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-rw-r--r--asm/fight.s1749
-rw-r--r--data/battle_anim_80CA710.s2
-rw-r--r--ld_script.txt2
-rw-r--r--src/battle/anim/fight.c647
4 files changed, 649 insertions, 1751 deletions
diff --git a/asm/fight.s b/asm/fight.s
deleted file mode 100644
index e8e3299af..000000000
--- a/asm/fight.s
+++ /dev/null
@@ -1,1749 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ fight
-
- thumb_func_start unc_080B08A0
-unc_080B08A0: @ 80D8FF0
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9020 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0xF
- strh r0, [r4, 0x2E]
- ldr r0, _080D9024 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D9028 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9020: .4byte gBattleAnimArgs
-_080D9024: .4byte sub_80782D8
-_080D9028: .4byte DestroyAnimSprite
- thumb_func_end unc_080B08A0
-
- thumb_func_start sub_80D902C
-sub_80D902C: @ 80D902C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9070 @ =gBattleAnimArgs
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080D9054
- ldr r0, _080D9074 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9054
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
- ldrh r0, [r4, 0x6]
- negs r0, r0
- strh r0, [r4, 0x6]
-_080D9054:
- ldr r4, _080D9070 @ =gBattleAnimArgs
- ldrb r1, [r4, 0xC]
- adds r0, r5, 0
- bl StartSpriteAnim
- movs r0, 0
- strh r0, [r4, 0xC]
- adds r0, r5, 0
- bl sub_8079534
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9070: .4byte gBattleAnimArgs
-_080D9074: .4byte gAnimBankAttacker
- thumb_func_end sub_80D902C
-
- thumb_func_start sub_80D9078
-sub_80D9078: @ 80D9078
- push {r4,lr}
- adds r4, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D9094
- ldr r0, _080D90A0 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0, 0x6]
- negs r1, r1
- strh r1, [r0, 0x6]
-_080D9094:
- adds r0, r4, 0
- bl sub_80D902C
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D90A0: .4byte gBattleAnimArgs
- thumb_func_end sub_80D9078
-
- thumb_func_start sub_80D90A4
-sub_80D90A4: @ 80D90A4
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D90C4 @ =gBattleAnimArgs
- ldrb r1, [r4, 0x8]
- bl StartSpriteAnim
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D90C8
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- b _080D90D0
- .align 2, 0
-_080D90C4: .4byte gBattleAnimArgs
-_080D90C8:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8078764
-_080D90D0:
- ldr r0, _080D90E8 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x2E]
- ldr r0, _080D90EC @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080D90F0 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D90E8: .4byte gBattleAnimArgs
-_080D90EC: .4byte sub_80782D8
-_080D90F0: .4byte DestroyAnimSprite
- thumb_func_end sub_80D90A4
-
- thumb_func_start sub_80D90F4
-sub_80D90F4: @ 80D90F4
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- ldr r0, _080D9110 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r9, r0
- cmp r1, 0
- bne _080D9118
- ldr r0, _080D9114 @ =gAnimBankAttacker
- b _080D911A
- .align 2, 0
-_080D9110: .4byte gBattleAnimArgs
-_080D9114: .4byte gAnimBankAttacker
-_080D9118:
- ldr r0, _080D9260 @ =gAnimBankTarget
-_080D911A:
- ldrb r0, [r0]
- mov r8, r0
- mov r4, r9
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _080D9138
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x5
- bl __umodsi3
- strh r0, [r4, 0x4]
-_080D9138:
- ldrb r1, [r4, 0x4]
- adds r0, r5, 0
- bl StartSpriteAnim
- mov r0, r8
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- mov r0, r8
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- mov r0, r8
- movs r1, 0x1
- bl sub_807A100
- lsls r0, 16
- asrs r1, r0, 16
- lsrs r0, 31
- adds r1, r0
- lsls r1, 15
- lsrs r6, r1, 16
- mov r0, r8
- movs r1, 0
- bl sub_807A100
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080D9182
- adds r0, 0x3
-_080D9182:
- lsls r4, r0, 14
- lsrs r4, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r1, r6, 16
- asrs r1, 16
- bl __modsi3
- lsls r0, 16
- lsrs r6, r0, 16
- bl Random
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 16
- asrs r4, 16
- adds r1, r4, 0
- bl __modsi3
- lsls r0, 16
- lsrs r4, r0, 16
- bl Random
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91C4
- lsls r0, r6, 16
- negs r0, r0
- lsrs r6, r0, 16
-_080D91C4:
- bl Random
- adds r1, r7, 0
- ands r1, r0
- cmp r1, 0
- beq _080D91D6
- lsls r0, r4, 16
- negs r0, r0
- lsrs r4, r0, 16
-_080D91D6:
- ldr r0, _080D9264 @ =gBanksBySide
- add r0, r8
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _080D91EC
- lsls r0, r4, 16
- ldr r1, _080D9268 @ =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_080D91EC:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- mov r1, r9
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x2E]
- ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- adds r3, r5, 0
- adds r3, 0x43
- ldrb r3, [r3]
- adds r3, 0x1
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3C]
- cmp r0, 0x40
- beq _080D9250
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080D9270 @ =gSprites
- adds r0, r4
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r2, 0x3C
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080D9274 @ =SpriteCallbackDummy
- str r1, [r0]
-_080D9250:
- ldr r0, _080D9278 @ =sub_80D927C
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9260: .4byte gAnimBankTarget
-_080D9264: .4byte gBanksBySide
-_080D9268: .4byte 0xfff00000
-_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
-_080D9270: .4byte gSprites
-_080D9274: .4byte SpriteCallbackDummy
-_080D9278: .4byte sub_80D927C
- thumb_func_end sub_80D90F4
-
- thumb_func_start sub_80D927C
-sub_80D927C: @ 80D927C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r1, [r5, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _080D92C4
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- beq _080D92B8
- ldr r4, _080D92C0 @ =gSprites
- adds r1, r0, 0
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r0, 0x3C
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
-_080D92B8:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _080D92C8
- .align 2, 0
-_080D92C0: .4byte gSprites
-_080D92C4:
- subs r0, r1, 0x1
- strh r0, [r5, 0x2E]
-_080D92C8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D927C
-
- thumb_func_start sub_80D92D0
-sub_80D92D0: @ 80D92D0
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- movs r0, 0x1E
- strh r0, [r4, 0x2E]
- ldr r0, _080D92F0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D92F4
- ldrh r0, [r4, 0x20]
- subs r0, 0x14
- strh r0, [r4, 0x32]
- b _080D9306
- .align 2, 0
-_080D92F0: .4byte gBattleAnimArgs
-_080D92F4:
- ldrh r0, [r4, 0x20]
- adds r0, 0x14
- strh r0, [r4, 0x32]
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r0, r1
- strb r0, [r2]
-_080D9306:
- ldrh r0, [r4, 0x22]
- subs r0, 0x14
- strh r0, [r4, 0x36]
- ldr r0, _080D9320 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9324 @ =sub_80D9328
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9320: .4byte sub_8078B34
-_080D9324: .4byte sub_80D9328
- thumb_func_end sub_80D92D0
-
- thumb_func_start sub_80D9328
-sub_80D9328: @ 80D9328
- push {r4-r6,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _080D9368
- ldrh r2, [r5, 0x20]
- ldrh r4, [r5, 0x24]
- subs r0, r2, r4
- strh r0, [r5, 0x32]
- ldrh r1, [r5, 0x22]
- ldrh r3, [r5, 0x26]
- subs r0, r1, r3
- strh r0, [r5, 0x36]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- adds r2, r4
- strh r2, [r5, 0x20]
- adds r1, r3
- strh r1, [r5, 0x22]
- strh r6, [r5, 0x26]
- strh r6, [r5, 0x24]
- ldr r0, _080D9370 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9374 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9368:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9370: .4byte sub_8078B34
-_080D9374: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9328
-
- thumb_func_start sub_80D9378
-sub_80D9378: @ 80D9378
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r0, _080D93F4 @ =gAnimBankAttacker
- ldrb r1, [r0]
- movs r0, 0x2
- ldr r2, _080D93F8 @ =gAnimBankTarget
- eors r0, r1
- ldrb r1, [r2]
- cmp r0, r1
- bne _080D93A4
- ldrb r0, [r2]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _080D93A4
- ldr r1, _080D93FC @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1]
-_080D93A4:
- adds r0, r6, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D93F4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D93C2
- ldr r1, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D93C2:
- ldr r4, _080D93FC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- movs r5, 0
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x3A]
- strh r5, [r6, 0x3C]
- ldr r0, _080D9400 @ =sub_80D9404
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D93F4: .4byte gAnimBankAttacker
-_080D93F8: .4byte gAnimBankTarget
-_080D93FC: .4byte gBattleAnimArgs
-_080D9400: .4byte sub_80D9404
- thumb_func_end sub_80D9378
-
- thumb_func_start sub_80D9404
-sub_80D9404: @ 80D9404
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080D9430
- ldrh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- strh r0, [r4, 0x3C]
- b _080D9436
-_080D9430:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9436:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9404
-
- thumb_func_start sub_80D943C
-sub_80D943C: @ 80D943C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r5, _080D9468 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x4]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldr r0, _080D946C @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D9470 @ =sub_80D9474
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9468: .4byte gBattleAnimArgs
-_080D946C: .4byte sub_80782D8
-_080D9470: .4byte sub_80D9474
- thumb_func_end sub_80D943C
-
- thumb_func_start sub_80D9474
-sub_80D9474: @ 80D9474
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r0, _080D94A0 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D94A4 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94A0: .4byte sub_80782D8
-_080D94A4: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9474
-
- thumb_func_start sub_80D94A8
-sub_80D94A8: @ 80D94A8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r0, _080D94C4 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080D94C8 @ =sub_80D94CC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D94C4: .4byte gBattleAnimArgs
-_080D94C8: .4byte sub_80D94CC
- thumb_func_end sub_80D94A8
-
- thumb_func_start sub_80D94CC
-sub_80D94CC: @ 80D94CC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- subs r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D9510
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080D9518 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D951C @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D9520 @ =sub_80D9524
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
-_080D9510:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9518: .4byte gAnimBankTarget
-_080D951C: .4byte sub_8078B34
-_080D9520: .4byte sub_80D9524
- thumb_func_end sub_80D94CC
-
- thumb_func_start sub_80D9524
-sub_80D9524: @ 80D9524
- push {lr}
- movs r1, 0xF
- strh r1, [r0, 0x2E]
- ldr r1, _080D9538 @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080D953C @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D9538: .4byte sub_80782D8
-_080D953C: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9524
-
- thumb_func_start sub_80D9540
-sub_80D9540: @ 80D9540
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D956C
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- ldr r1, _080D9568 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D95C8
- .align 2, 0
-_080D9568: .4byte gBattleAnimArgs
-_080D956C:
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x36]
- adds r0, r2
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x34]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x34]
- cmp r0, 0x64
- ble _080D95BA
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r0, r1, r0
- asrs r0, 1
- lsls r0, 1
- subs r1, r0
- adds r3, r4, 0
- adds r3, 0x3E
- movs r0, 0x1
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D95BA:
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0x78
- ble _080D95C8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D95C8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9540
-
- thumb_func_start sub_80D95D0
-sub_80D95D0: @ 80D95D0
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D95E4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D95EC
- ldr r4, _080D95E8 @ =gAnimBankAttacker
- b _080D95EE
- .align 2, 0
-_080D95E4: .4byte gBattleAnimArgs
-_080D95E8: .4byte gAnimBankAttacker
-_080D95EC:
- ldr r4, _080D9634 @ =gAnimBankTarget
-_080D95EE:
- ldrb r0, [r4]
- movs r1, 0
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D9638 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- movs r2, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r1, 0x4]
- ldrh r3, [r5, 0x22]
- adds r0, r3
- strh r0, [r5, 0x22]
- strh r2, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r5, 0x32]
- strh r2, [r5, 0x34]
- ldr r0, _080D963C @ =sub_80D9640
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9634: .4byte gAnimBankTarget
-_080D9638: .4byte gBattleAnimArgs
-_080D963C: .4byte sub_80D9640
- thumb_func_end sub_80D95D0
-
- thumb_func_start sub_80D9640
-sub_80D9640: @ 80D9640
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- cmp r2, 0
- beq _080D9652
- cmp r2, 0x1
- beq _080D9676
- b _080D96B0
-_080D9652:
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080D96B0
- movs r2, 0x32
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080D966E
- adds r0, r1, 0
- bl DestroyAnimSprite
- b _080D96B0
-_080D966E:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _080D96B0
-_080D9676:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D969E
- movs r0, 0
- strh r0, [r1, 0x30]
- ldrh r0, [r1, 0x34]
- adds r0, 0x1
- strh r0, [r1, 0x34]
- ands r0, r2
- lsls r0, 16
- cmp r0, 0
- beq _080D969A
- movs r0, 0x2
- b _080D969C
-_080D969A:
- ldr r0, _080D96B4 @ =0x0000fffe
-_080D969C:
- strh r0, [r1, 0x24]
-_080D969E:
- ldrh r0, [r1, 0x32]
- subs r0, 0x1
- strh r0, [r1, 0x32]
- lsls r0, 16
- cmp r0, 0
- bne _080D96B0
- adds r0, r1, 0
- bl DestroyAnimSprite
-_080D96B0:
- pop {r0}
- bx r0
- .align 2, 0
-_080D96B4: .4byte 0x0000fffe
- thumb_func_end sub_80D9640
-
- thumb_func_start sub_80D96B8
-sub_80D96B8: @ 80D96B8
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080D96DC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080D96E4
- ldr r4, _080D96E0 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x4]
- adds r0, r2
- b _080D96F6
- .align 2, 0
-_080D96DC: .4byte gBattleAnimArgs
-_080D96E0: .4byte gAnimBankAttacker
-_080D96E4:
- ldr r4, _080D9740 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
-_080D96F6:
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x6]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080D9744 @ =gBattleAnimArgs
- movs r4, 0x2
- ldrsh r0, [r3, r4]
- lsls r0, 4
- adds r1, r0
- ldr r4, _080D9748 @ =0x000003ff
- adds r0, r4, 0
- ands r1, r0
- ldr r0, _080D974C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- movs r1, 0
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r2, 0x2
- ldrsh r0, [r3, r2]
- cmp r0, 0x1
- beq _080D9764
- cmp r0, 0x1
- bgt _080D9750
- cmp r0, 0
- beq _080D975A
- b _080D978A
- .align 2, 0
-_080D9740: .4byte gAnimBankTarget
-_080D9744: .4byte gBattleAnimArgs
-_080D9748: .4byte 0x000003ff
-_080D974C: .4byte 0xfffffc00
-_080D9750:
- cmp r0, 0x2
- beq _080D9774
- cmp r0, 0x3
- beq _080D9784
- b _080D978A
-_080D975A:
- ldr r0, _080D9760 @ =0x0000fffd
- b _080D9784
- .align 2, 0
-_080D9760: .4byte 0x0000fffd
-_080D9764:
- movs r0, 0x3
- strh r0, [r5, 0x3A]
- ldr r0, _080D9770 @ =0x0000fffd
- strh r0, [r5, 0x3C]
- b _080D9792
- .align 2, 0
-_080D9770: .4byte 0x0000fffd
-_080D9774:
- ldr r0, _080D9780 @ =0x0000fffd
- strh r0, [r5, 0x3A]
- movs r0, 0x3
- strh r0, [r5, 0x3C]
- b _080D9792
- .align 2, 0
-_080D9780: .4byte 0x0000fffd
-_080D9784:
- strh r0, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- b _080D9792
-_080D978A:
- adds r0, r5, 0
- bl DestroyAnimSprite
- b _080D9796
-_080D9792:
- ldr r0, _080D979C @ =sub_80D97A0
- str r0, [r5, 0x1C]
-_080D9796:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D979C: .4byte sub_80D97A0
- thumb_func_end sub_80D96B8
-
- thumb_func_start sub_80D97A0
-sub_80D97A0: @ 80D97A0
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x3A]
- ldrh r2, [r1, 0x20]
- adds r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0x3C]
- ldrh r2, [r1, 0x22]
- adds r0, r2
- strh r0, [r1, 0x22]
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D97C8
- adds r0, r1, 0
- bl DestroyAnimSprite
-_080D97C8:
- pop {r0}
- bx r0
- thumb_func_end sub_80D97A0
-
- thumb_func_start sub_80D97CC
-sub_80D97CC: @ 80D97CC
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D9818 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9828
- ldr r4, _080D981C @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D9820 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080D9824 @ =gAnimBankTarget
- b _080D9844
- .align 2, 0
-_080D9818: .4byte gBattleAnimArgs
-_080D981C: .4byte gBankAttacker
-_080D9820: .4byte gAnimBankAttacker
-_080D9824: .4byte gAnimBankTarget
-_080D9828:
- ldr r0, _080D9860 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- ldr r0, _080D9864 @ =gAnimBankAttacker
-_080D9844:
- ldrb r0, [r0]
- strh r0, [r5, 0x3C]
- movs r0, 0
- strh r0, [r5, 0x2E]
- movs r0, 0xC
- strh r0, [r5, 0x30]
- movs r0, 0x8
- strh r0, [r5, 0x32]
- ldr r0, _080D9868 @ =sub_80D986C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9860: .4byte gAnimBankTarget
-_080D9864: .4byte gAnimBankAttacker
-_080D9868: .4byte sub_80D986C
- thumb_func_end sub_80D97CC
-
- thumb_func_start sub_80D986C
-sub_80D986C: @ 80D986C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB4
- bne _080D98C6
- ldr r1, _080D98CC @ =REG_BLDCNT
- movs r0, 0
- strh r0, [r1]
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x3C]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D98D0 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D98D4 @ =sub_8078BB8
- str r0, [r4, 0x1C]
-_080D98C6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D98CC: .4byte REG_BLDCNT
-_080D98D0: .4byte move_anim_8074EE0
-_080D98D4: .4byte sub_8078BB8
- thumb_func_end sub_80D986C
-
- thumb_func_start sub_80D98D8
-sub_80D98D8: @ 80D98D8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9924 @ =gBattleAnimArgs
- ldrh r0, [r4]
- strh r0, [r5, 0x20]
- movs r2, 0x78
- strh r2, [r5, 0x22]
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- adds r0, 0x36
- adds r1, r5, 0
- adds r1, 0x38
- lsls r2, 8
- bl sub_8079BF4
- ldrh r0, [r4, 0x2]
- strh r0, [r5, 0x3A]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0x4
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080D9928 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080D992C @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r0, _080D9930 @ =sub_80D9934
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9924: .4byte gBattleAnimArgs
-_080D9928: .4byte 0x000003ff
-_080D992C: .4byte 0xfffffc00
-_080D9930: .4byte sub_80D9934
- thumb_func_end sub_80D98D8
-
- thumb_func_start sub_80D9934
-sub_80D9934: @ 80D9934
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r7, r1]
- cmp r0, 0
- beq _080D9986
- movs r2, 0x36
- ldrsh r0, [r7, r2]
- movs r2, 0x38
- ldrsh r1, [r7, r2]
- bl sub_8079BFC
- adds r4, r0, 0
- movs r1, 0x3A
- ldrsh r0, [r7, r1]
- subs r4, r0
- adds r0, r7, 0
- adds r0, 0x36
- adds r1, r7, 0
- adds r1, 0x38
- adds r2, r4, 0
- bl sub_8079BF4
- asrs r4, 8
- strh r4, [r7, 0x22]
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x8
- negs r0, r0
- cmp r4, r0
- bge _080D997E
- adds r0, r7, 0
- bl DestroyAnimSprite
- b _080D99DC
-_080D997E:
- ldrh r0, [r7, 0x2E]
- subs r0, 0x1
- strh r0, [r7, 0x2E]
- b _080D99DC
-_080D9986:
- ldr r4, _080D99E8 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- adds r6, r0, 0
- lsls r6, 24
- lsrs r6, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r2, _080D99EC @ =gAnimBankTarget
- mov r8, r2
- ldrb r0, [r2]
- movs r1, 0x2
- bl GetBankPosition
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- subs r4, r6
- strh r4, [r7, 0x2E]
- lsrs r0, 24
- subs r0, r5
- strh r0, [r7, 0x30]
- ldrh r0, [r7, 0x20]
- lsls r0, 4
- strh r0, [r7, 0x32]
- ldrh r0, [r7, 0x22]
- lsls r0, 4
- strh r0, [r7, 0x34]
- ldr r0, _080D99F0 @ =sub_80D99F4
- str r0, [r7, 0x1C]
-_080D99DC:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D99E8: .4byte gAnimBankAttacker
-_080D99EC: .4byte gAnimBankTarget
-_080D99F0: .4byte sub_80D99F4
- thumb_func_end sub_80D9934
-
- thumb_func_start sub_80D99F4
-sub_80D99F4: @ 80D99F4
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x30]
- ldrh r3, [r2, 0x34]
- adds r1, r3
- strh r1, [r2, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r3, r1, 20
- strh r3, [r2, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080D9A2E
- adds r1, r3, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080D9A2E
- cmp r1, 0x78
- ble _080D9A34
-_080D9A2E:
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080D9A34:
- pop {r0}
- bx r0
- thumb_func_end sub_80D99F4
-
- thumb_func_start sub_80D9A38
-sub_80D9A38: @ 80D9A38
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D9A6C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9A7C
- ldr r4, _080D9A70 @ =gBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080D9A74 @ =gAnimBankTarget
- ldrb r4, [r0]
- ldr r0, _080D9A78 @ =gAnimBankAttacker
- b _080D9A82
- .align 2, 0
-_080D9A6C: .4byte gBattleAnimArgs
-_080D9A70: .4byte gBankAttacker
-_080D9A74: .4byte gAnimBankTarget
-_080D9A78: .4byte gAnimBankAttacker
-_080D9A7C:
- ldr r0, _080D9AB4 @ =gAnimBankAttacker
- ldrb r4, [r0]
- ldr r0, _080D9AB8 @ =gAnimBankTarget
-_080D9A82:
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r5, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x5]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D9ABC
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x8
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x47
- b _080D9AD6
- .align 2, 0
-_080D9AB4: .4byte gAnimBankAttacker
-_080D9AB8: .4byte gAnimBankTarget
-_080D9ABC:
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9ADC
- ldrb r2, [r5, 0x3]
- lsls r1, r2, 26
- lsrs r1, 27
- movs r0, 0x18
- orrs r1, r0
- lsls r1, 1
- subs r0, 0x57
-_080D9AD6:
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x3]
-_080D9ADC:
- movs r0, 0x10
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D9B1C @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D9B20 @ =sub_8078BB8
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9B1C: .4byte DestroyAnimSprite
-_080D9B20: .4byte sub_8078BB8
- thumb_func_end sub_80D9A38
-
- thumb_func_start sub_80D9B24
-sub_80D9B24: @ 80D9B24
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080D9B3A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9B3A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9B24
-
- thumb_func_start sub_80D9B48
-sub_80D9B48: @ 80D9B48
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080D9BC4 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D9BC8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- ldrh r0, [r1]
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x34]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x36]
- ldr r0, _080D9BCC @ =gAnimMoveTurn
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9B92
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
-_080D9B92:
- movs r0, 0x1
- ands r6, r0
- cmp r6, 0
- beq _080D9BA6
- ldrh r0, [r5, 0x32]
- negs r0, r0
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x30]
- adds r0, 0x1
- strh r0, [r5, 0x30]
-_080D9BA6:
- ldrh r1, [r5, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- ldrh r0, [r5, 0x32]
- strh r0, [r5, 0x24]
- ldrh r0, [r5, 0x34]
- strh r0, [r5, 0x26]
- ldr r0, _080D9BD0 @ =sub_80D9B24
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9BC4: .4byte gAnimBankTarget
-_080D9BC8: .4byte gBattleAnimArgs
-_080D9BCC: .4byte gAnimMoveTurn
-_080D9BD0: .4byte sub_80D9B24
- thumb_func_end sub_80D9B48
-
- thumb_func_start sub_80D9BD4
-sub_80D9BD4: @ 80D9BD4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D9BEC @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D9BF0
- adds r0, r4, 0
- movs r1, 0
- bl sub_80787B0
- b _080D9BF8
- .align 2, 0
-_080D9BEC: .4byte gBattleAnimArgs
-_080D9BF0:
- adds r0, r4, 0
- movs r1, 0
- bl sub_8078764
-_080D9BF8:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080D9C0C
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- b _080D9C22
-_080D9C0C:
- ldr r0, _080D9C34 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9C22
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080D9C22:
- ldr r0, _080D9C38 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080D9C3C @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9C34: .4byte gAnimBankAttacker
-_080D9C38: .4byte sub_8078600
-_080D9C3C: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9BD4
-
- thumb_func_start sub_80D9C40
-sub_80D9C40: @ 80D9C40
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D9C7A
- ldrh r0, [r4, 0x30]
- adds r0, 0x28
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x2
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D9C7A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9C7A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9C40
-
- thumb_func_start sub_80D9C80
-sub_80D9C80: @ 80D9C80
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080D9CB0 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _080D9CB8
- cmp r0, 0x1
- bgt _080D9CD2
- cmp r0, 0
- bne _080D9CD2
- movs r0, 0
- bl sub_80789D4
- ldr r0, _080D9CB4 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x18]
- b _080D9CCA
- .align 2, 0
-_080D9CB0: .4byte gTasks
-_080D9CB4: .4byte gBattleAnimArgs
-_080D9CB8:
- ldrh r0, [r4, 0x18]
- subs r0, 0x1
- strh r0, [r4, 0x18]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D9CDE
-_080D9CCA:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D9CDE
-_080D9CD2:
- movs r2, 0xA0
- lsls r2, 3
- adds r0, r2, 0
- ldrh r1, [r4, 0x1A]
- adds r0, r1
- strh r0, [r4, 0x1A]
-_080D9CDE:
- movs r2, 0xB0
- lsls r2, 4
- adds r0, r2, 0
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldr r0, _080D9D0C @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D9D14
- ldr r1, _080D9D10 @ =gBattle_BG3_X
- ldrh r0, [r4, 0x1A]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r1]
- adds r0, r2
- strh r0, [r1]
- adds r7, r1, 0
- b _080D9D24
- .align 2, 0
-_080D9D0C: .4byte gAnimBankTarget
-_080D9D10: .4byte gBattle_BG3_X
-_080D9D14:
- ldr r2, _080D9D64 @ =gBattle_BG3_X
- ldrh r1, [r4, 0x1A]
- lsls r1, 16
- asrs r1, 24
- ldrh r0, [r2]
- subs r0, r1
- strh r0, [r2]
- adds r7, r2, 0
-_080D9D24:
- ldr r3, _080D9D68 @ =gBattle_BG3_Y
- ldrh r2, [r4, 0x1C]
- lsls r0, r2, 16
- asrs r0, 24
- ldrh r1, [r3]
- adds r0, r1
- strh r0, [r3]
- movs r0, 0xFF
- ldrb r1, [r4, 0x1A]
- movs r5, 0
- strh r1, [r4, 0x1A]
- ands r0, r2
- strh r0, [r4, 0x1C]
- ldr r0, _080D9D6C @ =gBattleAnimArgs
- movs r2, 0xE
- ldrsh r1, [r0, r2]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D9D5C
- strh r5, [r7]
- strh r5, [r3]
- movs r0, 0x1
- bl sub_80789D4
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080D9D5C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9D64: .4byte gBattle_BG3_X
-_080D9D68: .4byte gBattle_BG3_Y
-_080D9D6C: .4byte gBattleAnimArgs
- thumb_func_end sub_80D9C80
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/battle_anim_80CA710.s b/data/battle_anim_80CA710.s
index 562bd3090..85862a4b4 100644
--- a/data/battle_anim_80CA710.s
+++ b/data/battle_anim_80CA710.s
@@ -3137,7 +3137,7 @@ gBattleAnimSpriteTemplate_83D9F0C:: @ 83D9F0C
.align 2
gSpriteTemplate_83D9F24:: @ 83D9F24
- spr_template 10050, 10050, gOamData_837DF34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, unc_080B08A0
+ spr_template 10050, 10050, gOamData_837DF34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_080B08A0
.align 2
gSpriteAnim_83D9F3C:: @ 83D9F3C
diff --git a/ld_script.txt b/ld_script.txt
index 359a18521..6b8a0bcf1 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -303,7 +303,7 @@ SECTIONS {
src/battle/anim/shock.o(.text);
asm/current.o(.text);
asm/ice.o(.text);
- asm/fight.o(.text);
+ src/battle/anim/fight.o(.text);
src/battle/anim/poison.o(.text);
asm/flying.o(.text);
src/battle/anim/psychic.o(.text);
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
new file mode 100644
index 000000000..b20813fcb
--- /dev/null
+++ b/src/battle/anim/fight.c
@@ -0,0 +1,647 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/battle_constants.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBankAttacker;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u8 gObjectBankIDs[];
+extern u8 gBanksBySide[];
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattlePartyID[];
+extern u8 gAnimMoveTurn;
+
+extern struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4A8;
+
+static void sub_80D927C(struct Sprite *sprite);
+static void sub_80D9328(struct Sprite *sprite);
+static void sub_80D9404(struct Sprite *sprite);
+static void sub_80D9474(struct Sprite *sprite);
+static void sub_80D94CC(struct Sprite *sprite);
+static void sub_80D9524(struct Sprite *sprite);
+static void sub_80D9640(struct Sprite *sprite);
+static void sub_80D97A0(struct Sprite *sprite);
+static void sub_80D986C(struct Sprite *sprite);
+static void sub_80D9934(struct Sprite *sprite);
+static void sub_80D99F4(struct Sprite *sprite);
+
+
+void sub_080B08A0(struct Sprite *sprite)
+{
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 15;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D902C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[6]);
+ gBattleAnimArgs[6] = 0;
+ sub_8079534(sprite);
+}
+
+void sub_80D9078(struct Sprite *sprite)
+{
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sub_80D902C(sprite);
+}
+
+void sub_80D90A4(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ if (gBattleAnimArgs[3] == 0)
+ sub_80787B0(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D90F4(struct Sprite *sprite)
+{
+ u8 bank;
+ s16 xMod, yMod;
+ s16 x, y;
+
+ if (gBattleAnimArgs[0] == 0)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = Random() % 5;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->pos1.x = GetBankPosition(bank, 2);
+ sprite->pos1.y = GetBankPosition(bank, 3);
+
+ xMod = sub_807A100(bank, 1) / 2;
+ yMod = sub_807A100(bank, 0) / 4;
+
+ x = Random() % xMod;
+ y = Random() % yMod;
+
+ if (Random() & 1)
+ x *= -1;
+ if (Random() & 1)
+ y *= -1;
+
+ if ((gBanksBySide[bank] & 1) == 0)
+ y += 0xFFF0;
+
+ sprite->pos1.x += x;
+ sprite->pos1.y += y;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[7] = CreateSprite(&gBattleAnimSpriteTemplate_83DB4A8, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ if (sprite->data[7] != 64)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
+ gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
+ }
+
+ sprite->callback = sub_80D927C;
+}
+
+static void sub_80D927C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (sprite->data[7] != 64)
+ {
+ FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+void sub_80D92D0(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = 30;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[2] = sprite->pos1.x - 20;
+ }
+ else
+ {
+ sprite->data[2] = sprite->pos1.x + 20;
+ sprite->hFlip = 1;
+ }
+
+ sprite->data[4] = sprite->pos1.y - 20;
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80D9328);
+}
+
+static void sub_80D9328(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 11)
+ {
+ sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
+ sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
+ sprite->data[0] = 8;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_80D9378(struct Sprite *sprite)
+{
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ gBattleAnimArgs[0] *= -1;
+
+ sub_8078764(sprite, 1);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y;
+
+ obj_translate_based_on_private_1_2_3_4(sprite);
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[4];
+ sprite->data[7] = 0;
+
+ sprite->callback = sub_80D9404;
+}
+
+static void sub_80D9404(struct Sprite *sprite)
+{
+ if (!sub_8078B5C(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
+ sprite->data[7] += sprite->data[6];
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D943C(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80D9474);
+}
+
+static void sub_80D9474(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = 20;
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D94A8(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+
+ sprite->callback = sub_80D94CC;
+}
+
+static void sub_80D94CC(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == -1)
+ {
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, sub_80D9524);
+ }
+}
+
+static void sub_80D9524(struct Sprite *sprite)
+{
+ sprite->data[0] = 15;
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9540(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_8078764(sprite, 1);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D95D0(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[2];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = 0;
+ sprite->callback = sub_80D9640;
+}
+
+static void sub_80D9640(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (--sprite->data[1] == 0)
+ {
+ if (sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[3]++;
+ if (sprite->data[3] & 1)
+ sprite->pos2.x = 2;
+ else
+ sprite->pos2.x = -2;
+ }
+
+ if (--sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_80D96B8(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ }
+
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
+ sprite->data[0] = 0;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->data[6] = -3;
+ sprite->data[7] = -3;
+ break;
+ case 1:
+ sprite->data[6] = 3;
+ sprite->data[7] = -3;
+ break;
+ case 2:
+ sprite->data[6] = -3;
+ sprite->data[7] = 3;
+ break;
+ case 3:
+ sprite->data[6] = 3;
+ sprite->data[7] = 3;
+ break;
+ default:
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ sprite->callback = sub_80D97A0;
+}
+
+static void sub_80D97A0(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[6];
+ sprite->pos1.y += sprite->data[7];
+
+ if (++sprite->data[0] > 40)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D97CC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ sprite->data[7] = gAnimBankTarget;
+ }
+ else
+ {
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ sprite->data[7] = gAnimBankAttacker;
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 12;
+ sprite->data[2] = 8;
+ sprite->callback = sub_80D986C;
+}
+
+static void sub_80D986C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 180)
+ {
+ REG_BLDCNT = 0;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(sprite->data[7], 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(sprite->data[7], 3);
+
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078BB8;
+ }
+}
+
+void sub_80D98D8(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 120;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+
+ sprite->data[6] = gBattleAnimArgs[1];
+ sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
+
+ sprite->callback = sub_80D9934;
+}
+
+static void sub_80D9934(struct Sprite *sprite)
+{
+ void *var0;
+
+ if (sprite->data[0] != 0)
+ {
+ var0 = sub_8079BFC(sprite->data[4], sprite->data[5]);
+ var0 -= sprite->data[6];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], var0);
+
+ var0 = (void *)(((intptr_t)var0) >> 8);
+ sprite->pos1.y = (intptr_t)var0;
+ if (sprite->pos1.y < -8)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]--;
+ }
+ else
+ {
+ s16 pos0 = GetBankPosition(gAnimBankAttacker, 2);
+ s16 pos1 = GetBankPosition(gAnimBankAttacker, 3);
+ s16 pos2 = GetBankPosition(gAnimBankTarget, 2);
+ s16 pos3 = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->data[0] = pos2 - pos0;
+ sprite->data[1] = pos3 - pos1;
+ sprite->data[2] = sprite->pos1.x << 4;
+ sprite->data[3] = sprite->pos1.y << 4;
+
+ sprite->callback = sub_80D99F4;
+ }
+}
+
+static void sub_80D99F4(struct Sprite *sprite)
+{
+ u16 edgeX;
+
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+
+ edgeX = sprite->pos1.x + 8;
+ if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D9A38(struct Sprite *sprite)
+{
+ u8 bank;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ bank = gAnimBankTarget;
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ }
+ else
+ {
+ bank = gAnimBankAttacker;
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ }
+
+ if (IsContest())
+ sprite->oam.matrixNum |= 0x8;
+ else if (GetBankSide(bank) == SIDE_PLAYER)
+ sprite->oam.matrixNum |= 0x18;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(bank, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(bank, 3);
+
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8078BB8;
+}
+
+static void sub_80D9B24(struct Sprite *sprite)
+{
+ if (sprite->data[0] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[0]++;
+}
+
+void sub_80D9B48(struct Sprite *sprite)
+{
+ u8 turn;
+
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[2];
+
+ turn = gAnimMoveTurn;
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ turn++;
+
+ if (turn & 1)
+ {
+ sprite->data[2] = -sprite->data[2];
+ sprite->data[1]++;
+ }
+
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->pos2.x = sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+ sprite->callback = sub_80D9B24;
+}
+
+void sub_80D9BD4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ sub_80787B0(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ if (IsContest())
+ {
+ StartSpriteAnim(sprite, 2);
+ }
+ else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9C40(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 2);
+
+ if (++sprite->data[0] > 40)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_80D9C80(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80789D4(0);
+ task->data[8] = gBattleAnimArgs[0];
+ task->data[0]++;
+ break;
+ case 1:
+ if (--task->data[8] == -1)
+ task->data[0]++;
+ break;
+ case 2:
+ default:
+ task->data[9] += 1280;
+ break;
+ }
+
+ task->data[10] += 2816;
+
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ gBattle_BG3_X += task->data[9] >> 8;
+ else
+ gBattle_BG3_X -= task->data[9] >> 8;
+
+ gBattle_BG3_Y += task->data[10] >> 8;
+
+ task->data[9] &= 0xFF;
+ task->data[10] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == -1)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}