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-rw-r--r--asm/battle_1.s1858
-rw-r--r--data/graphics.s6
-rw-r--r--include/battle.h6
-rw-r--r--include/graphics.h6
-rw-r--r--ld_script.txt3
-rw-r--r--src/battle/battle_2.c30
-rw-r--r--src/battle/battle_bg.c763
-rw-r--r--src/battle/battle_setup.c18
-rw-r--r--src/battle/reshow_battle_screen.c4
-rw-r--r--src/egg_hatch.c12
-rw-r--r--src/evolution_scene.c4
-rw-r--r--src/pokedex.c4
-rw-r--r--src/pokemon_2.c4
-rw-r--r--src/rom_800D42C.c119
-rw-r--r--src/trade.c30
15 files changed, 825 insertions, 2042 deletions
diff --git a/asm/battle_1.s b/asm/battle_1.s
index cd925e10d..99e449d8f 100644
--- a/asm/battle_1.s
+++ b/asm/battle_1.s
@@ -347,1862 +347,4 @@ _0800D674:
bx r0
thumb_func_end unref_sub_800D42C
- thumb_func_start unref_sub_800D684
-unref_sub_800D684: @ 800D684
- push {lr}
- bl ResetSpriteData
- ldr r0, _0800D6B8 @ =gSpriteTemplate_81F96D0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0800D6BC @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- adds r1, 0x3E
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
- ldr r0, _0800D6C0 @ =sub_800D6C4
- bl SetMainCallback2
- pop {r0}
- bx r0
- .align 2, 0
-_0800D6B8: .4byte gSpriteTemplate_81F96D0
-_0800D6BC: .4byte gSprites
-_0800D6C0: .4byte sub_800D6C4
- thumb_func_end unref_sub_800D684
-
- thumb_func_start sub_800D6C4
-sub_800D6C4: @ 800D6C4
- push {lr}
- bl AnimateSprites
- bl BuildOamBuffer
- pop {r0}
- bx r0
- thumb_func_end sub_800D6C4
-
- thumb_func_start sub_800D6D4
-sub_800D6D4: @ 800D6D4
- push {r4,r5,lr}
- ldr r3, _0800D72C @ =0x04000208
- ldrh r2, [r3]
- movs r5, 0
- strh r5, [r3]
- ldr r4, _0800D730 @ =0x04000200
- ldrh r0, [r4]
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r4]
- strh r2, [r3]
- ldr r1, _0800D734 @ =REG_DISPSTAT
- movs r0, 0x8
- strh r0, [r1]
- adds r1, 0x4
- movs r2, 0x98
- lsls r2, 8
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _0800D738 @ =0x00009c04
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _0800D73C @ =0x00005e05
- adds r0, r2, 0
- strh r0, [r1]
- adds r1, 0x2
- ldr r2, _0800D740 @ =0x00005a0b
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _0800D744 @ =REG_BLDCNT
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- adds r0, 0x2
- strh r5, [r0]
- subs r1, 0xE
- ldr r2, _0800D748 @ =0x0000bf40
- adds r0, r2, 0
- strh r0, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800D72C: .4byte 0x04000208
-_0800D730: .4byte 0x04000200
-_0800D734: .4byte REG_DISPSTAT
-_0800D738: .4byte 0x00009c04
-_0800D73C: .4byte 0x00005e05
-_0800D740: .4byte 0x00005a0b
-_0800D744: .4byte REG_BLDCNT
-_0800D748: .4byte 0x0000bf40
- thumb_func_end sub_800D6D4
-
- thumb_func_start sub_800D74C
-sub_800D74C: @ 800D74C
- push {r4,lr}
- movs r0, 0x12
- bl TextWindow_SetBaseTileNum
- ldr r4, _0800D79C @ =gUnknown_03004210
- adds r0, r4, 0
- movs r1, 0x1
- bl TextWindow_LoadStdFrameGraphicsOverridePal
- movs r0, 0x22
- bl TextWindow_SetBaseTileNum
- adds r0, r4, 0
- movs r1, 0x1
- bl TextWindow_LoadStdFrameGraphicsOverridePal
- ldr r3, _0800D7A0 @ =gPlttBufferUnfaded
- adds r0, r3, 0
- adds r0, 0xB8
- ldr r1, _0800D7A4 @ =0x00007fe0
- strh r1, [r0]
- adds r2, r3, 0
- adds r2, 0xBA
- ldr r1, _0800D7A8 @ =0x00002529
- strh r1, [r2]
- adds r2, 0x2
- ldr r1, _0800D7AC @ =0x00007fff
- strh r1, [r2]
- adds r2, 0x2
- ldr r1, _0800D7B0 @ =0x0000675a
- strh r1, [r2]
- ldr r1, _0800D7B4 @ =gPlttBufferFaded + 0xB8
- movs r2, 0x4
- bl CpuSet
- bl sub_8032A38
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0800D79C: .4byte gUnknown_03004210
-_0800D7A0: .4byte gPlttBufferUnfaded
-_0800D7A4: .4byte 0x00007fe0
-_0800D7A8: .4byte 0x00002529
-_0800D7AC: .4byte 0x00007fff
-_0800D7B0: .4byte 0x0000675a
-_0800D7B4: .4byte gPlttBufferFaded + 0xB8
- thumb_func_end sub_800D74C
-
- thumb_func_start DrawMainBattleBackground
-DrawMainBattleBackground: @ 800D7B8
- push {r4,r5,lr}
- ldr r0, _0800D7DC @ =gBattleTypeFlags
- ldrh r1, [r0]
- ldr r0, _0800D7E0 @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800D7F8
- ldr r0, _0800D7E4 @ =gBattleTerrainTiles_Building
- ldr r1, _0800D7E8 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D7EC @ =gBattleTerrainTilemap_Building
- ldr r1, _0800D7F0 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D7F4 @ =gBattleTerrainPalette_BattleTower
- b _0800DA66
- .align 2, 0
-_0800D7DC: .4byte gBattleTypeFlags
-_0800D7E0: .4byte 0x00000902
-_0800D7E4: .4byte gBattleTerrainTiles_Building
-_0800D7E8: .4byte 0x06008000
-_0800D7EC: .4byte gBattleTerrainTilemap_Building
-_0800D7F0: .4byte 0x0600d000
-_0800D7F4: .4byte gBattleTerrainPalette_BattleTower
-_0800D7F8:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800D860
- ldr r0, _0800D820 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800D838
- ldr r0, _0800D824 @ =gBattleTerrainTiles_Cave
- ldr r1, _0800D828 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D82C @ =gBattleTerrainTilemap_Cave
- ldr r1, _0800D830 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D834 @ =gBattleTerrainPalette_Groudon
- b _0800DA66
- .align 2, 0
-_0800D820: .4byte gGameVersion
-_0800D824: .4byte gBattleTerrainTiles_Cave
-_0800D828: .4byte 0x06008000
-_0800D82C: .4byte gBattleTerrainTilemap_Cave
-_0800D830: .4byte 0x0600d000
-_0800D834: .4byte gBattleTerrainPalette_Groudon
-_0800D838:
- ldr r0, _0800D84C @ =gBattleTerrainTiles_Water
- ldr r1, _0800D850 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D854 @ =gBattleTerrainTilemap_Water
- ldr r1, _0800D858 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D85C @ =gBattleTerrainPalette_Kyogre
- b _0800DA66
- .align 2, 0
-_0800D84C: .4byte gBattleTerrainTiles_Water
-_0800D850: .4byte 0x06008000
-_0800D854: .4byte gBattleTerrainTilemap_Water
-_0800D858: .4byte 0x0600d000
-_0800D85C: .4byte gBattleTerrainPalette_Kyogre
-_0800D860:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800D8D8
- ldr r2, _0800D890 @ =gTrainers
- ldr r0, _0800D894 @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- bne _0800D8AC
- ldr r0, _0800D898 @ =gBattleTerrainTiles_Building
- ldr r1, _0800D89C @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D8A0 @ =gBattleTerrainTilemap_Building
- ldr r1, _0800D8A4 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D8A8 @ =gBattleTerrainPalette_BuildingLeader
- b _0800DA66
- .align 2, 0
-_0800D890: .4byte gTrainers
-_0800D894: .4byte gTrainerBattleOpponent
-_0800D898: .4byte gBattleTerrainTiles_Building
-_0800D89C: .4byte 0x06008000
-_0800D8A0: .4byte gBattleTerrainTilemap_Building
-_0800D8A4: .4byte 0x0600d000
-_0800D8A8: .4byte gBattleTerrainPalette_BuildingLeader
-_0800D8AC:
- cmp r0, 0x20
- bne _0800D8D8
- ldr r0, _0800D8C4 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800D8C8 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D8CC @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800D8D0 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D8D4 @ =gBattleTerrainPalette_StadiumSteven
- b _0800DA66
- .align 2, 0
-_0800D8C4: .4byte gBattleTerrainTiles_Stadium
-_0800D8C8: .4byte 0x06008000
-_0800D8CC: .4byte gBattleTerrainTilemap_Stadium
-_0800D8D0: .4byte 0x0600d000
-_0800D8D4: .4byte gBattleTerrainPalette_StadiumSteven
-_0800D8D8:
- bl sav1_map_get_battletype
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x8
- bls _0800D8E6
- b _0800DA9E
-_0800D8E6:
- lsls r0, 2
- ldr r1, _0800D8F0 @ =_0800D8F4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800D8F0: .4byte _0800D8F4
- .align 2, 0
-_0800D8F4:
- .4byte _0800D918
- .4byte _0800D964
- .4byte _0800D98C
- .4byte _0800D9B4
- .4byte _0800D9DC
- .4byte _0800DA04
- .4byte _0800DA2C
- .4byte _0800DA54
- .4byte _0800DA84
-_0800D918:
- ldr r4, _0800D954 @ =gBattleTerrainTable
- ldr r5, _0800D958 @ =gBattleTerrain
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r0, [r0]
- ldr r1, _0800D95C @ =0x06008000
- bl LZDecompressVram
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r1, r4, 0x4
- adds r0, r1
- ldr r0, [r0]
- ldr r1, _0800D960 @ =0x0600d000
- bl LZDecompressVram
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r4, 0x10
- adds r0, r4
- ldr r0, [r0]
- b _0800DA66
- .align 2, 0
-_0800D954: .4byte gBattleTerrainTable
-_0800D958: .4byte gBattleTerrain
-_0800D95C: .4byte 0x06008000
-_0800D960: .4byte 0x0600d000
-_0800D964:
- ldr r0, _0800D978 @ =gBattleTerrainTiles_Building
- ldr r1, _0800D97C @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D980 @ =gBattleTerrainTilemap_Building
- ldr r1, _0800D984 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D988 @ =gBattleTerrainPalette_BuildingGym
- b _0800DA66
- .align 2, 0
-_0800D978: .4byte gBattleTerrainTiles_Building
-_0800D97C: .4byte 0x06008000
-_0800D980: .4byte gBattleTerrainTilemap_Building
-_0800D984: .4byte 0x0600d000
-_0800D988: .4byte gBattleTerrainPalette_BuildingGym
-_0800D98C:
- ldr r0, _0800D9A0 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800D9A4 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D9A8 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800D9AC @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D9B0 @ =gBattleTerrainPalette_StadiumMagma
- b _0800DA66
- .align 2, 0
-_0800D9A0: .4byte gBattleTerrainTiles_Stadium
-_0800D9A4: .4byte 0x06008000
-_0800D9A8: .4byte gBattleTerrainTilemap_Stadium
-_0800D9AC: .4byte 0x0600d000
-_0800D9B0: .4byte gBattleTerrainPalette_StadiumMagma
-_0800D9B4:
- ldr r0, _0800D9C8 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800D9CC @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D9D0 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800D9D4 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800D9D8 @ =gBattleTerrainPalette_StadiumAqua
- b _0800DA66
- .align 2, 0
-_0800D9C8: .4byte gBattleTerrainTiles_Stadium
-_0800D9CC: .4byte 0x06008000
-_0800D9D0: .4byte gBattleTerrainTilemap_Stadium
-_0800D9D4: .4byte 0x0600d000
-_0800D9D8: .4byte gBattleTerrainPalette_StadiumAqua
-_0800D9DC:
- ldr r0, _0800D9F0 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800D9F4 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800D9F8 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800D9FC @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DA00 @ =gBattleTerrainPalette_StadiumSidney
- b _0800DA66
- .align 2, 0
-_0800D9F0: .4byte gBattleTerrainTiles_Stadium
-_0800D9F4: .4byte 0x06008000
-_0800D9F8: .4byte gBattleTerrainTilemap_Stadium
-_0800D9FC: .4byte 0x0600d000
-_0800DA00: .4byte gBattleTerrainPalette_StadiumSidney
-_0800DA04:
- ldr r0, _0800DA18 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800DA1C @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800DA20 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800DA24 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DA28 @ =gBattleTerrainPalette_StadiumPhoebe
- b _0800DA66
- .align 2, 0
-_0800DA18: .4byte gBattleTerrainTiles_Stadium
-_0800DA1C: .4byte 0x06008000
-_0800DA20: .4byte gBattleTerrainTilemap_Stadium
-_0800DA24: .4byte 0x0600d000
-_0800DA28: .4byte gBattleTerrainPalette_StadiumPhoebe
-_0800DA2C:
- ldr r0, _0800DA40 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800DA44 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800DA48 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800DA4C @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DA50 @ =gBattleTerrainPalette_StadiumGlacia
- b _0800DA66
- .align 2, 0
-_0800DA40: .4byte gBattleTerrainTiles_Stadium
-_0800DA44: .4byte 0x06008000
-_0800DA48: .4byte gBattleTerrainTilemap_Stadium
-_0800DA4C: .4byte 0x0600d000
-_0800DA50: .4byte gBattleTerrainPalette_StadiumGlacia
-_0800DA54:
- ldr r0, _0800DA70 @ =gBattleTerrainTiles_Stadium
- ldr r1, _0800DA74 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800DA78 @ =gBattleTerrainTilemap_Stadium
- ldr r1, _0800DA7C @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DA80 @ =gBattleTerrainPalette_StadiumDrake
-_0800DA66:
- movs r1, 0x20
- movs r2, 0x60
- bl LoadCompressedPalette
- b _0800DA9E
- .align 2, 0
-_0800DA70: .4byte gBattleTerrainTiles_Stadium
-_0800DA74: .4byte 0x06008000
-_0800DA78: .4byte gBattleTerrainTilemap_Stadium
-_0800DA7C: .4byte 0x0600d000
-_0800DA80: .4byte gBattleTerrainPalette_StadiumDrake
-_0800DA84:
- ldr r0, _0800DAA4 @ =gBattleTerrainTiles_Building
- ldr r1, _0800DAA8 @ =0x06008000
- bl LZDecompressVram
- ldr r0, _0800DAAC @ =gBattleTerrainTilemap_Building
- ldr r1, _0800DAB0 @ =0x0600d000
- bl LZDecompressVram
- ldr r0, _0800DAB4 @ =gBattleTerrainPalette_BattleTower
- movs r1, 0x20
- movs r2, 0x60
- bl LoadCompressedPalette
-_0800DA9E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800DAA4: .4byte gBattleTerrainTiles_Building
-_0800DAA8: .4byte 0x06008000
-_0800DAAC: .4byte gBattleTerrainTilemap_Building
-_0800DAB0: .4byte 0x0600d000
-_0800DAB4: .4byte gBattleTerrainPalette_BattleTower
- thumb_func_end DrawMainBattleBackground
-
-.if DEBUG
- thumb_func_start sub_800DAB8
-sub_800DAB8:
-.syntax divided
- push {r4, r5, lr}
- add sp, sp, #0xfffffffc
- ldr r0, ._113 @ gUnknown_08D00000
- mov r1, #0xc0
- lsl r1, r1, #0x13
- bl LZDecompressVram
- ldr r0, ._113 + 4 @ gUnknown_08D00524
- ldr r4, ._113 + 8 @ 0x600c000
- mov r2, #0x80
- lsl r2, r2, #0x4
- add r1, r4, #0
- bl CpuSet
- ldr r0, ._113 + 12 @ gUnknown_08D004E0
- mov r1, #0x0
- mov r2, #0x40
- bl LoadCompressedPalette
- bl sub_800D74C
- bl DrawMainBattleBackground
- ldr r0, ._113 + 16 @ gBattleTypeFlags
- ldrh r1, [r0]
- mov r0, #0x2
- and r0, r0, r1
- cmp r0, #0
- beq ._112 @cond_branch
- ldr r0, ._113 + 20 @ 0x6000600
- mov r1, #0x0
- add r2, r4, #0
- mov r3, #0x1
- bl debug_sub_8008218
- ldr r5, ._113 + 24 @ 0x101
- mov r4, #0x1
- str r4, [sp]
- add r0, r5, #0
- mov r1, #0x3
- mov r2, #0x1
- mov r3, #0x3
- bl debug_sub_8008264
- str r4, [sp]
- add r0, r5, #0
- mov r1, #0x3
- mov r2, #0x15
- mov r3, #0x3
- bl debug_sub_8008264
- str r4, [sp]
- add r0, r5, #0
- mov r1, #0x3
- mov r2, #0x29
- mov r3, #0x3
- bl debug_sub_8008264
-._112:
- add sp, sp, #0x4
- pop {r4, r5}
- pop {r0}
- bx r0
-._114:
- .align 2, 0
-._113:
- .word gUnknown_08D00000
- .word gUnknown_08D00524
- .word 0x600c000
- .word gUnknown_08D004E0
- .word gBattleTypeFlags
- .word 0x6000600
- .word 0x101
-.syntax unified
- thumb_func_end sub_800DAB8
-.else
- thumb_func_start sub_800DAB8
-sub_800DAB8: @ 800DAB8
- push {lr}
- ldr r0, _0800DAE8 @ =gUnknown_08D00000
- movs r1, 0xC0
- lsls r1, 19
- bl LZDecompressVram
- ldr r0, _0800DAEC @ =gUnknown_08D00524
- ldr r1, _0800DAF0 @ =0x0600c000
- movs r2, 0x80
- lsls r2, 4
- bl CpuSet
- ldr r0, _0800DAF4 @ =gUnknown_08D004E0
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- bl sub_800D74C
- bl DrawMainBattleBackground
- pop {r0}
- bx r0
- .align 2, 0
-_0800DAE8: .4byte gUnknown_08D00000
-_0800DAEC: .4byte gUnknown_08D00524
-_0800DAF0: .4byte 0x0600c000
-_0800DAF4: .4byte gUnknown_08D004E0
- thumb_func_end sub_800DAB8
-.endif
-
- thumb_func_start sub_800DAF8
-sub_800DAF8: @ 800DAF8
- push {r4-r7,lr}
- sub sp, 0xC
- adds r7, r2, 0
- lsls r0, 24
- lsrs r2, r0, 24
- adds r5, r2, 0
- lsls r1, 24
- lsrs r3, r1, 24
- movs r4, 0
- ldr r0, _0800DB38 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0800DBB4
- ldr r0, _0800DB3C @ =gTasks
- lsls r1, r2, 2
- adds r1, r2
- lsls r1, 3
- adds r1, r0
- movs r2, 0x12
- ldrsh r0, [r1, r2]
- cmp r0, 0
- beq _0800DB52
- cmp r3, 0x1
- beq _0800DB7A
- cmp r3, 0x1
- bgt _0800DB40
- cmp r3, 0
- beq _0800DB4A
- b _0800DB84
- .align 2, 0
-_0800DB38: .4byte gBattleTypeFlags
-_0800DB3C: .4byte gTasks
-_0800DB40:
- cmp r3, 0x2
- beq _0800DB4E
- cmp r3, 0x3
- beq _0800DB6E
- b _0800DB84
-_0800DB4A:
- ldrh r0, [r1, 0xE]
- b _0800DB70
-_0800DB4E:
- ldrh r1, [r1, 0xE]
- b _0800DB7C
-_0800DB52:
- cmp r3, 0x1
- beq _0800DB6E
- cmp r3, 0x1
- bgt _0800DB60
- cmp r3, 0
- beq _0800DB6A
- b _0800DB84
-_0800DB60:
- cmp r3, 0x2
- beq _0800DB76
- cmp r3, 0x3
- beq _0800DB7A
- b _0800DB84
-_0800DB6A:
- ldrh r0, [r1, 0xE]
- b _0800DB70
-_0800DB6E:
- ldrh r0, [r1, 0x10]
-_0800DB70:
- movs r4, 0x3F
- ands r4, r0
- b _0800DB84
-_0800DB76:
- ldrh r1, [r1, 0xE]
- b _0800DB7C
-_0800DB7A:
- ldrh r1, [r1, 0x10]
-_0800DB7C:
- movs r0, 0xFC
- lsls r0, 4
- ands r0, r1
- lsrs r4, r0, 6
-_0800DB84:
- movs r3, 0
- movs r6, 0x3
- ldr r0, _0800DBB0 @ =0x00006001
- adds r5, r0, 0
- mov r2, sp
-_0800DB8E:
- lsls r1, r3, 1
- adds r0, r6, 0
- lsls r0, r1
- ands r0, r4
- asrs r0, r1
- adds r0, r5
- strh r0, [r2]
- adds r2, 0x2
- adds r3, 0x1
- cmp r3, 0x2
- ble _0800DB8E
- mov r0, sp
- adds r1, r7, 0
- movs r2, 0x3
- bl CpuSet
- b _0800DC12
- .align 2, 0
-_0800DBB0: .4byte 0x00006001
-_0800DBB4:
- ldr r0, _0800DBD0 @ =gSharedMem
- ldr r1, _0800DBD4 @ =0x000160cb
- adds r0, r1
- ldrb r0, [r0]
- cmp r3, r0
- bne _0800DBDC
- ldr r1, _0800DBD8 @ =gTasks
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- ldrh r4, [r0, 0xE]
- b _0800DBE8
- .align 2, 0
-_0800DBD0: .4byte gSharedMem
-_0800DBD4: .4byte 0x000160cb
-_0800DBD8: .4byte gTasks
-_0800DBDC:
- ldr r1, _0800DC1C @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrh r4, [r0, 0x10]
-_0800DBE8:
- movs r3, 0
- movs r6, 0x3
- ldr r2, _0800DC20 @ =0x00006001
- adds r5, r2, 0
- mov r2, sp
-_0800DBF2:
- lsls r1, r3, 1
- adds r0, r6, 0
- lsls r0, r1
- ands r0, r4
- asrs r0, r1
- adds r0, r5
- strh r0, [r2]
- adds r2, 0x2
- adds r3, 0x1
- cmp r3, 0x5
- ble _0800DBF2
- mov r0, sp
- adds r1, r7, 0
- movs r2, 0x6
- bl CpuSet
-_0800DC12:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0800DC1C: .4byte gTasks
-_0800DC20: .4byte 0x00006001
- thumb_func_end sub_800DAF8
-
- .section .text_800DC24
-
- thumb_func_start sub_800DE30
-sub_800DE30: @ 800DE30
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _0800DE64 @ =gTasks
- lsls r0, 2
- mov r10, r0
- add r0, r9
- lsls r0, 3
- adds r6, r0, r1
- movs r1, 0x8
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bne _0800DE58
- b _0800DF9C
-_0800DE58:
- cmp r0, 0x1
- bgt _0800DE68
- cmp r0, 0
- beq _0800DE70
- b _0800E212
- .align 2, 0
-_0800DE64: .4byte gTasks
-_0800DE68:
- cmp r0, 0x2
- bne _0800DE6E
- b _0800E03C
-_0800DE6E:
- b _0800E212
-_0800DE70:
- ldr r0, _0800DED0 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0800DEE0
- ldr r0, _0800DED4 @ =gLinkPlayers
- ldr r2, _0800DED8 @ =gUnknown_081F9680
- mov r8, r2
- adds r7, r0, 0
- adds r7, 0x8
- movs r5, 0x3
-_0800DE88:
- ldrb r0, [r7, 0x10]
- movs r1, 0x3
- ands r1, r0
- str r1, [sp, 0x8]
- lsls r4, r1, 1
- adds r4, r1
- lsls r4, 2
- mov r2, r8
- adds r0, r4, r2
- ldr r1, [r0]
- str r1, [sp, 0xC]
- ldrh r2, [r0, 0x4]
- ldrb r3, [r0, 0x6]
- ldrb r0, [r0, 0x7]
- str r0, [sp]
- movs r0, 0x1
- str r0, [sp, 0x4]
- adds r0, r1, 0
- adds r1, r7, 0
- bl Text_InitWindow8002E4C
- ldr r0, [sp, 0xC]
- bl Text_PrintWindow8002F44
- ldr r2, _0800DEDC @ =gUnknown_081F9680 + 0x8
- adds r4, r2
- ldr r2, [r4]
- mov r0, r9
- ldr r1, [sp, 0x8]
- bl sub_800DAF8
- adds r7, 0x1C
- subs r5, 0x1
- cmp r5, 0
- bge _0800DE88
- b _0800DF70
- .align 2, 0
-_0800DED0: .4byte gBattleTypeFlags
-_0800DED4: .4byte gLinkPlayers
-_0800DED8: .4byte gUnknown_081F9680
-_0800DEDC: .4byte gUnknown_081F9680 + 0x8
-_0800DEE0:
- ldr r0, _0800DF84 @ =gSharedMem
- ldr r5, _0800DF88 @ =0x000160cb
- adds r0, r5
- ldrb r7, [r0]
- movs r0, 0x1
- adds r6, r7, 0
- eors r6, r0
- adds r1, r6, 0
- ldr r2, _0800DF8C @ =gLinkPlayers
- lsls r0, r7, 3
- subs r0, r7
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x18]
- cmp r0, 0
- beq _0800DF04
- adds r6, r7, 0
- adds r7, r1, 0
-_0800DF04:
- ldr r0, _0800DF90 @ =gUnknown_081F9680
- mov r8, r0
- adds r0, 0x30
- mov r1, r8
- ldr r4, [r1, 0x30]
- lsls r1, r7, 3
- subs r1, r7
- lsls r1, 2
- ldr r2, _0800DF94 @ =gLinkPlayers + 0x8
- adds r1, r2
- ldrh r2, [r0, 0x4]
- ldrb r3, [r0, 0x6]
- ldrb r0, [r0, 0x7]
- str r0, [sp]
- movs r5, 0x1
- str r5, [sp, 0x4]
- adds r0, r4, 0
- bl Text_InitWindow8002E4C
- adds r0, r4, 0
- bl Text_PrintWindow8002F44
- mov r0, r8
- ldr r2, [r0, 0x38]
- mov r0, r9
- adds r1, r7, 0
- bl sub_800DAF8
- mov r0, r8
- adds r0, 0x3C
- mov r1, r8
- ldr r4, [r1, 0x3C]
- lsls r1, r6, 3
- subs r1, r6
- lsls r1, 2
- ldr r2, _0800DF94 @ =gLinkPlayers + 0x8
- adds r1, r2
- ldrh r2, [r0, 0x4]
- ldrb r3, [r0, 0x6]
- ldrb r0, [r0, 0x7]
- str r0, [sp]
- str r5, [sp, 0x4]
- adds r0, r4, 0
- bl Text_InitWindow8002E4C
- adds r0, r4, 0
- bl Text_PrintWindow8002F44
- mov r5, r8
- ldr r2, [r5, 0x44]
- mov r0, r9
- adds r1, r6, 0
- bl sub_800DAF8
-_0800DF70:
- ldr r0, _0800DF98 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- b _0800E212
- .align 2, 0
-_0800DF84: .4byte gSharedMem
-_0800DF88: .4byte 0x000160cb
-_0800DF8C: .4byte gLinkPlayers
-_0800DF90: .4byte gUnknown_081F9680
-_0800DF94: .4byte gLinkPlayers + 0x8
-_0800DF98: .4byte gTasks
-_0800DF9C:
- ldr r0, _0800E010 @ =0x00002710
- bl AllocSpritePalette
- lsls r0, 24
- ldr r2, _0800E014 @ =gPlttBufferUnfaded
- lsrs r0, 19
- ldr r1, _0800E018 @ =0x0000021e
- adds r0, r1
- adds r2, r0, r2
- ldr r1, _0800E01C @ =gPlttBufferFaded
- adds r0, r1
- ldr r1, _0800E020 @ =0x00007fff
- strh r1, [r0]
- strh r1, [r2]
- ldr r0, _0800E024 @ =gSpriteTemplate_81F9574
- movs r1, 0x6C
- movs r2, 0x50
- movs r3, 0
- bl CreateSprite
- ldr r4, _0800E028 @ =gSharedMem
- ldr r2, _0800E02C @ =0x0001608a
- adds r7, r4, r2
- strb r0, [r7]
- ldr r0, _0800E030 @ =gSpriteTemplate_81F958C
- movs r1, 0x84
- movs r2, 0x50
- movs r3, 0
- bl CreateSprite
- ldr r5, _0800E034 @ =0x0001608b
- adds r4, r5
- strb r0, [r4]
- ldr r3, _0800E038 @ =gSprites
- ldrb r1, [r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- ldrb r1, [r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- adds r0, 0x3E
- ldrb r1, [r0]
- orrs r1, r2
- strb r1, [r0]
- ldrh r0, [r6, 0x8]
- adds r0, 0x1
- strh r0, [r6, 0x8]
- b _0800E212
- .align 2, 0
-_0800E010: .4byte 0x00002710
-_0800E014: .4byte gPlttBufferUnfaded
-_0800E018: .4byte 0x0000021e
-_0800E01C: .4byte gPlttBufferFaded
-_0800E020: .4byte 0x00007fff
-_0800E024: .4byte gSpriteTemplate_81F9574
-_0800E028: .4byte gSharedMem
-_0800E02C: .4byte 0x0001608a
-_0800E030: .4byte gSpriteTemplate_81F958C
-_0800E034: .4byte 0x0001608b
-_0800E038: .4byte gSprites
-_0800E03C:
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- cmp r0, 0
- beq _0800E0A4
- ldr r4, _0800E090 @ =gBattle_BG1_X
- ldrh r0, [r6, 0xA]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E056
- adds r0, 0x1F
-_0800E056:
- asrs r1, r0, 5
- movs r2, 0x14
- negs r2, r2
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4]
- ldr r4, _0800E094 @ =gBattle_BG2_X
- ldrh r0, [r6, 0xC]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E074
- adds r0, 0x1F
-_0800E074:
- asrs r1, r0, 5
- movs r5, 0x8C
- negs r5, r5
- adds r0, r5, 0
- subs r0, r1
- strh r0, [r4]
- ldr r0, _0800E098 @ =gBattle_BG1_Y
- ldr r2, _0800E09C @ =0x0000ffdc
- adds r1, r2, 0
- strh r1, [r0]
- ldr r0, _0800E0A0 @ =gBattle_BG2_Y
- strh r1, [r0]
- b _0800E110
- .align 2, 0
-_0800E090: .4byte gBattle_BG1_X
-_0800E094: .4byte gBattle_BG2_X
-_0800E098: .4byte gBattle_BG1_Y
-_0800E09C: .4byte 0x0000ffdc
-_0800E0A0: .4byte gBattle_BG2_Y
-_0800E0A4:
- ldr r4, _0800E134 @ =gBattle_BG1_X
- ldrh r0, [r6, 0xA]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E0B6
- adds r0, 0x1F
-_0800E0B6:
- asrs r1, r0, 5
- movs r5, 0x14
- negs r5, r5
- adds r0, r5, 0
- subs r0, r1
- strh r0, [r4]
- ldr r4, _0800E138 @ =gBattle_BG1_Y
- ldrh r0, [r6, 0xA]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E0D4
- adds r0, 0x1F
-_0800E0D4:
- asrs r0, 5
- subs r0, 0xA4
- strh r0, [r4]
- ldr r4, _0800E13C @ =gBattle_BG2_X
- ldrh r0, [r6, 0xC]
- bl Sin2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E0EC
- adds r0, 0x1F
-_0800E0EC:
- asrs r1, r0, 5
- movs r2, 0x8C
- negs r2, r2
- adds r0, r2, 0
- subs r0, r1
- strh r0, [r4]
- ldr r4, _0800E140 @ =gBattle_BG2_Y
- ldrh r0, [r6, 0xC]
- bl Cos2
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _0800E10A
- adds r0, 0x1F
-_0800E10A:
- asrs r0, 5
- subs r0, 0xA4
- strh r0, [r4]
-_0800E110:
- ldr r1, _0800E144 @ =gTasks
- mov r5, r9
- lsls r0, r5, 2
- add r0, r9
- lsls r0, 3
- adds r1, r0, r1
- ldrh r0, [r1, 0xC]
- movs r2, 0xC
- ldrsh r7, [r1, r2]
- cmp r7, 0
- beq _0800E148
- subs r0, 0x2
- strh r0, [r1, 0xC]
- ldrh r0, [r1, 0xA]
- adds r0, 0x2
- strh r0, [r1, 0xA]
- b _0800E212
- .align 2, 0
-_0800E134: .4byte gBattle_BG1_X
-_0800E138: .4byte gBattle_BG1_Y
-_0800E13C: .4byte gBattle_BG2_X
-_0800E140: .4byte gBattle_BG2_Y
-_0800E144: .4byte gTasks
-_0800E148:
- movs r5, 0x12
- ldrsh r0, [r1, r5]
- cmp r0, 0
- beq _0800E154
- bl PrintLinkBattleWinLossTie
-_0800E154:
- movs r0, 0x78
- bl PlaySE
- mov r0, r9
- bl DestroyTask
- ldr r4, _0800E224 @ =gSprites
- ldr r0, _0800E228 @ =gSharedMem
- mov r8, r0
- ldr r1, _0800E22C @ =0x0001608a
- add r1, r8
- mov r9, r1
- ldrb r0, [r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- adds r1, 0x3E
- ldrb r3, [r1]
- movs r2, 0x5
- negs r2, r2
- adds r0, r2, 0
- ands r0, r3
- strb r0, [r1]
- ldr r5, _0800E230 @ =0x0001608b
- add r8, r5
- mov r0, r8
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r1, [r0]
- ands r2, r1
- strb r2, [r0]
- mov r1, r8
- ldrb r0, [r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- ldrh r3, [r2, 0x4]
- lsls r1, r3, 22
- lsrs r1, 22
- adds r1, 0x40
- ldr r5, _0800E234 @ =0x000003ff
- adds r0, r5, 0
- ands r1, r0
- ldr r0, _0800E238 @ =0xfffffc00
- ands r0, r3
- orrs r0, r1
- strh r0, [r2, 0x4]
- mov r0, r9
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x2E]
- mov r2, r8
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x1
- strh r1, [r0, 0x2E]
- mov r5, r9
- ldrb r1, [r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x30]
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x30]
- ldrb r1, [r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x32]
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x32]
-_0800E212:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0800E224: .4byte gSprites
-_0800E228: .4byte gSharedMem
-_0800E22C: .4byte 0x0001608a
-_0800E230: .4byte 0x0001608b
-_0800E234: .4byte 0x000003ff
-_0800E238: .4byte 0xfffffc00
- thumb_func_end sub_800DE30
-
- thumb_func_start sub_800E23C
-sub_800E23C: @ 800E23C
- push {r4,r5,lr}
- ldr r0, _0800E29C @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0800E2DC
- ldr r0, _0800E2A0 @ =gVersusFrameGfx
- ldr r1, _0800E2A4 @ =0x06004000
- bl LZDecompressVram
- ldr r4, _0800E2A8 @ =gVersusFrameTilemap
- ldr r1, _0800E2AC @ =0x0600e000
- adds r0, r4, 0
- bl LZDecompressVram
- ldr r1, _0800E2B0 @ =0x0600f000
- adds r0, r4, 0
- bl LZDecompressVram
- ldr r0, _0800E2B4 @ =gUnknown_08E5DC2C
- ldr r1, _0800E2B8 @ =0x06010000
- bl LZDecompressVram
- ldr r0, _0800E2BC @ =gVersusFramePal
- movs r1, 0x60
- movs r2, 0x20
- bl LoadCompressedPalette
- ldr r1, _0800E2C0 @ =REG_BG1CNT
- ldr r2, _0800E2C4 @ =0x00005c04
- adds r0, r2, 0
- strh r0, [r1]
- ldr r0, _0800E2C8 @ =REG_WININ
- movs r1, 0x36
- strh r1, [r0]
- adds r0, 0x2
- strh r1, [r0]
- ldr r0, _0800E2CC @ =gBattle_BG1_Y
- ldr r2, _0800E2D0 @ =0x0000ff5c
- adds r1, r2, 0
- strh r1, [r0]
- ldr r0, _0800E2D4 @ =gBattle_BG2_Y
- strh r1, [r0]
- ldr r0, _0800E2D8 @ =gUnknown_081F95A4
- bl LoadCompressedObjectPic
- b _0800E3FC
- .align 2, 0
-_0800E29C: .4byte gBattleTypeFlags
-_0800E2A0: .4byte gVersusFrameGfx
-_0800E2A4: .4byte 0x06004000
-_0800E2A8: .4byte gVersusFrameTilemap
-_0800E2AC: .4byte 0x0600e000
-_0800E2B0: .4byte 0x0600f000
-_0800E2B4: .4byte gUnknown_08E5DC2C
-_0800E2B8: .4byte 0x06010000
-_0800E2BC: .4byte gVersusFramePal
-_0800E2C0: .4byte REG_BG1CNT
-_0800E2C4: .4byte 0x00005c04
-_0800E2C8: .4byte REG_WININ
-_0800E2CC: .4byte gBattle_BG1_Y
-_0800E2D0: .4byte 0x0000ff5c
-_0800E2D4: .4byte gBattle_BG2_Y
-_0800E2D8: .4byte gUnknown_081F95A4
-_0800E2DC:
- ldr r0, _0800E2F0 @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800E300
- ldr r0, _0800E2F4 @ =gBattleTerrainAnimTiles_Building
- ldr r1, _0800E2F8 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E2FC @ =gBattleTerrainAnimTilemap_Building
- b _0800E3D2
- .align 2, 0
-_0800E2F0: .4byte 0x00000902
-_0800E2F4: .4byte gBattleTerrainAnimTiles_Building
-_0800E2F8: .4byte 0x06004000
-_0800E2FC: .4byte gBattleTerrainAnimTilemap_Building
-_0800E300:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800E348
- ldr r0, _0800E320 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800E330
- ldr r0, _0800E324 @ =gBattleTerrainAnimTiles_Cave
- ldr r1, _0800E328 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E32C @ =gBattleTerrainAnimTilemap_Cave
- b _0800E3D2
- .align 2, 0
-_0800E320: .4byte gGameVersion
-_0800E324: .4byte gBattleTerrainAnimTiles_Cave
-_0800E328: .4byte 0x06004000
-_0800E32C: .4byte gBattleTerrainAnimTilemap_Cave
-_0800E330:
- ldr r0, _0800E33C @ =gBattleTerrainAnimTiles_Underwater
- ldr r1, _0800E340 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E344 @ =gBattleTerrainAnimTilemap_Underwater
- b _0800E3D2
- .align 2, 0
-_0800E33C: .4byte gBattleTerrainAnimTiles_Underwater
-_0800E340: .4byte 0x06004000
-_0800E344: .4byte gBattleTerrainAnimTilemap_Underwater
-_0800E348:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800E3A0
- ldr r2, _0800E370 @ =gTrainers
- ldr r0, _0800E374 @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- bne _0800E384
- ldr r0, _0800E378 @ =gBattleTerrainAnimTiles_Building
- ldr r1, _0800E37C @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E380 @ =gBattleTerrainAnimTilemap_Building
- b _0800E3D2
- .align 2, 0
-_0800E370: .4byte gTrainers
-_0800E374: .4byte gTrainerBattleOpponent
-_0800E378: .4byte gBattleTerrainAnimTiles_Building
-_0800E37C: .4byte 0x06004000
-_0800E380: .4byte gBattleTerrainAnimTilemap_Building
-_0800E384:
- cmp r0, 0x20
- bne _0800E3A0
- ldr r0, _0800E394 @ =gBattleTerrainAnimTiles_Building
- ldr r1, _0800E398 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E39C @ =gBattleTerrainAnimTilemap_Building
- b _0800E3D2
- .align 2, 0
-_0800E394: .4byte gBattleTerrainAnimTiles_Building
-_0800E398: .4byte 0x06004000
-_0800E39C: .4byte gBattleTerrainAnimTilemap_Building
-_0800E3A0:
- bl sav1_map_get_battletype
- lsls r0, 24
- cmp r0, 0
- bne _0800E3EC
- ldr r4, _0800E3DC @ =gBattleTerrainTable
- ldr r5, _0800E3E0 @ =gBattleTerrain
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r1, r4, 0
- adds r1, 0x8
- adds r0, r1
- ldr r0, [r0]
- ldr r1, _0800E3E4 @ =0x06004000
- bl LZDecompressVram
- ldrb r1, [r5]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r4, 0xC
- adds r0, r4
- ldr r0, [r0]
-_0800E3D2:
- ldr r1, _0800E3E8 @ =0x0600e000
- bl LZDecompressVram
- b _0800E3FC
- .align 2, 0
-_0800E3DC: .4byte gBattleTerrainTable
-_0800E3E0: .4byte gBattleTerrain
-_0800E3E4: .4byte 0x06004000
-_0800E3E8: .4byte 0x0600e000
-_0800E3EC:
- ldr r0, _0800E404 @ =gBattleTerrainAnimTiles_Building
- ldr r1, _0800E408 @ =0x06004000
- bl LZDecompressVram
- ldr r0, _0800E40C @ =gBattleTerrainAnimTilemap_Building
- ldr r1, _0800E410 @ =0x0600e000
- bl LZDecompressVram
-_0800E3FC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0800E404: .4byte gBattleTerrainAnimTiles_Building
-_0800E408: .4byte 0x06004000
-_0800E40C: .4byte gBattleTerrainAnimTilemap_Building
-_0800E410: .4byte 0x0600e000
- thumb_func_end sub_800E23C
-
- thumb_func_start sub_800E414
-sub_800E414: @ 800E414
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- movs r4, 0
- cmp r0, 0x6
- bls _0800E422
- b _0800E7BA
-_0800E422:
- lsls r0, 2
- ldr r1, _0800E42C @ =_0800E430
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800E42C: .4byte _0800E430
- .align 2, 0
-_0800E430:
- .4byte _0800E44C
- .4byte _0800E45C
- .4byte _0800E474
- .4byte _0800E484
- .4byte _0800E590
- .4byte _0800E69C
- .4byte _0800E7B4
-_0800E44C:
- ldr r0, _0800E458 @ =gUnknown_08D00000
- movs r1, 0xC0
- lsls r1, 19
- bl LZDecompressVram
- b _0800E7BC
- .align 2, 0
-_0800E458: .4byte gUnknown_08D00000
-_0800E45C:
- ldr r0, _0800E46C @ =gUnknown_08D00524
- ldr r1, _0800E470 @ =0x0600c000
- movs r2, 0x80
- lsls r2, 4
- bl CpuSet
- b _0800E7BC
- .align 2, 0
-_0800E46C: .4byte gUnknown_08D00524
-_0800E470: .4byte 0x0600c000
-_0800E474:
- ldr r0, _0800E480 @ =gUnknown_08D004E0
- movs r1, 0
- movs r2, 0x40
- bl LoadCompressedPalette
- b _0800E7BC
- .align 2, 0
-_0800E480: .4byte gUnknown_08D004E0
-_0800E484:
- ldr r0, _0800E4A8 @ =gBattleTypeFlags
- ldrh r1, [r0]
- ldr r0, _0800E4AC @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800E492
- b _0800E57C
-_0800E492:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800E4C0
- ldr r0, _0800E4B0 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800E4B8
- ldr r0, _0800E4B4 @ =gBattleTerrainTiles_Cave
- b _0800E57E
.align 2, 0
-_0800E4A8: .4byte gBattleTypeFlags
-_0800E4AC: .4byte 0x00000902
-_0800E4B0: .4byte gGameVersion
-_0800E4B4: .4byte gBattleTerrainTiles_Cave
-_0800E4B8:
- ldr r0, _0800E4BC @ =gBattleTerrainTiles_Water
- b _0800E57E
- .align 2, 0
-_0800E4BC: .4byte gBattleTerrainTiles_Water
-_0800E4C0:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800E4F0
- ldr r2, _0800E4E4 @ =gTrainers
- ldr r0, _0800E4E8 @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- beq _0800E57C
- cmp r0, 0x20
- bne _0800E4F0
- ldr r0, _0800E4EC @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E4E4: .4byte gTrainers
-_0800E4E8: .4byte gTrainerBattleOpponent
-_0800E4EC: .4byte gBattleTerrainTiles_Stadium
-_0800E4F0:
- bl sav1_map_get_battletype
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x8
- bls _0800E4FE
- b _0800E7BC
-_0800E4FE:
- lsls r0, 2
- ldr r1, _0800E508 @ =_0800E50C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800E508: .4byte _0800E50C
- .align 2, 0
-_0800E50C:
- .4byte _0800E530
- .4byte _0800E57C
- .4byte _0800E54C
- .4byte _0800E554
- .4byte _0800E55C
- .4byte _0800E564
- .4byte _0800E56C
- .4byte _0800E574
- .4byte _0800E57C
-_0800E530:
- ldr r2, _0800E544 @ =gBattleTerrainTable
- ldr r0, _0800E548 @ =gBattleTerrain
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- b _0800E57E
- .align 2, 0
-_0800E544: .4byte gBattleTerrainTable
-_0800E548: .4byte gBattleTerrain
-_0800E54C:
- ldr r0, _0800E550 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E550: .4byte gBattleTerrainTiles_Stadium
-_0800E554:
- ldr r0, _0800E558 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E558: .4byte gBattleTerrainTiles_Stadium
-_0800E55C:
- ldr r0, _0800E560 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E560: .4byte gBattleTerrainTiles_Stadium
-_0800E564:
- ldr r0, _0800E568 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E568: .4byte gBattleTerrainTiles_Stadium
-_0800E56C:
- ldr r0, _0800E570 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E570: .4byte gBattleTerrainTiles_Stadium
-_0800E574:
- ldr r0, _0800E578 @ =gBattleTerrainTiles_Stadium
- b _0800E57E
- .align 2, 0
-_0800E578: .4byte gBattleTerrainTiles_Stadium
-_0800E57C:
- ldr r0, _0800E588 @ =gBattleTerrainTiles_Building
-_0800E57E:
- ldr r1, _0800E58C @ =0x06008000
- bl LZDecompressVram
- b _0800E7BC
- .align 2, 0
-_0800E588: .4byte gBattleTerrainTiles_Building
-_0800E58C: .4byte 0x06008000
-_0800E590:
- ldr r0, _0800E5B4 @ =gBattleTypeFlags
- ldrh r1, [r0]
- ldr r0, _0800E5B8 @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800E59E
- b _0800E688
-_0800E59E:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800E5CC
- ldr r0, _0800E5BC @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800E5C4
- ldr r0, _0800E5C0 @ =gBattleTerrainTilemap_Cave
- b _0800E68A
- .align 2, 0
-_0800E5B4: .4byte gBattleTypeFlags
-_0800E5B8: .4byte 0x00000902
-_0800E5BC: .4byte gGameVersion
-_0800E5C0: .4byte gBattleTerrainTilemap_Cave
-_0800E5C4:
- ldr r0, _0800E5C8 @ =gBattleTerrainTilemap_Water
- b _0800E68A
- .align 2, 0
-_0800E5C8: .4byte gBattleTerrainTilemap_Water
-_0800E5CC:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800E5FC
- ldr r2, _0800E5F0 @ =gTrainers
- ldr r0, _0800E5F4 @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- beq _0800E688
- cmp r0, 0x20
- bne _0800E5FC
- ldr r0, _0800E5F8 @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E5F0: .4byte gTrainers
-_0800E5F4: .4byte gTrainerBattleOpponent
-_0800E5F8: .4byte gBattleTerrainTilemap_Stadium
-_0800E5FC:
- bl sav1_map_get_battletype
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x8
- bls _0800E60A
- b _0800E7BC
-_0800E60A:
- lsls r0, 2
- ldr r1, _0800E614 @ =_0800E618
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800E614: .4byte _0800E618
- .align 2, 0
-_0800E618:
- .4byte _0800E63C
- .4byte _0800E688
- .4byte _0800E658
- .4byte _0800E660
- .4byte _0800E668
- .4byte _0800E670
- .4byte _0800E678
- .4byte _0800E680
- .4byte _0800E688
-_0800E63C:
- ldr r2, _0800E650 @ =gBattleTerrainTable
- ldr r0, _0800E654 @ =gBattleTerrain
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r2, 0x4
- adds r0, r2
- ldr r0, [r0]
- b _0800E68A
- .align 2, 0
-_0800E650: .4byte gBattleTerrainTable
-_0800E654: .4byte gBattleTerrain
-_0800E658:
- ldr r0, _0800E65C @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E65C: .4byte gBattleTerrainTilemap_Stadium
-_0800E660:
- ldr r0, _0800E664 @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E664: .4byte gBattleTerrainTilemap_Stadium
-_0800E668:
- ldr r0, _0800E66C @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E66C: .4byte gBattleTerrainTilemap_Stadium
-_0800E670:
- ldr r0, _0800E674 @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E674: .4byte gBattleTerrainTilemap_Stadium
-_0800E678:
- ldr r0, _0800E67C @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E67C: .4byte gBattleTerrainTilemap_Stadium
-_0800E680:
- ldr r0, _0800E684 @ =gBattleTerrainTilemap_Stadium
- b _0800E68A
- .align 2, 0
-_0800E684: .4byte gBattleTerrainTilemap_Stadium
-_0800E688:
- ldr r0, _0800E694 @ =gBattleTerrainTilemap_Building
-_0800E68A:
- ldr r1, _0800E698 @ =0x0600d000
- bl LZDecompressVram
- b _0800E7BC
- .align 2, 0
-_0800E694: .4byte gBattleTerrainTilemap_Building
-_0800E698: .4byte 0x0600d000
-_0800E69C:
- ldr r0, _0800E6C0 @ =gBattleTypeFlags
- ldrh r1, [r0]
- ldr r0, _0800E6C4 @ =0x00000902
- ands r0, r1
- cmp r0, 0
- beq _0800E6AA
- b _0800E7A4
-_0800E6AA:
- movs r0, 0x80
- lsls r0, 5
- ands r0, r1
- cmp r0, 0
- beq _0800E6D8
- ldr r0, _0800E6C8 @ =gGameVersion
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _0800E6D0
- ldr r0, _0800E6CC @ =gBattleTerrainPalette_Groudon
- b _0800E7A6
- .align 2, 0
-_0800E6C0: .4byte gBattleTypeFlags
-_0800E6C4: .4byte 0x00000902
-_0800E6C8: .4byte gGameVersion
-_0800E6CC: .4byte gBattleTerrainPalette_Groudon
-_0800E6D0:
- ldr r0, _0800E6D4 @ =gBattleTerrainPalette_Kyogre
- b _0800E7A6
- .align 2, 0
-_0800E6D4: .4byte gBattleTerrainPalette_Kyogre
-_0800E6D8:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0800E710
- ldr r2, _0800E6F8 @ =gTrainers
- ldr r0, _0800E6FC @ =gTrainerBattleOpponent
- ldrh r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrb r0, [r0, 0x1]
- cmp r0, 0x19
- bne _0800E704
- ldr r0, _0800E700 @ =gBattleTerrainPalette_BuildingLeader
- b _0800E7A6
- .align 2, 0
-_0800E6F8: .4byte gTrainers
-_0800E6FC: .4byte gTrainerBattleOpponent
-_0800E700: .4byte gBattleTerrainPalette_BuildingLeader
-_0800E704:
- cmp r0, 0x20
- bne _0800E710
- ldr r0, _0800E70C @ =gBattleTerrainPalette_StadiumSteven
- b _0800E7A6
- .align 2, 0
-_0800E70C: .4byte gBattleTerrainPalette_StadiumSteven
-_0800E710:
- bl sav1_map_get_battletype
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x8
- bhi _0800E7BC
- lsls r0, 2
- ldr r1, _0800E728 @ =_0800E72C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0800E728: .4byte _0800E72C
- .align 2, 0
-_0800E72C:
- .4byte _0800E750
- .4byte _0800E76C
- .4byte _0800E774
- .4byte _0800E77C
- .4byte _0800E784
- .4byte _0800E78C
- .4byte _0800E794
- .4byte _0800E79C
- .4byte _0800E7A4
-_0800E750:
- ldr r2, _0800E764 @ =gBattleTerrainTable
- ldr r0, _0800E768 @ =gBattleTerrain
- ldrb r1, [r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 2
- adds r2, 0x10
- adds r0, r2
- ldr r0, [r0]
- b _0800E7A6
- .align 2, 0
-_0800E764: .4byte gBattleTerrainTable
-_0800E768: .4byte gBattleTerrain
-_0800E76C:
- ldr r0, _0800E770 @ =gBattleTerrainPalette_BuildingGym
- b _0800E7A6
- .align 2, 0
-_0800E770: .4byte gBattleTerrainPalette_BuildingGym
-_0800E774:
- ldr r0, _0800E778 @ =gBattleTerrainPalette_StadiumMagma
- b _0800E7A6
- .align 2, 0
-_0800E778: .4byte gBattleTerrainPalette_StadiumMagma
-_0800E77C:
- ldr r0, _0800E780 @ =gBattleTerrainPalette_StadiumAqua
- b _0800E7A6
- .align 2, 0
-_0800E780: .4byte gBattleTerrainPalette_StadiumAqua
-_0800E784:
- ldr r0, _0800E788 @ =gBattleTerrainPalette_StadiumSidney
- b _0800E7A6
- .align 2, 0
-_0800E788: .4byte gBattleTerrainPalette_StadiumSidney
-_0800E78C:
- ldr r0, _0800E790 @ =gBattleTerrainPalette_StadiumPhoebe
- b _0800E7A6
- .align 2, 0
-_0800E790: .4byte gBattleTerrainPalette_StadiumPhoebe
-_0800E794:
- ldr r0, _0800E798 @ =gBattleTerrainPalette_StadiumGlacia
- b _0800E7A6
- .align 2, 0
-_0800E798: .4byte gBattleTerrainPalette_StadiumGlacia
-_0800E79C:
- ldr r0, _0800E7A0 @ =gBattleTerrainPalette_StadiumDrake
- b _0800E7A6
- .align 2, 0
-_0800E7A0: .4byte gBattleTerrainPalette_StadiumDrake
-_0800E7A4:
- ldr r0, _0800E7B0 @ =gBattleTerrainPalette_BattleTower
-_0800E7A6:
- movs r1, 0x20
- movs r2, 0x60
- bl LoadCompressedPalette
- b _0800E7BC
- .align 2, 0
-_0800E7B0: .4byte gBattleTerrainPalette_BattleTower
-_0800E7B4:
- bl sub_800D74C
- b _0800E7BC
-_0800E7BA:
- movs r4, 0x1
-_0800E7BC:
- adds r0, r4, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_800E414
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/graphics.s b/data/graphics.s
index 6d678ede9..7970dc904 100644
--- a/data/graphics.s
+++ b/data/graphics.s
@@ -3,15 +3,15 @@
.section gfx_data, "aw", %progbits
.align 2
-gUnknown_08D00000:: @ 8D00000
+gBattleTextboxTiles:: @ 8D00000
.incbin "graphics/interface/menu.4bpp.lz" @ menu window and arrows
.align 2
-gUnknown_08D004E0:: @ 8D004E0
+gBattleTextboxPalette:: @ 8D004E0
.incbin "graphics/interface/menu.gbapal.lz"
.align 2
-gUnknown_08D00524:: @ 8D00524
+gBattleTextboxTilemap:: @ 8D00524
.incbin "graphics/interface/menu_map.bin"
@ 8D01524
diff --git a/include/battle.h b/include/battle.h
index 544e65b80..d5add3d43 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -710,11 +710,11 @@ extern u8 gBattleTextBuff1[];
// asm/battle_1.o
void sub_800D6D4();
-void sub_800D74C();
+void ApplyPlayerChosenFrameToBattleMenu();
void DrawMainBattleBackground(void);
-void sub_800DAB8();
+void LoadBattleTextboxAndBackground();
void sub_800DE30(u8);
-void sub_800E23C();
+void LoadBattleEntryBackground();
// src/battle_2.o
void sub_800E7C4(void);
diff --git a/include/graphics.h b/include/graphics.h
index 889dc3916..b779c2dcd 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -2634,9 +2634,9 @@ extern const u16 gUnknown_08EA02C8[];
extern const u16 gUnknown_08EA0348[];
extern const u16 gUnknown_08EA15C8[];
extern const u16 gTradeMonBoxTilemap[];
-extern const u8 gUnknown_08D00000[];
-extern const u16 gUnknown_08D00524[];
-extern const u8 gUnknown_08D004E0[];
+extern const u8 gBattleTextboxTiles[];
+extern const u16 gBattleTextboxTilemap[];
+extern const u8 gBattleTextboxPalette[];
extern const u8 gNamingScreenBackButtonTiles[];
extern const u8 gNamingScreenOKButtonTiles[];
diff --git a/ld_script.txt b/ld_script.txt
index c7ed19a0b..245dbdb19 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -48,8 +48,7 @@ SECTIONS {
src/rom3.o(.text);
src/decompress.o(.text);
asm/battle_1.o(.text);
- src/rom_800D42C.o(.text);
- asm/battle_1.o(.text_800DC24);
+ src/battle/battle_bg.o(.text);
src/battle/battle_2.o(.text);
src/battle/battle_util.o(.text);
src/battle/battle_4.o(.text);
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index 2bbae20dc..2d5b3c420 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -75,7 +75,7 @@ extern void sub_802BBD4();
extern struct SpriteTemplate gUnknown_02024E8C;
extern const u8 Str_821F7B8[];
extern u8 gUnknown_02023A14_50;
-extern const u16 gUnknown_08D004E0[];
+extern const u16 gBattleTextboxPalette[];
extern const struct MonCoords gCastformFrontSpriteCoords[];
extern const u8 Str_821F7EA[];
extern const u8 gUnknown_Debug_821F7F3[];
@@ -269,10 +269,10 @@ void InitBattle(void)
Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0);
Text_InitWindowWithTemplate(&gUnknown_03004250, &gWindowTemplate_81E71EC);
sub_800D6D4();
- sub_800DAB8();
+ LoadBattleTextboxAndBackground();
ResetSpriteData();
ResetTasks();
- sub_800E23C();
+ LoadBattleEntryBackground();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(sub_800FCFC);
@@ -788,16 +788,14 @@ void sub_800F298(void)
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
gBattleCommunication[0]++;
- goto step_2;
- }
- break;
+ // fallthrough
case 2:
- step_2:
- if (IsLinkTaskFinished())
- {
- SendBlock(bitmask_all_link_players_but_self(), ewram1D000, sizeof(struct Pokemon) * 2);
- gBattleCommunication[0]++;
- }
+ if (IsLinkTaskFinished())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), ewram1D000, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[0]++;
+ }
+ }
break;
case 3:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
@@ -1309,11 +1307,11 @@ void c2_8011A1C(void)
Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0);
Text_InitWindowWithTemplate(&gUnknown_03004250, &gWindowTemplate_81E71EC);
sub_800D6D4();
- LoadCompressedPalette(gUnknown_08D004E0, 0, 64);
- sub_800D74C();
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
+ ApplyPlayerChosenFrameToBattleMenu();
ResetSpriteData();
ResetTasks();
- sub_800E23C();
+ LoadBattleEntryBackground();
REG_WINOUT = 0x37;
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
@@ -2833,7 +2831,7 @@ void debug_sub_8012688(void)
gBattle_BG3_Y = 0;
gBattleTerrain = 9;
sub_800D6D4();
- sub_800DAB8();
+ LoadBattleTextboxAndBackground();
ResetSpriteData();
ResetTasks();
FreeAllSpritePalettes();
diff --git a/src/battle/battle_bg.c b/src/battle/battle_bg.c
new file mode 100644
index 000000000..f97829833
--- /dev/null
+++ b/src/battle/battle_bg.c
@@ -0,0 +1,763 @@
+#include "global.h"
+#include "battle.h"
+#include "constants/songs.h"
+#include "decompress.h"
+#include "ewram.h"
+#include "link.h"
+#include "main.h"
+#include "palette.h"
+#include "task.h"
+#include "text.h"
+#include "text_window.h"
+#include "trainer.h"
+#include "trig.h"
+#include "sound.h"
+
+
+extern u16 gBattleTypeFlags;
+extern u8 gBattleOutcome;
+
+extern struct Window gUnknown_03004210;
+
+extern u8 BattleText_Win[];
+extern u8 BattleText_Loss[];
+extern u8 BattleText_Tie[];
+
+extern void sub_8032A38(void);
+
+#define GetCurrentMapBattleScene sav1_map_get_battletype
+//extern u8 GetCurrentMapBattleScene(void);
+
+extern const u8 gGameVersion;
+extern u8 gBattleTextboxTiles[];
+extern u16 gBattleTextboxTilemap[];
+extern u16 gBattleTextboxPalette[];
+extern u16 gBattleTypeFlags;
+extern struct Trainer gTrainers[];
+extern u16 gTrainerBattleOpponent;
+
+struct BattleBackground {
+ void *tileset;
+ void *tilemap;
+ void *entryTiles;
+ void *entryTilemap;
+ void *palette;
+};
+extern struct BattleBackground gBattleTerrainTable[];
+
+extern u8 gBattleTerrain;
+
+extern u8 gBattleTerrainTiles_Cave[];
+extern u8 gBattleTerrainTiles_Water[];
+extern u8 gBattleTerrainTiles_Building[];
+extern u8 gBattleTerrainTiles_Stadium[];
+
+extern u16 gBattleTerrainTilemap_Cave[];
+extern u16 gBattleTerrainTilemap_Water[];
+extern u16 gBattleTerrainTilemap_Building[];
+extern u16 gBattleTerrainTilemap_Stadium[];
+
+extern u16 gBattleTerrainPalette_Groudon[];
+extern u16 gBattleTerrainPalette_Kyogre[];
+extern u16 gBattleTerrainPalette_BuildingLeader[];
+extern u16 gBattleTerrainPalette_StadiumSteven[];
+extern u16 gBattleTerrainPalette_BuildingGym[];
+extern u16 gBattleTerrainPalette_StadiumMagma[];
+extern u16 gBattleTerrainPalette_StadiumAqua[];
+extern u16 gBattleTerrainPalette_StadiumSidney[];
+extern u16 gBattleTerrainPalette_StadiumPhoebe[];
+extern u16 gBattleTerrainPalette_StadiumGlacia[];
+extern u16 gBattleTerrainPalette_StadiumDrake[];
+extern u16 gBattleTerrainPalette_BattleTower[];
+
+extern u8 gBattleTerrainAnimTiles_Building[];
+extern u16 gBattleTerrainAnimTilemap_Building[];
+extern u8 gBattleTerrainAnimTiles_Cave[];
+extern u16 gBattleTerrainAnimTilemap_Cave[];
+extern u8 gBattleTerrainAnimTiles_Underwater[];
+extern u16 gBattleTerrainAnimTilemap_Underwater[];
+extern u8 gVersusFrameGfx[];
+extern u16 gVersusFrameTilemap[];
+extern u8 gUnknown_08E5DC2C[];
+extern u16 gVersusFramePal[];
+
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_Y;
+extern struct CompressedSpriteSheet gUnknown_081F95A4;
+
+extern u8 sav1_map_get_battletype(void);
+
+struct LinkResultWindow {
+ struct Window *window;
+ u16 offset;
+ u8 left;
+ u8 top;
+ u8 *dest;
+};
+
+#define gLinkResultWindows gUnknown_081F9680
+extern const struct LinkResultWindow gLinkResultWindows[];
+extern void PrintLinkBattleWinLossTie(void);
+extern void sub_800DAF8(u8, u8, u8 *);
+
+extern struct SpriteTemplate gSpriteTemplate_81F9574;
+extern struct SpriteTemplate gSpriteTemplate_81F958C;
+extern struct SpriteTemplate gSpriteTemplate_81F96D0;
+
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
+
+
+void sub_800D6C4(void);
+
+
+void unref_sub_800D684(void)
+{
+ u8 spriteId;
+ ResetSpriteData();
+ spriteId = CreateSprite(&gSpriteTemplate_81F96D0, 0, 0, 0);
+ gSprites[spriteId].invisible = TRUE;
+ SetMainCallback2(sub_800D6C4);
+}
+
+void sub_800D6C4(void)
+{
+ AnimateSprites();
+ BuildOamBuffer();
+}
+
+void sub_800D6D4(void)
+{
+ u16 ime = REG_IME;
+ REG_IME = 0;
+ REG_IE |= INTR_FLAG_VBLANK;
+ REG_IME = ime;
+ REG_DISPSTAT = DISPSTAT_VBLANK_INTR;
+ REG_BG0CNT = 0x9800;
+ REG_BG1CNT = 0x9c04;
+ REG_BG2CNT = 0x5e05;
+ REG_BG3CNT = 0x5a0b;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BLDY = 0;
+ REG_DISPCNT = 0xbf40;
+}
+
+void ApplyPlayerChosenFrameToBattleMenu(void)
+{
+ TextWindow_SetBaseTileNum(0x12);
+ TextWindow_LoadStdFrameGraphicsOverridePal(&gUnknown_03004210, 1);
+ TextWindow_SetBaseTileNum(0x22);
+ TextWindow_LoadStdFrameGraphicsOverridePal(&gUnknown_03004210, 1);
+ gPlttBufferUnfaded[92] = 0x7fe0;
+ gPlttBufferUnfaded[93] = 0x2529;
+ gPlttBufferUnfaded[94] = 0x7fff;
+ gPlttBufferUnfaded[95] = 0x675a;
+ CpuSet(&gPlttBufferUnfaded[92], &gPlttBufferFaded[92], 4);
+ sub_8032A38();
+}
+
+void DrawMainBattleBackground(void)
+{
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER /*| BATTLE_TYPE_x2000000*/))
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
+ {
+ if (gGameVersion == VERSION_RUBY)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ }
+ else
+ {
+ LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent].trainerClass;
+ if (trainerClass == TRAINER_CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ return;
+ }
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSteven, 0x20, 0x60);
+ return;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ case MAP_BATTLE_SCENE_NORMAL:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_BATTLE_TOWER:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ break;
+ }
+ }
+}
+
+void LoadBattleTextboxAndBackground(void)
+{
+ LZDecompressVram(gBattleTextboxTiles, (void*)(BG_VRAM));
+ CpuSet(gBattleTextboxTilemap, (void *)(VRAM + 0xC000), 0x800);
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
+ ApplyPlayerChosenFrameToBattleMenu();
+ DrawMainBattleBackground();
+
+ #if DEBUG
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ debug_sub_8008218((void*)(VRAM + 0x600), 0, (void*)(VRAM + 0xC000), 1);
+ debug_sub_8008264(257, 3, 1, 3, 1);
+ debug_sub_8008264(257, 3, 21, 3, 1);
+ debug_sub_8008264(257, 3, 41, 3, 1);
+ }
+ #endif
+}
+
+void sub_800DAF8(u8 taskId, u8 windowId, u8 *dest)
+{
+ int i;
+ u16 r4 = 0;
+ u16 src[6];
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI) {
+ if (gTasks[taskId].data[5]) {
+ switch (windowId) {
+ case 0:
+ r4 = gTasks[taskId].data[3] & 0x3f;
+ break;
+ case 1:
+ r4 = (gTasks[taskId].data[4] & 0xfc0) >> 6;
+ break;
+ case 2:
+ r4 = (gTasks[taskId].data[3] & 0xfc0) >> 6;
+ break;
+ case 3:
+ r4 = gTasks[taskId].data[4] & 0x3f;
+ break;
+ }
+ } else {
+ switch (windowId) {
+ case 0:
+ r4 = gTasks[taskId].data[3] & 0x3f;
+ break;
+ case 1:
+ r4 = gTasks[taskId].data[4] & 0x3f;
+ break;
+ case 2:
+ r4 = (gTasks[taskId].data[3] & 0xfc0) >> 6;
+ break;
+ case 3:
+ r4 = (gTasks[taskId].data[4] & 0xfc0) >> 6;
+ break;
+ }
+ }
+ for (i = 0; i < 3; i++) {
+ src[i] = ((r4 & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+ CpuSet(src, dest, 3);
+ } else {
+ if (windowId == gBattleStruct->linkPlayerIndex) {
+ r4 = gTasks[taskId].data[3];
+ } else {
+ r4 = gTasks[taskId].data[4];
+ }
+ for (i = 0; i < 6; i++) {
+ src[i] = ((r4 & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+ CpuSet(src, dest, 6);
+ }
+}
+
+
+#if ENGLISH
+#define LEFT_MESSAGE_X 6
+#define RIGHT_MESSAGE_X 21
+#define TILE_OFFSET_LOSS 168
+#elif GERMAN
+#define LEFT_MESSAGE_X 5
+#define RIGHT_MESSAGE_X 20
+#define TILE_OFFSET_LOSS 172
+#endif
+#define TILE_OFFSET_WIN 160
+#define CENTER_MESSAGE_X 13
+#define MESSAGE_Y 2
+
+#define PRINT_MESSAGE(text, tileDataStartOffset, x) \
+{ \
+ Text_InitWindow(&gUnknown_03004210, text, tileDataStartOffset, x, MESSAGE_Y); \
+ Text_PrintWindow8002F44(&gUnknown_03004210); \
+}
+
+#define PRINT_MESSAGE_LEFT(text, tileDataStartOffset) PRINT_MESSAGE(text, tileDataStartOffset, LEFT_MESSAGE_X)
+#define PRINT_MESSAGE_RIGHT(text, tileDataStartOffset) PRINT_MESSAGE(text, tileDataStartOffset, RIGHT_MESSAGE_X)
+
+void PrintLinkBattleWinLossTie(void)
+{
+
+ if (gBattleOutcome == 3)
+ {
+ PRINT_MESSAGE(BattleText_Tie, TILE_OFFSET_WIN, CENTER_MESSAGE_X);
+ return;
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ // Double battle?
+
+ if (gBattleOutcome == 1)
+ {
+
+ // lp_field_18 = player position?
+ switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18)
+ {
+ case 0:
+ case 2:
+ PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
+ return;
+
+ case 1:
+ case 3:
+ PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN)
+ PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS)
+ return;
+ }
+ }
+ else
+ {
+
+ switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18)
+ {
+ case 1:
+ case 3:
+ PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
+ return;
+
+ case 0:
+ case 2:
+ PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
+ return;
+ }
+ }
+
+ return;
+ }
+
+
+ if (gBattleOutcome == 1)
+ {
+ if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0)
+ {
+ PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
+ }
+ else
+ {
+ PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
+ }
+ }
+ else
+ {
+ if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0)
+ {
+ PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
+ }
+ else
+ {
+ PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
+ }
+ }
+}
+
+
+void sub_800DE30(u8 taskId)
+{
+ u8 palette;
+ int i;
+
+ switch (gTasks[taskId].data[0]) {
+
+ case 0:
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI) {
+ for (i = 0; i < 4; i++) {
+ u8 windowId = (gLinkPlayers[i].lp_field_18 & 3);
+ Text_InitWindow8002E4C(
+ gLinkResultWindows[windowId].window,
+ gLinkPlayers[i].name,
+ gLinkResultWindows[windowId].offset,
+ gLinkResultWindows[windowId].left,
+ gLinkResultWindows[windowId].top,
+ 1);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId].window);
+ sub_800DAF8(taskId, windowId, gLinkResultWindows[windowId].dest);
+ }
+ } else {
+ u8 windowId = 4;
+
+ u8 playerId = gBattleStruct->linkPlayerIndex;
+ u8 opponentId = gBattleStruct->linkPlayerIndex ^ 1;
+ if (gLinkPlayers[playerId].lp_field_18) {
+ opponentId = gBattleStruct->linkPlayerIndex;
+ playerId = gBattleStruct->linkPlayerIndex ^ 1;
+ }
+
+ Text_InitWindow8002E4C(
+ gLinkResultWindows[windowId].window,
+ gLinkPlayers[playerId].name,
+ gLinkResultWindows[windowId].offset,
+ gLinkResultWindows[windowId].left,
+ gLinkResultWindows[windowId].top,
+ 1);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId].window);
+ sub_800DAF8(taskId, playerId, gLinkResultWindows[windowId].dest);
+
+ Text_InitWindow8002E4C(
+ gLinkResultWindows[windowId + 1].window,
+ gLinkPlayers[opponentId].name,
+ gLinkResultWindows[windowId + 1].offset,
+ gLinkResultWindows[windowId + 1].left,
+ gLinkResultWindows[windowId + 1].top,
+ 1);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId + 1].window);
+ sub_800DAF8(taskId, opponentId, gLinkResultWindows[windowId + 1].dest);
+ }
+ gTasks[taskId].data[0]++;
+ break;
+
+ case 1:
+ palette = AllocSpritePalette(10000);
+ gPlttBufferUnfaded[palette * 16 + 0x10f] = gPlttBufferFaded[palette * 16 + 0x10f] = 0x7fff;
+ gBattleStruct->unk1608A = CreateSprite(&gSpriteTemplate_81F9574, 108, 80, 0);
+ gBattleStruct->unk1608B = CreateSprite(&gSpriteTemplate_81F958C, 132, 80, 0);
+ gSprites[gBattleStruct->unk1608A].invisible = TRUE;
+ gSprites[gBattleStruct->unk1608B].invisible = TRUE;
+ gTasks[taskId].data[0]++;
+ break;
+
+ case 2:
+ if (gTasks[taskId].data[5]) {
+ gBattle_BG1_X = (-20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG2_X = (-140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG1_Y = -36;
+ gBattle_BG2_Y = -36;
+ } else {
+ gBattle_BG1_X = (-20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG1_Y = (-164) + (Cos2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG2_X = (-140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG2_Y = (-164) + (Cos2(gTasks[taskId].data[2]) / 32);
+ }
+ if (gTasks[taskId].data[2]) {
+ gTasks[taskId].data[2] -= 2;
+ gTasks[taskId].data[1] += 2;
+ } else {
+ if (gTasks[taskId].data[5]) {
+ PrintLinkBattleWinLossTie();
+ }
+ PlaySE(SE_W231);
+ DestroyTask(taskId);
+ gSprites[gBattleStruct->unk1608A].invisible = FALSE;
+ gSprites[gBattleStruct->unk1608B].invisible = FALSE;
+ gSprites[gBattleStruct->unk1608B].oam.tileNum += 0x40;
+ gSprites[gBattleStruct->unk1608A].data[0] = 0;
+ gSprites[gBattleStruct->unk1608B].data[0] = 1;
+ gSprites[gBattleStruct->unk1608A].data[1] = gSprites[gBattleStruct->unk1608A].pos1.x;
+ gSprites[gBattleStruct->unk1608B].data[1] = gSprites[gBattleStruct->unk1608B].pos1.x;
+ gSprites[gBattleStruct->unk1608A].data[2] = 0;
+ gSprites[gBattleStruct->unk1608B].data[2] = 0;
+ }
+ break;
+ }
+}
+
+void LoadBattleEntryBackground(void) {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK) {
+ LZDecompressVram(gVersusFrameGfx, (void *)0x6004000);
+ LZDecompressVram(gVersusFrameTilemap, (void *)0x600e000);
+ LZDecompressVram(gVersusFrameTilemap, (void *)0x600f000);
+ LZDecompressVram(gUnknown_08E5DC2C, (void *)0x6010000);
+ LoadCompressedPalette(gVersusFramePal, 0x60, 0x20);
+ REG_BG1CNT = 0x5c04;
+ REG_WININ = 0x36;
+ REG_WINOUT = 0x36;
+ gBattle_BG1_Y = 0xff5c;
+ gBattle_BG2_Y = 0xff5c;
+ LoadCompressedObjectPic(&gUnknown_081F95A4);
+ return;
+ } else if (gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+ return;
+ } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == VERSION_RUBY) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void *)0x600e000);
+ return;
+ } else {
+ LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void *)0x600e000);
+ return;
+ }
+ } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+ return;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+ return;
+ }
+ }
+ if (sav1_map_get_battletype() == 0) {
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTiles, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void *)0x600e000);
+ return;
+ }
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+}
+
+int LoadChosenBattleElement(u8 type) {
+ int ret = 0;
+ switch (type) {
+ case 0:
+ LZDecompressVram(&gBattleTextboxTiles, (void *)0x6000000);
+ break;
+ case 1:
+ CpuCopy16(gBattleTextboxTilemap, (void *)0x600c000, 0x1000);
+ break;
+ case 2:
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
+ break;
+ case 3: // tiles
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK))) {
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == VERSION_RUBY) {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void *)0x6008000);
+ break;
+ } else {
+ LZDecompressVram(gBattleTerrainTiles_Water, (void *)0x6008000);
+ break;
+ }
+ } else {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void *)0x6008000);
+ break;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ }
+ }
+ switch (sav1_map_get_battletype()) {
+ case 0:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void *)0x6008000);
+ break;
+ case 2:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 3:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 4:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 5:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 6:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 7:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 1:
+ case 8:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void *)0x6008000);
+ break;
+ }
+ break;
+ }
+ } else {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void *)0x6008000);
+ break;
+ }
+ case 4: // tilemap
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK))) {
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == 2) {
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)0x600d000);
+ break;
+ } else {
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void *)0x600d000);
+ break;
+ }
+ } else {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void *)0x600d000);
+ break;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ }
+ }
+ switch (sav1_map_get_battletype()) {
+ case 0:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void *)0x600d000);
+ break;
+ case 2:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 3:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 4:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 5:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 6:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 7:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 1:
+ case 8:
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void *)0x600d000);
+ break;
+ }
+ break;
+ }
+ } else {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void *)0x600d000);
+ break;
+ }
+ case 5: // palette
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK))) {
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == 2) {
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ break;
+ } else {
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ break;
+ }
+ } else {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ break;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSteven, 0x20, 0x60);
+ break;
+ }
+ }
+ switch (sav1_map_get_battletype()) {
+ case 0:
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case 1:
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case 2:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case 3:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case 4:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case 5:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case 6:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case 7:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case 8:
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ break;
+ }
+ break;
+ }
+ } else {
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ break;
+ }
+ case 6:
+ ApplyPlayerChosenFrameToBattleMenu();
+ break;
+ default:
+ ret = 1;
+ }
+ return ret;
+}
diff --git a/src/battle/battle_setup.c b/src/battle/battle_setup.c
index ec4a26bc5..86b272bcb 100644
--- a/src/battle/battle_setup.c
+++ b/src/battle/battle_setup.c
@@ -801,25 +801,25 @@ static u8 GetTrainerBattleTransition(void)
u8 enemyLevel;
u8 playerLevel;
- if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT) // link battle?
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
return B_TRANSITION_STEVEN;
trainer = gTrainers;
- if (trainer[gTrainerBattleOpponent].trainerClass == 24) // league?
+ if (trainer[gTrainerBattleOpponent].trainerClass == TRAINER_CLASS_ELITE_FOUR)
{
- if (gTrainerBattleOpponent == 261)
+ if (gTrainerBattleOpponent == OPPONENT_SIDNEY)
return B_TRANSITION_SYDNEY;
- if (gTrainerBattleOpponent == 262)
+ if (gTrainerBattleOpponent == OPPONENT_PHOEBE)
return B_TRANSITION_PHOEBE;
- if (gTrainerBattleOpponent == 263)
+ if (gTrainerBattleOpponent == OPPONENT_GLACIA)
return B_TRANSITION_GLACIA;
- if (gTrainerBattleOpponent == 264)
+ if (gTrainerBattleOpponent == OPPONENT_DRAKE)
return B_TRANSITION_DRAKE;
return B_TRANSITION_STEVEN;
}
- if (trainer[gTrainerBattleOpponent].trainerClass == 32) // team leader?
+ if (trainer[gTrainerBattleOpponent].trainerClass == TRAINER_CLASS_CHAMPION)
return B_TRANSITION_STEVEN;
if (trainer[gTrainerBattleOpponent].doubleBattle == TRUE)
@@ -1095,7 +1095,7 @@ void CB2_EndTrainerBattle(void)
{
if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
@@ -1112,7 +1112,7 @@ void CB2_EndTrainerEyeRematchBattle(void)
{
if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index 0da29441e..85aa78ca0 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -29,7 +29,7 @@ extern u8 gBankSpriteIds[4];
extern u8 gBattleMonForms[4];
extern u8 gHealthboxIDs[4];
-bool8 sub_800E414(u8 a0);
+bool8 LoadChosenBattleElement(u8 a0);
bool8 sub_8031C30(u8 a0);
void sub_8031EE8(void);
void sub_80327CC(void);
@@ -97,7 +97,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
}
break;
case 2:
- if (!sub_800E414(gHelperState))
+ if (!LoadChosenBattleElement(gHelperState))
{
gHelperState++;
gReshowState--;
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index 282ad31fb..5bba69f86 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -40,9 +40,9 @@ struct EggHatchData
struct EggHatchData* gEggHatchData;
-extern const u32 gUnknown_08D00000[];
-extern const u32 gUnknown_08D00524[];
-extern const u16 gUnknown_08D004E0[]; //palette
+extern const u32 gBattleTextboxTiles[];
+extern const u32 gBattleTextboxTilemap[];
+extern const u16 gBattleTextboxPalette[]; //palette
extern const struct SpriteSheet sUnknown_0820A3B0;
extern const struct SpriteSheet sUnknown_0820A3B8;
extern const struct SpritePalette sUnknown_0820A3C0;
@@ -478,10 +478,10 @@ static void CB2_EggHatch_0(void)
gMain.state++;
break;
case 2:
- LZDecompressVram(&gUnknown_08D00000, (void*)(VRAM));
- CpuSet(&gUnknown_08D00524, ewram0_7, 0x800);
+ LZDecompressVram(&gBattleTextboxTiles, (void*)(VRAM));
+ CpuSet(&gBattleTextboxTilemap, ewram0_7, 0x800);
DmaCopy16(3, ewram0_7, (void*)(VRAM + 0x2800), 0x500);
- LoadCompressedPalette(&gUnknown_08D004E0, 0, 0x20);
+ LoadCompressedPalette(&gBattleTextboxPalette, 0, 0x20);
gMain.state++;
break;
case 3:
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index 3ba325574..a3a5dbcec 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -212,7 +212,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
sub_800D6D4();
- sub_800DAB8();
+ LoadBattleTextboxAndBackground();
ResetSpriteData();
ScanlineEffect_Stop();
ResetTasks();
@@ -320,7 +320,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
sub_800D6D4();
- sub_800DAB8();
+ LoadBattleTextboxAndBackground();
ResetSpriteData();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
diff --git a/src/pokedex.c b/src/pokedex.c
index 711dc69fa..f7baced63 100644
--- a/src/pokedex.c
+++ b/src/pokedex.c
@@ -3922,8 +3922,8 @@ static void sub_8090B8C(u8 taskId)
const u8 *lzPaletteData;
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON;
- CpuCopy16(gUnknown_08D00524, (void *)(VRAM + 0xC000), 0x1000);
- sub_800D74C();
+ CpuCopy16(gBattleTextboxTilemap, (void *)(VRAM + 0xC000), 0x1000);
+ ApplyPlayerChosenFrameToBattleMenu();
species = NationalPokedexNumToSpecies(gTasks[taskId].data[1]);
otId = ((u16)gTasks[taskId].data[13] << 16) | (u16)gTasks[taskId].data[12];
personality = ((u16)gTasks[taskId].data[15] << 16) | (u16)gTasks[taskId].data[14];
diff --git a/src/pokemon_2.c b/src/pokemon_2.c
index 7fd1aa7b2..17f073815 100644
--- a/src/pokemon_2.c
+++ b/src/pokemon_2.c
@@ -1102,8 +1102,8 @@ void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord)
}
}
- gBattleTypeFlags = 8;
- gTrainerBattleOpponent = 1024;
+ gBattleTypeFlags = BATTLE_TYPE_TRAINER;
+ gTrainerBattleOpponent = SECRET_BASE_OPPONENT;
}
const u8 gSecretBaseTrainerClasses[][5] = {
diff --git a/src/rom_800D42C.c b/src/rom_800D42C.c
deleted file mode 100644
index a1b0f5ecb..000000000
--- a/src/rom_800D42C.c
+++ /dev/null
@@ -1,119 +0,0 @@
-#include "global.h"
-#include "battle.h"
-#include "link.h"
-#include "text.h"
-#include "ewram.h"
-
-extern u16 gBattleTypeFlags;
-extern u8 gBattleOutcome;
-
-extern struct Window gUnknown_03004210;
-
-extern u8 BattleText_Win[];
-extern u8 BattleText_Loss[];
-extern u8 BattleText_Tie[];
-
-#if ENGLISH
-#define LEFT_MESSAGE_X 6
-#define RIGHT_MESSAGE_X 21
-#define TILE_OFFSET_LOSS 168
-#elif GERMAN
-#define LEFT_MESSAGE_X 5
-#define RIGHT_MESSAGE_X 20
-#define TILE_OFFSET_LOSS 172
-#endif
-#define TILE_OFFSET_WIN 160
-#define CENTER_MESSAGE_X 13
-#define MESSAGE_Y 2
-
-#define PRINT_MESSAGE(text, tileDataStartOffset, x) \
-{ \
- Text_InitWindow(&gUnknown_03004210, text, tileDataStartOffset, x, MESSAGE_Y); \
- Text_PrintWindow8002F44(&gUnknown_03004210); \
-}
-
-#define PRINT_MESSAGE_LEFT(text, tileDataStartOffset) PRINT_MESSAGE(text, tileDataStartOffset, LEFT_MESSAGE_X)
-#define PRINT_MESSAGE_RIGHT(text, tileDataStartOffset) PRINT_MESSAGE(text, tileDataStartOffset, RIGHT_MESSAGE_X)
-
-void PrintLinkBattleWinLossTie(void)
-{
-
- if (gBattleOutcome == 3)
- {
- PRINT_MESSAGE(BattleText_Tie, TILE_OFFSET_WIN, CENTER_MESSAGE_X);
- return;
- }
-
- if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- {
- // Double battle?
-
- if (gBattleOutcome == 1)
- {
-
- // lp_field_18 = player position?
- switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18)
- {
- case 0:
- case 2:
- PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
- PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
- return;
-
- case 1:
- case 3:
- PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN)
- PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS)
- return;
- }
- }
- else
- {
-
- switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18)
- {
- case 1:
- case 3:
- PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
- PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
- return;
-
- case 0:
- case 2:
- PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
- PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
- return;
- }
- }
-
- return;
- }
-
-
- if (gBattleOutcome == 1)
- {
- if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0)
- {
- PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
- PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
- }
- else
- {
- PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
- PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
- }
- }
- else
- {
- if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0)
- {
- PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
- PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
- }
- else
- {
- PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
- PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
- }
- }
-}
diff --git a/src/trade.c b/src/trade.c
index 36e6fc757..a05bddee4 100644
--- a/src/trade.c
+++ b/src/trade.c
@@ -4018,10 +4018,10 @@ static void sub_804B41C(void)
Menu_EraseScreen();
gLinkType = 0x1144;
gMain.state ++;
- LZDecompressVram(gUnknown_08D00000, (void *)VRAM);
- CpuCopy16(gUnknown_08D00524, ewram, 0x1000);
+ LZDecompressVram(gBattleTextboxTiles, (void *)VRAM);
+ CpuCopy16(gBattleTextboxTilemap, ewram, 0x1000);
DmaCopy16Defvars(3, ewram, BG_SCREEN_ADDR(5), 0x500);
- LoadCompressedPalette(gUnknown_08D004E0, 0, 32);
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 32);
gUnknown_03004828->unk_00b6 = 0;
gUnknown_03004828->unk_00c4 = 0;
gUnknown_03004828->isLinkTrade = TRUE;
@@ -4191,11 +4191,11 @@ static __attribute__((naked)) void sub_804B41C(void)
"\tldrb r0, [r1]\n"
"\tadds r0, 0x1\n"
"\tstrb r0, [r1]\n"
- "\tldr r0, _0804B590 @ =gUnknown_08D00000\n"
+ "\tldr r0, _0804B590 @ =gBattleTextboxTiles\n"
"\tmovs r1, 0xC0\n"
"\tlsls r1, 19\n"
"\tbl LZDecompressVram\n"
- "\tldr r0, _0804B594 @ =gUnknown_08D00524\n"
+ "\tldr r0, _0804B594 @ =gBattleTextboxTilemap\n"
"\tldr r1, _0804B598 @ =0xfffe1000\n"
"\tadds r5, r1\n"
"\tmovs r2, 0x80\n"
@@ -4209,7 +4209,7 @@ static __attribute__((naked)) void sub_804B41C(void)
"\tldr r1, _0804B5A4 @ =0x80000280\n"
"\tstr r1, [r0, 0x8]\n"
"\tldr r0, [r0, 0x8]\n"
- "\tldr r0, _0804B5A8 @ =gUnknown_08D004E0\n"
+ "\tldr r0, _0804B5A8 @ =gBattleTextboxPalette\n"
"\tmovs r1, 0\n"
"\tmovs r2, 0x20\n"
"\tbl LoadCompressedPalette\n"
@@ -4267,13 +4267,13 @@ static __attribute__((naked)) void sub_804B41C(void)
"_0804B584: .4byte 0x00001144\n"
"_0804B588: .4byte gMain\n"
"_0804B58C: .4byte 0x0000043c\n"
- "_0804B590: .4byte gUnknown_08D00000\n"
- "_0804B594: .4byte gUnknown_08D00524\n"
+ "_0804B590: .4byte gBattleTextboxTiles\n"
+ "_0804B594: .4byte gBattleTextboxTilemap\n"
"_0804B598: .4byte 0xfffe1000\n"
"_0804B59C: .4byte 0x06002800\n"
"_0804B5A0: .4byte 0x040000d4\n"
"_0804B5A4: .4byte 0x80000280\n"
- "_0804B5A8: .4byte gUnknown_08D004E0\n"
+ "_0804B5A8: .4byte gBattleTextboxPalette\n"
"_0804B5AC_case01:\n"
"\tbl OpenLink\n"
"\tldr r1, _0804B5C8 @ =gMain\n"
@@ -4709,9 +4709,9 @@ static void sub_804BBE8(u8 a0)
gUnknown_03004828->bg1vofs = 0;
gUnknown_03004828->bg1hofs = 0;
REG_BG1CNT = BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(5);
- LZDecompressVram(gUnknown_08D00000, BG_CHAR_ADDR(0));
- CpuCopy16(gUnknown_08D00524, buffer = (u16 *)gSharedMem, 0x1000);
- LoadCompressedPalette(gUnknown_08D004E0, 0x70, 0x20);
+ LZDecompressVram(gBattleTextboxTiles, BG_CHAR_ADDR(0));
+ CpuCopy16(gBattleTextboxTilemap, buffer = (u16 *)gSharedMem, 0x1000);
+ LoadCompressedPalette(gBattleTextboxPalette, 0x70, 0x20);
FillPalette(0, 0, 2);
for (i = 0; i < 0x280; i ++)
buffer[i] |= 0x7000;
@@ -5684,9 +5684,9 @@ static void sub_804E1DC(void)
void sub_804E22C(void)
{
- LZDecompressVram(gUnknown_08D00000, (void *)VRAM);
- CpuCopy16(gUnknown_08D00524, gSharedMem, 0x1000);
+ LZDecompressVram(gBattleTextboxTiles, (void *)VRAM);
+ CpuCopy16(gBattleTextboxTilemap, gSharedMem, 0x1000);
DmaCopy16Defvars(3, gSharedMem, BG_SCREEN_ADDR(5), 0x500);
- LoadCompressedPalette(gUnknown_08D004E0, 0, 32);
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 32);
REG_BG1CNT = BGCNT_PRIORITY(2) | BGCNT_SCREENBASE(5);
}