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-rw-r--r--asm/battle_anim_80CA710.s1007
-rwxr-xr-xsrc/battle_anim_80CA710.c455
2 files changed, 454 insertions, 1008 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index a2e82b0ad..b3b9237ab 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,1013 +6,6 @@
.text
-
- thumb_func_start sub_80CD3E0
-sub_80CD3E0: @ 80CD3E0
- push {lr}
- ldrh r1, [r0, 0x20]
- subs r1, 0x20
- strh r1, [r0, 0x20]
- ldrh r1, [r0, 0x22]
- subs r1, 0x20
- strh r1, [r0, 0x22]
- movs r1, 0x14
- strh r1, [r0, 0x2E]
- ldr r1, _080CD400 @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080CD404 @ =sub_80CD408
- bl oamt_set_x3A_32
- pop {r0}
- bx r0
- .align 2, 0
-_080CD400: .4byte sub_80782D8
-_080CD404: .4byte sub_80CD408
- thumb_func_end sub_80CD3E0
-
- thumb_func_start sub_80CD408
-sub_80CD408: @ 80CD408
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r6, [r5, 0x38]
- movs r1, 0x1
- adds r0, r1, 0
- ands r0, r6
- cmp r0, 0
- beq _080CD41E
- cmp r0, 0x1
- beq _080CD438
- b _080CD49E
-_080CD41E:
- strh r1, [r5, 0x2E]
- ldr r0, _080CD430 @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080CD434 @ =sub_80CD408
- adds r0, r5, 0
- bl oamt_set_x3A_32
- b _080CD49E
- .align 2, 0
-_080CD430: .4byte sub_80782D8
-_080CD434: .4byte sub_80CD408
-_080CD438:
- ldrh r3, [r5, 0x24]
- ldrh r0, [r5, 0x20]
- adds r3, r0
- movs r0, 0
- strh r3, [r5, 0x20]
- ldrh r4, [r5, 0x26]
- ldrh r1, [r5, 0x22]
- adds r4, r1
- strh r4, [r5, 0x22]
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- ldr r2, _080CD4AC @ =gUnknown_083D6DDC
- lsls r0, r6, 16
- asrs r0, 24
- lsls r0, 1
- adds r1, r0, r2
- ldrb r1, [r1]
- lsls r1, 24
- asrs r1, 24
- adds r3, r1
- strh r3, [r5, 0x32]
- adds r2, 0x1
- adds r0, r2
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- adds r4, r0
- strh r4, [r5, 0x36]
- ldr r0, _080CD4B0 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080CD4B4 @ =sub_80CD4B8
- adds r0, r5, 0
- bl oamt_set_x3A_32
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r1, [r5, 0x38]
- adds r0, r1
- strh r0, [r5, 0x38]
- movs r0, 0x3F
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xD2
- bl PlaySE12WithPanning
-_080CD49E:
- ldrh r0, [r5, 0x38]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r5, 0x38]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD4AC: .4byte gUnknown_083D6DDC
-_080CD4B0: .4byte sub_8078B34
-_080CD4B4: .4byte sub_80CD4B8
- thumb_func_end sub_80CD408
-
- thumb_func_start sub_80CD4B8
-sub_80CD4B8: @ 80CD4B8
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x38]
- lsls r0, 16
- asrs r0, 24
- cmp r0, 0x4
- bne _080CD4E0
- movs r0, 0xA
- strh r0, [r2, 0x2E]
- ldr r0, _080CD4D8 @ =sub_80782D8
- str r0, [r2, 0x1C]
- ldr r1, _080CD4DC @ =sub_80CD4EC
- adds r0, r2, 0
- bl oamt_set_x3A_32
- b _080CD4E4
- .align 2, 0
-_080CD4D8: .4byte sub_80782D8
-_080CD4DC: .4byte sub_80CD4EC
-_080CD4E0:
- ldr r0, _080CD4E8 @ =sub_80CD408
- str r0, [r2, 0x1C]
-_080CD4E4:
- pop {r0}
- bx r0
- .align 2, 0
-_080CD4E8: .4byte sub_80CD408
- thumb_func_end sub_80CD4B8
-
- thumb_func_start sub_80CD4EC
-sub_80CD4EC: @ 80CD4EC
- push {r4-r7,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x6]
- cmp r1, 0
- bne _080CD514
- movs r0, 0x3
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- strh r1, [r5, 0x32]
- ldr r0, _080CD50C @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080CD510 @ =sub_80CD5A8
- adds r0, r5, 0
- bl oamt_set_x3A_32
- b _080CD594
- .align 2, 0
-_080CD50C: .4byte sub_80782D8
-_080CD510: .4byte sub_80CD5A8
-_080CD514:
- ldrh r0, [r5, 0x6]
- cmp r0, 0x2
- beq _080CD534
- cmp r0, 0x2
- bgt _080CD524
- cmp r0, 0x1
- beq _080CD52A
- b _080CD548
-_080CD524:
- cmp r0, 0x3
- beq _080CD53C
- b _080CD548
-_080CD52A:
- ldr r6, _080CD530 @ =0x0000fff8
- adds r7, r6, 0
- b _080CD54C
- .align 2, 0
-_080CD530: .4byte 0x0000fff8
-_080CD534:
- ldr r7, _080CD538 @ =0x0000fff8
- b _080CD54A
- .align 2, 0
-_080CD538: .4byte 0x0000fff8
-_080CD53C:
- movs r7, 0x8
- ldr r6, _080CD544 @ =0x0000fff8
- b _080CD54C
- .align 2, 0
-_080CD544: .4byte 0x0000fff8
-_080CD548:
- movs r7, 0x8
-_080CD54A:
- movs r6, 0x8
-_080CD54C:
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080CD59C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r7
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- ldr r0, _080CD5A0 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080CD5A4 @ =sub_80CD654
- adds r0, r5, 0
- bl oamt_set_x3A_32
-_080CD594:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD59C: .4byte gBattleAnimEnemyMonIndex
-_080CD5A0: .4byte sub_8078B34
-_080CD5A4: .4byte sub_80CD654
- thumb_func_end sub_80CD4EC
-
- thumb_func_start sub_80CD5A8
-sub_80CD5A8: @ 80CD5A8
- push {r4,lr}
- sub sp, 0xC
- adds r4, r0, 0
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CD5C8
- ldrh r0, [r4, 0x30]
- adds r0, 0x3
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080CD5D8
- movs r0, 0x10
- b _080CD5D6
-_080CD5C8:
- ldrh r0, [r4, 0x30]
- subs r0, 0x3
- strh r0, [r4, 0x30]
- lsls r0, 16
- cmp r0, 0
- bge _080CD5D8
- movs r0, 0
-_080CD5D6:
- strh r0, [r4, 0x30]
-_080CD5D8:
- movs r0, 0x1
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- str r0, [sp, 0x8]
- movs r0, 0x1
- movs r1, 0x1
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80791A8
- ldrh r1, [r4, 0x30]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080CD634 @ =0x00007fff
- bl BlendPalettes
- movs r3, 0x30
- ldrsh r0, [r4, r3]
- cmp r0, 0x10
- bne _080CD640
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- ldrb r1, [r4, 0x5]
- lsrs r1, 4
- lsls r0, r1, 5
- ldr r2, _080CD638 @ =gPlttBufferUnfaded + 0x210
- adds r0, r2
- lsls r1, 4
- ldr r3, _080CD63C @ =0x00000101
- adds r2, r3, 0
- orrs r1, r2
- movs r2, 0x4
- bl LoadPalette
- movs r0, 0x3F
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC0
- bl PlaySE12WithPanning
- b _080CD648
- .align 2, 0
-_080CD634: .4byte 0x00007fff
-_080CD638: .4byte gPlttBufferUnfaded + 0x210
-_080CD63C: .4byte 0x00000101
-_080CD640:
- cmp r0, 0
- bne _080CD648
- ldr r0, _080CD650 @ =sub_80CD654
- str r0, [r4, 0x1C]
-_080CD648:
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD650: .4byte sub_80CD654
- thumb_func_end sub_80CD5A8
-
- thumb_func_start sub_80CD654
-sub_80CD654: @ 80CD654
- push {lr}
- adds r2, r0, 0
- ldr r0, _080CD670 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080CD674 @ =0x0000ffff
- cmp r1, r0
- bne _080CD66C
- movs r0, 0
- strh r0, [r2, 0x30]
- strh r0, [r2, 0x2E]
- ldr r0, _080CD678 @ =sub_80CD67C
- str r0, [r2, 0x1C]
-_080CD66C:
- pop {r0}
- bx r0
- .align 2, 0
-_080CD670: .4byte gBattleAnimArgs
-_080CD674: .4byte 0x0000ffff
-_080CD678: .4byte sub_80CD67C
- thumb_func_end sub_80CD654
-
- thumb_func_start sub_80CD67C
-sub_80CD67C: @ 80CD67C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080CD6B0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080CD6B0:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- bne _080CD6C4
- adds r0, r4, 0
- bl move_anim_8072740
-_080CD6C4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD67C
-
- thumb_func_start sub_80CD6CC
-sub_80CD6CC: @ 80CD6CC
- push {r4,lr}
- adds r3, r0, 0
- ldr r0, _080CD6EC @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r3, 0x6]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080CD6F0
- ldrh r0, [r3, 0x20]
- subs r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- subs r0, 0x18
- strh r0, [r3, 0x22]
- b _080CD742
- .align 2, 0
-_080CD6EC: .4byte gBattleAnimArgs
-_080CD6F0:
- cmp r0, 0x2
- bne _080CD70C
- ldrh r0, [r3, 0x20]
- subs r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- adds r0, 0x18
- strh r0, [r3, 0x22]
- ldrb r1, [r3, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x20
- b _080CD73E
-_080CD70C:
- cmp r0, 0x3
- bne _080CD728
- ldrh r0, [r3, 0x20]
- adds r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- subs r0, 0x18
- strh r0, [r3, 0x22]
- ldrb r1, [r3, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- b _080CD73E
-_080CD728:
- ldrh r0, [r3, 0x20]
- adds r0, 0x18
- strh r0, [r3, 0x20]
- ldrh r0, [r3, 0x22]
- adds r0, 0x18
- strh r0, [r3, 0x22]
- ldrb r1, [r3, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x30
-_080CD73E:
- orrs r0, r1
- strb r0, [r3, 0x3]
-_080CD742:
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x10
- ldr r4, _080CD768 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080CD76C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldr r1, _080CD770 @ =sub_80CD3E0
- str r1, [r3, 0x1C]
- adds r0, r3, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD768: .4byte 0x000003ff
-_080CD76C: .4byte 0xfffffc00
-_080CD770: .4byte sub_80CD3E0
- thumb_func_end sub_80CD6CC
-
- thumb_func_start sub_80CD774
-sub_80CD774: @ 80CD774
- push {lr}
- adds r3, r0, 0
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0
- strh r0, [r3, 0x2E]
- ldr r0, _080CD79C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080CD7B0
- cmp r0, 0x1
- bgt _080CD7A0
- cmp r0, 0
- beq _080CD7A6
- b _080CD7C0
- .align 2, 0
-_080CD79C: .4byte gBattleAnimArgs
-_080CD7A0:
- cmp r0, 0x2
- beq _080CD7B8
- b _080CD7C0
-_080CD7A6:
- ldr r0, _080CD7AC @ =sub_80CD7CC
- b _080CD7C2
- .align 2, 0
-_080CD7AC: .4byte sub_80CD7CC
-_080CD7B0:
- ldr r0, _080CD7B4 @ =sub_80CD8A8
- b _080CD7C2
- .align 2, 0
-_080CD7B4: .4byte sub_80CD8A8
-_080CD7B8:
- ldr r0, _080CD7BC @ =sub_80CD8F8
- b _080CD7C2
- .align 2, 0
-_080CD7BC: .4byte sub_80CD8F8
-_080CD7C0:
- ldr r0, _080CD7C8 @ =sub_80CD9B8
-_080CD7C2:
- str r0, [r3, 0x1C]
- pop {r0}
- bx r0
- .align 2, 0
-_080CD7C8: .4byte sub_80CD9B8
- thumb_func_end sub_80CD774
-
- thumb_func_start sub_80CD7CC
-sub_80CD7CC: @ 80CD7CC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x6
- strh r0, [r4, 0x2E]
- ldr r5, _080CD80C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- movs r2, 0x2
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- beq _080CD7EA
- movs r1, 0x2
-_080CD7EA:
- strh r1, [r4, 0x30]
- movs r0, 0
- strh r0, [r4, 0x32]
- ldr r1, _080CD810 @ =gObjectBankIDs
- ldrb r0, [r5]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x34]
- ldr r1, _080CD814 @ =sub_80CD81C
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CD818 @ =sub_8078458
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD80C: .4byte gBattleAnimPlayerMonIndex
-_080CD810: .4byte gObjectBankIDs
-_080CD814: .4byte sub_80CD81C
-_080CD818: .4byte sub_8078458
- thumb_func_end sub_80CD7CC
-
- thumb_func_start sub_80CD81C
-sub_80CD81C: @ 80CD81C
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r0, 0x2E
- ldrsh r6, [r5, r0]
- cmp r6, 0
- bne _080CD858
- ldr r1, _080CD898 @ =gObjectBankIDs
- ldr r4, _080CD89C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r5, 0x34]
- movs r1, 0
- bl sub_8078E70
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- ldr r2, _080CD8A0 @ =0xfffffd00
- adds r1, r2, 0
- cmp r0, 0
- beq _080CD854
- movs r0, 0xC0
- lsls r0, 2
- adds r1, r0, 0
-_080CD854:
- strh r1, [r5, 0x36]
- strh r6, [r5, 0x38]
-_080CD858:
- ldrh r0, [r5, 0x36]
- ldrh r1, [r5, 0x38]
- adds r0, r1
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r5, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F9C
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080CD892
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, _080CD8A4 @ =sub_80CD9B8
- str r0, [r5, 0x1C]
-_080CD892:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD898: .4byte gObjectBankIDs
-_080CD89C: .4byte gBattleAnimPlayerMonIndex
-_080CD8A0: .4byte 0xfffffd00
-_080CD8A4: .4byte sub_80CD9B8
- thumb_func_end sub_80CD81C
-
- thumb_func_start sub_80CD8A8
-sub_80CD8A8: @ 80CD8A8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x4
- strh r0, [r4, 0x2E]
- ldr r5, _080CD8E8 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- movs r1, 0x3
- cmp r0, 0
- beq _080CD8C6
- movs r0, 0x3
- negs r0, r0
- adds r1, r0, 0
-_080CD8C6:
- strh r1, [r4, 0x30]
- movs r0, 0
- strh r0, [r4, 0x32]
- ldr r1, _080CD8EC @ =gObjectBankIDs
- ldrb r0, [r5]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x34]
- ldr r1, _080CD8F0 @ =sub_80CD9B8
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CD8F4 @ =sub_8078458
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD8E8: .4byte gBattleAnimPlayerMonIndex
-_080CD8EC: .4byte gObjectBankIDs
-_080CD8F0: .4byte sub_80CD9B8
-_080CD8F4: .4byte sub_8078458
- thumb_func_end sub_80CD8A8
-
- thumb_func_start sub_80CD8F8
-sub_80CD8F8: @ 80CD8F8
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080CD912
- movs r0, 0
- strh r0, [r1, 0x2E]
- ldr r0, _080CD918 @ =sub_80CD91C
- str r0, [r1, 0x1C]
-_080CD912:
- pop {r0}
- bx r0
- .align 2, 0
-_080CD918: .4byte sub_80CD91C
- thumb_func_end sub_80CD8F8
-
- thumb_func_start sub_80CD91C
-sub_80CD91C: @ 80CD91C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080CD96C
- ldr r1, _080CD958 @ =gObjectBankIDs
- ldr r4, _080CD95C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CD960
- movs r0, 0xFC
- lsls r0, 8
- strh r0, [r5, 0x36]
- movs r0, 0xC0
- lsls r0, 4
- b _080CD96A
- .align 2, 0
-_080CD958: .4byte gObjectBankIDs
-_080CD95C: .4byte gBattleAnimPlayerMonIndex
-_080CD960:
- movs r0, 0x80
- lsls r0, 3
- strh r0, [r5, 0x36]
- movs r0, 0xF4
- lsls r0, 8
-_080CD96A:
- strh r0, [r5, 0x38]
-_080CD96C:
- ldrh r0, [r5, 0x36]
- ldrh r1, [r5, 0x38]
- adds r0, r1
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r5, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F9C
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080CD9AC
- ldrh r0, [r5, 0x34]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- ldr r0, _080CD9B4 @ =sub_80CD9B8
- str r0, [r5, 0x1C]
-_080CD9AC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CD9B4: .4byte sub_80CD9B8
- thumb_func_end sub_80CD91C
-
- thumb_func_start sub_80CD9B8
-sub_80CD9B8: @ 80CD9B8
- push {lr}
- bl move_anim_8072740
- pop {r0}
- bx r0
- thumb_func_end sub_80CD9B8
-
- thumb_func_start sub_80CD9C4
-sub_80CD9C4: @ 80CD9C4
- movs r1, 0
- strh r1, [r0, 0x2E]
- ldr r1, _080CD9D0 @ =sub_80CD9D4
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080CD9D0: .4byte sub_80CD9D4
- thumb_func_end sub_80CD9C4
-
- thumb_func_start sub_80CD9D4
-sub_80CD9D4: @ 80CD9D4
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r5, [r4, r0]
- cmp r5, 0x1
- beq _080CDA2E
- cmp r5, 0x1
- bgt _080CD9EA
- cmp r5, 0
- beq _080CD9F0
- b _080CDAC2
-_080CD9EA:
- cmp r5, 0x2
- beq _080CDA80
- b _080CDAC2
-_080CD9F0:
- strh r5, [r4, 0x30]
- ldr r1, _080CDA74 @ =gObjectBankIDs
- ldr r2, _080CDA78 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x32]
- ldrb r0, [r2]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x34]
- ldr r2, _080CDA7C @ =0xfffffe00
- adds r1, r2, 0
- cmp r0, 0
- beq _080CDA18
- movs r0, 0x80
- lsls r0, 2
- adds r1, r0, 0
-_080CDA18:
- strh r1, [r4, 0x36]
- strh r5, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_8078E70
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
-_080CDA2E:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F9C
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080CDAC2
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080CDAC2
- .align 2, 0
-_080CDA74: .4byte gObjectBankIDs
-_080CDA78: .4byte gBattleAnimPlayerMonIndex
-_080CDA7C: .4byte 0xfffffe00
-_080CDA80:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0x38]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F9C
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080CDAC2
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- adds r0, r4, 0
- bl move_anim_8072740
-_080CDAC2:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80CD9D4
-
- thumb_func_start sub_80CDAC8
-sub_80CDAC8: @ 80CDAC8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080CDB0C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldr r1, _080CDB10 @ =gObjectBankIDs
- ldr r2, _080CDB14 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- movs r4, 0
- strh r0, [r5, 0x8]
- ldrb r0, [r2]
- bl GetBankSide
- lsls r0, 24
- lsrs r2, r0, 24
- strh r2, [r5, 0xA]
- strh r4, [r5, 0xC]
- ldr r0, _080CDB18 @ =gBattleAnimArgs
- movs r3, 0
- ldrsh r1, [r0, r3]
- cmp r1, 0
- beq _080CDB1C
- cmp r1, 0x1
- beq _080CDB38
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080CDB56
- .align 2, 0
-_080CDB0C: .4byte gTasks
-_080CDB10: .4byte gObjectBankIDs
-_080CDB14: .4byte gBattleAnimPlayerMonIndex
-_080CDB18: .4byte gBattleAnimArgs
-_080CDB1C:
- strh r1, [r5, 0xC]
- movs r0, 0x8
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
- movs r0, 0x3
- strh r0, [r5, 0x12]
- cmp r2, 0
- bne _080CDB30
- negs r0, r0
- strh r0, [r5, 0x12]
-_080CDB30:
- ldr r0, _080CDB34 @ =sub_80CDB60
- b _080CDB54
- .align 2, 0
-_080CDB34: .4byte sub_80CDB60
-_080CDB38:
- movs r0, 0x8
- strh r0, [r5, 0xE]
- movs r0, 0xC0
- lsls r0, 3
- strh r0, [r5, 0x10]
- movs r1, 0xC0
- strh r1, [r5, 0x12]
- cmp r2, 0
- bne _080CDB52
- negs r0, r0
- strh r0, [r5, 0x10]
- negs r0, r1
- strh r0, [r5, 0x12]
-_080CDB52:
- ldr r0, _080CDB5C @ =sub_80CDD20
-_080CDB54:
- str r0, [r5]
-_080CDB56:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDB5C: .4byte sub_80CDD20
- thumb_func_end sub_80CDAC8
-
thumb_func_start sub_80CDB60
sub_80CDB60: @ 80CDB60
push {r4,lr}
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c
index 7c66203c7..b7a45e37c 100755
--- a/src/battle_anim_80CA710.c
+++ b/src/battle_anim_80CA710.c
@@ -23,6 +23,8 @@ extern struct SpriteTemplate gSpriteTemplate_83D6884;
extern s16 gUnknown_03000728[];
extern s8 gUnknown_083D680C[11][3];
extern u16 gUnknown_083D6984[];
+extern s8 gUnknown_083D6DDC[4][2];
+extern u8 gObjectBankIDs[];
void sub_80CA768(struct Sprite* sprite);
void sub_80CA8B4(struct Sprite* sprite);
@@ -54,6 +56,19 @@ void sub_80CCF70(struct Sprite* sprite);
void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
void sub_80CD2D4(struct Sprite* sprite);
void sub_80CD394(struct Sprite* sprite);
+void sub_80CD408(struct Sprite* sprite);
+void sub_80CD4B8(struct Sprite* sprite);
+void sub_80CD4EC(struct Sprite* sprite);
+void sub_80CD5A8(struct Sprite* sprite);
+void sub_80CD654(struct Sprite* sprite);
+void sub_80CD67C(struct Sprite* sprite);
+void sub_80CD7CC(struct Sprite* sprite);
+void sub_80CD81C(struct Sprite* sprite);
+void sub_80CD8A8(struct Sprite* sprite);
+void sub_80CD8F8(struct Sprite* sprite);
+void sub_80CD91C(struct Sprite* sprite);
+void sub_80CD9B8(struct Sprite* sprite);
+void sub_80CD9D4(struct Sprite* sprite);
s16 sub_80CC338(struct Sprite* sprite);
@@ -78,6 +93,7 @@ u16 sub_80790F0(s16 a, s16 b);
void sub_8078FDC(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
void sub_807867C(struct Sprite *sprite, s16 a2);
u8 sub_8077EE4(u8 slot, u8 a2);
+u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
void move_anim_8074EE0(struct Sprite *sprite);
bool8 sub_8078718(struct Sprite *sprite);
@@ -86,6 +102,9 @@ bool8 sub_8078CE8(struct Sprite *sprite);
void sub_80CB3A8(u8 taskId);
void sub_80CB438(u8 taskId);
void sub_80CBF5C(u8 taskId);
+void sub_80CDB60(u8 taskId);
+void sub_80CDD20(u8 taskId);
+
void sub_80CC358(struct Task* task, u8 taskId);
void sub_80CA710(struct Sprite* sprite)
@@ -2910,4 +2929,438 @@ void sub_80CD394(struct Sprite* sprite)
sprite->data0 += sprite->data1;
if (++sprite->data1 > 0x3C)
move_anim_8074EE0(sprite);
-} \ No newline at end of file
+}
+
+void sub_80CD3E0(struct Sprite* sprite)
+{
+ sprite->pos1.x -= 32;
+ sprite->pos1.y -= 32;
+ sprite->data0 = 20;
+ sprite->callback = sub_80782D8;
+ oamt_set_x3A_32(sprite, sub_80CD408);
+}
+
+void sub_80CD408(struct Sprite* sprite)
+{
+ switch(sprite->data5 & 1)
+ {
+ case 0:
+ sprite->data0 = 1;
+ sprite->callback = sub_80782D8;
+ oamt_set_x3A_32(sprite, sub_80CD408);
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data0 = 8;
+ sprite->data2 = sprite->pos1.x + gUnknown_083D6DDC[sprite->data5 >> 8][0];
+ sprite->data4 = sprite->pos1.y + gUnknown_083D6DDC[sprite->data5 >> 8][1];
+ sprite->callback = sub_8078B34;
+ oamt_set_x3A_32(sprite, sub_80CD4B8);
+ sprite->data5 += 0x100;
+ PlaySE12WithPanning(0xD2, sub_8076F98(0x3F));
+ break;
+ }
+ sprite->data5 ^= 1;
+}
+
+void sub_80CD4B8(struct Sprite* sprite)
+{
+ if ((sprite->data5 >> 8) == 4)
+ {
+ sprite->data0 = 10;
+ sprite->callback = sub_80782D8;
+ oamt_set_x3A_32(sprite, sub_80CD4EC);
+ }
+ else
+ sprite->callback = sub_80CD408;
+}
+
+void sub_80CD4EC(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+ if(sprite->oam.affineParam == 0)
+ {
+ sprite->data0 = 3;
+ sprite->data1 = 0;
+ sprite->data2 = 0;
+ sprite->callback = sub_80782D8;
+ oamt_set_x3A_32(sprite, sub_80CD5A8);
+ }
+ else
+ {
+ switch(sprite->oam.affineParam)
+ {
+ case 1:
+ a = -8;
+ b = -8;
+ break;
+ case 2:
+ a = -8;
+ b = 8;
+ break;
+ case 3:
+ a = 8;
+ b = -8;
+ break;
+ default:
+ a = 8;
+ b = 8;
+ break;
+ }
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data0 = 6;
+ sprite->data2 = sub_8077ABC(gBattleAnimEnemyMonIndex, 2) + a;
+ sprite->data4 = sub_8077ABC(gBattleAnimEnemyMonIndex, 3) + b;
+ sprite->callback = sub_8078B34;
+ oamt_set_x3A_32(sprite, sub_80CD654);
+ }
+}
+
+void sub_80CD5A8(struct Sprite* sprite)
+{
+ if (sprite->data2 == 0)
+ {
+ if ((sprite->data1 += 3) > 16)
+ sprite->data1 = 16;
+ }
+ else if ((sprite->data1 -= 3) < 0)
+ sprite->data1 = 0;
+ BlendPalettes(sub_80791A8(1, 1, 1, 1, 1, 0, 0), sprite->data1, 0x7FFF);
+ if (sprite->data1 == 16)
+ {
+ int pal;
+ sprite->data2++;
+ pal = sprite->oam.paletteNum;
+ LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
+ PlaySE12WithPanning(0xC0, sub_8076F98(0x3F));
+ }
+ else if (sprite->data1 == 0)
+ sprite->callback = sub_80CD654;
+}
+
+void sub_80CD654(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->data1 = 0;
+ sprite->data0 = 0;
+ sprite->callback = sub_80CD67C;
+ }
+}
+
+void sub_80CD67C(struct Sprite* sprite)
+{
+ if (sprite->data0 % 3 == 0)
+ {
+ sprite->data1++;
+ sprite->invisible ^= 1;
+ }
+ sprite->data0++;
+ if (sprite->data1 == 8)
+ move_anim_8072740(sprite);
+}
+
+void sub_80CD6CC(struct Sprite* sprite)
+{
+ sprite->oam.affineParam = gBattleAnimArgs[0];
+ if ((s16)sprite->oam.affineParam == 1)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y -= 0x18;
+ }
+ else if((s16)sprite->oam.affineParam == 2)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 16;
+ }
+ else if((s16)sprite->oam.affineParam == 3)
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y -= 0x18;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 24;
+ }
+ sprite->oam.tileNum = (sprite->oam.tileNum + 16);
+ sprite->callback = sub_80CD3E0;
+ sub_80CD3E0(sprite);
+}
+
+void sub_80CD774(struct Sprite* sprite)
+{
+ sprite->invisible = 1;
+ sprite->data0 = 0;
+ switch(gBattleAnimArgs[0])
+ {
+ case 0:
+ sprite->callback = sub_80CD7CC;
+ break;
+ case 1:
+ sprite->callback = sub_80CD8A8;
+ break;
+ case 2:
+ sprite->callback = sub_80CD8F8;
+ break;
+ default:
+ sprite->callback = sub_80CD9B8;
+ break;
+ }
+}
+
+void sub_80CD7CC(struct Sprite* sprite)
+{
+ sprite->data0 = 6;
+ sprite->data1 = (GetBankSide(gBattleAnimPlayerMonIndex)) ? 2 : -2;
+ sprite->data2 = 0;
+ sprite->data3 = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ oamt_set_x3A_32(sprite, sub_80CD81C);
+ sprite->callback = sub_8078458;
+}
+
+void sub_80CD81C(struct Sprite* sprite)
+{
+ if (sprite->data0 == 0)
+ {
+ sprite->data3 = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ sub_8078E70(sprite->data3, 0);
+ sprite->data4 = (sprite->data6 = GetBankSide(gBattleAnimPlayerMonIndex)) ? 0x300 : 0xFFFFFD00;
+ sprite->data5 = 0;
+ }
+ sprite->data5 += sprite->data4;
+ obj_id_set_rotscale(sprite->data3, 0x100, 0x100, sprite->data5);
+ sub_8078F9C(sprite->data3);
+ if (++sprite->data0 > 3)
+ {
+ sprite->data0 = 0;
+ sprite->callback = sub_80CD9B8;
+ }
+}
+
+void sub_80CD8A8(struct Sprite* sprite)
+{
+ sprite->data0 = 4;
+ sprite->data1 = (GetBankSide(gBattleAnimPlayerMonIndex)) ? -3 : 3;
+ sprite->data2 = 0;
+ sprite->data3 = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ oamt_set_x3A_32(sprite, sub_80CD9B8);
+ sprite->callback = sub_8078458;
+}
+
+void sub_80CD8F8(struct Sprite* sprite)
+{
+ if(++sprite->data0 > 8)
+ {
+ sprite->data0 = 0;
+ sprite->callback = sub_80CD91C;
+ }
+}
+
+void sub_80CD91C(struct Sprite* sprite)
+{
+ if (sprite->data0 == 0)
+ {
+ sprite->data3 = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ sprite->data6 = GetBankSide(gBattleAnimPlayerMonIndex);
+ if (GetBankSide(gBattleAnimPlayerMonIndex))
+ {
+ sprite->data4 = 0xFC00;
+ sprite->data5 = 0xC00;
+ }
+ else
+ {
+ sprite->data4 = 0x400;
+ sprite->data5 = 0xF400;
+ }
+ }
+ sprite->data5 += sprite->data4;
+ obj_id_set_rotscale(sprite->data3, 0x100, 0x100, sprite->data5);
+ sub_8078F9C(sprite->data3);
+ if (++sprite->data0 > 2)
+ {
+ sub_8078F40(sprite->data3);
+ sprite->callback = sub_80CD9B8;
+ }
+}
+
+void sub_80CD9B8(struct Sprite* sprite)
+{
+ move_anim_8072740(sprite);
+}
+
+void sub_80CD9C4(struct Sprite* sprite)
+{
+ sprite->data0 = 0;
+ sprite->callback = sub_80CD9D4;
+}
+
+void sub_80CD9D4(struct Sprite* sprite)
+{
+ switch(sprite->data0)
+ {
+ case 0:
+ sprite->data1 = 0;
+ sprite->data2 = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ sprite->data3 = GetBankSide(gBattleAnimPlayerMonIndex);
+ sprite->data4 = (sprite->data3 != 0) ? 0x200 : -0x200;
+ sprite->data5 = 0;
+ sub_8078E70(sprite->data2, 0);
+ sprite->data0++;
+ case 1:
+ sprite->data5 += sprite->data4;
+ obj_id_set_rotscale(sprite->data2, 0x100, 0x100, sprite->data5);
+ sub_8078F9C(sprite->data2);
+ if (++sprite->data1 > 3)
+ {
+ sprite->data1 = 0;
+ sprite->data4 *= -1;
+ sprite->data0++;
+ }
+ break;
+ case 2:
+ sprite->data5 += sprite->data4;
+ obj_id_set_rotscale(sprite->data2, 0x100, 0x100, sprite->data5);
+ sub_8078F9C(sprite->data2);
+ if (++sprite->data1 > 3)
+ {
+ sub_8078F40(sprite->data2);
+ move_anim_8072740(sprite);
+ }
+ break;
+ }
+}
+
+void sub_80CDAC8(u8 taskId)
+{ u8 a;
+ gTasks[taskId].data[0] = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ a = GetBankSide(gBattleAnimPlayerMonIndex);
+ gTasks[taskId].data[1] = a;
+ gTasks[taskId].data[2] = 0;
+ switch(gBattleAnimArgs[0])
+ {
+ default:
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 0:
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 3;
+ if (a == 0)
+ gTasks[taskId].data[5] *= -1;
+ gTasks[taskId].func = sub_80CDB60;
+ break;
+ case 1:
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0x600;
+ gTasks[taskId].data[5] = 0xC0;
+ if (a == 0)
+ {
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ gTasks[taskId].func = sub_80CDD20;
+ break;
+ }
+}
+
+/* void sub_80CDB60(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch(task->data[2])
+ {
+ case 0:
+ if(task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = 0;
+ task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
+ sub_8078E70(task->data[0], 0);
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]);
+ sub_8078F9C(task->data[0]);
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
+ task->data[6] = 1;
+ task->data[2]++;
+ }
+ break;
+ case 2:
+ if (task->data[3])
+ {
+
+ if (task->data[6])
+ {
+ task->data[6]--;
+ }
+ else if (task->data[3] & 1)
+ {
+ gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5];
+ task->data[6] = 1;
+ task->data[3]--;
+ }
+ else
+ {
+ gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5];
+ task->data[6] = 1;
+ task->data[3]--;
+ }
+ }
+ else
+ {
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3] = 12;
+ task->data[2]++;
+ }
+ break;
+ case 3:
+ if (task->data[3])
+ task->data[3]--;
+ else
+ {
+ task->data[3] = 3;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1]) ? 8 : -8;
+ task->data[2]++;
+ }
+ break;
+ case 4:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+} */