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-rw-r--r--asm/battle_anim_812C144.s2
-rw-r--r--asm/water.s6
-rw-r--r--data/battle_anim_scripts.s3336
-rw-r--r--include/battle_anim.h3
-rw-r--r--include/constants/battle_anim.h393
-rw-r--r--include/constants/songs.h15
-rw-r--r--include/rom_8077ABC.h4
-rw-r--r--src/battle/anim/alert.c4
-rw-r--r--src/battle/anim/angel.c4
-rw-r--r--src/battle/anim/angel_kiss.c4
-rw-r--r--src/battle/anim/anger.c4
-rw-r--r--src/battle/anim/aurora.c4
-rw-r--r--src/battle/anim/beta_beat_up.c4
-rw-r--r--src/battle/anim/blow_kiss.c4
-rw-r--r--src/battle/anim/bottle.c4
-rw-r--r--src/battle/anim/brace.c4
-rw-r--r--src/battle/anim/breath.c4
-rw-r--r--src/battle/anim/bubble.c4
-rw-r--r--src/battle/anim/bug.c36
-rw-r--r--src/battle/anim/bullet.c6
-rw-r--r--src/battle/anim/copy_orb.c4
-rw-r--r--src/battle/anim/cube.c6
-rw-r--r--src/battle/anim/current.c56
-rw-r--r--src/battle/anim/cyclone.c4
-rw-r--r--src/battle/anim/dark.c20
-rw-r--r--src/battle/anim/devil.c6
-rw-r--r--src/battle/anim/dragon.c24
-rw-r--r--src/battle/anim/draw.c6
-rw-r--r--src/battle/anim/egg.c4
-rw-r--r--src/battle/anim/energy_wave.c34
-rw-r--r--src/battle/anim/espeed.c4
-rw-r--r--src/battle/anim/fang.c4
-rw-r--r--src/battle/anim/fight.c80
-rw-r--r--src/battle/anim/finger.c12
-rw-r--r--src/battle/anim/fire.c28
-rw-r--r--src/battle/anim/fire_2.c36
-rw-r--r--src/battle/anim/flying.c64
-rw-r--r--src/battle/anim/flying_hearts.c4
-rw-r--r--src/battle/anim/flying_path.c2
-rw-r--r--src/battle/anim/flying_petals.c20
-rw-r--r--src/battle/anim/ghost.c38
-rw-r--r--src/battle/anim/glitter.c8
-rw-r--r--src/battle/anim/grip.c4
-rw-r--r--src/battle/anim/ground.c28
-rw-r--r--src/battle/anim/guard.c4
-rw-r--r--src/battle/anim/guillotine.c4
-rw-r--r--src/battle/anim/heal.c4
-rw-r--r--src/battle/anim/heal_bell.c8
-rw-r--r--src/battle/anim/heart_1.c4
-rw-r--r--src/battle/anim/hidden_power_orbit.c10
-rw-r--r--src/battle/anim/homing.c4
-rw-r--r--src/battle/anim/hop.c8
-rw-r--r--src/battle/anim/hop_2.c8
-rw-r--r--src/battle/anim/ice.c76
-rw-r--r--src/battle/anim/kiss_fountain.c4
-rw-r--r--src/battle/anim/leaf.c16
-rw-r--r--src/battle/anim/money.c8
-rw-r--r--src/battle/anim/moon.c4
-rw-r--r--src/battle/anim/musical.c16
-rw-r--r--src/battle/anim/noise.c4
-rw-r--r--src/battle/anim/normal.c44
-rw-r--r--src/battle/anim/note_spin.c8
-rw-r--r--src/battle/anim/orbit.c12
-rw-r--r--src/battle/anim/orbs.c30
-rw-r--r--src/battle/anim/osmose.c4
-rw-r--r--src/battle/anim/perceive.c4
-rw-r--r--src/battle/anim/poison.c28
-rw-r--r--src/battle/anim/powder.c12
-rw-r--r--src/battle/anim/psychic.c62
-rw-r--r--src/battle/anim/ring.c32
-rw-r--r--src/battle/anim/rock.c60
-rw-r--r--src/battle/anim/roots.c8
-rw-r--r--src/battle/anim/scan.c12
-rw-r--r--src/battle/anim/seed.c4
-rw-r--r--src/battle/anim/sfx.c10
-rw-r--r--src/battle/anim/shadow_minimize.c2
-rw-r--r--src/battle/anim/shield.c4
-rw-r--r--src/battle/anim/shock.c12
-rw-r--r--src/battle/anim/slash.c12
-rw-r--r--src/battle/anim/sleep.c4
-rw-r--r--src/battle/anim/slice.c8
-rw-r--r--src/battle/anim/sonic.c32
-rw-r--r--src/battle/anim/spit.c4
-rw-r--r--src/battle/anim/strike.c8
-rw-r--r--src/battle/anim/struggle.c4
-rw-r--r--src/battle/anim/sunlight.c4
-rw-r--r--src/battle/anim/swipe.c4
-rw-r--r--src/battle/anim/switch.c4
-rw-r--r--src/battle/anim/sword.c4
-rw-r--r--src/battle/anim/tendrils.c4
-rw-r--r--src/battle/anim/thought.c4
-rw-r--r--src/battle/anim/thunder.c4
-rw-r--r--src/battle/anim/tile.c16
-rw-r--r--src/battle/anim/twinkle.c4
-rw-r--r--src/battle/anim/unused_1.c4
-rw-r--r--src/battle/anim/unused_2.c4
-rw-r--r--src/battle/anim/unused_3.c4
-rw-r--r--src/battle/anim/unused_5.c4
-rw-r--r--src/battle/anim/unused_6.c4
-rw-r--r--src/battle/anim/unused_8.c4
-rw-r--r--src/battle/anim/unused_9.c4
-rw-r--r--src/battle/anim/water.c32
-rw-r--r--src/battle/anim/whip.c12
-rw-r--r--src/battle/anim/wisp_fire.c4
-rw-r--r--src/battle/anim/wisp_orb.c4
-rw-r--r--src/battle/battle_anim.c1257
-rw-r--r--src/battle/battle_anim_807B69C.c8
-rw-r--r--src/battle/battle_anim_812C144.c210
-rwxr-xr-xsrc/battle/battle_anim_813F0F4.c6
-rw-r--r--src/battle/battle_controller_linkopponent.c8
-rw-r--r--src/battle/battle_controller_linkpartner.c8
-rw-r--r--src/battle/battle_controller_opponent.c8
-rw-r--r--src/battle/battle_controller_player.c6
-rw-r--r--src/battle/battle_controller_safari.c2
-rw-r--r--src/battle/battle_controller_wally.c4
-rw-r--r--src/battle/reshow_battle_screen.c8
-rw-r--r--src/contest.c2
-rw-r--r--src/rom_8077ABC.c8
118 files changed, 3538 insertions, 3068 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index 8a062e352..ded2b5848 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -189,7 +189,7 @@ _08131A44:
ldrh r5, [r0]
ldr r0, _08131A70 @ =gAnimBankAttacker
ldrb r0, [r0]
- bl sub_8079E90
+ bl GetBattlerSubpriority
lsls r0, 24
lsrs r4, r0, 24
movs r7, 0
diff --git a/asm/water.s b/asm/water.s
index 20bba76c6..f3d5ada68 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -1174,7 +1174,7 @@ sub_80D4418: @ 80D4418
lsrs r6, r0, 24
movs r5, 0xAC
ldrb r0, [r4]
- bl sub_8079E90
+ bl GetBattlerSubpriority
subs r0, 0x1
lsls r0, 24
lsrs r0, 24
@@ -2445,7 +2445,7 @@ _080D4DF2:
strh r0, [r4, 0x30]
ldr r0, _080D4E3C @ =gAnimBankAttacker
ldrb r0, [r0]
- bl sub_8079E90
+ bl GetBattlerSubpriority
subs r0, 0x1
adds r1, r4, 0
adds r1, 0x43
@@ -2503,7 +2503,7 @@ _080D4E68:
strh r0, [r4, 0x30]
ldr r0, _080D4EB4 @ =gAnimBankAttacker
ldrb r0, [r0]
- bl sub_8079E90
+ bl GetBattlerSubpriority
subs r0, 0x1
adds r1, r4, 0
adds r1, 0x43
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 6e3355ff0..0c14c22f5 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -14,7 +14,7 @@ gSingingMoves:: @ 81C7160
.2byte MOVE_SING
.2byte MOVE_PERISH_SONG
.2byte MOVE_GRASS_WHISTLE
- .2byte -1
+ .2byte 0xFFFF
.align 2
gBattleAnims_Moves:: @ 81C7168
@@ -424,10 +424,10 @@ gBattleAnims_Special:: @ 81C7778
.4byte Special_MonToSubstitute
Move_POUND: @ 81C7794
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -436,13 +436,13 @@ Move_POUND: @ 81C7794
end
Move_DOUBLE_SLAP: @ 81C77C5
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit
Move_DOUBLE_SLAP_End:
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -455,9 +455,9 @@ Move_DOUBLE_SLAP_SecondHit:
goto Move_DOUBLE_SLAP_End
Move_POISON_POWDER: @ 81C7818
- loadspritegfx 10065
- loadspritegfx 10150
- loopsewithpan SE_W077, 63, 10, 6
+ loadspritegfx ANIM_TAG_POISON_POWDER
+ loadspritegfx ANIM_TAG_POISON_BUBBLE
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
@@ -480,8 +480,8 @@ Move_POISON_POWDER: @ 81C7818
end
Move_STUN_SPORE: @ 81C7949
- loadspritegfx 10068
- loopsewithpan SE_W077, 63, 10, 6
+ loadspritegfx ANIM_TAG_STUN_SPORE
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
@@ -504,8 +504,8 @@ Move_STUN_SPORE: @ 81C7949
end
Move_SLEEP_POWDER: @ 81C7A77
- loadspritegfx 10067
- loopsewithpan SE_W077, 63, 10, 6
+ loadspritegfx ANIM_TAG_SLEEP_POWDER
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6
createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3
@@ -528,25 +528,25 @@ Move_SLEEP_POWDER: @ 81C7A77
end
Move_SWIFT: @ 81C7BA5
- loadspritegfx 10174
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_YELLOW_STAR
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1
delay 5
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1
delay 5
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1
delay 5
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1
delay 5
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
@@ -555,23 +555,23 @@ Move_SWIFT: @ 81C7BA5
end
Move_STRENGTH: @ 81C7C5E
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BANK_ATTACKER, 2, 0, 96, 30
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 4
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 18, 6, 2, 4
delay 4
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 16, 12, 1, 1
delay 4
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, -16, -12, 1, 1
delay 4
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
@@ -581,31 +581,31 @@ Move_STRENGTH: @ 81C7C5E
end
Move_TACKLE: @ 81C7CF2
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_BODY_SLAM: @ 81C7D30
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
- loopsewithpan SE_W025B, 63, 10, 2
+ loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
waitforvisualfinish
@@ -621,7 +621,7 @@ Move_BODY_SLAM: @ 81C7D30
end
Move_SUPERSONIC: @ 81C7DBD
- loadspritegfx 10163
+ loadspritegfx ANIM_TAG_GOLD_RING
monbg ANIM_BANK_ATK_PARTNER
monbgprio_2A ANIM_BANK_ATTACKER
setalpha 12, 8
@@ -637,13 +637,13 @@ Move_SUPERSONIC: @ 81C7DBD
blendoff
end
Move_SUPERSONIC_CreateWaveSprite:
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
createsprite gSupersonicWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
delay 2
return
Move_SCREECH: @ 81C7E15
- loadspritegfx 10164
+ loadspritegfx ANIM_TAG_PURPLE_RING
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 2, 1
call Move_SCREECH_CreateWaveSprite
call Move_SCREECH_CreateWaveSprite
@@ -652,41 +652,41 @@ Move_SCREECH: @ 81C7E15
waitforvisualfinish
end
Move_SCREECH_CreateWaveSprite:
- playsewithpan SE_W103, 192
+ playsewithpan SE_W103, SOUND_PAN_ATTACKER
createsprite gScreechWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FLAME_WHEEL: @ 81C7E62
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
delay 2
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24
- playsewithpan SE_W172, 192
+ playsewithpan SE_W172, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_TARGET, 31, 12, 1, 1
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
call _81D11A2
delay 7
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 9
@@ -700,27 +700,27 @@ Unknown_81C7F4C: @ 81C7F4C
return
Move_PIN_MISSILE: @ 81C7F5C
- loadspritegfx 10161
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_NEEDLE
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gPinMissileSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gPinMissileSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
delay 4
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 9
createsprite gPinMissileSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
delay 4
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 14
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
waitforvisualfinish
@@ -729,27 +729,27 @@ Move_PIN_MISSILE: @ 81C7F5C
end
Move_ICICLE_SPEAR: @ 81C8021
- loadspritegfx 10262
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_ICICLE_SPEAR
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W196, 192
+ playsewithpan SE_W196, SOUND_PAN_ATTACKER
createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 8, 8, 20, -40
delay 4
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 9
createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 0, 0, 20, -32
delay 4
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
delay 14
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1
waitforvisualfinish
@@ -758,15 +758,15 @@ Move_ICICLE_SPEAR: @ 81C8021
end
Move_TAKE_DOWN: @ 81C80E6
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 0, 0, 4
waitforvisualfinish
@@ -782,20 +782,20 @@ Move_TAKE_DOWN: @ 81C80E6
end
Move_DOUBLE_EDGE: @ 81C817A
- loadspritegfx 10135
- playsewithpan SE_W129, 192
+ loadspritegfx ANIM_TAG_IMPACT
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
waitforvisualfinish
delay 10
- playsewithpan SE_W207, 192
- waitplaysewithpan SE_W207, 192, 8
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, rgb(31, 31, 31)
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -32, 0, 0, 3
waitforvisualfinish
@@ -815,18 +815,18 @@ Move_DOUBLE_EDGE: @ 81C817A
end
Move_POISON_STING: @ 81C828D
- loadspritegfx 10161
- loadspritegfx 10135
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_NEEDLE
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gLinearStingerSpriteTemplate, 130, 20, 0, -8, 0, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
call PoisonBubblesAnim
waitforvisualfinish
@@ -835,18 +835,18 @@ Move_POISON_STING: @ 81C828D
end
Move_TWINEEDLE: @ 81C82E2
- loadspritegfx 10161
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_NEEDLE
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- loopsewithpan SE_W013B, 192, 6, 2
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2
createsprite gLinearStingerSpriteTemplate, 130, 10, -4, 0, -4, 20
createsprite gLinearStingerSpriteTemplate, 130, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
- loopsewithpan SE_W030, 63, 5, 2
+ loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2
delay 1
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3
waitforvisualfinish
@@ -855,13 +855,13 @@ Move_TWINEEDLE: @ 81C82E2
end
Move_FIRE_BLAST: @ 81C8355
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_SMALL_EMBER
createsoundtask sub_812AF30, 144, 145
call Move_FIRE_BLAST_CreateFireRing
call Move_FIRE_BLAST_CreateFireRing
call Move_FIRE_BLAST_CreateFireRing
delay 24
- createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, 0
+ createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, rgb(0, 0, 0)
waitforvisualfinish
delay 19
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
@@ -903,30 +903,30 @@ Move_FIRE_BLAST_CreateFireCross:
return
Move_LEECH_SEED: @ 81C8483
- loadspritegfx 10006
- playsewithpan SE_W077, 192
+ loadspritegfx ANIM_TAG_SEED
+ playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32
delay 8
- playsewithpan SE_W077, 192
+ playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, 130, 15, 0, -16, 24, 35, -40
delay 8
- playsewithpan SE_W077, 192
+ playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 16, 24, 35, -37
delay 12
- loopsewithpan SE_W039, 63, 10, 8
+ loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8
waitforvisualfinish
end
Move_EMBER: @ 81C84D9
- loadspritegfx 10029
- loopsewithpan SE_W052, 192, 5, 2
+ loadspritegfx ANIM_TAG_SMALL_EMBER
+ loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2
createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, 130, 20, 0, 0, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, 130, 20, 0, 16, 24, 20, 1
delay 16
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
call Move_EMBER_CreateFlare
call Move_EMBER_CreateFlare
call Move_EMBER_CreateFlare
@@ -937,13 +937,13 @@ Move_EMBER_CreateFlare:
return
Move_MEGA_PUNCH: @ 81C854D
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BANK_TARGET
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
- playsewithpan SE_W025, 63
+ playsewithpan SE_W025, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
@@ -952,7 +952,7 @@ Move_MEGA_PUNCH: @ 81C854D
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -970,27 +970,27 @@ _81C85E9:
_81C8611:
return
_81C8612:
- changebg 4
+ changebg BG_IMPACT_OPPONENT
goto _81C8611
_81C8619:
- changebg 5
+ changebg BG_IMPACT_PLAYER
goto _81C8611
_81C8620:
- changebg 6
+ changebg BG_IMPACT_CONTESTS
goto _81C8611
Move_MEGA_KICK: @ 81C8627
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BANK_TARGET
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
setalpha 12, 8
- playsewithpan SE_W025, 63
+ playsewithpan SE_W025, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 50
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
call _81C85E9
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1
@@ -1005,14 +1005,14 @@ Move_MEGA_KICK: @ 81C8627
end
Move_COMET_PUNCH: @ 81C86C3
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BANK_TARGET
setalpha 12, 8
choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd
Move_COMET_PUNCH_End:
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
@@ -1027,8 +1027,8 @@ Move_COMET_PUNCH_Odd:
goto Move_COMET_PUNCH_End
Move_SONIC_BOOM: @ 81C873B
- loadspritegfx 10003
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_AIR_WAVE
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -1042,7 +1042,7 @@ Move_SONIC_BOOM: @ 81C873B
blendoff
end
Move_SONIC_BOOM_CreateBlast:
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gSonicBoomSpriteTemplate, 130, 16, 0, 0, 0, 15
delay 4
return
@@ -1052,13 +1052,13 @@ Move_SONIC_BOOM_CreateHitSplat:
return
Move_THUNDER_SHOCK: @ 81C879C
- loadspritegfx 10001
- loadspritegfx 10011
+ loadspritegfx ANIM_TAG_SPARK
+ loadspritegfx ANIM_TAG_SPARK_2
createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
waitforvisualfinish
delay 10
createvisualtask sub_80D681C, 5, 0, -44, 0
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
delay 9
createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
waitforvisualfinish
@@ -1073,20 +1073,20 @@ Move_THUNDER_SHOCK: @ 81C879C
end
Move_THUNDERBOLT: @ 81C880A
- loadspritegfx 10001
- loadspritegfx 10282
- loadspritegfx 10011
+ loadspritegfx ANIM_TAG_SPARK
+ loadspritegfx ANIM_TAG_SHOCK_3
+ loadspritegfx ANIM_TAG_SPARK_2
createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
waitforvisualfinish
delay 10
createvisualtask sub_80D681C, 5, 24, -52, 0
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
delay 7
createvisualtask sub_80D681C, 5, -24, -52, 0
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
delay 7
createvisualtask sub_80D681C, 5, 0, -60, 1
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
delay 9
createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
waitforvisualfinish
@@ -1102,7 +1102,7 @@ Move_THUNDERBOLT: @ 81C880A
createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765
createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765
- playsewithpan SE_W063, 63
+ playsewithpan SE_W063, SOUND_PAN_TARGET
delay 0
createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
delay 6
@@ -1113,7 +1113,7 @@ Move_THUNDERBOLT: @ 81C880A
createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0
waitforvisualfinish
delay 20
- waitplaysewithpan SE_W085B, 63, 19
+ waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
delay 20
@@ -1122,16 +1122,16 @@ Move_THUNDERBOLT: @ 81C880A
end
Move_THUNDER_WAVE: @ 81C89C0
- loadspritegfx 10001
- loadspritegfx 10011
- loadspritegfx 10173
+ loadspritegfx ANIM_TAG_SPARK
+ loadspritegfx ANIM_TAG_SPARK_2
+ loadspritegfx ANIM_TAG_SPARK_H
createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
waitforvisualfinish
delay 10
createvisualtask sub_80D681C, 5, 0, -48, 0
- playsewithpan SE_W086, 63
+ playsewithpan SE_W086, SOUND_PAN_TARGET
delay 20
- loopsewithpan SE_W085B, 63, 10, 4
+ loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4
createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16
delay 4
createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0
@@ -1143,8 +1143,8 @@ Move_THUNDER_WAVE: @ 81C89C0
end
Move_BEAT_UP: @ 81C8A2F
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BANK_TARGET
setalpha 12, 8
choosetwoturnanim Move_BEAT_UP_Even, Move_BEAT_UP_Odd
@@ -1157,52 +1157,52 @@ Move_BEAT_UP_Even:
createsprite gBasicHitSplatSpriteTemplate, 130, -20, -20, 1, 2
createsprite gFistFootSpriteTemplate, 131, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2
createsprite gFistFootSpriteTemplate, 131, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
Move_BEAT_UP_Odd:
createsprite gBasicHitSplatSpriteTemplate, 130, 12, -20, 1, 2
createsprite gFistFootSpriteTemplate, 131, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 130, -12, 0, 1, 2
createsprite gFistFootSpriteTemplate, 131, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
goto Move_BEAT_UP_End
Move_STOMP: @ 81C8B2A
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
createsprite gStompFootSpriteTemplate, 3, 0, -32, 15
delay 19
createsprite gBasicHitSplatSpriteTemplate, 2, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 4, 9, 1
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_TAIL_WHIP: @ 81C8B71
- loopsewithpan SE_W039, 192, 24, 3
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 2, 3
waitforvisualfinish
end
Move_CUT: @ 81C8B8A
- loadspritegfx 10138
+ loadspritegfx ANIM_TAG_CUT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
@@ -1213,15 +1213,15 @@ Move_CUT: @ 81C8B8A
end
Move_HIDDEN_POWER: @ 81C8BBC
- loadspritegfx 10217
- playsewithpan SE_W036, 192
+ loadspritegfx ANIM_TAG_RED_ORB
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 20479, 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
- playsewithpan SE_W179, 192
+ playsewithpan SE_W179, SOUND_PAN_ATTACKER
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 0
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 42
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 84
@@ -1229,8 +1229,8 @@ Move_HIDDEN_POWER: @ 81C8BBC
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 168
createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 210
delay 52
- setarg 7, -1
- playsewithpan SE_W115, 192
+ setarg ARG_RET_ID, -1
+ playsewithpan SE_W115, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 32
@@ -1243,16 +1243,16 @@ Move_HIDDEN_POWER: @ 81C8BBC
end
Move_REVERSAL: @ 81C8CA5
- loadspritegfx 10236
- loadspritegfx 10143
- loadspritegfx 10135
- playsewithpan SE_W197, 192
+ loadspritegfx ANIM_TAG_BLUE_ORB
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
+ playsewithpan SE_W197, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0
waitforvisualfinish
delay 30
createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
delay 10
- playsewithpan SE_W179, 192
+ playsewithpan SE_W179, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0
createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42
createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84
@@ -1263,7 +1263,7 @@ Move_REVERSAL: @ 81C8CA5
delay 20
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 8
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0
createsprite gFistFootSpriteTemplate, 132, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
@@ -1271,9 +1271,9 @@ Move_REVERSAL: @ 81C8CA5
end
Move_PURSUIT: @ 81C8D80
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
- fadetobg 1
+ fadetobg BG_DARK
waitbgfadein
delay 0
setalpha 12, 8
@@ -1287,25 +1287,25 @@ _81C8D96:
waitbgfadein
end
_81C8D9F:
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
_81C8DC8:
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
goto _81C8D96
Move_SPIKE_CANNON: @ 81C8DF1
- loadspritegfx 10161
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_NEEDLE
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -4, 0, 4, 6, 8, 4
waitforvisualfinish
- loopsewithpan SE_W013B, 192, 5, 3
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
createsprite gLinearStingerSpriteTemplate, 2, 10, -8, -8, -8, 20
createsprite gLinearStingerSpriteTemplate, 2, 18, 0, 0, 0, 20
@@ -1315,17 +1315,17 @@ Move_SPIKE_CANNON: @ 81C8DF1
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1
- loopsewithpan SE_W030, 63, 5, 3
+ loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_SWORDS_DANCE: @ 81C8EA4
- loadspritegfx 10005
+ loadspritegfx ANIM_TAG_SWORD
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- playsewithpan SE_W014, 192
+ playsewithpan SE_W014, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 16, 6, 1, 4
createsprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0
delay 22
@@ -1337,16 +1337,16 @@ Move_SWORDS_DANCE: @ 81C8EA4
end
Move_PSYCH_UP: @ 81C8EEA
- loadspritegfx 10196
+ loadspritegfx ANIM_TAG_SPIRAL
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
setalpha 12, 8
- loopsewithpan SE_W060B, 192, 5, 10
+ loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10
createsprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0
delay 127
delay 4
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1
createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023
delay 30
@@ -1356,15 +1356,15 @@ Move_PSYCH_UP: @ 81C8EEA
end
Move_DIZZY_PUNCH: @ 81C8F5C
- loadspritegfx 10073
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_DUCK
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
call _81C9077
createsprite gFistFootSpriteTemplate, 133, 16, 8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32
createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40
createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16
@@ -1375,7 +1375,7 @@ Move_DIZZY_PUNCH: @ 81C8F5C
call _81C9077
createsprite gFistFootSpriteTemplate, 133, -16, -8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32
createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40
createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16
@@ -1393,8 +1393,8 @@ _81C9077:
return
Move_FIRE_SPIN: @ 81C9096
- loadspritegfx 10029
- playsewithpan SE_W221B, 63
+ loadspritegfx ANIM_TAG_SMALL_EMBER
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1
call _81C90BF
call _81C90BF
@@ -1417,10 +1417,10 @@ _81C90BF:
return
Move_FURY_CUTTER: @ 81C914A
- loadspritegfx 10138
+ loadspritegfx ANIM_TAG_CUT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask UpdateFuryCutterAnimDirection, 2
jumpargeq 7, 0, _81C91A7
goto _81C91B9
@@ -1455,7 +1455,7 @@ _81C91FF:
goto _81C918E
Move_SELF_DESTRUCT: @ 81C9219
- loadspritegfx 10198
+ loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 31
createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
@@ -1468,34 +1468,34 @@ Move_SELF_DESTRUCT: @ 81C9219
createvisualtask sub_80E2A38, 10, 2, 1, 9, 0, 31
end
_81C929F:
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
delay 6
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
delay 6
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
delay 6
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
delay 6
- playsewithpan SE_W120, 192
+ playsewithpan SE_W120, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
delay 6
return
Move_SLAM: @ 81C9309
- loadspritegfx 10056
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_SLAM_HIT
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W004, 192
+ playsewithpan SE_W004, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 3, 0, 4
delay 1
createsprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0
delay 3
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
@@ -1510,26 +1510,26 @@ Move_SLAM: @ 81C9309
end
Move_VINE_WHIP: @ 81C9391
- loadspritegfx 10287
- playsewithpan SE_W026, 192
+ loadspritegfx ANIM_TAG_WHIP_HIT
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 6
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1
end
Move_DRILL_PECK: @ 81C93C8
- loadspritegfx 10135
- loadspritegfx 10162
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
delay 2
- loopsewithpan SE_W030, 63, 4, 8
+ loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8
createvisualtask sub_80DB0E8, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
waitforvisualfinish
@@ -1540,35 +1540,35 @@ Move_DRILL_PECK: @ 81C93C8
end
Move_WATERFALL: @ 81C9421
- loadspritegfx 10148
- loadspritegfx 10155
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_WATER_IMPACT
+ loadspritegfx ANIM_TAG_SMALL_BUBBLES
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
delay 5
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0
delay 4
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
@@ -1580,7 +1580,7 @@ Move_WATERFALL: @ 81C9421
blendoff
end
_81C9502:
- playsewithpan SE_W127, 63
+ playsewithpan SE_W127, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1
createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
@@ -1620,7 +1620,7 @@ _81C9502:
return
Move_EXPLOSION: @ 81C9675
- loadspritegfx 10198
+ loadspritegfx ANIM_TAG_EXPLOSION
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
@@ -1635,26 +1635,26 @@ Move_EXPLOSION: @ 81C9675
createvisualtask sub_80E2A38, 10, 1, 3, 16, 0, 32767
end
_81C9712:
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
delay 6
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
delay 6
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
delay 6
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
delay 6
- playsewithpan SE_W153, 192
+ playsewithpan SE_W153, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
delay 6
return
Move_DEFENSE_CURL: @ 81C977C
- loadspritegfx 10234
- loopsewithpan SE_W161, 192, 18, 3
+ loadspritegfx ANIM_TAG_ECLIPSING_ORB
+ loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3
createvisualtask sub_80E0E24, 5, 0, 0
createvisualtask sub_812D350, 5
waitforvisualfinish
@@ -1665,22 +1665,22 @@ Move_DEFENSE_CURL: @ 81C977C
end
Move_PROTECT: @ 81C97B5
- loadspritegfx 10280
+ loadspritegfx ANIM_TAG_PROTECT
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
- waitplaysewithpan SE_W115, 192, 16
+ waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16
createsprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
end
Move_DETECT: @ 81C97D2
- loadspritegfx 10071
+ loadspritegfx ANIM_TAG_SPARKLE_4
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
delay 18
- playsewithpan SE_W197, 192
+ playsewithpan SE_W197, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
waitforvisualfinish
delay 10
@@ -1690,8 +1690,8 @@ Move_DETECT: @ 81C97D2
end
Move_FRUSTRATION: @ 81C9830
- loadspritegfx 10135
- loadspritegfx 10087
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_ANGER
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_8079CEC, 1
@@ -1705,15 +1705,15 @@ _81C985F:
blendoff
end
_81C9864:
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
waitforvisualfinish
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
waitforvisualfinish
delay 10
@@ -1721,65 +1721,65 @@ _81C9864:
delay 5
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 24, 8, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, -24, -16, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 8, 4, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, -16, 19, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 18, -18, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
goto _81C985F
_81C996A:
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
waitforvisualfinish
delay 20
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask sub_812E498, 5
delay 7
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
delay 14
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
goto _81C985F
_81C9A37:
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
waitforvisualfinish
delay 5
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 6
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 6
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
goto _81C985F
@@ -1789,23 +1789,23 @@ _81C9AB3:
delay 10
createsprite gHorizontalLungeSpriteTemplate, 2, 10, 2
delay 12
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
goto _81C985F
Move_SAFEGUARD: @ 81C9AF7
- loadspritegfx 10244
+ loadspritegfx ANIM_TAG_GUARD_RING
monbg ANIM_BANK_ATK_PARTNER
setalpha 8, 8
- playsewithpan SE_W208, 192
+ playsewithpan SE_W208, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7D74, 2
delay 4
createsprite gBattleAnimSpriteTemplate_83D7D74, 2
delay 4
createsprite gBattleAnimSpriteTemplate_83D7D74, 2
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -1813,7 +1813,7 @@ Move_SAFEGUARD: @ 81C9AF7
end
Move_PAIN_SPLIT: @ 81C9B39
- loadspritegfx 10239
+ loadspritegfx ANIM_TAG_PAIN_SPLIT
createsprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0
createsprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1
delay 10
@@ -1837,11 +1837,11 @@ Move_PAIN_SPLIT: @ 81C9B39
end
Move_VICE_GRIP: @ 81C9BE1
- loadspritegfx 10138
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_CUT
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D769C, 2, 0
createsprite gBattleAnimSpriteTemplate_83D769C, 2, 1
delay 9
@@ -1853,13 +1853,13 @@ Move_VICE_GRIP: @ 81C9BE1
end
Move_GUILLOTINE: @ 81C9C29
- loadspritegfx 10138
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_CUT
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- fadetobgfromset 12, 13, 14
+ fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 0
createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0
@@ -1869,7 +1869,7 @@ Move_GUILLOTINE: @ 81C9C29
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -1878,15 +1878,15 @@ Move_GUILLOTINE: @ 81C9C29
end
Move_PAY_DAY: @ 81C9CB5
- loadspritegfx 10100
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_COIN
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
- playsewithpan SE_W006, 63
+ playsewithpan SE_W006, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83D75FC, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1
@@ -1896,8 +1896,8 @@ Move_PAY_DAY: @ 81C9CB5
end
Move_OUTRAGE: @ 81C9D08
- loadspritegfx 10029
- loopsewithpan SE_W082, 192, 8, 3
+ loadspritegfx ANIM_TAG_SMALL_EMBER
+ loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3
createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4
delay 0
@@ -1941,11 +1941,11 @@ _81C9E0F:
return
Move_SPARK: @ 81C9EA3
- loadspritegfx 10135
- loadspritegfx 10011
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
createsprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0
@@ -1954,7 +1954,7 @@ Move_SPARK: @ 81C9EA3
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 10
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
@@ -1963,7 +1963,7 @@ Move_SPARK: @ 81C9EA3
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
delay 20
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0
createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0
@@ -1977,7 +1977,7 @@ Move_SPARK: @ 81C9EA3
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 4
- playsewithpan SE_W063, 63
+ playsewithpan SE_W063, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -1987,13 +1987,13 @@ Move_SPARK: @ 81C9EA3
end
Move_ATTRACT: @ 81CA0BA
- loadspritegfx 10216
- loopsewithpan SE_W204, 192, 12, 3
+ loadspritegfx ANIM_TAG_RED_HEART
+ loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0
delay 15
createsprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8
waitforvisualfinish
- playsewithpan SE_W213, 63
+ playsewithpan SE_W213, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16
@@ -2023,12 +2023,12 @@ Move_GROWTH: @ 81CA1B3
end
_81CA1C0:
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BANK_ATTACKER, 0
return
Move_WHIRLWIND: @ 81CA1E9
- loadspritegfx 10162
+ loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2
@@ -2036,27 +2036,27 @@ Move_WHIRLWIND: @ 81CA1E9
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0
delay 5
- loopsewithpan SE_W104, 63, 10, 4
+ loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
delay 29
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 12, 6, 1, 5
delay 7
- playsewithpan SE_W081, 63
+ playsewithpan SE_W081, SOUND_PAN_TARGET
createvisualtask sub_80A8A80, 5, 1, 8
waitforvisualfinish
end
Move_CONFUSE_RAY: @ 81CA291
- loadspritegfx 10013
+ loadspritegfx ANIM_TAG_YELLOW_BALL
monbg ANIM_BANK_DEF_PARTNER
- fadetobg 2
+ fadetobg BG_GHOST
waitbgfadein
createvisualtask sub_812B374, 2, -64, 63, 2, 0
createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
createsprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
- playsewithpan SE_W081B, 63
+ playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16
waitforvisualfinish
delay 0
@@ -2067,24 +2067,24 @@ Move_CONFUSE_RAY: @ 81CA291
end
Move_LOCK_ON: @ 81CA2E4
- loadspritegfx 10014
+ loadspritegfx ANIM_TAG_LOCK_ON
createsprite gBattleAnimSpriteTemplate_83D6DAC, 40
createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1
createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2
createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3
createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4
delay 120
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitforvisualfinish
end
Move_MEAN_LOOK: @ 81CA31A
- loadspritegfx 10187
+ loadspritegfx ANIM_TAG_EYE
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0)
- loopsewithpan SE_W109, 63, 15, 4
- waitplaysewithpan SE_W043, 63, 85
+ loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4
+ waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85
createsprite gBattleAnimSpriteTemplate_8402264, 2
delay 120
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
@@ -2094,41 +2094,41 @@ Move_MEAN_LOOK: @ 81CA31A
end
Move_ROCK_THROW: @ 81CA35F
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_ROCKS
createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 20, 1
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_ROCK_SLIDE: @ 81CA3EB
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_BANK_DEF_PARTNER
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_DEF_PARTNER, 0, 5, 50, 1
delay 2
@@ -2139,41 +2139,41 @@ Move_ROCK_SLIDE: @ 81CA3EB
end
_81CA483:
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2
return
Move_THIEF: @ 81CA52C
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
delay 1
- fadetobg 1
+ fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 6
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1
waitforvisualfinish
@@ -2185,8 +2185,8 @@ Move_THIEF: @ 81CA52C
end
Move_BUBBLE_BEAM: @ 81CA573
- loadspritegfx 10146
- loadspritegfx 10155
+ loadspritegfx ANIM_TAG_BUBBLE
+ loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
@@ -2203,40 +2203,40 @@ Move_BUBBLE_BEAM: @ 81CA573
end
_81CA5AD:
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
delay 3
return
Move_ICY_WIND: @ 81CA650
- loadspritegfx 10141
- loadspritegfx 10142
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
+ loadspritegfx ANIM_TAG_ICE_SPIKES
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0
- fadetobg 15
+ fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_W196, 0
waitbgfadein
waitforvisualfinish
- panse_1B SE_W016, 192, 63, 2, 0
+ panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CA6A8
delay 5
call _81CA6A8
- playsewithpan SE_W016B, 63
+ playsewithpan SE_W016B, SOUND_PAN_TARGET
delay 55
call Unknown_81D5E0E
waitforvisualfinish
@@ -2259,14 +2259,14 @@ _81CA6A8:
return
Move_SMOKESCREEN: @ 81CA710
- loadspritegfx 10016
- loadspritegfx 10017
- playsewithpan SE_W104, 192
+ loadspritegfx ANIM_TAG_BLACK_SMOKE
+ loadspritegfx ANIM_TAG_BLACK_BALL
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask sub_812C1D0, 2
delay 2
- playsewithpan SE_W028, 63
+ playsewithpan SE_W028, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75
createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75
createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75
@@ -2283,12 +2283,12 @@ Move_SMOKESCREEN: @ 81CA710
end
Move_CONVERSION: @ 81CA809
- loadspritegfx 10018
+ loadspritegfx ANIM_TAG_CONVERSION
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
delay 0
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24
@@ -2297,7 +2297,7 @@ Move_CONVERSION: @ 81CA809
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24
delay 3
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8
@@ -2306,7 +2306,7 @@ Move_CONVERSION: @ 81CA809
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8
delay 3
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8
@@ -2315,7 +2315,7 @@ Move_CONVERSION: @ 81CA809
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8
delay 3
- playsewithpan SE_W129, 192
+ playsewithpan SE_W129, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24
@@ -2324,7 +2324,7 @@ Move_CONVERSION: @ 81CA809
delay 3
createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24
delay 20
- playsewithpan SE_W112, 192
+ playsewithpan SE_W112, SOUND_PAN_ATTACKER
createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
delay 6
createvisualtask sub_80CE108, 5
@@ -2335,12 +2335,12 @@ Move_CONVERSION: @ 81CA809
end
Move_CONVERSION_2: @ 81CA91E
- loadspritegfx 10018
+ loadspritegfx ANIM_TAG_CONVERSION
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 0, 16
delay 0
- playsewithpan SE_W112, 63
+ playsewithpan SE_W112, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60
createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65
createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70
@@ -2359,40 +2359,40 @@ Move_CONVERSION_2: @ 81CA91E
createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135
createvisualtask sub_80CE210, 5
delay 60
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
delay 10
- playsewithpan SE_W129, 63
+ playsewithpan SE_W129, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_ROLLING_KICK: @ 81CAA3A
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 6
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
createsprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0
delay 5
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
waitforvisualfinish
@@ -2402,9 +2402,9 @@ Move_ROLLING_KICK: @ 81CAA3A
end
Move_HEADBUTT: @ 81CAABD
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
@@ -2413,15 +2413,15 @@ Move_HEADBUTT: @ 81CAABD
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_HORN_ATTACK: @ 81CAB1A
- loadspritegfx 10135
- loadspritegfx 10020
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HORN_HIT
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
@@ -2431,13 +2431,13 @@ Move_HORN_ATTACK: @ 81CAB1A
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_FURY_ATTACK: @ 81CAB87
- loadspritegfx 10135
- loadspritegfx 10020
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HORN_HIT
createvisualtask sub_80A8E04, 2, 4, 256, 0, 2
choosetwoturnanim _81CABB8, _81CABDE
_81CABA5:
@@ -2448,27 +2448,27 @@ _81CABB8:
createsprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
goto _81CABA5
_81CABDE:
createsprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
goto _81CABA5
Move_HORN_DRILL: @ 81CAC04
- loadspritegfx 10135
- loadspritegfx 10020
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HORN_HIT
jumpifcontest _81CAD6A
- fadetobg 7
+ fadetobg BG_DRILL
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CAC21:
waitbgfadein
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
@@ -2478,75 +2478,75 @@ _81CAC21:
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
end
_81CAD6A:
- fadetobg 8
+ fadetobg BG_DRILL_CONTESTS
waitbgfadeout
createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
goto _81CAC21
Move_THRASH: @ 81CAD81
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask sub_80D0A4C, 2
createvisualtask sub_80D0AB8, 2
createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 28
createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 28
createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
end
Move_SING: @ 81CAE00
- loadspritegfx 10072
+ loadspritegfx ANIM_TAG_MUSIC_NOTES
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80CEA20, 2
waitforvisualfinish
- panse_1B SE_W047, 192, 63, 2, 0
+ panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12
@@ -2578,14 +2578,14 @@ Move_SING: @ 81CAE00
end
Move_LOW_KICK: @ 81CAED4
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
createsprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, 130, -8, 8, 1, 2
createvisualtask sub_80A8E04, 2, 6, 384, 1, 2
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 4
end
@@ -2601,10 +2601,10 @@ Move_EARTHQUAKE: @ 81CAF31
end
Move_FISSURE: @ 81CAF7E
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask sub_80E1864, 3, 5, 10, 50
createvisualtask sub_80E1864, 3, 1, 10, 50
- playsewithpan SE_W089, 63
+ playsewithpan SE_W089, SOUND_PAN_TARGET
delay 8
call _81CAFFF
delay 15
@@ -2616,14 +2616,14 @@ Move_FISSURE: @ 81CAF7E
delay 15
call _81CAFFF
delay 50
- fadetobg 21
+ fadetobg BG_FISSURE
waitbgfadeout
createvisualtask sub_80E1BB0, 5, 1, 5, -1
waitbgfadein
delay 40
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
end
_81CAFFF:
@@ -2631,14 +2631,14 @@ _81CAFFF:
createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -16, -10, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -52, -18, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -32, -16, 24
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
return
_81CB050:
createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -24, -16, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -38, -10, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -20, -18, 24
createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -36, -16, 24
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
return
Move_DIG: @ 81CB0A1
@@ -2646,11 +2646,11 @@ Move_DIG: @ 81CB0A1
_81CB0AA:
end
_81CB0AB:
- loadspritegfx 10074
- loadspritegfx 10281
+ loadspritegfx ANIM_TAG_MUD_SAND
+ loadspritegfx ANIM_TAG_DIRT_MOUND
createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 180
createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 180
- monbg_22 0
+ monbg_22 ANIM_BANK_ATTACKER
delay 1
createvisualtask sub_80E1244, 2, 0
delay 6
@@ -2660,13 +2660,13 @@ _81CB0AB:
call _81CB16A
call _81CB16A
waitforvisualfinish
- clearmonbg_23 0
+ clearmonbg_23 ANIM_BANK_ATTACKER
delay 1
createvisualtask sub_80E1244, 2, 1
goto _81CB0AA
_81CB106:
- loadspritegfx 10135
- loadspritegfx 10281
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_DIRT_MOUND
createvisualtask sub_80E149C, 2, 0
waitforvisualfinish
monbg ANIM_BANK_ATTACKER
@@ -2677,7 +2677,7 @@ _81CB106:
delay 16
createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
- playsewithpan SE_W025B, 192
+ playsewithpan SE_W025B, SOUND_PAN_ATTACKER
clearmonbg ANIM_BANK_ATTACKER
goto _81CB0AA
_81CB16A:
@@ -2685,16 +2685,16 @@ _81CB16A:
createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 16, 4, -10, 18
createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 14, 4, -18, 18
createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 12, 4, -16, 18
- playsewithpan SE_W091, 192
+ playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
return
Move_MEDITATE: @ 81CB1BD
call Unknown_81D61E7
createvisualtask sub_80DBC94, 2
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
delay 16
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
call Unknown_81D61F3
end
@@ -2704,15 +2704,15 @@ Move_AGILITY: @ 81CB1DA
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 4, 4
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 12
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -2721,16 +2721,16 @@ Move_AGILITY: @ 81CB1DA
end
Move_QUICK_ATTACK: @ 81CB224
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -2738,22 +2738,22 @@ Move_QUICK_ATTACK: @ 81CB224
end
Move_RAGE: @ 81CB27C
- loadspritegfx 10135
- loadspritegfx 10087
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_ANGER
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
delay 20
createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 4
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
end
@@ -2761,7 +2761,7 @@ Move_RAGE: @ 81CB27C
Move_TELEPORT: @ 81CB2F2
call Unknown_81D61E7
createvisualtask sub_80DBCFC, 2
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 15
call Unknown_81D61F3
waitforvisualfinish
@@ -2771,23 +2771,23 @@ Move_DOUBLE_TEAM: @ 81CB30B
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
createvisualtask sub_80CE7E0, 2
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 32
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 24
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 16
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
delay 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -2797,20 +2797,20 @@ Move_DOUBLE_TEAM: @ 81CB30B
Move_MINIMIZE: @ 81CB352
setalpha 10, 8
createvisualtask sub_80D0488, 2
- loopsewithpan SE_W107, 192, 34, 3
+ loopsewithpan SE_W107, SOUND_PAN_ATTACKER, 34, 3
waitforvisualfinish
blendoff
end
Move_METRONOME: @ 81CB365
- loadspritegfx 10064
- loadspritegfx 10209
+ loadspritegfx ANIM_TAG_FINGER
+ loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100
- playsewithpan SE_W118, 192
+ playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_83D72C8, 12, 0
delay 24
- loopsewithpan SE_W039, 192, 22, 3
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
end
@@ -2825,7 +2825,7 @@ _81CB399:
goto _81CB398
_81CB3A9:
createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80A8E04, 2, 16, 96, 0, 2
waitforvisualfinish
@@ -2833,63 +2833,63 @@ _81CB3A9:
waitforvisualfinish
return
_81CB3E6:
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_80CDAC8, 2, 0
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BAN
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0
- loopsewithpan SE_W025B, 63, 8, 3
+ loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3
waitforvisualfinish
createvisualtask sub_80CDAC8, 2, 1
goto _81CB398
Move_AMNESIA: @ 81CB455
- loadspritegfx 10093
+ loadspritegfx ANIM_TAG_AMNESIA
call Unknown_81D61E7
delay 8
createsprite gBattleAnimSpriteTemplate_83DA88C, 20
- playsewithpan SE_W118, 192
+ playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 54
- loopsewithpan SE_W118, 192, 16, 3
+ loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3
waitforvisualfinish
call Unknown_81D61F3
end
Move_KINESIS: @ 81CB479
- loadspritegfx 10075
- loadspritegfx 10097
- playsewithpan SE_W060, 192
+ loadspritegfx ANIM_TAG_ALERT
+ loadspritegfx ANIM_TAG_BENT_SPOON
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
createsprite gBattleAnimSpriteTemplate_83DA824, 20
createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0
createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1
- loopsewithpan SE_W109, 192, 21, 2
+ loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2
delay 60
- playsewithpan SE_W146, 192
+ playsewithpan SE_W146, SOUND_PAN_ATTACKER
delay 30
- loopsewithpan SE_W146, 192, 20, 2
+ loopsewithpan SE_W146, SOUND_PAN_ATTACKER, 20, 2
delay 70
- playsewithpan SE_W207B, 192
+ playsewithpan SE_W207B, SOUND_PAN_ATTACKER
waitforvisualfinish
call Unknown_81D61F3
end
Move_GLARE: @ 81CB4CA
- loadspritegfx 10248
- loadspritegfx 10218
+ loadspritegfx ANIM_TAG_SMALL_RED_EYE
+ loadspritegfx ANIM_TAG_EYE_SPARKLE
createvisualtask sub_81301EC, 5, 0
- playsewithpan SE_W060B, 192
+ playsewithpan SE_W060B, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
createvisualtask sub_80D23B4, 5
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
delay 2
createvisualtask sub_80D60B4, 3, 20, 1, 0
waitforvisualfinish
@@ -2897,14 +2897,14 @@ Move_GLARE: @ 81CB4CA
end
Move_BARRAGE: @ 81CB533
- loadspritegfx 10254
+ loadspritegfx ANIM_TAG_RED_BALL
createvisualtask sub_8130554, 3
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1
- loopsewithpan SE_W070, 63, 8, 2
+ loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2
end
Move_SKY_ATTACK: @ 81CB57B
@@ -2923,7 +2923,7 @@ _81CB5A0:
delay 12
createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
createvisualtask sub_80E1864, 5, 0, 2, 16
- loopsewithpan SE_W287, 192, 4, 8
+ loopsewithpan SE_W287, SOUND_PAN_ATTACKER, 4, 8
createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
delay 20
createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
@@ -2939,7 +2939,7 @@ _81CB617:
delay 12
createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
createvisualtask sub_80E1864, 5, 0, 2, 16
- playsewithpan SE_W287, 192
+ playsewithpan SE_W287, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
delay 20
@@ -2951,8 +2951,8 @@ _81CB617:
blendoff
goto _81CB584
_81CB68E:
- loadspritegfx 10135
- loadspritegfx 10284
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_BIRD
call Unknown_81D61FB
monbg ANIM_BANK_ATTACKER
createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
@@ -2974,7 +2974,7 @@ _81CB68E:
goto _81CB584
Move_FLASH: @ 81CB713
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_80E388C, 2
waitforvisualfinish
end
@@ -2982,7 +2982,7 @@ Move_FLASH: @ 81CB713
Move_SPLASH: @ 81CB720
createvisualtask AnimTask_Splash, 2, 0, 3
delay 8
- loopsewithpan SE_W039, 192, 38, 3
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3
waitforvisualfinish
end
@@ -2990,7 +2990,7 @@ Move_ACID_ARMOR: @ 81CB735
monbg ANIM_BANK_ATTACKER
setalpha 15, 0
createvisualtask sub_812F314, 2, 0
- playsewithpan SE_W151, 192
+ playsewithpan SE_W151, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_BANK_ATTACKER
@@ -2998,15 +2998,15 @@ Move_ACID_ARMOR: @ 81CB735
end
Move_SHARPEN: @ 81CB74E
- loadspritegfx 10185
+ loadspritegfx ANIM_TAG_SPHERE_TO_CUBE
createsprite gBattleAnimSpriteTemplate_83D6EF0, 2
waitforvisualfinish
end
Move_SUPER_FANG: @ 81CB75A
- loadspritegfx 10192
+ loadspritegfx ANIM_TAG_FANG_ATTACK
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 1, 0, 20, 1
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 48, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 1247, 12, 4, 1
@@ -3015,7 +3015,7 @@ Move_SUPER_FANG: @ 81CB75A
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 4
createsprite gBattleAnimSpriteTemplate_83D7080, 130
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 7, 12, 1
@@ -3024,53 +3024,53 @@ Move_SUPER_FANG: @ 81CB75A
end
Move_SLASH: @ 81CB7DB
- loadspritegfx 10183
+ loadspritegfx ANIM_TAG_SLASH
createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_STRUGGLE: @ 81CB815
- loadspritegfx 10135
- loadspritegfx 10215
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_MOVEMENT_WAVES
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4
createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2
createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2
- loopsewithpan SE_W029, 192, 12, 4
+ loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_SKETCH: @ 81CB87B
- loadspritegfx 10002
+ loadspritegfx ANIM_TAG_PENCIL
monbg ANIM_BANK_TARGET
createvisualtask sub_80D0C88, 2
createsprite gBattleAnimSpriteTemplate_83D77E0, 130
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
createvisualtask AnimTask_Splash, 2, 0, 2
- loopsewithpan SE_W039, 192, 38, 2
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2
end
Move_NIGHTMARE: @ 81CB8A3
- fadetobg 2
+ fadetobg BG_GHOST
waitbgfadein
jumpifcontest _81CB8CF
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80DE1B0, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 40, 1
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
restorebg
@@ -3079,35 +3079,35 @@ Move_NIGHTMARE: @ 81CB8A3
_81CB8CF:
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 32767, 10, 2, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 32, 1
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
end
Move_FLAIL: @ 81CB8F9
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask sub_812E860, 2, 0
- loopsewithpan SE_W029, 192, 8, 2
+ loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_SPITE: @ 81CB936
- fadetobg 2
- playsewithpan SE_W060, 192
+ fadetobg BG_GHOST
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767
createvisualtask sub_80DE3AC, 2
- loopsewithpan SE_W060, 63, 20, 3
+ loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
restorebg
waitbgfadein
@@ -3115,12 +3115,12 @@ Move_SPITE: @ 81CB936
end
Move_MACH_PUNCH: @ 81CB965
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CB9E6
- fadetobg 9
+ fadetobg BG_HIGHSPEED_OPPONENT
_81CB97E:
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
@@ -3128,56 +3128,56 @@ _81CB97E:
delay 0
setalpha 9, 8
createvisualtask sub_807A69C, 2, 28968, 10
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
end
_81CB9E6:
- fadetobg 10
+ fadetobg BG_HIGHSPEED_PLAYER
goto _81CB97E
Move_FORESIGHT: @ 81CB9ED
- loadspritegfx 10258
+ loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 16, 0
createsprite gBattleAnimSpriteTemplate_8402A24, 130, 1
delay 17
- loopsewithpan SE_W166, 63, 16, 4
+ loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4
delay 48
delay 24
- playsewithpan SE_W166, 63
+ playsewithpan SE_W166, SOUND_PAN_TARGET
delay 10
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 2, 1
- playsewithpan SE_W197, 63
+ playsewithpan SE_W197, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_DESTINY_BOND: @ 81CBA2C
- loadspritegfx 10188
- fadetobg 2
- playsewithpan SE_W060, 192
+ loadspritegfx ANIM_TAG_WHITE_SHADOW
+ fadetobg BG_GHOST
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask sub_80DE918, 5, 0, 48
- playsewithpan SE_W109, 192
+ playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 24, 1
createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653
delay 24
createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -3186,8 +3186,8 @@ Move_DESTINY_BOND: @ 81CBA2C
end
Move_ENDURE: @ 81CBA87
- loadspritegfx 10184
- playsewithpan SE_W082, 192
+ loadspritegfx ANIM_TAG_FOCUS_ENERGY
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
@@ -3211,23 +3211,23 @@ EndureFlamesAnim:
return
Move_CHARM: @ 81CBB1B
- loadspritegfx 10210
+ loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask sub_812E568, 5, 0, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
end
Move_ROLLOUT: @ 81CBB5E
- loadspritegfx 10135
- loadspritegfx 10074
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_MUD_SAND
+ loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -3235,72 +3235,72 @@ Move_ROLLOUT: @ 81CBB5E
waitforvisualfinish
createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 4, 0, 0, 1, 2
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_FALSE_SWIPE: @ 81CBB9F
- loadspritegfx 10286
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_SLASH_2
+ loadspritegfx ANIM_TAG_IMPACT
createsprite gBattleAnimSpriteTemplate_83D6E50, 130
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 16
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 0
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 32
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 48
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 64
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 80
delay 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
end
Move_SWAGGER: @ 81CBC26
- loadspritegfx 10086
- loadspritegfx 10087
+ loadspritegfx ANIM_TAG_BREATH
+ loadspritegfx ANIM_TAG_ANGER
createvisualtask sub_80D08C8, 2
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7764, 2
- loopsewithpan SE_W207, 192, 4, 2
+ loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
delay 24
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 12
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_MILK_DRINK: @ 81CBC6E
- loadspritegfx 10099
- loadspritegfx 10203
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_MILK_BOTTLE
+ loadspritegfx ANIM_TAG_THIN_RING
+ loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_TARGET
createsprite gBattleAnimSpriteTemplate_83D6C48, 2
delay 40
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
delay 12
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
delay 20
- playsewithpan SE_W152, 192
+ playsewithpan SE_W152, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0
- playsewithpan SE_W208, 192
+ playsewithpan SE_W208, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
call Unknown_81D5F3E
@@ -3317,12 +3317,12 @@ _81CBCC8:
_81CBCC9:
createvisualtask sub_80E1864, 5, 5, 0, 50
createvisualtask sub_80E1864, 5, 4, 0, 50
- loopsewithpan SE_W070, 63, 8, 10
+ loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
goto _81CBCC8
_81CBCEE:
createvisualtask sub_80E1864, 5, 5, 0, 50
createvisualtask sub_80E1864, 5, 4, 0, 50
- loopsewithpan SE_W070, 63, 8, 10
+ loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10
delay 10
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
delay 16
@@ -3330,28 +3330,28 @@ _81CBCEE:
goto _81CBCC8
Move_RAPID_SPIN: @ 81CBD41
- loadspritegfx 10135
- loadspritegfx 10229
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_RAPID_SPIN
monbg ANIM_BANK_ATTACKER
createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2
createvisualtask sub_812CDC8, 2, 0, 2, 0
- loopsewithpan SE_W013B, 192, 8, 4
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
delay 8
createvisualtask sub_812CDC8, 2, 0, 2, 1
- loopsewithpan SE_W013B, 192, 8, 4
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
end
Move_MOONLIGHT: @ 81CBDAE
- loadspritegfx 10194
- loadspritegfx 10195
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_MOON
+ loadspritegfx ANIM_TAG_SPARKLE_5
+ loadspritegfx ANIM_TAG_BLUE_STAR
setalpha 0, 16
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
@@ -3376,17 +3376,17 @@ Move_MOONLIGHT: @ 81CBDAE
end
Move_EXTREME_SPEED: @ 81CBE3E
- loadspritegfx 10207
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_SPEED_DUST
+ loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CBEF5
- fadetobg 9
+ fadetobg BG_HIGHSPEED_OPPONENT
_81CBE55:
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
createvisualtask sub_80D15A4, 2
- loopsewithpan SE_W013B, 192, 8, 3
+ loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 3
waitforvisualfinish
delay 1
createvisualtask sub_80E4300, 2
@@ -3395,53 +3395,53 @@ _81CBE55:
delay 18
createvisualtask sub_80D1638, 2
delay 2
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3
delay 10
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3
delay 10
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3
waitforvisualfinish
createvisualtask sub_80D18D4, 2
delay 10
createvisualtask sub_80D17C4, 2
- loopsewithpan SE_W104, 192, 8, 4
+ loopsewithpan SE_W104, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
clearmonbg ANIM_BANK_TARGET
blendoff
delay 1
- setarg 7, 4096
+ setarg ARG_RET_ID, 4096
delay 1
end
_81CBEF5:
- fadetobg 10
+ fadetobg BG_HIGHSPEED_PLAYER
goto _81CBE55
Move_UPROAR: @ 81CBEFC
- loadspritegfx 10225
- loadspritegfx 10203
+ loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
+ loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- playsewithpan SE_W253, 192
+ playsewithpan SE_W253, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1
delay 16
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- playsewithpan SE_W253, 192
+ playsewithpan SE_W253, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0
delay 16
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- playsewithpan SE_W253, 192
+ playsewithpan SE_W253, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1
createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0
waitforvisualfinish
@@ -3449,11 +3449,11 @@ Move_UPROAR: @ 81CBEFC
end
Move_HEAT_WAVE: @ 81CBFC6
- loadspritegfx 10261
+ loadspritegfx ANIM_TAG_FLYING_DIRT
createvisualtask AnimTask_BlendSpriteColor, 5, 10261, 0, 6, 6, rgb(31, 0, 0)
createvisualtask do_boulder_dust, 5, 1
createvisualtask AnimTask_BlendInterfaceColor, 6, 6, 31
- panse_1B SE_W257, 192, 63, 2, 0
+ panse_1B SE_W257, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
delay 4
createvisualtask sub_80D5DDC, 5
delay 12
@@ -3473,8 +3473,8 @@ Move_HEAT_WAVE: @ 81CBFC6
end
Move_HAIL: @ 81CC076
- loadspritegfx 10263
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_HAIL
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask sub_80E2A38, 10, 1, 3, 0, 6, 0
waitforvisualfinish
createvisualtask AnimTask_Hail1, 5
@@ -3484,16 +3484,16 @@ Move_HAIL: @ 81CC076
end
Move_TORMENT: @ 81CC0AE
- loadspritegfx 10087
- loadspritegfx 10209
+ loadspritegfx ANIM_TAG_ANGER
+ loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createvisualtask sub_812D008, 2
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
delay 20
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
end
Move_MEMENTO: @ 81CC0F2
@@ -3502,85 +3502,85 @@ Move_MEMENTO: @ 81CC0F2
createvisualtask sub_80E0918, 2
delay 1
createvisualtask sub_80E00EC, 5
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
delay 48
- playsewithpan SE_W060B, 192
+ playsewithpan SE_W060B, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E09C4, 2
delay 12
setalpha 0, 16
delay 1
- monbg_22 1
+ monbg_22 ANIM_BANK_TARGET
createvisualtask sub_80E03BC, 5
- playsewithpan SE_W060, 63
+ playsewithpan SE_W060, SOUND_PAN_TARGET
waitforvisualfinish
- clearmonbg_23 1
+ clearmonbg_23 ANIM_BANK_TARGET
delay 1
blendoff
delay 1
end
Move_FACADE: @ 81CC136
- loadspritegfx 10243
+ loadspritegfx ANIM_TAG_SWEAT_DROP
createvisualtask sub_812FD7C, 2, 0, 3
createvisualtask sub_812FFE4, 2, 0, 72
- loopsewithpan SE_W207, 192, 24, 3
+ loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3
end
Move_SMELLING_SALT: @ 81CC156
- loadspritegfx 10247
- loadspritegfx 10255
+ loadspritegfx ANIM_TAG_TAG_HAND
+ loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2
createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2
delay 32
createvisualtask sub_8130918, 3, 1, 2
- loopsewithpan SE_W003, 63, 12, 2
+ loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2
createsprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3
- loopsewithpan SE_W207B, 63, 16, 3
+ loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3
end
Move_FOLLOW_ME: @ 81CC1B1
- loadspritegfx 10064
+ loadspritegfx ANIM_TAG_FINGER
createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0
- playsewithpan SE_W039, 192
+ playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 18
- playsewithpan SE_W213, 192
+ playsewithpan SE_W213, SOUND_PAN_ATTACKER
delay 71
- loopsewithpan SE_W039, 192, 22, 3
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3
end
Move_CHARGE: @ 81CC1D0
- loadspritegfx 10211
- loadspritegfx 10212
- loadspritegfx 10213
+ loadspritegfx ANIM_TAG_ELECTRIC_ORBS
+ loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
+ loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 30
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 30
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0
delay 25
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 20
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 15
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 10
delay 6
- loopsewithpan SE_W268, 192, 6, 5
+ loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BANK_ATTACKER
@@ -3588,27 +3588,27 @@ Move_CHARGE: @ 81CC1D0
end
Move_TAUNT: @ 81CC26B
- loadspritegfx 10214
- loadspritegfx 10209
- loadspritegfx 10087
+ loadspritegfx ANIM_TAG_FINGER_2
+ loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
+ loadspritegfx ANIM_TAG_ANGER
createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45
- playsewithpan SE_W118, 192
+ playsewithpan SE_W118, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_83D7358, 12, 0
delay 4
- loopsewithpan SE_W039, 192, 16, 2
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2
waitforvisualfinish
delay 8
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
waitforvisualfinish
delay 12
createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- playsewithpan SE_W207B, 63
+ playsewithpan SE_W207B, SOUND_PAN_TARGET
end
Move_HELPING_HAND: @ 81CC2BF
- loadspritegfx 10247
+ loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask sub_8130D20, 5
createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 0
createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 1
@@ -3625,7 +3625,7 @@ Move_HELPING_HAND: @ 81CC2BF
end
Move_ASSIST: @ 81CC332
- loadspritegfx 10252
+ loadspritegfx ANIM_TAG_PAW_PRINT
createsprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36
delay 2
createsprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36
@@ -3642,14 +3642,14 @@ Move_ASSIST: @ 81CC332
end
Move_SUPERPOWER: @ 81CC3A3
- loadspritegfx 10212
- loadspritegfx 10256
- loadspritegfx 10257
+ loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
+ loadspritegfx ANIM_TAG_METEOR
+ loadspritegfx ANIM_TAG_FLAT_ROCK
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0
- playsewithpan SE_W025, 192
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
delay 20
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1
createvisualtask sub_812B340, 5, 234, 0
@@ -3665,10 +3665,10 @@ Move_SUPERPOWER: @ 81CC3A3
createsprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88
delay 74
createsprite gBattleAnimSpriteTemplate_83DA12C, 131, 0
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 16
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -3676,15 +3676,15 @@ Move_SUPERPOWER: @ 81CC3A3
end
Move_RECYCLE: @ 81CC45E
- loadspritegfx 10278
+ loadspritegfx ANIM_TAG_RECYCLE
monbg ANIM_BANK_ATTACKER
setalpha 0, 16
delay 1
createsprite gBattleAnimSpriteTemplate_8402B10, 2
- loopsewithpan SE_W036, 192, 24, 3
+ loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 2, 1
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_BANK_ATTACKER
@@ -3692,10 +3692,10 @@ Move_RECYCLE: @ 81CC45E
end
Move_BRICK_BREAK: @ 81CC492
- loadspritegfx 10167
- loadspritegfx 10135
- loadspritegfx 10143
- loadspritegfx 10208
+ loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_TORN_METAL
choosetwoturnanim _81CC4A7, _81CC576
_81CC4A7:
monbg ANIM_BANK_TARGET
@@ -3705,20 +3705,20 @@ _81CC4A7:
delay 1
createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
@@ -3733,26 +3733,26 @@ _81CC576:
delay 1
createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1
createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0)
delay 37
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12
createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
- playsewithpan SE_W280, 63
+ playsewithpan SE_W280, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0)
waitforvisualfinish
@@ -3760,46 +3760,46 @@ _81CC576:
end
Move_YAWN: @ 81CC697
- loadspritegfx 10242
+ loadspritegfx ANIM_TAG_PINK_CLOUD
createvisualtask sub_812F724, 2, 0
- playsewithpan SE_W281, 192
+ playsewithpan SE_W281, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_84027EC, 133, 2
- playsewithpan SE_W255, 192
+ playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 4
createsprite gBattleAnimSpriteTemplate_84027EC, 133, 1
delay 4
createsprite gBattleAnimSpriteTemplate_84027EC, 133, 0
waitforvisualfinish
createvisualtask sub_812F724, 2, 1
- playsewithpan SE_W281, 63
+ playsewithpan SE_W281, SOUND_PAN_TARGET
end
Move_ENDEAVOR: @ 81CC6DA
- loadspritegfx 10243
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_SWEAT_DROP
+ loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_812FD7C, 2, 0, 2
- loopsewithpan SE_W039, 192, 24, 2
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2
delay 6
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 130, 12, -12, 1, 2
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 24
createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 130, -12, 12, 1, 2
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
end
Move_ERUPTION: @ 81CC74F
- loadspritegfx 10201
+ loadspritegfx ANIM_TAG_WARM_ROCK
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0)
waitforvisualfinish
createvisualtask sub_80D5470, 2
- waitplaysewithpan SE_W153, 192, 60
+ waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
createvisualtask sub_80D5470, 2
- waitplaysewithpan SE_W153, 192, 60
+ waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
delay 30
createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0
@@ -3811,17 +3811,17 @@ Move_ERUPTION: @ 81CC74F
delay 22
createvisualtask sub_80E1864, 5, 5, 8, 60
createvisualtask sub_80E1864, 5, 4, 8, 60
- loopsewithpan SE_W088, 63, 16, 12
+ loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, rgb(31, 0, 0)
end
Move_SKILL_SWAP: @ 81CC81C
- loadspritegfx 10251
+ loadspritegfx ANIM_TAG_BLUEGREEN_ORB
call Unknown_81D61E7
createvisualtask sub_80DC0B0, 3, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 3, 1
- loopsewithpan SE_W179, 192, 24, 3
+ loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3
delay 16
createvisualtask sub_80DC0B0, 3, 0
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 3, 1
@@ -3830,34 +3830,34 @@ Move_SKILL_SWAP: @ 81CC81C
end
Move_IMPRISON: @ 81CC867
- loadspritegfx 10249
- loadspritegfx 10250
+ loadspritegfx ANIM_TAG_HOLLOW_ORB
+ loadspritegfx ANIM_TAG_X_SIGN
call Unknown_81D61E7
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80DBE00, 5
delay 8
- loopsewithpan SE_W030, 192, 8, 5
+ loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5
waitforvisualfinish
delay 4
createsprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40
createvisualtask sub_80E1864, 5, 4, 1, 10
- playsewithpan SE_W063, 192
+ playsewithpan SE_W063, SOUND_PAN_ATTACKER
clearmonbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61F3
end
Move_GRUDGE: @ 81CC8AA
- loadspritegfx 10253
+ loadspritegfx ANIM_TAG_PURPLE_FLAME
monbg ANIM_BANK_ATTACKER
monbgprio_29
- fadetobg 2
- playsewithpan SE_W060, 192
+ fadetobg BG_GHOST
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask sub_80DF1A4, 3
- loopsewithpan SE_W052, 192, 16, 4
+ loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 16, 4
delay 10
delay 80
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -3871,7 +3871,7 @@ Move_CAMOUFLAGE: @ 81CC8D2
createvisualtask sub_80E2B74, 5, 2, 3, 0, 14
delay 16
createvisualtask sub_80DFC24, 2, 4
- playsewithpan SE_W185, 192
+ playsewithpan SE_W185, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 8
createvisualtask sub_80E2B74, 5, 2, 0, 0, 0
@@ -3883,14 +3883,14 @@ Move_CAMOUFLAGE: @ 81CC8D2
end
Move_TAIL_GLOW: @ 81CC918
- loadspritegfx 10212
+ loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
delay 18
- loopsewithpan SE_W234, 192, 16, 6
+ loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0)
clearmonbg ANIM_BANK_ATTACKER
@@ -3899,15 +3899,15 @@ Move_TAIL_GLOW: @ 81CC918
end
Move_LUSTER_PURGE: @ 81CC95B
- loadspritegfx 10267
- loadspritegfx 10135
- fadetobg 3
+ loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
+ loadspritegfx ANIM_TAG_IMPACT
+ fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C624, 5
waitbgfadein
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
- playsewithpan SE_W076, 192
+ playsewithpan SE_W076, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0
delay 20
createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
@@ -3916,22 +3916,22 @@ Move_LUSTER_PURGE: @ 81CC95B
createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createvisualtask sub_812B30C, 5, 215, 63
+ createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
createvisualtask sub_80E1864, 5, 1, 5, 14
@@ -3942,13 +3942,13 @@ Move_LUSTER_PURGE: @ 81CC95B
end
Move_MIST_BALL: @ 81CCA72
- loadspritegfx 10155
- loadspritegfx 10270
+ loadspritegfx ANIM_TAG_SMALL_BUBBLES
+ loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
- playsewithpan SE_W081, 192
+ playsewithpan SE_W081, SOUND_PAN_ATTACKER
createsprite gMistBallSpriteTemplate, 128, 0, 0, 0, 0, 30, 0
waitforvisualfinish
- playsewithpan SE_W028, 63
+ playsewithpan SE_W028, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 10, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16
delay 0
@@ -3962,10 +3962,10 @@ Move_MIST_BALL: @ 81CCA72
end
Move_FEATHER_DANCE: @ 81CCB01
- loadspritegfx 10270
+ loadspritegfx ANIM_TAG_WHITE_FEATHER
monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
- playsewithpan SE_W080, 63
+ playsewithpan SE_W080, SOUND_PAN_TARGET
delay 0
createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
@@ -3984,40 +3984,40 @@ Move_FEATHER_DANCE: @ 81CCB01
end
Move_TEETER_DANCE: @ 81CCBD1
- loadspritegfx 10072
- loadspritegfx 10073
+ loadspritegfx ANIM_TAG_MUSIC_NOTES
+ loadspritegfx ANIM_TAG_DUCK
createvisualtask sub_813219C, 5
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2
- playsewithpan SE_W298, 192
+ playsewithpan SE_W298, SOUND_PAN_ATTACKER
end
Move_MUD_SPORT: @ 81CCC3C
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_Splash, 2, 0, 6
delay 24
createsprite gMudSportDirtSpriteTemplate, 130, 0, -4, -16
createsprite gMudSportDirtSpriteTemplate, 130, 0, 4, -12
- playsewithpan SE_W091, 192
+ playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
createsprite gMudSportDirtSpriteTemplate, 130, 0, -3, -12
createsprite gMudSportDirtSpriteTemplate, 130, 0, 5, -14
- playsewithpan SE_W091, 192
+ playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 32
createsprite gMudSportDirtSpriteTemplate, 130, 0, -5, -18
createsprite gMudSportDirtSpriteTemplate, 130, 0, 3, -14
- playsewithpan SE_W091, 192
+ playsewithpan SE_W091, SOUND_PAN_ATTACKER
delay 16
createsprite gMudSportDirtSpriteTemplate, 130, 1, 220, 60
waitplaysewithpan SE_W145B, 0, 15
@@ -4051,10 +4051,10 @@ Move_MUD_SPORT: @ 81CCC3C
end
Move_NEEDLE_ARM: @ 81CCD73
- loadspritegfx 10266
- loadspritegfx 10135
- loadspritegfx 10143
- loopsewithpan SE_W030, 63, 2, 16
+ loadspritegfx ANIM_TAG_GREEN_SPIKE
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16
@@ -4082,7 +4082,7 @@ Move_NEEDLE_ARM: @ 81CCD73
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10
@@ -4094,18 +4094,18 @@ Move_NEEDLE_ARM: @ 81CCD73
end
Move_SLACK_OFF: @ 81CCF23
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask sub_813257C, 2, 0
- playsewithpan SE_W281, 192
+ playsewithpan SE_W281, SOUND_PAN_ATTACKER
waitforvisualfinish
call Unknown_81D5EF5
waitforvisualfinish
end
Move_CRUSH_CLAW: @ 81CCF3B
- loadspritegfx 10167
- loadspritegfx 10039
- loadspritegfx 10208
+ loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
+ loadspritegfx ANIM_TAG_CLAW_SLASH
+ loadspritegfx ANIM_TAG_TORN_METAL
monbg ANIM_BANK_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
@@ -4113,11 +4113,11 @@ Move_CRUSH_CLAW: @ 81CCF3B
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
delay 12
createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
waitforvisualfinish
blendoff
@@ -4126,9 +4126,9 @@ Move_CRUSH_CLAW: @ 81CCF3B
Move_AROMATHERAPY: @ 81CCFAB
playsewithpan SE_W080, 0
- loadspritegfx 10159
- loadspritegfx 10203
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_FLOWER
+ loadspritegfx ANIM_TAG_THIN_RING
+ loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, rgb(13, 31, 12)
delay 1
monbg ANIM_BANK_ATTACKER
@@ -4149,28 +4149,28 @@ Move_AROMATHERAPY: @ 81CCFAB
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, rgb(13, 31, 12)
delay 1
- playsewithpan SE_W287, 192
+ playsewithpan SE_W287, SOUND_PAN_ATTACKER
createvisualtask sub_81300A4, 2, 1
waitforvisualfinish
- playsewithpan SE_W234, 192
+ playsewithpan SE_W234, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, rgb(13, 31, 12)
createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
waitforvisualfinish
end
Move_FAKE_TEARS: @ 81CD10D
- loadspritegfx 10155
- loadspritegfx 10209
- loadspritegfx 10072
+ loadspritegfx ANIM_TAG_SMALL_BUBBLES
+ loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
+ loadspritegfx ANIM_TAG_MUSIC_NOTES
createvisualtask AnimTask_BlendSpriteColor, 5, 10155, 0, 4, 4, rgb(12, 11, 31)
waitforvisualfinish
createvisualtask sub_812E568, 5, 0, 2, 1
- loopsewithpan SE_W039, 192, 12, 4
+ loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4
delay 8
createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
@@ -4187,16 +4187,16 @@ Move_FAKE_TEARS: @ 81CD10D
end
Move_AIR_CUTTER: @ 81CD19D
- loadspritegfx 10003
- loadspritegfx 10138
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_AIR_WAVE
+ loadspritegfx ANIM_TAG_CUT
+ loadspritegfx ANIM_TAG_IMPACT
delay 0
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 0
createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
waitforvisualfinish
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
@@ -4212,24 +4212,24 @@ Move_ODOR_SLEUTH: @ 81CD1FF
createvisualtask sub_81316F8, 5
delay 24
createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 6
createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
end
Move_GRASS_WHISTLE: @ 81CD249
- loadspritegfx 10072
+ loadspritegfx ANIM_TAG_MUSIC_NOTES
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(18, 31, 12)
waitforvisualfinish
createvisualtask sub_80CEA20, 2
waitforvisualfinish
- panse_1B SE_W320, 192, 63, 2, 0
+ panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
@@ -4261,12 +4261,12 @@ Move_GRASS_WHISTLE: @ 81CD249
end
Move_TICKLE: @ 81CD33C
- loadspritegfx 10218
+ loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
- playsewithpan SE_W197, 192
+ playsewithpan SE_W197, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
@@ -4274,40 +4274,40 @@ Move_TICKLE: @ 81CD33C
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0
delay 12
createvisualtask sub_812E568, 3, 1, 6, 2
- loopsewithpan SE_W039, 63, 8, 8
+ loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8
waitforvisualfinish
end
Move_WATER_SPOUT: @ 81CD3A8
- loadspritegfx 10268
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
+ loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80D40F4, 5
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
delay 44
- playsewithpan SE_W291, 192
+ playsewithpan SE_W291, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 16
createvisualtask sub_80D45D8, 5
- playsewithpan SE_W057, 63
+ playsewithpan SE_W057, SOUND_PAN_TARGET
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_SHADOW_PUNCH: @ 81CD3D6
- loadspritegfx 10135
- loadspritegfx 10143
- fadetobg 2
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ fadetobg BG_GHOST
waitbgfadein
monbg ANIM_BANK_ATK_PARTNER
setalpha 9, 8
createvisualtask sub_807A69C, 2, 0, 13
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -4322,15 +4322,15 @@ Move_EXTRASENSORY: @ 81CD431
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1
createvisualtask sub_80DC2D4, 5, 0
- playsewithpan SE_W020, 63
+ playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1
createvisualtask sub_80DC2D4, 5, 1
- playsewithpan SE_W020, 63
+ playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80DC4F4, 5, 0
createvisualtask sub_80DC2D4, 5, 2
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -4338,37 +4338,37 @@ Move_EXTRASENSORY: @ 81CD431
end
Move_AERIAL_ACE: @ 81CD499
- loadspritegfx 10138
+ loadspritegfx ANIM_TAG_CUT
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_IRON_DEFENSE: @ 81CD503
- loopsewithpan SE_REAPOKE, 192, 28, 2
+ loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0
waitforvisualfinish
end
Move_BLOCK: @ 81CD52D
- loadspritegfx 10250
+ loadspritegfx ANIM_TAG_X_SIGN
createsprite gBattleAnimSpriteTemplate_8402A6C, 194
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
end
Move_HOWL: @ 81CD53C
- loadspritegfx 10053
+ loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask sub_812F724, 2, 0
delay 12
call _81CE35E
@@ -4378,63 +4378,63 @@ Move_HOWL: @ 81CD53C
end
Move_BULK_UP: @ 81CD55E
- loadspritegfx 10086
+ loadspritegfx ANIM_TAG_BREATH
createvisualtask sub_80D08C8, 2
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7764, 2
- loopsewithpan SE_W207, 192, 4, 2
+ loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
end
Move_COVET: @ 81CD57C
- loadspritegfx 10210
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_MAGENTA_HEART
+ loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812E568, 5, 0, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- loopsewithpan SE_W146, 63, 4, 3
+ loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3
end
Move_VOLT_TACKLE: @ 81CD5D9
- loadspritegfx 10001
- loadspritegfx 10212
- loadspritegfx 10213
+ loadspritegfx ANIM_TAG_SPARK
+ loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
+ loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D9AB4, 1
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
blendoff
delay 8
createvisualtask sub_80D700C, 5, 0
- playsewithpan SE_W085, 192
+ playsewithpan SE_W085, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80D700C, 5, 1
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80D700C, 5, 2
- playsewithpan SE_W085, 192
+ playsewithpan SE_W085, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80D700C, 5, 3
- playsewithpan SE_W085, 63
+ playsewithpan SE_W085, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80D700C, 5, 4
- playsewithpan SE_W085, 192
+ playsewithpan SE_W085, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16
@@ -4442,7 +4442,7 @@ Move_VOLT_TACKLE: @ 81CD5D9
createvisualtask sub_80D6E9C, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1
- playsewithpan SE_W085B, 192
+ playsewithpan SE_W085B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
delay 2
createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
@@ -4452,33 +4452,33 @@ Move_VOLT_TACKLE: @ 81CD5D9
end
Move_WATER_SPORT: @ 81CD6D1
- loadspritegfx 10268
+ loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
createvisualtask sub_80D48F4, 5
delay 8
- playsewithpan SE_W057, 192
+ playsewithpan SE_W057, SOUND_PAN_ATTACKER
delay 44
- playsewithpan SE_W057, 192
+ playsewithpan SE_W057, SOUND_PAN_ATTACKER
delay 44
- playsewithpan SE_W057, 192
+ playsewithpan SE_W057, SOUND_PAN_ATTACKER
delay 44
- panse_1B SE_W057, 192, 63, 2, 0
+ panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
end
Move_CALM_MIND: @ 81CD6F7
- loadspritegfx 10203
+ loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0
waitforvisualfinish
createvisualtask sub_80E3BDC, 5, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
delay 14
createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80E3BDC, 5, 0
waitforvisualfinish
@@ -4488,37 +4488,37 @@ Move_CALM_MIND: @ 81CD6F7
end
Move_LEAF_BLADE: @ 81CD775
- loadspritegfx 10063
- loadspritegfx 10285
+ loadspritegfx ANIM_TAG_LEAF
+ loadspritegfx ANIM_TAG_CROSS_IMPACT
createvisualtask sub_80CBDF4, 5
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- playsewithpan SE_W015, 63
+ playsewithpan SE_W015, SOUND_PAN_TARGET
waitforvisualfinish
monbg ANIM_BANK_TARGET
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1
createsprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36
- playsewithpan SE_W043, 63
+ playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_DRAGON_DANCE: @ 81CD7F8
- loadspritegfx 10249
+ loadspritegfx ANIM_TAG_HOLLOW_ORB
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
delay 1
createvisualtask sub_80DF924, 5
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 8
createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0
@@ -4528,25 +4528,25 @@ Move_DRAGON_DANCE: @ 81CD7F8
createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170
createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213
delay 30
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 30
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
delay 1
end
Move_SHOCK_WAVE: @ 81CD867
- loadspritegfx 10211
- loadspritegfx 10212
- loadspritegfx 10001
- loadspritegfx 10037
+ loadspritegfx ANIM_TAG_ELECTRIC_ORBS
+ loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
+ loadspritegfx ANIM_TAG_SPARK
+ loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2
- playsewithpan SE_W268, 192
+ playsewithpan SE_W268, SOUND_PAN_ATTACKER
delay 12
createsprite gBattleAnimSpriteTemplate_83D9B28, 2
delay 30
@@ -4554,7 +4554,7 @@ Move_SHOCK_WAVE: @ 81CD867
delay 12
waitforvisualfinish
createvisualtask sub_80D759C, 5
- playsewithpan SE_W161B, 63
+ playsewithpan SE_W161B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 6, 18, 1
createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767
@@ -4567,39 +4567,39 @@ Move_SHOCK_WAVE: @ 81CD867
end
Move_HARDEN: @ 81CD909
- loopsewithpan SE_W231, 192, 28, 2
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
end
Move_BELLY_DRUM: @ 81CD91E
- loadspritegfx 10072
- loadspritegfx 10193
+ loadspritegfx ANIM_TAG_MUSIC_NOTES
+ loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
createvisualtask sub_80CEA20, 2
waitforvisualfinish
call _81CD9EB
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call _81CD9D0
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 15
call _81CD9EB
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9EB
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
delay 7
call _81CD9D0
createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0
- playsewithpan SE_W187, 192
+ playsewithpan SE_W187, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_80CEAD8, 2
waitforvisualfinish
@@ -4614,15 +4614,15 @@ _81CD9EB:
return
Move_MIND_READER: @ 81CDA06
- loadspritegfx 10189
- loadspritegfx 10190
- loadspritegfx 10191
+ loadspritegfx ANIM_TAG_TEAL_ALERT
+ loadspritegfx ANIM_TAG_OPENING_EYE
+ loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg 4
- playsewithpan SE_W109, 63
+ playsewithpan SE_W109, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_84021F4, 5
delay 40
- playsewithpan SE_W043, 63
+ playsewithpan SE_W043, SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
call _81CDA4D
waitforvisualfinish
@@ -4655,13 +4655,13 @@ _81CDA4D:
Move_ICE_PUNCH: @ 81CDB3E
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- loadspritegfx 10141
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
delay 20
- playsewithpan SE_W081, 63
+ playsewithpan SE_W081, SOUND_PAN_TARGET
createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 0
createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 64
createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 128
@@ -4674,7 +4674,7 @@ Move_ICE_PUNCH: @ 81CDB3E
delay 17
createsprite gFistFootSpriteTemplate, 4, 0, -10, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 3, 0, -10, 1, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1
waitforvisualfinish
@@ -4690,8 +4690,8 @@ Move_ICE_PUNCH: @ 81CDB3E
end
Move_REST: @ 81CDC29
- playsewithpan SE_W173, 192
- loadspritegfx 10228
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
+ loadspritegfx ANIM_TAG_LETTER_Z
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
delay 20
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
@@ -4707,7 +4707,7 @@ Move_CONFUSION: @ 81CDC69
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
waitforvisualfinish
- playsewithpan SE_W048, 63
+ playsewithpan SE_W048, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -4724,7 +4724,7 @@ Move_PSYCHIC: @ 81CDCCA
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
waitforvisualfinish
- loopsewithpan SE_W048, 63, 10, 3
+ loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -4743,10 +4743,10 @@ _81CDD32:
end
_81CDD3B:
monbg ANIM_BANK_ATK_PARTNER
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1
waitforvisualfinish
@@ -4756,11 +4756,11 @@ _81CDD3B:
Unknown_81CDD7A: @ 81CDD7A
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
- playsewithpan SE_W048, 63
- waitplaysewithpan SE_W048, 63, 8
+ playsewithpan SE_W048, SOUND_PAN_TARGET
+ waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -4771,15 +4771,15 @@ Unknown_81CDD7A: @ 81CDD7A
goto _81CDD32
Move_THUNDER: @ 81CDDCE
- loadspritegfx 10037
- fadetobg 11
+ loadspritegfx ANIM_TAG_LIGHTNING
+ fadetobg BG_THUNDER
waitbgfadeout
createvisualtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
createvisualtask sub_80E2324, 2, 257, 257, 257
- playsewithpan SE_W086, 63
+ playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36
delay 1
@@ -4788,12 +4788,12 @@ Move_THUNDER: @ 81CDDCE
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12
delay 20
createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32
- playsewithpan SE_W086, 63
+ playsewithpan SE_W086, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16
- playsewithpan SE_W086, 63
+ playsewithpan SE_W086, SOUND_PAN_TARGET
delay 5
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
@@ -4808,7 +4808,7 @@ Move_THUNDER: @ 81CDDCE
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32
- playsewithpan SE_W161B, 63
+ playsewithpan SE_W161B, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
delay 1
@@ -4824,19 +4824,19 @@ Move_THUNDER: @ 81CDDCE
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
end
Move_THUNDER_PUNCH: @ 81CDF28
- loadspritegfx 10135
- loadspritegfx 10143
- loadspritegfx 10037
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_BANK_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
delay 1
@@ -4848,7 +4848,7 @@ Move_THUNDER_PUNCH: @ 81CDF28
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16
delay 1
- playsewithpan SE_W161B, 63
+ playsewithpan SE_W161B, SOUND_PAN_TARGET
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
@@ -4862,9 +4862,9 @@ Move_THUNDER_PUNCH: @ 81CDF28
end
Move_SACRED_FIRE: @ 81CDFF1
- loadspritegfx 10033
- loadspritegfx 10035
- loopsewithpan SE_W221, 192, 7, 5
+ loadspritegfx ANIM_TAG_FIRE
+ loadspritegfx ANIM_TAG_FIRE_PLUME
+ loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0
delay 1
createsprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1
@@ -4885,13 +4885,13 @@ Move_SACRED_FIRE: @ 81CDFF1
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
waitforvisualfinish
- playsewithpan SE_W221B, 63
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1
delay 10
- playsewithpan SE_W221B, 63
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1
delay 10
- playsewithpan SE_W221B, 63
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1
delay 1
createvisualtask sub_80E2324, 2, 257, 257, 257
@@ -4899,7 +4899,7 @@ Move_SACRED_FIRE: @ 81CDFF1
waitforvisualfinish
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 1
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
@@ -4919,10 +4919,10 @@ Move_SACRED_FIRE: @ 81CDFF1
end
Move_SCRATCH: @ 81CE1D8
- loadspritegfx 10137
+ loadspritegfx ANIM_TAG_SCRATCH
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -4932,10 +4932,10 @@ Move_SCRATCH: @ 81CE1D8
end
Move_DRAGON_BREATH: @ 81CE20A
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- loopsewithpan SE_W172, 192, 7, 7
+ loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7
createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
delay 2
createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
@@ -4966,7 +4966,7 @@ Move_DRAGON_BREATH: @ 81CE20A
end
Move_ROAR: @ 81CE31E
- loadspritegfx 10053
+ loadspritegfx ANIM_TAG_NOISE_LINE
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
setalpha 8, 8
@@ -4992,7 +4992,7 @@ _81CE35E:
return
Move_GROWL: @ 81CE3AF
- loadspritegfx 10053
+ loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask sub_812B18C, 2, 0, 255
call _81CE35E
delay 10
@@ -5003,7 +5003,7 @@ Move_GROWL: @ 81CE3AF
end
Move_SNORE: @ 81CE3EA
- loadspritegfx 10197
+ loadspritegfx ANIM_TAG_SNORE_Z
monbg ANIM_BANK_ATK_PARTNER
setalpha 8, 8
call _81CE403
@@ -5014,7 +5014,7 @@ Move_SNORE: @ 81CE3EA
blendoff
end
_81CE403:
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BANK_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0
@@ -5024,10 +5024,10 @@ _81CE403:
return
Move_LIGHT_SCREEN: @ 81CE47A
- loadspritegfx 10070
- loadspritegfx 10166
+ loadspritegfx ANIM_TAG_SPARKLE_3
+ loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W115, 192, 15
+ waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166
delay 10
call _81CE4A1
@@ -5050,12 +5050,12 @@ _81CE4A1:
return
Move_MIRROR_COAT: @ 81CE506
- loadspritegfx 10070
- loadspritegfx 10168
+ loadspritegfx ANIM_TAG_SPARKLE_3
+ loadspritegfx ANIM_TAG_RED_LIGHT_WALL
setalpha 0, 16
createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168
delay 10
- playsewithpan SE_W115, 192
+ playsewithpan SE_W115, SOUND_PAN_ATTACKER
call _81CE4A1
waitforvisualfinish
delay 1
@@ -5063,10 +5063,10 @@ Move_MIRROR_COAT: @ 81CE506
end
Move_REFLECT: @ 81CE52C
- loadspritegfx 10071
- loadspritegfx 10167
+ loadspritegfx ANIM_TAG_SPARKLE_4
+ loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W115, 192, 15
+ waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167
delay 20
createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1
@@ -5080,9 +5080,9 @@ Move_REFLECT: @ 81CE52C
end
Move_BARRIER: @ 81CE57F
- loadspritegfx 10169
+ loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W112, 192, 15
+ waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169
waitforvisualfinish
delay 1
@@ -5090,34 +5090,34 @@ Move_BARRIER: @ 81CE57F
end
Move_BUBBLE: @ 81CE59C
- loadspritegfx 10146
- loadspritegfx 10155
+ loadspritegfx ANIM_TAG_BUBBLE
+ loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_BANK_TARGET
setalpha 12, 8
delay 1
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
delay 6
createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100
- playsewithpan SE_W145, 192
- waitplaysewithpan SE_W145B, 63, 100
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100
waitforvisualfinish
call WaterBubbleEffect2
waitforvisualfinish
@@ -5126,11 +5126,11 @@ Move_BUBBLE: @ 81CE59C
end
Move_SMOG: @ 81CE672
- loadspritegfx 10172
+ loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
setalpha 12, 8
- loopsewithpan SE_W054, 63, 17, 10
+ loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10
call _81CE6D7
call _81CE6D7
call _81CE6D7
@@ -5139,7 +5139,7 @@ Move_SMOG: @ 81CE672
call _81CE6D7
call _81CE6D7
delay 120
- loopsewithpan SE_W092, 63, 18, 2
+ loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2
createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 15, 1
@@ -5153,30 +5153,30 @@ _81CE6D7:
return
Move_FAINT_ATTACK: @ 81CE6ED
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_ATTACKER
- fadetobg 1
+ fadetobg BG_DARK
waitbgfadein
delay 0
- playsewithpan SE_W185, 192
+ playsewithpan SE_W185, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 3
createvisualtask sub_80DFC24, 2, 1
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
- invisible 0
+ invisible ANIM_BANK_ATTACKER
delay 1
createvisualtask sub_80E4300, 2
monbg ANIM_BANK_TARGET
setalpha 12, 8
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
delay 1
- setarg 7, 4096
+ setarg ARG_RET_ID, 4096
delay 32
createvisualtask sub_80DFDC0, 2
monbg ANIM_BANK_ATTACKER
@@ -5189,11 +5189,11 @@ Move_FAINT_ATTACK: @ 81CE6ED
end
Move_SAND_ATTACK: @ 81CE774
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_MUD_SAND
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
- playsewithpan SE_W028, 192
+ playsewithpan SE_W028, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
@@ -5217,8 +5217,8 @@ Move_SAND_ATTACK_CreateDirtSpray:
return
Move_MUD_SLAP: @ 81CE81C
- loadspritegfx 10074
- playsewithpan SE_W028, 192
+ loadspritegfx ANIM_TAG_MUD_SAND
+ playsewithpan SE_W028, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2
@@ -5240,16 +5240,16 @@ Move_MUD_SLAP_CreateMudSpray:
return
Move_DRAGON_RAGE: @ 81CE8BA
- loadspritegfx 10029
- loadspritegfx 10035
- playsewithpan SE_W082, 192
+ loadspritegfx ANIM_TAG_SMALL_EMBER
+ loadspritegfx ANIM_TAG_FIRE_PLUME
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 130, 0, 15, 0, 0, 4
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10
waitforvisualfinish
- loopsewithpan SE_W172B, 63, 11, 3
+ loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1
createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0
delay 1
@@ -5272,8 +5272,8 @@ Move_DRAGON_RAGE: @ 81CE8BA
end
Move_RAIN_DANCE: @ 81CE997
- loadspritegfx 10115
- playsewithpan SE_W240, 192
+ loadspritegfx ANIM_TAG_RAIN_DROPS
+ playsewithpan SE_W240, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
waitforvisualfinish
createvisualtask CreateAnimRaindrops, 2, 0, 3, 120
@@ -5286,11 +5286,11 @@ Move_RAIN_DANCE: @ 81CE997
end
Move_BITE: @ 81CE9E2
- loadspritegfx 10139
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_SHARP_TEETH
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10
delay 10
@@ -5303,20 +5303,20 @@ Move_BITE: @ 81CE9E2
end
Move_CRUNCH: @ 81CEA40
- loadspritegfx 10139
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_SHARP_TEETH
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
- fadetobg 1
+ fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2
waitforvisualfinish
- playsewithpan SE_W044, 63
+ playsewithpan SE_W044, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10
createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10
delay 10
@@ -5331,11 +5331,11 @@ Move_CRUNCH: @ 81CEA40
end
Move_CLAMP: @ 81CEAF0
- loadspritegfx 10145
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_CLAMP
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
delay 10
@@ -5351,7 +5351,7 @@ Move_ICE_BEAM: @ 81CEB4D
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10
@@ -5392,24 +5392,24 @@ _81CEC4E:
return
Move_WITHDRAW: @ 81CEC84
- playsewithpan SE_W029, 192
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
createvisualtask sub_80CF4D8, 5
waitforvisualfinish
end
Move_AURORA_BEAM: @ 81CEC91
- loadspritegfx 10140
- fadetobg 20
+ loadspritegfx ANIM_TAG_RAINBOW_RINGS
+ fadetobg BG_AURORABEAM
waitbgfadein
- playsewithpan SE_W062, 192
- setarg 7, 0
+ playsewithpan SE_W062, SOUND_PAN_ATTACKER
+ setarg ARG_RET_ID, 0
createvisualtask AnimTask_RotateMonPalette1, 10, 130
call _81CED18
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 17, 1
call _81CED18
call _81CED18
call _81CED18
- setarg 7, -1
+ setarg ARG_RET_ID, -1
createsoundtask sub_812B058, 183, -64, 63, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1
call _81CED18
@@ -5434,7 +5434,7 @@ _81CED18:
return
Move_SOLAR_BEAM: @ 81CED65
- loadspritegfx 10147
+ loadspritegfx ANIM_TAG_ORBS
choosetwoturnanim _81CED73, _81CEE70
_81CED71:
waitforvisualfinish
@@ -5443,7 +5443,7 @@ _81CED73:
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287
- playsewithpan SE_W025, 192
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
call _81CED9D
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -5481,7 +5481,7 @@ _81CED9D:
return
_81CEE70:
call Unknown_81D6233
- panse_1B SE_W076, 192, 63, 2, 0
+ panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80CA928, 5
createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
delay 4
@@ -5523,20 +5523,20 @@ _81CEF42:
return
Move_BLIZZARD: @ 81CEFBA
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CF13F
- fadetobg 9
+ fadetobg BG_HIGHSPEED_OPPONENT
_81CEFD0:
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
waitforvisualfinish
- panse_1B SE_W059, 192, 63, 2, 0
+ panse_1B SE_W059, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CF00A
call _81CF00A
- playsewithpan SE_W059B, 63
+ playsewithpan SE_W059B, SOUND_PAN_TARGET
waitforvisualfinish
call Effect_HeavyIceDamage
waitforvisualfinish
@@ -5544,7 +5544,7 @@ _81CEFD0:
delay 20
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
end
_81CF00A:
@@ -5571,18 +5571,18 @@ _81CF00A:
delay 3
return
_81CF13F:
- fadetobg 10
+ fadetobg BG_HIGHSPEED_PLAYER
goto _81CEFD0
Move_POWDER_SNOW: @ 81CF146
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_BANK_DEF_PARTNER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0)
waitforvisualfinish
- panse_1B SE_W016, 192, 63, 2, 0
+ panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81CF190
call _81CF190
- playsewithpan SE_W016B, 63
+ playsewithpan SE_W016B, SOUND_PAN_TARGET
waitforvisualfinish
waitsound
call Effect_HeavyIceDamage
@@ -5609,14 +5609,14 @@ _81CF190:
return
Move_HYDRO_PUMP: @ 81CF240
- loadspritegfx 10149
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_WATER_ORB
+ loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
delay 6
- panse_1B SE_W056, 192, 63, 2, 0
+ panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80D3630, 5, 100
call _81CF2DF
call _81CF2DF
@@ -5656,12 +5656,12 @@ _81CF320:
return
Move_SIGNAL_BEAM: @ 81CF33F
- loadspritegfx 10264
- loadspritegfx 10265
- loadspritegfx 10073
+ loadspritegfx ANIM_TAG_GLOWY_RED_ORB
+ loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB
+ loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1
delay 6
- panse_1B SE_W062, 192, 63, 1, 0
+ panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0
createvisualtask sub_80D3630, 5, 100
call _81CF406
call _81CF406
@@ -5697,15 +5697,15 @@ _81CF406:
return
Move_ABSORB: @ 81CF427
- loadspritegfx 10147
- loadspritegfx 10031
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_ORBS
+ loadspritegfx ANIM_TAG_BLUE_STAR
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12)
waitforvisualfinish
- playsewithpan SE_W071, 63
+ playsewithpan SE_W071, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
@@ -5722,42 +5722,42 @@ Move_ABSORB: @ 81CF427
blendoff
end
_81CF496:
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
delay 4
return
Move_MEGA_DRAIN: @ 81CF53F
- loadspritegfx 10147
- loadspritegfx 10031
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_ORBS
+ loadspritegfx ANIM_TAG_BLUE_STAR
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, rgb(13, 31, 12)
waitforvisualfinish
- playsewithpan SE_W071, 63
+ playsewithpan SE_W071, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
@@ -5774,50 +5774,50 @@ Move_MEGA_DRAIN: @ 81CF53F
blendoff
end
_81CF5AE:
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
delay 4
return
Move_GIGA_DRAIN: @ 81CF6CF
- loadspritegfx 10147
- loadspritegfx 10031
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_ORBS
+ loadspritegfx ANIM_TAG_BLUE_STAR
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, rgb(13, 31, 12)
waitforvisualfinish
- playsewithpan SE_W071, 63
+ playsewithpan SE_W071, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
@@ -5834,42 +5834,42 @@ Move_GIGA_DRAIN: @ 81CF6CF
blendoff
end
_81CF73E:
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
@@ -5877,11 +5877,11 @@ _81CF73E:
return
Move_LEECH_LIFE: @ 81CF8D7
- loadspritegfx 10161
- loadspritegfx 10147
+ loadspritegfx ANIM_TAG_NEEDLE
+ loadspritegfx ANIM_TAG_ORBS
delay 1
- loadspritegfx 10031
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_BLUE_STAR
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
@@ -5889,7 +5889,7 @@ Move_LEECH_LIFE: @ 81CF8D7
createsprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- playsewithpan SE_W071, 63
+ playsewithpan SE_W071, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
@@ -5907,10 +5907,10 @@ Move_LEECH_LIFE: @ 81CF8D7
end
Move_SYNTHESIS: @ 81CF959
- loadspritegfx 10031
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_BLUE_STAR
+ loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451
- playsewithpan SE_W025, 192
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
@@ -5918,8 +5918,8 @@ Move_SYNTHESIS: @ 81CF959
end
Move_TOXIC: @ 81CF983
- loadspritegfx 10151
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_TOXIC_BUBBLE
+ loadspritegfx ANIM_TAG_POISON_BUBBLE
call _81CF99D
call _81CF99D
waitforvisualfinish
@@ -5929,22 +5929,22 @@ Move_TOXIC: @ 81CF983
end
_81CF99D:
createsprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
createsprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
createsprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
createsprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 15
return
Move_SLUDGE: @ 81CF9F2
- loadspritegfx 10150
- playsewithpan SE_W145C, 192
+ loadspritegfx ANIM_TAG_POISON_BUBBLE
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
@@ -5954,7 +5954,7 @@ Move_SLUDGE: @ 81CF9F2
end
Move_SLUDGE_BOMB: @ 81CFA34
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_POISON_BUBBLE
call _81CFB44
call _81CFB44
call _81CFB44
@@ -5971,19 +5971,19 @@ Move_SLUDGE_BOMB: @ 81CFA34
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20
createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20
- playsewithpan SE_W091, 63
+ playsewithpan SE_W091, SOUND_PAN_TARGET
delay 0
waitsound
waitforvisualfinish
@@ -5991,58 +5991,58 @@ Move_SLUDGE_BOMB: @ 81CFA34
waitforvisualfinish
end
_81CFB44:
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
delay 3
return
Move_ACID: @ 81CFB5A
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_BANK_DEF_PARTNER
createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50
- playsewithpan SE_W145, 63
+ playsewithpan SE_W145, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_BONEMERANG: @ 81CFC54
- loadspritegfx 10000
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_BONE
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W155, 192
+ playsewithpan SE_W155, SOUND_PAN_ATTACKER
createsprite gBonemerangSpriteTemplate, 2
delay 20
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1
delay 17
- playsewithpan SE_W233, 192
+ playsewithpan SE_W233, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, 2, 6, -4
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6050,63 +6050,63 @@ Move_BONEMERANG: @ 81CFC54
end
Move_BONE_CLUB: @ 81CFCA8
- loadspritegfx 10000
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_BONE
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W155, 63
+ playsewithpan SE_W155, SOUND_PAN_TARGET
createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_BONE_RUSH: @ 81CFD0A
- loadspritegfx 10000
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_BONE
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W155, 63
+ playsewithpan SE_W155, SOUND_PAN_TARGET
createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
- playsewithpan SE_W030, 63
+ playsewithpan SE_W030, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_SPIKES: @ 81CFD55
- loadspritegfx 10152
+ loadspritegfx ANIM_TAG_SPIKES
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W026, 192
- waitplaysewithpan SE_W030, 63, 28
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30
delay 10
- playsewithpan SE_W026, 192
- waitplaysewithpan SE_W030, 63, 28
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30
delay 10
- waitplaysewithpan SE_W030, 63, 28
+ waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28
createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
Move_MEGAHORN: @ 81CFDAC
- loadspritegfx 10153
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HORN_HIT_2
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
jumpifcontest _81CFE83
- fadetobg 7
+ fadetobg BG_DRILL
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CFDCF:
@@ -6119,7 +6119,7 @@ _81CFDCF:
delay 3
createsprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6
delay 4
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4
waitforvisualfinish
@@ -6135,40 +6135,40 @@ _81CFDCF:
blendoff
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
end
_81CFE83:
- fadetobg 8
+ fadetobg BG_DRILL_CONTESTS
waitbgfadeout
createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
goto _81CFDCF
Move_GUST: @ 81CFE9A
- loadspritegfx 10009
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_GUST
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W016, 63
+ playsewithpan SE_W016, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16
createvisualtask sub_80DA09C, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
- playsewithpan SE_W016B, 63
+ playsewithpan SE_W016B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_WING_ATTACK: @ 81CFEEB
- loadspritegfx 10009
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_GUST
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- loopsewithpan SE_W017, 192, 20, 2
+ loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
@@ -6178,7 +6178,7 @@ Move_WING_ATTACK: @ 81CFEEB
delay 17
createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
- loopsewithpan SE_W003, 63, 5, 2
+ loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
waitforvisualfinish
@@ -6187,16 +6187,16 @@ Move_WING_ATTACK: @ 81CFEEB
end
Move_PECK: @ 81CFF88
- loadspritegfx 10135
- playsewithpan SE_W030, 63
+ loadspritegfx ANIM_TAG_IMPACT
+ playsewithpan SE_W030, SOUND_PAN_TARGET
createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3
waitforvisualfinish
end
Move_AEROBLAST: @ 81CFFAF
- loadspritegfx 10154
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_AIR_WAVE_2
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61FB
monbgprio_28 1
@@ -6209,7 +6209,7 @@ Move_AEROBLAST: @ 81CFFAF
call _81D000B
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -6217,55 +6217,55 @@ Move_AEROBLAST: @ 81CFFAF
call Unknown_81D622B
end
_81D000B:
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
- playsewithpan SE_W026, 192
+ playsewithpan SE_W026, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
Move_WATER_GUN: @ 81D00CC
- loadspritegfx 10155
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_SMALL_BUBBLES
+ loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25
- playsewithpan SE_W145, 192
+ playsewithpan SE_W145, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2
createsprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_CRABHAMMER: @ 81D0159
- loadspritegfx 10141
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
+ loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
@@ -6274,7 +6274,7 @@ Move_CRABHAMMER: @ 81D0159
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 4
waitforvisualfinish
- loopsewithpan SE_W152, 63, 20, 3
+ loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1
createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1
delay 4
@@ -6299,19 +6299,19 @@ Move_CRABHAMMER: @ 81D0159
Move_SURF: @ 81D0253
createvisualtask sub_80D38BC, 2, 0
delay 24
- panse_1B SE_W057, 192, 63, 2, 0
+ panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
waitforvisualfinish
end
Move_FLAMETHROWER: @ 81D0267
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
createvisualtask sub_80D3630, 5, 100
- panse_1B SE_W053, 192, 63, 2, 0
+ panse_1B SE_W053, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81D02E1
call _81D02E1
call _81D02E1
@@ -6336,7 +6336,7 @@ _81D02E1:
return
Move_SANDSTORM: @ 81D0304
- loadspritegfx 10261
+ loadspritegfx ANIM_TAG_FLYING_DIRT
playsewithpan SE_W201, 0
createvisualtask do_boulder_dust, 5, 0
delay 16
@@ -6356,13 +6356,13 @@ Move_SANDSTORM: @ 81D0304
end
Move_WHIRLPOOL: @ 81D038C
- loadspritegfx 10149
+ loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23)
- playsewithpan SE_W250, 63
+ playsewithpan SE_W250, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
@@ -6388,47 +6388,47 @@ _81D03E4:
return
Move_FLY: @ 81D046F
- loadspritegfx 10156
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_ROUND_SHADOW
+ loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim _81D0480, _81D0498
_81D047E:
waitforvisualfinish
end
_81D0480:
- playsewithpan SE_W019, 192
+ playsewithpan SE_W019, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336
goto _81D047E
_81D0498:
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA468, 2, 20
delay 20
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
goto _81D047E
Move_BOUNCE: @ 81D04D9
- loadspritegfx 10156
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_ROUND_SHADOW
+ loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim _81D04E9, _81D04FD
_81D04E8:
end
_81D04E9:
- playsewithpan SE_W100, 192
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0
goto _81D04E8
_81D04FD:
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA594, 131
delay 7
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
waitforvisualfinish
@@ -6437,15 +6437,15 @@ _81D04FD:
goto _81D04E8
Move_KARATE_CHOP: @ 81D053C
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- playsewithpan SE_W104, 63
+ playsewithpan SE_W104, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
@@ -6454,15 +6454,15 @@ Move_KARATE_CHOP: @ 81D053C
end
Move_CROSS_CHOP: @ 81D058E
- loadspritegfx 10143
- loadspritegfx 10285
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_CROSS_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W025, 63
+ playsewithpan SE_W025, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1
delay 40
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10
createsprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1
@@ -6472,26 +6472,26 @@ Move_CROSS_CHOP: @ 81D058E
end
Move_JUMP_KICK: @ 81D05F7
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
delay 3
createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
- playsewithpan SE_W026, 63
+ playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_HI_JUMP_KICK: @ 81D0654
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8
@@ -6500,10 +6500,10 @@ Move_HI_JUMP_KICK: @ 81D0654
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 3
delay 2
createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
- playsewithpan SE_W026, 63
+ playsewithpan SE_W026, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 11, 1
@@ -6516,13 +6516,13 @@ Move_HI_JUMP_KICK: @ 81D0654
end
Move_DOUBLE_KICK: @ 81D06EA
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6530,11 +6530,11 @@ Move_DOUBLE_KICK: @ 81D06EA
end
Move_TRIPLE_KICK: @ 81D071D
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
jumpifmoveturn 0, _81D0742
jumpifmoveturn 1, _81D0778
goto _81D07AE
@@ -6560,33 +6560,33 @@ _81D07AE:
goto _81D073D
Move_DYNAMIC_PUNCH: @ 81D07E4
- loadspritegfx 10143
- loadspritegfx 10135
- loadspritegfx 10198
- loadspritegfx 10007
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_EXPLOSION
+ loadspritegfx ANIM_TAG_UNUSED_EXPLOSION
delay 1
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, 131, 0, 0, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
delay 1
waitsound
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -6594,28 +6594,28 @@ Move_DYNAMIC_PUNCH: @ 81D07E4
end
Move_COUNTER: @ 81D08AC
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
- playsewithpan SE_W233, 192
+ playsewithpan SE_W233, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
delay 4
createsprite gBasicHitSplatSpriteTemplate, 2, -15, 18, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 25, 1
createsprite gFistFootSpriteTemplate, 3, -15, 18, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, 0, -4, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, 3, 0, -4, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, 15, 9, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, 3, 15, 9, 8, 1, 0
delay 5
@@ -6626,16 +6626,16 @@ Move_COUNTER: @ 81D08AC
end
Move_VITAL_THROW: @ 81D097B
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W233, 192
+ playsewithpan SE_W233, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
delay 2
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4
waitforvisualfinish
@@ -6649,18 +6649,18 @@ Move_VITAL_THROW: @ 81D097B
end
Move_ROCK_SMASH: @ 81D09F6
- loadspritegfx 10058
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_ROCKS
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 1
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createsprite gFistFootSpriteTemplate, 2, 0, 0, 8, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
waitforvisualfinish
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2
createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1
createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2
@@ -6676,19 +6676,19 @@ Move_ROCK_SMASH: @ 81D09F6
end
Move_SUBMISSION: @ 81D0AEE
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W104, 192
- waitplaysewithpan SE_W004, 63, 10
- waitplaysewithpan SE_W104, 192, 20
- waitplaysewithpan SE_W004, 63, 30
- waitplaysewithpan SE_W104, 192, 40
- waitplaysewithpan SE_W004, 63, 50
- waitplaysewithpan SE_W104, 192, 60
- waitplaysewithpan SE_W004, 63, 70
- waitplaysewithpan SE_W104, 192, 80
- waitplaysewithpan SE_W004, 63, 90
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10
+ waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 20
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 30
+ waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 40
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 50
+ waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 60
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70
+ waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80
+ waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_TARGET, 18, 6, 6, 4
call _81D0B5D
@@ -6708,12 +6708,12 @@ _81D0B5D:
return
Move_SUNNY_DAY: @ 81D0B91
- loadspritegfx 10157
+ loadspritegfx ANIM_TAG_SUNLIGHT
monbg ANIM_BANK_ATK_PARTNER
setalpha 13, 3
createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
waitforvisualfinish
- panse_26 SE_W080, 192, 63, 1, 0
+ panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0
call _81D0BDD
call _81D0BDD
call _81D0BDD
@@ -6730,10 +6730,10 @@ _81D0BDD:
return
Move_COTTON_SPORE: @ 81D0BE7
- loadspritegfx 10158
+ loadspritegfx ANIM_TAG_SPORE
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- loopsewithpan SE_W077, 63, 18, 10
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10
call _81D0C07
call _81D0C07
call _81D0C07
@@ -6750,11 +6750,11 @@ _81D0C07:
return
Move_SPORE: @ 81D0C41
- loadspritegfx 10158
+ loadspritegfx ANIM_TAG_SPORE
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80CACEC, 2
- loopsewithpan SE_W077, 63, 16, 11
+ loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11
call _81D0C6C
call _81D0C6C
call _81D0C6C
@@ -6773,11 +6773,11 @@ _81D0C6C:
return
Move_PETAL_DANCE: @ 81D0CA6
- loadspritegfx 10159
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_FLOWER
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W080, 192
+ playsewithpan SE_W080, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 6, 3
createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100
@@ -6799,7 +6799,7 @@ Move_PETAL_DANCE: @ 81D0CA6
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 5
delay 3
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 6, 0, 8, 1
waitforvisualfinish
@@ -6811,13 +6811,13 @@ Move_PETAL_DANCE: @ 81D0CA6
end
Move_RAZOR_LEAF: @ 81D0DDE
- loadspritegfx 10063
- loadspritegfx 10160
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_LEAF
+ loadspritegfx ANIM_TAG_RAZOR_LEAF
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 1
- loopsewithpan SE_W077, 192, 10, 5
+ loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
@@ -6838,11 +6838,11 @@ Move_RAZOR_LEAF: @ 81D0DDE
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
delay 60
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1
createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1
delay 20
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
@@ -6851,8 +6851,8 @@ Move_RAZOR_LEAF: @ 81D0DDE
end
Move_ANCIENT_POWER: @ 81D0EE5
- loadspritegfx 10058
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_ROCKS
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1
@@ -6863,7 +6863,7 @@ Move_ANCIENT_POWER: @ 81D0EE5
createsprite gAncientPowerRockSpriteTemplate, 2, 20, 32, -28, 60, 1
createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
delay 10
createsprite gAncientPowerRockSpriteTemplate, 2, 15, 32, -48, 25, 5
createsprite gAncientPowerRockSpriteTemplate, 2, -10, 32, -42, 30, 4
@@ -6873,7 +6873,7 @@ Move_ANCIENT_POWER: @ 81D0EE5
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 16, 0, 0, 4
delay 3
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -6884,12 +6884,12 @@ Move_ANCIENT_POWER: @ 81D0EE5
end
Move_OCTAZOOKA: @ 81D100D
- loadspritegfx 10030
- loadspritegfx 10017
- playsewithpan SE_W025B, 192
+ loadspritegfx ANIM_TAG_GRAY_SMOKE
+ loadspritegfx ANIM_TAG_BLACK_BALL
+ playsewithpan SE_W025B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0
waitforvisualfinish
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0
delay 2
createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0
@@ -6901,10 +6901,10 @@ Move_OCTAZOOKA: @ 81D100D
end
Move_MIST: @ 81D1073
- loadspritegfx 10144
+ loadspritegfx ANIM_TAG_MIST_CLOUD
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
- loopsewithpan SE_W054, 192, 20, 15
+ loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15
call _81D10BE
call _81D10BE
call _81D10BE
@@ -6934,9 +6934,9 @@ Move_HAZE: @ 81D10D4
end
Move_FIRE_PUNCH: @ 81D1107
- loadspritegfx 10143
- loadspritegfx 10029
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_SMALL_EMBER
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31
@@ -6944,14 +6944,14 @@ Move_FIRE_PUNCH: @ 81D1107
createsprite gBattleAnimSpriteTemplate_83D9478, 129, 64
createsprite gBattleAnimSpriteTemplate_83D9478, 129, 128
createsprite gBattleAnimSpriteTemplate_83D9478, 129, 196
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gFistFootSpriteTemplate, 131, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1
call _81D11A2
delay 4
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31
waitforvisualfinish
@@ -6969,11 +6969,11 @@ _81D11A2:
return
Move_LEER: @ 81D121A
- loadspritegfx 10027
+ loadspritegfx ANIM_TAG_LEER
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
setalpha 8, 8
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1
waitforvisualfinish
@@ -6988,14 +6988,14 @@ Move_LEER: @ 81D121A
end
Move_DREAM_EATER: @ 81D1271
- loadspritegfx 10147
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_ORBS
+ loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
- playsewithpan SE_W107, 63
+ playsewithpan SE_W107, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -7012,42 +7012,42 @@ Move_DREAM_EATER: @ 81D1271
call Unknown_81D61F3
end
_81D12DB:
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
@@ -7055,32 +7055,32 @@ _81D12DB:
return
Move_POISON_GAS: @ 81D1474
- loadspritegfx 10172
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
+ loadspritegfx ANIM_TAG_POISON_BUBBLE
delay 0
monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
setalpha 12, 8
delay 0
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
- playsewithpan SE_W054, 192
+ playsewithpan SE_W054, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
- loopsewithpan SE_W054, 63, 28, 6
+ loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6
createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
waitforvisualfinish
blendoff
@@ -7092,7 +7092,7 @@ Move_BIND: @ 81D1552
createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0
goto _81D1568
_81D1568:
- playsewithpan SE_W020, 63
+ playsewithpan SE_W020, SOUND_PAN_TARGET
call _81D1578
call _81D1578
waitforvisualfinish
@@ -7107,8 +7107,8 @@ Move_WRAP: @ 81D158C
goto _81D1568
Move_PSYBEAM: @ 81D15A2
- loadspritegfx 10163
- playsewithpan SE_W060, 192
+ loadspritegfx ANIM_TAG_GOLD_RING
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15
call _81D1626
@@ -7134,7 +7134,7 @@ _81D1626:
return
Move_HYPNOSIS: @ 81D163C
- loadspritegfx 10163
+ loadspritegfx ANIM_TAG_GOLD_RING
call Unknown_81D61E7
call _81D166F
call _81D166F
@@ -7145,15 +7145,15 @@ Move_HYPNOSIS: @ 81D163C
call Unknown_81D61F3
end
_81D166F:
- playsewithpan SE_W048, 192
+ playsewithpan SE_W048, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0
createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0
delay 6
return
Move_PSYWAVE: @ 81D169C
- loadspritegfx 10165
- playsewithpan SE_W060, 192
+ loadspritegfx ANIM_TAG_BLUE_RING
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
createvisualtask sub_80D3630, 5, 100
createsoundtask sub_812B058, 203, -64, 63, 2, 9, 0, 10
@@ -7176,9 +7176,9 @@ _81D16FF:
return
Move_ZAP_CANNON: @ 81D1722
- loadspritegfx 10171
- loadspritegfx 10011
- playsewithpan SE_W086, 192
+ loadspritegfx ANIM_TAG_BLACK_BALL_2
+ loadspritegfx ANIM_TAG_SPARK_2
+ playsewithpan SE_W086, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1
@@ -7191,21 +7191,21 @@ Move_ZAP_CANNON: @ 81D1722
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
delay 15
- waitplaysewithpan SE_W085B, 63, 19
+ waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
end
Move_STEEL_WING: @ 81D1807
- loadspritegfx 10009
- loadspritegfx 10135
- loopsewithpan SE_W231, 192, 28, 2
+ loadspritegfx ANIM_TAG_GUST
+ loadspritegfx ANIM_TAG_IMPACT
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- loopsewithpan SE_W017, 192, 20, 2
+ loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4
createvisualtask sub_80DA09C, 5, 1, 70
createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
@@ -7215,7 +7215,7 @@ Move_STEEL_WING: @ 81D1807
delay 17
createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1
createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11
waitforvisualfinish
@@ -7224,8 +7224,8 @@ Move_STEEL_WING: @ 81D1807
end
Move_IRON_TAIL: @ 81D18B6
- loadspritegfx 10135
- loopsewithpan SE_W231, 192, 28, 2
+ loadspritegfx ANIM_TAG_IMPACT
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 0, 0
waitforvisualfinish
monbg ANIM_BANK_TARGET
@@ -7234,7 +7234,7 @@ Move_IRON_TAIL: @ 81D18B6
delay 6
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
clearmonbg ANIM_BANK_TARGET
@@ -7243,9 +7243,9 @@ Move_IRON_TAIL: @ 81D18B6
end
Move_POISON_TAIL: @ 81D1914
- loadspritegfx 10135
- loadspritegfx 10150
- loopsewithpan SE_W231, 192, 28, 2
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_POISON_BUBBLE
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 1, 23768
waitforvisualfinish
monbg ANIM_BANK_TARGET
@@ -7254,7 +7254,7 @@ Move_POISON_TAIL: @ 81D1914
delay 6
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask sub_80E0E24, 5, 0, 1
clearmonbg ANIM_BANK_TARGET
@@ -7264,20 +7264,20 @@ Move_POISON_TAIL: @ 81D1914
end
Move_METAL_CLAW: @ 81D197A
- loadspritegfx 10039
- loopsewithpan SE_W231, 192, 28, 2
+ loadspritegfx ANIM_TAG_CLAW_SLASH
+ loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 2
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 2
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
@@ -7287,11 +7287,11 @@ Move_METAL_CLAW: @ 81D197A
Move_NIGHT_SHADE: @ 81D1A0D
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
- playsewithpan SE_W060, 192
- fadetobg 2
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
+ fadetobg BG_GHOST
waitbgfadein
delay 10
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_80DDDF0, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 12, 1
@@ -7304,39 +7304,39 @@ Move_NIGHT_SHADE: @ 81D1A0D
end
Move_EGG_BOMB: @ 81D1A55
- loadspritegfx 10198
- loadspritegfx 10175
- playsewithpan SE_W039, 192
+ loadspritegfx ANIM_TAG_EXPLOSION
+ loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
+ playsewithpan SE_W039, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1
createsprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
createsprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
delay 3
waitforvisualfinish
end
Move_SHADOW_BALL: @ 81D1AEF
- loadspritegfx 10176
- fadetobg 2
+ loadspritegfx ANIM_TAG_SHADOW_BALL
+ fadetobg BG_GHOST
waitbgfadein
delay 15
createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, 130, 16, 16, 8
waitforvisualfinish
- playsewithpan SE_W028, 63
+ playsewithpan SE_W028, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1
waitforvisualfinish
restorebg
@@ -7344,17 +7344,17 @@ Move_SHADOW_BALL: @ 81D1AEF
end
Move_LICK: @ 81D1B32
- loadspritegfx 10177
+ loadspritegfx ANIM_TAG_LICK
delay 15
- playsewithpan SE_W122, 63
+ playsewithpan SE_W122, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1
waitforvisualfinish
end
Move_FOCUS_ENERGY: @ 81D1B59
- loadspritegfx 10184
- playsewithpan SE_W082, 192
+ loadspritegfx ANIM_TAG_FOCUS_ENERGY
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
@@ -7369,16 +7369,16 @@ Move_BIDE: @ 81D1B99
choosetwoturnanim _81D1BA3, _81D1BCF
end
_81D1BA3:
- loopsewithpan SE_W036, 192, 9, 2
+ loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
end
_81D1BCF:
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- loopsewithpan SE_W036, 192, 9, 2
+ loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
@@ -7386,13 +7386,13 @@ _81D1BCF:
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1
delay 5
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 1, -18, 8, 1, 1
delay 5
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 1, -8, -5, 1, 1
waitforvisualfinish
delay 5
@@ -7405,13 +7405,13 @@ _81D1BCF:
end
Move_STRING_SHOT: @ 81D1C98
- loadspritegfx 10179
- loadspritegfx 10180
+ loadspritegfx ANIM_TAG_STRING
+ loadspritegfx ANIM_TAG_STRING_DOT
monbg ANIM_BANK_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
- loopsewithpan SE_W081, 192, 9, 6
+ loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
call _81D1D56
call _81D1D56
call _81D1D56
@@ -7431,7 +7431,7 @@ Move_STRING_SHOT: @ 81D1C98
call _81D1D56
call _81D1D56
waitforvisualfinish
- playsewithpan SE_W081B, 63
+ playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10
delay 4
createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2
@@ -7449,14 +7449,14 @@ _81D1D56:
return
Move_SPIDER_WEB: @ 81D1D6A
- loadspritegfx 10181
- loadspritegfx 10180
+ loadspritegfx ANIM_TAG_WEB
+ loadspritegfx ANIM_TAG_STRING_DOT
monbg ANIM_BANK_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
monbgprio_28 1
- loopsewithpan SE_W081, 192, 9, 6
+ loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6
call _81D1DF7
call _81D1DF7
call _81D1DF7
@@ -7472,7 +7472,7 @@ Move_SPIDER_WEB: @ 81D1D6A
call _81D1DF7
call _81D1DF7
waitforvisualfinish
- playsewithpan SE_W081B, 63
+ playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAB74, 2
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
@@ -7490,29 +7490,29 @@ _81D1E14:
waitforvisualfinish
end
_81D1E16:
- loadspritegfx 10009
- playsewithpan SE_W016, 192
+ loadspritegfx ANIM_TAG_GUST
+ playsewithpan SE_W016, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40
createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40
createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
- playsewithpan SE_W016B, 192
+ playsewithpan SE_W016B, SOUND_PAN_ATTACKER
goto _81D1E14
_81D1E66:
- loadspritegfx 10154
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_AIR_WAVE_2
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 10, 1
waitforvisualfinish
@@ -7521,15 +7521,15 @@ _81D1E66:
goto _81D1E14
Move_DISABLE: @ 81D1EF1
- loadspritegfx 10071
+ loadspritegfx ANIM_TAG_SPARKLE_4
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 8, 8
- playsewithpan SE_W197, 192
+ playsewithpan SE_W197, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16
waitforvisualfinish
createvisualtask sub_80D03C4, 5
- loopsewithpan SE_W020, 63, 15, 4
+ loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4
waitforvisualfinish
delay 1
clearmonbg ANIM_BANK_TARGET
@@ -7537,11 +7537,11 @@ Move_DISABLE: @ 81D1EF1
end
Move_RECOVER: @ 81D1F1F
- loadspritegfx 10147
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_ORBS
+ loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
- loopsewithpan SE_W025, 192, 13, 3
+ loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3
createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287
call _81D1F5F
call _81D1F5F
@@ -7571,26 +7571,26 @@ _81D1F5F:
return
Move_MIMIC: @ 81D1FC9
- loadspritegfx 10147
- monbg_22 3
+ loadspritegfx ANIM_TAG_ORBS
+ monbg_22 ANIM_BANK_DEF_PARTNER
setalpha 11, 5
- panse_1B SE_W107, 63, 192, 253, 0
+ panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
createvisualtask sub_80CB340, 5, 128, 24
delay 15
createsprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24
delay 10
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitforvisualfinish
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767
waitforvisualfinish
- clearmonbg_23 3
+ clearmonbg_23 ANIM_BANK_DEF_PARTNER
blendoff
end
Move_CONSTRICT: @ 81D2013
- loadspritegfx 10186
- loopsewithpan SE_W010, 63, 6, 4
+ loadspritegfx ANIM_TAG_TENDRILS
+ loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4
createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2
delay 7
createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2
@@ -7600,16 +7600,16 @@ Move_CONSTRICT: @ 81D2013
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
delay 20
- playsewithpan SE_W020, 63
- setarg 7, -1
+ playsewithpan SE_W020, SOUND_PAN_TARGET
+ setarg ARG_RET_ID, -1
waitforvisualfinish
end
Move_CURSE: @ 81D207B
choosetwoturnanim _81D2084, _81D2101
_81D2084:
- loadspritegfx 10199
- loadspritegfx 10200
+ loadspritegfx ANIM_TAG_NAIL
+ loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80DECB0, 5
waitforvisualfinish
@@ -7625,7 +7625,7 @@ _81D2084:
clearmonbg ANIM_BANK_ATK_PARTNER
delay 1
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAF38, 130
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
@@ -7635,7 +7635,7 @@ _81D2084:
end
_81D20EB:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 4, 0, 10, 0
- playsewithpan SE_W020, 192
+ playsewithpan SE_W020, SOUND_PAN_ATTACKER
return
_81D2101:
createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0
@@ -7645,39 +7645,39 @@ _81D2101:
waitforvisualfinish
end
_81D211C:
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_80E2F2C, 5
createvisualtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31
return
Move_SOFT_BOILED: @ 81D213B
- loadspritegfx 10202
- loadspritegfx 10203
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_BREAKING_EGG
+ loadspritegfx ANIM_TAG_THIN_RING
+ loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_ATK_PARTNER
- playsewithpan SE_W039, 192
+ playsewithpan SE_W039, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1
createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0
createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1
delay 120
delay 7
- playsewithpan SE_W030, 192
+ playsewithpan SE_W030, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30)
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
delay 60
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
call Unknown_81D5F3E
end
Move_HEAL_BELL: @ 81D21BD
- loadspritegfx 10205
- loadspritegfx 10206
- loadspritegfx 10203
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_BELL
+ loadspritegfx ANIM_TAG_MUSIC_NOTES_2
+ loadspritegfx ANIM_TAG_THIN_RING
+ loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
waitforvisualfinish
createvisualtask sub_80D1ADC, 5
@@ -7703,12 +7703,12 @@ Move_HEAL_BELL: @ 81D21BD
waitforvisualfinish
createvisualtask sub_80D1B80, 5
waitforvisualfinish
- playsewithpan SE_W234, 192
+ playsewithpan SE_W234, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
@@ -7717,14 +7717,14 @@ _81D2372:
createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
createsprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1
- playsewithpan SE_W215, 192
+ playsewithpan SE_W215, SOUND_PAN_ATTACKER
return
Move_FAKE_OUT: @ 81D23A8
playsewithpan SE_W260, 0
createvisualtask sub_80D1CD0, 5
waitforvisualfinish
- playsewithpan SE_W166, 63
+ playsewithpan SE_W166, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
waitforvisualfinish
@@ -7732,35 +7732,35 @@ Move_FAKE_OUT: @ 81D23A8
end
Move_SCARY_FACE: @ 81D23E3
- loadspritegfx 10218
+ loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0)
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 10
- playsewithpan SE_W043, 192
+ playsewithpan SE_W043, SOUND_PAN_ATTACKER
createvisualtask sub_80D23B4, 5
delay 13
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
waitforvisualfinish
createvisualtask sub_80D60B4, 3, 20, 1, 0
- playsewithpan SE_W081B, 63
+ playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
Move_SWEET_KISS: @ 81D2446
- loadspritegfx 10216
- loadspritegfx 10220
+ loadspritegfx ANIM_TAG_RED_HEART
+ loadspritegfx ANIM_TAG_ANGEL
createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48
- playsewithpan SE_W215, 63
+ playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
- playsewithpan SE_W215, 63
+ playsewithpan SE_W215, SOUND_PAN_TARGET
delay 23
- playsewithpan SE_W215, 63
+ playsewithpan SE_W215, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30
- playsewithpan SE_W213, 63
+ playsewithpan SE_W213, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14
createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
@@ -7769,12 +7769,12 @@ Move_SWEET_KISS: @ 81D2446
end
Move_LOVELY_KISS: @ 81D24AF
- loadspritegfx 10219
- loadspritegfx 10221
+ loadspritegfx ANIM_TAG_PINK_HEART
+ loadspritegfx ANIM_TAG_DEVIL
createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24
- playsewithpan SE_W060B, 63
+ playsewithpan SE_W060B, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W213, 63
+ playsewithpan SE_W213, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42
createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14
createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38
@@ -7782,86 +7782,86 @@ Move_LOVELY_KISS: @ 81D24AF
end
Move_FURY_SWIPES: @ 81D24F6
- loadspritegfx 10222
+ loadspritegfx ANIM_TAG_SWIPE
createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5
delay 4
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
delay 10
createsprite gHorizontalLungeSpriteTemplate, 130, 5, 5
delay 4
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1
end
Move_INGRAIN: @ 81D255A
- loadspritegfx 10223
- loadspritegfx 10147
+ loadspritegfx ANIM_TAG_ROOTS
+ loadspritegfx ANIM_TAG_ORBS
createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
createsprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
createsprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 10
createsprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 40
createsprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30
delay 5
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
delay 10
waitforvisualfinish
end
Move_PRESENT: @ 81D260B
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_812C960, 2
createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1
- playsewithpan SE_W039, 192
+ playsewithpan SE_W039, SOUND_PAN_ATTACKER
delay 14
- playsewithpan SE_W145B, 192
+ playsewithpan SE_W145B, SOUND_PAN_ATTACKER
delay 14
playsewithpan SE_W145B, 0
delay 20
- playsewithpan SE_W145B, 63
+ playsewithpan SE_W145B, SOUND_PAN_TARGET
waitforvisualfinish
jumpargeq 7, 0, _81D264E
jumpargeq 7, 1, _81D26B9
end
_81D264E:
- loadspritegfx 10198
- playsewithpan SE_W120, 63
+ loadspritegfx ANIM_TAG_EXPLOSION
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1
end
_81D26B9:
- loadspritegfx 10195
- loadspritegfx 10031
- playsewithpan SE_W234, 63
+ loadspritegfx ANIM_TAG_SPARKLE_5
+ loadspritegfx ANIM_TAG_BLUE_STAR
+ playsewithpan SE_W234, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1
delay 3
createsprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1
@@ -7885,14 +7885,14 @@ _81D26B9:
end
Move_BATON_PASS: @ 81D2762
- loadspritegfx 10226
- playsewithpan SE_W226, 192
+ loadspritegfx ANIM_TAG_POKEBALL
+ playsewithpan SE_W226, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
createsprite gBattleAnimSpriteTemplate_84024D0, 2
end
Move_PERISH_SONG: @ 81D2784
- loadspritegfx 10206
+ loadspritegfx ANIM_TAG_MUSIC_NOTES_2
createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16
createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32
@@ -7911,7 +7911,7 @@ Move_PERISH_SONG: @ 81D2784
createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240
createsprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0
delay 20
- panse_1B SE_W195, 192, 63, 2, 0
+ panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(0, 0, 0)
createvisualtask sub_80E0E24, 5, 4, 0
@@ -7928,25 +7928,25 @@ Move_PERISH_SONG: @ 81D2784
end
Move_SLEEP_TALK: @ 81D28ED
- loadspritegfx 10228
+ loadspritegfx ANIM_TAG_LETTER_Z
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
- playsewithpan SE_W173, 192
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
delay 6
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
delay 6
@@ -7955,8 +7955,8 @@ Move_SLEEP_TALK: @ 81D28ED
end
Move_HYPER_FANG: @ 81D29A8
- loadspritegfx 10192
- playsewithpan SE_W044, 63
+ loadspritegfx ANIM_TAG_FANG_ATTACK
+ playsewithpan SE_W044, SOUND_PAN_TARGET
delay 1
delay 2
createvisualtask sub_80E4200, 2
@@ -7969,36 +7969,36 @@ _81D29D6:
createsprite gBattleAnimSpriteTemplate_840233C, 130
waitbgfadein
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1
- playsewithpan SE_W043, 63
+ playsewithpan SE_W043, SOUND_PAN_TARGET
delay 20
restorebg
waitbgfadein
waitforvisualfinish
end
_81D29FA:
- fadetobg 4
+ fadetobg BG_IMPACT_OPPONENT
goto _81D29D6
_81D2A01:
- fadetobg 5
+ fadetobg BG_IMPACT_PLAYER
goto _81D29D6
_81D2A08:
- fadetobg 6
+ fadetobg BG_IMPACT_CONTESTS
goto _81D29D6
Move_TRI_ATTACK: @ 81D2A0F
- loadspritegfx 10230
+ loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0
- playsewithpan SE_W161, 192
+ playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
- playsewithpan SE_W161, 192
+ playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20
createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
- loadspritegfx 10033
+ loadspritegfx ANIM_TAG_FIRE
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
delay 1
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
@@ -8015,9 +8015,9 @@ Move_TRI_ATTACK: @ 81D2A0F
delay 2
createvisualtask sub_80D60B4, 2, 20, 3, 1, 1
waitforvisualfinish
- loadspritegfx 10037
+ loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask sub_80E2324, 2, 257, 257, 257
- playsewithpan SE_W161B, 63
+ playsewithpan SE_W161B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
delay 1
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
@@ -8028,19 +8028,19 @@ Move_TRI_ATTACK: @ 81D2A0F
delay 2
createvisualtask sub_80E2324, 2, 257, 257, 257
waitforvisualfinish
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
call Effect_LightIceDamage
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
Move_WILL_O_WISP: @ 81D2B83
- loadspritegfx 10232
- loadspritegfx 10231
+ loadspritegfx ANIM_TAG_WISP_FIRE
+ loadspritegfx ANIM_TAG_WISP_ORB
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
- playsewithpan SE_W052, 192
- waitplaysewithpan SE_W052, 192, 10
+ playsewithpan SE_W052, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10
createvisualtask sub_812B374, 2, -64, -64, 1, 0
createsprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0
delay 3
@@ -8053,7 +8053,7 @@ Move_WILL_O_WISP: @ 81D2B83
createvisualtask sub_812B374, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1
createsprite gBattleAnimSpriteTemplate_83D977C, 2, 0
createsprite gBattleAnimSpriteTemplate_83D977C, 2, 42
@@ -8066,8 +8066,8 @@ Move_WILL_O_WISP: @ 81D2B83
end
Move_ENCORE: @ 81D2C41
- loadspritegfx 10227
- loadspritegfx 10247
+ loadspritegfx ANIM_TAG_SPOTLIGHT
+ loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
waitforvisualfinish
@@ -8086,8 +8086,8 @@ Move_ENCORE: @ 81D2C41
end
Move_TRICK: @ 81D2CE8
- loadspritegfx 10224
- loadspritegfx 10207
+ loadspritegfx ANIM_TAG_ITEM_BAG
+ loadspritegfx ANIM_TAG_SPEED_DUST
createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80
createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208
delay 16
@@ -8114,15 +8114,15 @@ Move_TRICK: @ 81D2CE8
end
Move_WISH: @ 81D2D66
- loadspritegfx 10233
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_GOLD_STARS
+ loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
- panse_27 SE_W115, 63, 192, 253, 0
+ panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0
createsprite gBattleAnimSpriteTemplate_84024E8, 40
waitforvisualfinish
delay 60
- loopsewithpan SE_W215, 192, 16, 3
+ loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3
call Unknown_81D5ECA
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0)
@@ -8130,8 +8130,8 @@ Move_WISH: @ 81D2D66
end
Move_STOCKPILE: @ 81D2DAE
- loadspritegfx 10235
- playsewithpan SE_W025, 192
+ loadspritegfx ANIM_TAG_GRAY_ORB
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767
createvisualtask sub_812D674, 5
call _81D2DEC
@@ -8159,13 +8159,13 @@ _81D2DEC:
return
Move_SPIT_UP: @ 81D2E65
- loadspritegfx 10237
- loadspritegfx 10135
- playsewithpan SE_W036, 192
+ loadspritegfx ANIM_TAG_RED_ORB_2
+ loadspritegfx ANIM_TAG_IMPACT
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_812D6CC, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
delay 45
- playsewithpan SE_W255, 192
+ playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 3
createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12
createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12
@@ -8181,10 +8181,10 @@ Move_SPIT_UP: @ 81D2E65
_81D2EF5:
delay 5
createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1
delay 5
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1
waitforvisualfinish
end
@@ -8206,13 +8206,13 @@ _81D2F5B:
goto _81D2EF5
Move_SWALLOW: @ 81D2FA8
- loadspritegfx 10236
- loadspritegfx 10031
- playsewithpan SE_W036, 192
+ loadspritegfx ANIM_TAG_BLUE_ORB
+ loadspritegfx ANIM_TAG_BLUE_STAR
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_812D790, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
delay 38
- playsewithpan SE_W255, 192
+ playsewithpan SE_W255, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1
call _81D2FF9
jumpifmoveturn 2, _81D303B
@@ -8243,16 +8243,16 @@ _81D3045:
Move_TRANSFORM: @ 81D3054
monbg ANIM_BANK_ATTACKER
- playsewithpan SE_W100, 192
- waitplaysewithpan SE_W107, 192, 48
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
createvisualtask sub_812D7E8, 2, 0
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
end
Move_MORNING_SUN: @ 81D306C
- loadspritegfx 10241
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_GREEN_STAR
+ loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask sub_812DB84, 5
delay 8
createvisualtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767
@@ -8283,14 +8283,14 @@ _81D30F2:
return
Move_SWEET_SCENT: @ 81D3100
- loadspritegfx 10238
- playsewithpan SE_W230, 192
+ loadspritegfx ANIM_TAG_PINK_PETAL
+ playsewithpan SE_W230, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100
delay 25
setpan 0
call _81D3144
createsprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0
- setpan 63
+ setpan SOUND_PAN_TARGET
createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
call _81D3144
waitforvisualfinish
@@ -8321,11 +8321,11 @@ _81D3144:
return
Move_HYPER_BEAM: @ 81D31EA
- loadspritegfx 10147
+ loadspritegfx ANIM_TAG_ORBS
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
delay 10
- playsewithpan SE_W063, 192
+ playsewithpan SE_W063, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 4, 1
waitforvisualfinish
delay 30
@@ -8371,8 +8371,8 @@ _81D331B:
return
Move_FLATTER: @ 81D332C
- loadspritegfx 10227
- loadspritegfx 10240
+ loadspritegfx ANIM_TAG_SPOTLIGHT
+ loadspritegfx ANIM_TAG_CONFETTI
createvisualtask sub_812B340, 5, 223, 63
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
@@ -8420,8 +8420,8 @@ Move_ROLE_PLAY: @ 81D3428
createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
- playsewithpan SE_W161, 192
- waitplaysewithpan SE_W197, 192, 30
+ playsewithpan SE_W161, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30
createvisualtask sub_812EFC8, 2
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
@@ -8431,30 +8431,30 @@ Move_ROLE_PLAY: @ 81D3428
end
Move_REFRESH: @ 81D3485
- loadspritegfx 10203
- loadspritegfx 10049
- playsewithpan SE_W287, 192
+ loadspritegfx ANIM_TAG_THIN_RING
+ loadspritegfx ANIM_TAG_SPARKLE_2
+ playsewithpan SE_W287, SOUND_PAN_ATTACKER
createvisualtask sub_81300A4, 2, 0
waitforvisualfinish
- playsewithpan SE_W234, 192
+ playsewithpan SE_W234, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30)
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK: @ 81D34C8
- loadspritegfx 10135
- loadspritegfx 10143
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30
createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
delay 30
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1
createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
@@ -8466,7 +8466,7 @@ Move_BLAZE_KICK: @ 81D34C8
end
Move_HYPER_VOICE: @ 81D3550
- loadspritegfx 10203
+ loadspritegfx ANIM_TAG_THIN_RING
call _81D3562
waitforvisualfinish
delay 8
@@ -8484,10 +8484,10 @@ _81D3562:
return
Move_SAND_TOMB: @ 81D35D2
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
- playsewithpan SE_W328, 63
+ playsewithpan SE_W328, SOUND_PAN_TARGET
call _81D361F
call _81D361F
call _81D361F
@@ -8511,16 +8511,16 @@ _81D361F:
return
Move_SHEER_COLD: @ 81D36AA
- fadetobg 15
+ fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_W196, 0
waitbgfadein
- loadspritegfx 10010
+ loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask sub_807B920, 2
- waitplaysewithpan SE_W258, 63, 17
+ waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -8529,19 +8529,19 @@ Move_SHEER_COLD: @ 81D36AA
end
Move_ARM_THRUST: @ 81D36CF
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ loadspritegfx ANIM_TAG_IMPACT
monbgprio_28 1
setalpha 12, 8
createvisualtask sub_80A8E04, 5, 8, 5, 0, 0
delay 6
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 3
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3
waitforvisualfinish
createvisualtask sub_80A8E04, 5, 8, 5, 0, 1
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
choosetwoturnanim _81D373C, _81D3750
_81D3728:
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
@@ -8556,13 +8556,13 @@ _81D3750:
goto _81D3728
Move_MUDDY_WATER: @ 81D3764
- panse_1B SE_W250, 192, 63, 2, 0
+ panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_80D38BC, 2, 1
waitforvisualfinish
end
Move_BULLET_SEED: @ 81D3776
- loadspritegfx 10006
+ loadspritegfx ANIM_TAG_SEED
createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
@@ -8587,9 +8587,9 @@ Move_BULLET_SEED: @ 81D3776
end
Move_DRAGON_CLAW: @ 81D380C
- loadspritegfx 10029
- loadspritegfx 10039
- playsewithpan SE_W221B, 192
+ loadspritegfx ANIM_TAG_SMALL_EMBER
+ loadspritegfx ANIM_TAG_CLAW_SLASH
+ playsewithpan SE_W221B, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
call _81D39E9
@@ -8649,14 +8649,14 @@ Unknown_81D3A74: @ 81D3A74
end
Move_MUD_SHOT: @ 81D3A75
- loadspritegfx 10259
+ loadspritegfx ANIM_TAG_BROWN_ORB
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
createvisualtask sub_80D3630, 5, 100
- panse_1B SE_W250, 192, 63, 1, 0
+ panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0
call _81D3AEF
call _81D3AEF
call _81D3AEF
@@ -8681,11 +8681,11 @@ _81D3AEF:
return
Move_METEOR_MASH: @ 81D3B12
- loadspritegfx 10233
- loadspritegfx 10135
- loadspritegfx 10143
- panse_1B SE_W112, 192, 63, 3, 0
- fadetobg 16
+ loadspritegfx ANIM_TAG_GOLD_STARS
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
+ panse_1B SE_W112, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0
+ fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30
@@ -8695,7 +8695,7 @@ Move_METEOR_MASH: @ 81D3B12
createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30
createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30
delay 20
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
waitforvisualfinish
@@ -8706,38 +8706,38 @@ Move_METEOR_MASH: @ 81D3B12
end
Move_REVENGE: @ 81D3B99
- loadspritegfx 10245
+ loadspritegfx ANIM_TAG_PURPLE_SCRATCH
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
waitforvisualfinish
- unloadspritegfx 10245
- loadspritegfx 10246
+ unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
+ loadspritegfx ANIM_TAG_PURPLE_SWIPE
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 4
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10
waitforvisualfinish
- unloadspritegfx 10246
- loadspritegfx 10135
+ unloadspritegfx ANIM_TAG_PURPLE_SWIPE
+ loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_TARGET
blendoff
end
Move_POISON_FANG: @ 81D3C30
- loadspritegfx 10192
- loadspritegfx 10150
- playsewithpan SE_W044, 63
+ loadspritegfx ANIM_TAG_FANG_ATTACK
+ loadspritegfx ANIM_TAG_POISON_BUBBLE
+ playsewithpan SE_W044, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_840233C, 130
delay 10
createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1
@@ -8748,20 +8748,20 @@ Move_POISON_FANG: @ 81D3C30
end
Move_SUBSTITUTE: @ 81D3C6F
- playsewithpan SE_W213, 192
+ playsewithpan SE_W213, SOUND_PAN_ATTACKER
createvisualtask sub_81312E4, 2
end
Move_FRENZY_PLANT: @ 81D3C7B
- loadspritegfx 10223
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_ROOTS
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
- playsewithpan SE_W010, 192
+ playsewithpan SE_W010, SOUND_PAN_ATTACKER
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95
playsewithpan SE_W010, 213
@@ -8779,32 +8779,32 @@ Move_FRENZY_PLANT: @ 81D3C7B
playsewithpan SE_W010, 42
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75
- playsewithpan SE_W010, 63
+ playsewithpan SE_W010, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, 2, -10, -10, 1, 3
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, 10, 8, 1, 3
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, 10, -3, 1, 2
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, 2, -3, 1, 1, 2
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, 2, -10, 1, 1, 1
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, rgb(0, 0, 0)
waitforvisualfinish
@@ -8813,7 +8813,7 @@ Move_FRENZY_PLANT: @ 81D3C7B
end
Move_METAL_SOUND: @ 81D3E1F
- loadspritegfx 10260
+ loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1
@@ -8827,7 +8827,7 @@ Move_METAL_SOUND: @ 81D3E1F
waitforvisualfinish
end
_81D3E52:
- panse_1B SE_W103, 192, 63, 2, 0
+ panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0
delay 2
return
@@ -8838,8 +8838,8 @@ _81D3E74:
waitforvisualfinish
end
_81D3E76:
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_HANDS_AND_FEET
delay 1
createvisualtask sub_80E4200, 2
jumpargeq 7, 1, _81D3F2F
@@ -8850,20 +8850,20 @@ _81D3EA4:
waitbgfadein
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W207, 63
+ playsewithpan SE_W207, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA214, 130
delay 10
createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, 2, 10, 2, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 2, 10, -6, 1, 0
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 8, 1, 0
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
@@ -8871,17 +8871,17 @@ _81D3EA4:
blendoff
goto _81D3E74
_81D3F21:
- fadetobg 4
+ fadetobg BG_IMPACT_OPPONENT
goto _81D3EA4
_81D3F28:
- fadetobg 5
+ fadetobg BG_IMPACT_PLAYER
goto _81D3EA4
_81D3F2F:
- fadetobg 6
+ fadetobg BG_IMPACT_CONTESTS
goto _81D3EA4
Move_RETURN: @ 81D3F36
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_81318F0, 2
@@ -9018,12 +9018,12 @@ _81D4371:
return
Move_COSMIC_POWER: @ 81D43C5
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask sub_812B340, 5, 243, 0
playsewithpan SE_W322, 0
createvisualtask sub_80E3A08, 2, 0, 0, 15, 0
waitforvisualfinish
- fadetobg 16
+ fadetobg BG_COSMIC
waitbgfadeout
createvisualtask sub_80E3A58, 2, 0, 128, 0, -1
waitbgfadein
@@ -9037,17 +9037,17 @@ Move_COSMIC_POWER: @ 81D43C5
waitforvisualfinish
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
waitforvisualfinish
end
Move_BLAST_BURN: @ 81D444A
- loadspritegfx 10035
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_FIRE_PLUME
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W221, 192
+ playsewithpan SE_W221, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0
@@ -9057,7 +9057,7 @@ Move_BLAST_BURN: @ 81D444A
createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0
delay 25
- playsewithpan SE_W172B, 192
+ playsewithpan SE_W172B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0
@@ -9069,7 +9069,7 @@ Move_BLAST_BURN: @ 81D444A
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 25
- playsewithpan SE_W172B, 192
+ playsewithpan SE_W172B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0
@@ -9088,31 +9088,31 @@ Move_BLAST_BURN: @ 81D444A
end
Move_ROCK_TOMB: @ 81D468C
- loadspritegfx 10250
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_X_SIGN
+ loadspritegfx ANIM_TAG_ROCKS
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0
delay 8
createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
delay 24
- playsewithpan SE_W063, 63
+ playsewithpan SE_W063, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
@@ -9120,8 +9120,8 @@ Move_ROCK_TOMB: @ 81D468C
end
Move_SILVER_WIND: @ 81D4773
- loadspritegfx 10271
- panse_1B SE_W016, 192, 63, 2, 0
+ loadspritegfx ANIM_TAG_SPARKLE_6
+ panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
playsewithpan SE_W234, 0
delay 0
monbg ANIM_BANK_DEF_PARTNER
@@ -9130,7 +9130,7 @@ Move_SILVER_WIND: @ 81D4773
createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0
createvisualtask sub_80E3B78, 2
jumpargeq 7, 1, _81D4974
- fadetobg 22
+ fadetobg BG_BUG_OPPONENT
waitbgfadeout
createvisualtask sub_80E3A58, 5, 1536, 0, 0, -1
_81D47BA:
@@ -9161,36 +9161,36 @@ _81D47BA:
createsprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1
createsprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
- playsewithpan SE_W016B, 63
+ playsewithpan SE_W016B, SOUND_PAN_TARGET
clearmonbg ANIM_BANK_DEF_PARTNER
delay 0
restorebg
waitbgfadeout
createvisualtask sub_80E2A7C, 10, 1, 0, 4, 0, 0
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
end
_81D4974:
- fadetobg 23
+ fadetobg BG_BUG_PLAYER
waitbgfadeout
createvisualtask sub_80E3A58, 5, -1536, 0, 0, -1
goto _81D47BA
Move_SNATCH: @ 81D498B
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -12, 4, 10, 10, 12, 6
end
Move_DIVE: @ 81D49A5
- loadspritegfx 10272
- loadspritegfx 10273
+ loadspritegfx ANIM_TAG_SPLASH
+ loadspritegfx ANIM_TAG_SWEAT_BEAD
choosetwoturnanim _81D49B4, _81D4A09
_81D49B4:
- loadspritegfx 10156
- playsewithpan SE_W029, 192
+ loadspritegfx ANIM_TAG_ROUND_SHADOW
+ playsewithpan SE_W029, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336
waitforvisualfinish
- playsewithpan SE_W291, 192
+ playsewithpan SE_W291, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DA614, 3, 0
call _81D49F2
call _81D49F2
@@ -9203,11 +9203,11 @@ _81D49F2:
createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0
return
_81D4A09:
- loadspritegfx 10148
- loadspritegfx 10155
+ loadspritegfx ANIM_TAG_WATER_IMPACT
+ loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W153, 63
+ playsewithpan SE_W153, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA614, 131, 1
call _81D4A48
call _81D4A48
@@ -9217,7 +9217,7 @@ _81D4A09:
delay 12
call _81C9502
waitforvisualfinish
- visible 0
+ visible ANIM_BANK_ATTACKER
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
@@ -9227,15 +9227,15 @@ _81D4A48:
return
Move_ROCK_BLAST: @ 81D4A5F
- loadspritegfx 10058
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_ROCKS
+ loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 3
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1
createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1
@@ -9245,8 +9245,8 @@ Move_ROCK_BLAST: @ 81D4A5F
end
Move_OVERHEAT: @ 81D4AFC
- loadspritegfx 10029
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_SMALL_EMBER
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 18
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, rgb(28, 0, 0)
@@ -9255,13 +9255,13 @@ Move_OVERHEAT: @ 81D4AFC
delay 1
createvisualtask sub_80E4178, 5, 0
delay 1
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_80E4028, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, rgb(28, 0, 0)
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
- playsewithpan SE_W172B, 192
+ playsewithpan SE_W172B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20
createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20
@@ -9291,17 +9291,17 @@ Move_OVERHEAT: @ 81D4AFC
delay 5
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 131, -5, 3, 1, 0
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 10, 0, 25, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, 131, 8, -5, 1, 0
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 131, 10, 10, 1, 0
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 0
- playsewithpan SE_W007, 63
+ playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask sub_80E4178, 5, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, rgb(18, 18, 18)
@@ -9322,16 +9322,16 @@ Move_OVERHEAT: @ 81D4AFC
end
Move_HYDRO_CANNON: @ 81D4DDE
- loadspritegfx 10149
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_WATER_ORB
+ loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- playsewithpan SE_W057, 192
+ playsewithpan SE_W057, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D92D0, 130
delay 10
createvisualtask sub_80E2324, 2, 257, 257, 257
delay 30
- panse_1B SE_W056, 192, 63, 2, 0
+ panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
call _81D4EA8
createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1
createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
@@ -9364,12 +9364,12 @@ _81D4EA8:
return
Move_ASTONISH: @ 81D4F10
- loadspritegfx 10273
- playsewithpan SE_W227, 192
+ loadspritegfx ANIM_TAG_SWEAT_BEAD
+ playsewithpan SE_W227, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 25
createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
- playsewithpan SE_W166, 63
+ playsewithpan SE_W166, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1
createvisualtask sub_80D1E38, 3
@@ -9377,15 +9377,15 @@ Move_ASTONISH: @ 81D4F10
end
Move_SEISMIC_TOSS: @ 81D4F58
- loadspritegfx 10135
- loadspritegfx 10058
- setarg 7, 0
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_ROCKS
+ setarg ARG_RET_ID, 0
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
waitforvisualfinish
createvisualtask sub_80DDA4C, 3
delay 1
- fadetobg 17
+ fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
createvisualtask sub_80DDA8C, 3
playsewithpan SE_W327, 0
@@ -9398,7 +9398,7 @@ Move_SEISMIC_TOSS: @ 81D4F58
_81D4FA0:
restorebg
waitbgfadeout
- setarg 7, 4095
+ setarg ARG_RET_ID, 4095
waitbgfadein
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
@@ -9426,7 +9426,7 @@ _81D4FD4:
goto _81D4FA0
_81D4FF3:
createsprite gBasicHitSplatSpriteTemplate, 131, -10, -8, 1, 1
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
@@ -9435,7 +9435,7 @@ _81D4FF3:
return
_81D5054:
createsprite gBasicHitSplatSpriteTemplate, 131, 10, -8, 1, 1
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2
@@ -9444,9 +9444,9 @@ _81D5054:
return
Move_MAGIC_COAT: @ 81D50B5
- loadspritegfx 10170
+ loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
- waitplaysewithpan SE_W112, 192, 15
+ waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15
createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170
waitforvisualfinish
delay 1
@@ -9454,11 +9454,11 @@ Move_MAGIC_COAT: @ 81D50B5
end
Move_WATER_PULSE: @ 81D50D2
- loadspritegfx 10155
- loadspritegfx 10288
+ loadspritegfx ANIM_TAG_SMALL_BUBBLES
+ loadspritegfx ANIM_TAG_BLUE_RING_2
monbg ANIM_BANK_TARGET
monbgprio_28 1
- playsewithpan SE_W145C, 192
+ playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, rgb(0, 25, 28)
delay 10
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
@@ -9466,15 +9466,15 @@ Move_WATER_PULSE: @ 81D50D2
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0
createsprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W202, 192
+ playsewithpan SE_W202, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
delay 5
- playsewithpan SE_W202, 192
+ playsewithpan SE_W202, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
delay 5
- playsewithpan SE_W202, 192
+ playsewithpan SE_W202, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
delay 13
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1
@@ -9485,9 +9485,9 @@ Move_WATER_PULSE: @ 81D50D2
end
Move_PSYCHO_BOOST: @ 81D51C7
- loadspritegfx 10212
+ loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_BANK_ATK_PARTNER
- fadetobg 3
+ fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C624, 5
waitbgfadein
@@ -9498,13 +9498,13 @@ Move_PSYCHO_BOOST: @ 81D51C7
setalpha 8, 8
delay 10
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 240, 0
- loopsewithpan SE_W060B, 192, 14, 10
+ loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10
createsprite gBattleAnimSpriteTemplate_83DAA68, 2
delay 110
- loopsewithpan SE_W060B, 192, 7, 10
+ loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, -8, 1, 24, 1
- playsewithpan SE_W043, 63
+ playsewithpan SE_W043, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_ATK_PARTNER
blendoff
@@ -9512,16 +9512,16 @@ Move_PSYCHO_BOOST: @ 81D51C7
end
Move_KNOCK_OFF: @ 81D523B
- loadspritegfx 10277
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_SLAM_HIT_2
+ loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 4
- playsewithpan SE_W233, 63
+ playsewithpan SE_W233, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16
delay 8
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5
delay 3
@@ -9540,7 +9540,7 @@ Move_DOOM_DESIRE: @ 81D52CB
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(0, 0, 0)
waitforvisualfinish
setalpha 8, 8
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1
waitforvisualfinish
delay 20
@@ -9552,32 +9552,32 @@ Move_DOOM_DESIRE: @ 81D52CB
end
Move_DOOM_DESIRE_Activate: @ 81D532F
- loadspritegfx 10198
+ loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
delay 5
- playsewithpan SE_W109, 192
+ playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 10
playsewithpan SE_W109, 0
delay 10
- playsewithpan SE_W109, 63
+ playsewithpan SE_W109, SOUND_PAN_TARGET
delay 23
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
@@ -9585,12 +9585,12 @@ Move_DOOM_DESIRE_Activate: @ 81D532F
end
Move_SKY_UPPERCUT: @ 81D53ED
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- fadetobg 17
+ fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
- playsewithpan SE_W327, 192
+ playsewithpan SE_W327, SOUND_PAN_ATTACKER
createvisualtask sub_80D9C80, 5, 55
waitbgfadein
setalpha 12, 8
@@ -9598,20 +9598,20 @@ Move_SKY_UPPERCUT: @ 81D53ED
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, -15, 8, 1, 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, -5, -12, 1, 1
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, 0, -32, 1, 1
delay 1
- playsewithpan SE_W233B, 63
+ playsewithpan SE_W233B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, 5, -52, 1, 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -26, 16, 1, 4
delay 4
@@ -9624,7 +9624,7 @@ Move_SKY_UPPERCUT: @ 81D53ED
blendoff
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
end
@@ -9642,12 +9642,12 @@ Move_SECRET_POWER: @ 81D54E6
goto Move_SLAM
Move_TWISTER: @ 81D553A
- loadspritegfx 10063
- loadspritegfx 10135
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_LEAF
+ loadspritegfx ANIM_TAG_IMPACT
+ loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- playsewithpan SE_W239, 63
+ playsewithpan SE_W239, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30
delay 1
createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25
@@ -9670,31 +9670,31 @@ Move_TWISTER: @ 81D553A
createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 131, -32, -16, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_DEF_PARTNER, 3, 0, 12, 1
delay 4
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
delay 4
createsprite gBasicHitSplatSpriteTemplate, 131, 32, 20, 1, 3
- playsewithpan SE_W004, 63
+ playsewithpan SE_W004, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_MAGICAL_LEAF: @ 81D5699
- loadspritegfx 10063
- loadspritegfx 10160
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_LEAF
+ loadspritegfx ANIM_TAG_RAZOR_LEAF
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 1
- loopsewithpan SE_W077, 192, 10, 5
+ loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5
createvisualtask sub_80CC5F8, 5
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
delay 2
@@ -9716,31 +9716,31 @@ Move_MAGICAL_LEAF: @ 81D5699
delay 2
createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
delay 60
- playsewithpan SE_W013B, 192
+ playsewithpan SE_W013B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0
createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0
delay 30
- playsewithpan SE_W013, 63
+ playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2
createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
delay 20
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
blendoff
end
Move_ICE_BALL: @ 81D57BA
- loadspritegfx 10043
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_ICE_CHUNK
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_CountIceBallThrows, 5, 0
jumpargeq 0, 4, _81D5831
_81D57D1:
- playsewithpan SE_W196, 192
+ playsewithpan SE_W196, SOUND_PAN_ATTACKER
createsprite gIceBallSpriteTemplate, 130, 15, 0, -12, -16, 30, -40
delay 28
- playsewithpan SE_W280, 63
+ playsewithpan SE_W280, SOUND_PAN_TARGET
createvisualtask AnimTask_CountIceBallThrows, 5, 0
jumpargeq 0, 0, _81D5842
jumpargeq 0, 1, _81D5871
@@ -9753,7 +9753,7 @@ _81D581F:
_81D5830:
end
_81D5831:
- fadetobg 15
+ fadetobg BG_ICE
goto _81D57D1
_81D5838:
waitbgfadein
@@ -9822,10 +9822,10 @@ _81D597D:
return
Move_WEATHER_BALL: @ 81D5989
- loadspritegfx 10283
+ loadspritegfx ANIM_TAG_WEATHER_BALL
createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER
delay 8
- playsewithpan SE_W207, 192
+ playsewithpan SE_W207, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83930A8, 2
waitforvisualfinish
delay 15
@@ -9840,56 +9840,56 @@ Move_WEATHER_BALL: @ 81D5989
jumpargeq 7, 3, _81D5AF9
jumpargeq 7, 4, _81D5B99
_81D59F4:
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0
waitforvisualfinish
- playsewithpan SE_W025B, 63
+ playsewithpan SE_W025B, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
_81D5A31:
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_SMALL_EMBER
createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
delay 10
createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0
- playsewithpan SE_W172, 63
+ playsewithpan SE_W172, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W172B, 63
+ playsewithpan SE_W172B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
_81D5A95:
- loadspritegfx 10155
+ loadspritegfx ANIM_TAG_SMALL_BUBBLES
createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
delay 8
createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
delay 13
createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0
- playsewithpan SE_W152, 63
+ playsewithpan SE_W152, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1
- playsewithpan SE_W202, 63
+ playsewithpan SE_W202, SOUND_PAN_TARGET
waitforvisualfinish
end
_81D5AF9:
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_ROCKS
createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 5
createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
delay 14
createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0
- playsewithpan SE_W088, 63
+ playsewithpan SE_W088, SOUND_PAN_TARGET
waitforvisualfinish
- playsewithpan SE_W070, 63
+ playsewithpan SE_W070, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
@@ -9898,28 +9898,28 @@ _81D5AF9:
waitforvisualfinish
end
_81D5B99:
- loadspritegfx 10263
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_HAIL
+ loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, -40, 20
- playsewithpan SE_W258, 63
+ playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 40, 0
- playsewithpan SE_W258, 63
+ playsewithpan SE_W258, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 0, 0
- playsewithpan SE_W258, 63
+ playsewithpan SE_W258, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
call Effect_LightIceDamage
waitforvisualfinish
end
PoundCopy: @ 81D5C05
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -9929,64 +9929,64 @@ PoundCopy: @ 81D5C05
Effect_LightIceDamage: @ 81D5C36
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 0
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
return
Effect_HeavyIceDamage: @ 81D5CBA
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -29, 0, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 29, -20, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, -20, 0, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 26, -5, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
delay 4
createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 1
- playsewithpan SE_W196, 63
+ playsewithpan SE_W196, SOUND_PAN_TARGET
return
Unknown_81D5D8A: @ 81D5D8A
- loopsewithpan SE_W196, 63, 6, 4
+ loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 0
delay 4
createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 0
@@ -10003,7 +10003,7 @@ Unknown_81D5D8A: @ 81D5D8A
return
Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz
- loopsewithpan SE_W196, 63, 6, 4
+ loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4
createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 1
delay 4
createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 1
@@ -10033,7 +10033,7 @@ Unknown_81D5ECA: @ 81D5ECA
return
Unknown_81D5EF5: @ 81D5EF5
- playsewithpan SE_W071B, 192
+ playsewithpan SE_W071B, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0
@@ -10045,7 +10045,7 @@ Unknown_81D5EF5: @ 81D5EF5
return
Unknown_81D5F3E: @ 81D5F3E
- playsewithpan SE_W071B, 63
+ playsewithpan SE_W071B, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0
delay 7
createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0
@@ -10058,72 +10058,72 @@ Unknown_81D5F3E: @ 81D5F3E
PoisonBubblesAnim: @ 81D5F87
createsprite gPoisonBubbleSpriteTemplate, 130, 10, 10, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, 20, -20, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, -20, 15, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, 0, 0, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, -20, -20, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, 130, 16, -8, 0
- playsewithpan SE_W092, 63
+ playsewithpan SE_W092, SOUND_PAN_TARGET
return
WaterBubbleEffect: @ 81D5FF8
createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 0
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
return
WaterBubbleEffect2: @ 81D6069
createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -28, -10, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 27, 8, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 1
- playsewithpan SE_W145C, 63
+ playsewithpan SE_W145C, SOUND_PAN_TARGET
return
ElectricityEffect: @ 81D6100
- playsewithpan SE_W085B, 63
+ playsewithpan SE_W085B, SOUND_PAN_TARGET
createsprite gElectricitySpriteTemplate, 130, 5, 0, 5, 0
delay 2
createsprite gElectricitySpriteTemplate, 130, -5, 10, 5, 1
@@ -10142,7 +10142,7 @@ ElectricityEffect: @ 81D6100
return
ConfusionEffect: @ 81D618B
- loopsewithpan SE_W146, 63, 13, 6
+ loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6
createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90
createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90
createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90
@@ -10151,7 +10151,7 @@ ConfusionEffect: @ 81D618B
return
Unknown_81D61E7: @ 81D61E7
- fadetobg 3
+ fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C560, 5
waitbgfadein
@@ -10160,20 +10160,20 @@ Unknown_81D61E7: @ 81D61E7
Unknown_81D61F3: @ 81D61F3
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
return
Unknown_81D61FB: @ 81D61FB
jumpifcontest _81D6214
- fadetobg 18
+ fadetobg BG_FLYING
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81D6212:
waitbgfadein
return
_81D6214:
- fadetobg 19
+ fadetobg BG_FLYING_CONTESTS
waitbgfadeout
createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
goto _81D6212
@@ -10181,7 +10181,7 @@ _81D6214:
Unknown_81D622B: @ 81D622B
restorebg
waitbgfadeout
- setarg 7, -1
+ setarg ARG_RET_ID, -1
waitbgfadein
return
@@ -10197,15 +10197,15 @@ Unknown_81D6256: @ 81D6256
return
Unknown_81D6258: @ 81D6258
- fadetobg 26
+ fadetobg BG_SOLARBEAM_CONTESTS
goto Unknown_81D6256
Unknown_81D625F: @ 81D625F
- fadetobg 25
+ fadetobg BG_SOLARBEAM_PLAYER
goto Unknown_81D6256
Unknown_81D6266: @ 81D6266
- fadetobg 24
+ fadetobg BG_SOLARBEAM_OPPONENT
goto Unknown_81D6256
Unknown_81D626D: @ 81D626D
@@ -10214,19 +10214,19 @@ Unknown_81D626D: @ 81D626D
return
StatusCondition_Poison: @ 81D6270
- loopsewithpan SE_W092, 63, 13, 6
+ loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 18, 2
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
end
StatusCondition_Confusion: @ 81D629B
- loadspritegfx 10073
+ loadspritegfx ANIM_TAG_DUCK
call ConfusionEffect
end
StatusCondition_Burn: @ 81D62A4
- loadspritegfx 10029
- playsewithpan SE_W172, 63
+ loadspritegfx ANIM_TAG_SMALL_EMBER
+ playsewithpan SE_W172, SOUND_PAN_TARGET
call _81D62BC
call _81D62BC
call _81D62BC
@@ -10238,46 +10238,46 @@ _81D62BC:
return
StatusCondition_Love: @ 81D62D4
- loadspritegfx 10210
- playsewithpan SE_W204, 192
+ loadspritegfx ANIM_TAG_MAGENTA_HEART
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
delay 15
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
delay 15
- playsewithpan SE_W204, 192
+ playsewithpan SE_W204, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
end
StatusCondition_Sleep: @ 81D6309
- loadspritegfx 10228
- playsewithpan SE_W173, 192
+ loadspritegfx ANIM_TAG_LETTER_Z
+ playsewithpan SE_W173, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
delay 30
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
end
StatusCondition_Paralysis: @ 81D6335
- loadspritegfx 10011
+ loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
call ElectricityEffect
end
StatusCondition_Ice: @ 81D634F
playsewithpan SE_W196, 0
- loadspritegfx 10010
+ loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- waitplaysewithpan SE_W258, 63, 17
+ waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17
createvisualtask sub_807B920, 2
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
end
StatusCondition_Curse: @ 81D636A
- loadspritegfx 10200
+ loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAF38, 130
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
@@ -10285,9 +10285,9 @@ StatusCondition_Curse: @ 81D636A
end
StatusCondition_Nightmare: @ 81D638F
- loadspritegfx 10221
+ loadspritegfx ANIM_TAG_DEVIL
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W171, 63
+ playsewithpan SE_W171, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DAF50, 130
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1
waitforvisualfinish
@@ -10300,8 +10300,8 @@ General_CastformChange: @ 81D63B4
goto _81D63C8
_81D63C8:
monbg ANIM_BANK_ATTACKER
- playsewithpan SE_W100, 192
- waitplaysewithpan SE_W107, 192, 48
+ playsewithpan SE_W100, SOUND_PAN_ATTACKER
+ waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
createvisualtask sub_812D7E8, 2, 1
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
@@ -10336,17 +10336,17 @@ General_PokeblockThrow: @ 81D6438
createvisualtask sub_8141D7C, 2
createvisualtask sub_8141BD4, 2
delay 0
- waitplaysewithpan SE_W026, 192, 22
+ waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22
createsprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32
delay 50
- loopsewithpan SE_W039, 63, 19, 2
+ loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1
waitforvisualfinish
createvisualtask sub_8141C08, 2
end
General_ItemKnockoff: @ 81D647E
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_ITEM_BAG
createsprite gBattleAnimSpriteTemplate_83D6734, 130
end
@@ -10358,21 +10358,21 @@ General_TurnTrap: @ 81D6489
jumpargeq 0, 4, _81D65D3
goto _81D64B5
_81D64B5:
- loadspritegfx 10186
- loopsewithpan SE_W010, 63, 6, 2
+ loadspritegfx ANIM_TAG_TENDRILS
+ loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2
createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1
delay 7
createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1
delay 3
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
delay 20
- setarg 7, -1
- playsewithpan SE_W020, 63
+ setarg ARG_RET_ID, -1
+ playsewithpan SE_W020, SOUND_PAN_TARGET
waitforvisualfinish
end
_81D64FD:
- loadspritegfx 10029
- playsewithpan SE_W221B, 63
+ loadspritegfx ANIM_TAG_SMALL_EMBER
+ playsewithpan SE_W221B, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81C90BF
call _81C90BF
@@ -10380,13 +10380,13 @@ _81D64FD:
stopsound
end
_81D6522:
- loadspritegfx 10149
+ loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23)
- playsewithpan SE_W250, 63
+ playsewithpan SE_W250, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
@@ -10397,11 +10397,11 @@ _81D6522:
clearmonbg ANIM_BANK_DEF_PARTNER
end
_81D6576:
- loadspritegfx 10145
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_CLAMP
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W011, 63
+ playsewithpan SE_W011, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
delay 10
@@ -10413,10 +10413,10 @@ _81D6576:
waitforvisualfinish
end
_81D65D3:
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
- playsewithpan SE_W328, 63
+ playsewithpan SE_W328, SOUND_PAN_TARGET
call _81D361F
call _81D361F
delay 22
@@ -10426,50 +10426,50 @@ _81D65D3:
end
General_ItemEffect: @ 81D661C
- loadspritegfx 10203
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_THIN_RING
+ loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
waitforvisualfinish
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
waitforvisualfinish
- playsewithpan SE_W036, 192
+ playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
waitforvisualfinish
- playsewithpan SE_W234, 192
+ playsewithpan SE_W234, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
- playsewithpan SE_REAPOKE, 192
+ playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, rgb(17, 31, 25)
createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
waitforvisualfinish
end
General_SmokeballEscape: @ 81D6690
- loadspritegfx 10242
+ loadspritegfx ANIM_TAG_PINK_CLOUD
monbg ANIM_BANK_ATTACKER
setalpha 12, 4
delay 0
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30
delay 4
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30
delay 12
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30
delay 4
delay 8
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30
delay 4
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createvisualtask sub_80DFC24, 2, 2
createsprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30
delay 14
- playsewithpan SE_BOWA2, 63
+ playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46
delay 0
createsprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46
@@ -10481,14 +10481,14 @@ General_SmokeballEscape: @ 81D6690
createsprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46
waitforvisualfinish
clearmonbg ANIM_BANK_ATTACKER
- invisible 0
+ invisible ANIM_BANK_ATTACKER
delay 0
blendoff
end
General_HangedOn: @ 81D676E
createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, rgb(31, 0, 0)
- playsewithpan SE_W082, 192
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, rgb(31, 0, 0)
@@ -10498,8 +10498,8 @@ General_HangedOn: @ 81D676E
end
General_Rain: @ 81D67BB
- loadspritegfx 10115
- playsewithpan SE_W240, 192
+ loadspritegfx ANIM_TAG_RAIN_DROPS
+ playsewithpan SE_W240, SOUND_PAN_ATTACKER
createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
waitforvisualfinish
createvisualtask CreateAnimRaindrops, 2, 0, 3, 60
@@ -10525,10 +10525,10 @@ General_LeechSeedDrain: @ 81D6813
goto Move_ABSORB
General_MonHit: @ 81D6821
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_BANK_TARGET
setalpha 12, 8
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1
waitforvisualfinish
@@ -10537,7 +10537,7 @@ General_MonHit: @ 81D6821
end
General_ItemSteal: @ 81D6852
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_80E42D0, 2
createvisualtask sub_8141808, 2
delay 1
@@ -10545,7 +10545,7 @@ General_ItemSteal: @ 81D6852
end
General_SnatchMove: @ 81D6877
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_80E4234, 2
call Unknown_81D6AB6
delay 1
@@ -10559,22 +10559,22 @@ _81D68AE:
call Unknown_81D6AD6
end
_81D68B5:
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
createvisualtask sub_8131944, 2
goto _81D68AE
_81D68C5:
- playsewithpan SE_W104, 192
+ playsewithpan SE_W104, SOUND_PAN_ATTACKER
createvisualtask sub_8131FFC, 2
goto _81D68AE
General_FutureSightHit: @ 81D68D5
createvisualtask sub_80E42B0, 2
monbg ANIM_BANK_DEF_PARTNER
- playsewithpan SE_W060, 192
+ playsewithpan SE_W060, SOUND_PAN_ATTACKER
call Unknown_81D61E7
setalpha 8, 8
- playsewithpan SE_W048, 63
- waitplaysewithpan SE_W048, 63, 8
+ playsewithpan SE_W048, SOUND_PAN_TARGET
+ waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1
waitforvisualfinish
@@ -10589,32 +10589,32 @@ General_FutureSightHit: @ 81D68D5
General_DoomDesireHit: @ 81D6934
createvisualtask sub_80E42B0, 2
- loadspritegfx 10198
+ loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
createvisualtask sub_812E14C, 5
delay 9
- playsewithpan SE_W109, 192
+ playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 9
playsewithpan SE_W109, 0
delay 9
- playsewithpan SE_W109, 63
+ playsewithpan SE_W109, SOUND_PAN_TARGET
delay 25
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
delay 6
- playsewithpan SE_W120, 63
+ playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31)
@@ -10622,8 +10622,8 @@ General_DoomDesireHit: @ 81D6934
end
General_FocusPunchSetUp: @ 81D69F9
- loadspritegfx 10184
- playsewithpan SE_W082, 192
+ loadspritegfx ANIM_TAG_FOCUS_ENERGY
+ playsewithpan SE_W082, SOUND_PAN_ATTACKER
call EndureFlamesAnim
delay 8
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
@@ -10635,8 +10635,8 @@ General_FocusPunchSetUp: @ 81D69F9
end
General_IngrainHeal: @ 81D6A39
- loadspritegfx 10147
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_ORBS
+ loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12)
@@ -10654,11 +10654,11 @@ General_IngrainHeal: @ 81D6A39
end
General_WishHeal: @ 81D6A7C
- loadspritegfx 10031
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_BLUE_STAR
+ loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
- playsewithpan SE_W025, 192
+ playsewithpan SE_W025, SOUND_PAN_ATTACKER
call Unknown_81D5ECA
waitforvisualfinish
call Unknown_81D5EF5
@@ -10721,12 +10721,12 @@ _81D6B5C:
createvisualtask sub_813F9B8, 2
end
_81D6B65:
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_IMPACT
delay 25
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 0
- playsewithpan SE_W003, 63
+ playsewithpan SE_W003, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 130, -4, -20, 1, 2
waitforvisualfinish
clearmonbg ANIM_BANK_DEF_PARTNER
diff --git a/include/battle_anim.h b/include/battle_anim.h
index e3a3bd7b1..18ffd80d2 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -1,6 +1,9 @@
#ifndef GUARD_BATTLEANIM_H
#define GUARD_BATTLEANIM_H
+#include "constants/battle_anim.h"
+#include "constants/songs.h"
+
#include "sprite.h"
#define REG_BGnCNT_BITFIELD(n) (*(vBgCnt *)REG_ADDR_BG##n##CNT)
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index c173a8730..687ff15d5 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -1,9 +1,402 @@
#ifndef GUARD_BATTLEANIM_CONSTANTS_H
#define GUARD_BATTLEANIM_CONSTANTS_H
+#define ANIM_SPRITE_INDEX_COUNT 8
+#define ANIM_ARGS_COUNT 8
+
+// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
+#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
+
+// Particle ids.
+#define ANIM_SPRITES_START 10000
+
+#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
+#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
+#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
+#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
+#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4)
+#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
+#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
+#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7)
+#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8)
+#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
+#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
+#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
+#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12)
+#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
+#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
+#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
+#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
+#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
+#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
+#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19)
+#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
+#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21)
+#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22)
+#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23)
+#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24)
+#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25)
+#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26)
+#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
+#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28)
+#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
+#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
+#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
+#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32)
+#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
+#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34)
+#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
+#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36)
+#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
+#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38)
+#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
+#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40)
+#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41)
+#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42)
+#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
+#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44)
+#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45)
+#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46)
+#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47)
+#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
+#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
+#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
+#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51)
+#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52)
+#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
+#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54)
+#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55)
+#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
+#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57)
+#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
+#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59)
+#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60)
+#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61)
+#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62)
+#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
+#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
+#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
+#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66)
+#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
+#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
+#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69)
+#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
+#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
+#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
+#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
+#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
+#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
+#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76)
+#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77)
+#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78)
+#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
+#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80)
+#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81)
+#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82)
+#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83)
+#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84)
+#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85)
+#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
+#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
+#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88)
+#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89)
+#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90)
+#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91)
+#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92)
+#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
+#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94)
+#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95)
+#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96)
+#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
+#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98)
+#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
+#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
+#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101)
+#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102)
+#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103)
+#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104)
+#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105)
+#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106)
+#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107)
+#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108)
+#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109)
+#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110)
+#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111)
+#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112)
+#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113)
+#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114)
+#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
+#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116)
+#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117)
+#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118)
+#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119)
+#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120)
+#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121)
+#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122)
+#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123)
+#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124)
+#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125)
+#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126)
+#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127)
+#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128)
+#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129)
+#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130)
+#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131)
+#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132)
+#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133)
+#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134)
+#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
+#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
+#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
+#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138)
+#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139)
+#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140)
+#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141)
+#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142)
+#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143)
+#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144)
+#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145)
+#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146)
+#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147)
+#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148)
+#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149)
+#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
+#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
+#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152)
+#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153)
+#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154)
+#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155)
+#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156)
+#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157)
+#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158)
+#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159)
+#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160)
+#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161)
+#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162)
+#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163)
+#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164)
+#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165)
+#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166)
+#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167)
+#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168)
+#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169)
+#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170)
+#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171)
+#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172)
+#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173)
+#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174)
+#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
+#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
+#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
+#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178)
+#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
+#define ANIM_TAG_STRING_DOT (ANIM_SPRITES_START + 180)
+#define ANIM_TAG_WEB (ANIM_SPRITES_START + 181)
+#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182)
+#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
+#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
+#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
+#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186)
+#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
+#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188)
+#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189)
+#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
+#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191)
+#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192)
+#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193)
+#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
+#define ANIM_TAG_SPARKLE_5 (ANIM_SPRITES_START + 195)
+#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196)
+#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197)
+#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
+#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
+#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200)
+#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
+#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
+#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
+#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204)
+#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
+#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
+#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
+#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208)
+#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209)
+#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210)
+#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211)
+#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212)
+#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213)
+#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214)
+#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215)
+#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216)
+#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217)
+#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218)
+#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219)
+#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
+#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221)
+#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222)
+#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223)
+#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
+#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225)
+#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226)
+#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227)
+#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
+#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229)
+#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
+#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231)
+#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232)
+#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233)
+#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234)
+#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235)
+#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236)
+#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237)
+#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238)
+#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239)
+#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240)
+#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
+#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242)
+#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243)
+#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244)
+#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245)
+#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246)
+#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247)
+#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248)
+#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249)
+#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
+#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251)
+#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252)
+#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253)
+#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254)
+#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255)
+#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256)
+#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257)
+#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
+#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259)
+#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260)
+#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261)
+#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262)
+#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263)
+#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264)
+#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265)
+#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
+#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
+#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
+#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269)
+#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
+#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
+#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
+#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
+#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274)
+#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275)
+#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276)
+#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
+#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
+#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279)
+#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
+#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
+#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
+#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283)
+#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284)
+#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285)
+#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286)
+#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287)
+#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
+
+// battlers
#define ANIM_BANK_ATTACKER 0
#define ANIM_BANK_TARGET 1
#define ANIM_BANK_ATK_PARTNER 2
#define ANIM_BANK_DEF_PARTNER 3
+// move background ids
+#define BG_DARK_ 0 // the same as BG_DARK but is unused
+#define BG_DARK 1
+#define BG_GHOST 2
+#define BG_PSYCHIC 3
+#define BG_IMPACT_OPPONENT 4
+#define BG_IMPACT_PLAYER 5
+#define BG_IMPACT_CONTESTS 6
+#define BG_DRILL 7
+#define BG_DRILL_CONTESTS 8
+#define BG_HIGHSPEED_OPPONENT 9
+#define BG_HIGHSPEED_PLAYER 10
+#define BG_THUNDER 11
+#define BG_GUILLOTINE_OPPONENT 12
+#define BG_GUILLOTINE_PLAYER 13
+#define BG_GUILLOTINE_CONTESTS 14
+#define BG_ICE 15
+#define BG_COSMIC 16
+#define BG_SEISMICTOSS_SKUUPPERCUT 17
+#define BG_FLYING 18
+#define BG_FLYING_CONTESTS 19
+#define BG_AURORABEAM 20
+#define BG_FISSURE 21
+#define BG_BUG_OPPONENT 22
+#define BG_BUG_PLAYER 23
+#define BG_SOLARBEAM_OPPONENT 24
+#define BG_SOLARBEAM_PLAYER 25
+#define BG_SOLARBEAM_CONTESTS 26
+
+// table ids for general animations
+#define B_ANIM_CASTFORM_CHANGE 0x0
+#define B_ANIM_STATS_CHANGE 0x1
+#define B_ANIM_SUBSTITUTE_FADE 0x2
+#define B_ANIM_SUBSTITUTE_APPEAR 0x3
+#define B_ANIM_POKEBLOCK_THROW 0x4
+#define B_ANIM_ITEM_KNOCKOFF 0x5
+#define B_ANIM_TURN_TRAP 0x6
+#define B_ANIM_ITEM_EFFECT 0x7
+#define B_ANIM_SMOKEBALL_ESCAPE 0x8
+#define B_ANIM_HANGED_ON 0x9
+#define B_ANIM_RAIN_CONTINUES 0xA
+#define B_ANIM_SUN_CONTINUES 0xB
+#define B_ANIM_SANDSTORM_CONTINUES 0xC
+#define B_ANIM_HAIL_CONTINUES 0xD
+#define B_ANIM_LEECH_SEED_DRAIN 0xE
+#define B_ANIM_MON_HIT 0xF
+#define B_ANIM_ITEM_STEAL 0x10
+#define B_ANIM_SNATCH_MOVE 0x11
+#define B_ANIM_FUTURE_SIGHT_HIT 0x12
+#define B_ANIM_DOOM_DESIRE_HIT 0x13
+#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
+#define B_ANIM_INGRAIN_HEAL 0x15
+#define B_ANIM_WISH_HEAL 0x16
+
+// special animations table
+#define B_ANIM_LVL_UP 0x0
+#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
+#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
+#define B_ANIM_BALL_THROW 0x3
+#define B_ANIM_SAFARI_BALL_THROW 0x4
+#define B_ANIM_SUBSTITUTE_TO_MON 0x5
+#define B_ANIM_MON_TO_SUBSTITUTE 0x6
+
+// status animation table
+#define B_ANIM_STATUS_PSN 0x0
+#define B_ANIM_STATUS_CONFUSION 0x1
+#define B_ANIM_STATUS_BRN 0x2
+#define B_ANIM_STATUS_INFATUATION 0x3
+#define B_ANIM_STATUS_SLP 0x4
+#define B_ANIM_STATUS_PRZ 0x5
+#define B_ANIM_STATUS_FRZ 0x6
+#define B_ANIM_STATUS_CURSED 0x7
+#define B_ANIM_STATUS_NIGHTMARE 0x8
+#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
+
+// Most tasks return a value to gBattleAnimArgs[7].
+#define ARG_RET_ID 0x7
+
+// Trapping Wrap-like moves end turn animation.
+#define TRAP_ANIM_BIND 0
+#define TRAP_ANIM_WRAP 0
+#define TRAP_ANIM_FIRE_SPIN 1
+#define TRAP_ANIM_WHIRLPOOL 2
+#define TRAP_ANIM_CLAMP 3
+#define TRAP_ANIM_SAND_TOMB 4
+
+// Weather defines for battle animation scripts.
+#define ANIM_WEATHER_NONE 0
+#define ANIM_WEATHER_SUN 1
+#define ANIM_WEATHER_RAIN 2
+#define ANIM_WEATHER_SANDSTORM 3
+#define ANIM_WEATHER_HAIL 4
+
#endif
diff --git a/include/constants/songs.h b/include/constants/songs.h
index 45e3d335a..1fa0cee4c 100644
--- a/include/constants/songs.h
+++ b/include/constants/songs.h
@@ -1,6 +1,21 @@
#ifndef GUARD_CONSTANTS_SONGS_H
#define GUARD_CONSTANTS_SONGS_H
+// stereo panning constants [0-255]
+//
+// 0
+// . .
+// . .
+// 192 . . 63
+// . .
+// . .
+// . .
+// 127
+//
+#define SOUND_PAN_TARGET 63
+#define SOUND_PAN_ATTACKER 192
+#define SOUND_PAN_ATTACKER_NEG -64
+
#define SE_STOP 0
#define SE_KAIFUKU 1 // Healing Item
#define SE_PC_LOGON 2 // PC Logon
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index ab192f4ac..5f5867423 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -62,8 +62,8 @@ void *sub_8079BFC(s16 bottom, s16 top);
// u8 a2 := u8 sprite
void sub_8079C08(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 sub_8079C74(struct Task *task);
-void sub_8079E24();
-u8 sub_8079E90(u8 slot);
+void UpdateBattlerSpritePriorities();
+u8 GetBattlerSubpriority(u8 bank);
u8 GetBattlerPosition_permutated(u8 slot);
void sub_807A784(u8 taskId);
void sub_807A850(struct Task *task, u8 taskId);
diff --git a/src/battle/anim/alert.c b/src/battle/anim/alert.c
index 04ae15a5e..f0d437627 100644
--- a/src/battle/anim/alert.c
+++ b/src/battle/anim/alert.c
@@ -33,8 +33,8 @@ const union AnimCmd *const gSpriteAnimTable_83D744C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7450 =
{
- .tileTag = 10075,
- .paletteTag = 10075,
+ .tileTag = ANIM_TAG_ALERT,
+ .paletteTag = ANIM_TAG_ALERT,
.oam = &gOamData_837DF54,
.anims = gSpriteAnimTable_83D744C,
.images = NULL,
diff --git a/src/battle/anim/angel.c b/src/battle/anim/angel.c
index be5b82ea1..4121e3c70 100644
--- a/src/battle/anim/angel.c
+++ b/src/battle/anim/angel.c
@@ -26,8 +26,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7BB4[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7BB8 =
{
- .tileTag = 10220,
- .paletteTag = 10220,
+ .tileTag = ANIM_TAG_ANGEL,
+ .paletteTag = ANIM_TAG_ANGEL,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7BB4,
.images = NULL,
diff --git a/src/battle/anim/angel_kiss.c b/src/battle/anim/angel_kiss.c
index 64abff6cf..1b395fded 100644
--- a/src/battle/anim/angel_kiss.c
+++ b/src/battle/anim/angel_kiss.c
@@ -16,8 +16,8 @@ void sub_80D2A38(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7BD0 =
{
- .tileTag = 10219,
- .paletteTag = 10219,
+ .tileTag = ANIM_TAG_PINK_HEART,
+ .paletteTag = ANIM_TAG_PINK_HEART,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/anger.c b/src/battle/anim/anger.c
index a50404ddf..7abe53ab8 100644
--- a/src/battle/anim/anger.c
+++ b/src/battle/anim/anger.c
@@ -27,8 +27,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7794[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7798 =
{
- .tileTag = 10087,
- .paletteTag = 10087,
+ .tileTag = ANIM_TAG_ANGER,
+ .paletteTag = ANIM_TAG_ANGER,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 3564da811..ed41e9e79 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -46,8 +46,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D91C0[] =
// Multi-colored rings used in Aurora Beam.
const struct SpriteTemplate RainbowRingSpriteTemplate =
{
- .tileTag = 10140,
- .paletteTag = 10140,
+ .tileTag = ANIM_TAG_RAINBOW_RINGS,
+ .paletteTag = ANIM_TAG_RAINBOW_RINGS,
.oam = &gOamData_837E024,
.anims = gSpriteAnimTable_83D91A0,
.images = NULL,
diff --git a/src/battle/anim/beta_beat_up.c b/src/battle/anim/beta_beat_up.c
index 166782362..bc70b705c 100644
--- a/src/battle/anim/beta_beat_up.c
+++ b/src/battle/anim/beta_beat_up.c
@@ -27,8 +27,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9808[] =
const struct SpriteTemplate gSpriteTemplate_83D980C =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index 80056614f..d66e4aade 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -16,8 +16,8 @@ static void sub_80D1FA4(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7AB0 =
{
- .tileTag = 10216,
- .paletteTag = 10216,
+ .tileTag = ANIM_TAG_RED_HEART,
+ .paletteTag = ANIM_TAG_RED_HEART,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/bottle.c b/src/battle/anim/bottle.c
index 83a539f89..c5b43d7bc 100644
--- a/src/battle/anim/bottle.c
+++ b/src/battle/anim/bottle.c
@@ -39,8 +39,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6C40[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6C48 =
{
- .tileTag = 10099,
- .paletteTag = 10099,
+ .tileTag = ANIM_TAG_MILK_BOTTLE,
+ .paletteTag = ANIM_TAG_MILK_BOTTLE,
.oam = &gOamData_837E0B4,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
index 89330788c..acf31e121 100644
--- a/src/battle/anim/brace.c
+++ b/src/battle/anim/brace.c
@@ -30,8 +30,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6E94[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_EndureFlame =
{
- .tileTag = 10184,
- .paletteTag = 10184,
+ .tileTag = ANIM_TAG_FOCUS_ENERGY,
+ .paletteTag = ANIM_TAG_FOCUS_ENERGY,
.oam = &gOamData_837DF74,
.anims = gSpriteAnimTable_83D6E94,
.images = NULL,
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
index 87c737fac..b55ff729e 100644
--- a/src/battle/anim/breath.c
+++ b/src/battle/anim/breath.c
@@ -39,8 +39,8 @@ const union AnimCmd *const gSpriteAnimTable_83D775C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7764 =
{
- .tileTag = 10086,
- .paletteTag = 10086,
+ .tileTag = ANIM_TAG_BREATH,
+ .paletteTag = ANIM_TAG_BREATH,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D775C,
.images = NULL,
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index ceefd82cf..9caf4d918 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -43,8 +43,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9174[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9178 =
{
- .tileTag = 10146,
- .paletteTag = 10146,
+ .tileTag = ANIM_TAG_BUBBLE,
+ .paletteTag = ANIM_TAG_BUBBLE,
.oam = &gOamData_837E0AC,
.anims = gSpriteAnimTable_83D9174,
.images = NULL,
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index e4ea01f5c..b9429a75a 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -49,8 +49,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAAB0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAABC =
{
- .tileTag = 10153,
- .paletteTag = 10153,
+ .tileTag = ANIM_TAG_HORN_HIT_2,
+ .paletteTag = ANIM_TAG_HORN_HIT_2,
.oam = &gOamData_837E014,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -85,8 +85,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAB04[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB10 =
{
- .tileTag = 10161,
- .paletteTag = 10161,
+ .tileTag = ANIM_TAG_NEEDLE,
+ .paletteTag = ANIM_TAG_NEEDLE,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -96,8 +96,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB10 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB28 =
{
- .tileTag = 10180,
- .paletteTag = 10180,
+ .tileTag = ANIM_TAG_STRING_DOT,
+ .paletteTag = ANIM_TAG_STRING_DOT,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -107,8 +107,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB28 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB40 =
{
- .tileTag = 10179,
- .paletteTag = 10179,
+ .tileTag = ANIM_TAG_STRING,
+ .paletteTag = ANIM_TAG_STRING,
.oam = &gOamData_837DF5C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -130,8 +130,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAB70[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB74 =
{
- .tileTag = 10181,
- .paletteTag = 10181,
+ .tileTag = ANIM_TAG_WEB,
+ .paletteTag = ANIM_TAG_WEB,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -141,8 +141,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAB74 =
const struct SpriteTemplate gLinearStingerSpriteTemplate =
{
- .tileTag = 10161,
- .paletteTag = 10161,
+ .tileTag = ANIM_TAG_NEEDLE,
+ .paletteTag = ANIM_TAG_NEEDLE,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -152,8 +152,8 @@ const struct SpriteTemplate gLinearStingerSpriteTemplate =
const struct SpriteTemplate gPinMissileSpriteTemplate =
{
- .tileTag = 10161,
- .paletteTag = 10161,
+ .tileTag = ANIM_TAG_NEEDLE,
+ .paletteTag = ANIM_TAG_NEEDLE,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -163,8 +163,8 @@ const struct SpriteTemplate gPinMissileSpriteTemplate =
const struct SpriteTemplate gIcicleSpearSpriteTemplate =
{
- .tileTag = 10262,
- .paletteTag = 10262,
+ .tileTag = ANIM_TAG_ICICLE_SPEAR,
+ .paletteTag = ANIM_TAG_ICICLE_SPEAR,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -190,8 +190,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAC0C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC10 =
{
- .tileTag = 10212,
- .paletteTag = 10212,
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 60c001853..a47cfeccc 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -29,8 +29,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7624[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7628 =
{
- .tileTag = 10006,
- .paletteTag = 10006,
+ .tileTag = ANIM_TAG_SEED,
+ .paletteTag = ANIM_TAG_SEED,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -54,7 +54,7 @@ static void sub_80D0030(struct Sprite* sprite)
int i;
u16 rand;
s16* ptr;
- PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(0x3F));
+ PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
diff --git a/src/battle/anim/copy_orb.c b/src/battle/anim/copy_orb.c
index d554a7e26..da42814fa 100644
--- a/src/battle/anim/copy_orb.c
+++ b/src/battle/anim/copy_orb.c
@@ -32,8 +32,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D65E0[] = {
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D65E8 =
{
- .tileTag = 10147,
- .paletteTag = 10147,
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_837DFEC,
.anims = gSpriteAnimTable_83D62D4,
.images = NULL,
diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c
index 9d713ba46..5dd83c4bd 100644
--- a/src/battle/anim/cube.c
+++ b/src/battle/anim/cube.c
@@ -41,8 +41,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6EEC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6EF0 =
{
- .tileTag = 10185,
- .paletteTag = 10185,
+ .tileTag = ANIM_TAG_SPHERE_TO_CUBE,
+ .paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6EEC,
.images = NULL,
@@ -59,7 +59,7 @@ void sub_80CDFB0(struct Sprite* sprite)
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->data[5] = BattleAnimAdjustPanning(-0x40);
+ sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
sprite->callback = sub_80CE000;
}
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c
index ea73b0116..8547e9565 100644
--- a/src/battle/anim/current.c
+++ b/src/battle/anim/current.c
@@ -51,8 +51,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D989C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D98A0 =
{
- .tileTag = 10011,
- .paletteTag = 10011,
+ .tileTag = ANIM_TAG_SPARK_2,
+ .paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -88,8 +88,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D98EC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D98F0 =
{
- .tileTag = 10282,
- .paletteTag = 10282,
+ .tileTag = ANIM_TAG_SHOCK_3,
+ .paletteTag = ANIM_TAG_SHOCK_3,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83D98C8,
.images = NULL,
@@ -99,8 +99,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D98F0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9908 =
{
- .tileTag = 10011,
- .paletteTag = 10011,
+ .tileTag = ANIM_TAG_SPARK_2,
+ .paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -110,8 +110,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9908 =
const struct SpriteTemplate gElectricitySpriteTemplate =
{
- .tileTag = 10011,
- .paletteTag = 10011,
+ .tileTag = ANIM_TAG_SPARK_2,
+ .paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -121,8 +121,8 @@ const struct SpriteTemplate gElectricitySpriteTemplate =
const struct SpriteTemplate gSpriteTemplate_83D9938 =
{
- .tileTag = 10001,
- .paletteTag = 10001,
+ .tileTag = ANIM_TAG_SPARK,
+ .paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -132,8 +132,8 @@ const struct SpriteTemplate gSpriteTemplate_83D9938 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950 =
{
- .tileTag = 10173,
- .paletteTag = 10173,
+ .tileTag = ANIM_TAG_SPARK_H,
+ .paletteTag = ANIM_TAG_SPARK_H,
.oam = &gOamData_837DF54,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -187,8 +187,8 @@ const union AnimCmd *const gSpriteAnimTable_83D99B0[] =
const struct SpriteTemplate gSpriteTemplate_83D99B8 =
{
- .tileTag = 10211,
- .paletteTag = 10211,
+ .tileTag = ANIM_TAG_ELECTRIC_ORBS,
+ .paletteTag = ANIM_TAG_ELECTRIC_ORBS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D99B0,
.images = NULL,
@@ -235,8 +235,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9A60[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9A6C =
{
- .tileTag = 10212,
- .paletteTag = 10212,
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -260,8 +260,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9A98[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9A9C =
{
- .tileTag = 10213,
- .paletteTag = 10213,
+ .tileTag = ANIM_TAG_ELECTRICITY,
+ .paletteTag = ANIM_TAG_ELECTRICITY,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9A98,
.images = NULL,
@@ -271,8 +271,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9A9C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9AB4 =
{
- .tileTag = 10212,
- .paletteTag = 10212,
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -325,8 +325,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9B0C[] =
const struct SpriteTemplate gSpriteTemplate_83D9B10 =
{
- .tileTag = 10001,
- .paletteTag = 10001,
+ .tileTag = ANIM_TAG_SPARK,
+ .paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_837E024,
.anims = gSpriteAnimTable_83D9AEC,
.images = NULL,
@@ -336,8 +336,8 @@ const struct SpriteTemplate gSpriteTemplate_83D9B10 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9B28 =
{
- .tileTag = 10212,
- .paletteTag = 10212,
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -347,8 +347,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9B28 =
const struct SpriteTemplate gSpriteTemplate_83D9B40 =
{
- .tileTag = 10001,
- .paletteTag = 10001,
+ .tileTag = ANIM_TAG_SPARK,
+ .paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1175,7 +1175,7 @@ void sub_80D72DC(u8 taskId)
task->data[5] = -1;
task->data[11] = 12;
task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
- task->data[13] = BattleAnimAdjustPanning(63);
+ task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[14] = task->data[12];
task->data[15] = (task->data[13] - task->data[12]) / 3;
task->data[0]++;
@@ -1298,7 +1298,7 @@ void sub_80D759C(u8 taskId)
}
task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- task->data[12] = sub_8079E90(gAnimBankTarget) - 2;
+ task->data[12] = GetBattlerSubpriority(gAnimBankTarget) - 2;
task->data[0]++;
break;
case 1:
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index 8b868a436..8a7f34d5d 100644
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -27,8 +27,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7658[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D765C =
{
- .tileTag = 10009,
- .paletteTag = 10009,
+ .tileTag = ANIM_TAG_GUST,
+ .paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_837DFDC,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 09e16b8fe..fcbced40e 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -46,8 +46,8 @@ static void sub_80E0CD0(u8 taskId);
const struct SpriteTemplate gSpriteTemplate_83DB118 =
{
- .tileTag = 10015,
- .paletteTag = 10015,
+ .tileTag = ANIM_TAG_TIED_BAG,
+ .paletteTag = ANIM_TAG_TIED_BAG,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -117,8 +117,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB1B0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB1D0 =
{
- .tileTag = 10139,
- .paletteTag = 10139,
+ .tileTag = ANIM_TAG_SHARP_TEETH,
+ .paletteTag = ANIM_TAG_SHARP_TEETH,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -128,8 +128,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB1D0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB1E8 =
{
- .tileTag = 10145,
- .paletteTag = 10145,
+ .tileTag = ANIM_TAG_CLAMP,
+ .paletteTag = ANIM_TAG_CLAMP,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -159,8 +159,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB230[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB238 =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -196,8 +196,8 @@ const union AnimCmd *const gSpriteAnimTable_83DB280[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB288 =
{
- .tileTag = 10039,
- .paletteTag = 10039,
+ .tileTag = ANIM_TAG_CLAW_SLASH,
+ .paletteTag = ANIM_TAG_CLAW_SLASH,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DB280,
.images = NULL,
diff --git a/src/battle/anim/devil.c b/src/battle/anim/devil.c
index 8183be2ba..8e1010d2b 100644
--- a/src/battle/anim/devil.c
+++ b/src/battle/anim/devil.c
@@ -29,8 +29,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7BF8[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7C00 =
{
- .tileTag = 10221,
- .paletteTag = 10221,
+ .tileTag = ANIM_TAG_DEVIL,
+ .paletteTag = ANIM_TAG_DEVIL,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7BF8,
.images = NULL,
@@ -45,7 +45,7 @@ void sub_80D2ABC(struct Sprite *sprite)
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
- sprite->subpriority = sub_8079E90(gAnimBankTarget) - 1;
+ sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) - 1;
sprite->data[2] = 1;
}
sprite->data[0] += sprite->data[2];
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index 0b5b1b88b..c9a1d1539 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -42,8 +42,8 @@ const union AnimCmd *const gSpriteAnimTable_83DAFC8[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAFCC =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DAFC8,
.images = NULL,
@@ -95,8 +95,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB03C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB044 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DFF4,
.anims = gSpriteAnimTable_83DB004,
.images = NULL,
@@ -121,8 +121,8 @@ const union AnimCmd *const gSpriteAnimTable_83DB074[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB078 =
{
- .tileTag = 10035,
- .paletteTag = 10035,
+ .tileTag = ANIM_TAG_FIRE_PLUME,
+ .paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DB074,
.images = NULL,
@@ -164,8 +164,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB0C8[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB0D0 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DFF4,
.anims = gSpriteAnimTable_83DB0A0,
.images = NULL,
@@ -175,8 +175,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB0D0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB0E8 =
{
- .tileTag = 10249,
- .paletteTag = 10249,
+ .tileTag = ANIM_TAG_HOLLOW_ORB,
+ .paletteTag = ANIM_TAG_HOLLOW_ORB,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -186,8 +186,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB0E8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB100 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DAFC8,
.images = NULL,
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index 08b09337f..b25c4fb9a 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -21,8 +21,8 @@ static void sub_80D0E8C(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D77E0 =
{
- .tileTag = 10002,
- .paletteTag = 10002,
+ .tileTag = ANIM_TAG_PENCIL,
+ .paletteTag = ANIM_TAG_PENCIL,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -128,7 +128,7 @@ void sub_80D0E30(struct Sprite* sprite)
sprite->data[3] = 16;
sprite->data[4] = 0;
sprite->data[5] = sub_807A100(gAnimBankTarget, 0) + 2;
- sprite->data[6] = BattleAnimAdjustPanning(0x3F);
+ sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
sprite->callback = sub_80D0E8C;
}
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index 5b6d56dac..c47d223bf 100644
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
@@ -6,8 +6,8 @@
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7594 =
{
- .tileTag = 10175,
- .paletteTag = 10175,
+ .tileTag = ANIM_TAG_LARGE_FRESH_EGG,
+ .paletteTag = ANIM_TAG_LARGE_FRESH_EGG,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index cbca5338c..cdf3e3ced 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -37,8 +37,8 @@ const union AnimCmd *const gSpriteAnimTable_83D91F0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D91F4 =
{
- .tileTag = 10149,
- .paletteTag = 10149,
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
.oam = &gOamData_837E04C,
.anims = gSpriteAnimTable_83D91F0,
.images = NULL,
@@ -48,8 +48,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D91F4 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D920C =
{
- .tileTag = 10259,
- .paletteTag = 10259,
+ .tileTag = ANIM_TAG_BROWN_ORB,
+ .paletteTag = ANIM_TAG_BROWN_ORB,
.oam = &gOamData_837E04C,
.anims = gSpriteAnimTable_83D91F0,
.images = NULL,
@@ -59,8 +59,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D920C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9224 =
{
- .tileTag = 10264,
- .paletteTag = 10264,
+ .tileTag = ANIM_TAG_GLOWY_RED_ORB,
+ .paletteTag = ANIM_TAG_GLOWY_RED_ORB,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -70,8 +70,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9224 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D923C =
{
- .tileTag = 10265,
- .paletteTag = 10265,
+ .tileTag = ANIM_TAG_GLOWY_GREEN_ORB,
+ .paletteTag = ANIM_TAG_GLOWY_GREEN_ORB,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -94,8 +94,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9264[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9268 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9264,
.images = NULL,
@@ -105,8 +105,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9268 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9280 =
{
- .tileTag = 10165,
- .paletteTag = 10165,
+ .tileTag = ANIM_TAG_BLUE_RING,
+ .paletteTag = ANIM_TAG_BLUE_RING,
.oam = &gOamData_837E034,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -140,8 +140,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D92CC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D92D0 =
{
- .tileTag = 10149,
- .paletteTag = 10149,
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
.oam = &gOamData_837E10C,
.anims = gSpriteAnimTable_83D91F0,
.images = NULL,
@@ -151,8 +151,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D92D0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D92E8 =
{
- .tileTag = 10149,
- .paletteTag = 10149,
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
.oam = &gOamData_837E10C,
.anims = gSpriteAnimTable_83D91F0,
.images = NULL,
@@ -232,7 +232,7 @@ void sub_80D3698(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
sprite->pos2.y = -10;
- subpriority = sub_8079E90(gAnimBankAttacker);
+ subpriority = GetBattlerSubpriority(gAnimBankAttacker);
if (!IsContest())
{
diff --git a/src/battle/anim/espeed.c b/src/battle/anim/espeed.c
index a4f11c823..17d0b383f 100644
--- a/src/battle/anim/espeed.c
+++ b/src/battle/anim/espeed.c
@@ -40,8 +40,8 @@ const union AnimCmd *const gSpriteAnimTable_83D79E4[] =
const struct SpriteTemplate gSpriteTemplate_83D79E8 =
{
- .tileTag = 10207,
- .paletteTag = 10207,
+ .tileTag = ANIM_TAG_SPEED_DUST,
+ .paletteTag = ANIM_TAG_SPEED_DUST,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D79E4,
.images = NULL,
diff --git a/src/battle/anim/fang.c b/src/battle/anim/fang.c
index c35898eea..74de16b56 100644
--- a/src/battle/anim/fang.c
+++ b/src/battle/anim/fang.c
@@ -30,8 +30,8 @@ const union AnimCmd *const gSpriteAnimTable_83D707C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7080 =
{
- .tileTag = 10192,
- .paletteTag = 10192,
+ .tileTag = ANIM_TAG_FANG_ATTACK,
+ .paletteTag = ANIM_TAG_FANG_ATTACK,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D707C,
.images = NULL,
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 505356a57..76a8f2e7c 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -59,8 +59,8 @@ static void sub_80D99F4(struct Sprite *sprite);
const struct SpriteTemplate gSpriteTemplate_83D9F24 =
{
- .tileTag = 10050,
- .paletteTag = 10050,
+ .tileTag = ANIM_TAG_HUMANOID_FOOT,
+ .paletteTag = ANIM_TAG_HUMANOID_FOOT,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -117,8 +117,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9F70[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9F78 =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9F64,
.images = NULL,
@@ -128,8 +128,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9F78 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9F90 =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9F64,
.images = NULL,
@@ -139,8 +139,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9F90 =
const struct SpriteTemplate gFistFootSpriteTemplate =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9F64,
.images = NULL,
@@ -150,8 +150,8 @@ const struct SpriteTemplate gFistFootSpriteTemplate =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9FC0 =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9F64,
.images = NULL,
@@ -161,8 +161,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9FC0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9FD8 =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9F70,
.images = NULL,
@@ -172,8 +172,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9FD8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9FF0 =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9F68,
.images = NULL,
@@ -195,8 +195,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA020[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA024 =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DFF4,
.anims = gSpriteAnimTable_83D9F64,
.images = NULL,
@@ -218,8 +218,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA054[] =
const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DFF4,
.anims = gSpriteAnimTable_83D9F64,
.images = NULL,
@@ -229,8 +229,8 @@ const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
const struct SpriteTemplate gStompFootSpriteTemplate =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9F68,
.images = NULL,
@@ -240,8 +240,8 @@ const struct SpriteTemplate gStompFootSpriteTemplate =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA088 =
{
- .tileTag = 10073,
- .paletteTag = 10073,
+ .tileTag = ANIM_TAG_DUCK,
+ .paletteTag = ANIM_TAG_DUCK,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -251,8 +251,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA088 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA0A0 =
{
- .tileTag = 10167,
- .paletteTag = 10167,
+ .tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -262,8 +262,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA0A0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA0B8 =
{
- .tileTag = 10208,
- .paletteTag = 10208,
+ .tileTag = ANIM_TAG_TORN_METAL,
+ .paletteTag = ANIM_TAG_TORN_METAL,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -287,8 +287,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA0F8[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA0FC =
{
- .tileTag = 10212,
- .paletteTag = 10212,
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -298,8 +298,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA0FC =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA114 =
{
- .tileTag = 10257,
- .paletteTag = 10257,
+ .tileTag = ANIM_TAG_FLAT_ROCK,
+ .paletteTag = ANIM_TAG_FLAT_ROCK,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -309,8 +309,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA114 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA12C =
{
- .tileTag = 10256,
- .paletteTag = 10256,
+ .tileTag = ANIM_TAG_METEOR,
+ .paletteTag = ANIM_TAG_METEOR,
.oam = &gOamData_837DF3C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -320,8 +320,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA12C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA144 =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9F64,
.images = NULL,
@@ -362,8 +362,8 @@ const union AnimCmd *const gSpriteAnimTable_83DA18C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA198 =
{
- .tileTag = 10245,
- .paletteTag = 10245,
+ .tileTag = ANIM_TAG_PURPLE_SCRATCH,
+ .paletteTag = ANIM_TAG_PURPLE_SCRATCH,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DA18C,
.images = NULL,
@@ -401,8 +401,8 @@ const union AnimCmd *const gSpriteAnimTable_83DA1D4[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA1E0 =
{
- .tileTag = 10246,
- .paletteTag = 10246,
+ .tileTag = ANIM_TAG_PURPLE_SWIPE,
+ .paletteTag = ANIM_TAG_PURPLE_SWIPE,
.oam = &gOamData_837DF3C,
.anims = gSpriteAnimTable_83DA1D4,
.images = NULL,
@@ -424,8 +424,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA210[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA214 =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DFF4,
.anims = gSpriteAnimTable_83D9F64,
.images = NULL,
diff --git a/src/battle/anim/finger.c b/src/battle/anim/finger.c
index 66ca4ca06..fd4be79a9 100644
--- a/src/battle/anim/finger.c
+++ b/src/battle/anim/finger.c
@@ -59,8 +59,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D72C0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D72C8 =
{
- .tileTag = 10064,
- .paletteTag = 10064,
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
.oam = &gOamData_837DFF4,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -70,8 +70,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D72C8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D72E0 =
{
- .tileTag = 10064,
- .paletteTag = 10064,
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -125,8 +125,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7348[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7358 =
{
- .tileTag = 10214,
- .paletteTag = 10214,
+ .tileTag = ANIM_TAG_FINGER_2,
+ .paletteTag = ANIM_TAG_FINGER_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7348,
.images = NULL,
diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c
index 929828ed4..c5d75d9a5 100644
--- a/src/battle/anim/fire.c
+++ b/src/battle/anim/fire.c
@@ -38,8 +38,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9470[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9478 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9470,
.images = NULL,
@@ -49,8 +49,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9478 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9490 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9470,
.images = NULL,
@@ -105,8 +105,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9504[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9508 =
{
- .tileTag = 10033,
- .paletteTag = 10033,
+ .tileTag = ANIM_TAG_FIRE,
+ .paletteTag = ANIM_TAG_FIRE,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83D94CC,
.images = NULL,
@@ -116,8 +116,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9508 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9520 =
{
- .tileTag = 10033,
- .paletteTag = 10033,
+ .tileTag = ANIM_TAG_FIRE,
+ .paletteTag = ANIM_TAG_FIRE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D94CC,
.images = NULL,
@@ -127,8 +127,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9520 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9538 =
{
- .tileTag = 10035,
- .paletteTag = 10035,
+ .tileTag = ANIM_TAG_FIRE_PLUME,
+ .paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D94E8,
.images = NULL,
@@ -138,8 +138,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9538 =
const struct SpriteTemplate gSpriteTemplate_83D9550 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D94E8,
.images = NULL,
@@ -162,8 +162,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9578[] =
const struct SpriteTemplate gSpriteTemplate_83D957C =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9578,
.images = NULL,
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 68e13e1c1..9db989aac 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -45,8 +45,8 @@ const union AnimCmd *const gSpriteAnimTable_83D95E0[] =
const struct SpriteTemplate gEmberSpriteTemplate =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -56,8 +56,8 @@ const struct SpriteTemplate gEmberSpriteTemplate =
const struct SpriteTemplate gEmberFlareSpriteTemplate =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D95E0,
.images = NULL,
@@ -67,8 +67,8 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9614 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D95E0,
.images = NULL,
@@ -78,8 +78,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9614 =
const struct SpriteTemplate gFireRingSpriteTemplate =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D95E0,
.images = NULL,
@@ -119,8 +119,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9674[] =
const struct SpriteTemplate gFireCrossSpriteTemplate =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9650,
.images = NULL,
@@ -130,8 +130,8 @@ const struct SpriteTemplate gFireCrossSpriteTemplate =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9694 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D95E0,
.images = NULL,
@@ -141,8 +141,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9694 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D96AC =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D95E0,
.images = NULL,
@@ -153,8 +153,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D96AC =
const struct SpriteTemplate gSpriteTemplate_83D96C4 =
{
- .tileTag = 10201,
- .paletteTag = 10201,
+ .tileTag = ANIM_TAG_WARM_ROCK,
+ .paletteTag = ANIM_TAG_WARM_ROCK,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -175,8 +175,8 @@ const s16 gHeatedRockCoords[][2] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D96F8 =
{
- .tileTag = 10201,
- .paletteTag = 10201,
+ .tileTag = ANIM_TAG_WARM_ROCK,
+ .paletteTag = ANIM_TAG_WARM_ROCK,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c
index 646c80c53..3e3e7dc6b 100644
--- a/src/battle/anim/flying.c
+++ b/src/battle/anim/flying.c
@@ -49,8 +49,8 @@ void sub_80DA0DC(u8 taskId);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA380 =
{
- .tileTag = 10009,
- .paletteTag = 10009,
+ .tileTag = ANIM_TAG_GUST,
+ .paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_837DF7C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -72,8 +72,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA3B0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA3B4 =
{
- .tileTag = 10009,
- .paletteTag = 10009,
+ .tileTag = ANIM_TAG_GUST,
+ .paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_837DFDC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -97,8 +97,8 @@ const union AnimCmd *const gSpriteAnimTable_83DA3E0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA3E4 =
{
- .tileTag = 10154,
- .paletteTag = 10154,
+ .tileTag = ANIM_TAG_AIR_WAVE_2,
+ .paletteTag = ANIM_TAG_AIR_WAVE_2,
.oam = &gOamData_837DF54,
.anims = gSpriteAnimTable_83DA3E0,
.images = NULL,
@@ -140,8 +140,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA448[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA450 =
{
- .tileTag = 10156,
- .paletteTag = 10156,
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -151,8 +151,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA450 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA468 =
{
- .tileTag = 10156,
- .paletteTag = 10156,
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_837DF9C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -180,8 +180,8 @@ const union AnimCmd *const gSpriteAnimTable_83DA490[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA498 =
{
- .tileTag = 10270,
- .paletteTag = 10270,
+ .tileTag = ANIM_TAG_WHITE_FEATHER,
+ .paletteTag = ANIM_TAG_WHITE_FEATHER,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83DA490,
.images = NULL,
@@ -193,8 +193,8 @@ const u16 gUnknownPalette_83DA4B0[] = INCBIN_U16("graphics/unknown/unknown_3DA4B
const struct SpriteTemplate gSpriteTemplate_83DA4D0 =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -204,8 +204,8 @@ const struct SpriteTemplate gSpriteTemplate_83DA4D0 =
const struct SpriteTemplate gSpriteTemplate_83DA4E8 =
{
- .tileTag = 10270,
- .paletteTag = 10270,
+ .tileTag = ANIM_TAG_WHITE_FEATHER,
+ .paletteTag = ANIM_TAG_WHITE_FEATHER,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83DA490,
.images = NULL,
@@ -230,8 +230,8 @@ const union AnimCmd *const gSpriteAnimTable_83DA518[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA51C =
{
- .tileTag = 10162,
- .paletteTag = 10162,
+ .tileTag = ANIM_TAG_WHIRLWIND_LINES,
+ .paletteTag = ANIM_TAG_WHIRLWIND_LINES,
.oam = &gOamData_837DF54,
.anims = gSpriteAnimTable_83DA518,
.images = NULL,
@@ -256,8 +256,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA564[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA568 =
{
- .tileTag = 10156,
- .paletteTag = 10156,
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -278,8 +278,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA590[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA594 =
{
- .tileTag = 10156,
- .paletteTag = 10156,
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -303,8 +303,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA5D4[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA5D8 =
{
- .tileTag = 10156,
- .paletteTag = 10156,
+ .tileTag = ANIM_TAG_ROUND_SHADOW,
+ .paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -327,8 +327,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA610[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA614 =
{
- .tileTag = 10272,
- .paletteTag = 10272,
+ .tileTag = ANIM_TAG_SPLASH,
+ .paletteTag = ANIM_TAG_SPLASH,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -338,8 +338,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA614 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA62C =
{
- .tileTag = 10273,
- .paletteTag = 10273,
+ .tileTag = ANIM_TAG_SWEAT_BEAD,
+ .paletteTag = ANIM_TAG_SWEAT_BEAD,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -349,8 +349,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA62C =
const struct SpriteTemplate gSpriteTemplate_83DA644 =
{
- .tileTag = 10212,
- .paletteTag = 10212,
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -360,8 +360,8 @@ const struct SpriteTemplate gSpriteTemplate_83DA644 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA65C =
{
- .tileTag = 10284,
- .paletteTag = 10284,
+ .tileTag = ANIM_TAG_BIRD,
+ .paletteTag = ANIM_TAG_BIRD,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/flying_hearts.c b/src/battle/anim/flying_hearts.c
index 2bba6c4cb..855b3b8a3 100644
--- a/src/battle/anim/flying_hearts.c
+++ b/src/battle/anim/flying_hearts.c
@@ -16,8 +16,8 @@ static void sub_80D2094(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7AE0 =
{
- .tileTag = 10216,
- .paletteTag = 10216,
+ .tileTag = ANIM_TAG_RED_HEART,
+ .paletteTag = ANIM_TAG_RED_HEART,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index d2f85ad35..c9c506919 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -84,7 +84,7 @@ void sub_80CBDF4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->data[4] = sub_8079E90(gAnimBankTarget) - 1;
+ task->data[4] = GetBattlerSubpriority(gAnimBankTarget) - 1;
task->data[6] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
task->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
task->data[10] = sub_807A100(gAnimBankTarget, 1);
diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c
index 4696cbc6c..7135f4380 100644
--- a/src/battle/anim/flying_petals.c
+++ b/src/battle/anim/flying_petals.c
@@ -28,8 +28,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D68B4[] = {
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D68B8 =
{
- .tileTag = 10159,
- .paletteTag = 10159,
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D6424,
.images = NULL,
@@ -39,8 +39,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D68B8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D68D0 =
{
- .tileTag = 10159,
- .paletteTag = 10159,
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83D6420,
.images = NULL,
@@ -80,8 +80,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6938[] = {
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D693C =
{
- .tileTag = 10271,
- .paletteTag = 10271,
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -91,8 +91,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D693C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6954 =
{
- .tileTag = 10271,
- .paletteTag = 10271,
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -102,8 +102,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6954 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D696C =
{
- .tileTag = 10271,
- .paletteTag = 10271,
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c
index cba7b2b82..130e7ff92 100644
--- a/src/battle/anim/ghost.c
+++ b/src/battle/anim/ghost.c
@@ -63,8 +63,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAE60[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE64 =
{
- .tileTag = 10013,
- .paletteTag = 10013,
+ .tileTag = ANIM_TAG_YELLOW_BALL,
+ .paletteTag = ANIM_TAG_YELLOW_BALL,
.oam = &gOamData_837DFEC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -74,8 +74,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE64 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE7C =
{
- .tileTag = 10013,
- .paletteTag = 10013,
+ .tileTag = ANIM_TAG_YELLOW_BALL,
+ .paletteTag = ANIM_TAG_YELLOW_BALL,
.oam = &gOamData_837E04C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -96,8 +96,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAEA4[] =
const struct SpriteTemplate gShadowBallSpriteTemplate =
{
- .tileTag = 10176,
- .paletteTag = 10176,
+ .tileTag = ANIM_TAG_SHADOW_BALL,
+ .paletteTag = ANIM_TAG_SHADOW_BALL,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -122,8 +122,8 @@ const union AnimCmd *const gSpriteAnimTable_83DAED8[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAEDC =
{
- .tileTag = 10177,
- .paletteTag = 10177,
+ .tileTag = ANIM_TAG_LICK,
+ .paletteTag = ANIM_TAG_LICK,
.oam = &gOamData_837DF74,
.anims = gSpriteAnimTable_83DAED8,
.images = NULL,
@@ -144,8 +144,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAF04[] =
const struct SpriteTemplate gSpriteTemplate_83DAF08 =
{
- .tileTag = 10188,
- .paletteTag = 10188,
+ .tileTag = ANIM_TAG_WHITE_SHADOW,
+ .paletteTag = ANIM_TAG_WHITE_SHADOW,
.oam = &gOamData_837E07C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -155,8 +155,8 @@ const struct SpriteTemplate gSpriteTemplate_83DAF08 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAF20 =
{
- .tileTag = 10199,
- .paletteTag = 10199,
+ .tileTag = ANIM_TAG_NAIL,
+ .paletteTag = ANIM_TAG_NAIL,
.oam = &gOamData_837E074,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -166,8 +166,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAF20 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAF38 =
{
- .tileTag = 10200,
- .paletteTag = 10200,
+ .tileTag = ANIM_TAG_GHOSTLY_SPIRIT,
+ .paletteTag = ANIM_TAG_GHOSTLY_SPIRIT,
.oam = &gOamData_837E054,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -177,8 +177,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAF38 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAF50 =
{
- .tileTag = 10221,
- .paletteTag = 10221,
+ .tileTag = ANIM_TAG_DEVIL,
+ .paletteTag = ANIM_TAG_DEVIL,
.oam = &gOamData_837E054,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -202,8 +202,8 @@ const union AnimCmd *const gSpriteAnimTable_83DAF7C[] =
const struct SpriteTemplate gSpriteTemplate_83DAF80 =
{
- .tileTag = 10253,
- .paletteTag = 10253,
+ .tileTag = ANIM_TAG_PURPLE_FLAME,
+ .paletteTag = ANIM_TAG_PURPLE_FLAME,
.oam = &gOamData_837E094,
.anims = gSpriteAnimTable_83DAF7C,
.images = NULL,
@@ -1219,7 +1219,7 @@ void sub_80DF1A4(u8 taskId)
task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8;
task->data[7] = 0;
task->data[5] = sub_8079ED4(gAnimBankAttacker);
- task->data[6] = sub_8079E90(gAnimBankAttacker) - 2;
+ task->data[6] = GetBattlerSubpriority(gAnimBankAttacker) - 2;
task->data[3] = 0;
task->data[4] = 16;
REG_BLDCNT = 0x3F40;
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index fb7443575..e0ef150ad 100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -34,8 +34,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6C84[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6C88 =
{
- .tileTag = 10049,
- .paletteTag = 10049,
+ .tileTag = ANIM_TAG_SPARKLE_2,
+ .paletteTag = ANIM_TAG_SPARKLE_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6C84,
.images = NULL,
@@ -45,8 +45,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6C88 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6CA0 =
{
- .tileTag = 10049,
- .paletteTag = 10049,
+ .tileTag = ANIM_TAG_SPARKLE_2,
+ .paletteTag = ANIM_TAG_SPARKLE_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6C84,
.images = NULL,
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index b5c191449..8cf4e4bf9 100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -38,8 +38,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7694[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D769C =
{
- .tileTag = 10138,
- .paletteTag = 10138,
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
.oam = &gOamData_837E054,
.anims = gSpriteAnimTable_83D7694,
.images = NULL,
diff --git a/src/battle/anim/ground.c b/src/battle/anim/ground.c
index 407abeddc..9f72cd73e 100644
--- a/src/battle/anim/ground.c
+++ b/src/battle/anim/ground.c
@@ -64,8 +64,8 @@ const union AffineAnimCmd *const gBoneHitSpriteAffineAnimTable[] =
const struct SpriteTemplate gBonemerangSpriteTemplate =
{
- .tileTag = 10000,
- .paletteTag = 10000,
+ .tileTag = ANIM_TAG_BONE,
+ .paletteTag = ANIM_TAG_BONE,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -75,8 +75,8 @@ const struct SpriteTemplate gBonemerangSpriteTemplate =
const struct SpriteTemplate gBoneHitSpriteTemplate =
{
- .tileTag = 10000,
- .paletteTag = 10000,
+ .tileTag = ANIM_TAG_BONE,
+ .paletteTag = ANIM_TAG_BONE,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -86,8 +86,8 @@ const struct SpriteTemplate gBoneHitSpriteTemplate =
const struct SpriteTemplate gSandAttackDirtSpriteTemplate =
{
- .tileTag = 10074,
- .paletteTag = 10074,
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -108,8 +108,8 @@ const union AnimCmd *const gMudSlapDirtSpriteAnimTable[] =
const struct SpriteTemplate gMudSlapDirtSpriteTemplate =
{
- .tileTag = 10074,
- .paletteTag = 10074,
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_837DF2C,
.anims = gMudSlapDirtSpriteAnimTable,
.images = NULL,
@@ -119,8 +119,8 @@ const struct SpriteTemplate gMudSlapDirtSpriteTemplate =
const struct SpriteTemplate gMudSportDirtSpriteTemplate =
{
- .tileTag = 10074,
- .paletteTag = 10074,
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -130,8 +130,8 @@ const struct SpriteTemplate gMudSportDirtSpriteTemplate =
const struct SpriteTemplate gDirtPlumeSpriteTemplate =
{
- .tileTag = 10074,
- .paletteTag = 10074,
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -141,8 +141,8 @@ const struct SpriteTemplate gDirtPlumeSpriteTemplate =
const struct SpriteTemplate gDigDirtMoundSpriteTemplate =
{
- .tileTag = 10281,
- .paletteTag = 10281,
+ .tileTag = ANIM_TAG_DIRT_MOUND,
+ .paletteTag = ANIM_TAG_DIRT_MOUND,
.oam = &gOamData_837DF54,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index b1f194ef5..779895831 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -33,8 +33,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7D6C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7D74 =
{
- .tileTag = 10244,
- .paletteTag = 10244,
+ .tileTag = ANIM_TAG_GUARD_RING,
+ .paletteTag = ANIM_TAG_GUARD_RING,
.oam = &gOamData_837E13C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index bc0fce4dd..cfad4837b 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -40,8 +40,8 @@ const union AnimCmd *const gSpriteAnimTable_83D76D4[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D76DC =
{
- .tileTag = 10138,
- .paletteTag = 10138,
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
.oam = &gOamData_837E054,
.anims = gSpriteAnimTable_83D76D4,
.images = NULL,
diff --git a/src/battle/anim/heal.c b/src/battle/anim/heal.c
index e0b8f9b9e..c44dd4ba4 100644
--- a/src/battle/anim/heal.c
+++ b/src/battle/anim/heal.c
@@ -28,8 +28,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6760[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6764 =
{
- .tileTag = 10195,
- .paletteTag = 10195,
+ .tileTag = ANIM_TAG_SPARKLE_5,
+ .paletteTag = ANIM_TAG_SPARKLE_5,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6760,
.images = NULL,
diff --git a/src/battle/anim/heal_bell.c b/src/battle/anim/heal_bell.c
index c9f26b093..25b1ccc51 100644
--- a/src/battle/anim/heal_bell.c
+++ b/src/battle/anim/heal_bell.c
@@ -42,8 +42,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7A40[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7A44 =
{
- .tileTag = 10205,
- .paletteTag = 10205,
+ .tileTag = ANIM_TAG_BELL,
+ .paletteTag = ANIM_TAG_BELL,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7A40,
.images = NULL,
@@ -63,8 +63,8 @@ const u16 gUnknown_083D7A5C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7A68 =
{
- .tileTag = 10206,
- .paletteTag = 10206,
+ .tileTag = ANIM_TAG_MUSIC_NOTES_2,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 5522d4551..523e0082d 100644
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
@@ -15,8 +15,8 @@ void sub_80D1C80(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7A80 =
{
- .tileTag = 10210,
- .paletteTag = 10210,
+ .tileTag = ANIM_TAG_MAGENTA_HEART,
+ .paletteTag = ANIM_TAG_MAGENTA_HEART,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/hidden_power_orbit.c b/src/battle/anim/hidden_power_orbit.c
index ed680b2bd..3d1cd74c0 100644
--- a/src/battle/anim/hidden_power_orbit.c
+++ b/src/battle/anim/hidden_power_orbit.c
@@ -27,8 +27,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7B10[] =
const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate =
{
- .tileTag = 10217,
- .paletteTag = 10217,
+ .tileTag = ANIM_TAG_RED_ORB,
+ .paletteTag = ANIM_TAG_RED_ORB,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -38,8 +38,8 @@ const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate =
const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate =
{
- .tileTag = 10217,
- .paletteTag = 10217,
+ .tileTag = ANIM_TAG_RED_ORB,
+ .paletteTag = ANIM_TAG_RED_ORB,
.oam = &gOamData_837DFEC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -58,7 +58,7 @@ void AnimOrbitFast(struct Sprite* sprite)
sprite->affineAnimPaused = 1;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[7] = sub_8079E90(gAnimBankAttacker);
+ sprite->data[7] = GetBattlerSubpriority(gAnimBankAttacker);
sprite->callback = AnimOrbitFastStep;
sprite->callback(sprite);
}
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
index 5cd2a3ddb..4b2365542 100644
--- a/src/battle/anim/homing.c
+++ b/src/battle/anim/homing.c
@@ -16,8 +16,8 @@ static void sub_80CC7D4(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6994 =
{
- .tileTag = 10266,
- .paletteTag = 10266,
+ .tileTag = ANIM_TAG_GREEN_SPIKE,
+ .paletteTag = ANIM_TAG_GREEN_SPIKE,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 3aba79511..dcf8ed702 100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -48,8 +48,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6714[] = {
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D671C =
{
- .tileTag = 10224,
- .paletteTag = 10224,
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83D66B8,
.images = NULL,
@@ -59,8 +59,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D671C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6734 =
{
- .tileTag = 10224,
- .paletteTag = 10224,
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83D66B8,
.images = NULL,
diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c
index 108b06c60..5ebefd626 100644
--- a/src/battle/anim/hop_2.c
+++ b/src/battle/anim/hop_2.c
@@ -22,8 +22,8 @@ static void sub_80CBB60(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D677C =
{
- .tileTag = 10224,
- .paletteTag = 10224,
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83D66B8,
.images = NULL,
@@ -71,7 +71,7 @@ static void sub_80CBB60(struct Sprite* sprite)
sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
if (sprite->pos2.y == 0)
{
- PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(0x3F));
+ PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
}
if (sub_80CB814(sprite))
@@ -79,6 +79,6 @@ static void sub_80CBB60(struct Sprite* sprite)
sprite->pos2.y = 0;
sprite->data[0] = 0;
sprite->callback = sub_80CB8B8;
- PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(-0x40));
+ PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
}
}
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c
index e2288e704..5ad79051f 100644
--- a/src/battle/anim/ice.c
+++ b/src/battle/anim/ice.c
@@ -70,8 +70,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9B64[] =
// unknown sprite template
const struct SpriteTemplate gSpriteTemplate_83D9B68 =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -159,8 +159,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9BDC[] =
const struct SpriteTemplate gLargeIcePunchCrystalSpriteTemplate =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837E144,
.anims = gSpriteAnimTable_83D9BB8,
.images = NULL,
@@ -170,8 +170,8 @@ const struct SpriteTemplate gLargeIcePunchCrystalSpriteTemplate =
const struct SpriteTemplate gSmallIcePunchCrystalSpriteTemplate =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837E044,
.anims = gSpriteAnimTable_83D9BBC,
.images = NULL,
@@ -192,8 +192,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9C20[] =
const struct SpriteTemplate IceBeamCenterParticleSpriteTemplate =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837E0E4,
.anims = gSpriteAnimTable_83D9BB8,
.images = NULL,
@@ -203,8 +203,8 @@ const struct SpriteTemplate IceBeamCenterParticleSpriteTemplate =
const struct SpriteTemplate gIceBeamOuterParticleSpriteTemplate =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837E044,
.anims = gSpriteAnimTable_83D9BBC,
.images = NULL,
@@ -227,8 +227,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9C74[] =
const struct SpriteTemplate gLargeIceEffectParticleSpriteTemplate =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837E0E4,
.anims = gSpriteAnimTable_83D9BB8,
.images = NULL,
@@ -238,8 +238,8 @@ const struct SpriteTemplate gLargeIceEffectParticleSpriteTemplate =
const struct SpriteTemplate gSmallIceEffectParticleSpriteTemplate =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837E0A4,
.anims = gSpriteAnimTable_83D9BBC,
.images = NULL,
@@ -249,8 +249,8 @@ const struct SpriteTemplate gSmallIceEffectParticleSpriteTemplate =
const struct SpriteTemplate gSmallSnowballSpriteTemplate1 =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D9BC0,
.images = NULL,
@@ -260,8 +260,8 @@ const struct SpriteTemplate gSmallSnowballSpriteTemplate1 =
const struct SpriteTemplate gLargeSnowballSpriteTemplate =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D9BC4,
.images = NULL,
@@ -271,8 +271,8 @@ const struct SpriteTemplate gLargeSnowballSpriteTemplate =
const struct SpriteTemplate gSmallSnowballSpriteTemplate2 =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D9BC0,
.images = NULL,
@@ -299,8 +299,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9D10[] =
const struct SpriteTemplate gIceSpikeSpriteTemplate =
{
- .tileTag = 10142,
- .paletteTag = 10142,
+ .tileTag = ANIM_TAG_ICE_SPIKES,
+ .paletteTag = ANIM_TAG_ICE_SPIKES,
.oam = &gOamData_837E084,
.anims = gSpriteAnimTable_83D9D10,
.images = NULL,
@@ -322,8 +322,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9D38[] =
const struct SpriteTemplate gMistCloudSpriteTemplate =
{
- .tileTag = 10144,
- .paletteTag = 10144,
+ .tileTag = ANIM_TAG_MIST_CLOUD,
+ .paletteTag = ANIM_TAG_MIST_CLOUD,
.oam = &gOamData_837E074,
.anims = gSpriteAnimTable_83D9D38,
.images = NULL,
@@ -333,8 +333,8 @@ const struct SpriteTemplate gMistCloudSpriteTemplate =
const struct SpriteTemplate gSmogCloudSpriteTemplate =
{
- .tileTag = 10172,
- .paletteTag = 10172,
+ .tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
+ .paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.oam = &gOamData_837E074,
.anims = gSpriteAnimTable_83D9D38,
.images = NULL,
@@ -349,8 +349,8 @@ const u8 gUnknown_083D9D6C[] =
const struct SpriteTemplate gMistBallSpriteTemplate =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -365,8 +365,8 @@ const u8 gUnknown_083D9D98[] =
const struct SpriteTemplate gPoisonGasCloudSpriteTemplate =
{
- .tileTag = 10172,
- .paletteTag = 10172,
+ .tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
+ .paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.oam = &gOamData_837E074,
.anims = gSpriteAnimTable_83D9D38,
.images = NULL,
@@ -426,8 +426,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9E38[] =
const struct SpriteTemplate gHailSpriteTemplate =
{
- .tileTag = 10263,
- .paletteTag = 10263,
+ .tileTag = ANIM_TAG_HAIL,
+ .paletteTag = ANIM_TAG_HAIL,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -437,8 +437,8 @@ const struct SpriteTemplate gHailSpriteTemplate =
const struct SpriteTemplate gWeatherBallHailSpriteTemplate =
{
- .tileTag = 10263,
- .paletteTag = 10263,
+ .tileTag = ANIM_TAG_HAIL,
+ .paletteTag = ANIM_TAG_HAIL,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -508,8 +508,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9EE0[] =
const struct SpriteTemplate gIceBallSpriteTemplate =
{
- .tileTag = 10043,
- .paletteTag = 10043,
+ .tileTag = ANIM_TAG_ICE_CHUNK,
+ .paletteTag = ANIM_TAG_ICE_CHUNK,
.oam = &gOamData_837DFF4,
.anims = gSpriteAnimTable_83D9E88,
.images = NULL,
@@ -519,8 +519,8 @@ const struct SpriteTemplate gIceBallSpriteTemplate =
const struct SpriteTemplate gIceBallParticleSpriteTemplate =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D9BBC,
.images = NULL,
diff --git a/src/battle/anim/kiss_fountain.c b/src/battle/anim/kiss_fountain.c
index 8ab3fcded..4fc340e63 100644
--- a/src/battle/anim/kiss_fountain.c
+++ b/src/battle/anim/kiss_fountain.c
@@ -15,8 +15,8 @@ void sub_80D1FDC(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7AC8 =
{
- .tileTag = 10216,
- .paletteTag = 10216,
+ .tileTag = ANIM_TAG_RED_HEART,
+ .paletteTag = ANIM_TAG_RED_HEART,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
index 2d36d7360..a60390dc5 100644
--- a/src/battle/anim/leaf.c
+++ b/src/battle/anim/leaf.c
@@ -50,8 +50,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6494[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D649C =
{
- .tileTag = 10063,
- .paletteTag = 10063,
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6494,
.images = NULL,
@@ -61,8 +61,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D649C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D64B4 =
{
- .tileTag = 10063,
- .paletteTag = 10063,
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6494,
.images = NULL,
@@ -86,8 +86,8 @@ const union AnimCmd *const gSpriteAnimTable_83D64E0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D64E4 =
{
- .tileTag = 10160,
- .paletteTag = 10160,
+ .tileTag = ANIM_TAG_RAZOR_LEAF,
+ .paletteTag = ANIM_TAG_RAZOR_LEAF,
.oam = &gOamData_837DF54,
.anims = gSpriteAnimTable_83D64E0,
.images = NULL,
@@ -106,8 +106,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D650C[] = {
const struct SpriteTemplate gSwiftStarSpriteTemplate =
{
- .tileTag = 10174,
- .paletteTag = 10174,
+ .tileTag = ANIM_TAG_YELLOW_STAR,
+ .paletteTag = ANIM_TAG_YELLOW_STAR,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 3960b5e1a..e23b38012 100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -39,8 +39,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D75E0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D75E4 =
{
- .tileTag = 10100,
- .paletteTag = 10100,
+ .tileTag = ANIM_TAG_COIN,
+ .paletteTag = ANIM_TAG_COIN,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83D75CC,
.images = NULL,
@@ -50,8 +50,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D75E4 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D75FC =
{
- .tileTag = 10100,
- .paletteTag = 10100,
+ .tileTag = ANIM_TAG_COIN,
+ .paletteTag = ANIM_TAG_COIN,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83D75CC,
.images = NULL,
diff --git a/src/battle/anim/moon.c b/src/battle/anim/moon.c
index 6e889008e..fe2e7a849 100644
--- a/src/battle/anim/moon.c
+++ b/src/battle/anim/moon.c
@@ -16,8 +16,8 @@ static void sub_80CE354(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8 =
{
- .tileTag = 10194,
- .paletteTag = 10194,
+ .tileTag = ANIM_TAG_MOON,
+ .paletteTag = ANIM_TAG_MOON,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/musical.c b/src/battle/anim/musical.c
index b67cd17b8..c0269a379 100644
--- a/src/battle/anim/musical.c
+++ b/src/battle/anim/musical.c
@@ -92,8 +92,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7110[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7114 =
{
- .tileTag = 10072,
- .paletteTag = 10072,
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
.oam = &gOamData_837DFEC,
.anims = gSpriteAnimTable_83D70D8,
.images = NULL,
@@ -111,8 +111,8 @@ const u16 gUnknown_083D712C[][6] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D715C =
{
- .tileTag = 10072,
- .paletteTag = 10072,
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
.oam = &gOamData_837DFEC,
.anims = gSpriteAnimTable_83D70D8,
.images = NULL,
@@ -122,8 +122,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D715C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7174 =
{
- .tileTag = 10193,
- .paletteTag = 10193,
+ .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
+ .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -145,8 +145,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D71A4[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D71A8 =
{
- .tileTag = 10072,
- .paletteTag = 10072,
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
.oam = &gOamData_837DFEC,
.anims = gSpriteAnimTable_83D70D8,
.images = NULL,
diff --git a/src/battle/anim/noise.c b/src/battle/anim/noise.c
index 6a6f6c10a..f4ea10bf9 100644
--- a/src/battle/anim/noise.c
+++ b/src/battle/anim/noise.c
@@ -14,8 +14,8 @@ static void sub_80D2E30(struct Sprite *);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7CC8 =
{
- .tileTag = 10225,
- .paletteTag = 10225,
+ .tileTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
+ .paletteTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c
index 54524f2ef..9f0007e97 100644
--- a/src/battle/anim/normal.c
+++ b/src/battle/anim/normal.c
@@ -109,8 +109,8 @@ const union AnimCmd *const gConfusionDuckSpriteAnimTable[] =
const struct SpriteTemplate gConfusionDuckSpriteTemplate =
{
- .tileTag = 10073,
- .paletteTag = 10073,
+ .tileTag = ANIM_TAG_DUCK,
+ .paletteTag = ANIM_TAG_DUCK,
.oam = &gOamData_837DF2C,
.anims = gConfusionDuckSpriteAnimTable,
.images = NULL,
@@ -157,8 +157,8 @@ const union AnimCmd *const gSpriteAnimTable_83DB40C[] =
const struct SpriteTemplate gSpriteTemplate_83DB410 =
{
- .tileTag = 10071,
- .paletteTag = 10071,
+ .tileTag = ANIM_TAG_SPARKLE_4,
+ .paletteTag = ANIM_TAG_SPARKLE_4,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DB40C,
.images = NULL,
@@ -214,8 +214,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB498[] =
const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
{
- .tileTag = 10135,
- .paletteTag = 10135,
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_837E0B4,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -225,8 +225,8 @@ const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4C0 =
{
- .tileTag = 10135,
- .paletteTag = 10135,
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_837E0B4,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -236,8 +236,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4C0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4D8 =
{
- .tileTag = 10148,
- .paletteTag = 10148,
+ .tileTag = ANIM_TAG_WATER_IMPACT,
+ .paletteTag = ANIM_TAG_WATER_IMPACT,
.oam = &gOamData_837E0B4,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -247,8 +247,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4D8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4F0 =
{
- .tileTag = 10135,
- .paletteTag = 10135,
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_837E0B4,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -258,8 +258,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4F0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB508 =
{
- .tileTag = 10135,
- .paletteTag = 10135,
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_837E0B4,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -269,8 +269,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB508 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB520 =
{
- .tileTag = 10285,
- .paletteTag = 10285,
+ .tileTag = ANIM_TAG_CROSS_IMPACT,
+ .paletteTag = ANIM_TAG_CROSS_IMPACT,
.oam = &gOamData_837E054,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -280,8 +280,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB520 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB538 =
{
- .tileTag = 10135,
- .paletteTag = 10135,
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -291,8 +291,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB538 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 =
{
- .tileTag = 10135,
- .paletteTag = 10135,
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_837E0B4,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1426,9 +1426,9 @@ static void sub_80E3338(u8 taskId)
gTasks[taskId].func = sub_80E3704;
if (taskData[0] == 0)
- PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64));
+ PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER_NEG));
else
- PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64));
+ PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER_NEG));
}
static void sub_80E3704(u8 taskId)
diff --git a/src/battle/anim/note_spin.c b/src/battle/anim/note_spin.c
index c3d6bdf52..899357310 100644
--- a/src/battle/anim/note_spin.c
+++ b/src/battle/anim/note_spin.c
@@ -44,8 +44,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7D10[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7D1C =
{
- .tileTag = 10206,
- .paletteTag = 10206,
+ .tileTag = ANIM_TAG_MUSIC_NOTES_2,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83D70D8,
.images = NULL,
@@ -55,8 +55,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7D1C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7D34 =
{
- .tileTag = 10206,
- .paletteTag = 10206,
+ .tileTag = ANIM_TAG_MUSIC_NOTES_2,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83D70D8,
.images = NULL,
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index 5d82b2842..d59adde08 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -67,8 +67,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6424[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6428 =
{
- .tileTag = 10159,
- .paletteTag = 10159,
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6420,
.images = NULL,
@@ -78,8 +78,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6428 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6440 =
{
- .tileTag = 10159,
- .paletteTag = 10159,
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D6424,
.images = NULL,
@@ -172,11 +172,11 @@ static void sub_80CADA8(struct Sprite* sprite)
sprite->pos2.y += Cos(sprite->data[5], -5);
if ((u16)(sprite->data[5] - 0x40) < 0x80)
{
- sprite->subpriority = sub_8079E90(gAnimBankAttacker) - 1;
+ sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) - 1;
}
else
{
- sprite->subpriority = sub_8079E90(gAnimBankAttacker) + 1;
+ sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) + 1;
}
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index d4886d1f8..3301990ec 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -103,8 +103,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D62E8[] = {
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D62EC =
{
- .tileTag = 10147,
- .paletteTag = 10147,
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_837E0AC,
.anims = gSpriteAnimTable_83D62D4,
.images = NULL,
@@ -114,8 +114,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D62EC =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6304 =
{
- .tileTag = 10147,
- .paletteTag = 10147,
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D62B4,
.images = NULL,
@@ -125,8 +125,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6304 =
const struct SpriteTemplate gSpriteTemplate_83D631C =
{
- .tileTag = 10147,
- .paletteTag = 10147,
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D62D0,
.images = NULL,
@@ -146,8 +146,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D634C[] = {
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6350 =
{
- .tileTag = 10235,
- .paletteTag = 10235,
+ .tileTag = ANIM_TAG_GRAY_ORB,
+ .paletteTag = ANIM_TAG_GRAY_ORB,
.oam = &gOamData_837DFE4,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -166,8 +166,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6378[] = {
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D637C =
{
- .tileTag = 10147,
- .paletteTag = 10147,
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_837E0AC,
.anims = gSpriteAnimTable_83D62D4,
.images = NULL,
@@ -177,8 +177,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D637C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6394 =
{
- .tileTag = 10147,
- .paletteTag = 10147,
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D62B4,
.images = NULL,
@@ -235,11 +235,11 @@ static void sub_80CA8B4(struct Sprite* sprite)
{
if (sprite->data[5] > 0x7F)
{
- sprite->subpriority = sub_8079E90(gAnimBankTarget) + 1;
+ sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) + 1;
}
else
{
- sprite->subpriority = sub_8079E90(gAnimBankTarget) + 6;
+ sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) + 6;
}
sprite->pos2.x += Sin(sprite->data[5], 5);
sprite->pos2.y += Cos(sprite->data[5], 14);
@@ -258,7 +258,7 @@ void sub_80CA928(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gAnimBankTarget) + 1);
+ CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, GetBattlerSubpriority(gAnimBankTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c
index dad5605f7..36949b3c5 100644
--- a/src/battle/anim/osmose.c
+++ b/src/battle/anim/osmose.c
@@ -26,8 +26,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6694[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6698 =
{
- .tileTag = 10147,
- .paletteTag = 10147,
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D6694,
.images = NULL,
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index ceca55141..0679dc617 100644
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
@@ -30,8 +30,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7B90[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7B94 =
{
- .tileTag = 10218,
- .paletteTag = 10218,
+ .tileTag = ANIM_TAG_EYE_SPARKLE,
+ .paletteTag = ANIM_TAG_EYE_SPARKLE,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D7B90,
.images = NULL,
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index 99f534e1c..6559e1b2e 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -36,8 +36,8 @@ const union AnimCmd *const gSpriteAnimTable_83DA240[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA244 =
{
- .tileTag = 10151,
- .paletteTag = 10151,
+ .tileTag = ANIM_TAG_TOXIC_BUBBLE,
+ .paletteTag = ANIM_TAG_TOXIC_BUBBLE,
.oam = &gOamData_837DF74,
.anims = gSpriteAnimTable_83DA240,
.images = NULL,
@@ -104,8 +104,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA2B4[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA2B8 =
{
- .tileTag = 10150,
- .paletteTag = 10150,
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_837DFEC,
.anims = gSpriteAnimTable_83DA274,
.images = NULL,
@@ -115,8 +115,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA2B8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA2D0 =
{
- .tileTag = 10150,
- .paletteTag = 10150,
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_837DFEC,
.anims = gSpriteAnimTable_83DA274,
.images = NULL,
@@ -126,8 +126,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA2D0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA2E8 =
{
- .tileTag = 10150,
- .paletteTag = 10150,
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83DA27C,
.images = NULL,
@@ -149,8 +149,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA318[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA31C =
{
- .tileTag = 10150,
- .paletteTag = 10150,
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_837DFEC,
.anims = gSpriteAnimTable_83DA278,
.images = NULL,
@@ -172,8 +172,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA34C[] =
const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
{
- .tileTag = 10150,
- .paletteTag = 10150,
+ .tileTag = ANIM_TAG_POISON_BUBBLE,
+ .paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83DA274,
.images = NULL,
@@ -183,8 +183,8 @@ const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
const struct SpriteTemplate gWaterBubbleSpriteTemplate =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837E0AC,
.anims = gSpriteAnimTable_83D9310,
.images = NULL,
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index 046d3c20c..447f31866 100644
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
@@ -29,8 +29,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6220[] =
const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
{
- .tileTag = 10067,
- .paletteTag = 10067,
+ .tileTag = ANIM_TAG_SLEEP_POWDER,
+ .paletteTag = ANIM_TAG_SLEEP_POWDER,
.oam = &gOamData_837DF64,
.anims = gSpriteAnimTable_83D6220,
.images = NULL,
@@ -40,8 +40,8 @@ const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
{
- .tileTag = 10068,
- .paletteTag = 10068,
+ .tileTag = ANIM_TAG_STUN_SPORE,
+ .paletteTag = ANIM_TAG_STUN_SPORE,
.oam = &gOamData_837DF64,
.anims = gSpriteAnimTable_83D6220,
.images = NULL,
@@ -51,8 +51,8 @@ const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
{
- .tileTag = 10065,
- .paletteTag = 10065,
+ .tileTag = ANIM_TAG_POISON_POWDER,
+ .paletteTag = ANIM_TAG_POISON_POWDER,
.oam = &gOamData_837DF64,
.anims = gSpriteAnimTable_83D6220,
.images = NULL,
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index ef263b971..140eadde1 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -50,8 +50,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA68C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA690 =
{
- .tileTag = 10196,
- .paletteTag = 10196,
+ .tileTag = ANIM_TAG_SPIRAL,
+ .paletteTag = ANIM_TAG_SPIRAL,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -61,8 +61,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA690 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6A8 =
{
- .tileTag = 10166,
- .paletteTag = 10166,
+ .tileTag = ANIM_TAG_GREEN_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_GREEN_LIGHT_WALL,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -72,8 +72,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6A8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6C0 =
{
- .tileTag = 10167,
- .paletteTag = 10167,
+ .tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -83,8 +83,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6C0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6D8 =
{
- .tileTag = 10168,
- .paletteTag = 10168,
+ .tileTag = ANIM_TAG_RED_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_RED_LIGHT_WALL,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -94,8 +94,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6D8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6F0 =
{
- .tileTag = 10169,
- .paletteTag = 10169,
+ .tileTag = ANIM_TAG_GRAY_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_GRAY_LIGHT_WALL,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -105,8 +105,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA6F0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA708 =
{
- .tileTag = 10170,
- .paletteTag = 10170,
+ .tileTag = ANIM_TAG_ORANGE_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -131,8 +131,8 @@ const union AnimCmd *const gSpriteAnimTable_83DA738[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA73C =
{
- .tileTag = 10071,
- .paletteTag = 10071,
+ .tileTag = ANIM_TAG_SPARKLE_4,
+ .paletteTag = ANIM_TAG_SPARKLE_4,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DA738,
.images = NULL,
@@ -156,8 +156,8 @@ const union AnimCmd *const gSpriteAnimTable_83DA768[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA76C =
{
- .tileTag = 10070,
- .paletteTag = 10070,
+ .tileTag = ANIM_TAG_SPARKLE_3,
+ .paletteTag = ANIM_TAG_SPARKLE_3,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83DA768,
.images = NULL,
@@ -167,8 +167,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA76C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA784 =
{
- .tileTag = 10163,
- .paletteTag = 10163,
+ .tileTag = ANIM_TAG_GOLD_RING,
+ .paletteTag = ANIM_TAG_GOLD_RING,
.oam = &gOamData_837DF74,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -224,8 +224,8 @@ const union AnimCmd *const gSpriteAnimTable_83DA81C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA824 =
{
- .tileTag = 10097,
- .paletteTag = 10097,
+ .tileTag = ANIM_TAG_BENT_SPOON,
+ .paletteTag = ANIM_TAG_BENT_SPOON,
.oam = &gOamData_837DF74,
.anims = gSpriteAnimTable_83DA81C,
.images = NULL,
@@ -266,8 +266,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_083DA888[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA88C =
{
- .tileTag = 10093,
- .paletteTag = 10093,
+ .tileTag = ANIM_TAG_AMNESIA,
+ .paletteTag = ANIM_TAG_AMNESIA,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DA85C,
.images = NULL,
@@ -292,8 +292,8 @@ const union AffineAnimCmd gSpriteAffineAnim_083DA8C4[] =
const struct SpriteTemplate gSpriteTemplate_83DA8DC =
{
- .tileTag = 10249,
- .paletteTag = 10249,
+ .tileTag = ANIM_TAG_HOLLOW_ORB,
+ .paletteTag = ANIM_TAG_HOLLOW_ORB,
.oam = &gOamData_837E04C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -356,8 +356,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA99C[] =
const struct SpriteTemplate gSpriteTemplate_83DA9AC =
{
- .tileTag = 10251,
- .paletteTag = 10251,
+ .tileTag = ANIM_TAG_BLUEGREEN_ORB,
+ .paletteTag = ANIM_TAG_BLUEGREEN_ORB,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -379,8 +379,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DA9DC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA9E0 =
{
- .tileTag = 10267,
- .paletteTag = 10267,
+ .tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -417,8 +417,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAA60[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAA68 =
{
- .tileTag = 10212,
- .paletteTag = 10212,
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1258,7 +1258,7 @@ void sub_80DC700(struct Sprite *sprite)
case 1:
if (sprite->affineAnimEnded)
{
- PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0]++;
}
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index a2cf618a6..f3d18c89a 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -30,8 +30,8 @@ static void sub_80D158C(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D77F8 =
{
- .tileTag = 10197,
- .paletteTag = 10197,
+ .tileTag = ANIM_TAG_SNORE_Z,
+ .paletteTag = ANIM_TAG_SNORE_Z,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -55,8 +55,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7824[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7828 =
{
- .tileTag = 10198,
- .paletteTag = 10198,
+ .tileTag = ANIM_TAG_EXPLOSION,
+ .paletteTag = ANIM_TAG_EXPLOSION,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7824,
.images = NULL,
@@ -99,8 +99,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D78B0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D78BC =
{
- .tileTag = 10202,
- .paletteTag = 10202,
+ .tileTag = ANIM_TAG_BREAKING_EGG,
+ .paletteTag = ANIM_TAG_BREAKING_EGG,
.oam = &gOamData_837E114,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -142,8 +142,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7924[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7928 =
{
- .tileTag = 10203,
- .paletteTag = 10203,
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -165,8 +165,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7958[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D795C =
{
- .tileTag = 10203,
- .paletteTag = 10203,
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -176,8 +176,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D795C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7974 =
{
- .tileTag = 10203,
- .paletteTag = 10203,
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -187,8 +187,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7974 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D798C =
{
- .tileTag = 10203,
- .paletteTag = 10203,
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -198,8 +198,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D798C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D79A4 =
{
- .tileTag = 10203,
- .paletteTag = 10203,
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index fa53df5b8..4a6fcd89e 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -70,8 +70,8 @@ const union AnimCmd *const gSpriteAnimTable_83DAC40[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC4C =
{
- .tileTag = 10058,
- .paletteTag = 10058,
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DAC40,
.images = NULL,
@@ -81,8 +81,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC4C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC64 =
{
- .tileTag = 10058,
- .paletteTag = 10058,
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DAC40,
.images = NULL,
@@ -92,8 +92,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC64 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAC7C =
{
- .tileTag = 10074,
- .paletteTag = 10074,
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -116,8 +116,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DACB4[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DACB8 =
{
- .tileTag = 10149,
- .paletteTag = 10149,
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
.oam = &gOamData_837E0AC,
.anims = gSpriteAnimTable_83D91F0,
.images = NULL,
@@ -127,8 +127,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DACB8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DACD0 =
{
- .tileTag = 10029,
- .paletteTag = 10029,
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D95E0,
.images = NULL,
@@ -138,8 +138,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DACD0 =
const struct SpriteTemplate gFlyingDirtSpriteTemplate =
{
- .tileTag = 10261,
- .paletteTag = 10261,
+ .tileTag = ANIM_TAG_FLYING_DIRT,
+ .paletteTag = ANIM_TAG_FLYING_DIRT,
.oam = &gOamData_837DF54,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -214,8 +214,8 @@ const union AnimCmd *const gSpriteAnimTable_83DAD58[] =
const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
{
- .tileTag = 10058,
- .paletteTag = 10058,
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DAD48,
.images = NULL,
@@ -225,8 +225,8 @@ const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
const struct SpriteTemplate gSpriteTemplate_83DAD78 =
{
- .tileTag = 10074,
- .paletteTag = 10074,
+ .tileTag = ANIM_TAG_MUD_SAND,
+ .paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -236,8 +236,8 @@ const struct SpriteTemplate gSpriteTemplate_83DAD78 =
const struct SpriteTemplate gSpriteTemplate_83DAD90 =
{
- .tileTag = 10058,
- .paletteTag = 10058,
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -247,8 +247,8 @@ const struct SpriteTemplate gSpriteTemplate_83DAD90 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DADA8 =
{
- .tileTag = 10058,
- .paletteTag = 10058,
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DAD48,
.images = NULL,
@@ -276,8 +276,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DADE0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DADE8 =
{
- .tileTag = 10058,
- .paletteTag = 10058,
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83DAD48,
.images = NULL,
@@ -287,8 +287,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DADE8 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE00 =
{
- .tileTag = 10058,
- .paletteTag = 10058,
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83DAD48,
.images = NULL,
@@ -298,8 +298,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE00 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE18 =
{
- .tileTag = 10058,
- .paletteTag = 10058,
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83DAD58,
.images = NULL,
@@ -309,8 +309,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE18 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE30 =
{
- .tileTag = 10058,
- .paletteTag = 10058,
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83DAD50,
.images = NULL,
@@ -622,8 +622,8 @@ void sub_80DD4D4(u8 taskId)
task->data[6] = 0;
task->data[7] = 0;
- pan1 = BattleAnimAdjustPanning(-64);
- pan2 = BattleAnimAdjustPanning(63);
+ pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
+ pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c
index b9b76c584..085d678d6 100644
--- a/src/battle/anim/roots.c
+++ b/src/battle/anim/roots.c
@@ -59,8 +59,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6648[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6658 =
{
- .tileTag = 10223,
- .paletteTag = 10223,
+ .tileTag = ANIM_TAG_ROOTS,
+ .paletteTag = ANIM_TAG_ROOTS,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6648,
.images = NULL,
@@ -70,8 +70,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6658 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6670 =
{
- .tileTag = 10223,
- .paletteTag = 10223,
+ .tileTag = ANIM_TAG_ROOTS,
+ .paletteTag = ANIM_TAG_ROOTS,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6648,
.images = NULL,
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 409acf549..792e832cb 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -23,8 +23,8 @@ static void sub_80CD67C(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6DAC =
{
- .tileTag = 10014,
- .paletteTag = 10014,
+ .tileTag = ANIM_TAG_LOCK_ON,
+ .paletteTag = ANIM_TAG_LOCK_ON,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -34,8 +34,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6DAC =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6DC4 =
{
- .tileTag = 10014,
- .paletteTag = 10014,
+ .tileTag = ANIM_TAG_LOCK_ON,
+ .paletteTag = ANIM_TAG_LOCK_ON,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -80,7 +80,7 @@ static void sub_80CD408(struct Sprite* sprite)
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
- PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
+ PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
break;
}
@@ -166,7 +166,7 @@ static void sub_80CD5A8(struct Sprite* sprite)
sprite->data[2]++;
pal = sprite->oam.paletteNum;
LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
- PlaySE12WithPanning(0xC0, BattleAnimAdjustPanning(0x3F));
+ PlaySE12WithPanning(0xC0, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
}
else if (sprite->data[1] == 0)
{
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index bf8142a49..8065c9a38 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -32,8 +32,8 @@ const union AnimCmd *const gSpriteAnimTable_83D63C0[] =
const struct SpriteTemplate gLeechSeedSpriteTemplate =
{
- .tileTag = 10006,
- .paletteTag = 10006,
+ .tileTag = ANIM_TAG_SEED,
+ .paletteTag = ANIM_TAG_SEED,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D63C0,
.images = NULL,
diff --git a/src/battle/anim/sfx.c b/src/battle/anim/sfx.c
index 6d47f0b46..e41251964 100644
--- a/src/battle/anim/sfx.c
+++ b/src/battle/anim/sfx.c
@@ -27,8 +27,8 @@ void sub_812AF30(u8 taskId)
TASK.data[0] = gBattleAnimArgs[0];
TASK.data[1] = gBattleAnimArgs[1];
- sourcePan = BattleAnimAdjustPanning(-64);
- targetPan = BattleAnimAdjustPanning(63);
+ sourcePan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
+ targetPan = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
panIncrement = CalculatePanIncrement(sourcePan, targetPan, 2);
TASK.data[2] = sourcePan;
@@ -70,7 +70,7 @@ static void sub_812B004(u8 taskId)
{
TASK.data[10] = 0;
- pan = BattleAnimAdjustPanning(63);
+ pan = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
PlaySE12WithPanning(TASK.data[1], pan);
if (++TASK.data[11] == 2)
@@ -145,7 +145,7 @@ static void sub_812B108(u8 taskId)
void sub_812B18C(u8 taskId)
{
u16 species = 0;
- s8 pan = BattleAnimAdjustPanning(-64);
+ s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
if (IsContest())
{
@@ -197,7 +197,7 @@ void sub_812B18C(u8 taskId)
void sub_812B2B8(u8 taskId)
{
u16 species;
- s8 pan = BattleAnimAdjustPanning(-64);
+ s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG);
if (IsContest())
species = shared19348.unk0;
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 1a04fd58a..224896d86 100644
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -27,7 +27,7 @@ void sub_80D0488(u8 taskId)
task->data[4] = 0x100;
task->data[5] = 0;
task->data[6] = 0;
- task->data[7] = sub_8079E90(gAnimBankAttacker);
+ task->data[7] = GetBattlerSubpriority(gAnimBankAttacker);
task->func = sub_80D04E0;
}
diff --git a/src/battle/anim/shield.c b/src/battle/anim/shield.c
index d858f5100..d71baacc9 100644
--- a/src/battle/anim/shield.c
+++ b/src/battle/anim/shield.c
@@ -17,8 +17,8 @@ static void sub_80CCE0C(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6BE8 =
{
- .tileTag = 10280,
- .paletteTag = 10280,
+ .tileTag = ANIM_TAG_PROTECT,
+ .paletteTag = ANIM_TAG_PROTECT,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c
index 5b82d9319..fac415ade 100644
--- a/src/battle/anim/shock.c
+++ b/src/battle/anim/shock.c
@@ -33,8 +33,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9840[] =
const struct SpriteTemplate gSpriteTemplate_83D9844 =
{
- .tileTag = 10079,
- .paletteTag = 10079,
+ .tileTag = ANIM_TAG_SHOCK,
+ .paletteTag = ANIM_TAG_SHOCK,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9840,
.images = NULL,
@@ -44,8 +44,8 @@ const struct SpriteTemplate gSpriteTemplate_83D9844 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D985C =
{
- .tileTag = 10011,
- .paletteTag = 10011,
+ .tileTag = ANIM_TAG_SPARK_2,
+ .paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -55,8 +55,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D985C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9874 =
{
- .tileTag = 10171,
- .paletteTag = 10171,
+ .tileTag = ANIM_TAG_BLACK_BALL_2,
+ .paletteTag = ANIM_TAG_BLACK_BALL_2,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
index f71bc6eaa..c2c1fcb16 100644
--- a/src/battle/anim/slash.c
+++ b/src/battle/anim/slash.c
@@ -41,8 +41,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6E30[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6E38 =
{
- .tileTag = 10183,
- .paletteTag = 10183,
+ .tileTag = ANIM_TAG_SLASH,
+ .paletteTag = ANIM_TAG_SLASH,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6E30,
.images = NULL,
@@ -52,8 +52,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6E38 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6E50 =
{
- .tileTag = 10286,
- .paletteTag = 10286,
+ .tileTag = ANIM_TAG_SLASH_2,
+ .paletteTag = ANIM_TAG_SLASH_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6E30,
.images = NULL,
@@ -63,8 +63,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6E50 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6E68 =
{
- .tileTag = 10286,
- .paletteTag = 10286,
+ .tileTag = ANIM_TAG_SLASH_2,
+ .paletteTag = ANIM_TAG_SLASH_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6E30,
.images = NULL,
diff --git a/src/battle/anim/sleep.c b/src/battle/anim/sleep.c
index 40b984be7..6963624ee 100644
--- a/src/battle/anim/sleep.c
+++ b/src/battle/anim/sleep.c
@@ -61,8 +61,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6D8C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6D94 =
{
- .tileTag = 10228,
- .paletteTag = 10228,
+ .tileTag = ANIM_TAG_LETTER_Z,
+ .paletteTag = ANIM_TAG_LETTER_Z,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83D6D28,
.images = NULL,
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
index 4da414cbf..329f267d6 100644
--- a/src/battle/anim/slice.c
+++ b/src/battle/anim/slice.c
@@ -28,8 +28,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6B24[] =
const struct SpriteTemplate gCuttingSliceSpriteTemplate =
{
- .tileTag = 10138,
- .paletteTag = 10138,
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
.oam = &gOamData_837E054,
.anims = gSpriteAnimTable_83D6B24,
.images = NULL,
@@ -39,8 +39,8 @@ const struct SpriteTemplate gCuttingSliceSpriteTemplate =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6B40 =
{
- .tileTag = 10138,
- .paletteTag = 10138,
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
.oam = &gOamData_837E054,
.anims = gSpriteAnimTable_83D6B24,
.images = NULL,
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 4a9ade286..1de546780 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -19,8 +19,8 @@ void sub_80CF8B8(struct Sprite* sprite);
const struct SpriteTemplate gSonicBoomSpriteTemplate =
{
- .tileTag = 10003,
- .paletteTag = 10003,
+ .tileTag = ANIM_TAG_AIR_WAVE,
+ .paletteTag = ANIM_TAG_AIR_WAVE,
.oam = &gOamData_837E134,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -30,8 +30,8 @@ const struct SpriteTemplate gSonicBoomSpriteTemplate =
const struct SpriteTemplate gSpriteTemplate_83D74BC =
{
- .tileTag = 10003,
- .paletteTag = 10003,
+ .tileTag = ANIM_TAG_AIR_WAVE,
+ .paletteTag = ANIM_TAG_AIR_WAVE,
.oam = &gOamData_837E074,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -70,8 +70,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7530[] =
const struct SpriteTemplate gSupersonicWaveSpriteTemplate =
{
- .tileTag = 10163,
- .paletteTag = 10163,
+ .tileTag = ANIM_TAG_GOLD_RING,
+ .paletteTag = ANIM_TAG_GOLD_RING,
.oam = &gOamData_837E034,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -81,8 +81,8 @@ const struct SpriteTemplate gSupersonicWaveSpriteTemplate =
const struct SpriteTemplate gScreechWaveSpriteTemplate =
{
- .tileTag = 10164,
- .paletteTag = 10164,
+ .tileTag = ANIM_TAG_PURPLE_RING,
+ .paletteTag = ANIM_TAG_PURPLE_RING,
.oam = &gOamData_837E034,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -92,8 +92,8 @@ const struct SpriteTemplate gScreechWaveSpriteTemplate =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7564 =
{
- .tileTag = 10260,
- .paletteTag = 10260,
+ .tileTag = ANIM_TAG_METAL_SOUND_WAVES,
+ .paletteTag = ANIM_TAG_METAL_SOUND_WAVES,
.oam = &gOamData_837E03C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -103,8 +103,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7564 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D757C =
{
- .tileTag = 10288,
- .paletteTag = 10288,
+ .tileTag = ANIM_TAG_BLUE_RING_2,
+ .paletteTag = ANIM_TAG_BLUE_RING_2,
.oam = &gOamData_837E034,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -347,12 +347,12 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[4] ^= 0x80;
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = sub_8079E90(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = GetBattlerSubpriority(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = sub_8079E90(gAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = GetBattlerSubpriority(gAnimBankTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}
@@ -360,12 +360,12 @@ void sub_80CFB04(u8 taskId)
{
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = sub_8079E90(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = GetBattlerSubpriority(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = sub_8079E90(gAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = GetBattlerSubpriority(gAnimBankTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}
diff --git a/src/battle/anim/spit.c b/src/battle/anim/spit.c
index 792d7e0eb..ee21135ac 100644
--- a/src/battle/anim/spit.c
+++ b/src/battle/anim/spit.c
@@ -27,8 +27,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7B5C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7B60 =
{
- .tileTag = 10237,
- .paletteTag = 10237,
+ .tileTag = ANIM_TAG_RED_ORB_2,
+ .paletteTag = ANIM_TAG_RED_ORB_2,
.oam = &gOamData_837DFE4,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/strike.c b/src/battle/anim/strike.c
index 79dd833a9..0eba290a9 100644
--- a/src/battle/anim/strike.c
+++ b/src/battle/anim/strike.c
@@ -34,8 +34,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7034[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7038 =
{
- .tileTag = 10031,
- .paletteTag = 10031,
+ .tileTag = ANIM_TAG_BLUE_STAR,
+ .paletteTag = ANIM_TAG_BLUE_STAR,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7034,
.images = NULL,
@@ -45,8 +45,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7038 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7050 =
{
- .tileTag = 10020,
- .paletteTag = 10020,
+ .tileTag = ANIM_TAG_HORN_HIT,
+ .paletteTag = ANIM_TAG_HORN_HIT,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/struggle.c b/src/battle/anim/struggle.c
index 2bcf3727e..609673fa0 100644
--- a/src/battle/anim/struggle.c
+++ b/src/battle/anim/struggle.c
@@ -36,8 +36,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7C88[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7C90 =
{
- .tileTag = 10215,
- .paletteTag = 10215,
+ .tileTag = ANIM_TAG_MOVEMENT_WAVES,
+ .paletteTag = ANIM_TAG_MOVEMENT_WAVES,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7C88,
.images = NULL,
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
index 5edb9afea..c10f561ae 100644
--- a/src/battle/anim/sunlight.c
+++ b/src/battle/anim/sunlight.c
@@ -21,8 +21,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D95AC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D95B0 =
{
- .tileTag = 10157,
- .paletteTag = 10157,
+ .tileTag = ANIM_TAG_SUNLIGHT,
+ .paletteTag = ANIM_TAG_SUNLIGHT,
.oam = &gOamData_837E0B4,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/swipe.c b/src/battle/anim/swipe.c
index df7a0e91f..09f9adbd6 100644
--- a/src/battle/anim/swipe.c
+++ b/src/battle/anim/swipe.c
@@ -32,8 +32,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7C40[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7C48 =
{
- .tileTag = 10222,
- .paletteTag = 10222,
+ .tileTag = ANIM_TAG_SWIPE,
+ .paletteTag = ANIM_TAG_SWIPE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7C40,
.images = NULL,
diff --git a/src/battle/anim/switch.c b/src/battle/anim/switch.c
index fcb1d9fc3..2b8a87d3d 100644
--- a/src/battle/anim/switch.c
+++ b/src/battle/anim/switch.c
@@ -45,8 +45,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D67E4[] = {
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D67F4 =
{
- .tileTag = 10224,
- .paletteTag = 10224,
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_83D66B8,
.images = NULL,
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index fcb85a794..8b15288b9 100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -29,8 +29,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7488[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D748C =
{
- .tileTag = 10005,
- .paletteTag = 10005,
+ .tileTag = ANIM_TAG_SWORD,
+ .paletteTag = ANIM_TAG_SWORD,
.oam = &gOamData_837E0FC,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c
index cee45b648..de50fc419 100644
--- a/src/battle/anim/tendrils.c
+++ b/src/battle/anim/tendrils.c
@@ -59,8 +59,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6598[] = {
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D65A0 =
{
- .tileTag = 10186,
- .paletteTag = 10186,
+ .tileTag = ANIM_TAG_TENDRILS,
+ .paletteTag = ANIM_TAG_TENDRILS,
.oam = &gOamData_837DFBC,
.anims = gSpriteAnimTable_83D6550,
.images = NULL,
diff --git a/src/battle/anim/thought.c b/src/battle/anim/thought.c
index d39520dac..fcaf6a9a8 100644
--- a/src/battle/anim/thought.c
+++ b/src/battle/anim/thought.c
@@ -60,8 +60,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7210[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7220 =
{
- .tileTag = 10209,
- .paletteTag = 10209,
+ .tileTag = ANIM_TAG_THOUGHT_BUBBLE,
+ .paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D7210,
.images = NULL,
diff --git a/src/battle/anim/thunder.c b/src/battle/anim/thunder.c
index 9cd04e61f..862f0f7a8 100644
--- a/src/battle/anim/thunder.c
+++ b/src/battle/anim/thunder.c
@@ -30,8 +30,8 @@ const union AnimCmd *const gSpriteAnimTable_83D97CC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0 =
{
- .tileTag = 10037,
- .paletteTag = 10037,
+ .tileTag = ANIM_TAG_LIGHTNING,
+ .paletteTag = ANIM_TAG_LIGHTNING,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D97CC,
.images = NULL,
diff --git a/src/battle/anim/tile.c b/src/battle/anim/tile.c
index 0442321d6..de89b80a7 100644
--- a/src/battle/anim/tile.c
+++ b/src/battle/anim/tile.c
@@ -20,8 +20,8 @@ static void sub_80CE1AC(struct Sprite* sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6F08 =
{
- .tileTag = 10017,
- .paletteTag = 10017,
+ .tileTag = ANIM_TAG_BLACK_BALL,
+ .paletteTag = ANIM_TAG_BLACK_BALL,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -46,8 +46,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6F38[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6F3C =
{
- .tileTag = 10030,
- .paletteTag = 10030,
+ .tileTag = ANIM_TAG_GRAY_SMOKE,
+ .paletteTag = ANIM_TAG_GRAY_SMOKE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6F38,
.images = NULL,
@@ -82,8 +82,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6F7C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6F80 =
{
- .tileTag = 10018,
- .paletteTag = 10018,
+ .tileTag = ANIM_TAG_CONVERSION,
+ .paletteTag = ANIM_TAG_CONVERSION,
.oam = &gOamData_837E104,
.anims = gSpriteAnimTable_83D6F68,
.images = NULL,
@@ -107,8 +107,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6FAC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FB0 =
{
- .tileTag = 10018,
- .paletteTag = 10018,
+ .tileTag = ANIM_TAG_CONVERSION,
+ .paletteTag = ANIM_TAG_CONVERSION,
.oam = &gOamData_837E104,
.anims = gSpriteAnimTable_83D6FAC,
.images = NULL,
diff --git a/src/battle/anim/twinkle.c b/src/battle/anim/twinkle.c
index bfe0c8da2..0180d5be1 100644
--- a/src/battle/anim/twinkle.c
+++ b/src/battle/anim/twinkle.c
@@ -30,8 +30,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6FF4[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8 =
{
- .tileTag = 10195,
- .paletteTag = 10195,
+ .tileTag = ANIM_TAG_SPARKLE_5,
+ .paletteTag = ANIM_TAG_SPARKLE_5,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6FF4,
.images = NULL,
diff --git a/src/battle/anim/unused_1.c b/src/battle/anim/unused_1.c
index 15050b54c..ee775a0ed 100644
--- a/src/battle/anim/unused_1.c
+++ b/src/battle/anim/unused_1.c
@@ -66,8 +66,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D6AD8[] = {
const struct SpriteTemplate gSpriteTemplate_83D6AF8 =
{
- .tileTag = 10143,
- .paletteTag = 10143,
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/unused_2.c b/src/battle/anim/unused_2.c
index f4ebe0e74..4c12f609d 100644
--- a/src/battle/anim/unused_2.c
+++ b/src/battle/anim/unused_2.c
@@ -90,8 +90,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6BA8[] =
const struct SpriteTemplate gSpriteTemplate_83D6BD0 =
{
- .tileTag = 10072,
- .paletteTag = 10072,
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6BA8,
.images = NULL,
diff --git a/src/battle/anim/unused_3.c b/src/battle/anim/unused_3.c
index 1c3ab978e..e222cd512 100644
--- a/src/battle/anim/unused_3.c
+++ b/src/battle/anim/unused_3.c
@@ -47,8 +47,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6D00[] =
const struct SpriteTemplate gSpriteTemplate_83D6D08 =
{
- .tileTag = 10032,
- .paletteTag = 10032,
+ .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
+ .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D6D00,
.images = NULL,
diff --git a/src/battle/anim/unused_5.c b/src/battle/anim/unused_5.c
index af9a8a037..e6b2f47f4 100644
--- a/src/battle/anim/unused_5.c
+++ b/src/battle/anim/unused_5.c
@@ -14,8 +14,8 @@ void sub_80CF280(struct Sprite* sprite);
const struct SpriteTemplate gSpriteTemplate_83D7370 =
{
- .tileTag = 10064,
- .paletteTag = 10064,
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/unused_6.c b/src/battle/anim/unused_6.c
index 5b37d32c9..ab5678641 100644
--- a/src/battle/anim/unused_6.c
+++ b/src/battle/anim/unused_6.c
@@ -28,8 +28,8 @@ const union AnimCmd *const gSpriteAnimTable_83D7390[] =
const struct SpriteTemplate gSpriteTemplate_83D7394 =
{
- .tileTag = 10072,
- .paletteTag = 10072,
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index 92f5973db..586725f33 100644
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -17,8 +17,8 @@ static void sub_80CF4B8(struct Sprite* sprite);
const struct SpriteTemplate gSpriteTemplate_83D73C4 =
{
- .tileTag = 10145,
- .paletteTag = 10145,
+ .tileTag = ANIM_TAG_CLAMP,
+ .paletteTag = ANIM_TAG_CLAMP,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index d8dda35b3..75d236714 100644
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
@@ -17,8 +17,8 @@ static void sub_80CFE2C(struct Sprite* sprite);
const struct SpriteTemplate gSpriteTemplate_83D75AC =
{
- .tileTag = 10178,
- .paletteTag = 10178,
+ .tileTag = ANIM_TAG_UNUSED_VOID_LINES,
+ .paletteTag = ANIM_TAG_UNUSED_VOID_LINES,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 487624224..af38ecd7a 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -43,8 +43,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9314[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9318 =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837E04C,
.anims = gSpriteAnimTable_83D9310,
.images = NULL,
@@ -54,8 +54,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9318 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9330 =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837E10C,
.anims = gSpriteAnimTable_83D9314,
.images = NULL,
@@ -65,8 +65,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9330 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9348 =
{
- .tileTag = 10141,
- .paletteTag = 10141,
+ .tileTag = ANIM_TAG_ICE_CRYSTALS,
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D9BC8,
.images = NULL,
@@ -76,8 +76,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9348 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9360 =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -87,8 +87,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9360 =
const struct SpriteTemplate gSpriteTemplate_83D9378 =
{
- .tileTag = 10268,
- .paletteTag = 10268,
+ .tileTag = ANIM_TAG_GLOWY_BLUE_ORB,
+ .paletteTag = ANIM_TAG_GLOWY_BLUE_ORB,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -159,8 +159,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9404[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9408 =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_83D93A8,
.images = NULL,
@@ -170,8 +170,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9408 =
const struct SpriteTemplate gSpriteTemplate_83D9420 =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837DF84,
.anims = gSpriteAnimTable_83D93A8,
.images = NULL,
@@ -181,8 +181,8 @@ const struct SpriteTemplate gSpriteTemplate_83D9420 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9438 =
{
- .tileTag = 10155,
- .paletteTag = 10155,
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83D93B0,
.images = NULL,
diff --git a/src/battle/anim/whip.c b/src/battle/anim/whip.c
index e6e004932..91a937d41 100644
--- a/src/battle/anim/whip.c
+++ b/src/battle/anim/whip.c
@@ -51,8 +51,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D69DC =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D69F4 =
{
- .tileTag = 10287,
- .paletteTag = 10287,
+ .tileTag = ANIM_TAG_WHIP_HIT,
+ .paletteTag = ANIM_TAG_WHIP_HIT,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D69D4,
.images = NULL,
@@ -77,8 +77,8 @@ const union AnimCmd *const gSpriteAnimTable_83D6A24[] =
const struct SpriteTemplate gSpriteTemplate_83D6A28 =
{
- .tileTag = 10021,
- .paletteTag = 10021,
+ .tileTag = ANIM_TAG_UNUSED_HIT,
+ .paletteTag = ANIM_TAG_UNUSED_HIT,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6A24,
.images = NULL,
@@ -88,8 +88,8 @@ const struct SpriteTemplate gSpriteTemplate_83D6A28 =
const struct SpriteTemplate gSpriteTemplate_83D6A40 =
{
- .tileTag = 10022,
- .paletteTag = 10022,
+ .tileTag = ANIM_TAG_UNUSED_HIT_2,
+ .paletteTag = ANIM_TAG_UNUSED_HIT_2,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D6A24,
.images = NULL,
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index a8ced992a..afcfaa832 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -30,8 +30,8 @@ const union AnimCmd *const gSpriteAnimTable_83D9778[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D977C =
{
- .tileTag = 10232,
- .paletteTag = 10232,
+ .tileTag = ANIM_TAG_WISP_FIRE,
+ .paletteTag = ANIM_TAG_WISP_FIRE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_83D9778,
.images = NULL,
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index f9e21d704..891d86ee1 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -54,8 +54,8 @@ const union AnimCmd *const gSpriteAnimTable_83D973C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D974C =
{
- .tileTag = 10231,
- .paletteTag = 10231,
+ .tileTag = ANIM_TAG_WISP_ORB,
+ .paletteTag = ANIM_TAG_WISP_ORB,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D973C,
.images = NULL,
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index 7420e3e2e..376de416a 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -15,12 +15,7 @@
#include "ewram.h"
#include "graphics.h"
#include "constants/battle_anim.h"
-
-// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
-#define GET_TRUE_SPRITE_INDEX(i) (i - 10000)
-
-#define ANIM_SPRITE_INDEX_COUNT 8
-#define ANIM_ARGS_COUNT 8
+#include "constants/songs.h"
const struct OamData gOamData_837DF24 =
{
@@ -672,588 +667,588 @@ const struct OamData gOamData_837E15C =
const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{
- { gBattleAnimSpriteSheet_000, 0x200, 10000 },
- { gBattleAnimSpriteSheet_001, 0x300, 10001 },
- { gBattleAnimSpriteSheet_002, 0x200, 10002 },
- { gBattleAnimSpriteSheet_003, 0x100, 10003 },
- { gBattleAnimSpriteSheet_004, 0x200, 10004 },
- { gBattleAnimSpriteSheet_005, 0x400, 10005 },
- { gBattleAnimSpriteSheet_006, 0x180, 10006 },
- { gBattleAnimSpriteSheet_007, 0x800, 10007 },
- { gBattleAnimSpriteSheet_008, 0x20, 10008 },
- { gBattleAnimSpriteSheet_009, 0x400, 10009 },
- { gBattleAnimSpriteSheet_010, 0x1200, 10010 },
- { gBattleAnimSpriteSheet_011, 0x180, 10011 },
- { gBattleAnimSpriteSheet_012, 0x80, 10012 },
- { gBattleAnimSpriteSheet_013, 0x80, 10013 },
- { gBattleAnimSpriteSheet_014, 0x280, 10014 },
- { gBattleAnimSpriteSheet_015, 0x80, 10015 },
- { gBattleAnimSpriteSheet_016, 0x100, 10016 },
- { gBattleAnimSpriteSheet_017, 0x20, 10017 },
- { gBattleAnimSpriteSheet_018, 0x80, 10018 },
- { gBattleAnimSpriteSheet_019, 0x400, 10019 },
- { gBattleAnimSpriteSheet_020, 0x200, 10020 },
- { gBattleAnimSpriteSheet_021, 0xA00, 10021 },
- { gBattleAnimSpriteSheet_021, 0xA00, 10022 },
- { gBattleAnimSpriteSheet_023, 0x380, 10023 },
- { gBattleAnimSpriteSheet_024, 0x300, 10024 },
- { gBattleAnimSpriteSheet_025, 0xA00, 10025 },
- { gBattleAnimSpriteSheet_026, 0xA00, 10026 },
- { gBattleAnimSpriteSheet_027, 0xA00, 10027 },
- { gBattleAnimSpriteSheet_028, 0xA00, 10028 },
- { gBattleAnimSpriteSheet_029, 0xA00, 10029 },
- { gBattleAnimSpriteSheet_030, 0xA00, 10030 },
- { gBattleAnimSpriteSheet_031, 0xE00, 10031 },
- { gBattleAnimSpriteSheet_032, 0x380, 10032 },
- { gBattleAnimSpriteSheet_033, 0x1000, 10033 },
- { gBattleAnimSpriteSheet_034, 0x800, 10034 },
- { gBattleAnimSpriteSheet_035, 0xA00, 10035 },
- { gBattleAnimSpriteSheet_036, 0x800, 10036 },
- { gBattleAnimSpriteSheet_037, 0xA00, 10037 },
- { gBattleAnimSpriteSheet_038, 0xA00, 10038 },
- { gBattleAnimSpriteSheet_039, 0xA00, 10039 },
- { gBattleAnimSpriteSheet_040, 0xA00, 10040 },
- { gBattleAnimSpriteSheet_041, 0xA00, 10041 },
- { gBattleAnimSpriteSheet_042, 0xA00, 10042 },
- { gBattleAnimSpriteSheet_043, 0xA00, 10043 },
- { gBattleAnimSpriteSheet_044, 0xA00, 10044 },
- { gBattleAnimSpriteSheet_045, 0xA00, 10045 },
- { gBattleAnimSpriteSheet_046, 0x1000, 10046 },
- { gBattleAnimSpriteSheet_046, 0x1000, 10047 },
- { gBattleAnimSpriteSheet_048, 0x1000, 10048 },
- { gBattleAnimSpriteSheet_048, 0x1000, 10049 },
- { gBattleAnimSpriteSheet_050, 0x200, 10050 },
- { gBattleAnimSpriteSheet_051, 0x200, 10051 },
- { gBattleAnimSpriteSheet_052, 0x200, 10052 },
- { gBattleAnimSpriteSheet_053, 0x800, 10053 },
- { gBattleAnimSpriteSheet_054, 0x80, 10054 },
- { gBattleAnimSpriteSheet_055, 0x200, 10055 },
- { gBattleAnimSpriteSheet_056, 0x1000, 10056 },
- { gBattleAnimSpriteSheet_057, 0x180, 10057 },
- { gBattleAnimSpriteSheet_058, 0xC00, 10058 },
- { gBattleAnimSpriteSheet_059, 0x100, 10059 },
- { gBattleAnimSpriteSheet_060, 0x40, 10060 },
- { gBattleAnimSpriteSheet_061, 0x180, 10061 },
- { gBattleAnimSpriteSheet_062, 0x800, 10062 },
- { gBattleAnimSpriteSheet_063, 0x480, 10063 },
- { gBattleAnimSpriteSheet_064, 0x200, 10064 },
- { gBattleAnimSpriteSheet_065, 0x200, 10065 },
- { gBattleAnimSpriteSheet_066, 0x100, 10066 },
- { gBattleAnimSpriteSheet_065, 0x200, 10067 },
- { gBattleAnimSpriteSheet_065, 0x200, 10068 },
- { gBattleAnimSpriteSheet_065, 0x200, 10069 },
- { gBattleAnimSpriteSheet_070, 0x200, 10070 },
- { gBattleAnimSpriteSheet_071, 0xA00, 10071 },
- { gBattleAnimSpriteSheet_072, 0x300, 10072 },
- { gBattleAnimSpriteSheet_073, 0x180, 10073 },
- { gBattleAnimSpriteSheet_074, 0xA0, 10074 },
- { gBattleAnimSpriteSheet_075, 0x700, 10075 },
- { gBattleAnimSpriteSheet_076, 0x400, 10076 },
- { gBattleAnimSpriteSheet_077, 0x200, 10077 },
- { gBattleAnimSpriteSheet_078, 0x300, 10078 },
- { gBattleAnimSpriteSheet_079, 0xC00, 10079 },
- { gBattleAnimSpriteSheet_080, 0xA00, 10080 },
- { gBattleAnimSpriteSheet_081, 0x80, 10081 },
- { gBattleAnimSpriteSheet_082, 0x40, 10082 },
- { gBattleAnimSpriteSheet_083, 0xE00, 10083 },
- { gBattleAnimSpriteSheet_084, 0xE00, 10084 },
- { gBattleAnimSpriteSheet_085, 0x280, 10085 },
- { gBattleAnimSpriteSheet_086, 0x200, 10086 },
- { gBattleAnimSpriteSheet_087, 0x80, 10087 },
- { gBattleAnimSpriteSheet_088, 0xC0, 10088 },
- { gBattleAnimSpriteSheet_089, 0xA00, 10089 },
- { gBattleAnimSpriteSheet_090, 0x200, 10090 },
- { gBattleAnimSpriteSheet_091, 0x180, 10091 },
- { gBattleAnimSpriteSheet_092, 0x80, 10092 },
- { gBattleAnimSpriteSheet_093, 0x1000, 10093 },
- { gBattleAnimSpriteSheet_094, 0xA00, 10094 },
- { gBattleAnimSpriteSheet_095, 0x180, 10095 },
- { gBattleAnimSpriteSheet_096, 0x380, 10096 },
- { gBattleAnimSpriteSheet_097, 0xC00, 10097 },
- { gBattleAnimSpriteSheet_098, 0x200, 10098 },
- { gBattleAnimSpriteSheet_099, 0x200, 10099 },
- { gBattleAnimSpriteSheet_100, 0x200, 10100 },
- { gBattleAnimSpriteSheet_101, 0x200, 10101 },
- { gBattleAnimSpriteSheet_102, 0x400, 10102 },
- { gBattleAnimSpriteSheet_103, 0x80, 10103 },
- { gBattleAnimSpriteSheet_104, 0x400, 10104 },
- { gBattleAnimSpriteSheet_105, 0xC00, 10105 },
- { gBattleAnimSpriteSheet_106, 0x200, 10106 },
- { gBattleAnimSpriteSheet_107, 0x1000, 10107 },
- { gBattleAnimSpriteSheet_108, 0xA00, 10108 },
- { gBattleAnimSpriteSheet_109, 0x20, 10109 },
- { gBattleAnimSpriteSheet_110, 0xE00, 10110 },
- { gBattleAnimSpriteSheet_111, 0x80, 10111 },
- { gBattleAnimSpriteSheet_112, 0xA00, 10112 },
- { gBattleAnimSpriteSheet_113, 0x400, 10113 },
- { gBattleAnimSpriteSheet_114, 0x200, 10114 },
- { gBattleAnimSpriteSheet_115, 0x700, 10115 },
- { gBattleAnimSpriteSheet_116, 0x800, 10116 },
- { gBattleAnimSpriteSheet_117, 0xA00, 10117 },
- { gBattleAnimSpriteSheet_118, 0x600, 10118 },
- { gBattleAnimSpriteSheet_119, 0x800, 10119 },
- { gBattleAnimSpriteSheet_120, 0x200, 10120 },
- { gBattleAnimSpriteSheet_121, 0x40, 10121 },
- { gBattleAnimSpriteSheet_122, 0x180, 10122 },
- { gBattleAnimSpriteSheet_123, 0x600, 10123 },
- { gBattleAnimSpriteSheet_124, 0x600, 10124 },
- { gBattleAnimSpriteSheet_125, 0x200, 10125 },
- { gBattleAnimSpriteSheet_126, 0x80, 10126 },
- { gBattleAnimSpriteSheet_127, 0x200, 10127 },
- { gBattleAnimSpriteSheet_128, 0x800, 10128 },
- { gBattleAnimSpriteSheet_129, 0x80, 10129 },
- { gBattleAnimSpriteSheet_130, 0xA00, 10130 },
- { gBattleAnimSpriteSheet_131, 0x280, 10131 },
- { gBattleAnimSpriteSheet_132, 0x280, 10132 },
- { gBattleAnimSpriteSheet_133, 0x100, 10133 },
- { gBattleAnimSpriteSheet_134, 0x200, 10134 },
- { gBattleAnimSpriteSheet_135, 0x200, 10135 },
- { gBattleAnimSpriteSheet_136, 0x20, 10136 },
- { gBattleAnimSpriteSheet_137, 0xA00, 10137 },
- { gBattleAnimSpriteSheet_138, 0x800, 10138 },
- { gBattleAnimSpriteSheet_139, 0x800, 10139 },
- { gBattleAnimSpriteSheet_140, 0xC0, 10140 },
- { gBattleAnimSpriteSheet_141, 0x1C0, 10141 },
- { gBattleAnimSpriteSheet_142, 0x100, 10142 },
- { gBattleAnimSpriteSheet_143, 0x800, 10143 },
- { gBattleAnimSpriteSheet_144, 0x200, 10144 },
- { gBattleAnimSpriteSheet_145, 0x800, 10145 },
- { gBattleAnimSpriteSheet_146, 0x180, 10146 },
- { gBattleAnimSpriteSheet_147, 0x180, 10147 },
- { gBattleAnimSpriteSheet_148, 0x200, 10148 },
- { gBattleAnimSpriteSheet_149, 0x200, 10149 },
- { gBattleAnimSpriteSheet_150, 0x180, 10150 },
- { gBattleAnimSpriteSheet_151, 0x400, 10151 },
- { gBattleAnimSpriteSheet_152, 0x80, 10152 },
- { gBattleAnimSpriteSheet_153, 0x100, 10153 },
- { gBattleAnimSpriteSheet_154, 0x100, 10154 },
- { gBattleAnimSpriteSheet_155, 0x140, 10155 },
- { gBattleAnimSpriteSheet_156, 0x800, 10156 },
- { gBattleAnimSpriteSheet_157, 0x200, 10157 },
- { gBattleAnimSpriteSheet_158, 0x100, 10158 },
- { gBattleAnimSpriteSheet_159, 0xA0, 10159 },
- { gBattleAnimSpriteSheet_160, 0x100, 10160 },
- { gBattleAnimSpriteSheet_161, 0x80, 10161 },
- { gBattleAnimSpriteSheet_162, 0x300, 10162 },
- { gBattleAnimSpriteSheet_163, 0x100, 10163 },
- { gBattleAnimSpriteSheet_163, 0x100, 10164 },
- { gBattleAnimSpriteSheet_163, 0x100, 10165 },
- { gBattleAnimSpriteSheet_166, 0x800, 10166 },
- { gBattleAnimSpriteSheet_166, 0x800, 10167 },
- { gBattleAnimSpriteSheet_166, 0x800, 10168 },
- { gBattleAnimSpriteSheet_166, 0x800, 10169 },
- { gBattleAnimSpriteSheet_166, 0x800, 10170 },
- { gBattleAnimSpriteSheet_171, 0x80, 10171 },
- { gBattleAnimSpriteSheet_144, 0x200, 10172 },
- { gBattleAnimSpriteSheet_173, 0x200, 10173 },
- { gBattleAnimSpriteSheet_174, 0x200, 10174 },
- { gBattleAnimSpriteSheet_175, 0x80, 10175 },
- { gBattleAnimSpriteSheet_176, 0x200, 10176 },
- { gBattleAnimSpriteSheet_177, 0x500, 10177 },
- { gBattleAnimSpriteSheet_178, 0x800, 10178 },
- { gBattleAnimSpriteSheet_179, 0x400, 10179 },
- { gBattleAnimSpriteSheet_180, 0x20, 10180 },
- { gBattleAnimSpriteSheet_181, 0x800, 10181 },
- { gBattleAnimSpriteSheet_182, 0x100, 10182 },
- { gBattleAnimSpriteSheet_183, 0x800, 10183 },
- { gBattleAnimSpriteSheet_184, 0x400, 10184 },
- { gBattleAnimSpriteSheet_185, 0xA00, 10185 },
- { gBattleAnimSpriteSheet_186, 0x1000, 10186 },
- { gBattleAnimSpriteSheet_187, 0x800, 10187 },
- { gBattleAnimSpriteSheet_188, 0x400, 10188 },
- { gBattleAnimSpriteSheet_189, 0x200, 10189 },
- { gBattleAnimSpriteSheet_190, 0x800, 10190 },
- { gBattleAnimSpriteSheet_191, 0x800, 10191 },
- { gBattleAnimSpriteSheet_192, 0x800, 10192 },
- { gBattleAnimSpriteSheet_193, 0x200, 10193 },
- { gBattleAnimSpriteSheet_194, 0x800, 10194 },
- { gBattleAnimSpriteSheet_195, 0x200, 10195 },
- { gBattleAnimSpriteSheet_196, 0x800, 10196 },
- { gBattleAnimSpriteSheet_197, 0x200, 10197 },
- { gBattleAnimSpriteSheet_198, 0x800, 10198 },
- { gBattleAnimSpriteSheet_199, 0x400, 10199 },
- { gBattleAnimSpriteSheet_200, 0x200, 10200 },
- { gBattleAnimSpriteSheet_201, 0xA80, 10201 },
- { gBattleAnimSpriteSheet_202, 0x600, 10202 },
- { gBattleAnimSpriteSheet_203, 0x800, 10203 },
- { gBattleAnimSpriteSheet_204, 0x200, 10204 },
- { gBattleAnimSpriteSheet_205, 0x600, 10205 },
- { gBattleAnimSpriteSheet_206, 0x800, 10206 },
- { gBattleAnimSpriteSheet_207, 0x180, 10207 },
- { gBattleAnimSpriteSheet_208, 0x800, 10208 },
- { gBattleAnimSpriteSheet_209, 0x800, 10209 },
- { gBattleAnimSpriteSheet_210, 0x80, 10210 },
- { gBattleAnimSpriteSheet_211, 0x80, 10211 },
- { gBattleAnimSpriteSheet_212, 0x800, 10212 },
- { gBattleAnimSpriteSheet_213, 0x800, 10213 },
- { gBattleAnimSpriteSheet_214, 0x600, 10214 },
- { gBattleAnimSpriteSheet_215, 0x600, 10215 },
- { gBattleAnimSpriteSheet_210, 0x80, 10216 },
- { gBattleAnimSpriteSheet_217, 0x80, 10217 },
- { gBattleAnimSpriteSheet_218, 0x180, 10218 },
- { gBattleAnimSpriteSheet_210, 0x80, 10219 },
- { gBattleAnimSpriteSheet_220, 0x200, 10220 },
- { gBattleAnimSpriteSheet_221, 0x400, 10221 },
- { gBattleAnimSpriteSheet_222, 0xA00, 10222 },
- { gBattleAnimSpriteSheet_223, 0x800, 10223 },
- { gBattleAnimSpriteSheet_224, 0x200, 10224 },
- { gBattleAnimSpriteSheet_225, 0x400, 10225 },
- { gBattleAnimSpriteSheet_226, 0x80, 10226 },
- { gBattleAnimSpriteSheet_227, 0x800, 10227 },
- { gBattleAnimSpriteSheet_228, 0x200, 10228 },
- { gBattleAnimSpriteSheet_229, 0x300, 10229 },
- { gBattleAnimSpriteSheet_230, 0x800, 10230 },
- { gBattleAnimSpriteSheet_231, 0x380, 10231 },
- { gBattleAnimSpriteSheet_232, 0x800, 10232 },
- { gBattleAnimSpriteSheet_233, 0xC0, 10233 },
- { gBattleAnimSpriteSheet_234, 0x800, 10234 },
- { gBattleAnimSpriteSheet_235, 0x60, 10235 },
- { gBattleAnimSpriteSheet_235, 0x60, 10236 },
- { gBattleAnimSpriteSheet_235, 0x60, 10237 },
- { gBattleAnimSpriteSheet_238, 0x80, 10238 },
- { gBattleAnimSpriteSheet_239, 0x180, 10239 },
- { gBattleAnimSpriteSheet_240, 0x180, 10240 },
- { gBattleAnimSpriteSheet_241, 0x200, 10241 },
- { gBattleAnimSpriteSheet_242, 0x200, 10242 },
- { gBattleAnimSpriteSheet_243, 0x20, 10243 },
- { gBattleAnimSpriteSheet_244, 0x400, 10244 },
- { gBattleAnimSpriteSheet_245, 0x600, 10245 },
- { gBattleAnimSpriteSheet_246, 0x1000, 10246 },
- { gBattleAnimSpriteSheet_247, 0x400, 10247 },
- { gBattleAnimSpriteSheet_248, 0x20, 10248 },
- { gBattleAnimSpriteSheet_249, 0x80, 10249 },
- { gBattleAnimSpriteSheet_250, 0x800, 10250 },
- { gBattleAnimSpriteSheet_251, 0x80, 10251 },
- { gBattleAnimSpriteSheet_252, 0x200, 10252 },
- { gBattleAnimSpriteSheet_253, 0x400, 10253 },
- { gBattleAnimSpriteSheet_254, 0x200, 10254 },
- { gBattleAnimSpriteSheet_255, 0x200, 10255 },
- { gBattleAnimSpriteSheet_256, 0x800, 10256 },
- { gBattleAnimSpriteSheet_257, 0x280, 10257 },
- { gBattleAnimSpriteSheet_258, 0x200, 10258 },
- { gBattleAnimSpriteSheet_149, 0x200, 10259 },
- { gBattleAnimSpriteSheet_260, 0x400, 10260 },
- { gBattleAnimSpriteSheet_261, 0x200, 10261 },
- { gBattleAnimSpriteSheet_262, 0x200, 10262 },
- { gBattleAnimSpriteSheet_263, 0x80, 10263 },
- { gBattleAnimSpriteSheet_264, 0x20, 10264 },
- { gBattleAnimSpriteSheet_264, 0x20, 10265 },
- { gBattleAnimSpriteSheet_266, 0x80, 10266 },
- { gBattleAnimSpriteSheet_212, 0x800, 10267 },
- { gBattleAnimSpriteSheet_264, 0x20, 10268 },
- { gBattleAnimSpriteSheet_269, 0x80, 10269 },
- { gBattleAnimSpriteSheet_270, 0x400, 10270 },
- { gBattleAnimSpriteSheet_271, 0x80, 10271 },
- { gBattleAnimSpriteSheet_272, 0x800, 10272 },
- { gBattleAnimSpriteSheet_273, 0x20, 10273 },
- { gBattleAnimSpriteSheet_274, 0x800, 10274 },
- { gBattleAnimSpriteSheet_275, 0x800, 10275 },
- { gBattleAnimSpriteSheet_276, 0x800, 10276 },
- { gBattleAnimSpriteSheet_277, 0x1000, 10277 },
- { gBattleAnimSpriteSheet_278, 0x800, 10278 },
- { gBattleAnimSpriteSheet_279, 0xA0, 10279 },
- { gBattleAnimSpriteSheet_280, 0x800, 10280 },
- { gBattleAnimSpriteSheet_281, 0x200, 10281 },
- { gBattleAnimSpriteSheet_282, 0x600, 10282 },
- { gBattleAnimSpriteSheet_283, 0x200, 10283 },
- { gBattleAnimSpriteSheet_284, 0x800, 10284 },
- { gBattleAnimSpriteSheet_285, 0x200, 10285 },
- { gBattleAnimSpriteSheet_183, 0x800, 10286 },
- { gBattleAnimSpriteSheet_056, 0x1000, 10287 },
- { gBattleAnimSpriteSheet_163, 0x100, 10288 },
+ { gBattleAnimSpriteSheet_000, 0x200, ANIM_TAG_BONE },
+ { gBattleAnimSpriteSheet_001, 0x300, ANIM_TAG_SPARK },
+ { gBattleAnimSpriteSheet_002, 0x200, ANIM_TAG_PENCIL },
+ { gBattleAnimSpriteSheet_003, 0x100, ANIM_TAG_AIR_WAVE },
+ { gBattleAnimSpriteSheet_004, 0x200, ANIM_TAG_UNUSED_ORB },
+ { gBattleAnimSpriteSheet_005, 0x400, ANIM_TAG_SWORD },
+ { gBattleAnimSpriteSheet_006, 0x180, ANIM_TAG_SEED },
+ { gBattleAnimSpriteSheet_007, 0x800, ANIM_TAG_UNUSED_EXPLOSION },
+ { gBattleAnimSpriteSheet_008, 0x20, ANIM_TAG_UNUSED_PINK_ORB },
+ { gBattleAnimSpriteSheet_009, 0x400, ANIM_TAG_GUST },
+ { gBattleAnimSpriteSheet_010, 0x1200, ANIM_TAG_ICE_CUBE },
+ { gBattleAnimSpriteSheet_011, 0x180, ANIM_TAG_SPARK_2 },
+ { gBattleAnimSpriteSheet_012, 0x80, ANIM_TAG_UNUSED_ORANGE },
+ { gBattleAnimSpriteSheet_013, 0x80, ANIM_TAG_YELLOW_BALL },
+ { gBattleAnimSpriteSheet_014, 0x280, ANIM_TAG_LOCK_ON },
+ { gBattleAnimSpriteSheet_015, 0x80, ANIM_TAG_TIED_BAG },
+ { gBattleAnimSpriteSheet_016, 0x100, ANIM_TAG_BLACK_SMOKE },
+ { gBattleAnimSpriteSheet_017, 0x20, ANIM_TAG_BLACK_BALL },
+ { gBattleAnimSpriteSheet_018, 0x80, ANIM_TAG_CONVERSION },
+ { gBattleAnimSpriteSheet_019, 0x400, ANIM_TAG_UNUSED_GLASS },
+ { gBattleAnimSpriteSheet_020, 0x200, ANIM_TAG_HORN_HIT },
+ { gBattleAnimSpriteSheet_021, 0xA00, ANIM_TAG_UNUSED_HIT },
+ { gBattleAnimSpriteSheet_021, 0xA00, ANIM_TAG_UNUSED_HIT_2 },
+ { gBattleAnimSpriteSheet_023, 0x380, ANIM_TAG_UNUSED_BLUE_SHARDS },
+ { gBattleAnimSpriteSheet_024, 0x300, ANIM_TAG_UNUSED_CLOSING_EYE },
+ { gBattleAnimSpriteSheet_025, 0xA00, ANIM_TAG_UNUSED_WAVING_HAND },
+ { gBattleAnimSpriteSheet_026, 0xA00, ANIM_TAG_UNUSED_HIT_DUPLICATE },
+ { gBattleAnimSpriteSheet_027, 0xA00, ANIM_TAG_LEER },
+ { gBattleAnimSpriteSheet_028, 0xA00, ANIM_TAG_UNUSED_BLUE_BURST },
+ { gBattleAnimSpriteSheet_029, 0xA00, ANIM_TAG_SMALL_EMBER },
+ { gBattleAnimSpriteSheet_030, 0xA00, ANIM_TAG_GRAY_SMOKE },
+ { gBattleAnimSpriteSheet_031, 0xE00, ANIM_TAG_BLUE_STAR },
+ { gBattleAnimSpriteSheet_032, 0x380, ANIM_TAG_UNUSED_BUBBLE_BURST },
+ { gBattleAnimSpriteSheet_033, 0x1000, ANIM_TAG_FIRE },
+ { gBattleAnimSpriteSheet_034, 0x800, ANIM_TAG_UNUSED_SPINNING_FIRE },
+ { gBattleAnimSpriteSheet_035, 0xA00, ANIM_TAG_FIRE_PLUME },
+ { gBattleAnimSpriteSheet_036, 0x800, ANIM_TAG_UNUSED_LIGHTNING },
+ { gBattleAnimSpriteSheet_037, 0xA00, ANIM_TAG_LIGHTNING },
+ { gBattleAnimSpriteSheet_038, 0xA00, ANIM_TAG_UNUSED_CLAW_SLASH },
+ { gBattleAnimSpriteSheet_039, 0xA00, ANIM_TAG_CLAW_SLASH },
+ { gBattleAnimSpriteSheet_040, 0xA00, ANIM_TAG_UNUSED_SCRATCH },
+ { gBattleAnimSpriteSheet_041, 0xA00, ANIM_TAG_UNUSED_SCRATCH_2 },
+ { gBattleAnimSpriteSheet_042, 0xA00, ANIM_TAG_UNUSED_BUBBLE_BURST_2 },
+ { gBattleAnimSpriteSheet_043, 0xA00, ANIM_TAG_ICE_CHUNK },
+ { gBattleAnimSpriteSheet_044, 0xA00, ANIM_TAG_UNUSED_GLASS_2 },
+ { gBattleAnimSpriteSheet_045, 0xA00, ANIM_TAG_UNUSED_PINK_HEART },
+ { gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_UNUSED_SAP_DRIP },
+ { gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_UNUSED_SAP_DRIP_2 },
+ { gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_1 },
+ { gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_2 },
+ { gBattleAnimSpriteSheet_050, 0x200, ANIM_TAG_HUMANOID_FOOT },
+ { gBattleAnimSpriteSheet_051, 0x200, ANIM_TAG_UNUSED_MONSTER_FOOT },
+ { gBattleAnimSpriteSheet_052, 0x200, ANIM_TAG_UNUSED_HUMANOID_HAND },
+ { gBattleAnimSpriteSheet_053, 0x800, ANIM_TAG_NOISE_LINE },
+ { gBattleAnimSpriteSheet_054, 0x80, ANIM_TAG_UNUSED_YELLOW_UNK },
+ { gBattleAnimSpriteSheet_055, 0x200, ANIM_TAG_UNUSED_RED_FIST },
+ { gBattleAnimSpriteSheet_056, 0x1000, ANIM_TAG_SLAM_HIT },
+ { gBattleAnimSpriteSheet_057, 0x180, ANIM_TAG_UNUSED_RING },
+ { gBattleAnimSpriteSheet_058, 0xC00, ANIM_TAG_ROCKS },
+ { gBattleAnimSpriteSheet_059, 0x100, ANIM_TAG_UNUSED_Z },
+ { gBattleAnimSpriteSheet_060, 0x40, ANIM_TAG_UNUSED_YELLOW_UNK_2 },
+ { gBattleAnimSpriteSheet_061, 0x180, ANIM_TAG_UNUSED_AIR_SLASH },
+ { gBattleAnimSpriteSheet_062, 0x800, ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS },
+ { gBattleAnimSpriteSheet_063, 0x480, ANIM_TAG_LEAF },
+ { gBattleAnimSpriteSheet_064, 0x200, ANIM_TAG_FINGER },
+ { gBattleAnimSpriteSheet_065, 0x200, ANIM_TAG_POISON_POWDER },
+ { gBattleAnimSpriteSheet_066, 0x100, ANIM_TAG_UNUSED_BROWN_TRIANGLE },
+ { gBattleAnimSpriteSheet_065, 0x200, ANIM_TAG_SLEEP_POWDER },
+ { gBattleAnimSpriteSheet_065, 0x200, ANIM_TAG_STUN_SPORE },
+ { gBattleAnimSpriteSheet_065, 0x200, ANIM_TAG_UNUSED_POWDER },
+ { gBattleAnimSpriteSheet_070, 0x200, ANIM_TAG_SPARKLE_3 },
+ { gBattleAnimSpriteSheet_071, 0xA00, ANIM_TAG_SPARKLE_4 },
+ { gBattleAnimSpriteSheet_072, 0x300, ANIM_TAG_MUSIC_NOTES },
+ { gBattleAnimSpriteSheet_073, 0x180, ANIM_TAG_DUCK },
+ { gBattleAnimSpriteSheet_074, 0xA0, ANIM_TAG_MUD_SAND },
+ { gBattleAnimSpriteSheet_075, 0x700, ANIM_TAG_ALERT },
+ { gBattleAnimSpriteSheet_076, 0x400, ANIM_TAG_UNUSED_BLUE_FLAMES },
+ { gBattleAnimSpriteSheet_077, 0x200, ANIM_TAG_UNUSED_BLUE_FLAMES_2 },
+ { gBattleAnimSpriteSheet_078, 0x300, ANIM_TAG_UNUSED_SHOCK },
+ { gBattleAnimSpriteSheet_079, 0xC00, ANIM_TAG_SHOCK },
+ { gBattleAnimSpriteSheet_080, 0xA00, ANIM_TAG_UNUSED_BELL },
+ { gBattleAnimSpriteSheet_081, 0x80, ANIM_TAG_UNUSED_PINK_GLOVE },
+ { gBattleAnimSpriteSheet_082, 0x40, ANIM_TAG_UNUSED_BLUE_LINES },
+ { gBattleAnimSpriteSheet_083, 0xE00, ANIM_TAG_UNUSED_IMPACT },
+ { gBattleAnimSpriteSheet_084, 0xE00, ANIM_TAG_UNUSED_IMPACT_2 },
+ { gBattleAnimSpriteSheet_085, 0x280, ANIM_TAG_UNUSED_RETICLE },
+ { gBattleAnimSpriteSheet_086, 0x200, ANIM_TAG_BREATH },
+ { gBattleAnimSpriteSheet_087, 0x80, ANIM_TAG_ANGER },
+ { gBattleAnimSpriteSheet_088, 0xC0, ANIM_TAG_UNUSED_SNOWBALL },
+ { gBattleAnimSpriteSheet_089, 0xA00, ANIM_TAG_UNUSED_VINE },
+ { gBattleAnimSpriteSheet_090, 0x200, ANIM_TAG_UNUSED_SWORD },
+ { gBattleAnimSpriteSheet_091, 0x180, ANIM_TAG_UNUSED_CLAPPING },
+ { gBattleAnimSpriteSheet_092, 0x80, ANIM_TAG_UNUSED_RED_TUBE },
+ { gBattleAnimSpriteSheet_093, 0x1000, ANIM_TAG_AMNESIA },
+ { gBattleAnimSpriteSheet_094, 0xA00, ANIM_TAG_UNUSED_STRING },
+ { gBattleAnimSpriteSheet_095, 0x180, ANIM_TAG_UNUSED_PENCIL },
+ { gBattleAnimSpriteSheet_096, 0x380, ANIM_TAG_UNUSED_PETAL },
+ { gBattleAnimSpriteSheet_097, 0xC00, ANIM_TAG_BENT_SPOON },
+ { gBattleAnimSpriteSheet_098, 0x200, ANIM_TAG_UNUSED_WEB },
+ { gBattleAnimSpriteSheet_099, 0x200, ANIM_TAG_MILK_BOTTLE },
+ { gBattleAnimSpriteSheet_100, 0x200, ANIM_TAG_COIN },
+ { gBattleAnimSpriteSheet_101, 0x200, ANIM_TAG_UNUSED_CRACKED_EGG },
+ { gBattleAnimSpriteSheet_102, 0x400, ANIM_TAG_UNUSED_HATCHED_EGG },
+ { gBattleAnimSpriteSheet_103, 0x80, ANIM_TAG_UNUSED_FRESH_EGG },
+ { gBattleAnimSpriteSheet_104, 0x400, ANIM_TAG_UNUSED_FANGS },
+ { gBattleAnimSpriteSheet_105, 0xC00, ANIM_TAG_UNUSED_EXPLOSION_2 },
+ { gBattleAnimSpriteSheet_106, 0x200, ANIM_TAG_UNUSED_EXPLOSION_3 },
+ { gBattleAnimSpriteSheet_107, 0x1000, ANIM_TAG_UNUSED_WATER_DROPLET },
+ { gBattleAnimSpriteSheet_108, 0xA00, ANIM_TAG_UNUSED_WATER_DROPLET_2 },
+ { gBattleAnimSpriteSheet_109, 0x20, ANIM_TAG_UNUSED_SEED },
+ { gBattleAnimSpriteSheet_110, 0xE00, ANIM_TAG_UNUSED_SPROUT },
+ { gBattleAnimSpriteSheet_111, 0x80, ANIM_TAG_UNUSED_RED_WAND },
+ { gBattleAnimSpriteSheet_112, 0xA00, ANIM_TAG_UNUSED_PURPLE_GREEN_UNK },
+ { gBattleAnimSpriteSheet_113, 0x400, ANIM_TAG_UNUSED_WATER_COLUMN },
+ { gBattleAnimSpriteSheet_114, 0x200, ANIM_TAG_UNUSED_MUD_UNK },
+ { gBattleAnimSpriteSheet_115, 0x700, ANIM_TAG_RAIN_DROPS },
+ { gBattleAnimSpriteSheet_116, 0x800, ANIM_TAG_UNUSED_FURY_SWIPES },
+ { gBattleAnimSpriteSheet_117, 0xA00, ANIM_TAG_UNUSED_VINE_2 },
+ { gBattleAnimSpriteSheet_118, 0x600, ANIM_TAG_UNUSED_TEETH },
+ { gBattleAnimSpriteSheet_119, 0x800, ANIM_TAG_UNUSED_BONE },
+ { gBattleAnimSpriteSheet_120, 0x200, ANIM_TAG_UNUSED_WHITE_BAG },
+ { gBattleAnimSpriteSheet_121, 0x40, ANIM_TAG_UNUSED_UNKNOWN },
+ { gBattleAnimSpriteSheet_122, 0x180, ANIM_TAG_UNUSED_PURPLE_CORAL },
+ { gBattleAnimSpriteSheet_123, 0x600, ANIM_TAG_UNUSED_PURPLE_DROPLET },
+ { gBattleAnimSpriteSheet_124, 0x600, ANIM_TAG_UNUSED_SHOCK_2 },
+ { gBattleAnimSpriteSheet_125, 0x200, ANIM_TAG_UNUSED_CLOSING_EYE_2 },
+ { gBattleAnimSpriteSheet_126, 0x80, ANIM_TAG_UNUSED_METAL_BALL },
+ { gBattleAnimSpriteSheet_127, 0x200, ANIM_TAG_UNUSED_MONSTER_DOLL },
+ { gBattleAnimSpriteSheet_128, 0x800, ANIM_TAG_UNUSED_WHIRLWIND },
+ { gBattleAnimSpriteSheet_129, 0x80, ANIM_TAG_UNUSED_WHIRLWIND_2 },
+ { gBattleAnimSpriteSheet_130, 0xA00, ANIM_TAG_UNUSED_EXPLOSION_4 },
+ { gBattleAnimSpriteSheet_131, 0x280, ANIM_TAG_UNUSED_EXPLOSION_5 },
+ { gBattleAnimSpriteSheet_132, 0x280, ANIM_TAG_UNUSED_TONGUE },
+ { gBattleAnimSpriteSheet_133, 0x100, ANIM_TAG_UNUSED_SMOKE },
+ { gBattleAnimSpriteSheet_134, 0x200, ANIM_TAG_UNUSED_SMOKE_2 },
+ { gBattleAnimSpriteSheet_135, 0x200, ANIM_TAG_IMPACT },
+ { gBattleAnimSpriteSheet_136, 0x20, ANIM_TAG_CIRCLE_IMPACT },
+ { gBattleAnimSpriteSheet_137, 0xA00, ANIM_TAG_SCRATCH },
+ { gBattleAnimSpriteSheet_138, 0x800, ANIM_TAG_CUT },
+ { gBattleAnimSpriteSheet_139, 0x800, ANIM_TAG_SHARP_TEETH },
+ { gBattleAnimSpriteSheet_140, 0xC0, ANIM_TAG_RAINBOW_RINGS },
+ { gBattleAnimSpriteSheet_141, 0x1C0, ANIM_TAG_ICE_CRYSTALS },
+ { gBattleAnimSpriteSheet_142, 0x100, ANIM_TAG_ICE_SPIKES },
+ { gBattleAnimSpriteSheet_143, 0x800, ANIM_TAG_HANDS_AND_FEET },
+ { gBattleAnimSpriteSheet_144, 0x200, ANIM_TAG_MIST_CLOUD },
+ { gBattleAnimSpriteSheet_145, 0x800, ANIM_TAG_CLAMP },
+ { gBattleAnimSpriteSheet_146, 0x180, ANIM_TAG_BUBBLE },
+ { gBattleAnimSpriteSheet_147, 0x180, ANIM_TAG_ORBS },
+ { gBattleAnimSpriteSheet_148, 0x200, ANIM_TAG_WATER_IMPACT },
+ { gBattleAnimSpriteSheet_149, 0x200, ANIM_TAG_WATER_ORB },
+ { gBattleAnimSpriteSheet_150, 0x180, ANIM_TAG_POISON_BUBBLE },
+ { gBattleAnimSpriteSheet_151, 0x400, ANIM_TAG_TOXIC_BUBBLE },
+ { gBattleAnimSpriteSheet_152, 0x80, ANIM_TAG_SPIKES },
+ { gBattleAnimSpriteSheet_153, 0x100, ANIM_TAG_HORN_HIT_2 },
+ { gBattleAnimSpriteSheet_154, 0x100, ANIM_TAG_AIR_WAVE_2 },
+ { gBattleAnimSpriteSheet_155, 0x140, ANIM_TAG_SMALL_BUBBLES },
+ { gBattleAnimSpriteSheet_156, 0x800, ANIM_TAG_ROUND_SHADOW },
+ { gBattleAnimSpriteSheet_157, 0x200, ANIM_TAG_SUNLIGHT },
+ { gBattleAnimSpriteSheet_158, 0x100, ANIM_TAG_SPORE },
+ { gBattleAnimSpriteSheet_159, 0xA0, ANIM_TAG_FLOWER },
+ { gBattleAnimSpriteSheet_160, 0x100, ANIM_TAG_RAZOR_LEAF },
+ { gBattleAnimSpriteSheet_161, 0x80, ANIM_TAG_NEEDLE },
+ { gBattleAnimSpriteSheet_162, 0x300, ANIM_TAG_WHIRLWIND_LINES },
+ { gBattleAnimSpriteSheet_163, 0x100, ANIM_TAG_GOLD_RING },
+ { gBattleAnimSpriteSheet_163, 0x100, ANIM_TAG_PURPLE_RING },
+ { gBattleAnimSpriteSheet_163, 0x100, ANIM_TAG_BLUE_RING },
+ { gBattleAnimSpriteSheet_166, 0x800, ANIM_TAG_GREEN_LIGHT_WALL },
+ { gBattleAnimSpriteSheet_166, 0x800, ANIM_TAG_BLUE_LIGHT_WALL },
+ { gBattleAnimSpriteSheet_166, 0x800, ANIM_TAG_RED_LIGHT_WALL },
+ { gBattleAnimSpriteSheet_166, 0x800, ANIM_TAG_GRAY_LIGHT_WALL },
+ { gBattleAnimSpriteSheet_166, 0x800, ANIM_TAG_ORANGE_LIGHT_WALL },
+ { gBattleAnimSpriteSheet_171, 0x80, ANIM_TAG_BLACK_BALL_2 },
+ { gBattleAnimSpriteSheet_144, 0x200, ANIM_TAG_PURPLE_GAS_CLOUD },
+ { gBattleAnimSpriteSheet_173, 0x200, ANIM_TAG_SPARK_H },
+ { gBattleAnimSpriteSheet_174, 0x200, ANIM_TAG_YELLOW_STAR },
+ { gBattleAnimSpriteSheet_175, 0x80, ANIM_TAG_LARGE_FRESH_EGG },
+ { gBattleAnimSpriteSheet_176, 0x200, ANIM_TAG_SHADOW_BALL },
+ { gBattleAnimSpriteSheet_177, 0x500, ANIM_TAG_LICK },
+ { gBattleAnimSpriteSheet_178, 0x800, ANIM_TAG_UNUSED_VOID_LINES },
+ { gBattleAnimSpriteSheet_179, 0x400, ANIM_TAG_STRING },
+ { gBattleAnimSpriteSheet_180, 0x20, ANIM_TAG_STRING_DOT },
+ { gBattleAnimSpriteSheet_181, 0x800, ANIM_TAG_WEB },
+ { gBattleAnimSpriteSheet_182, 0x100, ANIM_TAG_UNUSED_LIGHTBULB },
+ { gBattleAnimSpriteSheet_183, 0x800, ANIM_TAG_SLASH },
+ { gBattleAnimSpriteSheet_184, 0x400, ANIM_TAG_FOCUS_ENERGY },
+ { gBattleAnimSpriteSheet_185, 0xA00, ANIM_TAG_SPHERE_TO_CUBE },
+ { gBattleAnimSpriteSheet_186, 0x1000, ANIM_TAG_TENDRILS },
+ { gBattleAnimSpriteSheet_187, 0x800, ANIM_TAG_EYE },
+ { gBattleAnimSpriteSheet_188, 0x400, ANIM_TAG_WHITE_SHADOW },
+ { gBattleAnimSpriteSheet_189, 0x200, ANIM_TAG_TEAL_ALERT },
+ { gBattleAnimSpriteSheet_190, 0x800, ANIM_TAG_OPENING_EYE },
+ { gBattleAnimSpriteSheet_191, 0x800, ANIM_TAG_ROUND_WHITE_HALO },
+ { gBattleAnimSpriteSheet_192, 0x800, ANIM_TAG_FANG_ATTACK },
+ { gBattleAnimSpriteSheet_193, 0x200, ANIM_TAG_PURPLE_HAND_OUTLINE },
+ { gBattleAnimSpriteSheet_194, 0x800, ANIM_TAG_MOON },
+ { gBattleAnimSpriteSheet_195, 0x200, ANIM_TAG_SPARKLE_5 },
+ { gBattleAnimSpriteSheet_196, 0x800, ANIM_TAG_SPIRAL },
+ { gBattleAnimSpriteSheet_197, 0x200, ANIM_TAG_SNORE_Z },
+ { gBattleAnimSpriteSheet_198, 0x800, ANIM_TAG_EXPLOSION },
+ { gBattleAnimSpriteSheet_199, 0x400, ANIM_TAG_NAIL },
+ { gBattleAnimSpriteSheet_200, 0x200, ANIM_TAG_GHOSTLY_SPIRIT },
+ { gBattleAnimSpriteSheet_201, 0xA80, ANIM_TAG_WARM_ROCK },
+ { gBattleAnimSpriteSheet_202, 0x600, ANIM_TAG_BREAKING_EGG },
+ { gBattleAnimSpriteSheet_203, 0x800, ANIM_TAG_THIN_RING },
+ { gBattleAnimSpriteSheet_204, 0x200, ANIM_TAG_UNUSED_PUNCH_IMPACT },
+ { gBattleAnimSpriteSheet_205, 0x600, ANIM_TAG_BELL },
+ { gBattleAnimSpriteSheet_206, 0x800, ANIM_TAG_MUSIC_NOTES_2 },
+ { gBattleAnimSpriteSheet_207, 0x180, ANIM_TAG_SPEED_DUST },
+ { gBattleAnimSpriteSheet_208, 0x800, ANIM_TAG_TORN_METAL },
+ { gBattleAnimSpriteSheet_209, 0x800, ANIM_TAG_THOUGHT_BUBBLE },
+ { gBattleAnimSpriteSheet_210, 0x80, ANIM_TAG_MAGENTA_HEART },
+ { gBattleAnimSpriteSheet_211, 0x80, ANIM_TAG_ELECTRIC_ORBS },
+ { gBattleAnimSpriteSheet_212, 0x800, ANIM_TAG_CIRCLE_OF_LIGHT },
+ { gBattleAnimSpriteSheet_213, 0x800, ANIM_TAG_ELECTRICITY },
+ { gBattleAnimSpriteSheet_214, 0x600, ANIM_TAG_FINGER_2 },
+ { gBattleAnimSpriteSheet_215, 0x600, ANIM_TAG_MOVEMENT_WAVES },
+ { gBattleAnimSpriteSheet_210, 0x80, ANIM_TAG_RED_HEART },
+ { gBattleAnimSpriteSheet_217, 0x80, ANIM_TAG_RED_ORB },
+ { gBattleAnimSpriteSheet_218, 0x180, ANIM_TAG_EYE_SPARKLE },
+ { gBattleAnimSpriteSheet_210, 0x80, ANIM_TAG_PINK_HEART },
+ { gBattleAnimSpriteSheet_220, 0x200, ANIM_TAG_ANGEL },
+ { gBattleAnimSpriteSheet_221, 0x400, ANIM_TAG_DEVIL },
+ { gBattleAnimSpriteSheet_222, 0xA00, ANIM_TAG_SWIPE },
+ { gBattleAnimSpriteSheet_223, 0x800, ANIM_TAG_ROOTS },
+ { gBattleAnimSpriteSheet_224, 0x200, ANIM_TAG_ITEM_BAG },
+ { gBattleAnimSpriteSheet_225, 0x400, ANIM_TAG_JAGGED_MUSIC_NOTE },
+ { gBattleAnimSpriteSheet_226, 0x80, ANIM_TAG_POKEBALL },
+ { gBattleAnimSpriteSheet_227, 0x800, ANIM_TAG_SPOTLIGHT },
+ { gBattleAnimSpriteSheet_228, 0x200, ANIM_TAG_LETTER_Z },
+ { gBattleAnimSpriteSheet_229, 0x300, ANIM_TAG_RAPID_SPIN },
+ { gBattleAnimSpriteSheet_230, 0x800, ANIM_TAG_TRI_FORCE_TRIANGLE },
+ { gBattleAnimSpriteSheet_231, 0x380, ANIM_TAG_WISP_ORB },
+ { gBattleAnimSpriteSheet_232, 0x800, ANIM_TAG_WISP_FIRE },
+ { gBattleAnimSpriteSheet_233, 0xC0, ANIM_TAG_GOLD_STARS },
+ { gBattleAnimSpriteSheet_234, 0x800, ANIM_TAG_ECLIPSING_ORB },
+ { gBattleAnimSpriteSheet_235, 0x60, ANIM_TAG_GRAY_ORB },
+ { gBattleAnimSpriteSheet_235, 0x60, ANIM_TAG_BLUE_ORB },
+ { gBattleAnimSpriteSheet_235, 0x60, ANIM_TAG_RED_ORB_2 },
+ { gBattleAnimSpriteSheet_238, 0x80, ANIM_TAG_PINK_PETAL },
+ { gBattleAnimSpriteSheet_239, 0x180, ANIM_TAG_PAIN_SPLIT },
+ { gBattleAnimSpriteSheet_240, 0x180, ANIM_TAG_CONFETTI },
+ { gBattleAnimSpriteSheet_241, 0x200, ANIM_TAG_GREEN_STAR },
+ { gBattleAnimSpriteSheet_242, 0x200, ANIM_TAG_PINK_CLOUD },
+ { gBattleAnimSpriteSheet_243, 0x20, ANIM_TAG_SWEAT_DROP },
+ { gBattleAnimSpriteSheet_244, 0x400, ANIM_TAG_GUARD_RING },
+ { gBattleAnimSpriteSheet_245, 0x600, ANIM_TAG_PURPLE_SCRATCH },
+ { gBattleAnimSpriteSheet_246, 0x1000, ANIM_TAG_PURPLE_SWIPE },
+ { gBattleAnimSpriteSheet_247, 0x400, ANIM_TAG_TAG_HAND },
+ { gBattleAnimSpriteSheet_248, 0x20, ANIM_TAG_SMALL_RED_EYE },
+ { gBattleAnimSpriteSheet_249, 0x80, ANIM_TAG_HOLLOW_ORB },
+ { gBattleAnimSpriteSheet_250, 0x800, ANIM_TAG_X_SIGN },
+ { gBattleAnimSpriteSheet_251, 0x80, ANIM_TAG_BLUEGREEN_ORB },
+ { gBattleAnimSpriteSheet_252, 0x200, ANIM_TAG_PAW_PRINT },
+ { gBattleAnimSpriteSheet_253, 0x400, ANIM_TAG_PURPLE_FLAME },
+ { gBattleAnimSpriteSheet_254, 0x200, ANIM_TAG_RED_BALL },
+ { gBattleAnimSpriteSheet_255, 0x200, ANIM_TAG_SMELLINGSALT_EFFECT },
+ { gBattleAnimSpriteSheet_256, 0x800, ANIM_TAG_METEOR },
+ { gBattleAnimSpriteSheet_257, 0x280, ANIM_TAG_FLAT_ROCK },
+ { gBattleAnimSpriteSheet_258, 0x200, ANIM_TAG_MAGNIFYING_GLASS },
+ { gBattleAnimSpriteSheet_149, 0x200, ANIM_TAG_BROWN_ORB },
+ { gBattleAnimSpriteSheet_260, 0x400, ANIM_TAG_METAL_SOUND_WAVES },
+ { gBattleAnimSpriteSheet_261, 0x200, ANIM_TAG_FLYING_DIRT },
+ { gBattleAnimSpriteSheet_262, 0x200, ANIM_TAG_ICICLE_SPEAR },
+ { gBattleAnimSpriteSheet_263, 0x80, ANIM_TAG_HAIL },
+ { gBattleAnimSpriteSheet_264, 0x20, ANIM_TAG_GLOWY_RED_ORB },
+ { gBattleAnimSpriteSheet_264, 0x20, ANIM_TAG_GLOWY_GREEN_ORB },
+ { gBattleAnimSpriteSheet_266, 0x80, ANIM_TAG_GREEN_SPIKE },
+ { gBattleAnimSpriteSheet_212, 0x800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT },
+ { gBattleAnimSpriteSheet_264, 0x20, ANIM_TAG_GLOWY_BLUE_ORB },
+ { gBattleAnimSpriteSheet_269, 0x80, ANIM_TAG_UNUSED_RED_BRICK },
+ { gBattleAnimSpriteSheet_270, 0x400, ANIM_TAG_WHITE_FEATHER },
+ { gBattleAnimSpriteSheet_271, 0x80, ANIM_TAG_SPARKLE_6 },
+ { gBattleAnimSpriteSheet_272, 0x800, ANIM_TAG_SPLASH },
+ { gBattleAnimSpriteSheet_273, 0x20, ANIM_TAG_SWEAT_BEAD },
+ { gBattleAnimSpriteSheet_274, 0x800, ANIM_TAG_UNUSED_GEM_1 },
+ { gBattleAnimSpriteSheet_275, 0x800, ANIM_TAG_UNUSED_GEM_2 },
+ { gBattleAnimSpriteSheet_276, 0x800, ANIM_TAG_UNUSED_GEM_3 },
+ { gBattleAnimSpriteSheet_277, 0x1000, ANIM_TAG_SLAM_HIT_2 },
+ { gBattleAnimSpriteSheet_278, 0x800, ANIM_TAG_RECYCLE },
+ { gBattleAnimSpriteSheet_279, 0xA0, ANIM_TAG_UNUSED_RED_PARTICLES },
+ { gBattleAnimSpriteSheet_280, 0x800, ANIM_TAG_PROTECT },
+ { gBattleAnimSpriteSheet_281, 0x200, ANIM_TAG_DIRT_MOUND },
+ { gBattleAnimSpriteSheet_282, 0x600, ANIM_TAG_SHOCK_3 },
+ { gBattleAnimSpriteSheet_283, 0x200, ANIM_TAG_WEATHER_BALL },
+ { gBattleAnimSpriteSheet_284, 0x800, ANIM_TAG_BIRD },
+ { gBattleAnimSpriteSheet_285, 0x200, ANIM_TAG_CROSS_IMPACT },
+ { gBattleAnimSpriteSheet_183, 0x800, ANIM_TAG_SLASH_2 },
+ { gBattleAnimSpriteSheet_056, 0x1000, ANIM_TAG_WHIP_HIT },
+ { gBattleAnimSpriteSheet_163, 0x100, ANIM_TAG_BLUE_RING_2 },
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{
- { gBattleAnimSpritePalette_000, 10000 },
- { gBattleAnimSpritePalette_001, 10001 },
- { gBattleAnimSpritePalette_002, 10002 },
- { gBattleAnimSpritePalette_003, 10003 },
- { gBattleAnimSpritePalette_004, 10004 },
- { gBattleAnimSpritePalette_005, 10005 },
- { gBattleAnimSpritePalette_006, 10006 },
- { gBattleAnimSpritePalette_007, 10007 },
- { gBattleAnimSpritePalette_008, 10008 },
- { gBattleAnimSpritePalette_009, 10009 },
- { gBattleAnimSpritePalette_010, 10010 },
- { gBattleAnimSpritePalette_011, 10011 },
- { gBattleAnimSpritePalette_012, 10012 },
- { gBattleAnimSpritePalette_013, 10013 },
- { gBattleAnimSpritePalette_014, 10014 },
- { gBattleAnimSpritePalette_015, 10015 },
- { gBattleAnimSpritePalette_016, 10016 },
- { gBattleAnimSpritePalette_016, 10017 },
- { gBattleAnimSpritePalette_018, 10018 },
- { gBattleAnimSpritePalette_019, 10019 },
- { gBattleAnimSpritePalette_020, 10020 },
- { gBattleAnimSpritePalette_021, 10021 },
- { gBattleAnimSpritePalette_022, 10022 },
- { gBattleAnimSpritePalette_023, 10023 },
- { gBattleAnimSpritePalette_024, 10024 },
- { gBattleAnimSpritePalette_025, 10025 },
- { gBattleAnimSpritePalette_026, 10026 },
- { gBattleAnimSpritePalette_027, 10027 },
- { gBattleAnimSpritePalette_028, 10028 },
- { gBattleAnimSpritePalette_029, 10029 },
- { gBattleAnimSpritePalette_030, 10030 },
- { gBattleAnimSpritePalette_031, 10031 },
- { gBattleAnimSpritePalette_032, 10032 },
- { gBattleAnimSpritePalette_033, 10033 },
- { gBattleAnimSpritePalette_033, 10034 },
- { gBattleAnimSpritePalette_033, 10035 },
- { gBattleAnimSpritePalette_036, 10036 },
- { gBattleAnimSpritePalette_036, 10037 },
- { gBattleAnimSpritePalette_038, 10038 },
- { gBattleAnimSpritePalette_039, 10039 },
- { gBattleAnimSpritePalette_038, 10040 },
- { gBattleAnimSpritePalette_038, 10041 },
- { gBattleAnimSpritePalette_042, 10042 },
- { gBattleAnimSpritePalette_043, 10043 },
- { gBattleAnimSpritePalette_044, 10044 },
- { gBattleAnimSpritePalette_045, 10045 },
- { gBattleAnimSpritePalette_046, 10046 },
- { gBattleAnimSpritePalette_047, 10046 },
- { gBattleAnimSpritePalette_048, 10048 },
- { gBattleAnimSpritePalette_049, 10049 },
- { gBattleAnimSpritePalette_050, 10050 },
- { gBattleAnimSpritePalette_050, 10051 },
- { gBattleAnimSpritePalette_050, 10052 },
- { gBattleAnimSpritePalette_026, 10053 },
- { gBattleAnimSpritePalette_054, 10054 },
- { gBattleAnimSpritePalette_050, 10055 },
- { gBattleAnimSpritePalette_056, 10056 },
- { gBattleAnimSpritePalette_057, 10057 },
- { gBattleAnimSpritePalette_058, 10058 },
- { gBattleAnimSpritePalette_059, 10059 },
- { gBattleAnimSpritePalette_060, 10060 },
- { gBattleAnimSpritePalette_061, 10061 },
- { gBattleAnimSpritePalette_062, 10062 },
- { gBattleAnimSpritePalette_063, 10063 },
- { gBattleAnimSpritePalette_064, 10064 },
- { gBattleAnimSpritePalette_065, 10065 },
- { gBattleAnimSpritePalette_066, 10066 },
- { gBattleAnimSpritePalette_067, 10067 },
- { gBattleAnimSpritePalette_068, 10068 },
- { gBattleAnimSpritePalette_065, 10069 },
- { gBattleAnimSpritePalette_070, 10070 },
- { gBattleAnimSpritePalette_070, 10071 },
- { gBattleAnimSpritePalette_072, 10072 },
- { gBattleAnimSpritePalette_073, 10073 },
- { gBattleAnimSpritePalette_074, 10074 },
- { gBattleAnimSpritePalette_075, 10075 },
- { gBattleAnimSpritePalette_076, 10076 },
- { gBattleAnimSpritePalette_076, 10077 },
- { gBattleAnimSpritePalette_078, 10078 },
- { gBattleAnimSpritePalette_078, 10079 },
- { gBattleAnimSpritePalette_080, 10080 },
- { gBattleAnimSpritePalette_081, 10081 },
- { gBattleAnimSpritePalette_082, 10082 },
- { gBattleAnimSpritePalette_083, 10083 },
- { gBattleAnimSpritePalette_084, 10084 },
- { gBattleAnimSpritePalette_085, 10085 },
- { gBattleAnimSpritePalette_086, 10086 },
- { gBattleAnimSpritePalette_087, 10087 },
- { gBattleAnimSpritePalette_088, 10088 },
- { gBattleAnimSpritePalette_089, 10089 },
- { gBattleAnimSpritePalette_090, 10090 },
- { gBattleAnimSpritePalette_091, 10091 },
- { gBattleAnimSpritePalette_092, 10092 },
- { gBattleAnimSpritePalette_093, 10093 },
- { gBattleAnimSpritePalette_094, 10094 },
- { gBattleAnimSpritePalette_095, 10095 },
- { gBattleAnimSpritePalette_096, 10096 },
- { gBattleAnimSpritePalette_097, 10097 },
- { gBattleAnimSpritePalette_094, 10098 },
- { gBattleAnimSpritePalette_099, 10099 },
- { gBattleAnimSpritePalette_100, 10100 },
- { gBattleAnimSpritePalette_101, 10101 },
- { gBattleAnimSpritePalette_101, 10102 },
- { gBattleAnimSpritePalette_103, 10103 },
- { gBattleAnimSpritePalette_104, 10104 },
- { gBattleAnimSpritePalette_105, 10105 },
- { gBattleAnimSpritePalette_105, 10106 },
- { gBattleAnimSpritePalette_107, 10107 },
- { gBattleAnimSpritePalette_107, 10108 },
- { gBattleAnimSpritePalette_109, 10109 },
- { gBattleAnimSpritePalette_109, 10110 },
- { gBattleAnimSpritePalette_111, 10111 },
- { gBattleAnimSpritePalette_112, 10112 },
- { gBattleAnimSpritePalette_113, 10113 },
- { gBattleAnimSpritePalette_114, 10114 },
- { gBattleAnimSpritePalette_115, 10115 },
- { gBattleAnimSpritePalette_116, 10116 },
- { gBattleAnimSpritePalette_117, 10117 },
- { gBattleAnimSpritePalette_118, 10118 },
- { gBattleAnimSpritePalette_119, 10119 },
- { gBattleAnimSpritePalette_120, 10120 },
- { gBattleAnimSpritePalette_121, 10121 },
- { gBattleAnimSpritePalette_122, 10122 },
- { gBattleAnimSpritePalette_122, 10123 },
- { gBattleAnimSpritePalette_124, 10124 },
- { gBattleAnimSpritePalette_125, 10125 },
- { gBattleAnimSpritePalette_126, 10126 },
- { gBattleAnimSpritePalette_127, 10127 },
- { gBattleAnimSpritePalette_128, 10128 },
- { gBattleAnimSpritePalette_128, 10129 },
- { gBattleAnimSpritePalette_130, 10130 },
- { gBattleAnimSpritePalette_130, 10131 },
- { gBattleAnimSpritePalette_132, 10132 },
- { gBattleAnimSpritePalette_133, 10133 },
- { gBattleAnimSpritePalette_133, 10134 },
- { gBattleAnimSpritePalette_135, 10135 },
- { gBattleAnimSpritePalette_136, 10136 },
- { gBattleAnimSpritePalette_135, 10137 },
- { gBattleAnimSpritePalette_135, 10138 },
- { gBattleAnimSpritePalette_139, 10139 },
- { gBattleAnimSpritePalette_140, 10140 },
- { gBattleAnimSpritePalette_141, 10141 },
- { gBattleAnimSpritePalette_141, 10142 },
- { gBattleAnimSpritePalette_143, 10143 },
- { gBattleAnimSpritePalette_144, 10144 },
- { gBattleAnimSpritePalette_139, 10145 },
- { gBattleAnimSpritePalette_115, 10146 },
- { gBattleAnimSpritePalette_147, 10147 },
- { gBattleAnimSpritePalette_148, 10148 },
- { gBattleAnimSpritePalette_148, 10149 },
- { gBattleAnimSpritePalette_150, 10150 },
- { gBattleAnimSpritePalette_150, 10151 },
- { gBattleAnimSpritePalette_152, 10152 },
- { gBattleAnimSpritePalette_153, 10153 },
- { gBattleAnimSpritePalette_154, 10154 },
- { gBattleAnimSpritePalette_155, 10155 },
- { gBattleAnimSpritePalette_156, 10156 },
- { gBattleAnimSpritePalette_157, 10157 },
- { gBattleAnimSpritePalette_158, 10158 },
- { gBattleAnimSpritePalette_159, 10159 },
- { gBattleAnimSpritePalette_160, 10160 },
- { gBattleAnimSpritePalette_161, 10161 },
- { gBattleAnimSpritePalette_162, 10162 },
- { gBattleAnimSpritePalette_163, 10163 },
- { gBattleAnimSpritePalette_164, 10164 },
- { gBattleAnimSpritePalette_165, 10165 },
- { gBattleAnimSpritePalette_166, 10166 },
- { gBattleAnimSpritePalette_167, 10167 },
- { gBattleAnimSpritePalette_168, 10168 },
- { gBattleAnimSpritePalette_169, 10169 },
- { gBattleAnimSpritePalette_170, 10170 },
- { gBattleAnimSpritePalette_171, 10171 },
- { gBattleAnimSpritePalette_172, 10172 },
- { gBattleAnimSpritePalette_001, 10173 },
- { gBattleAnimSpritePalette_174, 10174 },
- { gBattleAnimSpritePalette_175, 10175 },
- { gBattleAnimSpritePalette_176, 10176 },
- { gBattleAnimSpritePalette_177, 10177 },
- { gBattleAnimSpritePalette_178, 10178 },
- { gBattleAnimSpritePalette_179, 10179 },
- { gBattleAnimSpritePalette_179, 10180 },
- { gBattleAnimSpritePalette_179, 10181 },
- { gBattleAnimSpritePalette_182, 10182 },
- { gBattleAnimSpritePalette_183, 10183 },
- { gBattleAnimSpritePalette_184, 10184 },
- { gBattleAnimSpritePalette_185, 10185 },
- { gBattleAnimSpritePalette_186, 10186 },
- { gBattleAnimSpritePalette_187, 10187 },
- { gBattleAnimSpritePalette_188, 10188 },
- { gBattleAnimSpritePalette_189, 10189 },
- { gBattleAnimSpritePalette_190, 10190 },
- { gBattleAnimSpritePalette_191, 10191 },
- { gBattleAnimSpritePalette_192, 10192 },
- { gBattleAnimSpritePalette_193, 10193 },
- { gBattleAnimSpritePalette_194, 10194 },
- { gBattleAnimSpritePalette_195, 10195 },
- { gBattleAnimSpritePalette_196, 10196 },
- { gBattleAnimSpritePalette_197, 10197 },
- { gBattleAnimSpritePalette_198, 10198 },
- { gBattleAnimSpritePalette_199, 10199 },
- { gBattleAnimSpritePalette_200, 10200 },
- { gBattleAnimSpritePalette_201, 10201 },
- { gBattleAnimSpritePalette_202, 10202 },
- { gBattleAnimSpritePalette_203, 10203 },
- { gBattleAnimSpritePalette_204, 10204 },
- { gBattleAnimSpritePalette_205, 10205 },
- { gBattleAnimSpritePalette_206, 10206 },
- { gBattleAnimSpritePalette_207, 10207 },
- { gBattleAnimSpritePalette_167, 10208 },
- { gBattleAnimSpritePalette_209, 10209 },
- { gBattleAnimSpritePalette_210, 10210 },
- { gBattleAnimSpritePalette_211, 10211 },
- { gBattleAnimSpritePalette_211, 10212 },
- { gBattleAnimSpritePalette_211, 10213 },
- { gBattleAnimSpritePalette_064, 10214 },
- { gBattleAnimSpritePalette_215, 10215 },
- { gBattleAnimSpritePalette_216, 10216 },
- { gBattleAnimSpritePalette_217, 10217 },
- { gBattleAnimSpritePalette_218, 10218 },
- { gBattleAnimSpritePalette_219, 10219 },
- { gBattleAnimSpritePalette_220, 10220 },
- { gBattleAnimSpritePalette_221, 10221 },
- { gBattleAnimSpritePalette_222, 10222 },
- { gBattleAnimSpritePalette_223, 10223 },
- { gBattleAnimSpritePalette_224, 10224 },
- { gBattleAnimSpritePalette_225, 10225 },
- { gBattleAnimSpritePalette_226, 10226 },
- { gBattleAnimSpritePalette_226, 10227 },
- { gBattleAnimSpritePalette_228, 10228 },
- { gBattleAnimSpritePalette_229, 10229 },
- { gBattleAnimSpritePalette_230, 10230 },
- { gBattleAnimSpritePalette_231, 10231 },
- { gBattleAnimSpritePalette_231, 10232 },
- { gBattleAnimSpritePalette_233, 10233 },
- { gBattleAnimSpritePalette_234, 10234 },
- { gBattleAnimSpritePalette_235, 10235 },
- { gBattleAnimSpritePalette_236, 10236 },
- { gBattleAnimSpritePalette_237, 10237 },
- { gBattleAnimSpritePalette_238, 10238 },
- { gBattleAnimSpritePalette_239, 10239 },
- { gBattleAnimSpritePalette_240, 10240 },
- { gBattleAnimSpritePalette_241, 10241 },
- { gBattleAnimSpritePalette_242, 10242 },
- { gBattleAnimSpritePalette_243, 10243 },
- { gBattleAnimSpritePalette_244, 10244 },
- { gBattleAnimSpritePalette_245, 10245 },
- { gBattleAnimSpritePalette_245, 10246 },
- { gBattleAnimSpritePalette_064, 10247 },
- { gBattleAnimSpritePalette_248, 10248 },
- { gBattleAnimSpritePalette_249, 10249 },
- { gBattleAnimSpritePalette_249, 10250 },
- { gBattleAnimSpritePalette_251, 10251 },
- { gBattleAnimSpritePalette_252, 10252 },
- { gBattleAnimSpritePalette_253, 10253 },
- { gBattleAnimSpritePalette_254, 10254 },
- { gBattleAnimSpritePalette_255, 10255 },
- { gBattleAnimSpritePalette_256, 10256 },
- { gBattleAnimSpritePalette_257, 10257 },
- { gBattleAnimSpritePalette_258, 10258 },
- { gBattleAnimSpritePalette_259, 10259 },
- { gBattleAnimSpritePalette_260, 10260 },
- { gBattleAnimSpritePalette_261, 10261 },
- { gBattleAnimSpritePalette_262, 10262 },
- { gBattleAnimSpritePalette_263, 10263 },
- { gBattleAnimSpritePalette_264, 10264 },
- { gBattleAnimSpritePalette_265, 10265 },
- { gBattleAnimSpritePalette_266, 10266 },
- { gBattleAnimSpritePalette_267, 10267 },
- { gBattleAnimSpritePalette_268, 10268 },
- { gBattleAnimSpritePalette_269, 10269 },
- { gBattleAnimSpritePalette_270, 10270 },
- { gBattleAnimSpritePalette_271, 10271 },
- { gBattleAnimSpritePalette_272, 10272 },
- { gBattleAnimSpritePalette_272, 10273 },
- { gBattleAnimSpritePalette_274, 10274 },
- { gBattleAnimSpritePalette_274, 10275 },
- { gBattleAnimSpritePalette_274, 10276 },
- { gBattleAnimSpritePalette_277, 10277 },
- { gBattleAnimSpritePalette_278, 10278 },
- { gBattleAnimSpritePalette_279, 10279 },
- { gBattleAnimSpritePalette_280, 10280 },
- { gBattleAnimSpritePalette_281, 10281 },
- { gBattleAnimSpritePalette_282, 10282 },
- { gBattleAnimSpritePalette_283, 10283 },
- { gBattleAnimSpritePalette_284, 10284 },
- { gBattleAnimSpritePalette_285, 10285 },
- { gBattleAnimSpritePalette_286, 10286 },
- { gBattleAnimSpritePalette_287, 10287 },
- { gBattleAnimSpritePalette_288, 10288 },
+ { gBattleAnimSpritePalette_000, ANIM_TAG_BONE },
+ { gBattleAnimSpritePalette_001, ANIM_TAG_SPARK },
+ { gBattleAnimSpritePalette_002, ANIM_TAG_PENCIL },
+ { gBattleAnimSpritePalette_003, ANIM_TAG_AIR_WAVE },
+ { gBattleAnimSpritePalette_004, ANIM_TAG_UNUSED_ORB },
+ { gBattleAnimSpritePalette_005, ANIM_TAG_SWORD },
+ { gBattleAnimSpritePalette_006, ANIM_TAG_SEED },
+ { gBattleAnimSpritePalette_007, ANIM_TAG_UNUSED_EXPLOSION },
+ { gBattleAnimSpritePalette_008, ANIM_TAG_UNUSED_PINK_ORB },
+ { gBattleAnimSpritePalette_009, ANIM_TAG_GUST },
+ { gBattleAnimSpritePalette_010, ANIM_TAG_ICE_CUBE },
+ { gBattleAnimSpritePalette_011, ANIM_TAG_SPARK_2 },
+ { gBattleAnimSpritePalette_012, ANIM_TAG_UNUSED_ORANGE },
+ { gBattleAnimSpritePalette_013, ANIM_TAG_YELLOW_BALL },
+ { gBattleAnimSpritePalette_014, ANIM_TAG_LOCK_ON },
+ { gBattleAnimSpritePalette_015, ANIM_TAG_TIED_BAG },
+ { gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_SMOKE },
+ { gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_BALL },
+ { gBattleAnimSpritePalette_018, ANIM_TAG_CONVERSION },
+ { gBattleAnimSpritePalette_019, ANIM_TAG_UNUSED_GLASS },
+ { gBattleAnimSpritePalette_020, ANIM_TAG_HORN_HIT },
+ { gBattleAnimSpritePalette_021, ANIM_TAG_UNUSED_HIT },
+ { gBattleAnimSpritePalette_022, ANIM_TAG_UNUSED_HIT_2 },
+ { gBattleAnimSpritePalette_023, ANIM_TAG_UNUSED_BLUE_SHARDS },
+ { gBattleAnimSpritePalette_024, ANIM_TAG_UNUSED_CLOSING_EYE },
+ { gBattleAnimSpritePalette_025, ANIM_TAG_UNUSED_WAVING_HAND },
+ { gBattleAnimSpritePalette_026, ANIM_TAG_UNUSED_HIT_DUPLICATE },
+ { gBattleAnimSpritePalette_027, ANIM_TAG_LEER },
+ { gBattleAnimSpritePalette_028, ANIM_TAG_UNUSED_BLUE_BURST },
+ { gBattleAnimSpritePalette_029, ANIM_TAG_SMALL_EMBER },
+ { gBattleAnimSpritePalette_030, ANIM_TAG_GRAY_SMOKE },
+ { gBattleAnimSpritePalette_031, ANIM_TAG_BLUE_STAR },
+ { gBattleAnimSpritePalette_032, ANIM_TAG_UNUSED_BUBBLE_BURST },
+ { gBattleAnimSpritePalette_033, ANIM_TAG_FIRE },
+ { gBattleAnimSpritePalette_033, ANIM_TAG_UNUSED_SPINNING_FIRE },
+ { gBattleAnimSpritePalette_033, ANIM_TAG_FIRE_PLUME },
+ { gBattleAnimSpritePalette_036, ANIM_TAG_UNUSED_LIGHTNING },
+ { gBattleAnimSpritePalette_036, ANIM_TAG_LIGHTNING },
+ { gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_CLAW_SLASH },
+ { gBattleAnimSpritePalette_039, ANIM_TAG_CLAW_SLASH },
+ { gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_SCRATCH },
+ { gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_SCRATCH_2 },
+ { gBattleAnimSpritePalette_042, ANIM_TAG_UNUSED_BUBBLE_BURST_2 },
+ { gBattleAnimSpritePalette_043, ANIM_TAG_ICE_CHUNK },
+ { gBattleAnimSpritePalette_044, ANIM_TAG_UNUSED_GLASS_2 },
+ { gBattleAnimSpritePalette_045, ANIM_TAG_UNUSED_PINK_HEART },
+ { gBattleAnimSpritePalette_046, ANIM_TAG_UNUSED_SAP_DRIP },
+ { gBattleAnimSpritePalette_047, ANIM_TAG_UNUSED_SAP_DRIP },
+ { gBattleAnimSpritePalette_048, ANIM_TAG_SPARKLE_1 },
+ { gBattleAnimSpritePalette_049, ANIM_TAG_SPARKLE_2 },
+ { gBattleAnimSpritePalette_050, ANIM_TAG_HUMANOID_FOOT },
+ { gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_MONSTER_FOOT },
+ { gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_HUMANOID_HAND },
+ { gBattleAnimSpritePalette_026, ANIM_TAG_NOISE_LINE },
+ { gBattleAnimSpritePalette_054, ANIM_TAG_UNUSED_YELLOW_UNK },
+ { gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_RED_FIST },
+ { gBattleAnimSpritePalette_056, ANIM_TAG_SLAM_HIT },
+ { gBattleAnimSpritePalette_057, ANIM_TAG_UNUSED_RING },
+ { gBattleAnimSpritePalette_058, ANIM_TAG_ROCKS },
+ { gBattleAnimSpritePalette_059, ANIM_TAG_UNUSED_Z },
+ { gBattleAnimSpritePalette_060, ANIM_TAG_UNUSED_YELLOW_UNK_2 },
+ { gBattleAnimSpritePalette_061, ANIM_TAG_UNUSED_AIR_SLASH },
+ { gBattleAnimSpritePalette_062, ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS },
+ { gBattleAnimSpritePalette_063, ANIM_TAG_LEAF },
+ { gBattleAnimSpritePalette_064, ANIM_TAG_FINGER },
+ { gBattleAnimSpritePalette_065, ANIM_TAG_POISON_POWDER },
+ { gBattleAnimSpritePalette_066, ANIM_TAG_UNUSED_BROWN_TRIANGLE },
+ { gBattleAnimSpritePalette_067, ANIM_TAG_SLEEP_POWDER },
+ { gBattleAnimSpritePalette_068, ANIM_TAG_STUN_SPORE },
+ { gBattleAnimSpritePalette_065, ANIM_TAG_UNUSED_POWDER },
+ { gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_3 },
+ { gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_4 },
+ { gBattleAnimSpritePalette_072, ANIM_TAG_MUSIC_NOTES },
+ { gBattleAnimSpritePalette_073, ANIM_TAG_DUCK },
+ { gBattleAnimSpritePalette_074, ANIM_TAG_MUD_SAND },
+ { gBattleAnimSpritePalette_075, ANIM_TAG_ALERT },
+ { gBattleAnimSpritePalette_076, ANIM_TAG_UNUSED_BLUE_FLAMES },
+ { gBattleAnimSpritePalette_076, ANIM_TAG_UNUSED_BLUE_FLAMES_2 },
+ { gBattleAnimSpritePalette_078, ANIM_TAG_UNUSED_SHOCK },
+ { gBattleAnimSpritePalette_078, ANIM_TAG_SHOCK },
+ { gBattleAnimSpritePalette_080, ANIM_TAG_UNUSED_BELL },
+ { gBattleAnimSpritePalette_081, ANIM_TAG_UNUSED_PINK_GLOVE },
+ { gBattleAnimSpritePalette_082, ANIM_TAG_UNUSED_BLUE_LINES },
+ { gBattleAnimSpritePalette_083, ANIM_TAG_UNUSED_IMPACT },
+ { gBattleAnimSpritePalette_084, ANIM_TAG_UNUSED_IMPACT_2 },
+ { gBattleAnimSpritePalette_085, ANIM_TAG_UNUSED_RETICLE },
+ { gBattleAnimSpritePalette_086, ANIM_TAG_BREATH },
+ { gBattleAnimSpritePalette_087, ANIM_TAG_ANGER },
+ { gBattleAnimSpritePalette_088, ANIM_TAG_UNUSED_SNOWBALL },
+ { gBattleAnimSpritePalette_089, ANIM_TAG_UNUSED_VINE },
+ { gBattleAnimSpritePalette_090, ANIM_TAG_UNUSED_SWORD },
+ { gBattleAnimSpritePalette_091, ANIM_TAG_UNUSED_CLAPPING },
+ { gBattleAnimSpritePalette_092, ANIM_TAG_UNUSED_RED_TUBE },
+ { gBattleAnimSpritePalette_093, ANIM_TAG_AMNESIA },
+ { gBattleAnimSpritePalette_094, ANIM_TAG_UNUSED_STRING },
+ { gBattleAnimSpritePalette_095, ANIM_TAG_UNUSED_PENCIL },
+ { gBattleAnimSpritePalette_096, ANIM_TAG_UNUSED_PETAL },
+ { gBattleAnimSpritePalette_097, ANIM_TAG_BENT_SPOON },
+ { gBattleAnimSpritePalette_094, ANIM_TAG_UNUSED_WEB },
+ { gBattleAnimSpritePalette_099, ANIM_TAG_MILK_BOTTLE },
+ { gBattleAnimSpritePalette_100, ANIM_TAG_COIN },
+ { gBattleAnimSpritePalette_101, ANIM_TAG_UNUSED_CRACKED_EGG },
+ { gBattleAnimSpritePalette_101, ANIM_TAG_UNUSED_HATCHED_EGG },
+ { gBattleAnimSpritePalette_103, ANIM_TAG_UNUSED_FRESH_EGG },
+ { gBattleAnimSpritePalette_104, ANIM_TAG_UNUSED_FANGS },
+ { gBattleAnimSpritePalette_105, ANIM_TAG_UNUSED_EXPLOSION_2 },
+ { gBattleAnimSpritePalette_105, ANIM_TAG_UNUSED_EXPLOSION_3 },
+ { gBattleAnimSpritePalette_107, ANIM_TAG_UNUSED_WATER_DROPLET },
+ { gBattleAnimSpritePalette_107, ANIM_TAG_UNUSED_WATER_DROPLET_2 },
+ { gBattleAnimSpritePalette_109, ANIM_TAG_UNUSED_SEED },
+ { gBattleAnimSpritePalette_109, ANIM_TAG_UNUSED_SPROUT },
+ { gBattleAnimSpritePalette_111, ANIM_TAG_UNUSED_RED_WAND },
+ { gBattleAnimSpritePalette_112, ANIM_TAG_UNUSED_PURPLE_GREEN_UNK },
+ { gBattleAnimSpritePalette_113, ANIM_TAG_UNUSED_WATER_COLUMN },
+ { gBattleAnimSpritePalette_114, ANIM_TAG_UNUSED_MUD_UNK },
+ { gBattleAnimSpritePalette_115, ANIM_TAG_RAIN_DROPS },
+ { gBattleAnimSpritePalette_116, ANIM_TAG_UNUSED_FURY_SWIPES },
+ { gBattleAnimSpritePalette_117, ANIM_TAG_UNUSED_VINE_2 },
+ { gBattleAnimSpritePalette_118, ANIM_TAG_UNUSED_TEETH },
+ { gBattleAnimSpritePalette_119, ANIM_TAG_UNUSED_BONE },
+ { gBattleAnimSpritePalette_120, ANIM_TAG_UNUSED_WHITE_BAG },
+ { gBattleAnimSpritePalette_121, ANIM_TAG_UNUSED_UNKNOWN },
+ { gBattleAnimSpritePalette_122, ANIM_TAG_UNUSED_PURPLE_CORAL },
+ { gBattleAnimSpritePalette_122, ANIM_TAG_UNUSED_PURPLE_DROPLET },
+ { gBattleAnimSpritePalette_124, ANIM_TAG_UNUSED_SHOCK_2 },
+ { gBattleAnimSpritePalette_125, ANIM_TAG_UNUSED_CLOSING_EYE_2 },
+ { gBattleAnimSpritePalette_126, ANIM_TAG_UNUSED_METAL_BALL },
+ { gBattleAnimSpritePalette_127, ANIM_TAG_UNUSED_MONSTER_DOLL },
+ { gBattleAnimSpritePalette_128, ANIM_TAG_UNUSED_WHIRLWIND },
+ { gBattleAnimSpritePalette_128, ANIM_TAG_UNUSED_WHIRLWIND_2 },
+ { gBattleAnimSpritePalette_130, ANIM_TAG_UNUSED_EXPLOSION_4 },
+ { gBattleAnimSpritePalette_130, ANIM_TAG_UNUSED_EXPLOSION_5 },
+ { gBattleAnimSpritePalette_132, ANIM_TAG_UNUSED_TONGUE },
+ { gBattleAnimSpritePalette_133, ANIM_TAG_UNUSED_SMOKE },
+ { gBattleAnimSpritePalette_133, ANIM_TAG_UNUSED_SMOKE_2 },
+ { gBattleAnimSpritePalette_135, ANIM_TAG_IMPACT },
+ { gBattleAnimSpritePalette_136, ANIM_TAG_CIRCLE_IMPACT },
+ { gBattleAnimSpritePalette_135, ANIM_TAG_SCRATCH },
+ { gBattleAnimSpritePalette_135, ANIM_TAG_CUT },
+ { gBattleAnimSpritePalette_139, ANIM_TAG_SHARP_TEETH },
+ { gBattleAnimSpritePalette_140, ANIM_TAG_RAINBOW_RINGS },
+ { gBattleAnimSpritePalette_141, ANIM_TAG_ICE_CRYSTALS },
+ { gBattleAnimSpritePalette_141, ANIM_TAG_ICE_SPIKES },
+ { gBattleAnimSpritePalette_143, ANIM_TAG_HANDS_AND_FEET },
+ { gBattleAnimSpritePalette_144, ANIM_TAG_MIST_CLOUD },
+ { gBattleAnimSpritePalette_139, ANIM_TAG_CLAMP },
+ { gBattleAnimSpritePalette_115, ANIM_TAG_BUBBLE },
+ { gBattleAnimSpritePalette_147, ANIM_TAG_ORBS },
+ { gBattleAnimSpritePalette_148, ANIM_TAG_WATER_IMPACT },
+ { gBattleAnimSpritePalette_148, ANIM_TAG_WATER_ORB },
+ { gBattleAnimSpritePalette_150, ANIM_TAG_POISON_BUBBLE },
+ { gBattleAnimSpritePalette_150, ANIM_TAG_TOXIC_BUBBLE },
+ { gBattleAnimSpritePalette_152, ANIM_TAG_SPIKES },
+ { gBattleAnimSpritePalette_153, ANIM_TAG_HORN_HIT_2 },
+ { gBattleAnimSpritePalette_154, ANIM_TAG_AIR_WAVE_2 },
+ { gBattleAnimSpritePalette_155, ANIM_TAG_SMALL_BUBBLES },
+ { gBattleAnimSpritePalette_156, ANIM_TAG_ROUND_SHADOW },
+ { gBattleAnimSpritePalette_157, ANIM_TAG_SUNLIGHT },
+ { gBattleAnimSpritePalette_158, ANIM_TAG_SPORE },
+ { gBattleAnimSpritePalette_159, ANIM_TAG_FLOWER },
+ { gBattleAnimSpritePalette_160, ANIM_TAG_RAZOR_LEAF },
+ { gBattleAnimSpritePalette_161, ANIM_TAG_NEEDLE },
+ { gBattleAnimSpritePalette_162, ANIM_TAG_WHIRLWIND_LINES },
+ { gBattleAnimSpritePalette_163, ANIM_TAG_GOLD_RING },
+ { gBattleAnimSpritePalette_164, ANIM_TAG_PURPLE_RING },
+ { gBattleAnimSpritePalette_165, ANIM_TAG_BLUE_RING },
+ { gBattleAnimSpritePalette_166, ANIM_TAG_GREEN_LIGHT_WALL },
+ { gBattleAnimSpritePalette_167, ANIM_TAG_BLUE_LIGHT_WALL },
+ { gBattleAnimSpritePalette_168, ANIM_TAG_RED_LIGHT_WALL },
+ { gBattleAnimSpritePalette_169, ANIM_TAG_GRAY_LIGHT_WALL },
+ { gBattleAnimSpritePalette_170, ANIM_TAG_ORANGE_LIGHT_WALL },
+ { gBattleAnimSpritePalette_171, ANIM_TAG_BLACK_BALL_2 },
+ { gBattleAnimSpritePalette_172, ANIM_TAG_PURPLE_GAS_CLOUD },
+ { gBattleAnimSpritePalette_001, ANIM_TAG_SPARK_H },
+ { gBattleAnimSpritePalette_174, ANIM_TAG_YELLOW_STAR },
+ { gBattleAnimSpritePalette_175, ANIM_TAG_LARGE_FRESH_EGG },
+ { gBattleAnimSpritePalette_176, ANIM_TAG_SHADOW_BALL },
+ { gBattleAnimSpritePalette_177, ANIM_TAG_LICK },
+ { gBattleAnimSpritePalette_178, ANIM_TAG_UNUSED_VOID_LINES },
+ { gBattleAnimSpritePalette_179, ANIM_TAG_STRING },
+ { gBattleAnimSpritePalette_179, ANIM_TAG_STRING_DOT },
+ { gBattleAnimSpritePalette_179, ANIM_TAG_WEB },
+ { gBattleAnimSpritePalette_182, ANIM_TAG_UNUSED_LIGHTBULB },
+ { gBattleAnimSpritePalette_183, ANIM_TAG_SLASH },
+ { gBattleAnimSpritePalette_184, ANIM_TAG_FOCUS_ENERGY },
+ { gBattleAnimSpritePalette_185, ANIM_TAG_SPHERE_TO_CUBE },
+ { gBattleAnimSpritePalette_186, ANIM_TAG_TENDRILS },
+ { gBattleAnimSpritePalette_187, ANIM_TAG_EYE },
+ { gBattleAnimSpritePalette_188, ANIM_TAG_WHITE_SHADOW },
+ { gBattleAnimSpritePalette_189, ANIM_TAG_TEAL_ALERT },
+ { gBattleAnimSpritePalette_190, ANIM_TAG_OPENING_EYE },
+ { gBattleAnimSpritePalette_191, ANIM_TAG_ROUND_WHITE_HALO },
+ { gBattleAnimSpritePalette_192, ANIM_TAG_FANG_ATTACK },
+ { gBattleAnimSpritePalette_193, ANIM_TAG_PURPLE_HAND_OUTLINE },
+ { gBattleAnimSpritePalette_194, ANIM_TAG_MOON },
+ { gBattleAnimSpritePalette_195, ANIM_TAG_SPARKLE_5 },
+ { gBattleAnimSpritePalette_196, ANIM_TAG_SPIRAL },
+ { gBattleAnimSpritePalette_197, ANIM_TAG_SNORE_Z },
+ { gBattleAnimSpritePalette_198, ANIM_TAG_EXPLOSION },
+ { gBattleAnimSpritePalette_199, ANIM_TAG_NAIL },
+ { gBattleAnimSpritePalette_200, ANIM_TAG_GHOSTLY_SPIRIT },
+ { gBattleAnimSpritePalette_201, ANIM_TAG_WARM_ROCK },
+ { gBattleAnimSpritePalette_202, ANIM_TAG_BREAKING_EGG },
+ { gBattleAnimSpritePalette_203, ANIM_TAG_THIN_RING },
+ { gBattleAnimSpritePalette_204, ANIM_TAG_UNUSED_PUNCH_IMPACT },
+ { gBattleAnimSpritePalette_205, ANIM_TAG_BELL },
+ { gBattleAnimSpritePalette_206, ANIM_TAG_MUSIC_NOTES_2 },
+ { gBattleAnimSpritePalette_207, ANIM_TAG_SPEED_DUST },
+ { gBattleAnimSpritePalette_167, ANIM_TAG_TORN_METAL },
+ { gBattleAnimSpritePalette_209, ANIM_TAG_THOUGHT_BUBBLE },
+ { gBattleAnimSpritePalette_210, ANIM_TAG_MAGENTA_HEART },
+ { gBattleAnimSpritePalette_211, ANIM_TAG_ELECTRIC_ORBS },
+ { gBattleAnimSpritePalette_211, ANIM_TAG_CIRCLE_OF_LIGHT },
+ { gBattleAnimSpritePalette_211, ANIM_TAG_ELECTRICITY },
+ { gBattleAnimSpritePalette_064, ANIM_TAG_FINGER_2 },
+ { gBattleAnimSpritePalette_215, ANIM_TAG_MOVEMENT_WAVES },
+ { gBattleAnimSpritePalette_216, ANIM_TAG_RED_HEART },
+ { gBattleAnimSpritePalette_217, ANIM_TAG_RED_ORB },
+ { gBattleAnimSpritePalette_218, ANIM_TAG_EYE_SPARKLE },
+ { gBattleAnimSpritePalette_219, ANIM_TAG_PINK_HEART },
+ { gBattleAnimSpritePalette_220, ANIM_TAG_ANGEL },
+ { gBattleAnimSpritePalette_221, ANIM_TAG_DEVIL },
+ { gBattleAnimSpritePalette_222, ANIM_TAG_SWIPE },
+ { gBattleAnimSpritePalette_223, ANIM_TAG_ROOTS },
+ { gBattleAnimSpritePalette_224, ANIM_TAG_ITEM_BAG },
+ { gBattleAnimSpritePalette_225, ANIM_TAG_JAGGED_MUSIC_NOTE },
+ { gBattleAnimSpritePalette_226, ANIM_TAG_POKEBALL },
+ { gBattleAnimSpritePalette_226, ANIM_TAG_SPOTLIGHT },
+ { gBattleAnimSpritePalette_228, ANIM_TAG_LETTER_Z },
+ { gBattleAnimSpritePalette_229, ANIM_TAG_RAPID_SPIN },
+ { gBattleAnimSpritePalette_230, ANIM_TAG_TRI_FORCE_TRIANGLE },
+ { gBattleAnimSpritePalette_231, ANIM_TAG_WISP_ORB },
+ { gBattleAnimSpritePalette_231, ANIM_TAG_WISP_FIRE },
+ { gBattleAnimSpritePalette_233, ANIM_TAG_GOLD_STARS },
+ { gBattleAnimSpritePalette_234, ANIM_TAG_ECLIPSING_ORB },
+ { gBattleAnimSpritePalette_235, ANIM_TAG_GRAY_ORB },
+ { gBattleAnimSpritePalette_236, ANIM_TAG_BLUE_ORB },
+ { gBattleAnimSpritePalette_237, ANIM_TAG_RED_ORB_2 },
+ { gBattleAnimSpritePalette_238, ANIM_TAG_PINK_PETAL },
+ { gBattleAnimSpritePalette_239, ANIM_TAG_PAIN_SPLIT },
+ { gBattleAnimSpritePalette_240, ANIM_TAG_CONFETTI },
+ { gBattleAnimSpritePalette_241, ANIM_TAG_GREEN_STAR },
+ { gBattleAnimSpritePalette_242, ANIM_TAG_PINK_CLOUD },
+ { gBattleAnimSpritePalette_243, ANIM_TAG_SWEAT_DROP },
+ { gBattleAnimSpritePalette_244, ANIM_TAG_GUARD_RING },
+ { gBattleAnimSpritePalette_245, ANIM_TAG_PURPLE_SCRATCH },
+ { gBattleAnimSpritePalette_245, ANIM_TAG_PURPLE_SWIPE },
+ { gBattleAnimSpritePalette_064, ANIM_TAG_TAG_HAND },
+ { gBattleAnimSpritePalette_248, ANIM_TAG_SMALL_RED_EYE },
+ { gBattleAnimSpritePalette_249, ANIM_TAG_HOLLOW_ORB },
+ { gBattleAnimSpritePalette_249, ANIM_TAG_X_SIGN },
+ { gBattleAnimSpritePalette_251, ANIM_TAG_BLUEGREEN_ORB },
+ { gBattleAnimSpritePalette_252, ANIM_TAG_PAW_PRINT },
+ { gBattleAnimSpritePalette_253, ANIM_TAG_PURPLE_FLAME },
+ { gBattleAnimSpritePalette_254, ANIM_TAG_RED_BALL },
+ { gBattleAnimSpritePalette_255, ANIM_TAG_SMELLINGSALT_EFFECT },
+ { gBattleAnimSpritePalette_256, ANIM_TAG_METEOR },
+ { gBattleAnimSpritePalette_257, ANIM_TAG_FLAT_ROCK },
+ { gBattleAnimSpritePalette_258, ANIM_TAG_MAGNIFYING_GLASS },
+ { gBattleAnimSpritePalette_259, ANIM_TAG_BROWN_ORB },
+ { gBattleAnimSpritePalette_260, ANIM_TAG_METAL_SOUND_WAVES },
+ { gBattleAnimSpritePalette_261, ANIM_TAG_FLYING_DIRT },
+ { gBattleAnimSpritePalette_262, ANIM_TAG_ICICLE_SPEAR },
+ { gBattleAnimSpritePalette_263, ANIM_TAG_HAIL },
+ { gBattleAnimSpritePalette_264, ANIM_TAG_GLOWY_RED_ORB },
+ { gBattleAnimSpritePalette_265, ANIM_TAG_GLOWY_GREEN_ORB },
+ { gBattleAnimSpritePalette_266, ANIM_TAG_GREEN_SPIKE },
+ { gBattleAnimSpritePalette_267, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT },
+ { gBattleAnimSpritePalette_268, ANIM_TAG_GLOWY_BLUE_ORB },
+ { gBattleAnimSpritePalette_269, ANIM_TAG_UNUSED_RED_BRICK },
+ { gBattleAnimSpritePalette_270, ANIM_TAG_WHITE_FEATHER },
+ { gBattleAnimSpritePalette_271, ANIM_TAG_SPARKLE_6 },
+ { gBattleAnimSpritePalette_272, ANIM_TAG_SPLASH },
+ { gBattleAnimSpritePalette_272, ANIM_TAG_SWEAT_BEAD },
+ { gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_1 },
+ { gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_2 },
+ { gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_3 },
+ { gBattleAnimSpritePalette_277, ANIM_TAG_SLAM_HIT_2 },
+ { gBattleAnimSpritePalette_278, ANIM_TAG_RECYCLE },
+ { gBattleAnimSpritePalette_279, ANIM_TAG_UNUSED_RED_PARTICLES },
+ { gBattleAnimSpritePalette_280, ANIM_TAG_PROTECT },
+ { gBattleAnimSpritePalette_281, ANIM_TAG_DIRT_MOUND },
+ { gBattleAnimSpritePalette_282, ANIM_TAG_SHOCK_3 },
+ { gBattleAnimSpritePalette_283, ANIM_TAG_WEATHER_BALL },
+ { gBattleAnimSpritePalette_284, ANIM_TAG_BIRD },
+ { gBattleAnimSpritePalette_285, ANIM_TAG_CROSS_IMPACT },
+ { gBattleAnimSpritePalette_286, ANIM_TAG_SLASH_2 },
+ { gBattleAnimSpritePalette_287, ANIM_TAG_WHIP_HIT },
+ { gBattleAnimSpritePalette_288, ANIM_TAG_BLUE_RING_2 },
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
@@ -1291,6 +1286,8 @@ extern u16 gBattlerPartyIndexes[4];
extern u8 gBankSpriteIds[];
extern u8 gBankAttacker;
extern u8 gBankTarget;
+
+// sBattleAnimScriptPtr is a pointer to the next set of battle script commands.
EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL;
EWRAM_DATA const u8 *gBattleAnimScriptRetAddr = NULL;
EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
@@ -1478,7 +1475,7 @@ void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim)
if (!IsContest())
{
- sub_8079E24();
+ UpdateBattlerSpritePriorities();
UpdateOamPriorityInAllHealthboxes(0);
for (i = 0; i < 4; i++)
{
@@ -1599,6 +1596,8 @@ static void RunAnimScriptCommand(void)
} while (gAnimFramesToWait == 0 && gAnimScriptActive);
}
+// Loads sprite graphics used in a move into memory.
+// arg 0: gfx ANIM_TAG
static void ScriptCmd_loadspritegfx(void)
{
u16 tag;
@@ -1613,6 +1612,8 @@ static void ScriptCmd_loadspritegfx(void)
gAnimScriptCallback = WaitAnimFrameCount;
}
+// Frees sprite graphics from memory when move animation no longer needs them.
+// arg0: gfx ANIM_TAG
static void ScriptCmd_unloadspritegfx(void)
{
u16 tag;
@@ -1625,6 +1626,9 @@ static void ScriptCmd_unloadspritegfx(void)
ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(tag));
}
+// Creates a sprite from the given sprite template.
+// arg0: SpriteTemplate
+// arg1: s16[] gBattleAnimArgs
static void ScriptCmd_createsprite(void)
{
s32 i;
@@ -1656,7 +1660,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_8079E90(gAnimBankTarget) + (s8)(argVar);
+ subpriority = GetBattlerSubpriority(gAnimBankTarget) + (s8)(argVar);
}
else
{
@@ -1665,7 +1669,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_8079E90(gAnimBankAttacker) + (s8)(argVar);
+ subpriority = GetBattlerSubpriority(gAnimBankAttacker) + (s8)(argVar);
}
if (subpriority < 3)
@@ -1675,6 +1679,9 @@ static void ScriptCmd_createsprite(void)
gAnimVisualTaskCount++;
}
+// Initializes an animation task.
+// arg0: AnimTask function
+// arg1: s16[] arguments
static void ScriptCmd_createvisualtask(void)
{
TaskFunc taskFunc;
@@ -1705,6 +1712,8 @@ static void ScriptCmd_createvisualtask(void)
gAnimVisualTaskCount++;
}
+// Creates a visual delay.
+// arg0: number of frames to wait.
static void ScriptCmd_delay(void)
{
sBattleAnimScriptPtr++;
@@ -1715,7 +1724,7 @@ static void ScriptCmd_delay(void)
gAnimScriptCallback = WaitAnimFrameCount;
}
-// wait for visual tasks to finish.
+// Wait for visual tasks to finish.
static void ScriptCmd_waitforvisualfinish(void)
{
if (gAnimVisualTaskCount == 0)
@@ -1737,6 +1746,8 @@ static void ScriptCmd_hang2(void)
{
}
+// Marks the end of an animation. Finishes the anims, tasks, and sound effects.
+// started during an animaiton.
static void ScriptCmd_end(void)
{
s32 i;
@@ -1784,13 +1795,15 @@ static void ScriptCmd_end(void)
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
if (IsContest() == 0)
{
- sub_8079E24();
+ UpdateBattlerSpritePriorities();
UpdateOamPriorityInAllHealthboxes(1);
}
gAnimScriptActive = FALSE;
}
}
+// Plays a sound effect.
+// arg0: sound effect ID
static void ScriptCmd_playse(void)
{
sBattleAnimScriptPtr++;
@@ -1798,6 +1811,8 @@ static void ScriptCmd_playse(void)
sBattleAnimScriptPtr += 2;
}
+//
+// arg0: battler
static void ScriptCmd_monbg(void)
{
u8 animBank;
@@ -2237,6 +2252,9 @@ static void sub_80769A4(u8 taskId)
}
}
+// Sets transparency of sprite.
+// arg0: sprite alpha value
+// arg1: background alpha value
static void ScriptCmd_setalpha(void)
{
u16 spriteAlpha, bgAlpha;
@@ -2258,6 +2276,7 @@ static void ScriptCmd_setbldcnt(void)
REG_BLDCNT = half1 | half2;
}
+// Turns off alpha blending / semi transparency.
static void ScriptCmd_blendoff(void)
{
sBattleAnimScriptPtr++;
@@ -2265,6 +2284,8 @@ static void ScriptCmd_blendoff(void)
REG_BLDALPHA = 0;
}
+// Calls another animation by resetting sBattleAnimScriptPtr.
+// arg0: Function
static void ScriptCmd_call(void)
{
sBattleAnimScriptPtr++;
@@ -2272,11 +2293,15 @@ static void ScriptCmd_call(void)
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
+// Returns to the function that called this.
static void ScriptCmd_return(void)
{
sBattleAnimScriptPtr = gBattleAnimScriptRetAddr;
}
+// Sets a value into gBattleAnimArgs[8]
+// arg0: index / arg number
+// arg1: value to set
static void ScriptCmd_setarg(void)
{
const u8 *addr = sBattleAnimScriptPtr;
@@ -2291,6 +2316,9 @@ static void ScriptCmd_setarg(void)
gBattleAnimArgs[argId] = value;
}
+// Flips between the first and second step of a move with two turns.
+// arg0: first turn animation
+// arg1: second turn animation
static void ScriptCmd_choosetwoturnanim(void)
{
sBattleAnimScriptPtr++;
@@ -2299,6 +2327,9 @@ static void ScriptCmd_choosetwoturnanim(void)
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
+// Jump to specified step of multi turn moves.
+// arg0: move turn
+// arg1: turn animation
static void ScriptCmd_jumpifmoveturn(void)
{
u8 toCheck;
@@ -2317,6 +2348,8 @@ static void ScriptCmd_jumpifmoveturn(void)
}
}
+// Jump to another animation.
+// arg0: new animation
static void ScriptCmd_jump(void)
{
sBattleAnimScriptPtr++;
@@ -2334,6 +2367,8 @@ bool8 IsContest(void)
#define tBackgroundId data[0]
#define tState data[10]
+// Fades the screen and sets new background image.
+// arg0: background ID
static void ScriptCmd_fadetobg(void)
{
u8 backgroundId;
@@ -2347,6 +2382,10 @@ static void ScriptCmd_fadetobg(void)
sAnimBackgroundFadeState = 1;
}
+// Fades to background image based on context of move (contest, battle)
+// arg0: opponent background image ID
+// arg1: player background image ID
+// arg2: contest background image ID
static void ScriptCmd_fadetobgfromset(void)
{
u8 bg1, bg2, bg3;
@@ -2434,6 +2473,7 @@ static void LoadDefaultBg(void)
DrawMainBattleBackground();
}
+// Restores default background image.
static void ScriptCmd_restorebg(void)
{
u8 taskId;
@@ -2447,6 +2487,7 @@ static void ScriptCmd_restorebg(void)
#undef tBackgroundId
#undef tState
+// Wait for background image fade out to compete.
static void ScriptCmd_waitbgfadeout(void)
{
if (sAnimBackgroundFadeState == 2)
@@ -2460,6 +2501,7 @@ static void ScriptCmd_waitbgfadeout(void)
}
}
+// Wait for background image fade in to compete.
static void ScriptCmd_waitbgfadein(void)
{
if (sAnimBackgroundFadeState == 0)
@@ -2473,6 +2515,8 @@ static void ScriptCmd_waitbgfadein(void)
}
}
+// Change background.
+// arg0: background image ID
static void ScriptCmd_changebg(void)
{
sBattleAnimScriptPtr++;
@@ -2486,7 +2530,7 @@ s8 BattleAnimAdjustPanning(s8 a)
{
if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
- a = GetBattlerSide(gAnimBankAttacker) ? 0xC0 : 0x3F;
+ a = GetBattlerSide(gAnimBankAttacker) ? SOUND_PAN_ATTACKER : SOUND_PAN_TARGET;
}
//_08076FDC
else
@@ -2494,11 +2538,11 @@ s8 BattleAnimAdjustPanning(s8 a)
if (IsContest())
{
if (gAnimBankAttacker == gAnimBankTarget && gAnimBankAttacker == 2
- && a == 0x3F)
+ && a == SOUND_PAN_TARGET)
{
//jump to _0807707A
- if (a < -0x40)
- a = 0xC0;
+ if (a < SOUND_PAN_ATTACKER_NEG)
+ a = SOUND_PAN_ATTACKER;
return a;
}
}
@@ -2655,9 +2699,9 @@ s8 BattleAnimAdjustPanning2(s8 pan)
if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
if (GetBattlerSide(gAnimBankAttacker) != 0)
- pan = 0x3F;
+ pan = SOUND_PAN_TARGET;
else
- pan = 0xC0;
+ pan = SOUND_PAN_ATTACKER;
}
else
{
@@ -2671,10 +2715,10 @@ s16 sub_8077104(s16 newPan, int oldPan)
{
s16 var = newPan;
- if (var > 63)
- var = 63;
- else if (var < -64)
- var = -64;
+ if (var > SOUND_PAN_TARGET)
+ var = SOUND_PAN_TARGET;
+ else if (var < SOUND_PAN_ATTACKER_NEG)
+ var = SOUND_PAN_ATTACKER_NEG;
return var;
}
@@ -2957,6 +3001,9 @@ static void Task_WaitAndPlaySE(u8 taskId)
#undef tPanning
#undef tFramesToWait
+// Creates a sound task.
+// arg0: sound task function
+// arg1: s16[] gBattleAnimArgs
static void ScriptCmd_createsoundtask(void)
{
TaskFunc func;
@@ -2978,6 +3025,7 @@ static void ScriptCmd_createsoundtask(void)
gAnimSoundTaskCount++;
}
+// Wait for sound effect to end.
static void ScriptCmd_waitsound(void)
{
if (gAnimSoundTaskCount != 0)
@@ -3006,6 +3054,10 @@ static void ScriptCmd_waitsound(void)
}
}
+// Jump to animation based on gBattleAnimArgs[index] value.
+// arg0: gBattleAnimArgs[] argument index
+// arg1: value
+// arg2: animation script
static void ScriptCmd_jumpargeq(void)
{
u8 argId;
@@ -3021,6 +3073,8 @@ static void ScriptCmd_jumpargeq(void)
sBattleAnimScriptPtr += 7;
}
+// If using move in contest, go to specific animation script.
+// arg0: animation script
static void ScriptCmd_jumpifcontest(void)
{
sBattleAnimScriptPtr++;
@@ -3085,6 +3139,8 @@ static void ScriptCmd_monbgprio_2A(void)
}
}
+// Sets sprite to be invisible.
+// arg0: battler sprite ID
static void ScriptCmd_invisible(void)
{
u8 spriteId;
@@ -3096,6 +3152,8 @@ static void ScriptCmd_invisible(void)
sBattleAnimScriptPtr += 2;
}
+// Sets aprite to be visible.
+// arg0: battler sprite ID
static void ScriptCmd_visible(void)
{
u8 spriteId;
@@ -3169,6 +3227,7 @@ static void ScriptCmd_doublebattle_2E(void)
}
}
+// Cease playing sounds.
static void ScriptCmd_stopsound(void)
{
m4aMPlayStop(&gMPlay_SE1);
diff --git a/src/battle/battle_anim_807B69C.c b/src/battle/battle_anim_807B69C.c
index 92099c495..5daf7bb50 100644
--- a/src/battle/battle_anim_807B69C.c
+++ b/src/battle/battle_anim_807B69C.c
@@ -41,8 +41,8 @@ static const struct SubspriteTable gSubspriteTables_83931D8[] =
static const struct SpriteTemplate gSpriteTemplate_83931E0 =
{
- .tileTag = 10010,
- .paletteTag = 10010,
+ .tileTag = ANIM_TAG_ICE_CUBE,
+ .paletteTag = ANIM_TAG_ICE_CUBE,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -53,8 +53,8 @@ static const struct SpriteTemplate gSpriteTemplate_83931E0 =
static void sub_807B870(struct Sprite *);
static const struct SpriteTemplate gSpriteTemplate_83931F8 =
{
- .tileTag = 10136,
- .paletteTag = 10136,
+ .tileTag = ANIM_TAG_CIRCLE_IMPACT,
+ .paletteTag = ANIM_TAG_CIRCLE_IMPACT,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c
index 4614f9aa9..acf8f7749 100644
--- a/src/battle/battle_anim_812C144.c
+++ b/src/battle/battle_anim_812C144.c
@@ -157,8 +157,8 @@ const union AnimCmd *const gSpriteAnimTable_840217C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402180 =
{
- .tileTag = 10137,
- .paletteTag = 10137,
+ .tileTag = ANIM_TAG_SCRATCH,
+ .paletteTag = ANIM_TAG_SCRATCH,
.oam = &gOamData_837E054,
.anims = gSpriteAnimTable_840217C,
.images = NULL,
@@ -168,8 +168,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402180 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402198 =
{
- .tileTag = 10016,
- .paletteTag = 10016,
+ .tileTag = ANIM_TAG_BLACK_SMOKE,
+ .paletteTag = ANIM_TAG_BLACK_SMOKE,
.oam = &gOamData_837DF54,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -179,8 +179,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402198 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84021B0 =
{
- .tileTag = 10017,
- .paletteTag = 10017,
+ .tileTag = ANIM_TAG_BLACK_BALL,
+ .paletteTag = ANIM_TAG_BLACK_BALL,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -203,8 +203,8 @@ const union AnimCmd *const gSpriteAnimTable_84021D8[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84021DC =
{
- .tileTag = 10190,
- .paletteTag = 10190,
+ .tileTag = ANIM_TAG_OPENING_EYE,
+ .paletteTag = ANIM_TAG_OPENING_EYE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_84021D8,
.images = NULL,
@@ -214,8 +214,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_84021DC =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84021F4 =
{
- .tileTag = 10191,
- .paletteTag = 10191,
+ .tileTag = ANIM_TAG_ROUND_WHITE_HALO,
+ .paletteTag = ANIM_TAG_ROUND_WHITE_HALO,
.oam = &gOamData_837E05C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -225,8 +225,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_84021F4 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_840220C =
{
- .tileTag = 10189,
- .paletteTag = 10189,
+ .tileTag = ANIM_TAG_TEAL_ALERT,
+ .paletteTag = ANIM_TAG_TEAL_ALERT,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -257,8 +257,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_840225C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402264 =
{
- .tileTag = 10187,
- .paletteTag = 10187,
+ .tileTag = ANIM_TAG_EYE,
+ .paletteTag = ANIM_TAG_EYE,
.oam = &gOamData_837E11C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -268,8 +268,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402264 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_840227C =
{
- .tileTag = 10152,
- .paletteTag = 10152,
+ .tileTag = ANIM_TAG_SPIKES,
+ .paletteTag = ANIM_TAG_SPIKES,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -294,8 +294,8 @@ const union AnimCmd *const gSpriteAnimTable_84022AC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84022B0 =
{
- .tileTag = 10027,
- .paletteTag = 10027,
+ .tileTag = ANIM_TAG_LEER,
+ .paletteTag = ANIM_TAG_LEER,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_84022AC,
.images = NULL,
@@ -328,8 +328,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_84022EC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84022F0 =
{
- .tileTag = 10228,
- .paletteTag = 10228,
+ .tileTag = ANIM_TAG_LETTER_Z,
+ .paletteTag = ANIM_TAG_LETTER_Z,
.oam = &gOamData_837DF94,
.anims = gSpriteAnimTable_84022D0,
.images = NULL,
@@ -365,8 +365,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_8402338[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_840233C =
{
- .tileTag = 10192,
- .paletteTag = 10192,
+ .tileTag = ANIM_TAG_FANG_ATTACK,
+ .paletteTag = ANIM_TAG_FANG_ATTACK,
.oam = &gOamData_837DFF4,
.anims = gSpriteAnimTable_840231C,
.images = NULL,
@@ -396,8 +396,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_8402384[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_840238C =
{
- .tileTag = 10227,
- .paletteTag = 10227,
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -407,8 +407,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_840238C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84023A4 =
{
- .tileTag = 10247,
- .paletteTag = 10247,
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -418,8 +418,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_84023A4 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84023BC =
{
- .tileTag = 10247,
- .paletteTag = 10247,
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -442,8 +442,8 @@ const union AnimCmd *const gSpriteAnimTable_84023E4[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84023E8 =
{
- .tileTag = 10229,
- .paletteTag = 10229,
+ .tileTag = ANIM_TAG_RAPID_SPIN,
+ .paletteTag = ANIM_TAG_RAPID_SPIN,
.oam = &gOamData_837DF54,
.anims = gSpriteAnimTable_84023E4,
.images = NULL,
@@ -486,8 +486,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_8402454[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402458 =
{
- .tileTag = 10230,
- .paletteTag = 10230,
+ .tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
+ .paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
.oam = &gOamData_837DFFC,
.anims = gSpriteAnimTable_8402428,
.images = NULL,
@@ -515,8 +515,8 @@ const union AnimCmd *const gSpriteAnimTable_8402494[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402498 =
{
- .tileTag = 10234,
- .paletteTag = 10234,
+ .tileTag = ANIM_TAG_ECLIPSING_ORB,
+ .paletteTag = ANIM_TAG_ECLIPSING_ORB,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_8402494,
.images = NULL,
@@ -534,8 +534,8 @@ const union AffineAnimCmd gUnknown_084024B0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84024D0 =
{
- .tileTag = 10226,
- .paletteTag = 10226,
+ .tileTag = ANIM_TAG_POKEBALL,
+ .paletteTag = ANIM_TAG_POKEBALL,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -545,8 +545,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_84024D0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84024E8 =
{
- .tileTag = 10233,
- .paletteTag = 10233,
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -556,8 +556,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_84024E8 =
const struct SpriteTemplate gSpriteTemplate_8402500 =
{
- .tileTag = 10233,
- .paletteTag = 10233,
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -587,8 +587,8 @@ const union AffineAnimCmd gUnknown_08402540[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402578 =
{
- .tileTag = 10236,
- .paletteTag = 10236,
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -642,8 +642,8 @@ const union AnimCmd *const gSpriteAnimTable_84025E0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84025EC =
{
- .tileTag = 10241,
- .paletteTag = 10241,
+ .tileTag = ANIM_TAG_GREEN_STAR,
+ .paletteTag = ANIM_TAG_GREEN_STAR,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_84025E0,
.images = NULL,
@@ -678,8 +678,8 @@ const union AffineAnimCmd gUnknown_08402610[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402630 =
{
- .tileTag = 10087,
- .paletteTag = 10087,
+ .tileTag = ANIM_TAG_ANGER,
+ .paletteTag = ANIM_TAG_ANGER,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -728,8 +728,8 @@ const union AnimCmd *const gSpriteAnimTable_8402698[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84026A4 =
{
- .tileTag = 10238,
- .paletteTag = 10238,
+ .tileTag = ANIM_TAG_PINK_PETAL,
+ .paletteTag = ANIM_TAG_PINK_PETAL,
.oam = &gOamData_837DF24,
.anims = gSpriteAnimTable_8402698,
.images = NULL,
@@ -754,8 +754,8 @@ const union AnimCmd *const gSpriteAnimTable_84026EC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84026F0 =
{
- .tileTag = 10239,
- .paletteTag = 10239,
+ .tileTag = ANIM_TAG_PAIN_SPLIT,
+ .paletteTag = ANIM_TAG_PAIN_SPLIT,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_84026EC,
.images = NULL,
@@ -765,8 +765,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_84026F0 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402708 =
{
- .tileTag = 10240,
- .paletteTag = 10240,
+ .tileTag = ANIM_TAG_CONFETTI,
+ .paletteTag = ANIM_TAG_CONFETTI,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -776,8 +776,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402708 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402720 =
{
- .tileTag = 10227,
- .paletteTag = 10227,
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
.oam = &gOamData_837DFFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -787,8 +787,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402720 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402738 =
{
- .tileTag = 10236,
- .paletteTag = 10236,
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -839,8 +839,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_84027E0[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84027EC =
{
- .tileTag = 10242,
- .paletteTag = 10242,
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -890,8 +890,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_8402884[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402894 =
{
- .tileTag = 10242,
- .paletteTag = 10242,
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
.oam = &gOamData_837DFF4,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -909,8 +909,8 @@ const union AffineAnimCmd gUnknown_084028AC[] =
const struct SpriteTemplate gSpriteTemplate_84028CC =
{
- .tileTag = 10243,
- .paletteTag = 10243,
+ .tileTag = ANIM_TAG_SWEAT_DROP,
+ .paletteTag = ANIM_TAG_SWEAT_DROP,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -942,8 +942,8 @@ const union AnimCmd *const gSpriteAnimTable_840292C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402934 =
{
- .tileTag = 10053,
- .paletteTag = 10053,
+ .tileTag = ANIM_TAG_NOISE_LINE,
+ .paletteTag = ANIM_TAG_NOISE_LINE,
.oam = &gOamData_837DF34,
.anims = gSpriteAnimTable_840292C,
.images = NULL,
@@ -953,8 +953,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402934 =
const struct SpriteTemplate gSpriteTemplate_840294C =
{
- .tileTag = 10248,
- .paletteTag = 10248,
+ .tileTag = ANIM_TAG_SMALL_RED_EYE,
+ .paletteTag = ANIM_TAG_SMALL_RED_EYE,
.oam = &gOamData_837DF24,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -964,8 +964,8 @@ const struct SpriteTemplate gSpriteTemplate_840294C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402964 =
{
- .tileTag = 10252,
- .paletteTag = 10252,
+ .tileTag = ANIM_TAG_PAW_PRINT,
+ .paletteTag = ANIM_TAG_PAW_PRINT,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -994,8 +994,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_84029A4[] =
const struct SpriteTemplate gSpriteTemplate_84029AC =
{
- .tileTag = 10254,
- .paletteTag = 10254,
+ .tileTag = ANIM_TAG_RED_BALL,
+ .paletteTag = ANIM_TAG_RED_BALL,
.oam = &gOamData_837DF94,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1005,8 +1005,8 @@ const struct SpriteTemplate gSpriteTemplate_84029AC =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84029C4 =
{
- .tileTag = 10247,
- .paletteTag = 10247,
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1023,8 +1023,8 @@ const union AffineAnimCmd gUnknown_084029DC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_84029F4 =
{
- .tileTag = 10255,
- .paletteTag = 10255,
+ .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT,
+ .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1034,8 +1034,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_84029F4 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A0C =
{
- .tileTag = 10247,
- .paletteTag = 10247,
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1045,8 +1045,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A0C =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A24 =
{
- .tileTag = 10258,
- .paletteTag = 10258,
+ .tileTag = ANIM_TAG_MAGNIFYING_GLASS,
+ .paletteTag = ANIM_TAG_MAGNIFYING_GLASS,
.oam = &gOamData_837E054,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1056,8 +1056,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A24 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A3C =
{
- .tileTag = 10233,
- .paletteTag = 10233,
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1067,8 +1067,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A3C =
const struct SpriteTemplate gSpriteTemplate_8402A54 =
{
- .tileTag = 10233,
- .paletteTag = 10233,
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1078,8 +1078,8 @@ const struct SpriteTemplate gSpriteTemplate_8402A54 =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A6C =
{
- .tileTag = 10250,
- .paletteTag = 10250,
+ .tileTag = ANIM_TAG_X_SIGN,
+ .paletteTag = ANIM_TAG_X_SIGN,
.oam = &gOamData_837DF3C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1089,8 +1089,8 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A6C =
const struct SpriteTemplate gSpriteTemplate_8402A84 =
{
- .tileTag = 10224,
- .paletteTag = 10224,
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
.oam = &gOamData_837DF34,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1132,8 +1132,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_8402ADC[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402AE4 =
{
- .tileTag = 10277,
- .paletteTag = 10277,
+ .tileTag = ANIM_TAG_SLAM_HIT_2,
+ .paletteTag = ANIM_TAG_SLAM_HIT_2,
.oam = &gOamData_837DF9C,
.anims = gSpriteAnimTable_8402AA8,
.images = NULL,
@@ -1154,8 +1154,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_8402B0C[] =
const struct SpriteTemplate gBattleAnimSpriteTemplate_8402B10 =
{
- .tileTag = 10278,
- .paletteTag = 10278,
+ .tileTag = ANIM_TAG_RECYCLE,
+ .paletteTag = ANIM_TAG_RECYCLE,
.oam = &gOamData_837E0BC,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -1647,7 +1647,7 @@ static void sub_812CBB4(struct Sprite *sprite)
sprite->data[2]++;
if (sprite->data[3] == 0)
{
- PlaySE1WithPanning(222, BattleAnimAdjustPanning(-64));
+ PlaySE1WithPanning(222, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
}
}
}
@@ -1927,7 +1927,7 @@ static void sub_812D06C(u8 taskId)
y = task->data[3] + task->data[5];
spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D7220, x, y, 6 - task->data[1]);
- PlaySE12WithPanning(186, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(186, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
if (spriteId != MAX_SPRITES)
{
@@ -2413,7 +2413,7 @@ void sub_812DB84(u8 taskId)
gTasks[taskId].data[11] = gBattle_BG1_Y;
gTasks[taskId].data[0]++;
- PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
break;
case 1:
if (gTasks[taskId].data[4]++ > 0)
@@ -2448,7 +2448,7 @@ void sub_812DB84(u8 taskId)
{
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[0] = 1;
- PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
}
break;
case 4:
@@ -3146,9 +3146,9 @@ static void sub_812EEEC(struct Sprite *sprite)
sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195)
- sprite->subpriority = sub_8079E90(gAnimBankAttacker) - 1;
+ sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) - 1;
else
- sprite->subpriority = sub_8079E90(gAnimBankAttacker) + 1;
+ sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) + 1;
if (sprite->data[5] == 0)
{
@@ -4013,7 +4013,7 @@ void sub_812FD7C(u8 taskId)
task->data[4] = GetBattlerSpriteCoord(battler, 0);
task->data[5] = GetBattlerSpriteCoord(battler, 1);
- task->data[6] = sub_8079E90(battler);
+ task->data[6] = GetBattlerSubpriority(battler);
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
sub_80798F4(task, task->data[15], &gUnknown_084028AC);
task->func = sub_812FE20;
@@ -4342,7 +4342,7 @@ void sub_8130554(u8 taskId)
task->data[12] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + sub_807A100(gAnimBankTarget, 0) / 4;
- task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], sub_8079E90(gAnimBankTarget) - 5);
+ task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], GetBattlerSubpriority(gAnimBankTarget) - 5);
if (task->data[15] != MAX_SPRITES)
{
gSprites[task->data[15]].data[0] = 16;
@@ -4999,7 +4999,7 @@ static void sub_8131408(u8 taskId)
if (gSprites[spriteId].pos2.y == 0)
{
- PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
gTasks[taskId].data[10] -= 0x800;
gTasks[taskId].data[0]++;
}
@@ -5021,7 +5021,7 @@ static void sub_8131408(u8 taskId)
if (gSprites[spriteId].pos2.y == 0)
{
- PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
DestroyAnimVisualTask(taskId);
}
break;
@@ -5034,12 +5034,12 @@ static void sub_8131564(struct Sprite *sprite)
if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
{
- sprite->subpriority = sub_8079E90(gAnimBankTarget) - 2;
+ sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) - 2;
y2 = -144;
}
else
{
- sprite->subpriority = sub_8079E90(gAnimBankTarget) + 2;
+ sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) + 2;
y2 = -96;
}
@@ -5056,7 +5056,7 @@ static void sub_81315C8(struct Sprite *sprite)
sprite->pos2.y += 10;
if (sprite->pos2.y >= 0)
{
- PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->pos2.y = 0;
sprite->data[0]++;
}
@@ -5066,7 +5066,7 @@ static void sub_81315C8(struct Sprite *sprite)
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] > 127)
{
- PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->data[1] = 0;
sprite->pos2.y = 0;
sprite->data[0]++;
@@ -5085,7 +5085,7 @@ static void sub_81315C8(struct Sprite *sprite)
case 3:
if (++sprite->data[1] > 8)
{
- PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->data[1] = 0;
sprite->data[0]++;
}
diff --git a/src/battle/battle_anim_813F0F4.c b/src/battle/battle_anim_813F0F4.c
index 312cdf8c9..7bcae382f 100755
--- a/src/battle/battle_anim_813F0F4.c
+++ b/src/battle/battle_anim_813F0F4.c
@@ -351,8 +351,8 @@ const u16 gUnknown_0840B4D4[] =
static void sub_8141C30(struct Sprite *sprite);
const struct SpriteTemplate gBattleAnimSpriteTemplate_840B4FC =
{
- .tileTag = 10269,
- .paletteTag = 10269,
+ .tileTag = ANIM_TAG_UNUSED_RED_BRICK,
+ .paletteTag = ANIM_TAG_UNUSED_RED_BRICK,
.oam = &gOamData_837DF2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -721,7 +721,7 @@ void sub_813FBB8(u8 taskId)
}
ballIndex = ball_number_to_ball_processing_index(gLastUsedItem);
- subpriority = sub_8079E90(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
+ subpriority = GetBattlerSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
spriteId = CreateSprite(&gBallSpriteTemplates[ballIndex], x + 32, y | 80, subpriority);
gSprites[spriteId].data[0] = 34;
gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 0);
diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c
index f9c8fe7d1..117aeb932 100644
--- a/src/battle/battle_controller_linkopponent.c
+++ b/src/battle/battle_controller_linkopponent.c
@@ -55,7 +55,7 @@ extern MainCallback gPreBattleCallback1;
extern struct MusicPlayerInfo gMPlay_BGM;
extern u8 sub_8077F68();
-extern u8 sub_8079E90();
+extern u8 GetBattlerSubpriority();
extern u8 GetBattlerPosition(u8);
extern void BattleLoadOpponentMonSprite(struct Pokemon *, u8);
extern void sub_8037A74(void);
@@ -1157,7 +1157,7 @@ void LinkOpponentHandleLoadPokeSprite(void)
&gUnknown_02024E8C,
GetBattlerSpriteCoord(gActiveBattler, 2),
sub_8077F68(gActiveBattler),
- sub_8079E90(gActiveBattler));
+ GetBattlerSubpriority(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1187,7 +1187,7 @@ void sub_8039430(u8 a, u8 b)
&gUnknown_02024E8C,
GetBattlerSpriteCoord(a, 2),
sub_8077F68(a),
- sub_8079E90(a));
+ GetBattlerSubpriority(a));
gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
gSprites[gBankSpriteIds[a]].data[0] = a;
gSprites[gBankSpriteIds[a]].data[2] = species;
@@ -1258,7 +1258,7 @@ void LinkOpponentHandleTrainerThrow(void)
gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
176 + xOffset, 40 + 4 * (8 - gTrainerFrontPicCoords[gender].coords),
- sub_8079E90(gActiveBattler));
+ GetBattlerSubpriority(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index 38514bfb5..0db2f54b4 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -85,7 +85,7 @@ extern u8 CreateInvisibleSpriteWithCallback();
extern void BattleLoadPlayerMonSprite();
extern u8 GetBattlerSpriteCoord();
extern u8 sub_8077F68();
-extern u8 sub_8079E90();
+extern u8 GetBattlerSubpriority();
extern void nullsub_10();
extern void sub_8045A5C();
extern void sub_804777C();
@@ -1105,7 +1105,7 @@ void LinkPartnerHandleLoadPokeSprite(void)
&gUnknown_02024E8C,
GetBattlerSpriteCoord(gActiveBattler, 2),
sub_8077F68(gActiveBattler),
- sub_8079E90(gActiveBattler));
+ GetBattlerSubpriority(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1135,7 +1135,7 @@ void sub_811F864(u8 a, u8 b)
&gUnknown_02024E8C,
GetBattlerSpriteCoord(a, 2),
sub_8077F68(a),
- sub_8079E90(a));
+ GetBattlerSubpriority(a));
gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
gSprites[gBankSpriteIds[a]].data[0] = a;
gSprites[gBankSpriteIds[a]].data[2] = species;
@@ -1205,7 +1205,7 @@ void LinkPartnerHandleTrainerThrow(void)
gBankSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_02024E8C,
80 + xOffset, 80 + 4 * (8 - gTrainerBackPicCoords[gender].coords),
- sub_8079E90(gActiveBattler));
+ GetBattlerSubpriority(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index a7e99900b..cf1fd6274 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -67,7 +67,7 @@ extern u32 gBattleExecBuffer;
extern u8 GetBattlerSpriteCoord();
extern u8 sub_8077F68();
-extern u8 sub_8079E90();
+extern u8 GetBattlerSubpriority();
extern void sub_8033018(void);
extern void BattleLoadOpponentMonSprite();
extern u8 GetBattlerPosition(u8);
@@ -1128,7 +1128,7 @@ void OpponentHandleLoadPokeSprite(void)
&gUnknown_02024E8C,
GetBattlerSpriteCoord(gActiveBattler, 2),
sub_8077F68(gActiveBattler),
- sub_8079E90(gActiveBattler));
+ GetBattlerSubpriority(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = species;
@@ -1160,7 +1160,7 @@ void sub_803495C(u8 a, u8 b)
&gUnknown_02024E8C,
GetBattlerSpriteCoord(a, 2),
sub_8077F68(a),
- sub_8079E90(a));
+ GetBattlerSubpriority(a));
gSprites[gBankSpriteIds[a]].data[0] = a;
gSprites[gBankSpriteIds[a]].data[2] = species;
gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
@@ -1236,7 +1236,7 @@ void OpponentHandleTrainerThrow(void)
&gUnknown_02024E8C,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
- sub_8079E90(gActiveBattler));
+ GetBattlerSubpriority(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index de8b1579b..5d7a8955c 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -121,7 +121,7 @@ extern u8 GetBattlerPosition(u8);
extern void LoadPlayerTrainerBankSprite();
extern void sub_80313A0(struct Sprite *);
extern void sub_802D204(void);
-extern u8 sub_8079E90();
+extern u8 GetBattlerSubpriority();
extern void sub_802DEAC(void);
extern void sub_80312F0(struct Sprite *);
extern u8 GetBattlerSpriteCoord();
@@ -2515,7 +2515,7 @@ void sub_802F934(u8 bank, u8 b)
&gUnknown_02024E8C,
GetBattlerSpriteCoord(bank, 2),
sub_8077F68(bank),
- sub_8079E90(bank));
+ GetBattlerSubpriority(bank));
gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
@@ -2582,7 +2582,7 @@ void PlayerHandleTrainerThrow(void)
&gUnknown_02024E8C,
r7 + 80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
- sub_8079E90(gActiveBattler));
+ GetBattlerSubpriority(gActiveBattler));
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c
index 72054ee6b..e547c4a3c 100644
--- a/src/battle/battle_controller_safari.c
+++ b/src/battle/battle_controller_safari.c
@@ -42,7 +42,7 @@ extern u8 GetBattlerSide(u8);
extern u8 GetBattlerAtPosition(u8);
extern u8 GetBattlerPosition(u8);
extern void LoadPlayerTrainerBankSprite();
-extern u8 sub_8079E90();
+extern u8 GetBattlerSubpriority();
extern void sub_80313A0(struct Sprite *);
extern void sub_810BADC(void);
extern void sub_8045A5C();
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index a7ce7d27d..fa8b2a63b 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -91,7 +91,7 @@ extern void StoreSpriteCallbackInData();
extern u8 StartSendOutMonAnimation();
extern u8 GetBattlerSpriteCoord();
extern u8 sub_8077F68();
-extern u8 sub_8079E90();
+extern u8 GetBattlerSubpriority();
extern void sub_80312F0(struct Sprite *);
extern bool8 move_anim_start_t3();
@@ -1510,7 +1510,7 @@ void sub_81398BC(u8 bank)
&gUnknown_02024E8C,
GetBattlerSpriteCoord(bank, 2),
sub_8077F68(bank),
- sub_8079E90(bank));
+ GetBattlerSubpriority(bank));
gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index bc4d394f0..712ec3ea8 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -235,7 +235,7 @@ static void sub_807B184(u8 bank)
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBattlerSpriteCoord(bank, 2), posY, sub_8079E90(bank));
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBattlerSpriteCoord(bank, 2), posY, GetBattlerSubpriority(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
@@ -247,7 +247,7 @@ static void sub_807B184(u8 bank)
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBattlerPosition(0));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
- sub_8079E90(0));
+ GetBattlerSubpriority(0));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
@@ -257,7 +257,7 @@ static void sub_807B184(u8 bank)
GetMonSpriteTemplate_803C5A0(2, GetBattlerPosition(0));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[2].coords) * 4 + 80,
- sub_8079E90(0));
+ GetBattlerSubpriority(0));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
@@ -267,7 +267,7 @@ static void sub_807B184(u8 bank)
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
- gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBattlerSpriteCoord(bank, 2), posY, sub_8079E90(bank));
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBattlerSpriteCoord(bank, 2), posY, GetBattlerSubpriority(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data[0] = bank;
diff --git a/src/contest.c b/src/contest.c
index 78e2da3c0..076d08759 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -2495,7 +2495,7 @@ u8 sub_80AE9FC(u16 species, u32 otId, u32 personality)
spriteId = CreateSprite(&gUnknown_02024E8C, 112, sub_8077E44(2, species, 0), 30);
gSprites[spriteId].oam.paletteNum = 2;
gSprites[spriteId].oam.priority = 2;
- gSprites[spriteId].subpriority = sub_8079E90(2);
+ gSprites[spriteId].subpriority = GetBattlerSubpriority(2);
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum;
gSprites[spriteId].data[2] = species;
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 8e8e6ef8a..20ca6c592 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -1862,7 +1862,7 @@ void unref_sub_8079D20(u8 priority)
gSprites[gBattleMonSprites[gAnimBankAttacker ^ 2]].oam.priority = priority;
}
-void sub_8079E24()
+void UpdateBattlerSpritePriorities()
{
int i;
@@ -1870,13 +1870,13 @@ void sub_8079E24()
{
if (IsAnimBankSpriteVisible(i))
{
- gSprites[gBattleMonSprites[i]].subpriority = sub_8079E90(i);
+ gSprites[gBattleMonSprites[i]].subpriority = GetBattlerSubpriority(i);
gSprites[gBattleMonSprites[i]].oam.priority = 2;
}
}
}
-u8 sub_8079E90(u8 bank)
+u8 GetBattlerSubpriority(u8 bank)
{
u8 identity;
u8 ret;
@@ -2241,7 +2241,7 @@ void sub_807A69C(u8 taskId)
dest = (task->data[4] + 0x10) * 0x10;
src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
- task->data[6] = sub_8079E90(gAnimBankAttacker);
+ task->data[6] = GetBattlerSubpriority(gAnimBankAttacker);
if (task->data[6] == 20 || task->data[6] == 40)
task->data[6] = 2;
else