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-rw-r--r--Makefile4
-rwxr-xr-xasm/aurora.s218
-rw-r--r--asm/battle_anim_80CA710.s37923
-rwxr-xr-xasm/battle_intro.s1667
-rwxr-xr-xasm/beta_beat_up.s63
-rwxr-xr-xasm/bubble.s248
-rwxr-xr-xasm/bug.s825
-rw-r--r--asm/contest.s4
-rwxr-xr-xasm/current.s2389
-rwxr-xr-xasm/dark.s2013
-rwxr-xr-xasm/devil.s163
-rwxr-xr-xasm/dragon.s1214
-rwxr-xr-xasm/fight.s1749
-rwxr-xr-xasm/fire.s360
-rwxr-xr-xasm/fire_2.s955
-rwxr-xr-xasm/flying.s3057
-rwxr-xr-xasm/fury_cutter_count.s48
-rwxr-xr-xasm/ghost.s3383
-rwxr-xr-xasm/ground.s1789
-rwxr-xr-xasm/guard.s80
-rwxr-xr-xasm/heated_rock.s302
-rwxr-xr-xasm/ice.s3221
-rwxr-xr-xasm/liquid_ball.s353
-rwxr-xr-xasm/noise.s139
-rwxr-xr-xasm/normal.s5030
-rwxr-xr-xasm/note_spin.s234
-rwxr-xr-xasm/poison.s364
-rw-r--r--asm/pokemon_summary_screen.s8775
-rwxr-xr-xasm/psychic.s2183
-rwxr-xr-xasm/rain.s123
-rwxr-xr-xasm/rock.s1643
-rwxr-xr-xasm/shock.s259
-rwxr-xr-xasm/struggle.s111
-rwxr-xr-xasm/sunlight.s33
-rwxr-xr-xasm/swipe.s50
-rwxr-xr-xasm/thunder.s68
-rwxr-xr-xasm/uproar.s64
-rwxr-xr-xasm/water.s2955
-rwxr-xr-xasm/wisp_fire.s678
-rwxr-xr-xasm/wisp_orb.s230
-rw-r--r--data-de/text/contest_strings.inc2
-rw-r--r--data-de/text/move_descriptions.inc1771
-rw-r--r--data-de/text/nature_names.inc102
-rw-r--r--data/graphics.s3
-rw-r--r--data/pokemon_summary_screen.s393
-rw-r--r--data/text/contest_strings.inc2
-rw-r--r--data/text/move_descriptions.inc1772
-rw-r--r--data/text/nature_names.inc102
-rw-r--r--graphics/unknown/unknown_E94550.binbin128 -> 64 bytes
-rw-r--r--graphics/unknown/unknown_E94590.binbin0 -> 64 bytes
-rwxr-xr-xinclude/ewram.h1
-rw-r--r--include/gba/macro.h16
-rw-r--r--include/learn_move.h15
-rw-r--r--include/party_menu.h1
-rw-r--r--include/pokemon.h4
-rw-r--r--include/pokemon_summary_screen.h61
-rw-r--r--ld_script.txt136
-rwxr-xr-xsrc/battle/anim/alert.c33
-rwxr-xr-xsrc/battle/anim/angel.c37
-rwxr-xr-xsrc/battle/anim/angel_kiss.c87
-rwxr-xr-xsrc/battle/anim/anger.c34
-rwxr-xr-xsrc/battle/anim/blow_kiss.c39
-rwxr-xr-xsrc/battle/anim/bottle.c125
-rwxr-xr-xsrc/battle/anim/brace.c45
-rwxr-xr-xsrc/battle/anim/breath.c36
-rwxr-xr-xsrc/battle/anim/bullet.c69
-rwxr-xr-xsrc/battle/anim/copy_orb.c46
-rwxr-xr-xsrc/battle/anim/cube.c52
-rwxr-xr-xsrc/battle/anim/curtain.c82
-rwxr-xr-xsrc/battle/anim/cutter.c130
-rwxr-xr-xsrc/battle/anim/cyclone.c28
-rwxr-xr-xsrc/battle/anim/draw.c292
-rwxr-xr-xsrc/battle/anim/drum.c32
-rwxr-xr-xsrc/battle/anim/egg.c122
-rwxr-xr-xsrc/battle/anim/espeed.c241
-rwxr-xr-xsrc/battle/anim/evasion.c95
-rwxr-xr-xsrc/battle/anim/fang.c19
-rwxr-xr-xsrc/battle/anim/flash.c123
-rwxr-xr-xsrc/battle/anim/flying_hearts.c40
-rwxr-xr-xsrc/battle/anim/flying_path.c296
-rwxr-xr-xsrc/battle/anim/flying_petals.c83
-rwxr-xr-xsrc/battle/anim/glitter.c63
-rwxr-xr-xsrc/battle/anim/glow.c55
-rwxr-xr-xsrc/battle/anim/grip.c44
-rwxr-xr-xsrc/battle/anim/grow.c31
-rwxr-xr-xsrc/battle/anim/guillotine.c90
-rwxr-xr-xsrc/battle/anim/heal.c27
-rwxr-xr-xsrc/battle/anim/heart_1.c25
-rwxr-xr-xsrc/battle/anim/homing.c86
-rwxr-xr-xsrc/battle/anim/hop.c160
-rwxr-xr-xsrc/battle/anim/hop_2.c70
-rwxr-xr-xsrc/battle/anim/kiss_fountain.c38
-rwxr-xr-xsrc/battle/anim/leaf.c74
-rwxr-xr-xsrc/battle/anim/love_bg.c128
-rwxr-xr-xsrc/battle/anim/lunge_1.c124
-rwxr-xr-xsrc/battle/anim/lunge_2.c163
-rwxr-xr-xsrc/battle/anim/money.c62
-rwxr-xr-xsrc/battle/anim/moon.c39
-rwxr-xr-xsrc/battle/anim/note_rain.c37
-rwxr-xr-xsrc/battle/anim/note_scatter.c54
-rwxr-xr-xsrc/battle/anim/note_scatter_2.c57
-rwxr-xr-xsrc/battle/anim/note_wave.c143
-rwxr-xr-xsrc/battle/anim/orbit.c147
-rwxr-xr-xsrc/battle/anim/orbit_fast.c62
-rwxr-xr-xsrc/battle/anim/orbit_scatter.c31
-rwxr-xr-xsrc/battle/anim/orbs.c162
-rwxr-xr-xsrc/battle/anim/osmose.c29
-rwxr-xr-xsrc/battle/anim/perceive.c24
-rwxr-xr-xsrc/battle/anim/powder.c48
-rwxr-xr-xsrc/battle/anim/ring.c156
-rwxr-xr-xsrc/battle/anim/roots.c67
-rwxr-xr-xsrc/battle/anim/scan.c200
-rwxr-xr-xsrc/battle/anim/scary_face.c136
-rwxr-xr-xsrc/battle/anim/seed.c50
-rwxr-xr-xsrc/battle/anim/shadow_enlarge.c35
-rwxr-xr-xsrc/battle/anim/shadow_minimize.c262
-rwxr-xr-xsrc/battle/anim/shield.c81
-rwxr-xr-xsrc/battle/anim/shimmer.c48
-rwxr-xr-xsrc/battle/anim/silhouette.c77
-rwxr-xr-xsrc/battle/anim/slash.c83
-rwxr-xr-xsrc/battle/anim/sleep.c44
-rwxr-xr-xsrc/battle/anim/slice.c111
-rwxr-xr-xsrc/battle/anim/smoke.c22
-rwxr-xr-xsrc/battle/anim/sonic.c136
-rwxr-xr-xsrc/battle/anim/sonic_task.c152
-rwxr-xr-xsrc/battle/anim/spin_finger.c73
-rwxr-xr-xsrc/battle/anim/spit.c30
-rwxr-xr-xsrc/battle/anim/splash.c87
-rwxr-xr-xsrc/battle/anim/startle.c56
-rwxr-xr-xsrc/battle/anim/strike.c77
-rwxr-xr-xsrc/battle/anim/switch.c128
-rwxr-xr-xsrc/battle/anim/sword.c30
-rwxr-xr-xsrc/battle/anim/taunt_finger.c56
-rwxr-xr-xsrc/battle/anim/tendrils.c67
-rwxr-xr-xsrc/battle/anim/thought.c52
-rwxr-xr-xsrc/battle/anim/thrashing.c111
-rwxr-xr-xsrc/battle/anim/tile_in.c51
-rwxr-xr-xsrc/battle/anim/tile_out.c81
-rwxr-xr-xsrc/battle/anim/twinkle.c42
-rwxr-xr-xsrc/battle/anim/unused_1.c25
-rwxr-xr-xsrc/battle/anim/unused_2.c80
-rwxr-xr-xsrc/battle/anim/unused_3.c45
-rwxr-xr-xsrc/battle/anim/unused_4.c58
-rwxr-xr-xsrc/battle/anim/unused_5.c25
-rwxr-xr-xsrc/battle/anim/unused_6.c49
-rwxr-xr-xsrc/battle/anim/unused_7.c51
-rwxr-xr-xsrc/battle/anim/unused_8.c41
-rwxr-xr-xsrc/battle/anim/unused_9.c113
-rwxr-xr-xsrc/battle/anim/wave_finger.c39
-rwxr-xr-xsrc/battle/anim/whip.c46
-rwxr-xr-xsrc/battle/anim/withdraw.c69
-rw-r--r--src/battle/battle_4.c4
-rw-r--r--src/battle/battle_party_menu.c2
-rwxr-xr-xsrc/battle_anim_80CA710.c6258
-rw-r--r--src/data/text/move_descriptions_de.h1771
-rw-r--r--src/data/text/move_descriptions_en.h1772
-rw-r--r--src/data/text/nature_names_de.h53
-rw-r--r--src/data/text/nature_names_en.h53
-rw-r--r--src/engine/trade.c4
-rw-r--r--src/field/choose_party.c5
-rw-r--r--src/field/party_menu.c2
-rw-r--r--src/pokemon/learn_move.c24
-rw-r--r--src/pokemon/mon_markings.c16
-rw-r--r--src/pokemon/pokemon_menu.c2
-rw-r--r--src/pokemon/pokemon_summary_screen.c5423
-rw-r--r--src/scene/evolution_scene.c4
-rw-r--r--src/script_pokemon_util_80F99CC.c2
-rw-r--r--src/strings.c2
168 files changed, 55082 insertions, 57164 deletions
diff --git a/Makefile b/Makefile
index 82cefe86e..e7e2a7156 100644
--- a/Makefile
+++ b/Makefile
@@ -40,9 +40,9 @@ VERSIONS := ruby sapphire ruby_rev1 sapphire_rev1 ruby_rev2 sapphire_rev2 ruby_d
$(VERSIONS) $(VERSIONS:%=compare_%)
-$(shell mkdir -p build/ $(VERSIONS:%=build/%/{,asm,data,src{,/battle,/field,/debug,/scene,/pokemon,/engine,/libs}}))
+$(shell mkdir -p build/ $(VERSIONS:%=build/%/{,asm,data,src{,/battle{,/anim},/field,/debug,/scene,/pokemon,/engine,/libs}}))
-C_SRCS := $(wildcard src/*/*.c) $(wildcard src/*.c)
+C_SRCS := $(shell find src -iname "*.c")
ASM_SRCS := $(wildcard asm/*.s)
DATA_ASM_SRCS := $(wildcard data/*.s)
diff --git a/asm/aurora.s b/asm/aurora.s
new file mode 100755
index 000000000..e5de7c419
--- /dev/null
+++ b/asm/aurora.s
@@ -0,0 +1,218 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ aurora
+
+ thumb_func_start sub_80D33B4
+sub_80D33B4: @ 80D33B4
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080D33DC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D33E4
+ ldr r1, _080D33E0 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ lsls r0, 16
+ lsrs r6, r0, 16
+ adds r7, r1, 0
+ b _080D33EA
+ .align 2, 0
+_080D33DC: .4byte gBattleAnimBankAttacker
+_080D33E0: .4byte gBattleAnimArgs
+_080D33E4:
+ ldr r0, _080D3440 @ =gBattleAnimArgs
+ ldrh r6, [r0, 0x4]
+ adds r7, r0, 0
+_080D33EA:
+ ldrh r0, [r7, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080D3444 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r7, [r7, 0x6]
+ adds r0, r7
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080D3448 @ =sub_80D344C
+ str r0, [r5, 0x1C]
+ adds r2, r5, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3440: .4byte gBattleAnimArgs
+_080D3444: .4byte gBattleAnimBankTarget
+_080D3448: .4byte sub_80D344C
+ thumb_func_end sub_80D33B4
+
+ thumb_func_start sub_80D344C
+sub_80D344C: @ 80D344C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D3488 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ ldr r0, _080D348C @ =0x0000ffff
+ cmp r1, r0
+ bne _080D346E
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r1, [r2]
+ movs r0, 0x7F
+ ands r0, r1
+ strb r0, [r2]
+_080D346E:
+ adds r0, r4, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D3480
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D3480:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3488: .4byte gBattleAnimArgs
+_080D348C: .4byte 0x0000ffff
+ thumb_func_end sub_80D344C
+
+ thumb_func_start sub_80D3490
+sub_80D3490: @ 80D3490
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080D34C4 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r0, _080D34C8 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x8]
+ ldr r0, _080D34CC @ =0x0000279c
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1
+ strh r0, [r4, 0xC]
+ ldr r0, _080D34D0 @ =sub_80D34D4
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D34C4: .4byte gTasks
+_080D34C8: .4byte gBattleAnimArgs
+_080D34CC: .4byte 0x0000279c
+_080D34D0: .4byte sub_80D34D4
+ thumb_func_end sub_80D3490
+
+ thumb_func_start sub_80D34D4
+sub_80D34D4: @ 80D34D4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080D354C @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r1
+ ldrh r0, [r2, 0x1C]
+ adds r0, 0x1
+ strh r0, [r2, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ mov r12, r1
+ cmp r0, 0x3
+ bne _080D3526
+ movs r0, 0
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ ldr r1, _080D3550 @ =gPlttBufferFaded
+ lsls r0, r5, 1
+ adds r0, r1
+ ldrh r6, [r0]
+ adds r7, r1, 0
+ adds r3, r0, 0x2
+ movs r1, 0x6
+ adds r2, r0, 0
+_080D3510:
+ ldrh r0, [r3]
+ strh r0, [r2]
+ adds r3, 0x2
+ adds r2, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bge _080D3510
+ adds r0, r5, 0x7
+ lsls r0, 1
+ adds r0, r7
+ strh r6, [r0]
+_080D3526:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r12
+ ldrh r1, [r0, 0x1E]
+ adds r1, 0x1
+ strh r1, [r0, 0x1E]
+ lsls r1, 16
+ asrs r1, 16
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ cmp r1, r0
+ bne _080D3546
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080D3546:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D354C: .4byte gTasks
+_080D3550: .4byte gPlttBufferFaded
+ thumb_func_end sub_80D34D4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
deleted file mode 100644
index 17d1a39db..000000000
--- a/asm/battle_anim_80CA710.s
+++ /dev/null
@@ -1,37923 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80D2ABC
-sub_80D2ABC: @ 80D2ABC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2AF6
- ldr r1, _080D2BB8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAnim
- ldr r0, _080D2BBC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079E90
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_080D2AF6:
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r0, r2
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- lsls r1, r0, 2
- adds r0, r1, 0
- cmp r1, 0
- bge _080D2B0C
- adds r0, 0xFF
-_080D2B0C:
- asrs r0, 8
- lsls r0, 8
- subs r0, r1, r0
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080D2B1E
- movs r0, 0
- strh r0, [r4, 0x30]
-_080D2B1E:
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080D2B2C
- adds r0, 0x3
-_080D2B2C:
- asrs r0, 2
- movs r1, 0x1E
- subs r1, r0
- adds r0, r2, 0
- bl Cos
- strh r0, [r4, 0x24]
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080D2B48
- adds r0, 0x7
-_080D2B48:
- asrs r0, 3
- movs r1, 0xA
- subs r1, r0
- adds r0, r2, 0
- bl Sin
- strh r0, [r4, 0x26]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- ble _080D2B6C
- ldrh r1, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080D2B6C
- ldr r0, _080D2BC0 @ =0x0000ffff
- strh r0, [r4, 0x32]
-_080D2B6C:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2B80
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bge _080D2B80
- movs r0, 0x1
- strh r0, [r4, 0x32]
-_080D2B80:
- ldrh r0, [r4, 0x34]
- adds r1, r0, 0x1
- strh r1, [r4, 0x34]
- subs r0, 0x9
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x46
- bls _080D2BC4
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080D2BD2
- .align 2, 0
-_080D2BB8: .4byte gBattleAnimArgs
-_080D2BBC: .4byte gBattleAnimBankTarget
-_080D2BC0: .4byte 0x0000ffff
-_080D2BC4:
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D2BD2:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x5A
- ble _080D2BE0
- adds r0, r4, 0
- bl move_anim_8072740
-_080D2BE0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D2ABC
-
- thumb_func_start sub_80D2BE8
-sub_80D2BE8: @ 80D2BE8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2C1C
- ldr r1, _080D2C18 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D2C30
- .align 2, 0
-_080D2C18: .4byte gBattleAnimArgs
-_080D2C1C:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D2C30
- adds r0, r4, 0
- bl move_anim_8072740
-_080D2C30:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D2BE8
-
- thumb_func_start sub_80D2C38
-sub_80D2C38: @ 80D2C38
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r1, _080D2C50 @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D2C54
- adds r0, r5, 0
- bl move_anim_8072740
- b _080D2CB8
- .align 2, 0
-_080D2C50: .4byte gBattleAnimArgs
-_080D2C54:
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D2C64
- ldr r4, _080D2C60 @ =gBattleAnimBankAttacker
- b _080D2C66
- .align 2, 0
-_080D2C60: .4byte gBattleAnimBankAttacker
-_080D2C64:
- ldr r4, _080D2C94 @ =gBattleAnimBankTarget
-_080D2C66:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D2C98 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0
- bne _080D2C9C
- ldrh r0, [r5, 0x20]
- adds r0, 0x20
- b _080D2CA0
- .align 2, 0
-_080D2C94: .4byte gBattleAnimBankTarget
-_080D2C98: .4byte gBattleAnimArgs
-_080D2C9C:
- ldrh r0, [r5, 0x20]
- subs r0, 0x20
-_080D2CA0:
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r1, [r2, 0x2]
- strh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r0, _080D2CC0 @ =sub_80D2CC4
- str r0, [r5, 0x1C]
-_080D2CB8:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2CC0: .4byte sub_80D2CC4
- thumb_func_end sub_80D2C38
-
- thumb_func_start sub_80D2CC4
-sub_80D2CC4: @ 80D2CC4
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D2CF4
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- cmp r0, 0
- beq _080D2CEE
- ldrh r1, [r2, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r2, 0
- bl StartSpriteAnim
- b _080D2CF4
-_080D2CEE:
- adds r0, r2, 0
- bl move_anim_8072740
-_080D2CF4:
- pop {r0}
- bx r0
- thumb_func_end sub_80D2CC4
-
- thumb_func_start sub_80D2CF8
-sub_80D2CF8: @ 80D2CF8
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, _080D2D2C @ =gBattleAnimArgs
- ldrb r0, [r0]
- bl GetAnimBankSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- ldr r0, _080D2D30 @ =gTasks
- adds r4, r0
- ldr r2, _080D2D34 @ =gUnknown_083D7CA8
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080D2D38 @ =sub_80D2D3C
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2D2C: .4byte gBattleAnimArgs
-_080D2D30: .4byte gTasks
-_080D2D34: .4byte gUnknown_083D7CA8
-_080D2D38: .4byte sub_80D2D3C
- thumb_func_end sub_80D2CF8
-
- thumb_func_start sub_80D2D3C
-sub_80D2D3C: @ 80D2D3C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D2D64 @ =gTasks
- adds r0, r1
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _080D2D5C
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D2D5C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2D64: .4byte gTasks
- thumb_func_end sub_80D2D3C
-
- thumb_func_start sub_80D2D68
-sub_80D2D68: @ 80D2D68
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080D2D7C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D2D84
- ldr r0, _080D2D80 @ =gBattleAnimBankAttacker
- b _080D2D86
- .align 2, 0
-_080D2D7C: .4byte gBattleAnimArgs
-_080D2D80: .4byte gBattleAnimBankAttacker
-_080D2D84:
- ldr r0, _080D2E1C @ =gBattleAnimBankTarget
-_080D2D86:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D2DA0
- ldr r1, _080D2E20 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D2DA0:
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r7, _080D2E20 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r3, [r7, 0x2]
- adds r0, r3
- movs r4, 0
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r7, 0x4]
- adds r0, r1
- strh r0, [r5, 0x22]
- strh r4, [r5, 0x2E]
- ldrh r1, [r5, 0x20]
- lsls r1, 3
- strh r1, [r5, 0x30]
- lsls r0, 3
- strh r0, [r5, 0x32]
- movs r2, 0x2
- ldrsh r0, [r7, r2]
- lsls r0, 3
- cmp r0, 0
- bge _080D2DE0
- adds r0, 0x7
-_080D2DE0:
- asrs r0, 3
- strh r0, [r5, 0x34]
- movs r3, 0x4
- ldrsh r0, [r7, r3]
- lsls r0, 3
- cmp r0, 0
- bge _080D2DF0
- adds r0, 0x7
-_080D2DF0:
- asrs r0, 3
- strh r0, [r5, 0x36]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- lsls r0, 4
- adds r1, r0
- ldr r3, _080D2E24 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D2E28 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080D2E2C @ =sub_80D2E30
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2E1C: .4byte gBattleAnimBankTarget
-_080D2E20: .4byte gBattleAnimArgs
-_080D2E24: .4byte 0x000003ff
-_080D2E28: .4byte 0xfffffc00
-_080D2E2C: .4byte sub_80D2E30
- thumb_func_end sub_80D2D68
-
- thumb_func_start sub_80D2E30
-sub_80D2E30: @ 80D2E30
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x30]
- adds r0, r1
- strh r0, [r2, 0x30]
- ldrh r1, [r2, 0x36]
- ldrh r3, [r2, 0x32]
- adds r1, r3
- strh r1, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 19
- strh r1, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D2E64
- adds r0, r2, 0
- bl move_anim_8072740
-_080D2E64:
- pop {r0}
- bx r0
- thumb_func_end sub_80D2E30
-
- thumb_func_start sub_80D2E68
-sub_80D2E68: @ 80D2E68
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D2E8A
- ldr r0, _080D2EC4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- movs r0, 0x78
- subs r0, r1
- strh r0, [r4, 0x30]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080D2E8A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080D2EA8
- ldrb r0, [r4, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl sub_8079108
-_080D2EA8:
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- adds r0, 0x50
- cmp r1, r0
- bne _080D2EBC
- adds r0, r4, 0
- bl move_anim_8072740
-_080D2EBC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2EC4: .4byte gBattleAnimArgs
- thumb_func_end sub_80D2E68
-
- thumb_func_start sub_80D2EC8
-sub_80D2EC8: @ 80D2EC8
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D2EF6
- movs r5, 0x78
- strh r5, [r6, 0x20]
- ldr r4, _080D2F78 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r4, r2]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- subs r0, 0xF
- strh r0, [r6, 0x22]
- ldrb r1, [r4, 0x2]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x38]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x34]
-_080D2EF6:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r6, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r6, 0x30]
- movs r2, 0x2E
- ldrsh r0, [r6, r2]
- lsls r4, r0, 1
- adds r4, r0
- ldrh r0, [r6, 0x34]
- adds r4, r0
- movs r2, 0xFF
- ldrh r0, [r6, 0x3A]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3A]
- ands r4, r2
- adds r0, r4, 0
- movs r1, 0x64
- bl Cos
- strh r0, [r6, 0x24]
- adds r0, r4, 0
- movs r1, 0xA
- bl Sin
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r1, 0x4
- bl Cos
- ldrh r2, [r6, 0x30]
- adds r4, r2
- adds r0, r4
- strh r0, [r6, 0x26]
- movs r0, 0x2E
- ldrsh r1, [r6, r0]
- movs r2, 0x38
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080D2F72
- ldr r0, _080D2F7C @ =sub_80D2F80
- str r0, [r6, 0x1C]
- strh r5, [r6, 0x2E]
- adds r0, r6, 0
- bl oamt_add_pos2_onto_pos1
- movs r0, 0x5
- strh r0, [r6, 0x32]
- strh r5, [r6, 0x36]
- strh r5, [r6, 0x34]
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080D2F72:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D2F78: .4byte gBattleAnimArgs
-_080D2F7C: .4byte sub_80D2F80
- thumb_func_end sub_80D2EC8
-
- thumb_func_start sub_80D2F80
-sub_80D2F80: @ 80D2F80
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _080D2F9A
- movs r0, 0
- strh r0, [r1, 0x2E]
- ldr r0, _080D2FA0 @ =sub_80D2FA4
- str r0, [r1, 0x1C]
-_080D2F9A:
- pop {r0}
- bx r0
- .align 2, 0
-_080D2FA0: .4byte sub_80D2FA4
- thumb_func_end sub_80D2F80
-
- thumb_func_start sub_80D2FA4
-sub_80D2FA4: @ 80D2FA4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x34]
- adds r0, r1, r2
- strh r0, [r4, 0x34]
- strh r0, [r4, 0x26]
- adds r1, 0x1
- strh r1, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- ble _080D2FCE
- lsls r0, r1, 16
- cmp r0, 0
- ble _080D2FCE
- ldrh r0, [r4, 0x36]
- subs r1, r0, 0x5
- strh r1, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x36]
-_080D2FCE:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- ble _080D3000
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl move_anim_8072740
-_080D3000:
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bne _080D300E
- adds r0, r4, 0
- bl move_anim_8072740
-_080D300E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D2FA4
-
- thumb_func_start sub_80D3014
-sub_80D3014: @ 80D3014
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D3058 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D3060
- ldr r4, _080D305C @ =gBattleAnimBankAttacker
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D3060
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldrh r0, [r5, 0x22]
- adds r0, 0x28
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080D3080
- .align 2, 0
-_080D3058: .4byte gBattleTypeFlags
-_080D305C: .4byte gBattleAnimBankAttacker
-_080D3060:
- ldr r4, _080D30A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
- strh r0, [r5, 0x22]
-_080D3080:
- movs r0, 0xD
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- subs r0, 0x48
- strh r0, [r5, 0x36]
- ldr r0, _080D30A4 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D30A8 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D30A0: .4byte gBattleAnimBankAttacker
-_080D30A4: .4byte sub_8078B34
-_080D30A8: .4byte move_anim_8072740
- thumb_func_end sub_80D3014
-
- thumb_func_start sub_80D30AC
-sub_80D30AC: @ 80D30AC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080D30C8 @ =gBattleAnimArgs
- ldr r1, _080D30CC @ =gDisableStructMoveAnim
- ldr r1, [r1]
- ldrb r2, [r1, 0x10]
- movs r1, 0x1
- ands r1, r2
- strh r1, [r3, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D30C8: .4byte gBattleAnimArgs
-_080D30CC: .4byte gDisableStructMoveAnim
- thumb_func_end sub_80D30AC
-
- thumb_func_start update_fury_cutter_counter_copy
-update_fury_cutter_counter_copy: @ 80D30D0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D30E8 @ =gBattleAnimArgs
- ldr r1, _080D30EC @ =gDisableStructMoveAnim
- ldr r1, [r1]
- ldrb r1, [r1, 0x10]
- strh r1, [r2, 0xE]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D30E8: .4byte gBattleAnimArgs
-_080D30EC: .4byte gDisableStructMoveAnim
- thumb_func_end update_fury_cutter_counter_copy
-
- thumb_func_start sub_80D30F0
-sub_80D30F0: @ 80D30F0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080D3178 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D3118
- ldr r1, _080D317C @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r5, 0xA]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0xC]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0xE]
-_080D3118:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl __modsi3
- cmp r0, 0x1
- bne _080D3160
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xF0
- bl __umodsi3
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x50
- bl __umodsi3
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r0, _080D3180 @ =gSpriteTemplate_83D9130
- adds r1, r4, 0
- movs r3, 0x4
- bl CreateSprite
-_080D3160:
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bne _080D3172
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D3172:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3178: .4byte gTasks
-_080D317C: .4byte gBattleAnimArgs
-_080D3180: .4byte gSpriteTemplate_83D9130
- thumb_func_end sub_80D30F0
-
- thumb_func_start sub_80D3184
-sub_80D3184: @ 80D3184
- ldr r1, _080D318C @ =sub_80D3190
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080D318C: .4byte sub_80D3190
- thumb_func_end sub_80D3184
-
- thumb_func_start sub_80D3190
-sub_80D3190: @ 80D3190
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080D31AE
- ldrh r0, [r2, 0x24]
- adds r0, 0x1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x26]
- adds r0, 0x4
- strh r0, [r2, 0x26]
-_080D31AE:
- adds r0, r2, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D31C2
- adds r0, r2, 0
- bl DestroySprite
-_080D31C2:
- pop {r0}
- bx r0
- thumb_func_end sub_80D3190
-
- thumb_func_start sub_80D31C8
-sub_80D31C8: @ 80D31C8
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080D31F0 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D31F8
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _080D31F4 @ =gBattleAnimArgs
- ldrh r1, [r4]
- subs r0, r1
- b _080D320A
- .align 2, 0
-_080D31F0: .4byte gBattleAnimBankAttacker
-_080D31F4: .4byte gBattleAnimArgs
-_080D31F8:
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D32D0 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
-_080D320A:
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r6, 0x22]
- adds r2, r6, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D32D4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D3240
- ldr r1, _080D32D0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D3240:
- ldr r5, _080D32D0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0xC]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r4, _080D32D8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D32DC @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- strh r4, [r6, 0x38]
- ldrb r0, [r5, 0x8]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Sin
- ldrh r1, [r6, 0x20]
- subs r1, r0
- strh r1, [r6, 0x20]
- ldrb r0, [r5, 0x8]
- movs r2, 0x6
- ldrsh r1, [r5, r2]
- bl Cos
- ldrh r1, [r6, 0x22]
- subs r1, r0
- strh r1, [r6, 0x22]
- ldr r0, _080D32E0 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r5, 0x4]
- strh r0, [r1, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r1, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r1, 0x32]
- ldrb r0, [r5, 0x8]
- lsls r0, 8
- strh r0, [r1, 0x34]
- ldrh r0, [r5, 0xC]
- strh r0, [r1, 0x36]
- ldr r1, _080D32E4 @ =sub_80D32E8
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D32D0: .4byte gBattleAnimArgs
-_080D32D4: .4byte gBattleAnimBankAttacker
-_080D32D8: .4byte gBattleAnimBankTarget
-_080D32DC: .4byte SpriteCallbackDummy
-_080D32E0: .4byte gSprites
-_080D32E4: .4byte sub_80D32E8
- thumb_func_end sub_80D31C8
-
- thumb_func_start sub_80D32E8
-sub_80D32E8: @ 80D32E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r1, [r5, 0x38]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080D3350 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r7, r0, r2
- ldrh r4, [r7, 0x36]
- lsls r4, 24
- lsrs r4, 24
- ldrh r0, [r7, 0x34]
- mov r8, r0
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078B5C
- mov r1, r8
- lsrs r6, r1, 8
- movs r0, 0x2E
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Sin
- ldrh r1, [r5, 0x24]
- adds r0, r1
- strh r0, [r5, 0x24]
- movs r0, 0x30
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Cos
- ldrh r1, [r5, 0x26]
- adds r0, r1
- strh r0, [r5, 0x26]
- ldrh r0, [r7, 0x32]
- mov r1, r8
- adds r1, r0
- strh r1, [r7, 0x34]
- subs r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- cmp r4, 0
- beq _080D3354
- strh r4, [r7, 0x36]
- b _080D335E
- .align 2, 0
-_080D3350: .4byte gSprites
-_080D3354:
- ldr r0, _080D336C @ =sub_80D3370
- str r0, [r5, 0x1C]
- adds r0, r7, 0
- bl DestroySprite
-_080D335E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D336C: .4byte sub_80D3370
- thumb_func_end sub_80D32E8
-
- thumb_func_start sub_80D3370
-sub_80D3370: @ 80D3370
- push {lr}
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r2, [r3]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldr r1, _080D3390 @ =sub_8078600
- str r1, [r0, 0x1C]
- ldr r1, _080D3394 @ =sub_80D3398
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D3390: .4byte sub_8078600
-_080D3394: .4byte sub_80D3398
- thumb_func_end sub_80D3370
-
- thumb_func_start sub_80D3398
-sub_80D3398: @ 80D3398
- push {lr}
- movs r1, 0xA
- strh r1, [r0, 0x2E]
- ldr r1, _080D33AC @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080D33B0 @ =move_anim_8074EE0
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D33AC: .4byte sub_80782D8
-_080D33B0: .4byte move_anim_8074EE0
- thumb_func_end sub_80D3398
-
- thumb_func_start sub_80D33B4
-sub_80D33B4: @ 80D33B4
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D33DC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D33E4
- ldr r1, _080D33E0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- lsls r0, 16
- lsrs r6, r0, 16
- adds r7, r1, 0
- b _080D33EA
- .align 2, 0
-_080D33DC: .4byte gBattleAnimBankAttacker
-_080D33E0: .4byte gBattleAnimArgs
-_080D33E4:
- ldr r0, _080D3440 @ =gBattleAnimArgs
- ldrh r6, [r0, 0x4]
- adds r7, r0, 0
-_080D33EA:
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080D3444 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r7, [r7, 0x6]
- adds r0, r7
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D3448 @ =sub_80D344C
- str r0, [r5, 0x1C]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3440: .4byte gBattleAnimArgs
-_080D3444: .4byte gBattleAnimBankTarget
-_080D3448: .4byte sub_80D344C
- thumb_func_end sub_80D33B4
-
- thumb_func_start sub_80D344C
-sub_80D344C: @ 80D344C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D3488 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080D348C @ =0x0000ffff
- cmp r1, r0
- bne _080D346E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
-_080D346E:
- adds r0, r4, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D3480
- adds r0, r4, 0
- bl move_anim_8072740
-_080D3480:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3488: .4byte gBattleAnimArgs
-_080D348C: .4byte 0x0000ffff
- thumb_func_end sub_80D344C
-
- thumb_func_start sub_80D3490
-sub_80D3490: @ 80D3490
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080D34C4 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r0, _080D34C8 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x8]
- ldr r0, _080D34CC @ =0x0000279c
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0xC]
- ldr r0, _080D34D0 @ =sub_80D34D4
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D34C4: .4byte gTasks
-_080D34C8: .4byte gBattleAnimArgs
-_080D34CC: .4byte 0x0000279c
-_080D34D0: .4byte sub_80D34D4
- thumb_func_end sub_80D3490
-
- thumb_func_start sub_80D34D4
-sub_80D34D4: @ 80D34D4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080D354C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- lsls r0, 16
- asrs r0, 16
- mov r12, r1
- cmp r0, 0x3
- bne _080D3526
- movs r0, 0
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r1, _080D3550 @ =gPlttBufferFaded
- lsls r0, r5, 1
- adds r0, r1
- ldrh r6, [r0]
- adds r7, r1, 0
- adds r3, r0, 0x2
- movs r1, 0x6
- adds r2, r0, 0
-_080D3510:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080D3510
- adds r0, r5, 0x7
- lsls r0, 1
- adds r0, r7
- strh r6, [r0]
-_080D3526:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r12
- ldrh r1, [r0, 0x1E]
- adds r1, 0x1
- strh r1, [r0, 0x1E]
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- cmp r1, r0
- bne _080D3546
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D3546:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D354C: .4byte gTasks
-_080D3550: .4byte gPlttBufferFaded
- thumb_func_end sub_80D34D4
-
- thumb_func_start sub_80D3554
-sub_80D3554: @ 80D3554
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- movs r0, 0x1E
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080D35BC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- movs r0, 0xD2
- lsls r0, 8
- bl __divsi3
- strh r0, [r5, 0x38]
- ldr r0, _080D35C0 @ =gBattleAnimArgs
- ldrh r2, [r0, 0x6]
- strh r2, [r5, 0x3C]
- ldrh r1, [r0, 0xE]
- movs r3, 0xE
- ldrsh r0, [r0, r3]
- cmp r0, 0x7F
- ble _080D35C4
- adds r0, r1, 0
- subs r0, 0x7F
- lsls r0, 8
- strh r0, [r5, 0x3A]
- negs r0, r2
- strh r0, [r5, 0x3C]
- b _080D35C8
- .align 2, 0
-_080D35BC: .4byte gBattleAnimBankTarget
-_080D35C0: .4byte gBattleAnimArgs
-_080D35C4:
- lsls r0, r1, 8
- strh r0, [r5, 0x3A]
-_080D35C8:
- ldr r1, _080D35D8 @ =sub_80D35DC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D35D8: .4byte sub_80D35DC
- thumb_func_end sub_80D3554
-
- thumb_func_start sub_80D35DC
-sub_80D35DC: @ 80D35DC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D35F0
- adds r0, r4, 0
- bl move_anim_8072740
-_080D35F0:
- ldrh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- adds r0, r1
- asrs r0, 8
- cmp r0, 0x7F
- ble _080D3620
- movs r0, 0
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- negs r0, r0
- strh r0, [r4, 0x3C]
- b _080D3628
-_080D3620:
- ldrh r0, [r4, 0x38]
- ldrh r1, [r4, 0x3A]
- adds r0, r1
- strh r0, [r4, 0x3A]
-_080D3628:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D35DC
-
- thumb_func_start sub_80D3630
-sub_80D3630: @ 80D3630
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D3650 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r3, _080D3654 @ =gBattleAnimArgs
- ldrh r0, [r3]
- movs r2, 0
- strh r0, [r1, 0x8]
- strh r2, [r3, 0xE]
- ldr r0, _080D3658 @ =sub_80D365C
- str r0, [r1]
- bx lr
- .align 2, 0
-_080D3650: .4byte gTasks
-_080D3654: .4byte gBattleAnimArgs
-_080D3658: .4byte sub_80D365C
- thumb_func_end sub_80D3630
-
- thumb_func_start sub_80D365C
-sub_80D365C: @ 80D365C
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080D3690 @ =gBattleAnimArgs
- ldrh r0, [r2, 0xE]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0xE]
- ldr r1, _080D3694 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080D368A
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080D368A:
- pop {r0}
- bx r0
- .align 2, 0
-_080D3690: .4byte gBattleAnimArgs
-_080D3694: .4byte gTasks
- thumb_func_end sub_80D365C
-
- thumb_func_start sub_80D3698
-sub_80D3698: @ 80D3698
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r7, _080D36E4 @ =gBattleAnimBankAttacker
- ldrb r0, [r7]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r7]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r6, _080D36E8 @ =0x0000fff6
- strh r6, [r4, 0x26]
- ldrb r0, [r7]
- bl sub_8079E90
- lsls r0, 24
- lsrs r5, r0, 24
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D36F2
- ldrb r0, [r7]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D36EC
- movs r0, 0xA
- strh r0, [r4, 0x24]
- b _080D36F4
- .align 2, 0
-_080D36E4: .4byte gBattleAnimBankAttacker
-_080D36E8: .4byte 0x0000fff6
-_080D36EC:
- strh r6, [r4, 0x24]
- subs r0, r5, 0x2
- b _080D36F6
-_080D36F2:
- strh r6, [r4, 0x24]
-_080D36F4:
- adds r0, r5, 0x2
-_080D36F6:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r0, _080D3708 @ =sub_80D370C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3708: .4byte sub_80D370C
- thumb_func_end sub_80D3698
-
- thumb_func_start sub_80D370C
-sub_80D370C: @ 80D370C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D3722
- adds r0, r2, 0
- bl move_anim_8072740
-_080D3722:
- pop {r0}
- bx r0
- thumb_func_end sub_80D370C
-
- thumb_func_start sub_80D3728
-sub_80D3728: @ 80D3728
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r5, _080D37E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080D37EC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080D3772
- ldr r4, _080D37F0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- beq _080D376A
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D3772
-_080D376A:
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
-_080D3772:
- ldr r5, _080D37F0 @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0
- cmp r0, 0
- bne _080D3786
- movs r1, 0x1
-_080D3786:
- ldrb r0, [r5, 0xA]
- movs r7, 0x1
- cmp r0, 0
- bne _080D3790
- movs r7, 0x3
-_080D3790:
- adds r0, r6, 0
- bl sub_80787B0
- ldr r0, _080D37E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D37AA
- ldrh r0, [r5, 0x4]
- negs r0, r0
- strh r0, [r5, 0x4]
-_080D37AA:
- ldrh r0, [r5, 0x8]
- strh r0, [r6, 0x2E]
- ldr r4, _080D37EC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r4]
- adds r1, r7, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r6, 0x36]
- ldr r0, _080D37F4 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080D37F8 @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D37E8: .4byte gBattleAnimBankAttacker
-_080D37EC: .4byte gBattleAnimBankTarget
-_080D37F0: .4byte gBattleAnimArgs
-_080D37F4: .4byte sub_8078B34
-_080D37F8: .4byte move_anim_8072740
- thumb_func_end sub_80D3728
-
- thumb_func_start sub_80D37FC
-sub_80D37FC: @ 80D37FC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D382C @ =gBattleAnimArgs
- ldrh r1, [r0, 0x8]
- strh r1, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x36]
- ldr r0, _080D3830 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D3834 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D382C: .4byte gBattleAnimArgs
-_080D3830: .4byte sub_8078B34
-_080D3834: .4byte move_anim_8072740
- thumb_func_end sub_80D37FC
-
- thumb_func_start sub_80D3838
-sub_80D3838: @ 80D3838
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D3850 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080D3854
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D385C
- .align 2, 0
-_080D3850: .4byte gBattleAnimArgs
-_080D3854:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
-_080D385C:
- ldr r0, _080D386C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x3C]
- ldr r0, _080D3870 @ =sub_80D3874
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D386C: .4byte gBattleAnimArgs
-_080D3870: .4byte sub_80D3874
- thumb_func_end sub_80D3838
-
- thumb_func_start sub_80D3874
-sub_80D3874: @ 80D3874
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D38B4
- adds r0, r4, 0
- bl move_anim_8072740
-_080D38B4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D3874
-
- thumb_func_start sub_80D38BC
-sub_80D38BC: @ 80D38BC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r1, _080D398C @ =REG_BLDCNT
- ldr r2, _080D3990 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r2, _080D3994 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- ldrb r1, [r2, 0x1]
- movs r0, 0x3F
- ands r0, r1
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2, 0x1]
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- add r6, sp, 0x10
- add r0, sp, 0xC
- mov r12, r0
- movs r5, 0
- ldr r1, _080D3998 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r6
- ldr r7, _080D399C @ =0x85000400
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D3920:
- str r5, [sp, 0x10]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- str r7, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D3920
- str r5, [sp, 0x10]
- str r6, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r0, 0
- mov r3, r12
- strb r0, [r3]
- strb r0, [r3]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0x10]
- ldr r0, _080D3998 @ =0x040000d4
- str r6, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D399C @ =0x85000400
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D39B8
- ldr r2, _080D3994 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D39A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D39A8
- ldr r0, _080D39A4 @ =gUnknown_08E70968
- b _080D39AA
- .align 2, 0
-_080D398C: .4byte REG_BLDCNT
-_080D3990: .4byte 0x00003f42
-_080D3994: .4byte REG_BG1CNT
-_080D3998: .4byte 0x040000d4
-_080D399C: .4byte 0x85000400
-_080D39A0: .4byte gBattleAnimBankAttacker
-_080D39A4: .4byte gUnknown_08E70968
-_080D39A8:
- ldr r0, _080D39B4 @ =gUnknown_08E70C38
-_080D39AA:
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- b _080D39CE
- .align 2, 0
-_080D39B4: .4byte gUnknown_08E70C38
-_080D39B8:
- ldr r0, _080D39F0 @ =gUnknown_08E70F0C
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0x1
- bl sub_80763FC
-_080D39CE:
- ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080D39F8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D3A00
- ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080D3A0E
- .align 2, 0
-_080D39F0: .4byte gUnknown_08E70F0C
-_080D39F4: .4byte gBattleAnimBackgroundImage_Surf
-_080D39F8: .4byte gBattleAnimArgs
-_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf
-_080D3A00:
- ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080D3A0E:
- ldr r0, _080D3A7C @ =sub_80D3D68
- ldr r4, _080D3A80 @ =gTasks
- mov r2, r10
- lsls r5, r2, 2
- adds r1, r5, r2
- lsls r1, 3
- adds r6, r1, r4
- ldrb r1, [r6, 0x7]
- adds r1, 0x1
- lsls r1, 24
- lsrs r1, 24
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r3, 0
- mov r9, r3
- mov r0, r8
- strh r0, [r6, 0x26]
- mov r1, r8
- lsls r0, r1, 2
- add r0, r8
- lsls r0, 3
- adds r7, r0, r4
- mov r2, r9
- strh r2, [r7, 0x8]
- movs r0, 0x80
- lsls r0, 5
- strh r0, [r7, 0xA]
- strh r0, [r7, 0xC]
- bl NotInBattle
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- beq _080D3A94
- ldr r3, _080D3A84 @ =0x0000ffb0
- adds r0, r3, 0
- ldr r1, _080D3A88 @ =gUnknown_030042C0
- strh r0, [r1]
- ldr r2, _080D3A8C @ =0x0000ffd0
- adds r0, r2, 0
- ldr r3, _080D3A90 @ =gUnknown_030041B4
- strh r0, [r3]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- mov r0, r9
- strh r0, [r7, 0xE]
- b _080D3AEE
- .align 2, 0
-_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal
-_080D3A7C: .4byte sub_80D3D68
-_080D3A80: .4byte gTasks
-_080D3A84: .4byte 0x0000ffb0
-_080D3A88: .4byte gUnknown_030042C0
-_080D3A8C: .4byte 0x0000ffd0
-_080D3A90: .4byte gUnknown_030041B4
-_080D3A94:
- ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- bne _080D3AD8
- ldr r2, _080D3AC8 @ =0x0000ff20
- adds r0, r2, 0
- ldr r3, _080D3ACC @ =gUnknown_030042C0
- strh r0, [r3]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldr r3, _080D3AD0 @ =gUnknown_030041B4
- strh r0, [r3]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- ldr r0, _080D3AD4 @ =0x0000ffff
- strh r0, [r6, 0xA]
- strh r1, [r7, 0xE]
- b _080D3AEE
- .align 2, 0
-_080D3AC4: .4byte gBattleAnimBankAttacker
-_080D3AC8: .4byte 0x0000ff20
-_080D3ACC: .4byte gUnknown_030042C0
-_080D3AD0: .4byte gUnknown_030041B4
-_080D3AD4: .4byte 0x0000ffff
-_080D3AD8:
- ldr r0, _080D3B1C @ =gUnknown_030042C0
- strh r4, [r0]
- ldr r1, _080D3B20 @ =0x0000ffd0
- adds r0, r1, 0
- ldr r2, _080D3B24 @ =gUnknown_030041B4
- strh r0, [r2]
- ldr r0, _080D3B28 @ =0x0000fffe
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- strh r4, [r7, 0xE]
-_080D3AEE:
- ldr r1, _080D3B2C @ =REG_BG1HOFS
- ldr r3, _080D3B1C @ =gUnknown_030042C0
- ldrh r0, [r3]
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _080D3B24 @ =gUnknown_030041B4
- ldrh r0, [r2]
- strh r0, [r1]
- ldr r1, _080D3B30 @ =gTasks
- mov r3, r8
- lsls r0, r3, 2
- add r0, r8
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0xE
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080D3B34
- movs r0, 0x30
- strh r0, [r2, 0x10]
- movs r0, 0x70
- b _080D3B38
- .align 2, 0
-_080D3B1C: .4byte gUnknown_030042C0
-_080D3B20: .4byte 0x0000ffd0
-_080D3B24: .4byte gUnknown_030041B4
-_080D3B28: .4byte 0x0000fffe
-_080D3B2C: .4byte REG_BG1HOFS
-_080D3B30: .4byte gTasks
-_080D3B34:
- movs r0, 0
- strh r0, [r2, 0x10]
-_080D3B38:
- strh r0, [r2, 0x12]
- mov r2, r10
- adds r0, r5, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0x1
- strh r1, [r0, 0x14]
- ldr r1, _080D3B5C @ =sub_80D3B60
- str r1, [r0]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3B5C: .4byte sub_80D3B60
- thumb_func_end sub_80D38BC
-
- thumb_func_start sub_80D3B60
-sub_80D3B60: @ 80D3B60
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080D3D44 @ =gTasks
- lsls r4, r7, 2
- adds r4, r7
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0x8]
- ldr r1, _080D3D48 @ =gUnknown_030042C0
- ldrh r1, [r1]
- adds r0, r1
- ldr r2, _080D3D48 @ =gUnknown_030042C0
- strh r0, [r2]
- ldrh r0, [r4, 0xA]
- ldr r3, _080D3D4C @ =gUnknown_030041B4
- ldrh r3, [r3]
- adds r0, r3
- ldr r1, _080D3D4C @ =gUnknown_030041B4
- strh r0, [r1]
- add r5, sp, 0x4
- adds r0, r5, 0
- bl sub_8078914
- ldrh r0, [r4, 0xA]
- ldrh r2, [r4, 0xC]
- adds r0, r2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- mov r10, r5
- cmp r0, 0x4
- bne _080D3C02
- ldr r1, _080D3D50 @ =gPlttBufferFaded
- ldrb r0, [r5, 0x8]
- lsls r0, 4
- adds r0, 0x7
- lsls r0, 1
- adds r0, r1
- ldrh r6, [r0]
- movs r2, 0x6
- adds r5, r1, 0
- adds r3, r5, 0
- mov r4, r10
-_080D3BC8:
- ldrb r0, [r4, 0x8]
- lsls r0, 4
- adds r1, r2, 0x1
- adds r0, r1
- lsls r1, r0, 1
- adds r1, r3
- subs r0, 0x1
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- subs r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- bne _080D3BC8
- mov r3, r10
- ldrb r0, [r3, 0x8]
- lsls r0, 4
- adds r0, 0x1
- lsls r0, 1
- adds r0, r5
- strh r6, [r0]
- ldr r1, _080D3D44 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- strh r2, [r0, 0x12]
-_080D3C02:
- ldr r1, _080D3D44 @ =gTasks
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r3, r0, r1
- ldrh r0, [r3, 0x14]
- adds r0, 0x1
- strh r0, [r3, 0x14]
- lsls r0, 16
- asrs r0, 16
- adds r4, r1, 0
- str r2, [sp, 0x14]
- cmp r0, 0x1
- ble _080D3C70
- movs r0, 0
- strh r0, [r3, 0x14]
- ldrh r0, [r3, 0xE]
- adds r2, r0, 0x1
- strh r2, [r3, 0xE]
- lsls r0, r2, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080D3C4C
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
- ldrh r0, [r3, 0x10]
- adds r0, 0x1
- strh r0, [r3, 0x10]
-_080D3C4C:
- movs r2, 0xE
- ldrsh r0, [r3, r2]
- cmp r0, 0x36
- ble _080D3C70
- ldrh r2, [r3, 0x10]
- subs r2, 0x1
- strh r2, [r3, 0x10]
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
-_080D3C70:
- ldr r2, [sp, 0x14]
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r4
- movs r3, 0x26
- ldrsh r1, [r0, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldrh r1, [r0, 0xA]
- movs r0, 0x1F
- ands r0, r1
- cmp r0, 0
- bne _080D3D32
- ldr r2, [sp, 0x4]
- movs r3, 0x80
- lsls r3, 6
- add r6, sp, 0x10
- movs r5, 0
- ldr r1, _080D3D54 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r6
- ldr r0, _080D3D58 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D3CAA:
- str r5, [sp, 0x10]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D3CAA
- str r5, [sp, 0x10]
- str r6, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- mov r0, sp
- movs r1, 0
- strb r1, [r0]
- strb r1, [r0]
- mov r3, r10
- ldr r1, [r3, 0x4]
- movs r4, 0
- str r4, [sp, 0x10]
- ldr r0, _080D3D54 @ =0x040000d4
- str r6, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D3D58 @ =0x85000400
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D3D02
- ldr r2, _080D3D5C @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D3D02:
- ldr r0, _080D3D48 @ =gUnknown_030042C0
- strh r4, [r0]
- ldr r1, _080D3D4C @ =gUnknown_030041B4
- strh r4, [r1]
- ldr r0, _080D3D60 @ =REG_BLDCNT
- strh r4, [r0]
- adds r0, 0x2
- strh r4, [r0]
- ldr r2, _080D3D44 @ =gTasks
- ldr r3, [sp, 0x14]
- adds r0, r3, r7
- lsls r0, 3
- adds r0, r2
- movs r3, 0x26
- ldrsh r1, [r0, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldr r1, _080D3D64 @ =0x0000ffff
- strh r1, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080D3D32:
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D3D44: .4byte gTasks
-_080D3D48: .4byte gUnknown_030042C0
-_080D3D4C: .4byte gUnknown_030041B4
-_080D3D50: .4byte gPlttBufferFaded
-_080D3D54: .4byte 0x040000d4
-_080D3D58: .4byte 0x85000400
-_080D3D5C: .4byte REG_BG1CNT
-_080D3D60: .4byte REG_BLDCNT
-_080D3D64: .4byte 0x0000ffff
- thumb_func_end sub_80D3B60
-
- thumb_func_start sub_80D3D68
-sub_80D3D68: @ 80D3D68
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080D3D90 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D3D84
- b _080D3EBC
-_080D3D84:
- cmp r0, 0x1
- bgt _080D3D94
- cmp r0, 0
- beq _080D3D9C
- b _080D4032
- .align 2, 0
-_080D3D90: .4byte gTasks
-_080D3D94:
- cmp r0, 0x2
- bne _080D3D9A
- b _080D3F88
-_080D3D9A:
- b _080D4032
-_080D3D9C:
- movs r3, 0
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- ldr r1, _080D3E6C @ =gUnknown_03004DE0
- mov r12, r1
- cmp r3, r0
- bge _080D3DDA
- mov r7, r12
- movs r5, 0xF0
- lsls r5, 3
- add r5, r12
- ldr r6, _080D3E70 @ =0x0000ffff
-_080D3DB4:
- lsls r2, r3, 16
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r7
- adds r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r6, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _080D3DB4
-_080D3DDA:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D3E14
- ldr r5, _080D3E6C @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080D3E70 @ =0x0000ffff
-_080D3DF2:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r1]
- ldrh r1, [r4, 0xA]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080D3DF2
-_080D3E14:
- ldrh r3, [r4, 0x12]
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- bgt _080D3E4A
- ldr r5, _080D3E6C @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080D3E70 @ =0x0000ffff
-_080D3E28:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- ble _080D3E28
-_080D3E4A:
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D3E74
- lsls r0, r3, 16
- asrs r0, 15
- mov r3, r12
- adds r2, r0, r3
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xA]
- strh r1, [r0]
- ldrh r0, [r4, 0xA]
- b _080D3E8A
- .align 2, 0
-_080D3E6C: .4byte gUnknown_03004DE0
-_080D3E70: .4byte 0x0000ffff
-_080D3E74:
- lsls r0, r3, 16
- asrs r0, 15
- mov r1, r12
- adds r2, r0, r1
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xC]
- strh r1, [r0]
- ldrh r0, [r4, 0xC]
-_080D3E8A:
- strh r0, [r2]
- ldr r0, _080D3EB4 @ =REG_BLDALPHA
- str r0, [sp]
- ldr r0, _080D3EB8 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D4032
- .align 2, 0
-_080D3EB4: .4byte REG_BLDALPHA
-_080D3EB8: .4byte 0xa2600001
-_080D3EBC:
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080D3ED4
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bgt _080D3EE8
- strh r1, [r4, 0x10]
- b _080D3EE2
-_080D3ED4:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080D3EE8
-_080D3EE2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D3EE8:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080D3F1C
- ldr r6, _080D3F80 @ =gUnknown_03004DE0
- ldr r5, _080D3F84 @ =gUnknown_03004DC0
-_080D3EF6:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080D3EF6
-_080D3F1C:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D3F50
- ldr r6, _080D3F80 @ =gUnknown_03004DE0
- ldr r5, _080D3F84 @ =gUnknown_03004DC0
-_080D3F2E:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080D3F2E
-_080D3F50:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080D4032
- ldr r6, _080D3F80 @ =gUnknown_03004DE0
- ldr r5, _080D3F84 @ =gUnknown_03004DC0
-_080D3F5E:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080D3F5E
- b _080D4032
- .align 2, 0
-_080D3F80: .4byte gUnknown_03004DE0
-_080D3F84: .4byte gUnknown_03004DC0
-_080D3F88:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080D3FBC
- ldr r6, _080D403C @ =gUnknown_03004DE0
- ldr r5, _080D4040 @ =gUnknown_03004DC0
-_080D3F96:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080D3F96
-_080D3FBC:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D3FF0
- ldr r6, _080D403C @ =gUnknown_03004DE0
- ldr r5, _080D4040 @ =gUnknown_03004DC0
-_080D3FCE:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080D3FCE
-_080D3FF0:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080D401C
- ldr r6, _080D403C @ =gUnknown_03004DE0
- ldr r5, _080D4040 @ =gUnknown_03004DC0
-_080D3FFE:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080D3FFE
-_080D401C:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D4032
- bl remove_some_task
- adds r0, r7, 0
- bl DestroyTask
-_080D4032:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D403C: .4byte gUnknown_03004DE0
-_080D4040: .4byte gUnknown_03004DC0
- thumb_func_end sub_80D3D68
-
- thumb_func_start sub_80D4044
-sub_80D4044: @ 80D4044
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080D4098 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D409C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080D40A0 @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080D408A
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080D408A:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080D40A4 @ =sub_80D40A8
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4098: .4byte 0x000003ff
-_080D409C: .4byte 0xfffffc00
-_080D40A0: .4byte 0x000001ff
-_080D40A4: .4byte sub_80D40A8
- thumb_func_end sub_80D4044
-
- thumb_func_start sub_80D40A8
-sub_80D40A8: @ 80D40A8
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080D40CC
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080D40D0
-_080D40CC:
- lsls r0, r3, 16
- asrs r0, 24
-_080D40D0:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080D40EE
- adds r0, r2, 0
- bl move_anim_8072740
-_080D40EE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D40A8
-
- thumb_func_start sub_80D40F4
-sub_80D40F4: @ 80D40F4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D4144 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r2, _080D4148 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x12]
- bl sub_80D4394
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_8078E70
- ldr r0, _080D414C @ =sub_80D4150
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4144: .4byte gTasks
-_080D4148: .4byte gSprites
-_080D414C: .4byte sub_80D4150
- thumb_func_end sub_80D40F4
-
- thumb_func_start sub_80D4150
-sub_80D4150: @ 80D4150
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D4178 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bls _080D416C
- b _080D438A
-_080D416C:
- lsls r0, 2
- ldr r1, _080D417C @ =_080D4180
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D4178: .4byte gTasks
-_080D417C: .4byte _080D4180
- .align 2, 0
-_080D4180:
- .4byte _080D41A0
- .4byte _080D41C6
- .4byte _080D4258
- .4byte _080D428E
- .4byte _080D42A2
- .4byte _080D42B0
- .4byte _080D4330
- .4byte _080D437C
-_080D41A0:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0xE0
- str r0, [sp]
- movs r0, 0x80
- lsls r0, 2
- str r0, [sp, 0x4]
- movs r0, 0x20
- str r0, [sp, 0x8]
- adds r0, r4, 0
- adds r2, r3, 0
- bl sub_8079C08
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D41C6:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D4222
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D4210
- ldr r2, _080D420C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strh r1, [r0, 0x24]
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
- b _080D4222
- .align 2, 0
-_080D420C: .4byte gSprites
-_080D4210:
- ldr r2, _080D4250 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080D4254 @ =0x0000fffd
- strh r1, [r0, 0x24]
-_080D4222:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080D4232
- b _080D438A
-_080D4232:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079A64
- ldr r2, _080D4250 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- strh r5, [r4, 0xE]
- b _080D436C
- .align 2, 0
-_080D4250: .4byte gSprites
-_080D4254: .4byte 0x0000fffd
-_080D4258:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080D4268
- b _080D438A
-_080D4268:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xE0
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_8079C08
- movs r0, 0
- strh r0, [r4, 0xE]
- b _080D436E
-_080D428E:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080D438A
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080D436E
-_080D42A2:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80D4418
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D42B0:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D438A
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D42E8
- ldr r2, _080D42E4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x2
- b _080D42FA
- .align 2, 0
-_080D42E4: .4byte gSprites
-_080D42E8:
- ldr r2, _080D432C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x2
-_080D42FA:
- strh r1, [r0, 0x26]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080D438A
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xE0
- bl sub_8079C08
- movs r0, 0
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080D436E
- .align 2, 0
-_080D432C: .4byte gSprites
-_080D4330:
- ldr r6, _080D4378 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r0, 0x22]
- subs r1, 0x1
- strh r1, [r0, 0x22]
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080D438A
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0x12]
- strh r1, [r0, 0x22]
-_080D436C:
- strh r5, [r4, 0x10]
-_080D436E:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D438A
- .align 2, 0
-_080D4378: .4byte gSprites
-_080D437C:
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D438A
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D438A:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4150
-
- thumb_func_start sub_80D4394
-sub_80D4394: @ 80D4394
- push {r4,r5,lr}
- ldr r4, _080D43B8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D43C8
- ldr r1, _080D43BC @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080D43C0 @ =gPlayerParty
- b _080D43D8
- .align 2, 0
-_080D43B8: .4byte gBattleAnimBankAttacker
-_080D43BC: .4byte gBattlePartyID
-_080D43C0: .4byte gPlayerParty
-_080D43C4:
- adds r0, r2, 0
- b _080D440A
-_080D43C8:
- ldr r1, _080D4410 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080D4414 @ =gEnemyParty
-_080D43D8:
- adds r5, r1, r0
- adds r0, r5, 0
- movs r1, 0x3A
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- adds r0, r5, 0
- movs r1, 0x39
- bl GetMonData
- lsls r0, 16
- lsrs r3, r0, 16
- lsrs r4, 18
- movs r2, 0
-_080D43F6:
- adds r1, r2, 0x1
- adds r0, r4, 0
- muls r0, r1
- cmp r3, r0
- blt _080D43C4
- lsls r0, r1, 24
- lsrs r2, r0, 24
- cmp r2, 0x2
- bls _080D43F6
- movs r0, 0x3
-_080D440A:
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080D4410: .4byte gBattlePartyID
-_080D4414: .4byte gEnemyParty
- thumb_func_end sub_80D4394
-
- thumb_func_start sub_80D4418
-sub_80D4418: @ 80D4418
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- adds r7, r0, 0
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- ldr r4, _080D4520 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0xAC
- ldrb r0, [r4]
- bl sub_8079E90
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x8]
- ldrh r1, [r7, 0xA]
- movs r0, 0x4
- subs r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r0, 0
- bgt _080D4468
- movs r1, 0x1
-_080D4468:
- movs r0, 0
- str r0, [sp, 0x4]
- lsls r0, r1, 16
- mov r10, r8
- mov r9, r6
- mov r1, r10
- lsls r1, 4
- str r1, [sp, 0xC]
- mov r1, r9
- lsls r1, 4
- str r1, [sp, 0x10]
- asrs r0, 16
- mov r8, r0
-_080D4482:
- ldr r0, _080D4524 @ =gSpriteTemplate_83D9378
- mov r1, r10
- mov r2, r9
- ldr r3, [sp, 0x8]
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r6, r5, 16
- cmp r2, 0x40
- beq _080D44EA
- ldr r1, _080D4528 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x30]
- mov r1, sp
- ldrh r1, [r1, 0xC]
- strh r1, [r5, 0x32]
- mov r0, sp
- ldrh r0, [r0, 0x10]
- strh r0, [r5, 0x34]
- asrs r4, r6, 16
- adds r0, r4, 0
- movs r1, 0x40
- bl Cos
- strh r0, [r5, 0x36]
- adds r0, r4, 0
- movs r1, 0x40
- bl Sin
- strh r0, [r5, 0x38]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r5, 0x3A]
- movs r0, 0x2
- strh r0, [r5, 0x3C]
- ldrh r1, [r7, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D44E4
- adds r0, r5, 0
- bl sub_80D452C
-_080D44E4:
- ldrh r0, [r7, 0xC]
- adds r0, 0x1
- strh r0, [r7, 0xC]
-_080D44EA:
- mov r1, r8
- lsls r0, r1, 1
- asrs r1, r6, 16
- adds r1, r0
- lsls r1, 16
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r5, r0, 16
- ldr r1, [sp, 0x4]
- lsls r0, r1, 16
- asrs r0, 16
- add r0, r8
- lsls r0, 16
- lsrs r1, r0, 16
- str r1, [sp, 0x4]
- asrs r0, 16
- cmp r0, 0x13
- ble _080D4482
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4520: .4byte gBattleAnimBankAttacker
-_080D4524: .4byte gSpriteTemplate_83D9378
-_080D4528: .4byte gSprites
- thumb_func_end sub_80D4418
-
- thumb_func_start sub_80D452C
-sub_80D452C: @ 80D452C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D453E
- cmp r0, 0x1
- beq _080D4574
- b _080D45CE
-_080D453E:
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x36]
- adds r1, r0
- strh r1, [r4, 0x36]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
-_080D4574:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r4, 0x20]
- lsls r1, 16
- asrs r2, r1, 20
- strh r2, [r4, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D45AA
- adds r1, r2, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D45AA
- cmp r1, 0x78
- ble _080D45CE
-_080D45AA:
- ldr r3, _080D45D4 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D45CE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D45D4: .4byte gTasks
- thumb_func_end sub_80D452C
-
- thumb_func_start sub_80D45D8
-sub_80D45D8: @ 80D45D8
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D4608 @ =gTasks
- adds r4, r1, r0
- bl sub_80D4394
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldr r0, _080D460C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D4610
- movs r0, 0x88
- strh r0, [r4, 0x10]
- movs r0, 0x28
- b _080D4616
- .align 2, 0
-_080D4608: .4byte gTasks
-_080D460C: .4byte gBattleAnimBankAttacker
-_080D4610:
- movs r0, 0x10
- strh r0, [r4, 0x10]
- movs r0, 0x50
-_080D4616:
- strh r0, [r4, 0x14]
- movs r0, 0x62
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x10]
- adds r0, 0x31
- strh r0, [r4, 0x16]
- movs r0, 0xA
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- adds r0, 0x5
- strh r0, [r4, 0x20]
- ldr r0, _080D4638 @ =sub_80D463C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4638: .4byte sub_80D463C
- thumb_func_end sub_80D45D8
-
- thumb_func_start sub_80D463C
-sub_80D463C: @ 80D463C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r1, r0, 24
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r7, _080D4660 @ =gTasks
- adds r4, r0, r7
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- cmp r2, 0
- beq _080D4664
- cmp r2, 0x1
- beq _080D4714
- b _080D4722
- .align 2, 0
-_080D4660: .4byte gTasks
-_080D4664:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D467A
- strh r2, [r4, 0xC]
- adds r0, r4, 0
- bl sub_80D472C
-_080D467A:
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D46F4
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D46F4
- ldr r5, _080D4708 @ =gBattleAnimArgs
- movs r1, 0x1
- mov r8, r1
- mov r2, r8
- strh r2, [r5]
- strh r0, [r5, 0x2]
- movs r0, 0xC
- strh r0, [r5, 0x4]
- ldr r6, _080D470C @ =sub_80E1864
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080D46C4
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080D4710 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080D46C4:
- movs r0, 0x3
- strh r0, [r5]
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080D46F0
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080D4710 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080D46F0:
- mov r0, r8
- strh r0, [r4, 0x22]
-_080D46F4:
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080D4722
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D4722
- .align 2, 0
-_080D4708: .4byte gBattleAnimArgs
-_080D470C: .4byte sub_80E1864
-_080D4710: .4byte gAnimVisualTaskCount
-_080D4714:
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D4722
- adds r0, r1, 0
- bl DestroyAnimVisualTask
-_080D4722:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D463C
-
- thumb_func_start sub_80D472C
-sub_80D472C: @ 80D472C
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r6, r1, 24
- ldr r1, _080D47B8 @ =gSineTable
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- adds r0, 0x3
- asrs r0, 4
- ldrh r2, [r4, 0x14]
- adds r0, r2
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r0, _080D47BC @ =gSpriteTemplate_83D9378
- movs r2, 0x16
- ldrsh r1, [r4, r2]
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080D4786
- ldr r3, _080D47C0 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080D47C4 @ =sub_80D47D0
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x38]
- strh r6, [r0, 0x3A]
- movs r1, 0x9
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
-_080D4786:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x18]
- adds r0, 0x27
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x18]
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- ldr r0, _080D47C8 @ =0x41c64e6d
- muls r0, r1
- ldr r1, _080D47CC @ =0x00003039
- adds r0, r1
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- bl __modsi3
- ldrh r1, [r4, 0x10]
- adds r1, r0
- strh r1, [r4, 0x16]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D47B8: .4byte gSineTable
-_080D47BC: .4byte gSpriteTemplate_83D9378
-_080D47C0: .4byte gSprites
-_080D47C4: .4byte sub_80D47D0
-_080D47C8: .4byte 0x41c64e6d
-_080D47CC: .4byte 0x00003039
- thumb_func_end sub_80D472C
-
- thumb_func_start sub_80D47D0
-sub_80D47D0: @ 80D47D0
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D4866
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x38
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080D4866
- ldr r2, _080D486C @ =gTasks
- movs r3, 0x3A
- ldrsh r1, [r5, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r1, 0x1
- strh r1, [r0, 0x1C]
- ldr r0, _080D4870 @ =gBattleAnimSpriteTemplate_83DB4D8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- cmp r0, 0x40
- beq _080D4860
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080D4874 @ =gSprites
- adds r0, r4
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3A]
- strh r1, [r0, 0x3A]
- movs r3, 0x30
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3C]
- strh r1, [r0, 0x3C]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080D4878 @ =sub_80D487C
- str r1, [r0]
-_080D4860:
- adds r0, r5, 0
- bl DestroySprite
-_080D4866:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D486C: .4byte gTasks
-_080D4870: .4byte gBattleAnimSpriteTemplate_83DB4D8
-_080D4874: .4byte gSprites
-_080D4878: .4byte sub_80D487C
- thumb_func_end sub_80D47D0
-
- thumb_func_start sub_80D487C
-sub_80D487C: @ 80D487C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D48E8
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080D48E8
- ldr r3, _080D48F0 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D48E8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D48F0: .4byte gTasks
- thumb_func_end sub_80D487C
-
- thumb_func_start sub_80D48F4
-sub_80D48F4: @ 80D48F4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D4978 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080D497C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D4938
- movs r1, 0x1
-_080D4938:
- strh r1, [r5, 0x16]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D494C
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x16]
-_080D494C:
- movs r2, 0x16
- ldrsh r0, [r5, r2]
- lsls r0, 3
- ldrh r1, [r5, 0xE]
- adds r0, r1
- strh r0, [r5, 0x12]
- movs r2, 0x16
- ldrsh r1, [r5, r2]
- lsls r1, 3
- ldrh r0, [r5, 0x10]
- subs r0, r1
- strh r0, [r5, 0x14]
- ldr r0, _080D4980 @ =0x0000ffe0
- strh r0, [r5, 0x1A]
- strh r6, [r5, 0xA]
- strh r6, [r5, 0x8]
- ldr r0, _080D4984 @ =sub_80D4988
- str r0, [r5]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4978: .4byte gTasks
-_080D497C: .4byte gBattleAnimBankAttacker
-_080D4980: .4byte 0x0000ffe0
-_080D4984: .4byte sub_80D4988
- thumb_func_end sub_80D48F4
-
- thumb_func_start sub_80D4988
-sub_80D4988: @ 80D4988
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D49AC @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bls _080D49A2
- b _080D4AC2
-_080D49A2:
- lsls r0, 2
- ldr r1, _080D49B0 @ =_080D49B4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D49AC: .4byte gTasks
-_080D49B0: .4byte _080D49B4
- .align 2, 0
-_080D49B4:
- .4byte _080D49D0
- .4byte _080D49E0
- .4byte _080D49FA
- .4byte _080D4A3C
- .4byte _080D4A5E
- .4byte _080D4A8C
- .4byte _080D4AB2
-_080D49D0:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D4AC8
- b _080D4ABA
-_080D49E0:
- adds r0, r4, 0
- bl sub_80D4AD0
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D4AC8
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D4ABA
-_080D49FA:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- adds r1, r0
- movs r2, 0
- strh r1, [r4, 0x12]
- adds r1, 0x10
- lsls r1, 16
- movs r0, 0x88
- lsls r0, 17
- cmp r1, r0
- bls _080D4AC8
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D4A38
- movs r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x6
- strh r0, [r4, 0x8]
- strh r2, [r4, 0xA]
- b _080D4AC8
-_080D4A38:
- strh r2, [r4, 0xA]
- b _080D4ABA
-_080D4A3C:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080D4AC8
- b _080D4ABA
-_080D4A5E:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x12]
- adds r0, 0x10
- lsls r0, 16
- movs r1, 0x88
- lsls r1, 17
- cmp r0, r1
- bls _080D4AC8
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D4ABA
-_080D4A8C:
- adds r0, r4, 0
- bl sub_80D4AD0
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080D4AC8
- movs r0, 0x2
- strh r0, [r4, 0x8]
- b _080D4AC8
-_080D4AB2:
- movs r1, 0x18
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D4AC8
-_080D4ABA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D4AC8
-_080D4AC2:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D4AC8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4988
-
- thumb_func_start sub_80D4AD0
-sub_80D4AD0: @ 80D4AD0
- push {r4-r6,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D4B2A
- movs r0, 0
- strh r0, [r6, 0xC]
- ldr r0, _080D4B30 @ =gSpriteTemplate_83D9378
- movs r2, 0xE
- ldrsh r1, [r6, r2]
- movs r3, 0x10
- ldrsh r2, [r6, r3]
- movs r3, 0xA
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080D4B2A
- ldr r5, _080D4B34 @ =gSprites
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r0, r4, r5
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- ldrh r1, [r6, 0x12]
- strh r1, [r0, 0x32]
- ldrh r1, [r6, 0x14]
- strh r1, [r0, 0x36]
- ldrh r1, [r6, 0x1A]
- strh r1, [r0, 0x38]
- bl sub_80786EC
- adds r5, 0x1C
- adds r4, r5
- ldr r0, _080D4B38 @ =sub_80D4B3C
- str r0, [r4]
- ldrh r0, [r6, 0x18]
- adds r0, 0x1
- strh r0, [r6, 0x18]
-_080D4B2A:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4B30: .4byte gSpriteTemplate_83D9378
-_080D4B34: .4byte gSprites
-_080D4B38: .4byte sub_80D4B3C
- thumb_func_end sub_80D4AD0
-
- thumb_func_start sub_80D4B3C
-sub_80D4B3C: @ 80D4B3C
- push {r4-r6,lr}
- adds r6, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D4B96
- ldrh r0, [r6, 0x24]
- ldrh r1, [r6, 0x20]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrh r0, [r6, 0x26]
- ldrh r1, [r6, 0x22]
- adds r0, r1
- strh r0, [r6, 0x22]
- movs r0, 0x6
- strh r0, [r6, 0x2E]
- bl Random
- movs r4, 0x1F
- adds r1, r4, 0
- ands r1, r0
- ldr r5, _080D4B9C @ =0x0000fff0
- adds r1, r5
- ldrh r0, [r6, 0x20]
- adds r1, r0
- strh r1, [r6, 0x32]
- bl Random
- ands r4, r0
- adds r4, r5
- ldrh r1, [r6, 0x22]
- adds r4, r1
- strh r4, [r6, 0x36]
- bl Random
- movs r1, 0x7
- ands r1, r0
- mvns r1, r1
- strh r1, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80786EC
- ldr r0, _080D4BA0 @ =sub_80D4BA4
- str r0, [r6, 0x1C]
-_080D4B96:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4B9C: .4byte 0x0000fff0
-_080D4BA0: .4byte sub_80D4BA4
- thumb_func_end sub_80D4B3C
-
- thumb_func_start sub_80D4BA4
-sub_80D4BA4: @ 80D4BA4
- push {r4-r6,lr}
- adds r5, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D4BE0
- movs r4, 0
- ldr r6, _080D4BE8 @ =gTasks
-_080D4BB6:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r6
- ldr r1, [r2]
- ldr r0, _080D4BEC @ =sub_80D4988
- cmp r1, r0
- bne _080D4BD6
- movs r0, 0x1
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0x18]
- subs r0, 0x1
- strh r0, [r2, 0x18]
- adds r0, r5, 0
- bl DestroySprite
-_080D4BD6:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0xF
- bls _080D4BB6
-_080D4BE0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4BE8: .4byte gTasks
-_080D4BEC: .4byte sub_80D4988
- thumb_func_end sub_80D4BA4
-
- thumb_func_start sub_80D4BF0
-sub_80D4BF0: @ 80D4BF0
- ldr r2, _080D4C10 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x20]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x22]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x2E]
- ldrh r1, [r2, 0x6]
- strh r1, [r0, 0x30]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0xA]
- strh r1, [r0, 0x34]
- ldr r1, _080D4C14 @ =sub_80D4C18
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080D4C10: .4byte gBattleAnimArgs
-_080D4C14: .4byte sub_80D4C18
- thumb_func_end sub_80D4BF0
-
- thumb_func_start sub_80D4C18
-sub_80D4C18: @ 80D4C18
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x2E]
- subs r0, r1
- strh r0, [r4, 0x36]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080D4C5C
- adds r0, r4, 0
- bl move_anim_8072740
-_080D4C5C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4C18
-
- thumb_func_start sub_80D4C64
-sub_80D4C64: @ 80D4C64
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 23
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 23
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080D4C9C
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D4C9C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4C64
-
- thumb_func_start sub_80D4CA4
-sub_80D4CA4: @ 80D4CA4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080D4CE0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r1, _080D4CE4 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldr r0, _080D4CE8 @ =sub_80D4CEC
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4CE0: .4byte gBattleAnimBankTarget
-_080D4CE4: .4byte gBattleAnimArgs
-_080D4CE8: .4byte sub_80D4CEC
- thumb_func_end sub_80D4CA4
-
- thumb_func_start sub_80D4CEC
-sub_80D4CEC: @ 80D4CEC
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- subs r6, r1, r0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- subs r5, r1, r0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r6
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r5
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080D4D44
- movs r0, 0
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- adds r1, r6, 0
- adds r2, r5, 0
- bl sub_80D4D64
-_080D4D44:
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080D4D56
- adds r0, r4, 0
- bl move_anim_8072740
-_080D4D56:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4CEC
-
- thumb_func_start sub_80D4D64
-sub_80D4D64: @ 80D4D64
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- adds r4, r1, 0
- adds r5, r2, 0
- movs r2, 0x2E
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- lsls r1, 15
- lsrs r1, 16
- str r1, [sp]
- ldrh r1, [r0, 0x24]
- ldrh r3, [r0, 0x20]
- adds r1, r3
- lsls r1, 16
- lsrs r1, 16
- mov r8, r1
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- lsls r1, 16
- lsrs r1, 16
- mov r10, r1
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r0, r5, r0
- subs r0, 0x5
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- bl Random
- negs r4, r4
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r4, r0
- subs r4, 0x5
- lsls r4, 16
- lsrs r7, r4, 16
- movs r6, 0
- mov r0, r8
- lsls r0, 16
- mov r8, r0
- mov r1, r10
- lsls r1, 16
- str r1, [sp, 0xC]
- ldr r2, [sp]
- lsls r2, 16
- str r2, [sp, 0x10]
- asrs r1, 16
- lsls r0, r7, 16
- asrs r5, r0, 16
- str r0, [sp, 0x14]
- negs r3, r5
- str r3, [sp, 0x4]
- asrs r0, r2, 16
- adds r1, r0
- lsls r1, 16
- mov r10, r1
-_080D4DF2:
- ldr r0, _080D4E34 @ =gSpriteTemplate_83D9420
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080D4E38 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080D4E3C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8079E90
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- bge _080D4E40
- mov r1, sp
- ldrh r1, [r1, 0x4]
- strh r1, [r4, 0x32]
- b _080D4E42
- .align 2, 0
-_080D4E34: .4byte gSpriteTemplate_83D9420
-_080D4E38: .4byte gSprites
-_080D4E3C: .4byte gBattleAnimBankAttacker
-_080D4E40:
- strh r7, [r4, 0x32]
-_080D4E42:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080D4DF2
- movs r6, 0
- ldr r3, [sp, 0xC]
- asrs r1, r3, 16
- ldr r0, [sp, 0x14]
- asrs r5, r0, 16
- negs r2, r5
- str r2, [sp, 0x8]
- ldr r3, [sp, 0x10]
- asrs r0, r3, 16
- subs r1, r0
- lsls r1, 16
- mov r10, r1
-_080D4E68:
- ldr r0, _080D4EAC @ =gSpriteTemplate_83D9420
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080D4EB0 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8079E90
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- ble _080D4EB8
- mov r1, sp
- ldrh r1, [r1, 0x8]
- strh r1, [r4, 0x32]
- b _080D4EBA
- .align 2, 0
-_080D4EAC: .4byte gSpriteTemplate_83D9420
-_080D4EB0: .4byte gSprites
-_080D4EB4: .4byte gBattleAnimBankAttacker
-_080D4EB8:
- strh r7, [r4, 0x32]
-_080D4EBA:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080D4E68
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D4D64
-
- thumb_func_start sub_80D4ED8
-sub_80D4ED8: @ 80D4ED8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D4F0C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x2E]
- movs r0, 0x3C
- strh r0, [r4, 0x30]
- movs r0, 0x9
- strh r0, [r4, 0x32]
- movs r0, 0x1E
- strh r0, [r4, 0x34]
- movs r0, 0xFE
- lsls r0, 8
- strh r0, [r4, 0x36]
- ldr r1, _080D4F10 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080D4F14 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4F0C: .4byte gBattleAnimArgs
-_080D4F10: .4byte move_anim_8072740
-_080D4F14: .4byte sub_8078174
- thumb_func_end sub_80D4ED8
-
- thumb_func_start sub_80D4F18
-sub_80D4F18: @ 80D4F18
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D4F50 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x32]
- ldr r0, _080D4F54 @ =sub_8078394
- str r0, [r4, 0x1C]
- ldr r1, _080D4F58 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4F50: .4byte gBattleAnimArgs
-_080D4F54: .4byte sub_8078394
-_080D4F58: .4byte move_anim_8072740
- thumb_func_end sub_80D4F18
-
- thumb_func_start sub_80D4F5C
-sub_80D4F5C: @ 80D4F5C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080D4F90 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D4F98
- ldr r2, _080D4F94 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r4, 0x32]
- adds r1, r2, 0
- b _080D4FAE
- .align 2, 0
-_080D4F90: .4byte gBattleAnimBankAttacker
-_080D4F94: .4byte gBattleAnimArgs
-_080D4F98:
- ldr r1, _080D4FC4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
-_080D4FAE:
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080D4FC8 @ =sub_80D5038
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4FC4: .4byte gBattleAnimArgs
-_080D4FC8: .4byte sub_80D5038
- thumb_func_end sub_80D4F5C
-
- thumb_func_start sub_80D4FCC
-sub_80D4FCC: @ 80D4FCC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D4FF8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5000
- ldr r2, _080D4FFC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x8]
- strh r0, [r4, 0x32]
- adds r1, r2, 0
- b _080D5018
- .align 2, 0
-_080D4FF8: .4byte gBattleAnimBankAttacker
-_080D4FFC: .4byte gBattleAnimArgs
-_080D5000:
- ldr r1, _080D5030 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x8]
- negs r0, r0
- strh r0, [r4, 0x32]
-_080D5018:
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080D5034 @ =sub_80D5038
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5030: .4byte gBattleAnimArgs
-_080D5034: .4byte sub_80D5038
- thumb_func_end sub_80D4FCC
-
- thumb_func_start sub_80D5038
-sub_80D5038: @ 80D5038
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bge _080D505E
- ldrh r0, [r2, 0x32]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x34]
- ldrh r3, [r2, 0x26]
- adds r0, r3
- strh r0, [r2, 0x26]
-_080D505E:
- movs r0, 0x2E
- ldrsh r1, [r2, r0]
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bne _080D5070
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080D5070:
- pop {r0}
- bx r0
- thumb_func_end sub_80D5038
-
- thumb_func_start sub_80D5074
-sub_80D5074: @ 80D5074
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080D5098 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D50A0
- ldr r0, _080D509C @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080D50B2
- .align 2, 0
-_080D5098: .4byte gBattleAnimBankAttacker
-_080D509C: .4byte gBattleAnimArgs
-_080D50A0:
- ldr r0, _080D50E0 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- adds r2, r4, 0
- adds r2, 0x43
- movs r1, 0x8
- strb r1, [r2]
-_080D50B2:
- adds r2, r0, 0
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r2, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r2, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r2, 0xA]
- strh r0, [r4, 0x34]
- ldrh r0, [r2, 0xC]
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- ldr r0, _080D50E4 @ =sub_80D50E8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D50E0: .4byte gBattleAnimArgs
-_080D50E4: .4byte sub_80D50E8
- thumb_func_end sub_80D5074
-
- thumb_func_start sub_80D50E8
-sub_80D50E8: @ 80D50E8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D5170
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- ldr r0, _080D5154 @ =0x00002710
- cmp r1, r0
- ble _080D5106
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1
- strb r0, [r1]
-_080D5106:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080D515C
- ldr r2, _080D5158 @ =0xffffff00
- b _080D5164
- .align 2, 0
-_080D5154: .4byte 0x00002710
-_080D5158: .4byte 0xffffff00
-_080D515C:
- cmp r0, 0
- bge _080D5168
- movs r2, 0x80
- lsls r2, 1
-_080D5164:
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
-_080D5168:
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- b _080D5176
-_080D5170:
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080D5176:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D50E8
-
- thumb_func_start sub_80D517C
-sub_80D517C: @ 80D517C
- push {lr}
- movs r1, 0
- strh r1, [r0, 0x20]
- strh r1, [r0, 0x22]
- movs r1, 0x3C
- strh r1, [r0, 0x2E]
- movs r1, 0x8C
- strh r1, [r0, 0x32]
- movs r1, 0x50
- strh r1, [r0, 0x36]
- ldr r1, _080D51A0 @ =sub_8078B34
- str r1, [r0, 0x1C]
- ldr r1, _080D51A4 @ =move_anim_8072740
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D51A0: .4byte sub_8078B34
-_080D51A4: .4byte move_anim_8072740
- thumb_func_end sub_80D517C
-
- thumb_func_start sub_80D51A8
-sub_80D51A8: @ 80D51A8
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080D5200 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080D5204 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080D51EE
- movs r0, 0x2
- bl GetBankByPlayerAI
- ldrb r1, [r5]
- lsls r0, 24
- lsrs r0, 24
- cmp r1, r0
- beq _080D51E6
- movs r0, 0x3
- bl GetBankByPlayerAI
- ldrb r1, [r5]
- lsls r0, 24
- lsrs r0, 24
- cmp r1, r0
- bne _080D51EE
-_080D51E6:
- ldr r1, _080D5208 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D51EE:
- ldr r1, _080D520C @ =sub_8079534
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5200: .4byte gBattleAnimBankAttacker
-_080D5204: .4byte gBattleAnimBankTarget
-_080D5208: .4byte gBattleAnimArgs
-_080D520C: .4byte sub_8079534
- thumb_func_end sub_80D51A8
-
- thumb_func_start sub_80D5210
-sub_80D5210: @ 80D5210
- ldr r2, _080D5224 @ =gBattleAnimArgs
- ldrh r1, [r2]
- negs r1, r1
- strh r1, [r2]
- ldrh r1, [r2, 0x4]
- negs r1, r1
- strh r1, [r2, 0x4]
- ldr r1, _080D5228 @ =sub_8079534
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080D5224: .4byte gBattleAnimArgs
-_080D5228: .4byte sub_8079534
- thumb_func_end sub_80D5210
-
- thumb_func_start sub_80D522C
-sub_80D522C: @ 80D522C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D524C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x2E]
- ldr r0, _080D5250 @ =sub_80D5254
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D524C: .4byte gBattleAnimArgs
-_080D5250: .4byte sub_80D5254
- thumb_func_end sub_80D522C
-
- thumb_func_start sub_80D5254
-sub_80D5254: @ 80D5254
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_80D5348
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x12
- bne _080D529E
- movs r0, 0x19
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080D52A4 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D52A8 @ =sub_80D52AC
- str r0, [r5, 0x1C]
-_080D529E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D52A4: .4byte gBattleAnimBankTarget
-_080D52A8: .4byte sub_80D52AC
- thumb_func_end sub_80D5254
-
- thumb_func_start sub_80D52AC
-sub_80D52AC: @ 80D52AC
- push {r4-r6,lr}
- adds r6, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D52F4
- movs r4, 0
- strh r4, [r6, 0x2E]
- ldr r5, _080D52EC @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r4, [r6, 0x26]
- strh r4, [r6, 0x24]
- ldr r1, _080D52F0 @ =sub_80D5324
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- b _080D531E
- .align 2, 0
-_080D52EC: .4byte gBattleAnimBankTarget
-_080D52F0: .4byte sub_80D5324
-_080D52F4:
- movs r1, 0x3C
- ldrsh r0, [r6, r1]
- movs r1, 0x1C
- bl Sin
- ldrh r1, [r6, 0x24]
- adds r0, r1
- strh r0, [r6, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r6, r1]
- movs r1, 0x1C
- bl Cos
- ldrh r1, [r6, 0x26]
- adds r0, r1
- strh r0, [r6, 0x26]
- ldrh r0, [r6, 0x3C]
- adds r0, 0x14
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3C]
-_080D531E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D52AC
-
- thumb_func_start sub_80D5324
-sub_80D5324: @ 80D5324
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80D5348
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080D5340
- adds r0, r4, 0
- bl move_anim_8072740
-_080D5340:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5324
-
- thumb_func_start sub_80D5348
-sub_80D5348: @ 80D5348
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x1C
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x1C
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x14
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5348
-
- thumb_func_start sub_80D5374
-sub_80D5374: @ 80D5374
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080D53A8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldr r1, _080D53AC @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D53B0 @ =sub_8078364
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D53A8: .4byte gBattleAnimArgs
-_080D53AC: .4byte move_anim_8072740
-_080D53B0: .4byte sub_8078364
- thumb_func_end sub_80D5374
-
- thumb_func_start sub_80D53B4
-sub_80D53B4: @ 80D53B4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080D53E8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D53EC @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D53F0 @ =sub_80D53F4
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D53E8: .4byte gBattleAnimArgs
-_080D53EC: .4byte sub_80782D8
-_080D53F0: .4byte sub_80D53F4
- thumb_func_end sub_80D53B4
-
- thumb_func_start sub_80D53F4
-sub_80D53F4: @ 80D53F4
- push {lr}
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldrh r1, [r0, 0x30]
- movs r2, 0
- strh r1, [r0, 0x2E]
- strh r2, [r0, 0x30]
- ldr r1, _080D5418 @ =sub_80D541C
- str r1, [r0, 0x1C]
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080D5418: .4byte sub_80D541C
- thumb_func_end sub_80D53F4
-
- thumb_func_start sub_80D541C
-sub_80D541C: @ 80D541C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0xD0
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D5468
- adds r0, r4, 0
- bl move_anim_8072740
-_080D5468:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D541C
-
- thumb_func_start sub_80D5470
-sub_80D5470: @ 80D5470
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D54D0 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- ldr r2, _080D54D4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x10]
- ldr r0, _080D54D8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x14]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_8078E70
- ldr r0, _080D54DC @ =sub_80D54E0
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D54D0: .4byte gTasks
-_080D54D4: .4byte gSprites
-_080D54D8: .4byte gBattleAnimBankAttacker
-_080D54DC: .4byte sub_80D54E0
- thumb_func_end sub_80D5470
-
- thumb_func_start sub_80D54E0
-sub_80D54E0: @ 80D54E0
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080D5508 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bls _080D54FC
- b _080D57BA
-_080D54FC:
- lsls r0, 2
- ldr r1, _080D550C @ =_080D5510
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D5508: .4byte gTasks
-_080D550C: .4byte _080D5510
- .align 2, 0
-_080D5510:
- .4byte _080D552C
- .4byte _080D5552
- .4byte _080D5604
- .4byte _080D5664
- .4byte _080D5682
- .4byte _080D5758
- .4byte _080D57AC
-_080D552C:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0xE0
- str r0, [sp]
- movs r0, 0x80
- lsls r0, 2
- str r0, [sp, 0x4]
- movs r0, 0x20
- str r0, [sp, 0x8]
- adds r0, r4, 0
- adds r2, r3, 0
- bl sub_8079C08
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D5552:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D559A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5588
- ldr r2, _080D5584 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- b _080D5598
- .align 2, 0
-_080D5584: .4byte gSprites
-_080D5588:
- ldr r2, _080D55FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080D5600 @ =0x0000fffd
-_080D5598:
- strh r1, [r0, 0x24]
-_080D559A:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D55C8
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D55C8
- movs r0, 0
- strh r0, [r4, 0xE]
- ldr r2, _080D55FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
-_080D55C8:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080D55D8
- b _080D57BA
-_080D55D8:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079A64
- ldr r2, _080D55FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- b _080D57A0
- .align 2, 0
-_080D55FC: .4byte gSprites
-_080D5600: .4byte 0x0000fffd
-_080D5604:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080D5614
- b _080D57BA
-_080D5614:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D563E
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xF0
- str r0, [sp, 0x4]
- movs r0, 0x6
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_8079C08
- b _080D565E
-_080D563E:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xC0
- str r0, [sp, 0x4]
- movs r0, 0x6
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_8079C08
-_080D565E:
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D57A0
-_080D5664:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- cmp r0, 0
- beq _080D5672
- b _080D57BA
-_080D5672:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- adds r1, r5, 0
- movs r2, 0x6
- bl sub_80D57C4
- b _080D57A0
-_080D5682:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D56D0
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D56BC
- ldr r2, _080D56B8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x3
- b _080D56CE
- .align 2, 0
-_080D56B8: .4byte gSprites
-_080D56BC:
- ldr r2, _080D5708 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x3
-_080D56CE:
- strh r1, [r0, 0x26]
-_080D56D0:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- ble _080D57BA
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D570C
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xF0
- bl sub_8079C08
- b _080D572A
- .align 2, 0
-_080D5708: .4byte gSprites
-_080D570C:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xC0
- bl sub_8079C08
-_080D572A:
- ldrh r1, [r4, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5748
- ldr r2, _080D5754 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x3
- strh r1, [r0, 0x26]
-_080D5748:
- movs r0, 0
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- b _080D57A0
- .align 2, 0
-_080D5754: .4byte gSprites
-_080D5758:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D5774
- ldr r2, _080D57A8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x1
- strh r1, [r0, 0x22]
-_080D5774:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080D57BA
- ldr r2, _080D57A8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- strh r1, [r0, 0x22]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- strh r5, [r4, 0xC]
-_080D57A0:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D57BA
- .align 2, 0
-_080D57A8: .4byte gSprites
-_080D57AC:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D57BA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D57BA:
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D54E0
-
- thumb_func_start sub_80D57C4
-sub_80D57C4: @ 80D57C4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- adds r0, r4, 0
- bl sub_80D5940
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r1, _080D5814 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r4, [r0, 0x20]
- ldr r0, _080D5818 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D581C
- adds r0, r4, 0
- subs r0, 0xC
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0x1
- b _080D5826
- .align 2, 0
-_080D5814: .4byte gSprites
-_080D5818: .4byte gBattleAnimBankAttacker
-_080D581C:
- adds r0, r4, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0xFF
-_080D5826:
- movs r6, 0
- movs r5, 0
- lsls r4, 16
- str r4, [sp, 0x8]
- mov r1, r9
- lsls r1, 16
- str r1, [sp, 0x4]
- ldr r2, _080D58E0 @ =gUnknown_083D96DC
- mov r9, r2
- lsls r0, 24
- asrs r0, 24
- str r0, [sp]
- mov r3, r8
- lsls r3, 1
- mov r10, r3
-_080D5844:
- ldr r0, _080D58E4 @ =gSpriteTemplate_83D96C4
- ldr r2, [sp, 0x8]
- asrs r1, r2, 16
- ldr r3, [sp, 0x4]
- asrs r2, r3, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D58C6
- ldr r1, _080D58E8 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- lsls r0, r5, 2
- adds r0, 0x40
- adds r1, r0
- ldr r3, _080D58EC @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r3, _080D58F0 @ =0xfffffc00
- adds r0, r3, 0
- ands r2, r0
- orrs r2, r1
- strh r2, [r4, 0x4]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x4
- bls _080D588E
- movs r5, 0
-_080D588E:
- lsls r2, r6, 2
- mov r1, r9
- adds r0, r2, r1
- ldrh r0, [r0]
- ldr r3, [sp]
- adds r1, r0, 0
- muls r1, r3
- lsls r1, 16
- asrs r1, 16
- ldr r0, _080D58F4 @ =gUnknown_083D96DC + 0x2
- adds r2, r0
- movs r3, 0
- ldrsh r2, [r2, r3]
- adds r0, r4, 0
- bl sub_80D5994
- strh r7, [r4, 0x3A]
- mov r0, r8
- strh r0, [r4, 0x3C]
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- add r0, r10
- ldr r1, _080D58F8 @ =gTasks + 0x8
- adds r0, r1
- ldrh r1, [r0]
- adds r1, 0x1
- strh r1, [r0]
-_080D58C6:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x6
- bls _080D5844
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D58E0: .4byte gUnknown_083D96DC
-_080D58E4: .4byte gSpriteTemplate_83D96C4
-_080D58E8: .4byte gSprites
-_080D58EC: .4byte 0x000003ff
-_080D58F0: .4byte 0xfffffc00
-_080D58F4: .4byte gUnknown_083D96DC + 0x2
-_080D58F8: .4byte gTasks + 0x8
- thumb_func_end sub_80D57C4
-
- thumb_func_start sub_80D58FC
-sub_80D58FC: @ 80D58FC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80D59B0
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080D5936
- ldr r3, _080D593C @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D5936:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D593C: .4byte gTasks
- thumb_func_end sub_80D58FC
-
- thumb_func_start sub_80D5940
-sub_80D5940: @ 80D5940
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080D5978 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x26]
- ldrh r0, [r1, 0x22]
- adds r2, r0
- adds r1, 0x29
- movs r0, 0
- ldrsb r0, [r1, r0]
- adds r0, r2
- lsls r0, 16
- lsrs r4, r0, 16
- ldr r0, _080D597C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D5980
- lsls r0, r4, 16
- movs r1, 0x94
- lsls r1, 15
- b _080D5986
- .align 2, 0
-_080D5978: .4byte gSprites
-_080D597C: .4byte gBattleAnimBankAttacker
-_080D5980:
- lsls r0, r4, 16
- movs r1, 0xB0
- lsls r1, 14
-_080D5986:
- adds r0, r1
- lsrs r4, r0, 16
- adds r0, r4, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80D5940
-
- thumb_func_start sub_80D5994
-sub_80D5994: @ 80D5994
- movs r3, 0
- strh r3, [r0, 0x2E]
- strh r3, [r0, 0x30]
- ldrh r3, [r0, 0x20]
- lsls r3, 3
- strh r3, [r0, 0x32]
- ldrh r3, [r0, 0x22]
- lsls r3, 3
- strh r3, [r0, 0x34]
- lsls r1, 3
- strh r1, [r0, 0x36]
- lsls r2, 3
- strh r2, [r0, 0x38]
- bx lr
- thumb_func_end sub_80D5994
-
- thumb_func_start sub_80D59B0
-sub_80D59B0: @ 80D59B0
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D59DA
- movs r0, 0
- strh r0, [r2, 0x2E]
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x30]
- adds r1, r0, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r3, [r2, 0x34]
- adds r0, r3
- strh r0, [r2, 0x34]
-_080D59DA:
- ldrh r0, [r2, 0x36]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r2, 0x20]
- ldrh r1, [r2, 0x38]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r1, 16
- asrs r3, r1, 19
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D5A10
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D5A10
- cmp r1, 0x78
- ble _080D5A1C
-_080D5A10:
- adds r0, r2, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080D5A1C:
- pop {r0}
- bx r0
- thumb_func_end sub_80D59B0
-
- thumb_func_start sub_80D5A20
-sub_80D5A20: @ 80D5A20
- push {r4,r5,lr}
- ldr r3, _080D5A64 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r2, 0
- strh r1, [r0, 0x20]
- ldrh r1, [r3, 0x2]
- strh r1, [r0, 0x22]
- strh r2, [r0, 0x2E]
- strh r2, [r0, 0x30]
- strh r2, [r0, 0x32]
- ldrh r1, [r3, 0x4]
- strh r1, [r0, 0x3A]
- ldrh r1, [r3, 0x6]
- strh r1, [r0, 0x3C]
- ldrh r4, [r0, 0x4]
- lsls r2, r4, 22
- lsrs r2, 22
- movs r5, 0x8
- ldrsh r1, [r3, r5]
- lsls r1, 4
- adds r2, r1
- ldr r3, _080D5A68 @ =0x000003ff
- adds r1, r3, 0
- ands r2, r1
- ldr r1, _080D5A6C @ =0xfffffc00
- ands r1, r4
- orrs r1, r2
- strh r1, [r0, 0x4]
- ldr r1, _080D5A70 @ =sub_80D5A74
- str r1, [r0, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5A64: .4byte gBattleAnimArgs
-_080D5A68: .4byte 0x000003ff
-_080D5A6C: .4byte 0xfffffc00
-_080D5A70: .4byte sub_80D5A74
- thumb_func_end sub_80D5A20
-
- thumb_func_start sub_80D5A74
-sub_80D5A74: @ 80D5A74
- push {r4,lr}
- adds r2, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- beq _080D5AA6
- cmp r0, 0x1
- bgt _080D5A8A
- cmp r0, 0
- beq _080D5A90
- b _080D5B04
-_080D5A8A:
- cmp r0, 0x2
- beq _080D5AC4
- b _080D5B04
-_080D5A90:
- ldrh r1, [r2, 0x3A]
- movs r3, 0x3A
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080D5AA0
- subs r0, r1, 0x1
- strh r0, [r2, 0x3A]
- b _080D5B04
-_080D5AA0:
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
-_080D5AA6:
- ldrh r0, [r2, 0x22]
- adds r0, 0x8
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- ldrh r3, [r2, 0x3C]
- movs r4, 0x3C
- ldrsh r1, [r2, r4]
- cmp r0, r1
- blt _080D5B04
- strh r3, [r2, 0x22]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- b _080D5B04
-_080D5AC4:
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D5AF0
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x32]
- adds r0, 0x1
- strh r0, [r2, 0x32]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5AEC
- ldr r0, _080D5AE8 @ =0x0000fffd
- b _080D5AEE
- .align 2, 0
-_080D5AE8: .4byte 0x0000fffd
-_080D5AEC:
- movs r0, 0x3
-_080D5AEE:
- strh r0, [r2, 0x26]
-_080D5AF0:
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D5B04
- adds r0, r2, 0
- bl move_anim_8072740
-_080D5B04:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5A74
-
- thumb_func_start sub_80D5B0C
-sub_80D5B0C: @ 80D5B0C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D5B80
- cmp r0, 0x1
- bgt _080D5B22
- cmp r0, 0
- beq _080D5B28
- b _080D5C4E
-_080D5B22:
- cmp r0, 0x2
- beq _080D5BDE
- b _080D5C4E
-_080D5B28:
- adds r0, r5, 0
- movs r1, 0
- bl sub_80787B0
- ldr r4, _080D5B50 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x3C]
- ldr r0, _080D5B54 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5B58
- movs r0, 0x4
- b _080D5B5A
- .align 2, 0
-_080D5B50: .4byte gBattleAnimArgs
-_080D5B54: .4byte gBattleAnimBankAttacker
-_080D5B58:
- ldr r0, _080D5B78 @ =0x0000fffc
-_080D5B5A:
- strh r0, [r5, 0x36]
- ldr r0, _080D5B7C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080D5BD6
- .align 2, 0
-_080D5B78: .4byte 0x0000fffc
-_080D5B7C: .4byte gBattleAnimBankTarget
-_080D5B80:
- ldrh r0, [r5, 0x30]
- adds r0, 0xC0
- strh r0, [r5, 0x30]
- ldr r0, _080D5BA0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5BA4
- ldrh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- b _080D5BAA
- .align 2, 0
-_080D5BA0: .4byte gBattleAnimBankAttacker
-_080D5BA4:
- ldrh r0, [r5, 0x30]
- lsls r0, 16
- asrs r0, 24
-_080D5BAA:
- strh r0, [r5, 0x26]
- movs r2, 0x32
- ldrsh r0, [r5, r2]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080D5C4E
- movs r0, 0
- strh r0, [r5, 0x34]
-_080D5BD6:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080D5C4E
-_080D5BDE:
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- adds r2, r0, 0
- movs r3, 0
- strh r2, [r5, 0x24]
- ldrh r0, [r5, 0x32]
- adds r0, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080D5C4E
- ldrh r0, [r5, 0x20]
- adds r1, r2, r0
- strh r1, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r3, [r5, 0x26]
- strh r3, [r5, 0x24]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- ldr r4, _080D5C54 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078BD4
- ldr r0, _080D5C58 @ =sub_80D5C5C
- str r0, [r5, 0x1C]
-_080D5C4E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5C54: .4byte gBattleAnimBankTarget
-_080D5C58: .4byte sub_80D5C5C
- thumb_func_end sub_80D5B0C
-
- thumb_func_start sub_80D5C5C
-sub_80D5C5C: @ 80D5C5C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D5CB4
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x10
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x4
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080D5C92
- cmp r2, 0xC4
- ble _080D5CBA
-_080D5C92:
- lsls r0, 16
- cmp r0, 0
- ble _080D5CBA
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D5CBA
- ldr r0, _080D5CB0 @ =gUnknown_0202F7D2
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0x90
- bl PlaySE12WithPanning
- b _080D5CBA
- .align 2, 0
-_080D5CB0: .4byte gUnknown_0202F7D2
-_080D5CB4:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D5CBA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5C5C
-
- thumb_func_start sub_80D5CC0
-sub_80D5CC0: @ 80D5CC0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D5CD8
- ldr r0, _080D5D4C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x30]
- adds r0, r1, 0x1
- strh r0, [r4, 0x2E]
-_080D5CD8:
- movs r0, 0xC0
- lsls r0, 1
- adds r1, r0, 0
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0xA0
- strh r0, [r4, 0x36]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x36]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r2, r0, 0x7
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r4, 0x30]
- ldr r0, _080D5D50 @ =gMain
- ldr r1, _080D5D54 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D5D84
- adds r0, r2, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080D5D5C
- ldr r0, _080D5D58 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080D5DA0
- .align 2, 0
-_080D5D4C: .4byte gBattleAnimArgs
-_080D5D50: .4byte gMain
-_080D5D54: .4byte 0x0000043d
-_080D5D58: .4byte gBattleAnimBankTarget
-_080D5D5C:
- ldr r0, _080D5D80 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080D5DA0
- .align 2, 0
-_080D5D80: .4byte gBattleAnimBankTarget
-_080D5D84:
- adds r0, r2, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080D5D98
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
- b _080D5D9E
-_080D5D98:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
-_080D5D9E:
- strb r0, [r1]
-_080D5DA0:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080D5DC8
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D5DC8:
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0x1E
- bne _080D5DD6
- adds r0, r4, 0
- bl move_anim_8072740
-_080D5DD6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5CC0
-
- thumb_func_start sub_80D5DDC
-sub_80D5DDC: @ 80D5DDC
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D5E3C @ =gTasks
- adds r4, r1, r0
- ldr r0, _080D5E40 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D5E02
- movs r1, 0x1
-_080D5E02:
- strh r1, [r4, 0x20]
- ldr r0, _080D5E44 @ =gBattleAnimBankTarget
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- movs r0, 0x3
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080D5E48 @ =sub_80D5E4C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5E3C: .4byte gTasks
-_080D5E40: .4byte gBattleAnimBankAttacker
-_080D5E44: .4byte gBattleAnimBankTarget
-_080D5E48: .4byte sub_80D5E4C
- thumb_func_end sub_80D5DDC
-
- thumb_func_start sub_80D5E4C
-sub_80D5E4C: @ 80D5E4C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D5E70 @ =gTasks
- adds r2, r0, r1
- movs r0, 0x8
- ldrsh r3, [r2, r0]
- cmp r3, 0x1
- beq _080D5F14
- cmp r3, 0x1
- bgt _080D5E74
- cmp r3, 0
- beq _080D5E82
- b _080D6074
- .align 2, 0
-_080D5E70: .4byte gTasks
-_080D5E74:
- cmp r3, 0x2
- bne _080D5E7A
- b _080D5F9C
-_080D5E7A:
- cmp r3, 0x3
- bne _080D5E80
- b _080D6030
-_080D5E80:
- b _080D6074
-_080D5E82:
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- lsls r0, 1
- ldrh r5, [r2, 0x1C]
- adds r0, r5
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D5EB4
- strh r3, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5EB0
- movs r0, 0x2
- b _080D5EB2
-_080D5EB0:
- ldr r0, _080D5F0C @ =0x0000fffe
-_080D5EB2:
- strh r0, [r2, 0x1E]
-_080D5EB4:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r7, 0x22
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080D5EF6
- ldr r4, _080D5F10 @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080D5EC6:
- movs r1, 0xE
- ldrsh r0, [r2, r1]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r5, 0
- ldrsh r0, [r0, r5]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r7, [r2, 0x1C]
- adds r0, r7
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r5, 0x22
- ldrsh r1, [r2, r5]
- cmp r0, r1
- blt _080D5EC6
-_080D5EF6:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- beq _080D5F06
- b _080D6074
-_080D5F06:
- movs r0, 0
- strh r0, [r2, 0x1A]
- b _080D6020
- .align 2, 0
-_080D5F0C: .4byte 0x0000fffe
-_080D5F10: .4byte gSprites
-_080D5F14:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D5F3C
- movs r0, 0
- strh r0, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- ands r0, r3
- lsls r0, 16
- cmp r0, 0
- beq _080D5F38
- movs r0, 0x2
- b _080D5F3A
-_080D5F38:
- ldr r0, _080D5F94 @ =0x0000fffe
-_080D5F3A:
- strh r0, [r2, 0x1E]
-_080D5F3C:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r7, 0x22
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080D5F7E
- ldr r4, _080D5F98 @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080D5F4E:
- movs r1, 0xE
- ldrsh r0, [r2, r1]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r5, 0
- ldrsh r0, [r0, r5]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r7, [r2, 0x1C]
- adds r0, r7
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r5, 0x22
- ldrsh r1, [r2, r5]
- cmp r0, r1
- blt _080D5F4E
-_080D5F7E:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x60
- bne _080D6074
- movs r0, 0
- strh r0, [r2, 0x1A]
- b _080D6020
- .align 2, 0
-_080D5F94: .4byte 0x0000fffe
-_080D5F98: .4byte gSprites
-_080D5F9C:
- movs r7, 0x20
- ldrsh r1, [r2, r7]
- lsls r1, 1
- ldrh r0, [r2, 0x1C]
- subs r0, r1
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D5FD0
- movs r0, 0
- strh r0, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5FCC
- strh r3, [r2, 0x1E]
- b _080D5FD0
-_080D5FCC:
- ldr r0, _080D6028 @ =0x0000fffe
- strh r0, [r2, 0x1E]
-_080D5FD0:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080D6012
- ldr r4, _080D602C @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080D5FE2:
- movs r5, 0xE
- ldrsh r0, [r2, r5]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r7, 0
- ldrsh r0, [r0, r7]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r5, [r2, 0x1C]
- adds r0, r5
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r7, 0x22
- ldrsh r1, [r2, r7]
- cmp r0, r1
- blt _080D5FE2
-_080D6012:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _080D6074
-_080D6020:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080D6074
- .align 2, 0
-_080D6028: .4byte 0x0000fffe
-_080D602C: .4byte gSprites
-_080D6030:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080D606E
- ldr r6, _080D607C @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
- movs r5, 0
-_080D6044:
- movs r7, 0xE
- ldrsh r0, [r2, r7]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r7, 0x22
- ldrsh r1, [r2, r7]
- cmp r0, r1
- blt _080D6044
-_080D606E:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D6074:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D607C: .4byte gSprites
- thumb_func_end sub_80D5E4C
-
- thumb_func_start sub_80D6080
-sub_80D6080: @ 80D6080
- push {r4,lr}
- sub sp, 0xC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r0, sp
- bl sub_8078914
- mov r0, sp
- ldrb r0, [r0, 0x8]
- lsls r0, 4
- ldr r1, _080D60B0 @ =gBattleAnimArgs
- ldrb r2, [r1]
- ldrh r3, [r1, 0x2]
- movs r1, 0x10
- bl BlendPalette
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D60B0: .4byte gBattleAnimArgs
- thumb_func_end sub_80D6080
-
- thumb_func_start sub_80D60B4
-sub_80D60B4: @ 80D60B4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080D610C @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- mov r9, r1
- ldr r4, _080D6110 @ =gBattleAnimArgs
- mov r8, r4
- cmp r0, 0
- bne _080D60EA
- ldrh r0, [r4]
- strh r0, [r2, 0xA]
- ldrh r0, [r4, 0x2]
- strh r0, [r2, 0xC]
- ldrh r0, [r4, 0x4]
- strh r0, [r2, 0xE]
- ldrh r0, [r4, 0x6]
- strh r0, [r2, 0x10]
-_080D60EA:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- ldr r1, _080D6114 @ =gObjectBankIDs
- ldr r0, _080D6118 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r6, [r0]
- movs r5, 0x10
- ldrsh r0, [r2, r5]
- cmp r0, 0
- bne _080D6120
- ldr r4, _080D611C @ =gUnknown_083D9794
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- b _080D6126
- .align 2, 0
-_080D610C: .4byte gTasks
-_080D6110: .4byte gBattleAnimArgs
-_080D6114: .4byte gObjectBankIDs
-_080D6118: .4byte gBattleAnimBankTarget
-_080D611C: .4byte gUnknown_083D9794
-_080D6120:
- ldr r4, _080D616C @ =gUnknown_083D97A4
- movs r3, 0x8
- ldrsh r0, [r2, r3]
-_080D6126:
- movs r1, 0xA
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- adds r0, r4
- ldrb r5, [r0]
- lsls r0, r7, 2
- adds r1, r0, r7
- lsls r1, 3
- add r1, r9
- movs r4, 0xE
- ldrsh r1, [r1, r4]
- mov r12, r0
- cmp r1, 0x1
- bne _080D6174
- ldr r2, _080D6170 @ =gSprites
- lsls r3, r6, 4
- adds r0, r3, r6
- lsls r0, 2
- adds r0, r2
- mov r10, r0
- mov r0, r8
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r5, 24
- asrs r0, 24
- muls r0, r1
- cmp r0, 0
- bge _080D6164
- negs r0, r0
-_080D6164:
- mov r5, r10
- strh r0, [r5, 0x26]
- b _080D618E
- .align 2, 0
-_080D616C: .4byte gUnknown_083D97A4
-_080D6170: .4byte gSprites
-_080D6174:
- ldr r3, _080D61C4 @ =gSprites
- lsls r4, r6, 4
- adds r2, r4, r6
- lsls r2, 2
- adds r2, r3
- lsls r0, r5, 24
- asrs r0, 24
- mov r5, r8
- ldrh r1, [r5, 0x2]
- muls r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
-_080D618E:
- mov r1, r12
- adds r0, r1, r7
- lsls r0, 3
- add r0, r9
- movs r4, 0x8
- ldrsh r1, [r0, r4]
- movs r5, 0xA
- ldrsh r0, [r0, r5]
- cmp r1, r0
- bne _080D61B4
- adds r0, r3, r6
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x24]
- strh r1, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080D61B4:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D61C4: .4byte gSprites
- thumb_func_end sub_80D60B4
-
- thumb_func_start sub_80D61C8
-sub_80D61C8: @ 80D61C8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D61E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D61F0
- ldr r0, _080D61EC @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080D61FC
- .align 2, 0
-_080D61E8: .4byte gBattleAnimBankAttacker
-_080D61EC: .4byte gBattleAnimArgs
-_080D61F0:
- ldr r1, _080D6210 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_080D61FC:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080D6214 @ =sub_80D6218
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6210: .4byte gBattleAnimArgs
-_080D6214: .4byte sub_80D6218
- thumb_func_end sub_80D61C8
-
- thumb_func_start sub_80D6218
-sub_80D6218: @ 80D6218
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D622E
- adds r0, r2, 0
- bl move_anim_8072740
-_080D622E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6218
-
- thumb_func_start sub_80D6234
-sub_80D6234: @ 80D6234
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D6254 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D625C
- ldr r0, _080D6258 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r0, [r0]
- subs r1, r0
- strh r1, [r4, 0x20]
- b _080D6266
- .align 2, 0
-_080D6254: .4byte gBattleAnimBankAttacker
-_080D6258: .4byte gBattleAnimArgs
-_080D625C:
- ldr r0, _080D6270 @ =gBattleAnimArgs
- ldrh r0, [r0]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
-_080D6266:
- ldr r0, _080D6274 @ =sub_80D6278
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6270: .4byte gBattleAnimArgs
-_080D6274: .4byte sub_80D6278
- thumb_func_end sub_80D6234
-
- thumb_func_start sub_80D6278
-sub_80D6278: @ 80D6278
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D628E
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080D628E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6278
-
- thumb_func_start sub_80D6294
-sub_80D6294: @ 80D6294
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D62D8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D62DC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D62E4
- ldr r2, _080D62E0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x22]
- b _080D62F8
- .align 2, 0
-_080D62D8: .4byte gBattleAnimBankTarget
-_080D62DC: .4byte gBattleAnimBankAttacker
-_080D62E0: .4byte gBattleAnimArgs
-_080D62E4:
- ldr r0, _080D631C @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r2, [r5, 0x22]
- adds r1, r2
- strh r1, [r5, 0x22]
- adds r2, r0, 0
-_080D62F8:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, _080D6320 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6324 @ =sub_8078114
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D631C: .4byte gBattleAnimArgs
-_080D6320: .4byte move_anim_8074EE0
-_080D6324: .4byte sub_8078114
- thumb_func_end sub_80D6294
-
- thumb_func_start sub_80D6328
-sub_80D6328: @ 80D6328
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080D6340 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080D63A0
- cmp r0, 0x1
- bgt _080D6344
- cmp r0, 0
- beq _080D634E
- b _080D63A0
- .align 2, 0
-_080D6340: .4byte gBattleAnimArgs
-_080D6344:
- cmp r0, 0x2
- beq _080D6358
- cmp r0, 0x3
- beq _080D637C
- b _080D63A0
-_080D634E:
- ldr r0, _080D6354 @ =gBattleAnimBankAttacker
- b _080D63A2
- .align 2, 0
-_080D6354: .4byte gBattleAnimBankAttacker
-_080D6358:
- ldr r4, _080D6370 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080D6374
- ldrb r4, [r4]
- b _080D63A4
- .align 2, 0
-_080D6370: .4byte gBattleAnimBankAttacker
-_080D6374:
- ldrb r0, [r4]
- adds r4, r6, 0
- eors r4, r0
- b _080D63A4
-_080D637C:
- ldr r0, _080D6398 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- movs r4, 0x2
- eors r0, r4
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D63A0
- ldr r0, _080D639C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- eors r4, r0
- b _080D63A4
- .align 2, 0
-_080D6398: .4byte gBattleAnimBankAttacker
-_080D639C: .4byte gBattleAnimBankTarget
-_080D63A0:
- ldr r0, _080D63C4 @ =gBattleAnimBankTarget
-_080D63A2:
- ldrb r4, [r0]
-_080D63A4:
- ldr r0, _080D63C8 @ =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080D63CC
- adds r0, r4, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x1
- b _080D63DE
- .align 2, 0
-_080D63C4: .4byte gBattleAnimBankTarget
-_080D63C8: .4byte gBattleAnimArgs
-_080D63CC:
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x3
-_080D63DE:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r7, _080D647C @ =gSineTable
- ldr r6, _080D6480 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- movs r1, 0
- ldrsh r0, [r6, r1]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x26]
- ldrh r1, [r6, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D6442
- adds r0, r4, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
-_080D6442:
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- ldr r3, _080D6484 @ =gOamMatrices
- lsls r2, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r7
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldr r0, _080D6488 @ =sub_80DA48C
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D647C: .4byte gSineTable
-_080D6480: .4byte gBattleAnimArgs
-_080D6484: .4byte gOamMatrices
-_080D6488: .4byte sub_80DA48C
- thumb_func_end sub_80D6328
-
- thumb_func_start sub_80D648C
-sub_80D648C: @ 80D648C
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080D6500 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r6, _080D6504 @ =gBattleAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x38]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x3A]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x3C]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D6508 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D650C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r1, _080D6510 @ =sub_80D6514
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6500: .4byte gBattleAnimArgs
-_080D6504: .4byte gBattleAnimBankTarget
-_080D6508: .4byte 0x000003ff
-_080D650C: .4byte 0xfffffc00
-_080D6510: .4byte sub_80D6514
- thumb_func_end sub_80D648C
-
- thumb_func_start sub_80D6514
-sub_80D6514: @ 80D6514
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D657E
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080D6584
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080D6584
-_080D657E:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D6584:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D6514
-
- thumb_func_start sub_80D658C
-sub_80D658C: @ 80D658C
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x38]
- subs r0, 0x1
- strh r0, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D65C4
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x36]
- strh r0, [r3, 0x38]
-_080D65C4:
- ldrh r0, [r3, 0x34]
- subs r1, r0, 0x1
- strh r1, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080D65D6
- adds r0, r3, 0
- bl move_anim_8072740
-_080D65D6:
- pop {r0}
- bx r0
- thumb_func_end sub_80D658C
-
- thumb_func_start sub_80D65DC
-sub_80D65DC: @ 80D65DC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D6644 @ =gMain
- ldr r1, _080D6648 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D65FE
- ldr r0, _080D664C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D6606
-_080D65FE:
- ldr r1, _080D6650 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080D6606:
- ldr r5, _080D664C @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D6650 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4]
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x6]
- strh r0, [r6, 0x36]
- strh r0, [r6, 0x38]
- ldr r0, _080D6654 @ =sub_80D658C
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6644: .4byte gMain
-_080D6648: .4byte 0x0000043d
-_080D664C: .4byte gBattleAnimBankTarget
-_080D6650: .4byte gBattleAnimArgs
-_080D6654: .4byte sub_80D658C
- thumb_func_end sub_80D65DC
-
- thumb_func_start sub_80D6658
-sub_80D6658: @ 80D6658
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r1, _080D6674 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080D667C
- ldr r0, _080D6678 @ =gBattleAnimBankTarget
- b _080D667E
- .align 2, 0
-_080D6674: .4byte gBattleAnimArgs
-_080D6678: .4byte gBattleAnimBankTarget
-_080D667C:
- ldr r0, _080D670C @ =gBattleAnimBankAttacker
-_080D667E:
- ldrb r6, [r0]
- ldr r0, _080D6710 @ =gMain
- ldr r3, _080D6714 @ =0x0000043d
- adds r0, r3
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D669C
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D66A4
-_080D669C:
- ldr r1, _080D6718 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080D66A4:
- adds r0, r6, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D6718 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x2]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r1, [r4, 0xE]
- ldr r0, _080D671C @ =0x00007fff
- ands r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x3C]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D6720 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D6724 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r1, _080D6728 @ =sub_80D672C
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D670C: .4byte gBattleAnimBankAttacker
-_080D6710: .4byte gMain
-_080D6714: .4byte 0x0000043d
-_080D6718: .4byte gBattleAnimArgs
-_080D671C: .4byte 0x00007fff
-_080D6720: .4byte 0x000003ff
-_080D6724: .4byte 0xfffffc00
-_080D6728: .4byte sub_80D672C
- thumb_func_end sub_80D6658
-
- thumb_func_start sub_80D672C
-sub_80D672C: @ 80D672C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _080D6782
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D6782:
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080D6794
- adds r0, r4, 0
- bl move_anim_8072740
-_080D6794:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D672C
-
- thumb_func_start sub_80D679C
-sub_80D679C: @ 80D679C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_8078764
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080D67D8 @ =gBattleAnimArgs
- movs r5, 0x6
- ldrsh r0, [r3, r5]
- lsls r0, 2
- adds r1, r0
- ldr r5, _080D67DC @ =0x000003ff
- adds r0, r5, 0
- ands r1, r0
- ldr r0, _080D67E0 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x6
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- bne _080D67E4
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- b _080D67F2
- .align 2, 0
-_080D67D8: .4byte gBattleAnimArgs
-_080D67DC: .4byte 0x000003ff
-_080D67E0: .4byte 0xfffffc00
-_080D67E4:
- cmp r0, 0x2
- bne _080D67F6
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x20
-_080D67F2:
- orrs r1, r0
- strb r1, [r4, 0x3]
-_080D67F6:
- ldr r0, _080D6810 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080D6814 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D6818 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6810: .4byte gBattleAnimArgs
-_080D6814: .4byte sub_80782D8
-_080D6818: .4byte move_anim_8072740
- thumb_func_end sub_80D679C
-
- thumb_func_start sub_80D681C
-sub_80D681C: @ 80D681C
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, _080D6864 @ =gBattleAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0
- bl sub_8077ABC
- ldr r1, _080D6868 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- ldr r5, _080D686C @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrb r0, [r6]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldr r0, _080D6870 @ =sub_80D6874
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6864: .4byte gBattleAnimBankTarget
-_080D6868: .4byte gTasks
-_080D686C: .4byte gBattleAnimArgs
-_080D6870: .4byte sub_80D6874
- thumb_func_end sub_80D681C
-
- thumb_func_start sub_80D6874
-sub_80D6874: @ 80D6874
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r5, 0
- movs r7, 0
- ldr r1, _080D68B4 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrb r2, [r0, 0xC]
- str r2, [sp]
- ldrh r4, [r0, 0x8]
- ldrh r6, [r0, 0xA]
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0
- bne _080D68B8
- movs r0, 0
- mov r8, r0
- movs r2, 0x1
- movs r1, 0x10
- mov r12, r1
- b _080D68C2
- .align 2, 0
-_080D68B4: .4byte gTasks
-_080D68B8:
- movs r2, 0x10
- mov r12, r2
- movs r3, 0x8
- mov r8, r3
- movs r2, 0x4
-_080D68C2:
- mov r0, r9
- lsls r1, r0, 2
- adds r0, r1, r0
- lsls r0, 3
- add r0, r10
- movs r3, 0x1C
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0xA
- bhi _080D69B8
- lsls r0, 2
- ldr r1, _080D68E0 @ =_080D68E4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D68E0: .4byte _080D68E4
- .align 2, 0
-_080D68E4:
- .4byte _080D6910
- .4byte _080D69B8
- .4byte _080D6924
- .4byte _080D69B8
- .4byte _080D6944
- .4byte _080D69B8
- .4byte _080D695A
- .4byte _080D69B8
- .4byte _080D697C
- .4byte _080D69B8
- .4byte _080D69B0
-_080D6910:
- ldr r0, _080D6920 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- mov r4, r12
- lsls r3, r4, 16
- b _080D6992
- .align 2, 0
-_080D6920: .4byte gSpriteTemplate_83D9938
-_080D6924:
- mov r0, r12
- lsls r3, r0, 17
- mov r1, r8
- adds r0, r1, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080D6940 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080D6992
- .align 2, 0
-_080D6940: .4byte gSpriteTemplate_83D9938
-_080D6944:
- mov r3, r12
- lsls r0, r3, 16
- asrs r0, 16
- lsls r3, r0, 1
- adds r3, r0
- lsls r0, r2, 1
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- b _080D6986
-_080D695A:
- mov r0, r12
- lsls r3, r0, 18
- lsls r0, r2, 1
- adds r0, r2
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080D6978 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080D6992
- .align 2, 0
-_080D6978: .4byte gSpriteTemplate_83D9938
-_080D697C:
- mov r1, r12
- lsls r0, r1, 16
- asrs r0, 16
- lsls r3, r0, 2
- adds r3, r0
-_080D6986:
- ldr r0, _080D69AC @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- lsls r3, 16
-_080D6992:
- asrs r3, 16
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- b _080D69B8
- .align 2, 0
-_080D69AC: .4byte gSpriteTemplate_83D9938
-_080D69B0:
- mov r0, r9
- bl DestroyAnimVisualTask
- b _080D69FC
-_080D69B8:
- cmp r7, 0
- beq _080D69EC
- ldr r4, _080D6A0C @ =gSprites
- lsls r3, r5, 4
- adds r3, r5
- lsls r3, 2
- adds r0, r3, r4
- ldrh r5, [r0, 0x4]
- lsls r2, r5, 22
- lsrs r2, 22
- add r2, r8
- ldr r6, _080D6A10 @ =0x000003ff
- adds r1, r6, 0
- ands r2, r1
- ldr r1, _080D6A14 @ =0xfffffc00
- ands r1, r5
- orrs r1, r2
- strh r1, [r0, 0x4]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r0, 0x2E]
- adds r4, 0x1C
- adds r3, r4
- ldr r1, [r3]
- bl _call_via_r1
-_080D69EC:
- ldr r0, _080D6A18 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1C]
- adds r0, 0x1
- strh r0, [r1, 0x1C]
-_080D69FC:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6A0C: .4byte gSprites
-_080D6A10: .4byte 0x000003ff
-_080D6A14: .4byte 0xfffffc00
-_080D6A18: .4byte gTasks
- thumb_func_end sub_80D6874
-
- thumb_func_start sub_80D6A1C
-sub_80D6A1C: @ 80D6A1C
- push {lr}
- adds r3, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080D6A3E
- ldrb r1, [r3, 0x1]
- movs r2, 0x3F
- adds r0, r2, 0
- ands r0, r1
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r2, r0
- strb r2, [r3, 0x3]
- b _080D6A52
-_080D6A3E:
- ldrb r2, [r3, 0x1]
- movs r1, 0x3F
- adds r0, r1, 0
- ands r0, r2
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r1, r0
- movs r0, 0x40
- orrs r1, r0
- strb r1, [r3, 0x3]
-_080D6A52:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bne _080D6A66
- adds r0, r3, 0
- bl DestroySprite
-_080D6A66:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6A1C
-
- thumb_func_start sub_80D6A6C
-sub_80D6A6C: @ 80D6A6C
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080D6AD4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950
- adds r1, 0x20
- lsls r1, 16
- asrs r1, 16
- movs r7, 0x22
- ldrsh r2, [r4, r7]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080D6ADC @ =gSprites
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r6, r2, r3
- ldrh r5, [r6, 0x4]
- lsls r1, r5, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r7, _080D6AE0 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080D6AE4 @ =0xfffffc00
- ands r0, r5
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, _080D6AE8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- adds r3, 0x1C
- adds r2, r3
- ldr r0, _080D6AEC @ =sub_80D6AF0
- str r0, [r2]
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6AD4: .4byte gBattleAnimArgs
-_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950
-_080D6ADC: .4byte gSprites
-_080D6AE0: .4byte 0x000003ff
-_080D6AE4: .4byte 0xfffffc00
-_080D6AE8: .4byte gAnimVisualTaskCount
-_080D6AEC: .4byte sub_80D6AF0
- thumb_func_end sub_80D6A6C
-
- thumb_func_start sub_80D6AF0
-sub_80D6AF0: @ 80D6AF0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080D6B24
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080D6B24:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080D6B38
- adds r0, r3, 0
- bl move_anim_8072740
-_080D6B38:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6AF0
-
- thumb_func_start sub_80D6B3C
-sub_80D6B3C: @ 80D6B3C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D6B5C @ =gTasks
- adds r5, r1, r0
- ldr r0, _080D6B60 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6B68
- ldr r4, _080D6B64 @ =gBattleAnimBankAttacker
- b _080D6B6A
- .align 2, 0
-_080D6B5C: .4byte gTasks
-_080D6B60: .4byte gBattleAnimArgs
-_080D6B64: .4byte gBattleAnimBankAttacker
-_080D6B68:
- ldr r4, _080D6BAC @ =gBattleAnimBankTarget
-_080D6B6A:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x26]
- ldr r2, _080D6BB0 @ =gBattleAnimArgs
- ldrh r0, [r2, 0x2]
- movs r1, 0
- strh r0, [r5, 0x14]
- strh r1, [r5, 0x16]
- strh r1, [r5, 0x18]
- strh r1, [r5, 0x1A]
- strh r1, [r5, 0x1C]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x1E]
- strh r1, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x22]
- ldr r0, _080D6BB4 @ =sub_80D6BB8
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6BAC: .4byte gBattleAnimBankTarget
-_080D6BB0: .4byte gBattleAnimArgs
-_080D6BB4: .4byte sub_80D6BB8
- thumb_func_end sub_80D6B3C
-
- thumb_func_start sub_80D6BB8
-sub_80D6BB8: @ 80D6BB8
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- adds r2, r6, 0
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080D6CA0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D6CB8
- ldrh r0, [r5, 0x20]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r5, 0x20]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- cmp r0, r1
- ble _080D6CC6
- strh r7, [r5, 0x20]
- ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- movs r3, 0x26
- ldrsh r2, [r5, r3]
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080D6CC6
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, _080D6CA8 @ =gSprites
- adds r4, r0
- ldr r1, _080D6CAC @ =gUnknown_083D9968
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r0, r1
- movs r3, 0
- ldrsb r3, [r0, r3]
- ldrh r0, [r4, 0x20]
- adds r3, r0
- strh r3, [r4, 0x20]
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r1, 0x1
- adds r0, r1
- movs r2, 0
- ldrsb r2, [r0, r2]
- ldrh r0, [r4, 0x22]
- adds r2, r0
- strh r2, [r4, 0x22]
- movs r1, 0x18
- ldrsh r0, [r5, r1]
- lsls r1, r0, 2
- adds r1, r0
- movs r0, 0x28
- subs r0, r1
- strh r0, [r4, 0x2E]
- strh r3, [r4, 0x30]
- ldrh r0, [r5, 0x24]
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- ldrh r0, [r5, 0x26]
- strh r0, [r4, 0x36]
- strh r6, [r4, 0x38]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D6CB0 @ =sub_80D6D00
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6CB4 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldrh r0, [r5, 0x1A]
- adds r0, 0x1
- strh r0, [r5, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080D6C70
- strh r7, [r5, 0x1A]
-_080D6C70:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1E
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080D6C92
- strh r7, [r5, 0x1C]
- ldrh r1, [r5, 0x18]
- movs r3, 0x18
- ldrsh r0, [r5, r3]
- cmp r0, 0x5
- bgt _080D6C92
- adds r0, r1, 0x1
- strh r0, [r5, 0x18]
-_080D6C92:
- ldrh r0, [r5, 0x16]
- adds r0, 0x1
- strh r0, [r5, 0x16]
- ldrh r0, [r5, 0x14]
- subs r0, 0x1
- strh r0, [r5, 0x14]
- b _080D6CC6
- .align 2, 0
-_080D6CA0: .4byte gTasks
-_080D6CA4: .4byte gSpriteTemplate_83D99B8
-_080D6CA8: .4byte gSprites
-_080D6CAC: .4byte gUnknown_083D9968
-_080D6CB0: .4byte sub_80D6D00
-_080D6CB4: .4byte sub_8078600
-_080D6CB8:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D6CC6
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D6CC6:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D6BB8
-
- thumb_func_start sub_80D6CCC
-sub_80D6CCC: @ 80D6CCC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D6CF4
- ldr r2, _080D6CFC @ =gTasks
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x16]
- subs r1, 0x1
- strh r1, [r0, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080D6CF4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6CFC: .4byte gTasks
- thumb_func_end sub_80D6CCC
-
- thumb_func_start sub_80D6D00
-sub_80D6D00: @ 80D6D00
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080D6D14 @ =sub_80D6CCC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6D14: .4byte sub_80D6CCC
- thumb_func_end sub_80D6D00
-
- thumb_func_start sub_80D6D18
-sub_80D6D18: @ 80D6D18
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D6D2C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6D34
- ldr r4, _080D6D30 @ =gBattleAnimBankAttacker
- b _080D6D36
- .align 2, 0
-_080D6D2C: .4byte gBattleAnimArgs
-_080D6D30: .4byte gBattleAnimBankAttacker
-_080D6D34:
- ldr r4, _080D6D64 @ =gBattleAnimBankTarget
-_080D6D36:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D6D68 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6D6C @ =sub_80785E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6D64: .4byte gBattleAnimBankTarget
-_080D6D68: .4byte move_anim_8074EE0
-_080D6D6C: .4byte sub_80785E4
- thumb_func_end sub_80D6D18
-
- thumb_func_start sub_80D6D70
-sub_80D6D70: @ 80D6D70
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D6D84 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6D8C
- ldr r4, _080D6D88 @ =gBattleAnimBankAttacker
- b _080D6D8E
- .align 2, 0
-_080D6D84: .4byte gBattleAnimArgs
-_080D6D88: .4byte gBattleAnimBankAttacker
-_080D6D8C:
- ldr r4, _080D6DC8 @ =gBattleAnimBankTarget
-_080D6D8E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D6DCC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x24]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x26]
- ldr r1, _080D6DD0 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6DD4 @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6DC8: .4byte gBattleAnimBankTarget
-_080D6DCC: .4byte gBattleAnimArgs
-_080D6DD0: .4byte move_anim_8072740
-_080D6DD4: .4byte sub_8078600
- thumb_func_end sub_80D6D70
-
- thumb_func_start sub_80D6DD8
-sub_80D6DD8: @ 80D6DD8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r4, _080D6E30 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- movs r0, 0x10
- strh r0, [r5, 0x3C]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D6E26
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x3C]
-_080D6E26:
- ldr r0, _080D6E34 @ =sub_80D6E38
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6E30: .4byte gBattleAnimBankAttacker
-_080D6E34: .4byte sub_80D6E38
- thumb_func_end sub_80D6DD8
-
- thumb_func_start sub_80D6E38
-sub_80D6E38: @ 80D6E38
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D6E4A
- cmp r0, 0x1
- beq _080D6E60
- b _080D6E90
-_080D6E4A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D6E90
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D6E90
-_080D6E60:
- ldrh r2, [r4, 0x3C]
- ldrh r1, [r4, 0x20]
- adds r0, r2, r1
- strh r0, [r4, 0x20]
- ldr r3, _080D6E98 @ =gSprites
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x24]
- adds r2, r1
- strh r2, [r0, 0x24]
- ldrh r0, [r4, 0x20]
- adds r0, 0x50
- lsls r0, 16
- movs r1, 0xC8
- lsls r1, 17
- cmp r0, r1
- bls _080D6E90
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080D6E90:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6E98: .4byte gSprites
- thumb_func_end sub_80D6E38
-
- thumb_func_start sub_80D6E9C
-sub_80D6E9C: @ 80D6E9C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080D6EC0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D6F30
- cmp r0, 0x1
- bgt _080D6EC4
- cmp r0, 0
- beq _080D6ED0
- b _080D7000
- .align 2, 0
-_080D6EC0: .4byte gTasks
-_080D6EC4:
- cmp r0, 0x2
- beq _080D6F8C
- cmp r0, 0x3
- bne _080D6ECE
- b _080D6FE0
-_080D6ECE:
- b _080D7000
-_080D6ED0:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0x26]
- ldr r4, _080D6F04 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D6F0C
- ldr r0, _080D6F08 @ =0x0000ffe0
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _080D6F12
- .align 2, 0
-_080D6F04: .4byte gBattleAnimBankAttacker
-_080D6F08: .4byte 0x0000ffe0
-_080D6F0C:
- movs r0, 0x20
- strh r0, [r5, 0x24]
- ldr r0, _080D6F28 @ =0x0000fffe
-_080D6F12:
- strh r0, [r5, 0x22]
- ldr r2, _080D6F2C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r5, 0x24]
- strh r1, [r0, 0x24]
- b _080D6FD2
- .align 2, 0
-_080D6F28: .4byte 0x0000fffe
-_080D6F2C: .4byte gSprites
-_080D6F30:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D7000
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r4, _080D6F88 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r1, [r5, 0x24]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D6FD2
- ldrh r2, [r5, 0x22]
- adds r2, r1, r2
- strh r2, [r5, 0x24]
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x24]
- b _080D7000
- .align 2, 0
-_080D6F88: .4byte gSprites
-_080D6F8C:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D7000
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r1, _080D6FDC @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _080D7000
-_080D6FD2:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D7000
- .align 2, 0
-_080D6FDC: .4byte gSprites
-_080D6FE0:
- ldr r2, _080D7008 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080D7000:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7008: .4byte gSprites
- thumb_func_end sub_80D6E9C
-
- thumb_func_start sub_80D700C
-sub_80D700C: @ 80D700C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D7030 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7026
- b _080D714C
-_080D7026:
- cmp r0, 0x1
- bgt _080D7034
- cmp r0, 0
- beq _080D703C
- b _080D718E
- .align 2, 0
-_080D7030: .4byte gTasks
-_080D7034:
- cmp r0, 0x2
- bne _080D703A
- b _080D7180
-_080D703A:
- b _080D718E
-_080D703C:
- ldr r4, _080D707C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D7052
- movs r1, 0x1
-_080D7052:
- movs r6, 0
- strh r1, [r5, 0xA]
- ldr r0, _080D7080 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r2, [r0, r1]
- adds r3, r0, 0
- cmp r2, 0
- beq _080D7088
- cmp r2, 0x4
- beq _080D70B0
- ldrh r1, [r3]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D70E8
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0xE]
- ldr r0, _080D7084 @ =0x0000fff0
- b _080D70F0
- .align 2, 0
-_080D707C: .4byte gBattleAnimBankAttacker
-_080D7080: .4byte gBattleAnimArgs
-_080D7084: .4byte 0x0000fff0
-_080D7088:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- movs r2, 0xA
- ldrsh r0, [r5, r2]
- lsls r0, 7
- adds r0, 0x78
- strh r0, [r5, 0x10]
- b _080D7126
-_080D70B0:
- movs r0, 0xA
- ldrsh r1, [r5, r0]
- lsls r1, 7
- movs r0, 0x78
- subs r0, r1
- strh r0, [r5, 0xE]
- ldr r4, _080D70E4 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xA
- ldrsh r1, [r5, r2]
- lsls r1, 5
- subs r0, r1
- strh r0, [r5, 0x10]
- b _080D7126
- .align 2, 0
-_080D70E4: .4byte gBattleAnimBankTarget
-_080D70E8:
- ldr r0, _080D710C @ =0x0000fff0
- strh r0, [r5, 0xE]
- movs r0, 0x80
- lsls r0, 1
-_080D70F0:
- strh r0, [r5, 0x10]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7110
- movs r2, 0
- ldrsh r0, [r3, r2]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 1
- movs r0, 0x50
- subs r0, r1
- strh r0, [r5, 0x12]
- b _080D7126
- .align 2, 0
-_080D710C: .4byte 0x0000fff0
-_080D7110:
- movs r0, 0
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 1
- adds r0, 0x28
- strh r0, [r5, 0x12]
- ldrh r1, [r5, 0xE]
- ldrh r0, [r5, 0x10]
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
-_080D7126:
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bge _080D713C
- movs r1, 0
- movs r0, 0x1
- strh r0, [r5, 0xA]
- strh r1, [r5, 0x14]
- b _080D7178
-_080D713C:
- ldr r0, _080D7148 @ =0x0000ffff
- strh r0, [r5, 0xA]
- movs r0, 0x3
- strh r0, [r5, 0x14]
- b _080D7178
- .align 2, 0
-_080D7148: .4byte 0x0000ffff
-_080D714C:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- cmp r0, 0
- ble _080D718E
- movs r0, 0
- strh r0, [r5, 0xC]
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- bne _080D7178
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- beq _080D718E
-_080D7178:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D718E
-_080D7180:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D718E
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D718E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D700C
-
- thumb_func_start sub_80D7194
-sub_80D7194: @ 80D7194
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- movs r3, 0x12
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D71CA
- ldr r1, _080D7224 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- strh r5, [r0, 0x3A]
- movs r1, 0x7
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080D71CA:
- ldrh r1, [r4, 0xA]
- ldrh r5, [r4, 0x14]
- adds r0, r1, r5
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- bge _080D71DC
- movs r0, 0x3
- strh r0, [r4, 0x14]
-_080D71DC:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- ble _080D71E8
- movs r0, 0
- strh r0, [r4, 0x14]
-_080D71E8:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- lsls r0, 4
- ldrh r5, [r4, 0xE]
- adds r2, r0, r5
- strh r2, [r4, 0xE]
- lsls r0, r1, 16
- asrs r3, r0, 16
- cmp r3, 0x1
- bne _080D7208
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x10
- ldrsh r1, [r4, r5]
- cmp r0, r1
- bge _080D721C
-_080D7208:
- movs r0, 0x1
- negs r0, r0
- cmp r3, r0
- bne _080D7228
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x10
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bgt _080D7228
-_080D721C:
- movs r0, 0x1
- b _080D722A
- .align 2, 0
-_080D7220: .4byte gSpriteTemplate_83D9B10
-_080D7224: .4byte gSprites
-_080D7228:
- movs r0, 0
-_080D722A:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7194
-
- thumb_func_start sub_80D7230
-sub_80D7230: @ 80D7230
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7270
- ldr r3, _080D7278 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D7270:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7278: .4byte gTasks
- thumb_func_end sub_80D7230
-
- thumb_func_start sub_80D727C
-sub_80D727C: @ 80D727C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D728E
- cmp r0, 0x1
- beq _080D72C0
- b _080D72D4
-_080D728E:
- ldr r4, _080D72BC @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080D72D4
- .align 2, 0
-_080D72BC: .4byte gBattleAnimBankAttacker
-_080D72C0:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D72D4
- adds r0, r5, 0
- bl move_anim_8074EE0
-_080D72D4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D727C
-
- thumb_func_start sub_80D72DC
-sub_80D72DC: @ 80D72DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D7300 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080D72F6
- b _080D7468
-_080D72F6:
- lsls r0, 2
- ldr r1, _080D7304 @ =_080D7308
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D7300: .4byte gTasks
-_080D7304: .4byte _080D7308
- .align 2, 0
-_080D7308:
- .4byte _080D731C
- .4byte _080D73AC
- .4byte _080D73E8
- .4byte _080D7444
- .4byte _080D7454
-_080D731C:
- ldr r4, _080D73A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- ldr r0, _080D73A4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r5, r2]
- movs r2, 0x14
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x5
- bl __divsi3
- strh r0, [r5, 0x1A]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D73A8 @ =0x0000ffff
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- subs r0, 0x4C
- bl sub_8076F98
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x20]
- movs r0, 0x3F
- bl sub_8076F98
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x22]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x24]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- b _080D7466
- .align 2, 0
-_080D73A0: .4byte gBattleAnimBankAttacker
-_080D73A4: .4byte gBattleAnimBankTarget
-_080D73A8: .4byte 0x0000ffff
-_080D73AC:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- cmp r0, 0
- ble _080D73DC
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7470
- lsls r0, 24
- cmp r0, 0
- beq _080D73DC
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0x5
- bne _080D73D6
- movs r0, 0x3
- b _080D73DA
-_080D73D6:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
-_080D73DA:
- strh r0, [r5, 0x8]
-_080D73DC:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7468
- b _080D745E
-_080D73E8:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D73F6
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
-_080D73F6:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D7468
- strh r3, [r5, 0xA]
- ldrh r1, [r5, 0xC]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _080D7422
- movs r0, 0x4
- strh r0, [r5, 0x16]
- movs r0, 0x44
- strh r0, [r5, 0x18]
- strh r3, [r5, 0x10]
- strh r2, [r5, 0x12]
- b _080D7432
-_080D7422:
- movs r0, 0x44
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D7440 @ =0x0000ffff
- strh r0, [r5, 0x12]
-_080D7432:
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D7464
- movs r0, 0x4
- b _080D7466
- .align 2, 0
-_080D7440: .4byte 0x0000ffff
-_080D7444:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D7468
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080D7468
-_080D7454:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7464
-_080D745E:
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
- b _080D7468
-_080D7464:
- movs r0, 0x1
-_080D7466:
- strh r0, [r5, 0x8]
-_080D7468:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D72DC
-
- thumb_func_start sub_80D7470
-sub_80D7470: @ 80D7470
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- movs r3, 0x16
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D74DC
- ldr r1, _080D753C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r3, r0, r1
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldrh r6, [r4, 0x10]
- adds r1, r6
- ldr r6, _080D7540 @ =0x000003ff
- adds r0, r6, 0
- ands r1, r0
- ldr r0, _080D7544 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bge _080D74C4
- movs r0, 0x7
- strh r0, [r4, 0x10]
-_080D74C4:
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x7
- ble _080D74D0
- movs r0, 0
- strh r0, [r4, 0x10]
-_080D74D0:
- strh r5, [r3, 0x3A]
- movs r0, 0x3
- strh r0, [r3, 0x3C]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080D74DC:
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080D74FE
- movs r5, 0x12
- ldrsh r0, [r4, r5]
- cmp r0, 0
- ble _080D74FE
- ldrh r1, [r4, 0x26]
- ldrh r6, [r4, 0x24]
- adds r1, r6
- strh r1, [r4, 0x24]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
-_080D74FE:
- movs r0, 0x12
- ldrsh r3, [r4, r0]
- ldrh r2, [r4, 0x16]
- cmp r3, 0
- bge _080D7514
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x18
- ldrsh r1, [r4, r5]
- cmp r0, r1
- ble _080D7524
-_080D7514:
- cmp r3, 0
- ble _080D7548
- lsls r0, r2, 16
- asrs r0, 16
- movs r6, 0x18
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _080D7548
-_080D7524:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x1A]
- ldrh r1, [r4, 0x14]
- adds r0, r1
- strh r0, [r4, 0x14]
- movs r0, 0x1
- b _080D7554
- .align 2, 0
-_080D7538: .4byte gSpriteTemplate_83D9B40
-_080D753C: .4byte gSprites
-_080D7540: .4byte 0x000003ff
-_080D7544: .4byte 0xfffffc00
-_080D7548:
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r0, r2, r0
- strh r0, [r4, 0x16]
- movs r0, 0
-_080D7554:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7470
-
- thumb_func_start sub_80D755C
-sub_80D755C: @ 80D755C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7592
- ldr r3, _080D7598 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D7592:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7598: .4byte gTasks
- thumb_func_end sub_80D755C
-
- thumb_func_start sub_80D759C
-sub_80D759C: @ 80D759C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D75C0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D7618
- cmp r0, 0x1
- bgt _080D75C4
- cmp r0, 0
- beq _080D75CA
- b _080D764E
- .align 2, 0
-_080D75C0: .4byte gTasks
-_080D75C4:
- cmp r0, 0x2
- beq _080D7640
- b _080D764E
-_080D75CA:
- ldr r0, _080D7614 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- cmp r0, 0x10
- ble _080D75F4
- adds r2, r0, 0
-_080D75E4:
- adds r1, r2, 0
- subs r1, 0x20
- adds r2, r1, 0
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x10
- bgt _080D75E4
- strh r1, [r5, 0x24]
-_080D75F4:
- ldr r4, _080D7614 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r5, 0x20]
- b _080D7638
- .align 2, 0
-_080D7614: .4byte gBattleAnimBankTarget
-_080D7618:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D764E
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7654
- lsls r0, 24
- cmp r0, 0
- beq _080D764E
-_080D7638:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D764E
-_080D7640:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D764E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D764E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D759C
-
- thumb_func_start sub_80D7654
-sub_80D7654: @ 80D7654
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- ldrh r3, [r4, 0x20]
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080D7698
- ldr r3, _080D76B4 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080D76B8 @ =sub_80D76C4
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x3A]
- movs r1, 0xA
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
-_080D7698:
- ldrh r2, [r4, 0x24]
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D76BC
- adds r0, r2, 0
- adds r0, 0x20
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080D76BE
- .align 2, 0
-_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0
-_080D76B4: .4byte gSprites
-_080D76B8: .4byte sub_80D76C4
-_080D76BC:
- movs r0, 0x1
-_080D76BE:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7654
-
- thumb_func_start sub_80D76C4
-sub_80D76C4: @ 80D76C4
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D76F8
- ldr r3, _080D7700 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D76F8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7700: .4byte gTasks
- thumb_func_end sub_80D76C4
-
- thumb_func_start sub_80D7704
-sub_80D7704: @ 80D7704
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x7
- ldr r3, _080D780C @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D7810 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r4, _080D7814 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r4, _080D7818 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r3, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- str r3, [sp]
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080D781C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1]
- ldr r3, [sp]
- adds r0, r3
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x4]
- mov r4, r9
- adds r0, r4, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- adds r0, r6
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x6]
- mov r7, r8
- adds r0, r7, r0
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078314
- adds r4, 0x20
- movs r0, 0x98
- lsls r0, 1
- mov r12, r0
- ldr r3, [sp]
- cmp r4, r12
- bhi _080D77DE
- adds r0, r7, 0
- adds r0, 0x20
- ldrh r1, [r5, 0x30]
- ldrh r2, [r5, 0x32]
- cmp r0, 0xE0
- bhi _080D77DE
- adds r4, r1, 0
- mov r10, r12
-_080D77AA:
- mov r7, r9
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r4
- lsls r1, 16
- mov r7, r8
- lsls r0, r7, 16
- asrs r0, 16
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- lsrs r0, r1, 16
- mov r9, r0
- movs r7, 0x80
- lsls r7, 14
- adds r1, r7
- lsrs r1, 16
- cmp r1, r10
- bhi _080D77DE
- mov r1, r8
- lsls r0, r1, 16
- adds r0, r7
- lsrs r0, 16
- cmp r0, 0xE0
- bls _080D77AA
-_080D77DE:
- ldrh r0, [r5, 0x30]
- negs r7, r0
- strh r7, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- negs r4, r0
- strh r4, [r5, 0x32]
- lsls r0, r3, 16
- movs r1, 0x80
- lsls r1, 14
- adds r0, r1
- lsrs r0, 16
- movs r2, 0x98
- lsls r2, 1
- mov r12, r2
- ldr r1, _080D781C @ =gBattleAnimArgs
- mov r10, r1
- cmp r0, r12
- bhi _080D784A
- lsls r1, r6, 16
- movs r2, 0x80
- lsls r2, 14
- adds r0, r1, r2
- b _080D7842
- .align 2, 0
-_080D780C: .4byte 0x000003ff
-_080D7810: .4byte 0xfffffc00
-_080D7814: .4byte gBattleAnimBankTarget
-_080D7818: .4byte gBattleAnimBankAttacker
-_080D781C: .4byte gBattleAnimArgs
-_080D7820:
- lsls r1, r3, 16
- asrs r1, 16
- adds r1, r7
- lsls r1, 16
- asrs r0, r2, 16
- adds r0, r4
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r3, r1, 16
- movs r0, 0x80
- lsls r0, 14
- adds r1, r0
- lsrs r1, 16
- cmp r1, r12
- bhi _080D784A
- lsls r1, r6, 16
- adds r0, r1, r0
-_080D7842:
- lsrs r0, 16
- adds r2, r1, 0
- cmp r0, 0xE0
- bls _080D7820
-_080D784A:
- strh r3, [r5, 0x20]
- strh r6, [r5, 0x22]
- mov r1, r10
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- strh r3, [r5, 0x30]
- mov r2, r9
- strh r2, [r5, 0x32]
- strh r6, [r5, 0x34]
- mov r3, r8
- strh r3, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078314
- mov r7, r10
- ldrh r0, [r7, 0xA]
- strh r0, [r5, 0x34]
- ldrh r0, [r7, 0xC]
- strh r0, [r5, 0x36]
- ldr r0, _080D7884 @ =sub_80D7888
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7884: .4byte sub_80D7888
- thumb_func_end sub_80D7704
-
- thumb_func_start sub_80D7888
-sub_80D7888: @ 80D7888
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D78E0
- ldrh r1, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- strh r1, [r4, 0x24]
- strh r0, [r4, 0x26]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D78E6
-_080D78E0:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D78E6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7888
-
- thumb_func_start sub_80D78EC
-sub_80D78EC: @ 80D78EC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D7920 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x2E]
- movs r0, 0x3C
- strh r0, [r4, 0x30]
- movs r0, 0x9
- strh r0, [r4, 0x32]
- movs r0, 0x1E
- strh r0, [r4, 0x34]
- movs r0, 0xFE
- lsls r0, 8
- strh r0, [r4, 0x36]
- ldr r1, _080D7924 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080D7928 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7920: .4byte gBattleAnimArgs
-_080D7924: .4byte move_anim_8072740
-_080D7928: .4byte sub_8078174
- thumb_func_end sub_80D78EC
-
- thumb_func_start sub_80D792C
-sub_80D792C: @ 80D792C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D7960 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r0, _080D7964 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D796C
- ldr r0, _080D7968 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r4, 0x32]
- b _080D7976
- .align 2, 0
-_080D7960: .4byte gBattleAnimBankTarget
-_080D7964: .4byte gBattleAnimBankAttacker
-_080D7968: .4byte gBattleAnimArgs
-_080D796C:
- ldr r0, _080D79A4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
-_080D7976:
- ldr r0, _080D79A8 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- ldr r1, _080D79A4 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r2, [r1, 0x6]
- adds r0, r2
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldr r1, _080D79AC @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D79B0 @ =sub_8078B34
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D79A4: .4byte gBattleAnimArgs
-_080D79A8: .4byte gBattleAnimBankTarget
-_080D79AC: .4byte move_anim_8072740
-_080D79B0: .4byte sub_8078B34
- thumb_func_end sub_80D792C
-
- thumb_func_start sub_80D79B4
-sub_80D79B4: @ 80D79B4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D79CC @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D79D0
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D7A06
- .align 2, 0
-_080D79CC: .4byte gBattleAnimArgs
-_080D79D0:
- ldr r0, _080D7A18 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D7A1C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D79F6
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D79F6:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D7A06:
- ldr r1, _080D7A20 @ =sub_80D7A28
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D7A24 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7A18: .4byte gBattleAnimBankTarget
-_080D7A1C: .4byte gBattleAnimBankAttacker
-_080D7A20: .4byte sub_80D7A28
-_080D7A24: .4byte sub_80785E4
- thumb_func_end sub_80D79B4
-
- thumb_func_start sub_80D7A28
-sub_80D7A28: @ 80D7A28
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080D7A5E
- adds r0, r3, 0
- bl move_anim_8074EE0
-_080D7A5E:
- pop {r0}
- bx r0
- thumb_func_end sub_80D7A28
-
- thumb_func_start sub_80D7A64
-sub_80D7A64: @ 80D7A64
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r6, _080D7AAC @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7AB4
- ldr r4, _080D7AB0 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x36]
- b _080D7AC6
- .align 2, 0
-_080D7AAC: .4byte gBattleAnimArgs
-_080D7AB0: .4byte gBattleAnimBankTarget
-_080D7AB4:
- ldr r0, _080D7AE0 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
-_080D7AC6:
- ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7AEC
- ldr r0, _080D7AE8 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r0, [r0, 0x4]
- subs r1, r0
- strh r1, [r5, 0x32]
- b _080D7AF6
- .align 2, 0
-_080D7AE0: .4byte gBattleAnimBankTarget
-_080D7AE4: .4byte gBattleAnimBankAttacker
-_080D7AE8: .4byte gBattleAnimArgs
-_080D7AEC:
- ldr r0, _080D7B94 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080D7AF6:
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080D7B00:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7B00
- adds r0, r5, 0
- bl sub_8078D60
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080D7B22:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078CE8
- movs r0, 0x20
- ldrsh r1, [r5, r0]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080D7B56
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7B56
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7B22
-_080D7B56:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r6, _080D7B98 @ =sub_8078D8C
- ldr r1, _080D7B9C @ =sub_80D7BA0
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080D7B76:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7B76
- str r6, [r5, 0x1C]
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7B94: .4byte gBattleAnimArgs
-_080D7B98: .4byte sub_8078D8C
-_080D7B9C: .4byte sub_80D7BA0
- thumb_func_end sub_80D7A64
-
- thumb_func_start sub_80D7BA0
-sub_80D7BA0: @ 80D7BA0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- strh r5, [r4, 0x24]
- movs r0, 0x80
- strh r0, [r4, 0x2E]
- ldr r0, _080D7BFC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- ldr r1, _080D7C00 @ =0x0000ffec
- cmp r0, 0
- beq _080D7BD0
- movs r1, 0x14
-_080D7BD0:
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x34]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
- ldr r1, _080D7C04 @ =sub_80D7C08
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7BFC: .4byte gBattleAnimBankAttacker
-_080D7C00: .4byte 0x0000ffec
-_080D7C04: .4byte sub_80D7C08
- thumb_func_end sub_80D7BA0
-
- thumb_func_start sub_80D7C08
-sub_80D7C08: @ 80D7C08
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D7C5C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- ldr r1, _080D7C60 @ =0x0000ffec
- cmp r0, 0
- beq _080D7C1E
- movs r1, 0x14
-_080D7C1E:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0x1F
- bgt _080D7C64
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 16
- bl Sin
- ldrh r1, [r4, 0x34]
- subs r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x36]
- subs r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- b _080D7C82
- .align 2, 0
-_080D7C5C: .4byte gBattleAnimBankAttacker
-_080D7C60: .4byte 0x0000ffec
-_080D7C64:
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x34]
- ldr r0, _080D7C88 @ =sub_80D7C8C
- str r0, [r4, 0x1C]
-_080D7C82:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7C88: .4byte sub_80D7C8C
- thumb_func_end sub_80D7C08
-
- thumb_func_start sub_80D7C8C
-sub_80D7C8C: @ 80D7C8C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078CE8
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080D7CC8
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r1, r0, r1
- movs r0, 0x80
- lsls r0, 1
- cmp r1, r0
- bgt _080D7CC8
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7CCE
-_080D7CC8:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D7CCE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7C8C
-
- thumb_func_start sub_80D7CD4
-sub_80D7CD4: @ 80D7CD4
- push {r4-r7,lr}
- sub sp, 0x10
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080D7D18 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D7D20
- ldr r4, _080D7D1C @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080D7D32
- .align 2, 0
-_080D7D18: .4byte gBattleAnimArgs
-_080D7D1C: .4byte gBattleAnimBankTarget
-_080D7D20:
- ldr r0, _080D7D50 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
-_080D7D32:
- ldr r0, _080D7D54 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7D5C
- ldr r0, _080D7D58 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x32]
- ldrh r2, [r0, 0x4]
- subs r1, r2
- strh r1, [r5, 0x32]
- adds r1, r0, 0
- b _080D7D66
- .align 2, 0
-_080D7D50: .4byte gBattleAnimBankTarget
-_080D7D54: .4byte gBattleAnimBankAttacker
-_080D7D58: .4byte gBattleAnimArgs
-_080D7D5C:
- ldr r1, _080D7E10 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
-_080D7D66:
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078D60
- adds r7, r5, 0
- adds r7, 0x2E
- adds r2, r7, 0
- mov r1, sp
- movs r4, 0x7
-_080D7D7E:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7D7E
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- eors r0, r1
- strh r0, [r5, 0x32]
-_080D7D9A:
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078CE8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- adds r1, r0
- adds r1, 0x10
- movs r0, 0x88
- lsls r0, 1
- cmp r1, r0
- bhi _080D7DCE
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7DCE
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7D9A
-_080D7DCE:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldr r1, _080D7E10 @ =gBattleAnimArgs
- ldr r6, _080D7E14 @ =sub_80D7E18
- mov r3, sp
- adds r2, r7, 0
- movs r4, 0x7
-_080D7DEE:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r4, 0x1
- cmp r4, 0
- bge _080D7DEE
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r1, 0xC]
- strh r0, [r5, 0x3A]
- str r6, [r5, 0x1C]
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7E10: .4byte gBattleAnimArgs
-_080D7E14: .4byte sub_80D7E18
- thumb_func_end sub_80D7CD4
-
- thumb_func_start sub_80D7E18
-sub_80D7E18: @ 80D7E18
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078CE8
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D7E2C
- movs r0, 0x1
- strh r0, [r4, 0x2E]
-_080D7E2C:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D7E82
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x10
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- bhi _080D7E7C
- movs r0, 0x22
- ldrsh r1, [r4, r0]
- movs r2, 0x26
- ldrsh r0, [r4, r2]
- adds r1, r0
- cmp r1, 0xA0
- bgt _080D7E7C
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- bge _080D7E82
-_080D7E7C:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D7E82:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7E18
-
- thumb_func_start sub_80D7E88
-sub_80D7E88: @ 80D7E88
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D7EF4
- ldr r5, _080D7EA8 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D7EAC
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
- b _080D7EE2
- .align 2, 0
-_080D7EA8: .4byte gBattleAnimArgs
-_080D7EAC:
- ldr r0, _080D7EEC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7ED2
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D7ED2:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D7EE2:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D7F08
- .align 2, 0
-_080D7EEC: .4byte gBattleAnimBankTarget
-_080D7EF0: .4byte gBattleAnimBankAttacker
-_080D7EF4:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D7F08
- adds r0, r4, 0
- bl move_anim_8072740
-_080D7F08:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D7E88
-
- thumb_func_start sub_80D7F10
-sub_80D7F10: @ 80D7F10
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080D7F30 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F80
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F34
- adds r0, r5, 0
- movs r1, 0
- bl sub_80787B0
- b _080D7F72
- .align 2, 0
-_080D7F30: .4byte gBattleAnimArgs
-_080D7F34:
- ldr r4, _080D7F5C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7F60
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080D7F66
- .align 2, 0
-_080D7F5C: .4byte gBattleAnimBankAttacker
-_080D7F60:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080D7F66:
- strh r0, [r5, 0x20]
- ldr r0, _080D7F78 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080D7F72:
- ldr r0, _080D7F7C @ =gBattleAnimBankAttacker
- b _080D7FD0
- .align 2, 0
-_080D7F78: .4byte gBattleAnimArgs
-_080D7F7C: .4byte gBattleAnimBankAttacker
-_080D7F80:
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D7F92
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078764
- b _080D7FCE
-_080D7F92:
- ldr r4, _080D7FB8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D7FBC
- ldrh r0, [r5, 0x20]
- ldrh r1, [r6]
- subs r0, r1
- b _080D7FC2
- .align 2, 0
-_080D7FB8: .4byte gBattleAnimBankTarget
-_080D7FBC:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080D7FC2:
- strh r0, [r5, 0x20]
- ldr r0, _080D7FEC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
-_080D7FCE:
- ldr r0, _080D7FF0 @ =gBattleAnimBankTarget
-_080D7FD0:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- ldr r0, _080D7FEC @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080D7FE8
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D7FF4
-_080D7FE8:
- movs r0, 0x20
- b _080D7FF6
- .align 2, 0
-_080D7FEC: .4byte gBattleAnimArgs
-_080D7FF0: .4byte gBattleAnimBankTarget
-_080D7FF4:
- movs r0, 0x40
-_080D7FF6:
- strh r0, [r5, 0x3A]
- ldr r0, _080D803C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D800C
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
-_080D800C:
- ldr r1, _080D8040 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrh r1, [r1, 0x4]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- movs r0, 0x40
- strh r0, [r5, 0x38]
- ldr r1, _080D8044 @ =sub_80D8048
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D803C: .4byte gBattleAnimBankTarget
-_080D8040: .4byte gBattleAnimArgs
-_080D8044: .4byte sub_80D8048
- thumb_func_end sub_80D7F10
-
- thumb_func_start sub_80D8048
-sub_80D8048: @ 80D8048
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D80D2
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- negs r1, r1
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080D80A4
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080D80C6
-_080D80A4:
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
-_080D80C6:
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080D80D8
-_080D80D2:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D80D8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8048
-
- thumb_func_start sub_80D80E0
-sub_80D80E0: @ 80D80E0
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D81A8 @ =REG_BLDCNT
- ldr r2, _080D81AC @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080D81B0 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D812A
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080D812A:
- ldr r0, _080D81B4 @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080D81B8 @ =gUnknown_030041B4
- strh r1, [r0]
- ldr r0, _080D81BC @ =REG_BG1HOFS
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D81C0 @ =0x040000d4
- add r2, sp, 0xC
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r2, _080D81C4 @ =0x85000400
- str r2, [r0, 0x8]
- ldr r2, [r0, 0x8]
- ldr r2, _080D81C8 @ =gWeatherFog1Tiles
- ldr r3, [sp]
- str r2, [r0]
- str r3, [r0, 0x4]
- ldr r2, _080D81CC @ =0x80000400
- str r2, [r0, 0x8]
- ldr r0, [r0, 0x8]
- ldr r0, _080D81D0 @ =gBattleAnimFogTilemap
- bl LZDecompressVram
- ldr r0, _080D81D4 @ =gUnknown_083970E8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D8190
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080D8190:
- ldr r0, _080D81D8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _080D81DC @ =sub_80D81E0
- str r0, [r1]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D81A8: .4byte REG_BLDCNT
-_080D81AC: .4byte 0x00003f42
-_080D81B0: .4byte REG_BG1CNT
-_080D81B4: .4byte gUnknown_030042C0
-_080D81B8: .4byte gUnknown_030041B4
-_080D81BC: .4byte REG_BG1HOFS
-_080D81C0: .4byte 0x040000d4
-_080D81C4: .4byte 0x85000400
-_080D81C8: .4byte gWeatherFog1Tiles
-_080D81CC: .4byte 0x80000400
-_080D81D0: .4byte gBattleAnimFogTilemap
-_080D81D4: .4byte gUnknown_083970E8
-_080D81D8: .4byte gTasks
-_080D81DC: .4byte sub_80D81E0
- thumb_func_end sub_80D80E0
-
- thumb_func_start sub_80D81E0
-sub_80D81E0: @ 80D81E0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080D8220 @ =gUnknown_030042C0
- ldr r1, _080D8224 @ =0x0000ffff
- adds r0, r1, 0
- ldrh r4, [r2]
- adds r0, r4
- strh r0, [r2]
- ldr r1, _080D8228 @ =gUnknown_030041B4
- ldr r3, _080D822C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r3
- movs r4, 0x20
- ldrsh r0, [r0, r4]
- adds r4, r1, 0
- cmp r0, 0x4
- bls _080D8214
- b _080D83B0
-_080D8214:
- lsls r0, 2
- ldr r1, _080D8230 @ =_080D8234
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D8220: .4byte gUnknown_030042C0
-_080D8224: .4byte 0x0000ffff
-_080D8228: .4byte gUnknown_030041B4
-_080D822C: .4byte gTasks
-_080D8230: .4byte _080D8234
- .align 2, 0
-_080D8234:
- .4byte _080D8248
- .4byte _080D82A0
- .4byte _080D82C2
- .4byte _080D8304
- .4byte _080D838C
-_080D8248:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _080D8262
- b _080D83B0
-_080D8262:
- strh r4, [r3, 0x1C]
- ldrh r0, [r3, 0x1A]
- adds r0, 0x1
- strh r0, [r3, 0x1A]
- ldr r1, _080D8298 @ =gUnknown_083D9D6C
- movs r2, 0x1A
- ldrsh r0, [r3, r2]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r3, 0x1E]
- ldr r2, _080D829C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x1E
- ldrsh r0, [r3, r1]
- cmp r0, 0x9
- beq _080D828C
- b _080D83B0
-_080D828C:
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r4, [r3, 0x1E]
- b _080D83B0
- .align 2, 0
-_080D8298: .4byte gUnknown_083D9D6C
-_080D829C: .4byte REG_BLDALPHA
-_080D82A0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1E]
- adds r0, 0x1
- strh r0, [r3, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080D83B0
- movs r0, 0x9
- strh r0, [r3, 0x1E]
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- b _080D83B0
-_080D82C2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080D83B0
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrh r1, [r3, 0x1E]
- subs r1, 0x1
- strh r1, [r3, 0x1E]
- ldr r2, _080D8300 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r2, 0x1E
- ldrsh r1, [r3, r2]
- cmp r1, 0
- bne _080D83B0
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r1, [r3, 0x1E]
- b _080D83B0
- .align 2, 0
-_080D8300: .4byte REG_BLDALPHA
-_080D8304:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- lsls r4, r6, 2
- mov r10, r4
- add r5, sp, 0xC
- movs r7, 0
- ldr r1, _080D83C0 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r5
- ldr r0, _080D83C4 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D832A:
- str r7, [sp, 0xC]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D832A
- str r7, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D83C0 @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D83C8 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D8378
- ldr r2, _080D83CC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D8378:
- ldr r0, _080D83D0 @ =gTasks
- mov r4, r10
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r2, _080D83D4 @ =gUnknown_030042C0
- ldr r4, _080D83D8 @ =gUnknown_030041B4
-_080D838C:
- movs r1, 0
- strh r1, [r2]
- strh r1, [r4]
- ldr r0, _080D83DC @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080D83CC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D83B0:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D83C0: .4byte 0x040000d4
-_080D83C4: .4byte 0x85000400
-_080D83C8: .4byte 0x85000200
-_080D83CC: .4byte REG_BG1CNT
-_080D83D0: .4byte gTasks
-_080D83D4: .4byte gUnknown_030042C0
-_080D83D8: .4byte gUnknown_030041B4
-_080D83DC: .4byte REG_BLDCNT
- thumb_func_end sub_80D81E0
-
- thumb_func_start sub_80D83E0
-sub_80D83E0: @ 80D83E0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D840C @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080D8410 @ =sub_807941C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D840C: .4byte gBattleAnimBankAttacker
-_080D8410: .4byte sub_807941C
- thumb_func_end sub_80D83E0
-
- thumb_func_start sub_80D8414
-sub_80D8414: @ 80D8414
- push {r4,r5,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D84E0 @ =REG_BLDCNT
- ldr r2, _080D84E4 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080D84E8 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D845E
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080D845E:
- ldr r0, _080D84EC @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080D84F0 @ =gUnknown_030041B4
- strh r1, [r0]
- ldr r0, _080D84F4 @ =REG_BG1HOFS
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D84F8 @ =0x040000d4
- add r2, sp, 0xC
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r2, _080D84FC @ =0x85000400
- str r2, [r0, 0x8]
- ldr r2, [r0, 0x8]
- ldr r2, _080D8500 @ =gWeatherFog1Tiles
- ldr r3, [sp]
- str r2, [r0]
- str r3, [r0, 0x4]
- ldr r2, _080D8504 @ =0x80000400
- str r2, [r0, 0x8]
- ldr r0, [r0, 0x8]
- ldr r0, _080D8508 @ =gBattleAnimFogTilemap
- bl LZDecompressVram
- ldr r0, _080D850C @ =gUnknown_083970E8
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadPalette
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D84C4
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080D84C4:
- ldr r1, _080D8510 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080D8514 @ =0x0000ffff
- strh r1, [r0, 0x26]
- ldr r1, _080D8518 @ =sub_80D851C
- str r1, [r0]
- add sp, 0x10
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D84E0: .4byte REG_BLDCNT
-_080D84E4: .4byte 0x00003f42
-_080D84E8: .4byte REG_BG1CNT
-_080D84EC: .4byte gUnknown_030042C0
-_080D84F0: .4byte gUnknown_030041B4
-_080D84F4: .4byte REG_BG1HOFS
-_080D84F8: .4byte 0x040000d4
-_080D84FC: .4byte 0x85000400
-_080D8500: .4byte gWeatherFog1Tiles
-_080D8504: .4byte 0x80000400
-_080D8508: .4byte gBattleAnimFogTilemap
-_080D850C: .4byte gUnknown_083970E8
-_080D8510: .4byte gTasks
-_080D8514: .4byte 0x0000ffff
-_080D8518: .4byte sub_80D851C
- thumb_func_end sub_80D8414
-
- thumb_func_start sub_80D851C
-sub_80D851C: @ 80D851C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r3, _080D8558 @ =gUnknown_030042C0
- ldr r4, _080D855C @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r4
- ldrh r0, [r1, 0x26]
- ldrh r2, [r3]
- adds r0, r2
- strh r0, [r3]
- ldr r2, _080D8560 @ =gUnknown_030041B4
- movs r5, 0x20
- ldrsh r0, [r1, r5]
- cmp r0, 0x4
- bls _080D854C
- b _080D86D0
-_080D854C:
- lsls r0, 2
- ldr r1, _080D8564 @ =_080D8568
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D8558: .4byte gUnknown_030042C0
-_080D855C: .4byte gTasks
-_080D8560: .4byte gUnknown_030041B4
-_080D8564: .4byte _080D8568
- .align 2, 0
-_080D8568:
- .4byte _080D857C
- .4byte _080D85C0
- .4byte _080D85E2
- .4byte _080D8624
- .4byte _080D86AC
-_080D857C:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- ldr r1, _080D85B8 @ =gUnknown_083D9D98
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- adds r0, r1
- ldrb r1, [r0]
- strh r1, [r4, 0x1E]
- ldr r2, _080D85BC @ =REG_BLDALPHA
- movs r0, 0x11
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r5, 0x1E
- ldrsh r0, [r4, r5]
- cmp r0, 0x5
- beq _080D85AC
- b _080D86D0
-_080D85AC:
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x1E]
- b _080D86D0
- .align 2, 0
-_080D85B8: .4byte gUnknown_083D9D98
-_080D85BC: .4byte REG_BLDALPHA
-_080D85C0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r1, r0, r4
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x51
- bne _080D86D0
- movs r0, 0x5
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080D86D0
-_080D85E2:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r4
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080D86D0
- movs r0, 0
- strh r0, [r4, 0x1C]
- ldrh r1, [r4, 0x1E]
- subs r1, 0x1
- strh r1, [r4, 0x1E]
- ldr r2, _080D8620 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x1E
- ldrsh r1, [r4, r0]
- cmp r1, 0
- bne _080D86D0
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- strh r1, [r4, 0x1E]
- b _080D86D0
- .align 2, 0
-_080D8620: .4byte REG_BLDALPHA
-_080D8624:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- lsls r1, r6, 2
- mov r10, r1
- add r5, sp, 0xC
- movs r7, 0
- ldr r1, _080D86E0 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r8, r5
- ldr r0, _080D86E4 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r9, r0
-_080D864A:
- str r7, [sp, 0xC]
- mov r0, r8
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080D864A
- str r7, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r9
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080D86E0 @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080D86E8 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080D8698
- ldr r2, _080D86EC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080D8698:
- ldr r0, _080D86F0 @ =gTasks
- mov r5, r10
- adds r1, r5, r6
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r3, _080D86F4 @ =gUnknown_030042C0
- ldr r2, _080D86F8 @ =gUnknown_030041B4
-_080D86AC:
- movs r1, 0
- strh r1, [r3]
- strh r1, [r2]
- ldr r0, _080D86FC @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080D86EC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D86D0:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D86E0: .4byte 0x040000d4
-_080D86E4: .4byte 0x85000400
-_080D86E8: .4byte 0x85000200
-_080D86EC: .4byte REG_BG1CNT
-_080D86F0: .4byte gTasks
-_080D86F4: .4byte gUnknown_030042C0
-_080D86F8: .4byte gUnknown_030041B4
-_080D86FC: .4byte REG_BLDCNT
- thumb_func_end sub_80D851C
-
- thumb_func_start sub_80D8700
-sub_80D8700: @ 80D8700
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldr r6, _080D87E8 @ =gBattleAnimArgs
- ldrh r0, [r6]
- strh r0, [r5, 0x2E]
- ldr r0, _080D87EC @ =gBattleAnimBankAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- ldr r7, _080D87F0 @ =gBattleAnimBankTarget
- ldrb r0, [r7]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bcs _080D8734
- movs r0, 0x80
- lsls r0, 8
- strh r0, [r5, 0x3C]
-_080D8734:
- ldr r3, _080D87F4 @ =gBanksBySide
- ldrb r0, [r7]
- adds r0, r3
- ldrb r1, [r0]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080D8794
- ldrh r0, [r6, 0x2]
- negs r0, r0
- strh r0, [r6, 0x2]
- ldrh r0, [r6, 0x6]
- negs r0, r0
- strh r0, [r6, 0x6]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080D8790
- mov r1, r8
- ldrb r0, [r1]
- adds r0, r3
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _080D8790
- movs r0, 0x1
- bl GetAnimBankSpriteId
- ldr r2, _080D87F8 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
-_080D8790:
- movs r0, 0x1
- strh r0, [r5, 0x3A]
-_080D8794:
- ldr r4, _080D87EC @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r6, _080D87E8 @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080D87FC
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080D87F0 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- b _080D8824
- .align 2, 0
-_080D87E8: .4byte gBattleAnimArgs
-_080D87EC: .4byte gBattleAnimBankAttacker
-_080D87F0: .4byte gBattleAnimBankTarget
-_080D87F4: .4byte gBanksBySide
-_080D87F8: .4byte gSprites
-_080D87FC:
- ldrh r0, [r6, 0x2]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x30]
- ldr r4, _080D886C @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r6, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x1
-_080D8824:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x8]
- adds r0, r6
- strh r0, [r5, 0x36]
- ldrb r0, [r4]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 16
- ldrh r1, [r5, 0x3C]
- orrs r0, r1
- strh r0, [r5, 0x3C]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D8858
- movs r0, 0x1
- strh r0, [r5, 0x3A]
- adds r1, r5, 0
- adds r1, 0x43
- movs r0, 0x80
- strb r0, [r1]
-_080D8858:
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D8870 @ =sub_80D8874
- str r0, [r5, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D886C: .4byte gBattleAnimBankTarget
-_080D8870: .4byte sub_80D8874
- thumb_func_end sub_80D8700
-
- thumb_func_start sub_80D8874
-sub_80D8874: @ 80D8874
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3C]
- movs r5, 0xFF
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x1
- beq _080D8968
- cmp r1, 0x1
- bgt _080D888E
- cmp r1, 0
- beq _080D8896
- b _080D8AD0
-_080D888E:
- cmp r1, 0x2
- bne _080D8894
- b _080D8A94
-_080D8894:
- b _080D8AD0
-_080D8896:
- adds r0, r4, 0
- bl sub_8078B5C
- ldr r1, _080D88C0 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 4
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D88C4
- ldrh r0, [r4, 0x38]
- subs r0, 0x8
- b _080D88C8
- .align 2, 0
-_080D88C0: .4byte gSineTable
-_080D88C4:
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
-_080D88C8:
- ands r0, r5
- strh r0, [r4, 0x38]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080D88D6
- b _080D8AD0
-_080D88D6:
- movs r5, 0x50
- strh r5, [r4, 0x2E]
- ldr r6, _080D8928 @ =gBattleAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x1D
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- ldr r0, _080D892C @ =gMain
- ldr r2, _080D8930 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D8938
- ldr r1, _080D8934 @ =gBanksBySide
- ldrb r0, [r6]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8938
- movs r0, 0xCC
- strh r0, [r4, 0x38]
- b _080D893A
- .align 2, 0
-_080D8928: .4byte gBattleAnimBankTarget
-_080D892C: .4byte gMain
-_080D8930: .4byte 0x0000043d
-_080D8934: .4byte gBanksBySide
-_080D8938:
- strh r5, [r4, 0x38]
-_080D893A:
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080D8964 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- asrs r0, 3
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x38]
- adds r0, 0x2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- b _080D8AD0
- .align 2, 0
-_080D8964: .4byte gSineTable
-_080D8968:
- adds r0, r4, 0
- bl sub_8078B5C
- ldr r1, _080D89C8 @ =gSineTable
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r0, [r0, r2]
- asrs r0, 3
- ldrh r2, [r4, 0x24]
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 1
- adds r0, r1
- negs r0, r0
- asrs r0, 8
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldr r0, _080D89CC @ =gMain
- ldr r2, _080D89D0 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D89F2
- ldrh r1, [r4, 0x38]
- adds r0, r1, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- adds r3, r1, 0
- cmp r0, 0x7F
- bhi _080D89D4
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- b _080D89DC
- .align 2, 0
-_080D89C8: .4byte gSineTable
-_080D89CC: .4byte gMain
-_080D89D0: .4byte 0x0000043d
-_080D89D4:
- ldrh r1, [r4, 0x3C]
- lsls r1, 16
- asrs r1, 24
- adds r1, 0x1
-_080D89DC:
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- adds r0, r3, 0x4
- b _080D8A12
-_080D89F2:
- ldrh r0, [r4, 0x38]
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7F
- bhi _080D8A06
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x80
- b _080D8A0C
-_080D8A06:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x8C
-_080D8A0C:
- strb r0, [r1]
- ldrh r0, [r4, 0x38]
- subs r0, 0x4
-_080D8A12:
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bgt _080D8AD0
- movs r2, 0
- movs r0, 0xC0
- lsls r0, 2
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- adds r0, 0x4
- strh r0, [r4, 0x36]
- ldr r0, _080D8A68 @ =gMain
- ldr r1, _080D8A6C @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D8A78
- ldr r1, _080D8A70 @ =gBanksBySide
- ldr r0, _080D8A74 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8A78
- movs r0, 0x80
- lsls r0, 1
- b _080D8A7A
- .align 2, 0
-_080D8A68: .4byte gMain
-_080D8A6C: .4byte 0x0000043d
-_080D8A70: .4byte gBanksBySide
-_080D8A74: .4byte gBattleAnimBankTarget
-_080D8A78:
- ldr r0, _080D8A90 @ =0x0000fff0
-_080D8A7A:
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl sub_8078BD4
- b _080D8AD0
- .align 2, 0
-_080D8A90: .4byte 0x0000fff0
-_080D8A94:
- adds r0, r4, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D8AD0
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D8AC2
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_080D8AC2:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, _080D8AD8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080D8AD0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8AD8: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80D8874
-
- thumb_func_start sub_80D8ADC
-sub_80D8ADC: @ 80D8ADC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D8AF0 @ =gTasks
- adds r1, r0
- ldr r0, _080D8AF4 @ =sub_80D8AF8
- str r0, [r1]
- bx lr
- .align 2, 0
-_080D8AF0: .4byte gTasks
-_080D8AF4: .4byte sub_80D8AF8
- thumb_func_end sub_80D8ADC
-
- thumb_func_start sub_80D8AF8
-sub_80D8AF8: @ 80D8AF8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D8B1C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080D8B3C
- cmp r5, 0x1
- bgt _080D8B20
- cmp r5, 0
- beq _080D8B26
- b _080D8BA0
- .align 2, 0
-_080D8B1C: .4byte gTasks
-_080D8B20:
- cmp r5, 0x2
- beq _080D8B92
- b _080D8BA0
-_080D8B26:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080D8BA0
- strh r5, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0xC]
- b _080D8B78
-_080D8B3C:
- ldrh r1, [r4, 0x12]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080D8B8C
- ldrb r0, [r4, 0xE]
- ldrb r1, [r4, 0xC]
- movs r3, 0x1
- bl sub_80D8BA8
- lsls r0, 24
- cmp r0, 0
- beq _080D8B5C
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
-_080D8B5C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080D8B88
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080D8B80
-_080D8B78:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D8BA0
-_080D8B80:
- ldrh r0, [r4, 0x8]
- subs r0, 0x1
- strh r0, [r4, 0x8]
- b _080D8BA0
-_080D8B88:
- strh r5, [r4, 0x12]
- b _080D8BA0
-_080D8B8C:
- subs r0, r1, 0x1
- strh r0, [r4, 0x12]
- b _080D8BA0
-_080D8B92:
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D8BA0
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D8BA0:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8AF8
-
- thumb_func_start sub_80D8BA8
-sub_80D8BA8: @ 80D8BA8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- lsls r2, 24
- lsrs r2, 24
- str r2, [sp]
- lsls r3, 24
- lsrs r3, 24
- mov r10, r3
- movs r1, 0
- str r1, [sp, 0x4]
- ldr r1, _080D8C20 @ =gUnknown_083D9DC4
- lsrs r0, 22
- adds r4, r0, r1
- ldrb r0, [r4, 0x3]
- lsls r0, 24
- asrs r0, 28
- mov r8, r0
- cmp r0, 0x2
- beq _080D8C94
- ldrh r0, [r4, 0x2]
- lsls r0, 20
- lsrs r0, 24
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080D8C94
- movs r0, 0x1
- str r0, [sp, 0x4]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r7, r0, 24
- adds r0, r5, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- mov r1, r8
- cmp r1, 0
- beq _080D8C24
- cmp r1, 0x1
- beq _080D8C5A
- b _080D8CA6
- .align 2, 0
-_080D8C20: .4byte gUnknown_083D9DC4
-_080D8C24:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- subs r1, r0
- b _080D8C8E
-_080D8C5A:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r7, 16
- asrs r1, 16
- adds r1, r0
- lsls r1, 16
- lsrs r7, r1, 16
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x6
- bl __divsi3
- lsls r1, r6, 16
- asrs r1, 16
- adds r1, r0
-_080D8C8E:
- lsls r1, 16
- lsrs r6, r1, 16
- b _080D8CA6
-_080D8C94:
- ldrh r0, [r4]
- lsls r0, 22
- asrs r0, 6
- lsrs r7, r0, 16
- ldr r0, [r4]
- lsls r0, 12
- asrs r0, 22
- lsls r0, 16
- lsrs r6, r0, 16
-_080D8CA6:
- lsls r0, r6, 16
- asrs r0, 16
- adds r0, 0x8
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r0
- ldr r0, _080D8D00 @ =gSpriteTemplate_83D9E3C
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- negs r2, r2
- movs r3, 0x12
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x40
- beq _080D8D08
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- ldr r0, _080D8D04 @ =gSprites
- adds r4, r0
- adds r0, r4, 0
- mov r1, r9
- bl StartSpriteAffineAnim
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- strh r7, [r4, 0x34]
- strh r6, [r4, 0x36]
- mov r1, r9
- strh r1, [r4, 0x38]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r4, 0x3A]
- mov r1, r10
- strh r1, [r4, 0x3C]
- movs r0, 0x1
- b _080D8D0A
- .align 2, 0
-_080D8D00: .4byte gSpriteTemplate_83D9E3C
-_080D8D04: .4byte gSprites
-_080D8D08:
- movs r0, 0
-_080D8D0A:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80D8BA8
-
- thumb_func_start sub_80D8D1C
-sub_80D8D1C: @ 80D8D1C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x20]
- adds r0, 0x4
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r2, r1, 0
- adds r2, 0x8
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x34
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bge _080D8D46
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080D8DF6
-_080D8D46:
- movs r3, 0x2E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080D8DC8
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D8DC8
- ldr r0, _080D8DBC @ =gBattleAnimSpriteTemplate_83D9C78
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- movs r3, 0x36
- ldrsh r2, [r4, r3]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- cmp r0, 0x40
- beq _080D8DAA
- ldr r2, _080D8DC0 @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r2, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080D8DC4 @ =sub_80D8E00
- str r1, [r0]
- movs r3, 0x2E
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3A]
- strh r1, [r0, 0x3A]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x3C]
- strh r1, [r0, 0x3C]
-_080D8DAA:
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
- b _080D8DF6
- .align 2, 0
-_080D8DBC: .4byte gBattleAnimSpriteTemplate_83D9C78
-_080D8DC0: .4byte gSprites
-_080D8DC4: .4byte sub_80D8E00
-_080D8DC8:
- ldr r3, _080D8DFC @ =gTasks
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D8DF6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8DFC: .4byte gTasks
- thumb_func_end sub_80D8D1C
-
- thumb_func_start sub_80D8E00
-sub_80D8E00: @ 80D8E00
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _080D8E40
- ldr r3, _080D8E48 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D8E40:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8E48: .4byte gTasks
- thumb_func_end sub_80D8E00
-
- thumb_func_start unc_080B06FC
-unc_080B06FC: @ 80D8E4C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080D8ECC @ =gDisableStructMoveAnim
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- subs r0, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x4
- bls _080D8E6A
- movs r1, 0x4
-_080D8E6A:
- adds r0, r5, 0
- bl StartSpriteAffineAnim
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r6, _080D8ED0 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D8E92
- ldrh r0, [r6, 0x4]
- negs r0, r0
- strh r0, [r6, 0x4]
-_080D8E92:
- ldr r4, _080D8ED8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0xA]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080D8EDC @ =sub_80D8EE0
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8ECC: .4byte gDisableStructMoveAnim
-_080D8ED0: .4byte gBattleAnimArgs
-_080D8ED4: .4byte gBattleAnimBankAttacker
-_080D8ED8: .4byte gBattleAnimBankTarget
-_080D8EDC: .4byte sub_80D8EE0
- thumb_func_end unc_080B06FC
-
- thumb_func_start sub_80D8EE0
-sub_80D8EE0: @ 80D8EE0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D8F02
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080D8F08 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080D8F0C @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
-_080D8F02:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8F08: .4byte sub_8078600
-_080D8F0C: .4byte move_anim_8072740
- thumb_func_end sub_80D8EE0
-
- thumb_func_start sub_80D8F10
-sub_80D8F10: @ 80D8F10
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080D8F64 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D8F68 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080D8F6C @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080D8F56
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080D8F56:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080D8F70 @ =sub_80D8F74
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D8F64: .4byte 0x000003ff
-_080D8F68: .4byte 0xfffffc00
-_080D8F6C: .4byte 0x000001ff
-_080D8F70: .4byte sub_80D8F74
- thumb_func_end sub_80D8F10
-
- thumb_func_start sub_80D8F74
-sub_80D8F74: @ 80D8F74
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080D8F98
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080D8F9C
-_080D8F98:
- lsls r0, r3, 16
- asrs r0, 24
-_080D8F9C:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080D8FBA
- adds r0, r2, 0
- bl move_anim_8072740
-_080D8FBA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D8F74
-
- thumb_func_start sub_80D8FC0
-sub_80D8FC0: @ 80D8FC0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080D8FE8 @ =gBattleAnimArgs
- ldrb r3, [r1]
- lsls r3, 1
- adds r3, r1
- ldr r1, _080D8FEC @ =gDisableStructMoveAnim
- ldr r1, [r1]
- ldrb r1, [r1, 0x11]
- lsrs r2, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r2, r1
- subs r2, 0x1
- strh r2, [r3]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080D8FE8: .4byte gBattleAnimArgs
-_080D8FEC: .4byte gDisableStructMoveAnim
- thumb_func_end sub_80D8FC0
-
- thumb_func_start unc_080B08A0
-unc_080B08A0: @ 80D8FF0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9020 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0xF
- strh r0, [r4, 0x2E]
- ldr r0, _080D9024 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D9028 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9020: .4byte gBattleAnimArgs
-_080D9024: .4byte sub_80782D8
-_080D9028: .4byte move_anim_8072740
- thumb_func_end unc_080B08A0
-
- thumb_func_start sub_80D902C
-sub_80D902C: @ 80D902C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9070 @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D9054
- ldr r0, _080D9074 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9054
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r4, 0x6]
-_080D9054:
- ldr r4, _080D9070 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r0, r5, 0
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r4, 0xC]
- adds r0, r5, 0
- bl sub_8079534
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9070: .4byte gBattleAnimArgs
-_080D9074: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80D902C
-
- thumb_func_start sub_80D9078
-sub_80D9078: @ 80D9078
- push {r4,lr}
- adds r4, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D9094
- ldr r0, _080D90A0 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_080D9094:
- adds r0, r4, 0
- bl sub_80D902C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D90A0: .4byte gBattleAnimArgs
- thumb_func_end sub_80D9078
-
- thumb_func_start sub_80D90A4
-sub_80D90A4: @ 80D90A4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D90C4 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- bl StartSpriteAnim
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D90C8
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080D90D0
- .align 2, 0
-_080D90C4: .4byte gBattleAnimArgs
-_080D90C8:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080D90D0:
- ldr r0, _080D90E8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, _080D90EC @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080D90F0 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D90E8: .4byte gBattleAnimArgs
-_080D90EC: .4byte sub_80782D8
-_080D90F0: .4byte move_anim_8072740
- thumb_func_end sub_80D90A4
-
- thumb_func_start sub_80D90F4
-sub_80D90F4: @ 80D90F4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- ldr r0, _080D9110 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r9, r0
- cmp r1, 0
- bne _080D9118
- ldr r0, _080D9114 @ =gBattleAnimBankAttacker
- b _080D911A
- .align 2, 0
-_080D9110: .4byte gBattleAnimArgs
-_080D9114: .4byte gBattleAnimBankAttacker
-_080D9118:
- ldr r0, _080D9260 @ =gBattleAnimBankTarget
-_080D911A:
- ldrb r0, [r0]
- mov r8, r0
- mov r4, r9
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _080D9138
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x5
- bl __umodsi3
- strh r0, [r4, 0x4]
-_080D9138:
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- mov r0, r8
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- mov r0, r8
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- mov r0, r8
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r6, r1, 16
- mov r0, r8
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080D9182
- adds r0, 0x3
-_080D9182:
- lsls r4, r0, 14
- lsrs r4, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r1, r6, 16
- asrs r1, 16
- bl __modsi3
- lsls r0, 16
- lsrs r6, r0, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- adds r1, r4, 0
- bl __modsi3
- lsls r0, 16
- lsrs r4, r0, 16
- bl Random
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91C4
- lsls r0, r6, 16
- negs r0, r0
- lsrs r6, r0, 16
-_080D91C4:
- bl Random
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91D6
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_080D91D6:
- ldr r0, _080D9264 @ =gBanksBySide
- add r0, r8
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _080D91EC
- lsls r0, r4, 16
- ldr r1, _080D9268 @ =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_080D91EC:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- mov r1, r9
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- adds r3, r5, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3C]
- cmp r0, 0x40
- beq _080D9250
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080D9270 @ =gSprites
- adds r0, r4
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r2, 0x3C
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080D9274 @ =SpriteCallbackDummy
- str r1, [r0]
-_080D9250:
- ldr r0, _080D9278 @ =sub_80D927C
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9260: .4byte gBattleAnimBankTarget
-_080D9264: .4byte gBanksBySide
-_080D9268: .4byte 0xfff00000
-_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
-_080D9270: .4byte gSprites
-_080D9274: .4byte SpriteCallbackDummy
-_080D9278: .4byte sub_80D927C
- thumb_func_end sub_80D90F4
-
- thumb_func_start sub_80D927C
-sub_80D927C: @ 80D927C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _080D92C4
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- beq _080D92B8
- ldr r4, _080D92C0 @ =gSprites
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080D92B8:
- adds r0, r5, 0
- bl move_anim_8072740
- b _080D92C8
- .align 2, 0
-_080D92C0: .4byte gSprites
-_080D92C4:
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
-_080D92C8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D927C
-
- thumb_func_start sub_80D92D0
-sub_80D92D0: @ 80D92D0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- ldr r0, _080D92F0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D92F4
- ldrh r0, [r4, 0x20]
- subs r0, 0x14
- strh r0, [r4, 0x32]
- b _080D9306
- .align 2, 0
-_080D92F0: .4byte gBattleAnimArgs
-_080D92F4:
- ldrh r0, [r4, 0x20]
- adds r0, 0x14
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080D9306:
- ldrh r0, [r4, 0x22]
- subs r0, 0x14
- strh r0, [r4, 0x36]
- ldr r0, _080D9320 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9324 @ =sub_80D9328
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9320: .4byte sub_8078B34
-_080D9324: .4byte sub_80D9328
- thumb_func_end sub_80D92D0
-
- thumb_func_start sub_80D9328
-sub_80D9328: @ 80D9328
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _080D9368
- ldrh r2, [r5, 0x20]
- ldrh r4, [r5, 0x24]
- subs r0, r2, r4
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x22]
- ldrh r3, [r5, 0x26]
- subs r0, r1, r3
- strh r0, [r5, 0x36]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- adds r2, r4
- strh r2, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x22]
- strh r6, [r5, 0x26]
- strh r6, [r5, 0x24]
- ldr r0, _080D9370 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9374 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9368:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9370: .4byte sub_8078B34
-_080D9374: .4byte move_anim_8072740
- thumb_func_end sub_80D9328
-
- thumb_func_start sub_80D9378
-sub_80D9378: @ 80D9378
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- ldr r2, _080D93F8 @ =gBattleAnimBankTarget
- eors r0, r1
- ldrb r1, [r2]
- cmp r0, r1
- bne _080D93A4
- ldrb r0, [r2]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _080D93A4
- ldr r1, _080D93FC @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_080D93A4:
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D93C2
- ldr r1, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D93C2:
- ldr r4, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- movs r5, 0
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x3A]
- strh r5, [r6, 0x3C]
- ldr r0, _080D9400 @ =sub_80D9404
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D93F4: .4byte gBattleAnimBankAttacker
-_080D93F8: .4byte gBattleAnimBankTarget
-_080D93FC: .4byte gBattleAnimArgs
-_080D9400: .4byte sub_80D9404
- thumb_func_end sub_80D9378
-
- thumb_func_start sub_80D9404
-sub_80D9404: @ 80D9404
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D9430
- ldrh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- strh r0, [r4, 0x3C]
- b _080D9436
-_080D9430:
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9436:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9404
-
- thumb_func_start sub_80D943C
-sub_80D943C: @ 80D943C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r5, _080D9468 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldr r0, _080D946C @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D9470 @ =sub_80D9474
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9468: .4byte gBattleAnimArgs
-_080D946C: .4byte sub_80782D8
-_080D9470: .4byte sub_80D9474
- thumb_func_end sub_80D943C
-
- thumb_func_start sub_80D9474
-sub_80D9474: @ 80D9474
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r0, _080D94A0 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D94A4 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94A0: .4byte sub_80782D8
-_080D94A4: .4byte move_anim_8072740
- thumb_func_end sub_80D9474
-
- thumb_func_start sub_80D94A8
-sub_80D94A8: @ 80D94A8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D94C4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080D94C8 @ =sub_80D94CC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94C4: .4byte gBattleAnimArgs
-_080D94C8: .4byte sub_80D94CC
- thumb_func_end sub_80D94A8
-
- thumb_func_start sub_80D94CC
-sub_80D94CC: @ 80D94CC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- subs r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D9510
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080D9518 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D951C @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9520 @ =sub_80D9524
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9510:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9518: .4byte gBattleAnimBankTarget
-_080D951C: .4byte sub_8078B34
-_080D9520: .4byte sub_80D9524
- thumb_func_end sub_80D94CC
-
- thumb_func_start sub_80D9524
-sub_80D9524: @ 80D9524
- push {lr}
- movs r1, 0xF
- strh r1, [r0, 0x2E]
- ldr r1, _080D9538 @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080D953C @ =move_anim_8072740
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D9538: .4byte sub_80782D8
-_080D953C: .4byte move_anim_8072740
- thumb_func_end sub_80D9524
-
- thumb_func_start sub_80D9540
-sub_80D9540: @ 80D9540
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D956C
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r1, _080D9568 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D95C8
- .align 2, 0
-_080D9568: .4byte gBattleAnimArgs
-_080D956C:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _080D95BA
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D95BA:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _080D95C8
- adds r0, r4, 0
- bl move_anim_8072740
-_080D95C8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9540
-
- thumb_func_start sub_80D95D0
-sub_80D95D0: @ 80D95D0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D95E4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D95EC
- ldr r4, _080D95E8 @ =gBattleAnimBankAttacker
- b _080D95EE
- .align 2, 0
-_080D95E4: .4byte gBattleAnimArgs
-_080D95E8: .4byte gBattleAnimBankAttacker
-_080D95EC:
- ldr r4, _080D9634 @ =gBattleAnimBankTarget
-_080D95EE:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D9638 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x4]
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- strh r2, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldr r0, _080D963C @ =sub_80D9640
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9634: .4byte gBattleAnimBankTarget
-_080D9638: .4byte gBattleAnimArgs
-_080D963C: .4byte sub_80D9640
- thumb_func_end sub_80D95D0
-
- thumb_func_start sub_80D9640
-sub_80D9640: @ 80D9640
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- cmp r2, 0
- beq _080D9652
- cmp r2, 0x1
- beq _080D9676
- b _080D96B0
-_080D9652:
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080D96B0
- movs r2, 0x32
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D966E
- adds r0, r1, 0
- bl move_anim_8072740
- b _080D96B0
-_080D966E:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _080D96B0
-_080D9676:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D969E
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r0, [r1, 0x34]
- adds r0, 0x1
- strh r0, [r1, 0x34]
- ands r0, r2
- lsls r0, 16
- cmp r0, 0
- beq _080D969A
- movs r0, 0x2
- b _080D969C
-_080D969A:
- ldr r0, _080D96B4 @ =0x0000fffe
-_080D969C:
- strh r0, [r1, 0x24]
-_080D969E:
- ldrh r0, [r1, 0x32]
- subs r0, 0x1
- strh r0, [r1, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _080D96B0
- adds r0, r1, 0
- bl move_anim_8072740
-_080D96B0:
- pop {r0}
- bx r0
- .align 2, 0
-_080D96B4: .4byte 0x0000fffe
- thumb_func_end sub_80D9640
-
- thumb_func_start sub_80D96B8
-sub_80D96B8: @ 80D96B8
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080D96DC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D96E4
- ldr r4, _080D96E0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x4]
- adds r0, r2
- b _080D96F6
- .align 2, 0
-_080D96DC: .4byte gBattleAnimArgs
-_080D96E0: .4byte gBattleAnimBankAttacker
-_080D96E4:
- ldr r4, _080D9740 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
-_080D96F6:
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080D9744 @ =gBattleAnimArgs
- movs r4, 0x2
- ldrsh r0, [r3, r4]
- lsls r0, 4
- adds r1, r0
- ldr r4, _080D9748 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080D974C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r2, 0x2
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- beq _080D9764
- cmp r0, 0x1
- bgt _080D9750
- cmp r0, 0
- beq _080D975A
- b _080D978A
- .align 2, 0
-_080D9740: .4byte gBattleAnimBankTarget
-_080D9744: .4byte gBattleAnimArgs
-_080D9748: .4byte 0x000003ff
-_080D974C: .4byte 0xfffffc00
-_080D9750:
- cmp r0, 0x2
- beq _080D9774
- cmp r0, 0x3
- beq _080D9784
- b _080D978A
-_080D975A:
- ldr r0, _080D9760 @ =0x0000fffd
- b _080D9784
- .align 2, 0
-_080D9760: .4byte 0x0000fffd
-_080D9764:
- movs r0, 0x3
- strh r0, [r5, 0x3A]
- ldr r0, _080D9770 @ =0x0000fffd
- strh r0, [r5, 0x3C]
- b _080D9792
- .align 2, 0
-_080D9770: .4byte 0x0000fffd
-_080D9774:
- ldr r0, _080D9780 @ =0x0000fffd
- strh r0, [r5, 0x3A]
- movs r0, 0x3
- strh r0, [r5, 0x3C]
- b _080D9792
- .align 2, 0
-_080D9780: .4byte 0x0000fffd
-_080D9784:
- strh r0, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- b _080D9792
-_080D978A:
- adds r0, r5, 0
- bl move_anim_8072740
- b _080D9796
-_080D9792:
- ldr r0, _080D979C @ =sub_80D97A0
- str r0, [r5, 0x1C]
-_080D9796:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D979C: .4byte sub_80D97A0
- thumb_func_end sub_80D96B8
-
- thumb_func_start sub_80D97A0
-sub_80D97A0: @ 80D97A0
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x3A]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x3C]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D97C8
- adds r0, r1, 0
- bl move_anim_8072740
-_080D97C8:
- pop {r0}
- bx r0
- thumb_func_end sub_80D97A0
-
- thumb_func_start sub_80D97CC
-sub_80D97CC: @ 80D97CC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D9818 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9828
- ldr r4, _080D981C @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D9820 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080D9824 @ =gBattleAnimBankTarget
- b _080D9844
- .align 2, 0
-_080D9818: .4byte gBattleAnimArgs
-_080D981C: .4byte gBankAttacker
-_080D9820: .4byte gBattleAnimBankAttacker
-_080D9824: .4byte gBattleAnimBankTarget
-_080D9828:
- ldr r0, _080D9860 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080D9864 @ =gBattleAnimBankAttacker
-_080D9844:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r0, 0xC
- strh r0, [r5, 0x30]
- movs r0, 0x8
- strh r0, [r5, 0x32]
- ldr r0, _080D9868 @ =sub_80D986C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9860: .4byte gBattleAnimBankTarget
-_080D9864: .4byte gBattleAnimBankAttacker
-_080D9868: .4byte sub_80D986C
- thumb_func_end sub_80D97CC
-
- thumb_func_start sub_80D986C
-sub_80D986C: @ 80D986C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB4
- bne _080D98C6
- ldr r1, _080D98CC @ =REG_BLDCNT
- movs r0, 0
- strh r0, [r1]
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D98D0 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D98D4 @ =sub_8078BB8
- str r0, [r4, 0x1C]
-_080D98C6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D98CC: .4byte REG_BLDCNT
-_080D98D0: .4byte move_anim_8074EE0
-_080D98D4: .4byte sub_8078BB8
- thumb_func_end sub_80D986C
-
- thumb_func_start sub_80D98D8
-sub_80D98D8: @ 80D98D8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9924 @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x20]
- movs r2, 0x78
- strh r2, [r5, 0x22]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- adds r0, 0x36
- adds r1, r5, 0
- adds r1, 0x38
- lsls r2, 8
- bl sub_8079BF4
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D9928 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D992C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080D9930 @ =sub_80D9934
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9924: .4byte gBattleAnimArgs
-_080D9928: .4byte 0x000003ff
-_080D992C: .4byte 0xfffffc00
-_080D9930: .4byte sub_80D9934
- thumb_func_end sub_80D98D8
-
- thumb_func_start sub_80D9934
-sub_80D9934: @ 80D9934
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _080D9986
- movs r2, 0x36
- ldrsh r0, [r7, r2]
- movs r2, 0x38
- ldrsh r1, [r7, r2]
- bl sub_8079BFC
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r7, r1]
- subs r4, r0
- adds r0, r7, 0
- adds r0, 0x36
- adds r1, r7, 0
- adds r1, 0x38
- adds r2, r4, 0
- bl sub_8079BF4
- asrs r4, 8
- strh r4, [r7, 0x22]
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x8
- negs r0, r0
- cmp r4, r0
- bge _080D997E
- adds r0, r7, 0
- bl move_anim_8072740
- b _080D99DC
-_080D997E:
- ldrh r0, [r7, 0x2E]
- subs r0, 0x1
- strh r0, [r7, 0x2E]
- b _080D99DC
-_080D9986:
- ldr r4, _080D99E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r2, _080D99EC @ =gBattleAnimBankTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- subs r4, r6
- strh r4, [r7, 0x2E]
- lsrs r0, 24
- subs r0, r5
- strh r0, [r7, 0x30]
- ldrh r0, [r7, 0x20]
- lsls r0, 4
- strh r0, [r7, 0x32]
- ldrh r0, [r7, 0x22]
- lsls r0, 4
- strh r0, [r7, 0x34]
- ldr r0, _080D99F0 @ =sub_80D99F4
- str r0, [r7, 0x1C]
-_080D99DC:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D99E8: .4byte gBattleAnimBankAttacker
-_080D99EC: .4byte gBattleAnimBankTarget
-_080D99F0: .4byte sub_80D99F4
- thumb_func_end sub_80D9934
-
- thumb_func_start sub_80D99F4
-sub_80D99F4: @ 80D99F4
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D9A2E
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D9A2E
- cmp r1, 0x78
- ble _080D9A34
-_080D9A2E:
- adds r0, r2, 0
- bl move_anim_8072740
-_080D9A34:
- pop {r0}
- bx r0
- thumb_func_end sub_80D99F4
-
- thumb_func_start sub_80D9A38
-sub_80D9A38: @ 80D9A38
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D9A6C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9A7C
- ldr r4, _080D9A70 @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D9A74 @ =gBattleAnimBankTarget
- ldrb r4, [r0]
- ldr r0, _080D9A78 @ =gBattleAnimBankAttacker
- b _080D9A82
- .align 2, 0
-_080D9A6C: .4byte gBattleAnimArgs
-_080D9A70: .4byte gBankAttacker
-_080D9A74: .4byte gBattleAnimBankTarget
-_080D9A78: .4byte gBattleAnimBankAttacker
-_080D9A7C:
- ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker
- ldrb r4, [r0]
- ldr r0, _080D9AB8 @ =gBattleAnimBankTarget
-_080D9A82:
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D9ABC
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- b _080D9AD6
- .align 2, 0
-_080D9AB4: .4byte gBattleAnimBankAttacker
-_080D9AB8: .4byte gBattleAnimBankTarget
-_080D9ABC:
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9ADC
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
-_080D9AD6:
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x3]
-_080D9ADC:
- movs r0, 0x10
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D9B1C @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D9B20 @ =sub_8078BB8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9B1C: .4byte move_anim_8072740
-_080D9B20: .4byte sub_8078BB8
- thumb_func_end sub_80D9A38
-
- thumb_func_start sub_80D9B24
-sub_80D9B24: @ 80D9B24
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080D9B3A
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9B3A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9B24
-
- thumb_func_start sub_80D9B48
-sub_80D9B48: @ 80D9B48
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080D9BC4 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D9BC8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1]
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x36]
- ldr r0, _080D9BCC @ =gUnknown_0202F7C4
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9B92
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_080D9B92:
- movs r0, 0x1
- ands r6, r0
- cmp r6, 0
- beq _080D9BA6
- ldrh r0, [r5, 0x32]
- negs r0, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
-_080D9BA6:
- ldrh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x32]
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x34]
- strh r0, [r5, 0x26]
- ldr r0, _080D9BD0 @ =sub_80D9B24
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9BC4: .4byte gBattleAnimBankTarget
-_080D9BC8: .4byte gBattleAnimArgs
-_080D9BCC: .4byte gUnknown_0202F7C4
-_080D9BD0: .4byte sub_80D9B24
- thumb_func_end sub_80D9B48
-
- thumb_func_start sub_80D9BD4
-sub_80D9BD4: @ 80D9BD4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D9BEC @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9BF0
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- b _080D9BF8
- .align 2, 0
-_080D9BEC: .4byte gBattleAnimArgs
-_080D9BF0:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
-_080D9BF8:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D9C0C
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- b _080D9C22
-_080D9C0C:
- ldr r0, _080D9C34 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9C22
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080D9C22:
- ldr r0, _080D9C38 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080D9C3C @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9C34: .4byte gBattleAnimBankAttacker
-_080D9C38: .4byte sub_8078600
-_080D9C3C: .4byte move_anim_8072740
- thumb_func_end sub_80D9BD4
-
- thumb_func_start sub_80D9C40
-sub_80D9C40: @ 80D9C40
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D9C7A
- ldrh r0, [r4, 0x30]
- adds r0, 0x28
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x2
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D9C7A
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9C7A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9C40
-
- thumb_func_start sub_80D9C80
-sub_80D9C80: @ 80D9C80
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080D9CB0 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080D9CB8
- cmp r0, 0x1
- bgt _080D9CD2
- cmp r0, 0
- bne _080D9CD2
- movs r0, 0
- bl sub_80789D4
- ldr r0, _080D9CB4 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x18]
- b _080D9CCA
- .align 2, 0
-_080D9CB0: .4byte gTasks
-_080D9CB4: .4byte gBattleAnimArgs
-_080D9CB8:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D9CDE
-_080D9CCA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D9CDE
-_080D9CD2:
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r1, [r4, 0x1A]
- adds r0, r1
- strh r0, [r4, 0x1A]
-_080D9CDE:
- movs r2, 0xB0
- lsls r2, 4
- adds r0, r2, 0
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldr r0, _080D9D0C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9D14
- ldr r1, _080D9D10 @ =gUnknown_030041B0
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- adds r7, r1, 0
- b _080D9D24
- .align 2, 0
-_080D9D0C: .4byte gBattleAnimBankTarget
-_080D9D10: .4byte gUnknown_030041B0
-_080D9D14:
- ldr r2, _080D9D64 @ =gUnknown_030041B0
- ldrh r1, [r4, 0x1A]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- adds r7, r2, 0
-_080D9D24:
- ldr r3, _080D9D68 @ =gUnknown_030041B8
- ldrh r2, [r4, 0x1C]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r0, 0xFF
- ldrb r1, [r4, 0x1A]
- movs r5, 0
- strh r1, [r4, 0x1A]
- ands r0, r2
- strh r0, [r4, 0x1C]
- ldr r0, _080D9D6C @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D9D5C
- strh r5, [r7]
- strh r5, [r3]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D9D5C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9D64: .4byte gUnknown_030041B0
-_080D9D68: .4byte gUnknown_030041B8
-_080D9D6C: .4byte gBattleAnimArgs
- thumb_func_end sub_80D9C80
-
- thumb_func_start sub_80D9D70
-sub_80D9D70: @ 80D9D70
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9DC4 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9D86
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9D86:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r4, _080D9DC8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D9DCC @ =0x0000ffe2
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080D9DD0 @ =sub_80D9DD4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9DC4: .4byte gBattleAnimArgs
-_080D9DC8: .4byte gBattleAnimBankTarget
-_080D9DCC: .4byte 0x0000ffe2
-_080D9DD0: .4byte sub_80D9DD4
- thumb_func_end sub_80D9D70
-
- thumb_func_start sub_80D9DD4
-sub_80D9DD4: @ 80D9DD4
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9DE8
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9DE8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9DD4
-
- thumb_func_start sub_80D9DF0
-sub_80D9DF0: @ 80D9DF0
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- ldr r5, _080D9E64 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9E08
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9E08:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D9E68 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- mov r6, sp
- adds r6, 0x2
- movs r1, 0x1
- mov r2, sp
- adds r3, r6, 0
- bl sub_807A3FC
- ldr r0, _080D9E6C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9E36
- ldrh r0, [r5, 0x8]
- negs r0, r0
- strh r0, [r5, 0x8]
-_080D9E36:
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- mov r1, sp
- ldrh r0, [r5, 0x8]
- ldrh r1, [r1]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r6, [r6]
- adds r0, r6
- strh r0, [r4, 0x36]
- ldr r0, _080D9E70 @ =0x0000ffe2
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080D9E74 @ =sub_80D9E78
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9E64: .4byte gBattleAnimArgs
-_080D9E68: .4byte gBattleAnimBankTarget
-_080D9E6C: .4byte gBattleAnimBankAttacker
-_080D9E70: .4byte 0x0000ffe2
-_080D9E74: .4byte sub_80D9E78
- thumb_func_end sub_80D9DF0
-
- thumb_func_start sub_80D9E78
-sub_80D9E78: @ 80D9E78
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9E8C
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9E8C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9E78
-
- thumb_func_start sub_80D9E94
-sub_80D9E94: @ 80D9E94
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9EE0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8078A5C
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x38]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x3A]
- ldr r0, _080D9EE4 @ =sub_80D9EE8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9EE0: .4byte gBattleAnimArgs
-_080D9EE4: .4byte sub_80D9EE8
- thumb_func_end sub_80D9E94
-
- thumb_func_start sub_80D9EE8
-sub_80D9EE8: @ 80D9EE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078394
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9F0E
- adds r0, r4, 0
- bl move_anim_8072740
-_080D9F0E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9EE8
-
- thumb_func_start sub_80D9F14
-sub_80D9F14: @ 80D9F14
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D9F74 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9F78 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9F40
- ldr r1, _080D9F7C @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080D9F40:
- ldr r0, _080D9F7C @ =gBattleAnimArgs
- ldrh r2, [r0]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- ldrh r3, [r0, 0x8]
- strh r3, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- adds r2, r0
- strh r2, [r4, 0x32]
- adds r1, r3
- strh r1, [r4, 0x36]
- ldr r0, _080D9F80 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9F84 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9F74: .4byte gBattleAnimBankTarget
-_080D9F78: .4byte gBattleAnimBankAttacker
-_080D9F7C: .4byte gBattleAnimArgs
-_080D9F80: .4byte sub_8078B34
-_080D9F84: .4byte move_anim_8072740
- thumb_func_end sub_80D9F14
-
- thumb_func_start sub_80D9F88
-sub_80D9F88: @ 80D9F88
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9FA0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9FA4
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D9FDA
- .align 2, 0
-_080D9FA0: .4byte gBattleAnimArgs
-_080D9FA4:
- ldr r0, _080D9FE4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9FCA
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D9FCA:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D9FDA:
- ldr r0, _080D9FEC @ =sub_80D9FF0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9FE4: .4byte gBattleAnimBankTarget
-_080D9FE8: .4byte gBattleAnimBankAttacker
-_080D9FEC: .4byte sub_80D9FF0
- thumb_func_end sub_80D9F88
-
- thumb_func_start sub_80D9FF0
-sub_80D9FF0: @ 80D9FF0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DA02C
- adds r0, r4, 0
- bl move_anim_8072740
-_080DA02C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9FF0
-
- thumb_func_start sub_80DA034
-sub_80DA034: @ 80DA034
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_8078764
- ldrh r0, [r4, 0x22]
- adds r0, 0x14
- strh r0, [r4, 0x22]
- movs r0, 0xBF
- strh r0, [r4, 0x30]
- ldr r1, _080DA058 @ =sub_80DA05C
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA058: .4byte sub_80DA05C
- thumb_func_end sub_80DA034
-
- thumb_func_start sub_80DA05C
-sub_80DA05C: @ 80DA05C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x47
- bne _080DA096
- adds r0, r4, 0
- bl move_anim_8072740
-_080DA096:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DA05C
-
- thumb_func_start sub_80DA09C
-sub_80DA09C: @ 80DA09C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080DA0CC @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r1, _080DA0D0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x8]
- ldrh r0, [r1]
- strh r0, [r4, 0xA]
- ldr r0, _080DA0D4 @ =0x00002719
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xC]
- ldr r0, _080DA0D8 @ =sub_80DA0DC
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA0CC: .4byte gTasks
-_080DA0D0: .4byte gBattleAnimArgs
-_080DA0D4: .4byte 0x00002719
-_080DA0D8: .4byte sub_80DA0DC
- thumb_func_end sub_80DA09C
-
- thumb_func_start sub_80DA0DC
-sub_80DA0DC: @ 80DA0DC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r2, _080DA15C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1C]
- adds r1, r0, 0x1
- strh r1, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r4, 0xA
- ldrsh r1, [r3, r4]
- adds r7, r2, 0
- cmp r0, r1
- bne _080DA13A
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrb r0, [r3, 0xC]
- ldr r2, _080DA160 @ =gPlttBufferFaded
- lsls r0, 4
- movs r3, 0x84
- lsls r3, 1
- adds r1, r0, r3
- lsls r1, 1
- adds r1, r2
- ldrh r6, [r1]
- movs r4, 0x7
- mov r12, r0
- ldr r0, _080DA164 @ =0x00000107
- add r0, r12
- lsls r0, 1
- adds r3, r0, r2
-_080DA122:
- ldrh r0, [r3]
- strh r0, [r1]
- subs r3, 0x2
- subs r1, 0x2
- subs r4, 0x1
- cmp r4, 0
- bgt _080DA122
- ldr r0, _080DA168 @ =0x00000101
- add r0, r12
- lsls r0, 1
- adds r0, r2
- strh r6, [r0]
-_080DA13A:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r7
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080DA154
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DA154:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA15C: .4byte gTasks
-_080DA160: .4byte gPlttBufferFaded
-_080DA164: .4byte 0x00000107
-_080DA168: .4byte 0x00000101
- thumb_func_end sub_80DA0DC
-
- thumb_func_start sub_80DA16C
-sub_80DA16C: @ 80DA16C
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DA18C
- ldr r1, _080DA1DC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080DA18C:
- ldr r4, _080DA1DC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r5, _080DA1E0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080DA1E4 @ =sub_80785E4
- str r0, [r6, 0x1C]
- ldr r1, _080DA1E8 @ =sub_80DA1EC
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA1D8: .4byte gBattleAnimBankAttacker
-_080DA1DC: .4byte gBattleAnimArgs
-_080DA1E0: .4byte gBattleAnimBankTarget
-_080DA1E4: .4byte sub_80785E4
-_080DA1E8: .4byte sub_80DA1EC
- thumb_func_end sub_80DA16C
-
- thumb_func_start sub_80DA1EC
-sub_80DA1EC: @ 80DA1EC
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080DA200
- adds r0, r4, 0
- bl move_anim_8072740
-_080DA200:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DA1EC
-
- thumb_func_start sub_80DA208
-sub_80DA208: @ 80DA208
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DA234
- ldr r1, _080DA2A8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080DA234:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DA24C
- ldr r0, _080DA2A8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_080DA24C:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- ldr r2, _080DA2A8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- ldrh r3, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x20]
- lsrs r0, 24
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x2E]
- movs r3, 0xC
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080DA2B0
- ldr r4, _080DA2AC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080DA2C2
- .align 2, 0
-_080DA2A4: .4byte gBattleAnimBankAttacker
-_080DA2A8: .4byte gBattleAnimArgs
-_080DA2AC: .4byte gBattleAnimBankTarget
-_080DA2B0:
- ldr r0, _080DA2F0 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
-_080DA2C2:
- ldr r4, _080DA2F4 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x32]
- adds r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x6]
- ldrh r3, [r5, 0x36]
- adds r0, r3
- strh r0, [r5, 0x36]
- ldr r0, _080DA2F8 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080DA2FC @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldrb r1, [r4, 0xA]
- adds r0, r5, 0
- bl SeekSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA2F0: .4byte gBattleAnimBankTarget
-_080DA2F4: .4byte gBattleAnimArgs
-_080DA2F8: .4byte sub_8078B34
-_080DA2FC: .4byte move_anim_8072740
- thumb_func_end sub_80DA208
-
- thumb_func_start sub_80DA300
-sub_80DA300: @ 80DA300
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080DA33C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080DA340 @ =sub_80DA348
- str r0, [r4, 0x1C]
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DA344 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA33C: .4byte gBattleAnimArgs
-_080DA340: .4byte sub_80DA348
-_080DA344: .4byte gSprites
- thumb_func_end sub_80DA300
-
- thumb_func_start sub_80DA348
-sub_80DA348: @ 80DA348
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080DA35C
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- b _080DA36E
-_080DA35C:
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- subs r1, r0
- strh r1, [r2, 0x26]
-_080DA36E:
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DA386
- adds r0, r2, 0
- bl move_anim_8072740
-_080DA386:
- pop {r0}
- bx r0
- thumb_func_end sub_80DA348
-
- thumb_func_start sub_80DA38C
-sub_80DA38C: @ 80DA38C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DA3BC
- movs r0, 0x88
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldr r0, _080DA3B8 @ =0x0000ffe0
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- b _080DA3C2
- .align 2, 0
-_080DA3B4: .4byte gBattleAnimBankAttacker
-_080DA3B8: .4byte 0x0000ffe0
-_080DA3BC:
- ldr r0, _080DA400 @ =0x0000ffe0
- strh r0, [r5, 0x20]
- strh r0, [r5, 0x22]
-_080DA3C2:
- ldr r0, _080DA404 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080DA408 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080DA40C @ =sub_80DA410
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA400: .4byte 0x0000ffe0
-_080DA404: .4byte gBattleAnimArgs
-_080DA408: .4byte gBattleAnimBankTarget
-_080DA40C: .4byte sub_80DA410
- thumb_func_end sub_80DA38C
-
- thumb_func_start sub_80DA410
-sub_80DA410: @ 80DA410
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078B5C
- ldrh r1, [r4, 0x34]
- lsrs r0, r1, 8
- cmp r0, 0xC8
- bls _080DA438
- ldrh r0, [r4, 0x24]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0x24]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
-_080DA438:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- adds r0, r1
- adds r0, 0x20
- movs r1, 0x98
- lsls r1, 1
- cmp r0, r1
- bhi _080DA45A
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- cmp r0, 0xA0
- ble _080DA480
-_080DA45A:
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DA488 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl move_anim_8072740
-_080DA480:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA488: .4byte gSprites
- thumb_func_end sub_80DA410
-
- thumb_func_start sub_80DA48C
-sub_80DA48C: @ 80DA48C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080DA4CC
- ldrb r0, [r4, 0x1]
- lsls r0, 30
- lsrs r0, 30
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DA4BE
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
-_080DA4BE:
- adds r0, r4, 0
- bl DestroySprite
- ldr r1, _080DA4D4 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080DA4CC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA4D4: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80DA48C
-
- thumb_func_start sub_80DA4D8
-sub_80DA4D8: @ 80DA4D8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- adds r5, r7, 0
- adds r5, 0x2E
- ldr r0, _080DA4F8 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080DA500
- ldr r0, _080DA4FC @ =gBattleAnimBankAttacker
- b _080DA502
- .align 2, 0
-_080DA4F8: .4byte gBattleAnimArgs
-_080DA4FC: .4byte gBattleAnimBankAttacker
-_080DA500:
- ldr r0, _080DA5B0 @ =gBattleAnimBankTarget
-_080DA502:
- ldrb r6, [r0]
- adds r0, r6, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DA518
- ldr r1, _080DA5B4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080DA518:
- adds r0, r6, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080DA5B4 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r7, 0x20]
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- ldrh r1, [r4, 0x2]
- lsrs r0, 24
- adds r1, r0, r1
- strh r1, [r7, 0x22]
- lsls r1, 8
- strh r1, [r5, 0x8]
- ldrh r1, [r4, 0xC]
- adds r0, r1
- lsls r0, 1
- ldrh r2, [r5, 0xE]
- movs r1, 0x1
- ands r1, r2
- orrs r1, r0
- strh r1, [r5, 0xE]
- ldrb r0, [r5]
- movs r2, 0x4
- mov r8, r2
- mov r1, r8
- orrs r0, r1
- strb r0, [r5]
- ldrh r0, [r4, 0x4]
- ldrb r1, [r4, 0x4]
- strh r1, [r5, 0x2]
- lsls r0, 16
- lsrs r0, 24
- strh r0, [r5, 0xA]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x4]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x6]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0xC]
- subs r1, 0x40
- lsls r1, 16
- lsrs r1, 16
- cmp r1, 0x7F
- bhi _080DA618
- ldr r0, _080DA5B8 @ =gMain
- ldr r2, _080DA5BC @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DA5C0
- adds r0, r6, 0
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r7, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r7, 0x5]
- b _080DA5D8
- .align 2, 0
-_080DA5B0: .4byte gBattleAnimBankTarget
-_080DA5B4: .4byte gBattleAnimArgs
-_080DA5B8: .4byte gMain
-_080DA5BC: .4byte 0x0000043d
-_080DA5C0:
- adds r0, r6, 0
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
-_080DA5D8:
- ldrb r1, [r5, 0xE]
- movs r4, 0x2
- negs r4, r4
- adds r0, r4, 0
- ands r0, r1
- strb r0, [r5, 0xE]
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- bne _080DA678
- adds r3, r7, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r0, r2, 31
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- adds r0, r4, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r7, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- b _080DA66E
-_080DA618:
- adds r0, r6, 0
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r7, 0x5]
- ldrb r0, [r5, 0xE]
- movs r4, 0x1
- orrs r0, r4
- strb r0, [r5, 0xE]
- movs r2, 0x4
- ldrsh r0, [r5, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080DA678
- adds r3, r7, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- ands r1, r4
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r7, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- mov r1, r8
-_080DA66E:
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
-_080DA678:
- ldrh r1, [r5, 0x2]
- lsrs r1, 6
- lsls r1, 4
- ldrb r2, [r5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r1
- strb r0, [r5]
- ldr r3, _080DA6E4 @ =gSineTable
- ldrh r0, [r5, 0x2]
- lsls r0, 1
- adds r0, r3
- movs r2, 0
- ldrsh r1, [r0, r2]
- ldrb r0, [r5, 0xC]
- muls r0, r1
- asrs r0, 8
- strh r0, [r7, 0x24]
- ldrb r2, [r7, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r1, 0x24
- ldrsh r0, [r7, r1]
- negs r0, r0
- asrs r0, 1
- ldrb r5, [r5, 0xA]
- adds r0, r5
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 1
- adds r1, r3
- ldrh r4, [r1]
- ldr r1, _080DA6E8 @ =gOamMatrices
- lsls r2, 3
- adds r2, r1
- adds r0, 0x40
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r2, 0x6]
- strh r0, [r2]
- strh r4, [r2, 0x2]
- lsls r0, r4, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldr r0, _080DA6EC @ =sub_80DA6F0
- str r0, [r7, 0x1C]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DA6E4: .4byte gSineTable
-_080DA6E8: .4byte gOamMatrices
-_080DA6EC: .4byte sub_80DA6F0
- thumb_func_end sub_80DA4D8
-
- thumb_func_start sub_80DA6F0
-sub_80DA6F0: @ 80DA6F0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- movs r6, 0
- movs r0, 0x2E
- adds r0, r5
- mov r12, r0
- ldrb r2, [r0]
- movs r7, 0x1
- movs r1, 0x1
- mov r9, r1
- mov r0, r9
- ands r0, r2
- cmp r0, 0
- beq _080DA730
- mov r3, r12
- ldrb r0, [r3, 0x1]
- adds r1, r0, 0
- adds r1, 0xFF
- strb r1, [r3, 0x1]
- lsls r0, 24
- cmp r0, 0
- beq _080DA724
- b _080DAD1A
-_080DA724:
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- strb r0, [r3]
- strb r6, [r3, 0x1]
- b _080DAD1A
-_080DA730:
- mov r4, r12
- ldrh r0, [r4, 0x2]
- lsrs r4, r0, 6
- mov r8, r0
- cmp r4, 0x1
- bne _080DA73E
- b _080DA896
-_080DA73E:
- cmp r4, 0x1
- bgt _080DA748
- cmp r4, 0
- beq _080DA756
- b _080DAC52
-_080DA748:
- cmp r4, 0x2
- bne _080DA74E
- b _080DA9C8
-_080DA74E:
- cmp r4, 0x3
- bne _080DA754
- b _080DAB0E
-_080DA754:
- b _080DAC52
-_080DA756:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x1
- bne _080DA76C
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- mov r1, r12
- strb r0, [r1]
- strb r6, [r1, 0x1]
- b _080DA88A
-_080DA76C:
- lsrs r0, r1, 28
- cmp r0, 0x3
- bne _080DA790
- lsls r0, r2, 30
- lsrs r0, 31
- movs r1, 0x1
- eors r0, r1
- ands r0, r7
- lsls r0, 1
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- orrs r1, r7
- mov r2, r12
- strb r1, [r2]
- strb r6, [r2, 0x1]
- b _080DA88A
-_080DA790:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080DA88A
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r4, 0x1
- eors r1, r4
- ands r1, r7
- movs r6, 0x2
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r3, r12
- ldrb r1, [r3]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DA87A
- ldr r0, _080DA80C @ =gMain
- ldr r1, _080DA810 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DA82E
- ldrb r1, [r3, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA814
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DA868
- .align 2, 0
-_080DA80C: .4byte gMain
-_080DA810: .4byte 0x0000043d
-_080DA814:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DA866
-_080DA82E:
- mov r0, r12
- ldrb r1, [r0, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA85C
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
- mov r1, r12
- ldrb r2, [r1, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
- b _080DA87A
-_080DA85C:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DA866:
- mov r3, r12
-_080DA868:
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
-_080DA87A:
- mov r4, r12
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r0, [r4, 0x2]
- mov r8, r0
-_080DA88A:
- mov r2, r12
- ldrb r1, [r2]
- movs r0, 0xF
- ands r0, r1
- strb r0, [r2]
- b _080DAC52
-_080DA896:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0
- bne _080DA8AC
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- mov r3, r12
- strb r0, [r3]
- strb r6, [r3, 0x1]
- b _080DA9BC
-_080DA8AC:
- lsrs r0, r1, 28
- cmp r0, 0x2
- bne _080DA8BE
- adds r0, r2, 0
- orrs r0, r7
- mov r4, r12
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080DA9BC
-_080DA8BE:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080DA9BC
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r4, 0x1
- eors r1, r4
- ands r1, r7
- movs r6, 0x2
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r0, r12
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DA9AC
- ldr r0, _080DA940 @ =gMain
- ldr r1, _080DA944 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DA962
- mov r2, r12
- ldrb r1, [r2, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA948
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r3, r12
- b _080DA978
- .align 2, 0
-_080DA940: .4byte gMain
-_080DA944: .4byte 0x0000043d
-_080DA948:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DA996
-_080DA962:
- mov r3, r12
- ldrb r1, [r3, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DA98C
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
-_080DA978:
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
- b _080DA9AC
-_080DA98C:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DA996:
- mov r0, r12
- ldrb r2, [r0, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
-_080DA9AC:
- mov r3, r12
- ldrb r1, [r3]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
- ldrh r4, [r3, 0x2]
- mov r8, r4
-_080DA9BC:
- mov r1, r12
- ldrb r0, [r1]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x10
- b _080DAC4C
-_080DA9C8:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x3
- bne _080DA9DE
- movs r0, 0x8
- orrs r0, r2
- orrs r0, r7
- mov r3, r12
- strb r0, [r3]
- strb r6, [r3, 0x1]
- b _080DAAFE
-_080DA9DE:
- lsrs r0, r1, 28
- cmp r0, 0x1
- bne _080DA9F0
- adds r0, r2, 0
- orrs r0, r7
- mov r4, r12
- strb r0, [r4]
- strb r6, [r4, 0x1]
- b _080DAAFE
-_080DA9F0:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- bne _080DA9FA
- b _080DAAFE
-_080DA9FA:
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r6, 0x1
- eors r1, r6
- ands r1, r7
- movs r0, 0x2
- negs r0, r0
- mov r8, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r2, r12
- ldrb r1, [r2]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DAAEC
- ldr r0, _080DAA6C @ =gMain
- ldr r3, _080DAA70 @ =0x0000043d
- adds r0, r3
- ldrb r0, [r0]
- ands r4, r0
- cmp r4, 0
- beq _080DAAA4
- ldrb r1, [r2, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DAA74
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DAAD8
- .align 2, 0
-_080DAA6C: .4byte gMain
-_080DAA70: .4byte 0x0000043d
-_080DAA74:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r0, r12
- ldrb r2, [r0, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
- b _080DAAEC
-_080DAAA4:
- mov r3, r12
- ldrb r1, [r3, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DAACE
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
- b _080DAAEC
-_080DAACE:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DAAD8:
- mov r4, r12
- ldrb r2, [r4, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r6
- ands r0, r7
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0xE]
-_080DAAEC:
- mov r0, r12
- ldrb r1, [r0]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r2, [r1, 0x2]
- mov r8, r2
-_080DAAFE:
- mov r3, r12
- ldrb r0, [r3]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x20
- orrs r1, r0
- strb r1, [r3]
- b _080DAC52
-_080DAB0E:
- lsls r1, r2, 24
- lsrs r0, r1, 28
- cmp r0, 0x2
- bne _080DAB20
- movs r0, 0x8
- orrs r0, r2
- mov r4, r12
- strb r0, [r4]
- b _080DAC42
-_080DAB20:
- lsrs r0, r1, 28
- cmp r0, 0
- bne _080DAB44
- lsls r0, r2, 30
- lsrs r0, 31
- movs r1, 0x1
- eors r0, r1
- ands r0, r7
- lsls r0, 1
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- orrs r1, r7
- mov r0, r12
- strb r1, [r0]
- strb r6, [r0, 0x1]
- b _080DAC42
-_080DAB44:
- movs r0, 0x8
- ands r0, r2
- cmp r0, 0
- beq _080DAC42
- adds r3, r5, 0
- adds r3, 0x3F
- ldrb r2, [r3]
- lsls r1, r2, 31
- lsrs r1, 31
- movs r4, 0x1
- eors r1, r4
- ands r1, r7
- movs r6, 0x2
- negs r6, r6
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- lsls r0, 31
- lsrs r0, 31
- adds r1, r5, 0
- adds r1, 0x2A
- strb r0, [r1]
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- mov r2, r12
- ldrb r1, [r2]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DAC32
- ldr r0, _080DABC4 @ =gMain
- ldr r3, _080DABC8 @ =0x0000043d
- adds r0, r3
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DABE6
- ldrb r1, [r2, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DABCC
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- mov r0, r12
- ldrb r2, [r0, 0xE]
- b _080DAC00
- .align 2, 0
-_080DABC4: .4byte gMain
-_080DABC8: .4byte 0x0000043d
-_080DABCC:
- ldrb r2, [r5, 0x5]
- lsls r1, r2, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- b _080DAC1E
-_080DABE6:
- mov r0, r12
- ldrb r1, [r0, 0xE]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _080DAC14
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- subs r0, 0xC
- strb r0, [r1]
- mov r1, r12
- ldrb r2, [r1, 0xE]
-_080DAC00:
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- mov r2, r12
- strb r1, [r2, 0xE]
- b _080DAC32
-_080DAC14:
- adds r1, r5, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0xC
- strb r0, [r1]
-_080DAC1E:
- mov r3, r12
- ldrb r2, [r3, 0xE]
- lsls r0, r2, 31
- lsrs r0, 31
- eors r0, r4
- ands r0, r7
- adds r1, r6, 0
- ands r1, r2
- orrs r1, r0
- strb r1, [r3, 0xE]
-_080DAC32:
- mov r4, r12
- ldrb r1, [r4]
- movs r0, 0x9
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrh r0, [r4, 0x2]
- mov r8, r0
-_080DAC42:
- mov r1, r12
- ldrb r0, [r1]
- movs r1, 0xF
- ands r1, r0
- movs r0, 0x30
-_080DAC4C:
- orrs r1, r0
- mov r2, r12
- strb r1, [r2]
-_080DAC52:
- mov r3, r12
- ldrb r1, [r3]
- lsls r1, 30
- lsrs r1, 31
- mov r0, r12
- adds r0, 0xC
- adds r0, r1
- ldrb r1, [r0]
- ldr r3, _080DACE0 @ =gSineTable
- mov r4, r8
- lsls r0, r4, 1
- adds r0, r3
- movs r2, 0
- ldrsh r0, [r0, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r4, 0x24
- ldrsh r0, [r5, r4]
- negs r0, r0
- asrs r0, 1
- mov r1, r12
- ldrb r1, [r1, 0xA]
- adds r0, r1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 1
- adds r1, r3
- ldrh r6, [r1]
- ldr r1, _080DACE4 @ =gOamMatrices
- lsls r2, 3
- adds r2, r1
- adds r0, 0x40
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r2, 0x6]
- strh r0, [r2]
- strh r6, [r2, 0x2]
- lsls r0, r6, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- mov r2, r12
- ldrh r0, [r2, 0x6]
- ldrh r3, [r2, 0x8]
- adds r0, r3
- strh r0, [r2, 0x8]
- lsls r0, 16
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r4, 0x4
- ldrsh r0, [r2, r4]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080DACE8
- ldrh r0, [r2, 0x4]
- subs r1, 0x1
- ands r1, r0
- ldrh r0, [r2, 0x2]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0x2]
- b _080DACFE
- .align 2, 0
-_080DACE0: .4byte gSineTable
-_080DACE4: .4byte gOamMatrices
-_080DACE8:
- mov r1, r12
- ldrh r0, [r1, 0x4]
- ldr r1, _080DAD28 @ =0x00007fff
- ands r1, r0
- mov r2, r12
- ldrh r2, [r2, 0x2]
- adds r1, r2
- movs r0, 0xFF
- ands r1, r0
- mov r3, r12
- strh r1, [r3, 0x2]
-_080DACFE:
- movs r4, 0x22
- ldrsh r1, [r5, r4]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- adds r1, r0
- mov r3, r12
- ldrh r0, [r3, 0xE]
- lsrs r0, 1
- cmp r1, r0
- blt _080DAD1A
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, _080DAD2C @ =sub_80DA48C
- str r0, [r5, 0x1C]
-_080DAD1A:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAD28: .4byte 0x00007fff
-_080DAD2C: .4byte sub_80DA48C
- thumb_func_end sub_80DA6F0
-
- thumb_func_start sub_80DAD30
-sub_80DAD30: @ 80DAD30
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r0, _080DAD78 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldr r5, _080DAD7C @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r0, _080DAD80 @ =sub_807941C
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAD78: .4byte gBattleAnimBankTarget
-_080DAD7C: .4byte gBattleAnimBankAttacker
-_080DAD80: .4byte sub_807941C
- thumb_func_end sub_80DAD30
-
- thumb_func_start sub_80DAD84
-sub_80DAD84: @ 80DAD84
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r5, _080DADCC @ =gBattleAnimArgs
- ldrh r0, [r5]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x34]
- ldr r0, _080DADD0 @ =gMain
- ldr r1, _080DADD4 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080DAE44
- ldr r0, _080DADD8 @ =gBanksBySide
- ldr r1, _080DADDC @ =gBattleAnimBankTarget
- ldrb r2, [r1]
- adds r0, r2, r0
- ldrb r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DADE0
- adds r0, r2, 0
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- b _080DADEE
- .align 2, 0
-_080DADCC: .4byte gBattleAnimArgs
-_080DADD0: .4byte gMain
-_080DADD4: .4byte 0x0000043d
-_080DADD8: .4byte gBanksBySide
-_080DADDC: .4byte gBattleAnimBankTarget
-_080DADE0:
- adds r0, r2, 0
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x28
-_080DADEE:
- strh r0, [r4, 0x3C]
- ldr r0, _080DAE1C @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080DAE24
- ldr r0, _080DAE20 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080DAE58
- .align 2, 0
-_080DAE1C: .4byte gBattleAnimArgs
-_080DAE20: .4byte gBattleAnimBankTarget
-_080DAE24:
- ldr r0, _080DAE40 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080DAE58
- .align 2, 0
-_080DAE40: .4byte gBattleAnimBankTarget
-_080DAE44:
- ldr r0, _080DAEFC @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r4, 0x3C]
-_080DAE58:
- ldr r5, _080DAF00 @ =gSineTable
- ldrh r3, [r4, 0x30]
- movs r1, 0xFF
- ands r1, r3
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- movs r2, 0
- strh r0, [r4, 0x36]
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x38]
- strh r2, [r4, 0x3A]
- strh r2, [r4, 0x26]
- strh r2, [r4, 0x24]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r6, r0, 27
- lsls r3, 16
- lsrs r3, 24
- strh r3, [r4, 0x30]
- bl Random
- lsls r0, 16
- asrs r7, r0, 16
- movs r0, 0x80
- lsls r0, 8
- ands r0, r7
- cmp r0, 0
- beq _080DAEA2
- ldrh r1, [r4, 0x30]
- movs r0, 0xFF
- subs r0, r1
- strh r0, [r4, 0x30]
-_080DAEA2:
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r5
- ldrh r0, [r0]
- ldr r3, _080DAF04 @ =gOamMatrices
- lsls r2, r6, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r5
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- adds r3, r4, 0
- adds r3, 0x3F
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x11
- negs r1, r1
- ands r0, r1
- strb r0, [r3]
- movs r0, 0x1
- ands r0, r7
- cmp r0, 0
- beq _080DAEF2
- adds r2, r4, 0
- adds r2, 0x2A
- movs r1, 0x1
- movs r0, 0x1
- strb r0, [r2]
- ldrb r0, [r3]
- orrs r0, r1
- strb r0, [r3]
-_080DAEF2:
- ldr r0, _080DAF08 @ =sub_80DAF0C
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAEFC: .4byte gBattleAnimBankTarget
-_080DAF00: .4byte gSineTable
-_080DAF04: .4byte gOamMatrices
-_080DAF08: .4byte sub_80DAF0C
- thumb_func_end sub_80DAD84
-
- thumb_func_start sub_80DAF0C
-sub_80DAF0C: @ 80DAF0C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- adds r4, r0, 0
- adds r5, r4, 0
- adds r5, 0x2E
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r1, 0
- mov r8, r1
- movs r7, 0
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080DAFF0
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r6, r0, 8
- strh r6, [r4, 0x24]
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- muls r0, r1
- asrs r3, r0, 8
- strh r3, [r4, 0x26]
- ldrh r2, [r4, 0x34]
- movs r1, 0xFF
- adds r0, r1, 0
- ands r0, r2
- ldrh r2, [r4, 0x3A]
- adds r0, r2
- strh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- ands r1, r2
- cmp r0, r1
- blt _080DAFF0
- ldrh r0, [r4, 0x20]
- adds r0, r6
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- strh r7, [r4, 0x24]
- strh r7, [r4, 0x26]
- mov r0, sp
- adds r1, r5, 0
- movs r2, 0x10
- bl memcpy
- adds r0, r5, 0
- movs r1, 0
- movs r2, 0x10
- bl memset
- ldrh r0, [r4, 0x22]
- lsls r0, 8
- strh r0, [r5, 0x8]
- mov r0, sp
- ldrh r0, [r0, 0x6]
- lsrs r1, r0, 8
- strh r1, [r5, 0x6]
- strh r7, [r5, 0x2]
- mov r0, sp
- ldrh r0, [r0, 0x2]
- strh r0, [r5, 0xA]
- adds r0, r4, 0
- adds r0, 0x2A
- ldrb r0, [r0]
- cmp r0, 0
- beq _080DAFC0
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080DAFB8
- ldr r0, _080DAFB4 @ =0x00008001
- b _080DAFCE
- .align 2, 0
-_080DAFB4: .4byte 0x00008001
-_080DAFB8:
- ldr r0, _080DAFBC @ =0x00008002
- b _080DAFCE
- .align 2, 0
-_080DAFBC: .4byte 0x00008002
-_080DAFC0:
- movs r0, 0x8
- ands r1, r0
- cmp r1, 0
- beq _080DAFCC
- movs r0, 0x1
- b _080DAFCE
-_080DAFCC:
- movs r0, 0x2
-_080DAFCE:
- strh r0, [r5, 0x4]
- mov r0, sp
- ldrh r0, [r0, 0x4]
- lsrs r0, 8
- strb r0, [r5, 0xC]
- subs r0, 0x2
- strb r0, [r5, 0xD]
- mov r0, sp
- ldrh r1, [r0, 0xE]
- lsls r1, 1
- ldrh r2, [r5, 0xE]
- movs r0, 0x1
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0xE]
- ldr r0, _080DAFFC @ =sub_80DA6F0
- str r0, [r4, 0x1C]
-_080DAFF0:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DAFFC: .4byte sub_80DA6F0
- thumb_func_end sub_80DAF0C
-
- thumb_func_start sub_80DB000
-sub_80DB000: @ 80DB000
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DB018 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DB01C
- adds r0, r5, 0
- movs r1, 0
- bl sub_80787B0
- b _080DB024
- .align 2, 0
-_080DB018: .4byte gBattleAnimArgs
-_080DB01C:
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078764
-_080DB024:
- ldr r4, _080DB08C @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DB03C
- ldr r0, _080DB090 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DB052
-_080DB03C:
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080DB058
- ldr r0, _080DB094 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DB058
-_080DB052:
- ldrh r0, [r5, 0x20]
- adds r0, 0x8
- strh r0, [r5, 0x20]
-_080DB058:
- ldr r4, _080DB08C @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- adds r0, r5, 0
- bl SeekSpriteAnim
- ldrh r0, [r5, 0x20]
- subs r0, 0x20
- strh r0, [r5, 0x20]
- ldr r0, _080DB098 @ =0x00000ccc
- strh r0, [r5, 0x30]
- ldrh r1, [r4, 0x8]
- movs r0, 0xC
- adds r2, r0, 0
- muls r2, r1
- adds r0, r2, 0
- ldrh r2, [r5, 0x24]
- adds r0, r2
- strh r0, [r5, 0x24]
- strh r1, [r5, 0x2E]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x3C]
- ldr r0, _080DB09C @ =sub_80DB0A0
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB08C: .4byte gBattleAnimArgs
-_080DB090: .4byte gBattleAnimBankAttacker
-_080DB094: .4byte gBattleAnimBankTarget
-_080DB098: .4byte 0x00000ccc
-_080DB09C: .4byte sub_80DB0A0
- thumb_func_end sub_80DB000
-
- thumb_func_start sub_80DB0A0
-sub_80DB0A0: @ 80DB0A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080DB0CA
- strh r1, [r4, 0x2E]
- strh r1, [r4, 0x24]
- adds r0, r4, 0
- bl StartSpriteAnim
-_080DB0CA:
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DB0E2
- adds r0, r4, 0
- bl move_anim_8072740
-_080DB0E2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB0A0
-
- thumb_func_start sub_80DB0E8
-sub_80DB0E8: @ 80DB0E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080DB180 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- ldrh r0, [r7, 0x8]
- movs r1, 0x1F
- ands r0, r1
- cmp r0, 0
- bne _080DB162
- ldr r1, _080DB184 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- movs r5, 0xD
- negs r5, r5
- adds r1, r5, 0
- bl Sin
- ldr r4, _080DB188 @ =gBattleAnimArgs
- strh r0, [r4]
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- adds r1, r5, 0
- bl Cos
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r4, 0x4]
- movs r0, 0x3
- strh r0, [r4, 0x6]
- ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
- mov r8, r0
- ldr r5, _080DB190 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- mov r0, r8
- adds r1, r4, 0
- movs r3, 0x3
- bl CreateSpriteAndAnimate
-_080DB162:
- ldrh r0, [r7, 0x8]
- adds r0, 0x8
- strh r0, [r7, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080DB176
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080DB176:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB180: .4byte gTasks
-_080DB184: .4byte gAnimVisualTaskCount
-_080DB188: .4byte gBattleAnimArgs
-_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
-_080DB190: .4byte gBattleAnimBankTarget
- thumb_func_end sub_80DB0E8
-
- thumb_func_start sub_80DB194
-sub_80DB194: @ 80DB194
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DB1A6
- cmp r0, 0x1
- beq _080DB1D8
- b _080DB1EC
-_080DB1A6:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DB1D4 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DB1EC
- .align 2, 0
-_080DB1D4: .4byte gSprites
-_080DB1D8:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DB1EC
- adds r0, r4, 0
- bl move_anim_8072740
-_080DB1EC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB194
-
- thumb_func_start sub_80DB1F4
-sub_80DB1F4: @ 80DB1F4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DB22C
- cmp r0, 0x1
- bgt _080DB20A
- cmp r0, 0
- beq _080DB210
- b _080DB27E
-_080DB20A:
- cmp r0, 0x2
- beq _080DB240
- b _080DB27E
-_080DB210:
- ldr r0, _080DB228 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- negs r0, r0
- subs r0, 0x20
- strh r0, [r4, 0x26]
- b _080DB238
- .align 2, 0
-_080DB228: .4byte gBattleAnimBankTarget
-_080DB22C:
- ldrh r0, [r4, 0x26]
- adds r0, 0xA
- strh r0, [r4, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080DB27E
-_080DB238:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DB27E
-_080DB240:
- ldrh r0, [r4, 0x26]
- subs r0, 0xA
- strh r0, [r4, 0x26]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DB27E
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DB284 @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0
- bl move_anim_8072740
-_080DB27E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB284: .4byte gSprites
- thumb_func_end sub_80DB1F4
-
- thumb_func_start sub_80DB288
-sub_80DB288: @ 80DB288
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080DB2C4 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080DB2C8 @ =sub_80DB2D0
- str r0, [r4, 0x1C]
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r2, _080DB2CC @ =gSprites
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB2C4: .4byte gBattleAnimArgs
-_080DB2C8: .4byte sub_80DB2D0
-_080DB2CC: .4byte gSprites
- thumb_func_end sub_80DB288
-
- thumb_func_start sub_80DB2D0
-sub_80DB2D0: @ 80DB2D0
- push {lr}
- adds r2, r0, 0
- ldrh r1, [r2, 0x2E]
- movs r3, 0x2E
- ldrsh r0, [r2, r3]
- cmp r0, 0
- ble _080DB2E4
- subs r0, r1, 0x1
- strh r0, [r2, 0x2E]
- b _080DB328
-_080DB2E4:
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080DB30A
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- subs r1, r0
- strh r1, [r2, 0x26]
- b _080DB328
-_080DB30A:
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r2, 0x34]
- adds r1, r0, 0x1
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080DB328
- ldr r0, _080DB32C @ =sub_80DB330
- str r0, [r2, 0x1C]
-_080DB328:
- pop {r0}
- bx r0
- .align 2, 0
-_080DB32C: .4byte sub_80DB330
- thumb_func_end sub_80DB2D0
-
- thumb_func_start sub_80DB330
-sub_80DB330: @ 80DB330
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r2, 0x26]
- adds r0, r1
- strh r0, [r2, 0x26]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- ble _080DB360
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
-_080DB360:
- movs r1, 0x26
- ldrsh r0, [r2, r1]
- cmp r0, 0
- ble _080DB36E
- adds r0, r2, 0
- bl move_anim_8072740
-_080DB36E:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB330
-
- thumb_func_start sub_80DB374
-sub_80DB374: @ 80DB374
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080DB388
- cmp r0, 0x1
- beq _080DB3E0
- b _080DB44C
-_080DB388:
- ldr r0, _080DB398 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080DB3A0
- ldr r4, _080DB39C @ =gBattleAnimBankAttacker
- b _080DB3A2
- .align 2, 0
-_080DB398: .4byte gBattleAnimArgs
-_080DB39C: .4byte gBattleAnimBankAttacker
-_080DB3A0:
- ldr r4, _080DB3DC @ =gBattleAnimBankTarget
-_080DB3A2:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- movs r3, 0x80
- lsls r3, 2
- strh r3, [r5, 0x30]
- movs r2, 0x80
- lsls r2, 1
- str r0, [sp]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8078FDC
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DB44C
- .align 2, 0
-_080DB3DC: .4byte gBattleAnimBankTarget
-_080DB3E0:
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0xB
- bgt _080DB3EE
- ldrh r0, [r5, 0x30]
- subs r0, 0x28
- b _080DB3F2
-_080DB3EE:
- ldrh r0, [r5, 0x30]
- adds r0, 0x28
-_080DB3F2:
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r5, 0x32]
- movs r2, 0x80
- lsls r2, 1
- movs r0, 0x30
- ldrsh r3, [r5, r0]
- str r1, [sp]
- adds r0, r5, 0
- bl sub_8078FDC
- ldrb r1, [r5, 0x3]
- lsls r1, 26
- lsrs r1, 27
- movs r0, 0xF4
- lsls r0, 6
- ldr r2, _080DB454 @ =gOamMatrices
- lsls r1, 3
- adds r1, r2
- movs r2, 0x6
- ldrsh r1, [r1, r2]
- bl __divsi3
- adds r1, r0, 0x1
- cmp r1, 0x80
- ble _080DB42C
- movs r1, 0x80
-_080DB42C:
- movs r0, 0x40
- subs r0, r1
- lsrs r1, r0, 31
- adds r0, r1
- asrs r1, r0, 1
- strh r1, [r5, 0x26]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- cmp r0, 0x18
- bne _080DB44C
- adds r0, r5, 0
- bl sub_8079098
- adds r0, r5, 0
- bl move_anim_8072740
-_080DB44C:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB454: .4byte gOamMatrices
- thumb_func_end sub_80DB374
-
- thumb_func_start sub_80DB458
-sub_80DB458: @ 80DB458
- push {r4,r5,lr}
- adds r5, r0, 0
- bl Random
- ldr r4, _080DB47C @ =0x000001ff
- ands r4, r0
- bl Random
- movs r1, 0x7F
- ands r1, r0
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080DB480
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r4, r2
- b _080DB488
- .align 2, 0
-_080DB47C: .4byte 0x000001ff
-_080DB480:
- movs r2, 0xB8
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r4
-_080DB488:
- strh r0, [r5, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DB49C
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- adds r0, r1, r0
- b _080DB4A4
-_080DB49C:
- movs r2, 0xE0
- lsls r2, 2
- adds r0, r2, 0
- subs r0, r1
-_080DB4A4:
- strh r0, [r5, 0x30]
- ldr r2, _080DB4CC @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- beq _080DB4C0
- ldrb r0, [r5, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r5, 0x3]
-_080DB4C0:
- movs r1, 0x2
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080DB4D4
- ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker
- b _080DB4D6
- .align 2, 0
-_080DB4CC: .4byte gBattleAnimArgs
-_080DB4D0: .4byte gBattleAnimBankAttacker
-_080DB4D4:
- ldr r4, _080DB500 @ =gBattleAnimBankTarget
-_080DB4D6:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x22]
- ldr r0, _080DB504 @ =sub_80DB508
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB500: .4byte gBattleAnimBankTarget
-_080DB504: .4byte sub_80DB508
- thumb_func_end sub_80DB458
-
- thumb_func_start sub_80DB508
-sub_80DB508: @ 80DB508
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DB520
- ldrh r3, [r4, 0x2E]
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r1, [r4, 0x24]
- adds r0, r1
- b _080DB52A
-_080DB520:
- ldrh r3, [r4, 0x2E]
- lsls r1, r3, 16
- asrs r1, 24
- ldrh r0, [r4, 0x24]
- subs r0, r1
-_080DB52A:
- strh r0, [r4, 0x24]
- ldrh r2, [r4, 0x30]
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r4, 0x26]
- subs r0, r1
- strh r0, [r4, 0x26]
- strh r3, [r4, 0x2E]
- adds r0, r2, 0
- subs r0, 0x20
- strh r0, [r4, 0x30]
- lsls r0, r3, 16
- cmp r0, 0
- bge _080DB54A
- movs r0, 0
- strh r0, [r4, 0x2E]
-_080DB54A:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080DB55E
- adds r0, r4, 0
- bl move_anim_8072740
-_080DB55E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DB508
-
- thumb_func_start sub_80DB564
-sub_80DB564: @ 80DB564
- movs r1, 0
- strh r1, [r0, 0x3A]
- movs r1, 0x40
- strh r1, [r0, 0x3C]
- ldr r1, _080DB574 @ =sub_80DB578
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080DB574: .4byte sub_80DB578
- thumb_func_end sub_80DB564
-
- thumb_func_start sub_80DB578
-sub_80DB578: @ 80DB578
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _080DB58A
- cmp r1, 0x1
- beq _080DB5D8
- b _080DB5DE
-_080DB58A:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080DB5DE
- strh r1, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080DB5DE
- ldrb r1, [r1]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080DB5DE
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080DB5DE
-_080DB5D8:
- adds r0, r3, 0
- bl move_anim_8072740
-_080DB5DE:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB578
-
- thumb_func_start sub_80DB5E4
-sub_80DB5E4: @ 80DB5E4
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- mov r8, r0
- ldrh r4, [r0, 0x20]
- ldrh r5, [r0, 0x22]
- ldr r6, _080DB698 @ =gBattleAnimBankAttacker
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r1, r8
- strh r0, [r1, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- mov r2, r8
- strh r6, [r2, 0x22]
- ldrh r0, [r2, 0x20]
- mov r9, r0
- mov r1, r9
- lsls r0, r1, 4
- strh r0, [r2, 0x36]
- lsls r0, r6, 4
- strh r0, [r2, 0x38]
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- subs r0, r4, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3A]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x22
- ldrsh r0, [r2, r1]
- subs r0, r5, r0
- lsls r0, 4
- movs r1, 0xC
- bl __divsi3
- mov r2, r8
- strh r0, [r2, 0x3C]
- mov r0, r9
- subs r4, r0
- lsls r4, 16
- asrs r4, 16
- subs r5, r6
- lsls r5, 16
- asrs r5, 16
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- mov r0, r8
- movs r1, 0x1
- adds r2, r3, 0
- bl sub_8078FDC
- ldr r0, _080DB69C @ =sub_80DB6A0
- mov r2, r8
- str r0, [r2, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB698: .4byte gBattleAnimBankAttacker
-_080DB69C: .4byte sub_80DB6A0
- thumb_func_end sub_80DB5E4
-
- thumb_func_start sub_80DB6A0
-sub_80DB6A0: @ 80DB6A0
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x3A]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x3C]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x2D
- lsls r0, 16
- movs r1, 0xA5
- lsls r1, 17
- cmp r0, r1
- bhi _080DB6DA
- adds r1, r3, 0
- cmp r1, 0x9D
- bgt _080DB6DA
- movs r0, 0x2D
- negs r0, r0
- cmp r1, r0
- bge _080DB6E0
-_080DB6DA:
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080DB6E0:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB6A0
-
- thumb_func_start unref_sub_80DB6E4
-unref_sub_80DB6E4: @ 80DB6E4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080DB714 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DB71C
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DB718 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- b _080DB73A
- .align 2, 0
-_080DB714: .4byte gBattleAnimArgs
-_080DB718: .4byte gSprites
-_080DB71C:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DB748 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
-_080DB73A:
- strb r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB748: .4byte gSprites
- thumb_func_end unref_sub_80DB6E4
-
- thumb_func_start sub_80DB74C
-sub_80DB74C: @ 80DB74C
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r0, _080DB804 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DB768
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DB77E
-_080DB768:
- ldrb r1, [r6, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r6, 0x5]
- adds r1, r6, 0
- adds r1, 0x43
- movs r0, 0xC8
- strb r0, [r1]
-_080DB77E:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DB7DA
- movs r0, 0x1
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r4, r0, 24
- adds r7, r4, 0
- adds r0, r4, 0
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DB7BC
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_8076034
-_080DB7BC:
- movs r0, 0x2
- adds r4, r0, 0
- eors r4, r7
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DB7DA
- movs r0, 0x1
- eors r5, r0
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_8076034
-_080DB7DA:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DB810
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DB810
- ldr r0, _080DB804 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DB808
- movs r0, 0x48
- strh r0, [r6, 0x20]
- movs r0, 0x50
- b _080DB84A
- .align 2, 0
-_080DB804: .4byte gBattleAnimBankAttacker
-_080DB808:
- movs r0, 0xB0
- strh r0, [r6, 0x20]
- movs r0, 0x28
- b _080DB84A
-_080DB810:
- ldr r5, _080DB880 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DB826
- ldr r1, _080DB884 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080DB826:
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080DB884 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
-_080DB84A:
- strh r0, [r6, 0x22]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DB85C
- ldrh r0, [r6, 0x22]
- adds r0, 0x9
- strh r0, [r6, 0x22]
-_080DB85C:
- ldr r0, _080DB884 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r6, 0x2E]
- ldr r1, _080DB888 @ =sub_80DB88C
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB880: .4byte gBattleAnimBankAttacker
-_080DB884: .4byte gBattleAnimArgs
-_080DB888: .4byte sub_80DB88C
- thumb_func_end sub_80DB74C
-
- thumb_func_start sub_80DB88C
-sub_80DB88C: @ 80DB88C
- push {lr}
- adds r3, r0, 0
- ldr r2, _080DB8B0 @ =REG_BLDALPHA
- ldrh r1, [r3, 0x34]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r0, r1
- strh r0, [r2]
- ldrh r1, [r3, 0x34]
- movs r2, 0x34
- ldrsh r0, [r3, r2]
- cmp r0, 0xD
- bne _080DB8B8
- ldr r0, _080DB8B4 @ =sub_80DB8C0
- str r0, [r3, 0x1C]
- b _080DB8BC
- .align 2, 0
-_080DB8B0: .4byte REG_BLDALPHA
-_080DB8B4: .4byte sub_80DB8C0
-_080DB8B8:
- adds r0, r1, 0x1
- strh r0, [r3, 0x34]
-_080DB8BC:
- pop {r0}
- bx r0
- thumb_func_end sub_80DB88C
-
- thumb_func_start sub_80DB8C0
-sub_80DB8C0: @ 80DB8C0
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080DB91E
- movs r0, 0
- strh r0, [r3, 0x30]
- ldrh r4, [r3, 0x2E]
- ldr r1, _080DB924 @ =gPlttBufferFaded
- adds r0, r4, 0
- adds r0, 0x8
- lsls r0, 1
- adds r0, r1
- ldrh r7, [r0]
- movs r5, 0x8
- adds r6, r1, 0
- adds r1, r4, 0x7
- lsls r0, r4, 1
- adds r0, r6
- adds r2, r0, 0
- adds r2, 0x10
- lsls r1, 1
- adds r1, r6
-_080DB8F6:
- ldrh r0, [r1]
- strh r0, [r2]
- subs r1, 0x2
- subs r2, 0x2
- subs r5, 0x1
- cmp r5, 0
- bgt _080DB8F6
- adds r0, r4, 0x1
- lsls r0, 1
- adds r0, r6
- strh r7, [r0]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _080DB91E
- ldr r0, _080DB928 @ =sub_80DB92C
- str r0, [r3, 0x1C]
-_080DB91E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB924: .4byte gPlttBufferFaded
-_080DB928: .4byte sub_80DB92C
- thumb_func_end sub_80DB8C0
-
- thumb_func_start sub_80DB92C
-sub_80DB92C: @ 80DB92C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r2, _080DB9D4 @ =REG_BLDALPHA
- ldrh r1, [r5, 0x34]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r5, 0x34]
- subs r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DB9CC
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DB9BC
- movs r0, 0x1
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r4, r0, 24
- adds r6, r4, 0
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DB98E
- ldr r2, _080DB9D8 @ =gSprites
- ldr r0, _080DB9DC @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_080DB98E:
- movs r0, 0x2
- adds r4, r0, 0
- eors r4, r6
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DB9BC
- ldr r2, _080DB9D8 @ =gSprites
- ldr r0, _080DB9DC @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
-_080DB9BC:
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DB9E0 @ =sub_80DB9E4
- str r0, [r5, 0x1C]
-_080DB9CC:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DB9D4: .4byte REG_BLDALPHA
-_080DB9D8: .4byte gSprites
-_080DB9DC: .4byte gObjectBankIDs
-_080DB9E0: .4byte sub_80DB9E4
- thumb_func_end sub_80DB92C
-
- thumb_func_start sub_80DB9E4
-sub_80DB9E4: @ 80DB9E4
- push {r4-r6,lr}
- adds r6, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DBA3C
- movs r0, 0x1
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r0, 24
- adds r4, r0, 0
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DBA22
- adds r0, r5, 0
- bl sub_8076464
-_080DBA22:
- movs r0, 0x2
- eors r4, r0
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DBA3C
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8076464
-_080DBA3C:
- ldr r0, _080DBA48 @ =move_anim_8072740
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBA48: .4byte move_anim_8072740
- thumb_func_end sub_80DB9E4
-
- thumb_func_start sub_80DBA4C
-sub_80DBA4C: @ 80DBA4C
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DBAD8
- ldr r5, _080DBA98 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- movs r6, 0
- cmp r0, 0
- bne _080DBA66
- movs r6, 0x1
-_080DBA66:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DBAAE
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DBAAE
- ldr r0, _080DBA9C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DBAA0
- ldrh r0, [r5]
- movs r1, 0x48
- subs r1, r0
- strh r1, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- adds r0, 0x50
- strh r0, [r4, 0x22]
- b _080DBAD0
- .align 2, 0
-_080DBA98: .4byte gBattleAnimArgs
-_080DBA9C: .4byte gBattleAnimBankAttacker
-_080DBAA0:
- ldrh r0, [r5]
- adds r0, 0xB0
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- adds r0, 0x28
- strh r0, [r4, 0x22]
- b _080DBAD0
-_080DBAAE:
- ldr r0, _080DBAC4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DBAC8
- adds r0, r4, 0
- adds r1, r6, 0
- bl sub_80787B0
- b _080DBAD0
- .align 2, 0
-_080DBAC4: .4byte gBattleAnimArgs
-_080DBAC8:
- adds r0, r4, 0
- adds r1, r6, 0
- bl sub_8078764
-_080DBAD0:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DBAEC
-_080DBAD8:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x30
- ands r0, r1
- cmp r0, 0
- beq _080DBAEC
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080DBAEC:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DBA4C
-
- thumb_func_start sub_80DBAF4
-sub_80DBAF4: @ 80DBAF4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080DBB3C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DBB44
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r5, 0x20]
- subs r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r0, 0xA
- strh r0, [r5, 0x22]
- ldr r0, _080DBB40 @ =0x0000ffff
- b _080DBB52
- .align 2, 0
-_080DBB3C: .4byte gBattleAnimBankAttacker
-_080DBB40: .4byte 0x0000ffff
-_080DBB44:
- ldrh r0, [r5, 0x20]
- adds r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- subs r0, 0xA
- strh r0, [r5, 0x22]
- movs r0, 0x1
-_080DBB52:
- strh r0, [r5, 0x30]
- ldr r1, _080DBB68 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DBB6C @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBB68: .4byte move_anim_8072740
-_080DBB6C: .4byte sub_8078600
- thumb_func_end sub_80DBAF4
-
- thumb_func_start sub_80DBB70
-sub_80DBB70: @ 80DBB70
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker
- ldrb r0, [r6]
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r4, r1, 16
- ldrb r0, [r6]
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- negs r1, r1
- lsls r1, 16
- lsrs r7, r1, 16
- ldrb r0, [r6]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DBBB6
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_080DBBB6:
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r4
- strh r0, [r5, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r7
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _080DBBE2
- movs r0, 0x10
- strh r0, [r5, 0x22]
-_080DBBE2:
- ldr r1, _080DBBF8 @ =sub_80DBC00
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DBBFC @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBBF4: .4byte gBattleAnimBankAttacker
-_080DBBF8: .4byte sub_80DBC00
-_080DBBFC: .4byte sub_8078600
- thumb_func_end sub_80DBB70
-
- thumb_func_start sub_80DBC00
-sub_80DBC00: @ 80DBC00
- push {r4,lr}
- adds r4, r0, 0
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4, 0x1]
- ldr r0, _080DBC2C @ =gUnknown_083DA888
- str r0, [r4, 0x10]
- movs r0, 0
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl InitSpriteAffineAnim
- ldr r0, _080DBC30 @ =sub_80DBC34
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBC2C: .4byte gUnknown_083DA888
-_080DBC30: .4byte sub_80DBC34
- thumb_func_end sub_80DBC00
-
- thumb_func_start sub_80DBC34
-sub_80DBC34: @ 80DBC34
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DBC46
- cmp r0, 0x1
- beq _080DBC74
- b _080DBC8C
-_080DBC46:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DBC8C
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r1, [r4, 0x1]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x12
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DBC8C
-_080DBC74:
- ldrh r0, [r4, 0x30]
- subs r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DBC8C
- adds r0, r4, 0
- bl move_anim_8072740
-_080DBC8C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DBC34
-
- thumb_func_start sub_80DBC94
-sub_80DBC94: @ 80DBC94
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080DBCC4 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- strh r1, [r4, 0x8]
- ldr r2, _080DBCC8 @ =gUnknown_083DA8A4
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080DBCCC @ =sub_80DBCD0
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBCC4: .4byte gTasks
-_080DBCC8: .4byte gUnknown_083DA8A4
-_080DBCCC: .4byte sub_80DBCD0
- thumb_func_end sub_80DBC94
-
- thumb_func_start sub_80DBCD0
-sub_80DBCD0: @ 80DBCD0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DBCF8 @ =gTasks
- adds r0, r1
- bl sub_807992C
- lsls r0, 24
- cmp r0, 0
- bne _080DBCF0
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080DBCF0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBCF8: .4byte gTasks
- thumb_func_end sub_80DBCD0
-
- thumb_func_start sub_80DBCFC
-sub_80DBCFC: @ 80DBCFC
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DBD48 @ =gTasks
- adds r4, r1, r0
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- strh r0, [r4, 0x8]
- strh r1, [r4, 0xA]
- strh r1, [r4, 0xC]
- ldr r0, _080DBD4C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- movs r1, 0x8
- cmp r0, 0
- beq _080DBD30
- movs r1, 0x4
-_080DBD30:
- strh r1, [r4, 0xE]
- ldrb r1, [r4, 0x8]
- ldr r2, _080DBD50 @ =gUnknown_083DA8C4
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080DBD54 @ =sub_80DBD58
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBD48: .4byte gTasks
-_080DBD4C: .4byte gBattleAnimBankAttacker
-_080DBD50: .4byte gUnknown_083DA8C4
-_080DBD54: .4byte sub_80DBD58
- thumb_func_end sub_80DBCFC
-
- thumb_func_start sub_80DBD58
-sub_80DBD58: @ 80DBD58
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DBD78 @ =gTasks
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DBD7C
- cmp r0, 0x1
- beq _080DBD98
- b _080DBDF6
- .align 2, 0
-_080DBD78: .4byte gTasks
-_080DBD7C:
- adds r0, r4, 0
- bl sub_807992C
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x13
- ble _080DBDF6
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _080DBDF6
-_080DBD98:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DBDC0
- ldr r2, _080DBDBC @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x8
- strh r1, [r0, 0x26]
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _080DBDF6
- .align 2, 0
-_080DBDBC: .4byte gSprites
-_080DBDC0:
- ldr r3, _080DBDFC @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- movs r1, 0x88
- lsls r1, 1
- strh r1, [r0, 0x20]
- ldrb r0, [r4, 0x8]
- bl sub_8078F40
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DBDF6:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBDFC: .4byte gSprites
- thumb_func_end sub_80DBD58
-
- thumb_func_start sub_80DBE00
-sub_80DBE00: @ 80DBE00
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DBE84 @ =gTasks
- adds r5, r1, r0
- movs r0, 0
- movs r7, 0x10
- strh r7, [r5, 0xE]
- strh r0, [r5, 0x10]
- ldr r4, _080DBE88 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __divsi3
- lsls r0, 16
- lsrs r6, r0, 16
- ldrb r0, [r4]
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x3
- bl __divsi3
- lsls r0, 16
- lsrs r0, 16
- adds r1, r0, 0
- cmp r0, r6
- bcs _080DBE6A
- adds r1, r6, 0
-_080DBE6A:
- strh r1, [r5, 0x20]
- ldr r1, _080DBE8C @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _080DBE90 @ =REG_BLDALPHA
- strh r7, [r0]
- ldr r0, _080DBE94 @ =sub_80DBE98
- str r0, [r5]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DBE84: .4byte gTasks
-_080DBE88: .4byte gBattleAnimBankAttacker
-_080DBE8C: .4byte REG_BLDCNT
-_080DBE90: .4byte REG_BLDALPHA
-_080DBE94: .4byte sub_80DBE98
- thumb_func_end sub_80DBE00
-
- thumb_func_start sub_80DBE98
-sub_80DBE98: @ 80DBE98
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DBEBC @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080DBF98
- cmp r1, 0x1
- bgt _080DBEC0
- cmp r1, 0
- beq _080DBECE
- b _080DC014
- .align 2, 0
-_080DBEBC: .4byte gTasks
-_080DBEC0:
- cmp r1, 0x2
- bne _080DBEC6
- b _080DBFF4
-_080DBEC6:
- cmp r1, 0x3
- bne _080DBECC
- b _080DC004
-_080DBECC:
- b _080DC014
-_080DBECE:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bgt _080DBEDE
- b _080DC014
-_080DBEDE:
- strh r1, [r4, 0xA]
- ldr r0, _080DBF1C @ =gSpriteTemplate_83DA8DC
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- adds r1, 0x8
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- strh r2, [r0]
- cmp r2, 0x40
- beq _080DBF82
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DBF3C
- cmp r0, 0x1
- bgt _080DBF20
- cmp r0, 0
- beq _080DBF2A
- b _080DBF82
- .align 2, 0
-_080DBF1C: .4byte gSpriteTemplate_83DA8DC
-_080DBF20:
- cmp r0, 0x2
- beq _080DBF54
- cmp r0, 0x3
- beq _080DBF6C
- b _080DBF82
-_080DBF2A:
- ldr r0, _080DBF38 @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x20]
- b _080DBF7A
- .align 2, 0
-_080DBF38: .4byte gSprites
-_080DBF3C:
- ldr r0, _080DBF50 @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x20]
- negs r0, r0
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x20]
- b _080DBF80
- .align 2, 0
-_080DBF50: .4byte gSprites
-_080DBF54:
- ldr r1, _080DBF68 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r4, 0x20]
- strh r1, [r0, 0x24]
- ldrh r1, [r4, 0x20]
- strh r1, [r0, 0x26]
- b _080DBF82
- .align 2, 0
-_080DBF68: .4byte gSprites
-_080DBF6C:
- ldr r0, _080DBF94 @ =gSprites
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x20]
- negs r0, r0
-_080DBF7A:
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x20]
- negs r0, r0
-_080DBF80:
- strh r0, [r1, 0x26]
-_080DBF82:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080DC014
- b _080DBFF4
- .align 2, 0
-_080DBF94: .4byte gSprites
-_080DBF98:
- ldrh r0, [r4, 0xA]
- ands r1, r0
- cmp r1, 0
- beq _080DBFA8
- ldrh r0, [r4, 0xE]
- subs r0, 0x1
- strh r0, [r4, 0xE]
- b _080DBFAE
-_080DBFA8:
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
-_080DBFAE:
- ldr r2, _080DBFFC @ =REG_BLDALPHA
- ldrh r0, [r4, 0x10]
- lsls r0, 8
- ldrh r1, [r4, 0xE]
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- bne _080DC014
- movs r5, 0x8
- adds r6, r4, 0
- adds r6, 0x8
-_080DBFCE:
- lsls r0, r5, 1
- adds r1, r6, r0
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x40
- beq _080DBFEA
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DC000 @ =gSprites
- adds r0, r1
- bl DestroySprite
-_080DBFEA:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xC
- bls _080DBFCE
-_080DBFF4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DC014
- .align 2, 0
-_080DBFFC: .4byte REG_BLDALPHA
-_080DC000: .4byte gSprites
-_080DC004:
- ldr r0, _080DC01C @ =REG_BLDALPHA
- movs r1, 0
- strh r1, [r0]
- subs r0, 0x2
- strh r1, [r0]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DC014:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC01C: .4byte REG_BLDALPHA
- thumb_func_end sub_80DBE98
-
- thumb_func_start sub_80DC020
-sub_80DC020: @ 80DC020
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- subs r0, 0xA
- cmp r1, r0
- ble _080DC04A
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- ands r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080DC04A:
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080DC05C
- adds r0, r4, 0
- bl move_anim_8072740
-_080DC05C:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC020
-
- thumb_func_start sub_80DC068
-sub_80DC068: @ 80DC068
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080DC0A4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080DC094
- ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080DC094:
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, _080DC0AC @ =sub_80DC020
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC0A4: .4byte gBattleAnimArgs
-_080DC0A8: .4byte gBattleAnimBankAttacker
-_080DC0AC: .4byte sub_80DC020
- thumb_func_end sub_80DC068
-
- thumb_func_start sub_80DC0B0
-sub_80DC0B0: @ 80DC0B0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DC10C @ =gTasks
- adds r5, r1, r0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC154
- ldr r0, _080DC110 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _080DC120
- ldr r0, _080DC114 @ =0x0000fff6
- strh r0, [r5, 0x1C]
- ldr r4, _080DC118 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080DC11C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- b _080DC1DE
- .align 2, 0
-_080DC10C: .4byte gTasks
-_080DC110: .4byte gBattleAnimArgs
-_080DC114: .4byte 0x0000fff6
-_080DC118: .4byte gBattleAnimBankTarget
-_080DC11C: .4byte gBattleAnimBankAttacker
-_080DC120:
- movs r0, 0xA
- strh r0, [r5, 0x1C]
- ldr r4, _080DC14C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080DC150 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- b _080DC1D2
- .align 2, 0
-_080DC14C: .4byte gBattleAnimBankAttacker
-_080DC150: .4byte gBattleAnimBankTarget
-_080DC154:
- ldr r0, _080DC198 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _080DC1A8
- ldr r0, _080DC19C @ =0x0000fff6
- strh r0, [r5, 0x1C]
- ldr r4, _080DC1A0 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- b _080DC1DE
- .align 2, 0
-_080DC198: .4byte gBattleAnimArgs
-_080DC19C: .4byte 0x0000fff6
-_080DC1A0: .4byte gBattleAnimBankTarget
-_080DC1A4: .4byte gBattleAnimBankAttacker
-_080DC1A8:
- movs r0, 0xA
- strh r0, [r5, 0x1C]
- ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x1E]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r5, 0x20]
- ldr r4, _080DC1F4 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
-_080DC1D2:
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- subs r0, 0x8
-_080DC1DE:
- strh r0, [r5, 0x24]
- movs r0, 0x6
- strh r0, [r5, 0xA]
- ldr r0, _080DC1F8 @ =sub_80DC1FC
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC1F0: .4byte gBattleAnimBankAttacker
-_080DC1F4: .4byte gBattleAnimBankTarget
-_080DC1F8: .4byte sub_80DC1FC
- thumb_func_end sub_80DC0B0
-
- thumb_func_start sub_80DC1FC
-sub_80DC1FC: @ 80DC1FC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DC21C @ =gTasks
- adds r5, r0, r1
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- cmp r1, 0
- beq _080DC220
- cmp r1, 0x1
- beq _080DC294
- b _080DC2A8
- .align 2, 0
-_080DC21C: .4byte gTasks
-_080DC220:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080DC2A8
- strh r1, [r5, 0xA]
- ldr r0, _080DC28C @ =gSpriteTemplate_83DA9AC
- movs r2, 0x1E
- ldrsh r1, [r5, r2]
- movs r3, 0x20
- ldrsh r2, [r5, r3]
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080DC274
- ldr r0, _080DC290 @ =gSprites
- lsls r4, r1, 4
- adds r4, r1
- lsls r4, 2
- adds r4, r0
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x22]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x24]
- strh r0, [r4, 0x36]
- ldrh r0, [r5, 0x1C]
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldrb r0, [r5, 0xC]
- movs r1, 0x3
- ands r1, r0
- adds r0, r4, 0
- bl StartSpriteAffineAnim
-_080DC274:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080DC2A8
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080DC2A8
- .align 2, 0
-_080DC28C: .4byte gSpriteTemplate_83DA9AC
-_080DC290: .4byte gSprites
-_080DC294:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x11
- ble _080DC2A8
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DC2A8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC1FC
-
- thumb_func_start sub_80DC2B0
-sub_80DC2B0: @ 80DC2B0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080DC2CE
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080DC2CE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC2B0
-
- thumb_func_start sub_80DC2D4
-sub_80DC2D4: @ 80DC2D4
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DC30C @ =gTasks
- adds r4, r1, r0
- ldr r0, _080DC310 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r1, r0, 24
- adds r0, r1, 0
- subs r0, 0x20
- strh r0, [r4, 0x24]
- ldr r0, _080DC314 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0x1
- beq _080DC32A
- cmp r0, 0x1
- bgt _080DC318
- cmp r0, 0
- beq _080DC31E
- b _080DC346
- .align 2, 0
-_080DC30C: .4byte gTasks
-_080DC310: .4byte gBattleAnimBankTarget
-_080DC314: .4byte gBattleAnimArgs
-_080DC318:
- cmp r0, 0x2
- beq _080DC336
- b _080DC346
-_080DC31E:
- movs r0, 0x2
- strh r0, [r4, 0x1E]
- movs r0, 0x5
- strh r0, [r4, 0x20]
- movs r0, 0x40
- b _080DC33E
-_080DC32A:
- movs r0, 0x2
- strh r0, [r4, 0x1E]
- movs r0, 0x5
- strh r0, [r4, 0x20]
- movs r0, 0xC0
- b _080DC33E
-_080DC336:
- movs r0, 0x4
- strh r0, [r4, 0x1E]
- strh r0, [r4, 0x20]
- movs r0, 0
-_080DC33E:
- strh r0, [r4, 0x22]
- adds r0, r1, 0
- adds r0, 0x20
- strh r0, [r4, 0x26]
-_080DC346:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _080DC352
- movs r0, 0
- strh r0, [r4, 0x24]
-_080DC352:
- ldr r0, _080DC36C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DC378
- ldr r0, _080DC370 @ =gUnknown_030042C0
- ldrh r0, [r0]
- strh r0, [r4, 0x1C]
- ldr r0, _080DC374 @ =REG_BG1HOFS
- b _080DC380
- .align 2, 0
-_080DC36C: .4byte gBattleAnimBankTarget
-_080DC370: .4byte gUnknown_030042C0
-_080DC374: .4byte REG_BG1HOFS
-_080DC378:
- ldr r0, _080DC3E0 @ =gUnknown_03004288
- ldrh r0, [r0]
- strh r0, [r4, 0x1C]
- ldr r0, _080DC3E4 @ =REG_BG2HOFS
-_080DC380:
- str r0, [sp]
- ldrh r1, [r4, 0x24]
- lsls r3, r1, 16
- asrs r1, r3, 16
- movs r2, 0x24
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- cmp r1, r0
- bgt _080DC3BA
- ldr r5, _080DC3E8 @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080DC39A:
- asrs r3, 16
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0x1C]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0x1C]
- strh r0, [r1]
- adds r3, 0x1
- lsls r3, 16
- asrs r1, r3, 16
- movs r2, 0x24
- ldrsh r0, [r4, r2]
- adds r0, 0x40
- cmp r1, r0
- ble _080DC39A
-_080DC3BA:
- ldr r0, _080DC3EC @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- ldr r0, _080DC3F0 @ =sub_80DC3F4
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC3E0: .4byte gUnknown_03004288
-_080DC3E4: .4byte REG_BG2HOFS
-_080DC3E8: .4byte gUnknown_03004DE0
-_080DC3EC: .4byte 0xa2600001
-_080DC3F0: .4byte sub_80DC3F4
- thumb_func_end sub_80DC2D4
-
- thumb_func_start sub_80DC3F4
-sub_80DC3F4: @ 80DC3F4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DC41C @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080DC4CE
- cmp r0, 0x1
- bgt _080DC420
- cmp r0, 0
- beq _080DC426
- b _080DC4E6
- .align 2, 0
-_080DC41C: .4byte gTasks
-_080DC420:
- cmp r0, 0x2
- beq _080DC4E0
- b _080DC4E6
-_080DC426:
- ldrh r3, [r5, 0x22]
- ldrh r4, [r5, 0x24]
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bgt _080DC4BE
- ldr r0, _080DC470 @ =gSineTable
- mov r9, r0
- movs r7, 0x3
- ldr r1, _080DC474 @ =gUnknown_03004DE0
- mov r12, r1
- movs r2, 0xF0
- lsls r2, 3
- add r2, r12
- mov r8, r2
-_080DC448:
- lsls r2, r3, 16
- asrs r0, r2, 15
- add r0, r9
- movs r3, 0
- ldrsh r0, [r0, r3]
- movs r3, 0x20
- ldrsh r1, [r5, r3]
- asrs r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- asrs r3, r0, 16
- adds r6, r2, 0
- cmp r3, 0
- ble _080DC478
- ldrh r1, [r5, 0xA]
- adds r0, r7, 0
- ands r0, r1
- adds r0, r3, r0
- b _080DC484
- .align 2, 0
-_080DC470: .4byte gSineTable
-_080DC474: .4byte gUnknown_03004DE0
-_080DC478:
- cmp r3, 0
- bge _080DC488
- ldrh r1, [r5, 0xA]
- adds r0, r7, 0
- ands r0, r1
- subs r0, r3, r0
-_080DC484:
- lsls r0, 16
- lsrs r1, r0, 16
-_080DC488:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- mov r0, r12
- adds r4, r3, r0
- ldrh r0, [r5, 0x1C]
- lsls r1, 16
- asrs r1, 16
- adds r0, r1, r0
- strh r0, [r4]
- add r3, r8
- ldrh r0, [r5, 0x1C]
- adds r1, r0
- strh r1, [r3]
- asrs r0, r6, 16
- ldrh r1, [r5, 0x1E]
- adds r0, r1
- lsls r0, 16
- lsrs r3, r0, 16
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r2, r0
- ble _080DC448
-_080DC4BE:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x17
- ble _080DC4E6
- b _080DC4D4
-_080DC4CE:
- ldr r1, _080DC4DC @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080DC4D4:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080DC4E6
- .align 2, 0
-_080DC4DC: .4byte gUnknown_03004DC0
-_080DC4E0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DC4E6:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC3F4
-
- thumb_func_start sub_80DC4F4
-sub_80DC4F4: @ 80DC4F4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r4, r0, 24
- mov r8, r4
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DC528 @ =gTasks
- adds r7, r0, r1
- bl AllocOamMatrix
- lsls r0, 24
- lsrs r5, r0, 24
- mov r10, r5
- adds r6, r5, 0
- cmp r6, 0xFF
- bne _080DC52C
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DC5D6
- .align 2, 0
-_080DC528: .4byte gTasks
-_080DC52C:
- ldr r1, _080DC550 @ =gBattleAnimArgs
- ldrb r0, [r1]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- lsrs r1, r0, 16
- mov r9, r1
- asrs r0, 16
- cmp r0, 0
- bge _080DC554
- adds r0, r5, 0
- bl FreeOamMatrix
- mov r0, r8
- bl DestroyAnimVisualTask
- b _080DC5D6
- .align 2, 0
-_080DC550: .4byte gBattleAnimArgs
-_080DC554:
- ldr r2, _080DC5E4 @ =gSprites
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r0, r2, 0
- adds r0, 0x1C
- adds r0, r4, r0
- ldr r1, _080DC5E8 @ =SpriteCallbackDummy
- str r1, [r0]
- adds r4, r2
- ldrb r0, [r4, 0x1]
- movs r1, 0x3
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x1F
- ands r6, r0
- lsls r2, r6, 1
- ldrb r1, [r4, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x3]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r1, r4, 0
- adds r1, 0x43
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- mov r1, r9
- lsls r0, r1, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r3, [r4, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- adds r0, r4, 0
- bl CalcCenterToCornerVec
- ldr r1, _080DC5EC @ =gBattleAnimArgs
- ldrb r0, [r1]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x22]
- mov r0, r10
- strh r0, [r7, 0x24]
- mov r1, r9
- strh r1, [r7, 0x26]
- ldr r0, _080DC5F0 @ =sub_80DC5F4
- str r0, [r7]
-_080DC5D6:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC5E4: .4byte gSprites
-_080DC5E8: .4byte SpriteCallbackDummy
-_080DC5EC: .4byte gBattleAnimArgs
-_080DC5F0: .4byte sub_80DC5F4
- thumb_func_end sub_80DC4F4
-
- thumb_func_start sub_80DC5F4
-sub_80DC5F4: @ 80DC5F4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DC618 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DC678
- cmp r0, 0x1
- bgt _080DC61C
- cmp r0, 0
- beq _080DC626
- b _080DC6F8
- .align 2, 0
-_080DC618: .4byte gTasks
-_080DC61C:
- cmp r0, 0x2
- beq _080DC6C8
- cmp r0, 0x3
- beq _080DC6E8
- b _080DC6F8
-_080DC626:
- ldrh r0, [r4, 0xA]
- adds r0, 0x4
- strh r0, [r4, 0xA]
- ldr r1, _080DC674 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- lsls r1, 16
- asrs r1, 17
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0xC
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- lsrs r1, 24
- bl sub_8079AB8
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x30
- bne _080DC6F8
- b _080DC6DA
- .align 2, 0
-_080DC674: .4byte gSineTable
-_080DC678:
- ldrh r0, [r4, 0xA]
- subs r0, 0x4
- strh r0, [r4, 0xA]
- ldr r1, _080DC6C4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- lsls r1, 16
- asrs r1, 17
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0xC
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- lsrs r1, 24
- bl sub_8079AB8
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DC6F8
- b _080DC6DA
- .align 2, 0
-_080DC6C4: .4byte gSineTable
-_080DC6C8:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DC6E4 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
-_080DC6DA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DC6F8
- .align 2, 0
-_080DC6E4: .4byte gSprites
-_080DC6E8:
- ldrh r0, [r4, 0x24]
- lsls r0, 24
- lsrs r0, 24
- bl FreeOamMatrix
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DC6F8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DC5F4
-
- thumb_func_start sub_80DC700
-sub_80DC700: @ 80DC700
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080DC778
- cmp r0, 0x1
- bgt _080DC716
- cmp r0, 0
- beq _080DC720
- b _080DC818
-_080DC716:
- cmp r0, 0x2
- beq _080DC7AA
- cmp r0, 0x3
- beq _080DC808
- b _080DC818
-_080DC720:
- ldr r4, _080DC76C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC74E
- ldrh r0, [r5, 0x22]
- adds r0, 0xC
- strh r0, [r5, 0x22]
-_080DC74E:
- movs r0, 0x8
- strh r0, [r5, 0x30]
- ldr r1, _080DC770 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080DC774 @ =REG_BLDALPHA
- ldrh r1, [r5, 0x30]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r0, r1
- strh r0, [r2]
- b _080DC7A2
- .align 2, 0
-_080DC76C: .4byte gBattleAnimBankAttacker
-_080DC770: .4byte REG_BLDCNT
-_080DC774: .4byte REG_BLDALPHA
-_080DC778:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DC818
- movs r0, 0x40
- negs r0, r0
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xCB
- bl PlaySE12WithPanning
- adds r0, r5, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
-_080DC7A2:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DC818
-_080DC7AA:
- ldrh r0, [r5, 0x32]
- adds r1, r0, 0x1
- strh r1, [r5, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DC7E8
- movs r0, 0
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x30]
- subs r1, 0x1
- strh r1, [r5, 0x30]
- ldr r2, _080DC804 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DC7E8
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_080DC7E8:
- movs r0, 0xE0
- lsls r0, 2
- adds r2, r0, 0
- ldrh r1, [r5, 0x34]
- adds r2, r1
- lsls r1, r2, 16
- asrs r1, 24
- ldrh r0, [r5, 0x26]
- subs r0, r1
- strh r0, [r5, 0x26]
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r5, 0x34]
- b _080DC818
- .align 2, 0
-_080DC804: .4byte REG_BLDALPHA
-_080DC808:
- ldr r0, _080DC820 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r5, 0
- bl move_anim_8072740
-_080DC818:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC820: .4byte REG_BLDCNT
- thumb_func_end sub_80DC700
-
- thumb_func_start sub_80DC824
-sub_80DC824: @ 80DC824
- push {r4-r6,lr}
- adds r6, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC850
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldr r0, _080DC84C @ =gBattleAnimArgs
- ldrh r1, [r0, 0x4]
- negs r1, r1
- strh r1, [r0, 0x4]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
- b _080DC880
- .align 2, 0
-_080DC84C: .4byte gBattleAnimArgs
-_080DC850:
- ldr r0, _080DC8E4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DC880
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, _080DC8E8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080DC880:
- ldr r5, _080DC8E4 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077EE4
- lsls r0, 24
- ldr r4, _080DC8E8 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, _080DC8EC @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080DC8F0 @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC8E4: .4byte gBattleAnimBankTarget
-_080DC8E8: .4byte gBattleAnimArgs
-_080DC8EC: .4byte sub_8078B34
-_080DC8F0: .4byte move_anim_8072740
- thumb_func_end sub_80DC824
-
- thumb_func_start sub_80DC8F4
-sub_80DC8F4: @ 80DC8F4
- push {r4-r6,lr}
- adds r6, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC918
- ldr r1, _080DC914 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _080DC934
- .align 2, 0
-_080DC914: .4byte gBattleAnimArgs
-_080DC918:
- ldr r0, _080DC990 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DC934
- ldr r0, _080DC994 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
-_080DC934:
- ldr r5, _080DC990 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077EE4
- lsls r0, 24
- ldr r4, _080DC994 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- ldr r0, _080DC998 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080DC99C @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC990: .4byte gBattleAnimBankTarget
-_080DC994: .4byte gBattleAnimArgs
-_080DC998: .4byte sub_8078B34
-_080DC99C: .4byte move_anim_8072740
- thumb_func_end sub_80DC8F4
-
- thumb_func_start sub_80DC9A0
-sub_80DC9A0: @ 80DC9A0
- push {r4,r5,lr}
- adds r5, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DC9BC
- ldr r0, _080DC9FC @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- strh r1, [r0, 0x4]
-_080DC9BC:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080DC9FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080DCA04
- ldr r4, _080DCA00 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080DCA16
- .align 2, 0
-_080DC9FC: .4byte gBattleAnimArgs
-_080DCA00: .4byte gBattleAnimBankTarget
-_080DCA04:
- ldr r0, _080DCA2C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
-_080DCA16:
- adds r0, r5, 0
- bl sub_8078BD4
- ldr r0, _080DCA30 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r5, 0x38]
- ldr r0, _080DCA34 @ =sub_80DCA38
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCA2C: .4byte gBattleAnimBankTarget
-_080DCA30: .4byte gBattleAnimArgs
-_080DCA34: .4byte sub_80DCA38
- thumb_func_end sub_80DC9A0
-
- thumb_func_start sub_80DCA38
-sub_80DCA38: @ 80DCA38
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080DCA4E
- adds r0, r4, 0
- bl move_anim_8072740
- b _080DCA6A
-_080DCA4E:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x3A]
- adds r0, 0xD
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
-_080DCA6A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DCA38
-
- thumb_func_start sub_80DCA70
-sub_80DCA70: @ 80DCA70
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DCAA0 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCAAC
- ldr r0, _080DCAA8 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080DCAB8
- .align 2, 0
-_080DCAA0: .4byte gBattleAnimBankTarget
-_080DCAA4: .4byte gBattleAnimBankAttacker
-_080DCAA8: .4byte gBattleAnimArgs
-_080DCAAC:
- ldr r1, _080DCAE0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_080DCAB8:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080DCAE4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DCAD4
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
-_080DCAD4:
- ldr r0, _080DCAE8 @ =sub_80DCAEC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCAE0: .4byte gBattleAnimArgs
-_080DCAE4: .4byte gBattleAnimBankTarget
-_080DCAE8: .4byte sub_80DCAEC
- thumb_func_end sub_80DCA70
-
- thumb_func_start sub_80DCAEC
-sub_80DCAEC: @ 80DCAEC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DCB20
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080DCB20:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080DCB34
- adds r0, r3, 0
- bl move_anim_8072740
-_080DCB34:
- pop {r0}
- bx r0
- thumb_func_end sub_80DCAEC
-
- thumb_func_start sub_80DCB38
-sub_80DCB38: @ 80DCB38
- ldr r2, _080DCB54 @ =REG_BLDCNT
- movs r3, 0xFD
- lsls r3, 6
- adds r1, r3, 0
- strh r1, [r2]
- adds r2, 0x2
- movs r1, 0x10
- strh r1, [r2]
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- ldr r1, _080DCB58 @ =sub_80DCB5C
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080DCB54: .4byte REG_BLDCNT
-_080DCB58: .4byte sub_80DCB5C
- thumb_func_end sub_80DCB38
-
- thumb_func_start sub_80DCB5C
-sub_80DCB5C: @ 80DCB5C
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x32]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r0, 0x13
- bgt _080DCB70
- adds r0, r1, 0x1
- strh r0, [r3, 0x32]
- b _080DCBA8
-_080DCB70:
- ldrh r1, [r3, 0x30]
- adds r0, r1, 0x1
- strh r0, [r3, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DCBA8
- ldrh r1, [r3, 0x2E]
- subs r1, 0x1
- strh r1, [r3, 0x2E]
- ldr r2, _080DCBAC @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080DCBA8
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DCBB0 @ =sub_80DCBB4
- str r0, [r3, 0x1C]
-_080DCBA8:
- pop {r0}
- bx r0
- .align 2, 0
-_080DCBAC: .4byte REG_BLDALPHA
-_080DCBB0: .4byte sub_80DCBB4
- thumb_func_end sub_80DCB5C
-
- thumb_func_start sub_80DCBB4
-sub_80DCBB4: @ 80DCBB4
- push {lr}
- ldr r1, _080DCBC8 @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- bl move_anim_8072740
- pop {r0}
- bx r0
- .align 2, 0
-_080DCBC8: .4byte REG_BLDCNT
- thumb_func_end sub_80DCBB4
-
- thumb_func_start sub_80DCBCC
-sub_80DCBCC: @ 80DCBCC
- push {r4-r7,lr}
- sub sp, 0x4
- adds r7, r0, 0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DCBEC
- ldr r1, _080DCBE8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _080DCC0E
- .align 2, 0
-_080DCBE8: .4byte gBattleAnimArgs
-_080DCBEC:
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCC0E
- ldr r1, _080DCCEC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080DCC0E:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DCC5E
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- adds r4, r0, 0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080DCC5E
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- beq _080DCC4C
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DCC5E
-_080DCC4C:
- ldr r0, _080DCCEC @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0, 0x4]
- movs r2, 0
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0]
-_080DCC5E:
- adds r0, r7, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- adds r4, r0, 0
- lsls r4, 24
- ldr r6, _080DCCEC @ =gBattleAnimArgs
- lsrs r4, 24
- ldrh r0, [r6, 0x4]
- adds r4, r0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r6, 0x6]
- adds r1, r2
- lsls r1, 16
- ldrh r2, [r7, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- subs r0, r2
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r7, 0x22]
- lsrs r5, r1, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r7, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldrh r0, [r6, 0x8]
- strh r0, [r7, 0x2E]
- strh r4, [r7, 0x32]
- strh r5, [r7, 0x36]
- ldr r0, _080DCCF4 @ =sub_8078B34
- str r0, [r7, 0x1C]
- ldr r1, _080DCCF8 @ =move_anim_8072740
- adds r0, r7, 0
- bl StoreSpriteCallbackInData
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCCE8: .4byte gBattleAnimBankAttacker
-_080DCCEC: .4byte gBattleAnimArgs
-_080DCCF0: .4byte gBattleAnimBankTarget
-_080DCCF4: .4byte sub_8078B34
-_080DCCF8: .4byte move_anim_8072740
- thumb_func_end sub_80DCBCC
-
- thumb_func_start sub_80DCCFC
-sub_80DCCFC: @ 80DCCFC
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DCD68 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCD1C
- ldr r1, _080DCD6C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080DCD1C:
- ldr r4, _080DCD6C @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080DCD70 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80786EC
- ldr r0, _080DCD74 @ =sub_80DCD78
- str r0, [r6, 0x1C]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCD68: .4byte gBattleAnimBankAttacker
-_080DCD6C: .4byte gBattleAnimArgs
-_080DCD70: .4byte gBattleAnimBankTarget
-_080DCD74: .4byte sub_80DCD78
- thumb_func_end sub_80DCCFC
-
- thumb_func_start sub_80DCD78
-sub_80DCD78: @ 80DCD78
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080DCDA4
- adds r0, r4, 0
- bl move_anim_8072740
- b _080DCE34
-_080DCDA4:
- movs r0, 0x2E
- adds r0, r4
- mov r8, r0
- ldrh r7, [r4, 0x20]
- ldrh r5, [r4, 0x24]
- ldrh r1, [r4, 0x22]
- mov r12, r1
- ldrh r6, [r4, 0x26]
- mov r2, r8
- add r1, sp, 0x4
- movs r3, 0x7
-_080DCDBA:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080DCDBA
- adds r0, r7, r5
- lsls r0, 16
- lsrs r5, r0, 16
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 16
- lsrs r6, r0, 16
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- bne _080DCE34
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- lsls r1, r5, 16
- asrs r1, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r1, r2
- lsls r2, r6, 16
- asrs r2, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- add r2, sp, 0x4
- mov r1, r8
- movs r3, 0x7
-_080DCE26:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080DCE26
-_080DCE34:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80DCD78
-
- thumb_func_start sub_80DCE40
-sub_80DCE40: @ 80DCE40
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DCE54 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DCE5C
- ldr r4, _080DCE58 @ =gBattleAnimBankAttacker
- b _080DCE5E
- .align 2, 0
-_080DCE54: .4byte gBattleAnimArgs
-_080DCE58: .4byte gBattleAnimBankAttacker
-_080DCE5C:
- ldr r4, _080DCE90 @ =gBattleAnimBankTarget
-_080DCE5E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x12
- strh r0, [r5, 0x22]
- ldr r1, _080DCE94 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DCE98 @ =sub_80785E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCE90: .4byte gBattleAnimBankTarget
-_080DCE94: .4byte move_anim_8074EE0
-_080DCE98: .4byte sub_80785E4
- thumb_func_end sub_80DCE40
-
- thumb_func_start sub_80DCE9C
-sub_80DCE9C: @ 80DCE9C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080DCF08 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _080DCEBC
- ldr r0, _080DCF0C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x20
- adds r3, r5, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
-_080DCEBC:
- ldrh r0, [r6]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r4, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r0, 0xE
- strh r0, [r5, 0x22]
- ldrb r1, [r6, 0x2]
- adds r0, r5, 0
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- strh r4, [r5, 0x2E]
- strh r4, [r5, 0x30]
- movs r0, 0x4
- strh r0, [r5, 0x32]
- movs r0, 0x10
- strh r0, [r5, 0x34]
- ldr r0, _080DCF10 @ =0x0000ffba
- strh r0, [r5, 0x36]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x38]
- ldr r1, _080DCF14 @ =sub_80DCF1C
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080DCF18 @ =sub_8078278
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCF08: .4byte gBattleAnimArgs
-_080DCF0C: .4byte gBattleAnimBankTarget
-_080DCF10: .4byte 0x0000ffba
-_080DCF14: .4byte sub_80DCF1C
-_080DCF18: .4byte sub_8078278
- thumb_func_end sub_80DCE9C
-
- thumb_func_start sub_80DCF1C
-sub_80DCF1C: @ 80DCF1C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x20]
- adds r0, r1, r2
- strh r0, [r4, 0x20]
- movs r0, 0xC0
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r0, 0x4
- strh r0, [r4, 0x32]
- movs r0, 0x20
- strh r0, [r4, 0x34]
- ldr r0, _080DCF54 @ =0x0000ffe8
- strh r0, [r4, 0x36]
- ldr r1, _080DCF58 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080DCF5C @ =sub_8078278
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCF54: .4byte 0x0000ffe8
-_080DCF58: .4byte move_anim_8074EE0
-_080DCF5C: .4byte sub_8078278
- thumb_func_end sub_80DCF1C
-
- thumb_func_start sub_80DCF60
-sub_80DCF60: @ 80DCF60
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080DCF88 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xA]
- bl StartSpriteAnim
- adds r0, r5, 0
- bl AnimateSprite
- ldr r0, _080DCF8C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCF90
- ldrh r0, [r5, 0x20]
- ldrh r1, [r4]
- subs r0, r1
- b _080DCF96
- .align 2, 0
-_080DCF88: .4byte gBattleAnimArgs
-_080DCF8C: .4byte gBattleAnimBankAttacker
-_080DCF90:
- ldrh r0, [r4]
- ldrh r1, [r5, 0x20]
- adds r0, r1
-_080DCF96:
- strh r0, [r5, 0x20]
- ldr r3, _080DCFD8 @ =gBattleAnimArgs
- ldrh r2, [r3, 0x2]
- ldrh r0, [r5, 0x22]
- adds r2, r0
- movs r4, 0
- strh r2, [r5, 0x22]
- ldrh r0, [r3, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r1, [r3, 0x4]
- adds r0, r1
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldrh r0, [r3, 0x6]
- adds r2, r0
- strh r2, [r5, 0x36]
- adds r0, r5, 0
- bl sub_8078A5C
- strh r4, [r5, 0x34]
- strh r4, [r5, 0x36]
- ldr r0, _080DCFDC @ =sub_8078394
- str r0, [r5, 0x1C]
- ldr r1, _080DCFE0 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCFD8: .4byte gBattleAnimArgs
-_080DCFDC: .4byte sub_8078394
-_080DCFE0: .4byte move_anim_8074EE0
- thumb_func_end sub_80DCF60
-
- thumb_func_start sub_80DCFE4
-sub_80DCFE4: @ 80DCFE4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DCFFC @ =gBattleAnimArgs
- movs r1, 0xC
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DD000
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- b _080DD008
- .align 2, 0
-_080DCFFC: .4byte gBattleAnimArgs
-_080DD000:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
-_080DD008:
- ldr r1, _080DD024 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080DD028 @ =sub_80DD02C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD024: .4byte gBattleAnimArgs
-_080DD028: .4byte sub_80DD02C
- thumb_func_end sub_80DCFE4
-
- thumb_func_start sub_80DD02C
-sub_80DD02C: @ 80DD02C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080DD072
- adds r0, r4, 0
- bl move_anim_8072740
-_080DD072:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD02C
-
- thumb_func_start do_boulder_dust
-do_boulder_dust: @ 80DD078
- push {r4-r6,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0
- ldr r1, _080DD154 @ =REG_BLDCNT
- ldr r2, _080DD158 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r4, _080DD15C @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DD0C4
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080DD0C4:
- ldr r0, _080DD160 @ =gUnknown_030042C0
- strh r5, [r0]
- ldr r0, _080DD164 @ =gUnknown_030041B4
- strh r5, [r0]
- ldr r0, _080DD168 @ =REG_BG1HOFS
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r2, _080DD16C @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080DD170 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080DD174 @ =gBattleAnimBackgroundTilemap_SandstormBrew
- bl LZDecompressVram
- ldr r0, _080DD178 @ =gBattleAnimBackgroundImage_SandstormBrew
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080DD17C @ =gBattleAnimSpritePalette_261
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DD120
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080DD120:
- ldr r0, _080DD180 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080DD13A
- ldr r0, _080DD184 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DD13A
- movs r5, 0x1
-_080DD13A:
- ldr r0, _080DD188 @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- strh r5, [r1, 0x8]
- ldr r0, _080DD18C @ =sub_80DD190
- str r0, [r1]
- add sp, 0x10
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD154: .4byte REG_BLDCNT
-_080DD158: .4byte 0x00003f42
-_080DD15C: .4byte REG_BG1CNT
-_080DD160: .4byte gUnknown_030042C0
-_080DD164: .4byte gUnknown_030041B4
-_080DD168: .4byte REG_BG1HOFS
-_080DD16C: .4byte 0x040000d4
-_080DD170: .4byte 0x85000400
-_080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew
-_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew
-_080DD17C: .4byte gBattleAnimSpritePalette_261
-_080DD180: .4byte gBattleAnimArgs
-_080DD184: .4byte gBattleAnimBankAttacker
-_080DD188: .4byte gTasks
-_080DD18C: .4byte sub_80DD190
- thumb_func_end do_boulder_dust
-
- thumb_func_start sub_80DD190
-sub_80DD190: @ 80DD190
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080DD1C0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r3, r1, 0
- cmp r0, 0
- bne _080DD1CC
- ldr r1, _080DD1C4 @ =gUnknown_030042C0
- ldr r5, _080DD1C8 @ =0x0000fffa
- adds r0, r5, 0
- ldrh r2, [r1]
- adds r0, r2
- b _080DD1D2
- .align 2, 0
-_080DD1C0: .4byte gTasks
-_080DD1C4: .4byte gUnknown_030042C0
-_080DD1C8: .4byte 0x0000fffa
-_080DD1CC:
- ldr r1, _080DD204 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x6
-_080DD1D2:
- strh r0, [r1]
- adds r4, r1, 0
- ldr r1, _080DD208 @ =gUnknown_030041B4
- ldr r5, _080DD20C @ =0x0000ffff
- adds r0, r5, 0
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r3
- movs r5, 0x20
- ldrsh r0, [r0, r5]
- mov r8, r2
- adds r2, r1, 0
- cmp r0, 0x4
- bls _080DD1F8
- b _080DD37C
-_080DD1F8:
- lsls r0, 2
- ldr r1, _080DD210 @ =_080DD214
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DD204: .4byte gUnknown_030042C0
-_080DD208: .4byte gUnknown_030041B4
-_080DD20C: .4byte 0x0000ffff
-_080DD210: .4byte _080DD214
- .align 2, 0
-_080DD214:
- .4byte _080DD228
- .4byte _080DD270
- .4byte _080DD292
- .4byte _080DD2D4
- .4byte _080DD358
-_080DD228:
- mov r1, r8
- adds r0, r1, r7
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- movs r4, 0
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- beq _080DD242
- b _080DD37C
-_080DD242:
- strh r4, [r3, 0x1C]
- ldrh r1, [r3, 0x1E]
- adds r1, 0x1
- strh r1, [r3, 0x1E]
- ldr r2, _080DD26C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r2, 0x1E
- ldrsh r0, [r3, r2]
- cmp r0, 0x7
- beq _080DD260
- b _080DD37C
-_080DD260:
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r4, [r3, 0x1E]
- b _080DD37C
- .align 2, 0
-_080DD26C: .4byte REG_BLDALPHA
-_080DD270:
- mov r5, r8
- adds r0, r5, r7
- lsls r0, 3
- adds r1, r0, r3
- ldrh r0, [r1, 0x1E]
- adds r0, 0x1
- strh r0, [r1, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x65
- bne _080DD37C
- movs r0, 0x7
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- b _080DD37C
-_080DD292:
- mov r1, r8
- adds r0, r1, r7
- lsls r0, 3
- adds r3, r0, r3
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080DD37C
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrh r1, [r3, 0x1E]
- subs r1, 0x1
- strh r1, [r3, 0x1E]
- ldr r2, _080DD2D0 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r2, 0x1E
- ldrsh r1, [r3, r2]
- cmp r1, 0
- bne _080DD37C
- ldrh r0, [r3, 0x20]
- adds r0, 0x1
- strh r0, [r3, 0x20]
- strh r1, [r3, 0x1E]
- b _080DD37C
- .align 2, 0
-_080DD2D0: .4byte REG_BLDALPHA
-_080DD2D4:
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp]
- movs r3, 0x80
- lsls r3, 6
- add r5, sp, 0xC
- movs r6, 0
- ldr r1, _080DD38C @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- mov r9, r5
- ldr r0, _080DD390 @ =0x85000400
- mov r12, r0
- movs r0, 0x85
- lsls r0, 24
- mov r10, r0
-_080DD2F6:
- str r6, [sp, 0xC]
- mov r0, r9
- str r0, [r1]
- str r2, [r1, 0x4]
- mov r0, r12
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _080DD2F6
- str r6, [sp, 0xC]
- str r5, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- mov r2, r10
- orrs r0, r2
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r0, _080DD38C @ =0x040000d4
- str r5, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080DD394 @ =0x85000200
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080DD344
- ldr r2, _080DD398 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080DD344:
- ldr r0, _080DD39C @ =gTasks
- mov r5, r8
- adds r1, r5, r7
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x20]
- adds r0, 0x1
- strh r0, [r1, 0x20]
- ldr r4, _080DD3A0 @ =gUnknown_030042C0
- ldr r2, _080DD3A4 @ =gUnknown_030041B4
-_080DD358:
- movs r1, 0
- strh r1, [r4]
- strh r1, [r2]
- ldr r0, _080DD3A8 @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r2, _080DD398 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080DD37C:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD38C: .4byte 0x040000d4
-_080DD390: .4byte 0x85000400
-_080DD394: .4byte 0x85000200
-_080DD398: .4byte REG_BG1CNT
-_080DD39C: .4byte gTasks
-_080DD3A0: .4byte gUnknown_030042C0
-_080DD3A4: .4byte gUnknown_030041B4
-_080DD3A8: .4byte REG_BLDCNT
- thumb_func_end sub_80DD190
-
- thumb_func_start sub_80DD3AC
-sub_80DD3AC: @ 80DD3AC
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DD428
- ldr r4, _080DD3F0 @ =gBattleAnimArgs
- movs r2, 0x6
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DD3F8
- ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DD3F8
- movs r0, 0x98
- lsls r0, 1
- strh r0, [r5, 0x20]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- movs r0, 0x1
- strh r0, [r5, 0x38]
- ldrb r1, [r5, 0x3]
- subs r0, 0x40
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- b _080DD3FC
- .align 2, 0
-_080DD3F0: .4byte gBattleAnimArgs
-_080DD3F4: .4byte gBattleAnimBankAttacker
-_080DD3F8:
- ldr r0, _080DD41C @ =0x0000ffc0
- strh r0, [r5, 0x20]
-_080DD3FC:
- ldr r4, _080DD420 @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x22]
- ldr r1, _080DD424 @ =gUnknown_083DAD10
- adds r0, r5, 0
- bl SetSubspriteTables
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DD484
- .align 2, 0
-_080DD41C: .4byte 0x0000ffc0
-_080DD420: .4byte gBattleAnimArgs
-_080DD424: .4byte gUnknown_083DAD10
-_080DD428:
- ldrh r1, [r5, 0x30]
- ldrh r3, [r5, 0x34]
- adds r1, r3
- ldrh r2, [r5, 0x32]
- ldrh r0, [r5, 0x36]
- adds r2, r0
- lsls r0, r1, 16
- asrs r0, 24
- ldrh r3, [r5, 0x24]
- adds r0, r3
- strh r0, [r5, 0x24]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r3, [r5, 0x26]
- adds r0, r3
- strh r0, [r5, 0x26]
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x34]
- ands r2, r0
- strh r2, [r5, 0x36]
- movs r1, 0x38
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DD46E
- movs r2, 0x20
- ldrsh r0, [r5, r2]
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- adds r0, r1
- movs r1, 0x88
- lsls r1, 1
- cmp r0, r1
- ble _080DD484
- b _080DD480
-_080DD46E:
- movs r1, 0x20
- ldrsh r0, [r5, r1]
- movs r2, 0x24
- ldrsh r1, [r5, r2]
- adds r0, r1
- movs r1, 0x20
- negs r1, r1
- cmp r0, r1
- bge _080DD484
-_080DD480:
- ldr r0, _080DD48C @ =move_anim_8072740
- str r0, [r5, 0x1C]
-_080DD484:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD48C: .4byte move_anim_8072740
- thumb_func_end sub_80DD3AC
-
- thumb_func_start sub_80DD490
-sub_80DD490: @ 80DD490
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080DD4C8 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0x4]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldr r0, _080DD4CC @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080DD4D0 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD4C8: .4byte gBattleAnimArgs
-_080DD4CC: .4byte sub_8078B34
-_080DD4D0: .4byte move_anim_8072740
- thumb_func_end sub_80DD490
-
- thumb_func_start sub_80DD4D4
-sub_80DD4D4: @ 80DD4D4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DD554 @ =gTasks
- adds r6, r1, r0
- ldr r5, _080DD558 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xC0
- lsls r1, 13
- adds r0, r1
- lsrs r7, r0, 16
- ldr r4, _080DD55C @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xC0
- lsls r2, 13
- adds r0, r2
- lsrs r0, 16
- mov r8, r0
- ldrb r1, [r5]
- movs r0, 0x2
- eors r0, r1
- ldrb r4, [r4]
- cmp r0, r4
- bne _080DD544
- mov r8, r7
-_080DD544:
- bl sub_80DD8BC
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x1
- bne _080DD560
- movs r0, 0x20
- b _080DD566
- .align 2, 0
-_080DD554: .4byte gTasks
-_080DD558: .4byte gBattleAnimBankAttacker
-_080DD55C: .4byte gBattleAnimBankTarget
-_080DD560:
- lsls r1, r5, 3
- movs r0, 0x30
- subs r0, r1
-_080DD566:
- strh r0, [r6, 0x18]
- movs r4, 0
- strh r4, [r6, 0x8]
- strh r4, [r6, 0x1E]
- strh r4, [r6, 0x1A]
- movs r0, 0x1
- strh r0, [r6, 0x20]
- movs r1, 0x18
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bge _080DD57E
- adds r0, 0x7
-_080DD57E:
- asrs r0, 3
- subs r0, 0x1
- strh r0, [r6, 0x1C]
- mov r2, r9
- lsls r0, r2, 3
- strh r0, [r6, 0xC]
- lsls r0, r7, 3
- strh r0, [r6, 0xE]
- mov r1, r10
- subs r0, r1, r2
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x10]
- mov r1, r8
- subs r0, r1, r7
- lsls r0, 3
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x12]
- strh r4, [r6, 0x14]
- strh r4, [r6, 0x16]
- movs r0, 0x40
- negs r0, r0
- bl sub_8076F98
- adds r4, r0, 0
- lsls r4, 24
- asrs r4, 8
- lsrs r4, 16
- movs r0, 0x3F
- bl sub_8076F98
- lsls r0, 24
- strh r4, [r6, 0x22]
- asrs r0, 24
- lsls r4, 16
- asrs r4, 16
- subs r0, r4
- movs r2, 0x18
- ldrsh r1, [r6, r2]
- bl __divsi3
- strh r0, [r6, 0x24]
- strh r5, [r6, 0xA]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x26]
- ldr r0, _080DD600 @ =sub_80DD604
- str r0, [r6]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD600: .4byte sub_80DD604
- thumb_func_end sub_80DD4D4
-
- thumb_func_start sub_80DD604
-sub_80DD604: @ 80DD604
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DD628 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080DD61E
- b _080DD76C
-_080DD61E:
- lsls r0, 2
- ldr r1, _080DD62C @ =_080DD630
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DD628: .4byte gTasks
-_080DD62C: .4byte _080DD630
- .align 2, 0
-_080DD630:
- .4byte _080DD644
- .4byte _080DD6A8
- .4byte _080DD6B0
- .4byte _080DD70C
- .4byte _080DD75E
-_080DD644:
- ldrh r2, [r4, 0x14]
- ldrh r0, [r4, 0x10]
- subs r2, r0
- strh r2, [r4, 0x14]
- ldrh r0, [r4, 0x16]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x16]
- ldr r3, _080DD6A4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- lsls r2, 16
- asrs r2, 19
- strh r2, [r0, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080DD694
- movs r0, 0x14
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080DD694:
- ldrh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xA2
- bl PlaySE12WithPanning
- b _080DD76C
- .align 2, 0
-_080DD6A4: .4byte gSprites
-_080DD6A8:
- ldrh r0, [r4, 0x1E]
- subs r0, 0x1
- strh r0, [r4, 0x1E]
- b _080DD750
-_080DD6B0:
- ldrh r0, [r4, 0x1A]
- subs r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- beq _080DD6D0
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0x14]
- adds r0, r2
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x16]
- adds r0, r1
- strh r0, [r4, 0x16]
- b _080DD6DA
-_080DD6D0:
- strh r0, [r4, 0x14]
- strh r0, [r4, 0x16]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080DD6DA:
- ldr r2, _080DD708 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x24]
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r0, [r4, 0x16]
- lsls r0, 16
- asrs r0, 19
- strh r0, [r1, 0x26]
- b _080DD76C
- .align 2, 0
-_080DD708: .4byte gSprites
-_080DD70C:
- ldrh r0, [r4, 0x10]
- ldrh r2, [r4, 0xC]
- adds r0, r2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0xE]
- adds r0, r1
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1C
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080DD74A
- movs r0, 0
- strh r0, [r4, 0x1A]
- adds r0, r4, 0
- bl sub_80DD774
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xAF
- bl PlaySE12WithPanning
-_080DD74A:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
-_080DD750:
- lsls r0, 16
- cmp r0, 0
- bne _080DD76C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DD76C
-_080DD75E:
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DD76C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DD76C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD604
-
- thumb_func_start sub_80DD774
-sub_80DD774: @ 80DD774
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0xA]
- subs r0, 0x1
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bhi _080DD864
- lsls r0, 2
- ldr r1, _080DD790 @ =_080DD794
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DD790: .4byte _080DD794
- .align 2, 0
-_080DD794:
- .4byte _080DD7A8
- .4byte _080DD7B4
- .4byte _080DD7B4
- .4byte _080DD7C0
- .4byte _080DD7CC
-_080DD7A8:
- ldr r3, _080DD7B0 @ =gSpriteTemplate_83DAD78
- movs r5, 0
- b _080DD7D0
- .align 2, 0
-_080DD7B0: .4byte gSpriteTemplate_83DAD78
-_080DD7B4:
- ldr r3, _080DD7BC @ =gSpriteTemplate_83DAD90
- movs r5, 0x50
- b _080DD7D0
- .align 2, 0
-_080DD7BC: .4byte gSpriteTemplate_83DAD90
-_080DD7C0:
- ldr r3, _080DD7C8 @ =gSpriteTemplate_83DAD90
- movs r5, 0x40
- b _080DD7D0
- .align 2, 0
-_080DD7C8: .4byte gSpriteTemplate_83DAD90
-_080DD7CC:
- ldr r3, _080DD86C @ =gSpriteTemplate_83DAD90
- movs r5, 0x30
-_080DD7D0:
- ldrh r1, [r4, 0xC]
- lsls r1, 16
- asrs r1, 19
- lsls r1, 16
- lsrs r1, 16
- ldrh r2, [r4, 0xE]
- lsls r2, 16
- asrs r2, 19
- lsls r2, 16
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- lsls r0, 2
- adds r1, r0
- lsls r1, 16
- lsrs r6, r1, 16
- asrs r1, 16
- lsrs r7, r2, 16
- asrs r2, 16
- adds r0, r3, 0
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080DD85C
- ldr r1, _080DD870 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- movs r1, 0x12
- strh r1, [r0, 0x2E]
- movs r2, 0x20
- ldrsh r1, [r4, r2]
- lsls r2, r1, 2
- adds r2, r1
- lsls r2, 2
- adds r2, r6, r2
- movs r6, 0xA
- ldrsh r3, [r4, r6]
- lsls r1, r3, 1
- adds r1, r3
- adds r2, r1
- strh r2, [r0, 0x32]
- strh r7, [r0, 0x36]
- movs r1, 0xA
- ldrsh r2, [r4, r1]
- lsls r2, 1
- movs r3, 0x10
- negs r3, r3
- adds r1, r3, 0
- subs r1, r2
- strh r1, [r0, 0x38]
- ldrh r3, [r0, 0x4]
- lsls r2, r3, 22
- lsrs r2, 22
- adds r2, r5
- ldr r5, _080DD874 @ =0x000003ff
- adds r1, r5, 0
- ands r2, r1
- ldr r1, _080DD878 @ =0xfffffc00
- ands r1, r3
- orrs r1, r2
- strh r1, [r0, 0x4]
- bl sub_80786EC
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
-_080DD85C:
- movs r6, 0x20
- ldrsh r0, [r4, r6]
- negs r0, r0
- strh r0, [r4, 0x20]
-_080DD864:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD86C: .4byte gSpriteTemplate_83DAD90
-_080DD870: .4byte gSprites
-_080DD874: .4byte 0x000003ff
-_080DD878: .4byte 0xfffffc00
- thumb_func_end sub_80DD774
-
- thumb_func_start sub_80DD87C
-sub_80DD87C: @ 80DD87C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080DD8AE
- ldr r0, _080DD8B4 @ =sub_80DD604
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080DD8A8
- ldr r0, _080DD8B8 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1E]
- subs r0, 0x1
- strh r0, [r1, 0x1E]
-_080DD8A8:
- adds r0, r4, 0
- bl DestroySprite
-_080DD8AE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD8B4: .4byte sub_80DD604
-_080DD8B8: .4byte gTasks
- thumb_func_end sub_80DD87C
-
- thumb_func_start sub_80DD8BC
-sub_80DD8BC: @ 80DD8BC
- push {lr}
- ldr r0, _080DD8E4 @ =gDisableStructMoveAnim
- ldr r0, [r0]
- ldrb r1, [r0, 0x11]
- lsrs r0, r1, 4
- lsls r1, 28
- lsrs r1, 28
- subs r0, r1
- lsls r0, 24
- lsrs r1, r0, 24
- movs r2, 0xFF
- lsls r2, 24
- adds r0, r2
- lsrs r0, 24
- cmp r0, 0x4
- bls _080DD8DE
- movs r1, 0x1
-_080DD8DE:
- adds r0, r1, 0
- pop {r1}
- bx r1
- .align 2, 0
-_080DD8E4: .4byte gDisableStructMoveAnim
- thumb_func_end sub_80DD8BC
-
- thumb_func_start sub_80DD8E8
-sub_80DD8E8: @ 80DD8E8
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080DD920 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x8]
- bl StartSpriteAnim
- ldrh r0, [r5]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- ldrh r1, [r5, 0x4]
- subs r0, r1
- strh r0, [r4, 0x34]
- movs r0, 0x3
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- ldr r0, _080DD924 @ =sub_80DD928
- str r0, [r4, 0x1C]
- adds r4, 0x3E
- ldrb r0, [r4]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD920: .4byte gBattleAnimArgs
-_080DD924: .4byte sub_80DD928
- thumb_func_end sub_80DD8E8
-
- thumb_func_start sub_80DD928
-sub_80DD928: @ 80DD928
- push {lr}
- adds r2, r0, 0
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r3]
- ldrh r1, [r2, 0x34]
- movs r3, 0x34
- ldrsh r0, [r2, r3]
- cmp r0, 0
- beq _080DD960
- ldrh r3, [r2, 0x32]
- adds r0, r1, r3
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r1, r0
- strh r1, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r1, 16
- cmp r1, 0
- ble _080DD972
- movs r0, 0
- strh r0, [r2, 0x34]
- b _080DD972
-_080DD960:
- ldrh r0, [r2, 0x30]
- subs r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080DD972
- adds r0, r2, 0
- bl move_anim_8072740
-_080DD972:
- pop {r0}
- bx r0
- thumb_func_end sub_80DD928
-
- thumb_func_start sub_80DD978
-sub_80DD978: @ 80DD978
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DD994
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080DD994:
- adds r0, r4, 0
- bl sub_807941C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD9A0: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80DD978
-
- thumb_func_start sub_80DD9A4
-sub_80DD9A4: @ 80DD9A4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080DD9F0 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DD9F4 @ =gBattleAnimArgs
- ldrh r3, [r2]
- ldrh r5, [r4, 0x20]
- adds r1, r3, r5
- strh r1, [r4, 0x20]
- ldrh r1, [r2, 0x2]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r3, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x38]
- ldrb r1, [r2, 0x6]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080DD9F8 @ =sub_80DD9FC
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DD9F0: .4byte gBattleAnimBankTarget
-_080DD9F4: .4byte gBattleAnimArgs
-_080DD9F8: .4byte sub_80DD9FC
- thumb_func_end sub_80DD9A4
-
- thumb_func_start sub_80DD9FC
-sub_80DD9FC: @ 80DD9FC
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x8
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r1, 0x28
- bl __divsi3
- ldrh r1, [r4, 0x24]
- adds r1, r0
- strh r1, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- subs r1, r0
- strh r1, [r4, 0x26]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x8C
- ble _080DDA46
- adds r0, r4, 0
- bl move_anim_8072740
-_080DDA46:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DD9FC
-
- thumb_func_start sub_80DDA4C
-sub_80DDA4C: @ 80DDA4C
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080DDA84 @ =gMoveDmgMoveAnim
- ldr r0, [r2]
- cmp r0, 0x20
- bgt _080DDA60
- ldr r1, _080DDA88 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080DDA60:
- ldr r2, [r2]
- adds r0, r2, 0
- subs r0, 0x21
- cmp r0, 0x20
- bhi _080DDA70
- ldr r1, _080DDA88 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080DDA70:
- cmp r2, 0x41
- ble _080DDA7A
- ldr r1, _080DDA88 @ =gBattleAnimArgs
- movs r0, 0x2
- strh r0, [r1, 0xE]
-_080DDA7A:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080DDA84: .4byte gMoveDmgMoveAnim
-_080DDA88: .4byte gBattleAnimArgs
- thumb_func_end sub_80DDA4C
-
- thumb_func_start sub_80DDA8C
-sub_80DDA8C: @ 80DDA8C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080DDAE8 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080DDAAE
- movs r0, 0
- bl sub_80789D4
- movs r0, 0xC8
- strh r0, [r5, 0xA]
-_080DDAAE:
- ldr r4, _080DDAEC @ =gUnknown_030041B8
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xA
- bl __divsi3
- ldrh r1, [r4]
- adds r1, r0
- strh r1, [r4]
- ldrh r0, [r5, 0xA]
- subs r0, 0x3
- strh r0, [r5, 0xA]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x78
- bne _080DDADA
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080DDADA:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDAE8: .4byte gTasks
-_080DDAEC: .4byte gUnknown_030041B8
- thumb_func_end sub_80DDA8C
-
- thumb_func_start sub_80DDAF0
-sub_80DDAF0: @ 80DDAF0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DDB5C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DDB1C
- movs r0, 0
- bl sub_80789D4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, _080DDB60 @ =gUnknown_030041B8
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
-_080DDB1C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x50
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0xA]
- ldr r6, _080DDB60 @ =gUnknown_030041B8
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- movs r0, 0x4
- bl Cos
- ldrh r4, [r4, 0xC]
- adds r0, r4
- strh r0, [r6]
- ldr r0, _080DDB64 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- ldr r0, _080DDB68 @ =0x00000fff
- cmp r1, r0
- bne _080DDB54
- movs r0, 0
- strh r0, [r6]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DDB54:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDB5C: .4byte gTasks
-_080DDB60: .4byte gUnknown_030041B8
-_080DDB64: .4byte gBattleAnimArgs
-_080DDB68: .4byte 0x00000fff
- thumb_func_end sub_80DDAF0
-
- thumb_func_start sub_80DDB6C
-sub_80DDB6C: @ 80DDB6C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DDBC8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r5, _080DDBCC @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8078BD4
- ldr r0, _080DDBD0 @ =sub_80DDBD8
- str r0, [r4, 0x1C]
- movs r0, 0x10
- strh r0, [r4, 0x3A]
- ldr r1, _080DDBD4 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldrh r0, [r4, 0x3A]
- strh r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDBC8: .4byte gBattleAnimArgs
-_080DDBCC: .4byte gBattleAnimBankTarget
-_080DDBD0: .4byte sub_80DDBD8
-_080DDBD4: .4byte REG_BLDCNT
- thumb_func_end sub_80DDB6C
-
- thumb_func_start sub_80DDBD8
-sub_80DDBD8: @ 80DDBD8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80DDCC8
- adds r0, r4, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080DDBF8
- ldr r0, _080DDBF4 @ =sub_80DDC4C
- str r0, [r4, 0x1C]
- b _080DDC42
- .align 2, 0
-_080DDBF4: .4byte sub_80DDC4C
-_080DDBF8:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080DDC30
- cmp r2, 0xC4
- ble _080DDC42
-_080DDC30:
- lsls r0, 16
- cmp r0, 0
- ble _080DDC42
- ldr r0, _080DDC48 @ =gUnknown_0202F7D2
- movs r1, 0
- ldrsb r1, [r0, r1]
- movs r0, 0xC4
- bl PlaySE12WithPanning
-_080DDC42:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDC48: .4byte gUnknown_0202F7D2
- thumb_func_end sub_80DDBD8
-
- thumb_func_start sub_80DDC4C
-sub_80DDC4C: @ 80DDC4C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078B5C
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0xF
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x38]
- adds r0, r2, 0x5
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x38]
- lsls r2, 16
- asrs r2, 16
- cmp r2, 0
- beq _080DDC92
- cmp r2, 0xC4
- ble _080DDC9E
-_080DDC92:
- lsls r0, 16
- cmp r0, 0
- ble _080DDC9E
- movs r0, 0xC4
- bl PlaySE
-_080DDC9E:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DDCBC
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DDCB8 @ =sub_807861C
- str r0, [r4, 0x1C]
- b _080DDCC2
- .align 2, 0
-_080DDCB8: .4byte sub_807861C
-_080DDCBC:
- adds r0, r4, 0
- bl sub_80DDCC8
-_080DDCC2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DDC4C
-
- thumb_func_start sub_80DDCC8
-sub_80DDCC8: @ 80DDCC8
- push {r4,lr}
- adds r3, r0, 0
- ldrh r2, [r3, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r3, r1]
- cmp r0, 0xFF
- ble _080DDCEC
- adds r0, r2, 0x1
- strh r0, [r3, 0x3A]
- lsls r0, 16
- ldr r1, _080DDCE8 @ =0x010d0000
- cmp r0, r1
- bne _080DDD4C
- movs r0, 0
- b _080DDD4A
- .align 2, 0
-_080DDCE8: .4byte 0x010d0000
-_080DDCEC:
- ldrh r1, [r3, 0x3C]
- adds r4, r1, 0x1
- strh r4, [r3, 0x3C]
- movs r0, 0xFF
- ands r0, r1
- cmp r0, 0
- bne _080DDD4C
- ldr r1, _080DDD10 @ =0xffffff00
- ands r1, r4
- strh r1, [r3, 0x3C]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080DDD14
- adds r0, r2, 0x1
- b _080DDD16
- .align 2, 0
-_080DDD10: .4byte 0xffffff00
-_080DDD14:
- subs r0, r2, 0x1
-_080DDD16:
- strh r0, [r3, 0x3A]
- ldr r2, _080DDD54 @ =REG_BLDALPHA
- ldrh r1, [r3, 0x3A]
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r0, r1
- strh r0, [r2]
- movs r2, 0x3A
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _080DDD32
- cmp r0, 0x10
- bne _080DDD3E
-_080DDD32:
- ldrh r0, [r3, 0x3C]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r3, 0x3C]
-_080DDD3E:
- movs r1, 0x3A
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080DDD4C
- movs r0, 0x80
- lsls r0, 1
-_080DDD4A:
- strh r0, [r3, 0x3A]
-_080DDD4C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDD54: .4byte REG_BLDALPHA
- thumb_func_end sub_80DDCC8
-
- thumb_func_start sub_80DDD58
-sub_80DDD58: @ 80DDD58
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r1, _080DDD74 @ =sub_80DDD78
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDD74: .4byte sub_80DDD78
- thumb_func_end sub_80DDD58
-
- thumb_func_start sub_80DDD78
-sub_80DDD78: @ 80DDD78
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x20
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x82
- bhi _080DDDAC
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x8
- b _080DDDB6
-_080DDDAC:
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
-_080DDDB6:
- orrs r1, r0
- strb r1, [r4, 0x5]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x13
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x50
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 24
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3D
- bne _080DDDE8
- adds r0, r4, 0
- bl move_anim_8072740
-_080DDDE8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DDD78
-
- thumb_func_start sub_80DDDF0
-sub_80DDDF0: @ 80DDDF0
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r1, _080DDE68 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078E70
- adds r0, r4, 0
- movs r1, 0x80
- movs r2, 0x80
- movs r3, 0
- bl obj_id_set_rotscale
- ldr r1, _080DDE6C @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- ldr r1, _080DDE70 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0
- movs r1, 0x80
- strh r1, [r0, 0x8]
- ldr r1, _080DDE74 @ =gBattleAnimArgs
- ldrh r1, [r1]
- strh r1, [r0, 0xA]
- strh r2, [r0, 0xC]
- movs r1, 0x10
- strh r1, [r0, 0xE]
- ldr r1, _080DDE78 @ =sub_80DDE7C
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDE68: .4byte REG_BLDCNT
-_080DDE6C: .4byte gSprites
-_080DDE70: .4byte gTasks
-_080DDE74: .4byte gBattleAnimArgs
-_080DDE78: .4byte sub_80DDE7C
- thumb_func_end sub_80DDDF0
-
- thumb_func_start sub_80DDE7C
-sub_80DDE7C: @ 80DDE7C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DDEC4 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r3, r1, r2
- ldrh r0, [r3, 0x1C]
- adds r0, 0x1
- strh r0, [r3, 0x1C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DDEBE
- movs r0, 0
- strh r0, [r3, 0x1C]
- ldrh r1, [r3, 0xC]
- adds r1, 0x1
- strh r1, [r3, 0xC]
- ldrh r0, [r3, 0xE]
- subs r0, 0x1
- strh r0, [r3, 0xE]
- ldr r2, _080DDEC8 @ =REG_BLDALPHA
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0xC
- ldrsh r0, [r3, r1]
- cmp r0, 0x9
- bne _080DDEBE
- ldr r0, _080DDECC @ =sub_80DDED0
- str r0, [r3]
-_080DDEBE:
- pop {r0}
- bx r0
- .align 2, 0
-_080DDEC4: .4byte gTasks
-_080DDEC8: .4byte REG_BLDALPHA
-_080DDECC: .4byte sub_80DDED0
- thumb_func_end sub_80DDE7C
-
- thumb_func_start sub_80DDED0
-sub_80DDED0: @ 80DDED0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080DDEF4 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DDEF8
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080DDF36
- .align 2, 0
-_080DDEF4: .4byte gTasks
-_080DDEF8:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r1, r0, 24
- ldrh r0, [r4, 0x8]
- adds r0, 0x8
- movs r6, 0
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xFF
- bgt _080DDF22
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- adds r0, r1, 0
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- b _080DDF36
-_080DDF22:
- adds r0, r1, 0
- bl sub_8078F40
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- ldr r0, _080DDF3C @ =REG_BLDCNT
- strh r6, [r0]
- adds r0, 0x2
- strh r6, [r0]
-_080DDF36:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDF3C: .4byte REG_BLDCNT
- thumb_func_end sub_80DDED0
-
- thumb_func_start sub_80DDF40
-sub_80DDF40: @ 80DDF40
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- adds r4, r0, 0
- ldrh r5, [r4, 0x20]
- ldrh r6, [r4, 0x22]
- ldr r0, _080DDFDC @ =gBattleAnimBankAttacker
- mov r8, r0
- ldrb r0, [r0]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- mov r9, r1
- strh r0, [r4, 0x20]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- mov r1, r9
- strh r1, [r4, 0x2E]
- ldr r2, _080DDFE0 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r4, 0x30]
- ldrh r1, [r2, 0x2]
- strh r1, [r4, 0x32]
- ldrh r1, [r2, 0x4]
- strh r1, [r4, 0x34]
- ldrh r1, [r4, 0x20]
- lsls r1, 4
- strh r1, [r4, 0x36]
- lsls r0, 4
- strh r0, [r4, 0x38]
- lsls r5, 16
- asrs r5, 16
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- subs r5, r0
- lsls r5, 4
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r5, 0
- str r2, [sp]
- bl __divsi3
- strh r0, [r4, 0x3A]
- lsls r6, 16
- asrs r6, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- subs r6, r0
- lsls r6, 4
- ldr r2, [sp]
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r1, 1
- adds r0, r6, 0
- bl __divsi3
- strh r0, [r4, 0x3C]
- ldr r0, _080DDFE4 @ =sub_80DDFE8
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DDFDC: .4byte gBattleAnimBankAttacker
-_080DDFE0: .4byte gBattleAnimArgs
-_080DDFE4: .4byte sub_80DDFE8
- thumb_func_end sub_80DDF40
-
- thumb_func_start sub_80DDFE8
-sub_80DDFE8: @ 80DDFE8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080DE032
- cmp r0, 0x1
- bgt _080DDFFE
- cmp r0, 0
- beq _080DE008
- b _080DE0F6
-_080DDFFE:
- cmp r0, 0x2
- beq _080DE09C
- cmp r0, 0x3
- beq _080DE0F0
- b _080DE0F6
-_080DE008:
- ldrh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x36]
- adds r0, r2
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x30]
- subs r0, 0x1
- strh r0, [r5, 0x30]
- lsls r0, 16
- cmp r0, 0
- bgt _080DE0F6
- b _080DE0E2
-_080DE032:
- ldrh r0, [r5, 0x32]
- subs r0, 0x1
- strh r0, [r5, 0x32]
- lsls r0, 16
- cmp r0, 0
- bgt _080DE0F6
- ldr r4, _080DE098 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x20]
- lsls r0, 4
- strh r0, [r5, 0x36]
- ldrh r0, [r5, 0x22]
- lsls r0, 4
- strh r0, [r5, 0x38]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3A]
- movs r1, 0x32
- ldrsh r0, [r5, r1]
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- subs r0, r1
- lsls r0, 4
- movs r2, 0x34
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r5, 0x3C]
- b _080DE0E2
- .align 2, 0
-_080DE098: .4byte gBattleAnimBankTarget
-_080DE09C:
- ldrh r0, [r5, 0x3A]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r1, [r5, 0x3C]
- ldrh r2, [r5, 0x38]
- adds r1, r2
- strh r1, [r5, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r5, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x34]
- subs r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080DE0F6
- ldr r4, _080DE0EC @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
-_080DE0E2:
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080DE0F6
- .align 2, 0
-_080DE0EC: .4byte gBattleAnimBankTarget
-_080DE0F0:
- adds r0, r5, 0
- bl move_anim_8074EE0
-_080DE0F6:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DDFE8
-
- thumb_func_start sub_80DE0FC
-sub_80DE0FC: @ 80DE0FC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080DE110 @ =sub_80DE114
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE110: .4byte sub_80DE114
- thumb_func_end sub_80DE0FC
-
- thumb_func_start sub_80DE114
-sub_80DE114: @ 80DE114
- push {r4-r6,lr}
- adds r3, r0, 0
- movs r5, 0
- movs r6, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080DE1AA
- adds r1, r3, 0
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r0, 0x4
- ands r0, r2
- adds r4, r1, 0
- cmp r0, 0
- bne _080DE13E
- movs r0, 0x4
- orrs r0, r2
- strb r0, [r4]
-_080DE13E:
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _080DE14E
- cmp r0, 0x1
- beq _080DE158
- movs r6, 0x1
- b _080DE162
-_080DE14E:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x2
- bne _080DE162
- b _080DE166
-_080DE158:
- movs r1, 0x30
- ldrsh r0, [r3, r1]
- cmp r0, 0x4
- bne _080DE162
- movs r5, 0x1
-_080DE162:
- cmp r5, 0
- beq _080DE198
-_080DE166:
- ldrb r2, [r4]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r3, 0x32]
- strh r1, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- bne _080DE1AA
- strh r1, [r3, 0x32]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080DE1AA
-_080DE198:
- cmp r6, 0
- beq _080DE1A4
- adds r0, r3, 0
- bl move_anim_8072740
- b _080DE1AA
-_080DE1A4:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
-_080DE1AA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE114
-
- thumb_func_start sub_80DE1B0
-sub_80DE1B0: @ 80DE1B0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DE1DC @ =gTasks
- adds r5, r0, r1
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- movs r6, 0
- movs r1, 0
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080DE1E0
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DE2C0
- .align 2, 0
-_080DE1DC: .4byte gTasks
-_080DE1E0:
- strh r1, [r5, 0xA]
- movs r0, 0xF
- strh r0, [r5, 0xC]
- movs r0, 0x2
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- ldr r1, _080DE244 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080DE248 @ =REG_BLDALPHA
- ldrh r0, [r5, 0xE]
- lsls r0, 8
- ldrh r1, [r5, 0xC]
- orrs r0, r1
- strh r0, [r2]
- ldr r4, _080DE24C @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x50
- strh r1, [r0, 0x2E]
- ldr r0, _080DE250 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DE258
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080DE254 @ =0x0000ff70
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x70
- b _080DE276
- .align 2, 0
-_080DE244: .4byte REG_BLDCNT
-_080DE248: .4byte REG_BLDALPHA
-_080DE24C: .4byte gSprites
-_080DE250: .4byte gBattleAnimBankTarget
-_080DE254: .4byte 0x0000ff70
-_080DE258:
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x90
- strh r1, [r0, 0x30]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080DE2C8 @ =0x0000ff90
-_080DE276:
- strh r1, [r0, 0x32]
- ldr r4, _080DE2CC @ =gSprites
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r2, 0
- strh r2, [r0, 0x34]
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x36]
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r1, _080DE2D0 @ =SpriteCallbackDummy
- bl StoreSpriteCallbackInData
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080DE2D4 @ =sub_8078394
- str r1, [r0]
- ldr r0, _080DE2D8 @ =sub_80DE2DC
- str r0, [r5]
-_080DE2C0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE2C8: .4byte 0x0000ff90
-_080DE2CC: .4byte gSprites
-_080DE2D0: .4byte SpriteCallbackDummy
-_080DE2D4: .4byte sub_8078394
-_080DE2D8: .4byte sub_80DE2DC
- thumb_func_end sub_80DE1B0
-
- thumb_func_start sub_80DE2DC
-sub_80DE2DC: @ 80DE2DC
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DE300 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DE37C
- cmp r0, 0x1
- bgt _080DE304
- cmp r0, 0
- beq _080DE30A
- b _080DE3A6
- .align 2, 0
-_080DE300: .4byte gTasks
-_080DE304:
- cmp r0, 0x2
- beq _080DE3A0
- b _080DE3A6
-_080DE30A:
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x3
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0x1
- bne _080DE328
- ldrh r1, [r4, 0xC]
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DE328
- subs r0, r1, 0x1
- strh r0, [r4, 0xC]
-_080DE328:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0x3
- bne _080DE33E
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DE33E
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
-_080DE33E:
- ldr r2, _080DE374 @ =REG_BLDALPHA
- ldrh r0, [r4, 0xE]
- lsls r0, 8
- ldrh r1, [r4, 0xC]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, [r4, 0xC]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080DE3A6
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x50
- ble _080DE3A6
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DE378 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- movs r0, 0x1
- strh r0, [r4, 0x10]
- b _080DE3A6
- .align 2, 0
-_080DE374: .4byte REG_BLDALPHA
-_080DE378: .4byte gSprites
-_080DE37C:
- ldrh r0, [r4, 0x14]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DE3A6
- ldr r0, _080DE39C @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- b _080DE3A6
- .align 2, 0
-_080DE39C: .4byte REG_BLDCNT
-_080DE3A0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DE3A6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE2DC
-
- thumb_func_start sub_80DE3AC
-sub_80DE3AC: @ 80DE3AC
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r2, _080DE3CC @ =gTasks
- adds r1, r2
- movs r2, 0
- strh r2, [r1, 0x26]
- ldr r2, _080DE3D0 @ =sub_80DE3D4
- str r2, [r1]
- bl _call_via_r2
- pop {r0}
- bx r0
- .align 2, 0
-_080DE3CC: .4byte gTasks
-_080DE3D0: .4byte sub_80DE3D4
- thumb_func_end sub_80DE3AC
-
- thumb_func_start sub_80DE3D4
-sub_80DE3D4: @ 80DE3D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080DE40C @ =gTasks
- adds r5, r0, r1
- ldr r0, _080DE410 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080DE400
- b _080DE604
-_080DE400:
- lsls r0, 2
- ldr r1, _080DE414 @ =_080DE418
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DE40C: .4byte gTasks
-_080DE410: .4byte gBattleAnimBankTarget
-_080DE414: .4byte _080DE418
- .align 2, 0
-_080DE418:
- .4byte _080DE42C
- .4byte _080DE500
- .4byte _080DE544
- .4byte _080DE5AC
- .4byte _080DE5E0
-_080DE42C:
- ldr r7, _080DE460 @ =0x00002771
- adds r0, r7, 0
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0
- mov r8, r2
- strh r0, [r5, 0x24]
- cmp r0, 0xFF
- beq _080DE456
- movs r0, 0x1
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r5, 0x8]
- lsls r0, 16
- cmp r0, 0
- bge _080DE464
- adds r0, r7, 0
- bl FreeSpritePaletteByTag
-_080DE456:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DE60A
- .align 2, 0
-_080DE460: .4byte 0x00002771
-_080DE464:
- ldr r4, _080DE4E4 @ =gSprites
- movs r3, 0x8
- ldrsh r0, [r5, r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r2, [r5, 0x24]
- lsls r2, 4
- ldrb r3, [r1, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r2, [r1, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x1]
- movs r2, 0x8
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- mov r3, r8
- strh r3, [r5, 0xA]
- strh r3, [r5, 0xC]
- movs r0, 0x10
- strh r0, [r5, 0xE]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x10]
- cmp r6, 0x1
- bne _080DE4EC
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE4E8 @ =0x0000fdff
- b _080DE4F4
- .align 2, 0
-_080DE4E4: .4byte gSprites
-_080DE4E8: .4byte 0x0000fdff
-_080DE4EC:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE4FC @ =0x0000fbff
-_080DE4F4:
- ands r0, r1
- strh r0, [r2]
- b _080DE604
- .align 2, 0
-_080DE4FC: .4byte 0x0000fbff
-_080DE500:
- movs r1, 0x24
- ldrsh r0, [r5, r1]
- adds r0, 0x10
- lsls r0, 4
- strh r0, [r5, 0x24]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- lsls r0, 1
- ldr r1, _080DE534 @ =gPlttBufferUnfaded
- adds r0, r1
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- lsls r1, 1
- ldr r2, _080DE538 @ =gPlttBufferFaded
- adds r1, r2
- ldr r2, _080DE53C @ =REG_BG0CNT
- bl CpuSet
- ldrh r0, [r5, 0x10]
- ldr r3, _080DE540 @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0xA
- bl BlendPalette
- b _080DE604
- .align 2, 0
-_080DE534: .4byte gPlttBufferUnfaded
-_080DE538: .4byte gPlttBufferFaded
-_080DE53C: .4byte REG_BG0CNT
-_080DE540: .4byte 0x00003c0d
-_080DE544:
- ldr r2, _080DE580 @ =gSprites
- movs r0, 0x22
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- subs r1, 0x20
- lsls r1, 16
- lsrs r2, r1, 16
- cmp r1, 0
- bge _080DE564
- movs r2, 0
-_080DE564:
- cmp r6, 0x1
- bne _080DE584
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x4
- str r2, [sp, 0x4]
- str r6, [sp, 0x8]
- b _080DE59C
- .align 2, 0
-_080DE580: .4byte gSprites
-_080DE584:
- lsls r0, r2, 24
- lsrs r0, 24
- adds r1, r2, 0
- adds r1, 0x40
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- str r2, [sp]
- movs r2, 0x8
- str r2, [sp, 0x4]
- movs r2, 0x1
- str r2, [sp, 0x8]
-_080DE59C:
- movs r2, 0x2
- movs r3, 0x6
- bl sub_8089944
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- b _080DE604
-_080DE5AC:
- cmp r6, 0x1
- bne _080DE5C0
- ldr r1, _080DE5B8 @ =REG_BLDCNT
- ldr r2, _080DE5BC @ =0x00003f42
- adds r0, r2, 0
- b _080DE5C6
- .align 2, 0
-_080DE5B8: .4byte REG_BLDCNT
-_080DE5BC: .4byte 0x00003f42
-_080DE5C0:
- ldr r1, _080DE5D4 @ =REG_BLDCNT
- ldr r3, _080DE5D8 @ =0x00003f44
- adds r0, r3, 0
-_080DE5C6:
- strh r0, [r1]
- ldr r1, _080DE5DC @ =REG_BLDALPHA
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- b _080DE604
- .align 2, 0
-_080DE5D4: .4byte REG_BLDCNT
-_080DE5D8: .4byte 0x00003f44
-_080DE5DC: .4byte REG_BLDALPHA
-_080DE5E0:
- cmp r6, 0x1
- bne _080DE5F0
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080DE5FA
-_080DE5F0:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080DE5FA:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- ldr r0, _080DE618 @ =sub_80DE61C
- str r0, [r5]
-_080DE604:
- ldrh r0, [r5, 0x26]
- adds r0, 0x1
- strh r0, [r5, 0x26]
-_080DE60A:
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE618: .4byte sub_80DE61C
- thumb_func_end sub_80DE3D4
-
- thumb_func_start sub_80DE61C
-sub_80DE61C: @ 80DE61C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DE6A0 @ =gTasks
- adds r4, r0, r1
- ldrh r1, [r4, 0xA]
- adds r1, 0x1
- strh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- strh r0, [r4, 0x12]
- cmp r0, 0
- bne _080DE654
- ldr r1, _080DE6A4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- strh r0, [r4, 0xC]
-_080DE654:
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x1
- bne _080DE676
- ldr r1, _080DE6A4 @ =gSineTable
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- movs r1, 0x12
- bl __divsi3
- movs r1, 0x10
- subs r1, r0
- strh r1, [r4, 0xE]
-_080DE676:
- ldr r2, _080DE6A8 @ =REG_BLDALPHA
- ldrh r0, [r4, 0xE]
- lsls r0, 8
- ldrh r1, [r4, 0xC]
- orrs r0, r1
- strh r0, [r2]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0x80
- bne _080DE698
- movs r0, 0
- strh r0, [r4, 0x26]
- ldr r1, _080DE6AC @ =sub_80DE6B0
- str r1, [r4]
- adds r0, r5, 0
- bl _call_via_r1
-_080DE698:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE6A0: .4byte gTasks
-_080DE6A4: .4byte gSineTable
-_080DE6A8: .4byte REG_BLDALPHA
-_080DE6AC: .4byte sub_80DE6B0
- thumb_func_end sub_80DE61C
-
- thumb_func_start sub_80DE6B0
-sub_80DE6B0: @ 80DE6B0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080DE6E0 @ =gTasks
- adds r4, r0, r1
- ldr r0, _080DE6E4 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r6, r0, 24
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080DE72C
- cmp r0, 0x1
- bgt _080DE6E8
- cmp r0, 0
- beq _080DE6EE
- b _080DE7AA
- .align 2, 0
-_080DE6E0: .4byte gTasks
-_080DE6E4: .4byte gBattleAnimBankTarget
-_080DE6E8:
- cmp r0, 0x2
- beq _080DE740
- b _080DE7AA
-_080DE6EE:
- ldr r1, _080DE710 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- cmp r6, 0x1
- bne _080DE718
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE714 @ =0x0000fdff
- b _080DE720
- .align 2, 0
-_080DE710: .4byte gUnknown_03004DC0
-_080DE714: .4byte 0x0000fdff
-_080DE718:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080DE728 @ =0x0000fbff
-_080DE720:
- ands r0, r1
- strh r0, [r2]
- b _080DE7AA
- .align 2, 0
-_080DE728: .4byte 0x0000fbff
-_080DE72C:
- ldrh r0, [r4, 0x10]
- ldr r3, _080DE73C @ =0x00003c0d
- movs r1, 0x10
- movs r2, 0
- bl BlendPalette
- b _080DE7AA
- .align 2, 0
-_080DE73C: .4byte 0x00003c0d
-_080DE740:
- ldr r3, _080DE788 @ =gSprites
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- bl obj_delete_but_dont_free_vram
- ldr r0, _080DE78C @ =0x00002771
- bl FreeSpritePaletteByTag
- ldr r0, _080DE790 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- cmp r6, 0x1
- bne _080DE794
- subs r0, 0x52
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080DE79E
- .align 2, 0
-_080DE788: .4byte gSprites
-_080DE78C: .4byte 0x00002771
-_080DE790: .4byte REG_BLDCNT
-_080DE794:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080DE79E:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080DE7AA:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE6B0
-
- thumb_func_start sub_80DE7B8
-sub_80DE7B8: @ 80DE7B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r7, r0, 0
- ldr r0, _080DE7F4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DE800
- ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080DE7FC @ =gBattleAnimBankTarget
- b _080DE824
- .align 2, 0
-_080DE7F4: .4byte gBattleAnimArgs
-_080DE7F8: .4byte gBattleAnimBankAttacker
-_080DE7FC: .4byte gBattleAnimBankTarget
-_080DE800:
- ldr r4, _080DE8C8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r2, 0xE0
- lsls r2, 13
- adds r0, r2
- lsrs r5, r0, 16
- ldr r4, _080DE8CC @ =gBattleAnimBankAttacker
-_080DE824:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 8
- movs r1, 0xE0
- lsls r1, 13
- adds r0, r1
- lsrs r0, 16
- mov r9, r0
- mov r8, r5
- mov r2, r9
- subs r4, r2, r5
- lsls r4, 16
- lsrs r4, 16
- lsls r0, r6, 4
- strh r0, [r7, 0x2E]
- lsls r0, r5, 4
- strh r0, [r7, 0x30]
- mov r1, r10
- subs r0, r1, r6
- lsls r0, 4
- ldr r5, _080DE8D0 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r7, 0x32]
- lsls r4, 16
- asrs r4, 12
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl __divsi3
- strh r0, [r7, 0x34]
- ldrh r0, [r5, 0x2]
- strh r0, [r7, 0x36]
- mov r1, r10
- strh r1, [r7, 0x38]
- mov r2, r9
- strh r2, [r7, 0x3A]
- movs r1, 0x36
- ldrsh r0, [r7, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r7, 0x3C]
- ldrb r1, [r7, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r7, 0x5]
- strh r6, [r7, 0x20]
- mov r2, r8
- strh r2, [r7, 0x22]
- ldr r0, _080DE8D4 @ =sub_80DE8D8
- str r0, [r7, 0x1C]
- adds r2, r7, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DE8C8: .4byte gBattleAnimBankTarget
-_080DE8CC: .4byte gBattleAnimBankAttacker
-_080DE8D0: .4byte gBattleAnimArgs
-_080DE8D4: .4byte sub_80DE8D8
- thumb_func_end sub_80DE7B8
-
- thumb_func_start sub_80DE8D8
-sub_80DE8D8: @ 80DE8D8
- push {r4,lr}
- adds r2, r0, 0
- ldrh r3, [r2, 0x36]
- movs r1, 0x36
- ldrsh r0, [r2, r1]
- cmp r0, 0
- beq _080DE910
- ldrh r0, [r2, 0x32]
- ldrh r4, [r2, 0x2E]
- adds r0, r4
- strh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x34]
- ldrh r4, [r2, 0x30]
- adds r1, r4
- strh r1, [r2, 0x30]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r2, 0x22]
- subs r0, r3, 0x1
- strh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080DE910
- strh r0, [r2, 0x2E]
-_080DE910:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DE8D8
-
- thumb_func_start sub_80DE918
-sub_80DE918: @ 80DE918
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DEA68 @ =gTasks
- adds r1, r0
- str r1, [sp]
- ldr r1, _080DEA6C @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- movs r0, 0
- ldr r1, [sp]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- strh r0, [r1, 0x16]
- strh r0, [r1, 0x18]
- movs r0, 0x10
- strh r0, [r1, 0x1A]
- ldr r2, _080DEA70 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0x1C]
- ldr r4, _080DEA74 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x4]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_807A100
- lsls r0, 16
- lsrs r0, 16
- str r0, [sp, 0x8]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DE988
- b _080DEA88
-_080DE988:
- movs r4, 0
-_080DE98A:
- lsls r1, r4, 16
- asrs r3, r1, 16
- ldr r0, _080DEA74 @ =gBattleAnimBankAttacker
- ldrb r2, [r0]
- str r1, [sp, 0x10]
- cmp r3, r2
- beq _080DEA56
- movs r0, 0x2
- eors r2, r0
- cmp r3, r2
- beq _080DEA56
- lsls r0, r4, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080DEA56
- ldr r6, [sp, 0x4]
- ldr r3, [sp, 0x8]
- lsls r0, r3, 16
- asrs r7, r0, 16
- ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08
- adds r1, r6, 0
- adds r2, r7, 0
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080DEA56
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- adds r0, r4, 0
- movs r1, 0x3
- bl sub_807A100
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- mov r0, r8
- lsls r5, r0, 4
- add r5, r8
- lsls r5, 2
- ldr r1, _080DEA7C @ =gSprites
- adds r4, r5, r1
- lsls r0, r6, 4
- strh r0, [r4, 0x2E]
- lsls r0, r7, 4
- strh r0, [r4, 0x30]
- mov r2, r10
- subs r0, r2, r6
- lsls r0, 4
- ldr r3, _080DEA70 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- lsls r0, r3, 16
- asrs r0, 16
- subs r0, r7
- lsls r0, 4
- ldr r2, _080DEA70 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080DEA70 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- ldr r0, _080DEA80 @ =gSprites + 0x1C
- adds r5, r0
- ldr r0, _080DEA84 @ =sub_80DE8D8
- str r0, [r5]
- ldr r2, [sp]
- movs r3, 0x20
- ldrsh r1, [r2, r3]
- adds r1, 0xD
- lsls r1, 1
- adds r0, r2, 0
- adds r0, 0x8
- adds r0, r1
- mov r1, r8
- strh r1, [r0]
- ldrh r0, [r2, 0x20]
- adds r0, 0x1
- strh r0, [r2, 0x20]
-_080DEA56:
- ldr r2, [sp, 0x10]
- movs r3, 0x80
- lsls r3, 9
- adds r0, r2, r3
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080DE98A
- b _080DEB0C
- .align 2, 0
-_080DEA68: .4byte gTasks
-_080DEA6C: .4byte REG_BLDCNT
-_080DEA70: .4byte gBattleAnimArgs
-_080DEA74: .4byte gBattleAnimBankAttacker
-_080DEA78: .4byte gSpriteTemplate_83DAF08
-_080DEA7C: .4byte gSprites
-_080DEA80: .4byte gSprites + 0x1C
-_080DEA84: .4byte sub_80DE8D8
-_080DEA88:
- ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08
- ldr r7, [sp, 0x4]
- ldr r2, [sp, 0x8]
- lsls r1, r2, 16
- asrs r1, 16
- str r1, [sp, 0xC]
- adds r1, r7, 0
- ldr r2, [sp, 0xC]
- movs r3, 0x37
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x40
- beq _080DEB0C
- movs r3, 0x30
- mov r10, r3
- movs r0, 0x28
- mov r9, r0
- ldr r6, _080DEB28 @ =gSprites
- mov r1, r8
- lsls r5, r1, 4
- add r5, r8
- lsls r5, 2
- adds r4, r5, r6
- lsls r0, r7, 4
- strh r0, [r4, 0x2E]
- ldr r2, [sp, 0xC]
- lsls r0, r2, 4
- strh r0, [r4, 0x30]
- subs r0, r3, r7
- lsls r0, 4
- ldr r3, _080DEB2C @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r1, [r3, r2]
- bl __divsi3
- strh r0, [r4, 0x32]
- mov r3, r9
- ldr r1, [sp, 0xC]
- subs r0, r3, r1
- lsls r0, 4
- ldr r2, _080DEB2C @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r2, r3]
- bl __divsi3
- strh r0, [r4, 0x34]
- ldr r1, _080DEB2C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x36]
- mov r2, r10
- strh r2, [r4, 0x38]
- mov r3, r9
- strh r3, [r4, 0x3A]
- adds r6, 0x1C
- adds r5, r6
- ldr r0, _080DEB30 @ =sub_80DE8D8
- str r0, [r5]
- mov r1, r8
- ldr r0, [sp]
- strh r1, [r0, 0x22]
- movs r0, 0x1
- ldr r2, [sp]
- strh r0, [r2, 0x20]
-_080DEB0C:
- ldr r0, _080DEB34 @ =sub_80DEB38
- ldr r3, [sp]
- str r0, [r3]
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEB24: .4byte gSpriteTemplate_83DAF08
-_080DEB28: .4byte gSprites
-_080DEB2C: .4byte gBattleAnimArgs
-_080DEB30: .4byte sub_80DE8D8
-_080DEB34: .4byte sub_80DEB38
- thumb_func_end sub_80DE918
-
- thumb_func_start sub_80DEB38
-sub_80DEB38: @ 80DEB38
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080DEB5C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080DEBEE
- cmp r1, 0x1
- bgt _080DEB60
- cmp r1, 0
- beq _080DEB6E
- b _080DECA4
- .align 2, 0
-_080DEB5C: .4byte gTasks
-_080DEB60:
- cmp r1, 0x2
- bne _080DEB66
- b _080DEC80
-_080DEB66:
- cmp r1, 0x3
- bne _080DEB6C
- b _080DEC94
-_080DEB6C:
- b _080DECA4
-_080DEB6E:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DEBCE
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DEBCE
- strh r1, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DEBA4
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DEBB2
- adds r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080DEBB2
-_080DEBA4:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEBB2
- subs r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080DEBB2:
- ldr r2, _080DEBE0 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x1A]
- lsls r0, 8
- ldrh r1, [r4, 0x18]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- cmp r0, 0x17
- ble _080DEBCE
- movs r0, 0
- strh r0, [r4, 0x16]
- movs r0, 0x1
- strh r0, [r4, 0x14]
-_080DEBCE:
- ldrh r1, [r4, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEBE4
- subs r0, r1, 0x1
- strh r0, [r4, 0x1C]
- b _080DECA4
- .align 2, 0
-_080DEBE0: .4byte REG_BLDALPHA
-_080DEBE4:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080DECA4
- b _080DEC8C
-_080DEBEE:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DECA4
- movs r0, 0
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
- ands r0, r1
- lsls r0, 16
- cmp r0, 0
- beq _080DEC1E
- ldrh r1, [r4, 0x18]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080DEC2C
- subs r0, r1, 0x1
- strh r0, [r4, 0x18]
- b _080DEC2C
-_080DEC1E:
- ldrh r1, [r4, 0x1A]
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DEC2C
- adds r0, r1, 0x1
- strh r0, [r4, 0x1A]
-_080DEC2C:
- ldr r2, _080DEC48 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x1A]
- lsls r0, 8
- ldrh r1, [r4, 0x18]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, [r4, 0x18]
- movs r0, 0x80
- lsls r0, 13
- cmp r1, r0
- bne _080DECA4
- movs r5, 0
- b _080DEC70
- .align 2, 0
-_080DEC48: .4byte REG_BLDALPHA
-_080DEC4C:
- adds r1, r5, 0
- adds r1, 0xD
- lsls r1, 1
- adds r0, r4, 0
- adds r0, 0x8
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080DEC7C @ =gSprites
- adds r0, r1
- bl DestroySprite
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_080DEC70:
- movs r1, 0x20
- ldrsh r0, [r4, r1]
- cmp r5, r0
- blt _080DEC4C
- b _080DEC8C
- .align 2, 0
-_080DEC7C: .4byte gSprites
-_080DEC80:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- cmp r0, 0
- ble _080DECA4
-_080DEC8C:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DECA4
-_080DEC94:
- ldr r0, _080DECAC @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080DECA4:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DECAC: .4byte REG_BLDCNT
- thumb_func_end sub_80DEB38
-
- thumb_func_start sub_80DECB0
-sub_80DECB0: @ 80DECB0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _080DECF8 @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080DECFC @ =gUnknown_03004240
- strh r1, [r0]
- ldr r1, _080DED00 @ =REG_WININ
- ldr r2, _080DED04 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- subs r2, 0x20
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x6
- movs r0, 0xC8
- strh r0, [r1]
- adds r1, 0x4
- movs r0, 0x10
- strh r0, [r1]
- ldr r0, _080DED08 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DECF4
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080DED0C
-_080DECF4:
- movs r6, 0x28
- b _080DED0E
- .align 2, 0
-_080DECF8: .4byte gUnknown_030042C4
-_080DECFC: .4byte gUnknown_03004240
-_080DED00: .4byte REG_WININ
-_080DED04: .4byte 0x00003f3f
-_080DED08: .4byte gBattleAnimBankAttacker
-_080DED0C:
- movs r6, 0xC8
-_080DED0E:
- ldr r1, _080DED4C @ =gUnknown_030042C4
- lsls r3, r6, 16
- asrs r2, r3, 16
- lsls r0, r2, 8
- orrs r0, r2
- strh r0, [r1]
- ldr r1, _080DED50 @ =gUnknown_03004240
- movs r5, 0x28
- ldr r0, _080DED54 @ =0x00002828
- strh r0, [r1]
- lsrs r3, 16
- movs r1, 0xF0
- subs r1, r2
- movs r4, 0x48
- ldr r2, _080DED58 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r0, r2
- strh r3, [r0, 0xA]
- strh r1, [r0, 0xC]
- strh r5, [r0, 0xE]
- strh r4, [r0, 0x10]
- strh r6, [r0, 0x12]
- strh r5, [r0, 0x14]
- ldr r1, _080DED5C @ =sub_80DED60
- str r1, [r0]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DED4C: .4byte gUnknown_030042C4
-_080DED50: .4byte gUnknown_03004240
-_080DED54: .4byte 0x00002828
-_080DED58: .4byte gTasks
-_080DED5C: .4byte sub_80DED60
- thumb_func_end sub_80DECB0
-
- thumb_func_start sub_80DED60
-sub_80DED60: @ 80DED60
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DEE80 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r4, r1, r2
- ldrh r1, [r4, 0x8]
- adds r0, r1, 0x1
- strh r0, [r4, 0x8]
- ldrh r5, [r4, 0xA]
- ldrh r7, [r4, 0xC]
- ldrh r0, [r4, 0xE]
- mov r10, r0
- ldrh r2, [r4, 0x10]
- str r2, [sp, 0xC]
- ldrh r0, [r4, 0x12]
- ldrh r2, [r4, 0x14]
- mov r8, r2
- lsls r1, 16
- asrs r6, r1, 16
- cmp r6, 0xF
- ble _080DED9C
- b _080DEE8C
-_080DED9C:
- lsls r0, 16
- asrs r0, 16
- bl __floatsidf
- str r0, [sp, 0x10]
- str r1, [sp, 0x14]
- lsls r0, r5, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- adds r5, r1, 0
- adds r4, r0, 0
- adds r0, r6, 0
- bl __floatsidf
- str r0, [sp, 0x18]
- str r1, [sp, 0x1C]
- adds r1, r5, 0
- adds r0, r4, 0
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- lsls r0, r7, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- ldr r0, [sp, 0x10]
- ldr r1, [sp, 0x14]
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r7, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- adds r5, r1, 0
- adds r4, r0, 0
- mov r2, r10
- lsls r0, r2, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __subdf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r6, r0, 16
- ldr r1, [sp, 0xC]
- lsls r0, r1, 16
- asrs r0, 16
- bl __floatsidf
- ldr r2, _080DEE84 @ =0x3fb00000
- ldr r3, _080DEE88 @ =0x00000000
- bl __muldf3
- ldr r2, [sp, 0x18]
- ldr r3, [sp, 0x1C]
- bl __muldf3
- adds r3, r1, 0
- adds r2, r0, 0
- adds r1, r5, 0
- adds r0, r4, 0
- bl __adddf3
- bl __fixunsdfsi
- lsls r0, 16
- lsrs r5, r0, 16
- b _080DEEBA
- .align 2, 0
-_080DEE80: .4byte gTasks
-_080DEE84: .4byte 0x3fb00000
-_080DEE88: .4byte 0x00000000
-_080DEE8C:
- movs r2, 0
- mov r9, r2
- movs r7, 0xF0
- movs r6, 0
- movs r5, 0x70
- str r6, [sp]
- str r6, [sp, 0x4]
- str r6, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_80791A8
- lsls r0, 16
- lsrs r0, 16
- str r6, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r0, _080DEEDC @ =sub_80DEEE8
- str r0, [r4]
-_080DEEBA:
- ldr r1, _080DEEE0 @ =gUnknown_030042C4
- mov r2, r9
- lsls r0, r2, 8
- orrs r7, r0
- strh r7, [r1]
- ldr r1, _080DEEE4 @ =gUnknown_03004240
- lsls r0, r6, 8
- orrs r5, r0
- strh r5, [r1]
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEEDC: .4byte sub_80DEEE8
-_080DEEE0: .4byte gUnknown_030042C4
-_080DEEE4: .4byte gUnknown_03004240
- thumb_func_end sub_80DED60
-
- thumb_func_start sub_80DEEE8
-sub_80DEEE8: @ 80DEEE8
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r0, _080DEF28 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- bne _080DEF20
- ldr r0, _080DEF2C @ =gUnknown_030042C4
- strh r2, [r0]
- ldr r0, _080DEF30 @ =gUnknown_03004240
- strh r2, [r0]
- ldr r0, _080DEF34 @ =REG_WININ
- ldr r4, _080DEF38 @ =0x00003f3f
- adds r1, r4, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, 0x6
- strh r2, [r0]
- adds r0, 0x4
- strh r2, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080DEF20:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF28: .4byte gPaletteFade
-_080DEF2C: .4byte gUnknown_030042C4
-_080DEF30: .4byte gUnknown_03004240
-_080DEF34: .4byte REG_WININ
-_080DEF38: .4byte 0x00003f3f
- thumb_func_end sub_80DEEE8
-
- thumb_func_start sub_80DEF3C
-sub_80DEF3C: @ 80DEF3C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DEF68 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DEF70
- movs r2, 0x18
- ldr r3, _080DEF6C @ =0x0000fffe
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r4, 0x3]
- b _080DEF74
- .align 2, 0
-_080DEF68: .4byte gBattleAnimBankAttacker
-_080DEF6C: .4byte 0x0000fffe
-_080DEF70:
- ldr r2, _080DEF90 @ =0x0000ffe8
- movs r3, 0x2
-_080DEF74:
- lsls r0, r2, 16
- asrs r0, 16
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- strh r3, [r4, 0x30]
- movs r0, 0x3C
- strh r0, [r4, 0x2E]
- ldr r0, _080DEF94 @ =sub_80DEF98
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DEF90: .4byte 0x0000ffe8
-_080DEF94: .4byte sub_80DEF98
- thumb_func_end sub_80DEF3C
-
- thumb_func_start sub_80DEF98
-sub_80DEF98: @ 80DEF98
- push {r4,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080DEFAA
- subs r0, r1, 0x1
- b _080DF00E
-_080DEFAA:
- ldrh r0, [r3, 0x30]
- ldrh r4, [r3, 0x24]
- adds r1, r0, r4
- strh r1, [r3, 0x24]
- adds r0, r1, 0x7
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bls _080DF010
- ldrh r0, [r3, 0x20]
- adds r0, r1
- strh r0, [r3, 0x20]
- movs r0, 0
- strh r0, [r3, 0x24]
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r4, _080DEFFC @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080DF000 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DF00C
- movs r0, 0x1E
- strh r0, [r3, 0x2E]
- ldr r0, _080DF004 @ =sub_80782D8
- str r0, [r3, 0x1C]
- ldr r1, _080DF008 @ =sub_80DF018
- adds r0, r3, 0
- bl StoreSpriteCallbackInData
- b _080DF010
- .align 2, 0
-_080DEFFC: .4byte 0x000003ff
-_080DF000: .4byte 0xfffffc00
-_080DF004: .4byte sub_80782D8
-_080DF008: .4byte sub_80DF018
-_080DF00C:
- movs r0, 0x28
-_080DF00E:
- strh r0, [r3, 0x2E]
-_080DF010:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DEF98
-
- thumb_func_start sub_80DF018
-sub_80DF018: @ 80DF018
- push {r4,lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r3, r0]
- cmp r2, 0
- bne _080DF044
- ldr r1, _080DF040 @ =REG_BLDCNT
- movs r4, 0xFD
- lsls r4, 6
- adds r0, r4, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r0, 0x10
- strh r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- strh r2, [r3, 0x30]
- strh r2, [r3, 0x32]
- b _080DF082
- .align 2, 0
-_080DF040: .4byte REG_BLDCNT
-_080DF044:
- ldrh r1, [r3, 0x30]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- bgt _080DF054
- adds r0, r1, 0x1
- strh r0, [r3, 0x30]
- b _080DF082
-_080DF054:
- movs r0, 0
- strh r0, [r3, 0x30]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- ldr r2, _080DF088 @ =REG_BLDALPHA
- movs r1, 0x10
- subs r1, r0
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r4, 0x32
- ldrsh r0, [r3, r4]
- cmp r0, 0x10
- bne _080DF082
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF08C @ =sub_80DF090
- str r0, [r3, 0x1C]
-_080DF082:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF088: .4byte REG_BLDALPHA
-_080DF08C: .4byte sub_80DF090
- thumb_func_end sub_80DF018
-
- thumb_func_start sub_80DF090
-sub_80DF090: @ 80DF090
- push {lr}
- ldr r1, _080DF0AC @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- ldr r1, _080DF0B0 @ =gUnknown_030042C4
- strh r2, [r1]
- ldr r1, _080DF0B4 @ =gUnknown_03004240
- strh r2, [r1]
- bl move_anim_8072740
- pop {r0}
- bx r0
- .align 2, 0
-_080DF0AC: .4byte REG_BLDCNT
-_080DF0B0: .4byte gUnknown_030042C4
-_080DF0B4: .4byte gUnknown_03004240
- thumb_func_end sub_80DF090
-
- thumb_func_start sub_80DF0B8
-sub_80DF0B8: @ 80DF0B8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0xC
- bl Sin
- strh r0, [r4, 0x24]
- ldr r0, _080DF120 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF0DC
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
-_080DF0DC:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldrh r1, [r4, 0x30]
- adds r0, r1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080DF12C
- ldr r0, _080DF124 @ =0x0000050b
- strh r0, [r4, 0x3A]
- ldr r1, _080DF128 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldrh r0, [r4, 0x3A]
- strh r0, [r1]
- b _080DF17E
- .align 2, 0
-_080DF120: .4byte gBattleAnimBankAttacker
-_080DF124: .4byte 0x0000050b
-_080DF128: .4byte REG_BLDCNT
-_080DF12C:
- cmp r0, 0x1E
- ble _080DF17E
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- lsls r0, r1, 16
- asrs r0, 24
- lsls r0, 16
- movs r2, 0xFF
- ands r2, r1
- movs r1, 0x80
- lsls r1, 9
- adds r0, r1
- lsrs r3, r0, 16
- cmp r3, 0x10
- bls _080DF150
- movs r3, 0x10
-_080DF150:
- subs r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r0, 0
- bge _080DF15C
- movs r2, 0
-_080DF15C:
- ldr r1, _080DF184 @ =REG_BLDALPHA
- lsls r0, r3, 8
- orrs r0, r2
- strh r0, [r1]
- strh r0, [r4, 0x3A]
- cmp r3, 0x10
- bne _080DF17E
- cmp r2, 0
- bne _080DF17E
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DF188 @ =sub_80DF18C
- str r0, [r4, 0x1C]
-_080DF17E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF184: .4byte REG_BLDALPHA
-_080DF188: .4byte sub_80DF18C
- thumb_func_end sub_80DF0B8
-
- thumb_func_start sub_80DF18C
-sub_80DF18C: @ 80DF18C
- push {lr}
- ldr r1, _080DF1A0 @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- bl move_anim_8072740
- pop {r0}
- bx r0
- .align 2, 0
-_080DF1A0: .4byte REG_BLDCNT
- thumb_func_end sub_80DF18C
-
- thumb_func_start sub_80DF1A4
-sub_80DF1A4: @ 80DF1A4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080DF23C @ =gTasks
- adds r4, r0
- movs r6, 0
- strh r6, [r4, 0x8]
- movs r0, 0x10
- mov r8, r0
- mov r2, r8
- strh r2, [r4, 0xA]
- ldr r5, _080DF240 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- ldrb r0, [r5]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- asrs r1, 1
- adds r1, 0x8
- strh r1, [r4, 0x1E]
- strh r6, [r4, 0x16]
- ldrb r0, [r5]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- ldrb r0, [r5]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r4, 0x14]
- strh r6, [r4, 0xE]
- mov r0, r8
- strh r0, [r4, 0x10]
- ldr r1, _080DF244 @ =REG_BLDCNT
- movs r2, 0xFD
- lsls r2, 6
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- strh r6, [r4, 0x18]
- ldr r0, _080DF248 @ =sub_80DF24C
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF23C: .4byte gTasks
-_080DF240: .4byte gBattleAnimBankAttacker
-_080DF244: .4byte REG_BLDCNT
-_080DF248: .4byte sub_80DF24C
- thumb_func_end sub_80DF1A4
-
- thumb_func_start sub_80DF24C
-sub_80DF24C: @ 80DF24C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080DF270 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _080DF266
- b _080DF3CC
-_080DF266:
- lsls r0, 2
- ldr r1, _080DF274 @ =_080DF278
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DF270: .4byte gTasks
-_080DF274: .4byte _080DF278
- .align 2, 0
-_080DF278:
- .4byte _080DF290
- .4byte _080DF300
- .4byte _080DF342
- .4byte _080DF356
- .4byte _080DF3AC
- .4byte _080DF3BC
-_080DF290:
- movs r6, 0
-_080DF292:
- movs r2, 0x1A
- ldrsh r1, [r4, r2]
- movs r0, 0x1C
- ldrsh r2, [r4, r0]
- ldrb r3, [r4, 0x14]
- ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080DF2E6
- ldr r1, _080DF2F8 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- strh r7, [r5, 0x2E]
- ldr r0, _080DF2FC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- movs r1, 0
- lsls r0, 24
- cmp r0, 0
- bne _080DF2C8
- movs r1, 0x1
-_080DF2C8:
- strh r1, [r5, 0x30]
- movs r0, 0x2A
- muls r0, r6
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x1E]
- strh r0, [r5, 0x34]
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 1
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080DF2E6:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x5
- bls _080DF292
- b _080DF3B4
- .align 2, 0
-_080DF2F4: .4byte gSpriteTemplate_83DAF80
-_080DF2F8: .4byte gSprites
-_080DF2FC: .4byte gBattleAnimBankAttacker
-_080DF300:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF31E
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0xD
- bgt _080DF32C
- adds r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080DF32C
-_080DF31E:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x4
- ble _080DF32C
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF32C:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r3, [r4, 0xE]
- ldrh r2, [r4, 0x10]
- cmp r0, 0xE
- bne _080DF39C
- cmp r2, 0x4
- bne _080DF39C
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080DF396
-_080DF342:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080DF3CC
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080DF3B4
-_080DF356:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DF374
- ldrh r1, [r4, 0xE]
- movs r2, 0xE
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080DF382
- subs r0, r1, 0x1
- strh r0, [r4, 0xE]
- b _080DF382
-_080DF374:
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DF382
- adds r0, r1, 0x1
- strh r0, [r4, 0x10]
-_080DF382:
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- ldrh r3, [r4, 0xE]
- ldrh r2, [r4, 0x10]
- cmp r0, 0
- bne _080DF39C
- cmp r2, 0x10
- bne _080DF39C
- movs r0, 0x1
- strh r0, [r4, 0x18]
-_080DF396:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080DF39C:
- ldr r1, _080DF3A8 @ =REG_BLDALPHA
- lsls r0, r2, 8
- orrs r0, r3
- strh r0, [r1]
- b _080DF3CC
- .align 2, 0
-_080DF3A8: .4byte REG_BLDALPHA
-_080DF3AC:
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080DF3CC
-_080DF3B4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080DF3CC
-_080DF3BC:
- ldr r0, _080DF3D4 @ =REG_BLDCNT
- movs r1, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080DF3CC:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF3D4: .4byte REG_BLDCNT
- thumb_func_end sub_80DF24C
-
- thumb_func_start sub_80DF3D8
-sub_80DF3D8: @ 80DF3D8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080DF3EA
- ldrh r0, [r4, 0x32]
- adds r0, 0x2
- b _080DF3EE
-_080DF3EA:
- ldrh r0, [r4, 0x32]
- subs r0, 0x2
-_080DF3EE:
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x32]
- movs r0, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x32]
- subs r0, 0x41
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x7E
- bhi _080DF430
- ldr r2, _080DF42C @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x12]
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- b _080DF444
- .align 2, 0
-_080DF42C: .4byte gTasks
-_080DF430:
- ldr r2, _080DF498 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r2, 0x3
- ldrb r1, [r0, 0x12]
- ands r1, r2
-_080DF444:
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- lsls r0, 3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r1, 0x7
- bl Sin
- strh r0, [r4, 0x26]
- ldr r2, _080DF498 @ =gTasks
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r1, r0, r2
- movs r2, 0x18
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _080DF492
- ldrh r0, [r1, 0x16]
- subs r0, 0x1
- strh r0, [r1, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080DF492:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF498: .4byte gTasks
- thumb_func_end sub_80DF3D8
-
- thumb_func_start sub_80DF49C
-sub_80DF49C: @ 80DF49C
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r3]
- ldr r2, _080DF4E0 @ =gObjectBankIDs
- ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker
- ldrb r1, [r1]
- adds r1, r2
- ldrb r1, [r1]
- strh r1, [r0, 0x38]
- movs r1, 0x80
- strh r1, [r0, 0x2E]
- movs r1, 0xA
- strh r1, [r0, 0x30]
- ldr r2, _080DF4E8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x34]
- ldr r1, _080DF4EC @ =sub_80DF4F4
- str r1, [r0, 0x1C]
- ldr r2, _080DF4F0 @ =gSprites
- movs r3, 0x38
- ldrsh r1, [r0, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- bx lr
- .align 2, 0
-_080DF4E0: .4byte gObjectBankIDs
-_080DF4E4: .4byte gBattleAnimBankAttacker
-_080DF4E8: .4byte gBattleAnimArgs
-_080DF4EC: .4byte sub_80DF4F4
-_080DF4F0: .4byte gSprites
- thumb_func_end sub_80DF49C
-
- thumb_func_start sub_80DF4F4
-sub_80DF4F4: @ 80DF4F4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- movs r1, 0x34
- ldrsh r3, [r5, r1]
- cmp r3, 0
- beq _080DF55C
- subs r0, 0x1
- strh r0, [r5, 0x34]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Sin
- ldr r4, _080DF554 @ =gSprites
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- bl Cos
- movs r1, 0x38
- ldrsh r2, [r5, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r0, [r1, 0x26]
- ldrh r0, [r5, 0x32]
- ldrh r2, [r5, 0x2E]
- adds r1, r0, r2
- strh r1, [r5, 0x2E]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080DF590
- ldr r2, _080DF558 @ =0xffffff00
- adds r0, r1, r2
- strh r0, [r5, 0x2E]
- b _080DF590
- .align 2, 0
-_080DF554: .4byte gSprites
-_080DF558: .4byte 0xffffff00
-_080DF55C:
- ldr r2, _080DF598 @ =gSprites
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x24]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x26]
- movs r0, 0x38
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x8
- strh r1, [r0, 0x22]
- ldr r0, _080DF59C @ =move_anim_8074EE0
- str r0, [r5, 0x1C]
-_080DF590:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF598: .4byte gSprites
-_080DF59C: .4byte move_anim_8074EE0
- thumb_func_end sub_80DF4F4
-
- thumb_func_start sub_80DF5A0
-sub_80DF5A0: @ 80DF5A0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF5F0
- ldr r2, _080DF5EC @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r2, 0x6]
- negs r0, r0
- strh r0, [r2, 0x6]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r2, 0x8]
- adds r1, r2, 0
- b _080DF5FA
- .align 2, 0
-_080DF5E8: .4byte gBattleAnimBankAttacker
-_080DF5EC: .4byte gBattleAnimArgs
-_080DF5F0:
- ldr r1, _080DF630 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_080DF5FA:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0xA]
- strh r0, [r5, 0x38]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080DF634 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DF638 @ =sub_8078504
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF630: .4byte gBattleAnimArgs
-_080DF634: .4byte move_anim_8074EE0
-_080DF638: .4byte sub_8078504
- thumb_func_end sub_80DF5A0
-
- thumb_func_start sub_80DF63C
-sub_80DF63C: @ 80DF63C
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_8078650
- ldr r4, _080DF694 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080DF698 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF6A0
- ldr r2, _080DF69C @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- adds r1, r0
- strh r1, [r5, 0x22]
- ldrh r0, [r5, 0x32]
- ldrh r1, [r2, 0x4]
- subs r0, r1
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- b _080DF6CA
- .align 2, 0
-_080DF694: .4byte gBattleAnimBankTarget
-_080DF698: .4byte gBattleAnimBankAttacker
-_080DF69C: .4byte gBattleAnimArgs
-_080DF6A0:
- ldr r1, _080DF6E4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- ldrh r2, [r5, 0x32]
- adds r0, r2
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x6]
- ldrh r1, [r5, 0x36]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080DF6CA:
- ldr r0, _080DF6E4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080DF6E8 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080DF6EC @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF6E4: .4byte gBattleAnimArgs
-_080DF6E8: .4byte sub_8078B34
-_080DF6EC: .4byte move_anim_8074EE0
- thumb_func_end sub_80DF63C
-
- thumb_func_start sub_80DF6F0
-sub_80DF6F0: @ 80DF6F0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DF704 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DF70C
- ldr r4, _080DF708 @ =gBattleAnimBankAttacker
- b _080DF70E
- .align 2, 0
-_080DF704: .4byte gBattleAnimArgs
-_080DF708: .4byte gBattleAnimBankAttacker
-_080DF70C:
- ldr r4, _080DF750 @ =gBattleAnimBankTarget
-_080DF70E:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r4, _080DF754 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- adds r0, r5, 0
- bl sub_807867C
- ldrh r0, [r4, 0x4]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldr r0, _080DF758 @ =sub_8078600
- str r0, [r5, 0x1C]
- ldr r1, _080DF75C @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF750: .4byte gBattleAnimBankTarget
-_080DF754: .4byte gBattleAnimArgs
-_080DF758: .4byte sub_8078600
-_080DF75C: .4byte move_anim_8074EE0
- thumb_func_end sub_80DF6F0
-
- thumb_func_start sub_80DF760
-sub_80DF760: @ 80DF760
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DF788 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DF77A
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_080DF77A:
- adds r0, r4, 0
- bl sub_80DF63C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF788: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80DF760
-
- thumb_func_start sub_80DF78C
-sub_80DF78C: @ 80DF78C
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r5, [r6, 0x36]
- movs r0, 0x1
- strh r0, [r6, 0x38]
- ldr r0, _080DF7E4 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r6, 0x3A]
- ldr r4, _080DF7E8 @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl sub_807A100
- lsls r7, r0, 16
- lsrs r5, r7, 16
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_807A100
- lsls r1, r0, 16
- lsrs r0, r1, 16
- cmp r5, r0
- bls _080DF7EC
- lsrs r0, r7, 17
- b _080DF7EE
- .align 2, 0
-_080DF7E0: .4byte gBattleAnimBankAttacker
-_080DF7E4: .4byte gBattleAnimArgs
-_080DF7E8: .4byte gBankAttacker
-_080DF7EC:
- lsrs r0, r1, 17
-_080DF7EE:
- strh r0, [r6, 0x3C]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Cos
- strh r0, [r6, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- movs r2, 0x3C
- ldrsh r1, [r6, r2]
- bl Sin
- strh r0, [r6, 0x26]
- ldr r0, _080DF818 @ =sub_80DF81C
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF818: .4byte sub_80DF81C
- thumb_func_end sub_80DF78C
-
- thumb_func_start sub_80DF81C
-sub_80DF81C: @ 80DF81C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _080DF82E
- cmp r5, 0x1
- beq _080DF89A
- b _080DF91E
-_080DF82E:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080DF880
- strh r5, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DF880
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080DF880
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080DF880:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080DF91E
- movs r0, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080DF91E
-_080DF89A:
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0x95
- bgt _080DF8C2
- adds r0, r1, 0
- adds r0, 0x8
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x95
- ble _080DF8C2
- movs r0, 0x96
- strh r0, [r4, 0x3C]
-_080DF8C2:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x24]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080DF90A
- movs r0, 0
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- cmp r0, 0xF
- bgt _080DF90A
- adds r0, r1, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080DF90A
- movs r0, 0x10
- strh r0, [r4, 0x38]
-_080DF90A:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080DF91E
- adds r0, r4, 0
- bl move_anim_8072740
-_080DF91E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DF81C
-
- thumb_func_start sub_80DF924
-sub_80DF924: @ 80DF924
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080DF950 @ =gTasks
- adds r4, r1, r0
- ldr r0, _080DF954 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DF960
- ldr r0, _080DF958 @ =REG_BG1HOFS
- str r0, [sp]
- ldr r0, _080DF95C @ =gUnknown_030042C0
- b _080DF966
- .align 2, 0
-_080DF950: .4byte gTasks
-_080DF954: .4byte gBattleAnimBankAttacker
-_080DF958: .4byte REG_BG1HOFS
-_080DF95C: .4byte gUnknown_030042C0
-_080DF960:
- ldr r0, _080DF9DC @ =REG_BG2HOFS
- str r0, [sp]
- ldr r0, _080DF9E0 @ =gUnknown_03004288
-_080DF966:
- ldrh r0, [r0]
- strh r0, [r4, 0xC]
- ldr r0, _080DF9E4 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r5, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r5, [r0, 0x9]
- ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0xE]
- adds r0, 0x20
- strh r0, [r4, 0x10]
- cmp r1, 0
- bge _080DF996
- strh r5, [r4, 0xE]
-_080DF996:
- ldrh r3, [r4, 0xE]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bgt _080DF9C4
- ldr r5, _080DF9EC @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080DF9A8:
- lsls r1, r3, 1
- adds r2, r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- ble _080DF9A8
-_080DF9C4:
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- ldr r0, _080DF9F0 @ =sub_80DF9F4
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DF9DC: .4byte REG_BG2HOFS
-_080DF9E0: .4byte gUnknown_03004288
-_080DF9E4: .4byte 0xa2600001
-_080DF9E8: .4byte gBattleAnimBankAttacker
-_080DF9EC: .4byte gUnknown_03004DE0
-_080DF9F0: .4byte sub_80DF9F4
- thumb_func_end sub_80DF924
-
- thumb_func_start sub_80DF9F4
-sub_80DF9F4: @ 80DF9F4
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080DFA18 @ =gTasks
- adds r2, r0, r1
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- cmp r0, 0x4
- bhi _080DFAAA
- lsls r0, 2
- ldr r1, _080DFA1C @ =_080DFA20
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080DFA18: .4byte gTasks
-_080DFA1C: .4byte _080DFA20
- .align 2, 0
-_080DFA20:
- .4byte _080DFA34
- .4byte _080DFA56
- .4byte _080DFA66
- .4byte _080DFA92
- .4byte _080DFAA4
-_080DFA34:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DFA8A
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- adds r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DFA8A
- b _080DFA84
-_080DFA56:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3C
- ble _080DFA8A
- b _080DFA84
-_080DFA66:
- ldrh r0, [r2, 0x16]
- adds r0, 0x1
- strh r0, [r2, 0x16]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080DFA8A
- movs r0, 0
- strh r0, [r2, 0x16]
- ldrh r0, [r2, 0x14]
- subs r0, 0x1
- strh r0, [r2, 0x14]
- lsls r0, 16
- cmp r0, 0
- bne _080DFA8A
-_080DFA84:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
-_080DFA8A:
- adds r0, r2, 0
- bl sub_80DFAB0
- b _080DFAAA
-_080DFA92:
- ldr r1, _080DFAA0 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080DFAAA
- .align 2, 0
-_080DFAA0: .4byte gUnknown_03004DC0
-_080DFAA4:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080DFAAA:
- pop {r0}
- bx r0
- thumb_func_end sub_80DF9F4
-
- thumb_func_start sub_80DFAB0
-sub_80DFAB0: @ 80DFAB0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldrh r3, [r5, 0x12]
- ldrh r4, [r5, 0xE]
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- cmp r4, r0
- bgt _080DFB06
- ldr r7, _080DFB1C @ =gUnknown_03004DE0
- mov r12, r7
- ldr r0, _080DFB20 @ =gSineTable
- mov r8, r0
- ldr r6, _080DFB24 @ =gUnknown_03004DC0
-_080DFACE:
- lsls r2, r4, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- lsls r0, r3, 1
- add r0, r8
- movs r7, 0
- ldrsh r1, [r0, r7]
- movs r7, 0x14
- ldrsh r0, [r5, r7]
- muls r0, r1
- asrs r0, 7
- ldrh r1, [r5, 0xC]
- adds r0, r1
- strh r0, [r2]
- adds r3, 0x8
- movs r0, 0xFF
- ands r3, r0
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- movs r7, 0x10
- ldrsh r0, [r5, r7]
- cmp r4, r0
- ble _080DFACE
-_080DFB06:
- ldrh r0, [r5, 0x12]
- adds r0, 0x9
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x12]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFB1C: .4byte gUnknown_03004DE0
-_080DFB20: .4byte gSineTable
-_080DFB24: .4byte gUnknown_03004DC0
- thumb_func_end sub_80DFAB0
-
- thumb_func_start sub_80DFB28
-sub_80DFB28: @ 80DFB28
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r4, r0, 0
- ldr r5, _080DFBC8 @ =gBattleAnimArgs
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- movs r1, 0x5
- bl __divsi3
- adds r6, r0, 0
- ldr r1, _080DFBCC @ =gBattleAnimBankAttacker
- mov r8, r1
- ldrb r0, [r1]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- mov r2, r8
- ldrb r0, [r2]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r5, 0x8]
- adds r0, r3
- strh r0, [r4, 0x22]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Cos
- strh r0, [r4, 0x30]
- movs r3, 0x2
- ldrsh r0, [r5, r3]
- lsls r6, 16
- asrs r6, 16
- adds r1, r6, 0
- bl Sin
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x30]
- ldrh r2, [r5]
- adds r3, r2, 0
- muls r3, r1
- adds r1, r3, 0
- ldrh r3, [r4, 0x20]
- adds r1, r3
- strh r1, [r4, 0x20]
- adds r1, r2, 0
- muls r1, r0
- adds r0, r1, 0
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x34]
- ldr r0, _080DFBD0 @ =sub_80DFBD8
- str r0, [r4, 0x1C]
- adds r4, 0x2E
- ldr r2, _080DFBD4 @ =gUnknown_03000730
- movs r1, 0x6
-_080DFBB0:
- ldrh r0, [r4]
- strh r0, [r2]
- adds r4, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080DFBB0
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFBC8: .4byte gBattleAnimArgs
-_080DFBCC: .4byte gBattleAnimBankAttacker
-_080DFBD0: .4byte sub_80DFBD8
-_080DFBD4: .4byte gUnknown_03000730
- thumb_func_end sub_80DFB28
-
- thumb_func_start sub_80DFBD8
-sub_80DFBD8: @ 80DFBD8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- ble _080DFC1C
- adds r0, r4, 0
- bl move_anim_8072740
-_080DFC1C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DFBD8
-
- thumb_func_start sub_80DFC24
-sub_80DFC24: @ 80DFC24
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080DFC58 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, _080DFC5C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r1, 0x8]
- ldr r0, _080DFC60 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- movs r2, 0x10
- strh r2, [r1, 0xA]
- ldr r1, _080DFC64 @ =REG_BLDALPHA
- strh r2, [r1]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFC70
- ldr r1, _080DFC68 @ =REG_BLDCNT
- ldr r2, _080DFC6C @ =0x00003f42
- b _080DFC74
- .align 2, 0
-_080DFC58: .4byte gTasks
-_080DFC5C: .4byte gBattleAnimArgs
-_080DFC60: .4byte gBattleAnimBankAttacker
-_080DFC64: .4byte REG_BLDALPHA
-_080DFC68: .4byte REG_BLDCNT
-_080DFC6C: .4byte 0x00003f42
-_080DFC70:
- ldr r1, _080DFC8C @ =REG_BLDCNT
- ldr r2, _080DFC90 @ =0x00003f44
-_080DFC74:
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _080DFC94 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, _080DFC98 @ =sub_80DFC9C
- str r0, [r1]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFC8C: .4byte REG_BLDCNT
-_080DFC90: .4byte 0x00003f44
-_080DFC94: .4byte gTasks
-_080DFC98: .4byte sub_80DFC9C
- thumb_func_end sub_80DFC24
-
- thumb_func_start sub_80DFC9C
-sub_80DFC9C: @ 80DFC9C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080DFD04 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- lsrs r2, r0, 8
- lsls r0, 24
- lsrs r1, r0, 24
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- ldrb r3, [r4, 0x8]
- cmp r0, r3
- bne _080DFD18
- adds r2, 0x1
- lsls r2, 24
- lsrs r2, 24
- subs r0, r1, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r2, 8
- orrs r1, r0
- movs r3, 0
- strh r1, [r4, 0xA]
- ldr r0, _080DFD08 @ =REG_BLDALPHA
- strh r1, [r0]
- strh r3, [r4, 0xC]
- cmp r2, 0x10
- bne _080DFD1E
- ldr r2, _080DFD0C @ =gSprites
- ldr r1, _080DFD10 @ =gObjectBankIDs
- ldr r0, _080DFD14 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080DFD1E
- .align 2, 0
-_080DFD04: .4byte gTasks
-_080DFD08: .4byte REG_BLDALPHA
-_080DFD0C: .4byte gSprites
-_080DFD10: .4byte gObjectBankIDs
-_080DFD14: .4byte gBattleAnimBankAttacker
-_080DFD18:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
-_080DFD1E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DFC9C
-
- thumb_func_start sub_80DFD24
-sub_80DFD24: @ 80DFD24
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080DFD48 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r0, _080DFD4C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r1, 0x8]
- movs r2, 0x80
- lsls r2, 5
- strh r2, [r1, 0xA]
- ldr r0, _080DFD50 @ =sub_80DFD58
- str r0, [r1]
- ldr r0, _080DFD54 @ =REG_BLDALPHA
- strh r2, [r0]
- bx lr
- .align 2, 0
-_080DFD48: .4byte gTasks
-_080DFD4C: .4byte gBattleAnimArgs
-_080DFD50: .4byte sub_80DFD58
-_080DFD54: .4byte REG_BLDALPHA
- thumb_func_end sub_80DFD24
-
- thumb_func_start sub_80DFD58
-sub_80DFD58: @ 80DFD58
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080DFDA8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r1
- ldrh r0, [r2, 0xA]
- lsrs r1, r0, 8
- lsls r0, 24
- lsrs r5, r0, 24
- movs r3, 0xC
- ldrsh r0, [r2, r3]
- ldrb r3, [r2, 0x8]
- cmp r0, r3
- bne _080DFDB4
- subs r0, r1, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r3, 8
- orrs r1, r0
- movs r0, 0
- strh r1, [r2, 0xA]
- ldr r5, _080DFDAC @ =REG_BLDALPHA
- strh r1, [r5]
- strh r0, [r2, 0xC]
- cmp r3, 0
- bne _080DFDBA
- ldr r0, _080DFDB0 @ =REG_BLDCNT
- strh r3, [r0]
- strh r3, [r5]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080DFDBA
- .align 2, 0
-_080DFDA8: .4byte gTasks
-_080DFDAC: .4byte REG_BLDALPHA
-_080DFDB0: .4byte REG_BLDCNT
-_080DFDB4:
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
-_080DFDBA:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80DFD58
-
- thumb_func_start sub_80DFDC0
-sub_80DFDC0: @ 80DFDC0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080DFDE8 @ =REG_BLDALPHA
- movs r2, 0x80
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _080DFDEC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DFDF8
- ldr r1, _080DFDF0 @ =REG_BLDCNT
- ldr r2, _080DFDF4 @ =0x00003f42
- b _080DFDFC
- .align 2, 0
-_080DFDE8: .4byte REG_BLDALPHA
-_080DFDEC: .4byte gBattleAnimBankAttacker
-_080DFDF0: .4byte REG_BLDCNT
-_080DFDF4: .4byte 0x00003f42
-_080DFDF8:
- ldr r1, _080DFE0C @ =REG_BLDCNT
- ldr r2, _080DFE10 @ =0x00003f44
-_080DFDFC:
- adds r0, r2, 0
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFE0C: .4byte REG_BLDCNT
-_080DFE10: .4byte 0x00003f44
- thumb_func_end sub_80DFDC0
-
- thumb_func_start sub_80DFE14
-sub_80DFE14: @ 80DFE14
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080DFE80 @ =gBattleAnimBankTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldr r5, _080DFE84 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x34]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- movs r0, 0x7E
- strh r0, [r4, 0x2E]
- adds r0, r4, 0
- bl sub_8078A5C
- ldrh r0, [r4, 0x30]
- negs r0, r0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x32]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldr r0, _080DFE88 @ =0x0000ffd8
- strh r0, [r4, 0x3A]
- ldr r1, _080DFE8C @ =sub_80DFE90
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFE80: .4byte gBattleAnimBankTarget
-_080DFE84: .4byte gBattleAnimBankAttacker
-_080DFE88: .4byte 0x0000ffd8
-_080DFE8C: .4byte sub_80DFE90
- thumb_func_end sub_80DFE14
-
- thumb_func_start sub_80DFE90
-sub_80DFE90: @ 80DFE90
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r5, [r4, 0x30]
- ldrh r0, [r4, 0x34]
- adds r2, r5, r0
- strh r2, [r4, 0x34]
- ldrh r3, [r4, 0x32]
- ldrh r6, [r4, 0x36]
- adds r1, r3, r6
- strh r1, [r4, 0x36]
- lsls r0, r2, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r0, r1, 16
- asrs r0, 24
- strh r0, [r4, 0x26]
- movs r6, 0x3C
- ldrsh r0, [r4, r6]
- cmp r0, 0
- bne _080DFED2
- adds r0, r2, r5
- strh r0, [r4, 0x34]
- adds r1, r3
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
-_080DFED2:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r6, [r4, 0x26]
- adds r0, r6
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- cmp r0, 0x7F
- ble _080DFF02
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x3A]
- adds r0, 0x14
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x1
- strh r0, [r4, 0x3C]
-_080DFF02:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080DFF14
- adds r0, r4, 0
- bl move_anim_8072740
-_080DFF14:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80DFE90
-
- thumb_func_start sub_80DFF1C
-sub_80DFF1C: @ 80DFF1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080DFF50 @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x32]
- ldr r0, _080DFF54 @ =sub_80DFF58
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DFF50: .4byte gBattleAnimArgs
-_080DFF54: .4byte sub_80DFF58
- thumb_func_end sub_80DFF1C
-
- thumb_func_start sub_80DFF58
-sub_80DFF58: @ 80DFF58
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x36]
- adds r0, r1
- strh r0, [r2, 0x36]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x38]
- adds r1, r3
- strh r1, [r2, 0x38]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x24]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r2, 0x26]
- ldrh r0, [r2, 0x34]
- adds r0, 0x1
- strh r0, [r2, 0x34]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x32
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bne _080DFF8E
- ldr r0, _080DFF94 @ =sub_80DFF98
- str r0, [r2, 0x1C]
-_080DFF8E:
- pop {r0}
- bx r0
- .align 2, 0
-_080DFF94: .4byte sub_80DFF98
- thumb_func_end sub_80DFF58
-
- thumb_func_start sub_80DFF98
-sub_80DFF98: @ 80DFF98
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x36]
- ldrh r0, [r3, 0x2E]
- subs r1, r0
- strh r1, [r3, 0x36]
- ldrh r0, [r3, 0x38]
- ldrh r2, [r3, 0x30]
- subs r0, r2
- strh r0, [r3, 0x38]
- lsls r1, 16
- asrs r1, 24
- strh r1, [r3, 0x24]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r3, 0x26]
- ldrh r0, [r3, 0x34]
- subs r0, 0x1
- strh r0, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080DFFCA
- adds r0, r3, 0
- bl move_anim_8074EE0
-_080DFFCA:
- pop {r0}
- bx r0
- thumb_func_end sub_80DFF98
-
- thumb_func_start sub_80DFFD0
-sub_80DFFD0: @ 80DFFD0
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080DFFE4 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r3, r0, 0
- cmp r1, 0
- bne _080DFFEC
- ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker
- b _080DFFEE
- .align 2, 0
-_080DFFE4: .4byte gBattleAnimArgs
-_080DFFE8: .4byte gBattleAnimBankAttacker
-_080DFFEC:
- ldr r0, _080E001C @ =gBattleAnimBankTarget
-_080DFFEE:
- ldrb r5, [r0]
- movs r6, 0x14
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x4
- ldr r7, _080E0020 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080E0024 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x2
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _080E004C
- cmp r0, 0x1
- bgt _080E0028
- cmp r0, 0
- beq _080E0032
- b _080E00A0
- .align 2, 0
-_080E001C: .4byte gBattleAnimBankTarget
-_080E0020: .4byte 0x000003ff
-_080E0024: .4byte 0xfffffc00
-_080E0028:
- cmp r0, 0x2
- beq _080E0066
- cmp r0, 0x3
- beq _080E007E
- b _080E00A0
-_080E0032:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r4, 0x22]
- b _080E00A0
-_080E004C:
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- subs r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x10
- strh r0, [r4, 0x22]
- b _080E00A0
-_080E0066:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0x8
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x8
- b _080E0094
-_080E007E:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- adds r0, 0xE
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- adds r0, 0x10
-_080E0094:
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r6, 0xEC
-_080E00A0:
- movs r0, 0x20
- strh r0, [r4, 0x2E]
- lsls r0, r6, 24
- asrs r0, 24
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r0, 0xC
- strh r0, [r4, 0x36]
- ldr r0, _080E00C8 @ =0x0000fff4
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080E00CC @ =sub_80E00D0
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E00C8: .4byte 0x0000fff4
-_080E00CC: .4byte sub_80E00D0
- thumb_func_end sub_80DFFD0
-
- thumb_func_start sub_80E00D0
-sub_80E00D0: @ 80E00D0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080E00E4
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080E00E4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E00D0
-
- thumb_func_start sub_80E00EC
-sub_80E00EC: @ 80E00EC
- push {r4-r7,lr}
- sub sp, 0x18
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E0150 @ =gTasks
- adds r5, r1, r0
- ldr r4, _080E0154 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- strh r1, [r5, 0x12]
- strh r0, [r5, 0x10]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r5, 0x24]
- adds r0, 0x20
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080E015C
- ldr r0, _080E0158 @ =0x0000fff4
- b _080E015E
- .align 2, 0
-_080E0150: .4byte gTasks
-_080E0154: .4byte gBattleAnimBankAttacker
-_080E0158: .4byte 0x0000fff4
-_080E015C:
- ldr r0, _080E01A8 @ =0x0000ffc0
-_080E015E:
- strh r0, [r5, 0x18]
- ldr r0, _080E01AC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080E01C4
- add r4, sp, 0xC
- adds r0, r4, 0
- bl sub_8078914
- ldr r0, _080E01B0 @ =gUnknown_030041B4
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080E01B4 @ =REG_BLDCNT
- ldr r2, _080E01B8 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- ldrb r1, [r4, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080E01BC @ =REG_BG1VOFS
- str r0, [sp]
- movs r7, 0x2
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E01F4
- ldr r1, _080E01C0 @ =gUnknown_03004288
- b _080E01EE
- .align 2, 0
-_080E01A8: .4byte 0x0000ffc0
-_080E01AC: .4byte gBattleAnimBankAttacker
-_080E01B0: .4byte gUnknown_030041B4
-_080E01B4: .4byte REG_BLDCNT
-_080E01B8: .4byte 0x00003f42
-_080E01BC: .4byte REG_BG1VOFS
-_080E01C0: .4byte gUnknown_03004288
-_080E01C4:
- ldr r0, _080E0278 @ =gUnknown_03004280
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- ldr r1, _080E027C @ =REG_BLDCNT
- ldr r2, _080E0280 @ =0x00003f44
- adds r0, r2, 0
- strh r0, [r1]
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
- ldr r0, _080E0284 @ =REG_BG2VOFS
- str r0, [sp]
- movs r7, 0x4
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E01F4
- ldr r1, _080E0288 @ =gUnknown_030042C0
-_080E01EE:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
-_080E01F4:
- ldr r0, _080E028C @ =0xa2600001
- str r0, [sp, 0x4]
- mov r2, sp
- movs r1, 0
- movs r0, 0x1
- strb r0, [r2, 0x8]
- mov r0, sp
- strb r1, [r0, 0x9]
- strh r1, [r5, 0x1E]
- movs r0, 0x10
- strh r0, [r5, 0x20]
- strh r1, [r5, 0x8]
- strh r1, [r5, 0xA]
- strh r1, [r5, 0xC]
- movs r0, 0x3
- bl sub_80E08CC
- movs r3, 0
- ldr r4, _080E0290 @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r4, r0
-_080E0220:
- lsls r1, r3, 1
- adds r2, r1, r4
- ldrh r0, [r5, 0x1C]
- strh r0, [r2]
- adds r1, r6
- ldrh r0, [r5, 0x1C]
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080E0220
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- ldr r1, _080E0294 @ =REG_WINOUT
- movs r0, 0x3F
- eors r7, r0
- movs r2, 0xFC
- lsls r2, 6
- adds r0, r2, 0
- orrs r7, r0
- strh r7, [r1]
- subs r1, 0x2
- adds r2, 0x3F
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080E0298 @ =gUnknown_030042C4
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E029C @ =gUnknown_03004240
- movs r0, 0xA0
- strh r0, [r1]
- ldr r0, _080E02A0 @ =sub_80E02A4
- str r0, [r5]
- add sp, 0x18
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0278: .4byte gUnknown_03004280
-_080E027C: .4byte REG_BLDCNT
-_080E0280: .4byte 0x00003f44
-_080E0284: .4byte REG_BG2VOFS
-_080E0288: .4byte gUnknown_030042C0
-_080E028C: .4byte 0xa2600001
-_080E0290: .4byte gUnknown_03004DE0
-_080E0294: .4byte REG_WINOUT
-_080E0298: .4byte gUnknown_030042C4
-_080E029C: .4byte gUnknown_03004240
-_080E02A0: .4byte sub_80E02A4
- thumb_func_end sub_80E00EC
-
- thumb_func_start sub_80E02A4
-sub_80E02A4: @ 80E02A4
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E02C8 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E02BE
- b _080E03B6
-_080E02BE:
- lsls r0, 2
- ldr r1, _080E02CC @ =_080E02D0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E02C8: .4byte gTasks
-_080E02CC: .4byte _080E02D0
- .align 2, 0
-_080E02D0:
- .4byte _080E02E4
- .4byte _080E0344
- .4byte _080E035E
- .4byte _080E039C
- .4byte _080E03B0
-_080E02E4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E03B6
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E0314
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0xC
- beq _080E0322
- adds r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080E0322
-_080E0314:
- ldrh r1, [r4, 0x20]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- beq _080E0322
- subs r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080E0322:
- ldr r2, _080E0340 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x20]
- lsls r0, 8
- ldrh r1, [r4, 0x1E]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0xC
- bne _080E03B6
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x8
- bne _080E03B6
- b _080E03A2
- .align 2, 0
-_080E0340: .4byte REG_BLDALPHA
-_080E0344:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80E079C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bge _080E03B6
- b _080E03A2
-_080E035E:
- ldrh r0, [r4, 0x10]
- subs r0, 0x8
- strh r0, [r4, 0x10]
- adds r0, r4, 0
- bl sub_80E079C
- ldrh r1, [r4, 0x24]
- adds r1, 0x4
- strh r1, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- subs r2, r0, 0x4
- strh r2, [r4, 0x26]
- lsls r1, 16
- lsls r0, r2, 16
- cmp r1, r0
- blt _080E0380
- strh r2, [r4, 0x24]
-_080E0380:
- ldr r3, _080E0398 @ =gUnknown_030042C4
- ldrh r2, [r4, 0x24]
- lsls r0, r2, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r3]
- lsls r2, 16
- lsls r1, 16
- cmp r2, r1
- bne _080E03B6
- b _080E03A2
- .align 2, 0
-_080E0398: .4byte gUnknown_030042C4
-_080E039C:
- ldr r1, _080E03AC @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E03A2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E03B6
- .align 2, 0
-_080E03AC: .4byte gUnknown_03004DC0
-_080E03B0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E03B6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E02A4
-
- thumb_func_start sub_80E03BC
-sub_80E03BC: @ 80E03BC
- push {r4-r7,lr}
- sub sp, 0x18
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080E03E4 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080E03D8
- b _080E05F2
-_080E03D8:
- lsls r0, 2
- ldr r1, _080E03E8 @ =_080E03EC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E03E4: .4byte gTasks
-_080E03E8: .4byte _080E03EC
- .align 2, 0
-_080E03EC:
- .4byte _080E0400
- .4byte _080E048C
- .4byte _080E04D0
- .4byte _080E053C
- .4byte _080E05A4
-_080E0400:
- bl NotInBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E043C
- ldr r0, _080E042C @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E0430 @ =gUnknown_03004240
- strh r1, [r0]
- ldr r0, _080E0434 @ =REG_WININ
- ldr r2, _080E0438 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080E05F2
- .align 2, 0
-_080E042C: .4byte gUnknown_030042C4
-_080E0430: .4byte gUnknown_03004240
-_080E0434: .4byte REG_WININ
-_080E0438: .4byte 0x00003f3f
-_080E043C:
- ldr r0, _080E045C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- cmp r0, 0x1
- bne _080E046C
- ldr r1, _080E0460 @ =REG_BLDCNT
- ldr r2, _080E0464 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080E0468 @ =gUnknown_03004288
- b _080E0476
- .align 2, 0
-_080E045C: .4byte gBattleAnimBankTarget
-_080E0460: .4byte REG_BLDCNT
-_080E0464: .4byte 0x00003f42
-_080E0468: .4byte gUnknown_03004288
-_080E046C:
- ldr r1, _080E0480 @ =REG_BLDCNT
- ldr r2, _080E0484 @ =0x00003f44
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080E0488 @ =gUnknown_030042C0
-_080E0476:
- ldrh r0, [r1]
- adds r0, 0xF0
- strh r0, [r1]
- b _080E0590
- .align 2, 0
-_080E0480: .4byte REG_BLDCNT
-_080E0484: .4byte 0x00003f44
-_080E0488: .4byte gUnknown_030042C0
-_080E048C:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080E04B4
- mov r0, sp
- bl sub_8078914
- ldr r0, _080E04B0 @ =gUnknown_030041B4
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- movs r0, 0
- movs r2, 0x20
- bl FillPalette
- b _080E04C4
- .align 2, 0
-_080E04B0: .4byte gUnknown_030041B4
-_080E04B4:
- ldr r0, _080E04CC @ =gUnknown_03004280
- ldrh r0, [r0]
- strh r0, [r5, 0x1C]
- movs r0, 0
- movs r1, 0x90
- movs r2, 0x20
- bl FillPalette
-_080E04C4:
- movs r0, 0x3
- bl sub_80E08CC
- b _080E0590
- .align 2, 0
-_080E04CC: .4byte gUnknown_03004280
-_080E04D0:
- ldr r4, _080E051C @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1F
- movs r6, 0
- strh r0, [r5, 0x16]
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_807A100
- subs r0, 0x7
- strh r0, [r5, 0x14]
- ldrh r1, [r5, 0x16]
- subs r1, r0
- lsls r1, 8
- strh r1, [r5, 0x22]
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- subs r1, r0, 0x4
- strh r1, [r5, 0x24]
- adds r0, 0x4
- strh r0, [r5, 0x26]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080E0524
- ldr r0, _080E0520 @ =0x0000fff4
- b _080E0526
- .align 2, 0
-_080E051C: .4byte gBattleAnimBankTarget
-_080E0520: .4byte 0x0000fff4
-_080E0524:
- ldr r0, _080E0538 @ =0x0000ffc0
-_080E0526:
- strh r0, [r5, 0x18]
- ldrh r0, [r5, 0x18]
- strh r0, [r5, 0x10]
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- movs r0, 0x8
- strh r0, [r5, 0x20]
- b _080E0590
- .align 2, 0
-_080E0538: .4byte 0x0000ffc0
-_080E053C:
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r0, 0x1
- bne _080E054C
- ldr r0, _080E0548 @ =REG_BG1VOFS
- b _080E054E
- .align 2, 0
-_080E0548: .4byte REG_BG1VOFS
-_080E054C:
- ldr r0, _080E0598 @ =REG_BG2VOFS
-_080E054E:
- str r0, [sp, 0xC]
- movs r3, 0
- add r4, sp, 0xC
- ldr r6, _080E059C @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r7, r6, r0
-_080E055C:
- lsls r1, r3, 1
- adds r2, r1, r6
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r2]
- adds r1, r7
- ldrh r0, [r5, 0x1C]
- adds r0, 0x9F
- subs r0, r3
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 16
- lsrs r3, r0, 16
- cmp r3, 0x6F
- bls _080E055C
- ldr r1, _080E05A0 @ =0xa2600001
- str r1, [r4, 0x4]
- movs r2, 0
- movs r0, 0x1
- strb r0, [r4, 0x8]
- strb r2, [r4, 0x9]
- ldr r0, [sp, 0xC]
- ldr r2, [r4, 0x8]
- bl sub_80895F8
-_080E0590:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080E05F2
- .align 2, 0
-_080E0598: .4byte REG_BG2VOFS
-_080E059C: .4byte gUnknown_03004DE0
-_080E05A0: .4byte 0xa2600001
-_080E05A4:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080E05BC
- ldr r1, _080E05B4 @ =REG_WINOUT
- ldr r2, _080E05B8 @ =0x00003f3d
- b _080E05C0
- .align 2, 0
-_080E05B4: .4byte REG_WINOUT
-_080E05B8: .4byte 0x00003f3d
-_080E05BC:
- ldr r1, _080E05FC @ =REG_WINOUT
- ldr r2, _080E0600 @ =0x00003f3b
-_080E05C0:
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _080E0604 @ =REG_WININ
- ldr r2, _080E0608 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _080E060C @ =gUnknown_030042C4
- ldrh r0, [r5, 0x24]
- lsls r0, 8
- ldrh r1, [r5, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E0610 @ =gUnknown_03004240
- movs r0, 0xA0
- strh r0, [r1]
- movs r0, 0
- strh r0, [r5, 0x8]
- strh r0, [r5, 0xA]
- strh r0, [r5, 0xC]
- ldr r1, _080E0614 @ =REG_BLDALPHA
- ldr r2, _080E0618 @ =0x0000080c
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _080E061C @ =sub_80E0620
- str r0, [r5]
-_080E05F2:
- add sp, 0x18
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E05FC: .4byte REG_WINOUT
-_080E0600: .4byte 0x00003f3b
-_080E0604: .4byte REG_WININ
-_080E0608: .4byte 0x00003f3f
-_080E060C: .4byte gUnknown_030042C4
-_080E0610: .4byte gUnknown_03004240
-_080E0614: .4byte REG_BLDALPHA
-_080E0618: .4byte 0x0000080c
-_080E061C: .4byte sub_80E0620
- thumb_func_end sub_80E03BC
-
- thumb_func_start sub_80E0620
-sub_80E0620: @ 80E0620
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E0644 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E063A
- b _080E0784
-_080E063A:
- lsls r0, 2
- ldr r1, _080E0648 @ =_080E064C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E0644: .4byte gTasks
-_080E0648: .4byte _080E064C
- .align 2, 0
-_080E064C:
- .4byte _080E0660
- .4byte _080E068C
- .4byte _080E06F4
- .4byte _080E0754
- .4byte _080E0768
-_080E0660:
- ldrh r0, [r4, 0x12]
- adds r0, 0x8
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x16]
- movs r3, 0x16
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E0676
- strh r2, [r4, 0x12]
-_080E0676:
- adds r0, r4, 0
- bl sub_80E079C
- movs r0, 0x12
- ldrsh r1, [r4, r0]
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r1, r0
- beq _080E068A
- b _080E0784
-_080E068A:
- b _080E075A
-_080E068C:
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- subs r0, r1
- cmp r0, 0x3F
- bgt _080E06A8
- ldrh r0, [r4, 0x24]
- subs r0, 0x4
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- adds r0, 0x4
- strh r0, [r4, 0x26]
- b _080E06AC
-_080E06A8:
- movs r0, 0x1
- strh r0, [r4, 0xA]
-_080E06AC:
- ldr r2, _080E06F0 @ =gUnknown_030042C4
- ldrh r0, [r4, 0x24]
- lsls r0, 8
- ldrh r1, [r4, 0x26]
- orrs r0, r1
- strh r0, [r2]
- ldrh r0, [r4, 0x10]
- adds r0, 0x8
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r4, 0x14]
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E06CE
- strh r2, [r4, 0x10]
-_080E06CE:
- adds r0, r4, 0
- bl sub_80E079C
- movs r0, 0x10
- ldrsh r1, [r4, r0]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E0784
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _080E0784
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080E075A
- .align 2, 0
-_080E06F0: .4byte gUnknown_030042C4
-_080E06F4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E0784
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080E0724
- ldrh r1, [r4, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E0732
- subs r0, r1, 0x1
- strh r0, [r4, 0x1E]
- b _080E0732
-_080E0724:
- ldrh r1, [r4, 0x20]
- movs r3, 0x20
- ldrsh r0, [r4, r3]
- cmp r0, 0xF
- bgt _080E0732
- adds r0, r1, 0x1
- strh r0, [r4, 0x20]
-_080E0732:
- ldr r2, _080E0750 @ =REG_BLDALPHA
- ldrh r0, [r4, 0x20]
- lsls r0, 8
- ldrh r1, [r4, 0x1E]
- orrs r0, r1
- strh r0, [r2]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E0784
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r0, 0x10
- bne _080E0784
- b _080E075A
- .align 2, 0
-_080E0750: .4byte REG_BLDALPHA
-_080E0754:
- ldr r1, _080E0764 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E075A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E0784
- .align 2, 0
-_080E0764: .4byte gUnknown_03004DC0
-_080E0768:
- ldr r0, _080E078C @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E0790 @ =gUnknown_03004240
- strh r1, [r0]
- ldr r0, _080E0794 @ =REG_WININ
- ldr r3, _080E0798 @ =0x00003f3f
- adds r1, r3, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E0784:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E078C: .4byte gUnknown_030042C4
-_080E0790: .4byte gUnknown_03004240
-_080E0794: .4byte REG_WININ
-_080E0798: .4byte 0x00003f3f
- thumb_func_end sub_80E0620
-
- thumb_func_start sub_80E079C
-sub_80E079C: @ 80E079C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrh r0, [r6, 0x12]
- ldrh r4, [r6, 0x10]
- subs r0, r4
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- beq _080E0890
- movs r2, 0x22
- ldrsh r0, [r6, r2]
- bl __divsi3
- mov r8, r0
- movs r3, 0x14
- ldrsh r0, [r6, r3]
- lsls r5, r0, 8
- lsls r0, r4, 16
- movs r4, 0
- cmp r0, 0
- ble _080E07FC
- ldr r0, _080E0888 @ =gUnknown_03004DE0
- mov r12, r0
- ldr r7, _080E088C @ =gUnknown_03004DC0
-_080E07D0:
- lsls r2, r4, 16
- asrs r2, 16
- lsls r3, r2, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r3, r0
- add r3, r12
- adds r1, r2, 0
- subs r1, 0x9F
- ldrh r0, [r6, 0x1C]
- subs r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r4, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- cmp r2, r0
- blt _080E07D0
-_080E07FC:
- ldrh r4, [r6, 0x10]
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- bgt _080E0846
- ldr r0, _080E0888 @ =gUnknown_03004DE0
- mov r12, r0
- ldr r7, _080E088C @ =gUnknown_03004DC0
-_080E0810:
- asrs r4, r3, 16
- cmp r4, 0
- blt _080E0832
- asrs r1, r5, 8
- subs r1, r4
- lsls r3, r4, 1
- ldrb r2, [r7, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- add r3, r12
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r6, 0x1C]
- adds r1, r2
- strh r1, [r3]
-_080E0832:
- add r5, r8
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r3, r4, 16
- asrs r1, r3, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- cmp r1, r0
- ble _080E0810
-_080E0846:
- movs r3, 0x1C
- ldrsh r0, [r6, r3]
- adds r0, 0x9F
- lsls r2, r4, 16
- asrs r1, r2, 16
- subs r5, r0, r1
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- bge _080E08BE
- ldr r7, _080E0888 @ =gUnknown_03004DE0
- ldr r4, _080E088C @ =gUnknown_03004DC0
-_080E085E:
- asrs r3, r2, 16
- cmp r3, 0
- blt _080E0876
- lsls r2, r3, 1
- ldrb r1, [r4, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- strh r5, [r2]
- subs r5, 0x1
-_080E0876:
- adds r0, r3, 0x1
- lsls r2, r0, 16
- asrs r1, r2, 16
- movs r3, 0x16
- ldrsh r0, [r6, r3]
- cmp r1, r0
- blt _080E085E
- b _080E08BE
- .align 2, 0
-_080E0888: .4byte gUnknown_03004DE0
-_080E088C: .4byte gUnknown_03004DC0
-_080E0890:
- movs r1, 0x1C
- ldrsh r0, [r6, r1]
- adds r5, r0, 0
- adds r5, 0x9F
- movs r4, 0
- ldr r3, _080E08C8 @ =gUnknown_03004DE0
- movs r2, 0xF0
- lsls r2, 3
- adds r6, r3, r2
-_080E08A2:
- lsls r0, r4, 16
- asrs r0, 16
- lsls r2, r0, 1
- adds r1, r2, r3
- strh r5, [r1]
- adds r2, r6
- strh r5, [r2]
- subs r5, 0x1
- adds r0, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080E08A2
-_080E08BE:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E08C8: .4byte gUnknown_03004DE0
- thumb_func_end sub_80E079C
-
- thumb_func_start sub_80E08CC
-sub_80E08CC: @ 80E08CC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- ldr r7, _080E0914 @ =gSprites
- movs r1, 0x3
- ands r0, r1
- lsls r5, r0, 2
- movs r0, 0xD
- negs r0, r0
- adds r6, r0, 0
-_080E08E2:
- lsls r0, r4, 24
- lsrs r0, 24
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080E0902
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r7
- ldrb r0, [r1, 0x5]
- ands r0, r6
- orrs r0, r5
- strb r0, [r1, 0x5]
-_080E0902:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080E08E2
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0914: .4byte gSprites
- thumb_func_end sub_80E08CC
-
- thumb_func_start sub_80E0918
-sub_80E0918: @ 80E0918
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r6, _080E09B8 @ =gBattleAnimBankAttacker
- ldrb r0, [r6]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r4, r1, 31
- ldrb r0, [r6]
- adds r1, r4, 0
- bl sub_8076034
- ldr r0, _080E09BC @ =gSprites
- mov r9, r0
- ldr r0, _080E09C0 @ =gObjectBankIDs
- mov r8, r0
- ldrb r0, [r6]
- add r0, r8
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r9
- adds r1, 0x3E
- ldrb r2, [r1]
- movs r7, 0x5
- negs r7, r7
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- ldrb r0, [r6]
- movs r5, 0x2
- eors r0, r5
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E09A2
- ldrb r0, [r6]
- eors r0, r5
- movs r1, 0x1
- eors r4, r1
- adds r1, r4, 0
- bl sub_8076034
- ldrb r0, [r6]
- eors r0, r5
- add r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r0, 0x3E
- ldrb r2, [r0]
- adds r1, r7, 0
- ands r1, r2
- strb r1, [r0]
-_080E09A2:
- mov r0, r10
- bl DestroyAnimVisualTask
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E09B8: .4byte gBattleAnimBankAttacker
-_080E09BC: .4byte gSprites
-_080E09C0: .4byte gObjectBankIDs
- thumb_func_end sub_80E0918
-
- thumb_func_start sub_80E09C4
-sub_80E09C4: @ 80E09C4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, _080E0A0C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x1
- eors r0, r1
- negs r1, r0
- orrs r1, r0
- lsrs r5, r1, 31
- adds r0, r5, 0
- bl sub_8076464
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E0A00
- movs r0, 0x1
- eors r5, r0
- adds r0, r5, 0
- bl sub_8076464
-_080E0A00:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0A0C: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80E09C4
-
- thumb_func_start sub_80E0A10
-sub_80E0A10: @ 80E0A10
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080E0A40 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrb r1, [r1, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080E0A44 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080E0A48 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0A40: .4byte gBattleAnimArgs
-_080E0A44: .4byte sub_8078600
-_080E0A48: .4byte move_anim_8072740
- thumb_func_end sub_80E0A10
-
- thumb_func_start sub_80E0A4C
-sub_80E0A4C: @ 80E0A4C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080E0B50 @ =gUnknown_030042C4
- strh r7, [r0]
- ldr r0, _080E0B54 @ =gUnknown_03004240
- strh r7, [r0]
- ldr r1, _080E0B58 @ =REG_WININ
- ldr r2, _080E0B5C @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E0B60 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E0B64 @ =REG_BLDCNT
- ldr r2, _080E0B68 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E0B6C @ =0x00000c08
- adds r0, r3, 0
- strh r0, [r1]
- ldr r5, _080E0B70 @ =REG_BG1CNT
- ldrb r1, [r5]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r5]
- ldrb r1, [r5, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r5, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E0AC4
- ldrb r0, [r5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r5]
-_080E0AC4:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E0B40
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E0B40
- ldr r4, _080E0B74 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E0AF4
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- bne _080E0B40
-_080E0AF4:
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E0B40
- ldr r3, _080E0B78 @ =gSprites
- ldr r1, _080E0B7C @ =gObjectBankIDs
- ldrb r0, [r4]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r5]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r5]
- movs r7, 0x1
-_080E0B40:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E0B84
- ldr r0, _080E0B80 @ =gSharedMem + 0x19348
- ldrh r5, [r0]
- b _080E0BCC
- .align 2, 0
-_080E0B50: .4byte gUnknown_030042C4
-_080E0B54: .4byte gUnknown_03004240
-_080E0B58: .4byte REG_WININ
-_080E0B5C: .4byte 0x00003f3f
-_080E0B60: .4byte 0x00003f3d
-_080E0B64: .4byte REG_BLDCNT
-_080E0B68: .4byte 0x00003f42
-_080E0B6C: .4byte 0x00000c08
-_080E0B70: .4byte REG_BG1CNT
-_080E0B74: .4byte gBattleAnimBankAttacker
-_080E0B78: .4byte gSprites
-_080E0B7C: .4byte gObjectBankIDs
-_080E0B80: .4byte gSharedMem + 0x19348
-_080E0B84:
- ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E0BB0
- ldr r1, _080E0BA8 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E0BAC @ =gEnemyParty
- b _080E0BC0
- .align 2, 0
-_080E0BA4: .4byte gBattleAnimBankAttacker
-_080E0BA8: .4byte gBattlePartyID
-_080E0BAC: .4byte gEnemyParty
-_080E0BB0:
- ldr r1, _080E0C58 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E0C5C @ =gPlayerParty
-_080E0BC0:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
-_080E0BCC:
- movs r0, 0
- bl GetAnimBankSpriteId
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E0C60 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r2, r5, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r5, r0, 24
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r2, _080E0C64 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080E0C68 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080E0C6C @ =gUnknown_08D1D574
- bl LZDecompressVram
- ldr r0, _080E0C70 @ =gUnknown_08D1D410
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080E0C74 @ =gUnknown_08D1D54C
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r2, _080E0C78 @ =gUnknown_030042C0
- ldr r0, _080E0C7C @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x60
- strh r0, [r2]
- ldr r2, _080E0C80 @ =gUnknown_030041B4
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- ldr r2, _080E0C84 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r0, [r2, r3]
- cmp r0, 0
- bne _080E0C88
- adds r0, r1, 0
- movs r1, 0
- bl sub_8079108
- b _080E0C94
- .align 2, 0
-_080E0C58: .4byte gBattlePartyID
-_080E0C5C: .4byte gPlayerParty
-_080E0C60: .4byte gBattleAnimBankAttacker
-_080E0C64: .4byte 0x040000d4
-_080E0C68: .4byte 0x85000400
-_080E0C6C: .4byte gUnknown_08D1D574
-_080E0C70: .4byte gUnknown_08D1D410
-_080E0C74: .4byte gUnknown_08D1D54C
-_080E0C78: .4byte gUnknown_030042C0
-_080E0C7C: .4byte gSprites
-_080E0C80: .4byte gUnknown_030041B4
-_080E0C84: .4byte gBattleAnimArgs
-_080E0C88:
- lsls r0, r1, 4
- ldrh r3, [r2, 0x4]
- movs r1, 0x10
- movs r2, 0xB
- bl BlendPalette
-_080E0C94:
- ldr r1, _080E0CC4 @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r5, [r0, 0x8]
- ldr r2, _080E0CC8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0xE]
- strh r7, [r0, 0x14]
- ldr r1, _080E0CCC @ =sub_80E0CD0
- str r1, [r0]
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0CC4: .4byte gTasks
-_080E0CC8: .4byte gBattleAnimArgs
-_080E0CCC: .4byte sub_80E0CD0
- thumb_func_end sub_80E0A4C
-
- thumb_func_start sub_80E0CD0
-sub_80E0CD0: @ 80E0CD0
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080E0DF0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r2, _080E0DF4 @ =gUnknown_030042C0
- ldrh r3, [r2]
- subs r1, r3, 0x4
- strh r1, [r2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x80
- bne _080E0DE8
- strh r5, [r4, 0x1C]
- adds r0, r3, 0
- adds r0, 0x7C
- strh r0, [r2]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080E0DE8
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E0DF8 @ =gUnknown_030042C4
- strh r5, [r0]
- ldr r0, _080E0DFC @ =gUnknown_03004240
- strh r5, [r0]
- ldr r0, _080E0E00 @ =REG_WININ
- ldr r2, _080E0E04 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E0D40
- ldr r2, _080E0E08 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E0D40:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E0E0C @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r6, _080E0E10 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrb r0, [r1, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- adds r1, r0, 0
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080E0D84
- adds r0, r1, 0
- movs r1, 0x1
- bl sub_8079108
-_080E0D84:
- movs r3, 0x8
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r1, _080E0E14 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, _080E0E18 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080E0DE2
- ldr r2, _080E0E1C @ =gObjectBankIDs
- ldr r0, _080E0E20 @ =gBattleAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E0DE2:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080E0DE8:
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0DF0: .4byte gTasks
-_080E0DF4: .4byte gUnknown_030042C0
-_080E0DF8: .4byte gUnknown_030042C4
-_080E0DFC: .4byte gUnknown_03004240
-_080E0E00: .4byte REG_WININ
-_080E0E04: .4byte 0x00003f3f
-_080E0E08: .4byte REG_BG1CNT
-_080E0E0C: .4byte REG_BLDCNT
-_080E0E10: .4byte gSprites
-_080E0E14: .4byte 0x040000d4
-_080E0E18: .4byte 0x85000200
-_080E0E1C: .4byte gObjectBankIDs
-_080E0E20: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80E0CD0
-
- thumb_func_start sub_80E0E24
-sub_80E0E24: @ 80E0E24
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080E0E44 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r2, r0, 0
- cmp r1, 0x7
- bhi _080E0E88
- lsls r0, r1, 2
- ldr r1, _080E0E48 @ =_080E0E4C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E0E44: .4byte gBattleAnimArgs
-_080E0E48: .4byte _080E0E4C
- .align 2, 0
-_080E0E4C:
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E6C
- .4byte _080E0E78
- .4byte _080E0E7C
- .4byte _080E0E80
- .4byte _080E0E84
-_080E0E6C:
- ldrb r0, [r2]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- b _080E0E8A
-_080E0E78:
- movs r4, 0
- b _080E0E90
-_080E0E7C:
- movs r4, 0x2
- b _080E0E90
-_080E0E80:
- movs r4, 0x1
- b _080E0E90
-_080E0E84:
- movs r4, 0x3
- b _080E0E90
-_080E0E88:
- movs r2, 0xFF
-_080E0E8A:
- movs r0, 0
- cmp r0, 0
- beq _080E0EB6
-_080E0E90:
- adds r0, r4, 0
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E0EB4
- ldr r0, _080E0EB0 @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r2, [r0]
- b _080E0EB6
- .align 2, 0
-_080E0EB0: .4byte gObjectBankIDs
-_080E0EB4:
- movs r2, 0xFF
-_080E0EB6:
- cmp r2, 0xFF
- beq _080E0ED2
- ldr r1, _080E0EE0 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- ldr r1, _080E0EE4 @ =gBattleAnimArgs
- ldrb r1, [r1, 0x2]
- bl sub_8079108
-_080E0ED2:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0EE0: .4byte gSprites
-_080E0EE4: .4byte gBattleAnimArgs
- thumb_func_end sub_80E0E24
-
- thumb_func_start sub_80E0EE8
-sub_80E0EE8: @ 80E0EE8
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080E0F14 @ =gUnknown_0202F7C4
- ldrb r0, [r2]
- cmp r0, 0x1
- bhi _080E0EFC
- ldr r1, _080E0F18 @ =gBattleAnimArgs
- movs r0, 0
- strh r0, [r1, 0xE]
-_080E0EFC:
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080E0F08
- ldr r1, _080E0F18 @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
-_080E0F08:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E0F14: .4byte gUnknown_0202F7C4
-_080E0F18: .4byte gBattleAnimArgs
- thumb_func_end sub_80E0EE8
-
- thumb_func_start sub_80E0F1C
-sub_80E0F1C: @ 80E0F1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E0F74 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, _080E0F78 @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080E0F7C @ =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080E0F80 @ =sub_80E0F84
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0F74: .4byte gBattleAnimBankAttacker
-_080E0F78: .4byte gBattleAnimBankTarget
-_080E0F7C: .4byte 0x0000ffd8
-_080E0F80: .4byte sub_80E0F84
- thumb_func_end sub_80E0F1C
-
- thumb_func_start sub_80E0F84
-sub_80E0F84: @ 80E0F84
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080E0FD8
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- movs r0, 0x14
- strh r0, [r5, 0x2E]
- ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- movs r0, 0x28
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080E0FE4 @ =sub_80E0FE8
- str r0, [r5, 0x1C]
-_080E0FD8:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E0FE0: .4byte gBattleAnimBankAttacker
-_080E0FE4: .4byte sub_80E0FE8
- thumb_func_end sub_80E0F84
-
- thumb_func_start sub_80E0FE8
-sub_80E0FE8: @ 80E0FE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080E0FFC
- adds r0, r4, 0
- bl move_anim_8072740
-_080E0FFC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E0FE8
-
- thumb_func_start sub_80E1004
-sub_80E1004: @ 80E1004
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080E1064 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E1024
- ldr r1, _080E1068 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080E1024:
- ldr r4, _080E1068 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080E106C @ =gBattleAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, _080E1070 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080E1074 @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1064: .4byte gBattleAnimBankAttacker
-_080E1068: .4byte gBattleAnimArgs
-_080E106C: .4byte gBattleAnimBankTarget
-_080E1070: .4byte sub_8078B34
-_080E1074: .4byte move_anim_8072740
- thumb_func_end sub_80E1004
-
- thumb_func_start sub_80E1078
-sub_80E1078: @ 80E1078
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r4, _080E10F8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077EE4
- lsls r0, 24
- lsrs r7, r0, 24
- bl Random
- movs r4, 0x1F
- adds r5, r4, 0
- ands r5, r0
- bl Random
- ands r4, r0
- adds r1, r5, 0
- cmp r1, 0x10
- ble _080E10C0
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
-_080E10C0:
- lsls r0, r4, 16
- asrs r1, r0, 16
- cmp r1, 0x10
- ble _080E10D0
- movs r0, 0x10
- subs r0, r1
- lsls r0, 16
- lsrs r4, r0, 16
-_080E10D0:
- ldr r0, _080E10FC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r6, 0x2E]
- mov r1, r8
- adds r0, r1, r5
- strh r0, [r6, 0x32]
- adds r0, r7, r4
- strh r0, [r6, 0x36]
- ldr r0, _080E1100 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080E1104 @ =move_anim_8074EE0
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E10F8: .4byte gBattleAnimBankTarget
-_080E10FC: .4byte gBattleAnimArgs
-_080E1100: .4byte sub_8078B34
-_080E1104: .4byte move_anim_8074EE0
- thumb_func_end sub_80E1078
-
- thumb_func_start sub_80E1108
-sub_80E1108: @ 80E1108
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x1
- ldr r3, _080E1168 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E116C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r6, _080E1170 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080E117C
- ldr r4, _080E1174 @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x2]
- adds r0, r2
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r3, [r6, 0x4]
- adds r0, r3
- strh r0, [r5, 0x22]
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- ble _080E1162
- movs r1, 0x1
-_080E1162:
- strh r1, [r5, 0x2E]
- ldr r0, _080E1178 @ =sub_80E1198
- b _080E118A
- .align 2, 0
-_080E1168: .4byte 0x000003ff
-_080E116C: .4byte 0xfffffc00
-_080E1170: .4byte gBattleAnimArgs
-_080E1174: .4byte gBattleAnimBankAttacker
-_080E1178: .4byte sub_80E1198
-_080E117C:
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x20]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x22]
- negs r0, r0
- strh r0, [r5, 0x26]
- ldr r0, _080E1194 @ =sub_80E11D4
-_080E118A:
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1194: .4byte sub_80E11D4
- thumb_func_end sub_80E1108
-
- thumb_func_start sub_80E1198
-sub_80E1198: @ 80E1198
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E11B6
- movs r0, 0
- strh r0, [r2, 0x30]
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x20]
- adds r0, r1
- strh r0, [r2, 0x20]
-_080E11B6:
- ldrh r0, [r2, 0x22]
- subs r0, 0x4
- strh r0, [r2, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x4
- negs r1, r1
- cmp r0, r1
- bge _080E11CE
- adds r0, r2, 0
- bl move_anim_8072740
-_080E11CE:
- pop {r0}
- bx r0
- thumb_func_end sub_80E1198
-
- thumb_func_start sub_80E11D4
-sub_80E11D4: @ 80E11D4
- push {lr}
- adds r3, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- cmp r1, 0
- beq _080E11E6
- cmp r1, 0x1
- beq _080E11FC
- b _080E123E
-_080E11E6:
- ldrh r0, [r3, 0x26]
- adds r0, 0x4
- strh r0, [r3, 0x26]
- lsls r0, 16
- cmp r0, 0
- blt _080E123E
- strh r1, [r3, 0x26]
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- b _080E123E
-_080E11FC:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- cmp r0, 0
- ble _080E123E
- movs r0, 0
- strh r0, [r3, 0x30]
- movs r1, 0x3E
- adds r1, r3
- mov r12, r1
- ldrb r2, [r1]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _080E123E
- adds r0, r3, 0
- bl move_anim_8072740
-_080E123E:
- pop {r0}
- bx r0
- thumb_func_end sub_80E11D4
-
- thumb_func_start sub_80E1244
-sub_80E1244: @ 80E1244
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1264 @ =gTasks
- adds r1, r0, r1
- ldr r0, _080E1268 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080E1270
- ldr r0, _080E126C @ =sub_80E1284
- b _080E1272
- .align 2, 0
-_080E1264: .4byte gTasks
-_080E1268: .4byte gBattleAnimArgs
-_080E126C: .4byte sub_80E1284
-_080E1270:
- ldr r0, _080E1280 @ =sub_80E143C
-_080E1272:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080E1280: .4byte sub_80E143C
- thumb_func_end sub_80E1244
-
- thumb_func_start sub_80E1284
-sub_80E1284: @ 80E1284
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E12A8 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bls _080E129E
- b _080E1432
-_080E129E:
- lsls r0, 2
- ldr r1, _080E12AC @ =_080E12B0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E12A8: .4byte gTasks
-_080E12AC: .4byte _080E12B0
- .align 2, 0
-_080E12B0:
- .4byte _080E12C4
- .4byte _080E134C
- .4byte _080E135C
- .4byte _080E1400
- .4byte _080E1414
-_080E12C4:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, _080E12EC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _080E12F8
- ldr r0, _080E12F0 @ =gUnknown_030042C0
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080E12F4 @ =gUnknown_030041B4
- b _080E1300
- .align 2, 0
-_080E12EC: .4byte gBattleAnimBankAttacker
-_080E12F0: .4byte gUnknown_030042C0
-_080E12F4: .4byte gUnknown_030041B4
-_080E12F8:
- ldr r0, _080E133C @ =gUnknown_03004288
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080E1340 @ =gUnknown_03004280
-_080E1300:
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, _080E1344 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- cmp r1, 0
- bge _080E1322
- movs r0, 0
- strh r0, [r4, 0x24]
-_080E1322:
- ldr r2, _080E1348 @ =gSprites
- movs r3, 0x1C
- ldrsh r1, [r4, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- b _080E1406
- .align 2, 0
-_080E133C: .4byte gUnknown_03004288
-_080E1340: .4byte gUnknown_03004280
-_080E1344: .4byte gBattleAnimBankAttacker
-_080E1348: .4byte gSprites
-_080E134C:
- ldrb r0, [r4, 0x1E]
- movs r2, 0x24
- ldrsh r1, [r4, r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- bl sub_80E1668
- b _080E1406
-_080E135C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x6
- movs r1, 0x7F
- ands r0, r1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080E137E
- movs r0, 0
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080E137E:
- ldr r1, _080E13A0 @ =gSineTable
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 20
- ldrh r3, [r4, 0xE]
- adds r2, r0, r3
- strh r2, [r4, 0x12]
- movs r1, 0x1E
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080E13A8
- ldr r1, _080E13A4 @ =gUnknown_030041B4
- b _080E13AA
- .align 2, 0
-_080E13A0: .4byte gSineTable
-_080E13A4: .4byte gUnknown_030041B4
-_080E13A8:
- ldr r1, _080E13CC @ =gUnknown_03004280
-_080E13AA:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- cmp r0, 0x3F
- ble _080E1432
- ldrh r0, [r4, 0x24]
- movs r1, 0x78
- subs r2, r1, r0
- strh r2, [r4, 0x12]
- movs r3, 0x1E
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E13D4
- ldr r1, _080E13D0 @ =gUnknown_030041B4
- b _080E13D6
- .align 2, 0
-_080E13CC: .4byte gUnknown_03004280
-_080E13D0: .4byte gUnknown_030041B4
-_080E13D4:
- ldr r1, _080E13F8 @ =gUnknown_03004280
-_080E13D6:
- ldrh r0, [r4, 0x22]
- subs r0, r2
- strh r0, [r1]
- ldr r2, _080E13FC @ =gSprites
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r1, 0x20]
- movs r3, 0x88
- lsls r3, 1
- adds r0, r3, 0
- subs r0, r2
- strh r0, [r1, 0x24]
- b _080E1406
- .align 2, 0
-_080E13F8: .4byte gUnknown_03004280
-_080E13FC: .4byte gSprites
-_080E1400:
- ldr r1, _080E1410 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E1406:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1432
- .align 2, 0
-_080E1410: .4byte gUnknown_03004DC0
-_080E1414:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- ldr r2, _080E1438 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_080E1432:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1438: .4byte gSprites
- thumb_func_end sub_80E1284
-
- thumb_func_start sub_80E143C
-sub_80E143C: @ 80E143C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E147C @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r3, r1, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r3]
- movs r4, 0
- strh r4, [r1, 0x24]
- strh r4, [r1, 0x26]
- ldr r0, _080E1480 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E1488
- ldr r0, _080E1484 @ =gUnknown_030041B4
- b _080E148A
- .align 2, 0
-_080E147C: .4byte gSprites
-_080E1480: .4byte gBattleAnimBankAttacker
-_080E1484: .4byte gUnknown_030041B4
-_080E1488:
- ldr r0, _080E1498 @ =gUnknown_03004280
-_080E148A:
- strh r4, [r0]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1498: .4byte gUnknown_03004280
- thumb_func_end sub_80E143C
-
- thumb_func_start sub_80E149C
-sub_80E149C: @ 80E149C
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E14BC @ =gTasks
- adds r1, r0, r1
- ldr r0, _080E14C0 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080E14C8
- ldr r0, _080E14C4 @ =sub_80E14DC
- b _080E14CA
- .align 2, 0
-_080E14BC: .4byte gTasks
-_080E14C0: .4byte gBattleAnimArgs
-_080E14C4: .4byte sub_80E14DC
-_080E14C8:
- ldr r0, _080E14D8 @ =sub_80E1560
-_080E14CA:
- str r0, [r1]
- ldr r1, [r1]
- adds r0, r2, 0
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080E14D8: .4byte sub_80E1560
- thumb_func_end sub_80E149C
-
- thumb_func_start sub_80E14DC
-sub_80E14DC: @ 80E14DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E14FC @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0
- beq _080E1500
- cmp r5, 0x1
- beq _080E1554
- b _080E155A
- .align 2, 0
-_080E14FC: .4byte gTasks
-_080E1500:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r3, _080E1550 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r5, [r0, 0x24]
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r2, [r1, 0x22]
- movs r0, 0xA0
- subs r0, r2
- strh r0, [r1, 0x26]
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E155A
- .align 2, 0
-_080E1550: .4byte gSprites
-_080E1554:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E155A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80E14DC
-
- thumb_func_start sub_80E1560
-sub_80E1560: @ 80E1560
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1584 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x4
- bhi _080E1662
- lsls r0, 2
- ldr r1, _080E1588 @ =_080E158C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E1584: .4byte gTasks
-_080E1588: .4byte _080E158C
- .align 2, 0
-_080E158C:
- .4byte _080E15A0
- .4byte _080E15F4
- .4byte _080E1602
- .4byte _080E161C
- .4byte _080E165C
-_080E15A0:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- ldr r0, _080E15C4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1E]
- cmp r0, 0x1
- bne _080E15CC
- ldr r0, _080E15C8 @ =gUnknown_030042C0
- b _080E15CE
- .align 2, 0
-_080E15C4: .4byte gBattleAnimBankAttacker
-_080E15C8: .4byte gUnknown_030042C0
-_080E15CC:
- ldr r0, _080E15EC @ =gUnknown_03004288
-_080E15CE:
- ldrh r0, [r0]
- strh r0, [r4, 0x20]
- ldr r0, _080E15F0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r1, r0, 0
- subs r1, 0x20
- strh r1, [r4, 0x24]
- adds r0, 0x20
- strh r0, [r4, 0x26]
- b _080E164A
- .align 2, 0
-_080E15EC: .4byte gUnknown_03004288
-_080E15F0: .4byte gBattleAnimBankAttacker
-_080E15F4:
- ldrb r0, [r4, 0x1E]
- movs r1, 0x26
- ldrsh r2, [r4, r1]
- movs r1, 0
- bl sub_80E1668
- b _080E164A
-_080E1602:
- ldr r2, _080E1618 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x60
- strh r1, [r0, 0x26]
- b _080E164A
- .align 2, 0
-_080E1618: .4byte gSprites
-_080E161C:
- ldr r2, _080E1654 @ =gSprites
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x8
- strh r1, [r0, 0x26]
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x26
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E1662
- ldr r1, _080E1658 @ =gUnknown_03004DC0
- movs r0, 0x3
- strb r0, [r1, 0x15]
-_080E164A:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1662
- .align 2, 0
-_080E1654: .4byte gSprites
-_080E1658: .4byte gUnknown_03004DC0
-_080E165C:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E1662:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1560
-
- thumb_func_start sub_80E1668
-sub_80E1668: @ 80E1668
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r4, r2, 16
- cmp r0, 0x1
- bne _080E168C
- ldr r0, _080E1684 @ =gUnknown_030042C0
- ldrh r3, [r0]
- ldr r0, _080E1688 @ =REG_BG1HOFS
- b _080E1692
- .align 2, 0
-_080E1684: .4byte gUnknown_030042C0
-_080E1688: .4byte REG_BG1HOFS
-_080E168C:
- ldr r0, _080E1718 @ =gUnknown_03004288
- ldrh r3, [r0]
- ldr r0, _080E171C @ =REG_BG2HOFS
-_080E1692:
- str r0, [sp]
- lsls r0, r1, 16
- cmp r0, 0
- bge _080E169C
- movs r1, 0
-_080E169C:
- lsls r2, r1, 16
- lsls r0, r4, 16
- asrs r4, r0, 16
- cmp r2, r0
- bge _080E16C8
- ldr r5, _080E1720 @ =gUnknown_03004DE0
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
-_080E16AE:
- asrs r2, 16
- lsls r1, r2, 1
- adds r0, r1, r5
- strh r3, [r0]
- adds r1, r6
- strh r3, [r1]
- adds r2, 0x1
- lsls r2, 16
- lsrs r1, r2, 16
- lsls r2, r1, 16
- asrs r0, r2, 16
- cmp r0, r4
- blt _080E16AE
-_080E16C8:
- lsls r1, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080E16F6
- ldr r4, _080E1720 @ =gUnknown_03004DE0
- lsls r0, r3, 16
- asrs r0, 16
- adds r3, r0, 0
- adds r3, 0xF0
- movs r0, 0xF0
- lsls r0, 3
- adds r5, r4, r0
-_080E16E0:
- asrs r2, r1, 16
- lsls r1, r2, 1
- adds r0, r1, r4
- strh r3, [r0]
- adds r1, r5
- strh r3, [r1]
- adds r2, 0x1
- lsls r1, r2, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080E16E0
-_080E16F6:
- ldr r0, _080E1724 @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl sub_80895F8
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1718: .4byte gUnknown_03004288
-_080E171C: .4byte REG_BG2HOFS
-_080E1720: .4byte gUnknown_03004DE0
-_080E1724: .4byte 0xa2600001
- thumb_func_end sub_80E1668
-
- thumb_func_start sub_80E1728
-sub_80E1728: @ 80E1728
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080E173C @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- adds r7, r0, 0
- cmp r1, 0
- bne _080E1744
- ldr r0, _080E1740 @ =gBattleAnimBankAttacker
- b _080E1746
- .align 2, 0
-_080E173C: .4byte gBattleAnimArgs
-_080E1740: .4byte gBattleAnimBankAttacker
-_080E1744:
- ldr r0, _080E17A8 @ =gBattleAnimBankTarget
-_080E1746:
- ldrb r4, [r0]
- movs r6, 0x18
- adds r1, r7, 0
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _080E1762
- negs r0, r6
- lsls r0, 16
- lsrs r6, r0, 16
- movs r2, 0x4
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080E1762:
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1E
- strh r0, [r5, 0x22]
- ldrh r1, [r7, 0xA]
- strh r1, [r5, 0x2E]
- ldrh r1, [r7, 0x4]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x32]
- ldrh r1, [r7, 0x6]
- adds r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080E17AC @ =sub_80E17B0
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E17A8: .4byte gBattleAnimBankTarget
-_080E17AC: .4byte sub_80E17B0
- thumb_func_end sub_80E1728
-
- thumb_func_start sub_80E17B0
-sub_80E17B0: @ 80E17B0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080E17C4
- adds r0, r4, 0
- bl move_anim_8072740
-_080E17C4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E17B0
-
- thumb_func_start sub_80E17CC
-sub_80E17CC: @ 80E17CC
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080E17E0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E17E8
- ldr r0, _080E17E4 @ =gBattleAnimBankAttacker
- b _080E17EA
- .align 2, 0
-_080E17E0: .4byte gBattleAnimArgs
-_080E17E4: .4byte gBattleAnimBankAttacker
-_080E17E8:
- ldr r0, _080E1848 @ =gBattleAnimBankTarget
-_080E17EA:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E184C @ =0x0000fff0
- adds r0, r2
- ldr r4, _080E1850 @ =gBattleAnimArgs
- movs r3, 0x2
- ldrsh r1, [r4, r3]
- lsls r1, 5
- adds r0, r1
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- bl sub_8077FC0
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r6, 0x22]
- ldrh r2, [r6, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x2
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r1, r0
- ldr r3, _080E1854 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080E1858 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, _080E185C @ =move_anim_8072740
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldr r0, _080E1860 @ =sub_80782D8
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1848: .4byte gBattleAnimBankTarget
-_080E184C: .4byte 0x0000fff0
-_080E1850: .4byte gBattleAnimArgs
-_080E1854: .4byte 0x000003ff
-_080E1858: .4byte 0xfffffc00
-_080E185C: .4byte move_anim_8072740
-_080E1860: .4byte sub_80782D8
- thumb_func_end sub_80E17CC
-
- thumb_func_start sub_80E1864
-sub_80E1864: @ 80E1864
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E1888 @ =gTasks
- adds r4, r0, r1
- ldr r0, _080E188C @ =gBattleAnimArgs
- ldrh r2, [r0, 0x2]
- movs r3, 0x2
- ldrsh r1, [r0, r3]
- adds r6, r0, 0
- cmp r1, 0
- beq _080E1890
- adds r0, r2, 0x3
- b _080E189C
- .align 2, 0
-_080E1888: .4byte gTasks
-_080E188C: .4byte gBattleAnimArgs
-_080E1890:
- ldr r0, _080E18BC @ =gMovePowerMoveAnim
- ldrh r0, [r0]
- movs r1, 0xA
- bl __udivsi3
- adds r0, 0x3
-_080E189C:
- strh r0, [r4, 0x26]
- strh r0, [r4, 0x24]
- adds r1, r6, 0
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0xE]
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x4
- beq _080E18C8
- cmp r0, 0x5
- bne _080E1908
- ldr r0, _080E18C0 @ =gUnknown_030041B0
- ldrh r0, [r0]
- strh r0, [r4, 0x22]
- ldr r0, _080E18C4 @ =sub_80E1934
- b _080E1926
- .align 2, 0
-_080E18BC: .4byte gMovePowerMoveAnim
-_080E18C0: .4byte gUnknown_030041B0
-_080E18C4: .4byte sub_80E1934
-_080E18C8:
- movs r0, 0
- strh r0, [r4, 0x22]
- movs r5, 0
-_080E18CE:
- lsls r0, r5, 24
- lsrs r0, 24
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E18F8
- movs r3, 0x22
- ldrsh r0, [r4, r3]
- adds r0, 0x9
- lsls r0, 1
- adds r1, r4, 0
- adds r1, 0x8
- adds r1, r0
- ldr r0, _080E1904 @ =gObjectBankIDs
- adds r0, r5, r0
- ldrb r0, [r0]
- strh r0, [r1]
- ldrh r0, [r4, 0x22]
- adds r0, 0x1
- strh r0, [r4, 0x22]
-_080E18F8:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x3
- bls _080E18CE
- b _080E1924
- .align 2, 0
-_080E1904: .4byte gObjectBankIDs
-_080E1908:
- ldrb r0, [r6]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- cmp r0, 0xFF
- bne _080E1920
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080E1928
-_080E1920:
- movs r0, 0x1
- strh r0, [r4, 0x22]
-_080E1924:
- ldr r0, _080E1930 @ =sub_80E1A2C
-_080E1926:
- str r0, [r4]
-_080E1928:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1930: .4byte sub_80E1A2C
- thumb_func_end sub_80E1864
-
- thumb_func_start sub_80E1934
-sub_80E1934: @ 80E1934
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E1958 @ =gTasks
- adds r3, r0, r1
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- cmp r1, 0x1
- beq _080E19B8
- cmp r1, 0x1
- bgt _080E195C
- cmp r1, 0
- beq _080E1962
- b _080E1A24
- .align 2, 0
-_080E1958: .4byte gTasks
-_080E195C:
- cmp r1, 0x2
- beq _080E1A18
- b _080E1A24
-_080E1962:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1A24
- strh r1, [r3, 0xA]
- ldrh r1, [r3, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E198C
- ldr r1, _080E1988 @ =gUnknown_030041B0
- ldrh r0, [r3, 0x26]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _080E1996
- .align 2, 0
-_080E1988: .4byte gUnknown_030041B0
-_080E198C:
- ldr r0, _080E19B4 @ =gUnknown_030041B0
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x26]
- subs r1, r2
- strh r1, [r0]
-_080E1996:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r3, r2]
- cmp r0, r1
- bne _080E1A24
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- b _080E1A0C
- .align 2, 0
-_080E19B4: .4byte gUnknown_030041B0
-_080E19B8:
- ldrh r0, [r3, 0xA]
- adds r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1A24
- movs r0, 0
- strh r0, [r3, 0xA]
- ldrh r0, [r3, 0xC]
- ands r1, r0
- cmp r1, 0
- bne _080E19E4
- ldr r1, _080E19E0 @ =gUnknown_030041B0
- ldrh r0, [r3, 0x24]
- ldrh r2, [r3, 0x22]
- adds r0, r2
- strh r0, [r1]
- b _080E19EE
- .align 2, 0
-_080E19E0: .4byte gUnknown_030041B0
-_080E19E4:
- ldr r0, _080E1A14 @ =gUnknown_030041B0
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x24]
- subs r1, r2
- strh r1, [r0]
-_080E19EE:
- ldrh r0, [r3, 0xC]
- adds r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E1A24
- movs r0, 0
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x24]
- subs r0, 0x1
- strh r0, [r3, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080E1A24
-_080E1A0C:
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _080E1A24
- .align 2, 0
-_080E1A14: .4byte gUnknown_030041B0
-_080E1A18:
- ldr r1, _080E1A28 @ =gUnknown_030041B0
- ldrh r0, [r3, 0x22]
- strh r0, [r1]
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E1A24:
- pop {r0}
- bx r0
- .align 2, 0
-_080E1A28: .4byte gUnknown_030041B0
- thumb_func_end sub_80E1934
-
- thumb_func_start sub_80E1A2C
-sub_80E1A2C: @ 80E1A2C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080E1A50 @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080E1A8C
- cmp r5, 0x1
- bgt _080E1A54
- cmp r5, 0
- beq _080E1A5A
- b _080E1B06
- .align 2, 0
-_080E1A50: .4byte gTasks
-_080E1A54:
- cmp r5, 0x2
- beq _080E1AC8
- b _080E1B06
-_080E1A5A:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1B06
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_80E1B10
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080E1B06
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- b _080E1AC0
-_080E1A8C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E1B06
- strh r5, [r4, 0xA]
- adds r0, r4, 0
- bl sub_80E1B10
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E1B06
- strh r5, [r4, 0xC]
- ldrh r0, [r4, 0x24]
- subs r0, 0x1
- strh r0, [r4, 0x24]
- lsls r0, 16
- cmp r0, 0
- bne _080E1B06
-_080E1AC0:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E1B06
-_080E1AC8:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r4, r7]
- cmp r2, r0
- bge _080E1B00
- ldr r0, _080E1B0C @ =gSprites
- mov r12, r0
- adds r5, r4, 0
- adds r5, 0x8
- movs r6, 0
-_080E1ADC:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r12
- strh r6, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _080E1ADC
-_080E1B00:
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080E1B06:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1B0C: .4byte gSprites
- thumb_func_end sub_80E1A2C
-
- thumb_func_start sub_80E1B10
-sub_80E1B10: @ 80E1B10
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0xC]
- movs r4, 0x1
- adds r0, r4, 0
- ands r0, r1
- cmp r0, 0
- bne _080E1B38
- movs r0, 0x24
- ldrsh r1, [r3, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r2, [r3, 0x24]
- adds r0, r4, 0
- ands r0, r2
- adds r1, r0
- lsls r1, 16
- lsrs r4, r1, 16
- b _080E1B48
-_080E1B38:
- movs r1, 0x24
- ldrsh r0, [r3, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- negs r0, r0
- lsls r0, 16
- lsrs r4, r0, 16
-_080E1B48:
- movs r2, 0
- movs r7, 0x22
- ldrsh r0, [r3, r7]
- cmp r2, r0
- bge _080E1B7C
- ldr r6, _080E1B84 @ =gSprites
- adds r5, r3, 0
- adds r5, 0x8
-_080E1B58:
- adds r0, r2, 0
- adds r0, 0x9
- lsls r0, 1
- adds r0, r5, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r4, [r0, 0x24]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- movs r1, 0x22
- ldrsh r0, [r3, r1]
- cmp r2, r0
- blt _080E1B58
-_080E1B7C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1B84: .4byte gSprites
- thumb_func_end sub_80E1B10
-
- thumb_func_start sub_80E1B88
-sub_80E1B88: @ 80E1B88
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r3, _080E1BA8 @ =gBattleAnimArgs
- movs r2, 0
- ldr r0, _080E1BAC @ =gMovePowerMoveAnim
- ldrh r0, [r0]
- cmp r0, 0x63
- bls _080E1B9C
- movs r2, 0x1
-_080E1B9C:
- strh r2, [r3, 0x1E]
- adds r0, r1, 0
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E1BA8: .4byte gBattleAnimArgs
-_080E1BAC: .4byte gMovePowerMoveAnim
- thumb_func_end sub_80E1B88
-
- thumb_func_start sub_80E1BB0
-sub_80E1BB0: @ 80E1BB0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, _080E1BC8 @ =gBattleAnimArgs
- ldrh r1, [r2]
- movs r0, 0x1
- ands r0, r1
- adds r6, r2, 0
- cmp r0, 0
- beq _080E1BD0
- ldr r0, _080E1BCC @ =gBattleAnimBankTarget
- b _080E1BD2
- .align 2, 0
-_080E1BC8: .4byte gBattleAnimArgs
-_080E1BCC: .4byte gBattleAnimBankTarget
-_080E1BD0:
- ldr r0, _080E1C40 @ =gBattleAnimBankAttacker
-_080E1BD2:
- ldrb r0, [r0]
- adds r5, r0, 0
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- ble _080E1BE2
- movs r0, 0x2
- eors r5, r0
-_080E1BE2:
- ldr r0, _080E1C44 @ =sub_80E1C58
- ldrb r1, [r6, 0x2]
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080E1C48 @ =gTasks
- adds r4, r0
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x20
- subs r1, r0
- ldr r2, _080E1C4C @ =0x000001ff
- adds r0, r2, 0
- ands r1, r0
- strh r1, [r4, 0xA]
- adds r0, r5, 0
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x40
- subs r1, r0
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r4, 0xC]
- ldr r2, _080E1C50 @ =gUnknown_030041B0
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- ldr r0, _080E1C54 @ =gUnknown_030041B8
- strh r1, [r0]
- ldrh r0, [r6, 0x4]
- strh r0, [r4, 0xE]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1C40: .4byte gBattleAnimBankAttacker
-_080E1C44: .4byte sub_80E1C58
-_080E1C48: .4byte gTasks
-_080E1C4C: .4byte 0x000001ff
-_080E1C50: .4byte gUnknown_030041B0
-_080E1C54: .4byte gUnknown_030041B8
- thumb_func_end sub_80E1BB0
-
- thumb_func_start sub_80E1C58
-sub_80E1C58: @ 80E1C58
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080E1C88 @ =gTasks
- adds r2, r0, r1
- ldr r0, _080E1C8C @ =gBattleAnimArgs
- movs r4, 0xE
- ldrsh r1, [r0, r4]
- movs r4, 0xE
- ldrsh r0, [r2, r4]
- cmp r1, r0
- bne _080E1C98
- ldr r0, _080E1C90 @ =gUnknown_030041B0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E1C94 @ =gUnknown_030041B8
- strh r1, [r0]
- adds r0, r3, 0
- bl DestroyTask
- b _080E1CA4
- .align 2, 0
-_080E1C88: .4byte gTasks
-_080E1C8C: .4byte gBattleAnimArgs
-_080E1C90: .4byte gUnknown_030041B0
-_080E1C94: .4byte gUnknown_030041B8
-_080E1C98:
- ldr r1, _080E1CAC @ =gUnknown_030041B0
- ldrh r0, [r2, 0xA]
- strh r0, [r1]
- ldr r1, _080E1CB0 @ =gUnknown_030041B8
- ldrh r0, [r2, 0xC]
- strh r0, [r1]
-_080E1CA4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1CAC: .4byte gUnknown_030041B0
-_080E1CB0: .4byte gUnknown_030041B8
- thumb_func_end sub_80E1C58
-
- thumb_func_start sub_80E1CB4
-sub_80E1CB4: @ 80E1CB4
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E1CEC @ =gBattleAnimArgs
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080E1CF4
- ldrh r0, [r5, 0x6]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- b _080E1D02
- .align 2, 0
-_080E1CEC: .4byte gBattleAnimArgs
-_080E1CF0: .4byte gBattleAnimBankAttacker
-_080E1CF4:
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x30]
- strh r1, [r4, 0x36]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080E1D02:
- ldr r0, _080E1D18 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r4, 0x34]
- ldr r1, _080E1D1C @ =sub_80E1D20
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1D18: .4byte gBattleAnimArgs
-_080E1D1C: .4byte sub_80E1D20
- thumb_func_end sub_80E1CB4
-
- thumb_func_start sub_80E1D20
-sub_80E1D20: @ 80E1D20
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x1E
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- movs r1, 0xA
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- cmp r0, 0x7F
- bhi _080E1D52
- ldrb r0, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080E1D5A
-_080E1D52:
- ldrb r0, [r4, 0x5]
- movs r1, 0xC
- orrs r0, r1
- strb r0, [r4, 0x5]
-_080E1D5A:
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x2E]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080E1D7E
- adds r0, r4, 0
- bl move_anim_8072740
-_080E1D7E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1D20
-
- thumb_func_start sub_80E1D84
-sub_80E1D84: @ 80E1D84
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- ldr r4, _080E1DBC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- movs r1, 0x2
- ldrsb r1, [r4, r1]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrh r4, [r4, 0x8]
- str r4, [sp]
- bl BeginNormalPaletteFade
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E1DC0 @ =sub_80E1E0C
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1DBC: .4byte gBattleAnimArgs
-_080E1DC0: .4byte sub_80E1E0C
- thumb_func_end sub_80E1D84
-
- thumb_func_start sub_80E1DC4
-sub_80E1DC4: @ 80E1DC4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0xC
- lsls r0, 16
- lsrs r0, 16
- movs r4, 0x1
- mov r8, r0
- mov r1, r8
- ands r1, r4
- mov r8, r1
- lsls r0, 16
- asrs r1, r0, 17
- ands r1, r4
- asrs r2, r0, 18
- ands r2, r4
- asrs r3, r0, 19
- ands r3, r4
- asrs r6, r0, 20
- ands r6, r4
- asrs r5, r0, 21
- ands r5, r4
- asrs r0, 22
- ands r0, r4
- str r6, [sp]
- str r5, [sp, 0x4]
- str r0, [sp, 0x8]
- mov r0, r8
- bl sub_80791A8
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80E1DC4
-
- thumb_func_start sub_80E1E0C
-sub_80E1E0C: @ 80E1E0C
- push {lr}
- adds r2, r0, 0
- ldr r0, _080E1E28 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E1E22
- adds r0, r2, 0
- bl move_anim_8072740
-_080E1E22:
- pop {r0}
- bx r0
- .align 2, 0
-_080E1E28: .4byte gPaletteFade
- thumb_func_end sub_80E1E0C
-
- thumb_func_start sub_80E1E2C
-sub_80E1E2C: @ 80E1E2C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E1E78 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x32]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x34]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xC]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4]
- strh r0, [r5, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- bl sub_80E1DC4
- ldrb r1, [r4, 0x8]
- ldrh r2, [r4, 0x6]
- bl BlendPalettes
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080E1E7C @ =sub_80E1E80
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1E78: .4byte gBattleAnimArgs
-_080E1E7C: .4byte sub_80E1E80
- thumb_func_end sub_80E1E2C
-
- thumb_func_start sub_80E1E80
-sub_80E1E80: @ 80E1E80
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080E1E94
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080E1F04
-_080E1E94:
- ldr r0, _080E1EB0 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E1F04
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E1EB8
- ldr r0, _080E1EB4 @ =sub_80E1F0C
- str r0, [r4, 0x1C]
- b _080E1F04
- .align 2, 0
-_080E1EB0: .4byte gPaletteFade
-_080E1EB4: .4byte sub_80E1F0C
-_080E1EB8:
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- bl sub_80E1DC4
- adds r3, r0, 0
- ldrh r1, [r4, 0x30]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080E1EDE
- ldrh r1, [r4, 0x36]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x34]
- adds r0, r3, 0
- bl BlendPalettes
- b _080E1EEC
-_080E1EDE:
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r4, 0x38]
- adds r0, r3, 0
- bl BlendPalettes
-_080E1EEC:
- ldrh r0, [r4, 0x30]
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- eors r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- subs r0, 0x1
- strh r0, [r4, 0x32]
-_080E1F04:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80E1E80
-
- thumb_func_start sub_80E1F0C
-sub_80E1F0C: @ 80E1F0C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E1F38 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E1F32
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- movs r1, 0
- movs r2, 0
- bl BlendPalettes
- adds r0, r4, 0
- bl move_anim_8072740
-_080E1F32:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1F38: .4byte gPaletteFade
- thumb_func_end sub_80E1F0C
-
- thumb_func_start sub_80E1F3C
-sub_80E1F3C: @ 80E1F3C
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080E1F80 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r2, [r4, 0x2E]
- movs r0, 0xA
- strh r0, [r4, 0x30]
- movs r0, 0x8
- strh r0, [r4, 0x32]
- movs r0, 0x28
- strh r0, [r4, 0x34]
- movs r0, 0x70
- strh r0, [r4, 0x36]
- strh r2, [r4, 0x38]
- ldr r1, _080E1F84 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080E1F88 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1F80: .4byte gBattleAnimArgs
-_080E1F84: .4byte move_anim_8074EE0
-_080E1F88: .4byte sub_8078174
- thumb_func_end sub_80E1F3C
-
- thumb_func_start sub_80E1F8C
-sub_80E1F8C: @ 80E1F8C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E1FD0 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080E1FD4 @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80E1FDC
- ldr r0, _080E1FD8 @ =sub_80E202C
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E1FD0: .4byte gTasks
-_080E1FD4: .4byte gBattleAnimArgs
-_080E1FD8: .4byte sub_80E202C
- thumb_func_end sub_80E1F8C
-
- thumb_func_start sub_80E1FDC
-sub_80E1FDC: @ 80E1FDC
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080E2028 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r2, [r4, 0x12]
- str r2, [sp]
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2028: .4byte gTasks
- thumb_func_end sub_80E1FDC
-
- thumb_func_start sub_80E202C
-sub_80E202C: @ 80E202C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080E2064 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E208E
- ldr r1, _080E2068 @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080E2088
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080E206C
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080E2070
- .align 2, 0
-_080E2064: .4byte gPaletteFade
-_080E2068: .4byte gTasks
-_080E206C:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080E2070:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080E2080
- movs r2, 0
-_080E2080:
- adds r0, r4, 0
- bl sub_80E1FDC
- b _080E208E
-_080E2088:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E208E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E202C
-
- thumb_func_start sub_80E2094
-sub_80E2094: @ 80E2094
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E20D8 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r3, _080E20DC @ =gBattleAnimArgs
- ldrh r1, [r3]
- movs r5, 0
- strh r1, [r4, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r4, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r4, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r4, 0xE]
- ldrh r2, [r3, 0x8]
- strh r2, [r4, 0x10]
- ldrh r1, [r3, 0xA]
- strh r1, [r4, 0x12]
- strh r5, [r4, 0x18]
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- bl sub_80E20E4
- ldr r0, _080E20E0 @ =sub_80E2140
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E20D8: .4byte gTasks
-_080E20DC: .4byte gBattleAnimArgs
-_080E20E0: .4byte sub_80E2140
- thumb_func_end sub_80E2094
-
- thumb_func_start sub_80E20E4
-sub_80E20E4: @ 80E20E4
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r1, 0
- adds r6, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r1, _080E213C @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldrh r0, [r4, 0x8]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- movs r1, 0xA
- ldrsb r1, [r4, r1]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- adds r2, r5, 0
- adds r3, r6, 0
- bl BeginNormalPaletteFade
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x18]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x18]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E213C: .4byte gTasks
- thumb_func_end sub_80E20E4
-
- thumb_func_start sub_80E2140
-sub_80E2140: @ 80E2140
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, r3, 0
- ldr r0, _080E2178 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E21A2
- ldr r1, _080E217C @ =gTasks
- lsls r2, r3, 2
- adds r0, r2, r3
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0xC
- ldrsh r0, [r3, r5]
- adds r6, r1, 0
- adds r5, r2, 0
- cmp r0, 0
- ble _080E219C
- movs r1, 0x18
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080E2180
- ldrb r1, [r3, 0xE]
- ldrb r2, [r3, 0x10]
- b _080E2184
- .align 2, 0
-_080E2178: .4byte gPaletteFade
-_080E217C: .4byte gTasks
-_080E2180:
- ldrb r1, [r3, 0x10]
- ldrb r2, [r3, 0xE]
-_080E2184:
- adds r0, r5, r4
- lsls r0, 3
- adds r0, r6
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0x1
- bne _080E2194
- movs r2, 0
-_080E2194:
- adds r0, r4, 0
- bl sub_80E20E4
- b _080E21A2
-_080E219C:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E21A2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2140
-
- thumb_func_start sub_80E21A8
-sub_80E21A8: @ 80E21A8
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E2208 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r5, _080E220C @ =gBattleAnimArgs
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x8]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0xE]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x10]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x14]
- ldrh r0, [r5]
- strh r0, [r4, 0x16]
- ldrh r0, [r5]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- ldrb r3, [r5, 0x8]
- ldrh r0, [r5, 0x6]
- str r0, [sp]
- adds r0, r1, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- ldr r0, _080E2210 @ =sub_80E2214
- str r0, [r4]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2208: .4byte gTasks
-_080E220C: .4byte gBattleAnimArgs
-_080E2210: .4byte sub_80E2214
- thumb_func_end sub_80E21A8
-
- thumb_func_start sub_80E2214
-sub_80E2214: @ 80E2214
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E2238 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x8]
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080E223C
- subs r0, r1, 0x1
- strh r0, [r4, 0x8]
- b _080E22C0
- .align 2, 0
-_080E2238: .4byte gTasks
-_080E223C:
- ldr r0, _080E2258 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E22C0
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080E2260
- ldr r0, _080E225C @ =sub_80E22CC
- str r0, [r4]
- b _080E22C0
- .align 2, 0
-_080E2258: .4byte gPaletteFade
-_080E225C: .4byte sub_80E22CC
-_080E2260:
- ldrh r0, [r4, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r2, 0x1
- lsls r2, r0
- ldrh r1, [r4, 0xA]
- movs r0, 0x80
- lsls r0, 1
- ands r0, r1
- cmp r0, 0
- beq _080E228E
- ldrb r3, [r4, 0x10]
- ldrh r0, [r4, 0xE]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
- b _080E229E
-_080E228E:
- ldrb r3, [r4, 0x14]
- ldrh r0, [r4, 0x12]
- str r0, [sp]
- adds r0, r2, 0
- movs r1, 0
- adds r2, r3, 0
- bl BeginNormalPaletteFade
-_080E229E:
- ldr r0, _080E22C8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xA]
- movs r3, 0x80
- lsls r3, 1
- adds r2, r3, 0
- eors r0, r2
- strh r0, [r1, 0xA]
- movs r2, 0xFF
- ands r0, r2
- strh r0, [r1, 0x8]
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
-_080E22C0:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E22C8: .4byte gTasks
- thumb_func_end sub_80E2214
-
- thumb_func_start sub_80E22CC
-sub_80E22CC: @ 80E22CC
- push {r4,r5,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E231C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080E2312
- ldr r1, _080E2320 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x16]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- str r5, [sp]
- adds r0, r1, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl BeginNormalPaletteFade
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080E2312:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E231C: .4byte gPaletteFade
-_080E2320: .4byte gTasks
- thumb_func_end sub_80E22CC
-
- thumb_func_start sub_80E2324
-sub_80E2324: @ 80E2324
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r2, 0
- ldr r0, _080E239C @ =gBattleAnimBankAttacker
- ldrb r6, [r0]
- ldr r0, _080E23A0 @ =gBattleAnimBankTarget
- ldrb r7, [r0]
- ldr r4, _080E23A4 @ =gBattleAnimArgs
- ldrh r1, [r4]
- movs r5, 0x80
- lsls r5, 1
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E235E
- str r2, [sp]
- str r2, [sp, 0x4]
- str r2, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r3, 0
- bl sub_80791A8
- adds r2, r0, 0
-_080E235E:
- ldrh r1, [r4, 0x2]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2370
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r6
- orrs r2, r0
-_080E2370:
- ldrh r1, [r4, 0x4]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2382
- movs r0, 0x80
- lsls r0, 9
- lsls r0, r7
- orrs r2, r0
-_080E2382:
- adds r0, r2, 0
- bl InvertPlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E239C: .4byte gBattleAnimBankAttacker
-_080E23A0: .4byte gBattleAnimBankTarget
-_080E23A4: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2324
-
- thumb_func_start unref_sub_80E23A8
-unref_sub_80E23A8: @ 80E23A8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r5, 0
- ldr r1, _080E249C @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E23EA
- ldr r1, _080E24A0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r4, 0xC]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xE]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x10]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0xA]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x12]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x14]
- ldrh r0, [r1, 0xC]
- strh r0, [r4, 0x16]
-_080E23EA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- ldr r0, _080E24A4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- mov r9, r0
- ldr r0, _080E24A8 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- mov r10, r0
- ldrh r1, [r4, 0xC]
- movs r7, 0x80
- lsls r7, 1
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080E240C
- ldr r5, _080E24AC @ =0x0000ffff
-_080E240C:
- movs r6, 0x1
- adds r0, r6, 0
- ands r0, r1
- cmp r0, 0
- beq _080E243C
- ldr r2, _080E24B0 @ =gSprites
- ldr r0, _080E24B4 @ =gHealthboxIDs
- add r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x14
- adds r0, r2
- ldr r0, [r0]
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r1, r6, 0
- lsls r1, r0
- lsls r1, 16
- orrs r5, r1
-_080E243C:
- ldrh r1, [r4, 0xE]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2450
- adds r0, r6, 0
- mov r2, r9
- lsls r0, r2
- lsls r0, 16
- orrs r5, r0
-_080E2450:
- ldrh r1, [r4, 0x10]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- beq _080E2464
- adds r0, r6, 0
- mov r1, r10
- lsls r0, r1
- lsls r0, 16
- orrs r5, r0
-_080E2464:
- movs r1, 0x12
- ldrsb r1, [r4, r1]
- movs r2, 0x14
- ldrsb r2, [r4, r2]
- movs r3, 0x16
- ldrsb r3, [r4, r3]
- adds r0, r5, 0
- bl TintPlttBuffer
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E248E
- adds r0, r5, 0
- bl UnfadePlttBuffer
- mov r0, r8
- bl DestroyAnimVisualTask
-_080E248E:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E249C: .4byte gTasks
-_080E24A0: .4byte gBattleAnimArgs
-_080E24A4: .4byte gBattleAnimBankAttacker
-_080E24A8: .4byte gBattleAnimBankTarget
-_080E24AC: .4byte 0x0000ffff
-_080E24B0: .4byte gSprites
-_080E24B4: .4byte gHealthboxIDs
- thumb_func_end unref_sub_80E23A8
-
- thumb_func_start sub_80E24B8
-sub_80E24B8: @ 80E24B8
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080E24EC @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0x30]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- movs r2, 0x6
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _080E2500
- cmp r0, 0x1
- bgt _080E24F0
- cmp r0, 0
- beq _080E24F6
- b _080E2518
- .align 2, 0
-_080E24EC: .4byte gBattleAnimArgs
-_080E24F0:
- cmp r0, 0x2
- beq _080E2508
- b _080E2518
-_080E24F6:
- ldr r1, _080E24FC @ =gUnknown_030041B0
- b _080E250A
- .align 2, 0
-_080E24FC: .4byte gUnknown_030041B0
-_080E2500:
- ldr r1, _080E2504 @ =gUnknown_030041B8
- b _080E250A
- .align 2, 0
-_080E2504: .4byte gUnknown_030041B8
-_080E2508:
- ldr r1, _080E2514 @ =gSpriteCoordOffsetX
-_080E250A:
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- b _080E2520
- .align 2, 0
-_080E2514: .4byte gSpriteCoordOffsetX
-_080E2518:
- ldr r1, _080E2550 @ =gSpriteCoordOffsetY
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
-_080E2520:
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- lsls r0, 16
- orrs r1, r0
- ldr r0, [r1]
- strh r0, [r4, 0x36]
- ldr r0, _080E2554 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080E2544
- bl sub_80E260C
-_080E2544:
- ldr r0, _080E2558 @ =sub_80E255C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2550: .4byte gSpriteCoordOffsetY
-_080E2554: .4byte gBattleAnimArgs
-_080E2558: .4byte sub_80E255C
- thumb_func_end sub_80E24B8
-
- thumb_func_start sub_80E255C
-sub_80E255C: @ 80E255C
- push {r4-r7,lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x34]
- movs r2, 0x34
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080E25A0
- subs r0, r1, 0x1
- strh r0, [r3, 0x34]
- ldrh r1, [r3, 0x30]
- movs r2, 0x30
- ldrsh r0, [r3, r2]
- cmp r0, 0
- ble _080E257E
- subs r0, r1, 0x1
- strh r0, [r3, 0x30]
- b _080E25FA
-_080E257E:
- ldrh r0, [r3, 0x32]
- strh r0, [r3, 0x30]
- movs r0, 0x3A
- ldrsh r1, [r3, r0]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- movs r0, 0x2E
- ldrsh r2, [r3, r0]
- ldr r0, [r1]
- adds r0, r2
- str r0, [r1]
- ldrh r0, [r3, 0x2E]
- negs r0, r0
- strh r0, [r3, 0x2E]
- b _080E25FA
-_080E25A0:
- movs r2, 0x3A
- ldrsh r1, [r3, r2]
- movs r2, 0x3C
- ldrsh r0, [r3, r2]
- lsls r0, 16
- orrs r1, r0
- movs r2, 0x36
- ldrsh r0, [r3, r2]
- str r0, [r1]
- ldrh r0, [r3, 0x38]
- subs r0, 0x2
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x1
- bhi _080E25F4
- movs r4, 0
- ldr r5, _080E2600 @ =gNoOfAllBanks
- ldrb r0, [r5]
- cmp r4, r0
- bcs _080E25F4
- ldr r2, _080E2604 @ =gSprites
- mov r12, r2
- ldr r6, _080E2608 @ =gObjectBankIDs
- movs r7, 0x3
- negs r7, r7
-_080E25D2:
- adds r0, r4, r6
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r12
- adds r1, 0x3E
- ldrb r2, [r1]
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- ldrb r0, [r5]
- cmp r4, r0
- bcc _080E25D2
-_080E25F4:
- adds r0, r3, 0
- bl move_anim_8072740
-_080E25FA:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2600: .4byte gNoOfAllBanks
-_080E2604: .4byte gSprites
-_080E2608: .4byte gObjectBankIDs
- thumb_func_end sub_80E255C
-
- thumb_func_start sub_80E260C
-sub_80E260C: @ 80E260C
- push {r4-r6,lr}
- ldr r6, _080E2680 @ =gSprites
- ldr r4, _080E2684 @ =gObjectBankIDs
- ldr r5, _080E2688 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- adds r0, r4
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- adds r1, 0x3E
- ldrb r3, [r1]
- movs r2, 0x3
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- strb r0, [r1]
- ldr r3, _080E268C @ =gBattleAnimBankTarget
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- ldr r0, _080E2690 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x2
- bne _080E2694
- ldrb r0, [r5]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
- orrs r1, r2
- strb r1, [r0]
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- b _080E26B0
- .align 2, 0
-_080E2680: .4byte gSprites
-_080E2684: .4byte gObjectBankIDs
-_080E2688: .4byte gBattleAnimBankAttacker
-_080E268C: .4byte gBattleAnimBankTarget
-_080E2690: .4byte gBattleAnimArgs
-_080E2694:
- cmp r0, 0
- bne _080E269C
- ldrb r0, [r5]
- b _080E269E
-_080E269C:
- ldrb r0, [r3]
-_080E269E:
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x2
-_080E26B0:
- orrs r1, r2
- strb r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E260C
-
- thumb_func_start sub_80E26BC
-sub_80E26BC: @ 80E26BC
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080E26FC @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r1
- ldr r3, _080E2700 @ =gBattleAnimArgs
- ldrh r1, [r3]
- strh r1, [r2, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x18]
- ldr r4, _080E2704 @ =gUnknown_030041B0
- ldrh r1, [r3]
- strh r1, [r4]
- ldr r4, _080E2708 @ =gUnknown_030041B8
- ldrh r1, [r3, 0x2]
- strh r1, [r4]
- ldr r1, _080E270C @ =sub_80E2710
- str r1, [r2]
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E26FC: .4byte gTasks
-_080E2700: .4byte gBattleAnimArgs
-_080E2704: .4byte gUnknown_030041B0
-_080E2708: .4byte gUnknown_030041B8
-_080E270C: .4byte sub_80E2710
- thumb_func_end sub_80E26BC
-
- thumb_func_start sub_80E2710
-sub_80E2710: @ 80E2710
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E2740 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r3, r0, r1
- ldrh r2, [r3, 0xE]
- movs r4, 0xE
- ldrsh r0, [r3, r4]
- mov r12, r1
- cmp r0, 0
- bne _080E2796
- ldr r0, _080E2744 @ =gUnknown_030041B0
- ldrh r2, [r0]
- movs r7, 0x8
- ldrsh r1, [r3, r7]
- adds r6, r0, 0
- cmp r2, r1
- bne _080E2748
- ldrh r0, [r3, 0x8]
- negs r0, r0
- b _080E274A
- .align 2, 0
-_080E2740: .4byte gTasks
-_080E2744: .4byte gUnknown_030041B0
-_080E2748:
- ldrh r0, [r3, 0x8]
-_080E274A:
- strh r0, [r6]
- ldr r2, _080E2768 @ =gUnknown_030041B8
- ldrh r3, [r2]
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- mov r7, r12
- adds r4, r0, r7
- movs r7, 0xA
- ldrsh r0, [r4, r7]
- cmn r3, r0
- bne _080E276C
- movs r0, 0
- b _080E2770
- .align 2, 0
-_080E2768: .4byte gUnknown_030041B8
-_080E276C:
- ldrh r0, [r4, 0xA]
- negs r0, r0
-_080E2770:
- strh r0, [r2]
- adds r0, r1, r5
- lsls r0, 3
- add r0, r12
- ldrh r1, [r0, 0x18]
- strh r1, [r0, 0xE]
- ldrh r1, [r0, 0xC]
- subs r1, 0x1
- strh r1, [r0, 0xC]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0
- bne _080E279A
- strh r1, [r6]
- strh r1, [r2]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080E279A
-_080E2796:
- subs r0, r2, 0x1
- strh r0, [r3, 0xE]
-_080E279A:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2710
-
- thumb_func_start sub_80E27A0
-sub_80E27A0: @ 80E27A0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E27C0 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E27C4
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080E27CC
- .align 2, 0
-_080E27C0: .4byte gBattleAnimArgs
-_080E27C4:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080E27CC:
- ldr r0, _080E27E0 @ =sub_80785E4
- str r0, [r5, 0x1C]
- ldr r1, _080E27E4 @ =move_anim_8072740
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E27E0: .4byte sub_80785E4
-_080E27E4: .4byte move_anim_8072740
- thumb_func_end sub_80E27A0
-
- thumb_func_start sub_80E27E8
-sub_80E27E8: @ 80E27E8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E2808 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E280C
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080E2814
- .align 2, 0
-_080E2808: .4byte gBattleAnimArgs
-_080E280C:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080E2814:
- ldr r0, _080E282C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x8]
- strh r0, [r5, 0x2E]
- ldr r0, _080E2830 @ =sub_80785E4
- str r0, [r5, 0x1C]
- ldr r1, _080E2834 @ =sub_80DA48C
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E282C: .4byte gBattleAnimArgs
-_080E2830: .4byte sub_80785E4
-_080E2834: .4byte sub_80DA48C
- thumb_func_end sub_80E27E8
-
- thumb_func_start sub_80E2838
-sub_80E2838: @ 80E2838
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E2868 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E285C
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E285C
- ldr r1, _080E286C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080E285C:
- adds r0, r4, 0
- bl sub_80E27A0
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2868: .4byte gBattleAnimBankAttacker
-_080E286C: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2838
-
- thumb_func_start sub_80E2870
-sub_80E2870: @ 80E2870
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E28A8 @ =gBattleAnimArgs
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080E288C
- bl Random
- movs r1, 0x3
- ands r1, r0
- strh r1, [r5, 0x2]
-_080E288C:
- ldrb r1, [r5, 0x2]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- movs r1, 0
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080E28AC
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- b _080E28B4
- .align 2, 0
-_080E28A8: .4byte gBattleAnimArgs
-_080E28AC:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
-_080E28B4:
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x30
- bl __umodsi3
- ldr r1, _080E28F8 @ =0x0000ffe8
- adds r0, r1
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x18
- bl __umodsi3
- ldr r1, _080E28FC @ =0x0000fff4
- adds r0, r1
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldr r1, _080E2900 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080E2904 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E28F8: .4byte 0x0000ffe8
-_080E28FC: .4byte 0x0000fff4
-_080E2900: .4byte move_anim_8074EE0
-_080E2904: .4byte sub_80785E4
- thumb_func_end sub_80E2870
-
- thumb_func_start sub_80E2908
-sub_80E2908: @ 80E2908
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080E2968 @ =gBattleAnimArgs
- ldrb r0, [r5]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x2E]
- ldr r2, _080E296C @ =gSprites
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x24]
- ldrh r0, [r0, 0x20]
- adds r1, r0
- strh r1, [r4, 0x20]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- strh r1, [r4, 0x22]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x26]
- ldrb r1, [r5, 0x6]
- adds r0, r4, 0
- bl StartSpriteAffineAnim
- ldr r1, _080E2970 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080E2974 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2968: .4byte gBattleAnimArgs
-_080E296C: .4byte gSprites
-_080E2970: .4byte move_anim_8074EE0
-_080E2974: .4byte sub_80785E4
- thumb_func_end sub_80E2908
-
- thumb_func_start sub_80E2978
-sub_80E2978: @ 80E2978
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080E2990 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E2994
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080E299C
- .align 2, 0
-_080E2990: .4byte gBattleAnimArgs
-_080E2994:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
-_080E299C:
- ldr r0, _080E29B4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r4, 0x2E]
- ldr r1, _080E29B8 @ =move_anim_8072740
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080E29BC @ =sub_80782D8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E29B4: .4byte gBattleAnimArgs
-_080E29B8: .4byte move_anim_8072740
-_080E29BC: .4byte sub_80782D8
- thumb_func_end sub_80E2978
-
- thumb_func_start sub_80E29C0
-sub_80E29C0: @ 80E29C0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080E29E0 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x6]
- bl StartSpriteAffineAnim
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E29E4
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080E29EC
- .align 2, 0
-_080E29E0: .4byte gBattleAnimArgs
-_080E29E4:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080E29EC:
- ldr r0, _080E29F8 @ =sub_80E29FC
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E29F8: .4byte sub_80E29FC
- thumb_func_end sub_80E29C0
-
- thumb_func_start sub_80E29FC
-sub_80E29FC: @ 80E29FC
- push {lr}
- adds r3, r0, 0
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080E2A32
- adds r0, r3, 0
- bl move_anim_8072740
-_080E2A32:
- pop {r0}
- bx r0
- thumb_func_end sub_80E29FC
-
- thumb_func_start sub_80E2A38
-sub_80E2A38: @ 80E2A38
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080E2A78 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- bl sub_80E1DC4
- adds r6, r0, 0
- ldrh r3, [r4]
- lsls r3, 16
- asrs r0, r3, 23
- movs r4, 0x1
- ands r0, r4
- asrs r1, r3, 24
- ands r1, r4
- asrs r2, r3, 25
- ands r2, r4
- asrs r3, 26
- ands r3, r4
- bl sub_80792C0
- orrs r6, r0
- adds r0, r5, 0
- adds r1, r6, 0
- bl sub_80E2C8C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2A78: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2A38
-
- thumb_func_start sub_80E2A7C
-sub_80E2A7C: @ 80E2A7C
- push {r4-r7,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1, 0x1]
- movs r0, 0x1
- bl sub_80E1DC4
- adds r5, r0, 0
- ldr r0, _080E2AA8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x7
- bhi _080E2B26
- lsls r0, 2
- ldr r1, _080E2AAC @ =_080E2AB0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2AA8: .4byte gBattleAnimArgs
-_080E2AAC: .4byte _080E2AB0
- .align 2, 0
-_080E2AB0:
- .4byte _080E2AD2
- .4byte _080E2ADE
- .4byte _080E2AD0
- .4byte _080E2ADC
- .4byte _080E2AEC
- .4byte _080E2B04
- .4byte _080E2B0C
- .4byte _080E2B18
-_080E2AD0:
- movs r5, 0
-_080E2AD2:
- mov r0, sp
- ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker
- b _080E2AE2
- .align 2, 0
-_080E2AD8: .4byte gBattleAnimBankAttacker
-_080E2ADC:
- movs r5, 0
-_080E2ADE:
- mov r0, sp
- ldr r1, _080E2AE8 @ =gBattleAnimBankTarget
-_080E2AE2:
- ldrb r1, [r1]
- strb r1, [r0]
- b _080E2B26
- .align 2, 0
-_080E2AE8: .4byte gBattleAnimBankTarget
-_080E2AEC:
- mov r1, sp
- ldr r0, _080E2AFC @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- strb r0, [r1]
- ldr r0, _080E2B00 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- strb r0, [r1, 0x1]
- b _080E2B26
- .align 2, 0
-_080E2AFC: .4byte gBattleAnimBankAttacker
-_080E2B00: .4byte gBattleAnimBankTarget
-_080E2B04:
- mov r1, sp
- movs r0, 0xFF
- strb r0, [r1]
- b _080E2B26
-_080E2B0C:
- movs r5, 0
- mov r2, sp
- ldr r0, _080E2B14 @ =gBattleAnimBankAttacker
- b _080E2B1E
- .align 2, 0
-_080E2B14: .4byte gBattleAnimBankAttacker
-_080E2B18:
- movs r5, 0
- mov r2, sp
- ldr r0, _080E2B70 @ =gBattleAnimBankTarget
-_080E2B1E:
- ldrb r0, [r0]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r2]
-_080E2B26:
- movs r4, 0
- mov r6, sp
-_080E2B2A:
- ldrb r0, [r6]
- cmp r4, r0
- beq _080E2B54
- ldrb r0, [r6, 0x1]
- cmp r4, r0
- beq _080E2B54
- adds r0, r4, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E2B54
- adds r0, r4, 0
- bl sub_80793A8
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x80
- lsls r1, 9
- lsls r1, r0
- orrs r5, r1
-_080E2B54:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x3
- bls _080E2B2A
- adds r0, r7, 0
- adds r1, r5, 0
- bl sub_80E2C8C
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2B70: .4byte gBattleAnimBankTarget
- thumb_func_end sub_80E2A7C
-
- thumb_func_start sub_80E2B74
-sub_80E2B74: @ 80E2B74
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E2B98 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- bl sub_80E1DC4
- adds r2, r0, 0
- ldr r0, _080E2B9C @ =gBattleTerrain
- ldrb r0, [r0]
- cmp r0, 0x9
- bhi _080E2C4A
- lsls r0, 2
- ldr r1, _080E2BA0 @ =_080E2BA4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E2B98: .4byte gBattleAnimArgs
-_080E2B9C: .4byte gBattleTerrain
-_080E2BA0: .4byte _080E2BA4
- .align 2, 0
-_080E2BA4:
- .4byte _080E2BCC
- .4byte _080E2BDC
- .4byte _080E2BE8
- .4byte _080E2BF8
- .4byte _080E2C04
- .4byte _080E2C14
- .4byte _080E2C24
- .4byte _080E2C34
- .4byte _080E2C44
- .4byte _080E2C44
-_080E2BCC:
- ldr r1, _080E2BD4 @ =gBattleAnimArgs
- ldr r0, _080E2BD8 @ =0x00000b0c
- b _080E2C48
- .align 2, 0
-_080E2BD4: .4byte gBattleAnimArgs
-_080E2BD8: .4byte 0x00000b0c
-_080E2BDC:
- ldr r1, _080E2BE4 @ =gBattleAnimArgs
- movs r0, 0x9E
- lsls r0, 4
- b _080E2C48
- .align 2, 0
-_080E2BE4: .4byte gBattleAnimArgs
-_080E2BE8:
- ldr r1, _080E2BF0 @ =gBattleAnimArgs
- ldr r0, _080E2BF4 @ =0x00002f1e
- b _080E2C48
- .align 2, 0
-_080E2BF0: .4byte gBattleAnimArgs
-_080E2BF4: .4byte 0x00002f1e
-_080E2BF8:
- ldr r1, _080E2C00 @ =gBattleAnimArgs
- movs r0, 0x90
- lsls r0, 7
- b _080E2C48
- .align 2, 0
-_080E2C00: .4byte gBattleAnimArgs
-_080E2C04:
- ldr r1, _080E2C0C @ =gBattleAnimArgs
- ldr r0, _080E2C10 @ =0x00007ecb
- b _080E2C48
- .align 2, 0
-_080E2C0C: .4byte gBattleAnimArgs
-_080E2C10: .4byte 0x00007ecb
-_080E2C14:
- ldr r1, _080E2C1C @ =gBattleAnimArgs
- ldr r0, _080E2C20 @ =0x00007ecb
- b _080E2C48
- .align 2, 0
-_080E2C1C: .4byte gBattleAnimArgs
-_080E2C20: .4byte 0x00007ecb
-_080E2C24:
- ldr r1, _080E2C2C @ =gBattleAnimArgs
- ldr r0, _080E2C30 @ =0x00002a16
- b _080E2C48
- .align 2, 0
-_080E2C2C: .4byte gBattleAnimArgs
-_080E2C30: .4byte 0x00002a16
-_080E2C34:
- ldr r1, _080E2C3C @ =gBattleAnimArgs
- ldr r0, _080E2C40 @ =0x00000d2e
- b _080E2C48
- .align 2, 0
-_080E2C3C: .4byte gBattleAnimArgs
-_080E2C40: .4byte 0x00000d2e
-_080E2C44:
- ldr r1, _080E2C58 @ =gBattleAnimArgs
- ldr r0, _080E2C5C @ =0x00007fff
-_080E2C48:
- strh r0, [r1, 0x8]
-_080E2C4A:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80E2C8C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2C58: .4byte gBattleAnimArgs
-_080E2C5C: .4byte 0x00007fff
- thumb_func_end sub_80E2B74
-
- thumb_func_start sub_80E2C60
-sub_80E2C60: @ 80E2C60
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E2C88 @ =gBattleAnimArgs
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x10
- movs r1, 0x1
- lsls r1, r0
- adds r0, r4, 0
- bl sub_80E2C8C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2C88: .4byte gBattleAnimArgs
- thumb_func_end sub_80E2C60
-
- thumb_func_start sub_80E2C8C
-sub_80E2C8C: @ 80E2C8C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080E2CC4 @ =gTasks
- lsls r2, r0, 2
- adds r2, r0
- lsls r2, 3
- adds r2, r3
- strh r1, [r2, 0x8]
- lsrs r1, 16
- strh r1, [r2, 0xA]
- ldr r3, _080E2CC8 @ =gBattleAnimArgs
- ldrh r1, [r3, 0x2]
- strh r1, [r2, 0xC]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0xE]
- ldrh r1, [r3, 0x6]
- strh r1, [r2, 0x10]
- ldrh r1, [r3, 0x8]
- strh r1, [r2, 0x12]
- ldrh r1, [r3, 0x4]
- strh r1, [r2, 0x1C]
- ldr r1, _080E2CCC @ =sub_80E2CD0
- str r1, [r2]
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080E2CC4: .4byte gTasks
-_080E2CC8: .4byte gBattleAnimArgs
-_080E2CCC: .4byte sub_80E2CD0
- thumb_func_end sub_80E2C8C
-
- thumb_func_start sub_80E2CD0
-sub_80E2CD0: @ 80E2CD0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r7, r0, 24
- movs r6, 0
- ldr r2, _080E2D50 @ =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r3, r0, r2
- ldrh r0, [r3, 0x1A]
- mov r8, r0
- movs r4, 0x1A
- ldrsh r1, [r3, r4]
- movs r4, 0xC
- ldrsh r0, [r3, r4]
- mov r9, r2
- cmp r1, r0
- bne _080E2D66
- strh r6, [r3, 0x1A]
- movs r0, 0x8
- ldrsh r4, [r3, r0]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- lsls r0, 16
- orrs r4, r0
- mov r8, r5
- cmp r4, 0
- beq _080E2D32
- adds r5, r3, 0
-_080E2D10:
- movs r0, 0x1
- ands r0, r4
- cmp r0, 0
- beq _080E2D24
- ldrb r2, [r5, 0x1C]
- ldrh r3, [r5, 0x12]
- adds r0, r6, 0
- movs r1, 0x10
- bl BlendPalette
-_080E2D24:
- adds r0, r6, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r6, r0, 16
- lsrs r4, 1
- cmp r4, 0
- bne _080E2D10
-_080E2D32:
- mov r4, r8
- adds r0, r4, r7
- lsls r0, 3
- mov r1, r9
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- movs r4, 0x1C
- ldrsh r3, [r2, r4]
- movs r4, 0x10
- ldrsh r1, [r2, r4]
- cmp r3, r1
- bge _080E2D54
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- b _080E2D6C
- .align 2, 0
-_080E2D50: .4byte gTasks
-_080E2D54:
- cmp r3, r1
- ble _080E2D5E
- subs r0, 0x1
- strh r0, [r2, 0x1C]
- b _080E2D6C
-_080E2D5E:
- adds r0, r7, 0
- bl DestroyAnimVisualTask
- b _080E2D6C
-_080E2D66:
- mov r0, r8
- adds r0, 0x1
- strh r0, [r3, 0x1A]
-_080E2D6C:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2CD0
-
- thumb_func_start sub_80E2D78
-sub_80E2D78: @ 80E2D78
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r4, _080E2DAC @ =gBattleAnimArgs
- ldrb r0, [r4]
- ldrb r1, [r4, 0x2]
- ldrb r2, [r4, 0x4]
- ldrb r3, [r4, 0x6]
- ldrb r4, [r4, 0x8]
- str r4, [sp]
- bl BeginHardwarePaletteFade
- ldr r1, _080E2DB0 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _080E2DB4 @ =sub_80E2DB8
- str r1, [r0]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2DAC: .4byte gBattleAnimArgs
-_080E2DB0: .4byte gTasks
-_080E2DB4: .4byte sub_80E2DB8
- thumb_func_end sub_80E2D78
-
- thumb_func_start sub_80E2DB8
-sub_80E2DB8: @ 80E2DB8
- push {lr}
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080E2DD4 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080E2DD0
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E2DD0:
- pop {r0}
- bx r0
- .align 2, 0
-_080E2DD4: .4byte gPaletteFade
- thumb_func_end sub_80E2DB8
-
- thumb_func_start sub_80E2DD8
-sub_80E2DD8: @ 80E2DD8
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080E2E04 @ =gTasks
- adds r1, r0
- ldr r2, _080E2E08 @ =gBattleAnimArgs
- ldrh r0, [r2]
- movs r3, 0
- strh r0, [r1, 0x8]
- strh r3, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x4]
- strh r0, [r1, 0xE]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0x10]
- strh r3, [r1, 0x12]
- ldr r0, _080E2E0C @ =sub_80E2E10
- str r0, [r1]
- bx lr
- .align 2, 0
-_080E2E04: .4byte gTasks
-_080E2E08: .4byte gBattleAnimArgs
-_080E2E0C: .4byte sub_80E2E10
- thumb_func_end sub_80E2DD8
-
- thumb_func_start sub_80E2E10
-sub_80E2E10: @ 80E2E10
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r2, r5, 0
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080E2E3C @ =gTasks
- adds r4, r0, r1
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E2ED4
- ldrh r1, [r4, 0xA]
- movs r2, 0xA
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E2E40
- subs r0, r1, 0x1
- strh r0, [r4, 0xA]
- b _080E2EE2
- .align 2, 0
-_080E2E3C: .4byte gTasks
-_080E2E40:
- ldrb r0, [r4, 0x8]
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- blt _080E2EBE
- ldr r6, _080E2ECC @ =gSprites
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r3, r1, r6
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- movs r2, 0x2
- cmp r0, 0
- beq _080E2E68
- movs r2, 0x1
-_080E2E68:
- lsls r2, 2
- ldrb r1, [r3, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r3, 0x5]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0xE]
- strh r1, [r0, 0x2E]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x30]
- movs r0, 0x14
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- strh r1, [r0, 0x32]
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080E2ED0 @ =sub_80E2EE8
- str r1, [r0]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
-_080E2EBE:
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- ldrh r0, [r4, 0xC]
- strh r0, [r4, 0xA]
- b _080E2EE2
- .align 2, 0
-_080E2ECC: .4byte gSprites
-_080E2ED0: .4byte sub_80E2EE8
-_080E2ED4:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E2EE2
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E2EE2:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E2E10
-
- thumb_func_start sub_80E2EE8
-sub_80E2EE8: @ 80E2EE8
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080E2EFC
- subs r0, r1, 0x1
- strh r0, [r4, 0x2E]
- b _080E2F20
-_080E2EFC:
- ldr r3, _080E2F28 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080E2F20:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E2F28: .4byte gTasks
- thumb_func_end sub_80E2EE8
-
- thumb_func_start sub_80E2F2C
-sub_80E2F2C: @ 80E2F2C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r7, 0
- ldr r0, _080E3038 @ =gUnknown_030042C4
- strh r7, [r0]
- ldr r0, _080E303C @ =gUnknown_03004240
- strh r7, [r0]
- ldr r1, _080E3040 @ =REG_WININ
- ldr r2, _080E3044 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E3048 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E304C @ =REG_BLDCNT
- ldr r2, _080E3050 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E3054 @ =0x00000c08
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E3058 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- mov r8, r0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E2FAC
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E2FAC:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3028
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3028
- ldr r5, _080E305C @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E2FDC
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- bne _080E3028
-_080E2FDC:
- ldrb r0, [r5]
- movs r6, 0x2
- eors r0, r6
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E3028
- ldr r3, _080E3060 @ =gSprites
- ldr r1, _080E3064 @ =gObjectBankIDs
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- mov r0, r8
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- movs r7, 0x1
-_080E3028:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E306C
- ldr r0, _080E3068 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E30B4
- .align 2, 0
-_080E3038: .4byte gUnknown_030042C4
-_080E303C: .4byte gUnknown_03004240
-_080E3040: .4byte REG_WININ
-_080E3044: .4byte 0x00003f3f
-_080E3048: .4byte 0x00003f3d
-_080E304C: .4byte REG_BLDCNT
-_080E3050: .4byte 0x00003f42
-_080E3054: .4byte 0x00000c08
-_080E3058: .4byte REG_BG1CNT
-_080E305C: .4byte gBattleAnimBankAttacker
-_080E3060: .4byte gSprites
-_080E3064: .4byte gObjectBankIDs
-_080E3068: .4byte gSharedMem + 0x19348
-_080E306C:
- ldr r4, _080E308C @ =gBattleAnimBankAttacker
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3098
- ldr r1, _080E3090 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3094 @ =gEnemyParty
- b _080E30A8
- .align 2, 0
-_080E308C: .4byte gBattleAnimBankAttacker
-_080E3090: .4byte gBattlePartyID
-_080E3094: .4byte gEnemyParty
-_080E3098:
- ldr r1, _080E3160 @ =gBattlePartyID
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3164 @ =gPlayerParty
-_080E30A8:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E30B4:
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3168 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- adds r1, r5, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r4, r0, 24
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- movs r0, 0
- str r0, [sp, 0xC]
- ldr r2, _080E316C @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r2]
- str r1, [r2, 0x4]
- ldr r0, _080E3170 @ =0x85000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080E3174 @ =gUnknown_08D20A30
- bl LZDecompressVram
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3106
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3106:
- ldr r0, _080E3178 @ =gUnknown_08D20A14
- ldr r1, [sp]
- bl LZDecompressVram
- ldr r0, _080E317C @ =gUnknown_083DB568
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- adds r1, 0x1
- movs r2, 0x2
- bl LoadPalette
- ldr r2, _080E3180 @ =gUnknown_030042C0
- ldr r0, _080E3184 @ =gSprites
- lsls r1, r5, 4
- adds r1, r5
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r2, _080E3188 @ =gUnknown_030041B4
- ldrh r0, [r1, 0x22]
- negs r0, r0
- adds r0, 0x20
- strh r0, [r2]
- ldr r1, _080E318C @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- strh r4, [r0, 0x8]
- strh r7, [r0, 0x14]
- ldr r1, _080E3190 @ =sub_80E3194
- str r1, [r0]
- add sp, 0x10
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3160: .4byte gBattlePartyID
-_080E3164: .4byte gPlayerParty
-_080E3168: .4byte gBattleAnimBankAttacker
-_080E316C: .4byte 0x040000d4
-_080E3170: .4byte 0x85000400
-_080E3174: .4byte gUnknown_08D20A30
-_080E3178: .4byte gUnknown_08D20A14
-_080E317C: .4byte gUnknown_083DB568
-_080E3180: .4byte gUnknown_030042C0
-_080E3184: .4byte gSprites
-_080E3188: .4byte gUnknown_030041B4
-_080E318C: .4byte gTasks
-_080E3190: .4byte sub_80E3194
- thumb_func_end sub_80E2F2C
-
- thumb_func_start sub_80E3194
-sub_80E3194: @ 80E3194
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E32AC @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x1C]
- adds r0, 0x4
- movs r5, 0
- strh r0, [r4, 0x1C]
- ldr r7, _080E32B0 @ =gUnknown_030041B4
- ldrh r2, [r7]
- subs r1, r2, 0x4
- strh r1, [r7]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080E329E
- strh r5, [r4, 0x1C]
- adds r0, r2, 0
- adds r0, 0x3C
- strh r0, [r7]
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080E329E
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E32B4 @ =gUnknown_030042C4
- strh r5, [r0]
- ldr r0, _080E32B8 @ =gUnknown_03004240
- strh r5, [r0]
- ldr r0, _080E32BC @ =REG_WININ
- ldr r2, _080E32C0 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3208
- ldr r2, _080E32C4 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E3208:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E32C8 @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- movs r0, 0
- bl GetAnimBankSpriteId
- ldr r0, _080E32CC @ =gSprites
- mov r8, r0
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r8
- bl DestroySprite
- mov r0, sp
- bl sub_8078914
- ldr r2, [sp, 0x4]
- str r5, [sp, 0xC]
- ldr r1, _080E32D0 @ =0x040000d4
- add r0, sp, 0xC
- str r0, [r1]
- str r2, [r1, 0x4]
- ldr r0, _080E32D4 @ =0x85000200
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E3288
- ldr r2, _080E32D8 @ =gObjectBankIDs
- ldr r0, _080E32DC @ =gBattleAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- add r2, r8
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E3288:
- ldr r2, _080E32C4 @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- movs r0, 0
- strh r0, [r7]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E329E:
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E32AC: .4byte gTasks
-_080E32B0: .4byte gUnknown_030041B4
-_080E32B4: .4byte gUnknown_030042C4
-_080E32B8: .4byte gUnknown_03004240
-_080E32BC: .4byte REG_WININ
-_080E32C0: .4byte 0x00003f3f
-_080E32C4: .4byte REG_BG1CNT
-_080E32C8: .4byte REG_BLDCNT
-_080E32CC: .4byte gSprites
-_080E32D0: .4byte 0x040000d4
-_080E32D4: .4byte 0x85000200
-_080E32D8: .4byte gObjectBankIDs
-_080E32DC: .4byte gBattleAnimBankAttacker
- thumb_func_end sub_80E3194
-
- thumb_func_start sub_80E32E0
-sub_80E32E0: @ 80E32E0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r3, r0, 24
- movs r2, 0
- ldr r0, _080E332C @ =gTasks
- mov r12, r0
- ldr r1, _080E3330 @ =sub_80E3338
- mov r8, r1
- lsls r1, r3, 2
- adds r0, r1, r3
- lsls r4, r0, 3
- mov r7, r12
- adds r7, 0x8
- adds r5, r1, 0
- ldr r6, _080E3334 @ =gBattleAnimArgs
-_080E3302:
- lsls r0, r2, 1
- adds r1, r0, r4
- adds r1, r7
- adds r0, r6
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x7
- bls _080E3302
- adds r0, r5, r3
- lsls r0, 3
- add r0, r12
- mov r1, r8
- str r1, [r0]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E332C: .4byte gTasks
-_080E3330: .4byte sub_80E3338
-_080E3334: .4byte gBattleAnimArgs
- thumb_func_end sub_80E32E0
-
- thumb_func_start sub_80E3338
-sub_80E3338: @ 80E3338
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x24
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r0, 0
- str r0, [sp, 0x1C]
- movs r1, 0
- str r1, [sp, 0x20]
- add r7, sp, 0xC
- ldr r2, _080E3388 @ =gTasks
- mov r3, r9
- lsls r1, r3, 2
- adds r0, r1, r3
- lsls r0, 3
- mov r10, r1
- adds r1, r2, 0
- adds r1, 0x8
- adds r1, r0, r1
- adds r3, r7, 0
- movs r4, 0
- movs r2, 0x7
-_080E336C:
- ldrh r0, [r1]
- strh r0, [r3]
- strh r4, [r1]
- adds r1, 0x2
- adds r3, 0x2
- subs r2, 0x1
- cmp r2, 0
- bge _080E336C
- movs r1, 0x4
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E3390
- ldr r0, _080E338C @ =gBattleAnimBankAttacker
- b _080E3392
- .align 2, 0
-_080E3388: .4byte gTasks
-_080E338C: .4byte gBattleAnimBankAttacker
-_080E3390:
- ldr r0, _080E34B4 @ =gBattleAnimBankTarget
-_080E3392:
- ldrb r5, [r0]
- movs r0, 0x2
- mov r8, r5
- mov r2, r8
- eors r2, r0
- mov r8, r2
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E33BC
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E33C0
- mov r0, r8
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080E33C0
-_080E33BC:
- movs r0, 0
- strh r0, [r7, 0x6]
-_080E33C0:
- ldr r0, _080E34B8 @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E34BC @ =gUnknown_03004240
- strh r1, [r0]
- ldr r1, _080E34C0 @ =REG_WININ
- ldr r2, _080E34C4 @ =0x00003f3f
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r3, _080E34C8 @ =0x00003f3d
- adds r0, r3, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E34CC @ =REG_BLDCNT
- ldr r2, _080E34D0 @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E34D4 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r6, 0x4
- negs r6, r6
- adds r0, r6, 0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3432
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E3432:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E34A4
- movs r1, 0x6
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E34A4
- adds r0, r5, 0
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- beq _080E345E
- adds r0, r5, 0
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- bne _080E34A4
-_080E345E:
- mov r0, r8
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080E34A4
- ldr r1, _080E34D8 @ =gSprites
- ldr r0, _080E34DC @ =gObjectBankIDs
- add r0, r8
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- subs r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldrb r1, [r4]
- adds r0, r6, 0
- ands r0, r1
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r4]
- movs r2, 0x1
- str r2, [sp, 0x20]
-_080E34A4:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E34E4
- ldr r0, _080E34E0 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E3522
- .align 2, 0
-_080E34B4: .4byte gBattleAnimBankTarget
-_080E34B8: .4byte gUnknown_030042C4
-_080E34BC: .4byte gUnknown_03004240
-_080E34C0: .4byte REG_WININ
-_080E34C4: .4byte 0x00003f3f
-_080E34C8: .4byte 0x00003f3d
-_080E34CC: .4byte REG_BLDCNT
-_080E34D0: .4byte 0x00003f42
-_080E34D4: .4byte REG_BG1CNT
-_080E34D8: .4byte gSprites
-_080E34DC: .4byte gObjectBankIDs
-_080E34E0: .4byte gSharedMem + 0x19348
-_080E34E4:
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3508
- ldr r1, _080E3500 @ =gBattlePartyID
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3504 @ =gEnemyParty
- b _080E3516
- .align 2, 0
-_080E3500: .4byte gBattlePartyID
-_080E3504: .4byte gEnemyParty
-_080E3508:
- ldr r1, _080E3568 @ =gBattlePartyID
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E356C @ =gPlayerParty
-_080E3516:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E3522:
- ldr r6, _080E3570 @ =gObjectBankIDs
- adds r0, r5, r6
- ldrb r1, [r0]
- adds r0, r5, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r5, r0, 24
- movs r3, 0x6
- ldrsh r0, [r7, r3]
- cmp r0, 0
- beq _080E3550
- mov r1, r8
- adds r0, r1, r6
- ldrb r1, [r0]
- mov r0, r8
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x1C]
-_080E3550:
- mov r0, sp
- bl sub_8078914
- movs r2, 0
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _080E3578
- ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- b _080E3580
- .align 2, 0
-_080E3568: .4byte gBattlePartyID
-_080E356C: .4byte gPlayerParty
-_080E3570: .4byte gObjectBankIDs
-_080E3574: .4byte gBattleStatMask1_Tilemap
-_080E3578:
- ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
-_080E3580:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3598
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3598:
- ldr r0, _080E35B4 @ =gBattleStatMask_Gfx
- ldr r1, [sp]
- bl LZDecompressVram
- ldrh r0, [r7, 0x2]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080E35BC
- ldr r0, _080E35B8 @ =gBattleStatMask2_Pal
- b _080E35FE
- .align 2, 0
-_080E35B0: .4byte gBattleStatMask2_Tilemap
-_080E35B4: .4byte gBattleStatMask_Gfx
-_080E35B8: .4byte gBattleStatMask2_Pal
-_080E35BC:
- cmp r0, 0x1
- bne _080E35C8
- ldr r0, _080E35C4 @ =gBattleStatMask1_Pal
- b _080E35FE
- .align 2, 0
-_080E35C4: .4byte gBattleStatMask1_Pal
-_080E35C8:
- cmp r0, 0x2
- bne _080E35D4
- ldr r0, _080E35D0 @ =gBattleStatMask3_Pal
- b _080E35FE
- .align 2, 0
-_080E35D0: .4byte gBattleStatMask3_Pal
-_080E35D4:
- cmp r0, 0x3
- bne _080E35E0
- ldr r0, _080E35DC @ =gBattleStatMask4_Pal
- b _080E35FE
- .align 2, 0
-_080E35DC: .4byte gBattleStatMask4_Pal
-_080E35E0:
- cmp r0, 0x4
- bne _080E35EC
- ldr r0, _080E35E8 @ =gBattleStatMask6_Pal
- b _080E35FE
- .align 2, 0
-_080E35E8: .4byte gBattleStatMask6_Pal
-_080E35EC:
- cmp r0, 0x5
- bne _080E35F8
- ldr r0, _080E35F4 @ =gBattleStatMask7_Pal
- b _080E35FE
- .align 2, 0
-_080E35F4: .4byte gBattleStatMask7_Pal
-_080E35F8:
- cmp r0, 0x6
- bne _080E3610
- ldr r0, _080E360C @ =gBattleStatMask8_Pal
-_080E35FE:
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080E361E
- .align 2, 0
-_080E360C: .4byte gBattleStatMask8_Pal
-_080E3610:
- ldr r0, _080E3644 @ =gBattleStatMask5_Pal
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080E361E:
- ldr r2, _080E3648 @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r2]
- ldr r0, _080E364C @ =gUnknown_030041B4
- strh r1, [r0]
- movs r3, 0
- ldrsh r0, [r7, r3]
- cmp r0, 0x1
- bne _080E3658
- movs r0, 0x40
- strh r0, [r2]
- ldr r2, _080E3650 @ =gTasks
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- ldr r1, _080E3654 @ =0x0000fffd
- strh r1, [r0, 0xA]
- b _080E3668
- .align 2, 0
-_080E3644: .4byte gBattleStatMask5_Pal
-_080E3648: .4byte gUnknown_030042C0
-_080E364C: .4byte gUnknown_030041B4
-_080E3650: .4byte gTasks
-_080E3654: .4byte 0x0000fffd
-_080E3658:
- ldr r0, _080E3680 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- movs r2, 0x3
- strh r2, [r1, 0xA]
- adds r2, r0, 0
-_080E3668:
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E3684
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- movs r1, 0xA
- strh r1, [r0, 0x10]
- movs r1, 0x14
- b _080E3692
- .align 2, 0
-_080E3680: .4byte gTasks
-_080E3684:
- mov r0, r10
- add r0, r9
- lsls r0, 3
- adds r0, r2
- movs r1, 0xD
- strh r1, [r0, 0x10]
- movs r1, 0x1E
-_080E3692:
- strh r1, [r0, 0x12]
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r2
- strh r5, [r1, 0x8]
- ldrh r0, [r7, 0x6]
- strh r0, [r1, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x1C]
- strh r2, [r1, 0xE]
- mov r3, sp
- ldrh r3, [r3, 0x20]
- strh r3, [r1, 0x14]
- ldr r0, _080E36D8 @ =gObjectBankIDs
- add r0, r8
- ldrb r0, [r0]
- strh r0, [r1, 0x16]
- ldr r0, _080E36DC @ =sub_80E3704
- str r0, [r1]
- movs r1, 0
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bne _080E36E0
- movs r0, 0x40
- negs r0, r0
- bl sub_8077094
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xEF
- bl PlaySE12WithPanning
- b _080E36F4
- .align 2, 0
-_080E36D8: .4byte gObjectBankIDs
-_080E36DC: .4byte sub_80E3704
-_080E36E0:
- movs r0, 0x40
- negs r0, r0
- bl sub_8077094
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xF5
- bl PlaySE12WithPanning
-_080E36F4:
- add sp, 0x24
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E3338
-
- thumb_func_start sub_80E3704
-sub_80E3704: @ 80E3704
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _080E3730 @ =gUnknown_030041B4
- ldr r1, _080E3734 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0xA]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- movs r3, 0x26
- ldrsh r2, [r4, r3]
- cmp r2, 0x1
- beq _080E3774
- cmp r2, 0x1
- bgt _080E3738
- cmp r2, 0
- beq _080E373E
- b _080E3866
- .align 2, 0
-_080E3730: .4byte gUnknown_030041B4
-_080E3734: .4byte gTasks
-_080E3738:
- cmp r2, 0x2
- beq _080E378E
- b _080E3866
-_080E373E:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- cmp r0, 0
- bgt _080E374C
- b _080E3866
-_080E374C:
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- adds r1, 0x1
- strh r1, [r4, 0x20]
- ldr r2, _080E3770 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E3866
- b _080E3786
- .align 2, 0
-_080E3770: .4byte REG_BLDALPHA
-_080E3774:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E3866
-_080E3786:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _080E3866
-_080E378E:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- cmp r0, 0
- ble _080E3866
- movs r0, 0
- strh r0, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- subs r1, 0x1
- strh r1, [r4, 0x20]
- ldr r7, _080E386C @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r7]
- movs r0, 0x20
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080E3866
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E3870 @ =gUnknown_030042C4
- strh r5, [r0]
- ldr r0, _080E3874 @ =gUnknown_03004240
- strh r5, [r0]
- ldr r0, _080E3878 @ =REG_WININ
- ldr r2, _080E387C @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E37E8
- ldr r2, _080E3880 @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E37E8:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E3884 @ =REG_BLDCNT
- strh r5, [r0]
- strh r5, [r7]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080E3888 @ =gSprites
- adds r0, r5
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3828
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E3828:
- movs r3, 0x14
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- bne _080E3854
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r5
- ldrb r3, [r2, 0x5]
- lsls r1, r3, 28
- lsrs r1, 30
- adds r1, 0x1
- movs r0, 0x3
- ands r1, r0
- lsls r1, 2
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
-_080E3854:
- ldr r2, _080E3880 @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E3866:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E386C: .4byte REG_BLDALPHA
-_080E3870: .4byte gUnknown_030042C4
-_080E3874: .4byte gUnknown_03004240
-_080E3878: .4byte REG_WININ
-_080E387C: .4byte 0x00003f3f
-_080E3880: .4byte REG_BG1CNT
-_080E3884: .4byte REG_BLDCNT
-_080E3888: .4byte gSprites
- thumb_func_end sub_80E3704
-
- thumb_func_start sub_80E388C
-sub_80E388C: @ 80E388C
- push {r4-r6,lr}
- sub sp, 0xC
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80792C0
- adds r6, r0, 0
- movs r1, 0
- bl sub_80E39BC
- ldr r0, _080E38EC @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- lsrs r0, r6, 16
- movs r5, 0
- strh r0, [r4, 0x24]
- str r5, [sp]
- str r5, [sp, 0x4]
- str r5, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r6, r0, 0
- ldr r1, _080E38F0 @ =0x0000ffff
- ands r6, r1
- adds r0, r6, 0
- bl sub_80E39BC
- strh r6, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- ldr r0, _080E38F4 @ =sub_80E38F8
- str r0, [r4]
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E38EC: .4byte gTasks
-_080E38F0: .4byte 0x0000ffff
-_080E38F4: .4byte sub_80E38F8
- thumb_func_end sub_80E388C
-
- thumb_func_start sub_80E38F8
-sub_80E38F8: @ 80E38F8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080E391C @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080E393C
- cmp r1, 0x1
- bgt _080E3920
- cmp r1, 0
- beq _080E3926
- b _080E39B6
- .align 2, 0
-_080E391C: .4byte gTasks
-_080E3920:
- cmp r1, 0x2
- beq _080E39B0
- b _080E39B6
-_080E3926:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- ble _080E39B6
- strh r1, [r4, 0xA]
- movs r0, 0x10
- strh r0, [r4, 0xC]
- b _080E39A4
-_080E393C:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080E39B6
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- movs r5, 0
- movs r6, 0x1
-_080E3958:
- movs r1, 0x26
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080E3972
- lsls r0, r5, 20
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- ldr r3, _080E39AC @ =0x0000ffff
- bl BlendPalette
-_080E3972:
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- asrs r0, r5
- ands r0, r6
- cmp r0, 0
- beq _080E3992
- lsls r0, r5, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r0, 16
- ldrb r2, [r4, 0xC]
- movs r1, 0x10
- movs r3, 0
- bl BlendPalette
-_080E3992:
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _080E3958
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080E39B6
-_080E39A4:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080E39B6
- .align 2, 0
-_080E39AC: .4byte 0x0000ffff
-_080E39B0:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080E39B6:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80E38F8
-
- thumb_func_start sub_80E39BC
-sub_80E39BC: @ 80E39BC
- push {r4-r6,lr}
- adds r3, r0, 0
- lsls r1, 16
- lsrs r6, r1, 16
- movs r2, 0
-_080E39C6:
- movs r0, 0x1
- ands r0, r3
- lsrs r4, r3, 1
- adds r5, r2, 0x1
- cmp r0, 0
- beq _080E39F2
- lsls r0, r2, 20
- lsrs r2, r0, 16
- adds r0, r2, 0
- adds r0, 0x10
- cmp r2, r0
- bge _080E39F2
- ldr r1, _080E3A04 @ =gPlttBufferFaded
- adds r3, r0, 0
-_080E39E2:
- lsls r0, r2, 1
- adds r0, r1
- strh r6, [r0]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, r3
- blt _080E39E2
-_080E39F2:
- adds r3, r4, 0
- lsls r0, r5, 16
- lsrs r2, r0, 16
- cmp r2, 0x1F
- bls _080E39C6
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3A04: .4byte gPlttBufferFaded
- thumb_func_end sub_80E39BC
-
- thumb_func_start sub_80E3A08
-sub_80E3A08: @ 80E3A08
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- movs r2, 0
- ldr r0, _080E3A50 @ =gBattleAnimBankAttacker
- ldrb r3, [r0]
- movs r5, 0x1
-_080E3A18:
- cmp r3, r2
- beq _080E3A26
- adds r1, r2, 0
- adds r1, 0x10
- adds r0, r5, 0
- lsls r0, r1
- orrs r4, r0
-_080E3A26:
- adds r2, 0x1
- cmp r2, 0x3
- bls _080E3A18
- movs r2, 0x5
- ldr r0, _080E3A54 @ =gBattleAnimArgs
- adds r1, r0, 0
- adds r1, 0x8
-_080E3A34:
- ldrh r0, [r1]
- strh r0, [r1, 0x2]
- subs r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080E3A34
- adds r0, r6, 0
- adds r1, r4, 0
- bl sub_80E2C8C
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3A50: .4byte gBattleAnimBankAttacker
-_080E3A54: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3A08
-
- thumb_func_start sub_80E3A58
-sub_80E3A58: @ 80E3A58
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r0, 0
- bl sub_80789D4
- ldr r0, _080E3AC0 @ =sub_80E3AD0
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _080E3AC4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3A94
- ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3A94
- ldrh r0, [r4]
- negs r0, r0
- strh r0, [r4]
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
-_080E3A94:
- ldr r0, _080E3ACC @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r2, _080E3AC4 @ =gBattleAnimArgs
- ldrh r0, [r2]
- strh r0, [r1, 0xA]
- ldrh r0, [r2, 0x2]
- strh r0, [r1, 0xC]
- ldrh r0, [r2, 0x6]
- strh r0, [r1, 0xE]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3AC0: .4byte sub_80E3AD0
-_080E3AC4: .4byte gBattleAnimArgs
-_080E3AC8: .4byte gBattleAnimBankAttacker
-_080E3ACC: .4byte gTasks
- thumb_func_end sub_80E3A58
-
- thumb_func_start sub_80E3AD0
-sub_80E3AD0: @ 80E3AD0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E3B3C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r3, [r1, 0xA]
- ldrh r0, [r1, 0x1C]
- adds r3, r0
- movs r4, 0
- mov r12, r4
- strh r3, [r1, 0x1C]
- ldrh r2, [r1, 0xC]
- ldrh r7, [r1, 0x1E]
- adds r2, r7
- strh r2, [r1, 0x1E]
- ldr r6, _080E3B40 @ =gUnknown_030041B0
- lsls r0, r3, 16
- asrs r0, 24
- ldrh r4, [r6]
- adds r0, r4
- strh r0, [r6]
- ldr r4, _080E3B44 @ =gUnknown_030041B8
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r7, [r4]
- adds r0, r7
- strh r0, [r4]
- movs r0, 0xFF
- ands r3, r0
- strh r3, [r1, 0x1C]
- ands r2, r0
- strh r2, [r1, 0x1E]
- ldr r0, _080E3B48 @ =gBattleAnimArgs
- movs r3, 0xE
- ldrsh r2, [r0, r3]
- movs r7, 0xE
- ldrsh r0, [r1, r7]
- cmp r2, r0
- bne _080E3B36
- mov r0, r12
- strh r0, [r6]
- strh r0, [r4]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r5, 0
- bl DestroyTask
-_080E3B36:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B3C: .4byte gTasks
-_080E3B40: .4byte gUnknown_030041B0
-_080E3B44: .4byte gUnknown_030041B8
-_080E3B48: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3AD0
-
- thumb_func_start sub_80E3B4C
-sub_80E3B4C: @ 80E3B4C
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E3B70 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- ldr r1, _080E3B74 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B70: .4byte gBattleAnimBankAttacker
-_080E3B74: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3B4C
-
- thumb_func_start sub_80E3B78
-sub_80E3B78: @ 80E3B78
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _080E3B9C @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- ldr r1, _080E3BA0 @ =gBattleAnimArgs
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r1, 0xE]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3B9C: .4byte gBattleAnimBankTarget
-_080E3BA0: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3B78
-
- thumb_func_start sub_80E3BA4
-sub_80E3BA4: @ 80E3BA4
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r5, _080E3BD0 @ =gBattleAnimArgs
- movs r4, 0
- ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker
- ldrb r2, [r0]
- movs r0, 0x2
- ldr r1, _080E3BD8 @ =gBattleAnimBankTarget
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bne _080E3BC0
- movs r4, 0x1
-_080E3BC0:
- strh r4, [r5, 0xE]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3BD0: .4byte gBattleAnimArgs
-_080E3BD4: .4byte gBattleAnimBankAttacker
-_080E3BD8: .4byte gBattleAnimBankTarget
- thumb_func_end sub_80E3BA4
-
- thumb_func_start sub_80E3BDC
-sub_80E3BDC: @ 80E3BDC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r6, _080E3C3C @ =gSprites
-_080E3BE6:
- ldr r0, _080E3C40 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- cmp r4, r0
- beq _080E3C24
- lsls r0, r4, 24
- lsrs r0, 24
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080E3C24
- ldr r0, _080E3C44 @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r6
- ldr r1, _080E3C48 @ =gBattleAnimArgs
- adds r2, 0x3E
- movs r0, 0x1
- ldrb r3, [r1]
- ands r3, r0
- lsls r3, 2
- ldrb r0, [r2]
- movs r7, 0x5
- negs r7, r7
- adds r1, r7, 0
- ands r0, r1
- orrs r0, r3
- strb r0, [r2]
-_080E3C24:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080E3BE6
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3C3C: .4byte gSprites
-_080E3C40: .4byte gBattleAnimBankAttacker
-_080E3C44: .4byte gObjectBankIDs
-_080E3C48: .4byte gBattleAnimArgs
- thumb_func_end sub_80E3BDC
-
- thumb_func_start sub_80E3C4C
-sub_80E3C4C: @ 80E3C4C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x1C
- ldr r1, [sp, 0x3C]
- ldr r4, [sp, 0x40]
- ldr r5, [sp, 0x44]
- ldr r6, [sp, 0x48]
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- lsls r2, 16
- lsrs r2, 16
- str r2, [sp, 0xC]
- lsls r3, 24
- lsrs r7, r3, 24
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp, 0x10]
- lsls r5, 24
- lsrs r5, 24
- str r5, [sp, 0x14]
- lsls r6, 24
- lsrs r6, 24
- mov r10, r6
- movs r0, 0
- str r0, [sp, 0x18]
- movs r0, 0x2
- adds r6, r7, 0
- eors r6, r0
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3CAE
- mov r1, r8
- cmp r1, 0
- beq _080E3CB2
- adds r0, r6, 0
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080E3CB2
-_080E3CAE:
- movs r2, 0
- mov r8, r2
-_080E3CB2:
- ldr r0, _080E3D34 @ =gUnknown_030042C4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E3D38 @ =gUnknown_03004240
- strh r1, [r0]
- ldr r1, _080E3D3C @ =REG_WININ
- ldr r3, _080E3D40 @ =0x00003f3f
- adds r0, r3, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _080E3D44 @ =0x00003f3d
- adds r0, r2, 0
- strh r0, [r1]
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- orrs r0, r1
- strh r0, [r2]
- ldr r1, _080E3D48 @ =REG_BLDCNT
- ldr r2, _080E3D4C @ =0x00003f42
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0x80
- lsls r3, 5
- adds r0, r3, 0
- strh r0, [r1]
- ldr r4, _080E3D50 @ =REG_BG1CNT
- ldrb r1, [r4]
- movs r0, 0x4
- negs r0, r0
- ands r0, r1
- strb r0, [r4]
- ldrb r1, [r4, 0x1]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4, 0x1]
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3D22
- ldrb r0, [r4]
- movs r1, 0xD
- negs r1, r1
- ands r1, r0
- movs r0, 0x4
- orrs r1, r0
- strb r1, [r4]
-_080E3D22:
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3D58
- ldr r0, _080E3D54 @ =gSharedMem + 0x19348
- ldrh r4, [r0]
- b _080E3D96
- .align 2, 0
-_080E3D34: .4byte gUnknown_030042C4
-_080E3D38: .4byte gUnknown_03004240
-_080E3D3C: .4byte REG_WININ
-_080E3D40: .4byte 0x00003f3f
-_080E3D44: .4byte 0x00003f3d
-_080E3D48: .4byte REG_BLDCNT
-_080E3D4C: .4byte 0x00003f42
-_080E3D50: .4byte REG_BG1CNT
-_080E3D54: .4byte gSharedMem + 0x19348
-_080E3D58:
- adds r0, r7, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080E3D7C
- ldr r1, _080E3D74 @ =gBattlePartyID
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3D78 @ =gEnemyParty
- b _080E3D8A
- .align 2, 0
-_080E3D74: .4byte gBattlePartyID
-_080E3D78: .4byte gEnemyParty
-_080E3D7C:
- ldr r1, _080E3E48 @ =gBattlePartyID
- lsls r0, r7, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080E3E4C @ =gPlayerParty
-_080E3D8A:
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
-_080E3D96:
- ldr r5, _080E3E50 @ =gObjectBankIDs
- adds r0, r7, r5
- ldrb r1, [r0]
- adds r0, r7, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r7, r0, 24
- mov r0, r8
- cmp r0, 0
- beq _080E3DC0
- adds r0, r6, r5
- ldrb r1, [r0]
- adds r0, r6, 0
- adds r2, r4, 0
- bl sub_807A4A0
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x18]
-_080E3DC0:
- mov r0, sp
- bl sub_8078914
- ldr r1, [sp, 0x4]
- ldr r0, [sp, 0x50]
- bl LZDecompressVram
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E3DE6
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0
- bl sub_80763FC
-_080E3DE6:
- ldr r1, [sp]
- ldr r0, [sp, 0x4C]
- bl LZDecompressVram
- mov r0, sp
- ldrb r1, [r0, 0x8]
- lsls r1, 4
- ldr r0, [sp, 0x54]
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r0, _080E3E54 @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E3E58 @ =gUnknown_030041B4
- strh r1, [r0]
- ldr r1, _080E3E5C @ =gTasks
- mov r2, r9
- lsls r0, r2, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r3, sp
- ldrh r3, [r3, 0xC]
- strh r3, [r0, 0xA]
- mov r1, sp
- ldrh r1, [r1, 0x10]
- strh r1, [r0, 0x10]
- mov r2, r10
- strh r2, [r0, 0x12]
- mov r3, sp
- ldrh r3, [r3, 0x14]
- strh r3, [r0, 0x14]
- strh r7, [r0, 0x8]
- mov r1, r8
- strh r1, [r0, 0xC]
- mov r2, sp
- ldrh r2, [r2, 0x18]
- strh r2, [r0, 0xE]
- ldr r1, _080E3E60 @ =sub_80E3E64
- str r1, [r0]
- add sp, 0x1C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3E48: .4byte gBattlePartyID
-_080E3E4C: .4byte gPlayerParty
-_080E3E50: .4byte gObjectBankIDs
-_080E3E54: .4byte gUnknown_030042C0
-_080E3E58: .4byte gUnknown_030041B4
-_080E3E5C: .4byte gTasks
-_080E3E60: .4byte sub_80E3E64
- thumb_func_end sub_80E3C4C
-
- thumb_func_start sub_80E3E64
-sub_80E3E64: @ 80E3E64
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E3E9C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r0, 0xA
- ldrsh r2, [r3, r0]
- adds r5, r1, 0
- cmp r2, 0
- bge _080E3E80
- negs r2, r2
-_080E3E80:
- ldrh r0, [r3, 0x22]
- adds r4, r0, r2
- strh r4, [r3, 0x22]
- movs r1, 0xA
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bge _080E3EA4
- ldr r2, _080E3EA0 @ =gUnknown_030041B4
- lsls r1, r4, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- b _080E3EB0
- .align 2, 0
-_080E3E9C: .4byte gTasks
-_080E3EA0: .4byte gUnknown_030041B4
-_080E3EA4:
- ldr r1, _080E3ED4 @ =gUnknown_030041B4
- lsls r0, r4, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
-_080E3EB0:
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r5
- ldrh r1, [r4, 0x22]
- movs r0, 0xFF
- ands r0, r1
- movs r2, 0
- strh r0, [r4, 0x22]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- beq _080E3F18
- cmp r0, 0x1
- bgt _080E3ED8
- cmp r0, 0
- beq _080E3EDE
- b _080E3FE2
- .align 2, 0
-_080E3ED4: .4byte gUnknown_030041B4
-_080E3ED8:
- cmp r0, 0x2
- beq _080E3F32
- b _080E3FE2
-_080E3EDE:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E3FE2
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- adds r1, 0x1
- strh r1, [r4, 0x20]
- ldr r2, _080E3F14 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r0, 0x20
- ldrsh r1, [r4, r0]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080E3FE2
- b _080E3F2A
- .align 2, 0
-_080E3F14: .4byte REG_BLDALPHA
-_080E3F18:
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x12
- ldrsh r1, [r4, r3]
- cmp r0, r1
- bne _080E3FE2
-_080E3F2A:
- ldrh r0, [r4, 0x26]
- adds r0, 0x1
- strh r0, [r4, 0x26]
- b _080E3FE2
-_080E3F32:
- ldrh r0, [r4, 0x1E]
- adds r1, r0, 0x1
- strh r1, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- cmp r0, r1
- blt _080E3FE2
- strh r2, [r4, 0x1E]
- ldrh r1, [r4, 0x20]
- subs r1, 0x1
- strh r1, [r4, 0x20]
- ldr r7, _080E3FE8 @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r7]
- movs r0, 0x20
- ldrsh r5, [r4, r0]
- cmp r5, 0
- bne _080E3FE2
- movs r0, 0
- bl sub_8076464
- ldr r0, _080E3FEC @ =gUnknown_030042C4
- strh r5, [r0]
- ldr r0, _080E3FF0 @ =gUnknown_03004240
- strh r5, [r0]
- ldr r0, _080E3FF4 @ =REG_WININ
- ldr r2, _080E3FF8 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- bne _080E3F90
- ldr r2, _080E3FFC @ =REG_BG1CNT
- ldrb r1, [r2]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080E3F90:
- movs r2, 0x80
- lsls r2, 19
- ldrh r0, [r2]
- movs r3, 0x80
- lsls r3, 8
- adds r1, r3, 0
- eors r0, r1
- strh r0, [r2]
- ldr r0, _080E4000 @ =REG_BLDCNT
- strh r5, [r0]
- strh r5, [r7]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080E4004 @ =gSprites
- adds r0, r5
- bl DestroySprite
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080E3FD0
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
-_080E3FD0:
- ldr r2, _080E3FFC @ =REG_BG1CNT
- ldrb r1, [r2, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x1]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080E3FE2:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E3FE8: .4byte REG_BLDALPHA
-_080E3FEC: .4byte gUnknown_030042C4
-_080E3FF0: .4byte gUnknown_03004240
-_080E3FF4: .4byte REG_WININ
-_080E3FF8: .4byte 0x00003f3f
-_080E3FFC: .4byte REG_BG1CNT
-_080E4000: .4byte REG_BLDCNT
-_080E4004: .4byte gSprites
- thumb_func_end sub_80E3E64
-
- thumb_func_start sub_80E4008
-sub_80E4008: @ 80E4008
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4020 @ =gBattleAnimArgs
- ldr r1, _080E4024 @ =gBattleTerrain
- ldrb r1, [r1]
- strh r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E4020: .4byte gBattleAnimArgs
-_080E4024: .4byte gBattleTerrain
- thumb_func_end sub_80E4008
-
- thumb_func_start sub_80E4028
-sub_80E4028: @ 80E4028
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- ldr r0, _080E4068 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E406C
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E4084
- movs r2, 0x1
-_080E405A:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E405A
- b _080E4084
- .align 2, 0
-_080E4068: .4byte gBattleAnimArgs
-_080E406C:
- cmp r0, 0x1
- bne _080E4078
- ldr r0, _080E4074 @ =gBattleAnimBankAttacker
- b _080E407E
- .align 2, 0
-_080E4074: .4byte gBattleAnimBankAttacker
-_080E4078:
- cmp r0, 0x2
- bne _080E4084
- ldr r0, _080E409C @ =gBattleAnimBankTarget
-_080E407E:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E4084:
- ldr r0, _080E40A0 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r0, r1]
- lsls r5, r0, 5
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E40A8
- ldr r0, _080E40A4 @ =gSharedMem + 0x14800
- b _080E40AA
- .align 2, 0
-_080E409C: .4byte gBattleAnimBankTarget
-_080E40A0: .4byte gBattleAnimArgs
-_080E40A4: .4byte gSharedMem + 0x14800
-_080E40A8:
- ldr r0, _080E40C8 @ =gSharedMem + 0x18000
-_080E40AA:
- adds r2, r5, r0
- lsls r1, r4, 5
- ldr r0, _080E40CC @ =gPlttBufferUnfaded
- adds r1, r0
- adds r0, r2, 0
- movs r2, 0x20
- bl memcpy
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E40C8: .4byte gSharedMem + 0x18000
-_080E40CC: .4byte gPlttBufferUnfaded
- thumb_func_end sub_80E4028
-
- thumb_func_start sub_80E40D0
-sub_80E40D0: @ 80E40D0
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r6, r0, 24
- movs r4, 0
- ldr r0, _080E4110 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E4114
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E412C
- movs r2, 0x1
-_080E4102:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E4102
- b _080E412C
- .align 2, 0
-_080E4110: .4byte gBattleAnimArgs
-_080E4114:
- cmp r0, 0x1
- bne _080E4120
- ldr r0, _080E411C @ =gBattleAnimBankAttacker
- b _080E4126
- .align 2, 0
-_080E411C: .4byte gBattleAnimBankAttacker
-_080E4120:
- cmp r0, 0x2
- bne _080E412C
- ldr r0, _080E4148 @ =gBattleAnimBankTarget
-_080E4126:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E412C:
- lsls r1, r4, 5
- ldr r0, _080E414C @ =gPlttBufferUnfaded
- adds r5, r1, r0
- ldr r0, _080E4150 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r0, r1]
- lsls r4, r0, 5
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E4158
- ldr r0, _080E4154 @ =gSharedMem + 0x14800
- b _080E415A
- .align 2, 0
-_080E4148: .4byte gBattleAnimBankTarget
-_080E414C: .4byte gPlttBufferUnfaded
-_080E4150: .4byte gBattleAnimArgs
-_080E4154: .4byte gSharedMem + 0x14800
-_080E4158:
- ldr r0, _080E4174 @ =gSharedMem + 0x18000
-_080E415A:
- adds r1, r4, r0
- adds r0, r5, 0
- movs r2, 0x20
- bl memcpy
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4174: .4byte gSharedMem + 0x18000
- thumb_func_end sub_80E40D0
-
- thumb_func_start sub_80E4178
-sub_80E4178: @ 80E4178
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
- ldr r0, _080E41B8 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080E41BC
- str r4, [sp]
- str r4, [sp, 0x4]
- str r4, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl sub_80791A8
- adds r1, r0, 0
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080E41D4
- movs r2, 0x1
-_080E41AA:
- lsrs r1, 1
- adds r4, 0x1
- adds r0, r1, 0
- ands r0, r2
- cmp r0, 0
- beq _080E41AA
- b _080E41D4
- .align 2, 0
-_080E41B8: .4byte gBattleAnimArgs
-_080E41BC:
- cmp r0, 0x1
- bne _080E41C8
- ldr r0, _080E41C4 @ =gBattleAnimBankAttacker
- b _080E41CE
- .align 2, 0
-_080E41C4: .4byte gBattleAnimBankAttacker
-_080E41C8:
- cmp r0, 0x2
- bne _080E41D4
- ldr r0, _080E41F4 @ =gBattleAnimBankTarget
-_080E41CE:
- ldrb r0, [r0]
- adds r4, r0, 0
- adds r4, 0x10
-_080E41D4:
- lsls r1, r4, 5
- ldr r0, _080E41F8 @ =gPlttBufferUnfaded
- adds r0, r1, r0
- ldr r2, _080E41FC @ =gPlttBufferFaded
- adds r1, r2
- movs r2, 0x20
- bl memcpy
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E41F4: .4byte gBattleAnimBankTarget
-_080E41F8: .4byte gPlttBufferUnfaded
-_080E41FC: .4byte gPlttBufferFaded
- thumb_func_end sub_80E4178
-
- thumb_func_start sub_80E4200
-sub_80E4200: @ 80E4200
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl NotInBattle
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- beq _080E4220
- ldr r1, _080E421C @ =gBattleAnimArgs
- movs r0, 0x1
- strh r0, [r1, 0xE]
- b _080E4224
- .align 2, 0
-_080E421C: .4byte gBattleAnimArgs
-_080E4220:
- ldr r0, _080E4230 @ =gBattleAnimArgs
- strh r1, [r0, 0xE]
-_080E4224:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4230: .4byte gBattleAnimArgs
- thumb_func_end sub_80E4200
-
- thumb_func_start sub_80E4234
-sub_80E4234: @ 80E4234
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4254 @ =gBattleAnimBankAttacker
- ldr r1, _080E4258 @ =gBankTarget
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080E425C @ =gBattleAnimBankTarget
- ldr r1, _080E4260 @ =gEffectBank
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E4254: .4byte gBattleAnimBankAttacker
-_080E4258: .4byte gBankTarget
-_080E425C: .4byte gBattleAnimBankTarget
-_080E4260: .4byte gEffectBank
- thumb_func_end sub_80E4234
-
- thumb_func_start sub_80E4264
-sub_80E4264: @ 80E4264
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, _080E428C @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080E4290 @ =gBattleAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080E4298
- ldr r1, _080E4294 @ =gBattleAnimArgs
- movs r0, 0x1
- b _080E429C
- .align 2, 0
-_080E428C: .4byte gBattleAnimBankAttacker
-_080E4290: .4byte gBattleAnimBankTarget
-_080E4294: .4byte gBattleAnimArgs
-_080E4298:
- ldr r1, _080E42AC @ =gBattleAnimArgs
- movs r0, 0
-_080E429C:
- strh r0, [r1, 0xE]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080E42AC: .4byte gBattleAnimArgs
- thumb_func_end sub_80E4264
-
- thumb_func_start sub_80E42B0
-sub_80E42B0: @ 80E42B0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E42C8 @ =gBattleAnimBankTarget
- ldr r1, _080E42CC @ =gBankTarget
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E42C8: .4byte gBattleAnimBankTarget
-_080E42CC: .4byte gBankTarget
- thumb_func_end sub_80E42B0
-
- thumb_func_start sub_80E42D0
-sub_80E42D0: @ 80E42D0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E42F0 @ =gBattleAnimBankAttacker
- ldr r1, _080E42F4 @ =gBankAttacker
- ldrb r1, [r1]
- strb r1, [r2]
- ldr r2, _080E42F8 @ =gBattleAnimBankTarget
- ldr r1, _080E42FC @ =gEffectBank
- ldrb r1, [r1]
- strb r1, [r2]
- bl DestroyAnimVisualTask
- pop {r0}
- bx r0
- .align 2, 0
-_080E42F0: .4byte gBattleAnimBankAttacker
-_080E42F4: .4byte gBankAttacker
-_080E42F8: .4byte gBattleAnimBankTarget
-_080E42FC: .4byte gEffectBank
- thumb_func_end sub_80E42D0
-
- thumb_func_start sub_80E4300
-sub_80E4300: @ 80E4300
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl NotInBattle
- lsls r0, 24
- cmp r0, 0
- beq _080E4318
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _080E434E
-_080E4318:
- ldr r0, _080E4354 @ =gTasks
- lsls r3, r4, 2
- adds r3, r4
- lsls r3, 3
- adds r3, r0
- ldr r1, _080E4358 @ =gBattleAnimBankAttacker
- ldrb r0, [r1]
- lsls r0, 2
- ldr r2, _080E435C @ =gSharedMem + 0x17800
- adds r0, r2
- ldr r0, [r0]
- lsls r0, 31
- lsrs r0, 31
- strh r0, [r3, 0x8]
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1]
- movs r2, 0x1
- orrs r0, r2
- strb r0, [r1]
- ldr r0, _080E4360 @ =sub_80E4368
- str r0, [r3]
- ldr r1, _080E4364 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- subs r0, 0x1
- strb r0, [r1]
-_080E434E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4354: .4byte gTasks
-_080E4358: .4byte gBattleAnimBankAttacker
-_080E435C: .4byte gSharedMem + 0x17800
-_080E4360: .4byte sub_80E4368
-_080E4364: .4byte gAnimVisualTaskCount
- thumb_func_end sub_80E4300
-
- thumb_func_start sub_80E4368
-sub_80E4368: @ 80E4368
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E43B0 @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bne _080E43A8
- ldr r0, _080E43B4 @ =gBattleAnimBankAttacker
- ldrb r3, [r0]
- lsls r3, 2
- ldr r0, _080E43B8 @ =gSharedMem + 0x17800
- adds r3, r0
- ldr r1, _080E43BC @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrb r0, [r0, 0x8]
- movs r1, 0x1
- ands r1, r0
- ldrb r2, [r3]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- adds r0, r4, 0
- bl DestroyTask
-_080E43A8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E43B0: .4byte gBattleAnimArgs
-_080E43B4: .4byte gBattleAnimBankAttacker
-_080E43B8: .4byte gSharedMem + 0x17800
-_080E43BC: .4byte gTasks
- thumb_func_end sub_80E4368
-
- thumb_func_start sub_80E43C0
-sub_80E43C0: @ 80E43C0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080E43D8 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E43E0
- ldr r0, _080E43DC @ =sub_80E4C34
- b _080E4408
- .align 2, 0
-_080E43D8: .4byte gBattleTypeFlags
-_080E43DC: .4byte sub_80E4C34
-_080E43E0:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _080E4400
- ldr r0, _080E43F8 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- beq _080E4400
- movs r4, 0x3
- ldr r0, _080E43FC @ =task00_battle_intro_80BC6C8
- b _080E4408
- .align 2, 0
-_080E43F8: .4byte gGameVersion
-_080E43FC: .4byte task00_battle_intro_80BC6C8
-_080E4400:
- ldr r1, _080E4434 @ =gUnknown_083DB56C
- lsls r0, r4, 2
- adds r0, r1
- ldr r0, [r0]
-_080E4408:
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r0, _080E4438 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- movs r0, 0
- strh r0, [r1, 0x8]
- strh r4, [r1, 0xA]
- strh r0, [r1, 0xC]
- strh r0, [r1, 0xE]
- strh r0, [r1, 0x10]
- strh r0, [r1, 0x12]
- strh r0, [r1, 0x14]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4434: .4byte gUnknown_083DB56C
-_080E4438: .4byte gTasks
- thumb_func_end sub_80E43C0
-
- thumb_func_start sub_80E443C
-sub_80E443C: @ 80E443C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- bl DestroyTask
- ldr r0, _080E4474 @ =gUnknown_030042C0
- movs r1, 0
- strh r1, [r0]
- ldr r0, _080E4478 @ =gUnknown_030041B4
- strh r1, [r0]
- ldr r0, _080E447C @ =gUnknown_03004288
- strh r1, [r0]
- ldr r0, _080E4480 @ =gUnknown_03004280
- strh r1, [r0]
- ldr r0, _080E4484 @ =REG_BLDCNT
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- subs r0, 0xC
- ldr r2, _080E4488 @ =0x00003f3f
- adds r1, r2, 0
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- pop {r0}
- bx r0
- .align 2, 0
-_080E4474: .4byte gUnknown_030042C0
-_080E4478: .4byte gUnknown_030041B4
-_080E447C: .4byte gUnknown_03004288
-_080E4480: .4byte gUnknown_03004280
-_080E4484: .4byte REG_BLDCNT
-_080E4488: .4byte 0x00003f3f
- thumb_func_end sub_80E443C
-
- thumb_func_start task_battle_intro_80BC47C
-task_battle_intro_80BC47C: @ 80E448C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080E44C4 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x6
- strh r0, [r1]
- ldr r1, _080E44C8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- mov r8, r1
- cmp r0, 0x4
- bls _080E44B8
- b _080E46BE
-_080E44B8:
- lsls r0, 2
- ldr r1, _080E44CC @ =_080E44D0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E44C4: .4byte gUnknown_030042C0
-_080E44C8: .4byte gTasks
-_080E44CC: .4byte _080E44D0
- .align 2, 0
-_080E44D0:
- .4byte _080E44E4
- .4byte _080E4514
- .4byte _080E4540
- .4byte _080E4588
- .4byte _080E46B8
-_080E44E4:
- ldr r0, _080E44FC @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E4500
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x10
- b _080E450A
- .align 2, 0
-_080E44FC: .4byte gBattleTypeFlags
-_080E4500:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r8
- movs r1, 0x1
-_080E450A:
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080E46BE
-_080E4514:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- mov r3, r8
- adds r1, r0, r3
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080E452C
- b _080E46BE
-_080E452C:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r1, _080E453C @ =REG_WININ
- movs r0, 0x3F
- strh r0, [r1]
- b _080E46BE
- .align 2, 0
-_080E453C: .4byte REG_WININ
-_080E4540:
- ldr r1, _080E457C @ =gUnknown_03004240
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080E4558
- b _080E46BE
-_080E4558:
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- add r1, r8
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080E4580 @ =gUnknown_02024DE8
- ldrh r1, [r2]
- ldr r0, _080E4584 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080E46BE
- .align 2, 0
-_080E457C: .4byte gUnknown_03004240
-_080E4580: .4byte gUnknown_02024DE8
-_080E4584: .4byte 0x0000fffe
-_080E4588:
- lsls r0, r4, 2
- adds r1, r0, r4
- lsls r1, 3
- mov r5, r8
- adds r2, r1, r5
- ldrh r3, [r2, 0xE]
- movs r5, 0xE
- ldrsh r1, [r2, r5]
- mov r12, r0
- cmp r1, 0
- beq _080E45A4
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080E45D2
-_080E45A4:
- movs r1, 0xA
- ldrsh r0, [r2, r1]
- cmp r0, 0x1
- bne _080E45C4
- ldr r2, _080E45BC @ =gUnknown_030041B4
- ldrh r1, [r2]
- ldr r0, _080E45C0 @ =0x0000ffb0
- cmp r1, r0
- beq _080E45D2
- subs r0, r1, 0x2
- b _080E45D0
- .align 2, 0
-_080E45BC: .4byte gUnknown_030041B4
-_080E45C0: .4byte 0x0000ffb0
-_080E45C4:
- ldr r2, _080E4690 @ =gUnknown_030041B4
- ldrh r1, [r2]
- ldr r0, _080E4694 @ =0x0000ffc8
- cmp r1, r0
- beq _080E45D2
- subs r0, r1, 0x1
-_080E45D0:
- strh r0, [r2]
-_080E45D2:
- ldr r2, _080E4698 @ =gUnknown_03004240
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080E45E6
- ldr r3, _080E469C @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080E45E6:
- mov r5, r12
- adds r0, r5, r4
- lsls r0, 3
- mov r2, r8
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080E45FE
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080E45FE:
- movs r3, 0
- ldr r5, _080E46A0 @ =gUnknown_03004DC0
- mov r9, r5
- ldr r7, _080E46A4 @ =gUnknown_03004DE0
- mov r6, r9
- adds r5, r1, 0
-_080E460A:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080E460A
- cmp r3, 0x9F
- bgt _080E464E
- ldr r7, _080E46A4 @ =gUnknown_03004DE0
- ldr r6, _080E46A0 @ =gUnknown_03004DC0
- ldr r1, _080E46A8 @ =gTasks
- mov r2, r12
- adds r0, r2, r4
- lsls r0, 3
- adds r5, r0, r1
-_080E4634:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080E4634
-_080E464E:
- mov r3, r12
- adds r0, r3, r4
- lsls r0, 3
- mov r5, r8
- adds r1, r0, r5
- movs r0, 0xC
- ldrsh r2, [r1, r0]
- cmp r2, 0
- bne _080E46BE
- movs r0, 0x3
- mov r3, r9
- strb r0, [r3, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080E46AC @ =0x0600e000
- ldr r2, _080E46B0 @ =0x05000200
- mov r0, sp
- bl CpuSet
- ldr r1, _080E46B4 @ =REG_BG1CNT
- movs r5, 0x9C
- lsls r5, 8
- adds r0, r5, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0xBC
- lsls r2, 7
- adds r0, r2, 0
- strh r0, [r1]
- b _080E46BE
- .align 2, 0
-_080E4690: .4byte gUnknown_030041B4
-_080E4694: .4byte 0x0000ffc8
-_080E4698: .4byte gUnknown_03004240
-_080E469C: .4byte 0xfffffc04
-_080E46A0: .4byte gUnknown_03004DC0
-_080E46A4: .4byte gUnknown_03004DE0
-_080E46A8: .4byte gTasks
-_080E46AC: .4byte 0x0600e000
-_080E46B0: .4byte 0x05000200
-_080E46B4: .4byte REG_BG1CNT
-_080E46B8:
- adds r0, r4, 0
- bl sub_80E443C
-_080E46BE:
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end task_battle_intro_80BC47C
-
- thumb_func_start task00_battle_intro_80BC6C8
-task00_battle_intro_80BC6C8: @ 80E46CC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080E46F8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x3
- beq _080E470C
- cmp r0, 0x3
- bgt _080E46FC
- cmp r0, 0x2
- beq _080E4700
- b _080E4714
- .align 2, 0
-_080E46F8: .4byte gTasks
-_080E46FC:
- cmp r0, 0x4
- bne _080E4714
-_080E4700:
- ldr r1, _080E4708 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x8
- b _080E4712
- .align 2, 0
-_080E4708: .4byte gUnknown_030042C0
-_080E470C:
- ldr r1, _080E4750 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x6
-_080E4712:
- strh r0, [r1]
-_080E4714:
- lsls r0, r5, 2
- adds r1, r0, r5
- lsls r1, 3
- adds r4, r1, r2
- movs r3, 0xA
- ldrsh r1, [r4, r3]
- adds r6, r0, 0
- cmp r1, 0x4
- bne _080E4778
- ldr r7, _080E4754 @ =gUnknown_030041B4
- ldrh r0, [r4, 0x14]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080E473A
- ldr r1, _080E4758 @ =0x000001ff
- adds r0, r1
-_080E473A:
- asrs r0, 9
- subs r0, 0x8
- strh r0, [r7]
- ldrh r1, [r4, 0x14]
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0xB3
- bgt _080E475C
- adds r0, r1, 0x4
- b _080E475E
- .align 2, 0
-_080E4750: .4byte gUnknown_030042C0
-_080E4754: .4byte gUnknown_030041B4
-_080E4758: .4byte 0x000001ff
-_080E475C:
- adds r0, r1, 0x6
-_080E475E:
- strh r0, [r4, 0x14]
- ldr r2, _080E4794 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r3, r0, r2
- movs r4, 0x14
- ldrsh r1, [r3, r4]
- movs r0, 0xB4
- lsls r0, 1
- cmp r1, r0
- bne _080E4778
- movs r0, 0
- strh r0, [r3, 0x14]
-_080E4778:
- adds r0, r6, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x4
- bls _080E4788
- b _080E4996
-_080E4788:
- lsls r0, 2
- ldr r1, _080E4798 @ =_080E479C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E4794: .4byte gTasks
-_080E4798: .4byte _080E479C
- .align 2, 0
-_080E479C:
- .4byte _080E47B0
- .4byte _080E47E0
- .4byte _080E480C
- .4byte _080E485C
- .4byte _080E4990
-_080E47B0:
- ldr r1, _080E47CC @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x10
- strh r3, [r2, 0x10]
- ldr r0, _080E47D0 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E47D4
- strh r3, [r2, 0xC]
- b _080E47D8
- .align 2, 0
-_080E47CC: .4byte gTasks
-_080E47D0: .4byte gBattleTypeFlags
-_080E47D4:
- movs r0, 0x1
- strh r0, [r2, 0xC]
-_080E47D8:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080E4996
-_080E47E0:
- ldr r0, _080E4804 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080E47F6
- b _080E4996
-_080E47F6:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r1, _080E4808 @ =REG_WININ
- movs r0, 0x3F
- strh r0, [r1]
- b _080E4996
- .align 2, 0
-_080E4804: .4byte gTasks
-_080E4808: .4byte REG_WININ
-_080E480C:
- ldr r1, _080E484C @ =gUnknown_03004240
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080E4824
- b _080E4996
-_080E4824:
- ldr r0, _080E4850 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080E4854 @ =gUnknown_02024DE8
- ldrh r1, [r2]
- ldr r0, _080E4858 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080E4996
- .align 2, 0
-_080E484C: .4byte gUnknown_03004240
-_080E4850: .4byte gTasks
-_080E4854: .4byte gUnknown_02024DE8
-_080E4858: .4byte 0x0000fffe
-_080E485C:
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r2
- ldrh r3, [r1, 0xE]
- movs r4, 0xE
- ldrsh r0, [r1, r4]
- cmp r0, 0
- beq _080E4898
- subs r0, r3, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r3, r0, 16
- cmp r3, 0
- bne _080E48B8
- ldr r1, _080E488C @ =REG_BLDCNT
- ldr r4, _080E4890 @ =0x00001842
- adds r0, r4, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r0, 0xF
- strh r0, [r1]
- ldr r0, _080E4894 @ =REG_BLDY
- strh r3, [r0]
- b _080E48B8
- .align 2, 0
-_080E488C: .4byte REG_BLDCNT
-_080E4890: .4byte 0x00001842
-_080E4894: .4byte REG_BLDY
-_080E4898:
- ldrh r3, [r1, 0x10]
- movs r0, 0x1F
- ands r0, r3
- cmp r0, 0
- beq _080E48B8
- ldrh r0, [r1, 0x12]
- subs r0, 0x1
- strh r0, [r1, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080E48B8
- adds r0, r3, 0
- adds r0, 0xFF
- strh r0, [r1, 0x10]
- movs r0, 0x4
- strh r0, [r1, 0x12]
-_080E48B8:
- ldr r3, _080E4970 @ =gUnknown_03004240
- ldrh r1, [r3]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080E48CC
- ldr r4, _080E4974 @ =0xfffffc04
- adds r0, r1, r4
- strh r0, [r3]
-_080E48CC:
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080E48E0
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080E48E0:
- movs r3, 0
- ldr r4, _080E4978 @ =gUnknown_03004DC0
- mov r8, r4
- ldr r0, _080E497C @ =gUnknown_03004DE0
- mov r12, r0
- mov r7, r8
- adds r4, r1, 0
-_080E48EE:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080E48EE
- cmp r3, 0x9F
- bgt _080E4932
- ldr r1, _080E497C @ =gUnknown_03004DE0
- mov r12, r1
- ldr r7, _080E4978 @ =gUnknown_03004DC0
- ldr r1, _080E4980 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r4, r0, r1
-_080E4918:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r12
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080E4918
-_080E4932:
- ldr r1, _080E4980 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080E4996
- movs r0, 0x3
- mov r4, r8
- strb r0, [r4, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080E4984 @ =0x0600e000
- ldr r2, _080E4988 @ =0x05000200
- mov r0, sp
- bl CpuSet
- ldr r1, _080E498C @ =REG_BG1CNT
- movs r2, 0x9C
- lsls r2, 8
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0xBC
- lsls r3, 7
- adds r0, r3, 0
- strh r0, [r1]
- b _080E4996
- .align 2, 0
-_080E4970: .4byte gUnknown_03004240
-_080E4974: .4byte 0xfffffc04
-_080E4978: .4byte gUnknown_03004DC0
-_080E497C: .4byte gUnknown_03004DE0
-_080E4980: .4byte gTasks
-_080E4984: .4byte 0x0600e000
-_080E4988: .4byte 0x05000200
-_080E498C: .4byte REG_BG1CNT
-_080E4990:
- adds r0, r5, 0
- bl sub_80E443C
-_080E4996:
- ldr r0, _080E49B8 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r2, r1, r0
- movs r4, 0x8
- ldrsh r0, [r2, r4]
- cmp r0, 0x4
- beq _080E49AC
- ldr r1, _080E49BC @ =REG_BLDALPHA
- ldrh r0, [r2, 0x10]
- strh r0, [r1]
-_080E49AC:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E49B8: .4byte gTasks
-_080E49BC: .4byte REG_BLDALPHA
- thumb_func_end task00_battle_intro_80BC6C8
-
- thumb_func_start task_battle_intro_anim
-task_battle_intro_anim: @ 80E49C0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080E49F4 @ =gUnknown_030042C0
- ldrh r0, [r1]
- adds r0, 0x8
- strh r0, [r1]
- ldr r1, _080E49F8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- adds r5, r1, 0
- cmp r0, 0x4
- bls _080E49EA
- b _080E4C06
-_080E49EA:
- lsls r0, 2
- ldr r1, _080E49FC @ =_080E4A00
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E49F4: .4byte gUnknown_030042C0
-_080E49F8: .4byte gTasks
-_080E49FC: .4byte _080E4A00
- .align 2, 0
-_080E4A00:
- .4byte _080E4A14
- .4byte _080E4A6C
- .4byte _080E4A9C
- .4byte _080E4AEC
- .4byte _080E4C00
-_080E4A14:
- ldr r1, _080E4A48 @ =REG_BLDCNT
- ldr r3, _080E4A4C @ =0x00001842
- adds r0, r3, 0
- strh r0, [r1]
- ldr r0, _080E4A50 @ =REG_BLDALPHA
- ldr r6, _080E4A54 @ =0x00000808
- adds r2, r6, 0
- strh r2, [r0]
- adds r1, 0x4
- movs r0, 0
- strh r0, [r1]
- ldr r1, _080E4A58 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r3, r0, r1
- strh r2, [r3, 0x10]
- ldr r0, _080E4A5C @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080E4A60
- movs r0, 0x10
- b _080E4A62
- .align 2, 0
-_080E4A48: .4byte REG_BLDCNT
-_080E4A4C: .4byte 0x00001842
-_080E4A50: .4byte REG_BLDALPHA
-_080E4A54: .4byte 0x00000808
-_080E4A58: .4byte gTasks
-_080E4A5C: .4byte gBattleTypeFlags
-_080E4A60:
- movs r0, 0x1
-_080E4A62:
- strh r0, [r3, 0xC]
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- b _080E4C06
-_080E4A6C:
- ldr r0, _080E4A94 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080E4A84
- b _080E4C06
-_080E4A84:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r1, _080E4A98 @ =REG_WININ
- movs r0, 0x3F
- strh r0, [r1]
- b _080E4C06
- .align 2, 0
-_080E4A94: .4byte gTasks
-_080E4A98: .4byte REG_WININ
-_080E4A9C:
- ldr r1, _080E4ADC @ =gUnknown_03004240
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080E4AB4
- b _080E4C06
-_080E4AB4:
- ldr r0, _080E4AE0 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- movs r0, 0x1
- strh r0, [r1, 0x12]
- ldr r2, _080E4AE4 @ =gUnknown_02024DE8
- ldrh r1, [r2]
- ldr r0, _080E4AE8 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080E4C06
- .align 2, 0
-_080E4ADC: .4byte gUnknown_03004240
-_080E4AE0: .4byte gTasks
-_080E4AE4: .4byte gUnknown_02024DE8
-_080E4AE8: .4byte 0x0000fffe
-_080E4AEC:
- lsls r0, r4, 2
- adds r1, r0, r4
- lsls r1, 3
- adds r2, r1, r5
- ldrh r3, [r2, 0xE]
- movs r6, 0xE
- ldrsh r1, [r2, r6]
- mov r12, r0
- cmp r1, 0
- beq _080E4B06
- subs r0, r3, 0x1
- strh r0, [r2, 0xE]
- b _080E4B26
-_080E4B06:
- ldrh r1, [r2, 0x10]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- beq _080E4B26
- ldrh r0, [r2, 0x12]
- subs r0, 0x1
- strh r0, [r2, 0x12]
- lsls r0, 16
- cmp r0, 0
- bne _080E4B26
- adds r0, r1, 0
- adds r0, 0xFF
- strh r0, [r2, 0x10]
- movs r0, 0x6
- strh r0, [r2, 0x12]
-_080E4B26:
- ldr r2, _080E4BE0 @ =gUnknown_03004240
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080E4B3A
- ldr r3, _080E4BE4 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080E4B3A:
- mov r6, r12
- adds r0, r6, r4
- lsls r0, 3
- adds r1, r0, r5
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080E4B50
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080E4B50:
- movs r3, 0
- ldr r6, _080E4BE8 @ =gUnknown_03004DC0
- mov r8, r6
- ldr r7, _080E4BEC @ =gUnknown_03004DE0
- adds r5, r1, 0
-_080E4B5A:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080E4B5A
- cmp r3, 0x9F
- bgt _080E4B9E
- ldr r7, _080E4BEC @ =gUnknown_03004DE0
- ldr r6, _080E4BE8 @ =gUnknown_03004DC0
- ldr r1, _080E4BF0 @ =gTasks
- mov r2, r12
- adds r0, r2, r4
- lsls r0, 3
- adds r5, r0, r1
-_080E4B84:
- lsls r2, r3, 1
- ldrb r1, [r6, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r7
- ldrh r0, [r5, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080E4B84
-_080E4B9E:
- ldr r1, _080E4BF0 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r1
- movs r3, 0xC
- ldrsh r2, [r1, r3]
- cmp r2, 0
- bne _080E4C06
- movs r0, 0x3
- mov r6, r8
- strb r0, [r6, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- str r2, [sp]
- ldr r1, _080E4BF4 @ =0x0600e000
- ldr r2, _080E4BF8 @ =0x05000200
- mov r0, sp
- bl CpuSet
- ldr r1, _080E4BFC @ =REG_BG1CNT
- movs r2, 0x9C
- lsls r2, 8
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r3, 0xBC
- lsls r3, 7
- adds r0, r3, 0
- strh r0, [r1]
- b _080E4C06
- .align 2, 0
-_080E4BE0: .4byte gUnknown_03004240
-_080E4BE4: .4byte 0xfffffc04
-_080E4BE8: .4byte gUnknown_03004DC0
-_080E4BEC: .4byte gUnknown_03004DE0
-_080E4BF0: .4byte gTasks
-_080E4BF4: .4byte 0x0600e000
-_080E4BF8: .4byte 0x05000200
-_080E4BFC: .4byte REG_BG1CNT
-_080E4C00:
- adds r0, r4, 0
- bl sub_80E443C
-_080E4C06:
- ldr r0, _080E4C2C @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r2, r1, r0
- movs r6, 0x8
- ldrsh r0, [r2, r6]
- cmp r0, 0x4
- beq _080E4C1E
- ldr r1, _080E4C30 @ =REG_BLDALPHA
- ldrh r0, [r2, 0x10]
- strh r0, [r1]
-_080E4C1E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4C2C: .4byte gTasks
-_080E4C30: .4byte REG_BLDALPHA
- thumb_func_end task_battle_intro_anim
-
- thumb_func_start sub_80E4C34
-sub_80E4C34: @ 80E4C34
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080E4C80 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r7, r0, r1
- movs r1, 0x8
- ldrsh r0, [r7, r1]
- cmp r0, 0x1
- ble _080E4CAA
- movs r2, 0x10
- ldrsh r0, [r7, r2]
- cmp r0, 0
- bne _080E4CAA
- ldr r2, _080E4C84 @ =gUnknown_030042C0
- ldrh r1, [r2]
- movs r0, 0x80
- lsls r0, 8
- ands r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0
- bne _080E4C72
- cmp r1, 0x4F
- bhi _080E4C8C
-_080E4C72:
- adds r0, r1, 0x3
- strh r0, [r2]
- ldr r1, _080E4C88 @ =gUnknown_03004288
- ldrh r0, [r1]
- subs r0, 0x3
- strh r0, [r1]
- b _080E4CAA
- .align 2, 0
-_080E4C80: .4byte gTasks
-_080E4C84: .4byte gUnknown_030042C0
-_080E4C88: .4byte gUnknown_03004288
-_080E4C8C:
- str r5, [sp]
- ldr r1, _080E4CCC @ =0x0600e000
- ldr r4, _080E4CD0 @ =0x05000200
- mov r0, sp
- adds r2, r4, 0
- bl CpuSet
- str r5, [sp, 0x4]
- add r0, sp, 0x4
- ldr r1, _080E4CD4 @ =0x0600f000
- adds r2, r4, 0
- bl CpuSet
- movs r0, 0x1
- strh r0, [r7, 0x10]
-_080E4CAA:
- ldr r0, _080E4CD8 @ =gTasks
- lsls r2, r6, 2
- adds r1, r2, r6
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r1, [r1, r3]
- mov r12, r0
- adds r5, r2, 0
- cmp r1, 0x4
- bls _080E4CC2
- b _080E4EBA
-_080E4CC2:
- lsls r0, r1, 2
- ldr r1, _080E4CDC @ =_080E4CE0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080E4CCC: .4byte 0x0600e000
-_080E4CD0: .4byte 0x05000200
-_080E4CD4: .4byte 0x0600f000
-_080E4CD8: .4byte gTasks
-_080E4CDC: .4byte _080E4CE0
- .align 2, 0
-_080E4CE0:
- .4byte _080E4CF4
- .4byte _080E4D06
- .4byte _080E4DA8
- .4byte _080E4DEC
- .4byte _080E4EB4
-_080E4CF4:
- adds r0, r5, r6
- lsls r0, 3
- add r0, r12
- movs r1, 0x10
- strh r1, [r0, 0xC]
- ldrh r1, [r0, 0x8]
- adds r1, 0x1
- strh r1, [r0, 0x8]
- b _080E4EBA
-_080E4D06:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r12
- adds r1, r0, r2
- ldrh r0, [r1, 0xC]
- subs r0, 0x1
- strh r0, [r1, 0xC]
- lsls r0, 16
- cmp r0, 0
- beq _080E4D1C
- b _080E4EBA
-_080E4D1C:
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r5, _080E4D8C @ =gSprites
- ldr r4, _080E4D90 @ =gSharedMem
- ldr r3, _080E4D94 @ =0x0001608a
- adds r6, r4, r3
- ldrb r0, [r6]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r3, [r1, 0x1]
- movs r2, 0xD
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- movs r3, 0x8
- mov r8, r3
- mov r3, r8
- orrs r0, r3
- strb r0, [r1, 0x1]
- ldrb r1, [r6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r6, r5, 0
- adds r6, 0x1C
- adds r0, r6
- ldr r3, _080E4D98 @ =sub_800FE20
- str r3, [r0]
- ldr r0, _080E4D9C @ =0x0001608b
- adds r4, r0
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x1]
- ands r2, r1
- mov r1, r8
- orrs r2, r1
- strb r2, [r0, 0x1]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- str r3, [r0]
- ldr r1, _080E4DA0 @ =REG_WININ
- movs r0, 0x3F
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _080E4DA4 @ =0x00003f06
- b _080E4E94
- .align 2, 0
-_080E4D8C: .4byte gSprites
-_080E4D90: .4byte gSharedMem
-_080E4D94: .4byte 0x0001608a
-_080E4D98: .4byte sub_800FE20
-_080E4D9C: .4byte 0x0001608b
-_080E4DA0: .4byte REG_WININ
-_080E4DA4: .4byte 0x00003f06
-_080E4DA8:
- ldr r1, _080E4DE0 @ =gUnknown_03004240
- ldrh r0, [r1]
- subs r0, 0xFF
- strh r0, [r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0xC0
- lsls r1, 6
- cmp r0, r1
- beq _080E4DC0
- b _080E4EBA
-_080E4DC0:
- adds r1, r5, r6
- lsls r1, 3
- add r1, r12
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0xF0
- strh r0, [r1, 0xC]
- movs r0, 0x20
- strh r0, [r1, 0xE]
- ldr r2, _080E4DE4 @ =gUnknown_02024DE8
- ldrh r1, [r2]
- ldr r0, _080E4DE8 @ =0x0000fffe
- ands r0, r1
- strh r0, [r2]
- b _080E4EBA
- .align 2, 0
-_080E4DE0: .4byte gUnknown_03004240
-_080E4DE4: .4byte gUnknown_02024DE8
-_080E4DE8: .4byte 0x0000fffe
-_080E4DEC:
- ldr r2, _080E4E9C @ =gUnknown_03004240
- ldrh r1, [r2]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- beq _080E4E00
- ldr r3, _080E4EA0 @ =0xfffffc04
- adds r0, r1, r3
- strh r0, [r2]
-_080E4E00:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r12
- adds r1, r0, r2
- ldrh r2, [r1, 0xC]
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- beq _080E4E16
- subs r0, r2, 0x2
- strh r0, [r1, 0xC]
-_080E4E16:
- movs r3, 0
- ldr r0, _080E4EA4 @ =gUnknown_03004DC0
- mov r9, r0
- ldr r2, _080E4EA8 @ =gUnknown_03004DE0
- mov r8, r2
- mov r7, r9
- adds r4, r1, 0
-_080E4E24:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x4F
- ble _080E4E24
- cmp r3, 0x9F
- bgt _080E4E68
- ldr r0, _080E4EA8 @ =gUnknown_03004DE0
- mov r8, r0
- ldr r7, _080E4EA4 @ =gUnknown_03004DC0
- ldr r1, _080E4EAC @ =gTasks
- adds r0, r5, r6
- lsls r0, 3
- adds r4, r0, r1
-_080E4E4E:
- lsls r2, r3, 1
- ldrb r1, [r7, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- add r2, r8
- ldrh r0, [r4, 0xC]
- negs r0, r0
- strh r0, [r2]
- adds r3, 0x1
- cmp r3, 0x9F
- ble _080E4E4E
-_080E4E68:
- adds r0, r5, r6
- lsls r0, 3
- mov r2, r12
- adds r1, r0, r2
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080E4EBA
- movs r0, 0x3
- mov r2, r9
- strb r0, [r2, 0x15]
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- ldr r1, _080E4EB0 @ =REG_BG1CNT
- movs r3, 0x9C
- lsls r3, 8
- adds r0, r3, 0
- strh r0, [r1]
- adds r1, 0x2
- movs r2, 0xBC
- lsls r2, 7
-_080E4E94:
- adds r0, r2, 0
- strh r0, [r1]
- b _080E4EBA
- .align 2, 0
-_080E4E9C: .4byte gUnknown_03004240
-_080E4EA0: .4byte 0xfffffc04
-_080E4EA4: .4byte gUnknown_03004DC0
-_080E4EA8: .4byte gUnknown_03004DE0
-_080E4EAC: .4byte gTasks
-_080E4EB0: .4byte REG_BG1CNT
-_080E4EB4:
- adds r0, r6, 0
- bl sub_80E443C
-_080E4EBA:
- add sp, 0x8
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80E4C34
-
- thumb_func_start unref_sub_80E4EC8
-unref_sub_80E4EC8: @ 80E4EC8
- push {r4,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- movs r4, 0x80
- lsls r4, 7
- str r4, [sp]
- movs r4, 0x1E
- str r4, [sp, 0x4]
- movs r4, 0x1
- str r4, [sp, 0x8]
- bl sub_80E4EF8
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end unref_sub_80E4EC8
-
- thumb_func_start sub_80E4EF8
-sub_80E4EF8: @ 80E4EF8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- mov r9, r1
- adds r4, r2, 0
- ldr r1, [sp, 0x24]
- mov r8, r1
- ldr r1, [sp, 0x28]
- ldr r5, [sp, 0x2C]
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- mov r7, r9
- lsls r7, 24
- adds r0, r7, 0
- lsrs r0, 24
- mov r9, r0
- lsls r4, 24
- lsrs r4, 24
- lsls r3, 24
- lsrs r3, 24
- str r3, [sp]
- mov r3, r8
- lsls r3, 16
- mov r8, r3
- lsrs r6, r3, 16
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r5, 24
- lsrs r5, 24
- adds r0, r4, 0
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080E4FCC @ =0x040000d4
- ldr r1, _080E4FD0 @ =gUnknown_081FAF4C
- lsls r4, 2
- adds r4, r1
- ldr r1, _080E4FD4 @ =gBattleMonForms
- adds r0, r1
- ldrb r1, [r0]
- lsls r1, 11
- ldr r0, [r4]
- adds r0, r1
- str r0, [r2]
- movs r0, 0xC0
- lsls r0, 19
- adds r6, r0
- str r6, [r2, 0x4]
- ldr r0, _080E4FD8 @ =0x80000400
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- mov r0, r8
- lsrs r0, 21
- lsls r5, 9
- subs r5, r0, r5
- mov r0, r9
- adds r1, r0, 0
- adds r1, 0x8
- cmp r0, r1
- bge _080E4FBC
- mov r9, r1
- mov r1, r10
- lsls r1, 1
- mov r8, r1
- lsls r7, 11
- mov r12, r7
-_080E4F86:
- mov r2, r10
- adds r4, r2, 0
- adds r4, 0x8
- adds r1, r0, 0x1
- cmp r2, r4
- bge _080E4FB6
- ldr r3, [sp]
- lsls r6, r3, 12
- lsls r0, 6
- movs r7, 0xC0
- lsls r7, 19
- adds r0, r7
- add r0, r12
- mov r7, r8
- adds r3, r7, r0
- subs r2, r4, r2
-_080E4FA6:
- adds r0, r5, 0
- orrs r0, r6
- strh r0, [r3]
- adds r5, 0x1
- adds r3, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080E4FA6
-_080E4FB6:
- adds r0, r1, 0
- cmp r0, r9
- blt _080E4F86
-_080E4FBC:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E4FCC: .4byte 0x040000d4
-_080E4FD0: .4byte gUnknown_081FAF4C
-_080E4FD4: .4byte gBattleMonForms
-_080E4FD8: .4byte 0x80000400
- thumb_func_end sub_80E4EF8
-
- thumb_func_start unref_sub_80E4FDC
-unref_sub_80E4FDC: @ 80E4FDC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- ldr r4, [sp, 0x24]
- ldr r5, [sp, 0x28]
- mov r8, r5
- ldr r5, [sp, 0x2C]
- ldr r6, [sp, 0x30]
- mov r9, r6
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- lsls r1, 24
- lsls r2, 24
- lsls r3, 24
- lsls r4, 24
- lsrs r4, 24
- mov r10, r4
- mov r7, r8
- lsls r7, 16
- lsrs r6, r7, 16
- lsls r5, 24
- lsrs r5, 24
- mov r0, r9
- lsls r0, 24
- mov r9, r0
- ldr r4, _080E509C @ =0x040000d4
- ldr r0, _080E50A0 @ =gUnknown_081FAF4C
- lsrs r2, 22
- adds r2, r0
- lsrs r3, 13
- ldr r0, [r2]
- adds r0, r3
- str r0, [r4]
- movs r0, 0xC0
- lsls r0, 19
- adds r6, r0
- str r6, [r4, 0x4]
- ldr r0, _080E50A4 @ =0x80000400
- str r0, [r4, 0x8]
- ldr r0, [r4, 0x8]
- adds r2, r7, 0
- lsrs r2, 21
- mov r6, r9
- lsrs r6, 15
- subs r4, r2, r6
- lsrs r0, r1, 24
- adds r1, r0, 0
- adds r1, 0x8
- cmp r0, r1
- bge _080E508C
- mov r9, r1
- mov r7, r12
- lsls r7, 1
- mov r8, r7
- lsls r5, 11
- str r5, [sp]
-_080E5054:
- mov r2, r12
- adds r3, r2, 0
- adds r3, 0x8
- adds r5, r0, 0x1
- cmp r2, r3
- bge _080E5086
- mov r1, r10
- lsls r6, r1, 12
- lsls r0, 6
- movs r7, 0xC0
- lsls r7, 19
- adds r0, r7
- ldr r1, [sp]
- adds r0, r1, r0
- mov r7, r8
- adds r1, r7, r0
- subs r2, r3, r2
-_080E5076:
- adds r0, r4, 0
- orrs r0, r6
- strh r0, [r1]
- adds r4, 0x1
- adds r1, 0x2
- subs r2, 0x1
- cmp r2, 0
- bne _080E5076
-_080E5086:
- adds r0, r5, 0
- cmp r0, r9
- blt _080E5054
-_080E508C:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080E509C: .4byte 0x040000d4
-_080E50A0: .4byte gUnknown_081FAF4C
-_080E50A4: .4byte 0x80000400
- thumb_func_end unref_sub_80E4FDC
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_intro.s b/asm/battle_intro.s
new file mode 100755
index 000000000..721583c30
--- /dev/null
+++ b/asm/battle_intro.s
@@ -0,0 +1,1667 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ intro
+
+ thumb_func_start sub_80E43C0
+sub_80E43C0: @ 80E43C0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E43D8 @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080E43E0
+ ldr r0, _080E43DC @ =sub_80E4C34
+ b _080E4408
+ .align 2, 0
+_080E43D8: .4byte gBattleTypeFlags
+_080E43DC: .4byte sub_80E4C34
+_080E43E0:
+ movs r0, 0x80
+ lsls r0, 5
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4400
+ ldr r0, _080E43F8 @ =gGameVersion
+ ldrb r0, [r0]
+ cmp r0, 0x2
+ beq _080E4400
+ movs r4, 0x3
+ ldr r0, _080E43FC @ =task00_battle_intro_80BC6C8
+ b _080E4408
+ .align 2, 0
+_080E43F8: .4byte gGameVersion
+_080E43FC: .4byte task00_battle_intro_80BC6C8
+_080E4400:
+ ldr r1, _080E4434 @ =gUnknown_083DB56C
+ lsls r0, r4, 2
+ adds r0, r1
+ ldr r0, [r0]
+_080E4408:
+ movs r1, 0
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080E4438 @ =gTasks
+ lsls r1, r2, 2
+ adds r1, r2
+ lsls r1, 3
+ adds r1, r0
+ movs r0, 0
+ strh r0, [r1, 0x8]
+ strh r4, [r1, 0xA]
+ strh r0, [r1, 0xC]
+ strh r0, [r1, 0xE]
+ strh r0, [r1, 0x10]
+ strh r0, [r1, 0x12]
+ strh r0, [r1, 0x14]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4434: .4byte gUnknown_083DB56C
+_080E4438: .4byte gTasks
+ thumb_func_end sub_80E43C0
+
+ thumb_func_start sub_80E443C
+sub_80E443C: @ 80E443C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ bl DestroyTask
+ ldr r0, _080E4474 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E4478 @ =gUnknown_030041B4
+ strh r1, [r0]
+ ldr r0, _080E447C @ =gUnknown_03004288
+ strh r1, [r0]
+ ldr r0, _080E4480 @ =gUnknown_03004280
+ strh r1, [r0]
+ ldr r0, _080E4484 @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ subs r0, 0xC
+ ldr r2, _080E4488 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4474: .4byte gUnknown_030042C0
+_080E4478: .4byte gUnknown_030041B4
+_080E447C: .4byte gUnknown_03004288
+_080E4480: .4byte gUnknown_03004280
+_080E4484: .4byte REG_BLDCNT
+_080E4488: .4byte 0x00003f3f
+ thumb_func_end sub_80E443C
+
+ thumb_func_start task_battle_intro_80BC47C
+task_battle_intro_80BC47C: @ 80E448C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080E44C4 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x6
+ strh r0, [r1]
+ ldr r1, _080E44C8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ mov r8, r1
+ cmp r0, 0x4
+ bls _080E44B8
+ b _080E46BE
+_080E44B8:
+ lsls r0, 2
+ ldr r1, _080E44CC @ =_080E44D0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E44C4: .4byte gUnknown_030042C0
+_080E44C8: .4byte gTasks
+_080E44CC: .4byte _080E44D0
+ .align 2, 0
+_080E44D0:
+ .4byte _080E44E4
+ .4byte _080E4514
+ .4byte _080E4540
+ .4byte _080E4588
+ .4byte _080E46B8
+_080E44E4:
+ ldr r0, _080E44FC @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4500
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r8
+ movs r1, 0x10
+ b _080E450A
+ .align 2, 0
+_080E44FC: .4byte gBattleTypeFlags
+_080E4500:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ add r0, r8
+ movs r1, 0x1
+_080E450A:
+ strh r1, [r0, 0xC]
+ ldrh r1, [r0, 0x8]
+ adds r1, 0x1
+ strh r1, [r0, 0x8]
+ b _080E46BE
+_080E4514:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ mov r3, r8
+ adds r1, r0, r3
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080E452C
+ b _080E46BE
+_080E452C:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r1, _080E453C @ =REG_WININ
+ movs r0, 0x3F
+ strh r0, [r1]
+ b _080E46BE
+ .align 2, 0
+_080E453C: .4byte REG_WININ
+_080E4540:
+ ldr r1, _080E457C @ =gUnknown_03004240
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080E4558
+ b _080E46BE
+_080E4558:
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ add r1, r8
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ ldr r2, _080E4580 @ =gUnknown_02024DE8
+ ldrh r1, [r2]
+ ldr r0, _080E4584 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080E46BE
+ .align 2, 0
+_080E457C: .4byte gUnknown_03004240
+_080E4580: .4byte gUnknown_02024DE8
+_080E4584: .4byte 0x0000fffe
+_080E4588:
+ lsls r0, r4, 2
+ adds r1, r0, r4
+ lsls r1, 3
+ mov r5, r8
+ adds r2, r1, r5
+ ldrh r3, [r2, 0xE]
+ movs r5, 0xE
+ ldrsh r1, [r2, r5]
+ mov r12, r0
+ cmp r1, 0
+ beq _080E45A4
+ subs r0, r3, 0x1
+ strh r0, [r2, 0xE]
+ b _080E45D2
+_080E45A4:
+ movs r1, 0xA
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x1
+ bne _080E45C4
+ ldr r2, _080E45BC @ =gUnknown_030041B4
+ ldrh r1, [r2]
+ ldr r0, _080E45C0 @ =0x0000ffb0
+ cmp r1, r0
+ beq _080E45D2
+ subs r0, r1, 0x2
+ b _080E45D0
+ .align 2, 0
+_080E45BC: .4byte gUnknown_030041B4
+_080E45C0: .4byte 0x0000ffb0
+_080E45C4:
+ ldr r2, _080E4690 @ =gUnknown_030041B4
+ ldrh r1, [r2]
+ ldr r0, _080E4694 @ =0x0000ffc8
+ cmp r1, r0
+ beq _080E45D2
+ subs r0, r1, 0x1
+_080E45D0:
+ strh r0, [r2]
+_080E45D2:
+ ldr r2, _080E4698 @ =gUnknown_03004240
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080E45E6
+ ldr r3, _080E469C @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080E45E6:
+ mov r5, r12
+ adds r0, r5, r4
+ lsls r0, 3
+ mov r2, r8
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080E45FE
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080E45FE:
+ movs r3, 0
+ ldr r5, _080E46A0 @ =gUnknown_03004DC0
+ mov r9, r5
+ ldr r7, _080E46A4 @ =gUnknown_03004DE0
+ mov r6, r9
+ adds r5, r1, 0
+_080E460A:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080E460A
+ cmp r3, 0x9F
+ bgt _080E464E
+ ldr r7, _080E46A4 @ =gUnknown_03004DE0
+ ldr r6, _080E46A0 @ =gUnknown_03004DC0
+ ldr r1, _080E46A8 @ =gTasks
+ mov r2, r12
+ adds r0, r2, r4
+ lsls r0, 3
+ adds r5, r0, r1
+_080E4634:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080E4634
+_080E464E:
+ mov r3, r12
+ adds r0, r3, r4
+ lsls r0, 3
+ mov r5, r8
+ adds r1, r0, r5
+ movs r0, 0xC
+ ldrsh r2, [r1, r0]
+ cmp r2, 0
+ bne _080E46BE
+ movs r0, 0x3
+ mov r3, r9
+ strb r0, [r3, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080E46AC @ =0x0600e000
+ ldr r2, _080E46B0 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ ldr r1, _080E46B4 @ =REG_BG1CNT
+ movs r5, 0x9C
+ lsls r5, 8
+ adds r0, r5, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0xBC
+ lsls r2, 7
+ adds r0, r2, 0
+ strh r0, [r1]
+ b _080E46BE
+ .align 2, 0
+_080E4690: .4byte gUnknown_030041B4
+_080E4694: .4byte 0x0000ffc8
+_080E4698: .4byte gUnknown_03004240
+_080E469C: .4byte 0xfffffc04
+_080E46A0: .4byte gUnknown_03004DC0
+_080E46A4: .4byte gUnknown_03004DE0
+_080E46A8: .4byte gTasks
+_080E46AC: .4byte 0x0600e000
+_080E46B0: .4byte 0x05000200
+_080E46B4: .4byte REG_BG1CNT
+_080E46B8:
+ adds r0, r4, 0
+ bl sub_80E443C
+_080E46BE:
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end task_battle_intro_80BC47C
+
+ thumb_func_start task00_battle_intro_80BC6C8
+task00_battle_intro_80BC6C8: @ 80E46CC
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080E46F8 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0xA
+ ldrsh r0, [r0, r2]
+ adds r2, r1, 0
+ cmp r0, 0x3
+ beq _080E470C
+ cmp r0, 0x3
+ bgt _080E46FC
+ cmp r0, 0x2
+ beq _080E4700
+ b _080E4714
+ .align 2, 0
+_080E46F8: .4byte gTasks
+_080E46FC:
+ cmp r0, 0x4
+ bne _080E4714
+_080E4700:
+ ldr r1, _080E4708 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x8
+ b _080E4712
+ .align 2, 0
+_080E4708: .4byte gUnknown_030042C0
+_080E470C:
+ ldr r1, _080E4750 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x6
+_080E4712:
+ strh r0, [r1]
+_080E4714:
+ lsls r0, r5, 2
+ adds r1, r0, r5
+ lsls r1, 3
+ adds r4, r1, r2
+ movs r3, 0xA
+ ldrsh r1, [r4, r3]
+ adds r6, r0, 0
+ cmp r1, 0x4
+ bne _080E4778
+ ldr r7, _080E4754 @ =gUnknown_030041B4
+ ldrh r0, [r4, 0x14]
+ bl Cos2
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080E473A
+ ldr r1, _080E4758 @ =0x000001ff
+ adds r0, r1
+_080E473A:
+ asrs r0, 9
+ subs r0, 0x8
+ strh r0, [r7]
+ ldrh r1, [r4, 0x14]
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xB3
+ bgt _080E475C
+ adds r0, r1, 0x4
+ b _080E475E
+ .align 2, 0
+_080E4750: .4byte gUnknown_030042C0
+_080E4754: .4byte gUnknown_030041B4
+_080E4758: .4byte 0x000001ff
+_080E475C:
+ adds r0, r1, 0x6
+_080E475E:
+ strh r0, [r4, 0x14]
+ ldr r2, _080E4794 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r3, r0, r2
+ movs r4, 0x14
+ ldrsh r1, [r3, r4]
+ movs r0, 0xB4
+ lsls r0, 1
+ cmp r1, r0
+ bne _080E4778
+ movs r0, 0
+ strh r0, [r3, 0x14]
+_080E4778:
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x4
+ bls _080E4788
+ b _080E4996
+_080E4788:
+ lsls r0, 2
+ ldr r1, _080E4798 @ =_080E479C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E4794: .4byte gTasks
+_080E4798: .4byte _080E479C
+ .align 2, 0
+_080E479C:
+ .4byte _080E47B0
+ .4byte _080E47E0
+ .4byte _080E480C
+ .4byte _080E485C
+ .4byte _080E4990
+_080E47B0:
+ ldr r1, _080E47CC @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r3, 0x10
+ strh r3, [r2, 0x10]
+ ldr r0, _080E47D0 @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080E47D4
+ strh r3, [r2, 0xC]
+ b _080E47D8
+ .align 2, 0
+_080E47CC: .4byte gTasks
+_080E47D0: .4byte gBattleTypeFlags
+_080E47D4:
+ movs r0, 0x1
+ strh r0, [r2, 0xC]
+_080E47D8:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080E4996
+_080E47E0:
+ ldr r0, _080E4804 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080E47F6
+ b _080E4996
+_080E47F6:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r1, _080E4808 @ =REG_WININ
+ movs r0, 0x3F
+ strh r0, [r1]
+ b _080E4996
+ .align 2, 0
+_080E4804: .4byte gTasks
+_080E4808: .4byte REG_WININ
+_080E480C:
+ ldr r1, _080E484C @ =gUnknown_03004240
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080E4824
+ b _080E4996
+_080E4824:
+ ldr r0, _080E4850 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ movs r0, 0x1
+ strh r0, [r1, 0x12]
+ ldr r2, _080E4854 @ =gUnknown_02024DE8
+ ldrh r1, [r2]
+ ldr r0, _080E4858 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080E4996
+ .align 2, 0
+_080E484C: .4byte gUnknown_03004240
+_080E4850: .4byte gTasks
+_080E4854: .4byte gUnknown_02024DE8
+_080E4858: .4byte 0x0000fffe
+_080E485C:
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r2
+ ldrh r3, [r1, 0xE]
+ movs r4, 0xE
+ ldrsh r0, [r1, r4]
+ cmp r0, 0
+ beq _080E4898
+ subs r0, r3, 0x1
+ strh r0, [r1, 0xE]
+ lsls r0, 16
+ asrs r3, r0, 16
+ cmp r3, 0
+ bne _080E48B8
+ ldr r1, _080E488C @ =REG_BLDCNT
+ ldr r4, _080E4890 @ =0x00001842
+ adds r0, r4, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r0, 0xF
+ strh r0, [r1]
+ ldr r0, _080E4894 @ =REG_BLDY
+ strh r3, [r0]
+ b _080E48B8
+ .align 2, 0
+_080E488C: .4byte REG_BLDCNT
+_080E4890: .4byte 0x00001842
+_080E4894: .4byte REG_BLDY
+_080E4898:
+ ldrh r3, [r1, 0x10]
+ movs r0, 0x1F
+ ands r0, r3
+ cmp r0, 0
+ beq _080E48B8
+ ldrh r0, [r1, 0x12]
+ subs r0, 0x1
+ strh r0, [r1, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080E48B8
+ adds r0, r3, 0
+ adds r0, 0xFF
+ strh r0, [r1, 0x10]
+ movs r0, 0x4
+ strh r0, [r1, 0x12]
+_080E48B8:
+ ldr r3, _080E4970 @ =gUnknown_03004240
+ ldrh r1, [r3]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080E48CC
+ ldr r4, _080E4974 @ =0xfffffc04
+ adds r0, r1, r4
+ strh r0, [r3]
+_080E48CC:
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080E48E0
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080E48E0:
+ movs r3, 0
+ ldr r4, _080E4978 @ =gUnknown_03004DC0
+ mov r8, r4
+ ldr r0, _080E497C @ =gUnknown_03004DE0
+ mov r12, r0
+ mov r7, r8
+ adds r4, r1, 0
+_080E48EE:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080E48EE
+ cmp r3, 0x9F
+ bgt _080E4932
+ ldr r1, _080E497C @ =gUnknown_03004DE0
+ mov r12, r1
+ ldr r7, _080E4978 @ =gUnknown_03004DC0
+ ldr r1, _080E4980 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r4, r0, r1
+_080E4918:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080E4918
+_080E4932:
+ ldr r1, _080E4980 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r3, 0xC
+ ldrsh r2, [r1, r3]
+ cmp r2, 0
+ bne _080E4996
+ movs r0, 0x3
+ mov r4, r8
+ strb r0, [r4, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080E4984 @ =0x0600e000
+ ldr r2, _080E4988 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ ldr r1, _080E498C @ =REG_BG1CNT
+ movs r2, 0x9C
+ lsls r2, 8
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0xBC
+ lsls r3, 7
+ adds r0, r3, 0
+ strh r0, [r1]
+ b _080E4996
+ .align 2, 0
+_080E4970: .4byte gUnknown_03004240
+_080E4974: .4byte 0xfffffc04
+_080E4978: .4byte gUnknown_03004DC0
+_080E497C: .4byte gUnknown_03004DE0
+_080E4980: .4byte gTasks
+_080E4984: .4byte 0x0600e000
+_080E4988: .4byte 0x05000200
+_080E498C: .4byte REG_BG1CNT
+_080E4990:
+ adds r0, r5, 0
+ bl sub_80E443C
+_080E4996:
+ ldr r0, _080E49B8 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r2, r1, r0
+ movs r4, 0x8
+ ldrsh r0, [r2, r4]
+ cmp r0, 0x4
+ beq _080E49AC
+ ldr r1, _080E49BC @ =REG_BLDALPHA
+ ldrh r0, [r2, 0x10]
+ strh r0, [r1]
+_080E49AC:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E49B8: .4byte gTasks
+_080E49BC: .4byte REG_BLDALPHA
+ thumb_func_end task00_battle_intro_80BC6C8
+
+ thumb_func_start task_battle_intro_anim
+task_battle_intro_anim: @ 80E49C0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080E49F4 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x8
+ strh r0, [r1]
+ ldr r1, _080E49F8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ adds r5, r1, 0
+ cmp r0, 0x4
+ bls _080E49EA
+ b _080E4C06
+_080E49EA:
+ lsls r0, 2
+ ldr r1, _080E49FC @ =_080E4A00
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E49F4: .4byte gUnknown_030042C0
+_080E49F8: .4byte gTasks
+_080E49FC: .4byte _080E4A00
+ .align 2, 0
+_080E4A00:
+ .4byte _080E4A14
+ .4byte _080E4A6C
+ .4byte _080E4A9C
+ .4byte _080E4AEC
+ .4byte _080E4C00
+_080E4A14:
+ ldr r1, _080E4A48 @ =REG_BLDCNT
+ ldr r3, _080E4A4C @ =0x00001842
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r0, _080E4A50 @ =REG_BLDALPHA
+ ldr r6, _080E4A54 @ =0x00000808
+ adds r2, r6, 0
+ strh r2, [r0]
+ adds r1, 0x4
+ movs r0, 0
+ strh r0, [r1]
+ ldr r1, _080E4A58 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r3, r0, r1
+ strh r2, [r3, 0x10]
+ ldr r0, _080E4A5C @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4A60
+ movs r0, 0x10
+ b _080E4A62
+ .align 2, 0
+_080E4A48: .4byte REG_BLDCNT
+_080E4A4C: .4byte 0x00001842
+_080E4A50: .4byte REG_BLDALPHA
+_080E4A54: .4byte 0x00000808
+_080E4A58: .4byte gTasks
+_080E4A5C: .4byte gBattleTypeFlags
+_080E4A60:
+ movs r0, 0x1
+_080E4A62:
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x8]
+ adds r0, 0x1
+ strh r0, [r3, 0x8]
+ b _080E4C06
+_080E4A6C:
+ ldr r0, _080E4A94 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080E4A84
+ b _080E4C06
+_080E4A84:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r1, _080E4A98 @ =REG_WININ
+ movs r0, 0x3F
+ strh r0, [r1]
+ b _080E4C06
+ .align 2, 0
+_080E4A94: .4byte gTasks
+_080E4A98: .4byte REG_WININ
+_080E4A9C:
+ ldr r1, _080E4ADC @ =gUnknown_03004240
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080E4AB4
+ b _080E4C06
+_080E4AB4:
+ ldr r0, _080E4AE0 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ movs r0, 0x1
+ strh r0, [r1, 0x12]
+ ldr r2, _080E4AE4 @ =gUnknown_02024DE8
+ ldrh r1, [r2]
+ ldr r0, _080E4AE8 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080E4C06
+ .align 2, 0
+_080E4ADC: .4byte gUnknown_03004240
+_080E4AE0: .4byte gTasks
+_080E4AE4: .4byte gUnknown_02024DE8
+_080E4AE8: .4byte 0x0000fffe
+_080E4AEC:
+ lsls r0, r4, 2
+ adds r1, r0, r4
+ lsls r1, 3
+ adds r2, r1, r5
+ ldrh r3, [r2, 0xE]
+ movs r6, 0xE
+ ldrsh r1, [r2, r6]
+ mov r12, r0
+ cmp r1, 0
+ beq _080E4B06
+ subs r0, r3, 0x1
+ strh r0, [r2, 0xE]
+ b _080E4B26
+_080E4B06:
+ ldrh r1, [r2, 0x10]
+ movs r0, 0xF
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4B26
+ ldrh r0, [r2, 0x12]
+ subs r0, 0x1
+ strh r0, [r2, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080E4B26
+ adds r0, r1, 0
+ adds r0, 0xFF
+ strh r0, [r2, 0x10]
+ movs r0, 0x6
+ strh r0, [r2, 0x12]
+_080E4B26:
+ ldr r2, _080E4BE0 @ =gUnknown_03004240
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4B3A
+ ldr r3, _080E4BE4 @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080E4B3A:
+ mov r6, r12
+ adds r0, r6, r4
+ lsls r0, 3
+ adds r1, r0, r5
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080E4B50
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080E4B50:
+ movs r3, 0
+ ldr r6, _080E4BE8 @ =gUnknown_03004DC0
+ mov r8, r6
+ ldr r7, _080E4BEC @ =gUnknown_03004DE0
+ adds r5, r1, 0
+_080E4B5A:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080E4B5A
+ cmp r3, 0x9F
+ bgt _080E4B9E
+ ldr r7, _080E4BEC @ =gUnknown_03004DE0
+ ldr r6, _080E4BE8 @ =gUnknown_03004DC0
+ ldr r1, _080E4BF0 @ =gTasks
+ mov r2, r12
+ adds r0, r2, r4
+ lsls r0, 3
+ adds r5, r0, r1
+_080E4B84:
+ lsls r2, r3, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ ldrh r0, [r5, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080E4B84
+_080E4B9E:
+ ldr r1, _080E4BF0 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r3, 0xC
+ ldrsh r2, [r1, r3]
+ cmp r2, 0
+ bne _080E4C06
+ movs r0, 0x3
+ mov r6, r8
+ strb r0, [r6, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ str r2, [sp]
+ ldr r1, _080E4BF4 @ =0x0600e000
+ ldr r2, _080E4BF8 @ =0x05000200
+ mov r0, sp
+ bl CpuSet
+ ldr r1, _080E4BFC @ =REG_BG1CNT
+ movs r2, 0x9C
+ lsls r2, 8
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0xBC
+ lsls r3, 7
+ adds r0, r3, 0
+ strh r0, [r1]
+ b _080E4C06
+ .align 2, 0
+_080E4BE0: .4byte gUnknown_03004240
+_080E4BE4: .4byte 0xfffffc04
+_080E4BE8: .4byte gUnknown_03004DC0
+_080E4BEC: .4byte gUnknown_03004DE0
+_080E4BF0: .4byte gTasks
+_080E4BF4: .4byte 0x0600e000
+_080E4BF8: .4byte 0x05000200
+_080E4BFC: .4byte REG_BG1CNT
+_080E4C00:
+ adds r0, r4, 0
+ bl sub_80E443C
+_080E4C06:
+ ldr r0, _080E4C2C @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r2, r1, r0
+ movs r6, 0x8
+ ldrsh r0, [r2, r6]
+ cmp r0, 0x4
+ beq _080E4C1E
+ ldr r1, _080E4C30 @ =REG_BLDALPHA
+ ldrh r0, [r2, 0x10]
+ strh r0, [r1]
+_080E4C1E:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4C2C: .4byte gTasks
+_080E4C30: .4byte REG_BLDALPHA
+ thumb_func_end task_battle_intro_anim
+
+ thumb_func_start sub_80E4C34
+sub_80E4C34: @ 80E4C34
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x8
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080E4C80 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r7, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ cmp r0, 0x1
+ ble _080E4CAA
+ movs r2, 0x10
+ ldrsh r0, [r7, r2]
+ cmp r0, 0
+ bne _080E4CAA
+ ldr r2, _080E4C84 @ =gUnknown_030042C0
+ ldrh r1, [r2]
+ movs r0, 0x80
+ lsls r0, 8
+ ands r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0
+ bne _080E4C72
+ cmp r1, 0x4F
+ bhi _080E4C8C
+_080E4C72:
+ adds r0, r1, 0x3
+ strh r0, [r2]
+ ldr r1, _080E4C88 @ =gUnknown_03004288
+ ldrh r0, [r1]
+ subs r0, 0x3
+ strh r0, [r1]
+ b _080E4CAA
+ .align 2, 0
+_080E4C80: .4byte gTasks
+_080E4C84: .4byte gUnknown_030042C0
+_080E4C88: .4byte gUnknown_03004288
+_080E4C8C:
+ str r5, [sp]
+ ldr r1, _080E4CCC @ =0x0600e000
+ ldr r4, _080E4CD0 @ =0x05000200
+ mov r0, sp
+ adds r2, r4, 0
+ bl CpuSet
+ str r5, [sp, 0x4]
+ add r0, sp, 0x4
+ ldr r1, _080E4CD4 @ =0x0600f000
+ adds r2, r4, 0
+ bl CpuSet
+ movs r0, 0x1
+ strh r0, [r7, 0x10]
+_080E4CAA:
+ ldr r0, _080E4CD8 @ =gTasks
+ lsls r2, r6, 2
+ adds r1, r2, r6
+ lsls r1, 3
+ adds r1, r0
+ movs r3, 0x8
+ ldrsh r1, [r1, r3]
+ mov r12, r0
+ adds r5, r2, 0
+ cmp r1, 0x4
+ bls _080E4CC2
+ b _080E4EBA
+_080E4CC2:
+ lsls r0, r1, 2
+ ldr r1, _080E4CDC @ =_080E4CE0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E4CCC: .4byte 0x0600e000
+_080E4CD0: .4byte 0x05000200
+_080E4CD4: .4byte 0x0600f000
+_080E4CD8: .4byte gTasks
+_080E4CDC: .4byte _080E4CE0
+ .align 2, 0
+_080E4CE0:
+ .4byte _080E4CF4
+ .4byte _080E4D06
+ .4byte _080E4DA8
+ .4byte _080E4DEC
+ .4byte _080E4EB4
+_080E4CF4:
+ adds r0, r5, r6
+ lsls r0, 3
+ add r0, r12
+ movs r1, 0x10
+ strh r1, [r0, 0xC]
+ ldrh r1, [r0, 0x8]
+ adds r1, 0x1
+ strh r1, [r0, 0x8]
+ b _080E4EBA
+_080E4D06:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r12
+ adds r1, r0, r2
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080E4D1C
+ b _080E4EBA
+_080E4D1C:
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r5, _080E4D8C @ =gSprites
+ ldr r4, _080E4D90 @ =gSharedMem
+ ldr r3, _080E4D94 @ =0x0001608a
+ adds r6, r4, r3
+ ldrb r0, [r6]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r5
+ ldrb r3, [r1, 0x1]
+ movs r2, 0xD
+ negs r2, r2
+ adds r0, r2, 0
+ ands r0, r3
+ movs r3, 0x8
+ mov r8, r3
+ mov r3, r8
+ orrs r0, r3
+ strb r0, [r1, 0x1]
+ ldrb r1, [r6]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r6, r5, 0
+ adds r6, 0x1C
+ adds r0, r6
+ ldr r3, _080E4D98 @ =sub_800FE20
+ str r3, [r0]
+ ldr r0, _080E4D9C @ =0x0001608b
+ adds r4, r0
+ ldrb r1, [r4]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ ldrb r1, [r0, 0x1]
+ ands r2, r1
+ mov r1, r8
+ orrs r2, r1
+ strb r2, [r0, 0x1]
+ ldrb r1, [r4]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ str r3, [r0]
+ ldr r1, _080E4DA0 @ =REG_WININ
+ movs r0, 0x3F
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r2, _080E4DA4 @ =0x00003f06
+ b _080E4E94
+ .align 2, 0
+_080E4D8C: .4byte gSprites
+_080E4D90: .4byte gSharedMem
+_080E4D94: .4byte 0x0001608a
+_080E4D98: .4byte sub_800FE20
+_080E4D9C: .4byte 0x0001608b
+_080E4DA0: .4byte REG_WININ
+_080E4DA4: .4byte 0x00003f06
+_080E4DA8:
+ ldr r1, _080E4DE0 @ =gUnknown_03004240
+ ldrh r0, [r1]
+ subs r0, 0xFF
+ strh r0, [r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0xC0
+ lsls r1, 6
+ cmp r0, r1
+ beq _080E4DC0
+ b _080E4EBA
+_080E4DC0:
+ adds r1, r5, r6
+ lsls r1, 3
+ add r1, r12
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ movs r0, 0xF0
+ strh r0, [r1, 0xC]
+ movs r0, 0x20
+ strh r0, [r1, 0xE]
+ ldr r2, _080E4DE4 @ =gUnknown_02024DE8
+ ldrh r1, [r2]
+ ldr r0, _080E4DE8 @ =0x0000fffe
+ ands r0, r1
+ strh r0, [r2]
+ b _080E4EBA
+ .align 2, 0
+_080E4DE0: .4byte gUnknown_03004240
+_080E4DE4: .4byte gUnknown_02024DE8
+_080E4DE8: .4byte 0x0000fffe
+_080E4DEC:
+ ldr r2, _080E4E9C @ =gUnknown_03004240
+ ldrh r1, [r2]
+ movs r0, 0xFF
+ lsls r0, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080E4E00
+ ldr r3, _080E4EA0 @ =0xfffffc04
+ adds r0, r1, r3
+ strh r0, [r2]
+_080E4E00:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r12
+ adds r1, r0, r2
+ ldrh r2, [r1, 0xC]
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ beq _080E4E16
+ subs r0, r2, 0x2
+ strh r0, [r1, 0xC]
+_080E4E16:
+ movs r3, 0
+ ldr r0, _080E4EA4 @ =gUnknown_03004DC0
+ mov r9, r0
+ ldr r2, _080E4EA8 @ =gUnknown_03004DE0
+ mov r8, r2
+ mov r7, r9
+ adds r4, r1, 0
+_080E4E24:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r8
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x4F
+ ble _080E4E24
+ cmp r3, 0x9F
+ bgt _080E4E68
+ ldr r0, _080E4EA8 @ =gUnknown_03004DE0
+ mov r8, r0
+ ldr r7, _080E4EA4 @ =gUnknown_03004DC0
+ ldr r1, _080E4EAC @ =gTasks
+ adds r0, r5, r6
+ lsls r0, 3
+ adds r4, r0, r1
+_080E4E4E:
+ lsls r2, r3, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r8
+ ldrh r0, [r4, 0xC]
+ negs r0, r0
+ strh r0, [r2]
+ adds r3, 0x1
+ cmp r3, 0x9F
+ ble _080E4E4E
+_080E4E68:
+ adds r0, r5, r6
+ lsls r0, 3
+ mov r2, r12
+ adds r1, r0, r2
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ bne _080E4EBA
+ movs r0, 0x3
+ mov r2, r9
+ strb r0, [r2, 0x15]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ ldr r1, _080E4EB0 @ =REG_BG1CNT
+ movs r3, 0x9C
+ lsls r3, 8
+ adds r0, r3, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0xBC
+ lsls r2, 7
+_080E4E94:
+ adds r0, r2, 0
+ strh r0, [r1]
+ b _080E4EBA
+ .align 2, 0
+_080E4E9C: .4byte gUnknown_03004240
+_080E4EA0: .4byte 0xfffffc04
+_080E4EA4: .4byte gUnknown_03004DC0
+_080E4EA8: .4byte gUnknown_03004DE0
+_080E4EAC: .4byte gTasks
+_080E4EB0: .4byte REG_BG1CNT
+_080E4EB4:
+ adds r0, r6, 0
+ bl sub_80E443C
+_080E4EBA:
+ add sp, 0x8
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E4C34
+
+ thumb_func_start unref_sub_80E4EC8
+unref_sub_80E4EC8: @ 80E4EC8
+ push {r4,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, 24
+ lsrs r1, 24
+ lsls r2, 24
+ lsrs r2, 24
+ lsls r3, 24
+ lsrs r3, 24
+ movs r4, 0x80
+ lsls r4, 7
+ str r4, [sp]
+ movs r4, 0x1E
+ str r4, [sp, 0x4]
+ movs r4, 0x1
+ str r4, [sp, 0x8]
+ bl sub_80E4EF8
+ add sp, 0xC
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end unref_sub_80E4EC8
+
+ thumb_func_start sub_80E4EF8
+sub_80E4EF8: @ 80E4EF8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ mov r9, r1
+ adds r4, r2, 0
+ ldr r1, [sp, 0x24]
+ mov r8, r1
+ ldr r1, [sp, 0x28]
+ ldr r5, [sp, 0x2C]
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ mov r7, r9
+ lsls r7, 24
+ adds r0, r7, 0
+ lsrs r0, 24
+ mov r9, r0
+ lsls r4, 24
+ lsrs r4, 24
+ lsls r3, 24
+ lsrs r3, 24
+ str r3, [sp]
+ mov r3, r8
+ lsls r3, 16
+ mov r8, r3
+ lsrs r6, r3, 16
+ lsls r1, 24
+ lsrs r7, r1, 24
+ lsls r5, 24
+ lsrs r5, 24
+ adds r0, r4, 0
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E4FCC @ =0x040000d4
+ ldr r1, _080E4FD0 @ =gUnknown_081FAF4C
+ lsls r4, 2
+ adds r4, r1
+ ldr r1, _080E4FD4 @ =gBattleMonForms
+ adds r0, r1
+ ldrb r1, [r0]
+ lsls r1, 11
+ ldr r0, [r4]
+ adds r0, r1
+ str r0, [r2]
+ movs r0, 0xC0
+ lsls r0, 19
+ adds r6, r0
+ str r6, [r2, 0x4]
+ ldr r0, _080E4FD8 @ =0x80000400
+ str r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ mov r0, r8
+ lsrs r0, 21
+ lsls r5, 9
+ subs r5, r0, r5
+ mov r0, r9
+ adds r1, r0, 0
+ adds r1, 0x8
+ cmp r0, r1
+ bge _080E4FBC
+ mov r9, r1
+ mov r1, r10
+ lsls r1, 1
+ mov r8, r1
+ lsls r7, 11
+ mov r12, r7
+_080E4F86:
+ mov r2, r10
+ adds r4, r2, 0
+ adds r4, 0x8
+ adds r1, r0, 0x1
+ cmp r2, r4
+ bge _080E4FB6
+ ldr r3, [sp]
+ lsls r6, r3, 12
+ lsls r0, 6
+ movs r7, 0xC0
+ lsls r7, 19
+ adds r0, r7
+ add r0, r12
+ mov r7, r8
+ adds r3, r7, r0
+ subs r2, r4, r2
+_080E4FA6:
+ adds r0, r5, 0
+ orrs r0, r6
+ strh r0, [r3]
+ adds r5, 0x1
+ adds r3, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080E4FA6
+_080E4FB6:
+ adds r0, r1, 0
+ cmp r0, r9
+ blt _080E4F86
+_080E4FBC:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4FCC: .4byte 0x040000d4
+_080E4FD0: .4byte gUnknown_081FAF4C
+_080E4FD4: .4byte gBattleMonForms
+_080E4FD8: .4byte 0x80000400
+ thumb_func_end sub_80E4EF8
+
+ thumb_func_start unref_sub_80E4FDC
+unref_sub_80E4FDC: @ 80E4FDC
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ ldr r4, [sp, 0x24]
+ ldr r5, [sp, 0x28]
+ mov r8, r5
+ ldr r5, [sp, 0x2C]
+ ldr r6, [sp, 0x30]
+ mov r9, r6
+ lsls r0, 24
+ lsrs r0, 24
+ mov r12, r0
+ lsls r1, 24
+ lsls r2, 24
+ lsls r3, 24
+ lsls r4, 24
+ lsrs r4, 24
+ mov r10, r4
+ mov r7, r8
+ lsls r7, 16
+ lsrs r6, r7, 16
+ lsls r5, 24
+ lsrs r5, 24
+ mov r0, r9
+ lsls r0, 24
+ mov r9, r0
+ ldr r4, _080E509C @ =0x040000d4
+ ldr r0, _080E50A0 @ =gUnknown_081FAF4C
+ lsrs r2, 22
+ adds r2, r0
+ lsrs r3, 13
+ ldr r0, [r2]
+ adds r0, r3
+ str r0, [r4]
+ movs r0, 0xC0
+ lsls r0, 19
+ adds r6, r0
+ str r6, [r4, 0x4]
+ ldr r0, _080E50A4 @ =0x80000400
+ str r0, [r4, 0x8]
+ ldr r0, [r4, 0x8]
+ adds r2, r7, 0
+ lsrs r2, 21
+ mov r6, r9
+ lsrs r6, 15
+ subs r4, r2, r6
+ lsrs r0, r1, 24
+ adds r1, r0, 0
+ adds r1, 0x8
+ cmp r0, r1
+ bge _080E508C
+ mov r9, r1
+ mov r7, r12
+ lsls r7, 1
+ mov r8, r7
+ lsls r5, 11
+ str r5, [sp]
+_080E5054:
+ mov r2, r12
+ adds r3, r2, 0
+ adds r3, 0x8
+ adds r5, r0, 0x1
+ cmp r2, r3
+ bge _080E5086
+ mov r1, r10
+ lsls r6, r1, 12
+ lsls r0, 6
+ movs r7, 0xC0
+ lsls r7, 19
+ adds r0, r7
+ ldr r1, [sp]
+ adds r0, r1, r0
+ mov r7, r8
+ adds r1, r7, r0
+ subs r2, r3, r2
+_080E5076:
+ adds r0, r4, 0
+ orrs r0, r6
+ strh r0, [r1]
+ adds r4, 0x1
+ adds r1, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080E5076
+_080E5086:
+ adds r0, r5, 0
+ cmp r0, r9
+ blt _080E5054
+_080E508C:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E509C: .4byte 0x040000d4
+_080E50A0: .4byte gUnknown_081FAF4C
+_080E50A4: .4byte 0x80000400
+ thumb_func_end unref_sub_80E4FDC
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/beta_beat_up.s b/asm/beta_beat_up.s
new file mode 100755
index 000000000..d6e1ba675
--- /dev/null
+++ b/asm/beta_beat_up.s
@@ -0,0 +1,63 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ beta_beat_up
+
+ thumb_func_start sub_80D6234
+sub_80D6234: @ 80D6234
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D6254 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D625C
+ ldr r0, _080D6258 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r0, [r0]
+ subs r1, r0
+ strh r1, [r4, 0x20]
+ b _080D6266
+ .align 2, 0
+_080D6254: .4byte gBattleAnimBankAttacker
+_080D6258: .4byte gBattleAnimArgs
+_080D625C:
+ ldr r0, _080D6270 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+_080D6266:
+ ldr r0, _080D6274 @ =sub_80D6278
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6270: .4byte gBattleAnimArgs
+_080D6274: .4byte sub_80D6278
+ thumb_func_end sub_80D6234
+
+ thumb_func_start sub_80D6278
+sub_80D6278: @ 80D6278
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D628E
+ adds r0, r2, 0
+ bl move_anim_8074EE0
+_080D628E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6278
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/bubble.s b/asm/bubble.s
new file mode 100755
index 000000000..466e31b0d
--- /dev/null
+++ b/asm/bubble.s
@@ -0,0 +1,248 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ bubble
+
+ thumb_func_start sub_80D31C8
+sub_80D31C8: @ 80D31C8
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r5, _080D31F0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D31F8
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r4, _080D31F4 @ =gBattleAnimArgs
+ ldrh r1, [r4]
+ subs r0, r1
+ b _080D320A
+ .align 2, 0
+_080D31F0: .4byte gBattleAnimBankAttacker
+_080D31F4: .4byte gBattleAnimArgs
+_080D31F8:
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080D32D0 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+_080D320A:
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x2]
+ adds r0, r4
+ strh r0, [r6, 0x22]
+ adds r2, r6, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x40
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080D32D4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D3240
+ ldr r1, _080D32D0 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080D3240:
+ ldr r5, _080D32D0 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0xC]
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldr r4, _080D32D8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080D32DC @ =SpriteCallbackDummy
+ bl CreateInvisibleSpriteWithCallback
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ strh r4, [r6, 0x38]
+ ldrb r0, [r5, 0x8]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl Sin
+ ldrh r1, [r6, 0x20]
+ subs r1, r0
+ strh r1, [r6, 0x20]
+ ldrb r0, [r5, 0x8]
+ movs r2, 0x6
+ ldrsh r1, [r5, r2]
+ bl Cos
+ ldrh r1, [r6, 0x22]
+ subs r1, r0
+ strh r1, [r6, 0x22]
+ ldr r0, _080D32E0 @ =gSprites
+ lsls r1, r4, 4
+ adds r1, r4
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r5, 0x4]
+ strh r0, [r1, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r1, 0x30]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r1, 0x32]
+ ldrb r0, [r5, 0x8]
+ lsls r0, 8
+ strh r0, [r1, 0x34]
+ ldrh r0, [r5, 0xC]
+ strh r0, [r1, 0x36]
+ ldr r1, _080D32E4 @ =sub_80D32E8
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D32D0: .4byte gBattleAnimArgs
+_080D32D4: .4byte gBattleAnimBankAttacker
+_080D32D8: .4byte gBattleAnimBankTarget
+_080D32DC: .4byte SpriteCallbackDummy
+_080D32E0: .4byte gSprites
+_080D32E4: .4byte sub_80D32E8
+ thumb_func_end sub_80D31C8
+
+ thumb_func_start sub_80D32E8
+sub_80D32E8: @ 80D32E8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x38]
+ lsls r1, 24
+ lsrs r1, 24
+ ldr r2, _080D3350 @ =gSprites
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r7, r0, r2
+ ldrh r4, [r7, 0x36]
+ lsls r4, 24
+ lsrs r4, 24
+ ldrh r0, [r7, 0x34]
+ mov r8, r0
+ movs r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ bl sub_8078B5C
+ mov r1, r8
+ lsrs r6, r1, 8
+ movs r0, 0x2E
+ ldrsh r1, [r7, r0]
+ adds r0, r6, 0
+ bl Sin
+ ldrh r1, [r5, 0x24]
+ adds r0, r1
+ strh r0, [r5, 0x24]
+ movs r0, 0x30
+ ldrsh r1, [r7, r0]
+ adds r0, r6, 0
+ bl Cos
+ ldrh r1, [r5, 0x26]
+ adds r0, r1
+ strh r0, [r5, 0x26]
+ ldrh r0, [r7, 0x32]
+ mov r1, r8
+ adds r1, r0
+ strh r1, [r7, 0x34]
+ subs r4, 0x1
+ lsls r4, 24
+ lsrs r4, 24
+ cmp r4, 0
+ beq _080D3354
+ strh r4, [r7, 0x36]
+ b _080D335E
+ .align 2, 0
+_080D3350: .4byte gSprites
+_080D3354:
+ ldr r0, _080D336C @ =sub_80D3370
+ str r0, [r5, 0x1C]
+ adds r0, r7, 0
+ bl DestroySprite
+_080D335E:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D336C: .4byte sub_80D3370
+ thumb_func_end sub_80D32E8
+
+ thumb_func_start sub_80D3370
+sub_80D3370: @ 80D3370
+ push {lr}
+ adds r3, r0, 0
+ adds r3, 0x2C
+ ldrb r2, [r3]
+ movs r1, 0x41
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r3]
+ ldr r1, _080D3390 @ =sub_8078600
+ str r1, [r0, 0x1C]
+ ldr r1, _080D3394 @ =sub_80D3398
+ bl StoreSpriteCallbackInData
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3390: .4byte sub_8078600
+_080D3394: .4byte sub_80D3398
+ thumb_func_end sub_80D3370
+
+ thumb_func_start sub_80D3398
+sub_80D3398: @ 80D3398
+ push {lr}
+ movs r1, 0xA
+ strh r1, [r0, 0x2E]
+ ldr r1, _080D33AC @ =sub_80782D8
+ str r1, [r0, 0x1C]
+ ldr r1, _080D33B0 @ =move_anim_8074EE0
+ bl StoreSpriteCallbackInData
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D33AC: .4byte sub_80782D8
+_080D33B0: .4byte move_anim_8074EE0
+ thumb_func_end sub_80D3398
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/bug.s b/asm/bug.s
new file mode 100755
index 000000000..987e46bbf
--- /dev/null
+++ b/asm/bug.s
@@ -0,0 +1,825 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ bug
+
+ thumb_func_start sub_80DC824
+sub_80DC824: @ 80DC824
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC850
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ ldr r0, _080DC84C @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x4]
+ negs r1, r1
+ strh r1, [r0, 0x4]
+ ldrh r1, [r0]
+ negs r1, r1
+ strh r1, [r0]
+ b _080DC880
+ .align 2, 0
+_080DC84C: .4byte gBattleAnimArgs
+_080DC850:
+ ldr r0, _080DC8E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DC880
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r1, _080DC8E8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080DC880:
+ ldr r5, _080DC8E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077EE4
+ lsls r0, 24
+ ldr r4, _080DC8E8 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080DC8EC @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080DC8F0 @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC8E4: .4byte gBattleAnimBankTarget
+_080DC8E8: .4byte gBattleAnimArgs
+_080DC8EC: .4byte sub_8078B34
+_080DC8F0: .4byte move_anim_8072740
+ thumb_func_end sub_80DC824
+
+ thumb_func_start sub_80DC8F4
+sub_80DC8F4: @ 80DC8F4
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC918
+ ldr r1, _080DC914 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ b _080DC934
+ .align 2, 0
+_080DC914: .4byte gBattleAnimArgs
+_080DC918:
+ ldr r0, _080DC990 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DC934
+ ldr r0, _080DC994 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0]
+ negs r1, r1
+ strh r1, [r0]
+_080DC934:
+ ldr r5, _080DC990 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077EE4
+ lsls r0, 24
+ ldr r4, _080DC994 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x2E]
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x36]
+ ldr r0, _080DC998 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080DC99C @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC990: .4byte gBattleAnimBankTarget
+_080DC994: .4byte gBattleAnimArgs
+_080DC998: .4byte sub_8078B34
+_080DC99C: .4byte move_anim_8072740
+ thumb_func_end sub_80DC8F4
+
+ thumb_func_start sub_80DC9A0
+sub_80DC9A0: @ 80DC9A0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC9BC
+ ldr r0, _080DC9FC @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ lsrs r2, r1, 31
+ adds r1, r2
+ asrs r1, 1
+ strh r1, [r0, 0x4]
+_080DC9BC:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080DC9FC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080DCA04
+ ldr r4, _080DCA00 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ b _080DCA16
+ .align 2, 0
+_080DC9FC: .4byte gBattleAnimArgs
+_080DCA00: .4byte gBattleAnimBankTarget
+_080DCA04:
+ ldr r0, _080DCA2C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_807A3FC
+_080DCA16:
+ adds r0, r5, 0
+ bl sub_8078BD4
+ ldr r0, _080DCA30 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r5, 0x38]
+ ldr r0, _080DCA34 @ =sub_80DCA38
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCA2C: .4byte gBattleAnimBankTarget
+_080DCA30: .4byte gBattleAnimArgs
+_080DCA34: .4byte sub_80DCA38
+ thumb_func_end sub_80DC9A0
+
+ thumb_func_start sub_80DCA38
+sub_80DCA38: @ 80DCA38
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCA4E
+ adds r0, r4, 0
+ bl move_anim_8072740
+ b _080DCA6A
+_080DCA4E:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0xD
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+_080DCA6A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DCA38
+
+ thumb_func_start sub_80DCA70
+sub_80DCA70: @ 80DCA70
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DCAA0 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCAAC
+ ldr r0, _080DCAA8 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _080DCAB8
+ .align 2, 0
+_080DCAA0: .4byte gBattleAnimBankTarget
+_080DCAA4: .4byte gBattleAnimBankAttacker
+_080DCAA8: .4byte gBattleAnimArgs
+_080DCAAC:
+ ldr r1, _080DCAE0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ adds r0, r1, 0
+_080DCAB8:
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, _080DCAE4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DCAD4
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x8
+ strh r0, [r4, 0x22]
+_080DCAD4:
+ ldr r0, _080DCAE8 @ =sub_80DCAEC
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCAE0: .4byte gBattleAnimArgs
+_080DCAE4: .4byte gBattleAnimBankTarget
+_080DCAE8: .4byte sub_80DCAEC
+ thumb_func_end sub_80DCA70
+
+ thumb_func_start sub_80DCAEC
+sub_80DCAEC: @ 80DCAEC
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DCB20
+ movs r0, 0
+ strh r0, [r3, 0x2E]
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+_080DCB20:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x33
+ bne _080DCB34
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080DCB34:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DCAEC
+
+ thumb_func_start sub_80DCB38
+sub_80DCB38: @ 80DCB38
+ ldr r2, _080DCB54 @ =REG_BLDCNT
+ movs r3, 0xFD
+ lsls r3, 6
+ adds r1, r3, 0
+ strh r1, [r2]
+ adds r2, 0x2
+ movs r1, 0x10
+ strh r1, [r2]
+ movs r1, 0x10
+ strh r1, [r0, 0x2E]
+ ldr r1, _080DCB58 @ =sub_80DCB5C
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080DCB54: .4byte REG_BLDCNT
+_080DCB58: .4byte sub_80DCB5C
+ thumb_func_end sub_80DCB38
+
+ thumb_func_start sub_80DCB5C
+sub_80DCB5C: @ 80DCB5C
+ push {lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x13
+ bgt _080DCB70
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x32]
+ b _080DCBA8
+_080DCB70:
+ ldrh r1, [r3, 0x30]
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DCBA8
+ ldrh r1, [r3, 0x2E]
+ subs r1, 0x1
+ strh r1, [r3, 0x2E]
+ ldr r2, _080DCBAC @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080DCBA8
+ adds r2, r3, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DCBB0 @ =sub_80DCBB4
+ str r0, [r3, 0x1C]
+_080DCBA8:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCBAC: .4byte REG_BLDALPHA
+_080DCBB0: .4byte sub_80DCBB4
+ thumb_func_end sub_80DCB5C
+
+ thumb_func_start sub_80DCBB4
+sub_80DCBB4: @ 80DCBB4
+ push {lr}
+ ldr r1, _080DCBC8 @ =REG_BLDCNT
+ movs r2, 0
+ strh r2, [r1]
+ adds r1, 0x2
+ strh r2, [r1]
+ bl move_anim_8072740
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCBC8: .4byte REG_BLDCNT
+ thumb_func_end sub_80DCBB4
+
+ thumb_func_start sub_80DCBCC
+sub_80DCBCC: @ 80DCBCC
+ push {r4-r7,lr}
+ sub sp, 0x4
+ adds r7, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCBEC
+ ldr r1, _080DCBE8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ b _080DCC0E
+ .align 2, 0
+_080DCBE8: .4byte gBattleAnimArgs
+_080DCBEC:
+ ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCC0E
+ ldr r1, _080DCCEC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+_080DCC0E:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DCC5E
+ ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080DCC5E
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCC4C
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DCC5E
+_080DCC4C:
+ ldr r0, _080DCCEC @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0, 0x4]
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0]
+_080DCC5E:
+ adds r0, r7, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ lsls r4, 24
+ ldr r6, _080DCCEC @ =gBattleAnimArgs
+ lsrs r4, 24
+ ldrh r0, [r6, 0x4]
+ adds r4, r0
+ lsls r4, 16
+ lsrs r4, 16
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r6, 0x6]
+ adds r1, r2
+ lsls r1, 16
+ ldrh r2, [r7, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ subs r0, r2
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r7, 0x22]
+ lsrs r5, r1, 16
+ asrs r1, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_80790F0
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ adds r0, r7, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8078FDC
+ ldrh r0, [r6, 0x8]
+ strh r0, [r7, 0x2E]
+ strh r4, [r7, 0x32]
+ strh r5, [r7, 0x36]
+ ldr r0, _080DCCF4 @ =sub_8078B34
+ str r0, [r7, 0x1C]
+ ldr r1, _080DCCF8 @ =move_anim_8072740
+ adds r0, r7, 0
+ bl StoreSpriteCallbackInData
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCCE8: .4byte gBattleAnimBankAttacker
+_080DCCEC: .4byte gBattleAnimArgs
+_080DCCF0: .4byte gBattleAnimBankTarget
+_080DCCF4: .4byte sub_8078B34
+_080DCCF8: .4byte move_anim_8072740
+ thumb_func_end sub_80DCBCC
+
+ thumb_func_start sub_80DCCFC
+sub_80DCCFC: @ 80DCCFC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DCD68 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCD1C
+ ldr r1, _080DCD6C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080DCD1C:
+ ldr r4, _080DCD6C @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, _080DCD70 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x6]
+ adds r0, r1
+ strh r0, [r6, 0x36]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ adds r0, r6, 0
+ bl sub_80786EC
+ ldr r0, _080DCD74 @ =sub_80DCD78
+ str r0, [r6, 0x1C]
+ adds r2, r6, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCD68: .4byte gBattleAnimBankAttacker
+_080DCD6C: .4byte gBattleAnimArgs
+_080DCD70: .4byte gBattleAnimBankTarget
+_080DCD74: .4byte sub_80DCD78
+ thumb_func_end sub_80DCCFC
+
+ thumb_func_start sub_80DCD78
+sub_80DCD78: @ 80DCD78
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x14
+ adds r4, r0, 0
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r2]
+ adds r0, r4, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCDA4
+ adds r0, r4, 0
+ bl move_anim_8072740
+ b _080DCE34
+_080DCDA4:
+ movs r0, 0x2E
+ adds r0, r4
+ mov r8, r0
+ ldrh r7, [r4, 0x20]
+ ldrh r5, [r4, 0x24]
+ ldrh r1, [r4, 0x22]
+ mov r12, r1
+ ldrh r6, [r4, 0x26]
+ mov r2, r8
+ add r1, sp, 0x4
+ movs r3, 0x7
+_080DCDBA:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r3, 0x1
+ cmp r3, 0
+ bge _080DCDBA
+ adds r0, r7, r5
+ lsls r0, 16
+ lsrs r5, r0, 16
+ mov r2, r12
+ adds r0, r2, r6
+ lsls r0, 16
+ lsrs r6, r0, 16
+ adds r0, r4, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DCE34
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ lsls r1, r5, 16
+ asrs r1, 16
+ subs r0, r1
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ adds r1, r2
+ lsls r2, r6, 16
+ asrs r2, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_80790F0
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ adds r0, r4, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8078FDC
+ add r2, sp, 0x4
+ mov r1, r8
+ movs r3, 0x7
+_080DCE26:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r3, 0x1
+ cmp r3, 0
+ bge _080DCE26
+_080DCE34:
+ add sp, 0x14
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DCD78
+
+ thumb_func_start sub_80DCE40
+sub_80DCE40: @ 80DCE40
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DCE54 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DCE5C
+ ldr r4, _080DCE58 @ =gBattleAnimBankAttacker
+ b _080DCE5E
+ .align 2, 0
+_080DCE54: .4byte gBattleAnimArgs
+_080DCE58: .4byte gBattleAnimBankAttacker
+_080DCE5C:
+ ldr r4, _080DCE90 @ =gBattleAnimBankTarget
+_080DCE5E:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x12
+ strh r0, [r5, 0x22]
+ ldr r1, _080DCE94 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DCE98 @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCE90: .4byte gBattleAnimBankTarget
+_080DCE94: .4byte move_anim_8074EE0
+_080DCE98: .4byte sub_80785E4
+ thumb_func_end sub_80DCE40
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/contest.s b/asm/contest.s
index fc2afd521..2f048fbc3 100644
--- a/asm/contest.s
+++ b/asm/contest.s
@@ -7156,7 +7156,7 @@ _080AEC34:
ldr r6, _080AEC78 @ =gContestMoves
lsls r5, r4, 3
ldr r7, _080AEC80 @ =gContestEffects
- ldr r0, _080AEC84 @ =gUnknown_083CADD4
+ ldr r0, _080AEC84 @ =gContestEffectStrings
mov r9, r0
ldr r4, _080AEC88 @ =0x0600c816
ldr r3, _080AEC8C @ =0x0600c7d6
@@ -7188,7 +7188,7 @@ _080AEC74: .4byte gUnknown_03004210
_080AEC78: .4byte gContestMoves
_080AEC7C: .4byte 0x00004040
_080AEC80: .4byte gContestEffects
-_080AEC84: .4byte gUnknown_083CADD4
+_080AEC84: .4byte gContestEffectStrings
_080AEC88: .4byte 0x0600c816
_080AEC8C: .4byte 0x0600c7d6
_080AEC90:
diff --git a/asm/current.s b/asm/current.s
new file mode 100755
index 000000000..df72b56af
--- /dev/null
+++ b/asm/current.s
@@ -0,0 +1,2389 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ current
+
+ thumb_func_start sub_80D648C
+sub_80D648C: @ 80D648C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r5, _080D6500 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r6, _080D6504 @ =gBattleAnimBankTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x38]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x3C]
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0xC
+ ldrsh r0, [r5, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080D6508 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D650C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ ldr r1, _080D6510 @ =sub_80D6514
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6500: .4byte gBattleAnimArgs
+_080D6504: .4byte gBattleAnimBankTarget
+_080D6508: .4byte 0x000003ff
+_080D650C: .4byte 0xfffffc00
+_080D6510: .4byte sub_80D6514
+ thumb_func_end sub_80D648C
+
+ thumb_func_start sub_80D6514
+sub_80D6514: @ 80D6514
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D657E
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r1, 0x3
+ bl __modsi3
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D6584
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ b _080D6584
+_080D657E:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D6584:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6514
+
+ thumb_func_start sub_80D658C
+sub_80D658C: @ 80D658C
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x38]
+ subs r0, 0x1
+ strh r0, [r3, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D65C4
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x36]
+ strh r0, [r3, 0x38]
+_080D65C4:
+ ldrh r0, [r3, 0x34]
+ subs r1, r0, 0x1
+ strh r1, [r3, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080D65D6
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080D65D6:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D658C
+
+ thumb_func_start sub_80D65DC
+sub_80D65DC: @ 80D65DC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080D6644 @ =gMain
+ ldr r1, _080D6648 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D65FE
+ ldr r0, _080D664C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D6606
+_080D65FE:
+ ldr r1, _080D6650 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080D6606:
+ ldr r5, _080D664C @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080D6650 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4]
+ strh r0, [r6, 0x34]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r6, 0x36]
+ strh r0, [r6, 0x38]
+ ldr r0, _080D6654 @ =sub_80D658C
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6644: .4byte gMain
+_080D6648: .4byte 0x0000043d
+_080D664C: .4byte gBattleAnimBankTarget
+_080D6650: .4byte gBattleAnimArgs
+_080D6654: .4byte sub_80D658C
+ thumb_func_end sub_80D65DC
+
+ thumb_func_start sub_80D6658
+sub_80D6658: @ 80D6658
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r1, _080D6674 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x2E]
+ movs r2, 0xE
+ ldrsh r0, [r1, r2]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080D667C
+ ldr r0, _080D6678 @ =gBattleAnimBankTarget
+ b _080D667E
+ .align 2, 0
+_080D6674: .4byte gBattleAnimArgs
+_080D6678: .4byte gBattleAnimBankTarget
+_080D667C:
+ ldr r0, _080D670C @ =gBattleAnimBankAttacker
+_080D667E:
+ ldrb r6, [r0]
+ ldr r0, _080D6710 @ =gMain
+ ldr r3, _080D6714 @ =0x0000043d
+ adds r0, r3
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D669C
+ adds r0, r6, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D66A4
+_080D669C:
+ ldr r1, _080D6718 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080D66A4:
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080D6718 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r4, 0x2]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r1, [r4, 0xE]
+ ldr r0, _080D671C @ =0x00007fff
+ ands r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r5, 0x3A]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x3C]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080D6720 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D6724 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r1, _080D6728 @ =sub_80D672C
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D670C: .4byte gBattleAnimBankAttacker
+_080D6710: .4byte gMain
+_080D6714: .4byte 0x0000043d
+_080D6718: .4byte gBattleAnimArgs
+_080D671C: .4byte 0x00007fff
+_080D6720: .4byte 0x000003ff
+_080D6724: .4byte 0xfffffc00
+_080D6728: .4byte sub_80D672C
+ thumb_func_end sub_80D6658
+
+ thumb_func_start sub_80D672C
+sub_80D672C: @ 80D672C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x3C]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ bl __modsi3
+ cmp r0, 0
+ bne _080D6782
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080D6782:
+ ldrh r0, [r4, 0x2E]
+ subs r1, r0, 0x1
+ strh r1, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080D6794
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D6794:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D672C
+
+ thumb_func_start sub_80D679C
+sub_80D679C: @ 80D679C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8078764
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldr r3, _080D67D8 @ =gBattleAnimArgs
+ movs r5, 0x6
+ ldrsh r0, [r3, r5]
+ lsls r0, 2
+ adds r1, r0
+ ldr r5, _080D67DC @ =0x000003ff
+ adds r0, r5, 0
+ ands r1, r0
+ ldr r0, _080D67E0 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ movs r1, 0x6
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x1
+ bne _080D67E4
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ b _080D67F2
+ .align 2, 0
+_080D67D8: .4byte gBattleAnimArgs
+_080D67DC: .4byte 0x000003ff
+_080D67E0: .4byte 0xfffffc00
+_080D67E4:
+ cmp r0, 0x2
+ bne _080D67F6
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x20
+_080D67F2:
+ orrs r1, r0
+ strb r1, [r4, 0x3]
+_080D67F6:
+ ldr r0, _080D6810 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D6814 @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D6818 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6810: .4byte gBattleAnimArgs
+_080D6814: .4byte sub_80782D8
+_080D6818: .4byte move_anim_8072740
+ thumb_func_end sub_80D679C
+
+ thumb_func_start sub_80D681C
+sub_80D681C: @ 80D681C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r6, _080D6864 @ =gBattleAnimBankTarget
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8077ABC
+ ldr r1, _080D6868 @ =gTasks
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ adds r4, r1
+ lsls r0, 24
+ ldr r5, _080D686C @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r5]
+ adds r0, r1
+ strh r0, [r4, 0x8]
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r5, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0xA]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0xC]
+ ldr r0, _080D6870 @ =sub_80D6874
+ str r0, [r4]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6864: .4byte gBattleAnimBankTarget
+_080D6868: .4byte gTasks
+_080D686C: .4byte gBattleAnimArgs
+_080D6870: .4byte sub_80D6874
+ thumb_func_end sub_80D681C
+
+ thumb_func_start sub_80D6874
+sub_80D6874: @ 80D6874
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r5, 0
+ movs r7, 0
+ ldr r1, _080D68B4 @ =gTasks
+ lsls r0, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ ldrb r2, [r0, 0xC]
+ str r2, [sp]
+ ldrh r4, [r0, 0x8]
+ ldrh r6, [r0, 0xA]
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ mov r10, r1
+ cmp r0, 0
+ bne _080D68B8
+ movs r0, 0
+ mov r8, r0
+ movs r2, 0x1
+ movs r1, 0x10
+ mov r12, r1
+ b _080D68C2
+ .align 2, 0
+_080D68B4: .4byte gTasks
+_080D68B8:
+ movs r2, 0x10
+ mov r12, r2
+ movs r3, 0x8
+ mov r8, r3
+ movs r2, 0x4
+_080D68C2:
+ mov r0, r9
+ lsls r1, r0, 2
+ adds r0, r1, r0
+ lsls r0, 3
+ add r0, r10
+ movs r3, 0x1C
+ ldrsh r0, [r0, r3]
+ mov r10, r1
+ cmp r0, 0xA
+ bhi _080D69B8
+ lsls r0, 2
+ ldr r1, _080D68E0 @ =_080D68E4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D68E0: .4byte _080D68E4
+ .align 2, 0
+_080D68E4:
+ .4byte _080D6910
+ .4byte _080D69B8
+ .4byte _080D6924
+ .4byte _080D69B8
+ .4byte _080D6944
+ .4byte _080D69B8
+ .4byte _080D695A
+ .4byte _080D69B8
+ .4byte _080D697C
+ .4byte _080D69B8
+ .4byte _080D69B0
+_080D6910:
+ ldr r0, _080D6920 @ =gSpriteTemplate_83D9938
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ mov r4, r12
+ lsls r3, r4, 16
+ b _080D6992
+ .align 2, 0
+_080D6920: .4byte gSpriteTemplate_83D9938
+_080D6924:
+ mov r0, r12
+ lsls r3, r0, 17
+ mov r1, r8
+ adds r0, r1, r2
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ ldr r0, _080D6940 @ =gSpriteTemplate_83D9938
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ b _080D6992
+ .align 2, 0
+_080D6940: .4byte gSpriteTemplate_83D9938
+_080D6944:
+ mov r3, r12
+ lsls r0, r3, 16
+ asrs r0, 16
+ lsls r3, r0, 1
+ adds r3, r0
+ lsls r0, r2, 1
+ add r0, r8
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ b _080D6986
+_080D695A:
+ mov r0, r12
+ lsls r3, r0, 18
+ lsls r0, r2, 1
+ adds r0, r2
+ add r0, r8
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ ldr r0, _080D6978 @ =gSpriteTemplate_83D9938
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ b _080D6992
+ .align 2, 0
+_080D6978: .4byte gSpriteTemplate_83D9938
+_080D697C:
+ mov r1, r12
+ lsls r0, r1, 16
+ asrs r0, 16
+ lsls r3, r0, 2
+ adds r3, r0
+_080D6986:
+ ldr r0, _080D69AC @ =gSpriteTemplate_83D9938
+ lsls r1, r4, 16
+ asrs r1, 16
+ lsls r2, r6, 16
+ asrs r2, 16
+ lsls r3, 16
+_080D6992:
+ asrs r3, 16
+ adds r2, r3
+ lsls r2, 16
+ asrs r2, 16
+ movs r3, 0x2
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r0, r7, 0x1
+ lsls r0, 24
+ lsrs r7, r0, 24
+ b _080D69B8
+ .align 2, 0
+_080D69AC: .4byte gSpriteTemplate_83D9938
+_080D69B0:
+ mov r0, r9
+ bl DestroyAnimVisualTask
+ b _080D69FC
+_080D69B8:
+ cmp r7, 0
+ beq _080D69EC
+ ldr r4, _080D6A0C @ =gSprites
+ lsls r3, r5, 4
+ adds r3, r5
+ lsls r3, 2
+ adds r0, r3, r4
+ ldrh r5, [r0, 0x4]
+ lsls r2, r5, 22
+ lsrs r2, 22
+ add r2, r8
+ ldr r6, _080D6A10 @ =0x000003ff
+ adds r1, r6, 0
+ ands r2, r1
+ ldr r1, _080D6A14 @ =0xfffffc00
+ ands r1, r5
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ mov r1, sp
+ ldrh r1, [r1]
+ strh r1, [r0, 0x2E]
+ adds r4, 0x1C
+ adds r3, r4
+ ldr r1, [r3]
+ bl _call_via_r1
+_080D69EC:
+ ldr r0, _080D6A18 @ =gTasks
+ mov r1, r10
+ add r1, r9
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x1C]
+ adds r0, 0x1
+ strh r0, [r1, 0x1C]
+_080D69FC:
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6A0C: .4byte gSprites
+_080D6A10: .4byte 0x000003ff
+_080D6A14: .4byte 0xfffffc00
+_080D6A18: .4byte gTasks
+ thumb_func_end sub_80D6874
+
+ thumb_func_start sub_80D6A1C
+sub_80D6A1C: @ 80D6A1C
+ push {lr}
+ adds r3, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080D6A3E
+ ldrb r1, [r3, 0x1]
+ movs r2, 0x3F
+ adds r0, r2, 0
+ ands r0, r1
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r3, 0x1]
+ ldrb r0, [r3, 0x3]
+ ands r2, r0
+ strb r2, [r3, 0x3]
+ b _080D6A52
+_080D6A3E:
+ ldrb r2, [r3, 0x1]
+ movs r1, 0x3F
+ adds r0, r1, 0
+ ands r0, r2
+ strb r0, [r3, 0x1]
+ ldrb r0, [r3, 0x3]
+ ands r1, r0
+ movs r0, 0x40
+ orrs r1, r0
+ strb r1, [r3, 0x3]
+_080D6A52:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ bne _080D6A66
+ adds r0, r3, 0
+ bl DestroySprite
+_080D6A66:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6A1C
+
+ thumb_func_start sub_80D6A6C
+sub_80D6A6C: @ 80D6A6C
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r0, _080D6AD4 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r4, 0x20]
+ adds r1, r2
+ strh r1, [r4, 0x20]
+ ldrh r0, [r0, 0x2]
+ ldrh r3, [r4, 0x22]
+ adds r0, r3
+ strh r0, [r4, 0x22]
+ ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950
+ adds r1, 0x20
+ lsls r1, 16
+ asrs r1, 16
+ movs r7, 0x22
+ ldrsh r2, [r4, r7]
+ adds r3, r4, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080D6ADC @ =gSprites
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r6, r2, r3
+ ldrh r5, [r6, 0x4]
+ lsls r1, r5, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r7, _080D6AE0 @ =0x000003ff
+ adds r0, r7, 0
+ ands r1, r0
+ ldr r0, _080D6AE4 @ =0xfffffc00
+ ands r0, r5
+ orrs r0, r1
+ strh r0, [r6, 0x4]
+ ldr r1, _080D6AE8 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+ adds r3, 0x1C
+ adds r2, r3
+ ldr r0, _080D6AEC @ =sub_80D6AF0
+ str r0, [r2]
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6AD4: .4byte gBattleAnimArgs
+_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950
+_080D6ADC: .4byte gSprites
+_080D6AE0: .4byte 0x000003ff
+_080D6AE4: .4byte 0xfffffc00
+_080D6AE8: .4byte gAnimVisualTaskCount
+_080D6AEC: .4byte sub_80D6AF0
+ thumb_func_end sub_80D6A6C
+
+ thumb_func_start sub_80D6AF0
+sub_80D6AF0: @ 80D6AF0
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080D6B24
+ movs r0, 0
+ strh r0, [r3, 0x2E]
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+_080D6B24:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x33
+ bne _080D6B38
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080D6B38:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6AF0
+
+ thumb_func_start sub_80D6B3C
+sub_80D6B3C: @ 80D6B3C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D6B5C @ =gTasks
+ adds r5, r1, r0
+ ldr r0, _080D6B60 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D6B68
+ ldr r4, _080D6B64 @ =gBattleAnimBankAttacker
+ b _080D6B6A
+ .align 2, 0
+_080D6B5C: .4byte gTasks
+_080D6B60: .4byte gBattleAnimArgs
+_080D6B64: .4byte gBattleAnimBankAttacker
+_080D6B68:
+ ldr r4, _080D6BAC @ =gBattleAnimBankTarget
+_080D6B6A:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x24]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x26]
+ ldr r2, _080D6BB0 @ =gBattleAnimArgs
+ ldrh r0, [r2, 0x2]
+ movs r1, 0
+ strh r0, [r5, 0x14]
+ strh r1, [r5, 0x16]
+ strh r1, [r5, 0x18]
+ strh r1, [r5, 0x1A]
+ strh r1, [r5, 0x1C]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r5, 0x1E]
+ strh r1, [r5, 0x20]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r5, 0x22]
+ ldr r0, _080D6BB4 @ =sub_80D6BB8
+ str r0, [r5]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6BAC: .4byte gBattleAnimBankTarget
+_080D6BB0: .4byte gBattleAnimArgs
+_080D6BB4: .4byte sub_80D6BB8
+ thumb_func_end sub_80D6B3C
+
+ thumb_func_start sub_80D6BB8
+sub_80D6BB8: @ 80D6BB8
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ adds r2, r6, 0
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080D6CA0 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x14
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080D6CB8
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x1
+ movs r7, 0
+ strh r0, [r5, 0x20]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x22
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ ble _080D6CC6
+ strh r7, [r5, 0x20]
+ ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ movs r3, 0x26
+ ldrsh r2, [r5, r3]
+ movs r3, 0x2
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x40
+ beq _080D6CC6
+ lsls r4, r0, 4
+ adds r4, r0
+ lsls r4, 2
+ ldr r0, _080D6CA8 @ =gSprites
+ adds r4, r0
+ ldr r1, _080D6CAC @ =gUnknown_083D9968
+ movs r2, 0x1A
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r3, 0
+ ldrsb r3, [r0, r3]
+ ldrh r0, [r4, 0x20]
+ adds r3, r0
+ strh r3, [r4, 0x20]
+ movs r2, 0x1A
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ adds r1, 0x1
+ adds r0, r1
+ movs r2, 0
+ ldrsb r2, [r0, r2]
+ ldrh r0, [r4, 0x22]
+ adds r2, r0
+ strh r2, [r4, 0x22]
+ movs r1, 0x18
+ ldrsh r0, [r5, r1]
+ lsls r1, r0, 2
+ adds r1, r0
+ movs r0, 0x28
+ subs r0, r1
+ strh r0, [r4, 0x2E]
+ strh r3, [r4, 0x30]
+ ldrh r0, [r5, 0x24]
+ strh r0, [r4, 0x32]
+ strh r2, [r4, 0x34]
+ ldrh r0, [r5, 0x26]
+ strh r0, [r4, 0x36]
+ strh r6, [r4, 0x38]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080D6CB0 @ =sub_80D6D00
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D6CB4 @ =sub_8078600
+ str r0, [r4, 0x1C]
+ ldrh r0, [r5, 0x1A]
+ adds r0, 0x1
+ strh r0, [r5, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080D6C70
+ strh r7, [r5, 0x1A]
+_080D6C70:
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x1
+ strh r0, [r5, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x1E
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ blt _080D6C92
+ strh r7, [r5, 0x1C]
+ ldrh r1, [r5, 0x18]
+ movs r3, 0x18
+ ldrsh r0, [r5, r3]
+ cmp r0, 0x5
+ bgt _080D6C92
+ adds r0, r1, 0x1
+ strh r0, [r5, 0x18]
+_080D6C92:
+ ldrh r0, [r5, 0x16]
+ adds r0, 0x1
+ strh r0, [r5, 0x16]
+ ldrh r0, [r5, 0x14]
+ subs r0, 0x1
+ strh r0, [r5, 0x14]
+ b _080D6CC6
+ .align 2, 0
+_080D6CA0: .4byte gTasks
+_080D6CA4: .4byte gSpriteTemplate_83D99B8
+_080D6CA8: .4byte gSprites
+_080D6CAC: .4byte gUnknown_083D9968
+_080D6CB0: .4byte sub_80D6D00
+_080D6CB4: .4byte sub_8078600
+_080D6CB8:
+ movs r1, 0x16
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D6CC6
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D6CC6:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6BB8
+
+ thumb_func_start sub_80D6CCC
+sub_80D6CCC: @ 80D6CCC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D6CF4
+ ldr r2, _080D6CFC @ =gTasks
+ movs r0, 0x38
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0x16]
+ subs r1, 0x1
+ strh r1, [r0, 0x16]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D6CF4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6CFC: .4byte gTasks
+ thumb_func_end sub_80D6CCC
+
+ thumb_func_start sub_80D6D00
+sub_80D6D00: @ 80D6D00
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ ldr r0, _080D6D14 @ =sub_80D6CCC
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6D14: .4byte sub_80D6CCC
+ thumb_func_end sub_80D6D00
+
+ thumb_func_start sub_80D6D18
+sub_80D6D18: @ 80D6D18
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D6D2C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D6D34
+ ldr r4, _080D6D30 @ =gBattleAnimBankAttacker
+ b _080D6D36
+ .align 2, 0
+_080D6D2C: .4byte gBattleAnimArgs
+_080D6D30: .4byte gBattleAnimBankAttacker
+_080D6D34:
+ ldr r4, _080D6D64 @ =gBattleAnimBankTarget
+_080D6D36:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D6D68 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D6D6C @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6D64: .4byte gBattleAnimBankTarget
+_080D6D68: .4byte move_anim_8074EE0
+_080D6D6C: .4byte sub_80785E4
+ thumb_func_end sub_80D6D18
+
+ thumb_func_start sub_80D6D70
+sub_80D6D70: @ 80D6D70
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D6D84 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D6D8C
+ ldr r4, _080D6D88 @ =gBattleAnimBankAttacker
+ b _080D6D8E
+ .align 2, 0
+_080D6D84: .4byte gBattleAnimArgs
+_080D6D88: .4byte gBattleAnimBankAttacker
+_080D6D8C:
+ ldr r4, _080D6DC8 @ =gBattleAnimBankTarget
+_080D6D8E:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D6DCC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x24]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x26]
+ ldr r1, _080D6DD0 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D6DD4 @ =sub_8078600
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6DC8: .4byte gBattleAnimBankTarget
+_080D6DCC: .4byte gBattleAnimArgs
+_080D6DD0: .4byte move_anim_8072740
+_080D6DD4: .4byte sub_8078600
+ thumb_func_end sub_80D6D70
+
+ thumb_func_start sub_80D6DD8
+sub_80D6DD8: @ 80D6DD8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r4, _080D6E30 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3A]
+ movs r0, 0x10
+ strh r0, [r5, 0x3C]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080D6E26
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ negs r0, r0
+ strh r0, [r5, 0x3C]
+_080D6E26:
+ ldr r0, _080D6E34 @ =sub_80D6E38
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6E30: .4byte gBattleAnimBankAttacker
+_080D6E34: .4byte sub_80D6E38
+ thumb_func_end sub_80D6DD8
+
+ thumb_func_start sub_80D6E38
+sub_80D6E38: @ 80D6E38
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D6E4A
+ cmp r0, 0x1
+ beq _080D6E60
+ b _080D6E90
+_080D6E4A:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080D6E90
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D6E90
+_080D6E60:
+ ldrh r2, [r4, 0x3C]
+ ldrh r1, [r4, 0x20]
+ adds r0, r2, r1
+ strh r0, [r4, 0x20]
+ ldr r3, _080D6E98 @ =gSprites
+ movs r0, 0x3A
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrh r1, [r0, 0x24]
+ adds r2, r1
+ strh r2, [r0, 0x24]
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x50
+ lsls r0, 16
+ movs r1, 0xC8
+ lsls r1, 17
+ cmp r0, r1
+ bls _080D6E90
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080D6E90:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6E98: .4byte gSprites
+ thumb_func_end sub_80D6E38
+
+ thumb_func_start sub_80D6E9C
+sub_80D6E9C: @ 80D6E9C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080D6EC0 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080D6F30
+ cmp r0, 0x1
+ bgt _080D6EC4
+ cmp r0, 0
+ beq _080D6ED0
+ b _080D7000
+ .align 2, 0
+_080D6EC0: .4byte gTasks
+_080D6EC4:
+ cmp r0, 0x2
+ beq _080D6F8C
+ cmp r0, 0x3
+ bne _080D6ECE
+ b _080D6FE0
+_080D6ECE:
+ b _080D7000
+_080D6ED0:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r6, 0
+ strh r0, [r5, 0x26]
+ ldr r4, _080D6F04 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x24]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D6F0C
+ ldr r0, _080D6F08 @ =0x0000ffe0
+ strh r0, [r5, 0x24]
+ movs r0, 0x2
+ b _080D6F12
+ .align 2, 0
+_080D6F04: .4byte gBattleAnimBankAttacker
+_080D6F08: .4byte 0x0000ffe0
+_080D6F0C:
+ movs r0, 0x20
+ strh r0, [r5, 0x24]
+ ldr r0, _080D6F28 @ =0x0000fffe
+_080D6F12:
+ strh r0, [r5, 0x22]
+ ldr r2, _080D6F2C @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r5, 0x24]
+ strh r1, [r0, 0x24]
+ b _080D6FD2
+ .align 2, 0
+_080D6F28: .4byte 0x0000fffe
+_080D6F2C: .4byte gSprites
+_080D6F30:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D7000
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ ldr r4, _080D6F88 @ =gSprites
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r4
+ adds r2, 0x3E
+ ldrb r3, [r2]
+ lsls r0, r3, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2]
+ ldrh r1, [r5, 0x24]
+ movs r2, 0x24
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080D6FD2
+ ldrh r2, [r5, 0x22]
+ adds r2, r1, r2
+ strh r2, [r5, 0x24]
+ movs r0, 0x26
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ strh r2, [r0, 0x24]
+ b _080D7000
+ .align 2, 0
+_080D6F88: .4byte gSprites
+_080D6F8C:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D7000
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ ldr r1, _080D6FDC @ =gSprites
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r1
+ adds r2, 0x3E
+ ldrb r3, [r2]
+ lsls r0, r3, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2]
+ ldrh r0, [r5, 0xC]
+ adds r0, 0x1
+ strh r0, [r5, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ bne _080D7000
+_080D6FD2:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080D7000
+ .align 2, 0
+_080D6FDC: .4byte gSprites
+_080D6FE0:
+ ldr r2, _080D7008 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080D7000:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7008: .4byte gSprites
+ thumb_func_end sub_80D6E9C
+
+ thumb_func_start sub_80D700C
+sub_80D700C: @ 80D700C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080D7030 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080D7026
+ b _080D714C
+_080D7026:
+ cmp r0, 0x1
+ bgt _080D7034
+ cmp r0, 0
+ beq _080D703C
+ b _080D718E
+ .align 2, 0
+_080D7030: .4byte gTasks
+_080D7034:
+ cmp r0, 0x2
+ bne _080D703A
+ b _080D7180
+_080D703A:
+ b _080D718E
+_080D703C:
+ ldr r4, _080D707C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080D7052
+ movs r1, 0x1
+_080D7052:
+ movs r6, 0
+ strh r1, [r5, 0xA]
+ ldr r0, _080D7080 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r2, [r0, r1]
+ adds r3, r0, 0
+ cmp r2, 0
+ beq _080D7088
+ cmp r2, 0x4
+ beq _080D70B0
+ ldrh r1, [r3]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D70E8
+ movs r0, 0x80
+ lsls r0, 1
+ strh r0, [r5, 0xE]
+ ldr r0, _080D7084 @ =0x0000fff0
+ b _080D70F0
+ .align 2, 0
+_080D707C: .4byte gBattleAnimBankAttacker
+_080D7080: .4byte gBattleAnimArgs
+_080D7084: .4byte 0x0000fff0
+_080D7088:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x12]
+ movs r2, 0xA
+ ldrsh r0, [r5, r2]
+ lsls r0, 7
+ adds r0, 0x78
+ strh r0, [r5, 0x10]
+ b _080D7126
+_080D70B0:
+ movs r0, 0xA
+ ldrsh r1, [r5, r0]
+ lsls r1, 7
+ movs r0, 0x78
+ subs r0, r1
+ strh r0, [r5, 0xE]
+ ldr r4, _080D70E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x12]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0xA
+ ldrsh r1, [r5, r2]
+ lsls r1, 5
+ subs r0, r1
+ strh r0, [r5, 0x10]
+ b _080D7126
+ .align 2, 0
+_080D70E4: .4byte gBattleAnimBankTarget
+_080D70E8:
+ ldr r0, _080D710C @ =0x0000fff0
+ strh r0, [r5, 0xE]
+ movs r0, 0x80
+ lsls r0, 1
+_080D70F0:
+ strh r0, [r5, 0x10]
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080D7110
+ movs r2, 0
+ ldrsh r0, [r3, r2]
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 1
+ movs r0, 0x50
+ subs r0, r1
+ strh r0, [r5, 0x12]
+ b _080D7126
+ .align 2, 0
+_080D710C: .4byte 0x0000fff0
+_080D7110:
+ movs r0, 0
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 1
+ adds r0, 0x28
+ strh r0, [r5, 0x12]
+ ldrh r1, [r5, 0xE]
+ ldrh r0, [r5, 0x10]
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+_080D7126:
+ movs r2, 0xE
+ ldrsh r1, [r5, r2]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bge _080D713C
+ movs r1, 0
+ movs r0, 0x1
+ strh r0, [r5, 0xA]
+ strh r1, [r5, 0x14]
+ b _080D7178
+_080D713C:
+ ldr r0, _080D7148 @ =0x0000ffff
+ strh r0, [r5, 0xA]
+ movs r0, 0x3
+ strh r0, [r5, 0x14]
+ b _080D7178
+ .align 2, 0
+_080D7148: .4byte 0x0000ffff
+_080D714C:
+ ldrh r0, [r5, 0xC]
+ adds r0, 0x1
+ strh r0, [r5, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080D718E
+ movs r0, 0
+ strh r0, [r5, 0xC]
+ adds r0, r5, 0
+ adds r1, r4, 0
+ bl sub_80D7194
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D7178
+ adds r0, r5, 0
+ adds r1, r4, 0
+ bl sub_80D7194
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D718E
+_080D7178:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080D718E
+_080D7180:
+ movs r1, 0x16
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D718E
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080D718E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D700C
+
+ thumb_func_start sub_80D7194
+sub_80D7194: @ 80D7194
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r5, r1, 24
+ ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ movs r3, 0x12
+ ldrsh r2, [r4, r3]
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080D71CA
+ ldr r1, _080D7224 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ strh r5, [r0, 0x3A]
+ movs r1, 0x7
+ strh r1, [r0, 0x3C]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+_080D71CA:
+ ldrh r1, [r4, 0xA]
+ ldrh r5, [r4, 0x14]
+ adds r0, r1, r5
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080D71DC
+ movs r0, 0x3
+ strh r0, [r4, 0x14]
+_080D71DC:
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x3
+ ble _080D71E8
+ movs r0, 0
+ strh r0, [r4, 0x14]
+_080D71E8:
+ movs r3, 0xA
+ ldrsh r0, [r4, r3]
+ lsls r0, 4
+ ldrh r5, [r4, 0xE]
+ adds r2, r0, r5
+ strh r2, [r4, 0xE]
+ lsls r0, r1, 16
+ asrs r3, r0, 16
+ cmp r3, 0x1
+ bne _080D7208
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r5, 0x10
+ ldrsh r1, [r4, r5]
+ cmp r0, r1
+ bge _080D721C
+_080D7208:
+ movs r0, 0x1
+ negs r0, r0
+ cmp r3, r0
+ bne _080D7228
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r2, 0x10
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bgt _080D7228
+_080D721C:
+ movs r0, 0x1
+ b _080D722A
+ .align 2, 0
+_080D7220: .4byte gSpriteTemplate_83D9B10
+_080D7224: .4byte gSprites
+_080D7228:
+ movs r0, 0
+_080D722A:
+ pop {r4,r5}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D7194
+
+ thumb_func_start sub_80D7230
+sub_80D7230: @ 80D7230
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080D7270
+ ldr r3, _080D7278 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D7270:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7278: .4byte gTasks
+ thumb_func_end sub_80D7230
+
+ thumb_func_start sub_80D727C
+sub_80D727C: @ 80D727C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080D728E
+ cmp r0, 0x1
+ beq _080D72C0
+ b _080D72D4
+_080D728E:
+ ldr r4, _080D72BC @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080D72D4
+ .align 2, 0
+_080D72BC: .4byte gBattleAnimBankAttacker
+_080D72C0:
+ adds r0, r5, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D72D4
+ adds r0, r5, 0
+ bl move_anim_8074EE0
+_080D72D4:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D727C
+
+ thumb_func_start sub_80D72DC
+sub_80D72DC: @ 80D72DC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D7300 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080D72F6
+ b _080D7468
+_080D72F6:
+ lsls r0, 2
+ ldr r1, _080D7304 @ =_080D7308
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D7300: .4byte gTasks
+_080D7304: .4byte _080D7308
+ .align 2, 0
+_080D7308:
+ .4byte _080D731C
+ .4byte _080D73AC
+ .4byte _080D73E8
+ .4byte _080D7444
+ .4byte _080D7454
+_080D731C:
+ ldr r4, _080D73A0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x14]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x16]
+ movs r0, 0x4
+ strh r0, [r5, 0x18]
+ ldr r0, _080D73A4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x1C]
+ movs r2, 0x1C
+ ldrsh r0, [r5, r2]
+ movs r2, 0x14
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ movs r1, 0x5
+ bl __divsi3
+ strh r0, [r5, 0x1A]
+ movs r0, 0x7
+ strh r0, [r5, 0x10]
+ ldr r0, _080D73A8 @ =0x0000ffff
+ strh r0, [r5, 0x12]
+ movs r0, 0xC
+ strh r0, [r5, 0x1E]
+ subs r0, 0x4C
+ bl sub_8076F98
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r5, 0x20]
+ movs r0, 0x3F
+ bl sub_8076F98
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x24]
+ movs r1, 0x22
+ ldrsh r0, [r5, r1]
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ movs r1, 0x3
+ bl __divsi3
+ strh r0, [r5, 0x26]
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ b _080D7466
+ .align 2, 0
+_080D73A0: .4byte gBattleAnimBankAttacker
+_080D73A4: .4byte gBattleAnimBankTarget
+_080D73A8: .4byte 0x0000ffff
+_080D73AC:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080D73DC
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ adds r0, r5, 0
+ adds r1, r2, 0
+ bl sub_80D7470
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D73DC
+ movs r1, 0xC
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x5
+ bne _080D73D6
+ movs r0, 0x3
+ b _080D73DA
+_080D73D6:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+_080D73DA:
+ strh r0, [r5, 0x8]
+_080D73DC:
+ ldrh r1, [r5, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080D7468
+ b _080D745E
+_080D73E8:
+ ldrh r1, [r5, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080D73F6
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x1E]
+_080D73F6:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ movs r3, 0
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080D7468
+ strh r3, [r5, 0xA]
+ ldrh r1, [r5, 0xC]
+ movs r2, 0x1
+ adds r0, r2, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080D7422
+ movs r0, 0x4
+ strh r0, [r5, 0x16]
+ movs r0, 0x44
+ strh r0, [r5, 0x18]
+ strh r3, [r5, 0x10]
+ strh r2, [r5, 0x12]
+ b _080D7432
+_080D7422:
+ movs r0, 0x44
+ strh r0, [r5, 0x16]
+ movs r0, 0x4
+ strh r0, [r5, 0x18]
+ movs r0, 0x7
+ strh r0, [r5, 0x10]
+ ldr r0, _080D7440 @ =0x0000ffff
+ strh r0, [r5, 0x12]
+_080D7432:
+ movs r1, 0x1E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080D7464
+ movs r0, 0x4
+ b _080D7466
+ .align 2, 0
+_080D7440: .4byte 0x0000ffff
+_080D7444:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D7468
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ b _080D7468
+_080D7454:
+ ldrh r1, [r5, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080D7464
+_080D745E:
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x1E]
+ b _080D7468
+_080D7464:
+ movs r0, 0x1
+_080D7466:
+ strh r0, [r5, 0x8]
+_080D7468:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D72DC
+
+ thumb_func_start sub_80D7470
+sub_80D7470: @ 80D7470
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r5, r1, 24
+ ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ movs r3, 0x16
+ ldrsh r2, [r4, r3]
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080D74DC
+ ldr r1, _080D753C @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r3, r0, r1
+ ldrh r2, [r3, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldrh r6, [r4, 0x10]
+ adds r1, r6
+ ldr r6, _080D7540 @ =0x000003ff
+ adds r0, r6, 0
+ ands r1, r0
+ ldr r0, _080D7544 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x10]
+ adds r0, r1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080D74C4
+ movs r0, 0x7
+ strh r0, [r4, 0x10]
+_080D74C4:
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x7
+ ble _080D74D0
+ movs r0, 0
+ strh r0, [r4, 0x10]
+_080D74D0:
+ strh r5, [r3, 0x3A]
+ movs r0, 0x3
+ strh r0, [r3, 0x3C]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+_080D74DC:
+ movs r3, 0x10
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bne _080D74FE
+ movs r5, 0x12
+ ldrsh r0, [r4, r5]
+ cmp r0, 0
+ ble _080D74FE
+ ldrh r1, [r4, 0x26]
+ ldrh r6, [r4, 0x24]
+ adds r1, r6
+ strh r1, [r4, 0x24]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x76
+ bl PlaySE12WithPanning
+_080D74FE:
+ movs r0, 0x12
+ ldrsh r3, [r4, r0]
+ ldrh r2, [r4, 0x16]
+ cmp r3, 0
+ bge _080D7514
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r5, 0x18
+ ldrsh r1, [r4, r5]
+ cmp r0, r1
+ ble _080D7524
+_080D7514:
+ cmp r3, 0
+ ble _080D7548
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r6, 0x18
+ ldrsh r1, [r4, r6]
+ cmp r0, r1
+ blt _080D7548
+_080D7524:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x1A]
+ ldrh r1, [r4, 0x14]
+ adds r0, r1
+ strh r0, [r4, 0x14]
+ movs r0, 0x1
+ b _080D7554
+ .align 2, 0
+_080D7538: .4byte gSpriteTemplate_83D9B40
+_080D753C: .4byte gSprites
+_080D7540: .4byte 0x000003ff
+_080D7544: .4byte 0xfffffc00
+_080D7548:
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ lsls r0, 3
+ adds r0, r2, r0
+ strh r0, [r4, 0x16]
+ movs r0, 0
+_080D7554:
+ pop {r4-r6}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D7470
+
+ thumb_func_start sub_80D755C
+sub_80D755C: @ 80D755C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080D7592
+ ldr r3, _080D7598 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D7592:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7598: .4byte gTasks
+ thumb_func_end sub_80D755C
+
+ thumb_func_start sub_80D759C
+sub_80D759C: @ 80D759C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D75C0 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080D7618
+ cmp r0, 0x1
+ bgt _080D75C4
+ cmp r0, 0
+ beq _080D75CA
+ b _080D764E
+ .align 2, 0
+_080D75C0: .4byte gTasks
+_080D75C4:
+ cmp r0, 0x2
+ beq _080D7640
+ b _080D764E
+_080D75CA:
+ ldr r0, _080D7614 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r5, 0x26]
+ strh r0, [r5, 0x24]
+ cmp r0, 0x10
+ ble _080D75F4
+ adds r2, r0, 0
+_080D75E4:
+ adds r1, r2, 0
+ subs r1, 0x20
+ adds r2, r1, 0
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ bgt _080D75E4
+ strh r1, [r5, 0x24]
+_080D75F4:
+ ldr r4, _080D7614 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl sub_8079E90
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x2
+ strh r0, [r5, 0x20]
+ b _080D7638
+ .align 2, 0
+_080D7614: .4byte gBattleAnimBankTarget
+_080D7618:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D764E
+ movs r0, 0
+ strh r0, [r5, 0xA]
+ adds r0, r5, 0
+ adds r1, r2, 0
+ bl sub_80D7654
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D764E
+_080D7638:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080D764E
+_080D7640:
+ movs r1, 0x1C
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D764E
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D764E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D759C
+
+ thumb_func_start sub_80D7654
+sub_80D7654: @ 80D7654
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r5, r1, 24
+ ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0
+ movs r2, 0x22
+ ldrsh r1, [r4, r2]
+ movs r3, 0x24
+ ldrsh r2, [r4, r3]
+ ldrh r3, [r4, 0x20]
+ lsls r3, 24
+ lsrs r3, 24
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x40
+ beq _080D7698
+ ldr r3, _080D76B4 @ =gSprites
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r3, 0
+ adds r1, 0x1C
+ adds r1, r0, r1
+ ldr r2, _080D76B8 @ =sub_80D76C4
+ str r2, [r1]
+ adds r0, r3
+ strh r5, [r0, 0x3A]
+ movs r1, 0xA
+ strh r1, [r0, 0x3C]
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+_080D7698:
+ ldrh r2, [r4, 0x24]
+ movs r0, 0x24
+ ldrsh r1, [r4, r0]
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080D76BC
+ adds r0, r2, 0
+ adds r0, 0x20
+ strh r0, [r4, 0x24]
+ movs r0, 0
+ b _080D76BE
+ .align 2, 0
+_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0
+_080D76B4: .4byte gSprites
+_080D76B8: .4byte sub_80D76C4
+_080D76BC:
+ movs r0, 0x1
+_080D76BE:
+ pop {r4,r5}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D7654
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/dark.s b/asm/dark.s
new file mode 100755
index 000000000..5175d84f0
--- /dev/null
+++ b/asm/dark.s
@@ -0,0 +1,2013 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ dark
+
+ thumb_func_start sub_80DFF1C
+sub_80DFF1C: @ 80DFF1C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080DFF50 @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrb r1, [r5, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x32]
+ ldr r0, _080DFF54 @ =sub_80DFF58
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFF50: .4byte gBattleAnimArgs
+_080DFF54: .4byte sub_80DFF58
+ thumb_func_end sub_80DFF1C
+
+ thumb_func_start sub_80DFF58
+sub_80DFF58: @ 80DFF58
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x36]
+ adds r0, r1
+ strh r0, [r2, 0x36]
+ ldrh r1, [r2, 0x30]
+ ldrh r3, [r2, 0x38]
+ adds r1, r3
+ strh r1, [r2, 0x38]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r2, 0x24]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r2, 0x26]
+ ldrh r0, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x32
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bne _080DFF8E
+ ldr r0, _080DFF94 @ =sub_80DFF98
+ str r0, [r2, 0x1C]
+_080DFF8E:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFF94: .4byte sub_80DFF98
+ thumb_func_end sub_80DFF58
+
+ thumb_func_start sub_80DFF98
+sub_80DFF98: @ 80DFF98
+ push {lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x36]
+ ldrh r0, [r3, 0x2E]
+ subs r1, r0
+ strh r1, [r3, 0x36]
+ ldrh r0, [r3, 0x38]
+ ldrh r2, [r3, 0x30]
+ subs r0, r2
+ strh r0, [r3, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r3, 0x24]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r3, 0x26]
+ ldrh r0, [r3, 0x34]
+ subs r0, 0x1
+ strh r0, [r3, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DFFCA
+ adds r0, r3, 0
+ bl move_anim_8074EE0
+_080DFFCA:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFF98
+
+ thumb_func_start sub_80DFFD0
+sub_80DFFD0: @ 80DFFD0
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r0, _080DFFE4 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r3, r0, 0
+ cmp r1, 0
+ bne _080DFFEC
+ ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker
+ b _080DFFEE
+ .align 2, 0
+_080DFFE4: .4byte gBattleAnimArgs
+_080DFFE8: .4byte gBattleAnimBankAttacker
+_080DFFEC:
+ ldr r0, _080E001C @ =gBattleAnimBankTarget
+_080DFFEE:
+ ldrb r5, [r0]
+ movs r6, 0x14
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x4
+ ldr r7, _080E0020 @ =0x000003ff
+ adds r0, r7, 0
+ ands r1, r0
+ ldr r0, _080E0024 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ movs r1, 0x2
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x1
+ beq _080E004C
+ cmp r0, 0x1
+ bgt _080E0028
+ cmp r0, 0
+ beq _080E0032
+ b _080E00A0
+ .align 2, 0
+_080E001C: .4byte gBattleAnimBankTarget
+_080E0020: .4byte 0x000003ff
+_080E0024: .4byte 0xfffffc00
+_080E0028:
+ cmp r0, 0x2
+ beq _080E0066
+ cmp r0, 0x3
+ beq _080E007E
+ b _080E00A0
+_080E0032:
+ adds r0, r5, 0
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r4, 0x22]
+ b _080E00A0
+_080E004C:
+ adds r0, r5, 0
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0xE
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x10
+ strh r0, [r4, 0x22]
+ b _080E00A0
+_080E0066:
+ adds r0, r5, 0
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ b _080E0094
+_080E007E:
+ adds r0, r5, 0
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0xE
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x10
+_080E0094:
+ strh r0, [r4, 0x22]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ movs r6, 0xEC
+_080E00A0:
+ movs r0, 0x20
+ strh r0, [r4, 0x2E]
+ lsls r0, r6, 24
+ asrs r0, 24
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0xC
+ strh r0, [r4, 0x36]
+ ldr r0, _080E00C8 @ =0x0000fff4
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80786EC
+ ldr r0, _080E00CC @ =sub_80E00D0
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E00C8: .4byte 0x0000fff4
+_080E00CC: .4byte sub_80E00D0
+ thumb_func_end sub_80DFFD0
+
+ thumb_func_start sub_80E00D0
+sub_80E00D0: @ 80E00D0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E00E4
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080E00E4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E00D0
+
+ thumb_func_start sub_80E00EC
+sub_80E00EC: @ 80E00EC
+ push {r4-r7,lr}
+ sub sp, 0x18
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080E0150 @ =gTasks
+ adds r5, r1, r0
+ ldr r4, _080E0154 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1F
+ movs r6, 0
+ strh r0, [r5, 0x16]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ subs r0, 0x7
+ strh r0, [r5, 0x14]
+ ldrh r1, [r5, 0x16]
+ strh r1, [r5, 0x12]
+ strh r0, [r5, 0x10]
+ subs r1, r0
+ lsls r1, 8
+ strh r1, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r5, 0x24]
+ adds r0, 0x20
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E015C
+ ldr r0, _080E0158 @ =0x0000fff4
+ b _080E015E
+ .align 2, 0
+_080E0150: .4byte gTasks
+_080E0154: .4byte gBattleAnimBankAttacker
+_080E0158: .4byte 0x0000fff4
+_080E015C:
+ ldr r0, _080E01A8 @ =0x0000ffc0
+_080E015E:
+ strh r0, [r5, 0x18]
+ ldr r0, _080E01AC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ cmp r0, 0x1
+ bne _080E01C4
+ add r4, sp, 0xC
+ adds r0, r4, 0
+ bl sub_8078914
+ ldr r0, _080E01B0 @ =gUnknown_030041B4
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ ldr r1, _080E01B4 @ =REG_BLDCNT
+ ldr r2, _080E01B8 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldrb r1, [r4, 0x8]
+ lsls r1, 4
+ movs r0, 0
+ movs r2, 0x20
+ bl FillPalette
+ ldr r0, _080E01BC @ =REG_BG1VOFS
+ str r0, [sp]
+ movs r7, 0x2
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E01F4
+ ldr r1, _080E01C0 @ =gUnknown_03004288
+ b _080E01EE
+ .align 2, 0
+_080E01A8: .4byte 0x0000ffc0
+_080E01AC: .4byte gBattleAnimBankAttacker
+_080E01B0: .4byte gUnknown_030041B4
+_080E01B4: .4byte REG_BLDCNT
+_080E01B8: .4byte 0x00003f42
+_080E01BC: .4byte REG_BG1VOFS
+_080E01C0: .4byte gUnknown_03004288
+_080E01C4:
+ ldr r0, _080E0278 @ =gUnknown_03004280
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ ldr r1, _080E027C @ =REG_BLDCNT
+ ldr r2, _080E0280 @ =0x00003f44
+ adds r0, r2, 0
+ strh r0, [r1]
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+ ldr r0, _080E0284 @ =REG_BG2VOFS
+ str r0, [sp]
+ movs r7, 0x4
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E01F4
+ ldr r1, _080E0288 @ =gUnknown_030042C0
+_080E01EE:
+ ldrh r0, [r1]
+ adds r0, 0xF0
+ strh r0, [r1]
+_080E01F4:
+ ldr r0, _080E028C @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r2, sp
+ movs r1, 0
+ movs r0, 0x1
+ strb r0, [r2, 0x8]
+ mov r0, sp
+ strb r1, [r0, 0x9]
+ strh r1, [r5, 0x1E]
+ movs r0, 0x10
+ strh r0, [r5, 0x20]
+ strh r1, [r5, 0x8]
+ strh r1, [r5, 0xA]
+ strh r1, [r5, 0xC]
+ movs r0, 0x3
+ bl sub_80E08CC
+ movs r3, 0
+ ldr r4, _080E0290 @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r4, r0
+_080E0220:
+ lsls r1, r3, 1
+ adds r2, r1, r4
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ cmp r3, 0x6F
+ bls _080E0220
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ ldr r1, _080E0294 @ =REG_WINOUT
+ movs r0, 0x3F
+ eors r7, r0
+ movs r2, 0xFC
+ lsls r2, 6
+ adds r0, r2, 0
+ orrs r7, r0
+ strh r7, [r1]
+ subs r1, 0x2
+ adds r2, 0x3F
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r2, _080E0298 @ =gUnknown_030042C4
+ ldrh r0, [r5, 0x24]
+ lsls r0, 8
+ ldrh r1, [r5, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E029C @ =gUnknown_03004240
+ movs r0, 0xA0
+ strh r0, [r1]
+ ldr r0, _080E02A0 @ =sub_80E02A4
+ str r0, [r5]
+ add sp, 0x18
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0278: .4byte gUnknown_03004280
+_080E027C: .4byte REG_BLDCNT
+_080E0280: .4byte 0x00003f44
+_080E0284: .4byte REG_BG2VOFS
+_080E0288: .4byte gUnknown_030042C0
+_080E028C: .4byte 0xa2600001
+_080E0290: .4byte gUnknown_03004DE0
+_080E0294: .4byte REG_WINOUT
+_080E0298: .4byte gUnknown_030042C4
+_080E029C: .4byte gUnknown_03004240
+_080E02A0: .4byte sub_80E02A4
+ thumb_func_end sub_80E00EC
+
+ thumb_func_start sub_80E02A4
+sub_80E02A4: @ 80E02A4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E02C8 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080E02BE
+ b _080E03B6
+_080E02BE:
+ lsls r0, 2
+ ldr r1, _080E02CC @ =_080E02D0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E02C8: .4byte gTasks
+_080E02CC: .4byte _080E02D0
+ .align 2, 0
+_080E02D0:
+ .4byte _080E02E4
+ .4byte _080E0344
+ .4byte _080E035E
+ .4byte _080E039C
+ .4byte _080E03B0
+_080E02E4:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E03B6
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E0314
+ ldrh r1, [r4, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xC
+ beq _080E0322
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x1E]
+ b _080E0322
+_080E0314:
+ ldrh r1, [r4, 0x20]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x8
+ beq _080E0322
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x20]
+_080E0322:
+ ldr r2, _080E0340 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x20]
+ lsls r0, 8
+ ldrh r1, [r4, 0x1E]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xC
+ bne _080E03B6
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x8
+ bne _080E03B6
+ b _080E03A2
+ .align 2, 0
+_080E0340: .4byte REG_BLDALPHA
+_080E0344:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x8
+ strh r0, [r4, 0x10]
+ adds r0, r4, 0
+ bl sub_80E079C
+ movs r0, 0x10
+ ldrsh r1, [r4, r0]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bge _080E03B6
+ b _080E03A2
+_080E035E:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x8
+ strh r0, [r4, 0x10]
+ adds r0, r4, 0
+ bl sub_80E079C
+ ldrh r1, [r4, 0x24]
+ adds r1, 0x4
+ strh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x26]
+ subs r2, r0, 0x4
+ strh r2, [r4, 0x26]
+ lsls r1, 16
+ lsls r0, r2, 16
+ cmp r1, r0
+ blt _080E0380
+ strh r2, [r4, 0x24]
+_080E0380:
+ ldr r3, _080E0398 @ =gUnknown_030042C4
+ ldrh r2, [r4, 0x24]
+ lsls r0, r2, 8
+ ldrh r1, [r4, 0x26]
+ orrs r0, r1
+ strh r0, [r3]
+ lsls r2, 16
+ lsls r1, 16
+ cmp r2, r1
+ bne _080E03B6
+ b _080E03A2
+ .align 2, 0
+_080E0398: .4byte gUnknown_030042C4
+_080E039C:
+ ldr r1, _080E03AC @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080E03A2:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E03B6
+ .align 2, 0
+_080E03AC: .4byte gUnknown_03004DC0
+_080E03B0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E03B6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E02A4
+
+ thumb_func_start sub_80E03BC
+sub_80E03BC: @ 80E03BC
+ push {r4-r7,lr}
+ sub sp, 0x18
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080E03E4 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080E03D8
+ b _080E05F2
+_080E03D8:
+ lsls r0, 2
+ ldr r1, _080E03E8 @ =_080E03EC
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E03E4: .4byte gTasks
+_080E03E8: .4byte _080E03EC
+ .align 2, 0
+_080E03EC:
+ .4byte _080E0400
+ .4byte _080E048C
+ .4byte _080E04D0
+ .4byte _080E053C
+ .4byte _080E05A4
+_080E0400:
+ bl NotInBattle
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E043C
+ ldr r0, _080E042C @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E0430 @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r0, _080E0434 @ =REG_WININ
+ ldr r2, _080E0438 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080E05F2
+ .align 2, 0
+_080E042C: .4byte gUnknown_030042C4
+_080E0430: .4byte gUnknown_03004240
+_080E0434: .4byte REG_WININ
+_080E0438: .4byte 0x00003f3f
+_080E043C:
+ ldr r0, _080E045C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xE]
+ cmp r0, 0x1
+ bne _080E046C
+ ldr r1, _080E0460 @ =REG_BLDCNT
+ ldr r2, _080E0464 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r1, _080E0468 @ =gUnknown_03004288
+ b _080E0476
+ .align 2, 0
+_080E045C: .4byte gBattleAnimBankTarget
+_080E0460: .4byte REG_BLDCNT
+_080E0464: .4byte 0x00003f42
+_080E0468: .4byte gUnknown_03004288
+_080E046C:
+ ldr r1, _080E0480 @ =REG_BLDCNT
+ ldr r2, _080E0484 @ =0x00003f44
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r1, _080E0488 @ =gUnknown_030042C0
+_080E0476:
+ ldrh r0, [r1]
+ adds r0, 0xF0
+ strh r0, [r1]
+ b _080E0590
+ .align 2, 0
+_080E0480: .4byte REG_BLDCNT
+_080E0484: .4byte 0x00003f44
+_080E0488: .4byte gUnknown_030042C0
+_080E048C:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080E04B4
+ mov r0, sp
+ bl sub_8078914
+ ldr r0, _080E04B0 @ =gUnknown_030041B4
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ mov r0, sp
+ ldrb r1, [r0, 0x8]
+ lsls r1, 4
+ movs r0, 0
+ movs r2, 0x20
+ bl FillPalette
+ b _080E04C4
+ .align 2, 0
+_080E04B0: .4byte gUnknown_030041B4
+_080E04B4:
+ ldr r0, _080E04CC @ =gUnknown_03004280
+ ldrh r0, [r0]
+ strh r0, [r5, 0x1C]
+ movs r0, 0
+ movs r1, 0x90
+ movs r2, 0x20
+ bl FillPalette
+_080E04C4:
+ movs r0, 0x3
+ bl sub_80E08CC
+ b _080E0590
+ .align 2, 0
+_080E04CC: .4byte gUnknown_03004280
+_080E04D0:
+ ldr r4, _080E051C @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1F
+ movs r6, 0
+ strh r0, [r5, 0x16]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ subs r0, 0x7
+ strh r0, [r5, 0x14]
+ ldrh r1, [r5, 0x16]
+ subs r1, r0
+ lsls r1, 8
+ strh r1, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ subs r1, r0, 0x4
+ strh r1, [r5, 0x24]
+ adds r0, 0x4
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0524
+ ldr r0, _080E0520 @ =0x0000fff4
+ b _080E0526
+ .align 2, 0
+_080E051C: .4byte gBattleAnimBankTarget
+_080E0520: .4byte 0x0000fff4
+_080E0524:
+ ldr r0, _080E0538 @ =0x0000ffc0
+_080E0526:
+ strh r0, [r5, 0x18]
+ ldrh r0, [r5, 0x18]
+ strh r0, [r5, 0x10]
+ strh r0, [r5, 0x12]
+ movs r0, 0xC
+ strh r0, [r5, 0x1E]
+ movs r0, 0x8
+ strh r0, [r5, 0x20]
+ b _080E0590
+ .align 2, 0
+_080E0538: .4byte 0x0000ffc0
+_080E053C:
+ movs r2, 0xE
+ ldrsh r0, [r5, r2]
+ cmp r0, 0x1
+ bne _080E054C
+ ldr r0, _080E0548 @ =REG_BG1VOFS
+ b _080E054E
+ .align 2, 0
+_080E0548: .4byte REG_BG1VOFS
+_080E054C:
+ ldr r0, _080E0598 @ =REG_BG2VOFS
+_080E054E:
+ str r0, [sp, 0xC]
+ movs r3, 0
+ add r4, sp, 0xC
+ ldr r6, _080E059C @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r7, r6, r0
+_080E055C:
+ lsls r1, r3, 1
+ adds r2, r1, r6
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x9F
+ subs r0, r3
+ strh r0, [r2]
+ adds r1, r7
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x9F
+ subs r0, r3
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ cmp r3, 0x6F
+ bls _080E055C
+ ldr r1, _080E05A0 @ =0xa2600001
+ str r1, [r4, 0x4]
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r4, 0x8]
+ strb r2, [r4, 0x9]
+ ldr r0, [sp, 0xC]
+ ldr r2, [r4, 0x8]
+ bl sub_80895F8
+_080E0590:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080E05F2
+ .align 2, 0
+_080E0598: .4byte REG_BG2VOFS
+_080E059C: .4byte gUnknown_03004DE0
+_080E05A0: .4byte 0xa2600001
+_080E05A4:
+ movs r1, 0xE
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080E05BC
+ ldr r1, _080E05B4 @ =REG_WINOUT
+ ldr r2, _080E05B8 @ =0x00003f3d
+ b _080E05C0
+ .align 2, 0
+_080E05B4: .4byte REG_WINOUT
+_080E05B8: .4byte 0x00003f3d
+_080E05BC:
+ ldr r1, _080E05FC @ =REG_WINOUT
+ ldr r2, _080E0600 @ =0x00003f3b
+_080E05C0:
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r1, _080E0604 @ =REG_WININ
+ ldr r2, _080E0608 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r2, _080E060C @ =gUnknown_030042C4
+ ldrh r0, [r5, 0x24]
+ lsls r0, 8
+ ldrh r1, [r5, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E0610 @ =gUnknown_03004240
+ movs r0, 0xA0
+ strh r0, [r1]
+ movs r0, 0
+ strh r0, [r5, 0x8]
+ strh r0, [r5, 0xA]
+ strh r0, [r5, 0xC]
+ ldr r1, _080E0614 @ =REG_BLDALPHA
+ ldr r2, _080E0618 @ =0x0000080c
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080E061C @ =sub_80E0620
+ str r0, [r5]
+_080E05F2:
+ add sp, 0x18
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E05FC: .4byte REG_WINOUT
+_080E0600: .4byte 0x00003f3b
+_080E0604: .4byte REG_WININ
+_080E0608: .4byte 0x00003f3f
+_080E060C: .4byte gUnknown_030042C4
+_080E0610: .4byte gUnknown_03004240
+_080E0614: .4byte REG_BLDALPHA
+_080E0618: .4byte 0x0000080c
+_080E061C: .4byte sub_80E0620
+ thumb_func_end sub_80E03BC
+
+ thumb_func_start sub_80E0620
+sub_80E0620: @ 80E0620
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E0644 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080E063A
+ b _080E0784
+_080E063A:
+ lsls r0, 2
+ ldr r1, _080E0648 @ =_080E064C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E0644: .4byte gTasks
+_080E0648: .4byte _080E064C
+ .align 2, 0
+_080E064C:
+ .4byte _080E0660
+ .4byte _080E068C
+ .4byte _080E06F4
+ .4byte _080E0754
+ .4byte _080E0768
+_080E0660:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x8
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r4, 0x16]
+ movs r3, 0x16
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E0676
+ strh r2, [r4, 0x12]
+_080E0676:
+ adds r0, r4, 0
+ bl sub_80E079C
+ movs r0, 0x12
+ ldrsh r1, [r4, r0]
+ movs r2, 0x16
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ beq _080E068A
+ b _080E0784
+_080E068A:
+ b _080E075A
+_080E068C:
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ subs r0, r1
+ cmp r0, 0x3F
+ bgt _080E06A8
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x4
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x4
+ strh r0, [r4, 0x26]
+ b _080E06AC
+_080E06A8:
+ movs r0, 0x1
+ strh r0, [r4, 0xA]
+_080E06AC:
+ ldr r2, _080E06F0 @ =gUnknown_030042C4
+ ldrh r0, [r4, 0x24]
+ lsls r0, 8
+ ldrh r1, [r4, 0x26]
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x8
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r4, 0x14]
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E06CE
+ strh r2, [r4, 0x10]
+_080E06CE:
+ adds r0, r4, 0
+ bl sub_80E079C
+ movs r0, 0x10
+ ldrsh r1, [r4, r0]
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E0784
+ movs r3, 0xA
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _080E0784
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080E075A
+ .align 2, 0
+_080E06F0: .4byte gUnknown_030042C4
+_080E06F4:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E0784
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E0724
+ ldrh r1, [r4, 0x1E]
+ movs r2, 0x1E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080E0732
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1E]
+ b _080E0732
+_080E0724:
+ ldrh r1, [r4, 0x20]
+ movs r3, 0x20
+ ldrsh r0, [r4, r3]
+ cmp r0, 0xF
+ bgt _080E0732
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x20]
+_080E0732:
+ ldr r2, _080E0750 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x20]
+ lsls r0, 8
+ ldrh r1, [r4, 0x1E]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E0784
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x10
+ bne _080E0784
+ b _080E075A
+ .align 2, 0
+_080E0750: .4byte REG_BLDALPHA
+_080E0754:
+ ldr r1, _080E0764 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080E075A:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E0784
+ .align 2, 0
+_080E0764: .4byte gUnknown_03004DC0
+_080E0768:
+ ldr r0, _080E078C @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E0790 @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r0, _080E0794 @ =REG_WININ
+ ldr r3, _080E0798 @ =0x00003f3f
+ adds r1, r3, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E0784:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E078C: .4byte gUnknown_030042C4
+_080E0790: .4byte gUnknown_03004240
+_080E0794: .4byte REG_WININ
+_080E0798: .4byte 0x00003f3f
+ thumb_func_end sub_80E0620
+
+ thumb_func_start sub_80E079C
+sub_80E079C: @ 80E079C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ ldrh r0, [r6, 0x12]
+ ldrh r4, [r6, 0x10]
+ subs r0, r4
+ lsls r0, 16
+ asrs r1, r0, 16
+ cmp r1, 0
+ beq _080E0890
+ movs r2, 0x22
+ ldrsh r0, [r6, r2]
+ bl __divsi3
+ mov r8, r0
+ movs r3, 0x14
+ ldrsh r0, [r6, r3]
+ lsls r5, r0, 8
+ lsls r0, r4, 16
+ movs r4, 0
+ cmp r0, 0
+ ble _080E07FC
+ ldr r0, _080E0888 @ =gUnknown_03004DE0
+ mov r12, r0
+ ldr r7, _080E088C @ =gUnknown_03004DC0
+_080E07D0:
+ lsls r2, r4, 16
+ asrs r2, 16
+ lsls r3, r2, 1
+ ldrb r1, [r7, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r3, r0
+ add r3, r12
+ adds r1, r2, 0
+ subs r1, 0x9F
+ ldrh r0, [r6, 0x1C]
+ subs r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r4, r2, 16
+ asrs r2, 16
+ movs r1, 0x10
+ ldrsh r0, [r6, r1]
+ cmp r2, r0
+ blt _080E07D0
+_080E07FC:
+ ldrh r4, [r6, 0x10]
+ lsls r3, r4, 16
+ asrs r1, r3, 16
+ movs r2, 0x12
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ bgt _080E0846
+ ldr r0, _080E0888 @ =gUnknown_03004DE0
+ mov r12, r0
+ ldr r7, _080E088C @ =gUnknown_03004DC0
+_080E0810:
+ asrs r4, r3, 16
+ cmp r4, 0
+ blt _080E0832
+ asrs r1, r5, 8
+ subs r1, r4
+ lsls r3, r4, 1
+ ldrb r2, [r7, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ add r3, r12
+ lsls r1, 16
+ asrs r1, 16
+ ldrh r2, [r6, 0x1C]
+ adds r1, r2
+ strh r1, [r3]
+_080E0832:
+ add r5, r8
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ lsls r3, r4, 16
+ asrs r1, r3, 16
+ movs r2, 0x12
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ ble _080E0810
+_080E0846:
+ movs r3, 0x1C
+ ldrsh r0, [r6, r3]
+ adds r0, 0x9F
+ lsls r2, r4, 16
+ asrs r1, r2, 16
+ subs r5, r0, r1
+ movs r3, 0x16
+ ldrsh r0, [r6, r3]
+ cmp r1, r0
+ bge _080E08BE
+ ldr r7, _080E0888 @ =gUnknown_03004DE0
+ ldr r4, _080E088C @ =gUnknown_03004DC0
+_080E085E:
+ asrs r3, r2, 16
+ cmp r3, 0
+ blt _080E0876
+ lsls r2, r3, 1
+ ldrb r1, [r4, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r7
+ strh r5, [r2]
+ subs r5, 0x1
+_080E0876:
+ adds r0, r3, 0x1
+ lsls r2, r0, 16
+ asrs r1, r2, 16
+ movs r3, 0x16
+ ldrsh r0, [r6, r3]
+ cmp r1, r0
+ blt _080E085E
+ b _080E08BE
+ .align 2, 0
+_080E0888: .4byte gUnknown_03004DE0
+_080E088C: .4byte gUnknown_03004DC0
+_080E0890:
+ movs r1, 0x1C
+ ldrsh r0, [r6, r1]
+ adds r5, r0, 0
+ adds r5, 0x9F
+ movs r4, 0
+ ldr r3, _080E08C8 @ =gUnknown_03004DE0
+ movs r2, 0xF0
+ lsls r2, 3
+ adds r6, r3, r2
+_080E08A2:
+ lsls r0, r4, 16
+ asrs r0, 16
+ lsls r2, r0, 1
+ adds r1, r2, r3
+ strh r5, [r1]
+ adds r2, r6
+ strh r5, [r2]
+ subs r5, 0x1
+ adds r0, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ asrs r0, 16
+ cmp r0, 0x6F
+ ble _080E08A2
+_080E08BE:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E08C8: .4byte gUnknown_03004DE0
+ thumb_func_end sub_80E079C
+
+ thumb_func_start sub_80E08CC
+sub_80E08CC: @ 80E08CC
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ movs r4, 0
+ ldr r7, _080E0914 @ =gSprites
+ movs r1, 0x3
+ ands r0, r1
+ lsls r5, r0, 2
+ movs r0, 0xD
+ negs r0, r0
+ adds r6, r0, 0
+_080E08E2:
+ lsls r0, r4, 24
+ lsrs r0, 24
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0xFF
+ beq _080E0902
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r7
+ ldrb r0, [r1, 0x5]
+ ands r0, r6
+ orrs r0, r5
+ strb r0, [r1, 0x5]
+_080E0902:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080E08E2
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0914: .4byte gSprites
+ thumb_func_end sub_80E08CC
+
+ thumb_func_start sub_80E0918
+sub_80E0918: @ 80E0918
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldr r6, _080E09B8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r6]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r4, r1, 31
+ ldrb r0, [r6]
+ adds r1, r4, 0
+ bl sub_8076034
+ ldr r0, _080E09BC @ =gSprites
+ mov r9, r0
+ ldr r0, _080E09C0 @ =gObjectBankIDs
+ mov r8, r0
+ ldrb r0, [r6]
+ add r0, r8
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ add r1, r9
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r7, 0x5
+ negs r7, r7
+ adds r0, r7, 0
+ ands r0, r2
+ strb r0, [r1]
+ ldrb r0, [r6]
+ movs r5, 0x2
+ eors r0, r5
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E09A2
+ ldrb r0, [r6]
+ eors r0, r5
+ movs r1, 0x1
+ eors r4, r1
+ adds r1, r4, 0
+ bl sub_8076034
+ ldrb r0, [r6]
+ eors r0, r5
+ add r0, r8
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r9
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ adds r1, r7, 0
+ ands r1, r2
+ strb r1, [r0]
+_080E09A2:
+ mov r0, r10
+ bl DestroyAnimVisualTask
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E09B8: .4byte gBattleAnimBankAttacker
+_080E09BC: .4byte gSprites
+_080E09C0: .4byte gObjectBankIDs
+ thumb_func_end sub_80E0918
+
+ thumb_func_start sub_80E09C4
+sub_80E09C4: @ 80E09C4
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r4, _080E0A0C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r5, r1, 31
+ adds r0, r5, 0
+ bl sub_8076464
+ ldrb r1, [r4]
+ movs r0, 0x2
+ eors r0, r1
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0A00
+ movs r0, 0x1
+ eors r5, r0
+ adds r0, r5, 0
+ bl sub_8076464
+_080E0A00:
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0A0C: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80E09C4
+
+ thumb_func_start sub_80E0A10
+sub_80E0A10: @ 80E0A10
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080E0A40 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrb r1, [r1, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080E0A44 @ =sub_8078600
+ str r0, [r4, 0x1C]
+ ldr r1, _080E0A48 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0A40: .4byte gBattleAnimArgs
+_080E0A44: .4byte sub_8078600
+_080E0A48: .4byte move_anim_8072740
+ thumb_func_end sub_80E0A10
+
+ thumb_func_start sub_80E0A4C
+sub_80E0A4C: @ 80E0A4C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r7, 0
+ ldr r0, _080E0B50 @ =gUnknown_030042C4
+ strh r7, [r0]
+ ldr r0, _080E0B54 @ =gUnknown_03004240
+ strh r7, [r0]
+ ldr r1, _080E0B58 @ =REG_WININ
+ ldr r2, _080E0B5C @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E0B60 @ =0x00003f3d
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E0B64 @ =REG_BLDCNT
+ ldr r2, _080E0B68 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E0B6C @ =0x00000c08
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r5, _080E0B70 @ =REG_BG1CNT
+ ldrb r1, [r5]
+ movs r0, 0x4
+ negs r0, r0
+ mov r8, r0
+ ands r0, r1
+ strb r0, [r5]
+ ldrb r1, [r5, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r5, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0AC4
+ ldrb r0, [r5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r5]
+_080E0AC4:
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0B40
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0B40
+ ldr r4, _080E0B74 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080E0AF4
+ ldrb r0, [r4]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0B40
+_080E0AF4:
+ ldrb r0, [r4]
+ movs r6, 0x2
+ eors r0, r6
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E0B40
+ ldr r3, _080E0B78 @ =gSprites
+ ldr r1, _080E0B7C @ =gObjectBankIDs
+ ldrb r0, [r4]
+ eors r0, r6
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r3
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ ldrb r1, [r5]
+ mov r0, r8
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r5]
+ movs r7, 0x1
+_080E0B40:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0B84
+ ldr r0, _080E0B80 @ =gSharedMem + 0x19348
+ ldrh r5, [r0]
+ b _080E0BCC
+ .align 2, 0
+_080E0B50: .4byte gUnknown_030042C4
+_080E0B54: .4byte gUnknown_03004240
+_080E0B58: .4byte REG_WININ
+_080E0B5C: .4byte 0x00003f3f
+_080E0B60: .4byte 0x00003f3d
+_080E0B64: .4byte REG_BLDCNT
+_080E0B68: .4byte 0x00003f42
+_080E0B6C: .4byte 0x00000c08
+_080E0B70: .4byte REG_BG1CNT
+_080E0B74: .4byte gBattleAnimBankAttacker
+_080E0B78: .4byte gSprites
+_080E0B7C: .4byte gObjectBankIDs
+_080E0B80: .4byte gSharedMem + 0x19348
+_080E0B84:
+ ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0BB0
+ ldr r1, _080E0BA8 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E0BAC @ =gEnemyParty
+ b _080E0BC0
+ .align 2, 0
+_080E0BA4: .4byte gBattleAnimBankAttacker
+_080E0BA8: .4byte gBattlePartyID
+_080E0BAC: .4byte gEnemyParty
+_080E0BB0:
+ ldr r1, _080E0C58 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E0C5C @ =gPlayerParty
+_080E0BC0:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080E0BCC:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E0C60 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ adds r1, r4, 0
+ adds r2, r5, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r5, r0, 24
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r2, _080E0C64 @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r2]
+ str r1, [r2, 0x4]
+ ldr r0, _080E0C68 @ =0x85000400
+ str r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ ldr r0, _080E0C6C @ =gUnknown_08D1D574
+ bl LZDecompressVram
+ ldr r0, _080E0C70 @ =gUnknown_08D1D410
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldr r0, _080E0C74 @ =gUnknown_08D1D54C
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ ldr r2, _080E0C78 @ =gUnknown_030042C0
+ ldr r0, _080E0C7C @ =gSprites
+ lsls r1, r4, 4
+ adds r1, r4
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ adds r0, 0x60
+ strh r0, [r2]
+ ldr r2, _080E0C80 @ =gUnknown_030041B4
+ ldrh r0, [r1, 0x22]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldrb r0, [r1, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ adds r1, r0, 0
+ ldr r2, _080E0C84 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bne _080E0C88
+ adds r0, r1, 0
+ movs r1, 0
+ bl sub_8079108
+ b _080E0C94
+ .align 2, 0
+_080E0C58: .4byte gBattlePartyID
+_080E0C5C: .4byte gPlayerParty
+_080E0C60: .4byte gBattleAnimBankAttacker
+_080E0C64: .4byte 0x040000d4
+_080E0C68: .4byte 0x85000400
+_080E0C6C: .4byte gUnknown_08D1D574
+_080E0C70: .4byte gUnknown_08D1D410
+_080E0C74: .4byte gUnknown_08D1D54C
+_080E0C78: .4byte gUnknown_030042C0
+_080E0C7C: .4byte gSprites
+_080E0C80: .4byte gUnknown_030041B4
+_080E0C84: .4byte gBattleAnimArgs
+_080E0C88:
+ lsls r0, r1, 4
+ ldrh r3, [r2, 0x4]
+ movs r1, 0x10
+ movs r2, 0xB
+ bl BlendPalette
+_080E0C94:
+ ldr r1, _080E0CC4 @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ strh r5, [r0, 0x8]
+ ldr r2, _080E0CC8 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0xA]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0xC]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r0, 0xE]
+ strh r7, [r0, 0x14]
+ ldr r1, _080E0CCC @ =sub_80E0CD0
+ str r1, [r0]
+ add sp, 0x10
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0CC4: .4byte gTasks
+_080E0CC8: .4byte gBattleAnimArgs
+_080E0CCC: .4byte sub_80E0CD0
+ thumb_func_end sub_80E0A4C
+
+ thumb_func_start sub_80E0CD0
+sub_80E0CD0: @ 80E0CD0
+ push {r4-r7,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080E0DF0 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x4
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ ldr r2, _080E0DF4 @ =gUnknown_030042C0
+ ldrh r3, [r2]
+ subs r1, r3, 0x4
+ strh r1, [r2]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x80
+ bne _080E0DE8
+ strh r5, [r4, 0x1C]
+ adds r0, r3, 0
+ adds r0, 0x7C
+ strh r0, [r2]
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080E0DE8
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E0DF8 @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E0DFC @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E0E00 @ =REG_WININ
+ ldr r2, _080E0E04 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E0D40
+ ldr r2, _080E0E08 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E0D40:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E0E0C @ =REG_BLDCNT
+ strh r5, [r0]
+ adds r0, 0x2
+ strh r5, [r0]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r6, _080E0E10 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r6
+ ldrb r0, [r1, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ adds r1, r0, 0
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080E0D84
+ adds r0, r1, 0
+ movs r1, 0x1
+ bl sub_8079108
+_080E0D84:
+ movs r3, 0x8
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ bl DestroySprite
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp, 0x4]
+ str r5, [sp, 0xC]
+ ldr r1, _080E0E14 @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ ldr r0, _080E0E18 @ =0x85000200
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080E0DE2
+ ldr r2, _080E0E1C @ =gObjectBankIDs
+ ldr r0, _080E0E20 @ =gBattleAnimBankAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r6
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080E0DE2:
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080E0DE8:
+ add sp, 0x10
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0DF0: .4byte gTasks
+_080E0DF4: .4byte gUnknown_030042C0
+_080E0DF8: .4byte gUnknown_030042C4
+_080E0DFC: .4byte gUnknown_03004240
+_080E0E00: .4byte REG_WININ
+_080E0E04: .4byte 0x00003f3f
+_080E0E08: .4byte REG_BG1CNT
+_080E0E0C: .4byte REG_BLDCNT
+_080E0E10: .4byte gSprites
+_080E0E14: .4byte 0x040000d4
+_080E0E18: .4byte 0x85000200
+_080E0E1C: .4byte gObjectBankIDs
+_080E0E20: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80E0CD0
+
+ thumb_func_start sub_80E0E24
+sub_80E0E24: @ 80E0E24
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080E0E44 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r2, r0, 0
+ cmp r1, 0x7
+ bhi _080E0E88
+ lsls r0, r1, 2
+ ldr r1, _080E0E48 @ =_080E0E4C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E0E44: .4byte gBattleAnimArgs
+_080E0E48: .4byte _080E0E4C
+ .align 2, 0
+_080E0E4C:
+ .4byte _080E0E6C
+ .4byte _080E0E6C
+ .4byte _080E0E6C
+ .4byte _080E0E6C
+ .4byte _080E0E78
+ .4byte _080E0E7C
+ .4byte _080E0E80
+ .4byte _080E0E84
+_080E0E6C:
+ ldrb r0, [r2]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r2, r0, 24
+ b _080E0E8A
+_080E0E78:
+ movs r4, 0
+ b _080E0E90
+_080E0E7C:
+ movs r4, 0x2
+ b _080E0E90
+_080E0E80:
+ movs r4, 0x1
+ b _080E0E90
+_080E0E84:
+ movs r4, 0x3
+ b _080E0E90
+_080E0E88:
+ movs r2, 0xFF
+_080E0E8A:
+ movs r0, 0
+ cmp r0, 0
+ beq _080E0EB6
+_080E0E90:
+ adds r0, r4, 0
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0EB4
+ ldr r0, _080E0EB0 @ =gObjectBankIDs
+ adds r0, r4, r0
+ ldrb r2, [r0]
+ b _080E0EB6
+ .align 2, 0
+_080E0EB0: .4byte gObjectBankIDs
+_080E0EB4:
+ movs r2, 0xFF
+_080E0EB6:
+ cmp r2, 0xFF
+ beq _080E0ED2
+ ldr r1, _080E0EE0 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ ldr r1, _080E0EE4 @ =gBattleAnimArgs
+ ldrb r1, [r1, 0x2]
+ bl sub_8079108
+_080E0ED2:
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0EE0: .4byte gSprites
+_080E0EE4: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E0E24
+
+ thumb_func_start sub_80E0EE8
+sub_80E0EE8: @ 80E0EE8
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080E0F14 @ =gUnknown_0202F7C4
+ ldrb r0, [r2]
+ cmp r0, 0x1
+ bhi _080E0EFC
+ ldr r1, _080E0F18 @ =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r1, 0xE]
+_080E0EFC:
+ ldrb r0, [r2]
+ cmp r0, 0x2
+ bne _080E0F08
+ ldr r1, _080E0F18 @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+_080E0F08:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0F14: .4byte gUnknown_0202F7C4
+_080E0F18: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E0EE8
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/devil.s b/asm/devil.s
new file mode 100755
index 000000000..ae552f231
--- /dev/null
+++ b/asm/devil.s
@@ -0,0 +1,163 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2ABC
+sub_80D2ABC: @ 80D2ABC
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D2AF6
+ ldr r1, _080D2BB8 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ adds r0, r4, 0
+ movs r1, 0
+ bl StartSpriteAnim
+ ldr r0, _080D2BBC @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079E90
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ movs r0, 0x1
+ strh r0, [r4, 0x32]
+_080D2AF6:
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x2E]
+ adds r0, r2
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 2
+ adds r0, r1, 0
+ cmp r1, 0
+ bge _080D2B0C
+ adds r0, 0xFF
+_080D2B0C:
+ asrs r0, 8
+ lsls r0, 8
+ subs r0, r1, r0
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080D2B1E
+ movs r0, 0
+ strh r0, [r4, 0x30]
+_080D2B1E:
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bge _080D2B2C
+ adds r0, 0x3
+_080D2B2C:
+ asrs r0, 2
+ movs r1, 0x1E
+ subs r1, r0
+ adds r0, r2, 0
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bge _080D2B48
+ adds r0, 0x7
+_080D2B48:
+ asrs r0, 3
+ movs r1, 0xA
+ subs r1, r0
+ adds r0, r2, 0
+ bl Sin
+ strh r0, [r4, 0x26]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ ble _080D2B6C
+ ldrh r1, [r4, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080D2B6C
+ ldr r0, _080D2BC0 @ =0x0000ffff
+ strh r0, [r4, 0x32]
+_080D2B6C:
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D2B80
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bge _080D2B80
+ movs r0, 0x1
+ strh r0, [r4, 0x32]
+_080D2B80:
+ ldrh r0, [r4, 0x34]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x34]
+ subs r0, 0x9
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x46
+ bls _080D2BC4
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ b _080D2BD2
+ .align 2, 0
+_080D2BB8: .4byte gBattleAnimArgs
+_080D2BBC: .4byte gBattleAnimBankTarget
+_080D2BC0: .4byte 0x0000ffff
+_080D2BC4:
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r1, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080D2BD2:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5A
+ ble _080D2BE0
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D2BE0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2ABC
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/dragon.s b/asm/dragon.s
new file mode 100755
index 000000000..c384e3b6c
--- /dev/null
+++ b/asm/dragon.s
@@ -0,0 +1,1214 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ dragon
+
+ thumb_func_start sub_80DF5A0
+sub_80DF5A0: @ 80DF5A0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF5F0
+ ldr r2, _080DF5EC @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r2, 0x6]
+ negs r0, r0
+ strh r0, [r2, 0x6]
+ ldrh r0, [r2, 0x8]
+ negs r0, r0
+ strh r0, [r2, 0x8]
+ adds r1, r2, 0
+ b _080DF5FA
+ .align 2, 0
+_080DF5E8: .4byte gBattleAnimBankAttacker
+_080DF5EC: .4byte gBattleAnimArgs
+_080DF5F0:
+ ldr r1, _080DF630 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+_080DF5FA:
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r5, 0x38]
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080DF634 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DF638 @ =sub_8078504
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF630: .4byte gBattleAnimArgs
+_080DF634: .4byte move_anim_8074EE0
+_080DF638: .4byte sub_8078504
+ thumb_func_end sub_80DF5A0
+
+ thumb_func_start sub_80DF63C
+sub_80DF63C: @ 80DF63C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_8078650
+ ldr r4, _080DF694 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080DF698 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF6A0
+ ldr r2, _080DF69C @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2, 0x2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r1, r0
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x32]
+ ldrh r1, [r2, 0x4]
+ subs r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r2, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ b _080DF6CA
+ .align 2, 0
+_080DF694: .4byte gBattleAnimBankTarget
+_080DF698: .4byte gBattleAnimBankAttacker
+_080DF69C: .4byte gBattleAnimArgs
+_080DF6A0:
+ ldr r1, _080DF6E4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r0, [r1, 0x4]
+ ldrh r2, [r5, 0x32]
+ adds r0, r2
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080DF6CA:
+ ldr r0, _080DF6E4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080DF6E8 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080DF6EC @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF6E4: .4byte gBattleAnimArgs
+_080DF6E8: .4byte sub_8078B34
+_080DF6EC: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DF63C
+
+ thumb_func_start sub_80DF6F0
+sub_80DF6F0: @ 80DF6F0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DF704 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DF70C
+ ldr r4, _080DF708 @ =gBattleAnimBankAttacker
+ b _080DF70E
+ .align 2, 0
+_080DF704: .4byte gBattleAnimArgs
+_080DF708: .4byte gBattleAnimBankAttacker
+_080DF70C:
+ ldr r4, _080DF750 @ =gBattleAnimBankTarget
+_080DF70E:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r4, _080DF754 @ =gBattleAnimArgs
+ movs r0, 0x2
+ ldrsh r1, [r4, r0]
+ adds r0, r5, 0
+ bl sub_807867C
+ ldrh r0, [r4, 0x4]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ ldr r0, _080DF758 @ =sub_8078600
+ str r0, [r5, 0x1C]
+ ldr r1, _080DF75C @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF750: .4byte gBattleAnimBankTarget
+_080DF754: .4byte gBattleAnimArgs
+_080DF758: .4byte sub_8078600
+_080DF75C: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DF6F0
+
+ thumb_func_start sub_80DF760
+sub_80DF760: @ 80DF760
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DF788 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF77A
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080DF77A:
+ adds r0, r4, 0
+ bl sub_80DF63C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF788: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80DF760
+
+ thumb_func_start sub_80DF78C
+sub_80DF78C: @ 80DF78C
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r6, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x22]
+ strh r5, [r6, 0x36]
+ movs r0, 0x1
+ strh r0, [r6, 0x38]
+ ldr r0, _080DF7E4 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r6, 0x3A]
+ ldr r4, _080DF7E8 @ =gBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_807A100
+ lsls r7, r0, 16
+ lsrs r5, r7, 16
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r1, r0, 16
+ lsrs r0, r1, 16
+ cmp r5, r0
+ bls _080DF7EC
+ lsrs r0, r7, 17
+ b _080DF7EE
+ .align 2, 0
+_080DF7E0: .4byte gBattleAnimBankAttacker
+_080DF7E4: .4byte gBattleAnimArgs
+_080DF7E8: .4byte gBankAttacker
+_080DF7EC:
+ lsrs r0, r1, 17
+_080DF7EE:
+ strh r0, [r6, 0x3C]
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r6, r2]
+ bl Cos
+ strh r0, [r6, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r6, r2]
+ bl Sin
+ strh r0, [r6, 0x26]
+ ldr r0, _080DF818 @ =sub_80DF81C
+ str r0, [r6, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF818: .4byte sub_80DF81C
+ thumb_func_end sub_80DF78C
+
+ thumb_func_start sub_80DF81C
+sub_80DF81C: @ 80DF81C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ beq _080DF82E
+ cmp r5, 0x1
+ beq _080DF89A
+ b _080DF91E
+_080DF82E:
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080DF880
+ strh r5, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DF880
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080DF880
+ movs r0, 0x10
+ strh r0, [r4, 0x38]
+_080DF880:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3C
+ ble _080DF91E
+ movs r0, 0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DF91E
+_080DF89A:
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x3C]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x95
+ bgt _080DF8C2
+ adds r0, r1, 0
+ adds r0, 0x8
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x95
+ ble _080DF8C2
+ movs r0, 0x96
+ strh r0, [r4, 0x3C]
+_080DF8C2:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080DF90A
+ movs r0, 0
+ strh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DF90A
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ ble _080DF90A
+ movs r0, 0x10
+ strh r0, [r4, 0x38]
+_080DF90A:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080DF91E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DF91E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DF81C
+
+ thumb_func_start sub_80DF924
+sub_80DF924: @ 80DF924
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DF950 @ =gTasks
+ adds r4, r1, r0
+ ldr r0, _080DF954 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DF960
+ ldr r0, _080DF958 @ =REG_BG1HOFS
+ str r0, [sp]
+ ldr r0, _080DF95C @ =gUnknown_030042C0
+ b _080DF966
+ .align 2, 0
+_080DF950: .4byte gTasks
+_080DF954: .4byte gBattleAnimBankAttacker
+_080DF958: .4byte REG_BG1HOFS
+_080DF95C: .4byte gUnknown_030042C0
+_080DF960:
+ ldr r0, _080DF9DC @ =REG_BG2HOFS
+ str r0, [sp]
+ ldr r0, _080DF9E0 @ =gUnknown_03004288
+_080DF966:
+ ldrh r0, [r0]
+ strh r0, [r4, 0xC]
+ ldr r0, _080DF9E4 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r5, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r5, [r0, 0x9]
+ ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0xE]
+ adds r0, 0x20
+ strh r0, [r4, 0x10]
+ cmp r1, 0
+ bge _080DF996
+ strh r5, [r4, 0xE]
+_080DF996:
+ ldrh r3, [r4, 0xE]
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bgt _080DF9C4
+ ldr r5, _080DF9EC @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080DF9A8:
+ lsls r1, r3, 1
+ adds r2, r1, r5
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ adds r0, r3, 0x1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ ble _080DF9A8
+_080DF9C4:
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ ldr r0, _080DF9F0 @ =sub_80DF9F4
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF9DC: .4byte REG_BG2HOFS
+_080DF9E0: .4byte gUnknown_03004288
+_080DF9E4: .4byte 0xa2600001
+_080DF9E8: .4byte gBattleAnimBankAttacker
+_080DF9EC: .4byte gUnknown_03004DE0
+_080DF9F0: .4byte sub_80DF9F4
+ thumb_func_end sub_80DF924
+
+ thumb_func_start sub_80DF9F4
+sub_80DF9F4: @ 80DF9F4
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080DFA18 @ =gTasks
+ adds r2, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x4
+ bhi _080DFAAA
+ lsls r0, 2
+ ldr r1, _080DFA1C @ =_080DFA20
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DFA18: .4byte gTasks
+_080DFA1C: .4byte _080DFA20
+ .align 2, 0
+_080DFA20:
+ .4byte _080DFA34
+ .4byte _080DFA56
+ .4byte _080DFA66
+ .4byte _080DFA92
+ .4byte _080DFAA4
+_080DFA34:
+ ldrh r0, [r2, 0x16]
+ adds r0, 0x1
+ strh r0, [r2, 0x16]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DFA8A
+ movs r0, 0
+ strh r0, [r2, 0x16]
+ ldrh r0, [r2, 0x14]
+ adds r0, 0x1
+ strh r0, [r2, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DFA8A
+ b _080DFA84
+_080DFA56:
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3C
+ ble _080DFA8A
+ b _080DFA84
+_080DFA66:
+ ldrh r0, [r2, 0x16]
+ adds r0, 0x1
+ strh r0, [r2, 0x16]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DFA8A
+ movs r0, 0
+ strh r0, [r2, 0x16]
+ ldrh r0, [r2, 0x14]
+ subs r0, 0x1
+ strh r0, [r2, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DFA8A
+_080DFA84:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+_080DFA8A:
+ adds r0, r2, 0
+ bl sub_80DFAB0
+ b _080DFAAA
+_080DFA92:
+ ldr r1, _080DFAA0 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080DFAAA
+ .align 2, 0
+_080DFAA0: .4byte gUnknown_03004DC0
+_080DFAA4:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080DFAAA:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DF9F4
+
+ thumb_func_start sub_80DFAB0
+sub_80DFAB0: @ 80DFAB0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r5, r0, 0
+ ldrh r3, [r5, 0x12]
+ ldrh r4, [r5, 0xE]
+ movs r1, 0x10
+ ldrsh r0, [r5, r1]
+ cmp r4, r0
+ bgt _080DFB06
+ ldr r7, _080DFB1C @ =gUnknown_03004DE0
+ mov r12, r7
+ ldr r0, _080DFB20 @ =gSineTable
+ mov r8, r0
+ ldr r6, _080DFB24 @ =gUnknown_03004DC0
+_080DFACE:
+ lsls r2, r4, 1
+ ldrb r1, [r6, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ add r2, r12
+ lsls r0, r3, 1
+ add r0, r8
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ movs r7, 0x14
+ ldrsh r0, [r5, r7]
+ muls r0, r1
+ asrs r0, 7
+ ldrh r1, [r5, 0xC]
+ adds r0, r1
+ strh r0, [r2]
+ adds r3, 0x8
+ movs r0, 0xFF
+ ands r3, r0
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r7, 0x10
+ ldrsh r0, [r5, r7]
+ cmp r4, r0
+ ble _080DFACE
+_080DFB06:
+ ldrh r0, [r5, 0x12]
+ adds r0, 0x9
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x12]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFB1C: .4byte gUnknown_03004DE0
+_080DFB20: .4byte gSineTable
+_080DFB24: .4byte gUnknown_03004DC0
+ thumb_func_end sub_80DFAB0
+
+ thumb_func_start sub_80DFB28
+sub_80DFB28: @ 80DFB28
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ adds r4, r0, 0
+ ldr r5, _080DFBC8 @ =gBattleAnimArgs
+ movs r0, 0x4
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 1
+ adds r0, r1
+ movs r1, 0x5
+ bl __divsi3
+ adds r6, r0, 0
+ ldr r1, _080DFBCC @ =gBattleAnimBankAttacker
+ mov r8, r1
+ ldrb r0, [r1]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ mov r2, r8
+ ldrb r0, [r2]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r3, [r5, 0x8]
+ adds r0, r3
+ strh r0, [r4, 0x22]
+ movs r1, 0x2
+ ldrsh r0, [r5, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl Cos
+ strh r0, [r4, 0x30]
+ movs r3, 0x2
+ ldrsh r0, [r5, r3]
+ lsls r6, 16
+ asrs r6, 16
+ adds r1, r6, 0
+ bl Sin
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x30]
+ ldrh r2, [r5]
+ adds r3, r2, 0
+ muls r3, r1
+ adds r1, r3, 0
+ ldrh r3, [r4, 0x20]
+ adds r1, r3
+ strh r1, [r4, 0x20]
+ adds r1, r2, 0
+ muls r1, r0
+ adds r0, r1, 0
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x34]
+ ldr r0, _080DFBD0 @ =sub_80DFBD8
+ str r0, [r4, 0x1C]
+ adds r4, 0x2E
+ ldr r2, _080DFBD4 @ =gUnknown_03000730
+ movs r1, 0x6
+_080DFBB0:
+ ldrh r0, [r4]
+ strh r0, [r2]
+ adds r4, 0x2
+ adds r2, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bge _080DFBB0
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFBC8: .4byte gBattleAnimArgs
+_080DFBCC: .4byte gBattleAnimBankAttacker
+_080DFBD0: .4byte sub_80DFBD8
+_080DFBD4: .4byte gUnknown_03000730
+ thumb_func_end sub_80DFB28
+
+ thumb_func_start sub_80DFBD8
+sub_80DFBD8: @ 80DFBD8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ strh r0, [r4, 0x38]
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x24]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ ble _080DFC1C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DFC1C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFBD8
+
+ thumb_func_start sub_80DFC24
+sub_80DFC24: @ 80DFC24
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080DFC58 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080DFC5C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r1, 0x8]
+ ldr r0, _080DFC60 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ movs r2, 0x10
+ strh r2, [r1, 0xA]
+ ldr r1, _080DFC64 @ =REG_BLDALPHA
+ strh r2, [r1]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DFC70
+ ldr r1, _080DFC68 @ =REG_BLDCNT
+ ldr r2, _080DFC6C @ =0x00003f42
+ b _080DFC74
+ .align 2, 0
+_080DFC58: .4byte gTasks
+_080DFC5C: .4byte gBattleAnimArgs
+_080DFC60: .4byte gBattleAnimBankAttacker
+_080DFC64: .4byte REG_BLDALPHA
+_080DFC68: .4byte REG_BLDCNT
+_080DFC6C: .4byte 0x00003f42
+_080DFC70:
+ ldr r1, _080DFC8C @ =REG_BLDCNT
+ ldr r2, _080DFC90 @ =0x00003f44
+_080DFC74:
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080DFC94 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080DFC98 @ =sub_80DFC9C
+ str r0, [r1]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFC8C: .4byte REG_BLDCNT
+_080DFC90: .4byte 0x00003f44
+_080DFC94: .4byte gTasks
+_080DFC98: .4byte sub_80DFC9C
+ thumb_func_end sub_80DFC24
+
+ thumb_func_start sub_80DFC9C
+sub_80DFC9C: @ 80DFC9C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080DFD04 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0xA]
+ lsrs r2, r0, 8
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ ldrb r3, [r4, 0x8]
+ cmp r0, r3
+ bne _080DFD18
+ adds r2, 0x1
+ lsls r2, 24
+ lsrs r2, 24
+ subs r0, r1, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r2, 8
+ orrs r1, r0
+ movs r3, 0
+ strh r1, [r4, 0xA]
+ ldr r0, _080DFD08 @ =REG_BLDALPHA
+ strh r1, [r0]
+ strh r3, [r4, 0xC]
+ cmp r2, 0x10
+ bne _080DFD1E
+ ldr r2, _080DFD0C @ =gSprites
+ ldr r1, _080DFD10 @ =gObjectBankIDs
+ ldr r0, _080DFD14 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080DFD1E
+ .align 2, 0
+_080DFD04: .4byte gTasks
+_080DFD08: .4byte REG_BLDALPHA
+_080DFD0C: .4byte gSprites
+_080DFD10: .4byte gObjectBankIDs
+_080DFD14: .4byte gBattleAnimBankAttacker
+_080DFD18:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+_080DFD1E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFC9C
+
+ thumb_func_start sub_80DFD24
+sub_80DFD24: @ 80DFD24
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DFD48 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r2
+ ldr r0, _080DFD4C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r1, 0x8]
+ movs r2, 0x80
+ lsls r2, 5
+ strh r2, [r1, 0xA]
+ ldr r0, _080DFD50 @ =sub_80DFD58
+ str r0, [r1]
+ ldr r0, _080DFD54 @ =REG_BLDALPHA
+ strh r2, [r0]
+ bx lr
+ .align 2, 0
+_080DFD48: .4byte gTasks
+_080DFD4C: .4byte gBattleAnimArgs
+_080DFD50: .4byte sub_80DFD58
+_080DFD54: .4byte REG_BLDALPHA
+ thumb_func_end sub_80DFD24
+
+ thumb_func_start sub_80DFD58
+sub_80DFD58: @ 80DFD58
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080DFDA8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r1
+ ldrh r0, [r2, 0xA]
+ lsrs r1, r0, 8
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r3, 0xC
+ ldrsh r0, [r2, r3]
+ ldrb r3, [r2, 0x8]
+ cmp r0, r3
+ bne _080DFDB4
+ subs r0, r1, 0x1
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r0, r5, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r3, 8
+ orrs r1, r0
+ movs r0, 0
+ strh r1, [r2, 0xA]
+ ldr r5, _080DFDAC @ =REG_BLDALPHA
+ strh r1, [r5]
+ strh r0, [r2, 0xC]
+ cmp r3, 0
+ bne _080DFDBA
+ ldr r0, _080DFDB0 @ =REG_BLDCNT
+ strh r3, [r0]
+ strh r3, [r5]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DFDBA
+ .align 2, 0
+_080DFDA8: .4byte gTasks
+_080DFDAC: .4byte REG_BLDALPHA
+_080DFDB0: .4byte REG_BLDCNT
+_080DFDB4:
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+_080DFDBA:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFD58
+
+ thumb_func_start sub_80DFDC0
+sub_80DFDC0: @ 80DFDC0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080DFDE8 @ =REG_BLDALPHA
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080DFDEC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DFDF8
+ ldr r1, _080DFDF0 @ =REG_BLDCNT
+ ldr r2, _080DFDF4 @ =0x00003f42
+ b _080DFDFC
+ .align 2, 0
+_080DFDE8: .4byte REG_BLDALPHA
+_080DFDEC: .4byte gBattleAnimBankAttacker
+_080DFDF0: .4byte REG_BLDCNT
+_080DFDF4: .4byte 0x00003f42
+_080DFDF8:
+ ldr r1, _080DFE0C @ =REG_BLDCNT
+ ldr r2, _080DFE10 @ =0x00003f44
+_080DFDFC:
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFE0C: .4byte REG_BLDCNT
+_080DFE10: .4byte 0x00003f44
+ thumb_func_end sub_80DFDC0
+
+ thumb_func_start sub_80DFE14
+sub_80DFE14: @ 80DFE14
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r6, _080DFE80 @ =gBattleAnimBankTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x30]
+ ldr r5, _080DFE84 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ movs r0, 0x7E
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078A5C
+ ldrh r0, [r4, 0x30]
+ negs r0, r0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ negs r0, r0
+ strh r0, [r4, 0x36]
+ ldr r0, _080DFE88 @ =0x0000ffd8
+ strh r0, [r4, 0x3A]
+ ldr r1, _080DFE8C @ =sub_80DFE90
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DFE80: .4byte gBattleAnimBankTarget
+_080DFE84: .4byte gBattleAnimBankAttacker
+_080DFE88: .4byte 0x0000ffd8
+_080DFE8C: .4byte sub_80DFE90
+ thumb_func_end sub_80DFE14
+
+ thumb_func_start sub_80DFE90
+sub_80DFE90: @ 80DFE90
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x30]
+ ldrh r0, [r4, 0x34]
+ adds r2, r5, r0
+ strh r2, [r4, 0x34]
+ ldrh r3, [r4, 0x32]
+ ldrh r6, [r4, 0x36]
+ adds r1, r3, r6
+ strh r1, [r4, 0x36]
+ lsls r0, r2, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r0, r1, 16
+ asrs r0, 24
+ strh r0, [r4, 0x26]
+ movs r6, 0x3C
+ ldrsh r0, [r4, r6]
+ cmp r0, 0
+ bne _080DFED2
+ adds r0, r2, r5
+ strh r0, [r4, 0x34]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+_080DFED2:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3A
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r6, [r4, 0x26]
+ adds r0, r6
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ cmp r0, 0x7F
+ ble _080DFF02
+ movs r0, 0
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0x14
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+_080DFF02:
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DFF14
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DFF14:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DFE90
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fight.s b/asm/fight.s
new file mode 100755
index 000000000..c6ef33840
--- /dev/null
+++ b/asm/fight.s
@@ -0,0 +1,1749 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ fight
+
+ thumb_func_start unc_080B08A0
+unc_080B08A0: @ 80D8FF0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D9020 @ =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_807867C
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ movs r0, 0xF
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D9024 @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9028 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9020: .4byte gBattleAnimArgs
+_080D9024: .4byte sub_80782D8
+_080D9028: .4byte move_anim_8072740
+ thumb_func_end unc_080B08A0
+
+ thumb_func_start sub_80D902C
+sub_80D902C: @ 80D902C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9070 @ =gBattleAnimArgs
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080D9054
+ ldr r0, _080D9074 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9054
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ ldrh r0, [r4, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x6]
+_080D9054:
+ ldr r4, _080D9070 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xC]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ movs r0, 0
+ strh r0, [r4, 0xC]
+ adds r0, r5, 0
+ bl sub_8079534
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9070: .4byte gBattleAnimArgs
+_080D9074: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80D902C
+
+ thumb_func_start sub_80D9078
+sub_80D9078: @ 80D9078
+ push {r4,lr}
+ adds r4, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9094
+ ldr r0, _080D90A0 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0, 0x6]
+ negs r1, r1
+ strh r1, [r0, 0x6]
+_080D9094:
+ adds r0, r4, 0
+ bl sub_80D902C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D90A0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D9078
+
+ thumb_func_start sub_80D90A4
+sub_80D90A4: @ 80D90A4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D90C4 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x8]
+ bl StartSpriteAnim
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D90C8
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080D90D0
+ .align 2, 0
+_080D90C4: .4byte gBattleAnimArgs
+_080D90C8:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080D90D0:
+ ldr r0, _080D90E8 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D90EC @ =sub_80782D8
+ str r0, [r5, 0x1C]
+ ldr r1, _080D90F0 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D90E8: .4byte gBattleAnimArgs
+_080D90EC: .4byte sub_80782D8
+_080D90F0: .4byte move_anim_8072740
+ thumb_func_end sub_80D90A4
+
+ thumb_func_start sub_80D90F4
+sub_80D90F4: @ 80D90F4
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ adds r5, r0, 0
+ ldr r0, _080D9110 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ mov r9, r0
+ cmp r1, 0
+ bne _080D9118
+ ldr r0, _080D9114 @ =gBattleAnimBankAttacker
+ b _080D911A
+ .align 2, 0
+_080D9110: .4byte gBattleAnimArgs
+_080D9114: .4byte gBattleAnimBankAttacker
+_080D9118:
+ ldr r0, _080D9260 @ =gBattleAnimBankTarget
+_080D911A:
+ ldrb r0, [r0]
+ mov r8, r0
+ mov r4, r9
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bge _080D9138
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x5
+ bl __umodsi3
+ strh r0, [r4, 0x4]
+_080D9138:
+ ldrb r1, [r4, 0x4]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ mov r0, r8
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ mov r0, r8
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ mov r0, r8
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ lsls r1, 15
+ lsrs r6, r1, 16
+ mov r0, r8
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080D9182
+ adds r0, 0x3
+_080D9182:
+ lsls r4, r0, 14
+ lsrs r4, 16
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r1, r6, 16
+ asrs r1, 16
+ bl __modsi3
+ lsls r0, 16
+ lsrs r6, r0, 16
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r4, 16
+ asrs r4, 16
+ adds r1, r4, 0
+ bl __modsi3
+ lsls r0, 16
+ lsrs r4, r0, 16
+ bl Random
+ movs r7, 0x1
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _080D91C4
+ lsls r0, r6, 16
+ negs r0, r0
+ lsrs r6, r0, 16
+_080D91C4:
+ bl Random
+ adds r1, r7, 0
+ ands r1, r0
+ cmp r1, 0
+ beq _080D91D6
+ lsls r0, r4, 16
+ negs r0, r0
+ lsrs r4, r0, 16
+_080D91D6:
+ ldr r0, _080D9264 @ =gBanksBySide
+ add r0, r8
+ ldrb r1, [r0]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080D91EC
+ lsls r0, r4, 16
+ ldr r1, _080D9268 @ =0xfff00000
+ adds r0, r1
+ lsrs r4, r0, 16
+_080D91EC:
+ lsls r0, r6, 16
+ asrs r0, 16
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ mov r1, r9
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r3, 0x22
+ ldrsh r2, [r5, r3]
+ adds r3, r5, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ adds r3, 0x1
+ lsls r3, 24
+ lsrs r3, 24
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3C]
+ cmp r0, 0x40
+ beq _080D9250
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080D9270 @ =gSprites
+ adds r0, r4
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ movs r2, 0x3C
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080D9274 @ =SpriteCallbackDummy
+ str r1, [r0]
+_080D9250:
+ ldr r0, _080D9278 @ =sub_80D927C
+ str r0, [r5, 0x1C]
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9260: .4byte gBattleAnimBankTarget
+_080D9264: .4byte gBanksBySide
+_080D9268: .4byte 0xfff00000
+_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
+_080D9270: .4byte gSprites
+_080D9274: .4byte SpriteCallbackDummy
+_080D9278: .4byte sub_80D927C
+ thumb_func_end sub_80D90F4
+
+ thumb_func_start sub_80D927C
+sub_80D927C: @ 80D927C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ bne _080D92C4
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x40
+ beq _080D92B8
+ ldr r4, _080D92C0 @ =gSprites
+ adds r1, r0, 0
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ movs r0, 0x3C
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl DestroySprite
+_080D92B8:
+ adds r0, r5, 0
+ bl move_anim_8072740
+ b _080D92C8
+ .align 2, 0
+_080D92C0: .4byte gSprites
+_080D92C4:
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x2E]
+_080D92C8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D927C
+
+ thumb_func_start sub_80D92D0
+sub_80D92D0: @ 80D92D0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ movs r0, 0x1E
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D92F0 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D92F4
+ ldrh r0, [r4, 0x20]
+ subs r0, 0x14
+ strh r0, [r4, 0x32]
+ b _080D9306
+ .align 2, 0
+_080D92F0: .4byte gBattleAnimArgs
+_080D92F4:
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x14
+ strh r0, [r4, 0x32]
+ adds r2, r4, 0
+ adds r2, 0x3F
+ ldrb r0, [r2]
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+_080D9306:
+ ldrh r0, [r4, 0x22]
+ subs r0, 0x14
+ strh r0, [r4, 0x36]
+ ldr r0, _080D9320 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9324 @ =sub_80D9328
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9320: .4byte sub_8078B34
+_080D9324: .4byte sub_80D9328
+ thumb_func_end sub_80D92D0
+
+ thumb_func_start sub_80D9328
+sub_80D9328: @ 80D9328
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x38]
+ adds r0, 0x1
+ movs r6, 0
+ strh r0, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB
+ bne _080D9368
+ ldrh r2, [r5, 0x20]
+ ldrh r4, [r5, 0x24]
+ subs r0, r2, r4
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x22]
+ ldrh r3, [r5, 0x26]
+ subs r0, r1, r3
+ strh r0, [r5, 0x36]
+ movs r0, 0x8
+ strh r0, [r5, 0x2E]
+ adds r2, r4
+ strh r2, [r5, 0x20]
+ adds r1, r3
+ strh r1, [r5, 0x22]
+ strh r6, [r5, 0x26]
+ strh r6, [r5, 0x24]
+ ldr r0, _080D9370 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080D9374 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+_080D9368:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9370: .4byte sub_8078B34
+_080D9374: .4byte move_anim_8072740
+ thumb_func_end sub_80D9328
+
+ thumb_func_start sub_80D9378
+sub_80D9378: @ 80D9378
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ldr r2, _080D93F8 @ =gBattleAnimBankTarget
+ eors r0, r1
+ ldrb r1, [r2]
+ cmp r0, r1
+ bne _080D93A4
+ ldrb r0, [r2]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bhi _080D93A4
+ ldr r1, _080D93FC @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1]
+_080D93A4:
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D93C2
+ ldr r1, _080D93FC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080D93C2:
+ ldr r4, _080D93FC @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x6]
+ movs r5, 0
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x3A]
+ strh r5, [r6, 0x3C]
+ ldr r0, _080D9400 @ =sub_80D9404
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D93F4: .4byte gBattleAnimBankAttacker
+_080D93F8: .4byte gBattleAnimBankTarget
+_080D93FC: .4byte gBattleAnimArgs
+_080D9400: .4byte sub_80D9404
+ thumb_func_end sub_80D9378
+
+ thumb_func_start sub_80D9404
+sub_80D9404: @ 80D9404
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9430
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 24
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ strh r0, [r4, 0x3C]
+ b _080D9436
+_080D9430:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9436:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9404
+
+ thumb_func_start sub_80D943C
+sub_80D943C: @ 80D943C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r5, _080D9468 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D946C @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9470 @ =sub_80D9474
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9468: .4byte gBattleAnimArgs
+_080D946C: .4byte sub_80782D8
+_080D9470: .4byte sub_80D9474
+ thumb_func_end sub_80D943C
+
+ thumb_func_start sub_80D9474
+sub_80D9474: @ 80D9474
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl StartSpriteAffineAnim
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D94A0 @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D94A4 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D94A0: .4byte sub_80782D8
+_080D94A4: .4byte move_anim_8072740
+ thumb_func_end sub_80D9474
+
+ thumb_func_start sub_80D94A8
+sub_80D94A8: @ 80D94A8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080D94C4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D94C8 @ =sub_80D94CC
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D94C4: .4byte gBattleAnimArgs
+_080D94C8: .4byte sub_80D94CC
+ thumb_func_end sub_80D94A8
+
+ thumb_func_start sub_80D94CC
+sub_80D94CC: @ 80D94CC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x2E]
+ subs r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D9510
+ movs r0, 0x6
+ strh r0, [r5, 0x2E]
+ ldr r4, _080D9518 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080D951C @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080D9520 @ =sub_80D9524
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+_080D9510:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9518: .4byte gBattleAnimBankTarget
+_080D951C: .4byte sub_8078B34
+_080D9520: .4byte sub_80D9524
+ thumb_func_end sub_80D94CC
+
+ thumb_func_start sub_80D9524
+sub_80D9524: @ 80D9524
+ push {lr}
+ movs r1, 0xF
+ strh r1, [r0, 0x2E]
+ ldr r1, _080D9538 @ =sub_80782D8
+ str r1, [r0, 0x1C]
+ ldr r1, _080D953C @ =move_anim_8072740
+ bl StoreSpriteCallbackInData
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9538: .4byte sub_80782D8
+_080D953C: .4byte move_anim_8072740
+ thumb_func_end sub_80D9524
+
+ thumb_func_start sub_80D9540
+sub_80D9540: @ 80D9540
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D956C
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r1, _080D9568 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D95C8
+ .align 2, 0
+_080D9568: .4byte gBattleAnimArgs
+_080D956C:
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+ cmp r0, 0x64
+ ble _080D95BA
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080D95BA:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x78
+ ble _080D95C8
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D95C8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9540
+
+ thumb_func_start sub_80D95D0
+sub_80D95D0: @ 80D95D0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D95E4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D95EC
+ ldr r4, _080D95E8 @ =gBattleAnimBankAttacker
+ b _080D95EE
+ .align 2, 0
+_080D95E4: .4byte gBattleAnimArgs
+_080D95E8: .4byte gBattleAnimBankAttacker
+_080D95EC:
+ ldr r4, _080D9634 @ =gBattleAnimBankTarget
+_080D95EE:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D9638 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ movs r2, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r1, 0x4]
+ ldrh r3, [r5, 0x22]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ strh r2, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldr r0, _080D963C @ =sub_80D9640
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9634: .4byte gBattleAnimBankTarget
+_080D9638: .4byte gBattleAnimArgs
+_080D963C: .4byte sub_80D9640
+ thumb_func_end sub_80D95D0
+
+ thumb_func_start sub_80D9640
+sub_80D9640: @ 80D9640
+ push {lr}
+ adds r1, r0, 0
+ movs r0, 0x2E
+ ldrsh r2, [r1, r0]
+ cmp r2, 0
+ beq _080D9652
+ cmp r2, 0x1
+ beq _080D9676
+ b _080D96B0
+_080D9652:
+ ldrh r0, [r1, 0x30]
+ subs r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D96B0
+ movs r2, 0x32
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080D966E
+ adds r0, r1, 0
+ bl move_anim_8072740
+ b _080D96B0
+_080D966E:
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ b _080D96B0
+_080D9676:
+ ldrh r0, [r1, 0x30]
+ adds r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D969E
+ movs r0, 0
+ strh r0, [r1, 0x30]
+ ldrh r0, [r1, 0x34]
+ adds r0, 0x1
+ strh r0, [r1, 0x34]
+ ands r0, r2
+ lsls r0, 16
+ cmp r0, 0
+ beq _080D969A
+ movs r0, 0x2
+ b _080D969C
+_080D969A:
+ ldr r0, _080D96B4 @ =0x0000fffe
+_080D969C:
+ strh r0, [r1, 0x24]
+_080D969E:
+ ldrh r0, [r1, 0x32]
+ subs r0, 0x1
+ strh r0, [r1, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D96B0
+ adds r0, r1, 0
+ bl move_anim_8072740
+_080D96B0:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D96B4: .4byte 0x0000fffe
+ thumb_func_end sub_80D9640
+
+ thumb_func_start sub_80D96B8
+sub_80D96B8: @ 80D96B8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080D96DC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D96E4
+ ldr r4, _080D96E0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x4]
+ adds r0, r2
+ b _080D96F6
+ .align 2, 0
+_080D96DC: .4byte gBattleAnimArgs
+_080D96E0: .4byte gBattleAnimBankAttacker
+_080D96E4:
+ ldr r4, _080D9740 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x4]
+ adds r0, r1
+_080D96F6:
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x6]
+ adds r0, r6
+ strh r0, [r5, 0x22]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ ldr r3, _080D9744 @ =gBattleAnimArgs
+ movs r4, 0x2
+ ldrsh r0, [r3, r4]
+ lsls r0, 4
+ adds r1, r0
+ ldr r4, _080D9748 @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080D974C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ movs r1, 0
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r2, 0x2
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x1
+ beq _080D9764
+ cmp r0, 0x1
+ bgt _080D9750
+ cmp r0, 0
+ beq _080D975A
+ b _080D978A
+ .align 2, 0
+_080D9740: .4byte gBattleAnimBankTarget
+_080D9744: .4byte gBattleAnimArgs
+_080D9748: .4byte 0x000003ff
+_080D974C: .4byte 0xfffffc00
+_080D9750:
+ cmp r0, 0x2
+ beq _080D9774
+ cmp r0, 0x3
+ beq _080D9784
+ b _080D978A
+_080D975A:
+ ldr r0, _080D9760 @ =0x0000fffd
+ b _080D9784
+ .align 2, 0
+_080D9760: .4byte 0x0000fffd
+_080D9764:
+ movs r0, 0x3
+ strh r0, [r5, 0x3A]
+ ldr r0, _080D9770 @ =0x0000fffd
+ strh r0, [r5, 0x3C]
+ b _080D9792
+ .align 2, 0
+_080D9770: .4byte 0x0000fffd
+_080D9774:
+ ldr r0, _080D9780 @ =0x0000fffd
+ strh r0, [r5, 0x3A]
+ movs r0, 0x3
+ strh r0, [r5, 0x3C]
+ b _080D9792
+ .align 2, 0
+_080D9780: .4byte 0x0000fffd
+_080D9784:
+ strh r0, [r5, 0x3A]
+ strh r0, [r5, 0x3C]
+ b _080D9792
+_080D978A:
+ adds r0, r5, 0
+ bl move_anim_8072740
+ b _080D9796
+_080D9792:
+ ldr r0, _080D979C @ =sub_80D97A0
+ str r0, [r5, 0x1C]
+_080D9796:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D979C: .4byte sub_80D97A0
+ thumb_func_end sub_80D96B8
+
+ thumb_func_start sub_80D97A0
+sub_80D97A0: @ 80D97A0
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x3A]
+ ldrh r2, [r1, 0x20]
+ adds r0, r2
+ strh r0, [r1, 0x20]
+ ldrh r0, [r1, 0x3C]
+ ldrh r2, [r1, 0x22]
+ adds r0, r2
+ strh r0, [r1, 0x22]
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080D97C8
+ adds r0, r1, 0
+ bl move_anim_8072740
+_080D97C8:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D97A0
+
+ thumb_func_start sub_80D97CC
+sub_80D97CC: @ 80D97CC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D9818 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D9828
+ ldr r4, _080D981C @ =gBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D9820 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, _080D9824 @ =gBattleAnimBankTarget
+ b _080D9844
+ .align 2, 0
+_080D9818: .4byte gBattleAnimArgs
+_080D981C: .4byte gBankAttacker
+_080D9820: .4byte gBattleAnimBankAttacker
+_080D9824: .4byte gBattleAnimBankTarget
+_080D9828:
+ ldr r0, _080D9860 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ ldr r0, _080D9864 @ =gBattleAnimBankAttacker
+_080D9844:
+ ldrb r0, [r0]
+ strh r0, [r5, 0x3C]
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ movs r0, 0xC
+ strh r0, [r5, 0x30]
+ movs r0, 0x8
+ strh r0, [r5, 0x32]
+ ldr r0, _080D9868 @ =sub_80D986C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9860: .4byte gBattleAnimBankTarget
+_080D9864: .4byte gBattleAnimBankAttacker
+_080D9868: .4byte sub_80D986C
+ thumb_func_end sub_80D97CC
+
+ thumb_func_start sub_80D986C
+sub_80D986C: @ 80D986C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xB4
+ bne _080D98C6
+ ldr r1, _080D98CC @ =REG_BLDCNT
+ movs r0, 0
+ strh r0, [r1]
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080D98D0 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D98D4 @ =sub_8078BB8
+ str r0, [r4, 0x1C]
+_080D98C6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D98CC: .4byte REG_BLDCNT
+_080D98D0: .4byte move_anim_8074EE0
+_080D98D4: .4byte sub_8078BB8
+ thumb_func_end sub_80D986C
+
+ thumb_func_start sub_80D98D8
+sub_80D98D8: @ 80D98D8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9924 @ =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x20]
+ movs r2, 0x78
+ strh r2, [r5, 0x22]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ adds r0, 0x36
+ adds r1, r5, 0
+ adds r1, 0x38
+ lsls r2, 8
+ bl sub_8079BF4
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x4
+ ldrsh r0, [r4, r3]
+ lsls r0, 2
+ adds r1, r0
+ ldr r3, _080D9928 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D992C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r0, _080D9930 @ =sub_80D9934
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9924: .4byte gBattleAnimArgs
+_080D9928: .4byte 0x000003ff
+_080D992C: .4byte 0xfffffc00
+_080D9930: .4byte sub_80D9934
+ thumb_func_end sub_80D98D8
+
+ thumb_func_start sub_80D9934
+sub_80D9934: @ 80D9934
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r7, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ beq _080D9986
+ movs r2, 0x36
+ ldrsh r0, [r7, r2]
+ movs r2, 0x38
+ ldrsh r1, [r7, r2]
+ bl sub_8079BFC
+ adds r4, r0, 0
+ movs r1, 0x3A
+ ldrsh r0, [r7, r1]
+ subs r4, r0
+ adds r0, r7, 0
+ adds r0, 0x36
+ adds r1, r7, 0
+ adds r1, 0x38
+ adds r2, r4, 0
+ bl sub_8079BF4
+ asrs r4, 8
+ strh r4, [r7, 0x22]
+ lsls r4, 16
+ asrs r4, 16
+ movs r0, 0x8
+ negs r0, r0
+ cmp r4, r0
+ bge _080D997E
+ adds r0, r7, 0
+ bl move_anim_8072740
+ b _080D99DC
+_080D997E:
+ ldrh r0, [r7, 0x2E]
+ subs r0, 0x1
+ strh r0, [r7, 0x2E]
+ b _080D99DC
+_080D9986:
+ ldr r4, _080D99E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r6, r0, 0
+ lsls r6, 24
+ lsrs r6, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r2, _080D99EC @ =gBattleAnimBankTarget
+ mov r8, r2
+ ldrb r0, [r2]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ subs r4, r6
+ strh r4, [r7, 0x2E]
+ lsrs r0, 24
+ subs r0, r5
+ strh r0, [r7, 0x30]
+ ldrh r0, [r7, 0x20]
+ lsls r0, 4
+ strh r0, [r7, 0x32]
+ ldrh r0, [r7, 0x22]
+ lsls r0, 4
+ strh r0, [r7, 0x34]
+ ldr r0, _080D99F0 @ =sub_80D99F4
+ str r0, [r7, 0x1C]
+_080D99DC:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D99E8: .4byte gBattleAnimBankAttacker
+_080D99EC: .4byte gBattleAnimBankTarget
+_080D99F0: .4byte sub_80D99F4
+ thumb_func_end sub_80D9934
+
+ thumb_func_start sub_80D99F4
+sub_80D99F4: @ 80D99F4
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ ldrh r1, [r2, 0x30]
+ ldrh r3, [r2, 0x34]
+ adds r1, r3
+ strh r1, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r3, r1, 20
+ strh r3, [r2, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080D9A2E
+ adds r1, r3, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _080D9A2E
+ cmp r1, 0x78
+ ble _080D9A34
+_080D9A2E:
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D9A34:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D99F4
+
+ thumb_func_start sub_80D9A38
+sub_80D9A38: @ 80D9A38
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D9A6C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D9A7C
+ ldr r4, _080D9A70 @ =gBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D9A74 @ =gBattleAnimBankTarget
+ ldrb r4, [r0]
+ ldr r0, _080D9A78 @ =gBattleAnimBankAttacker
+ b _080D9A82
+ .align 2, 0
+_080D9A6C: .4byte gBattleAnimArgs
+_080D9A70: .4byte gBankAttacker
+_080D9A74: .4byte gBattleAnimBankTarget
+_080D9A78: .4byte gBattleAnimBankAttacker
+_080D9A7C:
+ ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker
+ ldrb r4, [r0]
+ ldr r0, _080D9AB8 @ =gBattleAnimBankTarget
+_080D9A82:
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9ABC
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x8
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x47
+ b _080D9AD6
+ .align 2, 0
+_080D9AB4: .4byte gBattleAnimBankAttacker
+_080D9AB8: .4byte gBattleAnimBankTarget
+_080D9ABC:
+ adds r0, r4, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9ADC
+ ldrb r2, [r5, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x18
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x57
+_080D9AD6:
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+_080D9ADC:
+ movs r0, 0x10
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080D9B1C @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D9B20 @ =sub_8078BB8
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9B1C: .4byte move_anim_8072740
+_080D9B20: .4byte sub_8078BB8
+ thumb_func_end sub_80D9A38
+
+ thumb_func_start sub_80D9B24
+sub_80D9B24: @ 80D9B24
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r2, 0x36
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080D9B3A
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9B3A:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9B24
+
+ thumb_func_start sub_80D9B48
+sub_80D9B48: @ 80D9B48
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9BC4 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080D9BC8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x36]
+ ldr r0, _080D9BCC @ =gUnknown_0202F7C4
+ ldrb r6, [r0]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9B92
+ adds r0, r6, 0x1
+ lsls r0, 24
+ lsrs r6, r0, 24
+_080D9B92:
+ movs r0, 0x1
+ ands r6, r0
+ cmp r6, 0
+ beq _080D9BA6
+ ldrh r0, [r5, 0x32]
+ negs r0, r0
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x30]
+ adds r0, 0x1
+ strh r0, [r5, 0x30]
+_080D9BA6:
+ ldrh r1, [r5, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x32]
+ strh r0, [r5, 0x24]
+ ldrh r0, [r5, 0x34]
+ strh r0, [r5, 0x26]
+ ldr r0, _080D9BD0 @ =sub_80D9B24
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9BC4: .4byte gBattleAnimBankTarget
+_080D9BC8: .4byte gBattleAnimArgs
+_080D9BCC: .4byte gUnknown_0202F7C4
+_080D9BD0: .4byte sub_80D9B24
+ thumb_func_end sub_80D9B48
+
+ thumb_func_start sub_80D9BD4
+sub_80D9BD4: @ 80D9BD4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D9BEC @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D9BF0
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080D9BF8
+ .align 2, 0
+_080D9BEC: .4byte gBattleAnimArgs
+_080D9BF0:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+_080D9BF8:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9C0C
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+ b _080D9C22
+_080D9C0C:
+ ldr r0, _080D9C34 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9C22
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080D9C22:
+ ldr r0, _080D9C38 @ =sub_8078600
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9C3C @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9C34: .4byte gBattleAnimBankAttacker
+_080D9C38: .4byte sub_8078600
+_080D9C3C: .4byte move_anim_8072740
+ thumb_func_end sub_80D9BD4
+
+ thumb_func_start sub_80D9C40
+sub_80D9C40: @ 80D9C40
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D9C7A
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x28
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x2
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x28
+ ble _080D9C7A
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9C7A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9C40
+
+ thumb_func_start sub_80D9C80
+sub_80D9C80: @ 80D9C80
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080D9CB0 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080D9CB8
+ cmp r0, 0x1
+ bgt _080D9CD2
+ cmp r0, 0
+ bne _080D9CD2
+ movs r0, 0
+ bl sub_80789D4
+ ldr r0, _080D9CB4 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x18]
+ b _080D9CCA
+ .align 2, 0
+_080D9CB0: .4byte gTasks
+_080D9CB4: .4byte gBattleAnimArgs
+_080D9CB8:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D9CDE
+_080D9CCA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D9CDE
+_080D9CD2:
+ movs r2, 0xA0
+ lsls r2, 3
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1A]
+ adds r0, r1
+ strh r0, [r4, 0x1A]
+_080D9CDE:
+ movs r2, 0xB0
+ lsls r2, 4
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x1C]
+ adds r0, r1
+ strh r0, [r4, 0x1C]
+ ldr r0, _080D9D0C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D9D14
+ ldr r1, _080D9D10 @ =gUnknown_030041B0
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+ adds r7, r1, 0
+ b _080D9D24
+ .align 2, 0
+_080D9D0C: .4byte gBattleAnimBankTarget
+_080D9D10: .4byte gUnknown_030041B0
+_080D9D14:
+ ldr r2, _080D9D64 @ =gUnknown_030041B0
+ ldrh r1, [r4, 0x1A]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r0, [r2]
+ subs r0, r1
+ strh r0, [r2]
+ adds r7, r2, 0
+_080D9D24:
+ ldr r3, _080D9D68 @ =gUnknown_030041B8
+ ldrh r2, [r4, 0x1C]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r1, [r3]
+ adds r0, r1
+ strh r0, [r3]
+ movs r0, 0xFF
+ ldrb r1, [r4, 0x1A]
+ movs r5, 0
+ strh r1, [r4, 0x1A]
+ ands r0, r2
+ strh r0, [r4, 0x1C]
+ ldr r0, _080D9D6C @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080D9D5C
+ strh r5, [r7]
+ strh r5, [r3]
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080D9D5C:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9D64: .4byte gUnknown_030041B0
+_080D9D68: .4byte gUnknown_030041B8
+_080D9D6C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D9C80
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fire.s b/asm/fire.s
new file mode 100755
index 000000000..bafe1d7e1
--- /dev/null
+++ b/asm/fire.s
@@ -0,0 +1,360 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ fire
+
+ thumb_func_start sub_80D4ED8
+sub_80D4ED8: @ 80D4ED8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D4F0C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x2E]
+ movs r0, 0x3C
+ strh r0, [r4, 0x30]
+ movs r0, 0x9
+ strh r0, [r4, 0x32]
+ movs r0, 0x1E
+ strh r0, [r4, 0x34]
+ movs r0, 0xFE
+ lsls r0, 8
+ strh r0, [r4, 0x36]
+ ldr r1, _080D4F10 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080D4F14 @ =sub_8078174
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4F0C: .4byte gBattleAnimArgs
+_080D4F10: .4byte move_anim_8072740
+_080D4F14: .4byte sub_8078174
+ thumb_func_end sub_80D4ED8
+
+ thumb_func_start sub_80D4F18
+sub_80D4F18: @ 80D4F18
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D4F50 @ =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_807867C
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x32]
+ ldr r0, _080D4F54 @ =sub_8078394
+ str r0, [r4, 0x1C]
+ ldr r1, _080D4F58 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4F50: .4byte gBattleAnimArgs
+_080D4F54: .4byte sub_8078394
+_080D4F58: .4byte move_anim_8072740
+ thumb_func_end sub_80D4F18
+
+ thumb_func_start sub_80D4F5C
+sub_80D4F5C: @ 80D4F5C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078650
+ ldr r0, _080D4F90 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D4F98
+ ldr r2, _080D4F94 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r2, 0x8]
+ negs r0, r0
+ strh r0, [r4, 0x32]
+ adds r1, r2, 0
+ b _080D4FAE
+ .align 2, 0
+_080D4F90: .4byte gBattleAnimBankAttacker
+_080D4F94: .4byte gBattleAnimArgs
+_080D4F98:
+ ldr r1, _080D4FC4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+_080D4FAE:
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, _080D4FC8 @ =sub_80D5038
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4FC4: .4byte gBattleAnimArgs
+_080D4FC8: .4byte sub_80D5038
+ thumb_func_end sub_80D4F5C
+
+ thumb_func_start sub_80D4FCC
+sub_80D4FCC: @ 80D4FCC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D4FF8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D5000
+ ldr r2, _080D4FFC @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r4, 0x32]
+ adds r1, r2, 0
+ b _080D5018
+ .align 2, 0
+_080D4FF8: .4byte gBattleAnimBankAttacker
+_080D4FFC: .4byte gBattleAnimArgs
+_080D5000:
+ ldr r1, _080D5030 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x8]
+ negs r0, r0
+ strh r0, [r4, 0x32]
+_080D5018:
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, _080D5034 @ =sub_80D5038
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5030: .4byte gBattleAnimArgs
+_080D5034: .4byte sub_80D5038
+ thumb_func_end sub_80D4FCC
+
+ thumb_func_start sub_80D5038
+sub_80D5038: @ 80D5038
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x36
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ bge _080D505E
+ ldrh r0, [r2, 0x32]
+ ldrh r1, [r2, 0x24]
+ adds r0, r1
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x34]
+ ldrh r3, [r2, 0x26]
+ adds r0, r3
+ strh r0, [r2, 0x26]
+_080D505E:
+ movs r0, 0x2E
+ ldrsh r1, [r2, r0]
+ movs r3, 0x30
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bne _080D5070
+ adds r0, r2, 0
+ bl move_anim_8074EE0
+_080D5070:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5038
+
+ thumb_func_start sub_80D5074
+sub_80D5074: @ 80D5074
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078650
+ ldr r0, _080D5098 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D50A0
+ ldr r0, _080D509C @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _080D50B2
+ .align 2, 0
+_080D5098: .4byte gBattleAnimBankAttacker
+_080D509C: .4byte gBattleAnimArgs
+_080D50A0:
+ ldr r0, _080D50E0 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r4, 0x20]
+ adds r1, r2
+ strh r1, [r4, 0x20]
+ adds r2, r4, 0
+ adds r2, 0x43
+ movs r1, 0x8
+ strb r1, [r2]
+_080D50B2:
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r4, 0x22]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r2, 0xA]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r2, 0xC]
+ strh r0, [r4, 0x36]
+ strh r1, [r4, 0x38]
+ ldr r0, _080D50E4 @ =sub_80D50E8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D50E0: .4byte gBattleAnimArgs
+_080D50E4: .4byte sub_80D50E8
+ thumb_func_end sub_80D5074
+
+ thumb_func_start sub_80D50E8
+sub_80D50E8: @ 80D50E8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D5170
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ ldr r0, _080D5154 @ =0x00002710
+ cmp r1, r0
+ ble _080D5106
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1
+ strb r0, [r1]
+_080D5106:
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r2, [r4, 0x30]
+ adds r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x38]
+ lsls r1, 16
+ asrs r1, 24
+ ldrh r2, [r4, 0x30]
+ adds r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x2E]
+ adds r1, r0, r2
+ strh r1, [r4, 0x2E]
+ ldrh r0, [r4, 0x36]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ strh r0, [r4, 0x38]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _080D515C
+ ldr r2, _080D5158 @ =0xffffff00
+ b _080D5164
+ .align 2, 0
+_080D5154: .4byte 0x00002710
+_080D5158: .4byte 0xffffff00
+_080D515C:
+ cmp r0, 0
+ bge _080D5168
+ movs r2, 0x80
+ lsls r2, 1
+_080D5164:
+ adds r0, r1, r2
+ strh r0, [r4, 0x2E]
+_080D5168:
+ ldrh r0, [r4, 0x34]
+ subs r0, 0x1
+ strh r0, [r4, 0x34]
+ b _080D5176
+_080D5170:
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080D5176:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D50E8
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fire_2.s b/asm/fire_2.s
new file mode 100755
index 000000000..b96962bdf
--- /dev/null
+++ b/asm/fire_2.s
@@ -0,0 +1,955 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ fire_2
+
+ thumb_func_start sub_80D51A8
+sub_80D51A8: @ 80D51A8
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r5, _080D5200 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r0, _080D5204 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080D51EE
+ movs r0, 0x2
+ bl GetBankByPlayerAI
+ ldrb r1, [r5]
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r1, r0
+ beq _080D51E6
+ movs r0, 0x3
+ bl GetBankByPlayerAI
+ ldrb r1, [r5]
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r1, r0
+ bne _080D51EE
+_080D51E6:
+ ldr r1, _080D5208 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080D51EE:
+ ldr r1, _080D520C @ =sub_8079534
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5200: .4byte gBattleAnimBankAttacker
+_080D5204: .4byte gBattleAnimBankTarget
+_080D5208: .4byte gBattleAnimArgs
+_080D520C: .4byte sub_8079534
+ thumb_func_end sub_80D51A8
+
+ thumb_func_start sub_80D5210
+sub_80D5210: @ 80D5210
+ ldr r2, _080D5224 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ negs r1, r1
+ strh r1, [r2]
+ ldrh r1, [r2, 0x4]
+ negs r1, r1
+ strh r1, [r2, 0x4]
+ ldr r1, _080D5228 @ =sub_8079534
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080D5224: .4byte gBattleAnimArgs
+_080D5228: .4byte sub_8079534
+ thumb_func_end sub_80D5210
+
+ thumb_func_start sub_80D522C
+sub_80D522C: @ 80D522C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080D524C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ movs r1, 0
+ strh r0, [r4, 0x3C]
+ strh r1, [r4, 0x2E]
+ ldr r0, _080D5250 @ =sub_80D5254
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D524C: .4byte gBattleAnimArgs
+_080D5250: .4byte sub_80D5254
+ thumb_func_end sub_80D522C
+
+ thumb_func_start sub_80D5254
+sub_80D5254: @ 80D5254
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_80D5348
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x12
+ bne _080D529E
+ movs r0, 0x19
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080D52A4 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080D52A8 @ =sub_80D52AC
+ str r0, [r5, 0x1C]
+_080D529E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D52A4: .4byte gBattleAnimBankTarget
+_080D52A8: .4byte sub_80D52AC
+ thumb_func_end sub_80D5254
+
+ thumb_func_start sub_80D52AC
+sub_80D52AC: @ 80D52AC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D52F4
+ movs r4, 0
+ strh r4, [r6, 0x2E]
+ ldr r5, _080D52EC @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x22]
+ strh r4, [r6, 0x26]
+ strh r4, [r6, 0x24]
+ ldr r1, _080D52F0 @ =sub_80D5324
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ b _080D531E
+ .align 2, 0
+_080D52EC: .4byte gBattleAnimBankTarget
+_080D52F0: .4byte sub_80D5324
+_080D52F4:
+ movs r1, 0x3C
+ ldrsh r0, [r6, r1]
+ movs r1, 0x1C
+ bl Sin
+ ldrh r1, [r6, 0x24]
+ adds r0, r1
+ strh r0, [r6, 0x24]
+ movs r1, 0x3C
+ ldrsh r0, [r6, r1]
+ movs r1, 0x1C
+ bl Cos
+ ldrh r1, [r6, 0x26]
+ adds r0, r1
+ strh r0, [r6, 0x26]
+ ldrh r0, [r6, 0x3C]
+ adds r0, 0x14
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r6, 0x3C]
+_080D531E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D52AC
+
+ thumb_func_start sub_80D5324
+sub_80D5324: @ 80D5324
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80D5348
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1F
+ bne _080D5340
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D5340:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5324
+
+ thumb_func_start sub_80D5348
+sub_80D5348: @ 80D5348
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1C
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1C
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x14
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5348
+
+ thumb_func_start sub_80D5374
+sub_80D5374: @ 80D5374
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080D53A8 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+ ldr r1, _080D53AC @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D53B0 @ =sub_8078364
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D53A8: .4byte gBattleAnimArgs
+_080D53AC: .4byte move_anim_8072740
+_080D53B0: .4byte sub_8078364
+ thumb_func_end sub_80D5374
+
+ thumb_func_start sub_80D53B4
+sub_80D53B4: @ 80D53B4
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080D53E8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x2E]
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080D53EC @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ ldr r1, _080D53F0 @ =sub_80D53F4
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D53E8: .4byte gBattleAnimArgs
+_080D53EC: .4byte sub_80782D8
+_080D53F0: .4byte sub_80D53F4
+ thumb_func_end sub_80D53B4
+
+ thumb_func_start sub_80D53F4
+sub_80D53F4: @ 80D53F4
+ push {lr}
+ adds r3, r0, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r3]
+ ldrh r1, [r0, 0x30]
+ movs r2, 0
+ strh r1, [r0, 0x2E]
+ strh r2, [r0, 0x30]
+ ldr r1, _080D5418 @ =sub_80D541C
+ str r1, [r0, 0x1C]
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5418: .4byte sub_80D541C
+ thumb_func_end sub_80D53F4
+
+ thumb_func_start sub_80D541C
+sub_80D541C: @ 80D541C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x32]
+ lsls r1, 16
+ asrs r1, 24
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x32]
+ lsls r1, 16
+ asrs r1, 24
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0xA
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0xD0
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D5468
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D5468:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D541C
+
+ thumb_func_start sub_80D5470
+sub_80D5470: @ 80D5470
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080D54D0 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r4, 0x26]
+ strh r5, [r4, 0x8]
+ strh r5, [r4, 0xA]
+ strh r5, [r4, 0xC]
+ strh r5, [r4, 0xE]
+ ldr r2, _080D54D4 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x22]
+ strh r0, [r4, 0x10]
+ ldr r0, _080D54D8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x12]
+ strh r5, [r4, 0x14]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ bl sub_8078E70
+ ldr r0, _080D54DC @ =sub_80D54E0
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D54D0: .4byte gTasks
+_080D54D4: .4byte gSprites
+_080D54D8: .4byte gBattleAnimBankAttacker
+_080D54DC: .4byte sub_80D54E0
+ thumb_func_end sub_80D5470
+
+ thumb_func_start sub_80D54E0
+sub_80D54E0: @ 80D54E0
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080D5508 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x6
+ bls _080D54FC
+ b _080D57BA
+_080D54FC:
+ lsls r0, 2
+ ldr r1, _080D550C @ =_080D5510
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D5508: .4byte gTasks
+_080D550C: .4byte _080D5510
+ .align 2, 0
+_080D5510:
+ .4byte _080D552C
+ .4byte _080D5552
+ .4byte _080D5604
+ .4byte _080D5664
+ .4byte _080D5682
+ .4byte _080D5758
+ .4byte _080D57AC
+_080D552C:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 1
+ movs r0, 0xE0
+ str r0, [sp]
+ movs r0, 0x80
+ lsls r0, 2
+ str r0, [sp, 0x4]
+ movs r0, 0x20
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ adds r2, r3, 0
+ bl sub_8079C08
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080D5552:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D559A
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5588
+ ldr r2, _080D5584 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x3
+ b _080D5598
+ .align 2, 0
+_080D5584: .4byte gSprites
+_080D5588:
+ ldr r2, _080D55FC @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldr r1, _080D5600 @ =0x0000fffd
+_080D5598:
+ strh r1, [r0, 0x24]
+_080D559A:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D55C8
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080D55C8
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ ldr r2, _080D55FC @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x1
+ strh r1, [r0, 0x22]
+_080D55C8:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ beq _080D55D8
+ b _080D57BA
+_080D55D8:
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8079A64
+ ldr r2, _080D55FC @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r5, [r0, 0x24]
+ strh r5, [r4, 0xA]
+ strh r5, [r4, 0xC]
+ strh r5, [r4, 0xE]
+ b _080D57A0
+ .align 2, 0
+_080D55FC: .4byte gSprites
+_080D5600: .4byte 0x0000fffd
+_080D5604:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bgt _080D5614
+ b _080D57BA
+_080D5614:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D563E
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 2
+ movs r0, 0xC0
+ lsls r0, 1
+ str r0, [sp]
+ movs r0, 0xF0
+ str r0, [sp, 0x4]
+ movs r0, 0x6
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r2, 0xE0
+ bl sub_8079C08
+ b _080D565E
+_080D563E:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 2
+ movs r0, 0xC0
+ lsls r0, 1
+ str r0, [sp]
+ movs r0, 0xC0
+ str r0, [sp, 0x4]
+ movs r0, 0x6
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r2, 0xE0
+ bl sub_8079C08
+_080D565E:
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080D57A0
+_080D5664:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D5672
+ b _080D57BA
+_080D5672:
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r5, 0
+ movs r2, 0x6
+ bl sub_80D57C4
+ b _080D57A0
+_080D5682:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D56D0
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D56BC
+ ldr r2, _080D56B8 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ adds r1, 0x3
+ b _080D56CE
+ .align 2, 0
+_080D56B8: .4byte gSprites
+_080D56BC:
+ ldr r2, _080D5708 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x3
+_080D56CE:
+ strh r1, [r0, 0x26]
+_080D56D0:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x18
+ ble _080D57BA
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D570C
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0xC0
+ lsls r2, 1
+ movs r0, 0x80
+ lsls r0, 1
+ str r0, [sp]
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r3, 0xF0
+ bl sub_8079C08
+ b _080D572A
+ .align 2, 0
+_080D5708: .4byte gSprites
+_080D570C:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0xC0
+ lsls r2, 1
+ movs r0, 0x80
+ lsls r0, 1
+ str r0, [sp]
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r3, 0xC0
+ bl sub_8079C08
+_080D572A:
+ ldrh r1, [r4, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5748
+ ldr r2, _080D5754 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x3
+ strh r1, [r0, 0x26]
+_080D5748:
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ strh r0, [r4, 0xC]
+ strh r0, [r4, 0xE]
+ b _080D57A0
+ .align 2, 0
+_080D5754: .4byte gSprites
+_080D5758:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D5774
+ ldr r2, _080D57A8 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x1
+ strh r1, [r0, 0x22]
+_080D5774:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080D57BA
+ ldr r2, _080D57A8 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x10]
+ strh r1, [r0, 0x22]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8078F40
+ strh r5, [r4, 0xC]
+_080D57A0:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D57BA
+ .align 2, 0
+_080D57A8: .4byte gSprites
+_080D57AC:
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D57BA
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080D57BA:
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D54E0
+
+ thumb_func_start sub_80D57C4
+sub_80D57C4: @ 80D57C4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0xC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ lsls r1, 24
+ lsrs r7, r1, 24
+ lsls r2, 24
+ lsrs r2, 24
+ mov r8, r2
+ adds r0, r4, 0
+ bl sub_80D5940
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ ldr r1, _080D5814 @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ ldrh r4, [r0, 0x20]
+ ldr r0, _080D5818 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D581C
+ adds r0, r4, 0
+ subs r0, 0xC
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r0, 0x1
+ b _080D5826
+ .align 2, 0
+_080D5814: .4byte gSprites
+_080D5818: .4byte gBattleAnimBankAttacker
+_080D581C:
+ adds r0, r4, 0
+ adds r0, 0x10
+ lsls r0, 16
+ lsrs r4, r0, 16
+ movs r0, 0xFF
+_080D5826:
+ movs r6, 0
+ movs r5, 0
+ lsls r4, 16
+ str r4, [sp, 0x8]
+ mov r1, r9
+ lsls r1, 16
+ str r1, [sp, 0x4]
+ ldr r2, _080D58E0 @ =gUnknown_083D96DC
+ mov r9, r2
+ lsls r0, 24
+ asrs r0, 24
+ str r0, [sp]
+ mov r3, r8
+ lsls r3, 1
+ mov r10, r3
+_080D5844:
+ ldr r0, _080D58E4 @ =gSpriteTemplate_83D96C4
+ ldr r2, [sp, 0x8]
+ asrs r1, r2, 16
+ ldr r3, [sp, 0x4]
+ asrs r2, r3, 16
+ movs r3, 0x2
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080D58C6
+ ldr r1, _080D58E8 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r4, r0, r1
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ lsls r0, r5, 2
+ adds r0, 0x40
+ adds r1, r0
+ ldr r3, _080D58EC @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r3, _080D58F0 @ =0xfffffc00
+ adds r0, r3, 0
+ ands r2, r0
+ orrs r2, r1
+ strh r2, [r4, 0x4]
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0x4
+ bls _080D588E
+ movs r5, 0
+_080D588E:
+ lsls r2, r6, 2
+ mov r1, r9
+ adds r0, r2, r1
+ ldrh r0, [r0]
+ ldr r3, [sp]
+ adds r1, r0, 0
+ muls r1, r3
+ lsls r1, 16
+ asrs r1, 16
+ ldr r0, _080D58F4 @ =gUnknown_083D96DC + 0x2
+ adds r2, r0
+ movs r3, 0
+ ldrsh r2, [r2, r3]
+ adds r0, r4, 0
+ bl sub_80D5994
+ strh r7, [r4, 0x3A]
+ mov r0, r8
+ strh r0, [r4, 0x3C]
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ add r0, r10
+ ldr r1, _080D58F8 @ =gTasks + 0x8
+ adds r0, r1
+ ldrh r1, [r0]
+ adds r1, 0x1
+ strh r1, [r0]
+_080D58C6:
+ adds r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r6, 0x6
+ bls _080D5844
+ add sp, 0xC
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D58E0: .4byte gUnknown_083D96DC
+_080D58E4: .4byte gSpriteTemplate_83D96C4
+_080D58E8: .4byte gSprites
+_080D58EC: .4byte 0x000003ff
+_080D58F0: .4byte 0xfffffc00
+_080D58F4: .4byte gUnknown_083D96DC + 0x2
+_080D58F8: .4byte gTasks + 0x8
+ thumb_func_end sub_80D57C4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/flying.s b/asm/flying.s
new file mode 100755
index 000000000..cf0b1053c
--- /dev/null
+++ b/asm/flying.s
@@ -0,0 +1,3057 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ flying
+
+ thumb_func_start sub_80DA034
+sub_80DA034: @ 80DA034
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8078764
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x14
+ strh r0, [r4, 0x22]
+ movs r0, 0xBF
+ strh r0, [r4, 0x30]
+ ldr r1, _080DA058 @ =sub_80DA05C
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA058: .4byte sub_80DA05C
+ thumb_func_end sub_80DA034
+
+ thumb_func_start sub_80DA05C
+sub_80DA05C: @ 80DA05C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x20
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x47
+ bne _080DA096
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DA096:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DA05C
+
+ thumb_func_start sub_80DA09C
+sub_80DA09C: @ 80DA09C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080DA0CC @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r1, _080DA0D0 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x8]
+ ldrh r0, [r1]
+ strh r0, [r4, 0xA]
+ ldr r0, _080DA0D4 @ =0x00002719
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0xC]
+ ldr r0, _080DA0D8 @ =sub_80DA0DC
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA0CC: .4byte gTasks
+_080DA0D0: .4byte gBattleAnimArgs
+_080DA0D4: .4byte 0x00002719
+_080DA0D8: .4byte sub_80DA0DC
+ thumb_func_end sub_80DA09C
+
+ thumb_func_start sub_80DA0DC
+sub_80DA0DC: @ 80DA0DC
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r2, _080DA15C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r3, r0, r2
+ ldrh r0, [r3, 0x1C]
+ adds r1, r0, 0x1
+ strh r1, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r4, 0xA
+ ldrsh r1, [r3, r4]
+ adds r7, r2, 0
+ cmp r0, r1
+ bne _080DA13A
+ movs r0, 0
+ strh r0, [r3, 0x1C]
+ ldrb r0, [r3, 0xC]
+ ldr r2, _080DA160 @ =gPlttBufferFaded
+ lsls r0, 4
+ movs r3, 0x84
+ lsls r3, 1
+ adds r1, r0, r3
+ lsls r1, 1
+ adds r1, r2
+ ldrh r6, [r1]
+ movs r4, 0x7
+ mov r12, r0
+ ldr r0, _080DA164 @ =0x00000107
+ add r0, r12
+ lsls r0, 1
+ adds r3, r0, r2
+_080DA122:
+ ldrh r0, [r3]
+ strh r0, [r1]
+ subs r3, 0x2
+ subs r1, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bgt _080DA122
+ ldr r0, _080DA168 @ =0x00000101
+ add r0, r12
+ lsls r0, 1
+ adds r0, r2
+ strh r6, [r0]
+_080DA13A:
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r7
+ ldrh r1, [r0, 0x8]
+ subs r1, 0x1
+ strh r1, [r0, 0x8]
+ lsls r1, 16
+ cmp r1, 0
+ bne _080DA154
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DA154:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA15C: .4byte gTasks
+_080DA160: .4byte gPlttBufferFaded
+_080DA164: .4byte 0x00000107
+_080DA168: .4byte 0x00000101
+ thumb_func_end sub_80DA0DC
+
+ thumb_func_start sub_80DA16C
+sub_80DA16C: @ 80DA16C
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA18C
+ ldr r1, _080DA1DC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080DA18C:
+ ldr r4, _080DA1DC @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldrh r0, [r6, 0x20]
+ strh r0, [r6, 0x30]
+ ldr r5, _080DA1E0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrh r0, [r6, 0x22]
+ strh r0, [r6, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ adds r0, r6, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080DA1E4 @ =sub_80785E4
+ str r0, [r6, 0x1C]
+ ldr r1, _080DA1E8 @ =sub_80DA1EC
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA1D8: .4byte gBattleAnimBankAttacker
+_080DA1DC: .4byte gBattleAnimArgs
+_080DA1E0: .4byte gBattleAnimBankTarget
+_080DA1E4: .4byte sub_80785E4
+_080DA1E8: .4byte sub_80DA1EC
+ thumb_func_end sub_80DA16C
+
+ thumb_func_start sub_80DA1EC
+sub_80DA1EC: @ 80DA1EC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA200
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DA200:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DA1EC
+
+ thumb_func_start sub_80DA208
+sub_80DA208: @ 80DA208
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA234
+ ldr r1, _080DA2A8 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+_080DA234:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA24C
+ ldr r0, _080DA2A8 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0, 0x6]
+ negs r1, r1
+ strh r1, [r0, 0x6]
+_080DA24C:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r2, _080DA2A8 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ ldrh r3, [r5, 0x20]
+ adds r1, r3
+ strh r1, [r5, 0x20]
+ lsrs r0, 24
+ ldrh r1, [r2, 0x2]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r5, 0x2E]
+ movs r3, 0xC
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bne _080DA2B0
+ ldr r4, _080DA2AC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ b _080DA2C2
+ .align 2, 0
+_080DA2A4: .4byte gBattleAnimBankAttacker
+_080DA2A8: .4byte gBattleAnimArgs
+_080DA2AC: .4byte gBattleAnimBankTarget
+_080DA2B0:
+ ldr r0, _080DA2F0 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_807A3FC
+_080DA2C2:
+ ldr r4, _080DA2F4 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x4]
+ ldrh r1, [r5, 0x32]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x6]
+ ldrh r3, [r5, 0x36]
+ adds r0, r3
+ strh r0, [r5, 0x36]
+ ldr r0, _080DA2F8 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080DA2FC @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldrb r1, [r4, 0xA]
+ adds r0, r5, 0
+ bl SeekSpriteAnim
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA2F0: .4byte gBattleAnimBankTarget
+_080DA2F4: .4byte gBattleAnimArgs
+_080DA2F8: .4byte sub_8078B34
+_080DA2FC: .4byte move_anim_8072740
+ thumb_func_end sub_80DA208
+
+ thumb_func_start sub_80DA300
+sub_80DA300: @ 80DA300
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080DA33C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, _080DA340 @ =sub_80DA348
+ str r0, [r4, 0x1C]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DA344 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r0, [r1]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r1]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA33C: .4byte gBattleAnimArgs
+_080DA340: .4byte sub_80DA348
+_080DA344: .4byte gSprites
+ thumb_func_end sub_80DA300
+
+ thumb_func_start sub_80DA348
+sub_80DA348: @ 80DA348
+ push {lr}
+ adds r2, r0, 0
+ ldrh r1, [r2, 0x2E]
+ movs r3, 0x2E
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ ble _080DA35C
+ subs r0, r1, 0x1
+ strh r0, [r2, 0x2E]
+ b _080DA36E
+_080DA35C:
+ ldrh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r2, 0x26]
+ subs r1, r0
+ strh r1, [r2, 0x26]
+_080DA36E:
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ movs r3, 0x26
+ ldrsh r1, [r2, r3]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ bge _080DA386
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080DA386:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DA348
+
+ thumb_func_start sub_80DA38C
+sub_80DA38C: @ 80DA38C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA3BC
+ movs r0, 0x88
+ lsls r0, 1
+ strh r0, [r5, 0x20]
+ ldr r0, _080DA3B8 @ =0x0000ffe0
+ strh r0, [r5, 0x22]
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ b _080DA3C2
+ .align 2, 0
+_080DA3B4: .4byte gBattleAnimBankAttacker
+_080DA3B8: .4byte 0x0000ffe0
+_080DA3BC:
+ ldr r0, _080DA400 @ =0x0000ffe0
+ strh r0, [r5, 0x20]
+ strh r0, [r5, 0x22]
+_080DA3C2:
+ ldr r0, _080DA404 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080DA408 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080DA40C @ =sub_80DA410
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA400: .4byte 0x0000ffe0
+_080DA404: .4byte gBattleAnimArgs
+_080DA408: .4byte gBattleAnimBankTarget
+_080DA40C: .4byte sub_80DA410
+ thumb_func_end sub_80DA38C
+
+ thumb_func_start sub_80DA410
+sub_80DA410: @ 80DA410
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078B5C
+ ldrh r1, [r4, 0x34]
+ lsrs r0, r1, 8
+ cmp r0, 0xC8
+ bls _080DA438
+ ldrh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ movs r0, 0
+ strh r0, [r4, 0x24]
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+_080DA438:
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ adds r0, 0x20
+ movs r1, 0x98
+ lsls r1, 1
+ cmp r0, r1
+ bhi _080DA45A
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ movs r2, 0x26
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ cmp r0, 0xA0
+ ble _080DA480
+_080DA45A:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DA488 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1]
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DA480:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA488: .4byte gSprites
+ thumb_func_end sub_80DA410
+
+ thumb_func_start sub_80DA48C
+sub_80DA48C: @ 80DA48C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ subs r1, r0, 0x1
+ strh r1, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DA4CC
+ ldrb r0, [r4, 0x1]
+ lsls r0, 30
+ lsrs r0, 30
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA4BE
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4, 0x1]
+_080DA4BE:
+ adds r0, r4, 0
+ bl DestroySprite
+ ldr r1, _080DA4D4 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ subs r0, 0x1
+ strb r0, [r1]
+_080DA4CC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA4D4: .4byte gAnimVisualTaskCount
+ thumb_func_end sub_80DA48C
+
+ thumb_func_start sub_80DA4D8
+sub_80DA4D8: @ 80DA4D8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r7, r0, 0
+ adds r5, r7, 0
+ adds r5, 0x2E
+ ldr r0, _080DA4F8 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA500
+ ldr r0, _080DA4FC @ =gBattleAnimBankAttacker
+ b _080DA502
+ .align 2, 0
+_080DA4F8: .4byte gBattleAnimArgs
+_080DA4FC: .4byte gBattleAnimBankAttacker
+_080DA500:
+ ldr r0, _080DA5B0 @ =gBattleAnimBankTarget
+_080DA502:
+ ldrb r6, [r0]
+ adds r0, r6, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DA518
+ ldr r1, _080DA5B4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080DA518:
+ adds r0, r6, 0
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080DA5B4 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r7, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ ldrh r1, [r4, 0x2]
+ lsrs r0, 24
+ adds r1, r0, r1
+ strh r1, [r7, 0x22]
+ lsls r1, 8
+ strh r1, [r5, 0x8]
+ ldrh r1, [r4, 0xC]
+ adds r0, r1
+ lsls r0, 1
+ ldrh r2, [r5, 0xE]
+ movs r1, 0x1
+ ands r1, r2
+ orrs r1, r0
+ strh r1, [r5, 0xE]
+ ldrb r0, [r5]
+ movs r2, 0x4
+ mov r8, r2
+ mov r1, r8
+ orrs r0, r1
+ strb r0, [r5]
+ ldrh r0, [r4, 0x4]
+ ldrb r1, [r4, 0x4]
+ strh r1, [r5, 0x2]
+ lsls r0, 16
+ lsrs r0, 24
+ strh r0, [r5, 0xA]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x4]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x6]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r5, 0xC]
+ subs r1, 0x40
+ lsls r1, 16
+ lsrs r1, 16
+ cmp r1, 0x7F
+ bhi _080DA618
+ ldr r0, _080DA5B8 @ =gMain
+ ldr r2, _080DA5BC @ =0x0000043d
+ adds r0, r2
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA5C0
+ adds r0, r6, 0
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r7, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r7, 0x5]
+ b _080DA5D8
+ .align 2, 0
+_080DA5B0: .4byte gBattleAnimBankTarget
+_080DA5B4: .4byte gBattleAnimArgs
+_080DA5B8: .4byte gMain
+_080DA5BC: .4byte 0x0000043d
+_080DA5C0:
+ adds r0, r6, 0
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r7, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r7, 0x5]
+_080DA5D8:
+ ldrb r1, [r5, 0xE]
+ movs r4, 0x2
+ negs r4, r4
+ adds r0, r4, 0
+ ands r0, r1
+ strb r0, [r5, 0xE]
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA678
+ adds r3, r7, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ adds r0, r4, 0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r7, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ b _080DA66E
+_080DA618:
+ adds r0, r6, 0
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r7, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r7, 0x5]
+ ldrb r0, [r5, 0xE]
+ movs r4, 0x1
+ orrs r0, r4
+ strb r0, [r5, 0xE]
+ movs r2, 0x4
+ ldrsh r0, [r5, r2]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA678
+ adds r3, r7, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r0, 0x1
+ eors r1, r0
+ ands r1, r4
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r7, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ mov r1, r8
+_080DA66E:
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+_080DA678:
+ ldrh r1, [r5, 0x2]
+ lsrs r1, 6
+ lsls r1, 4
+ ldrb r2, [r5]
+ movs r0, 0xF
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5]
+ ldr r3, _080DA6E4 @ =gSineTable
+ ldrh r0, [r5, 0x2]
+ lsls r0, 1
+ adds r0, r3
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ ldrb r0, [r5, 0xC]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r7, 0x24]
+ ldrb r2, [r7, 0x3]
+ lsls r2, 26
+ lsrs r2, 27
+ movs r1, 0x24
+ ldrsh r0, [r7, r1]
+ negs r0, r0
+ asrs r0, 1
+ ldrb r5, [r5, 0xA]
+ adds r0, r5
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 1
+ adds r1, r3
+ ldrh r4, [r1]
+ ldr r1, _080DA6E8 @ =gOamMatrices
+ lsls r2, 3
+ adds r2, r1
+ adds r0, 0x40
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ strh r0, [r2, 0x6]
+ strh r0, [r2]
+ strh r4, [r2, 0x2]
+ lsls r0, r4, 16
+ asrs r0, 16
+ negs r0, r0
+ strh r0, [r2, 0x4]
+ ldr r0, _080DA6EC @ =sub_80DA6F0
+ str r0, [r7, 0x1C]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DA6E4: .4byte gSineTable
+_080DA6E8: .4byte gOamMatrices
+_080DA6EC: .4byte sub_80DA6F0
+ thumb_func_end sub_80DA4D8
+
+ thumb_func_start sub_80DA6F0
+sub_80DA6F0: @ 80DA6F0
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ adds r5, r0, 0
+ movs r6, 0
+ movs r0, 0x2E
+ adds r0, r5
+ mov r12, r0
+ ldrb r2, [r0]
+ movs r7, 0x1
+ movs r1, 0x1
+ mov r9, r1
+ mov r0, r9
+ ands r0, r2
+ cmp r0, 0
+ beq _080DA730
+ mov r3, r12
+ ldrb r0, [r3, 0x1]
+ adds r1, r0, 0
+ adds r1, 0xFF
+ strb r1, [r3, 0x1]
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DA724
+ b _080DAD1A
+_080DA724:
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r3]
+ strb r6, [r3, 0x1]
+ b _080DAD1A
+_080DA730:
+ mov r4, r12
+ ldrh r0, [r4, 0x2]
+ lsrs r4, r0, 6
+ mov r8, r0
+ cmp r4, 0x1
+ bne _080DA73E
+ b _080DA896
+_080DA73E:
+ cmp r4, 0x1
+ bgt _080DA748
+ cmp r4, 0
+ beq _080DA756
+ b _080DAC52
+_080DA748:
+ cmp r4, 0x2
+ bne _080DA74E
+ b _080DA9C8
+_080DA74E:
+ cmp r4, 0x3
+ bne _080DA754
+ b _080DAB0E
+_080DA754:
+ b _080DAC52
+_080DA756:
+ lsls r1, r2, 24
+ lsrs r0, r1, 28
+ cmp r0, 0x1
+ bne _080DA76C
+ movs r0, 0x8
+ orrs r0, r2
+ orrs r0, r7
+ mov r1, r12
+ strb r0, [r1]
+ strb r6, [r1, 0x1]
+ b _080DA88A
+_080DA76C:
+ lsrs r0, r1, 28
+ cmp r0, 0x3
+ bne _080DA790
+ lsls r0, r2, 30
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r0, r1
+ ands r0, r7
+ lsls r0, 1
+ movs r1, 0x3
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ orrs r1, r7
+ mov r2, r12
+ strb r1, [r2]
+ strb r6, [r2, 0x1]
+ b _080DA88A
+_080DA790:
+ movs r0, 0x8
+ ands r0, r2
+ cmp r0, 0
+ beq _080DA88A
+ adds r3, r5, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r4, 0x1
+ eors r1, r4
+ ands r1, r7
+ movs r6, 0x2
+ negs r6, r6
+ adds r0, r6, 0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r5, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ mov r3, r12
+ ldrb r1, [r3]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA87A
+ ldr r0, _080DA80C @ =gMain
+ ldr r1, _080DA810 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA82E
+ ldrb r1, [r3, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA814
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DA868
+ .align 2, 0
+_080DA80C: .4byte gMain
+_080DA810: .4byte 0x0000043d
+_080DA814:
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DA866
+_080DA82E:
+ mov r0, r12
+ ldrb r1, [r0, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA85C
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0xC
+ strb r0, [r1]
+ mov r1, r12
+ ldrb r2, [r1, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2, 0xE]
+ b _080DA87A
+_080DA85C:
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0xC
+ strb r0, [r1]
+_080DA866:
+ mov r3, r12
+_080DA868:
+ ldrb r2, [r3, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r3, 0xE]
+_080DA87A:
+ mov r4, r12
+ ldrb r1, [r4]
+ movs r0, 0x9
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrh r0, [r4, 0x2]
+ mov r8, r0
+_080DA88A:
+ mov r2, r12
+ ldrb r1, [r2]
+ movs r0, 0xF
+ ands r0, r1
+ strb r0, [r2]
+ b _080DAC52
+_080DA896:
+ lsls r1, r2, 24
+ lsrs r0, r1, 28
+ cmp r0, 0
+ bne _080DA8AC
+ movs r0, 0x8
+ orrs r0, r2
+ orrs r0, r7
+ mov r3, r12
+ strb r0, [r3]
+ strb r6, [r3, 0x1]
+ b _080DA9BC
+_080DA8AC:
+ lsrs r0, r1, 28
+ cmp r0, 0x2
+ bne _080DA8BE
+ adds r0, r2, 0
+ orrs r0, r7
+ mov r4, r12
+ strb r0, [r4]
+ strb r6, [r4, 0x1]
+ b _080DA9BC
+_080DA8BE:
+ movs r0, 0x8
+ ands r0, r2
+ cmp r0, 0
+ beq _080DA9BC
+ adds r3, r5, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r4, 0x1
+ eors r1, r4
+ ands r1, r7
+ movs r6, 0x2
+ negs r6, r6
+ adds r0, r6, 0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r5, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ mov r0, r12
+ ldrb r1, [r0]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA9AC
+ ldr r0, _080DA940 @ =gMain
+ ldr r1, _080DA944 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA962
+ mov r2, r12
+ ldrb r1, [r2, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA948
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ mov r3, r12
+ b _080DA978
+ .align 2, 0
+_080DA940: .4byte gMain
+_080DA944: .4byte 0x0000043d
+_080DA948:
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DA996
+_080DA962:
+ mov r3, r12
+ ldrb r1, [r3, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DA98C
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0xC
+ strb r0, [r1]
+_080DA978:
+ ldrb r2, [r3, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r3, 0xE]
+ b _080DA9AC
+_080DA98C:
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0xC
+ strb r0, [r1]
+_080DA996:
+ mov r0, r12
+ ldrb r2, [r0, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2, 0xE]
+_080DA9AC:
+ mov r3, r12
+ ldrb r1, [r3]
+ movs r0, 0x9
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r3]
+ ldrh r4, [r3, 0x2]
+ mov r8, r4
+_080DA9BC:
+ mov r1, r12
+ ldrb r0, [r1]
+ movs r1, 0xF
+ ands r1, r0
+ movs r0, 0x10
+ b _080DAC4C
+_080DA9C8:
+ lsls r1, r2, 24
+ lsrs r0, r1, 28
+ cmp r0, 0x3
+ bne _080DA9DE
+ movs r0, 0x8
+ orrs r0, r2
+ orrs r0, r7
+ mov r3, r12
+ strb r0, [r3]
+ strb r6, [r3, 0x1]
+ b _080DAAFE
+_080DA9DE:
+ lsrs r0, r1, 28
+ cmp r0, 0x1
+ bne _080DA9F0
+ adds r0, r2, 0
+ orrs r0, r7
+ mov r4, r12
+ strb r0, [r4]
+ strb r6, [r4, 0x1]
+ b _080DAAFE
+_080DA9F0:
+ movs r0, 0x8
+ ands r0, r2
+ cmp r0, 0
+ bne _080DA9FA
+ b _080DAAFE
+_080DA9FA:
+ adds r3, r5, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r6, 0x1
+ eors r1, r6
+ ands r1, r7
+ movs r0, 0x2
+ negs r0, r0
+ mov r8, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r5, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ mov r2, r12
+ ldrb r1, [r2]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DAAEC
+ ldr r0, _080DAA6C @ =gMain
+ ldr r3, _080DAA70 @ =0x0000043d
+ adds r0, r3
+ ldrb r0, [r0]
+ ands r4, r0
+ cmp r4, 0
+ beq _080DAAA4
+ ldrb r1, [r2, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DAA74
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DAAD8
+ .align 2, 0
+_080DAA6C: .4byte gMain
+_080DAA70: .4byte 0x0000043d
+_080DAA74:
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ mov r0, r12
+ ldrb r2, [r0, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r6
+ ands r0, r7
+ mov r1, r8
+ ands r1, r2
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2, 0xE]
+ b _080DAAEC
+_080DAAA4:
+ mov r3, r12
+ ldrb r1, [r3, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DAACE
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0xC
+ strb r0, [r1]
+ ldrb r2, [r3, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r6
+ ands r0, r7
+ mov r1, r8
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r3, 0xE]
+ b _080DAAEC
+_080DAACE:
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0xC
+ strb r0, [r1]
+_080DAAD8:
+ mov r4, r12
+ ldrb r2, [r4, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r6
+ ands r0, r7
+ mov r1, r8
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0xE]
+_080DAAEC:
+ mov r0, r12
+ ldrb r1, [r0]
+ movs r0, 0x9
+ negs r0, r0
+ ands r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r2, [r1, 0x2]
+ mov r8, r2
+_080DAAFE:
+ mov r3, r12
+ ldrb r0, [r3]
+ movs r1, 0xF
+ ands r1, r0
+ movs r0, 0x20
+ orrs r1, r0
+ strb r1, [r3]
+ b _080DAC52
+_080DAB0E:
+ lsls r1, r2, 24
+ lsrs r0, r1, 28
+ cmp r0, 0x2
+ bne _080DAB20
+ movs r0, 0x8
+ orrs r0, r2
+ mov r4, r12
+ strb r0, [r4]
+ b _080DAC42
+_080DAB20:
+ lsrs r0, r1, 28
+ cmp r0, 0
+ bne _080DAB44
+ lsls r0, r2, 30
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r0, r1
+ ands r0, r7
+ lsls r0, 1
+ movs r1, 0x3
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ orrs r1, r7
+ mov r0, r12
+ strb r1, [r0]
+ strb r6, [r0, 0x1]
+ b _080DAC42
+_080DAB44:
+ movs r0, 0x8
+ ands r0, r2
+ cmp r0, 0
+ beq _080DAC42
+ adds r3, r5, 0
+ adds r3, 0x3F
+ ldrb r2, [r3]
+ lsls r1, r2, 31
+ lsrs r1, 31
+ movs r4, 0x1
+ eors r1, r4
+ ands r1, r7
+ movs r6, 0x2
+ negs r6, r6
+ adds r0, r6, 0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ lsls r0, 31
+ lsrs r0, 31
+ adds r1, r5, 0
+ adds r1, 0x2A
+ strb r0, [r1]
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ mov r2, r12
+ ldrb r1, [r2]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DAC32
+ ldr r0, _080DABC4 @ =gMain
+ ldr r3, _080DABC8 @ =0x0000043d
+ adds r0, r3
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DABE6
+ ldrb r1, [r2, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DABCC
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ mov r0, r12
+ ldrb r2, [r0, 0xE]
+ b _080DAC00
+ .align 2, 0
+_080DABC4: .4byte gMain
+_080DABC8: .4byte 0x0000043d
+_080DABCC:
+ ldrb r2, [r5, 0x5]
+ lsls r1, r2, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080DAC1E
+_080DABE6:
+ mov r0, r12
+ ldrb r1, [r0, 0xE]
+ mov r0, r9
+ ands r0, r1
+ cmp r0, 0
+ bne _080DAC14
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ subs r0, 0xC
+ strb r0, [r1]
+ mov r1, r12
+ ldrb r2, [r1, 0xE]
+_080DAC00:
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2, 0xE]
+ b _080DAC32
+_080DAC14:
+ adds r1, r5, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0xC
+ strb r0, [r1]
+_080DAC1E:
+ mov r3, r12
+ ldrb r2, [r3, 0xE]
+ lsls r0, r2, 31
+ lsrs r0, 31
+ eors r0, r4
+ ands r0, r7
+ adds r1, r6, 0
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r3, 0xE]
+_080DAC32:
+ mov r4, r12
+ ldrb r1, [r4]
+ movs r0, 0x9
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrh r0, [r4, 0x2]
+ mov r8, r0
+_080DAC42:
+ mov r1, r12
+ ldrb r0, [r1]
+ movs r1, 0xF
+ ands r1, r0
+ movs r0, 0x30
+_080DAC4C:
+ orrs r1, r0
+ mov r2, r12
+ strb r1, [r2]
+_080DAC52:
+ mov r3, r12
+ ldrb r1, [r3]
+ lsls r1, 30
+ lsrs r1, 31
+ mov r0, r12
+ adds r0, 0xC
+ adds r0, r1
+ ldrb r1, [r0]
+ ldr r3, _080DACE0 @ =gSineTable
+ mov r4, r8
+ lsls r0, r4, 1
+ adds r0, r3
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r5, 0x24]
+ ldrb r2, [r5, 0x3]
+ lsls r2, 26
+ lsrs r2, 27
+ movs r4, 0x24
+ ldrsh r0, [r5, r4]
+ negs r0, r0
+ asrs r0, 1
+ mov r1, r12
+ ldrb r1, [r1, 0xA]
+ adds r0, r1
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 1
+ adds r1, r3
+ ldrh r6, [r1]
+ ldr r1, _080DACE4 @ =gOamMatrices
+ lsls r2, 3
+ adds r2, r1
+ adds r0, 0x40
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ strh r0, [r2, 0x6]
+ strh r0, [r2]
+ strh r6, [r2, 0x2]
+ lsls r0, r6, 16
+ asrs r0, 16
+ negs r0, r0
+ strh r0, [r2, 0x4]
+ mov r2, r12
+ ldrh r0, [r2, 0x6]
+ ldrh r3, [r2, 0x8]
+ adds r0, r3
+ strh r0, [r2, 0x8]
+ lsls r0, 16
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r4, 0x4
+ ldrsh r0, [r2, r4]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080DACE8
+ ldrh r0, [r2, 0x4]
+ subs r1, 0x1
+ ands r1, r0
+ ldrh r0, [r2, 0x2]
+ subs r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r2, 0x2]
+ b _080DACFE
+ .align 2, 0
+_080DACE0: .4byte gSineTable
+_080DACE4: .4byte gOamMatrices
+_080DACE8:
+ mov r1, r12
+ ldrh r0, [r1, 0x4]
+ ldr r1, _080DAD28 @ =0x00007fff
+ ands r1, r0
+ mov r2, r12
+ ldrh r2, [r2, 0x2]
+ adds r1, r2
+ movs r0, 0xFF
+ ands r1, r0
+ mov r3, r12
+ strh r1, [r3, 0x2]
+_080DACFE:
+ movs r4, 0x22
+ ldrsh r1, [r5, r4]
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ mov r3, r12
+ ldrh r0, [r3, 0xE]
+ lsrs r0, 1
+ cmp r1, r0
+ blt _080DAD1A
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ ldr r0, _080DAD2C @ =sub_80DA48C
+ str r0, [r5, 0x1C]
+_080DAD1A:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DAD28: .4byte 0x00007fff
+_080DAD2C: .4byte sub_80DA48C
+ thumb_func_end sub_80DA6F0
+
+ thumb_func_start sub_80DAD30
+sub_80DAD30: @ 80DAD30
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r0, _080DAD78 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ ldr r5, _080DAD7C @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r0, _080DAD80 @ =sub_807941C
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DAD78: .4byte gBattleAnimBankTarget
+_080DAD7C: .4byte gBattleAnimBankAttacker
+_080DAD80: .4byte sub_807941C
+ thumb_func_end sub_80DAD30
+
+ thumb_func_start sub_80DAD84
+sub_80DAD84: @ 80DAD84
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r5, _080DADCC @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x34]
+ ldr r0, _080DADD0 @ =gMain
+ ldr r1, _080DADD4 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080DAE44
+ ldr r0, _080DADD8 @ =gBanksBySide
+ ldr r1, _080DADDC @ =gBattleAnimBankTarget
+ ldrb r2, [r1]
+ adds r0, r2, r0
+ ldrb r1, [r0]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DADE0
+ adds r0, r2, 0
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x6]
+ adds r0, r5
+ b _080DADEE
+ .align 2, 0
+_080DADCC: .4byte gBattleAnimArgs
+_080DADD0: .4byte gMain
+_080DADD4: .4byte 0x0000043d
+_080DADD8: .4byte gBanksBySide
+_080DADDC: .4byte gBattleAnimBankTarget
+_080DADE0:
+ adds r0, r2, 0
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x28
+_080DADEE:
+ strh r0, [r4, 0x3C]
+ ldr r0, _080DAE1C @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080DAE24
+ ldr r0, _080DAE20 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ b _080DAE58
+ .align 2, 0
+_080DAE1C: .4byte gBattleAnimArgs
+_080DAE20: .4byte gBattleAnimBankTarget
+_080DAE24:
+ ldr r0, _080DAE40 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ b _080DAE58
+ .align 2, 0
+_080DAE40: .4byte gBattleAnimBankTarget
+_080DAE44:
+ ldr r0, _080DAEFC @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x6]
+ adds r0, r5
+ strh r0, [r4, 0x3C]
+_080DAE58:
+ ldr r5, _080DAF00 @ =gSineTable
+ ldrh r3, [r4, 0x30]
+ movs r1, 0xFF
+ ands r1, r3
+ lsls r0, r1, 1
+ adds r0, r5
+ ldrh r0, [r0]
+ movs r2, 0
+ strh r0, [r4, 0x36]
+ adds r1, 0x40
+ lsls r1, 1
+ adds r1, r5
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r4, 0x38]
+ strh r2, [r4, 0x3A]
+ strh r2, [r4, 0x26]
+ strh r2, [r4, 0x24]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r6, r0, 27
+ lsls r3, 16
+ lsrs r3, 24
+ strh r3, [r4, 0x30]
+ bl Random
+ lsls r0, 16
+ asrs r7, r0, 16
+ movs r0, 0x80
+ lsls r0, 8
+ ands r0, r7
+ cmp r0, 0
+ beq _080DAEA2
+ ldrh r1, [r4, 0x30]
+ movs r0, 0xFF
+ subs r0, r1
+ strh r0, [r4, 0x30]
+_080DAEA2:
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 1
+ adds r0, r5
+ ldrh r0, [r0]
+ ldr r3, _080DAF04 @ =gOamMatrices
+ lsls r2, r6, 3
+ adds r2, r3
+ adds r1, 0x40
+ lsls r1, 1
+ adds r1, r5
+ ldrh r1, [r1]
+ strh r1, [r2, 0x6]
+ strh r1, [r2]
+ strh r0, [r2, 0x2]
+ lsls r0, 16
+ asrs r0, 16
+ negs r0, r0
+ strh r0, [r2, 0x4]
+ adds r3, r4, 0
+ adds r3, 0x3F
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x11
+ negs r1, r1
+ ands r0, r1
+ strb r0, [r3]
+ movs r0, 0x1
+ ands r0, r7
+ cmp r0, 0
+ beq _080DAEF2
+ adds r2, r4, 0
+ adds r2, 0x2A
+ movs r1, 0x1
+ movs r0, 0x1
+ strb r0, [r2]
+ ldrb r0, [r3]
+ orrs r0, r1
+ strb r0, [r3]
+_080DAEF2:
+ ldr r0, _080DAF08 @ =sub_80DAF0C
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DAEFC: .4byte gBattleAnimBankTarget
+_080DAF00: .4byte gSineTable
+_080DAF04: .4byte gOamMatrices
+_080DAF08: .4byte sub_80DAF0C
+ thumb_func_end sub_80DAD84
+
+ thumb_func_start sub_80DAF0C
+sub_80DAF0C: @ 80DAF0C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x10
+ adds r4, r0, 0
+ adds r5, r4, 0
+ adds r5, 0x2E
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ movs r1, 0
+ mov r8, r1
+ movs r7, 0
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080DAFF0
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ muls r0, r1
+ asrs r6, r0, 8
+ strh r6, [r4, 0x24]
+ movs r0, 0x38
+ ldrsh r1, [r4, r0]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ muls r0, r1
+ asrs r3, r0, 8
+ strh r3, [r4, 0x26]
+ ldrh r2, [r4, 0x34]
+ movs r1, 0xFF
+ adds r0, r1, 0
+ ands r0, r2
+ ldrh r2, [r4, 0x3A]
+ adds r0, r2
+ strh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ ands r1, r2
+ cmp r0, r1
+ blt _080DAFF0
+ ldrh r0, [r4, 0x20]
+ adds r0, r6
+ strh r0, [r4, 0x20]
+ ldrh r0, [r4, 0x22]
+ adds r0, r3
+ strh r0, [r4, 0x22]
+ strh r7, [r4, 0x24]
+ strh r7, [r4, 0x26]
+ mov r0, sp
+ adds r1, r5, 0
+ movs r2, 0x10
+ bl memcpy
+ adds r0, r5, 0
+ movs r1, 0
+ movs r2, 0x10
+ bl memset
+ ldrh r0, [r4, 0x22]
+ lsls r0, 8
+ strh r0, [r5, 0x8]
+ mov r0, sp
+ ldrh r0, [r0, 0x6]
+ lsrs r1, r0, 8
+ strh r1, [r5, 0x6]
+ strh r7, [r5, 0x2]
+ mov r0, sp
+ ldrh r0, [r0, 0x2]
+ strh r0, [r5, 0xA]
+ adds r0, r4, 0
+ adds r0, 0x2A
+ ldrb r0, [r0]
+ cmp r0, 0
+ beq _080DAFC0
+ movs r0, 0x8
+ ands r1, r0
+ cmp r1, 0
+ beq _080DAFB8
+ ldr r0, _080DAFB4 @ =0x00008001
+ b _080DAFCE
+ .align 2, 0
+_080DAFB4: .4byte 0x00008001
+_080DAFB8:
+ ldr r0, _080DAFBC @ =0x00008002
+ b _080DAFCE
+ .align 2, 0
+_080DAFBC: .4byte 0x00008002
+_080DAFC0:
+ movs r0, 0x8
+ ands r1, r0
+ cmp r1, 0
+ beq _080DAFCC
+ movs r0, 0x1
+ b _080DAFCE
+_080DAFCC:
+ movs r0, 0x2
+_080DAFCE:
+ strh r0, [r5, 0x4]
+ mov r0, sp
+ ldrh r0, [r0, 0x4]
+ lsrs r0, 8
+ strb r0, [r5, 0xC]
+ subs r0, 0x2
+ strb r0, [r5, 0xD]
+ mov r0, sp
+ ldrh r1, [r0, 0xE]
+ lsls r1, 1
+ ldrh r2, [r5, 0xE]
+ movs r0, 0x1
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0xE]
+ ldr r0, _080DAFFC @ =sub_80DA6F0
+ str r0, [r4, 0x1C]
+_080DAFF0:
+ add sp, 0x10
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DAFFC: .4byte sub_80DA6F0
+ thumb_func_end sub_80DAF0C
+
+ thumb_func_start sub_80DB000
+sub_80DB000: @ 80DB000
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DB018 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DB01C
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080DB024
+ .align 2, 0
+_080DB018: .4byte gBattleAnimArgs
+_080DB01C:
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8078764
+_080DB024:
+ ldr r4, _080DB08C @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DB03C
+ ldr r0, _080DB090 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB052
+_080DB03C:
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080DB058
+ ldr r0, _080DB094 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB058
+_080DB052:
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x8
+ strh r0, [r5, 0x20]
+_080DB058:
+ ldr r4, _080DB08C @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x8]
+ adds r0, r5, 0
+ bl SeekSpriteAnim
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x20
+ strh r0, [r5, 0x20]
+ ldr r0, _080DB098 @ =0x00000ccc
+ strh r0, [r5, 0x30]
+ ldrh r1, [r4, 0x8]
+ movs r0, 0xC
+ adds r2, r0, 0
+ muls r2, r1
+ adds r0, r2, 0
+ ldrh r2, [r5, 0x24]
+ adds r0, r2
+ strh r0, [r5, 0x24]
+ strh r1, [r5, 0x2E]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x3C]
+ ldr r0, _080DB09C @ =sub_80DB0A0
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB08C: .4byte gBattleAnimArgs
+_080DB090: .4byte gBattleAnimBankAttacker
+_080DB094: .4byte gBattleAnimBankTarget
+_080DB098: .4byte 0x00000ccc
+_080DB09C: .4byte sub_80DB0A0
+ thumb_func_end sub_80DB000
+
+ thumb_func_start sub_80DB0A0
+sub_80DB0A0: @ 80DB0A0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ bne _080DB0CA
+ strh r1, [r4, 0x2E]
+ strh r1, [r4, 0x24]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+_080DB0CA:
+ ldrh r0, [r4, 0x3C]
+ subs r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080DB0E2
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DB0E2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB0A0
+
+ thumb_func_start sub_80DB0E8
+sub_80DB0E8: @ 80DB0E8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080DB180 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r7, r0, r1
+ ldrh r0, [r7, 0x8]
+ movs r1, 0x1F
+ ands r0, r1
+ cmp r0, 0
+ bne _080DB162
+ ldr r1, _080DB184 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ movs r5, 0xD
+ negs r5, r5
+ adds r1, r5, 0
+ bl Sin
+ ldr r4, _080DB188 @ =gBattleAnimArgs
+ strh r0, [r4]
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ adds r1, r5, 0
+ bl Cos
+ strh r0, [r4, 0x2]
+ movs r0, 0x1
+ strh r0, [r4, 0x4]
+ movs r0, 0x3
+ strh r0, [r4, 0x6]
+ ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
+ mov r8, r0
+ ldr r5, _080DB190 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r2, r0, 0
+ lsls r2, 24
+ lsrs r2, 24
+ mov r0, r8
+ adds r1, r4, 0
+ movs r3, 0x3
+ bl CreateSpriteAndAnimate
+_080DB162:
+ ldrh r0, [r7, 0x8]
+ adds r0, 0x8
+ strh r0, [r7, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _080DB176
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080DB176:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB180: .4byte gTasks
+_080DB184: .4byte gAnimVisualTaskCount
+_080DB188: .4byte gBattleAnimArgs
+_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
+_080DB190: .4byte gBattleAnimBankTarget
+ thumb_func_end sub_80DB0E8
+
+ thumb_func_start sub_80DB194
+sub_80DB194: @ 80DB194
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DB1A6
+ cmp r0, 0x1
+ beq _080DB1D8
+ b _080DB1EC
+_080DB1A6:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DB1D4 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r0, [r1]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r1]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DB1EC
+ .align 2, 0
+_080DB1D4: .4byte gSprites
+_080DB1D8:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080DB1EC
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DB1EC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB194
+
+ thumb_func_start sub_80DB1F4
+sub_80DB1F4: @ 80DB1F4
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DB22C
+ cmp r0, 0x1
+ bgt _080DB20A
+ cmp r0, 0
+ beq _080DB210
+ b _080DB27E
+_080DB20A:
+ cmp r0, 0x2
+ beq _080DB240
+ b _080DB27E
+_080DB210:
+ ldr r0, _080DB228 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ negs r0, r0
+ subs r0, 0x20
+ strh r0, [r4, 0x26]
+ b _080DB238
+ .align 2, 0
+_080DB228: .4byte gBattleAnimBankTarget
+_080DB22C:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0xA
+ strh r0, [r4, 0x26]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080DB27E
+_080DB238:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DB27E
+_080DB240:
+ ldrh r0, [r4, 0x26]
+ subs r0, 0xA
+ strh r0, [r4, 0x26]
+ movs r2, 0x22
+ ldrsh r0, [r4, r2]
+ movs r2, 0x26
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ bge _080DB27E
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DB284 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1]
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DB27E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB284: .4byte gSprites
+ thumb_func_end sub_80DB1F4
+
+ thumb_func_start sub_80DB288
+sub_80DB288: @ 80DB288
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080DB2C4 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, _080DB2C8 @ =sub_80DB2D0
+ str r0, [r4, 0x1C]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r2, _080DB2CC @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r0, [r1]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r1]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB2C4: .4byte gBattleAnimArgs
+_080DB2C8: .4byte sub_80DB2D0
+_080DB2CC: .4byte gSprites
+ thumb_func_end sub_80DB288
+
+ thumb_func_start sub_80DB2D0
+sub_80DB2D0: @ 80DB2D0
+ push {lr}
+ adds r2, r0, 0
+ ldrh r1, [r2, 0x2E]
+ movs r3, 0x2E
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ ble _080DB2E4
+ subs r0, r1, 0x1
+ strh r0, [r2, 0x2E]
+ b _080DB328
+_080DB2E4:
+ movs r1, 0x22
+ ldrsh r0, [r2, r1]
+ movs r3, 0x26
+ ldrsh r1, [r2, r3]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ ble _080DB30A
+ ldrh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r2, 0x26]
+ subs r1, r0
+ strh r1, [r2, 0x26]
+ b _080DB328
+_080DB30A:
+ adds r3, r2, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r3]
+ ldrh r0, [r2, 0x34]
+ adds r1, r0, 0x1
+ strh r1, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080DB328
+ ldr r0, _080DB32C @ =sub_80DB330
+ str r0, [r2, 0x1C]
+_080DB328:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB32C: .4byte sub_80DB330
+ thumb_func_end sub_80DB2D0
+
+ thumb_func_start sub_80DB330
+sub_80DB330: @ 80DB330
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r2, 0x26]
+ adds r0, r1
+ strh r0, [r2, 0x26]
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ movs r3, 0x26
+ ldrsh r1, [r2, r3]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ ble _080DB360
+ adds r3, r2, 0
+ adds r3, 0x3E
+ ldrb r1, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r3]
+_080DB360:
+ movs r1, 0x26
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ ble _080DB36E
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080DB36E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB330
+
+ thumb_func_start sub_80DB374
+sub_80DB374: @ 80DB374
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080DB388
+ cmp r0, 0x1
+ beq _080DB3E0
+ b _080DB44C
+_080DB388:
+ ldr r0, _080DB398 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ cmp r0, 0
+ bne _080DB3A0
+ ldr r4, _080DB39C @ =gBattleAnimBankAttacker
+ b _080DB3A2
+ .align 2, 0
+_080DB398: .4byte gBattleAnimArgs
+_080DB39C: .4byte gBattleAnimBankAttacker
+_080DB3A0:
+ ldr r4, _080DB3DC @ =gBattleAnimBankTarget
+_080DB3A2:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0
+ movs r3, 0x80
+ lsls r3, 2
+ strh r3, [r5, 0x30]
+ movs r2, 0x80
+ lsls r2, 1
+ str r0, [sp]
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8078FDC
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080DB44C
+ .align 2, 0
+_080DB3DC: .4byte gBattleAnimBankTarget
+_080DB3E0:
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ cmp r0, 0xB
+ bgt _080DB3EE
+ ldrh r0, [r5, 0x30]
+ subs r0, 0x28
+ b _080DB3F2
+_080DB3EE:
+ ldrh r0, [r5, 0x30]
+ adds r0, 0x28
+_080DB3F2:
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r5, 0x32]
+ movs r2, 0x80
+ lsls r2, 1
+ movs r0, 0x30
+ ldrsh r3, [r5, r0]
+ str r1, [sp]
+ adds r0, r5, 0
+ bl sub_8078FDC
+ ldrb r1, [r5, 0x3]
+ lsls r1, 26
+ lsrs r1, 27
+ movs r0, 0xF4
+ lsls r0, 6
+ ldr r2, _080DB454 @ =gOamMatrices
+ lsls r1, 3
+ adds r1, r2
+ movs r2, 0x6
+ ldrsh r1, [r1, r2]
+ bl __divsi3
+ adds r1, r0, 0x1
+ cmp r1, 0x80
+ ble _080DB42C
+ movs r1, 0x80
+_080DB42C:
+ movs r0, 0x40
+ subs r0, r1
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r1, r0, 1
+ strh r1, [r5, 0x26]
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x18
+ bne _080DB44C
+ adds r0, r5, 0
+ bl sub_8079098
+ adds r0, r5, 0
+ bl move_anim_8072740
+_080DB44C:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB454: .4byte gOamMatrices
+ thumb_func_end sub_80DB374
+
+ thumb_func_start sub_80DB458
+sub_80DB458: @ 80DB458
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl Random
+ ldr r4, _080DB47C @ =0x000001ff
+ ands r4, r0
+ bl Random
+ movs r1, 0x7F
+ ands r1, r0
+ movs r0, 0x1
+ ands r0, r4
+ cmp r0, 0
+ beq _080DB480
+ movs r2, 0xB8
+ lsls r2, 2
+ adds r0, r4, r2
+ b _080DB488
+ .align 2, 0
+_080DB47C: .4byte 0x000001ff
+_080DB480:
+ movs r2, 0xB8
+ lsls r2, 2
+ adds r0, r2, 0
+ subs r0, r4
+_080DB488:
+ strh r0, [r5, 0x2E]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DB49C
+ movs r2, 0xE0
+ lsls r2, 2
+ adds r0, r2, 0
+ adds r0, r1, r0
+ b _080DB4A4
+_080DB49C:
+ movs r2, 0xE0
+ lsls r2, 2
+ adds r0, r2, 0
+ subs r0, r1
+_080DB4A4:
+ strh r0, [r5, 0x30]
+ ldr r2, _080DB4CC @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r5, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080DB4C0
+ ldrb r0, [r5, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ orrs r1, r0
+ strb r1, [r5, 0x3]
+_080DB4C0:
+ movs r1, 0x2
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ bne _080DB4D4
+ ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker
+ b _080DB4D6
+ .align 2, 0
+_080DB4CC: .4byte gBattleAnimArgs
+_080DB4D0: .4byte gBattleAnimBankAttacker
+_080DB4D4:
+ ldr r4, _080DB500 @ =gBattleAnimBankTarget
+_080DB4D6:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r5, 0x22]
+ ldr r0, _080DB504 @ =sub_80DB508
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB500: .4byte gBattleAnimBankTarget
+_080DB504: .4byte sub_80DB508
+ thumb_func_end sub_80DB458
+
+ thumb_func_start sub_80DB508
+sub_80DB508: @ 80DB508
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DB520
+ ldrh r3, [r4, 0x2E]
+ lsls r0, r3, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ b _080DB52A
+_080DB520:
+ ldrh r3, [r4, 0x2E]
+ lsls r1, r3, 16
+ asrs r1, 24
+ ldrh r0, [r4, 0x24]
+ subs r0, r1
+_080DB52A:
+ strh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x30]
+ lsls r1, r2, 16
+ asrs r1, 24
+ ldrh r0, [r4, 0x26]
+ subs r0, r1
+ strh r0, [r4, 0x26]
+ strh r3, [r4, 0x2E]
+ adds r0, r2, 0
+ subs r0, 0x20
+ strh r0, [r4, 0x30]
+ lsls r0, r3, 16
+ cmp r0, 0
+ bge _080DB54A
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+_080DB54A:
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1F
+ bne _080DB55E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DB55E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB508
+
+ thumb_func_start sub_80DB564
+sub_80DB564: @ 80DB564
+ movs r1, 0
+ strh r1, [r0, 0x3A]
+ movs r1, 0x40
+ strh r1, [r0, 0x3C]
+ ldr r1, _080DB574 @ =sub_80DB578
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080DB574: .4byte sub_80DB578
+ thumb_func_end sub_80DB564
+
+ thumb_func_start sub_80DB578
+sub_80DB578: @ 80DB578
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r3, r0]
+ cmp r1, 0
+ beq _080DB58A
+ cmp r1, 0x1
+ beq _080DB5D8
+ b _080DB5DE
+_080DB58A:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ ble _080DB5DE
+ strh r1, [r3, 0x30]
+ movs r1, 0x3E
+ adds r1, r3
+ mov r12, r1
+ ldrb r2, [r1]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080DB5DE
+ ldrb r1, [r1]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080DB5DE
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080DB5DE
+_080DB5D8:
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080DB5DE:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB578
+
+ thumb_func_start sub_80DB5E4
+sub_80DB5E4: @ 80DB5E4
+ push {r4-r6,lr}
+ mov r6, r9
+ mov r5, r8
+ push {r5,r6}
+ sub sp, 0x4
+ mov r8, r0
+ ldrh r4, [r0, 0x20]
+ ldrh r5, [r0, 0x22]
+ ldr r6, _080DB698 @ =gBattleAnimBankAttacker
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r1, r8
+ strh r0, [r1, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r6, r0, 0
+ lsls r6, 24
+ lsrs r6, 24
+ mov r2, r8
+ strh r6, [r2, 0x22]
+ ldrh r0, [r2, 0x20]
+ mov r9, r0
+ mov r1, r9
+ lsls r0, r1, 4
+ strh r0, [r2, 0x36]
+ lsls r0, r6, 4
+ strh r0, [r2, 0x38]
+ lsls r4, 16
+ asrs r4, 16
+ movs r1, 0x20
+ ldrsh r0, [r2, r1]
+ subs r0, r4, r0
+ lsls r0, 4
+ movs r1, 0xC
+ bl __divsi3
+ mov r2, r8
+ strh r0, [r2, 0x3A]
+ lsls r5, 16
+ asrs r5, 16
+ movs r1, 0x22
+ ldrsh r0, [r2, r1]
+ subs r0, r5, r0
+ lsls r0, 4
+ movs r1, 0xC
+ bl __divsi3
+ mov r2, r8
+ strh r0, [r2, 0x3C]
+ mov r0, r9
+ subs r4, r0
+ lsls r4, 16
+ asrs r4, 16
+ subs r5, r6
+ lsls r5, 16
+ asrs r5, 16
+ adds r0, r4, 0
+ adds r1, r5, 0
+ bl sub_80790F0
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ mov r0, r8
+ movs r1, 0x1
+ adds r2, r3, 0
+ bl sub_8078FDC
+ ldr r0, _080DB69C @ =sub_80DB6A0
+ mov r2, r8
+ str r0, [r2, 0x1C]
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB698: .4byte gBattleAnimBankAttacker
+_080DB69C: .4byte sub_80DB6A0
+ thumb_func_end sub_80DB5E4
+
+ thumb_func_start sub_80DB6A0
+sub_80DB6A0: @ 80DB6A0
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x3A]
+ ldrh r1, [r2, 0x36]
+ adds r0, r1
+ strh r0, [r2, 0x36]
+ ldrh r1, [r2, 0x3C]
+ ldrh r3, [r2, 0x38]
+ adds r1, r3
+ strh r1, [r2, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r3, r1, 20
+ strh r3, [r2, 0x22]
+ adds r0, 0x2D
+ lsls r0, 16
+ movs r1, 0xA5
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080DB6DA
+ adds r1, r3, 0
+ cmp r1, 0x9D
+ bgt _080DB6DA
+ movs r0, 0x2D
+ negs r0, r0
+ cmp r1, r0
+ bge _080DB6E0
+_080DB6DA:
+ adds r0, r2, 0
+ bl move_anim_8074EE0
+_080DB6E0:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB6A0
+
+ thumb_func_start unref_sub_80DB6E4
+unref_sub_80DB6E4: @ 80DB6E4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080DB714 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DB71C
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DB718 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r0, [r1]
+ movs r2, 0x4
+ orrs r0, r2
+ b _080DB73A
+ .align 2, 0
+_080DB714: .4byte gBattleAnimArgs
+_080DB718: .4byte gSprites
+_080DB71C:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DB748 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+_080DB73A:
+ strb r0, [r1]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB748: .4byte gSprites
+ thumb_func_end unref_sub_80DB6E4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fury_cutter_count.s b/asm/fury_cutter_count.s
new file mode 100755
index 000000000..10444b254
--- /dev/null
+++ b/asm/fury_cutter_count.s
@@ -0,0 +1,48 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ fury_cutter_count
+
+ thumb_func_start sub_80D30AC
+sub_80D30AC: @ 80D30AC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080D30C8 @ =gBattleAnimArgs
+ ldr r1, _080D30CC @ =gDisableStructMoveAnim
+ ldr r1, [r1]
+ ldrb r2, [r1, 0x10]
+ movs r1, 0x1
+ ands r1, r2
+ strh r1, [r3, 0xE]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D30C8: .4byte gBattleAnimArgs
+_080D30CC: .4byte gDisableStructMoveAnim
+ thumb_func_end sub_80D30AC
+
+ thumb_func_start update_fury_cutter_counter_copy
+update_fury_cutter_counter_copy: @ 80D30D0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080D30E8 @ =gBattleAnimArgs
+ ldr r1, _080D30EC @ =gDisableStructMoveAnim
+ ldr r1, [r1]
+ ldrb r1, [r1, 0x10]
+ strh r1, [r2, 0xE]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D30E8: .4byte gBattleAnimArgs
+_080D30EC: .4byte gDisableStructMoveAnim
+ thumb_func_end update_fury_cutter_counter_copy
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ghost.s b/asm/ghost.s
new file mode 100755
index 000000000..09458dec1
--- /dev/null
+++ b/asm/ghost.s
@@ -0,0 +1,3383 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ ghost
+
+ thumb_func_start sub_80DDB6C
+sub_80DDB6C: @ 80DDB6C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DDBC8 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r5, _080DDBCC @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_8078BD4
+ ldr r0, _080DDBD0 @ =sub_80DDBD8
+ str r0, [r4, 0x1C]
+ movs r0, 0x10
+ strh r0, [r4, 0x3A]
+ ldr r1, _080DDBD4 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldrh r0, [r4, 0x3A]
+ strh r0, [r1]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDBC8: .4byte gBattleAnimArgs
+_080DDBCC: .4byte gBattleAnimBankTarget
+_080DDBD0: .4byte sub_80DDBD8
+_080DDBD4: .4byte REG_BLDCNT
+ thumb_func_end sub_80DDB6C
+
+ thumb_func_start sub_80DDBD8
+sub_80DDBD8: @ 80DDBD8
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80DDCC8
+ adds r0, r4, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DDBF8
+ ldr r0, _080DDBF4 @ =sub_80DDC4C
+ str r0, [r4, 0x1C]
+ b _080DDC42
+ .align 2, 0
+_080DDBF4: .4byte sub_80DDC4C
+_080DDBF8:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080DDC30
+ cmp r2, 0xC4
+ ble _080DDC42
+_080DDC30:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080DDC42
+ ldr r0, _080DDC48 @ =gUnknown_0202F7D2
+ movs r1, 0
+ ldrsb r1, [r0, r1]
+ movs r0, 0xC4
+ bl PlaySE12WithPanning
+_080DDC42:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDC48: .4byte gUnknown_0202F7D2
+ thumb_func_end sub_80DDBD8
+
+ thumb_func_start sub_80DDC4C
+sub_80DDC4C: @ 80DDC4C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078B5C
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080DDC92
+ cmp r2, 0xC4
+ ble _080DDC9E
+_080DDC92:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080DDC9E
+ movs r0, 0xC4
+ bl PlaySE
+_080DDC9E:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DDCBC
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DDCB8 @ =sub_807861C
+ str r0, [r4, 0x1C]
+ b _080DDCC2
+ .align 2, 0
+_080DDCB8: .4byte sub_807861C
+_080DDCBC:
+ adds r0, r4, 0
+ bl sub_80DDCC8
+_080DDCC2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DDC4C
+
+ thumb_func_start sub_80DDCC8
+sub_80DDCC8: @ 80DDCC8
+ push {r4,lr}
+ adds r3, r0, 0
+ ldrh r2, [r3, 0x3A]
+ movs r1, 0x3A
+ ldrsh r0, [r3, r1]
+ cmp r0, 0xFF
+ ble _080DDCEC
+ adds r0, r2, 0x1
+ strh r0, [r3, 0x3A]
+ lsls r0, 16
+ ldr r1, _080DDCE8 @ =0x010d0000
+ cmp r0, r1
+ bne _080DDD4C
+ movs r0, 0
+ b _080DDD4A
+ .align 2, 0
+_080DDCE8: .4byte 0x010d0000
+_080DDCEC:
+ ldrh r1, [r3, 0x3C]
+ adds r4, r1, 0x1
+ strh r4, [r3, 0x3C]
+ movs r0, 0xFF
+ ands r0, r1
+ cmp r0, 0
+ bne _080DDD4C
+ ldr r1, _080DDD10 @ =0xffffff00
+ ands r1, r4
+ strh r1, [r3, 0x3C]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DDD14
+ adds r0, r2, 0x1
+ b _080DDD16
+ .align 2, 0
+_080DDD10: .4byte 0xffffff00
+_080DDD14:
+ subs r0, r2, 0x1
+_080DDD16:
+ strh r0, [r3, 0x3A]
+ ldr r2, _080DDD54 @ =REG_BLDALPHA
+ ldrh r1, [r3, 0x3A]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r0, r1
+ strh r0, [r2]
+ movs r2, 0x3A
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ beq _080DDD32
+ cmp r0, 0x10
+ bne _080DDD3E
+_080DDD32:
+ ldrh r0, [r3, 0x3C]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ eors r0, r1
+ strh r0, [r3, 0x3C]
+_080DDD3E:
+ movs r1, 0x3A
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080DDD4C
+ movs r0, 0x80
+ lsls r0, 1
+_080DDD4A:
+ strh r0, [r3, 0x3A]
+_080DDD4C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDD54: .4byte REG_BLDALPHA
+ thumb_func_end sub_80DDCC8
+
+ thumb_func_start sub_80DDD58
+sub_80DDD58: @ 80DDD58
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r1, _080DDD74 @ =sub_80DDD78
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDD74: .4byte sub_80DDD78
+ thumb_func_end sub_80DDD58
+
+ thumb_func_start sub_80DDD78
+sub_80DDD78: @ 80DDD78
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x20
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x82
+ bhi _080DDDAC
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x8
+ b _080DDDB6
+_080DDDAC:
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+_080DDDB6:
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x13
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x50
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3D
+ bne _080DDDE8
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DDDE8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DDD78
+
+ thumb_func_start sub_80DDDF0
+sub_80DDDF0: @ 80DDDF0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r1, _080DDE68 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078E70
+ adds r0, r4, 0
+ movs r1, 0x80
+ movs r2, 0x80
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldr r1, _080DDE6C @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ ldr r1, _080DDE70 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0
+ movs r1, 0x80
+ strh r1, [r0, 0x8]
+ ldr r1, _080DDE74 @ =gBattleAnimArgs
+ ldrh r1, [r1]
+ strh r1, [r0, 0xA]
+ strh r2, [r0, 0xC]
+ movs r1, 0x10
+ strh r1, [r0, 0xE]
+ ldr r1, _080DDE78 @ =sub_80DDE7C
+ str r1, [r0]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDE68: .4byte REG_BLDCNT
+_080DDE6C: .4byte gSprites
+_080DDE70: .4byte gTasks
+_080DDE74: .4byte gBattleAnimArgs
+_080DDE78: .4byte sub_80DDE7C
+ thumb_func_end sub_80DDDF0
+
+ thumb_func_start sub_80DDE7C
+sub_80DDE7C: @ 80DDE7C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DDEC4 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r3, r1, r2
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DDEBE
+ movs r0, 0
+ strh r0, [r3, 0x1C]
+ ldrh r1, [r3, 0xC]
+ adds r1, 0x1
+ strh r1, [r3, 0xC]
+ ldrh r0, [r3, 0xE]
+ subs r0, 0x1
+ strh r0, [r3, 0xE]
+ ldr r2, _080DDEC8 @ =REG_BLDALPHA
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0xC
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x9
+ bne _080DDEBE
+ ldr r0, _080DDECC @ =sub_80DDED0
+ str r0, [r3]
+_080DDEBE:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDEC4: .4byte gTasks
+_080DDEC8: .4byte REG_BLDALPHA
+_080DDECC: .4byte sub_80DDED0
+ thumb_func_end sub_80DDE7C
+
+ thumb_func_start sub_80DDED0
+sub_80DDED0: @ 80DDED0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080DDEF4 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080DDEF8
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xA]
+ b _080DDF36
+ .align 2, 0
+_080DDEF4: .4byte gTasks
+_080DDEF8:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x8
+ movs r6, 0
+ strh r0, [r4, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ bgt _080DDF22
+ movs r0, 0x8
+ ldrsh r2, [r4, r0]
+ adds r0, r1, 0
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ b _080DDF36
+_080DDF22:
+ adds r0, r1, 0
+ bl sub_8078F40
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ ldr r0, _080DDF3C @ =REG_BLDCNT
+ strh r6, [r0]
+ adds r0, 0x2
+ strh r6, [r0]
+_080DDF36:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDF3C: .4byte REG_BLDCNT
+ thumb_func_end sub_80DDED0
+
+ thumb_func_start sub_80DDF40
+sub_80DDF40: @ 80DDF40
+ push {r4-r6,lr}
+ mov r6, r9
+ mov r5, r8
+ push {r5,r6}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x20]
+ ldrh r6, [r4, 0x22]
+ ldr r0, _080DDFDC @ =gBattleAnimBankAttacker
+ mov r8, r0
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ mov r9, r1
+ strh r0, [r4, 0x20]
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ mov r1, r9
+ strh r1, [r4, 0x2E]
+ ldr r2, _080DDFE0 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r4, 0x30]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r4, 0x32]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r4, 0x34]
+ ldrh r1, [r4, 0x20]
+ lsls r1, 4
+ strh r1, [r4, 0x36]
+ lsls r0, 4
+ strh r0, [r4, 0x38]
+ lsls r5, 16
+ asrs r5, 16
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ subs r5, r0
+ lsls r5, 4
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r5, 0
+ str r2, [sp]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ lsls r6, 16
+ asrs r6, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ subs r6, r0
+ lsls r6, 4
+ ldr r2, [sp]
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r6, 0
+ bl __divsi3
+ strh r0, [r4, 0x3C]
+ ldr r0, _080DDFE4 @ =sub_80DDFE8
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDFDC: .4byte gBattleAnimBankAttacker
+_080DDFE0: .4byte gBattleAnimArgs
+_080DDFE4: .4byte sub_80DDFE8
+ thumb_func_end sub_80DDF40
+
+ thumb_func_start sub_80DDFE8
+sub_80DDFE8: @ 80DDFE8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080DE032
+ cmp r0, 0x1
+ bgt _080DDFFE
+ cmp r0, 0
+ beq _080DE008
+ b _080DE0F6
+_080DDFFE:
+ cmp r0, 0x2
+ beq _080DE09C
+ cmp r0, 0x3
+ beq _080DE0F0
+ b _080DE0F6
+_080DE008:
+ ldrh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x36]
+ adds r0, r2
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x30]
+ subs r0, 0x1
+ strh r0, [r5, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DE0F6
+ b _080DE0E2
+_080DE032:
+ ldrh r0, [r5, 0x32]
+ subs r0, 0x1
+ strh r0, [r5, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DE0F6
+ ldr r4, _080DE098 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x30]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x20]
+ lsls r0, 4
+ strh r0, [r5, 0x36]
+ ldrh r0, [r5, 0x22]
+ lsls r0, 4
+ strh r0, [r5, 0x38]
+ movs r1, 0x30
+ ldrsh r0, [r5, r1]
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3A]
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ movs r2, 0x22
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3C]
+ b _080DE0E2
+ .align 2, 0
+_080DE098: .4byte gBattleAnimBankTarget
+_080DE09C:
+ ldrh r0, [r5, 0x3A]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x34]
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DE0F6
+ ldr r4, _080DE0EC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+_080DE0E2:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080DE0F6
+ .align 2, 0
+_080DE0EC: .4byte gBattleAnimBankTarget
+_080DE0F0:
+ adds r0, r5, 0
+ bl move_anim_8074EE0
+_080DE0F6:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DDFE8
+
+ thumb_func_start sub_80DE0FC
+sub_80DE0FC: @ 80DE0FC
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080DE110 @ =sub_80DE114
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE110: .4byte sub_80DE114
+ thumb_func_end sub_80DE0FC
+
+ thumb_func_start sub_80DE114
+sub_80DE114: @ 80DE114
+ push {r4-r6,lr}
+ adds r3, r0, 0
+ movs r5, 0
+ movs r6, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080DE1AA
+ adds r1, r3, 0
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x4
+ ands r0, r2
+ adds r4, r1, 0
+ cmp r0, 0
+ bne _080DE13E
+ movs r0, 0x4
+ orrs r0, r2
+ strb r0, [r4]
+_080DE13E:
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ beq _080DE14E
+ cmp r0, 0x1
+ beq _080DE158
+ movs r6, 0x1
+ b _080DE162
+_080DE14E:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x2
+ bne _080DE162
+ b _080DE166
+_080DE158:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x4
+ bne _080DE162
+ movs r5, 0x1
+_080DE162:
+ cmp r5, 0
+ beq _080DE198
+_080DE166:
+ ldrb r2, [r4]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r3, 0x32]
+ strh r1, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ bne _080DE1AA
+ strh r1, [r3, 0x32]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080DE1AA
+_080DE198:
+ cmp r6, 0
+ beq _080DE1A4
+ adds r0, r3, 0
+ bl move_anim_8072740
+ b _080DE1AA
+_080DE1A4:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+_080DE1AA:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE114
+
+ thumb_func_start sub_80DE1B0
+sub_80DE1B0: @ 80DE1B0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DE1DC @ =gTasks
+ adds r5, r0, r1
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ movs r6, 0
+ movs r1, 0
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080DE1E0
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DE2C0
+ .align 2, 0
+_080DE1DC: .4byte gTasks
+_080DE1E0:
+ strh r1, [r5, 0xA]
+ movs r0, 0xF
+ strh r0, [r5, 0xC]
+ movs r0, 0x2
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+ ldr r1, _080DE244 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r2, _080DE248 @ =REG_BLDALPHA
+ ldrh r0, [r5, 0xE]
+ lsls r0, 8
+ ldrh r1, [r5, 0xC]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r4, _080DE24C @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x50
+ strh r1, [r0, 0x2E]
+ ldr r0, _080DE250 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DE258
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080DE254 @ =0x0000ff70
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x70
+ b _080DE276
+ .align 2, 0
+_080DE244: .4byte REG_BLDCNT
+_080DE248: .4byte REG_BLDALPHA
+_080DE24C: .4byte gSprites
+_080DE250: .4byte gBattleAnimBankTarget
+_080DE254: .4byte 0x0000ff70
+_080DE258:
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x90
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080DE2C8 @ =0x0000ff90
+_080DE276:
+ strh r1, [r0, 0x32]
+ ldr r4, _080DE2CC @ =gSprites
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r2, 0
+ strh r2, [r0, 0x34]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ strh r2, [r0, 0x36]
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080DE2D0 @ =SpriteCallbackDummy
+ bl StoreSpriteCallbackInData
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080DE2D4 @ =sub_8078394
+ str r1, [r0]
+ ldr r0, _080DE2D8 @ =sub_80DE2DC
+ str r0, [r5]
+_080DE2C0:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE2C8: .4byte 0x0000ff90
+_080DE2CC: .4byte gSprites
+_080DE2D0: .4byte SpriteCallbackDummy
+_080DE2D4: .4byte sub_8078394
+_080DE2D8: .4byte sub_80DE2DC
+ thumb_func_end sub_80DE1B0
+
+ thumb_func_start sub_80DE2DC
+sub_80DE2DC: @ 80DE2DC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DE300 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DE37C
+ cmp r0, 0x1
+ bgt _080DE304
+ cmp r0, 0
+ beq _080DE30A
+ b _080DE3A6
+ .align 2, 0
+_080DE300: .4byte gTasks
+_080DE304:
+ cmp r0, 0x2
+ beq _080DE3A0
+ b _080DE3A6
+_080DE30A:
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x3
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0x1
+ bne _080DE328
+ ldrh r1, [r4, 0xC]
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080DE328
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xC]
+_080DE328:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x3
+ bne _080DE33E
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DE33E
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+_080DE33E:
+ ldr r2, _080DE374 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0xE]
+ lsls r0, 8
+ ldrh r1, [r4, 0xC]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, [r4, 0xC]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080DE3A6
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x50
+ ble _080DE3A6
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DE378 @ =gSprites
+ adds r0, r1
+ bl obj_delete_but_dont_free_vram
+ movs r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080DE3A6
+ .align 2, 0
+_080DE374: .4byte REG_BLDALPHA
+_080DE378: .4byte gSprites
+_080DE37C:
+ ldrh r0, [r4, 0x14]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DE3A6
+ ldr r0, _080DE39C @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080DE3A6
+ .align 2, 0
+_080DE39C: .4byte REG_BLDCNT
+_080DE3A0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DE3A6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE2DC
+
+ thumb_func_start sub_80DE3AC
+sub_80DE3AC: @ 80DE3AC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r2, _080DE3CC @ =gTasks
+ adds r1, r2
+ movs r2, 0
+ strh r2, [r1, 0x26]
+ ldr r2, _080DE3D0 @ =sub_80DE3D4
+ str r2, [r1]
+ bl _call_via_r2
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE3CC: .4byte gTasks
+_080DE3D0: .4byte sub_80DE3D4
+ thumb_func_end sub_80DE3AC
+
+ thumb_func_start sub_80DE3D4
+sub_80DE3D4: @ 80DE3D4
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DE40C @ =gTasks
+ adds r5, r0, r1
+ ldr r0, _080DE410 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080DE400
+ b _080DE604
+_080DE400:
+ lsls r0, 2
+ ldr r1, _080DE414 @ =_080DE418
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DE40C: .4byte gTasks
+_080DE410: .4byte gBattleAnimBankTarget
+_080DE414: .4byte _080DE418
+ .align 2, 0
+_080DE418:
+ .4byte _080DE42C
+ .4byte _080DE500
+ .4byte _080DE544
+ .4byte _080DE5AC
+ .4byte _080DE5E0
+_080DE42C:
+ ldr r7, _080DE460 @ =0x00002771
+ adds r0, r7, 0
+ bl AllocSpritePalette
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0
+ mov r8, r2
+ strh r0, [r5, 0x24]
+ cmp r0, 0xFF
+ beq _080DE456
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080DE464
+ adds r0, r7, 0
+ bl FreeSpritePaletteByTag
+_080DE456:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DE60A
+ .align 2, 0
+_080DE460: .4byte 0x00002771
+_080DE464:
+ ldr r4, _080DE4E4 @ =gSprites
+ movs r3, 0x8
+ ldrsh r0, [r5, r3]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r2, [r5, 0x24]
+ lsls r2, 4
+ ldrb r3, [r1, 0x5]
+ movs r0, 0xF
+ ands r0, r3
+ orrs r0, r2
+ strb r0, [r1, 0x5]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrb r2, [r1, 0x1]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1, 0x1]
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r1, [r0, 0x5]
+ movs r2, 0xC
+ orrs r1, r2
+ strb r1, [r0, 0x5]
+ mov r3, r8
+ strh r3, [r5, 0xA]
+ strh r3, [r5, 0xC]
+ movs r0, 0x10
+ strh r0, [r5, 0xE]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x10]
+ cmp r6, 0x1
+ bne _080DE4EC
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE4E8 @ =0x0000fdff
+ b _080DE4F4
+ .align 2, 0
+_080DE4E4: .4byte gSprites
+_080DE4E8: .4byte 0x0000fdff
+_080DE4EC:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE4FC @ =0x0000fbff
+_080DE4F4:
+ ands r0, r1
+ strh r0, [r2]
+ b _080DE604
+ .align 2, 0
+_080DE4FC: .4byte 0x0000fbff
+_080DE500:
+ movs r1, 0x24
+ ldrsh r0, [r5, r1]
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x24]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ ldr r1, _080DE534 @ =gPlttBufferUnfaded
+ adds r0, r1
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ lsls r1, 1
+ ldr r2, _080DE538 @ =gPlttBufferFaded
+ adds r1, r2
+ ldr r2, _080DE53C @ =REG_BG0CNT
+ bl CpuSet
+ ldrh r0, [r5, 0x10]
+ ldr r3, _080DE540 @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0xA
+ bl BlendPalette
+ b _080DE604
+ .align 2, 0
+_080DE534: .4byte gPlttBufferUnfaded
+_080DE538: .4byte gPlttBufferFaded
+_080DE53C: .4byte REG_BG0CNT
+_080DE540: .4byte 0x00003c0d
+_080DE544:
+ ldr r2, _080DE580 @ =gSprites
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ subs r1, 0x20
+ lsls r1, 16
+ lsrs r2, r1, 16
+ cmp r1, 0
+ bge _080DE564
+ movs r2, 0
+_080DE564:
+ cmp r6, 0x1
+ bne _080DE584
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x4
+ str r2, [sp, 0x4]
+ str r6, [sp, 0x8]
+ b _080DE59C
+ .align 2, 0
+_080DE580: .4byte gSprites
+_080DE584:
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x8
+ str r2, [sp, 0x4]
+ movs r2, 0x1
+ str r2, [sp, 0x8]
+_080DE59C:
+ movs r2, 0x2
+ movs r3, 0x6
+ bl sub_8089944
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x1C]
+ b _080DE604
+_080DE5AC:
+ cmp r6, 0x1
+ bne _080DE5C0
+ ldr r1, _080DE5B8 @ =REG_BLDCNT
+ ldr r2, _080DE5BC @ =0x00003f42
+ adds r0, r2, 0
+ b _080DE5C6
+ .align 2, 0
+_080DE5B8: .4byte REG_BLDCNT
+_080DE5BC: .4byte 0x00003f42
+_080DE5C0:
+ ldr r1, _080DE5D4 @ =REG_BLDCNT
+ ldr r3, _080DE5D8 @ =0x00003f44
+ adds r0, r3, 0
+_080DE5C6:
+ strh r0, [r1]
+ ldr r1, _080DE5DC @ =REG_BLDALPHA
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ b _080DE604
+ .align 2, 0
+_080DE5D4: .4byte REG_BLDCNT
+_080DE5D8: .4byte 0x00003f44
+_080DE5DC: .4byte REG_BLDALPHA
+_080DE5E0:
+ cmp r6, 0x1
+ bne _080DE5F0
+ movs r0, 0x80
+ lsls r0, 19
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 2
+ b _080DE5FA
+_080DE5F0:
+ movs r0, 0x80
+ lsls r0, 19
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 3
+_080DE5FA:
+ adds r2, r3, 0
+ orrs r1, r2
+ strh r1, [r0]
+ ldr r0, _080DE618 @ =sub_80DE61C
+ str r0, [r5]
+_080DE604:
+ ldrh r0, [r5, 0x26]
+ adds r0, 0x1
+ strh r0, [r5, 0x26]
+_080DE60A:
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE618: .4byte sub_80DE61C
+ thumb_func_end sub_80DE3D4
+
+ thumb_func_start sub_80DE61C
+sub_80DE61C: @ 80DE61C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DE6A0 @ =gTasks
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x1
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0
+ bne _080DE654
+ ldr r1, _080DE6A4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ strh r0, [r4, 0xC]
+_080DE654:
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1
+ bne _080DE676
+ ldr r1, _080DE6A4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ movs r1, 0x10
+ subs r1, r0
+ strh r1, [r4, 0xE]
+_080DE676:
+ ldr r2, _080DE6A8 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0xE]
+ lsls r0, 8
+ ldrh r1, [r4, 0xC]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ bne _080DE698
+ movs r0, 0
+ strh r0, [r4, 0x26]
+ ldr r1, _080DE6AC @ =sub_80DE6B0
+ str r1, [r4]
+ adds r0, r5, 0
+ bl _call_via_r1
+_080DE698:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE6A0: .4byte gTasks
+_080DE6A4: .4byte gSineTable
+_080DE6A8: .4byte REG_BLDALPHA
+_080DE6AC: .4byte sub_80DE6B0
+ thumb_func_end sub_80DE61C
+
+ thumb_func_start sub_80DE6B0
+sub_80DE6B0: @ 80DE6B0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DE6E0 @ =gTasks
+ adds r4, r0, r1
+ ldr r0, _080DE6E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DE72C
+ cmp r0, 0x1
+ bgt _080DE6E8
+ cmp r0, 0
+ beq _080DE6EE
+ b _080DE7AA
+ .align 2, 0
+_080DE6E0: .4byte gTasks
+_080DE6E4: .4byte gBattleAnimBankTarget
+_080DE6E8:
+ cmp r0, 0x2
+ beq _080DE740
+ b _080DE7AA
+_080DE6EE:
+ ldr r1, _080DE710 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x24]
+ cmp r6, 0x1
+ bne _080DE718
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE714 @ =0x0000fdff
+ b _080DE720
+ .align 2, 0
+_080DE710: .4byte gUnknown_03004DC0
+_080DE714: .4byte 0x0000fdff
+_080DE718:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE728 @ =0x0000fbff
+_080DE720:
+ ands r0, r1
+ strh r0, [r2]
+ b _080DE7AA
+ .align 2, 0
+_080DE728: .4byte 0x0000fbff
+_080DE72C:
+ ldrh r0, [r4, 0x10]
+ ldr r3, _080DE73C @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0
+ bl BlendPalette
+ b _080DE7AA
+ .align 2, 0
+_080DE73C: .4byte 0x00003c0d
+_080DE740:
+ ldr r3, _080DE788 @ =gSprites
+ movs r0, 0x24
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ bl obj_delete_but_dont_free_vram
+ ldr r0, _080DE78C @ =0x00002771
+ bl FreeSpritePaletteByTag
+ ldr r0, _080DE790 @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ cmp r6, 0x1
+ bne _080DE794
+ subs r0, 0x52
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 2
+ b _080DE79E
+ .align 2, 0
+_080DE788: .4byte gSprites
+_080DE78C: .4byte 0x00002771
+_080DE790: .4byte REG_BLDCNT
+_080DE794:
+ movs r0, 0x80
+ lsls r0, 19
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 3
+_080DE79E:
+ adds r2, r3, 0
+ orrs r1, r2
+ strh r1, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DE7AA:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE6B0
+
+ thumb_func_start sub_80DE7B8
+sub_80DE7B8: @ 80DE7B8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ adds r7, r0, 0
+ ldr r0, _080DE7F4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DE800
+ ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080DE7FC @ =gBattleAnimBankTarget
+ b _080DE824
+ .align 2, 0
+_080DE7F4: .4byte gBattleAnimArgs
+_080DE7F8: .4byte gBattleAnimBankAttacker
+_080DE7FC: .4byte gBattleAnimBankTarget
+_080DE800:
+ ldr r4, _080DE8C8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080DE8CC @ =gBattleAnimBankAttacker
+_080DE824:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xE0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r0, 16
+ mov r9, r0
+ mov r8, r5
+ mov r2, r9
+ subs r4, r2, r5
+ lsls r4, 16
+ lsrs r4, 16
+ lsls r0, r6, 4
+ strh r0, [r7, 0x2E]
+ lsls r0, r5, 4
+ strh r0, [r7, 0x30]
+ mov r1, r10
+ subs r0, r1, r6
+ lsls r0, 4
+ ldr r5, _080DE8D0 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r7, 0x32]
+ lsls r4, 16
+ asrs r4, 12
+ movs r0, 0x2
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl __divsi3
+ strh r0, [r7, 0x34]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r7, 0x36]
+ mov r1, r10
+ strh r1, [r7, 0x38]
+ mov r2, r9
+ strh r2, [r7, 0x3A]
+ movs r1, 0x36
+ ldrsh r0, [r7, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r7, 0x3C]
+ ldrb r1, [r7, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x8
+ orrs r0, r1
+ strb r0, [r7, 0x5]
+ strh r6, [r7, 0x20]
+ mov r2, r8
+ strh r2, [r7, 0x22]
+ ldr r0, _080DE8D4 @ =sub_80DE8D8
+ str r0, [r7, 0x1C]
+ adds r2, r7, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE8C8: .4byte gBattleAnimBankTarget
+_080DE8CC: .4byte gBattleAnimBankAttacker
+_080DE8D0: .4byte gBattleAnimArgs
+_080DE8D4: .4byte sub_80DE8D8
+ thumb_func_end sub_80DE7B8
+
+ thumb_func_start sub_80DE8D8
+sub_80DE8D8: @ 80DE8D8
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r3, [r2, 0x36]
+ movs r1, 0x36
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ beq _080DE910
+ ldrh r0, [r2, 0x32]
+ ldrh r4, [r2, 0x2E]
+ adds r0, r4
+ strh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x34]
+ ldrh r4, [r2, 0x30]
+ adds r1, r4
+ strh r1, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r2, 0x22]
+ subs r0, r3, 0x1
+ strh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080DE910
+ strh r0, [r2, 0x2E]
+_080DE910:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE8D8
+
+ thumb_func_start sub_80DE918
+sub_80DE918: @ 80DE918
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DEA68 @ =gTasks
+ adds r1, r0
+ str r1, [sp]
+ ldr r1, _080DEA6C @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r0, 0
+ ldr r1, [sp]
+ strh r0, [r1, 0x12]
+ strh r0, [r1, 0x14]
+ strh r0, [r1, 0x16]
+ strh r0, [r1, 0x18]
+ movs r0, 0x10
+ strh r0, [r1, 0x1A]
+ ldr r2, _080DEA70 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r1, 0x1C]
+ ldr r4, _080DEA74 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x4]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_807A100
+ lsls r0, 16
+ lsrs r0, 16
+ str r0, [sp, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DE988
+ b _080DEA88
+_080DE988:
+ movs r4, 0
+_080DE98A:
+ lsls r1, r4, 16
+ asrs r3, r1, 16
+ ldr r0, _080DEA74 @ =gBattleAnimBankAttacker
+ ldrb r2, [r0]
+ str r1, [sp, 0x10]
+ cmp r3, r2
+ beq _080DEA56
+ movs r0, 0x2
+ eors r2, r0
+ cmp r3, r2
+ beq _080DEA56
+ lsls r0, r4, 24
+ lsrs r4, r0, 24
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DEA56
+ ldr r6, [sp, 0x4]
+ ldr r3, [sp, 0x8]
+ lsls r0, r3, 16
+ asrs r7, r0, 16
+ ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08
+ adds r1, r6, 0
+ adds r2, r7, 0
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080DEA56
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl sub_807A100
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ mov r0, r8
+ lsls r5, r0, 4
+ add r5, r8
+ lsls r5, 2
+ ldr r1, _080DEA7C @ =gSprites
+ adds r4, r5, r1
+ lsls r0, r6, 4
+ strh r0, [r4, 0x2E]
+ lsls r0, r7, 4
+ strh r0, [r4, 0x30]
+ mov r2, r10
+ subs r0, r2, r6
+ lsls r0, 4
+ ldr r3, _080DEA70 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ lsls r0, r3, 16
+ asrs r0, 16
+ subs r0, r7
+ lsls r0, 4
+ ldr r2, _080DEA70 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080DEA70 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ ldr r0, _080DEA80 @ =gSprites + 0x1C
+ adds r5, r0
+ ldr r0, _080DEA84 @ =sub_80DE8D8
+ str r0, [r5]
+ ldr r2, [sp]
+ movs r3, 0x20
+ ldrsh r1, [r2, r3]
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r2, 0
+ adds r0, 0x8
+ adds r0, r1
+ mov r1, r8
+ strh r1, [r0]
+ ldrh r0, [r2, 0x20]
+ adds r0, 0x1
+ strh r0, [r2, 0x20]
+_080DEA56:
+ ldr r2, [sp, 0x10]
+ movs r3, 0x80
+ lsls r3, 9
+ adds r0, r2, r3
+ lsrs r4, r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080DE98A
+ b _080DEB0C
+ .align 2, 0
+_080DEA68: .4byte gTasks
+_080DEA6C: .4byte REG_BLDCNT
+_080DEA70: .4byte gBattleAnimArgs
+_080DEA74: .4byte gBattleAnimBankAttacker
+_080DEA78: .4byte gSpriteTemplate_83DAF08
+_080DEA7C: .4byte gSprites
+_080DEA80: .4byte gSprites + 0x1C
+_080DEA84: .4byte sub_80DE8D8
+_080DEA88:
+ ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08
+ ldr r7, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ lsls r1, r2, 16
+ asrs r1, 16
+ str r1, [sp, 0xC]
+ adds r1, r7, 0
+ ldr r2, [sp, 0xC]
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080DEB0C
+ movs r3, 0x30
+ mov r10, r3
+ movs r0, 0x28
+ mov r9, r0
+ ldr r6, _080DEB28 @ =gSprites
+ mov r1, r8
+ lsls r5, r1, 4
+ add r5, r8
+ lsls r5, 2
+ adds r4, r5, r6
+ lsls r0, r7, 4
+ strh r0, [r4, 0x2E]
+ ldr r2, [sp, 0xC]
+ lsls r0, r2, 4
+ strh r0, [r4, 0x30]
+ subs r0, r3, r7
+ lsls r0, 4
+ ldr r3, _080DEB2C @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ ldr r1, [sp, 0xC]
+ subs r0, r3, r1
+ lsls r0, 4
+ ldr r2, _080DEB2C @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080DEB2C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ adds r6, 0x1C
+ adds r5, r6
+ ldr r0, _080DEB30 @ =sub_80DE8D8
+ str r0, [r5]
+ mov r1, r8
+ ldr r0, [sp]
+ strh r1, [r0, 0x22]
+ movs r0, 0x1
+ ldr r2, [sp]
+ strh r0, [r2, 0x20]
+_080DEB0C:
+ ldr r0, _080DEB34 @ =sub_80DEB38
+ ldr r3, [sp]
+ str r0, [r3]
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEB24: .4byte gSpriteTemplate_83DAF08
+_080DEB28: .4byte gSprites
+_080DEB2C: .4byte gBattleAnimArgs
+_080DEB30: .4byte sub_80DE8D8
+_080DEB34: .4byte sub_80DEB38
+ thumb_func_end sub_80DE918
+
+ thumb_func_start sub_80DEB38
+sub_80DEB38: @ 80DEB38
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DEB5C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080DEBEE
+ cmp r1, 0x1
+ bgt _080DEB60
+ cmp r1, 0
+ beq _080DEB6E
+ b _080DECA4
+ .align 2, 0
+_080DEB5C: .4byte gTasks
+_080DEB60:
+ cmp r1, 0x2
+ bne _080DEB66
+ b _080DEC80
+_080DEB66:
+ cmp r1, 0x3
+ bne _080DEB6C
+ b _080DEC94
+_080DEB6C:
+ b _080DECA4
+_080DEB6E:
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DEBCE
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DEBCE
+ strh r1, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DEBA4
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DEBB2
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080DEBB2
+_080DEBA4:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DEBB2
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080DEBB2:
+ ldr r2, _080DEBE0 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 8
+ ldrh r1, [r4, 0x18]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x17
+ ble _080DEBCE
+ movs r0, 0
+ strh r0, [r4, 0x16]
+ movs r0, 0x1
+ strh r0, [r4, 0x14]
+_080DEBCE:
+ ldrh r1, [r4, 0x1C]
+ movs r2, 0x1C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DEBE4
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1C]
+ b _080DECA4
+ .align 2, 0
+_080DEBE0: .4byte REG_BLDALPHA
+_080DEBE4:
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DECA4
+ b _080DEC8C
+_080DEBEE:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DECA4
+ movs r0, 0
+ strh r0, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ ands r0, r1
+ lsls r0, 16
+ cmp r0, 0
+ beq _080DEC1E
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DEC2C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080DEC2C
+_080DEC1E:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DEC2C
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080DEC2C:
+ ldr r2, _080DEC48 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 8
+ ldrh r1, [r4, 0x18]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, [r4, 0x18]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080DECA4
+ movs r5, 0
+ b _080DEC70
+ .align 2, 0
+_080DEC48: .4byte REG_BLDALPHA
+_080DEC4C:
+ adds r1, r5, 0
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r4, 0
+ adds r0, 0x8
+ adds r0, r1
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DEC7C @ =gSprites
+ adds r0, r1
+ bl DestroySprite
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080DEC70:
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ cmp r5, r0
+ blt _080DEC4C
+ b _080DEC8C
+ .align 2, 0
+_080DEC7C: .4byte gSprites
+_080DEC80:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080DECA4
+_080DEC8C:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DECA4
+_080DEC94:
+ ldr r0, _080DECAC @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DECA4:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DECAC: .4byte REG_BLDCNT
+ thumb_func_end sub_80DEB38
+
+ thumb_func_start sub_80DECB0
+sub_80DECB0: @ 80DECB0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r0, _080DECF8 @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080DECFC @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r1, _080DED00 @ =REG_WININ
+ ldr r2, _080DED04 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ subs r2, 0x20
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x6
+ movs r0, 0xC8
+ strh r0, [r1]
+ adds r1, 0x4
+ movs r0, 0x10
+ strh r0, [r1]
+ ldr r0, _080DED08 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DECF4
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DED0C
+_080DECF4:
+ movs r6, 0x28
+ b _080DED0E
+ .align 2, 0
+_080DECF8: .4byte gUnknown_030042C4
+_080DECFC: .4byte gUnknown_03004240
+_080DED00: .4byte REG_WININ
+_080DED04: .4byte 0x00003f3f
+_080DED08: .4byte gBattleAnimBankAttacker
+_080DED0C:
+ movs r6, 0xC8
+_080DED0E:
+ ldr r1, _080DED4C @ =gUnknown_030042C4
+ lsls r3, r6, 16
+ asrs r2, r3, 16
+ lsls r0, r2, 8
+ orrs r0, r2
+ strh r0, [r1]
+ ldr r1, _080DED50 @ =gUnknown_03004240
+ movs r5, 0x28
+ ldr r0, _080DED54 @ =0x00002828
+ strh r0, [r1]
+ lsrs r3, 16
+ movs r1, 0xF0
+ subs r1, r2
+ movs r4, 0x48
+ ldr r2, _080DED58 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r2
+ strh r3, [r0, 0xA]
+ strh r1, [r0, 0xC]
+ strh r5, [r0, 0xE]
+ strh r4, [r0, 0x10]
+ strh r6, [r0, 0x12]
+ strh r5, [r0, 0x14]
+ ldr r1, _080DED5C @ =sub_80DED60
+ str r1, [r0]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DED4C: .4byte gUnknown_030042C4
+_080DED50: .4byte gUnknown_03004240
+_080DED54: .4byte 0x00002828
+_080DED58: .4byte gTasks
+_080DED5C: .4byte sub_80DED60
+ thumb_func_end sub_80DECB0
+
+ thumb_func_start sub_80DED60
+sub_80DED60: @ 80DED60
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x20
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DEE80 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r4, r1, r2
+ ldrh r1, [r4, 0x8]
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x8]
+ ldrh r5, [r4, 0xA]
+ ldrh r7, [r4, 0xC]
+ ldrh r0, [r4, 0xE]
+ mov r10, r0
+ ldrh r2, [r4, 0x10]
+ str r2, [sp, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r2, [r4, 0x14]
+ mov r8, r2
+ lsls r1, 16
+ asrs r6, r1, 16
+ cmp r6, 0xF
+ ble _080DED9C
+ b _080DEE8C
+_080DED9C:
+ lsls r0, 16
+ asrs r0, 16
+ bl __floatsidf
+ str r0, [sp, 0x10]
+ str r1, [sp, 0x14]
+ lsls r0, r5, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ adds r5, r1, 0
+ adds r4, r0, 0
+ adds r0, r6, 0
+ bl __floatsidf
+ str r0, [sp, 0x18]
+ str r1, [sp, 0x1C]
+ adds r1, r5, 0
+ adds r0, r4, 0
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ lsls r0, r7, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r7, r0, 16
+ mov r1, r8
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ adds r5, r1, 0
+ adds r4, r0, 0
+ mov r2, r10
+ lsls r0, r2, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r6, r0, 16
+ ldr r1, [sp, 0xC]
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r5, r0, 16
+ b _080DEEBA
+ .align 2, 0
+_080DEE80: .4byte gTasks
+_080DEE84: .4byte 0x3fb00000
+_080DEE88: .4byte 0x00000000
+_080DEE8C:
+ movs r2, 0
+ mov r9, r2
+ movs r7, 0xF0
+ movs r6, 0
+ movs r5, 0x70
+ str r6, [sp]
+ str r6, [sp, 0x4]
+ str r6, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r3, 0
+ bl sub_80791A8
+ lsls r0, 16
+ lsrs r0, 16
+ str r6, [sp]
+ movs r1, 0
+ movs r2, 0x10
+ movs r3, 0x10
+ bl BeginNormalPaletteFade
+ ldr r0, _080DEEDC @ =sub_80DEEE8
+ str r0, [r4]
+_080DEEBA:
+ ldr r1, _080DEEE0 @ =gUnknown_030042C4
+ mov r2, r9
+ lsls r0, r2, 8
+ orrs r7, r0
+ strh r7, [r1]
+ ldr r1, _080DEEE4 @ =gUnknown_03004240
+ lsls r0, r6, 8
+ orrs r5, r0
+ strh r5, [r1]
+ add sp, 0x20
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEEDC: .4byte sub_80DEEE8
+_080DEEE0: .4byte gUnknown_030042C4
+_080DEEE4: .4byte gUnknown_03004240
+ thumb_func_end sub_80DED60
+
+ thumb_func_start sub_80DEEE8
+sub_80DEEE8: @ 80DEEE8
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r0, _080DEF28 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0
+ bne _080DEF20
+ ldr r0, _080DEF2C @ =gUnknown_030042C4
+ strh r2, [r0]
+ ldr r0, _080DEF30 @ =gUnknown_03004240
+ strh r2, [r0]
+ ldr r0, _080DEF34 @ =REG_WININ
+ ldr r4, _080DEF38 @ =0x00003f3f
+ adds r1, r4, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, 0x6
+ strh r2, [r0]
+ adds r0, 0x4
+ strh r2, [r0]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080DEF20:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEF28: .4byte gPaletteFade
+_080DEF2C: .4byte gUnknown_030042C4
+_080DEF30: .4byte gUnknown_03004240
+_080DEF34: .4byte REG_WININ
+_080DEF38: .4byte 0x00003f3f
+ thumb_func_end sub_80DEEE8
+
+ thumb_func_start sub_80DEF3C
+sub_80DEF3C: @ 80DEF3C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DEF68 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DEF70
+ movs r2, 0x18
+ ldr r3, _080DEF6C @ =0x0000fffe
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ orrs r1, r0
+ strb r1, [r4, 0x3]
+ b _080DEF74
+ .align 2, 0
+_080DEF68: .4byte gBattleAnimBankAttacker
+_080DEF6C: .4byte 0x0000fffe
+_080DEF70:
+ ldr r2, _080DEF90 @ =0x0000ffe8
+ movs r3, 0x2
+_080DEF74:
+ lsls r0, r2, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ strh r3, [r4, 0x30]
+ movs r0, 0x3C
+ strh r0, [r4, 0x2E]
+ ldr r0, _080DEF94 @ =sub_80DEF98
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEF90: .4byte 0x0000ffe8
+_080DEF94: .4byte sub_80DEF98
+ thumb_func_end sub_80DEF3C
+
+ thumb_func_start sub_80DEF98
+sub_80DEF98: @ 80DEF98
+ push {r4,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080DEFAA
+ subs r0, r1, 0x1
+ b _080DF00E
+_080DEFAA:
+ ldrh r0, [r3, 0x30]
+ ldrh r4, [r3, 0x24]
+ adds r1, r0, r4
+ strh r1, [r3, 0x24]
+ adds r0, r1, 0x7
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0xE
+ bls _080DF010
+ ldrh r0, [r3, 0x20]
+ adds r0, r1
+ strh r0, [r3, 0x20]
+ movs r0, 0
+ strh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r4, _080DEFFC @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080DF000 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DF00C
+ movs r0, 0x1E
+ strh r0, [r3, 0x2E]
+ ldr r0, _080DF004 @ =sub_80782D8
+ str r0, [r3, 0x1C]
+ ldr r1, _080DF008 @ =sub_80DF018
+ adds r0, r3, 0
+ bl StoreSpriteCallbackInData
+ b _080DF010
+ .align 2, 0
+_080DEFFC: .4byte 0x000003ff
+_080DF000: .4byte 0xfffffc00
+_080DF004: .4byte sub_80782D8
+_080DF008: .4byte sub_80DF018
+_080DF00C:
+ movs r0, 0x28
+_080DF00E:
+ strh r0, [r3, 0x2E]
+_080DF010:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DEF98
+
+ thumb_func_start sub_80DF018
+sub_80DF018: @ 80DF018
+ push {r4,lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r2, [r3, r0]
+ cmp r2, 0
+ bne _080DF044
+ ldr r1, _080DF040 @ =REG_BLDCNT
+ movs r4, 0xFD
+ lsls r4, 6
+ adds r0, r4, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r0, 0x10
+ strh r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ strh r2, [r3, 0x30]
+ strh r2, [r3, 0x32]
+ b _080DF082
+ .align 2, 0
+_080DF040: .4byte REG_BLDCNT
+_080DF044:
+ ldrh r1, [r3, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x1
+ bgt _080DF054
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ b _080DF082
+_080DF054:
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ ldr r2, _080DF088 @ =REG_BLDALPHA
+ movs r1, 0x10
+ subs r1, r0
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r4, 0x32
+ ldrsh r0, [r3, r4]
+ cmp r0, 0x10
+ bne _080DF082
+ adds r2, r3, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DF08C @ =sub_80DF090
+ str r0, [r3, 0x1C]
+_080DF082:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF088: .4byte REG_BLDALPHA
+_080DF08C: .4byte sub_80DF090
+ thumb_func_end sub_80DF018
+
+ thumb_func_start sub_80DF090
+sub_80DF090: @ 80DF090
+ push {lr}
+ ldr r1, _080DF0AC @ =REG_BLDCNT
+ movs r2, 0
+ strh r2, [r1]
+ adds r1, 0x2
+ strh r2, [r1]
+ ldr r1, _080DF0B0 @ =gUnknown_030042C4
+ strh r2, [r1]
+ ldr r1, _080DF0B4 @ =gUnknown_03004240
+ strh r2, [r1]
+ bl move_anim_8072740
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF0AC: .4byte REG_BLDCNT
+_080DF0B0: .4byte gUnknown_030042C4
+_080DF0B4: .4byte gUnknown_03004240
+ thumb_func_end sub_80DF090
+
+ thumb_func_start sub_80DF0B8
+sub_80DF0B8: @ 80DF0B8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0xC
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldr r0, _080DF120 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF0DC
+ ldrh r0, [r4, 0x24]
+ negs r0, r0
+ strh r0, [r4, 0x24]
+_080DF0DC:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x30]
+ adds r0, r1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080DF12C
+ ldr r0, _080DF124 @ =0x0000050b
+ strh r0, [r4, 0x3A]
+ ldr r1, _080DF128 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldrh r0, [r4, 0x3A]
+ strh r0, [r1]
+ b _080DF17E
+ .align 2, 0
+_080DF120: .4byte gBattleAnimBankAttacker
+_080DF124: .4byte 0x0000050b
+_080DF128: .4byte REG_BLDCNT
+_080DF12C:
+ cmp r0, 0x1E
+ ble _080DF17E
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x3A]
+ lsls r0, r1, 16
+ asrs r0, 24
+ lsls r0, 16
+ movs r2, 0xFF
+ ands r2, r1
+ movs r1, 0x80
+ lsls r1, 9
+ adds r0, r1
+ lsrs r3, r0, 16
+ cmp r3, 0x10
+ bls _080DF150
+ movs r3, 0x10
+_080DF150:
+ subs r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r0, 0
+ bge _080DF15C
+ movs r2, 0
+_080DF15C:
+ ldr r1, _080DF184 @ =REG_BLDALPHA
+ lsls r0, r3, 8
+ orrs r0, r2
+ strh r0, [r1]
+ strh r0, [r4, 0x3A]
+ cmp r3, 0x10
+ bne _080DF17E
+ cmp r2, 0
+ bne _080DF17E
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DF188 @ =sub_80DF18C
+ str r0, [r4, 0x1C]
+_080DF17E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF184: .4byte REG_BLDALPHA
+_080DF188: .4byte sub_80DF18C
+ thumb_func_end sub_80DF0B8
+
+ thumb_func_start sub_80DF18C
+sub_80DF18C: @ 80DF18C
+ push {lr}
+ ldr r1, _080DF1A0 @ =REG_BLDCNT
+ movs r2, 0
+ strh r2, [r1]
+ adds r1, 0x2
+ strh r2, [r1]
+ bl move_anim_8072740
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF1A0: .4byte REG_BLDCNT
+ thumb_func_end sub_80DF18C
+
+ thumb_func_start sub_80DF1A4
+sub_80DF1A4: @ 80DF1A4
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080DF23C @ =gTasks
+ adds r4, r0
+ movs r6, 0
+ strh r6, [r4, 0x8]
+ movs r0, 0x10
+ mov r8, r0
+ mov r2, r8
+ strh r2, [r4, 0xA]
+ ldr r5, _080DF240 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ ldrb r0, [r5]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ asrs r1, 1
+ adds r1, 0x8
+ strh r1, [r4, 0x1E]
+ strh r6, [r4, 0x16]
+ ldrb r0, [r5]
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x12]
+ ldrb r0, [r5]
+ bl sub_8079E90
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x2
+ strh r0, [r4, 0x14]
+ strh r6, [r4, 0xE]
+ mov r0, r8
+ strh r0, [r4, 0x10]
+ ldr r1, _080DF244 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ strh r6, [r4, 0x18]
+ ldr r0, _080DF248 @ =sub_80DF24C
+ str r0, [r4]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF23C: .4byte gTasks
+_080DF240: .4byte gBattleAnimBankAttacker
+_080DF244: .4byte REG_BLDCNT
+_080DF248: .4byte sub_80DF24C
+ thumb_func_end sub_80DF1A4
+
+ thumb_func_start sub_80DF24C
+sub_80DF24C: @ 80DF24C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080DF270 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5
+ bls _080DF266
+ b _080DF3CC
+_080DF266:
+ lsls r0, 2
+ ldr r1, _080DF274 @ =_080DF278
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DF270: .4byte gTasks
+_080DF274: .4byte _080DF278
+ .align 2, 0
+_080DF278:
+ .4byte _080DF290
+ .4byte _080DF300
+ .4byte _080DF342
+ .4byte _080DF356
+ .4byte _080DF3AC
+ .4byte _080DF3BC
+_080DF290:
+ movs r6, 0
+_080DF292:
+ movs r2, 0x1A
+ ldrsh r1, [r4, r2]
+ movs r0, 0x1C
+ ldrsh r2, [r4, r0]
+ ldrb r3, [r4, 0x14]
+ ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080DF2E6
+ ldr r1, _080DF2F8 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r5, r0, r1
+ strh r7, [r5, 0x2E]
+ ldr r0, _080DF2FC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ movs r1, 0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DF2C8
+ movs r1, 0x1
+_080DF2C8:
+ strh r1, [r5, 0x30]
+ movs r0, 0x2A
+ muls r0, r6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x1E]
+ strh r0, [r5, 0x34]
+ lsls r0, r6, 1
+ adds r0, r6
+ lsls r0, 1
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+_080DF2E6:
+ adds r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r6, 0x5
+ bls _080DF292
+ b _080DF3B4
+ .align 2, 0
+_080DF2F4: .4byte gSpriteTemplate_83DAF80
+_080DF2F8: .4byte gSprites
+_080DF2FC: .4byte gBattleAnimBankAttacker
+_080DF300:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DF31E
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xD
+ bgt _080DF32C
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080DF32C
+_080DF31E:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x4
+ ble _080DF32C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080DF32C:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r3, [r4, 0xE]
+ ldrh r2, [r4, 0x10]
+ cmp r0, 0xE
+ bne _080DF39C
+ cmp r2, 0x4
+ bne _080DF39C
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080DF396
+_080DF342:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1E
+ ble _080DF3CC
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080DF3B4
+_080DF356:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DF374
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080DF382
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080DF382
+_080DF374:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DF382
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080DF382:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r3, [r4, 0xE]
+ ldrh r2, [r4, 0x10]
+ cmp r0, 0
+ bne _080DF39C
+ cmp r2, 0x10
+ bne _080DF39C
+ movs r0, 0x1
+ strh r0, [r4, 0x18]
+_080DF396:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080DF39C:
+ ldr r1, _080DF3A8 @ =REG_BLDALPHA
+ lsls r0, r2, 8
+ orrs r0, r3
+ strh r0, [r1]
+ b _080DF3CC
+ .align 2, 0
+_080DF3A8: .4byte REG_BLDALPHA
+_080DF3AC:
+ movs r2, 0x16
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DF3CC
+_080DF3B4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DF3CC
+_080DF3BC:
+ ldr r0, _080DF3D4 @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080DF3CC:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF3D4: .4byte REG_BLDCNT
+ thumb_func_end sub_80DF24C
+
+ thumb_func_start sub_80DF3D8
+sub_80DF3D8: @ 80DF3D8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DF3EA
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x2
+ b _080DF3EE
+_080DF3EA:
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x2
+_080DF3EE:
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x32]
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7E
+ bhi _080DF430
+ ldr r2, _080DF42C @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0x12]
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ b _080DF444
+ .align 2, 0
+_080DF42C: .4byte gTasks
+_080DF430:
+ ldr r2, _080DF498 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ movs r2, 0x3
+ ldrb r1, [r0, 0x12]
+ ands r1, r2
+_080DF444:
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ lsls r0, 3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ movs r1, 0x7
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldr r2, _080DF498 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r1, r0, r2
+ movs r2, 0x18
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ beq _080DF492
+ ldrh r0, [r1, 0x16]
+ subs r0, 0x1
+ strh r0, [r1, 0x16]
+ adds r0, r4, 0
+ bl DestroySprite
+_080DF492:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF498: .4byte gTasks
+ thumb_func_end sub_80DF3D8
+
+ thumb_func_start sub_80DF49C
+sub_80DF49C: @ 80DF49C
+ adds r3, r0, 0
+ adds r3, 0x3E
+ ldrb r1, [r3]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r3]
+ ldr r2, _080DF4E0 @ =gObjectBankIDs
+ ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker
+ ldrb r1, [r1]
+ adds r1, r2
+ ldrb r1, [r1]
+ strh r1, [r0, 0x38]
+ movs r1, 0x80
+ strh r1, [r0, 0x2E]
+ movs r1, 0xA
+ strh r1, [r0, 0x30]
+ ldr r2, _080DF4E8 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0x34]
+ ldr r1, _080DF4EC @ =sub_80DF4F4
+ str r1, [r0, 0x1C]
+ ldr r2, _080DF4F0 @ =gSprites
+ movs r3, 0x38
+ ldrsh r1, [r0, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x8
+ strh r1, [r0, 0x22]
+ bx lr
+ .align 2, 0
+_080DF4E0: .4byte gObjectBankIDs
+_080DF4E4: .4byte gBattleAnimBankAttacker
+_080DF4E8: .4byte gBattleAnimArgs
+_080DF4EC: .4byte sub_80DF4F4
+_080DF4F0: .4byte gSprites
+ thumb_func_end sub_80DF49C
+
+ thumb_func_start sub_80DF4F4
+sub_80DF4F4: @ 80DF4F4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x34]
+ movs r1, 0x34
+ ldrsh r3, [r5, r1]
+ cmp r3, 0
+ beq _080DF55C
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Sin
+ ldr r4, _080DF554 @ =gSprites
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Cos
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x26]
+ ldrh r0, [r5, 0x32]
+ ldrh r2, [r5, 0x2E]
+ adds r1, r0, r2
+ strh r1, [r5, 0x2E]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _080DF590
+ ldr r2, _080DF558 @ =0xffffff00
+ adds r0, r1, r2
+ strh r0, [r5, 0x2E]
+ b _080DF590
+ .align 2, 0
+_080DF554: .4byte gSprites
+_080DF558: .4byte 0xffffff00
+_080DF55C:
+ ldr r2, _080DF598 @ =gSprites
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x24]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x26]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x8
+ strh r1, [r0, 0x22]
+ ldr r0, _080DF59C @ =move_anim_8074EE0
+ str r0, [r5, 0x1C]
+_080DF590:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF598: .4byte gSprites
+_080DF59C: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DF4F4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ground.s b/asm/ground.s
new file mode 100755
index 000000000..7a401e9e8
--- /dev/null
+++ b/asm/ground.s
@@ -0,0 +1,1789 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ ground
+
+ thumb_func_start sub_80E0F1C
+sub_80E0F1C: @ 80E0F1C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E0F74 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r5, _080E0F78 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ ldr r0, _080E0F7C @ =0x0000ffd8
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80786EC
+ ldr r0, _080E0F80 @ =sub_80E0F84
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0F74: .4byte gBattleAnimBankAttacker
+_080E0F78: .4byte gBattleAnimBankTarget
+_080E0F7C: .4byte 0x0000ffd8
+_080E0F80: .4byte sub_80E0F84
+ thumb_func_end sub_80E0F1C
+
+ thumb_func_start sub_80E0F84
+sub_80E0F84: @ 80E0F84
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0FD8
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ movs r0, 0x14
+ strh r0, [r5, 0x2E]
+ ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ movs r0, 0x28
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80786EC
+ ldr r0, _080E0FE4 @ =sub_80E0FE8
+ str r0, [r5, 0x1C]
+_080E0FD8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E0FE0: .4byte gBattleAnimBankAttacker
+_080E0FE4: .4byte sub_80E0FE8
+ thumb_func_end sub_80E0F84
+
+ thumb_func_start sub_80E0FE8
+sub_80E0FE8: @ 80E0FE8
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E0FFC
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E0FFC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E0FE8
+
+ thumb_func_start sub_80E1004
+sub_80E1004: @ 80E1004
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080E1064 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E1024
+ ldr r1, _080E1068 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080E1024:
+ ldr r4, _080E1068 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, _080E106C @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080E1070 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080E1074 @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1064: .4byte gBattleAnimBankAttacker
+_080E1068: .4byte gBattleAnimArgs
+_080E106C: .4byte gBattleAnimBankTarget
+_080E1070: .4byte sub_8078B34
+_080E1074: .4byte move_anim_8072740
+ thumb_func_end sub_80E1004
+
+ thumb_func_start sub_80E1078
+sub_80E1078: @ 80E1078
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r4, _080E10F8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r7, r0, 24
+ bl Random
+ movs r4, 0x1F
+ adds r5, r4, 0
+ ands r5, r0
+ bl Random
+ ands r4, r0
+ adds r1, r5, 0
+ cmp r1, 0x10
+ ble _080E10C0
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080E10C0:
+ lsls r0, r4, 16
+ asrs r1, r0, 16
+ cmp r1, 0x10
+ ble _080E10D0
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E10D0:
+ ldr r0, _080E10FC @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r6, 0x2E]
+ mov r1, r8
+ adds r0, r1, r5
+ strh r0, [r6, 0x32]
+ adds r0, r7, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080E1100 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080E1104 @ =move_anim_8074EE0
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E10F8: .4byte gBattleAnimBankTarget
+_080E10FC: .4byte gBattleAnimArgs
+_080E1100: .4byte sub_8078B34
+_080E1104: .4byte move_anim_8074EE0
+ thumb_func_end sub_80E1078
+
+ thumb_func_start sub_80E1108
+sub_80E1108: @ 80E1108
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x1
+ ldr r3, _080E1168 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080E116C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r6, _080E1170 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080E117C
+ ldr r4, _080E1174 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x2]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r3, [r6, 0x4]
+ adds r0, r3
+ strh r0, [r5, 0x22]
+ movs r1, 0x2
+ ldrsh r0, [r6, r1]
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ ble _080E1162
+ movs r1, 0x1
+_080E1162:
+ strh r1, [r5, 0x2E]
+ ldr r0, _080E1178 @ =sub_80E1198
+ b _080E118A
+ .align 2, 0
+_080E1168: .4byte 0x000003ff
+_080E116C: .4byte 0xfffffc00
+_080E1170: .4byte gBattleAnimArgs
+_080E1174: .4byte gBattleAnimBankAttacker
+_080E1178: .4byte sub_80E1198
+_080E117C:
+ ldrh r0, [r6, 0x2]
+ strh r0, [r5, 0x20]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x22]
+ negs r0, r0
+ strh r0, [r5, 0x26]
+ ldr r0, _080E1194 @ =sub_80E11D4
+_080E118A:
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1194: .4byte sub_80E11D4
+ thumb_func_end sub_80E1108
+
+ thumb_func_start sub_80E1198
+sub_80E1198: @ 80E1198
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E11B6
+ movs r0, 0
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x20]
+ adds r0, r1
+ strh r0, [r2, 0x20]
+_080E11B6:
+ ldrh r0, [r2, 0x22]
+ subs r0, 0x4
+ strh r0, [r2, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x4
+ negs r1, r1
+ cmp r0, r1
+ bge _080E11CE
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080E11CE:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1198
+
+ thumb_func_start sub_80E11D4
+sub_80E11D4: @ 80E11D4
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r3, r0]
+ cmp r1, 0
+ beq _080E11E6
+ cmp r1, 0x1
+ beq _080E11FC
+ b _080E123E
+_080E11E6:
+ ldrh r0, [r3, 0x26]
+ adds r0, 0x4
+ strh r0, [r3, 0x26]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080E123E
+ strh r1, [r3, 0x26]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080E123E
+_080E11FC:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080E123E
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ movs r1, 0x3E
+ adds r1, r3
+ mov r12, r1
+ ldrb r2, [r1]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080E123E
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080E123E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E11D4
+
+ thumb_func_start sub_80E1244
+sub_80E1244: @ 80E1244
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E1264 @ =gTasks
+ adds r1, r0, r1
+ ldr r0, _080E1268 @ =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _080E1270
+ ldr r0, _080E126C @ =sub_80E1284
+ b _080E1272
+ .align 2, 0
+_080E1264: .4byte gTasks
+_080E1268: .4byte gBattleAnimArgs
+_080E126C: .4byte sub_80E1284
+_080E1270:
+ ldr r0, _080E1280 @ =sub_80E143C
+_080E1272:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1280: .4byte sub_80E143C
+ thumb_func_end sub_80E1244
+
+ thumb_func_start sub_80E1284
+sub_80E1284: @ 80E1284
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E12A8 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080E129E
+ b _080E1432
+_080E129E:
+ lsls r0, 2
+ ldr r1, _080E12AC @ =_080E12B0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E12A8: .4byte gTasks
+_080E12AC: .4byte _080E12B0
+ .align 2, 0
+_080E12B0:
+ .4byte _080E12C4
+ .4byte _080E134C
+ .4byte _080E135C
+ .4byte _080E1400
+ .4byte _080E1414
+_080E12C4:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, _080E12EC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _080E12F8
+ ldr r0, _080E12F0 @ =gUnknown_030042C0
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080E12F4 @ =gUnknown_030041B4
+ b _080E1300
+ .align 2, 0
+_080E12EC: .4byte gBattleAnimBankAttacker
+_080E12F0: .4byte gUnknown_030042C0
+_080E12F4: .4byte gUnknown_030041B4
+_080E12F8:
+ ldr r0, _080E133C @ =gUnknown_03004288
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080E1340 @ =gUnknown_03004280
+_080E1300:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, _080E1344 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ cmp r1, 0
+ bge _080E1322
+ movs r0, 0
+ strh r0, [r4, 0x24]
+_080E1322:
+ ldr r2, _080E1348 @ =gSprites
+ movs r3, 0x1C
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ b _080E1406
+ .align 2, 0
+_080E133C: .4byte gUnknown_03004288
+_080E1340: .4byte gUnknown_03004280
+_080E1344: .4byte gBattleAnimBankAttacker
+_080E1348: .4byte gSprites
+_080E134C:
+ ldrb r0, [r4, 0x1E]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ movs r3, 0x26
+ ldrsh r2, [r4, r3]
+ bl sub_80E1668
+ b _080E1406
+_080E135C:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x6
+ movs r1, 0x7F
+ ands r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080E137E
+ movs r0, 0
+ strh r0, [r4, 0x10]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+_080E137E:
+ ldr r1, _080E13A0 @ =gSineTable
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 20
+ ldrh r3, [r4, 0xE]
+ adds r2, r0, r3
+ strh r2, [r4, 0x12]
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080E13A8
+ ldr r1, _080E13A4 @ =gUnknown_030041B4
+ b _080E13AA
+ .align 2, 0
+_080E13A0: .4byte gSineTable
+_080E13A4: .4byte gUnknown_030041B4
+_080E13A8:
+ ldr r1, _080E13CC @ =gUnknown_03004280
+_080E13AA:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x3F
+ ble _080E1432
+ ldrh r0, [r4, 0x24]
+ movs r1, 0x78
+ subs r2, r1, r0
+ strh r2, [r4, 0x12]
+ movs r3, 0x1E
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080E13D4
+ ldr r1, _080E13D0 @ =gUnknown_030041B4
+ b _080E13D6
+ .align 2, 0
+_080E13CC: .4byte gUnknown_03004280
+_080E13D0: .4byte gUnknown_030041B4
+_080E13D4:
+ ldr r1, _080E13F8 @ =gUnknown_03004280
+_080E13D6:
+ ldrh r0, [r4, 0x22]
+ subs r0, r2
+ strh r0, [r1]
+ ldr r2, _080E13FC @ =gSprites
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r2, [r1, 0x20]
+ movs r3, 0x88
+ lsls r3, 1
+ adds r0, r3, 0
+ subs r0, r2
+ strh r0, [r1, 0x24]
+ b _080E1406
+ .align 2, 0
+_080E13F8: .4byte gUnknown_03004280
+_080E13FC: .4byte gSprites
+_080E1400:
+ ldr r1, _080E1410 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080E1406:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E1432
+ .align 2, 0
+_080E1410: .4byte gUnknown_03004DC0
+_080E1414:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ ldr r2, _080E1438 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_080E1432:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1438: .4byte gSprites
+ thumb_func_end sub_80E1284
+
+ thumb_func_start sub_80E143C
+sub_80E143C: @ 80E143C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E147C @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r3, r1, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r3]
+ movs r4, 0
+ strh r4, [r1, 0x24]
+ strh r4, [r1, 0x26]
+ ldr r0, _080E1480 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E1488
+ ldr r0, _080E1484 @ =gUnknown_030041B4
+ b _080E148A
+ .align 2, 0
+_080E147C: .4byte gSprites
+_080E1480: .4byte gBattleAnimBankAttacker
+_080E1484: .4byte gUnknown_030041B4
+_080E1488:
+ ldr r0, _080E1498 @ =gUnknown_03004280
+_080E148A:
+ strh r4, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1498: .4byte gUnknown_03004280
+ thumb_func_end sub_80E143C
+
+ thumb_func_start sub_80E149C
+sub_80E149C: @ 80E149C
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E14BC @ =gTasks
+ adds r1, r0, r1
+ ldr r0, _080E14C0 @ =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _080E14C8
+ ldr r0, _080E14C4 @ =sub_80E14DC
+ b _080E14CA
+ .align 2, 0
+_080E14BC: .4byte gTasks
+_080E14C0: .4byte gBattleAnimArgs
+_080E14C4: .4byte sub_80E14DC
+_080E14C8:
+ ldr r0, _080E14D8 @ =sub_80E1560
+_080E14CA:
+ str r0, [r1]
+ ldr r1, [r1]
+ adds r0, r2, 0
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E14D8: .4byte sub_80E1560
+ thumb_func_end sub_80E149C
+
+ thumb_func_start sub_80E14DC
+sub_80E14DC: @ 80E14DC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E14FC @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ beq _080E1500
+ cmp r5, 0x1
+ beq _080E1554
+ b _080E155A
+ .align 2, 0
+_080E14FC: .4byte gTasks
+_080E1500:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r3, _080E1550 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ strh r5, [r0, 0x24]
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r2, [r1, 0x22]
+ movs r0, 0xA0
+ subs r0, r2
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E155A
+ .align 2, 0
+_080E1550: .4byte gSprites
+_080E1554:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E155A:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E14DC
+
+ thumb_func_start sub_80E1560
+sub_80E1560: @ 80E1560
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E1584 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bhi _080E1662
+ lsls r0, 2
+ ldr r1, _080E1588 @ =_080E158C
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E1584: .4byte gTasks
+_080E1588: .4byte _080E158C
+ .align 2, 0
+_080E158C:
+ .4byte _080E15A0
+ .4byte _080E15F4
+ .4byte _080E1602
+ .4byte _080E161C
+ .4byte _080E165C
+_080E15A0:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldr r0, _080E15C4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1E]
+ cmp r0, 0x1
+ bne _080E15CC
+ ldr r0, _080E15C8 @ =gUnknown_030042C0
+ b _080E15CE
+ .align 2, 0
+_080E15C4: .4byte gBattleAnimBankAttacker
+_080E15C8: .4byte gUnknown_030042C0
+_080E15CC:
+ ldr r0, _080E15EC @ =gUnknown_03004288
+_080E15CE:
+ ldrh r0, [r0]
+ strh r0, [r4, 0x20]
+ ldr r0, _080E15F0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r0, 0
+ subs r1, 0x20
+ strh r1, [r4, 0x24]
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+ b _080E164A
+ .align 2, 0
+_080E15EC: .4byte gUnknown_03004288
+_080E15F0: .4byte gBattleAnimBankAttacker
+_080E15F4:
+ ldrb r0, [r4, 0x1E]
+ movs r1, 0x26
+ ldrsh r2, [r4, r1]
+ movs r1, 0
+ bl sub_80E1668
+ b _080E164A
+_080E1602:
+ ldr r2, _080E1618 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x60
+ strh r1, [r0, 0x26]
+ b _080E164A
+ .align 2, 0
+_080E1618: .4byte gSprites
+_080E161C:
+ ldr r2, _080E1654 @ =gSprites
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x8
+ strh r1, [r0, 0x26]
+ movs r0, 0x1C
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x26
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E1662
+ ldr r1, _080E1658 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080E164A:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E1662
+ .align 2, 0
+_080E1654: .4byte gSprites
+_080E1658: .4byte gUnknown_03004DC0
+_080E165C:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E1662:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1560
+
+ thumb_func_start sub_80E1668
+sub_80E1668: @ 80E1668
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, 16
+ lsrs r1, 16
+ lsls r2, 16
+ lsrs r4, r2, 16
+ cmp r0, 0x1
+ bne _080E168C
+ ldr r0, _080E1684 @ =gUnknown_030042C0
+ ldrh r3, [r0]
+ ldr r0, _080E1688 @ =REG_BG1HOFS
+ b _080E1692
+ .align 2, 0
+_080E1684: .4byte gUnknown_030042C0
+_080E1688: .4byte REG_BG1HOFS
+_080E168C:
+ ldr r0, _080E1718 @ =gUnknown_03004288
+ ldrh r3, [r0]
+ ldr r0, _080E171C @ =REG_BG2HOFS
+_080E1692:
+ str r0, [sp]
+ lsls r0, r1, 16
+ cmp r0, 0
+ bge _080E169C
+ movs r1, 0
+_080E169C:
+ lsls r2, r1, 16
+ lsls r0, r4, 16
+ asrs r4, r0, 16
+ cmp r2, r0
+ bge _080E16C8
+ ldr r5, _080E1720 @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080E16AE:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r0, r1, r5
+ strh r3, [r0]
+ adds r1, r6
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r1, r2, 16
+ lsls r2, r1, 16
+ asrs r0, r2, 16
+ cmp r0, r4
+ blt _080E16AE
+_080E16C8:
+ lsls r1, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080E16F6
+ ldr r4, _080E1720 @ =gUnknown_03004DE0
+ lsls r0, r3, 16
+ asrs r0, 16
+ adds r3, r0, 0
+ adds r3, 0xF0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r5, r4, r0
+_080E16E0:
+ asrs r2, r1, 16
+ lsls r1, r2, 1
+ adds r0, r1, r4
+ strh r3, [r0]
+ adds r1, r5
+ strh r3, [r1]
+ adds r2, 0x1
+ lsls r1, r2, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080E16E0
+_080E16F6:
+ ldr r0, _080E1724 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1718: .4byte gUnknown_03004288
+_080E171C: .4byte REG_BG2HOFS
+_080E1720: .4byte gUnknown_03004DE0
+_080E1724: .4byte 0xa2600001
+ thumb_func_end sub_80E1668
+
+ thumb_func_start sub_80E1728
+sub_80E1728: @ 80E1728
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080E173C @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r7, r0, 0
+ cmp r1, 0
+ bne _080E1744
+ ldr r0, _080E1740 @ =gBattleAnimBankAttacker
+ b _080E1746
+ .align 2, 0
+_080E173C: .4byte gBattleAnimArgs
+_080E1740: .4byte gBattleAnimBankAttacker
+_080E1744:
+ ldr r0, _080E17A8 @ =gBattleAnimBankTarget
+_080E1746:
+ ldrb r4, [r0]
+ movs r6, 0x18
+ adds r1, r7, 0
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ bne _080E1762
+ negs r0, r6
+ lsls r0, 16
+ lsrs r6, r0, 16
+ movs r2, 0x4
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080E1762:
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1E
+ strh r0, [r5, 0x22]
+ ldrh r1, [r7, 0xA]
+ strh r1, [r5, 0x2E]
+ ldrh r1, [r7, 0x4]
+ ldrh r2, [r5, 0x20]
+ adds r1, r2
+ strh r1, [r5, 0x32]
+ ldrh r1, [r7, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r7, 0x8]
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80786EC
+ ldr r0, _080E17AC @ =sub_80E17B0
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E17A8: .4byte gBattleAnimBankTarget
+_080E17AC: .4byte sub_80E17B0
+ thumb_func_end sub_80E1728
+
+ thumb_func_start sub_80E17B0
+sub_80E17B0: @ 80E17B0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E17C4
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E17C4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E17B0
+
+ thumb_func_start sub_80E17CC
+sub_80E17CC: @ 80E17CC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080E17E0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E17E8
+ ldr r0, _080E17E4 @ =gBattleAnimBankAttacker
+ b _080E17EA
+ .align 2, 0
+_080E17E0: .4byte gBattleAnimArgs
+_080E17E4: .4byte gBattleAnimBankAttacker
+_080E17E8:
+ ldr r0, _080E1848 @ =gBattleAnimBankTarget
+_080E17EA:
+ ldrb r5, [r0]
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E184C @ =0x0000fff0
+ adds r0, r2
+ ldr r4, _080E1850 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r4, r3]
+ lsls r1, 5
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ adds r0, r5, 0
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r6, 0x22]
+ ldrh r2, [r6, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x2
+ ldrsh r0, [r4, r3]
+ lsls r0, 3
+ adds r1, r0
+ ldr r3, _080E1854 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080E1858 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r6, 0x4]
+ ldr r1, _080E185C @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x2E]
+ ldr r0, _080E1860 @ =sub_80782D8
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1848: .4byte gBattleAnimBankTarget
+_080E184C: .4byte 0x0000fff0
+_080E1850: .4byte gBattleAnimArgs
+_080E1854: .4byte 0x000003ff
+_080E1858: .4byte 0xfffffc00
+_080E185C: .4byte move_anim_8072740
+_080E1860: .4byte sub_80782D8
+ thumb_func_end sub_80E17CC
+
+ thumb_func_start sub_80E1864
+sub_80E1864: @ 80E1864
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080E1888 @ =gTasks
+ adds r4, r0, r1
+ ldr r0, _080E188C @ =gBattleAnimArgs
+ ldrh r2, [r0, 0x2]
+ movs r3, 0x2
+ ldrsh r1, [r0, r3]
+ adds r6, r0, 0
+ cmp r1, 0
+ beq _080E1890
+ adds r0, r2, 0x3
+ b _080E189C
+ .align 2, 0
+_080E1888: .4byte gTasks
+_080E188C: .4byte gBattleAnimArgs
+_080E1890:
+ ldr r0, _080E18BC @ =gMovePowerMoveAnim
+ ldrh r0, [r0]
+ movs r1, 0xA
+ bl __udivsi3
+ adds r0, 0x3
+_080E189C:
+ strh r0, [r4, 0x26]
+ strh r0, [r4, 0x24]
+ adds r1, r6, 0
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0xE]
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x4
+ beq _080E18C8
+ cmp r0, 0x5
+ bne _080E1908
+ ldr r0, _080E18C0 @ =gUnknown_030041B0
+ ldrh r0, [r0]
+ strh r0, [r4, 0x22]
+ ldr r0, _080E18C4 @ =sub_80E1934
+ b _080E1926
+ .align 2, 0
+_080E18BC: .4byte gMovePowerMoveAnim
+_080E18C0: .4byte gUnknown_030041B0
+_080E18C4: .4byte sub_80E1934
+_080E18C8:
+ movs r0, 0
+ strh r0, [r4, 0x22]
+ movs r5, 0
+_080E18CE:
+ lsls r0, r5, 24
+ lsrs r0, 24
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E18F8
+ movs r3, 0x22
+ ldrsh r0, [r4, r3]
+ adds r0, 0x9
+ lsls r0, 1
+ adds r1, r4, 0
+ adds r1, 0x8
+ adds r1, r0
+ ldr r0, _080E1904 @ =gObjectBankIDs
+ adds r0, r5, r0
+ ldrb r0, [r0]
+ strh r0, [r1]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+_080E18F8:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0x3
+ bls _080E18CE
+ b _080E1924
+ .align 2, 0
+_080E1904: .4byte gObjectBankIDs
+_080E1908:
+ ldrb r0, [r6]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ cmp r0, 0xFF
+ bne _080E1920
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080E1928
+_080E1920:
+ movs r0, 0x1
+ strh r0, [r4, 0x22]
+_080E1924:
+ ldr r0, _080E1930 @ =sub_80E1A2C
+_080E1926:
+ str r0, [r4]
+_080E1928:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1930: .4byte sub_80E1A2C
+ thumb_func_end sub_80E1864
+
+ thumb_func_start sub_80E1934
+sub_80E1934: @ 80E1934
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E1958 @ =gTasks
+ adds r3, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r3, r0]
+ cmp r1, 0x1
+ beq _080E19B8
+ cmp r1, 0x1
+ bgt _080E195C
+ cmp r1, 0
+ beq _080E1962
+ b _080E1A24
+ .align 2, 0
+_080E1958: .4byte gTasks
+_080E195C:
+ cmp r1, 0x2
+ beq _080E1A18
+ b _080E1A24
+_080E1962:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E1A24
+ strh r1, [r3, 0xA]
+ ldrh r1, [r3, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E198C
+ ldr r1, _080E1988 @ =gUnknown_030041B0
+ ldrh r0, [r3, 0x26]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _080E1996
+ .align 2, 0
+_080E1988: .4byte gUnknown_030041B0
+_080E198C:
+ ldr r0, _080E19B4 @ =gUnknown_030041B0
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x26]
+ subs r1, r2
+ strh r1, [r0]
+_080E1996:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r3, r2]
+ cmp r0, r1
+ bne _080E1A24
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ b _080E1A0C
+ .align 2, 0
+_080E19B4: .4byte gUnknown_030041B0
+_080E19B8:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E1A24
+ movs r0, 0
+ strh r0, [r3, 0xA]
+ ldrh r0, [r3, 0xC]
+ ands r1, r0
+ cmp r1, 0
+ bne _080E19E4
+ ldr r1, _080E19E0 @ =gUnknown_030041B0
+ ldrh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x22]
+ adds r0, r2
+ strh r0, [r1]
+ b _080E19EE
+ .align 2, 0
+_080E19E0: .4byte gUnknown_030041B0
+_080E19E4:
+ ldr r0, _080E1A14 @ =gUnknown_030041B0
+ ldrh r1, [r3, 0x22]
+ ldrh r2, [r3, 0x24]
+ subs r1, r2
+ strh r1, [r0]
+_080E19EE:
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080E1A24
+ movs r0, 0
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x24]
+ subs r0, 0x1
+ strh r0, [r3, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080E1A24
+_080E1A0C:
+ ldrh r0, [r3, 0x8]
+ adds r0, 0x1
+ strh r0, [r3, 0x8]
+ b _080E1A24
+ .align 2, 0
+_080E1A14: .4byte gUnknown_030041B0
+_080E1A18:
+ ldr r1, _080E1A28 @ =gUnknown_030041B0
+ ldrh r0, [r3, 0x22]
+ strh r0, [r1]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E1A24:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1A28: .4byte gUnknown_030041B0
+ thumb_func_end sub_80E1934
+
+ thumb_func_start sub_80E1A2C
+sub_80E1A2C: @ 80E1A2C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080E1A50 @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0x1
+ beq _080E1A8C
+ cmp r5, 0x1
+ bgt _080E1A54
+ cmp r5, 0
+ beq _080E1A5A
+ b _080E1B06
+ .align 2, 0
+_080E1A50: .4byte gTasks
+_080E1A54:
+ cmp r5, 0x2
+ beq _080E1AC8
+ b _080E1B06
+_080E1A5A:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E1B06
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_80E1B10
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080E1B06
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ b _080E1AC0
+_080E1A8C:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E1B06
+ strh r5, [r4, 0xA]
+ adds r0, r4, 0
+ bl sub_80E1B10
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080E1B06
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0x24]
+ subs r0, 0x1
+ strh r0, [r4, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080E1B06
+_080E1AC0:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E1B06
+_080E1AC8:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r4, r7]
+ cmp r2, r0
+ bge _080E1B00
+ ldr r0, _080E1B0C @ =gSprites
+ mov r12, r0
+ adds r5, r4, 0
+ adds r5, 0x8
+ movs r6, 0
+_080E1ADC:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r12
+ strh r6, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ cmp r2, r0
+ blt _080E1ADC
+_080E1B00:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080E1B06:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1B0C: .4byte gSprites
+ thumb_func_end sub_80E1A2C
+
+ thumb_func_start sub_80E1B10
+sub_80E1B10: @ 80E1B10
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0xC]
+ movs r4, 0x1
+ adds r0, r4, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1B38
+ movs r0, 0x24
+ ldrsh r1, [r3, r0]
+ lsrs r0, r1, 31
+ adds r1, r0
+ asrs r1, 1
+ ldrh r2, [r3, 0x24]
+ adds r0, r4, 0
+ ands r0, r2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r4, r1, 16
+ b _080E1B48
+_080E1B38:
+ movs r1, 0x24
+ ldrsh r0, [r3, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ negs r0, r0
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E1B48:
+ movs r2, 0
+ movs r7, 0x22
+ ldrsh r0, [r3, r7]
+ cmp r2, r0
+ bge _080E1B7C
+ ldr r6, _080E1B84 @ =gSprites
+ adds r5, r3, 0
+ adds r5, 0x8
+_080E1B58:
+ adds r0, r2, 0
+ adds r0, 0x9
+ lsls r0, 1
+ adds r0, r5, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r4, [r0, 0x24]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ movs r1, 0x22
+ ldrsh r0, [r3, r1]
+ cmp r2, r0
+ blt _080E1B58
+_080E1B7C:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1B84: .4byte gSprites
+ thumb_func_end sub_80E1B10
+
+ thumb_func_start sub_80E1B88
+sub_80E1B88: @ 80E1B88
+ push {lr}
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldr r3, _080E1BA8 @ =gBattleAnimArgs
+ movs r2, 0
+ ldr r0, _080E1BAC @ =gMovePowerMoveAnim
+ ldrh r0, [r0]
+ cmp r0, 0x63
+ bls _080E1B9C
+ movs r2, 0x1
+_080E1B9C:
+ strh r2, [r3, 0x1E]
+ adds r0, r1, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1BA8: .4byte gBattleAnimArgs
+_080E1BAC: .4byte gMovePowerMoveAnim
+ thumb_func_end sub_80E1B88
+
+ thumb_func_start sub_80E1BB0
+sub_80E1BB0: @ 80E1BB0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r2, _080E1BC8 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ movs r0, 0x1
+ ands r0, r1
+ adds r6, r2, 0
+ cmp r0, 0
+ beq _080E1BD0
+ ldr r0, _080E1BCC @ =gBattleAnimBankTarget
+ b _080E1BD2
+ .align 2, 0
+_080E1BC8: .4byte gBattleAnimArgs
+_080E1BCC: .4byte gBattleAnimBankTarget
+_080E1BD0:
+ ldr r0, _080E1C40 @ =gBattleAnimBankAttacker
+_080E1BD2:
+ ldrb r0, [r0]
+ adds r5, r0, 0
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x1
+ ble _080E1BE2
+ movs r0, 0x2
+ eors r5, r0
+_080E1BE2:
+ ldr r0, _080E1C44 @ =sub_80E1C58
+ ldrb r1, [r6, 0x2]
+ bl CreateTask
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080E1C48 @ =gTasks
+ adds r4, r0
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x20
+ subs r1, r0
+ ldr r2, _080E1C4C @ =0x000001ff
+ adds r0, r2, 0
+ ands r1, r0
+ strh r1, [r4, 0xA]
+ adds r0, r5, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x40
+ subs r1, r0
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r4, 0xC]
+ ldr r2, _080E1C50 @ =gUnknown_030041B0
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ ldr r0, _080E1C54 @ =gUnknown_030041B8
+ strh r1, [r0]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r4, 0xE]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1C40: .4byte gBattleAnimBankAttacker
+_080E1C44: .4byte sub_80E1C58
+_080E1C48: .4byte gTasks
+_080E1C4C: .4byte 0x000001ff
+_080E1C50: .4byte gUnknown_030041B0
+_080E1C54: .4byte gUnknown_030041B8
+ thumb_func_end sub_80E1BB0
+
+ thumb_func_start sub_80E1C58
+sub_80E1C58: @ 80E1C58
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ ldr r1, _080E1C88 @ =gTasks
+ adds r2, r0, r1
+ ldr r0, _080E1C8C @ =gBattleAnimArgs
+ movs r4, 0xE
+ ldrsh r1, [r0, r4]
+ movs r4, 0xE
+ ldrsh r0, [r2, r4]
+ cmp r1, r0
+ bne _080E1C98
+ ldr r0, _080E1C90 @ =gUnknown_030041B0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E1C94 @ =gUnknown_030041B8
+ strh r1, [r0]
+ adds r0, r3, 0
+ bl DestroyTask
+ b _080E1CA4
+ .align 2, 0
+_080E1C88: .4byte gTasks
+_080E1C8C: .4byte gBattleAnimArgs
+_080E1C90: .4byte gUnknown_030041B0
+_080E1C94: .4byte gUnknown_030041B8
+_080E1C98:
+ ldr r1, _080E1CAC @ =gUnknown_030041B0
+ ldrh r0, [r2, 0xA]
+ strh r0, [r1]
+ ldr r1, _080E1CB0 @ =gUnknown_030041B8
+ ldrh r0, [r2, 0xC]
+ strh r0, [r1]
+_080E1CA4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1CAC: .4byte gUnknown_030041B0
+_080E1CB0: .4byte gUnknown_030041B8
+ thumb_func_end sub_80E1C58
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/guard.s b/asm/guard.s
new file mode 100755
index 000000000..13ead6879
--- /dev/null
+++ b/asm/guard.s
@@ -0,0 +1,80 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D3014
+sub_80D3014: @ 80D3014
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080D3058 @ =gBattleTypeFlags
+ ldrh r1, [r0]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D3060
+ ldr r4, _080D305C @ =gBattleAnimBankAttacker
+ ldrb r1, [r4]
+ movs r0, 0x2
+ eors r0, r1
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D3060
+ ldrb r0, [r4]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x28
+ strh r0, [r5, 0x22]
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ b _080D3080
+ .align 2, 0
+_080D3058: .4byte gBattleTypeFlags
+_080D305C: .4byte gBattleAnimBankAttacker
+_080D3060:
+ ldr r4, _080D30A0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x28
+ strh r0, [r5, 0x22]
+_080D3080:
+ movs r0, 0xD
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ subs r0, 0x48
+ strh r0, [r5, 0x36]
+ ldr r0, _080D30A4 @ =sub_8078B34
+ str r0, [r5, 0x1C]
+ ldr r1, _080D30A8 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D30A0: .4byte gBattleAnimBankAttacker
+_080D30A4: .4byte sub_8078B34
+_080D30A8: .4byte move_anim_8072740
+ thumb_func_end sub_80D3014
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/heated_rock.s b/asm/heated_rock.s
new file mode 100755
index 000000000..eb957a6f1
--- /dev/null
+++ b/asm/heated_rock.s
@@ -0,0 +1,302 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ heated_rock
+
+ thumb_func_start sub_80D58FC
+sub_80D58FC: @ 80D58FC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80D59B0
+ adds r0, r4, 0
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5936
+ ldr r3, _080D593C @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D5936:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D593C: .4byte gTasks
+ thumb_func_end sub_80D58FC
+
+ thumb_func_start sub_80D5940
+sub_80D5940: @ 80D5940
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080D5978 @ =gSprites
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r2, [r1, 0x26]
+ ldrh r0, [r1, 0x22]
+ adds r2, r0
+ adds r1, 0x29
+ movs r0, 0
+ ldrsb r0, [r1, r0]
+ adds r0, r2
+ lsls r0, 16
+ lsrs r4, r0, 16
+ ldr r0, _080D597C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D5980
+ lsls r0, r4, 16
+ movs r1, 0x94
+ lsls r1, 15
+ b _080D5986
+ .align 2, 0
+_080D5978: .4byte gSprites
+_080D597C: .4byte gBattleAnimBankAttacker
+_080D5980:
+ lsls r0, r4, 16
+ movs r1, 0xB0
+ lsls r1, 14
+_080D5986:
+ adds r0, r1
+ lsrs r4, r0, 16
+ adds r0, r4, 0
+ pop {r4}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D5940
+
+ thumb_func_start sub_80D5994
+sub_80D5994: @ 80D5994
+ movs r3, 0
+ strh r3, [r0, 0x2E]
+ strh r3, [r0, 0x30]
+ ldrh r3, [r0, 0x20]
+ lsls r3, 3
+ strh r3, [r0, 0x32]
+ ldrh r3, [r0, 0x22]
+ lsls r3, 3
+ strh r3, [r0, 0x34]
+ lsls r1, 3
+ strh r1, [r0, 0x36]
+ lsls r2, 3
+ strh r2, [r0, 0x38]
+ bx lr
+ thumb_func_end sub_80D5994
+
+ thumb_func_start sub_80D59B0
+sub_80D59B0: @ 80D59B0
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080D59DA
+ movs r0, 0
+ strh r0, [r2, 0x2E]
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x30]
+ adds r1, r0, 0
+ muls r1, r0
+ adds r0, r1, 0
+ ldrh r3, [r2, 0x34]
+ adds r0, r3
+ strh r0, [r2, 0x34]
+_080D59DA:
+ ldrh r0, [r2, 0x36]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r2, 0x20]
+ ldrh r1, [r2, 0x38]
+ ldrh r3, [r2, 0x34]
+ adds r1, r3
+ strh r1, [r2, 0x34]
+ lsls r1, 16
+ asrs r3, r1, 19
+ strh r3, [r2, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080D5A10
+ adds r1, r3, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _080D5A10
+ cmp r1, 0x78
+ ble _080D5A1C
+_080D5A10:
+ adds r0, r2, 0
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+_080D5A1C:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D59B0
+
+ thumb_func_start sub_80D5A20
+sub_80D5A20: @ 80D5A20
+ push {r4,r5,lr}
+ ldr r3, _080D5A64 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r2, 0
+ strh r1, [r0, 0x20]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r0, 0x22]
+ strh r2, [r0, 0x2E]
+ strh r2, [r0, 0x30]
+ strh r2, [r0, 0x32]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r0, 0x3A]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r0, 0x3C]
+ ldrh r4, [r0, 0x4]
+ lsls r2, r4, 22
+ lsrs r2, 22
+ movs r5, 0x8
+ ldrsh r1, [r3, r5]
+ lsls r1, 4
+ adds r2, r1
+ ldr r3, _080D5A68 @ =0x000003ff
+ adds r1, r3, 0
+ ands r2, r1
+ ldr r1, _080D5A6C @ =0xfffffc00
+ ands r1, r4
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ ldr r1, _080D5A70 @ =sub_80D5A74
+ str r1, [r0, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5A64: .4byte gBattleAnimArgs
+_080D5A68: .4byte 0x000003ff
+_080D5A6C: .4byte 0xfffffc00
+_080D5A70: .4byte sub_80D5A74
+ thumb_func_end sub_80D5A20
+
+ thumb_func_start sub_80D5A74
+sub_80D5A74: @ 80D5A74
+ push {r4,lr}
+ adds r2, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x1
+ beq _080D5AA6
+ cmp r0, 0x1
+ bgt _080D5A8A
+ cmp r0, 0
+ beq _080D5A90
+ b _080D5B04
+_080D5A8A:
+ cmp r0, 0x2
+ beq _080D5AC4
+ b _080D5B04
+_080D5A90:
+ ldrh r1, [r2, 0x3A]
+ movs r3, 0x3A
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ beq _080D5AA0
+ subs r0, r1, 0x1
+ strh r0, [r2, 0x3A]
+ b _080D5B04
+_080D5AA0:
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+_080D5AA6:
+ ldrh r0, [r2, 0x22]
+ adds r0, 0x8
+ strh r0, [r2, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r3, [r2, 0x3C]
+ movs r4, 0x3C
+ ldrsh r1, [r2, r4]
+ cmp r0, r1
+ blt _080D5B04
+ strh r3, [r2, 0x22]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ b _080D5B04
+_080D5AC4:
+ ldrh r0, [r2, 0x30]
+ adds r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D5AF0
+ movs r0, 0
+ strh r0, [r2, 0x30]
+ ldrh r0, [r2, 0x32]
+ adds r0, 0x1
+ strh r0, [r2, 0x32]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5AEC
+ ldr r0, _080D5AE8 @ =0x0000fffd
+ b _080D5AEE
+ .align 2, 0
+_080D5AE8: .4byte 0x0000fffd
+_080D5AEC:
+ movs r0, 0x3
+_080D5AEE:
+ strh r0, [r2, 0x26]
+_080D5AF0:
+ ldrh r0, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080D5B04
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D5B04:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5A74
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ice.s b/asm/ice.s
new file mode 100755
index 000000000..ec0b83d4c
--- /dev/null
+++ b/asm/ice.s
@@ -0,0 +1,3221 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ ice
+
+ thumb_func_start sub_80D76C4
+sub_80D76C4: @ 80D76C4
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D76F8
+ ldr r3, _080D7700 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D76F8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7700: .4byte gTasks
+ thumb_func_end sub_80D76C4
+
+ thumb_func_start sub_80D7704
+sub_80D7704: @ 80D7704
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ adds r5, r0, 0
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x7
+ ldr r3, _080D780C @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D7810 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r4, _080D7814 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldr r4, _080D7818 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ str r3, [sp]
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080D781C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r1]
+ ldr r3, [sp]
+ adds r0, r3
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x4]
+ mov r4, r9
+ adds r0, r4, r0
+ strh r0, [r5, 0x32]
+ ldrh r0, [r1, 0x2]
+ adds r0, r6
+ strh r0, [r5, 0x34]
+ ldrh r0, [r1, 0x6]
+ mov r7, r8
+ adds r0, r7, r0
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078314
+ adds r4, 0x20
+ movs r0, 0x98
+ lsls r0, 1
+ mov r12, r0
+ ldr r3, [sp]
+ cmp r4, r12
+ bhi _080D77DE
+ adds r0, r7, 0
+ adds r0, 0x20
+ ldrh r1, [r5, 0x30]
+ ldrh r2, [r5, 0x32]
+ cmp r0, 0xE0
+ bhi _080D77DE
+ adds r4, r1, 0
+ mov r10, r12
+_080D77AA:
+ mov r7, r9
+ lsls r1, r7, 16
+ asrs r1, 16
+ adds r1, r4
+ lsls r1, 16
+ mov r7, r8
+ lsls r0, r7, 16
+ asrs r0, 16
+ adds r0, r2
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ lsrs r0, r1, 16
+ mov r9, r0
+ movs r7, 0x80
+ lsls r7, 14
+ adds r1, r7
+ lsrs r1, 16
+ cmp r1, r10
+ bhi _080D77DE
+ mov r1, r8
+ lsls r0, r1, 16
+ adds r0, r7
+ lsrs r0, 16
+ cmp r0, 0xE0
+ bls _080D77AA
+_080D77DE:
+ ldrh r0, [r5, 0x30]
+ negs r7, r0
+ strh r7, [r5, 0x30]
+ ldrh r0, [r5, 0x32]
+ negs r4, r0
+ strh r4, [r5, 0x32]
+ lsls r0, r3, 16
+ movs r1, 0x80
+ lsls r1, 14
+ adds r0, r1
+ lsrs r0, 16
+ movs r2, 0x98
+ lsls r2, 1
+ mov r12, r2
+ ldr r1, _080D781C @ =gBattleAnimArgs
+ mov r10, r1
+ cmp r0, r12
+ bhi _080D784A
+ lsls r1, r6, 16
+ movs r2, 0x80
+ lsls r2, 14
+ adds r0, r1, r2
+ b _080D7842
+ .align 2, 0
+_080D780C: .4byte 0x000003ff
+_080D7810: .4byte 0xfffffc00
+_080D7814: .4byte gBattleAnimBankTarget
+_080D7818: .4byte gBattleAnimBankAttacker
+_080D781C: .4byte gBattleAnimArgs
+_080D7820:
+ lsls r1, r3, 16
+ asrs r1, 16
+ adds r1, r7
+ lsls r1, 16
+ asrs r0, r2, 16
+ adds r0, r4
+ lsls r0, 16
+ lsrs r6, r0, 16
+ lsrs r3, r1, 16
+ movs r0, 0x80
+ lsls r0, 14
+ adds r1, r0
+ lsrs r1, 16
+ cmp r1, r12
+ bhi _080D784A
+ lsls r1, r6, 16
+ adds r0, r1, r0
+_080D7842:
+ lsrs r0, 16
+ adds r2, r1, 0
+ cmp r0, 0xE0
+ bls _080D7820
+_080D784A:
+ strh r3, [r5, 0x20]
+ strh r6, [r5, 0x22]
+ mov r1, r10
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x2E]
+ strh r3, [r5, 0x30]
+ mov r2, r9
+ strh r2, [r5, 0x32]
+ strh r6, [r5, 0x34]
+ mov r3, r8
+ strh r3, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078314
+ mov r7, r10
+ ldrh r0, [r7, 0xA]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r7, 0xC]
+ strh r0, [r5, 0x36]
+ ldr r0, _080D7884 @ =sub_80D7888
+ str r0, [r5, 0x1C]
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7884: .4byte sub_80D7888
+ thumb_func_end sub_80D7704
+
+ thumb_func_start sub_80D7888
+sub_80D7888: @ 80D7888
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D78E0
+ ldrh r1, [r4, 0x30]
+ ldrh r2, [r4, 0x38]
+ adds r1, r2
+ strh r1, [r4, 0x38]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x3A]
+ adds r0, r2
+ strh r0, [r4, 0x3A]
+ strh r1, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x36]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D78E6
+_080D78E0:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D78E6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7888
+
+ thumb_func_start sub_80D78EC
+sub_80D78EC: @ 80D78EC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D7920 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x2E]
+ movs r0, 0x3C
+ strh r0, [r4, 0x30]
+ movs r0, 0x9
+ strh r0, [r4, 0x32]
+ movs r0, 0x1E
+ strh r0, [r4, 0x34]
+ movs r0, 0xFE
+ lsls r0, 8
+ strh r0, [r4, 0x36]
+ ldr r1, _080D7924 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080D7928 @ =sub_8078174
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7920: .4byte gBattleAnimArgs
+_080D7924: .4byte move_anim_8072740
+_080D7928: .4byte sub_8078174
+ thumb_func_end sub_80D78EC
+
+ thumb_func_start sub_80D792C
+sub_80D792C: @ 80D792C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080D7960 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldr r0, _080D7964 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D796C
+ ldr r0, _080D7968 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x32]
+ ldrh r0, [r0, 0x4]
+ subs r1, r0
+ strh r1, [r4, 0x32]
+ b _080D7976
+ .align 2, 0
+_080D7960: .4byte gBattleAnimBankTarget
+_080D7964: .4byte gBattleAnimBankAttacker
+_080D7968: .4byte gBattleAnimArgs
+_080D796C:
+ ldr r0, _080D79A4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ ldrh r1, [r4, 0x32]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+_080D7976:
+ ldr r0, _080D79A8 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r1, _080D79A4 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r2, [r1, 0x6]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x2E]
+ ldr r1, _080D79AC @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D79B0 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D79A4: .4byte gBattleAnimArgs
+_080D79A8: .4byte gBattleAnimBankTarget
+_080D79AC: .4byte move_anim_8072740
+_080D79B0: .4byte sub_8078B34
+ thumb_func_end sub_80D792C
+
+ thumb_func_start sub_80D79B4
+sub_80D79B4: @ 80D79B4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D79CC @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D79D0
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ b _080D7A06
+ .align 2, 0
+_080D79CC: .4byte gBattleAnimArgs
+_080D79D0:
+ ldr r0, _080D7A18 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_807A3FC
+ ldr r0, _080D7A1C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D79F6
+ ldrh r0, [r5]
+ negs r0, r0
+ strh r0, [r5]
+_080D79F6:
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_080D7A06:
+ ldr r1, _080D7A20 @ =sub_80D7A28
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D7A24 @ =sub_80785E4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7A18: .4byte gBattleAnimBankTarget
+_080D7A1C: .4byte gBattleAnimBankAttacker
+_080D7A20: .4byte sub_80D7A28
+_080D7A24: .4byte sub_80785E4
+ thumb_func_end sub_80D79B4
+
+ thumb_func_start sub_80D7A28
+sub_80D7A28: @ 80D7A28
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ bne _080D7A5E
+ adds r0, r3, 0
+ bl move_anim_8074EE0
+_080D7A5E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7A28
+
+ thumb_func_start sub_80D7A64
+sub_80D7A64: @ 80D7A64
+ push {r4-r7,lr}
+ sub sp, 0x10
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r6, _080D7AAC @ =gBattleAnimArgs
+ ldrh r0, [r6, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ movs r1, 0xA
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D7AB4
+ ldr r4, _080D7AB0 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x6]
+ adds r0, r6
+ strh r0, [r5, 0x36]
+ b _080D7AC6
+ .align 2, 0
+_080D7AAC: .4byte gBattleAnimArgs
+_080D7AB0: .4byte gBattleAnimBankTarget
+_080D7AB4:
+ ldr r0, _080D7AE0 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_807A3FC
+_080D7AC6:
+ ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7AEC
+ ldr r0, _080D7AE8 @ =gBattleAnimArgs
+ ldrh r1, [r5, 0x32]
+ ldrh r0, [r0, 0x4]
+ subs r1, r0
+ strh r1, [r5, 0x32]
+ b _080D7AF6
+ .align 2, 0
+_080D7AE0: .4byte gBattleAnimBankTarget
+_080D7AE4: .4byte gBattleAnimBankAttacker
+_080D7AE8: .4byte gBattleAnimArgs
+_080D7AEC:
+ ldr r0, _080D7B94 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ ldrh r2, [r5, 0x32]
+ adds r0, r2
+ strh r0, [r5, 0x32]
+_080D7AF6:
+ adds r7, r5, 0
+ adds r7, 0x2E
+ adds r2, r7, 0
+ mov r1, sp
+ movs r4, 0x7
+_080D7B00:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bge _080D7B00
+ adds r0, r5, 0
+ bl sub_8078D60
+ ldrh r0, [r5, 0x30]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x32]
+ eors r0, r1
+ strh r0, [r5, 0x32]
+_080D7B22:
+ movs r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ bl sub_8078CE8
+ movs r0, 0x20
+ ldrsh r1, [r5, r0]
+ movs r2, 0x24
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ adds r1, 0x10
+ movs r0, 0x88
+ lsls r0, 1
+ cmp r1, r0
+ bhi _080D7B56
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ cmp r1, 0xA0
+ bgt _080D7B56
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080D7B22
+_080D7B56:
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ ldr r6, _080D7B98 @ =sub_8078D8C
+ ldr r1, _080D7B9C @ =sub_80D7BA0
+ mov r3, sp
+ adds r2, r7, 0
+ movs r4, 0x7
+_080D7B76:
+ ldrh r0, [r3]
+ strh r0, [r2]
+ adds r3, 0x2
+ adds r2, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bge _080D7B76
+ str r6, [r5, 0x1C]
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ add sp, 0x10
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7B94: .4byte gBattleAnimArgs
+_080D7B98: .4byte sub_8078D8C
+_080D7B9C: .4byte sub_80D7BA0
+ thumb_func_end sub_80D7A64
+
+ thumb_func_start sub_80D7BA0
+sub_80D7BA0: @ 80D7BA0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ movs r5, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ strh r5, [r4, 0x26]
+ strh r5, [r4, 0x24]
+ movs r0, 0x80
+ strh r0, [r4, 0x2E]
+ ldr r0, _080D7BFC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ ldr r1, _080D7C00 @ =0x0000ffec
+ cmp r0, 0
+ beq _080D7BD0
+ movs r1, 0x14
+_080D7BD0:
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ strh r0, [r4, 0x34]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ strh r0, [r4, 0x36]
+ strh r5, [r4, 0x38]
+ ldr r1, _080D7C04 @ =sub_80D7C08
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7BFC: .4byte gBattleAnimBankAttacker
+_080D7C00: .4byte 0x0000ffec
+_080D7C04: .4byte sub_80D7C08
+ thumb_func_end sub_80D7BA0
+
+ thumb_func_start sub_80D7C08
+sub_80D7C08: @ 80D7C08
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D7C5C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ ldr r1, _080D7C60 @ =0x0000ffec
+ cmp r0, 0
+ beq _080D7C1E
+ movs r1, 0x14
+_080D7C1E:
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1F
+ bgt _080D7C64
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ ldrh r1, [r4, 0x34]
+ subs r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x36]
+ subs r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x10
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ b _080D7C82
+ .align 2, 0
+_080D7C5C: .4byte gBattleAnimBankAttacker
+_080D7C60: .4byte 0x0000ffec
+_080D7C64:
+ ldrh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ movs r1, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ strh r1, [r4, 0x26]
+ strh r1, [r4, 0x24]
+ strh r1, [r4, 0x36]
+ strh r1, [r4, 0x34]
+ ldr r0, _080D7C88 @ =sub_80D7C8C
+ str r0, [r4, 0x1C]
+_080D7C82:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7C88: .4byte sub_80D7C8C
+ thumb_func_end sub_80D7C08
+
+ thumb_func_start sub_80D7C8C
+sub_80D7C8C: @ 80D7C8C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078CE8
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ adds r0, 0x10
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ bhi _080D7CC8
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ movs r2, 0x26
+ ldrsh r1, [r4, r2]
+ adds r1, r0, r1
+ movs r0, 0x80
+ lsls r0, 1
+ cmp r1, r0
+ bgt _080D7CC8
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080D7CCE
+_080D7CC8:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D7CCE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7C8C
+
+ thumb_func_start sub_80D7CD4
+sub_80D7CD4: @ 80D7CD4
+ push {r4-r7,lr}
+ sub sp, 0x10
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080D7D18 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ movs r2, 0xE
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080D7D20
+ ldr r4, _080D7D1C @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ b _080D7D32
+ .align 2, 0
+_080D7D18: .4byte gBattleAnimArgs
+_080D7D1C: .4byte gBattleAnimBankTarget
+_080D7D20:
+ ldr r0, _080D7D50 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_807A3FC
+_080D7D32:
+ ldr r0, _080D7D54 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7D5C
+ ldr r0, _080D7D58 @ =gBattleAnimArgs
+ ldrh r1, [r5, 0x32]
+ ldrh r2, [r0, 0x4]
+ subs r1, r2
+ strh r1, [r5, 0x32]
+ adds r1, r0, 0
+ b _080D7D66
+ .align 2, 0
+_080D7D50: .4byte gBattleAnimBankTarget
+_080D7D54: .4byte gBattleAnimBankAttacker
+_080D7D58: .4byte gBattleAnimArgs
+_080D7D5C:
+ ldr r1, _080D7E10 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ ldrh r2, [r5, 0x32]
+ adds r0, r2
+ strh r0, [r5, 0x32]
+_080D7D66:
+ ldrh r0, [r1, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078D60
+ adds r7, r5, 0
+ adds r7, 0x2E
+ adds r2, r7, 0
+ mov r1, sp
+ movs r4, 0x7
+_080D7D7E:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bge _080D7D7E
+ ldrh r0, [r5, 0x30]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x32]
+ eors r0, r1
+ strh r0, [r5, 0x32]
+_080D7D9A:
+ movs r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ bl sub_8078CE8
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r2, 0x24
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ adds r1, 0x10
+ movs r0, 0x88
+ lsls r0, 1
+ cmp r1, r0
+ bhi _080D7DCE
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ adds r1, r0
+ cmp r1, 0xA0
+ bgt _080D7DCE
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080D7D9A
+_080D7DCE:
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ ldr r1, _080D7E10 @ =gBattleAnimArgs
+ ldr r6, _080D7E14 @ =sub_80D7E18
+ mov r3, sp
+ adds r2, r7, 0
+ movs r4, 0x7
+_080D7DEE:
+ ldrh r0, [r3]
+ strh r0, [r2]
+ adds r3, 0x2
+ adds r2, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bge _080D7DEE
+ ldrh r0, [r1, 0xA]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r1, 0xC]
+ strh r0, [r5, 0x3A]
+ str r6, [r5, 0x1C]
+ add sp, 0x10
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D7E10: .4byte gBattleAnimArgs
+_080D7E14: .4byte sub_80D7E18
+ thumb_func_end sub_80D7CD4
+
+ thumb_func_start sub_80D7E18
+sub_80D7E18: @ 80D7E18
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078CE8
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D7E2C
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+_080D7E2C:
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3C]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080D7E82
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ movs r2, 0x24
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ adds r0, 0x10
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ bhi _080D7E7C
+ movs r0, 0x22
+ ldrsh r1, [r4, r0]
+ movs r2, 0x26
+ ldrsh r0, [r4, r2]
+ adds r1, r0
+ cmp r1, 0xA0
+ bgt _080D7E7C
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080D7E82
+_080D7E7C:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D7E82:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7E18
+
+ thumb_func_start sub_80D7E88
+sub_80D7E88: @ 80D7E88
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D7EF4
+ ldr r5, _080D7EA8 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D7EAC
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+ b _080D7EE2
+ .align 2, 0
+_080D7EA8: .4byte gBattleAnimArgs
+_080D7EAC:
+ ldr r0, _080D7EEC @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7ED2
+ ldrh r0, [r5]
+ negs r0, r0
+ strh r0, [r5]
+_080D7ED2:
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_080D7EE2:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D7F08
+ .align 2, 0
+_080D7EEC: .4byte gBattleAnimBankTarget
+_080D7EF0: .4byte gBattleAnimBankAttacker
+_080D7EF4:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D7F08
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D7F08:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D7E88
+
+ thumb_func_start sub_80D7F10
+sub_80D7F10: @ 80D7F10
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080D7F30 @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D7F80
+ movs r1, 0xA
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D7F34
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080D7F72
+ .align 2, 0
+_080D7F30: .4byte gBattleAnimArgs
+_080D7F34:
+ ldr r4, _080D7F5C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7F60
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r6]
+ subs r0, r1
+ b _080D7F66
+ .align 2, 0
+_080D7F5C: .4byte gBattleAnimBankAttacker
+_080D7F60:
+ ldrh r0, [r6]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_080D7F66:
+ strh r0, [r5, 0x20]
+ ldr r0, _080D7F78 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+_080D7F72:
+ ldr r0, _080D7F7C @ =gBattleAnimBankAttacker
+ b _080D7FD0
+ .align 2, 0
+_080D7F78: .4byte gBattleAnimArgs
+_080D7F7C: .4byte gBattleAnimBankAttacker
+_080D7F80:
+ movs r1, 0xA
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D7F92
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8078764
+ b _080D7FCE
+_080D7F92:
+ ldr r4, _080D7FB8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D7FBC
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r6]
+ subs r0, r1
+ b _080D7FC2
+ .align 2, 0
+_080D7FB8: .4byte gBattleAnimBankTarget
+_080D7FBC:
+ ldrh r0, [r6]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_080D7FC2:
+ strh r0, [r5, 0x20]
+ ldr r0, _080D7FEC @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+_080D7FCE:
+ ldr r0, _080D7FF0 @ =gBattleAnimBankTarget
+_080D7FD0:
+ ldrb r0, [r0]
+ strh r0, [r5, 0x3C]
+ ldr r0, _080D7FEC @ =gBattleAnimArgs
+ movs r1, 0xA
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080D7FE8
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D7FF4
+_080D7FE8:
+ movs r0, 0x20
+ b _080D7FF6
+ .align 2, 0
+_080D7FEC: .4byte gBattleAnimArgs
+_080D7FF0: .4byte gBattleAnimBankTarget
+_080D7FF4:
+ movs r0, 0x40
+_080D7FF6:
+ strh r0, [r5, 0x3A]
+ ldr r0, _080D803C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D800C
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+_080D800C:
+ ldr r1, _080D8040 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrh r1, [r1, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ movs r0, 0x40
+ strh r0, [r5, 0x38]
+ ldr r1, _080D8044 @ =sub_80D8048
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D803C: .4byte gBattleAnimBankTarget
+_080D8040: .4byte gBattleAnimArgs
+_080D8044: .4byte sub_80D8048
+ thumb_func_end sub_80D7F10
+
+ thumb_func_start sub_80D8048
+sub_80D8048: @ 80D8048
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D80D2
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3A
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r1, 0x6
+ negs r1, r1
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7F
+ bhi _080D80A4
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ b _080D80C6
+_080D80A4:
+ ldrh r0, [r4, 0x3C]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+_080D80C6:
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ b _080D80D8
+_080D80D2:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D80D8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D8048
+
+ thumb_func_start sub_80D80E0
+sub_80D80E0: @ 80D80E0
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080D81A8 @ =REG_BLDCNT
+ ldr r2, _080D81AC @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r4, _080D81B0 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D812A
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080D812A:
+ ldr r0, _080D81B4 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080D81B8 @ =gUnknown_030041B4
+ strh r1, [r0]
+ ldr r0, _080D81BC @ =REG_BG1HOFS
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080D81C0 @ =0x040000d4
+ add r2, sp, 0xC
+ str r2, [r0]
+ str r1, [r0, 0x4]
+ ldr r2, _080D81C4 @ =0x85000400
+ str r2, [r0, 0x8]
+ ldr r2, [r0, 0x8]
+ ldr r2, _080D81C8 @ =gWeatherFog1Tiles
+ ldr r3, [sp]
+ str r2, [r0]
+ str r3, [r0, 0x4]
+ ldr r2, _080D81CC @ =0x80000400
+ str r2, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ ldr r0, _080D81D0 @ =gBattleAnimFogTilemap
+ bl LZDecompressVram
+ ldr r0, _080D81D4 @ =gUnknown_083970E8
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadPalette
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8190
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080D8190:
+ ldr r0, _080D81D8 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080D81DC @ =sub_80D81E0
+ str r0, [r1]
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D81A8: .4byte REG_BLDCNT
+_080D81AC: .4byte 0x00003f42
+_080D81B0: .4byte REG_BG1CNT
+_080D81B4: .4byte gUnknown_030042C0
+_080D81B8: .4byte gUnknown_030041B4
+_080D81BC: .4byte REG_BG1HOFS
+_080D81C0: .4byte 0x040000d4
+_080D81C4: .4byte 0x85000400
+_080D81C8: .4byte gWeatherFog1Tiles
+_080D81CC: .4byte 0x80000400
+_080D81D0: .4byte gBattleAnimFogTilemap
+_080D81D4: .4byte gUnknown_083970E8
+_080D81D8: .4byte gTasks
+_080D81DC: .4byte sub_80D81E0
+ thumb_func_end sub_80D80E0
+
+ thumb_func_start sub_80D81E0
+sub_80D81E0: @ 80D81E0
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r2, _080D8220 @ =gUnknown_030042C0
+ ldr r1, _080D8224 @ =0x0000ffff
+ adds r0, r1, 0
+ ldrh r4, [r2]
+ adds r0, r4
+ strh r0, [r2]
+ ldr r1, _080D8228 @ =gUnknown_030041B4
+ ldr r3, _080D822C @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r0, r3
+ movs r4, 0x20
+ ldrsh r0, [r0, r4]
+ adds r4, r1, 0
+ cmp r0, 0x4
+ bls _080D8214
+ b _080D83B0
+_080D8214:
+ lsls r0, 2
+ ldr r1, _080D8230 @ =_080D8234
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D8220: .4byte gUnknown_030042C0
+_080D8224: .4byte 0x0000ffff
+_080D8228: .4byte gUnknown_030041B4
+_080D822C: .4byte gTasks
+_080D8230: .4byte _080D8234
+ .align 2, 0
+_080D8234:
+ .4byte _080D8248
+ .4byte _080D82A0
+ .4byte _080D82C2
+ .4byte _080D8304
+ .4byte _080D838C
+_080D8248:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ movs r4, 0
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ beq _080D8262
+ b _080D83B0
+_080D8262:
+ strh r4, [r3, 0x1C]
+ ldrh r0, [r3, 0x1A]
+ adds r0, 0x1
+ strh r0, [r3, 0x1A]
+ ldr r1, _080D8298 @ =gUnknown_083D9D6C
+ movs r2, 0x1A
+ ldrsh r0, [r3, r2]
+ adds r0, r1
+ ldrb r1, [r0]
+ strh r1, [r3, 0x1E]
+ ldr r2, _080D829C @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0x1E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x9
+ beq _080D828C
+ b _080D83B0
+_080D828C:
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ strh r4, [r3, 0x1E]
+ b _080D83B0
+ .align 2, 0
+_080D8298: .4byte gUnknown_083D9D6C
+_080D829C: .4byte REG_BLDALPHA
+_080D82A0:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1E]
+ adds r0, 0x1
+ strh r0, [r3, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x51
+ bne _080D83B0
+ movs r0, 0x9
+ strh r0, [r3, 0x1E]
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ b _080D83B0
+_080D82C2:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080D83B0
+ movs r0, 0
+ strh r0, [r3, 0x1C]
+ ldrh r1, [r3, 0x1E]
+ subs r1, 0x1
+ strh r1, [r3, 0x1E]
+ ldr r2, _080D8300 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r2, 0x1E
+ ldrsh r1, [r3, r2]
+ cmp r1, 0
+ bne _080D83B0
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ strh r1, [r3, 0x1E]
+ b _080D83B0
+ .align 2, 0
+_080D8300: .4byte REG_BLDALPHA
+_080D8304:
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp]
+ movs r3, 0x80
+ lsls r3, 6
+ lsls r4, r6, 2
+ mov r10, r4
+ add r5, sp, 0xC
+ movs r7, 0
+ ldr r1, _080D83C0 @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r8, r5
+ ldr r0, _080D83C4 @ =0x85000400
+ mov r12, r0
+ movs r0, 0x85
+ lsls r0, 24
+ mov r9, r0
+_080D832A:
+ str r7, [sp, 0xC]
+ mov r0, r8
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ mov r0, r12
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080D832A
+ str r7, [sp, 0xC]
+ str r5, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r9
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080D83C0 @ =0x040000d4
+ str r5, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080D83C8 @ =0x85000200
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D8378
+ ldr r2, _080D83CC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080D8378:
+ ldr r0, _080D83D0 @ =gTasks
+ mov r4, r10
+ adds r1, r4, r6
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ ldr r2, _080D83D4 @ =gUnknown_030042C0
+ ldr r4, _080D83D8 @ =gUnknown_030041B4
+_080D838C:
+ movs r1, 0
+ strh r1, [r2]
+ strh r1, [r4]
+ ldr r0, _080D83DC @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ ldr r2, _080D83CC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080D83B0:
+ add sp, 0x10
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D83C0: .4byte 0x040000d4
+_080D83C4: .4byte 0x85000400
+_080D83C8: .4byte 0x85000200
+_080D83CC: .4byte REG_BG1CNT
+_080D83D0: .4byte gTasks
+_080D83D4: .4byte gUnknown_030042C0
+_080D83D8: .4byte gUnknown_030041B4
+_080D83DC: .4byte REG_BLDCNT
+ thumb_func_end sub_80D81E0
+
+ thumb_func_start sub_80D83E0
+sub_80D83E0: @ 80D83E0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D840C @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r0, _080D8410 @ =sub_807941C
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D840C: .4byte gBattleAnimBankAttacker
+_080D8410: .4byte sub_807941C
+ thumb_func_end sub_80D83E0
+
+ thumb_func_start sub_80D8414
+sub_80D8414: @ 80D8414
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080D84E0 @ =REG_BLDCNT
+ ldr r2, _080D84E4 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r4, _080D84E8 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D845E
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080D845E:
+ ldr r0, _080D84EC @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080D84F0 @ =gUnknown_030041B4
+ strh r1, [r0]
+ ldr r0, _080D84F4 @ =REG_BG1HOFS
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080D84F8 @ =0x040000d4
+ add r2, sp, 0xC
+ str r2, [r0]
+ str r1, [r0, 0x4]
+ ldr r2, _080D84FC @ =0x85000400
+ str r2, [r0, 0x8]
+ ldr r2, [r0, 0x8]
+ ldr r2, _080D8500 @ =gWeatherFog1Tiles
+ ldr r3, [sp]
+ str r2, [r0]
+ str r3, [r0, 0x4]
+ ldr r2, _080D8504 @ =0x80000400
+ str r2, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ ldr r0, _080D8508 @ =gBattleAnimFogTilemap
+ bl LZDecompressVram
+ ldr r0, _080D850C @ =gUnknown_083970E8
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadPalette
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D84C4
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080D84C4:
+ ldr r1, _080D8510 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ ldr r1, _080D8514 @ =0x0000ffff
+ strh r1, [r0, 0x26]
+ ldr r1, _080D8518 @ =sub_80D851C
+ str r1, [r0]
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D84E0: .4byte REG_BLDCNT
+_080D84E4: .4byte 0x00003f42
+_080D84E8: .4byte REG_BG1CNT
+_080D84EC: .4byte gUnknown_030042C0
+_080D84F0: .4byte gUnknown_030041B4
+_080D84F4: .4byte REG_BG1HOFS
+_080D84F8: .4byte 0x040000d4
+_080D84FC: .4byte 0x85000400
+_080D8500: .4byte gWeatherFog1Tiles
+_080D8504: .4byte 0x80000400
+_080D8508: .4byte gBattleAnimFogTilemap
+_080D850C: .4byte gUnknown_083970E8
+_080D8510: .4byte gTasks
+_080D8514: .4byte 0x0000ffff
+_080D8518: .4byte sub_80D851C
+ thumb_func_end sub_80D8414
+
+ thumb_func_start sub_80D851C
+sub_80D851C: @ 80D851C
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r3, _080D8558 @ =gUnknown_030042C0
+ ldr r4, _080D855C @ =gTasks
+ lsls r1, r6, 2
+ adds r1, r6
+ lsls r1, 3
+ adds r1, r4
+ ldrh r0, [r1, 0x26]
+ ldrh r2, [r3]
+ adds r0, r2
+ strh r0, [r3]
+ ldr r2, _080D8560 @ =gUnknown_030041B4
+ movs r5, 0x20
+ ldrsh r0, [r1, r5]
+ cmp r0, 0x4
+ bls _080D854C
+ b _080D86D0
+_080D854C:
+ lsls r0, 2
+ ldr r1, _080D8564 @ =_080D8568
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D8558: .4byte gUnknown_030042C0
+_080D855C: .4byte gTasks
+_080D8560: .4byte gUnknown_030041B4
+_080D8564: .4byte _080D8568
+ .align 2, 0
+_080D8568:
+ .4byte _080D857C
+ .4byte _080D85C0
+ .4byte _080D85E2
+ .4byte _080D8624
+ .4byte _080D86AC
+_080D857C:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r4
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ ldr r1, _080D85B8 @ =gUnknown_083D9D98
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ adds r0, r1
+ ldrb r1, [r0]
+ strh r1, [r4, 0x1E]
+ ldr r2, _080D85BC @ =REG_BLDALPHA
+ movs r0, 0x11
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r5, 0x1E
+ ldrsh r0, [r4, r5]
+ cmp r0, 0x5
+ beq _080D85AC
+ b _080D86D0
+_080D85AC:
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ movs r0, 0
+ strh r0, [r4, 0x1E]
+ b _080D86D0
+ .align 2, 0
+_080D85B8: .4byte gUnknown_083D9D98
+_080D85BC: .4byte REG_BLDALPHA
+_080D85C0:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r1, r0, r4
+ ldrh r0, [r1, 0x1E]
+ adds r0, 0x1
+ strh r0, [r1, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x51
+ bne _080D86D0
+ movs r0, 0x5
+ strh r0, [r1, 0x1E]
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ b _080D86D0
+_080D85E2:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r4
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080D86D0
+ movs r0, 0
+ strh r0, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ subs r1, 0x1
+ strh r1, [r4, 0x1E]
+ ldr r2, _080D8620 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r0, 0x1E
+ ldrsh r1, [r4, r0]
+ cmp r1, 0
+ bne _080D86D0
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r1, [r4, 0x1E]
+ b _080D86D0
+ .align 2, 0
+_080D8620: .4byte REG_BLDALPHA
+_080D8624:
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp]
+ movs r3, 0x80
+ lsls r3, 6
+ lsls r1, r6, 2
+ mov r10, r1
+ add r5, sp, 0xC
+ movs r7, 0
+ ldr r1, _080D86E0 @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r8, r5
+ ldr r0, _080D86E4 @ =0x85000400
+ mov r12, r0
+ movs r0, 0x85
+ lsls r0, 24
+ mov r9, r0
+_080D864A:
+ str r7, [sp, 0xC]
+ mov r0, r8
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ mov r0, r12
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080D864A
+ str r7, [sp, 0xC]
+ str r5, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r9
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080D86E0 @ =0x040000d4
+ str r5, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080D86E8 @ =0x85000200
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D8698
+ ldr r2, _080D86EC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080D8698:
+ ldr r0, _080D86F0 @ =gTasks
+ mov r5, r10
+ adds r1, r5, r6
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ ldr r3, _080D86F4 @ =gUnknown_030042C0
+ ldr r2, _080D86F8 @ =gUnknown_030041B4
+_080D86AC:
+ movs r1, 0
+ strh r1, [r3]
+ strh r1, [r2]
+ ldr r0, _080D86FC @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ ldr r2, _080D86EC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080D86D0:
+ add sp, 0x10
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D86E0: .4byte 0x040000d4
+_080D86E4: .4byte 0x85000400
+_080D86E8: .4byte 0x85000200
+_080D86EC: .4byte REG_BG1CNT
+_080D86F0: .4byte gTasks
+_080D86F4: .4byte gUnknown_030042C0
+_080D86F8: .4byte gUnknown_030041B4
+_080D86FC: .4byte REG_BLDCNT
+ thumb_func_end sub_80D851C
+
+ thumb_func_start sub_80D8700
+sub_80D8700: @ 80D8700
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r5, r0, 0
+ ldr r6, _080D87E8 @ =gBattleAnimArgs
+ ldrh r0, [r6]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D87EC @ =gBattleAnimBankAttacker
+ mov r8, r0
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ ldr r7, _080D87F0 @ =gBattleAnimBankTarget
+ ldrb r0, [r7]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bcs _080D8734
+ movs r0, 0x80
+ lsls r0, 8
+ strh r0, [r5, 0x3C]
+_080D8734:
+ ldr r3, _080D87F4 @ =gBanksBySide
+ ldrb r0, [r7]
+ adds r0, r3
+ ldrb r1, [r0]
+ movs r2, 0x1
+ adds r0, r2, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080D8794
+ ldrh r0, [r6, 0x2]
+ negs r0, r0
+ strh r0, [r6, 0x2]
+ ldrh r0, [r6, 0x6]
+ negs r0, r0
+ strh r0, [r6, 0x6]
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ movs r1, 0x80
+ lsls r1, 8
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8790
+ mov r1, r8
+ ldrb r0, [r1]
+ adds r0, r3
+ ldrb r1, [r0]
+ adds r0, r2, 0
+ ands r0, r1
+ cmp r0, 0
+ bne _080D8790
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ ldr r2, _080D87F8 @ =gSprites
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0x1
+ adds r1, r5, 0
+ adds r1, 0x43
+ strb r0, [r1]
+_080D8790:
+ movs r0, 0x1
+ strh r0, [r5, 0x3A]
+_080D8794:
+ ldr r4, _080D87EC @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r6, _080D87E8 @ =gBattleAnimArgs
+ movs r1, 0xE
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ beq _080D87FC
+ ldrh r0, [r6, 0x2]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ strh r0, [r5, 0x30]
+ ldr r4, _080D87F0 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r6, 0x4]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ b _080D8824
+ .align 2, 0
+_080D87E8: .4byte gBattleAnimArgs
+_080D87EC: .4byte gBattleAnimBankAttacker
+_080D87F0: .4byte gBattleAnimBankTarget
+_080D87F4: .4byte gBanksBySide
+_080D87F8: .4byte gSprites
+_080D87FC:
+ ldrh r0, [r6, 0x2]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ strh r0, [r5, 0x30]
+ ldr r4, _080D886C @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r6, 0x4]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x1
+_080D8824:
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x8]
+ adds r0, r6
+ strh r0, [r5, 0x36]
+ ldrb r0, [r4]
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 16
+ ldrh r1, [r5, 0x3C]
+ orrs r0, r1
+ strh r0, [r5, 0x3C]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8858
+ movs r0, 0x1
+ strh r0, [r5, 0x3A]
+ adds r1, r5, 0
+ adds r1, 0x43
+ movs r0, 0x80
+ strb r0, [r1]
+_080D8858:
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080D8870 @ =sub_80D8874
+ str r0, [r5, 0x1C]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D886C: .4byte gBattleAnimBankTarget
+_080D8870: .4byte sub_80D8874
+ thumb_func_end sub_80D8700
+
+ thumb_func_start sub_80D8874
+sub_80D8874: @ 80D8874
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x3C]
+ movs r5, 0xFF
+ movs r1, 0xFF
+ ands r1, r0
+ cmp r1, 0x1
+ beq _080D8968
+ cmp r1, 0x1
+ bgt _080D888E
+ cmp r1, 0
+ beq _080D8896
+ b _080D8AD0
+_080D888E:
+ cmp r1, 0x2
+ bne _080D8894
+ b _080D8A94
+_080D8894:
+ b _080D8AD0
+_080D8896:
+ adds r0, r4, 0
+ bl sub_8078B5C
+ ldr r1, _080D88C0 @ =gSineTable
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ asrs r0, 4
+ ldrh r2, [r4, 0x24]
+ adds r0, r2
+ strh r0, [r4, 0x24]
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D88C4
+ ldrh r0, [r4, 0x38]
+ subs r0, 0x8
+ b _080D88C8
+ .align 2, 0
+_080D88C0: .4byte gSineTable
+_080D88C4:
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x8
+_080D88C8:
+ ands r0, r5
+ strh r0, [r4, 0x38]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080D88D6
+ b _080D8AD0
+_080D88D6:
+ movs r5, 0x50
+ strh r5, [r4, 0x2E]
+ ldr r6, _080D8928 @ =gBattleAnimBankTarget
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x26]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ adds r0, 0x1D
+ strh r0, [r4, 0x36]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ ldr r0, _080D892C @ =gMain
+ ldr r2, _080D8930 @ =0x0000043d
+ adds r0, r2
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8938
+ ldr r1, _080D8934 @ =gBanksBySide
+ ldrb r0, [r6]
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8938
+ movs r0, 0xCC
+ strh r0, [r4, 0x38]
+ b _080D893A
+ .align 2, 0
+_080D8928: .4byte gBattleAnimBankTarget
+_080D892C: .4byte gMain
+_080D8930: .4byte 0x0000043d
+_080D8934: .4byte gBanksBySide
+_080D8938:
+ strh r5, [r4, 0x38]
+_080D893A:
+ movs r0, 0
+ strh r0, [r4, 0x26]
+ ldr r1, _080D8964 @ =gSineTable
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ asrs r0, 3
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ b _080D8AD0
+ .align 2, 0
+_080D8964: .4byte gSineTable
+_080D8968:
+ adds r0, r4, 0
+ bl sub_8078B5C
+ ldr r1, _080D89C8 @ =gSineTable
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ asrs r0, 3
+ ldrh r2, [r4, 0x24]
+ adds r0, r2
+ strh r0, [r4, 0x24]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ adds r0, 0x40
+ lsls r0, 1
+ adds r0, r1
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ lsls r0, r1, 1
+ adds r0, r1
+ negs r0, r0
+ asrs r0, 8
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldr r0, _080D89CC @ =gMain
+ ldr r2, _080D89D0 @ =0x0000043d
+ adds r0, r2
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D89F2
+ ldrh r1, [r4, 0x38]
+ adds r0, r1, 0
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ adds r3, r1, 0
+ cmp r0, 0x7F
+ bhi _080D89D4
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 16
+ asrs r1, 24
+ b _080D89DC
+ .align 2, 0
+_080D89C8: .4byte gSineTable
+_080D89CC: .4byte gMain
+_080D89D0: .4byte 0x0000043d
+_080D89D4:
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 16
+ asrs r1, 24
+ adds r1, 0x1
+_080D89DC:
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ adds r0, r3, 0x4
+ b _080D8A12
+_080D89F2:
+ ldrh r0, [r4, 0x38]
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7F
+ bhi _080D8A06
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x80
+ b _080D8A0C
+_080D8A06:
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x8C
+_080D8A0C:
+ strb r0, [r1]
+ ldrh r0, [r4, 0x38]
+ subs r0, 0x4
+_080D8A12:
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bgt _080D8AD0
+ movs r2, 0
+ movs r0, 0xC0
+ lsls r0, 2
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x26]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ adds r0, 0x4
+ strh r0, [r4, 0x36]
+ ldr r0, _080D8A68 @ =gMain
+ ldr r1, _080D8A6C @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8A78
+ ldr r1, _080D8A70 @ =gBanksBySide
+ ldr r0, _080D8A74 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8A78
+ movs r0, 0x80
+ lsls r0, 1
+ b _080D8A7A
+ .align 2, 0
+_080D8A68: .4byte gMain
+_080D8A6C: .4byte 0x0000043d
+_080D8A70: .4byte gBanksBySide
+_080D8A74: .4byte gBattleAnimBankTarget
+_080D8A78:
+ ldr r0, _080D8A90 @ =0x0000fff0
+_080D8A7A:
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r4, 0x3C]
+ strh r1, [r4, 0x26]
+ strh r1, [r4, 0x24]
+ adds r0, r4, 0
+ bl sub_8078BD4
+ b _080D8AD0
+ .align 2, 0
+_080D8A90: .4byte 0x0000fff0
+_080D8A94:
+ adds r0, r4, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8AD0
+ ldrb r0, [r4, 0x1]
+ lsls r0, 30
+ lsrs r0, 30
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D8AC2
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4, 0x1]
+_080D8AC2:
+ adds r0, r4, 0
+ bl DestroySprite
+ ldr r1, _080D8AD8 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ subs r0, 0x1
+ strb r0, [r1]
+_080D8AD0:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8AD8: .4byte gAnimVisualTaskCount
+ thumb_func_end sub_80D8874
+
+ thumb_func_start sub_80D8ADC
+sub_80D8ADC: @ 80D8ADC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D8AF0 @ =gTasks
+ adds r1, r0
+ ldr r0, _080D8AF4 @ =sub_80D8AF8
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080D8AF0: .4byte gTasks
+_080D8AF4: .4byte sub_80D8AF8
+ thumb_func_end sub_80D8ADC
+
+ thumb_func_start sub_80D8AF8
+sub_80D8AF8: @ 80D8AF8
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D8B1C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r5, [r4, r0]
+ cmp r5, 0x1
+ beq _080D8B3C
+ cmp r5, 0x1
+ bgt _080D8B20
+ cmp r5, 0
+ beq _080D8B26
+ b _080D8BA0
+ .align 2, 0
+_080D8B1C: .4byte gTasks
+_080D8B20:
+ cmp r5, 0x2
+ beq _080D8B92
+ b _080D8BA0
+_080D8B26:
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080D8BA0
+ strh r5, [r4, 0x10]
+ strh r5, [r4, 0x12]
+ strh r5, [r4, 0xC]
+ b _080D8B78
+_080D8B3C:
+ ldrh r1, [r4, 0x12]
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bne _080D8B8C
+ ldrb r0, [r4, 0xE]
+ ldrb r1, [r4, 0xC]
+ movs r3, 0x1
+ bl sub_80D8BA8
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8B5C
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+_080D8B5C:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080D8B88
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080D8B80
+_080D8B78:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D8BA0
+_080D8B80:
+ ldrh r0, [r4, 0x8]
+ subs r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D8BA0
+_080D8B88:
+ strh r5, [r4, 0x12]
+ b _080D8BA0
+_080D8B8C:
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x12]
+ b _080D8BA0
+_080D8B92:
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D8BA0
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D8BA0:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D8AF8
+
+ thumb_func_start sub_80D8BA8
+sub_80D8BA8: @ 80D8BA8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x8
+ lsls r0, 24
+ lsls r1, 24
+ lsrs r1, 24
+ mov r9, r1
+ lsls r2, 24
+ lsrs r2, 24
+ str r2, [sp]
+ lsls r3, 24
+ lsrs r3, 24
+ mov r10, r3
+ movs r1, 0
+ str r1, [sp, 0x4]
+ ldr r1, _080D8C20 @ =gUnknown_083D9DC4
+ lsrs r0, 22
+ adds r4, r0, r1
+ ldrb r0, [r4, 0x3]
+ lsls r0, 24
+ asrs r0, 28
+ mov r8, r0
+ cmp r0, 0x2
+ beq _080D8C94
+ ldrh r0, [r4, 0x2]
+ lsls r0, 20
+ lsrs r0, 24
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r0, r5, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8C94
+ movs r0, 0x1
+ str r0, [sp, 0x4]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r7, r0, 24
+ adds r0, r5, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ mov r1, r8
+ cmp r1, 0
+ beq _080D8C24
+ cmp r1, 0x1
+ beq _080D8C5A
+ b _080D8CA6
+ .align 2, 0
+_080D8C20: .4byte gUnknown_083D9DC4
+_080D8C24:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x6
+ bl __divsi3
+ lsls r1, r7, 16
+ asrs r1, 16
+ subs r1, r0
+ lsls r1, 16
+ lsrs r7, r1, 16
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x6
+ bl __divsi3
+ lsls r1, r6, 16
+ asrs r1, 16
+ subs r1, r0
+ b _080D8C8E
+_080D8C5A:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x6
+ bl __divsi3
+ lsls r1, r7, 16
+ asrs r1, 16
+ adds r1, r0
+ lsls r1, 16
+ lsrs r7, r1, 16
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x6
+ bl __divsi3
+ lsls r1, r6, 16
+ asrs r1, 16
+ adds r1, r0
+_080D8C8E:
+ lsls r1, 16
+ lsrs r6, r1, 16
+ b _080D8CA6
+_080D8C94:
+ ldrh r0, [r4]
+ lsls r0, 22
+ asrs r0, 6
+ lsrs r7, r0, 16
+ ldr r0, [r4]
+ lsls r0, 12
+ asrs r0, 22
+ lsls r0, 16
+ lsrs r6, r0, 16
+_080D8CA6:
+ lsls r0, r6, 16
+ asrs r0, 16
+ adds r0, 0x8
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ lsls r1, r7, 16
+ asrs r1, 16
+ subs r1, r0
+ ldr r0, _080D8D00 @ =gSpriteTemplate_83D9E3C
+ lsls r1, 16
+ asrs r1, 16
+ movs r2, 0x8
+ negs r2, r2
+ movs r3, 0x12
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0x40
+ beq _080D8D08
+ lsls r4, r5, 4
+ adds r4, r5
+ lsls r4, 2
+ ldr r0, _080D8D04 @ =gSprites
+ adds r4, r0
+ adds r0, r4, 0
+ mov r1, r9
+ bl StartSpriteAffineAnim
+ mov r0, sp
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ strh r7, [r4, 0x34]
+ strh r6, [r4, 0x36]
+ mov r1, r9
+ strh r1, [r4, 0x38]
+ mov r0, sp
+ ldrh r0, [r0]
+ strh r0, [r4, 0x3A]
+ mov r1, r10
+ strh r1, [r4, 0x3C]
+ movs r0, 0x1
+ b _080D8D0A
+ .align 2, 0
+_080D8D00: .4byte gSpriteTemplate_83D9E3C
+_080D8D04: .4byte gSprites
+_080D8D08:
+ movs r0, 0
+_080D8D0A:
+ add sp, 0x8
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80D8BA8
+
+ thumb_func_start sub_80D8D1C
+sub_80D8D1C: @ 80D8D1C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x4
+ strh r0, [r4, 0x20]
+ ldrh r1, [r4, 0x22]
+ adds r2, r1, 0
+ adds r2, 0x8
+ strh r2, [r4, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x34
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ bge _080D8D46
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ blt _080D8DF6
+_080D8D46:
+ movs r3, 0x2E
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080D8DC8
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D8DC8
+ ldr r0, _080D8DBC @ =gBattleAnimSpriteTemplate_83D9C78
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ movs r3, 0x36
+ ldrsh r2, [r4, r3]
+ adds r3, r4, 0
+ adds r3, 0x43
+ ldrb r3, [r3]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x2E]
+ cmp r0, 0x40
+ beq _080D8DAA
+ ldr r2, _080D8DC0 @ =gSprites
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r2, 0
+ adds r1, 0x1C
+ adds r0, r1
+ ldr r1, _080D8DC4 @ =sub_80D8E00
+ str r1, [r0]
+ movs r3, 0x2E
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x3A]
+ strh r1, [r0, 0x3A]
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x3C]
+ strh r1, [r0, 0x3C]
+_080D8DAA:
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+ b _080D8DF6
+ .align 2, 0
+_080D8DBC: .4byte gBattleAnimSpriteTemplate_83D9C78
+_080D8DC0: .4byte gSprites
+_080D8DC4: .4byte sub_80D8E00
+_080D8DC8:
+ ldr r3, _080D8DFC @ =gTasks
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D8DF6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8DFC: .4byte gTasks
+ thumb_func_end sub_80D8D1C
+
+ thumb_func_start sub_80D8E00
+sub_80D8E00: @ 80D8E00
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ bne _080D8E40
+ ldr r3, _080D8E48 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D8E40:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8E48: .4byte gTasks
+ thumb_func_end sub_80D8E00
+
+ thumb_func_start unc_080B06FC
+unc_080B06FC: @ 80D8E4C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r0, _080D8ECC @ =gDisableStructMoveAnim
+ ldr r0, [r0]
+ ldrb r1, [r0, 0x11]
+ lsrs r0, r1, 4
+ lsls r1, 28
+ lsrs r1, 28
+ subs r0, r1
+ subs r0, 0x1
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x4
+ bls _080D8E6A
+ movs r1, 0x4
+_080D8E6A:
+ adds r0, r5, 0
+ bl StartSpriteAffineAnim
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r6, _080D8ED0 @ =gBattleAnimArgs
+ ldrh r0, [r6, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8E92
+ ldrh r0, [r6, 0x4]
+ negs r0, r0
+ strh r0, [r6, 0x4]
+_080D8E92:
+ ldr r4, _080D8ED8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r0, [r6, 0xA]
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80786EC
+ ldr r0, _080D8EDC @ =sub_80D8EE0
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8ECC: .4byte gDisableStructMoveAnim
+_080D8ED0: .4byte gBattleAnimArgs
+_080D8ED4: .4byte gBattleAnimBankAttacker
+_080D8ED8: .4byte gBattleAnimBankTarget
+_080D8EDC: .4byte sub_80D8EE0
+ thumb_func_end unc_080B06FC
+
+ thumb_func_start sub_80D8EE0
+sub_80D8EE0: @ 80D8EE0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D8F02
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ ldr r0, _080D8F08 @ =sub_8078600
+ str r0, [r4, 0x1C]
+ ldr r1, _080D8F0C @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+_080D8F02:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8F08: .4byte sub_8078600
+_080D8F0C: .4byte move_anim_8072740
+ thumb_func_end sub_80D8EE0
+
+ thumb_func_start sub_80D8F10
+sub_80D8F10: @ 80D8F10
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r3, _080D8F64 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D8F68 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ bl Random
+ movs r5, 0xFF
+ ands r5, r0
+ movs r0, 0x80
+ lsls r0, 1
+ adds r6, r0, 0
+ orrs r5, r6
+ bl Random
+ ldr r1, _080D8F6C @ =0x000001ff
+ ands r1, r0
+ adds r0, r1, 0
+ cmp r0, 0xFF
+ ble _080D8F56
+ subs r0, r6, r0
+ lsls r0, 16
+ lsrs r1, r0, 16
+_080D8F56:
+ strh r5, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldr r0, _080D8F70 @ =sub_80D8F74
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8F64: .4byte 0x000003ff
+_080D8F68: .4byte 0xfffffc00
+_080D8F6C: .4byte 0x000001ff
+_080D8F70: .4byte sub_80D8F74
+ thumb_func_end sub_80D8F10
+
+ thumb_func_start sub_80D8F74
+sub_80D8F74: @ 80D8F74
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x34]
+ adds r3, r0, r1
+ strh r3, [r2, 0x34]
+ ldrh r1, [r2, 0x32]
+ ldrh r4, [r2, 0x36]
+ adds r1, r4
+ strh r1, [r2, 0x36]
+ movs r1, 0x1
+ ands r1, r0
+ cmp r1, 0
+ beq _080D8F98
+ lsls r0, r3, 16
+ asrs r0, 24
+ negs r0, r0
+ b _080D8F9C
+_080D8F98:
+ lsls r0, r3, 16
+ asrs r0, 24
+_080D8F9C:
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x15
+ bne _080D8FBA
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D8FBA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D8F74
+
+ thumb_func_start sub_80D8FC0
+sub_80D8FC0: @ 80D8FC0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080D8FE8 @ =gBattleAnimArgs
+ ldrb r3, [r1]
+ lsls r3, 1
+ adds r3, r1
+ ldr r1, _080D8FEC @ =gDisableStructMoveAnim
+ ldr r1, [r1]
+ ldrb r1, [r1, 0x11]
+ lsrs r2, r1, 4
+ lsls r1, 28
+ lsrs r1, 28
+ subs r2, r1
+ subs r2, 0x1
+ strh r2, [r3]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D8FE8: .4byte gBattleAnimArgs
+_080D8FEC: .4byte gDisableStructMoveAnim
+ thumb_func_end sub_80D8FC0
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/liquid_ball.s b/asm/liquid_ball.s
new file mode 100755
index 000000000..6af030ecf
--- /dev/null
+++ b/asm/liquid_ball.s
@@ -0,0 +1,353 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ liquid_ball
+
+ thumb_func_start sub_80D3554
+sub_80D3554: @ 80D3554
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ movs r0, 0x1E
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080D35BC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ movs r0, 0x2E
+ ldrsh r1, [r5, r0]
+ movs r0, 0xD2
+ lsls r0, 8
+ bl __divsi3
+ strh r0, [r5, 0x38]
+ ldr r0, _080D35C0 @ =gBattleAnimArgs
+ ldrh r2, [r0, 0x6]
+ strh r2, [r5, 0x3C]
+ ldrh r1, [r0, 0xE]
+ movs r3, 0xE
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x7F
+ ble _080D35C4
+ adds r0, r1, 0
+ subs r0, 0x7F
+ lsls r0, 8
+ strh r0, [r5, 0x3A]
+ negs r0, r2
+ strh r0, [r5, 0x3C]
+ b _080D35C8
+ .align 2, 0
+_080D35BC: .4byte gBattleAnimBankTarget
+_080D35C0: .4byte gBattleAnimArgs
+_080D35C4:
+ lsls r0, r1, 8
+ strh r0, [r5, 0x3A]
+_080D35C8:
+ ldr r1, _080D35D8 @ =sub_80D35DC
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D35D8: .4byte sub_80D35DC
+ thumb_func_end sub_80D3554
+
+ thumb_func_start sub_80D35DC
+sub_80D35DC: @ 80D35DC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D35F0
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D35F0:
+ ldrh r0, [r4, 0x3A]
+ lsls r0, 16
+ asrs r0, 24
+ movs r2, 0x3C
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ asrs r0, 8
+ cmp r0, 0x7F
+ ble _080D3620
+ movs r0, 0
+ strh r0, [r4, 0x3A]
+ ldrh r0, [r4, 0x3C]
+ negs r0, r0
+ strh r0, [r4, 0x3C]
+ b _080D3628
+_080D3620:
+ ldrh r0, [r4, 0x38]
+ ldrh r1, [r4, 0x3A]
+ adds r0, r1
+ strh r0, [r4, 0x3A]
+_080D3628:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D35DC
+
+ thumb_func_start sub_80D3630
+sub_80D3630: @ 80D3630
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080D3650 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r2
+ ldr r3, _080D3654 @ =gBattleAnimArgs
+ ldrh r0, [r3]
+ movs r2, 0
+ strh r0, [r1, 0x8]
+ strh r2, [r3, 0xE]
+ ldr r0, _080D3658 @ =sub_80D365C
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080D3650: .4byte gTasks
+_080D3654: .4byte gBattleAnimArgs
+_080D3658: .4byte sub_80D365C
+ thumb_func_end sub_80D3630
+
+ thumb_func_start sub_80D365C
+sub_80D365C: @ 80D365C
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080D3690 @ =gBattleAnimArgs
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r2, 0xE]
+ ldr r1, _080D3694 @ =gTasks
+ lsls r0, r3, 2
+ adds r0, r3
+ lsls r0, 3
+ adds r0, r1
+ ldrh r1, [r0, 0x8]
+ subs r1, 0x1
+ strh r1, [r0, 0x8]
+ lsls r1, 16
+ cmp r1, 0
+ bne _080D368A
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080D368A:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3690: .4byte gBattleAnimArgs
+_080D3694: .4byte gTasks
+ thumb_func_end sub_80D365C
+
+ thumb_func_start sub_80D3698
+sub_80D3698: @ 80D3698
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r7, _080D36E4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r7]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r7]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r6, _080D36E8 @ =0x0000fff6
+ strh r6, [r4, 0x26]
+ ldrb r0, [r7]
+ bl sub_8079E90
+ lsls r0, 24
+ lsrs r5, r0, 24
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D36F2
+ ldrb r0, [r7]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D36EC
+ movs r0, 0xA
+ strh r0, [r4, 0x24]
+ b _080D36F4
+ .align 2, 0
+_080D36E4: .4byte gBattleAnimBankAttacker
+_080D36E8: .4byte 0x0000fff6
+_080D36EC:
+ strh r6, [r4, 0x24]
+ subs r0, r5, 0x2
+ b _080D36F6
+_080D36F2:
+ strh r6, [r4, 0x24]
+_080D36F4:
+ adds r0, r5, 0x2
+_080D36F6:
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldr r0, _080D3708 @ =sub_80D370C
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3708: .4byte sub_80D370C
+ thumb_func_end sub_80D3698
+
+ thumb_func_start sub_80D370C
+sub_80D370C: @ 80D370C
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080D3722
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D3722:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D370C
+
+ thumb_func_start sub_80D3728
+sub_80D3728: @ 80D3728
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r5, _080D37E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r0, _080D37EC @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080D3772
+ ldr r4, _080D37F0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4]
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D376A
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080D3772
+_080D376A:
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4]
+_080D3772:
+ ldr r5, _080D37F0 @ =gBattleAnimArgs
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ movs r1, 0xFF
+ lsls r1, 8
+ ands r0, r1
+ movs r1, 0
+ cmp r0, 0
+ bne _080D3786
+ movs r1, 0x1
+_080D3786:
+ ldrb r0, [r5, 0xA]
+ movs r7, 0x1
+ cmp r0, 0
+ bne _080D3790
+ movs r7, 0x3
+_080D3790:
+ adds r0, r6, 0
+ bl sub_80787B0
+ ldr r0, _080D37E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D37AA
+ ldrh r0, [r5, 0x4]
+ negs r0, r0
+ strh r0, [r5, 0x4]
+_080D37AA:
+ ldrh r0, [r5, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r4, _080D37EC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r5, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r4]
+ adds r1, r7, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x6]
+ adds r0, r5
+ strh r0, [r6, 0x36]
+ ldr r0, _080D37F4 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080D37F8 @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D37E8: .4byte gBattleAnimBankAttacker
+_080D37EC: .4byte gBattleAnimBankTarget
+_080D37F0: .4byte gBattleAnimArgs
+_080D37F4: .4byte sub_8078B34
+_080D37F8: .4byte move_anim_8072740
+ thumb_func_end sub_80D3728
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/noise.s b/asm/noise.s
new file mode 100755
index 000000000..930b77309
--- /dev/null
+++ b/asm/noise.s
@@ -0,0 +1,139 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2D68
+sub_80D2D68: @ 80D2D68
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080D2D7C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D2D84
+ ldr r0, _080D2D80 @ =gBattleAnimBankAttacker
+ b _080D2D86
+ .align 2, 0
+_080D2D7C: .4byte gBattleAnimArgs
+_080D2D80: .4byte gBattleAnimBankAttacker
+_080D2D84:
+ ldr r0, _080D2E1C @ =gBattleAnimBankTarget
+_080D2D86:
+ ldrb r6, [r0]
+ adds r0, r6, 0
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080D2DA0
+ ldr r1, _080D2E20 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080D2DA0:
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r7, _080D2E20 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r3, [r7, 0x2]
+ adds r0, r3
+ movs r4, 0
+ strh r0, [r5, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r7, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ strh r4, [r5, 0x2E]
+ ldrh r1, [r5, 0x20]
+ lsls r1, 3
+ strh r1, [r5, 0x30]
+ lsls r0, 3
+ strh r0, [r5, 0x32]
+ movs r2, 0x2
+ ldrsh r0, [r7, r2]
+ lsls r0, 3
+ cmp r0, 0
+ bge _080D2DE0
+ adds r0, 0x7
+_080D2DE0:
+ asrs r0, 3
+ strh r0, [r5, 0x34]
+ movs r3, 0x4
+ ldrsh r0, [r7, r3]
+ lsls r0, 3
+ cmp r0, 0
+ bge _080D2DF0
+ adds r0, 0x7
+_080D2DF0:
+ asrs r0, 3
+ strh r0, [r5, 0x36]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x6
+ ldrsh r0, [r7, r3]
+ lsls r0, 4
+ adds r1, r0
+ ldr r3, _080D2E24 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D2E28 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r0, _080D2E2C @ =sub_80D2E30
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2E1C: .4byte gBattleAnimBankTarget
+_080D2E20: .4byte gBattleAnimArgs
+_080D2E24: .4byte 0x000003ff
+_080D2E28: .4byte 0xfffffc00
+_080D2E2C: .4byte sub_80D2E30
+ thumb_func_end sub_80D2D68
+
+ thumb_func_start sub_80D2E30
+sub_80D2E30: @ 80D2E30
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x34]
+ ldrh r1, [r2, 0x30]
+ adds r0, r1
+ strh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x36]
+ ldrh r3, [r2, 0x32]
+ adds r1, r3
+ strh r1, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 19
+ strh r1, [r2, 0x22]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080D2E64
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D2E64:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2E30
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/normal.s b/asm/normal.s
new file mode 100755
index 000000000..2d084dcf1
--- /dev/null
+++ b/asm/normal.s
@@ -0,0 +1,5030 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ normal
+
+ thumb_func_start sub_80E1CB4
+sub_80E1CB4: @ 80E1CB4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E1CEC @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ beq _080E1CF4
+ ldrh r0, [r5, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x30]
+ movs r0, 0x1
+ strh r0, [r4, 0x36]
+ b _080E1D02
+ .align 2, 0
+_080E1CEC: .4byte gBattleAnimArgs
+_080E1CF0: .4byte gBattleAnimBankAttacker
+_080E1CF4:
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ strh r1, [r4, 0x36]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080E1D02:
+ ldr r0, _080E1D18 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r4, 0x34]
+ ldr r1, _080E1D1C @ =sub_80E1D20
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1D18: .4byte gBattleAnimArgs
+_080E1D1C: .4byte sub_80E1D20
+ thumb_func_end sub_80E1CB4
+
+ thumb_func_start sub_80E1D20
+sub_80E1D20: @ 80E1D20
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1E
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r1, 0xA
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ cmp r0, 0x7F
+ bhi _080E1D52
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ b _080E1D5A
+_080E1D52:
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xC
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+_080E1D5A:
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x2E]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080E1D7E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E1D7E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1D20
+
+ thumb_func_start sub_80E1D84
+sub_80E1D84: @ 80E1D84
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ ldr r4, _080E1DBC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ movs r1, 0x2
+ ldrsb r1, [r4, r1]
+ ldrb r2, [r4, 0x4]
+ ldrb r3, [r4, 0x6]
+ ldrh r4, [r4, 0x8]
+ str r4, [sp]
+ bl BeginNormalPaletteFade
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080E1DC0 @ =sub_80E1E0C
+ str r0, [r5, 0x1C]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1DBC: .4byte gBattleAnimArgs
+_080E1DC0: .4byte sub_80E1E0C
+ thumb_func_end sub_80E1D84
+
+ thumb_func_start sub_80E1DC4
+sub_80E1DC4: @ 80E1DC4
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ sub sp, 0xC
+ lsls r0, 16
+ lsrs r0, 16
+ movs r4, 0x1
+ mov r8, r0
+ mov r1, r8
+ ands r1, r4
+ mov r8, r1
+ lsls r0, 16
+ asrs r1, r0, 17
+ ands r1, r4
+ asrs r2, r0, 18
+ ands r2, r4
+ asrs r3, r0, 19
+ ands r3, r4
+ asrs r6, r0, 20
+ ands r6, r4
+ asrs r5, r0, 21
+ ands r5, r4
+ asrs r0, 22
+ ands r0, r4
+ str r6, [sp]
+ str r5, [sp, 0x4]
+ str r0, [sp, 0x8]
+ mov r0, r8
+ bl sub_80791A8
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80E1DC4
+
+ thumb_func_start sub_80E1E0C
+sub_80E1E0C: @ 80E1E0C
+ push {lr}
+ adds r2, r0, 0
+ ldr r0, _080E1E28 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1E22
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080E1E22:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1E28: .4byte gPaletteFade
+ thumb_func_end sub_80E1E0C
+
+ thumb_func_start sub_80E1E2C
+sub_80E1E2C: @ 80E1E2C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E1E78 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x2E]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x36]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0xC]
+ strh r0, [r5, 0x3A]
+ ldrh r0, [r4]
+ strh r0, [r5, 0x3C]
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ bl sub_80E1DC4
+ ldrb r1, [r4, 0x8]
+ ldrh r2, [r4, 0x6]
+ bl BlendPalettes
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080E1E7C @ =sub_80E1E80
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1E78: .4byte gBattleAnimArgs
+_080E1E7C: .4byte sub_80E1E80
+ thumb_func_end sub_80E1E2C
+
+ thumb_func_start sub_80E1E80
+sub_80E1E80: @ 80E1E80
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080E1E94
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ b _080E1F04
+_080E1E94:
+ ldr r0, _080E1EB0 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1F04
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E1EB8
+ ldr r0, _080E1EB4 @ =sub_80E1F0C
+ str r0, [r4, 0x1C]
+ b _080E1F04
+ .align 2, 0
+_080E1EB0: .4byte gPaletteFade
+_080E1EB4: .4byte sub_80E1F0C
+_080E1EB8:
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ bl sub_80E1DC4
+ adds r3, r0, 0
+ ldrh r1, [r4, 0x30]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E1EDE
+ ldrh r1, [r4, 0x36]
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r4, 0x34]
+ adds r0, r3, 0
+ bl BlendPalettes
+ b _080E1EEC
+_080E1EDE:
+ ldrh r1, [r4, 0x3A]
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r4, 0x38]
+ adds r0, r3, 0
+ bl BlendPalettes
+_080E1EEC:
+ ldrh r0, [r4, 0x30]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ eors r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x1
+ strh r0, [r4, 0x32]
+_080E1F04:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1E80
+
+ thumb_func_start sub_80E1F0C
+sub_80E1F0C: @ 80E1F0C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080E1F38 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1F32
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ movs r1, 0
+ movs r2, 0
+ bl BlendPalettes
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E1F32:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1F38: .4byte gPaletteFade
+ thumb_func_end sub_80E1F0C
+
+ thumb_func_start sub_80E1F3C
+sub_80E1F3C: @ 80E1F3C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080E1F80 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ movs r2, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r2, [r4, 0x2E]
+ movs r0, 0xA
+ strh r0, [r4, 0x30]
+ movs r0, 0x8
+ strh r0, [r4, 0x32]
+ movs r0, 0x28
+ strh r0, [r4, 0x34]
+ movs r0, 0x70
+ strh r0, [r4, 0x36]
+ strh r2, [r4, 0x38]
+ ldr r1, _080E1F84 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080E1F88 @ =sub_8078174
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1F80: .4byte gBattleAnimArgs
+_080E1F84: .4byte move_anim_8074EE0
+_080E1F88: .4byte sub_8078174
+ thumb_func_end sub_80E1F3C
+
+ thumb_func_start sub_80E1F8C
+sub_80E1F8C: @ 80E1F8C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E1FD0 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r3, _080E1FD4 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r5, 0
+ strh r1, [r4, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r4, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r4, 0xE]
+ ldrh r2, [r3, 0x8]
+ strh r2, [r4, 0x10]
+ ldrh r1, [r3, 0xA]
+ strh r1, [r4, 0x12]
+ strh r5, [r4, 0x18]
+ lsls r2, 24
+ lsrs r2, 24
+ movs r1, 0
+ bl sub_80E1FDC
+ ldr r0, _080E1FD8 @ =sub_80E202C
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1FD0: .4byte gTasks
+_080E1FD4: .4byte gBattleAnimArgs
+_080E1FD8: .4byte sub_80E202C
+ thumb_func_end sub_80E1F8C
+
+ thumb_func_start sub_80E1FDC
+sub_80E1FDC: @ 80E1FDC
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r5, r1, 0
+ adds r6, r2, 0
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r5, 24
+ lsrs r5, 24
+ lsls r6, 24
+ lsrs r6, 24
+ ldr r1, _080E2028 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ movs r1, 0xA
+ ldrsb r1, [r4, r1]
+ ldrh r2, [r4, 0x12]
+ str r2, [sp]
+ adds r2, r5, 0
+ adds r3, r6, 0
+ bl BeginNormalPaletteFade
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x18]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x18]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2028: .4byte gTasks
+ thumb_func_end sub_80E1FDC
+
+ thumb_func_start sub_80E202C
+sub_80E202C: @ 80E202C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, r3, 0
+ ldr r0, _080E2064 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E208E
+ ldr r1, _080E2068 @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r5, 0xC
+ ldrsh r0, [r3, r5]
+ adds r6, r1, 0
+ adds r5, r2, 0
+ cmp r0, 0
+ ble _080E2088
+ movs r1, 0x18
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080E206C
+ ldrb r1, [r3, 0xE]
+ ldrb r2, [r3, 0x10]
+ b _080E2070
+ .align 2, 0
+_080E2064: .4byte gPaletteFade
+_080E2068: .4byte gTasks
+_080E206C:
+ ldrb r1, [r3, 0x10]
+ ldrb r2, [r3, 0xE]
+_080E2070:
+ adds r0, r5, r4
+ lsls r0, 3
+ adds r0, r6
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x1
+ bne _080E2080
+ movs r2, 0
+_080E2080:
+ adds r0, r4, 0
+ bl sub_80E1FDC
+ b _080E208E
+_080E2088:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080E208E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E202C
+
+ thumb_func_start sub_80E2094
+sub_80E2094: @ 80E2094
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E20D8 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r3, _080E20DC @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r5, 0
+ strh r1, [r4, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r4, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r4, 0xE]
+ ldrh r2, [r3, 0x8]
+ strh r2, [r4, 0x10]
+ ldrh r1, [r3, 0xA]
+ strh r1, [r4, 0x12]
+ strh r5, [r4, 0x18]
+ lsls r2, 24
+ lsrs r2, 24
+ movs r1, 0
+ bl sub_80E20E4
+ ldr r0, _080E20E0 @ =sub_80E2140
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E20D8: .4byte gTasks
+_080E20DC: .4byte gBattleAnimArgs
+_080E20E0: .4byte sub_80E2140
+ thumb_func_end sub_80E2094
+
+ thumb_func_start sub_80E20E4
+sub_80E20E4: @ 80E20E4
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r5, r1, 0
+ adds r6, r2, 0
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r5, 24
+ lsrs r5, 24
+ lsls r6, 24
+ lsrs r6, 24
+ ldr r1, _080E213C @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldrh r0, [r4, 0x8]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r2, 0x1
+ lsls r2, r0
+ movs r1, 0xA
+ ldrsb r1, [r4, r1]
+ ldrh r0, [r4, 0x12]
+ str r0, [sp]
+ adds r0, r2, 0
+ adds r2, r5, 0
+ adds r3, r6, 0
+ bl BeginNormalPaletteFade
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x18]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x18]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E213C: .4byte gTasks
+ thumb_func_end sub_80E20E4
+
+ thumb_func_start sub_80E2140
+sub_80E2140: @ 80E2140
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, r3, 0
+ ldr r0, _080E2178 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E21A2
+ ldr r1, _080E217C @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r5, 0xC
+ ldrsh r0, [r3, r5]
+ adds r6, r1, 0
+ adds r5, r2, 0
+ cmp r0, 0
+ ble _080E219C
+ movs r1, 0x18
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080E2180
+ ldrb r1, [r3, 0xE]
+ ldrb r2, [r3, 0x10]
+ b _080E2184
+ .align 2, 0
+_080E2178: .4byte gPaletteFade
+_080E217C: .4byte gTasks
+_080E2180:
+ ldrb r1, [r3, 0x10]
+ ldrb r2, [r3, 0xE]
+_080E2184:
+ adds r0, r5, r4
+ lsls r0, 3
+ adds r0, r6
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x1
+ bne _080E2194
+ movs r2, 0
+_080E2194:
+ adds r0, r4, 0
+ bl sub_80E20E4
+ b _080E21A2
+_080E219C:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080E21A2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2140
+
+ thumb_func_start sub_80E21A8
+sub_80E21A8: @ 80E21A8
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E2208 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r5, _080E220C @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x8]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0xA]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0xC]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0xE]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x10]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x12]
+ ldrh r0, [r5, 0xC]
+ strh r0, [r4, 0x14]
+ ldrh r0, [r5]
+ strh r0, [r4, 0x16]
+ ldrh r0, [r5]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ ldrb r3, [r5, 0x8]
+ ldrh r0, [r5, 0x6]
+ str r0, [sp]
+ adds r0, r1, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+ ldr r0, _080E2210 @ =sub_80E2214
+ str r0, [r4]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2208: .4byte gTasks
+_080E220C: .4byte gBattleAnimArgs
+_080E2210: .4byte sub_80E2214
+ thumb_func_end sub_80E21A8
+
+ thumb_func_start sub_80E2214
+sub_80E2214: @ 80E2214
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080E2238 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0x8]
+ movs r2, 0x8
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080E223C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x8]
+ b _080E22C0
+ .align 2, 0
+_080E2238: .4byte gTasks
+_080E223C:
+ ldr r0, _080E2258 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E22C0
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bne _080E2260
+ ldr r0, _080E225C @ =sub_80E22CC
+ str r0, [r4]
+ b _080E22C0
+ .align 2, 0
+_080E2258: .4byte gPaletteFade
+_080E225C: .4byte sub_80E22CC
+_080E2260:
+ ldrh r0, [r4, 0x16]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r2, 0x1
+ lsls r2, r0
+ ldrh r1, [r4, 0xA]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E228E
+ ldrb r3, [r4, 0x10]
+ ldrh r0, [r4, 0xE]
+ str r0, [sp]
+ adds r0, r2, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+ b _080E229E
+_080E228E:
+ ldrb r3, [r4, 0x14]
+ ldrh r0, [r4, 0x12]
+ str r0, [sp]
+ adds r0, r2, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+_080E229E:
+ ldr r0, _080E22C8 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xA]
+ movs r3, 0x80
+ lsls r3, 1
+ adds r2, r3, 0
+ eors r0, r2
+ strh r0, [r1, 0xA]
+ movs r2, 0xFF
+ ands r0, r2
+ strh r0, [r1, 0x8]
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+_080E22C0:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E22C8: .4byte gTasks
+ thumb_func_end sub_80E2214
+
+ thumb_func_start sub_80E22CC
+sub_80E22CC: @ 80E22CC
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E231C @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080E2312
+ ldr r1, _080E2320 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldrh r0, [r0, 0x16]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ str r5, [sp]
+ adds r0, r1, 0
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl BeginNormalPaletteFade
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080E2312:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E231C: .4byte gPaletteFade
+_080E2320: .4byte gTasks
+ thumb_func_end sub_80E22CC
+
+ thumb_func_start sub_80E2324
+sub_80E2324: @ 80E2324
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r2, 0
+ ldr r0, _080E239C @ =gBattleAnimBankAttacker
+ ldrb r6, [r0]
+ ldr r0, _080E23A0 @ =gBattleAnimBankTarget
+ ldrb r7, [r0]
+ ldr r4, _080E23A4 @ =gBattleAnimArgs
+ ldrh r1, [r4]
+ movs r5, 0x80
+ lsls r5, 1
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E235E
+ str r2, [sp]
+ str r2, [sp, 0x4]
+ str r2, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r2, r0, 0
+_080E235E:
+ ldrh r1, [r4, 0x2]
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2370
+ movs r0, 0x80
+ lsls r0, 9
+ lsls r0, r6
+ orrs r2, r0
+_080E2370:
+ ldrh r1, [r4, 0x4]
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2382
+ movs r0, 0x80
+ lsls r0, 9
+ lsls r0, r7
+ orrs r2, r0
+_080E2382:
+ adds r0, r2, 0
+ bl InvertPlttBuffer
+ mov r0, r8
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E239C: .4byte gBattleAnimBankAttacker
+_080E23A0: .4byte gBattleAnimBankTarget
+_080E23A4: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2324
+
+ thumb_func_start unref_sub_80E23A8
+unref_sub_80E23A8: @ 80E23A8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r5, 0
+ ldr r1, _080E249C @ =gTasks
+ lsls r0, 2
+ add r0, r8
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E23EA
+ ldr r1, _080E24A0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r4, 0xC]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0xE]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x10]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0xA]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x12]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x14]
+ ldrh r0, [r1, 0xC]
+ strh r0, [r4, 0x16]
+_080E23EA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ ldr r0, _080E24A4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ mov r9, r0
+ ldr r0, _080E24A8 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ mov r10, r0
+ ldrh r1, [r4, 0xC]
+ movs r7, 0x80
+ lsls r7, 1
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E240C
+ ldr r5, _080E24AC @ =0x0000ffff
+_080E240C:
+ movs r6, 0x1
+ adds r0, r6, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E243C
+ ldr r2, _080E24B0 @ =gSprites
+ ldr r0, _080E24B4 @ =gHealthboxIDs
+ add r0, r9
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r2, 0x14
+ adds r0, r2
+ ldr r0, [r0]
+ ldrh r0, [r0, 0x2]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r6, 0
+ lsls r1, r0
+ lsls r1, 16
+ orrs r5, r1
+_080E243C:
+ ldrh r1, [r4, 0xE]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2450
+ adds r0, r6, 0
+ mov r2, r9
+ lsls r0, r2
+ lsls r0, 16
+ orrs r5, r0
+_080E2450:
+ ldrh r1, [r4, 0x10]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2464
+ adds r0, r6, 0
+ mov r1, r10
+ lsls r0, r1
+ lsls r0, 16
+ orrs r5, r0
+_080E2464:
+ movs r1, 0x12
+ ldrsb r1, [r4, r1]
+ movs r2, 0x14
+ ldrsb r2, [r4, r2]
+ movs r3, 0x16
+ ldrsb r3, [r4, r3]
+ adds r0, r5, 0
+ bl TintPlttBuffer
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E248E
+ adds r0, r5, 0
+ bl UnfadePlttBuffer
+ mov r0, r8
+ bl DestroyAnimVisualTask
+_080E248E:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E249C: .4byte gTasks
+_080E24A0: .4byte gBattleAnimArgs
+_080E24A4: .4byte gBattleAnimBankAttacker
+_080E24A8: .4byte gBattleAnimBankTarget
+_080E24AC: .4byte 0x0000ffff
+_080E24B0: .4byte gSprites
+_080E24B4: .4byte gHealthboxIDs
+ thumb_func_end unref_sub_80E23A8
+
+ thumb_func_start sub_80E24B8
+sub_80E24B8: @ 80E24B8
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080E24EC @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x30]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x34]
+ movs r2, 0x6
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ beq _080E2500
+ cmp r0, 0x1
+ bgt _080E24F0
+ cmp r0, 0
+ beq _080E24F6
+ b _080E2518
+ .align 2, 0
+_080E24EC: .4byte gBattleAnimArgs
+_080E24F0:
+ cmp r0, 0x2
+ beq _080E2508
+ b _080E2518
+_080E24F6:
+ ldr r1, _080E24FC @ =gUnknown_030041B0
+ b _080E250A
+ .align 2, 0
+_080E24FC: .4byte gUnknown_030041B0
+_080E2500:
+ ldr r1, _080E2504 @ =gUnknown_030041B8
+ b _080E250A
+ .align 2, 0
+_080E2504: .4byte gUnknown_030041B8
+_080E2508:
+ ldr r1, _080E2514 @ =gSpriteCoordOffsetX
+_080E250A:
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ b _080E2520
+ .align 2, 0
+_080E2514: .4byte gSpriteCoordOffsetX
+_080E2518:
+ ldr r1, _080E2550 @ =gSpriteCoordOffsetY
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+_080E2520:
+ movs r0, 0x3A
+ ldrsh r1, [r4, r0]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ lsls r0, 16
+ orrs r1, r0
+ ldr r0, [r1]
+ strh r0, [r4, 0x36]
+ ldr r0, _080E2554 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r4, 0x38]
+ subs r0, 0x2
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x1
+ bhi _080E2544
+ bl sub_80E260C
+_080E2544:
+ ldr r0, _080E2558 @ =sub_80E255C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2550: .4byte gSpriteCoordOffsetY
+_080E2554: .4byte gBattleAnimArgs
+_080E2558: .4byte sub_80E255C
+ thumb_func_end sub_80E24B8
+
+ thumb_func_start sub_80E255C
+sub_80E255C: @ 80E255C
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x34]
+ movs r2, 0x34
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080E25A0
+ subs r0, r1, 0x1
+ strh r0, [r3, 0x34]
+ ldrh r1, [r3, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080E257E
+ subs r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ b _080E25FA
+_080E257E:
+ ldrh r0, [r3, 0x32]
+ strh r0, [r3, 0x30]
+ movs r0, 0x3A
+ ldrsh r1, [r3, r0]
+ movs r2, 0x3C
+ ldrsh r0, [r3, r2]
+ lsls r0, 16
+ orrs r1, r0
+ movs r0, 0x2E
+ ldrsh r2, [r3, r0]
+ ldr r0, [r1]
+ adds r0, r2
+ str r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ negs r0, r0
+ strh r0, [r3, 0x2E]
+ b _080E25FA
+_080E25A0:
+ movs r2, 0x3A
+ ldrsh r1, [r3, r2]
+ movs r2, 0x3C
+ ldrsh r0, [r3, r2]
+ lsls r0, 16
+ orrs r1, r0
+ movs r2, 0x36
+ ldrsh r0, [r3, r2]
+ str r0, [r1]
+ ldrh r0, [r3, 0x38]
+ subs r0, 0x2
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x1
+ bhi _080E25F4
+ movs r4, 0
+ ldr r5, _080E2600 @ =gNoOfAllBanks
+ ldrb r0, [r5]
+ cmp r4, r0
+ bcs _080E25F4
+ ldr r2, _080E2604 @ =gSprites
+ mov r12, r2
+ ldr r6, _080E2608 @ =gObjectBankIDs
+ movs r7, 0x3
+ negs r7, r7
+_080E25D2:
+ adds r0, r4, r6
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ add r1, r12
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ adds r0, r7, 0
+ ands r0, r2
+ strb r0, [r1]
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldrb r0, [r5]
+ cmp r4, r0
+ bcc _080E25D2
+_080E25F4:
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080E25FA:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2600: .4byte gNoOfAllBanks
+_080E2604: .4byte gSprites
+_080E2608: .4byte gObjectBankIDs
+ thumb_func_end sub_80E255C
+
+ thumb_func_start sub_80E260C
+sub_80E260C: @ 80E260C
+ push {r4-r6,lr}
+ ldr r6, _080E2680 @ =gSprites
+ ldr r4, _080E2684 @ =gObjectBankIDs
+ ldr r5, _080E2688 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ adds r0, r4
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r6
+ adds r1, 0x3E
+ ldrb r3, [r1]
+ movs r2, 0x3
+ negs r2, r2
+ adds r0, r2, 0
+ ands r0, r3
+ strb r0, [r1]
+ ldr r3, _080E268C @ =gBattleAnimBankTarget
+ ldrb r0, [r3]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ ands r2, r1
+ strb r2, [r0]
+ ldr r0, _080E2690 @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x2
+ bne _080E2694
+ ldrb r0, [r5]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x2
+ orrs r1, r2
+ strb r1, [r0]
+ ldrb r0, [r3]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ b _080E26B0
+ .align 2, 0
+_080E2680: .4byte gSprites
+_080E2684: .4byte gObjectBankIDs
+_080E2688: .4byte gBattleAnimBankAttacker
+_080E268C: .4byte gBattleAnimBankTarget
+_080E2690: .4byte gBattleAnimArgs
+_080E2694:
+ cmp r0, 0
+ bne _080E269C
+ ldrb r0, [r5]
+ b _080E269E
+_080E269C:
+ ldrb r0, [r3]
+_080E269E:
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x2
+_080E26B0:
+ orrs r1, r2
+ strb r1, [r0]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E260C
+
+ thumb_func_start sub_80E26BC
+sub_80E26BC: @ 80E26BC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E26FC @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r1
+ ldr r3, _080E2700 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ strh r1, [r2, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r2, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0xE]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0x18]
+ ldr r4, _080E2704 @ =gUnknown_030041B0
+ ldrh r1, [r3]
+ strh r1, [r4]
+ ldr r4, _080E2708 @ =gUnknown_030041B8
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4]
+ ldr r1, _080E270C @ =sub_80E2710
+ str r1, [r2]
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E26FC: .4byte gTasks
+_080E2700: .4byte gBattleAnimArgs
+_080E2704: .4byte gUnknown_030041B0
+_080E2708: .4byte gUnknown_030041B8
+_080E270C: .4byte sub_80E2710
+ thumb_func_end sub_80E26BC
+
+ thumb_func_start sub_80E2710
+sub_80E2710: @ 80E2710
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080E2740 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r3, r0, r1
+ ldrh r2, [r3, 0xE]
+ movs r4, 0xE
+ ldrsh r0, [r3, r4]
+ mov r12, r1
+ cmp r0, 0
+ bne _080E2796
+ ldr r0, _080E2744 @ =gUnknown_030041B0
+ ldrh r2, [r0]
+ movs r7, 0x8
+ ldrsh r1, [r3, r7]
+ adds r6, r0, 0
+ cmp r2, r1
+ bne _080E2748
+ ldrh r0, [r3, 0x8]
+ negs r0, r0
+ b _080E274A
+ .align 2, 0
+_080E2740: .4byte gTasks
+_080E2744: .4byte gUnknown_030041B0
+_080E2748:
+ ldrh r0, [r3, 0x8]
+_080E274A:
+ strh r0, [r6]
+ ldr r2, _080E2768 @ =gUnknown_030041B8
+ ldrh r3, [r2]
+ lsls r1, r5, 2
+ adds r0, r1, r5
+ lsls r0, 3
+ mov r7, r12
+ adds r4, r0, r7
+ movs r7, 0xA
+ ldrsh r0, [r4, r7]
+ cmn r3, r0
+ bne _080E276C
+ movs r0, 0
+ b _080E2770
+ .align 2, 0
+_080E2768: .4byte gUnknown_030041B8
+_080E276C:
+ ldrh r0, [r4, 0xA]
+ negs r0, r0
+_080E2770:
+ strh r0, [r2]
+ adds r0, r1, r5
+ lsls r0, 3
+ add r0, r12
+ ldrh r1, [r0, 0x18]
+ strh r1, [r0, 0xE]
+ ldrh r1, [r0, 0xC]
+ subs r1, 0x1
+ strh r1, [r0, 0xC]
+ lsls r1, 16
+ asrs r1, 16
+ cmp r1, 0
+ bne _080E279A
+ strh r1, [r6]
+ strh r1, [r2]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080E279A
+_080E2796:
+ subs r0, r2, 0x1
+ strh r0, [r3, 0xE]
+_080E279A:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2710
+
+ thumb_func_start sub_80E27A0
+sub_80E27A0: @ 80E27A0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E27C0 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E27C4
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E27CC
+ .align 2, 0
+_080E27C0: .4byte gBattleAnimArgs
+_080E27C4:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E27CC:
+ ldr r0, _080E27E0 @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ ldr r1, _080E27E4 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E27E0: .4byte sub_80785E4
+_080E27E4: .4byte move_anim_8072740
+ thumb_func_end sub_80E27A0
+
+ thumb_func_start sub_80E27E8
+sub_80E27E8: @ 80E27E8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E2808 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E280C
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E2814
+ .align 2, 0
+_080E2808: .4byte gBattleAnimArgs
+_080E280C:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E2814:
+ ldr r0, _080E282C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080E2830 @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ ldr r1, _080E2834 @ =sub_80DA48C
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E282C: .4byte gBattleAnimArgs
+_080E2830: .4byte sub_80785E4
+_080E2834: .4byte sub_80DA48C
+ thumb_func_end sub_80E27E8
+
+ thumb_func_start sub_80E2838
+sub_80E2838: @ 80E2838
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080E2868 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E285C
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E285C
+ ldr r1, _080E286C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080E285C:
+ adds r0, r4, 0
+ bl sub_80E27A0
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2868: .4byte gBattleAnimBankAttacker
+_080E286C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2838
+
+ thumb_func_start sub_80E2870
+sub_80E2870: @ 80E2870
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E28A8 @ =gBattleAnimArgs
+ movs r0, 0x2
+ ldrsh r1, [r5, r0]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080E288C
+ bl Random
+ movs r1, 0x3
+ ands r1, r0
+ strh r1, [r5, 0x2]
+_080E288C:
+ ldrb r1, [r5, 0x2]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ movs r1, 0
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080E28AC
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080E28B4
+ .align 2, 0
+_080E28A8: .4byte gBattleAnimArgs
+_080E28AC:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+_080E28B4:
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x30
+ bl __umodsi3
+ ldr r1, _080E28F8 @ =0x0000ffe8
+ adds r0, r1
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x18
+ bl __umodsi3
+ ldr r1, _080E28FC @ =0x0000fff4
+ adds r0, r1
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldr r1, _080E2900 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080E2904 @ =sub_80785E4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E28F8: .4byte 0x0000ffe8
+_080E28FC: .4byte 0x0000fff4
+_080E2900: .4byte move_anim_8074EE0
+_080E2904: .4byte sub_80785E4
+ thumb_func_end sub_80E2870
+
+ thumb_func_start sub_80E2908
+sub_80E2908: @ 80E2908
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E2968 @ =gBattleAnimArgs
+ ldrb r0, [r5]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x2E]
+ ldr r2, _080E296C @ =gSprites
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x24]
+ ldrh r0, [r0, 0x20]
+ adds r1, r0
+ strh r1, [r4, 0x20]
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x22]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x24]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x26]
+ ldrb r1, [r5, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ ldr r1, _080E2970 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080E2974 @ =sub_80785E4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2968: .4byte gBattleAnimArgs
+_080E296C: .4byte gSprites
+_080E2970: .4byte move_anim_8074EE0
+_080E2974: .4byte sub_80785E4
+ thumb_func_end sub_80E2908
+
+ thumb_func_start sub_80E2978
+sub_80E2978: @ 80E2978
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080E2990 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E2994
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E299C
+ .align 2, 0
+_080E2990: .4byte gBattleAnimArgs
+_080E2994:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E299C:
+ ldr r0, _080E29B4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r1, _080E29B8 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080E29BC @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E29B4: .4byte gBattleAnimArgs
+_080E29B8: .4byte move_anim_8072740
+_080E29BC: .4byte sub_80782D8
+ thumb_func_end sub_80E2978
+
+ thumb_func_start sub_80E29C0
+sub_80E29C0: @ 80E29C0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E29E0 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E29E4
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E29EC
+ .align 2, 0
+_080E29E0: .4byte gBattleAnimArgs
+_080E29E4:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E29EC:
+ ldr r0, _080E29F8 @ =sub_80E29FC
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E29F8: .4byte sub_80E29FC
+ thumb_func_end sub_80E29C0
+
+ thumb_func_start sub_80E29FC
+sub_80E29FC: @ 80E29FC
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ adds r1, r0, 0x1
+ strh r1, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080E2A32
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080E2A32:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E29FC
+
+ thumb_func_start sub_80E2A38
+sub_80E2A38: @ 80E2A38
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r4, _080E2A78 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ adds r6, r0, 0
+ ldrh r3, [r4]
+ lsls r3, 16
+ asrs r0, r3, 23
+ movs r4, 0x1
+ ands r0, r4
+ asrs r1, r3, 24
+ ands r1, r4
+ asrs r2, r3, 25
+ ands r2, r4
+ asrs r3, 26
+ ands r3, r4
+ bl sub_80792C0
+ orrs r6, r0
+ adds r0, r5, 0
+ adds r1, r6, 0
+ bl sub_80E2C8C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2A78: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2A38
+
+ thumb_func_start sub_80E2A7C
+sub_80E2A7C: @ 80E2A7C
+ push {r4-r7,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r7, r0, 24
+ mov r1, sp
+ movs r0, 0xFF
+ strb r0, [r1, 0x1]
+ movs r0, 0x1
+ bl sub_80E1DC4
+ adds r5, r0, 0
+ ldr r0, _080E2AA8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x7
+ bhi _080E2B26
+ lsls r0, 2
+ ldr r1, _080E2AAC @ =_080E2AB0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E2AA8: .4byte gBattleAnimArgs
+_080E2AAC: .4byte _080E2AB0
+ .align 2, 0
+_080E2AB0:
+ .4byte _080E2AD2
+ .4byte _080E2ADE
+ .4byte _080E2AD0
+ .4byte _080E2ADC
+ .4byte _080E2AEC
+ .4byte _080E2B04
+ .4byte _080E2B0C
+ .4byte _080E2B18
+_080E2AD0:
+ movs r5, 0
+_080E2AD2:
+ mov r0, sp
+ ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker
+ b _080E2AE2
+ .align 2, 0
+_080E2AD8: .4byte gBattleAnimBankAttacker
+_080E2ADC:
+ movs r5, 0
+_080E2ADE:
+ mov r0, sp
+ ldr r1, _080E2AE8 @ =gBattleAnimBankTarget
+_080E2AE2:
+ ldrb r1, [r1]
+ strb r1, [r0]
+ b _080E2B26
+ .align 2, 0
+_080E2AE8: .4byte gBattleAnimBankTarget
+_080E2AEC:
+ mov r1, sp
+ ldr r0, _080E2AFC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ strb r0, [r1]
+ ldr r0, _080E2B00 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ strb r0, [r1, 0x1]
+ b _080E2B26
+ .align 2, 0
+_080E2AFC: .4byte gBattleAnimBankAttacker
+_080E2B00: .4byte gBattleAnimBankTarget
+_080E2B04:
+ mov r1, sp
+ movs r0, 0xFF
+ strb r0, [r1]
+ b _080E2B26
+_080E2B0C:
+ movs r5, 0
+ mov r2, sp
+ ldr r0, _080E2B14 @ =gBattleAnimBankAttacker
+ b _080E2B1E
+ .align 2, 0
+_080E2B14: .4byte gBattleAnimBankAttacker
+_080E2B18:
+ movs r5, 0
+ mov r2, sp
+ ldr r0, _080E2B70 @ =gBattleAnimBankTarget
+_080E2B1E:
+ ldrb r0, [r0]
+ movs r1, 0x2
+ eors r0, r1
+ strb r0, [r2]
+_080E2B26:
+ movs r4, 0
+ mov r6, sp
+_080E2B2A:
+ ldrb r0, [r6]
+ cmp r4, r0
+ beq _080E2B54
+ ldrb r0, [r6, 0x1]
+ cmp r4, r0
+ beq _080E2B54
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E2B54
+ adds r0, r4, 0
+ bl sub_80793A8
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x80
+ lsls r1, 9
+ lsls r1, r0
+ orrs r5, r1
+_080E2B54:
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ cmp r4, 0x3
+ bls _080E2B2A
+ adds r0, r7, 0
+ adds r1, r5, 0
+ bl sub_80E2C8C
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2B70: .4byte gBattleAnimBankTarget
+ thumb_func_end sub_80E2A7C
+
+ thumb_func_start sub_80E2B74
+sub_80E2B74: @ 80E2B74
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E2B98 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ bl sub_80E1DC4
+ adds r2, r0, 0
+ ldr r0, _080E2B9C @ =gBattleTerrain
+ ldrb r0, [r0]
+ cmp r0, 0x9
+ bhi _080E2C4A
+ lsls r0, 2
+ ldr r1, _080E2BA0 @ =_080E2BA4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E2B98: .4byte gBattleAnimArgs
+_080E2B9C: .4byte gBattleTerrain
+_080E2BA0: .4byte _080E2BA4
+ .align 2, 0
+_080E2BA4:
+ .4byte _080E2BCC
+ .4byte _080E2BDC
+ .4byte _080E2BE8
+ .4byte _080E2BF8
+ .4byte _080E2C04
+ .4byte _080E2C14
+ .4byte _080E2C24
+ .4byte _080E2C34
+ .4byte _080E2C44
+ .4byte _080E2C44
+_080E2BCC:
+ ldr r1, _080E2BD4 @ =gBattleAnimArgs
+ ldr r0, _080E2BD8 @ =0x00000b0c
+ b _080E2C48
+ .align 2, 0
+_080E2BD4: .4byte gBattleAnimArgs
+_080E2BD8: .4byte 0x00000b0c
+_080E2BDC:
+ ldr r1, _080E2BE4 @ =gBattleAnimArgs
+ movs r0, 0x9E
+ lsls r0, 4
+ b _080E2C48
+ .align 2, 0
+_080E2BE4: .4byte gBattleAnimArgs
+_080E2BE8:
+ ldr r1, _080E2BF0 @ =gBattleAnimArgs
+ ldr r0, _080E2BF4 @ =0x00002f1e
+ b _080E2C48
+ .align 2, 0
+_080E2BF0: .4byte gBattleAnimArgs
+_080E2BF4: .4byte 0x00002f1e
+_080E2BF8:
+ ldr r1, _080E2C00 @ =gBattleAnimArgs
+ movs r0, 0x90
+ lsls r0, 7
+ b _080E2C48
+ .align 2, 0
+_080E2C00: .4byte gBattleAnimArgs
+_080E2C04:
+ ldr r1, _080E2C0C @ =gBattleAnimArgs
+ ldr r0, _080E2C10 @ =0x00007ecb
+ b _080E2C48
+ .align 2, 0
+_080E2C0C: .4byte gBattleAnimArgs
+_080E2C10: .4byte 0x00007ecb
+_080E2C14:
+ ldr r1, _080E2C1C @ =gBattleAnimArgs
+ ldr r0, _080E2C20 @ =0x00007ecb
+ b _080E2C48
+ .align 2, 0
+_080E2C1C: .4byte gBattleAnimArgs
+_080E2C20: .4byte 0x00007ecb
+_080E2C24:
+ ldr r1, _080E2C2C @ =gBattleAnimArgs
+ ldr r0, _080E2C30 @ =0x00002a16
+ b _080E2C48
+ .align 2, 0
+_080E2C2C: .4byte gBattleAnimArgs
+_080E2C30: .4byte 0x00002a16
+_080E2C34:
+ ldr r1, _080E2C3C @ =gBattleAnimArgs
+ ldr r0, _080E2C40 @ =0x00000d2e
+ b _080E2C48
+ .align 2, 0
+_080E2C3C: .4byte gBattleAnimArgs
+_080E2C40: .4byte 0x00000d2e
+_080E2C44:
+ ldr r1, _080E2C58 @ =gBattleAnimArgs
+ ldr r0, _080E2C5C @ =0x00007fff
+_080E2C48:
+ strh r0, [r1, 0x8]
+_080E2C4A:
+ adds r0, r4, 0
+ adds r1, r2, 0
+ bl sub_80E2C8C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2C58: .4byte gBattleAnimArgs
+_080E2C5C: .4byte 0x00007fff
+ thumb_func_end sub_80E2B74
+
+ thumb_func_start sub_80E2C60
+sub_80E2C60: @ 80E2C60
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E2C88 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ adds r0, r4, 0
+ bl sub_80E2C8C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2C88: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2C60
+
+ thumb_func_start sub_80E2C8C
+sub_80E2C8C: @ 80E2C8C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080E2CC4 @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r3
+ strh r1, [r2, 0x8]
+ lsrs r1, 16
+ strh r1, [r2, 0xA]
+ ldr r3, _080E2CC8 @ =gBattleAnimArgs
+ ldrh r1, [r3, 0x2]
+ strh r1, [r2, 0xC]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0xE]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0x10]
+ ldrh r1, [r3, 0x8]
+ strh r1, [r2, 0x12]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0x1C]
+ ldr r1, _080E2CCC @ =sub_80E2CD0
+ str r1, [r2]
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2CC4: .4byte gTasks
+_080E2CC8: .4byte gBattleAnimArgs
+_080E2CCC: .4byte sub_80E2CD0
+ thumb_func_end sub_80E2C8C
+
+ thumb_func_start sub_80E2CD0
+sub_80E2CD0: @ 80E2CD0
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ movs r6, 0
+ ldr r2, _080E2D50 @ =gTasks
+ lsls r5, r7, 2
+ adds r0, r5, r7
+ lsls r0, 3
+ adds r3, r0, r2
+ ldrh r0, [r3, 0x1A]
+ mov r8, r0
+ movs r4, 0x1A
+ ldrsh r1, [r3, r4]
+ movs r4, 0xC
+ ldrsh r0, [r3, r4]
+ mov r9, r2
+ cmp r1, r0
+ bne _080E2D66
+ strh r6, [r3, 0x1A]
+ movs r0, 0x8
+ ldrsh r4, [r3, r0]
+ movs r1, 0xA
+ ldrsh r0, [r3, r1]
+ lsls r0, 16
+ orrs r4, r0
+ mov r8, r5
+ cmp r4, 0
+ beq _080E2D32
+ adds r5, r3, 0
+_080E2D10:
+ movs r0, 0x1
+ ands r0, r4
+ cmp r0, 0
+ beq _080E2D24
+ ldrb r2, [r5, 0x1C]
+ ldrh r3, [r5, 0x12]
+ adds r0, r6, 0
+ movs r1, 0x10
+ bl BlendPalette
+_080E2D24:
+ adds r0, r6, 0
+ adds r0, 0x10
+ lsls r0, 16
+ lsrs r6, r0, 16
+ lsrs r4, 1
+ cmp r4, 0
+ bne _080E2D10
+_080E2D32:
+ mov r4, r8
+ adds r0, r4, r7
+ lsls r0, 3
+ mov r1, r9
+ adds r2, r0, r1
+ ldrh r0, [r2, 0x1C]
+ movs r4, 0x1C
+ ldrsh r3, [r2, r4]
+ movs r4, 0x10
+ ldrsh r1, [r2, r4]
+ cmp r3, r1
+ bge _080E2D54
+ adds r0, 0x1
+ strh r0, [r2, 0x1C]
+ b _080E2D6C
+ .align 2, 0
+_080E2D50: .4byte gTasks
+_080E2D54:
+ cmp r3, r1
+ ble _080E2D5E
+ subs r0, 0x1
+ strh r0, [r2, 0x1C]
+ b _080E2D6C
+_080E2D5E:
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ b _080E2D6C
+_080E2D66:
+ mov r0, r8
+ adds r0, 0x1
+ strh r0, [r3, 0x1A]
+_080E2D6C:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2CD0
+
+ thumb_func_start sub_80E2D78
+sub_80E2D78: @ 80E2D78
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r4, _080E2DAC @ =gBattleAnimArgs
+ ldrb r0, [r4]
+ ldrb r1, [r4, 0x2]
+ ldrb r2, [r4, 0x4]
+ ldrb r3, [r4, 0x6]
+ ldrb r4, [r4, 0x8]
+ str r4, [sp]
+ bl BeginHardwarePaletteFade
+ ldr r1, _080E2DB0 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ ldr r1, _080E2DB4 @ =sub_80E2DB8
+ str r1, [r0]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2DAC: .4byte gBattleAnimArgs
+_080E2DB0: .4byte gTasks
+_080E2DB4: .4byte sub_80E2DB8
+ thumb_func_end sub_80E2D78
+
+ thumb_func_start sub_80E2DB8
+sub_80E2DB8: @ 80E2DB8
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080E2DD4 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E2DD0
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E2DD0:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2DD4: .4byte gPaletteFade
+ thumb_func_end sub_80E2DB8
+
+ thumb_func_start sub_80E2DD8
+sub_80E2DD8: @ 80E2DD8
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080E2E04 @ =gTasks
+ adds r1, r0
+ ldr r2, _080E2E08 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ movs r3, 0
+ strh r0, [r1, 0x8]
+ strh r3, [r1, 0xA]
+ ldrh r0, [r2, 0x2]
+ strh r0, [r1, 0xC]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r1, 0xE]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r1, 0x10]
+ strh r3, [r1, 0x12]
+ ldr r0, _080E2E0C @ =sub_80E2E10
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080E2E04: .4byte gTasks
+_080E2E08: .4byte gBattleAnimArgs
+_080E2E0C: .4byte sub_80E2E10
+ thumb_func_end sub_80E2DD8
+
+ thumb_func_start sub_80E2E10
+sub_80E2E10: @ 80E2E10
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r2, r5, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080E2E3C @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E2ED4
+ ldrh r1, [r4, 0xA]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080E2E40
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xA]
+ b _080E2EE2
+ .align 2, 0
+_080E2E3C: .4byte gTasks
+_080E2E40:
+ ldrb r0, [r4, 0x8]
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080E2EBE
+ ldr r6, _080E2ECC @ =gSprites
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r3, r1, r6
+ movs r2, 0x8
+ ldrsh r0, [r4, r2]
+ movs r2, 0x2
+ cmp r0, 0
+ beq _080E2E68
+ movs r2, 0x1
+_080E2E68:
+ lsls r2, 2
+ ldrb r1, [r3, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r3, 0x5]
+ movs r0, 0x14
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r4, 0xE]
+ strh r1, [r0, 0x2E]
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r5, [r0, 0x30]
+ movs r0, 0x14
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ movs r1, 0x5
+ strh r1, [r0, 0x32]
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r6, 0
+ adds r1, 0x1C
+ adds r0, r1
+ ldr r1, _080E2ED0 @ =sub_80E2EE8
+ str r1, [r0]
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+_080E2EBE:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x1
+ strh r0, [r4, 0x10]
+ ldrh r0, [r4, 0xC]
+ strh r0, [r4, 0xA]
+ b _080E2EE2
+ .align 2, 0
+_080E2ECC: .4byte gSprites
+_080E2ED0: .4byte sub_80E2EE8
+_080E2ED4:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E2EE2
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E2EE2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2E10
+
+ thumb_func_start sub_80E2EE8
+sub_80E2EE8: @ 80E2EE8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080E2EFC
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ b _080E2F20
+_080E2EFC:
+ ldr r3, _080E2F28 @ =gTasks
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl obj_delete_but_dont_free_vram
+_080E2F20:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2F28: .4byte gTasks
+ thumb_func_end sub_80E2EE8
+
+ thumb_func_start sub_80E2F2C
+sub_80E2F2C: @ 80E2F2C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r7, 0
+ ldr r0, _080E3038 @ =gUnknown_030042C4
+ strh r7, [r0]
+ ldr r0, _080E303C @ =gUnknown_03004240
+ strh r7, [r0]
+ ldr r1, _080E3040 @ =REG_WININ
+ ldr r2, _080E3044 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E3048 @ =0x00003f3d
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E304C @ =REG_BLDCNT
+ ldr r2, _080E3050 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E3054 @ =0x00000c08
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r4, _080E3058 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ mov r8, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E2FAC
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080E2FAC:
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3028
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3028
+ ldr r5, _080E305C @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080E2FDC
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3028
+_080E2FDC:
+ ldrb r0, [r5]
+ movs r6, 0x2
+ eors r0, r6
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E3028
+ ldr r3, _080E3060 @ =gSprites
+ ldr r1, _080E3064 @ =gObjectBankIDs
+ ldrb r0, [r5]
+ eors r0, r6
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r3
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ ldrb r1, [r4]
+ mov r0, r8
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ movs r7, 0x1
+_080E3028:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E306C
+ ldr r0, _080E3068 @ =gSharedMem + 0x19348
+ ldrh r4, [r0]
+ b _080E30B4
+ .align 2, 0
+_080E3038: .4byte gUnknown_030042C4
+_080E303C: .4byte gUnknown_03004240
+_080E3040: .4byte REG_WININ
+_080E3044: .4byte 0x00003f3f
+_080E3048: .4byte 0x00003f3d
+_080E304C: .4byte REG_BLDCNT
+_080E3050: .4byte 0x00003f42
+_080E3054: .4byte 0x00000c08
+_080E3058: .4byte REG_BG1CNT
+_080E305C: .4byte gBattleAnimBankAttacker
+_080E3060: .4byte gSprites
+_080E3064: .4byte gObjectBankIDs
+_080E3068: .4byte gSharedMem + 0x19348
+_080E306C:
+ ldr r4, _080E308C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3098
+ ldr r1, _080E3090 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3094 @ =gEnemyParty
+ b _080E30A8
+ .align 2, 0
+_080E308C: .4byte gBattleAnimBankAttacker
+_080E3090: .4byte gBattlePartyID
+_080E3094: .4byte gEnemyParty
+_080E3098:
+ ldr r1, _080E3160 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3164 @ =gPlayerParty
+_080E30A8:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E30B4:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080E3168 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ adds r1, r5, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r4, r0, 24
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r2, _080E316C @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r2]
+ str r1, [r2, 0x4]
+ ldr r0, _080E3170 @ =0x85000400
+ str r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ ldr r0, _080E3174 @ =gUnknown_08D20A30
+ bl LZDecompressVram
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3106
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080E3106:
+ ldr r0, _080E3178 @ =gUnknown_08D20A14
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldr r0, _080E317C @ =gUnknown_083DB568
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ adds r1, 0x1
+ movs r2, 0x2
+ bl LoadPalette
+ ldr r2, _080E3180 @ =gUnknown_030042C0
+ ldr r0, _080E3184 @ =gSprites
+ lsls r1, r5, 4
+ adds r1, r5
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldr r2, _080E3188 @ =gUnknown_030041B4
+ ldrh r0, [r1, 0x22]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldr r1, _080E318C @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ strh r4, [r0, 0x8]
+ strh r7, [r0, 0x14]
+ ldr r1, _080E3190 @ =sub_80E3194
+ str r1, [r0]
+ add sp, 0x10
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3160: .4byte gBattlePartyID
+_080E3164: .4byte gPlayerParty
+_080E3168: .4byte gBattleAnimBankAttacker
+_080E316C: .4byte 0x040000d4
+_080E3170: .4byte 0x85000400
+_080E3174: .4byte gUnknown_08D20A30
+_080E3178: .4byte gUnknown_08D20A14
+_080E317C: .4byte gUnknown_083DB568
+_080E3180: .4byte gUnknown_030042C0
+_080E3184: .4byte gSprites
+_080E3188: .4byte gUnknown_030041B4
+_080E318C: .4byte gTasks
+_080E3190: .4byte sub_80E3194
+ thumb_func_end sub_80E2F2C
+
+ thumb_func_start sub_80E3194
+sub_80E3194: @ 80E3194
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080E32AC @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x4
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ ldr r7, _080E32B0 @ =gUnknown_030041B4
+ ldrh r2, [r7]
+ subs r1, r2, 0x4
+ strh r1, [r7]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x40
+ bne _080E329E
+ strh r5, [r4, 0x1C]
+ adds r0, r2, 0
+ adds r0, 0x3C
+ strh r0, [r7]
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080E329E
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E32B4 @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E32B8 @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E32BC @ =REG_WININ
+ ldr r2, _080E32C0 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3208
+ ldr r2, _080E32C4 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E3208:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E32C8 @ =REG_BLDCNT
+ strh r5, [r0]
+ adds r0, 0x2
+ strh r5, [r0]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r0, _080E32CC @ =gSprites
+ mov r8, r0
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r8
+ bl DestroySprite
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp, 0x4]
+ str r5, [sp, 0xC]
+ ldr r1, _080E32D0 @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ ldr r0, _080E32D4 @ =0x85000200
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ movs r3, 0x14
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080E3288
+ ldr r2, _080E32D8 @ =gObjectBankIDs
+ ldr r0, _080E32DC @ =gBattleAnimBankAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ add r2, r8
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080E3288:
+ ldr r2, _080E32C4 @ =REG_BG1CNT
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2, 0x1]
+ movs r0, 0
+ strh r0, [r7]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080E329E:
+ add sp, 0x10
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E32AC: .4byte gTasks
+_080E32B0: .4byte gUnknown_030041B4
+_080E32B4: .4byte gUnknown_030042C4
+_080E32B8: .4byte gUnknown_03004240
+_080E32BC: .4byte REG_WININ
+_080E32C0: .4byte 0x00003f3f
+_080E32C4: .4byte REG_BG1CNT
+_080E32C8: .4byte REG_BLDCNT
+_080E32CC: .4byte gSprites
+_080E32D0: .4byte 0x040000d4
+_080E32D4: .4byte 0x85000200
+_080E32D8: .4byte gObjectBankIDs
+_080E32DC: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80E3194
+
+ thumb_func_start sub_80E32E0
+sub_80E32E0: @ 80E32E0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ movs r2, 0
+ ldr r0, _080E332C @ =gTasks
+ mov r12, r0
+ ldr r1, _080E3330 @ =sub_80E3338
+ mov r8, r1
+ lsls r1, r3, 2
+ adds r0, r1, r3
+ lsls r4, r0, 3
+ mov r7, r12
+ adds r7, 0x8
+ adds r5, r1, 0
+ ldr r6, _080E3334 @ =gBattleAnimArgs
+_080E3302:
+ lsls r0, r2, 1
+ adds r1, r0, r4
+ adds r1, r7
+ adds r0, r6
+ ldrh r0, [r0]
+ strh r0, [r1]
+ adds r0, r2, 0x1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x7
+ bls _080E3302
+ adds r0, r5, r3
+ lsls r0, 3
+ add r0, r12
+ mov r1, r8
+ str r1, [r0]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E332C: .4byte gTasks
+_080E3330: .4byte sub_80E3338
+_080E3334: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E32E0
+
+ thumb_func_start sub_80E3338
+sub_80E3338: @ 80E3338
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x24
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r0, 0
+ str r0, [sp, 0x1C]
+ movs r1, 0
+ str r1, [sp, 0x20]
+ add r7, sp, 0xC
+ ldr r2, _080E3388 @ =gTasks
+ mov r3, r9
+ lsls r1, r3, 2
+ adds r0, r1, r3
+ lsls r0, 3
+ mov r10, r1
+ adds r1, r2, 0
+ adds r1, 0x8
+ adds r1, r0, r1
+ adds r3, r7, 0
+ movs r4, 0
+ movs r2, 0x7
+_080E336C:
+ ldrh r0, [r1]
+ strh r0, [r3]
+ strh r4, [r1]
+ adds r1, 0x2
+ adds r3, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bge _080E336C
+ movs r1, 0x4
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E3390
+ ldr r0, _080E338C @ =gBattleAnimBankAttacker
+ b _080E3392
+ .align 2, 0
+_080E3388: .4byte gTasks
+_080E338C: .4byte gBattleAnimBankAttacker
+_080E3390:
+ ldr r0, _080E34B4 @ =gBattleAnimBankTarget
+_080E3392:
+ ldrb r5, [r0]
+ movs r0, 0x2
+ mov r8, r5
+ mov r2, r8
+ eors r2, r0
+ mov r8, r2
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E33BC
+ movs r3, 0x6
+ ldrsh r0, [r7, r3]
+ cmp r0, 0
+ beq _080E33C0
+ mov r0, r8
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E33C0
+_080E33BC:
+ movs r0, 0
+ strh r0, [r7, 0x6]
+_080E33C0:
+ ldr r0, _080E34B8 @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E34BC @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r1, _080E34C0 @ =REG_WININ
+ ldr r2, _080E34C4 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E34C8 @ =0x00003f3d
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E34CC @ =REG_BLDCNT
+ ldr r2, _080E34D0 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r4, _080E34D4 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r6, 0x4
+ negs r6, r6
+ adds r0, r6, 0
+ ands r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3432
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080E3432:
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E34A4
+ movs r1, 0x6
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E34A4
+ adds r0, r5, 0
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080E345E
+ adds r0, r5, 0
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E34A4
+_080E345E:
+ mov r0, r8
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E34A4
+ ldr r1, _080E34D8 @ =gSprites
+ ldr r0, _080E34DC @ =gObjectBankIDs
+ add r0, r8
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r1
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ ldrb r1, [r4]
+ adds r0, r6, 0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ movs r2, 0x1
+ str r2, [sp, 0x20]
+_080E34A4:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E34E4
+ ldr r0, _080E34E0 @ =gSharedMem + 0x19348
+ ldrh r4, [r0]
+ b _080E3522
+ .align 2, 0
+_080E34B4: .4byte gBattleAnimBankTarget
+_080E34B8: .4byte gUnknown_030042C4
+_080E34BC: .4byte gUnknown_03004240
+_080E34C0: .4byte REG_WININ
+_080E34C4: .4byte 0x00003f3f
+_080E34C8: .4byte 0x00003f3d
+_080E34CC: .4byte REG_BLDCNT
+_080E34D0: .4byte 0x00003f42
+_080E34D4: .4byte REG_BG1CNT
+_080E34D8: .4byte gSprites
+_080E34DC: .4byte gObjectBankIDs
+_080E34E0: .4byte gSharedMem + 0x19348
+_080E34E4:
+ adds r0, r5, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3508
+ ldr r1, _080E3500 @ =gBattlePartyID
+ lsls r0, r5, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3504 @ =gEnemyParty
+ b _080E3516
+ .align 2, 0
+_080E3500: .4byte gBattlePartyID
+_080E3504: .4byte gEnemyParty
+_080E3508:
+ ldr r1, _080E3568 @ =gBattlePartyID
+ lsls r0, r5, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E356C @ =gPlayerParty
+_080E3516:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E3522:
+ ldr r6, _080E3570 @ =gObjectBankIDs
+ adds r0, r5, r6
+ ldrb r1, [r0]
+ adds r0, r5, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r3, 0x6
+ ldrsh r0, [r7, r3]
+ cmp r0, 0
+ beq _080E3550
+ mov r1, r8
+ adds r0, r1, r6
+ ldrb r1, [r0]
+ mov r0, r8
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x1C]
+_080E3550:
+ mov r0, sp
+ bl sub_8078914
+ movs r2, 0
+ ldrsh r0, [r7, r2]
+ cmp r0, 0
+ bne _080E3578
+ ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+ b _080E3580
+ .align 2, 0
+_080E3568: .4byte gBattlePartyID
+_080E356C: .4byte gPlayerParty
+_080E3570: .4byte gObjectBankIDs
+_080E3574: .4byte gBattleStatMask1_Tilemap
+_080E3578:
+ ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+_080E3580:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3598
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080E3598:
+ ldr r0, _080E35B4 @ =gBattleStatMask_Gfx
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldrh r0, [r7, 0x2]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080E35BC
+ ldr r0, _080E35B8 @ =gBattleStatMask2_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35B0: .4byte gBattleStatMask2_Tilemap
+_080E35B4: .4byte gBattleStatMask_Gfx
+_080E35B8: .4byte gBattleStatMask2_Pal
+_080E35BC:
+ cmp r0, 0x1
+ bne _080E35C8
+ ldr r0, _080E35C4 @ =gBattleStatMask1_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35C4: .4byte gBattleStatMask1_Pal
+_080E35C8:
+ cmp r0, 0x2
+ bne _080E35D4
+ ldr r0, _080E35D0 @ =gBattleStatMask3_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35D0: .4byte gBattleStatMask3_Pal
+_080E35D4:
+ cmp r0, 0x3
+ bne _080E35E0
+ ldr r0, _080E35DC @ =gBattleStatMask4_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35DC: .4byte gBattleStatMask4_Pal
+_080E35E0:
+ cmp r0, 0x4
+ bne _080E35EC
+ ldr r0, _080E35E8 @ =gBattleStatMask6_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35E8: .4byte gBattleStatMask6_Pal
+_080E35EC:
+ cmp r0, 0x5
+ bne _080E35F8
+ ldr r0, _080E35F4 @ =gBattleStatMask7_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35F4: .4byte gBattleStatMask7_Pal
+_080E35F8:
+ cmp r0, 0x6
+ bne _080E3610
+ ldr r0, _080E360C @ =gBattleStatMask8_Pal
+_080E35FE:
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ b _080E361E
+ .align 2, 0
+_080E360C: .4byte gBattleStatMask8_Pal
+_080E3610:
+ ldr r0, _080E3644 @ =gBattleStatMask5_Pal
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+_080E361E:
+ ldr r2, _080E3648 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r2]
+ ldr r0, _080E364C @ =gUnknown_030041B4
+ strh r1, [r0]
+ movs r3, 0
+ ldrsh r0, [r7, r3]
+ cmp r0, 0x1
+ bne _080E3658
+ movs r0, 0x40
+ strh r0, [r2]
+ ldr r2, _080E3650 @ =gTasks
+ mov r0, r10
+ add r0, r9
+ lsls r0, 3
+ adds r0, r2
+ ldr r1, _080E3654 @ =0x0000fffd
+ strh r1, [r0, 0xA]
+ b _080E3668
+ .align 2, 0
+_080E3644: .4byte gBattleStatMask5_Pal
+_080E3648: .4byte gUnknown_030042C0
+_080E364C: .4byte gUnknown_030041B4
+_080E3650: .4byte gTasks
+_080E3654: .4byte 0x0000fffd
+_080E3658:
+ ldr r0, _080E3680 @ =gTasks
+ mov r1, r10
+ add r1, r9
+ lsls r1, 3
+ adds r1, r0
+ movs r2, 0x3
+ strh r2, [r1, 0xA]
+ adds r2, r0, 0
+_080E3668:
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E3684
+ mov r0, r10
+ add r0, r9
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0xA
+ strh r1, [r0, 0x10]
+ movs r1, 0x14
+ b _080E3692
+ .align 2, 0
+_080E3680: .4byte gTasks
+_080E3684:
+ mov r0, r10
+ add r0, r9
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0xD
+ strh r1, [r0, 0x10]
+ movs r1, 0x1E
+_080E3692:
+ strh r1, [r0, 0x12]
+ mov r1, r10
+ add r1, r9
+ lsls r1, 3
+ adds r1, r2
+ strh r5, [r1, 0x8]
+ ldrh r0, [r7, 0x6]
+ strh r0, [r1, 0xC]
+ mov r2, sp
+ ldrh r2, [r2, 0x1C]
+ strh r2, [r1, 0xE]
+ mov r3, sp
+ ldrh r3, [r3, 0x20]
+ strh r3, [r1, 0x14]
+ ldr r0, _080E36D8 @ =gObjectBankIDs
+ add r0, r8
+ ldrb r0, [r0]
+ strh r0, [r1, 0x16]
+ ldr r0, _080E36DC @ =sub_80E3704
+ str r0, [r1]
+ movs r1, 0
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E36E0
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8077094
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xEF
+ bl PlaySE12WithPanning
+ b _080E36F4
+ .align 2, 0
+_080E36D8: .4byte gObjectBankIDs
+_080E36DC: .4byte sub_80E3704
+_080E36E0:
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8077094
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xF5
+ bl PlaySE12WithPanning
+_080E36F4:
+ add sp, 0x24
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E3338
+
+ thumb_func_start sub_80E3704
+sub_80E3704: @ 80E3704
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r2, _080E3730 @ =gUnknown_030041B4
+ ldr r1, _080E3734 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0xA]
+ ldrh r1, [r2]
+ adds r0, r1
+ strh r0, [r2]
+ movs r3, 0x26
+ ldrsh r2, [r4, r3]
+ cmp r2, 0x1
+ beq _080E3774
+ cmp r2, 0x1
+ bgt _080E3738
+ cmp r2, 0
+ beq _080E373E
+ b _080E3866
+ .align 2, 0
+_080E3730: .4byte gUnknown_030041B4
+_080E3734: .4byte gTasks
+_080E3738:
+ cmp r2, 0x2
+ beq _080E378E
+ b _080E3866
+_080E373E:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080E374C
+ b _080E3866
+_080E374C:
+ strh r2, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ adds r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r2, _080E3770 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r0, 0x20
+ ldrsh r1, [r4, r0]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E3866
+ b _080E3786
+ .align 2, 0
+_080E3770: .4byte REG_BLDALPHA
+_080E3774:
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x12
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ bne _080E3866
+_080E3786:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ b _080E3866
+_080E378E:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080E3866
+ movs r0, 0
+ strh r0, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ subs r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r7, _080E386C @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r7]
+ movs r0, 0x20
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ bne _080E3866
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E3870 @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E3874 @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E3878 @ =REG_WININ
+ ldr r2, _080E387C @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E37E8
+ ldr r2, _080E3880 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E37E8:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E3884 @ =REG_BLDCNT
+ strh r5, [r0]
+ strh r5, [r7]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r5, _080E3888 @ =gSprites
+ adds r0, r5
+ bl DestroySprite
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E3828
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ bl DestroySprite
+_080E3828:
+ movs r3, 0x14
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080E3854
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r5
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080E3854:
+ ldr r2, _080E3880 @ =REG_BG1CNT
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2, 0x1]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080E3866:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E386C: .4byte REG_BLDALPHA
+_080E3870: .4byte gUnknown_030042C4
+_080E3874: .4byte gUnknown_03004240
+_080E3878: .4byte REG_WININ
+_080E387C: .4byte 0x00003f3f
+_080E3880: .4byte REG_BG1CNT
+_080E3884: .4byte REG_BLDCNT
+_080E3888: .4byte gSprites
+ thumb_func_end sub_80E3704
+
+ thumb_func_start sub_80E388C
+sub_80E388C: @ 80E388C
+ push {r4-r6,lr}
+ sub sp, 0xC
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0x1
+ movs r3, 0x1
+ bl sub_80792C0
+ adds r6, r0, 0
+ movs r1, 0
+ bl sub_80E39BC
+ ldr r0, _080E38EC @ =gTasks
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ adds r4, r0
+ lsrs r0, r6, 16
+ movs r5, 0
+ strh r0, [r4, 0x24]
+ str r5, [sp]
+ str r5, [sp, 0x4]
+ str r5, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r6, r0, 0
+ ldr r1, _080E38F0 @ =0x0000ffff
+ ands r6, r1
+ adds r0, r6, 0
+ bl sub_80E39BC
+ strh r6, [r4, 0x26]
+ strh r5, [r4, 0x8]
+ strh r5, [r4, 0xA]
+ ldr r0, _080E38F4 @ =sub_80E38F8
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E38EC: .4byte gTasks
+_080E38F0: .4byte 0x0000ffff
+_080E38F4: .4byte sub_80E38F8
+ thumb_func_end sub_80E388C
+
+ thumb_func_start sub_80E38F8
+sub_80E38F8: @ 80E38F8
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E391C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080E393C
+ cmp r1, 0x1
+ bgt _080E3920
+ cmp r1, 0
+ beq _080E3926
+ b _080E39B6
+ .align 2, 0
+_080E391C: .4byte gTasks
+_080E3920:
+ cmp r1, 0x2
+ beq _080E39B0
+ b _080E39B6
+_080E3926:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ ble _080E39B6
+ strh r1, [r4, 0xA]
+ movs r0, 0x10
+ strh r0, [r4, 0xC]
+ b _080E39A4
+_080E393C:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E39B6
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r5, 0
+ movs r6, 0x1
+_080E3958:
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ asrs r0, r5
+ ands r0, r6
+ cmp r0, 0
+ beq _080E3972
+ lsls r0, r5, 20
+ lsrs r0, 16
+ ldrb r2, [r4, 0xC]
+ movs r1, 0x10
+ ldr r3, _080E39AC @ =0x0000ffff
+ bl BlendPalette
+_080E3972:
+ movs r1, 0x24
+ ldrsh r0, [r4, r1]
+ asrs r0, r5
+ ands r0, r6
+ cmp r0, 0
+ beq _080E3992
+ lsls r0, r5, 20
+ movs r1, 0x80
+ lsls r1, 17
+ adds r0, r1
+ lsrs r0, 16
+ ldrb r2, [r4, 0xC]
+ movs r1, 0x10
+ movs r3, 0
+ bl BlendPalette
+_080E3992:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0xF
+ bls _080E3958
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E39B6
+_080E39A4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E39B6
+ .align 2, 0
+_080E39AC: .4byte 0x0000ffff
+_080E39B0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E39B6:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E38F8
+
+ thumb_func_start sub_80E39BC
+sub_80E39BC: @ 80E39BC
+ push {r4-r6,lr}
+ adds r3, r0, 0
+ lsls r1, 16
+ lsrs r6, r1, 16
+ movs r2, 0
+_080E39C6:
+ movs r0, 0x1
+ ands r0, r3
+ lsrs r4, r3, 1
+ adds r5, r2, 0x1
+ cmp r0, 0
+ beq _080E39F2
+ lsls r0, r2, 20
+ lsrs r2, r0, 16
+ adds r0, r2, 0
+ adds r0, 0x10
+ cmp r2, r0
+ bge _080E39F2
+ ldr r1, _080E3A04 @ =gPlttBufferFaded
+ adds r3, r0, 0
+_080E39E2:
+ lsls r0, r2, 1
+ adds r0, r1
+ strh r6, [r0]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r2, r3
+ blt _080E39E2
+_080E39F2:
+ adds r3, r4, 0
+ lsls r0, r5, 16
+ lsrs r2, r0, 16
+ cmp r2, 0x1F
+ bls _080E39C6
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3A04: .4byte gPlttBufferFaded
+ thumb_func_end sub_80E39BC
+
+ thumb_func_start sub_80E3A08
+sub_80E3A08: @ 80E3A08
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ movs r2, 0
+ ldr r0, _080E3A50 @ =gBattleAnimBankAttacker
+ ldrb r3, [r0]
+ movs r5, 0x1
+_080E3A18:
+ cmp r3, r2
+ beq _080E3A26
+ adds r1, r2, 0
+ adds r1, 0x10
+ adds r0, r5, 0
+ lsls r0, r1
+ orrs r4, r0
+_080E3A26:
+ adds r2, 0x1
+ cmp r2, 0x3
+ bls _080E3A18
+ movs r2, 0x5
+ ldr r0, _080E3A54 @ =gBattleAnimArgs
+ adds r1, r0, 0
+ adds r1, 0x8
+_080E3A34:
+ ldrh r0, [r1]
+ strh r0, [r1, 0x2]
+ subs r1, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080E3A34
+ adds r0, r6, 0
+ adds r1, r4, 0
+ bl sub_80E2C8C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3A50: .4byte gBattleAnimBankAttacker
+_080E3A54: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3A08
+
+ thumb_func_start sub_80E3A58
+sub_80E3A58: @ 80E3A58
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r0, 0
+ bl sub_80789D4
+ ldr r0, _080E3AC0 @ =sub_80E3AD0
+ movs r1, 0x5
+ bl CreateTask
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r4, _080E3AC4 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E3A94
+ ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3A94
+ ldrh r0, [r4]
+ negs r0, r0
+ strh r0, [r4]
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+_080E3A94:
+ ldr r0, _080E3ACC @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r2, _080E3AC4 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r1, 0xA]
+ ldrh r0, [r2, 0x2]
+ strh r0, [r1, 0xC]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r1, 0xE]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3AC0: .4byte sub_80E3AD0
+_080E3AC4: .4byte gBattleAnimArgs
+_080E3AC8: .4byte gBattleAnimBankAttacker
+_080E3ACC: .4byte gTasks
+ thumb_func_end sub_80E3A58
+
+ thumb_func_start sub_80E3AD0
+sub_80E3AD0: @ 80E3AD0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080E3B3C @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r3, [r1, 0xA]
+ ldrh r0, [r1, 0x1C]
+ adds r3, r0
+ movs r4, 0
+ mov r12, r4
+ strh r3, [r1, 0x1C]
+ ldrh r2, [r1, 0xC]
+ ldrh r7, [r1, 0x1E]
+ adds r2, r7
+ strh r2, [r1, 0x1E]
+ ldr r6, _080E3B40 @ =gUnknown_030041B0
+ lsls r0, r3, 16
+ asrs r0, 24
+ ldrh r4, [r6]
+ adds r0, r4
+ strh r0, [r6]
+ ldr r4, _080E3B44 @ =gUnknown_030041B8
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r7, [r4]
+ adds r0, r7
+ strh r0, [r4]
+ movs r0, 0xFF
+ ands r3, r0
+ strh r3, [r1, 0x1C]
+ ands r2, r0
+ strh r2, [r1, 0x1E]
+ ldr r0, _080E3B48 @ =gBattleAnimArgs
+ movs r3, 0xE
+ ldrsh r2, [r0, r3]
+ movs r7, 0xE
+ ldrsh r0, [r1, r7]
+ cmp r2, r0
+ bne _080E3B36
+ mov r0, r12
+ strh r0, [r6]
+ strh r0, [r4]
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r5, 0
+ bl DestroyTask
+_080E3B36:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3B3C: .4byte gTasks
+_080E3B40: .4byte gUnknown_030041B0
+_080E3B44: .4byte gUnknown_030041B8
+_080E3B48: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3AD0
+
+ thumb_func_start sub_80E3B4C
+sub_80E3B4C: @ 80E3B4C
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E3B70 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ ldr r1, _080E3B74 @ =gBattleAnimArgs
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r1, 0xE]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3B70: .4byte gBattleAnimBankAttacker
+_080E3B74: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3B4C
+
+ thumb_func_start sub_80E3B78
+sub_80E3B78: @ 80E3B78
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E3B9C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ ldr r1, _080E3BA0 @ =gBattleAnimArgs
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r1, 0xE]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3B9C: .4byte gBattleAnimBankTarget
+_080E3BA0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3B78
+
+ thumb_func_start sub_80E3BA4
+sub_80E3BA4: @ 80E3BA4
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r5, _080E3BD0 @ =gBattleAnimArgs
+ movs r4, 0
+ ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker
+ ldrb r2, [r0]
+ movs r0, 0x2
+ ldr r1, _080E3BD8 @ =gBattleAnimBankTarget
+ eors r0, r2
+ ldrb r1, [r1]
+ cmp r0, r1
+ bne _080E3BC0
+ movs r4, 0x1
+_080E3BC0:
+ strh r4, [r5, 0xE]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3BD0: .4byte gBattleAnimArgs
+_080E3BD4: .4byte gBattleAnimBankAttacker
+_080E3BD8: .4byte gBattleAnimBankTarget
+ thumb_func_end sub_80E3BA4
+
+ thumb_func_start sub_80E3BDC
+sub_80E3BDC: @ 80E3BDC
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r6, _080E3C3C @ =gSprites
+_080E3BE6:
+ ldr r0, _080E3C40 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ cmp r4, r0
+ beq _080E3C24
+ lsls r0, r4, 24
+ lsrs r0, 24
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3C24
+ ldr r0, _080E3C44 @ =gObjectBankIDs
+ adds r0, r4, r0
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r6
+ ldr r1, _080E3C48 @ =gBattleAnimArgs
+ adds r2, 0x3E
+ movs r0, 0x1
+ ldrb r3, [r1]
+ ands r3, r0
+ lsls r3, 2
+ ldrb r0, [r2]
+ movs r7, 0x5
+ negs r7, r7
+ adds r1, r7, 0
+ ands r0, r1
+ orrs r0, r3
+ strb r0, [r2]
+_080E3C24:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080E3BE6
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3C3C: .4byte gSprites
+_080E3C40: .4byte gBattleAnimBankAttacker
+_080E3C44: .4byte gObjectBankIDs
+_080E3C48: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3BDC
+
+ thumb_func_start sub_80E3C4C
+sub_80E3C4C: @ 80E3C4C
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x1C
+ ldr r1, [sp, 0x3C]
+ ldr r4, [sp, 0x40]
+ ldr r5, [sp, 0x44]
+ ldr r6, [sp, 0x48]
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ lsls r2, 16
+ lsrs r2, 16
+ str r2, [sp, 0xC]
+ lsls r3, 24
+ lsrs r7, r3, 24
+ lsls r1, 24
+ lsrs r1, 24
+ mov r8, r1
+ lsls r4, 24
+ lsrs r4, 24
+ str r4, [sp, 0x10]
+ lsls r5, 24
+ lsrs r5, 24
+ str r5, [sp, 0x14]
+ lsls r6, 24
+ lsrs r6, 24
+ mov r10, r6
+ movs r0, 0
+ str r0, [sp, 0x18]
+ movs r0, 0x2
+ adds r6, r7, 0
+ eors r6, r0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3CAE
+ mov r1, r8
+ cmp r1, 0
+ beq _080E3CB2
+ adds r0, r6, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3CB2
+_080E3CAE:
+ movs r2, 0
+ mov r8, r2
+_080E3CB2:
+ ldr r0, _080E3D34 @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E3D38 @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r1, _080E3D3C @ =REG_WININ
+ ldr r3, _080E3D40 @ =0x00003f3f
+ adds r0, r3, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r2, _080E3D44 @ =0x00003f3d
+ adds r0, r2, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E3D48 @ =REG_BLDCNT
+ ldr r2, _080E3D4C @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r4, _080E3D50 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3D22
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080E3D22:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3D58
+ ldr r0, _080E3D54 @ =gSharedMem + 0x19348
+ ldrh r4, [r0]
+ b _080E3D96
+ .align 2, 0
+_080E3D34: .4byte gUnknown_030042C4
+_080E3D38: .4byte gUnknown_03004240
+_080E3D3C: .4byte REG_WININ
+_080E3D40: .4byte 0x00003f3f
+_080E3D44: .4byte 0x00003f3d
+_080E3D48: .4byte REG_BLDCNT
+_080E3D4C: .4byte 0x00003f42
+_080E3D50: .4byte REG_BG1CNT
+_080E3D54: .4byte gSharedMem + 0x19348
+_080E3D58:
+ adds r0, r7, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3D7C
+ ldr r1, _080E3D74 @ =gBattlePartyID
+ lsls r0, r7, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3D78 @ =gEnemyParty
+ b _080E3D8A
+ .align 2, 0
+_080E3D74: .4byte gBattlePartyID
+_080E3D78: .4byte gEnemyParty
+_080E3D7C:
+ ldr r1, _080E3E48 @ =gBattlePartyID
+ lsls r0, r7, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3E4C @ =gPlayerParty
+_080E3D8A:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E3D96:
+ ldr r5, _080E3E50 @ =gObjectBankIDs
+ adds r0, r7, r5
+ ldrb r1, [r0]
+ adds r0, r7, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r7, r0, 24
+ mov r0, r8
+ cmp r0, 0
+ beq _080E3DC0
+ adds r0, r6, r5
+ ldrb r1, [r0]
+ adds r0, r6, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x18]
+_080E3DC0:
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ ldr r0, [sp, 0x50]
+ bl LZDecompressVram
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3DE6
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080E3DE6:
+ ldr r1, [sp]
+ ldr r0, [sp, 0x4C]
+ bl LZDecompressVram
+ mov r0, sp
+ ldrb r1, [r0, 0x8]
+ lsls r1, 4
+ ldr r0, [sp, 0x54]
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ ldr r0, _080E3E54 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E3E58 @ =gUnknown_030041B4
+ strh r1, [r0]
+ ldr r1, _080E3E5C @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ mov r3, sp
+ ldrh r3, [r3, 0xC]
+ strh r3, [r0, 0xA]
+ mov r1, sp
+ ldrh r1, [r1, 0x10]
+ strh r1, [r0, 0x10]
+ mov r2, r10
+ strh r2, [r0, 0x12]
+ mov r3, sp
+ ldrh r3, [r3, 0x14]
+ strh r3, [r0, 0x14]
+ strh r7, [r0, 0x8]
+ mov r1, r8
+ strh r1, [r0, 0xC]
+ mov r2, sp
+ ldrh r2, [r2, 0x18]
+ strh r2, [r0, 0xE]
+ ldr r1, _080E3E60 @ =sub_80E3E64
+ str r1, [r0]
+ add sp, 0x1C
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3E48: .4byte gBattlePartyID
+_080E3E4C: .4byte gPlayerParty
+_080E3E50: .4byte gObjectBankIDs
+_080E3E54: .4byte gUnknown_030042C0
+_080E3E58: .4byte gUnknown_030041B4
+_080E3E5C: .4byte gTasks
+_080E3E60: .4byte sub_80E3E64
+ thumb_func_end sub_80E3C4C
+
+ thumb_func_start sub_80E3E64
+sub_80E3E64: @ 80E3E64
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080E3E9C @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r0, 0xA
+ ldrsh r2, [r3, r0]
+ adds r5, r1, 0
+ cmp r2, 0
+ bge _080E3E80
+ negs r2, r2
+_080E3E80:
+ ldrh r0, [r3, 0x22]
+ adds r4, r0, r2
+ strh r4, [r3, 0x22]
+ movs r1, 0xA
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bge _080E3EA4
+ ldr r2, _080E3EA0 @ =gUnknown_030041B4
+ lsls r1, r4, 16
+ asrs r1, 24
+ ldrh r0, [r2]
+ subs r0, r1
+ strh r0, [r2]
+ b _080E3EB0
+ .align 2, 0
+_080E3E9C: .4byte gTasks
+_080E3EA0: .4byte gUnknown_030041B4
+_080E3EA4:
+ ldr r1, _080E3ED4 @ =gUnknown_030041B4
+ lsls r0, r4, 16
+ asrs r0, 24
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+_080E3EB0:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r5
+ ldrh r1, [r4, 0x22]
+ movs r0, 0xFF
+ ands r0, r1
+ movs r2, 0
+ strh r0, [r4, 0x22]
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ beq _080E3F18
+ cmp r0, 0x1
+ bgt _080E3ED8
+ cmp r0, 0
+ beq _080E3EDE
+ b _080E3FE2
+ .align 2, 0
+_080E3ED4: .4byte gUnknown_030041B4
+_080E3ED8:
+ cmp r0, 0x2
+ beq _080E3F32
+ b _080E3FE2
+_080E3EDE:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E3FE2
+ strh r2, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ adds r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r2, _080E3F14 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r0, 0x20
+ ldrsh r1, [r4, r0]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E3FE2
+ b _080E3F2A
+ .align 2, 0
+_080E3F14: .4byte REG_BLDALPHA
+_080E3F18:
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x12
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ bne _080E3FE2
+_080E3F2A:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ b _080E3FE2
+_080E3F32:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E3FE2
+ strh r2, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ subs r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r7, _080E3FE8 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r7]
+ movs r0, 0x20
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ bne _080E3FE2
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E3FEC @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E3FF0 @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E3FF4 @ =REG_WININ
+ ldr r2, _080E3FF8 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3F90
+ ldr r2, _080E3FFC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E3F90:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E4000 @ =REG_BLDCNT
+ strh r5, [r0]
+ strh r5, [r7]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r5, _080E4004 @ =gSprites
+ adds r0, r5
+ bl DestroySprite
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E3FD0
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ bl DestroySprite
+_080E3FD0:
+ ldr r2, _080E3FFC @ =REG_BG1CNT
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2, 0x1]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080E3FE2:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3FE8: .4byte REG_BLDALPHA
+_080E3FEC: .4byte gUnknown_030042C4
+_080E3FF0: .4byte gUnknown_03004240
+_080E3FF4: .4byte REG_WININ
+_080E3FF8: .4byte 0x00003f3f
+_080E3FFC: .4byte REG_BG1CNT
+_080E4000: .4byte REG_BLDCNT
+_080E4004: .4byte gSprites
+ thumb_func_end sub_80E3E64
+
+ thumb_func_start sub_80E4008
+sub_80E4008: @ 80E4008
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E4020 @ =gBattleAnimArgs
+ ldr r1, _080E4024 @ =gBattleTerrain
+ ldrb r1, [r1]
+ strh r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4020: .4byte gBattleAnimArgs
+_080E4024: .4byte gBattleTerrain
+ thumb_func_end sub_80E4008
+
+ thumb_func_start sub_80E4028
+sub_80E4028: @ 80E4028
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ ldr r0, _080E4068 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E406C
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E4084
+ movs r2, 0x1
+_080E405A:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080E405A
+ b _080E4084
+ .align 2, 0
+_080E4068: .4byte gBattleAnimArgs
+_080E406C:
+ cmp r0, 0x1
+ bne _080E4078
+ ldr r0, _080E4074 @ =gBattleAnimBankAttacker
+ b _080E407E
+ .align 2, 0
+_080E4074: .4byte gBattleAnimBankAttacker
+_080E4078:
+ cmp r0, 0x2
+ bne _080E4084
+ ldr r0, _080E409C @ =gBattleAnimBankTarget
+_080E407E:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080E4084:
+ ldr r0, _080E40A0 @ =gBattleAnimArgs
+ movs r1, 0x2
+ ldrsh r0, [r0, r1]
+ lsls r5, r0, 5
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E40A8
+ ldr r0, _080E40A4 @ =gSharedMem + 0x14800
+ b _080E40AA
+ .align 2, 0
+_080E409C: .4byte gBattleAnimBankTarget
+_080E40A0: .4byte gBattleAnimArgs
+_080E40A4: .4byte gSharedMem + 0x14800
+_080E40A8:
+ ldr r0, _080E40C8 @ =gSharedMem + 0x18000
+_080E40AA:
+ adds r2, r5, r0
+ lsls r1, r4, 5
+ ldr r0, _080E40CC @ =gPlttBufferUnfaded
+ adds r1, r0
+ adds r0, r2, 0
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E40C8: .4byte gSharedMem + 0x18000
+_080E40CC: .4byte gPlttBufferUnfaded
+ thumb_func_end sub_80E4028
+
+ thumb_func_start sub_80E40D0
+sub_80E40D0: @ 80E40D0
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ ldr r0, _080E4110 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E4114
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E412C
+ movs r2, 0x1
+_080E4102:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080E4102
+ b _080E412C
+ .align 2, 0
+_080E4110: .4byte gBattleAnimArgs
+_080E4114:
+ cmp r0, 0x1
+ bne _080E4120
+ ldr r0, _080E411C @ =gBattleAnimBankAttacker
+ b _080E4126
+ .align 2, 0
+_080E411C: .4byte gBattleAnimBankAttacker
+_080E4120:
+ cmp r0, 0x2
+ bne _080E412C
+ ldr r0, _080E4148 @ =gBattleAnimBankTarget
+_080E4126:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080E412C:
+ lsls r1, r4, 5
+ ldr r0, _080E414C @ =gPlttBufferUnfaded
+ adds r5, r1, r0
+ ldr r0, _080E4150 @ =gBattleAnimArgs
+ movs r1, 0x2
+ ldrsh r0, [r0, r1]
+ lsls r4, r0, 5
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E4158
+ ldr r0, _080E4154 @ =gSharedMem + 0x14800
+ b _080E415A
+ .align 2, 0
+_080E4148: .4byte gBattleAnimBankTarget
+_080E414C: .4byte gPlttBufferUnfaded
+_080E4150: .4byte gBattleAnimArgs
+_080E4154: .4byte gSharedMem + 0x14800
+_080E4158:
+ ldr r0, _080E4174 @ =gSharedMem + 0x18000
+_080E415A:
+ adds r1, r4, r0
+ adds r0, r5, 0
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4174: .4byte gSharedMem + 0x18000
+ thumb_func_end sub_80E40D0
+
+ thumb_func_start sub_80E4178
+sub_80E4178: @ 80E4178
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080E41B8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E41BC
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E41D4
+ movs r2, 0x1
+_080E41AA:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080E41AA
+ b _080E41D4
+ .align 2, 0
+_080E41B8: .4byte gBattleAnimArgs
+_080E41BC:
+ cmp r0, 0x1
+ bne _080E41C8
+ ldr r0, _080E41C4 @ =gBattleAnimBankAttacker
+ b _080E41CE
+ .align 2, 0
+_080E41C4: .4byte gBattleAnimBankAttacker
+_080E41C8:
+ cmp r0, 0x2
+ bne _080E41D4
+ ldr r0, _080E41F4 @ =gBattleAnimBankTarget
+_080E41CE:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080E41D4:
+ lsls r1, r4, 5
+ ldr r0, _080E41F8 @ =gPlttBufferUnfaded
+ adds r0, r1, r0
+ ldr r2, _080E41FC @ =gPlttBufferFaded
+ adds r1, r2
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E41F4: .4byte gBattleAnimBankTarget
+_080E41F8: .4byte gPlttBufferUnfaded
+_080E41FC: .4byte gPlttBufferFaded
+ thumb_func_end sub_80E4178
+
+ thumb_func_start sub_80E4200
+sub_80E4200: @ 80E4200
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ bl NotInBattle
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ beq _080E4220
+ ldr r1, _080E421C @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+ b _080E4224
+ .align 2, 0
+_080E421C: .4byte gBattleAnimArgs
+_080E4220:
+ ldr r0, _080E4230 @ =gBattleAnimArgs
+ strh r1, [r0, 0xE]
+_080E4224:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4230: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E4200
+
+ thumb_func_start sub_80E4234
+sub_80E4234: @ 80E4234
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E4254 @ =gBattleAnimBankAttacker
+ ldr r1, _080E4258 @ =gBankTarget
+ ldrb r1, [r1]
+ strb r1, [r2]
+ ldr r2, _080E425C @ =gBattleAnimBankTarget
+ ldr r1, _080E4260 @ =gEffectBank
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4254: .4byte gBattleAnimBankAttacker
+_080E4258: .4byte gBankTarget
+_080E425C: .4byte gBattleAnimBankTarget
+_080E4260: .4byte gEffectBank
+ thumb_func_end sub_80E4234
+
+ thumb_func_start sub_80E4264
+sub_80E4264: @ 80E4264
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080E428C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r0, _080E4290 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080E4298
+ ldr r1, _080E4294 @ =gBattleAnimArgs
+ movs r0, 0x1
+ b _080E429C
+ .align 2, 0
+_080E428C: .4byte gBattleAnimBankAttacker
+_080E4290: .4byte gBattleAnimBankTarget
+_080E4294: .4byte gBattleAnimArgs
+_080E4298:
+ ldr r1, _080E42AC @ =gBattleAnimArgs
+ movs r0, 0
+_080E429C:
+ strh r0, [r1, 0xE]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E42AC: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E4264
+
+ thumb_func_start sub_80E42B0
+sub_80E42B0: @ 80E42B0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E42C8 @ =gBattleAnimBankTarget
+ ldr r1, _080E42CC @ =gBankTarget
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E42C8: .4byte gBattleAnimBankTarget
+_080E42CC: .4byte gBankTarget
+ thumb_func_end sub_80E42B0
+
+ thumb_func_start sub_80E42D0
+sub_80E42D0: @ 80E42D0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E42F0 @ =gBattleAnimBankAttacker
+ ldr r1, _080E42F4 @ =gBankAttacker
+ ldrb r1, [r1]
+ strb r1, [r2]
+ ldr r2, _080E42F8 @ =gBattleAnimBankTarget
+ ldr r1, _080E42FC @ =gEffectBank
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E42F0: .4byte gBattleAnimBankAttacker
+_080E42F4: .4byte gBankAttacker
+_080E42F8: .4byte gBattleAnimBankTarget
+_080E42FC: .4byte gEffectBank
+ thumb_func_end sub_80E42D0
+
+ thumb_func_start sub_80E4300
+sub_80E4300: @ 80E4300
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E4318
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080E434E
+_080E4318:
+ ldr r0, _080E4354 @ =gTasks
+ lsls r3, r4, 2
+ adds r3, r4
+ lsls r3, 3
+ adds r3, r0
+ ldr r1, _080E4358 @ =gBattleAnimBankAttacker
+ ldrb r0, [r1]
+ lsls r0, 2
+ ldr r2, _080E435C @ =gSharedMem + 0x17800
+ adds r0, r2
+ ldr r0, [r0]
+ lsls r0, 31
+ lsrs r0, 31
+ strh r0, [r3, 0x8]
+ ldrb r1, [r1]
+ lsls r1, 2
+ adds r1, r2
+ ldrb r0, [r1]
+ movs r2, 0x1
+ orrs r0, r2
+ strb r0, [r1]
+ ldr r0, _080E4360 @ =sub_80E4368
+ str r0, [r3]
+ ldr r1, _080E4364 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ subs r0, 0x1
+ strb r0, [r1]
+_080E434E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4354: .4byte gTasks
+_080E4358: .4byte gBattleAnimBankAttacker
+_080E435C: .4byte gSharedMem + 0x17800
+_080E4360: .4byte sub_80E4368
+_080E4364: .4byte gAnimVisualTaskCount
+ thumb_func_end sub_80E4300
+
+ thumb_func_start sub_80E4368
+sub_80E4368: @ 80E4368
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E43B0 @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x80
+ lsls r0, 5
+ cmp r1, r0
+ bne _080E43A8
+ ldr r0, _080E43B4 @ =gBattleAnimBankAttacker
+ ldrb r3, [r0]
+ lsls r3, 2
+ ldr r0, _080E43B8 @ =gSharedMem + 0x17800
+ adds r3, r0
+ ldr r1, _080E43BC @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldrb r0, [r0, 0x8]
+ movs r1, 0x1
+ ands r1, r0
+ ldrb r2, [r3]
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ adds r0, r4, 0
+ bl DestroyTask
+_080E43A8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E43B0: .4byte gBattleAnimArgs
+_080E43B4: .4byte gBattleAnimBankAttacker
+_080E43B8: .4byte gSharedMem + 0x17800
+_080E43BC: .4byte gTasks
+ thumb_func_end sub_80E4368
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/note_spin.s b/asm/note_spin.s
new file mode 100755
index 000000000..d0df90fd1
--- /dev/null
+++ b/asm/note_spin.s
@@ -0,0 +1,234 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2E68
+sub_80D2E68: @ 80D2E68
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D2E8A
+ ldr r0, _080D2EC4 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ movs r0, 0x78
+ subs r0, r1
+ strh r0, [r4, 0x30]
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+_080D2E8A:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x30
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080D2EA8
+ ldrb r0, [r4, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ movs r1, 0
+ bl sub_8079108
+_080D2EA8:
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ adds r0, 0x50
+ cmp r1, r0
+ bne _080D2EBC
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D2EBC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2EC4: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D2E68
+
+ thumb_func_start sub_80D2EC8
+sub_80D2EC8: @ 80D2EC8
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080D2EF6
+ movs r5, 0x78
+ strh r5, [r6, 0x20]
+ ldr r4, _080D2F78 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r4, r2]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ subs r0, 0xF
+ strh r0, [r6, 0x22]
+ ldrb r1, [r4, 0x2]
+ adds r0, r6, 0
+ bl StartSpriteAnim
+ strh r5, [r6, 0x38]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x34]
+_080D2EF6:
+ ldrh r0, [r6, 0x2E]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r6, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r6, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r6, 0x30]
+ movs r2, 0x2E
+ ldrsh r0, [r6, r2]
+ lsls r4, r0, 1
+ adds r4, r0
+ ldrh r0, [r6, 0x34]
+ adds r4, r0
+ movs r2, 0xFF
+ ldrh r0, [r6, 0x3A]
+ adds r0, 0xA
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r6, 0x3A]
+ ands r4, r2
+ adds r0, r4, 0
+ movs r1, 0x64
+ bl Cos
+ strh r0, [r6, 0x24]
+ adds r0, r4, 0
+ movs r1, 0xA
+ bl Sin
+ adds r4, r0, 0
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r1, 0x4
+ bl Cos
+ ldrh r2, [r6, 0x30]
+ adds r4, r2
+ adds r0, r4
+ strh r0, [r6, 0x26]
+ movs r0, 0x2E
+ ldrsh r1, [r6, r0]
+ movs r2, 0x38
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ ble _080D2F72
+ ldr r0, _080D2F7C @ =sub_80D2F80
+ str r0, [r6, 0x1C]
+ strh r5, [r6, 0x2E]
+ adds r0, r6, 0
+ bl oamt_add_pos2_onto_pos1
+ movs r0, 0x5
+ strh r0, [r6, 0x32]
+ strh r5, [r6, 0x36]
+ strh r5, [r6, 0x34]
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080D2F72:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2F78: .4byte gBattleAnimArgs
+_080D2F7C: .4byte sub_80D2F80
+ thumb_func_end sub_80D2EC8
+
+ thumb_func_start sub_80D2F80
+sub_80D2F80: @ 80D2F80
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ ble _080D2F9A
+ movs r0, 0
+ strh r0, [r1, 0x2E]
+ ldr r0, _080D2FA0 @ =sub_80D2FA4
+ str r0, [r1, 0x1C]
+_080D2F9A:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2FA0: .4byte sub_80D2FA4
+ thumb_func_end sub_80D2F80
+
+ thumb_func_start sub_80D2FA4
+sub_80D2FA4: @ 80D2FA4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x32]
+ ldrh r2, [r4, 0x34]
+ adds r0, r1, r2
+ strh r0, [r4, 0x34]
+ strh r0, [r4, 0x26]
+ adds r1, 0x1
+ strh r1, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x30
+ ble _080D2FCE
+ lsls r0, r1, 16
+ cmp r0, 0
+ ble _080D2FCE
+ ldrh r0, [r4, 0x36]
+ subs r1, r0, 0x5
+ strh r1, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+_080D2FCE:
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x3
+ ble _080D3000
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D3000:
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bne _080D300E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D300E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2FA4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/poison.s b/asm/poison.s
new file mode 100755
index 000000000..4411027e9
--- /dev/null
+++ b/asm/poison.s
@@ -0,0 +1,364 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ poison
+
+ thumb_func_start sub_80D9D70
+sub_80D9D70: @ 80D9D70
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D9DC4 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D9D86
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_080D9D86:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r4, _080D9DC8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080D9DCC @ =0x0000ffe2
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_80786EC
+ ldr r0, _080D9DD0 @ =sub_80D9DD4
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9DC4: .4byte gBattleAnimArgs
+_080D9DC8: .4byte gBattleAnimBankTarget
+_080D9DCC: .4byte 0x0000ffe2
+_080D9DD0: .4byte sub_80D9DD4
+ thumb_func_end sub_80D9D70
+
+ thumb_func_start sub_80D9DD4
+sub_80D9DD4: @ 80D9DD4
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9DE8
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9DE8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9DD4
+
+ thumb_func_start sub_80D9DF0
+sub_80D9DF0: @ 80D9DF0
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldr r5, _080D9E64 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D9E08
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAnim
+_080D9E08:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080D9E68 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ mov r6, sp
+ adds r6, 0x2
+ movs r1, 0x1
+ mov r2, sp
+ adds r3, r6, 0
+ bl sub_807A3FC
+ ldr r0, _080D9E6C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9E36
+ ldrh r0, [r5, 0x8]
+ negs r0, r0
+ strh r0, [r5, 0x8]
+_080D9E36:
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ mov r1, sp
+ ldrh r0, [r5, 0x8]
+ ldrh r1, [r1]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0xA]
+ ldrh r6, [r6]
+ adds r0, r6
+ strh r0, [r4, 0x36]
+ ldr r0, _080D9E70 @ =0x0000ffe2
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80786EC
+ ldr r0, _080D9E74 @ =sub_80D9E78
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9E64: .4byte gBattleAnimArgs
+_080D9E68: .4byte gBattleAnimBankTarget
+_080D9E6C: .4byte gBattleAnimBankAttacker
+_080D9E70: .4byte 0x0000ffe2
+_080D9E74: .4byte sub_80D9E78
+ thumb_func_end sub_80D9DF0
+
+ thumb_func_start sub_80D9E78
+sub_80D9E78: @ 80D9E78
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9E8C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9E8C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9E78
+
+ thumb_func_start sub_80D9E94
+sub_80D9E94: @ 80D9E94
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D9EE0 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldrh r1, [r5]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_8078A5C
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x38]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ movs r2, 0x4
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ ldr r0, _080D9EE4 @ =sub_80D9EE8
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9EE0: .4byte gBattleAnimArgs
+_080D9EE4: .4byte sub_80D9EE8
+ thumb_func_end sub_80D9E94
+
+ thumb_func_start sub_80D9EE8
+sub_80D9EE8: @ 80D9EE8
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078394
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x38]
+ subs r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x3A]
+ subs r0, r1
+ strh r0, [r4, 0x32]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D9F0E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D9F0E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9EE8
+
+ thumb_func_start sub_80D9F14
+sub_80D9F14: @ 80D9F14
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D9F74 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_807A3FC
+ ldr r0, _080D9F78 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9F40
+ ldr r1, _080D9F7C @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080D9F40:
+ ldr r0, _080D9F7C @ =gBattleAnimArgs
+ ldrh r2, [r0]
+ ldrh r1, [r4, 0x20]
+ adds r2, r1
+ strh r2, [r4, 0x20]
+ ldrh r1, [r0, 0x2]
+ ldrh r3, [r4, 0x22]
+ adds r1, r3
+ strh r1, [r4, 0x22]
+ ldrh r3, [r0, 0x8]
+ strh r3, [r4, 0x2E]
+ ldrh r0, [r0, 0x4]
+ adds r2, r0
+ strh r2, [r4, 0x32]
+ adds r1, r3
+ strh r1, [r4, 0x36]
+ ldr r0, _080D9F80 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080D9F84 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9F74: .4byte gBattleAnimBankTarget
+_080D9F78: .4byte gBattleAnimBankAttacker
+_080D9F7C: .4byte gBattleAnimArgs
+_080D9F80: .4byte sub_8078B34
+_080D9F84: .4byte move_anim_8072740
+ thumb_func_end sub_80D9F14
+
+ thumb_func_start sub_80D9F88
+sub_80D9F88: @ 80D9F88
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080D9FA0 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D9FA4
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ b _080D9FDA
+ .align 2, 0
+_080D9FA0: .4byte gBattleAnimArgs
+_080D9FA4:
+ ldr r0, _080D9FE4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_807A3FC
+ ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D9FCA
+ ldrh r0, [r5]
+ negs r0, r0
+ strh r0, [r5]
+_080D9FCA:
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_080D9FDA:
+ ldr r0, _080D9FEC @ =sub_80D9FF0
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D9FE4: .4byte gBattleAnimBankTarget
+_080D9FE8: .4byte gBattleAnimBankAttacker
+_080D9FEC: .4byte sub_80D9FF0
+ thumb_func_end sub_80D9F88
+
+ thumb_func_start sub_80D9FF0
+sub_80D9FF0: @ 80D9FF0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0xB
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x4
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x30
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080DA02C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DA02C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D9FF0
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/pokemon_summary_screen.s b/asm/pokemon_summary_screen.s
deleted file mode 100644
index 588a0ae80..000000000
--- a/asm/pokemon_summary_screen.s
+++ /dev/null
@@ -1,8775 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_809D844
-sub_809D844: @ 809D844
- push {lr}
- bl RunTasks
- bl AnimateSprites
- bl BuildOamBuffer
- bl UpdatePaletteFade
- pop {r0}
- bx r0
- thumb_func_end sub_809D844
-
- thumb_func_start sub_809D85C
-sub_809D85C: @ 809D85C
- push {lr}
- ldr r1, _0809D8A0 @ =REG_BG1HOFS
- ldr r0, _0809D8A4 @ =gUnknown_030042C0
- ldrh r0, [r0]
- strh r0, [r1]
- adds r1, 0x2
- ldr r0, _0809D8A8 @ =gUnknown_030041B4
- ldrh r0, [r0]
- strh r0, [r1]
- adds r1, 0x2
- ldr r0, _0809D8AC @ =gUnknown_03004288
- ldrh r0, [r0]
- strh r0, [r1]
- adds r1, 0x2
- ldr r0, _0809D8B0 @ =gUnknown_03004280
- ldrh r0, [r0]
- strh r0, [r1]
- adds r1, 0x2
- ldr r0, _0809D8B4 @ =gUnknown_030041B0
- ldrh r0, [r0]
- strh r0, [r1]
- adds r1, 0x2
- ldr r0, _0809D8B8 @ =gUnknown_030041B8
- ldrh r0, [r0]
- strh r0, [r1]
- bl LoadOam
- bl ProcessSpriteCopyRequests
- bl TransferPlttBuffer
- pop {r0}
- bx r0
- .align 2, 0
-_0809D8A0: .4byte REG_BG1HOFS
-_0809D8A4: .4byte gUnknown_030042C0
-_0809D8A8: .4byte gUnknown_030041B4
-_0809D8AC: .4byte gUnknown_03004288
-_0809D8B0: .4byte gUnknown_03004280
-_0809D8B4: .4byte gUnknown_030041B0
-_0809D8B8: .4byte gUnknown_030041B8
- thumb_func_end sub_809D85C
-
- thumb_func_start ShowPokemonSummaryScreen
-ShowPokemonSummaryScreen: @ 809D8BC
- push {r4-r7,lr}
- ldr r4, [sp, 0x14]
- lsls r4, 24
- lsrs r7, r4, 24
- ldr r6, _0809D904 @ =gPaletteFade
- ldrb r4, [r6, 0x8]
- movs r5, 0x80
- orrs r4, r5
- strb r4, [r6, 0x8]
- ldr r5, _0809D908 @ =gSharedMem + 0x18000
- str r0, [r5]
- movs r4, 0
- strb r7, [r5, 0x8]
- strb r1, [r5, 0x9]
- strb r2, [r5, 0xA]
- str r3, [r5, 0x4]
- adds r0, r5, 0
- adds r0, 0x74
- strb r4, [r0]
- adds r1, r5, 0
- adds r1, 0x79
- movs r0, 0x4
- strb r0, [r1]
- adds r0, r5, 0
- adds r0, 0x7C
- movs r1, 0
- strh r4, [r0]
- adds r0, 0x4
- strb r1, [r0]
- subs r0, 0x5
- strb r1, [r0]
- cmp r7, 0x4
- bls _0809D90C
- movs r0, 0x1
- strb r0, [r5, 0xE]
- b _0809D90E
- .align 2, 0
-_0809D904: .4byte gPaletteFade
-_0809D908: .4byte gSharedMem + 0x18000
-_0809D90C:
- strb r1, [r5, 0xE]
-_0809D90E:
- cmp r7, 0x6
- bhi _0809D9D6
- lsls r0, r7, 2
- ldr r1, _0809D91C @ =_0809D920
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0809D91C: .4byte _0809D920
- .align 2, 0
-_0809D920:
- .4byte _0809D93C
- .4byte _0809D9BC
- .4byte _0809D992
- .4byte _0809D9D6
- .4byte _0809D966
- .4byte _0809D93C
- .4byte _0809D9BC
-_0809D93C:
- adds r0, r5, 0
- adds r0, 0x75
- movs r1, 0
- strb r1, [r0]
- adds r2, r5, 0
- adds r2, 0x76
- movs r0, 0x3
- strb r0, [r2]
- adds r0, r5, 0
- adds r0, 0x77
- strb r1, [r0]
- adds r0, 0x1
- strb r1, [r0]
- adds r1, r5, 0
- adds r1, 0x7E
- movs r0, 0x1
- strb r0, [r1]
- adds r1, 0x1
- movs r0, 0x7
- strb r0, [r1]
- b _0809D9D6
-_0809D966:
- adds r0, r5, 0
- adds r0, 0x75
- movs r1, 0
- strb r1, [r0]
- adds r2, r5, 0
- adds r2, 0x76
- movs r0, 0x3
- strb r0, [r2]
- adds r0, r5, 0
- adds r0, 0x77
- strb r1, [r0]
- adds r0, 0x1
- strb r1, [r0]
- adds r0, 0x6
- movs r1, 0x1
- strb r1, [r0]
- adds r2, 0x9
- movs r0, 0x7
- strb r0, [r2]
- adds r0, r5, 0
- adds r0, 0x7B
- b _0809D9D4
-_0809D992:
- adds r1, r5, 0
- adds r1, 0x75
- movs r3, 0
- movs r0, 0x2
- strb r0, [r1]
- adds r0, r5, 0
- adds r0, 0x76
- movs r2, 0x3
- strb r2, [r0]
- adds r0, 0x1
- movs r1, 0x1
- strb r1, [r0]
- adds r0, 0x1
- strb r1, [r0]
- adds r0, 0x6
- strb r2, [r0]
- adds r0, 0x1
- strb r3, [r0]
- subs r0, 0x6
- strb r3, [r0]
- b _0809D9D6
-_0809D9BC:
- adds r1, r5, 0
- adds r1, 0x75
- movs r0, 0x2
- strb r0, [r1]
- adds r1, 0x1
- movs r0, 0x3
- strb r0, [r1]
- adds r0, r5, 0
- adds r0, 0x77
- movs r1, 0x1
- strb r1, [r0]
- adds r0, 0x1
-_0809D9D4:
- strb r1, [r0]
-_0809D9D6:
- adds r0, r5, 0
- adds r0, 0x75
- ldrb r0, [r0]
- strb r0, [r5, 0xB]
- ldr r0, _0809D9EC @ =sub_809DE44
- bl SetMainCallback2
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0809D9EC: .4byte sub_809DE44
- thumb_func_end ShowPokemonSummaryScreen
-
- thumb_func_start sub_809D9F0
-sub_809D9F0: @ 809D9F0
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r5, [sp, 0x10]
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r5, 16
- lsrs r5, 16
- movs r4, 0x2
- str r4, [sp]
- bl ShowPokemonSummaryScreen
- ldr r0, _0809DA18 @ =gSharedMem + 0x18000
- adds r0, 0x7C
- strh r5, [r0]
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0809DA18: .4byte gSharedMem + 0x18000
- thumb_func_end sub_809D9F0
-
- thumb_func_start sub_809DA1C
-sub_809DA1C: @ 809DA1C
- push {lr}
- ldr r0, _0809DA30 @ =gSharedMem + 0x18000
- ldrb r0, [r0, 0x8]
- cmp r0, 0x6
- bhi _0809DA78
- lsls r0, 2
- ldr r1, _0809DA34 @ =_0809DA38
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0809DA30: .4byte gSharedMem + 0x18000
-_0809DA34: .4byte _0809DA38
- .align 2, 0
-_0809DA38:
- .4byte _0809DA54
- .4byte _0809DA6C
- .4byte _0809DA64
- .4byte _0809DA64
- .4byte _0809DA5C
- .4byte _0809DA54
- .4byte _0809DA6C
-_0809DA54:
- ldr r0, _0809DA58 @ =SummaryScreenHandleKeyInput
- b _0809DA6E
- .align 2, 0
-_0809DA58: .4byte SummaryScreenHandleKeyInput
-_0809DA5C:
- ldr r0, _0809DA60 @ =SummaryScreenHandleKeyInput
- b _0809DA6E
- .align 2, 0
-_0809DA60: .4byte SummaryScreenHandleKeyInput
-_0809DA64:
- ldr r0, _0809DA68 @ =sub_809EB40
- b _0809DA6E
- .align 2, 0
-_0809DA68: .4byte sub_809EB40
-_0809DA6C:
- ldr r0, _0809DA7C @ =sub_809E3FC
-_0809DA6E:
- movs r1, 0
- bl CreateTask
- ldr r1, _0809DA80 @ =gSharedMem + 0x18000
- strb r0, [r1, 0xF]
-_0809DA78:
- pop {r0}
- bx r0
- .align 2, 0
-_0809DA7C: .4byte sub_809E3FC
-_0809DA80: .4byte gSharedMem + 0x18000
- thumb_func_end sub_809DA1C
-
- thumb_func_start sub_809DA84
-sub_809DA84: @ 809DA84
- push {r4-r7,lr}
- sub sp, 0x8
- ldr r1, _0809DAA4 @ =gMain
- ldr r2, _0809DAA8 @ =0x0000043c
- adds r0, r1, r2
- ldrb r0, [r0]
- mov r12, r1
- cmp r0, 0x16
- bls _0809DA98
- b _0809DE00
-_0809DA98:
- lsls r0, 2
- ldr r1, _0809DAAC @ =_0809DAB0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0809DAA4: .4byte gMain
-_0809DAA8: .4byte 0x0000043c
-_0809DAAC: .4byte _0809DAB0
- .align 2, 0
-_0809DAB0:
- .4byte _0809DB0C
- .4byte _0809DB18
- .4byte _0809DB2C
- .4byte _0809DB32
- .4byte _0809DB80
- .4byte _0809DB94
- .4byte _0809DBA0
- .4byte _0809DBBC
- .4byte _0809DBC8
- .4byte _0809DBDC
- .4byte _0809DC2C
- .4byte _0809DC48
- .4byte _0809DC5C
- .4byte _0809DC90
- .4byte _0809DCB0
- .4byte _0809DCC4
- .4byte _0809DCF8
- .4byte _0809DD02
- .4byte _0809DD30
- .4byte _0809DD3C
- .4byte _0809DD68
- .4byte _0809DD98
- .4byte _0809DDE0
-_0809DB0C:
- movs r0, 0
- bl SetVBlankCallback
- bl ResetSpriteData
- b _0809DDE8
-_0809DB18:
- bl remove_some_task
- ldr r1, _0809DB24 @ =gMain
- ldr r2, _0809DB28 @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DB24: .4byte gMain
-_0809DB28: .4byte 0x0000043c
-_0809DB2C:
- bl FreeAllSpritePalettes
- b _0809DDE8
-_0809DB32:
- movs r2, 0xC0
- lsls r2, 19
- movs r3, 0x80
- lsls r3, 9
- movs r5, 0
- ldr r1, _0809DB74 @ =0x040000d4
- movs r4, 0x80
- lsls r4, 5
- ldr r6, _0809DB78 @ =0x85000400
- movs r7, 0x85
- lsls r7, 24
-_0809DB48:
- str r5, [sp, 0x4]
- add r0, sp, 0x4
- str r0, [r1]
- str r2, [r1, 0x4]
- str r6, [r1, 0x8]
- ldr r0, [r1, 0x8]
- adds r2, r4
- subs r3, r4
- cmp r3, r4
- bhi _0809DB48
- str r5, [sp, 0x4]
- add r0, sp, 0x4
- str r0, [r1]
- str r2, [r1, 0x4]
- lsrs r0, r3, 2
- orrs r0, r7
- str r0, [r1, 0x8]
- ldr r0, [r1, 0x8]
- ldr r1, _0809DB7C @ =0x0000043c
- add r1, r12
- b _0809DDEE
- .align 2, 0
-_0809DB74: .4byte 0x040000d4
-_0809DB78: .4byte 0x85000400
-_0809DB7C: .4byte 0x0000043c
-_0809DB80:
- bl sub_809DE64
- ldr r1, _0809DB8C @ =gMain
- ldr r2, _0809DB90 @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DB8C: .4byte gMain
-_0809DB90: .4byte 0x0000043c
-_0809DB94:
- ldr r0, _0809DB9C @ =gWindowConfig_81E6E6C
- bl SetUpWindowConfig
- b _0809DDE8
- .align 2, 0
-_0809DB9C: .4byte gWindowConfig_81E6E6C
-_0809DBA0:
- ldr r0, _0809DBB0 @ =gWindowConfig_81E6E6C
- bl MultistepInitMenuWindowBegin
- ldr r1, _0809DBB4 @ =gMain
- ldr r2, _0809DBB8 @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DBB0: .4byte gWindowConfig_81E6E6C
-_0809DBB4: .4byte gMain
-_0809DBB8: .4byte 0x0000043c
-_0809DBBC:
- bl MultistepInitMenuWindowContinue
- cmp r0, 0
- bne _0809DBC6
- b _0809DE38
-_0809DBC6:
- b _0809DDE8
-_0809DBC8:
- bl sub_809DA1C
- ldr r1, _0809DBD4 @ =gMain
- ldr r2, _0809DBD8 @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DBD4: .4byte gMain
-_0809DBD8: .4byte 0x0000043c
-_0809DBDC:
- ldr r1, _0809DC08 @ =gSummaryScreenTextTiles
- ldr r2, _0809DC0C @ =0x0600d000
- ldr r0, _0809DC10 @ =0x040000d4
- str r1, [r0]
- str r2, [r0, 0x4]
- ldr r1, _0809DC14 @ =0x800000a0
- str r1, [r0, 0x8]
- ldr r1, [r0, 0x8]
- ldr r1, _0809DC18 @ =gSummaryScreenButtonTiles
- ldr r2, _0809DC1C @ =0x0600d140
- str r1, [r0]
- str r2, [r0, 0x4]
- ldr r1, _0809DC20 @ =0x80000080
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- ldr r0, _0809DC24 @ =gSharedMem + 0x18000
- adds r0, 0x74
- movs r1, 0
- strb r1, [r0]
- ldr r1, _0809DC28 @ =0x0000043c
- add r1, r12
- b _0809DDEE
- .align 2, 0
-_0809DC08: .4byte gSummaryScreenTextTiles
-_0809DC0C: .4byte 0x0600d000
-_0809DC10: .4byte 0x040000d4
-_0809DC14: .4byte 0x800000a0
-_0809DC18: .4byte gSummaryScreenButtonTiles
-_0809DC1C: .4byte 0x0600d140
-_0809DC20: .4byte 0x80000080
-_0809DC24: .4byte gSharedMem + 0x18000
-_0809DC28: .4byte 0x0000043c
-_0809DC2C:
- bl sub_809DF00
- lsls r0, 24
- cmp r0, 0
- bne _0809DC38
- b _0809DE38
-_0809DC38:
- ldr r0, _0809DC44 @ =gSharedMem + 0x18000
- adds r0, 0x74
- movs r1, 0
- strb r1, [r0]
- b _0809DDE8
- .align 2, 0
-_0809DC44: .4byte gSharedMem + 0x18000
-_0809DC48:
- bl sub_80A18C4
- ldr r1, _0809DC54 @ =gMain
- ldr r2, _0809DC58 @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DC54: .4byte gMain
-_0809DC58: .4byte 0x0000043c
-_0809DC5C:
- ldr r4, _0809DC78 @ =gSharedMem + 0x18010
- adds r0, r4, 0
- bl sub_809F678
- adds r0, r4, 0
- bl GetMonStatusAndPokerus
- lsls r0, 24
- cmp r0, 0
- bne _0809DC7C
- movs r0, 0
- bl sub_80A12D0
- b _0809DC82
- .align 2, 0
-_0809DC78: .4byte gSharedMem + 0x18010
-_0809DC7C:
- movs r0, 0xA
- bl sub_80A12D0
-_0809DC82:
- ldr r0, _0809DC8C @ =gSharedMem + 0x18010
- bl sub_80A0EA4
- b _0809DDE8
- .align 2, 0
-_0809DC8C: .4byte gSharedMem + 0x18010
-_0809DC90:
- bl sub_80A1950
- ldr r0, _0809DCA4 @ =gSharedMem + 0x18010
- bl sub_80A1D84
- ldr r1, _0809DCA8 @ =gMain
- ldr r2, _0809DCAC @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DCA4: .4byte gSharedMem + 0x18010
-_0809DCA8: .4byte gMain
-_0809DCAC: .4byte 0x0000043c
-_0809DCB0:
- ldr r4, _0809DCC0 @ =gSharedMem + 0x18010
- adds r0, r4, 0
- bl sub_80A1DE8
- adds r4, 0x64
- movs r0, 0
- strb r0, [r4]
- b _0809DDE8
- .align 2, 0
-_0809DCC0: .4byte gSharedMem + 0x18010
-_0809DCC4:
- ldr r4, _0809DCEC @ =gSharedMem + 0x18010
- adds r5, r4, 0
- adds r5, 0x64
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_809F6B4
- subs r4, 0x10
- strb r0, [r4, 0xC]
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- bne _0809DCE0
- b _0809DE38
-_0809DCE0:
- movs r0, 0
- strb r0, [r5]
- ldr r1, _0809DCF0 @ =gMain
- ldr r2, _0809DCF4 @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DCEC: .4byte gSharedMem + 0x18010
-_0809DCF0: .4byte gMain
-_0809DCF4: .4byte 0x0000043c
-_0809DCF8:
- bl sub_809E044
- bl sub_80A0EE8
- b _0809DDE8
-_0809DD02:
- ldr r1, _0809DD20 @ =gSharedMem + 0x18000
- ldrb r0, [r1, 0xB]
- cmp r0, 0x1
- bhi _0809DD18
- ldr r0, _0809DD24 @ =gUnknown_083C1580
- ldrb r1, [r1, 0xB]
- lsls r1, 2
- adds r1, r0
- ldr r0, [r1]
- bl _call_via_r0
-_0809DD18:
- ldr r1, _0809DD28 @ =gMain
- ldr r2, _0809DD2C @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DD20: .4byte gSharedMem + 0x18000
-_0809DD24: .4byte gUnknown_083C1580
-_0809DD28: .4byte gMain
-_0809DD2C: .4byte 0x0000043c
-_0809DD30:
- ldr r0, _0809DD38 @ =gSharedMem + 0x18010
- bl sub_809FAC8
- b _0809DDE8
- .align 2, 0
-_0809DD38: .4byte gSharedMem + 0x18010
-_0809DD3C:
- ldr r2, _0809DD58 @ =gUnknown_083C1598
- ldr r0, _0809DD5C @ =gSharedMem + 0x18000
- ldrb r1, [r0, 0xB]
- lsls r1, 2
- adds r1, r2
- adds r0, 0x10
- ldr r1, [r1]
- bl _call_via_r1
- ldr r1, _0809DD60 @ =gMain
- ldr r2, _0809DD64 @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DD58: .4byte gUnknown_083C1598
-_0809DD5C: .4byte gSharedMem + 0x18000
-_0809DD60: .4byte gMain
-_0809DD64: .4byte 0x0000043c
-_0809DD68:
- ldr r0, _0809DD84 @ =gSharedMem + 0x18010
- movs r1, 0x2D
- bl GetMonData
- adds r1, r0, 0
- cmp r1, 0
- beq _0809DD8C
- ldr r1, _0809DD88 @ =gUnknown_030041B0
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r1]
- b _0809DDE8
- .align 2, 0
-_0809DD84: .4byte gSharedMem + 0x18010
-_0809DD88: .4byte gUnknown_030041B0
-_0809DD8C:
- ldr r0, _0809DD94 @ =gUnknown_030041B0
- strh r1, [r0]
- b _0809DDE8
- .align 2, 0
-_0809DD94: .4byte gUnknown_030041B0
-_0809DD98:
- bl sub_809EBC4
- ldr r0, _0809DDB8 @ =gSharedMem + 0x18000
- adds r0, 0x79
- ldrb r0, [r0]
- cmp r0, 0
- beq _0809DDBC
- movs r0, 0
- movs r1, 0
- bl sub_80A1488
- movs r0, 0
- movs r1, 0
- bl sub_80A1654
- b _0809DDCC
- .align 2, 0
-_0809DDB8: .4byte gSharedMem + 0x18000
-_0809DDBC:
- movs r0, 0xA
- movs r1, 0
- bl sub_80A1488
- movs r0, 0xA
- movs r1, 0
- bl sub_80A1654
-_0809DDCC:
- bl sub_80A0DD0
- ldr r1, _0809DDD8 @ =gMain
- ldr r2, _0809DDDC @ =0x0000043c
- adds r1, r2
- b _0809DDEE
- .align 2, 0
-_0809DDD8: .4byte gMain
-_0809DDDC: .4byte 0x0000043c
-_0809DDE0:
- bl sub_8055870
- cmp r0, 0x1
- beq _0809DE38
-_0809DDE8:
- ldr r1, _0809DDF8 @ =gMain
- ldr r0, _0809DDFC @ =0x0000043c
- adds r1, r0
-_0809DDEE:
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _0809DE38
- .align 2, 0
-_0809DDF8: .4byte gMain
-_0809DDFC: .4byte 0x0000043c
-_0809DE00:
- ldr r0, _0809DE2C @ =sub_809D85C
- bl SetVBlankCallback
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0xFF
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginHardwarePaletteFade
- ldr r0, _0809DE30 @ =sub_809D844
- bl SetMainCallback2
- ldr r2, _0809DE34 @ =gPaletteFade
- ldrb r1, [r2, 0x8]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2, 0x8]
- movs r0, 0x1
- b _0809DE3A
- .align 2, 0
-_0809DE2C: .4byte sub_809D85C
-_0809DE30: .4byte sub_809D844
-_0809DE34: .4byte gPaletteFade
-_0809DE38:
- movs r0, 0
-_0809DE3A:
- add sp, 0x8
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_809DA84
-
- thumb_func_start sub_809DE44
-sub_809DE44: @ 809DE44
- push {lr}
-_0809DE46:
- bl sub_809DA84
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _0809DE5E
- bl sub_80F9344
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809DE46
-_0809DE5E:
- pop {r0}
- bx r0
- thumb_func_end sub_809DE44
-
- thumb_func_start sub_809DE64
-sub_809DE64: @ 809DE64
- ldr r1, _0809DED0 @ =REG_BG0CNT
- ldr r2, _0809DED4 @ =0x00001e08
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _0809DED8 @ =0x00004801
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _0809DEDC @ =0x00004a02
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _0809DEE0 @ =0x00005c03
- adds r0, r2, 0
- strh r0, [r1]
- ldr r1, _0809DEE4 @ =gUnknown_030042C0
- movs r0, 0
- strh r0, [r1]
- ldr r1, _0809DEE8 @ =gUnknown_030041B4
- strh r0, [r1]
- ldr r1, _0809DEEC @ =gUnknown_03004288
- strh r0, [r1]
- ldr r1, _0809DEF0 @ =gUnknown_03004280
- strh r0, [r1]
- ldr r1, _0809DEF4 @ =gUnknown_030041B0
- strh r0, [r1]
- ldr r1, _0809DEF8 @ =gUnknown_030041B8
- strh r0, [r1]
- ldr r1, _0809DEFC @ =REG_BG0HOFS
- strh r0, [r1]
- adds r1, 0x2
- strh r0, [r1]
- adds r1, 0x2
- strh r0, [r1]
- adds r1, 0x2
- strh r0, [r1]
- adds r1, 0x2
- strh r0, [r1]
- adds r1, 0x2
- strh r0, [r1]
- adds r1, 0x2
- strh r0, [r1]
- adds r1, 0x2
- strh r0, [r1]
- adds r1, 0x32
- strh r0, [r1]
- subs r1, 0x50
- movs r2, 0xFA
- lsls r2, 5
- adds r0, r2, 0
- strh r0, [r1]
- bx lr
- .align 2, 0
-_0809DED0: .4byte REG_BG0CNT
-_0809DED4: .4byte 0x00001e08
-_0809DED8: .4byte 0x00004801
-_0809DEDC: .4byte 0x00004a02
-_0809DEE0: .4byte 0x00005c03
-_0809DEE4: .4byte gUnknown_030042C0
-_0809DEE8: .4byte gUnknown_030041B4
-_0809DEEC: .4byte gUnknown_03004288
-_0809DEF0: .4byte gUnknown_03004280
-_0809DEF4: .4byte gUnknown_030041B0
-_0809DEF8: .4byte gUnknown_030041B8
-_0809DEFC: .4byte REG_BG0HOFS
- thumb_func_end sub_809DE64
-
- thumb_func_start sub_809DF00
-sub_809DF00: @ 809DF00
- push {lr}
- ldr r0, _0809DF18 @ =gSharedMem + 0x18000
- adds r0, 0x74
- ldrb r0, [r0]
- cmp r0, 0xC
- bls _0809DF0E
- b _0809E030
-_0809DF0E:
- lsls r0, 2
- ldr r1, _0809DF1C @ =_0809DF20
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0809DF18: .4byte gSharedMem + 0x18000
-_0809DF1C: .4byte _0809DF20
- .align 2, 0
-_0809DF20:
- .4byte _0809DF54
- .4byte _0809DF64
- .4byte _0809DF74
- .4byte _0809DF88
- .4byte _0809DF9C
- .4byte _0809DFAC
- .4byte _0809DFC4
- .4byte _0809DFD4
- .4byte _0809DFE0
- .4byte _0809DFEC
- .4byte _0809DFF8
- .4byte _0809E004
- .4byte _0809E010
-_0809DF54:
- ldr r0, _0809DF60 @ =gStatusScreen_Gfx
- movs r1, 0xC0
- lsls r1, 19
- bl LZDecompressVram
- b _0809E030
- .align 2, 0
-_0809DF60: .4byte gStatusScreen_Gfx
-_0809DF64:
- ldr r0, _0809DF6C @ =gUnknown_08E73508
- ldr r1, _0809DF70 @ =0x0600e000
- b _0809DFB0
- .align 2, 0
-_0809DF6C: .4byte gUnknown_08E73508
-_0809DF70: .4byte 0x0600e000
-_0809DF74:
- ldr r0, _0809DF80 @ =gUnknown_08E74E88
- ldr r1, _0809DF84 @ =0x0600e800
- bl LZDecompressVram
- b _0809E030
- .align 2, 0
-_0809DF80: .4byte gUnknown_08E74E88
-_0809DF84: .4byte 0x0600e800
-_0809DF88:
- ldr r0, _0809DF94 @ =gStatusScreen_Tilemap
- ldr r1, _0809DF98 @ =0x06004800
- bl LZDecompressVram
- b _0809E030
- .align 2, 0
-_0809DF94: .4byte gStatusScreen_Tilemap
-_0809DF98: .4byte 0x06004800
-_0809DF9C:
- ldr r0, _0809DFA4 @ =gUnknown_08E73E88
- ldr r1, _0809DFA8 @ =0x06005800
- b _0809DFB0
- .align 2, 0
-_0809DFA4: .4byte gUnknown_08E73E88
-_0809DFA8: .4byte 0x06005800
-_0809DFAC:
- ldr r0, _0809DFBC @ =gUnknown_08E74688
- ldr r1, _0809DFC0 @ =0x06006800
-_0809DFB0:
- movs r2, 0x80
- lsls r2, 3
- bl CpuSet
- b _0809E030
- .align 2, 0
-_0809DFBC: .4byte gUnknown_08E74688
-_0809DFC0: .4byte 0x06006800
-_0809DFC4:
- ldr r0, _0809DFD0 @ =gStatusScreen_Pal
- movs r1, 0
- movs r2, 0xA0
- bl LoadCompressedPalette
- b _0809E030
- .align 2, 0
-_0809DFD0: .4byte gStatusScreen_Pal
-_0809DFD4:
- ldr r0, _0809DFDC @ =gUnknown_083C11B8
- bl LoadCompressedObjectPic
- b _0809E030
- .align 2, 0
-_0809DFDC: .4byte gUnknown_083C11B8
-_0809DFE0:
- ldr r0, _0809DFE8 @ =gUnknown_083C1270
- bl LoadCompressedObjectPic
- b _0809E030
- .align 2, 0
-_0809DFE8: .4byte gUnknown_083C1270
-_0809DFEC:
- ldr r0, _0809DFF4 @ =gUnknown_083C12F4
- bl LoadCompressedObjectPic
- b _0809E030
- .align 2, 0
-_0809DFF4: .4byte gUnknown_083C12F4
-_0809DFF8:
- ldr r0, _0809E000 @ =gUnknown_083C12FC
- bl LoadCompressedObjectPalette
- b _0809E030
- .align 2, 0
-_0809E000: .4byte gUnknown_083C12FC
-_0809E004:
- ldr r0, _0809E00C @ =gUnknown_083C1278
- bl LoadCompressedObjectPalette
- b _0809E030
- .align 2, 0
-_0809E00C: .4byte gUnknown_083C1278
-_0809E010:
- ldr r0, _0809E028 @ =gMoveTypes_Pal
- movs r1, 0xE8
- lsls r1, 1
- movs r2, 0x60
- bl LoadCompressedPalette
- ldr r0, _0809E02C @ =gSharedMem + 0x18000
- adds r0, 0x74
- movs r1, 0
- strb r1, [r0]
- movs r0, 0x1
- b _0809E03C
- .align 2, 0
-_0809E028: .4byte gMoveTypes_Pal
-_0809E02C: .4byte gSharedMem + 0x18000
-_0809E030:
- ldr r1, _0809E040 @ =gSharedMem + 0x18000
- adds r1, 0x74
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- movs r0, 0
-_0809E03C:
- pop {r1}
- bx r1
- .align 2, 0
-_0809E040: .4byte gSharedMem + 0x18000
- thumb_func_end sub_809DF00
-
- thumb_func_start sub_809E044
-sub_809E044: @ 809E044
- push {r4,r5,lr}
- ldr r4, _0809E0F4 @ =gUnknownPalette_81E6692+0x1C
- adds r0, r4, 0
- movs r1, 0x81
- movs r2, 0x2
- bl LoadPalette
- adds r5, r4, 0x2
- adds r0, r5, 0
- movs r1, 0x88
- movs r2, 0x2
- bl LoadPalette
- adds r0, r4, 0
- movs r1, 0x8F
- movs r2, 0x2
- bl LoadPalette
- adds r0, r5, 0
- movs r1, 0x89
- movs r2, 0x2
- bl LoadPalette
- subs r5, 0x12
- adds r0, r5, 0
- movs r1, 0xD1
- movs r2, 0x4
- bl LoadPalette
- adds r0, r4, 0
- subs r0, 0x8
- movs r1, 0xD3
- movs r2, 0x4
- bl LoadPalette
- adds r0, r4, 0
- movs r1, 0xD5
- movs r2, 0x4
- bl LoadPalette
- adds r0, r5, 0
- movs r1, 0xD7
- movs r2, 0x4
- bl LoadPalette
- adds r0, r4, 0
- subs r0, 0x14
- movs r1, 0xD9
- movs r2, 0x4
- bl LoadPalette
- adds r0, r4, 0
- subs r0, 0xC
- movs r1, 0xDB
- movs r2, 0x4
- bl LoadPalette
- adds r0, r4, 0
- subs r0, 0x18
- movs r1, 0xDD
- movs r2, 0x2
- bl LoadPalette
- subs r5, 0x6
- adds r0, r5, 0
- movs r1, 0xDE
- movs r2, 0x2
- bl LoadPalette
- subs r4, 0x1A
- adds r0, r4, 0
- movs r1, 0xDF
- movs r2, 0x2
- bl LoadPalette
- ldr r0, _0809E0F8 @ =gFontDefaultPalette
- movs r1, 0xF0
- movs r2, 0x20
- bl LoadPalette
- adds r0, r5, 0
- movs r1, 0xF9
- movs r2, 0x2
- bl LoadPalette
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0809E0F4: .4byte gUnknownPalette_81E6692+0x1C
-_0809E0F8: .4byte gFontDefaultPalette
- thumb_func_end sub_809E044
-
- thumb_func_start SummaryScreenExit
-SummaryScreenExit: @ 809E0FC
- push {r4,lr}
- sub sp, 0x4
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- negs r0, r0
- movs r1, 0
- str r1, [sp]
- movs r2, 0
- movs r3, 0x10
- bl BeginNormalPaletteFade
- ldr r1, _0809E134 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809E138 @ =sub_809E13C
- str r1, [r0]
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0809E134: .4byte gTasks
-_0809E138: .4byte sub_809E13C
- thumb_func_end SummaryScreenExit
-
- thumb_func_start sub_809E13C
-sub_809E13C: @ 809E13C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- bl sub_8055870
- cmp r0, 0x1
- beq _0809E182
- ldr r0, _0809E188 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0809E182
- ldr r1, _0809E18C @ =gUnknown_020384F0
- ldr r4, _0809E190 @ =gSharedMem + 0x18000
- ldrb r0, [r4, 0x9]
- strb r0, [r1]
- bl ResetSpriteData
- bl FreeAllSpritePalettes
- bl StopCryAndClearCrySongs
- ldr r0, _0809E194 @ =gMPlay_BGM
- ldr r1, _0809E198 @ =0x0000ffff
- movs r2, 0x80
- lsls r2, 1
- bl m4aMPlayVolumeControl
- ldr r0, [r4, 0x4]
- bl SetMainCallback2
- adds r0, r5, 0
- bl DestroyTask
-_0809E182:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0809E188: .4byte gPaletteFade
-_0809E18C: .4byte gUnknown_020384F0
-_0809E190: .4byte gSharedMem + 0x18000
-_0809E194: .4byte gMPlay_BGM
-_0809E198: .4byte 0x0000ffff
- thumb_func_end sub_809E13C
-
- thumb_func_start SummaryScreenHandleKeyInput
-SummaryScreenHandleKeyInput: @ 809E19C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _0809E1C8 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r2, 0x80
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _0809E25A
- ldr r5, _0809E1CC @ =gMain
- ldrh r1, [r5, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0809E1D0
- movs r1, 0x1
- negs r1, r1
- adds r0, r4, 0
- bl SummaryScreenHandleUpDownInput
- b _0809E25A
- .align 2, 0
-_0809E1C8: .4byte gPaletteFade
-_0809E1CC: .4byte gMain
-_0809E1D0:
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _0809E1E2
- adds r0, r4, 0
- movs r1, 0x1
- bl SummaryScreenHandleUpDownInput
- b _0809E25A
-_0809E1E2:
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- bne _0809E1F6
- bl sub_80F9284
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809E202
-_0809E1F6:
- movs r1, 0x1
- negs r1, r1
- adds r0, r4, 0
- bl SummaryScreenHandleLeftRightInput
- b _0809E25A
-_0809E202:
- ldrh r1, [r5, 0x2E]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- bne _0809E218
- bl sub_80F9284
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _0809E222
-_0809E218:
- adds r0, r4, 0
- movs r1, 0x1
- bl SummaryScreenHandleLeftRightInput
- b _0809E25A
-_0809E222:
- ldrh r1, [r5, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0809E24C
- ldr r5, _0809E248 @ =gSharedMem + 0x18000
- ldrb r0, [r5, 0xB]
- cmp r0, 0x1
- bls _0809E23A
- adds r0, r4, 0
- bl SummaryScreenHandleAButton
-_0809E23A:
- ldrb r0, [r5, 0xB]
- cmp r0, 0
- bne _0809E25A
- adds r0, r4, 0
- bl SummaryScreenExit
- b _0809E25A
- .align 2, 0
-_0809E248: .4byte gSharedMem + 0x18000
-_0809E24C:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0809E25A
- adds r0, r4, 0
- bl SummaryScreenExit
-_0809E25A:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end SummaryScreenHandleKeyInput
-
- thumb_func_start sub_809E260
-sub_809E260: @ 809E260
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _0809E29C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r2, 0x80
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _0809E276
- b _0809E3EE
-_0809E276:
- ldr r5, _0809E2A0 @ =gMain
- ldrh r1, [r5, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0809E2AC
- ldr r1, _0809E2A4 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0x4
- strh r1, [r0, 0x8]
- subs r1, 0x5
- ldr r2, _0809E2A8 @ =gSharedMem + 0x18079
- adds r0, r4, 0
- bl sub_809E8F0
- b _0809E3EE
- .align 2, 0
-_0809E29C: .4byte gPaletteFade
-_0809E2A0: .4byte gMain
-_0809E2A4: .4byte gTasks
-_0809E2A8: .4byte gSharedMem + 0x18079
-_0809E2AC:
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _0809E2D8
- ldr r1, _0809E2D0 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0x4
- strh r1, [r0, 0x8]
- ldr r2, _0809E2D4 @ =gSharedMem + 0x18079
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_809E8F0
- b _0809E3EE
- .align 2, 0
-_0809E2D0: .4byte gTasks
-_0809E2D4: .4byte gSharedMem + 0x18079
-_0809E2D8:
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- bne _0809E2EC
- bl sub_80F9284
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809E324
-_0809E2EC:
- ldr r1, _0809E320 @ =gSharedMem + 0x18000
- ldrb r0, [r1, 0xB]
- cmp r0, 0x3
- bne _0809E314
- adds r0, r1, 0
- adds r0, 0x79
- ldrb r0, [r0]
- cmp r0, 0x4
- bne _0809E308
- adds r0, r1, 0
- adds r0, 0x7C
- ldrh r0, [r0]
- cmp r0, 0
- beq _0809E314
-_0809E308:
- movs r0, 0
- movs r1, 0xE
- movs r2, 0x9
- movs r3, 0x12
- bl MenuZeroFillWindowRect
-_0809E314:
- movs r1, 0x1
- negs r1, r1
- adds r0, r4, 0
- bl SummaryScreenHandleLeftRightInput
- b _0809E3EE
- .align 2, 0
-_0809E320: .4byte gSharedMem + 0x18000
-_0809E324:
- ldrh r1, [r5, 0x2E]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- bne _0809E33A
- bl sub_80F9284
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _0809E37C
-_0809E33A:
- ldr r1, _0809E378 @ =gSharedMem + 0x18000
- adds r2, r1, 0
- adds r2, 0x76
- ldrb r0, [r1, 0xB]
- ldrb r2, [r2]
- cmp r0, r2
- beq _0809E3EE
- cmp r0, 0x2
- bne _0809E36C
- adds r0, r1, 0
- adds r0, 0x79
- ldrb r0, [r0]
- cmp r0, 0x4
- bne _0809E360
- adds r0, r1, 0
- adds r0, 0x7C
- ldrh r0, [r0]
- cmp r0, 0
- beq _0809E36C
-_0809E360:
- movs r0, 0
- movs r1, 0xE
- movs r2, 0x9
- movs r3, 0x12
- bl MenuZeroFillWindowRect
-_0809E36C:
- adds r0, r4, 0
- movs r1, 0x1
- bl SummaryScreenHandleLeftRightInput
- b _0809E3EE
- .align 2, 0
-_0809E378: .4byte gSharedMem + 0x18000
-_0809E37C:
- ldrh r1, [r5, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0809E3D4
- adds r0, r4, 0
- bl sub_809F7D0
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _0809E3A0
- ldr r0, _0809E3BC @ =gSharedMem + 0x18000
- adds r5, r0, 0
- adds r5, 0x79
- ldrb r0, [r5]
- cmp r0, 0x4
- bne _0809E3C4
-_0809E3A0:
- ldr r0, _0809E3BC @ =gSharedMem + 0x18000
- adds r1, r0, 0
- adds r1, 0x79
- ldrb r1, [r1]
- adds r0, 0x7A
- strb r1, [r0]
- ldr r1, _0809E3C0 @ =gSpecialVar_0x8005
- ldrb r0, [r0]
- strh r0, [r1]
- adds r0, r4, 0
- bl SummaryScreenExit
- b _0809E3EE
- .align 2, 0
-_0809E3BC: .4byte gSharedMem + 0x18000
-_0809E3C0: .4byte gSpecialVar_0x8005
-_0809E3C4:
- movs r0, 0x20
- bl PlaySE
- ldrb r1, [r5]
- adds r0, r4, 0
- bl sub_809F9D0
- b _0809E3EE
-_0809E3D4:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0809E3EE
- ldr r0, _0809E3F4 @ =gSharedMem + 0x18000
- adds r0, 0x7A
- movs r1, 0x4
- strb r1, [r0]
- ldr r0, _0809E3F8 @ =gSpecialVar_0x8005
- strh r1, [r0]
- adds r0, r4, 0
- bl SummaryScreenExit
-_0809E3EE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0809E3F4: .4byte gSharedMem + 0x18000
-_0809E3F8: .4byte gSpecialVar_0x8005
- thumb_func_end sub_809E260
-
- thumb_func_start sub_809E3FC
-sub_809E3FC: @ 809E3FC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- adds r7, r5, 0
- ldr r0, _0809E438 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r2, 0x80
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _0809E502
- ldr r0, _0809E43C @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0809E448
- ldr r1, _0809E440 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0x4
- strh r1, [r0, 0x8]
- subs r1, 0x5
- ldr r2, _0809E444 @ =gSharedMem + 0x18079
- adds r0, r5, 0
- bl sub_809E8F0
- b _0809E502
- .align 2, 0
-_0809E438: .4byte gPaletteFade
-_0809E43C: .4byte gMain
-_0809E440: .4byte gTasks
-_0809E444: .4byte gSharedMem + 0x18079
-_0809E448:
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _0809E474
- ldr r1, _0809E46C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0x4
- strh r1, [r0, 0x8]
- ldr r2, _0809E470 @ =gSharedMem + 0x18079
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_809E8F0
- b _0809E502
- .align 2, 0
-_0809E46C: .4byte gTasks
-_0809E470: .4byte gSharedMem + 0x18079
-_0809E474:
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0809E4EE
- ldr r4, _0809E4A8 @ =gSharedMem + 0x18000
- adds r6, r4, 0
- adds r6, 0x79
- ldrb r0, [r6]
- cmp r0, 0x4
- beq _0809E4E0
- adds r0, r4, 0
- adds r0, 0x7B
- ldrb r0, [r0]
- cmp r0, 0
- bne _0809E4E0
- adds r0, r4, 0
- adds r0, 0x10
- bl sub_809E508
- lsls r0, 24
- cmp r0, 0
- bne _0809E4AC
- movs r0, 0x20
- bl PlaySE
- b _0809E502
- .align 2, 0
-_0809E4A8: .4byte gSharedMem + 0x18000
-_0809E4AC:
- movs r0, 0x5
- bl PlaySE
- ldrb r1, [r6]
- adds r0, r4, 0
- adds r0, 0x7A
- strb r1, [r0]
- movs r0, 0x1
- bl sub_80A1B40
- movs r0, 0x13
- bl sub_80A1A30
- ldr r1, _0809E4D8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809E4DC @ =sub_809E534
- str r1, [r0]
- b _0809E502
- .align 2, 0
-_0809E4D8: .4byte gTasks
-_0809E4DC: .4byte sub_809E534
-_0809E4E0:
- movs r0, 0x5
- bl PlaySE
- adds r0, r7, 0
- bl sub_809EAC8
- b _0809E502
-_0809E4EE:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0809E502
- movs r0, 0x5
- bl PlaySE
- adds r0, r7, 0
- bl sub_809EAC8
-_0809E502:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_809E3FC
-
- thumb_func_start sub_809E508
-sub_809E508: @ 809E508
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r4, 0x1
-_0809E50E:
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_809F760
- lsls r0, 16
- cmp r0, 0
- beq _0809E520
- movs r0, 0x1
- b _0809E52C
-_0809E520:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x3
- bls _0809E50E
- movs r0, 0
-_0809E52C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_809E508
-
- thumb_func_start sub_809E534
-sub_809E534: @ 809E534
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- adds r2, r3, 0
- ldr r0, _0809E564 @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0809E570
- ldr r1, _0809E568 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- movs r1, 0x3
- strh r1, [r0, 0x8]
- subs r1, 0x4
- ldr r2, _0809E56C @ =gSharedMem + 0x1807A
- adds r0, r3, 0
- bl sub_809E8F0
- b _0809E5C0
- .align 2, 0
-_0809E564: .4byte gMain
-_0809E568: .4byte gTasks
-_0809E56C: .4byte gSharedMem + 0x1807A
-_0809E570:
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809E59C
- ldr r1, _0809E594 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- movs r1, 0x3
- strh r1, [r0, 0x8]
- ldr r2, _0809E598 @ =gSharedMem + 0x1807A
- adds r0, r3, 0
- movs r1, 0x1
- bl sub_809E8F0
- b _0809E5C0
- .align 2, 0
-_0809E594: .4byte gTasks
-_0809E598: .4byte gSharedMem + 0x1807A
-_0809E59C:
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0809E5AE
- adds r0, r3, 0
- movs r1, 0x1
- bl sub_809E83C
- b _0809E5C0
-_0809E5AE:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0809E5C0
- movs r1, 0x1
- negs r1, r1
- adds r0, r2, 0
- bl sub_809E83C
-_0809E5C0:
- pop {r0}
- bx r0
- thumb_func_end sub_809E534
-
- thumb_func_start sub_809E5C4
-sub_809E5C4: @ 809E5C4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- ldr r1, _0809E6D0 @ =gSharedMem + 0x18000
- ldr r5, [r1]
- ldrb r2, [r1, 0x9]
- movs r0, 0x64
- muls r0, r2
- adds r5, r0
- adds r0, r1, 0
- adds r0, 0x79
- ldrb r0, [r0]
- mov r8, r0
- adds r1, 0x7A
- ldrb r6, [r1]
- adds r0, 0xD
- str r0, [sp, 0x8]
- adds r0, r5, 0
- ldr r1, [sp, 0x8]
- bl GetMonData
- mov r1, sp
- adds r1, 0x2
- str r1, [sp, 0x14]
- strh r0, [r1]
- adds r2, r6, 0
- adds r2, 0xD
- str r2, [sp, 0xC]
- adds r0, r5, 0
- adds r1, r2, 0
- bl GetMonData
- mov r1, sp
- strh r0, [r1]
- mov r3, r8
- adds r3, 0x11
- str r3, [sp, 0x10]
- adds r0, r5, 0
- adds r1, r3, 0
- bl GetMonData
- mov r7, sp
- adds r7, 0x5
- str r7, [sp, 0x18]
- strb r0, [r7]
- adds r0, r6, 0
- adds r0, 0x11
- str r0, [sp, 0x1C]
- adds r0, r5, 0
- ldr r1, [sp, 0x1C]
- bl GetMonData
- add r1, sp, 0x4
- mov r10, r1
- strb r0, [r1]
- adds r0, r5, 0
- movs r1, 0x15
- bl GetMonData
- mov r4, sp
- adds r4, 0x6
- strb r0, [r4]
- ldr r1, _0809E6D4 @ =gUnknown_08208238
- mov r2, r8
- adds r0, r2, r1
- ldrb r0, [r0]
- mov r9, r0
- ldrb r0, [r4]
- adds r2, r0, 0
- mov r3, r9
- ands r2, r3
- mov r7, r8
- lsls r7, 1
- mov r8, r7
- asrs r2, r7
- lsls r2, 24
- lsrs r2, 24
- adds r1, r6, r1
- ldrb r3, [r1]
- adds r1, r0, 0
- ands r1, r3
- lsls r6, 1
- asrs r1, r6
- lsls r1, 24
- lsrs r1, 24
- mov r7, r9
- bics r0, r7
- strb r0, [r4]
- ldrb r0, [r4]
- bics r0, r3
- strb r0, [r4]
- lsls r2, r6
- mov r0, r8
- lsls r1, r0
- adds r2, r1
- ldrb r0, [r4]
- orrs r0, r2
- strb r0, [r4]
- adds r0, r5, 0
- ldr r1, [sp, 0x8]
- mov r2, sp
- bl SetMonData
- adds r0, r5, 0
- ldr r1, [sp, 0xC]
- ldr r2, [sp, 0x14]
- bl SetMonData
- adds r0, r5, 0
- ldr r1, [sp, 0x10]
- mov r2, r10
- bl SetMonData
- adds r0, r5, 0
- ldr r1, [sp, 0x1C]
- ldr r2, [sp, 0x18]
- bl SetMonData
- adds r0, r5, 0
- movs r1, 0x15
- adds r2, r4, 0
- bl SetMonData
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0809E6D0: .4byte gSharedMem + 0x18000
-_0809E6D4: .4byte gUnknown_08208238
- thumb_func_end sub_809E5C4
-
- thumb_func_start sub_809E6D8
-sub_809E6D8: @ 809E6D8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x20
- ldr r2, _0809E7E8 @ =gSharedMem + 0x18000
- ldr r5, [r2]
- ldrb r1, [r2, 0x9]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 4
- adds r5, r0
- adds r0, r2, 0
- adds r0, 0x79
- ldrb r0, [r0]
- mov r8, r0
- adds r2, 0x7A
- ldrb r6, [r2]
- adds r0, 0xD
- str r0, [sp, 0x8]
- adds r0, r5, 0
- ldr r1, [sp, 0x8]
- bl GetBoxMonData
- mov r1, sp
- adds r1, 0x2
- str r1, [sp, 0x14]
- strh r0, [r1]
- adds r2, r6, 0
- adds r2, 0xD
- str r2, [sp, 0xC]
- adds r0, r5, 0
- adds r1, r2, 0
- bl GetBoxMonData
- mov r1, sp
- strh r0, [r1]
- mov r3, r8
- adds r3, 0x11
- str r3, [sp, 0x10]
- adds r0, r5, 0
- adds r1, r3, 0
- bl GetBoxMonData
- mov r7, sp
- adds r7, 0x5
- str r7, [sp, 0x18]
- strb r0, [r7]
- adds r0, r6, 0
- adds r0, 0x11
- str r0, [sp, 0x1C]
- adds r0, r5, 0
- ldr r1, [sp, 0x1C]
- bl GetBoxMonData
- add r1, sp, 0x4
- mov r10, r1
- strb r0, [r1]
- adds r0, r5, 0
- movs r1, 0x15
- bl GetBoxMonData
- mov r4, sp
- adds r4, 0x6
- strb r0, [r4]
- ldr r1, _0809E7EC @ =gUnknown_08208238
- mov r2, r8
- adds r0, r2, r1
- ldrb r0, [r0]
- mov r9, r0
- ldrb r0, [r4]
- adds r2, r0, 0
- mov r3, r9
- ands r2, r3
- mov r7, r8
- lsls r7, 1
- mov r8, r7
- asrs r2, r7
- lsls r2, 24
- lsrs r2, 24
- adds r1, r6, r1
- ldrb r3, [r1]
- adds r1, r0, 0
- ands r1, r3
- lsls r6, 1
- asrs r1, r6
- lsls r1, 24
- lsrs r1, 24
- mov r7, r9
- bics r0, r7
- strb r0, [r4]
- ldrb r0, [r4]
- bics r0, r3
- strb r0, [r4]
- lsls r2, r6
- mov r0, r8
- lsls r1, r0
- adds r2, r1
- ldrb r0, [r4]
- orrs r0, r2
- strb r0, [r4]
- adds r0, r5, 0
- ldr r1, [sp, 0x8]
- mov r2, sp
- bl SetBoxMonData
- adds r0, r5, 0
- ldr r1, [sp, 0xC]
- ldr r2, [sp, 0x14]
- bl SetBoxMonData
- adds r0, r5, 0
- ldr r1, [sp, 0x10]
- mov r2, r10
- bl SetBoxMonData
- adds r0, r5, 0
- ldr r1, [sp, 0x1C]
- ldr r2, [sp, 0x18]
- bl SetBoxMonData
- adds r0, r5, 0
- movs r1, 0x15
- adds r2, r4, 0
- bl SetBoxMonData
- add sp, 0x20
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0809E7E8: .4byte gSharedMem + 0x18000
-_0809E7EC: .4byte gUnknown_08208238
- thumb_func_end sub_809E6D8
-
- thumb_func_start sub_809E7F0
-sub_809E7F0: @ 809E7F0
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl sub_809F5F8
- lsls r0, 24
- cmp r0, 0
- beq _0809E828
- ldr r1, _0809E830 @ =gSharedMem + 0x18000
- adds r2, r1, 0
- adds r2, 0x74
- movs r0, 0
- strb r0, [r2]
- adds r0, r1, 0
- adds r0, 0x10
- adds r1, 0x79
- bl sub_80A0428
- ldr r1, _0809E834 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809E838 @ =sub_809E3FC
- str r1, [r0]
- adds r0, r4, 0
- bl sub_80A2078
-_0809E828:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0809E830: .4byte gSharedMem + 0x18000
-_0809E834: .4byte gTasks
-_0809E838: .4byte sub_809E3FC
- thumb_func_end sub_809E7F0
-
- thumb_func_start sub_809E83C
-sub_809E83C: @ 809E83C
- push {r4,r5,lr}
- adds r4, r1, 0
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x13
- bl sub_80A1B1C
- movs r0, 0
- bl sub_80A1B40
- cmp r4, 0x1
- bne _0809E8C0
- ldr r1, _0809E87C @ =gSharedMem + 0x18000
- adds r0, r1, 0
- adds r0, 0x79
- adds r2, r1, 0
- adds r2, 0x7A
- ldrb r0, [r0]
- ldrb r2, [r2]
- cmp r0, r2
- beq _0809E8CA
- ldrb r0, [r1, 0xE]
- cmp r0, 0
- bne _0809E880
- bl sub_809E5C4
- b _0809E884
- .align 2, 0
-_0809E87C: .4byte gSharedMem + 0x18000
-_0809E880:
- bl sub_809E6D8
-_0809E884:
- ldr r4, _0809E8B4 @ =gSharedMem + 0x18000
- adds r0, r4, 0
- adds r0, 0x7A
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r1, 0x79
- strb r0, [r1]
- adds r0, r4, 0
- adds r0, 0x10
- bl sub_809F678
- adds r1, r4, 0
- adds r1, 0x74
- movs r0, 0x1
- strb r0, [r1]
- ldr r1, _0809E8B8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809E8BC @ =sub_809E7F0
- str r1, [r0]
- b _0809E8DE
- .align 2, 0
-_0809E8B4: .4byte gSharedMem + 0x18000
-_0809E8B8: .4byte gTasks
-_0809E8BC: .4byte sub_809E7F0
-_0809E8C0:
- ldr r0, _0809E8E4 @ =gSharedMem + 0x18010
- adds r1, r0, 0
- adds r1, 0x69
- bl sub_80A0428
-_0809E8CA:
- ldr r0, _0809E8E8 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _0809E8EC @ =sub_809E3FC
- str r0, [r1]
- adds r0, r5, 0
- bl sub_80A2078
-_0809E8DE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0809E8E4: .4byte gSharedMem + 0x18010
-_0809E8E8: .4byte gTasks
-_0809E8EC: .4byte sub_809E3FC
- thumb_func_end sub_809E83C
-
- thumb_func_start sub_809E8F0
-sub_809E8F0: @ 809E8F0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- adds r4, r1, 0
- mov r9, r2
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0x5
- bl PlaySE
- mov r1, r9
- ldrb r6, [r1]
- ldr r1, _0809E944 @ =gTasks
- mov r2, r8
- lsls r0, r2, 2
- add r0, r8
- lsls r0, 3
- adds r0, r1
- ldrb r0, [r0, 0x8]
- movs r2, 0
- lsls r4, 24
- asrs r4, 24
- mov r10, r4
- lsls r7, r0, 24
-_0809E930:
- lsls r0, r6, 24
- asrs r0, 24
- add r0, r10
- lsls r0, 24
- lsrs r6, r0, 24
- asrs r1, r0, 24
- cmp r0, r7
- ble _0809E948
- movs r6, 0
- b _0809E94E
- .align 2, 0
-_0809E944: .4byte gTasks
-_0809E948:
- cmp r1, 0
- bge _0809E94E
- lsrs r6, r7, 24
-_0809E94E:
- lsls r4, r6, 24
- lsrs r1, r4, 24
- ldr r0, _0809EA10 @ =gSharedMem + 0x18010
- str r2, [sp, 0x4]
- bl sub_809F760
- lsls r0, 16
- adds r5, r4, 0
- ldr r2, [sp, 0x4]
- cmp r0, 0
- bne _0809E97A
- asrs r0, r5, 24
- cmp r0, 0x4
- beq _0809E97A
- lsls r0, r2, 24
- movs r3, 0x80
- lsls r3, 17
- adds r0, r3
- lsrs r2, r0, 24
- asrs r0, 24
- cmp r0, 0x3
- ble _0809E930
-_0809E97A:
- mov r1, r9
- ldrb r0, [r1]
- cmp r0, 0x4
- bne _0809E996
- asrs r0, r5, 24
- cmp r0, 0x4
- beq _0809E996
- ldr r0, _0809EA14 @ =gSharedMem + 0x18000
- adds r0, 0x7C
- ldrh r0, [r0]
- mov r2, r8
- lsls r7, r2, 2
- cmp r0, 0
- beq _0809E9AC
-_0809E996:
- ldr r2, _0809EA18 @ =gTasks
- mov r3, r8
- lsls r1, r3, 2
- adds r0, r1, r3
- lsls r0, 3
- adds r0, r2
- movs r2, 0x22
- ldrsh r0, [r0, r2]
- adds r7, r1, 0
- cmp r0, 0x1
- bne _0809E9D0
-_0809E9AC:
- lsrs r4, r5, 24
- movs r0, 0x2
- adds r1, r4, 0
- bl sub_80A1488
- movs r0, 0x2
- adds r1, r4, 0
- bl sub_80A1654
- ldr r1, _0809EA18 @ =gTasks
- mov r3, r8
- adds r0, r7, r3
- lsls r0, 3
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0x22]
- movs r0, 0
- str r0, [sp]
-_0809E9D0:
- mov r1, r9
- ldrb r0, [r1]
- cmp r0, 0x4
- beq _0809E9FE
- asrs r0, r5, 24
- cmp r0, 0x4
- bne _0809E9FE
- ldr r0, _0809EA14 @ =gSharedMem + 0x18000
- adds r0, 0x7C
- ldrh r0, [r0]
- cmp r0, 0
- bne _0809E9FE
- movs r4, 0x2
- negs r4, r4
- lsrs r5, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80A1488
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80A1654
-_0809E9FE:
- mov r2, r9
- strb r6, [r2]
- ldr r0, _0809EA1C @ =gSharedMem + 0x18079
- cmp r9, r0
- bne _0809EA20
- movs r0, 0
- bl sub_80A1C30
- b _0809EA26
- .align 2, 0
-_0809EA10: .4byte gSharedMem + 0x18010
-_0809EA14: .4byte gSharedMem + 0x18000
-_0809EA18: .4byte gTasks
-_0809EA1C: .4byte gSharedMem + 0x18079
-_0809EA20:
- movs r0, 0x1
- bl sub_80A1C30
-_0809EA26:
- ldr r3, [sp]
- cmp r3, 0
- beq _0809EA34
- ldr r0, _0809EA4C @ =gSharedMem + 0x18010
- mov r1, r9
- bl sub_80A0428
-_0809EA34:
- mov r0, r8
- bl sub_80A2078
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0809EA4C: .4byte gSharedMem + 0x18010
- thumb_func_end sub_809E8F0
-
- thumb_func_start SummaryScreenHandleAButton
-SummaryScreenHandleAButton: @ 809EA50
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r0, 0x5
- bl PlaySE
- ldr r4, _0809EABC @ =gSharedMem + 0x18000
- adds r1, r4, 0
- adds r1, 0x79
- movs r0, 0
- strb r0, [r1]
- movs r0, 0x2
- movs r1, 0
- bl sub_80A1488
- movs r0, 0x2
- movs r1, 0
- bl sub_80A1654
- adds r0, r4, 0
- adds r0, 0x7B
- ldrb r0, [r0]
- cmp r0, 0
- bne _0809EA8C
- adds r1, r4, 0
- adds r1, 0x7F
- movs r0, 0x5
- strb r0, [r1]
- bl sub_80A0DD0
-_0809EA8C:
- movs r0, 0
- bl sub_80A16CC
- adds r0, r4, 0
- adds r0, 0x10
- bl sub_80A029C
- movs r0, 0x9
- bl sub_80A1A30
- ldr r1, _0809EAC0 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809EAC4 @ =sub_809E3FC
- str r1, [r0]
- adds r0, r5, 0
- bl sub_80A2078
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0809EABC: .4byte gSharedMem + 0x18000
-_0809EAC0: .4byte gTasks
-_0809EAC4: .4byte sub_809E3FC
- thumb_func_end SummaryScreenHandleAButton
-
- thumb_func_start sub_809EAC8
-sub_809EAC8: @ 809EAC8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, _0809EB34 @ =gSharedMem + 0x18000
- adds r0, r6, 0
- adds r0, 0x79
- ldrb r0, [r0]
- cmp r0, 0x4
- beq _0809EAEE
- movs r4, 0x2
- negs r4, r4
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A1488
- adds r0, r4, 0
- movs r1, 0
- bl sub_80A1654
-_0809EAEE:
- movs r0, 0x9
- bl sub_80A1B1C
- movs r0, 0x1
- bl sub_80A16CC
- movs r0, 0xF
- movs r1, 0xC
- movs r2, 0x1C
- movs r3, 0xD
- bl MenuZeroFillWindowRect
- movs r0, 0xB
- movs r1, 0xF
- movs r2, 0x1C
- movs r3, 0x12
- bl MenuZeroFillWindowRect
- adds r1, r6, 0
- adds r1, 0x7F
- movs r0, 0x6
- strb r0, [r1]
- bl sub_80A0DD0
- ldr r1, _0809EB38 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809EB3C @ =SummaryScreenHandleKeyInput
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809EB34: .4byte gSharedMem + 0x18000
-_0809EB38: .4byte gTasks
-_0809EB3C: .4byte SummaryScreenHandleKeyInput
- thumb_func_end sub_809EAC8
-
- thumb_func_start sub_809EB40
-sub_809EB40: @ 809EB40
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _0809EB6C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _0809EB74
- cmp r0, 0x5
- bne _0809EBA4
- movs r0, 0x9
- bl sub_80A1A30
- movs r0, 0
- strh r0, [r4, 0x8]
- ldr r0, _0809EB70 @ =sub_809E260
- str r0, [r4]
- b _0809EBB4
- .align 2, 0
-_0809EB6C: .4byte gTasks
-_0809EB70: .4byte sub_809E260
-_0809EB74:
- ldr r4, _0809EBBC @ =gSharedMem + 0x18000
- adds r6, r4, 0
- adds r6, 0x79
- strb r0, [r6]
- adds r0, r4, 0
- adds r0, 0x7C
- ldrh r0, [r0]
- cmp r0, 0
- beq _0809EB96
- movs r0, 0xA
- movs r1, 0
- bl sub_80A1488
- ldrb r1, [r6]
- movs r0, 0xA
- bl sub_80A1654
-_0809EB96:
- movs r0, 0
- bl sub_80A16CC
- adds r0, r4, 0
- adds r0, 0x10
- bl sub_80A029C
-_0809EBA4:
- ldr r0, _0809EBC0 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
-_0809EBB4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809EBBC: .4byte gSharedMem + 0x18000
-_0809EBC0: .4byte gTasks
- thumb_func_end sub_809EB40
-
- thumb_func_start sub_809EBC4
-sub_809EBC4: @ 809EBC4
- push {r4,lr}
- ldr r4, _0809EC28 @ =gSharedMem + 0x18000
- ldrb r0, [r4, 0xB]
- cmp r0, 0
- beq _0809EC22
- bl sub_80A0EE8
- ldr r0, _0809EC2C @ =gUnknown_030042C0
- movs r2, 0x80
- lsls r2, 1
- adds r1, r2, 0
- strh r1, [r0]
- ldrb r0, [r4, 0xB]
- cmp r0, 0x1
- bne _0809EBF4
- ldr r2, _0809EC30 @ =REG_BG1CNT
- ldrh r1, [r2]
- ldr r0, _0809EC34 @ =0x0000e0ff
- ands r0, r1
- movs r3, 0x80
- lsls r3, 4
- adds r1, r3, 0
- adds r0, r1
- strh r0, [r2]
-_0809EBF4:
- ldrb r3, [r4, 0xB]
- cmp r3, 0x2
- bne _0809EC0C
- ldr r2, _0809EC30 @ =REG_BG1CNT
- ldrh r1, [r2]
- ldr r0, _0809EC34 @ =0x0000e0ff
- ands r0, r1
- movs r4, 0xA0
- lsls r4, 4
- adds r1, r4, 0
- adds r0, r1
- strh r0, [r2]
-_0809EC0C:
- cmp r3, 0x3
- bne _0809EC22
- ldr r2, _0809EC30 @ =REG_BG1CNT
- ldrh r1, [r2]
- ldr r0, _0809EC34 @ =0x0000e0ff
- ands r0, r1
- movs r3, 0xC0
- lsls r3, 4
- adds r1, r3, 0
- adds r0, r1
- strh r0, [r2]
-_0809EC22:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0809EC28: .4byte gSharedMem + 0x18000
-_0809EC2C: .4byte gUnknown_030042C0
-_0809EC30: .4byte REG_BG1CNT
-_0809EC34: .4byte 0x0000e0ff
- thumb_func_end sub_809EBC4
-
- thumb_func_start sub_809EC38
-sub_809EC38: @ 809EC38
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _0809EC5C @ =gTasks + 0x8
- adds r6, r0, r1
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x5
- bls _0809EC52
- b _0809EE64
-_0809EC52:
- lsls r0, 2
- ldr r1, _0809EC60 @ =_0809EC64
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0809EC5C: .4byte gTasks + 0x8
-_0809EC60: .4byte _0809EC64
- .align 2, 0
-_0809EC64:
- .4byte _0809EC7C
- .4byte _0809ED14
- .4byte _0809ED98
- .4byte _0809EE12
- .4byte _0809EE1C
- .4byte _0809EE4C
-_0809EC7C:
- ldr r1, _0809ECB8 @ =gSharedMem + 0x18000
- adds r0, r1, 0
- adds r0, 0x80
- ldrb r0, [r0]
- cmp r0, 0
- bne _0809ECC8
- ldrb r3, [r1, 0xB]
- cmp r3, 0
- beq _0809EC98
- ldr r1, _0809ECBC @ =gUnknown_03004288
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r1]
-_0809EC98:
- cmp r3, 0x1
- bne _0809ECAE
- ldr r2, _0809ECC0 @ =REG_BG2CNT
- ldrh r1, [r2]
- ldr r0, _0809ECC4 @ =0x0000e0ff
- ands r0, r1
- movs r4, 0x80
- lsls r4, 4
- adds r1, r4, 0
- adds r0, r1
- strh r0, [r2]
-_0809ECAE:
- cmp r3, 0x2
- beq _0809ECB4
- b _0809EE3A
-_0809ECB4:
- ldr r2, _0809ECC0 @ =REG_BG2CNT
- b _0809ECF6
- .align 2, 0
-_0809ECB8: .4byte gSharedMem + 0x18000
-_0809ECBC: .4byte gUnknown_03004288
-_0809ECC0: .4byte REG_BG2CNT
-_0809ECC4: .4byte 0x0000e0ff
-_0809ECC8:
- ldrb r3, [r1, 0xB]
- cmp r3, 0
- beq _0809ECD8
- ldr r1, _0809ED08 @ =gUnknown_030042C0
- movs r4, 0x80
- lsls r4, 1
- adds r0, r4, 0
- strh r0, [r1]
-_0809ECD8:
- cmp r3, 0x1
- bne _0809ECEE
- ldr r2, _0809ED0C @ =REG_BG1CNT
- ldrh r1, [r2]
- ldr r0, _0809ED10 @ =0x0000e0ff
- ands r0, r1
- movs r4, 0x80
- lsls r4, 4
- adds r1, r4, 0
- adds r0, r1
- strh r0, [r2]
-_0809ECEE:
- cmp r3, 0x2
- beq _0809ECF4
- b _0809EE3A
-_0809ECF4:
- ldr r2, _0809ED0C @ =REG_BG1CNT
-_0809ECF6:
- ldrh r1, [r2]
- ldr r0, _0809ED10 @ =0x0000e0ff
- ands r0, r1
- movs r3, 0xA0
- lsls r3, 4
- adds r1, r3, 0
- adds r0, r1
- strh r0, [r2]
- b _0809EE3A
- .align 2, 0
-_0809ED08: .4byte gUnknown_030042C0
-_0809ED0C: .4byte REG_BG1CNT
-_0809ED10: .4byte 0x0000e0ff
-_0809ED14:
- ldr r0, _0809ED48 @ =gSharedMem + 0x18000
- adds r0, 0x80
- ldrb r0, [r0]
- cmp r0, 0
- bne _0809ED5C
- ldr r1, _0809ED4C @ =gUnknown_030042C0
- ldrh r0, [r1]
- subs r0, 0x20
- strh r0, [r1]
- lsls r0, 16
- cmp r0, 0
- beq _0809ED2E
- b _0809EE64
-_0809ED2E:
- ldr r3, _0809ED50 @ =REG_BG1CNT
- ldrh r2, [r3]
- ldr r1, _0809ED54 @ =0x0000fffc
- adds r0, r1, 0
- ands r0, r2
- adds r0, 0x2
- strh r0, [r3]
- ldr r2, _0809ED58 @ =REG_BG2CNT
- ldrh r0, [r2]
- ands r1, r0
- adds r1, 0x1
- strh r1, [r2]
- b _0809EE3A
- .align 2, 0
-_0809ED48: .4byte gSharedMem + 0x18000
-_0809ED4C: .4byte gUnknown_030042C0
-_0809ED50: .4byte REG_BG1CNT
-_0809ED54: .4byte 0x0000fffc
-_0809ED58: .4byte REG_BG2CNT
-_0809ED5C:
- ldr r1, _0809ED88 @ =gUnknown_03004288
- ldrh r0, [r1]
- subs r0, 0x20
- strh r0, [r1]
- lsls r0, 16
- cmp r0, 0
- beq _0809ED6C
- b _0809EE64
-_0809ED6C:
- ldr r3, _0809ED8C @ =REG_BG1CNT
- ldrh r2, [r3]
- ldr r1, _0809ED90 @ =0x0000fffc
- adds r0, r1, 0
- ands r0, r2
- adds r0, 0x1
- strh r0, [r3]
- ldr r2, _0809ED94 @ =REG_BG2CNT
- ldrh r0, [r2]
- ands r1, r0
- adds r1, 0x2
- strh r1, [r2]
- b _0809EE3A
- .align 2, 0
-_0809ED88: .4byte gUnknown_03004288
-_0809ED8C: .4byte REG_BG1CNT
-_0809ED90: .4byte 0x0000fffc
-_0809ED94: .4byte REG_BG2CNT
-_0809ED98:
- ldr r1, _0809EDD4 @ =gSharedMem + 0x18000
- ldrb r3, [r1, 0xB]
- adds r0, r3, 0x1
- adds r2, r1, 0
- adds r2, 0x7E
- strb r0, [r2]
- ldrb r2, [r1, 0x8]
- subs r0, r2, 0x2
- lsls r0, 24
- lsrs r0, 24
- adds r5, r1, 0
- cmp r0, 0x1
- bhi _0809EDD8
- adds r1, 0x7F
- movs r0, 0
- strb r0, [r1]
- adds r4, r5, 0
- adds r4, 0x10
- adds r0, r4, 0
- bl sub_80A029C
- adds r5, 0x79
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80A0428
- ldrb r0, [r5]
- bl sub_80A00F4
- b _0809EE3A
- .align 2, 0
-_0809EDD4: .4byte gSharedMem + 0x18000
-_0809EDD8:
- lsls r0, r3, 24
- lsrs r0, 24
- cmp r0, 0x1
- bls _0809EDFA
- adds r0, r5, 0
- adds r0, 0x7B
- ldrb r0, [r0]
- cmp r0, 0
- beq _0809EDF2
- lsls r0, r2, 24
- lsrs r0, 24
- cmp r0, 0x4
- bne _0809EDFA
-_0809EDF2:
- adds r1, r5, 0
- adds r1, 0x7F
- movs r0, 0x6
- b _0809EE0E
-_0809EDFA:
- ldrb r0, [r5, 0xB]
- cmp r0, 0
- bne _0809EE08
- adds r1, r5, 0
- adds r1, 0x7F
- movs r0, 0x7
- b _0809EE0E
-_0809EE08:
- adds r1, r5, 0
- adds r1, 0x7F
- movs r0, 0
-_0809EE0E:
- strb r0, [r1]
- b _0809EE3A
-_0809EE12:
- bl sub_80A0EE8
- bl sub_80A0DD0
- b _0809EE3A
-_0809EE1C:
- ldr r0, _0809EE44 @ =gUnknown_083C1598
- ldr r4, _0809EE48 @ =gSharedMem + 0x18000
- ldrb r1, [r4, 0xB]
- lsls r1, 2
- adds r1, r0
- adds r0, r4, 0
- adds r0, 0x10
- ldr r1, [r1]
- bl _call_via_r1
- adds r4, 0x80
- ldrb r0, [r4]
- movs r1, 0x1
- eors r0, r1
- strb r0, [r4]
-_0809EE3A:
- ldrh r0, [r6]
- adds r0, 0x1
- strh r0, [r6]
- b _0809EE64
- .align 2, 0
-_0809EE44: .4byte gUnknown_083C1598
-_0809EE48: .4byte gSharedMem + 0x18000
-_0809EE4C:
- bl sub_8055870
- cmp r0, 0x1
- beq _0809EE64
- ldr r1, _0809EE6C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809EE70 @ =gUnknown_03005CF0
- ldr r1, [r1]
- str r1, [r0]
-_0809EE64:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809EE6C: .4byte gTasks
-_0809EE70: .4byte gUnknown_03005CF0
- thumb_func_end sub_809EC38
-
- thumb_func_start sub_809EE74
-sub_809EE74: @ 809EE74
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _0809EE98 @ =gTasks + 0x8
- adds r6, r0, r1
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0x6
- bls _0809EE8E
- b _0809F0C0
-_0809EE8E:
- lsls r0, 2
- ldr r1, _0809EE9C @ =_0809EEA0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0809EE98: .4byte gTasks + 0x8
-_0809EE9C: .4byte _0809EEA0
- .align 2, 0
-_0809EEA0:
- .4byte _0809EEBC
- .4byte _0809EEE0
- .4byte _0809EFB4
- .4byte _0809EFF4
- .4byte _0809F06E
- .4byte _0809F078
- .4byte _0809F0A8
-_0809EEBC:
- ldr r0, _0809EECC @ =gSharedMem + 0x18000
- adds r0, 0x80
- ldrb r1, [r0]
- cmp r1, 0
- bne _0809EED4
- ldr r0, _0809EED0 @ =gUnknown_03004288
- strh r1, [r0]
- b _0809F096
- .align 2, 0
-_0809EECC: .4byte gSharedMem + 0x18000
-_0809EED0: .4byte gUnknown_03004288
-_0809EED4:
- ldr r1, _0809EEDC @ =gUnknown_030042C0
- movs r0, 0
- strh r0, [r1]
- b _0809F096
- .align 2, 0
-_0809EEDC: .4byte gUnknown_030042C0
-_0809EEE0:
- ldr r1, _0809EF30 @ =gSharedMem + 0x18000
- adds r0, r1, 0
- adds r0, 0x80
- ldrb r0, [r0]
- cmp r0, 0
- bne _0809EF4C
- ldrb r3, [r1, 0xB]
- cmp r3, 0x1
- bne _0809EF02
- ldr r2, _0809EF34 @ =REG_BG2CNT
- ldrh r1, [r2]
- ldr r0, _0809EF38 @ =0x0000e0fc
- ands r0, r1
- ldr r4, _0809EF3C @ =0x00000801
- adds r1, r4, 0
- adds r0, r1
- strh r0, [r2]
-_0809EF02:
- cmp r3, 0x2
- bne _0809EF16
- ldr r2, _0809EF34 @ =REG_BG2CNT
- ldrh r1, [r2]
- ldr r0, _0809EF38 @ =0x0000e0fc
- ands r0, r1
- ldr r4, _0809EF40 @ =0x00000a01
- adds r1, r4, 0
- adds r0, r1
- strh r0, [r2]
-_0809EF16:
- cmp r3, 0x3
- bne _0809EF2A
- ldr r2, _0809EF34 @ =REG_BG2CNT
- ldrh r1, [r2]
- ldr r0, _0809EF38 @ =0x0000e0fc
- ands r0, r1
- ldr r3, _0809EF44 @ =0x00000c01
- adds r1, r3, 0
- adds r0, r1
- strh r0, [r2]
-_0809EF2A:
- ldr r2, _0809EF48 @ =REG_BG1CNT
- b _0809EF8C
- .align 2, 0
-_0809EF30: .4byte gSharedMem + 0x18000
-_0809EF34: .4byte REG_BG2CNT
-_0809EF38: .4byte 0x0000e0fc
-_0809EF3C: .4byte 0x00000801
-_0809EF40: .4byte 0x00000a01
-_0809EF44: .4byte 0x00000c01
-_0809EF48: .4byte REG_BG1CNT
-_0809EF4C:
- ldrb r3, [r1, 0xB]
- cmp r3, 0x1
- bne _0809EF62
- ldr r2, _0809EF98 @ =REG_BG1CNT
- ldrh r1, [r2]
- ldr r0, _0809EF9C @ =0x0000e0fc
- ands r0, r1
- ldr r4, _0809EFA0 @ =0x00000801
- adds r1, r4, 0
- adds r0, r1
- strh r0, [r2]
-_0809EF62:
- cmp r3, 0x2
- bne _0809EF76
- ldr r2, _0809EF98 @ =REG_BG1CNT
- ldrh r1, [r2]
- ldr r0, _0809EF9C @ =0x0000e0fc
- ands r0, r1
- ldr r4, _0809EFA4 @ =0x00000a01
- adds r1, r4, 0
- adds r0, r1
- strh r0, [r2]
-_0809EF76:
- cmp r3, 0x3
- bne _0809EF8A
- ldr r2, _0809EF98 @ =REG_BG1CNT
- ldrh r1, [r2]
- ldr r0, _0809EF9C @ =0x0000e0fc
- ands r0, r1
- ldr r3, _0809EFA8 @ =0x00000c01
- adds r1, r3, 0
- adds r0, r1
- strh r0, [r2]
-_0809EF8A:
- ldr r2, _0809EFAC @ =REG_BG2CNT
-_0809EF8C:
- ldrh r1, [r2]
- ldr r0, _0809EFB0 @ =0x0000fffc
- ands r0, r1
- adds r0, 0x2
- strh r0, [r2]
- b _0809F096
- .align 2, 0
-_0809EF98: .4byte REG_BG1CNT
-_0809EF9C: .4byte 0x0000e0fc
-_0809EFA0: .4byte 0x00000801
-_0809EFA4: .4byte 0x00000a01
-_0809EFA8: .4byte 0x00000c01
-_0809EFAC: .4byte REG_BG2CNT
-_0809EFB0: .4byte 0x0000fffc
-_0809EFB4:
- ldr r0, _0809EFD4 @ =gSharedMem + 0x18000
- adds r0, 0x80
- ldrb r0, [r0]
- cmp r0, 0
- bne _0809EFDC
- ldr r0, _0809EFD8 @ =gUnknown_03004288
- ldrh r1, [r0]
- adds r1, 0x20
- strh r1, [r0]
- lsls r1, 16
- movs r0, 0x80
- lsls r0, 17
- cmp r1, r0
- bne _0809F0C0
- b _0809F096
- .align 2, 0
-_0809EFD4: .4byte gSharedMem + 0x18000
-_0809EFD8: .4byte gUnknown_03004288
-_0809EFDC:
- ldr r0, _0809EFF0 @ =gUnknown_030042C0
- ldrh r1, [r0]
- adds r1, 0x20
- strh r1, [r0]
- lsls r1, 16
- movs r0, 0x80
- lsls r0, 17
- cmp r1, r0
- bne _0809F0C0
- b _0809F096
- .align 2, 0
-_0809EFF0: .4byte gUnknown_030042C0
-_0809EFF4:
- ldr r1, _0809F030 @ =gSharedMem + 0x18000
- ldrb r3, [r1, 0xB]
- adds r0, r3, 0x1
- adds r2, r1, 0
- adds r2, 0x7E
- strb r0, [r2]
- ldrb r2, [r1, 0x8]
- subs r0, r2, 0x2
- lsls r0, 24
- lsrs r0, 24
- adds r5, r1, 0
- cmp r0, 0x1
- bhi _0809F034
- adds r1, 0x7F
- movs r0, 0
- strb r0, [r1]
- adds r4, r5, 0
- adds r4, 0x10
- adds r0, r4, 0
- bl sub_80A029C
- adds r5, 0x79
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80A0428
- ldrb r0, [r5]
- bl sub_80A00F4
- b _0809F096
- .align 2, 0
-_0809F030: .4byte gSharedMem + 0x18000
-_0809F034:
- lsls r0, r3, 24
- lsrs r0, 24
- cmp r0, 0x1
- bls _0809F056
- adds r0, r5, 0
- adds r0, 0x7B
- ldrb r0, [r0]
- cmp r0, 0
- beq _0809F04E
- lsls r0, r2, 24
- lsrs r0, 24
- cmp r0, 0x4
- bne _0809F056
-_0809F04E:
- adds r1, r5, 0
- adds r1, 0x7F
- movs r0, 0x6
- b _0809F06A
-_0809F056:
- ldrb r0, [r5, 0xB]
- cmp r0, 0
- bne _0809F064
- adds r1, r5, 0
- adds r1, 0x7F
- movs r0, 0x7
- b _0809F06A
-_0809F064:
- adds r1, r5, 0
- adds r1, 0x7F
- movs r0, 0
-_0809F06A:
- strb r0, [r1]
- b _0809F096
-_0809F06E:
- bl sub_80A0EE8
- bl sub_80A0DD0
- b _0809F096
-_0809F078:
- ldr r0, _0809F0A0 @ =gUnknown_083C1598
- ldr r4, _0809F0A4 @ =gSharedMem + 0x18000
- ldrb r1, [r4, 0xB]
- lsls r1, 2
- adds r1, r0
- adds r0, r4, 0
- adds r0, 0x10
- ldr r1, [r1]
- bl _call_via_r1
- adds r4, 0x80
- ldrb r0, [r4]
- movs r1, 0x1
- eors r0, r1
- strb r0, [r4]
-_0809F096:
- ldrh r0, [r6]
- adds r0, 0x1
- strh r0, [r6]
- b _0809F0C0
- .align 2, 0
-_0809F0A0: .4byte gUnknown_083C1598
-_0809F0A4: .4byte gSharedMem + 0x18000
-_0809F0A8:
- bl sub_8055870
- cmp r0, 0x1
- beq _0809F0C0
- ldr r1, _0809F0C8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809F0CC @ =gUnknown_03005CF0
- ldr r1, [r1]
- str r1, [r0]
-_0809F0C0:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809F0C8: .4byte gTasks
-_0809F0CC: .4byte gUnknown_03005CF0
- thumb_func_end sub_809EE74
-
- thumb_func_start sub_809F0D0
-sub_809F0D0: @ 809F0D0
- push {r4-r7,lr}
- adds r4, r1, 0
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r4, 24
- lsrs r4, 24
- ldr r1, _0809F110 @ =gSharedMem + 0x18000
- ldrb r0, [r1, 0xB]
- adds r0, r4
- movs r5, 0
- strb r0, [r1, 0xB]
- ldr r2, _0809F114 @ =gUnknown_03005CF0
- ldr r1, _0809F118 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r6, r0, r1
- ldr r0, [r6]
- str r0, [r2]
- bl sub_809FBE4
- strh r5, [r6, 0x8]
- lsls r4, 24
- asrs r4, 24
- movs r0, 0x1
- negs r0, r0
- cmp r4, r0
- bne _0809F120
- ldr r0, _0809F11C @ =sub_809EC38
- str r0, [r6]
- b _0809F12A
- .align 2, 0
-_0809F110: .4byte gSharedMem + 0x18000
-_0809F114: .4byte gUnknown_03005CF0
-_0809F118: .4byte gTasks
-_0809F11C: .4byte sub_809EC38
-_0809F120:
- ldr r1, _0809F130 @ =sub_809EE74
- str r1, [r6]
- adds r0, r7, 0
- bl _call_via_r1
-_0809F12A:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0809F130: .4byte sub_809EE74
- thumb_func_end sub_809F0D0
-
- thumb_func_start SummaryScreenHandleLeftRightInput
-SummaryScreenHandleLeftRightInput: @ 809F134
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r4, _0809F1AC @ =gSharedMem + 0x18010
- adds r0, r4, 0
- movs r1, 0x2D
- bl GetMonData
- cmp r0, 0
- bne _0809F1A6
- lsls r0, r5, 24
- asrs r5, r0, 24
- movs r0, 0x1
- negs r0, r0
- cmp r5, r0
- bne _0809F168
- adds r0, r4, 0
- subs r0, 0x10
- adds r1, r4, 0
- adds r1, 0x65
- ldrb r0, [r0, 0xB]
- ldrb r1, [r1]
- cmp r0, r1
- beq _0809F1A6
-_0809F168:
- cmp r5, 0x1
- bne _0809F17C
- adds r0, r4, 0
- subs r0, 0x10
- adds r1, r4, 0
- adds r1, 0x66
- ldrb r0, [r0, 0xB]
- ldrb r1, [r1]
- cmp r0, r1
- beq _0809F1A6
-_0809F17C:
- ldr r0, _0809F1B0 @ =sub_80A1334
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- bne _0809F1A6
- ldr r0, _0809F1B4 @ =sub_80A1500
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- bne _0809F1A6
- movs r0, 0x5
- bl PlaySE
- adds r0, r6, 0
- adds r1, r5, 0
- bl sub_809F0D0
-_0809F1A6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809F1AC: .4byte gSharedMem + 0x18010
-_0809F1B0: .4byte sub_80A1334
-_0809F1B4: .4byte sub_80A1500
- thumb_func_end SummaryScreenHandleLeftRightInput
-
- thumb_func_start SummaryScreenHandleUpDownInput
-SummaryScreenHandleUpDownInput: @ 809F1B8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r4, r1, 24
- ldr r0, _0809F1E4 @ =gSharedMem + 0x18000
- ldrb r1, [r0, 0xE]
- adds r2, r0, 0
- cmp r1, 0x1
- bne _0809F202
- ldrb r0, [r2, 0xB]
- cmp r0, 0
- beq _0809F1E8
- lsls r1, r4, 24
- asrs r1, 24
- movs r4, 0x1
- eors r1, r4
- negs r0, r1
- orrs r0, r1
- lsrs r4, r0, 31
- b _0809F1F4
- .align 2, 0
-_0809F1E4: .4byte gSharedMem + 0x18000
-_0809F1E8:
- lsls r0, r4, 24
- asrs r0, 24
- movs r4, 0x3
- cmp r0, 0x1
- bne _0809F1F4
- movs r4, 0x2
-_0809F1F4:
- ldr r0, [r2]
- ldrb r1, [r2, 0x9]
- ldrb r2, [r2, 0xA]
- adds r3, r4, 0
- bl StorageSystemGetNextMonIndex
- b _0809F22C
-_0809F202:
- bl sub_80F9344
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809F224
- bl IsLinkDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809F224
- lsls r0, r4, 24
- asrs r0, 24
- bl sub_809F3CC
- b _0809F22C
-_0809F224:
- lsls r0, r4, 24
- asrs r0, 24
- bl sub_809F284
-_0809F22C:
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 24
- asrs r0, 24
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- beq _0809F270
- movs r0, 0x5
- bl PlaySE
- ldr r5, _0809F278 @ =gSharedMem + 0x18010
- adds r0, r5, 0
- bl GetMonStatusAndPokerus
- lsls r0, 24
- cmp r0, 0
- beq _0809F258
- movs r0, 0x2
- negs r0, r0
- bl sub_80A12D0
-_0809F258:
- adds r0, r5, 0
- subs r0, 0x10
- strb r4, [r0, 0x9]
- ldr r1, _0809F27C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- ldr r1, [r0]
- str r1, [r5, 0x74]
- ldr r1, _0809F280 @ =sub_809F43C
- str r1, [r0]
-_0809F270:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809F278: .4byte gSharedMem + 0x18010
-_0809F27C: .4byte gTasks
-_0809F280: .4byte sub_809F43C
- thumb_func_end SummaryScreenHandleUpDownInput
-
- thumb_func_start sub_809F284
-sub_809F284: @ 809F284
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r0, _0809F2C0 @ =gSharedMem + 0x18000
- ldr r7, [r0]
- movs r6, 0
- ldrb r1, [r0, 0xB]
- adds r4, r0, 0
- cmp r1, 0
- bne _0809F2C4
- lsls r0, r3, 24
- asrs r2, r0, 24
- movs r1, 0x1
- negs r1, r1
- adds r5, r0, 0
- cmp r2, r1
- bne _0809F2AC
- ldrb r0, [r4, 0x9]
- cmp r0, 0
- beq _0809F2E4
-_0809F2AC:
- asrs r0, r5, 24
- cmp r0, 0x1
- bne _0809F2BA
- ldrb r0, [r4, 0x9]
- ldrb r1, [r4, 0xA]
- cmp r0, r1
- bcs _0809F2E4
-_0809F2BA:
- ldrb r0, [r4, 0x9]
- adds r0, r3
- b _0809F304
- .align 2, 0
-_0809F2C0: .4byte gSharedMem + 0x18000
-_0809F2C4:
- lsls r5, r3, 24
-_0809F2C6:
- lsls r0, r6, 24
- asrs r0, 24
- asrs r1, r5, 24
- adds r0, r1
- lsls r0, 24
- ldr r4, _0809F2EC @ =gSharedMem + 0x18000
- lsrs r6, r0, 24
- asrs r0, 24
- ldrb r2, [r4, 0x9]
- adds r1, r0, r2
- cmp r1, 0
- blt _0809F2E4
- ldrb r0, [r4, 0xA]
- cmp r1, r0
- ble _0809F2F0
-_0809F2E4:
- movs r0, 0x1
- negs r0, r0
- b _0809F308
- .align 2, 0
-_0809F2EC: .4byte gSharedMem + 0x18000
-_0809F2F0:
- movs r0, 0x64
- muls r0, r1
- adds r0, r7, r0
- movs r1, 0x2D
- bl GetMonData
- cmp r0, 0
- bne _0809F2C6
- ldrb r0, [r4, 0x9]
- adds r0, r6
-_0809F304:
- lsls r0, 24
- asrs r0, 24
-_0809F308:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_809F284
-
- thumb_func_start sub_809F310
-sub_809F310: @ 809F310
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0xB
- bl GetMonData
- cmp r0, 0
- beq _0809F33C
- ldr r0, _0809F338 @ =gSharedMem + 0x18000
- ldrb r0, [r0, 0xB]
- cmp r0, 0
- bne _0809F332
- adds r0, r4, 0
- movs r1, 0x2D
- bl GetMonData
- cmp r0, 0
- bne _0809F33C
-_0809F332:
- movs r0, 0x1
- b _0809F33E
- .align 2, 0
-_0809F338: .4byte gSharedMem + 0x18000
-_0809F33C:
- movs r0, 0
-_0809F33E:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_809F310
-
- thumb_func_start sub_809F344
-sub_809F344: @ 809F344
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
-_0809F34A:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x6
- beq _0809F37C
- ldr r0, _0809F374 @ =gUnknown_083C15A8
- adds r5, r4, r0
- ldrb r1, [r5]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0809F378 @ =gPlayerParty
- adds r0, r1
- bl sub_809F310
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809F34A
- movs r0, 0
- ldrsb r0, [r5, r0]
- b _0809F380
- .align 2, 0
-_0809F374: .4byte gUnknown_083C15A8
-_0809F378: .4byte gPlayerParty
-_0809F37C:
- movs r0, 0x1
- negs r0, r0
-_0809F380:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_809F344
-
- thumb_func_start sub_809F388
-sub_809F388: @ 809F388
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
-_0809F38E:
- cmp r4, 0
- beq _0809F3C0
- subs r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _0809F3B8 @ =gUnknown_083C15A8
- adds r5, r4, r0
- ldrb r1, [r5]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0809F3BC @ =gPlayerParty
- adds r0, r1
- bl sub_809F310
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809F38E
- movs r0, 0
- ldrsb r0, [r5, r0]
- b _0809F3C4
- .align 2, 0
-_0809F3B8: .4byte gUnknown_083C15A8
-_0809F3BC: .4byte gPlayerParty
-_0809F3C0:
- movs r0, 0x1
- negs r0, r0
-_0809F3C4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_809F388
-
- thumb_func_start sub_809F3CC
-sub_809F3CC: @ 809F3CC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- movs r2, 0
- movs r1, 0
- ldr r3, _0809F41C @ =gUnknown_083C15A8
- ldr r4, _0809F420 @ =gSharedMem + 0x18000
- ldrb r0, [r3]
- ldrb r5, [r4, 0x9]
- cmp r0, r5
- beq _0809F3FC
- adds r5, r3, 0
- adds r3, r4, 0
-_0809F3E6:
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x5
- bhi _0809F3FC
- adds r0, r1, r5
- ldrb r0, [r0]
- ldrb r4, [r3, 0x9]
- cmp r0, r4
- bne _0809F3E6
- adds r2, r1, 0
-_0809F3FC:
- lsls r0, r6, 24
- asrs r1, r0, 24
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _0809F40C
- cmp r2, 0
- beq _0809F414
-_0809F40C:
- cmp r1, 0x1
- bne _0809F424
- cmp r2, 0x5
- bne _0809F42C
-_0809F414:
- movs r0, 0x1
- negs r0, r0
- b _0809F436
- .align 2, 0
-_0809F41C: .4byte gUnknown_083C15A8
-_0809F420: .4byte gSharedMem + 0x18000
-_0809F424:
- adds r0, r2, 0
- bl sub_809F388
- b _0809F432
-_0809F42C:
- adds r0, r2, 0
- bl sub_809F344
-_0809F432:
- lsls r0, 24
- asrs r0, 24
-_0809F436:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_809F3CC
-
- thumb_func_start sub_809F43C
-sub_809F43C: @ 809F43C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _0809F45C @ =gMain
- ldr r1, _0809F460 @ =0x0000043c
- adds r5, r0, r1
- ldrb r2, [r5]
- adds r3, r0, 0
- cmp r2, 0x8
- bls _0809F452
- b _0809F5CC
-_0809F452:
- lsls r0, r2, 2
- ldr r1, _0809F464 @ =_0809F468
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0809F45C: .4byte gMain
-_0809F460: .4byte 0x0000043c
-_0809F464: .4byte _0809F468
- .align 2, 0
-_0809F468:
- .4byte _0809F48C
- .4byte _0809F492
- .4byte _0809F4BC
- .4byte _0809F4D8
- .4byte _0809F4F4
- .4byte _0809F51C
- .4byte _0809F578
- .4byte _0809F584
- .4byte _0809F5A0
-_0809F48C:
- bl StopCryAndClearCrySongs
- b _0809F5B2
-_0809F492:
- ldr r0, _0809F4AC @ =gSharedMem + 0x18000
- ldrb r1, [r0, 0xC]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0809F4B0 @ =gSprites
- adds r0, r1
- bl DestroySpriteAndFreeResources
- ldr r1, _0809F4B4 @ =gMain
- ldr r0, _0809F4B8 @ =0x0000043c
- adds r1, r0
- b _0809F5B8
- .align 2, 0
-_0809F4AC: .4byte gSharedMem + 0x18000
-_0809F4B0: .4byte gSprites
-_0809F4B4: .4byte gMain
-_0809F4B8: .4byte 0x0000043c
-_0809F4BC:
- ldr r0, _0809F4D0 @ =gSharedMem + 0x18000
- ldrb r1, [r0, 0xD]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0809F4D4 @ =gSprites
- adds r0, r1
- bl DestroySpriteAndFreeResources
- b _0809F5B2
- .align 2, 0
-_0809F4D0: .4byte gSharedMem + 0x18000
-_0809F4D4: .4byte gSprites
-_0809F4D8:
- ldr r0, _0809F4EC @ =gSharedMem + 0x18000
- adds r1, r0, 0
- adds r1, 0x74
- movs r2, 0
- strb r2, [r1]
- adds r0, 0x79
- strb r2, [r0]
- ldr r0, _0809F4F0 @ =0x0000043c
- adds r1, r3, r0
- b _0809F5B8
- .align 2, 0
-_0809F4EC: .4byte gSharedMem + 0x18000
-_0809F4F0: .4byte 0x0000043c
-_0809F4F4:
- ldr r4, _0809F518 @ =gSharedMem + 0x18010
- adds r0, r4, 0
- bl sub_809F678
- adds r0, r4, 0
- bl GetMonStatusAndPokerus
- lsls r0, 24
- cmp r0, 0
- beq _0809F50E
- movs r0, 0x2
- bl sub_80A12D0
-_0809F50E:
- adds r0, r4, 0
- bl sub_80A0EA4
- b _0809F5B2
- .align 2, 0
-_0809F518: .4byte gSharedMem + 0x18010
-_0809F51C:
- ldr r4, _0809F558 @ =gSharedMem + 0x18010
- adds r5, r4, 0
- adds r5, 0x64
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_809F6B4
- adds r1, r4, 0
- subs r1, 0x10
- strb r0, [r1, 0xC]
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _0809F5EA
- movs r0, 0
- strb r0, [r5]
- adds r0, r4, 0
- movs r1, 0x2D
- bl GetMonData
- adds r1, r0, 0
- cmp r1, 0
- beq _0809F560
- ldr r1, _0809F55C @ =gUnknown_030041B0
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r1]
- b _0809F564
- .align 2, 0
-_0809F558: .4byte gSharedMem + 0x18010
-_0809F55C: .4byte gUnknown_030041B0
-_0809F560:
- ldr r0, _0809F56C @ =gUnknown_030041B0
- strh r1, [r0]
-_0809F564:
- ldr r1, _0809F570 @ =gMain
- ldr r0, _0809F574 @ =0x0000043c
- adds r1, r0
- b _0809F5B8
- .align 2, 0
-_0809F56C: .4byte gUnknown_030041B0
-_0809F570: .4byte gMain
-_0809F574: .4byte 0x0000043c
-_0809F578:
- ldr r0, _0809F580 @ =gSharedMem + 0x18010
- bl sub_80A1DCC
- b _0809F5B2
- .align 2, 0
-_0809F580: .4byte gSharedMem + 0x18010
-_0809F584:
- ldr r0, _0809F594 @ =gSharedMem + 0x18010
- bl sub_80A1DE8
- ldr r1, _0809F598 @ =gMain
- ldr r0, _0809F59C @ =0x0000043c
- adds r1, r0
- b _0809F5B8
- .align 2, 0
-_0809F594: .4byte gSharedMem + 0x18010
-_0809F598: .4byte gMain
-_0809F59C: .4byte 0x0000043c
-_0809F5A0:
- bl sub_809F5F8
- lsls r0, 24
- cmp r0, 0
- beq _0809F5EA
- ldr r0, _0809F5C0 @ =gSharedMem + 0x18000
- adds r0, 0x74
- movs r1, 0
- strb r1, [r0]
-_0809F5B2:
- ldr r1, _0809F5C4 @ =gMain
- ldr r2, _0809F5C8 @ =0x0000043c
- adds r1, r2
-_0809F5B8:
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- b _0809F5EA
- .align 2, 0
-_0809F5C0: .4byte gSharedMem + 0x18000
-_0809F5C4: .4byte gMain
-_0809F5C8: .4byte 0x0000043c
-_0809F5CC:
- bl sub_8055870
- cmp r0, 0x1
- beq _0809F5EA
- movs r0, 0
- strb r0, [r5]
- ldr r0, _0809F5F0 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldr r0, _0809F5F4 @ =gSharedMem + 0x18000
- adds r0, 0x84
- ldr r0, [r0]
- str r0, [r1]
-_0809F5EA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0809F5F0: .4byte gTasks
-_0809F5F4: .4byte gSharedMem + 0x18000
- thumb_func_end sub_809F43C
-
- thumb_func_start sub_809F5F8
-sub_809F5F8: @ 809F5F8
- push {r4,lr}
- ldr r2, _0809F61C @ =gSharedMem + 0x18000
- adds r4, r2, 0
- adds r4, 0x74
- ldrb r0, [r4]
- cmp r0, 0
- beq _0809F624
- ldr r0, _0809F620 @ =gUnknown_083C1588
- ldrb r1, [r2, 0xB]
- lsls r1, 2
- adds r1, r0
- adds r0, r2, 0
- adds r0, 0x10
- ldr r1, [r1]
- bl _call_via_r1
- movs r0, 0x1
- b _0809F634
- .align 2, 0
-_0809F61C: .4byte gSharedMem + 0x18000
-_0809F620: .4byte gUnknown_083C1588
-_0809F624:
- adds r0, r2, 0
- adds r0, 0x10
- bl sub_809FAC8
- ldrb r0, [r4]
- adds r0, 0x1
- strb r0, [r4]
- movs r0, 0
-_0809F634:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_809F5F8
-
- thumb_func_start sub_809F63C
-sub_809F63C: @ 809F63C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_809FE80
- adds r0, r4, 0
- bl sub_809FC34
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_809F63C
-
- thumb_func_start sub_809F650
-sub_809F650: @ 809F650
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A00A4
- adds r0, r4, 0
- bl sub_809FF64
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_809F650
-
- thumb_func_start sub_809F664
-sub_809F664: @ 809F664
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80A0390
- adds r0, r4, 0
- bl sub_80A015C
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_809F664
-
- thumb_func_start sub_809F678
-sub_809F678: @ 809F678
- push {lr}
- adds r3, r0, 0
- ldr r1, _0809F698 @ =gSharedMem + 0x18000
- ldrb r0, [r1, 0xE]
- cmp r0, 0
- bne _0809F69C
- ldr r2, [r1]
- ldrb r1, [r1, 0x9]
- movs r0, 0x64
- muls r1, r0
- adds r1, r2
- adds r0, r3, 0
- movs r2, 0x64
- bl memcpy
- b _0809F6AE
- .align 2, 0
-_0809F698: .4byte gSharedMem + 0x18000
-_0809F69C:
- ldr r0, [r1]
- ldrb r2, [r1, 0x9]
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 4
- adds r0, r1
- adds r1, r3, 0
- bl sub_803B4B4
-_0809F6AE:
- pop {r0}
- bx r0
- thumb_func_end sub_809F678
-
- thumb_func_start sub_809F6B4
-sub_809F6B4: @ 809F6B4
- push {r4-r7,lr}
- sub sp, 0xC
- adds r4, r0, 0
- adds r7, r1, 0
- ldrb r0, [r7]
- cmp r0, 0
- beq _0809F6D2
- cmp r0, 0x1
- beq _0809F718
- adds r0, r4, 0
- bl sub_80A1808
- lsls r0, 24
- lsrs r0, 24
- b _0809F756
-_0809F6D2:
- adds r0, r4, 0
- movs r1, 0x41
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
- adds r0, r4, 0
- movs r1, 0
- bl GetMonData
- adds r6, r0, 0
- lsls r0, r5, 3
- ldr r1, _0809F70C @ =gMonFrontPicTable
- adds r0, r1
- ldr r1, _0809F710 @ =gMonFrontPicCoords
- lsls r2, r5, 2
- adds r2, r1
- ldrb r1, [r2]
- ldrb r2, [r2, 0x1]
- movs r3, 0x80
- lsls r3, 18
- ldr r4, _0809F714 @ =gUnknown_081FAF4C
- ldr r4, [r4, 0x4]
- str r4, [sp]
- str r5, [sp, 0x4]
- str r6, [sp, 0x8]
- bl HandleLoadSpecialPokePic
- b _0809F74E
- .align 2, 0
-_0809F70C: .4byte gMonFrontPicTable
-_0809F710: .4byte gMonFrontPicCoords
-_0809F714: .4byte gUnknown_081FAF4C
-_0809F718:
- adds r0, r4, 0
- movs r1, 0x41
- bl GetMonData
- lsls r0, 16
- lsrs r5, r0, 16
- adds r0, r4, 0
- movs r1, 0
- bl GetMonData
- adds r6, r0, 0
- adds r0, r4, 0
- movs r1, 0x1
- bl GetMonData
- adds r1, r0, 0
- adds r0, r5, 0
- adds r2, r6, 0
- bl GetMonSpritePalStructFromOtIdPersonality
- adds r4, r0, 0
- bl LoadCompressedObjectPalette
- ldrh r0, [r4, 0x4]
- movs r1, 0x1
- bl GetMonSpriteTemplate_803C56C
-_0809F74E:
- ldrb r0, [r7]
- adds r0, 0x1
- strb r0, [r7]
- movs r0, 0xFF
-_0809F756:
- add sp, 0xC
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_809F6B4
-
- thumb_func_start sub_809F760
-sub_809F760: @ 809F760
- push {lr}
- lsls r1, 24
- lsrs r1, 24
- adds r2, r1, 0
- cmp r1, 0x1
- beq _0809F780
- cmp r1, 0x1
- bgt _0809F776
- cmp r1, 0
- beq _0809F77C
- b _0809F788
-_0809F776:
- cmp r2, 0x2
- beq _0809F784
- b _0809F788
-_0809F77C:
- movs r1, 0xD
- b _0809F78A
-_0809F780:
- movs r1, 0xE
- b _0809F78A
-_0809F784:
- movs r1, 0xF
- b _0809F78A
-_0809F788:
- movs r1, 0x10
-_0809F78A:
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- pop {r1}
- bx r1
- thumb_func_end sub_809F760
-
- thumb_func_start sub_809F798
-sub_809F798: @ 809F798
- push {lr}
- lsls r1, 24
- lsrs r1, 24
- adds r2, r1, 0
- cmp r1, 0x1
- beq _0809F7B8
- cmp r1, 0x1
- bgt _0809F7AE
- cmp r1, 0
- beq _0809F7B4
- b _0809F7C0
-_0809F7AE:
- cmp r2, 0x2
- beq _0809F7BC
- b _0809F7C0
-_0809F7B4:
- movs r1, 0x11
- b _0809F7C2
-_0809F7B8:
- movs r1, 0x12
- b _0809F7C2
-_0809F7BC:
- movs r1, 0x13
- b _0809F7C2
-_0809F7C0:
- movs r1, 0x14
-_0809F7C2:
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- pop {r1}
- bx r1
- thumb_func_end sub_809F798
-
- thumb_func_start sub_809F7D0
-sub_809F7D0: @ 809F7D0
- push {r4,lr}
- sub sp, 0x64
- mov r0, sp
- bl sub_809F678
- ldr r4, _0809F804 @ =gSharedMem + 0x18000
- adds r0, r4, 0
- adds r0, 0x79
- ldrb r1, [r0]
- mov r0, sp
- bl sub_809F760
- lsls r0, 16
- lsrs r0, 16
- bl IsHMMove
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809F808
- ldrb r0, [r4, 0x8]
- cmp r0, 0x3
- beq _0809F808
- movs r0, 0
- b _0809F80A
- .align 2, 0
-_0809F804: .4byte gSharedMem + 0x18000
-_0809F808:
- movs r0, 0x1
-_0809F80A:
- add sp, 0x64
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_809F7D0
-
- thumb_func_start sub_809F814
-sub_809F814: @ 809F814
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r6, r0, 3
- ldr r0, _0809F83C @ =gTasks + 0x8
- mov r8, r0
- adds r4, r6, r0
- ldrh r1, [r4, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- bgt _0809F840
- adds r0, r1, 0x1
- strh r0, [r4, 0x1C]
- b _0809F9C0
- .align 2, 0
-_0809F83C: .4byte gTasks + 0x8
-_0809F840:
- ldr r7, _0809F874 @ =gMain
- ldrh r1, [r7, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0809F880
- mov r0, r8
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, _0809F878 @ =sub_809E260
- str r1, [r0]
- movs r0, 0x4
- strh r0, [r4]
- movs r0, 0x1
- strh r0, [r4, 0x1A]
- ldr r2, _0809F87C @ =gSharedMem + 0x18000
- ldrh r0, [r4, 0x1E]
- adds r2, 0x79
- strb r0, [r2]
- movs r1, 0x1
- negs r1, r1
- adds r0, r5, 0
- bl sub_809E8F0
- b _0809F9C0
- .align 2, 0
-_0809F874: .4byte gMain
-_0809F878: .4byte sub_809E260
-_0809F87C: .4byte gSharedMem + 0x18000
-_0809F880:
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0809F8B4
- mov r0, r8
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, _0809F8AC @ =sub_809E260
- str r1, [r0]
- movs r0, 0x4
- strh r0, [r4]
- movs r0, 0x1
- strh r0, [r4, 0x1A]
- ldr r2, _0809F8B0 @ =gSharedMem + 0x18000
- ldrh r0, [r4, 0x1E]
- adds r2, 0x79
- strb r0, [r2]
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_809E8F0
- b _0809F9C0
- .align 2, 0
-_0809F8AC: .4byte sub_809E260
-_0809F8B0: .4byte gSharedMem + 0x18000
-_0809F8B4:
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- bne _0809F8C8
- bl sub_80F9284
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0809F918
-_0809F8C8:
- ldr r1, _0809F90C @ =gSharedMem + 0x18000
- ldrb r0, [r1, 0xB]
- cmp r0, 0x2
- beq _0809F9C0
- cmp r0, 0x3
- bne _0809F8F4
- adds r0, r1, 0
- adds r0, 0x79
- ldrb r0, [r0]
- cmp r0, 0x4
- bne _0809F8E8
- adds r0, r1, 0
- adds r0, 0x7C
- ldrh r0, [r0]
- cmp r0, 0
- beq _0809F8F4
-_0809F8E8:
- movs r0, 0
- movs r1, 0xE
- movs r2, 0x9
- movs r3, 0x12
- bl MenuZeroFillWindowRect
-_0809F8F4:
- ldr r1, _0809F910 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809F914 @ =sub_809E260
- str r1, [r0]
- movs r1, 0x1
- negs r1, r1
- adds r0, r5, 0
- b _0809F972
- .align 2, 0
-_0809F90C: .4byte gSharedMem + 0x18000
-_0809F910: .4byte gTasks
-_0809F914: .4byte sub_809E260
-_0809F918:
- ldrh r1, [r7, 0x2E]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- bne _0809F92E
- bl sub_80F9284
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _0809F994
-_0809F92E:
- ldr r1, _0809F988 @ =gSharedMem + 0x18000
- adds r2, r1, 0
- adds r2, 0x76
- ldrb r0, [r1, 0xB]
- ldrb r2, [r2]
- cmp r0, r2
- beq _0809F9C0
- cmp r0, 0x2
- bne _0809F960
- adds r0, r1, 0
- adds r0, 0x79
- ldrb r0, [r0]
- cmp r0, 0x4
- bne _0809F954
- adds r0, r1, 0
- adds r0, 0x7C
- ldrh r0, [r0]
- cmp r0, 0
- beq _0809F960
-_0809F954:
- movs r0, 0
- movs r1, 0xE
- movs r2, 0x9
- movs r3, 0x12
- bl MenuZeroFillWindowRect
-_0809F960:
- ldr r1, _0809F98C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldr r1, _0809F990 @ =sub_809E260
- str r1, [r0]
- adds r0, r5, 0
- movs r1, 0x1
-_0809F972:
- bl SummaryScreenHandleLeftRightInput
- ldrb r1, [r4, 0x1E]
- movs r0, 0x1
- bl sub_80A1488
- ldrb r1, [r4, 0x1E]
- movs r0, 0x1
- bl sub_80A1654
- b _0809F9C0
- .align 2, 0
-_0809F988: .4byte gSharedMem + 0x18000
-_0809F98C: .4byte gTasks
-_0809F990: .4byte sub_809E260
-_0809F994:
- ldrh r1, [r7, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0809F9A6
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0809F9C0
-_0809F9A6:
- ldrb r1, [r4, 0x1E]
- movs r0, 0x2
- bl sub_80A1488
- ldrb r1, [r4, 0x1E]
- movs r0, 0x2
- bl sub_80A1654
- mov r0, r8
- subs r0, 0x8
- adds r0, r6, r0
- ldr r1, _0809F9CC @ =sub_809E260
- str r1, [r0]
-_0809F9C0:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0809F9CC: .4byte sub_809E260
- thumb_func_end sub_809F814
-
- thumb_func_start sub_809F9D0
-sub_809F9D0: @ 809F9D0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r6, _0809FA24 @ =gTasks + 0x8
- adds r2, r4, r6
- movs r0, 0
- strh r0, [r2, 0x1C]
- strh r1, [r2, 0x1E]
- movs r5, 0x2
- negs r5, r5
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_80A1488
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_80A1654
- movs r0, 0xB
- movs r1, 0xF
- movs r2, 0x1C
- movs r3, 0x12
- bl MenuZeroFillWindowRect
- ldr r0, _0809FA28 @ =gOtherText_CantForgetHMs
- movs r1, 0xB
- movs r2, 0xF
- bl MenuPrint
- subs r6, 0x8
- adds r4, r6
- ldr r0, _0809FA2C @ =sub_809F814
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809FA24: .4byte gTasks + 0x8
-_0809FA28: .4byte gOtherText_CantForgetHMs
-_0809FA2C: .4byte sub_809F814
- thumb_func_end sub_809F9D0
-
- thumb_func_start sub_809FA30
-sub_809FA30: @ 809FA30
- ldr r0, _0809FA38 @ =gSharedMem + 0x18000
- adds r0, 0x7A
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0809FA38: .4byte gSharedMem + 0x18000
- thumb_func_end sub_809FA30
-
- thumb_func_start GetStringCenterAlignXOffsetWithLetterSpacing
-GetStringCenterAlignXOffsetWithLetterSpacing: @ 809FA3C
- push {r4,lr}
- lsls r0, 24
- lsls r1, 24
- lsls r2, 24
- lsls r3, 24
- lsrs r2, 23
- lsrs r3, 18
- ldr r4, _0809FA70 @ =0x0600f000
- adds r3, r4
- adds r2, r3
- lsrs r1, 12
- lsrs r0, 23
- movs r4, 0x80
- lsls r4, 2
- adds r3, r4, 0
- adds r0, r3
- adds r1, r0
- adds r0, r1, 0
- adds r0, 0x80
- strh r0, [r2]
- adds r2, 0x40
- adds r1, 0x81
- strh r1, [r2]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0809FA70: .4byte 0x0600f000
- thumb_func_end GetStringCenterAlignXOffsetWithLetterSpacing
-
- thumb_func_start GetStringCenterAlignXOffset
-GetStringCenterAlignXOffset: @ 809FA74
- push {r4,lr}
- adds r4, r1, 0
- adds r3, r2, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r4, 24
- lsrs r4, 24
- lsls r3, 24
- lsrs r3, 24
- movs r1, 0xF
- adds r2, r4, 0
- bl GetStringCenterAlignXOffsetWithLetterSpacing
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end GetStringCenterAlignXOffset
-
- thumb_func_start sub_809FA94
-sub_809FA94: @ 809FA94
- push {lr}
- bl IsShiny
- lsls r0, 24
- cmp r0, 0
- beq _0809FAB4
- ldr r0, _0809FAB0 @ =gUnknown_083C157E
- movs r1, 0x4
- movs r2, 0x2
- bl LoadPalette
- movs r0, 0x1
- b _0809FAC0
- .align 2, 0
-_0809FAB0: .4byte gUnknown_083C157E
-_0809FAB4:
- ldr r0, _0809FAC4 @ =gUnknown_083C157C
- movs r1, 0x4
- movs r2, 0x2
- bl LoadPalette
- movs r0, 0
-_0809FAC0:
- pop {r1}
- bx r1
- .align 2, 0
-_0809FAC4: .4byte gUnknown_083C157C
- thumb_func_end sub_809FA94
-
- thumb_func_start sub_809FAC8
-sub_809FAC8: @ 809FAC8
- push {r4-r6,lr}
- sub sp, 0xC
- adds r5, r0, 0
- movs r1, 0x2D
- bl GetMonData
- cmp r0, 0
- beq _0809FB28
- movs r0, 0x1
- movs r1, 0x2
- movs r2, 0x4
- movs r3, 0x3
- bl MenuZeroFillWindowRect
- movs r0, 0x3
- movs r1, 0x10
- movs r2, 0x9
- movs r3, 0x11
- bl MenuZeroFillWindowRect
- movs r0, 0
- movs r1, 0xC
- movs r2, 0xB
- movs r3, 0xF
- bl MenuZeroFillWindowRect
- ldr r4, _0809FB20 @ =gStringVar1
- adds r0, r5, 0
- adds r1, r4, 0
- bl GetMonNickname
- adds r0, r4, 0
- movs r1, 0xD
- movs r2, 0x3
- movs r3, 0x10
- bl sub_80A1FF8
- ldr r0, _0809FB24 @ =gUnknown_083C157C
- movs r1, 0x4
- movs r2, 0x2
- bl LoadPalette
- b _0809FBD6
- .align 2, 0
-_0809FB20: .4byte gStringVar1
-_0809FB24: .4byte gUnknown_083C157C
-_0809FB28:
- adds r0, r5, 0
- bl sub_809FA94
- lsls r0, 24
- lsrs r6, r0, 24
- adds r0, r5, 0
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- bl SpeciesToPokedexNum
- lsls r0, 16
- lsrs r4, r0, 16
- ldr r0, _0809FB6C @ =0x0000ffff
- cmp r4, r0
- beq _0809FB96
- cmp r6, 0
- bne _0809FB70
- movs r0, 0x2
- movs r1, 0x1
- movs r2, 0x2
- bl GetStringCenterAlignXOffset
- movs r0, 0x11
- str r0, [sp]
- movs r0, 0x10
- str r0, [sp, 0x4]
- movs r0, 0x1
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r1, 0xD
- b _0809FB8C
- .align 2, 0
-_0809FB6C: .4byte 0x0000ffff
-_0809FB70:
- movs r0, 0x2
- movs r1, 0x8
- movs r2, 0x1
- movs r3, 0x2
- bl GetStringCenterAlignXOffsetWithLetterSpacing
- movs r0, 0x11
- str r0, [sp]
- movs r0, 0x10
- str r0, [sp, 0x4]
- movs r0, 0x1
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r1, 0x8
-_0809FB8C:
- movs r2, 0x3
- movs r3, 0x2
- bl sub_80A1F98
- b _0809FBA2
-_0809FB96:
- movs r0, 0x1
- movs r1, 0x2
- movs r2, 0x4
- movs r3, 0x3
- bl MenuZeroFillWindowRect
-_0809FBA2:
- ldr r1, _0809FBE0 @ =gStringVar1
- adds r0, r1, 0
- movs r1, 0xD
- bl sub_80A1E58
- adds r1, r0, 0
- adds r0, r5, 0
- bl GetMonNickname
- adds r1, r0, 0
- movs r0, 0xFC
- strb r0, [r1]
- movs r0, 0x13
- strb r0, [r1, 0x1]
- movs r0, 0x3C
- strb r0, [r1, 0x2]
- movs r0, 0xFF
- strb r0, [r1, 0x3]
- ldr r0, _0809FBE0 @ =gStringVar1
- movs r1, 0x1
- movs r2, 0xC
- bl MenuPrint
- adds r0, r5, 0
- bl sub_80A0958
-_0809FBD6:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809FBE0: .4byte gStringVar1
- thumb_func_end sub_809FAC8
-
- thumb_func_start sub_809FBE4
-sub_809FBE4: @ 809FBE4
- push {r4,lr}
- movs r4, 0
-_0809FBE8:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A1918
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x1B
- bls _0809FBE8
- movs r0, 0xB
- movs r1, 0x4
- movs r2, 0x1D
- movs r3, 0x12
- bl MenuZeroFillWindowRect
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_809FBE4
-
- thumb_func_start sub_809FC0C
-sub_809FC0C: @ 809FC0C
- push {lr}
- ldr r0, _0809FC30 @ =gOtherText_Type2
- movs r1, 0xB
- movs r2, 0x6
- bl MenuPrint
- movs r0, 0
- movs r1, 0x16
- movs r2, 0x4
- bl GetStringCenterAlignXOffset
- movs r0, 0x2
- movs r1, 0x17
- movs r2, 0x4
- bl GetStringCenterAlignXOffset
- pop {r0}
- bx r0
- .align 2, 0
-_0809FC30: .4byte gOtherText_Type2
- thumb_func_end sub_809FC0C
-
- thumb_func_start sub_809FC34
-sub_809FC34: @ 809FC34
- push {r4-r6,lr}
- sub sp, 0xC
- adds r6, r0, 0
- movs r4, 0
-_0809FC3C:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A1918
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x4
- bls _0809FC3C
- movs r0, 0xB
- movs r1, 0x9
- movs r2, 0x1C
- movs r3, 0xC
- bl MenuZeroFillWindowRect
- adds r0, r6, 0
- movs r1, 0x2D
- bl GetMonData
- cmp r0, 0
- beq _0809FD1C
- ldr r5, _0809FCD0 @ =gStringVar1
- adds r0, r5, 0
- movs r1, 0xD
- bl sub_80A1E58
- adds r5, r0, 0
- ldr r1, _0809FCD4 @ =gOtherText_OriginalTrainer
- bl StringCopy
- adds r5, r0, 0
- ldr r4, _0809FCD8 @ =gOtherText_FiveQuestionsAndSlash
- adds r1, r4, 0
- bl StringCopy
- adds r5, r0, 0
- movs r0, 0xFC
- strb r0, [r5]
- movs r0, 0x13
- strb r0, [r5, 0x1]
- movs r0, 0x4E
- strb r0, [r5, 0x2]
- movs r0, 0xFF
- strb r0, [r5, 0x3]
- ldr r0, _0809FCD0 @ =gStringVar1
- movs r1, 0xB
- movs r2, 0x4
- bl MenuPrint
- movs r0, 0x1
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0xD
- movs r2, 0xC1
- movs r3, 0x20
- bl sub_80A1EF8
- movs r0, 0x9
- movs r1, 0x78
- movs r2, 0x30
- movs r3, 0
- bl sub_80A198C
- adds r0, r6, 0
- movs r1, 0x20
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- adds r1, r0, 0
- cmp r0, 0x5
- bhi _0809FCE0
- ldr r0, _0809FCDC @ =gOtherText_EggAbout
- b _0809FCF2
- .align 2, 0
-_0809FCD0: .4byte gStringVar1
-_0809FCD4: .4byte gOtherText_OriginalTrainer
-_0809FCD8: .4byte gOtherText_FiveQuestionsAndSlash
-_0809FCDC: .4byte gOtherText_EggAbout
-_0809FCE0:
- cmp r0, 0xA
- bhi _0809FCEC
- ldr r0, _0809FCE8 @ =gOtherText_EggSoon
- b _0809FCF2
- .align 2, 0
-_0809FCE8: .4byte gOtherText_EggSoon
-_0809FCEC:
- cmp r1, 0x28
- bhi _0809FD00
- ldr r0, _0809FCFC @ =gOtherText_EggSomeTime
-_0809FCF2:
- movs r1, 0xB
- movs r2, 0x9
- bl MenuPrint
- b _0809FD0A
- .align 2, 0
-_0809FCFC: .4byte gOtherText_EggSomeTime
-_0809FD00:
- ldr r0, _0809FD18 @ =gOtherText_EggLongTime
- movs r1, 0xB
- movs r2, 0x9
- bl MenuPrint
-_0809FD0A:
- adds r0, r6, 0
- movs r1, 0xB
- movs r2, 0xE
- bl PokemonSummaryScreen_PrintEggTrainerMemo
- b _0809FE4C
- .align 2, 0
-_0809FD18: .4byte gOtherText_EggLongTime
-_0809FD1C:
- ldr r4, _0809FD64 @ =gStringVar2
- adds r0, r6, 0
- movs r1, 0x7
- adds r2, r4, 0
- bl GetMonData
- adds r0, r6, 0
- movs r1, 0x3
- bl GetMonData
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl ConvertInternationalString
- ldr r5, _0809FD68 @ =gStringVar1
- adds r0, r5, 0
- movs r1, 0xD
- bl sub_80A1E58
- adds r5, r0, 0
- ldr r1, _0809FD6C @ =gOtherText_OriginalTrainer
- bl StringCopy
- adds r5, r0, 0
- adds r0, r6, 0
- movs r1, 0x31
- bl GetMonData
- cmp r0, 0
- bne _0809FD70
- adds r0, r5, 0
- movs r1, 0x9
- b _0809FD74
- .align 2, 0
-_0809FD64: .4byte gStringVar2
-_0809FD68: .4byte gStringVar1
-_0809FD6C: .4byte gOtherText_OriginalTrainer
-_0809FD70:
- adds r0, r5, 0
- movs r1, 0xA
-_0809FD74:
- bl sub_80A1E58
- adds r5, r0, 0
- ldr r1, _0809FE54 @ =gStringVar2
- adds r0, r5, 0
- bl StringCopy
- adds r5, r0, 0
- movs r0, 0xFC
- strb r0, [r5]
- movs r0, 0x13
- strb r0, [r5, 0x1]
- movs r0, 0x4E
- strb r0, [r5, 0x2]
- movs r0, 0xFF
- strb r0, [r5, 0x3]
- ldr r0, _0809FE58 @ =gStringVar1
- movs r1, 0xB
- movs r2, 0x4
- bl MenuPrint
- adds r0, r6, 0
- movs r1, 0x1
- bl GetMonData
- ldr r1, _0809FE5C @ =0x0000ffff
- ands r1, r0
- movs r0, 0xC1
- str r0, [sp]
- movs r0, 0x20
- str r0, [sp, 0x4]
- movs r0, 0x1
- str r0, [sp, 0x8]
- adds r0, r1, 0
- movs r1, 0xD
- movs r2, 0x5
- movs r3, 0x2
- bl sub_80A1F98
- adds r0, r6, 0
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- ldr r2, _0809FE60 @ =gBaseStats
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r5, r1, r2
- ldrb r4, [r5, 0x6]
- adds r0, r4, 0
- movs r1, 0x78
- movs r2, 0x30
- movs r3, 0
- bl sub_80A198C
- ldrb r0, [r5, 0x7]
- cmp r4, r0
- beq _0809FDF8
- ldrb r0, [r5, 0x7]
- movs r1, 0xA0
- movs r2, 0x30
- movs r3, 0x1
- bl sub_80A198C
-_0809FDF8:
- adds r0, r6, 0
- movs r1, 0xB
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- adds r0, r6, 0
- movs r1, 0x2E
- bl GetMonData
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl GetAbilityBySpecies
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0xD
- muls r0, r4
- ldr r1, _0809FE64 @ =gAbilityNames
- adds r0, r1
- movs r1, 0xD
- movs r2, 0xB
- movs r3, 0x9
- bl sub_80A1FF8
- ldr r0, _0809FE68 @ =gAbilityDescriptions
- lsls r4, 2
- adds r4, r0
- ldr r0, [r4]
- movs r1, 0xB
- movs r2, 0xB
- bl MenuPrint
- adds r0, r6, 0
- movs r1, 0xB
- movs r2, 0xE
- bl PokemonSummaryScreen_PrintTrainerMemo
-_0809FE4C:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809FE54: .4byte gStringVar2
-_0809FE58: .4byte gStringVar1
-_0809FE5C: .4byte 0x0000ffff
-_0809FE60: .4byte gBaseStats
-_0809FE64: .4byte gAbilityNames
-_0809FE68: .4byte gAbilityDescriptions
- thumb_func_end sub_809FC34
-
- thumb_func_start sub_809FE6C
-sub_809FE6C: @ 809FE6C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_809FC0C
- adds r0, r4, 0
- bl sub_809FC34
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_809FE6C
-
- thumb_func_start sub_809FE80
-sub_809FE80: @ 809FE80
- push {lr}
- movs r0, 0xE
- movs r1, 0x4
- movs r2, 0x12
- movs r3, 0x5
- bl MenuZeroFillWindowRect
- movs r0, 0x19
- movs r1, 0x4
- movs r2, 0x1E
- movs r3, 0x5
- bl MenuZeroFillWindowRect
- movs r0, 0xB
- movs r1, 0x9
- movs r2, 0x1C
- movs r3, 0xC
- bl MenuZeroFillWindowRect
- movs r0, 0xB
- movs r1, 0xE
- movs r2, 0x1C
- movs r3, 0x11
- bl MenuZeroFillWindowRect
- pop {r0}
- bx r0
- thumb_func_end sub_809FE80
-
- thumb_func_start sub_809FEB8
-sub_809FEB8: @ 809FEB8
- push {r4,lr}
- sub sp, 0x4
- ldr r0, _0809FF40 @ =gOtherText_ExpPoints
- movs r1, 0xD
- movs r2, 0xB
- movs r3, 0xE
- bl sub_80A1FF8
- ldr r0, _0809FF44 @ =gOtherText_NextLv
- movs r1, 0xD
- movs r2, 0xB
- movs r3, 0x10
- bl sub_80A1FF8
- ldr r0, _0809FF48 @ =gOtherText_Terminator18
- movs r1, 0x15
- movs r2, 0x10
- bl MenuPrint
- ldr r0, _0809FF4C @ =gOtherText_HP
- movs r4, 0x2A
- str r4, [sp]
- movs r1, 0xD
- movs r2, 0xB
- movs r3, 0x7
- bl sub_80A1F48
- ldr r0, _0809FF50 @ =gOtherText_Attack
- str r4, [sp]
- movs r1, 0xD
- movs r2, 0xB
- movs r3, 0x9
- bl sub_80A1F48
- ldr r0, _0809FF54 @ =gOtherText_Defense
- str r4, [sp]
- movs r1, 0xD
- movs r2, 0xB
- movs r3, 0xB
- bl sub_80A1F48
- ldr r0, _0809FF58 @ =gOtherText_SpAtk
- movs r4, 0x24
- str r4, [sp]
- movs r1, 0xD
- movs r2, 0x16
- movs r3, 0x7
- bl sub_80A1F48
- ldr r0, _0809FF5C @ =gOtherText_SpDef
- str r4, [sp]
- movs r1, 0xD
- movs r2, 0x16
- movs r3, 0x9
- bl sub_80A1F48
- ldr r0, _0809FF60 @ =gOtherText_Speed
- str r4, [sp]
- movs r1, 0xD
- movs r2, 0x16
- movs r3, 0xB
- bl sub_80A1F48
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0809FF40: .4byte gOtherText_ExpPoints
-_0809FF44: .4byte gOtherText_NextLv
-_0809FF48: .4byte gOtherText_Terminator18
-_0809FF4C: .4byte gOtherText_HP
-_0809FF50: .4byte gOtherText_Attack
-_0809FF54: .4byte gOtherText_Defense
-_0809FF58: .4byte gOtherText_SpAtk
-_0809FF5C: .4byte gOtherText_SpDef
-_0809FF60: .4byte gOtherText_Speed
- thumb_func_end sub_809FEB8
-
- thumb_func_start sub_809FF64
-sub_809FF64: @ 809FF64
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r4, 0
-_0809FF6A:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80A1918
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x4
- bls _0809FF6A
- adds r0, r5, 0
- movs r1, 0xC
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xB
- movs r2, 0x4
- bl sub_80A0BF4
- adds r0, r5, 0
- bl sub_80A0B88
- ldr r4, _080A008C @ =gStringVar1
- adds r0, r5, 0
- movs r1, 0x19
- bl GetMonData
- adds r1, r0, 0
- adds r0, r4, 0
- bl ConvertIntToDecimalString
- adds r0, r4, 0
- movs r1, 0x1D
- movs r2, 0xE
- bl MenuPrint_RightAligned
- adds r0, r5, 0
- movs r1, 0x17
- movs r2, 0x10
- bl sub_80A0C80
- adds r0, r5, 0
- movs r1, 0x3B
- bl GetMonData
- adds r1, r0, 0
- adds r0, r4, 0
- bl ConvertIntToDecimalString
- adds r0, r4, 0
- movs r1, 0x10
- movs r2, 0x9
- movs r3, 0x32
- bl sub_8072BD8
- adds r0, r5, 0
- movs r1, 0x3C
- bl GetMonData
- adds r1, r0, 0
- adds r0, r4, 0
- bl ConvertIntToDecimalString
- adds r0, r4, 0
- movs r1, 0x10
- movs r2, 0xB
- movs r3, 0x32
- bl sub_8072BD8
- adds r0, r5, 0
- movs r1, 0x3E
- bl GetMonData
- adds r1, r0, 0
- adds r0, r4, 0
- bl ConvertIntToDecimalString
- adds r0, r4, 0
- movs r1, 0x1B
- movs r2, 0x7
- movs r3, 0x12
- bl sub_8072BD8
- adds r0, r5, 0
- movs r1, 0x3F
- bl GetMonData
- adds r1, r0, 0
- adds r0, r4, 0
- bl ConvertIntToDecimalString
- adds r0, r4, 0
- movs r1, 0x1B
- movs r2, 0x9
- movs r3, 0x12
- bl sub_8072BD8
- adds r0, r5, 0
- movs r1, 0x3D
- bl GetMonData
- adds r1, r0, 0
- adds r0, r4, 0
- bl ConvertIntToDecimalString
- adds r0, r4, 0
- movs r1, 0x1B
- movs r2, 0xB
- movs r3, 0x12
- bl sub_8072BD8
- adds r0, r5, 0
- movs r1, 0x39
- bl GetMonData
- adds r1, r0, 0
- adds r0, r4, 0
- movs r2, 0x18
- movs r3, 0x1
- bl sub_8072C14
- adds r4, r0, 0
- movs r0, 0xBA
- strb r0, [r4]
- adds r4, 0x1
- adds r0, r5, 0
- movs r1, 0x3A
- bl GetMonData
- adds r1, r0, 0
- adds r0, r4, 0
- movs r2, 0x30
- movs r3, 0x1
- bl sub_8072C14
- ldr r0, _080A008C @ =gStringVar1
- movs r1, 0x7E
- movs r2, 0x38
- movs r3, 0x1
- bl MenuPrint_PixelCoords
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A008C: .4byte gStringVar1
- thumb_func_end sub_809FF64
-
- thumb_func_start sub_80A0090
-sub_80A0090: @ 80A0090
- push {r4,lr}
- adds r4, r0, 0
- bl sub_809FEB8
- adds r0, r4, 0
- bl sub_809FF64
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A0090
-
- thumb_func_start sub_80A00A4
-sub_80A00A4: @ 80A00A4
- push {lr}
- movs r0, 0xB
- movs r1, 0x4
- movs r2, 0x13
- movs r3, 0x5
- bl MenuZeroFillWindowRect
- movs r0, 0x10
- movs r1, 0x7
- movs r2, 0x15
- movs r3, 0x8
- bl MenuZeroFillWindowRect
- movs r0, 0x11
- movs r1, 0x9
- movs r2, 0x15
- movs r3, 0xC
- bl MenuZeroFillWindowRect
- movs r0, 0x1B
- movs r1, 0x7
- movs r2, 0x1D
- movs r3, 0xC
- bl MenuZeroFillWindowRect
- movs r0, 0x16
- movs r1, 0xE
- movs r2, 0x1C
- movs r3, 0xF
- bl MenuZeroFillWindowRect
- movs r0, 0x17
- movs r1, 0x10
- movs r2, 0x1C
- movs r3, 0x11
- bl MenuZeroFillWindowRect
- pop {r0}
- bx r0
- thumb_func_end sub_80A00A4
-
- thumb_func_start sub_80A00F4
-sub_80A00F4: @ 80A00F4
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r2, _080A012C @ =gSharedMem + 0x18000
- adds r0, r2, 0
- adds r0, 0x7C
- ldrh r0, [r0]
- cmp r0, 0
- bne _080A010A
- cmp r1, 0x4
- beq _080A0150
-_080A010A:
- ldrb r0, [r2, 0xB]
- cmp r0, 0x2
- bne _080A0138
- ldr r0, _080A0130 @ =gOtherText_Power2
- movs r1, 0xD
- movs r2, 0x1
- movs r3, 0xF
- bl sub_80A1FF8
- ldr r0, _080A0134 @ =gOtherText_Accuracy2
- movs r1, 0xD
- movs r2, 0x1
- movs r3, 0x11
- bl sub_80A1FF8
- b _080A0150
- .align 2, 0
-_080A012C: .4byte gSharedMem + 0x18000
-_080A0130: .4byte gOtherText_Power2
-_080A0134: .4byte gOtherText_Accuracy2
-_080A0138:
- ldr r0, _080A0154 @ =gOtherText_Appeal2
- movs r1, 0xD
- movs r2, 0x1
- movs r3, 0xF
- bl sub_80A1FF8
- ldr r0, _080A0158 @ =gOtherText_Jam2
- movs r1, 0xD
- movs r2, 0x1
- movs r3, 0x11
- bl sub_80A1FF8
-_080A0150:
- pop {r0}
- bx r0
- .align 2, 0
-_080A0154: .4byte gOtherText_Appeal2
-_080A0158: .4byte gOtherText_Jam2
- thumb_func_end sub_80A00F4
-
- thumb_func_start sub_80A015C
-sub_80A015C: @ 80A015C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- mov r8, r0
- movs r7, 0
-_080A0168:
- mov r0, r8
- adds r1, r7, 0
- bl sub_809F760
- lsls r0, 16
- lsrs r6, r0, 16
- mov r0, r8
- adds r1, r7, 0
- bl sub_809F798
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- cmp r6, 0
- bne _080A01B8
- adds r0, r7, 0
- movs r1, 0x1
- bl sub_80A1918
- lsls r4, r7, 25
- movs r0, 0x80
- lsls r0, 19
- adds r4, r0
- lsrs r4, 24
- ldr r0, _080A01B0 @ =gOtherText_OneDash
- movs r1, 0xD
- movs r2, 0xF
- adds r3, r4, 0
- bl sub_80A1FF8
- ldr r0, _080A01B4 @ =gOtherText_TwoDashes
- movs r1, 0x1A
- adds r2, r4, 0
- bl MenuPrint
- b _080A0276
- .align 2, 0
-_080A01B0: .4byte gOtherText_OneDash
-_080A01B4: .4byte gOtherText_TwoDashes
-_080A01B8:
- ldr r0, _080A01E0 @ =gSharedMem + 0x18000
- ldrb r0, [r0, 0xB]
- cmp r0, 0x2
- bne _080A01E8
- ldr r1, _080A01E4 @ =gBattleMoves
- lsls r0, r6, 1
- adds r0, r6
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x2]
- lsls r4, r7, 1
- adds r2, r4, 0x4
- lsls r2, 27
- lsrs r2, 24
- movs r1, 0x57
- adds r3, r7, 0
- bl sub_80A198C
- b _080A020C
- .align 2, 0
-_080A01E0: .4byte gSharedMem + 0x18000
-_080A01E4: .4byte gBattleMoves
-_080A01E8:
- ldr r1, _080A0290 @ =gContestMoves
- lsls r0, r6, 3
- adds r0, r1
- ldrb r0, [r0, 0x1]
- lsls r0, 29
- lsrs r0, 5
- movs r1, 0x90
- lsls r1, 21
- adds r0, r1
- lsrs r0, 24
- lsls r4, r7, 1
- adds r2, r4, 0x4
- lsls r2, 27
- lsrs r2, 24
- movs r1, 0x57
- adds r3, r7, 0
- bl sub_80A198C
-_080A020C:
- movs r0, 0xD
- muls r0, r6
- ldr r1, _080A0294 @ =gMoveNames
- adds r0, r1
- adds r5, r4, 0x4
- lsls r5, 24
- lsrs r5, 24
- movs r1, 0xD
- movs r2, 0xF
- adds r3, r5, 0
- bl sub_80A1FF8
- movs r0, 0x1
- movs r1, 0x18
- adds r2, r5, 0
- bl GetStringCenterAlignXOffset
- mov r0, r8
- movs r1, 0x15
- bl GetMonData
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r6, 0
- adds r2, r7, 0
- bl CalculatePPWithBonus
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r1, _080A0298 @ =gStringVar1
- adds r0, r1, 0
- mov r1, r9
- movs r2, 0xE
- movs r3, 0x1
- bl sub_8072C14
- adds r1, r0, 0
- movs r0, 0xBA
- strb r0, [r1]
- adds r1, 0x1
- adds r0, r1, 0
- adds r1, r4, 0
- movs r2, 0x20
- movs r3, 0x1
- bl sub_8072C14
- ldr r0, _080A0298 @ =gStringVar1
- movs r1, 0x19
- adds r2, r5, 0
- bl MenuPrint
-_080A0276:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x3
- bhi _080A0282
- b _080A0168
-_080A0282:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0290: .4byte gContestMoves
-_080A0294: .4byte gMoveNames
-_080A0298: .4byte gStringVar1
- thumb_func_end sub_80A015C
-
- thumb_func_start sub_80A029C
-sub_80A029C: @ 80A029C
- push {r4,r5,lr}
- ldr r1, _080A02B8 @ =gSharedMem + 0x18000
- adds r4, r1, 0
- adds r4, 0x7C
- ldrh r0, [r4]
- cmp r0, 0
- bne _080A02C0
- ldr r0, _080A02BC @ =gOtherText_CancelNoTerminator
- movs r1, 0xD
- movs r2, 0xF
- movs r3, 0xC
- bl sub_80A1FF8
- b _080A037E
- .align 2, 0
-_080A02B8: .4byte gSharedMem + 0x18000
-_080A02BC: .4byte gOtherText_CancelNoTerminator
-_080A02C0:
- ldrh r5, [r4]
- ldrb r0, [r1, 0xB]
- cmp r0, 0x2
- bne _080A02E4
- ldr r1, _080A02E0 @ =gBattleMoves
- lsls r4, r5, 1
- adds r0, r4, r5
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x2]
- movs r1, 0x57
- movs r2, 0x60
- movs r3, 0x4
- bl sub_80A198C
- b _080A0304
- .align 2, 0
-_080A02E0: .4byte gBattleMoves
-_080A02E4:
- ldr r1, _080A0320 @ =gContestMoves
- lsls r0, r5, 3
- adds r0, r1
- ldrb r0, [r0, 0x1]
- lsls r0, 29
- lsrs r0, 5
- movs r1, 0x90
- lsls r1, 21
- adds r0, r1
- lsrs r0, 24
- movs r1, 0x57
- movs r2, 0x60
- movs r3, 0x4
- bl sub_80A198C
- lsls r4, r5, 1
-_080A0304:
- ldr r0, _080A0324 @ =gSharedMem + 0x18000
- ldrb r0, [r0, 0xB]
- cmp r0, 0x2
- bne _080A032C
- movs r0, 0xD
- muls r0, r5
- ldr r1, _080A0328 @ =gMoveNames
- adds r0, r1
- movs r1, 0xA
- movs r2, 0xF
- movs r3, 0xC
- bl sub_80A1FF8
- b _080A033E
- .align 2, 0
-_080A0320: .4byte gContestMoves
-_080A0324: .4byte gSharedMem + 0x18000
-_080A0328: .4byte gMoveNames
-_080A032C:
- movs r0, 0xD
- muls r0, r5
- ldr r1, _080A0384 @ =gMoveNames
- adds r0, r1
- movs r1, 0x9
- movs r2, 0xF
- movs r3, 0xC
- bl sub_80A1FF8
-_080A033E:
- movs r0, 0x1
- movs r1, 0x18
- movs r2, 0xC
- bl GetStringCenterAlignXOffset
- ldr r2, _080A0388 @ =gStringVar1
- ldr r1, _080A038C @ =gBattleMoves
- adds r0, r4, r5
- lsls r0, 2
- adds r0, r1
- ldrb r4, [r0, 0x4]
- adds r0, r2, 0
- adds r1, r4, 0
- movs r2, 0xE
- movs r3, 0x1
- bl sub_8072C14
- adds r2, r0, 0
- movs r0, 0xBA
- strb r0, [r2]
- adds r2, 0x1
- adds r0, r2, 0
- adds r1, r4, 0
- movs r2, 0x20
- movs r3, 0x1
- bl sub_8072C14
- ldr r0, _080A0388 @ =gStringVar1
- movs r1, 0x19
- movs r2, 0xC
- bl MenuPrint
-_080A037E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0384: .4byte gMoveNames
-_080A0388: .4byte gStringVar1
-_080A038C: .4byte gBattleMoves
- thumb_func_end sub_80A029C
-
- thumb_func_start sub_80A0390
-sub_80A0390: @ 80A0390
- push {r4,lr}
- movs r4, 0
-_080A0394:
- lsls r3, r4, 1
- adds r1, r3, 0x4
- lsls r1, 24
- lsrs r1, 24
- adds r3, 0x5
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0xF
- movs r2, 0x1C
- bl MenuZeroFillWindowRect
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x3
- bls _080A0394
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80A0390
-
- thumb_func_start sub_80A03BC
-sub_80A03BC: @ 80A03BC
- push {lr}
- lsls r1, 24
- lsrs r1, 24
- cmp r1, 0x4
- beq _080A03D0
- bl sub_809F760
- lsls r0, 16
- lsrs r1, r0, 16
- b _080A03E0
-_080A03D0:
- ldr r0, _080A03E8 @ =gSharedMem + 0x18000
- adds r2, r0, 0
- adds r2, 0x7C
- ldrh r0, [r2]
- ldr r1, _080A03EC @ =0x0000ffff
- cmp r0, 0
- beq _080A03E0
- adds r1, r0, 0
-_080A03E0:
- adds r0, r1, 0
- pop {r1}
- bx r1
- .align 2, 0
-_080A03E8: .4byte gSharedMem + 0x18000
-_080A03EC: .4byte 0x0000ffff
- thumb_func_end sub_80A03BC
-
- thumb_func_start sub_80A03F0
-sub_80A03F0: @ 80A03F0
- push {lr}
- ldrb r1, [r1]
- bl sub_80A03BC
- lsls r0, 16
- lsrs r1, r0, 16
- ldr r0, _080A0414 @ =gSharedMem + 0x18000
- ldrb r0, [r0, 0xB]
- cmp r0, 0x2
- bne _080A041C
- adds r0, r1, 0
- bl sub_80A04CC
- ldr r0, _080A0418 @ =0x0000ffff
- bl sub_80A057C
- b _080A0422
- .align 2, 0
-_080A0414: .4byte gSharedMem + 0x18000
-_080A0418: .4byte 0x0000ffff
-_080A041C:
- adds r0, r1, 0
- bl sub_80A057C
-_080A0422:
- pop {r0}
- bx r0
- thumb_func_end sub_80A03F0
-
- thumb_func_start sub_80A0428
-sub_80A0428: @ 80A0428
- push {r4-r6,lr}
- adds r5, r0, 0
- adds r6, r1, 0
- ldrb r1, [r6]
- bl sub_80A03BC
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0xB
- movs r1, 0xF
- movs r2, 0x1C
- movs r3, 0x12
- bl MenuZeroFillWindowRect
- ldr r0, _080A0454 @ =gSharedMem + 0x18000
- ldrb r0, [r0, 0xB]
- cmp r0, 0x2
- bne _080A0458
- adds r0, r4, 0
- bl sub_80A046C
- b _080A045E
- .align 2, 0
-_080A0454: .4byte gSharedMem + 0x18000
-_080A0458:
- adds r0, r4, 0
- bl sub_80A0498
-_080A045E:
- adds r0, r5, 0
- adds r1, r6, 0
- bl sub_80A03F0
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80A0428
-
- thumb_func_start sub_80A046C
-sub_80A046C: @ 80A046C
- push {lr}
- lsls r0, 16
- lsrs r1, r0, 16
- ldr r0, _080A0490 @ =0x0000ffff
- cmp r1, r0
- beq _080A048A
- ldr r0, _080A0494 @ =gMoveDescriptions
- subs r1, 0x1
- lsls r1, 2
- adds r1, r0
- ldr r0, [r1]
- movs r1, 0xB
- movs r2, 0xF
- bl MenuPrint
-_080A048A:
- pop {r0}
- bx r0
- .align 2, 0
-_080A0490: .4byte 0x0000ffff
-_080A0494: .4byte gMoveDescriptions
- thumb_func_end sub_80A046C
-
- thumb_func_start sub_80A0498
-sub_80A0498: @ 80A0498
- push {lr}
- lsls r0, 16
- lsrs r3, r0, 16
- ldr r0, _080A04C0 @ =0x0000ffff
- cmp r3, r0
- beq _080A04BC
- ldr r2, _080A04C4 @ =gUnknown_083CADD4
- ldr r1, _080A04C8 @ =gContestMoves
- lsls r0, r3, 3
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- movs r1, 0xB
- movs r2, 0xF
- bl MenuPrint
-_080A04BC:
- pop {r0}
- bx r0
- .align 2, 0
-_080A04C0: .4byte 0x0000ffff
-_080A04C4: .4byte gUnknown_083CADD4
-_080A04C8: .4byte gContestMoves
- thumb_func_end sub_80A0498
-
- thumb_func_start sub_80A04CC
-sub_80A04CC: @ 80A04CC
- push {r4,r5,lr}
- lsls r0, 16
- lsrs r4, r0, 16
- ldr r0, _080A0504 @ =0x0000ffff
- cmp r4, r0
- beq _080A0572
- ldr r2, _080A0508 @ =gBattleMoves
- lsls r1, r4, 1
- adds r0, r1, r4
- lsls r0, 2
- adds r2, r0, r2
- ldrb r0, [r2, 0x1]
- adds r5, r1, 0
- cmp r0, 0x1
- bhi _080A0514
- ldr r0, _080A050C @ =gStringVar1
- ldr r1, _080A0510 @ =gOtherText_ThreeDashes2
- movs r2, 0x15
- movs r3, 0x1
- bl sub_8072C74
- ldr r0, _080A050C @ =gStringVar1
- movs r1, 0x7
- movs r2, 0xF
- bl MenuPrint
- b _080A052A
- .align 2, 0
-_080A0504: .4byte 0x0000ffff
-_080A0508: .4byte gBattleMoves
-_080A050C: .4byte gStringVar1
-_080A0510: .4byte gOtherText_ThreeDashes2
-_080A0514:
- ldr r0, _080A0550 @ =gStringVar1
- ldrb r1, [r2, 0x1]
- movs r2, 0x15
- movs r3, 0x1
- bl sub_8072C14
- ldr r0, _080A0550 @ =gStringVar1
- movs r1, 0x7
- movs r2, 0xF
- bl MenuPrint
-_080A052A:
- ldr r0, _080A0554 @ =gBattleMoves
- adds r1, r5, r4
- lsls r1, 2
- adds r1, r0
- ldrb r0, [r1, 0x3]
- cmp r0, 0
- bne _080A055C
- ldr r0, _080A0550 @ =gStringVar1
- ldr r1, _080A0558 @ =gOtherText_ThreeDashes2
- movs r2, 0x15
- movs r3, 0x1
- bl sub_8072C74
- ldr r0, _080A0550 @ =gStringVar1
- movs r1, 0x7
- movs r2, 0x11
- bl MenuPrint
- b _080A0572
- .align 2, 0
-_080A0550: .4byte gStringVar1
-_080A0554: .4byte gBattleMoves
-_080A0558: .4byte gOtherText_ThreeDashes2
-_080A055C:
- ldr r0, _080A0578 @ =gStringVar1
- ldrb r1, [r1, 0x3]
- movs r2, 0x15
- movs r3, 0x1
- bl sub_8072C14
- ldr r0, _080A0578 @ =gStringVar1
- movs r1, 0x7
- movs r2, 0x11
- bl MenuPrint
-_080A0572:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0578: .4byte gStringVar1
- thumb_func_end sub_80A04CC
-
- thumb_func_start sub_80A057C
-sub_80A057C: @ 80A057C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r0, _080A0648 @ =0x06006800
- mov r8, r0
- ldr r0, _080A064C @ =0x0000ffff
- cmp r5, r0
- beq _080A063A
- ldr r1, _080A0650 @ =gContestEffects
- ldr r2, _080A0654 @ =gContestMoves
- lsls r3, r5, 3
- adds r0, r3, r2
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldrb r4, [r0, 0x1]
- mov r10, r2
- mov r9, r3
- cmp r4, 0xFF
- beq _080A05B8
- adds r0, r4, 0
- movs r1, 0xA
- bl __udivsi3
- lsls r0, 24
- lsrs r4, r0, 24
-_080A05B8:
- movs r2, 0
- movs r7, 0x3
- movs r6, 0xF3
- lsls r6, 2
-_080A05C0:
- ldr r3, _080A0658 @ =0x00001039
- cmp r4, 0xFF
- beq _080A05CC
- cmp r2, r4
- bcs _080A05CC
- adds r3, 0x1
-_080A05CC:
- lsrs r0, r2, 2
- lsls r0, 5
- adds r1, r2, 0
- ands r1, r7
- adds r1, r0
- lsls r1, 1
- add r1, r8
- adds r1, r6
- strh r3, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x7
- bls _080A05C0
- ldr r0, _080A064C @ =0x0000ffff
- cmp r5, r0
- beq _080A063A
- mov r0, r9
- add r0, r10
- ldrb r0, [r0]
- lsls r0, 2
- ldr r1, _080A0650 @ =gContestEffects
- adds r0, r1
- ldrb r4, [r0, 0x2]
- cmp r4, 0xFF
- beq _080A060C
- adds r0, r4, 0
- movs r1, 0xA
- bl __udivsi3
- lsls r0, 24
- lsrs r4, r0, 24
-_080A060C:
- movs r2, 0
- movs r6, 0x3
- ldr r5, _080A065C @ =0x0000044c
-_080A0612:
- ldr r3, _080A0660 @ =0x0000103d
- cmp r4, 0xFF
- beq _080A061E
- cmp r2, r4
- bcs _080A061E
- subs r3, 0x1
-_080A061E:
- lsrs r0, r2, 2
- lsls r0, 5
- adds r1, r2, 0
- ands r1, r6
- adds r1, r0
- lsls r1, 1
- add r1, r8
- adds r1, r5
- strh r3, [r1]
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x7
- bls _080A0612
-_080A063A:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0648: .4byte 0x06006800
-_080A064C: .4byte 0x0000ffff
-_080A0650: .4byte gContestEffects
-_080A0654: .4byte gContestMoves
-_080A0658: .4byte 0x00001039
-_080A065C: .4byte 0x0000044c
-_080A0660: .4byte 0x0000103d
- thumb_func_end sub_80A057C
-
- .section .text_80A0958
-
- thumb_func_start sub_80A0958
-sub_80A0958: @ 80A0958
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- mov r8, r0
- movs r1, 0xB
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- ldr r2, _080A0A24 @ =gStringVar1
- adds r0, r2, 0
- movs r1, 0xD
- bl sub_80A1E58
- adds r2, r0, 0
- movs r6, 0xFC
- strb r6, [r2]
- movs r0, 0x11
- strb r0, [r2, 0x1]
- movs r0, 0x7
- strb r0, [r2, 0x2]
- movs r0, 0xBA
- strb r0, [r2, 0x3]
- adds r2, 0x4
- movs r0, 0xB
- adds r1, r4, 0
- muls r1, r0
- ldr r0, _080A0A28 @ =gSpeciesNames
- adds r1, r0
- adds r0, r2, 0
- bl StringCopy
- adds r2, r0, 0
- strb r6, [r2]
- movs r0, 0x13
- mov r10, r0
- strb r0, [r2, 0x1]
- movs r0, 0x50
- strb r0, [r2, 0x2]
- movs r0, 0xFF
- mov r9, r0
- strb r0, [r2, 0x3]
- ldr r5, _080A0A24 @ =gStringVar1
- adds r0, r5, 0
- movs r1, 0
- movs r2, 0xE
- bl MenuPrint
- movs r0, 0x3
- movs r1, 0x10
- movs r2, 0x9
- movs r3, 0x11
- bl MenuZeroFillWindowRect
- mov r0, r8
- movs r1, 0x38
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0xD
- bl sub_80A1E58
- adds r2, r0, 0
- movs r0, 0x34
- strb r0, [r2]
- adds r2, 0x1
- adds r0, r2, 0
- adds r1, r4, 0
- bl ConvertIntToDecimalString
- adds r2, r0, 0
- strb r6, [r2]
- mov r0, r10
- strb r0, [r2, 0x1]
- movs r0, 0x20
- strb r0, [r2, 0x2]
- mov r0, r9
- strb r0, [r2, 0x3]
- adds r0, r5, 0
- movs r1, 0x3
- movs r2, 0x10
- bl MenuPrint
- mov r0, r8
- movs r1, 0x7
- movs r2, 0x10
- bl sub_80A0A2C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0A24: .4byte gStringVar1
-_080A0A28: .4byte gSpeciesNames
- thumb_func_end sub_80A0958
-
- thumb_func_start sub_80A0A2C
-sub_80A0A2C: @ 80A0A2C
- push {r4-r6,lr}
- adds r6, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- lsls r2, 24
- lsrs r4, r2, 24
- movs r1, 0x41
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x20
- beq _080A0A84
- cmp r0, 0x1D
- beq _080A0A84
- adds r0, r6, 0
- bl GetMonGender
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- beq _080A0A6E
- cmp r0, 0xFE
- beq _080A0A78
- adds r3, r4, 0x1
- lsls r3, 24
- lsrs r3, 24
- adds r0, r5, 0
- adds r1, r4, 0
- adds r2, r5, 0
- bl MenuZeroFillWindowRect
- b _080A0A84
-_080A0A6E:
- ldr r0, _080A0A74 @ =gOtherText_MaleSymbol2
- movs r1, 0xB
- b _080A0A7C
- .align 2, 0
-_080A0A74: .4byte gOtherText_MaleSymbol2
-_080A0A78:
- ldr r0, _080A0A8C @ =gOtherText_FemaleSymbolAndLv
- movs r1, 0xC
-_080A0A7C:
- adds r2, r5, 0
- adds r3, r4, 0
- bl sub_80A1FF8
-_080A0A84:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0A8C: .4byte gOtherText_FemaleSymbolAndLv
- thumb_func_end sub_80A0A2C
-
- thumb_func_start sub_80A0A90
-sub_80A0A90: @ 80A0A90
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x32
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x33
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x34
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x35
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x36
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x43
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x44
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x45
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x46
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x47
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x48
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x49
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x4A
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x4B
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x4C
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x4D
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x4E
- bl GetMonData
- adds r4, r0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80A0A90
-
- thumb_func_start sub_80A0B88
-sub_80A0B88: @ 80A0B88
- push {r4,r5,lr}
- bl sub_80A0A90
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080A0BA8
- ldr r0, _080A0BA0 @ =gStringVar1
- ldr r1, _080A0BA4 @ =gOtherText_None
- bl StringCopy
- b _080A0BD8
- .align 2, 0
-_080A0BA0: .4byte gStringVar1
-_080A0BA4: .4byte gOtherText_None
-_080A0BA8:
- ldr r4, _080A0BE8 @ =gStringVar1
- ldr r1, _080A0BEC @ =gOtherText_Ribbons00
- adds r0, r4, 0
- bl StringCopy
- adds r0, r4, 0
- bl StringLength
- lsls r0, 24
- lsrs r0, 24
- subs r4, 0x2
- adds r0, r4
- movs r1, 0xFC
- strb r1, [r0]
- movs r1, 0x14
- strb r1, [r0, 0x1]
- movs r1, 0x6
- strb r1, [r0, 0x2]
- adds r0, 0x3
- adds r1, r5, 0
- movs r2, 0x1
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
-_080A0BD8:
- ldr r0, _080A0BF0 @ =gUnknown_083C15AE
- movs r1, 0x15
- movs r2, 0x4
- bl MenuPrint
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0BE8: .4byte gStringVar1
-_080A0BEC: .4byte gOtherText_Ribbons00
-_080A0BF0: .4byte gUnknown_083C15AE
- thumb_func_end sub_80A0B88
-
- thumb_func_start sub_80A0BF4
-sub_80A0BF4: @ 80A0BF4
- push {r4-r7,lr}
- lsls r0, 16
- lsrs r5, r0, 16
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r2, 24
- lsrs r6, r2, 24
- cmp r5, 0xAF
- bne _080A0C48
- bl sub_80F9344
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A0C48
- bl IsLinkDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080A0C48
- ldr r0, _080A0C40 @ =gSharedMem + 0x18000
- ldrb r0, [r0, 0x9]
- cmp r0, 0x1
- beq _080A0C2E
- cmp r0, 0x4
- beq _080A0C2E
- cmp r0, 0x5
- bne _080A0C48
-_080A0C2E:
- ldr r4, _080A0C44 @ =gStringVar1
- adds r0, r5, 0
- bl ItemId_GetItem
- adds r1, r0, 0
- adds r0, r4, 0
- bl StringCopy
- b _080A0C68
- .align 2, 0
-_080A0C40: .4byte gSharedMem + 0x18000
-_080A0C44: .4byte gStringVar1
-_080A0C48:
- cmp r5, 0
- bne _080A0C60
- ldr r0, _080A0C58 @ =gStringVar1
- ldr r1, _080A0C5C @ =gOtherText_None
- bl StringCopy
- b _080A0C68
- .align 2, 0
-_080A0C58: .4byte gStringVar1
-_080A0C5C: .4byte gOtherText_None
-_080A0C60:
- ldr r1, _080A0C78 @ =gStringVar1
- adds r0, r5, 0
- bl CopyItemName
-_080A0C68:
- ldr r0, _080A0C7C @ =gUnknown_083C15B4
- adds r1, r7, 0
- adds r2, r6, 0
- bl MenuPrint
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0C78: .4byte gStringVar1
-_080A0C7C: .4byte gUnknown_083C15B4
- thumb_func_end sub_80A0BF4
-
- thumb_func_start sub_80A0C80
-sub_80A0C80: @ 80A0C80
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r4, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r10, r1
- lsls r2, 24
- lsrs r2, 24
- str r2, [sp]
- movs r0, 0
- mov r9, r0
- movs r6, 0
- movs r7, 0
- adds r0, r4, 0
- movs r1, 0x19
- bl GetMonData
- mov r8, r0
- adds r0, r4, 0
- movs r1, 0x38
- bl GetMonData
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r4, 0
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r5, 0x63
- bhi _080A0D14
- ldr r3, _080A0D4C @ =gExperienceTables
- adds r1, r5, 0x1
- lsls r1, 2
- ldr r2, _080A0D50 @ =gBaseStats
- lsls r0, r4, 3
- subs r0, r4
- lsls r0, 2
- adds r0, r2
- ldrb r2, [r0, 0x13]
- movs r0, 0xCA
- lsls r0, 1
- muls r2, r0
- adds r1, r2
- adds r1, r3
- ldr r1, [r1]
- mov r0, r8
- subs r0, r1, r0
- mov r9, r0
- lsls r0, r5, 2
- adds r0, r2
- adds r0, r3
- ldr r0, [r0]
- subs r1, r0
- mov r2, r8
- subs r4, r2, r0
- lsls r0, r4, 6
- bl __udivsi3
- adds r6, r0, 0
- movs r7, 0
- adds r0, r7, 0
- orrs r0, r6
- cmp r0, 0
- bne _080A0D14
- cmp r4, 0
- beq _080A0D14
- movs r6, 0x1
- movs r7, 0
-_080A0D14:
- ldr r4, _080A0D54 @ =gStringVar1
- adds r0, r4, 0
- mov r1, r9
- bl ConvertIntToDecimalString
- mov r1, r10
- adds r1, 0x6
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- ldr r2, [sp]
- bl MenuPrint_RightAligned
- ldr r0, _080A0D58 @ =0x06004caa
- mov r9, r0
- movs r2, 0
- mov r12, r2
- ldr r0, _080A0D5C @ =0x00002062
- mov r8, r0
-_080A0D3A:
- cmp r7, 0
- bgt _080A0D46
- cmp r7, 0
- bne _080A0D64
- cmp r6, 0x7
- bls _080A0D64
-_080A0D46:
- ldr r1, _080A0D60 @ =0x0000206a
- b _080A0D96
- .align 2, 0
-_080A0D4C: .4byte gExperienceTables
-_080A0D50: .4byte gBaseStats
-_080A0D54: .4byte gStringVar1
-_080A0D58: .4byte 0x06004caa
-_080A0D5C: .4byte 0x00002062
-_080A0D60: .4byte 0x0000206a
-_080A0D64:
- adds r5, r7, 0
- adds r4, r6, 0
- cmp r7, 0
- bge _080A0D74
- movs r4, 0x7
- movs r5, 0
- adds r4, r6
- adcs r5, r7
-_080A0D74:
- lsls r3, r5, 29
- lsrs r2, r4, 3
- adds r0, r3, 0
- orrs r0, r2
- asrs r1, r5, 3
- lsrs r5, r0, 29
- lsls r4, r1, 3
- adds r3, r5, 0
- orrs r3, r4
- lsls r2, r0, 3
- adds r1, r7, 0
- adds r0, r6, 0
- subs r0, r2
- sbcs r1, r3
- add r0, r8
- lsls r0, 16
- lsrs r1, r0, 16
-_080A0D96:
- mov r2, r12
- lsls r0, r2, 1
- add r0, r9
- strh r1, [r0]
- movs r0, 0x8
- negs r0, r0
- asrs r1, r0, 31
- adds r6, r0
- adcs r7, r1
- cmp r7, 0
- bge _080A0DB0
- movs r6, 0
- movs r7, 0
-_080A0DB0:
- mov r0, r12
- adds r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- mov r12, r0
- cmp r0, 0x7
- bls _080A0D3A
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80A0C80
-
- thumb_func_start sub_80A0DD0
-sub_80A0DD0: @ 80A0DD0
- push {r4,r5,lr}
- ldr r2, _080A0E3C @ =gStringVar1
- movs r5, 0xFC
- strb r5, [r2]
- movs r0, 0x12
- strb r0, [r2, 0x1]
- movs r0, 0x2
- strb r0, [r2, 0x2]
- adds r2, 0x3
- adds r0, r2, 0
- movs r1, 0xD
- bl sub_80A1E58
- adds r2, r0, 0
- ldr r1, _080A0E40 @ =gUnknown_083C1068
- ldr r4, _080A0E44 @ =gSharedMem + 0x18000
- adds r0, r4, 0
- adds r0, 0x7E
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- adds r0, r2, 0
- bl StringCopy
- adds r2, r0, 0
- strb r5, [r2]
- movs r0, 0x13
- strb r0, [r2, 0x1]
- movs r0, 0x58
- strb r0, [r2, 0x2]
- movs r0, 0xFF
- strb r0, [r2, 0x3]
- ldr r0, _080A0E3C @ =gStringVar1
- movs r1, 0
- movs r2, 0
- bl MenuPrint
- adds r4, 0x7F
- ldrb r0, [r4]
- cmp r0, 0
- beq _080A0E48
- movs r0, 0x5
- movs r1, 0x17
- movs r2, 0
- bl GetStringCenterAlignXOffset
- movs r0, 0x6
- movs r1, 0x18
- movs r2, 0
- bl GetStringCenterAlignXOffset
- b _080A0E54
- .align 2, 0
-_080A0E3C: .4byte gStringVar1
-_080A0E40: .4byte gUnknown_083C1068
-_080A0E44: .4byte gSharedMem + 0x18000
-_080A0E48:
- movs r0, 0x17
- movs r1, 0
- movs r2, 0x18
- movs r3, 0x1
- bl MenuZeroFillWindowRect
-_080A0E54:
- ldr r2, _080A0E98 @ =gStringVar1
- adds r0, r2, 0
- movs r1, 0xD
- bl sub_80A1E58
- adds r2, r0, 0
- ldr r1, _080A0E9C @ =gUnknown_083C1068
- ldr r0, _080A0EA0 @ =gSharedMem + 0x18000
- adds r0, 0x7F
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- adds r0, r2, 0
- bl StringCopy
- adds r2, r0, 0
- movs r0, 0xFC
- strb r0, [r2]
- movs r0, 0x13
- strb r0, [r2, 0x1]
- movs r0, 0x28
- strb r0, [r2, 0x2]
- movs r0, 0xFF
- strb r0, [r2, 0x3]
- ldr r0, _080A0E98 @ =gStringVar1
- movs r1, 0x19
- movs r2, 0
- bl MenuPrint
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0E98: .4byte gStringVar1
-_080A0E9C: .4byte gUnknown_083C1068
-_080A0EA0: .4byte gSharedMem + 0x18000
- thumb_func_end sub_80A0DD0
-
- thumb_func_start sub_80A0EA4
-sub_80A0EA4: @ 80A0EA4
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, _080A0ECC @ =0x0600e444
- ldr r6, _080A0ED0 @ =0x0600ec44
- movs r1, 0
- bl CheckPartyPokerus
- lsls r0, 24
- cmp r0, 0
- bne _080A0ED4
- adds r0, r4, 0
- movs r1, 0
- bl CheckPartyHasHadPokerus
- lsls r0, 24
- cmp r0, 0
- beq _080A0ED4
- movs r0, 0x2C
- b _080A0ED8
- .align 2, 0
-_080A0ECC: .4byte 0x0600e444
-_080A0ED0: .4byte 0x0600ec44
-_080A0ED4:
- ldr r1, _080A0EE4 @ =0x0000081a
- adds r0, r1, 0
-_080A0ED8:
- strh r0, [r5]
- strh r0, [r6]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A0EE4: .4byte 0x0000081a
- thumb_func_end sub_80A0EA4
-
- thumb_func_start sub_80A0EE8
-sub_80A0EE8: @ 80A0EE8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- movs r3, 0
- ldr r6, _080A0F24 @ =gSharedMem + 0x18000
- adds r5, r6, 0
- ldr r1, _080A0F28 @ =0x00004040
- mov r8, r1
- ldr r2, _080A0F2C @ =0x0000404a
- mov r10, r2
-_080A0F02:
- adds r0, r5, 0
- adds r0, 0x75
- ldrb r0, [r0]
- cmp r3, r0
- bcs _080A0F30
- lsls r1, r3, 1
- lsls r0, r3, 2
- add r0, sp
- mov r4, r8
- strh r4, [r0]
- adds r1, 0x1
- lsls r1, 1
- mov r7, sp
- adds r0, r7, r1
- strh r4, [r0]
- b _080A0FE2
- .align 2, 0
-_080A0F24: .4byte gSharedMem + 0x18000
-_080A0F28: .4byte 0x00004040
-_080A0F2C: .4byte 0x0000404a
-_080A0F30:
- movs r0, 0x76
- adds r0, r6
- mov r12, r0
- ldrb r1, [r0]
- cmp r3, r1
- bls _080A0F52
- lsls r1, r3, 1
- lsls r0, r3, 2
- add r0, sp
- mov r2, r10
- strh r2, [r0]
- adds r1, 0x1
- lsls r1, 1
- mov r4, sp
- adds r0, r4, r1
- strh r2, [r0]
- b _080A0FE2
-_080A0F52:
- ldrb r4, [r5, 0xB]
- cmp r3, r4
- bcs _080A0F6E
- lsls r1, r3, 1
- lsls r0, r3, 2
- mov r7, sp
- adds r2, r7, r0
- ldr r0, _080A0F88 @ =0x00004046
- strh r0, [r2]
- adds r1, 0x1
- lsls r1, 1
- add r1, sp
- adds r0, 0x1
- strh r0, [r1]
-_080A0F6E:
- cmp r3, r4
- bne _080A0FA6
- mov r0, r12
- ldrb r0, [r0]
- cmp r3, r0
- beq _080A0F90
- lsls r1, r3, 1
- lsls r0, r3, 2
- mov r4, sp
- adds r2, r4, r0
- ldr r0, _080A0F8C @ =0x00004041
- b _080A0F9A
- .align 2, 0
-_080A0F88: .4byte 0x00004046
-_080A0F8C: .4byte 0x00004041
-_080A0F90:
- lsls r1, r3, 1
- lsls r0, r3, 2
- mov r7, sp
- adds r2, r7, r0
- ldr r0, _080A0FC4 @ =0x0000404b
-_080A0F9A:
- strh r0, [r2]
- adds r1, 0x1
- lsls r1, 1
- add r1, sp
- adds r0, 0x1
- strh r0, [r1]
-_080A0FA6:
- ldrb r0, [r5, 0xB]
- cmp r3, r0
- bls _080A0FE2
- adds r0, r6, 0
- adds r0, 0x76
- ldrb r0, [r0]
- cmp r3, r0
- beq _080A0FCC
- lsls r1, r3, 1
- lsls r0, r3, 2
- mov r4, sp
- adds r2, r4, r0
- ldr r0, _080A0FC8 @ =0x00004043
- b _080A0FD6
- .align 2, 0
-_080A0FC4: .4byte 0x0000404b
-_080A0FC8: .4byte 0x00004043
-_080A0FCC:
- lsls r1, r3, 1
- lsls r0, r3, 2
- mov r7, sp
- adds r2, r7, r0
- ldr r0, _080A1034 @ =0x00004048
-_080A0FD6:
- strh r0, [r2]
- adds r1, 0x1
- lsls r1, 1
- add r1, sp
- adds r0, 0x1
- strh r0, [r1]
-_080A0FE2:
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0x3
- bls _080A0F02
- ldr r1, _080A1038 @ =0x0600e016
- ldr r0, _080A103C @ =0x040000d4
- mov r2, sp
- str r2, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080A1040 @ =0x80000008
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- movs r3, 0
-_080A0FFE:
- lsls r0, r3, 1
- mov r4, sp
- adds r1, r4, r0
- ldrh r0, [r1]
- adds r0, 0x10
- strh r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0x7
- bls _080A0FFE
- ldr r1, _080A1044 @ =0x0600e056
- ldr r0, _080A103C @ =0x040000d4
- str r4, [r0]
- str r1, [r0, 0x4]
- ldr r1, _080A1040 @ =0x80000008
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1034: .4byte 0x00004048
-_080A1038: .4byte 0x0600e016
-_080A103C: .4byte 0x040000d4
-_080A1040: .4byte 0x80000008
-_080A1044: .4byte 0x0600e056
- thumb_func_end sub_80A0EE8
-
- thumb_func_start sub_80A1048
-sub_80A1048: @ 80A1048
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- ldr r1, _080A10A0 @ =gTasks + 0x8
- adds r6, r0, r1
- ldrh r0, [r6]
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r6, 0x2]
- lsls r0, 16
- cmp r0, 0
- bne _080A106E
- b _080A1224
-_080A106E:
- movs r5, 0x2
- ldrsh r2, [r6, r5]
- ldr r0, _080A10A4 @ =0x0000024a
- subs r0, r2
- lsls r0, 1
- ldr r1, _080A10A8 @ =gUnknown_08E73508
- adds r4, r0, r1
- ldr r5, _080A10AC @ =0x0600e480
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 5
- adds r7, r1, 0
- cmp r2, r0
- bhi _080A10B4
- ldr r0, _080A10B0 @ =0x040000d4
- str r4, [r0]
- str r5, [r0, 0x4]
- lsrs r1, r2, 1
- movs r2, 0x80
- lsls r2, 24
- orrs r1, r2
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- b _080A10E0
- .align 2, 0
-_080A10A0: .4byte gTasks + 0x8
-_080A10A4: .4byte 0x0000024a
-_080A10A8: .4byte gUnknown_08E73508
-_080A10AC: .4byte 0x0600e480
-_080A10B0: .4byte 0x040000d4
-_080A10B4:
- ldr r3, _080A110C @ =0x040000d4
- str r4, [r3]
- str r5, [r3, 0x4]
- ldr r0, _080A1110 @ =0x80000800
- str r0, [r3, 0x8]
- ldr r0, [r3, 0x8]
- movs r0, 0x80
- lsls r0, 5
- adds r4, r0
- adds r5, r0
- ldr r1, _080A1114 @ =0xfffff000
- adds r2, r1
- cmp r2, r0
- bhi _080A10B4
- str r4, [r3]
- str r5, [r3, 0x4]
- lsrs r0, r2, 1
- movs r1, 0x80
- lsls r1, 24
- orrs r0, r1
- str r0, [r3, 0x8]
- ldr r0, [r3, 0x8]
-_080A10E0:
- movs r5, 0x2
- ldrsh r0, [r6, r5]
- ldr r1, _080A1118 @ =0x0000026a
- subs r1, r0
- lsls r1, 1
- adds r3, r1, r7
- ldr r4, _080A111C @ =0x0600e4c0
- lsls r1, r0, 1
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bhi _080A1120
- ldr r0, _080A110C @ =0x040000d4
- str r3, [r0]
- str r4, [r0, 0x4]
- lsrs r1, 1
- movs r2, 0x80
- lsls r2, 24
- orrs r1, r2
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- b _080A114C
- .align 2, 0
-_080A110C: .4byte 0x040000d4
-_080A1110: .4byte 0x80000800
-_080A1114: .4byte 0xfffff000
-_080A1118: .4byte 0x0000026a
-_080A111C: .4byte 0x0600e4c0
-_080A1120:
- ldr r2, _080A1178 @ =0x040000d4
- str r3, [r2]
- str r4, [r2, 0x4]
- ldr r0, _080A117C @ =0x80000800
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- movs r0, 0x80
- lsls r0, 5
- adds r3, r0
- adds r4, r0
- ldr r5, _080A1180 @ =0xfffff000
- adds r1, r5
- cmp r1, r0
- bhi _080A1120
- str r3, [r2]
- str r4, [r2, 0x4]
- lsrs r0, r1, 1
- movs r1, 0x80
- lsls r1, 24
- orrs r0, r1
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
-_080A114C:
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- ldr r1, _080A1184 @ =0x0000024a
- subs r1, r0
- lsls r1, 1
- adds r3, r1, r7
- ldr r4, _080A1188 @ =0x0600ec80
- lsls r1, r0, 1
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bhi _080A118C
- ldr r0, _080A1178 @ =0x040000d4
- str r3, [r0]
- str r4, [r0, 0x4]
- lsrs r1, 1
- movs r2, 0x80
- lsls r2, 24
- orrs r1, r2
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- b _080A11B8
- .align 2, 0
-_080A1178: .4byte 0x040000d4
-_080A117C: .4byte 0x80000800
-_080A1180: .4byte 0xfffff000
-_080A1184: .4byte 0x0000024a
-_080A1188: .4byte 0x0600ec80
-_080A118C:
- ldr r2, _080A11E4 @ =0x040000d4
- str r3, [r2]
- str r4, [r2, 0x4]
- ldr r0, _080A11E8 @ =0x80000800
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- movs r0, 0x80
- lsls r0, 5
- adds r3, r0
- adds r4, r0
- ldr r5, _080A11EC @ =0xfffff000
- adds r1, r5
- cmp r1, r0
- bhi _080A118C
- str r3, [r2]
- str r4, [r2, 0x4]
- lsrs r0, r1, 1
- movs r1, 0x80
- lsls r1, 24
- orrs r0, r1
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
-_080A11B8:
- movs r1, 0x2
- ldrsh r0, [r6, r1]
- ldr r1, _080A11F0 @ =0x0000026a
- subs r1, r0
- lsls r1, 1
- adds r3, r1, r7
- ldr r4, _080A11F4 @ =0x0600ecc0
- lsls r1, r0, 1
- movs r0, 0x80
- lsls r0, 5
- cmp r1, r0
- bhi _080A11F8
- ldr r0, _080A11E4 @ =0x040000d4
- str r3, [r0]
- str r4, [r0, 0x4]
- lsrs r1, 1
- movs r2, 0x80
- lsls r2, 24
- orrs r1, r2
- str r1, [r0, 0x8]
- ldr r0, [r0, 0x8]
- b _080A1224
- .align 2, 0
-_080A11E4: .4byte 0x040000d4
-_080A11E8: .4byte 0x80000800
-_080A11EC: .4byte 0xfffff000
-_080A11F0: .4byte 0x0000026a
-_080A11F4: .4byte 0x0600ecc0
-_080A11F8:
- ldr r2, _080A12B0 @ =0x040000d4
- str r3, [r2]
- str r4, [r2, 0x4]
- ldr r0, _080A12B4 @ =0x80000800
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
- movs r0, 0x80
- lsls r0, 5
- adds r3, r0
- adds r4, r0
- ldr r5, _080A12B8 @ =0xfffff000
- adds r1, r5
- cmp r1, r0
- bhi _080A11F8
- str r3, [r2]
- str r4, [r2, 0x4]
- lsrs r0, r1, 1
- movs r1, 0x80
- lsls r1, 24
- orrs r0, r1
- str r0, [r2, 0x8]
- ldr r0, [r2, 0x8]
-_080A1224:
- ldrb r4, [r6, 0x2]
- ldrh r7, [r6, 0x2]
- ldrh r0, [r6]
- mov r12, r0
- cmp r4, 0x9
- bhi _080A1272
- adds r3, r6, 0x4
- ldr r2, _080A12B0 @ =0x040000d4
- ldr r5, _080A12BC @ =0x80000001
-_080A1236:
- lsls r1, r4, 1
- ldr r6, _080A12C0 @ =0x0600e480
- adds r0, r1, r6
- str r3, [r2]
- str r0, [r2, 0x4]
- str r5, [r2, 0x8]
- ldr r0, [r2, 0x8]
- adds r6, 0x40
- adds r0, r1, r6
- str r3, [r2]
- str r0, [r2, 0x4]
- str r5, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r6, _080A12C4 @ =0x0600ec80
- adds r0, r1, r6
- str r3, [r2]
- str r0, [r2, 0x4]
- str r5, [r2, 0x8]
- ldr r0, [r2, 0x8]
- ldr r0, _080A12C8 @ =0x0600ecc0
- adds r1, r0
- str r3, [r2]
- str r1, [r2, 0x4]
- str r5, [r2, 0x8]
- ldr r0, [r2, 0x8]
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x9
- bls _080A1236
-_080A1272:
- mov r1, r12
- lsls r0, r1, 16
- cmp r0, 0
- beq _080A1286
- lsls r0, r7, 16
- asrs r0, 16
- cmp r0, 0
- ble _080A1286
- cmp r0, 0x9
- ble _080A12A4
-_080A1286:
- lsls r0, r7, 16
- asrs r0, 16
- cmp r0, 0x9
- ble _080A129A
- ldr r0, _080A12CC @ =gOtherText_Status
- movs r1, 0xD
- movs r2, 0x1
- movs r3, 0x12
- bl sub_80A1FF8
-_080A129A:
- bl sub_80A1D18
- mov r0, r8
- bl DestroyTask
-_080A12A4:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A12B0: .4byte 0x040000d4
-_080A12B4: .4byte 0x80000800
-_080A12B8: .4byte 0xfffff000
-_080A12BC: .4byte 0x80000001
-_080A12C0: .4byte 0x0600e480
-_080A12C4: .4byte 0x0600ec80
-_080A12C8: .4byte 0x0600ecc0
-_080A12CC: .4byte gOtherText_Status
- thumb_func_end sub_80A1048
-
- thumb_func_start sub_80A12D0
-sub_80A12D0: @ 80A12D0
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x1
- movs r1, 0x12
- movs r2, 0x5
- movs r3, 0x13
- bl MenuZeroFillWindowRect
- movs r0, 0x1D
- bl sub_80A18E4
- ldr r0, _080A1310 @ =sub_80A1048
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080A1314 @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0, r1
- lsls r4, 24
- asrs r4, 24
- strh r4, [r1, 0x8]
- cmp r4, 0
- bge _080A1318
- movs r0, 0xA
- b _080A131A
- .align 2, 0
-_080A1310: .4byte sub_80A1048
-_080A1314: .4byte gTasks
-_080A1318:
- movs r0, 0
-_080A131A:
- strh r0, [r1, 0xA]
- ldr r0, _080A1330 @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- movs r0, 0x1
- strh r0, [r1, 0xC]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1330: .4byte gTasks
- thumb_func_end sub_80A12D0
-
- thumb_func_start sub_80A1334
-sub_80A1334: @ 80A1334
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r0, 2
- add r0, r10
- lsls r0, 3
- ldr r1, _080A13E4 @ =gTasks + 0x8
- adds r7, r0, r1
- ldrh r0, [r7]
- ldrh r1, [r7, 0x2]
- adds r0, r1
- strh r0, [r7, 0x2]
- lsls r0, 16
- asrs r1, r0, 16
- movs r0, 0
- cmp r1, 0
- blt _080A136A
- movs r0, 0xA
- cmp r1, 0xA
- bgt _080A136A
- ldrh r0, [r7, 0x2]
-_080A136A:
- lsls r0, 16
- asrs r2, r0, 16
- mov r9, r0
- cmp r2, 0
- ble _080A13A6
- movs r0, 0xA
- subs r0, r2
- lsls r0, 1
- ldr r1, _080A13E8 @ =0x06005b40
- adds r4, r0, r1
- movs r5, 0
- adds r6, r2, 0
- ldr r0, _080A13EC @ =0x001fffff
- mov r8, r0
-_080A1386:
- adds r0, r5, 0
- adds r0, 0xD
- lsls r0, 6
- ldr r1, _080A13F0 @ =gUnknown_08E73E88
- adds r0, r1
- adds r1, r4, 0
- mov r2, r8
- ands r2, r6
- bl CpuSet
- adds r4, 0x40
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x6
- bls _080A1386
-_080A13A6:
- mov r1, r9
- asrs r2, r1, 16
- cmp r2, 0x9
- bgt _080A13F4
- ldr r4, _080A13E8 @ =0x06005b40
- movs r5, 0
- mov r8, sp
- movs r0, 0xA
- subs r6, r0, r2
- ldr r0, _080A13EC @ =0x001fffff
- ands r6, r0
- movs r0, 0x80
- lsls r0, 17
- mov r9, r0
-_080A13C2:
- ldrh r0, [r7, 0x4]
- mov r1, r8
- strh r0, [r1]
- mov r0, sp
- adds r1, r4, 0
- mov r2, r9
- orrs r2, r6
- bl CpuSet
- adds r4, 0x40
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x6
- bls _080A13C2
- b _080A1400
- .align 2, 0
-_080A13E4: .4byte gTasks + 0x8
-_080A13E8: .4byte 0x06005b40
-_080A13EC: .4byte 0x001fffff
-_080A13F0: .4byte gUnknown_08E73E88
-_080A13F4:
- movs r0, 0
- movs r1, 0x13
- movs r2, 0x9
- movs r3, 0x13
- bl MenuZeroFillWindowRect
-_080A1400:
- movs r1, 0
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _080A1410
- movs r1, 0x2
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bge _080A144A
-_080A1410:
- ldr r4, _080A1480 @ =gSharedMem + 0x18000
- ldrb r0, [r4, 0xB]
- cmp r0, 0x2
- bne _080A1444
- movs r0, 0
- movs r1, 0xE
- movs r2, 0x9
- movs r3, 0x12
- bl MenuZeroFillWindowRect
- adds r4, 0x10
- adds r0, r4, 0
- bl sub_80A0958
- adds r0, r4, 0
- bl GetMonStatusAndPokerus
- lsls r0, 24
- cmp r0, 0
- beq _080A1444
- ldr r0, _080A1484 @ =gOtherText_Status
- movs r1, 0xD
- movs r2, 0x1
- movs r3, 0x12
- bl sub_80A1FF8
-_080A1444:
- mov r0, r10
- bl DestroyTask
-_080A144A:
- movs r1, 0x2
- ldrsh r0, [r7, r1]
- cmp r0, 0x9
- ble _080A1470
- ldr r4, _080A1480 @ =gSharedMem + 0x18000
- ldrb r0, [r4, 0xB]
- cmp r0, 0x2
- bne _080A1460
- ldrb r0, [r7, 0x6]
- bl sub_80A00F4
-_080A1460:
- adds r0, r4, 0
- adds r0, 0x10
- adds r1, r7, 0x6
- bl sub_80A0428
- mov r0, r10
- bl DestroyTask
-_080A1470:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1480: .4byte gSharedMem + 0x18000
-_080A1484: .4byte gOtherText_Status
- thumb_func_end sub_80A1334
-
- thumb_func_start sub_80A1488
-sub_80A1488: @ 80A1488
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r7, r1, 24
- ldr r0, _080A14DC @ =gSharedMem + 0x18000
- ldrb r0, [r0, 0xB]
- cmp r0, 0x2
- bne _080A14A6
- movs r0, 0
- movs r1, 0xE
- movs r2, 0x9
- movs r3, 0x13
- bl MenuZeroFillWindowRect
-_080A14A6:
- ldr r5, _080A14E0 @ =sub_80A1334
- adds r0, r5, 0
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0xFF
- bne _080A14C2
- adds r0, r5, 0
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r4, r0, 24
-_080A14C2:
- ldr r1, _080A14E4 @ =gTasks
- lsls r2, r4, 2
- adds r0, r2, r4
- lsls r0, 3
- adds r3, r0, r1
- lsls r0, r6, 24
- asrs r0, 24
- strh r0, [r3, 0x8]
- cmp r0, 0
- bge _080A14E8
- movs r0, 0xA
- b _080A14EA
- .align 2, 0
-_080A14DC: .4byte gSharedMem + 0x18000
-_080A14E0: .4byte sub_80A1334
-_080A14E4: .4byte gTasks
-_080A14E8:
- movs r0, 0
-_080A14EA:
- strh r0, [r3, 0xA]
- adds r0, r2, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0xC]
- strh r7, [r0, 0xE]
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80A1488
-
- thumb_func_start sub_80A1500
-sub_80A1500: @ 80A1500
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r0, 2
- add r0, r10
- lsls r0, 3
- ldr r1, _080A15B0 @ =gTasks + 0x8
- adds r7, r0, r1
- ldrh r0, [r7]
- ldrh r1, [r7, 0x2]
- adds r0, r1
- strh r0, [r7, 0x2]
- lsls r0, 16
- asrs r1, r0, 16
- movs r0, 0
- cmp r1, 0
- blt _080A1536
- movs r0, 0xA
- cmp r1, 0xA
- bgt _080A1536
- ldrh r0, [r7, 0x2]
-_080A1536:
- lsls r0, 16
- asrs r2, r0, 16
- mov r9, r0
- cmp r2, 0
- ble _080A1572
- movs r0, 0xA
- subs r0, r2
- lsls r0, 1
- ldr r1, _080A15B4 @ =0x06006b40
- adds r4, r0, r1
- movs r5, 0
- adds r6, r2, 0
- ldr r0, _080A15B8 @ =0x001fffff
- mov r8, r0
-_080A1552:
- adds r0, r5, 0
- adds r0, 0xD
- lsls r0, 6
- ldr r1, _080A15BC @ =gUnknown_08E74688
- adds r0, r1
- adds r1, r4, 0
- mov r2, r8
- ands r2, r6
- bl CpuSet
- adds r4, 0x40
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x6
- bls _080A1552
-_080A1572:
- mov r1, r9
- asrs r2, r1, 16
- cmp r2, 0x9
- bgt _080A15C0
- ldr r4, _080A15B4 @ =0x06006b40
- movs r5, 0
- mov r8, sp
- movs r0, 0xA
- subs r6, r0, r2
- ldr r0, _080A15B8 @ =0x001fffff
- ands r6, r0
- movs r0, 0x80
- lsls r0, 17
- mov r9, r0
-_080A158E:
- ldrh r0, [r7, 0x4]
- mov r1, r8
- strh r0, [r1]
- mov r0, sp
- adds r1, r4, 0
- mov r2, r9
- orrs r2, r6
- bl CpuSet
- adds r4, 0x40
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x6
- bls _080A158E
- b _080A15CC
- .align 2, 0
-_080A15B0: .4byte gTasks + 0x8
-_080A15B4: .4byte 0x06006b40
-_080A15B8: .4byte 0x001fffff
-_080A15BC: .4byte gUnknown_08E74688
-_080A15C0:
- movs r0, 0
- movs r1, 0x13
- movs r2, 0x9
- movs r3, 0x13
- bl MenuZeroFillWindowRect
-_080A15CC:
- movs r1, 0
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _080A15DC
- movs r1, 0x2
- ldrsh r0, [r7, r1]
- cmp r0, 0
- bge _080A1616
-_080A15DC:
- ldr r4, _080A164C @ =gSharedMem + 0x18000
- ldrb r0, [r4, 0xB]
- cmp r0, 0x3
- bne _080A1610
- movs r0, 0
- movs r1, 0xE
- movs r2, 0x9
- movs r3, 0x12
- bl MenuZeroFillWindowRect
- adds r4, 0x10
- adds r0, r4, 0
- bl sub_80A0958
- adds r0, r4, 0
- bl GetMonStatusAndPokerus
- lsls r0, 24
- cmp r0, 0
- beq _080A1610
- ldr r0, _080A1650 @ =gOtherText_Status
- movs r1, 0xD
- movs r2, 0x1
- movs r3, 0x12
- bl sub_80A1FF8
-_080A1610:
- mov r0, r10
- bl DestroyTask
-_080A1616:
- movs r1, 0x2
- ldrsh r0, [r7, r1]
- cmp r0, 0x9
- ble _080A163C
- ldr r4, _080A164C @ =gSharedMem + 0x18000
- ldrb r0, [r4, 0xB]
- cmp r0, 0x3
- bne _080A162C
- ldrb r0, [r7, 0x6]
- bl sub_80A00F4
-_080A162C:
- adds r0, r4, 0
- adds r0, 0x10
- adds r1, r7, 0x6
- bl sub_80A0428
- mov r0, r10
- bl DestroyTask
-_080A163C:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A164C: .4byte gSharedMem + 0x18000
-_080A1650: .4byte gOtherText_Status
- thumb_func_end sub_80A1500
-
- thumb_func_start sub_80A1654
-sub_80A1654: @ 80A1654
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r1, 24
- lsrs r7, r1, 24
- ldr r0, _080A16A8 @ =gSharedMem + 0x18000
- ldrb r0, [r0, 0xB]
- cmp r0, 0x3
- bne _080A1672
- movs r0, 0
- movs r1, 0xE
- movs r2, 0x9
- movs r3, 0x13
- bl MenuZeroFillWindowRect
-_080A1672:
- ldr r5, _080A16AC @ =sub_80A1500
- adds r0, r5, 0
- bl FindTaskIdByFunc
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0xFF
- bne _080A168E
- adds r0, r5, 0
- movs r1, 0
- bl CreateTask
- lsls r0, 24
- lsrs r4, r0, 24
-_080A168E:
- ldr r1, _080A16B0 @ =gTasks
- lsls r2, r4, 2
- adds r0, r2, r4
- lsls r0, 3
- adds r3, r0, r1
- lsls r0, r6, 24
- asrs r0, 24
- strh r0, [r3, 0x8]
- cmp r0, 0
- bge _080A16B4
- movs r0, 0xA
- b _080A16B6
- .align 2, 0
-_080A16A8: .4byte gSharedMem + 0x18000
-_080A16AC: .4byte sub_80A1500
-_080A16B0: .4byte gTasks
-_080A16B4:
- movs r0, 0
-_080A16B6:
- strh r0, [r3, 0xA]
- adds r0, r2, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0xC]
- strh r7, [r0, 0xE]
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80A1654
-
- thumb_func_start sub_80A16CC
-sub_80A16CC: @ 80A16CC
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r0, _080A1724 @ =0x06006ad4
- mov r12, r0
- mov r1, r9
- cmp r1, 0
- bne _080A172C
- movs r5, 0
- ldr r7, _080A1728 @ =gUnknown_08E94510
- movs r0, 0x80
- lsls r0, 5
- adds r6, r0, 0
- movs r1, 0x40
- adds r1, r7
- mov r8, r1
-_080A16F4:
- lsls r2, r5, 1
- mov r0, r12
- adds r3, r2, r0
- adds r4, r2, r7
- ldrh r1, [r4]
- adds r0, r6, r1
- strh r0, [r3]
- adds r1, r3, 0
- adds r1, 0x40
- ldrh r4, [r4]
- adds r0, r6, r4
- strh r0, [r1]
- adds r3, 0x80
- add r2, r8
- ldrh r2, [r2]
- adds r0, r6, r2
- strh r0, [r3]
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x13
- bls _080A16F4
- b _080A1768
- .align 2, 0
-_080A1724: .4byte 0x06006ad4
-_080A1728: .4byte gUnknown_08E94510
-_080A172C:
- movs r5, 0
- ldr r6, _080A17B0 @ =gUnknown_08E94550
- movs r7, 0x80
- lsls r7, 5
- adds r4, r7, 0
- movs r0, 0x40
- adds r0, r6
- mov r8, r0
-_080A173C:
- lsls r1, r5, 1
- mov r7, r12
- adds r2, r1, r7
- adds r0, r1, r6
- ldrh r0, [r0]
- adds r0, r4, r0
- strh r0, [r2]
- adds r3, r2, 0
- adds r3, 0x40
- add r1, r8
- ldrh r7, [r1]
- adds r0, r4, r7
- strh r0, [r3]
- adds r2, 0x80
- ldrh r1, [r1]
- adds r0, r4, r1
- strh r0, [r2]
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x13
- bls _080A173C
-_080A1768:
- ldr r0, _080A17B4 @ =0x06005ad4
- mov r12, r0
- mov r1, r9
- cmp r1, 0
- bne _080A17BC
- movs r5, 0
- ldr r7, _080A17B8 @ =gUnknown_08E94510
- movs r0, 0xC0
- lsls r0, 6
- adds r6, r0, 0
- movs r1, 0x40
- adds r1, r7
- mov r8, r1
-_080A1782:
- lsls r2, r5, 1
- mov r0, r12
- adds r3, r2, r0
- adds r4, r2, r7
- ldrh r1, [r4]
- adds r0, r6, r1
- strh r0, [r3]
- adds r1, r3, 0
- adds r1, 0x40
- ldrh r4, [r4]
- adds r0, r6, r4
- strh r0, [r1]
- adds r3, 0x80
- add r2, r8
- ldrh r2, [r2]
- adds r0, r6, r2
- strh r0, [r3]
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x13
- bls _080A1782
- b _080A17F8
- .align 2, 0
-_080A17B0: .4byte gUnknown_08E94550
-_080A17B4: .4byte 0x06005ad4
-_080A17B8: .4byte gUnknown_08E94510
-_080A17BC:
- movs r5, 0
- ldr r6, _080A1804 @ =gUnknown_08E94550
- movs r7, 0xC0
- lsls r7, 6
- adds r4, r7, 0
- movs r0, 0x40
- adds r0, r6
- mov r8, r0
-_080A17CC:
- lsls r1, r5, 1
- mov r7, r12
- adds r2, r1, r7
- adds r0, r1, r6
- ldrh r0, [r0]
- adds r0, r4, r0
- strh r0, [r2]
- adds r3, r2, 0
- adds r3, 0x40
- add r1, r8
- ldrh r7, [r1]
- adds r0, r4, r7
- strh r0, [r3]
- adds r2, 0x80
- ldrh r1, [r1]
- adds r0, r4, r1
- strh r0, [r2]
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x13
- bls _080A17CC
-_080A17F8:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1804: .4byte gUnknown_08E94550
- thumb_func_end sub_80A16CC
-
- thumb_func_start sub_80A1808
-sub_80A1808: @ 80A1808
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- movs r1, 0x41
- bl GetMonData
- adds r6, r0, 0
- lsls r6, 16
- lsrs r6, 16
- ldr r0, _080A1860 @ =gUnknown_02024E8C
- movs r1, 0x28
- movs r2, 0x40
- movs r3, 0x5
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r4, r0, 4
- add r4, r8
- lsls r4, 2
- ldr r5, _080A1864 @ =gSprites
- adds r7, r4, r5
- adds r0, r7, 0
- bl FreeSpriteOamMatrix
- strh r6, [r7, 0x2E]
- adds r5, 0x1C
- adds r4, r5
- ldr r0, _080A1868 @ =sub_80A1888
- str r0, [r4]
- adds r0, r6, 0
- bl IsPokeSpriteNotFlipped
- lsls r0, 24
- cmp r0, 0
- bne _080A186C
- adds r0, r7, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r2, 0x1
- orrs r1, r2
- strb r1, [r0]
- b _080A187A
- .align 2, 0
-_080A1860: .4byte gUnknown_02024E8C
-_080A1864: .4byte gSprites
-_080A1868: .4byte sub_80A1888
-_080A186C:
- adds r2, r7, 0
- adds r2, 0x3F
- ldrb r1, [r2]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
-_080A187A:
- mov r0, r8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_80A1808
-
- thumb_func_start sub_80A1888
-sub_80A1888: @ 80A1888
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080A18B8 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080A18B0
- ldr r0, _080A18BC @ =SpriteCallbackDummy
- str r0, [r4, 0x1C]
- ldr r0, _080A18C0 @ =gSharedMem + 0x18010
- movs r1, 0x2D
- bl GetMonData
- cmp r0, 0
- bne _080A18B0
- ldrh r0, [r4, 0x2E]
- movs r1, 0
- bl PlayCry1
-_080A18B0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A18B8: .4byte gPaletteFade
-_080A18BC: .4byte SpriteCallbackDummy
-_080A18C0: .4byte gSharedMem + 0x18010
- thumb_func_end sub_80A1888
-
- thumb_func_start sub_80A18C4
-sub_80A18C4: @ 80A18C4
- push {lr}
- movs r1, 0
- ldr r3, _080A18E0 @ =gSharedMem + 0x1A000
- movs r2, 0xFF
-_080A18CC:
- adds r0, r1, r3
- strb r2, [r0]
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1D
- bls _080A18CC
- pop {r0}
- bx r0
- .align 2, 0
-_080A18E0: .4byte gSharedMem + 0x1A000
- thumb_func_end sub_80A18C4
-
- thumb_func_start sub_80A18E4
-sub_80A18E4: @ 80A18E4
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080A1910 @ =gSharedMem + 0x1A000
- adds r4, r0, r1
- ldrb r0, [r4]
- cmp r0, 0xFF
- beq _080A1908
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080A1914 @ =gSprites
- adds r0, r1
- bl DestroySprite
- movs r0, 0xFF
- strb r0, [r4]
-_080A1908:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1910: .4byte gSharedMem + 0x1A000
-_080A1914: .4byte gSprites
- thumb_func_end sub_80A18E4
-
- thumb_func_start sub_80A1918
-sub_80A1918: @ 80A1918
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- ldr r3, _080A1948 @ =gSprites
- ldr r2, _080A194C @ =gSharedMem + 0x1A000
- adds r0, r2
- ldrb r0, [r0]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- adds r2, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r3, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- bx lr
- .align 2, 0
-_080A1948: .4byte gSprites
-_080A194C: .4byte gSharedMem + 0x1A000
- thumb_func_end sub_80A1918
-
- thumb_func_start sub_80A1950
-sub_80A1950: @ 80A1950
- push {r4,r5,lr}
- movs r5, 0
-_080A1954:
- ldr r0, _080A1984 @ =gSharedMem + 0x1A000
- adds r4, r5, r0
- ldrb r0, [r4]
- cmp r0, 0xFF
- bne _080A196C
- ldr r0, _080A1988 @ =gSpriteTemplate_83C11C0
- movs r1, 0
- movs r2, 0
- movs r3, 0x2
- bl CreateSprite
- strb r0, [r4]
-_080A196C:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80A1918
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x4
- bls _080A1954
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1984: .4byte gSharedMem + 0x1A000
-_080A1988: .4byte gSpriteTemplate_83C11C0
- thumb_func_end sub_80A1950
-
- thumb_func_start sub_80A198C
-sub_80A198C: @ 80A198C
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r6, r2, 0
- mov r10, r3
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- mov r0, r10
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r1, _080A1A24 @ =gSharedMem + 0x1A000
- mov r8, r1
- add r8, r10
- mov r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080A1A28 @ =gSprites
- mov r9, r1
- add r0, r9
- adds r1, r4, 0
- bl StartSpriteAnim
- mov r1, r8
- ldrb r0, [r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- add r1, r9
- ldr r0, _080A1A2C @ =gUnknown_083C11D8
- adds r4, r0
- ldrb r2, [r4]
- lsls r2, 4
- ldrb r3, [r1, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x5]
- mov r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r5, 0x10
- strh r5, [r0, 0x20]
- mov r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- add r0, r9
- adds r6, 0x8
- strh r6, [r0, 0x22]
- mov r0, r10
- movs r1, 0
- bl sub_80A1918
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1A24: .4byte gSharedMem + 0x1A000
-_080A1A28: .4byte gSprites
-_080A1A2C: .4byte gUnknown_083C11D8
- thumb_func_end sub_80A198C
-
- thumb_func_start sub_80A1A30
-sub_80A1A30: @ 80A1A30
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r4, r0, 24
- movs r0, 0
- mov r9, r0
- ldr r1, _080A1A98 @ =gSharedMem + 0x18000
- ldrb r0, [r1, 0xB]
- cmp r0, 0x1
- bls _080A1B0A
- cmp r4, 0x9
- bne _080A1A52
- movs r3, 0x1
- mov r9, r3
-_080A1A52:
- movs r5, 0
- movs r0, 0x80
- lsls r0, 6
- adds r0, r1
- mov r8, r0
- ldr r6, _080A1A9C @ =gSprites
- mov r10, r5
-_080A1A60:
- lsls r1, r5, 20
- movs r3, 0xB0
- lsls r3, 15
- adds r1, r3
- asrs r1, 16
- ldr r0, _080A1AA0 @ =gSpriteTemplate_83C1280
- movs r2, 0x28
- mov r3, r9
- bl CreateSprite
- adds r1, r4, r5
- mov r3, r8
- adds r2, r1, r3
- strb r0, [r2]
- adds r7, r1, 0
- cmp r5, 0
- bne _080A1AA4
- adds r0, r4, r3
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x4
- bl StartSpriteAnim
- b _080A1AD0
- .align 2, 0
-_080A1A98: .4byte gSharedMem + 0x18000
-_080A1A9C: .4byte gSprites
-_080A1AA0: .4byte gSpriteTemplate_83C1280
-_080A1AA4:
- cmp r5, 0x9
- bne _080A1AC0
- adds r0, r4, 0
- adds r0, 0x9
- add r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x5
- bl StartSpriteAnim
- b _080A1AD0
-_080A1AC0:
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r1, 0x6
- bl StartSpriteAnim
-_080A1AD0:
- mov r0, r8
- adds r2, r7, r0
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080A1B18 @ =sub_80A1BC0
- str r1, [r0]
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r4, [r0, 0x2E]
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- mov r1, r10
- strh r1, [r0, 0x30]
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x9
- bls _080A1A60
-_080A1B0A:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1B18: .4byte sub_80A1BC0
- thumb_func_end sub_80A1A30
-
- thumb_func_start sub_80A1B1C
-sub_80A1B1C: @ 80A1B1C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0
-_080A1B24:
- adds r0, r5, r4
- lsls r0, 24
- lsrs r0, 24
- bl sub_80A18E4
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x9
- bls _080A1B24
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80A1B1C
-
- thumb_func_start sub_80A1B40
-sub_80A1B40: @ 80A1B40
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r1, r7, 1
- adds r1, r7
- lsls r1, 24
- ldr r0, _080A1BB4 @ =gSharedMem + 0x1A009
- ldrb r2, [r0]
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- ldr r2, _080A1BB8 @ =gSprites
- adds r0, r2
- lsrs r7, r1, 24
- movs r2, 0x80
- lsls r2, 19
- adds r1, r2
- lsrs r1, 24
- bl StartSpriteAnim
- movs r4, 0
- adds r0, r7, 0x6
- lsls r0, 24
- mov r8, r0
-_080A1B74:
- ldr r6, _080A1BBC @ =gSharedMem + 0x1A00A
- adds r0, r4, r6
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r5, _080A1BB8 @ =gSprites
- adds r0, r5
- mov r2, r8
- lsrs r1, r2, 24
- bl StartSpriteAnim
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0x7
- bls _080A1B74
- ldrb r1, [r6, 0x8]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- adds r1, r7, 0x5
- lsls r1, 24
- lsrs r1, 24
- bl StartSpriteAnim
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1BB4: .4byte gSharedMem + 0x1A009
-_080A1BB8: .4byte gSprites
-_080A1BBC: .4byte gSharedMem + 0x1A00A
- thumb_func_end sub_80A1B40
-
- thumb_func_start sub_80A1BC0
-sub_80A1BC0: @ 80A1BC0
- push {lr}
- adds r2, r0, 0
- adds r0, 0x2A
- ldrb r0, [r0]
- subs r0, 0x4
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bhi _080A1BF8
- ldrh r0, [r2, 0x30]
- adds r0, 0x1
- movs r1, 0x1F
- ands r0, r1
- strh r0, [r2, 0x30]
- cmp r0, 0x18
- ble _080A1BEC
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x4
- orrs r0, r1
- b _080A1C06
-_080A1BEC:
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r0, 0x5
- negs r0, r0
- b _080A1C04
-_080A1BF8:
- movs r0, 0
- strh r0, [r2, 0x30]
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- subs r0, 0x5
-_080A1C04:
- ands r0, r1
-_080A1C06:
- strb r0, [r3]
- movs r1, 0x2E
- ldrsh r0, [r2, r1]
- cmp r0, 0x9
- bne _080A1C1C
- ldr r0, _080A1C18 @ =gSharedMem + 0x18000
- adds r0, 0x79
- b _080A1C20
- .align 2, 0
-_080A1C18: .4byte gSharedMem + 0x18000
-_080A1C1C:
- ldr r0, _080A1C2C @ =gSharedMem + 0x18000
- adds r0, 0x7A
-_080A1C20:
- ldrb r0, [r0]
- lsls r0, 4
- strh r0, [r2, 0x26]
- pop {r0}
- bx r0
- .align 2, 0
-_080A1C2C: .4byte gSharedMem + 0x18000
- thumb_func_end sub_80A1BC0
-
- thumb_func_start sub_80A1C30
-sub_80A1C30: @ 80A1C30
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 25
- lsrs r3, r0, 24
- adds r4, r3, 0
- adds r0, r3, 0
- adds r0, 0xA
- cmp r3, r0
- bge _080A1C82
- ldr r5, _080A1C88 @ =gSprites
- movs r7, 0x5
- negs r7, r7
- ldr r6, _080A1C8C @ =gSharedMem + 0x1A009
-_080A1C50:
- adds r2, r3, r6
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0
- strh r1, [r0, 0x30]
- ldrb r0, [r2]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- adds r1, 0x3E
- ldrb r2, [r1]
- adds r0, r7, 0
- ands r0, r2
- strb r0, [r1]
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- adds r0, r4, 0
- adds r0, 0xA
- cmp r3, r0
- blt _080A1C50
-_080A1C82:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1C88: .4byte gSprites
-_080A1C8C: .4byte gSharedMem + 0x1A009
- thumb_func_end sub_80A1C30
-
- thumb_func_start pokemon_ailments_get_primary
-pokemon_ailments_get_primary: @ 80A1C90
- push {lr}
- adds r1, r0, 0
- movs r0, 0x88
- ands r0, r1
- cmp r0, 0
- beq _080A1CA0
- movs r0, 0x1
- b _080A1CD2
-_080A1CA0:
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _080A1CAC
- movs r0, 0x2
- b _080A1CD2
-_080A1CAC:
- movs r0, 0x7
- ands r0, r1
- cmp r0, 0
- beq _080A1CB8
- movs r0, 0x3
- b _080A1CD2
-_080A1CB8:
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080A1CC4
- movs r0, 0x4
- b _080A1CD2
-_080A1CC4:
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- bne _080A1CD0
- movs r0, 0
- b _080A1CD2
-_080A1CD0:
- movs r0, 0x5
-_080A1CD2:
- pop {r1}
- bx r1
- thumb_func_end pokemon_ailments_get_primary
-
- thumb_func_start GetMonStatusAndPokerus
-GetMonStatusAndPokerus: @ 80A1CD8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x39
- bl GetMonData
- cmp r0, 0
- bne _080A1CEA
- movs r0, 0x7
- b _080A1D12
-_080A1CEA:
- adds r0, r4, 0
- movs r1, 0x37
- bl GetMonData
- bl pokemon_ailments_get_primary
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080A1D12
- adds r0, r4, 0
- movs r1, 0
- bl CheckPartyPokerus
- lsls r0, 24
- cmp r0, 0
- bne _080A1D10
- movs r0, 0
- b _080A1D12
-_080A1D10:
- movs r0, 0x6
-_080A1D12:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end GetMonStatusAndPokerus
-
- thumb_func_start sub_80A1D18
-sub_80A1D18: @ 80A1D18
- push {r4,r5,lr}
- sub sp, 0x64
- mov r0, sp
- bl sub_809F678
- mov r0, sp
- bl GetMonStatusAndPokerus
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- beq _080A1D58
- subs r0, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _080A1D50 @ =gSharedMem + 0x1A01D
- ldrb r0, [r4]
- cmp r0, 0xFF
- bne _080A1D60
- ldr r0, _080A1D54 @ =gSpriteTemplate_83C1304
- movs r1, 0x40
- movs r2, 0x98
- movs r3, 0
- bl CreateSprite
- strb r0, [r4]
- b _080A1D60
- .align 2, 0
-_080A1D50: .4byte gSharedMem + 0x1A01D
-_080A1D54: .4byte gSpriteTemplate_83C1304
-_080A1D58:
- movs r0, 0x1D
- bl sub_80A18E4
- b _080A1D74
-_080A1D60:
- ldr r0, _080A1D7C @ =gSharedMem + 0x1A01D
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _080A1D80 @ =gSprites
- adds r0, r1
- adds r1, r5, 0
- bl StartSpriteAnim
-_080A1D74:
- add sp, 0x64
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1D7C: .4byte gSharedMem + 0x1A01D
-_080A1D80: .4byte gSprites
- thumb_func_end sub_80A1D18
-
- thumb_func_start sub_80A1D84
-sub_80A1D84: @ 80A1D84
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r1, _080A1DC0 @ =0x00007533
- ldr r2, _080A1DC4 @ =gSummaryScreenMonMarkingsPalette
- adds r0, r1, 0
- bl sub_80F7920
- adds r4, r0, 0
- ldr r6, _080A1DC8 @ =gUnknown_020384F4
- str r4, [r6]
- cmp r4, 0
- beq _080A1DBA
- adds r0, r5, 0
- movs r1, 0x8
- bl GetMonData
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r1, [r6]
- movs r0, 0x3C
- strh r0, [r1, 0x20]
- movs r0, 0x1A
- strh r0, [r1, 0x22]
-_080A1DBA:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1DC0: .4byte 0x00007533
-_080A1DC4: .4byte gSummaryScreenMonMarkingsPalette
-_080A1DC8: .4byte gUnknown_020384F4
- thumb_func_end sub_80A1D84
-
- thumb_func_start sub_80A1DCC
-sub_80A1DCC: @ 80A1DCC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080A1DE4 @ =gUnknown_020384F4
- ldr r0, [r0]
- bl DestroySprite
- adds r0, r4, 0
- bl sub_80A1D84
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1DE4: .4byte gUnknown_020384F4
- thumb_func_end sub_80A1DCC
-
- thumb_func_start sub_80A1DE8
-sub_80A1DE8: @ 80A1DE8
- push {r4,lr}
- movs r1, 0x26
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- bl ball_number_to_ball_processing_index
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl sub_80478DC
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 3
- ldr r1, _080A1E48 @ =gBallSpriteTemplates
- adds r0, r1
- movs r1, 0x6
- movs r2, 0x88
- movs r3, 0
- bl CreateSprite
- ldr r2, _080A1E4C @ =gSharedMem + 0x18000
- strb r0, [r2, 0xD]
- ldr r3, _080A1E50 @ =gSprites
- ldrb r1, [r2, 0xD]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, _080A1E54 @ =SpriteCallbackDummy
- str r1, [r0]
- ldrb r1, [r2, 0xD]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrb r1, [r0, 0x5]
- movs r2, 0xC
- orrs r1, r2
- strb r1, [r0, 0x5]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1E48: .4byte gBallSpriteTemplates
-_080A1E4C: .4byte gSharedMem + 0x18000
-_080A1E50: .4byte gSprites
-_080A1E54: .4byte SpriteCallbackDummy
- thumb_func_end sub_80A1DE8
-
- thumb_func_start sub_80A1E58
-sub_80A1E58: @ 80A1E58
- push {r4,lr}
- adds r2, r0, 0
- lsls r1, 24
- lsrs r1, 24
- cmp r1, 0xFF
- beq _080A1E92
- ldr r3, _080A1E6C @ =gUnknown_083C15BC
- ldrb r0, [r3]
- adds r4, r2, 0x5
- b _080A1E74
- .align 2, 0
-_080A1E6C: .4byte gUnknown_083C15BC
-_080A1E70:
- adds r3, 0x4
- ldrb r0, [r3]
-_080A1E74:
- cmp r0, 0xFF
- beq _080A1E7C
- cmp r0, r1
- bne _080A1E70
-_080A1E7C:
- movs r0, 0xFC
- strb r0, [r2]
- movs r0, 0x4
- strb r0, [r2, 0x1]
- ldrb r0, [r3, 0x1]
- strb r0, [r2, 0x2]
- ldrb r0, [r3, 0x2]
- strb r0, [r2, 0x3]
- ldrb r0, [r3, 0x3]
- strb r0, [r2, 0x4]
- adds r2, r4, 0
-_080A1E92:
- adds r0, r2, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80A1E58
-
- thumb_func_start sub_80A1E9C
-sub_80A1E9C: @ 80A1E9C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r6, r0, 0
- adds r5, r1, 0
- lsls r4, r2, 24
- lsrs r4, 24
- mov r1, sp
- adds r1, 0x1
- mov r2, sp
- adds r2, 0x2
- mov r0, sp
- bl sub_8072CD4
- adds r0, r6, 0
- adds r1, r4, 0
- bl sub_80A1E58
- adds r6, r0, 0
- adds r1, r5, 0
- bl StringCopy
- adds r6, r0, 0
- cmp r4, 0xFF
- beq _080A1EEC
- movs r0, 0xFC
- strb r0, [r6]
- movs r0, 0x4
- strb r0, [r6, 0x1]
- mov r0, sp
- ldrb r0, [r0]
- strb r0, [r6, 0x2]
- mov r0, sp
- ldrb r0, [r0, 0x1]
- strb r0, [r6, 0x3]
- mov r0, sp
- ldrb r0, [r0, 0x2]
- strb r0, [r6, 0x4]
- movs r0, 0xFF
- strb r0, [r6, 0x5]
- adds r6, 0x5
-_080A1EEC:
- adds r0, r6, 0
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80A1E9C
-
- thumb_func_start sub_80A1EF8
-sub_80A1EF8: @ 80A1EF8
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- mov r9, r0
- adds r4, r1, 0
- adds r5, r2, 0
- adds r6, r3, 0
- ldr r3, [sp, 0x1C]
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 16
- lsrs r6, 16
- ldr r0, _080A1F44 @ =gStringVar4
- mov r8, r0
- mov r1, r9
- adds r2, r4, 0
- str r3, [sp]
- bl sub_80A1E9C
- ldr r3, [sp]
- lsls r3, 24
- lsrs r3, 24
- mov r0, r8
- adds r1, r5, 0
- adds r2, r6, 0
- bl MenuPrint_PixelCoords
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1F44: .4byte gStringVar4
- thumb_func_end sub_80A1EF8
-
- thumb_func_start sub_80A1F48
-sub_80A1F48: @ 80A1F48
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- mov r9, r0
- adds r4, r1, 0
- adds r5, r2, 0
- adds r6, r3, 0
- ldr r3, [sp, 0x1C]
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- lsls r3, 16
- lsrs r3, 16
- ldr r0, _080A1F94 @ =gStringVar4
- mov r8, r0
- mov r1, r9
- adds r2, r4, 0
- str r3, [sp]
- bl sub_80A1E9C
- mov r0, r8
- adds r1, r5, 0
- adds r2, r6, 0
- ldr r3, [sp]
- bl sub_8072BD8
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1F94: .4byte gStringVar4
- thumb_func_end sub_80A1F48
-
- thumb_func_start sub_80A1F98
-sub_80A1F98: @ 80A1F98
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- mov r10, r0
- mov r8, r1
- adds r4, r2, 0
- adds r2, r3, 0
- ldr r5, [sp, 0x24]
- ldr r6, [sp, 0x28]
- ldr r7, [sp, 0x2C]
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r4, 24
- lsrs r4, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 16
- lsrs r6, 16
- ldr r0, _080A1FF4 @ =gStringVar1
- mov r9, r0
- mov r1, r10
- adds r3, r4, 0
- bl ConvertIntToDecimalStringN
- str r7, [sp]
- mov r0, r9
- mov r1, r8
- adds r2, r5, 0
- adds r3, r6, 0
- bl sub_80A1EF8
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080A1FF4: .4byte gStringVar1
- thumb_func_end sub_80A1F98
-
- thumb_func_start sub_80A1FF8
-sub_80A1FF8: @ 80A1FF8
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- mov r9, r0
- adds r4, r1, 0
- adds r5, r2, 0
- adds r6, r3, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 24
- lsrs r5, 24
- lsls r6, 24
- lsrs r6, 24
- ldr r0, _080A2038 @ =gStringVar4
- mov r8, r0
- mov r1, r9
- adds r2, r4, 0
- bl sub_80A1E9C
- mov r0, r8
- adds r1, r5, 0
- adds r2, r6, 0
- bl MenuPrint
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080A2038: .4byte gStringVar4
- thumb_func_end sub_80A1FF8
-
- thumb_func_start PokemonSummaryScreen_CopyPokemonLevel
-PokemonSummaryScreen_CopyPokemonLevel: @ 80A203C
- push {r4,lr}
- sub sp, 0xC
- adds r4, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x34
- strb r0, [r4]
- adds r4, 0x1
- cmp r1, 0
- bne _080A2052
- movs r1, 0x5
-_080A2052:
- mov r0, sp
- bl ConvertIntToDecimalString
- adds r0, r4, 0
- mov r1, sp
- movs r2, 0xE
- bl sub_80A1E9C
- adds r4, r0, 0
- ldr r1, _080A2074 @ =gOtherText_Comma
- bl StringCopy
- adds r4, r0, 0
- add sp, 0xC
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080A2074: .4byte gOtherText_Comma
- thumb_func_end PokemonSummaryScreen_CopyPokemonLevel
-
- thumb_func_start sub_80A2078
-sub_80A2078: @ 80A2078
- push {lr}
- ldr r3, _080A209C @ =gUnknown_03005CF0
- ldr r2, _080A20A0 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r2, [r1]
- str r2, [r3]
- ldr r2, _080A20A4 @ =sub_80A20A8
- str r2, [r1]
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r2
- pop {r0}
- bx r0
- .align 2, 0
-_080A209C: .4byte gUnknown_03005CF0
-_080A20A0: .4byte gTasks
-_080A20A4: .4byte sub_80A20A8
- thumb_func_end sub_80A2078
-
- thumb_func_start sub_80A20A8
-sub_80A20A8: @ 80A20A8
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl sub_8055870
- cmp r0, 0x1
- beq _080A20C6
- ldr r1, _080A20CC @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, _080A20D0 @ =gUnknown_03005CF0
- ldr r1, [r1]
- str r1, [r0]
-_080A20C6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080A20CC: .4byte gTasks
-_080A20D0: .4byte gUnknown_03005CF0
- thumb_func_end sub_80A20A8
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/psychic.s b/asm/psychic.s
new file mode 100755
index 000000000..fb024a00d
--- /dev/null
+++ b/asm/psychic.s
@@ -0,0 +1,2183 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ psychic
+
+ thumb_func_start sub_80DB74C
+sub_80DB74C: @ 80DB74C
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r0, _080DB804 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB768
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB77E
+_080DB768:
+ ldrb r1, [r6, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x8
+ orrs r0, r1
+ strb r0, [r6, 0x5]
+ adds r1, r6, 0
+ adds r1, 0x43
+ movs r0, 0xC8
+ strb r0, [r1]
+_080DB77E:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB7DA
+ movs r0, 0x1
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r7, r4, 0
+ adds r0, r4, 0
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r5, r1, 31
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB7BC
+ adds r0, r4, 0
+ adds r1, r5, 0
+ bl sub_8076034
+_080DB7BC:
+ movs r0, 0x2
+ adds r4, r0, 0
+ eors r4, r7
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB7DA
+ movs r0, 0x1
+ eors r5, r0
+ adds r0, r4, 0
+ adds r1, r5, 0
+ bl sub_8076034
+_080DB7DA:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB810
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB810
+ ldr r0, _080DB804 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB808
+ movs r0, 0x48
+ strh r0, [r6, 0x20]
+ movs r0, 0x50
+ b _080DB84A
+ .align 2, 0
+_080DB804: .4byte gBattleAnimBankAttacker
+_080DB808:
+ movs r0, 0xB0
+ strh r0, [r6, 0x20]
+ movs r0, 0x28
+ b _080DB84A
+_080DB810:
+ ldr r5, _080DB880 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB826
+ ldr r1, _080DB884 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080DB826:
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ ldr r4, _080DB884 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x2]
+ adds r0, r4
+_080DB84A:
+ strh r0, [r6, 0x22]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB85C
+ ldrh r0, [r6, 0x22]
+ adds r0, 0x9
+ strh r0, [r6, 0x22]
+_080DB85C:
+ ldr r0, _080DB884 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1
+ strh r0, [r6, 0x2E]
+ ldr r1, _080DB888 @ =sub_80DB88C
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB880: .4byte gBattleAnimBankAttacker
+_080DB884: .4byte gBattleAnimArgs
+_080DB888: .4byte sub_80DB88C
+ thumb_func_end sub_80DB74C
+
+ thumb_func_start sub_80DB88C
+sub_80DB88C: @ 80DB88C
+ push {lr}
+ adds r3, r0, 0
+ ldr r2, _080DB8B0 @ =REG_BLDALPHA
+ ldrh r1, [r3, 0x34]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r1, [r3, 0x34]
+ movs r2, 0x34
+ ldrsh r0, [r3, r2]
+ cmp r0, 0xD
+ bne _080DB8B8
+ ldr r0, _080DB8B4 @ =sub_80DB8C0
+ str r0, [r3, 0x1C]
+ b _080DB8BC
+ .align 2, 0
+_080DB8B0: .4byte REG_BLDALPHA
+_080DB8B4: .4byte sub_80DB8C0
+_080DB8B8:
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x34]
+_080DB8BC:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DB88C
+
+ thumb_func_start sub_80DB8C0
+sub_80DB8C0: @ 80DB8C0
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080DB91E
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ ldrh r4, [r3, 0x2E]
+ ldr r1, _080DB924 @ =gPlttBufferFaded
+ adds r0, r4, 0
+ adds r0, 0x8
+ lsls r0, 1
+ adds r0, r1
+ ldrh r7, [r0]
+ movs r5, 0x8
+ adds r6, r1, 0
+ adds r1, r4, 0x7
+ lsls r0, r4, 1
+ adds r0, r6
+ adds r2, r0, 0
+ adds r2, 0x10
+ lsls r1, 1
+ adds r1, r6
+_080DB8F6:
+ ldrh r0, [r1]
+ strh r0, [r2]
+ subs r1, 0x2
+ subs r2, 0x2
+ subs r5, 0x1
+ cmp r5, 0
+ bgt _080DB8F6
+ adds r0, r4, 0x1
+ lsls r0, 1
+ adds r0, r6
+ strh r7, [r0]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ bne _080DB91E
+ ldr r0, _080DB928 @ =sub_80DB92C
+ str r0, [r3, 0x1C]
+_080DB91E:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB924: .4byte gPlttBufferFaded
+_080DB928: .4byte sub_80DB92C
+ thumb_func_end sub_80DB8C0
+
+ thumb_func_start sub_80DB92C
+sub_80DB92C: @ 80DB92C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r2, _080DB9D4 @ =REG_BLDALPHA
+ ldrh r1, [r5, 0x34]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r0, [r5, 0x34]
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080DB9CC
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DB9BC
+ movs r0, 0x1
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r6, r4, 0
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB98E
+ ldr r2, _080DB9D8 @ =gSprites
+ ldr r0, _080DB9DC @ =gObjectBankIDs
+ adds r0, r4, r0
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+_080DB98E:
+ movs r0, 0x2
+ adds r4, r0, 0
+ eors r4, r6
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DB9BC
+ ldr r2, _080DB9D8 @ =gSprites
+ ldr r0, _080DB9DC @ =gObjectBankIDs
+ adds r0, r4, r0
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+_080DB9BC:
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DB9E0 @ =sub_80DB9E4
+ str r0, [r5, 0x1C]
+_080DB9CC:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DB9D4: .4byte REG_BLDALPHA
+_080DB9D8: .4byte gSprites
+_080DB9DC: .4byte gObjectBankIDs
+_080DB9E0: .4byte sub_80DB9E4
+ thumb_func_end sub_80DB92C
+
+ thumb_func_start sub_80DB9E4
+sub_80DB9E4: @ 80DB9E4
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DBA3C
+ movs r0, 0x1
+ bl GetBankByPlayerAI
+ lsls r0, 24
+ lsrs r0, 24
+ adds r4, r0, 0
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x1
+ eors r0, r1
+ negs r1, r0
+ orrs r1, r0
+ lsrs r5, r1, 31
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DBA22
+ adds r0, r5, 0
+ bl sub_8076464
+_080DBA22:
+ movs r0, 0x2
+ eors r4, r0
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DBA3C
+ movs r0, 0x1
+ eors r5, r0
+ adds r0, r5, 0
+ bl sub_8076464
+_080DBA3C:
+ ldr r0, _080DBA48 @ =move_anim_8072740
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBA48: .4byte move_anim_8072740
+ thumb_func_end sub_80DB9E4
+
+ thumb_func_start sub_80DBA4C
+sub_80DBA4C: @ 80DBA4C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DBAD8
+ ldr r5, _080DBA98 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r5, r1]
+ movs r6, 0
+ cmp r0, 0
+ bne _080DBA66
+ movs r6, 0x1
+_080DBA66:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DBAAE
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DBAAE
+ ldr r0, _080DBA9C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DBAA0
+ ldrh r0, [r5]
+ movs r1, 0x48
+ subs r1, r0
+ strh r1, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ adds r0, 0x50
+ strh r0, [r4, 0x22]
+ b _080DBAD0
+ .align 2, 0
+_080DBA98: .4byte gBattleAnimArgs
+_080DBA9C: .4byte gBattleAnimBankAttacker
+_080DBAA0:
+ ldrh r0, [r5]
+ adds r0, 0xB0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ adds r0, 0x28
+ strh r0, [r4, 0x22]
+ b _080DBAD0
+_080DBAAE:
+ ldr r0, _080DBAC4 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DBAC8
+ adds r0, r4, 0
+ adds r1, r6, 0
+ bl sub_80787B0
+ b _080DBAD0
+ .align 2, 0
+_080DBAC4: .4byte gBattleAnimArgs
+_080DBAC8:
+ adds r0, r4, 0
+ adds r1, r6, 0
+ bl sub_8078764
+_080DBAD0:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DBAEC
+_080DBAD8:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x30
+ ands r0, r1
+ cmp r0, 0
+ beq _080DBAEC
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080DBAEC:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DBA4C
+
+ thumb_func_start sub_80DBAF4
+sub_80DBAF4: @ 80DBAF4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080DBB3C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DBB44
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x28
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xA
+ strh r0, [r5, 0x22]
+ ldr r0, _080DBB40 @ =0x0000ffff
+ b _080DBB52
+ .align 2, 0
+_080DBB3C: .4byte gBattleAnimBankAttacker
+_080DBB40: .4byte 0x0000ffff
+_080DBB44:
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x28
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ subs r0, 0xA
+ strh r0, [r5, 0x22]
+ movs r0, 0x1
+_080DBB52:
+ strh r0, [r5, 0x30]
+ ldr r1, _080DBB68 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DBB6C @ =sub_8078600
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBB68: .4byte move_anim_8072740
+_080DBB6C: .4byte sub_8078600
+ thumb_func_end sub_80DBAF4
+
+ thumb_func_start sub_80DBB70
+sub_80DBB70: @ 80DBB70
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ lsls r1, 15
+ lsrs r4, r1, 16
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ asrs r1, 1
+ negs r1, r1
+ lsls r1, 16
+ lsrs r7, r1, 16
+ ldrb r0, [r6]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DBBB6
+ lsls r0, r4, 16
+ negs r0, r0
+ lsrs r4, r0, 16
+_080DBBB6:
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r4
+ strh r0, [r5, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r7
+ strh r0, [r5, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ bgt _080DBBE2
+ movs r0, 0x10
+ strh r0, [r5, 0x22]
+_080DBBE2:
+ ldr r1, _080DBBF8 @ =sub_80DBC00
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DBBFC @ =sub_8078600
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBBF4: .4byte gBattleAnimBankAttacker
+_080DBBF8: .4byte sub_80DBC00
+_080DBBFC: .4byte sub_8078600
+ thumb_func_end sub_80DBB70
+
+ thumb_func_start sub_80DBC00
+sub_80DBC00: @ 80DBC00
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ ldr r0, _080DBC2C @ =gUnknown_083DA888
+ str r0, [r4, 0x10]
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl InitSpriteAffineAnim
+ ldr r0, _080DBC30 @ =sub_80DBC34
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBC2C: .4byte gUnknown_083DA888
+_080DBC30: .4byte sub_80DBC34
+ thumb_func_end sub_80DBC00
+
+ thumb_func_start sub_80DBC34
+sub_80DBC34: @ 80DBC34
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DBC46
+ cmp r0, 0x1
+ beq _080DBC74
+ b _080DBC8C
+_080DBC46:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080DBC8C
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ movs r0, 0x12
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080DBC8C
+_080DBC74:
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080DBC8C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DBC8C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DBC34
+
+ thumb_func_start sub_80DBC94
+sub_80DBC94: @ 80DBC94
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080DBCC4 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ strh r1, [r4, 0x8]
+ ldr r2, _080DBCC8 @ =gUnknown_083DA8A4
+ adds r0, r4, 0
+ bl sub_80798F4
+ ldr r0, _080DBCCC @ =sub_80DBCD0
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBCC4: .4byte gTasks
+_080DBCC8: .4byte gUnknown_083DA8A4
+_080DBCCC: .4byte sub_80DBCD0
+ thumb_func_end sub_80DBC94
+
+ thumb_func_start sub_80DBCD0
+sub_80DBCD0: @ 80DBCD0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DBCF8 @ =gTasks
+ adds r0, r1
+ bl sub_807992C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DBCF0
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080DBCF0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBCF8: .4byte gTasks
+ thumb_func_end sub_80DBCD0
+
+ thumb_func_start sub_80DBCFC
+sub_80DBCFC: @ 80DBCFC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DBD48 @ =gTasks
+ adds r4, r1, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ strh r0, [r4, 0x8]
+ strh r1, [r4, 0xA]
+ strh r1, [r4, 0xC]
+ ldr r0, _080DBD4C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ movs r1, 0x8
+ cmp r0, 0
+ beq _080DBD30
+ movs r1, 0x4
+_080DBD30:
+ strh r1, [r4, 0xE]
+ ldrb r1, [r4, 0x8]
+ ldr r2, _080DBD50 @ =gUnknown_083DA8C4
+ adds r0, r4, 0
+ bl sub_80798F4
+ ldr r0, _080DBD54 @ =sub_80DBD58
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBD48: .4byte gTasks
+_080DBD4C: .4byte gBattleAnimBankAttacker
+_080DBD50: .4byte gUnknown_083DA8C4
+_080DBD54: .4byte sub_80DBD58
+ thumb_func_end sub_80DBCFC
+
+ thumb_func_start sub_80DBD58
+sub_80DBD58: @ 80DBD58
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DBD78 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DBD7C
+ cmp r0, 0x1
+ beq _080DBD98
+ b _080DBDF6
+ .align 2, 0
+_080DBD78: .4byte gTasks
+_080DBD7C:
+ adds r0, r4, 0
+ bl sub_807992C
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x13
+ ble _080DBDF6
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ b _080DBDF6
+_080DBD98:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DBDC0
+ ldr r2, _080DBDBC @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x8
+ strh r1, [r0, 0x26]
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ b _080DBDF6
+ .align 2, 0
+_080DBDBC: .4byte gSprites
+_080DBDC0:
+ ldr r3, _080DBDFC @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ movs r1, 0x88
+ lsls r1, 1
+ strh r1, [r0, 0x20]
+ ldrb r0, [r4, 0x8]
+ bl sub_8078F40
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DBDF6:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBDFC: .4byte gSprites
+ thumb_func_end sub_80DBD58
+
+ thumb_func_start sub_80DBE00
+sub_80DBE00: @ 80DBE00
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DBE84 @ =gTasks
+ adds r5, r1, r0
+ movs r0, 0
+ movs r7, 0x10
+ strh r7, [r5, 0xE]
+ strh r0, [r5, 0x10]
+ ldr r4, _080DBE88 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x24]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x3
+ bl __divsi3
+ lsls r0, 16
+ lsrs r6, r0, 16
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_807A100
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x3
+ bl __divsi3
+ lsls r0, 16
+ lsrs r0, 16
+ adds r1, r0, 0
+ cmp r0, r6
+ bcs _080DBE6A
+ adds r1, r6, 0
+_080DBE6A:
+ strh r1, [r5, 0x20]
+ ldr r1, _080DBE8C @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r0, _080DBE90 @ =REG_BLDALPHA
+ strh r7, [r0]
+ ldr r0, _080DBE94 @ =sub_80DBE98
+ str r0, [r5]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DBE84: .4byte gTasks
+_080DBE88: .4byte gBattleAnimBankAttacker
+_080DBE8C: .4byte REG_BLDCNT
+_080DBE90: .4byte REG_BLDALPHA
+_080DBE94: .4byte sub_80DBE98
+ thumb_func_end sub_80DBE00
+
+ thumb_func_start sub_80DBE98
+sub_80DBE98: @ 80DBE98
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DBEBC @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080DBF98
+ cmp r1, 0x1
+ bgt _080DBEC0
+ cmp r1, 0
+ beq _080DBECE
+ b _080DC014
+ .align 2, 0
+_080DBEBC: .4byte gTasks
+_080DBEC0:
+ cmp r1, 0x2
+ bne _080DBEC6
+ b _080DBFF4
+_080DBEC6:
+ cmp r1, 0x3
+ bne _080DBECC
+ b _080DC004
+_080DBECC:
+ b _080DC014
+_080DBECE:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ bgt _080DBEDE
+ b _080DC014
+_080DBEDE:
+ strh r1, [r4, 0xA]
+ ldr r0, _080DBF1C @ =gSpriteTemplate_83DA8DC
+ movs r2, 0x22
+ ldrsh r1, [r4, r2]
+ movs r3, 0x24
+ ldrsh r2, [r4, r3]
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ movs r0, 0xC
+ ldrsh r1, [r4, r0]
+ adds r1, 0x8
+ lsls r1, 1
+ adds r0, r4, 0
+ adds r0, 0x8
+ adds r0, r1
+ strh r2, [r0]
+ cmp r2, 0x40
+ beq _080DBF82
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DBF3C
+ cmp r0, 0x1
+ bgt _080DBF20
+ cmp r0, 0
+ beq _080DBF2A
+ b _080DBF82
+ .align 2, 0
+_080DBF1C: .4byte gSpriteTemplate_83DA8DC
+_080DBF20:
+ cmp r0, 0x2
+ beq _080DBF54
+ cmp r0, 0x3
+ beq _080DBF6C
+ b _080DBF82
+_080DBF2A:
+ ldr r0, _080DBF38 @ =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r4, 0x20]
+ b _080DBF7A
+ .align 2, 0
+_080DBF38: .4byte gSprites
+_080DBF3C:
+ ldr r0, _080DBF50 @ =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r4, 0x20]
+ negs r0, r0
+ strh r0, [r1, 0x24]
+ ldrh r0, [r4, 0x20]
+ b _080DBF80
+ .align 2, 0
+_080DBF50: .4byte gSprites
+_080DBF54:
+ ldr r1, _080DBF68 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ ldrh r1, [r4, 0x20]
+ strh r1, [r0, 0x24]
+ ldrh r1, [r4, 0x20]
+ strh r1, [r0, 0x26]
+ b _080DBF82
+ .align 2, 0
+_080DBF68: .4byte gSprites
+_080DBF6C:
+ ldr r0, _080DBF94 @ =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r4, 0x20]
+ negs r0, r0
+_080DBF7A:
+ strh r0, [r1, 0x24]
+ ldrh r0, [r4, 0x20]
+ negs r0, r0
+_080DBF80:
+ strh r0, [r1, 0x26]
+_080DBF82:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ bne _080DC014
+ b _080DBFF4
+ .align 2, 0
+_080DBF94: .4byte gSprites
+_080DBF98:
+ ldrh r0, [r4, 0xA]
+ ands r1, r0
+ cmp r1, 0
+ beq _080DBFA8
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ b _080DBFAE
+_080DBFA8:
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+_080DBFAE:
+ ldr r2, _080DBFFC @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x10]
+ lsls r0, 8
+ ldrh r1, [r4, 0xE]
+ orrs r0, r1
+ strh r0, [r2]
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x20
+ bne _080DC014
+ movs r5, 0x8
+ adds r6, r4, 0
+ adds r6, 0x8
+_080DBFCE:
+ lsls r0, r5, 1
+ adds r1, r6, r0
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x40
+ beq _080DBFEA
+ adds r1, r0, 0
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DC000 @ =gSprites
+ adds r0, r1
+ bl DestroySprite
+_080DBFEA:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0xC
+ bls _080DBFCE
+_080DBFF4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DC014
+ .align 2, 0
+_080DBFFC: .4byte REG_BLDALPHA
+_080DC000: .4byte gSprites
+_080DC004:
+ ldr r0, _080DC01C @ =REG_BLDALPHA
+ movs r1, 0
+ strh r1, [r0]
+ subs r0, 0x2
+ strh r1, [r0]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DC014:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC01C: .4byte REG_BLDALPHA
+ thumb_func_end sub_80DBE98
+
+ thumb_func_start sub_80DC020
+sub_80DC020: @ 80DC020
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ subs r0, 0xA
+ cmp r1, r0
+ ble _080DC04A
+ ldrh r0, [r4, 0x30]
+ movs r1, 0x1
+ ands r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080DC04A:
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080DC05C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DC05C:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC020
+
+ thumb_func_start sub_80DC068
+sub_80DC068: @ 80DC068
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080DC0A4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080DC094
+ ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+_080DC094:
+ ldrh r0, [r6, 0x2]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080DC0AC @ =sub_80DC020
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC0A4: .4byte gBattleAnimArgs
+_080DC0A8: .4byte gBattleAnimBankAttacker
+_080DC0AC: .4byte sub_80DC020
+ thumb_func_end sub_80DC068
+
+ thumb_func_start sub_80DC0B0
+sub_80DC0B0: @ 80DC0B0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DC10C @ =gTasks
+ adds r5, r1, r0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC154
+ ldr r0, _080DC110 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ bne _080DC120
+ ldr r0, _080DC114 @ =0x0000fff6
+ strh r0, [r5, 0x1C]
+ ldr r4, _080DC118 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, _080DC11C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ b _080DC1DE
+ .align 2, 0
+_080DC10C: .4byte gTasks
+_080DC110: .4byte gBattleAnimArgs
+_080DC114: .4byte 0x0000fff6
+_080DC118: .4byte gBattleAnimBankTarget
+_080DC11C: .4byte gBattleAnimBankAttacker
+_080DC120:
+ movs r0, 0xA
+ strh r0, [r5, 0x1C]
+ ldr r4, _080DC14C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, _080DC150 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ b _080DC1D2
+ .align 2, 0
+_080DC14C: .4byte gBattleAnimBankAttacker
+_080DC150: .4byte gBattleAnimBankTarget
+_080DC154:
+ ldr r0, _080DC198 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ bne _080DC1A8
+ ldr r0, _080DC19C @ =0x0000fff6
+ strh r0, [r5, 0x1C]
+ ldr r4, _080DC1A0 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x4
+ bl sub_807A100
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_807A100
+ adds r0, 0x8
+ b _080DC1DE
+ .align 2, 0
+_080DC198: .4byte gBattleAnimArgs
+_080DC19C: .4byte 0x0000fff6
+_080DC1A0: .4byte gBattleAnimBankTarget
+_080DC1A4: .4byte gBattleAnimBankAttacker
+_080DC1A8:
+ movs r0, 0xA
+ strh r0, [r5, 0x1C]
+ ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_807A100
+ subs r0, 0x8
+ strh r0, [r5, 0x20]
+ ldr r4, _080DC1F4 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x5
+ bl sub_807A100
+ subs r0, 0x8
+_080DC1D2:
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_807A100
+ subs r0, 0x8
+_080DC1DE:
+ strh r0, [r5, 0x24]
+ movs r0, 0x6
+ strh r0, [r5, 0xA]
+ ldr r0, _080DC1F8 @ =sub_80DC1FC
+ str r0, [r5]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC1F0: .4byte gBattleAnimBankAttacker
+_080DC1F4: .4byte gBattleAnimBankTarget
+_080DC1F8: .4byte sub_80DC1FC
+ thumb_func_end sub_80DC0B0
+
+ thumb_func_start sub_80DC1FC
+sub_80DC1FC: @ 80DC1FC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DC21C @ =gTasks
+ adds r5, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ cmp r1, 0
+ beq _080DC220
+ cmp r1, 0x1
+ beq _080DC294
+ b _080DC2A8
+ .align 2, 0
+_080DC21C: .4byte gTasks
+_080DC220:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ ble _080DC2A8
+ strh r1, [r5, 0xA]
+ ldr r0, _080DC28C @ =gSpriteTemplate_83DA9AC
+ movs r2, 0x1E
+ ldrsh r1, [r5, r2]
+ movs r3, 0x20
+ ldrsh r2, [r5, r3]
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x40
+ beq _080DC274
+ ldr r0, _080DC290 @ =gSprites
+ lsls r4, r1, 4
+ adds r4, r1
+ lsls r4, 2
+ adds r4, r0
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x24]
+ strh r0, [r4, 0x36]
+ ldrh r0, [r5, 0x1C]
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_80786EC
+ ldrb r0, [r5, 0xC]
+ movs r1, 0x3
+ ands r1, r0
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+_080DC274:
+ ldrh r0, [r5, 0xC]
+ adds r0, 0x1
+ strh r0, [r5, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ bne _080DC2A8
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080DC2A8
+ .align 2, 0
+_080DC28C: .4byte gSpriteTemplate_83DA9AC
+_080DC290: .4byte gSprites
+_080DC294:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x11
+ ble _080DC2A8
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DC2A8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC1FC
+
+ thumb_func_start sub_80DC2B0
+sub_80DC2B0: @ 80DC2B0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC2CE
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080DC2CE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC2B0
+
+ thumb_func_start sub_80DC2D4
+sub_80DC2D4: @ 80DC2D4
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DC30C @ =gTasks
+ adds r4, r1, r0
+ ldr r0, _080DC310 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r1, r0, 24
+ adds r0, r1, 0
+ subs r0, 0x20
+ strh r0, [r4, 0x24]
+ ldr r0, _080DC314 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ cmp r0, 0x1
+ beq _080DC32A
+ cmp r0, 0x1
+ bgt _080DC318
+ cmp r0, 0
+ beq _080DC31E
+ b _080DC346
+ .align 2, 0
+_080DC30C: .4byte gTasks
+_080DC310: .4byte gBattleAnimBankTarget
+_080DC314: .4byte gBattleAnimArgs
+_080DC318:
+ cmp r0, 0x2
+ beq _080DC336
+ b _080DC346
+_080DC31E:
+ movs r0, 0x2
+ strh r0, [r4, 0x1E]
+ movs r0, 0x5
+ strh r0, [r4, 0x20]
+ movs r0, 0x40
+ b _080DC33E
+_080DC32A:
+ movs r0, 0x2
+ strh r0, [r4, 0x1E]
+ movs r0, 0x5
+ strh r0, [r4, 0x20]
+ movs r0, 0xC0
+ b _080DC33E
+_080DC336:
+ movs r0, 0x4
+ strh r0, [r4, 0x1E]
+ strh r0, [r4, 0x20]
+ movs r0, 0
+_080DC33E:
+ strh r0, [r4, 0x22]
+ adds r0, r1, 0
+ adds r0, 0x20
+ strh r0, [r4, 0x26]
+_080DC346:
+ movs r1, 0x24
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bge _080DC352
+ movs r0, 0
+ strh r0, [r4, 0x24]
+_080DC352:
+ ldr r0, _080DC36C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DC378
+ ldr r0, _080DC370 @ =gUnknown_030042C0
+ ldrh r0, [r0]
+ strh r0, [r4, 0x1C]
+ ldr r0, _080DC374 @ =REG_BG1HOFS
+ b _080DC380
+ .align 2, 0
+_080DC36C: .4byte gBattleAnimBankTarget
+_080DC370: .4byte gUnknown_030042C0
+_080DC374: .4byte REG_BG1HOFS
+_080DC378:
+ ldr r0, _080DC3E0 @ =gUnknown_03004288
+ ldrh r0, [r0]
+ strh r0, [r4, 0x1C]
+ ldr r0, _080DC3E4 @ =REG_BG2HOFS
+_080DC380:
+ str r0, [sp]
+ ldrh r1, [r4, 0x24]
+ lsls r3, r1, 16
+ asrs r1, r3, 16
+ movs r2, 0x24
+ ldrsh r0, [r4, r2]
+ adds r0, 0x40
+ cmp r1, r0
+ bgt _080DC3BA
+ ldr r5, _080DC3E8 @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+_080DC39A:
+ asrs r3, 16
+ lsls r1, r3, 1
+ adds r2, r1, r5
+ ldrh r0, [r4, 0x1C]
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r4, 0x1C]
+ strh r0, [r1]
+ adds r3, 0x1
+ lsls r3, 16
+ asrs r1, r3, 16
+ movs r2, 0x24
+ ldrsh r0, [r4, r2]
+ adds r0, 0x40
+ cmp r1, r0
+ ble _080DC39A
+_080DC3BA:
+ ldr r0, _080DC3EC @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ ldr r0, _080DC3F0 @ =sub_80DC3F4
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC3E0: .4byte gUnknown_03004288
+_080DC3E4: .4byte REG_BG2HOFS
+_080DC3E8: .4byte gUnknown_03004DE0
+_080DC3EC: .4byte 0xa2600001
+_080DC3F0: .4byte sub_80DC3F4
+ thumb_func_end sub_80DC2D4
+
+ thumb_func_start sub_80DC3F4
+sub_80DC3F4: @ 80DC3F4
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DC41C @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080DC4CE
+ cmp r0, 0x1
+ bgt _080DC420
+ cmp r0, 0
+ beq _080DC426
+ b _080DC4E6
+ .align 2, 0
+_080DC41C: .4byte gTasks
+_080DC420:
+ cmp r0, 0x2
+ beq _080DC4E0
+ b _080DC4E6
+_080DC426:
+ ldrh r3, [r5, 0x22]
+ ldrh r4, [r5, 0x24]
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ movs r2, 0x26
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bgt _080DC4BE
+ ldr r0, _080DC470 @ =gSineTable
+ mov r9, r0
+ movs r7, 0x3
+ ldr r1, _080DC474 @ =gUnknown_03004DE0
+ mov r12, r1
+ movs r2, 0xF0
+ lsls r2, 3
+ add r2, r12
+ mov r8, r2
+_080DC448:
+ lsls r2, r3, 16
+ asrs r0, r2, 15
+ add r0, r9
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ movs r3, 0x20
+ ldrsh r1, [r5, r3]
+ asrs r0, r1
+ lsls r0, 16
+ lsrs r1, r0, 16
+ asrs r3, r0, 16
+ adds r6, r2, 0
+ cmp r3, 0
+ ble _080DC478
+ ldrh r1, [r5, 0xA]
+ adds r0, r7, 0
+ ands r0, r1
+ adds r0, r3, r0
+ b _080DC484
+ .align 2, 0
+_080DC470: .4byte gSineTable
+_080DC474: .4byte gUnknown_03004DE0
+_080DC478:
+ cmp r3, 0
+ bge _080DC488
+ ldrh r1, [r5, 0xA]
+ adds r0, r7, 0
+ ands r0, r1
+ subs r0, r3, r0
+_080DC484:
+ lsls r0, 16
+ lsrs r1, r0, 16
+_080DC488:
+ lsls r2, r4, 16
+ asrs r2, 16
+ lsls r3, r2, 1
+ mov r0, r12
+ adds r4, r3, r0
+ ldrh r0, [r5, 0x1C]
+ lsls r1, 16
+ asrs r1, 16
+ adds r0, r1, r0
+ strh r0, [r4]
+ add r3, r8
+ ldrh r0, [r5, 0x1C]
+ adds r1, r0
+ strh r1, [r3]
+ asrs r0, r6, 16
+ ldrh r1, [r5, 0x1E]
+ adds r0, r1
+ lsls r0, 16
+ lsrs r3, r0, 16
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r4, r2, 16
+ asrs r2, 16
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ cmp r2, r0
+ ble _080DC448
+_080DC4BE:
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x17
+ ble _080DC4E6
+ b _080DC4D4
+_080DC4CE:
+ ldr r1, _080DC4DC @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+_080DC4D4:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080DC4E6
+ .align 2, 0
+_080DC4DC: .4byte gUnknown_03004DC0
+_080DC4E0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DC4E6:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC3F4
+
+ thumb_func_start sub_80DC4F4
+sub_80DC4F4: @ 80DC4F4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ mov r8, r4
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DC528 @ =gTasks
+ adds r7, r0, r1
+ bl AllocOamMatrix
+ lsls r0, 24
+ lsrs r5, r0, 24
+ mov r10, r5
+ adds r6, r5, 0
+ cmp r6, 0xFF
+ bne _080DC52C
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DC5D6
+ .align 2, 0
+_080DC528: .4byte gTasks
+_080DC52C:
+ ldr r1, _080DC550 @ =gBattleAnimArgs
+ ldrb r0, [r1]
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ lsls r0, 16
+ lsrs r1, r0, 16
+ mov r9, r1
+ asrs r0, 16
+ cmp r0, 0
+ bge _080DC554
+ adds r0, r5, 0
+ bl FreeOamMatrix
+ mov r0, r8
+ bl DestroyAnimVisualTask
+ b _080DC5D6
+ .align 2, 0
+_080DC550: .4byte gBattleAnimArgs
+_080DC554:
+ ldr r2, _080DC5E4 @ =gSprites
+ lsls r4, r0, 4
+ adds r4, r0
+ lsls r4, 2
+ adds r0, r2, 0
+ adds r0, 0x1C
+ adds r0, r4, r0
+ ldr r1, _080DC5E8 @ =SpriteCallbackDummy
+ str r1, [r0]
+ adds r4, r2
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x3
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ movs r0, 0x1F
+ ands r6, r0
+ lsls r2, r6, 1
+ ldrb r1, [r4, 0x3]
+ movs r0, 0x3F
+ negs r0, r0
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r4, 0x3]
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ adds r1, r4, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+ mov r1, r9
+ lsls r0, r1, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrb r3, [r4, 0x1]
+ lsrs r1, r3, 6
+ ldrb r2, [r4, 0x3]
+ lsrs r2, 6
+ lsls r3, 30
+ lsrs r3, 30
+ adds r0, r4, 0
+ bl CalcCenterToCornerVec
+ ldr r1, _080DC5EC @ =gBattleAnimArgs
+ ldrb r0, [r1]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r7, 0x22]
+ mov r0, r10
+ strh r0, [r7, 0x24]
+ mov r1, r9
+ strh r1, [r7, 0x26]
+ ldr r0, _080DC5F0 @ =sub_80DC5F4
+ str r0, [r7]
+_080DC5D6:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC5E4: .4byte gSprites
+_080DC5E8: .4byte SpriteCallbackDummy
+_080DC5EC: .4byte gBattleAnimArgs
+_080DC5F0: .4byte sub_80DC5F4
+ thumb_func_end sub_80DC4F4
+
+ thumb_func_start sub_80DC5F4
+sub_80DC5F4: @ 80DC5F4
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DC618 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DC678
+ cmp r0, 0x1
+ bgt _080DC61C
+ cmp r0, 0
+ beq _080DC626
+ b _080DC6F8
+ .align 2, 0
+_080DC618: .4byte gTasks
+_080DC61C:
+ cmp r0, 0x2
+ beq _080DC6C8
+ cmp r0, 0x3
+ beq _080DC6E8
+ b _080DC6F8
+_080DC626:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x4
+ strh r0, [r4, 0xA]
+ ldr r1, _080DC674 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ lsls r1, 16
+ asrs r1, 17
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ subs r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0xC
+ ldrsh r2, [r4, r1]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ lsrs r1, 24
+ bl sub_8079AB8
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x30
+ bne _080DC6F8
+ b _080DC6DA
+ .align 2, 0
+_080DC674: .4byte gSineTable
+_080DC678:
+ ldrh r0, [r4, 0xA]
+ subs r0, 0x4
+ strh r0, [r4, 0xA]
+ ldr r1, _080DC6C4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ lsls r1, 16
+ asrs r1, 17
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ subs r0, r1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0xC
+ ldrsh r2, [r4, r1]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ lsrs r1, 24
+ bl sub_8079AB8
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DC6F8
+ b _080DC6DA
+ .align 2, 0
+_080DC6C4: .4byte gSineTable
+_080DC6C8:
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DC6E4 @ =gSprites
+ adds r0, r1
+ bl obj_delete_but_dont_free_vram
+_080DC6DA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DC6F8
+ .align 2, 0
+_080DC6E4: .4byte gSprites
+_080DC6E8:
+ ldrh r0, [r4, 0x24]
+ lsls r0, 24
+ lsrs r0, 24
+ bl FreeOamMatrix
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DC6F8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DC5F4
+
+ thumb_func_start sub_80DC700
+sub_80DC700: @ 80DC700
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080DC778
+ cmp r0, 0x1
+ bgt _080DC716
+ cmp r0, 0
+ beq _080DC720
+ b _080DC818
+_080DC716:
+ cmp r0, 0x2
+ beq _080DC7AA
+ cmp r0, 0x3
+ beq _080DC808
+ b _080DC818
+_080DC720:
+ ldr r4, _080DC76C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC74E
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xC
+ strh r0, [r5, 0x22]
+_080DC74E:
+ movs r0, 0x8
+ strh r0, [r5, 0x30]
+ ldr r1, _080DC770 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r2, _080DC774 @ =REG_BLDALPHA
+ ldrh r1, [r5, 0x30]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r0, r1
+ strh r0, [r2]
+ b _080DC7A2
+ .align 2, 0
+_080DC76C: .4byte gBattleAnimBankAttacker
+_080DC770: .4byte REG_BLDCNT
+_080DC774: .4byte REG_BLDALPHA
+_080DC778:
+ adds r0, r5, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080DC818
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8076F98
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xCB
+ bl PlaySE12WithPanning
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl ChangeSpriteAffineAnim
+_080DC7A2:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080DC818
+_080DC7AA:
+ ldrh r0, [r5, 0x32]
+ adds r1, r0, 0x1
+ strh r1, [r5, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DC7E8
+ movs r0, 0
+ strh r0, [r5, 0x32]
+ ldrh r1, [r5, 0x30]
+ subs r1, 0x1
+ strh r1, [r5, 0x30]
+ ldr r2, _080DC804 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0x30
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080DC7E8
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+_080DC7E8:
+ movs r0, 0xE0
+ lsls r0, 2
+ adds r2, r0, 0
+ ldrh r1, [r5, 0x34]
+ adds r2, r1
+ lsls r1, r2, 16
+ asrs r1, 24
+ ldrh r0, [r5, 0x26]
+ subs r0, r1
+ strh r0, [r5, 0x26]
+ movs r0, 0xFF
+ ands r2, r0
+ strh r2, [r5, 0x34]
+ b _080DC818
+ .align 2, 0
+_080DC804: .4byte REG_BLDALPHA
+_080DC808:
+ ldr r0, _080DC820 @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r5, 0
+ bl move_anim_8072740
+_080DC818:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC820: .4byte REG_BLDCNT
+ thumb_func_end sub_80DC700
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/rain.s b/asm/rain.s
new file mode 100755
index 000000000..f8f68dd28
--- /dev/null
+++ b/asm/rain.s
@@ -0,0 +1,123 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ rain
+
+ thumb_func_start sub_80D30F0
+sub_80D30F0: @ 80D30F0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080D3178 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D3118
+ ldr r1, _080D317C @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r5, 0xA]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r5, 0xC]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0xE]
+_080D3118:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ movs r2, 0x8
+ ldrsh r0, [r5, r2]
+ movs r2, 0xC
+ ldrsh r1, [r5, r2]
+ bl __modsi3
+ cmp r0, 0x1
+ bne _080D3160
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xF0
+ bl __umodsi3
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x50
+ bl __umodsi3
+ adds r2, r0, 0
+ lsls r2, 24
+ lsrs r2, 24
+ ldr r0, _080D3180 @ =gSpriteTemplate_83D9130
+ adds r1, r4, 0
+ movs r3, 0x4
+ bl CreateSprite
+_080D3160:
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ movs r2, 0xE
+ ldrsh r0, [r5, r2]
+ cmp r1, r0
+ bne _080D3172
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080D3172:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3178: .4byte gTasks
+_080D317C: .4byte gBattleAnimArgs
+_080D3180: .4byte gSpriteTemplate_83D9130
+ thumb_func_end sub_80D30F0
+
+ thumb_func_start sub_80D3184
+sub_80D3184: @ 80D3184
+ ldr r1, _080D318C @ =sub_80D3190
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080D318C: .4byte sub_80D3190
+ thumb_func_end sub_80D3184
+
+ thumb_func_start sub_80D3190
+sub_80D3190: @ 80D3190
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xD
+ bgt _080D31AE
+ ldrh r0, [r2, 0x24]
+ adds r0, 0x1
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x26]
+ adds r0, 0x4
+ strh r0, [r2, 0x26]
+_080D31AE:
+ adds r0, r2, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D31C2
+ adds r0, r2, 0
+ bl DestroySprite
+_080D31C2:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D3190
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/rock.s b/asm/rock.s
new file mode 100755
index 000000000..66c698577
--- /dev/null
+++ b/asm/rock.s
@@ -0,0 +1,1643 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ rock
+
+ thumb_func_start sub_80DCE9C
+sub_80DCE9C: @ 80DCE9C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080DCF08 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ beq _080DCEBC
+ ldr r0, _080DCF0C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+_080DCEBC:
+ ldrh r0, [r6]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r4, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ adds r0, 0xE
+ strh r0, [r5, 0x22]
+ ldrb r1, [r6, 0x2]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ strh r4, [r5, 0x2E]
+ strh r4, [r5, 0x30]
+ movs r0, 0x4
+ strh r0, [r5, 0x32]
+ movs r0, 0x10
+ strh r0, [r5, 0x34]
+ ldr r0, _080DCF10 @ =0x0000ffba
+ strh r0, [r5, 0x36]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x38]
+ ldr r1, _080DCF14 @ =sub_80DCF1C
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080DCF18 @ =sub_8078278
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCF08: .4byte gBattleAnimArgs
+_080DCF0C: .4byte gBattleAnimBankTarget
+_080DCF10: .4byte 0x0000ffba
+_080DCF14: .4byte sub_80DCF1C
+_080DCF18: .4byte sub_8078278
+ thumb_func_end sub_80DCE9C
+
+ thumb_func_start sub_80DCF1C
+sub_80DCF1C: @ 80DCF1C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x38]
+ ldrh r2, [r4, 0x20]
+ adds r0, r1, r2
+ strh r0, [r4, 0x20]
+ movs r0, 0xC0
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ movs r0, 0x4
+ strh r0, [r4, 0x32]
+ movs r0, 0x20
+ strh r0, [r4, 0x34]
+ ldr r0, _080DCF54 @ =0x0000ffe8
+ strh r0, [r4, 0x36]
+ ldr r1, _080DCF58 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080DCF5C @ =sub_8078278
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCF54: .4byte 0x0000ffe8
+_080DCF58: .4byte move_anim_8074EE0
+_080DCF5C: .4byte sub_8078278
+ thumb_func_end sub_80DCF1C
+
+ thumb_func_start sub_80DCF60
+sub_80DCF60: @ 80DCF60
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080DCF88 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xA]
+ bl StartSpriteAnim
+ adds r0, r5, 0
+ bl AnimateSprite
+ ldr r0, _080DCF8C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCF90
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r4]
+ subs r0, r1
+ b _080DCF96
+ .align 2, 0
+_080DCF88: .4byte gBattleAnimArgs
+_080DCF8C: .4byte gBattleAnimBankAttacker
+_080DCF90:
+ ldrh r0, [r4]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_080DCF96:
+ strh r0, [r5, 0x20]
+ ldr r3, _080DCFD8 @ =gBattleAnimArgs
+ ldrh r2, [r3, 0x2]
+ ldrh r0, [r5, 0x22]
+ adds r2, r0
+ movs r4, 0
+ strh r2, [r5, 0x22]
+ ldrh r0, [r3, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r1, [r3, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ strh r2, [r5, 0x34]
+ ldrh r0, [r3, 0x6]
+ adds r2, r0
+ strh r2, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078A5C
+ strh r4, [r5, 0x34]
+ strh r4, [r5, 0x36]
+ ldr r0, _080DCFDC @ =sub_8078394
+ str r0, [r5, 0x1C]
+ ldr r1, _080DCFE0 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCFD8: .4byte gBattleAnimArgs
+_080DCFDC: .4byte sub_8078394
+_080DCFE0: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DCF60
+
+ thumb_func_start sub_80DCFE4
+sub_80DCFE4: @ 80DCFE4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DCFFC @ =gBattleAnimArgs
+ movs r1, 0xC
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DD000
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080DD008
+ .align 2, 0
+_080DCFFC: .4byte gBattleAnimArgs
+_080DD000:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+_080DD008:
+ ldr r1, _080DD024 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x34]
+ ldr r0, _080DD028 @ =sub_80DD02C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD024: .4byte gBattleAnimArgs
+_080DD028: .4byte sub_80DD02C
+ thumb_func_end sub_80DCFE4
+
+ thumb_func_start sub_80DD02C
+sub_80DD02C: @ 80DD02C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x38]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080DD072
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DD072:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DD02C
+
+ thumb_func_start do_boulder_dust
+do_boulder_dust: @ 80DD078
+ push {r4-r6,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r5, 0
+ ldr r1, _080DD154 @ =REG_BLDCNT
+ ldr r2, _080DD158 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r4, _080DD15C @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DD0C4
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080DD0C4:
+ ldr r0, _080DD160 @ =gUnknown_030042C0
+ strh r5, [r0]
+ ldr r0, _080DD164 @ =gUnknown_030041B4
+ strh r5, [r0]
+ ldr r0, _080DD168 @ =REG_BG1HOFS
+ strh r5, [r0]
+ adds r0, 0x2
+ strh r5, [r0]
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ str r5, [sp, 0xC]
+ ldr r2, _080DD16C @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r2]
+ str r1, [r2, 0x4]
+ ldr r0, _080DD170 @ =0x85000400
+ str r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ ldr r0, _080DD174 @ =gBattleAnimBackgroundTilemap_SandstormBrew
+ bl LZDecompressVram
+ ldr r0, _080DD178 @ =gBattleAnimBackgroundImage_SandstormBrew
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldr r0, _080DD17C @ =gBattleAnimSpritePalette_261
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DD120
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080DD120:
+ ldr r0, _080DD180 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080DD13A
+ ldr r0, _080DD184 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DD13A
+ movs r5, 0x1
+_080DD13A:
+ ldr r0, _080DD188 @ =gTasks
+ lsls r1, r6, 2
+ adds r1, r6
+ lsls r1, 3
+ adds r1, r0
+ strh r5, [r1, 0x8]
+ ldr r0, _080DD18C @ =sub_80DD190
+ str r0, [r1]
+ add sp, 0x10
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD154: .4byte REG_BLDCNT
+_080DD158: .4byte 0x00003f42
+_080DD15C: .4byte REG_BG1CNT
+_080DD160: .4byte gUnknown_030042C0
+_080DD164: .4byte gUnknown_030041B4
+_080DD168: .4byte REG_BG1HOFS
+_080DD16C: .4byte 0x040000d4
+_080DD170: .4byte 0x85000400
+_080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew
+_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew
+_080DD17C: .4byte gBattleAnimSpritePalette_261
+_080DD180: .4byte gBattleAnimArgs
+_080DD184: .4byte gBattleAnimBankAttacker
+_080DD188: .4byte gTasks
+_080DD18C: .4byte sub_80DD190
+ thumb_func_end do_boulder_dust
+
+ thumb_func_start sub_80DD190
+sub_80DD190: @ 80DD190
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080DD1C0 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x8
+ ldrsh r0, [r0, r2]
+ adds r3, r1, 0
+ cmp r0, 0
+ bne _080DD1CC
+ ldr r1, _080DD1C4 @ =gUnknown_030042C0
+ ldr r5, _080DD1C8 @ =0x0000fffa
+ adds r0, r5, 0
+ ldrh r2, [r1]
+ adds r0, r2
+ b _080DD1D2
+ .align 2, 0
+_080DD1C0: .4byte gTasks
+_080DD1C4: .4byte gUnknown_030042C0
+_080DD1C8: .4byte 0x0000fffa
+_080DD1CC:
+ ldr r1, _080DD204 @ =gUnknown_030042C0
+ ldrh r0, [r1]
+ adds r0, 0x6
+_080DD1D2:
+ strh r0, [r1]
+ adds r4, r1, 0
+ ldr r1, _080DD208 @ =gUnknown_030041B4
+ ldr r5, _080DD20C @ =0x0000ffff
+ adds r0, r5, 0
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+ lsls r2, r7, 2
+ adds r0, r2, r7
+ lsls r0, 3
+ adds r0, r3
+ movs r5, 0x20
+ ldrsh r0, [r0, r5]
+ mov r8, r2
+ adds r2, r1, 0
+ cmp r0, 0x4
+ bls _080DD1F8
+ b _080DD37C
+_080DD1F8:
+ lsls r0, 2
+ ldr r1, _080DD210 @ =_080DD214
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DD204: .4byte gUnknown_030042C0
+_080DD208: .4byte gUnknown_030041B4
+_080DD20C: .4byte 0x0000ffff
+_080DD210: .4byte _080DD214
+ .align 2, 0
+_080DD214:
+ .4byte _080DD228
+ .4byte _080DD270
+ .4byte _080DD292
+ .4byte _080DD2D4
+ .4byte _080DD358
+_080DD228:
+ mov r1, r8
+ adds r0, r1, r7
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ movs r4, 0
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ beq _080DD242
+ b _080DD37C
+_080DD242:
+ strh r4, [r3, 0x1C]
+ ldrh r1, [r3, 0x1E]
+ adds r1, 0x1
+ strh r1, [r3, 0x1E]
+ ldr r2, _080DD26C @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r2, 0x1E
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x7
+ beq _080DD260
+ b _080DD37C
+_080DD260:
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ strh r4, [r3, 0x1E]
+ b _080DD37C
+ .align 2, 0
+_080DD26C: .4byte REG_BLDALPHA
+_080DD270:
+ mov r5, r8
+ adds r0, r5, r7
+ lsls r0, 3
+ adds r1, r0, r3
+ ldrh r0, [r1, 0x1E]
+ adds r0, 0x1
+ strh r0, [r1, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x65
+ bne _080DD37C
+ movs r0, 0x7
+ strh r0, [r1, 0x1E]
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ b _080DD37C
+_080DD292:
+ mov r1, r8
+ adds r0, r1, r7
+ lsls r0, 3
+ adds r3, r0, r3
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080DD37C
+ movs r0, 0
+ strh r0, [r3, 0x1C]
+ ldrh r1, [r3, 0x1E]
+ subs r1, 0x1
+ strh r1, [r3, 0x1E]
+ ldr r2, _080DD2D0 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r2, 0x1E
+ ldrsh r1, [r3, r2]
+ cmp r1, 0
+ bne _080DD37C
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x1
+ strh r0, [r3, 0x20]
+ strh r1, [r3, 0x1E]
+ b _080DD37C
+ .align 2, 0
+_080DD2D0: .4byte REG_BLDALPHA
+_080DD2D4:
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp]
+ movs r3, 0x80
+ lsls r3, 6
+ add r5, sp, 0xC
+ movs r6, 0
+ ldr r1, _080DD38C @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r9, r5
+ ldr r0, _080DD390 @ =0x85000400
+ mov r12, r0
+ movs r0, 0x85
+ lsls r0, 24
+ mov r10, r0
+_080DD2F6:
+ str r6, [sp, 0xC]
+ mov r0, r9
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ mov r0, r12
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080DD2F6
+ str r6, [sp, 0xC]
+ str r5, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r10
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r0, _080DD38C @ =0x040000d4
+ str r5, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080DD394 @ =0x85000200
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DD344
+ ldr r2, _080DD398 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080DD344:
+ ldr r0, _080DD39C @ =gTasks
+ mov r5, r8
+ adds r1, r5, r7
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ ldr r4, _080DD3A0 @ =gUnknown_030042C0
+ ldr r2, _080DD3A4 @ =gUnknown_030041B4
+_080DD358:
+ movs r1, 0
+ strh r1, [r4]
+ strh r1, [r2]
+ ldr r0, _080DD3A8 @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ ldr r2, _080DD398 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080DD37C:
+ add sp, 0x10
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD38C: .4byte 0x040000d4
+_080DD390: .4byte 0x85000400
+_080DD394: .4byte 0x85000200
+_080DD398: .4byte REG_BG1CNT
+_080DD39C: .4byte gTasks
+_080DD3A0: .4byte gUnknown_030042C0
+_080DD3A4: .4byte gUnknown_030041B4
+_080DD3A8: .4byte REG_BLDCNT
+ thumb_func_end sub_80DD190
+
+ thumb_func_start sub_80DD3AC
+sub_80DD3AC: @ 80DD3AC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080DD428
+ ldr r4, _080DD3F0 @ =gBattleAnimArgs
+ movs r2, 0x6
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DD3F8
+ ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DD3F8
+ movs r0, 0x98
+ lsls r0, 1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+ movs r0, 0x1
+ strh r0, [r5, 0x38]
+ ldrb r1, [r5, 0x3]
+ subs r0, 0x40
+ ands r0, r1
+ movs r1, 0x10
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+ b _080DD3FC
+ .align 2, 0
+_080DD3F0: .4byte gBattleAnimArgs
+_080DD3F4: .4byte gBattleAnimBankAttacker
+_080DD3F8:
+ ldr r0, _080DD41C @ =0x0000ffc0
+ strh r0, [r5, 0x20]
+_080DD3FC:
+ ldr r4, _080DD420 @ =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x22]
+ ldr r1, _080DD424 @ =gUnknown_083DAD10
+ adds r0, r5, 0
+ bl SetSubspriteTables
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080DD484
+ .align 2, 0
+_080DD41C: .4byte 0x0000ffc0
+_080DD420: .4byte gBattleAnimArgs
+_080DD424: .4byte gUnknown_083DAD10
+_080DD428:
+ ldrh r1, [r5, 0x30]
+ ldrh r3, [r5, 0x34]
+ adds r1, r3
+ ldrh r2, [r5, 0x32]
+ ldrh r0, [r5, 0x36]
+ adds r2, r0
+ lsls r0, r1, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x24]
+ adds r0, r3
+ strh r0, [r5, 0x24]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r3, [r5, 0x26]
+ adds r0, r3
+ strh r0, [r5, 0x26]
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r5, 0x34]
+ ands r2, r0
+ strh r2, [r5, 0x36]
+ movs r1, 0x38
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080DD46E
+ movs r2, 0x20
+ ldrsh r0, [r5, r2]
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ adds r0, r1
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ ble _080DD484
+ b _080DD480
+_080DD46E:
+ movs r1, 0x20
+ ldrsh r0, [r5, r1]
+ movs r2, 0x24
+ ldrsh r1, [r5, r2]
+ adds r0, r1
+ movs r1, 0x20
+ negs r1, r1
+ cmp r0, r1
+ bge _080DD484
+_080DD480:
+ ldr r0, _080DD48C @ =move_anim_8072740
+ str r0, [r5, 0x1C]
+_080DD484:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD48C: .4byte move_anim_8072740
+ thumb_func_end sub_80DD3AC
+
+ thumb_func_start sub_80DD490
+sub_80DD490: @ 80DD490
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080DD4C8 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0x4]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldr r0, _080DD4CC @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080DD4D0 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD4C8: .4byte gBattleAnimArgs
+_080DD4CC: .4byte sub_8078B34
+_080DD4D0: .4byte move_anim_8072740
+ thumb_func_end sub_80DD490
+
+ thumb_func_start sub_80DD4D4
+sub_80DD4D4: @ 80DD4D4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DD554 @ =gTasks
+ adds r6, r1, r0
+ ldr r5, _080DD558 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xC0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r7, r0, 16
+ ldr r4, _080DD55C @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xC0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r0, 16
+ mov r8, r0
+ ldrb r1, [r5]
+ movs r0, 0x2
+ eors r0, r1
+ ldrb r4, [r4]
+ cmp r0, r4
+ bne _080DD544
+ mov r8, r7
+_080DD544:
+ bl sub_80DD8BC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0x1
+ bne _080DD560
+ movs r0, 0x20
+ b _080DD566
+ .align 2, 0
+_080DD554: .4byte gTasks
+_080DD558: .4byte gBattleAnimBankAttacker
+_080DD55C: .4byte gBattleAnimBankTarget
+_080DD560:
+ lsls r1, r5, 3
+ movs r0, 0x30
+ subs r0, r1
+_080DD566:
+ strh r0, [r6, 0x18]
+ movs r4, 0
+ strh r4, [r6, 0x8]
+ strh r4, [r6, 0x1E]
+ strh r4, [r6, 0x1A]
+ movs r0, 0x1
+ strh r0, [r6, 0x20]
+ movs r1, 0x18
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bge _080DD57E
+ adds r0, 0x7
+_080DD57E:
+ asrs r0, 3
+ subs r0, 0x1
+ strh r0, [r6, 0x1C]
+ mov r2, r9
+ lsls r0, r2, 3
+ strh r0, [r6, 0xC]
+ lsls r0, r7, 3
+ strh r0, [r6, 0xE]
+ mov r1, r10
+ subs r0, r1, r2
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x10]
+ mov r1, r8
+ subs r0, r1, r7
+ lsls r0, 3
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x12]
+ strh r4, [r6, 0x14]
+ strh r4, [r6, 0x16]
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8076F98
+ adds r4, r0, 0
+ lsls r4, 24
+ asrs r4, 8
+ lsrs r4, 16
+ movs r0, 0x3F
+ bl sub_8076F98
+ lsls r0, 24
+ strh r4, [r6, 0x22]
+ asrs r0, 24
+ lsls r4, 16
+ asrs r4, 16
+ subs r0, r4
+ movs r2, 0x18
+ ldrsh r1, [r6, r2]
+ bl __divsi3
+ strh r0, [r6, 0x24]
+ strh r5, [r6, 0xA]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x26]
+ ldr r0, _080DD600 @ =sub_80DD604
+ str r0, [r6]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD600: .4byte sub_80DD604
+ thumb_func_end sub_80DD4D4
+
+ thumb_func_start sub_80DD604
+sub_80DD604: @ 80DD604
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DD628 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080DD61E
+ b _080DD76C
+_080DD61E:
+ lsls r0, 2
+ ldr r1, _080DD62C @ =_080DD630
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DD628: .4byte gTasks
+_080DD62C: .4byte _080DD630
+ .align 2, 0
+_080DD630:
+ .4byte _080DD644
+ .4byte _080DD6A8
+ .4byte _080DD6B0
+ .4byte _080DD70C
+ .4byte _080DD75E
+_080DD644:
+ ldrh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x10]
+ subs r2, r0
+ strh r2, [r4, 0x14]
+ ldrh r0, [r4, 0x16]
+ ldrh r1, [r4, 0x12]
+ subs r0, r1
+ strh r0, [r4, 0x16]
+ ldr r3, _080DD6A4 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ lsls r2, 16
+ asrs r2, 19
+ strh r2, [r0, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r3
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ bne _080DD694
+ movs r0, 0x14
+ strh r0, [r4, 0x1E]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080DD694:
+ ldrh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xA2
+ bl PlaySE12WithPanning
+ b _080DD76C
+ .align 2, 0
+_080DD6A4: .4byte gSprites
+_080DD6A8:
+ ldrh r0, [r4, 0x1E]
+ subs r0, 0x1
+ strh r0, [r4, 0x1E]
+ b _080DD750
+_080DD6B0:
+ ldrh r0, [r4, 0x1A]
+ subs r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ beq _080DD6D0
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0x14]
+ adds r0, r2
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x16]
+ adds r0, r1
+ strh r0, [r4, 0x16]
+ b _080DD6DA
+_080DD6D0:
+ strh r0, [r4, 0x14]
+ strh r0, [r4, 0x16]
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080DD6DA:
+ ldr r2, _080DD708 @ =gSprites
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x24]
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r4, 0x16]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r1, 0x26]
+ b _080DD76C
+ .align 2, 0
+_080DD708: .4byte gSprites
+_080DD70C:
+ ldrh r0, [r4, 0x10]
+ ldrh r2, [r4, 0xC]
+ adds r0, r2
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0xE]
+ adds r0, r1
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x1C
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ blt _080DD74A
+ movs r0, 0
+ strh r0, [r4, 0x1A]
+ adds r0, r4, 0
+ bl sub_80DD774
+ ldrh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x22]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xAF
+ bl PlaySE12WithPanning
+_080DD74A:
+ ldrh r0, [r4, 0x18]
+ subs r0, 0x1
+ strh r0, [r4, 0x18]
+_080DD750:
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DD76C
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DD76C
+_080DD75E:
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DD76C
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DD76C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DD604
+
+ thumb_func_start sub_80DD774
+sub_80DD774: @ 80DD774
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0xA]
+ subs r0, 0x1
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bhi _080DD864
+ lsls r0, 2
+ ldr r1, _080DD790 @ =_080DD794
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DD790: .4byte _080DD794
+ .align 2, 0
+_080DD794:
+ .4byte _080DD7A8
+ .4byte _080DD7B4
+ .4byte _080DD7B4
+ .4byte _080DD7C0
+ .4byte _080DD7CC
+_080DD7A8:
+ ldr r3, _080DD7B0 @ =gSpriteTemplate_83DAD78
+ movs r5, 0
+ b _080DD7D0
+ .align 2, 0
+_080DD7B0: .4byte gSpriteTemplate_83DAD78
+_080DD7B4:
+ ldr r3, _080DD7BC @ =gSpriteTemplate_83DAD90
+ movs r5, 0x50
+ b _080DD7D0
+ .align 2, 0
+_080DD7BC: .4byte gSpriteTemplate_83DAD90
+_080DD7C0:
+ ldr r3, _080DD7C8 @ =gSpriteTemplate_83DAD90
+ movs r5, 0x40
+ b _080DD7D0
+ .align 2, 0
+_080DD7C8: .4byte gSpriteTemplate_83DAD90
+_080DD7CC:
+ ldr r3, _080DD86C @ =gSpriteTemplate_83DAD90
+ movs r5, 0x30
+_080DD7D0:
+ ldrh r1, [r4, 0xC]
+ lsls r1, 16
+ asrs r1, 19
+ lsls r1, 16
+ lsrs r1, 16
+ ldrh r2, [r4, 0xE]
+ lsls r2, 16
+ asrs r2, 19
+ lsls r2, 16
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ lsls r0, 2
+ adds r1, r0
+ lsls r1, 16
+ lsrs r6, r1, 16
+ asrs r1, 16
+ lsrs r7, r2, 16
+ asrs r2, 16
+ adds r0, r3, 0
+ movs r3, 0x23
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080DD85C
+ ldr r1, _080DD870 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0x12
+ strh r1, [r0, 0x2E]
+ movs r2, 0x20
+ ldrsh r1, [r4, r2]
+ lsls r2, r1, 2
+ adds r2, r1
+ lsls r2, 2
+ adds r2, r6, r2
+ movs r6, 0xA
+ ldrsh r3, [r4, r6]
+ lsls r1, r3, 1
+ adds r1, r3
+ adds r2, r1
+ strh r2, [r0, 0x32]
+ strh r7, [r0, 0x36]
+ movs r1, 0xA
+ ldrsh r2, [r4, r1]
+ lsls r2, 1
+ movs r3, 0x10
+ negs r3, r3
+ adds r1, r3, 0
+ subs r1, r2
+ strh r1, [r0, 0x38]
+ ldrh r3, [r0, 0x4]
+ lsls r2, r3, 22
+ lsrs r2, 22
+ adds r2, r5
+ ldr r5, _080DD874 @ =0x000003ff
+ adds r1, r5, 0
+ ands r2, r1
+ ldr r1, _080DD878 @ =0xfffffc00
+ ands r1, r3
+ orrs r1, r2
+ strh r1, [r0, 0x4]
+ bl sub_80786EC
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+_080DD85C:
+ movs r6, 0x20
+ ldrsh r0, [r4, r6]
+ negs r0, r0
+ strh r0, [r4, 0x20]
+_080DD864:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD86C: .4byte gSpriteTemplate_83DAD90
+_080DD870: .4byte gSprites
+_080DD874: .4byte 0x000003ff
+_080DD878: .4byte 0xfffffc00
+ thumb_func_end sub_80DD774
+
+ thumb_func_start sub_80DD87C
+sub_80DD87C: @ 80DD87C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DD8AE
+ ldr r0, _080DD8B4 @ =sub_80DD604
+ bl FindTaskIdByFunc
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080DD8A8
+ ldr r0, _080DD8B8 @ =gTasks
+ lsls r1, r2, 2
+ adds r1, r2
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x1E]
+ subs r0, 0x1
+ strh r0, [r1, 0x1E]
+_080DD8A8:
+ adds r0, r4, 0
+ bl DestroySprite
+_080DD8AE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD8B4: .4byte sub_80DD604
+_080DD8B8: .4byte gTasks
+ thumb_func_end sub_80DD87C
+
+ thumb_func_start sub_80DD8BC
+sub_80DD8BC: @ 80DD8BC
+ push {lr}
+ ldr r0, _080DD8E4 @ =gDisableStructMoveAnim
+ ldr r0, [r0]
+ ldrb r1, [r0, 0x11]
+ lsrs r0, r1, 4
+ lsls r1, 28
+ lsrs r1, 28
+ subs r0, r1
+ lsls r0, 24
+ lsrs r1, r0, 24
+ movs r2, 0xFF
+ lsls r2, 24
+ adds r0, r2
+ lsrs r0, 24
+ cmp r0, 0x4
+ bls _080DD8DE
+ movs r1, 0x1
+_080DD8DE:
+ adds r0, r1, 0
+ pop {r1}
+ bx r1
+ .align 2, 0
+_080DD8E4: .4byte gDisableStructMoveAnim
+ thumb_func_end sub_80DD8BC
+
+ thumb_func_start sub_80DD8E8
+sub_80DD8E8: @ 80DD8E8
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080DD920 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ bl StartSpriteAnim
+ ldrh r0, [r5]
+ strh r0, [r4, 0x24]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x34]
+ ldrh r1, [r5, 0x4]
+ subs r0, r1
+ strh r0, [r4, 0x34]
+ movs r0, 0x3
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, _080DD924 @ =sub_80DD928
+ str r0, [r4, 0x1C]
+ adds r4, 0x3E
+ ldrb r0, [r4]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD920: .4byte gBattleAnimArgs
+_080DD924: .4byte sub_80DD928
+ thumb_func_end sub_80DD8E8
+
+ thumb_func_start sub_80DD928
+sub_80DD928: @ 80DD928
+ push {lr}
+ adds r2, r0, 0
+ adds r3, r2, 0
+ adds r3, 0x3E
+ ldrb r0, [r3]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r3]
+ ldrh r1, [r2, 0x34]
+ movs r3, 0x34
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ beq _080DD960
+ ldrh r3, [r2, 0x32]
+ adds r0, r1, r3
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r1, r0
+ strh r1, [r2, 0x34]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r1, 16
+ cmp r1, 0
+ ble _080DD972
+ movs r0, 0
+ strh r0, [r2, 0x34]
+ b _080DD972
+_080DD960:
+ ldrh r0, [r2, 0x30]
+ subs r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080DD972
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080DD972:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DD928
+
+ thumb_func_start sub_80DD978
+sub_80DD978: @ 80DD978
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DD994
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080DD994:
+ adds r0, r4, 0
+ bl sub_807941C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD9A0: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80DD978
+
+ thumb_func_start sub_80DD9A4
+sub_80DD9A4: @ 80DD9A4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080DD9F0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DD9F4 @ =gBattleAnimArgs
+ ldrh r3, [r2]
+ ldrh r5, [r4, 0x20]
+ adds r1, r3, r5
+ strh r1, [r4, 0x20]
+ ldrh r1, [r2, 0x2]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r3, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r4, 0x38]
+ ldrb r1, [r2, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080DD9F8 @ =sub_80DD9FC
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DD9F0: .4byte gBattleAnimBankTarget
+_080DD9F4: .4byte gBattleAnimArgs
+_080DD9F8: .4byte sub_80DD9FC
+ thumb_func_end sub_80DD9A4
+
+ thumb_func_start sub_80DD9FC
+sub_80DD9FC: @ 80DD9FC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x8
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r1, 0x28
+ bl __divsi3
+ ldrh r1, [r4, 0x24]
+ adds r1, r0
+ strh r1, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ subs r1, r0
+ strh r1, [r4, 0x26]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x8C
+ ble _080DDA46
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DDA46:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DD9FC
+
+ thumb_func_start sub_80DDA4C
+sub_80DDA4C: @ 80DDA4C
+ push {lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r2, _080DDA84 @ =gMoveDmgMoveAnim
+ ldr r0, [r2]
+ cmp r0, 0x20
+ bgt _080DDA60
+ ldr r1, _080DDA88 @ =gBattleAnimArgs
+ movs r0, 0
+ strh r0, [r1, 0xE]
+_080DDA60:
+ ldr r2, [r2]
+ adds r0, r2, 0
+ subs r0, 0x21
+ cmp r0, 0x20
+ bhi _080DDA70
+ ldr r1, _080DDA88 @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+_080DDA70:
+ cmp r2, 0x41
+ ble _080DDA7A
+ ldr r1, _080DDA88 @ =gBattleAnimArgs
+ movs r0, 0x2
+ strh r0, [r1, 0xE]
+_080DDA7A:
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDA84: .4byte gMoveDmgMoveAnim
+_080DDA88: .4byte gBattleAnimArgs
+ thumb_func_end sub_80DDA4C
+
+ thumb_func_start sub_80DDA8C
+sub_80DDA8C: @ 80DDA8C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080DDAE8 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080DDAAE
+ movs r0, 0
+ bl sub_80789D4
+ movs r0, 0xC8
+ strh r0, [r5, 0xA]
+_080DDAAE:
+ ldr r4, _080DDAEC @ =gUnknown_030041B8
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ movs r1, 0xA
+ bl __divsi3
+ ldrh r1, [r4]
+ adds r1, r0
+ strh r1, [r4]
+ ldrh r0, [r5, 0xA]
+ subs r0, 0x3
+ strh r0, [r5, 0xA]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x78
+ bne _080DDADA
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080DDADA:
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDAE8: .4byte gTasks
+_080DDAEC: .4byte gUnknown_030041B8
+ thumb_func_end sub_80DDA8C
+
+ thumb_func_start sub_80DDAF0
+sub_80DDAF0: @ 80DDAF0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080DDB5C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DDB1C
+ movs r0, 0
+ bl sub_80789D4
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ ldr r0, _080DDB60 @ =gUnknown_030041B8
+ ldrh r0, [r0]
+ strh r0, [r4, 0xC]
+_080DDB1C:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x50
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0xA]
+ ldr r6, _080DDB60 @ =gUnknown_030041B8
+ movs r2, 0xA
+ ldrsh r1, [r4, r2]
+ movs r0, 0x4
+ bl Cos
+ ldrh r4, [r4, 0xC]
+ adds r0, r4
+ strh r0, [r6]
+ ldr r0, _080DDB64 @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ ldr r0, _080DDB68 @ =0x00000fff
+ cmp r1, r0
+ bne _080DDB54
+ movs r0, 0
+ strh r0, [r6]
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DDB54:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDB5C: .4byte gTasks
+_080DDB60: .4byte gUnknown_030041B8
+_080DDB64: .4byte gBattleAnimArgs
+_080DDB68: .4byte 0x00000fff
+ thumb_func_end sub_80DDAF0
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/shock.s b/asm/shock.s
new file mode 100755
index 000000000..743aefe8a
--- /dev/null
+++ b/asm/shock.s
@@ -0,0 +1,259 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ shock
+
+ thumb_func_start sub_80D6294
+sub_80D6294: @ 80D6294
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080D62D8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D62DC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D62E4
+ ldr r2, _080D62E0 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x22]
+ ldrh r1, [r2, 0x2]
+ subs r0, r1
+ strh r0, [r5, 0x22]
+ b _080D62F8
+ .align 2, 0
+_080D62D8: .4byte gBattleAnimBankTarget
+_080D62DC: .4byte gBattleAnimBankAttacker
+_080D62E0: .4byte gBattleAnimArgs
+_080D62E4:
+ ldr r0, _080D631C @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r5, 0x20]
+ adds r1, r2
+ strh r1, [r5, 0x20]
+ ldrh r1, [r0, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r1, r2
+ strh r1, [r5, 0x22]
+ adds r2, r0, 0
+_080D62F8:
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r2, 0x8]
+ strh r0, [r5, 0x34]
+ ldr r1, _080D6320 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080D6324 @ =sub_8078114
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D631C: .4byte gBattleAnimArgs
+_080D6320: .4byte move_anim_8074EE0
+_080D6324: .4byte sub_8078114
+ thumb_func_end sub_80D6294
+
+ thumb_func_start sub_80D6328
+sub_80D6328: @ 80D6328
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080D6340 @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ beq _080D63A0
+ cmp r0, 0x1
+ bgt _080D6344
+ cmp r0, 0
+ beq _080D634E
+ b _080D63A0
+ .align 2, 0
+_080D6340: .4byte gBattleAnimArgs
+_080D6344:
+ cmp r0, 0x2
+ beq _080D6358
+ cmp r0, 0x3
+ beq _080D637C
+ b _080D63A0
+_080D634E:
+ ldr r0, _080D6354 @ =gBattleAnimBankAttacker
+ b _080D63A2
+ .align 2, 0
+_080D6354: .4byte gBattleAnimBankAttacker
+_080D6358:
+ ldr r4, _080D6370 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r6, 0x2
+ eors r0, r6
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D6374
+ ldrb r4, [r4]
+ b _080D63A4
+ .align 2, 0
+_080D6370: .4byte gBattleAnimBankAttacker
+_080D6374:
+ ldrb r0, [r4]
+ adds r4, r6, 0
+ eors r4, r0
+ b _080D63A4
+_080D637C:
+ ldr r0, _080D6398 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ movs r4, 0x2
+ eors r0, r4
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D63A0
+ ldr r0, _080D639C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ eors r4, r0
+ b _080D63A4
+ .align 2, 0
+_080D6398: .4byte gBattleAnimBankAttacker
+_080D639C: .4byte gBattleAnimBankTarget
+_080D63A0:
+ ldr r0, _080D63C4 @ =gBattleAnimBankTarget
+_080D63A2:
+ ldrb r4, [r0]
+_080D63A4:
+ ldr r0, _080D63C8 @ =gBattleAnimArgs
+ movs r2, 0xA
+ ldrsh r0, [r0, r2]
+ cmp r0, 0
+ bne _080D63CC
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ movs r1, 0x1
+ b _080D63DE
+ .align 2, 0
+_080D63C4: .4byte gBattleAnimBankTarget
+_080D63C8: .4byte gBattleAnimArgs
+_080D63CC:
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ adds r0, r4, 0
+ movs r1, 0x3
+_080D63DE:
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r7, _080D647C @ =gSineTable
+ ldr r6, _080D6480 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ lsls r0, 1
+ adds r0, r7
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ movs r2, 0x2
+ ldrsh r0, [r6, r2]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r5, 0x24]
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ adds r0, 0x40
+ lsls r0, 1
+ adds r0, r7
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ movs r2, 0x2
+ ldrsh r0, [r6, r2]
+ muls r0, r1
+ asrs r0, 8
+ strh r0, [r5, 0x26]
+ ldrh r1, [r6, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D6442
+ adds r0, r4, 0
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r5, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r5, 0x5]
+_080D6442:
+ ldrb r2, [r5, 0x3]
+ lsls r2, 26
+ lsrs r2, 27
+ movs r0, 0x4
+ ldrsh r1, [r6, r0]
+ lsls r0, r1, 1
+ adds r0, r7
+ ldrh r0, [r0]
+ ldr r3, _080D6484 @ =gOamMatrices
+ lsls r2, 3
+ adds r2, r3
+ adds r1, 0x40
+ lsls r1, 1
+ adds r1, r7
+ ldrh r1, [r1]
+ strh r1, [r2, 0x6]
+ strh r1, [r2]
+ strh r0, [r2, 0x2]
+ lsls r0, 16
+ asrs r0, 16
+ negs r0, r0
+ strh r0, [r2, 0x4]
+ ldrh r0, [r6, 0x6]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080D6488 @ =sub_80DA48C
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D647C: .4byte gSineTable
+_080D6480: .4byte gBattleAnimArgs
+_080D6484: .4byte gOamMatrices
+_080D6488: .4byte sub_80DA48C
+ thumb_func_end sub_80D6328
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/struggle.s b/asm/struggle.s
new file mode 100755
index 000000000..2d618ed8f
--- /dev/null
+++ b/asm/struggle.s
@@ -0,0 +1,111 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2C38
+sub_80D2C38: @ 80D2C38
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r1, _080D2C50 @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080D2C54
+ adds r0, r5, 0
+ bl move_anim_8072740
+ b _080D2CB8
+ .align 2, 0
+_080D2C50: .4byte gBattleAnimArgs
+_080D2C54:
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080D2C64
+ ldr r4, _080D2C60 @ =gBattleAnimBankAttacker
+ b _080D2C66
+ .align 2, 0
+_080D2C60: .4byte gBattleAnimBankAttacker
+_080D2C64:
+ ldr r4, _080D2C94 @ =gBattleAnimBankTarget
+_080D2C66:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080D2C98 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r0, r2]
+ adds r2, r0, 0
+ cmp r1, 0
+ bne _080D2C9C
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x20
+ b _080D2CA0
+ .align 2, 0
+_080D2C94: .4byte gBattleAnimBankTarget
+_080D2C98: .4byte gBattleAnimArgs
+_080D2C9C:
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x20
+_080D2CA0:
+ strh r0, [r5, 0x20]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r5, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldr r0, _080D2CC0 @ =sub_80D2CC4
+ str r0, [r5, 0x1C]
+_080D2CB8:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2CC0: .4byte sub_80D2CC4
+ thumb_func_end sub_80D2C38
+
+ thumb_func_start sub_80D2CC4
+sub_80D2CC4: @ 80D2CC4
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D2CF4
+ ldrh r0, [r2, 0x2E]
+ subs r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080D2CEE
+ ldrh r1, [r2, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r2, 0
+ bl StartSpriteAnim
+ b _080D2CF4
+_080D2CEE:
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D2CF4:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2CC4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/sunlight.s b/asm/sunlight.s
new file mode 100755
index 000000000..07895e1b9
--- /dev/null
+++ b/asm/sunlight.s
@@ -0,0 +1,33 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ sunlight
+
+ thumb_func_start sub_80D517C
+sub_80D517C: @ 80D517C
+ push {lr}
+ movs r1, 0
+ strh r1, [r0, 0x20]
+ strh r1, [r0, 0x22]
+ movs r1, 0x3C
+ strh r1, [r0, 0x2E]
+ movs r1, 0x8C
+ strh r1, [r0, 0x32]
+ movs r1, 0x50
+ strh r1, [r0, 0x36]
+ ldr r1, _080D51A0 @ =sub_8078B34
+ str r1, [r0, 0x1C]
+ ldr r1, _080D51A4 @ =move_anim_8072740
+ bl StoreSpriteCallbackInData
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D51A0: .4byte sub_8078B34
+_080D51A4: .4byte move_anim_8072740
+ thumb_func_end sub_80D517C
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/swipe.s b/asm/swipe.s
new file mode 100755
index 000000000..7f5284d7c
--- /dev/null
+++ b/asm/swipe.s
@@ -0,0 +1,50 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2BE8
+sub_80D2BE8: @ 80D2BE8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D2C1C
+ ldr r1, _080D2C18 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrb r1, [r1, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080D2C30
+ .align 2, 0
+_080D2C18: .4byte gBattleAnimArgs
+_080D2C1C:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D2C30
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D2C30:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D2BE8
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/thunder.s b/asm/thunder.s
new file mode 100755
index 000000000..df97608f9
--- /dev/null
+++ b/asm/thunder.s
@@ -0,0 +1,68 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ thunder
+
+ thumb_func_start sub_80D61C8
+sub_80D61C8: @ 80D61C8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D61E8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D61F0
+ ldr r0, _080D61EC @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _080D61FC
+ .align 2, 0
+_080D61E8: .4byte gBattleAnimBankAttacker
+_080D61EC: .4byte gBattleAnimArgs
+_080D61F0:
+ ldr r1, _080D6210 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ adds r0, r1, 0
+_080D61FC:
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, _080D6214 @ =sub_80D6218
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D6210: .4byte gBattleAnimArgs
+_080D6214: .4byte sub_80D6218
+ thumb_func_end sub_80D61C8
+
+ thumb_func_start sub_80D6218
+sub_80D6218: @ 80D6218
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080D622E
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D622E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D6218
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/uproar.s b/asm/uproar.s
new file mode 100755
index 000000000..04f428d4e
--- /dev/null
+++ b/asm/uproar.s
@@ -0,0 +1,64 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80D2CF8
+sub_80D2CF8: @ 80D2CF8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r0, _080D2D2C @ =gBattleAnimArgs
+ ldrb r0, [r0]
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ ldr r0, _080D2D30 @ =gTasks
+ adds r4, r0
+ ldr r2, _080D2D34 @ =gUnknown_083D7CA8
+ adds r0, r4, 0
+ bl sub_80798F4
+ ldr r0, _080D2D38 @ =sub_80D2D3C
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2D2C: .4byte gBattleAnimArgs
+_080D2D30: .4byte gTasks
+_080D2D34: .4byte gUnknown_083D7CA8
+_080D2D38: .4byte sub_80D2D3C
+ thumb_func_end sub_80D2CF8
+
+ thumb_func_start sub_80D2D3C
+sub_80D2D3C: @ 80D2D3C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080D2D64 @ =gTasks
+ adds r0, r1
+ bl sub_807992C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D2D5C
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080D2D5C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D2D64: .4byte gTasks
+ thumb_func_end sub_80D2D3C
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/water.s b/asm/water.s
new file mode 100755
index 000000000..e982d4265
--- /dev/null
+++ b/asm/water.s
@@ -0,0 +1,2955 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ water
+
+ thumb_func_start sub_80D37FC
+sub_80D37FC: @ 80D37FC
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080D382C @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x8]
+ strh r1, [r4, 0x2E]
+ ldrh r0, [r0, 0x4]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x36]
+ ldr r0, _080D3830 @ =sub_8078B34
+ str r0, [r4, 0x1C]
+ ldr r1, _080D3834 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D382C: .4byte gBattleAnimArgs
+_080D3830: .4byte sub_8078B34
+_080D3834: .4byte move_anim_8072740
+ thumb_func_end sub_80D37FC
+
+ thumb_func_start sub_80D3838
+sub_80D3838: @ 80D3838
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080D3850 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080D3854
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ b _080D385C
+ .align 2, 0
+_080D3850: .4byte gBattleAnimArgs
+_080D3854:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+_080D385C:
+ ldr r0, _080D386C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x3C]
+ ldr r0, _080D3870 @ =sub_80D3874
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D386C: .4byte gBattleAnimArgs
+_080D3870: .4byte sub_80D3874
+ thumb_func_end sub_80D3838
+
+ thumb_func_start sub_80D3874
+sub_80D3874: @ 80D3874
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0xB
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x4
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x30
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ subs r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080D38B4
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D38B4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D3874
+
+ thumb_func_start sub_80D38BC
+sub_80D38BC: @ 80D38BC
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldr r1, _080D398C @ =REG_BLDCNT
+ ldr r2, _080D3990 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r2, _080D3994 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ movs r1, 0x40
+ orrs r0, r1
+ strb r0, [r2, 0x1]
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp]
+ movs r3, 0x80
+ lsls r3, 6
+ add r6, sp, 0x10
+ add r0, sp, 0xC
+ mov r12, r0
+ movs r5, 0
+ ldr r1, _080D3998 @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r8, r6
+ ldr r7, _080D399C @ =0x85000400
+ movs r0, 0x85
+ lsls r0, 24
+ mov r9, r0
+_080D3920:
+ str r5, [sp, 0x10]
+ mov r0, r8
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ str r7, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080D3920
+ str r5, [sp, 0x10]
+ str r6, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r9
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ movs r0, 0
+ mov r3, r12
+ strb r0, [r3]
+ strb r0, [r3]
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0x10]
+ ldr r0, _080D3998 @ =0x040000d4
+ str r6, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080D399C @ =0x85000400
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D39B8
+ ldr r2, _080D3994 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080D39A0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080D39A8
+ ldr r0, _080D39A4 @ =gUnknown_08E70968
+ b _080D39AA
+ .align 2, 0
+_080D398C: .4byte REG_BLDCNT
+_080D3990: .4byte 0x00003f42
+_080D3994: .4byte REG_BG1CNT
+_080D3998: .4byte 0x040000d4
+_080D399C: .4byte 0x85000400
+_080D39A0: .4byte gBattleAnimBankAttacker
+_080D39A4: .4byte gUnknown_08E70968
+_080D39A8:
+ ldr r0, _080D39B4 @ =gUnknown_08E70C38
+_080D39AA:
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+ b _080D39CE
+ .align 2, 0
+_080D39B4: .4byte gUnknown_08E70C38
+_080D39B8:
+ ldr r0, _080D39F0 @ =gUnknown_08E70F0C
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0x1
+ bl sub_80763FC
+_080D39CE:
+ ldr r0, _080D39F4 @ =gBattleAnimBackgroundImage_Surf
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldr r0, _080D39F8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080D3A00
+ ldr r0, _080D39FC @ =gBattleAnimBackgroundPalette_Surf
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ b _080D3A0E
+ .align 2, 0
+_080D39F0: .4byte gUnknown_08E70F0C
+_080D39F4: .4byte gBattleAnimBackgroundImage_Surf
+_080D39F8: .4byte gBattleAnimArgs
+_080D39FC: .4byte gBattleAnimBackgroundPalette_Surf
+_080D3A00:
+ ldr r0, _080D3A78 @ =gBattleAnimBackgroundImageMuddyWater_Pal
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+_080D3A0E:
+ ldr r0, _080D3A7C @ =sub_80D3D68
+ ldr r4, _080D3A80 @ =gTasks
+ mov r2, r10
+ lsls r5, r2, 2
+ adds r1, r5, r2
+ lsls r1, 3
+ adds r6, r1, r4
+ ldrb r1, [r6, 0x7]
+ adds r1, 0x1
+ lsls r1, 24
+ lsrs r1, 24
+ bl CreateTask
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r3, 0
+ mov r9, r3
+ mov r0, r8
+ strh r0, [r6, 0x26]
+ mov r1, r8
+ lsls r0, r1, 2
+ add r0, r8
+ lsls r0, 3
+ adds r7, r0, r4
+ mov r2, r9
+ strh r2, [r7, 0x8]
+ movs r0, 0x80
+ lsls r0, 5
+ strh r0, [r7, 0xA]
+ strh r0, [r7, 0xC]
+ bl NotInBattle
+ lsls r0, 24
+ lsrs r4, r0, 24
+ cmp r4, 0
+ beq _080D3A94
+ ldr r3, _080D3A84 @ =0x0000ffb0
+ adds r0, r3, 0
+ ldr r1, _080D3A88 @ =gUnknown_030042C0
+ strh r0, [r1]
+ ldr r2, _080D3A8C @ =0x0000ffd0
+ adds r0, r2, 0
+ ldr r3, _080D3A90 @ =gUnknown_030041B4
+ strh r0, [r3]
+ movs r0, 0x2
+ strh r0, [r6, 0x8]
+ movs r0, 0x1
+ strh r0, [r6, 0xA]
+ mov r0, r9
+ strh r0, [r7, 0xE]
+ b _080D3AEE
+ .align 2, 0
+_080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal
+_080D3A7C: .4byte sub_80D3D68
+_080D3A80: .4byte gTasks
+_080D3A84: .4byte 0x0000ffb0
+_080D3A88: .4byte gUnknown_030042C0
+_080D3A8C: .4byte 0x0000ffd0
+_080D3A90: .4byte gUnknown_030041B4
+_080D3A94:
+ ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x1
+ bne _080D3AD8
+ ldr r2, _080D3AC8 @ =0x0000ff20
+ adds r0, r2, 0
+ ldr r3, _080D3ACC @ =gUnknown_030042C0
+ strh r0, [r3]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ ldr r3, _080D3AD0 @ =gUnknown_030041B4
+ strh r0, [r3]
+ movs r0, 0x2
+ strh r0, [r6, 0x8]
+ ldr r0, _080D3AD4 @ =0x0000ffff
+ strh r0, [r6, 0xA]
+ strh r1, [r7, 0xE]
+ b _080D3AEE
+ .align 2, 0
+_080D3AC4: .4byte gBattleAnimBankAttacker
+_080D3AC8: .4byte 0x0000ff20
+_080D3ACC: .4byte gUnknown_030042C0
+_080D3AD0: .4byte gUnknown_030041B4
+_080D3AD4: .4byte 0x0000ffff
+_080D3AD8:
+ ldr r0, _080D3B1C @ =gUnknown_030042C0
+ strh r4, [r0]
+ ldr r1, _080D3B20 @ =0x0000ffd0
+ adds r0, r1, 0
+ ldr r2, _080D3B24 @ =gUnknown_030041B4
+ strh r0, [r2]
+ ldr r0, _080D3B28 @ =0x0000fffe
+ strh r0, [r6, 0x8]
+ movs r0, 0x1
+ strh r0, [r6, 0xA]
+ strh r4, [r7, 0xE]
+_080D3AEE:
+ ldr r1, _080D3B2C @ =REG_BG1HOFS
+ ldr r3, _080D3B1C @ =gUnknown_030042C0
+ ldrh r0, [r3]
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r2, _080D3B24 @ =gUnknown_030041B4
+ ldrh r0, [r2]
+ strh r0, [r1]
+ ldr r1, _080D3B30 @ =gTasks
+ mov r3, r8
+ lsls r0, r3, 2
+ add r0, r8
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r3, 0xE
+ ldrsh r0, [r2, r3]
+ cmp r0, 0
+ bne _080D3B34
+ movs r0, 0x30
+ strh r0, [r2, 0x10]
+ movs r0, 0x70
+ b _080D3B38
+ .align 2, 0
+_080D3B1C: .4byte gUnknown_030042C0
+_080D3B20: .4byte 0x0000ffd0
+_080D3B24: .4byte gUnknown_030041B4
+_080D3B28: .4byte 0x0000fffe
+_080D3B2C: .4byte REG_BG1HOFS
+_080D3B30: .4byte gTasks
+_080D3B34:
+ movs r0, 0
+ strh r0, [r2, 0x10]
+_080D3B38:
+ strh r0, [r2, 0x12]
+ mov r2, r10
+ adds r0, r5, r2
+ lsls r0, 3
+ adds r0, r1
+ movs r1, 0x1
+ strh r1, [r0, 0x14]
+ ldr r1, _080D3B5C @ =sub_80D3B60
+ str r1, [r0]
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3B5C: .4byte sub_80D3B60
+ thumb_func_end sub_80D38BC
+
+ thumb_func_start sub_80D3B60
+sub_80D3B60: @ 80D3B60
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x18
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r0, _080D3D44 @ =gTasks
+ lsls r4, r7, 2
+ adds r4, r7
+ lsls r4, 3
+ adds r4, r0
+ ldrh r0, [r4, 0x8]
+ ldr r1, _080D3D48 @ =gUnknown_030042C0
+ ldrh r1, [r1]
+ adds r0, r1
+ ldr r2, _080D3D48 @ =gUnknown_030042C0
+ strh r0, [r2]
+ ldrh r0, [r4, 0xA]
+ ldr r3, _080D3D4C @ =gUnknown_030041B4
+ ldrh r3, [r3]
+ adds r0, r3
+ ldr r1, _080D3D4C @ =gUnknown_030041B4
+ strh r0, [r1]
+ add r5, sp, 0x4
+ adds r0, r5, 0
+ bl sub_8078914
+ ldrh r0, [r4, 0xA]
+ ldrh r2, [r4, 0xC]
+ adds r0, r2
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ mov r10, r5
+ cmp r0, 0x4
+ bne _080D3C02
+ ldr r1, _080D3D50 @ =gPlttBufferFaded
+ ldrb r0, [r5, 0x8]
+ lsls r0, 4
+ adds r0, 0x7
+ lsls r0, 1
+ adds r0, r1
+ ldrh r6, [r0]
+ movs r2, 0x6
+ adds r5, r1, 0
+ adds r3, r5, 0
+ mov r4, r10
+_080D3BC8:
+ ldrb r0, [r4, 0x8]
+ lsls r0, 4
+ adds r1, r2, 0x1
+ adds r0, r1
+ lsls r1, r0, 1
+ adds r1, r3
+ subs r0, 0x1
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ strh r0, [r1]
+ subs r0, r2, 0x1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0
+ bne _080D3BC8
+ mov r3, r10
+ ldrb r0, [r3, 0x8]
+ lsls r0, 4
+ adds r0, 0x1
+ lsls r0, 1
+ adds r0, r5
+ strh r6, [r0]
+ ldr r1, _080D3D44 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r1
+ strh r2, [r0, 0x12]
+_080D3C02:
+ ldr r1, _080D3D44 @ =gTasks
+ lsls r2, r7, 2
+ adds r0, r2, r7
+ lsls r0, 3
+ adds r3, r0, r1
+ ldrh r0, [r3, 0x14]
+ adds r0, 0x1
+ strh r0, [r3, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ adds r4, r1, 0
+ str r2, [sp, 0x14]
+ cmp r0, 0x1
+ ble _080D3C70
+ movs r0, 0
+ strh r0, [r3, 0x14]
+ ldrh r0, [r3, 0xE]
+ adds r2, r0, 0x1
+ strh r2, [r3, 0xE]
+ lsls r0, r2, 16
+ asrs r0, 16
+ cmp r0, 0xD
+ bgt _080D3C4C
+ movs r1, 0x26
+ ldrsh r0, [r3, r1]
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r4
+ movs r0, 0x10
+ subs r0, r2
+ lsls r0, 8
+ orrs r2, r0
+ strh r2, [r1, 0xA]
+ ldrh r0, [r3, 0x10]
+ adds r0, 0x1
+ strh r0, [r3, 0x10]
+_080D3C4C:
+ movs r2, 0xE
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x36
+ ble _080D3C70
+ ldrh r2, [r3, 0x10]
+ subs r2, 0x1
+ strh r2, [r3, 0x10]
+ movs r1, 0x26
+ ldrsh r0, [r3, r1]
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r1, r4
+ movs r0, 0x10
+ subs r0, r2
+ lsls r0, 8
+ orrs r2, r0
+ strh r2, [r1, 0xA]
+_080D3C70:
+ ldr r2, [sp, 0x14]
+ adds r0, r2, r7
+ lsls r0, 3
+ adds r0, r4
+ movs r3, 0x26
+ ldrsh r1, [r0, r3]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r4
+ ldrh r1, [r0, 0xA]
+ movs r0, 0x1F
+ ands r0, r1
+ cmp r0, 0
+ bne _080D3D32
+ ldr r2, [sp, 0x4]
+ movs r3, 0x80
+ lsls r3, 6
+ add r6, sp, 0x10
+ movs r5, 0
+ ldr r1, _080D3D54 @ =0x040000d4
+ movs r4, 0x80
+ lsls r4, 5
+ mov r8, r6
+ ldr r0, _080D3D58 @ =0x85000400
+ mov r12, r0
+ movs r0, 0x85
+ lsls r0, 24
+ mov r9, r0
+_080D3CAA:
+ str r5, [sp, 0x10]
+ mov r0, r8
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ mov r0, r12
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ adds r2, r4
+ subs r3, r4
+ cmp r3, r4
+ bhi _080D3CAA
+ str r5, [sp, 0x10]
+ str r6, [r1]
+ str r2, [r1, 0x4]
+ lsrs r0, r3, 2
+ mov r2, r9
+ orrs r0, r2
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ mov r0, sp
+ movs r1, 0
+ strb r1, [r0]
+ strb r1, [r0]
+ mov r3, r10
+ ldr r1, [r3, 0x4]
+ movs r4, 0
+ str r4, [sp, 0x10]
+ ldr r0, _080D3D54 @ =0x040000d4
+ str r6, [r0]
+ str r1, [r0, 0x4]
+ ldr r1, _080D3D58 @ =0x85000400
+ str r1, [r0, 0x8]
+ ldr r0, [r0, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D3D02
+ ldr r2, _080D3D5C @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080D3D02:
+ ldr r0, _080D3D48 @ =gUnknown_030042C0
+ strh r4, [r0]
+ ldr r1, _080D3D4C @ =gUnknown_030041B4
+ strh r4, [r1]
+ ldr r0, _080D3D60 @ =REG_BLDCNT
+ strh r4, [r0]
+ adds r0, 0x2
+ strh r4, [r0]
+ ldr r2, _080D3D44 @ =gTasks
+ ldr r3, [sp, 0x14]
+ adds r0, r3, r7
+ lsls r0, 3
+ adds r0, r2
+ movs r3, 0x26
+ ldrsh r1, [r0, r3]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldr r1, _080D3D64 @ =0x0000ffff
+ strh r1, [r0, 0x26]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080D3D32:
+ add sp, 0x18
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D3D44: .4byte gTasks
+_080D3D48: .4byte gUnknown_030042C0
+_080D3D4C: .4byte gUnknown_030041B4
+_080D3D50: .4byte gPlttBufferFaded
+_080D3D54: .4byte 0x040000d4
+_080D3D58: .4byte 0x85000400
+_080D3D5C: .4byte REG_BG1CNT
+_080D3D60: .4byte REG_BLDCNT
+_080D3D64: .4byte 0x0000ffff
+ thumb_func_end sub_80D3B60
+
+ thumb_func_start sub_80D3D68
+sub_80D3D68: @ 80D3D68
+ push {r4-r7,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080D3D90 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080D3D84
+ b _080D3EBC
+_080D3D84:
+ cmp r0, 0x1
+ bgt _080D3D94
+ cmp r0, 0
+ beq _080D3D9C
+ b _080D4032
+ .align 2, 0
+_080D3D90: .4byte gTasks
+_080D3D94:
+ cmp r0, 0x2
+ bne _080D3D9A
+ b _080D3F88
+_080D3D9A:
+ b _080D4032
+_080D3D9C:
+ movs r3, 0
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ ldr r1, _080D3E6C @ =gUnknown_03004DE0
+ mov r12, r1
+ cmp r3, r0
+ bge _080D3DDA
+ mov r7, r12
+ movs r5, 0xF0
+ lsls r5, 3
+ add r5, r12
+ ldr r6, _080D3E70 @ =0x0000ffff
+_080D3DB4:
+ lsls r2, r3, 16
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r3, r1, r7
+ adds r1, r5
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ ldrh r1, [r4, 0xC]
+ adds r0, r6, 0
+ ands r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r3, r2, 16
+ asrs r2, 16
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r2, r0
+ blt _080D3DB4
+_080D3DDA:
+ ldrh r3, [r4, 0x10]
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080D3E14
+ ldr r5, _080D3E6C @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+ ldr r7, _080D3E70 @ =0x0000ffff
+_080D3DF2:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r3, r1, r5
+ adds r1, r6
+ ldrh r0, [r4, 0xA]
+ strh r0, [r1]
+ ldrh r1, [r4, 0xA]
+ adds r0, r7, 0
+ ands r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ blt _080D3DF2
+_080D3E14:
+ ldrh r3, [r4, 0x12]
+ lsls r2, r3, 16
+ asrs r0, r2, 16
+ cmp r0, 0x9F
+ bgt _080D3E4A
+ ldr r5, _080D3E6C @ =gUnknown_03004DE0
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r5, r0
+ ldr r7, _080D3E70 @ =0x0000ffff
+_080D3E28:
+ asrs r2, 16
+ lsls r1, r2, 1
+ adds r3, r1, r5
+ adds r1, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r1]
+ ldrh r1, [r4, 0xC]
+ adds r0, r7, 0
+ ands r0, r1
+ strh r0, [r3]
+ adds r2, 0x1
+ lsls r2, 16
+ lsrs r3, r2, 16
+ lsls r2, r3, 16
+ asrs r0, r2, 16
+ cmp r0, 0x9F
+ ble _080D3E28
+_080D3E4A:
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D3E74
+ lsls r0, r3, 16
+ asrs r0, 15
+ mov r3, r12
+ adds r2, r0, r3
+ movs r1, 0xF0
+ lsls r1, 3
+ add r1, r12
+ adds r0, r1
+ ldrh r1, [r4, 0xA]
+ strh r1, [r0]
+ ldrh r0, [r4, 0xA]
+ b _080D3E8A
+ .align 2, 0
+_080D3E6C: .4byte gUnknown_03004DE0
+_080D3E70: .4byte 0x0000ffff
+_080D3E74:
+ lsls r0, r3, 16
+ asrs r0, 15
+ mov r1, r12
+ adds r2, r0, r1
+ movs r1, 0xF0
+ lsls r1, 3
+ add r1, r12
+ adds r0, r1
+ ldrh r1, [r4, 0xC]
+ strh r1, [r0]
+ ldrh r0, [r4, 0xC]
+_080D3E8A:
+ strh r0, [r2]
+ ldr r0, _080D3EB4 @ =REG_BLDALPHA
+ str r0, [sp]
+ ldr r0, _080D3EB8 @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl sub_80895F8
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D4032
+ .align 2, 0
+_080D3EB4: .4byte REG_BLDALPHA
+_080D3EB8: .4byte 0xa2600001
+_080D3EBC:
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ cmp r1, 0
+ bne _080D3ED4
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080D3EE8
+ strh r1, [r4, 0x10]
+ b _080D3EE2
+_080D3ED4:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6F
+ ble _080D3EE8
+_080D3EE2:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080D3EE8:
+ movs r3, 0
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bge _080D3F1C
+ ldr r6, _080D3F80 @ =gUnknown_03004DE0
+ ldr r5, _080D3F84 @ =gUnknown_03004DC0
+_080D3EF6:
+ lsls r1, r3, 16
+ asrs r1, 16
+ lsls r3, r1, 1
+ ldrb r2, [r5, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ adds r3, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r3]
+ adds r1, 0x1
+ lsls r1, 16
+ lsrs r3, r1, 16
+ asrs r1, 16
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ blt _080D3EF6
+_080D3F1C:
+ ldrh r3, [r4, 0x10]
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080D3F50
+ ldr r6, _080D3F80 @ =gUnknown_03004DE0
+ ldr r5, _080D3F84 @ =gUnknown_03004DC0
+_080D3F2E:
+ asrs r3, r2, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ blt _080D3F2E
+_080D3F50:
+ ldrh r3, [r4, 0x12]
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080D4032
+ ldr r6, _080D3F80 @ =gUnknown_03004DE0
+ ldr r5, _080D3F84 @ =gUnknown_03004DC0
+_080D3F5E:
+ asrs r3, r1, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080D3F5E
+ b _080D4032
+ .align 2, 0
+_080D3F80: .4byte gUnknown_03004DE0
+_080D3F84: .4byte gUnknown_03004DC0
+_080D3F88:
+ movs r3, 0
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r3, r0
+ bge _080D3FBC
+ ldr r6, _080D403C @ =gUnknown_03004DE0
+ ldr r5, _080D4040 @ =gUnknown_03004DC0
+_080D3F96:
+ lsls r1, r3, 16
+ asrs r1, 16
+ lsls r3, r1, 1
+ ldrb r2, [r5, 0x14]
+ lsls r0, r2, 4
+ subs r0, r2
+ lsls r0, 7
+ adds r3, r0
+ adds r3, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r3]
+ adds r1, 0x1
+ lsls r1, 16
+ lsrs r3, r1, 16
+ asrs r1, 16
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ blt _080D3F96
+_080D3FBC:
+ ldrh r3, [r4, 0x10]
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080D3FF0
+ ldr r6, _080D403C @ =gUnknown_03004DE0
+ ldr r5, _080D4040 @ =gUnknown_03004DC0
+_080D3FCE:
+ asrs r3, r2, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xA]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r2, r3, 16
+ asrs r1, r2, 16
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ blt _080D3FCE
+_080D3FF0:
+ ldrh r3, [r4, 0x12]
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ bgt _080D401C
+ ldr r6, _080D403C @ =gUnknown_03004DE0
+ ldr r5, _080D4040 @ =gUnknown_03004DC0
+_080D3FFE:
+ asrs r3, r1, 16
+ lsls r2, r3, 1
+ ldrb r1, [r5, 0x14]
+ lsls r0, r1, 4
+ subs r0, r1
+ lsls r0, 7
+ adds r2, r0
+ adds r2, r6
+ ldrh r0, [r4, 0xC]
+ strh r0, [r2]
+ adds r3, 0x1
+ lsls r1, r3, 16
+ asrs r0, r1, 16
+ cmp r0, 0x9F
+ ble _080D3FFE
+_080D401C:
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080D4032
+ bl remove_some_task
+ adds r0, r7, 0
+ bl DestroyTask
+_080D4032:
+ add sp, 0xC
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D403C: .4byte gUnknown_03004DE0
+_080D4040: .4byte gUnknown_03004DC0
+ thumb_func_end sub_80D3D68
+
+ thumb_func_start sub_80D4044
+sub_80D4044: @ 80D4044
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r3, _080D4098 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080D409C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+ bl Random
+ movs r5, 0xFF
+ ands r5, r0
+ movs r0, 0x80
+ lsls r0, 1
+ adds r6, r0, 0
+ orrs r5, r6
+ bl Random
+ ldr r1, _080D40A0 @ =0x000001ff
+ ands r1, r0
+ adds r0, r1, 0
+ cmp r0, 0xFF
+ ble _080D408A
+ subs r0, r6, r0
+ lsls r0, 16
+ lsrs r1, r0, 16
+_080D408A:
+ strh r5, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ ldr r0, _080D40A4 @ =sub_80D40A8
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4098: .4byte 0x000003ff
+_080D409C: .4byte 0xfffffc00
+_080D40A0: .4byte 0x000001ff
+_080D40A4: .4byte sub_80D40A8
+ thumb_func_end sub_80D4044
+
+ thumb_func_start sub_80D40A8
+sub_80D40A8: @ 80D40A8
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x34]
+ adds r3, r0, r1
+ strh r3, [r2, 0x34]
+ ldrh r1, [r2, 0x32]
+ ldrh r4, [r2, 0x36]
+ adds r1, r4
+ strh r1, [r2, 0x36]
+ movs r1, 0x1
+ ands r1, r0
+ cmp r1, 0
+ beq _080D40CC
+ lsls r0, r3, 16
+ asrs r0, 24
+ negs r0, r0
+ b _080D40D0
+_080D40CC:
+ lsls r0, r3, 16
+ asrs r0, 24
+_080D40D0:
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x15
+ bne _080D40EE
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080D40EE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D40A8
+
+ thumb_func_start sub_80D40F4
+sub_80D40F4: @ 80D40F4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080D4144 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x26]
+ ldr r2, _080D4148 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x22]
+ strh r0, [r4, 0x12]
+ bl sub_80D4394
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ bl sub_8078E70
+ ldr r0, _080D414C @ =sub_80D4150
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4144: .4byte gTasks
+_080D4148: .4byte gSprites
+_080D414C: .4byte sub_80D4150
+ thumb_func_end sub_80D40F4
+
+ thumb_func_start sub_80D4150
+sub_80D4150: @ 80D4150
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D4178 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7
+ bls _080D416C
+ b _080D438A
+_080D416C:
+ lsls r0, 2
+ ldr r1, _080D417C @ =_080D4180
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D4178: .4byte gTasks
+_080D417C: .4byte _080D4180
+ .align 2, 0
+_080D4180:
+ .4byte _080D41A0
+ .4byte _080D41C6
+ .4byte _080D4258
+ .4byte _080D428E
+ .4byte _080D42A2
+ .4byte _080D42B0
+ .4byte _080D4330
+ .4byte _080D437C
+_080D41A0:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 1
+ movs r0, 0xE0
+ str r0, [sp]
+ movs r0, 0x80
+ lsls r0, 2
+ str r0, [sp, 0x4]
+ movs r0, 0x20
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ adds r2, r3, 0
+ bl sub_8079C08
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080D41C6:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D4222
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D4210
+ ldr r2, _080D420C @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x3
+ strh r1, [r0, 0x24]
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x1
+ strh r1, [r0, 0x22]
+ b _080D4222
+ .align 2, 0
+_080D420C: .4byte gSprites
+_080D4210:
+ ldr r2, _080D4250 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldr r1, _080D4254 @ =0x0000fffd
+ strh r1, [r0, 0x24]
+_080D4222:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ beq _080D4232
+ b _080D438A
+_080D4232:
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8079A64
+ ldr r2, _080D4250 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r5, [r0, 0x24]
+ strh r5, [r4, 0xE]
+ b _080D436C
+ .align 2, 0
+_080D4250: .4byte gSprites
+_080D4254: .4byte 0x0000fffd
+_080D4258:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bgt _080D4268
+ b _080D438A
+_080D4268:
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r3, 0x80
+ lsls r3, 2
+ movs r0, 0xC0
+ lsls r0, 1
+ str r0, [sp]
+ movs r0, 0xE0
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r2, 0xE0
+ bl sub_8079C08
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ b _080D436E
+_080D428E:
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0
+ bne _080D438A
+ strh r0, [r4, 0xE]
+ strh r0, [r4, 0x10]
+ b _080D436E
+_080D42A2:
+ adds r0, r4, 0
+ adds r1, r2, 0
+ bl sub_80D4418
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080D42B0:
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D438A
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D42E8
+ ldr r2, _080D42E4 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ adds r1, 0x2
+ b _080D42FA
+ .align 2, 0
+_080D42E4: .4byte gSprites
+_080D42E8:
+ ldr r2, _080D432C @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x2
+_080D42FA:
+ strh r1, [r0, 0x26]
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xA
+ bne _080D438A
+ ldrh r1, [r4, 0x26]
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0xC0
+ lsls r2, 1
+ movs r0, 0x80
+ lsls r0, 1
+ str r0, [sp]
+ str r0, [sp, 0x4]
+ movs r0, 0x8
+ str r0, [sp, 0x8]
+ adds r0, r4, 0
+ movs r3, 0xE0
+ bl sub_8079C08
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ strh r0, [r4, 0x10]
+ b _080D436E
+ .align 2, 0
+_080D432C: .4byte gSprites
+_080D4330:
+ ldr r6, _080D4378 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x1
+ strh r1, [r0, 0x22]
+ adds r0, r4, 0
+ bl sub_8079C74
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080D438A
+ ldrh r0, [r4, 0x26]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8078F40
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r4, 0x12]
+ strh r1, [r0, 0x22]
+_080D436C:
+ strh r5, [r4, 0x10]
+_080D436E:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D438A
+ .align 2, 0
+_080D4378: .4byte gSprites
+_080D437C:
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D438A
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D438A:
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4150
+
+ thumb_func_start sub_80D4394
+sub_80D4394: @ 80D4394
+ push {r4,r5,lr}
+ ldr r4, _080D43B8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D43C8
+ ldr r1, _080D43BC @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r1, r0
+ ldr r0, _080D43C0 @ =gPlayerParty
+ b _080D43D8
+ .align 2, 0
+_080D43B8: .4byte gBattleAnimBankAttacker
+_080D43BC: .4byte gBattlePartyID
+_080D43C0: .4byte gPlayerParty
+_080D43C4:
+ adds r0, r2, 0
+ b _080D440A
+_080D43C8:
+ ldr r1, _080D4410 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r1, r0
+ ldr r0, _080D4414 @ =gEnemyParty
+_080D43D8:
+ adds r5, r1, r0
+ adds r0, r5, 0
+ movs r1, 0x3A
+ bl GetMonData
+ adds r4, r0, 0
+ lsls r4, 16
+ adds r0, r5, 0
+ movs r1, 0x39
+ bl GetMonData
+ lsls r0, 16
+ lsrs r3, r0, 16
+ lsrs r4, 18
+ movs r2, 0
+_080D43F6:
+ adds r1, r2, 0x1
+ adds r0, r4, 0
+ muls r0, r1
+ cmp r3, r0
+ blt _080D43C4
+ lsls r0, r1, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x2
+ bls _080D43F6
+ movs r0, 0x3
+_080D440A:
+ pop {r4,r5}
+ pop {r1}
+ bx r1
+ .align 2, 0
+_080D4410: .4byte gBattlePartyID
+_080D4414: .4byte gEnemyParty
+ thumb_func_end sub_80D4394
+
+ thumb_func_start sub_80D4418
+sub_80D4418: @ 80D4418
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ adds r7, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ str r1, [sp]
+ ldr r4, _080D4520 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r5, 0xAC
+ ldrb r0, [r4]
+ bl sub_8079E90
+ subs r0, 0x1
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x8]
+ ldrh r1, [r7, 0xA]
+ movs r0, 0x4
+ subs r0, r1
+ lsls r0, 16
+ lsrs r1, r0, 16
+ cmp r0, 0
+ bgt _080D4468
+ movs r1, 0x1
+_080D4468:
+ movs r0, 0
+ str r0, [sp, 0x4]
+ lsls r0, r1, 16
+ mov r10, r8
+ mov r9, r6
+ mov r1, r10
+ lsls r1, 4
+ str r1, [sp, 0xC]
+ mov r1, r9
+ lsls r1, 4
+ str r1, [sp, 0x10]
+ asrs r0, 16
+ mov r8, r0
+_080D4482:
+ ldr r0, _080D4524 @ =gSpriteTemplate_83D9378
+ mov r1, r10
+ mov r2, r9
+ ldr r3, [sp, 0x8]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r6, r5, 16
+ cmp r2, 0x40
+ beq _080D44EA
+ ldr r1, _080D4528 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r5, r0, r1
+ mov r0, sp
+ ldrh r0, [r0, 0x4]
+ strh r0, [r5, 0x30]
+ mov r1, sp
+ ldrh r1, [r1, 0xC]
+ strh r1, [r5, 0x32]
+ mov r0, sp
+ ldrh r0, [r0, 0x10]
+ strh r0, [r5, 0x34]
+ asrs r4, r6, 16
+ adds r0, r4, 0
+ movs r1, 0x40
+ bl Cos
+ strh r0, [r5, 0x36]
+ adds r0, r4, 0
+ movs r1, 0x40
+ bl Sin
+ strh r0, [r5, 0x38]
+ mov r1, sp
+ ldrh r1, [r1]
+ strh r1, [r5, 0x3A]
+ movs r0, 0x2
+ strh r0, [r5, 0x3C]
+ ldrh r1, [r7, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D44E4
+ adds r0, r5, 0
+ bl sub_80D452C
+_080D44E4:
+ ldrh r0, [r7, 0xC]
+ adds r0, 0x1
+ strh r0, [r7, 0xC]
+_080D44EA:
+ mov r1, r8
+ lsls r0, r1, 1
+ asrs r1, r6, 16
+ adds r1, r0
+ lsls r1, 16
+ movs r0, 0xFF
+ lsls r0, 16
+ ands r0, r1
+ lsrs r5, r0, 16
+ ldr r1, [sp, 0x4]
+ lsls r0, r1, 16
+ asrs r0, 16
+ add r0, r8
+ lsls r0, 16
+ lsrs r1, r0, 16
+ str r1, [sp, 0x4]
+ asrs r0, 16
+ cmp r0, 0x13
+ ble _080D4482
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4520: .4byte gBattleAnimBankAttacker
+_080D4524: .4byte gSpriteTemplate_83D9378
+_080D4528: .4byte gSprites
+ thumb_func_end sub_80D4418
+
+ thumb_func_start sub_80D452C
+sub_80D452C: @ 80D452C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D453E
+ cmp r0, 0x1
+ beq _080D4574
+ b _080D45CE
+_080D453E:
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ movs r1, 0x6
+ bl __modsi3
+ lsls r0, 16
+ asrs r0, 16
+ lsls r1, r0, 1
+ adds r1, r0
+ ldrh r0, [r4, 0x36]
+ adds r1, r0
+ strh r1, [r4, 0x36]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x3
+ bl __modsi3
+ lsls r0, 16
+ asrs r0, 16
+ lsls r1, r0, 1
+ adds r1, r0
+ ldrh r2, [r4, 0x38]
+ adds r1, r2
+ strh r1, [r4, 0x38]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+_080D4574:
+ ldrh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x32]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x38]
+ ldrh r2, [r4, 0x34]
+ adds r1, r2
+ strh r1, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r4, 0x20]
+ lsls r1, 16
+ asrs r2, r1, 20
+ strh r2, [r4, 0x22]
+ adds r0, 0x8
+ lsls r0, 16
+ movs r1, 0x80
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080D45AA
+ adds r1, r2, 0
+ movs r0, 0x8
+ negs r0, r0
+ cmp r1, r0
+ blt _080D45AA
+ cmp r1, 0x78
+ ble _080D45CE
+_080D45AA:
+ ldr r3, _080D45D4 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080D45CE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D45D4: .4byte gTasks
+ thumb_func_end sub_80D452C
+
+ thumb_func_start sub_80D45D8
+sub_80D45D8: @ 80D45D8
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D4608 @ =gTasks
+ adds r4, r1, r0
+ bl sub_80D4394
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0xA]
+ ldr r0, _080D460C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D4610
+ movs r0, 0x88
+ strh r0, [r4, 0x10]
+ movs r0, 0x28
+ b _080D4616
+ .align 2, 0
+_080D4608: .4byte gTasks
+_080D460C: .4byte gBattleAnimBankAttacker
+_080D4610:
+ movs r0, 0x10
+ strh r0, [r4, 0x10]
+ movs r0, 0x50
+_080D4616:
+ strh r0, [r4, 0x14]
+ movs r0, 0x62
+ strh r0, [r4, 0x12]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x31
+ strh r0, [r4, 0x16]
+ movs r0, 0xA
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ adds r0, 0x5
+ strh r0, [r4, 0x20]
+ ldr r0, _080D4638 @ =sub_80D463C
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4638: .4byte sub_80D463C
+ thumb_func_end sub_80D45D8
+
+ thumb_func_start sub_80D463C
+sub_80D463C: @ 80D463C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ lsls r0, 24
+ lsrs r1, r0, 24
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ ldr r7, _080D4660 @ =gTasks
+ adds r4, r0, r7
+ movs r0, 0x8
+ ldrsh r2, [r4, r0]
+ cmp r2, 0
+ beq _080D4664
+ cmp r2, 0x1
+ beq _080D4714
+ b _080D4722
+ .align 2, 0
+_080D4660: .4byte gTasks
+_080D4664:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080D467A
+ strh r2, [r4, 0xC]
+ adds r0, r4, 0
+ bl sub_80D472C
+_080D467A:
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D46F4
+ movs r2, 0x22
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080D46F4
+ ldr r5, _080D4708 @ =gBattleAnimArgs
+ movs r1, 0x1
+ mov r8, r1
+ mov r2, r8
+ strh r2, [r5]
+ strh r0, [r5, 0x2]
+ movs r0, 0xC
+ strh r0, [r5, 0x4]
+ ldr r6, _080D470C @ =sub_80E1864
+ adds r0, r6, 0
+ movs r1, 0x50
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080D46C4
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r0, r7
+ ldr r1, [r0]
+ adds r0, r2, 0
+ bl _call_via_r1
+ ldr r1, _080D4710 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+_080D46C4:
+ movs r0, 0x3
+ strh r0, [r5]
+ adds r0, r6, 0
+ movs r1, 0x50
+ bl CreateTask
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0xFF
+ beq _080D46F0
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r0, r7
+ ldr r1, [r0]
+ adds r0, r2, 0
+ bl _call_via_r1
+ ldr r1, _080D4710 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ adds r0, 0x1
+ strb r0, [r1]
+_080D46F0:
+ mov r0, r8
+ strh r0, [r4, 0x22]
+_080D46F4:
+ movs r2, 0x1E
+ ldrsh r1, [r4, r2]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ blt _080D4722
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D4722
+ .align 2, 0
+_080D4708: .4byte gBattleAnimArgs
+_080D470C: .4byte sub_80E1864
+_080D4710: .4byte gAnimVisualTaskCount
+_080D4714:
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080D4722
+ adds r0, r1, 0
+ bl DestroyAnimVisualTask
+_080D4722:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D463C
+
+ thumb_func_start sub_80D472C
+sub_80D472C: @ 80D472C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ lsls r1, 24
+ lsrs r6, r1, 24
+ ldr r1, _080D47B8 @ =gSineTable
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ adds r0, 0x3
+ asrs r0, 4
+ ldrh r2, [r4, 0x14]
+ adds r0, r2
+ lsls r0, 16
+ lsrs r5, r0, 16
+ ldr r0, _080D47BC @ =gSpriteTemplate_83D9378
+ movs r2, 0x16
+ ldrsh r1, [r4, r2]
+ movs r2, 0
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0x40
+ beq _080D4786
+ ldr r3, _080D47C0 @ =gSprites
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r3, 0
+ adds r1, 0x1C
+ adds r1, r0, r1
+ ldr r2, _080D47C4 @ =sub_80D47D0
+ str r2, [r1]
+ adds r0, r3
+ strh r5, [r0, 0x38]
+ strh r6, [r0, 0x3A]
+ movs r1, 0x9
+ strh r1, [r0, 0x3C]
+ ldrh r0, [r4, 0x1A]
+ adds r0, 0x1
+ strh r0, [r4, 0x1A]
+_080D4786:
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ ldrh r0, [r4, 0x18]
+ adds r0, 0x27
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x18]
+ movs r0, 0x16
+ ldrsh r1, [r4, r0]
+ ldr r0, _080D47C8 @ =0x41c64e6d
+ muls r0, r1
+ ldr r1, _080D47CC @ =0x00003039
+ adds r0, r1
+ movs r2, 0x12
+ ldrsh r1, [r4, r2]
+ bl __modsi3
+ ldrh r1, [r4, 0x10]
+ adds r1, r0
+ strh r1, [r4, 0x16]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D47B8: .4byte gSineTable
+_080D47BC: .4byte gSpriteTemplate_83D9378
+_080D47C0: .4byte gSprites
+_080D47C4: .4byte sub_80D47D0
+_080D47C8: .4byte 0x41c64e6d
+_080D47CC: .4byte 0x00003039
+ thumb_func_end sub_80D472C
+
+ thumb_func_start sub_80D47D0
+sub_80D47D0: @ 80D47D0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080D4866
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x38
+ ldrsh r1, [r5, r2]
+ cmp r0, r1
+ blt _080D4866
+ ldr r2, _080D486C @ =gTasks
+ movs r3, 0x3A
+ ldrsh r1, [r5, r3]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0x1
+ strh r1, [r0, 0x1C]
+ ldr r0, _080D4870 @ =gBattleAnimSpriteTemplate_83DB4D8
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ movs r3, 0x22
+ ldrsh r2, [r5, r3]
+ movs r3, 0x1
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x30]
+ cmp r0, 0x40
+ beq _080D4860
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080D4874 @ =gSprites
+ adds r0, r4
+ movs r1, 0x3
+ bl StartSpriteAffineAnim
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrh r1, [r5, 0x3A]
+ strh r1, [r0, 0x3A]
+ movs r3, 0x30
+ ldrsh r1, [r5, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrh r1, [r5, 0x3C]
+ strh r1, [r0, 0x3C]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080D4878 @ =sub_80D487C
+ str r1, [r0]
+_080D4860:
+ adds r0, r5, 0
+ bl DestroySprite
+_080D4866:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D486C: .4byte gTasks
+_080D4870: .4byte gBattleAnimSpriteTemplate_83DB4D8
+_080D4874: .4byte gSprites
+_080D4878: .4byte sub_80D487C
+ thumb_func_end sub_80D47D0
+
+ thumb_func_start sub_80D487C
+sub_80D487C: @ 80D487C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D48E8
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ bne _080D48E8
+ ldr r3, _080D48F0 @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D48E8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D48F0: .4byte gTasks
+ thumb_func_end sub_80D487C
+
+ thumb_func_start sub_80D48F4
+sub_80D48F4: @ 80D48F4
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D4978 @ =gTasks
+ adds r5, r1, r0
+ ldr r4, _080D497C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r6, 0
+ strh r0, [r5, 0xE]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x10]
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080D4938
+ movs r1, 0x1
+_080D4938:
+ strh r1, [r5, 0x16]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D494C
+ movs r1, 0x16
+ ldrsh r0, [r5, r1]
+ negs r0, r0
+ strh r0, [r5, 0x16]
+_080D494C:
+ movs r2, 0x16
+ ldrsh r0, [r5, r2]
+ lsls r0, 3
+ ldrh r1, [r5, 0xE]
+ adds r0, r1
+ strh r0, [r5, 0x12]
+ movs r2, 0x16
+ ldrsh r1, [r5, r2]
+ lsls r1, 3
+ ldrh r0, [r5, 0x10]
+ subs r0, r1
+ strh r0, [r5, 0x14]
+ ldr r0, _080D4980 @ =0x0000ffe0
+ strh r0, [r5, 0x1A]
+ strh r6, [r5, 0xA]
+ strh r6, [r5, 0x8]
+ ldr r0, _080D4984 @ =sub_80D4988
+ str r0, [r5]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4978: .4byte gTasks
+_080D497C: .4byte gBattleAnimBankAttacker
+_080D4980: .4byte 0x0000ffe0
+_080D4984: .4byte sub_80D4988
+ thumb_func_end sub_80D48F4
+
+ thumb_func_start sub_80D4988
+sub_80D4988: @ 80D4988
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080D49AC @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x6
+ bls _080D49A2
+ b _080D4AC2
+_080D49A2:
+ lsls r0, 2
+ ldr r1, _080D49B0 @ =_080D49B4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080D49AC: .4byte gTasks
+_080D49B0: .4byte _080D49B4
+ .align 2, 0
+_080D49B4:
+ .4byte _080D49D0
+ .4byte _080D49E0
+ .4byte _080D49FA
+ .4byte _080D4A3C
+ .4byte _080D4A5E
+ .4byte _080D4A8C
+ .4byte _080D4AB2
+_080D49D0:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r1, 0x1C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080D4AC8
+ b _080D4ABA
+_080D49E0:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080D4AC8
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080D4ABA
+_080D49FA:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 1
+ adds r1, r0
+ lsls r1, 1
+ ldrh r0, [r4, 0x12]
+ adds r1, r0
+ movs r2, 0
+ strh r1, [r4, 0x12]
+ adds r1, 0x10
+ lsls r1, 16
+ movs r0, 0x88
+ lsls r0, 17
+ cmp r1, r0
+ bls _080D4AC8
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080D4A38
+ movs r0, 0x1
+ strh r0, [r4, 0x22]
+ movs r0, 0x6
+ strh r0, [r4, 0x8]
+ strh r2, [r4, 0xA]
+ b _080D4AC8
+_080D4A38:
+ strh r2, [r4, 0xA]
+ b _080D4ABA
+_080D4A3C:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r0, 0x16
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ ldrh r0, [r4, 0x14]
+ subs r0, r1
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ ble _080D4AC8
+ b _080D4ABA
+_080D4A5E:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 1
+ adds r1, r0
+ lsls r1, 1
+ ldrh r0, [r4, 0x12]
+ subs r0, r1
+ strh r0, [r4, 0x12]
+ adds r0, 0x10
+ lsls r0, 16
+ movs r1, 0x88
+ lsls r1, 17
+ cmp r0, r1
+ bls _080D4AC8
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080D4ABA
+_080D4A8C:
+ adds r0, r4, 0
+ bl sub_80D4AD0
+ movs r0, 0x16
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ ldrh r0, [r4, 0x14]
+ subs r0, r1
+ strh r0, [r4, 0x14]
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ ble _080D4AC8
+ movs r0, 0x2
+ strh r0, [r4, 0x8]
+ b _080D4AC8
+_080D4AB2:
+ movs r1, 0x18
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D4AC8
+_080D4ABA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080D4AC8
+_080D4AC2:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080D4AC8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4988
+
+ thumb_func_start sub_80D4AD0
+sub_80D4AD0: @ 80D4AD0
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldrh r0, [r6, 0xC]
+ adds r0, 0x1
+ strh r0, [r6, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D4B2A
+ movs r0, 0
+ strh r0, [r6, 0xC]
+ ldr r0, _080D4B30 @ =gSpriteTemplate_83D9378
+ movs r2, 0xE
+ ldrsh r1, [r6, r2]
+ movs r3, 0x10
+ ldrsh r2, [r6, r3]
+ movs r3, 0xA
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x40
+ beq _080D4B2A
+ ldr r5, _080D4B34 @ =gSprites
+ lsls r4, r0, 4
+ adds r4, r0
+ lsls r4, 2
+ adds r0, r4, r5
+ movs r1, 0x10
+ strh r1, [r0, 0x2E]
+ ldrh r1, [r6, 0x12]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r6, 0x14]
+ strh r1, [r0, 0x36]
+ ldrh r1, [r6, 0x1A]
+ strh r1, [r0, 0x38]
+ bl sub_80786EC
+ adds r5, 0x1C
+ adds r4, r5
+ ldr r0, _080D4B38 @ =sub_80D4B3C
+ str r0, [r4]
+ ldrh r0, [r6, 0x18]
+ adds r0, 0x1
+ strh r0, [r6, 0x18]
+_080D4B2A:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4B30: .4byte gSpriteTemplate_83D9378
+_080D4B34: .4byte gSprites
+_080D4B38: .4byte sub_80D4B3C
+ thumb_func_end sub_80D4AD0
+
+ thumb_func_start sub_80D4B3C
+sub_80D4B3C: @ 80D4B3C
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D4B96
+ ldrh r0, [r6, 0x24]
+ ldrh r1, [r6, 0x20]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrh r0, [r6, 0x26]
+ ldrh r1, [r6, 0x22]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ movs r0, 0x6
+ strh r0, [r6, 0x2E]
+ bl Random
+ movs r4, 0x1F
+ adds r1, r4, 0
+ ands r1, r0
+ ldr r5, _080D4B9C @ =0x0000fff0
+ adds r1, r5
+ ldrh r0, [r6, 0x20]
+ adds r1, r0
+ strh r1, [r6, 0x32]
+ bl Random
+ ands r4, r0
+ adds r4, r5
+ ldrh r1, [r6, 0x22]
+ adds r4, r1
+ strh r4, [r6, 0x36]
+ bl Random
+ movs r1, 0x7
+ ands r1, r0
+ mvns r1, r1
+ strh r1, [r6, 0x38]
+ adds r0, r6, 0
+ bl sub_80786EC
+ ldr r0, _080D4BA0 @ =sub_80D4BA4
+ str r0, [r6, 0x1C]
+_080D4B96:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4B9C: .4byte 0x0000fff0
+_080D4BA0: .4byte sub_80D4BA4
+ thumb_func_end sub_80D4B3C
+
+ thumb_func_start sub_80D4BA4
+sub_80D4BA4: @ 80D4BA4
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D4BE0
+ movs r4, 0
+ ldr r6, _080D4BE8 @ =gTasks
+_080D4BB6:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r2, r0, r6
+ ldr r1, [r2]
+ ldr r0, _080D4BEC @ =sub_80D4988
+ cmp r1, r0
+ bne _080D4BD6
+ movs r0, 0x1
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0x18]
+ subs r0, 0x1
+ strh r0, [r2, 0x18]
+ adds r0, r5, 0
+ bl DestroySprite
+_080D4BD6:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0xF
+ bls _080D4BB6
+_080D4BE0:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4BE8: .4byte gTasks
+_080D4BEC: .4byte sub_80D4988
+ thumb_func_end sub_80D4BA4
+
+ thumb_func_start sub_80D4BF0
+sub_80D4BF0: @ 80D4BF0
+ ldr r2, _080D4C10 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x20]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0x22]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r0, 0x2E]
+ ldrh r1, [r2, 0x6]
+ strh r1, [r0, 0x30]
+ ldrh r1, [r2, 0x8]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r2, 0xA]
+ strh r1, [r0, 0x34]
+ ldr r1, _080D4C14 @ =sub_80D4C18
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080D4C10: .4byte gBattleAnimArgs
+_080D4C14: .4byte sub_80D4C18
+ thumb_func_end sub_80D4BF0
+
+ thumb_func_start sub_80D4C18
+sub_80D4C18: @ 80D4C18
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x2E]
+ subs r0, r1
+ strh r0, [r4, 0x36]
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x34]
+ subs r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D4C5C
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D4C5C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4C18
+
+ thumb_func_start sub_80D4C64
+sub_80D4C64: @ 80D4C64
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r1, [r4, 0x32]
+ ldrh r2, [r4, 0x36]
+ adds r1, r2
+ strh r1, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 23
+ strh r0, [r4, 0x24]
+ lsls r1, 16
+ asrs r1, 23
+ strh r1, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080D4C9C
+ adds r0, r4, 0
+ bl FreeSpriteOamMatrix
+ adds r0, r4, 0
+ bl DestroySprite
+_080D4C9C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4C64
+
+ thumb_func_start sub_80D4CA4
+sub_80D4CA4: @ 80D4CA4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r5, _080D4CE0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x30]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldr r1, _080D4CE4 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldr r0, _080D4CE8 @ =sub_80D4CEC
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D4CE0: .4byte gBattleAnimBankTarget
+_080D4CE4: .4byte gBattleAnimArgs
+_080D4CE8: .4byte sub_80D4CEC
+ thumb_func_end sub_80D4CA4
+
+ thumb_func_start sub_80D4CEC
+sub_80D4CEC: @ 80D4CEC
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r0, 0x30
+ ldrsh r1, [r4, r0]
+ movs r2, 0x20
+ ldrsh r0, [r4, r2]
+ subs r6, r1, r0
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ movs r2, 0x22
+ ldrsh r0, [r4, r2]
+ subs r5, r1, r0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ muls r0, r6
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl __divsi3
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ muls r0, r5
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080D4D44
+ movs r0, 0
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ adds r1, r6, 0
+ adds r2, r5, 0
+ bl sub_80D4D64
+_080D4D44:
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080D4D56
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D4D56:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4CEC
+
+ thumb_func_start sub_80D4D64
+sub_80D4D64: @ 80D4D64
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x18
+ adds r4, r1, 0
+ adds r5, r2, 0
+ movs r2, 0x2E
+ ldrsh r1, [r0, r2]
+ lsrs r2, r1, 31
+ adds r1, r2
+ lsls r1, 15
+ lsrs r1, 16
+ str r1, [sp]
+ ldrh r1, [r0, 0x24]
+ ldrh r3, [r0, 0x20]
+ adds r1, r3
+ lsls r1, 16
+ lsrs r1, 16
+ mov r8, r1
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ mov r10, r1
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xA
+ bl __umodsi3
+ adds r0, r5, r0
+ subs r0, 0x5
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ bl Random
+ negs r4, r4
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xA
+ bl __umodsi3
+ adds r4, r0
+ subs r4, 0x5
+ lsls r4, 16
+ lsrs r7, r4, 16
+ movs r6, 0
+ mov r0, r8
+ lsls r0, 16
+ mov r8, r0
+ mov r1, r10
+ lsls r1, 16
+ str r1, [sp, 0xC]
+ ldr r2, [sp]
+ lsls r2, 16
+ str r2, [sp, 0x10]
+ asrs r1, 16
+ lsls r0, r7, 16
+ asrs r5, r0, 16
+ str r0, [sp, 0x14]
+ negs r3, r5
+ str r3, [sp, 0x4]
+ asrs r0, r2, 16
+ adds r1, r0
+ lsls r1, 16
+ mov r10, r1
+_080D4DF2:
+ ldr r0, _080D4E34 @ =gSpriteTemplate_83D9420
+ mov r2, r8
+ asrs r1, r2, 16
+ mov r3, r10
+ asrs r2, r3, 16
+ movs r3, 0x82
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r1, _080D4E38 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r4, r0, r1
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ mov r0, r9
+ strh r0, [r4, 0x30]
+ ldr r0, _080D4E3C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8079E90
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ cmp r5, 0
+ bge _080D4E40
+ mov r1, sp
+ ldrh r1, [r1, 0x4]
+ strh r1, [r4, 0x32]
+ b _080D4E42
+ .align 2, 0
+_080D4E34: .4byte gSpriteTemplate_83D9420
+_080D4E38: .4byte gSprites
+_080D4E3C: .4byte gBattleAnimBankAttacker
+_080D4E40:
+ strh r7, [r4, 0x32]
+_080D4E42:
+ lsls r0, r6, 16
+ movs r2, 0x80
+ lsls r2, 9
+ adds r0, r2
+ lsrs r6, r0, 16
+ cmp r0, 0
+ ble _080D4DF2
+ movs r6, 0
+ ldr r3, [sp, 0xC]
+ asrs r1, r3, 16
+ ldr r0, [sp, 0x14]
+ asrs r5, r0, 16
+ negs r2, r5
+ str r2, [sp, 0x8]
+ ldr r3, [sp, 0x10]
+ asrs r0, r3, 16
+ subs r1, r0
+ lsls r1, 16
+ mov r10, r1
+_080D4E68:
+ ldr r0, _080D4EAC @ =gSpriteTemplate_83D9420
+ mov r2, r8
+ asrs r1, r2, 16
+ mov r3, r10
+ asrs r2, r3, 16
+ movs r3, 0x82
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r1, _080D4EB0 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r4, r0, r1
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ mov r0, r9
+ strh r0, [r4, 0x30]
+ ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl sub_8079E90
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ cmp r5, 0
+ ble _080D4EB8
+ mov r1, sp
+ ldrh r1, [r1, 0x8]
+ strh r1, [r4, 0x32]
+ b _080D4EBA
+ .align 2, 0
+_080D4EAC: .4byte gSpriteTemplate_83D9420
+_080D4EB0: .4byte gSprites
+_080D4EB4: .4byte gBattleAnimBankAttacker
+_080D4EB8:
+ strh r7, [r4, 0x32]
+_080D4EBA:
+ lsls r0, r6, 16
+ movs r2, 0x80
+ lsls r2, 9
+ adds r0, r2
+ lsrs r6, r0, 16
+ cmp r0, 0
+ ble _080D4E68
+ add sp, 0x18
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D4D64
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/wisp_fire.s b/asm/wisp_fire.s
new file mode 100755
index 000000000..a22903e6b
--- /dev/null
+++ b/asm/wisp_fire.s
@@ -0,0 +1,678 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ wisp_fire
+
+ thumb_func_start sub_80D5CC0
+sub_80D5CC0: @ 80D5CC0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080D5CD8
+ ldr r0, _080D5D4C @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r4, 0x30]
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+_080D5CD8:
+ movs r0, 0xC0
+ lsls r0, 1
+ adds r1, r0, 0
+ ldrh r2, [r4, 0x34]
+ adds r1, r2
+ strh r1, [r4, 0x34]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0xA0
+ strh r0, [r4, 0x36]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ lsls r1, 16
+ asrs r1, 24
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x36]
+ lsls r1, 16
+ asrs r1, 24
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r2, r0, 0x7
+ movs r0, 0xFF
+ ands r2, r0
+ strh r2, [r4, 0x30]
+ ldr r0, _080D5D50 @ =gMain
+ ldr r1, _080D5D54 @ =0x0000043d
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r0, 0x2
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5D84
+ adds r0, r2, 0
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x83
+ bls _080D5D5C
+ ldr r0, _080D5D58 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ b _080D5DA0
+ .align 2, 0
+_080D5D4C: .4byte gBattleAnimArgs
+_080D5D50: .4byte gMain
+_080D5D54: .4byte 0x0000043d
+_080D5D58: .4byte gBattleAnimBankTarget
+_080D5D5C:
+ ldr r0, _080D5D80 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ b _080D5DA0
+ .align 2, 0
+_080D5D80: .4byte gBattleAnimBankTarget
+_080D5D84:
+ adds r0, r2, 0
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x83
+ bls _080D5D98
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1D
+ b _080D5D9E
+_080D5D98:
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1F
+_080D5D9E:
+ strb r0, [r1]
+_080D5DA0:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080D5DC8
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080D5DC8:
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1E
+ bne _080D5DD6
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D5DD6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5CC0
+
+ thumb_func_start sub_80D5DDC
+sub_80D5DDC: @ 80D5DDC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080D5E3C @ =gTasks
+ adds r4, r1, r0
+ ldr r0, _080D5E40 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080D5E02
+ movs r1, 0x1
+_080D5E02:
+ strh r1, [r4, 0x20]
+ ldr r0, _080D5E44 @ =gBattleAnimBankTarget
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r0, 0x3
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x26]
+ ldr r0, _080D5E48 @ =sub_80D5E4C
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5E3C: .4byte gTasks
+_080D5E40: .4byte gBattleAnimBankAttacker
+_080D5E44: .4byte gBattleAnimBankTarget
+_080D5E48: .4byte sub_80D5E4C
+ thumb_func_end sub_80D5DDC
+
+ thumb_func_start sub_80D5E4C
+sub_80D5E4C: @ 80D5E4C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080D5E70 @ =gTasks
+ adds r2, r0, r1
+ movs r0, 0x8
+ ldrsh r3, [r2, r0]
+ cmp r3, 0x1
+ beq _080D5F14
+ cmp r3, 0x1
+ bgt _080D5E74
+ cmp r3, 0
+ beq _080D5E82
+ b _080D6074
+ .align 2, 0
+_080D5E70: .4byte gTasks
+_080D5E74:
+ cmp r3, 0x2
+ bne _080D5E7A
+ b _080D5F9C
+_080D5E7A:
+ cmp r3, 0x3
+ bne _080D5E80
+ b _080D6030
+_080D5E80:
+ b _080D6074
+_080D5E82:
+ movs r1, 0x20
+ ldrsh r0, [r2, r1]
+ lsls r0, 1
+ ldrh r5, [r2, 0x1C]
+ adds r0, r5
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D5EB4
+ strh r3, [r2, 0xA]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5EB0
+ movs r0, 0x2
+ b _080D5EB2
+_080D5EB0:
+ ldr r0, _080D5F0C @ =0x0000fffe
+_080D5EB2:
+ strh r0, [r2, 0x1E]
+_080D5EB4:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r7, 0x22
+ ldrsh r0, [r2, r7]
+ cmp r1, r0
+ bge _080D5EF6
+ ldr r4, _080D5F10 @ =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+_080D5EC6:
+ movs r1, 0xE
+ ldrsh r0, [r2, r1]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r5, 0
+ ldrsh r0, [r0, r5]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r0, [r2, 0x1E]
+ ldrh r7, [r2, 0x1C]
+ adds r0, r7
+ strh r0, [r1, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r5, 0x22
+ ldrsh r1, [r2, r5]
+ cmp r0, r1
+ blt _080D5EC6
+_080D5EF6:
+ ldrh r0, [r2, 0x1A]
+ adds r0, 0x1
+ strh r0, [r2, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ beq _080D5F06
+ b _080D6074
+_080D5F06:
+ movs r0, 0
+ strh r0, [r2, 0x1A]
+ b _080D6020
+ .align 2, 0
+_080D5F0C: .4byte 0x0000fffe
+_080D5F10: .4byte gSprites
+_080D5F14:
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080D5F3C
+ movs r0, 0
+ strh r0, [r2, 0xA]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+ ands r0, r3
+ lsls r0, 16
+ cmp r0, 0
+ beq _080D5F38
+ movs r0, 0x2
+ b _080D5F3A
+_080D5F38:
+ ldr r0, _080D5F94 @ =0x0000fffe
+_080D5F3A:
+ strh r0, [r2, 0x1E]
+_080D5F3C:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r7, 0x22
+ ldrsh r0, [r2, r7]
+ cmp r1, r0
+ bge _080D5F7E
+ ldr r4, _080D5F98 @ =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+_080D5F4E:
+ movs r1, 0xE
+ ldrsh r0, [r2, r1]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r5, 0
+ ldrsh r0, [r0, r5]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r0, [r2, 0x1E]
+ ldrh r7, [r2, 0x1C]
+ adds r0, r7
+ strh r0, [r1, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r5, 0x22
+ ldrsh r1, [r2, r5]
+ cmp r0, r1
+ blt _080D5F4E
+_080D5F7E:
+ ldrh r0, [r2, 0x1A]
+ adds r0, 0x1
+ strh r0, [r2, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x60
+ bne _080D6074
+ movs r0, 0
+ strh r0, [r2, 0x1A]
+ b _080D6020
+ .align 2, 0
+_080D5F94: .4byte 0x0000fffe
+_080D5F98: .4byte gSprites
+_080D5F9C:
+ movs r7, 0x20
+ ldrsh r1, [r2, r7]
+ lsls r1, 1
+ ldrh r0, [r2, 0x1C]
+ subs r0, r1
+ strh r0, [r2, 0x1C]
+ ldrh r0, [r2, 0xA]
+ adds r0, 0x1
+ strh r0, [r2, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080D5FD0
+ movs r0, 0
+ strh r0, [r2, 0xA]
+ ldrh r0, [r2, 0xC]
+ adds r0, 0x1
+ strh r0, [r2, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080D5FCC
+ strh r3, [r2, 0x1E]
+ b _080D5FD0
+_080D5FCC:
+ ldr r0, _080D6028 @ =0x0000fffe
+ strh r0, [r2, 0x1E]
+_080D5FD0:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bge _080D6012
+ ldr r4, _080D602C @ =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+_080D5FE2:
+ movs r5, 0xE
+ ldrsh r0, [r2, r5]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r7, 0
+ ldrsh r0, [r0, r7]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r0, [r2, 0x1E]
+ ldrh r5, [r2, 0x1C]
+ adds r0, r5
+ strh r0, [r1, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r7, 0x22
+ ldrsh r1, [r2, r7]
+ cmp r0, r1
+ blt _080D5FE2
+_080D6012:
+ ldrh r0, [r2, 0x1A]
+ adds r0, 0x1
+ strh r0, [r2, 0x1A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ bne _080D6074
+_080D6020:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ b _080D6074
+ .align 2, 0
+_080D6028: .4byte 0x0000fffe
+_080D602C: .4byte gSprites
+_080D6030:
+ movs r1, 0
+ strh r1, [r2, 0xE]
+ movs r3, 0x22
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bge _080D606E
+ ldr r6, _080D607C @ =gSprites
+ adds r3, r2, 0
+ adds r3, 0x8
+ movs r5, 0
+_080D6044:
+ movs r7, 0xE
+ ldrsh r0, [r2, r7]
+ adds r0, 0xE
+ lsls r0, 1
+ adds r0, r3, r0
+ movs r7, 0
+ ldrsh r1, [r0, r7]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r5, [r0, 0x24]
+ ldrh r0, [r2, 0xE]
+ adds r0, 0x1
+ strh r0, [r2, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r7, 0x22
+ ldrsh r1, [r2, r7]
+ cmp r0, r1
+ blt _080D6044
+_080D606E:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080D6074:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D607C: .4byte gSprites
+ thumb_func_end sub_80D5E4C
+
+ thumb_func_start sub_80D6080
+sub_80D6080: @ 80D6080
+ push {r4,lr}
+ sub sp, 0xC
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ mov r0, sp
+ bl sub_8078914
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ lsls r0, 4
+ ldr r1, _080D60B0 @ =gBattleAnimArgs
+ ldrb r2, [r1]
+ ldrh r3, [r1, 0x2]
+ movs r1, 0x10
+ bl BlendPalette
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D60B0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80D6080
+
+ thumb_func_start sub_80D60B4
+sub_80D60B4: @ 80D60B4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080D610C @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r2, r0, r1
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+ mov r9, r1
+ ldr r4, _080D6110 @ =gBattleAnimArgs
+ mov r8, r4
+ cmp r0, 0
+ bne _080D60EA
+ ldrh r0, [r4]
+ strh r0, [r2, 0xA]
+ ldrh r0, [r4, 0x2]
+ strh r0, [r2, 0xC]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r2, 0xE]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r2, 0x10]
+_080D60EA:
+ ldrh r0, [r2, 0x8]
+ adds r0, 0x1
+ strh r0, [r2, 0x8]
+ ldr r1, _080D6114 @ =gObjectBankIDs
+ ldr r0, _080D6118 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r6, [r0]
+ movs r5, 0x10
+ ldrsh r0, [r2, r5]
+ cmp r0, 0
+ bne _080D6120
+ ldr r4, _080D611C @ =gUnknown_083D9794
+ movs r1, 0x8
+ ldrsh r0, [r2, r1]
+ b _080D6126
+ .align 2, 0
+_080D610C: .4byte gTasks
+_080D6110: .4byte gBattleAnimArgs
+_080D6114: .4byte gObjectBankIDs
+_080D6118: .4byte gBattleAnimBankTarget
+_080D611C: .4byte gUnknown_083D9794
+_080D6120:
+ ldr r4, _080D616C @ =gUnknown_083D97A4
+ movs r3, 0x8
+ ldrsh r0, [r2, r3]
+_080D6126:
+ movs r1, 0xA
+ bl __modsi3
+ lsls r0, 16
+ asrs r0, 16
+ adds r0, r4
+ ldrb r5, [r0]
+ lsls r0, r7, 2
+ adds r1, r0, r7
+ lsls r1, 3
+ add r1, r9
+ movs r4, 0xE
+ ldrsh r1, [r1, r4]
+ mov r12, r0
+ cmp r1, 0x1
+ bne _080D6174
+ ldr r2, _080D6170 @ =gSprites
+ lsls r3, r6, 4
+ adds r0, r3, r6
+ lsls r0, 2
+ adds r0, r2
+ mov r10, r0
+ mov r0, r8
+ movs r4, 0x2
+ ldrsh r1, [r0, r4]
+ lsls r0, r5, 24
+ asrs r0, 24
+ muls r0, r1
+ cmp r0, 0
+ bge _080D6164
+ negs r0, r0
+_080D6164:
+ mov r5, r10
+ strh r0, [r5, 0x26]
+ b _080D618E
+ .align 2, 0
+_080D616C: .4byte gUnknown_083D97A4
+_080D6170: .4byte gSprites
+_080D6174:
+ ldr r3, _080D61C4 @ =gSprites
+ lsls r4, r6, 4
+ adds r2, r4, r6
+ lsls r2, 2
+ adds r2, r3
+ lsls r0, r5, 24
+ asrs r0, 24
+ mov r5, r8
+ ldrh r1, [r5, 0x2]
+ muls r0, r1
+ strh r0, [r2, 0x24]
+ adds r2, r3, 0
+ adds r3, r4, 0
+_080D618E:
+ mov r1, r12
+ adds r0, r1, r7
+ lsls r0, 3
+ add r0, r9
+ movs r4, 0x8
+ ldrsh r1, [r0, r4]
+ movs r5, 0xA
+ ldrsh r0, [r0, r5]
+ cmp r1, r0
+ bne _080D61B4
+ adds r0, r3, r6
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0
+ strh r1, [r0, 0x24]
+ strh r1, [r0, 0x26]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080D61B4:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D61C4: .4byte gSprites
+ thumb_func_end sub_80D60B4
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/asm/wisp_orb.s b/asm/wisp_orb.s
new file mode 100755
index 000000000..cb5920ba4
--- /dev/null
+++ b/asm/wisp_orb.s
@@ -0,0 +1,230 @@
+ .include "constants/gba_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ wisp_orb
+
+ thumb_func_start sub_80D5B0C
+sub_80D5B0C: @ 80D5B0C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080D5B80
+ cmp r0, 0x1
+ bgt _080D5B22
+ cmp r0, 0
+ beq _080D5B28
+ b _080D5C4E
+_080D5B22:
+ cmp r0, 0x2
+ beq _080D5BDE
+ b _080D5C4E
+_080D5B28:
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_80787B0
+ ldr r4, _080D5B50 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x4]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x3C]
+ ldr r0, _080D5B54 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D5B58
+ movs r0, 0x4
+ b _080D5B5A
+ .align 2, 0
+_080D5B50: .4byte gBattleAnimArgs
+_080D5B54: .4byte gBattleAnimBankAttacker
+_080D5B58:
+ ldr r0, _080D5B78 @ =0x0000fffc
+_080D5B5A:
+ strh r0, [r5, 0x36]
+ ldr r0, _080D5B7C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl sub_8079ED4
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+ b _080D5BD6
+ .align 2, 0
+_080D5B78: .4byte 0x0000fffc
+_080D5B7C: .4byte gBattleAnimBankTarget
+_080D5B80:
+ ldrh r0, [r5, 0x30]
+ adds r0, 0xC0
+ strh r0, [r5, 0x30]
+ ldr r0, _080D5BA0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080D5BA4
+ ldrh r0, [r5, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ b _080D5BAA
+ .align 2, 0
+_080D5BA0: .4byte gBattleAnimBankAttacker
+_080D5BA4:
+ ldrh r0, [r5, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+_080D5BAA:
+ strh r0, [r5, 0x26]
+ movs r2, 0x32
+ ldrsh r0, [r5, r2]
+ movs r2, 0x36
+ ldrsh r1, [r5, r2]
+ bl Sin
+ strh r0, [r5, 0x24]
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x34]
+ adds r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080D5C4E
+ movs r0, 0
+ strh r0, [r5, 0x34]
+_080D5BD6:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080D5C4E
+_080D5BDE:
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ movs r2, 0x36
+ ldrsh r1, [r5, r2]
+ bl Sin
+ adds r2, r0, 0
+ movs r3, 0
+ strh r2, [r5, 0x24]
+ ldrh r0, [r5, 0x32]
+ adds r0, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x34]
+ adds r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1F
+ bne _080D5C4E
+ ldrh r0, [r5, 0x20]
+ adds r1, r2, r0
+ strh r1, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r3, [r5, 0x26]
+ strh r3, [r5, 0x24]
+ movs r0, 0x80
+ lsls r0, 1
+ strh r0, [r5, 0x2E]
+ strh r1, [r5, 0x30]
+ ldr r4, _080D5C54 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8078BD4
+ ldr r0, _080D5C58 @ =sub_80D5C5C
+ str r0, [r5, 0x1C]
+_080D5C4E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080D5C54: .4byte gBattleAnimBankTarget
+_080D5C58: .4byte sub_80D5C5C
+ thumb_func_end sub_80D5B0C
+
+ thumb_func_start sub_80D5C5C
+sub_80D5C5C: @ 80D5C5C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ bne _080D5CB4
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0x10
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080D5C92
+ cmp r2, 0xC4
+ ble _080D5CBA
+_080D5C92:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080D5CBA
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080D5CBA
+ ldr r0, _080D5CB0 @ =gUnknown_0202F7D2
+ movs r1, 0
+ ldrsb r1, [r0, r1]
+ movs r0, 0x90
+ bl PlaySE12WithPanning
+ b _080D5CBA
+ .align 2, 0
+_080D5CB0: .4byte gUnknown_0202F7D2
+_080D5CB4:
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080D5CBA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80D5C5C
+
+ .align 2, 0 @ Don't pad with nop.
diff --git a/data-de/text/contest_strings.inc b/data-de/text/contest_strings.inc
index fd7c00e5c..19cfe330f 100644
--- a/data-de/text/contest_strings.inc
+++ b/data-de/text/contest_strings.inc
@@ -148,7 +148,7 @@ ContestString_DescStopExcitement: @ 83CADA1
.string "terung des Publikums.$"
.align 2
-gUnknown_083CADD4:: @ 83CADD4
+gContestEffectStrings:: @ 83CADD4
.4byte ContestString_DescHighlyAppealing
.4byte ContestString_DescStartled1
.4byte ContestString_DescGreatLock
diff --git a/data-de/text/move_descriptions.inc b/data-de/text/move_descriptions.inc
deleted file mode 100644
index 74f7a5b9f..000000000
--- a/data-de/text/move_descriptions.inc
+++ /dev/null
@@ -1,1771 +0,0 @@
-gMoveDescription_Pound: @ 83BC680
- .string "Ein Hieb mit den Vorder-\n"
- .string "beinen oder dem Schweif.$"
-
-gMoveDescription_KarateChop: @ 83BC6A6
- .string "Gute Möglichkeit, einen\n"
- .string "Volltreffer zu landen.$"
-
-gMoveDescription_DoubleSlap: @ 83BC6D8
- .string "Trifft den Gegner 2 - 5-mal\n"
- .string "hintereinander.$"
-
-gMoveDescription_CometPunch: @ 83BC6FF
- .string "Trifft den Gegner 2 - 5-mal\n"
- .string "hintereinander.$"
-
-gMoveDescription_MegaPunch: @ 83BC728
- .string "Ein unglaublich kräftiger\n"
- .string "Hieb.$"
-
-gMoveDescription_PayDay: @ 83BC755
- .string "Wirft Münzen auf Gegner.\n"
- .string "Geld wird erstattet.$"
-
-gMoveDescription_FirePunch: @ 83BC788
- .string "Schlag, der dem Gegner evtl.\n"
- .string "Verbrennungen zufügt.$"
-
-gMoveDescription_IcePunch: @ 83BC7AD
- .string "Ein Schlag, der den Gegner\n"
- .string "evtl. einfriert.$"
-
-gMoveDescription_ThunderPunch: @ 83BC7D3
- .string "Schlag, der den Gegner evtl.\n"
- .string "paralysiert.$"
-
-gMoveDescription_Scratch: @ 83BC803
- .string "Der Gegner wird mit\n"
- .string "scharfen Klauen zerkratzt.$"
-
-gMoveDescription_ViceGrip: @ 83BC827
- .string "Umklammert den Gegner mit\n"
- .string "großen, kräftigen Zangen.$"
-
-gMoveDescription_Guillotine: @ 83BC856
- .string "Kräftige Scheren-Attacke.\n"
- .string "Führt evtl. zum K.O.$"
-
-gMoveDescription_RazorWind: @ 83BC888
- .string "Eine Attacke, die auf 2\n"
- .string "Runden basiert.$"
-
-gMoveDescription_SwordsDance: @ 83BC8BC
- .string "Erhöht den Angriffs-Wert\n"
- .string "drastisch.$"
-
-gMoveDescription_Cut: @ 83BC8E9
- .string "Trifft den Gegner mit\n"
- .string "Klauen, Scheren o. ä.$"
-
-gMoveDescription_Gust: @ 83BC916
- .string "Trifft den Gegner mit Wind-\n"
- .string "stoß durch Flügelschlag.$"
-
-gMoveDescription_WingAttack: @ 83BC94F
- .string "Trifft den Gegner mit weit\n"
- .string "gespreizten Flügeln.$"
-
-gMoveDescription_Whirlwind: @ 83BC977
- .string "Weht Gegner weg und be-\n"
- .string "endet den Kampf in Wildnis.$"
-
-gMoveDescription_Fly: @ 83BC9A9
- .string "Steigt empor in der 1. Runde\n"
- .string "und trifft Gegner in der 2.$"
-
-gMoveDescription_Bind: @ 83BC9E1
- .string "Umklammert und trifft den\n"
- .string "Gegner 2 - 5-mal.$"
-
-gMoveDescription_Slam: @ 83BCA0E
- .string "Schlag mit einem langen\n"
- .string "Schweif, einer Ranke o. ä.$"
-
-gMoveDescription_VineWhip: @ 83BCA39
- .string "Peitschenähnlicher Schlag\n"
- .string "mit Ranken.$"
-
-gMoveDescription_Stomp: @ 83BCA67
- .string "Stampfen mit Fuß. Gegner\n"
- .string "schreckt evtl. zurück.$"
-
-gMoveDescription_DoubleKick: @ 83BCA9E
- .string "Doppeltritt. Der Gegner\n"
- .string "wird zweimal getroffen.$"
-
-gMoveDescription_MegaKick: @ 83BCAD2
- .string "Ein extrem heftiger Tritt.$"
-
-gMoveDescription_JumpKick: @ 83BCB01
- .string "Sprung-Tritt. Selbstschä-\n"
- .string "digung bei Misserfolg.$"
-
-gMoveDescription_RollingKick: @ 83BCB36
- .string "Schneller Tritt aus der\n"
- .string "Drehung.$"
-
-gMoveDescription_SandAttack: @ 83BCB5F
- .string "Senkt Genauigkeit des Geg-\n"
- .string "ners durch Sand.$"
-
-gMoveDescription_Headbutt: @ 83BCB97
- .string "Rammt den Gegner und lässt\n"
- .string "ihn evtl. zurückschrecken.$"
-
-gMoveDescription_HornAttack: @ 83BCBC2
- .string "Spießt den Gegner mit\n"
- .string "spitzen Hörnern auf.$"
-
-gMoveDescription_FuryAttack: @ 83BCBE1
- .string "Spießt den Gegner 2 - 5-mal\n"
- .string "mit spitzen Hörnern auf.$"
-
-gMoveDescription_HornDrill: @ 83BCC12
- .string "K.O.-Attacke, die ein Horn\n"
- .string "als Bohrer einsetzt.$"
-
-gMoveDescription_Tackle: @ 83BCC45
- .string "Trifft den Gegner mit vollem\n"
- .string "Körpereinsatz.$"
-
-gMoveDescription_BodySlam: @ 83BCC6F
- .string "Körper-Ramme, kann\n"
- .string "Paralyse hervorrufen.$"
-
-gMoveDescription_Wrap: @ 83BCC9A
- .string "Umwickelt Gegner 2 - 5-mal\n"
- .string "mit Ranken o. ä.$"
-
-gMoveDescription_TakeDown: @ 83BCCD3
- .string "Rücksichtslose Attacke,\n"
- .string "mit Selbstschädigung.$"
-
-gMoveDescription_Thrash: @ 83BCD06
- .string "Attacke in 2 bis 3 Runden,\n"
- .string "die Anwender verwirrt.$"
-
-gMoveDescription_DoubleEdge: @ 83BCD38
- .string "Lebensgefährlicher Angriff\n"
- .string "mit Selbstschädigung.$"
-
-gMoveDescription_TailWhip: @ 83BCD68
- .string "Hieb mit dem Schweif, senkt\n"
- .string "die VERT. des Gegners.$"
-
-gMoveDescription_PoisonSting: @ 83BCD92
- .string "Angriff mit Widerhaken,\n"
- .string "kann Gegner vergiften.$"
-
-gMoveDescription_Twineedle: @ 83BCDC4
- .string "Stacheln an den Vorderbei-\n"
- .string "nen treffen Gegner 2-mal.$"
-
-gMoveDescription_PinMissile: @ 83BCDF0
- .string "Spitze Nadeln treffen den\n"
- .string "Gegner 2 - 5-mal.$"
-
-gMoveDescription_Leer: @ 83BCE1D
- .string "Gegners VERT.-Wert wird\n"
- .string "durch Blick gesenkt.$"
-
-gMoveDescription_Bite: @ 83BCE4D
- .string "Beißt zu und lässt den Geg-\n"
- .string "ner evtl. zurückschrecken.$"
-
-gMoveDescription_Growl: @ 83BCE7C
- .string "Knurren, das den ANGR.-Wert\n"
- .string "des Gegners senkt.$"
-
-gMoveDescription_Roar: @ 83BCEA6
- .string "Verjagt den Gegner und be-\n"
- .string "endet den Kampf in Wildnis.$"
-
-gMoveDescription_Sing: @ 83BCECC
- .string "Ein Lied, das den Gegner\n"
- .string "in tiefen Schlaf versetzt.$"
-
-gMoveDescription_Supersonic: @ 83BCEFF
- .string "Ausstoß bizarrer Schallwel-\n"
- .string "len. Verwirrt Gegner evtl.$"
-
-gMoveDescription_SonicBoom: @ 83BCF33
- .string "Schockwellen. Richten immer\n"
- .string "20 KP Schaden an.$"
-
-gMoveDescription_Disable: @ 83BCF6A
- .string "Psycho-Attacke. Blockiert\n"
- .string "eine Attacke des Gegners.$"
-
-gMoveDescription_Acid: @ 83BCF97
- .string "Versprüht ätzende Flüssig-\n"
- .string "keit, senkt evtl. VERT.$"
-
-gMoveDescription_Ember: @ 83BCFC6
- .string "Schwache Feuer-Attacke.\n"
- .string "Verbrennt Gegner evtl.$"
-
-gMoveDescription_Flamethrower: @ 83BCFF2
- .string "Starke Feuer-Attacke.\n"
- .string "Verbrennt Gegner evtl.$"
-
-gMoveDescription_Mist: @ 83BD022
- .string "Nebel, der die Änderung der\n"
- .string "Werte verhindert.$"
-
-gMoveDescription_WaterGun: @ 83BD054
- .string "Der Gegner wird mit Wasser\n"
- .string "bespritzt.$"
-
-gMoveDescription_HydroPump: @ 83BD075
- .string "Spritzt Wasser mit\n"
- .string "Hochdruck auf den Gegner.$"
-
-gMoveDescription_Surf: @ 83BD0A3
- .string "Eine riesige Welle bricht\n"
- .string "über den Gegner herein.$"
-
-gMoveDescription_IceBeam: @ 83BD0D9
- .string "Gegner wird von Eisstrahl\n"
- .string "getroffen, friert evtl. ein.$"
-
-gMoveDescription_Blizzard: @ 83BD10D
- .string "Ein Schneesturm, der den\n"
- .string "Gegner einfrieren kann.$"
-
-gMoveDescription_Psybeam: @ 83BD140
- .string "Feuert einen Strahl ab, der\n"
- .string "Gegner verwirren kann.$"
-
-gMoveDescription_BubbleBeam: @ 83BD16F
- .string "Versprüht Blasen, die den\n"
- .string "INIT.-Wert evtl. senken.$"
-
-gMoveDescription_AuroraBeam: @ 83BD19F
- .string "Regenbogenfarbener Strahl,\n"
- .string "senkt evtl. ANGR.-Wert.$"
-
-gMoveDescription_HyperBeam: @ 83BD1D3
- .string "Starke Attacke. Angreifer\n"
- .string "setzt eine Runde aus.$"
-
-gMoveDescription_Peck: @ 83BD209
- .string "Greift Gegner mit dem\n"
- .string "Schnabel an.$"
-
-gMoveDescription_DrillPeck: @ 83BD233
- .string "Attacke, bei der der Schna-\n"
- .string "bel als Bohrer dient.$"
-
-gMoveDescription_Submission: @ 83BD26A
- .string "Rücksichtsloser Rempler. \n"
- .string "Schädigt auch Angreifer.$"
-
-gMoveDescription_LowKick: @ 83BD299
- .string "Tritt, der massigen Gegnern\n"
- .string "mehr Schaden zufügt.$"
-
-gMoveDescription_Counter: @ 83BD2CB
- .string "Kontert physischen Tref-\n"
- .string "fer mit doppelter Kraft.$"
-
-gMoveDescription_SeismicToss: @ 83BD2FE
- .string "Richtet Schaden gemäß\n"
- .string "Level d. Angreifers an.$"
-
-gMoveDescription_Strength: @ 83BD32D
- .string "Erzeugt enorme Kraft und\n"
- .string "rammt den Gegner.$"
-
-gMoveDescription_Absorb: @ 83BD358
- .string "Attacke, die die Hälfte des\n"
- .string "Schadens absorbiert.$"
-
-gMoveDescription_MegaDrain: @ 83BD38A
- .string "Attacke, die die Hälfte des\n"
- .string "Schadens absorbiert.$"
-
-gMoveDescription_LeechSeed: @ 83BD3BC
- .string "Gegner wird bepflanzt und\n"
- .string "verliert jede Runde KP.$"
-
-gMoveDescription_Growth: @ 83BD3F0
- .string "Der Körper wächst und\n"
- .string "SPEZ. ANGR. wird erhöht.$"
-
-gMoveDescription_RazorLeaf: @ 83BD41F
- .string "Trifft Gegner mit Blättern.\n"
- .string "Hohe Volltrefferquote.$"
-
-gMoveDescription_SolarBeam: @ 83BD454
- .string "Absorbiert Licht in der 1.\n"
- .string "Runde, 2. Runde Angriff.$"
-
-gMoveDescription_PoisonPowder: @ 83BD487
- .string "Verstreut giftigen Puder,\n"
- .string "der Gegner vergiften kann.$"
-
-gMoveDescription_StunSpore: @ 83BD4B8
- .string "Verstreut Puder, der den\n"
- .string "Gegner evtl. paralysiert.$"
-
-gMoveDescription_SleepPowder: @ 83BD4E5
- .string "Verstreut Puder, der Geg.\n"
- .string "evtl. in Schlaf versetzt.$"
-
-gMoveDescription_PetalDance: @ 83BD518
- .string "Angriff in 2-3 Runden.\n"
- .string "Angreifer wird verwirrt.$"
-
-gMoveDescription_StringShot: @ 83BD54A
- .string "Umwickelt Gegner mit Faden\n"
- .string "und senkt INIT.-Wert.$"
-
-gMoveDescription_DragonRage: @ 83BD579
- .string "Stößt Schockwellen aus, die\n"
- .string "40 KP Schaden anrichten.$"
-
-gMoveDescription_FireSpin: @ 83BD5B0
- .string "Schließt Gegner für 2-5\n"
- .string "Runden in Feuerkreis ein.$"
-
-gMoveDescription_ThunderShock: @ 83BD5E2
- .string "Elektro-Attacke. Gegner\n"
- .string "evtl. paralysiert.$"
-
-gMoveDescription_Thunderbolt: @ 83BD612
- .string "Starke Elektro-Attacke,\n"
- .string "Gegner evtl. paralysiert.$"
-
-gMoveDescription_ThunderWave: @ 83BD648
- .string "Ein schwacher Stromstoß,\n"
- .string "der den Gegner paralysiert.$"
-
-gMoveDescription_Thunder: @ 83BD67B
- .string "Elektro-Attacke, die den\n"
- .string "Gegner evtl. paralysiert.$"
-
-gMoveDescription_RockThrow: @ 83BD6A8
- .string "Wirft kleine Steine auf den\n"
- .string "Gegner.$"
-
-gMoveDescription_Earthquake: @ 83BD6CE
- .string "Mächtiges Beben. Ist bei\n"
- .string "fliegenden Feinden nutzlos.$"
-
-gMoveDescription_Fissure: @ 83BD702
- .string "Sofort-K.O. Wirft Gegner\n"
- .string "in Gebirgsspalte.$"
-
-gMoveDescription_Dig: @ 83BD735
- .string "Gräbt sich in der 1. Runde\n"
- .string "ein und trifft in der 2.$"
-
-gMoveDescription_Toxic: @ 83BD76C
- .string "Vergiftet den Gegner mit \n"
- .string "einem starken Toxin.$"
-
-gMoveDescription_Confusion: @ 83BD798
- .string "Psycho-Attacke, die den\n"
- .string "Gegner evtl. verwirrt.$"
-
-gMoveDescription_Psychic: @ 83BD7C3
- .string "Starke Psycho-Attacke, die\n"
- .string "evtl. SPEZ. VERT. senkt.$"
-
-gMoveDescription_Hypnosis: @ 83BD7F5
- .string "Hypno-Attacke, die Gegner\n"
- .string "evtl. in Schlaf versetzt.$"
-
-gMoveDescription_Meditate: @ 83BD81F
- .string "Friedliche Meditation, um\n"
- .string "ANGR.-Wert zu steigern.$"
-
-gMoveDescription_Agility: @ 83BD850
- .string "Entspannt den Körper, um\n"
- .string "INIT.-Wert. zu steigern.$"
-
-gMoveDescription_QuickAttack: @ 83BD879
- .string "Sehr schneller Angriff mit\n"
- .string "Erstschlaggarantie.$"
-
-gMoveDescription_Rage: @ 83BD8AD
- .string "Erhöht ANGR. des Anwenders\n"
- .string "bei jedem gegn. Treffer.$"
-
-gMoveDescription_Teleport: @ 83BD8DC
- .string "Psycho-Angriff, um sofort\n"
- .string "aus einem Kampf zu fliehen.$"
-
-gMoveDescription_NightShade: @ 83BD90E
- .string "Richtet Schaden gemäß\n"
- .string "Level d. Angreifers an.$"
-
-gMoveDescription_Mimic: @ 83BD93D
- .string "Kopiert eine zuvor ausge-\n"
- .string "führte Attacke d. Gegners.$"
-
-gMoveDescription_Screech: @ 83BD96E
- .string "Stößt einen Schrei aus, um\n"
- .string "gegn. VERT. zu senken.$"
-
-gMoveDescription_DoubleTeam: @ 83BD9A3
- .string "Erzeugt Ebenbilder, um \n"
- .string "Fluchtwert zu erhöhen.$"
-
-gMoveDescription_Recover: @ 83BD9D1
- .string "Max. KP des Anwenders w.\n"
- .string "bis zur Hälfte aufgefüllt.$"
-
-gMoveDescription_Harden: @ 83BD9FC
- .string "Stärkt die Muskulatur und\n"
- .string "erhöht VERT.-Wert.$"
-
-gMoveDescription_Minimize: @ 83BDA2B
- .string "Anwender schrumpft, um\n"
- .string "Fluchtwert zu erhöhen.$"
-
-gMoveDescription_Smokescreen: @ 83BDA5B
- .string "Senkt Genauigkeit d. Geg-\n"
- .string "ners mit Rauch, Tinte o. ä.$"
-
-gMoveDescription_ConfuseRay: @ 83BDA8C
- .string "Ein fieser Strahl, der den\n"
- .string "Gegner verwirrt.$"
-
-gMoveDescription_Withdraw: @ 83BDAB2
- .string "Rückzug in den harten\n"
- .string "Panzer. Erhöht VERT.-Wert.$"
-
-gMoveDescription_DefenseCurl: @ 83BDAEB
- .string "Verbirgt Schwächen durch\n"
- .string "Einrollen, VERT.-Wert hoch.$"
-
-gMoveDescription_Barrier: @ 83BDB1D
- .string "Erzeugt Barriere, die den\n"
- .string "VERT.-Wert stark erhöht.$"
-
-gMoveDescription_LightScreen: @ 83BDB4C
- .string "Erzeugt Lichtwand u. senkt\n"
- .string "SPEZ. ANGR.-Schaden.$"
-
-gMoveDescription_Haze: @ 83BDB80
- .string "Erzeugt dunklen Dunst.\n"
- .string "Löscht alle Statusänder.$"
-
-gMoveDescription_Reflect: @ 83BDBB7
- .string "Erzeugt Lichtwand, schützt\n"
- .string "teilweise vor phys. Angr.$"
-
-gMoveDescription_FocusEnergy: @ 83BDBEE
- .string "Bündelt Kraft. Volltreffer-\n"
- .string "chance wird erhöht.$"
-
-gMoveDescription_Bide: @ 83BDC1D
- .string "Erträgt 2 Runden Angriffe,\n"
- .string "schlägt doppelt zurück.$"
-
-gMoveDescription_Metronome: @ 83BDC4D
- .string "Bewegt Finger und wählt\n"
- .string "PKMN-Attacke zufällig aus.$"
-
-gMoveDescription_MirrorMove: @ 83BDC81
- .string "Erwidert gegn. Angriff mit\n"
- .string "derselben Attacke.$"
-
-gMoveDescription_SelfDestruct: @ 83BDCAF
- .string "Richtet großen Schaden an.\n"
- .string "Anwender wird besiegt.$"
-
-gMoveDescription_EggBomb: @ 83BDCE0
- .string "Ein Ei wird auf den Gegner\n"
- .string "abgefeuert.$"
-
-gMoveDescription_Lick: @ 83BDD06
- .string "Leck-Attacke mit Zunge.\n"
- .string "Gegner evtl. paralysiert.$"
-
-gMoveDescription_Smog: @ 83BDD3D
- .string "Angriff mit Gas. Gegner wird\n"
- .string "evtl. vergiftet.$"
-
-gMoveDescription_Sludge: @ 83BDD69
- .string "Wirft Schlamm auf Gegner.\n"
- .string "Evtl. Vergiftung.$"
-
-gMoveDescription_BoneClub: @ 83BDD9E
- .string "Schlägt Gegner mit Keule\n"
- .string "und verschreckt ihn evtl.$"
-
-gMoveDescription_FireBlast: @ 83BDDCE
- .string "Feuersbrunst, die alles ver-\n"
- .string "sengt. Verbrennt Geg. evtl.$"
-
-gMoveDescription_Waterfall: @ 83BDE01
- .string "Attacke basiert auf Tempo.\n"
- .string "Erklimmt Wasserfälle.$"
-
-gMoveDescription_Clamp: @ 83BDE31
- .string "Fängt und drückt Gegner\n"
- .string "für 2-5 Runden.$"
-
-gMoveDescription_Swift: @ 83BDE5E
- .string "Verschießt sternförmige\n"
- .string "Strahlen. Treffergarantie!$"
-
-gMoveDescription_SkullBash: @ 83BDE87
- .string "Zieht Kopf ein und greift in\n"
- .string "der nächsten Runde an.$"
-
-gMoveDescription_SpikeCannon: @ 83BDEB9
- .string "Verschießt spitze Stacheln\n"
- .string "und trifft 2 - 5-mal.$"
-
-gMoveDescription_Constrict: @ 83BDEE9
- .string "Schmerzvoller Klammergriff.\n"
- .string "Senkt evtl. INIT.-Wert.$"
-
-gMoveDescription_Amnesia: @ 83BDF16
- .string "Gedächtnisverlust, der\n"
- .string "SPEZ. VERT. deutlich erhöht.$"
-
-gMoveDescription_Kinesis: @ 83BDF4A
- .string "Lenkt Gegner ab und senkt\n"
- .string "evtl. seine Genauigkeit.$"
-
-gMoveDescription_SoftBoiled: @ 83BDF71
- .string "Max. KP des Anwenders w.\n"
- .string "bis zur Hälfte aufgefüllt.$"
-
-gMoveDescription_HiJumpKick: @ 83BDF9C
- .string "Sprung-Tritt mit Knie. Miss-\n"
- .string "erfolg verletzt Anwender.$"
-
-gMoveDescription_Glare: @ 83BDFD1
- .string "Schüchtert Gegner ein, so\n"
- .string "dass er paralysiert ist.$"
-
-gMoveDescription_DreamEater: @ 83BE003
- .string "Schlafendem Gegner wird\n"
- .string "halber Schaden abgezogen.$"
-
-gMoveDescription_PoisonGas: @ 83BE03A
- .string "Hüllt Gegner in giftiges Gas\n"
- .string "ein, kann vergiften.$"
-
-gMoveDescription_Barrage: @ 83BE06B
- .string "Wirft 2 - 5-mal runde Gegen-\n"
- .string "stände auf den Gegner.$"
-
-gMoveDescription_LeechLife: @ 83BE098
- .string "Ein Angriff, der die Hälfte\n"
- .string "des Schadens saugt.$"
-
-gMoveDescription_LovelyKiss: @ 83BE0C9
- .string "Fordert Kuss mit bösem\n"
- .string "Blick. Evtl. Schlaf.$"
-
-gMoveDescription_SkyAttack: @ 83BE0FE
- .string "Sucht nach Schwächen,\n"
- .string "Treffer nächste Runde.$"
-
-gMoveDescription_Transform: @ 83BE133
- .string "Ändert die Anwenderzellen\n"
- .string "für ein Ebenbild d. Gegners.$"
-
-gMoveDescription_Bubble: @ 83BE168
- .string "Angriff mit Blasen. INIT.-\n"
- .string "Wert wird evtl. gesenkt.$"
-
-gMoveDescription_DizzyPunch: @ 83BE19C
- .string "Rhythmischer Schlag, der\n"
- .string "den Gegner verwirren kann.$"
-
-gMoveDescription_Spore: @ 83BE1C7
- .string "Erzeugt eine Wolke aus ein-\n"
- .string "schläfernden Sporen.$"
-
-gMoveDescription_Flash: @ 83BE1FC
- .string "Erzeugt helles Licht, das\n"
- .string "gegn. Genauigkeit senkt.$"
-
-gMoveDescription_Psywave: @ 83BE231
- .string "Psycho-Welle mit unter-\n"
- .string "schiedlicher Intensität.$"
-
-gMoveDescription_Splash: @ 83BE263
- .string "Nur ein Platscher..., der\n"
- .string "überhaupt nichts bewirkt.$"
-
-gMoveDescription_AcidArmor: @ 83BE293
- .string "Verflüssigt Körper d. An-\n"
- .string "wenders. Erhört VERT.$"
-
-gMoveDescription_Crabhammer: @ 83BE2C7
- .string "Schlägt mit Schere zu.\n"
- .string "Volltrefferchance hoch.$"
-
-gMoveDescription_Explosion: @ 83BE2FD
- .string "Richtet großen Schaden an.\n"
- .string "Anwender wird besiegt.$"
-
-gMoveDescription_FurySwipes: @ 83BE32E
- .string "Beharkt Gegner 2 - 5-mal\n"
- .string "mit scharfen Klauen o. ä.$"
-
-gMoveDescription_Bonemerang: @ 83BE362
- .string "Ein Bumerang aus Knochen,\n"
- .string "der zweimal trifft.$"
-
-gMoveDescription_Rest: @ 83BE38E
- .string "Anwender schläft 2 Runden,\n"
- .string "KP und Status erneuert.$"
-
-gMoveDescription_RockSlide: @ 83BE3C4
- .string "Schleudert riesige Felsen.\n"
- .string "Verschreckt evtl. Gegner.$"
-
-gMoveDescription_HyperFang: @ 83BE3F4
- .string "Angriff mit Zähnen.\n"
- .string "Verschreckt evtl. Gegner.$"
-
-gMoveDescription_Sharpen: @ 83BE423
- .string "Reduziert Polygonzahl und\n"
- .string "erhöht ANGR.-Wert.$"
-
-gMoveDescription_Conversion: @ 83BE450
- .string "Wandelt Typ d. Anwenders in\n"
- .string "eigenen Attacken-Typ.$"
-
-gMoveDescription_TriAttack: @ 83BE481
- .string "Feuert 3 Arten von Strahlen\n"
- .string "gleichzeitig ab.$"
-
-gMoveDescription_SuperFang: @ 83BE4AE
- .string "Greift mit scharfen Zähnen\n"
- .string "an. Halbiert gegnerische KP.$"
-
-gMoveDescription_Slash: @ 83BE4E3
- .string "Hieb mit Klauen o. ä. Hohe\n"
- .string "Volltrefferquote.$"
-
-gMoveDescription_Substitute: @ 83BE51B
- .string "Lockvogel, der 1/4 der max.\n"
- .string "KP des Anwenders besitzt.$"
-
-gMoveDescription_Struggle: @ 83BE54F
- .string "Einsatz nur bei verbrauch-\n"
- .string "ten AP. Selbstschädigung!$"
-
-gMoveDescription_Sketch: @ 83BE58B
- .string "Kopiert stets den zuletzt\n"
- .string "erlittenen Angriff.$"
-
-gMoveDescription_TripleKick: @ 83BE5B3
- .string "Tritt Gegner 3-mal nach-\n"
- .string "einander. Härte nimmt zu.$"
-
-gMoveDescription_Thief: @ 83BE5E9
- .string "Kann das vom Gegner\n"
- .string "gehaltene Item stehlen.$"
-
-gMoveDescription_SpiderWeb: @ 83BE61C
- .string "Wickelt Gegner ein. Flucht \n"
- .string "oder Tausch unmöglich.$"
-
-gMoveDescription_MindReader: @ 83BE653
- .string "Ahnt gegnerische Aktion.\n"
- .string "Nächste Attacke trifft.$"
-
-gMoveDescription_Nightmare: @ 83BE68A
- .string "Bewirkt 1/4 Schaden pro\n"
- .string "Zug bei schlafendem Gegner.$"
-
-gMoveDescription_FlameWheel: @ 83BE6BC
- .string "Feuer-Attacke, die Gegner\n"
- .string "evtl. verbrennt.$"
-
-gMoveDescription_Snore: @ 83BE6EB
- .string "Laute Attacke. Kann nur im\n"
- .string "Schlaf benutzt werden.$"
-
-gMoveDescription_Curse: @ 83BE71D
- .string "Ein Angriff, der bei GEIST-\n"
- .string "PKMN anders funktioniert.$"
-
-gMoveDescription_Flail: @ 83BE74B
- .string "Richtet mehr Schaden an,\n"
- .string "wenn eigene KP niedrig sind.$"
-
-gMoveDescription_Conversion2: @ 83BE77C
- .string "Anwender wird resistent\n"
- .string "gegen letzten Angr.-Typ.$"
-
-gMoveDescription_Aeroblast: @ 83BE7B0
- .string "Erzeugt ein Vakuum.\n"
- .string "Hohe Volltrefferquote.$"
-
-gMoveDescription_CottonSpore: @ 83BE7E4
- .string "Sporen heften sich an den\n"
- .string "Gegner. Senkt INIT.-Wert.$"
-
-gMoveDescription_Reversal: @ 83BE815
- .string "Richtet mehr Schaden an,\n"
- .string "wenn eigene KP niedrig sind.$"
-
-gMoveDescription_Spite: @ 83BE846
- .string "AP des letzten gegner.\n"
- .string "Angriffs werden gesenkt.$"
-
-gMoveDescription_PowderSnow: @ 83BE875
- .string "Schnee auf Gegner, der\n"
- .string "evtl. eingefroren wird.$"
-
-gMoveDescription_Protect: @ 83BE8AB
- .string "Weicht Angriff aus.\n"
- .string "Scheitert evtl. bei Wdh.$"
-
-gMoveDescription_MachPunch: @ 83BE8DE
- .string "Schneller Hieb, der stets\n"
- .string "zuerst trifft.$"
-
-gMoveDescription_ScaryFace: @ 83BE911
- .string "Erschreckt mit Grimasse. \n"
- .string "INIT.-Wert sinkt deutlich.$"
-
-gMoveDescription_FaintAttack: @ 83BE946
- .string "Zieht Gegner heran und\n"
- .string "trifft mit Sicherheit.$"
-
-gMoveDescription_SweetKiss: @ 83BE976
- .string "Fordert Kuss mit süßem\n"
- .string "Blick. Verwirrt Gegner evtl.$"
-
-gMoveDescription_BellyDrum: @ 83BE9AC
- .string "Erhöht ANGR.-Wert,\n"
- .string "opfert jedoch KP.$"
-
-gMoveDescription_SludgeBomb: @ 83BE9D3
- .string "Wirft Schlamm auf Gegner\n"
- .string "und vergiftet ihn evtl.$"
-
-gMoveDescription_MudSlap: @ 83BEA08
- .string "Wirft Gegner Matsch ins Ge-\n"
- .string "sicht. Genauigkeit sinkt.$"
-
-gMoveDescription_Octazooka: @ 83BEA3C
- .string "Verschießt Tinte und senkt\n"
- .string "dadurch Genauigkeit.$"
-
-gMoveDescription_Spikes: @ 83BEA6C
- .string "Richtet bei Tausch Schaden\n"
- .string "mit Stacheln an.$"
-
-gMoveDescription_ZapCannon: @ 83BEA98
- .string "Kräftige, ungenaue At-\n"
- .string "tacke, die evtl. paralysiert.$"
-
-gMoveDescription_Foresight: @ 83BEACE
- .string "Verhindert Anstieg von\n"
- .string "gegnerischem Fluchtwert.$"
-
-gMoveDescription_DestinyBond: @ 83BEB01
- .string "Wird der Angreifer besiegt,\n"
- .string "gilt das auch für d. Gegner.$"
-
-gMoveDescription_PerishSong: @ 83BEB34
- .string "Wer dieses Lied hört, wird\n"
- .string "nach 3 Runden besiegt.$"
-
-gMoveDescription_IcyWind: @ 83BEB65
- .string "Eis-Attacke, die den INIT.-\n"
- .string "Wert des Gegners senkt.$"
-
-gMoveDescription_Detect: @ 83BEB94
- .string "Wendet Attacken ab, Erfolg\n"
- .string "sinkt bei Wiederholung.$"
-
-gMoveDescription_BoneRush: @ 83BEBC7
- .string "Greift Gegner 2 - 5-mal in\n"
- .string "Folge mit einem Knochen an.$"
-
-gMoveDescription_LockOn: @ 83BEBF9
- .string "Visiert Gegner an u. trifft\n"
- .string "in der nächsten Runde.$"
-
-gMoveDescription_Outrage: @ 83BEC2B
- .string "Wiederholt Angriff 2-3 Run-\n"
- .string "den lang. Verwirrt Anwender.$"
-
-gMoveDescription_Sandstorm: @ 83BEC5D
- .string "Erzeugt einen Sandsturm,\n"
- .string "der mehrere Runden wütet.$"
-
-gMoveDescription_GigaDrain: @ 83BEC8E
- .string "Absorbiert die Hälfte des\n"
- .string "angerichteten Schadens.$"
-
-gMoveDescription_Endure: @ 83BECBF
- .string "Hält jeder Attacke 1 Runde\n"
- .string "stand. 1 KP bleibt stets.$"
-
-gMoveDescription_Charm: @ 83BECF4
- .string "Betört den Gegner u. redu-\n"
- .string "ziert seinen ANGR. deutlich.$"
-
-gMoveDescription_Rollout: @ 83BED23
- .string "Attacke, die 5 Runden\n"
- .string "dauert. Die Härte nimmt zu.$"
-
-gMoveDescription_FalseSwipe: @ 83BED54
- .string "Ein Angriff, der dem Gegner\n"
- .string "zumindest 1 KP lässt.$"
-
-gMoveDescription_Swagger: @ 83BED86
- .string "Verwirrt den Gegner und\n"
- .string "erhöht ANGR.-Wert deutlich.$"
-
-gMoveDescription_MilkDrink: @ 83BEDB8
- .string "Füllt bis zur Hälfte der max.\n"
- .string "KP des Benutzers auf.$"
-
-gMoveDescription_Spark: @ 83BEDE3
- .string "Elektro-Hieb, der Gegner\n"
- .string "paralysieren kann.$"
-
-gMoveDescription_FuryCutter: @ 83BEE14
- .string "Eine Attacke, deren Härte\n"
- .string "bei jedem Treffer zunimmt.$"
-
-gMoveDescription_SteelWing: @ 83BEE47
- .string "Trifft den Gegner hart mit\n"
- .string "ausgebreiteten Flügeln.$"
-
-gMoveDescription_MeanLook: @ 83BEE74
- .string "Böser Blick, der die Flucht\n"
- .string "des Gegners vereitelt.$"
-
-gMoveDescription_Attract: @ 83BEEA9
- .string "Angriff des anderen Ge-\n"
- .string "schlechts unwahrscheinl.$"
-
-gMoveDescription_SleepTalk: @ 83BEEDA
- .string "Benutzt per Zufall eine\n"
- .string "Attacke im Schlaf.$"
-
-gMoveDescription_HealBell: @ 83BEF02
- .string "Läutet beruhigend, heilt\n"
- .string "alle Status-Veränderungen.$"
-
-gMoveDescription_Return: @ 83BEF36
- .string "Angriff, dessen Kraft bei \n"
- .string "Freundschaft größer wird.$"
-
-gMoveDescription_Present: @ 83BEF69
- .string "Eine Bombe als Geschenk. Es\n"
- .string "kann KP wiederherstellen.$"
-
-gMoveDescription_Frustration: @ 83BEF97
- .string "Die Attacke ist stärker bei\n"
- .string "verhassten TRAINERn.$"
-
-gMoveDescription_Safeguard: @ 83BEFCE
- .string "Mystische Kraft, die alle\n"
- .string "Statusprobleme verhindert.$"
-
-gMoveDescription_PainSplit: @ 83BEFFD
- .string "Addiert KP v. Anwender u.\n"
- .string "Gegner, teilt gerecht auf.$"
-
-gMoveDescription_SacredFire: @ 83BF033
- .string "Mystische Feuer-Attacke, \n"
- .string "die d. Geg. evtl. verbrennt.$"
-
-gMoveDescription_Magnitude: @ 83BF063
- .string "Ein erdbebenartiger An-\n"
- .string "griff von zufälliger Stärke.$"
-
-gMoveDescription_DynamicPunch: @ 83BF090
- .string "Kräftige Attacke, die ver-\n"
- .string "wirrt, aber ungenau ist.$"
-
-gMoveDescription_Megahorn: @ 83BF0C6
- .string "Brutaler Frontalangriff\n"
- .string "mit spitzen Hörnern.$"
-
-gMoveDescription_DragonBreath: @ 83BF0F6
- .string "Fegt den Gegner mit zer-\n"
- .string "störerisch heißem Atem weg.$"
-
-gMoveDescription_BatonPass: @ 83BF12A
- .string "Tauscht PKMN aus. Alle Än-\n"
- .string "derungen bleiben bestehen.$"
-
-gMoveDescription_Encore: @ 83BF15F
- .string "Gegner wiederholt letzten\n"
- .string "Angriff 2 - 6-mal.$"
-
-gMoveDescription_Pursuit: @ 83BF195
- .string "Richtet großen Schaden bei\n"
- .string "Austausch des Gegners an.$"
-
-gMoveDescription_RapidSpin: @ 83BF1C9
- .string "Trifft den Gegner durch\n"
- .string "Drehen mit max. Tempo.$"
-
-gMoveDescription_SweetScent: @ 83BF1F9
- .string "Lockt Gegner an und senkt\n"
- .string "seinen Fluchtwert.$"
-
-gMoveDescription_IronTail: @ 83BF220
- .string "Att. mit hartem Schweif. \n"
- .string "Senkt evtl. VERT.-Wert.$"
-
-gMoveDescription_MetalClaw: @ 83BF252
- .string "Klauen-Attacke. Evtl. Er-\n"
- .string "höhung d. ANGR.-Wert d. Anw.$"
-
-gMoveDescription_VitalThrow: @ 83BF282
- .string "Attacke stets gleich, aber\n"
- .string "mit Treffergarantie.$"
-
-gMoveDescription_MorningSun: @ 83BF2B3
- .string "Füllt KP auf. Die Menge\n"
- .string "hängt vom Wetter ab.$"
-
-gMoveDescription_Synthesis: @ 83BF2E4
- .string "Füllt KP auf. Die Menge\n"
- .string "hängt vom Wetter ab.$"
-
-gMoveDescription_Moonlight: @ 83BF315
- .string "Füllt KP auf. Die Menge\n"
- .string "hängt vom Wetter ab.$"
-
-gMoveDescription_HiddenPower: @ 83BF346
- .string "Die Wirkung dieser Attacke\n"
- .string "hängt vom Benutzer ab.$"
-
-gMoveDescription_CrossChop: @ 83BF36E
- .string "Doppelter Hieb. Hohe \n"
- .string "Volltrefferquote.$"
-
-gMoveDescription_Twister: @ 83BF3A1
- .string "Trifft Gegner mit\n"
- .string "heftigem Wirbelsturm.$"
-
-gMoveDescription_RainDance: @ 83BF3D0
- .string "Erhöht Stärke von WASSER-\n"
- .string "Attacken 5 Runden lang.$"
-
-gMoveDescription_SunnyDay: @ 83BF403
- .string "Erhöht Stärke von FEUER-\n"
- .string "Attacken 5 Runden lang.$"
-
-gMoveDescription_Crunch: @ 83BF435
- .string "Beißt mit Reißzähnen zu und\n"
- .string "senkt evtl. SPEZ. VERT.$"
-
-gMoveDescription_MirrorCoat: @ 83BF463
- .string "Kontert d. Spezial-Attacke\n"
- .string "d. Geg. mit 2-facher Kraft.$"
-
-gMoveDescription_PsychUp: @ 83BF49A
- .string "Kopiert Effekte d. Gegners\n"
- .string "u. gibt sie dem Angreifer.$"
-
-gMoveDescription_ExtremeSpeed: @ 83BF4CC
- .string "Extrem schnelle und kraft-\n"
- .string "volle Attacke.$"
-
-gMoveDescription_AncientPower: @ 83BF4F3
- .string "Ein Angriff, der alle\n"
- .string "Status-Werte erhöhen kann.$"
-
-gMoveDescription_ShadowBall: @ 83BF517
- .string "Bewirft Gegner und senkt\n"
- .string "evtl. SPEZ. VERT.$"
-
-gMoveDescription_FutureSight: @ 83BF54C
- .string "Stärkt innere Kraft. Trifft\n"
- .string "2 Runden später.$"
-
-gMoveDescription_RockSmash: @ 83BF57B
- .string "Zertrümmernder Angriff, \n"
- .string "der evtl. VERT.-Wert senkt.$"
-
-gMoveDescription_Whirlpool: @ 83BF5AA
- .string "Hält Gegner 2-5 Züge in\n"
- .string "einem Strudel gefangen.$"
-
-gMoveDescription_BeatUp: @ 83BF5E3
- .string "Ruft POKéMON hinzu, um an\n"
- .string "dem Angriff teilzuhaben.$"
-
-gMoveDescription_FakeOut: @ 83BF610
- .string "Trifft schon mit dem ersten\n"
- .string "Schlag. Verjagt Gegner evtl.$"
-
-gMoveDescription_Uproar: @ 83BF643
- .string "Erzeugt für 2-5 Züge einen\n"
- .string "Aufruhr. Verhindert Schlaf.$"
-
-gMoveDescription_Stockpile: @ 83BF679
- .string "Lädt Kraft für bis zu 3\n"
- .string "Runden auf.$"
-
-gMoveDescription_SpitUp: @ 83BF69D
- .string "Entlädt gehortete Kraft.\n"
- .string "Je mehr, desto besser.$"
-
-gMoveDescription_Swallow: @ 83BF6CE
- .string "Absorbiert gehortete\n"
- .string "Kraft. Stellt KP wieder her.$"
-
-gMoveDescription_HeatWave: @ 83BF6F8
- .string "Gegner wird von heißem Atem\n"
- .string "getroffen. Verbrennt evtl.$"
-
-gMoveDescription_Hail: @ 83BF72D
- .string "Erzeugt Hagelsturm, der in\n"
- .string "jeder Runde trifft.$"
-
-gMoveDescription_Torment: @ 83BF75A
- .string "Quält Gegner u. verhindert\n"
- .string "Wdh. eines Angriffs.$"
-
-gMoveDescription_Flatter: @ 83BF78F
- .string "Verwirrt den Gegner, erhöht\n"
- .string "aber dessen SPEZ. ANGR.$"
-
-gMoveDescription_WillOWisp: @ 83BF7B9
- .string "Fügt dem Gegner \n"
- .string "Verbrennungen zu.$"
-
-gMoveDescription_Memento: @ 83BF7E7
- .string "Der Benutzer ist besiegt\n"
- .string "und senkt die gegn. Werte.$"
-
-gMoveDescription_Facade: @ 83BF817
- .string "Erhöht ANGR. nach Verbren-\n"
- .string "nung, Paralyse o. Vergift.$"
-
-gMoveDescription_FocusPunch: @ 83BF84A
- .string "Angriff, der später trifft.\n"
- .string "Ben. schreckt evtl. zurück.$"
-
-gMoveDescription_SmellingSalt: @ 83BF87F
- .string "Effektiv geg. paralysierte\n"
- .string "Gegner. Heilt sie aber auch.$"
-
-gMoveDescription_FollowMe: @ 83BF8B5
- .string "Zieht Aufmerksamkeit an.\n"
- .string "Gegner greift nur Anw. an.$"
-
-gMoveDescription_NaturePower: @ 83BF8E8
- .string "Die Elementklasse des\n"
- .string "Angriffs hängt vom Ort ab.$"
-
-gMoveDescription_Charge: @ 83BF91D
- .string "Lädt Energie für den kom-\n"
- .string "menden Elektro-Angr. auf.$"
-
-gMoveDescription_Taunt: @ 83BF951
- .string "Legt den Gegner rein. Er\n"
- .string "benutzt nur noch Angriffe.$"
-
-gMoveDescription_HelpingHand: @ 83BF97E
- .string "Steigert die Kraft der An-\n"
- .string "griffe des Getroffenen.$"
-
-gMoveDescription_Trick: @ 83BF9A9
- .string "Betrügt beim Handel\n"
- .string "mit Gegenständen.$"
-
-gMoveDescription_RolePlay: @ 83BF9D1
- .string "Parodiert Gegner u. kopiert\n"
- .string "seine Spezialfähigkeiten.$"
-
-gMoveDescription_Wish: @ 83BFA03
- .string "Ein Wunsch, der KP auffüllt.\n"
- .string "Die Erfüllung braucht Zeit.$"
-
-gMoveDescription_Assist: @ 83BFA33
- .string "Greift zufällig mit einem\n"
- .string "Angriff d. Partners an.$"
-
-gMoveDescription_Ingrain: @ 83BFA65
- .string "Verwurzelung füllt KP auf.\n"
- .string "Austausch unmöglich.$"
-
-gMoveDescription_Superpower: @ 83BFA9C
- .string "Steigert Stärke deutlich,\n"
- .string "senkt aber Status-Werte.$"
-
-gMoveDescription_MagicCoat: @ 83BFACB
- .string "Gibt Spezialeffekte zurück\n"
- .string "an Benutzer.$"
-
-gMoveDescription_Recycle: @ 83BFAFA
- .string "Recycling eines\n"
- .string "verwendeten Items.$"
-
-gMoveDescription_Revenge: @ 83BFB21
- .string "Attacke wird stärker, wenn\n"
- .string "Anwender Schaden nimmt.$"
-
-gMoveDescription_BrickBreak: @ 83BFB53
- .string "Durchbricht Barrieren und\n"
- .string "verursacht Schaden.$"
-
-gMoveDescription_Yawn: @ 83BFB88
- .string "Gegner gähnt und schläft\n"
- .string "in der nächsten Runde ein.$"
-
-gMoveDescription_KnockOff: @ 83BFBBD
- .string "Schlägt Gegner Item weg.\n"
- .string "Vereitelt so den Gebrauch.$"
-
-gMoveDescription_Endeavor: @ 83BFBF1
- .string "Wird stärker, wenn Anw.-KP\n"
- .string "geringer als Gegner-KP ist.$"
-
-gMoveDescription_Eruption: @ 83BFC2A
- .string "Je höher KP des Benutzers,\n"
- .string "desto mehr Schaden.$"
-
-gMoveDescription_SkillSwap: @ 83BFC5C
- .string "Anw. tauscht Spezial-\n"
- .string "fähigkeit mit POKéMON.$"
-
-gMoveDescription_Imprison: @ 83BFC8E
- .string "Hindert Gegner an Atta-\n"
- .string "cken, die d. Benutzer kennt.$"
-
-gMoveDescription_Refresh: @ 83BFCC0
- .string "Kuriert Vergiftungen, Para-\n"
- .string "lyse und Verbrennung.$"
-
-gMoveDescription_Grudge: @ 83BFCE7
- .string "Wenn Anw. bes., werden AP\n"
- .string "der Finalattacke gelöscht.$"
-
-gMoveDescription_Snatch: @ 83BFD1D
- .string "Immunität geg. den Effekt\n"
- .string "d. nächsten gegn. Angriffs.$"
-
-gMoveDescription_SecretPower: @ 83BFD4F
- .string "Angriff, dessen Auswirkung\n"
- .string "abhängig vom Ort ist.$"
-
-gMoveDescription_Dive: @ 83BFD7D
- .string "Taucht in der 1. Runde\n"
- .string "unter u. trifft in der 2.$"
-
-gMoveDescription_ArmThrust: @ 83BFDB4
- .string "Schläge mit geradem Arm, die\n"
- .string "Gegner 2 - 5-mal treffen.$"
-
-gMoveDescription_Camouflage: @ 83BFDEB
- .string "Die Elementklasse des\n"
- .string "POKéMON hängt vom Ort ab.$"
-
-gMoveDescription_TailGlow: @ 83BFE20
- .string "Ein blinkendes Licht. SPEZ.\n"
- .string "ANGR. wird deutlich erhöht.$"
-
-gMoveDescription_LusterPurge: @ 83BFE4D
- .string "Angriff mit grellem Licht.\n"
- .string "Senkt evtl. SPEZ. VERT.$"
-
-gMoveDescription_MistBall: @ 83BFE7F
- .string "Angriff m. Daunengestöber,\n"
- .string "Senkt evtl. SPEZ. ANGR.$"
-
-gMoveDescription_FeatherDance: @ 83BFEB1
- .string "Hüllt Gegner in Daunen und\n"
- .string "senkt ANGR.-Wert deutlich.$"
-
-gMoveDescription_TeeterDance: @ 83BFEE6
- .string "Verwirrt alle POKéMON im \n"
- .string "Kampf.$"
-
-gMoveDescription_BlazeKick: @ 83BFF09
- .string "Hohe Volltrefferquote. Ver-\n"
- .string "ursacht evtl. Verbrennung.$"
-
-gMoveDescription_MudSport: @ 83BFF43
- .string "Bedeckt Anw. mit Lehm u. er-\n"
- .string "höht Schutz geg. Elek.-Att.$"
-
-gMoveDescription_IceBall: @ 83BFF7A
- .string "Angriff für 5 Runden. \n"
- .string "Stärker, wenn Treffer.$"
-
-gMoveDescription_NeedleArm: @ 83BFFAF
- .string "Angriff mit dornigen Armen. \n"
- .string "Geg. schreckt evtl. zurück.$"
-
-gMoveDescription_SlackOff: @ 83BFFDE
- .string "Durch Müßiggang wird die\n"
- .string "Hälfte d. max. KP aufgefüllt.$"
-
-gMoveDescription_HyperVoice: @ 83C000B
- .string "Laute Attacke mit Schall-\n"
- .string "wellen.$"
-
-gMoveDescription_PoisonFang: @ 83C003A
- .string "Angriff mit Reißzähnen. \n"
- .string "Gegner wird evtl. vergiftet.$"
-
-gMoveDescription_CrushClaw: @ 83C006B
- .string "Angriff mit scharfen Klau-\n"
- .string "en. Senkt evtl. VERT.-Wert.$"
-
-gMoveDescription_BlastBurn: @ 83C00A1
- .string "Starker Angriff. Angreifer\n"
- .string "muss eine Runde aussetzen.$"
-
-gMoveDescription_HydroCannon: @ 83C00D7
- .string "Starker Angriff. Angreifer\n"
- .string "muss eine Runde aussetzen.$"
-
-gMoveDescription_MeteorMash: @ 83C010D
- .string "Ein Schlag wie ein Meteor.\n"
- .string "Erhöht evtl. ANGR.-Wert.$"
-
-gMoveDescription_Astonish: @ 83C013A
- .string "Angriff, der Gegner evtl.\n"
- .string "zurückschrecken lässt.$"
-
-gMoveDescription_WeatherBall: @ 83C016B
- .string "Elementkl. u. Stärke der At-\n"
- .string "tacke sind wetterabhängig.$"
-
-gMoveDescription_Aromatherapy: @ 83C019E
- .string "Heilt alle Status-Probleme\n"
- .string "mit beruhigendem Duft.$"
-
-gMoveDescription_FakeTears: @ 83C01CF
- .string "Täuscht Weinen vor, um\n"
- .string "gegn. SPEZ. VERT. zu senken.$"
-
-gMoveDescription_AirCutter: @ 83C0201
- .string "Greift mit heftigem Wind an.\n"
- .string "Hohe Volltrefferquote.$"
-
-gMoveDescription_Overheat: @ 83C0235
- .string "Angriff mit voller Kraft.\n"
- .string "SPEZ. ANGR. sinkt deutlich.$"
-
-gMoveDescription_OdorSleuth: @ 83C026D
- .string "Hindert Gegner daran, ihren\n"
- .string "Fluchtwert zu erhöhen.$"
-
-gMoveDescription_RockTomb: @ 83C02A0
- .string "Hält den Feind mit Steinen\n"
- .string "auf u. senkt INIT.-Wert.$"
-
-gMoveDescription_SilverWind: @ 83C02D5
- .string "Pulver-Attacke, die evtl.\n"
- .string "die Werte erhöht.$"
-
-gMoveDescription_MetalSound: @ 83C0300
- .string "Stößt einen spitzen Schrei\n"
- .string "aus. Senkt SPEZ. VERT.$"
-
-gMoveDescription_GrassWhistle: @ 83C0336
- .string "Versetzt Gegner mit schö-\n"
- .string "ner Melodie in den Schlaf.$"
-
-gMoveDescription_Tickle: @ 83C0367
- .string "Bringt Gegner zum Lachen.\n"
- .string "ANGR. u. VERT. sinken.$"
-
-gMoveDescription_CosmicPower: @ 83C0398
- .string "Erhöht VERT. u. SPEZ. VERT.\n"
- .string "durch mystische Kraft.$"
-
-gMoveDescription_WaterSpout: @ 83C03C8
- .string "Ist wirkungsvoller, wenn KP\n"
- .string "des Benutzers hoch sind.$"
-
-gMoveDescription_SignalBeam: @ 83C03F7
- .string "Seltsame Strahlenattacke.\n"
- .string "Verwirrt evtl. den Gegner.$"
-
-gMoveDescription_ShadowPunch: @ 83C0427
- .string "Schattenhieb. Ausweichen\n"
- .string "unmöglich.$"
-
-gMoveDescription_Extrasensory: @ 83C0459
- .string "Besonderer Angriff. Gegner\n"
- .string "schreckt evtl. zurück.$"
-
-gMoveDescription_SkyUppercut: @ 83C048D
- .string "Kinnhaken, als würde man in\n"
- .string "die Luft springen.$"
-
-gMoveDescription_SandTomb: @ 83C04BC
- .string "Gegner leidet für 2-5\n"
- .string "Runden in Sandhose.$"
-
-gMoveDescription_SheerCold: @ 83C04F3
- .string "Eis-Attacke. Besiegt den\n"
- .string "Gegner, wenn sie trifft.$"
-
-gMoveDescription_MuddyWater: @ 83C0526
- .string "Greift mit Matsch an und\n"
- .string "senkt evtl. Genauigkeit.$"
-
-gMoveDescription_BulletSeed: @ 83C0554
- .string "Verschießt 2 bis 5 Samen\n"
- .string "gleichzeitig auf Gegner.$"
-
-gMoveDescription_AerialAce: @ 83C0584
- .string "Eine extrem schnelle und\n"
- .string "unausweichbare Attacke.$"
-
-gMoveDescription_IcicleSpear: @ 83C05B0
- .string "Feuert 2-5 Eiszapfen auf\n"
- .string "den Gegner.$"
-
-gMoveDescription_IronDefense: @ 83C05E3
- .string "Stärkt den Körper.\n"
- .string "Erhöht VERT.-Wert deutlich.$"
-
-gMoveDescription_Block: @ 83C0618
- .string "Versperrt den Fluchtweg\n"
- .string "des Gegners.$"
-
-gMoveDescription_Howl: @ 83C0640
- .string "Jault, um in sich zu gehen.\n"
- .string "Erhöht ANGR.-Wert.$"
-
-gMoveDescription_DragonClaw: @ 83C066D
- .string "Der Gegner wird mit\n"
- .string "scharfen Klauen verletzt.$"
-
-gMoveDescription_FrenzyPlant: @ 83C068F
- .string "Starker Angriff. Angreifer\n"
- .string "muss eine Runde aussetzen.$"
-
-gMoveDescription_BulkUp: @ 83C06C5
- .string "Pumpt den Körper auf. ANGR.\n"
- .string "u. VERT. werden erhöht.$"
-
-gMoveDescription_Bounce: @ 83C06F9
- .string "Springt hoch u. landet in\n"
- .string "nächstem Zug. Evtl. Para.$"
-
-gMoveDescription_MudShot: @ 83C072C
- .string "Bewirft den Gegner mit Lehm\n"
- .string "und senkt INIT.-Wert.$"
-
-gMoveDescription_PoisonTail: @ 83C0754
- .string "Hohe Volltrefferquote.\n"
- .string "Gegner evtl. vergiftet.$"
-
-gMoveDescription_Covet: @ 83C0784
- .string "Bittet charmant um das ge-\n"
- .string "haltene Item des Gegners.$"
-
-gMoveDescription_VoltTackle: @ 83C07B3
- .string "Lebensgefährliche Attacke,\n"
- .string "leichte Selbstschädigung.$"
-
-gMoveDescription_MagicalLeaf: @ 83C07E7
- .string "Magischer Blattangriff.\n"
- .string "Ausweichen unmöglich.$"
-
-gMoveDescription_WaterSport: @ 83C081A
- .string "Benutzer wird nass, so dass\n"
- .string "er Feuer besser standhält.$"
-
-gMoveDescription_CalmMind: @ 83C084F
- .string "Erhöht SPEZ. ANGR. u. SPEZ.\n"
- .string "VERT. durch Konzentration.$"
-
-gMoveDescription_LeafBlade: @ 83C0880
- .string "Hieb mit scharfkantigem\n"
- .string "Blatt. Hohe Volltrefferqu.$"
-
-gMoveDescription_DragonDance: @ 83C08B4
- .string "Ein mystischer Tanz, der\n"
- .string "ANGR.- u. INIT.-Wert erhöht.$"
-
-gMoveDescription_RockBlast: @ 83C08E0
- .string "Wirft 2 - 5-mal in Folge\n"
- .string "Felsblöcke auf den Gegner.$"
-
-gMoveDescription_ShockWave: @ 83C0911
- .string "Schnelle Elektro-Attacke\n"
- .string "mit Treffergarantie.$"
-
-gMoveDescription_WaterPulse: @ 83C0939
- .string "Ultraschallwellen, die den\n"
- .string "Gegner verwirren können.$"
-
-gMoveDescription_DoomDesire: @ 83C096C
- .string "Speichert Sonnenenergie.\n"
- .string "Angriff 2 Runden später.$"
-
-gMoveDescription_PsychoBoost: @ 83C099D
- .string "Angriff mit voller Kraft.\n"
- .string "SPEZ. ANGR. sinkt deutlich.$"
-
- .align 2
-gMoveDescriptions:: @ 83C09D8
- .4byte gMoveDescription_Pound
- .4byte gMoveDescription_KarateChop
- .4byte gMoveDescription_DoubleSlap
- .4byte gMoveDescription_CometPunch
- .4byte gMoveDescription_MegaPunch
- .4byte gMoveDescription_PayDay
- .4byte gMoveDescription_FirePunch
- .4byte gMoveDescription_IcePunch
- .4byte gMoveDescription_ThunderPunch
- .4byte gMoveDescription_Scratch
- .4byte gMoveDescription_ViceGrip
- .4byte gMoveDescription_Guillotine
- .4byte gMoveDescription_RazorWind
- .4byte gMoveDescription_SwordsDance
- .4byte gMoveDescription_Cut
- .4byte gMoveDescription_Gust
- .4byte gMoveDescription_WingAttack
- .4byte gMoveDescription_Whirlwind
- .4byte gMoveDescription_Fly
- .4byte gMoveDescription_Bind
- .4byte gMoveDescription_Slam
- .4byte gMoveDescription_VineWhip
- .4byte gMoveDescription_Stomp
- .4byte gMoveDescription_DoubleKick
- .4byte gMoveDescription_MegaKick
- .4byte gMoveDescription_JumpKick
- .4byte gMoveDescription_RollingKick
- .4byte gMoveDescription_SandAttack
- .4byte gMoveDescription_Headbutt
- .4byte gMoveDescription_HornAttack
- .4byte gMoveDescription_FuryAttack
- .4byte gMoveDescription_HornDrill
- .4byte gMoveDescription_Tackle
- .4byte gMoveDescription_BodySlam
- .4byte gMoveDescription_Wrap
- .4byte gMoveDescription_TakeDown
- .4byte gMoveDescription_Thrash
- .4byte gMoveDescription_DoubleEdge
- .4byte gMoveDescription_TailWhip
- .4byte gMoveDescription_PoisonSting
- .4byte gMoveDescription_Twineedle
- .4byte gMoveDescription_PinMissile
- .4byte gMoveDescription_Leer
- .4byte gMoveDescription_Bite
- .4byte gMoveDescription_Growl
- .4byte gMoveDescription_Roar
- .4byte gMoveDescription_Sing
- .4byte gMoveDescription_Supersonic
- .4byte gMoveDescription_SonicBoom
- .4byte gMoveDescription_Disable
- .4byte gMoveDescription_Acid
- .4byte gMoveDescription_Ember
- .4byte gMoveDescription_Flamethrower
- .4byte gMoveDescription_Mist
- .4byte gMoveDescription_WaterGun
- .4byte gMoveDescription_HydroPump
- .4byte gMoveDescription_Surf
- .4byte gMoveDescription_IceBeam
- .4byte gMoveDescription_Blizzard
- .4byte gMoveDescription_Psybeam
- .4byte gMoveDescription_BubbleBeam
- .4byte gMoveDescription_AuroraBeam
- .4byte gMoveDescription_HyperBeam
- .4byte gMoveDescription_Peck
- .4byte gMoveDescription_DrillPeck
- .4byte gMoveDescription_Submission
- .4byte gMoveDescription_LowKick
- .4byte gMoveDescription_Counter
- .4byte gMoveDescription_SeismicToss
- .4byte gMoveDescription_Strength
- .4byte gMoveDescription_Absorb
- .4byte gMoveDescription_MegaDrain
- .4byte gMoveDescription_LeechSeed
- .4byte gMoveDescription_Growth
- .4byte gMoveDescription_RazorLeaf
- .4byte gMoveDescription_SolarBeam
- .4byte gMoveDescription_PoisonPowder
- .4byte gMoveDescription_StunSpore
- .4byte gMoveDescription_SleepPowder
- .4byte gMoveDescription_PetalDance
- .4byte gMoveDescription_StringShot
- .4byte gMoveDescription_DragonRage
- .4byte gMoveDescription_FireSpin
- .4byte gMoveDescription_ThunderShock
- .4byte gMoveDescription_Thunderbolt
- .4byte gMoveDescription_ThunderWave
- .4byte gMoveDescription_Thunder
- .4byte gMoveDescription_RockThrow
- .4byte gMoveDescription_Earthquake
- .4byte gMoveDescription_Fissure
- .4byte gMoveDescription_Dig
- .4byte gMoveDescription_Toxic
- .4byte gMoveDescription_Confusion
- .4byte gMoveDescription_Psychic
- .4byte gMoveDescription_Hypnosis
- .4byte gMoveDescription_Meditate
- .4byte gMoveDescription_Agility
- .4byte gMoveDescription_QuickAttack
- .4byte gMoveDescription_Rage
- .4byte gMoveDescription_Teleport
- .4byte gMoveDescription_NightShade
- .4byte gMoveDescription_Mimic
- .4byte gMoveDescription_Screech
- .4byte gMoveDescription_DoubleTeam
- .4byte gMoveDescription_Recover
- .4byte gMoveDescription_Harden
- .4byte gMoveDescription_Minimize
- .4byte gMoveDescription_Smokescreen
- .4byte gMoveDescription_ConfuseRay
- .4byte gMoveDescription_Withdraw
- .4byte gMoveDescription_DefenseCurl
- .4byte gMoveDescription_Barrier
- .4byte gMoveDescription_LightScreen
- .4byte gMoveDescription_Haze
- .4byte gMoveDescription_Reflect
- .4byte gMoveDescription_FocusEnergy
- .4byte gMoveDescription_Bide
- .4byte gMoveDescription_Metronome
- .4byte gMoveDescription_MirrorMove
- .4byte gMoveDescription_SelfDestruct
- .4byte gMoveDescription_EggBomb
- .4byte gMoveDescription_Lick
- .4byte gMoveDescription_Smog
- .4byte gMoveDescription_Sludge
- .4byte gMoveDescription_BoneClub
- .4byte gMoveDescription_FireBlast
- .4byte gMoveDescription_Waterfall
- .4byte gMoveDescription_Clamp
- .4byte gMoveDescription_Swift
- .4byte gMoveDescription_SkullBash
- .4byte gMoveDescription_SpikeCannon
- .4byte gMoveDescription_Constrict
- .4byte gMoveDescription_Amnesia
- .4byte gMoveDescription_Kinesis
- .4byte gMoveDescription_SoftBoiled
- .4byte gMoveDescription_HiJumpKick
- .4byte gMoveDescription_Glare
- .4byte gMoveDescription_DreamEater
- .4byte gMoveDescription_PoisonGas
- .4byte gMoveDescription_Barrage
- .4byte gMoveDescription_LeechLife
- .4byte gMoveDescription_LovelyKiss
- .4byte gMoveDescription_SkyAttack
- .4byte gMoveDescription_Transform
- .4byte gMoveDescription_Bubble
- .4byte gMoveDescription_DizzyPunch
- .4byte gMoveDescription_Spore
- .4byte gMoveDescription_Flash
- .4byte gMoveDescription_Psywave
- .4byte gMoveDescription_Splash
- .4byte gMoveDescription_AcidArmor
- .4byte gMoveDescription_Crabhammer
- .4byte gMoveDescription_Explosion
- .4byte gMoveDescription_FurySwipes
- .4byte gMoveDescription_Bonemerang
- .4byte gMoveDescription_Rest
- .4byte gMoveDescription_RockSlide
- .4byte gMoveDescription_HyperFang
- .4byte gMoveDescription_Sharpen
- .4byte gMoveDescription_Conversion
- .4byte gMoveDescription_TriAttack
- .4byte gMoveDescription_SuperFang
- .4byte gMoveDescription_Slash
- .4byte gMoveDescription_Substitute
- .4byte gMoveDescription_Struggle
- .4byte gMoveDescription_Sketch
- .4byte gMoveDescription_TripleKick
- .4byte gMoveDescription_Thief
- .4byte gMoveDescription_SpiderWeb
- .4byte gMoveDescription_MindReader
- .4byte gMoveDescription_Nightmare
- .4byte gMoveDescription_FlameWheel
- .4byte gMoveDescription_Snore
- .4byte gMoveDescription_Curse
- .4byte gMoveDescription_Flail
- .4byte gMoveDescription_Conversion2
- .4byte gMoveDescription_Aeroblast
- .4byte gMoveDescription_CottonSpore
- .4byte gMoveDescription_Reversal
- .4byte gMoveDescription_Spite
- .4byte gMoveDescription_PowderSnow
- .4byte gMoveDescription_Protect
- .4byte gMoveDescription_MachPunch
- .4byte gMoveDescription_ScaryFace
- .4byte gMoveDescription_FaintAttack
- .4byte gMoveDescription_SweetKiss
- .4byte gMoveDescription_BellyDrum
- .4byte gMoveDescription_SludgeBomb
- .4byte gMoveDescription_MudSlap
- .4byte gMoveDescription_Octazooka
- .4byte gMoveDescription_Spikes
- .4byte gMoveDescription_ZapCannon
- .4byte gMoveDescription_Foresight
- .4byte gMoveDescription_DestinyBond
- .4byte gMoveDescription_PerishSong
- .4byte gMoveDescription_IcyWind
- .4byte gMoveDescription_Detect
- .4byte gMoveDescription_BoneRush
- .4byte gMoveDescription_LockOn
- .4byte gMoveDescription_Outrage
- .4byte gMoveDescription_Sandstorm
- .4byte gMoveDescription_GigaDrain
- .4byte gMoveDescription_Endure
- .4byte gMoveDescription_Charm
- .4byte gMoveDescription_Rollout
- .4byte gMoveDescription_FalseSwipe
- .4byte gMoveDescription_Swagger
- .4byte gMoveDescription_MilkDrink
- .4byte gMoveDescription_Spark
- .4byte gMoveDescription_FuryCutter
- .4byte gMoveDescription_SteelWing
- .4byte gMoveDescription_MeanLook
- .4byte gMoveDescription_Attract
- .4byte gMoveDescription_SleepTalk
- .4byte gMoveDescription_HealBell
- .4byte gMoveDescription_Return
- .4byte gMoveDescription_Present
- .4byte gMoveDescription_Frustration
- .4byte gMoveDescription_Safeguard
- .4byte gMoveDescription_PainSplit
- .4byte gMoveDescription_SacredFire
- .4byte gMoveDescription_Magnitude
- .4byte gMoveDescription_DynamicPunch
- .4byte gMoveDescription_Megahorn
- .4byte gMoveDescription_DragonBreath
- .4byte gMoveDescription_BatonPass
- .4byte gMoveDescription_Encore
- .4byte gMoveDescription_Pursuit
- .4byte gMoveDescription_RapidSpin
- .4byte gMoveDescription_SweetScent
- .4byte gMoveDescription_IronTail
- .4byte gMoveDescription_MetalClaw
- .4byte gMoveDescription_VitalThrow
- .4byte gMoveDescription_MorningSun
- .4byte gMoveDescription_Synthesis
- .4byte gMoveDescription_Moonlight
- .4byte gMoveDescription_HiddenPower
- .4byte gMoveDescription_CrossChop
- .4byte gMoveDescription_Twister
- .4byte gMoveDescription_RainDance
- .4byte gMoveDescription_SunnyDay
- .4byte gMoveDescription_Crunch
- .4byte gMoveDescription_MirrorCoat
- .4byte gMoveDescription_PsychUp
- .4byte gMoveDescription_ExtremeSpeed
- .4byte gMoveDescription_AncientPower
- .4byte gMoveDescription_ShadowBall
- .4byte gMoveDescription_FutureSight
- .4byte gMoveDescription_RockSmash
- .4byte gMoveDescription_Whirlpool
- .4byte gMoveDescription_BeatUp
- .4byte gMoveDescription_FakeOut
- .4byte gMoveDescription_Uproar
- .4byte gMoveDescription_Stockpile
- .4byte gMoveDescription_SpitUp
- .4byte gMoveDescription_Swallow
- .4byte gMoveDescription_HeatWave
- .4byte gMoveDescription_Hail
- .4byte gMoveDescription_Torment
- .4byte gMoveDescription_Flatter
- .4byte gMoveDescription_WillOWisp
- .4byte gMoveDescription_Memento
- .4byte gMoveDescription_Facade
- .4byte gMoveDescription_FocusPunch
- .4byte gMoveDescription_SmellingSalt
- .4byte gMoveDescription_FollowMe
- .4byte gMoveDescription_NaturePower
- .4byte gMoveDescription_Charge
- .4byte gMoveDescription_Taunt
- .4byte gMoveDescription_HelpingHand
- .4byte gMoveDescription_Trick
- .4byte gMoveDescription_RolePlay
- .4byte gMoveDescription_Wish
- .4byte gMoveDescription_Assist
- .4byte gMoveDescription_Ingrain
- .4byte gMoveDescription_Superpower
- .4byte gMoveDescription_MagicCoat
- .4byte gMoveDescription_Recycle
- .4byte gMoveDescription_Revenge
- .4byte gMoveDescription_BrickBreak
- .4byte gMoveDescription_Yawn
- .4byte gMoveDescription_KnockOff
- .4byte gMoveDescription_Endeavor
- .4byte gMoveDescription_Eruption
- .4byte gMoveDescription_SkillSwap
- .4byte gMoveDescription_Imprison
- .4byte gMoveDescription_Refresh
- .4byte gMoveDescription_Grudge
- .4byte gMoveDescription_Snatch
- .4byte gMoveDescription_SecretPower
- .4byte gMoveDescription_Dive
- .4byte gMoveDescription_ArmThrust
- .4byte gMoveDescription_Camouflage
- .4byte gMoveDescription_TailGlow
- .4byte gMoveDescription_LusterPurge
- .4byte gMoveDescription_MistBall
- .4byte gMoveDescription_FeatherDance
- .4byte gMoveDescription_TeeterDance
- .4byte gMoveDescription_BlazeKick
- .4byte gMoveDescription_MudSport
- .4byte gMoveDescription_IceBall
- .4byte gMoveDescription_NeedleArm
- .4byte gMoveDescription_SlackOff
- .4byte gMoveDescription_HyperVoice
- .4byte gMoveDescription_PoisonFang
- .4byte gMoveDescription_CrushClaw
- .4byte gMoveDescription_BlastBurn
- .4byte gMoveDescription_HydroCannon
- .4byte gMoveDescription_MeteorMash
- .4byte gMoveDescription_Astonish
- .4byte gMoveDescription_WeatherBall
- .4byte gMoveDescription_Aromatherapy
- .4byte gMoveDescription_FakeTears
- .4byte gMoveDescription_AirCutter
- .4byte gMoveDescription_Overheat
- .4byte gMoveDescription_OdorSleuth
- .4byte gMoveDescription_RockTomb
- .4byte gMoveDescription_SilverWind
- .4byte gMoveDescription_MetalSound
- .4byte gMoveDescription_GrassWhistle
- .4byte gMoveDescription_Tickle
- .4byte gMoveDescription_CosmicPower
- .4byte gMoveDescription_WaterSpout
- .4byte gMoveDescription_SignalBeam
- .4byte gMoveDescription_ShadowPunch
- .4byte gMoveDescription_Extrasensory
- .4byte gMoveDescription_SkyUppercut
- .4byte gMoveDescription_SandTomb
- .4byte gMoveDescription_SheerCold
- .4byte gMoveDescription_MuddyWater
- .4byte gMoveDescription_BulletSeed
- .4byte gMoveDescription_AerialAce
- .4byte gMoveDescription_IcicleSpear
- .4byte gMoveDescription_IronDefense
- .4byte gMoveDescription_Block
- .4byte gMoveDescription_Howl
- .4byte gMoveDescription_DragonClaw
- .4byte gMoveDescription_FrenzyPlant
- .4byte gMoveDescription_BulkUp
- .4byte gMoveDescription_Bounce
- .4byte gMoveDescription_MudShot
- .4byte gMoveDescription_PoisonTail
- .4byte gMoveDescription_Covet
- .4byte gMoveDescription_VoltTackle
- .4byte gMoveDescription_MagicalLeaf
- .4byte gMoveDescription_WaterSport
- .4byte gMoveDescription_CalmMind
- .4byte gMoveDescription_LeafBlade
- .4byte gMoveDescription_DragonDance
- .4byte gMoveDescription_RockBlast
- .4byte gMoveDescription_ShockWave
- .4byte gMoveDescription_WaterPulse
- .4byte gMoveDescription_DoomDesire
- .4byte gMoveDescription_PsychoBoost
diff --git a/data-de/text/nature_names.inc b/data-de/text/nature_names.inc
deleted file mode 100644
index 78c49a14d..000000000
--- a/data-de/text/nature_names.inc
+++ /dev/null
@@ -1,102 +0,0 @@
-gNatureName_Hardy: @ 83C0F60
- .string "ROBUST$"
-
-gNatureName_Lonely: @ 83C0F66
- .string "SOLO$"
-
-gNatureName_Brave: @ 83C0F6D
- .string "MUTIG$"
-
-gNatureName_Adamant: @ 83C0F73
- .string "HART$"
-
-gNatureName_Naughty: @ 83C0F7B
- .string "FRECH$"
-
-gNatureName_Bold: @ 83C0F83
- .string "KÜHN$"
-
-gNatureName_Docile: @ 83C0F88
- .string "SANFT$"
-
-gNatureName_Relaxed: @ 83C0F8F
- .string "LOCKER$"
-
-gNatureName_Impish: @ 83C0F97
- .string "PFIFFIG$"
-
-gNatureName_Lax: @ 83C0F9E
- .string "LASCH$"
-
-gNatureName_Timid: @ 83C0FA2
- .string "SCHEU$"
-
-gNatureName_Hasty: @ 83C0FA8
- .string "HASTIG$"
-
-gNatureName_Serious: @ 83C0FAE
- .string "ERNST$"
-
-gNatureName_Jolly: @ 83C0FB6
- .string "FROH$"
-
-gNatureName_Naive: @ 83C0FBC
- .string "NAIV$"
-
-gNatureName_Modest: @ 83C0FC2
- .string "MÄSSIG$"
-
-gNatureName_Mild: @ 83C0FC9
- .string "MILD$"
-
-gNatureName_Quiet: @ 83C0FCE
- .string "RUHIG$"
-
-gNatureName_Bashful: @ 83C0FD4
- .string "ZAGHAFT$"
-
-gNatureName_Rash: @ 83C0FDC
- .string "HITZIG$"
-
-gNatureName_Calm: @ 83C0FE1
- .string "STILL$"
-
-gNatureName_Gentle: @ 83C0FE6
- .string "ZART$"
-
-gNatureName_Sassy: @ 83C0FED
- .string "FORSCH$"
-
-gNatureName_Careful: @ 83C0FF3
- .string "SACHT$"
-
-gNatureName_Quirky: @ 83C0FFB
- .string "KAUZIG$"
-
- .align 2
-gNatureNames:: @ 83C1004
- .4byte gNatureName_Hardy
- .4byte gNatureName_Lonely
- .4byte gNatureName_Brave
- .4byte gNatureName_Adamant
- .4byte gNatureName_Naughty
- .4byte gNatureName_Bold
- .4byte gNatureName_Docile
- .4byte gNatureName_Relaxed
- .4byte gNatureName_Impish
- .4byte gNatureName_Lax
- .4byte gNatureName_Timid
- .4byte gNatureName_Hasty
- .4byte gNatureName_Serious
- .4byte gNatureName_Jolly
- .4byte gNatureName_Naive
- .4byte gNatureName_Modest
- .4byte gNatureName_Mild
- .4byte gNatureName_Quiet
- .4byte gNatureName_Bashful
- .4byte gNatureName_Rash
- .4byte gNatureName_Calm
- .4byte gNatureName_Gentle
- .4byte gNatureName_Sassy
- .4byte gNatureName_Careful
- .4byte gNatureName_Quirky
diff --git a/data/graphics.s b/data/graphics.s
index f1c7c37a3..7792e8a9e 100644
--- a/data/graphics.s
+++ b/data/graphics.s
@@ -3960,6 +3960,9 @@ gUnknown_08E94510:: @ 8E94510
gUnknown_08E94550:: @ 8E94550
.incbin "graphics/unknown/unknown_E94550.bin"
+gUnknown_08E94590:: @ 8E94590
+ .incbin "graphics/unknown/unknown_E94590.bin"
+
gUnknown_08E945D0:: @ 8E945D0
.incbin "graphics/interface/wordgroup_layout.bin"
diff --git a/data/pokemon_summary_screen.s b/data/pokemon_summary_screen.s
deleted file mode 100644
index 5d577ca84..000000000
--- a/data/pokemon_summary_screen.s
+++ /dev/null
@@ -1,393 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
-
-@ 83BC680
- .include "data/text/move_descriptions.inc"
-
-@ 83C0F60
- .include "data/text/nature_names.inc"
-
- .align 2
-gUnknown_083C1068:: @ 83C1068
- .4byte gEmptyString_81E72B0
- .4byte OtherText_PokeInfo
- .4byte OtherText_PokeSkills
- .4byte OtherText_BattleMoves
- .4byte OtherText_ContestMoves
- .4byte OtherText_Switch
- .4byte OtherText_Info
- .4byte gOtherText_CancelNoTerminator
-
- .align 2
-gSpriteAffineAnim_83C1088:: @ 83C1088
- obj_rot_scal_anim_frame 0xFF00, 0x100, 0, 0
- obj_rot_scal_anim_end
-
- .align 2
-gSpriteAffineAnimTable_83C1098:: @ 83C1098
- .4byte gSpriteAffineAnim_83C1088
-
- .align 2
-gOamData_83C109C:: @ 83C109C
- .2byte 0x4000
- .2byte 0x8000
- .2byte 0x0400
-
- .align 2
-gSpriteAnim_83C10A4:: @ 83C10A4
- obj_image_anim_frame 0, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10AC:: @ 83C10AC
- obj_image_anim_frame 8, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10B4:: @ 83C10B4
- obj_image_anim_frame 16, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10BC:: @ 83C10BC
- obj_image_anim_frame 24, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10C4:: @ 83C10C4
- obj_image_anim_frame 32, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10CC:: @ 83C10CC
- obj_image_anim_frame 40, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10D4:: @ 83C10D4
- obj_image_anim_frame 48, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10DC:: @ 83C10DC
- obj_image_anim_frame 56, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10E4:: @ 83C10E4
- obj_image_anim_frame 64, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10EC:: @ 83C10EC
- obj_image_anim_frame 72, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10F4:: @ 83C10F4
- obj_image_anim_frame 80, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C10FC:: @ 83C10FC
- obj_image_anim_frame 88, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1104:: @ 83C1104
- obj_image_anim_frame 96, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C110C:: @ 83C110C
- obj_image_anim_frame 104, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1114:: @ 83C1114
- obj_image_anim_frame 112, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C111C:: @ 83C111C
- obj_image_anim_frame 120, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1124:: @ 83C1124
- obj_image_anim_frame 128, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C112C:: @ 83C112C
- obj_image_anim_frame 136, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1134:: @ 83C1134
- obj_image_anim_frame 144, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C113C:: @ 83C113C
- obj_image_anim_frame 152, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1144:: @ 83C1144
- obj_image_anim_frame 160, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C114C:: @ 83C114C
- obj_image_anim_frame 168, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1154:: @ 83C1154
- obj_image_anim_frame 176, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnimTable_83C115C:: @ 83C115C
- .4byte gSpriteAnim_83C10A4
- .4byte gSpriteAnim_83C10AC
- .4byte gSpriteAnim_83C10B4
- .4byte gSpriteAnim_83C10BC
- .4byte gSpriteAnim_83C10C4
- .4byte gSpriteAnim_83C10CC
- .4byte gSpriteAnim_83C10D4
- .4byte gSpriteAnim_83C10DC
- .4byte gSpriteAnim_83C10E4
- .4byte gSpriteAnim_83C10EC
- .4byte gSpriteAnim_83C10F4
- .4byte gSpriteAnim_83C10FC
- .4byte gSpriteAnim_83C1104
- .4byte gSpriteAnim_83C110C
- .4byte gSpriteAnim_83C1114
- .4byte gSpriteAnim_83C111C
- .4byte gSpriteAnim_83C1124
- .4byte gSpriteAnim_83C112C
- .4byte gSpriteAnim_83C1134
- .4byte gSpriteAnim_83C113C
- .4byte gSpriteAnim_83C1144
- .4byte gSpriteAnim_83C114C
- .4byte gSpriteAnim_83C1154
-
- .align 2
-gUnknown_083C11B8:: @ 83C11B8
- obj_tiles gMoveTypes_Gfx, 5888, 0x7532
-
- .align 2
-gSpriteTemplate_83C11C0:: @ 83C11C0
- spr_template 30002, 30002, gOamData_83C109C, gSpriteAnimTable_83C115C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
-gUnknown_083C11D8:: @ 83C11D8
- .byte 0xD,0xD,0xE,0xE,0xD,0xD,0xF,0xE,0xD,0xF,0xD,0xE,0xF,0xD,0xE,0xE,0xF,0xD,0xD,0xE,0xE,0xF,0xD
-
- .align 2
-gOamData_83C11F0:: @ 83C11F0
- .2byte 0x0000
- .2byte 0x4000
- .2byte 0x0400
-
- .align 2
-gSpriteAnim_83C11F8:: @ 83C11F8
- obj_image_anim_frame 0, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1200:: @ 83C1200
- obj_image_anim_frame 4, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1208:: @ 83C1208
- obj_image_anim_frame 8, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1210:: @ 83C1210
- obj_image_anim_frame 12, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1218:: @ 83C1218
- obj_image_anim_frame 16, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1220:: @ 83C1220
- obj_image_anim_frame 16, 0, OBJ_IMAGE_ANIM_H_FLIP
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1228:: @ 83C1228
- obj_image_anim_frame 20, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1230:: @ 83C1230
- obj_image_anim_frame 24, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1238:: @ 83C1238
- obj_image_anim_frame 24, 0, OBJ_IMAGE_ANIM_H_FLIP
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C1240:: @ 83C1240
- obj_image_anim_frame 28, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnimTable_83C1248:: @ 83C1248
- .4byte gSpriteAnim_83C11F8
- .4byte gSpriteAnim_83C1200
- .4byte gSpriteAnim_83C1208
- .4byte gSpriteAnim_83C1210
- .4byte gSpriteAnim_83C1218
- .4byte gSpriteAnim_83C1220
- .4byte gSpriteAnim_83C1228
- .4byte gSpriteAnim_83C1230
- .4byte gSpriteAnim_83C1238
- .4byte gSpriteAnim_83C1240
-
- .align 2
-gUnknown_083C1270:: @ 83C1270
- obj_tiles gMenuSummaryGfx, 1024, 0x7530
-
- .align 2
-gUnknown_083C1278:: @ 83C1278
- obj_pal gMenuSummaryPal, 0x7530
-
- .align 2
-gSpriteTemplate_83C1280:: @ 83C1280
- spr_template 30000, 30000, gOamData_83C11F0, gSpriteAnimTable_83C1248, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gOamData_83C1298:: @ 83C1298
- .2byte 0x4000
- .2byte 0x4000
- .2byte 0x0C00
-
- .align 2
-gSpriteAnim_83C12A0:: @ 83C12A0
- obj_image_anim_frame 0, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C12A8:: @ 83C12A8
- obj_image_anim_frame 4, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C12B0:: @ 83C12B0
- obj_image_anim_frame 8, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C12B8:: @ 83C12B8
- obj_image_anim_frame 12, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C12C0:: @ 83C12C0
- obj_image_anim_frame 16, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C12C8:: @ 83C12C8
- obj_image_anim_frame 20, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnim_83C12D0:: @ 83C12D0
- obj_image_anim_frame 24, 0
- obj_image_anim_end
-
- .align 2
-gSpriteAnimTable_83C12D8:: @ 83C12D8
- .4byte gSpriteAnim_83C12A0
- .4byte gSpriteAnim_83C12A8
- .4byte gSpriteAnim_83C12B0
- .4byte gSpriteAnim_83C12B8
- .4byte gSpriteAnim_83C12C0
- .4byte gSpriteAnim_83C12C8
- .4byte gSpriteAnim_83C12D0
-
- .align 2
-gUnknown_083C12F4:: @ 83C12F4
- obj_tiles gStatusGfx_Icons, 896, 0x7531
-
- .align 2
-gUnknown_083C12FC:: @ 83C12FC
- obj_pal gStatusPal_Icons, 0x7531
-
- .align 2
-gSpriteTemplate_83C1304:: @ 83C1304
- spr_template 30001, 30001, gOamData_83C1298, gSpriteAnimTable_83C12D8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gSummaryScreenMonMarkingsPalette:: @ 83C131C
- .incbin "graphics/summary_screen/mon_markings.gbapal"
-
-.ifdef ENGLISH
- .align 2
-gSummaryScreenTextTiles:: @ 83C133C
- .incbin "graphics/summary_screen/text.4bpp"
-.endif
-
- .align 2
-gSummaryScreenButtonTiles:: @ 83C147C
- .incbin "graphics/summary_screen/buttons.4bpp"
-
- .align 1
-gUnknown_083C157C:: @ 83C157C
- .2byte 0x5F5A @ palette color
-
- .align 1
-gUnknown_083C157E:: @ 83C157E
- .2byte 0x6FDE @ palette color
-
- .align 2
-gUnknown_083C1580:: @ 83C1580
- .4byte sub_809FC0C
- .4byte sub_809FEB8
-
- .align 2
-gUnknown_083C1588:: @ 83C1588
- .4byte sub_809F63C
- .4byte sub_809F650
- .4byte sub_809F664
- .4byte sub_809F664
-
- .align 2
-gUnknown_083C1598:: @ 83C1598
- .4byte sub_809FE6C
- .4byte sub_80A0090
- .4byte sub_80A015C
- .4byte sub_80A015C
-
-gUnknown_083C15A8:: @ 83C15A8
- .byte 0, 2, 3, 1, 4, 5
-
-gUnknown_083C15AE:: @ 83C15AE
- .string "{STR_VAR_1}{CLEAR_TO 64}$"
-
-gUnknown_083C15B4:: @ 83C15B4
- .string "{STR_VAR_1}{CLEAR_TO 72}$"
-
- .align 2
-gUnknown_083C15BC:: @ 83C15BC
- .byte 9, 1, 0, 2
- .byte 10, 3, 0, 4
- .byte 8, 5, 0, 6
- .byte 11, 7, 0, 8
- .byte 14, 9, 0, 10
- .byte 12, 11, 0, 12
- .byte 13, 13, 0, 14
- .byte -1, 15, 0, 10
diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc
index 4c4f37fc4..94366cc41 100644
--- a/data/text/contest_strings.inc
+++ b/data/text/contest_strings.inc
@@ -96,7 +96,7 @@ ContestString_DescStopExcitement:
.string "Temporarily stops the\ncrowd from growing excited.$"
.align 2
-gUnknown_083CADD4:: @ 83CADD4
+gContestEffectStrings:: @ 83CADD4
.4byte ContestString_DescHighlyAppealing
.4byte ContestString_DescStartled1
.4byte ContestString_DescGreatLock
diff --git a/data/text/move_descriptions.inc b/data/text/move_descriptions.inc
deleted file mode 100644
index 29e325ad7..000000000
--- a/data/text/move_descriptions.inc
+++ /dev/null
@@ -1,1772 +0,0 @@
-gMoveDescription_Pound: @ 83BC680
- .string "Pounds the foe with\n"
- .string "forelegs or tail.$"
-
-gMoveDescription_KarateChop: @ 83BC6A6
- .string "A chopping attack with a\n"
- .string "high critical-hit ratio.$"
-
-gMoveDescription_DoubleSlap: @ 83BC6D8
- .string "Repeatedly slaps the foe\n"
- .string "2 to 5 times.$"
-
-gMoveDescription_CometPunch: @ 83BC6FF
- .string "Repeatedly punches the foe\n"
- .string "2 to 5 times.$"
-
-gMoveDescription_MegaPunch: @ 83BC728
- .string "A strong punch thrown with\n"
- .string "incredible power.$"
-
-gMoveDescription_PayDay: @ 83BC755
- .string "Throws coins at the foe.\n"
- .string "Money is recovered after.$"
-
-gMoveDescription_FirePunch: @ 83BC788
- .string "A fiery punch that may burn\n"
- .string "the foe.$"
-
-gMoveDescription_IcePunch: @ 83BC7AD
- .string "An icy punch that may\n"
- .string "freeze the foe.$"
-
-gMoveDescription_ThunderPunch: @ 83BC7D3
- .string "An electrified punch that\n"
- .string "may paralyze the foe.$"
-
-gMoveDescription_Scratch: @ 83BC803
- .string "Scratches the foe with\n"
- .string "sharp claws.$"
-
-gMoveDescription_ViceGrip: @ 83BC827
- .string "Grips the foe with large and\n"
- .string "powerful pincers.$"
-
-gMoveDescription_Guillotine: @ 83BC856
- .string "A powerful pincer attack\n"
- .string "that may cause fainting.$"
-
-gMoveDescription_RazorWind: @ 83BC888
- .string "A 2-turn move that strikes\n"
- .string "the foe on the 2nd turn.$"
-
-gMoveDescription_SwordsDance: @ 83BC8BC
- .string "A fighting dance that\n"
- .string "sharply raises ATTACK.$"
-
-gMoveDescription_Cut: @ 83BC8E9
- .string "Cuts the foe with sharp\n"
- .string "scythes, claws, etc.$"
-
-gMoveDescription_Gust: @ 83BC916
- .string "Strikes the foe with a gust\n"
- .string "of wind whipped up by wings.$"
-
-gMoveDescription_WingAttack: @ 83BC94F
- .string "Strikes the foe with wings\n"
- .string "spread wide.$"
-
-gMoveDescription_Whirlwind: @ 83BC977
- .string "Blows away the foe with\n"
- .string "wind and ends the battle.$"
-
-gMoveDescription_Fly: @ 83BC9A9
- .string "Flies up on the first turn,\n"
- .string "then strikes the next turn.$"
-
-gMoveDescription_Bind: @ 83BC9E1
- .string "Binds and squeezes the foe\n"
- .string "for 2 to 5 turns.$"
-
-gMoveDescription_Slam: @ 83BCA0E
- .string "Slams the foe with a long\n"
- .string "tail, vine, etc.$"
-
-gMoveDescription_VineWhip: @ 83BCA39
- .string "Strikes the foe with\n"
- .string "slender, whiplike vines.$"
-
-gMoveDescription_Stomp: @ 83BCA67
- .string "Stomps the enemy with a big\n"
- .string "foot. May cause flinching.$"
-
-gMoveDescription_DoubleKick: @ 83BCA9E
- .string "A double-kicking attack\n"
- .string "that strikes the foe twice.$"
-
-gMoveDescription_MegaKick: @ 83BCAD2
- .string "An extremely powerful kick\n"
- .string "with intense force.$"
-
-gMoveDescription_JumpKick: @ 83BCB01
- .string "A strong jumping kick. May\n"
- .string "miss and hurt the kicker.$"
-
-gMoveDescription_RollingKick: @ 83BCB36
- .string "A fast kick delivered from\n"
- .string "a rapid spin.$"
-
-gMoveDescription_SandAttack: @ 83BCB5F
- .string "Reduces the foe’s accuracy\n"
- .string "by hurling sand in its face.$"
-
-gMoveDescription_Headbutt: @ 83BCB97
- .string "A ramming attack that may\n"
- .string "cause flinching.$"
-
-gMoveDescription_HornAttack: @ 83BCBC2
- .string "Jabs the foe with sharp\n"
- .string "horns.$"
-
-gMoveDescription_FuryAttack: @ 83BCBE1
- .string "Jabs the foe 2 to 5 times\n"
- .string "with sharp horns, etc.$"
-
-gMoveDescription_HornDrill: @ 83BCC12
- .string "A one-hit KO attack that\n"
- .string "uses a horn like a drill.$"
-
-gMoveDescription_Tackle: @ 83BCC45
- .string "Charges the foe with a full-\n"
- .string "body tackle.$"
-
-gMoveDescription_BodySlam: @ 83BCC6F
- .string "A full-body slam that may\n"
- .string "cause paralysis.$"
-
-gMoveDescription_Wrap: @ 83BCC9A
- .string "Wraps and squeezes the foe\n"
- .string "2 to 5 times with vines, etc.$"
-
-gMoveDescription_TakeDown: @ 83BCCD3
- .string "A reckless charge attack\n"
- .string "that also hurts the user.$"
-
-gMoveDescription_Thrash: @ 83BCD06
- .string "A rampage of 2 to 3 turns\n"
- .string "that confuses the user.$"
-
-gMoveDescription_DoubleEdge: @ 83BCD38
- .string "A life-risking tackle that\n"
- .string "also hurts the user.$"
-
-gMoveDescription_TailWhip: @ 83BCD68
- .string "Wags the tail to lower the\n"
- .string "foe’s DEFENSE.$"
-
-gMoveDescription_PoisonSting: @ 83BCD92
- .string "A toxic attack with barbs,\n"
- .string "etc., that may poison.$"
-
-gMoveDescription_Twineedle: @ 83BCDC4
- .string "Stingers on the forelegs\n"
- .string "jab the foe twice.$"
-
-gMoveDescription_PinMissile: @ 83BCDF0
- .string "Sharp pins are fired to\n"
- .string "strike 2 to 5 times.$"
-
-gMoveDescription_Leer: @ 83BCE1D
- .string "Frightens the foe with a\n"
- .string "leer to lower DEFENSE.$"
-
-gMoveDescription_Bite: @ 83BCE4D
- .string "Bites with vicious fangs.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_Growl: @ 83BCE7C
- .string "Growls cutely to reduce the\n"
- .string "foe’s ATTACK.$"
-
-gMoveDescription_Roar: @ 83BCEA6
- .string "Makes the foe flee to end\n"
- .string "the battle.$"
-
-gMoveDescription_Sing: @ 83BCECC
- .string "A soothing song lulls the\n"
- .string "foe into a deep slumber.$"
-
-gMoveDescription_Supersonic: @ 83BCEFF
- .string "Emits bizarre sound waves\n"
- .string "that may confuse the foe.$"
-
-gMoveDescription_SonicBoom: @ 83BCF33
- .string "Launches shock waves that\n"
- .string "always inflict 20 HP damage.$"
-
-gMoveDescription_Disable: @ 83BCF6A
- .string "Psychically disables one of\n"
- .string "the foe’s moves.$"
-
-gMoveDescription_Acid: @ 83BCF97
- .string "Sprays a hide-melting acid.\n"
- .string "May lower DEFENSE.$"
-
-gMoveDescription_Ember: @ 83BCFC6
- .string "A weak fire attack that may\n"
- .string "inflict a burn.$"
-
-gMoveDescription_Flamethrower: @ 83BCFF2
- .string "A powerful fire attack that\n"
- .string "may inflict a burn.$"
-
-gMoveDescription_Mist: @ 83BD022
- .string "Creates a mist that stops\n"
- .string "reduction of abilities.$"
-
-gMoveDescription_WaterGun: @ 83BD054
- .string "Squirts water to attack\n"
- .string "the foe.$"
-
-gMoveDescription_HydroPump: @ 83BD075
- .string "Blasts water at high power\n"
- .string "to strike the foe.$"
-
-gMoveDescription_Surf: @ 83BD0A3
- .string "Creates a huge wave, then\n"
- .string "crashes it down on the foe.$"
-
-gMoveDescription_IceBeam: @ 83BD0D9
- .string "Blasts the foe with an icy\n"
- .string "beam that may freeze it.$"
-
-gMoveDescription_Blizzard: @ 83BD10D
- .string "Hits the foe with an icy\n"
- .string "storm that may freeze it.$"
-
-gMoveDescription_Psybeam: @ 83BD140
- .string "Fires a peculiar ray that\n"
- .string "may confuse the foe.$"
-
-gMoveDescription_BubbleBeam: @ 83BD16F
- .string "Forcefully sprays bubbles\n"
- .string "that may lower SPEED.$"
-
-gMoveDescription_AuroraBeam: @ 83BD19F
- .string "Fires a rainbow-colored\n"
- .string "beam that may lower ATTACK.$"
-
-gMoveDescription_HyperBeam: @ 83BD1D3
- .string "Powerful, but leaves the\n"
- .string "user immobile the next turn.$"
-
-gMoveDescription_Peck: @ 83BD209
- .string "Attacks the foe with a\n"
- .string "jabbing beak, etc.$"
-
-gMoveDescription_DrillPeck: @ 83BD233
- .string "A corkscrewing attack with\n"
- .string "the beak acting as a drill.$"
-
-gMoveDescription_Submission: @ 83BD26A
- .string "A reckless body slam that\n"
- .string "also hurts the user.$"
-
-gMoveDescription_LowKick: @ 83BD299
- .string "A kick that inflicts more\n"
- .string "damage on heavier foes.$"
-
-gMoveDescription_Counter: @ 83BD2CB
- .string "Retaliates any physical hit\n"
- .string "with double the power.$"
-
-gMoveDescription_SeismicToss: @ 83BD2FE
- .string "Inflicts damage identical\n"
- .string "to the user’s level.$"
-
-gMoveDescription_Strength: @ 83BD32D
- .string "Builds enormous power,\n"
- .string "then slams the foe.$"
-
-gMoveDescription_Absorb: @ 83BD358
- .string "An attack that absorbs\n"
- .string "half the damage inflicted.$"
-
-gMoveDescription_MegaDrain: @ 83BD38A
- .string "An attack that absorbs\n"
- .string "half the damage inflicted.$"
-
-gMoveDescription_LeechSeed: @ 83BD3BC
- .string "Plants a seed on the foe to\n"
- .string "steal HP on every turn.$"
-
-gMoveDescription_Growth: @ 83BD3F0
- .string "Forces the body to grow\n"
- .string "and heightens SP. ATK.$"
-
-gMoveDescription_RazorLeaf: @ 83BD41F
- .string "Cuts the enemy with leaves.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_SolarBeam: @ 83BD454
- .string "Absorbs light in one turn,\n"
- .string "then attacks next turn.$"
-
-gMoveDescription_PoisonPowder: @ 83BD487
- .string "Scatters a toxic powder\n"
- .string "that may poison the foe.$"
-
-gMoveDescription_StunSpore: @ 83BD4B8
- .string "Scatters a powder that may\n"
- .string "paralyze the foe.$"
-
-gMoveDescription_SleepPowder: @ 83BD4E5
- .string "Scatters a powder that may\n"
- .string "cause the foe to sleep.$"
-
-gMoveDescription_PetalDance: @ 83BD518
- .string "A rampage of 2 to 3 turns\n"
- .string "that confuses the user.$"
-
-gMoveDescription_StringShot: @ 83BD54A
- .string "Binds the foe with string\n"
- .string "to reduce its SPEED.$"
-
-gMoveDescription_DragonRage: @ 83BD579
- .string "Launches shock waves that\n"
- .string "always inflict 40 HP damage.$"
-
-gMoveDescription_FireSpin: @ 83BD5B0
- .string "Traps the foe in a ring of\n"
- .string "fire for 2 to 5 turns.$"
-
-gMoveDescription_ThunderShock: @ 83BD5E2
- .string "An electrical attack that\n"
- .string "may paralyze the foe.$"
-
-gMoveDescription_Thunderbolt: @ 83BD612
- .string "A strong electrical attack\n"
- .string "that may paralyze the foe.$"
-
-gMoveDescription_ThunderWave: @ 83BD648
- .string "A weak jolt of electricity\n"
- .string "that paralyzes the foe.$"
-
-gMoveDescription_Thunder: @ 83BD67B
- .string "A lightning attack that may\n"
- .string "cause paralysis.$"
-
-gMoveDescription_RockThrow: @ 83BD6A8
- .string "Throws small rocks to\n"
- .string "strike the foe.$"
-
-gMoveDescription_Earthquake: @ 83BD6CE
- .string "A powerful quake, but has\n"
- .string "no effect on flying foes.$"
-
-gMoveDescription_Fissure: @ 83BD702
- .string "A one-hit KO move that\n"
- .string "drops the foe in a fissure.$"
-
-gMoveDescription_Dig: @ 83BD735
- .string "Digs underground the first\n"
- .string "turn and strikes next turn.$"
-
-gMoveDescription_Toxic: @ 83BD76C
- .string "Poisons the foe with an\n"
- .string "intensifying toxin.$"
-
-gMoveDescription_Confusion: @ 83BD798
- .string "A psychic attack that may\n"
- .string "cause confusion.$"
-
-gMoveDescription_Psychic: @ 83BD7C3
- .string "A powerful psychic attack\n"
- .string "that may lower SP. DEF.$"
-
-gMoveDescription_Hypnosis: @ 83BD7F5
- .string "A hypnotizing move that\n"
- .string "may induce sleep.$"
-
-gMoveDescription_Meditate: @ 83BD81F
- .string "Meditates in a peaceful\n"
- .string "fashion to raise ATTACK.$"
-
-gMoveDescription_Agility: @ 83BD850
- .string "Relaxes the body to sharply\n"
- .string "boost SPEED.$"
-
-gMoveDescription_QuickAttack: @ 83BD879
- .string "An extremely fast attack\n"
- .string "that always strikes first.$"
-
-gMoveDescription_Rage: @ 83BD8AD
- .string "Raises the user’s ATTACK\n"
- .string "every time it is hit.$"
-
-gMoveDescription_Teleport: @ 83BD8DC
- .string "A psychic move for fleeing\n"
- .string "from battle instantly.$"
-
-gMoveDescription_NightShade: @ 83BD90E
- .string "Inflicts damage identical\n"
- .string "to the user’s level.$"
-
-gMoveDescription_Mimic: @ 83BD93D
- .string "Copies a move used by the\n"
- .string "foe during one battle.$"
-
-gMoveDescription_Screech: @ 83BD96E
- .string "Emits a screech to sharply\n"
- .string "reduce the foe’s DEFENSE.$"
-
-gMoveDescription_DoubleTeam: @ 83BD9A3
- .string "Creates illusory copies to\n"
- .string "raise evasiveness.$"
-
-gMoveDescription_Recover: @ 83BD9D1
- .string "Recovers up to half the\n"
- .string "user’s maximum HP.$"
-
-gMoveDescription_Harden: @ 83BD9FC
- .string "Stiffens the body’s \n"
- .string "muscles to raise DEFENSE.$"
-
-gMoveDescription_Minimize: @ 83BDA2B
- .string "Minimizes the user’s size\n"
- .string "to raise evasiveness.$"
-
-gMoveDescription_Smokescreen: @ 83BDA5B
- .string "Lowers the foe’s accuracy\n"
- .string "using smoke, ink, etc.$"
-
-gMoveDescription_ConfuseRay: @ 83BDA8C
- .string "A sinister ray that\n"
- .string "confuses the foe.$"
-
-gMoveDescription_Withdraw: @ 83BDAB2
- .string "Withdraws the body into its\n"
- .string "hard shell to raise DEFENSE.$"
-
-gMoveDescription_DefenseCurl: @ 83BDAEB
- .string "Curls up to conceal weak\n"
- .string "spots and raise DEFENSE.$"
-
-gMoveDescription_Barrier: @ 83BDB1D
- .string "Creates a barrier that\n"
- .string "sharply raises DEFENSE.$"
-
-gMoveDescription_LightScreen: @ 83BDB4C
- .string "Creates a wall of light that\n"
- .string "lowers SP. ATK damage.$"
-
-gMoveDescription_Haze: @ 83BDB80
- .string "Creates a black haze that\n"
- .string "eliminates all stat changes.$"
-
-gMoveDescription_Reflect: @ 83BDBB7
- .string "Creates a wall of light that\n"
- .string "weakens physical attacks.$"
-
-gMoveDescription_FocusEnergy: @ 83BDBEE
- .string "Focuses power to raise the\n"
- .string "critical-hit ratio.$"
-
-gMoveDescription_Bide: @ 83BDC1D
- .string "Endures attack for 2\n"
- .string "turns to retaliate double.$"
-
-gMoveDescription_Metronome: @ 83BDC4D
- .string "Waggles a finger to use any\n"
- .string "POKéMON move at random.$"
-
-gMoveDescription_MirrorMove: @ 83BDC81
- .string "Counters the foe’s attack\n"
- .string "with the same move.$"
-
-gMoveDescription_SelfDestruct: @ 83BDCAF
- .string "Inflicts severe damage but\n"
- .string "makes the user faint.$"
-
-gMoveDescription_EggBomb: @ 83BDCE0
- .string "An egg is forcibly hurled at\n"
- .string "the foe.$"
-
-gMoveDescription_Lick: @ 83BDD06
- .string "Licks with a long tongue to\n"
- .string "injure. May also paralyze.$"
-
-gMoveDescription_Smog: @ 83BDD3D
- .string "An exhaust-gas attack\n"
- .string "that may also poison.$"
-
-gMoveDescription_Sludge: @ 83BDD69
- .string "Sludge is hurled to inflict\n"
- .string "damage. May also poison.$"
-
-gMoveDescription_BoneClub: @ 83BDD9E
- .string "Clubs the foe with a bone.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_FireBlast: @ 83BDDCE
- .string "A fiery blast that scorches\n"
- .string "all. May cause a burn.$"
-
-gMoveDescription_Waterfall: @ 83BDE01
- .string "Charges the foe with speed\n"
- .string "to climb waterfalls.$"
-
-gMoveDescription_Clamp: @ 83BDE31
- .string "Traps and squeezes the\n"
- .string "foe for 2 to 5 turns.$"
-
-gMoveDescription_Swift: @ 83BDE5E
- .string "Sprays star-shaped rays\n"
- .string "that never miss.$"
-
-gMoveDescription_SkullBash: @ 83BDE87
- .string "Tucks in the head, then\n"
- .string "attacks on the next turn.$"
-
-gMoveDescription_SpikeCannon: @ 83BDEB9
- .string "Launches sharp spikes that\n"
- .string "strike 2 to 5 times.$"
-
-gMoveDescription_Constrict: @ 83BDEE9
- .string "Constricts to inflict pain.\n"
- .string "May lower SPEED.$"
-
-gMoveDescription_Amnesia: @ 83BDF16
- .string "Forgets about something\n"
- .string "and sharply raises SP. DEF.$"
-
-gMoveDescription_Kinesis: @ 83BDF4A
- .string "Distracts the foe.\n"
- .string "May lower accuracy.$"
-
-gMoveDescription_SoftBoiled: @ 83BDF71
- .string "Recovers up to half the\n"
- .string "user’s maximum HP.$"
-
-gMoveDescription_HiJumpKick: @ 83BDF9C
- .string "A jumping knee kick. If it\n"
- .string "misses, the user is hurt.$"
-
-gMoveDescription_Glare: @ 83BDFD1
- .string "Intimidates and frightens\n"
- .string "the foe into paralysis.$"
-
-gMoveDescription_DreamEater: @ 83BE003
- .string "Takes one half the damage\n"
- .string "inflicted on a sleeping foe.$"
-
-gMoveDescription_PoisonGas: @ 83BE03A
- .string "Envelops the foe in a toxic\n"
- .string "gas that may poison.$"
-
-gMoveDescription_Barrage: @ 83BE06B
- .string "Hurls round objects at the\n"
- .string "foe 2 to 5 times.$"
-
-gMoveDescription_LeechLife: @ 83BE098
- .string "An attack that steals half\n"
- .string "the damage inflicted.$"
-
-gMoveDescription_LovelyKiss: @ 83BE0C9
- .string "Demands a kiss with a scary\n"
- .string "face that induces sleep.$"
-
-gMoveDescription_SkyAttack: @ 83BE0FE
- .string "Searches out weak spots,\n"
- .string "then strikes the next turn.$"
-
-gMoveDescription_Transform: @ 83BE133
- .string "Alters the user’s cells to\n"
- .string "become a copy of the foe.$"
-
-gMoveDescription_Bubble: @ 83BE168
- .string "An attack using bubbles.\n"
- .string "May lower the foe’s SPEED.$"
-
-gMoveDescription_DizzyPunch: @ 83BE19C
- .string "A rhythmic punch that may\n"
- .string "confuse the foe.$"
-
-gMoveDescription_Spore: @ 83BE1C7
- .string "Scatters a cloud of spores\n"
- .string "that always induce sleep.$"
-
-gMoveDescription_Flash: @ 83BE1FC
- .string "Looses a powerful blast of\n"
- .string "light that cuts accuracy.$"
-
-gMoveDescription_Psywave: @ 83BE231
- .string "Attacks with a psychic\n"
- .string "wave of varying intensity.$"
-
-gMoveDescription_Splash: @ 83BE263
- .string "It’s just a splash...\n"
- .string "Has no effect whatsoever.$"
-
-gMoveDescription_AcidArmor: @ 83BE293
- .string "Liquifies the user’s body\n"
- .string "to sharply raise DEFENSE.$"
-
-gMoveDescription_Crabhammer: @ 83BE2C7
- .string "Hammers with a pincer. Has a\n"
- .string "high critical-hit ratio.$"
-
-gMoveDescription_Explosion: @ 83BE2FD
- .string "Inflicts severe damage but\n"
- .string "makes the user faint.$"
-
-gMoveDescription_FurySwipes: @ 83BE32E
- .string "Rakes the foe with sharp\n"
- .string "claws, etc., 2 to 5 times.$"
-
-gMoveDescription_Bonemerang: @ 83BE362
- .string "Throws a bone boomerang\n"
- .string "that strikes twice.$"
-
-gMoveDescription_Rest: @ 83BE38E
- .string "The user sleeps for 2 turns,\n"
- .string "restoring HP and status.$"
-
-gMoveDescription_RockSlide: @ 83BE3C4
- .string "Large boulders are hurled.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_HyperFang: @ 83BE3F4
- .string "Attacks with sharp fangs.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_Sharpen: @ 83BE423
- .string "Reduces the polygon count\n"
- .string "and raises ATTACK.$"
-
-gMoveDescription_Conversion: @ 83BE450
- .string "Changes the user’s type\n"
- .string "into an own move’s type.$"
-
-gMoveDescription_TriAttack: @ 83BE481
- .string "Fires three types of beams\n"
- .string "at the same time.$"
-
-gMoveDescription_SuperFang: @ 83BE4AE
- .string "Attacks with sharp fangs\n"
- .string "and cuts half the foe’s HP.$"
-
-gMoveDescription_Slash: @ 83BE4E3
- .string "Slashes with claws, etc. Has\n"
- .string "a high critical-hit ratio.$"
-
-gMoveDescription_Substitute: @ 83BE51B
- .string "Creates a decoy using 1/4\n"
- .string "of the user’s maximum HP.$"
-
-gMoveDescription_Struggle: @ 83BE54F
- .string "Used only if all PP are gone.\n"
- .string "Also hurts the user a little.$"
-
-gMoveDescription_Sketch: @ 83BE58B
- .string "Copies the foe’s last move\n"
- .string "permanently.$"
-
-gMoveDescription_TripleKick: @ 83BE5B3
- .string "Kicks the foe 3 times in a\n"
- .string "row with rising intensity.$"
-
-gMoveDescription_Thief: @ 83BE5E9
- .string "While attacking, it may\n"
- .string "steal the foe’s held item.$"
-
-gMoveDescription_SpiderWeb: @ 83BE61C
- .string "Ensnares the foe to stop it\n"
- .string "from fleeing or switching.$"
-
-gMoveDescription_MindReader: @ 83BE653
- .string "Senses the foe’s action to\n"
- .string "ensure the next move’s hit.$"
-
-gMoveDescription_Nightmare: @ 83BE68A
- .string "Inflicts 1/4 damage on a\n"
- .string "sleeping foe every turn.$"
-
-gMoveDescription_FlameWheel: @ 83BE6BC
- .string "A fiery charge attack that\n"
- .string "may inflict a burn.$"
-
-gMoveDescription_Snore: @ 83BE6EB
- .string "A loud attack that can be\n"
- .string "used only while asleep.$"
-
-gMoveDescription_Curse: @ 83BE71D
- .string "A move that functions\n"
- .string "differently for GHOSTS.$"
-
-gMoveDescription_Flail: @ 83BE74B
- .string "Inflicts more damage when\n"
- .string "the user’s HP is down.$"
-
-gMoveDescription_Conversion2: @ 83BE77C
- .string "Makes the user resistant\n"
- .string "to the last attack’s type.$"
-
-gMoveDescription_Aeroblast: @ 83BE7B0
- .string "Launches a vacuumed blast.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_CottonSpore: @ 83BE7E4
- .string "Spores cling to the foe,\n"
- .string "sharply reducing SPEED.$"
-
-gMoveDescription_Reversal: @ 83BE815
- .string "Inflicts more damage when\n"
- .string "the user’s HP is down.$"
-
-gMoveDescription_Spite: @ 83BE846
- .string "Spitefully cuts the PP\n"
- .string "of the foe’s last move.$"
-
-gMoveDescription_PowderSnow: @ 83BE875
- .string "Blasts the foe with a snowy\n"
- .string "gust. May cause freezing.$"
-
-gMoveDescription_Protect: @ 83BE8AB
- .string "Evades attack, but may fail\n"
- .string "if used in succession.$"
-
-gMoveDescription_MachPunch: @ 83BE8DE
- .string "A punch is thrown at wicked\n"
- .string "speed to strike first.$"
-
-gMoveDescription_ScaryFace: @ 83BE911
- .string "Frightens with a scary face\n"
- .string "to sharply reduce SPEED.$"
-
-gMoveDescription_FaintAttack: @ 83BE946
- .string "Draws the foe close, then\n"
- .string "strikes without fail.$"
-
-gMoveDescription_SweetKiss: @ 83BE976
- .string "Demands a kiss with a cute\n"
- .string "look. May cause confusion.$"
-
-gMoveDescription_BellyDrum: @ 83BE9AC
- .string "Maximizes ATTACK while\n"
- .string "sacrificing HP.$"
-
-gMoveDescription_SludgeBomb: @ 83BE9D3
- .string "Sludge is hurled to inflict\n"
- .string "damage. May also poison.$"
-
-gMoveDescription_MudSlap: @ 83BEA08
- .string "Hurls mud in the foe’s face\n"
- .string "to reduce its accuracy.$"
-
-gMoveDescription_Octazooka: @ 83BEA3C
- .string "Fires a lump of ink to\n"
- .string "damage and cut accuracy.$"
-
-gMoveDescription_Spikes: @ 83BEA6C
- .string "Sets spikes that hurt a \n"
- .string "foe switching out.$"
-
-gMoveDescription_ZapCannon: @ 83BEA98
- .string "Powerful and sure to cause\n"
- .string "paralysis, but inaccurate.$"
-
-gMoveDescription_Foresight: @ 83BEACE
- .string "Negates the foe’s efforts\n"
- .string "to heighten evasiveness.$"
-
-gMoveDescription_DestinyBond: @ 83BEB01
- .string "If the user faints, the foe\n"
- .string "is also made to faint.$"
-
-gMoveDescription_PerishSong: @ 83BEB34
- .string "Any POKéMON hearing this\n"
- .string "song faints in 3 turns.$"
-
-gMoveDescription_IcyWind: @ 83BEB65
- .string "A chilling attack that\n"
- .string "lowers the foe’s SPEED.$"
-
-gMoveDescription_Detect: @ 83BEB94
- .string "Evades attack, but may fail\n"
- .string "if used in succession.$"
-
-gMoveDescription_BoneRush: @ 83BEBC7
- .string "Strikes the foe with a bone\n"
- .string "in hand 2 to 5 times.$"
-
-gMoveDescription_LockOn: @ 83BEBF9
- .string "Locks on to the foe to\n"
- .string "ensure the next move hits.$"
-
-gMoveDescription_Outrage: @ 83BEC2B
- .string "A rampage of 2 to 3 turns\n"
- .string "that confuses the user.$"
-
-gMoveDescription_Sandstorm: @ 83BEC5D
- .string "Causes a sandstorm that\n"
- .string "rages for several turns.$"
-
-gMoveDescription_GigaDrain: @ 83BEC8E
- .string "An attack that steals half\n"
- .string "the damage inflicted.$"
-
-gMoveDescription_Endure: @ 83BECBF
- .string "Endures any attack for\n"
- .string "1 turn, leaving at least 1HP.$"
-
-gMoveDescription_Charm: @ 83BECF4
- .string "Charms the foe and sharply\n"
- .string "reduces its ATTACK.$"
-
-gMoveDescription_Rollout: @ 83BED23
- .string "An attack lasting 5 turns\n"
- .string "with rising intensity.$"
-
-gMoveDescription_FalseSwipe: @ 83BED54
- .string "An attack that leaves the\n"
- .string "foe with at least 1 HP.$"
-
-gMoveDescription_Swagger: @ 83BED86
- .string "Confuses the foe, but also\n"
- .string "sharply raises ATTACK.$"
-
-gMoveDescription_MilkDrink: @ 83BEDB8
- .string "Recovers up to half the\n"
- .string "user’s maximum HP.$"
-
-gMoveDescription_Spark: @ 83BEDE3
- .string "An electrified tackle that\n"
- .string "may paralyze the foe.$"
-
-gMoveDescription_FuryCutter: @ 83BEE14
- .string "An attack that intensifies\n"
- .string "on each successive hit.$"
-
-gMoveDescription_SteelWing: @ 83BEE47
- .string "Strikes the foe with hard\n"
- .string "wings spread wide.$"
-
-gMoveDescription_MeanLook: @ 83BEE74
- .string "Fixes the foe with a mean\n"
- .string "look that prevents escape.$"
-
-gMoveDescription_Attract: @ 83BEEA9
- .string "Makes the opposite gender\n"
- .string "less likely to attack.$"
-
-gMoveDescription_SleepTalk: @ 83BEEDA
- .string "Uses an own move randomly\n"
- .string "while asleep.$"
-
-gMoveDescription_HealBell: @ 83BEF02
- .string "Chimes soothingly to heal\n"
- .string "all status abnormalities.$"
-
-gMoveDescription_Return: @ 83BEF36
- .string "An attack that increases\n"
- .string "in power with friendship.$"
-
-gMoveDescription_Present: @ 83BEF69
- .string "A gift in the form of a\n"
- .string "bomb. May restore HP.$"
-
-gMoveDescription_Frustration: @ 83BEF97
- .string "An attack that is stronger\n"
- .string "if the TRAINER is disliked.$"
-
-gMoveDescription_Safeguard: @ 83BEFCE
- .string "A mystical force prevents\n"
- .string "all status problems.$"
-
-gMoveDescription_PainSplit: @ 83BEFFD
- .string "Adds the user and foe’s HP,\n"
- .string "then shares them equally.$"
-
-gMoveDescription_SacredFire: @ 83BF033
- .string "A mystical fire attack that\n"
- .string "may inflict a burn.$"
-
-gMoveDescription_Magnitude: @ 83BF063
- .string "A ground-shaking attack\n"
- .string "of random intensity.$"
-
-gMoveDescription_DynamicPunch: @ 83BF090
- .string "Powerful and sure to cause\n"
- .string "confusion, but inaccurate.$"
-
-gMoveDescription_Megahorn: @ 83BF0C6
- .string "A brutal ramming attack\n"
- .string "using out-thrust horns.$"
-
-gMoveDescription_DragonBreath: @ 83BF0F6
- .string "Strikes the foe with an\n"
- .string "incredible blast of breath.$"
-
-gMoveDescription_BatonPass: @ 83BF12A
- .string "Switches out the user while\n"
- .string "keeping effects in play.$"
-
-gMoveDescription_Encore: @ 83BF15F
- .string "Makes the foe repeat its\n"
- .string "last move over 2 to 6 turns.$"
-
-gMoveDescription_Pursuit: @ 83BF195
- .string "Inflicts bad damage if used\n"
- .string "on a foe switching out.$"
-
-gMoveDescription_RapidSpin: @ 83BF1C9
- .string "Spins the body at high\n"
- .string "speed to strike the foe.$"
-
-gMoveDescription_SweetScent: @ 83BF1F9
- .string "Allures the foe to reduce\n"
- .string "evasiveness.$"
-
-gMoveDescription_IronTail: @ 83BF220
- .string "Attacks with a rock-hard\n"
- .string "tail. May lower DEFENSE.$"
-
-gMoveDescription_MetalClaw: @ 83BF252
- .string "A claw attack that may\n"
- .string "raise the user’s ATTACK.$"
-
-gMoveDescription_VitalThrow: @ 83BF282
- .string "Makes the user’s move last,\n"
- .string "but it never misses.$"
-
-gMoveDescription_MorningSun: @ 83BF2B3
- .string "Restores HP. The amount\n"
- .string "varies with the weather.$"
-
-gMoveDescription_Synthesis: @ 83BF2E4
- .string "Restores HP. The amount\n"
- .string "varies with the weather.$"
-
-gMoveDescription_Moonlight: @ 83BF315
- .string "Restores HP. The amount\n"
- .string "varies with the weather.$"
-
-gMoveDescription_HiddenPower: @ 83BF346
- .string "The effectiveness varies\n"
- .string "with the user.$"
-
-gMoveDescription_CrossChop: @ 83BF36E
- .string "A double-chopping attack.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_Twister: @ 83BF3A1
- .string "Whips up a vicious twister\n"
- .string "to tear at the foe.$"
-
-gMoveDescription_RainDance: @ 83BF3D0
- .string "Boosts the power of WATER-\n"
- .string "type moves for 5 turns.$"
-
-gMoveDescription_SunnyDay: @ 83BF403
- .string "Boosts the power of FIRE-\n"
- .string "type moves for 5 turns.$"
-
-gMoveDescription_Crunch: @ 83BF435
- .string "Crunches with sharp fangs.\n"
- .string "May lower SP. DEF.$"
-
-gMoveDescription_MirrorCoat: @ 83BF463
- .string "Counters the foe’s special\n"
- .string "attack at double the power.$"
-
-gMoveDescription_PsychUp: @ 83BF49A
- .string "Copies the foe’s effect(s)\n"
- .string "and gives to the user.$"
-
-gMoveDescription_ExtremeSpeed: @ 83BF4CC
- .string "An extremely fast and\n"
- .string "powerful attack.$"
-
-gMoveDescription_AncientPower: @ 83BF4F3
- .string "An attack that may raise\n"
- .string "all stats.$"
-
-gMoveDescription_ShadowBall: @ 83BF517
- .string "Hurls a black blob that may\n"
- .string "lower the foe’s SP. DEF.$"
-
-gMoveDescription_FutureSight: @ 83BF54C
- .string "Heightens inner power to\n"
- .string "strike 2 turns later.$"
-
-gMoveDescription_RockSmash: @ 83BF57B
- .string "A rock-crushing attack\n"
- .string "that may lower DEFENSE.$"
-
-gMoveDescription_Whirlpool: @ 83BF5AA
- .string "Traps and hurts the foe in\n"
- .string "a whirlpool for 2 to 5 turns.$"
-
-gMoveDescription_BeatUp: @ 83BF5E3
- .string "Summons party POKéMON to\n"
- .string "join in the attack.$"
-
-gMoveDescription_FakeOut: @ 83BF610
- .string "A 1st-turn, 1st-strike move\n"
- .string "that causes flinching.$"
-
-gMoveDescription_Uproar: @ 83BF643
- .string "Causes an uproar for 2 to 5\n"
- .string "turns and prevents sleep.$"
-
-gMoveDescription_Stockpile: @ 83BF679
- .string "Charges up power for up to\n"
- .string "3 turns.$"
-
-gMoveDescription_SpitUp: @ 83BF69D
- .string "Releases stockpiled power\n"
- .string "(the more the better).$"
-
-gMoveDescription_Swallow: @ 83BF6CE
- .string "Absorbs stockpiled power\n"
- .string "and restores HP.$"
-
-gMoveDescription_HeatWave: @ 83BF6F8
- .string "Exhales a hot breath on the\n"
- .string "foe. May inflict a burn.$"
-
-gMoveDescription_Hail: @ 83BF72D
- .string "Summons a hailstorm that\n"
- .string "strikes every turn.$"
-
-gMoveDescription_Torment: @ 83BF75A
- .string "Torments the foe and stops\n"
- .string "successive use of a move.$"
-
-gMoveDescription_Flatter: @ 83BF78F
- .string "Confuses the foe, but\n"
- .string "raises its SP. ATK.$"
-
-gMoveDescription_WillOWisp: @ 83BF7B9
- .string "Inflicts a burn on the foe\n"
- .string "with intense fire.$"
-
-gMoveDescription_Memento: @ 83BF7E7
- .string "The user faints and lowers\n"
- .string "the foe’s abilities.$"
-
-gMoveDescription_Facade: @ 83BF817
- .string "Boosts ATTACK when burned,\n"
- .string "paralyzed, or poisoned.$"
-
-gMoveDescription_FocusPunch: @ 83BF84A
- .string "A powerful loyalty attack.\n"
- .string "The user flinches if hit.$"
-
-gMoveDescription_SmellingSalt: @ 83BF87F
- .string "Powerful against paralyzed\n"
- .string "foes, but also heals them.$"
-
-gMoveDescription_FollowMe: @ 83BF8B5
- .string "Draws attention to make\n"
- .string "foes attack only the user.$"
-
-gMoveDescription_NaturePower: @ 83BF8E8
- .string "The type of attack varies\n"
- .string "depending on the location.$"
-
-gMoveDescription_Charge: @ 83BF91D
- .string "Charges power to boost the\n"
- .string "electric move used next.$"
-
-gMoveDescription_Taunt: @ 83BF951
- .string "Taunts the foe into only\n"
- .string "using attack moves.$"
-
-gMoveDescription_HelpingHand: @ 83BF97E
- .string "Boosts the power of the\n"
- .string "recipient’s moves.$"
-
-gMoveDescription_Trick: @ 83BF9A9
- .string "Tricks the foe into trading\n"
- .string "held items.$"
-
-gMoveDescription_RolePlay: @ 83BF9D1
- .string "Mimics the target and\n"
- .string "copies its special ability.$"
-
-gMoveDescription_Wish: @ 83BFA03
- .string "A wish that restores HP.\n"
- .string "It takes time to work.$"
-
-gMoveDescription_Assist: @ 83BFA33
- .string "Attacks randomly with one\n"
- .string "of the partner’s moves.$"
-
-gMoveDescription_Ingrain: @ 83BFA65
- .string "Lays roots that restore HP.\n"
- .string "The user can’t switch out.$"
-
-gMoveDescription_Superpower: @ 83BFA9C
- .string "Boosts strength sharply,\n"
- .string "but lowers abilities.$"
-
-gMoveDescription_MagicCoat: @ 83BFACB
- .string "Reflects special effects\n"
- .string "back to the attacker.$"
-
-gMoveDescription_Recycle: @ 83BFAFA
- .string "Recycles a used item for\n"
- .string "one more use.$"
-
-gMoveDescription_Revenge: @ 83BFB21
- .string "An attack that gains power\n"
- .string "if injured by the foe.$"
-
-gMoveDescription_BrickBreak: @ 83BFB53
- .string "Destroys barriers such as\n"
- .string "REFLECT and causes damage.$"
-
-gMoveDescription_Yawn: @ 83BFB88
- .string "Lulls the foe into yawning,\n"
- .string "then sleeping next turn.$"
-
-gMoveDescription_KnockOff: @ 83BFBBD
- .string "Knocks down the foe’s held\n"
- .string "item to prevent its use.$"
-
-gMoveDescription_Endeavor: @ 83BFBF1
- .string "Gains power if the user’s HP\n"
- .string "is lower than the foe’s HP.$"
-
-gMoveDescription_Eruption: @ 83BFC2A
- .string "The higher the user’s HP,\n"
- .string "the more damage caused.$"
-
-gMoveDescription_SkillSwap: @ 83BFC5C
- .string "The user swaps special\n"
- .string "abilities with the target.$"
-
-gMoveDescription_Imprison: @ 83BFC8E
- .string "Prevents foes from using\n"
- .string "moves known by the user.$"
-
-gMoveDescription_Refresh: @ 83BFCC0
- .string "Heals poisoning, paralysis,\n"
- .string "or a burn.$"
-
-gMoveDescription_Grudge: @ 83BFCE7
- .string "If the user faints, deletes\n"
- .string "the PP of the final move.$"
-
-gMoveDescription_Snatch: @ 83BFD1D
- .string "Steals the effects of the\n"
- .string "move the foe uses next.$"
-
-gMoveDescription_SecretPower: @ 83BFD4F
- .string "An attack with effects\n"
- .string "that vary by location.$"
-
-gMoveDescription_Dive: @ 83BFD7D
- .string "Dives underwater the first\n"
- .string "turn and strikes next turn.$"
-
-gMoveDescription_ArmThrust: @ 83BFDB4
- .string "Straight-arm punches that\n"
- .string "strike the foe 2 to 5 times.$"
-
-gMoveDescription_Camouflage: @ 83BFDEB
- .string "Alters the POKéMON’s type\n"
- .string "depending on the location.$"
-
-gMoveDescription_TailGlow: @ 83BFE20
- .string "Flashes a light that sharply\n"
- .string "raises SP. ATK.$"
-
-gMoveDescription_LusterPurge: @ 83BFE4D
- .string "Attacks with a burst of\n"
- .string "light. May lower SP. DEF.$"
-
-gMoveDescription_MistBall: @ 83BFE7F
- .string "Attacks with a flurry of\n"
- .string "down. May lower SP. ATK.$"
-
-gMoveDescription_FeatherDance: @ 83BFEB1
- .string "Envelops the foe with down\n"
- .string "to sharply reduce ATTACK.$"
-
-gMoveDescription_TeeterDance: @ 83BFEE6
- .string "Confuses all POKéMON on\n"
- .string "the scene.$"
-
-gMoveDescription_BlazeKick: @ 83BFF09
- .string "A kick with a high critical-\n"
- .string "hit ratio. May cause a burn.$"
-
-gMoveDescription_MudSport: @ 83BFF43
- .string "Covers the user in mud to\n"
- .string "raise electrical resistance.$"
-
-gMoveDescription_IceBall: @ 83BFF7A
- .string "A 5-turn attack that gains\n"
- .string "power on successive hits.$"
-
-gMoveDescription_NeedleArm: @ 83BFFAF
- .string "Attacks with thorny arms.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_SlackOff: @ 83BFFDE
- .string "Slacks off and restores\n"
- .string "half the maximum HP.$"
-
-gMoveDescription_HyperVoice: @ 83C000B
- .string "A loud attack that uses\n"
- .string "sound waves to injure.$"
-
-gMoveDescription_PoisonFang: @ 83C003A
- .string "A sharp-fanged attack.\n"
- .string "May badly poison the foe.$"
-
-gMoveDescription_CrushClaw: @ 83C006B
- .string "Tears at the foe with sharp\n"
- .string "claws. May lower DEFENSE.$"
-
-gMoveDescription_BlastBurn: @ 83C00A1
- .string "Powerful, but leaves the\n"
- .string "user immobile the next turn.$"
-
-gMoveDescription_HydroCannon: @ 83C00D7
- .string "Powerful, but leaves the\n"
- .string "user immobile the next turn.$"
-
-gMoveDescription_MeteorMash: @ 83C010D
- .string "Fires a meteor-like punch.\n"
- .string "May raise ATTACK.$"
-
-gMoveDescription_Astonish: @ 83C013A
- .string "An attack that may shock\n"
- .string "the foe into flinching.$"
-
-gMoveDescription_WeatherBall: @ 83C016B
- .string "The move’s type and power\n"
- .string "change with the weather.$"
-
-gMoveDescription_Aromatherapy: @ 83C019E
- .string "Heals all status problems\n"
- .string "with a soothing scent.$"
-
-gMoveDescription_FakeTears: @ 83C01CF
- .string "Feigns crying to sharply\n"
- .string "lower the foe’s SP. DEF.$"
-
-gMoveDescription_AirCutter: @ 83C0201
- .string "Hacks with razorlike wind.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_Overheat: @ 83C0235
- .string "Allows a full-power attack,\n"
- .string "but sharply lowers SP. ATK.$"
-
-gMoveDescription_OdorSleuth: @ 83C026D
- .string "Negates the foe’s efforts\n"
- .string "to heighten evasiveness.$"
-
-gMoveDescription_RockTomb: @ 83C02A0
- .string "Stops the foe from moving\n"
- .string "with rocks and cuts SPEED.$"
-
-gMoveDescription_SilverWind: @ 83C02D5
- .string "A powdery attack that may\n"
- .string "raise abilities.$"
-
-gMoveDescription_MetalSound: @ 83C0300
- .string "Emits a horrible screech\n"
- .string "that sharply lowers SP. DEF.$"
-
-gMoveDescription_GrassWhistle: @ 83C0336
- .string "Lulls the foe into sleep\n"
- .string "with a pleasant melody.$"
-
-gMoveDescription_Tickle: @ 83C0367
- .string "Makes the foe laugh to\n"
- .string "lower ATTACK and DEFENSE.$"
-
-gMoveDescription_CosmicPower: @ 83C0398
- .string "Raises DEFENSE and SP. DEF\n"
- .string "with a mystic power.$"
-
-gMoveDescription_WaterSpout: @ 83C03C8
- .string "Inflicts more damage if the\n"
- .string "user’s HP is high.$"
-
-gMoveDescription_SignalBeam: @ 83C03F7
- .string "A strange beam attack that\n"
- .string "may confuse the foe.$"
-
-gMoveDescription_ShadowPunch: @ 83C0427
- .string "An unavoidable punch that\n"
- .string "is thrown from shadows.$"
-
-gMoveDescription_Extrasensory: @ 83C0459
- .string "Attacks with a peculiar\n"
- .string "power. May cause flinching.$"
-
-gMoveDescription_SkyUppercut: @ 83C048D
- .string "An uppercut thrown as if\n"
- .string "leaping into the sky.$"
-
-gMoveDescription_SandTomb: @ 83C04BC
- .string "Traps and hurts the foe in\n"
- .string "quicksand for 2 to 5 turns.$"
-
-gMoveDescription_SheerCold: @ 83C04F3
- .string "A chilling attack that\n"
- .string "causes fainting if it hits.$"
-
-gMoveDescription_MuddyWater: @ 83C0526
- .string "Attacks with muddy water.\n"
- .string "May lower accuracy.$"
-
-gMoveDescription_BulletSeed: @ 83C0554
- .string "Shoots 2 to 5 seeds in a row\n"
- .string "to strike the foe.$"
-
-gMoveDescription_AerialAce: @ 83C0584
- .string "An extremely speedy and\n"
- .string "unavoidable attack.$"
-
-gMoveDescription_IcicleSpear: @ 83C05B0
- .string "Attacks the foe by firing\n"
- .string "2 to 5 icicles in a row.$"
-
-gMoveDescription_IronDefense: @ 83C05E3
- .string "Hardens the body’s surface\n"
- .string "to sharply raise DEFENSE.$"
-
-gMoveDescription_Block: @ 83C0618
- .string "Blocks the foe’s way to\n"
- .string "prevent escape.$"
-
-gMoveDescription_Howl: @ 83C0640
- .string "Howls to raise the spirit\n"
- .string "and boosts ATTACK.$"
-
-gMoveDescription_DragonClaw: @ 83C066D
- .string "Slashes the foe with sharp\n"
- .string "claws.$"
-
-gMoveDescription_FrenzyPlant: @ 83C068F
- .string "Powerful, but leaves the\n"
- .string "user immobile the next turn.$"
-
-gMoveDescription_BulkUp: @ 83C06C5
- .string "Bulks up the body to boost\n"
- .string "both ATTACK and DEFENSE.$"
-
-gMoveDescription_Bounce: @ 83C06F9
- .string "Bounces up, then down the\n"
- .string "next turn. May paralyze.$"
-
-gMoveDescription_MudShot: @ 83C072C
- .string "Hurls mud at the foe and\n"
- .string "reduces SPEED.$"
-
-gMoveDescription_PoisonTail: @ 83C0754
- .string "Has a high critical-hit\n"
- .string "ratio. May also poison.$"
-
-gMoveDescription_Covet: @ 83C0784
- .string "Cutely begs to obtain an\n"
- .string "item held by the foe.$"
-
-gMoveDescription_VoltTackle: @ 83C07B3
- .string "A life-risking tackle that\n"
- .string "slightly hurts the user.$"
-
-gMoveDescription_MagicalLeaf: @ 83C07E7
- .string "Attacks with a strange leaf\n"
- .string "that cannot be evaded.$"
-
-gMoveDescription_WaterSport: @ 83C081A
- .string "The user becomes soaked to\n"
- .string "raise resistance to fire.$"
-
-gMoveDescription_CalmMind: @ 83C084F
- .string "Raises SP. ATK and SP. DEF\n"
- .string "by focusing the mind.$"
-
-gMoveDescription_LeafBlade: @ 83C0880
- .string "Slashes with a sharp leaf.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_DragonDance: @ 83C08B4
- .string "A mystical dance that ups\n"
- .string "ATTACK and SPEED.$"
-
-gMoveDescription_RockBlast: @ 83C08E0
- .string "Hurls boulders at the foe\n"
- .string "2 to 5 times in a row.$"
-
-gMoveDescription_ShockWave: @ 83C0911
- .string "A fast and unavoidable\n"
- .string "electric attack.$"
-
-gMoveDescription_WaterPulse: @ 83C0939
- .string "Attacks with ultrasonic\n"
- .string "waves. May confuse the foe$"
-
-gMoveDescription_DoomDesire: @ 83C096C
- .string "Summons strong sunlight to\n"
- .string "attack 2 turns later.$"
-
-gMoveDescription_PsychoBoost: @ 83C099D
- .string "Allows a full-power attack,\n"
- .string "but sharply lowers SP. ATK.$"
-
- .align 2
-gMoveDescriptions:: @ 83C09D8
- .4byte gMoveDescription_Pound
- .4byte gMoveDescription_KarateChop
- .4byte gMoveDescription_DoubleSlap
- .4byte gMoveDescription_CometPunch
- .4byte gMoveDescription_MegaPunch
- .4byte gMoveDescription_PayDay
- .4byte gMoveDescription_FirePunch
- .4byte gMoveDescription_IcePunch
- .4byte gMoveDescription_ThunderPunch
- .4byte gMoveDescription_Scratch
- .4byte gMoveDescription_ViceGrip
- .4byte gMoveDescription_Guillotine
- .4byte gMoveDescription_RazorWind
- .4byte gMoveDescription_SwordsDance
- .4byte gMoveDescription_Cut
- .4byte gMoveDescription_Gust
- .4byte gMoveDescription_WingAttack
- .4byte gMoveDescription_Whirlwind
- .4byte gMoveDescription_Fly
- .4byte gMoveDescription_Bind
- .4byte gMoveDescription_Slam
- .4byte gMoveDescription_VineWhip
- .4byte gMoveDescription_Stomp
- .4byte gMoveDescription_DoubleKick
- .4byte gMoveDescription_MegaKick
- .4byte gMoveDescription_JumpKick
- .4byte gMoveDescription_RollingKick
- .4byte gMoveDescription_SandAttack
- .4byte gMoveDescription_Headbutt
- .4byte gMoveDescription_HornAttack
- .4byte gMoveDescription_FuryAttack
- .4byte gMoveDescription_HornDrill
- .4byte gMoveDescription_Tackle
- .4byte gMoveDescription_BodySlam
- .4byte gMoveDescription_Wrap
- .4byte gMoveDescription_TakeDown
- .4byte gMoveDescription_Thrash
- .4byte gMoveDescription_DoubleEdge
- .4byte gMoveDescription_TailWhip
- .4byte gMoveDescription_PoisonSting
- .4byte gMoveDescription_Twineedle
- .4byte gMoveDescription_PinMissile
- .4byte gMoveDescription_Leer
- .4byte gMoveDescription_Bite
- .4byte gMoveDescription_Growl
- .4byte gMoveDescription_Roar
- .4byte gMoveDescription_Sing
- .4byte gMoveDescription_Supersonic
- .4byte gMoveDescription_SonicBoom
- .4byte gMoveDescription_Disable
- .4byte gMoveDescription_Acid
- .4byte gMoveDescription_Ember
- .4byte gMoveDescription_Flamethrower
- .4byte gMoveDescription_Mist
- .4byte gMoveDescription_WaterGun
- .4byte gMoveDescription_HydroPump
- .4byte gMoveDescription_Surf
- .4byte gMoveDescription_IceBeam
- .4byte gMoveDescription_Blizzard
- .4byte gMoveDescription_Psybeam
- .4byte gMoveDescription_BubbleBeam
- .4byte gMoveDescription_AuroraBeam
- .4byte gMoveDescription_HyperBeam
- .4byte gMoveDescription_Peck
- .4byte gMoveDescription_DrillPeck
- .4byte gMoveDescription_Submission
- .4byte gMoveDescription_LowKick
- .4byte gMoveDescription_Counter
- .4byte gMoveDescription_SeismicToss
- .4byte gMoveDescription_Strength
- .4byte gMoveDescription_Absorb
- .4byte gMoveDescription_MegaDrain
- .4byte gMoveDescription_LeechSeed
- .4byte gMoveDescription_Growth
- .4byte gMoveDescription_RazorLeaf
- .4byte gMoveDescription_SolarBeam
- .4byte gMoveDescription_PoisonPowder
- .4byte gMoveDescription_StunSpore
- .4byte gMoveDescription_SleepPowder
- .4byte gMoveDescription_PetalDance
- .4byte gMoveDescription_StringShot
- .4byte gMoveDescription_DragonRage
- .4byte gMoveDescription_FireSpin
- .4byte gMoveDescription_ThunderShock
- .4byte gMoveDescription_Thunderbolt
- .4byte gMoveDescription_ThunderWave
- .4byte gMoveDescription_Thunder
- .4byte gMoveDescription_RockThrow
- .4byte gMoveDescription_Earthquake
- .4byte gMoveDescription_Fissure
- .4byte gMoveDescription_Dig
- .4byte gMoveDescription_Toxic
- .4byte gMoveDescription_Confusion
- .4byte gMoveDescription_Psychic
- .4byte gMoveDescription_Hypnosis
- .4byte gMoveDescription_Meditate
- .4byte gMoveDescription_Agility
- .4byte gMoveDescription_QuickAttack
- .4byte gMoveDescription_Rage
- .4byte gMoveDescription_Teleport
- .4byte gMoveDescription_NightShade
- .4byte gMoveDescription_Mimic
- .4byte gMoveDescription_Screech
- .4byte gMoveDescription_DoubleTeam
- .4byte gMoveDescription_Recover
- .4byte gMoveDescription_Harden
- .4byte gMoveDescription_Minimize
- .4byte gMoveDescription_Smokescreen
- .4byte gMoveDescription_ConfuseRay
- .4byte gMoveDescription_Withdraw
- .4byte gMoveDescription_DefenseCurl
- .4byte gMoveDescription_Barrier
- .4byte gMoveDescription_LightScreen
- .4byte gMoveDescription_Haze
- .4byte gMoveDescription_Reflect
- .4byte gMoveDescription_FocusEnergy
- .4byte gMoveDescription_Bide
- .4byte gMoveDescription_Metronome
- .4byte gMoveDescription_MirrorMove
- .4byte gMoveDescription_SelfDestruct
- .4byte gMoveDescription_EggBomb
- .4byte gMoveDescription_Lick
- .4byte gMoveDescription_Smog
- .4byte gMoveDescription_Sludge
- .4byte gMoveDescription_BoneClub
- .4byte gMoveDescription_FireBlast
- .4byte gMoveDescription_Waterfall
- .4byte gMoveDescription_Clamp
- .4byte gMoveDescription_Swift
- .4byte gMoveDescription_SkullBash
- .4byte gMoveDescription_SpikeCannon
- .4byte gMoveDescription_Constrict
- .4byte gMoveDescription_Amnesia
- .4byte gMoveDescription_Kinesis
- .4byte gMoveDescription_SoftBoiled
- .4byte gMoveDescription_HiJumpKick
- .4byte gMoveDescription_Glare
- .4byte gMoveDescription_DreamEater
- .4byte gMoveDescription_PoisonGas
- .4byte gMoveDescription_Barrage
- .4byte gMoveDescription_LeechLife
- .4byte gMoveDescription_LovelyKiss
- .4byte gMoveDescription_SkyAttack
- .4byte gMoveDescription_Transform
- .4byte gMoveDescription_Bubble
- .4byte gMoveDescription_DizzyPunch
- .4byte gMoveDescription_Spore
- .4byte gMoveDescription_Flash
- .4byte gMoveDescription_Psywave
- .4byte gMoveDescription_Splash
- .4byte gMoveDescription_AcidArmor
- .4byte gMoveDescription_Crabhammer
- .4byte gMoveDescription_Explosion
- .4byte gMoveDescription_FurySwipes
- .4byte gMoveDescription_Bonemerang
- .4byte gMoveDescription_Rest
- .4byte gMoveDescription_RockSlide
- .4byte gMoveDescription_HyperFang
- .4byte gMoveDescription_Sharpen
- .4byte gMoveDescription_Conversion
- .4byte gMoveDescription_TriAttack
- .4byte gMoveDescription_SuperFang
- .4byte gMoveDescription_Slash
- .4byte gMoveDescription_Substitute
- .4byte gMoveDescription_Struggle
- .4byte gMoveDescription_Sketch
- .4byte gMoveDescription_TripleKick
- .4byte gMoveDescription_Thief
- .4byte gMoveDescription_SpiderWeb
- .4byte gMoveDescription_MindReader
- .4byte gMoveDescription_Nightmare
- .4byte gMoveDescription_FlameWheel
- .4byte gMoveDescription_Snore
- .4byte gMoveDescription_Curse
- .4byte gMoveDescription_Flail
- .4byte gMoveDescription_Conversion2
- .4byte gMoveDescription_Aeroblast
- .4byte gMoveDescription_CottonSpore
- .4byte gMoveDescription_Reversal
- .4byte gMoveDescription_Spite
- .4byte gMoveDescription_PowderSnow
- .4byte gMoveDescription_Protect
- .4byte gMoveDescription_MachPunch
- .4byte gMoveDescription_ScaryFace
- .4byte gMoveDescription_FaintAttack
- .4byte gMoveDescription_SweetKiss
- .4byte gMoveDescription_BellyDrum
- .4byte gMoveDescription_SludgeBomb
- .4byte gMoveDescription_MudSlap
- .4byte gMoveDescription_Octazooka
- .4byte gMoveDescription_Spikes
- .4byte gMoveDescription_ZapCannon
- .4byte gMoveDescription_Foresight
- .4byte gMoveDescription_DestinyBond
- .4byte gMoveDescription_PerishSong
- .4byte gMoveDescription_IcyWind
- .4byte gMoveDescription_Detect
- .4byte gMoveDescription_BoneRush
- .4byte gMoveDescription_LockOn
- .4byte gMoveDescription_Outrage
- .4byte gMoveDescription_Sandstorm
- .4byte gMoveDescription_GigaDrain
- .4byte gMoveDescription_Endure
- .4byte gMoveDescription_Charm
- .4byte gMoveDescription_Rollout
- .4byte gMoveDescription_FalseSwipe
- .4byte gMoveDescription_Swagger
- .4byte gMoveDescription_MilkDrink
- .4byte gMoveDescription_Spark
- .4byte gMoveDescription_FuryCutter
- .4byte gMoveDescription_SteelWing
- .4byte gMoveDescription_MeanLook
- .4byte gMoveDescription_Attract
- .4byte gMoveDescription_SleepTalk
- .4byte gMoveDescription_HealBell
- .4byte gMoveDescription_Return
- .4byte gMoveDescription_Present
- .4byte gMoveDescription_Frustration
- .4byte gMoveDescription_Safeguard
- .4byte gMoveDescription_PainSplit
- .4byte gMoveDescription_SacredFire
- .4byte gMoveDescription_Magnitude
- .4byte gMoveDescription_DynamicPunch
- .4byte gMoveDescription_Megahorn
- .4byte gMoveDescription_DragonBreath
- .4byte gMoveDescription_BatonPass
- .4byte gMoveDescription_Encore
- .4byte gMoveDescription_Pursuit
- .4byte gMoveDescription_RapidSpin
- .4byte gMoveDescription_SweetScent
- .4byte gMoveDescription_IronTail
- .4byte gMoveDescription_MetalClaw
- .4byte gMoveDescription_VitalThrow
- .4byte gMoveDescription_MorningSun
- .4byte gMoveDescription_Synthesis
- .4byte gMoveDescription_Moonlight
- .4byte gMoveDescription_HiddenPower
- .4byte gMoveDescription_CrossChop
- .4byte gMoveDescription_Twister
- .4byte gMoveDescription_RainDance
- .4byte gMoveDescription_SunnyDay
- .4byte gMoveDescription_Crunch
- .4byte gMoveDescription_MirrorCoat
- .4byte gMoveDescription_PsychUp
- .4byte gMoveDescription_ExtremeSpeed
- .4byte gMoveDescription_AncientPower
- .4byte gMoveDescription_ShadowBall
- .4byte gMoveDescription_FutureSight
- .4byte gMoveDescription_RockSmash
- .4byte gMoveDescription_Whirlpool
- .4byte gMoveDescription_BeatUp
- .4byte gMoveDescription_FakeOut
- .4byte gMoveDescription_Uproar
- .4byte gMoveDescription_Stockpile
- .4byte gMoveDescription_SpitUp
- .4byte gMoveDescription_Swallow
- .4byte gMoveDescription_HeatWave
- .4byte gMoveDescription_Hail
- .4byte gMoveDescription_Torment
- .4byte gMoveDescription_Flatter
- .4byte gMoveDescription_WillOWisp
- .4byte gMoveDescription_Memento
- .4byte gMoveDescription_Facade
- .4byte gMoveDescription_FocusPunch
- .4byte gMoveDescription_SmellingSalt
- .4byte gMoveDescription_FollowMe
- .4byte gMoveDescription_NaturePower
- .4byte gMoveDescription_Charge
- .4byte gMoveDescription_Taunt
- .4byte gMoveDescription_HelpingHand
- .4byte gMoveDescription_Trick
- .4byte gMoveDescription_RolePlay
- .4byte gMoveDescription_Wish
- .4byte gMoveDescription_Assist
- .4byte gMoveDescription_Ingrain
- .4byte gMoveDescription_Superpower
- .4byte gMoveDescription_MagicCoat
- .4byte gMoveDescription_Recycle
- .4byte gMoveDescription_Revenge
- .4byte gMoveDescription_BrickBreak
- .4byte gMoveDescription_Yawn
- .4byte gMoveDescription_KnockOff
- .4byte gMoveDescription_Endeavor
- .4byte gMoveDescription_Eruption
- .4byte gMoveDescription_SkillSwap
- .4byte gMoveDescription_Imprison
- .4byte gMoveDescription_Refresh
- .4byte gMoveDescription_Grudge
- .4byte gMoveDescription_Snatch
- .4byte gMoveDescription_SecretPower
- .4byte gMoveDescription_Dive
- .4byte gMoveDescription_ArmThrust
- .4byte gMoveDescription_Camouflage
- .4byte gMoveDescription_TailGlow
- .4byte gMoveDescription_LusterPurge
- .4byte gMoveDescription_MistBall
- .4byte gMoveDescription_FeatherDance
- .4byte gMoveDescription_TeeterDance
- .4byte gMoveDescription_BlazeKick
- .4byte gMoveDescription_MudSport
- .4byte gMoveDescription_IceBall
- .4byte gMoveDescription_NeedleArm
- .4byte gMoveDescription_SlackOff
- .4byte gMoveDescription_HyperVoice
- .4byte gMoveDescription_PoisonFang
- .4byte gMoveDescription_CrushClaw
- .4byte gMoveDescription_BlastBurn
- .4byte gMoveDescription_HydroCannon
- .4byte gMoveDescription_MeteorMash
- .4byte gMoveDescription_Astonish
- .4byte gMoveDescription_WeatherBall
- .4byte gMoveDescription_Aromatherapy
- .4byte gMoveDescription_FakeTears
- .4byte gMoveDescription_AirCutter
- .4byte gMoveDescription_Overheat
- .4byte gMoveDescription_OdorSleuth
- .4byte gMoveDescription_RockTomb
- .4byte gMoveDescription_SilverWind
- .4byte gMoveDescription_MetalSound
- .4byte gMoveDescription_GrassWhistle
- .4byte gMoveDescription_Tickle
- .4byte gMoveDescription_CosmicPower
- .4byte gMoveDescription_WaterSpout
- .4byte gMoveDescription_SignalBeam
- .4byte gMoveDescription_ShadowPunch
- .4byte gMoveDescription_Extrasensory
- .4byte gMoveDescription_SkyUppercut
- .4byte gMoveDescription_SandTomb
- .4byte gMoveDescription_SheerCold
- .4byte gMoveDescription_MuddyWater
- .4byte gMoveDescription_BulletSeed
- .4byte gMoveDescription_AerialAce
- .4byte gMoveDescription_IcicleSpear
- .4byte gMoveDescription_IronDefense
- .4byte gMoveDescription_Block
- .4byte gMoveDescription_Howl
- .4byte gMoveDescription_DragonClaw
- .4byte gMoveDescription_FrenzyPlant
- .4byte gMoveDescription_BulkUp
- .4byte gMoveDescription_Bounce
- .4byte gMoveDescription_MudShot
- .4byte gMoveDescription_PoisonTail
- .4byte gMoveDescription_Covet
- .4byte gMoveDescription_VoltTackle
- .4byte gMoveDescription_MagicalLeaf
- .4byte gMoveDescription_WaterSport
- .4byte gMoveDescription_CalmMind
- .4byte gMoveDescription_LeafBlade
- .4byte gMoveDescription_DragonDance
- .4byte gMoveDescription_RockBlast
- .4byte gMoveDescription_ShockWave
- .4byte gMoveDescription_WaterPulse
- .4byte gMoveDescription_DoomDesire
- .4byte gMoveDescription_PsychoBoost
diff --git a/data/text/nature_names.inc b/data/text/nature_names.inc
deleted file mode 100644
index f191f80ba..000000000
--- a/data/text/nature_names.inc
+++ /dev/null
@@ -1,102 +0,0 @@
-gNatureName_Hardy: @ 83C0F60
- .string "HARDY$"
-
-gNatureName_Lonely: @ 83C0F66
- .string "LONELY$"
-
-gNatureName_Brave: @ 83C0F6D
- .string "BRAVE$"
-
-gNatureName_Adamant: @ 83C0F73
- .string "ADAMANT$"
-
-gNatureName_Naughty: @ 83C0F7B
- .string "NAUGHTY$"
-
-gNatureName_Bold: @ 83C0F83
- .string "BOLD$"
-
-gNatureName_Docile: @ 83C0F88
- .string "DOCILE$"
-
-gNatureName_Relaxed: @ 83C0F8F
- .string "RELAXED$"
-
-gNatureName_Impish: @ 83C0F97
- .string "IMPISH$"
-
-gNatureName_Lax: @ 83C0F9E
- .string "LAX$"
-
-gNatureName_Timid: @ 83C0FA2
- .string "TIMID$"
-
-gNatureName_Hasty: @ 83C0FA8
- .string "HASTY$"
-
-gNatureName_Serious: @ 83C0FAE
- .string "SERIOUS$"
-
-gNatureName_Jolly: @ 83C0FB6
- .string "JOLLY$"
-
-gNatureName_Naive: @ 83C0FBC
- .string "NAIVE$"
-
-gNatureName_Modest: @ 83C0FC2
- .string "MODEST$"
-
-gNatureName_Mild: @ 83C0FC9
- .string "MILD$"
-
-gNatureName_Quiet: @ 83C0FCE
- .string "QUIET$"
-
-gNatureName_Bashful: @ 83C0FD4
- .string "BASHFUL$"
-
-gNatureName_Rash: @ 83C0FDC
- .string "RASH$"
-
-gNatureName_Calm: @ 83C0FE1
- .string "CALM$"
-
-gNatureName_Gentle: @ 83C0FE6
- .string "GENTLE$"
-
-gNatureName_Sassy: @ 83C0FED
- .string "SASSY$"
-
-gNatureName_Careful: @ 83C0FF3
- .string "CAREFUL$"
-
-gNatureName_Quirky: @ 83C0FFB
- .string "QUIRKY$"
-
- .align 2
-gNatureNames:: @ 83C1004
- .4byte gNatureName_Hardy
- .4byte gNatureName_Lonely
- .4byte gNatureName_Brave
- .4byte gNatureName_Adamant
- .4byte gNatureName_Naughty
- .4byte gNatureName_Bold
- .4byte gNatureName_Docile
- .4byte gNatureName_Relaxed
- .4byte gNatureName_Impish
- .4byte gNatureName_Lax
- .4byte gNatureName_Timid
- .4byte gNatureName_Hasty
- .4byte gNatureName_Serious
- .4byte gNatureName_Jolly
- .4byte gNatureName_Naive
- .4byte gNatureName_Modest
- .4byte gNatureName_Mild
- .4byte gNatureName_Quiet
- .4byte gNatureName_Bashful
- .4byte gNatureName_Rash
- .4byte gNatureName_Calm
- .4byte gNatureName_Gentle
- .4byte gNatureName_Sassy
- .4byte gNatureName_Careful
- .4byte gNatureName_Quirky
diff --git a/graphics/unknown/unknown_E94550.bin b/graphics/unknown/unknown_E94550.bin
index ba6830b73..ed5feb3d6 100644
--- a/graphics/unknown/unknown_E94550.bin
+++ b/graphics/unknown/unknown_E94550.bin
Binary files differ
diff --git a/graphics/unknown/unknown_E94590.bin b/graphics/unknown/unknown_E94590.bin
new file mode 100644
index 000000000..bed9142e8
--- /dev/null
+++ b/graphics/unknown/unknown_E94590.bin
Binary files differ
diff --git a/include/ewram.h b/include/ewram.h
index 06ea513a3..eacc02cab 100755
--- a/include/ewram.h
+++ b/include/ewram.h
@@ -207,6 +207,7 @@ extern u8 gSharedMem[];
#define eEggHatchData (struct EggHatchData*)(&gSharedMem[0x18000])
#define ePokedexView1 (struct PokedexView *)(gSharedMem + 0x18000)
#define UNK_2018000_STRUCT (*(struct UnknownStruct2018000 *)(gSharedMem + 0x18000))
+#define pssData (*(struct PokemonSummaryScreenStruct *)(gSharedMem + 0x18000))
#define ewram18300 ((u16 *)(gSharedMem + 0x18300))
#define ewram18800 (&gSharedMem[0x18800])
#define ePokedexView2 (struct PokedexView *)(gSharedMem + 0x18800)
diff --git a/include/gba/macro.h b/include/gba/macro.h
index 1e0254806..a0edf2a49 100644
--- a/include/gba/macro.h
+++ b/include/gba/macro.h
@@ -103,6 +103,22 @@
} \
}
+#define DmaClearLarge(dmaNum, dest, size, block, bit) \
+{ \
+ u32 _size = size; \
+ while (1) \
+ { \
+ DmaFill##bit(dmaNum, 0, dest, (block)); \
+ dest += (block); \
+ _size -= (block); \
+ if (_size <= (block)) \
+ { \
+ DmaFill##bit(dmaNum, 0, dest, _size); \
+ break; \
+ } \
+ } \
+}
+
#define DmaCopyLarge16(dmaNum, src, dest, size, block) DmaCopyLarge(dmaNum, src, dest, size, block, 16)
#define DmaCopyLarge32(dmaNum, src, dest, size, block) DmaCopyLarge(dmaNum, src, dest, size, block, 32)
diff --git a/include/learn_move.h b/include/learn_move.h
index 85fbf046e..7a05ea60b 100644
--- a/include/learn_move.h
+++ b/include/learn_move.h
@@ -1,6 +1,21 @@
#ifndef GUARD_LEARN_MOVE_H
#define GUARD_LEARN_MOVE_H
+struct ContestMove
+{
+ u8 effect;
+ u8 contestCategory:3;
+ u8 comboStarterId;
+ u8 comboMoves[4];
+};
+
+struct ContestEffect
+{
+ u8 effectType;
+ u8 appeal;
+ u8 jam;
+};
+
void sub_8132670(void);
#endif // GUARD_LEARN_MOVE_H
diff --git a/include/party_menu.h b/include/party_menu.h
index 304389e78..3998054da 100644
--- a/include/party_menu.h
+++ b/include/party_menu.h
@@ -216,5 +216,6 @@ void PartyMenuTryGiveMonMail(u8 taskId, TaskFunc func);
void sub_806D668(u8 monIndex);
void TaughtMove(u8 taskId);
void StopTryingToTeachMove_806F588(u8 taskId);
+bool8 IsHMMove(u16 move);
#endif // GUARD_PARTY_MENU_H
diff --git a/include/pokemon.h b/include/pokemon.h
index 7fc8e181f..a1c30f1f3 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -578,6 +578,7 @@ void MonRestorePP(struct Pokemon *);
u8 *sub_803F378(u16 itemId);
+u16 SpeciesToPokedexNum(u16 species);
u16 NationalPokedexNumToSpecies(u16 nationalNum);
u16 NationalToHoennOrder(u16);
u16 SpeciesToNationalPokedexNum(u16);
@@ -611,6 +612,9 @@ const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *);
bool8 IsPokeSpriteNotFlipped(u16);
u8 GetLevelUpMovesBySpecies(u16, u16 *);
u8 TryIncrementMonLevel(struct Pokemon *);
+bool8 IsShiny(struct Pokemon *mon);
+
+struct Sprite *sub_80F7920(u16, u16, const u16 *);
#endif // GUARD_POKEMON_H
diff --git a/include/pokemon_summary_screen.h b/include/pokemon_summary_screen.h
index c1b99c367..945e810a3 100644
--- a/include/pokemon_summary_screen.h
+++ b/include/pokemon_summary_screen.h
@@ -1,11 +1,65 @@
#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H
#define GUARD_POKEMON_SUMMARY_SCREEN_H
+#include "main.h"
+#include "task.h"
+
extern const u8 *const gNatureNames[];
-void ShowPokemonSummaryScreen(struct Pokemon *, u8, u8, void (*)(void), int);
-void sub_809D9F0(struct Pokemon *party, u8, u8, void *, u32);
-void sub_809D9F0(struct Pokemon *, u8, u8, void *, u32);
+// The Pokemon Summary Screen can operate in different modes. Certain features,
+// such as move re-ordering, are available in the different modes.
+enum PokemonSummaryScreenMode
+{
+ PSS_MODE_NORMAL,
+ PSS_MODE_MOVES_ONLY,
+ PSS_MODE_SELECT_MOVE,
+ PSS_MODE_UNKNOWN, // TODO: this mode might be used by pokemon_storage_system
+ PSS_MODE_NO_MOVE_ORDER_EDIT,
+ PSS_MODE_PC_NORMAL,
+ PSS_MODE_PC_MOVES_ONLY,
+};
+
+enum PokemonSummaryScreenPage
+{
+ PSS_PAGE_INFO,
+ PSS_PAGE_SKILLS,
+ PSS_PAGE_BATTLE_MOVES,
+ PSS_PAGE_CONTEST_MOVES,
+};
+
+struct PokemonSummaryScreenStruct
+{
+ /*0x00*/ union {
+ struct Pokemon *partyMons;
+ struct BoxPokemon *boxMons;
+ } monList;
+ /*0x04*/ MainCallback callback;
+ /*0x08*/ u8 mode; // see enum PokemonSummaryScreenMode
+ /*0x09*/ u8 monIndex;
+ /*0x0A*/ u8 maxMonIndex;
+ /*0x0B*/ u8 page; // enum PokemonSummaryScreenPage
+ /*0x0C*/ u8 monSpriteId;
+ /*0x0D*/ u8 ballSpriteId;
+ /*0x0E*/ bool8 usingPC;
+ /*0x0F*/ u8 inputHandlingTaskId;
+ /*0x10*/ struct Pokemon loadedMon;
+ /*0x74*/ u8 loadGfxState;
+ /*0x75*/ u8 firstPage;
+ /*0x76*/ u8 lastPage;
+ /*0x77*/ u8 unk77;
+ /*0x78*/ u8 unk78;
+ /*0x79*/ u8 selectedMoveIndex;
+ /*0x7A*/ u8 switchMoveIndex;
+ /*0x7B*/ bool8 disableMoveOrderEditing;
+ /*0x7C*/ u16 moveToLearn;
+ /*0x7E*/ u8 headerTextId; // used as index into sPageHeaderTexts
+ /*0x7F*/ u8 headerActionTextId; // used as index into sPageHeaderTexts
+ /*0x80*/ u8 bgToggle;
+ /*0x84*/ TaskFunc unk84;
+};
+
+void ShowPokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u8);
+void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);
u8 sub_809FA30(void);
u8 pokemon_ailments_get_primary(u32);
u8 GetMonStatusAndPokerus();
@@ -14,4 +68,5 @@ u8 *PokemonSummaryScreen_CopyPokemonLevel(u8 *dest, u8 level);
u8 PokemonSummaryScreen_CheckOT(struct Pokemon *pokemon);
bool8 CheckPartyPokerus(struct Pokemon *, u8);
+
#endif // GUARD_POKEMON_SUMMARY_SCREEN_H
diff --git a/ld_script.txt b/ld_script.txt
index 0ae208033..3a271cd83 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -132,9 +132,7 @@ SECTIONS {
src/pokemon/pokemon_storage_system.o(.text);
asm/pokemon_storage_system.o(.text_8098A38);
src/pokemon/pokemon_icon.o(.text);
- asm/pokemon_summary_screen.o(.text);
src/pokemon/pokemon_summary_screen.o(.text);
- asm/pokemon_summary_screen.o(.text_80A0958);
src/field/script_movement.o(.text);
src/field/fldeff_cut.o(.text);
src/pokemon/mail_data.o(.text);
@@ -172,8 +170,136 @@ SECTIONS {
asm/contest_link_80C857C.o(.text);
src/battle/contest_link_80C857C.o(.text);
src/field/item_use.o(.text);
- src/battle_anim_80CA710.o(.text);
- asm/battle_anim_80CA710.o(.text);
+ src/battle/anim/powder.o(.text);
+ src/battle/anim/orbs.o(.text);
+ src/battle/anim/seed.o(.text);
+ src/battle/anim/orbit.o(.text);
+ src/battle/anim/leaf.o(.text);
+ src/battle/anim/cutter.o(.text);
+ src/battle/anim/tendrils.o(.text);
+ src/battle/anim/silhouette.o(.text);
+ src/battle/anim/copy_orb.o(.text);
+ src/battle/anim/roots.o(.text);
+ src/battle/anim/osmose.o(.text);
+ src/battle/anim/hop.o(.text);
+ src/battle/anim/heal.o(.text);
+ src/battle/anim/hop_2.o(.text);
+ src/battle/anim/switch.o(.text);
+ src/battle/anim/flying_path.o(.text);
+ src/battle/anim/flying_petals.o(.text);
+ src/battle/anim/shimmer.o(.text);
+ src/battle/anim/homing.o(.text);
+ src/battle/anim/whip.o(.text);
+ src/battle/anim/unused_1.o(.text);
+ src/battle/anim/slice.o(.text);
+ src/battle/anim/unused_2.o(.text);
+ src/battle/anim/shield.o(.text);
+ src/battle/anim/bottle.o(.text);
+ src/battle/anim/glitter.o(.text);
+ src/battle/anim/unused_3.o(.text);
+ src/battle/anim/sleep.o(.text);
+ src/battle/anim/scan.o(.text);
+ src/battle/anim/lunge_1.o(.text);
+ src/battle/anim/unused_4.o(.text);
+ src/battle/anim/lunge_2.o(.text);
+ src/battle/anim/slash.o(.text);
+ src/battle/anim/brace.o(.text);
+ src/battle/anim/cube.o(.text);
+ src/battle/anim/tile_in.o(.text);
+ src/battle/anim/tile_out.o(.text);
+ src/battle/anim/moon.o(.text);
+ src/battle/anim/twinkle.o(.text);
+ src/battle/anim/flash.o(.text);
+ src/battle/anim/strike.o(.text);
+ src/battle/anim/evasion.o(.text);
+ src/battle/anim/fang.o(.text);
+ src/battle/anim/note_wave.o(.text);
+ src/battle/anim/note_scatter.o(.text);
+ src/battle/anim/drum.o(.text);
+ src/battle/anim/note_scatter_2.o(.text);
+ src/battle/anim/thought.o(.text);
+ src/battle/anim/wave_finger.o(.text);
+ src/battle/anim/spin_finger.o(.text);
+ src/battle/anim/taunt_finger.o(.text);
+ src/battle/anim/unused_5.o(.text);
+ src/battle/anim/unused_6.o(.text);
+ src/battle/anim/unused_7.o(.text);
+ src/battle/anim/unused_8.o(.text);
+ src/battle/anim/withdraw.o(.text);
+ src/battle/anim/alert.o(.text);
+ src/battle/anim/sword.o(.text);
+ src/battle/anim/sonic.o(.text);
+ src/battle/anim/sonic_task.o(.text);
+ src/battle/anim/unused_9.o(.text);
+ src/battle/anim/money.o(.text);
+ src/battle/anim/bullet.o(.text);
+ src/battle/anim/cyclone.o(.text);
+ src/battle/anim/grip.o(.text);
+ src/battle/anim/guillotine.o(.text);
+ src/battle/anim/shadow_enlarge.o(.text);
+ src/battle/anim/shadow_minimize.o(.text);
+ src/battle/anim/splash.o(.text);
+ src/battle/anim/grow.o(.text);
+ src/battle/anim/breath.o(.text);
+ src/battle/anim/anger.o(.text);
+ src/battle/anim/thrashing.o(.text);
+ src/battle/anim/draw.o(.text);
+ src/battle/anim/ring.o(.text);
+ src/battle/anim/egg.o(.text);
+ src/battle/anim/espeed.o(.text);
+ src/battle/anim/smoke.o(.text);
+ src/battle/anim/glow.o(.text);
+ src/battle/anim/note_rain.o(.text);
+ src/battle/anim/heart_1.o(.text);
+ src/battle/anim/curtain.o(.text);
+ src/battle/anim/startle.o(.text);
+ src/battle/anim/blow_kiss.o(.text);
+ src/battle/anim/kiss_fountain.o(.text);
+ src/battle/anim/flying_hearts.o(.text);
+ src/battle/anim/love_bg.o(.text);
+ src/battle/anim/scary_face.o(.text);
+ src/battle/anim/orbit_fast.o(.text);
+ src/battle/anim/orbit_scatter.o(.text);
+ src/battle/anim/spit.o(.text);
+ src/battle/anim/perceive.o(.text);
+ src/battle/anim/angel.o(.text);
+ src/battle/anim/angel_kiss.o(.text);
+ asm/devil.o(.text);
+ asm/swipe.o(.text);
+ asm/struggle.o(.text);
+ asm/uproar.o(.text);
+ asm/noise.o(.text);
+ asm/note_spin.o(.text);
+ asm/guard.o(.text);
+ asm/fury_cutter_count.o(.text);
+ asm/rain.o(.text);
+ asm/bubble.o(.text);
+ asm/aurora.o(.text);
+ asm/liquid_ball.o(.text);
+ asm/water.o(.text);
+ asm/fire.o(.text);
+ asm/sunlight.o(.text);
+ asm/fire_2.o(.text);
+ asm/heated_rock.o(.text);
+ asm/wisp_orb.o(.text);
+ asm/wisp_fire.o(.text);
+ asm/thunder.o(.text);
+ asm/beta_beat_up.o(.text);
+ asm/shock.o(.text);
+ asm/current.o(.text);
+ asm/ice.o(.text);
+ asm/fight.o(.text);
+ asm/poison.o(.text);
+ asm/flying.o(.text);
+ asm/psychic.o(.text);
+ asm/bug.o(.text);
+ asm/rock.o(.text);
+ asm/ghost.o(.text);
+ asm/dragon.o(.text);
+ asm/dark.o(.text);
+ asm/ground.o(.text);
+ asm/normal.o(.text);
+ asm/battle_intro.o(.text);
src/field/bike.o(.text);
asm/easy_chat.o(.text);
src/field/easy_chat.o(.text);
@@ -387,7 +513,7 @@ SECTIONS {
src/battle/battle_party_menu.o(.rodata);
data/pokemon_storage_system.o(.rodata);
src/pokemon/pokemon_icon.o(.rodata);
- data/pokemon_summary_screen.o(.rodata);
+ src/pokemon/pokemon_summary_screen.o(.rodata);
data/fldeff_cut.o(.rodata);
src/field/item_menu.o(.rodata);
data/battle_anim_80A7E7C.o(.rodata);
diff --git a/src/battle/anim/alert.c b/src/battle/anim/alert.c
new file mode 100755
index 000000000..538008be0
--- /dev/null
+++ b/src/battle/anim/alert.c
@@ -0,0 +1,33 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// alert (red thunder from the sides of a Pokemon, simulating more alert behavior.)
+// Used in Kinesis.
+
+void sub_80CF610(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->hFlip = 1;
+ if (gBattleAnimArgs[2] != 0)
+ sprite->vFlip = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] != 0)
+ sprite->vFlip = 1;
+ }
+
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
diff --git a/src/battle/anim/angel.c b/src/battle/anim/angel.c
new file mode 100755
index 000000000..916ebfdfd
--- /dev/null
+++ b/src/battle/anim/angel.c
@@ -0,0 +1,37 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// angel (a little angel descends from somewhere towards a position)
+// Used in Sweet Kiss.
+
+void sub_80D2938(struct Sprite* sprite)
+{
+ s16 r5;
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->data[0]++;
+ r5 = (sprite->data[0] * 10) & 0xFF;
+ sprite->pos2.x = Sin(r5, 0x50) >> 8;
+ if (sprite->data[0] <= 0x4F)
+ sprite->pos2.y = (sprite->data[0] / 2) + (Cos(r5, 0x50) >> 8);
+
+ if (sprite->data[0] > 0x5A)
+ {
+ sprite->data[2]++;
+ sprite->pos2.x -= sprite->data[2] / 2;
+ }
+
+ if (sprite->data[0] > 0x64)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/angel_kiss.c b/src/battle/anim/angel_kiss.c
new file mode 100755
index 000000000..453c4d802
--- /dev/null
+++ b/src/battle/anim/angel_kiss.c
@@ -0,0 +1,87 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "random.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// angel_kiss (a different variation of kiss_fountain.)
+// Used in Sweet Kiss.
+
+void sub_80D29CC(struct Sprite* sprite)
+{
+ sprite->data[5]++;
+ sprite->pos2.x = Sin(sprite->data[3], 5);
+ sprite->pos2.y = sprite->data[5] / 2;
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ if (sprite->data[5] > 20)
+ sprite->invisible = sprite->data[5] % 2;
+
+ if (sprite->data[5] > 30)
+ move_anim_8072740(sprite);
+}
+
+void sub_80D2A38(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ if (sprite->data[3] > 0x46)
+ {
+ sprite->callback = sub_80D29CC;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[3] = Random() % 0xB4;
+ }
+ }
+}
+
+// this is for the next file, but i didnt feel like deleting it from the original 80C file.
+/* void sub_80D2ABC(struct Sprite* sprite)
+{
+ int var;
+ s16 var2;
+ int var3;
+ if (sprite->data[3] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, 0);
+ sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) - 1;
+ sprite->data[2] = 1;
+ }
+
+ sprite->data[0] += sprite->data[2];
+ var = sprite->data[0] * 4;
+ if (var < 0)
+ var += 0xFF;
+
+ sprite->data[1] = (sprite->data[0] * 4) -(((var) >> 8) << 8);
+ if (sprite->data[1] < 0)
+ sprite->data[1] = 0;
+
+ var3 = sprite->data[1];
+ var2 = sprite->data[0];
+ var2 /= 4;
+ sprite->pos2.x = Cos(var3, 30 - var2);
+ var3 = sprite->data[1];
+ var2 = sprite->data[0] / 8;
+ sprite->pos2.x = Sin(var3, 10 - var2);
+ if (sprite->data[1] > 0x80 && sprite->data[2] > 0)
+ sprite->data[2] = 0xFFFF;
+} */
diff --git a/src/battle/anim/anger.c b/src/battle/anim/anger.c
new file mode 100755
index 000000000..8962e0855
--- /dev/null
+++ b/src/battle/anim/anger.c
@@ -0,0 +1,34 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// anger (anger emotes, usually above the Pokemon's head, indicating annoyed emotions.)
+// Used in Frustration, Rage, Swagger, Torment, and Taunt.
+
+void sub_80D09C0(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ if (GetBankSide(bank) == 1)
+ {
+ gBattleAnimArgs[1] *= -1;
+ }
+
+ sprite->pos1.x = sub_8077ABC(bank, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[2];
+ if (sprite->pos1.y <= 7)
+ sprite->pos1.y = 8;
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
new file mode 100755
index 000000000..e63f7189d
--- /dev/null
+++ b/src/battle/anim/blow_kiss.c
@@ -0,0 +1,39 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D1FA4(struct Sprite* sprite);
+
+// blow_kiss (a heart floating across the screen.)
+// Used in Attract.
+
+void sub_80D1F58(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data[0] = 0x5F;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->callback = sub_80D1FA4;
+}
+
+void sub_80D1FA4(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite) == 0)
+ {
+ sprite->pos2.y += Sin(sprite->data[5], 14);
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ }
+ else
+ {
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/bottle.c b/src/battle/anim/bottle.c
new file mode 100755
index 000000000..ac5e51881
--- /dev/null
+++ b/src/battle/anim/bottle.c
@@ -0,0 +1,125 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CCF70(struct Sprite* sprite);
+static void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
+
+// bottle (shows a bottle swinging back and forth.)
+// Used by Milk Drink.
+
+void sub_80CCF04(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + 0xFFE8;
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[6] = 0;
+ sprite->data[7] = 16;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = (sprite->data[7] << 8) | sprite->data[6];
+ sprite->callback = sub_80CCF70;
+}
+
+void sub_80CCF70(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ if (((++sprite->data[1]) & 1) != 0)
+ {
+ if (sprite->data[6] <= 15)
+ sprite->data[6]++;
+ }
+ else if (sprite->data[7] > 0)
+ sprite->data[7]--;
+
+ REG_BLDALPHA = (sprite->data[7] << 8) | sprite->data[6];
+ if (sprite->data[6] == 16 && sprite->data[7] == 0)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sub_80CD0CC(sprite, 16, 4);
+ if (++sprite->data[1] > 2)
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.y++;
+ }
+
+ if (++sprite->data[2] <= 29)
+ break;
+
+ if (sprite->data[2] & 1)
+ {
+ if (sprite->data[6] > 0)
+ sprite->data[6]--;
+ }
+ else if (sprite->data[7] <= 15)
+ {
+ sprite->data[7]++;
+ }
+
+ REG_BLDALPHA = (sprite->data[7] << 8) | sprite->data[6];
+ if (sprite->data[6] == 0 && sprite->data[7] == 16)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->invisible = 1;
+ sprite->data[0]++;
+ break;
+ case 4:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ move_anim_8072740(sprite);
+ break;
+ }
+}
+
+void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2)
+{
+ if (sprite->data[3] <= 11)
+ sprite->data[4] += 2;
+
+ if ((u16)(sprite->data[3] - 0x12) <= 0x17)
+ sprite->data[4] -= 2;
+
+ if ((sprite->data[3]) > 0x2F)
+ sprite->data[4] += 2;
+
+ sprite->pos2.x = sprite->data[4] / 9;
+ sprite->pos2.y = sprite->data[4] / 14;
+ if (sprite->pos2.y < 0)
+ sprite->pos2.y *= -1;
+
+ sprite->data[3]++;
+ if (sprite->data[3] > 0x3B)
+ sprite->data[3] = 0;
+}
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
new file mode 100755
index 000000000..7b084efbb
--- /dev/null
+++ b/src/battle/anim/brace.c
@@ -0,0 +1,45 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CDF70(struct Sprite* sprite);
+
+// brace (the Pokemon prepares to endure a hit)
+// Used in Endure.
+
+void sub_80CDF0C(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80CDF70;
+}
+
+void sub_80CDF70(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->pos1.y--;
+ }
+
+ sprite->pos1.y -= sprite->data[0];
+ if (sprite->animEnded)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
new file mode 100755
index 000000000..0fcc7fa08
--- /dev/null
+++ b/src/battle/anim/breath.c
@@ -0,0 +1,36 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// breath (a puff of smoke, usually from the mouth or nose of the Pokemon.)
+// Used in Swagger and Bulk Up.
+
+void sub_80D0930(struct Sprite* sprite)
+{
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ {
+ StartSpriteAnim(sprite, 0);
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + 32;
+ sprite->data[1] = 0x40;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - 32;
+ sprite->data[1] = -0x40;
+ }
+
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[0] = 0x34;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sprite->callback = sub_8078394;
+}
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
new file mode 100755
index 000000000..11306873a
--- /dev/null
+++ b/src/battle/anim/bullet.c
@@ -0,0 +1,69 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "random.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D0030(struct Sprite* sprite);
+static void sub_80D00B4(struct Sprite* sprite);
+
+// bullet (shoot seeds as ammunition.)
+// Used by Bullet Seed.
+
+void sub_80CFFD8(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data[0] = 20;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->callback = sub_8078B34;
+ sprite->affineAnimPaused = 1;
+ StoreSpriteCallbackInData(sprite, sub_80D0030);
+}
+
+void sub_80D0030(struct Sprite* sprite)
+{
+ int i;
+ u16 rand;
+ s16* ptr;
+ PlaySE12WithPanning(0xA6, sub_8076F98(0x3F));
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ ptr = &sprite->data[7];
+ for (i = 0; i < 8; i++)
+ {
+ ptr[i - 7] = 0;
+ }
+
+ rand = Random();
+ sprite->data[6] = 0xFFF4 - (rand & 7);
+ rand = Random();
+ sprite->data[7] = (rand % 0xA0) + 0xA0;
+ sprite->callback = sub_80D00B4;
+ sprite->affineAnimPaused = 0;
+}
+
+void sub_80D00B4(struct Sprite* sprite)
+{
+ sprite->data[0] += sprite->data[7];
+ sprite->pos2.x = sprite->data[0] >> 8;
+ if (sprite->data[7] & 1)
+ sprite->pos2.x = -sprite->pos2.x;
+
+ sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]);
+ sprite->data[1] += 8;
+ if (sprite->data[1] > 0x7E)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] /= 2;
+ if (++sprite->data[3] == 1)
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/copy_orb.c b/src/battle/anim/copy_orb.c
new file mode 100755
index 000000000..96d2910f0
--- /dev/null
+++ b/src/battle/anim/copy_orb.c
@@ -0,0 +1,46 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// copy_orb
+// Used in Mimic.
+
+void sub_80CB4CC(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ {
+ if (GetBankSide(gBattleAnimBankTarget) == 0)
+ {
+ s16 a = gBattleAnimArgs[0];
+ gBattleAnimArgs[0] = -a;
+ }
+
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[1];
+ sprite->invisible = 1;
+ sprite->data[0]++;
+ break;
+ }
+ case 1:
+ {
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ {
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0] = 25;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->callback = sub_8078CC0;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ break;
+ }
+ }
+ }
+}
diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c
new file mode 100755
index 000000000..07b3ea517
--- /dev/null
+++ b/src/battle/anim/cube.c
@@ -0,0 +1,52 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "constants/songs.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CE000(struct Sprite* sprite);
+
+// cube (shows a sphere sharpening into a cube.)
+// Used in Sharpen.
+
+void sub_80CDFB0(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) - 12;
+ sprite->data[0] = 0;
+ sprite->data[1] = 2;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = sub_8076F98(-0x40);
+ sprite->callback = sub_80CE000;
+}
+
+void sub_80CE000(struct Sprite* sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->invisible = !sprite->invisible;
+ if (!sprite->invisible)
+ {
+ sprite->data[4]++;
+ if (!(sprite->data[4] & 1))
+ PlaySE12WithPanning(SE_W207B, sprite->data[5]);
+ }
+
+ sprite->data[0] = 0;
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->data[1]++;
+ }
+ }
+
+ if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/curtain.c b/src/battle/anim/curtain.c
new file mode 100755
index 000000000..1f34cb173
--- /dev/null
+++ b/src/battle/anim/curtain.c
@@ -0,0 +1,82 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u16 gUnknown_03004240;
+extern u16 gUnknown_030042C4;
+
+static void sub_80D1D48(u8 taskId);
+static void sub_80D1D9C(u8 taskId);
+
+// curtain (a sweeping blackening curtain in the BG)
+// Used in Fake Out.
+
+void sub_80D1CD0(u8 taskId)
+{
+ int zero;
+ bool8 result = NotInBattle();
+ u16 var = 0xF0;
+ if (result)
+ {
+ var = 0x98;
+ zero = 0;
+ }
+ else
+ {
+ zero = 0;
+ }
+
+ gUnknown_030042C4 = var;
+ gUnknown_03004240 = 0xA0;
+ REG_WIN0H = var;
+ REG_WIN0V = 0xA0;
+ REG_WININ = 0x3F1F;
+ REG_WINOUT = 0x3F3F;
+ REG_BLDCNT = 0xC8;
+ REG_BLDY = 0x10;
+ gTasks[taskId].data[0] = zero;
+ gTasks[taskId].data[1] = var;
+ gTasks[taskId].func = sub_80D1D48;
+}
+
+void sub_80D1D48(u8 taskId)
+{
+ gTasks[taskId].data[0] += 13;
+ gTasks[taskId].data[1] -= 13;
+ if (gTasks[taskId].data[0] >= gTasks[taskId].data[1])
+ {
+ gUnknown_030042C4 = 0;
+ gTasks[taskId].func = sub_80D1D9C;
+ }
+ else
+ {
+ gUnknown_030042C4 = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8);
+ }
+}
+
+void sub_80D1D9C(u8 taskId)
+{
+ if (++gTasks[taskId].data[10] == 5)
+ {
+ gTasks[taskId].data[11] = 0x88;
+ RequestSpriteCopy((u8 *)(&gTasks[taskId].data[11]), (u8 *)(&REG_BLDCNT), 2);
+ BlendPalettes(sub_80791A8(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31));
+ }
+ else if (gTasks[taskId].data[10] > 4)
+ {
+ gUnknown_030042C4 = 0;
+ gUnknown_03004240 = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+ REG_BLDCNT = 0;
+ REG_BLDY = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
new file mode 100755
index 000000000..9859497e5
--- /dev/null
+++ b/src/battle/anim/cutter.c
@@ -0,0 +1,130 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CB09C(struct Sprite* sprite);
+static void sub_80CB1A4(struct Sprite* sprite);
+
+// cutter (the cresent shaped leaf used in throwing projectiles for the listed moves.)
+// Used by Razor Leaf and Magical Leaf.
+
+void sub_80CAFD0(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ if (GetBankSide(gBattleAnimBankAttacker))
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (!(gBattleAnimArgs[6]))
+ {
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ }
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sub_80786EC(sprite);
+ if (GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ {
+ sprite->data[0] = 1;
+ }
+ else
+ {
+ sprite->data[0] = 0;
+ }
+
+ sprite->callback = sub_80CB09C;
+}
+
+void sub_80CB09C(struct Sprite* sprite)
+{
+ bool8 c = FALSE;
+ s16 a = sprite->data[0];
+ s16 b = sprite->data[7];
+ s16 r0;
+
+ sprite->data[0] = 1;
+ sub_8078718(sprite);
+ r0 = sprite->data[7];
+ sprite->data[0] = a;
+ if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0)
+ sprite->oam.affineParam++;
+
+ if (sprite->oam.affineParam != 0 && sprite->data[0] != 0)
+ {
+ sprite->invisible ^= 1;
+ sprite->oam.affineParam++;
+ if (sprite->oam.affineParam == 0x1E)
+ c = TRUE;
+ }
+
+ if (sprite->pos1.x + sprite->pos2.x > 0x100
+ || sprite->pos1.x + sprite->pos2.x < -16
+ || sprite->pos1.y + sprite->pos2.y > 0xA0
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ c = TRUE;
+
+ if (c)
+ move_anim_8072740(sprite);
+}
+
+void sub_80CB144(struct Sprite* sprite)
+{
+ if (!NotInBattle() && IsDoubleBattle() == TRUE)
+ {
+ sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ }
+
+ sprite->pos1.y += 32;
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->callback = sub_80CB1A4;
+}
+
+void sub_80CB1A4(struct Sprite* sprite)
+{
+ if (sprite->data[1] == 0xFF)
+ {
+ sprite->pos1.y -= 2;
+ }
+ else if (sprite->data[1] > 0)
+ {
+ sprite->pos1.y -= 2;
+ sprite->data[1] -= 2;
+ }
+
+ sprite->data[5] += sprite->data[2];
+ if (sprite->data[0] < sprite->data[4])
+ sprite->data[5] += sprite->data[2];
+
+ sprite->data[5] &= 0xFF;
+ sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
+ sprite->pos2.y = Sin(sprite->data[5], 5);
+ if (sprite->data[5] <= 0x7F)
+ {
+ sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) - 1;
+ }
+ else
+ {
+ sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) + 1;
+ }
+
+ sprite->data[0]--;
+ if (!sprite->data[0])
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
new file mode 100755
index 000000000..b19304f17
--- /dev/null
+++ b/src/battle/anim/cyclone.c
@@ -0,0 +1,28 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// cyclone (creates a circling motion like a cyclone, usually a wind sprite.)
+// Used in Razor Wind.
+
+void sub_80D0118(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 0);
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ sprite->pos1.y += 16;
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->data[3] = gBattleAnimArgs[6];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = sub_8078114;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sprite->callback(sprite);
+}
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
new file mode 100755
index 000000000..c075af097
--- /dev/null
+++ b/src/battle/anim/draw.c
@@ -0,0 +1,292 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "unknown_task.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u16 gUnknown_03004288;
+extern u16 gUnknown_030042C0;
+
+static void sub_80D0D68(u8 taskId);
+static void sub_80D0E8C(struct Sprite* sprite);
+
+// draw (draws the Pokemon into the world using a pencil.)
+// Used in Sketch.
+
+void sub_80D0C88(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ struct UnknownTaskStruct sp;
+ s16 i;
+ task->data[0] = sub_8077FC0(gBattleAnimBankTarget) + 32;
+ task->data[1] = 4;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[5] = 0;
+ task->data[15] = sub_807A100(gBattleAnimBankTarget, 0);
+ if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1)
+ {
+ task->data[6] = gUnknown_030042C0;
+ sp.dest = (u16 *)REG_ADDR_BG1HOFS;
+ }
+ else
+ {
+ task->data[6] = gUnknown_03004288;
+ sp.dest = (u16 *)REG_ADDR_BG2HOFS;
+ }
+
+ for (i = task->data[0] - 0x40; i <= task->data[0];i++)
+ {
+ if (i >= 0)
+ {
+ gUnknown_03004DE0[0][i] = task->data[6] + 0xF0;
+ gUnknown_03004DE0[1][i] = task->data[6] + 0xF0;
+ }
+ }
+
+ sp.control = 0xa2600001;
+ sp.unk8 = 1;
+ sp.unk9 = 0;
+ sub_80895F8(sp);
+ task->func = sub_80D0D68;
+}
+
+#ifdef NONMATCHING
+void sub_80D0D68(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ switch (task->data[4])
+ {
+ case 0:
+ if (++task->data[5] > 20)
+ task->data[4]++;
+ break;
+ case 1:
+ if (++task->data[1] > 3)
+ {
+ task->data[1] = 0;
+ task->data[2] = task->data[3] & 3;
+ task->data[5] = task->data[0] - task->data[3];
+ switch (task->data[2])
+ {
+ case 0:
+ break;
+ case 1:
+ task->data[5] -= 2;
+ break;
+ case 2:
+ task->data[5] += 1;
+ break;
+ case 3:
+ task->data[5] += 1;
+ break;
+ }
+
+ if (task->data[5] >= 0)
+ {
+ gUnknown_03004DE0[0][task->data[5]] = task->data[6];
+ gUnknown_03004DE0[1][task->data[5]] = task->data[6];
+ }
+
+ if (++task->data[3] >= task->data[15])
+ {
+ gUnknown_03004DC0.unk15 = 3;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+#else
+__attribute__((naked))
+void sub_80D0D68(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4,lr}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ ldr r1, _080D0D88 @ =gTasks\n\
+ adds r3, r0, r1\n\
+ movs r1, 0x10\n\
+ ldrsh r0, [r3, r1]\n\
+ cmp r0, 0\n\
+ beq _080D0D8C\n\
+ cmp r0, 0x1\n\
+ beq _080D0DA2\n\
+ b _080D0E22\n\
+ .align 2, 0\n\
+_080D0D88: .4byte gTasks\n\
+_080D0D8C:\n\
+ ldrh r0, [r3, 0x12]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0x12]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x14\n\
+ ble _080D0E22\n\
+ ldrh r0, [r3, 0x10]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0x10]\n\
+ b _080D0E22\n\
+_080D0DA2:\n\
+ ldrh r0, [r3, 0xA]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0xA]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x3\n\
+ ble _080D0E22\n\
+ movs r0, 0\n\
+ strh r0, [r3, 0xA]\n\
+ ldrh r1, [r3, 0xE]\n\
+ movs r0, 0x3\n\
+ ands r0, r1\n\
+ strh r0, [r3, 0xC]\n\
+ ldrh r0, [r3, 0x8]\n\
+ subs r0, r1\n\
+ strh r0, [r3, 0x12]\n\
+ movs r2, 0xC\n\
+ ldrsh r1, [r3, r2]\n\
+ cmp r1, 0x1\n\
+ beq _080D0DD8\n\
+ cmp r1, 0x1\n\
+ ble _080D0DE0\n\
+ cmp r1, 0x2\n\
+ beq _080D0DDC\n\
+ cmp r1, 0x3\n\
+ beq _080D0DDC\n\
+ b _080D0DE0\n\
+_080D0DD8:\n\
+ subs r0, 0x2\n\
+ b _080D0DDE\n\
+_080D0DDC:\n\
+ adds r0, 0x1\n\
+_080D0DDE:\n\
+ strh r0, [r3, 0x12]\n\
+_080D0DE0:\n\
+ movs r1, 0x12\n\
+ ldrsh r0, [r3, r1]\n\
+ cmp r0, 0\n\
+ blt _080D0E04\n\
+ ldr r2, _080D0E28 @ =gUnknown_03004DE0\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ ldrh r1, [r3, 0x14]\n\
+ strh r1, [r0]\n\
+ movs r1, 0x12\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r0, 1\n\
+ movs r1, 0xF0\n\
+ lsls r1, 3\n\
+ adds r2, r1\n\
+ adds r0, r2\n\
+ ldrh r1, [r3, 0x14]\n\
+ strh r1, [r0]\n\
+_080D0E04:\n\
+ ldrh r0, [r3, 0xE]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0xE]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ movs r2, 0x26\n\
+ ldrsh r1, [r3, r2]\n\
+ cmp r0, r1\n\
+ blt _080D0E22\n\
+ ldr r1, _080D0E2C @ =gUnknown_03004DC0\n\
+ movs r0, 0x3\n\
+ strb r0, [r1, 0x15]\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimVisualTask\n\
+_080D0E22:\n\
+ pop {r4}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080D0E28: .4byte gUnknown_03004DE0\n\
+_080D0E2C: .4byte gUnknown_03004DC0\n\
+.syntax divided\n");
+}
+#endif
+
+void sub_80D0E30(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) - 16;
+ sprite->pos1.y = sub_8077FC0(gBattleAnimBankTarget) + 16;
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 16;
+ sprite->data[4] = 0;
+ sprite->data[5] = sub_807A100(gBattleAnimBankTarget, 0) + 2;
+ sprite->data[6] = sub_8076F98(0x3F);
+ sprite->callback = sub_80D0E8C;
+}
+
+void sub_80D0E8C(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data[1] > 16)
+ {
+ sprite->invisible = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5])
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.y -= 1;
+ sprite->data[2]++;
+ if (sprite->data[2] % 10 == 0)
+ PlaySE12WithPanning(0xCD, sprite->data[6]);
+ }
+ sprite->data[4] += sprite->data[3];
+ if (sprite->data[4] > 31)
+ {
+ sprite->data[4] = 0x40 - sprite->data[4];
+ sprite->data[3] *= -1;
+ }
+ else if (sprite->data[4] <= -32)
+ {
+ sprite->data[4] = -0x40 - sprite->data[4];
+ sprite->data[3] *= -1;
+ }
+ sprite->pos2.x = sprite->data[4];
+ if (sprite->data[5] == sprite->data[2])
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data[1] > 16)
+ {
+ sprite->invisible = 0;
+ move_anim_8072740(sprite);
+ }
+ break;
+ }
+}
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
new file mode 100755
index 000000000..60cb2acc1
--- /dev/null
+++ b/src/battle/anim/drum.c
@@ -0,0 +1,32 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// drum (using hands to slap the Pokemon's belly in a rhythm.)
+// Used in Belly Drum.
+
+void sub_80CEDF0(struct Sprite* sprite)
+{
+ s16 a;
+ if (gBattleAnimArgs[0] == 1)
+ {
+ sprite->oam.matrixNum = 8;
+ a = 16;
+ }
+ else
+ {
+ a = -16;
+ }
+
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + a;
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + 8;
+ sprite->data[0] = 8;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
new file mode 100755
index 000000000..a5bcffa6d
--- /dev/null
+++ b/src/battle/anim/egg.c
@@ -0,0 +1,122 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D13AC(struct Sprite* sprite);
+static void sub_80D1424(struct Sprite* sprite);
+static void sub_80D144C(struct Sprite* sprite);
+static void sub_80D14C4(struct Sprite* sprite);
+static void sub_80D1504(struct Sprite* sprite);
+static void sub_80D154C(struct Sprite* sprite);
+static void sub_80D158C(struct Sprite* sprite);
+
+// egg (a hatching egg)
+// Used in Softboiled.
+
+void sub_80D1368(struct Sprite* sprite)
+{
+ s16 r1;
+ sub_80787B0(sprite, 0);
+ r1 = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
+ sprite->data[0] = 0x380;
+ sprite->data[1] = r1;
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->callback = sub_80D13AC;
+}
+
+void sub_80D13AC(struct Sprite* sprite)
+{
+ s16 add;
+ sprite->pos2.y -= (sprite->data[0] >> 8);
+ sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->data[0] -= 32;
+ add = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
+ sprite->data[1] += add;
+ if (sprite->pos2.y > 0)
+ {
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_80D1424;
+ }
+}
+
+void sub_80D1424(struct Sprite* sprite)
+{
+ if (sprite->data[0]++ > 19)
+ {
+ StartSpriteAffineAnim(sprite, 2);
+ sprite->callback = sub_80D144C;
+ }
+}
+
+void sub_80D144C(struct Sprite* sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[0] = 0;
+ if (sprite->data[7] == 0)
+ {
+ sprite->oam.tileNum += 16;
+ sprite->callback = sub_80D14C4;
+ }
+ else
+ {
+ sprite->oam.tileNum += 32;
+ sprite->callback = sub_80D154C;
+ }
+ }
+}
+
+void sub_80D14C4(struct Sprite* sprite)
+{
+ sprite->pos2.y -= 2;
+ if (++sprite->data[0] == 9)
+ {
+ sprite->data[0] = 16;
+ sprite->data[1] = 0;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = sprite->data[0];
+ sprite->callback = sub_80D1504;
+ }
+}
+
+void sub_80D1504(struct Sprite* sprite)
+{
+ if (sprite->data[1]++ % 3 == 0)
+ {
+ sprite->data[0]--;
+ REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8);
+ if (sprite->data[0] == 0)
+ sprite->callback = sub_80D154C;
+ }
+}
+
+void sub_80D154C(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->invisible = 1;
+ if (sprite->data[7] == 0)
+ sprite->callback = sub_80D158C;
+ else
+ sprite->callback = move_anim_8072740;
+ }
+}
+
+void sub_80D158C(struct Sprite* sprite)
+{
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/espeed.c b/src/battle/anim/espeed.c
new file mode 100755
index 000000000..621d386e1
--- /dev/null
+++ b/src/battle/anim/espeed.c
@@ -0,0 +1,241 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern s8 gUnknown_083D7A00[4][2];
+
+extern struct AffineAnimFrameCmd gUnknown_083D79BC;
+extern struct SpriteTemplate gSpriteTemplate_83D79E8;
+
+static void sub_80D15E0(u8 taskId);
+static void sub_80D16A0(u8 taskId);
+static void sub_80D1808(u8 taskId);
+static void sub_80D1930(u8 taskId);
+
+// espeed (the Pokemon's width decreases as the sprite becomes vertically compressed)
+// Used in Extremespeed.
+
+// apply espeed
+void sub_80D15A4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ task->data[0] = spriteId;
+ sub_80798F4(task, spriteId, &gUnknown_083D79BC);
+ task->func = sub_80D15E0;
+}
+
+void sub_80D15E0(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (sub_807992C(task) == 0)
+ {
+ gSprites[task->data[0]].pos2.y = 0;
+ gSprites[task->data[0]].invisible = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+// espeed hit effect
+void sub_80D1638(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[12] = 3;
+ if (GetBankSide(gBattleAnimBankTarget) == 0)
+ {
+ task->data[13] = 0xFFFF;
+ task->data[14] = 8;
+ }
+ else
+ {
+ task->data[13] = 1;
+ task->data[14] = -8;
+ }
+
+ task->data[15] = GetAnimBankSpriteId(1);
+ task->func = sub_80D16A0;
+}
+
+void sub_80D16A0(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ gSprites[task->data[15]].pos2.x += task->data[14];
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x += 6;
+ else
+ gSprites[task->data[15]].pos2.x -= 6;
+
+ if (++task->data[3] > 4)
+ {
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x -= 6;
+
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ if (--task->data[12] != 0)
+ task->data[0] = 0;
+ else
+ task->data[0]++;
+ break;
+ case 3:
+ gSprites[task->data[15]].pos2.x += task->data[13];
+ if (gSprites[task->data[15]].pos2.x == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// espeed poke flicker in
+void sub_80D17C4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 1;
+ task->data[13] = 14;
+ task->data[14] = 2;
+ task->data[15] = GetAnimBankSpriteId(0);
+ task->func = sub_80D1808;
+}
+
+void sub_80D1808(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (task->data[0] == 0 && ++task->data[1] > task->data[4])
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ gSprites[task->data[15]].invisible = 0;
+ else
+ gSprites[task->data[15]].invisible = 1;
+
+ if (++task->data[3] >= task->data[13])
+ {
+ if (++task->data[4] < task->data[14])
+ {
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ }
+ else
+ {
+ gSprites[task->data[15]].invisible = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ }
+}
+
+// espeed smoke flicker
+void sub_80D18D4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[1] = 4;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[5] = 0;
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[13] = 0;
+ task->data[14] = sub_8077ABC(gBattleAnimBankAttacker, 0);
+ task->data[15] = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ task->func = sub_80D1930;
+}
+
+void sub_80D1930(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[8])
+ {
+ case 0:
+ if (++task->data[4] > 1)
+ {
+ task->data[4] = 0;
+ task->data[5] = (task->data[5] + 1) & 1;
+ if (++task->data[6] > 20)
+ {
+ if (task->data[7] == 0)
+ {
+ task->data[6] = 0;
+ task->data[8] = 1;
+ }
+ else
+ task->data[8] = 2;
+ }
+ }
+ break;
+ case 1:
+ task->data[5] = 0;
+ if (++task->data[4] > 20)
+ {
+ task->data[7] = 1;
+ task->data[8] = 0;
+ }
+ break;
+ case 2:
+ task->data[5] = 1;
+ break;
+ }
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 4)
+ {
+ u8 spriteId;
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83D79E8, task->data[14], task->data[15], 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = 13;
+ gSprites[spriteId].pos2.x = gUnknown_083D7A00[task->data[2]][0];
+ gSprites[spriteId].pos2.y = gUnknown_083D7A00[task->data[2]][1];
+ task->data[13]++;
+ if (++task->data[2] > 3)
+ {
+ task->data[2] = 0;
+ if (++task->data[3] > 5)
+ task->data[0]++;
+ }
+ }
+ }
+ break;
+ case 1:
+ if (task->data[13] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c
new file mode 100755
index 000000000..b4e81009b
--- /dev/null
+++ b/src/battle/anim/evasion.c
@@ -0,0 +1,95 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+#include "blend_palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CE910(u8 taskId);
+static void sub_80CE974(struct Sprite* sprite);
+
+// evasion (the shadow seen during evasion increases, mainly Double Team.)
+// Used by Double Team.
+
+void sub_80CE7E0(u8 taskId)
+{
+ u16 i;
+ int obj;
+ u16 r3;
+ u16 r4;
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = GetAnimBankSpriteId(0);
+ task->data[1] = AllocSpritePalette(0x2771);
+ r3 = (task->data[1] * 16) + 0x100;
+ r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
+ for (i = 1; i < 16; i++)
+ {
+ gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
+ }
+
+ BlendPalette(r3, 16, 11, 0);
+ task->data[3] = 0;
+ i = 0;
+ while (i <= 1 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0)
+ {
+ gSprites[obj].oam.paletteNum = task->data[1];
+ gSprites[obj].data[0] = 0;
+ gSprites[obj].data[1] = i << 7;
+ gSprites[obj].data[2] = taskId;
+ gSprites[obj].callback = sub_80CE974;
+ task->data[3]++;
+ i++;
+ }
+
+ task->func = sub_80CE910;
+ if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1)
+ {
+ REG_DISPCNT &= 0xFDFF;
+ }
+ else
+ {
+ REG_DISPCNT &= 0xFBFF;
+ }
+}
+
+void sub_80CE910(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!task->data[3])
+ {
+ if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1)
+ REG_DISPCNT |= 0x200;
+ else
+ REG_DISPCNT |= 0x400;
+
+ FreeSpritePaletteByTag(0x2771);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80CE974(struct Sprite* sprite)
+{
+ if (++sprite->data[3] > 1)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+
+ if (sprite->data[0] > 0x40)
+ {
+ gTasks[sprite->data[2]].data[3]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ else
+ {
+ sprite->data[4] = gSineTable[sprite->data[0]] / 6;
+ sprite->data[5] = gSineTable[sprite->data[0]] / 13;
+ sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]);
+ }
+}
diff --git a/src/battle/anim/fang.c b/src/battle/anim/fang.c
new file mode 100755
index 000000000..4df450691
--- /dev/null
+++ b/src/battle/anim/fang.c
@@ -0,0 +1,19 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// fang
+// Used by Super Fang (and probably Hyper Fang, but the actual callbacks are not in this file.)
+// (Look into this one later.)
+
+void sub_80CEA04(struct Sprite* sprite)
+{
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sprite->callback = sub_8078600;
+}
diff --git a/src/battle/anim/flash.c b/src/battle/anim/flash.c
new file mode 100755
index 000000000..0e087ec2d
--- /dev/null
+++ b/src/battle/anim/flash.c
@@ -0,0 +1,123 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8;
+extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8;
+
+static void sub_80CE4D4(u8 taskId);
+
+// flash (a "ting!" flash effect.)
+// Used in Moonlight.
+
+void sub_80CE3EC(u8 taskId)
+{
+ int a = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
+ int b;
+ int c;
+ int d;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = a;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[6] = 0;
+ gTasks[taskId].data[7] = 13;
+ gTasks[taskId].data[8] = 14;
+ gTasks[taskId].data[9] = 15;
+ b = sub_80792C0(1, 1, 1, 1);
+ c = a | b;
+ sub_8079BF4(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
+ b = b | (0x10000 << IndexOfSpritePaletteTag(0x27D2));
+ d = IndexOfSpritePaletteTag(0x27D3);
+ BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 0x10, 32699);
+ gTasks[taskId].func = sub_80CE4D4;
+ sub_80CE4D4(taskId);
+}
+
+void sub_80CE4D4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 0)
+ {
+ u16 color;
+ u16 bitmask;
+ u16 r3;
+ u16 i;
+ u16 j;
+ task->data[1] = 0;
+ if (++task->data[2] <= 15)
+ {
+ u16 red;
+ u16 green;
+ u16 blue;
+ task->data[4] += task->data[7];
+ task->data[5] += task->data[8];
+ task->data[6] += task->data[9];
+ red = task->data[4] >> 3;
+ green = task->data[5] >> 3;
+ blue = task->data[6] >> 3;
+ color = RGB(red, green, blue);
+ }
+ else
+ {
+ color = RGB(27, 29, 31);
+ task->data[0]++;
+ }
+
+ bitmask = 1;
+ r3 = 0;
+ for (i = 0; i <= 15; i++)
+ {
+ if (task->data[3] & bitmask)
+ {
+ for (j = 1; j <= 15; j++)
+ {
+ gPlttBufferFaded[r3 + j] = color;
+ }
+ }
+
+ bitmask <<= 1;
+ r3 += 16;
+ }
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ u8 spriteId;
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
+ {
+ if (gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FC8 || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FF8)
+ gSprites[spriteId].data[0] = 1;
+ }
+
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 30)
+ {
+ BeginNormalPaletteFade((u32)sub_8079BFC(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
diff --git a/src/battle/anim/flying_hearts.c b/src/battle/anim/flying_hearts.c
new file mode 100755
index 000000000..5b7d31a51
--- /dev/null
+++ b/src/battle/anim/flying_hearts.c
@@ -0,0 +1,40 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D2094(struct Sprite* sprite);
+
+// flying_hearts (hearts float upward from the bottom of the screen.)
+// Used in Attract.
+
+void sub_80D2064(struct Sprite* sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 0xA0;
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80D2094);
+}
+
+void sub_80D2094(struct Sprite* sprite)
+{
+ s16 y;
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y = -((u16)sprite->data[2] >> 8);
+ sprite->pos2.x = Sin(sprite->data[3], 4);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ y = sprite->pos1.y + sprite->pos2.y;
+ if (y <= 0x48)
+ {
+ sprite->invisible = sprite->data[3] % 2;
+ if (y <= 0x40)
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
new file mode 100755
index 000000000..017f89858
--- /dev/null
+++ b/src/battle/anim/flying_path.c
@@ -0,0 +1,296 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct SpriteTemplate gSpriteTemplate_83D6884;
+
+static void sub_80CBF5C(u8 taskId);
+static s16 sub_80CC338(struct Sprite* sprite);
+static void sub_80CC358(struct Task* task, u8 taskId);
+static void sub_80CC408(struct Sprite* sprite);
+
+// flying_path (guides a sprite along a specific path.)
+// Used by Leaf Blade.
+
+void sub_80CBDF4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[4] = sub_8079E90(gBattleAnimBankTarget) - 1;
+ task->data[6] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ task->data[7] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ task->data[10] = sub_807A100(gBattleAnimBankTarget, 1);
+ task->data[11] = sub_807A100(gBattleAnimBankTarget, 0);
+ task->data[5] = (GetBankSide(gBattleAnimBankTarget) == 1) ? 1 : -1;
+ task->data[9] = 0x38 - (task->data[5] * 64);
+ task->data[8] = task->data[7] - task->data[9] + task->data[6];
+ task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]);
+ if (task->data[2] == 0x40)
+ DestroyAnimVisualTask(taskId);
+
+ gSprites[task->data[2]].data[0] = 10;
+ gSprites[task->data[2]].data[1] = task->data[8];
+ gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
+ gSprites[task->data[2]].data[3] = task->data[9];
+ gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
+ gSprites[task->data[2]].data[5] = sub_80CC338(&gSprites[task->data[2]]);
+ sub_80786EC(&gSprites[task->data[2]]);
+ task->func = sub_80CBF5C;
+}
+
+void sub_80CBF5C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ struct Sprite* sprite = &gSprites[task->data[2]];
+ int a = task->data[0];
+ switch (a)
+ {
+ case 4:
+ sub_80CC358(task, taskId);
+ if (sub_8078718(sprite) == 0)
+ {
+ break;
+ }
+ else
+ {
+ task->data[15] = 5;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 8:
+ sub_80CC358(task, taskId);
+ if (sub_8078718(sprite) == 0)
+ {
+ break;
+ }
+ else
+ {
+ task->data[15] = 9;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 0:
+ sub_80CC358(task, taskId);
+ if (sub_8078718(sprite) == 0)
+ break;
+
+ task->data[15] = 1;
+ task->data[0] = 0xFF;
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7];
+ sprite->data[5] = sub_80CC338(sprite);
+ task->data[4] += 2;
+ task->data[3] = a;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ case 2:
+ sub_80CC358(task, taskId);
+ if (sub_8078718(sprite) == 0)
+ break;
+
+ task->data[15] = 3;
+ task->data[0] = 0xFF;
+ break;
+ case 3:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = sub_80CC338(sprite);
+ task->data[3] = 2;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ case 5:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = sub_80CC338(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 3;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ case 6:
+ sub_80CC358(task, taskId);
+ if (sub_8078718(sprite) == 0)
+ break;
+
+ task->data[15] = 7;
+ task->data[0] = 0xFF;
+ break;
+ case 7:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7];
+ sprite->data[5] = sub_80CC338(sprite);
+ task->data[4] += 2;
+ task->data[3] = 4;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ case 9:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = sub_80CC338(sprite);
+ task->data[3] = 5;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ case 10:
+ sub_80CC358(task, taskId);
+ if (sub_8078718(sprite) == 0)
+ {
+ break;
+ }
+ else
+ {
+ task->data[15] = 11;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 11:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[8];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[9];
+ sprite->data[5] = sub_80CC338(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 6;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ sub_80786EC(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 12:
+ sub_80CC358(task, taskId);
+ if (sub_8078718(sprite) != 0)
+ {
+ DestroySprite(sprite);
+ task->data[0]++;
+ }
+ break;
+ case 13:
+ if (task->data[12] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ case 255:
+ task->data[1]++;
+ if (task->data[1] > 5)
+ {
+ task->data[1] = 0;
+ task->data[0] = task->data[15];
+ }
+ break;
+ }
+}
+
+s16 sub_80CC338(struct Sprite* sprite)
+{
+ s16 var = 8;
+ if (sprite->data[4] < sprite->pos1.y)
+ var = -var;
+
+ return var;
+}
+
+void sub_80CC358(struct Task* task, u8 taskId)
+{
+ task->data[14]++;
+ if (task->data[14] > 0)
+ {
+ u8 spriteId;
+ s16 spriteX;
+ s16 spriteY;
+ task->data[14] = 0;
+ spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
+ spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
+ spriteId = CreateSprite(&gSpriteTemplate_83D6884, spriteX, spriteY, task->data[4]);
+ if (spriteId != 0x40)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 12;
+ gTasks[taskId].data[12]++;
+ gSprites[spriteId].data[0] = task->data[13] & 1;
+ gTasks[taskId].data[13]++;
+ StartSpriteAnim(&gSprites[spriteId], task->data[3]);
+ gSprites[spriteId].subpriority = task->data[4];
+ gSprites[spriteId].callback = sub_80CC408;
+ }
+ }
+}
+
+void sub_80CC408(struct Sprite* sprite)
+{
+ sprite->data[0]++;
+ if (sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ sprite->data[1]++;
+ if (sprite->data[1] > 8)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+ }
+}
diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c
new file mode 100755
index 000000000..ed6497b7a
--- /dev/null
+++ b/src/battle/anim/flying_petals.c
@@ -0,0 +1,83 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CC580(struct Sprite* sprite);
+
+// flying_petals (petals fly across the screen.)
+// Used by Aromatherapy.
+
+void sub_80CC474(struct Sprite* sprite)
+{
+ u8 bank;
+ if (!gBattleAnimArgs[6])
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ if (GetBankSide(bank) != 0)
+ {
+ sprite->data[4] = 0;
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->pos1.x = 0xFFF0;
+ }
+ else
+ {
+ sprite->data[4] = 1;
+ sprite->data[2] = -gBattleAnimArgs[3];
+ sprite->pos1.x = 0x100;
+ }
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[4];
+ switch (gBattleAnimArgs[5])
+ {
+ case 0:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = sub_8079ED4(bank);
+ break;
+ case 1:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = sub_8079ED4(bank) + 1;
+ break;
+ case 2:
+ sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[0];
+ sprite->oam.priority = sub_8079ED4(bank);
+ break;
+ case 3:
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[0];
+ GetAnimBankSpriteId(1);
+ sprite->oam.priority = sub_8079ED4(bank) + 1;
+ break;
+ }
+
+ sprite->callback = sub_80CC580;
+}
+
+void sub_80CC580(struct Sprite* sprite)
+{
+ int a = sprite->data[7];
+ sprite->data[7]++;
+ sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
+ sprite->pos2.x = sprite->data[2] * a;
+ sprite->data[0] = (sprite->data[3] * a) & 0xFF;
+ if (sprite->data[4] == 0)
+ {
+ if (sprite->pos2.x + sprite->pos1.x <= 0xF7)
+ return;
+ }
+ else
+ {
+ if (sprite->pos2.x + sprite->pos1.x > -16)
+ return;
+ }
+
+ move_anim_8074EE0(sprite);
+}
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
new file mode 100755
index 000000000..548397932
--- /dev/null
+++ b/src/battle/anim/glitter.c
@@ -0,0 +1,63 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// glitter (the sparkling effect seen on Pokemon, usually after healing or a beneficial effect.)
+// Used by Heal Bell, Cosmic Power, and Aromatherapy.
+
+void sub_80CD140(struct Sprite* sprite)
+{
+ if (!gBattleAnimArgs[2])
+ sub_8078650(sprite);
+
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sprite->callback = sub_8078394;
+}
+
+void sub_80CD190(struct Sprite* sprite)
+{
+ u8 bank;
+ if (!gBattleAnimArgs[2])
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
+ {
+ sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ if (!gBattleAnimArgs[6])
+ {
+ sprite->pos1.x = sub_8077ABC(bank, 0);
+ sprite->pos1.y = sub_8077ABC(bank, 1) + gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(bank, 2);
+ sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[1];
+ }
+
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sprite->callback = sub_8078394;
+}
diff --git a/src/battle/anim/glow.c b/src/battle/anim/glow.c
new file mode 100755
index 000000000..6038825af
--- /dev/null
+++ b/src/battle/anim/glow.c
@@ -0,0 +1,55 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "ewram.h"
+#include "palette.h"
+#include "decompress.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u16 gUnknown_083D7A5C[5];
+
+extern struct INCBIN_U8 gBattleAnimSpritePalette_206;
+
+// glow (a whitening effect where the Pokemon glows white in a cycle.)
+// Used in Heal Bell.
+
+void sub_80D1ADC(u8 taskId)
+{
+ int i;
+ u8 sp[8];
+ void* src;
+ void* dest;
+ void* what;
+ sp[0] = IndexOfSpritePaletteTag(0x27DE);
+ for (i = 1; i <= 4; i++)
+ {
+ sp[i] = AllocSpritePalette(0x2710 - i);
+ }
+
+ src = &gBattleAnimSpritePalette_206;
+ dest = (NotInBattle()) ? gSharedMem + 0x18000 - 0x3800: gSharedMem + 0x18000;
+ LZDecompressWram(src, dest);
+ for (i = 0; i <= 4; i++)
+ {
+ what = ((NotInBattle()) ? gSharedMem + 0x14800 : gSharedMem + 0x18000) + (i << 5);
+ LoadPalette(what, (u16)((sp[i] << 4) + 0x100), 32);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80D1B80(u8 taskId)
+{
+ int i;
+ for (i = 0; i < 5; i++)
+ {
+ FreeSpritePaletteByTag(gUnknown_083D7A5C[i]);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
new file mode 100755
index 000000000..93c3dba96
--- /dev/null
+++ b/src/battle/anim/grip.c
@@ -0,0 +1,44 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D020C(struct Sprite* sprite);
+
+// grip (does a slash which is capable of mirroring for the effect of "gripping".)
+// Used in Vice Grip.
+
+void sub_80D0178(struct Sprite* sprite)
+{
+ s16 r7 = 32;
+ s16 r4 = -32;
+ s16 r8 = 16;
+ s16 r6 = -16;
+ if (gBattleAnimArgs[0] != 0)
+ {
+ r7 = r4;
+ r4 = 32;
+ r8 = r6;
+ r6 = 16;
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->pos1.x += r7;
+ sprite->pos1.y += r4;
+ sprite->data[0] = 6;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r8;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80D020C);
+}
+
+void sub_80D020C(struct Sprite* sprite)
+{
+ if (sprite->animEnded == 1)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/grow.c b/src/battle/anim/grow.c
new file mode 100755
index 000000000..35047c8b0
--- /dev/null
+++ b/src/battle/anim/grow.c
@@ -0,0 +1,31 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct AffineAnimFrameCmd gUnknown_083D7714;
+
+static void sub_80D0904(u8 taskId);
+
+// grow (grows a Pokemon then shrinks back to normal size.)
+// Used in Swagger and Bulk Up.
+
+void sub_80D08C8(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ sub_80798F4(task, spriteId, &gUnknown_083D7714);
+ task->func = sub_80D0904;
+}
+
+void sub_80D0904(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!sub_807992C(task))
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
new file mode 100755
index 000000000..b710f372a
--- /dev/null
+++ b/src/battle/anim/guillotine.c
@@ -0,0 +1,90 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D02D0(struct Sprite* sprite);
+static void sub_80D0344(struct Sprite* sprite);
+static void sub_80D03A8(struct Sprite* sprite);
+
+// guillotine (does a reverse grip where the slices can reverse at a given period.)
+// Used in Guillotine.
+
+void sub_80D0228(struct Sprite* sprite)
+{
+ s16 r8 = 32;
+ s16 r4 = -32;
+ s16 r9 = 16;
+ s16 r6 = -16;
+ if (gBattleAnimArgs[0] != 0)
+ {
+ r8 = r4;
+ r4 = 32;
+ r9 = r6;
+ r6 = 16;
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ }
+
+ sprite->pos1.x += r8;
+ sprite->pos1.y += r4;
+ sprite->data[0] = 6;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r9;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data[5] = gBattleAnimArgs[0];
+ sprite->data[6] = sprite->data[0];
+ sprite->callback = sub_80D02D0;
+}
+
+void sub_80D02D0(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite) && sprite->animEnded == 1)
+ {
+ SeekSpriteAnim(sprite, 0);
+ sprite->animPaused = 1;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 2;
+ sprite->pos2.y = -2;
+ sprite->data[0] = sprite->data[6];
+ sprite->data[1] ^= 1;
+ sprite->data[2] ^= 1;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ sprite->callback = sub_80D0344;
+ }
+}
+
+void sub_80D0344(struct Sprite* sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->pos2.x = -sprite->pos2.x;
+ sprite->pos2.y = -sprite->pos2.y;
+ }
+
+ sprite->data[3] ^= 1;
+ if (++sprite->data[4] == 0x33)
+ {
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ sprite->animPaused = 0;
+ StartSpriteAnim(sprite, sprite->data[5] ^ 1);
+ sprite->callback = sub_80D03A8;
+ }
+}
+
+void sub_80D03A8(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite) != 0)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/heal.c b/src/battle/anim/heal.c
new file mode 100755
index 000000000..c5950650c
--- /dev/null
+++ b/src/battle/anim/heal.c
@@ -0,0 +1,27 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// heal (healing sparkles on a Pokemon)
+// Used in Present, if the move heals instead of damages.
+
+void sub_80CBAA4(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_8078764(sprite, 0);
+ sprite->data[1] = gBattleAnimArgs[2];
+ }
+
+ sprite->data[0]++;
+ sprite->pos2.y = sprite->data[1] * sprite->data[0];
+ if (sprite->animEnded)
+ {
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
new file mode 100755
index 000000000..1ab83136c
--- /dev/null
+++ b/src/battle/anim/heart_1.c
@@ -0,0 +1,25 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// heart_1 (a floating heart in a wave pattern upward.)
+// Used in Charm, Covet, and when a Pokemon is infatuated.
+
+void sub_80D1C80(struct Sprite* sprite)
+{
+ if (++sprite->data[0] == 1)
+ sub_80787B0(sprite, 0);
+
+ sprite->pos2.x = Sin(sprite->data[1], 8);
+ sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
+ sprite->data[2] -= 0x80;
+ if (sprite->data[0] == 0x3C)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
new file mode 100755
index 000000000..c5e372d78
--- /dev/null
+++ b/src/battle/anim/homing.c
@@ -0,0 +1,86 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CC7D4(struct Sprite* sprite);
+
+// homing (the spinning effect of sprites going inward in a static rotation.)
+// Used by Needle Arm.
+
+void sub_80CC6CC(struct Sprite* sprite)
+{
+ u8 a;
+ u8 b;
+ u16 c;
+ u16 x;
+ u16 y;
+
+ if (gBattleAnimArgs[4] == 0)
+ {
+ move_anim_8072740(sprite);
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 0)
+ {
+ a = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ b = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ }
+ else
+ {
+ a = sub_8077ABC(gBattleAnimBankTarget, 2);
+ b = sub_8077ABC(gBattleAnimBankTarget, 3);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->pos1.x = gBattleAnimArgs[2] + a;
+ sprite->pos1.y = gBattleAnimArgs[3] + b;
+ sprite->data[5] = a;
+ sprite->data[6] = b;
+ }
+ else
+ {
+ sprite->pos1.x = a;
+ sprite->pos1.y = b;
+ sprite->data[5] = gBattleAnimArgs[2] + a;
+ sprite->data[6] = gBattleAnimArgs[3] + b;
+ }
+
+ x = sprite->pos1.x;
+ sprite->data[1] = x * 16;
+ y = sprite->pos1.y;
+ sprite->data[2] = y * 16;
+ sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
+ sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
+ c = sub_80790F0(sprite->data[5] - x, sprite->data[6] - y);
+ if (NotInBattle())
+ c -= 0x8000;
+
+ sub_8078FDC(sprite, 0, 0x100, 0x100, c);
+ sprite->callback = sub_80CC7D4;
+ }
+}
+
+void sub_80CC7D4(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[1] += sprite->data[3];
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[1] >> 4 ;
+ sprite->pos1.y = sprite->data[2] >> 4 ;
+ sprite->data[0]--;
+ }
+ else
+ {
+ move_anim_8074EE0(sprite);
+ }
+}
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
new file mode 100755
index 000000000..60f3b8a48
--- /dev/null
+++ b/src/battle/anim/hop.c
@@ -0,0 +1,160 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// hop (where a sprite "hops" across the screen)
+// Used by Present, Trick, and the item knock off effect.
+
+void sub_80CB7EC(struct Sprite* sprite, s16 c)
+{
+ s32 a = (sprite->pos1.x * 256) | sprite->pos1.y;
+ s32 b = (sprite->data[6] * 256) | sprite->data[7];
+ c *= 256;
+ sprite->data[5] = a;
+ sprite->data[6] = b;
+ sprite->data[7] = c;
+}
+
+bool8 sub_80CB814(struct Sprite* sprite)
+{
+ u16 r10 = (u8)(sprite->data[5] >> 8);
+ u16 r9 = (u8)sprite->data[5];
+ s32 r2 = (u8)(sprite->data[6] >> 8);
+ s32 r4 = (u8)sprite->data[6];
+ s16 r6 = sprite->data[7] >> 8;
+ s16 r3 = sprite->data[7] & 0xFF;
+ s16 r4_2;
+ s16 r0;
+ s32 var1;
+ s32 var2;
+
+ if (r2 == 0)
+ {
+ r2 = -32;
+ }
+ else if (r2 == 255)
+ {
+ r2 = 0x110;
+ }
+
+ r4_2 = r4 - r9;
+ r0 = r2 - r10;
+ var1 = r0 * r3 / r6;
+ var2 = r4_2 * r3 / r6;
+ sprite->pos1.x = var1 + r10;
+ sprite->pos1.y = var2 + r9;
+ if (++r3 == r6)
+ return TRUE;
+
+ sprite->data[7] = (r6 << 8) | r3;
+ return FALSE;
+}
+
+void sub_80CB8B8(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 10)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ }
+
+ sprite->data[0]++;
+ if (sprite->data[0] > 50)
+ {
+ move_anim_8072740(sprite);
+ }
+}
+
+void sub_80CB8E8(struct Sprite* sprite)
+{
+ sprite->data[0] += sprite->data[3] * 128 / sprite->data[4];
+ if (sprite->data[0] >= 128)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = 0;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
+ if (sub_80CB814(sprite))
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CB8B8;
+ }
+}
+
+void sub_80CB94C(struct Sprite* sprite)
+{
+ s16 e1;
+ s16 e2;
+ sub_80787B0(sprite, 0);
+ e1 = sub_8077ABC(gBattleAnimBankTarget, 0);
+ e2 = sub_8077ABC(gBattleAnimBankTarget, 1);
+ if ((gBattleAnimBankAttacker ^ 2) == gBattleAnimBankTarget)
+ {
+ sprite->data[6] = e1;
+ sprite->data[7] = e2 + 10;
+ sub_80CB7EC(sprite, 0x3C);
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->data[6] = e1;
+ sprite->data[7] = e2 + 10;
+ sub_80CB7EC(sprite, 0x3C);
+ sprite->data[3] = 3;
+ }
+
+ sprite->data[4] = 0x3C;
+ sprite->callback = sub_80CB8E8;
+}
+
+void sub_80CB9C4(struct Sprite* sprite)
+{
+ int zero;
+ sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
+ zero = 0;
+ if (sprite->data[0] > 0x7F)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = zero;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (sub_80CB814(sprite))
+ {
+ sprite->pos2.y = zero;
+ sprite->data[0] = zero;
+ move_anim_8072740(sprite);
+ }
+}
+
+void sub_80CBA28(struct Sprite* sprite)
+{
+ s16 e = sub_8077ABC(gBattleAnimBankTarget, 1);
+ if (GetBankSide(gBattleAnimBankTarget) == 0)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] = e + 10;
+ sub_80CB7EC(sprite, 0x28);
+ sprite->data[3] = 3;
+ sprite->data[4] = 0x3C;
+ sprite->callback = sub_80CB8E8;
+ }
+ else
+ {
+ sprite->data[6] = 255;
+ sprite->data[7] = e + 10;
+ if (NotInBattle())
+ sprite->data[6] = 0;
+
+ sub_80CB7EC(sprite, 0x28);
+ sprite->data[3] = 3;
+ sprite->data[4] = 0x3C;
+ sprite->callback = sub_80CB9C4;
+ }
+}
diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c
new file mode 100755
index 000000000..5458c4599
--- /dev/null
+++ b/src/battle/anim/hop_2.c
@@ -0,0 +1,70 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern void sub_80CB7EC(struct Sprite* sprite, s16 c);
+extern bool8 sub_80CB814(struct Sprite* sprite);
+extern void sub_80CB8B8(struct Sprite* sprite);
+
+static void sub_80CBB60(struct Sprite* sprite);
+
+// hop_2
+// Used in item steal.
+
+void sub_80CBAE8(struct Sprite* sprite)
+{
+ s16 p1;
+ s16 p2;
+ sub_8078764(sprite, 0);
+ p1 = sub_8077ABC(gBattleAnimBankAttacker, 0);
+ p2 = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ if ((gBattleAnimBankTarget ^ 2) == gBattleAnimBankAttacker)
+ {
+ sprite->data[6] = p1;
+ sprite->data[7] = p2 + 10;
+ sub_80CB7EC(sprite, 0x3c);
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->data[6] = p1;
+ sprite->data[7] = p2 + 10;
+ sub_80CB7EC(sprite, 0x3c);
+ sprite->data[3] = 3;
+ }
+
+ sprite->data[4] = 0x3C;
+ sprite->callback = sub_80CBB60;
+}
+
+void sub_80CBB60(struct Sprite* sprite)
+{
+ int zero;
+ sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
+ zero = 0;
+ if (sprite->data[0] > 0x7F)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = zero;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (sprite->pos2.y == 0)
+ {
+ PlaySE12WithPanning(0x7D, sub_8076F98(0x3F));
+ }
+
+ if (sub_80CB814(sprite))
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CB8B8;
+ PlaySE12WithPanning(0x7D, sub_8076F98(-0x40));
+ }
+}
diff --git a/src/battle/anim/kiss_fountain.c b/src/battle/anim/kiss_fountain.c
new file mode 100755
index 000000000..2e7f64c11
--- /dev/null
+++ b/src/battle/anim/kiss_fountain.c
@@ -0,0 +1,38 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// kiss_fountain (a series of hearts pour out of a target Pokemon.)
+// Used in Attract and Sweet Kiss.
+
+void sub_80D1FDC(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ if (sprite->data[3] > 0x64)
+ {
+ sprite->invisible = sprite->data[3] % 2;
+ }
+
+ if (sprite->data[3] > 0x78)
+ {
+ move_anim_8072740(sprite);
+ }
+ }
+}
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
new file mode 100755
index 000000000..13d1bc9f5
--- /dev/null
+++ b/src/battle/anim/leaf.c
@@ -0,0 +1,74 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CAF20(struct Sprite* sprite);
+static void sub_80CAF6C(struct Sprite* sprite);
+
+// leaf
+// Used by Razor Leaf and Twister.
+
+void sub_80CAED8(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->callback = sub_80CAF20;
+}
+
+void sub_80CAF20(struct Sprite* sprite)
+{
+ if (!sprite->data[2])
+ {
+ if (sprite->data[1] & 1)
+ {
+ sprite->data[0] = 0x80;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ sprite->data[0] = sprite->data[1] & 1;
+ sprite->data[1] = sprite->data[1] & 1;
+ sprite->data[2] = sprite->data[1] & 1;
+ }
+ sprite->callback = sub_80CAF6C;
+ }
+ else
+ {
+ sprite->data[2]--;
+ sprite->pos1.x += sprite->data[0];
+ sprite->pos1.y += sprite->data[1];
+ }
+}
+
+void sub_80CAF6C(struct Sprite* sprite)
+{
+ if (GetBankSide(gBattleAnimBankAttacker))
+ {
+ sprite->pos2.x = -Sin(sprite->data[0], 0x19);
+ }
+ else
+ {
+ sprite->pos2.x = Sin(sprite->data[0], 0x19);
+ }
+
+ sprite->data[0] = (sprite->data[0] + 2) & 0xFF;
+ sprite->data[1]++;
+ if (!(sprite->data[1] & 1))
+ {
+ sprite->pos2.y++;
+ }
+
+ if (sprite->data[1] > 0x50)
+ {
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c
new file mode 100755
index 000000000..c5659463e
--- /dev/null
+++ b/src/battle/anim/love_bg.c
@@ -0,0 +1,128 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "decompress.h"
+#include "palette.h"
+
+struct Struct_sub_8078914
+{
+ u8 *field_0;
+ u8 *field_4;
+ u8 field_8;
+};
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct INCBIN_U8 gAttractTilemap;
+extern struct INCBIN_U8 gAttractGfx;
+extern struct INCBIN_U8 gAttractPal;
+
+extern u16 gUnknown_030041B4;
+extern u16 gUnknown_030042C0;
+
+static void sub_80D21F0(u8 taskId);
+
+// love_bg (makes the BG a background of hearts.)
+// Used in Attract.
+
+void sub_80D2100(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ u8* tempvar;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 3;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ if (!NotInBattle())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ gUnknown_030042C0 = 0;
+ gUnknown_030041B4 = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+ sub_8078914(&subStruct);
+ tempvar = subStruct.field_4;
+ DmaFill32(3, 0x0, tempvar, 0x1000);
+ LZDecompressVram(&gAttractTilemap, tempvar);
+ LZDecompressVram(&gAttractGfx, subStruct.field_0);
+ LoadCompressedPalette(&gAttractPal, subStruct.field_8 << 4, 32);
+ if (NotInBattle())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ gTasks[taskId].func = sub_80D21F0;
+}
+
+void sub_80D21F0(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 16)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 0x8D)
+ {
+ gTasks[taskId].data[11] = 16;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_8078914(&subStruct);
+ {
+ u8 *addr = subStruct.field_0;
+ u32 size = 0x2000;
+ while (1)
+ {
+ DmaFill32(3, 0, addr, 0x1000);
+ addr += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaFill32(3, 0, addr, size);
+ break;
+ }
+ }
+ }
+ DmaClear32(3, subStruct.field_4, 0x800);
+ if (!NotInBattle())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c
new file mode 100755
index 000000000..f1e1e35b6
--- /dev/null
+++ b/src/battle/anim/lunge_1.c
@@ -0,0 +1,124 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u8 gObjectBankIDs[];
+
+static void sub_80CD7CC(struct Sprite* sprite);
+static void sub_80CD81C(struct Sprite* sprite);
+static void sub_80CD8A8(struct Sprite* sprite);
+static void sub_80CD8F8(struct Sprite* sprite);
+static void sub_80CD91C(struct Sprite* sprite);
+static void sub_80CD9B8(struct Sprite* sprite);
+
+// lunge_1 (makes the pokemon sprite do a "lunge" where it leans back to attack, usually with its head or horn.)
+// Used in Drill Peck, Headbutt, Horn Attack, and Horn Drill.
+
+void sub_80CD774(struct Sprite* sprite)
+{
+ sprite->invisible = 1;
+ sprite->data[0] = 0;
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ sprite->callback = sub_80CD7CC;
+ break;
+ case 1:
+ sprite->callback = sub_80CD8A8;
+ break;
+ case 2:
+ sprite->callback = sub_80CD8F8;
+ break;
+ default:
+ sprite->callback = sub_80CD9B8;
+ break;
+ }
+}
+
+void sub_80CD7CC(struct Sprite* sprite)
+{
+ sprite->data[0] = 6;
+ sprite->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? 2 : -2;
+ sprite->data[2] = 0;
+ sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ StoreSpriteCallbackInData(sprite, sub_80CD81C);
+ sprite->callback = sub_8078458;
+}
+
+void sub_80CD81C(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sub_8078E70(sprite->data[3], 0);
+ sprite->data[4] = (sprite->data[6] = GetBankSide(gBattleAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
+ sprite->data[5] = 0;
+ }
+
+ sprite->data[5] += sprite->data[4];
+ obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
+ sub_8078F9C(sprite->data[3]);
+ if (++sprite->data[0] > 3)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CD9B8;
+ }
+}
+
+void sub_80CD8A8(struct Sprite* sprite)
+{
+ sprite->data[0] = 4;
+ sprite->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? -3 : 3;
+ sprite->data[2] = 0;
+ sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ StoreSpriteCallbackInData(sprite, sub_80CD9B8);
+ sprite->callback = sub_8078458;
+}
+
+void sub_80CD8F8(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 8)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CD91C;
+ }
+}
+
+void sub_80CD91C(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[6] = GetBankSide(gBattleAnimBankAttacker);
+ if (GetBankSide(gBattleAnimBankAttacker))
+ {
+ sprite->data[4] = 0xFC00;
+ sprite->data[5] = 0xC00;
+ }
+ else
+ {
+ sprite->data[4] = 0x400;
+ sprite->data[5] = 0xF400;
+ }
+ }
+
+ sprite->data[5] += sprite->data[4];
+ obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
+ sub_8078F9C(sprite->data[3]);
+ if (++sprite->data[0] > 2)
+ {
+ sub_8078F40(sprite->data[3]);
+ sprite->callback = sub_80CD9B8;
+ }
+}
+
+void sub_80CD9B8(struct Sprite* sprite)
+{
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c
new file mode 100755
index 000000000..3972bee59
--- /dev/null
+++ b/src/battle/anim/lunge_2.c
@@ -0,0 +1,163 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u8 gObjectBankIDs[];
+
+static void sub_80CDB60(u8 taskId);
+static void sub_80CDD20(u8 taskId);
+
+// lunge_2
+// Drill Peck
+
+void sub_80CDAC8(u8 taskId)
+{
+ u8 a;
+
+ gTasks[taskId].data[0] = gObjectBankIDs[gBattleAnimBankAttacker];
+ a = GetBankSide(gBattleAnimBankAttacker);
+ gTasks[taskId].data[1] = a;
+ gTasks[taskId].data[2] = 0;
+ switch (gBattleAnimArgs[0])
+ {
+ default:
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 0:
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 3;
+ if (a == 0)
+ gTasks[taskId].data[5] *= -1;
+
+ gTasks[taskId].func = sub_80CDB60;
+ break;
+ case 1:
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0x600;
+ gTasks[taskId].data[5] = 0xC0;
+ if (a == 0)
+ {
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+
+ gTasks[taskId].func = sub_80CDD20;
+ break;
+ }
+}
+
+void sub_80CDB60(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[2])
+ {
+ case 0:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = 0;
+ task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
+ sub_8078E70(task->data[0], 0);
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]);
+ sub_8078F9C(task->data[0]);
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
+ task->data[6] = 1;
+ task->data[2]++;
+ }
+ break;
+ case 2:
+ if (task->data[3])
+ {
+ if (task->data[6])
+ {
+ task->data[6]--;
+ }
+ else
+ {
+ if (task->data[3] & 1)
+ gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5];
+ else
+ gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5];
+
+ task->data[6] = 1;
+ task->data[3]--;
+ }
+ }
+ else
+ {
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3] = 12;
+ task->data[2]++;
+ }
+ break;
+ case 3:
+ if (task->data[3])
+ {
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 3;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1] == 0) ? 8 : -8;
+ task->data[2]++;
+ }
+ break;
+ case 4:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_80CDD20(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (task->data[3])
+ {
+ task->data[4] -= task->data[5];
+ obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]);
+ sub_8078F9C(task->data[0]);
+ task->data[3]--;
+ }
+ else
+ {
+ sub_8078F40(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
new file mode 100755
index 000000000..91eaf20b1
--- /dev/null
+++ b/src/battle/anim/money.c
@@ -0,0 +1,62 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CFF68(struct Sprite* sprite);
+
+// money
+// Used by Pay Day.
+
+void sub_80CFE9C(struct Sprite* sprite)
+{
+ s16 r6;
+ s16 r7;
+ u16 var;
+
+ sub_80787B0(sprite, 1);
+ r6 = sub_8077ABC(gBattleAnimBankTarget, 2);
+ r7 = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ r6 += gBattleAnimArgs[2];
+ var = sub_80790F0(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
+ var += 0xC000;
+ sub_8078FDC(sprite, 0, 0x100, 0x100, var);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = r6;
+ sprite->data[4] = r7;
+ sprite->callback = sub_8078C00;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
+
+void sub_80CFF50(struct Sprite* sprite)
+{
+ sprite->data[2] = -16;
+ sprite->pos1.y += 8;
+ sprite->callback = sub_80CFF68;
+}
+
+void sub_80CFF68(struct Sprite* sprite)
+{
+ sprite->data[0] += 0x80;
+ sprite->pos2.x = sprite->data[0] >> 8;
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ sprite->pos2.x = -sprite->pos2.x;
+
+ sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
+ sprite->data[1] += 5;
+ if (sprite->data[1] > 0x7E)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] /= 2;
+ if (++sprite->data[3] == 2)
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/moon.c b/src/battle/anim/moon.c
new file mode 100755
index 000000000..e2a31d14d
--- /dev/null
+++ b/src/battle/anim/moon.c
@@ -0,0 +1,39 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CE354(struct Sprite* sprite);
+
+// moon (shows a moon image.)
+// Used in Moonlight.
+
+void sub_80CE30C(struct Sprite* sprite)
+{
+ if (NotInBattle())
+ {
+ sprite->pos1.x = 0x30;
+ sprite->pos1.y = 0x28;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ }
+
+ sprite->oam.shape = 0;
+ sprite->oam.size = 3;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CE354;
+}
+
+void sub_80CE354(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
new file mode 100755
index 000000000..fd62b7176
--- /dev/null
+++ b/src/battle/anim/note_rain.c
@@ -0,0 +1,37 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u16 gUnknown_083D7A5C[5];
+
+// note_rain (notes rain from a source point, usually a bell.)
+// Used in Heal Bell.
+
+void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
+{
+ u8 tile;
+ tile = (b & 1);
+ tile = ((-tile | tile) >> 31) & 32;
+ sprite->oam.tileNum += tile + (a << 2);
+ sprite->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_083D7A5C[b >> 1]);
+}
+
+void sub_80D1C08(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 0);
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
+}
diff --git a/src/battle/anim/note_scatter.c b/src/battle/anim/note_scatter.c
new file mode 100755
index 000000000..9ff49ee9d
--- /dev/null
+++ b/src/battle/anim/note_scatter.c
@@ -0,0 +1,54 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CED78(struct Sprite* sprite);
+
+// note_scatter
+// Used by Teeter Dance.
+
+void sub_80CECE8(struct Sprite* sprite)
+{
+ int a;
+ if (GetBankSide(gBattleAnimBankAttacker) == 1)
+ {
+ a = gBattleAnimArgs[1];
+ (u16)gBattleAnimArgs[1] = -a;
+ }
+
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
+ sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
+ sprite->callback = sub_80CED78;
+}
+
+void sub_80CED78(struct Sprite* sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ if (sprite->data[0] > 5 && sprite->data[3] == 0)
+ {
+ sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[2], 18);
+ sprite->pos2.y = Sin(sprite->data[2], 18);
+ if (sprite->data[2] == 0)
+ sprite->data[3] = 1;
+ }
+
+ if (++sprite->data[0] == 0x30)
+ move_anim_8074EE0(sprite);
+}
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
new file mode 100755
index 000000000..a163aa9a5
--- /dev/null
+++ b/src/battle/anim/note_scatter_2.c
@@ -0,0 +1,57 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u16 gUnknown_083D712C[4][6];
+
+static void sub_80CEEE8(struct Sprite* sprite);
+
+// note_scatter_2 (slower scatter of notes.)
+// Used in Belly Drum.
+
+void sub_80CEE60(struct Sprite* sprite)
+{
+ s16 a;
+ u8 index;
+ sub_8078650(sprite);
+ sprite->pos1.y += 8;
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20;
+ sprite->data[0] = 40;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = a + sprite->data[1];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->data[3] - 40;
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_80CEEE8;
+}
+
+void sub_80CEEE8(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite) == 0)
+ {
+ s16 a;
+ a = Sin(sprite->data[5], 8);
+ if (sprite->pos2.x < 0)
+ a = -a;
+
+ sprite->pos2.x += a;
+ sprite->pos2.y += Sin(sprite->data[5], 4);
+ sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
+ }
+ else
+ {
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/note_wave.c b/src/battle/anim/note_wave.c
new file mode 100755
index 000000000..4dc3ceb75
--- /dev/null
+++ b/src/battle/anim/note_wave.c
@@ -0,0 +1,143 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u16 gUnknown_083D712C[4][6];
+
+static void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e);
+static void sub_80CEC1C(struct Sprite* sprite);
+
+// note_wave
+// Used by Grasswhistle, Belly Drum, and Sing.
+
+// rainbow effect for musical notes
+void sub_80CEA20(u8 taskId)
+{
+ u16 i;
+ u16 j;
+ u16 index;
+
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[0][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < 6; i++)
+ {
+ gPlttBufferFaded[index + i] = gUnknown_083D712C[0][i];
+ }
+ }
+
+ for (j = 1; j < 4; j++)
+ {
+ index = AllocSpritePalette(gUnknown_083D712C[j][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < 6; i++)
+ {
+ gPlttBufferFaded[index + i] = gUnknown_083D712C[j][i];
+ }
+ }
+ }
+ DestroyAnimVisualTask(taskId);
+}
+
+// clears the rainbow effect for musical notes.
+void sub_80CEAD8(u8 taskId)
+{
+ u16 i;
+ for (i = 1; i < 4; i++)
+ {
+ FreeSpritePaletteByTag(gUnknown_083D712C[i][0]);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80CEB0C(struct Sprite* sprite)
+{
+ u8 index;
+ u8 a;
+ u8 b;
+ sub_8078650(sprite);
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ if (NotInBattle())
+ {
+ a = 0x30;
+ b = 0x28;
+ }
+ else
+ {
+ a = sub_8077ABC(gBattleAnimBankTarget, 2);
+ b = sub_8077ABC(gBattleAnimBankTarget, 3);
+ }
+
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 0x28);
+ sprite->callback = sub_80CEC1C;
+}
+
+void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e)
+{
+ int f;
+ int g;
+ if (a < 0)
+ e = -e;
+
+ f = a << 8;
+ g = f / e;
+ if (g == 0)
+ g = 1;
+
+ *c = f / g;
+ *d = (b << 8) / g;
+}
+
+void sub_80CEC1C(struct Sprite* sprite)
+{
+ int b;
+ s16 a;
+ int c;
+ u8 index;
+ sprite->data[0]++;
+ b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->pos2.y = Sin(b, 15);
+ a = (u16)sprite->pos1.y;
+ c = (u16)sprite->pos1.x;
+
+ if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
+ {
+ move_anim_8074EE0(sprite);
+ }
+ else
+ {
+ if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
+ {
+ sprite->data[2] = 0;
+ if (++sprite->data[1] > 3)
+ sprite->data[1] = 0;
+
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data[1]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ }
+ }
+}
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
new file mode 100755
index 000000000..9b77552fa
--- /dev/null
+++ b/src/battle/anim/orbit.c
@@ -0,0 +1,147 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CAC44(struct Sprite* sprite);
+static void sub_80CADA8(struct Sprite* sprite);
+static void sub_80CAE74(struct Sprite* sprite);
+
+// orbit (The effect of a sprite rotating around another one in a pseudo 3D effect.)
+// Used by Spore, Cotton Spore, and Petal Dance.
+
+void sub_80CABF8(struct Sprite* sprite)
+{
+ sub_8078764(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ if (gBattleAnimArgs[4] == 1)
+ {
+ sprite->oam.objMode = 1;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->callback = sub_80CAC44;
+ sub_80CAC44(sprite);
+}
+
+void sub_80CAC44(struct Sprite* sprite)
+{
+ u8 var1;
+
+ sprite->pos2.x = Sin(sprite->data[1], 32);
+ sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
+ if ((u16)(sprite->data[1] - 0x40) < 0x80)
+ {
+ sprite->oam.priority = (sub_8079ED4(gBattleAnimBankTarget) & 3);
+ }
+ else
+ {
+ var1 = sub_8079ED4(gBattleAnimBankTarget) + 1;
+ if (var1 > 3)
+ {
+ var1 = 3;
+ }
+
+ sprite->oam.priority = var1;
+ }
+
+ sprite->data[1] = (sprite->data[1] + 2) & 0xFF;
+ sprite->data[0]--;
+ if (sprite->data[0] == -1)
+ move_anim_8072740(sprite);
+}
+
+void sub_80CACEC(u8 taskId)
+{
+ if (NotInBattle() || !IsDoubleBattle())
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1)
+ {
+ REG_BG2CNT_BITFIELD.priority = 3;
+ }
+ else
+ {
+ REG_BG1CNT_BITFIELD.priority = 1;
+ }
+
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80CAD54(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 0);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data[5] = 0x40;
+ sprite->callback = sub_80CADA8;
+ sub_80CADA8(sprite);
+}
+
+void sub_80CADA8(struct Sprite* sprite)
+{
+ if (!sub_8078B5C(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 32);
+ sprite->pos2.y += Cos(sprite->data[5], -5);
+ if ((u16)(sprite->data[5] - 0x40) < 0x80)
+ {
+ sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) - 1;
+ }
+ else
+ {
+ sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) + 1;
+ }
+
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ }
+ else
+ {
+ move_anim_8072740(sprite);
+ }
+}
+
+void sub_80CAE20(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data[5] = 0x40;
+ sprite->callback = sub_80CAE74;
+ sub_80CAE74(sprite);
+}
+
+void sub_80CAE74(struct Sprite* sprite)
+{
+ if (!sub_8078B5C(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 8);
+ if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
+ {
+ sprite->oam.matrixNum ^= 8;
+ }
+
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ }
+ else
+ {
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/orbit_fast.c b/src/battle/anim/orbit_fast.c
new file mode 100755
index 000000000..30396f398
--- /dev/null
+++ b/src/battle/anim/orbit_fast.c
@@ -0,0 +1,62 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D2704(struct Sprite* sprite);
+
+// orbit_fast (a quickly moving fast circular motion of a sprite around an object.)
+// Used by Hidden Power.
+
+void sub_80D26A4(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[7] = sub_8079E90(gBattleAnimBankAttacker);
+ sprite->callback = sub_80D2704;
+ sub_80D2704(sprite);
+}
+
+void sub_80D2704(struct Sprite* sprite)
+{
+ if ((u16)(sprite->data[1] - 0x40) <= 0x7F)
+ sprite->subpriority = sprite->data[7] + 1;
+ else
+ sprite->subpriority = sprite->data[7] - 1;
+
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
+ switch (sprite->data[5])
+ {
+ case 1:
+ sprite->data[2] -= 0x400;
+ sprite->data[3] -= 0x100;
+ if (++sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[5] = 2;
+ return;
+ }
+ break;
+ case 0:
+ sprite->data[2] += 0x400;
+ sprite->data[3] += 0x100;
+ if (++sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ }
+ break;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c
new file mode 100755
index 000000000..6cebc9375
--- /dev/null
+++ b/src/battle/anim/orbit_scatter.c
@@ -0,0 +1,31 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D2834(struct Sprite* sprite);
+
+// orbit_scatter (scatters the objects associated with the fast orbit from the last file.)
+// Used in Hidden Power.
+
+void sub_80D27E0(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
+ sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
+ sprite->callback = sub_80D2834;
+}
+
+void sub_80D2834(struct Sprite* sprite)
+{
+ sprite->pos2.x += sprite->data[0];
+ sprite->pos2.y += sprite->data[1];
+ if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
new file mode 100755
index 000000000..22e7d3895
--- /dev/null
+++ b/src/battle/anim/orbs.c
@@ -0,0 +1,162 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "random.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CA8B4(struct Sprite* sprite);
+static void sub_80CA9F8(struct Sprite* sprite);
+static void sub_80CAACC(struct Sprite* sprite);
+
+extern struct SpriteTemplate gSpriteTemplate_83D631C;
+
+// orbs
+// Used by Solar Beam, Absorb, Hyper Beam, and Leech Seed.
+
+void sub_80CA7B0(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}
+
+void sub_80CA800(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
+
+void sub_80CA858(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_80CA8B4;
+ sub_80CA8B4(sprite);
+}
+
+void sub_80CA8B4(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite))
+ {
+ DestroySprite(sprite);
+ }
+ else
+ {
+ if (sprite->data[5] > 0x7F)
+ {
+ sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 1;
+ }
+ else
+ {
+ sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 6;
+ }
+ sprite->pos2.x += Sin(sprite->data[5], 5);
+ sprite->pos2.y += Cos(sprite->data[5], 14);
+ sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
+ }
+}
+
+void sub_80CA928(u8 taskId)
+{
+ gTasks[taskId].data[0]--;
+ if (gTasks[taskId].data[0] == -1)
+ {
+ gTasks[taskId].data[1]++;
+ gTasks[taskId].data[0] = 6;
+ gBattleAnimArgs[0] = 15;
+ gBattleAnimArgs[1] = 0;
+ gBattleAnimArgs[2] = 80;
+ gBattleAnimArgs[3] = 0;
+ CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gBattleAnimBankTarget) + 1);
+ }
+
+ if (gTasks[taskId].data[1] == 15)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80CA9A8(struct Sprite* sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[5] = gBattleAnimArgs[2];
+ sub_80786EC(sprite);
+ sprite->callback = sub_80CA9F8;
+}
+
+void sub_80CA9F8(struct Sprite* sprite)
+{
+ if (sub_8078718(sprite))
+ move_anim_8072740(sprite);
+}
+
+void sub_80CAA14(struct Sprite* sprite)
+{
+ u16 a = Random();
+ u16 b;
+
+ StartSpriteAnim(sprite, a & 7);
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ if (GetBankSide(gBattleAnimBankAttacker))
+ {
+ sprite->pos1.x -= 20;
+ }
+ else
+ {
+ sprite->pos1.x += 20;
+ }
+
+ b = Random();
+ sprite->data[0] = (b & 31) + 64;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sub_8078D60(sprite);
+ sprite->data[5] = Random() & 0xFF;
+ sprite->data[6] = sprite->subpriority;
+ sprite->callback = sub_80CAACC;
+ sub_80CAACC(sprite);
+}
+
+void sub_80CAACC(struct Sprite* sprite)
+{
+ if (sub_8078CE8(sprite))
+ {
+ move_anim_8072740(sprite);
+ }
+ else
+ {
+ sprite->pos2.y += Cos(sprite->data[5], 12);
+ if (sprite->data[5] <= 0x7E)
+ {
+ sprite->subpriority = sprite->data[6];
+ }
+ else
+ {
+ sprite->subpriority = sprite->data[6] + 1;
+ }
+
+ sprite->data[5] = (sprite->data[5] + 24) & 0xFF;
+ }
+}
diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c
new file mode 100755
index 000000000..f1f1b25ff
--- /dev/null
+++ b/src/battle/anim/osmose.c
@@ -0,0 +1,29 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// osmose (I didn't want to use "absorb" as thats confusing)
+// Used by Ingrain.
+
+void sub_80CB768(struct Sprite* sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[0]++;
+ sprite->pos2.x = sprite->data[1] * sprite->data[0];
+ sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
+ if (sprite->data[0] > sprite->data[3])
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
new file mode 100755
index 000000000..27afcbc0c
--- /dev/null
+++ b/src/battle/anim/perceive.c
@@ -0,0 +1,24 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// perceive (shows a sparkle in a set of eyes, usually for heightened perception.)
+// Used in Glare, Tickle, and Scary Face.
+
+void sub_80D2904(struct Sprite* sprite)
+{
+ if (sprite->animEnded)
+ move_anim_8072740(sprite);
+}
+
+void sub_80D2920(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->callback = sub_80D2904;
+}
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
new file mode 100755
index 000000000..178a61737
--- /dev/null
+++ b/src/battle/anim/powder.c
@@ -0,0 +1,48 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+
+static void sub_80CA768(struct Sprite* sprite);
+
+// powder
+// Used by Sleep Powder, Stun Spore, and Poison Powder.
+
+void sub_80CA710(struct Sprite* sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+
+ if (GetBankSide(gBattleAnimBankAttacker))
+ {
+ sprite->data[3] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->data[3] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[4] = gBattleAnimArgs[5];
+ sprite->callback = sub_80CA768;
+}
+
+void sub_80CA768(struct Sprite* sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
+ }
+ else
+ {
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
new file mode 100755
index 000000000..0a5816b23
--- /dev/null
+++ b/src/battle/anim/ring.c
@@ -0,0 +1,156 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "main.h"
+#include "blend_palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u8 gObjectBankIDs[];
+
+static void sub_80D1098(struct Sprite* sprite);
+
+// ring (a ring that stretches outward from the Pokemon.)
+// Used in Aromatherapy and Heal Bell.
+
+void sub_80D0FD8(struct Sprite* sprite)
+{
+ u8 bank = 0;
+ u16 sp0 = 0;
+ u16 sp1 = 0;
+ u8 r4;
+
+ if (gBattleAnimArgs[2] == 0)
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ r4 = gBattleAnimArgs[3] ^ 1;
+ if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
+ {
+ sub_807A3FC(bank, r4, &sp0, &sp1);
+ if (r4 == 0)
+ r4 = sub_8077ABC(bank, 0);
+ else
+ r4 = sub_8077ABC(bank, 2);
+
+ if (GetBankSide(bank) != 0)
+ gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
+ else
+ gBattleAnimArgs[0] = sp0 - r4;
+ }
+
+ sprite->callback = sub_80793C4;
+ sub_80793C4(sprite);
+}
+
+void sub_80D1098(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite))
+ {
+ FreeSpriteOamMatrix(sprite);
+ move_anim_8072740(sprite);
+ }
+}
+
+void sub_80D10B8(struct Sprite* sprite)
+{
+ u16 r9 = 0;
+ u16 r6 = 0;
+ s16 sp0 = 0;
+ s16 sp1 = 0;
+ u8 sp4;
+ u8 bankr7;
+ u8 bankr8;
+ u8 r10;
+
+ if (gBattleAnimArgs[5] == 0)
+ {
+ bankr7 = gBattleAnimBankAttacker;
+ bankr8 = gBattleAnimBankTarget;
+ }
+ else
+ {
+ bankr7 = gBattleAnimBankTarget;
+ bankr8 = gBattleAnimBankAttacker;
+ }
+
+ if (gBattleAnimArgs[6] == 0)
+ {
+ r10 = 0;
+ sp4 = 1;
+ }
+ else
+ {
+ r10 = 2;
+ sp4 = 3;
+ }
+
+ if (GetBankSide(bankr7) != 0)
+ {
+ r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0];
+ if (IsAnimBankSpriteVisible(bankr8 ^ 2))
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
+ else
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1;
+ }
+ else
+ {
+ r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0];
+ if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
+ {
+ if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1;
+ else
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ }
+ else
+ {
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ }
+
+ }
+
+ r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1];
+ if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
+ {
+ sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
+ }
+ else
+ {
+ sp0 = sub_8077ABC(bankr8, r10);
+ sp1 = sub_8077ABC(bankr8, sp4);
+ }
+
+ if (GetBankSide(bankr8))
+ sp0 += gBattleAnimArgs[3];
+ else
+ sp0 -= gBattleAnimArgs[3];
+
+ sp1 += gBattleAnimArgs[4];
+ sprite->pos1.x = sprite->data[1] = r9;
+ sprite->pos1.y = sprite->data[3] = r6;
+ sprite->data[2] = sp0;
+ sprite->data[4] = sp1;
+ sprite->data[0] = gBattleAnimArgs[0];
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->callback = sub_80D1098;
+ sub_80D1098(sprite);
+}
+
+void sub_80D1318(struct Sprite* sprite)
+{
+ u8 index = IndexOfSpritePaletteTag(0x27DB);
+ if (index != 0xFF)
+ {
+ BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
+ }
+
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_80793C4;
+ sub_80793C4(sprite);
+}
diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c
new file mode 100755
index 000000000..40c51808a
--- /dev/null
+++ b/src/battle/anim/roots.c
@@ -0,0 +1,67 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern s16 gUnknown_03000728[];
+
+static void sub_80CB710(struct Sprite* sprite);
+
+// roots
+// Used by Ingrain and Frenzy Plant.
+
+void sub_80CB59C(struct Sprite* sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->pos2.y = gBattleAnimArgs[1];
+ sprite->subpriority = gBattleAnimArgs[2] + 30;
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[0]++;
+ if ((sprite->pos1.y + sprite->pos2.y) > 120)
+ {
+ sprite->pos1.y += -120 + (sprite->pos2.y + sprite->pos1.y);
+ }
+ }
+ sprite->callback = sub_80CB710;
+}
+
+void sub_80CB620(struct Sprite *sprite)
+{
+ s16 p1 = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ s16 p2 = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ s16 e1 = sub_8077ABC(gBattleAnimBankTarget, 2);
+ s16 e2 = sub_8077ABC(gBattleAnimBankTarget, 3);
+
+ e1 -= p1;
+ e2 -= p2;
+ sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100;
+ sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100;
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->subpriority = gBattleAnimArgs[3] + 30;
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->callback = sub_80CB710;
+ gUnknown_03000728[0] = sprite->pos1.x;
+ gUnknown_03000728[1] = sprite->pos1.y;
+ gUnknown_03000728[2] = e1;
+ gUnknown_03000728[3] = e2;
+}
+
+void sub_80CB710(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > (sprite->data[2] - 10))
+ sprite->invisible = sprite->data[0] % 2;
+
+ if (sprite->data[0] > sprite->data[2])
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
new file mode 100755
index 000000000..5573758c3
--- /dev/null
+++ b/src/battle/anim/scan.c
@@ -0,0 +1,200 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern s8 gUnknown_083D6DDC[4][2];
+
+static void sub_80CD408(struct Sprite* sprite);
+static void sub_80CD4B8(struct Sprite* sprite);
+static void sub_80CD4EC(struct Sprite* sprite);
+static void sub_80CD5A8(struct Sprite* sprite);
+static void sub_80CD654(struct Sprite* sprite);
+static void sub_80CD67C(struct Sprite* sprite);
+
+// scan
+// Used by Lock-On.
+
+void sub_80CD3E0(struct Sprite* sprite)
+{
+ sprite->pos1.x -= 32;
+ sprite->pos1.y -= 32;
+ sprite->data[0] = 20;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CD408);
+}
+
+void sub_80CD408(struct Sprite* sprite)
+{
+ switch (sprite->data[5] & 1)
+ {
+ case 0:
+ sprite->data[0] = 1;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CD408);
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 8;
+ sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0];
+ sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1];
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80CD4B8);
+ sprite->data[5] += 0x100;
+ PlaySE12WithPanning(0xD2, sub_8076F98(0x3F));
+ break;
+ }
+
+ sprite->data[5] ^= 1;
+}
+
+void sub_80CD4B8(struct Sprite* sprite)
+{
+ if ((sprite->data[5] >> 8) == 4)
+ {
+ sprite->data[0] = 10;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CD4EC);
+ }
+ else
+ {
+ sprite->callback = sub_80CD408;
+ }
+}
+
+void sub_80CD4EC(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+ if (sprite->oam.affineParam == 0)
+ {
+ sprite->data[0] = 3;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CD5A8);
+ }
+ else
+ {
+ switch (sprite->oam.affineParam)
+ {
+ case 1:
+ a = -8;
+ b = -8;
+ break;
+ case 2:
+ a = -8;
+ b = 8;
+ break;
+ case 3:
+ a = 8;
+ b = -8;
+ break;
+ default:
+ a = 8;
+ b = 8;
+ break;
+ }
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 6;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + a;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + b;
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80CD654);
+ }
+}
+
+void sub_80CD5A8(struct Sprite* sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ if ((sprite->data[1] += 3) > 16)
+ sprite->data[1] = 16;
+ }
+ else if ((sprite->data[1] -= 3) < 0)
+ {
+ sprite->data[1] = 0;
+ }
+
+ BlendPalettes(sub_80791A8(1, 1, 1, 1, 1, 0, 0), sprite->data[1], 0x7FFF);
+ if (sprite->data[1] == 16)
+ {
+ int pal;
+ sprite->data[2]++;
+ pal = sprite->oam.paletteNum;
+ LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
+ PlaySE12WithPanning(0xC0, sub_8076F98(0x3F));
+ }
+ else if (sprite->data[1] == 0)
+ {
+ sprite->callback = sub_80CD654;
+ }
+}
+
+void sub_80CD654(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CD67C;
+ }
+}
+
+void sub_80CD67C(struct Sprite* sprite)
+{
+ if (sprite->data[0] % 3 == 0)
+ {
+ sprite->data[1]++;
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[0]++;
+ if (sprite->data[1] == 8)
+ move_anim_8072740(sprite);
+}
+
+void sub_80CD6CC(struct Sprite* sprite)
+{
+ sprite->oam.affineParam = gBattleAnimArgs[0];
+ if ((s16)sprite->oam.affineParam == 1)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y -= 0x18;
+ }
+ else if ((s16)sprite->oam.affineParam == 2)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 16;
+ }
+ else if ((s16)sprite->oam.affineParam == 3)
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y -= 0x18;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 24;
+ }
+
+ sprite->oam.tileNum = (sprite->oam.tileNum + 16);
+ sprite->callback = sub_80CD3E0;
+ sub_80CD3E0(sprite);
+}
diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c
new file mode 100755
index 000000000..9f1dfd7d0
--- /dev/null
+++ b/src/battle/anim/scary_face.c
@@ -0,0 +1,136 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "decompress.h"
+#include "palette.h"
+
+struct Struct_sub_8078914
+{
+ u8 *field_0;
+ u8 *field_4;
+ u8 field_8;
+};
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceContest;
+extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFacePlayer;
+extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent;
+extern struct INCBIN_U8 gBattleAnimBackgroundImage_ScaryFace;
+extern struct INCBIN_U8 gBattleAnimBackgroundPalette_ScaryFace;
+
+extern u16 gUnknown_030041B4;
+extern u16 gUnknown_030042C0;
+
+static void sub_80D24E0(u8 taskId);
+
+// scary_face (darkens the screen and shows a scary face.)
+// Used in Glare and Scary Face.
+
+void sub_80D23B4(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ u8* tempvar;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ if (!NotInBattle())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ gUnknown_030042C0 = 0;
+ gUnknown_030041B4 = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+ sub_8078914(&subStruct);
+ tempvar = subStruct.field_4;
+ DmaFill32(3, 0x0, tempvar, 0x1000);
+ if (NotInBattle())
+ LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceContest, subStruct.field_4);
+ else if (GetBankSide(gBattleAnimBankTarget) == 1)
+ LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFacePlayer, subStruct.field_4);
+ else
+ LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceOpponent, subStruct.field_4);
+
+ LZDecompressVram(&gBattleAnimBackgroundImage_ScaryFace, subStruct.field_0);
+ LoadCompressedPalette(&gBattleAnimBackgroundPalette_ScaryFace, subStruct.field_8 << 4, 32);
+ if (NotInBattle())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ gTasks[taskId].func = sub_80D24E0;
+}
+
+void sub_80D24E0(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 2)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 14)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 0x15)
+ {
+ gTasks[taskId].data[11] = 14;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 2)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_8078914(&subStruct);
+ {
+ u8 *addr = subStruct.field_0;
+ u32 size = 0x2000;
+ while (1)
+ {
+ DmaFill32(3, 0, addr, 0x1000);
+ addr += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaFill32(3, 0, addr, size);
+ break;
+ }
+ }
+ }
+ DmaClear32(3, subStruct.field_4, 0x800);
+ if (!NotInBattle())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
new file mode 100755
index 000000000..bd072849a
--- /dev/null
+++ b/src/battle/anim/seed.c
@@ -0,0 +1,50 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CAB88(struct Sprite* sprite);
+static void sub_80CABC0(struct Sprite* sprite);
+
+// seed (sprouts a sapling from a seed.)
+// Used by Leech Seed.
+
+void sub_80CAB18(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ if (GetBankSide(gBattleAnimBankAttacker))
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sub_80786EC(sprite);
+ sprite->callback = sub_80CAB88;
+}
+
+void sub_80CAB88(struct Sprite* sprite)
+{
+ if (sub_8078718(sprite))
+ {
+ sprite->invisible = 1;
+ sprite->data[0] = 10;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CABC0);
+ }
+}
+
+void sub_80CABC0(struct Sprite* sprite)
+{
+ sprite->invisible = 0;
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 60;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c
new file mode 100755
index 000000000..bed6c7ea3
--- /dev/null
+++ b/src/battle/anim/shadow_enlarge.c
@@ -0,0 +1,35 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D0428(u8 taskId);
+
+// shadow_enlarge (the magnifying-like shadow over the Pokemon effect)
+// Used in Disable.
+
+void sub_80D03C4(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(1);
+ sub_8078E70(spriteId, 1);
+ obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0);
+ sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 0);
+ gTasks[taskId].data[0] = 0x50;
+ gTasks[taskId].func = sub_80D0428;
+}
+
+void sub_80D0428(u8 taskId)
+{
+ if (--gTasks[taskId].data[0] == -1)
+ {
+ u8 spriteId = GetAnimBankSpriteId(1);
+ sub_8078F40(spriteId);
+ sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 1);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
new file mode 100755
index 000000000..22ebeab7a
--- /dev/null
+++ b/src/battle/anim/shadow_minimize.c
@@ -0,0 +1,262 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D04E0(u8 taskId);
+void sub_80D0614(struct Task* task, u8 taskId);
+void sub_80D0704(struct Sprite* sprite);
+
+// shadow_minimize (the minimizing-like shadow over the Pokemon effect.)
+// Used in Minimize.
+
+void sub_80D0488(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ task->data[0] = spriteId;
+ sub_8078E70(spriteId, 0);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0x100;
+ task->data[5] = 0;
+ task->data[6] = 0;
+ task->data[7] = sub_8079E90(gBattleAnimBankAttacker);
+ task->func = sub_80D04E0;
+}
+
+void sub_80D04E0(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[1])
+ {
+ case 0:
+ if (task->data[2] == 0 || task->data[2] == 3 || task->data[2] == 6)
+ sub_80D0614(task, taskId);
+ task->data[2]++;
+ task->data[4] += 0x28;
+ obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0);
+ sub_8079A64(task->data[0]);
+ if (task->data[2] == 32)
+ {
+ task->data[5]++;
+ task->data[1]++;
+ }
+ break;
+ case 1:
+ if (task->data[6] == 0)
+ {
+ if (task->data[5] == 3)
+ {
+ task->data[2] = 0;
+ task->data[1] = 3;
+ }
+ else
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0x100;
+ obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0);
+ sub_8079A64(task->data[0]);
+ task->data[1] = 2;
+ }
+ }
+ break;
+ case 2:
+ task->data[1] = 0;
+ break;
+ case 3:
+ if (++task->data[2] > 32)
+ {
+ task->data[2] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 4:
+ task->data[2] += 2;
+ task->data[4] -= 0x50;
+ obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0);
+ sub_8079A64(task->data[0]);
+ if (task->data[2] == 32)
+ {
+ task->data[2] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 5:
+ sub_8078F40(task->data[0]);
+ gSprites[task->data[15]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+void sub_80D0614(struct Task* task, u8 taskId)
+{
+ s16 r8 = duplicate_obj_of_side_rel2move_in_transparent_mode(0);
+ if (r8 >= 0)
+ {
+ u8 r6 = AllocOamMatrix();
+ if (r6 == 0xFF)
+ {
+ obj_delete_but_dont_free_vram(&gSprites[r8]);
+ }
+ else
+ {
+ gSprites[r8].oam.objMode = 1;
+ gSprites[r8].oam.affineMode = 3;
+ gSprites[r8].affineAnimPaused = 1;
+ gSprites[r8].oam.matrixNum = r6;
+ gSprites[r8].subpriority = task->data[7] - task->data[3];
+ task->data[3]++;
+ task->data[6]++;
+ gSprites[r8].data[0] = 16;
+ gSprites[r8].data[1] = taskId;
+ gSprites[r8].data[2] = 6;
+ gSprites[r8].callback = sub_80D0704;
+ obj_id_set_rotscale(r8, task->data[4], task->data[4], 0);
+ gSprites[r8].oam.affineMode = 1;
+ CalcCenterToCornerVec(&gSprites[r8], gSprites[r8].oam.shape, gSprites[r8].oam.size, gSprites[r8].oam.affineMode);
+ }
+ }
+}
+#else
+__attribute__((naked))
+void sub_80D0614(struct Task* task, u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ adds r7, r0, 0 @r7 is task\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ mov r9, r1 @r9 is taskId\n\
+ movs r0, 0\n\
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ lsls r0, 16\n\
+ asrs r4, r0, 16\n\
+ cmp r4, 0\n\
+ blt _080D06EE @jump to bottom\n\
+ bl AllocOamMatrix\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ cmp r6, 0xFF\n\
+ bne _080D0658\n\
+ lsls r0, r4, 4\n\
+ adds r0, r4\n\
+ lsls r0, 2\n\
+ ldr r1, _080D0654 @ =gSprites\n\
+ adds r0, r1\n\
+ bl obj_delete_but_dont_free_vram\n\
+ b _080D06EE @ jump to bottom\n\
+ .align 2, 0\n\
+_080D0654: .4byte gSprites\n\
+_080D0658:\n\
+ ldr r5, _080D06FC @ =gSprites\n\
+ lsls r3, r4, 4\n\
+ adds r3, r4\n\
+ lsls r3, 2\n\
+ adds r4, r3, r5\n\
+ ldrb r1, [r4, 0x1]\n\
+ movs r0, 0xD\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ movs r1, 0x4\n\
+ orrs r0, r1\n\
+ movs r1, 0x3\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x1]\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x2C\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x80\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ movs r0, 0x1F\n\
+ ands r6, r0\n\
+ lsls r2, r6, 1\n\
+ ldrb r1, [r4, 0x3]\n\
+ movs r0, 0x3F\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ orrs r0, r2\n\
+ strb r0, [r4, 0x3]\n\
+ ldrb r0, [r7, 0x16]\n\
+ ldrb r1, [r7, 0xE]\n\
+ subs r0, r1\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ strb r0, [r1]\n\
+ ldrh r0, [r7, 0xE]\n\
+ adds r0, 0x1\n\
+ strh r0, [r7, 0xE]\n\
+ ldrh r0, [r7, 0x14]\n\
+ adds r0, 0x1\n\
+ strh r0, [r7, 0x14]\n\
+ movs r0, 0x10\n\
+ strh r0, [r4, 0x2E]\n\
+ mov r0, r9\n\
+ strh r0, [r4, 0x30]\n\
+ movs r0, 0x6\n\
+ strh r0, [r4, 0x32]\n\
+ adds r5, 0x1C\n\
+ adds r3, r5\n\
+ ldr r0, _080D0700 @ =sub_80D0704\n\
+ str r0, [r3]\n\
+ mov r1, r8 @duplicate_obj_of_side_rel2move_in_transparent_mode(0)\n\
+ lsls r0, r1, 24\n\
+ lsrs r0, 24\n\
+ movs r1, 0x10\n\
+ ldrsh r2, [r7, r1]\n\
+ adds r1, r2, 0\n\
+ movs r3, 0\n\
+ bl obj_id_set_rotscale\n\
+ ldrb r0, [r4, 0x1]\n\
+ movs r3, 0x4\n\
+ negs r3, r3\n\
+ ands r3, r0\n\
+ movs r0, 0x1\n\
+ orrs r3, r0\n\
+ strb r3, [r4, 0x1]\n\
+ lsrs r1, r3, 6\n\
+ ldrb r2, [r4, 0x3]\n\
+ lsrs r2, 6\n\
+ lsls r3, 30\n\
+ lsrs r3, 30\n\
+ adds r0, r4, 0\n\
+ bl CalcCenterToCornerVec\n\
+_080D06EE:\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080D06FC: .4byte gSprites\n\
+_080D0700: .4byte sub_80D0704\n\
+.syntax divided\n");
+}
+#endif
+
+void sub_80D0704(struct Sprite* sprite)
+{
+ if (--sprite->data[0] == 0)
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ obj_delete_but_dont_free_vram(sprite);
+ }
+}
diff --git a/src/battle/anim/shield.c b/src/battle/anim/shield.c
new file mode 100755
index 000000000..8ed4f9796
--- /dev/null
+++ b/src/battle/anim/shield.c
@@ -0,0 +1,81 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CCE0C(struct Sprite* sprite);
+
+// shield
+// Used by Protect.
+
+void sub_80CCD24(struct Sprite* sprite)
+{
+ if (NotInBattle() != 0)
+ {
+ gBattleAnimArgs[1] += 8;
+ }
+
+ sprite->pos1.x = sub_8077EE4(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077EE4(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ if (GetBankSide(gBattleAnimBankAttacker) == 0 || NotInBattle())
+ sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker) + 1;
+ else
+ sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = (IndexOfSpritePaletteTag(0x2828) << 4) + 0x100;
+ sprite->data[7] = 16;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = (sprite->data[7] << 8) | (16 - sprite->data[7]);
+ sprite->callback = sub_80CCE0C;
+}
+
+void sub_80CCE0C(struct Sprite* sprite)
+{
+ int a;
+ int i;
+ sprite->data[5] += 0x60;
+ sprite->pos2.x = -(sprite->data[5] >> 8);
+ sprite->data[1]++;
+ if (sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ a = gPlttBufferFaded[sprite->data[2] + 1];
+ i = 0;
+ do
+ {
+ gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1];
+ } while ( i <= 5 );
+
+ gPlttBufferFaded[sprite->data[2] + 7] = a;
+ }
+
+ if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] -= 1;
+ REG_BLDALPHA = (sprite->data[7] << 8) | (16 - sprite->data[7]);;
+ }
+
+ if (sprite->data[0] >0)
+ {
+ sprite->data[0] -= 1;
+ }
+ else if (++sprite->data[6] > 1)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7]++;
+ REG_BLDALPHA = (sprite->data[7] << 8) | (16 - sprite->data[7]);
+ if (sprite->data[7] == 16)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_807861C;
+ }
+ }
+}
diff --git a/src/battle/anim/shimmer.c b/src/battle/anim/shimmer.c
new file mode 100755
index 000000000..ecb3dcdf9
--- /dev/null
+++ b/src/battle/anim/shimmer.c
@@ -0,0 +1,48 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "blend_palette.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u16 gUnknown_083D6984[];
+
+// shimmer
+// Used by Magical Leaf.
+
+void sub_80CC5F8(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[8] = IndexOfSpritePaletteTag(0x274f) * 16 + 256;
+ task->data[12] = IndexOfSpritePaletteTag(0x27b0) * 16 + 256;
+ task->data[0]++;
+ break;
+ case 1:
+ task->data[9]++;
+ if (task->data[9] >= 0)
+ {
+ task->data[9] = 0;
+ BlendPalette(task->data[8], 0x10, task->data[10], gUnknown_083D6984[task->data[11]]);
+ BlendPalette(task->data[12], 0x10, task->data[10], gUnknown_083D6984[task->data[11]]);
+ task->data[10]++;
+ if (task->data[10] == 17)
+ {
+ task->data[10] = 0;
+ task->data[11]++;
+ if (task->data[11] == 7)
+ task->data[11] = 0;
+ }
+ }
+ break;
+ }
+
+ if (gBattleAnimArgs[7] == -1)
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c
new file mode 100755
index 000000000..71ff3dae2
--- /dev/null
+++ b/src/battle/anim/silhouette.c
@@ -0,0 +1,77 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CB3A8(u8 taskId);
+static void sub_80CB438(u8 taskId);
+
+// silhouette (the transparent shadow image used for mimic.)
+// Only used by Mimic.
+
+void sub_80CB340(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(1);
+ if (gSprites[spriteId].invisible)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ sub_8078E70(spriteId, 1);
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[11] = 256;
+ gTasks[taskId].func = sub_80CB3A8;
+ }
+}
+
+void sub_80CB3A8(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(1);
+ gTasks[taskId].data[10] += gTasks[taskId].data[0];
+ gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
+ if (GetBankSide(gBattleAnimBankTarget))
+ {
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ }
+
+ gTasks[taskId].data[11] += 16;
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
+ sub_8079A64(spriteId);
+ gTasks[taskId].data[1]--;
+ if (!gTasks[taskId].data[1])
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].func = sub_80CB438;
+ }
+}
+
+void sub_80CB438(u8 taskId)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ if (gTasks[taskId].data[0] == 0)
+ {
+ u8 spriteId = GetAnimBankSpriteId(1);
+ sub_8078F40(spriteId);
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ gTasks[taskId].data[0]++;
+ return;
+ }
+ }
+ else
+ {
+ if (gTasks[taskId].data[0] == 0)
+ return;
+ }
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0] == 3)
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
new file mode 100755
index 000000000..c5869c4ab
--- /dev/null
+++ b/src/battle/anim/slash.c
@@ -0,0 +1,83 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CDE78(struct Sprite* sprite);
+static void sub_80CDEB0(struct Sprite* sprite);
+static void sub_80CDEC0(struct Sprite* sprite);
+
+// slash (a cutting animation)
+// Used in Slash and False Swipe.
+
+void sub_80CDD74(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ StoreSpriteCallbackInData(sprite, sub_80CDEC0);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80CDDDC(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0;
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ StoreSpriteCallbackInData(sprite, sub_80CDE78);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80CDE24(struct Sprite* sprite)
+{
+ sprite->pos1.x = sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_80CDEC0;
+}
+
+void sub_80CDE78(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 8)
+ {
+ sprite->data[0] = 12;
+ sprite->data[1] = 8;
+ sprite->data[2] = 0;
+ StoreSpriteCallbackInData(sprite, sub_80CDEB0);
+ sprite->callback = sub_8078364;
+ }
+}
+
+void sub_80CDEB0(struct Sprite* sprite)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_80CDEC0;
+}
+
+void sub_80CDEC0(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible = !sprite->invisible;
+ if (++sprite->data[1] > 8)
+ move_anim_8072740(sprite);
+ }
+}
diff --git a/src/battle/anim/sleep.c b/src/battle/anim/sleep.c
new file mode 100755
index 000000000..58ecc702f
--- /dev/null
+++ b/src/battle/anim/sleep.c
@@ -0,0 +1,44 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CD394(struct Sprite* sprite);
+
+// sleep (the "ZZZ" graphical effect)
+// Used by Rest and the sleep turn when the Pokemon is still asleep.
+
+void sub_80CD328(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 0xFFFF;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_80CD394;
+}
+
+void sub_80CD394(struct Sprite* sprite)
+{
+ sprite->pos2.y = -(sprite->data[0] / 0x28);
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->data[4] += sprite->data[3] * 2;
+ sprite->data[0] += sprite->data[1];
+ if (++sprite->data[1] > 0x3C)
+ move_anim_8074EE0(sprite);
+}
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
new file mode 100755
index 000000000..8e33dcb06
--- /dev/null
+++ b/src/battle/anim/slice.c
@@ -0,0 +1,111 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CCB00(struct Sprite* sprite);
+
+// slice (the cutting animation showing as a yellow line drawn diagonally)
+// Used in Cut, Fury Cutter, Aerial Ace, and Air Cutter.
+
+void sub_80CC914(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1);
+ if (GetBankSide(gBattleAnimBankTarget) == 0)
+ sprite->pos1.y += 8;
+
+ sprite->callback = sub_80CCB00;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+void sub_80CC9BC(struct Sprite* sprite)
+{
+ u8 a;
+ u8 b;
+ switch (gBattleAnimArgs[3])
+ {
+ case 1:
+ a = sub_8077ABC(gBattleAnimBankTarget ^ 2, 0);
+ b = sub_8077ABC(gBattleAnimBankTarget ^ 2, 1);
+ break;
+ case 2:
+ a = sub_8077ABC(gBattleAnimBankTarget, 0);
+ b = sub_8077ABC(gBattleAnimBankTarget, 1);
+ if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ {
+ a = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 0) + a) / 2;
+ b = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 1) + b) / 2;
+ }
+ break;
+ case 0:
+ default:
+ a = sub_8077ABC(gBattleAnimBankTarget, 0);
+ b = sub_8077ABC(gBattleAnimBankTarget, 1);
+ break;
+ }
+
+ sprite->pos1.x = a;
+ sprite->pos1.y = b;
+ if (GetBankSide(gBattleAnimBankTarget) == 0)
+ sprite->pos1.y += 8;
+
+ sprite->callback = sub_80CCB00;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+void sub_80CCB00(struct Sprite* sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ if (sprite->data[5] == 0)
+ sprite->data[1] += 0x18;
+ else
+ sprite->data[1] -= 0x18;
+
+ sprite->data[2] -= 0x18;
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->data[0]++;
+ if (sprite->data[0] == 20)
+ {
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ sprite->data[0] = 3;
+ sprite->callback = sub_80782D8;
+ }
+}
diff --git a/src/battle/anim/smoke.c b/src/battle/anim/smoke.c
new file mode 100755
index 000000000..c6ce91b76
--- /dev/null
+++ b/src/battle/anim/smoke.c
@@ -0,0 +1,22 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// smoke (smoke on the ground around a sprite.)
+// Used in Extremespeed.
+
+void sub_80D1A70(struct Sprite* sprite)
+{
+ sprite->invisible = gTasks[sprite->data[0]].data[5];
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[0]].data[sprite->data[1]]--;
+ DestroySprite(sprite);
+ }
+}
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
new file mode 100755
index 000000000..684516ba7
--- /dev/null
+++ b/src/battle/anim/sonic.c
@@ -0,0 +1,136 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "battle_anim_80CA710.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// sonic (shoots a projectile towards the target.)
+// Used in Sonic Boom and Air Cutter.
+
+void sub_80CF6DC(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+ u16 c;
+
+ if (NotInBattle())
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ else if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sub_80787B0(sprite, 1);
+ a = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
+ b = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
+ c += 0xF000;
+ if (NotInBattle())
+ c -= 0x6000;
+
+ sub_8078FDC(sprite, 0, 0x100, 0x100, c);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = a;
+ sprite->data[4] = b;
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
+
+void sub_80CF7E0(struct Sprite* sprite)
+{
+ if (sprite->data[0]-- <= 0)
+ {
+ gTasks[sprite->data[7]].data[1]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80CF814(struct Sprite* sprite)
+{
+ struct Task* task = &gTasks[sprite->data[7]];
+ if (sprite->data[0] > task->data[5])
+ {
+ sprite->data[5] += sprite->data[3];
+ sprite->data[6] += sprite->data[4];
+ }
+ else
+ {
+ sprite->data[5] -= sprite->data[3];
+ sprite->data[6] -= sprite->data[4];
+ }
+
+ sprite->data[1] += sprite->data[5];
+ sprite->data[2] += sprite->data[6];
+ if (1 & task->data[7])
+ sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ else
+ sprite->pos2.x = (u16)sprite->data[1] >> 8;
+
+ if (1 & task->data[8])
+ sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ else
+ sprite->pos2.y = (u16)sprite->data[2] / 256u;
+
+ if (sprite->data[0]-- <= 0)
+ {
+ sprite->data[0] = 30;
+ sprite->callback = sub_80CF7E0;
+ }
+}
+
+void sub_80CF8B8(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+ s16 c;
+
+ struct Task* task = &gTasks[sprite->data[7]];
+ sprite->data[1] += (-2 & task->data[7]);
+ sprite->data[2] += (-2 & task->data[8]);
+ if (1 & task->data[7])
+ sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ else
+ sprite->pos2.x = (u16)sprite->data[1] >> 8;
+
+ if (1 & task->data[8])
+ sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ else
+ sprite->pos2.y = (u16)sprite->data[2] / 256u;
+
+ if (sprite->data[0]-- <= 0)
+ {
+ sprite->data[0] = 8;
+ task->data[5] = 4;
+ a = sub_81174E0(0x1000);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ if (task->data[11] >= sprite->pos1.x)
+ b = (task->data[11] - sprite->pos1.x) << 8;
+ else
+ b = (sprite->pos1.x - task->data[11]) << 8;
+
+ if (task->data[12] >= sprite->pos1.y)
+ c = (task->data[12] - sprite->pos1.y) << 8;
+ else
+ c = (sprite->pos1.y - task->data[12]) << 8;
+
+ sprite->data[2] = 0;
+ sprite->data[1] = 0;
+ sprite->data[6] = 0;
+ sprite->data[5] = 0;
+ sprite->data[3] = sub_81174C4(sub_81174C4(b, a), sub_81174E0(0x1C0));
+ sprite->data[4] = sub_81174C4(sub_81174C4(c, a), sub_81174E0(0x1C0));
+ sprite->callback = sub_80CF814;
+ }
+}
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
new file mode 100755
index 000000000..efd13dff6
--- /dev/null
+++ b/src/battle/anim/sonic_task.c
@@ -0,0 +1,152 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "battle_anim_80CA710.h"
+#include "battle.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u8 gBanksBySide[];
+extern u16 gBattleTypeFlags;
+extern struct SpriteTemplate gSpriteTemplate_83D74BC;
+
+// sonic_task (the task functions for the "sonic" effect.)
+// Used in Air Cutter and Sonic Boom.
+
+void sub_80CF9F8(u8 taskId)
+{
+ if (gTasks[taskId].data[1] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80CFA20(u8 taskId)
+{
+ if (gTasks[taskId].data[0]-- <= 0)
+ {
+ u8 spriteId;
+ struct Sprite* sprite;
+ spriteId = CreateSprite(&gSpriteTemplate_83D74BC, gTasks[taskId].data[9], gTasks[taskId].data[10], gTasks[taskId].data[2] - gTasks[taskId].data[1]);
+ sprite = &gSprites[spriteId];
+ switch (gTasks[taskId].data[4])
+ {
+ case 1:
+ sprite->oam.matrixNum |= 24;
+ break;
+ case 2:
+ sprite->oam.matrixNum = 8;
+ break;
+ }
+
+ sprite->data[0] = gTasks[taskId].data[5] - gTasks[taskId].data[6];
+ sprite->data[7] = taskId;
+ gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
+ gTasks[taskId].data[0] = gTasks[taskId].data[3];
+ gTasks[taskId].data[1]++;
+ PlaySE12WithPanning(0x9A, sub_8076F98(-0x3F));
+ if (gTasks[taskId].data[1] > 2)
+ gTasks[taskId].func = sub_80CF9F8;
+ }
+}
+
+void sub_80CFB04(u8 taskId)
+{
+ s16 r9 = 0;
+ s16 r6 = 0;
+ s16 sp1 = 0;
+ s16 sp2 = 0;
+ s16 r4;
+
+ if (NotInBattle())
+ {
+ gTasks[taskId].data[4] = 2;
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ if (gBattleAnimArgs[2] & 1)
+ gBattleAnimArgs[2] &= ~1;
+ else
+ gBattleAnimArgs[2] |= 1;
+ }
+ else
+ {
+ if ((gBanksBySide[gBattleAnimBankTarget] & 1) == 0)
+ {
+ gTasks[taskId].data[4] = 1;
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] & 1)
+ gBattleAnimArgs[2] &= ~1;
+ else
+ gBattleAnimArgs[2] |= 1;
+ }
+ }
+ r6 = gTasks[taskId].data[9] = sub_8077ABC(gBattleAnimBankAttacker, 0);
+ r9 = gTasks[taskId].data[10] = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ {
+ sub_807A3FC(gBattleAnimBankTarget, 0, &sp1, &sp2);
+ }
+ else
+ {
+ sp1 = sub_8077ABC(gBattleAnimBankTarget, 0);
+ sp2 = sub_8077ABC(gBattleAnimBankTarget, 1);
+ }
+
+ sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
+ sp2 = gTasks[taskId].data[12] = sp2 + gBattleAnimArgs[1];
+ if (sp1 >= r6)
+ r4 = sp1 - r6;
+ else
+ r4 = r6 - sp1;
+
+ gTasks[taskId].data[5] = sub_81174C4(r4, sub_81174E0(gBattleAnimArgs[2] & ~1));
+ gTasks[taskId].data[6] = sub_81174C4(gTasks[taskId].data[5], 0x80);
+ gTasks[taskId].data[7] = gBattleAnimArgs[2];
+ if (sp2 >= r9)
+ {
+ r4 = sp2 - r9;
+ gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) & ~1;
+ }
+ else
+ {
+ r4 = r9 - sp2;
+ gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) | 1;
+ }
+
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ if (gBattleAnimArgs[4] & 0x80)
+ {
+ gBattleAnimArgs[4] ^= 0x80;
+ if (gBattleAnimArgs[4] >= 64)
+ {
+ u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ gTasks[taskId].data[2] = var;
+ }
+ else
+ {
+ u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
+ gTasks[taskId].data[2] = var;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[4] >= 64)
+ {
+ u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ gTasks[taskId].data[2] = var;
+ }
+ else
+ {
+ u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
+ gTasks[taskId].data[2] = var;
+ }
+ }
+
+ if (gTasks[taskId].data[2] < 3)
+ gTasks[taskId].data[2] = 3;
+
+ gTasks[taskId].func = sub_80CFA20;
+}
diff --git a/src/battle/anim/spin_finger.c b/src/battle/anim/spin_finger.c
new file mode 100755
index 000000000..adf41b261
--- /dev/null
+++ b/src/battle/anim/spin_finger.c
@@ -0,0 +1,73 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern void sub_80CF088(struct Sprite* sprite);
+static void sub_80CF138(struct Sprite* sprite);
+static void sub_80CF158(struct Sprite* sprite);
+
+// spin_finger
+// Used in Follow Me.
+
+void sub_80CF0BC(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ sprite->pos1.x = sub_8077ABC(bank, 0);
+ sprite->pos1.y = sub_807A100(bank, 2);
+ if (sprite->pos1.y <= 9)
+ sprite->pos1.y = 10;
+
+ sprite->data[0] = 1;
+ sprite->data[1] = 0;
+ sprite->data[2] = sprite->subpriority;
+ sprite->data[3] = sprite->subpriority + 4;
+ sprite->data[4] = 0;
+ StoreSpriteCallbackInData(sprite, sub_80CF138);
+ sprite->callback = sub_80785E4;
+}
+
+void sub_80CF138(struct Sprite* sprite)
+{
+ if (++sprite->data[4] > 12)
+ sprite->callback = sub_80CF158;
+}
+
+void sub_80CF158(struct Sprite* sprite)
+{
+ s16 temp;
+ s16 temp2;
+ sprite->data[1] += 4;
+ if (sprite->data[1] > 0xFE)
+ {
+ if (--sprite->data[0] == 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->callback = sub_80CF088;
+ return;
+ }
+ else
+ {
+ sprite->data[1] &= 0xFF;
+ }
+ }
+
+ if (sprite->data[1] > 0x4F)
+ sprite->subpriority = sprite->data[3];
+
+ if (sprite->data[1] > 0x9F)
+ sprite->subpriority = sprite->data[2];
+
+ temp = gSineTable[sprite->data[1]];
+ sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1);
+}
diff --git a/src/battle/anim/spit.c b/src/battle/anim/spit.c
new file mode 100755
index 000000000..f9ad462ae
--- /dev/null
+++ b/src/battle/anim/spit.c
@@ -0,0 +1,30 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// spit (hurls sprites outward from the pokemon. Similar to orbit_fast, but takes another argument.)
+// Used in Spit Up.
+
+void sub_80D287C(struct Sprite* sprite)
+{
+ sprite->pos2.x += sprite->data[0];
+ sprite->pos2.y += sprite->data[1];
+ if (sprite->data[3]++ >= sprite->data[2])
+ move_anim_8072740(sprite);
+}
+
+void sub_80D28AC(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
+ sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->callback = sub_80D287C;
+}
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
new file mode 100755
index 000000000..1b0ceba93
--- /dev/null
+++ b/src/battle/anim/splash.c
@@ -0,0 +1,87 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct AffineAnimFrameCmd gUnknown_083D76F4;
+
+static void sub_80D07AC(u8 taskId);
+
+// splash (splash effect of hopping up and down)
+// Used in Splash, Mud Sport, and Sketch.
+
+void sub_80D074C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (gBattleAnimArgs[1] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = gBattleAnimArgs[1];
+ task->data[3] = 0;
+ task->data[4] = 0;
+ sub_80798F4(task, spriteId, &gUnknown_083D76F4);
+ task->func = sub_80D07AC;
+ }
+}
+
+void sub_80D07AC(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[1])
+ {
+ case 0:
+ sub_807992C(task);
+ task->data[4] += 3;
+ gSprites[task->data[0]].pos2.y += task->data[4];
+ if (++task->data[3] > 7)
+ {
+ task->data[3] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 1:
+ sub_807992C(task);
+ gSprites[task->data[0]].pos2.y += task->data[4];
+ if (++task->data[3] > 7)
+ {
+ task->data[3] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 2:
+ if (task->data[4] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 2;
+ task->data[4] -= 2;
+ }
+ else
+ task->data[1]++;
+ break;
+ case 3:
+ if (!sub_807992C(task))
+ {
+ if (--task->data[2] == 0)
+ {
+ gSprites[task->data[0]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ sub_80798F4(task, task->data[0], &gUnknown_083D76F4);
+ task->data[1] = 0;
+ }
+ }
+ break;
+ }
+}
diff --git a/src/battle/anim/startle.c b/src/battle/anim/startle.c
new file mode 100755
index 000000000..acbf80fec
--- /dev/null
+++ b/src/battle/anim/startle.c
@@ -0,0 +1,56 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct AffineAnimFrameCmd gUnknown_083D7A98;
+
+// startle (the pokemon sprite shrivels upward and restores after a brief time.)
+// Used in Fake Out, Trick, and Astonish.
+
+// opponent
+void sub_80D1E38(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(1);
+ if (++gTasks[taskId].data[0] == 1)
+ {
+ sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(1), &gUnknown_083D7A98);
+ gSprites[spriteId].pos2.x = 4;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ if (sub_807992C(&gTasks[taskId]) == 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+// player
+void sub_80D1EC8(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(0);
+ if (++gTasks[taskId].data[0] == 1)
+ {
+ sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(0), &gUnknown_083D7A98);
+ gSprites[spriteId].pos2.x = 4;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ if (sub_807992C(&gTasks[taskId]) == 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
diff --git a/src/battle/anim/strike.c b/src/battle/anim/strike.c
new file mode 100755
index 000000000..f2fbdb5a4
--- /dev/null
+++ b/src/battle/anim/strike.c
@@ -0,0 +1,77 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CE798(struct Sprite* sprite);
+
+// strike (A red strike towards the opponent.)
+// Used in Horn Attack, Fury Attack, and Horn Drill.
+
+void sub_80CE670(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[2] <= 1)
+ gBattleAnimArgs[2] = 2;
+
+ if (gBattleAnimArgs[2] > 0x7F)
+ gBattleAnimArgs[2] = 0x7F;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->data[6] = sprite->pos1.x;
+ sprite->data[7] = sprite->pos1.y;
+ if (NotInBattle() != 0)
+ {
+ sprite->oam.matrixNum = 8;
+ sprite->pos1.x += 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ {
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = 0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = 0xA00 / sprite->data[1];
+ sprite->oam.matrixNum = 24;
+ }
+
+ sprite->callback = sub_80CE798;
+}
+
+void sub_80CE798(struct Sprite* sprite)
+{
+ sprite->data[2] += sprite->data[3];
+ sprite->data[4] += sprite->data[5];
+ sprite->pos1.x = sprite->data[2] >> 7;
+ sprite->pos1.y = sprite->data[4] >> 7;
+ if (--sprite->data[1] == 1)
+ {
+ sprite->pos1.x = sprite->data[6];
+ sprite->pos1.y = sprite->data[7];
+ }
+
+ if (sprite->data[1] == 0)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/switch.c b/src/battle/anim/switch.c
new file mode 100755
index 000000000..a1be144df
--- /dev/null
+++ b/src/battle/anim/switch.c
@@ -0,0 +1,128 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern s8 gUnknown_083D680C[11][3];
+
+static void sub_80CBC8C(struct Sprite* sprite);
+static void sub_80CBCF8(struct Sprite* sprite);
+static void sub_80CBDB0(struct Sprite* sprite);
+
+// switch (makes an item and circles it from side to side on the field.)
+// Used in Trick.
+
+void sub_80CBBF0(struct Sprite* sprite)
+{
+ int a;
+ int b;
+
+ if (sprite->data[0] == 0)
+ {
+ if (!NotInBattle())
+ {
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->pos1.x = 0x78;
+ }
+ else
+ {
+ a = gBattleAnimArgs[1] - 32;
+ if (a < 0)
+ b = gBattleAnimArgs[1] + 0xDF;
+ else
+ b = a;
+
+ sprite->data[1] = a - ((b >> 8) << 8);
+ sprite->pos1.x = 0x46;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[4] = 20;
+ sprite->pos2.x = Cos(sprite->data[1], 0x3C);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->callback = sub_80CBC8C;
+ if (sprite->data[1] > 0 && sprite->data[1] < 0xC0)
+ sprite->subpriority = 31;
+ else
+ sprite->subpriority = 29;
+ }
+}
+
+void sub_80CBC8C(struct Sprite* sprite)
+{
+ switch (sprite->data[3])
+ {
+ case 0:
+ if (sprite->data[2] > 0x4E)
+ {
+ sprite->data[3] = 1;
+ StartSpriteAffineAnim(sprite, 1);
+ break;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[4] / 10;
+ sprite->data[4] += 3;
+ sprite->pos1.y = sprite->data[2];
+ break;
+ }
+ break;
+ case 1:
+ if (sprite->data[3] && sprite->affineAnimEnded)
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = sub_80CBCF8;
+ }
+ break;
+ }
+}
+
+void sub_80CBCF8(struct Sprite* sprite)
+{
+ if (sprite->data[2] == gUnknown_083D680C[sprite->data[0]][1])
+ {
+ if (gUnknown_083D680C[sprite->data[0]][2] == 0x7F)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CBDB0;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ sprite->data[1] = (gUnknown_083D680C[sprite->data[0]][0] * gUnknown_083D680C[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
+ if (!NotInBattle())
+ {
+ if ((u16)(sprite->data[1] - 1) <= 0xBE)
+ {
+ sprite->subpriority = 31;
+ }
+ else
+ {
+ sprite->subpriority = 29;
+ }
+ }
+
+ sprite->pos2.x = Cos(sprite->data[1], 0x3C);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ }
+}
+
+void sub_80CBDB0(struct Sprite* sprite)
+{
+ if (sprite->data[0] > 20)
+ move_anim_8072740(sprite);
+
+ sprite->invisible = sprite->data[0] % 2;
+ sprite->data[0]++;
+}
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
new file mode 100755
index 000000000..536f89b26
--- /dev/null
+++ b/src/battle/anim/sword.c
@@ -0,0 +1,30 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CF6B4(struct Sprite* sprite);
+
+// sword (sword appears and floats upward.)
+// Used in Swords Dance.
+
+void sub_80CF690(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 0);
+ sprite->callback = sub_80785E4;
+ StoreSpriteCallbackInData(sprite, sub_80CF6B4);
+}
+
+void sub_80CF6B4(struct Sprite* sprite)
+{
+ sprite->data[0] = 6;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y - 32;
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
diff --git a/src/battle/anim/taunt_finger.c b/src/battle/anim/taunt_finger.c
new file mode 100755
index 000000000..7024f85a0
--- /dev/null
+++ b/src/battle/anim/taunt_finger.c
@@ -0,0 +1,56 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
+static void sub_80CF228(struct Sprite* sprite);
+static void sub_80CF264(struct Sprite* sprite);
+
+// taunt_finger
+// Used in Taunt.
+
+void sub_80CF1C8(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ sub_80CEF44(bank, sprite);
+ if (GetBankSide(bank) == 0)
+ {
+ StartSpriteAnim(sprite, 0);
+ sprite->data[0] = 2;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 3;
+ }
+
+ sprite->callback = sub_80CF228;
+}
+
+void sub_80CF228(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 10)
+ {
+ sprite->data[1] = 0;
+ StartSpriteAnim(sprite, sprite->data[0]);
+ StoreSpriteCallbackInData(sprite, sub_80CF264);
+ sprite->callback = sub_8078600;
+ }
+}
+
+void sub_80CF264(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 5)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c
new file mode 100755
index 000000000..ba1014d2f
--- /dev/null
+++ b/src/battle/anim/tendrils.c
@@ -0,0 +1,67 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CB298(struct Sprite* sprite);
+static void sub_80CB2D4(struct Sprite* sprite);
+
+// tendrils
+// Used by Constrict.
+
+void sub_80CB25C(struct Sprite* sprite)
+{
+ sub_8078764(sprite, 0);
+ sprite->affineAnimPaused = 1;
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[3];
+ sprite->callback = sub_80CB298;
+}
+
+void sub_80CB298(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->affineAnimPaused = 0;
+ GetAnimBankSpriteId(1);
+ sprite->data[0] = 0x100;
+ sprite->callback = sub_80CB2D4;
+ }
+}
+
+void sub_80CB2D4(struct Sprite* sprite)
+{
+ GetAnimBankSpriteId(1);
+ if (!sprite->data[2])
+ {
+ sprite->data[0] += 11;
+ }
+ else
+ {
+ sprite->data[0] -= 11;
+ }
+ sprite->data[1]++;
+ if (sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] ^= 1;
+ }
+
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[7]--;
+ if (sprite->data[7] > 0)
+ {
+ StartSpriteAffineAnim(sprite, sprite->data[6]);
+ }
+ else
+ {
+ move_anim_8072740(sprite);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/battle/anim/thought.c b/src/battle/anim/thought.c
new file mode 100755
index 000000000..9cffafe14
--- /dev/null
+++ b/src/battle/anim/thought.c
@@ -0,0 +1,52 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CF008(struct Sprite* sprite);
+
+// thought (thought bubble)
+// Used in Metronome and Taunt.
+
+void sub_80CEF44(u8 bank, struct Sprite* sprite)
+{
+ if (GetBankSide(bank) == 0)
+ sprite->pos1.x = sub_807A100(bank, 5) + 8;
+ else
+ sprite->pos1.x = sub_807A100(bank, 4) - 8;
+
+ sprite->pos1.y = sub_8077ABC(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
+}
+
+void sub_80CEF9C(struct Sprite* sprite)
+{
+ u8 a;
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ sub_80CEF44(bank, sprite);
+ a = (GetBankSide(bank) == 0) ? 0 : 1;
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[1] = a + 2;
+ StartSpriteAnim(sprite, a);
+ StoreSpriteCallbackInData(sprite, sub_80CF008);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80CF008(struct Sprite* sprite)
+{
+ if (--sprite->data[0] == 0)
+ {
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->callback = sub_8078600;
+ }
+}
diff --git a/src/battle/anim/thrashing.c b/src/battle/anim/thrashing.c
new file mode 100755
index 000000000..9811c546a
--- /dev/null
+++ b/src/battle/anim/thrashing.c
@@ -0,0 +1,111 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct AffineAnimFrameCmd gUnknown_083D77B0;
+
+static void sub_80D0A8C(u8 taskId);
+static void sub_80D0B3C(u8 taskId);
+
+// thrashing (the movement of the Pokemon left/right repeatedly, with up/down movements below.)
+// Used by Thrash.
+
+// left/right movements
+void sub_80D0A4C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ sub_80798F4(task, spriteId, &gUnknown_083D77B0);
+ task->func = sub_80D0A8C;
+}
+
+void sub_80D0A8C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!sub_807992C(task))
+ DestroyAnimVisualTask(taskId);
+}
+
+// up/down movements
+void sub_80D0AB8(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = GetAnimBankSpriteId(0);
+ task->data[1] = 0;
+ task->data[2] = 4;
+ task->data[3] = 7;
+ task->data[4] = 3;
+ task->data[5] = gSprites[task->data[0]].pos1.x;
+ task->data[6] = gSprites[task->data[0]].pos1.y;
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 2;
+ if (GetBankSide(gBattleAnimBankAttacker) == 1)
+ task->data[2] *= -1;
+
+ task->func = sub_80D0B3C;
+}
+
+void sub_80D0B3C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (++task->data[7] > 2)
+ {
+ task->data[7] = 0;
+ task->data[8]++;
+ if ((task->data[8] & 1) != 0)
+ {
+ gSprites[task->data[0]].pos1.y += task->data[9];
+ }
+ else
+ {
+ gSprites[task->data[0]].pos1.y -= task->data[9];
+ }
+ }
+ switch (task->data[1])
+ {
+ case 0:
+ gSprites[task->data[0]].pos1.x += task->data[2];
+ if (--task->data[3] == 0)
+ {
+ task->data[3] = 14;
+ task->data[1] = 1;
+ }
+ break;
+ case 1:
+ gSprites[task->data[0]].pos1.x -= task->data[2];
+ if (--task->data[3] == 0)
+ {
+ task->data[3] = 7;
+ task->data[1] = 2;
+ }
+ break;
+ case 2:
+ gSprites[task->data[0]].pos1.x += task->data[2];
+ if (--task->data[3] == 0)
+ {
+ if (--task->data[4] != 0)
+ {
+ task->data[3] = 7;
+ task->data[1] = 0;
+ }
+ else
+ {
+ if ((task->data[8] & 1) != 0)
+ {
+ gSprites[task->data[0]].pos1.y -= task->data[9];
+ }
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
diff --git a/src/battle/anim/tile_in.c b/src/battle/anim/tile_in.c
new file mode 100755
index 000000000..5fcbadbb7
--- /dev/null
+++ b/src/battle/anim/tile_in.c
@@ -0,0 +1,51 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// tile_in (flips a white tile from the scene into facing the player.)
+// Used in Conversion.
+
+void sub_80CE09C(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ if (NotInBattle())
+ sprite->pos1.y += 10;
+ sprite->data[0]++;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ move_anim_8072740(sprite);
+}
+
+void sub_80CE108(u8 taskId)
+{
+ if (gTasks[taskId].data[2] == 1)
+ {
+ gBattleAnimArgs[7] = 0xFFFF;
+ gTasks[taskId].data[2]++;
+ }
+ else if (gTasks[taskId].data[2] == 2)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ if (++gTasks[taskId].data[0] == 4)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1]++;
+ REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | (16 - gTasks[taskId].data[1]);
+ if (gTasks[taskId].data[1] == 16)
+ gTasks[taskId].data[2]++;
+ }
+ }
+}
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
new file mode 100755
index 000000000..8b710268f
--- /dev/null
+++ b/src/battle/anim/tile_out.c
@@ -0,0 +1,81 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "battle_interface.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u8 gNoOfAllBanks;
+extern u8 gHealthboxIDs[];
+
+static void sub_80CE1AC(struct Sprite* sprite);
+
+// tile_out (makes a tile fly inward into a center point.)
+// Used in Conversion 2.
+
+void sub_80CE17C(struct Sprite* sprite)
+{
+ sub_8078764(sprite, 0);
+ sprite->animPaused = 1;
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = sub_80CE1AC;
+}
+
+void sub_80CE1AC(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->animPaused = 0;
+ sprite->data[0] = 30;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ }
+}
+
+void sub_80CE210(u8 taskId)
+{
+ if (++gTasks[taskId].data[0] == 4)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1]++;
+ REG_BLDALPHA = gTasks[taskId].data[1] | ((16 - gTasks[taskId].data[1]) << 8);
+ if (gTasks[taskId].data[1] == 16)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void unref_sub_80CE260(u8 taskId)
+{
+ u8 i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleAnimArgs[0] == 1 && GetBankSide(i) == 0)
+ sub_8043DB0(gHealthboxIDs[i]);
+
+ if (gBattleAnimArgs[1] == 1 && GetBankSide(i) == 1)
+ sub_8043DB0(gHealthboxIDs[i]);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void unref_sub_80CE2D4(u8 taskId)
+{
+ u8 i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ sub_8043DFC(gHealthboxIDs[i]);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle/anim/twinkle.c b/src/battle/anim/twinkle.c
new file mode 100755
index 000000000..56095c29d
--- /dev/null
+++ b/src/battle/anim/twinkle.c
@@ -0,0 +1,42 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CE3B0(struct Sprite* sprite);
+
+// twinkle (a tiny twinkling star appears above the Pokemon and descends toward the Pokemon.)
+// Used in Moonlight.
+
+void sub_80CE36C(struct Sprite* sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 1;
+ sprite->callback = sub_80CE3B0;
+}
+
+void sub_80CE3B0(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if (sprite->data[2] <= 0x77)
+ {
+ sprite->pos1.y++;
+ sprite->data[2]++;
+ }
+ }
+
+ if (sprite->data[0])
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/unused_1.c b/src/battle/anim/unused_1.c
new file mode 100755
index 000000000..fdcef0de9
--- /dev/null
+++ b/src/battle/anim/unused_1.c
@@ -0,0 +1,25 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// unused effect file.
+// Seems to be a beta effect for Beat Up, possibly.
+
+void sub_80CC8C8(struct Sprite* sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078504;
+}
diff --git a/src/battle/anim/unused_2.c b/src/battle/anim/unused_2.c
new file mode 100755
index 000000000..f7f5be88d
--- /dev/null
+++ b/src/battle/anim/unused_2.c
@@ -0,0 +1,80 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CCCB4(struct Sprite* sprite);
+
+// unused_2 (unknown effect with music notes.)
+// possibly another unused effect. Unknown usage.
+
+void unref_sub_80CCB6C(struct Sprite* sprite)
+{
+ if (sprite->data[2] > 1)
+ {
+ if (sprite->data[3] & 1)
+ {
+ sprite->invisible = 0;
+ gSprites[sprite->data[0]].invisible = 0;
+ gSprites[sprite->data[1]].invisible = 0;
+ }
+ else
+ {
+ sprite->invisible = 1;
+ gSprites[sprite->data[0]].invisible = 1;
+ gSprites[sprite->data[1]].invisible = 1;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[3]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ }
+
+ if (sprite->data[3] == 10)
+ {
+ DestroySprite(&gSprites[sprite->data[0]]);
+ DestroySprite(&gSprites[sprite->data[1]]);
+ move_anim_8072740(sprite);
+ }
+}
+
+void sub_80CCC50(struct Sprite* sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = sub_80CCCB4;
+ sub_80CCCB4(sprite);
+}
+
+void sub_80CCCB4(struct Sprite* sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 100);
+ sprite->pos2.y = Sin(sprite->data[0], 20);
+ if (sprite->data[0] <= 0x7F)
+ sprite->subpriority = 0;
+ else
+ sprite->subpriority = 14;
+
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ sprite->data[5] += 0x82;
+ sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->data[2]++;
+ if (sprite->data[2] == sprite->data[3])
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/unused_3.c b/src/battle/anim/unused_3.c
new file mode 100755
index 000000000..049e0ca1b
--- /dev/null
+++ b/src/battle/anim/unused_3.c
@@ -0,0 +1,45 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CD2D4(struct Sprite* sprite);
+
+// unused_3 (seems to be some sort of popping effect with a growing diamond shape)
+// yet another unused effect...
+
+void sub_80CD274(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_80CD2D4;
+}
+
+void sub_80CD2D4(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 30)
+ {
+ sprite->pos2.y = (30 - sprite->data[0]) / 3;
+ sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
+ sprite->data[1]++;
+ }
+
+ if (sprite->animEnded)
+ move_anim_8072740(sprite);
+}
diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c
new file mode 100755
index 000000000..72ecde05c
--- /dev/null
+++ b/src/battle/anim/unused_4.c
@@ -0,0 +1,58 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u8 gObjectBankIDs[];
+
+static void sub_80CD9D4(struct Sprite* sprite);
+
+// unused_4
+// Unknown usage.
+
+void sub_80CD9C4(struct Sprite* sprite)
+{
+ sprite->data[0] = 0;
+ sprite->callback = sub_80CD9D4;
+}
+
+void sub_80CD9D4(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] = 0;
+ sprite->data[2] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[3] = GetBankSide(gBattleAnimBankAttacker);
+ sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
+ sprite->data[5] = 0;
+ sub_8078E70(sprite->data[2], 0);
+ sprite->data[0]++;
+ case 1:
+ sprite->data[5] += sprite->data[4];
+ obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
+ sub_8078F9C(sprite->data[2]);
+ if (++sprite->data[1] > 3)
+ {
+ sprite->data[1] = 0;
+ sprite->data[4] *= -1;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[5] += sprite->data[4];
+ obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
+ sub_8078F9C(sprite->data[2]);
+ if (++sprite->data[1] > 3)
+ {
+ sub_8078F40(sprite->data[2]);
+ move_anim_8072740(sprite);
+ }
+ break;
+ }
+}
diff --git a/src/battle/anim/unused_5.c b/src/battle/anim/unused_5.c
new file mode 100755
index 000000000..4dc2da70d
--- /dev/null
+++ b/src/battle/anim/unused_5.c
@@ -0,0 +1,25 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// unused_5
+
+void sub_80CF280(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[3];
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078278;
+ sub_8078278(sprite);
+}
diff --git a/src/battle/anim/unused_6.c b/src/battle/anim/unused_6.c
new file mode 100755
index 000000000..f7c87647f
--- /dev/null
+++ b/src/battle/anim/unused_6.c
@@ -0,0 +1,49 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
+static void sub_80CF310(struct Sprite* sprite);
+
+// unused_6
+
+void sub_80CF2D0(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ sub_80CEF44(bank, sprite);
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_80CF310;
+}
+
+void sub_80CF310(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y -= 3;
+ if (++sprite->data[1] == 6)
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos2.y += 3;
+ if (--sprite->data[1] == 0)
+ sprite->data[0]++;
+ break;
+ case 2:
+ if (++sprite->data[1] == 0x40)
+ move_anim_8072740(sprite);
+ break;
+ }
+}
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
new file mode 100755
index 000000000..3a8998f1d
--- /dev/null
+++ b/src/battle/anim/unused_7.c
@@ -0,0 +1,51 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u8 gObjectBankIDs[];
+
+// unused_7
+
+void sub_80CF374(struct Sprite* sprite)
+{
+ s16 temp;
+ gSprites[sprite->data[2]].pos2.x += sprite->data[1];
+ temp = sprite->data[1];
+ sprite->data[1] = -temp;
+ if (sprite->data[0] == 0)
+ {
+ gSprites[sprite->data[2]].pos2.x = 0;
+ move_anim_8074EE0(sprite);
+ }
+
+ sprite->data[0]--;
+}
+
+void sub_80CF3C4(struct Sprite* sprite)
+{
+ u8 a;
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ a = gObjectBankIDs[gBattleAnimBankTarget];
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = a;
+ sprite->callback = sub_80CF374;
+ sprite->invisible = 1;
+}
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
new file mode 100755
index 000000000..bcebfcd2b
--- /dev/null
+++ b/src/battle/anim/unused_8.c
@@ -0,0 +1,41 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80CF490(struct Sprite* sprite);
+static void sub_80CF4B8(struct Sprite* sprite);
+
+// unused_8
+
+void sub_80CF458(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[4];
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80CF490);
+}
+
+void sub_80CF490(struct Sprite* sprite)
+{
+ sprite->data[0] = sprite->data[1];
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y + 15;
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80CF4B8);
+}
+
+void sub_80CF4B8(struct Sprite* sprite)
+{
+ if (sprite->data[5] == 0)
+ move_anim_8072740(sprite);
+ else
+ sprite->data[5]--;
+}
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
new file mode 100755
index 000000000..579238fbc
--- /dev/null
+++ b/src/battle/anim/unused_9.c
@@ -0,0 +1,113 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern struct SpriteTemplate gSpriteTemplate_83D75AC;
+
+static void sub_80CFE2C(struct Sprite* sprite);
+
+// unused_9? (Most likely an unused effect.)
+// I cannot find any reference to this sprite template used to call this.
+
+void sub_80CFDFC(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 0);
+ sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gSpriteTemplate_83D75AC.paletteTag) << 4);
+ sprite->callback = sub_80CFE2C;
+}
+
+#ifdef NONMATCHING
+void sub_80CFE2C(struct Sprite* sprite)
+{
+ u16 r7;
+ u16* r1;
+ u16* r2;
+ int i;
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ r7 = gPlttBufferFaded[sprite->data[0] + 8];
+ r2 = &gPlttBufferFaded[0x10];
+ r1 = &gPlttBufferFaded[sprite->data[0] + 9];
+ for (i = 7; i >= 0; i--)
+ {
+ *r2 = *r1;
+ r1++;
+ r2++;
+ }
+
+ gPlttBufferFaded[sprite->data[0] + 15] = r7;
+ if (++sprite->data[2] == 0x18)
+ move_anim_8072740(sprite);
+ }
+}
+#else
+__attribute__((naked))
+void sub_80CFE2C(struct Sprite* sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ adds r4, r0, 0\n\
+ ldrh r0, [r4, 0x30]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x30]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x2\n\
+ bne _080CFE90\n\
+ movs r0, 0\n\
+ strh r0, [r4, 0x30]\n\
+ ldrh r5, [r4, 0x2E]\n\
+ ldr r1, _080CFE98 @ =gPlttBufferFaded\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x8\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r7, [r0]\n\
+ adds r6, r1, 0 @puts gPlttBufferFaded in r6\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x9\n\
+ lsls r0, r5, 1\n\
+ adds r0, r6 \n\
+ adds r2, r0, 0\n\
+ adds r2, 0x10\n\
+ movs r3, 0x7\n\
+ lsls r1, 1\n\
+ adds r1, r6 \n\
+_080CFE64:\n\
+ ldrh r0, [r1]\n\
+ strh r0, [r2]\n\
+ adds r1, 0x2\n\
+ adds r2, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _080CFE64\n\
+ adds r0, r5, 0\n\
+ adds r0, 0xF\n\
+ lsls r0, 1\n\
+ adds r0, r6\n\
+ strh r7, [r0]\n\
+ ldrh r0, [r4, 0x32]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x32]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x18\n\
+ bne _080CFE90\n\
+ adds r0, r4, 0\n\
+ bl move_anim_8072740\n\
+_080CFE90:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080CFE98: .4byte gPlttBufferFaded\n\
+.syntax divided\n");
+}
+#endif
diff --git a/src/battle/anim/wave_finger.c b/src/battle/anim/wave_finger.c
new file mode 100755
index 000000000..58f0f8778
--- /dev/null
+++ b/src/battle/anim/wave_finger.c
@@ -0,0 +1,39 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
+void sub_80CF088(struct Sprite* sprite);
+
+// wave_finger
+// Used by Metronome.
+
+void sub_80CF040(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimBankAttacker;
+ else
+ bank = gBattleAnimBankTarget;
+
+ sub_80CEF44(bank, sprite);
+ sprite->data[0] = 0;
+ StoreSpriteCallbackInData(sprite, sub_80CF088);
+ sprite->callback = sub_80785E4;
+}
+
+void sub_80CF088(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 16)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+ }
+}
diff --git a/src/battle/anim/whip.c b/src/battle/anim/whip.c
new file mode 100755
index 000000000..3aa0758a9
--- /dev/null
+++ b/src/battle/anim/whip.c
@@ -0,0 +1,46 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// whip (does a hitting animation that uses a rotating sprite to invoke the sprite getting hit.)
+// Used by Slam and Vine Whip.
+
+void sub_80CC810(struct Sprite* sprite)
+{
+ if (sprite->animEnded)
+ move_anim_8072740(sprite);
+}
+
+// unused, beta effect for diagonal sprite movement?
+void sub_80CC82C(struct Sprite* sprite)
+{
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
+}
+
+void sub_80CC884(struct Sprite* sprite)
+{
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ StartSpriteAnim(sprite, 1);
+
+ sprite->callback = sub_80CC810;
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+}
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
new file mode 100755
index 000000000..9abcff32d
--- /dev/null
+++ b/src/battle/anim/withdraw.c
@@ -0,0 +1,69 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+extern u8 gObjectBankIDs[];
+
+static void sub_80CF514(u8 taskId);
+
+// withdraw (where a Pokemon leans inward to mimic the effect of withdrawing into a shell.)
+// Used in Withdraw.
+
+void sub_80CF4D8(u8 taskId)
+{
+ sub_8078E70(gObjectBankIDs[gBattleAnimBankAttacker], 0);
+ gTasks[taskId].func = sub_80CF514;
+}
+
+void sub_80CF514(u8 taskId)
+{
+ u8 a = gObjectBankIDs[gBattleAnimBankAttacker];
+ s16 b;
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ {
+ b = -gTasks[taskId].data[0];
+ }
+ else
+ {
+ b = gTasks[taskId].data[0];
+ }
+
+ obj_id_set_rotscale(a, 0x100, 0x100, b);
+ if (gTasks[taskId].data[1] == 0)
+ {
+ gTasks[taskId].data[0] += 0xB0;
+ gSprites[a].pos2.y++;
+ }
+ else if (gTasks[taskId].data[1] == 1)
+ {
+ if (++gTasks[taskId].data[3] == 0x1E)
+ gTasks[taskId].data[1] = 2;
+
+ return;
+ }
+ else
+ {
+ gTasks[taskId].data[0] -= 0xB0;
+ gSprites[a].pos2.y--;
+ }
+
+ sub_8078F9C(a);
+ if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0)
+ {
+ if (gTasks[taskId].data[1] == 2)
+ {
+ sub_8078F40(a);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[1]++;
+ }
+ }
+}
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index 6821adca3..18585cebb 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -18,6 +18,7 @@
#include "sound.h"
#include "task.h"
#include "decompress.h"
+#include "pokemon_summary_screen.h"
#include "naming_screen.h"
#include "ewram.h"
@@ -139,7 +140,6 @@ u16 GetPokedexHeightWeight(u16 national_num, u8 heightweight);
u8 sub_814A5C0(u8 a1, u16 a2, u8 a3, u16 a4, u8 a5);
void DestroyMenuCursor(void);
void sub_802BC6C(void);
-void sub_809D9F0(struct Pokemon *party, u8, u8, void *, u32);
u8 sub_809FA30(void);
bool32 IsHMMove2(u16 move);
void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0);
@@ -10833,7 +10833,7 @@ static void atk5A(void)
case 2:
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
BATTLE_STRUCT->atk5A_StateTracker++;
}
break;
diff --git a/src/battle/battle_party_menu.c b/src/battle/battle_party_menu.c
index 237686099..5decf8a7b 100644
--- a/src/battle/battle_party_menu.c
+++ b/src/battle/battle_party_menu.c
@@ -625,7 +625,7 @@ static void Task_ShowSummaryScreen(u8 taskId)
{
DestroyTask(taskId);
EWRAM_1B000.unk262 = 1;
- ShowPokemonSummaryScreen(gPlayerParty, partySelection, gPlayerPartyCount - 1, Task_809535C, 4);
+ ShowPokemonSummaryScreen(gPlayerParty, partySelection, gPlayerPartyCount - 1, Task_809535C, PSS_MODE_NO_MOVE_ORDER_EDIT);
}
}
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c
deleted file mode 100755
index b3ebec9b9..000000000
--- a/src/battle_anim_80CA710.c
+++ /dev/null
@@ -1,6258 +0,0 @@
-#include "global.h"
-#include "battle.h"
-#include "battle_anim.h"
-#include "battle_anim_80CA710.h"
-#include "battle_interface.h"
-#include "blend_palette.h"
-#include "decompress.h"
-#include "ewram.h"
-#include "main.h"
-#include "palette.h"
-#include "random.h"
-#include "rom_8077ABC.h"
-#include "constants/songs.h"
-#include "sound.h"
-#include "sprite.h"
-#include "task.h"
-#include "trig.h"
-#include "unknown_task.h"
-
-struct Struct_sub_8078914
-{
- u8 *field_0;
- u8 *field_4;
- u8 field_8;
-};
-
-extern u8 gBanksBySide[];
-extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
-extern struct SpriteTemplate gSpriteTemplate_83D631C;
-extern struct SpriteTemplate gSpriteTemplate_83D6884;
-extern struct SpriteTemplate gSpriteTemplate_83D74BC;
-extern struct SpriteTemplate gSpriteTemplate_83D75AC;
-extern struct SpriteTemplate gSpriteTemplate_83D79E8;
-extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8;
-extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8;
-extern struct AffineAnimFrameCmd gUnknown_083D76F4;
-extern struct AffineAnimFrameCmd gUnknown_083D7714;
-extern struct AffineAnimFrameCmd gUnknown_083D77B0;
-extern struct AffineAnimFrameCmd gUnknown_083D79BC;
-extern struct AffineAnimFrameCmd gUnknown_083D7A98;
-extern struct INCBIN_U8 gBattleAnimSpritePalette_206;
-extern struct INCBIN_U8 gAttractTilemap;
-extern struct INCBIN_U8 gAttractGfx;
-extern struct INCBIN_U8 gAttractPal;
-extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceContest;
-extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFacePlayer;
-extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent;
-extern struct INCBIN_U8 gBattleAnimBackgroundImage_ScaryFace;
-extern struct INCBIN_U8 gBattleAnimBackgroundPalette_ScaryFace;
-extern s16 gUnknown_03000728[];
-extern s8 gUnknown_083D680C[11][3];
-extern u16 gUnknown_083D6984[];
-extern s8 gUnknown_083D6DDC[4][2];
-extern u8 gObjectBankIDs[];
-extern u8 gNoOfAllBanks;
-extern u8 gHealthboxIDs[];
-extern u16 gUnknown_083D712C[4][6];
-extern u16 gBattleTypeFlags;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_030042C4;
-extern u16 gUnknown_03004240;
-extern u16 gUnknown_030041B4;
-extern s8 gUnknown_083D7A00[4][2];
-extern u16 gUnknown_083D7A5C[5];
-
-static void sub_80CA768(struct Sprite* sprite);
-static void sub_80CA8B4(struct Sprite* sprite);
-static void sub_80CA9F8(struct Sprite* sprite);
-static void sub_80CAACC(struct Sprite* sprite);
-static void sub_80CAB88(struct Sprite* sprite);
-static void sub_80CABC0(struct Sprite* sprite);
-static void sub_80CAC44(struct Sprite* sprite);
-static void sub_80CADA8(struct Sprite* sprite);
-static void sub_80CAE74(struct Sprite* sprite);
-static void sub_80CAF20(struct Sprite* sprite);
-static void sub_80CAF6C(struct Sprite* sprite);
-static void sub_80CB09C(struct Sprite* sprite);
-static void sub_80CB1A4(struct Sprite* sprite);
-static void sub_80CB298(struct Sprite* sprite);
-static void sub_80CB2D4(struct Sprite* sprite);
-static void sub_80CB710(struct Sprite* sprite);
-static void sub_80CBB60(struct Sprite* sprite);
-static void sub_80CBC8C(struct Sprite* sprite);
-static void sub_80CBCF8(struct Sprite* sprite);
-static void sub_80CBDB0(struct Sprite* sprite);
-static void sub_80CC408(struct Sprite* sprite);
-static void sub_80CC580(struct Sprite* sprite);
-static void sub_80CC7D4(struct Sprite* sprite);
-static void sub_80CCB00(struct Sprite* sprite);
-static void sub_80CCCB4(struct Sprite* sprite);
-static void sub_80CCE0C(struct Sprite* sprite);
-static void sub_80CCF70(struct Sprite* sprite);
-static void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
-static void sub_80CD2D4(struct Sprite* sprite);
-static void sub_80CD394(struct Sprite* sprite);
-static void sub_80CD408(struct Sprite* sprite);
-static void sub_80CD4B8(struct Sprite* sprite);
-static void sub_80CD4EC(struct Sprite* sprite);
-static void sub_80CD5A8(struct Sprite* sprite);
-static void sub_80CD654(struct Sprite* sprite);
-static void sub_80CD67C(struct Sprite* sprite);
-static void sub_80CD7CC(struct Sprite* sprite);
-static void sub_80CD81C(struct Sprite* sprite);
-static void sub_80CD8A8(struct Sprite* sprite);
-static void sub_80CD8F8(struct Sprite* sprite);
-static void sub_80CD91C(struct Sprite* sprite);
-static void sub_80CD9B8(struct Sprite* sprite);
-static void sub_80CD9D4(struct Sprite* sprite);
-static void sub_80CDE78(struct Sprite* sprite);
-static void sub_80CDEB0(struct Sprite* sprite);
-static void sub_80CDEC0(struct Sprite* sprite);
-static void sub_80CDF70(struct Sprite* sprite);
-static void sub_80CE000(struct Sprite* sprite);
-static void sub_80CE1AC(struct Sprite* sprite);
-static void sub_80CE354(struct Sprite* sprite);
-static void sub_80CE3B0(struct Sprite* sprite);
-static void sub_80CE798(struct Sprite* sprite);
-static void sub_80CE974(struct Sprite* sprite);
-static void sub_80CEC1C(struct Sprite* sprite);
-static void sub_80CED78(struct Sprite* sprite);
-static void sub_80CEEE8(struct Sprite* sprite);
-static void sub_80CF008(struct Sprite* sprite);
-static void sub_80CF088(struct Sprite* sprite);
-static void sub_80CF138(struct Sprite* sprite);
-static void sub_80CF158(struct Sprite* sprite);
-static void sub_80CF228(struct Sprite* sprite);
-static void sub_80CF264(struct Sprite* sprite);
-static void sub_80CF310(struct Sprite* sprite);
-static void sub_80CF490(struct Sprite* sprite);
-static void sub_80CF4B8(struct Sprite* sprite);
-static void sub_80CF6B4(struct Sprite* sprite);
-static void sub_80CFE2C(struct Sprite* sprite);
-static void sub_80CFF68(struct Sprite* sprite);
-static void sub_80D0030(struct Sprite* sprite);
-static void sub_80D00B4(struct Sprite* sprite);
-static void sub_80D020C(struct Sprite* sprite);
-static void sub_80D02D0(struct Sprite* sprite);
-static void sub_80D0344(struct Sprite* sprite);
-static void sub_80D03A8(struct Sprite* sprite);
-extern void sub_80D0704(struct Sprite* sprite);
-static void sub_80D0E8C(struct Sprite* sprite);
-static void sub_80D1098(struct Sprite* sprite);
-static void sub_80D13AC(struct Sprite* sprite);
-static void sub_80D1424(struct Sprite* sprite);
-static void sub_80D144C(struct Sprite* sprite);
-static void sub_80D14C4(struct Sprite* sprite);
-static void sub_80D1504(struct Sprite* sprite);
-static void sub_80D154C(struct Sprite* sprite);
-static void sub_80D158C(struct Sprite* sprite);
-static void sub_80D1FA4(struct Sprite* sprite);
-static void sub_80D2094(struct Sprite* sprite);
-static void sub_80D2704(struct Sprite* sprite);
-static void sub_80D2834(struct Sprite* sprite);
-static s16 sub_80CC338(struct Sprite* sprite);
-static void sub_80CB3A8(u8 taskId);
-static void sub_80CB438(u8 taskId);
-static void sub_80CBF5C(u8 taskId);
-static void sub_80CDB60(u8 taskId);
-static void sub_80CDD20(u8 taskId);
-static void sub_80CE4D4(u8 taskId);
-static void sub_80CE910(u8 taskId);
-static void sub_80CF514(u8 taskId);
-static void sub_80D0428(u8 taskId);
-static void sub_80D04E0(u8 taskId);
-static void sub_80D07AC(u8 taskId);
-static void sub_80D0904(u8 taskId);
-static void sub_80D0A8C(u8 taskId);
-static void sub_80D0B3C(u8 taskId);
-static void sub_80D0D68(u8 taskId);
-static void sub_80D15E0(u8 taskId);
-static void sub_80D16A0(u8 taskId);
-static void sub_80D1808(u8 taskId);
-static void sub_80D1930(u8 taskId);
-static void sub_80D1D48(u8 taskId);
-static void sub_80D1D9C(u8 taskId);
-static void sub_80D21F0(u8 taskId);
-static void sub_80D24E0(u8 taskId);
-static void sub_80CC358(struct Task* task, u8 taskId);
-extern void sub_80D0614(struct Task* task, u8 taskId);
-static void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e);
-
-
-void sub_80CA710(struct Sprite* sprite)
-{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gBattleAnimArgs[3];
-
- if (GetBankSide(gBattleAnimBankAttacker))
- {
- sprite->data[3] = -gBattleAnimArgs[4];
- }
- else
- {
- sprite->data[3] = gBattleAnimArgs[4];
- }
-
- sprite->data[4] = gBattleAnimArgs[5];
- sprite->callback = sub_80CA768;
-}
-
-void sub_80CA768(struct Sprite* sprite)
-{
- if (sprite->data[0] > 0)
- {
- sprite->data[0]--;
- sprite->pos2.y = sprite->data[2] >> 8;
- sprite->data[2] += sprite->data[1];
- sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
- sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
- }
- else
- {
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CA7B0(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
-}
-
-void sub_80CA800(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- StartSpriteAnim(sprite, gBattleAnimArgs[3]);
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
-}
-
-void sub_80CA858(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->data[5] = gBattleAnimArgs[3];
- sprite->callback = sub_80CA8B4;
- sub_80CA8B4(sprite);
-}
-
-void sub_80CA8B4(struct Sprite* sprite)
-{
- if (sub_8078B5C(sprite))
- {
- DestroySprite(sprite);
- }
- else
- {
- if (sprite->data[5] > 0x7F)
- {
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 1;
- }
- else
- {
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 6;
- }
- sprite->pos2.x += Sin(sprite->data[5], 5);
- sprite->pos2.y += Cos(sprite->data[5], 14);
- sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
- }
-}
-
-void sub_80CA928(u8 taskId)
-{
- gTasks[taskId].data[0]--;
- if (gTasks[taskId].data[0] == -1)
- {
- gTasks[taskId].data[1]++;
- gTasks[taskId].data[0] = 6;
- gBattleAnimArgs[0] = 15;
- gBattleAnimArgs[1] = 0;
- gBattleAnimArgs[2] = 80;
- gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gBattleAnimBankTarget) + 1);
- }
-
- if (gTasks[taskId].data[1] == 15)
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80CA9A8(struct Sprite* sprite)
-{
- sub_8078764(sprite, 1);
- sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
- sprite->data[5] = gBattleAnimArgs[2];
- sub_80786EC(sprite);
- sprite->callback = sub_80CA9F8;
-}
-
-void sub_80CA9F8(struct Sprite* sprite)
-{
- if (sub_8078718(sprite))
- move_anim_8072740(sprite);
-}
-
-void sub_80CAA14(struct Sprite* sprite)
-{
- u16 a = Random();
- u16 b;
-
- StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- if (GetBankSide(gBattleAnimBankAttacker))
- {
- sprite->pos1.x -= 20;
- }
- else
- {
- sprite->pos1.x += 20;
- }
-
- b = Random();
- sprite->data[0] = (b & 31) + 64;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
- sub_8078D60(sprite);
- sprite->data[5] = Random() & 0xFF;
- sprite->data[6] = sprite->subpriority;
- sprite->callback = sub_80CAACC;
- sub_80CAACC(sprite);
-}
-
-void sub_80CAACC(struct Sprite* sprite)
-{
- if (sub_8078CE8(sprite))
- {
- move_anim_8072740(sprite);
- }
- else
- {
- sprite->pos2.y += Cos(sprite->data[5], 12);
- if (sprite->data[5] <= 0x7E)
- {
- sprite->subpriority = sprite->data[6];
- }
- else
- {
- sprite->subpriority = sprite->data[6] + 1;
- }
-
- sprite->data[5] = (sprite->data[5] + 24) & 0xFF;
- }
-}
-
-void sub_80CAB18(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker))
- {
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- }
-
- sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[3];
- sprite->data[5] = gBattleAnimArgs[5];
- sub_80786EC(sprite);
- sprite->callback = sub_80CAB88;
-}
-
-void sub_80CAB88(struct Sprite* sprite)
-{
- if (sub_8078718(sprite))
- {
- sprite->invisible = 1;
- sprite->data[0] = 10;
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, sub_80CABC0);
- }
-}
-
-void sub_80CABC0(struct Sprite* sprite)
-{
- sprite->invisible = 0;
- StartSpriteAnim(sprite, 1);
- sprite->data[0] = 60;
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
-}
-
-void sub_80CABF8(struct Sprite* sprite)
-{
- sub_8078764(sprite, 1);
- StartSpriteAnim(sprite, gBattleAnimArgs[4]);
- if (gBattleAnimArgs[4] == 1)
- {
- sprite->oam.objMode = 1;
- }
-
- sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = gBattleAnimArgs[2];
- sprite->callback = sub_80CAC44;
- sub_80CAC44(sprite);
-}
-
-void sub_80CAC44(struct Sprite* sprite)
-{
- u8 var1;
-
- sprite->pos2.x = Sin(sprite->data[1], 32);
- sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
- if ((u16)(sprite->data[1] - 0x40) < 0x80)
- {
- sprite->oam.priority = (sub_8079ED4(gBattleAnimBankTarget) & 3);
- }
- else
- {
- var1 = sub_8079ED4(gBattleAnimBankTarget) + 1;
- if (var1 > 3)
- {
- var1 = 3;
- }
-
- sprite->oam.priority = var1;
- }
-
- sprite->data[1] = (sprite->data[1] + 2) & 0xFF;
- sprite->data[0]--;
- if (sprite->data[0] == -1)
- move_anim_8072740(sprite);
-}
-
-void sub_80CACEC(u8 taskId)
-{
- if (NotInBattle() || !IsDoubleBattle())
- {
- DestroyAnimVisualTask(taskId);
- }
- else
- {
- if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1)
- {
- REG_BG2CNT_BITFIELD.priority = 3;
- }
- else
- {
- REG_BG1CNT_BITFIELD.priority = 1;
- }
-
- DestroyAnimVisualTask(taskId);
- }
-}
-
-void sub_80CAD54(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 0);
- sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->data[5] = 0x40;
- sprite->callback = sub_80CADA8;
- sub_80CADA8(sprite);
-}
-
-void sub_80CADA8(struct Sprite* sprite)
-{
- if (!sub_8078B5C(sprite))
- {
- sprite->pos2.x += Sin(sprite->data[5], 32);
- sprite->pos2.y += Cos(sprite->data[5], -5);
- if ((u16)(sprite->data[5] - 0x40) < 0x80)
- {
- sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) - 1;
- }
- else
- {
- sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) + 1;
- }
-
- sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
- }
- else
- {
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CAE20(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->data[5] = 0x40;
- sprite->callback = sub_80CAE74;
- sub_80CAE74(sprite);
-}
-
-void sub_80CAE74(struct Sprite* sprite)
-{
- if (!sub_8078B5C(sprite))
- {
- sprite->pos2.x += Sin(sprite->data[5], 8);
- if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
- {
- sprite->oam.matrixNum ^= 8;
- }
-
- sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
- }
- else
- {
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CAED8(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- sprite->data[0] = gBattleAnimArgs[0];
- sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[2] = gBattleAnimArgs[2];
- sprite->callback = sub_80CAF20;
-}
-
-void sub_80CAF20(struct Sprite* sprite)
-{
- if (!sprite->data[2])
- {
- if (sprite->data[1] & 1)
- {
- sprite->data[0] = 0x80;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- }
- else
- {
- sprite->data[0] = sprite->data[1] & 1;
- sprite->data[1] = sprite->data[1] & 1;
- sprite->data[2] = sprite->data[1] & 1;
- }
- sprite->callback = sub_80CAF6C;
- }
- else
- {
- sprite->data[2]--;
- sprite->pos1.x += sprite->data[0];
- sprite->pos1.y += sprite->data[1];
- }
-}
-
-void sub_80CAF6C(struct Sprite* sprite)
-{
- if (GetBankSide(gBattleAnimBankAttacker))
- {
- sprite->pos2.x = -Sin(sprite->data[0], 0x19);
- }
- else
- {
- sprite->pos2.x = Sin(sprite->data[0], 0x19);
- }
-
- sprite->data[0] = (sprite->data[0] + 2) & 0xFF;
- sprite->data[1]++;
- if (!(sprite->data[1] & 1))
- {
- sprite->pos2.y++;
- }
-
- if (sprite->data[1] > 0x50)
- {
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CAFD0(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker))
- {
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- }
-
- sprite->data[0] = gBattleAnimArgs[4];
- if (!(gBattleAnimArgs[6]))
- {
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
- }
- else
- {
- sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
- sprite->data[2] += gBattleAnimArgs[2];
- sprite->data[4] += gBattleAnimArgs[3];
- }
-
- sprite->data[5] = gBattleAnimArgs[5];
- sub_80786EC(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
- {
- sprite->data[0] = 1;
- }
- else
- {
- sprite->data[0] = 0;
- }
-
- sprite->callback = sub_80CB09C;
-}
-
-void sub_80CB09C(struct Sprite* sprite)
-{
- bool8 c = FALSE;
- s16 a = sprite->data[0];
- s16 b = sprite->data[7];
- s16 r0;
-
- sprite->data[0] = 1;
- sub_8078718(sprite);
- r0 = sprite->data[7];
- sprite->data[0] = a;
- if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0)
- sprite->oam.affineParam++;
-
- if (sprite->oam.affineParam != 0 && sprite->data[0] != 0)
- {
- sprite->invisible ^= 1;
- sprite->oam.affineParam++;
- if (sprite->oam.affineParam == 0x1E)
- c = TRUE;
- }
-
- if (sprite->pos1.x + sprite->pos2.x > 0x100
- || sprite->pos1.x + sprite->pos2.x < -16
- || sprite->pos1.y + sprite->pos2.y > 0xA0
- || sprite->pos1.y + sprite->pos2.y < -16)
- c = TRUE;
-
- if (c)
- move_anim_8072740(sprite);
-}
-
-void sub_80CB144(struct Sprite* sprite)
-{
- if (!NotInBattle() && IsDoubleBattle() == TRUE)
- {
- sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
- }
-
- sprite->pos1.y += 32;
- sprite->data[0] = gBattleAnimArgs[0];
- sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[2] = gBattleAnimArgs[2];
- sprite->data[3] = gBattleAnimArgs[3];
- sprite->data[4] = gBattleAnimArgs[4];
- sprite->callback = sub_80CB1A4;
-}
-
-void sub_80CB1A4(struct Sprite* sprite)
-{
- if (sprite->data[1] == 0xFF)
- {
- sprite->pos1.y -= 2;
- }
- else if (sprite->data[1] > 0)
- {
- sprite->pos1.y -= 2;
- sprite->data[1] -= 2;
- }
-
- sprite->data[5] += sprite->data[2];
- if (sprite->data[0] < sprite->data[4])
- sprite->data[5] += sprite->data[2];
-
- sprite->data[5] &= 0xFF;
- sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
- sprite->pos2.y = Sin(sprite->data[5], 5);
- if (sprite->data[5] <= 0x7F)
- {
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) - 1;
- }
- else
- {
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) + 1;
- }
-
- sprite->data[0]--;
- if (!sprite->data[0])
- move_anim_8072740(sprite);
-}
-
-void sub_80CB25C(struct Sprite* sprite)
-{
- sub_8078764(sprite, 0);
- sprite->affineAnimPaused = 1;
- StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
- sprite->data[6] = gBattleAnimArgs[2];
- sprite->data[7] = gBattleAnimArgs[3];
- sprite->callback = sub_80CB298;
-}
-
-void sub_80CB298(struct Sprite* sprite)
-{
- if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- {
- sprite->affineAnimPaused = 0;
- GetAnimBankSpriteId(1);
- sprite->data[0] = 0x100;
- sprite->callback = sub_80CB2D4;
- }
-}
-
-void sub_80CB2D4(struct Sprite* sprite)
-{
- GetAnimBankSpriteId(1);
- if (!sprite->data[2])
- {
- sprite->data[0] += 11;
- }
- else
- {
- sprite->data[0] -= 11;
- }
- sprite->data[1]++;
- if (sprite->data[1] == 6)
- {
- sprite->data[1] = 0;
- sprite->data[2] ^= 1;
- }
-
- if (sprite->affineAnimEnded)
- {
- sprite->data[7]--;
- if (sprite->data[7] > 0)
- {
- StartSpriteAffineAnim(sprite, sprite->data[6]);
- }
- else
- {
- move_anim_8072740(sprite);
- }
- }
-}
-
-void sub_80CB340(u8 taskId)
-{
- u8 spriteId = GetAnimBankSpriteId(1);
- if (gSprites[spriteId].invisible)
- {
- DestroyAnimVisualTask(taskId);
- }
- else
- {
- sub_8078E70(spriteId, 1);
- gTasks[taskId].data[0] = gBattleAnimArgs[0];
- gTasks[taskId].data[1] = gBattleAnimArgs[1];
- gTasks[taskId].data[11] = 256;
- gTasks[taskId].func = sub_80CB3A8;
- }
-}
-
-void sub_80CB3A8(u8 taskId)
-{
- u8 spriteId = GetAnimBankSpriteId(1);
- gTasks[taskId].data[10] += gTasks[taskId].data[0];
- gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
- if (GetBankSide(gBattleAnimBankTarget))
- {
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
- }
-
- gTasks[taskId].data[11] += 16;
- obj_id_set_rotscale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
- sub_8079A64(spriteId);
- gTasks[taskId].data[1]--;
- if (!gTasks[taskId].data[1])
- {
- gTasks[taskId].data[0] = 0;
- gTasks[taskId].func = sub_80CB438;
- }
-}
-
-void sub_80CB438(u8 taskId)
-{
- if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- {
- if (gTasks[taskId].data[0] == 0)
- {
- u8 spriteId = GetAnimBankSpriteId(1);
- sub_8078F40(spriteId);
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
- gTasks[taskId].data[0]++;
- return;
- }
- }
- else
- {
- if (gTasks[taskId].data[0] == 0)
- return;
- }
-
- gTasks[taskId].data[0]++;
- if (gTasks[taskId].data[0] == 3)
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80CB4CC(struct Sprite* sprite)
-{
- switch (sprite->data[0])
- {
- case 0:
- {
- if (GetBankSide(gBattleAnimBankTarget) == 0)
- {
- s16 a = gBattleAnimArgs[0];
- gBattleAnimArgs[0] = -a;
- }
-
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[1];
- sprite->invisible = 1;
- sprite->data[0]++;
- break;
- }
- case 1:
- {
- sprite->invisible = 0;
- if (sprite->affineAnimEnded)
- {
- ChangeSpriteAffineAnim(sprite, 1);
- sprite->data[0] = 25;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
- sprite->callback = sub_8078CC0;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- break;
- }
- }
- }
-}
-
-void sub_80CB59C(struct Sprite* sprite)
-{
- if (!sprite->data[0])
- {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1);
- sprite->pos2.x = gBattleAnimArgs[0];
- sprite->pos2.y = gBattleAnimArgs[1];
- sprite->subpriority = gBattleAnimArgs[2] + 30;
- StartSpriteAnim(sprite, gBattleAnimArgs[3]);
- sprite->data[2] = gBattleAnimArgs[4];
- sprite->data[0]++;
- if ((sprite->pos1.y + sprite->pos2.y) > 120)
- {
- sprite->pos1.y += -120 + (sprite->pos2.y + sprite->pos1.y);
- }
- }
- sprite->callback = sub_80CB710;
-}
-
-void sub_80CB620(struct Sprite *sprite)
-{
- s16 p1 = sub_8077ABC(gBattleAnimBankAttacker, 2);
- s16 p2 = sub_8077ABC(gBattleAnimBankAttacker, 3);
- s16 e1 = sub_8077ABC(gBattleAnimBankTarget, 2);
- s16 e2 = sub_8077ABC(gBattleAnimBankTarget, 3);
-
- e1 -= p1;
- e2 -= p2;
- sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100;
- sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100;
- sprite->pos2.x = gBattleAnimArgs[1];
- sprite->pos2.y = gBattleAnimArgs[2];
- sprite->subpriority = gBattleAnimArgs[3] + 30;
- StartSpriteAnim(sprite, gBattleAnimArgs[4]);
- sprite->data[2] = gBattleAnimArgs[5];
- sprite->callback = sub_80CB710;
- gUnknown_03000728[0] = sprite->pos1.x;
- gUnknown_03000728[1] = sprite->pos1.y;
- gUnknown_03000728[2] = e1;
- gUnknown_03000728[3] = e2;
-}
-
-void sub_80CB710(struct Sprite* sprite)
-{
- if (++sprite->data[0] > (sprite->data[2] - 10))
- sprite->invisible = sprite->data[0] % 2;
-
- if (sprite->data[0] > sprite->data[2])
- move_anim_8072740(sprite);
-}
-
-void sub_80CB768(struct Sprite* sprite)
-{
- if (!sprite->data[0])
- {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
- sprite->data[1] = gBattleAnimArgs[2];
- sprite->data[2] = gBattleAnimArgs[3];
- sprite->data[3] = gBattleAnimArgs[4];
- }
-
- sprite->data[0]++;
- sprite->pos2.x = sprite->data[1] * sprite->data[0];
- sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
- if (sprite->data[0] > sprite->data[3])
- move_anim_8072740(sprite);
-}
-
-void sub_80CB7EC(struct Sprite* sprite, s16 c)
-{
- s32 a = (sprite->pos1.x * 256) | sprite->pos1.y;
- s32 b = (sprite->data[6] * 256) | sprite->data[7];
- c *= 256;
- sprite->data[5] = a;
- sprite->data[6] = b;
- sprite->data[7] = c;
-}
-
-bool8 sub_80CB814(struct Sprite* sprite)
-{
- u16 r10 = (u8)(sprite->data[5] >> 8);
- u16 r9 = (u8)sprite->data[5];
- s32 r2 = (u8)(sprite->data[6] >> 8);
- s32 r4 = (u8)sprite->data[6];
- s16 r6 = sprite->data[7] >> 8;
- s16 r3 = sprite->data[7] & 0xFF;
- s16 r4_2;
- s16 r0;
- s32 var1;
- s32 var2;
-
- if (r2 == 0)
- {
- r2 = -32;
- }
- else if (r2 == 255)
- {
- r2 = 0x110;
- }
-
- r4_2 = r4 - r9;
- r0 = r2 - r10;
- var1 = r0 * r3 / r6;
- var2 = r4_2 * r3 / r6;
- sprite->pos1.x = var1 + r10;
- sprite->pos1.y = var2 + r9;
- if (++r3 == r6)
- return TRUE;
-
- sprite->data[7] = (r6 << 8) | r3;
- return FALSE;
-}
-
-void sub_80CB8B8(struct Sprite* sprite)
-{
- if (sprite->data[0] == 10)
- {
- StartSpriteAffineAnim(sprite, 1);
- }
-
- sprite->data[0]++;
- if (sprite->data[0] > 50)
- {
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CB8E8(struct Sprite* sprite)
-{
- sprite->data[0] += sprite->data[3] * 128 / sprite->data[4];
- if (sprite->data[0] >= 128)
- {
- sprite->data[1]++;
- sprite->data[0] = 0;
- }
-
- sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
- if (sub_80CB814(sprite))
- {
- sprite->pos2.y = 0;
- sprite->data[0] = 0;
- sprite->callback = sub_80CB8B8;
- }
-}
-
-void sub_80CB94C(struct Sprite* sprite)
-{
- s16 e1;
- s16 e2;
- sub_80787B0(sprite, 0);
- e1 = sub_8077ABC(gBattleAnimBankTarget, 0);
- e2 = sub_8077ABC(gBattleAnimBankTarget, 1);
- if ((gBattleAnimBankAttacker ^ 2) == gBattleAnimBankTarget)
- {
- sprite->data[6] = e1;
- sprite->data[7] = e2 + 10;
- sub_80CB7EC(sprite, 0x3C);
- sprite->data[3] = 1;
- }
- else
- {
- sprite->data[6] = e1;
- sprite->data[7] = e2 + 10;
- sub_80CB7EC(sprite, 0x3C);
- sprite->data[3] = 3;
- }
-
- sprite->data[4] = 0x3C;
- sprite->callback = sub_80CB8E8;
-}
-
-void sub_80CB9C4(struct Sprite* sprite)
-{
- int zero;
- sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
- zero = 0;
- if (sprite->data[0] > 0x7F)
- {
- sprite->data[1]++;
- sprite->data[0] = zero;
- }
-
- sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
- if (sub_80CB814(sprite))
- {
- sprite->pos2.y = zero;
- sprite->data[0] = zero;
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CBA28(struct Sprite* sprite)
-{
- s16 e = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (GetBankSide(gBattleAnimBankTarget) == 0)
- {
- sprite->data[6] = 0;
- sprite->data[7] = e + 10;
- sub_80CB7EC(sprite, 0x28);
- sprite->data[3] = 3;
- sprite->data[4] = 0x3C;
- sprite->callback = sub_80CB8E8;
- }
- else
- {
- sprite->data[6] = 255;
- sprite->data[7] = e + 10;
- if (NotInBattle())
- sprite->data[6] = 0;
-
- sub_80CB7EC(sprite, 0x28);
- sprite->data[3] = 3;
- sprite->data[4] = 0x3C;
- sprite->callback = sub_80CB9C4;
- }
-}
-
-void sub_80CBAA4(struct Sprite* sprite)
-{
- if (sprite->data[0] == 0)
- {
- sub_8078764(sprite, 0);
- sprite->data[1] = gBattleAnimArgs[2];
- }
-
- sprite->data[0]++;
- sprite->pos2.y = sprite->data[1] * sprite->data[0];
- if (sprite->animEnded)
- {
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CBAE8(struct Sprite* sprite)
-{
- s16 p1;
- s16 p2;
- sub_8078764(sprite, 0);
- p1 = sub_8077ABC(gBattleAnimBankAttacker, 0);
- p2 = sub_8077ABC(gBattleAnimBankAttacker, 1);
- if ((gBattleAnimBankTarget ^ 2) == gBattleAnimBankAttacker)
- {
- sprite->data[6] = p1;
- sprite->data[7] = p2 + 10;
- sub_80CB7EC(sprite, 0x3c);
- sprite->data[3] = 1;
- }
- else
- {
- sprite->data[6] = p1;
- sprite->data[7] = p2 + 10;
- sub_80CB7EC(sprite, 0x3c);
- sprite->data[3] = 3;
- }
-
- sprite->data[4] = 0x3C;
- sprite->callback = sub_80CBB60;
-}
-
-void sub_80CBB60(struct Sprite* sprite)
-{
- int zero;
- sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
- zero = 0;
- if (sprite->data[0] > 0x7F)
- {
- sprite->data[1]++;
- sprite->data[0] = zero;
- }
-
- sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
- if (sprite->pos2.y == 0)
- {
- PlaySE12WithPanning(0x7D, sub_8076F98(0x3F));
- }
-
- if (sub_80CB814(sprite))
- {
- sprite->pos2.y = 0;
- sprite->data[0] = 0;
- sprite->callback = sub_80CB8B8;
- PlaySE12WithPanning(0x7D, sub_8076F98(-0x40));
- }
-}
-
-void sub_80CBBF0(struct Sprite* sprite)
-{
- int a;
- int b;
-
- if (sprite->data[0] == 0)
- {
- if (!NotInBattle())
- {
- sprite->data[1] = gBattleAnimArgs[1];
- sprite->pos1.x = 0x78;
- }
- else
- {
- a = gBattleAnimArgs[1] - 32;
- if (a < 0)
- b = gBattleAnimArgs[1] + 0xDF;
- else
- b = a;
-
- sprite->data[1] = a - ((b >> 8) << 8);
- sprite->pos1.x = 0x46;
- }
-
- sprite->pos1.y = gBattleAnimArgs[0];
- sprite->data[2] = gBattleAnimArgs[0];
- sprite->data[4] = 20;
- sprite->pos2.x = Cos(sprite->data[1], 0x3C);
- sprite->pos2.y = Sin(sprite->data[1], 20);
- sprite->callback = sub_80CBC8C;
- if (sprite->data[1] > 0 && sprite->data[1] < 0xC0)
- sprite->subpriority = 31;
- else
- sprite->subpriority = 29;
- }
-}
-
-void sub_80CBC8C(struct Sprite* sprite)
-{
- switch (sprite->data[3])
- {
- case 0:
- if (sprite->data[2] > 0x4E)
- {
- sprite->data[3] = 1;
- StartSpriteAffineAnim(sprite, 1);
- break;
- }
- else
- {
- sprite->data[2] += sprite->data[4] / 10;
- sprite->data[4] += 3;
- sprite->pos1.y = sprite->data[2];
- break;
- }
- break;
- case 1:
- if (sprite->data[3] && sprite->affineAnimEnded)
- {
- sprite->data[0] = 0;
- sprite->data[2] = 0;
- sprite->callback = sub_80CBCF8;
- }
- break;
- }
-}
-
-
-
-void sub_80CBCF8(struct Sprite* sprite)
-{
- if (sprite->data[2] == gUnknown_083D680C[sprite->data[0]][1])
- {
- if (gUnknown_083D680C[sprite->data[0]][2] == 0x7F)
- {
- sprite->data[0] = 0;
- sprite->callback = sub_80CBDB0;
- }
-
- sprite->data[2] = 0;
- sprite->data[0]++;
- }
- else
- {
- sprite->data[2]++;
- sprite->data[1] = (gUnknown_083D680C[sprite->data[0]][0] * gUnknown_083D680C[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
- if (!NotInBattle())
- {
- if ((u16)(sprite->data[1] - 1) <= 0xBE)
- {
- sprite->subpriority = 31;
- }
- else
- {
- sprite->subpriority = 29;
- }
- }
-
- sprite->pos2.x = Cos(sprite->data[1], 0x3C);
- sprite->pos2.y = Sin(sprite->data[1], 20);
- }
-}
-
-void sub_80CBDB0(struct Sprite* sprite)
-{
- if (sprite->data[0] > 20)
- move_anim_8072740(sprite);
-
- sprite->invisible = sprite->data[0] % 2;
- sprite->data[0]++;
-}
-
-void sub_80CBDF4(u8 taskId)
-{
- struct Task *task = &gTasks[taskId];
-
- task->data[4] = sub_8079E90(gBattleAnimBankTarget) - 1;
- task->data[6] = sub_8077ABC(gBattleAnimBankTarget, 2);
- task->data[7] = sub_8077ABC(gBattleAnimBankTarget, 3);
- task->data[10] = sub_807A100(gBattleAnimBankTarget, 1);
- task->data[11] = sub_807A100(gBattleAnimBankTarget, 0);
- task->data[5] = (GetBankSide(gBattleAnimBankTarget) == 1) ? 1 : -1;
- task->data[9] = 0x38 - (task->data[5] * 64);
- task->data[8] = task->data[7] - task->data[9] + task->data[6];
- task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]);
- if (task->data[2] == 0x40)
- DestroyAnimVisualTask(taskId);
-
- gSprites[task->data[2]].data[0] = 10;
- gSprites[task->data[2]].data[1] = task->data[8];
- gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
- gSprites[task->data[2]].data[3] = task->data[9];
- gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
- gSprites[task->data[2]].data[5] = sub_80CC338(&gSprites[task->data[2]]);
- sub_80786EC(&gSprites[task->data[2]]);
- task->func = sub_80CBF5C;
-}
-
-void sub_80CBF5C(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- struct Sprite* sprite = &gSprites[task->data[2]];
- int a = task->data[0];
- switch (a)
- {
- case 4:
- sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
- {
- break;
- }
- else
- {
- task->data[15] = 5;
- task->data[0] = 0xFF;
- }
- break;
- case 8:
- sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
- {
- break;
- }
- else
- {
- task->data[15] = 9;
- task->data[0] = 0xFF;
- }
- break;
- case 0:
- sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
- break;
-
- task->data[15] = 1;
- task->data[0] = 0xFF;
- break;
- case 1:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
- sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = task->data[6];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = task->data[7];
- sprite->data[5] = sub_80CC338(sprite);
- task->data[4] += 2;
- task->data[3] = a;
- sprite->subpriority = task->data[4];
- StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
- task->data[0]++;
- break;
- case 2:
- sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
- break;
-
- task->data[15] = 3;
- task->data[0] = 0xFF;
- break;
- case 3:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
- sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
- sprite->data[5] = sub_80CC338(sprite);
- task->data[3] = 2;
- sprite->subpriority = task->data[4];
- StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
- task->data[0]++;
- break;
- case 5:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
- sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
- sprite->data[5] = sub_80CC338(sprite);
- task->data[4] -= 2;
- task->data[3] = 3;
- sprite->subpriority = task->data[4];
- StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
- task->data[0]++;
- break;
- case 6:
- sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
- break;
-
- task->data[15] = 7;
- task->data[0] = 0xFF;
- break;
- case 7:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
- sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = task->data[6];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = task->data[7];
- sprite->data[5] = sub_80CC338(sprite);
- task->data[4] += 2;
- task->data[3] = 4;
- sprite->subpriority = task->data[4];
- StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
- task->data[0]++;
- break;
- case 9:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
- sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
- sprite->data[5] = sub_80CC338(sprite);
- task->data[3] = 5;
- sprite->subpriority = task->data[4];
- StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
- task->data[0]++;
- break;
- case 10:
- sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
- {
- break;
- }
- else
- {
- task->data[15] = 11;
- task->data[0] = 0xFF;
- }
- break;
- case 11:
- {
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
- sprite->data[0] = 10;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = task->data[8];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = task->data[9];
- sprite->data[5] = sub_80CC338(sprite);
- task->data[4] -= 2;
- task->data[3] = 6;
- sprite->subpriority = task->data[4];
- StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
- task->data[0]++;
- break;
- }
- case 12:
- sub_80CC358(task, taskId);
- if (sub_8078718(sprite) != 0)
- {
- DestroySprite(sprite);
- task->data[0]++;
- }
- break;
- case 13:
- if (task->data[12] == 0)
- {
- DestroyAnimVisualTask(taskId);
- }
- break;
- case 255:
- task->data[1]++;
- if (task->data[1] > 5)
- {
- task->data[1] = 0;
- task->data[0] = task->data[15];
- }
- break;
- }
-}
-
-s16 sub_80CC338(struct Sprite* sprite)
-{
- s16 var = 8;
- if (sprite->data[4] < sprite->pos1.y)
- var = -var;
-
- return var;
-}
-
-void sub_80CC358(struct Task* task, u8 taskId)
-{
- task->data[14]++;
- if (task->data[14] > 0)
- {
- u8 spriteId;
- s16 spriteX;
- s16 spriteY;
- task->data[14] = 0;
- spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
- spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
- spriteId = CreateSprite(&gSpriteTemplate_83D6884, spriteX, spriteY, task->data[4]);
- if (spriteId != 0x40)
- {
- gSprites[spriteId].data[6] = taskId;
- gSprites[spriteId].data[7] = 12;
- gTasks[taskId].data[12]++;
- gSprites[spriteId].data[0] = task->data[13] & 1;
- gTasks[taskId].data[13]++;
- StartSpriteAnim(&gSprites[spriteId], task->data[3]);
- gSprites[spriteId].subpriority = task->data[4];
- gSprites[spriteId].callback = sub_80CC408;
- }
- }
-}
-
-void sub_80CC408(struct Sprite* sprite)
-{
- sprite->data[0]++;
- if (sprite->data[0] > 1)
- {
- sprite->data[0] = 0;
- sprite->invisible ^= 1;
- sprite->data[1]++;
- if (sprite->data[1] > 8)
- {
- gTasks[sprite->data[6]].data[sprite->data[7]]--;
- DestroySprite(sprite);
- }
- }
-}
-
-void sub_80CC474(struct Sprite* sprite)
-{
- u8 bank;
- if (!gBattleAnimArgs[6])
- bank = gBattleAnimBankAttacker;
- else
- bank = gBattleAnimBankTarget;
-
- if (GetBankSide(bank) != 0)
- {
- sprite->data[4] = 0;
- sprite->data[2] = gBattleAnimArgs[3];
- sprite->pos1.x = 0xFFF0;
- }
- else
- {
- sprite->data[4] = 1;
- sprite->data[2] = -gBattleAnimArgs[3];
- sprite->pos1.x = 0x100;
- }
-
- sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[3] = gBattleAnimArgs[4];
- switch (gBattleAnimArgs[5])
- {
- case 0:
- sprite->pos1.y = gBattleAnimArgs[0];
- sprite->oam.priority = sub_8079ED4(bank);
- break;
- case 1:
- sprite->pos1.y = gBattleAnimArgs[0];
- sprite->oam.priority = sub_8079ED4(bank) + 1;
- break;
- case 2:
- sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[0];
- sprite->oam.priority = sub_8079ED4(bank);
- break;
- case 3:
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[0];
- GetAnimBankSpriteId(1);
- sprite->oam.priority = sub_8079ED4(bank) + 1;
- break;
- }
-
- sprite->callback = sub_80CC580;
-}
-
-void sub_80CC580(struct Sprite* sprite)
-{
- int a = sprite->data[7];
- sprite->data[7]++;
- sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
- sprite->pos2.x = sprite->data[2] * a;
- sprite->data[0] = (sprite->data[3] * a) & 0xFF;
- if (sprite->data[4] == 0)
- {
- if (sprite->pos2.x + sprite->pos1.x <= 0xF7)
- return;
- }
- else
- {
- if (sprite->pos2.x + sprite->pos1.x > -16)
- return;
- }
-
- move_anim_8074EE0(sprite);
-}
-
-void sub_80CC5F8(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- switch (task->data[0])
- {
- case 0:
- task->data[8] = IndexOfSpritePaletteTag(0x274f) * 16 + 256;
- task->data[12] = IndexOfSpritePaletteTag(0x27b0) * 16 + 256;
- task->data[0]++;
- break;
- case 1:
- task->data[9]++;
- if (task->data[9] >= 0)
- {
- task->data[9] = 0;
- BlendPalette(task->data[8], 0x10, task->data[10], gUnknown_083D6984[task->data[11]]);
- BlendPalette(task->data[12], 0x10, task->data[10], gUnknown_083D6984[task->data[11]]);
- task->data[10]++;
- if (task->data[10] == 17)
- {
- task->data[10] = 0;
- task->data[11]++;
- if (task->data[11] == 7)
- task->data[11] = 0;
- }
- }
- break;
- }
-
- if (gBattleAnimArgs[7] == -1)
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80CC6CC(struct Sprite* sprite)
-{
- u8 a;
- u8 b;
- u16 c;
- u16 x;
- u16 y;
-
- if (gBattleAnimArgs[4] == 0)
- {
- move_anim_8072740(sprite);
- }
- else
- {
- if (gBattleAnimArgs[0] == 0)
- {
- a = sub_8077ABC(gBattleAnimBankAttacker, 2);
- b = sub_8077ABC(gBattleAnimBankAttacker, 3);
- }
- else
- {
- a = sub_8077ABC(gBattleAnimBankTarget, 2);
- b = sub_8077ABC(gBattleAnimBankTarget, 3);
- }
-
- sprite->data[0] = gBattleAnimArgs[4];
- if (gBattleAnimArgs[1] == 0)
- {
- sprite->pos1.x = gBattleAnimArgs[2] + a;
- sprite->pos1.y = gBattleAnimArgs[3] + b;
- sprite->data[5] = a;
- sprite->data[6] = b;
- }
- else
- {
- sprite->pos1.x = a;
- sprite->pos1.y = b;
- sprite->data[5] = gBattleAnimArgs[2] + a;
- sprite->data[6] = gBattleAnimArgs[3] + b;
- }
-
- x = sprite->pos1.x;
- sprite->data[1] = x * 16;
- y = sprite->pos1.y;
- sprite->data[2] = y * 16;
- sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
- sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
- c = sub_80790F0(sprite->data[5] - x, sprite->data[6] - y);
- if (NotInBattle())
- c -= 0x8000;
-
- sub_8078FDC(sprite, 0, 0x100, 0x100, c);
- sprite->callback = sub_80CC7D4;
- }
-}
-
-void sub_80CC7D4(struct Sprite* sprite)
-{
- if (sprite->data[0])
- {
- sprite->data[1] += sprite->data[3];
- sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[1] >> 4 ;
- sprite->pos1.y = sprite->data[2] >> 4 ;
- sprite->data[0]--;
- }
- else
- {
- move_anim_8074EE0(sprite);
- }
-}
-
-void sub_80CC810(struct Sprite* sprite)
-{
- if (sprite->animEnded)
- move_anim_8072740(sprite);
-}
-
-void sub_80CC82C(struct Sprite* sprite)
-{
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
- {
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- }
- else
- {
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- }
-
- sprite->callback = sub_8078600;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
-}
-
-void sub_80CC884(struct Sprite* sprite)
-{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
- StartSpriteAnim(sprite, 1);
-
- sprite->callback = sub_80CC810;
- sub_807867C(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
-}
-
-void sub_80CC8C8(struct Sprite* sprite)
-{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gBattleAnimArgs[3];
- sprite->data[3] = gBattleAnimArgs[4];
- sprite->data[5] = gBattleAnimArgs[5];
- StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
- StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
- sprite->callback = sub_8078504;
-}
-
-void sub_80CC914(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (GetBankSide(gBattleAnimBankTarget) == 0)
- sprite->pos1.y += 8;
-
- sprite->callback = sub_80CCB00;
- if (gBattleAnimArgs[2] == 0)
- {
- sprite->pos1.x += gBattleAnimArgs[0];
- }
- else
- {
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->hFlip = 1;
- }
-
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[1] -= 0x400;
- sprite->data[2] += 0x400;
- sprite->data[5] = gBattleAnimArgs[2];
- if (sprite->data[5] == 1)
- sprite->data[1] = -sprite->data[1];
-}
-
-void sub_80CC9BC(struct Sprite* sprite)
-{
- u8 a;
- u8 b;
- switch (gBattleAnimArgs[3])
- {
- case 1:
- a = sub_8077ABC(gBattleAnimBankTarget ^ 2, 0);
- b = sub_8077ABC(gBattleAnimBankTarget ^ 2, 1);
- break;
- case 2:
- a = sub_8077ABC(gBattleAnimBankTarget, 0);
- b = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
- {
- a = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 0) + a) / 2;
- b = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 1) + b) / 2;
- }
- break;
- case 0:
- default:
- a = sub_8077ABC(gBattleAnimBankTarget, 0);
- b = sub_8077ABC(gBattleAnimBankTarget, 1);
- break;
- }
-
- sprite->pos1.x = a;
- sprite->pos1.y = b;
- if (GetBankSide(gBattleAnimBankTarget) == 0)
- sprite->pos1.y += 8;
-
- sprite->callback = sub_80CCB00;
- if (gBattleAnimArgs[2] == 0)
- {
- sprite->pos1.x += gBattleAnimArgs[0];
- }
- else
- {
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->hFlip = 1;
- }
-
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[1] -= 0x400;
- sprite->data[2] += 0x400;
- sprite->data[5] = gBattleAnimArgs[2];
- if (sprite->data[5] == 1)
- sprite->data[1] = -sprite->data[1];
-}
-
-void sub_80CCB00(struct Sprite* sprite)
-{
- sprite->data[3] += sprite->data[1];
- sprite->data[4] += sprite->data[2];
- if (sprite->data[5] == 0)
- sprite->data[1] += 0x18;
- else
- sprite->data[1] -= 0x18;
-
- sprite->data[2] -= 0x18;
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
- sprite->data[0]++;
- if (sprite->data[0] == 20)
- {
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- sprite->data[0] = 3;
- sprite->callback = sub_80782D8;
- }
-}
-
-void unref_sub_80CCB6C(struct Sprite* sprite)
-{
- if (sprite->data[2] > 1)
- {
- if (sprite->data[3] & 1)
- {
- sprite->invisible = 0;
- gSprites[sprite->data[0]].invisible = 0;
- gSprites[sprite->data[1]].invisible = 0;
- }
- else
- {
- sprite->invisible = 1;
- gSprites[sprite->data[0]].invisible = 1;
- gSprites[sprite->data[1]].invisible = 1;
- }
-
- sprite->data[2] = 0;
- sprite->data[3]++;
- }
- else
- {
- sprite->data[2]++;
- }
-
- if (sprite->data[3] == 10)
- {
- DestroySprite(&gSprites[sprite->data[0]]);
- DestroySprite(&gSprites[sprite->data[1]]);
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CCC50(struct Sprite* sprite)
-{
- sprite->data[0] = gBattleAnimArgs[2];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
- sprite->pos1.x -= gBattleAnimArgs[0];
- else
- sprite->pos1.x += gBattleAnimArgs[0];
-
- StartSpriteAnim(sprite, gBattleAnimArgs[5]);
- sprite->data[1] = -gBattleAnimArgs[3];
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[3] = gBattleAnimArgs[4];
- sprite->callback = sub_80CCCB4;
- sub_80CCCB4(sprite);
-}
-
-void sub_80CCCB4(struct Sprite* sprite)
-{
- sprite->pos2.x = Cos(sprite->data[0], 100);
- sprite->pos2.y = Sin(sprite->data[0], 20);
- if (sprite->data[0] <= 0x7F)
- sprite->subpriority = 0;
- else
- sprite->subpriority = 14;
-
- sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
- sprite->data[5] += 0x82;
- sprite->pos2.y += sprite->data[5] >> 8;
- sprite->data[2]++;
- if (sprite->data[2] == sprite->data[3])
- move_anim_8072740(sprite);
-}
-
-void sub_80CCD24(struct Sprite* sprite)
-{
- if (NotInBattle() != 0)
- {
- gBattleAnimArgs[1] += 8;
- }
-
- sprite->pos1.x = sub_8077EE4(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
- if (GetBankSide(gBattleAnimBankAttacker) == 0 || NotInBattle())
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker) + 1;
- else
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker);
-
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = (IndexOfSpritePaletteTag(0x2828) << 4) + 0x100;
- sprite->data[7] = 16;
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = (sprite->data[7] << 8) | (16 - sprite->data[7]);
- sprite->callback = sub_80CCE0C;
-}
-
-void sub_80CCE0C(struct Sprite* sprite)
-{
- int a;
- int i;
- sprite->data[5] += 0x60;
- sprite->pos2.x = -(sprite->data[5] >> 8);
- sprite->data[1]++;
- if (sprite->data[1] > 1)
- {
- sprite->data[1] = 0;
- a = gPlttBufferFaded[sprite->data[2] + 1];
- i = 0;
- do
- {
- gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1];
- } while ( i <= 5 );
-
- gPlttBufferFaded[sprite->data[2] + 7] = a;
- }
-
- if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
- {
- sprite->data[6] = 0;
- sprite->data[7] -= 1;
- REG_BLDALPHA = (sprite->data[7] << 8) | (16 - sprite->data[7]);;
- }
-
- if (sprite->data[0] >0)
- {
- sprite->data[0] -= 1;
- }
- else if (++sprite->data[6] > 1)
- {
- sprite->data[6] = 0;
- sprite->data[7]++;
- REG_BLDALPHA = (sprite->data[7] << 8) | (16 - sprite->data[7]);
- if (sprite->data[7] == 16)
- {
- sprite->invisible = 1;
- sprite->callback = sub_807861C;
- }
- }
-}
-
-void sub_80CCF04(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + 0xFFE8;
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[3] = 0;
- sprite->data[4] = 0;
- sprite->data[6] = 0;
- sprite->data[7] = 16;
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = (sprite->data[7] << 8) | sprite->data[6];
- sprite->callback = sub_80CCF70;
-}
-
-void sub_80CCF70(struct Sprite* sprite)
-{
- switch (sprite->data[0])
- {
- case 0:
- if (++sprite->data[2] > 0)
- {
- sprite->data[2] = 0;
- if (((++sprite->data[1]) & 1) != 0)
- {
- if (sprite->data[6] <= 15)
- sprite->data[6]++;
- }
- else if (sprite->data[7] > 0)
- sprite->data[7]--;
-
- REG_BLDALPHA = (sprite->data[7] << 8) | sprite->data[6];
- if (sprite->data[6] == 16 && sprite->data[7] == 0)
- {
- sprite->data[1] = 0;
- sprite->data[0]++;
- }
- }
- break;
- case 1:
- if (++sprite->data[1] > 8)
- {
- sprite->data[1] = 0;
- StartSpriteAffineAnim(sprite, 1);
- sprite->data[0]++;
- }
- break;
- case 2:
- sub_80CD0CC(sprite, 16, 4);
- if (++sprite->data[1] > 2)
- {
- sprite->data[1] = 0;
- sprite->pos1.y++;
- }
-
- if (++sprite->data[2] <= 29)
- break;
-
- if (sprite->data[2] & 1)
- {
- if (sprite->data[6] > 0)
- sprite->data[6]--;
- }
- else if (sprite->data[7] <= 15)
- {
- sprite->data[7]++;
- }
-
- REG_BLDALPHA = (sprite->data[7] << 8) | sprite->data[6];
- if (sprite->data[6] == 0 && sprite->data[7] == 16)
- {
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[0]++;
- }
- break;
- case 3:
- sprite->invisible = 1;
- sprite->data[0]++;
- break;
- case 4:
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
- move_anim_8072740(sprite);
- break;
- }
-}
-
-void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2)
-{
- if (sprite->data[3] <= 11)
- sprite->data[4] += 2;
-
- if ((u16)(sprite->data[3] - 0x12) <= 0x17)
- sprite->data[4] -= 2;
-
- if ((sprite->data[3]) > 0x2F)
- sprite->data[4] += 2;
-
- sprite->pos2.x = sprite->data[4] / 9;
- sprite->pos2.y = sprite->data[4] / 14;
- if (sprite->pos2.y < 0)
- sprite->pos2.y *= -1;
-
- sprite->data[3]++;
- if (sprite->data[3] > 0x3B)
- sprite->data[3] = 0;
-}
-
-void sub_80CD140(struct Sprite* sprite)
-{
- if (!gBattleAnimArgs[2])
- sub_8078650(sprite);
-
- sub_807867C(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[0] = gBattleAnimArgs[5];
- sprite->data[1] = gBattleAnimArgs[3];
- sprite->data[2] = gBattleAnimArgs[4];
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- sprite->callback = sub_8078394;
-}
-
-void sub_80CD190(struct Sprite* sprite)
-{
- u8 bank;
- if (!gBattleAnimArgs[2])
- bank = gBattleAnimBankAttacker;
- else
- bank = gBattleAnimBankTarget;
-
- if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
- {
- sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
- sub_807867C(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
- }
- else
- {
- if (!gBattleAnimArgs[6])
- {
- sprite->pos1.x = sub_8077ABC(bank, 0);
- sprite->pos1.y = sub_8077ABC(bank, 1) + gBattleAnimArgs[1];
- }
- else
- {
- sprite->pos1.x = sub_8077ABC(bank, 2);
- sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[1];
- }
-
- sub_807867C(sprite, gBattleAnimArgs[0]);
- }
-
- sprite->data[0] = gBattleAnimArgs[5];
- sprite->data[1] = gBattleAnimArgs[3];
- sprite->data[2] = gBattleAnimArgs[4];
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- sprite->callback = sub_8078394;
-}
-
-void sub_80CD274(struct Sprite* sprite)
-{
- sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
- {
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- }
- else
- {
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- StartSpriteAnim(sprite, 1);
- }
-
- sprite->callback = sub_80CD2D4;
-}
-
-void sub_80CD2D4(struct Sprite* sprite)
-{
- if (++sprite->data[0] > 30)
- {
- sprite->pos2.y = (30 - sprite->data[0]) / 3;
- sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
- sprite->data[1]++;
- }
-
- if (sprite->animEnded)
- move_anim_8072740(sprite);
-}
-
-void sub_80CD328(struct Sprite* sprite)
-{
- sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
- {
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[3] = 1;
- }
- else
- {
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[3] = 0xFFFF;
- StartSpriteAffineAnim(sprite, 1);
- }
-
- sprite->callback = sub_80CD394;
-}
-
-void sub_80CD394(struct Sprite* sprite)
-{
- sprite->pos2.y = -(sprite->data[0] / 0x28);
- sprite->pos2.x = sprite->data[4] / 10;
- sprite->data[4] += sprite->data[3] * 2;
- sprite->data[0] += sprite->data[1];
- if (++sprite->data[1] > 0x3C)
- move_anim_8074EE0(sprite);
-}
-
-void sub_80CD3E0(struct Sprite* sprite)
-{
- sprite->pos1.x -= 32;
- sprite->pos1.y -= 32;
- sprite->data[0] = 20;
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, sub_80CD408);
-}
-
-void sub_80CD408(struct Sprite* sprite)
-{
- switch (sprite->data[5] & 1)
- {
- case 0:
- sprite->data[0] = 1;
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, sub_80CD408);
- break;
- case 1:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
- sprite->data[0] = 8;
- sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0];
- sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1];
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, sub_80CD4B8);
- sprite->data[5] += 0x100;
- PlaySE12WithPanning(0xD2, sub_8076F98(0x3F));
- break;
- }
-
- sprite->data[5] ^= 1;
-}
-
-void sub_80CD4B8(struct Sprite* sprite)
-{
- if ((sprite->data[5] >> 8) == 4)
- {
- sprite->data[0] = 10;
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, sub_80CD4EC);
- }
- else
- {
- sprite->callback = sub_80CD408;
- }
-}
-
-void sub_80CD4EC(struct Sprite* sprite)
-{
- s16 a;
- s16 b;
- if (sprite->oam.affineParam == 0)
- {
- sprite->data[0] = 3;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, sub_80CD5A8);
- }
- else
- {
- switch (sprite->oam.affineParam)
- {
- case 1:
- a = -8;
- b = -8;
- break;
- case 2:
- a = -8;
- b = 8;
- break;
- case 3:
- a = 8;
- b = -8;
- break;
- default:
- a = 8;
- b = 8;
- break;
- }
-
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
- sprite->data[0] = 6;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + a;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + b;
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, sub_80CD654);
- }
-}
-
-void sub_80CD5A8(struct Sprite* sprite)
-{
- if (sprite->data[2] == 0)
- {
- if ((sprite->data[1] += 3) > 16)
- sprite->data[1] = 16;
- }
- else if ((sprite->data[1] -= 3) < 0)
- {
- sprite->data[1] = 0;
- }
-
- BlendPalettes(sub_80791A8(1, 1, 1, 1, 1, 0, 0), sprite->data[1], 0x7FFF);
- if (sprite->data[1] == 16)
- {
- int pal;
- sprite->data[2]++;
- pal = sprite->oam.paletteNum;
- LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
- PlaySE12WithPanning(0xC0, sub_8076F98(0x3F));
- }
- else if (sprite->data[1] == 0)
- {
- sprite->callback = sub_80CD654;
- }
-}
-
-void sub_80CD654(struct Sprite* sprite)
-{
- if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- {
- sprite->data[1] = 0;
- sprite->data[0] = 0;
- sprite->callback = sub_80CD67C;
- }
-}
-
-void sub_80CD67C(struct Sprite* sprite)
-{
- if (sprite->data[0] % 3 == 0)
- {
- sprite->data[1]++;
- sprite->invisible ^= 1;
- }
-
- sprite->data[0]++;
- if (sprite->data[1] == 8)
- move_anim_8072740(sprite);
-}
-
-void sub_80CD6CC(struct Sprite* sprite)
-{
- sprite->oam.affineParam = gBattleAnimArgs[0];
- if ((s16)sprite->oam.affineParam == 1)
- {
- sprite->pos1.x -= 0x18;
- sprite->pos1.y -= 0x18;
- }
- else if ((s16)sprite->oam.affineParam == 2)
- {
- sprite->pos1.x -= 0x18;
- sprite->pos1.y += 0x18;
- sprite->oam.matrixNum = 16;
- }
- else if ((s16)sprite->oam.affineParam == 3)
- {
- sprite->pos1.x += 0x18;
- sprite->pos1.y -= 0x18;
- sprite->oam.matrixNum = 8;
- }
- else
- {
- sprite->pos1.x += 0x18;
- sprite->pos1.y += 0x18;
- sprite->oam.matrixNum = 24;
- }
-
- sprite->oam.tileNum = (sprite->oam.tileNum + 16);
- sprite->callback = sub_80CD3E0;
- sub_80CD3E0(sprite);
-}
-
-void sub_80CD774(struct Sprite* sprite)
-{
- sprite->invisible = 1;
- sprite->data[0] = 0;
- switch (gBattleAnimArgs[0])
- {
- case 0:
- sprite->callback = sub_80CD7CC;
- break;
- case 1:
- sprite->callback = sub_80CD8A8;
- break;
- case 2:
- sprite->callback = sub_80CD8F8;
- break;
- default:
- sprite->callback = sub_80CD9B8;
- break;
- }
-}
-
-void sub_80CD7CC(struct Sprite* sprite)
-{
- sprite->data[0] = 6;
- sprite->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? 2 : -2;
- sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
- StoreSpriteCallbackInData(sprite, sub_80CD81C);
- sprite->callback = sub_8078458;
-}
-
-void sub_80CD81C(struct Sprite* sprite)
-{
- if (sprite->data[0] == 0)
- {
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
- sub_8078E70(sprite->data[3], 0);
- sprite->data[4] = (sprite->data[6] = GetBankSide(gBattleAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
- sprite->data[5] = 0;
- }
-
- sprite->data[5] += sprite->data[4];
- obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
- sub_8078F9C(sprite->data[3]);
- if (++sprite->data[0] > 3)
- {
- sprite->data[0] = 0;
- sprite->callback = sub_80CD9B8;
- }
-}
-
-void sub_80CD8A8(struct Sprite* sprite)
-{
- sprite->data[0] = 4;
- sprite->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? -3 : 3;
- sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
- StoreSpriteCallbackInData(sprite, sub_80CD9B8);
- sprite->callback = sub_8078458;
-}
-
-void sub_80CD8F8(struct Sprite* sprite)
-{
- if (++sprite->data[0] > 8)
- {
- sprite->data[0] = 0;
- sprite->callback = sub_80CD91C;
- }
-}
-
-void sub_80CD91C(struct Sprite* sprite)
-{
- if (sprite->data[0] == 0)
- {
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
- sprite->data[6] = GetBankSide(gBattleAnimBankAttacker);
- if (GetBankSide(gBattleAnimBankAttacker))
- {
- sprite->data[4] = 0xFC00;
- sprite->data[5] = 0xC00;
- }
- else
- {
- sprite->data[4] = 0x400;
- sprite->data[5] = 0xF400;
- }
- }
-
- sprite->data[5] += sprite->data[4];
- obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
- sub_8078F9C(sprite->data[3]);
- if (++sprite->data[0] > 2)
- {
- sub_8078F40(sprite->data[3]);
- sprite->callback = sub_80CD9B8;
- }
-}
-
-void sub_80CD9B8(struct Sprite* sprite)
-{
- move_anim_8072740(sprite);
-}
-
-void sub_80CD9C4(struct Sprite* sprite)
-{
- sprite->data[0] = 0;
- sprite->callback = sub_80CD9D4;
-}
-
-void sub_80CD9D4(struct Sprite* sprite)
-{
- switch (sprite->data[0])
- {
- case 0:
- sprite->data[1] = 0;
- sprite->data[2] = gObjectBankIDs[gBattleAnimBankAttacker];
- sprite->data[3] = GetBankSide(gBattleAnimBankAttacker);
- sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
- sprite->data[5] = 0;
- sub_8078E70(sprite->data[2], 0);
- sprite->data[0]++;
- case 1:
- sprite->data[5] += sprite->data[4];
- obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
- sub_8078F9C(sprite->data[2]);
- if (++sprite->data[1] > 3)
- {
- sprite->data[1] = 0;
- sprite->data[4] *= -1;
- sprite->data[0]++;
- }
- break;
- case 2:
- sprite->data[5] += sprite->data[4];
- obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
- sub_8078F9C(sprite->data[2]);
- if (++sprite->data[1] > 3)
- {
- sub_8078F40(sprite->data[2]);
- move_anim_8072740(sprite);
- }
- break;
- }
-}
-
-void sub_80CDAC8(u8 taskId)
-{ u8 a;
- gTasks[taskId].data[0] = gObjectBankIDs[gBattleAnimBankAttacker];
- a = GetBankSide(gBattleAnimBankAttacker);
- gTasks[taskId].data[1] = a;
- gTasks[taskId].data[2] = 0;
- switch (gBattleAnimArgs[0])
- {
- default:
- DestroyAnimVisualTask(taskId);
- break;
- case 0:
- gTasks[taskId].data[2] = 0;
- gTasks[taskId].data[3] = 8;
- gTasks[taskId].data[4] = 0;
- gTasks[taskId].data[5] = 3;
- if (a == 0)
- gTasks[taskId].data[5] *= -1;
-
- gTasks[taskId].func = sub_80CDB60;
- break;
- case 1:
- gTasks[taskId].data[3] = 8;
- gTasks[taskId].data[4] = 0x600;
- gTasks[taskId].data[5] = 0xC0;
- if (a == 0)
- {
- gTasks[taskId].data[4] = -gTasks[taskId].data[4];
- gTasks[taskId].data[5] = -gTasks[taskId].data[5];
- }
-
- gTasks[taskId].func = sub_80CDD20;
- break;
- }
-}
-
-void sub_80CDB60(u8 taskId)
-{
- struct Task *task = &gTasks[taskId];
- switch (task->data[2])
- {
- case 0:
- if (task->data[3])
- {
- task->data[4] += task->data[5];
- gSprites[task->data[0]].pos2.x = task->data[4];
- task->data[3]--;
- }
- else
- {
- task->data[3] = 8;
- task->data[4] = 0;
- task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
- sub_8078E70(task->data[0], 0);
- task->data[2]++;
- }
- break;
- case 1:
- if (task->data[3])
- {
- task->data[4] += task->data[5];
- obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]);
- sub_8078F9C(task->data[0]);
- task->data[3]--;
- }
- else
- {
- task->data[3] = 8;
- task->data[4] = gSprites[task->data[0]].pos2.x;
- task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
- task->data[6] = 1;
- task->data[2]++;
- }
- break;
- case 2:
- if (task->data[3])
- {
- if (task->data[6])
- {
- task->data[6]--;
- }
- else
- {
- if (task->data[3] & 1)
- gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5];
- else
- gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5];
-
- task->data[6] = 1;
- task->data[3]--;
- }
- }
- else
- {
- gSprites[task->data[0]].pos2.x = task->data[4];
- task->data[3] = 12;
- task->data[2]++;
- }
- break;
- case 3:
- if (task->data[3])
- {
- task->data[3]--;
- }
- else
- {
- task->data[3] = 3;
- task->data[4] = gSprites[task->data[0]].pos2.x;
- task->data[5] = (task->data[1] == 0) ? 8 : -8;
- task->data[2]++;
- }
- break;
- case 4:
- if (task->data[3])
- {
- task->data[4] += task->data[5];
- gSprites[task->data[0]].pos2.x = task->data[4];
- task->data[3]--;
- }
- else
- {
- DestroyAnimVisualTask(taskId);
- }
- break;
- }
-}
-
-void sub_80CDD20(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- if (task->data[3])
- {
- task->data[4] -= task->data[5];
- obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]);
- sub_8078F9C(task->data[0]);
- task->data[3]--;
- }
- else
- {
- sub_8078F40(task->data[0]);
- DestroyAnimVisualTask(taskId);
- }
-}
-
-void sub_80CDD74(struct Sprite* sprite)
-{
- if (gBattleAnimArgs[0] == 0)
- {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
- }
- else
- {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[2];
- }
-
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- StoreSpriteCallbackInData(sprite, sub_80CDEC0);
- sprite->callback = sub_8078600;
-}
-
-void sub_80CDDDC(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0;
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
- StoreSpriteCallbackInData(sprite, sub_80CDE78);
- sprite->callback = sub_8078600;
-}
-
-void sub_80CDE24(struct Sprite* sprite)
-{
- sprite->pos1.x = sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
- StartSpriteAnim(sprite, 1);
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- sprite->callback = sub_80CDEC0;
-}
-
-void sub_80CDE78(struct Sprite* sprite)
-{
- if (++sprite->data[0] > 8)
- {
- sprite->data[0] = 12;
- sprite->data[1] = 8;
- sprite->data[2] = 0;
- StoreSpriteCallbackInData(sprite, sub_80CDEB0);
- sprite->callback = sub_8078364;
- }
-}
-
-void sub_80CDEB0(struct Sprite* sprite)
-{
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- sprite->callback = sub_80CDEC0;
-}
-
-void sub_80CDEC0(struct Sprite* sprite)
-{
- if (++sprite->data[0] > 1)
- {
- sprite->data[0] = 0;
- sprite->invisible = !sprite->invisible;
- if (++sprite->data[1] > 8)
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CDF0C(struct Sprite* sprite)
-{
- if (gBattleAnimArgs[0] == 0)
- {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[2];
- }
- else
- {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[2];
- }
-
- sprite->data[0] = 0;
- sprite->data[1] = gBattleAnimArgs[3];
- sprite->callback = sub_80CDF70;
-}
-
-void sub_80CDF70(struct Sprite* sprite)
-{
- if (++sprite->data[0] > sprite->data[1])
- {
- sprite->data[0] = 0;
- sprite->pos1.y--;
- }
-
- sprite->pos1.y -= sprite->data[0];
- if (sprite->animEnded)
- move_anim_8072740(sprite);
-}
-
-void sub_80CDFB0(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) - 12;
- sprite->data[0] = 0;
- sprite->data[1] = 2;
- sprite->data[2] = 0;
- sprite->data[3] = 0;
- sprite->data[4] = 0;
- sprite->data[5] = sub_8076F98(-0x40);
- sprite->callback = sub_80CE000;
-}
-
-void sub_80CE000(struct Sprite* sprite)
-{
- if (++sprite->data[0] >= sprite->data[1])
- {
- sprite->invisible = !sprite->invisible;
- if (!sprite->invisible)
- {
- sprite->data[4]++;
- if (!(sprite->data[4] & 1))
- PlaySE12WithPanning(SE_W207B, sprite->data[5]);
- }
-
- sprite->data[0] = 0;
- if (++sprite->data[2] > 1)
- {
- sprite->data[2] = 0;
- sprite->data[1]++;
- }
- }
-
- if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
- move_anim_8072740(sprite);
-}
-
-void sub_80CE09C(struct Sprite* sprite)
-{
- if (sprite->data[0] == 0)
- {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
- if (NotInBattle())
- sprite->pos1.y += 10;
- sprite->data[0]++;
- }
-
- if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- move_anim_8072740(sprite);
-}
-
-void sub_80CE108(u8 taskId)
-{
- if (gTasks[taskId].data[2] == 1)
- {
- gBattleAnimArgs[7] = 0xFFFF;
- gTasks[taskId].data[2]++;
- }
- else if (gTasks[taskId].data[2] == 2)
- {
- DestroyAnimVisualTask(taskId);
- }
- else
- {
- if (++gTasks[taskId].data[0] == 4)
- {
- gTasks[taskId].data[0] = 0;
- gTasks[taskId].data[1]++;
- REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | (16 - gTasks[taskId].data[1]);
- if (gTasks[taskId].data[1] == 16)
- gTasks[taskId].data[2]++;
- }
- }
-}
-
-void sub_80CE17C(struct Sprite* sprite)
-{
- sub_8078764(sprite, 0);
- sprite->animPaused = 1;
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->callback = sub_80CE1AC;
-}
-
-void sub_80CE1AC(struct Sprite* sprite)
-{
- if (sprite->data[0])
- {
- sprite->data[0]--;
- }
- else
- {
- sprite->animPaused = 0;
- sprite->data[0] = 30;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- }
-}
-
-void sub_80CE210(u8 taskId)
-{
- if (++gTasks[taskId].data[0] == 4)
- {
- gTasks[taskId].data[0] = 0;
- gTasks[taskId].data[1]++;
- REG_BLDALPHA = gTasks[taskId].data[1] | ((16 - gTasks[taskId].data[1]) << 8);
- if (gTasks[taskId].data[1] == 16)
- DestroyAnimVisualTask(taskId);
- }
-}
-
-void unref_sub_80CE260(u8 taskId)
-{
- u8 i;
- for (i = 0; i < gNoOfAllBanks; i++)
- {
- if (gBattleAnimArgs[0] == 1 && GetBankSide(i) == 0)
- sub_8043DB0(gHealthboxIDs[i]);
-
- if (gBattleAnimArgs[1] == 1 && GetBankSide(i) == 1)
- sub_8043DB0(gHealthboxIDs[i]);
- }
-
- DestroyAnimVisualTask(taskId);
-}
-
-void unref_sub_80CE2D4(u8 taskId)
-{
- u8 i;
- for (i = 0; i < gNoOfAllBanks; i++)
- {
- sub_8043DFC(gHealthboxIDs[i]);
- }
-
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80CE30C(struct Sprite* sprite)
-{
- if (NotInBattle())
- {
- sprite->pos1.x = 0x30;
- sprite->pos1.y = 0x28;
- }
- else
- {
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
- }
-
- sprite->oam.shape = 0;
- sprite->oam.size = 3;
- sprite->data[0] = 0;
- sprite->callback = sub_80CE354;
-}
-
-void sub_80CE354(struct Sprite* sprite)
-{
- if (sprite->data[0])
- move_anim_8072740(sprite);
-}
-
-void sub_80CE36C(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[3] = 0;
- sprite->data[4] = 1;
- sprite->callback = sub_80CE3B0;
-}
-
-void sub_80CE3B0(struct Sprite* sprite)
-{
- if (++sprite->data[1] > 1)
- {
- sprite->data[1] = 0;
- if (sprite->data[2] <= 0x77)
- {
- sprite->pos1.y++;
- sprite->data[2]++;
- }
- }
-
- if (sprite->data[0])
- move_anim_8072740(sprite);
-}
-
-void sub_80CE3EC(u8 taskId)
-{
- int a = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
- int b;
- int c;
- int d;
-
- gTasks[taskId].data[0] = 0;
- gTasks[taskId].data[1] = 0;
- gTasks[taskId].data[2] = 0;
- gTasks[taskId].data[3] = a;
- gTasks[taskId].data[4] = 0;
- gTasks[taskId].data[5] = 0;
- gTasks[taskId].data[6] = 0;
- gTasks[taskId].data[7] = 13;
- gTasks[taskId].data[8] = 14;
- gTasks[taskId].data[9] = 15;
- b = sub_80792C0(1, 1, 1, 1);
- c = a | b;
- sub_8079BF4(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
- b = b | (0x10000 << IndexOfSpritePaletteTag(0x27D2));
- d = IndexOfSpritePaletteTag(0x27D3);
- BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 0x10, 32699);
- gTasks[taskId].func = sub_80CE4D4;
- sub_80CE4D4(taskId);
-}
-
-void sub_80CE4D4(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- switch (task->data[0])
- {
- case 0:
- if (++task->data[1] > 0)
- {
- u16 color;
- u16 bitmask;
- u16 r3;
- u16 i;
- u16 j;
- task->data[1] = 0;
- if (++task->data[2] <= 15)
- {
- u16 red;
- u16 green;
- u16 blue;
- task->data[4] += task->data[7];
- task->data[5] += task->data[8];
- task->data[6] += task->data[9];
- red = task->data[4] >> 3;
- green = task->data[5] >> 3;
- blue = task->data[6] >> 3;
- color = RGB(red, green, blue);
- }
- else
- {
- color = RGB(27, 29, 31);
- task->data[0]++;
- }
-
- bitmask = 1;
- r3 = 0;
- for (i = 0; i <= 15; i++)
- {
- if (task->data[3] & bitmask)
- {
- for (j = 1; j <= 15; j++)
- {
- gPlttBufferFaded[r3 + j] = color;
- }
- }
-
- bitmask <<= 1;
- r3 += 16;
- }
- }
- break;
- case 1:
- if (!gPaletteFade.active)
- {
- u8 spriteId;
- for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
- {
- if (gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FC8 || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FF8)
- gSprites[spriteId].data[0] = 1;
- }
-
- task->data[1] = 0;
- task->data[0]++;
- }
- break;
- case 2:
- if (++task->data[1] > 30)
- {
- BeginNormalPaletteFade((u32)sub_8079BFC(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
- task->data[0]++;
- }
- break;
- case 3:
- if (!gPaletteFade.active)
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-void sub_80CE670(struct Sprite* sprite)
-{
- if (gBattleAnimArgs[2] <= 1)
- gBattleAnimArgs[2] = 2;
-
- if (gBattleAnimArgs[2] > 0x7F)
- gBattleAnimArgs[2] = 0x7F;
-
- sprite->data[0] = 0;
- sprite->data[1] = gBattleAnimArgs[2];
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[1];
- sprite->data[6] = sprite->pos1.x;
- sprite->data[7] = sprite->pos1.y;
- if (NotInBattle() != 0)
- {
- sprite->oam.matrixNum = 8;
- sprite->pos1.x += 40;
- sprite->pos1.y += 20;
- sprite->data[2] = sprite->pos1.x << 7;
- sprite->data[3] = -0x1400 / sprite->data[1];
- sprite->data[4] = sprite->pos1.y << 7;
- sprite->data[5] = -0xA00 / sprite->data[1];
- }
- else if (GetBankSide(gBattleAnimBankAttacker) == 0)
- {
- sprite->pos1.x -= 40;
- sprite->pos1.y += 20;
- sprite->data[2] = sprite->pos1.x << 7;
- sprite->data[3] = 0x1400 / sprite->data[1];
- sprite->data[4] = sprite->pos1.y << 7;
- sprite->data[5] = -0xA00 / sprite->data[1];
- }
- else
- {
- sprite->pos1.x += 40;
- sprite->pos1.y -= 20;
- sprite->data[2] = sprite->pos1.x << 7;
- sprite->data[3] = -0x1400 / sprite->data[1];
- sprite->data[4] = sprite->pos1.y << 7;
- sprite->data[5] = 0xA00 / sprite->data[1];
- sprite->oam.matrixNum = 24;
- }
-
- sprite->callback = sub_80CE798;
-}
-
-void sub_80CE798(struct Sprite* sprite)
-{
- sprite->data[2] += sprite->data[3];
- sprite->data[4] += sprite->data[5];
- sprite->pos1.x = sprite->data[2] >> 7;
- sprite->pos1.y = sprite->data[4] >> 7;
- if (--sprite->data[1] == 1)
- {
- sprite->pos1.x = sprite->data[6];
- sprite->pos1.y = sprite->data[7];
- }
-
- if (sprite->data[1] == 0)
- move_anim_8072740(sprite);
-}
-
-// double team
-void sub_80CE7E0(u8 taskId)
-{
- u16 i;
- int obj;
- u16 r3;
- u16 r4;
- struct Task* task = &gTasks[taskId];
- task->data[0] = GetAnimBankSpriteId(0);
- task->data[1] = AllocSpritePalette(0x2771);
- r3 = (task->data[1] * 16) + 0x100;
- r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
- for (i = 1; i < 16; i++)
- {
- gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
- }
-
- BlendPalette(r3, 16, 11, 0);
- task->data[3] = 0;
- i = 0;
- while (i <= 1 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0)
- {
- gSprites[obj].oam.paletteNum = task->data[1];
- gSprites[obj].data[0] = 0;
- gSprites[obj].data[1] = i << 7;
- gSprites[obj].data[2] = taskId;
- gSprites[obj].callback = sub_80CE974;
- task->data[3]++;
- i++;
- }
-
- task->func = sub_80CE910;
- if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1)
- {
- REG_DISPCNT &= 0xFDFF;
- }
- else
- {
- REG_DISPCNT &= 0xFBFF;
- }
-}
-
-void sub_80CE910(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- if (!task->data[3])
- {
- if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1)
- REG_DISPCNT |= 0x200;
- else
- REG_DISPCNT |= 0x400;
-
- FreeSpritePaletteByTag(0x2771);
- DestroyAnimVisualTask(taskId);
- }
-}
-
-void sub_80CE974(struct Sprite* sprite)
-{
- if (++sprite->data[3] > 1)
- {
- sprite->data[3] = 0;
- sprite->data[0]++;
- }
-
- if (sprite->data[0] > 0x40)
- {
- gTasks[sprite->data[2]].data[3]--;
- obj_delete_but_dont_free_vram(sprite);
- }
- else
- {
- sprite->data[4] = gSineTable[sprite->data[0]] / 6;
- sprite->data[5] = gSineTable[sprite->data[0]] / 13;
- sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]);
- }
-}
-
-void sub_80CEA04(struct Sprite* sprite)
-{
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- sprite->callback = sub_8078600;
-}
-
-// grasswhistle
-void sub_80CEA20(u8 taskId)
-{
- u16 i;
- u16 j;
- u16 index;
-
- index = IndexOfSpritePaletteTag(gUnknown_083D712C[0][0]);
- if (index != 0xFF)
- {
- index = (index << 4) + 0x100;
- for (i = 1; i < 6; i++)
- {
- gPlttBufferFaded[index + i] = gUnknown_083D712C[0][i];
- }
- }
-
- for (j = 1; j < 4; j++)
- {
- index = AllocSpritePalette(gUnknown_083D712C[j][0]);
- if (index != 0xFF)
- {
- index = (index << 4) + 0x100;
- for (i = 1; i < 6; i++)
- {
- gPlttBufferFaded[index + i] = gUnknown_083D712C[j][i];
- }
- }
- }
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80CEAD8(u8 taskId)
-{
- u16 i;
- for (i = 1; i < 4; i++)
- {
- FreeSpritePaletteByTag(gUnknown_083D712C[i][0]);
- }
-
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80CEB0C(struct Sprite* sprite)
-{
- u8 index;
- u8 a;
- u8 b;
- sub_8078650(sprite);
- StartSpriteAnim(sprite, gBattleAnimArgs[0]);
- if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF)
- sprite->oam.paletteNum = index;
-
- sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[2] = 0;
- sprite->data[3] = gBattleAnimArgs[2];
- if (NotInBattle())
- {
- a = 0x30;
- b = 0x28;
- }
- else
- {
- a = sub_8077ABC(gBattleAnimBankTarget, 2);
- b = sub_8077ABC(gBattleAnimBankTarget, 3);
- }
-
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
- sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 0x28);
- sprite->callback = sub_80CEC1C;
-}
-
-void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e)
-{
- int f;
- int g;
- if (a < 0)
- e = -e;
-
- f = a << 8;
- g = f / e;
- if (g == 0)
- g = 1;
-
- *c = f / g;
- *d = (b << 8) / g;
-}
-
-//grasswhistle music notes
-void sub_80CEC1C(struct Sprite* sprite)
-{
- int b;
- s16 a;
- int c;
- u8 index;
- sprite->data[0]++;
- b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
- sprite->data[4] += sprite->data[6];
- sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
- sprite->pos2.y = Sin(b, 15);
- a = (u16)sprite->pos1.y;
- c = (u16)sprite->pos1.x;
-
- if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
- {
- move_anim_8074EE0(sprite);
- }
- else
- {
- if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
- {
- sprite->data[2] = 0;
- if (++sprite->data[1] > 3)
- sprite->data[1] = 0;
-
- index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data[1]][0]);
- if (index != 0xFF)
- sprite->oam.paletteNum = index;
- }
- }
-}
-
-void sub_80CECE8(struct Sprite* sprite)
-{
- int a;
- if (GetBankSide(gBattleAnimBankAttacker) == 1)
- {
- a = gBattleAnimArgs[1];
- (u16)gBattleAnimArgs[1] = -a;
- }
-
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
- StartSpriteAnim(sprite, gBattleAnimArgs[0]);
- sprite->data[2] = 0;
- sprite->data[3] = 0;
- sprite->data[4] = sprite->pos1.x << 4;
- sprite->data[5] = sprite->pos1.y << 4;
- sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
- sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
- sprite->callback = sub_80CED78;
-}
-
-void sub_80CED78(struct Sprite* sprite)
-{
- sprite->data[4] += sprite->data[6];
- sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
- if (sprite->data[0] > 5 && sprite->data[3] == 0)
- {
- sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
- sprite->pos2.x = Cos(sprite->data[2], 18);
- sprite->pos2.y = Sin(sprite->data[2], 18);
- if (sprite->data[2] == 0)
- sprite->data[3] = 1;
- }
-
- if (++sprite->data[0] == 0x30)
- move_anim_8074EE0(sprite);
-}
-
-void sub_80CEDF0(struct Sprite* sprite)
-{
- s16 a;
- if (gBattleAnimArgs[0] == 1)
- {
- sprite->oam.matrixNum = 8;
- a = 16;
- }
- else
- {
- a = -16;
- }
-
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + a;
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + 8;
- sprite->data[0] = 8;
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
-}
-
-void sub_80CEE60(struct Sprite* sprite)
-{
- s16 a;
- u8 index;
- sub_8078650(sprite);
- sprite->pos1.y += 8;
- StartSpriteAnim(sprite, gBattleAnimArgs[1]);
- index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]);
- if (index != 0xFF)
- sprite->oam.paletteNum = index;
-
- a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20;
- sprite->data[0] = 40;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = a + sprite->data[1];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sprite->data[3] - 40;
- obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->data[5] = gBattleAnimArgs[3];
- sprite->callback = sub_80CEEE8;
-}
-
-void sub_80CEEE8(struct Sprite* sprite)
-{
- if (sub_8078B5C(sprite) == 0)
- {
- s16 a;
- a = Sin(sprite->data[5], 8);
- if (sprite->pos2.x < 0)
- a = -a;
-
- sprite->pos2.x += a;
- sprite->pos2.y += Sin(sprite->data[5], 4);
- sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
- }
- else
- {
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CEF44(u8 bank, struct Sprite* sprite)
-{
- if (GetBankSide(bank) == 0)
- sprite->pos1.x = sub_807A100(bank, 5) + 8;
- else
- sprite->pos1.x = sub_807A100(bank, 4) - 8;
-
- sprite->pos1.y = sub_8077ABC(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
-}
-
-void sub_80CEF9C(struct Sprite* sprite)
-{
- u8 a;
- u8 bank;
- if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
- else
- bank = gBattleAnimBankTarget;
-
- sub_80CEF44(bank, sprite);
- a = (GetBankSide(bank) == 0) ? 0 : 1;
- sprite->data[0] = gBattleAnimArgs[1];
- sprite->data[1] = a + 2;
- StartSpriteAnim(sprite, a);
- StoreSpriteCallbackInData(sprite, sub_80CF008);
- sprite->callback = sub_8078600;
-}
-
-void sub_80CF008(struct Sprite* sprite)
-{
- if (--sprite->data[0] == 0)
- {
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- StartSpriteAnim(sprite, sprite->data[1]);
- sprite->callback = sub_8078600;
- }
-}
-
-void sub_80CF040(struct Sprite* sprite)
-{
- u8 bank;
- if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
- else
- bank = gBattleAnimBankTarget;
-
- sub_80CEF44(bank, sprite);
- sprite->data[0] = 0;
- StoreSpriteCallbackInData(sprite, sub_80CF088);
- sprite->callback = sub_80785E4;
-}
-
-void sub_80CF088(struct Sprite* sprite)
-{
- if (++sprite->data[0] > 16)
- {
- StartSpriteAffineAnim(sprite, 1);
- StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
- sprite->callback = sub_80785E4;
- }
-}
-
-void sub_80CF0BC(struct Sprite* sprite)
-{
- u8 bank;
- if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
- else
- bank = gBattleAnimBankTarget;
-
- sprite->pos1.x = sub_8077ABC(bank, 0);
- sprite->pos1.y = sub_807A100(bank, 2);
- if (sprite->pos1.y <= 9)
- sprite->pos1.y = 10;
-
- sprite->data[0] = 1;
- sprite->data[1] = 0;
- sprite->data[2] = sprite->subpriority;
- sprite->data[3] = sprite->subpriority + 4;
- sprite->data[4] = 0;
- StoreSpriteCallbackInData(sprite, sub_80CF138);
- sprite->callback = sub_80785E4;
-}
-
-void sub_80CF138(struct Sprite* sprite)
-{
- if (++sprite->data[4] > 12)
- sprite->callback = sub_80CF158;
-}
-
-void sub_80CF158(struct Sprite* sprite)
-{
- s16 temp;
- s16 temp2;
- sprite->data[1] += 4;
- if (sprite->data[1] > 0xFE)
- {
- if (--sprite->data[0] == 0)
- {
- sprite->pos2.x = 0;
- sprite->callback = sub_80CF088;
- return;
- }
- else
- {
- sprite->data[1] &= 0xFF;
- }
- }
-
- if (sprite->data[1] > 0x4F)
- sprite->subpriority = sprite->data[3];
-
- if (sprite->data[1] > 0x9F)
- sprite->subpriority = sprite->data[2];
-
- temp = gSineTable[sprite->data[1]];
- sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1);
-}
-
-void sub_80CF1C8(struct Sprite* sprite)
-{
- u8 bank;
- if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
- else
- bank = gBattleAnimBankTarget;
-
- sub_80CEF44(bank, sprite);
- if (GetBankSide(bank) == 0)
- {
- StartSpriteAnim(sprite, 0);
- sprite->data[0] = 2;
- }
- else
- {
- StartSpriteAnim(sprite, 1);
- sprite->data[0] = 3;
- }
-
- sprite->callback = sub_80CF228;
-}
-
-void sub_80CF228(struct Sprite* sprite)
-{
- if (++sprite->data[1] > 10)
- {
- sprite->data[1] = 0;
- StartSpriteAnim(sprite, sprite->data[0]);
- StoreSpriteCallbackInData(sprite, sub_80CF264);
- sprite->callback = sub_8078600;
- }
-}
-
-void sub_80CF264(struct Sprite* sprite)
-{
- if (++sprite->data[1] > 5)
- move_anim_8072740(sprite);
-}
-
-void sub_80CF280(struct Sprite* sprite)
-{
- sub_8078650(sprite);
- sub_807867C(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[1] = gBattleAnimArgs[2];
- sprite->data[2] = gBattleAnimArgs[4];
- sprite->data[3] = gBattleAnimArgs[5];
- sprite->data[4] = gBattleAnimArgs[3];
- StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
- sprite->callback = sub_8078278;
- sub_8078278(sprite);
-}
-
-void sub_80CF2D0(struct Sprite* sprite)
-{
- u8 bank;
- if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
- else
- bank = gBattleAnimBankTarget;
-
- sub_80CEF44(bank, sprite);
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- sprite->callback = sub_80CF310;
-}
-
-void sub_80CF310(struct Sprite* sprite)
-{
- switch (sprite->data[0])
- {
- case 0:
- sprite->pos2.y -= 3;
- if (++sprite->data[1] == 6)
- sprite->data[0]++;
- break;
- case 1:
- sprite->pos2.y += 3;
- if (--sprite->data[1] == 0)
- sprite->data[0]++;
- break;
- case 2:
- if (++sprite->data[1] == 0x40)
- move_anim_8072740(sprite);
- break;
- }
-}
-
-void sub_80CF374(struct Sprite* sprite)
-{
- s16 temp;
- gSprites[sprite->data[2]].pos2.x += sprite->data[1];
- temp = sprite->data[1];
- sprite->data[1] = -temp;
- if (sprite->data[0] == 0)
- {
- gSprites[sprite->data[2]].pos2.x = 0;
- move_anim_8074EE0(sprite);
- }
-
- sprite->data[0]--;
-}
-
-void sub_80CF3C4(struct Sprite* sprite)
-{
- u8 a;
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- a = gObjectBankIDs[gBattleAnimBankTarget];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
- {
- sprite->pos1.x -= gBattleAnimArgs[0];
- }
- else
- {
- sprite->pos1.x += gBattleAnimArgs[0];
- }
-
- sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gBattleAnimArgs[3];
- sprite->data[2] = a;
- sprite->callback = sub_80CF374;
- sprite->invisible = 1;
-}
-
-void sub_80CF458(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gBattleAnimArgs[3];
- sprite->data[5] = gBattleAnimArgs[4];
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, sub_80CF490);
-}
-
-void sub_80CF490(struct Sprite* sprite)
-{
- sprite->data[0] = sprite->data[1];
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y + 15;
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, sub_80CF4B8);
-}
-
-void sub_80CF4B8(struct Sprite* sprite)
-{
- if (sprite->data[5] == 0)
- move_anim_8072740(sprite);
- else
- sprite->data[5]--;
-}
-
-void sub_80CF4D8(u8 taskId)
-{
- sub_8078E70(gObjectBankIDs[gBattleAnimBankAttacker], 0);
- gTasks[taskId].func = sub_80CF514;
-}
-
-void sub_80CF514(u8 taskId)
-{
- u8 a = gObjectBankIDs[gBattleAnimBankAttacker];
- s16 b;
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
- {
- b = -gTasks[taskId].data[0];
- }
- else
- {
- b = gTasks[taskId].data[0];
- }
-
- obj_id_set_rotscale(a, 0x100, 0x100, b);
- if (gTasks[taskId].data[1] == 0)
- {
- gTasks[taskId].data[0] += 0xB0;
- gSprites[a].pos2.y++;
- }
- else if (gTasks[taskId].data[1] == 1)
- {
- if (++gTasks[taskId].data[3] == 0x1E)
- gTasks[taskId].data[1] = 2;
-
- return;
- }
- else
- {
- gTasks[taskId].data[0] -= 0xB0;
- gSprites[a].pos2.y--;
- }
-
- sub_8078F9C(a);
- if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0)
- {
- if (gTasks[taskId].data[1] == 2)
- {
- sub_8078F40(a);
- DestroyAnimVisualTask(taskId);
- }
- else
- {
- gTasks[taskId].data[1]++;
- }
- }
-}
-
-void sub_80CF610(struct Sprite* sprite)
-{
- sub_8078650(sprite);
- sub_807867C(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
- {
- sprite->hFlip = 1;
- if (gBattleAnimArgs[2] != 0)
- sprite->vFlip = 1;
- }
- else
- {
- if (gBattleAnimArgs[2] != 0)
- sprite->vFlip = 1;
- }
-
- sprite->callback = sub_8078600;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
-}
-
-void sub_80CF690(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 0);
- sprite->callback = sub_80785E4;
- StoreSpriteCallbackInData(sprite, sub_80CF6B4);
-}
-
-void sub_80CF6B4(struct Sprite* sprite)
-{
- sprite->data[0] = 6;
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y - 32;
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
-}
-
-//sonic boom
-void sub_80CF6DC(struct Sprite* sprite)
-{
- s16 a;
- s16 b;
- u16 c;
-
- if (NotInBattle())
- {
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- }
- else if (GetBankSide(gBattleAnimBankAttacker) != 0)
- {
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
- gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- gBattleAnimArgs[3] = -gBattleAnimArgs[3];
- }
-
- sub_80787B0(sprite, 1);
- a = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- b = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
- c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
- c += 0xF000;
- if (NotInBattle())
- c -= 0x6000;
-
- sub_8078FDC(sprite, 0, 0x100, 0x100, c);
- sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = a;
- sprite->data[4] = b;
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
-}
-
-void sub_80CF7E0(struct Sprite* sprite)
-{
- if (sprite->data[0]-- <= 0)
- {
- gTasks[sprite->data[7]].data[1]--;
- DestroySprite(sprite);
- }
-}
-
-void sub_80CF814(struct Sprite* sprite)
-{
- struct Task* task = &gTasks[sprite->data[7]];
- if (sprite->data[0] > task->data[5])
- {
- sprite->data[5] += sprite->data[3];
- sprite->data[6] += sprite->data[4];
- }
- else
- {
- sprite->data[5] -= sprite->data[3];
- sprite->data[6] -= sprite->data[4];
- }
-
- sprite->data[1] += sprite->data[5];
- sprite->data[2] += sprite->data[6];
- if (1 & task->data[7])
- sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
- else
- sprite->pos2.x = (u16)sprite->data[1] >> 8;
-
- if (1 & task->data[8])
- sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
- else
- sprite->pos2.y = (u16)sprite->data[2] / 256u;
-
- if (sprite->data[0]-- <= 0)
- {
- sprite->data[0] = 30;
- sprite->callback = sub_80CF7E0;
- }
-}
-
-//air cutter
-void sub_80CF8B8(struct Sprite* sprite)
-{
- s16 a;
- s16 b;
- s16 c;
-
- struct Task* task = &gTasks[sprite->data[7]];
- sprite->data[1] += (-2 & task->data[7]);
- sprite->data[2] += (-2 & task->data[8]);
- if (1 & task->data[7])
- sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
- else
- sprite->pos2.x = (u16)sprite->data[1] >> 8;
-
- if (1 & task->data[8])
- sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
- else
- sprite->pos2.y = (u16)sprite->data[2] / 256u;
-
- if (sprite->data[0]-- <= 0)
- {
- sprite->data[0] = 8;
- task->data[5] = 4;
- a = sub_81174E0(0x1000);
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
- if (task->data[11] >= sprite->pos1.x)
- b = (task->data[11] - sprite->pos1.x) << 8;
- else
- b = (sprite->pos1.x - task->data[11]) << 8;
-
- if (task->data[12] >= sprite->pos1.y)
- c = (task->data[12] - sprite->pos1.y) << 8;
- else
- c = (sprite->pos1.y - task->data[12]) << 8;
-
- sprite->data[2] = 0;
- sprite->data[1] = 0;
- sprite->data[6] = 0;
- sprite->data[5] = 0;
- sprite->data[3] = sub_81174C4(sub_81174C4(b, a), sub_81174E0(0x1C0));
- sprite->data[4] = sub_81174C4(sub_81174C4(c, a), sub_81174E0(0x1C0));
- sprite->callback = sub_80CF814;
- }
-}
-
-void sub_80CF9F8(u8 taskId)
-{
- if (gTasks[taskId].data[1] == 0)
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80CFA20(u8 taskId)
-{
- if (gTasks[taskId].data[0]-- <= 0)
- {
- u8 spriteId;
- struct Sprite* sprite;
- spriteId = CreateSprite(&gSpriteTemplate_83D74BC, gTasks[taskId].data[9], gTasks[taskId].data[10], gTasks[taskId].data[2] - gTasks[taskId].data[1]);
- sprite = &gSprites[spriteId];
- switch (gTasks[taskId].data[4])
- {
- case 1:
- sprite->oam.matrixNum |= 24;
- break;
- case 2:
- sprite->oam.matrixNum = 8;
- break;
- }
-
- sprite->data[0] = gTasks[taskId].data[5] - gTasks[taskId].data[6];
- sprite->data[7] = taskId;
- gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
- gTasks[taskId].data[0] = gTasks[taskId].data[3];
- gTasks[taskId].data[1]++;
- PlaySE12WithPanning(0x9A, sub_8076F98(-0x3F));
- if (gTasks[taskId].data[1] > 2)
- gTasks[taskId].func = sub_80CF9F8;
- }
-}
-
-void sub_80CFB04(u8 taskId)
-{
- s16 r9 = 0;
- s16 r6 = 0;
- s16 sp1 = 0;
- s16 sp2 = 0;
- s16 r4;
-
- if (NotInBattle())
- {
- gTasks[taskId].data[4] = 2;
- gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- if (gBattleAnimArgs[2] & 1)
- gBattleAnimArgs[2] &= ~1;
- else
- gBattleAnimArgs[2] |= 1;
- }
- else
- {
- if ((gBanksBySide[gBattleAnimBankTarget] & 1) == 0)
- {
- gTasks[taskId].data[4] = 1;
- gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- if (gBattleAnimArgs[2] & 1)
- gBattleAnimArgs[2] &= ~1;
- else
- gBattleAnimArgs[2] |= 1;
- }
- }
- r6 = gTasks[taskId].data[9] = sub_8077ABC(gBattleAnimBankAttacker, 0);
- r9 = gTasks[taskId].data[10] = sub_8077ABC(gBattleAnimBankAttacker, 1);
- if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- && IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
- {
- sub_807A3FC(gBattleAnimBankTarget, 0, &sp1, &sp2);
- }
- else
- {
- sp1 = sub_8077ABC(gBattleAnimBankTarget, 0);
- sp2 = sub_8077ABC(gBattleAnimBankTarget, 1);
- }
-
- sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
- sp2 = gTasks[taskId].data[12] = sp2 + gBattleAnimArgs[1];
- if (sp1 >= r6)
- r4 = sp1 - r6;
- else
- r4 = r6 - sp1;
-
- gTasks[taskId].data[5] = sub_81174C4(r4, sub_81174E0(gBattleAnimArgs[2] & ~1));
- gTasks[taskId].data[6] = sub_81174C4(gTasks[taskId].data[5], 0x80);
- gTasks[taskId].data[7] = gBattleAnimArgs[2];
- if (sp2 >= r9)
- {
- r4 = sp2 - r9;
- gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) & ~1;
- }
- else
- {
- r4 = r9 - sp2;
- gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) | 1;
- }
-
- gTasks[taskId].data[3] = gBattleAnimArgs[3];
- if (gBattleAnimArgs[4] & 0x80)
- {
- gBattleAnimArgs[4] ^= 0x80;
- if (gBattleAnimArgs[4] >= 64)
- {
- u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
- gTasks[taskId].data[2] = var;
- }
- else
- {
- u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
- gTasks[taskId].data[2] = var;
- }
- }
- else
- {
- if (gBattleAnimArgs[4] >= 64)
- {
- u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
- gTasks[taskId].data[2] = var;
- }
- else
- {
- u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
- gTasks[taskId].data[2] = var;
- }
- }
-
- if (gTasks[taskId].data[2] < 3)
- gTasks[taskId].data[2] = 3;
-
- gTasks[taskId].func = sub_80CFA20;
-}
-
-void sub_80CFDFC(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 0);
- sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gSpriteTemplate_83D75AC.paletteTag) << 4);
- sprite->callback = sub_80CFE2C;
-}
-
-#ifdef NONMATCHING
-void sub_80CFE2C(struct Sprite* sprite)
-{
- u16 r7;
- u16* r1;
- u16* r2;
- int i;
- if (++sprite->data[1] == 2)
- {
- sprite->data[1] = 0;
- r7 = gPlttBufferFaded[sprite->data[0] + 8];
- r2 = &gPlttBufferFaded[0x10];
- r1 = &gPlttBufferFaded[sprite->data[0] + 9];
- for (i = 7; i >= 0; i--)
- {
- *r2 = *r1;
- r1++;
- r2++;
- }
-
- gPlttBufferFaded[sprite->data[0] + 15] = r7;
- if (++sprite->data[2] == 0x18)
- move_anim_8072740(sprite);
- }
-}
-#else
-__attribute__((naked))
-void sub_80CFE2C(struct Sprite* sprite)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- adds r4, r0, 0\n\
- ldrh r0, [r4, 0x30]\n\
- adds r0, 0x1\n\
- strh r0, [r4, 0x30]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x2\n\
- bne _080CFE90\n\
- movs r0, 0\n\
- strh r0, [r4, 0x30]\n\
- ldrh r5, [r4, 0x2E]\n\
- ldr r1, _080CFE98 @ =gPlttBufferFaded\n\
- adds r0, r5, 0\n\
- adds r0, 0x8\n\
- lsls r0, 1\n\
- adds r0, r1\n\
- ldrh r7, [r0]\n\
- adds r6, r1, 0 @puts gPlttBufferFaded in r6\n\
- adds r1, r5, 0\n\
- adds r1, 0x9\n\
- lsls r0, r5, 1\n\
- adds r0, r6 \n\
- adds r2, r0, 0\n\
- adds r2, 0x10\n\
- movs r3, 0x7\n\
- lsls r1, 1\n\
- adds r1, r6 \n\
-_080CFE64:\n\
- ldrh r0, [r1]\n\
- strh r0, [r2]\n\
- adds r1, 0x2\n\
- adds r2, 0x2\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bge _080CFE64\n\
- adds r0, r5, 0\n\
- adds r0, 0xF\n\
- lsls r0, 1\n\
- adds r0, r6\n\
- strh r7, [r0]\n\
- ldrh r0, [r4, 0x32]\n\
- adds r0, 0x1\n\
- strh r0, [r4, 0x32]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x18\n\
- bne _080CFE90\n\
- adds r0, r4, 0\n\
- bl move_anim_8072740\n\
-_080CFE90:\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080CFE98: .4byte gPlttBufferFaded\n\
-.syntax divided\n");
-}
-#endif
-
-void sub_80CFE9C(struct Sprite* sprite)
-{
- s16 r6;
- s16 r7;
- u16 var;
-
- sub_80787B0(sprite, 1);
- r6 = sub_8077ABC(gBattleAnimBankTarget, 2);
- r7 = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
-
- r6 += gBattleAnimArgs[2];
- var = sub_80790F0(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
- var += 0xC000;
- sub_8078FDC(sprite, 0, 0x100, 0x100, var);
- sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = r6;
- sprite->data[4] = r7;
- sprite->callback = sub_8078C00;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
-}
-
-void sub_80CFF50(struct Sprite* sprite)
-{
- sprite->data[2] = -16;
- sprite->pos1.y += 8;
- sprite->callback = sub_80CFF68;
-}
-
-void sub_80CFF68(struct Sprite* sprite)
-{
- sprite->data[0] += 0x80;
- sprite->pos2.x = sprite->data[0] >> 8;
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
- sprite->pos2.x = -sprite->pos2.x;
-
- sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
- sprite->data[1] += 5;
- if (sprite->data[1] > 0x7E)
- {
- sprite->data[1] = 0;
- sprite->data[2] /= 2;
- if (++sprite->data[3] == 2)
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80CFFD8(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- sprite->data[0] = 20;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
- sprite->affineAnimPaused = 1;
- StoreSpriteCallbackInData(sprite, sub_80D0030);
-}
-
-void sub_80D0030(struct Sprite* sprite)
-{
- int i;
- u16 rand;
- s16* ptr;
- PlaySE12WithPanning(0xA6, sub_8076F98(0x3F));
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
- ptr = &sprite->data[7];
- for (i = 0; i < 8; i++)
- {
- ptr[i - 7] = 0;
- }
-
- rand = Random();
- sprite->data[6] = 0xFFF4 - (rand & 7);
- rand = Random();
- sprite->data[7] = (rand % 0xA0) + 0xA0;
- sprite->callback = sub_80D00B4;
- sprite->affineAnimPaused = 0;
-}
-
-void sub_80D00B4(struct Sprite* sprite)
-{
- sprite->data[0] += sprite->data[7];
- sprite->pos2.x = sprite->data[0] >> 8;
- if (sprite->data[7] & 1)
- sprite->pos2.x = -sprite->pos2.x;
-
- sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]);
- sprite->data[1] += 8;
- if (sprite->data[1] > 0x7E)
- {
- sprite->data[1] = 0;
- sprite->data[2] /= 2;
- if (++sprite->data[3] == 1)
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80D0118(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 0);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
- sprite->pos1.y += 16;
-
- sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = gBattleAnimArgs[2];
- sprite->data[2] = gBattleAnimArgs[5];
- sprite->data[3] = gBattleAnimArgs[6];
- sprite->data[4] = gBattleAnimArgs[3];
- sprite->callback = sub_8078114;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- sprite->callback(sprite);
-}
-
-void sub_80D0178(struct Sprite* sprite)
-{
- s16 r7 = 32;
- s16 r4 = -32;
- s16 r8 = 16;
- s16 r6 = -16;
- if (gBattleAnimArgs[0] != 0)
- {
- r7 = r4;
- r4 = 32;
- r8 = r6;
- r6 = 16;
- StartSpriteAnim(sprite, 1);
- }
-
- sprite->pos1.x += r7;
- sprite->pos1.y += r4;
- sprite->data[0] = 6;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r8;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, sub_80D020C);
-}
-
-void sub_80D020C(struct Sprite* sprite)
-{
- if (sprite->animEnded == 1)
- move_anim_8072740(sprite);
-}
-
-void sub_80D0228(struct Sprite* sprite)
-{
- s16 r8 = 32;
- s16 r4 = -32;
- s16 r9 = 16;
- s16 r6 = -16;
- if (gBattleAnimArgs[0] != 0)
- {
- r8 = r4;
- r4 = 32;
- r9 = r6;
- r6 = 16;
- StartSpriteAnim(sprite, gBattleAnimArgs[0]);
- }
-
- sprite->pos1.x += r8;
- sprite->pos1.y += r4;
- sprite->data[0] = 6;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r9;
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
- obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->data[5] = gBattleAnimArgs[0];
- sprite->data[6] = sprite->data[0];
- sprite->callback = sub_80D02D0;
-}
-
-void sub_80D02D0(struct Sprite* sprite)
-{
- if (sub_8078B5C(sprite) && sprite->animEnded == 1)
- {
- SeekSpriteAnim(sprite, 0);
- sprite->animPaused = 1;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 2;
- sprite->pos2.y = -2;
- sprite->data[0] = sprite->data[6];
- sprite->data[1] ^= 1;
- sprite->data[2] ^= 1;
- sprite->data[4] = 0;
- sprite->data[3] = 0;
- sprite->callback = sub_80D0344;
- }
-}
-
-void sub_80D0344(struct Sprite* sprite)
-{
- if (sprite->data[3])
- {
- sprite->pos2.x = -sprite->pos2.x;
- sprite->pos2.y = -sprite->pos2.y;
- }
-
- sprite->data[3] ^= 1;
- if (++sprite->data[4] == 0x33)
- {
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
- sprite->data[4] = 0;
- sprite->data[3] = 0;
- sprite->animPaused = 0;
- StartSpriteAnim(sprite, sprite->data[5] ^ 1);
- sprite->callback = sub_80D03A8;
- }
-}
-
-void sub_80D03A8(struct Sprite* sprite)
-{
- if (sub_8078B5C(sprite) != 0)
- move_anim_8072740(sprite);
-}
-
-void sub_80D03C4(u8 taskId)
-{
- u8 spriteId = GetAnimBankSpriteId(1);
- sub_8078E70(spriteId, 1);
- obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0);
- sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 0);
- gTasks[taskId].data[0] = 0x50;
- gTasks[taskId].func = sub_80D0428;
-}
-
-void sub_80D0428(u8 taskId)
-{
- if (--gTasks[taskId].data[0] == -1)
- {
- u8 spriteId = GetAnimBankSpriteId(1);
- sub_8078F40(spriteId);
- sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 1);
- DestroyAnimVisualTask(taskId);
- }
-}
-
-void sub_80D0488(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
- task->data[0] = spriteId;
- sub_8078E70(spriteId, 0);
- task->data[1] = 0;
- task->data[2] = 0;
- task->data[3] = 0;
- task->data[4] = 0x100;
- task->data[5] = 0;
- task->data[6] = 0;
- task->data[7] = sub_8079E90(gBattleAnimBankAttacker);
- task->func = sub_80D04E0;
-}
-
-void sub_80D04E0(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- switch (task->data[1])
- {
- case 0:
- if (task->data[2] == 0 || task->data[2] == 3 || task->data[2] == 6)
- sub_80D0614(task, taskId);
- task->data[2]++;
- task->data[4] += 0x28;
- obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0);
- sub_8079A64(task->data[0]);
- if (task->data[2] == 32)
- {
- task->data[5]++;
- task->data[1]++;
- }
- break;
- case 1:
- if (task->data[6] == 0)
- {
- if (task->data[5] == 3)
- {
- task->data[2] = 0;
- task->data[1] = 3;
- }
- else
- {
- task->data[2] = 0;
- task->data[3] = 0;
- task->data[4] = 0x100;
- obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0);
- sub_8079A64(task->data[0]);
- task->data[1] = 2;
- }
- }
- break;
- case 2:
- task->data[1] = 0;
- break;
- case 3:
- if (++task->data[2] > 32)
- {
- task->data[2] = 0;
- task->data[1]++;
- }
- break;
- case 4:
- task->data[2] += 2;
- task->data[4] -= 0x50;
- obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0);
- sub_8079A64(task->data[0]);
- if (task->data[2] == 32)
- {
- task->data[2] = 0;
- task->data[1]++;
- }
- break;
- case 5:
- sub_8078F40(task->data[0]);
- gSprites[task->data[15]].pos2.y = 0;
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-#ifdef NONMATCHING
-void sub_80D0614(struct Task* task, u8 taskId)
-{
- s16 r8 = duplicate_obj_of_side_rel2move_in_transparent_mode(0);
- if (r8 >= 0)
- {
- u8 r6 = AllocOamMatrix();
- if (r6 == 0xFF)
- {
- obj_delete_but_dont_free_vram(&gSprites[r8]);
- }
- else
- {
- gSprites[r8].oam.objMode = 1;
- gSprites[r8].oam.affineMode = 3;
- gSprites[r8].affineAnimPaused = 1;
- gSprites[r8].oam.matrixNum = r6;
- gSprites[r8].subpriority = task->data[7] - task->data[3];
- task->data[3]++;
- task->data[6]++;
- gSprites[r8].data[0] = 16;
- gSprites[r8].data[1] = taskId;
- gSprites[r8].data[2] = 6;
- gSprites[r8].callback = sub_80D0704;
- obj_id_set_rotscale(r8, task->data[4], task->data[4], 0);
- gSprites[r8].oam.affineMode = 1;
- CalcCenterToCornerVec(&gSprites[r8], gSprites[r8].oam.shape, gSprites[r8].oam.size, gSprites[r8].oam.affineMode);
- }
- }
-}
-#else
-__attribute__((naked))
-void sub_80D0614(struct Task* task, u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6,r7}\n\
- adds r7, r0, 0 @r7 is task\n\
- lsls r1, 24\n\
- lsrs r1, 24\n\
- mov r9, r1 @r9 is taskId\n\
- movs r0, 0\n\
- bl duplicate_obj_of_side_rel2move_in_transparent_mode\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- mov r8, r0\n\
- lsls r0, 16\n\
- asrs r4, r0, 16\n\
- cmp r4, 0\n\
- blt _080D06EE @jump to bottom\n\
- bl AllocOamMatrix\n\
- lsls r0, 24\n\
- lsrs r6, r0, 24\n\
- cmp r6, 0xFF\n\
- bne _080D0658\n\
- lsls r0, r4, 4\n\
- adds r0, r4\n\
- lsls r0, 2\n\
- ldr r1, _080D0654 @ =gSprites\n\
- adds r0, r1\n\
- bl obj_delete_but_dont_free_vram\n\
- b _080D06EE @ jump to bottom\n\
- .align 2, 0\n\
-_080D0654: .4byte gSprites\n\
-_080D0658:\n\
- ldr r5, _080D06FC @ =gSprites\n\
- lsls r3, r4, 4\n\
- adds r3, r4\n\
- lsls r3, 2\n\
- adds r4, r3, r5\n\
- ldrb r1, [r4, 0x1]\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r1\n\
- movs r1, 0x4\n\
- orrs r0, r1\n\
- movs r1, 0x3\n\
- orrs r0, r1\n\
- strb r0, [r4, 0x1]\n\
- adds r2, r4, 0\n\
- adds r2, 0x2C\n\
- ldrb r0, [r2]\n\
- movs r1, 0x80\n\
- orrs r0, r1\n\
- strb r0, [r2]\n\
- movs r0, 0x1F\n\
- ands r6, r0\n\
- lsls r2, r6, 1\n\
- ldrb r1, [r4, 0x3]\n\
- movs r0, 0x3F\n\
- negs r0, r0\n\
- ands r0, r1\n\
- orrs r0, r2\n\
- strb r0, [r4, 0x3]\n\
- ldrb r0, [r7, 0x16]\n\
- ldrb r1, [r7, 0xE]\n\
- subs r0, r1\n\
- adds r1, r4, 0\n\
- adds r1, 0x43\n\
- strb r0, [r1]\n\
- ldrh r0, [r7, 0xE]\n\
- adds r0, 0x1\n\
- strh r0, [r7, 0xE]\n\
- ldrh r0, [r7, 0x14]\n\
- adds r0, 0x1\n\
- strh r0, [r7, 0x14]\n\
- movs r0, 0x10\n\
- strh r0, [r4, 0x2E]\n\
- mov r0, r9\n\
- strh r0, [r4, 0x30]\n\
- movs r0, 0x6\n\
- strh r0, [r4, 0x32]\n\
- adds r5, 0x1C\n\
- adds r3, r5\n\
- ldr r0, _080D0700 @ =sub_80D0704\n\
- str r0, [r3]\n\
- mov r1, r8 @duplicate_obj_of_side_rel2move_in_transparent_mode(0)\n\
- lsls r0, r1, 24\n\
- lsrs r0, 24\n\
- movs r1, 0x10\n\
- ldrsh r2, [r7, r1]\n\
- adds r1, r2, 0\n\
- movs r3, 0\n\
- bl obj_id_set_rotscale\n\
- ldrb r0, [r4, 0x1]\n\
- movs r3, 0x4\n\
- negs r3, r3\n\
- ands r3, r0\n\
- movs r0, 0x1\n\
- orrs r3, r0\n\
- strb r3, [r4, 0x1]\n\
- lsrs r1, r3, 6\n\
- ldrb r2, [r4, 0x3]\n\
- lsrs r2, 6\n\
- lsls r3, 30\n\
- lsrs r3, 30\n\
- adds r0, r4, 0\n\
- bl CalcCenterToCornerVec\n\
-_080D06EE:\n\
- pop {r3,r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080D06FC: .4byte gSprites\n\
-_080D0700: .4byte sub_80D0704\n\
-.syntax divided\n");
-}
-#endif
-
-void sub_80D0704(struct Sprite* sprite)
-{
- if (--sprite->data[0] == 0)
- {
- gTasks[sprite->data[1]].data[sprite->data[2]]--;
- FreeOamMatrix(sprite->oam.matrixNum);
- obj_delete_but_dont_free_vram(sprite);
- }
-}
-
-void sub_80D074C(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- if (gBattleAnimArgs[1] == 0)
- {
- DestroyAnimVisualTask(taskId);
- }
- else
- {
- u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
- task->data[0] = spriteId;
- task->data[1] = 0;
- task->data[2] = gBattleAnimArgs[1];
- task->data[3] = 0;
- task->data[4] = 0;
- sub_80798F4(task, spriteId, &gUnknown_083D76F4);
- task->func = sub_80D07AC;
- }
-}
-
-void sub_80D07AC(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- switch (task->data[1])
- {
- case 0:
- sub_807992C(task);
- task->data[4] += 3;
- gSprites[task->data[0]].pos2.y += task->data[4];
- if (++task->data[3] > 7)
- {
- task->data[3] = 0;
- task->data[1]++;
- }
- break;
- case 1:
- sub_807992C(task);
- gSprites[task->data[0]].pos2.y += task->data[4];
- if (++task->data[3] > 7)
- {
- task->data[3] = 0;
- task->data[1]++;
- }
- break;
- case 2:
- if (task->data[4] != 0)
- {
- gSprites[task->data[0]].pos2.y -= 2;
- task->data[4] -= 2;
- }
- else
- task->data[1]++;
- break;
- case 3:
- if (!sub_807992C(task))
- {
- if (--task->data[2] == 0)
- {
- gSprites[task->data[0]].pos2.y = 0;
- DestroyAnimVisualTask(taskId);
- }
- else
- {
- sub_80798F4(task, task->data[0], &gUnknown_083D76F4);
- task->data[1] = 0;
- }
- }
- break;
- }
-}
-
-void sub_80D08C8(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
- sub_80798F4(task, spriteId, &gUnknown_083D7714);
- task->func = sub_80D0904;
-}
-
-void sub_80D0904(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- if (!sub_807992C(task))
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80D0930(struct Sprite* sprite)
-{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
- {
- StartSpriteAnim(sprite, 0);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + 32;
- sprite->data[1] = 0x40;
- }
- else
- {
- StartSpriteAnim(sprite, 1);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - 32;
- sprite->data[1] = -0x40;
- }
-
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- sprite->data[0] = 0x34;
- sprite->data[2] = 0;
- sprite->data[3] = 0;
- sprite->data[4] = 0;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- sprite->callback = sub_8078394;
-}
-
-void sub_80D09C0(struct Sprite* sprite)
-{
- u8 bank;
- if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
- else
- bank = gBattleAnimBankTarget;
-
- if (GetBankSide(bank) == 1)
- {
- gBattleAnimArgs[1] *= -1;
- }
-
- sprite->pos1.x = sub_8077ABC(bank, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[2];
- if (sprite->pos1.y <= 7)
- sprite->pos1.y = 8;
-
- StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
- sprite->callback = sub_80785E4;
-}
-
-void sub_80D0A4C(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
- task->data[0] = spriteId;
- task->data[1] = 0;
- sub_80798F4(task, spriteId, &gUnknown_083D77B0);
- task->func = sub_80D0A8C;
-}
-
-void sub_80D0A8C(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- if (!sub_807992C(task))
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80D0AB8(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- task->data[0] = GetAnimBankSpriteId(0);
- task->data[1] = 0;
- task->data[2] = 4;
- task->data[3] = 7;
- task->data[4] = 3;
- task->data[5] = gSprites[task->data[0]].pos1.x;
- task->data[6] = gSprites[task->data[0]].pos1.y;
- task->data[7] = 0;
- task->data[8] = 0;
- task->data[9] = 2;
- if (GetBankSide(gBattleAnimBankAttacker) == 1)
- task->data[2] *= -1;
-
- task->func = sub_80D0B3C;
-}
-
-void sub_80D0B3C(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- if (++task->data[7] > 2)
- {
- task->data[7] = 0;
- task->data[8]++;
- if ((task->data[8] & 1) != 0)
- {
- gSprites[task->data[0]].pos1.y += task->data[9];
- }
- else
- {
- gSprites[task->data[0]].pos1.y -= task->data[9];
- }
- }
- switch (task->data[1])
- {
- case 0:
- gSprites[task->data[0]].pos1.x += task->data[2];
- if (--task->data[3] == 0)
- {
- task->data[3] = 14;
- task->data[1] = 1;
- }
- break;
- case 1:
- gSprites[task->data[0]].pos1.x -= task->data[2];
- if (--task->data[3] == 0)
- {
- task->data[3] = 7;
- task->data[1] = 2;
- }
- break;
- case 2:
- gSprites[task->data[0]].pos1.x += task->data[2];
- if (--task->data[3] == 0)
- {
- if (--task->data[4] != 0)
- {
- task->data[3] = 7;
- task->data[1] = 0;
- }
- else
- {
- if ((task->data[8] & 1) != 0)
- {
- gSprites[task->data[0]].pos1.y -= task->data[9];
- }
- DestroyAnimVisualTask(taskId);
- }
- }
- break;
- }
-}
-
-void sub_80D0C88(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- struct UnknownTaskStruct sp;
- s16 i;
- task->data[0] = sub_8077FC0(gBattleAnimBankTarget) + 32;
- task->data[1] = 4;
- task->data[2] = 0;
- task->data[3] = 0;
- task->data[4] = 0;
- task->data[5] = 0;
- task->data[15] = sub_807A100(gBattleAnimBankTarget, 0);
- if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1)
- {
- task->data[6] = gUnknown_030042C0;
- sp.dest = (u16 *)REG_ADDR_BG1HOFS;
- }
- else
- {
- task->data[6] = gUnknown_03004288;
- sp.dest = (u16 *)REG_ADDR_BG2HOFS;
- }
-
- for (i = task->data[0] - 0x40; i <= task->data[0];i++)
- {
- if (i >= 0)
- {
- gUnknown_03004DE0[0][i] = task->data[6] + 0xF0;
- gUnknown_03004DE0[1][i] = task->data[6] + 0xF0;
- }
- }
-
- sp.control = 0xa2600001;
- sp.unk8 = 1;
- sp.unk9 = 0;
- sub_80895F8(sp);
- task->func = sub_80D0D68;
-}
-
-#ifdef NONMATCHING
-void sub_80D0D68(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
-
- switch (task->data[4])
- {
- case 0:
- if (++task->data[5] > 20)
- task->data[4]++;
- break;
- case 1:
- if (++task->data[1] > 3)
- {
- task->data[1] = 0;
- task->data[2] = task->data[3] & 3;
- task->data[5] = task->data[0] - task->data[3];
- switch (task->data[2])
- {
- case 0:
- break;
- case 1:
- task->data[5] -= 2;
- break;
- case 2:
- task->data[5] += 1;
- break;
- case 3:
- task->data[5] += 1;
- break;
- }
-
- if (task->data[5] >= 0)
- {
- gUnknown_03004DE0[0][task->data[5]] = task->data[6];
- gUnknown_03004DE0[1][task->data[5]] = task->data[6];
- }
-
- if (++task->data[3] >= task->data[15])
- {
- gUnknown_03004DC0.unk15 = 3;
- DestroyAnimVisualTask(taskId);
- }
- }
- break;
- }
-}
-#else
-__attribute__((naked))
-void sub_80D0D68(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4,lr}\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- lsls r0, r4, 2\n\
- adds r0, r4\n\
- lsls r0, 3\n\
- ldr r1, _080D0D88 @ =gTasks\n\
- adds r3, r0, r1\n\
- movs r1, 0x10\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- beq _080D0D8C\n\
- cmp r0, 0x1\n\
- beq _080D0DA2\n\
- b _080D0E22\n\
- .align 2, 0\n\
-_080D0D88: .4byte gTasks\n\
-_080D0D8C:\n\
- ldrh r0, [r3, 0x12]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x12]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x14\n\
- ble _080D0E22\n\
- ldrh r0, [r3, 0x10]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x10]\n\
- b _080D0E22\n\
-_080D0DA2:\n\
- ldrh r0, [r3, 0xA]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xA]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x3\n\
- ble _080D0E22\n\
- movs r0, 0\n\
- strh r0, [r3, 0xA]\n\
- ldrh r1, [r3, 0xE]\n\
- movs r0, 0x3\n\
- ands r0, r1\n\
- strh r0, [r3, 0xC]\n\
- ldrh r0, [r3, 0x8]\n\
- subs r0, r1\n\
- strh r0, [r3, 0x12]\n\
- movs r2, 0xC\n\
- ldrsh r1, [r3, r2]\n\
- cmp r1, 0x1\n\
- beq _080D0DD8\n\
- cmp r1, 0x1\n\
- ble _080D0DE0\n\
- cmp r1, 0x2\n\
- beq _080D0DDC\n\
- cmp r1, 0x3\n\
- beq _080D0DDC\n\
- b _080D0DE0\n\
-_080D0DD8:\n\
- subs r0, 0x2\n\
- b _080D0DDE\n\
-_080D0DDC:\n\
- adds r0, 0x1\n\
-_080D0DDE:\n\
- strh r0, [r3, 0x12]\n\
-_080D0DE0:\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- blt _080D0E04\n\
- ldr r2, _080D0E28 @ =gUnknown_03004DE0\n\
- lsls r0, 1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 1\n\
- movs r1, 0xF0\n\
- lsls r1, 3\n\
- adds r2, r1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
-_080D0E04:\n\
- ldrh r0, [r3, 0xE]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xE]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- movs r2, 0x26\n\
- ldrsh r1, [r3, r2]\n\
- cmp r0, r1\n\
- blt _080D0E22\n\
- ldr r1, _080D0E2C @ =gUnknown_03004DC0\n\
- movs r0, 0x3\n\
- strb r0, [r1, 0x15]\n\
- adds r0, r4, 0\n\
- bl DestroyAnimVisualTask\n\
-_080D0E22:\n\
- pop {r4}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080D0E28: .4byte gUnknown_03004DE0\n\
-_080D0E2C: .4byte gUnknown_03004DC0\n\
-.syntax divided\n");
-}
-#endif
-
-void sub_80D0E30(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) - 16;
- sprite->pos1.y = sub_8077FC0(gBattleAnimBankTarget) + 16;
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[3] = 16;
- sprite->data[4] = 0;
- sprite->data[5] = sub_807A100(gBattleAnimBankTarget, 0) + 2;
- sprite->data[6] = sub_8076F98(0x3F);
- sprite->callback = sub_80D0E8C;
-}
-
-void sub_80D0E8C(struct Sprite* sprite)
-{
- switch (sprite->data[0])
- {
- case 0:
- if (++sprite->data[2] > 1)
- {
- sprite->data[2] = 0;
- sprite->invisible = !sprite->invisible;
- }
- if (++sprite->data[1] > 16)
- {
- sprite->invisible = 0;
- sprite->data[0]++;
- }
- break;
- case 1:
- if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5])
- {
- sprite->data[1] = 0;
- sprite->pos1.y -= 1;
- sprite->data[2]++;
- if (sprite->data[2] % 10 == 0)
- PlaySE12WithPanning(0xCD, sprite->data[6]);
- }
- sprite->data[4] += sprite->data[3];
- if (sprite->data[4] > 31)
- {
- sprite->data[4] = 0x40 - sprite->data[4];
- sprite->data[3] *= -1;
- }
- else if (sprite->data[4] <= -32)
- {
- sprite->data[4] = -0x40 - sprite->data[4];
- sprite->data[3] *= -1;
- }
- sprite->pos2.x = sprite->data[4];
- if (sprite->data[5] == sprite->data[2])
- {
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[0]++;
- }
- break;
- case 2:
- if (++sprite->data[2] > 1)
- {
- sprite->data[2] = 0;
- sprite->invisible = !sprite->invisible;
- }
- if (++sprite->data[1] > 16)
- {
- sprite->invisible = 0;
- move_anim_8072740(sprite);
- }
- break;
- }
-}
-
-void sub_80D0FD8(struct Sprite* sprite)
-{
- u8 bank = 0;
- u16 sp0 = 0;
- u16 sp1 = 0;
- u8 r4;
-
- if (gBattleAnimArgs[2] == 0)
- bank = gBattleAnimBankAttacker;
- else
- bank = gBattleAnimBankTarget;
-
- r4 = gBattleAnimArgs[3] ^ 1;
- if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
- {
- sub_807A3FC(bank, r4, &sp0, &sp1);
- if (r4 == 0)
- r4 = sub_8077ABC(bank, 0);
- else
- r4 = sub_8077ABC(bank, 2);
-
- if (GetBankSide(bank) != 0)
- gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
- else
- gBattleAnimArgs[0] = sp0 - r4;
- }
-
- sprite->callback = sub_80793C4;
- sub_80793C4(sprite);
-}
-
-void sub_80D1098(struct Sprite* sprite)
-{
- if (sub_8078B5C(sprite))
- {
- FreeSpriteOamMatrix(sprite);
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80D10B8(struct Sprite* sprite)
-{
- u16 r9 = 0;
- u16 r6 = 0;
- s16 sp0 = 0;
- s16 sp1 = 0;
- u8 sp4;
- u8 bankr7;
- u8 bankr8;
- u8 r10;
-
- if (gBattleAnimArgs[5] == 0)
- {
- bankr7 = gBattleAnimBankAttacker;
- bankr8 = gBattleAnimBankTarget;
- }
- else
- {
- bankr7 = gBattleAnimBankTarget;
- bankr8 = gBattleAnimBankAttacker;
- }
-
- if (gBattleAnimArgs[6] == 0)
- {
- r10 = 0;
- sp4 = 1;
- }
- else
- {
- r10 = 2;
- sp4 = 3;
- }
-
- if (GetBankSide(bankr7) != 0)
- {
- r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0];
- if (IsAnimBankSpriteVisible(bankr8 ^ 2))
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
- else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1;
- }
- else
- {
- r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0];
- if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
- {
- if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1;
- else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
- }
- else
- {
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
- }
-
- }
-
- r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1];
- if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
- {
- sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
- }
- else
- {
- sp0 = sub_8077ABC(bankr8, r10);
- sp1 = sub_8077ABC(bankr8, sp4);
- }
-
- if (GetBankSide(bankr8))
- sp0 += gBattleAnimArgs[3];
- else
- sp0 -= gBattleAnimArgs[3];
-
- sp1 += gBattleAnimArgs[4];
- sprite->pos1.x = sprite->data[1] = r9;
- sprite->pos1.y = sprite->data[3] = r6;
- sprite->data[2] = sp0;
- sprite->data[4] = sp1;
- sprite->data[0] = gBattleAnimArgs[0];
- obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->callback = sub_80D1098;
- sub_80D1098(sprite);
-}
-
-void sub_80D1318(struct Sprite* sprite)
-{
- u8 index = IndexOfSpritePaletteTag(0x27DB);
- if (index != 0xFF)
- {
- BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
- }
-
- StartSpriteAffineAnim(sprite, 1);
- sprite->callback = sub_80793C4;
- sub_80793C4(sprite);
-}
-
-void sub_80D1368(struct Sprite* sprite)
-{
- s16 r1;
- sub_80787B0(sprite, 0);
- r1 = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
- sprite->data[0] = 0x380;
- sprite->data[1] = r1;
- sprite->data[7] = gBattleAnimArgs[2];
- sprite->callback = sub_80D13AC;
-}
-
-void sub_80D13AC(struct Sprite* sprite)
-{
- s16 add;
- sprite->pos2.y -= (sprite->data[0] >> 8);
- sprite->pos2.x = sprite->data[1] >> 8;
- sprite->data[0] -= 32;
- add = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
- sprite->data[1] += add;
- if (sprite->pos2.y > 0)
- {
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
- sprite->data[0] = 0;
- StartSpriteAffineAnim(sprite, 1);
- sprite->callback = sub_80D1424;
- }
-}
-
-void sub_80D1424(struct Sprite* sprite)
-{
- if (sprite->data[0]++ > 19)
- {
- StartSpriteAffineAnim(sprite, 2);
- sprite->callback = sub_80D144C;
- }
-}
-
-void sub_80D144C(struct Sprite* sprite)
-{
- if (sprite->affineAnimEnded)
- {
- StartSpriteAffineAnim(sprite, 1);
- sprite->data[0] = 0;
- if (sprite->data[7] == 0)
- {
- sprite->oam.tileNum += 16;
- sprite->callback = sub_80D14C4;
- }
- else
- {
- sprite->oam.tileNum += 32;
- sprite->callback = sub_80D154C;
- }
- }
-}
-
-void sub_80D14C4(struct Sprite* sprite)
-{
- sprite->pos2.y -= 2;
- if (++sprite->data[0] == 9)
- {
- sprite->data[0] = 16;
- sprite->data[1] = 0;
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = sprite->data[0];
- sprite->callback = sub_80D1504;
- }
-}
-
-void sub_80D1504(struct Sprite* sprite)
-{
- if (sprite->data[1]++ % 3 == 0)
- {
- sprite->data[0]--;
- REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8);
- if (sprite->data[0] == 0)
- sprite->callback = sub_80D154C;
- }
-}
-
-void sub_80D154C(struct Sprite* sprite)
-{
- if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- {
- sprite->invisible = 1;
- if (sprite->data[7] == 0)
- sprite->callback = sub_80D158C;
- else
- sprite->callback = move_anim_8072740;
- }
-}
-
-void sub_80D158C(struct Sprite* sprite)
-{
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
- move_anim_8072740(sprite);
-}
-
-void sub_80D15A4(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
- task->data[0] = spriteId;
- sub_80798F4(task, spriteId, &gUnknown_083D79BC);
- task->func = sub_80D15E0;
-}
-
-void sub_80D15E0(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- if (sub_807992C(task) == 0)
- {
- gSprites[task->data[0]].pos2.y = 0;
- gSprites[task->data[0]].invisible = 1;
- DestroyAnimVisualTask(taskId);
- }
-}
-
-void sub_80D1638(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- task->data[0] = 0;
- task->data[1] = 0;
- task->data[2] = 0;
- task->data[3] = 0;
- task->data[12] = 3;
- if (GetBankSide(gBattleAnimBankTarget) == 0)
- {
- task->data[13] = 0xFFFF;
- task->data[14] = 8;
- }
- else
- {
- task->data[13] = 1;
- task->data[14] = -8;
- }
-
- task->data[15] = GetAnimBankSpriteId(1);
- task->func = sub_80D16A0;
-}
-
-void sub_80D16A0(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
-
- switch (task->data[0])
- {
- case 0:
- gSprites[task->data[15]].pos2.x += task->data[14];
- task->data[1] = 0;
- task->data[2] = 0;
- task->data[3] = 0;
- task->data[0]++;
- break;
- case 1:
- if (++task->data[1] > 1)
- {
- task->data[1] = 0;
- task->data[2]++;
- if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.x += 6;
- else
- gSprites[task->data[15]].pos2.x -= 6;
-
- if (++task->data[3] > 4)
- {
- if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.x -= 6;
-
- task->data[0]++;
- }
- }
- break;
- case 2:
- if (--task->data[12] != 0)
- task->data[0] = 0;
- else
- task->data[0]++;
- break;
- case 3:
- gSprites[task->data[15]].pos2.x += task->data[13];
- if (gSprites[task->data[15]].pos2.x == 0)
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-void sub_80D17C4(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- task->data[0] = 0;
- task->data[1] = 0;
- task->data[2] = 0;
- task->data[3] = 0;
- task->data[4] = 1;
- task->data[13] = 14;
- task->data[14] = 2;
- task->data[15] = GetAnimBankSpriteId(0);
- task->func = sub_80D1808;
-}
-
-void sub_80D1808(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- if (task->data[0] == 0 && ++task->data[1] > task->data[4])
- {
- task->data[1] = 0;
- if (++task->data[2] & 1)
- gSprites[task->data[15]].invisible = 0;
- else
- gSprites[task->data[15]].invisible = 1;
-
- if (++task->data[3] >= task->data[13])
- {
- if (++task->data[4] < task->data[14])
- {
- task->data[1] = 0;
- task->data[2] = 0;
- task->data[3] = 0;
- }
- else
- {
- gSprites[task->data[15]].invisible = 0;
- DestroyAnimVisualTask(taskId);
- }
- }
- }
-}
-
-void sub_80D18D4(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- task->data[0] = 0;
- task->data[1] = 4;
- task->data[2] = 0;
- task->data[3] = 0;
- task->data[4] = 0;
- task->data[5] = 0;
- task->data[6] = 0;
- task->data[7] = 0;
- task->data[8] = 0;
- task->data[13] = 0;
- task->data[14] = sub_8077ABC(gBattleAnimBankAttacker, 0);
- task->data[15] = sub_8077ABC(gBattleAnimBankAttacker, 1);
- task->func = sub_80D1930;
-}
-
-void sub_80D1930(u8 taskId)
-{
- struct Task* task = &gTasks[taskId];
- switch (task->data[8])
- {
- case 0:
- if (++task->data[4] > 1)
- {
- task->data[4] = 0;
- task->data[5] = (task->data[5] + 1) & 1;
- if (++task->data[6] > 20)
- {
- if (task->data[7] == 0)
- {
- task->data[6] = 0;
- task->data[8] = 1;
- }
- else
- task->data[8] = 2;
- }
- }
- break;
- case 1:
- task->data[5] = 0;
- if (++task->data[4] > 20)
- {
- task->data[7] = 1;
- task->data[8] = 0;
- }
- break;
- case 2:
- task->data[5] = 1;
- break;
- }
-
- switch (task->data[0])
- {
- case 0:
- if (++task->data[1] > 4)
- {
- u8 spriteId;
- task->data[1] = 0;
- spriteId = CreateSprite(&gSpriteTemplate_83D79E8, task->data[14], task->data[15], 0);
- if (spriteId != MAX_SPRITES)
- {
- gSprites[spriteId].data[0] = taskId;
- gSprites[spriteId].data[1] = 13;
- gSprites[spriteId].pos2.x = gUnknown_083D7A00[task->data[2]][0];
- gSprites[spriteId].pos2.y = gUnknown_083D7A00[task->data[2]][1];
- task->data[13]++;
- if (++task->data[2] > 3)
- {
- task->data[2] = 0;
- if (++task->data[3] > 5)
- task->data[0]++;
- }
- }
- }
- break;
- case 1:
- if (task->data[13] == 0)
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-void sub_80D1A70(struct Sprite* sprite)
-{
- sprite->invisible = gTasks[sprite->data[0]].data[5];
- if (sprite->animEnded)
- {
- gTasks[sprite->data[0]].data[sprite->data[1]]--;
- DestroySprite(sprite);
- }
-}
-
-void sub_80D1ADC(u8 taskId)
-{
- int i;
- u8 sp[8];
- void* src;
- void* dest;
- void* what;
- sp[0] = IndexOfSpritePaletteTag(0x27DE);
- for (i = 1; i <= 4; i++)
- {
- sp[i] = AllocSpritePalette(0x2710 - i);
- }
-
- src = &gBattleAnimSpritePalette_206;
- dest = (NotInBattle()) ? gSharedMem + 0x18000 - 0x3800: gSharedMem + 0x18000;
- LZDecompressWram(src, dest);
- for (i = 0; i <= 4; i++)
- {
- what = ((NotInBattle()) ? gSharedMem + 0x14800 : gSharedMem + 0x18000) + (i << 5);
- LoadPalette(what, (u16)((sp[i] << 4) + 0x100), 32);
- }
-
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80D1B80(u8 taskId)
-{
- int i;
- for (i = 0; i < 5; i++)
- {
- FreeSpritePaletteByTag(gUnknown_083D7A5C[i]);
- }
-
- DestroyAnimVisualTask(taskId);
-}
-
-void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
-{
- u8 tile;
- tile = (b & 1);
- tile = ((-tile | tile) >> 31) & 32;
- sprite->oam.tileNum += tile + (a << 2);
- sprite->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_083D7A5C[b >> 1]);
-}
-
-void sub_80D1C08(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 0);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
- gBattleAnimArgs[2] = -gBattleAnimArgs[2];
-
- sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
- sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
-}
-
-void sub_80D1C80(struct Sprite* sprite)
-{
- if (++sprite->data[0] == 1)
- sub_80787B0(sprite, 0);
-
- sprite->pos2.x = Sin(sprite->data[1], 8);
- sprite->pos2.y = sprite->data[2] >> 8;
- sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
- sprite->data[2] -= 0x80;
- if (sprite->data[0] == 0x3C)
- move_anim_8072740(sprite);
-}
-
-void sub_80D1CD0(u8 taskId)
-{
- int zero;
- bool8 result = NotInBattle();
- u16 var = 0xF0;
- if (result)
- {
- var = 0x98;
- zero = 0;
- }
- else
- {
- zero = 0;
- }
-
- gUnknown_030042C4 = var;
- gUnknown_03004240 = 0xA0;
- REG_WIN0H = var;
- REG_WIN0V = 0xA0;
- REG_WININ = 0x3F1F;
- REG_WINOUT = 0x3F3F;
- REG_BLDCNT = 0xC8;
- REG_BLDY = 0x10;
- gTasks[taskId].data[0] = zero;
- gTasks[taskId].data[1] = var;
- gTasks[taskId].func = sub_80D1D48;
-}
-
-void sub_80D1D48(u8 taskId)
-{
- gTasks[taskId].data[0] += 13;
- gTasks[taskId].data[1] -= 13;
- if (gTasks[taskId].data[0] >= gTasks[taskId].data[1])
- {
- gUnknown_030042C4 = 0;
- gTasks[taskId].func = sub_80D1D9C;
- }
- else
- {
- gUnknown_030042C4 = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8);
- }
-}
-
-void sub_80D1D9C(u8 taskId)
-{
- if (++gTasks[taskId].data[10] == 5)
- {
- gTasks[taskId].data[11] = 0x88;
- RequestSpriteCopy((u8 *)(&gTasks[taskId].data[11]), (u8 *)(&REG_BLDCNT), 2);
- BlendPalettes(sub_80791A8(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31));
- }
- else if (gTasks[taskId].data[10] > 4)
- {
- gUnknown_030042C4 = 0;
- gUnknown_03004240 = 0;
- REG_WININ = 0x3F3F;
- REG_WINOUT = 0x3F3F;
- REG_BLDCNT = 0;
- REG_BLDY = 0;
- DestroyAnimVisualTask(taskId);
- }
-}
-
-void sub_80D1E38(u8 taskId)
-{
- u8 spriteId = GetAnimBankSpriteId(1);
- if (++gTasks[taskId].data[0] == 1)
- {
- sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(1), &gUnknown_083D7A98);
- gSprites[spriteId].pos2.x = 4;
- }
- else
- {
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
- if (sub_807992C(&gTasks[taskId]) == 0)
- {
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
- DestroyAnimVisualTask(taskId);
- }
- }
-}
-
-void sub_80D1EC8(u8 taskId)
-{
- u8 spriteId = GetAnimBankSpriteId(0);
- if (++gTasks[taskId].data[0] == 1)
- {
- sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(0), &gUnknown_083D7A98);
- gSprites[spriteId].pos2.x = 4;
- }
- else
- {
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
- if (sub_807992C(&gTasks[taskId]) == 0)
- {
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
- DestroyAnimVisualTask(taskId);
- }
- }
-}
-
-void sub_80D1F58(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- sprite->data[0] = 0x5F;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->callback = sub_80D1FA4;
-}
-
-void sub_80D1FA4(struct Sprite* sprite)
-{
- if (sub_8078B5C(sprite) == 0)
- {
- sprite->pos2.y += Sin(sprite->data[5], 14);
- sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
- }
- else
- {
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80D1FDC(struct Sprite* sprite)
-{
- if (sprite->data[0] == 0)
- {
- sprite->data[1] = gBattleAnimArgs[0];
- sprite->data[2] = gBattleAnimArgs[1];
- sprite->data[0]++;
- }
- else
- {
- sprite->data[4] += sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
- sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
- if (sprite->data[3] > 0x64)
- {
- sprite->invisible = sprite->data[3] % 2;
- }
-
- if (sprite->data[3] > 0x78)
- {
- move_anim_8072740(sprite);
- }
- }
-}
-
-void sub_80D2064(struct Sprite* sprite)
-{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = 0xA0;
- sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gBattleAnimArgs[1];
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, sub_80D2094);
-}
-
-void sub_80D2094(struct Sprite* sprite)
-{
- s16 y;
- sprite->data[2] += sprite->data[1];
- sprite->pos2.y = -((u16)sprite->data[2] >> 8);
- sprite->pos2.x = Sin(sprite->data[3], 4);
- sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
- y = sprite->pos1.y + sprite->pos2.y;
- if (y <= 0x48)
- {
- sprite->invisible = sprite->data[3] % 2;
- if (y <= 0x40)
- move_anim_8072740(sprite);
- }
-}
-
-void sub_80D2100(u8 taskId)
-{
- struct Struct_sub_8078914 subStruct;
- u8* tempvar;
- REG_BLDCNT = 0x3F42;
- REG_BLDALPHA = 0x1000;
- REG_BG1CNT_BITFIELD.priority = 3;
- REG_BG1CNT_BITFIELD.screenSize = 0;
- if (!NotInBattle())
- REG_BG1CNT_BITFIELD.charBaseBlock = 1;
-
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- REG_BG1HOFS = 0;
- REG_BG1VOFS = 0;
- sub_8078914(&subStruct);
- tempvar = subStruct.field_4;
- DmaFill32(3, 0x0, tempvar, 0x1000);
- LZDecompressVram(&gAttractTilemap, tempvar);
- LZDecompressVram(&gAttractGfx, subStruct.field_0);
- LoadCompressedPalette(&gAttractPal, subStruct.field_8 << 4, 32);
- if (NotInBattle())
- sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
-
- gTasks[taskId].func = sub_80D21F0;
-}
-
-void sub_80D21F0(u8 taskId)
-{
- struct Struct_sub_8078914 subStruct;
-
- switch (gTasks[taskId].data[12])
- {
- case 0:
- if (++gTasks[taskId].data[10] == 4)
- {
- gTasks[taskId].data[10] = 0;
- gTasks[taskId].data[11]++;
- REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
- if (gTasks[taskId].data[11] == 16)
- {
- gTasks[taskId].data[12]++;
- gTasks[taskId].data[11] = 0;
- }
- }
- break;
- case 1:
- if (++gTasks[taskId].data[11] == 0x8D)
- {
- gTasks[taskId].data[11] = 16;
- gTasks[taskId].data[12]++;
- }
- break;
- case 2:
- if (++gTasks[taskId].data[10] == 4)
- {
- gTasks[taskId].data[10] = 0;
- gTasks[taskId].data[11]--;
- REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
- if (gTasks[taskId].data[11] == 0)
- {
- gTasks[taskId].data[12]++;
- gTasks[taskId].data[11] = 0;
- }
- }
- break;
- case 3:
- sub_8078914(&subStruct);
- {
- u8 *addr = subStruct.field_0;
- u32 size = 0x2000;
- while (1)
- {
- DmaFill32(3, 0, addr, 0x1000);
- addr += 0x1000;
- size -= 0x1000;
- if (size <= 0x1000)
- {
- DmaFill32(3, 0, addr, size);
- break;
- }
- }
- }
- DmaClear32(3, subStruct.field_4, 0x800);
- if (!NotInBattle())
- REG_BG1CNT_BITFIELD.charBaseBlock = 0;
-
- gTasks[taskId].data[12]++;
- // fall through
- case 4:
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
- REG_BG1CNT_BITFIELD.priority = 1;
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-void sub_80D23B4(u8 taskId)
-{
- struct Struct_sub_8078914 subStruct;
- u8* tempvar;
- REG_BLDCNT = 0x3F42;
- REG_BLDALPHA = 0x1000;
- REG_BG1CNT_BITFIELD.priority = 1;
- REG_BG1CNT_BITFIELD.screenSize = 0;
- if (!NotInBattle())
- REG_BG1CNT_BITFIELD.charBaseBlock = 1;
-
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- REG_BG1HOFS = 0;
- REG_BG1VOFS = 0;
- sub_8078914(&subStruct);
- tempvar = subStruct.field_4;
- DmaFill32(3, 0x0, tempvar, 0x1000);
- if (NotInBattle())
- LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceContest, subStruct.field_4);
- else if (GetBankSide(gBattleAnimBankTarget) == 1)
- LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFacePlayer, subStruct.field_4);
- else
- LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceOpponent, subStruct.field_4);
-
- LZDecompressVram(&gBattleAnimBackgroundImage_ScaryFace, subStruct.field_0);
- LoadCompressedPalette(&gBattleAnimBackgroundPalette_ScaryFace, subStruct.field_8 << 4, 32);
- if (NotInBattle())
- sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
-
- gTasks[taskId].func = sub_80D24E0;
-}
-
-void sub_80D24E0(u8 taskId)
-{
- struct Struct_sub_8078914 subStruct;
-
- switch (gTasks[taskId].data[12])
- {
- case 0:
- if (++gTasks[taskId].data[10] == 2)
- {
- gTasks[taskId].data[10] = 0;
- gTasks[taskId].data[11]++;
- REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
- if (gTasks[taskId].data[11] == 14)
- {
- gTasks[taskId].data[12]++;
- gTasks[taskId].data[11] = 0;
- }
- }
- break;
- case 1:
- if (++gTasks[taskId].data[11] == 0x15)
- {
- gTasks[taskId].data[11] = 14;
- gTasks[taskId].data[12]++;
- }
- break;
- case 2:
- if (++gTasks[taskId].data[10] == 2)
- {
- gTasks[taskId].data[10] = 0;
- gTasks[taskId].data[11]--;
- REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
- if (gTasks[taskId].data[11] == 0)
- {
- gTasks[taskId].data[12]++;
- gTasks[taskId].data[11] = 0;
- }
- }
- break;
- case 3:
- sub_8078914(&subStruct);
- {
- u8 *addr = subStruct.field_0;
- u32 size = 0x2000;
- while (1)
- {
- DmaFill32(3, 0, addr, 0x1000);
- addr += 0x1000;
- size -= 0x1000;
- if (size <= 0x1000)
- {
- DmaFill32(3, 0, addr, size);
- break;
- }
- }
- }
- DmaClear32(3, subStruct.field_4, 0x800);
- if (!NotInBattle())
- REG_BG1CNT_BITFIELD.charBaseBlock = 0;
-
- gTasks[taskId].data[12]++;
- // fall through
- case 4:
- REG_BLDCNT = 0;
- REG_BLDALPHA = 0;
- REG_BG1CNT_BITFIELD.priority = 1;
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-void sub_80D26A4(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- sprite->affineAnimPaused = 1;
- sprite->data[0] = gBattleAnimArgs[0];
- sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[7] = sub_8079E90(gBattleAnimBankAttacker);
- sprite->callback = sub_80D2704;
- sub_80D2704(sprite);
-}
-
-void sub_80D2704(struct Sprite* sprite)
-{
- if ((u16)(sprite->data[1] - 0x40) <= 0x7F)
- sprite->subpriority = sprite->data[7] + 1;
- else
- sprite->subpriority = sprite->data[7] - 1;
-
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
- sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
- sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
- switch (sprite->data[5])
- {
- case 1:
- sprite->data[2] -= 0x400;
- sprite->data[3] -= 0x100;
- if (++sprite->data[4] == sprite->data[0])
- {
- sprite->data[5] = 2;
- return;
- }
- break;
- case 0:
- sprite->data[2] += 0x400;
- sprite->data[3] += 0x100;
- if (++sprite->data[4] == sprite->data[0])
- {
- sprite->data[4] = 0;
- sprite->data[5] = 1;
- }
- break;
- }
-
- if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- move_anim_8072740(sprite);
-}
-
-void sub_80D27E0(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
- sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
- sprite->callback = sub_80D2834;
-}
-
-void sub_80D2834(struct Sprite* sprite)
-{
- sprite->pos2.x += sprite->data[0];
- sprite->pos2.y += sprite->data[1];
- if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16)
- move_anim_8072740(sprite);
-}
-
-void sub_80D287C(struct Sprite* sprite)
-{
- sprite->pos2.x += sprite->data[0];
- sprite->pos2.y += sprite->data[1];
- if (sprite->data[3]++ >= sprite->data[2])
- move_anim_8072740(sprite);
-}
-
-void sub_80D28AC(struct Sprite* sprite)
-{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
- sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
- sprite->data[2] = gBattleAnimArgs[1];
- sprite->callback = sub_80D287C;
-}
-
-void sub_80D2904(struct Sprite* sprite)
-{
- if (sprite->animEnded)
- move_anim_8072740(sprite);
-}
-
-void sub_80D2920(struct Sprite* sprite)
-{
- sub_80787B0(sprite, 1);
- sprite->callback = sub_80D2904;
-}
-
-void sub_80D2938(struct Sprite* sprite)
-{
- s16 r5;
- if (sprite->data[0] == 0)
- {
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- }
-
- sprite->data[0]++;
- r5 = (sprite->data[0] * 10) & 0xFF;
- sprite->pos2.x = Sin(r5, 0x50) >> 8;
- if (sprite->data[0] <= 0x4F)
- sprite->pos2.y = (sprite->data[0] / 2) + (Cos(r5, 0x50) >> 8);
-
- if (sprite->data[0] > 0x5A)
- {
- sprite->data[2]++;
- sprite->pos2.x -= sprite->data[2] / 2;
- }
-
- if (sprite->data[0] > 0x64)
- move_anim_8072740(sprite);
-}
-
-void sub_80D29CC(struct Sprite* sprite)
-{
- sprite->data[5]++;
- sprite->pos2.x = Sin(sprite->data[3], 5);
- sprite->pos2.y = sprite->data[5] / 2;
- sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
- if (sprite->data[5] > 20)
- sprite->invisible = sprite->data[5] % 2;
-
- if (sprite->data[5] > 30)
- move_anim_8072740(sprite);
-}
-
-void sub_80D2A38(struct Sprite* sprite)
-{
- if (sprite->data[0] == 0)
- {
- sprite->data[1] = gBattleAnimArgs[0];
- sprite->data[2] = gBattleAnimArgs[1];
- sprite->data[0]++;
- }
- else
- {
- sprite->data[4] += sprite->data[1];
- sprite->pos2.x = sprite->data[4] >> 8;
- sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
- sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
- if (sprite->data[3] > 0x46)
- {
- sprite->callback = sub_80D29CC;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
- sprite->data[3] = Random() % 0xB4;
- }
- }
-}
-
-/* void sub_80D2ABC(struct Sprite* sprite)
-{
- int var;
- s16 var2;
- int var3;
- if (sprite->data[3] == 0)
- {
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- StartSpriteAnim(sprite, 0);
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) - 1;
- sprite->data[2] = 1;
- }
-
- sprite->data[0] += sprite->data[2];
- var = sprite->data[0] * 4;
- if (var < 0)
- var += 0xFF;
-
- sprite->data[1] = (sprite->data[0] * 4) -(((var) >> 8) << 8);
- if (sprite->data[1] < 0)
- sprite->data[1] = 0;
-
- var3 = sprite->data[1];
- var2 = sprite->data[0];
- var2 /= 4;
- sprite->pos2.x = Cos(var3, 30 - var2);
- var3 = sprite->data[1];
- var2 = sprite->data[0] / 8;
- sprite->pos2.x = Sin(var3, 10 - var2);
- if (sprite->data[1] > 0x80 && sprite->data[2] > 0)
- sprite->data[2] = 0xFFFF;
-} */ \ No newline at end of file
diff --git a/src/data/text/move_descriptions_de.h b/src/data/text/move_descriptions_de.h
new file mode 100644
index 000000000..854336295
--- /dev/null
+++ b/src/data/text/move_descriptions_de.h
@@ -0,0 +1,1771 @@
+static const u8 MoveDescription_Pound[] = _(
+ "Ein Hieb mit den Vorder-\n"
+ "beinen oder dem Schweif.");
+
+static const u8 MoveDescription_KarateChop[] = _(
+ "Gute Möglichkeit, einen\n"
+ "Volltreffer zu landen.");
+
+static const u8 MoveDescription_DoubleSlap[] = _(
+ "Trifft den Gegner 2 - 5-mal\n"
+ "hintereinander.");
+
+static const u8 MoveDescription_CometPunch[] = _(
+ "Trifft den Gegner 2 - 5-mal\n"
+ "hintereinander.");
+
+static const u8 MoveDescription_MegaPunch[] = _(
+ "Ein unglaublich kräftiger\n"
+ "Hieb.");
+
+static const u8 MoveDescription_PayDay[] = _(
+ "Wirft Münzen auf Gegner.\n"
+ "Geld wird erstattet.");
+
+static const u8 MoveDescription_FirePunch[] = _(
+ "Schlag, der dem Gegner evtl.\n"
+ "Verbrennungen zufügt.");
+
+static const u8 MoveDescription_IcePunch[] = _(
+ "Ein Schlag, der den Gegner\n"
+ "evtl. einfriert.");
+
+static const u8 MoveDescription_ThunderPunch[] = _(
+ "Schlag, der den Gegner evtl.\n"
+ "paralysiert.");
+
+static const u8 MoveDescription_Scratch[] = _(
+ "Der Gegner wird mit\n"
+ "scharfen Klauen zerkratzt.");
+
+static const u8 MoveDescription_ViceGrip[] = _(
+ "Umklammert den Gegner mit\n"
+ "großen, kräftigen Zangen.");
+
+static const u8 MoveDescription_Guillotine[] = _(
+ "Kräftige Scheren-Attacke.\n"
+ "Führt evtl. zum K.O.");
+
+static const u8 MoveDescription_RazorWind[] = _(
+ "Eine Attacke, die auf 2\n"
+ "Runden basiert.");
+
+static const u8 MoveDescription_SwordsDance[] = _(
+ "Erhöht den Angriffs-Wert\n"
+ "drastisch.");
+
+static const u8 MoveDescription_Cut[] = _(
+ "Trifft den Gegner mit\n"
+ "Klauen, Scheren o. ä.");
+
+static const u8 MoveDescription_Gust[] = _(
+ "Trifft den Gegner mit Wind-\n"
+ "stoß durch Flügelschlag.");
+
+static const u8 MoveDescription_WingAttack[] = _(
+ "Trifft den Gegner mit weit\n"
+ "gespreizten Flügeln.");
+
+static const u8 MoveDescription_Whirlwind[] = _(
+ "Weht Gegner weg und be-\n"
+ "endet den Kampf in Wildnis.");
+
+static const u8 MoveDescription_Fly[] = _(
+ "Steigt empor in der 1. Runde\n"
+ "und trifft Gegner in der 2.");
+
+static const u8 MoveDescription_Bind[] = _(
+ "Umklammert und trifft den\n"
+ "Gegner 2 - 5-mal.");
+
+static const u8 MoveDescription_Slam[] = _(
+ "Schlag mit einem langen\n"
+ "Schweif, einer Ranke o. ä.");
+
+static const u8 MoveDescription_VineWhip[] = _(
+ "Peitschenähnlicher Schlag\n"
+ "mit Ranken.");
+
+static const u8 MoveDescription_Stomp[] = _(
+ "Stampfen mit Fuß. Gegner\n"
+ "schreckt evtl. zurück.");
+
+static const u8 MoveDescription_DoubleKick[] = _(
+ "Doppeltritt. Der Gegner\n"
+ "wird zweimal getroffen.");
+
+static const u8 MoveDescription_MegaKick[] = _(
+ "Ein extrem heftiger Tritt.");
+
+static const u8 MoveDescription_JumpKick[] = _(
+ "Sprung-Tritt. Selbstschä-\n"
+ "digung bei Misserfolg.");
+
+static const u8 MoveDescription_RollingKick[] = _(
+ "Schneller Tritt aus der\n"
+ "Drehung.");
+
+static const u8 MoveDescription_SandAttack[] = _(
+ "Senkt Genauigkeit des Geg-\n"
+ "ners durch Sand.");
+
+static const u8 MoveDescription_Headbutt[] = _(
+ "Rammt den Gegner und lässt\n"
+ "ihn evtl. zurückschrecken.");
+
+static const u8 MoveDescription_HornAttack[] = _(
+ "Spießt den Gegner mit\n"
+ "spitzen Hörnern auf.");
+
+static const u8 MoveDescription_FuryAttack[] = _(
+ "Spießt den Gegner 2 - 5-mal\n"
+ "mit spitzen Hörnern auf.");
+
+static const u8 MoveDescription_HornDrill[] = _(
+ "K.O.-Attacke, die ein Horn\n"
+ "als Bohrer einsetzt.");
+
+static const u8 MoveDescription_Tackle[] = _(
+ "Trifft den Gegner mit vollem\n"
+ "Körpereinsatz.");
+
+static const u8 MoveDescription_BodySlam[] = _(
+ "Körper-Ramme, kann\n"
+ "Paralyse hervorrufen.");
+
+static const u8 MoveDescription_Wrap[] = _(
+ "Umwickelt Gegner 2 - 5-mal\n"
+ "mit Ranken o. ä.");
+
+static const u8 MoveDescription_TakeDown[] = _(
+ "Rücksichtslose Attacke,\n"
+ "mit Selbstschädigung.");
+
+static const u8 MoveDescription_Thrash[] = _(
+ "Attacke in 2 bis 3 Runden,\n"
+ "die Anwender verwirrt.");
+
+static const u8 MoveDescription_DoubleEdge[] = _(
+ "Lebensgefährlicher Angriff\n"
+ "mit Selbstschädigung.");
+
+static const u8 MoveDescription_TailWhip[] = _(
+ "Hieb mit dem Schweif, senkt\n"
+ "die VERT. des Gegners.");
+
+static const u8 MoveDescription_PoisonSting[] = _(
+ "Angriff mit Widerhaken,\n"
+ "kann Gegner vergiften.");
+
+static const u8 MoveDescription_Twineedle[] = _(
+ "Stacheln an den Vorderbei-\n"
+ "nen treffen Gegner 2-mal.");
+
+static const u8 MoveDescription_PinMissile[] = _(
+ "Spitze Nadeln treffen den\n"
+ "Gegner 2 - 5-mal.");
+
+static const u8 MoveDescription_Leer[] = _(
+ "Gegners VERT.-Wert wird\n"
+ "durch Blick gesenkt.");
+
+static const u8 MoveDescription_Bite[] = _(
+ "Beißt zu und lässt den Geg-\n"
+ "ner evtl. zurückschrecken.");
+
+static const u8 MoveDescription_Growl[] = _(
+ "Knurren, das den ANGR.-Wert\n"
+ "des Gegners senkt.");
+
+static const u8 MoveDescription_Roar[] = _(
+ "Verjagt den Gegner und be-\n"
+ "endet den Kampf in Wildnis.");
+
+static const u8 MoveDescription_Sing[] = _(
+ "Ein Lied, das den Gegner\n"
+ "in tiefen Schlaf versetzt.");
+
+static const u8 MoveDescription_Supersonic[] = _(
+ "Ausstoß bizarrer Schallwel-\n"
+ "len. Verwirrt Gegner evtl.");
+
+static const u8 MoveDescription_SonicBoom[] = _(
+ "Schockwellen. Richten immer\n"
+ "20 KP Schaden an.");
+
+static const u8 MoveDescription_Disable[] = _(
+ "Psycho-Attacke. Blockiert\n"
+ "eine Attacke des Gegners.");
+
+static const u8 MoveDescription_Acid[] = _(
+ "Versprüht ätzende Flüssig-\n"
+ "keit, senkt evtl. VERT.");
+
+static const u8 MoveDescription_Ember[] = _(
+ "Schwache Feuer-Attacke.\n"
+ "Verbrennt Gegner evtl.");
+
+static const u8 MoveDescription_Flamethrower[] = _(
+ "Starke Feuer-Attacke.\n"
+ "Verbrennt Gegner evtl.");
+
+static const u8 MoveDescription_Mist[] = _(
+ "Nebel, der die Änderung der\n"
+ "Werte verhindert.");
+
+static const u8 MoveDescription_WaterGun[] = _(
+ "Der Gegner wird mit Wasser\n"
+ "bespritzt.");
+
+static const u8 MoveDescription_HydroPump[] = _(
+ "Spritzt Wasser mit\n"
+ "Hochdruck auf den Gegner.");
+
+static const u8 MoveDescription_Surf[] = _(
+ "Eine riesige Welle bricht\n"
+ "über den Gegner herein.");
+
+static const u8 MoveDescription_IceBeam[] = _(
+ "Gegner wird von Eisstrahl\n"
+ "getroffen, friert evtl. ein.");
+
+static const u8 MoveDescription_Blizzard[] = _(
+ "Ein Schneesturm, der den\n"
+ "Gegner einfrieren kann.");
+
+static const u8 MoveDescription_Psybeam[] = _(
+ "Feuert einen Strahl ab, der\n"
+ "Gegner verwirren kann.");
+
+static const u8 MoveDescription_BubbleBeam[] = _(
+ "Versprüht Blasen, die den\n"
+ "INIT.-Wert evtl. senken.");
+
+static const u8 MoveDescription_AuroraBeam[] = _(
+ "Regenbogenfarbener Strahl,\n"
+ "senkt evtl. ANGR.-Wert.");
+
+static const u8 MoveDescription_HyperBeam[] = _(
+ "Starke Attacke. Angreifer\n"
+ "setzt eine Runde aus.");
+
+static const u8 MoveDescription_Peck[] = _(
+ "Greift Gegner mit dem\n"
+ "Schnabel an.");
+
+static const u8 MoveDescription_DrillPeck[] = _(
+ "Attacke, bei der der Schna-\n"
+ "bel als Bohrer dient.");
+
+static const u8 MoveDescription_Submission[] = _(
+ "Rücksichtsloser Rempler. \n"
+ "Schädigt auch Angreifer.");
+
+static const u8 MoveDescription_LowKick[] = _(
+ "Tritt, der massigen Gegnern\n"
+ "mehr Schaden zufügt.");
+
+static const u8 MoveDescription_Counter[] = _(
+ "Kontert physischen Tref-\n"
+ "fer mit doppelter Kraft.");
+
+static const u8 MoveDescription_SeismicToss[] = _(
+ "Richtet Schaden gemäß\n"
+ "Level d. Angreifers an.");
+
+static const u8 MoveDescription_Strength[] = _(
+ "Erzeugt enorme Kraft und\n"
+ "rammt den Gegner.");
+
+static const u8 MoveDescription_Absorb[] = _(
+ "Attacke, die die Hälfte des\n"
+ "Schadens absorbiert.");
+
+static const u8 MoveDescription_MegaDrain[] = _(
+ "Attacke, die die Hälfte des\n"
+ "Schadens absorbiert.");
+
+static const u8 MoveDescription_LeechSeed[] = _(
+ "Gegner wird bepflanzt und\n"
+ "verliert jede Runde KP.");
+
+static const u8 MoveDescription_Growth[] = _(
+ "Der Körper wächst und\n"
+ "SPEZ. ANGR. wird erhöht.");
+
+static const u8 MoveDescription_RazorLeaf[] = _(
+ "Trifft Gegner mit Blättern.\n"
+ "Hohe Volltrefferquote.");
+
+static const u8 MoveDescription_SolarBeam[] = _(
+ "Absorbiert Licht in der 1.\n"
+ "Runde, 2. Runde Angriff.");
+
+static const u8 MoveDescription_PoisonPowder[] = _(
+ "Verstreut giftigen Puder,\n"
+ "der Gegner vergiften kann.");
+
+static const u8 MoveDescription_StunSpore[] = _(
+ "Verstreut Puder, der den\n"
+ "Gegner evtl. paralysiert.");
+
+static const u8 MoveDescription_SleepPowder[] = _(
+ "Verstreut Puder, der Geg.\n"
+ "evtl. in Schlaf versetzt.");
+
+static const u8 MoveDescription_PetalDance[] = _(
+ "Angriff in 2-3 Runden.\n"
+ "Angreifer wird verwirrt.");
+
+static const u8 MoveDescription_StringShot[] = _(
+ "Umwickelt Gegner mit Faden\n"
+ "und senkt INIT.-Wert.");
+
+static const u8 MoveDescription_DragonRage[] = _(
+ "Stößt Schockwellen aus, die\n"
+ "40 KP Schaden anrichten.");
+
+static const u8 MoveDescription_FireSpin[] = _(
+ "Schließt Gegner für 2-5\n"
+ "Runden in Feuerkreis ein.");
+
+static const u8 MoveDescription_ThunderShock[] = _(
+ "Elektro-Attacke. Gegner\n"
+ "evtl. paralysiert.");
+
+static const u8 MoveDescription_Thunderbolt[] = _(
+ "Starke Elektro-Attacke,\n"
+ "Gegner evtl. paralysiert.");
+
+static const u8 MoveDescription_ThunderWave[] = _(
+ "Ein schwacher Stromstoß,\n"
+ "der den Gegner paralysiert.");
+
+static const u8 MoveDescription_Thunder[] = _(
+ "Elektro-Attacke, die den\n"
+ "Gegner evtl. paralysiert.");
+
+static const u8 MoveDescription_RockThrow[] = _(
+ "Wirft kleine Steine auf den\n"
+ "Gegner.");
+
+static const u8 MoveDescription_Earthquake[] = _(
+ "Mächtiges Beben. Ist bei\n"
+ "fliegenden Feinden nutzlos.");
+
+static const u8 MoveDescription_Fissure[] = _(
+ "Sofort-K.O. Wirft Gegner\n"
+ "in Gebirgsspalte.");
+
+static const u8 MoveDescription_Dig[] = _(
+ "Gräbt sich in der 1. Runde\n"
+ "ein und trifft in der 2.");
+
+static const u8 MoveDescription_Toxic[] = _(
+ "Vergiftet den Gegner mit \n"
+ "einem starken Toxin.");
+
+static const u8 MoveDescription_Confusion[] = _(
+ "Psycho-Attacke, die den\n"
+ "Gegner evtl. verwirrt.");
+
+static const u8 MoveDescription_Psychic[] = _(
+ "Starke Psycho-Attacke, die\n"
+ "evtl. SPEZ. VERT. senkt.");
+
+static const u8 MoveDescription_Hypnosis[] = _(
+ "Hypno-Attacke, die Gegner\n"
+ "evtl. in Schlaf versetzt.");
+
+static const u8 MoveDescription_Meditate[] = _(
+ "Friedliche Meditation, um\n"
+ "ANGR.-Wert zu steigern.");
+
+static const u8 MoveDescription_Agility[] = _(
+ "Entspannt den Körper, um\n"
+ "INIT.-Wert. zu steigern.");
+
+static const u8 MoveDescription_QuickAttack[] = _(
+ "Sehr schneller Angriff mit\n"
+ "Erstschlaggarantie.");
+
+static const u8 MoveDescription_Rage[] = _(
+ "Erhöht ANGR. des Anwenders\n"
+ "bei jedem gegn. Treffer.");
+
+static const u8 MoveDescription_Teleport[] = _(
+ "Psycho-Angriff, um sofort\n"
+ "aus einem Kampf zu fliehen.");
+
+static const u8 MoveDescription_NightShade[] = _(
+ "Richtet Schaden gemäß\n"
+ "Level d. Angreifers an.");
+
+static const u8 MoveDescription_Mimic[] = _(
+ "Kopiert eine zuvor ausge-\n"
+ "führte Attacke d. Gegners.");
+
+static const u8 MoveDescription_Screech[] = _(
+ "Stößt einen Schrei aus, um\n"
+ "gegn. VERT. zu senken.");
+
+static const u8 MoveDescription_DoubleTeam[] = _(
+ "Erzeugt Ebenbilder, um \n"
+ "Fluchtwert zu erhöhen.");
+
+static const u8 MoveDescription_Recover[] = _(
+ "Max. KP des Anwenders w.\n"
+ "bis zur Hälfte aufgefüllt.");
+
+static const u8 MoveDescription_Harden[] = _(
+ "Stärkt die Muskulatur und\n"
+ "erhöht VERT.-Wert.");
+
+static const u8 MoveDescription_Minimize[] = _(
+ "Anwender schrumpft, um\n"
+ "Fluchtwert zu erhöhen.");
+
+static const u8 MoveDescription_Smokescreen[] = _(
+ "Senkt Genauigkeit d. Geg-\n"
+ "ners mit Rauch, Tinte o. ä.");
+
+static const u8 MoveDescription_ConfuseRay[] = _(
+ "Ein fieser Strahl, der den\n"
+ "Gegner verwirrt.");
+
+static const u8 MoveDescription_Withdraw[] = _(
+ "Rückzug in den harten\n"
+ "Panzer. Erhöht VERT.-Wert.");
+
+static const u8 MoveDescription_DefenseCurl[] = _(
+ "Verbirgt Schwächen durch\n"
+ "Einrollen, VERT.-Wert hoch.");
+
+static const u8 MoveDescription_Barrier[] = _(
+ "Erzeugt Barriere, die den\n"
+ "VERT.-Wert stark erhöht.");
+
+static const u8 MoveDescription_LightScreen[] = _(
+ "Erzeugt Lichtwand u. senkt\n"
+ "SPEZ. ANGR.-Schaden.");
+
+static const u8 MoveDescription_Haze[] = _(
+ "Erzeugt dunklen Dunst.\n"
+ "Löscht alle Statusänder.");
+
+static const u8 MoveDescription_Reflect[] = _(
+ "Erzeugt Lichtwand, schützt\n"
+ "teilweise vor phys. Angr.");
+
+static const u8 MoveDescription_FocusEnergy[] = _(
+ "Bündelt Kraft. Volltreffer-\n"
+ "chance wird erhöht.");
+
+static const u8 MoveDescription_Bide[] = _(
+ "Erträgt 2 Runden Angriffe,\n"
+ "schlägt doppelt zurück.");
+
+static const u8 MoveDescription_Metronome[] = _(
+ "Bewegt Finger und wählt\n"
+ "PKMN-Attacke zufällig aus.");
+
+static const u8 MoveDescription_MirrorMove[] = _(
+ "Erwidert gegn. Angriff mit\n"
+ "derselben Attacke.");
+
+static const u8 MoveDescription_SelfDestruct[] = _(
+ "Richtet großen Schaden an.\n"
+ "Anwender wird besiegt.");
+
+static const u8 MoveDescription_EggBomb[] = _(
+ "Ein Ei wird auf den Gegner\n"
+ "abgefeuert.");
+
+static const u8 MoveDescription_Lick[] = _(
+ "Leck-Attacke mit Zunge.\n"
+ "Gegner evtl. paralysiert.");
+
+static const u8 MoveDescription_Smog[] = _(
+ "Angriff mit Gas. Gegner wird\n"
+ "evtl. vergiftet.");
+
+static const u8 MoveDescription_Sludge[] = _(
+ "Wirft Schlamm auf Gegner.\n"
+ "Evtl. Vergiftung.");
+
+static const u8 MoveDescription_BoneClub[] = _(
+ "Schlägt Gegner mit Keule\n"
+ "und verschreckt ihn evtl.");
+
+static const u8 MoveDescription_FireBlast[] = _(
+ "Feuersbrunst, die alles ver-\n"
+ "sengt. Verbrennt Geg. evtl.");
+
+static const u8 MoveDescription_Waterfall[] = _(
+ "Attacke basiert auf Tempo.\n"
+ "Erklimmt Wasserfälle.");
+
+static const u8 MoveDescription_Clamp[] = _(
+ "Fängt und drückt Gegner\n"
+ "für 2-5 Runden.");
+
+static const u8 MoveDescription_Swift[] = _(
+ "Verschießt sternförmige\n"
+ "Strahlen. Treffergarantie!");
+
+static const u8 MoveDescription_SkullBash[] = _(
+ "Zieht Kopf ein und greift in\n"
+ "der nächsten Runde an.");
+
+static const u8 MoveDescription_SpikeCannon[] = _(
+ "Verschießt spitze Stacheln\n"
+ "und trifft 2 - 5-mal.");
+
+static const u8 MoveDescription_Constrict[] = _(
+ "Schmerzvoller Klammergriff.\n"
+ "Senkt evtl. INIT.-Wert.");
+
+static const u8 MoveDescription_Amnesia[] = _(
+ "Gedächtnisverlust, der\n"
+ "SPEZ. VERT. deutlich erhöht.");
+
+static const u8 MoveDescription_Kinesis[] = _(
+ "Lenkt Gegner ab und senkt\n"
+ "evtl. seine Genauigkeit.");
+
+static const u8 MoveDescription_SoftBoiled[] = _(
+ "Max. KP des Anwenders w.\n"
+ "bis zur Hälfte aufgefüllt.");
+
+static const u8 MoveDescription_HiJumpKick[] = _(
+ "Sprung-Tritt mit Knie. Miss-\n"
+ "erfolg verletzt Anwender.");
+
+static const u8 MoveDescription_Glare[] = _(
+ "Schüchtert Gegner ein, so\n"
+ "dass er paralysiert ist.");
+
+static const u8 MoveDescription_DreamEater[] = _(
+ "Schlafendem Gegner wird\n"
+ "halber Schaden abgezogen.");
+
+static const u8 MoveDescription_PoisonGas[] = _(
+ "Hüllt Gegner in giftiges Gas\n"
+ "ein, kann vergiften.");
+
+static const u8 MoveDescription_Barrage[] = _(
+ "Wirft 2 - 5-mal runde Gegen-\n"
+ "stände auf den Gegner.");
+
+static const u8 MoveDescription_LeechLife[] = _(
+ "Ein Angriff, der die Hälfte\n"
+ "des Schadens saugt.");
+
+static const u8 MoveDescription_LovelyKiss[] = _(
+ "Fordert Kuss mit bösem\n"
+ "Blick. Evtl. Schlaf.");
+
+static const u8 MoveDescription_SkyAttack[] = _(
+ "Sucht nach Schwächen,\n"
+ "Treffer nächste Runde.");
+
+static const u8 MoveDescription_Transform[] = _(
+ "Ändert die Anwenderzellen\n"
+ "für ein Ebenbild d. Gegners.");
+
+static const u8 MoveDescription_Bubble[] = _(
+ "Angriff mit Blasen. INIT.-\n"
+ "Wert wird evtl. gesenkt.");
+
+static const u8 MoveDescription_DizzyPunch[] = _(
+ "Rhythmischer Schlag, der\n"
+ "den Gegner verwirren kann.");
+
+static const u8 MoveDescription_Spore[] = _(
+ "Erzeugt eine Wolke aus ein-\n"
+ "schläfernden Sporen.");
+
+static const u8 MoveDescription_Flash[] = _(
+ "Erzeugt helles Licht, das\n"
+ "gegn. Genauigkeit senkt.");
+
+static const u8 MoveDescription_Psywave[] = _(
+ "Psycho-Welle mit unter-\n"
+ "schiedlicher Intensität.");
+
+static const u8 MoveDescription_Splash[] = _(
+ "Nur ein Platscher..., der\n"
+ "überhaupt nichts bewirkt.");
+
+static const u8 MoveDescription_AcidArmor[] = _(
+ "Verflüssigt Körper d. An-\n"
+ "wenders. Erhört VERT.");
+
+static const u8 MoveDescription_Crabhammer[] = _(
+ "Schlägt mit Schere zu.\n"
+ "Volltrefferchance hoch.");
+
+static const u8 MoveDescription_Explosion[] = _(
+ "Richtet großen Schaden an.\n"
+ "Anwender wird besiegt.");
+
+static const u8 MoveDescription_FurySwipes[] = _(
+ "Beharkt Gegner 2 - 5-mal\n"
+ "mit scharfen Klauen o. ä.");
+
+static const u8 MoveDescription_Bonemerang[] = _(
+ "Ein Bumerang aus Knochen,\n"
+ "der zweimal trifft.");
+
+static const u8 MoveDescription_Rest[] = _(
+ "Anwender schläft 2 Runden,\n"
+ "KP und Status erneuert.");
+
+static const u8 MoveDescription_RockSlide[] = _(
+ "Schleudert riesige Felsen.\n"
+ "Verschreckt evtl. Gegner.");
+
+static const u8 MoveDescription_HyperFang[] = _(
+ "Angriff mit Zähnen.\n"
+ "Verschreckt evtl. Gegner.");
+
+static const u8 MoveDescription_Sharpen[] = _(
+ "Reduziert Polygonzahl und\n"
+ "erhöht ANGR.-Wert.");
+
+static const u8 MoveDescription_Conversion[] = _(
+ "Wandelt Typ d. Anwenders in\n"
+ "eigenen Attacken-Typ.");
+
+static const u8 MoveDescription_TriAttack[] = _(
+ "Feuert 3 Arten von Strahlen\n"
+ "gleichzeitig ab.");
+
+static const u8 MoveDescription_SuperFang[] = _(
+ "Greift mit scharfen Zähnen\n"
+ "an. Halbiert gegnerische KP.");
+
+static const u8 MoveDescription_Slash[] = _(
+ "Hieb mit Klauen o. ä. Hohe\n"
+ "Volltrefferquote.");
+
+static const u8 MoveDescription_Substitute[] = _(
+ "Lockvogel, der 1/4 der max.\n"
+ "KP des Anwenders besitzt.");
+
+static const u8 MoveDescription_Struggle[] = _(
+ "Einsatz nur bei verbrauch-\n"
+ "ten AP. Selbstschädigung!");
+
+static const u8 MoveDescription_Sketch[] = _(
+ "Kopiert stets den zuletzt\n"
+ "erlittenen Angriff.");
+
+static const u8 MoveDescription_TripleKick[] = _(
+ "Tritt Gegner 3-mal nach-\n"
+ "einander. Härte nimmt zu.");
+
+static const u8 MoveDescription_Thief[] = _(
+ "Kann das vom Gegner\n"
+ "gehaltene Item stehlen.");
+
+static const u8 MoveDescription_SpiderWeb[] = _(
+ "Wickelt Gegner ein. Flucht \n"
+ "oder Tausch unmöglich.");
+
+static const u8 MoveDescription_MindReader[] = _(
+ "Ahnt gegnerische Aktion.\n"
+ "Nächste Attacke trifft.");
+
+static const u8 MoveDescription_Nightmare[] = _(
+ "Bewirkt 1/4 Schaden pro\n"
+ "Zug bei schlafendem Gegner.");
+
+static const u8 MoveDescription_FlameWheel[] = _(
+ "Feuer-Attacke, die Gegner\n"
+ "evtl. verbrennt.");
+
+static const u8 MoveDescription_Snore[] = _(
+ "Laute Attacke. Kann nur im\n"
+ "Schlaf benutzt werden.");
+
+static const u8 MoveDescription_Curse[] = _(
+ "Ein Angriff, der bei GEIST-\n"
+ "PKMN anders funktioniert.");
+
+static const u8 MoveDescription_Flail[] = _(
+ "Richtet mehr Schaden an,\n"
+ "wenn eigene KP niedrig sind.");
+
+static const u8 MoveDescription_Conversion2[] = _(
+ "Anwender wird resistent\n"
+ "gegen letzten Angr.-Typ.");
+
+static const u8 MoveDescription_Aeroblast[] = _(
+ "Erzeugt ein Vakuum.\n"
+ "Hohe Volltrefferquote.");
+
+static const u8 MoveDescription_CottonSpore[] = _(
+ "Sporen heften sich an den\n"
+ "Gegner. Senkt INIT.-Wert.");
+
+static const u8 MoveDescription_Reversal[] = _(
+ "Richtet mehr Schaden an,\n"
+ "wenn eigene KP niedrig sind.");
+
+static const u8 MoveDescription_Spite[] = _(
+ "AP des letzten gegner.\n"
+ "Angriffs werden gesenkt.");
+
+static const u8 MoveDescription_PowderSnow[] = _(
+ "Schnee auf Gegner, der\n"
+ "evtl. eingefroren wird.");
+
+static const u8 MoveDescription_Protect[] = _(
+ "Weicht Angriff aus.\n"
+ "Scheitert evtl. bei Wdh.");
+
+static const u8 MoveDescription_MachPunch[] = _(
+ "Schneller Hieb, der stets\n"
+ "zuerst trifft.");
+
+static const u8 MoveDescription_ScaryFace[] = _(
+ "Erschreckt mit Grimasse. \n"
+ "INIT.-Wert sinkt deutlich.");
+
+static const u8 MoveDescription_FaintAttack[] = _(
+ "Zieht Gegner heran und\n"
+ "trifft mit Sicherheit.");
+
+static const u8 MoveDescription_SweetKiss[] = _(
+ "Fordert Kuss mit süßem\n"
+ "Blick. Verwirrt Gegner evtl.");
+
+static const u8 MoveDescription_BellyDrum[] = _(
+ "Erhöht ANGR.-Wert,\n"
+ "opfert jedoch KP.");
+
+static const u8 MoveDescription_SludgeBomb[] = _(
+ "Wirft Schlamm auf Gegner\n"
+ "und vergiftet ihn evtl.");
+
+static const u8 MoveDescription_MudSlap[] = _(
+ "Wirft Gegner Matsch ins Ge-\n"
+ "sicht. Genauigkeit sinkt.");
+
+static const u8 MoveDescription_Octazooka[] = _(
+ "Verschießt Tinte und senkt\n"
+ "dadurch Genauigkeit.");
+
+static const u8 MoveDescription_Spikes[] = _(
+ "Richtet bei Tausch Schaden\n"
+ "mit Stacheln an.");
+
+static const u8 MoveDescription_ZapCannon[] = _(
+ "Kräftige, ungenaue At-\n"
+ "tacke, die evtl. paralysiert.");
+
+static const u8 MoveDescription_Foresight[] = _(
+ "Verhindert Anstieg von\n"
+ "gegnerischem Fluchtwert.");
+
+static const u8 MoveDescription_DestinyBond[] = _(
+ "Wird der Angreifer besiegt,\n"
+ "gilt das auch für d. Gegner.");
+
+static const u8 MoveDescription_PerishSong[] = _(
+ "Wer dieses Lied hört, wird\n"
+ "nach 3 Runden besiegt.");
+
+static const u8 MoveDescription_IcyWind[] = _(
+ "Eis-Attacke, die den INIT.-\n"
+ "Wert des Gegners senkt.");
+
+static const u8 MoveDescription_Detect[] = _(
+ "Wendet Attacken ab, Erfolg\n"
+ "sinkt bei Wiederholung.");
+
+static const u8 MoveDescription_BoneRush[] = _(
+ "Greift Gegner 2 - 5-mal in\n"
+ "Folge mit einem Knochen an.");
+
+static const u8 MoveDescription_LockOn[] = _(
+ "Visiert Gegner an u. trifft\n"
+ "in der nächsten Runde.");
+
+static const u8 MoveDescription_Outrage[] = _(
+ "Wiederholt Angriff 2-3 Run-\n"
+ "den lang. Verwirrt Anwender.");
+
+static const u8 MoveDescription_Sandstorm[] = _(
+ "Erzeugt einen Sandsturm,\n"
+ "der mehrere Runden wütet.");
+
+static const u8 MoveDescription_GigaDrain[] = _(
+ "Absorbiert die Hälfte des\n"
+ "angerichteten Schadens.");
+
+static const u8 MoveDescription_Endure[] = _(
+ "Hält jeder Attacke 1 Runde\n"
+ "stand. 1 KP bleibt stets.");
+
+static const u8 MoveDescription_Charm[] = _(
+ "Betört den Gegner u. redu-\n"
+ "ziert seinen ANGR. deutlich.");
+
+static const u8 MoveDescription_Rollout[] = _(
+ "Attacke, die 5 Runden\n"
+ "dauert. Die Härte nimmt zu.");
+
+static const u8 MoveDescription_FalseSwipe[] = _(
+ "Ein Angriff, der dem Gegner\n"
+ "zumindest 1 KP lässt.");
+
+static const u8 MoveDescription_Swagger[] = _(
+ "Verwirrt den Gegner und\n"
+ "erhöht ANGR.-Wert deutlich.");
+
+static const u8 MoveDescription_MilkDrink[] = _(
+ "Füllt bis zur Hälfte der max.\n"
+ "KP des Benutzers auf.");
+
+static const u8 MoveDescription_Spark[] = _(
+ "Elektro-Hieb, der Gegner\n"
+ "paralysieren kann.");
+
+static const u8 MoveDescription_FuryCutter[] = _(
+ "Eine Attacke, deren Härte\n"
+ "bei jedem Treffer zunimmt.");
+
+static const u8 MoveDescription_SteelWing[] = _(
+ "Trifft den Gegner hart mit\n"
+ "ausgebreiteten Flügeln.");
+
+static const u8 MoveDescription_MeanLook[] = _(
+ "Böser Blick, der die Flucht\n"
+ "des Gegners vereitelt.");
+
+static const u8 MoveDescription_Attract[] = _(
+ "Angriff des anderen Ge-\n"
+ "schlechts unwahrscheinl.");
+
+static const u8 MoveDescription_SleepTalk[] = _(
+ "Benutzt per Zufall eine\n"
+ "Attacke im Schlaf.");
+
+static const u8 MoveDescription_HealBell[] = _(
+ "Läutet beruhigend, heilt\n"
+ "alle Status-Veränderungen.");
+
+static const u8 MoveDescription_Return[] = _(
+ "Angriff, dessen Kraft bei \n"
+ "Freundschaft größer wird.");
+
+static const u8 MoveDescription_Present[] = _(
+ "Eine Bombe als Geschenk. Es\n"
+ "kann KP wiederherstellen.");
+
+static const u8 MoveDescription_Frustration[] = _(
+ "Die Attacke ist stärker bei\n"
+ "verhassten TRAINERn.");
+
+static const u8 MoveDescription_Safeguard[] = _(
+ "Mystische Kraft, die alle\n"
+ "Statusprobleme verhindert.");
+
+static const u8 MoveDescription_PainSplit[] = _(
+ "Addiert KP v. Anwender u.\n"
+ "Gegner, teilt gerecht auf.");
+
+static const u8 MoveDescription_SacredFire[] = _(
+ "Mystische Feuer-Attacke, \n"
+ "die d. Geg. evtl. verbrennt.");
+
+static const u8 MoveDescription_Magnitude[] = _(
+ "Ein erdbebenartiger An-\n"
+ "griff von zufälliger Stärke.");
+
+static const u8 MoveDescription_DynamicPunch[] = _(
+ "Kräftige Attacke, die ver-\n"
+ "wirrt, aber ungenau ist.");
+
+static const u8 MoveDescription_Megahorn[] = _(
+ "Brutaler Frontalangriff\n"
+ "mit spitzen Hörnern.");
+
+static const u8 MoveDescription_DragonBreath[] = _(
+ "Fegt den Gegner mit zer-\n"
+ "störerisch heißem Atem weg.");
+
+static const u8 MoveDescription_BatonPass[] = _(
+ "Tauscht PKMN aus. Alle Än-\n"
+ "derungen bleiben bestehen.");
+
+static const u8 MoveDescription_Encore[] = _(
+ "Gegner wiederholt letzten\n"
+ "Angriff 2 - 6-mal.");
+
+static const u8 MoveDescription_Pursuit[] = _(
+ "Richtet großen Schaden bei\n"
+ "Austausch des Gegners an.");
+
+static const u8 MoveDescription_RapidSpin[] = _(
+ "Trifft den Gegner durch\n"
+ "Drehen mit max. Tempo.");
+
+static const u8 MoveDescription_SweetScent[] = _(
+ "Lockt Gegner an und senkt\n"
+ "seinen Fluchtwert.");
+
+static const u8 MoveDescription_IronTail[] = _(
+ "Att. mit hartem Schweif. \n"
+ "Senkt evtl. VERT.-Wert.");
+
+static const u8 MoveDescription_MetalClaw[] = _(
+ "Klauen-Attacke. Evtl. Er-\n"
+ "höhung d. ANGR.-Wert d. Anw.");
+
+static const u8 MoveDescription_VitalThrow[] = _(
+ "Attacke stets gleich, aber\n"
+ "mit Treffergarantie.");
+
+static const u8 MoveDescription_MorningSun[] = _(
+ "Füllt KP auf. Die Menge\n"
+ "hängt vom Wetter ab.");
+
+static const u8 MoveDescription_Synthesis[] = _(
+ "Füllt KP auf. Die Menge\n"
+ "hängt vom Wetter ab.");
+
+static const u8 MoveDescription_Moonlight[] = _(
+ "Füllt KP auf. Die Menge\n"
+ "hängt vom Wetter ab.");
+
+static const u8 MoveDescription_HiddenPower[] = _(
+ "Die Wirkung dieser Attacke\n"
+ "hängt vom Benutzer ab.");
+
+static const u8 MoveDescription_CrossChop[] = _(
+ "Doppelter Hieb. Hohe \n"
+ "Volltrefferquote.");
+
+static const u8 MoveDescription_Twister[] = _(
+ "Trifft Gegner mit\n"
+ "heftigem Wirbelsturm.");
+
+static const u8 MoveDescription_RainDance[] = _(
+ "Erhöht Stärke von WASSER-\n"
+ "Attacken 5 Runden lang.");
+
+static const u8 MoveDescription_SunnyDay[] = _(
+ "Erhöht Stärke von FEUER-\n"
+ "Attacken 5 Runden lang.");
+
+static const u8 MoveDescription_Crunch[] = _(
+ "Beißt mit Reißzähnen zu und\n"
+ "senkt evtl. SPEZ. VERT.");
+
+static const u8 MoveDescription_MirrorCoat[] = _(
+ "Kontert d. Spezial-Attacke\n"
+ "d. Geg. mit 2-facher Kraft.");
+
+static const u8 MoveDescription_PsychUp[] = _(
+ "Kopiert Effekte d. Gegners\n"
+ "u. gibt sie dem Angreifer.");
+
+static const u8 MoveDescription_ExtremeSpeed[] = _(
+ "Extrem schnelle und kraft-\n"
+ "volle Attacke.");
+
+static const u8 MoveDescription_AncientPower[] = _(
+ "Ein Angriff, der alle\n"
+ "Status-Werte erhöhen kann.");
+
+static const u8 MoveDescription_ShadowBall[] = _(
+ "Bewirft Gegner und senkt\n"
+ "evtl. SPEZ. VERT.");
+
+static const u8 MoveDescription_FutureSight[] = _(
+ "Stärkt innere Kraft. Trifft\n"
+ "2 Runden später.");
+
+static const u8 MoveDescription_RockSmash[] = _(
+ "Zertrümmernder Angriff, \n"
+ "der evtl. VERT.-Wert senkt.");
+
+static const u8 MoveDescription_Whirlpool[] = _(
+ "Hält Gegner 2-5 Züge in\n"
+ "einem Strudel gefangen.");
+
+static const u8 MoveDescription_BeatUp[] = _(
+ "Ruft POKéMON hinzu, um an\n"
+ "dem Angriff teilzuhaben.");
+
+static const u8 MoveDescription_FakeOut[] = _(
+ "Trifft schon mit dem ersten\n"
+ "Schlag. Verjagt Gegner evtl.");
+
+static const u8 MoveDescription_Uproar[] = _(
+ "Erzeugt für 2-5 Züge einen\n"
+ "Aufruhr. Verhindert Schlaf.");
+
+static const u8 MoveDescription_Stockpile[] = _(
+ "Lädt Kraft für bis zu 3\n"
+ "Runden auf.");
+
+static const u8 MoveDescription_SpitUp[] = _(
+ "Entlädt gehortete Kraft.\n"
+ "Je mehr, desto besser.");
+
+static const u8 MoveDescription_Swallow[] = _(
+ "Absorbiert gehortete\n"
+ "Kraft. Stellt KP wieder her.");
+
+static const u8 MoveDescription_HeatWave[] = _(
+ "Gegner wird von heißem Atem\n"
+ "getroffen. Verbrennt evtl.");
+
+static const u8 MoveDescription_Hail[] = _(
+ "Erzeugt Hagelsturm, der in\n"
+ "jeder Runde trifft.");
+
+static const u8 MoveDescription_Torment[] = _(
+ "Quält Gegner u. verhindert\n"
+ "Wdh. eines Angriffs.");
+
+static const u8 MoveDescription_Flatter[] = _(
+ "Verwirrt den Gegner, erhöht\n"
+ "aber dessen SPEZ. ANGR.");
+
+static const u8 MoveDescription_WillOWisp[] = _(
+ "Fügt dem Gegner \n"
+ "Verbrennungen zu.");
+
+static const u8 MoveDescription_Memento[] = _(
+ "Der Benutzer ist besiegt\n"
+ "und senkt die gegn. Werte.");
+
+static const u8 MoveDescription_Facade[] = _(
+ "Erhöht ANGR. nach Verbren-\n"
+ "nung, Paralyse o. Vergift.");
+
+static const u8 MoveDescription_FocusPunch[] = _(
+ "Angriff, der später trifft.\n"
+ "Ben. schreckt evtl. zurück.");
+
+static const u8 MoveDescription_SmellingSalt[] = _(
+ "Effektiv geg. paralysierte\n"
+ "Gegner. Heilt sie aber auch.");
+
+static const u8 MoveDescription_FollowMe[] = _(
+ "Zieht Aufmerksamkeit an.\n"
+ "Gegner greift nur Anw. an.");
+
+static const u8 MoveDescription_NaturePower[] = _(
+ "Die Elementklasse des\n"
+ "Angriffs hängt vom Ort ab.");
+
+static const u8 MoveDescription_Charge[] = _(
+ "Lädt Energie für den kom-\n"
+ "menden Elektro-Angr. auf.");
+
+static const u8 MoveDescription_Taunt[] = _(
+ "Legt den Gegner rein. Er\n"
+ "benutzt nur noch Angriffe.");
+
+static const u8 MoveDescription_HelpingHand[] = _(
+ "Steigert die Kraft der An-\n"
+ "griffe des Getroffenen.");
+
+static const u8 MoveDescription_Trick[] = _(
+ "Betrügt beim Handel\n"
+ "mit Gegenständen.");
+
+static const u8 MoveDescription_RolePlay[] = _(
+ "Parodiert Gegner u. kopiert\n"
+ "seine Spezialfähigkeiten.");
+
+static const u8 MoveDescription_Wish[] = _(
+ "Ein Wunsch, der KP auffüllt.\n"
+ "Die Erfüllung braucht Zeit.");
+
+static const u8 MoveDescription_Assist[] = _(
+ "Greift zufällig mit einem\n"
+ "Angriff d. Partners an.");
+
+static const u8 MoveDescription_Ingrain[] = _(
+ "Verwurzelung füllt KP auf.\n"
+ "Austausch unmöglich.");
+
+static const u8 MoveDescription_Superpower[] = _(
+ "Steigert Stärke deutlich,\n"
+ "senkt aber Status-Werte.");
+
+static const u8 MoveDescription_MagicCoat[] = _(
+ "Gibt Spezialeffekte zurück\n"
+ "an Benutzer.");
+
+static const u8 MoveDescription_Recycle[] = _(
+ "Recycling eines\n"
+ "verwendeten Items.");
+
+static const u8 MoveDescription_Revenge[] = _(
+ "Attacke wird stärker, wenn\n"
+ "Anwender Schaden nimmt.");
+
+static const u8 MoveDescription_BrickBreak[] = _(
+ "Durchbricht Barrieren und\n"
+ "verursacht Schaden.");
+
+static const u8 MoveDescription_Yawn[] = _(
+ "Gegner gähnt und schläft\n"
+ "in der nächsten Runde ein.");
+
+static const u8 MoveDescription_KnockOff[] = _(
+ "Schlägt Gegner Item weg.\n"
+ "Vereitelt so den Gebrauch.");
+
+static const u8 MoveDescription_Endeavor[] = _(
+ "Wird stärker, wenn Anw.-KP\n"
+ "geringer als Gegner-KP ist.");
+
+static const u8 MoveDescription_Eruption[] = _(
+ "Je höher KP des Benutzers,\n"
+ "desto mehr Schaden.");
+
+static const u8 MoveDescription_SkillSwap[] = _(
+ "Anw. tauscht Spezial-\n"
+ "fähigkeit mit POKéMON.");
+
+static const u8 MoveDescription_Imprison[] = _(
+ "Hindert Gegner an Atta-\n"
+ "cken, die d. Benutzer kennt.");
+
+static const u8 MoveDescription_Refresh[] = _(
+ "Kuriert Vergiftungen, Para-\n"
+ "lyse und Verbrennung.");
+
+static const u8 MoveDescription_Grudge[] = _(
+ "Wenn Anw. bes., werden AP\n"
+ "der Finalattacke gelöscht.");
+
+static const u8 MoveDescription_Snatch[] = _(
+ "Immunität geg. den Effekt\n"
+ "d. nächsten gegn. Angriffs.");
+
+static const u8 MoveDescription_SecretPower[] = _(
+ "Angriff, dessen Auswirkung\n"
+ "abhängig vom Ort ist.");
+
+static const u8 MoveDescription_Dive[] = _(
+ "Taucht in der 1. Runde\n"
+ "unter u. trifft in der 2.");
+
+static const u8 MoveDescription_ArmThrust[] = _(
+ "Schläge mit geradem Arm, die\n"
+ "Gegner 2 - 5-mal treffen.");
+
+static const u8 MoveDescription_Camouflage[] = _(
+ "Die Elementklasse des\n"
+ "POKéMON hängt vom Ort ab.");
+
+static const u8 MoveDescription_TailGlow[] = _(
+ "Ein blinkendes Licht. SPEZ.\n"
+ "ANGR. wird deutlich erhöht.");
+
+static const u8 MoveDescription_LusterPurge[] = _(
+ "Angriff mit grellem Licht.\n"
+ "Senkt evtl. SPEZ. VERT.");
+
+static const u8 MoveDescription_MistBall[] = _(
+ "Angriff m. Daunengestöber,\n"
+ "Senkt evtl. SPEZ. ANGR.");
+
+static const u8 MoveDescription_FeatherDance[] = _(
+ "Hüllt Gegner in Daunen und\n"
+ "senkt ANGR.-Wert deutlich.");
+
+static const u8 MoveDescription_TeeterDance[] = _(
+ "Verwirrt alle POKéMON im \n"
+ "Kampf.");
+
+static const u8 MoveDescription_BlazeKick[] = _(
+ "Hohe Volltrefferquote. Ver-\n"
+ "ursacht evtl. Verbrennung.");
+
+static const u8 MoveDescription_MudSport[] = _(
+ "Bedeckt Anw. mit Lehm u. er-\n"
+ "höht Schutz geg. Elek.-Att.");
+
+static const u8 MoveDescription_IceBall[] = _(
+ "Angriff für 5 Runden. \n"
+ "Stärker, wenn Treffer.");
+
+static const u8 MoveDescription_NeedleArm[] = _(
+ "Angriff mit dornigen Armen. \n"
+ "Geg. schreckt evtl. zurück.");
+
+static const u8 MoveDescription_SlackOff[] = _(
+ "Durch Müßiggang wird die\n"
+ "Hälfte d. max. KP aufgefüllt.");
+
+static const u8 MoveDescription_HyperVoice[] = _(
+ "Laute Attacke mit Schall-\n"
+ "wellen.");
+
+static const u8 MoveDescription_PoisonFang[] = _(
+ "Angriff mit Reißzähnen. \n"
+ "Gegner wird evtl. vergiftet.");
+
+static const u8 MoveDescription_CrushClaw[] = _(
+ "Angriff mit scharfen Klau-\n"
+ "en. Senkt evtl. VERT.-Wert.");
+
+static const u8 MoveDescription_BlastBurn[] = _(
+ "Starker Angriff. Angreifer\n"
+ "muss eine Runde aussetzen.");
+
+static const u8 MoveDescription_HydroCannon[] = _(
+ "Starker Angriff. Angreifer\n"
+ "muss eine Runde aussetzen.");
+
+static const u8 MoveDescription_MeteorMash[] = _(
+ "Ein Schlag wie ein Meteor.\n"
+ "Erhöht evtl. ANGR.-Wert.");
+
+static const u8 MoveDescription_Astonish[] = _(
+ "Angriff, der Gegner evtl.\n"
+ "zurückschrecken lässt.");
+
+static const u8 MoveDescription_WeatherBall[] = _(
+ "Elementkl. u. Stärke der At-\n"
+ "tacke sind wetterabhängig.");
+
+static const u8 MoveDescription_Aromatherapy[] = _(
+ "Heilt alle Status-Probleme\n"
+ "mit beruhigendem Duft.");
+
+static const u8 MoveDescription_FakeTears[] = _(
+ "Täuscht Weinen vor, um\n"
+ "gegn. SPEZ. VERT. zu senken.");
+
+static const u8 MoveDescription_AirCutter[] = _(
+ "Greift mit heftigem Wind an.\n"
+ "Hohe Volltrefferquote.");
+
+static const u8 MoveDescription_Overheat[] = _(
+ "Angriff mit voller Kraft.\n"
+ "SPEZ. ANGR. sinkt deutlich.");
+
+static const u8 MoveDescription_OdorSleuth[] = _(
+ "Hindert Gegner daran, ihren\n"
+ "Fluchtwert zu erhöhen.");
+
+static const u8 MoveDescription_RockTomb[] = _(
+ "Hält den Feind mit Steinen\n"
+ "auf u. senkt INIT.-Wert.");
+
+static const u8 MoveDescription_SilverWind[] = _(
+ "Pulver-Attacke, die evtl.\n"
+ "die Werte erhöht.");
+
+static const u8 MoveDescription_MetalSound[] = _(
+ "Stößt einen spitzen Schrei\n"
+ "aus. Senkt SPEZ. VERT.");
+
+static const u8 MoveDescription_GrassWhistle[] = _(
+ "Versetzt Gegner mit schö-\n"
+ "ner Melodie in den Schlaf.");
+
+static const u8 MoveDescription_Tickle[] = _(
+ "Bringt Gegner zum Lachen.\n"
+ "ANGR. u. VERT. sinken.");
+
+static const u8 MoveDescription_CosmicPower[] = _(
+ "Erhöht VERT. u. SPEZ. VERT.\n"
+ "durch mystische Kraft.");
+
+static const u8 MoveDescription_WaterSpout[] = _(
+ "Ist wirkungsvoller, wenn KP\n"
+ "des Benutzers hoch sind.");
+
+static const u8 MoveDescription_SignalBeam[] = _(
+ "Seltsame Strahlenattacke.\n"
+ "Verwirrt evtl. den Gegner.");
+
+static const u8 MoveDescription_ShadowPunch[] = _(
+ "Schattenhieb. Ausweichen\n"
+ "unmöglich.");
+
+static const u8 MoveDescription_Extrasensory[] = _(
+ "Besonderer Angriff. Gegner\n"
+ "schreckt evtl. zurück.");
+
+static const u8 MoveDescription_SkyUppercut[] = _(
+ "Kinnhaken, als würde man in\n"
+ "die Luft springen.");
+
+static const u8 MoveDescription_SandTomb[] = _(
+ "Gegner leidet für 2-5\n"
+ "Runden in Sandhose.");
+
+static const u8 MoveDescription_SheerCold[] = _(
+ "Eis-Attacke. Besiegt den\n"
+ "Gegner, wenn sie trifft.");
+
+static const u8 MoveDescription_MuddyWater[] = _(
+ "Greift mit Matsch an und\n"
+ "senkt evtl. Genauigkeit.");
+
+static const u8 MoveDescription_BulletSeed[] = _(
+ "Verschießt 2 bis 5 Samen\n"
+ "gleichzeitig auf Gegner.");
+
+static const u8 MoveDescription_AerialAce[] = _(
+ "Eine extrem schnelle und\n"
+ "unausweichbare Attacke.");
+
+static const u8 MoveDescription_IcicleSpear[] = _(
+ "Feuert 2-5 Eiszapfen auf\n"
+ "den Gegner.");
+
+static const u8 MoveDescription_IronDefense[] = _(
+ "Stärkt den Körper.\n"
+ "Erhöht VERT.-Wert deutlich.");
+
+static const u8 MoveDescription_Block[] = _(
+ "Versperrt den Fluchtweg\n"
+ "des Gegners.");
+
+static const u8 MoveDescription_Howl[] = _(
+ "Jault, um in sich zu gehen.\n"
+ "Erhöht ANGR.-Wert.");
+
+static const u8 MoveDescription_DragonClaw[] = _(
+ "Der Gegner wird mit\n"
+ "scharfen Klauen verletzt.");
+
+static const u8 MoveDescription_FrenzyPlant[] = _(
+ "Starker Angriff. Angreifer\n"
+ "muss eine Runde aussetzen.");
+
+static const u8 MoveDescription_BulkUp[] = _(
+ "Pumpt den Körper auf. ANGR.\n"
+ "u. VERT. werden erhöht.");
+
+static const u8 MoveDescription_Bounce[] = _(
+ "Springt hoch u. landet in\n"
+ "nächstem Zug. Evtl. Para.");
+
+static const u8 MoveDescription_MudShot[] = _(
+ "Bewirft den Gegner mit Lehm\n"
+ "und senkt INIT.-Wert.");
+
+static const u8 MoveDescription_PoisonTail[] = _(
+ "Hohe Volltrefferquote.\n"
+ "Gegner evtl. vergiftet.");
+
+static const u8 MoveDescription_Covet[] = _(
+ "Bittet charmant um das ge-\n"
+ "haltene Item des Gegners.");
+
+static const u8 MoveDescription_VoltTackle[] = _(
+ "Lebensgefährliche Attacke,\n"
+ "leichte Selbstschädigung.");
+
+static const u8 MoveDescription_MagicalLeaf[] = _(
+ "Magischer Blattangriff.\n"
+ "Ausweichen unmöglich.");
+
+static const u8 MoveDescription_WaterSport[] = _(
+ "Benutzer wird nass, so dass\n"
+ "er Feuer besser standhält.");
+
+static const u8 MoveDescription_CalmMind[] = _(
+ "Erhöht SPEZ. ANGR. u. SPEZ.\n"
+ "VERT. durch Konzentration.");
+
+static const u8 MoveDescription_LeafBlade[] = _(
+ "Hieb mit scharfkantigem\n"
+ "Blatt. Hohe Volltrefferqu.");
+
+static const u8 MoveDescription_DragonDance[] = _(
+ "Ein mystischer Tanz, der\n"
+ "ANGR.- u. INIT.-Wert erhöht.");
+
+static const u8 MoveDescription_RockBlast[] = _(
+ "Wirft 2 - 5-mal in Folge\n"
+ "Felsblöcke auf den Gegner.");
+
+static const u8 MoveDescription_ShockWave[] = _(
+ "Schnelle Elektro-Attacke\n"
+ "mit Treffergarantie.");
+
+static const u8 MoveDescription_WaterPulse[] = _(
+ "Ultraschallwellen, die den\n"
+ "Gegner verwirren können.");
+
+static const u8 MoveDescription_DoomDesire[] = _(
+ "Speichert Sonnenenergie.\n"
+ "Angriff 2 Runden später.");
+
+static const u8 MoveDescription_PsychoBoost[] = _(
+ "Angriff mit voller Kraft.\n"
+ "SPEZ. ANGR. sinkt deutlich.");
+
+const u8 * const gMoveDescriptions[] = {
+ MoveDescription_Pound,
+ MoveDescription_KarateChop,
+ MoveDescription_DoubleSlap,
+ MoveDescription_CometPunch,
+ MoveDescription_MegaPunch,
+ MoveDescription_PayDay,
+ MoveDescription_FirePunch,
+ MoveDescription_IcePunch,
+ MoveDescription_ThunderPunch,
+ MoveDescription_Scratch,
+ MoveDescription_ViceGrip,
+ MoveDescription_Guillotine,
+ MoveDescription_RazorWind,
+ MoveDescription_SwordsDance,
+ MoveDescription_Cut,
+ MoveDescription_Gust,
+ MoveDescription_WingAttack,
+ MoveDescription_Whirlwind,
+ MoveDescription_Fly,
+ MoveDescription_Bind,
+ MoveDescription_Slam,
+ MoveDescription_VineWhip,
+ MoveDescription_Stomp,
+ MoveDescription_DoubleKick,
+ MoveDescription_MegaKick,
+ MoveDescription_JumpKick,
+ MoveDescription_RollingKick,
+ MoveDescription_SandAttack,
+ MoveDescription_Headbutt,
+ MoveDescription_HornAttack,
+ MoveDescription_FuryAttack,
+ MoveDescription_HornDrill,
+ MoveDescription_Tackle,
+ MoveDescription_BodySlam,
+ MoveDescription_Wrap,
+ MoveDescription_TakeDown,
+ MoveDescription_Thrash,
+ MoveDescription_DoubleEdge,
+ MoveDescription_TailWhip,
+ MoveDescription_PoisonSting,
+ MoveDescription_Twineedle,
+ MoveDescription_PinMissile,
+ MoveDescription_Leer,
+ MoveDescription_Bite,
+ MoveDescription_Growl,
+ MoveDescription_Roar,
+ MoveDescription_Sing,
+ MoveDescription_Supersonic,
+ MoveDescription_SonicBoom,
+ MoveDescription_Disable,
+ MoveDescription_Acid,
+ MoveDescription_Ember,
+ MoveDescription_Flamethrower,
+ MoveDescription_Mist,
+ MoveDescription_WaterGun,
+ MoveDescription_HydroPump,
+ MoveDescription_Surf,
+ MoveDescription_IceBeam,
+ MoveDescription_Blizzard,
+ MoveDescription_Psybeam,
+ MoveDescription_BubbleBeam,
+ MoveDescription_AuroraBeam,
+ MoveDescription_HyperBeam,
+ MoveDescription_Peck,
+ MoveDescription_DrillPeck,
+ MoveDescription_Submission,
+ MoveDescription_LowKick,
+ MoveDescription_Counter,
+ MoveDescription_SeismicToss,
+ MoveDescription_Strength,
+ MoveDescription_Absorb,
+ MoveDescription_MegaDrain,
+ MoveDescription_LeechSeed,
+ MoveDescription_Growth,
+ MoveDescription_RazorLeaf,
+ MoveDescription_SolarBeam,
+ MoveDescription_PoisonPowder,
+ MoveDescription_StunSpore,
+ MoveDescription_SleepPowder,
+ MoveDescription_PetalDance,
+ MoveDescription_StringShot,
+ MoveDescription_DragonRage,
+ MoveDescription_FireSpin,
+ MoveDescription_ThunderShock,
+ MoveDescription_Thunderbolt,
+ MoveDescription_ThunderWave,
+ MoveDescription_Thunder,
+ MoveDescription_RockThrow,
+ MoveDescription_Earthquake,
+ MoveDescription_Fissure,
+ MoveDescription_Dig,
+ MoveDescription_Toxic,
+ MoveDescription_Confusion,
+ MoveDescription_Psychic,
+ MoveDescription_Hypnosis,
+ MoveDescription_Meditate,
+ MoveDescription_Agility,
+ MoveDescription_QuickAttack,
+ MoveDescription_Rage,
+ MoveDescription_Teleport,
+ MoveDescription_NightShade,
+ MoveDescription_Mimic,
+ MoveDescription_Screech,
+ MoveDescription_DoubleTeam,
+ MoveDescription_Recover,
+ MoveDescription_Harden,
+ MoveDescription_Minimize,
+ MoveDescription_Smokescreen,
+ MoveDescription_ConfuseRay,
+ MoveDescription_Withdraw,
+ MoveDescription_DefenseCurl,
+ MoveDescription_Barrier,
+ MoveDescription_LightScreen,
+ MoveDescription_Haze,
+ MoveDescription_Reflect,
+ MoveDescription_FocusEnergy,
+ MoveDescription_Bide,
+ MoveDescription_Metronome,
+ MoveDescription_MirrorMove,
+ MoveDescription_SelfDestruct,
+ MoveDescription_EggBomb,
+ MoveDescription_Lick,
+ MoveDescription_Smog,
+ MoveDescription_Sludge,
+ MoveDescription_BoneClub,
+ MoveDescription_FireBlast,
+ MoveDescription_Waterfall,
+ MoveDescription_Clamp,
+ MoveDescription_Swift,
+ MoveDescription_SkullBash,
+ MoveDescription_SpikeCannon,
+ MoveDescription_Constrict,
+ MoveDescription_Amnesia,
+ MoveDescription_Kinesis,
+ MoveDescription_SoftBoiled,
+ MoveDescription_HiJumpKick,
+ MoveDescription_Glare,
+ MoveDescription_DreamEater,
+ MoveDescription_PoisonGas,
+ MoveDescription_Barrage,
+ MoveDescription_LeechLife,
+ MoveDescription_LovelyKiss,
+ MoveDescription_SkyAttack,
+ MoveDescription_Transform,
+ MoveDescription_Bubble,
+ MoveDescription_DizzyPunch,
+ MoveDescription_Spore,
+ MoveDescription_Flash,
+ MoveDescription_Psywave,
+ MoveDescription_Splash,
+ MoveDescription_AcidArmor,
+ MoveDescription_Crabhammer,
+ MoveDescription_Explosion,
+ MoveDescription_FurySwipes,
+ MoveDescription_Bonemerang,
+ MoveDescription_Rest,
+ MoveDescription_RockSlide,
+ MoveDescription_HyperFang,
+ MoveDescription_Sharpen,
+ MoveDescription_Conversion,
+ MoveDescription_TriAttack,
+ MoveDescription_SuperFang,
+ MoveDescription_Slash,
+ MoveDescription_Substitute,
+ MoveDescription_Struggle,
+ MoveDescription_Sketch,
+ MoveDescription_TripleKick,
+ MoveDescription_Thief,
+ MoveDescription_SpiderWeb,
+ MoveDescription_MindReader,
+ MoveDescription_Nightmare,
+ MoveDescription_FlameWheel,
+ MoveDescription_Snore,
+ MoveDescription_Curse,
+ MoveDescription_Flail,
+ MoveDescription_Conversion2,
+ MoveDescription_Aeroblast,
+ MoveDescription_CottonSpore,
+ MoveDescription_Reversal,
+ MoveDescription_Spite,
+ MoveDescription_PowderSnow,
+ MoveDescription_Protect,
+ MoveDescription_MachPunch,
+ MoveDescription_ScaryFace,
+ MoveDescription_FaintAttack,
+ MoveDescription_SweetKiss,
+ MoveDescription_BellyDrum,
+ MoveDescription_SludgeBomb,
+ MoveDescription_MudSlap,
+ MoveDescription_Octazooka,
+ MoveDescription_Spikes,
+ MoveDescription_ZapCannon,
+ MoveDescription_Foresight,
+ MoveDescription_DestinyBond,
+ MoveDescription_PerishSong,
+ MoveDescription_IcyWind,
+ MoveDescription_Detect,
+ MoveDescription_BoneRush,
+ MoveDescription_LockOn,
+ MoveDescription_Outrage,
+ MoveDescription_Sandstorm,
+ MoveDescription_GigaDrain,
+ MoveDescription_Endure,
+ MoveDescription_Charm,
+ MoveDescription_Rollout,
+ MoveDescription_FalseSwipe,
+ MoveDescription_Swagger,
+ MoveDescription_MilkDrink,
+ MoveDescription_Spark,
+ MoveDescription_FuryCutter,
+ MoveDescription_SteelWing,
+ MoveDescription_MeanLook,
+ MoveDescription_Attract,
+ MoveDescription_SleepTalk,
+ MoveDescription_HealBell,
+ MoveDescription_Return,
+ MoveDescription_Present,
+ MoveDescription_Frustration,
+ MoveDescription_Safeguard,
+ MoveDescription_PainSplit,
+ MoveDescription_SacredFire,
+ MoveDescription_Magnitude,
+ MoveDescription_DynamicPunch,
+ MoveDescription_Megahorn,
+ MoveDescription_DragonBreath,
+ MoveDescription_BatonPass,
+ MoveDescription_Encore,
+ MoveDescription_Pursuit,
+ MoveDescription_RapidSpin,
+ MoveDescription_SweetScent,
+ MoveDescription_IronTail,
+ MoveDescription_MetalClaw,
+ MoveDescription_VitalThrow,
+ MoveDescription_MorningSun,
+ MoveDescription_Synthesis,
+ MoveDescription_Moonlight,
+ MoveDescription_HiddenPower,
+ MoveDescription_CrossChop,
+ MoveDescription_Twister,
+ MoveDescription_RainDance,
+ MoveDescription_SunnyDay,
+ MoveDescription_Crunch,
+ MoveDescription_MirrorCoat,
+ MoveDescription_PsychUp,
+ MoveDescription_ExtremeSpeed,
+ MoveDescription_AncientPower,
+ MoveDescription_ShadowBall,
+ MoveDescription_FutureSight,
+ MoveDescription_RockSmash,
+ MoveDescription_Whirlpool,
+ MoveDescription_BeatUp,
+ MoveDescription_FakeOut,
+ MoveDescription_Uproar,
+ MoveDescription_Stockpile,
+ MoveDescription_SpitUp,
+ MoveDescription_Swallow,
+ MoveDescription_HeatWave,
+ MoveDescription_Hail,
+ MoveDescription_Torment,
+ MoveDescription_Flatter,
+ MoveDescription_WillOWisp,
+ MoveDescription_Memento,
+ MoveDescription_Facade,
+ MoveDescription_FocusPunch,
+ MoveDescription_SmellingSalt,
+ MoveDescription_FollowMe,
+ MoveDescription_NaturePower,
+ MoveDescription_Charge,
+ MoveDescription_Taunt,
+ MoveDescription_HelpingHand,
+ MoveDescription_Trick,
+ MoveDescription_RolePlay,
+ MoveDescription_Wish,
+ MoveDescription_Assist,
+ MoveDescription_Ingrain,
+ MoveDescription_Superpower,
+ MoveDescription_MagicCoat,
+ MoveDescription_Recycle,
+ MoveDescription_Revenge,
+ MoveDescription_BrickBreak,
+ MoveDescription_Yawn,
+ MoveDescription_KnockOff,
+ MoveDescription_Endeavor,
+ MoveDescription_Eruption,
+ MoveDescription_SkillSwap,
+ MoveDescription_Imprison,
+ MoveDescription_Refresh,
+ MoveDescription_Grudge,
+ MoveDescription_Snatch,
+ MoveDescription_SecretPower,
+ MoveDescription_Dive,
+ MoveDescription_ArmThrust,
+ MoveDescription_Camouflage,
+ MoveDescription_TailGlow,
+ MoveDescription_LusterPurge,
+ MoveDescription_MistBall,
+ MoveDescription_FeatherDance,
+ MoveDescription_TeeterDance,
+ MoveDescription_BlazeKick,
+ MoveDescription_MudSport,
+ MoveDescription_IceBall,
+ MoveDescription_NeedleArm,
+ MoveDescription_SlackOff,
+ MoveDescription_HyperVoice,
+ MoveDescription_PoisonFang,
+ MoveDescription_CrushClaw,
+ MoveDescription_BlastBurn,
+ MoveDescription_HydroCannon,
+ MoveDescription_MeteorMash,
+ MoveDescription_Astonish,
+ MoveDescription_WeatherBall,
+ MoveDescription_Aromatherapy,
+ MoveDescription_FakeTears,
+ MoveDescription_AirCutter,
+ MoveDescription_Overheat,
+ MoveDescription_OdorSleuth,
+ MoveDescription_RockTomb,
+ MoveDescription_SilverWind,
+ MoveDescription_MetalSound,
+ MoveDescription_GrassWhistle,
+ MoveDescription_Tickle,
+ MoveDescription_CosmicPower,
+ MoveDescription_WaterSpout,
+ MoveDescription_SignalBeam,
+ MoveDescription_ShadowPunch,
+ MoveDescription_Extrasensory,
+ MoveDescription_SkyUppercut,
+ MoveDescription_SandTomb,
+ MoveDescription_SheerCold,
+ MoveDescription_MuddyWater,
+ MoveDescription_BulletSeed,
+ MoveDescription_AerialAce,
+ MoveDescription_IcicleSpear,
+ MoveDescription_IronDefense,
+ MoveDescription_Block,
+ MoveDescription_Howl,
+ MoveDescription_DragonClaw,
+ MoveDescription_FrenzyPlant,
+ MoveDescription_BulkUp,
+ MoveDescription_Bounce,
+ MoveDescription_MudShot,
+ MoveDescription_PoisonTail,
+ MoveDescription_Covet,
+ MoveDescription_VoltTackle,
+ MoveDescription_MagicalLeaf,
+ MoveDescription_WaterSport,
+ MoveDescription_CalmMind,
+ MoveDescription_LeafBlade,
+ MoveDescription_DragonDance,
+ MoveDescription_RockBlast,
+ MoveDescription_ShockWave,
+ MoveDescription_WaterPulse,
+ MoveDescription_DoomDesire,
+ MoveDescription_PsychoBoost,
+};
diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h
new file mode 100644
index 000000000..3c3a961d1
--- /dev/null
+++ b/src/data/text/move_descriptions_en.h
@@ -0,0 +1,1772 @@
+static const u8 MoveDescription_Pound[] = _(
+ "Pounds the foe with\n"
+ "forelegs or tail.");
+
+static const u8 MoveDescription_KarateChop[] = _(
+ "A chopping attack with a\n"
+ "high critical-hit ratio.");
+
+static const u8 MoveDescription_DoubleSlap[] = _(
+ "Repeatedly slaps the foe\n"
+ "2 to 5 times.");
+
+static const u8 MoveDescription_CometPunch[] = _(
+ "Repeatedly punches the foe\n"
+ "2 to 5 times.");
+
+static const u8 MoveDescription_MegaPunch[] = _(
+ "A strong punch thrown with\n"
+ "incredible power.");
+
+static const u8 MoveDescription_PayDay[] = _(
+ "Throws coins at the foe.\n"
+ "Money is recovered after.");
+
+static const u8 MoveDescription_FirePunch[] = _(
+ "A fiery punch that may burn\n"
+ "the foe.");
+
+static const u8 MoveDescription_IcePunch[] = _(
+ "An icy punch that may\n"
+ "freeze the foe.");
+
+static const u8 MoveDescription_ThunderPunch[] = _(
+ "An electrified punch that\n"
+ "may paralyze the foe.");
+
+static const u8 MoveDescription_Scratch[] = _(
+ "Scratches the foe with\n"
+ "sharp claws.");
+
+static const u8 MoveDescription_ViceGrip[] = _(
+ "Grips the foe with large and\n"
+ "powerful pincers.");
+
+static const u8 MoveDescription_Guillotine[] = _(
+ "A powerful pincer attack\n"
+ "that may cause fainting.");
+
+static const u8 MoveDescription_RazorWind[] = _(
+ "A 2-turn move that strikes\n"
+ "the foe on the 2nd turn.");
+
+static const u8 MoveDescription_SwordsDance[] = _(
+ "A fighting dance that\n"
+ "sharply raises ATTACK.");
+
+static const u8 MoveDescription_Cut[] = _(
+ "Cuts the foe with sharp\n"
+ "scythes, claws, etc.");
+
+static const u8 MoveDescription_Gust[] = _(
+ "Strikes the foe with a gust\n"
+ "of wind whipped up by wings.");
+
+static const u8 MoveDescription_WingAttack[] = _(
+ "Strikes the foe with wings\n"
+ "spread wide.");
+
+static const u8 MoveDescription_Whirlwind[] = _(
+ "Blows away the foe with\n"
+ "wind and ends the battle.");
+
+static const u8 MoveDescription_Fly[] = _(
+ "Flies up on the first turn,\n"
+ "then strikes the next turn.");
+
+static const u8 MoveDescription_Bind[] = _(
+ "Binds and squeezes the foe\n"
+ "for 2 to 5 turns.");
+
+static const u8 MoveDescription_Slam[] = _(
+ "Slams the foe with a long\n"
+ "tail, vine, etc.");
+
+static const u8 MoveDescription_VineWhip[] = _(
+ "Strikes the foe with\n"
+ "slender, whiplike vines.");
+
+static const u8 MoveDescription_Stomp[] = _(
+ "Stomps the enemy with a big\n"
+ "foot. May cause flinching.");
+
+static const u8 MoveDescription_DoubleKick[] = _(
+ "A double-kicking attack\n"
+ "that strikes the foe twice.");
+
+static const u8 MoveDescription_MegaKick[] = _(
+ "An extremely powerful kick\n"
+ "with intense force.");
+
+static const u8 MoveDescription_JumpKick[] = _(
+ "A strong jumping kick. May\n"
+ "miss and hurt the kicker.");
+
+static const u8 MoveDescription_RollingKick[] = _(
+ "A fast kick delivered from\n"
+ "a rapid spin.");
+
+static const u8 MoveDescription_SandAttack[] = _(
+ "Reduces the foe’s accuracy\n"
+ "by hurling sand in its face.");
+
+static const u8 MoveDescription_Headbutt[] = _(
+ "A ramming attack that may\n"
+ "cause flinching.");
+
+static const u8 MoveDescription_HornAttack[] = _(
+ "Jabs the foe with sharp\n"
+ "horns.");
+
+static const u8 MoveDescription_FuryAttack[] = _(
+ "Jabs the foe 2 to 5 times\n"
+ "with sharp horns, etc.");
+
+static const u8 MoveDescription_HornDrill[] = _(
+ "A one-hit KO attack that\n"
+ "uses a horn like a drill.");
+
+static const u8 MoveDescription_Tackle[] = _(
+ "Charges the foe with a full-\n"
+ "body tackle.");
+
+static const u8 MoveDescription_BodySlam[] = _(
+ "A full-body slam that may\n"
+ "cause paralysis.");
+
+static const u8 MoveDescription_Wrap[] = _(
+ "Wraps and squeezes the foe\n"
+ "2 to 5 times with vines, etc.");
+
+static const u8 MoveDescription_TakeDown[] = _(
+ "A reckless charge attack\n"
+ "that also hurts the user.");
+
+static const u8 MoveDescription_Thrash[] = _(
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
+
+static const u8 MoveDescription_DoubleEdge[] = _(
+ "A life-risking tackle that\n"
+ "also hurts the user.");
+
+static const u8 MoveDescription_TailWhip[] = _(
+ "Wags the tail to lower the\n"
+ "foe’s DEFENSE.");
+
+static const u8 MoveDescription_PoisonSting[] = _(
+ "A toxic attack with barbs,\n"
+ "etc., that may poison.");
+
+static const u8 MoveDescription_Twineedle[] = _(
+ "Stingers on the forelegs\n"
+ "jab the foe twice.");
+
+static const u8 MoveDescription_PinMissile[] = _(
+ "Sharp pins are fired to\n"
+ "strike 2 to 5 times.");
+
+static const u8 MoveDescription_Leer[] = _(
+ "Frightens the foe with a\n"
+ "leer to lower DEFENSE.");
+
+static const u8 MoveDescription_Bite[] = _(
+ "Bites with vicious fangs.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_Growl[] = _(
+ "Growls cutely to reduce the\n"
+ "foe’s ATTACK.");
+
+static const u8 MoveDescription_Roar[] = _(
+ "Makes the foe flee to end\n"
+ "the battle.");
+
+static const u8 MoveDescription_Sing[] = _(
+ "A soothing song lulls the\n"
+ "foe into a deep slumber.");
+
+static const u8 MoveDescription_Supersonic[] = _(
+ "Emits bizarre sound waves\n"
+ "that may confuse the foe.");
+
+static const u8 MoveDescription_SonicBoom[] = _(
+ "Launches shock waves that\n"
+ "always inflict 20 HP damage.");
+
+static const u8 MoveDescription_Disable[] = _(
+ "Psychically disables one of\n"
+ "the foe’s moves.");
+
+static const u8 MoveDescription_Acid[] = _(
+ "Sprays a hide-melting acid.\n"
+ "May lower DEFENSE.");
+
+static const u8 MoveDescription_Ember[] = _(
+ "A weak fire attack that may\n"
+ "inflict a burn.");
+
+static const u8 MoveDescription_Flamethrower[] = _(
+ "A powerful fire attack that\n"
+ "may inflict a burn.");
+
+static const u8 MoveDescription_Mist[] = _(
+ "Creates a mist that stops\n"
+ "reduction of abilities.");
+
+static const u8 MoveDescription_WaterGun[] = _(
+ "Squirts water to attack\n"
+ "the foe.");
+
+static const u8 MoveDescription_HydroPump[] = _(
+ "Blasts water at high power\n"
+ "to strike the foe.");
+
+static const u8 MoveDescription_Surf[] = _(
+ "Creates a huge wave, then\n"
+ "crashes it down on the foe.");
+
+static const u8 MoveDescription_IceBeam[] = _(
+ "Blasts the foe with an icy\n"
+ "beam that may freeze it.");
+
+static const u8 MoveDescription_Blizzard[] = _(
+ "Hits the foe with an icy\n"
+ "storm that may freeze it.");
+
+static const u8 MoveDescription_Psybeam[] = _(
+ "Fires a peculiar ray that\n"
+ "may confuse the foe.");
+
+static const u8 MoveDescription_BubbleBeam[] = _(
+ "Forcefully sprays bubbles\n"
+ "that may lower SPEED.");
+
+static const u8 MoveDescription_AuroraBeam[] = _(
+ "Fires a rainbow-colored\n"
+ "beam that may lower ATTACK.");
+
+static const u8 MoveDescription_HyperBeam[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 MoveDescription_Peck[] = _(
+ "Attacks the foe with a\n"
+ "jabbing beak, etc.");
+
+static const u8 MoveDescription_DrillPeck[] = _(
+ "A corkscrewing attack with\n"
+ "the beak acting as a drill.");
+
+static const u8 MoveDescription_Submission[] = _(
+ "A reckless body slam that\n"
+ "also hurts the user.");
+
+static const u8 MoveDescription_LowKick[] = _(
+ "A kick that inflicts more\n"
+ "damage on heavier foes.");
+
+static const u8 MoveDescription_Counter[] = _(
+ "Retaliates any physical hit\n"
+ "with double the power.");
+
+static const u8 MoveDescription_SeismicToss[] = _(
+ "Inflicts damage identical\n"
+ "to the user’s level.");
+
+static const u8 MoveDescription_Strength[] = _(
+ "Builds enormous power,\n"
+ "then slams the foe.");
+
+static const u8 MoveDescription_Absorb[] = _(
+ "An attack that absorbs\n"
+ "half the damage inflicted.");
+
+static const u8 MoveDescription_MegaDrain[] = _(
+ "An attack that absorbs\n"
+ "half the damage inflicted.");
+
+static const u8 MoveDescription_LeechSeed[] = _(
+ "Plants a seed on the foe to\n"
+ "steal HP on every turn.");
+
+static const u8 MoveDescription_Growth[] = _(
+ "Forces the body to grow\n"
+ "and heightens SP. ATK.");
+
+static const u8 MoveDescription_RazorLeaf[] = _(
+ "Cuts the enemy with leaves.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_SolarBeam[] = _(
+ "Absorbs light in one turn,\n"
+ "then attacks next turn.");
+
+static const u8 MoveDescription_PoisonPowder[] = _(
+ "Scatters a toxic powder\n"
+ "that may poison the foe.");
+
+static const u8 MoveDescription_StunSpore[] = _(
+ "Scatters a powder that may\n"
+ "paralyze the foe.");
+
+static const u8 MoveDescription_SleepPowder[] = _(
+ "Scatters a powder that may\n"
+ "cause the foe to sleep.");
+
+static const u8 MoveDescription_PetalDance[] = _(
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
+
+static const u8 MoveDescription_StringShot[] = _(
+ "Binds the foe with string\n"
+ "to reduce its SPEED.");
+
+static const u8 MoveDescription_DragonRage[] = _(
+ "Launches shock waves that\n"
+ "always inflict 40 HP damage.");
+
+static const u8 MoveDescription_FireSpin[] = _(
+ "Traps the foe in a ring of\n"
+ "fire for 2 to 5 turns.");
+
+static const u8 MoveDescription_ThunderShock[] = _(
+ "An electrical attack that\n"
+ "may paralyze the foe.");
+
+static const u8 MoveDescription_Thunderbolt[] = _(
+ "A strong electrical attack\n"
+ "that may paralyze the foe.");
+
+static const u8 MoveDescription_ThunderWave[] = _(
+ "A weak jolt of electricity\n"
+ "that paralyzes the foe.");
+
+static const u8 MoveDescription_Thunder[] = _(
+ "A lightning attack that may\n"
+ "cause paralysis.");
+
+static const u8 MoveDescription_RockThrow[] = _(
+ "Throws small rocks to\n"
+ "strike the foe.");
+
+static const u8 MoveDescription_Earthquake[] = _(
+ "A powerful quake, but has\n"
+ "no effect on flying foes.");
+
+static const u8 MoveDescription_Fissure[] = _(
+ "A one-hit KO move that\n"
+ "drops the foe in a fissure.");
+
+static const u8 MoveDescription_Dig[] = _(
+ "Digs underground the first\n"
+ "turn and strikes next turn.");
+
+static const u8 MoveDescription_Toxic[] = _(
+ "Poisons the foe with an\n"
+ "intensifying toxin.");
+
+static const u8 MoveDescription_Confusion[] = _(
+ "A psychic attack that may\n"
+ "cause confusion.");
+
+static const u8 MoveDescription_Psychic[] = _(
+ "A powerful psychic attack\n"
+ "that may lower SP. DEF.");
+
+static const u8 MoveDescription_Hypnosis[] = _(
+ "A hypnotizing move that\n"
+ "may induce sleep.");
+
+static const u8 MoveDescription_Meditate[] = _(
+ "Meditates in a peaceful\n"
+ "fashion to raise ATTACK.");
+
+static const u8 MoveDescription_Agility[] = _(
+ "Relaxes the body to sharply\n"
+ "boost SPEED.");
+
+static const u8 MoveDescription_QuickAttack[] = _(
+ "An extremely fast attack\n"
+ "that always strikes first.");
+
+static const u8 MoveDescription_Rage[] = _(
+ "Raises the user’s ATTACK\n"
+ "every time it is hit.");
+
+static const u8 MoveDescription_Teleport[] = _(
+ "A psychic move for fleeing\n"
+ "from battle instantly.");
+
+static const u8 MoveDescription_NightShade[] = _(
+ "Inflicts damage identical\n"
+ "to the user’s level.");
+
+static const u8 MoveDescription_Mimic[] = _(
+ "Copies a move used by the\n"
+ "foe during one battle.");
+
+static const u8 MoveDescription_Screech[] = _(
+ "Emits a screech to sharply\n"
+ "reduce the foe’s DEFENSE.");
+
+static const u8 MoveDescription_DoubleTeam[] = _(
+ "Creates illusory copies to\n"
+ "raise evasiveness.");
+
+static const u8 MoveDescription_Recover[] = _(
+ "Recovers up to half the\n"
+ "user’s maximum HP.");
+
+static const u8 MoveDescription_Harden[] = _(
+ "Stiffens the body’s \n"
+ "muscles to raise DEFENSE.");
+
+static const u8 MoveDescription_Minimize[] = _(
+ "Minimizes the user’s size\n"
+ "to raise evasiveness.");
+
+static const u8 MoveDescription_Smokescreen[] = _(
+ "Lowers the foe’s accuracy\n"
+ "using smoke, ink, etc.");
+
+static const u8 MoveDescription_ConfuseRay[] = _(
+ "A sinister ray that\n"
+ "confuses the foe.");
+
+static const u8 MoveDescription_Withdraw[] = _(
+ "Withdraws the body into its\n"
+ "hard shell to raise DEFENSE.");
+
+static const u8 MoveDescription_DefenseCurl[] = _(
+ "Curls up to conceal weak\n"
+ "spots and raise DEFENSE.");
+
+static const u8 MoveDescription_Barrier[] = _(
+ "Creates a barrier that\n"
+ "sharply raises DEFENSE.");
+
+static const u8 MoveDescription_LightScreen[] = _(
+ "Creates a wall of light that\n"
+ "lowers SP. ATK damage.");
+
+static const u8 MoveDescription_Haze[] = _(
+ "Creates a black haze that\n"
+ "eliminates all stat changes.");
+
+static const u8 MoveDescription_Reflect[] = _(
+ "Creates a wall of light that\n"
+ "weakens physical attacks.");
+
+static const u8 MoveDescription_FocusEnergy[] = _(
+ "Focuses power to raise the\n"
+ "critical-hit ratio.");
+
+static const u8 MoveDescription_Bide[] = _(
+ "Endures attack for 2\n"
+ "turns to retaliate double.");
+
+static const u8 MoveDescription_Metronome[] = _(
+ "Waggles a finger to use any\n"
+ "POKéMON move at random.");
+
+static const u8 MoveDescription_MirrorMove[] = _(
+ "Counters the foe’s attack\n"
+ "with the same move.");
+
+static const u8 MoveDescription_SelfDestruct[] = _(
+ "Inflicts severe damage but\n"
+ "makes the user faint.");
+
+static const u8 MoveDescription_EggBomb[] = _(
+ "An egg is forcibly hurled at\n"
+ "the foe.");
+
+static const u8 MoveDescription_Lick[] = _(
+ "Licks with a long tongue to\n"
+ "injure. May also paralyze.");
+
+static const u8 MoveDescription_Smog[] = _(
+ "An exhaust-gas attack\n"
+ "that may also poison.");
+
+static const u8 MoveDescription_Sludge[] = _(
+ "Sludge is hurled to inflict\n"
+ "damage. May also poison.");
+
+static const u8 MoveDescription_BoneClub[] = _(
+ "Clubs the foe with a bone.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_FireBlast[] = _(
+ "A fiery blast that scorches\n"
+ "all. May cause a burn.");
+
+static const u8 MoveDescription_Waterfall[] = _(
+ "Charges the foe with speed\n"
+ "to climb waterfalls.");
+
+static const u8 MoveDescription_Clamp[] = _(
+ "Traps and squeezes the\n"
+ "foe for 2 to 5 turns.");
+
+static const u8 MoveDescription_Swift[] = _(
+ "Sprays star-shaped rays\n"
+ "that never miss.");
+
+static const u8 MoveDescription_SkullBash[] = _(
+ "Tucks in the head, then\n"
+ "attacks on the next turn.");
+
+static const u8 MoveDescription_SpikeCannon[] = _(
+ "Launches sharp spikes that\n"
+ "strike 2 to 5 times.");
+
+static const u8 MoveDescription_Constrict[] = _(
+ "Constricts to inflict pain.\n"
+ "May lower SPEED.");
+
+static const u8 MoveDescription_Amnesia[] = _(
+ "Forgets about something\n"
+ "and sharply raises SP. DEF.");
+
+static const u8 MoveDescription_Kinesis[] = _(
+ "Distracts the foe.\n"
+ "May lower accuracy.");
+
+static const u8 MoveDescription_SoftBoiled[] = _(
+ "Recovers up to half the\n"
+ "user’s maximum HP.");
+
+static const u8 MoveDescription_HiJumpKick[] = _(
+ "A jumping knee kick. If it\n"
+ "misses, the user is hurt.");
+
+static const u8 MoveDescription_Glare[] = _(
+ "Intimidates and frightens\n"
+ "the foe into paralysis.");
+
+static const u8 MoveDescription_DreamEater[] = _(
+ "Takes one half the damage\n"
+ "inflicted on a sleeping foe.");
+
+static const u8 MoveDescription_PoisonGas[] = _(
+ "Envelops the foe in a toxic\n"
+ "gas that may poison.");
+
+static const u8 MoveDescription_Barrage[] = _(
+ "Hurls round objects at the\n"
+ "foe 2 to 5 times.");
+
+static const u8 MoveDescription_LeechLife[] = _(
+ "An attack that steals half\n"
+ "the damage inflicted.");
+
+static const u8 MoveDescription_LovelyKiss[] = _(
+ "Demands a kiss with a scary\n"
+ "face that induces sleep.");
+
+static const u8 MoveDescription_SkyAttack[] = _(
+ "Searches out weak spots,\n"
+ "then strikes the next turn.");
+
+static const u8 MoveDescription_Transform[] = _(
+ "Alters the user’s cells to\n"
+ "become a copy of the foe.");
+
+static const u8 MoveDescription_Bubble[] = _(
+ "An attack using bubbles.\n"
+ "May lower the foe’s SPEED.");
+
+static const u8 MoveDescription_DizzyPunch[] = _(
+ "A rhythmic punch that may\n"
+ "confuse the foe.");
+
+static const u8 MoveDescription_Spore[] = _(
+ "Scatters a cloud of spores\n"
+ "that always induce sleep.");
+
+static const u8 MoveDescription_Flash[] = _(
+ "Looses a powerful blast of\n"
+ "light that cuts accuracy.");
+
+static const u8 MoveDescription_Psywave[] = _(
+ "Attacks with a psychic\n"
+ "wave of varying intensity.");
+
+static const u8 MoveDescription_Splash[] = _(
+ "It’s just a splash...\n"
+ "Has no effect whatsoever.");
+
+static const u8 MoveDescription_AcidArmor[] = _(
+ "Liquifies the user’s body\n"
+ "to sharply raise DEFENSE.");
+
+static const u8 MoveDescription_Crabhammer[] = _(
+ "Hammers with a pincer. Has a\n"
+ "high critical-hit ratio.");
+
+static const u8 MoveDescription_Explosion[] = _(
+ "Inflicts severe damage but\n"
+ "makes the user faint.");
+
+static const u8 MoveDescription_FurySwipes[] = _(
+ "Rakes the foe with sharp\n"
+ "claws, etc., 2 to 5 times.");
+
+static const u8 MoveDescription_Bonemerang[] = _(
+ "Throws a bone boomerang\n"
+ "that strikes twice.");
+
+static const u8 MoveDescription_Rest[] = _(
+ "The user sleeps for 2 turns,\n"
+ "restoring HP and status.");
+
+static const u8 MoveDescription_RockSlide[] = _(
+ "Large boulders are hurled.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_HyperFang[] = _(
+ "Attacks with sharp fangs.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_Sharpen[] = _(
+ "Reduces the polygon count\n"
+ "and raises ATTACK.");
+
+static const u8 MoveDescription_Conversion[] = _(
+ "Changes the user’s type\n"
+ "into an own move’s type.");
+
+static const u8 MoveDescription_TriAttack[] = _(
+ "Fires three types of beams\n"
+ "at the same time.");
+
+static const u8 MoveDescription_SuperFang[] = _(
+ "Attacks with sharp fangs\n"
+ "and cuts half the foe’s HP.");
+
+static const u8 MoveDescription_Slash[] = _(
+ "Slashes with claws, etc. Has\n"
+ "a high critical-hit ratio.");
+
+static const u8 MoveDescription_Substitute[] = _(
+ "Creates a decoy using 1/4\n"
+ "of the user’s maximum HP.");
+
+static const u8 MoveDescription_Struggle[] = _(
+ "Used only if all PP are gone.\n"
+ "Also hurts the user a little.");
+
+static const u8 MoveDescription_Sketch[] = _(
+ "Copies the foe’s last move\n"
+ "permanently.");
+
+static const u8 MoveDescription_TripleKick[] = _(
+ "Kicks the foe 3 times in a\n"
+ "row with rising intensity.");
+
+static const u8 MoveDescription_Thief[] = _(
+ "While attacking, it may\n"
+ "steal the foe’s held item.");
+
+static const u8 MoveDescription_SpiderWeb[] = _(
+ "Ensnares the foe to stop it\n"
+ "from fleeing or switching.");
+
+static const u8 MoveDescription_MindReader[] = _(
+ "Senses the foe’s action to\n"
+ "ensure the next move’s hit.");
+
+static const u8 MoveDescription_Nightmare[] = _(
+ "Inflicts 1/4 damage on a\n"
+ "sleeping foe every turn.");
+
+static const u8 MoveDescription_FlameWheel[] = _(
+ "A fiery charge attack that\n"
+ "may inflict a burn.");
+
+static const u8 MoveDescription_Snore[] = _(
+ "A loud attack that can be\n"
+ "used only while asleep.");
+
+static const u8 MoveDescription_Curse[] = _(
+ "A move that functions\n"
+ "differently for GHOSTS.");
+
+static const u8 MoveDescription_Flail[] = _(
+ "Inflicts more damage when\n"
+ "the user’s HP is down.");
+
+static const u8 MoveDescription_Conversion2[] = _(
+ "Makes the user resistant\n"
+ "to the last attack’s type.");
+
+static const u8 MoveDescription_Aeroblast[] = _(
+ "Launches a vacuumed blast.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_CottonSpore[] = _(
+ "Spores cling to the foe,\n"
+ "sharply reducing SPEED.");
+
+static const u8 MoveDescription_Reversal[] = _(
+ "Inflicts more damage when\n"
+ "the user’s HP is down.");
+
+static const u8 MoveDescription_Spite[] = _(
+ "Spitefully cuts the PP\n"
+ "of the foe’s last move.");
+
+static const u8 MoveDescription_PowderSnow[] = _(
+ "Blasts the foe with a snowy\n"
+ "gust. May cause freezing.");
+
+static const u8 MoveDescription_Protect[] = _(
+ "Evades attack, but may fail\n"
+ "if used in succession.");
+
+static const u8 MoveDescription_MachPunch[] = _(
+ "A punch is thrown at wicked\n"
+ "speed to strike first.");
+
+static const u8 MoveDescription_ScaryFace[] = _(
+ "Frightens with a scary face\n"
+ "to sharply reduce SPEED.");
+
+static const u8 MoveDescription_FaintAttack[] = _(
+ "Draws the foe close, then\n"
+ "strikes without fail.");
+
+static const u8 MoveDescription_SweetKiss[] = _(
+ "Demands a kiss with a cute\n"
+ "look. May cause confusion.");
+
+static const u8 MoveDescription_BellyDrum[] = _(
+ "Maximizes ATTACK while\n"
+ "sacrificing HP.");
+
+static const u8 MoveDescription_SludgeBomb[] = _(
+ "Sludge is hurled to inflict\n"
+ "damage. May also poison.");
+
+static const u8 MoveDescription_MudSlap[] = _(
+ "Hurls mud in the foe’s face\n"
+ "to reduce its accuracy.");
+
+static const u8 MoveDescription_Octazooka[] = _(
+ "Fires a lump of ink to\n"
+ "damage and cut accuracy.");
+
+static const u8 MoveDescription_Spikes[] = _(
+ "Sets spikes that hurt a \n"
+ "foe switching out.");
+
+static const u8 MoveDescription_ZapCannon[] = _(
+ "Powerful and sure to cause\n"
+ "paralysis, but inaccurate.");
+
+static const u8 MoveDescription_Foresight[] = _(
+ "Negates the foe’s efforts\n"
+ "to heighten evasiveness.");
+
+static const u8 MoveDescription_DestinyBond[] = _(
+ "If the user faints, the foe\n"
+ "is also made to faint.");
+
+static const u8 MoveDescription_PerishSong[] = _(
+ "Any POKéMON hearing this\n"
+ "song faints in 3 turns.");
+
+static const u8 MoveDescription_IcyWind[] = _(
+ "A chilling attack that\n"
+ "lowers the foe’s SPEED.");
+
+static const u8 MoveDescription_Detect[] = _(
+ "Evades attack, but may fail\n"
+ "if used in succession.");
+
+static const u8 MoveDescription_BoneRush[] = _(
+ "Strikes the foe with a bone\n"
+ "in hand 2 to 5 times.");
+
+static const u8 MoveDescription_LockOn[] = _(
+ "Locks on to the foe to\n"
+ "ensure the next move hits.");
+
+static const u8 MoveDescription_Outrage[] = _(
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
+
+static const u8 MoveDescription_Sandstorm[] = _(
+ "Causes a sandstorm that\n"
+ "rages for several turns.");
+
+static const u8 MoveDescription_GigaDrain[] = _(
+ "An attack that steals half\n"
+ "the damage inflicted.");
+
+static const u8 MoveDescription_Endure[] = _(
+ "Endures any attack for\n"
+ "1 turn, leaving at least 1HP.");
+
+static const u8 MoveDescription_Charm[] = _(
+ "Charms the foe and sharply\n"
+ "reduces its ATTACK.");
+
+static const u8 MoveDescription_Rollout[] = _(
+ "An attack lasting 5 turns\n"
+ "with rising intensity.");
+
+static const u8 MoveDescription_FalseSwipe[] = _(
+ "An attack that leaves the\n"
+ "foe with at least 1 HP.");
+
+static const u8 MoveDescription_Swagger[] = _(
+ "Confuses the foe, but also\n"
+ "sharply raises ATTACK.");
+
+static const u8 MoveDescription_MilkDrink[] = _(
+ "Recovers up to half the\n"
+ "user’s maximum HP.");
+
+static const u8 MoveDescription_Spark[] = _(
+ "An electrified tackle that\n"
+ "may paralyze the foe.");
+
+static const u8 MoveDescription_FuryCutter[] = _(
+ "An attack that intensifies\n"
+ "on each successive hit.");
+
+static const u8 MoveDescription_SteelWing[] = _(
+ "Strikes the foe with hard\n"
+ "wings spread wide.");
+
+static const u8 MoveDescription_MeanLook[] = _(
+ "Fixes the foe with a mean\n"
+ "look that prevents escape.");
+
+static const u8 MoveDescription_Attract[] = _(
+ "Makes the opposite gender\n"
+ "less likely to attack.");
+
+static const u8 MoveDescription_SleepTalk[] = _(
+ "Uses an own move randomly\n"
+ "while asleep.");
+
+static const u8 MoveDescription_HealBell[] = _(
+ "Chimes soothingly to heal\n"
+ "all status abnormalities.");
+
+static const u8 MoveDescription_Return[] = _(
+ "An attack that increases\n"
+ "in power with friendship.");
+
+static const u8 MoveDescription_Present[] = _(
+ "A gift in the form of a\n"
+ "bomb. May restore HP.");
+
+static const u8 MoveDescription_Frustration[] = _(
+ "An attack that is stronger\n"
+ "if the TRAINER is disliked.");
+
+static const u8 MoveDescription_Safeguard[] = _(
+ "A mystical force prevents\n"
+ "all status problems.");
+
+static const u8 MoveDescription_PainSplit[] = _(
+ "Adds the user and foe’s HP,\n"
+ "then shares them equally.");
+
+static const u8 MoveDescription_SacredFire[] = _(
+ "A mystical fire attack that\n"
+ "may inflict a burn.");
+
+static const u8 MoveDescription_Magnitude[] = _(
+ "A ground-shaking attack\n"
+ "of random intensity.");
+
+static const u8 MoveDescription_DynamicPunch[] = _(
+ "Powerful and sure to cause\n"
+ "confusion, but inaccurate.");
+
+static const u8 MoveDescription_Megahorn[] = _(
+ "A brutal ramming attack\n"
+ "using out-thrust horns.");
+
+static const u8 MoveDescription_DragonBreath[] = _(
+ "Strikes the foe with an\n"
+ "incredible blast of breath.");
+
+static const u8 MoveDescription_BatonPass[] = _(
+ "Switches out the user while\n"
+ "keeping effects in play.");
+
+static const u8 MoveDescription_Encore[] = _(
+ "Makes the foe repeat its\n"
+ "last move over 2 to 6 turns.");
+
+static const u8 MoveDescription_Pursuit[] = _(
+ "Inflicts bad damage if used\n"
+ "on a foe switching out.");
+
+static const u8 MoveDescription_RapidSpin[] = _(
+ "Spins the body at high\n"
+ "speed to strike the foe.");
+
+static const u8 MoveDescription_SweetScent[] = _(
+ "Allures the foe to reduce\n"
+ "evasiveness.");
+
+static const u8 MoveDescription_IronTail[] = _(
+ "Attacks with a rock-hard\n"
+ "tail. May lower DEFENSE.");
+
+static const u8 MoveDescription_MetalClaw[] = _(
+ "A claw attack that may\n"
+ "raise the user’s ATTACK.");
+
+static const u8 MoveDescription_VitalThrow[] = _(
+ "Makes the user’s move last,\n"
+ "but it never misses.");
+
+static const u8 MoveDescription_MorningSun[] = _(
+ "Restores HP. The amount\n"
+ "varies with the weather.");
+
+static const u8 MoveDescription_Synthesis[] = _(
+ "Restores HP. The amount\n"
+ "varies with the weather.");
+
+static const u8 MoveDescription_Moonlight[] = _(
+ "Restores HP. The amount\n"
+ "varies with the weather.");
+
+static const u8 MoveDescription_HiddenPower[] = _(
+ "The effectiveness varies\n"
+ "with the user.");
+
+static const u8 MoveDescription_CrossChop[] = _(
+ "A double-chopping attack.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_Twister[] = _(
+ "Whips up a vicious twister\n"
+ "to tear at the foe.");
+
+static const u8 MoveDescription_RainDance[] = _(
+ "Boosts the power of WATER-\n"
+ "type moves for 5 turns.");
+
+static const u8 MoveDescription_SunnyDay[] = _(
+ "Boosts the power of FIRE-\n"
+ "type moves for 5 turns.");
+
+static const u8 MoveDescription_Crunch[] = _(
+ "Crunches with sharp fangs.\n"
+ "May lower SP. DEF.");
+
+static const u8 MoveDescription_MirrorCoat[] = _(
+ "Counters the foe’s special\n"
+ "attack at double the power.");
+
+static const u8 MoveDescription_PsychUp[] = _(
+ "Copies the foe’s effect(s)\n"
+ "and gives to the user.");
+
+static const u8 MoveDescription_ExtremeSpeed[] = _(
+ "An extremely fast and\n"
+ "powerful attack.");
+
+static const u8 MoveDescription_AncientPower[] = _(
+ "An attack that may raise\n"
+ "all stats.");
+
+static const u8 MoveDescription_ShadowBall[] = _(
+ "Hurls a black blob that may\n"
+ "lower the foe’s SP. DEF.");
+
+static const u8 MoveDescription_FutureSight[] = _(
+ "Heightens inner power to\n"
+ "strike 2 turns later.");
+
+static const u8 MoveDescription_RockSmash[] = _(
+ "A rock-crushing attack\n"
+ "that may lower DEFENSE.");
+
+static const u8 MoveDescription_Whirlpool[] = _(
+ "Traps and hurts the foe in\n"
+ "a whirlpool for 2 to 5 turns.");
+
+static const u8 MoveDescription_BeatUp[] = _(
+ "Summons party POKéMON to\n"
+ "join in the attack.");
+
+static const u8 MoveDescription_FakeOut[] = _(
+ "A 1st-turn, 1st-strike move\n"
+ "that causes flinching.");
+
+static const u8 MoveDescription_Uproar[] = _(
+ "Causes an uproar for 2 to 5\n"
+ "turns and prevents sleep.");
+
+static const u8 MoveDescription_Stockpile[] = _(
+ "Charges up power for up to\n"
+ "3 turns.");
+
+static const u8 MoveDescription_SpitUp[] = _(
+ "Releases stockpiled power\n"
+ "(the more the better).");
+
+static const u8 MoveDescription_Swallow[] = _(
+ "Absorbs stockpiled power\n"
+ "and restores HP.");
+
+static const u8 MoveDescription_HeatWave[] = _(
+ "Exhales a hot breath on the\n"
+ "foe. May inflict a burn.");
+
+static const u8 MoveDescription_Hail[] = _(
+ "Summons a hailstorm that\n"
+ "strikes every turn.");
+
+static const u8 MoveDescription_Torment[] = _(
+ "Torments the foe and stops\n"
+ "successive use of a move.");
+
+static const u8 MoveDescription_Flatter[] = _(
+ "Confuses the foe, but\n"
+ "raises its SP. ATK.");
+
+static const u8 MoveDescription_WillOWisp[] = _(
+ "Inflicts a burn on the foe\n"
+ "with intense fire.");
+
+static const u8 MoveDescription_Memento[] = _(
+ "The user faints and lowers\n"
+ "the foe’s abilities.");
+
+static const u8 MoveDescription_Facade[] = _(
+ "Boosts ATTACK when burned,\n"
+ "paralyzed, or poisoned.");
+
+static const u8 MoveDescription_FocusPunch[] = _(
+ "A powerful loyalty attack.\n"
+ "The user flinches if hit.");
+
+static const u8 MoveDescription_SmellingSalt[] = _(
+ "Powerful against paralyzed\n"
+ "foes, but also heals them.");
+
+static const u8 MoveDescription_FollowMe[] = _(
+ "Draws attention to make\n"
+ "foes attack only the user.");
+
+static const u8 MoveDescription_NaturePower[] = _(
+ "The type of attack varies\n"
+ "depending on the location.");
+
+static const u8 MoveDescription_Charge[] = _(
+ "Charges power to boost the\n"
+ "electric move used next.");
+
+static const u8 MoveDescription_Taunt[] = _(
+ "Taunts the foe into only\n"
+ "using attack moves.");
+
+static const u8 MoveDescription_HelpingHand[] = _(
+ "Boosts the power of the\n"
+ "recipient’s moves.");
+
+static const u8 MoveDescription_Trick[] = _(
+ "Tricks the foe into trading\n"
+ "held items.");
+
+static const u8 MoveDescription_RolePlay[] = _(
+ "Mimics the target and\n"
+ "copies its special ability.");
+
+static const u8 MoveDescription_Wish[] = _(
+ "A wish that restores HP.\n"
+ "It takes time to work.");
+
+static const u8 MoveDescription_Assist[] = _(
+ "Attacks randomly with one\n"
+ "of the partner’s moves.");
+
+static const u8 MoveDescription_Ingrain[] = _(
+ "Lays roots that restore HP.\n"
+ "The user can’t switch out.");
+
+static const u8 MoveDescription_Superpower[] = _(
+ "Boosts strength sharply,\n"
+ "but lowers abilities.");
+
+static const u8 MoveDescription_MagicCoat[] = _(
+ "Reflects special effects\n"
+ "back to the attacker.");
+
+static const u8 MoveDescription_Recycle[] = _(
+ "Recycles a used item for\n"
+ "one more use.");
+
+static const u8 MoveDescription_Revenge[] = _(
+ "An attack that gains power\n"
+ "if injured by the foe.");
+
+static const u8 MoveDescription_BrickBreak[] = _(
+ "Destroys barriers such as\n"
+ "REFLECT and causes damage.");
+
+static const u8 MoveDescription_Yawn[] = _(
+ "Lulls the foe into yawning,\n"
+ "then sleeping next turn.");
+
+static const u8 MoveDescription_KnockOff[] = _(
+ "Knocks down the foe’s held\n"
+ "item to prevent its use.");
+
+static const u8 MoveDescription_Endeavor[] = _(
+ "Gains power if the user’s HP\n"
+ "is lower than the foe’s HP.");
+
+static const u8 MoveDescription_Eruption[] = _(
+ "The higher the user’s HP,\n"
+ "the more damage caused.");
+
+static const u8 MoveDescription_SkillSwap[] = _(
+ "The user swaps special\n"
+ "abilities with the target.");
+
+static const u8 MoveDescription_Imprison[] = _(
+ "Prevents foes from using\n"
+ "moves known by the user.");
+
+static const u8 MoveDescription_Refresh[] = _(
+ "Heals poisoning, paralysis,\n"
+ "or a burn.");
+
+static const u8 MoveDescription_Grudge[] = _(
+ "If the user faints, deletes\n"
+ "the PP of the final move.");
+
+static const u8 MoveDescription_Snatch[] = _(
+ "Steals the effects of the\n"
+ "move the foe uses next.");
+
+static const u8 MoveDescription_SecretPower[] = _(
+ "An attack with effects\n"
+ "that vary by location.");
+
+static const u8 MoveDescription_Dive[] = _(
+ "Dives underwater the first\n"
+ "turn and strikes next turn.");
+
+static const u8 MoveDescription_ArmThrust[] = _(
+ "Straight-arm punches that\n"
+ "strike the foe 2 to 5 times.");
+
+static const u8 MoveDescription_Camouflage[] = _(
+ "Alters the POKéMON’s type\n"
+ "depending on the location.");
+
+static const u8 MoveDescription_TailGlow[] = _(
+ "Flashes a light that sharply\n"
+ "raises SP. ATK.");
+
+static const u8 MoveDescription_LusterPurge[] = _(
+ "Attacks with a burst of\n"
+ "light. May lower SP. DEF.");
+
+static const u8 MoveDescription_MistBall[] = _(
+ "Attacks with a flurry of\n"
+ "down. May lower SP. ATK.");
+
+static const u8 MoveDescription_FeatherDance[] = _(
+ "Envelops the foe with down\n"
+ "to sharply reduce ATTACK.");
+
+static const u8 MoveDescription_TeeterDance[] = _(
+ "Confuses all POKéMON on\n"
+ "the scene.");
+
+static const u8 MoveDescription_BlazeKick[] = _(
+ "A kick with a high critical-\n"
+ "hit ratio. May cause a burn.");
+
+static const u8 MoveDescription_MudSport[] = _(
+ "Covers the user in mud to\n"
+ "raise electrical resistance.");
+
+static const u8 MoveDescription_IceBall[] = _(
+ "A 5-turn attack that gains\n"
+ "power on successive hits.");
+
+static const u8 MoveDescription_NeedleArm[] = _(
+ "Attacks with thorny arms.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_SlackOff[] = _(
+ "Slacks off and restores\n"
+ "half the maximum HP.");
+
+static const u8 MoveDescription_HyperVoice[] = _(
+ "A loud attack that uses\n"
+ "sound waves to injure.");
+
+static const u8 MoveDescription_PoisonFang[] = _(
+ "A sharp-fanged attack.\n"
+ "May badly poison the foe.");
+
+static const u8 MoveDescription_CrushClaw[] = _(
+ "Tears at the foe with sharp\n"
+ "claws. May lower DEFENSE.");
+
+static const u8 MoveDescription_BlastBurn[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 MoveDescription_HydroCannon[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 MoveDescription_MeteorMash[] = _(
+ "Fires a meteor-like punch.\n"
+ "May raise ATTACK.");
+
+static const u8 MoveDescription_Astonish[] = _(
+ "An attack that may shock\n"
+ "the foe into flinching.");
+
+static const u8 MoveDescription_WeatherBall[] = _(
+ "The move’s type and power\n"
+ "change with the weather.");
+
+static const u8 MoveDescription_Aromatherapy[] = _(
+ "Heals all status problems\n"
+ "with a soothing scent.");
+
+static const u8 MoveDescription_FakeTears[] = _(
+ "Feigns crying to sharply\n"
+ "lower the foe’s SP. DEF.");
+
+static const u8 MoveDescription_AirCutter[] = _(
+ "Hacks with razorlike wind.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_Overheat[] = _(
+ "Allows a full-power attack,\n"
+ "but sharply lowers SP. ATK.");
+
+static const u8 MoveDescription_OdorSleuth[] = _(
+ "Negates the foe’s efforts\n"
+ "to heighten evasiveness.");
+
+static const u8 MoveDescription_RockTomb[] = _(
+ "Stops the foe from moving\n"
+ "with rocks and cuts SPEED.");
+
+static const u8 MoveDescription_SilverWind[] = _(
+ "A powdery attack that may\n"
+ "raise abilities.");
+
+static const u8 MoveDescription_MetalSound[] = _(
+ "Emits a horrible screech\n"
+ "that sharply lowers SP. DEF.");
+
+static const u8 MoveDescription_GrassWhistle[] = _(
+ "Lulls the foe into sleep\n"
+ "with a pleasant melody.");
+
+static const u8 MoveDescription_Tickle[] = _(
+ "Makes the foe laugh to\n"
+ "lower ATTACK and DEFENSE.");
+
+static const u8 MoveDescription_CosmicPower[] = _(
+ "Raises DEFENSE and SP. DEF\n"
+ "with a mystic power.");
+
+static const u8 MoveDescription_WaterSpout[] = _(
+ "Inflicts more damage if the\n"
+ "user’s HP is high.");
+
+static const u8 MoveDescription_SignalBeam[] = _(
+ "A strange beam attack that\n"
+ "may confuse the foe.");
+
+static const u8 MoveDescription_ShadowPunch[] = _(
+ "An unavoidable punch that\n"
+ "is thrown from shadows.");
+
+static const u8 MoveDescription_Extrasensory[] = _(
+ "Attacks with a peculiar\n"
+ "power. May cause flinching.");
+
+static const u8 MoveDescription_SkyUppercut[] = _(
+ "An uppercut thrown as if\n"
+ "leaping into the sky.");
+
+static const u8 MoveDescription_SandTomb[] = _(
+ "Traps and hurts the foe in\n"
+ "quicksand for 2 to 5 turns.");
+
+static const u8 MoveDescription_SheerCold[] = _(
+ "A chilling attack that\n"
+ "causes fainting if it hits.");
+
+static const u8 MoveDescription_MuddyWater[] = _(
+ "Attacks with muddy water.\n"
+ "May lower accuracy.");
+
+static const u8 MoveDescription_BulletSeed[] = _(
+ "Shoots 2 to 5 seeds in a row\n"
+ "to strike the foe.");
+
+static const u8 MoveDescription_AerialAce[] = _(
+ "An extremely speedy and\n"
+ "unavoidable attack.");
+
+static const u8 MoveDescription_IcicleSpear[] = _(
+ "Attacks the foe by firing\n"
+ "2 to 5 icicles in a row.");
+
+static const u8 MoveDescription_IronDefense[] = _(
+ "Hardens the body’s surface\n"
+ "to sharply raise DEFENSE.");
+
+static const u8 MoveDescription_Block[] = _(
+ "Blocks the foe’s way to\n"
+ "prevent escape.");
+
+static const u8 MoveDescription_Howl[] = _(
+ "Howls to raise the spirit\n"
+ "and boosts ATTACK.");
+
+static const u8 MoveDescription_DragonClaw[] = _(
+ "Slashes the foe with sharp\n"
+ "claws.");
+
+static const u8 MoveDescription_FrenzyPlant[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 MoveDescription_BulkUp[] = _(
+ "Bulks up the body to boost\n"
+ "both ATTACK and DEFENSE.");
+
+static const u8 MoveDescription_Bounce[] = _(
+ "Bounces up, then down the\n"
+ "next turn. May paralyze.");
+
+static const u8 MoveDescription_MudShot[] = _(
+ "Hurls mud at the foe and\n"
+ "reduces SPEED.");
+
+static const u8 MoveDescription_PoisonTail[] = _(
+ "Has a high critical-hit\n"
+ "ratio. May also poison.");
+
+static const u8 MoveDescription_Covet[] = _(
+ "Cutely begs to obtain an\n"
+ "item held by the foe.");
+
+static const u8 MoveDescription_VoltTackle[] = _(
+ "A life-risking tackle that\n"
+ "slightly hurts the user.");
+
+static const u8 MoveDescription_MagicalLeaf[] = _(
+ "Attacks with a strange leaf\n"
+ "that cannot be evaded.");
+
+static const u8 MoveDescription_WaterSport[] = _(
+ "The user becomes soaked to\n"
+ "raise resistance to fire.");
+
+static const u8 MoveDescription_CalmMind[] = _(
+ "Raises SP. ATK and SP. DEF\n"
+ "by focusing the mind.");
+
+static const u8 MoveDescription_LeafBlade[] = _(
+ "Slashes with a sharp leaf.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_DragonDance[] = _(
+ "A mystical dance that ups\n"
+ "ATTACK and SPEED.");
+
+static const u8 MoveDescription_RockBlast[] = _(
+ "Hurls boulders at the foe\n"
+ "2 to 5 times in a row.");
+
+static const u8 MoveDescription_ShockWave[] = _(
+ "A fast and unavoidable\n"
+ "electric attack.");
+
+static const u8 MoveDescription_WaterPulse[] = _(
+ "Attacks with ultrasonic\n"
+ "waves. May confuse the foe");
+
+static const u8 MoveDescription_DoomDesire[] = _(
+ "Summons strong sunlight to\n"
+ "attack 2 turns later.");
+
+static const u8 MoveDescription_PsychoBoost[] = _(
+ "Allows a full-power attack,\n"
+ "but sharply lowers SP. ATK.");
+
+const u8 * const gMoveDescriptions[] = {
+ MoveDescription_Pound,
+ MoveDescription_KarateChop,
+ MoveDescription_DoubleSlap,
+ MoveDescription_CometPunch,
+ MoveDescription_MegaPunch,
+ MoveDescription_PayDay,
+ MoveDescription_FirePunch,
+ MoveDescription_IcePunch,
+ MoveDescription_ThunderPunch,
+ MoveDescription_Scratch,
+ MoveDescription_ViceGrip,
+ MoveDescription_Guillotine,
+ MoveDescription_RazorWind,
+ MoveDescription_SwordsDance,
+ MoveDescription_Cut,
+ MoveDescription_Gust,
+ MoveDescription_WingAttack,
+ MoveDescription_Whirlwind,
+ MoveDescription_Fly,
+ MoveDescription_Bind,
+ MoveDescription_Slam,
+ MoveDescription_VineWhip,
+ MoveDescription_Stomp,
+ MoveDescription_DoubleKick,
+ MoveDescription_MegaKick,
+ MoveDescription_JumpKick,
+ MoveDescription_RollingKick,
+ MoveDescription_SandAttack,
+ MoveDescription_Headbutt,
+ MoveDescription_HornAttack,
+ MoveDescription_FuryAttack,
+ MoveDescription_HornDrill,
+ MoveDescription_Tackle,
+ MoveDescription_BodySlam,
+ MoveDescription_Wrap,
+ MoveDescription_TakeDown,
+ MoveDescription_Thrash,
+ MoveDescription_DoubleEdge,
+ MoveDescription_TailWhip,
+ MoveDescription_PoisonSting,
+ MoveDescription_Twineedle,
+ MoveDescription_PinMissile,
+ MoveDescription_Leer,
+ MoveDescription_Bite,
+ MoveDescription_Growl,
+ MoveDescription_Roar,
+ MoveDescription_Sing,
+ MoveDescription_Supersonic,
+ MoveDescription_SonicBoom,
+ MoveDescription_Disable,
+ MoveDescription_Acid,
+ MoveDescription_Ember,
+ MoveDescription_Flamethrower,
+ MoveDescription_Mist,
+ MoveDescription_WaterGun,
+ MoveDescription_HydroPump,
+ MoveDescription_Surf,
+ MoveDescription_IceBeam,
+ MoveDescription_Blizzard,
+ MoveDescription_Psybeam,
+ MoveDescription_BubbleBeam,
+ MoveDescription_AuroraBeam,
+ MoveDescription_HyperBeam,
+ MoveDescription_Peck,
+ MoveDescription_DrillPeck,
+ MoveDescription_Submission,
+ MoveDescription_LowKick,
+ MoveDescription_Counter,
+ MoveDescription_SeismicToss,
+ MoveDescription_Strength,
+ MoveDescription_Absorb,
+ MoveDescription_MegaDrain,
+ MoveDescription_LeechSeed,
+ MoveDescription_Growth,
+ MoveDescription_RazorLeaf,
+ MoveDescription_SolarBeam,
+ MoveDescription_PoisonPowder,
+ MoveDescription_StunSpore,
+ MoveDescription_SleepPowder,
+ MoveDescription_PetalDance,
+ MoveDescription_StringShot,
+ MoveDescription_DragonRage,
+ MoveDescription_FireSpin,
+ MoveDescription_ThunderShock,
+ MoveDescription_Thunderbolt,
+ MoveDescription_ThunderWave,
+ MoveDescription_Thunder,
+ MoveDescription_RockThrow,
+ MoveDescription_Earthquake,
+ MoveDescription_Fissure,
+ MoveDescription_Dig,
+ MoveDescription_Toxic,
+ MoveDescription_Confusion,
+ MoveDescription_Psychic,
+ MoveDescription_Hypnosis,
+ MoveDescription_Meditate,
+ MoveDescription_Agility,
+ MoveDescription_QuickAttack,
+ MoveDescription_Rage,
+ MoveDescription_Teleport,
+ MoveDescription_NightShade,
+ MoveDescription_Mimic,
+ MoveDescription_Screech,
+ MoveDescription_DoubleTeam,
+ MoveDescription_Recover,
+ MoveDescription_Harden,
+ MoveDescription_Minimize,
+ MoveDescription_Smokescreen,
+ MoveDescription_ConfuseRay,
+ MoveDescription_Withdraw,
+ MoveDescription_DefenseCurl,
+ MoveDescription_Barrier,
+ MoveDescription_LightScreen,
+ MoveDescription_Haze,
+ MoveDescription_Reflect,
+ MoveDescription_FocusEnergy,
+ MoveDescription_Bide,
+ MoveDescription_Metronome,
+ MoveDescription_MirrorMove,
+ MoveDescription_SelfDestruct,
+ MoveDescription_EggBomb,
+ MoveDescription_Lick,
+ MoveDescription_Smog,
+ MoveDescription_Sludge,
+ MoveDescription_BoneClub,
+ MoveDescription_FireBlast,
+ MoveDescription_Waterfall,
+ MoveDescription_Clamp,
+ MoveDescription_Swift,
+ MoveDescription_SkullBash,
+ MoveDescription_SpikeCannon,
+ MoveDescription_Constrict,
+ MoveDescription_Amnesia,
+ MoveDescription_Kinesis,
+ MoveDescription_SoftBoiled,
+ MoveDescription_HiJumpKick,
+ MoveDescription_Glare,
+ MoveDescription_DreamEater,
+ MoveDescription_PoisonGas,
+ MoveDescription_Barrage,
+ MoveDescription_LeechLife,
+ MoveDescription_LovelyKiss,
+ MoveDescription_SkyAttack,
+ MoveDescription_Transform,
+ MoveDescription_Bubble,
+ MoveDescription_DizzyPunch,
+ MoveDescription_Spore,
+ MoveDescription_Flash,
+ MoveDescription_Psywave,
+ MoveDescription_Splash,
+ MoveDescription_AcidArmor,
+ MoveDescription_Crabhammer,
+ MoveDescription_Explosion,
+ MoveDescription_FurySwipes,
+ MoveDescription_Bonemerang,
+ MoveDescription_Rest,
+ MoveDescription_RockSlide,
+ MoveDescription_HyperFang,
+ MoveDescription_Sharpen,
+ MoveDescription_Conversion,
+ MoveDescription_TriAttack,
+ MoveDescription_SuperFang,
+ MoveDescription_Slash,
+ MoveDescription_Substitute,
+ MoveDescription_Struggle,
+ MoveDescription_Sketch,
+ MoveDescription_TripleKick,
+ MoveDescription_Thief,
+ MoveDescription_SpiderWeb,
+ MoveDescription_MindReader,
+ MoveDescription_Nightmare,
+ MoveDescription_FlameWheel,
+ MoveDescription_Snore,
+ MoveDescription_Curse,
+ MoveDescription_Flail,
+ MoveDescription_Conversion2,
+ MoveDescription_Aeroblast,
+ MoveDescription_CottonSpore,
+ MoveDescription_Reversal,
+ MoveDescription_Spite,
+ MoveDescription_PowderSnow,
+ MoveDescription_Protect,
+ MoveDescription_MachPunch,
+ MoveDescription_ScaryFace,
+ MoveDescription_FaintAttack,
+ MoveDescription_SweetKiss,
+ MoveDescription_BellyDrum,
+ MoveDescription_SludgeBomb,
+ MoveDescription_MudSlap,
+ MoveDescription_Octazooka,
+ MoveDescription_Spikes,
+ MoveDescription_ZapCannon,
+ MoveDescription_Foresight,
+ MoveDescription_DestinyBond,
+ MoveDescription_PerishSong,
+ MoveDescription_IcyWind,
+ MoveDescription_Detect,
+ MoveDescription_BoneRush,
+ MoveDescription_LockOn,
+ MoveDescription_Outrage,
+ MoveDescription_Sandstorm,
+ MoveDescription_GigaDrain,
+ MoveDescription_Endure,
+ MoveDescription_Charm,
+ MoveDescription_Rollout,
+ MoveDescription_FalseSwipe,
+ MoveDescription_Swagger,
+ MoveDescription_MilkDrink,
+ MoveDescription_Spark,
+ MoveDescription_FuryCutter,
+ MoveDescription_SteelWing,
+ MoveDescription_MeanLook,
+ MoveDescription_Attract,
+ MoveDescription_SleepTalk,
+ MoveDescription_HealBell,
+ MoveDescription_Return,
+ MoveDescription_Present,
+ MoveDescription_Frustration,
+ MoveDescription_Safeguard,
+ MoveDescription_PainSplit,
+ MoveDescription_SacredFire,
+ MoveDescription_Magnitude,
+ MoveDescription_DynamicPunch,
+ MoveDescription_Megahorn,
+ MoveDescription_DragonBreath,
+ MoveDescription_BatonPass,
+ MoveDescription_Encore,
+ MoveDescription_Pursuit,
+ MoveDescription_RapidSpin,
+ MoveDescription_SweetScent,
+ MoveDescription_IronTail,
+ MoveDescription_MetalClaw,
+ MoveDescription_VitalThrow,
+ MoveDescription_MorningSun,
+ MoveDescription_Synthesis,
+ MoveDescription_Moonlight,
+ MoveDescription_HiddenPower,
+ MoveDescription_CrossChop,
+ MoveDescription_Twister,
+ MoveDescription_RainDance,
+ MoveDescription_SunnyDay,
+ MoveDescription_Crunch,
+ MoveDescription_MirrorCoat,
+ MoveDescription_PsychUp,
+ MoveDescription_ExtremeSpeed,
+ MoveDescription_AncientPower,
+ MoveDescription_ShadowBall,
+ MoveDescription_FutureSight,
+ MoveDescription_RockSmash,
+ MoveDescription_Whirlpool,
+ MoveDescription_BeatUp,
+ MoveDescription_FakeOut,
+ MoveDescription_Uproar,
+ MoveDescription_Stockpile,
+ MoveDescription_SpitUp,
+ MoveDescription_Swallow,
+ MoveDescription_HeatWave,
+ MoveDescription_Hail,
+ MoveDescription_Torment,
+ MoveDescription_Flatter,
+ MoveDescription_WillOWisp,
+ MoveDescription_Memento,
+ MoveDescription_Facade,
+ MoveDescription_FocusPunch,
+ MoveDescription_SmellingSalt,
+ MoveDescription_FollowMe,
+ MoveDescription_NaturePower,
+ MoveDescription_Charge,
+ MoveDescription_Taunt,
+ MoveDescription_HelpingHand,
+ MoveDescription_Trick,
+ MoveDescription_RolePlay,
+ MoveDescription_Wish,
+ MoveDescription_Assist,
+ MoveDescription_Ingrain,
+ MoveDescription_Superpower,
+ MoveDescription_MagicCoat,
+ MoveDescription_Recycle,
+ MoveDescription_Revenge,
+ MoveDescription_BrickBreak,
+ MoveDescription_Yawn,
+ MoveDescription_KnockOff,
+ MoveDescription_Endeavor,
+ MoveDescription_Eruption,
+ MoveDescription_SkillSwap,
+ MoveDescription_Imprison,
+ MoveDescription_Refresh,
+ MoveDescription_Grudge,
+ MoveDescription_Snatch,
+ MoveDescription_SecretPower,
+ MoveDescription_Dive,
+ MoveDescription_ArmThrust,
+ MoveDescription_Camouflage,
+ MoveDescription_TailGlow,
+ MoveDescription_LusterPurge,
+ MoveDescription_MistBall,
+ MoveDescription_FeatherDance,
+ MoveDescription_TeeterDance,
+ MoveDescription_BlazeKick,
+ MoveDescription_MudSport,
+ MoveDescription_IceBall,
+ MoveDescription_NeedleArm,
+ MoveDescription_SlackOff,
+ MoveDescription_HyperVoice,
+ MoveDescription_PoisonFang,
+ MoveDescription_CrushClaw,
+ MoveDescription_BlastBurn,
+ MoveDescription_HydroCannon,
+ MoveDescription_MeteorMash,
+ MoveDescription_Astonish,
+ MoveDescription_WeatherBall,
+ MoveDescription_Aromatherapy,
+ MoveDescription_FakeTears,
+ MoveDescription_AirCutter,
+ MoveDescription_Overheat,
+ MoveDescription_OdorSleuth,
+ MoveDescription_RockTomb,
+ MoveDescription_SilverWind,
+ MoveDescription_MetalSound,
+ MoveDescription_GrassWhistle,
+ MoveDescription_Tickle,
+ MoveDescription_CosmicPower,
+ MoveDescription_WaterSpout,
+ MoveDescription_SignalBeam,
+ MoveDescription_ShadowPunch,
+ MoveDescription_Extrasensory,
+ MoveDescription_SkyUppercut,
+ MoveDescription_SandTomb,
+ MoveDescription_SheerCold,
+ MoveDescription_MuddyWater,
+ MoveDescription_BulletSeed,
+ MoveDescription_AerialAce,
+ MoveDescription_IcicleSpear,
+ MoveDescription_IronDefense,
+ MoveDescription_Block,
+ MoveDescription_Howl,
+ MoveDescription_DragonClaw,
+ MoveDescription_FrenzyPlant,
+ MoveDescription_BulkUp,
+ MoveDescription_Bounce,
+ MoveDescription_MudShot,
+ MoveDescription_PoisonTail,
+ MoveDescription_Covet,
+ MoveDescription_VoltTackle,
+ MoveDescription_MagicalLeaf,
+ MoveDescription_WaterSport,
+ MoveDescription_CalmMind,
+ MoveDescription_LeafBlade,
+ MoveDescription_DragonDance,
+ MoveDescription_RockBlast,
+ MoveDescription_ShockWave,
+ MoveDescription_WaterPulse,
+ MoveDescription_DoomDesire,
+ MoveDescription_PsychoBoost,
+};
diff --git a/src/data/text/nature_names_de.h b/src/data/text/nature_names_de.h
new file mode 100644
index 000000000..695b0b62c
--- /dev/null
+++ b/src/data/text/nature_names_de.h
@@ -0,0 +1,53 @@
+static const u8 NatureName_Hardy[] = _("ROBUST");
+static const u8 NatureName_Lonely[] = _("SOLO");
+static const u8 NatureName_Brave[] = _("MUTIG");
+static const u8 NatureName_Adamant[] = _("HART");
+static const u8 NatureName_Naughty[] = _("FRECH");
+static const u8 NatureName_Bold[] = _("KÜHN");
+static const u8 NatureName_Docile[] = _("SANFT");
+static const u8 NatureName_Relaxed[] = _("LOCKER");
+static const u8 NatureName_Impish[] = _("PFIFFIG");
+static const u8 NatureName_Lax[] = _("LASCH");
+static const u8 NatureName_Timid[] = _("SCHEU");
+static const u8 NatureName_Hasty[] = _("HASTIG");
+static const u8 NatureName_Serious[] = _("ERNST");
+static const u8 NatureName_Jolly[] = _("FROH");
+static const u8 NatureName_Naive[] = _("NAIV");
+static const u8 NatureName_Modest[] = _("MÄSSIG");
+static const u8 NatureName_Mild[] = _("MILD");
+static const u8 NatureName_Quiet[] = _("RUHIG");
+static const u8 NatureName_Bashful[] = _("ZAGHAFT");
+static const u8 NatureName_Rash[] = _("HITZIG");
+static const u8 NatureName_Calm[] = _("STILL");
+static const u8 NatureName_Gentle[] = _("ZART");
+static const u8 NatureName_Sassy[] = _("FORSCH");
+static const u8 NatureName_Careful[] = _("SACHT");
+static const u8 NatureName_Quirky[] = _("KAUZIG");
+
+const u8 * const gNatureNames[] = {
+ NatureName_Hardy,
+ NatureName_Lonely,
+ NatureName_Brave,
+ NatureName_Adamant,
+ NatureName_Naughty,
+ NatureName_Bold,
+ NatureName_Docile,
+ NatureName_Relaxed,
+ NatureName_Impish,
+ NatureName_Lax,
+ NatureName_Timid,
+ NatureName_Hasty,
+ NatureName_Serious,
+ NatureName_Jolly,
+ NatureName_Naive,
+ NatureName_Modest,
+ NatureName_Mild,
+ NatureName_Quiet,
+ NatureName_Bashful,
+ NatureName_Rash,
+ NatureName_Calm,
+ NatureName_Gentle,
+ NatureName_Sassy,
+ NatureName_Careful,
+ NatureName_Quirky,
+};
diff --git a/src/data/text/nature_names_en.h b/src/data/text/nature_names_en.h
new file mode 100644
index 000000000..305b43690
--- /dev/null
+++ b/src/data/text/nature_names_en.h
@@ -0,0 +1,53 @@
+static const u8 NatureName_Hardy[] = _("HARDY");
+static const u8 NatureName_Lonely[] = _("LONELY");
+static const u8 NatureName_Brave[] = _("BRAVE");
+static const u8 NatureName_Adamant[] = _("ADAMANT");
+static const u8 NatureName_Naughty[] = _("NAUGHTY");
+static const u8 NatureName_Bold[] = _("BOLD");
+static const u8 NatureName_Docile[] = _("DOCILE");
+static const u8 NatureName_Relaxed[] = _("RELAXED");
+static const u8 NatureName_Impish[] = _("IMPISH");
+static const u8 NatureName_Lax[] = _("LAX");
+static const u8 NatureName_Timid[] = _("TIMID");
+static const u8 NatureName_Hasty[] = _("HASTY");
+static const u8 NatureName_Serious[] = _("SERIOUS");
+static const u8 NatureName_Jolly[] = _("JOLLY");
+static const u8 NatureName_Naive[] = _("NAIVE");
+static const u8 NatureName_Modest[] = _("MODEST");
+static const u8 NatureName_Mild[] = _("MILD");
+static const u8 NatureName_Quiet[] = _("QUIET");
+static const u8 NatureName_Bashful[] = _("BASHFUL");
+static const u8 NatureName_Rash[] = _("RASH");
+static const u8 NatureName_Calm[] = _("CALM");
+static const u8 NatureName_Gentle[] = _("GENTLE");
+static const u8 NatureName_Sassy[] = _("SASSY");
+static const u8 NatureName_Careful[] = _("CAREFUL");
+static const u8 NatureName_Quirky[] = _("QUIRKY");
+
+const u8 * const gNatureNames[] = {
+ NatureName_Hardy,
+ NatureName_Lonely,
+ NatureName_Brave,
+ NatureName_Adamant,
+ NatureName_Naughty,
+ NatureName_Bold,
+ NatureName_Docile,
+ NatureName_Relaxed,
+ NatureName_Impish,
+ NatureName_Lax,
+ NatureName_Timid,
+ NatureName_Hasty,
+ NatureName_Serious,
+ NatureName_Jolly,
+ NatureName_Naive,
+ NatureName_Modest,
+ NatureName_Mild,
+ NatureName_Quiet,
+ NatureName_Bashful,
+ NatureName_Rash,
+ NatureName_Calm,
+ NatureName_Gentle,
+ NatureName_Sassy,
+ NatureName_Careful,
+ NatureName_Quirky,
+};
diff --git a/src/engine/trade.c b/src/engine/trade.c
index dab1d3885..06a6b96c7 100644
--- a/src/engine/trade.c
+++ b/src/engine/trade.c
@@ -2186,11 +2186,11 @@ static void sub_804997C(void)
{
if (gUnknown_03004824->tradeMenuCursorPosition < PARTY_SIZE)
{
- ShowPokemonSummaryScreen(gPlayerParty, gUnknown_03004824->tradeMenuCursorPosition, gUnknown_03004824->partyCounts[0] - 1, sub_80484F4, 4);
+ ShowPokemonSummaryScreen(gPlayerParty, gUnknown_03004824->tradeMenuCursorPosition, gUnknown_03004824->partyCounts[0] - 1, sub_80484F4, PSS_MODE_NO_MOVE_ORDER_EDIT);
}
else
{
- ShowPokemonSummaryScreen(gEnemyParty, gUnknown_03004824->tradeMenuCursorPosition - 6, gUnknown_03004824->partyCounts[1] - 1, sub_80484F4, 4);
+ ShowPokemonSummaryScreen(gEnemyParty, gUnknown_03004824->tradeMenuCursorPosition - 6, gUnknown_03004824->partyCounts[1] - 1, sub_80484F4, PSS_MODE_NO_MOVE_ORDER_EDIT);
}
}
}
diff --git a/src/field/choose_party.c b/src/field/choose_party.c
index 8d92719d1..d278eda4a 100644
--- a/src/field/choose_party.c
+++ b/src/field/choose_party.c
@@ -32,7 +32,6 @@ EWRAM_DATA u8 gSelectedOrderFromParty[3] = {0};
extern u8 sub_806BD58(u8, u8);
extern void PartyMenuPrintMonsLevelOrStatus(void);
extern void sub_806BC3C(u8, u8);
-extern void ShowPokemonSummaryScreen(struct Pokemon *, u8, u8, void (*)(void), int);
extern u8 GetMonStatusAndPokerus();
extern void PartyMenuPrintHP();
extern bool8 sub_80F9344(void);
@@ -434,7 +433,7 @@ static void sub_81225D4(u8 taskId)
DestroyTask(taskId);
ewram1B000.unk262 = 1;
- ShowPokemonSummaryScreen(gPlayerParty, r4, gPlayerPartyCount - 1, sub_81225A4, 0);
+ ShowPokemonSummaryScreen(gPlayerParty, r4, gPlayerPartyCount - 1, sub_81225A4, PSS_MODE_NORMAL);
}
}
@@ -884,7 +883,7 @@ static void sub_8123034(u8 taskId)
DestroyTask(taskId);
ewram1B000.unk262 = 1;
- ShowPokemonSummaryScreen(gPlayerParty, r4, gPlayerPartyCount - 1, sub_8123004, 0);
+ ShowPokemonSummaryScreen(gPlayerParty, r4, gPlayerPartyCount - 1, sub_8123004, PSS_MODE_NORMAL);
}
}
diff --git a/src/field/party_menu.c b/src/field/party_menu.c
index 11dd1dd90..dc817f8c9 100644
--- a/src/field/party_menu.c
+++ b/src/field/party_menu.c
@@ -4292,7 +4292,7 @@ void sub_806F3FC(u8 taskId)
{
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, ewram1C000.unk5, gPlayerPartyCount - 1, sub_808B564, ewram1C000.unk8);
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, ewram1C000.unk5, gPlayerPartyCount - 1, sub_808B564, ewram1C000.unk8);
DestroyTask(taskId);
}
}
diff --git a/src/pokemon/learn_move.c b/src/pokemon/learn_move.c
index 8cc7df9d4..8aa10254c 100644
--- a/src/pokemon/learn_move.c
+++ b/src/pokemon/learn_move.c
@@ -4,8 +4,10 @@
#include "main.h"
#include "menu.h"
#include "menu_cursor.h"
+#include "learn_move.h"
#include "palette.h"
#include "pokemon.h"
+#include "pokemon_summary_screen.h"
#include "overworld.h"
#include "script.h"
#include "constants/songs.h"
@@ -22,26 +24,11 @@ extern u16 gSpecialVar_0x8004;
extern u16 gSpecialVar_0x8005;
extern u8 gTileBuffer[];
-struct ContestMove
-{
- u8 effect;
- u8 contestCategory:3;
- u8 comboStarterId;
- u8 comboMoves[4];
-};
-
-struct ContestEffect
-{
- u8 effectType;
- u8 appeal;
- u8 jam;
-};
-
extern const struct ContestMove gContestMoves[];
extern const struct ContestEffect gContestEffects[];
extern const struct WindowConfig gWindowConfig_81E6CE4;
extern const struct WindowConfig gWindowConfig_81E7240;
-extern const u8 *const gUnknown_083CADD4[];
+extern const u8 *const gContestEffectStrings[];
extern const u8 *const gMoveDescriptions[];
extern const u8 gTypeNames[][7];
extern const u8 *const gUnknown_083CAF70[];
@@ -50,7 +37,6 @@ extern const u8 *const gUnknown_083CAF70[];
extern const u8 deuOtherText_ForgotAndLearned[];
#endif
-extern void sub_809D9F0(struct Pokemon *, u8, u8, void *, u32);
struct LearnMoveStruct
{
@@ -557,7 +543,7 @@ void LearnMoveMain(void)
case 20:
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, sLearnMoveStruct->partyMon, gPlayerPartyCount - 1, sub_81327A4, sLearnMoveStruct->movesToLearn[sLearnMoveStruct->menuSelection]);
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, sLearnMoveStruct->partyMon, gPlayerPartyCount - 1, sub_81327A4, sLearnMoveStruct->movesToLearn[sLearnMoveStruct->menuSelection]);
sLearnMoveStruct->state = 28;
}
break;
@@ -1039,7 +1025,7 @@ void sub_8133AEC(bool8 contestInfo, int unused)
gSprites[sLearnMoveStruct->spriteIDs[i + 4]].invisible = FALSE;
for (i = 0; i < 3; i++)
PrintMoveInfo(moveId, gUnknown_08402E24[gUnknown_08402E3D[i]]);
- sub_8072AB0(gUnknown_083CADD4[gContestMoves[moveId].effect], 0x58, 0x48, 0x90, 32, 1);
+ sub_8072AB0(gContestEffectStrings[gContestMoves[moveId].effect], 0x58, 0x48, 0x90, 32, 1);
}
else
{
diff --git a/src/pokemon/mon_markings.c b/src/pokemon/mon_markings.c
index d90947c76..18bbef89b 100644
--- a/src/pokemon/mon_markings.c
+++ b/src/pokemon/mon_markings.c
@@ -45,11 +45,11 @@ extern const union AnimCmd *const gSpriteAnimTable_83E533C[];
static EWRAM_DATA struct PokemonMarkMenu *sMenu = NULL;
-void sub_80F761C(s16, s16, u16, u16);
-void nullsub_65(struct Sprite *);
-void sub_80F78CC(struct Sprite *);
-void sub_80F7908(struct Sprite *);
-struct Sprite *sub_80F7960(u16, u16, u16 *, u16);
+static void sub_80F761C(s16, s16, u16, u16);
+static void nullsub_65(struct Sprite *);
+static void sub_80F78CC(struct Sprite *);
+static void sub_80F7908(struct Sprite *);
+static struct Sprite *sub_80F7960(u16, u16, const u16 *, u16);
void sub_80F727C(struct PokemonMarkMenu *ptr)
{
@@ -335,21 +335,21 @@ void sub_80F7908(struct Sprite *sprite)
sprite->pos1.y = 16 * sMenu->cursorPos + sMenu->cursorBaseY;
}
-struct Sprite *sub_80F7920(u16 tileTag, u16 paletteTag, u16 *palette)
+struct Sprite *sub_80F7920(u16 tileTag, u16 paletteTag, const u16 *palette)
{
if (!palette)
palette = gUnknown_083E49F4;
return sub_80F7960(tileTag, paletteTag, palette, 16);
}
-struct Sprite *sub_80F7940(u16 tileTag, u16 paletteTag, u16 *palette)
+struct Sprite *sub_80F7940(u16 tileTag, u16 paletteTag, const u16 *palette)
{
if (!palette)
palette = gUnknown_083E49F4;
return sub_80F7960(tileTag, paletteTag, palette, 1);
}
-struct Sprite *sub_80F7960(u16 tileTag, u16 paletteTag, u16 *palette, u16 size)
+struct Sprite *sub_80F7960(u16 tileTag, u16 paletteTag, const u16 *palette, u16 size)
{
u8 spriteId;
struct SpriteTemplate sprTemplate;
diff --git a/src/pokemon/pokemon_menu.c b/src/pokemon/pokemon_menu.c
index 9803aa071..ea33cd3e6 100644
--- a/src/pokemon/pokemon_menu.c
+++ b/src/pokemon/pokemon_menu.c
@@ -350,7 +350,7 @@ static void sub_8089F44(u8 taskID)
u8 spriteID = gSprites[gTasks[taskID].data[3] >> 8].data[0];
DestroyTask(taskID);
ewram1B000_alt.unk262 = 1;
- ShowPokemonSummaryScreen(gPlayerParty, spriteID, gPlayerPartyCount - 1, sub_8089F14, 0);
+ ShowPokemonSummaryScreen(gPlayerParty, spriteID, gPlayerPartyCount - 1, sub_8089F14, PSS_MODE_NORMAL);
}
}
diff --git a/src/pokemon/pokemon_summary_screen.c b/src/pokemon/pokemon_summary_screen.c
index 70b9b7d94..532f30aaa 100644
--- a/src/pokemon/pokemon_summary_screen.c
+++ b/src/pokemon/pokemon_summary_screen.c
@@ -1,13 +1,3348 @@
#include "global.h"
-#include "pokemon_summary_screen.h"
+#include "battle.h"
+#include "data2.h"
+#include "decompress.h"
+#include "event_data.h"
+#include "ewram.h"
+#include "item.h"
+#include "constants/items.h"
+#include "learn_move.h"
#include "link.h"
+#include "m4a.h"
+#include "main.h"
#include "menu.h"
+#include "menu_helpers.h"
+#include "overworld.h"
+#include "palette.h"
+#include "party_menu.h"
+#include "pokeball.h"
#include "pokemon.h"
+#include "pokemon_summary_screen.h"
#include "region_map.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "constants/species.h"
+#include "sprite.h"
#include "string_util.h"
+#include "strings.h"
#include "strings2.h"
+#include "task.h"
#include "tv.h"
-#include "ewram.h"
+#include "unknown_task.h"
+
+static void sub_809FC0C(void);
+static void sub_809FEB8(void);
+static void sub_809F63C(struct Pokemon *);
+static void sub_809F650(struct Pokemon *);
+static void sub_809F664(struct Pokemon *);
+static void sub_809FE6C(struct Pokemon *);
+static void sub_80A0090(struct Pokemon *);
+static void sub_80A015C(struct Pokemon *);
+static void sub_809DE44(void);
+static void sub_809EB40(u8);
+static void sub_809EBC4(void);
+static void sub_809E044(void);
+static void sub_80A1D84(struct Pokemon *);
+static void sub_80A18C4(void);
+static bool8 LoadPokemonSummaryScreenGraphics(void);
+static bool8 MonKnowsMultipleMoves(struct Pokemon *);
+static void PrintSummaryWindowHeaderText(void);
+static void sub_80A1DCC(struct Pokemon *);
+static void sub_809FE80(void);
+static void sub_80A00A4(void);
+static void sub_80A0390(void);
+extern u8 sub_80A1808(struct Pokemon *);
+static void sub_80A1F98(s32, u8, u8, u8, u8, u16, s32);
+static void sub_80A0958(struct Pokemon *);
+static void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *, u8, u8);
+static void PokemonSummaryScreen_PrintEggTrainerMemo(struct Pokemon *, u8, u8);
+static void sub_80A1EF8(const u8 *, u8, u8, u16, s32);
+static void sub_80A1F48(const u8 *, u8, u8, u8, u16);
+static void PrintHeldItemName(u16, u8, u8);
+static void PrintNumRibbons(struct Pokemon *);
+static void DrawExperienceProgressBar(struct Pokemon *, u8, u8);
+static void sub_809E13C(u8 taskId);
+static void sub_80A1950(void);
+static void sub_809DE64(void);
+static void SummaryScreenHandleAButton(u8);
+static void SummaryScreenHandleUpDownInput(u8, s8);
+static bool8 sub_809F7D0(u8);
+static void sub_809F9D0(u8, u8);
+static void sub_809EAC8(u8);
+static void sub_809E534(u8);
+static void sub_809E83C(u8, s8);
+static void sub_80A1B40(u8);
+static void sub_80A2078(int);
+static void sub_809E3FC(u8);
+static void SummaryScreenHandleKeyInput(u8);
+static void sub_80A1B1C(u8);
+static void sub_80A16CC(u8);
+static void sub_80A1A30(u8);
+static void DrawSummaryScreenNavigationDots(void);
+static void sub_80A00F4(u8);
+static void sub_80A029C(struct Pokemon *);
+static void sub_809FBE4(void);
+static void sub_80A1500(u8);
+static void sub_80A1334(u8);
+extern void sub_809F43C(u8);
+extern s8 sub_809F284(s8);
+extern s8 sub_809F3CC(s8);
+static bool8 sub_809F5F8(void);
+static void sub_80A1DE8(struct Pokemon *);
+static u8 sub_809F6B4(struct Pokemon *, u8 *);
+static void DrawPokerusSurvivorDot(struct Pokemon *);
+static void sub_80A12D0(s8);
+static void sub_809FAC8(struct Pokemon *);
+static void SummaryScreenHandleLeftRightInput(u8, s8);
+static void sub_809E8F0();
+static void sub_80A1654(s8, u8);
+static void sub_80A1488(s8, u8);
+static void sub_809FC34(struct Pokemon *);
+static void sub_809FF64(struct Pokemon *);
+static void sub_80A1918(u8, u8);
+static void sub_80A198C(u8, u8, u8, u8);
+static u16 GetMonMove(struct Pokemon *, u8);
+static void sub_80A04CC(u16);
+static void sub_80A057C(u16);
+static void sub_80A0498(u16);
+static void sub_80A046C(u16);
+static void sub_80A20A8(u8);
+static void sub_809F678(struct Pokemon *);
+static void sub_80A1BC0(struct Sprite *sprite);
+static void sub_80A1888(struct Sprite *);
+static void sub_80A0428(struct Pokemon *, u8 *);
+static void sub_80A18E4(u8);
+static u8 *sub_80A1E58(u8 *, u8);
+static void sub_80A0A2C(struct Pokemon *, u8, u8);
+static void sub_80A1FF8(const u8 *, u8, u8, u8);
+
+extern u8 ball_number_to_ball_processing_index(u16);
+extern u8 StorageSystemGetNextMonIndex(struct BoxPokemon *, u8, u8, u8);
+
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u8 gUnknown_020384F0;
+extern u8 gUnknown_08208238[];
+extern u16 gUnknown_030041B8;
+extern u16 gUnknown_03004280;
+extern u16 gUnknown_030041B4;
+extern u16 gUnknown_030042C0;
+extern u16 gUnknown_03004288;
+extern u16 gUnknown_030041B0;
+extern TaskFunc gUnknown_03005CF0;
+extern struct Sprite *gUnknown_020384F4;
+extern struct SpriteTemplate gUnknown_02024E8C;
+
+extern const u8 gStatusPal_Icons[];
+extern const u8 gStatusGfx_Icons[];
+extern const u8 gMenuSummaryPal[];
+extern const u8 gMenuSummaryGfx[];
+extern const u8 gMoveTypes_Gfx[];
+extern const u8 gMoveTypes_Pal[];
+extern const u8 gStatusScreen_Pal[];
+extern const u8 gStatusScreen_Tilemap[];
+extern const u8 gUnknown_08E74688[];
+extern const u8 gUnknown_08E74E88[];
+extern const u8 gUnknown_08E73508[];
+extern const u8 gStatusScreen_Gfx[];
+extern const u8 gFontDefaultPalette[];
+extern const u8 gUnknownPalette_81E6692[];
+extern const u8 gAbilityNames[][13];
+extern const u8 * const gAbilityDescriptions[];
+extern const u8 * const gContestEffectStrings[];
+extern const struct ContestMove gContestMoves[];
+extern const struct ContestEffect gContestEffects[];
+extern const u16 gUnknown_08E94510[];
+extern const u16 gUnknown_08E94550[];
+extern const u16 gUnknown_08E94590[];
+extern const u8 gUnknown_08E73E88[];
+
+#if ENGLISH
+#include "../data/text/move_descriptions_en.h"
+#include "../data/text/nature_names_en.h"
+#elif GERMAN
+#include "../data/text/move_descriptions_de.h"
+#include "../data/text/nature_names_de.h"
+#endif
+
+static const u8 * const sPageHeaderTexts[] = {
+ gEmptyString_81E72B0,
+ OtherText_PokeInfo,
+ OtherText_PokeSkills,
+ OtherText_BattleMoves,
+ OtherText_ContestMoves,
+ OtherText_Switch,
+ OtherText_Info,
+ gOtherText_CancelNoTerminator,
+};
+
+static const union AffineAnimCmd sUnusedSpriteAffineAnim[] = {
+ AFFINEANIMCMD_FRAME(0xFF00, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sUnsuedSpriteAffineAnimTable[] = {
+ sUnusedSpriteAffineAnim,
+};
+
+static const struct OamData sOamData_83C109C = {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_83C10A4[] = {
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10AC[] = {
+ ANIMCMD_FRAME(8, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10B4[] = {
+ ANIMCMD_FRAME(16, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10BC[] = {
+ ANIMCMD_FRAME(24, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10C4[] = {
+ ANIMCMD_FRAME(32, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10CC[] = {
+ ANIMCMD_FRAME(40, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10D4[] = {
+ ANIMCMD_FRAME(48, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10DC[] = {
+ ANIMCMD_FRAME(56, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10E4[] = {
+ ANIMCMD_FRAME(64, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10EC[] = {
+ ANIMCMD_FRAME(72, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10F4[] = {
+ ANIMCMD_FRAME(80, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10FC[] = {
+ ANIMCMD_FRAME(88, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1104[] = {
+ ANIMCMD_FRAME(96, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C110C[] = {
+ ANIMCMD_FRAME(104, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1114[] = {
+ ANIMCMD_FRAME(112, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C111C[] = {
+ ANIMCMD_FRAME(120, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1124[] = {
+ ANIMCMD_FRAME(128, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C112C[] = {
+ ANIMCMD_FRAME(136, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1134[] = {
+ ANIMCMD_FRAME(144, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C113C[] = {
+ ANIMCMD_FRAME(152, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1144[] = {
+ ANIMCMD_FRAME(160, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C114C[] = {
+ ANIMCMD_FRAME(168, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1154[] = {
+ ANIMCMD_FRAME(176, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSpriteAnimTable_83C115C[] = {
+ sSpriteAnim_83C10A4,
+ sSpriteAnim_83C10AC,
+ sSpriteAnim_83C10B4,
+ sSpriteAnim_83C10BC,
+ sSpriteAnim_83C10C4,
+ sSpriteAnim_83C10CC,
+ sSpriteAnim_83C10D4,
+ sSpriteAnim_83C10DC,
+ sSpriteAnim_83C10E4,
+ sSpriteAnim_83C10EC,
+ sSpriteAnim_83C10F4,
+ sSpriteAnim_83C10FC,
+ sSpriteAnim_83C1104,
+ sSpriteAnim_83C110C,
+ sSpriteAnim_83C1114,
+ sSpriteAnim_83C111C,
+ sSpriteAnim_83C1124,
+ sSpriteAnim_83C112C,
+ sSpriteAnim_83C1134,
+ sSpriteAnim_83C113C,
+ sSpriteAnim_83C1144,
+ sSpriteAnim_83C114C,
+ sSpriteAnim_83C1154,
+};
+
+static const struct CompressedSpriteSheet sUnknown_083C11B8 = { gMoveTypes_Gfx, 0x1700, 30002 };
+
+static const struct SpriteTemplate sSpriteTemplate_83C11C0 = {
+ .tileTag = 30002,
+ .paletteTag = 30002,
+ .oam = &sOamData_83C109C,
+ .anims = sSpriteAnimTable_83C115C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const u8 sUnknown_PaletteNums[] = { 0xD, 0xD, 0xE, 0xE, 0xD, 0xD, 0xF, 0xE, 0xD, 0xF, 0xD, 0xE, 0xF, 0xD, 0xE, 0xE, 0xF, 0xD, 0xD, 0xE, 0xE, 0xF, 0xD };
+
+static const struct OamData sOamData_83C11F0 = {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_83C11F8[] = {
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1200[] = {
+ ANIMCMD_FRAME(4, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1208[] = {
+ ANIMCMD_FRAME(8, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1210[] = {
+ ANIMCMD_FRAME(12, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1218[] = {
+ ANIMCMD_FRAME(16, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1220[] = {
+ ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1228[] = {
+ ANIMCMD_FRAME(20, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1230[] = {
+ ANIMCMD_FRAME(24, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1238[] = {
+ ANIMCMD_FRAME(24, 0, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1240[] = {
+ ANIMCMD_FRAME(28, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSpriteAnimTable_83C1248[] = {
+ sSpriteAnim_83C11F8,
+ sSpriteAnim_83C1200,
+ sSpriteAnim_83C1208,
+ sSpriteAnim_83C1210,
+ sSpriteAnim_83C1218,
+ sSpriteAnim_83C1220,
+ sSpriteAnim_83C1228,
+ sSpriteAnim_83C1230,
+ sSpriteAnim_83C1238,
+ sSpriteAnim_83C1240,
+};
+
+static const struct CompressedSpriteSheet sUnknown_083C1270 = { gMenuSummaryGfx, 0x400, 30000 };
+static const struct CompressedSpritePalette sUnknown_083C1278 = { gMenuSummaryPal, 30000 };
+
+static const struct SpriteTemplate sSpriteTemplate_83C1280 = {
+ .tileTag = 30000,
+ .paletteTag = 30000,
+ .oam = &sOamData_83C11F0,
+ .anims = sSpriteAnimTable_83C1248,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct OamData sOamData_83C1298 = {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 3,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_83C12A0[] = {
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12A8[] = {
+ ANIMCMD_FRAME(4, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12B0[] = {
+ ANIMCMD_FRAME(8, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12B8[] = {
+ ANIMCMD_FRAME(12, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12C0[] = {
+ ANIMCMD_FRAME(16, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12C8[] = {
+ ANIMCMD_FRAME(20, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12D0[] = {
+ ANIMCMD_FRAME(24, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSpriteAnimTable_83C12D8[] = {
+ sSpriteAnim_83C12A0,
+ sSpriteAnim_83C12A8,
+ sSpriteAnim_83C12B0,
+ sSpriteAnim_83C12B8,
+ sSpriteAnim_83C12C0,
+ sSpriteAnim_83C12C8,
+ sSpriteAnim_83C12D0,
+};
+
+static const struct CompressedSpriteSheet sUnknown_083C12F4 = { gStatusGfx_Icons, 0x380, 30001 };
+static const struct CompressedSpritePalette sUnknown_083C12FC = { gStatusPal_Icons, 30001 };
+
+static const struct SpriteTemplate sSpriteTemplate_83C1304 = {
+ .tileTag = 30001,
+ .paletteTag = 30001,
+ .oam = &sOamData_83C1298,
+ .anims = sSpriteAnimTable_83C12D8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const u16 sSummaryScreenMonMarkingsPalette[] = INCBIN_U16("graphics/summary_screen/mon_markings.gbapal");
+
+#if ENGLISH
+static const u16 gSummaryScreenTextTiles[] = INCBIN_U16("graphics/summary_screen/text.4bpp");
+#elif GERMAN
+extern const u16 gSummaryScreenTextTiles[];
+#endif
+
+static const u16 sSummaryScreenButtonTiles[] = INCBIN_U16("graphics/summary_screen/buttons.4bpp");
+
+static const u16 sUnknown_083C157C[] = { RGB(26, 26, 23) };
+static const u16 sUnknown_083C157E[] = { RGB(30, 30, 27) };
+
+static void (*const sUnknown_083C1580[])(void) = {
+ sub_809FC0C,
+ sub_809FEB8,
+};
+
+static void (*const sUnknown_083C1588[])(struct Pokemon *) = {
+ sub_809F63C,
+ sub_809F650,
+ sub_809F664,
+ sub_809F664,
+};
+
+static void (*const sUnknown_083C1598[])(struct Pokemon *) = {
+ sub_809FE6C,
+ sub_80A0090,
+ sub_80A015C,
+ sub_80A015C,
+};
+
+static const u8 sDoubleBattlePartyOrder[] = { 0, 2, 3, 1, 4, 5 };
+
+static const u8 sUnknown_083C15AE[] = _("{STR_VAR_1}{CLEAR_TO 64}");
+static const u8 sUnknown_083C15B4[] = _("{STR_VAR_1}{CLEAR_TO 72}");
+
+asm(".align 2"); // TODO: this array is probably not correctly-typed
+static const u8 sUnknown_083C15BC[] = {
+ 9, 1, 0, 2,
+ 10, 3, 0, 4,
+ 8, 5, 0, 6,
+ 11, 7, 0, 8,
+ 14, 9, 0, 10,
+ 12, 11, 0, 12,
+ 13, 13, 0, 14,
+ -1, 15, 0, 10,
+};
+
+
+void sub_809D844(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+void sub_809D85C(void)
+{
+ REG_BG1HOFS = gUnknown_030042C0;
+ REG_BG1VOFS = gUnknown_030041B4;
+ REG_BG2HOFS = gUnknown_03004288;
+ REG_BG2VOFS = gUnknown_03004280;
+ REG_BG3HOFS = gUnknown_030041B0;
+ REG_BG3VOFS = gUnknown_030041B8;
+
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+void ShowPokemonSummaryScreen(struct Pokemon *party, u8 monIndex, u8 maxMonIndex, MainCallback callback, u8 mode)
+{
+ gPaletteFade.bufferTransferDisabled = 1;
+
+ pssData.monList.partyMons = party;
+ pssData.mode = mode;
+ pssData.monIndex = monIndex;
+ pssData.maxMonIndex = maxMonIndex;
+ pssData.callback = callback;
+ pssData.loadGfxState = 0;
+ pssData.selectedMoveIndex = 4;
+ pssData.moveToLearn = 0;
+ pssData.bgToggle = 0;
+ pssData.disableMoveOrderEditing = FALSE;
+
+ if (mode >= PSS_MODE_PC_NORMAL)
+ {
+ pssData.usingPC = TRUE;
+ }
+ else
+ {
+ pssData.usingPC = FALSE;
+ }
+
+ switch (mode)
+ {
+ case PSS_MODE_NORMAL:
+ case PSS_MODE_PC_NORMAL:
+ pssData.firstPage = PSS_PAGE_INFO;
+ pssData.lastPage = PSS_PAGE_CONTEST_MOVES;
+ pssData.unk77 = 0;
+ pssData.unk78 = 0;
+ pssData.headerTextId = 1;
+ pssData.headerActionTextId = 7;
+ break;
+ case PSS_MODE_NO_MOVE_ORDER_EDIT:
+ pssData.firstPage = PSS_PAGE_INFO;
+ pssData.lastPage = PSS_PAGE_CONTEST_MOVES;
+ pssData.unk77 = 0;
+ pssData.unk78 = 0;
+ pssData.headerTextId = 1;
+ pssData.headerActionTextId = 7;
+ pssData.disableMoveOrderEditing = TRUE;
+ break;
+ case PSS_MODE_SELECT_MOVE:
+ pssData.firstPage = PSS_PAGE_BATTLE_MOVES;
+ pssData.lastPage = PSS_PAGE_CONTEST_MOVES;
+ pssData.unk77 = 1;
+ pssData.unk78 = 1;
+ pssData.headerTextId = 3;
+ pssData.headerActionTextId = 0;
+ pssData.selectedMoveIndex = 0;
+ break;
+ case PSS_MODE_MOVES_ONLY:
+ case PSS_MODE_PC_MOVES_ONLY:
+ pssData.firstPage = PSS_PAGE_BATTLE_MOVES;
+ pssData.lastPage = PSS_PAGE_CONTEST_MOVES;
+ pssData.unk77 = 1;
+ pssData.unk78 = 1;
+ break;
+ }
+
+ pssData.page = pssData.firstPage;
+ SetMainCallback2(sub_809DE44);
+}
+
+void ShowSelectMovePokemonSummaryScreen(struct Pokemon *party, u8 monIndex, u8 maxMonIndex, MainCallback callback, u16 move)
+{
+ ShowPokemonSummaryScreen(party, monIndex, maxMonIndex, callback, PSS_MODE_SELECT_MOVE);
+ pssData.moveToLearn = move;
+}
+
+void sub_809DA1C(void)
+{
+ switch (pssData.mode)
+ {
+ case PSS_MODE_NORMAL:
+ case PSS_MODE_PC_NORMAL:
+ pssData.inputHandlingTaskId = CreateTask(SummaryScreenHandleKeyInput, 0);
+ break;
+ case PSS_MODE_NO_MOVE_ORDER_EDIT:
+ pssData.inputHandlingTaskId = CreateTask(SummaryScreenHandleKeyInput, 0);
+ break;
+ case PSS_MODE_SELECT_MOVE:
+ case PSS_MODE_UNKNOWN:
+ pssData.inputHandlingTaskId = CreateTask(sub_809EB40, 0);
+ break;
+ case PSS_MODE_MOVES_ONLY:
+ case PSS_MODE_PC_MOVES_ONLY:
+ pssData.inputHandlingTaskId = CreateTask(sub_809E3FC, 0);
+ break;
+ }
+}
+
+bool8 sub_809DA84(void)
+{
+ const u16 *src;
+ void *dest;
+
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankCallback(NULL);
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 1:
+ remove_some_task();
+ gMain.state++;
+ break;
+ case 2:
+ FreeAllSpritePalettes();
+ gMain.state++;
+ break;
+ case 3:
+ dest = (void *)VRAM;
+ DmaClearLarge(3, dest, 0x10000, 0x1000, 32);
+ gMain.state++;
+ break;
+ case 4:
+ sub_809DE64();
+ gMain.state++;
+ break;
+ case 5:
+ SetUpWindowConfig(&gWindowConfig_81E6E6C);
+ gMain.state++;
+ break;
+ case 6:
+ MultistepInitMenuWindowBegin(&gWindowConfig_81E6E6C);
+ gMain.state++;
+ break;
+ case 7:
+ if (MultistepInitMenuWindowContinue())
+ {
+ gMain.state++;
+ }
+ break;
+ case 8:
+ sub_809DA1C();
+ gMain.state++;
+ break;
+ case 9:
+ src = gSummaryScreenTextTiles;
+ dest = (void *)VRAM + 0xD000;
+ DmaCopy16(3, src, dest, 320);
+
+ src = sSummaryScreenButtonTiles;
+ dest = (void *)VRAM + 0xD140;
+ DmaCopy16(3, src, dest, 256);
+
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ break;
+ case 10:
+ if (LoadPokemonSummaryScreenGraphics())
+ {
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ }
+ break;
+ case 11:
+ sub_80A18C4();
+ gMain.state++;
+ break;
+ case 12:
+ sub_809F678(&pssData.loadedMon);
+ if (!GetMonStatusAndPokerus(&pssData.loadedMon))
+ {
+ sub_80A12D0(0);
+ }
+ else
+ {
+ sub_80A12D0(10);
+ }
+
+ DrawPokerusSurvivorDot(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 13:
+ sub_80A1950();
+ sub_80A1D84(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 14:
+ sub_80A1DE8(&pssData.loadedMon);
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ break;
+ case 15:
+ if ((pssData.monSpriteId = sub_809F6B4(&pssData.loadedMon, &pssData.loadGfxState)) != 0xFF)
+ {
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ }
+ break;
+ case 16:
+ sub_809E044();
+ DrawSummaryScreenNavigationDots();
+ gMain.state++;
+ break;
+ case 17:
+ if (pssData.page <= PSS_PAGE_SKILLS)
+ {
+ sUnknown_083C1580[pssData.page]();
+ }
+
+ gMain.state++;
+ break;
+ case 18:
+ sub_809FAC8(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 19:
+ sUnknown_083C1598[pssData.page](&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 20:
+ if (GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
+ {
+ gUnknown_030041B0 = 256;
+ }
+ else
+ {
+ gUnknown_030041B0 = 0;
+ }
+
+ gMain.state++;
+ break;
+ case 21:
+ sub_809EBC4();
+ if (pssData.selectedMoveIndex != 0)
+ {
+ sub_80A1488(0, 0);
+ sub_80A1654(0, 0);
+ }
+ else
+ {
+ sub_80A1488(10, 0);
+ sub_80A1654(10, 0);
+ }
+
+ PrintSummaryWindowHeaderText();
+ gMain.state++;
+ break;
+ case 22:
+ if (sub_8055870() != TRUE)
+ {
+ gMain.state++;
+ }
+ break;
+ default:
+ SetVBlankCallback(sub_809D85C);
+ BeginHardwarePaletteFade(0xFF, 0, 16, 0, 1);
+ SetMainCallback2(sub_809D844);
+ gPaletteFade.bufferTransferDisabled = 0;
+ return TRUE;
+ break;
+ }
+
+ return FALSE;
+}
+
+static void sub_809DE44(void)
+{
+ while (sub_809DA84() != TRUE && sub_80F9344() != TRUE);
+}
+
+static void sub_809DE64(void)
+{
+ REG_BG0CNT = 0x1E08;
+ REG_BG1CNT = 0x4801;
+ REG_BG2CNT = 0x4A02;
+ REG_BG3CNT = 0x5C03;
+
+ gUnknown_030042C0 = 0;
+ gUnknown_030041B4 = 0;
+ gUnknown_03004288 = 0;
+ gUnknown_03004280 = 0;
+ gUnknown_030041B0 = 0;
+ gUnknown_030041B8 = 0;
+
+ REG_BG0HOFS = 0;
+ REG_BG0VOFS = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+ REG_BG2HOFS = 0;
+ REG_BG2VOFS = 0;
+ REG_BG3HOFS = 0;
+ REG_BG3VOFS = 0;
+
+ REG_BLDCNT = 0;
+ REG_DISPCNT = 0x1F40;
+}
+
+static bool8 LoadPokemonSummaryScreenGraphics(void)
+{
+ switch (pssData.loadGfxState)
+ {
+ case 0:
+ LZDecompressVram(gStatusScreen_Gfx, (void *)VRAM + 0);
+ break;
+ case 1:
+ CpuSet(gUnknown_08E73508, (void *)VRAM + 0xE000, 0x400);
+ break;
+ case 2:
+ LZDecompressVram(gUnknown_08E74E88, (void *)VRAM + 0xE800);
+ break;
+ case 3:
+ LZDecompressVram(gStatusScreen_Tilemap, (void *)VRAM + 0x4800);
+ break;
+ case 4:
+ CpuSet(gUnknown_08E73E88, (void *)VRAM + 0x5800, 0x400);
+ break;
+ case 5:
+ CpuSet(gUnknown_08E74688, (void *)VRAM + 0x6800, 0x400);
+ break;
+ case 6:
+ LoadCompressedPalette(gStatusScreen_Pal, 0, 160);
+ break;
+ case 7:
+ LoadCompressedObjectPic(&sUnknown_083C11B8);
+ break;
+ case 8:
+ LoadCompressedObjectPic(&sUnknown_083C1270);
+ break;
+ case 9:
+ LoadCompressedObjectPic(&sUnknown_083C12F4);
+ break;
+ case 10:
+ LoadCompressedObjectPalette(&sUnknown_083C12FC);
+ break;
+ case 11:
+ LoadCompressedObjectPalette(&sUnknown_083C1278);
+ break;
+ case 12:
+ LoadCompressedPalette(gMoveTypes_Pal, 464, 96);
+ pssData.loadGfxState = 0;
+ return TRUE;
+ }
+
+ pssData.loadGfxState++;
+ return FALSE;
+}
+
+static void sub_809E044(void)
+{
+ LoadPalette(&gUnknownPalette_81E6692[28], 129, 2);
+ LoadPalette(&gUnknownPalette_81E6692[30], 136, 2);
+ LoadPalette(&gUnknownPalette_81E6692[28], 143, 2);
+ LoadPalette(&gUnknownPalette_81E6692[30], 137, 2);
+ LoadPalette(&gUnknownPalette_81E6692[12], 209, 4);
+ LoadPalette(&gUnknownPalette_81E6692[20], 211, 4);
+ LoadPalette(&gUnknownPalette_81E6692[28], 213, 4);
+ LoadPalette(&gUnknownPalette_81E6692[12], 215, 4);
+ LoadPalette(&gUnknownPalette_81E6692[8], 217, 4);
+ LoadPalette(&gUnknownPalette_81E6692[16], 219, 4);
+ LoadPalette(&gUnknownPalette_81E6692[4], 221, 2);
+ LoadPalette(&gUnknownPalette_81E6692[6], 222, 2);
+ LoadPalette(&gUnknownPalette_81E6692[2], 223, 2);
+ LoadPalette(gFontDefaultPalette, 240, 32);
+ LoadPalette(&gUnknownPalette_81E6692[6], 249, 2);
+}
+
+static void SummaryScreenExit(u8 taskId)
+{
+ PlaySE(SE_SELECT);
+ BeginNormalPaletteFade(-1, 0, 0, 16, 0);
+ gTasks[taskId].func = sub_809E13C;
+}
+
+static void sub_809E13C(u8 taskId)
+{
+ if (sub_8055870() != TRUE && !gPaletteFade.active)
+ {
+ gUnknown_020384F0 = pssData.monIndex;
+
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ StopCryAndClearCrySongs();
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ SetMainCallback2(pssData.callback);
+ DestroyTask(taskId);
+ }
+}
+
+static void SummaryScreenHandleKeyInput(u8 taskId)
+{
+ if (gPaletteFade.active)
+ return;
+
+ if (gMain.newKeys & DPAD_UP)
+ {
+ SummaryScreenHandleUpDownInput(taskId, -1);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ SummaryScreenHandleUpDownInput(taskId, 1);
+ }
+ else if ((gMain.newKeys & DPAD_LEFT) || sub_80F9284() == 1)
+ {
+ SummaryScreenHandleLeftRightInput(taskId, -1);
+ }
+ else if ((gMain.newKeys & DPAD_RIGHT) || sub_80F9284() == 2)
+ {
+ SummaryScreenHandleLeftRightInput(taskId, 1);
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ if (pssData.page >= PSS_PAGE_BATTLE_MOVES)
+ {
+ SummaryScreenHandleAButton(taskId);
+ }
+
+ if (pssData.page == PSS_PAGE_INFO)
+ {
+ SummaryScreenExit(taskId);
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ SummaryScreenExit(taskId);
+ }
+}
+
+static void sub_809E260(u8 taskId)
+{
+ if (gPaletteFade.active)
+ return;
+
+ if (gMain.newKeys & DPAD_UP)
+ {
+ gTasks[taskId].data[0] = 4;
+ sub_809E8F0(taskId, -1, &pssData.selectedMoveIndex);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ gTasks[taskId].data[0] = 4;
+ sub_809E8F0(taskId, 1, &pssData.selectedMoveIndex);
+ }
+ else if ((gMain.newKeys & DPAD_LEFT) || sub_80F9284() == 1)
+ {
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES && (pssData.selectedMoveIndex != 4 || pssData.moveToLearn != 0))
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 18);
+ }
+
+ SummaryScreenHandleLeftRightInput(taskId, -1);
+ }
+ else if ((gMain.newKeys & DPAD_RIGHT) || sub_80F9284() == 2)
+ {
+ if (pssData.page != pssData.lastPage)
+ {
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES && (pssData.selectedMoveIndex != 4 || pssData.moveToLearn != 0))
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 18);
+ }
+
+ SummaryScreenHandleLeftRightInput(taskId, 1);
+ }
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ if (sub_809F7D0(taskId) == TRUE || pssData.selectedMoveIndex == 4)
+ {
+ pssData.switchMoveIndex = pssData.selectedMoveIndex;
+ gSpecialVar_0x8005 = pssData.switchMoveIndex;
+ SummaryScreenExit(taskId);
+ }
+ else
+ {
+ PlaySE(SE_HAZURE);
+ sub_809F9D0(taskId, pssData.selectedMoveIndex);
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ pssData.switchMoveIndex = 4;
+ gSpecialVar_0x8005 = 4;
+ SummaryScreenExit(taskId);
+ }
+}
+
+static void sub_809E3FC(u8 taskId)
+{
+ if (gPaletteFade.active)
+ return;
+
+ if (gMain.newKeys & DPAD_UP)
+ {
+ gTasks[taskId].data[0] = 4;
+ sub_809E8F0(taskId, -1, &pssData.selectedMoveIndex);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ gTasks[taskId].data[0] = 4;
+ sub_809E8F0(taskId, 1, &pssData.selectedMoveIndex);
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ if (pssData.selectedMoveIndex != 4 && !pssData.disableMoveOrderEditing)
+ {
+ if (!MonKnowsMultipleMoves(&pssData.loadedMon))
+ {
+ PlaySE(SE_HAZURE);
+ }
+ else
+ {
+ PlaySE(SE_SELECT);
+
+ pssData.switchMoveIndex = pssData.selectedMoveIndex;
+ sub_80A1B40(1);
+ sub_80A1A30(19);
+
+ gTasks[taskId].func = sub_809E534;
+ }
+ }
+ else
+ {
+ PlaySE(SE_SELECT);
+ sub_809EAC8(taskId);
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ sub_809EAC8(taskId);
+ }
+
+}
+
+static bool8 MonKnowsMultipleMoves(struct Pokemon *mon)
+{
+ u8 i;
+
+ for (i = 1; i < 4; i++)
+ {
+ if (GetMonMove(mon, i))
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+static void sub_809E534(u8 taskId)
+{
+ if (gMain.newKeys & DPAD_UP)
+ {
+ gTasks[taskId].data[0] = 3;
+ sub_809E8F0(taskId, -1, &pssData.switchMoveIndex);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ gTasks[taskId].data[0] = 3;
+ sub_809E8F0(taskId, 1, &pssData.switchMoveIndex);
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ sub_809E83C(taskId, 1);
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ sub_809E83C(taskId, -1);
+ }
+}
+
+static void sub_809E5C4(void)
+{
+ struct Pokemon *party = pssData.monList.partyMons;
+ struct Pokemon *pkmn = &party[pssData.monIndex];
+ u8 moveIndex1 = pssData.selectedMoveIndex;
+ u8 moveIndex2 = pssData.switchMoveIndex;
+
+ u16 move1 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex1);
+ u16 move2 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex2);
+ u8 move1pp = GetMonData(pkmn, MON_DATA_PP1 + moveIndex1);
+ u8 move2pp = GetMonData(pkmn, MON_DATA_PP1 + moveIndex2);
+ u8 ppBonuses = GetMonData(pkmn, MON_DATA_PP_BONUSES);
+
+ // Calculate PP bonuses
+ u8 r9 = gUnknown_08208238[moveIndex1];
+ u8 r2 = (ppBonuses & r9) >> (moveIndex1 * 2);
+ u8 r3 = gUnknown_08208238[moveIndex2];
+ u8 r1 = (ppBonuses & r3) >> (moveIndex2 * 2);
+ ppBonuses &= ~r9;
+ ppBonuses &= ~r3;
+ ppBonuses |= (r2 << (moveIndex2 * 2)) + (r1 << (moveIndex1 * 2));
+
+ // Swap the moves
+ SetMonData(pkmn, MON_DATA_MOVE1 + moveIndex1, &move2);
+ SetMonData(pkmn, MON_DATA_MOVE1 + moveIndex2, &move1);
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex1, &move2pp);
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex2, &move1pp);
+ SetMonData(pkmn, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+static void sub_809E6D8(void)
+{
+ struct BoxPokemon *boxMons = pssData.monList.boxMons;
+ struct BoxPokemon *pkmn = &boxMons[pssData.monIndex];
+ u8 moveIndex1 = pssData.selectedMoveIndex;
+ u8 moveIndex2 = pssData.switchMoveIndex;
+
+ u16 move1 = GetBoxMonData(pkmn, MON_DATA_MOVE1 + moveIndex1);
+ u16 move2 = GetBoxMonData(pkmn, MON_DATA_MOVE1 + moveIndex2);
+ u8 move1pp = GetBoxMonData(pkmn, MON_DATA_PP1 + moveIndex1);
+ u8 move2pp = GetBoxMonData(pkmn, MON_DATA_PP1 + moveIndex2);
+ u8 ppBonuses = GetBoxMonData(pkmn, MON_DATA_PP_BONUSES);
+
+ // Calculate PP bonuses
+ u8 r9 = gUnknown_08208238[moveIndex1];
+ u8 r2 = (ppBonuses & r9) >> (moveIndex1 * 2);
+ u8 r3 = gUnknown_08208238[moveIndex2];
+ u8 r1 = (ppBonuses & r3) >> (moveIndex2 * 2);
+ ppBonuses &= ~r9;
+ ppBonuses &= ~r3;
+ ppBonuses |= (r2 << (moveIndex2 * 2)) + (r1 << (moveIndex1 * 2));
+
+ // Swap the moves
+ SetBoxMonData(pkmn, MON_DATA_MOVE1 + moveIndex1, &move2);
+ SetBoxMonData(pkmn, MON_DATA_MOVE1 + moveIndex2, &move1);
+ SetBoxMonData(pkmn, MON_DATA_PP1 + moveIndex1, &move2pp);
+ SetBoxMonData(pkmn, MON_DATA_PP1 + moveIndex2, &move1pp);
+ SetBoxMonData(pkmn, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+void sub_809E7F0(u8 taskId)
+{
+ if (sub_809F5F8())
+ {
+ pssData.loadGfxState = 0;
+ sub_80A0428(&pssData.loadedMon, &pssData.selectedMoveIndex);
+ gTasks[taskId].func = sub_809E3FC;
+ sub_80A2078(taskId);
+ }
+}
+
+static void sub_809E83C(u8 taskId, s8 b)
+{
+ PlaySE(SE_SELECT);
+
+ sub_80A1B1C(19);
+ sub_80A1B40(0);
+
+ if (b == 1)
+ {
+ if (pssData.selectedMoveIndex != pssData.switchMoveIndex)
+ {
+ if (pssData.usingPC == FALSE)
+ {
+ sub_809E5C4();
+ }
+ else
+ {
+ sub_809E6D8();
+ }
+
+ pssData.selectedMoveIndex = pssData.switchMoveIndex;
+ sub_809F678(&pssData.loadedMon);
+ pssData.loadGfxState = 1;
+
+ gTasks[taskId].func = sub_809E7F0;
+ return;
+ }
+ }
+ else
+ {
+ sub_80A0428(&pssData.loadedMon, &pssData.selectedMoveIndex);
+ }
+
+ gTasks[taskId].func = sub_809E3FC;
+ sub_80A2078(taskId);
+}
+
+__attribute__((naked))
+static void sub_809E8F0(/*u8 taskId, s8 direction, u8 *c*/)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ adds r4, r1, 0\n\
+ mov r9, r2\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ lsls r4, 24\n\
+ lsrs r4, 24\n\
+ movs r0, 0x1\n\
+ str r0, [sp]\n\
+ movs r0, 0x5\n\
+ bl PlaySE\n\
+ mov r1, r9\n\
+ ldrb r6, [r1]\n\
+ ldr r1, _0809E944 @ =gTasks\n\
+ mov r2, r8\n\
+ lsls r0, r2, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x8]\n\
+ movs r2, 0\n\
+ lsls r4, 24\n\
+ asrs r4, 24\n\
+ mov r10, r4\n\
+ lsls r7, r0, 24\n\
+_0809E930:\n\
+ lsls r0, r6, 24\n\
+ asrs r0, 24\n\
+ add r0, r10\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ asrs r1, r0, 24\n\
+ cmp r0, r7\n\
+ ble _0809E948\n\
+ movs r6, 0\n\
+ b _0809E94E\n\
+ .align 2, 0\n\
+_0809E944: .4byte gTasks\n\
+_0809E948:\n\
+ cmp r1, 0\n\
+ bge _0809E94E\n\
+ lsrs r6, r7, 24\n\
+_0809E94E:\n\
+ lsls r4, r6, 24\n\
+ lsrs r1, r4, 24\n\
+ ldr r0, _0809EA10 @ =gSharedMem + 0x18010\n\
+ str r2, [sp, 0x4]\n\
+ bl GetMonMove\n\
+ lsls r0, 16\n\
+ adds r5, r4, 0\n\
+ ldr r2, [sp, 0x4]\n\
+ cmp r0, 0\n\
+ bne _0809E97A\n\
+ asrs r0, r5, 24\n\
+ cmp r0, 0x4\n\
+ beq _0809E97A\n\
+ lsls r0, r2, 24\n\
+ movs r3, 0x80\n\
+ lsls r3, 17\n\
+ adds r0, r3\n\
+ lsrs r2, r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x3\n\
+ ble _0809E930\n\
+_0809E97A:\n\
+ mov r1, r9\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x4\n\
+ bne _0809E996\n\
+ asrs r0, r5, 24\n\
+ cmp r0, 0x4\n\
+ beq _0809E996\n\
+ ldr r0, _0809EA14 @ =gSharedMem + 0x18000\n\
+ adds r0, 0x7C\n\
+ ldrh r0, [r0]\n\
+ mov r2, r8\n\
+ lsls r7, r2, 2\n\
+ cmp r0, 0\n\
+ beq _0809E9AC\n\
+_0809E996:\n\
+ ldr r2, _0809EA18 @ =gTasks\n\
+ mov r3, r8\n\
+ lsls r1, r3, 2\n\
+ adds r0, r1, r3\n\
+ lsls r0, 3\n\
+ adds r0, r2\n\
+ movs r2, 0x22\n\
+ ldrsh r0, [r0, r2]\n\
+ adds r7, r1, 0\n\
+ cmp r0, 0x1\n\
+ bne _0809E9D0\n\
+_0809E9AC:\n\
+ lsrs r4, r5, 24\n\
+ movs r0, 0x2\n\
+ adds r1, r4, 0\n\
+ bl sub_80A1488\n\
+ movs r0, 0x2\n\
+ adds r1, r4, 0\n\
+ bl sub_80A1654\n\
+ ldr r1, _0809EA18 @ =gTasks\n\
+ mov r3, r8\n\
+ adds r0, r7, r3\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ movs r1, 0\n\
+ strh r1, [r0, 0x22]\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+_0809E9D0:\n\
+ mov r1, r9\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x4\n\
+ beq _0809E9FE\n\
+ asrs r0, r5, 24\n\
+ cmp r0, 0x4\n\
+ bne _0809E9FE\n\
+ ldr r0, _0809EA14 @ =gSharedMem + 0x18000\n\
+ adds r0, 0x7C\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _0809E9FE\n\
+ movs r4, 0x2\n\
+ negs r4, r4\n\
+ lsrs r5, 24\n\
+ adds r0, r4, 0\n\
+ adds r1, r5, 0\n\
+ bl sub_80A1488\n\
+ adds r0, r4, 0\n\
+ adds r1, r5, 0\n\
+ bl sub_80A1654\n\
+_0809E9FE:\n\
+ mov r2, r9\n\
+ strb r6, [r2]\n\
+ ldr r0, _0809EA1C @ =gSharedMem + 0x18079\n\
+ cmp r9, r0\n\
+ bne _0809EA20\n\
+ movs r0, 0\n\
+ bl sub_80A1C30\n\
+ b _0809EA26\n\
+ .align 2, 0\n\
+_0809EA10: .4byte gSharedMem + 0x18010\n\
+_0809EA14: .4byte gSharedMem + 0x18000\n\
+_0809EA18: .4byte gTasks\n\
+_0809EA1C: .4byte gSharedMem + 0x18079\n\
+_0809EA20:\n\
+ movs r0, 0x1\n\
+ bl sub_80A1C30\n\
+_0809EA26:\n\
+ ldr r3, [sp]\n\
+ cmp r3, 0\n\
+ beq _0809EA34\n\
+ ldr r0, _0809EA4C @ =gSharedMem + 0x18010\n\
+ mov r1, r9\n\
+ bl sub_80A0428\n\
+_0809EA34:\n\
+ mov r0, r8\n\
+ bl sub_80A2078\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0809EA4C: .4byte gSharedMem + 0x18010\n\
+ .syntax divided\n");
+}
+
+static void SummaryScreenHandleAButton(u8 taskId)
+{
+ PlaySE(SE_SELECT);
+
+ pssData.selectedMoveIndex = 0;
+ sub_80A1488(2, 0);
+ sub_80A1654(2, 0);
+
+ if (!pssData.disableMoveOrderEditing)
+ {
+ pssData.headerActionTextId = 5;
+ PrintSummaryWindowHeaderText();
+ }
+
+ sub_80A16CC(0);
+ sub_80A029C(&pssData.loadedMon);
+ sub_80A1A30(9);
+
+ gTasks[taskId].func = sub_809E3FC;
+ sub_80A2078(taskId);
+}
+
+static void sub_809EAC8(u8 taskId)
+{
+ if (pssData.selectedMoveIndex != 4)
+ {
+ sub_80A1488(-2, 0);
+ sub_80A1654(-2, 0);
+ }
+
+ sub_80A1B1C(9);
+ sub_80A16CC(1);
+
+ MenuZeroFillWindowRect(15, 12, 28, 13);
+ MenuZeroFillWindowRect(11, 15, 28, 18);
+
+ pssData.headerActionTextId = 6;
+ PrintSummaryWindowHeaderText();
+
+ gTasks[taskId].func = SummaryScreenHandleKeyInput;
+}
+
+static void sub_809EB40(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 5:
+ sub_80A1A30(9);
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].func = sub_809E260;
+ break;
+ case 0:
+ pssData.selectedMoveIndex = 0;
+ if (pssData.moveToLearn != 0)
+ {
+ sub_80A1488(10, 0);
+ sub_80A1654(10, pssData.selectedMoveIndex);
+ }
+
+ sub_80A16CC(0);
+ sub_80A029C(&pssData.loadedMon);
+ // fall through
+ default:
+ gTasks[taskId].data[0]++;
+ break;
+ }
+}
+
+static void sub_809EBC4(void)
+{
+ if (pssData.page != PSS_PAGE_INFO)
+ {
+ DrawSummaryScreenNavigationDots();
+ gUnknown_030042C0 = 0x100;
+
+ if (pssData.page == PSS_PAGE_SKILLS)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0x800;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0xA00;
+
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0xC00;
+ }
+}
+
+void sub_809EC38(u8 taskId)
+{
+ u8 minus2;
+ s16 *taskData = gTasks[taskId].data;
+
+ switch (taskData[0])
+ {
+ case 0:
+ if (pssData.bgToggle == 0)
+ {
+ if (pssData.page != PSS_PAGE_INFO)
+ {
+ gUnknown_03004288 = 0x100;
+ }
+
+ if (pssData.page == PSS_PAGE_SKILLS)
+ {
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FF) + 0x800;
+ }
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FF) + 0xA00;
+ }
+ }
+ else
+ {
+ if (pssData.page != PSS_PAGE_INFO)
+ {
+ gUnknown_030042C0 = 0x100;
+ }
+
+ if (pssData.page == PSS_PAGE_SKILLS)
+ {
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0x800;
+ }
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0xA00;
+ }
+ }
+
+ taskData[0]++;
+ break;
+ case 1:
+ if (pssData.bgToggle == 0)
+ {
+ int var2 = gUnknown_030042C0 - 0x20;
+ gUnknown_030042C0 = var2;
+ if (var2 << 16 == 0)
+ {
+ REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 2;
+ REG_BG2CNT = (REG_BG2CNT & 0xFFFC) + 1;
+ taskData[0]++;
+ }
+ }
+ else
+ {
+ int var2 = gUnknown_03004288 - 0x20;
+ gUnknown_03004288 = var2;
+ if (var2 << 16 == 0)
+ {
+ REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 1;
+ REG_BG2CNT = (REG_BG2CNT & 0xFFFC) + 2;
+ taskData[0]++;
+ }
+ }
+ break;
+ case 2:
+ pssData.headerTextId = pssData.page + 1;
+ minus2 = pssData.mode - 2;
+ if (minus2 < 2)
+ {
+ pssData.headerActionTextId = 0;
+ sub_80A029C(&pssData.loadedMon);
+ sub_80A0428(&pssData.loadedMon, &pssData.selectedMoveIndex);
+ sub_80A00F4(pssData.selectedMoveIndex);
+ }
+ else
+ {
+ if (pssData.page >= PSS_PAGE_BATTLE_MOVES && (!pssData.disableMoveOrderEditing || pssData.mode == PSS_MODE_NO_MOVE_ORDER_EDIT))
+ {
+ pssData.headerActionTextId = 6;
+ }
+ else if (pssData.page == PSS_PAGE_INFO)
+ {
+ pssData.headerActionTextId = 7;
+ }
+ else
+ {
+ pssData.headerActionTextId = 0;
+ }
+ }
+
+ taskData[0]++;
+ break;
+ case 3:
+ DrawSummaryScreenNavigationDots();
+ PrintSummaryWindowHeaderText();
+ taskData[0]++;
+ break;
+ case 4:
+ sUnknown_083C1598[pssData.page](&pssData.loadedMon);
+ pssData.bgToggle ^= 1;
+ taskData[0]++;
+ break;
+ case 5:
+ if (sub_8055870() != TRUE)
+ {
+ gTasks[taskId].func = gUnknown_03005CF0;
+ }
+ break;
+ }
+}
+
+void sub_809EE74(u8 taskId)
+{
+ int var1;
+ u8 minus2;
+ s16 *taskData = gTasks[taskId].data;
+
+ switch (taskData[0])
+ {
+ case 0:
+ var1 = pssData.bgToggle;
+ if (var1 == 0)
+ {
+ gUnknown_03004288 = pssData.bgToggle;
+ taskData[0]++;
+ }
+ else
+ {
+ gUnknown_030042C0 = 0;
+ taskData[0]++;
+ }
+ break;
+ case 1:
+ if (pssData.bgToggle == 0)
+ {
+ if (pssData.page == PSS_PAGE_SKILLS)
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FC) + 0x801;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FC) + 0xA01;
+
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES)
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FC) + 0xC01;
+
+ REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 2;
+ }
+ else
+ {
+ if (pssData.page == PSS_PAGE_SKILLS)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FC) + 0x801;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FC) + 0xA01;
+
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FC) + 0xC01;
+
+ REG_BG2CNT = (REG_BG2CNT & 0xFFFC) + 2;
+ }
+
+ taskData[0]++;
+ break;
+ case 2:
+ if (pssData.bgToggle == 0)
+ {
+ int var2 = gUnknown_03004288 + 0x20;
+ gUnknown_03004288 = var2;
+ if ((var2 << 16) == 0x1000000)
+ {
+ taskData[0]++;
+ }
+ }
+ else
+ {
+ int var2 = gUnknown_030042C0 + 0x20;
+ gUnknown_030042C0 = var2;
+ if ((var2 << 16) == 0x1000000)
+ {
+ taskData[0]++;
+ }
+ }
+ break;
+ case 3:
+ pssData.headerTextId = pssData.page + 1;
+ minus2 = pssData.mode - 2;
+ if (minus2 < 2)
+ {
+ pssData.headerActionTextId = 0;
+ sub_80A029C(&pssData.loadedMon);
+ sub_80A0428(&pssData.loadedMon, &pssData.selectedMoveIndex);
+ sub_80A00F4(pssData.selectedMoveIndex);
+ }
+ else
+ {
+ if (pssData.page >= PSS_PAGE_BATTLE_MOVES && (!pssData.disableMoveOrderEditing || pssData.mode == PSS_MODE_NO_MOVE_ORDER_EDIT))
+ {
+ pssData.headerActionTextId = 6;
+ }
+ else if (pssData.page == PSS_PAGE_INFO)
+ {
+ pssData.headerActionTextId = 7;
+ }
+ else
+ {
+ pssData.headerActionTextId = 0;
+ }
+ }
+
+ taskData[0]++;
+ break;
+ case 4:
+ DrawSummaryScreenNavigationDots();
+ PrintSummaryWindowHeaderText();
+ taskData[0]++;
+ break;
+ case 5:
+ sUnknown_083C1598[pssData.page](&pssData.loadedMon);
+ pssData.bgToggle ^= 1;
+ taskData[0]++;
+ break;
+ case 6:
+ if (sub_8055870() != TRUE)
+ {
+ gTasks[taskId].func = gUnknown_03005CF0;
+ }
+ break;
+ }
+}
+
+void sub_809F0D0(u8 taskId, s8 direction)
+{
+ pssData.page += direction;
+ gUnknown_03005CF0 = gTasks[taskId].func;
+ sub_809FBE4();
+ gTasks[taskId].data[0] = 0;
+
+ if (direction == -1)
+ {
+ gTasks[taskId].func = sub_809EC38;
+ }
+ else
+ {
+ gTasks[taskId].func = sub_809EE74;
+ gTasks[taskId].func(taskId);
+ }
+}
+
+static void SummaryScreenHandleLeftRightInput(u8 taskId, s8 direction)
+{
+ if (!GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
+ {
+ if (direction == -1 && pssData.page == pssData.firstPage) return;
+ if (direction == 1 && pssData.page == pssData.lastPage) return;
+
+ if (FindTaskIdByFunc(sub_80A1334) == 0xFF && FindTaskIdByFunc(sub_80A1500) == 0xFF)
+ {
+ PlaySE(SE_SELECT);
+ sub_809F0D0(taskId, direction);
+ }
+ }
+}
+
+#ifdef NONMATCHING
+static void SummaryScreenHandleUpDownInput(u8 taskId, s8 direction)
+{
+ s8 var3;
+ u8 var1 = direction;
+
+ if (pssData.usingPC == TRUE)
+ {
+ if (pssData.page != PSS_PAGE_INFO)
+ {
+ var1 = (direction == 1) ? 0 : 1;
+ }
+ else
+ {
+ var1 = (direction == 1) ? 2 : 3;
+ }
+
+ var3 = StorageSystemGetNextMonIndex(pssData.monList.boxMons, pssData.monIndex, pssData.maxMonIndex, var1);
+ }
+ else
+ {
+ if (sub_80F9344() == TRUE && IsLinkDoubleBattle() == TRUE)
+ {
+ var3 = sub_809F3CC(var1);
+ }
+ else
+ {
+ var3 = sub_809F284(var1);
+ }
+ }
+
+ if (var3 != -1)
+ {
+ PlaySE(SE_SELECT);
+ if (GetMonStatusAndPokerus(&pssData.loadedMon))
+ {
+ sub_80A12D0(-2);
+ }
+
+ pssData.monIndex = var3;
+ pssData.unk84 = gTasks[taskId].func;
+ gTasks[taskId].func = sub_809F43C;
+ }
+}
+#else
+__attribute__((naked))
+static void SummaryScreenHandleUpDownInput(u8 taskId, s8 direction)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ lsls r1, 24\n\
+ lsrs r4, r1, 24\n\
+ ldr r0, _0809F1E4 @ =gSharedMem + 0x18000\n\
+ ldrb r1, [r0, 0xE]\n\
+ adds r2, r0, 0\n\
+ cmp r1, 0x1\n\
+ bne _0809F202\n\
+ ldrb r0, [r2, 0xB]\n\
+ cmp r0, 0\n\
+ beq _0809F1E8\n\
+ lsls r1, r4, 24\n\
+ asrs r1, 24\n\
+ movs r4, 0x1\n\
+ eors r1, r4\n\
+ negs r0, r1\n\
+ orrs r0, r1\n\
+ lsrs r4, r0, 31\n\
+ b _0809F1F4\n\
+ .align 2, 0\n\
+_0809F1E4: .4byte gSharedMem + 0x18000\n\
+_0809F1E8:\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ movs r4, 0x3\n\
+ cmp r0, 0x1\n\
+ bne _0809F1F4\n\
+ movs r4, 0x2\n\
+_0809F1F4:\n\
+ ldr r0, [r2]\n\
+ ldrb r1, [r2, 0x9]\n\
+ ldrb r2, [r2, 0xA]\n\
+ adds r3, r4, 0\n\
+ bl StorageSystemGetNextMonIndex\n\
+ b _0809F22C\n\
+_0809F202:\n\
+ bl sub_80F9344\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _0809F224\n\
+ bl IsLinkDoubleBattle\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _0809F224\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ bl sub_809F3CC\n\
+ b _0809F22C\n\
+_0809F224:\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ bl sub_809F284\n\
+_0809F22C:\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ movs r1, 0x1\n\
+ negs r1, r1\n\
+ cmp r0, r1\n\
+ beq _0809F270\n\
+ movs r0, 0x5\n\
+ bl PlaySE\n\
+ ldr r5, _0809F278 @ =gSharedMem + 0x18010\n\
+ adds r0, r5, 0\n\
+ bl GetMonStatusAndPokerus\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0809F258\n\
+ movs r0, 0x2\n\
+ negs r0, r0\n\
+ bl sub_80A12D0\n\
+_0809F258:\n\
+ adds r0, r5, 0\n\
+ subs r0, 0x10\n\
+ strb r4, [r0, 0x9]\n\
+ ldr r1, _0809F27C @ =gTasks\n\
+ lsls r0, r6, 2\n\
+ adds r0, r6\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldr r1, [r0]\n\
+ str r1, [r5, 0x74]\n\
+ ldr r1, _0809F280 @ =sub_809F43C\n\
+ str r1, [r0]\n\
+_0809F270:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0809F278: .4byte gSharedMem + 0x18010\n\
+_0809F27C: .4byte gTasks\n\
+_0809F280: .4byte sub_809F43C\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+#ifdef NONMATCHING
+s8 sub_809F284(s8 a)
+{
+ struct Pokemon *mons = pssData.monList.partyMons;
+ s8 r6 = 0;
+
+ if (pssData.page == PSS_PAGE_INFO)
+ {
+ if (a == -1 && pssData.monIndex == 0)
+ return -1;
+ if (a == 1 && pssData.monIndex >= pssData.maxMonIndex)
+ return -1;
+ return pssData.monIndex + a;
+ }
+ else
+ {
+ do
+ {
+ r6 += a;
+ if (pssData.monIndex + r6 < 0 || pssData.monIndex + r6 > pssData.maxMonIndex)
+ return -1;
+ } while (GetMonData(&mons[pssData.monIndex + r6], MON_DATA_IS_EGG) != 0);
+ return pssData.monIndex + r6;
+ }
+}
+#else
+__attribute__((naked))
+s8 sub_809F284(s8 a)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ ldr r0, _0809F2C0 @ =gSharedMem + 0x18000\n\
+ ldr r7, [r0]\n\
+ movs r6, 0\n\
+ ldrb r1, [r0, 0xB]\n\
+ adds r4, r0, 0\n\
+ cmp r1, 0\n\
+ bne _0809F2C4\n\
+ lsls r0, r3, 24\n\
+ asrs r2, r0, 24\n\
+ movs r1, 0x1\n\
+ negs r1, r1\n\
+ adds r5, r0, 0\n\
+ cmp r2, r1\n\
+ bne _0809F2AC\n\
+ ldrb r0, [r4, 0x9]\n\
+ cmp r0, 0\n\
+ beq _0809F2E4\n\
+_0809F2AC:\n\
+ asrs r0, r5, 24\n\
+ cmp r0, 0x1\n\
+ bne _0809F2BA\n\
+ ldrb r0, [r4, 0x9]\n\
+ ldrb r1, [r4, 0xA]\n\
+ cmp r0, r1\n\
+ bcs _0809F2E4\n\
+_0809F2BA:\n\
+ ldrb r0, [r4, 0x9]\n\
+ adds r0, r3\n\
+ b _0809F304\n\
+ .align 2, 0\n\
+_0809F2C0: .4byte gSharedMem + 0x18000\n\
+_0809F2C4:\n\
+ lsls r5, r3, 24\n\
+_0809F2C6:\n\
+ lsls r0, r6, 24\n\
+ asrs r0, 24\n\
+ asrs r1, r5, 24\n\
+ adds r0, r1\n\
+ lsls r0, 24\n\
+ ldr r4, _0809F2EC @ =gSharedMem + 0x18000\n\
+ lsrs r6, r0, 24\n\
+ asrs r0, 24\n\
+ ldrb r2, [r4, 0x9]\n\
+ adds r1, r0, r2\n\
+ cmp r1, 0\n\
+ blt _0809F2E4\n\
+ ldrb r0, [r4, 0xA]\n\
+ cmp r1, r0\n\
+ ble _0809F2F0\n\
+_0809F2E4:\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ b _0809F308\n\
+ .align 2, 0\n\
+_0809F2EC: .4byte gSharedMem + 0x18000\n\
+_0809F2F0:\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ adds r0, r7, r0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0809F2C6\n\
+ ldrb r0, [r4, 0x9]\n\
+ adds r0, r6\n\
+_0809F304:\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+_0809F308:\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+bool8 sub_809F310(struct Pokemon *mon)
+{
+ if (GetMonData(mon, MON_DATA_SPECIES))
+ {
+ if (pssData.page != PSS_PAGE_INFO || !GetMonData(mon, MON_DATA_IS_EGG))
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+s8 sub_809F344(u8 partyIndex)
+{
+ while (1)
+ {
+ partyIndex++;
+ if (partyIndex == PARTY_SIZE)
+ {
+ return -1;
+ }
+
+ if (sub_809F310(&gPlayerParty[sDoubleBattlePartyOrder[partyIndex]]) == TRUE)
+ {
+ return sDoubleBattlePartyOrder[partyIndex];
+ }
+ }
+}
+
+s8 sub_809F388(u8 partyIndex)
+{
+ while (1)
+ {
+ if (partyIndex == 0)
+ {
+ return -1;
+ }
+
+ partyIndex--;
+ if (sub_809F310(&gPlayerParty[sDoubleBattlePartyOrder[partyIndex]]) == TRUE)
+ {
+ return sDoubleBattlePartyOrder[partyIndex];
+ }
+ }
+}
+
+s8 sub_809F3CC(s8 direction)
+{
+ u8 i;
+ u8 monIndex = 0;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (sDoubleBattlePartyOrder[i] == pssData.monIndex)
+ {
+ monIndex = i;
+ break;
+ }
+ }
+
+ if ((direction == -1 && monIndex == 0) || (direction == 1 && monIndex == 5))
+ {
+ return -1;
+ }
+
+ if (direction != 1)
+ {
+ return sub_809F388(monIndex);
+ }
+ else if (monIndex != 5)
+ {
+ return sub_809F344(monIndex);
+ }
+
+ return -1;
+}
+
+void sub_809F43C(u8 taskId)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ StopCryAndClearCrySongs();
+ gMain.state++;
+ break;
+ case 1:
+ DestroySpriteAndFreeResources(&gSprites[pssData.monSpriteId]);
+ gMain.state++;
+ break;
+ case 2:
+ DestroySpriteAndFreeResources(&gSprites[pssData.ballSpriteId]);
+ gMain.state++;
+ break;
+ case 3:
+ pssData.loadGfxState = 0;
+ pssData.selectedMoveIndex = 0;
+ gMain.state++;
+ break;
+ case 4:
+ sub_809F678(&pssData.loadedMon);
+ if (GetMonStatusAndPokerus(&pssData.loadedMon))
+ {
+ sub_80A12D0(2);
+ }
+
+ DrawPokerusSurvivorDot(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 5:
+ if ((pssData.monSpriteId = sub_809F6B4(&pssData.loadedMon, &pssData.loadGfxState)) != 0xFF)
+ {
+ pssData.loadGfxState = 0;
+ if (GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
+ {
+ gUnknown_030041B0 = 256;
+ }
+ else
+ {
+ gUnknown_030041B0 = 0;
+ }
+
+ gMain.state++;
+ }
+ break;
+ case 6:
+ sub_80A1DCC(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 7:
+ sub_80A1DE8(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 8:
+ if (sub_809F5F8())
+ {
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ }
+ break;
+ default:
+ if (sub_8055870() != TRUE)
+ {
+ gMain.state = 0;
+ gTasks[taskId].func = pssData.unk84;
+ }
+ break;
+ }
+}
+
+static bool8 sub_809F5F8(void)
+{
+ if (pssData.loadGfxState == 0)
+ {
+ sub_809FAC8(&pssData.loadedMon);
+ pssData.loadGfxState++;
+ return FALSE;
+ }
+ else
+ {
+ sUnknown_083C1588[pssData.page](&pssData.loadedMon);
+ return TRUE;
+ }
+}
+
+static void sub_809F63C(struct Pokemon *mon)
+{
+ sub_809FE80();
+ sub_809FC34(mon);
+}
+
+static void sub_809F650(struct Pokemon *mon)
+{
+ sub_80A00A4();
+ sub_809FF64(mon);
+}
+
+static void sub_809F664(struct Pokemon *mon)
+{
+ sub_80A0390();
+ sub_80A015C(mon);
+}
+
+static void sub_809F678(struct Pokemon *mon)
+{
+ if (pssData.usingPC == FALSE)
+ {
+ struct Pokemon *mons = pssData.monList.partyMons;
+ *mon = mons[pssData.monIndex];
+ }
+ else
+ {
+ struct BoxPokemon *mons = pssData.monList.boxMons;
+ sub_803B4B4(&mons[pssData.monIndex], mon);
+ }
+}
+
+static u8 sub_809F6B4(struct Pokemon *mon, u8 *b)
+{
+ u16 species;
+ u32 personality;
+ u32 otId;
+ const struct CompressedSpritePalette *palette;
+
+ switch (*b)
+ {
+ default:
+ return sub_80A1808(mon);
+ case 0:
+ species = GetMonData(mon, MON_DATA_SPECIES2);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ HandleLoadSpecialPokePic(
+ &gMonFrontPicTable[species],
+ gMonFrontPicCoords[species].coords,
+ gMonFrontPicCoords[species].y_offset,
+ ewram_addr,
+ gUnknown_081FAF4C[1],
+ species,
+ personality);
+ *b += 1;
+ return 0xFF;
+ case 1:
+ species = GetMonData(mon, MON_DATA_SPECIES2);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+
+ palette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
+ LoadCompressedObjectPalette(palette);
+ GetMonSpriteTemplate_803C56C(palette->tag, 1);
+ *b += 1;
+ return 0xFF;
+ }
+}
+
+static u16 GetMonMove(struct Pokemon *mon, u8 moveId)
+{
+ switch (moveId)
+ {
+ case 0:
+ return GetMonData(mon, MON_DATA_MOVE1);
+ case 1:
+ return GetMonData(mon, MON_DATA_MOVE2);
+ case 2:
+ return GetMonData(mon, MON_DATA_MOVE3);
+ default:
+ return GetMonData(mon, MON_DATA_MOVE4);
+ }
+}
+
+static u16 GetMonMovePP(struct Pokemon *mon, u8 moveId)
+{
+ switch (moveId)
+ {
+ case 0:
+ return GetMonData(mon, MON_DATA_PP1);
+ case 1:
+ return GetMonData(mon, MON_DATA_PP2);
+ case 2:
+ return GetMonData(mon, MON_DATA_PP3);
+ default:
+ return GetMonData(mon, MON_DATA_PP4);
+ }
+}
+
+static bool8 sub_809F7D0(u8 taskId)
+{
+ struct Pokemon mon;
+ u16 move;
+
+ sub_809F678(&mon);
+ move = GetMonMove(&mon, pssData.selectedMoveIndex);
+ if (IsHMMove(move) == TRUE && pssData.mode != PSS_MODE_UNKNOWN)
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+#ifdef NONMATCHING // The two "pssData.selectedMoveIndex = taskData[15];" lines have small register differences.
+void sub_809F814(u8 taskId)
+{
+ u16 var1;
+
+ s16 *taskData = gTasks[taskId].data;
+
+ var1 = taskData[14];
+ if (taskData[14] < 4)
+ {
+ taskData[14] = var1 + 1;
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ gTasks[taskId].func = sub_809E260;
+ taskData[0] = 4;
+ taskData[13] = 1;
+ pssData.selectedMoveIndex = taskData[15];
+ sub_809E8F0(taskId, -1);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ gTasks[taskId].func = sub_809E260;
+ taskData[0] = 4;
+ taskData[13] = 1;
+ pssData.selectedMoveIndex = taskData[15];
+ sub_809E8F0(taskId, 1);
+ }
+ else if ((gMain.newKeys & DPAD_LEFT) || sub_80F9284() == 1)
+ {
+ if (pssData.page != PSS_PAGE_BATTLE_MOVES)
+ {
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES && (pssData.selectedMoveIndex != 4 || pssData.moveToLearn != 0))
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 18);
+ }
+
+ gTasks[taskId].func = sub_809E260;
+
+ SummaryScreenHandleLeftRightInput(taskId, -1);
+ sub_80A1488(1, taskData[15]);
+ sub_80A1654(1, taskData[15]);
+ }
+ }
+ else if ((gMain.newKeys & DPAD_RIGHT) || sub_80F9284() == 2)
+ {
+ if (pssData.page != pssData.lastPage)
+ {
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES && (pssData.selectedMoveIndex != 4 || pssData.moveToLearn != 0))
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 18);
+ }
+
+ gTasks[taskId].func = sub_809E260;
+
+ SummaryScreenHandleLeftRightInput(taskId, 1);
+ sub_80A1488(1, taskData[15]);
+ sub_80A1654(1, taskData[15]);
+ }
+ }
+ else if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
+ {
+ sub_80A1488(2, taskData[15]);
+ sub_80A1654(2, taskData[15]);
+
+ gTasks[taskId].func = sub_809E260;
+ }
+}
+
+#else
+__attribute__((naked))
+void sub_809F814(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r6, r0, 3\n\
+ ldr r0, _0809F83C @ =gTasks + 0x8\n\
+ mov r8, r0\n\
+ adds r4, r6, r0\n\
+ ldrh r1, [r4, 0x1C]\n\
+ movs r2, 0x1C\n\
+ ldrsh r0, [r4, r2]\n\
+ cmp r0, 0x3\n\
+ bgt _0809F840\n\
+ adds r0, r1, 0x1\n\
+ strh r0, [r4, 0x1C]\n\
+ b _0809F9C0\n\
+ .align 2, 0\n\
+_0809F83C: .4byte gTasks + 0x8\n\
+_0809F840:\n\
+ ldr r7, _0809F874 @ =gMain\n\
+ ldrh r1, [r7, 0x2E]\n\
+ movs r0, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0809F880\n\
+ mov r0, r8\n\
+ subs r0, 0x8\n\
+ adds r0, r6, r0\n\
+ ldr r1, _0809F878 @ =sub_809E260\n\
+ str r1, [r0]\n\
+ movs r0, 0x4\n\
+ strh r0, [r4]\n\
+ movs r0, 0x1\n\
+ strh r0, [r4, 0x1A]\n\
+ ldr r2, _0809F87C @ =gSharedMem + 0x18000\n\
+ ldrh r0, [r4, 0x1E]\n\
+ adds r2, 0x79\n\
+ strb r0, [r2]\n\
+ movs r1, 0x1\n\
+ negs r1, r1\n\
+ adds r0, r5, 0\n\
+ bl sub_809E8F0\n\
+ b _0809F9C0\n\
+ .align 2, 0\n\
+_0809F874: .4byte gMain\n\
+_0809F878: .4byte sub_809E260\n\
+_0809F87C: .4byte gSharedMem + 0x18000\n\
+_0809F880:\n\
+ movs r0, 0x80\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0809F8B4\n\
+ mov r0, r8\n\
+ subs r0, 0x8\n\
+ adds r0, r6, r0\n\
+ ldr r1, _0809F8AC @ =sub_809E260\n\
+ str r1, [r0]\n\
+ movs r0, 0x4\n\
+ strh r0, [r4]\n\
+ movs r0, 0x1\n\
+ strh r0, [r4, 0x1A]\n\
+ ldr r2, _0809F8B0 @ =gSharedMem + 0x18000\n\
+ ldrh r0, [r4, 0x1E]\n\
+ adds r2, 0x79\n\
+ strb r0, [r2]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x1\n\
+ bl sub_809E8F0\n\
+ b _0809F9C0\n\
+ .align 2, 0\n\
+_0809F8AC: .4byte sub_809E260\n\
+_0809F8B0: .4byte gSharedMem + 0x18000\n\
+_0809F8B4:\n\
+ movs r0, 0x20\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0809F8C8\n\
+ bl sub_80F9284\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _0809F918\n\
+_0809F8C8:\n\
+ ldr r1, _0809F90C @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r1, 0xB]\n\
+ cmp r0, 0x2\n\
+ beq _0809F9C0\n\
+ cmp r0, 0x3\n\
+ bne _0809F8F4\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x79\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x4\n\
+ bne _0809F8E8\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x7C\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0809F8F4\n\
+_0809F8E8:\n\
+ movs r0, 0\n\
+ movs r1, 0xE\n\
+ movs r2, 0x9\n\
+ movs r3, 0x12\n\
+ bl MenuZeroFillWindowRect\n\
+_0809F8F4:\n\
+ ldr r1, _0809F910 @ =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldr r1, _0809F914 @ =sub_809E260\n\
+ str r1, [r0]\n\
+ movs r1, 0x1\n\
+ negs r1, r1\n\
+ adds r0, r5, 0\n\
+ b _0809F972\n\
+ .align 2, 0\n\
+_0809F90C: .4byte gSharedMem + 0x18000\n\
+_0809F910: .4byte gTasks\n\
+_0809F914: .4byte sub_809E260\n\
+_0809F918:\n\
+ ldrh r1, [r7, 0x2E]\n\
+ movs r0, 0x10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0809F92E\n\
+ bl sub_80F9284\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x2\n\
+ bne _0809F994\n\
+_0809F92E:\n\
+ ldr r1, _0809F988 @ =gSharedMem + 0x18000\n\
+ adds r2, r1, 0\n\
+ adds r2, 0x76\n\
+ ldrb r0, [r1, 0xB]\n\
+ ldrb r2, [r2]\n\
+ cmp r0, r2\n\
+ beq _0809F9C0\n\
+ cmp r0, 0x2\n\
+ bne _0809F960\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x79\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x4\n\
+ bne _0809F954\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x7C\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0809F960\n\
+_0809F954:\n\
+ movs r0, 0\n\
+ movs r1, 0xE\n\
+ movs r2, 0x9\n\
+ movs r3, 0x12\n\
+ bl MenuZeroFillWindowRect\n\
+_0809F960:\n\
+ ldr r1, _0809F98C @ =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldr r1, _0809F990 @ =sub_809E260\n\
+ str r1, [r0]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x1\n\
+_0809F972:\n\
+ bl SummaryScreenHandleLeftRightInput\n\
+ ldrb r1, [r4, 0x1E]\n\
+ movs r0, 0x1\n\
+ bl sub_80A1488\n\
+ ldrb r1, [r4, 0x1E]\n\
+ movs r0, 0x1\n\
+ bl sub_80A1654\n\
+ b _0809F9C0\n\
+ .align 2, 0\n\
+_0809F988: .4byte gSharedMem + 0x18000\n\
+_0809F98C: .4byte gTasks\n\
+_0809F990: .4byte sub_809E260\n\
+_0809F994:\n\
+ ldrh r1, [r7, 0x2E]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0809F9A6\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0809F9C0\n\
+_0809F9A6:\n\
+ ldrb r1, [r4, 0x1E]\n\
+ movs r0, 0x2\n\
+ bl sub_80A1488\n\
+ ldrb r1, [r4, 0x1E]\n\
+ movs r0, 0x2\n\
+ bl sub_80A1654\n\
+ mov r0, r8\n\
+ subs r0, 0x8\n\
+ adds r0, r6, r0\n\
+ ldr r1, _0809F9CC @ =sub_809E260\n\
+ str r1, [r0]\n\
+_0809F9C0:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0809F9CC: .4byte sub_809E260\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+static void sub_809F9D0(u8 taskId, u8 b)
+{
+ s16 *taskData = gTasks[taskId].data;
+ taskData[14] = 0;
+ taskData[15] = b;
+
+ sub_80A1488(-2, 4);
+ sub_80A1654(-2, 4);
+ MenuZeroFillWindowRect(11, 15, 28, 18);
+ MenuPrint(gOtherText_CantForgetHMs, 11, 15);
+
+ gTasks[taskId].func = sub_809F814;
+}
+
+u8 sub_809FA30(void)
+{
+ return pssData.switchMoveIndex;
+}
+
+// void GetStringCenterAlignXOffsetWithLetterSpacing(u8 a, u8 b, u8 c, u8 d)
+// {
+// u16 *vramAddr = (u16 *)(VRAM + 0xF000);
+
+// vramAddr[(d * 32) + c] = (b * 0x1000) + (a * 2) + 0x200 + 0x80;
+// vramAddr[(d * 32) + c + 32] = (b * 0x1000) + (a * 2) + 0x200 + 0x81;
+// }
+__attribute__((naked))
+void GetStringCenterAlignXOffsetWithLetterSpacing(u8 a, u8 b, u8 c, u8 d)
+{
+ asm(".syntax unified\n\
+ push {r4,lr}\n\
+ lsls r0, 24\n\
+ lsls r1, 24\n\
+ lsls r2, 24\n\
+ lsls r3, 24\n\
+ lsrs r2, 23\n\
+ lsrs r3, 18\n\
+ ldr r4, _0809FA70 @ =0x0600f000\n\
+ adds r3, r4\n\
+ adds r2, r3\n\
+ lsrs r1, 12\n\
+ lsrs r0, 23\n\
+ movs r4, 0x80\n\
+ lsls r4, 2\n\
+ adds r3, r4, 0\n\
+ adds r0, r3\n\
+ adds r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x80\n\
+ strh r0, [r2]\n\
+ adds r2, 0x40\n\
+ adds r1, 0x81\n\
+ strh r1, [r2]\n\
+ pop {r4}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0809FA70: .4byte 0x0600f000\n\
+ .syntax divided\n");
+}
+
+void GetStringCenterAlignXOffset(u8 a, u8 b, u8 c)
+{
+ GetStringCenterAlignXOffsetWithLetterSpacing(a, 15, b, c);
+}
+
+bool8 sub_809FA94(struct Pokemon *mon)
+{
+ if (!IsShiny(mon))
+ {
+ LoadPalette(sUnknown_083C157C, 4, 2);
+ return FALSE;
+ }
+ else
+ {
+ LoadPalette(sUnknown_083C157E, 4, 2);
+ return TRUE;
+ }
+}
+
+static void sub_809FAC8(struct Pokemon *mon)
+{
+ bool8 shinyDexNum;
+ u16 dexNum;
+ u8 *buffer;
+
+ if (GetMonData(mon, MON_DATA_IS_EGG))
+ {
+ MenuZeroFillWindowRect(1, 2, 4, 3);
+ MenuZeroFillWindowRect(3, 16, 9, 17);
+ MenuZeroFillWindowRect(0, 12, 11, 15);
+ GetMonNickname(mon, gStringVar1);
+ sub_80A1FF8(gStringVar1, 13, 3, 16);
+ LoadPalette(sUnknown_083C157C, 4, 2);
+ }
+ else
+ {
+ shinyDexNum = sub_809FA94(mon);
+ dexNum = SpeciesToPokedexNum(GetMonData(mon, MON_DATA_SPECIES));
+ if (dexNum != 0xFFFF)
+ {
+ if (!shinyDexNum)
+ {
+ GetStringCenterAlignXOffset(2, 1, 2);
+ sub_80A1F98(dexNum, 13, 3, 2, 17, 16, 1);
+ }
+ else
+ {
+ GetStringCenterAlignXOffsetWithLetterSpacing(2, 8, 1, 2);
+ sub_80A1F98(dexNum, 8, 3, 2, 17, 16, 1);
+ }
+ }
+ else
+ {
+ MenuZeroFillWindowRect(1, 2, 4, 3);
+ }
+
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = GetMonNickname(mon, buffer);
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x3C;
+ buffer[3] = EOS;
+ MenuPrint(gStringVar1, 1, 12);
+
+ sub_80A0958(mon);
+ }
+}
+
+static void sub_809FBE4(void)
+{
+ u8 i;
+
+ for (i = 0; i < 28; i++)
+ {
+ sub_80A1918(i, 1);
+ }
+
+ MenuZeroFillWindowRect(11, 4, 29, 18);
+}
+
+static void sub_809FC0C(void)
+{
+ MenuPrint(gOtherText_Type2, 11, 6);
+ GetStringCenterAlignXOffset(0, 22, 4);
+ GetStringCenterAlignXOffset(2, 23, 4);
+}
+
+static void sub_809FC34(struct Pokemon *mon)
+{
+ u8 i;
+ u8 *buffer;
+ u16 friendship;
+ u8 language;
+ u16 species;
+ u8 ability;
+
+ for (i = 0; i < 5; i++)
+ {
+ sub_80A1918(i, 1);
+ }
+
+ MenuZeroFillWindowRect(11, 9, 28, 12);
+ if (GetMonData(mon, MON_DATA_IS_EGG))
+ {
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = StringCopy(buffer, gOtherText_OriginalTrainer);
+ buffer = StringCopy(buffer, gOtherText_FiveQuestionsAndSlash);
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x4E;
+ buffer[3] = EOS;
+ MenuPrint(gStringVar1, 11, 4);
+
+ sub_80A1EF8(gOtherText_FiveQuestionsAndSlash, 13, 193, 32, 1);
+ sub_80A198C(9, 120, 48, 0);
+
+ friendship = GetMonData(mon, MON_DATA_FRIENDSHIP);
+ if (friendship < 6)
+ {
+ MenuPrint(gOtherText_EggAbout, 11, 9);
+ }
+ else if (friendship < 11)
+ {
+ MenuPrint(gOtherText_EggSoon, 11, 9);
+ }
+ else if (friendship < 41)
+ {
+ MenuPrint(gOtherText_EggSomeTime, 11, 9);
+ }
+ else
+ {
+ MenuPrint(gOtherText_EggLongTime, 11, 9);
+ }
+
+ PokemonSummaryScreen_PrintEggTrainerMemo(mon, 11, 14);
+ }
+ else
+ {
+ GetMonData(mon, MON_DATA_OT_NAME, gStringVar2);
+ language = GetMonData(mon, MON_DATA_LANGUAGE);
+ ConvertInternationalString(gStringVar2, language);
+
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = StringCopy(buffer, gOtherText_OriginalTrainer);
+
+ if (GetMonData(mon, MON_DATA_OT_GENDER) == MALE)
+ {
+ buffer = sub_80A1E58(buffer, 9);
+ }
+ else
+ {
+ buffer = sub_80A1E58(buffer, 10);
+ }
+
+ buffer = StringCopy(buffer, gStringVar2);
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x4E;
+ buffer[3] = EOS;
+ MenuPrint(gStringVar1, 11, 4);
+
+ sub_80A1F98(GetMonData(mon, MON_DATA_OT_ID) & 0xFFFF, 13, 5, 2, 193, 32, 1);
+
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ sub_80A198C(gBaseStats[species].type1, 120, 48, 0);
+ if (gBaseStats[species].type1 != gBaseStats[species].type2)
+ {
+ sub_80A198C(gBaseStats[species].type2, 160, 48, 1);
+ }
+
+ ability = GetAbilityBySpecies(GetMonData(mon, MON_DATA_SPECIES), GetMonData(mon, MON_DATA_ALT_ABILITY));
+ sub_80A1FF8(gAbilityNames[ability], 13, 11, 9);
+ MenuPrint(gAbilityDescriptions[ability], 11, 11);
+
+ PokemonSummaryScreen_PrintTrainerMemo(mon, 11, 14);
+ }
+}
+
+static void sub_809FE6C(struct Pokemon *mon)
+{
+ sub_809FC0C();
+ sub_809FC34(mon);
+}
+
+static void sub_809FE80(void)
+{
+ MenuZeroFillWindowRect(14, 4, 18, 5);
+ MenuZeroFillWindowRect(25, 4, 30, 5);
+ MenuZeroFillWindowRect(11, 9, 28, 12);
+ MenuZeroFillWindowRect(11, 14, 28, 17);
+}
+
+static void sub_809FEB8(void)
+{
+ sub_80A1FF8(gOtherText_ExpPoints, 13, 11, 14);
+ sub_80A1FF8(gOtherText_NextLv, 13, 11, 16);
+ MenuPrint(gOtherText_Terminator18, 21, 16);
+
+ sub_80A1F48(gOtherText_HP, 13, 11, 7, 42);
+ sub_80A1F48(gOtherText_Attack, 13, 11, 9, 42);
+ sub_80A1F48(gOtherText_Defense, 13, 11, 11, 42);
+ sub_80A1F48(gOtherText_SpAtk, 13, 22, 7, 36);
+ sub_80A1F48(gOtherText_SpDef, 13, 22, 9, 36);
+ sub_80A1F48(gOtherText_Speed, 13, 22, 11, 36);
+}
+
+static void sub_809FF64(struct Pokemon *mon)
+{
+ u8 i;
+ u16 heldItem;
+ u8 *buffer;
+
+ for (i = 0; i < 5; i++)
+ {
+ sub_80A1918(i, 1);
+ }
+
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM);
+ PrintHeldItemName(heldItem, 11, 4);
+ PrintNumRibbons(mon);
+
+ buffer = gStringVar1;
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_EXP));
+ MenuPrint_RightAligned(buffer, 29, 14);
+ DrawExperienceProgressBar(mon, 23, 16);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_ATK));
+ sub_8072BD8(buffer, 16, 9, 50);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_DEF));
+ sub_8072BD8(buffer, 16, 11, 50);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_SPATK));
+ sub_8072BD8(buffer, 27, 7, 18);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_SPDEF));
+ sub_8072BD8(buffer, 27, 9, 18);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_SPEED));
+ sub_8072BD8(buffer, 27, 11, 18);
+
+ buffer = sub_8072C14(buffer, GetMonData(mon, MON_DATA_HP), 24, 1);
+ *buffer++ = CHAR_SLASH;
+ buffer = sub_8072C14(buffer, GetMonData(mon, MON_DATA_MAX_HP), 48, 1);
+
+ MenuPrint_PixelCoords(gStringVar1, 126, 56, 1);
+}
+
+static void sub_80A0090(struct Pokemon *mon)
+{
+ sub_809FEB8();
+ sub_809FF64(mon);
+}
+
+static void sub_80A00A4(void)
+{
+ MenuZeroFillWindowRect(11, 4, 19, 5);
+ MenuZeroFillWindowRect(16, 7, 21, 8);
+ MenuZeroFillWindowRect(17, 9, 21, 12);
+ MenuZeroFillWindowRect(27, 7, 29, 12);
+ MenuZeroFillWindowRect(22, 14, 28, 15);
+ MenuZeroFillWindowRect(23, 16, 28, 17);
+}
+
+static void sub_80A00F4(u8 a)
+{
+ if (pssData.moveToLearn != 0 || a != 4)
+ {
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ sub_80A1FF8(gOtherText_Power2, 13, 1, 15);
+ sub_80A1FF8(gOtherText_Accuracy2, 13, 1, 17);
+ }
+ else
+ {
+ sub_80A1FF8(gOtherText_Appeal2, 13, 1, 15);
+ sub_80A1FF8(gOtherText_Jam2, 13, 1, 17);
+ }
+ }
+}
+
+static void sub_80A015C(struct Pokemon *mon)
+{
+ u8 i;
+ u16 move;
+ u16 curPP;
+ u8 ppBonuses;
+ u8 maxPP;
+ u8 *buffer;
+
+ for (i = 0; i < 4; i++)
+ {
+ move = GetMonMove(mon, i);
+ curPP = GetMonMovePP(mon, i);
+
+ if (move == 0)
+ {
+ sub_80A1918(i, 1);
+ sub_80A1FF8(gOtherText_OneDash, 13, 15, (2 * i) + 4);
+ MenuPrint(gOtherText_TwoDashes, 26, (2 * i) + 4);
+ }
+ else
+ {
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ sub_80A198C(gBattleMoves[move].type, 87, ((2 * i) + 4) * 8, i);
+ }
+ else
+ {
+ sub_80A198C(gContestMoves[move].contestCategory + 18, 87, ((2 * i) + 4) * 8, i);
+ }
+
+ sub_80A1FF8(gMoveNames[move], 13, 15, (2 * i) + 4);
+ GetStringCenterAlignXOffset(1, 24, (2 * i) + 4);
+
+ ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
+ maxPP = CalculatePPWithBonus(move, ppBonuses, i);
+
+ buffer = gStringVar1;
+ buffer = sub_8072C14(buffer, curPP, 14, 1);
+ *buffer++ = CHAR_SLASH;
+ sub_8072C14(buffer, maxPP, 32, 1);
+ MenuPrint(gStringVar1, 25, (2 * i) + 4);
+ }
+ }
+}
+
+static void sub_80A029C(struct Pokemon *mon)
+{
+ u8 *buffer;
+ u16 move;
+ u8 pp;
+
+ if (pssData.moveToLearn == 0)
+ {
+ sub_80A1FF8(gOtherText_CancelNoTerminator, 13, 15, 12);
+ return;
+ }
+
+ move = pssData.moveToLearn;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ sub_80A198C(gBattleMoves[move].type, 87, 96, 4);
+ else
+ sub_80A198C(gContestMoves[move].contestCategory + 18, 87, 96, 4);
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ sub_80A1FF8(gMoveNames[move], 10, 15, 12);
+ else
+ sub_80A1FF8(gMoveNames[move], 9, 15, 12);
+
+ GetStringCenterAlignXOffset(1, 24, 12);
+
+ buffer = gStringVar1;
+ pp = gBattleMoves[move].pp;
+ buffer = sub_8072C14(buffer, pp, 14, 1);
+ *buffer++ = CHAR_SLASH;
+ buffer = sub_8072C14(buffer, pp, 32, 1);
+ MenuPrint(gStringVar1, 25, 12);
+}
+
+static void sub_80A0390(void)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ MenuZeroFillWindowRect(15, (i * 2) + 4, 28, (i * 2) + 5);
+ }
+}
+
+u16 sub_80A03BC(struct Pokemon *mon, u8 selectedMoveIndex)
+{
+ u16 move;
+
+ if (selectedMoveIndex != MAX_MON_MOVES)
+ {
+ move = GetMonMove(mon, selectedMoveIndex);
+ }
+ else
+ {
+ if (pssData.moveToLearn != 0)
+ {
+ move = pssData.moveToLearn;
+ }
+ else
+ {
+ move = 0xFFFF;
+ }
+ }
+
+ return move;
+}
+
+void sub_80A03F0(struct Pokemon *mon, u8 *selectedMoveIndex)
+{
+ u16 move = sub_80A03BC(mon, *selectedMoveIndex);
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ sub_80A04CC(move);
+ sub_80A057C(0xFFFF);
+ }
+ else
+ {
+ sub_80A057C(move);
+ }
+}
+
+static void sub_80A0428(struct Pokemon *mon, u8 *selectedMoveIndex)
+{
+ u16 move = sub_80A03BC(mon, *selectedMoveIndex);
+ MenuZeroFillWindowRect(11, 15, 28, 18);
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ sub_80A046C(move);
+ }
+ else
+ {
+ sub_80A0498(move);
+ }
+
+ sub_80A03F0(mon, selectedMoveIndex);
+}
+
+static void sub_80A046C(u16 move)
+{
+ if (move == 0xFFFF) return;
+
+ MenuPrint(gMoveDescriptions[move - 1], 11, 15);
+}
+
+static void sub_80A0498(u16 move)
+{
+ if (move == 0xFFFF) return;
+
+ MenuPrint(gContestEffectStrings[gContestMoves[move].effect], 11, 15);
+}
+
+static void sub_80A04CC(u16 move)
+{
+ u8 *buffer;
+
+ if (move == 0xFFFF) return;
+
+ if (gBattleMoves[move].power <= 1)
+ {
+ buffer = gStringVar1;
+ buffer = sub_8072C74(buffer, gOtherText_ThreeDashes2, 21, 1);
+ MenuPrint(gStringVar1, 7, 15);
+ }
+ else
+ {
+ buffer = gStringVar1;
+ buffer = sub_8072C14(buffer, gBattleMoves[move].power, 21, 1);
+ MenuPrint(gStringVar1, 7, 15);
+ }
+
+ if (gBattleMoves[move].accuracy == 0)
+ {
+ buffer = gStringVar1;
+ buffer = sub_8072C74(buffer, gOtherText_ThreeDashes2, 21, 1);
+ MenuPrint(gStringVar1, 7, 17);
+ }
+ else
+ {
+ buffer = gStringVar1;
+ buffer = sub_8072C14(buffer, gBattleMoves[move].accuracy, 21, 1);
+ MenuPrint(gStringVar1, 7, 17);
+ }
+}
+
+#ifdef NONMATCHING // The two vramAddr lines are non-matching.
+static void sub_80A057C(u16 move)
+{
+ u8 appeal;
+ u8 jam;
+ u8 i;
+ u16 *vramAddr = (u16 *)(VRAM + 0x6800);
+
+ if (move == 0xFFFF) return;
+
+ appeal = gContestEffects[gContestMoves[move].effect].appeal;
+ if (appeal != 0xFF)
+ {
+ appeal = appeal / 10;
+ }
+
+ for (i = 0; i < 8; i++)
+ {
+ u16 tile = 0x1039;
+ int and = 3;
+ int offset = 0x3CC / 2;
+ if (appeal != 0xFF && i < appeal)
+ {
+ tile = 0x103A;
+ }
+
+ *(&vramAddr[(i >> 2 << 5) + (i & and)] + offset) = tile;
+ }
+
+ if (move == 0xFFFF) return;
+
+ jam = gContestEffects[gContestMoves[move].effect].jam;
+ if (jam != 0xFF)
+ {
+ jam = jam / 10;
+ }
+
+ for (i = 0; i < 8; i++)
+ {
+ u16 tile = 0x103D;
+ int and = 3;
+ int offset = 0x226;
+ if (jam != 0xFF && i < jam)
+ {
+ tile = 0x103C;
+ }
+
+ *(&vramAddr[(i >> 2 << 5) + (i & and)] + offset) = tile;
+ }
+}
+#else
+__attribute__((naked))
+static void sub_80A057C(u16 move)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ ldr r0, _080A0648 @ =0x06006800\n\
+ mov r8, r0\n\
+ ldr r0, _080A064C @ =0x0000ffff\n\
+ cmp r5, r0\n\
+ beq _080A063A\n\
+ ldr r1, _080A0650 @ =gContestEffects\n\
+ ldr r2, _080A0654 @ =gContestMoves\n\
+ lsls r3, r5, 3\n\
+ adds r0, r3, r2\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r4, [r0, 0x1]\n\
+ mov r10, r2\n\
+ mov r9, r3\n\
+ cmp r4, 0xFF\n\
+ beq _080A05B8\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xA\n\
+ bl __udivsi3\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+_080A05B8:\n\
+ movs r2, 0\n\
+ movs r7, 0x3\n\
+ movs r6, 0xF3\n\
+ lsls r6, 2\n\
+_080A05C0:\n\
+ ldr r3, _080A0658 @ =0x00001039\n\
+ cmp r4, 0xFF\n\
+ beq _080A05CC\n\
+ cmp r2, r4\n\
+ bcs _080A05CC\n\
+ adds r3, 0x1\n\
+_080A05CC:\n\
+ lsrs r0, r2, 2\n\
+ lsls r0, 5\n\
+ adds r1, r2, 0\n\
+ ands r1, r7\n\
+ adds r1, r0\n\
+ lsls r1, 1\n\
+ add r1, r8\n\
+ adds r1, r6\n\
+ strh r3, [r1]\n\
+ adds r0, r2, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ cmp r2, 0x7\n\
+ bls _080A05C0\n\
+ ldr r0, _080A064C @ =0x0000ffff\n\
+ cmp r5, r0\n\
+ beq _080A063A\n\
+ mov r0, r9\n\
+ add r0, r10\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ ldr r1, _080A0650 @ =gContestEffects\n\
+ adds r0, r1\n\
+ ldrb r4, [r0, 0x2]\n\
+ cmp r4, 0xFF\n\
+ beq _080A060C\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xA\n\
+ bl __udivsi3\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+_080A060C:\n\
+ movs r2, 0\n\
+ movs r6, 0x3\n\
+ ldr r5, _080A065C @ =0x0000044c\n\
+_080A0612:\n\
+ ldr r3, _080A0660 @ =0x0000103d\n\
+ cmp r4, 0xFF\n\
+ beq _080A061E\n\
+ cmp r2, r4\n\
+ bcs _080A061E\n\
+ subs r3, 0x1\n\
+_080A061E:\n\
+ lsrs r0, r2, 2\n\
+ lsls r0, 5\n\
+ adds r1, r2, 0\n\
+ ands r1, r6\n\
+ adds r1, r0\n\
+ lsls r1, 1\n\
+ add r1, r8\n\
+ adds r1, r5\n\
+ strh r3, [r1]\n\
+ adds r0, r2, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ cmp r2, 0x7\n\
+ bls _080A0612\n\
+_080A063A:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A0648: .4byte 0x06006800\n\
+_080A064C: .4byte 0x0000ffff\n\
+_080A0650: .4byte gContestEffects\n\
+_080A0654: .4byte gContestMoves\n\
+_080A0658: .4byte 0x00001039\n\
+_080A065C: .4byte 0x0000044c\n\
+_080A0660: .4byte 0x0000103d\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
bool8 PokemonSummaryScreen_CheckOT(struct Pokemon *mon)
{
@@ -37,7 +3372,7 @@ bool8 PokemonSummaryScreen_CheckOT(struct Pokemon *mon)
return FALSE;
}
-void PokemonSummaryScreen_PrintEggTrainerMemo(struct Pokemon *mon, u8 left, u8 top)
+static void PokemonSummaryScreen_PrintEggTrainerMemo(struct Pokemon *mon, u8 left, u8 top)
{
u8 locationMet;
u8 gameMet = GetMonData(mon, MON_DATA_MET_GAME);
@@ -74,12 +3409,12 @@ void PokemonSummaryScreen_PrintEggTrainerMemo(struct Pokemon *mon, u8 left, u8 t
MenuPrint(gOtherText_EggDayCare, left, top);
}
-void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8 top)
+static void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *mon, u8 left, u8 top)
{
u8 locationMet;
u8 gameMet;
u8 *ptr = gStringVar4;
- u8 nature = GetNature(pokemon);
+ u8 nature = GetNature(mon);
#if ENGLISH
ptr = sub_80A1E9C(ptr, gNatureNames[nature], 14);
@@ -96,11 +3431,11 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
ptr = StringCopy(ptr, gOtherText_Terminator4);
#endif
- if (PokemonSummaryScreen_CheckOT(pokemon) == TRUE)
+ if (PokemonSummaryScreen_CheckOT(mon) == TRUE)
{
- locationMet = GetMonData(pokemon, MON_DATA_MET_LOCATION);
+ locationMet = GetMonData(mon, MON_DATA_MET_LOCATION);
- if (GetMonData(pokemon, MON_DATA_MET_LEVEL) == 0)
+ if (GetMonData(mon, MON_DATA_MET_LEVEL) == 0)
{
ptr = PokemonSummaryScreen_CopyPokemonLevel(ptr, 5);
*ptr = CHAR_NEWLINE;
@@ -119,7 +3454,7 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
}
else
{
- u8 levelMet = GetMonData(pokemon, MON_DATA_MET_LEVEL);
+ u8 levelMet = GetMonData(mon, MON_DATA_MET_LEVEL);
ptr = PokemonSummaryScreen_CopyPokemonLevel(ptr, levelMet);
*ptr = CHAR_NEWLINE;
@@ -132,7 +3467,7 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
}
else
{
- gameMet = GetMonData(pokemon, MON_DATA_MET_GAME);
+ gameMet = GetMonData(mon, MON_DATA_MET_GAME);
if (!(gameMet == VERSION_RUBY || gameMet == VERSION_SAPPHIRE || gameMet == VERSION_EMERALD))
{
@@ -143,10 +3478,10 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
}
else
{
- locationMet = GetMonData(pokemon, MON_DATA_MET_LOCATION);
+ locationMet = GetMonData(mon, MON_DATA_MET_LOCATION);
if (locationMet == 0xFF)
{
- u8 levelMet = GetMonData(pokemon, MON_DATA_MET_LEVEL);
+ u8 levelMet = GetMonData(mon, MON_DATA_MET_LEVEL);
ptr = PokemonSummaryScreen_CopyPokemonLevel(ptr, levelMet);
*ptr = CHAR_NEWLINE;
@@ -163,7 +3498,7 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
}
else
{
- u8 levelMet = GetMonData(pokemon, MON_DATA_MET_LEVEL);
+ u8 levelMet = GetMonData(mon, MON_DATA_MET_LEVEL);
ptr = PokemonSummaryScreen_CopyPokemonLevel(ptr, levelMet);
*ptr = CHAR_NEWLINE;
@@ -178,3 +3513,2065 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
MenuPrint(gStringVar4, left++, top++);
}
+
+static void sub_80A0958(struct Pokemon *mon)
+{
+ u16 species;
+ u8 *buffer;
+ u8 level;
+
+ species = GetMonData(mon, MON_DATA_SPECIES);
+
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x11;
+ buffer[2] = 0x7;
+ buffer[3] = CHAR_SLASH;
+ buffer += 4;
+ buffer = StringCopy(buffer, gSpeciesNames[species]);
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x50;
+ buffer[3] = EOS;
+
+ MenuPrint(gStringVar1, 0, 14);
+ MenuZeroFillWindowRect(3, 16, 9, 17);
+
+ level = GetMonData(mon, MON_DATA_LEVEL);
+
+ buffer = sub_80A1E58(gStringVar1, 13);
+ buffer[0] = 0x34;
+ buffer += 1;
+ buffer = ConvertIntToDecimalString(buffer, level);
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x20;
+ buffer[3] = EOS;
+
+ MenuPrint(gStringVar1, 3, 16);
+ sub_80A0A2C(mon, 7, 16);
+}
+
+static void sub_80A0A2C(struct Pokemon *mon, u8 left, u8 top)
+{
+ const u8 *genderSymbol;
+ u8 var1;
+ u8 bottom;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2);
+
+ if (species != SPECIES_NIDORAN_M && species != SPECIES_NIDORAN_F)
+ {
+ u8 gender = GetMonGender(mon);
+ switch (gender)
+ {
+ default:
+ bottom = top + 1;
+ MenuZeroFillWindowRect(left, top, left, bottom);
+ return;
+ case MON_MALE:
+ genderSymbol = gOtherText_MaleSymbol2;
+ var1 = 11;
+ break;
+ case MON_FEMALE:
+ genderSymbol = gOtherText_FemaleSymbolAndLv;
+ var1 = 12;
+ break;
+ }
+
+ sub_80A1FF8(genderSymbol, var1, left, top);
+ }
+}
+
+u8 GetNumRibbons(struct Pokemon *mon)
+{
+ u8 numRibbons = GetMonData(mon, MON_DATA_COOL_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_BEAUTY_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_CUTE_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_SMART_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_TOUGH_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_CHAMPION_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_WINNING_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_VICTORY_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_ARTIST_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_EFFORT_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_1);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_2);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_3);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_4);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_5);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_6);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_7);
+
+ return numRibbons;
+}
+
+static void PrintNumRibbons(struct Pokemon *mon)
+{
+ u8 numRibbons = GetNumRibbons(mon);
+
+ if (numRibbons == 0)
+ {
+ StringCopy(gStringVar1, gOtherText_None);
+ }
+ else
+ {
+ u8 ribbonsStringLength;
+ u8 *text;
+
+ StringCopy(gStringVar1, gOtherText_Ribbons00);
+ ribbonsStringLength = StringLength(gStringVar1);
+
+ text = &gStringVar1[ribbonsStringLength - 2];
+
+ text[0] = EXT_CTRL_CODE_BEGIN;
+ text[1] = 0x14;
+ text[2] = 6;
+ ConvertIntToDecimalStringN(&text[3], numRibbons, 1, 2);
+ }
+
+ MenuPrint(sUnknown_083C15AE, 21, 4);
+}
+
+static void PrintHeldItemName(u16 itemId, u8 left, u8 top)
+{
+ if (itemId == ITEM_ENIGMA_BERRY
+ && sub_80F9344() == TRUE
+ && IsLinkDoubleBattle() == TRUE
+ && (pssData.monIndex == 1 || pssData.monIndex == 4 || pssData.monIndex == 5))
+ {
+ StringCopy(gStringVar1, ItemId_GetItem(itemId)->name);
+ }
+ else if (itemId == 0)
+ {
+ StringCopy(gStringVar1, gOtherText_None);
+ }
+ else
+ {
+ CopyItemName(itemId, gStringVar1);
+ }
+
+ MenuPrint(sUnknown_083C15B4, left, top);
+}
+
+static void DrawExperienceProgressBar(struct Pokemon *mon, u8 left, u8 top)
+{
+ u32 curExperience;
+ u8 level;
+ u16 species;
+ u8 i;
+ u16 *vramAddr;
+ u32 expToNextLevel = 0;
+ s64 numExpProgressBarTicks = 0;
+
+ curExperience = GetMonData(mon, MON_DATA_EXP);
+ level = GetMonData(mon, MON_DATA_LEVEL);
+ species = GetMonData(mon, MON_DATA_SPECIES);
+
+ // The experience progress bar is shown as empty when the Pokemon is already level 100.
+ if (level < 100)
+ {
+ u32 nextLevelExp;
+ u32 expSinceLastLevel;
+ u32 expBetweenLevels;
+ u32 curLevelExperience;
+
+ nextLevelExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+ expToNextLevel = nextLevelExp - curExperience;
+ curLevelExperience = gExperienceTables[gBaseStats[species].growthRate][level];
+ expBetweenLevels = (nextLevelExp - curLevelExperience);
+ expSinceLastLevel = curExperience - curLevelExperience;
+
+ // Calculate the number of 1-pixel "ticks" to illuminate in the experience progress bar.
+ // There are 8 tiles that make up the bar, and each tile has 8 "ticks". Hence, the numerator
+ // is multiplied by 64.
+ numExpProgressBarTicks = (expSinceLastLevel * 64) / expBetweenLevels;
+ if (numExpProgressBarTicks == 0 && expSinceLastLevel != 0)
+ {
+ // Ensure sure some exp. gain is visible in the progress bar.
+ numExpProgressBarTicks = 1;
+ }
+ }
+
+ ConvertIntToDecimalString(gStringVar1, expToNextLevel);
+ MenuPrint_RightAligned(gStringVar1, left + 6, top);
+
+
+ // Draw each of the 8 tiles that make up the experience progress bar.
+ vramAddr = (u16 *)(VRAM + 0x4CAA);
+ for (i = 0; i < 8; i++)
+ {
+ u16 tile;
+ u16 baseTile = 0x2062;
+
+ if (numExpProgressBarTicks > 7)
+ {
+ tile = 0x206A; // full exp. bar block
+ }
+ else
+ {
+ tile = (numExpProgressBarTicks % 8) + baseTile;
+ }
+
+ vramAddr[i] = tile;
+
+ numExpProgressBarTicks -= 8;
+ if (numExpProgressBarTicks < 0)
+ {
+ numExpProgressBarTicks = 0;
+ }
+ }
+}
+
+// Prints the text displayed in the top-left or top-right of the screen.
+// Each of the 4 summary screens displays different text.
+static void PrintSummaryWindowHeaderText(void)
+{
+ u8 *buffer = gStringVar1;
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x12;
+ buffer[2] = 0x2;
+
+ buffer += 3;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = StringCopy(buffer, sPageHeaderTexts[pssData.headerTextId]);
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x58;
+ buffer[3] = EOS;
+
+ MenuPrint(gStringVar1, 0, 0);
+
+ if (pssData.headerActionTextId != 0)
+ {
+ GetStringCenterAlignXOffset(5, 23, 0);
+ GetStringCenterAlignXOffset(6, 24, 0);
+ }
+ else
+ {
+ MenuZeroFillWindowRect(23, 0, 24, 1);
+ }
+
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = StringCopy(buffer, sPageHeaderTexts[pssData.headerActionTextId]);
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x28;
+ buffer[3] = EOS;
+
+ MenuPrint(gStringVar1, 25, 0);
+}
+
+// If the given pokemon previously had the pokerus virus, a small
+// dot will be drawn in between the pokeball and the mon's level.
+static void DrawPokerusSurvivorDot(struct Pokemon *mon)
+{
+ u16 *vram1 = (u16 *)(VRAM + 0xE444);
+ u16 *vram2 = (u16 *)(VRAM + 0xEC44);
+
+ if (!CheckPartyPokerus(mon, 0) && CheckPartyHasHadPokerus(mon, 0))
+ {
+ *vram1 = 0x2C;
+ *vram2 = 0x2C;
+ }
+ else
+ {
+ *vram1 = 0x081A;
+ *vram2 = 0x081A;
+ }
+}
+
+// Draws the 4 small navigation circles at the top of the pokemon summary screen.
+#ifdef NONMATCHING
+static void DrawSummaryScreenNavigationDots(void)
+{
+ void *dest;
+ u16 arr[8];
+ u8 i = 0;
+ struct PokemonSummaryScreenStruct *SS = (struct PokemonSummaryScreenStruct *)(gSharedMem + 0x18000);
+ u16 var1 = 0x4040;
+ u16 var2 = 0x404A;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (i < SS->unk75)
+ {
+ arr[i * 2] = var1;
+ arr[(i * 2) + 1] = var1 + 1;
+ }
+ else if (i > SS->unk76)
+ {
+ arr[i * 2] = var2;
+ arr[(i * 2) + 1] = var2 + 1;
+ }
+ else
+ {
+ if (i < SS->unkB)
+ {
+ arr[i * 2] = 0x4046;
+ arr[(i * 2) + 1] = 0x4046 + 1;
+ }
+
+ if (i == SS->unkB)
+ {
+ if (i != SS->unk76)
+ {
+ arr[i * 2] = 0x4041;
+ arr[(i * 2) + 1] = 0x4041 + 1;
+ }
+ else
+ {
+ arr[i * 2] = 0x404B;
+ arr[(i * 2) + 1] = 0x404B + 1;
+ }
+ }
+
+ if (i > SS->unkB)
+ {
+ if (i != SS->unk76)
+ {
+ arr[i * 2] = 0x4043;
+ arr[(i * 2) + 1] = 0x4043 + 1;
+ }
+ else
+ {
+ arr[i * 2] = 0x4048;
+ arr[(i * 2) + 1] = 0x4048 + 1;
+ }
+ }
+ }
+ }
+
+ dest = (void *)(VRAM + 0xE016);
+ DmaCopy16(3, arr, dest, 16);
+
+ for (i = 0; i < 8; i++)
+ {
+ arr[i] += 0x10;
+ }
+
+ dest = (void *)(VRAM + 0xE056);
+ DmaCopy16(3, arr, dest, 16);
+}
+#else
+__attribute__((naked))
+static void DrawSummaryScreenNavigationDots(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x10\n\
+ movs r3, 0\n\
+ ldr r6, _080A0F24 @ =gSharedMem + 0x18000\n\
+ adds r5, r6, 0\n\
+ ldr r1, _080A0F28 @ =0x00004040\n\
+ mov r8, r1\n\
+ ldr r2, _080A0F2C @ =0x0000404a\n\
+ mov r10, r2\n\
+_080A0F02:\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x75\n\
+ ldrb r0, [r0]\n\
+ cmp r3, r0\n\
+ bcs _080A0F30\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ add r0, sp\n\
+ mov r4, r8\n\
+ strh r4, [r0]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ mov r7, sp\n\
+ adds r0, r7, r1\n\
+ strh r4, [r0]\n\
+ b _080A0FE2\n\
+ .align 2, 0\n\
+_080A0F24: .4byte gSharedMem + 0x18000\n\
+_080A0F28: .4byte 0x00004040\n\
+_080A0F2C: .4byte 0x0000404a\n\
+_080A0F30:\n\
+ movs r0, 0x76\n\
+ adds r0, r6\n\
+ mov r12, r0\n\
+ ldrb r1, [r0]\n\
+ cmp r3, r1\n\
+ bls _080A0F52\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ add r0, sp\n\
+ mov r2, r10\n\
+ strh r2, [r0]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ mov r4, sp\n\
+ adds r0, r4, r1\n\
+ strh r2, [r0]\n\
+ b _080A0FE2\n\
+_080A0F52:\n\
+ ldrb r4, [r5, 0xB]\n\
+ cmp r3, r4\n\
+ bcs _080A0F6E\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r7, sp\n\
+ adds r2, r7, r0\n\
+ ldr r0, _080A0F88 @ =0x00004046\n\
+ strh r0, [r2]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ add r1, sp\n\
+ adds r0, 0x1\n\
+ strh r0, [r1]\n\
+_080A0F6E:\n\
+ cmp r3, r4\n\
+ bne _080A0FA6\n\
+ mov r0, r12\n\
+ ldrb r0, [r0]\n\
+ cmp r3, r0\n\
+ beq _080A0F90\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r4, sp\n\
+ adds r2, r4, r0\n\
+ ldr r0, _080A0F8C @ =0x00004041\n\
+ b _080A0F9A\n\
+ .align 2, 0\n\
+_080A0F88: .4byte 0x00004046\n\
+_080A0F8C: .4byte 0x00004041\n\
+_080A0F90:\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r7, sp\n\
+ adds r2, r7, r0\n\
+ ldr r0, _080A0FC4 @ =0x0000404b\n\
+_080A0F9A:\n\
+ strh r0, [r2]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ add r1, sp\n\
+ adds r0, 0x1\n\
+ strh r0, [r1]\n\
+_080A0FA6:\n\
+ ldrb r0, [r5, 0xB]\n\
+ cmp r3, r0\n\
+ bls _080A0FE2\n\
+ adds r0, r6, 0\n\
+ adds r0, 0x76\n\
+ ldrb r0, [r0]\n\
+ cmp r3, r0\n\
+ beq _080A0FCC\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r4, sp\n\
+ adds r2, r4, r0\n\
+ ldr r0, _080A0FC8 @ =0x00004043\n\
+ b _080A0FD6\n\
+ .align 2, 0\n\
+_080A0FC4: .4byte 0x0000404b\n\
+_080A0FC8: .4byte 0x00004043\n\
+_080A0FCC:\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r7, sp\n\
+ adds r2, r7, r0\n\
+ ldr r0, _080A1034 @ =0x00004048\n\
+_080A0FD6:\n\
+ strh r0, [r2]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ add r1, sp\n\
+ adds r0, 0x1\n\
+ strh r0, [r1]\n\
+_080A0FE2:\n\
+ adds r0, r3, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ cmp r3, 0x3\n\
+ bls _080A0F02\n\
+ ldr r1, _080A1038 @ =0x0600e016\n\
+ ldr r0, _080A103C @ =0x040000d4\n\
+ mov r2, sp\n\
+ str r2, [r0]\n\
+ str r1, [r0, 0x4]\n\
+ ldr r1, _080A1040 @ =0x80000008\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ movs r3, 0\n\
+_080A0FFE:\n\
+ lsls r0, r3, 1\n\
+ mov r4, sp\n\
+ adds r1, r4, r0\n\
+ ldrh r0, [r1]\n\
+ adds r0, 0x10\n\
+ strh r0, [r1]\n\
+ adds r0, r3, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ cmp r3, 0x7\n\
+ bls _080A0FFE\n\
+ ldr r1, _080A1044 @ =0x0600e056\n\
+ ldr r0, _080A103C @ =0x040000d4\n\
+ str r4, [r0]\n\
+ str r1, [r0, 0x4]\n\
+ ldr r1, _080A1040 @ =0x80000008\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ add sp, 0x10\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1034: .4byte 0x00004048\n\
+_080A1038: .4byte 0x0600e016\n\
+_080A103C: .4byte 0x040000d4\n\
+_080A1040: .4byte 0x80000008\n\
+_080A1044: .4byte 0x0600e056\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+__attribute__((naked))
+void sub_80A1048(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ lsls r0, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ ldr r1, _080A10A0 @ =gTasks + 0x8\n\
+ adds r6, r0, r1\n\
+ ldrh r0, [r6]\n\
+ ldrh r1, [r6, 0x2]\n\
+ adds r0, r1\n\
+ strh r0, [r6, 0x2]\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ bne _080A106E\n\
+ b _080A1224\n\
+_080A106E:\n\
+ movs r5, 0x2\n\
+ ldrsh r2, [r6, r5]\n\
+ ldr r0, _080A10A4 @ =0x0000024a\n\
+ subs r0, r2\n\
+ lsls r0, 1\n\
+ ldr r1, _080A10A8 @ =gUnknown_08E73508\n\
+ adds r4, r0, r1\n\
+ ldr r5, _080A10AC @ =0x0600e480\n\
+ lsls r2, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r7, r1, 0\n\
+ cmp r2, r0\n\
+ bhi _080A10B4\n\
+ ldr r0, _080A10B0 @ =0x040000d4\n\
+ str r4, [r0]\n\
+ str r5, [r0, 0x4]\n\
+ lsrs r1, r2, 1\n\
+ movs r2, 0x80\n\
+ lsls r2, 24\n\
+ orrs r1, r2\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ b _080A10E0\n\
+ .align 2, 0\n\
+_080A10A0: .4byte gTasks + 0x8\n\
+_080A10A4: .4byte 0x0000024a\n\
+_080A10A8: .4byte gUnknown_08E73508\n\
+_080A10AC: .4byte 0x0600e480\n\
+_080A10B0: .4byte 0x040000d4\n\
+_080A10B4:\n\
+ ldr r3, _080A110C @ =0x040000d4\n\
+ str r4, [r3]\n\
+ str r5, [r3, 0x4]\n\
+ ldr r0, _080A1110 @ =0x80000800\n\
+ str r0, [r3, 0x8]\n\
+ ldr r0, [r3, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r4, r0\n\
+ adds r5, r0\n\
+ ldr r1, _080A1114 @ =0xfffff000\n\
+ adds r2, r1\n\
+ cmp r2, r0\n\
+ bhi _080A10B4\n\
+ str r4, [r3]\n\
+ str r5, [r3, 0x4]\n\
+ lsrs r0, r2, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ orrs r0, r1\n\
+ str r0, [r3, 0x8]\n\
+ ldr r0, [r3, 0x8]\n\
+_080A10E0:\n\
+ movs r5, 0x2\n\
+ ldrsh r0, [r6, r5]\n\
+ ldr r1, _080A1118 @ =0x0000026a\n\
+ subs r1, r0\n\
+ lsls r1, 1\n\
+ adds r3, r1, r7\n\
+ ldr r4, _080A111C @ =0x0600e4c0\n\
+ lsls r1, r0, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ cmp r1, r0\n\
+ bhi _080A1120\n\
+ ldr r0, _080A110C @ =0x040000d4\n\
+ str r3, [r0]\n\
+ str r4, [r0, 0x4]\n\
+ lsrs r1, 1\n\
+ movs r2, 0x80\n\
+ lsls r2, 24\n\
+ orrs r1, r2\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ b _080A114C\n\
+ .align 2, 0\n\
+_080A110C: .4byte 0x040000d4\n\
+_080A1110: .4byte 0x80000800\n\
+_080A1114: .4byte 0xfffff000\n\
+_080A1118: .4byte 0x0000026a\n\
+_080A111C: .4byte 0x0600e4c0\n\
+_080A1120:\n\
+ ldr r2, _080A1178 @ =0x040000d4\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ ldr r0, _080A117C @ =0x80000800\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r3, r0\n\
+ adds r4, r0\n\
+ ldr r5, _080A1180 @ =0xfffff000\n\
+ adds r1, r5\n\
+ cmp r1, r0\n\
+ bhi _080A1120\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ lsrs r0, r1, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ orrs r0, r1\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+_080A114C:\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r6, r1]\n\
+ ldr r1, _080A1184 @ =0x0000024a\n\
+ subs r1, r0\n\
+ lsls r1, 1\n\
+ adds r3, r1, r7\n\
+ ldr r4, _080A1188 @ =0x0600ec80\n\
+ lsls r1, r0, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ cmp r1, r0\n\
+ bhi _080A118C\n\
+ ldr r0, _080A1178 @ =0x040000d4\n\
+ str r3, [r0]\n\
+ str r4, [r0, 0x4]\n\
+ lsrs r1, 1\n\
+ movs r2, 0x80\n\
+ lsls r2, 24\n\
+ orrs r1, r2\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ b _080A11B8\n\
+ .align 2, 0\n\
+_080A1178: .4byte 0x040000d4\n\
+_080A117C: .4byte 0x80000800\n\
+_080A1180: .4byte 0xfffff000\n\
+_080A1184: .4byte 0x0000024a\n\
+_080A1188: .4byte 0x0600ec80\n\
+_080A118C:\n\
+ ldr r2, _080A11E4 @ =0x040000d4\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ ldr r0, _080A11E8 @ =0x80000800\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r3, r0\n\
+ adds r4, r0\n\
+ ldr r5, _080A11EC @ =0xfffff000\n\
+ adds r1, r5\n\
+ cmp r1, r0\n\
+ bhi _080A118C\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ lsrs r0, r1, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ orrs r0, r1\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+_080A11B8:\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r6, r1]\n\
+ ldr r1, _080A11F0 @ =0x0000026a\n\
+ subs r1, r0\n\
+ lsls r1, 1\n\
+ adds r3, r1, r7\n\
+ ldr r4, _080A11F4 @ =0x0600ecc0\n\
+ lsls r1, r0, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ cmp r1, r0\n\
+ bhi _080A11F8\n\
+ ldr r0, _080A11E4 @ =0x040000d4\n\
+ str r3, [r0]\n\
+ str r4, [r0, 0x4]\n\
+ lsrs r1, 1\n\
+ movs r2, 0x80\n\
+ lsls r2, 24\n\
+ orrs r1, r2\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ b _080A1224\n\
+ .align 2, 0\n\
+_080A11E4: .4byte 0x040000d4\n\
+_080A11E8: .4byte 0x80000800\n\
+_080A11EC: .4byte 0xfffff000\n\
+_080A11F0: .4byte 0x0000026a\n\
+_080A11F4: .4byte 0x0600ecc0\n\
+_080A11F8:\n\
+ ldr r2, _080A12B0 @ =0x040000d4\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ ldr r0, _080A12B4 @ =0x80000800\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r3, r0\n\
+ adds r4, r0\n\
+ ldr r5, _080A12B8 @ =0xfffff000\n\
+ adds r1, r5\n\
+ cmp r1, r0\n\
+ bhi _080A11F8\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ lsrs r0, r1, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ orrs r0, r1\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+_080A1224:\n\
+ ldrb r4, [r6, 0x2]\n\
+ ldrh r7, [r6, 0x2]\n\
+ ldrh r0, [r6]\n\
+ mov r12, r0\n\
+ cmp r4, 0x9\n\
+ bhi _080A1272\n\
+ adds r3, r6, 0x4\n\
+ ldr r2, _080A12B0 @ =0x040000d4\n\
+ ldr r5, _080A12BC @ =0x80000001\n\
+_080A1236:\n\
+ lsls r1, r4, 1\n\
+ ldr r6, _080A12C0 @ =0x0600e480\n\
+ adds r0, r1, r6\n\
+ str r3, [r2]\n\
+ str r0, [r2, 0x4]\n\
+ str r5, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ adds r6, 0x40\n\
+ adds r0, r1, r6\n\
+ str r3, [r2]\n\
+ str r0, [r2, 0x4]\n\
+ str r5, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ ldr r6, _080A12C4 @ =0x0600ec80\n\
+ adds r0, r1, r6\n\
+ str r3, [r2]\n\
+ str r0, [r2, 0x4]\n\
+ str r5, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ ldr r0, _080A12C8 @ =0x0600ecc0\n\
+ adds r1, r0\n\
+ str r3, [r2]\n\
+ str r1, [r2, 0x4]\n\
+ str r5, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ adds r0, r4, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ cmp r4, 0x9\n\
+ bls _080A1236\n\
+_080A1272:\n\
+ mov r1, r12\n\
+ lsls r0, r1, 16\n\
+ cmp r0, 0\n\
+ beq _080A1286\n\
+ lsls r0, r7, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0\n\
+ ble _080A1286\n\
+ cmp r0, 0x9\n\
+ ble _080A12A4\n\
+_080A1286:\n\
+ lsls r0, r7, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x9\n\
+ ble _080A129A\n\
+ ldr r0, _080A12CC @ =gOtherText_Status\n\
+ movs r1, 0xD\n\
+ movs r2, 0x1\n\
+ movs r3, 0x12\n\
+ bl sub_80A1FF8\n\
+_080A129A:\n\
+ bl sub_80A1D18\n\
+ mov r0, r8\n\
+ bl DestroyTask\n\
+_080A12A4:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A12B0: .4byte 0x040000d4\n\
+_080A12B4: .4byte 0x80000800\n\
+_080A12B8: .4byte 0xfffff000\n\
+_080A12BC: .4byte 0x80000001\n\
+_080A12C0: .4byte 0x0600e480\n\
+_080A12C4: .4byte 0x0600ec80\n\
+_080A12C8: .4byte 0x0600ecc0\n\
+_080A12CC: .4byte gOtherText_Status\n\
+ .syntax divided\n");
+}
+
+static void sub_80A12D0(s8 a)
+{
+ u8 newTaskId;
+
+ MenuZeroFillWindowRect(1, 18, 5, 19);
+ sub_80A18E4(29);
+
+ newTaskId = CreateTask(sub_80A1048, 0);
+ gTasks[newTaskId].data[0] = a;
+
+ if (a < 0)
+ {
+ gTasks[newTaskId].data[1] = 10;
+ }
+ else
+ {
+ gTasks[newTaskId].data[1] = 0;
+ }
+
+ gTasks[newTaskId].data[2] = 1;
+}
+
+// void sub_80A1334(u8 taskId)
+// {
+// u8 i;
+// s16 var1;
+
+// gTasks[taskId].data[1] += gTasks[taskId].data[0];
+
+// var1 = 0;
+// if (gTasks[taskId].data[1] >= 0)
+// {
+// var1 = 10;
+// if (gTasks[taskId].data[1] < 10)
+// {
+// var1 = gTasks[taskId].data[1];
+// }
+// }
+
+// if (var1 > 0)
+// {
+// u8 *vramAddr = (u8 *)(VRAM + 0x5B40);
+// for (i = 0; i < 7; i++)
+// {
+// CpuSet(&gUnknown_08E73E88[(i + 13) * 64], vramAddr, var1 & 0x1FFFFF);
+// vramAddr += 64;
+// }
+// }
+
+// if (var1 <= 9)
+// {
+// u8 *vramAddr = (u8 *)(VRAM + 0x5B40);
+// for (i = 0; i < 64; i++)
+// {
+// u16 val = gTasks[taskId].data[2];
+// CpuSet(&val, vramAddr, ((10 - var1) & 0x1FFFFF) | 0x800000);
+// }
+// }
+// else
+// {
+// MenuZeroFillWindowRect(0, 19, 9, 19);
+// }
+
+// if (gTasks[taskId].data[0] == 0 || gTasks[taskId].data[1] < 0)
+// {
+// if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+// {
+// MenuZeroFillWindowRect(0, 14, 9, 18);
+// sub_80A0958(pssData.loadedMon);
+
+// if (GetMonStatusAndPokerus(pssData.loadedMon))
+// {
+// sub_80A1FF8(gOtherText_Status, 13, 1, 18);
+// }
+
+// DestroyTask(taskId);
+// }
+// }
+
+// if (gTasks[taskId].data[1] > 9)
+// {
+// if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+// {
+// sub_80A00F4(gTasks[taskId].data[3]);
+// }
+
+// sub_80A0428(pssData.loadedMon, &gTasks[taskId].data[3]);
+// DestroyTask(taskId);
+// }
+// }
+__attribute__((naked))
+static void sub_80A1334(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ lsls r0, 2\n\
+ add r0, r10\n\
+ lsls r0, 3\n\
+ ldr r1, _080A13E4 @ =gTasks + 0x8\n\
+ adds r7, r0, r1\n\
+ ldrh r0, [r7]\n\
+ ldrh r1, [r7, 0x2]\n\
+ adds r0, r1\n\
+ strh r0, [r7, 0x2]\n\
+ lsls r0, 16\n\
+ asrs r1, r0, 16\n\
+ movs r0, 0\n\
+ cmp r1, 0\n\
+ blt _080A136A\n\
+ movs r0, 0xA\n\
+ cmp r1, 0xA\n\
+ bgt _080A136A\n\
+ ldrh r0, [r7, 0x2]\n\
+_080A136A:\n\
+ lsls r0, 16\n\
+ asrs r2, r0, 16\n\
+ mov r9, r0\n\
+ cmp r2, 0\n\
+ ble _080A13A6\n\
+ movs r0, 0xA\n\
+ subs r0, r2\n\
+ lsls r0, 1\n\
+ ldr r1, _080A13E8 @ =0x06005b40\n\
+ adds r4, r0, r1\n\
+ movs r5, 0\n\
+ adds r6, r2, 0\n\
+ ldr r0, _080A13EC @ =0x001fffff\n\
+ mov r8, r0\n\
+_080A1386:\n\
+ adds r0, r5, 0\n\
+ adds r0, 0xD\n\
+ lsls r0, 6\n\
+ ldr r1, _080A13F0 @ =gUnknown_08E73E88\n\
+ adds r0, r1\n\
+ adds r1, r4, 0\n\
+ mov r2, r8\n\
+ ands r2, r6\n\
+ bl CpuSet\n\
+ adds r4, 0x40\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x6\n\
+ bls _080A1386\n\
+_080A13A6:\n\
+ mov r1, r9\n\
+ asrs r2, r1, 16\n\
+ cmp r2, 0x9\n\
+ bgt _080A13F4\n\
+ ldr r4, _080A13E8 @ =0x06005b40\n\
+ movs r5, 0\n\
+ mov r8, sp\n\
+ movs r0, 0xA\n\
+ subs r6, r0, r2\n\
+ ldr r0, _080A13EC @ =0x001fffff\n\
+ ands r6, r0\n\
+ movs r0, 0x80\n\
+ lsls r0, 17\n\
+ mov r9, r0\n\
+_080A13C2:\n\
+ ldrh r0, [r7, 0x4]\n\
+ mov r1, r8\n\
+ strh r0, [r1]\n\
+ mov r0, sp\n\
+ adds r1, r4, 0\n\
+ mov r2, r9\n\
+ orrs r2, r6\n\
+ bl CpuSet\n\
+ adds r4, 0x40\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x6\n\
+ bls _080A13C2\n\
+ b _080A1400\n\
+ .align 2, 0\n\
+_080A13E4: .4byte gTasks + 0x8\n\
+_080A13E8: .4byte 0x06005b40\n\
+_080A13EC: .4byte 0x001fffff\n\
+_080A13F0: .4byte gUnknown_08E73E88\n\
+_080A13F4:\n\
+ movs r0, 0\n\
+ movs r1, 0x13\n\
+ movs r2, 0x9\n\
+ movs r3, 0x13\n\
+ bl MenuZeroFillWindowRect\n\
+_080A1400:\n\
+ movs r1, 0\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0\n\
+ beq _080A1410\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0\n\
+ bge _080A144A\n\
+_080A1410:\n\
+ ldr r4, _080A1480 @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r4, 0xB]\n\
+ cmp r0, 0x2\n\
+ bne _080A1444\n\
+ movs r0, 0\n\
+ movs r1, 0xE\n\
+ movs r2, 0x9\n\
+ movs r3, 0x12\n\
+ bl MenuZeroFillWindowRect\n\
+ adds r4, 0x10\n\
+ adds r0, r4, 0\n\
+ bl sub_80A0958\n\
+ adds r0, r4, 0\n\
+ bl GetMonStatusAndPokerus\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080A1444\n\
+ ldr r0, _080A1484 @ =gOtherText_Status\n\
+ movs r1, 0xD\n\
+ movs r2, 0x1\n\
+ movs r3, 0x12\n\
+ bl sub_80A1FF8\n\
+_080A1444:\n\
+ mov r0, r10\n\
+ bl DestroyTask\n\
+_080A144A:\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0x9\n\
+ ble _080A1470\n\
+ ldr r4, _080A1480 @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r4, 0xB]\n\
+ cmp r0, 0x2\n\
+ bne _080A1460\n\
+ ldrb r0, [r7, 0x6]\n\
+ bl sub_80A00F4\n\
+_080A1460:\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x10\n\
+ adds r1, r7, 0x6\n\
+ bl sub_80A0428\n\
+ mov r0, r10\n\
+ bl DestroyTask\n\
+_080A1470:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1480: .4byte gSharedMem + 0x18000\n\
+_080A1484: .4byte gOtherText_Status\n\
+ .syntax divided\n");
+}
+
+// Related to re-drawing the summary area underneath the pokemon's picture
+// in all of the summary screen tabs.
+static void sub_80A1488(s8 a, u8 b)
+{
+ u8 taskId;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 19);
+ }
+
+ taskId = FindTaskIdByFunc(sub_80A1334);
+ if (taskId == 0xFF)
+ {
+ taskId = CreateTask(sub_80A1334, 0);
+ }
+
+ gTasks[taskId].data[0] = (s8)a;
+
+ if ((s8)a < 0)
+ {
+ gTasks[taskId].data[1] = 10;
+ }
+ else
+ {
+ gTasks[taskId].data[1] = 0;
+ }
+
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = b;
+}
+
+__attribute__((naked))
+static void sub_80A1500(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ lsls r0, 2\n\
+ add r0, r10\n\
+ lsls r0, 3\n\
+ ldr r1, _080A15B0 @ =gTasks + 0x8\n\
+ adds r7, r0, r1\n\
+ ldrh r0, [r7]\n\
+ ldrh r1, [r7, 0x2]\n\
+ adds r0, r1\n\
+ strh r0, [r7, 0x2]\n\
+ lsls r0, 16\n\
+ asrs r1, r0, 16\n\
+ movs r0, 0\n\
+ cmp r1, 0\n\
+ blt _080A1536\n\
+ movs r0, 0xA\n\
+ cmp r1, 0xA\n\
+ bgt _080A1536\n\
+ ldrh r0, [r7, 0x2]\n\
+_080A1536:\n\
+ lsls r0, 16\n\
+ asrs r2, r0, 16\n\
+ mov r9, r0\n\
+ cmp r2, 0\n\
+ ble _080A1572\n\
+ movs r0, 0xA\n\
+ subs r0, r2\n\
+ lsls r0, 1\n\
+ ldr r1, _080A15B4 @ =0x06006b40\n\
+ adds r4, r0, r1\n\
+ movs r5, 0\n\
+ adds r6, r2, 0\n\
+ ldr r0, _080A15B8 @ =0x001fffff\n\
+ mov r8, r0\n\
+_080A1552:\n\
+ adds r0, r5, 0\n\
+ adds r0, 0xD\n\
+ lsls r0, 6\n\
+ ldr r1, _080A15BC @ =gUnknown_08E74688\n\
+ adds r0, r1\n\
+ adds r1, r4, 0\n\
+ mov r2, r8\n\
+ ands r2, r6\n\
+ bl CpuSet\n\
+ adds r4, 0x40\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x6\n\
+ bls _080A1552\n\
+_080A1572:\n\
+ mov r1, r9\n\
+ asrs r2, r1, 16\n\
+ cmp r2, 0x9\n\
+ bgt _080A15C0\n\
+ ldr r4, _080A15B4 @ =0x06006b40\n\
+ movs r5, 0\n\
+ mov r8, sp\n\
+ movs r0, 0xA\n\
+ subs r6, r0, r2\n\
+ ldr r0, _080A15B8 @ =0x001fffff\n\
+ ands r6, r0\n\
+ movs r0, 0x80\n\
+ lsls r0, 17\n\
+ mov r9, r0\n\
+_080A158E:\n\
+ ldrh r0, [r7, 0x4]\n\
+ mov r1, r8\n\
+ strh r0, [r1]\n\
+ mov r0, sp\n\
+ adds r1, r4, 0\n\
+ mov r2, r9\n\
+ orrs r2, r6\n\
+ bl CpuSet\n\
+ adds r4, 0x40\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x6\n\
+ bls _080A158E\n\
+ b _080A15CC\n\
+ .align 2, 0\n\
+_080A15B0: .4byte gTasks + 0x8\n\
+_080A15B4: .4byte 0x06006b40\n\
+_080A15B8: .4byte 0x001fffff\n\
+_080A15BC: .4byte gUnknown_08E74688\n\
+_080A15C0:\n\
+ movs r0, 0\n\
+ movs r1, 0x13\n\
+ movs r2, 0x9\n\
+ movs r3, 0x13\n\
+ bl MenuZeroFillWindowRect\n\
+_080A15CC:\n\
+ movs r1, 0\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0\n\
+ beq _080A15DC\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0\n\
+ bge _080A1616\n\
+_080A15DC:\n\
+ ldr r4, _080A164C @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r4, 0xB]\n\
+ cmp r0, 0x3\n\
+ bne _080A1610\n\
+ movs r0, 0\n\
+ movs r1, 0xE\n\
+ movs r2, 0x9\n\
+ movs r3, 0x12\n\
+ bl MenuZeroFillWindowRect\n\
+ adds r4, 0x10\n\
+ adds r0, r4, 0\n\
+ bl sub_80A0958\n\
+ adds r0, r4, 0\n\
+ bl GetMonStatusAndPokerus\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080A1610\n\
+ ldr r0, _080A1650 @ =gOtherText_Status\n\
+ movs r1, 0xD\n\
+ movs r2, 0x1\n\
+ movs r3, 0x12\n\
+ bl sub_80A1FF8\n\
+_080A1610:\n\
+ mov r0, r10\n\
+ bl DestroyTask\n\
+_080A1616:\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0x9\n\
+ ble _080A163C\n\
+ ldr r4, _080A164C @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r4, 0xB]\n\
+ cmp r0, 0x3\n\
+ bne _080A162C\n\
+ ldrb r0, [r7, 0x6]\n\
+ bl sub_80A00F4\n\
+_080A162C:\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x10\n\
+ adds r1, r7, 0x6\n\
+ bl sub_80A0428\n\
+ mov r0, r10\n\
+ bl DestroyTask\n\
+_080A163C:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A164C: .4byte gSharedMem + 0x18000\n\
+_080A1650: .4byte gOtherText_Status\n\
+ .syntax divided\n");
+}
+
+static void sub_80A1654(s8 a, u8 b)
+{
+ u8 taskId;
+
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES)
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 19);
+ }
+
+ taskId = FindTaskIdByFunc(sub_80A1500);
+ if (taskId == 0xFF)
+ {
+ taskId = CreateTask(sub_80A1500, 0);
+ }
+
+ gTasks[taskId].data[0] = (s8)a;
+
+ if ((s8)a < 0)
+ {
+ gTasks[taskId].data[1] = 10;
+ }
+ else
+ {
+ gTasks[taskId].data[1] = 0;
+ }
+
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = b;
+}
+
+#ifdef NONMATCHING
+static void sub_80A16CC(u8 a)
+{
+ u8 i;
+ u16 *vramAddr = (u16 *)(VRAM + 0x6AD4);
+
+ if (a == 0)
+ {
+ for (i = 0; i < 20; i++)
+ {
+ vramAddr[i] = gUnknown_08E94510[i] + 0x1000;
+ vramAddr[i + 0x20] = gUnknown_08E94510[i] + 0x1000;
+ vramAddr[i + 0x40] = gUnknown_08E94550[i] + 0x1000;
+ }
+ }
+ else
+ {
+ i = 0;
+ for (i = 0; i < 20; i++)
+ {
+ vramAddr[i] = gUnknown_08E94550[i] + 0x1000;
+ vramAddr[i + 0x20] = gUnknown_08E94590[i] + 0x1000;
+ vramAddr[i + 0x40] = gUnknown_08E94590[i] + 0x1000;
+ }
+ }
+
+ vramAddr = (u16 *)(VRAM + 0x5AD4);
+
+ if (a == 0)
+ {
+ for (i = 0; i < 20; i++)
+ {
+ vramAddr[i] = gUnknown_08E94510[i] + 0x3000;
+ vramAddr[i + 0x20] = gUnknown_08E94510[i] + 0x3000;
+ vramAddr[i + 0x40] = gUnknown_08E94550[i] + 0x3000;
+ }
+ }
+ else
+ {
+ for (i = 0; i < 20; i++)
+ {
+ vramAddr[i] = gUnknown_08E94550[i] + 0x3000;
+ vramAddr[i + 0x20] = gUnknown_08E94590[i] + 0x3000;
+ vramAddr[i + 0x40] = gUnknown_08E94590[i] + 0x3000;
+ }
+ }
+}
+#else
+__attribute__((naked))
+static void sub_80A16CC(u8 a)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ ldr r0, _080A1724 @ =0x06006ad4\n\
+ mov r12, r0\n\
+ mov r1, r9\n\
+ cmp r1, 0\n\
+ bne _080A172C\n\
+ movs r5, 0\n\
+ ldr r7, _080A1728 @ =gUnknown_08E94510\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r6, r0, 0\n\
+ movs r1, 0x40\n\
+ adds r1, r7\n\
+ mov r8, r1\n\
+_080A16F4:\n\
+ lsls r2, r5, 1\n\
+ mov r0, r12\n\
+ adds r3, r2, r0\n\
+ adds r4, r2, r7\n\
+ ldrh r1, [r4]\n\
+ adds r0, r6, r1\n\
+ strh r0, [r3]\n\
+ adds r1, r3, 0\n\
+ adds r1, 0x40\n\
+ ldrh r4, [r4]\n\
+ adds r0, r6, r4\n\
+ strh r0, [r1]\n\
+ adds r3, 0x80\n\
+ add r2, r8\n\
+ ldrh r2, [r2]\n\
+ adds r0, r6, r2\n\
+ strh r0, [r3]\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x13\n\
+ bls _080A16F4\n\
+ b _080A1768\n\
+ .align 2, 0\n\
+_080A1724: .4byte 0x06006ad4\n\
+_080A1728: .4byte gUnknown_08E94510\n\
+_080A172C:\n\
+ movs r5, 0\n\
+ ldr r6, _080A17B0 @ =gUnknown_08E94550\n\
+ movs r7, 0x80\n\
+ lsls r7, 5\n\
+ adds r4, r7, 0\n\
+ movs r0, 0x40\n\
+ adds r0, r6\n\
+ mov r8, r0\n\
+_080A173C:\n\
+ lsls r1, r5, 1\n\
+ mov r7, r12\n\
+ adds r2, r1, r7\n\
+ adds r0, r1, r6\n\
+ ldrh r0, [r0]\n\
+ adds r0, r4, r0\n\
+ strh r0, [r2]\n\
+ adds r3, r2, 0\n\
+ adds r3, 0x40\n\
+ add r1, r8\n\
+ ldrh r7, [r1]\n\
+ adds r0, r4, r7\n\
+ strh r0, [r3]\n\
+ adds r2, 0x80\n\
+ ldrh r1, [r1]\n\
+ adds r0, r4, r1\n\
+ strh r0, [r2]\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x13\n\
+ bls _080A173C\n\
+_080A1768:\n\
+ ldr r0, _080A17B4 @ =0x06005ad4\n\
+ mov r12, r0\n\
+ mov r1, r9\n\
+ cmp r1, 0\n\
+ bne _080A17BC\n\
+ movs r5, 0\n\
+ ldr r7, _080A17B8 @ =gUnknown_08E94510\n\
+ movs r0, 0xC0\n\
+ lsls r0, 6\n\
+ adds r6, r0, 0\n\
+ movs r1, 0x40\n\
+ adds r1, r7\n\
+ mov r8, r1\n\
+_080A1782:\n\
+ lsls r2, r5, 1\n\
+ mov r0, r12\n\
+ adds r3, r2, r0\n\
+ adds r4, r2, r7\n\
+ ldrh r1, [r4]\n\
+ adds r0, r6, r1\n\
+ strh r0, [r3]\n\
+ adds r1, r3, 0\n\
+ adds r1, 0x40\n\
+ ldrh r4, [r4]\n\
+ adds r0, r6, r4\n\
+ strh r0, [r1]\n\
+ adds r3, 0x80\n\
+ add r2, r8\n\
+ ldrh r2, [r2]\n\
+ adds r0, r6, r2\n\
+ strh r0, [r3]\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x13\n\
+ bls _080A1782\n\
+ b _080A17F8\n\
+ .align 2, 0\n\
+_080A17B0: .4byte gUnknown_08E94550\n\
+_080A17B4: .4byte 0x06005ad4\n\
+_080A17B8: .4byte gUnknown_08E94510\n\
+_080A17BC:\n\
+ movs r5, 0\n\
+ ldr r6, _080A1804 @ =gUnknown_08E94550\n\
+ movs r7, 0xC0\n\
+ lsls r7, 6\n\
+ adds r4, r7, 0\n\
+ movs r0, 0x40\n\
+ adds r0, r6\n\
+ mov r8, r0\n\
+_080A17CC:\n\
+ lsls r1, r5, 1\n\
+ mov r7, r12\n\
+ adds r2, r1, r7\n\
+ adds r0, r1, r6\n\
+ ldrh r0, [r0]\n\
+ adds r0, r4, r0\n\
+ strh r0, [r2]\n\
+ adds r3, r2, 0\n\
+ adds r3, 0x40\n\
+ add r1, r8\n\
+ ldrh r7, [r1]\n\
+ adds r0, r4, r7\n\
+ strh r0, [r3]\n\
+ adds r2, 0x80\n\
+ ldrh r1, [r1]\n\
+ adds r0, r4, r1\n\
+ strh r0, [r2]\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x13\n\
+ bls _080A17CC\n\
+_080A17F8:\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1804: .4byte gUnknown_08E94550\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+u8 sub_80A1808(struct Pokemon *mon)
+{
+ u16 species;
+ u8 spriteId;
+
+ species = GetMonData(mon, MON_DATA_SPECIES2);
+ spriteId = CreateSprite(&gUnknown_02024E8C, 40, 64, 5);
+
+ FreeSpriteOamMatrix(&gSprites[spriteId]);
+
+ gSprites[spriteId].data[0] = species;
+ gSprites[spriteId].callback = sub_80A1888;
+
+ if (!IsPokeSpriteNotFlipped(species))
+ {
+ gSprites[spriteId].hFlip = 1;
+ }
+ else
+ {
+ gSprites[spriteId].hFlip = 0;
+ }
+
+ return spriteId;
+}
+
+static void sub_80A1888(struct Sprite *sprite)
+{
+ if (!gPaletteFade.active)
+ {
+ sprite->callback = SpriteCallbackDummy;
+
+ if (!GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
+ {
+ PlayCry1(sprite->data[0], 0);
+ }
+ }
+}
+
+static void sub_80A18C4(void)
+{
+ u8 i;
+
+ for (i = 0; i < 30; i++)
+ {
+ ewram1A000[i] = 0xFF;
+ }
+}
+
+static void sub_80A18E4(u8 a)
+{
+ if (ewram1A000[a] != 0xFF)
+ {
+ DestroySprite(&gSprites[ewram1A000[a]]);
+ ewram1A000[a] = 0xFF;
+ }
+}
+
+static void sub_80A1918(u8 a, u8 invisible)
+{
+ gSprites[ewram1A000[a]].invisible = invisible;
+}
+
+static void sub_80A1950(void)
+{
+ u8 i;
+
+ for (i = 0; i < 5; i++)
+ {
+ if (ewram1A000[i] == 0xFF)
+ {
+ ewram1A000[i] = CreateSprite(&sSpriteTemplate_83C11C0, 0, 0, 2);
+ }
+
+ sub_80A1918(i, 1);
+ }
+}
+
+static void sub_80A198C(u8 animNum, u8 x, u8 y, u8 d)
+{
+ StartSpriteAnim(&gSprites[ewram1A000[d]], animNum);
+
+ gSprites[ewram1A000[d]].oam.paletteNum = sUnknown_PaletteNums[animNum];
+ gSprites[ewram1A000[d]].pos1.x = x + 16;
+ gSprites[ewram1A000[d]].pos1.y = y + 8;
+
+ sub_80A1918(d, 0);
+}
+
+static void sub_80A1A30(u8 a)
+{
+ u8 i;
+ s16 x;
+ u8 subPriority = 0;
+
+ if (pssData.page >= PSS_PAGE_BATTLE_MOVES)
+ {
+ if (a == 9)
+ {
+ subPriority = 1;
+ }
+
+ for (i = 0; i < 10; i++)
+ {
+ x = (i * 16) + 0x58;
+ ewram1A000[a + i] = CreateSprite(&sSpriteTemplate_83C1280, x, 40, subPriority);
+
+ if (i == 0)
+ {
+ StartSpriteAnim(&gSprites[ewram1A000[a]], 4);
+ }
+ else if (i == 9)
+ {
+ StartSpriteAnim(&gSprites[ewram1A000[a + i]], 5);
+ }
+ else
+ {
+ StartSpriteAnim(&gSprites[ewram1A000[a + i]], 6);
+ }
+
+ gSprites[ewram1A000[a + i]].callback = sub_80A1BC0;
+ gSprites[ewram1A000[a + i]].data[0] = a;
+ gSprites[ewram1A000[a + i]].data[1] = 0;
+ }
+ }
+}
+
+static void sub_80A1B1C(u8 a)
+{
+ u8 i;
+
+ for (i = 0; i < 10; i++)
+ {
+ sub_80A18E4(a + i);
+ }
+}
+
+static void sub_80A1B40(u8 a)
+{
+ u8 i;
+ a *= 3;
+
+ StartSpriteAnim(&gSprites[ewram1A000[9]], a + 4);
+
+ for (i = 0; i < 8; i++)
+ {
+ StartSpriteAnim(&gSprites[ewram1A000[10 + i]], a + 6);
+ }
+
+ StartSpriteAnim(&gSprites[ewram1A000[18]], a + 5);
+}
+
+static void sub_80A1BC0(struct Sprite *sprite)
+{
+ u8 animNum = sprite->animNum - 4;
+ if (animNum < 3)
+ {
+ sprite->data[1] = (sprite->data[1] + 1) & 0x1F;
+
+ if (sprite->data[1] > 24)
+ {
+ sprite->invisible = 1;
+ }
+ else
+ {
+ sprite->invisible = 0;
+ }
+ }
+ else
+ {
+ sprite->data[1] = 0;
+ sprite->invisible = 0;
+ }
+
+ if (sprite->data[0] == 9)
+ {
+ sprite->pos2.y = pssData.selectedMoveIndex * 16;
+ }
+ else
+ {
+ sprite->pos2.y = pssData.switchMoveIndex * 16;
+ }
+}
+
+__attribute__((naked))
+void sub_80A1C30(u8 a)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 25\n\
+ lsrs r3, r0, 24\n\
+ adds r4, r3, 0\n\
+ adds r0, r3, 0\n\
+ adds r0, 0xA\n\
+ cmp r3, r0\n\
+ bge _080A1C82\n\
+ ldr r5, _080A1C88 @ =gSprites\n\
+ movs r7, 0x5\n\
+ negs r7, r7\n\
+ ldr r6, _080A1C8C @ =gSharedMem + 0x1A009\n\
+_080A1C50:\n\
+ adds r2, r3, r6\n\
+ ldrb r1, [r2]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r5\n\
+ movs r1, 0\n\
+ strh r1, [r0, 0x30]\n\
+ ldrb r0, [r2]\n\
+ lsls r1, r0, 4\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r5\n\
+ adds r1, 0x3E\n\
+ ldrb r2, [r1]\n\
+ adds r0, r7, 0\n\
+ ands r0, r2\n\
+ strb r0, [r1]\n\
+ adds r0, r3, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ adds r0, r4, 0\n\
+ adds r0, 0xA\n\
+ cmp r3, r0\n\
+ blt _080A1C50\n\
+_080A1C82:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1C88: .4byte gSprites\n\
+_080A1C8C: .4byte gSharedMem + 0x1A009\n\
+ .syntax divided\n");
+}
+
+u8 pokemon_ailments_get_primary(u32 status)
+{
+ if (status & 0x88)
+ return 1;
+ if (status & 0x40)
+ return 2;
+ if (status & 0x7)
+ return 3;
+ if (status & 0x20)
+ return 4;
+ if (status & 0x10)
+ return 5;
+
+ return 0;
+}
+
+u8 GetMonStatusAndPokerus(struct Pokemon *mon)
+{
+ u8 statusAilment;
+
+ if (GetMonData(mon, MON_DATA_HP) == 0)
+ {
+ return 7;
+ }
+
+ statusAilment = pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS));
+ if (statusAilment == 0)
+ {
+ if (!CheckPartyPokerus(mon, 0))
+ {
+ return 0;
+ }
+ else
+ {
+ return 6;
+ }
+ }
+
+ return statusAilment;
+}
+
+#ifdef NONMATCHING
+void sub_80A1D18(void)
+{
+ struct Pokemon mon;
+ u8 statusAndPkrs;
+ u8 statusAndPkrs2;
+
+ sub_809F678(&mon);
+ statusAndPkrs = GetMonStatusAndPokerus(&mon);
+
+ if (statusAndPkrs)
+ {
+ statusAndPkrs2 = statusAndPkrs - 1;
+
+ if (ewram1A000[29] == 0xFF)
+ {
+ ewram1A000[29] = CreateSprite(&sSpriteTemplate_83C1304, 64, 152, 0);
+ }
+ }
+ else
+ {
+ sub_80A18E4(29);
+ return;
+ }
+
+ StartSpriteAnim(&gSprites[ewram1A000[29]], statusAndPkrs2);
+}
+#else
+__attribute__((naked))
+void sub_80A1D18(void)
+{
+ asm(".syntax unified\n\
+ push {r4,r5,lr}\n\
+ sub sp, 0x64\n\
+ mov r0, sp\n\
+ bl sub_809F678\n\
+ mov r0, sp\n\
+ bl GetMonStatusAndPokerus\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0\n\
+ beq _080A1D58\n\
+ subs r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldr r4, _080A1D50 @ =gSharedMem + 0x1A01D\n\
+ ldrb r0, [r4]\n\
+ cmp r0, 0xFF\n\
+ bne _080A1D60\n\
+ ldr r0, _080A1D54 @ =sSpriteTemplate_83C1304\n\
+ movs r1, 0x40\n\
+ movs r2, 0x98\n\
+ movs r3, 0\n\
+ bl CreateSprite\n\
+ strb r0, [r4]\n\
+ b _080A1D60\n\
+ .align 2, 0\n\
+_080A1D50: .4byte gSharedMem + 0x1A01D\n\
+_080A1D54: .4byte sSpriteTemplate_83C1304\n\
+_080A1D58:\n\
+ movs r0, 0x1D\n\
+ bl sub_80A18E4\n\
+ b _080A1D74\n\
+_080A1D60:\n\
+ ldr r0, _080A1D7C @ =gSharedMem + 0x1A01D\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ ldr r1, _080A1D80 @ =gSprites\n\
+ adds r0, r1\n\
+ adds r1, r5, 0\n\
+ bl StartSpriteAnim\n\
+_080A1D74:\n\
+ add sp, 0x64\n\
+ pop {r4,r5}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1D7C: .4byte gSharedMem + 0x1A01D\n\
+_080A1D80: .4byte gSprites\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+static void sub_80A1D84(struct Pokemon *mon)
+{
+ struct Sprite *sprite;
+
+ sprite = sub_80F7920(0x7533, 0x7533, sSummaryScreenMonMarkingsPalette);
+ gUnknown_020384F4 = sprite;
+
+ if (sprite != NULL)
+ {
+ u8 markings = GetMonData(mon, MON_DATA_MARKINGS);
+ StartSpriteAnim(sprite, markings);
+
+ gUnknown_020384F4->pos1.x = 60;
+ gUnknown_020384F4->pos1.y = 26;
+ }
+}
+
+static void sub_80A1DCC(struct Pokemon *mon)
+{
+ DestroySprite(gUnknown_020384F4);
+ sub_80A1D84(mon);
+}
+
+static void sub_80A1DE8(struct Pokemon *mon)
+{
+ u8 ball = ball_number_to_ball_processing_index(GetMonData(mon, MON_DATA_POKEBALL));
+ sub_80478DC(ball);
+
+ pssData.ballSpriteId = CreateSprite(&gBallSpriteTemplates[ball], 6, 136, 0);
+ gSprites[pssData.ballSpriteId].callback = SpriteCallbackDummy;
+ gSprites[pssData.ballSpriteId].oam.priority = 3;
+}
+
+static u8 *sub_80A1E58(u8 *text, u8 id)
+{
+ if (id != 0xFF)
+ {
+ const u8 *ptr = sUnknown_083C15BC;
+ while (*ptr != 0xFF && *ptr != id)
+ {
+ ptr += 4;
+ }
+
+ text[0] = EXT_CTRL_CODE_BEGIN;
+ text[1] = 4;
+ text[2] = ptr[1];
+ text[3] = ptr[2];
+ text[4] = ptr[3];
+
+ text += 5;
+ }
+
+ return text;
+}
+
+u8 *sub_80A1E9C(u8 *dest, const u8 *src, u8 id)
+{
+ u8 arr[3];
+
+ sub_8072CD4(&arr[0], &arr[1], &arr[2]);
+
+ dest = sub_80A1E58(dest, id);
+ dest = StringCopy(dest, src);
+
+ if (id != 0xFF)
+ {
+ dest[0] = EXT_CTRL_CODE_BEGIN;
+ dest[1] = 4;
+ dest[2] = arr[0];
+ dest[3] = arr[1];
+ dest[4] = arr[2];
+ dest[5] = 0xFF;
+
+ dest += 5;
+ }
+
+ return dest;
+}
+
+static void sub_80A1EF8(const u8 *text, u8 id, u8 left, u16 top, s32 e)
+{
+ sub_80A1E9C(gStringVar4, text, id);
+ MenuPrint_PixelCoords(gStringVar4, left, top, (bool8)e);
+}
+
+static void sub_80A1F48(const u8 *text, u8 id, u8 c, u8 d, u16 e)
+{
+ sub_80A1E9C(gStringVar4, text, id);
+ sub_8072BD8(gStringVar4, c, d, e);
+}
+
+static void sub_80A1F98(s32 value, u8 id, u8 n, u8 mode, u8 left, u16 top, s32 e)
+{
+ ConvertIntToDecimalStringN(gStringVar1, value, mode, n);
+ sub_80A1EF8(gStringVar1, id, left, top, e);
+}
+
+static void sub_80A1FF8(const u8 *text, u8 id, u8 left, u8 top)
+{
+ sub_80A1E9C(gStringVar4, text, id);
+ MenuPrint(gStringVar4, left, top);
+}
+
+u8 *PokemonSummaryScreen_CopyPokemonLevel(u8 *dest, u8 level)
+{
+ u8 buffer[12];
+
+ dest[0] = 0x34;
+ dest++;
+
+ if (level == 0)
+ {
+ level = 5;
+ }
+
+ ConvertIntToDecimalString(buffer, level);
+ dest = sub_80A1E9C(dest, buffer, 14);
+ dest = StringCopy(dest, gOtherText_Comma);
+
+ return dest;
+}
+
+static void sub_80A2078(int taskId)
+{
+ gUnknown_03005CF0 = gTasks[taskId].func;
+ gTasks[taskId].func = sub_80A20A8;
+ gTasks[taskId].func((u8)taskId);
+}
+
+static void sub_80A20A8(u8 taskId)
+{
+ if (sub_8055870() != TRUE)
+ {
+ gTasks[taskId].func = gUnknown_03005CF0;
+ }
+}
diff --git a/src/scene/evolution_scene.c b/src/scene/evolution_scene.c
index f5612f86b..e0b42e1c7 100644
--- a/src/scene/evolution_scene.c
+++ b/src/scene/evolution_scene.c
@@ -817,7 +817,7 @@ static void Task_EvolutionScene(u8 taskID)
case 5:
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, gTasks[taskID].tPartyID,
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, gTasks[taskID].tPartyID,
gPlayerPartyCount - 1, CB2_EvolutionSceneLoadGraphics,
gMoveToLearn);
gTasks[taskID].tLearnMoveState++;
@@ -1137,7 +1137,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 5:
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, gTasks[taskID].tPartyID,
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, gTasks[taskID].tPartyID,
gPlayerPartyCount - 1, CB2_TradeEvolutionSceneLoadGraphics,
gMoveToLearn);
gTasks[taskID].tLearnMoveState++;
diff --git a/src/script_pokemon_util_80F99CC.c b/src/script_pokemon_util_80F99CC.c
index 95555d167..aed11bb7e 100644
--- a/src/script_pokemon_util_80F99CC.c
+++ b/src/script_pokemon_util_80F99CC.c
@@ -272,7 +272,7 @@ void HandleMoveTutorPartyMenu(u8 var)
void sub_80F9EEC(void)
{
- sub_809D9F0(&gPlayerParty[0], gSpecialVar_0x8004, gPlayerPartyCount - 1, c2_exit_to_overworld_2_switch, 0);
+ ShowSelectMovePokemonSummaryScreen(&gPlayerParty[0], gSpecialVar_0x8004, gPlayerPartyCount - 1, c2_exit_to_overworld_2_switch, 0);
UNK_2018000_STRUCT.unk8 = 3;
gFieldCallback = sub_8080990;
}
diff --git a/src/strings.c b/src/strings.c
index 6c8dce9d6..06bbadb8f 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -409,7 +409,7 @@ const u8 OtherText_Switch[] = _("SWITCH");
const u8 OtherText_PokeInfo[] = _("POKéMON INFO");
const u8 OtherText_PokeSkills[] = _("POKéMON SKILLS");
const u8 OtherText_BattleMoves[] = _("BATTLE MOVES");
-const u8 OtherText_ContestMoves[] = _("C0NTEST MOVES"); // why the l33t 0, that's stupid
+const u8 OtherText_ContestMoves[] = _("C0NTEST MOVES"); // The "O" in "CONTEST" is actually a 0.
const u8 OtherText_Info[] = _("INFO");
const u8 gOtherText_EggLongTime[] = _("It looks like this EGG will\ntake a long time to hatch.");