diff options
-rw-r--r-- | asm/battle_anim_80CA710.s | 1703 | ||||
-rwxr-xr-x | src/battle_anim_80CA710.c | 697 |
2 files changed, 697 insertions, 1703 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s index c4f68ee3e..074153a75 100644 --- a/asm/battle_anim_80CA710.s +++ b/asm/battle_anim_80CA710.s @@ -6,1709 +6,6 @@ .text - thumb_func_start sub_80CEB0C -sub_80CEB0C: @ 80CEB0C - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r0, 0 - bl sub_8078650 - ldr r4, _080CEB64 @ =gBattleAnimArgs - ldrb r1, [r4] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r2, _080CEB68 @ =gUnknown_083D712C - movs r0, 0x2 - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080CEB48 - lsls r2, r0, 4 - ldrb r1, [r5, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] -_080CEB48: - ldrh r0, [r4, 0x2] - movs r1, 0 - strh r0, [r5, 0x30] - strh r1, [r5, 0x32] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x34] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080CEB6C - movs r6, 0x30 - movs r3, 0x28 - b _080CEB86 - .align 2, 0 -_080CEB64: .4byte gBattleAnimArgs -_080CEB68: .4byte gUnknown_083D712C -_080CEB6C: - ldr r4, _080CEBBC @ =gBattleAnimEnemyMonIndex - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r3, r0, 24 -_080CEB86: - ldrh r0, [r5, 0x20] - lsls r1, r0, 4 - strh r1, [r5, 0x36] - ldrh r1, [r5, 0x22] - lsls r2, r1, 4 - strh r2, [r5, 0x38] - subs r0, r6, r0 - lsls r0, 16 - asrs r0, 16 - subs r1, r3, r1 - lsls r1, 16 - asrs r1, 16 - adds r2, r5, 0 - adds r2, 0x3A - adds r3, r5, 0 - adds r3, 0x3C - movs r4, 0x28 - str r4, [sp] - bl sub_80CEBC4 - ldr r0, _080CEBC0 @ =sub_80CEC1C - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080CEBBC: .4byte gBattleAnimEnemyMonIndex -_080CEBC0: .4byte sub_80CEC1C - thumb_func_end sub_80CEB0C - - thumb_func_start sub_80CEBC4 -sub_80CEBC4: @ 80CEBC4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r2, 0 - mov r8, r3 - ldr r2, [sp, 0x18] - lsls r1, 16 - lsrs r6, r1, 16 - lsls r2, 24 - lsrs r1, r2, 24 - lsls r0, 16 - asrs r2, r0, 16 - cmp r2, 0 - bge _080CEBE6 - lsls r0, r1, 24 - negs r0, r0 - lsrs r1, r0, 24 -_080CEBE6: - lsls r5, r2, 8 - lsls r1, 24 - asrs r1, 24 - adds r0, r5, 0 - bl __divsi3 - adds r4, r0, 0 - cmp r4, 0 - bne _080CEBFA - movs r4, 0x1 -_080CEBFA: - adds r0, r5, 0 - adds r1, r4, 0 - bl __divsi3 - strh r0, [r7] - lsls r0, r6, 16 - asrs r0, 8 - adds r1, r4, 0 - bl __divsi3 - mov r1, r8 - strh r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80CEBC4 - - thumb_func_start sub_80CEC1C -sub_80CEC1C: @ 80CEC1C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x2E] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r1, r0, r1 - adds r0, r1, 0 - cmp r1, 0 - bge _080CEC38 - adds r0, 0xFF -_080CEC38: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - ldrh r1, [r4, 0x3A] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - ldrh r2, [r4, 0x3C] - ldrh r3, [r4, 0x38] - adds r2, r3 - strh r2, [r4, 0x38] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x20] - lsls r2, 16 - asrs r2, 20 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0xF - bl Sin - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - ldrh r0, [r4, 0x20] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bhi _080CEC86 - lsls r0, r2, 16 - asrs r1, r0, 16 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - blt _080CEC86 - cmp r1, 0x80 - ble _080CEC8E -_080CEC86: - adds r0, r4, 0 - bl move_anim_8074EE0 - b _080CECDE -_080CEC8E: - movs r0, 0x34 - ldrsh r1, [r4, r0] - cmp r1, 0 - beq _080CECDE - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, r1 - ble _080CECDE - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080CECB6 - strh r5, [r4, 0x30] -_080CECB6: - ldr r2, _080CECE4 @ =gUnknown_083D712C - movs r3, 0x30 - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080CECDE - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_080CECDE: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080CECE4: .4byte gUnknown_083D712C - thumb_func_end sub_80CEC1C - - thumb_func_start sub_80CECE8 -sub_80CECE8: @ 80CECE8 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r7, _080CED6C @ =gBattleAnimPlayerMonIndex - ldrb r0, [r7] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080CED06 - ldr r1, _080CED70 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_080CED06: - ldrb r0, [r7] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - ldr r4, _080CED70 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r7] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x4] - adds r0, r2 - strh r0, [r6, 0x22] - ldrb r1, [r4] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x32] - strh r5, [r6, 0x34] - ldrh r0, [r6, 0x20] - lsls r0, 4 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x22] - lsls r0, 4 - strh r0, [r6, 0x38] - movs r1, 0x2 - ldrsh r0, [r4, r1] - lsls r0, 4 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3A] - movs r2, 0x4 - ldrsh r0, [r4, r2] - lsls r0, 7 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3C] - ldr r0, _080CED74 @ =sub_80CED78 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080CED6C: .4byte gBattleAnimPlayerMonIndex -_080CED70: .4byte gBattleAnimArgs -_080CED74: .4byte sub_80CED78 - thumb_func_end sub_80CECE8 - - thumb_func_start sub_80CED78 -sub_80CED78: @ 80CED78 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x22] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - ble _080CEDD6 - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080CEDD6 - ldrh r0, [r4, 0x32] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0x12 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r1, 0x12 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080CEDD6 - movs r0, 0x1 - strh r0, [r4, 0x34] -_080CEDD6: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - bne _080CEDEA - adds r0, r4, 0 - bl move_anim_8074EE0 -_080CEDEA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80CED78 - - thumb_func_start sub_80CEDF0 -sub_80CEDF0: @ 80CEDF0 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, _080CEE10 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _080CEE14 - ldrb r0, [r5, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r5, 0x3] - movs r6, 0x10 - b _080CEE16 - .align 2, 0 -_080CEE10: .4byte gBattleAnimArgs -_080CEE14: - ldr r6, _080CEE50 @ =0x0000fff0 -_080CEE16: - ldr r4, _080CEE54 @ =gBattleAnimPlayerMonIndex - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x8 - strh r0, [r5, 0x22] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r0, _080CEE58 @ =sub_80782D8 - str r0, [r5, 0x1C] - ldr r1, _080CEE5C @ =move_anim_8072740 - adds r0, r5, 0 - bl oamt_set_x3A_32 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080CEE50: .4byte 0x0000fff0 -_080CEE54: .4byte gBattleAnimPlayerMonIndex -_080CEE58: .4byte sub_80782D8 -_080CEE5C: .4byte move_anim_8072740 - thumb_func_end sub_80CEDF0 - - thumb_func_start sub_80CEE60 -sub_80CEE60: @ 80CEE60 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_8078650 - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] - ldr r5, _080CEED8 @ =gBattleAnimArgs - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r2, _080CEEDC @ =gUnknown_083D712C - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080CEEA0 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_080CEEA0: - movs r1, 0 - ldrsh r0, [r5, r1] - movs r2, 0x20 - cmp r0, 0 - bne _080CEEAC - ldr r2, _080CEEE0 @ =0x0000ffe0 -_080CEEAC: - movs r0, 0x28 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x20] - strh r1, [r4, 0x30] - lsls r0, r2, 16 - asrs r0, 16 - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - subs r0, 0x28 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x38] - ldr r0, _080CEEE4 @ =sub_80CEEE8 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080CEED8: .4byte gBattleAnimArgs -_080CEEDC: .4byte gUnknown_083D712C -_080CEEE0: .4byte 0x0000ffe0 -_080CEEE4: .4byte sub_80CEEE8 - thumb_func_end sub_80CEE60 - - thumb_func_start sub_80CEEE8 -sub_80CEEE8: @ 80CEEE8 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - bne _080CEF38 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - lsls r0, 16 - lsrs r1, r0, 16 - ldrh r2, [r4, 0x24] - movs r3, 0x24 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _080CEF14 - lsls r0, r1, 16 - negs r0, r0 - lsrs r1, r0, 16 -_080CEF14: - lsls r0, r1, 16 - asrs r0, 16 - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - ldrh r3, [r4, 0x26] - adds r0, r3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080CEF3E -_080CEF38: - adds r0, r4, 0 - bl move_anim_8072740 -_080CEF3E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80CEEE8 - - thumb_func_start sub_80CEF44 -sub_80CEF44: @ 80CEF44 - push {r4-r6,lr} - adds r6, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080CEF64 - adds r0, r5, 0 - movs r1, 0x5 - bl sub_807A100 - adds r0, 0x8 - b _080CEF6E -_080CEF64: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_807A100 - subs r0, 0x8 -_080CEF6E: - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl sub_8077ABC - adds r4, r0, 0 - adds r0, r5, 0 - movs r1, 0 - bl sub_807A100 - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080CEF90 - adds r0, 0x3 -_080CEF90: - asrs r0, 2 - subs r0, r4, r0 - strh r0, [r6, 0x22] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80CEF44 - - thumb_func_start sub_80CEF9C -sub_80CEF9C: @ 80CEF9C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080CEFB0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080CEFB8 - ldr r0, _080CEFB4 @ =gBattleAnimPlayerMonIndex - b _080CEFBA - .align 2, 0 -_080CEFB0: .4byte gBattleAnimArgs -_080CEFB4: .4byte gBattleAnimPlayerMonIndex -_080CEFB8: - ldr r0, _080CEFF8 @ =gBattleAnimEnemyMonIndex -_080CEFBA: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_80CEF44 - adds r0, r4, 0 - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - negs r1, r0 - orrs r1, r0 - lsrs r1, 31 - ldr r0, _080CEFFC @ =gBattleAnimArgs - ldrh r0, [r0, 0x2] - strh r0, [r5, 0x2E] - adds r0, r1, 0x2 - strh r0, [r5, 0x30] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r1, _080CF000 @ =sub_80CF008 - adds r0, r5, 0 - bl oamt_set_x3A_32 - ldr r0, _080CF004 @ =sub_8078600 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080CEFF8: .4byte gBattleAnimEnemyMonIndex -_080CEFFC: .4byte gBattleAnimArgs -_080CF000: .4byte sub_80CF008 -_080CF004: .4byte sub_8078600 - thumb_func_end sub_80CEF9C - - thumb_func_start sub_80CF008 -sub_80CF008: @ 80CF008 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080CF030 - ldr r1, _080CF038 @ =move_anim_8072740 - adds r0, r4, 0 - bl oamt_set_x3A_32 - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080CF03C @ =sub_8078600 - str r0, [r4, 0x1C] -_080CF030: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CF038: .4byte move_anim_8072740 -_080CF03C: .4byte sub_8078600 - thumb_func_end sub_80CF008 - - thumb_func_start sub_80CF040 -sub_80CF040: @ 80CF040 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080CF054 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080CF05C - ldr r0, _080CF058 @ =gBattleAnimPlayerMonIndex - b _080CF05E - .align 2, 0 -_080CF054: .4byte gBattleAnimArgs -_080CF058: .4byte gBattleAnimPlayerMonIndex -_080CF05C: - ldr r0, _080CF07C @ =gBattleAnimEnemyMonIndex -_080CF05E: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_80CEF44 - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r1, _080CF080 @ =sub_80CF088 - adds r0, r4, 0 - bl oamt_set_x3A_32 - ldr r0, _080CF084 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CF07C: .4byte gBattleAnimEnemyMonIndex -_080CF080: .4byte sub_80CF088 -_080CF084: .4byte sub_80785E4 - thumb_func_end sub_80CF040 - - thumb_func_start sub_80CF088 -sub_80CF088: @ 80CF088 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080CF0AE - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, _080CF0B4 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl oamt_set_x3A_32 - ldr r0, _080CF0B8 @ =sub_80785E4 - str r0, [r4, 0x1C] -_080CF0AE: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CF0B4: .4byte move_anim_8074EE0 -_080CF0B8: .4byte sub_80785E4 - thumb_func_end sub_80CF088 - - thumb_func_start sub_80CF0BC -sub_80CF0BC: @ 80CF0BC - push {r4-r6,lr} - adds r4, r0, 0 - ldr r0, _080CF0D0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080CF0D8 - ldr r0, _080CF0D4 @ =gBattleAnimPlayerMonIndex - b _080CF0DA - .align 2, 0 -_080CF0D0: .4byte gBattleAnimArgs -_080CF0D4: .4byte gBattleAnimPlayerMonIndex -_080CF0D8: - ldr r0, _080CF12C @ =gBattleAnimEnemyMonIndex -_080CF0DA: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_807A100 - strh r0, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bgt _080CF102 - movs r0, 0xA - strh r0, [r4, 0x22] -_080CF102: - movs r0, 0x1 - strh r0, [r4, 0x2E] - strh r6, [r4, 0x30] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - strh r0, [r4, 0x32] - ldrb r0, [r1] - adds r0, 0x4 - strh r0, [r4, 0x34] - strh r6, [r4, 0x36] - ldr r1, _080CF130 @ =sub_80CF138 - adds r0, r4, 0 - bl oamt_set_x3A_32 - ldr r0, _080CF134 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080CF12C: .4byte gBattleAnimEnemyMonIndex -_080CF130: .4byte sub_80CF138 -_080CF134: .4byte sub_80785E4 - thumb_func_end sub_80CF0BC - - thumb_func_start sub_80CF138 -sub_80CF138: @ 80CF138 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x36] - adds r0, 0x1 - strh r0, [r1, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080CF14E - ldr r0, _080CF154 @ =sub_80CF158 - str r0, [r1, 0x1C] -_080CF14E: - pop {r0} - bx r0 - .align 2, 0 -_080CF154: .4byte sub_80CF158 - thumb_func_end sub_80CF138 - - thumb_func_start sub_80CF158 -sub_80CF158: @ 80CF158 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r1, r0, 0x4 - strh r1, [r2, 0x30] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFE - ble _080CF18A - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080CF184 - strh r0, [r2, 0x24] - ldr r0, _080CF180 @ =sub_80CF088 - str r0, [r2, 0x1C] - b _080CF1C0 - .align 2, 0 -_080CF180: .4byte sub_80CF088 -_080CF184: - movs r0, 0xFF - ands r1, r0 - strh r1, [r2, 0x30] -_080CF18A: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0x4F - ble _080CF19A - ldrh r0, [r2, 0x34] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_080CF19A: - movs r3, 0x30 - ldrsh r0, [r2, r3] - cmp r0, 0x9F - ble _080CF1AA - ldrh r0, [r2, 0x32] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_080CF1AA: - ldr r1, _080CF1C4 @ =gSineTable - movs r3, 0x30 - ldrsh r0, [r2, r3] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - asrs r1, r0, 1 - adds r0, r1 - strh r0, [r2, 0x24] -_080CF1C0: - pop {r0} - bx r0 - .align 2, 0 -_080CF1C4: .4byte gSineTable - thumb_func_end sub_80CF158 - - thumb_func_start sub_80CF1C8 -sub_80CF1C8: @ 80CF1C8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080CF1DC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080CF1E4 - ldr r0, _080CF1E0 @ =gBattleAnimPlayerMonIndex - b _080CF1E6 - .align 2, 0 -_080CF1DC: .4byte gBattleAnimArgs -_080CF1E0: .4byte gBattleAnimPlayerMonIndex -_080CF1E4: - ldr r0, _080CF208 @ =gBattleAnimEnemyMonIndex -_080CF1E6: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_80CEF44 - adds r0, r4, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080CF20C - adds r0, r5, 0 - movs r1, 0 - bl StartSpriteAnim - movs r0, 0x2 - b _080CF216 - .align 2, 0 -_080CF208: .4byte gBattleAnimEnemyMonIndex -_080CF20C: - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3 -_080CF216: - strh r0, [r5, 0x2E] - ldr r0, _080CF224 @ =sub_80CF228 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080CF224: .4byte sub_80CF228 - thumb_func_end sub_80CF1C8 - - thumb_func_start sub_80CF228 -sub_80CF228: @ 80CF228 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _080CF256 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r1, _080CF25C @ =sub_80CF264 - adds r0, r4, 0 - bl oamt_set_x3A_32 - ldr r0, _080CF260 @ =sub_8078600 - str r0, [r4, 0x1C] -_080CF256: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CF25C: .4byte sub_80CF264 -_080CF260: .4byte sub_8078600 - thumb_func_end sub_80CF228 - - thumb_func_start sub_80CF264 -sub_80CF264: @ 80CF264 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080CF27C - adds r0, r1, 0 - bl move_anim_8072740 -_080CF27C: - pop {r0} - bx r0 - thumb_func_end sub_80CF264 - - thumb_func_start sub_80CF280 -sub_80CF280: @ 80CF280 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_8078650 - ldr r5, _080CF2C4 @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_807867C - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x34] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x36] - ldr r1, _080CF2C8 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl oamt_set_x3A_32 - ldr r1, _080CF2CC @ =sub_8078278 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080CF2C4: .4byte gBattleAnimArgs -_080CF2C8: .4byte move_anim_8074EE0 -_080CF2CC: .4byte sub_8078278 - thumb_func_end sub_80CF280 - - thumb_func_start sub_80CF2D0 -sub_80CF2D0: @ 80CF2D0 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080CF2E4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080CF2EC - ldr r0, _080CF2E8 @ =gBattleAnimPlayerMonIndex - b _080CF2EE - .align 2, 0 -_080CF2E4: .4byte gBattleAnimArgs -_080CF2E8: .4byte gBattleAnimPlayerMonIndex -_080CF2EC: - ldr r0, _080CF308 @ =gBattleAnimEnemyMonIndex -_080CF2EE: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_80CEF44 - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x30] - ldr r0, _080CF30C @ =sub_80CF310 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CF308: .4byte gBattleAnimEnemyMonIndex -_080CF30C: .4byte sub_80CF310 - thumb_func_end sub_80CF2D0 - - thumb_func_start sub_80CF310 -sub_80CF310: @ 80CF310 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _080CF342 - cmp r0, 0x1 - bgt _080CF326 - cmp r0, 0 - beq _080CF32C - b _080CF370 -_080CF326: - cmp r0, 0x2 - beq _080CF35C - b _080CF370 -_080CF32C: - ldrh r0, [r1, 0x26] - subs r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080CF370 - b _080CF354 -_080CF342: - ldrh r0, [r1, 0x26] - adds r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _080CF370 -_080CF354: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _080CF370 -_080CF35C: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _080CF370 - adds r0, r1, 0 - bl move_anim_8072740 -_080CF370: - pop {r0} - bx r0 - thumb_func_end sub_80CF310 - - thumb_func_start sub_80CF374 -sub_80CF374: @ 80CF374 - push {r4,lr} - adds r4, r0, 0 - ldr r3, _080CF3C0 @ =gSprites - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r4, 0x30] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _080CF3B2 - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] - adds r0, r4, 0 - bl move_anim_8074EE0 -_080CF3B2: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CF3C0: .4byte gSprites - thumb_func_end sub_80CF374 - - thumb_func_start sub_80CF3C4 -sub_80CF3C4: @ 80CF3C4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, _080CF40C @ =gBattleAnimPlayerMonIndex - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080CF410 @ =gObjectBankIDs - ldr r0, _080CF414 @ =gBattleAnimEnemyMonIndex - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080CF41C - ldr r0, _080CF418 @ =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r5, 0x20] - adds r1, r0, 0 - b _080CF426 - .align 2, 0 -_080CF40C: .4byte gBattleAnimPlayerMonIndex -_080CF410: .4byte gObjectBankIDs -_080CF414: .4byte gBattleAnimEnemyMonIndex -_080CF418: .4byte gBattleAnimArgs -_080CF41C: - ldr r1, _080CF450 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_080CF426: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - strh r6, [r5, 0x32] - ldr r0, _080CF454 @ =sub_80CF374 - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080CF450: .4byte gBattleAnimArgs -_080CF454: .4byte sub_80CF374 - thumb_func_end sub_80CF3C4 - - thumb_func_start sub_80CF458 -sub_80CF458: @ 80CF458 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r1, _080CF484 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x38] - ldr r0, _080CF488 @ =sub_80782D8 - str r0, [r4, 0x1C] - ldr r1, _080CF48C @ =sub_80CF490 - adds r0, r4, 0 - bl oamt_set_x3A_32 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CF484: .4byte gBattleAnimArgs -_080CF488: .4byte sub_80782D8 -_080CF48C: .4byte sub_80CF490 - thumb_func_end sub_80CF458 - - thumb_func_start sub_80CF490 -sub_80CF490: @ 80CF490 - push {lr} - ldrh r1, [r0, 0x30] - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0xF - strh r1, [r0, 0x36] - ldr r1, _080CF4B0 @ =sub_8078B34 - str r1, [r0, 0x1C] - ldr r1, _080CF4B4 @ =sub_80CF4B8 - bl oamt_set_x3A_32 - pop {r0} - bx r0 - .align 2, 0 -_080CF4B0: .4byte sub_8078B34 -_080CF4B4: .4byte sub_80CF4B8 - thumb_func_end sub_80CF490 - - thumb_func_start sub_80CF4B8 -sub_80CF4B8: @ 80CF4B8 - push {lr} - adds r1, r0, 0 - ldrh r2, [r1, 0x38] - movs r3, 0x38 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080CF4CE - adds r0, r1, 0 - bl move_anim_8072740 - b _080CF4D2 -_080CF4CE: - subs r0, r2, 0x1 - strh r0, [r1, 0x38] -_080CF4D2: - pop {r0} - bx r0 - thumb_func_end sub_80CF4B8 - - thumb_func_start sub_80CF4D8 -sub_80CF4D8: @ 80CF4D8 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r1, _080CF504 @ =gObjectBankIDs - ldr r0, _080CF508 @ =gBattleAnimPlayerMonIndex - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl sub_8078E70 - ldr r1, _080CF50C @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldr r1, _080CF510 @ =sub_80CF514 - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CF504: .4byte gObjectBankIDs -_080CF508: .4byte gBattleAnimPlayerMonIndex -_080CF50C: .4byte gTasks -_080CF510: .4byte sub_80CF514 - thumb_func_end sub_80CF4D8 - - thumb_func_start sub_80CF514 -sub_80CF514: @ 80CF514 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080CF544 @ =gObjectBankIDs - ldr r0, _080CF548 @ =gBattleAnimPlayerMonIndex - ldrb r0, [r0] - adds r1, r0, r1 - ldrb r4, [r1] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080CF550 - ldr r1, _080CF54C @ =gTasks - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x8] - negs r0, r0 - lsls r0, 16 - lsrs r3, r0, 16 - adds r6, r2, 0 - b _080CF55E - .align 2, 0 -_080CF544: .4byte gObjectBankIDs -_080CF548: .4byte gBattleAnimPlayerMonIndex -_080CF54C: .4byte gTasks -_080CF550: - ldr r2, _080CF590 @ =gTasks - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - adds r0, r2 - ldrh r3, [r0, 0x8] - adds r6, r1, 0 -_080CF55E: - movs r2, 0x80 - lsls r2, 1 - adds r0, r4, 0 - adds r1, r2, 0 - bl obj_id_set_rotscale - ldr r1, _080CF590 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080CF598 - ldrh r0, [r1, 0x8] - adds r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, _080CF594 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - adds r1, 0x1 - b _080CF5C2 - .align 2, 0 -_080CF590: .4byte gTasks -_080CF594: .4byte gSprites -_080CF598: - cmp r0, 0x1 - bne _080CF5AE - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - bne _080CF608 - movs r0, 0x2 - b _080CF606 -_080CF5AE: - ldrh r0, [r1, 0x8] - subs r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, _080CF5FC @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - subs r1, 0x1 -_080CF5C2: - strh r1, [r0, 0x26] - adds r0, r4, 0 - bl sub_8078F9C - ldr r0, _080CF600 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r2, [r1, r3] - movs r0, 0xF2 - lsls r0, 4 - cmp r2, r0 - beq _080CF5E2 - cmp r2, 0 - bne _080CF608 -_080CF5E2: - ldrh r2, [r1, 0xA] - movs r3, 0xA - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bne _080CF604 - adds r0, r4, 0 - bl sub_8078F40 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080CF608 - .align 2, 0 -_080CF5FC: .4byte gSprites -_080CF600: .4byte gTasks -_080CF604: - adds r0, r2, 0x1 -_080CF606: - strh r0, [r1, 0xA] -_080CF608: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80CF514 - - thumb_func_start sub_80CF610 -sub_80CF610: @ 80CF610 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_8078650 - ldr r5, _080CF658 @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_807867C - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080CF65C @ =gBattleAnimPlayerMonIndex - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080CF660 - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r1, r0 - strb r1, [r2] - movs r3, 0x4 - ldrsh r0, [r5, r3] - cmp r0, 0 - beq _080CF674 - movs r0, 0x2 - orrs r1, r0 - strb r1, [r2] - b _080CF674 - .align 2, 0 -_080CF658: .4byte gBattleAnimArgs -_080CF65C: .4byte gBattleAnimPlayerMonIndex -_080CF660: - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080CF674 - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] -_080CF674: - ldr r0, _080CF688 @ =sub_8078600 - str r0, [r4, 0x1C] - ldr r1, _080CF68C @ =move_anim_8072740 - adds r0, r4, 0 - bl oamt_set_x3A_32 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080CF688: .4byte sub_8078600 -_080CF68C: .4byte move_anim_8072740 - thumb_func_end sub_80CF610 - - thumb_func_start sub_80CF690 -sub_80CF690: @ 80CF690 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80787B0 - ldr r0, _080CF6AC @ =sub_80785E4 - str r0, [r4, 0x1C] - ldr r1, _080CF6B0 @ =sub_80CF6B4 - adds r0, r4, 0 - bl oamt_set_x3A_32 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CF6AC: .4byte sub_80785E4 -_080CF6B0: .4byte sub_80CF6B4 - thumb_func_end sub_80CF690 - - thumb_func_start sub_80CF6B4 -sub_80CF6B4: @ 80CF6B4 - push {lr} - movs r1, 0x6 - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x36] - ldr r1, _080CF6D4 @ =sub_8078B34 - str r1, [r0, 0x1C] - ldr r1, _080CF6D8 @ =move_anim_8072740 - bl oamt_set_x3A_32 - pop {r0} - bx r0 - .align 2, 0 -_080CF6D4: .4byte sub_8078B34 -_080CF6D8: .4byte move_anim_8072740 - thumb_func_end sub_80CF6B4 - - thumb_func_start sub_80CF6DC -sub_80CF6DC: @ 80CF6DC - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080CF700 - ldr r1, _080CF6FC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _080CF722 - .align 2, 0 -_080CF6FC: .4byte gBattleAnimArgs -_080CF700: - ldr r0, _080CF7C8 @ =gBattleAnimPlayerMonIndex - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080CF722 - ldr r1, _080CF7CC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_080CF722: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80787B0 - ldr r4, _080CF7D0 @ =gBattleAnimEnemyMonIndex - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - ldr r6, _080CF7CC @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x6] - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - adds r7, r0, 0 - ldrh r1, [r5, 0x20] - mov r2, r8 - lsls r0, r2, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl sub_80790F0 - lsls r0, 16 - movs r1, 0xF0 - lsls r1, 24 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080CF794 - ldr r2, _080CF7D4 @ =0xffffa000 - adds r0, r4, r2 - lsls r0, 16 - lsrs r4, r0, 16 -_080CF794: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_8078FDC - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - mov r0, r8 - strh r0, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, _080CF7D8 @ =sub_8078B34 - str r0, [r5, 0x1C] - ldr r1, _080CF7DC @ =move_anim_8072740 - adds r0, r5, 0 - bl oamt_set_x3A_32 - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080CF7C8: .4byte gBattleAnimPlayerMonIndex -_080CF7CC: .4byte gBattleAnimArgs -_080CF7D0: .4byte gBattleAnimEnemyMonIndex -_080CF7D4: .4byte 0xffffa000 -_080CF7D8: .4byte sub_8078B34 -_080CF7DC: .4byte move_anim_8072740 - thumb_func_end sub_80CF6DC - - thumb_func_start sub_80CF7E0 -sub_80CF7E0: @ 80CF7E0 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - subs r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080CF80A - ldr r2, _080CF810 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xA] - subs r1, 0x1 - strh r1, [r0, 0xA] - adds r0, r3, 0 - bl DestroySprite -_080CF80A: - pop {r0} - bx r0 - .align 2, 0 -_080CF810: .4byte gTasks - thumb_func_end sub_80CF7E0 - thumb_func_start sub_80CF814 sub_80CF814: @ 80CF814 push {r4,lr} diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c index 7b54b9e7c..15c67e09f 100755 --- a/src/battle_anim_80CA710.c +++ b/src/battle_anim_80CA710.c @@ -84,6 +84,19 @@ void sub_80CE354(struct Sprite* sprite); void sub_80CE3B0(struct Sprite* sprite); void sub_80CE798(struct Sprite* sprite); void sub_80CE974(struct Sprite* sprite); +void sub_80CEC1C(struct Sprite* sprite); +void sub_80CED78(struct Sprite* sprite); +void sub_80CEEE8(struct Sprite* sprite); +void sub_80CF008(struct Sprite* sprite); +void sub_80CF088(struct Sprite* sprite); +void sub_80CF138(struct Sprite* sprite); +void sub_80CF158(struct Sprite* sprite); +void sub_80CF228(struct Sprite* sprite); +void sub_80CF264(struct Sprite* sprite); +void sub_80CF310(struct Sprite* sprite); +void sub_80CF490(struct Sprite* sprite); +void sub_80CF4B8(struct Sprite* sprite); +void sub_80CF6B4(struct Sprite* sprite); s16 sub_80CC338(struct Sprite* sprite); @@ -99,6 +112,8 @@ void sub_8078504(struct Sprite *sprite); void sub_807861C(struct Sprite *sprite); void sub_8078650(struct Sprite *sprite); void sub_8078394(struct Sprite *sprite); +void sub_80785E4(struct Sprite *sprite); +void sub_8078278(struct Sprite *sprite); extern void sub_8043DB0(); extern void sub_8043DFC(); @@ -127,8 +142,11 @@ void sub_80CDB60(u8 taskId); void sub_80CDD20(u8 taskId); void sub_80CE4D4(u8 taskId); void sub_80CE910(u8 taskId); +void sub_80CF514(u8 taskId); + void sub_80CC358(struct Task* task, u8 taskId); +void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e); void sub_80CA710(struct Sprite* sprite) { @@ -3570,4 +3588,683 @@ void sub_80CEAD8(u8 taskId) for (i = 1; i < 4; i++) FreeSpritePaletteByTag(gUnknown_083D712C[i][0]); DestroyAnimVisualTask(taskId); +} + +void sub_80CEB0C(struct Sprite* sprite) +{ + u8 index; + u8 a; + u8 b; + sub_8078650(sprite); + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF) + sprite->oam.paletteNum = index; + sprite->data1 = gBattleAnimArgs[1]; + sprite->data2 = 0; + sprite->data3 = gBattleAnimArgs[2]; + if (IsContest()) + { + a = 0x30; + b = 0x28; + } + else + { + a = sub_8077ABC(gBattleAnimEnemyMonIndex, 2); + b = sub_8077ABC(gBattleAnimEnemyMonIndex, 3); + } + sprite->data4 = sprite->pos1.x << 4; + sprite->data5 = sprite->pos1.y << 4; + sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data6, &sprite->data7, 0x28); + sprite->callback = sub_80CEC1C; +} + +void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e) +{ + int f; + int g; + if (a < 0) + e = -e; + f = a << 8; + g = f / e; + if (g == 0) + g = 1; + *c = f / g; + *d = (b << 8) / g; +} + +//grasswhistle music notes +void sub_80CEC1C(struct Sprite* sprite) +{ + int b; + s16 a; + int c; + u8 index; + sprite->data0++; + b = sprite->data0 * 5 - ((sprite->data0 * 5 / 256) << 8); + sprite->data4 += sprite->data6; + sprite->data5 += sprite->data7; + sprite->pos1.x = sprite->data4 >> 4; + sprite->pos1.y = sprite->data5 >> 4; + sprite->pos2.y = Sin(b, 15); + a = (u16)sprite->pos1.y; + c = (u16)sprite->pos1.x; + //SOMEBODY CLEAN THIS UP THIS IS MESSY AS HELL AND I'M PRETTY SURE I DID IT IN SOME TACKY WAY + if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80) + { + move_anim_8074EE0(sprite); + } + else + { + if(sprite->data3 && ++sprite->data2 > sprite->data3) + { + sprite->data2 = 0; + if (++sprite->data1 > 3) + sprite->data1 = 0; + index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data1][0]); + if (index != 0xFF) + sprite->oam.paletteNum = index; + } + } +} + +void sub_80CECE8(struct Sprite* sprite) +{ + int a; + if (GetBankSide(gBattleAnimPlayerMonIndex) == 1) + { + a = gBattleAnimArgs[1]; + (u16)gBattleAnimArgs[1] = -a; + } + sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3) + gBattleAnimArgs[2]; + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + sprite->data2 = 0; + sprite->data3 = 0; + sprite->data4 = sprite->pos1.x << 4; + sprite->data5 = sprite->pos1.y << 4; + sprite->data6 = (gBattleAnimArgs[1] << 4) / 5; + sprite->data7 = (gBattleAnimArgs[2] << 7) / 5; + sprite->callback = sub_80CED78; +} + +void sub_80CED78(struct Sprite* sprite) +{ + sprite->data4 += sprite->data6; + sprite->data5 += sprite->data7; + sprite->pos1.x = sprite->data4 >> 4; + sprite->pos1.y = sprite->data5 >> 4; + if (sprite->data0 > 5 && sprite->data3 == 0) + { + sprite->data2 = (sprite->data2 + 16) & 0xFF; + sprite->pos2.x = Cos(sprite->data2, 18); + sprite->pos2.y = Sin(sprite->data2, 18); + if (sprite->data2 == 0) + sprite->data3 = 1; + } + if (++sprite->data0 == 0x30) + move_anim_8074EE0(sprite); +} + +void sub_80CEDF0(struct Sprite* sprite) +{ + s16 a; + if (gBattleAnimArgs[0] == 1) + { + sprite->oam.matrixNum = 8; + a = 16; + } + else + a = -16; + sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2) + a; + sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3) + 8; + sprite->data0 = 8; + sprite->callback = sub_80782D8; + oamt_set_x3A_32(sprite, move_anim_8072740); +} + +void sub_80CEE60(struct Sprite* sprite) +{ + s16 a; + u8 index; + sub_8078650(sprite); + sprite->pos1.y += 8; + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]); + if (index != 0xFF) + sprite->oam.paletteNum = index; + a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20; + sprite->data0 = 40; + sprite->data1 = sprite->pos1.x; + sprite->data2 = a + sprite->data1; + sprite->data3 = sprite->pos1.y; + sprite->data4 = sprite->data3 - 40; + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->data5 = gBattleAnimArgs[3]; + sprite->callback = sub_80CEEE8; +} + +void sub_80CEEE8(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite) == 0) + { + s16 a; + a = Sin(sprite->data5, 8); + if (sprite->pos2.x < 0) + a = -a; + sprite->pos2.x += a; + sprite->pos2.y += Sin(sprite->data5, 4); + sprite->data5 = (sprite->data5 + 8) & 0xFF; + } + else + move_anim_8072740(sprite); +} + +void sub_80CEF44(u8 bank, struct Sprite* sprite) +{ + if (GetBankSide(bank) == 0) + sprite->pos1.x = sub_807A100(bank, 5) + 8; + else + sprite->pos1.x = sub_807A100(bank, 4) - 8; + sprite->pos1.y = sub_8077ABC(bank, 3) - (s16)sub_807A100(bank, 0) / 4; +} + +void sub_80CEF9C(struct Sprite* sprite) +{ + u8 a; + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sub_80CEF44(bank, sprite); + a = (GetBankSide(bank) == 0) ? 0 : 1; + sprite->data0 = gBattleAnimArgs[1]; + sprite->data1 = a + 2; + StartSpriteAnim(sprite, a); + oamt_set_x3A_32(sprite, sub_80CF008); + sprite->callback = sub_8078600; +} + +void sub_80CF008(struct Sprite* sprite) +{ + if (--sprite->data0 == 0) + { + oamt_set_x3A_32(sprite, move_anim_8072740); + StartSpriteAnim(sprite, sprite->data1); + sprite->callback = sub_8078600; + } +} + +void sub_80CF040(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sub_80CEF44(bank, sprite); + sprite->data0 = 0; + oamt_set_x3A_32(sprite, sub_80CF088); + sprite->callback = sub_80785E4; +} + +void sub_80CF088(struct Sprite* sprite) +{ + if (++sprite->data0 > 16) + { + StartSpriteAffineAnim(sprite, 1); + oamt_set_x3A_32(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; + } +} + +void sub_80CF0BC(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sprite->pos1.x = sub_8077ABC(bank, 0); + sprite->pos1.y = sub_807A100(bank, 2); + if (sprite->pos1.y <= 9) + sprite->pos1.y = 10; + sprite->data0 = 1; + sprite->data1 = 0; + sprite->data2 = sprite->subpriority; + sprite->data3 = sprite->subpriority + 4; + sprite->data4 = 0; + oamt_set_x3A_32(sprite, sub_80CF138); + sprite->callback = sub_80785E4; +} + +void sub_80CF138(struct Sprite* sprite) +{ + if (++sprite->data4 > 12) + sprite->callback = sub_80CF158; +} + +void sub_80CF158(struct Sprite* sprite) +{ + s16 temp; + s16 temp2; + sprite->data1 += 4; + if (sprite->data1 > 0xFE) + { + if (--sprite->data0 == 0) + { + sprite->pos2.x = 0; + sprite->callback = sub_80CF088; + return; + } + else + sprite->data1 &= 0xFF; + } + if (sprite->data1 > 0x4F) + sprite->subpriority = sprite->data3; + if (sprite->data1 > 0x9F) + sprite->subpriority = sprite->data2; + temp = gSineTable[sprite->data1]; + sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1); +} + +void sub_80CF1C8(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sub_80CEF44(bank, sprite); + if (GetBankSide(bank) == 0) + { + StartSpriteAnim(sprite, 0); + sprite->data0 = 2; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->data0 = 3; + } + sprite->callback = sub_80CF228; +} + +void sub_80CF228(struct Sprite* sprite) +{ + if (++sprite->data1 > 10) + { + sprite->data1 = 0; + StartSpriteAnim(sprite, sprite->data0); + oamt_set_x3A_32(sprite, sub_80CF264); + sprite->callback = sub_8078600; + } +} + +void sub_80CF264(struct Sprite* sprite) +{ + if (++sprite->data1 > 5) + move_anim_8072740(sprite); +} + +void sub_80CF280(struct Sprite* sprite) +{ + sub_8078650(sprite); + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data1 = gBattleAnimArgs[2]; + sprite->data2 = gBattleAnimArgs[4]; + sprite->data3 = gBattleAnimArgs[5]; + sprite->data4 = gBattleAnimArgs[3]; + oamt_set_x3A_32(sprite, move_anim_8074EE0); + sprite->callback = sub_8078278; + sub_8078278(sprite); +} + +void sub_80CF2D0(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sub_80CEF44(bank, sprite); + sprite->data0 = 0; + sprite->data1 = 0; + sprite->callback = sub_80CF310; +} + +void sub_80CF310(struct Sprite* sprite) +{ + switch (sprite->data0) + { + case 0: + sprite->pos2.y -= 3; + if (++sprite->data1 == 6) + sprite->data0++; + break; + case 1: + sprite->pos2.y += 3; + if (--sprite->data1 == 0) + sprite->data0++; + break; + case 2: + if (++sprite->data1 == 0x40) + move_anim_8072740(sprite); + break; + } +} + +void sub_80CF374(struct Sprite* sprite) +{ + s16 temp; + gSprites[sprite->data2].pos2.x += sprite->data1; + temp = sprite->data1; + sprite->data1 = -temp; + if (sprite->data0 == 0) + { + gSprites[sprite->data2].pos2.x = 0; + move_anim_8074EE0(sprite); + } + sprite->data0--; +} + +void sub_80CF3C4(struct Sprite* sprite) +{ + u8 a; + sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3); + a = gObjectBankIDs[gBattleAnimEnemyMonIndex]; + if (GetBankSide(gBattleAnimPlayerMonIndex) != 0) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = gBattleAnimArgs[3]; + sprite->data2 = a; + sprite->callback = sub_80CF374; + sprite->invisible = 1; +} + +void sub_80CF458(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = gBattleAnimArgs[3]; + sprite->data5 = gBattleAnimArgs[4]; + sprite->callback = sub_80782D8; + oamt_set_x3A_32(sprite, sub_80CF490); +} + +void sub_80CF490(struct Sprite* sprite) +{ + sprite->data0 = sprite->data1; + sprite->data2 = sprite->pos1.x; + sprite->data4 = sprite->pos1.y + 15; + sprite->callback = sub_8078B34; + oamt_set_x3A_32(sprite, sub_80CF4B8); +} + +void sub_80CF4B8(struct Sprite* sprite) +{ + if (sprite->data5 == 0) + move_anim_8072740(sprite); + else + sprite->data5--; +} + +void sub_80CF4D8(u8 taskId) +{ + sub_8078E70(gObjectBankIDs[gBattleAnimPlayerMonIndex], 0); + gTasks[taskId].func = sub_80CF514; +} + +void sub_80CF514(u8 taskId) +{ + u8 a = gObjectBankIDs[gBattleAnimPlayerMonIndex]; + s16 b; + if (GetBankSide(gBattleAnimPlayerMonIndex) == 0) + { + b = -gTasks[taskId].data[0]; + } + else + { + b = gTasks[taskId].data[0]; + } + obj_id_set_rotscale(a, 0x100, 0x100, b); + if (gTasks[taskId].data[1] == 0) + { + gTasks[taskId].data[0] += 0xB0; + gSprites[a].pos2.y++; + } + else if (gTasks[taskId].data[1] == 1) + { + if (++gTasks[taskId].data[3] == 0x1E) + gTasks[taskId].data[1] = 2; + return; + } + else + { + gTasks[taskId].data[0] -= 0xB0; + gSprites[a].pos2.y--; + } + sub_8078F9C(a); + if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0) + { + if (gTasks[taskId].data[1] == 2) + { + sub_8078F40(a); + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[1]++; + } + } +} + +void sub_80CF610(struct Sprite* sprite) +{ + sub_8078650(sprite); + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + if (GetBankSide(gBattleAnimPlayerMonIndex) != 0) + { + sprite->hFlip = 1; + if (gBattleAnimArgs[2] != 0) + sprite->vFlip = 1; + } + else + { + if (gBattleAnimArgs[2] != 0) + sprite->vFlip = 1; + } + sprite->callback = sub_8078600; + oamt_set_x3A_32(sprite, move_anim_8072740); +} + +void sub_80CF690(struct Sprite* sprite) +{ + sub_80787B0(sprite, 0); + sprite->callback = sub_80785E4; + oamt_set_x3A_32(sprite, sub_80CF6B4); +} + +void sub_80CF6B4(struct Sprite* sprite) +{ + sprite->data0 = 6; + sprite->data2 = sprite->pos1.x; + sprite->data4 = sprite->pos1.y - 32; + sprite->callback = sub_8078B34; + oamt_set_x3A_32(sprite, move_anim_8072740); +} + +//sonic boom +#ifdef NONMATCHING +void sub_80CF6DC(struct Sprite* sprite) +{ + s16 a; + s16 b; + s16 c; + if (IsContest() != 0) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + else if (GetBankSide(gBattleAnimPlayerMonIndex) != 0) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + sub_80787B0(sprite, 1); + a = sub_8077ABC(gBattleAnimEnemyMonIndex, 2) + gBattleAnimArgs[2]; + b = sub_8077ABC(gBattleAnimEnemyMonIndex, 3) + gBattleAnimArgs[3]; + c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y); + c += 0xF000; + if (IsContest() != 0) + c -= 0x6000; + sub_8078FDC(sprite, 0, 0x100, 0x100, c); + sprite->data0 = gBattleAnimArgs[4]; + sprite->data2 = a; + sprite->data4 = b; + sprite->callback = sub_8078B34; + oamt_set_x3A_32(sprite, move_anim_8072740); +} +#else +__attribute__((naked)) +void sub_80CF6DC(struct Sprite* sprite) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + sub sp, 0x4\n\ + adds r5, r0, 0\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080CF700\n\ + ldr r1, _080CF6FC @ =gBattleAnimArgs\n\ + ldrh r0, [r1, 0x4]\n\ + negs r0, r0\n\ + strh r0, [r1, 0x4]\n\ + b _080CF722\n\ + .align 2, 0\n\ +_080CF6FC: .4byte gBattleAnimArgs\n\ +_080CF700:\n\ + ldr r0, _080CF7C8 @ =gBattleAnimPlayerMonIndex\n\ + ldrb r0, [r0]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080CF722\n\ + ldr r1, _080CF7CC @ =gBattleAnimArgs\n\ + ldrh r0, [r1, 0x4]\n\ + negs r0, r0\n\ + strh r0, [r1, 0x4]\n\ + ldrh r0, [r1, 0x2]\n\ + negs r0, r0\n\ + strh r0, [r1, 0x2]\n\ + ldrh r0, [r1, 0x6]\n\ + negs r0, r0\n\ + strh r0, [r1, 0x6]\n\ +_080CF722:\n\ + adds r0, r5, 0\n\ + movs r1, 0x1\n\ + bl sub_80787B0\n\ + ldr r4, _080CF7D0 @ =gBattleAnimEnemyMonIndex\n\ + ldrb r0, [r4]\n\ + movs r1, 0x2\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + ldr r6, _080CF7CC @ =gBattleAnimArgs\n\ + lsrs r0, 24\n\ + ldrh r1, [r6, 0x4]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldrb r0, [r4]\n\ + movs r1, 0x3\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldrh r2, [r6, 0x6]\n\ + adds r0, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + adds r7, r0, 0\n\ + ldrh r1, [r5, 0x20]\n\ + mov r2, r8\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + subs r0, r1\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + ldrh r2, [r5, 0x22]\n\ + lsls r1, r7, 16\n\ + asrs r1, 16\n\ + subs r1, r2\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + bl sub_80790F0\n\ + lsls r0, 16\n\ + movs r1, 0xF0\n\ + lsls r1, 24\n\ + adds r0, r1\n\ + lsrs r4, r0, 16\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080CF794\n\ + ldr r2, _080CF7D4 @ =0xffffa000\n\ + adds r0, r4, r2\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ +_080CF794:\n\ + movs r3, 0x80\n\ + lsls r3, 1\n\ + str r4, [sp]\n\ + adds r0, r5, 0\n\ + movs r1, 0\n\ + adds r2, r3, 0\n\ + bl sub_8078FDC\n\ + ldrh r0, [r6, 0x8]\n\ + strh r0, [r5, 0x2E]\n\ + mov r0, r8\n\ + strh r0, [r5, 0x32]\n\ + strh r7, [r5, 0x36]\n\ + ldr r0, _080CF7D8 @ =sub_8078B34\n\ + str r0, [r5, 0x1C]\n\ + ldr r1, _080CF7DC @ =move_anim_8072740\n\ + adds r0, r5, 0\n\ + bl oamt_set_x3A_32\n\ + add sp, 0x4\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080CF7C8: .4byte gBattleAnimPlayerMonIndex\n\ +_080CF7CC: .4byte gBattleAnimArgs\n\ +_080CF7D0: .4byte gBattleAnimEnemyMonIndex\n\ +_080CF7D4: .4byte 0xffffa000\n\ +_080CF7D8: .4byte sub_8078B34\n\ +_080CF7DC: .4byte move_anim_8072740\n\ + .syntax divided\n"); +} +#endif + +void sub_80CF7E0(struct Sprite* sprite) +{ + s16 a = sprite->data0; + sprite->data0--; + if (a <= 0) + { + gTasks[sprite->data7].data[1]--; + DestroySprite(sprite); + } }
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