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-rw-r--r--data/battle_anim_scripts.s14531
-rw-r--r--include/macros/battle_anim.inc74
-rw-r--r--src/battle/battle_anim.c7
3 files changed, 7307 insertions, 7305 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 2068db4ff..fb134510f 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -1,3 +1,4 @@
+#include "constants/moves.h"
#include "constants/songs.h"
.include "include/macros.inc"
.include "include/macros/battle_anim.inc"
@@ -5,10 +6,10 @@
.section script_data, "aw", %progbits
-gUnknown_081C7160:: @ 81C7160
- .2byte 47
- .2byte 195
- .2byte 320
+gSingingMoves:: @ 81C7160
+ .2byte MOVE_SING
+ .2byte MOVE_PERISH_SONG
+ .2byte MOVE_GRASS_WHISTLE
.2byte -1
.align 2
@@ -419,1453 +420,1453 @@ gBattleAnims_Special:: @ 81C7778
.4byte Special_MonToSubstitute
Move_POUND: @ 81C7794
- loadsprite 10135
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
+ playsewithpan SE_W003, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_DOUBLE_SLAP: @ 81C77C5
- loadsprite 10135
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- ifelse _81C77F0, _81C7804
+ choosetwoturnanim _81C77F0, _81C7804
_81C77D6:
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W003, 63
- wait
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W003, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
end
_81C77F0:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
- jump _81C77D6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
+ goto _81C77D6
_81C7804:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 2
- jump _81C77D6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 2
+ goto _81C77D6
Move_POISON_POWDER: @ 81C7818
- loadsprite 10065
- loadsprite 10150
- panse_1C SE_W077, 63, 10, 6
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -30, -22, 117, 80, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -25, -22, 117, 112, 5, 3
- pause 15
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 96, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 69, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 15, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 96, 7, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 90, -8, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 89, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 20, -22, 117, 112, -8, 2
- sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 80, 5, 1
- wait
+ loadspritegfx 10065
+ loadspritegfx 10150
+ loopsewithpan SE_W077, 63, 10, 6
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, -30, -22, 117, 80, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, 10, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, -25, -22, 117, 112, 5, 3
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 96, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 69, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, 15, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 96, 7, 2
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 90, -8, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 89, 5, 2
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, 20, -22, 117, 112, -8, 2
+ createsprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 80, 5, 1
+ waitforvisualfinish
end
Move_STUN_SPORE: @ 81C7949
- loadsprite 10068
- panse_1C SE_W077, 63, 10, 6
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -30, -22, 117, 80, 5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -25, -22, 117, 112, 5, 3
- pause 15
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 96, 5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 69, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
- pause 30
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 15, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 96, 7, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 90, -8, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 89, 5, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 20, -22, 117, 112, -8, 2
- sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 80, 5, 1
- wait
+ loadspritegfx 10068
+ loopsewithpan SE_W077, 63, 10, 6
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, -30, -22, 117, 80, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, 10, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, -25, -22, 117, 112, 5, 3
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 96, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 69, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, 15, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 96, 7, 2
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 90, -8, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 89, 5, 2
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, 20, -22, 117, 112, -8, 2
+ createsprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 80, 5, 1
+ waitforvisualfinish
end
Move_SLEEP_POWDER: @ 81C7A77
- loadsprite 10067
- panse_1C SE_W077, 63, 10, 6
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -30, -22, 117, 80, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -25, -22, 117, 112, 5, 3
- pause 15
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 96, 5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 69, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 15, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 96, 7, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 90, -8, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 80, -5, 1
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 89, 5, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 20, -22, 117, 112, -8, 2
- sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 80, 5, 1
- wait
+ loadspritegfx 10067
+ loopsewithpan SE_W077, 63, 10, 6
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, -30, -22, 117, 80, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, 10, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, -25, -22, 117, 112, 5, 3
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 96, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 69, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, 15, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 96, 7, 2
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 90, -8, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 80, -5, 1
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 89, 5, 2
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, 20, -22, 117, 112, -8, 2
+ createsprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 80, 5, 1
+ waitforvisualfinish
end
Move_SWIFT: @ 81C7BA5
- loadsprite 10174
- loadsprite 10135
+ loadspritegfx 10174
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 20, 1
- pause 5
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 5, 22, -18, 1
- pause 5
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, -10, 22, 15, 1
- createtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
- createtask sub_80A7FA0, 2, 3, 2, 0, 18, 1
- pause 5
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, -20, 1
- pause 5
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 12, 1
- pause 5
- wait
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 20, 1
+ delay 5
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 5, 22, -18, 1
+ delay 5
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, -10, 22, 15, 1
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
+ createvisualtask sub_80A7FA0, 2, 3, 2, 0, 18, 1
+ delay 5
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, -20, 1
+ delay 5
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 12, 1
+ delay 5
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_STRENGTH: @ 81C7C5E
- loadsprite 10135
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W036, 192
- createtask sub_80A8314, 5, 0, 2, 0, 96, 30
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 4
- createtask sub_80A8500, 2, 1, 18, 6, 2, 4
- pause 4
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 16, 12, 1, 1
- pause 4
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, -12, 1, 1
- pause 4
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 3, 4, 1, 1
- wait
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- wait
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8314, 5, 0, 2, 0, 96, 30
+ waitforvisualfinish
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 4
+ createvisualtask sub_80A8500, 2, 1, 18, 6, 2, 4
+ delay 4
+ playsewithpan SE_W025B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 16, 12, 1, 1
+ delay 4
+ playsewithpan SE_W025B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, -12, 1, 1
+ delay 4
+ playsewithpan SE_W025B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 3, 4, 1, 1
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_TACKLE: @ 81C7CF2
- loadsprite 10135
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W004, 63
- wait
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_BODY_SLAM: @ 81C7D30
- loadsprite 10135
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W036, 192
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- wait
- pause 11
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 26, 0, 0, 5
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
- panse_1C SE_W025B, 63, 10, 2
- pause 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3
- wait
- createtask sub_80A8154, 2, 1, 4, 0, 12, 1
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
- wait
+ playsewithpan SE_W036, 192
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ waitforvisualfinish
+ delay 11
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 26, 0, 0, 5
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
+ loopsewithpan SE_W025B, 63, 10, 2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3
+ waitforvisualfinish
+ createvisualtask sub_80A8154, 2, 1, 4, 0, 12, 1
+ waitforvisualfinish
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_SUPERSONIC: @ 81C7DBD
- loadsprite 10163
+ loadspritegfx 10163
monbg 2
monbgprio_2A 0
setalpha 12, 8
- createtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
+ createvisualtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
call _81C7DFB
call _81C7DFB
call _81C7DFB
call _81C7DFB
call _81C7DFB
call _81C7DFB
- wait
+ waitforvisualfinish
clearmonbg 2
blendoff
end
_81C7DFB:
- panse_19 SE_W048, 192
- sprite gBattleAnimSpriteTemplate_83D7534, 130, 16, 0, 0, 0, 30, 0
- pause 2
- ret
+ playsewithpan SE_W048, 192
+ createsprite gBattleAnimSpriteTemplate_83D7534, 130, 16, 0, 0, 0, 30, 0
+ delay 2
+ return
Move_SCREECH: @ 81C7E15
- loadsprite 10164
- createtask sub_80A7FA0, 2, 0, 3, 0, 2, 1
+ loadspritegfx 10164
+ createvisualtask sub_80A7FA0, 2, 0, 3, 0, 2, 1
call _81C7E48
call _81C7E48
- pause 16
- createtask sub_80A8B88, 5, 0, 6, 2048, 2, 1
- wait
+ delay 16
+ createvisualtask sub_80A8B88, 5, 0, 6, 2048, 2, 1
+ waitforvisualfinish
end
_81C7E48:
- panse_19 SE_W103, 192
- sprite gBattleAnimSpriteTemplate_83D754C, 130, 16, 0, 0, 0, 30, 0
- pause 2
- ret
+ playsewithpan SE_W103, 192
+ createsprite gBattleAnimSpriteTemplate_83D754C, 130, 16, 0, 0, 0, 30, 0
+ delay 2
+ return
Move_FLAME_WHEEL: @ 81C7E62
- loadsprite 10029
+ loadspritegfx 10029
monbg 3
monbgprio_2A 1
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20
- panse_19 SE_W172, 192
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24
- panse_19 SE_W172, 192
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6
- pause 4
- createtask sub_80A7E7C, 2, 1, 5, 0, 8, 1
- createtask sub_8079790, 3, 1, 31, 12, 1, 1
- panse_19 SE_W172B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20
+ playsewithpan SE_W172, 192
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24
+ playsewithpan SE_W172, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6
+ delay 4
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 8, 1
+ createvisualtask sub_8079790, 3, 1, 31, 12, 1, 1
+ playsewithpan SE_W172B, 63
call _81D11A2
- pause 7
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 9
- wait
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 9
+ waitforvisualfinish
clearmonbg 3
end
Unknown_81C7F4C: @ 81C7F4C
- sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 50
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 50
+ delay 4
+ return
Move_PIN_MISSILE: @ 81C7F5C
- loadsprite 10161
- loadsprite 10135
+ loadspritegfx 10161
+ loadspritegfx 10135
monbg 1
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, -8, -8, 20, -32
- pause 15
- sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 8, 8, 20, -40
- pause 4
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- pause 9
- sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 0, 0, 20, -32
- pause 4
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- pause 14
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- wait
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, -8, -8, 20, -32
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 8, 8, 20, -40
+ delay 4
+ playsewithpan SE_W030, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ delay 9
+ createsprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 0, 0, 20, -32
+ delay 4
+ playsewithpan SE_W030, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ delay 14
+ playsewithpan SE_W030, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_ICICLE_SPEAR: @ 81C8021
- loadsprite 10262
- loadsprite 10135
+ loadspritegfx 10262
+ loadspritegfx 10135
monbg 1
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W196, 192
- sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, -8, -8, 20, -32
- pause 15
- sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 8, 8, 20, -40
- pause 4
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- pause 9
- sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 0, 0, 20, -32
- pause 4
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- pause 14
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
- wait
+ playsewithpan SE_W196, 192
+ createsprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, -8, -8, 20, -32
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 8, 8, 20, -40
+ delay 4
+ playsewithpan SE_W030, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ delay 9
+ createsprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 0, 0, 20, -32
+ delay 4
+ playsewithpan SE_W030, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ delay 14
+ playsewithpan SE_W030, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_TAKE_DOWN: @ 81C80E6
- loadsprite 10135
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W036, 192
- createtask sub_80A8920, 5, 0, -24, 8, 23, 10, 40, 10
- pause 35
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
- panse_19 SE_W025B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 0, 0, 4
- wait
- createtask sub_80A8154, 2, 1, 4, 0, 12, 1
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
- wait
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8920, 5, 0, -24, 8, 23, 10, 40, 10
+ delay 35
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
+ playsewithpan SE_W025B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 0, 0, 4
+ waitforvisualfinish
+ createvisualtask sub_80A8154, 2, 1, 4, 0, 12, 1
+ waitforvisualfinish
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_DOUBLE_EDGE: @ 81C817A
- loadsprite 10135
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
- wait
- pause 10
- panse_19 SE_W207, 192
- panse_1D SE_W207, 192, 8
- createtask sub_80A8500, 2, 0, 18, 6, 2, 4
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- pause 3
- wait
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -32, 0, 0, 3
- wait
- createtask sub_80A8E04, 2, 8, -256, 0, 0
- createtask sub_80A8E04, 2, 8, -256, 1, 0
- createtask sub_80A8154, 2, 0, 4, 0, 12, 1
- createtask sub_80A8154, 2, 1, 4, 0, 12, 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767
- wait
- createtask sub_80A8E04, 2, 8, -256, 0, 1
- createtask sub_80A8E04, 2, 8, -256, 1, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
- wait
+ loadspritegfx 10135
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
+ waitforvisualfinish
+ delay 10
+ playsewithpan SE_W207, 192
+ waitplaysewithpan SE_W207, 192, 8
+ createvisualtask sub_80A8500, 2, 0, 18, 6, 2, 4
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
+ delay 3
+ waitforvisualfinish
+ playsewithpan SE_W025B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -32, 0, 0, 3
+ waitforvisualfinish
+ createvisualtask sub_80A8E04, 2, 8, -256, 0, 0
+ createvisualtask sub_80A8E04, 2, 8, -256, 1, 0
+ createvisualtask sub_80A8154, 2, 0, 4, 0, 12, 1
+ createvisualtask sub_80A8154, 2, 1, 4, 0, 12, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767
+ waitforvisualfinish
+ createvisualtask sub_80A8E04, 2, 8, -256, 0, 1
+ createvisualtask sub_80A8E04, 2, 8, -256, 1, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
+ waitforvisualfinish
end
Move_POISON_STING: @ 81C828D
- loadsprite 10161
- loadsprite 10135
- loadsprite 10150
+ loadspritegfx 10161
+ loadspritegfx 10135
+ loadspritegfx 10150
monbg 1
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 0, -8, 0, 20
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
- panse_19 SE_W030, 63
- wait
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 0, -8, 0, 20
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
+ playsewithpan SE_W030, 63
+ waitforvisualfinish
call Unknown_81D5F87
- wait
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_TWINEEDLE: @ 81C82E2
- loadsprite 10161
- loadsprite 10135
+ loadspritegfx 10161
+ loadspritegfx 10135
monbg 1
monbgprio_28 1
setalpha 12, 8
- panse_1C SE_W013B, 192, 6, 2
- sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 10, -4, 0, -4, 20
- sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 12, 10, 12, 20
- pause 20
- createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
- panse_1C SE_W030, 63, 5, 2
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3
- wait
+ loopsewithpan SE_W013B, 192, 6, 2
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 130, 10, -4, 0, -4, 20
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 12, 10, 12, 20
+ delay 20
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
+ loopsewithpan SE_W030, 63, 5, 2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_FIRE_BLAST: @ 81C8355
- loadsprite 10029
- createtask_1F sub_812AF30, 144, 145
+ loadspritegfx 10029
+ createsoundtask sub_812AF30, 144, 145
call _81C83E9
call _81C83E9
call _81C83E9
- pause 24
- createtask sub_80E2A38, 10, 1, 3, 0, 8, 0
- wait
- pause 19
- createtask sub_80A7E7C, 2, 1, 5, 0, 20, 1
+ delay 24
+ createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, 0
+ waitforvisualfinish
+ delay 19
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 20, 1
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- pause 3
+ delay 3
call _81C842D
- wait
- createtask sub_80E2A38, 10, 1, 2, 8, 0, 0
- wait
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 2, 8, 0, 0
+ waitforvisualfinish
end
_81C83E9:
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 51
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 102
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 153
- sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 204
- pause 5
- ret
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 51
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 102
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 153
+ createsprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 204
+ delay 5
+ return
_81C842D:
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 10, 0, -2
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, -2, 0
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, 2, 0
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, -2, 2
- sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, 2, 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 10, 0, -2
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, -2, 0
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, -2, 2
+ createsprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, 2, 2
+ return
Move_LEECH_SEED: @ 81C8483
- loadsprite 10006
- panse_19 SE_W077, 192
- sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 0, 24, 35, -32
- pause 8
- panse_19 SE_W077, 192
- sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, -16, 24, 35, -40
- pause 8
- panse_19 SE_W077, 192
- sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 16, 24, 35, -37
- pause 12
- panse_1C SE_W039, 63, 10, 8
- wait
+ loadspritegfx 10006
+ playsewithpan SE_W077, 192
+ createsprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 0, 24, 35, -32
+ delay 8
+ playsewithpan SE_W077, 192
+ createsprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, -16, 24, 35, -40
+ delay 8
+ playsewithpan SE_W077, 192
+ createsprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 16, 24, 35, -37
+ delay 12
+ loopsewithpan SE_W039, 63, 10, 8
+ waitforvisualfinish
end
Move_EMBER: @ 81C84D9
- loadsprite 10029
- panse_1C SE_W052, 192, 5, 2
- sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, -16, 24, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 0, 24, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 16, 24, 20, 1
- pause 16
- panse_19 SE_W172, 63
+ loadspritegfx 10029
+ loopsewithpan SE_W052, 192, 5, 2
+ createsprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, -16, 24, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 0, 24, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 16, 24, 20, 1
+ delay 16
+ playsewithpan SE_W172, 63
call _81C8535
call _81C8535
call _81C8535
end
_81C8535:
- sprite gBattleAnimSpriteTemplate_83D95FC, 130, -24, 24, 24, 24, 20, 1, 1
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D95FC, 130, -24, 24, 24, 24, 20, 1, 1
+ delay 4
+ return
Move_MEGA_PUNCH: @ 81C854D
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10135
+ loadspritegfx 10143
monbg 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
setalpha 12, 8
- panse_19 SE_W025, 63
- sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 0, 50
- createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
- pause 50
+ playsewithpan SE_W025, 63
+ createsprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 0, 50
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
+ delay 50
call _81C85E9
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- panse_19 SE_W233B, 63
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
- pause 2
+ delay 2
restorebg
waitbgfadein
end
_81C85E9:
- pause 2
- createtask sub_80E4200, 2
- jumpvareq 7, 1, _81C8620
- createtask sub_812C924, 2
- jumpvareq 7, 0, _81C8612
- jumpvareq 7, 1, _81C8619
+ delay 2
+ createvisualtask sub_80E4200, 2
+ jumpargeq 7, 1, _81C8620
+ createvisualtask sub_812C924, 2
+ jumpargeq 7, 0, _81C8612
+ jumpargeq 7, 1, _81C8619
_81C8611:
- ret
+ return
_81C8612:
changebg 4
- jump _81C8611
+ goto _81C8611
_81C8619:
changebg 5
- jump _81C8611
+ goto _81C8611
_81C8620:
changebg 6
- jump _81C8611
+ goto _81C8611
Move_MEGA_KICK: @ 81C8627
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10135
+ loadspritegfx 10143
monbg 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
- setalpha 12, 8
- panse_19 SE_W025, 63
- sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 1, 50
- createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
- pause 50
- panse_19 SE_W025B, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
+ setalpha 12, 8
+ playsewithpan SE_W025, 63
+ createsprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 1, 50
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
+ delay 50
+ playsewithpan SE_W025B, 63
call _81C85E9
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ waitforvisualfinish
clearmonbg 1
blendoff
- pause 2
+ delay 2
restorebg
waitbgfadein
end
Move_COMET_PUNCH: @ 81C86C3
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10135
+ loadspritegfx 10143
monbg 1
setalpha 12, 8
- ifelse _81C86F1, _81C8716
+ choosetwoturnanim _81C86F1, _81C8716
_81C86D7:
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W004, 63
- wait
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
end
_81C86F1:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, -8, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, -8, 0, 8, 1, 0
- jump _81C86D7
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, -8, 0, 8, 1, 0
+ goto _81C86D7
_81C8716:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, -8, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 8, 0, 8, 1, 0
- jump _81C86D7
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, 8, 0, 8, 1, 0
+ goto _81C86D7
Move_SONIC_BOOM: @ 81C873B
- loadsprite 10003
- loadsprite 10135
+ loadspritegfx 10003
+ loadspritegfx 10135
monbg 3
monbgprio_28 1
setalpha 12, 8
call _81C8772
call _81C8772
call _81C8772
- createtask sub_80A7E7C, 2, 1, 3, 0, 10, 1
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 10, 1
call _81C878A
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81C8772:
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D74A4, 130, 16, 0, 0, 0, 15
- pause 4
- ret
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83D74A4, 130, 16, 0, 0, 0, 15
+ delay 4
+ return
_81C878A:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2
+ delay 4
+ return
Move_THUNDER_SHOCK: @ 81C879C
- loadsprite 10001
- loadsprite 10011
- createtask sub_80E2A38, 10, 1, 0, 0, 6, 0
- wait
- pause 10
- createtask sub_80D681C, 5, 0, -44, 0
- panse_19 SE_W085, 63
- pause 9
- createtask sub_80E2A38, 10, 4, 0, 0, 13, 0
- wait
- createtask sub_80E2A38, 10, 4, 0, 13, 0, 0
- wait
- pause 20
+ loadspritegfx 10001
+ loadspritegfx 10011
+ createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_80D681C, 5, 0, -44, 0
+ playsewithpan SE_W085, 63
+ delay 9
+ createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0
+ waitforvisualfinish
+ delay 20
call Unknown_81D6100
- wait
- pause 20
- createtask sub_80E2A38, 10, 1, 0, 6, 0, 0
- wait
+ waitforvisualfinish
+ delay 20
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
+ waitforvisualfinish
end
Move_THUNDERBOLT: @ 81C880A
- loadsprite 10001
- loadsprite 10282
- loadsprite 10011
- createtask sub_80E2A38, 10, 1, 0, 0, 6, 0
- wait
- pause 10
- createtask sub_80D681C, 5, 24, -52, 0
- panse_19 SE_W085, 63
- pause 7
- createtask sub_80D681C, 5, -24, -52, 0
- panse_19 SE_W085, 63
- pause 7
- createtask sub_80D681C, 5, 0, -60, 1
- panse_19 SE_W085, 63
- pause 9
- createtask sub_80E2A38, 10, 4, 0, 0, 13, 0
- wait
- createtask sub_80E2A38, 10, 4, 0, 13, 0, 0
- wait
- pause 20
- sprite gBattleAnimSpriteTemplate_83D98F0, 131, 44, 0, 0, 3
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 0, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 64, 40, 1, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 128, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 192, 40, 2, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 32, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765
- sprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765
- panse_19 SE_W063, 63
- pause 0
- createtask sub_80E2A38, 10, 1, 0, 2, 2, 0
- pause 6
- createtask sub_80E2A38, 10, 1, 0, 6, 6, 0
- pause 6
- createtask sub_80E2A38, 10, 1, 0, 2, 2, 0
- pause 6
- createtask sub_80E2A38, 10, 1, 0, 6, 6, 0
- wait
- pause 20
- panse_1D SE_W085B, 63, 19
+ loadspritegfx 10001
+ loadspritegfx 10282
+ loadspritegfx 10011
+ createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_80D681C, 5, 24, -52, 0
+ playsewithpan SE_W085, 63
+ delay 7
+ createvisualtask sub_80D681C, 5, -24, -52, 0
+ playsewithpan SE_W085, 63
+ delay 7
+ createvisualtask sub_80D681C, 5, 0, -60, 1
+ playsewithpan SE_W085, 63
+ delay 9
+ createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 0, 13, 0, 0
+ waitforvisualfinish
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D98F0, 131, 44, 0, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 0, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 64, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 128, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 32, 44, 192, 40, 2, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 32, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765
+ createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765
+ playsewithpan SE_W063, 63
+ delay 0
+ createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
+ delay 6
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0
+ delay 6
+ createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0
+ delay 6
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0
+ waitforvisualfinish
+ delay 20
+ waitplaysewithpan SE_W085B, 63, 19
call Unknown_81D6100
- wait
- pause 20
- createtask sub_80E2A38, 10, 1, 0, 6, 0, 0
- wait
+ waitforvisualfinish
+ delay 20
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
+ waitforvisualfinish
end
Move_THUNDER_WAVE: @ 81C89C0
- loadsprite 10001
- loadsprite 10011
- loadsprite 10173
- createtask sub_80E2A38, 10, 1, 0, 0, 6, 0
- wait
- pause 10
- createtask sub_80D681C, 5, 0, -48, 0
- panse_19 SE_W086, 63
- pause 20
- panse_1C SE_W085B, 63, 10, 4
- sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 16
- wait
- createtask sub_80E2A38, 10, 1, 0, 6, 0, 0
- wait
+ loadspritegfx 10001
+ loadspritegfx 10011
+ loadspritegfx 10173
+ createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_80D681C, 5, 0, -48, 0
+ playsewithpan SE_W086, 63
+ delay 20
+ loopsewithpan SE_W085B, 63, 10, 4
+ createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 16
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 0, 6, 0, 0
+ waitforvisualfinish
end
Move_BEAT_UP: @ 81C8A2F
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10135
+ loadspritegfx 10143
monbg 1
setalpha 12, 8
- ifelse _81C8A48, _81C8AB9
+ choosetwoturnanim _81C8A48, _81C8AB9
_81C8A43:
- wait
+ waitforvisualfinish
clearmonbg 1
blendoff
end
_81C8A48:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -20, -20, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, -20, -12, 8, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 8, 8, 8, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- jump _81C8A43
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, -20, -20, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, -20, -12, 8, 1, 0
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, 8, 8, 8, 1, 0
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ goto _81C8A43
_81C8AB9:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -20, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 12, -12, 8, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, -12, 8, 8, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- jump _81C8A43
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -20, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, 12, -12, 8, 1, 0
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, -12, 8, 8, 1, 0
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ goto _81C8A43
Move_STOMP: @ 81C8B2A
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- panse_19 SE_W104, 63
- sprite gBattleAnimSpriteTemplate_83DA070, 3, 0, -32, 15
- pause 19
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -8, 1, 1
- createtask sub_80A7E7C, 2, 1, 0, 4, 9, 1
- panse_19 SE_W025B, 63
- wait
+ playsewithpan SE_W104, 63
+ createsprite gBattleAnimSpriteTemplate_83DA070, 3, 0, -32, 15
+ delay 19
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -8, 1, 1
+ createvisualtask sub_80A7E7C, 2, 1, 0, 4, 9, 1
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_TAIL_WHIP: @ 81C8B71
- panse_1C SE_W039, 192, 24, 3
- createtask sub_80A8500, 2, 0, 12, 4, 2, 3
- wait
+ loopsewithpan SE_W039, 192, 24, 3
+ createvisualtask sub_80A8500, 2, 0, 12, 4, 2, 3
+ waitforvisualfinish
end
Move_CUT: @ 81C8B8A
- loadsprite 10138
+ loadspritegfx 10138
monbg 1
setalpha 12, 8
- panse_19 SE_W015, 63
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
- pause 5
- createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
- wait
+ playsewithpan SE_W015, 63
+ createsprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
+ delay 5
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
- wait
+ waitforvisualfinish
end
Move_HIDDEN_POWER: @ 81C8BBC
- loadsprite 10217
- panse_19 SE_W036, 192
- createtask sub_80A8D34, 5, -7, -7, 11, 0, 0
- wait
- pause 30
- createtask sub_8079790, 5, 0, 20479, 12, 5, 1
- pause 4
- createtask sub_80A8D34, 5, -7, -7, 11, 0, 0
- panse_19 SE_W179, 192
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 0
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 42
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 84
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 126
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 168
- sprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 210
- pause 52
- setvar 7, -1
- panse_19 SE_W115, 192
- createtask sub_80A8D34, 5, -7, -7, 11, 0, 0
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 0
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 32
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 64
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 96
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 128
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 160
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 192
- sprite gBattleAnimSpriteTemplate_83D7B2C, 130, 224
+ loadspritegfx 10217
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8D34, 5, -7, -7, 11, 0, 0
+ waitforvisualfinish
+ delay 30
+ createvisualtask sub_8079790, 5, 0, 20479, 12, 5, 1
+ delay 4
+ createvisualtask sub_80A8D34, 5, -7, -7, 11, 0, 0
+ playsewithpan SE_W179, 192
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 0
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 42
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 84
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 126
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 168
+ createsprite gBattleAnimSpriteTemplate_83D7B14, 2, 26, 210
+ delay 52
+ setarg 7, -1
+ playsewithpan SE_W115, 192
+ createvisualtask sub_80A8D34, 5, -7, -7, 11, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 0
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 32
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 64
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 96
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 128
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 160
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 192
+ createsprite gBattleAnimSpriteTemplate_83D7B2C, 130, 224
end
Move_REVERSAL: @ 81C8CA5
- loadsprite 10236
- loadsprite 10143
- loadsprite 10135
- panse_19 SE_W197, 192
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0
- wait
- pause 30
- createtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
- pause 10
- panse_19 SE_W179, 192
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 126
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 168
- sprite gBattleAnimSpriteTemplate_8402738, 2, 26, 210
- wait
- pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 8
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 10, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- createtask sub_80A9058, 5, 0, 1, 8, 1, 0
+ loadspritegfx 10236
+ loadspritegfx 10143
+ loadspritegfx 10135
+ playsewithpan SE_W197, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0
+ waitforvisualfinish
+ delay 30
+ createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767
+ delay 10
+ playsewithpan SE_W179, 192
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 126
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 168
+ createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 210
+ waitforvisualfinish
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ delay 8
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 10, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT: @ 81C8D80
- loadsprite 10135
+ loadspritegfx 10135
monbg 1
fadetobg 1
waitbgfadein
- pause 0
+ delay 0
setalpha 12, 8
- ifelse _81C8D9F, _81C8DC8
+ choosetwoturnanim _81C8D9F, _81C8DC8
_81C8D96:
- wait
+ waitforvisualfinish
clearmonbg 1
blendoff
- pause 0
+ delay 0
restorebg
waitbgfadein
end
_81C8D9F:
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A9058, 5, 0, 1, 6, 1, 0
- jump _81C8D96
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
+ goto _81C8D96
_81C8DC8:
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- createtask sub_80A9058, 5, 0, 1, 6, 1, 0
- jump _81C8D96
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0
+ goto _81C8D96
Move_SPIKE_CANNON: @ 81C8DF1
- loadsprite 10161
- loadsprite 10135
+ loadspritegfx 10161
+ loadspritegfx 10135
monbg 1
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A8920, 5, 0, -4, 0, 4, 6, 8, 4
- wait
- panse_1C SE_W013B, 192, 5, 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 10, -8, -8, -8, 20
- sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 18, 0, 0, 0, 20
- sprite gBattleAnimSpriteTemplate_83DAB8C, 2, 26, 8, 8, 8, 20
- wait
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, -8, -8, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
- panse_1C SE_W030, 63, 5, 3
- wait
+ createvisualtask sub_80A8920, 5, 0, -4, 0, 4, 6, 8, 4
+ waitforvisualfinish
+ loopsewithpan SE_W013B, 192, 5, 3
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 2, 10, -8, -8, -8, 20
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 2, 18, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DAB8C, 2, 26, 8, 8, 8, 20
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, -8, -8, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
+ loopsewithpan SE_W030, 63, 5, 3
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SWORDS_DANCE: @ 81C8EA4
- loadsprite 10005
+ loadspritegfx 10005
monbg 0
setalpha 12, 8
- panse_19 SE_W014, 192
- createtask sub_80A8500, 2, 0, 16, 6, 1, 4
- sprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0
- pause 22
- createtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0
- wait
+ playsewithpan SE_W014, 192
+ createvisualtask sub_80A8500, 2, 0, 16, 6, 1, 4
+ createsprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0
+ delay 22
+ createvisualtask sub_80E21A8, 2, 10005, 2, 2, 32754, 16, 0, 0
+ waitforvisualfinish
clearmonbg 0
blendoff
- pause 1
+ delay 1
end
Move_PSYCH_UP: @ 81C8EEA
- loadsprite 10196
+ loadspritegfx 10196
monbg 2
- createtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
- setalpha 12, 8
- panse_1C SE_W060B, 192, 5, 10
- sprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0
- createtask sub_80A8B88, 5, 0, 5, 2560, 8, 0
- pause 127
- pause 4
- panse_19 SE_W060, 192
- createtask sub_80A8D34, 5, -5, -5, 10, 0, 1
- createtask sub_80E2A38, 9, 2, 2, 10, 0, 1023
- pause 30
+ createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
+ setalpha 12, 8
+ loopsewithpan SE_W060B, 192, 5, 10
+ createsprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0
+ createvisualtask sub_80A8B88, 5, 0, 5, 2560, 8, 0
+ delay 127
+ delay 4
+ playsewithpan SE_W060, 192
+ createvisualtask sub_80A8D34, 5, -5, -5, 10, 0, 1
+ createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023
+ delay 30
clearmonbg 2
blendoff
- wait
+ waitforvisualfinish
end
Move_DIZZY_PUNCH: @ 81C8F5C
- loadsprite 10073
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10073
+ loadspritegfx 10143
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
call _81C9077
- sprite gBattleAnimSpriteTemplate_83D9FA8, 133, 16, 8, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 16, 0, 1, 1
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 416, -38
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -128, -22
- sprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -384, -31
- pause 10
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 133, 16, 8, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 132, 16, 0, 1, 1
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -384, -31
+ delay 10
call _81C9077
- sprite gBattleAnimSpriteTemplate_83D9FA8, 133, -16, -8, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -16, -16, 1, 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 416, -38
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -128, -22
- sprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -384, -31
- wait
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 133, -16, -8, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 132, -16, -16, 1, 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -384, -31
+ waitforvisualfinish
clearmonbg 1
blendoff
end
_81C9077:
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 6
- createtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ delay 6
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 7, 1
+ return
Move_FIRE_SPIN: @ 81C9096
- loadsprite 10029
- panse_19 SE_W221B, 63
- createtask sub_80A7E7C, 5, 1, 0, 2, 47, 1
+ loadspritegfx 10029
+ playsewithpan SE_W221B, 63
+ createvisualtask sub_80A7E7C, 5, 1, 0, 2, 47, 1
call _81C90BF
call _81C90BF
call _81C90BF
- wait
+ waitforvisualfinish
end
_81C90BF:
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 528, 30, 13, 50, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 32, 480, 20, 16, -46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 576, 20, 8, 42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 31, 400, 25, 11, -42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 512, 25, 16, 46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 464, 30, 15, -50, 1
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 528, 30, 13, 50, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 32, 480, 20, 16, -46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 576, 20, 8, 42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 31, 400, 25, 11, -42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 28, 512, 25, 16, 46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 130, 0, 33, 464, 30, 15, -50, 1
+ delay 2
+ return
Move_FURY_CUTTER: @ 81C914A
- loadsprite 10138
+ loadspritegfx 10138
monbg 1
setalpha 12, 8
- panse_19 SE_W013, 63
- createtask UpdateFuryCutterAnimDirection, 2
- jumpvareq 7, 0, _81C91A7
- jump _81C91B9
+ playsewithpan SE_W013, 63
+ createvisualtask UpdateFuryCutterAnimDirection, 2
+ jumpargeq 7, 0, _81C91A7
+ goto _81C91B9
_81C916A:
- createtask UpdateFuryCutterAnimCount, 2
- jumpvareq 7, 1, _81C918E
- jumpvareq 7, 2, _81C91CB
- jumpvareq 7, 3, _81C91E5
- jump _81C91FF
+ createvisualtask UpdateFuryCutterAnimCount, 2
+ jumpargeq 7, 1, _81C918E
+ jumpargeq 7, 2, _81C91CB
+ jumpargeq 7, 3, _81C91E5
+ goto _81C91FF
_81C918E:
- pause 5
- createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
- wait
+ delay 5
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
- wait
+ waitforvisualfinish
end
_81C91A7:
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
- jump _81C916A
+ createsprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
+ goto _81C916A
_81C91B9:
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 1
- jump _81C916A
+ createsprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 1
+ goto _81C916A
_81C91CB:
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 10505, 4, 0, 0
- jump _81C918E
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 10505, 4, 0, 0
+ goto _81C918E
_81C91E5:
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
- jump _81C918E
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
+ goto _81C918E
_81C91FF:
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
- jump _81C918E
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 10505, 4, 0, 0
+ goto _81C918E
Move_SELF_DESTRUCT: @ 81C9219
- loadsprite 10198
- createtask sub_80E2A38, 10, 2, 1, 0, 9, 31
- createtask sub_80A7FA0, 5, 4, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 5, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 6, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 7, 6, 0, 38, 1
- createtask sub_80A7FA0, 5, 8, 6, 0, 38, 1
+ loadspritegfx 10198
+ createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 31
+ createvisualtask sub_80A7FA0, 5, 4, 6, 0, 38, 1
+ createvisualtask sub_80A7FA0, 5, 5, 6, 0, 38, 1
+ createvisualtask sub_80A7FA0, 5, 6, 6, 0, 38, 1
+ createvisualtask sub_80A7FA0, 5, 7, 6, 0, 38, 1
+ createvisualtask sub_80A7FA0, 5, 8, 6, 0, 38, 1
call _81C929F
call _81C929F
- wait
- createtask sub_80E2A38, 10, 2, 1, 9, 0, 31
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 1, 9, 0, 31
end
_81C929F:
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
- pause 6
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
- pause 6
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
- pause 6
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
- pause 6
- panse_19 SE_W120, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
- pause 6
- ret
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
+ delay 6
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
+ delay 6
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
+ delay 6
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
+ delay 6
+ playsewithpan SE_W120, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
+ delay 6
+ return
Move_SLAM: @ 81C9309
- loadsprite 10056
- loadsprite 10135
+ loadspritegfx 10056
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- panse_19 SE_W004, 192
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 3, 0, 4
- pause 1
- sprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0
- pause 3
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- pause 3
- createtask sub_80A8154, 2, 1, 0, 3, 6, 1
- wait
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
- wait
+ playsewithpan SE_W004, 192
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 3, 0, 4
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0
+ delay 3
+ playsewithpan SE_W025B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
+ delay 3
+ createvisualtask sub_80A8154, 2, 1, 0, 3, 6, 1
+ waitforvisualfinish
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_VINE_WHIP: @ 81C9391
- loadsprite 10287
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 6
- panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0
- pause 6
- createtask sub_80A7FA0, 2, 1, 2, 0, 6, 1
+ loadspritegfx 10287
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
+ delay 6
+ playsewithpan SE_W010, 63
+ createsprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0
+ delay 6
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 6, 1
end
Move_DRILL_PECK: @ 81C93C8
- loadsprite 10135
- loadsprite 10162
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- panse_19 SE_W029, 192
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- pause 2
- panse_1C SE_W030, 63, 4, 8
- createtask sub_80DB0E8, 5
- createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
- wait
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
- wait
+ loadspritegfx 10135
+ loadspritegfx 10162
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ playsewithpan SE_W029, 192
+ waitforvisualfinish
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ delay 2
+ loopsewithpan SE_W030, 63, 4, 8
+ createvisualtask sub_80DB0E8, 5
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
+ waitforvisualfinish
end
Move_WATERFALL: @ 81C9421
- loadsprite 10148
- loadsprite 10155
- loadsprite 10141
+ loadspritegfx 10148
+ loadspritegfx 10155
+ loadspritegfx 10141
monbg 3
setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 0, 2, 23, 1
- pause 5
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0
- pause 4
- panse_19 SE_W152, 192
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 5
- pause 6
+ createvisualtask sub_80A7E7C, 5, 0, 0, 2, 23, 1
+ delay 5
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0
+ delay 4
+ playsewithpan SE_W152, 192
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0
+ waitforvisualfinish
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 5
+ delay 6
call _81C9502
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81C9502:
- panse_19 SE_W127, 63
- createtask sub_80A7FA0, 5, 1, 4, 0, 17, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 15, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 10, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 5, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -5, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -10, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -15, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -20, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
- sprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
- ret
+ playsewithpan SE_W127, 63
+ createvisualtask sub_80A7FA0, 5, 1, 4, 0, 17, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 5
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -5
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, -20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
+ createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, -20
+ return
Move_EXPLOSION: @ 81C9675
- loadsprite 10198
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8
- createtask sub_80A7FA0, 5, 4, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 5, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 6, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 7, 8, 0, 40, 1
- createtask sub_80A7FA0, 5, 8, 8, 0, 40, 1
+ loadspritegfx 10198
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8
+ createvisualtask sub_80A7FA0, 5, 4, 8, 0, 40, 1
+ createvisualtask sub_80A7FA0, 5, 5, 8, 0, 40, 1
+ createvisualtask sub_80A7FA0, 5, 6, 8, 0, 40, 1
+ createvisualtask sub_80A7FA0, 5, 7, 8, 0, 40, 1
+ createvisualtask sub_80A7FA0, 5, 8, 8, 0, 40, 1
call _81C9712
call _81C9712
- wait
- createtask sub_80E2A38, 10, 1, 1, 16, 16, 32767
- pause 50
- createtask sub_80E2A38, 10, 1, 3, 16, 0, 32767
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 1, 16, 16, 32767
+ delay 50
+ createvisualtask sub_80E2A38, 10, 1, 3, 16, 0, 32767
end
_81C9712:
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
- pause 6
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
- pause 6
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
- pause 6
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
- pause 6
- panse_19 SE_W153, 192
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
- pause 6
- ret
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1
+ delay 6
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1
+ delay 6
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1
+ delay 6
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1
+ delay 6
+ playsewithpan SE_W153, 192
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1
+ delay 6
+ return
Move_DEFENSE_CURL: @ 81C977C
- loadsprite 10234
- panse_1C SE_W161, 192, 18, 3
- createtask sub_80E0E24, 5, 0, 0
- createtask sub_812D350, 5
- wait
- sprite gBattleAnimSpriteTemplate_8402498, 2, 0, 6, 0, 1
- wait
- createtask sub_80E0E24, 5, 0, 1
- wait
+ loadspritegfx 10234
+ loopsewithpan SE_W161, 192, 18, 3
+ createvisualtask sub_80E0E24, 5, 0, 0
+ createvisualtask sub_812D350, 5
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_8402498, 2, 0, 6, 0, 1
+ waitforvisualfinish
+ createvisualtask sub_80E0E24, 5, 0, 1
+ waitforvisualfinish
end
Move_PROTECT: @ 81C97B5
- loadsprite 10280
+ loadspritegfx 10280
monbg 2
monbgprio_28 0
- panse_1D SE_W115, 192, 16
- sprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90
- wait
+ waitplaysewithpan SE_W115, 192, 16
+ createsprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90
+ waitforvisualfinish
clearmonbg 2
end
Move_DETECT: @ 81C97D2
- loadsprite 10071
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0
- wait
- createtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
- pause 18
- panse_19 SE_W197, 192
- sprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0
- createtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
- wait
+ loadspritegfx 10071
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
+ delay 18
+ playsewithpan SE_W197, 192
+ createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20
+ waitforvisualfinish
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0
+ createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767
+ waitforvisualfinish
end
Move_FRUSTRATION: @ 81C9830
- loadsprite 10135
- loadsprite 10087
+ loadspritegfx 10135
+ loadspritegfx 10087
monbg 3
setalpha 12, 8
- createtask sub_8079CEC, 1
- jumpvareq 7, 0, _81C9864
- jumpvareq 7, 1, _81C996A
- jumpvareq 7, 2, _81C9A37
- jump _81C9AB3
+ createvisualtask sub_8079CEC, 1
+ jumpargeq 7, 0, _81C9864
+ jumpargeq 7, 1, _81C996A
+ jumpargeq 7, 2, _81C9A37
+ goto _81C9AB3
_81C985F:
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81C9864:
- panse_19 SE_W082, 192
- createtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
- createtask sub_80E2A38, 10, 2, 3, 0, 9, 31
- wait
- pause 20
- panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- wait
- panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- wait
- pause 10
- createtask sub_80A8B88, 5, 0, 16, 6144, 8, 0
- pause 5
- createtask sub_80A7FA0, 5, 1, 4, 0, 30, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 24, 8, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -24, -16, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 4, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, 19, 1, 0
- panse_19 SE_W004, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, -18, 1, 0
- panse_19 SE_W004, 63
- wait
- createtask sub_80E2A38, 10, 2, 3, 9, 0, 31
- jump _81C985F
+ playsewithpan SE_W082, 192
+ createvisualtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
+ createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
+ waitforvisualfinish
+ delay 20
+ playsewithpan SE_W207B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ waitforvisualfinish
+ playsewithpan SE_W207B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_80A8B88, 5, 0, 16, 6144, 8, 0
+ delay 5
+ createvisualtask sub_80A7FA0, 5, 1, 4, 0, 30, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 24, 8, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, -24, -16, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 4, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, 19, 1, 0
+ playsewithpan SE_W004, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, -18, 1, 0
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
+ goto _81C985F
_81C996A:
- panse_19 SE_W082, 192
- createtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
- createtask sub_80E2A38, 10, 2, 3, 0, 9, 31
- wait
- pause 20
- panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- wait
- pause 5
- createtask sub_812E498, 5
- pause 7
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 8, 1, 1
- createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
- pause 14
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, -6, 1, 1
- createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
- pause 14
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, -6, 1, 1
- createtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
- wait
- createtask sub_80E2A38, 10, 2, 3, 9, 0, 31
- jump _81C985F
+ playsewithpan SE_W082, 192
+ createvisualtask sub_80A7FA0, 5, 0, 1, 0, 15, 1
+ createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31
+ waitforvisualfinish
+ delay 20
+ playsewithpan SE_W207B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ waitforvisualfinish
+ delay 5
+ createvisualtask sub_812E498, 5
+ delay 7
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 8, 1, 1
+ createvisualtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
+ delay 14
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, -6, 1, 1
+ createvisualtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
+ delay 14
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, -6, 1, 1
+ createvisualtask sub_80A7FA0, 5, 1, 4, 0, 6, 1
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31
+ goto _81C985F
_81C9A37:
- panse_19 SE_W207B, 192
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- wait
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 4, 1, 1
- createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -4, 1, 2
- createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
- jump _81C985F
+ playsewithpan SE_W207B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ waitforvisualfinish
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
+ delay 6
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 4, 1, 1
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
+ delay 6
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -4, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
+ goto _81C985F
_81C9AB3:
- sprite gBattleAnimSpriteTemplate_8402630, 2, 20, -28
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 10, 2
- pause 12
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
- jump _81C985F
+ createsprite gBattleAnimSpriteTemplate_8402630, 2, 20, -28
+ waitforvisualfinish
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 10, 2
+ delay 12
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
+ goto _81C985F
Move_SAFEGUARD: @ 81C9AF7
- loadsprite 10244
+ loadspritegfx 10244
monbg 2
setalpha 8, 8
- panse_19 SE_W208, 192
- sprite gBattleAnimSpriteTemplate_83D7D74, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7D74, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7D74, 2
- wait
- panse_19 SE_REAPOKE, 192
- createtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
- wait
+ playsewithpan SE_W208, 192
+ createsprite gBattleAnimSpriteTemplate_83D7D74, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7D74, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7D74, 2
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767
+ waitforvisualfinish
clearmonbg 2
blendoff
end
Move_PAIN_SPLIT: @ 81C9B39
- loadsprite 10239
- sprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0
- sprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1
- pause 10
- panse_19 SE_W207B, 0
- createtask sub_812EB10, 2, 0, 0
- createtask sub_812EB10, 2, 1, 0
- wait
- sprite gBattleAnimSpriteTemplate_84026F0, 2, -24, -42, 0
- sprite gBattleAnimSpriteTemplate_84026F0, 130, -24, -42, 1
- pause 10
- panse_19 SE_W207B, 0
- createtask sub_812EB10, 2, 0, 1
- createtask sub_812EB10, 2, 1, 1
- wait
- sprite gBattleAnimSpriteTemplate_84026F0, 2, 8, -42, 0
- sprite gBattleAnimSpriteTemplate_84026F0, 130, 8, -42, 1
- pause 10
- panse_19 SE_W207B, 0
- createtask sub_812EB10, 2, 0, 2
- createtask sub_812EB10, 2, 1, 2
+ loadspritegfx 10239
+ createsprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1
+ delay 10
+ playsewithpan SE_W207B, 0
+ createvisualtask sub_812EB10, 2, 0, 0
+ createvisualtask sub_812EB10, 2, 1, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_84026F0, 2, -24, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, 130, -24, -42, 1
+ delay 10
+ playsewithpan SE_W207B, 0
+ createvisualtask sub_812EB10, 2, 0, 1
+ createvisualtask sub_812EB10, 2, 1, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_84026F0, 2, 8, -42, 0
+ createsprite gBattleAnimSpriteTemplate_84026F0, 130, 8, -42, 1
+ delay 10
+ playsewithpan SE_W207B, 0
+ createvisualtask sub_812EB10, 2, 0, 2
+ createvisualtask sub_812EB10, 2, 1, 2
end
Move_VICE_GRIP: @ 81C9BE1
- loadsprite 10138
- loadsprite 10135
+ loadspritegfx 10138
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83D769C, 2, 0
- sprite gBattleAnimSpriteTemplate_83D769C, 2, 1
- pause 9
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2
- createtask sub_80A7FA0, 5, 1, 2, 0, 5, 1
- wait
+ playsewithpan SE_W011, 63
+ createsprite gBattleAnimSpriteTemplate_83D769C, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D769C, 2, 1
+ delay 9
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2
+ createvisualtask sub_80A7FA0, 5, 1, 2, 0, 5, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_GUILLOTINE: @ 81C9C29
- loadsprite 10138
- loadsprite 10135
+ loadspritegfx 10138
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- fadetobg_25 12, 13, 14
+ fadetobgfromset 12, 13, 14
waitbgfadein
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83D76DC, 2, 0
- sprite gBattleAnimSpriteTemplate_83D76DC, 2, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 16, 0
- pause 9
- createtask sub_80A7FA0, 5, 1, 2, 0, 23, 1
- pause 46
- createtask sub_80A7FA0, 5, 1, 4, 0, 8, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
- panse_19 SE_W013, 63
- wait
+ playsewithpan SE_W011, 63
+ createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0
+ delay 9
+ createvisualtask sub_80A7FA0, 5, 1, 2, 0, 23, 1
+ delay 46
+ createvisualtask sub_80A7FA0, 5, 1, 4, 0, 8, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
restorebg
@@ -1873,188 +1874,188 @@ Move_GUILLOTINE: @ 81C9C29
end
Move_PAY_DAY: @ 81C9CB5
- loadsprite 10100
- loadsprite 10135
+ loadspritegfx 10100
+ loadspritegfx 10135
monbg 1
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152
- wait
- panse_19 SE_W006, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D75FC, 2
- createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
- wait
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152
+ waitforvisualfinish
+ playsewithpan SE_W006, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D75FC, 2
+ createvisualtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_OUTRAGE: @ 81C9D08
- loadsprite 10029
- panse_1C SE_W082, 192, 8, 3
- createtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
- createtask sub_80A8500, 2, 0, 12, 6, 5, 4
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
- pause 0
- createtask sub_80A7FA0, 2, 1, 2, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
+ loadspritegfx 10029
+ loopsewithpan SE_W082, 192, 8, 3
+ createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
+ createvisualtask sub_80A8500, 2, 0, 12, 6, 5, 4
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
+ delay 0
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 0, 3
call _81C9E0F
call _81C9E0F
- wait
+ waitforvisualfinish
end
_81C9E0F:
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
- ret
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 0, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, 1280, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 0, -1280, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, 768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, 1280, -768, 3
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DAFCC, 130, 0, 0, 30, -1280, -768, 3
+ return
Move_SPARK: @ 81C9EA3
- loadsprite 10135
- loadsprite 10011
- pause 0
- createtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
- panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0
- pause 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 156, 24, 121, 13, 0, 1, 1
- pause 0
- createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
- pause 10
- createtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
- panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D985C, 0, 238, 24, 165, 10, 0, 1, 1
- pause 0
- createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
- pause 20
- createtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
- panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 192, 20, 2, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 32, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 96, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 160, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 224, 20, 2, 0
- pause 4
- wait
- createtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 4
- panse_19 SE_W063, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
- createtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551
+ loadspritegfx 10135
+ loadspritegfx 10011
+ delay 0
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
+ playsewithpan SE_W085B, 192
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 156, 24, 121, 13, 0, 1, 1
+ delay 0
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
+ delay 10
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
+ playsewithpan SE_W085B, 192
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D985C, 0, 238, 24, 165, 10, 0, 1, 1
+ delay 0
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
+ delay 20
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551
+ playsewithpan SE_W085B, 192
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 16, 12, 224, 20, 2, 0
+ delay 4
+ waitforvisualfinish
+ createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
+ delay 4
+ playsewithpan SE_W063, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ waitforvisualfinish
+ createvisualtask sub_80E1F8C, 2, 4, -31, 2, 0, 6, 23551
call Unknown_81D6100
- wait
+ waitforvisualfinish
end
Move_ATTRACT: @ 81CA0BA
- loadsprite 10216
- panse_1C SE_W204, 192, 12, 3
- createtask sub_80A8B88, 5, 0, 12, 4096, 4, 0
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8
- wait
- panse_19 SE_W213, 63
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
- wait
- panse_1D SE_W213B, 0, 15
- createtask sub_80D2100, 5
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 16, 256, 0
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 224, 240, 15
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 126, 272, 30
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 80, 224, 45
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 170, 272, 60
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 40, 256, 75
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 112, 256, 90
- sprite gBattleAnimSpriteTemplate_83D7AE0, 40, 200, 272, 90
- pause 75
- createtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479
+ loadspritegfx 10216
+ loopsewithpan SE_W204, 192, 12, 3
+ createvisualtask sub_80A8B88, 5, 0, 12, 4096, 4, 0
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8
+ waitforvisualfinish
+ playsewithpan SE_W213, 63
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
+ waitforvisualfinish
+ waitplaysewithpan SE_W213B, 0, 15
+ createvisualtask sub_80D2100, 5
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 16, 256, 0
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 224, 240, 15
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 126, 272, 30
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 80, 224, 45
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 170, 272, 60
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 40, 256, 75
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 112, 256, 90
+ createsprite gBattleAnimSpriteTemplate_83D7AE0, 40, 200, 272, 90
+ delay 75
+ createvisualtask sub_80E1F8C, 2, 4, 4, 4, 0, 10, 28479
end
Move_GROWTH: @ 81CA1B3
call _81CA1C0
- wait
+ waitforvisualfinish
call _81CA1C0
- wait
+ waitforvisualfinish
end
_81CA1C0:
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
- panse_19 SE_W036, 192
- createtask sub_80A8D34, 5, -3, -3, 16, 0, 0
- ret
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8D34, 5, -3, -3, 16, 0, 0
+ return
Move_WHIRLWIND: @ 81CA1E9
- loadsprite 10162
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 16, 1, 60, 3
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4
- sprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0
- pause 5
- panse_1C SE_W104, 63, 10, 4
- createtask sub_80A7FA0, 2, 1, 4, 0, 15, 1
- pause 29
- createtask sub_80A8500, 2, 1, 12, 6, 1, 5
- pause 7
- panse_19 SE_W081, 63
- createtask sub_80A8A80, 5, 1, 8
- wait
+ loadspritegfx 10162
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 16, 1, 60, 3
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4
+ createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0
+ delay 5
+ loopsewithpan SE_W104, 63, 10, 4
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 15, 1
+ delay 29
+ createvisualtask sub_80A8500, 2, 1, 12, 6, 1, 5
+ delay 7
+ playsewithpan SE_W081, 63
+ createvisualtask sub_80A8A80, 5, 1, 8
+ waitforvisualfinish
end
Move_CONFUSE_RAY: @ 81CA291
- loadsprite 10013
+ loadspritegfx 10013
monbg 3
fadetobg 2
waitbgfadein
- createtask sub_812B374, 2, -64, 63, 2, 0
- createtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
- sprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288
- wait
+ createvisualtask sub_812B374, 2, -64, 63, 2, 0
+ createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
+ createsprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288
+ waitforvisualfinish
setalpha 8, 8
- panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16
- wait
- pause 0
+ playsewithpan SE_W081B, 63
+ createsprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16
+ waitforvisualfinish
+ delay 0
blendoff
clearmonbg 3
restorebg
@@ -2062,117 +2063,117 @@ Move_CONFUSE_RAY: @ 81CA291
end
Move_LOCK_ON: @ 81CA2E4
- loadsprite 10014
- sprite gBattleAnimSpriteTemplate_83D6DAC, 40
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3
- sprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4
- pause 120
- setvar 7, -1
- wait
+ loadspritegfx 10014
+ createsprite gBattleAnimSpriteTemplate_83D6DAC, 40
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3
+ createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4
+ delay 120
+ setarg 7, -1
+ waitforvisualfinish
end
Move_MEAN_LOOK: @ 81CA31A
- loadsprite 10187
+ loadspritegfx 10187
monbg 3
- panse_19 SE_W060, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
- panse_1C SE_W109, 63, 15, 4
- panse_1D SE_W043, 63, 85
- sprite gBattleAnimSpriteTemplate_8402264, 2
- pause 120
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
- pause 30
+ playsewithpan SE_W060, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
+ loopsewithpan SE_W109, 63, 15, 4
+ waitplaysewithpan SE_W043, 63, 85
+ createsprite gBattleAnimSpriteTemplate_8402264, 2
+ delay 120
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ delay 30
clearmonbg 3
- wait
+ waitforvisualfinish
end
Move_ROCK_THROW: @ 81CA35F
- loadsprite 10058
- sprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0
- panse_19 SE_W088, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0
- panse_19 SE_W088, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0
- panse_19 SE_W088, 63
- createtask sub_80A7E7C, 2, 1, 0, 5, 20, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0
- panse_19 SE_W088, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0
- panse_19 SE_W088, 63
- wait
+ loadspritegfx 10058
+ createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0
+ playsewithpan SE_W088, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0
+ playsewithpan SE_W088, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0
+ playsewithpan SE_W088, 63
+ createvisualtask sub_80A7E7C, 2, 1, 0, 5, 20, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0
+ playsewithpan SE_W088, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0
+ playsewithpan SE_W088, 63
+ waitforvisualfinish
end
Move_ROCK_SLIDE: @ 81CA3EB
- loadsprite 10058
+ loadspritegfx 10058
monbg 3
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1
- panse_19 SE_W088, 63
- createtask sub_80A7E7C, 2, 1, 0, 5, 50, 1
- createtask sub_80A7E7C, 2, 3, 0, 5, 50, 1
- pause 2
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1
+ playsewithpan SE_W088, 63
+ createvisualtask sub_80A7E7C, 2, 1, 0, 5, 50, 1
+ createvisualtask sub_80A7E7C, 2, 3, 0, 5, 50, 1
+ delay 2
call _81CA483
call _81CA483
- wait
+ waitforvisualfinish
clearmonbg 3
end
_81CA483:
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
- panse_19 SE_W088, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1
- panse_19 SE_W088, 63
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1
+ playsewithpan SE_W088, 63
+ delay 2
+ return
Move_THIEF: @ 81CA52C
- loadsprite 10135
+ loadspritegfx 10135
monbg 1
- pause 1
+ delay 1
fadetobg 1
waitbgfadein
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 6
- panse_19 SE_W233, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7FA0, 2, 1, 1, 0, 8, 1
- wait
- pause 20
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ delay 6
+ playsewithpan SE_W233, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 1, 0, 8, 1
+ waitforvisualfinish
+ delay 20
clearmonbg 1
blendoff
restorebg
@@ -2180,1000 +2181,1000 @@ Move_THIEF: @ 81CA52C
end
Move_BUBBLE_BEAM: @ 81CA573
- loadsprite 10146
- loadsprite 10155
+ loadspritegfx 10146
+ loadspritegfx 10155
monbg 1
monbgprio_28 1
setalpha 12, 8
- pause 1
+ delay 1
call _81CA5AD
- createtask sub_80A8B88, 5, 0, 3, 3072, 8, 1
+ createvisualtask sub_80A8B88, 5, 0, 3, 3072, 8, 1
call _81CA5AD
call _81CA5AD
- wait
+ waitforvisualfinish
call Unknown_81D5FF8
- wait
+ waitforvisualfinish
clearmonbg 1
blendoff
end
_81CA5AD:
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50
- panse_19 SE_W145, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50
- panse_19 SE_W145, 192
- pause 3
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50
+ playsewithpan SE_W145, 192
+ delay 3
+ return
Move_ICY_WIND: @ 81CA650
- loadsprite 10141
- loadsprite 10142
+ loadspritegfx 10141
+ loadspritegfx 10142
monbg 3
- createtask sub_80E2A38, 10, 11, 4, 0, 4, 0
+ createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0
fadetobg 15
waitbgfadeout
- panse_19 SE_W196, 0
+ playsewithpan SE_W196, 0
waitbgfadein
- wait
+ waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
call _81CA6A8
- pause 5
+ delay 5
call _81CA6A8
- panse_19 SE_W016B, 63
- pause 55
+ playsewithpan SE_W016B, 63
+ delay 55
call Unknown_81D5E0E
- wait
+ waitforvisualfinish
clearmonbg 3
restorebg
waitbgfadeout
- createtask sub_80E2A38, 10, 11, 4, 4, 0, 0
+ createvisualtask sub_80E2A38, 10, 11, 4, 4, 0, 0
waitbgfadein
end
_81CA6A8:
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 0, 0, 0, 72, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 10, 0, 10, 72, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -10, 0, -10, 72, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 15, 0, 15, 72, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -5, 0, -5, 72, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 0, 0, 0, 72, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 10, 0, 10, 72, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -10, 0, -10, 72, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, 15, 0, 15, 72, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 168, 0, -5, 0, -5, 72, 1
+ return
Move_SMOKESCREEN: @ 81CA710
- loadsprite 10016
- loadsprite 10017
- panse_19 SE_W104, 192
- sprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25
- wait
- createtask sub_812C1D0, 2
- pause 2
- panse_19 SE_W028, 63
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 88, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 56, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 88, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 72, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 104, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 72, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 56, 1, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 80, 0, 75
- sprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 72, 1, 75
- wait
+ loadspritegfx 10016
+ loadspritegfx 10017
+ playsewithpan SE_W104, 192
+ createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25
+ waitforvisualfinish
+ createvisualtask sub_812C1D0, 2
+ delay 2
+ playsewithpan SE_W028, 63
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 88, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 56, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 0, 88, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 72, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 6, 104, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 72, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 12, 56, 1, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 80, 0, 75
+ createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, 18, 72, 1, 75
+ waitforvisualfinish
end
Move_CONVERSION: @ 81CA809
- loadsprite 10018
+ loadspritegfx 10018
monbg 2
monbgprio_28 0
setalpha 16, 0
- pause 0
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24
- pause 3
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8
- pause 3
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 8
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8
- pause 3
- panse_19 SE_W129, 192
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 24
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24
- pause 20
- panse_19 SE_W112, 192
- createtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
- pause 6
- createtask sub_80CE108, 5
- wait
- pause 1
+ delay 0
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24
+ delay 3
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, -8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8
+ delay 3
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 8
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8
+ delay 3
+ playsewithpan SE_W129, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 8, 24
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24
+ delay 20
+ playsewithpan SE_W112, 192
+ createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0
+ delay 6
+ createvisualtask sub_80CE108, 5
+ waitforvisualfinish
+ delay 1
clearmonbg 2
blendoff
end
Move_CONVERSION_2: @ 81CA91E
- loadsprite 10018
+ loadspritegfx 10018
monbg 3
monbgprio_2A 1
setalpha 0, 16
- pause 0
- panse_19 SE_W112, 63
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -24, 75
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -8, 80
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -8, 85
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -8, 90
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -8, 95
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 8, 105
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 8, 110
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 8, 115
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 24, 120
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 24, 125
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 24, 130
- sprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135
- createtask sub_80CE210, 5
- pause 60
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- pause 10
- panse_19 SE_W129, 63
- wait
+ delay 0
+ playsewithpan SE_W112, 63
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -24, 75
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -8, 80
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -8, 85
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -8, 90
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, -8, 95
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 8, 105
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 8, 110
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 8, 115
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, 24, 120
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, 24, 125
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, 24, 130
+ createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135
+ createvisualtask sub_80CE210, 5
+ delay 60
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ delay 10
+ playsewithpan SE_W129, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_ROLLING_KICK: @ 81CAA3A
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- createtask sub_80A8500, 2, 0, 18, 6, 1, 4
- panse_19 SE_W104, 192
- pause 6
- panse_19 SE_W104, 192
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- sprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0
- pause 5
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 8
+ createvisualtask sub_80A8500, 2, 0, 18, 6, 1, 4
+ playsewithpan SE_W104, 192
+ delay 6
+ playsewithpan SE_W104, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0
+ delay 5
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 8
clearmonbg 1
blendoff
end
Move_HEADBUTT: @ 81CAABD
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- panse_19 SE_W029, 192
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- wait
- createtask sub_80A8154, 2, 0, 2, 0, 4, 1
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- panse_19 SE_W233B, 63
- wait
+ loadspritegfx 10135
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ playsewithpan SE_W029, 192
+ waitforvisualfinish
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ waitforvisualfinish
+ createvisualtask sub_80A8154, 2, 0, 2, 0, 4, 1
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
end
Move_HORN_ATTACK: @ 81CAB1A
- loadsprite 10135
- loadsprite 10020
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- panse_19 SE_W029, 192
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 10
- wait
- createtask sub_80A8154, 2, 0, 2, 0, 4, 1
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- panse_19 SE_W030, 63
- wait
+ loadspritegfx 10135
+ loadspritegfx 10020
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ playsewithpan SE_W029, 192
+ waitforvisualfinish
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 10
+ waitforvisualfinish
+ createvisualtask sub_80A8154, 2, 0, 2, 0, 4, 1
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ playsewithpan SE_W030, 63
+ waitforvisualfinish
end
Move_FURY_ATTACK: @ 81CAB87
- loadsprite 10135
- loadsprite 10020
- createtask sub_80A8E04, 2, 4, 256, 0, 2
- ifelse _81CABB8, _81CABDE
+ loadspritegfx 10135
+ loadspritegfx 10020
+ createvisualtask sub_80A8E04, 2, 4, 256, 0, 2
+ choosetwoturnanim _81CABB8, _81CABDE
_81CABA5:
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- wait
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ waitforvisualfinish
end
_81CABB8:
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10
- wait
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- panse_19 SE_W030, 63
- jump _81CABA5
+ createsprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ playsewithpan SE_W030, 63
+ goto _81CABA5
_81CABDE:
- sprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10
- wait
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
- panse_19 SE_W030, 63
- jump _81CABA5
+ createsprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1
+ playsewithpan SE_W030, 63
+ goto _81CABA5
Move_HORN_DRILL: @ 81CAC04
- loadsprite 10135
- loadsprite 10020
- jumpunkcond _81CAD6A
+ loadspritegfx 10135
+ loadspritegfx 10020
+ jumpifcontest _81CAD6A
fadetobg 7
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 768, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CAC21:
waitbgfadein
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
- panse_19 SE_W029, 192
- wait
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
- sprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 12
- wait
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
+ playsewithpan SE_W029, 192
+ waitforvisualfinish
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D7050, 132, 0, 0, 12
+ waitforvisualfinish
playse SE_BAN
- createtask sub_80A8154, 2, 0, 2, 0, 40, 1
- createtask sub_80A8154, 2, 1, 10, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2
- panse_19 SE_W030, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
- wait
+ createvisualtask sub_80A8154, 2, 0, 2, 0, 40, 1
+ createvisualtask sub_80A8154, 2, 1, 10, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2
+ playsewithpan SE_W030, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2
+ waitforvisualfinish
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CAD6A:
fadetobg 8
waitbgfadeout
- createtask sub_80E3A58, 5, 2304, 768, 0, -1
- jump _81CAC21
+ createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
+ goto _81CAC21
Move_THRASH: @ 81CAD81
- loadsprite 10135
- loadsprite 10143
- createtask sub_80D0A4C, 2
- createtask sub_80D0AB8, 2
- sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0
- createtask sub_80A8154, 2, 1, 4, 0, 7, 1
- panse_19 SE_W004, 63
- pause 28
- sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1
- createtask sub_80A8154, 2, 1, 4, 0, 7, 1
- panse_19 SE_W233B, 63
- pause 28
- sprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3
- createtask sub_80A8154, 2, 1, 8, 0, 16, 1
- panse_19 SE_W025B, 63
+ loadspritegfx 10135
+ loadspritegfx 10143
+ createvisualtask sub_80D0A4C, 2
+ createvisualtask sub_80D0AB8, 2
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0
+ createvisualtask sub_80A8154, 2, 1, 4, 0, 7, 1
+ playsewithpan SE_W004, 63
+ delay 28
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1
+ createvisualtask sub_80A8154, 2, 1, 4, 0, 7, 1
+ playsewithpan SE_W233B, 63
+ delay 28
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3
+ createvisualtask sub_80A8154, 2, 1, 8, 0, 16, 1
+ playsewithpan SE_W025B, 63
end
Move_SING: @ 81CAE00
- loadsprite 10072
+ loadspritegfx 10072
monbg 3
- createtask sub_80CEA20, 2
- wait
+ createvisualtask sub_80CEA20, 2
+ waitforvisualfinish
panse_1B SE_W047, 192, 63, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 3, 12
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 0, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 2, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 3, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 0, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 3, 12
- pause 4
- wait
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 3, 12
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 0, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 2, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 3, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 0, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 2, 12
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 3, 12
+ delay 4
+ waitforvisualfinish
clearmonbg 3
- createtask sub_80CEAD8, 2
- wait
+ createvisualtask sub_80CEAD8, 2
+ waitforvisualfinish
end
Move_LOW_KICK: @ 81CAED4
- loadsprite 10143
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- sprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 8, 1, 2
- createtask sub_80A8E04, 2, 6, 384, 1, 2
- panse_19 SE_W233B, 63
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 4
+ loadspritegfx 10143
+ loadspritegfx 10135
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
+ createsprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 8, 1, 2
+ createvisualtask sub_80A8E04, 2, 6, 384, 1, 2
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 1, 4
end
Move_EARTHQUAKE: @ 81CAF31
- createtask sub_80E1864, 5, 5, 10, 50
- createtask sub_80E1864, 5, 4, 10, 50
- panse_19 SE_W089, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- pause 16
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createvisualtask sub_80E1864, 5, 5, 10, 50
+ createvisualtask sub_80E1864, 5, 4, 10, 50
+ playsewithpan SE_W089, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
end
Move_FISSURE: @ 81CAF7E
- loadsprite 10074
- createtask sub_80E1864, 3, 5, 10, 50
- createtask sub_80E1864, 3, 1, 10, 50
- panse_19 SE_W089, 63
- pause 8
+ loadspritegfx 10074
+ createvisualtask sub_80E1864, 3, 5, 10, 50
+ createvisualtask sub_80E1864, 3, 1, 10, 50
+ playsewithpan SE_W089, 63
+ delay 8
call _81CAFFF
- pause 15
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- pause 15
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ delay 15
call _81CB050
- pause 15
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- pause 15
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ delay 15
call _81CAFFF
- pause 50
+ delay 50
fadetobg 21
waitbgfadeout
- createtask sub_80E1BB0, 5, 1, 5, -1
+ createvisualtask sub_80E1BB0, 5, 1, 5, -1
waitbgfadein
- pause 40
+ delay 40
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CAFFF:
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -48, -16, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -16, -10, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -52, -18, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -32, -16, 24
- panse_19 SE_W091, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -48, -16, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -16, -10, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -52, -18, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -32, -16, 24
+ playsewithpan SE_W091, 63
+ return
_81CB050:
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -24, -16, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -38, -10, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -20, -18, 24
- sprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -36, -16, 24
- panse_19 SE_W091, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 12, -24, -16, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 0, 16, -38, -10, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 14, -20, -18, 24
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 130, 1, 1, 12, -36, -16, 24
+ playsewithpan SE_W091, 63
+ return
Move_DIG: @ 81CB0A1
- ifelse _81CB0AB, _81CB106
+ choosetwoturnanim _81CB0AB, _81CB106
_81CB0AA:
end
_81CB0AB:
- loadsprite 10074
- loadsprite 10281
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 180
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 180
+ loadspritegfx 10074
+ loadspritegfx 10281
+ createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 180
+ createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 180
monbg_22 0
- pause 1
- createtask sub_80E1244, 2, 0
- pause 6
+ delay 1
+ createvisualtask sub_80E1244, 2, 0
+ delay 6
call _81CB16A
call _81CB16A
call _81CB16A
call _81CB16A
call _81CB16A
- wait
+ waitforvisualfinish
clearmonbg_23 0
- pause 1
- createtask sub_80E1244, 2, 1
- jump _81CB0AA
+ delay 1
+ createvisualtask sub_80E1244, 2, 1
+ goto _81CB0AA
_81CB106:
- loadsprite 10135
- loadsprite 10281
- createtask sub_80E149C, 2, 0
- wait
+ loadspritegfx 10135
+ loadspritegfx 10281
+ createvisualtask sub_80E149C, 2, 0
+ waitforvisualfinish
monbg 0
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 48
- sprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 48
- pause 1
- createtask sub_80E149C, 2, 1
- pause 16
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- panse_19 SE_W025B, 192
+ createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 0, 48
+ createsprite gBattleAnimSpriteTemplate_83DB364, 1, 0, 1, 48
+ delay 1
+ createvisualtask sub_80E149C, 2, 1
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ playsewithpan SE_W025B, 192
clearmonbg 0
- jump _81CB0AA
+ goto _81CB0AA
_81CB16A:
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 12, 4, -16, 18
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 16, 4, -10, 18
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 14, 4, -18, 18
- sprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 12, 4, -16, 18
- panse_19 SE_W091, 192
- pause 32
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 12, 4, -16, 18
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 0, 16, 4, -10, 18
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 14, 4, -18, 18
+ createsprite gBattleAnimSpriteTemplate_83DB34C, 2, 0, 1, 12, 4, -16, 18
+ playsewithpan SE_W091, 192
+ delay 32
+ return
Move_MEDITATE: @ 81CB1BD
call Unknown_81D61E7
- createtask sub_80DBC94, 2
- panse_19 SE_W029, 192
- pause 16
- panse_19 SE_W036, 192
- wait
+ createvisualtask sub_80DBC94, 2
+ playsewithpan SE_W029, 192
+ delay 16
+ playsewithpan SE_W036, 192
+ waitforvisualfinish
call Unknown_81D61F3
end
Move_AGILITY: @ 81CB1DA
monbg 2
setalpha 12, 8
- createtask sub_80A8500, 2, 0, 24, 6, 4, 4
- createtask sub_80E2DD8, 2, 0, 4, 7, 10
- panse_19 SE_W104, 192
- pause 12
- panse_19 SE_W104, 192
- pause 12
- panse_19 SE_W104, 192
- pause 12
- panse_19 SE_W104, 192
- pause 12
- panse_19 SE_W104, 192
- pause 12
- wait
+ createvisualtask sub_80A8500, 2, 0, 24, 6, 4, 4
+ createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10
+ playsewithpan SE_W104, 192
+ delay 12
+ playsewithpan SE_W104, 192
+ delay 12
+ playsewithpan SE_W104, 192
+ delay 12
+ playsewithpan SE_W104, 192
+ delay 12
+ playsewithpan SE_W104, 192
+ delay 12
+ waitforvisualfinish
clearmonbg 2
blendoff
- pause 1
+ delay 1
end
Move_QUICK_ATTACK: @ 81CB224
- loadsprite 10135
+ loadspritegfx 10135
monbg 2
setalpha 12, 8
- createtask sub_80A8500, 2, 0, 24, 6, 1, 5
- createtask sub_80E2DD8, 2, 0, 4, 7, 3
- panse_19 SE_W026, 192
- pause 4
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 1
- panse_19 SE_W233B, 63
- wait
+ createvisualtask sub_80A8500, 2, 0, 24, 6, 1, 5
+ createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
+ playsewithpan SE_W026, 192
+ delay 4
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
clearmonbg 2
blendoff
- wait
+ waitforvisualfinish
end
Move_RAGE: @ 81CB27C
- loadsprite 10135
- loadsprite 10087
+ loadspritegfx 10135
+ loadspritegfx 10087
monbg 1
setalpha 12, 8
- createtask sub_8079790, 3, 0, 31, 10, 0, 2
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28
- panse_19 SE_W207B, 192
- pause 20
- sprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
- panse_19 SE_W207B, 192
- wait
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A9058, 2, 1, 1, 10, 1, 0
- panse_19 SE_W233B, 63
- wait
+ createvisualtask sub_8079790, 3, 0, 31, 10, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28
+ playsewithpan SE_W207B, 192
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28
+ playsewithpan SE_W207B, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
clearmonbg 1
end
Move_TELEPORT: @ 81CB2F2
call Unknown_81D61E7
- createtask sub_80DBCFC, 2
- panse_19 SE_W100, 192
- pause 15
+ createvisualtask sub_80DBCFC, 2
+ playsewithpan SE_W100, 192
+ delay 15
call Unknown_81D61F3
- wait
+ waitforvisualfinish
end
Move_DOUBLE_TEAM: @ 81CB30B
monbg 2
setalpha 12, 8
- createtask sub_80CE7E0, 2
- panse_19 SE_W104, 192
- pause 32
- panse_19 SE_W104, 192
- pause 24
- panse_19 SE_W104, 192
- pause 16
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- pause 8
- panse_19 SE_W104, 192
- wait
+ createvisualtask sub_80CE7E0, 2
+ playsewithpan SE_W104, 192
+ delay 32
+ playsewithpan SE_W104, 192
+ delay 24
+ playsewithpan SE_W104, 192
+ delay 16
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ delay 8
+ playsewithpan SE_W104, 192
+ waitforvisualfinish
clearmonbg 2
blendoff
- pause 1
+ delay 1
end
Move_MINIMIZE: @ 81CB352
setalpha 10, 8
- createtask sub_80D0488, 2
- panse_1C SE_W107, 192, 34, 3
- wait
+ createvisualtask sub_80D0488, 2
+ loopsewithpan SE_W107, 192, 34, 3
+ waitforvisualfinish
blendoff
end
Move_METRONOME: @ 81CB365
- loadsprite 10064
- loadsprite 10209
- sprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100
- panse_19 SE_W118, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83D72C8, 12, 0
- pause 24
- panse_1C SE_W039, 192, 22, 3
- wait
+ loadspritegfx 10064
+ loadspritegfx 10209
+ createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100
+ playsewithpan SE_W118, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D72C8, 12, 0
+ delay 24
+ loopsewithpan SE_W039, 192, 22, 3
+ waitforvisualfinish
end
Move_SKULL_BASH: @ 81CB38F
- ifelse _81CB399, _81CB3E6
+ choosetwoturnanim _81CB399, _81CB3E6
_81CB398:
end
_81CB399:
call _81CB3A9
call _81CB3A9
- wait
- jump _81CB398
+ waitforvisualfinish
+ goto _81CB398
_81CB3A9:
- sprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0
- panse_19 SE_W036, 192
- wait
- createtask sub_80A8E04, 2, 16, 96, 0, 2
- wait
- sprite gBattleAnimSpriteTemplate_83C2010, 2, 0, 24, 0, 0, 10, 1
- wait
- ret
+ createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0
+ playsewithpan SE_W036, 192
+ waitforvisualfinish
+ createvisualtask sub_80A8E04, 2, 16, 96, 0, 2
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, 24, 0, 0, 10, 1
+ waitforvisualfinish
+ return
_81CB3E6:
- loadsprite 10135
- createtask sub_80CDAC8, 2, 0
- panse_19 SE_W036, 192
- wait
+ loadspritegfx 10135
+ createvisualtask sub_80CDAC8, 2, 0
+ playsewithpan SE_W036, 192
+ waitforvisualfinish
playse SE_BAN
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- createtask sub_80A8154, 2, 0, 2, 0, 40, 1
- createtask sub_80A8154, 2, 1, 10, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0
- panse_1C SE_W025B, 63, 8, 3
- wait
- createtask sub_80CDAC8, 2, 1
- jump _81CB398
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ createvisualtask sub_80A8154, 2, 0, 2, 0, 40, 1
+ createvisualtask sub_80A8154, 2, 1, 10, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0
+ loopsewithpan SE_W025B, 63, 8, 3
+ waitforvisualfinish
+ createvisualtask sub_80CDAC8, 2, 1
+ goto _81CB398
Move_AMNESIA: @ 81CB455
- loadsprite 10093
+ loadspritegfx 10093
call Unknown_81D61E7
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA88C, 20
- panse_19 SE_W118, 192
- pause 54
- panse_1C SE_W118, 192, 16, 3
- wait
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA88C, 20
+ playsewithpan SE_W118, 192
+ delay 54
+ loopsewithpan SE_W118, 192, 16, 3
+ waitforvisualfinish
call Unknown_81D61F3
end
Move_KINESIS: @ 81CB479
- loadsprite 10075
- loadsprite 10097
- panse_19 SE_W060, 192
+ loadspritegfx 10075
+ loadspritegfx 10097
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
- sprite gBattleAnimSpriteTemplate_83DA824, 20
- sprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0
- sprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1
- panse_1C SE_W109, 192, 21, 2
- pause 60
- panse_19 SE_W146, 192
- pause 30
- panse_1C SE_W146, 192, 20, 2
- pause 70
- panse_19 SE_W207B, 192
- wait
+ createsprite gBattleAnimSpriteTemplate_83DA824, 20
+ createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0
+ createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1
+ loopsewithpan SE_W109, 192, 21, 2
+ delay 60
+ playsewithpan SE_W146, 192
+ delay 30
+ loopsewithpan SE_W146, 192, 20, 2
+ delay 70
+ playsewithpan SE_W207B, 192
+ waitforvisualfinish
call Unknown_81D61F3
end
Move_GLARE: @ 81CB4CA
- loadsprite 10248
- loadsprite 10218
- createtask sub_81301EC, 5, 0
- panse_19 SE_W060B, 192
- wait
- createtask sub_80E2A38, 5, 1, 0, 0, 16, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
- createtask sub_80D23B4, 5
- panse_19 SE_W043, 192
- pause 2
- createtask sub_80D60B4, 3, 20, 1, 0
- wait
- createtask sub_80E2A38, 5, 1, 0, 16, 0, 0
+ loadspritegfx 10248
+ loadspritegfx 10218
+ createvisualtask sub_81301EC, 5, 0
+ playsewithpan SE_W060B, 192
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
+ createvisualtask sub_80D23B4, 5
+ playsewithpan SE_W043, 192
+ delay 2
+ createvisualtask sub_80D60B4, 3, 20, 1, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 5, 1, 0, 16, 0, 0
end
Move_BARRAGE: @ 81CB533
- loadsprite 10254
- createtask sub_8130554, 3
- panse_19 SE_W207, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1
- createtask sub_80A7E7C, 3, 1, 0, 4, 20, 1
- createtask sub_80A7E7C, 3, 3, 0, 4, 20, 1
- panse_1C SE_W070, 63, 8, 2
+ loadspritegfx 10254
+ createvisualtask sub_8130554, 3
+ playsewithpan SE_W207, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1
+ createvisualtask sub_80A7E7C, 3, 1, 0, 4, 20, 1
+ createvisualtask sub_80A7E7C, 3, 3, 0, 4, 20, 1
+ loopsewithpan SE_W070, 63, 8, 2
end
Move_SKY_ATTACK: @ 81CB57B
- ifelse _81CB585, _81CB68E
+ choosetwoturnanim _81CB585, _81CB68E
_81CB584:
end
_81CB585:
monbg 3
setalpha 12, 11
- createtask sub_80E3BA4, 5, 7
- jumpvareq 7, 0, _81CB5A0
- jump _81CB617
+ createvisualtask sub_80E3BA4, 5, 7
+ jumpargeq 7, 0, _81CB5A0
+ goto _81CB617
_81CB5A0:
- createtask sub_80E2A38, 10, 27, 1, 0, 12, 0
- wait
- pause 12
- createtask sub_80E2A38, 10, 2, 1, 8, 0, 0
- createtask sub_80E1864, 5, 0, 2, 16
- panse_1C SE_W287, 192, 4, 8
- createtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
- pause 20
- createtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
- wait
- createtask sub_80E2A38, 10, 25, 1, 8, 0, 0
- wait
+ createvisualtask sub_80E2A38, 10, 27, 1, 0, 12, 0
+ waitforvisualfinish
+ delay 12
+ createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
+ createvisualtask sub_80E1864, 5, 0, 2, 16
+ loopsewithpan SE_W287, 192, 4, 8
+ createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
+ delay 20
+ createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 25, 1, 8, 0, 0
+ waitforvisualfinish
clearmonbg 3
blendoff
- jump _81CB584
+ goto _81CB584
_81CB617:
- createtask sub_80E2A7C, 10, 1, 1, 0, 12, 0
- wait
- pause 12
- createtask sub_80E2A38, 10, 2, 1, 8, 0, 0
- createtask sub_80E1864, 5, 0, 2, 16
- panse_19 SE_W287, 192
- pause 8
- createtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
- pause 20
- createtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
- wait
- createtask sub_80E2A7C, 10, 4, 1, 8, 0, 0
- wait
+ createvisualtask sub_80E2A7C, 10, 1, 1, 0, 12, 0
+ waitforvisualfinish
+ delay 12
+ createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0
+ createvisualtask sub_80E1864, 5, 0, 2, 16
+ playsewithpan SE_W287, 192
+ delay 8
+ createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767
+ delay 20
+ createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767
+ waitforvisualfinish
+ createvisualtask sub_80E2A7C, 10, 4, 1, 8, 0, 0
+ waitforvisualfinish
clearmonbg 3
blendoff
- jump _81CB584
+ goto _81CB584
_81CB68E:
- loadsprite 10135
- loadsprite 10284
+ loadspritegfx 10135
+ loadspritegfx 10284
call Unknown_81D61FB
monbg 0
- createtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
- pause 4
- createtask sub_80DFC24, 5, 0
- wait
- createtask sub_812B340, 5, 238, -64
- sprite gBattleAnimSpriteTemplate_83DA65C, 130
- pause 14
- createtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
- createtask sub_812B30C, 5, 141, 63
- pause 20
- createtask sub_80DFD24, 5, 1
- pause 2
- createtask sub_80E2A38, 10, 2, 0, 15, 0, 32767
- wait
+ createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
+ delay 4
+ createvisualtask sub_80DFC24, 5, 0
+ waitforvisualfinish
+ createvisualtask sub_812B340, 5, 238, -64
+ createsprite gBattleAnimSpriteTemplate_83DA65C, 130
+ delay 14
+ createvisualtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
+ createvisualtask sub_812B30C, 5, 141, 63
+ delay 20
+ createvisualtask sub_80DFD24, 5, 1
+ delay 2
+ createvisualtask sub_80E2A38, 10, 2, 0, 15, 0, 32767
+ waitforvisualfinish
clearmonbg 0
call Unknown_81D622B
- jump _81CB584
+ goto _81CB584
Move_FLASH: @ 81CB713
- panse_19 SE_W043, 192
- createtask sub_80E388C, 2
- wait
+ playsewithpan SE_W043, 192
+ createvisualtask sub_80E388C, 2
+ waitforvisualfinish
end
Move_SPLASH: @ 81CB720
- createtask sub_80D074C, 2, 0, 3
- pause 8
- panse_1C SE_W039, 192, 38, 3
- wait
+ createvisualtask sub_80D074C, 2, 0, 3
+ delay 8
+ loopsewithpan SE_W039, 192, 38, 3
+ waitforvisualfinish
end
Move_ACID_ARMOR: @ 81CB735
monbg 0
setalpha 15, 0
- createtask sub_812F314, 2, 0
- panse_19 SE_W151, 192
- wait
+ createvisualtask sub_812F314, 2, 0
+ playsewithpan SE_W151, 192
+ waitforvisualfinish
blendoff
clearmonbg 0
- pause 1
+ delay 1
end
Move_SHARPEN: @ 81CB74E
- loadsprite 10185
- sprite gBattleAnimSpriteTemplate_83D6EF0, 2
- wait
+ loadspritegfx 10185
+ createsprite gBattleAnimSpriteTemplate_83D6EF0, 2
+ waitforvisualfinish
end
Move_SUPER_FANG: @ 81CB75A
- loadsprite 10192
- createtask sub_80A8154, 2, 0, 1, 0, 20, 1
- panse_19 SE_W082, 192
- wait
- createtask sub_80A8154, 2, 0, 3, 0, 48, 1
- createtask sub_8079790, 2, 0, 1247, 12, 4, 1
- wait
- pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7080, 130
- panse_19 SE_W044, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14
- createtask sub_80A7E7C, 2, 1, 0, 7, 12, 1
- wait
+ loadspritegfx 10192
+ createvisualtask sub_80A8154, 2, 0, 1, 0, 20, 1
+ playsewithpan SE_W082, 192
+ waitforvisualfinish
+ createvisualtask sub_80A8154, 2, 0, 3, 0, 48, 1
+ createvisualtask sub_8079790, 2, 0, 1247, 12, 4, 1
+ waitforvisualfinish
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7080, 130
+ playsewithpan SE_W044, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14
+ createvisualtask sub_80A7E7C, 2, 1, 0, 7, 12, 1
+ waitforvisualfinish
blendoff
end
Move_SLASH: @ 81CB7DB
- loadsprite 10183
- sprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0
- panse_19 SE_W013, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0
- createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
- panse_19 SE_W013, 63
- wait
+ loadspritegfx 10183
+ createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0
+ playsewithpan SE_W013, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
end
Move_STRUGGLE: @ 81CB815
- loadsprite 10135
- loadsprite 10215
+ loadspritegfx 10135
+ loadspritegfx 10215
monbg 1
setalpha 12, 8
- createtask sub_80A8154, 2, 0, 3, 0, 12, 4
- sprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2
- sprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2
- panse_1C SE_W029, 192, 12, 4
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A8154, 2, 1, 3, 0, 6, 1
- panse_19 SE_W025B, 63
- wait
+ createvisualtask sub_80A8154, 2, 0, 3, 0, 12, 4
+ createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2
+ loopsewithpan SE_W029, 192, 12, 4
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createvisualtask sub_80A8154, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SKETCH: @ 81CB87B
- loadsprite 10002
+ loadspritegfx 10002
monbg 1
- createtask sub_80D0C88, 2
- sprite gBattleAnimSpriteTemplate_83D77E0, 130
- wait
+ createvisualtask sub_80D0C88, 2
+ createsprite gBattleAnimSpriteTemplate_83D77E0, 130
+ waitforvisualfinish
clearmonbg 1
- createtask sub_80D074C, 2, 0, 2
- panse_1C SE_W039, 192, 38, 2
+ createvisualtask sub_80D074C, 2, 0, 2
+ loopsewithpan SE_W039, 192, 38, 2
end
Move_NIGHTMARE: @ 81CB8A3
fadetobg 2
waitbgfadein
- jumpunkcond _81CB8CF
+ jumpifcontest _81CB8CF
monbg 3
- createtask sub_80DE1B0, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 40, 1
- panse_19 SE_W171, 63
- wait
+ createvisualtask sub_80DE1B0, 2
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 40, 1
+ playsewithpan SE_W171, 63
+ waitforvisualfinish
clearmonbg 3
restorebg
waitbgfadein
end
_81CB8CF:
- createtask sub_8079790, 2, 0, 32767, 10, 2, 1
- createtask sub_80A7E7C, 2, 0, 3, 0, 32, 1
- panse_19 SE_W171, 63
- wait
+ createvisualtask sub_8079790, 2, 0, 32767, 10, 2, 1
+ createvisualtask sub_80A7E7C, 2, 0, 3, 0, 32, 1
+ playsewithpan SE_W171, 63
+ waitforvisualfinish
restorebg
waitbgfadein
end
Move_FLAIL: @ 81CB8F9
- loadsprite 10135
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- createtask sub_812E860, 2, 0
- panse_1C SE_W029, 192, 8, 2
- wait
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- createtask sub_80A9058, 2, 0, 1, 30, 1, 0
- panse_19 SE_W025B, 63
- wait
+ createvisualtask sub_812E860, 2, 0
+ loopsewithpan SE_W029, 192, 8, 2
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SPITE: @ 81CB936
fadetobg 2
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
waitbgfadein
monbg 3
- createtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767
- createtask sub_80DE3AC, 2
- panse_1C SE_W060, 63, 20, 3
- wait
+ createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767
+ createvisualtask sub_80DE3AC, 2
+ loopsewithpan SE_W060, 63, 20, 3
+ waitforvisualfinish
restorebg
waitbgfadein
clearmonbg 1
end
Move_MACH_PUNCH: @ 81CB965
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10135
+ loadspritegfx 10143
monbg 2
- createtask sub_80E3B4C, 2
- jumpvareq 7, 1, _81CB9E6
+ createvisualtask sub_80E3B4C, 2
+ jumpargeq 7, 1, _81CB9E6
fadetobg 9
_81CB97E:
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 0, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
- pause 0
+ delay 0
setalpha 9, 8
- createtask sub_807A69C, 2, 28968, 10
- panse_19 SE_W026, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
- panse_19 SE_W004, 63
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
+ createvisualtask sub_807A69C, 2, 28968, 10
+ playsewithpan SE_W026, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
+ playsewithpan SE_W004, 63
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ waitforvisualfinish
clearmonbg 2
blendoff
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CB9E6:
fadetobg 10
- jump _81CB97E
+ goto _81CB97E
Move_FORESIGHT: @ 81CB9ED
- loadsprite 10258
+ loadspritegfx 10258
monbg 3
monbgprio_28 1
setalpha 16, 0
- sprite gBattleAnimSpriteTemplate_8402A24, 130, 1
- pause 17
- panse_1C SE_W166, 63, 16, 4
- pause 48
- pause 24
- panse_19 SE_W166, 63
- pause 10
- createtask sub_8079790, 5, 1, 32767, 12, 2, 1
- panse_19 SE_W197, 63
- wait
+ createsprite gBattleAnimSpriteTemplate_8402A24, 130, 1
+ delay 17
+ loopsewithpan SE_W166, 63, 16, 4
+ delay 48
+ delay 24
+ playsewithpan SE_W166, 63
+ delay 10
+ createvisualtask sub_8079790, 5, 1, 32767, 12, 2, 1
+ playsewithpan SE_W197, 63
+ waitforvisualfinish
blendoff
clearmonbg 3
end
Move_DESTINY_BOND: @ 81CBA2C
- loadsprite 10188
+ loadspritegfx 10188
fadetobg 2
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
waitbgfadein
- createtask sub_80DE918, 5, 0, 48
- panse_19 SE_W109, 192
- pause 48
- createtask sub_80A8154, 2, 0, 2, 0, 24, 1
- createtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653
- pause 24
- createtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653
- panse_19 SE_W171, 63
- wait
+ createvisualtask sub_80DE918, 5, 0, 48
+ playsewithpan SE_W109, 192
+ delay 48
+ createvisualtask sub_80A8154, 2, 0, 2, 0, 24, 1
+ createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653
+ delay 24
+ createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653
+ playsewithpan SE_W171, 63
+ waitforvisualfinish
restorebg
waitbgfadein
blendoff
@@ -3181,679 +3182,679 @@ Move_DESTINY_BOND: @ 81CBA2C
end
Move_ENDURE: @ 81CBA87
- loadsprite 10184
- panse_19 SE_W082, 192
+ loadspritegfx 10184
+ playsewithpan SE_W082, 192
call EndureFlamesAnim
- pause 8
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ delay 8
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
call EndureFlamesAnim
- pause 8
+ delay 8
call EndureFlamesAnim
- wait
+ waitforvisualfinish
end
EndureFlamesAnim:
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -24, 26, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 14, 28, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -5, 10, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 28, 26, 3
- pause 4
- sprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -12, 0, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -24, 26, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 14, 28, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -5, 10, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, 28, 26, 3
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_EndureFlame, 2, 0, -12, 0, 1
+ return
Move_CHARM: @ 81CBB1B
- loadsprite 10210
- createtask sub_812E568, 5, 0, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- panse_19 SE_W204, 192
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- panse_19 SE_W204, 192
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
- panse_19 SE_W204, 192
- wait
+ loadspritegfx 10210
+ createvisualtask sub_812E568, 5, 0, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
+ playsewithpan SE_W204, 192
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
+ playsewithpan SE_W204, 192
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
+ playsewithpan SE_W204, 192
+ waitforvisualfinish
end
Move_ROLLOUT: @ 81CBB5E
- loadsprite 10135
- loadsprite 10074
- loadsprite 10058
+ loadspritegfx 10135
+ loadspritegfx 10074
+ loadspritegfx 10058
monbg 3
monbgprio_28 1
setalpha 12, 8
- createtask sub_80DD4D4, 2
- wait
- createtask sub_80A9058, 2, 0, 1, 30, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 4, 0, 0, 1, 2
- panse_19 SE_W025B, 63
- wait
+ createvisualtask sub_80DD4D4, 2
+ waitforvisualfinish
+ createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 4, 0, 0, 1, 2
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_FALSE_SWIPE: @ 81CBB9F
- loadsprite 10286
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83D6E50, 130
- panse_19 SE_W233, 63
- pause 16
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 0
- panse_19 SE_W104, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 32
- panse_19 SE_W104, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 48
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 64
- panse_19 SE_W104, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6E68, 130, 80
- pause 2
- wait
- createtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 3
- panse_19 SE_W004, 63
+ loadspritegfx 10286
+ loadspritegfx 10135
+ createsprite gBattleAnimSpriteTemplate_83D6E50, 130
+ playsewithpan SE_W233, 63
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 0
+ playsewithpan SE_W104, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 32
+ playsewithpan SE_W104, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 48
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 64
+ playsewithpan SE_W104, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 80
+ delay 2
+ waitforvisualfinish
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 132, 0, 0, 1, 3
+ playsewithpan SE_W004, 63
end
Move_SWAGGER: @ 81CBC26
- loadsprite 10086
- loadsprite 10087
- createtask sub_80D08C8, 2
- panse_19 SE_W207, 192
- wait
- sprite gBattleAnimSpriteTemplate_83D7764, 2
- panse_1C SE_W207, 192, 4, 2
- wait
- pause 24
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- panse_19 SE_W207B, 63
- pause 12
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- panse_19 SE_W207B, 63
- wait
+ loadspritegfx 10086
+ loadspritegfx 10087
+ createvisualtask sub_80D08C8, 2
+ playsewithpan SE_W207, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7764, 2
+ loopsewithpan SE_W207, 192, 4, 2
+ waitforvisualfinish
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
+ playsewithpan SE_W207B, 63
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
+ playsewithpan SE_W207B, 63
+ waitforvisualfinish
end
Move_MILK_DRINK: @ 81CBC6E
- loadsprite 10099
- loadsprite 10203
- loadsprite 10031
+ loadspritegfx 10099
+ loadspritegfx 10203
+ loadspritegfx 10031
monbg 1
- sprite gBattleAnimSpriteTemplate_83D6C48, 2
- pause 40
- panse_19 SE_W152, 192
- pause 12
- panse_19 SE_W152, 192
- pause 20
- panse_19 SE_W152, 192
- wait
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0
- panse_19 SE_W208, 192
- wait
+ createsprite gBattleAnimSpriteTemplate_83D6C48, 2
+ delay 40
+ playsewithpan SE_W152, 192
+ delay 12
+ playsewithpan SE_W152, 192
+ delay 20
+ playsewithpan SE_W152, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0
+ playsewithpan SE_W208, 192
+ waitforvisualfinish
clearmonbg 1
call Unknown_81D5F3E
- wait
+ waitforvisualfinish
end
Move_MAGNITUDE: @ 81CBCB0
- createtask sub_80E1B88, 2
- wait
- jumpvareq 15, 0, _81CBCC9
- jumpvareq 15, 1, _81CBCEE
+ createvisualtask sub_80E1B88, 2
+ waitforvisualfinish
+ jumpargeq 15, 0, _81CBCC9
+ jumpargeq 15, 1, _81CBCEE
_81CBCC8:
end
_81CBCC9:
- createtask sub_80E1864, 5, 5, 0, 50
- createtask sub_80E1864, 5, 4, 0, 50
- panse_1C SE_W070, 63, 8, 10
- jump _81CBCC8
+ createvisualtask sub_80E1864, 5, 5, 0, 50
+ createvisualtask sub_80E1864, 5, 4, 0, 50
+ loopsewithpan SE_W070, 63, 8, 10
+ goto _81CBCC8
_81CBCEE:
- createtask sub_80E1864, 5, 5, 0, 50
- createtask sub_80E1864, 5, 4, 0, 50
- panse_1C SE_W070, 63, 8, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- pause 16
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
- jump _81CBCC8
+ createvisualtask sub_80E1864, 5, 5, 0, 50
+ createvisualtask sub_80E1864, 5, 4, 0, 50
+ loopsewithpan SE_W070, 63, 8, 10
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14
+ goto _81CBCC8
Move_RAPID_SPIN: @ 81CBD41
- loadsprite 10135
- loadsprite 10229
+ loadspritegfx 10135
+ loadspritegfx 10229
monbg 0
- sprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2
- createtask sub_812CDC8, 2, 0, 2, 0
- panse_1C SE_W013B, 192, 8, 4
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
- createtask sub_80A9058, 2, 0, 1, 10, 1, 0
- panse_19 SE_W003, 63
- wait
- pause 8
- createtask sub_812CDC8, 2, 0, 2, 1
- panse_1C SE_W013B, 192, 8, 4
- wait
+ createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2
+ createvisualtask sub_812CDC8, 2, 0, 2, 0
+ loopsewithpan SE_W013B, 192, 8, 4
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
+ createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
+ playsewithpan SE_W003, 63
+ waitforvisualfinish
+ delay 8
+ createvisualtask sub_812CDC8, 2, 0, 2, 1
+ loopsewithpan SE_W013B, 192, 8, 4
+ waitforvisualfinish
clearmonbg 0
end
Move_MOONLIGHT: @ 81CBDAE
- loadsprite 10194
- loadsprite 10195
- loadsprite 10031
+ loadspritegfx 10194
+ loadspritegfx 10195
+ loadspritegfx 10031
setalpha 0, 16
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56
- createtask sub_8079670, 3, 0, 16, 16, 0, 1
- panse_19 SE_W236, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, -12, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, -24, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 21, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 0, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6FF8, 40, 10, 0
- pause 20
- createtask sub_80CE3EC, 2
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56
+ createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1
+ playsewithpan SE_W236, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, -12, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, -24, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 21, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 0, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6FF8, 40, 10, 0
+ delay 20
+ createvisualtask sub_80CE3EC, 2
+ waitforvisualfinish
call Unknown_81D5EF5
- wait
+ waitforvisualfinish
end
Move_EXTREME_SPEED: @ 81CBE3E
- loadsprite 10207
- loadsprite 10135
- createtask sub_80E3B4C, 2
- jumpvareq 7, 1, _81CBEF5
+ loadspritegfx 10207
+ loadspritegfx 10135
+ createvisualtask sub_80E3B4C, 2
+ jumpargeq 7, 1, _81CBEF5
fadetobg 9
_81CBE55:
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 0, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
- createtask sub_80D15A4, 2
- panse_1C SE_W013B, 192, 8, 3
- wait
- pause 1
- createtask sub_80E4300, 2
+ createvisualtask sub_80D15A4, 2
+ loopsewithpan SE_W013B, 192, 8, 3
+ waitforvisualfinish
+ delay 1
+ createvisualtask sub_80E4300, 2
monbg 1
setalpha 12, 8
- pause 18
- createtask sub_80D1638, 2
- pause 2
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3
- pause 10
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3
- pause 10
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3
- wait
- createtask sub_80D18D4, 2
- pause 10
- createtask sub_80D17C4, 2
- panse_1C SE_W104, 192, 8, 4
- wait
+ delay 18
+ createvisualtask sub_80D1638, 2
+ delay 2
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3
+ delay 10
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3
+ delay 10
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3
+ waitforvisualfinish
+ createvisualtask sub_80D18D4, 2
+ delay 10
+ createvisualtask sub_80D17C4, 2
+ loopsewithpan SE_W104, 192, 8, 4
+ waitforvisualfinish
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
clearmonbg 1
blendoff
- pause 1
- setvar 7, 4096
- pause 1
+ delay 1
+ setarg 7, 4096
+ delay 1
end
_81CBEF5:
fadetobg 10
- jump _81CBE55
+ goto _81CBE55
Move_UPROAR: @ 81CBEFC
- loadsprite 10225
- loadsprite 10203
+ loadspritegfx 10225
+ loadspritegfx 10203
monbg 3
- createtask sub_80D2CF8, 2, 0
- sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- panse_19 SE_W253, 192
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1
- pause 16
- createtask sub_80D2CF8, 2, 0
- sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- panse_19 SE_W253, 192
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0
- pause 16
- createtask sub_80D2CF8, 2, 0
- sprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
- panse_19 SE_W253, 192
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1
- sprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0
- wait
+ createvisualtask sub_80D2CF8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
+ playsewithpan SE_W253, 192
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1
+ delay 16
+ createvisualtask sub_80D2CF8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
+ playsewithpan SE_W253, 192
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0
+ delay 16
+ createvisualtask sub_80D2CF8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
+ playsewithpan SE_W253, 192
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1
+ createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0
+ waitforvisualfinish
clearmonbg 3
end
Move_HEAT_WAVE: @ 81CBFC6
- loadsprite 10261
- createtask sub_80E2C60, 5, 10261, 0, 6, 6, 31
- createtask do_boulder_dust, 5, 1
- createtask sub_80D6080, 6, 6, 31
+ loadspritegfx 10261
+ createvisualtask sub_80E2C60, 5, 10261, 0, 6, 6, 31
+ createvisualtask do_boulder_dust, 5, 1
+ createvisualtask sub_80D6080, 6, 6, 31
panse_1B SE_W257, 192, 63, 2, 0
- pause 4
- createtask sub_80D5DDC, 5
- pause 12
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 1
+ delay 4
+ createvisualtask sub_80D5DDC, 5
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 1
end
Move_HAIL: @ 81CC076
- loadsprite 10263
- loadsprite 10141
- createtask sub_80E2A38, 10, 1, 3, 0, 6, 0
- wait
- createtask sub_80D8ADC, 5
- panse_1C SE_W258, 0, 8, 10
- wait
- createtask sub_80E2A38, 10, 1, 3, 6, 0, 0
+ loadspritegfx 10263
+ loadspritegfx 10141
+ createvisualtask sub_80E2A38, 10, 1, 3, 0, 6, 0
+ waitforvisualfinish
+ createvisualtask sub_80D8ADC, 5
+ loopsewithpan SE_W258, 0, 8, 10
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 3, 6, 0, 0
end
Move_TORMENT: @ 81CC0AE
- loadsprite 10087
- loadsprite 10209
- createtask sub_812D008, 2
- wait
- createtask sub_8079790, 2, 1, 31, 10, 1, 1
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- panse_19 SE_W207B, 63
- pause 20
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- panse_19 SE_W207B, 63
+ loadspritegfx 10087
+ loadspritegfx 10209
+ createvisualtask sub_812D008, 2
+ waitforvisualfinish
+ createvisualtask sub_8079790, 2, 1, 31, 10, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
+ playsewithpan SE_W207B, 63
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
+ playsewithpan SE_W207B, 63
end
Move_MEMENTO: @ 81CC0F2
setalpha 0, 16
- pause 1
- createtask sub_80E0918, 2
- pause 1
- createtask sub_80E00EC, 5
- panse_19 SE_W060, 192
- pause 48
- panse_19 SE_W060B, 192
- wait
- createtask sub_80E09C4, 2
- pause 12
+ delay 1
+ createvisualtask sub_80E0918, 2
+ delay 1
+ createvisualtask sub_80E00EC, 5
+ playsewithpan SE_W060, 192
+ delay 48
+ playsewithpan SE_W060B, 192
+ waitforvisualfinish
+ createvisualtask sub_80E09C4, 2
+ delay 12
setalpha 0, 16
- pause 1
+ delay 1
monbg_22 1
- createtask sub_80E03BC, 5
- panse_19 SE_W060, 63
- wait
+ createvisualtask sub_80E03BC, 5
+ playsewithpan SE_W060, 63
+ waitforvisualfinish
clearmonbg_23 1
- pause 1
+ delay 1
blendoff
- pause 1
+ delay 1
end
Move_FACADE: @ 81CC136
- loadsprite 10243
- createtask sub_812FD7C, 2, 0, 3
- createtask sub_812FFE4, 2, 0, 72
- panse_1C SE_W207, 192, 24, 3
+ loadspritegfx 10243
+ createvisualtask sub_812FD7C, 2, 0, 3
+ createvisualtask sub_812FFE4, 2, 0, 72
+ loopsewithpan SE_W207, 192, 24, 3
end
Move_SMELLING_SALT: @ 81CC156
- loadsprite 10247
- loadsprite 10255
- sprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2
- sprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2
- pause 32
- createtask sub_8130918, 3, 1, 2
- panse_1C SE_W003, 63, 12, 2
- wait
- pause 4
- createtask sub_80A7FA0, 2, 1, 2, 0, 6, 2
- sprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3
- panse_1C SE_W207B, 63, 16, 3
+ loadspritegfx 10247
+ loadspritegfx 10255
+ createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2
+ createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2
+ delay 32
+ createvisualtask sub_8130918, 3, 1, 2
+ loopsewithpan SE_W003, 63, 12, 2
+ waitforvisualfinish
+ delay 4
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 6, 2
+ createsprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3
+ loopsewithpan SE_W207B, 63, 16, 3
end
Move_FOLLOW_ME: @ 81CC1B1
- loadsprite 10064
- sprite gBattleAnimSpriteTemplate_83D72E0, 2, 0
- panse_19 SE_W039, 192
- pause 18
- panse_19 SE_W213, 192
- pause 71
- panse_1C SE_W039, 192, 22, 3
+ loadspritegfx 10064
+ createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0
+ playsewithpan SE_W039, 192
+ delay 18
+ playsewithpan SE_W213, 192
+ delay 71
+ loopsewithpan SE_W039, 192, 22, 3
end
Move_CHARGE: @ 81CC1D0
- loadsprite 10211
- loadsprite 10212
- loadsprite 10213
+ loadspritegfx 10211
+ loadspritegfx 10212
+ loadspritegfx 10213
monbg 0
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
- wait
- createtask sub_80D6B3C, 2, 0, 60, 2, 12
- panse_19 SE_W268, 192
- pause 30
- panse_19 SE_W268, 192
- pause 30
- panse_19 SE_W268, 192
- sprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0
- pause 25
- panse_19 SE_W268, 192
- pause 20
- panse_19 SE_W268, 192
- pause 15
- panse_19 SE_W268, 192
- pause 10
- pause 6
- panse_1C SE_W268, 192, 6, 5
- wait
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
- panse_19 SE_W085B, 192
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ waitforvisualfinish
+ createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12
+ playsewithpan SE_W268, 192
+ delay 30
+ playsewithpan SE_W268, 192
+ delay 30
+ playsewithpan SE_W268, 192
+ createsprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0
+ delay 25
+ playsewithpan SE_W268, 192
+ delay 20
+ playsewithpan SE_W268, 192
+ delay 15
+ playsewithpan SE_W268, 192
+ delay 10
+ delay 6
+ loopsewithpan SE_W268, 192, 6, 5
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
+ playsewithpan SE_W085B, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
clearmonbg 0
blendoff
end
Move_TAUNT: @ 81CC26B
- loadsprite 10214
- loadsprite 10209
- loadsprite 10087
- sprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45
- panse_19 SE_W118, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83D7358, 12, 0
- pause 4
- panse_1C SE_W039, 192, 16, 2
- wait
- pause 8
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
- panse_19 SE_W207B, 63
- wait
- pause 12
- sprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
- panse_19 SE_W207B, 63
+ loadspritegfx 10214
+ loadspritegfx 10209
+ loadspritegfx 10087
+ createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45
+ playsewithpan SE_W118, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D7358, 12, 0
+ delay 4
+ loopsewithpan SE_W039, 192, 16, 2
+ waitforvisualfinish
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28
+ playsewithpan SE_W207B, 63
+ waitforvisualfinish
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28
+ playsewithpan SE_W207B, 63
end
Move_HELPING_HAND: @ 81CC2BF
- loadsprite 10247
- createtask sub_8130D20, 5
- sprite gBattleAnimSpriteTemplate_8402A0C, 40, 0
- sprite gBattleAnimSpriteTemplate_8402A0C, 40, 1
- pause 19
- panse_19 SE_W227, 0
- createtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
- pause 14
- panse_19 SE_W227, 0
- createtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
- pause 20
- panse_19 SE_W227, 0
- createtask sub_80A7FA0, 2, 2, 3, 0, 10, 1
- createtask sub_8079790, 2, 2, 1023, 12, 1, 1
+ loadspritegfx 10247
+ createvisualtask sub_8130D20, 5
+ createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 0
+ createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 1
+ delay 19
+ playsewithpan SE_W227, 0
+ createvisualtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
+ delay 14
+ playsewithpan SE_W227, 0
+ createvisualtask sub_80A7FA0, 2, 2, 2, 0, 5, 1
+ delay 20
+ playsewithpan SE_W227, 0
+ createvisualtask sub_80A7FA0, 2, 2, 3, 0, 10, 1
+ createvisualtask sub_8079790, 2, 2, 1023, 12, 1, 1
end
Move_ASSIST: @ 81CC332
- loadsprite 10252
- sprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36
- pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36
- panse_19 SE_W010, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, -16, 112, 256, -16, 36
- panse_19 SE_W010, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, 108, 128, 84, -16, 36
- panse_19 SE_W010, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_8402964, 50, -16, 56, 256, 56, 36
- panse_19 SE_W010, 0
+ loadspritegfx 10252
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36
+ playsewithpan SE_W010, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, -16, 112, 256, -16, 36
+ playsewithpan SE_W010, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, 108, 128, 84, -16, 36
+ playsewithpan SE_W010, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_8402964, 50, -16, 56, 256, 56, 36
+ playsewithpan SE_W010, 0
end
Move_SUPERPOWER: @ 81CC3A3
- loadsprite 10212
- loadsprite 10256
- loadsprite 10257
+ loadspritegfx 10212
+ loadspritegfx 10256
+ loadspritegfx 10257
monbg 2
monbgprio_28 0
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0
- panse_19 SE_W025, 192
- pause 20
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1
- createtask sub_812B340, 5, 234, 0
- pause 40
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 200, 96, 1, 120
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 20, 248, 4, 112
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 130, 160, 2, 104
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 160, 192, 0, 96
- pause 8
- sprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88
- pause 74
- sprite gBattleAnimSpriteTemplate_83DA12C, 131, 0
- panse_19 SE_W207, 192
- pause 16
- createtask sub_80A7FA0, 2, 1, 8, 0, 16, 1
- panse_19 SE_W025B, 63
- wait
+ createsprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0
+ playsewithpan SE_W025, 192
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1
+ createvisualtask sub_812B340, 5, 234, 0
+ delay 40
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 200, 96, 1, 120
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 20, 248, 4, 112
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 130, 160, 2, 104
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 160, 192, 0, 96
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88
+ delay 74
+ createsprite gBattleAnimSpriteTemplate_83DA12C, 131, 0
+ playsewithpan SE_W207, 192
+ delay 16
+ createvisualtask sub_80A7FA0, 2, 1, 8, 0, 16, 1
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
clearmonbg 2
blendoff
- pause 1
+ delay 1
end
Move_RECYCLE: @ 81CC45E
- loadsprite 10278
+ loadspritegfx 10278
monbg 0
setalpha 0, 16
- pause 1
- sprite gBattleAnimSpriteTemplate_8402B10, 2
- panse_1C SE_W036, 192, 24, 3
- wait
- createtask sub_8079790, 5, 0, 32767, 12, 2, 1
- panse_19 SE_W036, 192
- wait
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402B10, 2
+ loopsewithpan SE_W036, 192, 24, 3
+ waitforvisualfinish
+ createvisualtask sub_8079790, 5, 0, 32767, 12, 2, 1
+ playsewithpan SE_W036, 192
+ waitforvisualfinish
blendoff
clearmonbg 0
- pause 1
+ delay 1
end
Move_BRICK_BREAK: @ 81CC492
- loadsprite 10167
- loadsprite 10135
- loadsprite 10143
- loadsprite 10208
- ifelse _81CC4A7, _81CC576
+ loadspritegfx 10167
+ loadspritegfx 10135
+ loadspritegfx 10143
+ loadspritegfx 10208
+ choosetwoturnanim _81CC4A7, _81CC576
_81CC4A7:
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
- pause 4
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
- panse_19 SE_W233, 63
- pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
- panse_19 SE_W233, 63
- pause 20
- createtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
- pause 37
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
- panse_19 SE_W233B, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
+ delay 4
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
+ playsewithpan SE_W233, 63
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
+ playsewithpan SE_W233, 63
+ delay 20
+ createvisualtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
+ delay 37
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
+ waitforvisualfinish
clearmonbg 1
end
_81CC576:
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
- pause 4
- sprite gBattleAnimSpriteTemplate_83DA0A0, 3, 1, 0, 0, 90, 10
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
- panse_19 SE_W233, 63
- pause 20
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
- panse_19 SE_W233, 63
- pause 20
- createtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
- pause 37
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
- panse_19 SE_W233B, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12
- sprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
- panse_19 SE_W280, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DA0A0, 3, 1, 0, 0, 90, 10
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, -18, -18, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, -18, -18, 10, 1, 0
+ playsewithpan SE_W233, 63
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 8
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 18, 18, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 18, 18, 10, 1, 0
+ playsewithpan SE_W233, 63
+ delay 20
+ createvisualtask sub_80A8920, 2, 0, -24, 0, 24, 10, 24, 3
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0
+ delay 37
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 10, 1, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12
+ createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12
+ playsewithpan SE_W280, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0
+ waitforvisualfinish
clearmonbg 1
end
Move_YAWN: @ 81CC697
- loadsprite 10242
- createtask sub_812F724, 2, 0
- panse_19 SE_W281, 192
- wait
- sprite gBattleAnimSpriteTemplate_84027EC, 133, 2
- panse_19 SE_W255, 192
- pause 4
- sprite gBattleAnimSpriteTemplate_84027EC, 133, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_84027EC, 133, 0
- wait
- createtask sub_812F724, 2, 1
- panse_19 SE_W281, 63
+ loadspritegfx 10242
+ createvisualtask sub_812F724, 2, 0
+ playsewithpan SE_W281, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_84027EC, 133, 2
+ playsewithpan SE_W255, 192
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_84027EC, 133, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_84027EC, 133, 0
+ waitforvisualfinish
+ createvisualtask sub_812F724, 2, 1
+ playsewithpan SE_W281, 63
end
Move_ENDEAVOR: @ 81CC6DA
- loadsprite 10243
- loadsprite 10135
- createtask sub_812FD7C, 2, 0, 2
- panse_1C SE_W039, 192, 24, 2
- createtask sub_8079790, 5, 0, 703, 12, 1, 2
- pause 6
- createtask sub_80A9058, 5, 0, 1, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -12, 1, 2
- panse_19 SE_W003, 63
- pause 24
- createtask sub_80A9058, 5, 0, 1, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 12, 1, 2
- panse_19 SE_W004, 63
+ loadspritegfx 10243
+ loadspritegfx 10135
+ createvisualtask sub_812FD7C, 2, 0, 2
+ loopsewithpan SE_W039, 192, 24, 2
+ createvisualtask sub_8079790, 5, 0, 703, 12, 1, 2
+ delay 6
+ createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 12, -12, 1, 2
+ playsewithpan SE_W003, 63
+ delay 24
+ createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, -12, 12, 1, 2
+ playsewithpan SE_W004, 63
end
Move_ERUPTION: @ 81CC74F
- loadsprite 10201
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31
- wait
- createtask sub_80D5470, 2
- panse_1D SE_W153, 192, 60
- wait
- createtask sub_80D5470, 2
- panse_1D SE_W153, 192, 60
- wait
- pause 30
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 30, -32, 16, 90, 1
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 150, -32, 32, 60, 2
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 90, -32, 48, 80, 3
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 110, -32, 64, 50, 0
- sprite gBattleAnimSpriteTemplate_83D96F8, 40, 60, -32, 80, 70, 1
- pause 22
- createtask sub_80E1864, 5, 5, 8, 60
- createtask sub_80E1864, 5, 4, 8, 60
- panse_1C SE_W088, 63, 16, 12
- pause 80
- sprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31
+ loadspritegfx 10201
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31
+ waitforvisualfinish
+ createvisualtask sub_80D5470, 2
+ waitplaysewithpan SE_W153, 192, 60
+ waitforvisualfinish
+ createvisualtask sub_80D5470, 2
+ waitplaysewithpan SE_W153, 192, 60
+ waitforvisualfinish
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 30, -32, 16, 90, 1
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 150, -32, 32, 60, 2
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 90, -32, 48, 80, 3
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 110, -32, 64, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 60, -32, 80, 70, 1
+ delay 22
+ createvisualtask sub_80E1864, 5, 5, 8, 60
+ createvisualtask sub_80E1864, 5, 4, 8, 60
+ loopsewithpan SE_W088, 63, 16, 12
+ delay 80
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31
end
Move_SKILL_SWAP: @ 81CC81C
- loadsprite 10251
+ loadspritegfx 10251
call Unknown_81D61E7
- createtask sub_80DC0B0, 3, 1
- createtask sub_8079790, 5, 1, 32767, 12, 3, 1
- panse_1C SE_W179, 192, 24, 3
- pause 16
- createtask sub_80DC0B0, 3, 0
- createtask sub_8079790, 5, 0, 32767, 12, 3, 1
- wait
+ createvisualtask sub_80DC0B0, 3, 1
+ createvisualtask sub_8079790, 5, 1, 32767, 12, 3, 1
+ loopsewithpan SE_W179, 192, 24, 3
+ delay 16
+ createvisualtask sub_80DC0B0, 3, 0
+ createvisualtask sub_8079790, 5, 0, 32767, 12, 3, 1
+ waitforvisualfinish
call Unknown_81D61F3
end
Move_IMPRISON: @ 81CC867
- loadsprite 10249
- loadsprite 10250
+ loadspritegfx 10249
+ loadspritegfx 10250
call Unknown_81D61E7
monbg 3
- createtask sub_80DBE00, 5
- pause 8
- panse_1C SE_W030, 192, 8, 5
- wait
- pause 4
- sprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40
- createtask sub_80E1864, 5, 4, 1, 10
- panse_19 SE_W063, 192
+ createvisualtask sub_80DBE00, 5
+ delay 8
+ loopsewithpan SE_W030, 192, 8, 5
+ waitforvisualfinish
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40
+ createvisualtask sub_80E1864, 5, 4, 1, 10
+ playsewithpan SE_W063, 192
clearmonbg 3
call Unknown_81D61F3
end
Move_GRUDGE: @ 81CC8AA
- loadsprite 10253
+ loadspritegfx 10253
monbg 0
monbgprio_29
fadetobg 2
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
waitbgfadein
- createtask sub_80DF1A4, 3
- panse_1C SE_W052, 192, 16, 4
- pause 10
- pause 80
- panse_19 SE_W171, 63
- wait
+ createvisualtask sub_80DF1A4, 3
+ loopsewithpan SE_W052, 192, 16, 4
+ delay 10
+ delay 80
+ playsewithpan SE_W171, 63
+ waitforvisualfinish
restorebg
waitbgfadein
clearmonbg 0
@@ -3863,448 +3864,448 @@ Move_CAMOUFLAGE: @ 81CC8D2
monbg 2
monbgprio_28 0
setalpha 16, 0
- createtask sub_80E2B74, 5, 2, 3, 0, 14
- pause 16
- createtask sub_80DFC24, 2, 4
- panse_19 SE_W185, 192
- wait
- pause 8
- createtask sub_80E2B74, 5, 2, 0, 0, 0
- wait
- createtask sub_80DFD24, 2, 1
- wait
+ createvisualtask sub_80E2B74, 5, 2, 3, 0, 14
+ delay 16
+ createvisualtask sub_80DFC24, 2, 4
+ playsewithpan SE_W185, 192
+ waitforvisualfinish
+ delay 8
+ createvisualtask sub_80E2B74, 5, 2, 0, 0, 0
+ waitforvisualfinish
+ createvisualtask sub_80DFD24, 2, 1
+ waitforvisualfinish
blendoff
clearmonbg 2
end
Move_TAIL_GLOW: @ 81CC918
- loadsprite 10212
+ loadspritegfx 10212
monbg 0
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
- wait
- sprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
- pause 18
- panse_1C SE_W234, 192, 16, 6
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0
+ delay 18
+ loopsewithpan SE_W234, 192, 16, 6
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0
clearmonbg 0
blendoff
- pause 1
+ delay 1
end
Move_LUSTER_PURGE: @ 81CC95B
- loadsprite 10267
- loadsprite 10135
+ loadspritegfx 10267
+ loadspritegfx 10135
fadetobg 3
waitbgfadeout
- createtask sub_812C624, 5
+ createvisualtask sub_812C624, 5
waitbgfadein
monbg 0
setalpha 12, 8
- panse_19 SE_W076, 192
- sprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0
- pause 20
- createtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
- createtask sub_80E2C60, 5, 10267, 2, 0, 16, -1
- wait
- createtask sub_80E2C60, 5, 10135, 0, 12, 12, 23552
- wait
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
- createtask sub_812B30C, 5, 215, 63
- wait
- createtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
- createtask sub_80E1864, 5, 1, 5, 14
- wait
+ playsewithpan SE_W076, 192
+ createsprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0
+ delay 20
+ createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1
+ createvisualtask sub_80E2C60, 5, 10267, 2, 0, 16, -1
+ waitforvisualfinish
+ createvisualtask sub_80E2C60, 5, 10135, 0, 12, 12, 23552
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2
+ createvisualtask sub_812B30C, 5, 215, 63
+ waitforvisualfinish
+ createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1
+ createvisualtask sub_80E1864, 5, 1, 5, 14
+ waitforvisualfinish
clearmonbg 0
blendoff
call Unknown_81D61F3
end
Move_MIST_BALL: @ 81CCA72
- loadsprite 10155
- loadsprite 10270
- pause 0
- panse_19 SE_W081, 192
- sprite gBattleAnimSpriteTemplate_83D9D80, 128, 0, 0, 0, 0, 30, 0
- wait
- panse_19 SE_W028, 63
- createtask sub_80A7E7C, 2, 1, 5, 0, 10, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16
- pause 0
- panse_19 SE_W114, 0
- createtask sub_80D8414, 5
- createtask sub_80E2A38, 10, 4, 3, 0, 16, 32767
- pause 8
- createtask sub_80A7E7C, 2, 1, 4, 0, 70, 0
- pause 70
- createtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
+ loadspritegfx 10155
+ loadspritegfx 10270
+ delay 0
+ playsewithpan SE_W081, 192
+ createsprite gBattleAnimSpriteTemplate_83D9D80, 128, 0, 0, 0, 0, 30, 0
+ waitforvisualfinish
+ playsewithpan SE_W028, 63
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16
+ delay 0
+ playsewithpan SE_W114, 0
+ createvisualtask sub_80D8414, 5
+ createvisualtask sub_80E2A38, 10, 4, 3, 0, 16, 32767
+ delay 8
+ createvisualtask sub_80A7E7C, 2, 1, 4, 0, 70, 0
+ delay 70
+ createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
end
Move_FEATHER_DANCE: @ 81CCB01
- loadsprite 10270
+ loadspritegfx 10270
monbg 3
monbgprio_29
- panse_19 SE_W080, 63
- pause 0
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 32, 2, 104, 11304, 32, 1
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 0, 2, 104, 11304, 32, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 224, 2, 104, 11304, 32, 1
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 128, 2, 104, 11304, 32, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 192, 2, 104, 11304, 32, 1
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 160, 2, 104, 11304, 32, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 96, 2, 104, 11304, 32, 1
- wait
+ playsewithpan SE_W080, 63
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 32, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 0, 2, 104, 11304, 32, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 224, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 128, 2, 104, 11304, 32, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 192, 2, 104, 11304, 32, 1
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 160, 2, 104, 11304, 32, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 96, 2, 104, 11304, 32, 1
+ waitforvisualfinish
clearmonbg 3
end
Move_TEETER_DANCE: @ 81CCBD1
- loadsprite 10072
- loadsprite 10073
- createtask sub_813219C, 5
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2
- panse_19 SE_W298, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2
- panse_19 SE_W298, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2
- panse_19 SE_W298, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2
- panse_19 SE_W298, 192
- pause 24
- sprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2
- panse_19 SE_W298, 192
+ loadspritegfx 10072
+ loadspritegfx 10073
+ createvisualtask sub_813219C, 5
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2
+ playsewithpan SE_W298, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2
+ playsewithpan SE_W298, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2
+ playsewithpan SE_W298, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2
+ playsewithpan SE_W298, 192
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2
+ playsewithpan SE_W298, 192
end
Move_MUD_SPORT: @ 81CCC3C
- loadsprite 10074
- createtask sub_80D074C, 2, 0, 6
- pause 24
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -4, -16
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 4, -12
- panse_19 SE_W091, 192
- pause 32
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -3, -12
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 5, -14
- panse_19 SE_W091, 192
- pause 32
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -5, -18
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 3, -14
- panse_19 SE_W091, 192
- pause 16
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 220, 60
- panse_1D SE_W145B, 0, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 60, 100
- panse_1D SE_W145B, 0, 25
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 140, 55
- panse_1D SE_W145B, 0, 14
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 180, 50
- panse_1D SE_W145B, 0, 10
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 20, 90
- panse_1D SE_W145B, 0, 22
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 90, 90
- panse_1D SE_W145B, 0, 22
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 160, 60
- panse_1D SE_W145B, 0, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 30, 90
- panse_1D SE_W145B, 0, 22
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 120, 60
- panse_1D SE_W145B, 0, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 200, 40
- panse_1D SE_W145B, 0, 10
+ loadspritegfx 10074
+ createvisualtask sub_80D074C, 2, 0, 6
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -4, -16
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 4, -12
+ playsewithpan SE_W091, 192
+ delay 32
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -3, -12
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 5, -14
+ playsewithpan SE_W091, 192
+ delay 32
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, -5, -18
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 0, 3, -14
+ playsewithpan SE_W091, 192
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 220, 60
+ waitplaysewithpan SE_W145B, 0, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 60, 100
+ waitplaysewithpan SE_W145B, 0, 25
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 140, 55
+ waitplaysewithpan SE_W145B, 0, 14
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 180, 50
+ waitplaysewithpan SE_W145B, 0, 10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 20, 90
+ waitplaysewithpan SE_W145B, 0, 22
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 90, 90
+ waitplaysewithpan SE_W145B, 0, 22
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 160, 60
+ waitplaysewithpan SE_W145B, 0, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 30, 90
+ waitplaysewithpan SE_W145B, 0, 22
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 120, 60
+ waitplaysewithpan SE_W145B, 0, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB334, 130, 1, 200, 40
+ waitplaysewithpan SE_W145B, 0, 10
end
Move_NEEDLE_ARM: @ 81CCD73
- loadsprite 10266
- loadsprite 10135
- loadsprite 10143
- panse_1C SE_W030, 63, 2, 16
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 30, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 20, 20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, 28, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -19, 19, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -27, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -18, -18, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -25, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 17, -17, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 23, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 16, 16, 16
- wait
- createtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, 17, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, 24, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, 17, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -24, 0, 10
- sprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, -17, 10
+ loadspritegfx 10266
+ loadspritegfx 10135
+ loadspritegfx 10143
+ loopsewithpan SE_W030, 63, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 30, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 20, 20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, 28, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -19, 19, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -27, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, -18, -18, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -25, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 17, -17, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 23, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 16, 16, 16
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 18, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, 17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, 24, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, 17, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -24, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, -17, -17, 10
end
Move_SLACK_OFF: @ 81CCF23
- loadsprite 10031
- createtask sub_813257C, 2, 0
- panse_19 SE_W281, 192
- wait
+ loadspritegfx 10031
+ createvisualtask sub_813257C, 2, 0
+ playsewithpan SE_W281, 192
+ waitforvisualfinish
call Unknown_81D5EF5
- wait
+ waitforvisualfinish
end
Move_CRUSH_CLAW: @ 81CCF3B
- loadsprite 10167
- loadsprite 10039
- loadsprite 10208
+ loadspritegfx 10167
+ loadspritegfx 10039
+ loadspritegfx 10208
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 4
- createtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- panse_19 SE_W013, 63
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- panse_19 SE_W013, 63
- wait
- wait
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ delay 4
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
+ playsewithpan SE_W013, 63
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
+ waitforvisualfinish
blendoff
clearmonbg 1
end
Move_AROMATHERAPY: @ 81CCFAB
- panse_19 SE_W080, 0
- loadsprite 10159
- loadsprite 10203
- loadsprite 10049
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293
- pause 1
+ playsewithpan SE_W080, 0
+ loadspritegfx 10159
+ loadspritegfx 10203
+ loadspritegfx 10049
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293
+ delay 1
monbg 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 24, 16, 0, 2, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 66, 64, 24, 0, 3, 1, 1, 0
- sprite gBattleAnimSpriteTemplate_83D68D0, 0, 16, 24, 0, 2, 1, 0, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D68B8, 66, 48, 12, 0, 4, 3, 1, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 100, 16, 0, 3, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 74, 24, 180, 3, 2, 0, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83D68B8, 66, 80, 30, 0, 4, 1, 1, 0
- sprite gBattleAnimSpriteTemplate_83D68B8, 0, 128, 12, 0, 3, 3, 0, 0
- sprite gBattleAnimSpriteTemplate_83D68D0, 0, 90, 16, 0, 2, 1, 0, 0
- wait
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 24, 16, 0, 2, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 64, 24, 0, 3, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68D0, 0, 16, 24, 0, 2, 1, 0, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 48, 12, 0, 4, 3, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 100, 16, 0, 3, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 74, 24, 180, 3, 2, 0, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 66, 80, 30, 0, 4, 1, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D68B8, 0, 128, 12, 0, 3, 3, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D68D0, 0, 90, 16, 0, 2, 1, 0, 0
+ waitforvisualfinish
clearmonbg 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293
- pause 1
- panse_19 SE_W287, 192
- createtask sub_81300A4, 2, 1
- wait
- panse_19 SE_W234, 192
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
- wait
- panse_19 SE_REAPOKE, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293
- sprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
- wait
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293
+ delay 1
+ playsewithpan SE_W287, 192
+ createvisualtask sub_81300A4, 2, 1
+ waitforvisualfinish
+ playsewithpan SE_W234, 192
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293
+ createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
+ waitforvisualfinish
end
Move_FAKE_TEARS: @ 81CD10D
- loadsprite 10155
- loadsprite 10209
- loadsprite 10072
- createtask sub_80E2C60, 5, 10155, 0, 4, 4, 32108
- wait
- createtask sub_812E568, 5, 0, 2, 1
- panse_1C SE_W039, 192, 12, 4
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
- sprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
- wait
+ loadspritegfx 10155
+ loadspritegfx 10209
+ loadspritegfx 10072
+ createvisualtask sub_80E2C60, 5, 10155, 0, 4, 4, 32108
+ waitforvisualfinish
+ createvisualtask sub_812E568, 5, 0, 2, 1
+ loopsewithpan SE_W039, 192, 12, 4
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 3
+ waitforvisualfinish
end
Move_AIR_CUTTER: @ 81CD19D
- loadsprite 10003
- loadsprite 10138
- loadsprite 10135
- pause 0
+ loadspritegfx 10003
+ loadspritegfx 10138
+ loadspritegfx 10135
+ delay 0
monbg 3
setalpha 12, 8
- pause 0
- createtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
- wait
- panse_19 SE_W015, 63
- sprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2
- pause 5
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- createtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
- wait
+ delay 0
+ createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128
+ waitforvisualfinish
+ playsewithpan SE_W015, 63
+ createsprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2
+ delay 5
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
+ waitforvisualfinish
blendoff
clearmonbg 3
- pause 0
+ delay 0
end
Move_ODOR_SLEUTH: @ 81CD1FF
monbg 1
- createtask sub_81316F8, 5
- pause 24
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4
- panse_19 SE_W207, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4
- panse_19 SE_W207, 192
- wait
+ createvisualtask sub_81316F8, 5
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4
+ playsewithpan SE_W207, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 3, 4
+ playsewithpan SE_W207, 192
+ waitforvisualfinish
clearmonbg 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0
- panse_19 SE_W043, 192
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0
+ playsewithpan SE_W043, 192
end
Move_GRASS_WHISTLE: @ 81CD249
- loadsprite 10072
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298
- wait
- createtask sub_80CEA20, 2
- wait
+ loadspritegfx 10072
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298
+ waitforvisualfinish
+ createvisualtask sub_80CEA20, 2
+ waitforvisualfinish
panse_1B SE_W320, 192, 63, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
- pause 4
- wait
- createtask sub_80CEAD8, 2
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298
- wait
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 3, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 2, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 1, 1, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D7114, 130, 5, 1, 0
+ delay 4
+ waitforvisualfinish
+ createvisualtask sub_80CEAD8, 2
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298
+ waitforvisualfinish
end
Move_TICKLE: @ 81CD33C
- loadsprite 10218
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
- panse_19 SE_W197, 192
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0
- wait
- pause 20
- createtask sub_80A8B88, 3, 0, 6, 1280, 3, 0
- pause 12
- createtask sub_812E568, 3, 1, 6, 2
- panse_1C SE_W039, 63, 8, 8
- wait
+ loadspritegfx 10218
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
+ playsewithpan SE_W197, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0
+ waitforvisualfinish
+ delay 20
+ createvisualtask sub_80A8B88, 3, 0, 6, 1280, 3, 0
+ delay 12
+ createvisualtask sub_812E568, 3, 1, 6, 2
+ loopsewithpan SE_W039, 63, 8, 8
+ waitforvisualfinish
end
Move_WATER_SPOUT: @ 81CD3A8
- loadsprite 10268
- loadsprite 10148
+ loadspritegfx 10268
+ loadspritegfx 10148
monbg 3
setalpha 12, 8
- createtask sub_80D40F4, 5
- panse_19 SE_W029, 192
- pause 44
- panse_19 SE_W291, 192
- wait
- pause 16
- createtask sub_80D45D8, 5
- panse_19 SE_W057, 63
+ createvisualtask sub_80D40F4, 5
+ playsewithpan SE_W029, 192
+ delay 44
+ playsewithpan SE_W291, 192
+ waitforvisualfinish
+ delay 16
+ createvisualtask sub_80D45D8, 5
+ playsewithpan SE_W057, 63
clearmonbg 3
blendoff
end
Move_SHADOW_PUNCH: @ 81CD3D6
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10135
+ loadspritegfx 10143
fadetobg 2
waitbgfadein
monbg 2
setalpha 9, 8
- createtask sub_807A69C, 2, 0, 13
- panse_19 SE_W026, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
- panse_19 SE_W004, 63
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
+ createvisualtask sub_807A69C, 2, 0, 13
+ playsewithpan SE_W026, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
+ playsewithpan SE_W004, 63
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ waitforvisualfinish
clearmonbg 2
blendoff
restorebg
@@ -4315,400 +4316,400 @@ Move_EXTRASENSORY: @ 81CD431
call Unknown_81D61E7
monbg 3
setalpha 12, 8
- createtask sub_8079790, 5, 0, 891, 12, 1, 1
- createtask sub_80DC2D4, 5, 0
- panse_19 SE_W020, 63
- wait
- createtask sub_8079790, 5, 0, 891, 12, 1, 1
- createtask sub_80DC2D4, 5, 1
- panse_19 SE_W020, 63
- wait
- createtask sub_80DC4F4, 5, 0
- createtask sub_80DC2D4, 5, 2
- panse_19 SE_W043, 192
- wait
+ createvisualtask sub_8079790, 5, 0, 891, 12, 1, 1
+ createvisualtask sub_80DC2D4, 5, 0
+ playsewithpan SE_W020, 63
+ waitforvisualfinish
+ createvisualtask sub_8079790, 5, 0, 891, 12, 1, 1
+ createvisualtask sub_80DC2D4, 5, 1
+ playsewithpan SE_W020, 63
+ waitforvisualfinish
+ createvisualtask sub_80DC4F4, 5, 0
+ createvisualtask sub_80DC2D4, 5, 2
+ playsewithpan SE_W043, 192
+ waitforvisualfinish
blendoff
clearmonbg 3
call Unknown_81D61F3
end
Move_AERIAL_ACE: @ 81CD499
- loadsprite 10138
+ loadspritegfx 10138
monbg 1
setalpha 12, 8
- createtask sub_80A8500, 2, 0, 24, 6, 1, 5
- createtask sub_80E2DD8, 2, 0, 4, 7, 3
- sprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
- panse_19 SE_W013B, 192
- pause 5
- createtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
- panse_19 SE_W013, 63
- wait
+ createvisualtask sub_80A8500, 2, 0, 24, 6, 1, 5
+ createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3
+ createsprite gBattleAnimSpriteTemplate_83D6B28, 2, 40, -32, 0
+ playsewithpan SE_W013B, 192
+ delay 5
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_IRON_DEFENSE: @ 81CD503
- panse_1C SE_REAPOKE, 192, 28, 2
- createtask sub_80E0A4C, 5, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0
- wait
+ loopsewithpan SE_REAPOKE, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0
+ waitforvisualfinish
end
Move_BLOCK: @ 81CD52D
- loadsprite 10250
- sprite gBattleAnimSpriteTemplate_8402A6C, 194
- panse_19 SE_W207, 63
+ loadspritegfx 10250
+ createsprite gBattleAnimSpriteTemplate_8402A6C, 194
+ playsewithpan SE_W207, 63
end
Move_HOWL: @ 81CD53C
- loadsprite 10053
- createtask sub_812F724, 2, 0
- pause 12
+ loadspritegfx 10053
+ createvisualtask sub_812F724, 2, 0
+ delay 12
call _81CE35E
- createtask sub_812B18C, 2, 0, 3
- wait
- pause 30
+ createvisualtask sub_812B18C, 2, 0, 3
+ waitforvisualfinish
+ delay 30
end
Move_BULK_UP: @ 81CD55E
- loadsprite 10086
- createtask sub_80D08C8, 2
- panse_19 SE_W207, 192
- wait
- sprite gBattleAnimSpriteTemplate_83D7764, 2
- panse_1C SE_W207, 192, 4, 2
- wait
+ loadspritegfx 10086
+ createvisualtask sub_80D08C8, 2
+ playsewithpan SE_W207, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7764, 2
+ loopsewithpan SE_W207, 192, 4, 2
+ waitforvisualfinish
end
Move_COVET: @ 81CD57C
- loadsprite 10210
- loadsprite 10224
- createtask sub_812E568, 5, 0, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- panse_19 SE_W204, 192
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- panse_19 SE_W204, 192
- pause 15
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
- panse_19 SE_W204, 192
- wait
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_1C SE_W146, 63, 4, 3
+ loadspritegfx 10210
+ loadspritegfx 10224
+ createvisualtask sub_812E568, 5, 0, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
+ playsewithpan SE_W204, 192
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
+ playsewithpan SE_W204, 192
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
+ playsewithpan SE_W204, 192
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ loopsewithpan SE_W146, 63, 4, 3
end
Move_VOLT_TACKLE: @ 81CD5D9
- loadsprite 10001
- loadsprite 10212
- loadsprite 10213
+ loadspritegfx 10001
+ loadspritegfx 10212
+ loadspritegfx 10213
monbg 0
setalpha 12, 8
- createtask sub_80E2A38, 10, 1, 0, 0, 8, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D9AB4, 1
- panse_19 SE_W268, 192
- wait
+ createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D9AB4, 1
+ playsewithpan SE_W268, 192
+ waitforvisualfinish
clearmonbg 0
blendoff
- pause 8
- createtask sub_80D700C, 5, 0
- panse_19 SE_W085, 192
- wait
- createtask sub_80D700C, 5, 1
- panse_19 SE_W085, 63
- wait
- createtask sub_80D700C, 5, 2
- panse_19 SE_W085, 192
- wait
- createtask sub_80D700C, 5, 3
- panse_19 SE_W085, 63
- wait
- createtask sub_80D700C, 5, 4
- panse_19 SE_W085, 192
- pause 8
- createtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16
- pause 8
- createtask sub_80D6E9C, 5
- wait
- createtask sub_80A7FA0, 2, 0, 3, 0, 9, 1
- panse_19 SE_W085B, 192
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
- wait
- createtask sub_80E2A38, 10, 1, 0, 8, 0, 0
- wait
+ delay 8
+ createvisualtask sub_80D700C, 5, 0
+ playsewithpan SE_W085, 192
+ waitforvisualfinish
+ createvisualtask sub_80D700C, 5, 1
+ playsewithpan SE_W085, 63
+ waitforvisualfinish
+ createvisualtask sub_80D700C, 5, 2
+ playsewithpan SE_W085, 192
+ waitforvisualfinish
+ createvisualtask sub_80D700C, 5, 3
+ playsewithpan SE_W085, 63
+ waitforvisualfinish
+ createvisualtask sub_80D700C, 5, 4
+ playsewithpan SE_W085, 192
+ delay 8
+ createvisualtask sub_80A7FA0, 2, 1, 10, 0, 18, 1
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16
+ delay 8
+ createvisualtask sub_80D6E9C, 5
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 2, 0, 3, 0, 9, 1
+ playsewithpan SE_W085B, 192
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1, 0, 8, 0, 0
+ waitforvisualfinish
end
Move_WATER_SPORT: @ 81CD6D1
- loadsprite 10268
- createtask sub_80D48F4, 5
- pause 8
- panse_19 SE_W057, 192
- pause 44
- panse_19 SE_W057, 192
- pause 44
- panse_19 SE_W057, 192
- pause 44
+ loadspritegfx 10268
+ createvisualtask sub_80D48F4, 5
+ delay 8
+ playsewithpan SE_W057, 192
+ delay 44
+ playsewithpan SE_W057, 192
+ delay 44
+ playsewithpan SE_W057, 192
+ delay 44
panse_1B SE_W057, 192, 63, 2, 0
end
Move_CALM_MIND: @ 81CD6F7
- loadsprite 10203
+ loadspritegfx 10203
monbg 2
- createtask sub_80E2A7C, 5, 0, 0, 0, 16, 0
- wait
- createtask sub_80E3BDC, 5, 1
- wait
- sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- panse_19 SE_W048, 192
- pause 14
- sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- panse_19 SE_W048, 192
- pause 14
- sprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
- panse_19 SE_W048, 192
- wait
- createtask sub_80E3BDC, 5, 0
- wait
- createtask sub_80E2A7C, 5, 0, 0, 16, 0, 0
- wait
+ createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0
+ waitforvisualfinish
+ createvisualtask sub_80E3BDC, 5, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
+ playsewithpan SE_W048, 192
+ delay 14
+ createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
+ playsewithpan SE_W048, 192
+ delay 14
+ createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0
+ playsewithpan SE_W048, 192
+ waitforvisualfinish
+ createvisualtask sub_80E3BDC, 5, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2A7C, 5, 0, 0, 16, 0, 0
+ waitforvisualfinish
clearmonbg 2
end
Move_LEAF_BLADE: @ 81CD775
- loadsprite 10063
- loadsprite 10285
- createtask sub_80CBDF4, 5
- pause 2
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_19 SE_W015, 63
- pause 50
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_19 SE_W015, 63
- pause 50
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_19 SE_W015, 63
- wait
+ loadspritegfx 10063
+ loadspritegfx 10285
+ createvisualtask sub_80CBDF4, 5
+ delay 2
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ playsewithpan SE_W015, 63
+ delay 50
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ playsewithpan SE_W015, 63
+ delay 50
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ playsewithpan SE_W015, 63
+ waitforvisualfinish
monbg 1
setalpha 12, 8
- pause 12
- createtask sub_80A7FA0, 2, 1, 8, 0, 18, 1
- sprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36
- panse_19 SE_W043, 63
- wait
+ delay 12
+ createvisualtask sub_80A7FA0, 2, 1, 8, 0, 18, 1
+ createsprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36
+ playsewithpan SE_W043, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_DRAGON_DANCE: @ 81CD7F8
- loadsprite 10249
+ loadspritegfx 10249
monbg 0
monbgprio_28 0
- pause 1
- createtask sub_80DF924, 5
- panse_19 SE_W100, 192
- pause 8
- createtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 43
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 85
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 128
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170
- sprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213
- pause 30
- panse_19 SE_W100, 192
- pause 30
- panse_19 SE_W100, 192
- wait
+ delay 1
+ createvisualtask sub_80DF924, 5
+ playsewithpan SE_W100, 192
+ delay 8
+ createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 43
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 85
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170
+ createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213
+ delay 30
+ playsewithpan SE_W100, 192
+ delay 30
+ playsewithpan SE_W100, 192
+ waitforvisualfinish
clearmonbg 0
- pause 1
+ delay 1
end
Move_SHOCK_WAVE: @ 81CD867
- loadsprite 10211
- loadsprite 10212
- loadsprite 10001
- loadsprite 10037
+ loadspritegfx 10211
+ loadspritegfx 10212
+ loadspritegfx 10001
+ loadspritegfx 10037
monbg 0
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
- wait
- createtask sub_80D6B3C, 2, 0, 20, 0, 2
- panse_19 SE_W268, 192
- pause 12
- sprite gBattleAnimSpriteTemplate_83D9B28, 2
- pause 30
- createtask sub_80D72DC, 5
- pause 12
- wait
- createtask sub_80D759C, 5
- panse_19 SE_W161B, 63
- wait
- createtask sub_80A7E7C, 2, 1, 0, 6, 18, 1
- createtask sub_80E2A38, 5, 1, 3, 16, 0, 32767
- createtask sub_80E2A38, 5, 4, 0, 16, 16, 0
- pause 4
- createtask sub_80E2A38, 5, 4, 0, 0, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0
+ waitforvisualfinish
+ createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2
+ playsewithpan SE_W268, 192
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D9B28, 2
+ delay 30
+ createvisualtask sub_80D72DC, 5
+ delay 12
+ waitforvisualfinish
+ createvisualtask sub_80D759C, 5
+ playsewithpan SE_W161B, 63
+ waitforvisualfinish
+ createvisualtask sub_80A7E7C, 2, 1, 0, 6, 18, 1
+ createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767
+ createvisualtask sub_80E2A38, 5, 4, 0, 16, 16, 0
+ delay 4
+ createvisualtask sub_80E2A38, 5, 4, 0, 0, 0, 0
+ waitforvisualfinish
clearmonbg 0
blendoff
end
Move_HARDEN: @ 81CD909
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 0, 0, 0
- wait
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 0, 0, 0
+ waitforvisualfinish
end
Move_BELLY_DRUM: @ 81CD91E
- loadsprite 10072
- loadsprite 10193
- createtask sub_80CEA20, 2
- wait
+ loadspritegfx 10072
+ loadspritegfx 10193
+ createvisualtask sub_80CEA20, 2
+ waitforvisualfinish
call _81CD9EB
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0
- panse_19 SE_W187, 192
- pause 15
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0
+ playsewithpan SE_W187, 192
+ delay 15
call _81CD9D0
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0
- panse_19 SE_W187, 192
- pause 15
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0
+ playsewithpan SE_W187, 192
+ delay 15
call _81CD9EB
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128
- panse_19 SE_W187, 192
- pause 7
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128
+ playsewithpan SE_W187, 192
+ delay 7
call _81CD9D0
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128
- panse_19 SE_W187, 192
- pause 7
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128
+ playsewithpan SE_W187, 192
+ delay 7
call _81CD9EB
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0
- panse_19 SE_W187, 192
- pause 7
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0
+ playsewithpan SE_W187, 192
+ delay 7
call _81CD9D0
- sprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0
- panse_19 SE_W187, 192
- wait
- createtask sub_80CEAD8, 2
- wait
+ createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0
+ playsewithpan SE_W187, 192
+ waitforvisualfinish
+ createvisualtask sub_80CEAD8, 2
+ waitforvisualfinish
end
_81CD9D0:
- sprite gBattleAnimSpriteTemplate_83D7174, 3, 0
- createtask sub_80A7E7C, 2, 0, 0, 8, 2, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D7174, 3, 0
+ createvisualtask sub_80A7E7C, 2, 0, 0, 8, 2, 1
+ return
_81CD9EB:
- sprite gBattleAnimSpriteTemplate_83D7174, 3, 1
- createtask sub_80A7E7C, 2, 0, 0, 8, 2, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D7174, 3, 1
+ createvisualtask sub_80A7E7C, 2, 0, 0, 8, 2, 1
+ return
Move_MIND_READER: @ 81CDA06
- loadsprite 10189
- loadsprite 10190
- loadsprite 10191
+ loadspritegfx 10189
+ loadspritegfx 10190
+ loadspritegfx 10191
monbg 4
- panse_19 SE_W109, 63
- sprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_84021F4, 5
- pause 40
- panse_19 SE_W043, 63
- createtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
+ playsewithpan SE_W109, 63
+ createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_84021F4, 5
+ delay 40
+ playsewithpan SE_W043, 63
+ createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0
call _81CDA4D
- wait
+ waitforvisualfinish
clearmonbg 4
end
_81CDA4D:
- sprite gBattleAnimSpriteTemplate_840220C, 4, 70, 0, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 40, 40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 10, -60, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -50, -40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -40, 40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
- pause 2
- sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -30, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 60, 10, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 0, 60, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 0, -40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -60, -30, 6
- pause 2
- sprite gBattleAnimSpriteTemplate_840220C, 4, -50, 50, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, -40, -40, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 20, -60, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
- sprite gBattleAnimSpriteTemplate_840220C, 4, 35, 40, 6
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 70, 0, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 40, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 10, -60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -50, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -40, 40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -30, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 60, 10, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 0, 60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 0, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, -30, 6
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -50, 50, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -60, 20, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, -40, -40, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 20, -60, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 50, -50, 6
+ createsprite gBattleAnimSpriteTemplate_840220C, 4, 35, 40, 6
+ delay 2
+ return
Move_ICE_PUNCH: @ 81CDB3E
monbg 3
setalpha 12, 8
- loadsprite 10141
- loadsprite 10135
- loadsprite 10143
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
- createtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
- pause 20
- panse_19 SE_W081, 63
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 0
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 64
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 128
- sprite gBattleAnimSpriteTemplate_83D9BF8, 2, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 32
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 96
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 160
- sprite gBattleAnimSpriteTemplate_83D9BE0, 2, 224
- pause 17
- sprite gBattleAnimSpriteTemplate_83D9FA8, 4, 0, -10, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -10, 1, 1
- panse_19 SE_W004, 63
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 3, 1
- wait
- pause 15
+ loadspritegfx 10141
+ loadspritegfx 10135
+ loadspritegfx 10143
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
+ delay 20
+ playsewithpan SE_W081, 63
+ createsprite gBattleAnimSpriteTemplate_83D9BF8, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D9BF8, 2, 64
+ createsprite gBattleAnimSpriteTemplate_83D9BF8, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83D9BF8, 2, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D9BE0, 2, 32
+ createsprite gBattleAnimSpriteTemplate_83D9BE0, 2, 96
+ createsprite gBattleAnimSpriteTemplate_83D9BE0, 2, 160
+ createsprite gBattleAnimSpriteTemplate_83D9BE0, 2, 224
+ delay 17
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 4, 0, -10, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -10, 1, 1
+ playsewithpan SE_W004, 63
+ delay 2
+ createvisualtask sub_80A7E7C, 5, 1, 0, 5, 3, 1
+ waitforvisualfinish
+ delay 15
call Unknown_81D5C36
- pause 5
- createtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
- wait
+ delay 5
+ createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_REST: @ 81CDC29
- panse_19 SE_W173, 192
- loadsprite 10228
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
- wait
+ playsewithpan SE_W173, 192
+ loadspritegfx 10228
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ waitforvisualfinish
end
Move_CONFUSION: @ 81CDC69
monbg 3
call Unknown_81D61E7
setalpha 8, 8
- createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
- wait
- panse_19 SE_W048, 63
- createtask sub_80A7E7C, 2, 1, 3, 0, 15, 1
- createtask sub_80A8D34, 5, -4, -4, 15, 1, 1
- wait
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
+ waitforvisualfinish
+ playsewithpan SE_W048, 63
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -4, -4, 15, 1, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
- pause 1
+ delay 1
call Unknown_81D61F3
end
@@ -4716,416 +4717,416 @@ Move_PSYCHIC: @ 81CDCCA
monbg 3
call Unknown_81D61E7
setalpha 8, 8
- createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
- wait
- panse_1C SE_W048, 63, 10, 3
- createtask sub_80A7E7C, 2, 1, 5, 0, 15, 1
- createtask sub_80A8D34, 5, -6, -6, 15, 1, 1
- wait
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767
+ waitforvisualfinish
+ loopsewithpan SE_W048, 63, 10, 3
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -6, -6, 15, 1, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
- pause 1
+ delay 1
call Unknown_81D61F3
end
Move_FUTURE_SIGHT: @ 81CDD2D
- jump _81CDD3B
+ goto _81CDD3B
_81CDD32:
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
_81CDD3B:
monbg 2
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
setalpha 8, 8
- panse_19 SE_W048, 192
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
- createtask sub_80A8D34, 5, -4, -4, 15, 0, 1
- wait
+ playsewithpan SE_W048, 192
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767
+ createvisualtask sub_80A8D34, 5, -4, -4, 15, 0, 1
+ waitforvisualfinish
clearmonbg 2
blendoff
- jump _81CDD32
+ goto _81CDD32
Unknown_81CDD7A: @ 81CDD7A
monbg 3
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
setalpha 8, 8
- panse_19 SE_W048, 63
- panse_1D SE_W048, 63, 8
- createtask sub_80A7E7C, 2, 1, 4, 0, 15, 1
- createtask sub_80A8D34, 5, -5, -5, 15, 1, 1
- wait
- createtask sub_80A7E7C, 2, 1, 4, 0, 24, 1
- wait
+ playsewithpan SE_W048, 63
+ waitplaysewithpan SE_W048, 63, 8
+ createvisualtask sub_80A7E7C, 2, 1, 4, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -5, -5, 15, 1, 1
+ waitforvisualfinish
+ createvisualtask sub_80A7E7C, 2, 1, 4, 0, 24, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
- jump _81CDD32
+ goto _81CDD32
Move_THUNDER: @ 81CDDCE
- loadsprite 10037
+ loadspritegfx 10037
fadetobg 11
waitbgfadeout
- createtask sub_80E3A58, 5, -256, 0, 1, -1
+ createvisualtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
- pause 16
- createtask sub_80E2324, 2, 257, 257, 257
- panse_19 SE_W086, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -20
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12
- pause 20
- sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32
- panse_19 SE_W086, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16
- panse_19 SE_W086, 63
- pause 5
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -32
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, 16
- pause 30
- createtask sub_80E2324, 2, 257, 257, 257
- pause 5
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32
- panse_19 SE_W161B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
- pause 10
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- createtask sub_80D60B4, 2, 30, 3, 1, 0
- pause 2
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ delay 16
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ playsewithpan SE_W086, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -20
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32
+ playsewithpan SE_W086, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16
+ playsewithpan SE_W086, 63
+ delay 5
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -32
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 24, 16
+ delay 30
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 5
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32
+ playsewithpan SE_W161B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
+ delay 10
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createvisualtask sub_80D60B4, 2, 30, 3, 1, 0
+ delay 2
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0
+ waitforvisualfinish
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
Move_THUNDER_PUNCH: @ 81CDF28
- loadsprite 10135
- loadsprite 10143
- loadsprite 10037
+ loadspritegfx 10135
+ loadspritegfx 10143
+ loadspritegfx 10037
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
- wait
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- pause 1
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16
- pause 1
- panse_19 SE_W161B, 63
- createtask sub_80E2324, 2, 257, 257, 257
- pause 2
- createtask sub_80A7E7C, 2, 1, 0, 3, 15, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
- pause 20
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ waitforvisualfinish
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ delay 1
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16
+ delay 1
+ playsewithpan SE_W161B, 63
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 2
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 15, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ delay 20
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SACRED_FIRE: @ 81CDFF1
- loadsprite 10033
- loadsprite 10035
- panse_1C SE_W221, 192, 7, 5
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 50, 5, 0, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 50, 5, 1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 32, 0, 50, 5, 2, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 20, 10, 50, 5, 1, 1
- pause 1
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 50, 5, 0, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 50, 5, -1, 1
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- wait
- panse_19 SE_W221B, 63
- sprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1
- pause 10
- panse_19 SE_W221B, 63
- sprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1
- pause 10
- panse_19 SE_W221B, 63
- sprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1
- pause 1
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- wait
- createtask sub_80E2324, 2, 257, 257, 257
- pause 1
- panse_19 SE_W172B, 63
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
- wait
+ loadspritegfx 10033
+ loadspritegfx 10035
+ loopsewithpan SE_W221, 192, 7, 5
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 50, 5, 0, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 50, 5, 1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 32, 0, 50, 5, 2, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 20, 10, 50, 5, 1, 1
+ delay 1
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 50, 5, 0, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 50, 5, -1, 1
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ waitforvisualfinish
+ playsewithpan SE_W221B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1
+ delay 10
+ playsewithpan SE_W221B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1
+ delay 10
+ playsewithpan SE_W221B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1
+ delay 1
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ waitforvisualfinish
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 1
+ playsewithpan SE_W172B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
+ waitforvisualfinish
end
Move_SCRATCH: @ 81CE1D8
- loadsprite 10137
+ loadspritegfx 10137
monbg 1
setalpha 12, 8
- panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
+ playsewithpan SE_W010, 63
+ createsprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
- wait
+ waitforvisualfinish
end
Move_DRAGON_BREATH: @ 81CE20A
- loadsprite 10029
+ loadspritegfx 10029
monbg 3
monbgprio_28 1
- panse_1C SE_W172, 192, 7, 7
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- createtask sub_80E2A38, 10, 4, 1, 0, 9, 31
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- createtask sub_80A7FA0, 2, 1, 2, 0, 21, 1
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
- wait
- createtask sub_80E2A38, 10, 4, 1, 9, 0, 31
- wait
+ loopsewithpan SE_W172, 192, 7, 7
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createvisualtask sub_80E2A38, 10, 4, 1, 0, 9, 31
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 21, 1
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 1, 9, 0, 31
+ waitforvisualfinish
clearmonbg 3
end
Move_ROAR: @ 81CE31E
- loadsprite 10053
+ loadspritegfx 10053
monbg 0
monbgprio_28 0
setalpha 8, 8
- createtask sub_812B18C, 2, 0, 2
- createtask sub_80A8D34, 5, -5, -5, 10, 0, 1
+ createvisualtask sub_812B18C, 2, 0, 2
+ createvisualtask sub_80A8D34, 5, -5, -5, 10, 0, 1
call _81CE35E
- pause 20
- createtask sub_80A8A80, 5, 1, 2
- wait
+ delay 20
+ createvisualtask sub_80A8A80, 5, 1, 2
+ waitforvisualfinish
clearmonbg 0
blendoff
- wait
- pause 20
+ waitforvisualfinish
+ delay 20
end
_81CE35E:
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
- pause 15
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
- sprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, -8, 0
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 0, 2
+ createsprite gBattleAnimSpriteTemplate_8402934, 2, 24, 8, 1
+ return
Move_GROWL: @ 81CE3AF
- loadsprite 10053
- createtask sub_812B18C, 2, 0, 255
+ loadspritegfx 10053
+ createvisualtask sub_812B18C, 2, 0, 255
call _81CE35E
- pause 10
- createtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
- createtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
- wait
- pause 20
+ delay 10
+ createvisualtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
+ createvisualtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
+ waitforvisualfinish
+ delay 20
end
Move_SNORE: @ 81CE3EA
- loadsprite 10197
+ loadspritegfx 10197
monbg 2
setalpha 8, 8
call _81CE403
- pause 30
+ delay 30
call _81CE403
- wait
+ waitforvisualfinish
clearmonbg 2
blendoff
end
_81CE403:
- panse_19 SE_W173, 192
- createtask sub_80A8D34, 5, -7, -7, 7, 0, 1
- createtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0
- sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, -42, -38, 24, 0, 0
- sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 0, -42, 24, 0, 0
- sprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 42, -38, 24, 0, 0
- ret
+ playsewithpan SE_W173, 192
+ createvisualtask sub_80A8D34, 5, -7, -7, 7, 0, 1
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, -42, -38, 24, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 0, -42, 24, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D77F8, 2, 0, 0, 42, -38, 24, 0, 0
+ return
Move_LIGHT_SCREEN: @ 81CE47A
- loadsprite 10070
- loadsprite 10166
+ loadspritegfx 10070
+ loadspritegfx 10166
setalpha 0, 16
- panse_1D SE_W115, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166
- pause 10
+ waitplaysewithpan SE_W115, 192, 15
+ createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166
+ delay 10
call _81CE4A1
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
blendoff
end
_81CE4A1:
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 23, 0, 0, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 31, -8, 0, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 30, 20, 0, 1
- pause 7
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, -15, 0, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 20, 10, 0, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, 18, 0, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 23, 0, 0, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 31, -8, 0, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 30, 20, 0, 1
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, -15, 0, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 20, 10, 0, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA76C, 2, 10, 18, 0, 1
+ return
Move_MIRROR_COAT: @ 81CE506
- loadsprite 10070
- loadsprite 10168
+ loadspritegfx 10070
+ loadspritegfx 10168
setalpha 0, 16
- sprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168
- pause 10
- panse_19 SE_W115, 192
+ createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168
+ delay 10
+ playsewithpan SE_W115, 192
call _81CE4A1
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
blendoff
end
Move_REFLECT: @ 81CE52C
- loadsprite 10071
- loadsprite 10167
+ loadspritegfx 10071
+ loadspritegfx 10167
setalpha 0, 16
- panse_1D SE_W115, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167
- pause 20
- sprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1
- pause 7
- sprite gBattleAnimSpriteTemplate_83DA73C, 2, 19, -12, 0, 1
- pause 7
- sprite gBattleAnimSpriteTemplate_83DA73C, 2, 10, 20, 0, 1
- wait
- pause 1
+ waitplaysewithpan SE_W115, 192, 15
+ createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 19, -12, 0, 1
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 10, 20, 0, 1
+ waitforvisualfinish
+ delay 1
blendoff
end
Move_BARRIER: @ 81CE57F
- loadsprite 10169
+ loadspritegfx 10169
setalpha 0, 16
- panse_1D SE_W112, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169
- wait
- pause 1
+ waitplaysewithpan SE_W112, 192, 15
+ createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169
+ waitforvisualfinish
+ delay 1
blendoff
end
Move_BUBBLE: @ 81CE59C
- loadsprite 10146
- loadsprite 10155
+ loadspritegfx 10146
+ loadspritegfx 10155
monbg 1
setalpha 12, 8
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- pause 6
- sprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100
- panse_19 SE_W145, 192
- panse_1D SE_W145B, 63, 100
- wait
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100
+ playsewithpan SE_W145, 192
+ waitplaysewithpan SE_W145B, 63, 100
+ waitforvisualfinish
call Unknown_81D6069
- wait
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_SMOG: @ 81CE672
- loadsprite 10172
+ loadspritegfx 10172
monbg 3
monbgprio_29
setalpha 12, 8
- panse_1C SE_W054, 63, 17, 10
+ loopsewithpan SE_W054, 63, 17, 10
call _81CE6D7
call _81CE6D7
call _81CE6D7
@@ -5133,231 +5134,231 @@ Move_SMOG: @ 81CE672
call _81CE6D7
call _81CE6D7
call _81CE6D7
- pause 120
- panse_1C SE_W092, 63, 18, 2
- createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
- pause 10
- createtask sub_80A7FA0, 2, 1, 2, 0, 15, 1
- wait
+ delay 120
+ loopsewithpan SE_W092, 63, 18, 2
+ createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650
+ delay 10
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 15, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81CE6D7:
- sprite gBattleAnimSpriteTemplate_83D9D54, 2, 0, -24, 48, 240, 1, 0
- pause 7
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9D54, 2, 0, -24, 48, 240, 1, 0
+ delay 7
+ return
Move_FAINT_ATTACK: @ 81CE6ED
- loadsprite 10135
+ loadspritegfx 10135
monbg 0
fadetobg 1
waitbgfadein
- pause 0
- panse_19 SE_W185, 192
- createtask sub_80A8500, 2, 0, 18, 6, 1, 3
- createtask sub_80DFC24, 2, 1
- wait
+ delay 0
+ playsewithpan SE_W185, 192
+ createvisualtask sub_80A8500, 2, 0, 18, 6, 1, 3
+ createvisualtask sub_80DFC24, 2, 1
+ waitforvisualfinish
clearmonbg 0
invisible 0
- pause 1
- createtask sub_80E4300, 2
+ delay 1
+ createvisualtask sub_80E4300, 2
monbg 1
setalpha 12, 8
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- createtask sub_80A7FA0, 2, 1, 2, 0, 9, 1
- wait
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 9, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
- pause 1
- setvar 7, 4096
- pause 32
- createtask sub_80DFDC0, 2
+ delay 1
+ setarg 7, 4096
+ delay 32
+ createvisualtask sub_80DFDC0, 2
monbg 0
- createtask sub_80DFD24, 2, 1
- wait
+ createvisualtask sub_80DFD24, 2, 1
+ waitforvisualfinish
clearmonbg 0
- pause 1
+ delay 1
restorebg
waitbgfadein
end
Move_SAND_ATTACK: @ 81CE774
- loadsprite 10074
+ loadspritegfx 10074
monbg 2
monbgprio_28 0
setalpha 12, 8
- panse_19 SE_W028, 192
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2
+ playsewithpan SE_W028, 192
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2
call _81CE7C4
call _81CE7C4
call _81CE7C4
call _81CE7C4
call _81CE7C4
call _81CE7C4
- wait
+ waitforvisualfinish
clearmonbg 2
blendoff
end
_81CE7C4:
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 10, 10
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -10, -10
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 20, 5
- sprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -20, -5
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 10, 10
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -10, -10
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, 20, 5
+ createsprite gBattleAnimSpriteTemplate_83DB2F8, 130, 15, 15, 20, -20, -5
+ delay 2
+ return
Move_MUD_SLAP: @ 81CE81C
- loadsprite 10074
- panse_19 SE_W028, 192
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2
+ loadspritegfx 10074
+ playsewithpan SE_W028, 192
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -10, 0, 0, 3
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 2
call _81CE862
call _81CE862
call _81CE862
call _81CE862
call _81CE862
call _81CE862
- wait
+ waitforvisualfinish
end
_81CE862:
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 10, 5
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -10, -5
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 20, 10
- sprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -20, -10
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 10, 5
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -10, -5
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, 20, 10
+ createsprite gBattleAnimSpriteTemplate_83DB31C, 130, 15, 15, 20, -20, -10
+ delay 2
+ return
Move_DRAGON_RAGE: @ 81CE8BA
- loadsprite 10029
- loadsprite 10035
- panse_19 SE_W082, 192
- createtask sub_80A7E7C, 5, 0, 0, 2, 40, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 130, 0, 15, 0, 0, 4
- wait
- sprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10
- wait
- panse_1C SE_W172B, 63, 11, 3
- createtask sub_80A7E7C, 5, 1, 0, 3, 25, 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -10, -15
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 0, 25
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 15, 5
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -25, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 30, 30
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 130, 1, -27, 25
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 0, 8
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 194, 0, 0, 4
- wait
+ loadspritegfx 10029
+ loadspritegfx 10035
+ playsewithpan SE_W082, 192
+ createvisualtask sub_80A7E7C, 5, 0, 0, 2, 40, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 130, 0, 15, 0, 0, 4
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10
+ waitforvisualfinish
+ loopsewithpan SE_W172B, 63, 11, 3
+ createvisualtask sub_80A7E7C, 5, 1, 0, 3, 25, 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -10, -15
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 0, 25
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 15, 5
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, -25, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, 30, 30
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 130, 1, -27, 25
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 0, 8
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 194, 0, 0, 4
+ waitforvisualfinish
end
Move_RAIN_DANCE: @ 81CE997
- loadsprite 10115
- panse_19 SE_W240, 192
- createtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
- wait
- createtask CreateAnimRaindrops, 2, 0, 3, 120
- createtask CreateAnimRaindrops, 2, 0, 3, 120
- pause 120
- pause 30
- wait
- createtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
- wait
+ loadspritegfx 10115
+ playsewithpan SE_W240, 192
+ createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
+ waitforvisualfinish
+ createvisualtask CreateAnimRaindrops, 2, 0, 3, 120
+ createvisualtask CreateAnimRaindrops, 2, 0, 3, 120
+ delay 120
+ delay 30
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
+ waitforvisualfinish
end
Move_BITE: @ 81CE9E2
- loadsprite 10139
- loadsprite 10135
+ loadspritegfx 10139
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 0, 4, 7, 1
- wait
+ playsewithpan SE_W044, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 5, 1, 0, 4, 7, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
- pause 1
+ delay 1
end
Move_CRUNCH: @ 81CEA40
- loadsprite 10139
- loadsprite 10135
+ loadspritegfx 10139
+ loadspritegfx 10135
monbg 1
fadetobg 1
waitbgfadein
setalpha 12, 8
- panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 0, 7, 5, 2
- wait
- panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10
- sprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 0, 8, 4, 2
- wait
+ playsewithpan SE_W044, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 1
+ createvisualtask sub_80A7E7C, 5, 1, 0, 7, 5, 2
+ waitforvisualfinish
+ playsewithpan SE_W044, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 1
+ createvisualtask sub_80A7E7C, 5, 1, 0, 8, 4, 2
+ waitforvisualfinish
clearmonbg 1
blendoff
- pause 1
+ delay 1
restorebg
waitbgfadein
end
Move_CLAMP: @ 81CEAF0
- loadsprite 10145
- loadsprite 10135
+ loadspritegfx 10145
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
- wait
+ playsewithpan SE_W011, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
- wait
+ waitforvisualfinish
end
Move_ICE_BEAM: @ 81CEB4D
monbg 1
monbgprio_28 1
setalpha 12, 8
- loadsprite 10141
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
- wait
- createtask_1F sub_812B058, 183, -64, 63, 4, 4, 0, 10
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
- pause 1
+ loadspritegfx 10141
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ waitforvisualfinish
+ createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
+ createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
+ delay 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384
- createtask sub_80A7FA0, 2, 1, 2, 0, 25, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 25, 1
call _81CEC4E
call _81CEC4E
call _81CEC4E
@@ -5366,257 +5367,257 @@ Move_ICE_BEAM: @ 81CEB4D
call _81CEC4E
call _81CEC4E
call _81CEC4E
- sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
- wait
- pause 20
+ createsprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
+ waitforvisualfinish
+ delay 20
call Unknown_81D5C36
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0
+ waitforvisualfinish
clearmonbg 1
blendoff
end
_81CEC4E:
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
- sprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
- sprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20
+ createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, -12, 0, -12, 20
+ createsprite gBattleAnimSpriteTemplate_83D9C24, 2, 20, 0, 0, 0, 11
+ delay 1
+ return
Move_WITHDRAW: @ 81CEC84
- panse_19 SE_W029, 192
- createtask sub_80CF4D8, 5
- wait
+ playsewithpan SE_W029, 192
+ createvisualtask sub_80CF4D8, 5
+ waitforvisualfinish
end
Move_AURORA_BEAM: @ 81CEC91
- loadsprite 10140
+ loadspritegfx 10140
fadetobg 20
waitbgfadein
- panse_19 SE_W062, 192
- setvar 7, 0
- createtask sub_80D3490, 10, 130
+ playsewithpan SE_W062, 192
+ setarg 7, 0
+ createvisualtask sub_80D3490, 10, 130
call _81CED18
- createtask sub_80A7FA0, 5, 1, 1, 0, 17, 1
+ createvisualtask sub_80A7FA0, 5, 1, 1, 0, 17, 1
call _81CED18
call _81CED18
call _81CED18
- setvar 7, -1
- createtask_1F sub_812B058, 183, -64, 63, 3, 6, 0, 10
- createtask sub_80A7FA0, 5, 1, 2, 0, 40, 1
+ setarg 7, -1
+ createsoundtask sub_812B058, 183, -64, 63, 3, 6, 0, 10
+ createvisualtask sub_80A7FA0, 5, 1, 2, 0, 40, 1
call _81CED18
call _81CED18
call _81CED18
call _81CED18
call _81CED18
call _81CED18
- wait
+ waitforvisualfinish
restorebg
waitbgfadein
end
_81CED18:
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
- pause 1
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
- pause 1
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
- pause 1
- sprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D91C4, 130, 20, 0, 0, 0, 17
+ delay 1
+ return
Move_SOLAR_BEAM: @ 81CED65
- loadsprite 10147
- ifelse _81CED73, _81CEE70
+ loadspritegfx 10147
+ choosetwoturnanim _81CED73, _81CEE70
_81CED71:
- wait
+ waitforvisualfinish
end
_81CED73:
monbg 2
setalpha 12, 8
- createtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287
- panse_19 SE_W025, 192
+ createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287
+ playsewithpan SE_W025, 192
call _81CED9D
- wait
+ waitforvisualfinish
clearmonbg 2
blendoff
- jump _81CED71
+ goto _81CED71
_81CED9D:
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 40, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -40, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, 40, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, -40, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 20, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, 30, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, -30, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, -30, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, 30, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 0, 16
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 40, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -40, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, 40, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 0, -40, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 20, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, 30, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, -30, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -20, -30, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 20, 30, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, 0, 16
+ delay 2
+ return
_81CEE70:
call Unknown_81D6233
panse_1B SE_W076, 192, 63, 2, 0
- createtask sub_80CA928, 5
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
- pause 4
- createtask sub_80E2A38, 10, 4, 1, 0, 10, 1017
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
- pause 4
- createtask sub_80A7FA0, 5, 1, 2, 0, 65, 1
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
- pause 4
+ createvisualtask sub_80CA928, 5
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
+ delay 4
+ createvisualtask sub_80E2A38, 10, 4, 1, 0, 10, 1017
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
+ delay 4
+ createvisualtask sub_80A7FA0, 5, 1, 2, 0, 65, 1
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
+ delay 4
call _81CEF42
call _81CEF42
- wait
- createtask sub_80E2A38, 10, 4, 1, 10, 0, 1017
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 1, 10, 0, 1017
call Unknown_81D626D
- jump _81CED71
+ goto _81CED71
_81CEF42:
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
- pause 4
- sprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 3
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 4
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 5
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 6
+ delay 4
+ return
Move_BLIZZARD: @ 81CEFBA
- loadsprite 10141
+ loadspritegfx 10141
monbg 3
- createtask sub_80E3B4C, 2
- jumpvareq 7, 1, _81CF13F
+ createvisualtask sub_80E3B4C, 2
+ jumpargeq 7, 1, _81CF13F
fadetobg 9
_81CEFD0:
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 0, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
waitbgfadein
- wait
+ waitforvisualfinish
panse_1B SE_W059, 192, 63, 2, 0
call _81CF00A
call _81CF00A
- panse_19 SE_W059B, 63
- wait
+ playsewithpan SE_W059B, 63
+ waitforvisualfinish
call Unknown_81D5CBA
- wait
+ waitforvisualfinish
clearmonbg 3
- pause 20
+ delay 20
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CF00A:
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 0, 0, 0, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -10, 0, -10, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -5, 0, -5, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 10, 0, 10, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -20, 0, -20, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 15, 0, 15, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -25, 0, -25, 72, 1
- sprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 20, 0, 20, 80, 0, 0, 1
- pause 3
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 0, 0, 0, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -10, 0, -10, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -5, 0, -5, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 10, 0, 10, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -20, 0, -20, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 15, 0, 15, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CA8, 40, 0, -25, 0, -25, 72, 1
+ createsprite gBattleAnimSpriteTemplate_83D9CC0, 40, 0, 20, 0, 20, 80, 0, 0, 1
+ delay 3
+ return
_81CF13F:
fadetobg 10
- jump _81CEFD0
+ goto _81CEFD0
Move_POWDER_SNOW: @ 81CF146
- loadsprite 10141
+ loadspritegfx 10141
monbg 3
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0
+ waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
call _81CF190
call _81CF190
- panse_19 SE_W016B, 63
- wait
+ playsewithpan SE_W016B, 63
+ waitforvisualfinish
waitsound
call Unknown_81D5CBA
- wait
+ waitforvisualfinish
clearmonbg 3
- pause 20
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0
end
_81CF190:
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -10, 0, -10, 56, 4, 4, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 10, 0, 10, 56, -4, 3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, -4, 5, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 15, 0, 15, 56, 4, 4, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, 4, 4, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 20, 0, 20, 56, 4, 4, 1
- pause 3
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -10, 0, -10, 56, 4, 4, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 10, 0, 10, 56, -4, 3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, -4, 5, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 15, 0, 15, 56, 4, 4, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, -20, 0, -20, 56, 4, 4, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 20, 0, 20, 56, 4, 4, 1
+ delay 3
+ return
Move_HYDRO_PUMP: @ 81CF240
- loadsprite 10149
- loadsprite 10148
+ loadspritegfx 10149
+ loadspritegfx 10148
monbg 3
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 0, 2, 40, 1
- pause 6
+ createvisualtask sub_80A7E7C, 5, 0, 0, 2, 40, 1
+ delay 6
panse_1B SE_W056, 192, 63, 2, 0
- createtask sub_80D3630, 5, 100
+ createvisualtask sub_80D3630, 5, 100
call _81CF2DF
call _81CF2DF
call _81CF2DF
- createtask sub_80A7E7C, 5, 1, 3, 0, 37, 1
+ createvisualtask sub_80A7E7C, 5, 1, 3, 0, 37, 1
call _81CF320
call _81CF2DF
call _81CF2DF
@@ -5630,42 +5631,42 @@ Move_HYDRO_PUMP: @ 81CF240
call _81CF2DF
call _81CF2DF
call _81CF320
- pause 1
- pause 1
+ delay 1
+ delay 1
call _81CF320
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81CF2DF:
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
- sprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D91F4, 3, 10, 10, 0, -16
+ delay 1
+ return
_81CF320:
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 15, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, -15, 1, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 15, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, -15, 1, 1
+ return
Move_SIGNAL_BEAM: @ 81CF33F
- loadsprite 10264
- loadsprite 10265
- loadsprite 10073
- createtask sub_80A7E7C, 5, 0, 0, 2, 25, 1
- pause 6
+ loadspritegfx 10264
+ loadspritegfx 10265
+ loadspritegfx 10073
+ createvisualtask sub_80A7E7C, 5, 0, 0, 2, 25, 1
+ delay 6
panse_1B SE_W062, 192, 63, 1, 0
- createtask sub_80D3630, 5, 100
+ createvisualtask sub_80D3630, 5, 100
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
call _81CF406
- createtask sub_80A7E7C, 5, 1, 3, 0, 25, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 4, 8, 5, 31, 8, 961, 8
+ createvisualtask sub_80A7E7C, 5, 1, 3, 0, 25, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 4, 8, 5, 31, 8, 961, 8
call _81CF406
call _81CF406
call _81CF406
@@ -5683,273 +5684,273 @@ Move_SIGNAL_BEAM: @ 81CF33F
call _81CF406
call _81CF406
call _81CF406
- wait
+ waitforvisualfinish
end
_81CF406:
- sprite gBattleAnimSpriteTemplate_83D9224, 131, 10, 10, 0, 16
- sprite gBattleAnimSpriteTemplate_83D923C, 131, 10, 10, 0, -16
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9224, 131, 10, 10, 0, 16
+ createsprite gBattleAnimSpriteTemplate_83D923C, 131, 10, 10, 0, -16
+ delay 1
+ return
Move_ABSORB: @ 81CF427
- loadsprite 10147
- loadsprite 10031
- loadsprite 10135
+ loadspritegfx 10147
+ loadspritegfx 10031
+ loadspritegfx 10135
monbg 3
monbgprio_2A 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
- wait
- panse_19 SE_W071, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- wait
- pause 3
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
+ waitforvisualfinish
+ playsewithpan SE_W071, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ delay 2
+ createvisualtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
+ waitforvisualfinish
+ delay 3
call _81CF496
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
- wait
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81CF496:
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W152, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- ret
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W152, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ return
Move_MEGA_DRAIN: @ 81CF53F
- loadsprite 10147
- loadsprite 10031
- loadsprite 10135
+ loadspritegfx 10147
+ loadspritegfx 10031
+ loadspritegfx 10135
monbg 3
monbgprio_2A 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293
- wait
- panse_19 SE_W071, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- wait
- pause 3
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293
+ waitforvisualfinish
+ playsewithpan SE_W071, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
+ delay 2
+ createvisualtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
+ waitforvisualfinish
+ delay 3
call _81CF5AE
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293
- wait
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81CF5AE:
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W145C, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- ret
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W145C, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ return
Move_GIGA_DRAIN: @ 81CF6CF
- loadsprite 10147
- loadsprite 10031
- loadsprite 10135
+ loadspritegfx 10147
+ loadspritegfx 10031
+ loadspritegfx 10135
monbg 3
monbgprio_2A 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293
- wait
- panse_19 SE_W071, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- wait
- pause 3
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293
+ waitforvisualfinish
+ playsewithpan SE_W071, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ delay 2
+ createvisualtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
+ waitforvisualfinish
+ delay 3
call _81CF73E
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293
- wait
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81CF73E:
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W202, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- ret
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W202, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ return
Move_LEECH_LIFE: @ 81CF8D7
- loadsprite 10161
- loadsprite 10147
- pause 1
- loadsprite 10031
- loadsprite 10135
+ loadspritegfx 10161
+ loadspritegfx 10147
+ delay 1
+ loadspritegfx 10031
+ loadspritegfx 10135
monbg 3
monbgprio_2A 1
setalpha 12, 8
- pause 1
- sprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- panse_19 SE_W071, 63
- pause 2
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
- wait
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ playsewithpan SE_W071, 63
+ delay 2
+ createvisualtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0
+ waitforvisualfinish
call _81CF496
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0
- wait
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_SYNTHESIS: @ 81CF959
- loadsprite 10031
- loadsprite 10049
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451
- panse_19 SE_W025, 192
+ loadspritegfx 10031
+ loadspritegfx 10049
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451
+ playsewithpan SE_W025, 192
call Unknown_81D5ECA
- wait
+ waitforvisualfinish
call Unknown_81D5EF5
- wait
+ waitforvisualfinish
end
Move_TOXIC: @ 81CF983
- loadsprite 10151
- loadsprite 10150
+ loadspritegfx 10151
+ loadspritegfx 10150
call _81CF99D
call _81CF99D
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
_81CF99D:
- sprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1
- panse_19 SE_W092, 63
- pause 15
- sprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1
- panse_19 SE_W092, 63
- pause 15
- sprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1
- panse_19 SE_W092, 63
- pause 15
- sprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1
- panse_19 SE_W092, 63
- pause 15
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1
+ playsewithpan SE_W092, 63
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1
+ playsewithpan SE_W092, 63
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1
+ playsewithpan SE_W092, 63
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1
+ playsewithpan SE_W092, 63
+ delay 15
+ return
Move_SLUDGE: @ 81CF9F2
- loadsprite 10150
- panse_19 SE_W145C, 192
- sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
- wait
- createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
- createtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
+ loadspritegfx 10150
+ playsewithpan SE_W145C, 192
+ createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
+ waitforvisualfinish
+ createvisualtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
+ createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
Move_SLUDGE_BOMB: @ 81CFA34
- loadsprite 10150
+ loadspritegfx 10150
call _81CFB44
call _81CFB44
call _81CFB44
@@ -5960,357 +5961,357 @@ Move_SLUDGE_BOMB: @ 81CFA34
call _81CFB44
call _81CFB44
call _81CFB44
- createtask sub_80A7FA0, 5, 1, 3, 0, 15, 1
- createtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 27, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20
- panse_19 SE_W091, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20
- panse_19 SE_W091, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20
- sprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20
- panse_19 SE_W091, 63
- pause 0
+ createvisualtask sub_80A7FA0, 5, 1, 3, 0, 15, 1
+ createvisualtask sub_80E1F8C, 2, 4, 1, 2, 0, 12, 31774
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 27, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20
+ playsewithpan SE_W091, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20
+ playsewithpan SE_W091, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20
+ createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20
+ playsewithpan SE_W091, 63
+ delay 0
waitsound
- wait
+ waitforvisualfinish
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
_81CFB44:
- panse_19 SE_W145C, 192
- sprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
- pause 3
- ret
+ playsewithpan SE_W145C, 192
+ createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
+ delay 3
+ return
Move_ACID: @ 81CFB5A
- loadsprite 10150
+ loadspritegfx 10150
monbg 3
- sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0
- panse_19 SE_W145C, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0
- panse_19 SE_W145C, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0
- panse_19 SE_W145C, 192
- pause 15
- createtask sub_80A7FA0, 5, 1, 2, 0, 10, 1
- createtask sub_80A7FA0, 5, 3, 2, 0, 10, 1
- createtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55
- panse_19 SE_W145, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55
- panse_19 SE_W145, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50
- panse_19 SE_W145, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45
- panse_19 SE_W145, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50
- panse_19 SE_W145, 63
- wait
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0
+ playsewithpan SE_W145C, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0
+ playsewithpan SE_W145C, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0
+ playsewithpan SE_W145C, 192
+ delay 15
+ createvisualtask sub_80A7FA0, 5, 1, 2, 0, 10, 1
+ createvisualtask sub_80A7FA0, 5, 3, 2, 0, 10, 1
+ createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55
+ playsewithpan SE_W145, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55
+ playsewithpan SE_W145, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50
+ playsewithpan SE_W145, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45
+ playsewithpan SE_W145, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50
+ playsewithpan SE_W145, 63
+ waitforvisualfinish
clearmonbg 3
end
Move_BONEMERANG: @ 81CFC54
- loadsprite 10000
- loadsprite 10135
+ loadspritegfx 10000
+ loadspritegfx 10135
monbg 3
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W155, 192
- sprite gBattleAnimSpriteTemplate_83DB2C8, 2
- pause 20
- panse_19 SE_W030, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 5, 0, 5, 1
- pause 17
- panse_19 SE_W233, 192
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, -4
- wait
+ playsewithpan SE_W155, 192
+ createsprite gBattleAnimSpriteTemplate_83DB2C8, 2
+ delay 20
+ playsewithpan SE_W030, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
+ createvisualtask sub_80A7E7C, 5, 1, 5, 0, 5, 1
+ delay 17
+ playsewithpan SE_W233, 192
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, -4
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_BONE_CLUB: @ 81CFCA8
- loadsprite 10000
- loadsprite 10135
+ loadspritegfx 10000
+ loadspritegfx 10135
monbg 3
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W155, 63
- sprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0
- panse_19 SE_W233B, 63
- wait
+ playsewithpan SE_W155, 63
+ createsprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
+ createvisualtask sub_80A7E7C, 5, 1, 0, 5, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_BONE_RUSH: @ 81CFD0A
- loadsprite 10000
- loadsprite 10135
+ loadspritegfx 10000
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W155, 63
- sprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 0, 3, 5, 1
- panse_19 SE_W030, 63
- wait
+ playsewithpan SE_W155, 63
+ createsprite gBattleAnimSpriteTemplate_83DB2E0, 2, -42, -25, 0, 0, 15
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 5, 1, 0, 3, 5, 1
+ playsewithpan SE_W030, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_SPIKES: @ 81CFD55
- loadsprite 10152
+ loadspritegfx 10152
monbg 3
- panse_19 SE_W026, 192
- panse_1D SE_W030, 63, 28
- sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30
- pause 10
- panse_19 SE_W026, 192
- panse_1D SE_W030, 63, 28
- sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30
- pause 10
- panse_1D SE_W030, 63, 28
- sprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30
- wait
+ playsewithpan SE_W026, 192
+ waitplaysewithpan SE_W030, 63, 28
+ createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30
+ delay 10
+ playsewithpan SE_W026, 192
+ waitplaysewithpan SE_W030, 63, 28
+ createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30
+ delay 10
+ waitplaysewithpan SE_W030, 63, 28
+ createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30
+ waitforvisualfinish
clearmonbg 3
end
Move_MEGAHORN: @ 81CFDAC
- loadsprite 10153
- loadsprite 10135
+ loadspritegfx 10153
+ loadspritegfx 10135
monbg 3
- panse_19 SE_W082, 192
- jumpunkcond _81CFE83
+ playsewithpan SE_W082, 192
+ jumpifcontest _81CFE83
fadetobg 7
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 768, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CFDCF:
waitbgfadein
setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 2, 0, 15, 1
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6
- pause 4
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 4, 1, 4
- wait
- createtask sub_80A8154, 2, 1, -4, 1, 12, 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 32767, 10, 0, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
- pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
- wait
- wait
+ createvisualtask sub_80A7E7C, 5, 0, 2, 0, 15, 1
+ waitforvisualfinish
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6
+ delay 4
+ playsewithpan SE_W011, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 4, 1, 4
+ waitforvisualfinish
+ createvisualtask sub_80A8154, 2, 1, -4, 1, 12, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 32767, 10, 0, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
+ waitforvisualfinish
+ waitforvisualfinish
clearmonbg 3
blendoff
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
_81CFE83:
fadetobg 8
waitbgfadeout
- createtask sub_80E3A58, 5, 2304, 768, 0, -1
- jump _81CFDCF
+ createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
+ goto _81CFDCF
Move_GUST: @ 81CFE9A
- loadsprite 10009
- loadsprite 10135
+ loadspritegfx 10009
+ loadspritegfx 10135
monbg 3
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W016, 63
- sprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16
- createtask sub_80DA09C, 5, 1, 70
- wait
- createtask sub_80A7FA0, 5, 1, 1, 0, 7, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- panse_19 SE_W016B, 63
- wait
+ playsewithpan SE_W016, 63
+ createsprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16
+ createvisualtask sub_80DA09C, 5, 1, 70
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 5, 1, 1, 0, 7, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ playsewithpan SE_W016B, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_WING_ATTACK: @ 81CFEEB
- loadsprite 10009
- loadsprite 10135
+ loadspritegfx 10009
+ loadspritegfx 10135
monbg 3
monbgprio_28 1
setalpha 12, 8
- panse_1C SE_W017, 192, 20, 2
- createtask sub_80A8408, 2, 0, 12, 4, 1, 4
- createtask sub_80DA09C, 5, 1, 70
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
- pause 24
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9
- pause 17
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1
- panse_1C SE_W003, 63, 5, 2
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
- wait
+ loopsewithpan SE_W017, 192, 20, 2
+ createvisualtask sub_80A8408, 2, 0, 12, 4, 1, 4
+ createvisualtask sub_80DA09C, 5, 1, 70
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9
+ delay 17
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1
+ loopsewithpan SE_W003, 63, 5, 2
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_PECK: @ 81CFF88
- loadsprite 10135
- panse_19 SE_W030, 63
- createtask sub_80A8EFC, 2, 3, -768, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3
- wait
+ loadspritegfx 10135
+ playsewithpan SE_W030, 63
+ createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3
+ waitforvisualfinish
end
Move_AEROBLAST: @ 81CFFAF
- loadsprite 10154
- loadsprite 10135
+ loadspritegfx 10154
+ loadspritegfx 10135
monbg 3
call Unknown_81D61FB
monbgprio_28 1
setalpha 12, 8
call _81D000B
- createtask sub_80A7E7C, 5, 1, 5, 0, 50, 1
+ createvisualtask sub_80A7E7C, 5, 1, 5, 0, 50, 1
call _81D000B
call _81D000B
call _81D000B
call _81D000B
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- panse_19 SE_W013, 63
- wait
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
- pause 0
+ delay 0
call Unknown_81D622B
end
_81D000B:
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0
- pause 3
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0
- pause 3
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0
- pause 3
- panse_19 SE_W026, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0
- pause 3
- ret
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0
+ delay 3
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0
+ delay 3
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0
+ delay 3
+ playsewithpan SE_W026, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0
+ delay 3
+ return
Move_WATER_GUN: @ 81D00CC
- loadsprite 10155
- loadsprite 10148
+ loadspritegfx 10155
+ loadspritegfx 10148
monbg 3
monbgprio_28 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25
- panse_19 SE_W145, 192
- wait
- createtask sub_80A7FA0, 5, 1, 1, 0, 8, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2
- sprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55
- panse_19 SE_W152, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50
- panse_19 SE_W152, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45
- panse_19 SE_W152, 63
- wait
+ createsprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25
+ playsewithpan SE_W145, 192
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 5, 1, 1, 0, 8, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55
+ playsewithpan SE_W152, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50
+ playsewithpan SE_W152, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45
+ playsewithpan SE_W152, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_CRABHAMMER: @ 81D0159
- loadsprite 10141
- loadsprite 10148
+ loadspritegfx 10141
+ loadspritegfx 10148
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0
- panse_19 SE_W233B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4
- wait
- pause 8
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 4
- wait
- panse_1C SE_W152, 63, 20, 3
- createtask sub_80A7E7C, 5, 1, 0, 4, 8, 1
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 20, -20, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 15, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 0, 0, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -10, -20, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 16, -8, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, 5, 8, 20, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9348, 2, -16, 0, 20, 1
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4
+ waitforvisualfinish
+ delay 8
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 4
+ waitforvisualfinish
+ loopsewithpan SE_W152, 63, 20, 3
+ createvisualtask sub_80A7E7C, 5, 1, 0, 4, 8, 1
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, -20, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 15, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, 0, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, -20, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 16, -8, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, 5, 8, 20, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9348, 2, -16, 0, 20, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_SURF: @ 81D0253
- createtask sub_80D38BC, 2, 0
- pause 24
+ createvisualtask sub_80D38BC, 2, 0
+ delay 24
panse_1B SE_W057, 192, 63, 2, 0
- wait
+ waitforvisualfinish
end
Move_FLAMETHROWER: @ 81D0267
- loadsprite 10029
+ loadspritegfx 10029
monbg 3
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 0, 2, 46, 1
- pause 6
- createtask sub_80D3630, 5, 100
+ createvisualtask sub_80A7E7C, 5, 0, 0, 2, 46, 1
+ delay 6
+ createvisualtask sub_80D3630, 5, 100
panse_1B SE_W053, 192, 63, 2, 0
call _81D02E1
call _81D02E1
call _81D02E1
- createtask sub_80A7E7C, 5, 1, 3, 0, 43, 1
+ createvisualtask sub_80A7E7C, 5, 1, 3, 0, 43, 1
call _81D02E1
call _81D02E1
call _81D02E1
@@ -6319,587 +6320,587 @@ Move_FLAMETHROWER: @ 81D0267
call _81D02E1
call _81D02E1
call _81D02E1
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81D02E1:
- sprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9268, 3, 10, 10, 0, 16
+ delay 2
+ return
Move_SANDSTORM: @ 81D0304
- loadsprite 10261
- panse_19 SE_W201, 0
- createtask do_boulder_dust, 5, 0
- pause 16
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 0
- pause 10
- sprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 0
+ loadspritegfx 10261
+ playsewithpan SE_W201, 0
+ createvisualtask do_boulder_dust, 5, 0
+ delay 16
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 10, 2304, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 90, 2048, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 50, 2560, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 20, 2304, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 70, 1984, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 0, 2816, 96, 0
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DACE8, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL: @ 81D038C
- loadsprite 10149
+ loadspritegfx 10149
monbg 3
monbgprio_28 1
setalpha 12, 8
- pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
- panse_19 SE_W250, 63
- createtask sub_80A7E7C, 5, 1, 0, 2, 50, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
+ playsewithpan SE_W250, 63
+ createvisualtask sub_80A7E7C, 5, 1, 0, 2, 50, 1
call _81D03E4
call _81D03E4
call _81D03E4
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
- wait
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
+ waitforvisualfinish
clearmonbg 3
end
_81D03E4:
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 384, 50, 8, 50, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 32, 240, 40, 11, -46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 416, 40, 4, 42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 31, 288, 45, 6, -42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 448, 45, 11, 46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 464, 50, 10, -50, 1
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 384, 50, 8, 50, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 32, 240, 40, 11, -46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 416, 40, 4, 42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 31, 288, 45, 6, -42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 28, 448, 45, 11, 46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACB8, 130, 0, 33, 464, 50, 10, -50, 1
+ delay 2
+ return
Move_FLY: @ 81D046F
- loadsprite 10156
- loadsprite 10135
- ifelse _81D0480, _81D0498
+ loadspritegfx 10156
+ loadspritegfx 10135
+ choosetwoturnanim _81D0480, _81D0498
_81D047E:
- wait
+ waitforvisualfinish
end
_81D0480:
- panse_19 SE_W019, 192
- sprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336
- jump _81D047E
+ playsewithpan SE_W019, 192
+ createsprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336
+ goto _81D047E
_81D0498:
monbg 3
setalpha 12, 8
- panse_19 SE_W104, 192
- sprite gBattleAnimSpriteTemplate_83DA468, 2, 20
- pause 20
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- panse_19 SE_W013, 63
- wait
+ playsewithpan SE_W104, 192
+ createsprite gBattleAnimSpriteTemplate_83DA468, 2, 20
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
- jump _81D047E
+ goto _81D047E
Move_BOUNCE: @ 81D04D9
- loadsprite 10156
- loadsprite 10135
- ifelse _81D04E9, _81D04FD
+ loadspritegfx 10156
+ loadspritegfx 10135
+ choosetwoturnanim _81D04E9, _81D04FD
_81D04E8:
end
_81D04E9:
- panse_19 SE_W100, 192
- sprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0
- jump _81D04E8
+ playsewithpan SE_W100, 192
+ createsprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0
+ goto _81D04E8
_81D04FD:
monbg 3
setalpha 12, 8
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA594, 131
- pause 7
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
- createtask sub_80A7E7C, 5, 1, 0, 5, 11, 1
- wait
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83DA594, 131
+ delay 7
+ playsewithpan SE_W025B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
+ createvisualtask sub_80A7E7C, 5, 1, 0, 5, 11, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
- jump _81D04E8
+ goto _81D04E8
Move_KARATE_CHOP: @ 81D053C
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10135
monbg 3
monbgprio_28 1
setalpha 12, 8
- panse_19 SE_W104, 63
- sprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0
- wait
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- wait
+ playsewithpan SE_W104, 63
+ createsprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0
+ waitforvisualfinish
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_CROSS_CHOP: @ 81D058E
- loadsprite 10143
- loadsprite 10285
+ loadspritegfx 10143
+ loadspritegfx 10285
monbg 3
setalpha 12, 8
- panse_19 SE_W025, 63
- sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1
- pause 40
- panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10
- sprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20
- createtask sub_80A7E7C, 5, 1, 7, 0, 9, 1
- wait
+ playsewithpan SE_W025, 63
+ createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1
+ delay 40
+ playsewithpan SE_W013, 63
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20
+ createvisualtask sub_80A7E7C, 5, 1, 7, 0, 9, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_JUMP_KICK: @ 81D05F7
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 3
- sprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
- panse_19 SE_W026, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 1
- createtask sub_80A7E7C, 5, 1, 5, 0, 7, 1
- panse_19 SE_W004, 63
- wait
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ playsewithpan SE_W026, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 1, 0, 0, 1, 1
+ createvisualtask sub_80A7E7C, 5, 1, 5, 0, 7, 1
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_HI_JUMP_KICK: @ 81D0654
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -24, 0, 0, 8
- wait
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 3
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
- panse_19 SE_W026, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3
- pause 3
- createtask sub_80A8154, 2, 1, 3, 0, 11, 1
- wait
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
- wait
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, -24, 0, 0, 8
+ waitforvisualfinish
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 3
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ playsewithpan SE_W026, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3
+ delay 3
+ createvisualtask sub_80A8154, 2, 1, 3, 0, 11, 1
+ waitforvisualfinish
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_DOUBLE_KICK: @ 81D06EA
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- panse_19 SE_W233B, 63
- wait
- wait
+ createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1
+ createvisualtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_TRIPLE_KICK: @ 81D071D
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W233B, 63
- jumpif 0, _81D0742
- jumpif 1, _81D0778
- jump _81D07AE
+ playsewithpan SE_W233B, 63
+ jumpifmoveturn 0, _81D0742
+ jumpifmoveturn 1, _81D0778
+ goto _81D07AE
_81D073D:
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81D0742:
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, -16, -8, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -16, -16, 1, 2
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- jump _81D073D
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, -16, -8, 20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, -16, -16, 1, 2
+ createvisualtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
+ goto _81D073D
_81D0778:
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 8, 8, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- jump _81D073D
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 8, 8, 20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, 0, 1, 2
+ createvisualtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
+ goto _81D073D
_81D07AE:
- sprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 20, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -8, 1, 1
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- jump _81D073D
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 132, 0, 0, 20, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -8, 1, 1
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ goto _81D073D
Move_DYNAMIC_PUNCH: @ 81D07E4
- loadsprite 10143
- loadsprite 10135
- loadsprite 10198
- loadsprite 10007
- pause 1
+ loadspritegfx 10143
+ loadspritegfx 10135
+ loadspritegfx 10198
+ loadspritegfx 10007
+ delay 1
monbg 3
setalpha 12, 8
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 20, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
- createtask sub_80A7E7C, 5, 1, 5, 0, 7, 1
- pause 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 20, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
+ createvisualtask sub_80A7E7C, 5, 1, 5, 0, 7, 1
+ delay 1
waitsound
- panse_19 SE_W120, 63
- createtask sub_80A7FA0, 5, 1, 5, 0, 28, 1
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
- wait
+ playsewithpan SE_W120, 63
+ createvisualtask sub_80A7FA0, 5, 1, 5, 0, 28, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_COUNTER: @ 81D08AC
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10135
+ loadspritegfx 10143
monbg 3
setalpha 12, 8
- createtask sub_80A8500, 2, 0, 18, 6, 1, 4
- panse_19 SE_W233, 192
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -15, 18, 1, 0
- panse_19 SE_W233B, 63
- pause 1
- createtask sub_80A7E7C, 2, 1, 5, 0, 25, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, -15, 18, 8, 1, 0
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -4, 1, 0
- panse_19 SE_W233B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 0, -4, 8, 1, 0
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 15, 9, 1, 0
- panse_19 SE_W233B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 3, 15, 9, 8, 1, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- wait
+ createvisualtask sub_80A8500, 2, 0, 18, 6, 1, 4
+ playsewithpan SE_W233, 192
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -15, 18, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 1
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 25, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, -15, 18, 8, 1, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, -4, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, 0, -4, 8, 1, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 15, 9, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 3, 15, 9, 8, 1, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_VITAL_THROW: @ 81D097B
- loadsprite 10135
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W233, 192
- createtask sub_80A8500, 2, 0, 12, 4, 1, 2
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- panse_19 SE_W233B, 63
- pause 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4
- wait
- pause 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
- pause 11
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 10
- wait
+ playsewithpan SE_W233, 192
+ createvisualtask sub_80A8500, 2, 0, 12, 4, 1, 2
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ playsewithpan SE_W233B, 63
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -24, 0, 0, 4
+ waitforvisualfinish
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
+ delay 11
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 10
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_ROCK_SMASH: @ 81D09F6
- loadsprite 10058
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10058
+ loadspritegfx 10135
+ loadspritegfx 10143
monbg 3
setalpha 12, 8
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 8, 1, 0
- panse_19 SE_W233B, 63
- createtask sub_80A7E7C, 2, 1, 3, 0, 5, 1
- wait
- panse_19 SE_W088, 63
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, -5, 0, -20, -24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, -5, 30, 18, 8, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 30, -18, 8, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, 18, 8, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, -18, 8, 2
- createtask sub_80A7E7C, 2, 1, 0, 3, 7, 1
- wait
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 2, 0, 0, 8, 1, 0
+ playsewithpan SE_W233B, 63
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 5, 1
+ waitforvisualfinish
+ playsewithpan SE_W088, 63
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, -5, 0, -20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, -5, 30, 18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 30, -18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, 18, 8, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, -30, -18, 8, 2
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 7, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_SUBMISSION: @ 81D0AEE
- loadsprite 10135
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W104, 192
- panse_1D SE_W004, 63, 10
- panse_1D SE_W104, 192, 20
- panse_1D SE_W004, 63, 30
- panse_1D SE_W104, 192, 40
- panse_1D SE_W004, 63, 50
- panse_1D SE_W104, 192, 60
- panse_1D SE_W004, 63, 70
- panse_1D SE_W104, 192, 80
- panse_1D SE_W004, 63, 90
- createtask sub_80A8408, 2, 0, -18, 6, 6, 4
- createtask sub_80A8408, 2, 1, 18, 6, 6, 4
+ playsewithpan SE_W104, 192
+ waitplaysewithpan SE_W004, 63, 10
+ waitplaysewithpan SE_W104, 192, 20
+ waitplaysewithpan SE_W004, 63, 30
+ waitplaysewithpan SE_W104, 192, 40
+ waitplaysewithpan SE_W004, 63, 50
+ waitplaysewithpan SE_W104, 192, 60
+ waitplaysewithpan SE_W004, 63, 70
+ waitplaysewithpan SE_W104, 192, 80
+ waitplaysewithpan SE_W004, 63, 90
+ createvisualtask sub_80A8408, 2, 0, -18, 6, 6, 4
+ createvisualtask sub_80A8408, 2, 1, 18, 6, 6, 4
call _81D0B5D
call _81D0B5D
call _81D0B5D
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81D0B5D:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -12, 1, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, 8, 1, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, 0, 1, 1
- pause 8
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, -12, 1, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, -12, 8, 1, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 12, 0, 1, 1
+ delay 8
+ return
Move_SUNNY_DAY: @ 81D0B91
- loadsprite 10157
+ loadspritegfx 10157
monbg 2
setalpha 13, 3
- createtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
- wait
+ createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
+ waitforvisualfinish
panse_26 SE_W080, 192, 63, 1, 0
call _81D0BDD
call _81D0BDD
call _81D0BDD
call _81D0BDD
- wait
- createtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767
- wait
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1921, 1, 6, 0, 32767
+ waitforvisualfinish
clearmonbg 2
blendoff
end
_81D0BDD:
- sprite gBattleAnimSpriteTemplate_83D95B0, 40
- pause 6
- ret
+ createsprite gBattleAnimSpriteTemplate_83D95B0, 40
+ delay 6
+ return
Move_COTTON_SPORE: @ 81D0BE7
- loadsprite 10158
+ loadspritegfx 10158
monbg 3
monbgprio_28 1
- panse_1C SE_W077, 63, 18, 10
+ loopsewithpan SE_W077, 63, 18, 10
call _81D0C07
call _81D0C07
call _81D0C07
- wait
+ waitforvisualfinish
clearmonbg 3
end
_81D0C07:
- sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -20, 85, 80, 0
- pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -10, 170, 80, 0
- pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -15, 0, 80, 0
- pause 12
- ret
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -20, 85, 80, 0
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -10, 170, 80, 0
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 2, 0, -15, 0, 80, 0
+ delay 12
+ return
Move_SPORE: @ 81D0C41
- loadsprite 10158
+ loadspritegfx 10158
monbg 3
setalpha 12, 8
- createtask sub_80CACEC, 2
- panse_1C SE_W077, 63, 16, 11
+ createvisualtask sub_80CACEC, 2
+ loopsewithpan SE_W077, 63, 16, 11
call _81D0C6C
call _81D0C6C
call _81D0C6C
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
clearmonbg 3
blendoff
end
_81D0C6C:
- sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -20, 85, 80, 1
- pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -10, 170, 80, 1
- pause 12
- sprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -15, 0, 80, 1
- pause 12
- ret
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -20, 85, 80, 1
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -10, 170, 80, 1
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D63F8, 130, 0, -15, 0, 80, 1
+ delay 12
+ return
Move_PETAL_DANCE: @ 81D0CA6
- loadsprite 10159
- loadsprite 10135
+ loadspritegfx 10159
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W080, 192
- createtask sub_80A8500, 2, 0, 12, 6, 6, 3
- sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 8, 100
- pause 15
- sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 32, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -32, -24, 8, 100
- pause 15
- sprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 24, -24, 8, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -24, -24, 8, 100
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 0, 100
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 0, 100
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6440, 2, 20, -16, 14, 80
- sprite gBattleAnimSpriteTemplate_83D6440, 2, -20, -14, 16, 80
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 5
- pause 3
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
- createtask sub_80A7E7C, 2, 1, 6, 0, 8, 1
- wait
- pause 8
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
- wait
+ playsewithpan SE_W080, 192
+ createvisualtask sub_80A8500, 2, 0, 12, 6, 6, 3
+ createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 8, 100
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 32, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -32, -24, 8, 100
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 24, -24, 8, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -24, -24, 8, 100
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 0, 100
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -16, -24, 0, 100
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, 20, -16, 14, 80
+ createsprite gBattleAnimSpriteTemplate_83D6440, 2, -20, -14, 16, 80
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 5
+ delay 3
+ playsewithpan SE_W025B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 0
+ createvisualtask sub_80A7E7C, 2, 1, 6, 0, 8, 1
+ waitforvisualfinish
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_RAZOR_LEAF: @ 81D0DDE
- loadsprite 10063
- loadsprite 10160
- loadsprite 10135
+ loadspritegfx 10063
+ loadspritegfx 10160
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- pause 1
- panse_1C SE_W077, 192, 10, 5
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
- pause 60
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1
- pause 20
- panse_19 SE_W013, 63
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- createtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
- wait
+ delay 1
+ loopsewithpan SE_W077, 192, 10, 5
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
+ delay 60
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1
+ createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1
+ delay 20
+ playsewithpan SE_W013, 63
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ createvisualtask sub_80A7FA0, 2, 3, 2, 0, 8, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_ANCIENT_POWER: @ 81D0EE5
- loadsprite 10058
- loadsprite 10135
+ loadspritegfx 10058
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -48, 50, 2
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -38, 25, 5
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 32, 32, -28, 40, 3
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, -20, 32, -48, 50, 2
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -28, 60, 1
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -28, 30, 4
- createtask sub_80A7FA0, 2, 0, 1, 0, 30, 1
- panse_19 SE_W082, 192
- pause 10
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 15, 32, -48, 25, 5
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, -10, 32, -42, 30, 4
- pause 10
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -42, 25, 5
- sprite gBattleAnimSpriteTemplate_83DAD60, 2, -25, 32, -48, 30, 4
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 16, 0, 0, 4
- pause 3
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
- createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -48, 50, 2
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -38, 25, 5
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 32, 32, -28, 40, 3
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, -20, 32, -48, 50, 2
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 20, 32, -28, 60, 1
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -28, 30, 4
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 30, 1
+ playsewithpan SE_W082, 192
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 15, 32, -48, 25, 5
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, -10, 32, -42, 30, 4
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, 0, 32, -42, 25, 5
+ createsprite gBattleAnimSpriteTemplate_83DAD60, 2, -25, 32, -48, 30, 4
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 16, 0, 0, 4
+ delay 3
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 1
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_OCTAZOOKA: @ 81D100D
- loadsprite 10030
- loadsprite 10017
- panse_19 SE_W025B, 192
- sprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0
- wait
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, -8, 1, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, 8, 1, 0
- wait
+ loadspritegfx 10030
+ loadspritegfx 10017
+ playsewithpan SE_W025B, 192
+ createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0
+ waitforvisualfinish
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, -8, 1, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, 8, 1, 0
+ waitforvisualfinish
end
Move_MIST: @ 81D1073
- loadsprite 10144
+ loadspritegfx 10144
monbg 2
setalpha 12, 8
- panse_1C SE_W054, 192, 20, 15
+ loopsewithpan SE_W054, 192, 20, 15
call _81D10BE
call _81D10BE
call _81D10BE
@@ -6907,209 +6908,209 @@ Move_MIST: @ 81D1073
call _81D10BE
call _81D10BE
call _81D10BE
- pause 32
- createtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767
- wait
+ delay 32
+ createvisualtask sub_80E1F8C, 2, 10, 8, 2, 0, 14, 32767
+ waitforvisualfinish
clearmonbg 2
blendoff
end
_81D10BE:
- sprite gBattleAnimSpriteTemplate_83D9D3C, 2, 0, -24, 48, 240, 0, 1
- pause 7
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9D3C, 2, 0, -24, 48, 240, 0, 1
+ delay 7
+ return
Move_HAZE: @ 81D10D4
- wait
- panse_19 SE_W114, 0
- createtask sub_80D80E0, 5
- pause 30
- createtask sub_80E2A38, 10, 1920, 2, 0, 16, 0
- pause 90
- createtask sub_80E2A38, 10, 1920, 1, 16, 0, 0
+ waitforvisualfinish
+ playsewithpan SE_W114, 0
+ createvisualtask sub_80D80E0, 5
+ delay 30
+ createvisualtask sub_80E2A38, 10, 1920, 2, 0, 16, 0
+ delay 90
+ createvisualtask sub_80E2A38, 10, 1920, 1, 16, 0, 0
end
Move_FIRE_PUNCH: @ 81D1107
- loadsprite 10143
- loadsprite 10029
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10029
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- createtask sub_80E2A38, 10, 4, 2, 0, 9, 31
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 0
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 64
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 128
- sprite gBattleAnimSpriteTemplate_83D9478, 129, 196
- panse_19 SE_W172, 63
- wait
- sprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 8, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 1
- createtask sub_80A7E7C, 2, 1, 0, 3, 15, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31
+ createsprite gBattleAnimSpriteTemplate_83D9478, 129, 0
+ createsprite gBattleAnimSpriteTemplate_83D9478, 129, 64
+ createsprite gBattleAnimSpriteTemplate_83D9478, 129, 128
+ createsprite gBattleAnimSpriteTemplate_83D9478, 129, 196
+ playsewithpan SE_W172, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D9FA8, 131, 0, 0, 8, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 1
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 15, 1
call _81D11A2
- pause 4
- panse_19 SE_W007, 63
- wait
- createtask sub_80E2A38, 10, 4, 0, 9, 0, 31
- wait
+ delay 4
+ playsewithpan SE_W007, 63
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81D11A2:
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, 176, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, 240, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, -160, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, -112, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 160, 48, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -224, -32, 40
- sprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 112, -128, 40
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, 176, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, 240, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 192, -160, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -192, -112, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 160, 48, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, -224, -32, 40
+ createsprite gBattleAnimSpriteTemplate_83D9490, 129, 0, 10, 112, -128, 40
+ return
Move_LEER: @ 81D121A
- loadsprite 10027
+ loadspritegfx 10027
monbg 0
monbgprio_28 0
setalpha 8, 8
- panse_19 SE_W043, 192
- sprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12
- createtask sub_80A8D34, 5, -5, -5, 10, 0, 1
- wait
- pause 10
- createtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
- createtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
- wait
+ playsewithpan SE_W043, 192
+ createsprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12
+ createvisualtask sub_80A8D34, 5, -5, -5, 10, 0, 1
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_80A7FA0, 2, 1, 1, 0, 9, 1
+ createvisualtask sub_80A7FA0, 2, 3, 1, 0, 9, 1
+ waitforvisualfinish
clearmonbg 0
blendoff
- pause 1
- wait
+ delay 1
+ waitforvisualfinish
end
Move_DREAM_EATER: @ 81D1271
- loadsprite 10147
- loadsprite 10031
+ loadspritegfx 10147
+ loadspritegfx 10031
monbg 3
monbgprio_2A 1
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
setalpha 8, 8
- panse_19 SE_W107, 63
- createtask sub_80A7E7C, 2, 1, 5, 0, 15, 1
- createtask sub_80A8D34, 5, -6, -6, 15, 1, 1
- wait
+ playsewithpan SE_W107, 63
+ createvisualtask sub_80A7E7C, 2, 1, 5, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -6, -6, 15, 1, 1
+ waitforvisualfinish
setalpha 12, 8
- createtask sub_80A7E7C, 2, 1, 0, 2, 25, 1
+ createvisualtask sub_80A7E7C, 2, 1, 0, 2, 25, 1
call _81D12DB
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
- pause 1
+ delay 1
call Unknown_81D61F3
end
_81D12DB:
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
- sprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
- pause 4
- ret
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26
+ createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35
+ delay 4
+ return
Move_POISON_GAS: @ 81D1474
- loadsprite 10172
- loadsprite 10150
- pause 0
+ loadspritegfx 10172
+ loadspritegfx 10150
+ delay 0
monbg 3
monbgprio_29
setalpha 12, 8
- pause 0
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 4
- panse_19 SE_W054, 192
- sprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
- pause 40
- panse_1C SE_W054, 63, 28, 6
- createtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
- wait
+ delay 0
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 4
+ playsewithpan SE_W054, 192
+ createsprite gBattleAnimSpriteTemplate_83D9DAC, 128, 64, 0, 0, -32, -6, 4192, 1072, 0
+ delay 40
+ loopsewithpan SE_W054, 63, 28, 6
+ createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650
+ waitforvisualfinish
blendoff
clearmonbg 3
- pause 0
+ delay 0
end
Move_BIND: @ 81D1552
- createtask sub_80A8B88, 5, 0, 6, 3328, 4, 0
- jump _81D1568
+ createvisualtask sub_80A8B88, 5, 0, 6, 3328, 4, 0
+ goto _81D1568
_81D1568:
- panse_19 SE_W020, 63
+ playsewithpan SE_W020, 63
call _81D1578
call _81D1578
- wait
+ waitforvisualfinish
end
_81D1578:
- createtask sub_80A8D34, 5, 10, -5, 5, 1, 0
- pause 16
- ret
+ createvisualtask sub_80A8D34, 5, 10, -5, 5, 1, 0
+ delay 16
+ return
Move_WRAP: @ 81D158C
- createtask sub_80A8500, 2, 0, 6, 4, 2, 4
- jump _81D1568
+ createvisualtask sub_80A8500, 2, 0, 6, 4, 2, 4
+ goto _81D1568
Move_PSYBEAM: @ 81D15A2
- loadsprite 10163
- panse_19 SE_W060, 192
+ loadspritegfx 10163
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
- createtask_1F sub_812B058, 200, -64, 63, 3, 4, 0, 15
+ createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15
call _81D1626
call _81D1626
- createtask sub_80A8B88, 5, 0, 6, 2048, 4, 1
- createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
+ createvisualtask sub_80A8B88, 5, 0, 6, 2048, 4, 1
+ createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
call _81D1626
call _81D1626
call _81D1626
@@ -7119,294 +7120,294 @@ Move_PSYBEAM: @ 81D15A2
call _81D1626
call _81D1626
call _81D1626
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
_81D1626:
- sprite gBattleAnimSpriteTemplate_83DA784, 130, 16, 0, 0, 0, 13, 0
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, 0, 0, 0, 13, 0
+ delay 4
+ return
Move_HYPNOSIS: @ 81D163C
- loadsprite 10163
+ loadspritegfx 10163
call Unknown_81D61E7
call _81D166F
call _81D166F
call _81D166F
- createtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
- wait
- pause 1
+ createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 32351
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
_81D166F:
- panse_19 SE_W048, 192
- sprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0
- sprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0
- pause 6
- ret
+ playsewithpan SE_W048, 192
+ createsprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0
+ createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0
+ delay 6
+ return
Move_PSYWAVE: @ 81D169C
- loadsprite 10165
- panse_19 SE_W060, 192
+ loadspritegfx 10165
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
- createtask sub_80D3630, 5, 100
- createtask_1F sub_812B058, 203, -64, 63, 2, 9, 0, 10
+ createvisualtask sub_80D3630, 5, 100
+ createsoundtask sub_812B058, 203, -64, 63, 2, 9, 0, 10
call _81D16FF
call _81D16FF
- createtask sub_80E1F8C, 2, 4, 1, 4, 0, 12, 32351
+ createvisualtask sub_80E1F8C, 2, 4, 1, 4, 0, 12, 32351
call _81D16FF
call _81D16FF
call _81D16FF
call _81D16FF
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
_81D16FF:
- sprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9280, 131, 10, 10, 0, 16
+ delay 4
+ return
Move_ZAP_CANNON: @ 81D1722
- loadsprite 10171
- loadsprite 10011
- panse_19 SE_W086, 192
- sprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 128, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 192, 40, 2
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 32, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 96, 40, 1
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 160, 40, 0
- sprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 224, 40, 2
- wait
- createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
- pause 15
- panse_1D SE_W085B, 63, 19
+ loadspritegfx 10171
+ loadspritegfx 10011
+ playsewithpan SE_W086, 192
+ createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 128, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 192, 40, 2
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 32, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 96, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 160, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 8, 30, 224, 40, 2
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
+ delay 15
+ waitplaysewithpan SE_W085B, 63, 19
call Unknown_81D6100
- wait
+ waitforvisualfinish
end
Move_STEEL_WING: @ 81D1807
- loadsprite 10009
- loadsprite 10135
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 0, 0, 0
- wait
+ loadspritegfx 10009
+ loadspritegfx 10135
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 0, 0, 0
+ waitforvisualfinish
monbg 3
monbgprio_28 1
setalpha 12, 8
- panse_1C SE_W017, 192, 20, 2
- createtask sub_80A8408, 2, 0, 12, 4, 1, 4
- createtask sub_80DA09C, 5, 1, 70
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
- sprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
- pause 24
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9
- pause 17
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1
- panse_19 SE_W013, 63
- wait
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
- wait
+ loopsewithpan SE_W017, 192, 20, 2
+ createvisualtask sub_80A8408, 2, 0, 12, 4, 1, 4
+ createvisualtask sub_80DA09C, 5, 1, 70
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20
+ createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, 25, 0, 0, 0, 20
+ delay 24
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 9
+ delay 17
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 16, 0, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -16, 0, 1, 1
+ playsewithpan SE_W013, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 11
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_IRON_TAIL: @ 81D18B6
- loadsprite 10135
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 1, 0, 0
- wait
+ loadspritegfx 10135
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 1, 0, 0
+ waitforvisualfinish
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- wait
- createtask sub_80E0E24, 5, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createvisualtask sub_80E0E24, 5, 0, 1
clearmonbg 1
blendoff
- wait
+ waitforvisualfinish
end
Move_POISON_TAIL: @ 81D1914
- loadsprite 10135
- loadsprite 10150
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 1, 1, 23768
- wait
+ loadspritegfx 10135
+ loadspritegfx 10150
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 1, 1, 23768
+ waitforvisualfinish
monbg 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- panse_19 SE_W233B, 63
- wait
- createtask sub_80E0E24, 5, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ waitforvisualfinish
+ createvisualtask sub_80E0E24, 5, 0, 1
clearmonbg 1
blendoff
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
Move_METAL_CLAW: @ 81D197A
- loadsprite 10039
- panse_1C SE_W231, 192, 28, 2
- createtask sub_80E0A4C, 5, 0, 0, 0
- wait
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 2
- panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 2
- panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- wait
+ loadspritegfx 10039
+ loopsewithpan SE_W231, 192, 28, 2
+ createvisualtask sub_80E0A4C, 5, 0, 0, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ delay 2
+ playsewithpan SE_W013, 63
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ delay 2
+ playsewithpan SE_W013, 63
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ waitforvisualfinish
end
Move_NIGHT_SHADE: @ 81D1A0D
monbg 0
monbgprio_28 0
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
fadetobg 2
waitbgfadein
- pause 10
- panse_19 SE_W043, 192
- createtask sub_80DDDF0, 5, 85
- pause 70
- createtask sub_80A7FA0, 2, 1, 2, 0, 12, 1
- createtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0
- wait
+ delay 10
+ playsewithpan SE_W043, 192
+ createvisualtask sub_80DDDF0, 5, 85
+ delay 70
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 12, 1
+ createvisualtask sub_80E1F8C, 2, 4, 0, 2, 0, 13, 0
+ waitforvisualfinish
clearmonbg 0
- pause 1
+ delay 1
restorebg
waitbgfadein
end
Move_EGG_BOMB: @ 81D1A55
- loadsprite 10198
- loadsprite 10175
- panse_19 SE_W039, 192
- sprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
- wait
- createtask sub_80A7FA0, 2, 1, 4, 0, 16, 1
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0
- panse_19 SE_W120, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0
- panse_19 SE_W120, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0
- panse_19 SE_W120, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0
- panse_19 SE_W120, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0
- panse_19 SE_W120, 63
- pause 3
- wait
+ loadspritegfx 10198
+ loadspritegfx 10175
+ playsewithpan SE_W039, 192
+ createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 16, 1
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0
+ playsewithpan SE_W120, 63
+ delay 3
+ waitforvisualfinish
end
Move_SHADOW_BALL: @ 81D1AEF
- loadsprite 10176
+ loadspritegfx 10176
fadetobg 2
waitbgfadein
- pause 15
- createtask_1F sub_812B058, 168, -64, 63, 5, 5, 0, 5
- sprite gBattleAnimSpriteTemplate_83DAEA8, 130, 16, 16, 8
- wait
- panse_19 SE_W028, 63
- createtask sub_80A7FA0, 2, 1, 4, 0, 8, 1
- wait
+ delay 15
+ createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5
+ createsprite gBattleAnimSpriteTemplate_83DAEA8, 130, 16, 16, 8
+ waitforvisualfinish
+ playsewithpan SE_W028, 63
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 8, 1
+ waitforvisualfinish
restorebg
waitbgfadein
end
Move_LICK: @ 81D1B32
- loadsprite 10177
- pause 15
- panse_19 SE_W122, 63
- sprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
- createtask sub_80A7FA0, 2, 1, 1, 0, 16, 1
- wait
+ loadspritegfx 10177
+ delay 15
+ playsewithpan SE_W122, 63
+ createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
+ createvisualtask sub_80A7FA0, 2, 1, 1, 0, 16, 1
+ waitforvisualfinish
end
Move_FOCUS_ENERGY: @ 81D1B59
- loadsprite 10184
- panse_19 SE_W082, 192
+ loadspritegfx 10184
+ playsewithpan SE_W082, 192
call EndureFlamesAnim
- pause 8
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ delay 8
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
call EndureFlamesAnim
- pause 8
+ delay 8
call EndureFlamesAnim
- wait
+ waitforvisualfinish
end
Move_BIDE: @ 81D1B99
- ifelse _81D1BA3, _81D1BCF
+ choosetwoturnanim _81D1BA3, _81D1BCF
end
_81D1BA3:
- panse_1C SE_W036, 192, 9, 2
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
- wait
+ loopsewithpan SE_W036, 192, 9, 2
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ waitforvisualfinish
end
_81D1BCF:
- loadsprite 10135
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_1C SE_W036, 192, 9, 2
- createtask sub_80E2A38, 10, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 4
- wait
- createtask sub_80A8154, 2, 0, 2, 0, 12, 1
- createtask sub_80A7FA0, 2, 1, 3, 0, 16, 1
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, 18, -8, 1, 1
- pause 5
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, -18, 8, 1, 1
- pause 5
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 1, -8, -5, 1, 1
- wait
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
- wait
- createtask sub_80E2A38, 10, 2, 2, 11, 0, 31
- wait
+ loopsewithpan SE_W036, 192, 9, 2
+ createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 4
+ waitforvisualfinish
+ createvisualtask sub_80A8154, 2, 0, 2, 0, 12, 1
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 16, 1
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 1, 18, -8, 1, 1
+ delay 5
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 1, -18, 8, 1, 1
+ delay 5
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 1, -8, -5, 1, 1
+ waitforvisualfinish
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 7
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 2, 2, 11, 0, 31
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_STRING_SHOT: @ 81D1C98
- loadsprite 10179
- loadsprite 10180
+ loadspritegfx 10179
+ loadspritegfx 10180
monbg 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
- wait
- panse_1C SE_W081, 192, 9, 6
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
+ waitforvisualfinish
+ loopsewithpan SE_W081, 192, 9, 6
call _81D1D56
call _81D1D56
call _81D1D56
@@ -7425,33 +7426,33 @@ Move_STRING_SHOT: @ 81D1C98
call _81D1D56
call _81D1D56
call _81D1D56
- wait
- panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10
- pause 4
- sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2
- pause 4
- sprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 22
- wait
+ waitforvisualfinish
+ playsewithpan SE_W081B, 63
+ createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 22
+ waitforvisualfinish
clearmonbg 3
- pause 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
+ delay 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
end
_81D1D56:
- sprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1
+ delay 1
+ return
Move_SPIDER_WEB: @ 81D1D6A
- loadsprite 10181
- loadsprite 10180
+ loadspritegfx 10181
+ loadspritegfx 10180
monbg 3
- pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
- wait
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0
+ waitforvisualfinish
monbgprio_28 1
- panse_1C SE_W081, 192, 9, 6
+ loopsewithpan SE_W081, 192, 9, 6
call _81D1DF7
call _81D1DF7
call _81D1DF7
@@ -7466,792 +7467,792 @@ Move_SPIDER_WEB: @ 81D1D6A
call _81D1DF7
call _81D1DF7
call _81D1DF7
- wait
- panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DAB74, 2
- wait
+ waitforvisualfinish
+ playsewithpan SE_W081B, 63
+ createsprite gBattleAnimSpriteTemplate_83DAB74, 2
+ waitforvisualfinish
clearmonbg 3
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0
end
_81D1DF7:
- sprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0
+ delay 1
+ return
Move_RAZOR_WIND: @ 81D1E0B
- ifelse _81D1E16, _81D1E66
+ choosetwoturnanim _81D1E16, _81D1E66
_81D1E14:
- wait
+ waitforvisualfinish
end
_81D1E16:
- loadsprite 10009
- panse_19 SE_W016, 192
- sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40
- sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40
- sprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40
- wait
- panse_19 SE_W016B, 192
- jump _81D1E14
+ loadspritegfx 10009
+ playsewithpan SE_W016, 192
+ createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40
+ createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40
+ waitforvisualfinish
+ playsewithpan SE_W016B, 192
+ goto _81D1E14
_81D1E66:
- loadsprite 10154
- loadsprite 10135
+ loadspritegfx 10154
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1
- pause 2
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1
- pause 2
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1
- pause 17
- panse_19 SE_W013, 63
- createtask sub_80A7FA0, 2, 1, 2, 0, 10, 1
- createtask sub_80A7FA0, 2, 3, 2, 0, 10, 1
- wait
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1
+ delay 2
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1
+ delay 2
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1
+ delay 17
+ playsewithpan SE_W013, 63
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 10, 1
+ createvisualtask sub_80A7FA0, 2, 3, 2, 0, 10, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
- jump _81D1E14
+ goto _81D1E14
Move_DISABLE: @ 81D1EF1
- loadsprite 10071
+ loadspritegfx 10071
monbg 1
monbgprio_28 1
setalpha 8, 8
- panse_19 SE_W197, 192
- sprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16
- wait
- createtask sub_80D03C4, 5
- panse_1C SE_W020, 63, 15, 4
- wait
- pause 1
+ playsewithpan SE_W197, 192
+ createsprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16
+ waitforvisualfinish
+ createvisualtask sub_80D03C4, 5
+ loopsewithpan SE_W020, 63, 15, 4
+ waitforvisualfinish
+ delay 1
clearmonbg 1
blendoff
end
Move_RECOVER: @ 81D1F1F
- loadsprite 10147
- loadsprite 10031
+ loadspritegfx 10147
+ loadspritegfx 10031
monbg 2
setalpha 12, 8
- panse_1C SE_W025, 192, 13, 3
- createtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287
+ loopsewithpan SE_W025, 192, 13, 3
+ createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287
call _81D1F5F
call _81D1F5F
call _81D1F5F
- wait
+ waitforvisualfinish
clearmonbg 2
blendoff
- pause 1
+ delay 1
call Unknown_81D5EF5
- wait
+ waitforvisualfinish
end
_81D1F5F:
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -10, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -35, -10, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 15, -40, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -10, -32, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 25, -20, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 13
- pause 3
- sprite gBattleAnimSpriteTemplate_83D62EC, 2, 5, -40, 13
- pause 3
- ret
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 40, -10, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -35, -10, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 15, -40, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -10, -32, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 25, -20, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, -40, -20, 13
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D62EC, 2, 5, -40, 13
+ delay 3
+ return
Move_MIMIC: @ 81D1FC9
- loadsprite 10147
+ loadspritegfx 10147
monbg_22 3
setalpha 11, 5
panse_1B SE_W107, 63, 192, 253, 0
- createtask sub_80CB340, 5, 128, 24
- pause 15
- sprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24
- pause 10
- setvar 7, -1
- wait
- panse_19 SE_W036, 192
- createtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767
- wait
+ createvisualtask sub_80CB340, 5, 128, 24
+ delay 15
+ createsprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24
+ delay 10
+ setarg 7, -1
+ waitforvisualfinish
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767
+ waitforvisualfinish
clearmonbg_23 3
blendoff
end
Move_CONSTRICT: @ 81D2013
- loadsprite 10186
- panse_1C SE_W010, 63, 6, 4
- sprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2
- pause 7
- sprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2
- sprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 2
- pause 7
- sprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, -8, 1, 2
- pause 8
- createtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
- pause 20
- panse_19 SE_W020, 63
- setvar 7, -1
- wait
+ loadspritegfx 10186
+ loopsewithpan SE_W010, 63, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 2
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, -8, 1, 2
+ delay 8
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 6, 1
+ delay 20
+ playsewithpan SE_W020, 63
+ setarg 7, -1
+ waitforvisualfinish
end
Move_CURSE: @ 81D207B
- ifelse _81D2084, _81D2101
+ choosetwoturnanim _81D2084, _81D2101
_81D2084:
- loadsprite 10199
- loadsprite 10200
+ loadspritegfx 10199
+ loadspritegfx 10200
monbg 2
- createtask sub_80DECB0, 5
- wait
- pause 20
- sprite gBattleAnimSpriteTemplate_83DAF20, 2
- pause 60
+ createvisualtask sub_80DECB0, 5
+ waitforvisualfinish
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_83DAF20, 2
+ delay 60
call _81D20EB
- pause 41
+ delay 41
call _81D20EB
- pause 41
+ delay 41
call _81D20EB
- wait
+ waitforvisualfinish
clearmonbg 2
- pause 1
+ delay 1
monbg 3
- panse_19 SE_W171, 63
- sprite gBattleAnimSpriteTemplate_83DAF38, 130
- createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0
- wait
+ playsewithpan SE_W171, 63
+ createsprite gBattleAnimSpriteTemplate_83DAF38, 130
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0
+ waitforvisualfinish
clearmonbg 3
end
_81D20EB:
- createtask sub_80A7FA0, 2, 0, 4, 0, 10, 0
- panse_19 SE_W020, 192
- ret
+ createvisualtask sub_80A7FA0, 2, 0, 4, 0, 10, 0
+ playsewithpan SE_W020, 192
+ return
_81D2101:
- createtask sub_80A8B88, 5, 0, 10, 1536, 3, 0
- wait
- pause 10
+ createvisualtask sub_80A8B88, 5, 0, 10, 1536, 3, 0
+ waitforvisualfinish
+ delay 10
call _81D211C
- wait
+ waitforvisualfinish
end
_81D211C:
- panse_19 SE_W082, 192
- createtask sub_80E2F2C, 5
- createtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31
- ret
+ playsewithpan SE_W082, 192
+ createvisualtask sub_80E2F2C, 5
+ createvisualtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31
+ return
Move_SOFT_BOILED: @ 81D213B
- loadsprite 10202
- loadsprite 10203
- loadsprite 10031
+ loadspritegfx 10202
+ loadspritegfx 10203
+ loadspritegfx 10031
monbg 2
- panse_19 SE_W039, 192
- createtask sub_80A7E7C, 2, 0, 0, 2, 6, 1
- sprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0
- sprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1
- pause 120
- pause 7
- panse_19 SE_W030, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
- pause 60
- setvar 7, -1
- wait
+ playsewithpan SE_W039, 192
+ createvisualtask sub_80A7E7C, 2, 0, 0, 2, 6, 1
+ createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0
+ createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1
+ delay 120
+ delay 7
+ playsewithpan SE_W030, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1
+ delay 60
+ setarg 7, -1
+ waitforvisualfinish
clearmonbg 2
call Unknown_81D5F3E
end
Move_HEAL_BELL: @ 81D21BD
- loadsprite 10205
- loadsprite 10206
- loadsprite 10203
- loadsprite 10049
- createtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
- wait
- createtask sub_80D1ADC, 5
- sprite gBattleAnimSpriteTemplate_83D7A44, 2, 0, -24, 0, 1
- pause 12
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -18, 35, 0, 0
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 20, 30, 1, 1
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -38, -29, 30, 2, 2
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 36, 18, 30, 3, 3
+ loadspritegfx 10205
+ loadspritegfx 10206
+ loadspritegfx 10203
+ loadspritegfx 10049
+ createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
+ waitforvisualfinish
+ createvisualtask sub_80D1ADC, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A44, 2, 0, -24, 0, 1
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -18, 35, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 20, 30, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -38, -29, 30, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 36, 18, 30, 3, 3
call _81D2372
- pause 33
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 19, 26, 35, 4, 4
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -34, -12, 30, 5, 5
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 41, -20, 34, 6, 6
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -15, 26, 32, 7, 0
+ delay 33
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 19, 26, 35, 4, 4
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -34, -12, 30, 5, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 41, -20, 34, 6, 6
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -15, 26, 32, 7, 0
call _81D2372
- pause 33
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 18, 31, 0, 2
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -20, 30, 2, 5
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 38, 29, 33, 4, 3
- sprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -36, -18, 30, 6, 1
+ delay 33
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -48, 18, 31, 0, 2
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 48, -20, 30, 2, 5
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, 38, 29, 33, 4, 3
+ createsprite gBattleAnimSpriteTemplate_83D7A68, 40, 0, -24, -36, -18, 30, 6, 1
call _81D2372
- wait
- createtask sub_80D1B80, 5
- wait
- panse_19 SE_W234, 192
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
- wait
- panse_19 SE_REAPOKE, 192
- createtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
- createtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
- sprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
+ waitforvisualfinish
+ createvisualtask sub_80D1B80, 5
+ waitforvisualfinish
+ playsewithpan SE_W234, 192
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500
+ createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767
+ createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1
end
_81D2372:
- createtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
- createtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
- sprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1
- panse_19 SE_W215, 192
- ret
+ createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500
+ createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767
+ createsprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1
+ playsewithpan SE_W215, 192
+ return
Move_FAKE_OUT: @ 81D23A8
- panse_19 SE_W260, 0
- createtask sub_80D1CD0, 5
- wait
- panse_19 SE_W166, 63
- createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
- createtask sub_80D1E38, 3
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ playsewithpan SE_W260, 0
+ createvisualtask sub_80D1CD0, 5
+ waitforvisualfinish
+ playsewithpan SE_W166, 63
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
+ createvisualtask sub_80D1E38, 3
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
end
Move_SCARY_FACE: @ 81D23E3
- loadsprite 10218
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0
- panse_19 SE_W060, 192
- wait
- pause 10
- panse_19 SE_W043, 192
- createtask sub_80D23B4, 5
- pause 13
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
- sprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
- wait
- createtask sub_80D60B4, 3, 20, 1, 0
- panse_19 SE_W081B, 63
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0
- wait
+ loadspritegfx 10218
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0
+ playsewithpan SE_W060, 192
+ waitforvisualfinish
+ delay 10
+ playsewithpan SE_W043, 192
+ createvisualtask sub_80D23B4, 5
+ delay 13
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
+ createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8
+ waitforvisualfinish
+ createvisualtask sub_80D60B4, 3, 20, 1, 0
+ playsewithpan SE_W081B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0
+ waitforvisualfinish
end
Move_SWEET_KISS: @ 81D2446
- loadsprite 10216
- loadsprite 10220
- sprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48
- panse_19 SE_W215, 63
- pause 23
- panse_19 SE_W215, 63
- pause 23
- panse_19 SE_W215, 63
- wait
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30
- panse_19 SE_W213, 63
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
- sprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
+ loadspritegfx 10216
+ loadspritegfx 10220
+ createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48
+ playsewithpan SE_W215, 63
+ delay 23
+ playsewithpan SE_W215, 63
+ delay 23
+ playsewithpan SE_W215, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30
+ playsewithpan SE_W213, 63
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -128, -22
+ createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -384, -31
end
Move_LOVELY_KISS: @ 81D24AF
- loadsprite 10219
- loadsprite 10221
- sprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24
- panse_19 SE_W060B, 63
- wait
- panse_19 SE_W213, 63
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38
- sprite gBattleAnimSpriteTemplate_83D7BD0, 131, -128, -22
+ loadspritegfx 10219
+ loadspritegfx 10221
+ createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24
+ playsewithpan SE_W060B, 63
+ waitforvisualfinish
+ playsewithpan SE_W213, 63
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38
+ createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -128, -22
end
Move_FURY_SWIPES: @ 81D24F6
- loadsprite 10222
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 5
- pause 4
- panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1
- createtask sub_80A7FA0, 2, 1, 3, 0, 5, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FB0, 130, 5, 5
- pause 4
- panse_19 SE_W010, 63
- sprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0
- createtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
+ loadspritegfx 10222
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 5
+ delay 4
+ playsewithpan SE_W010, 63
+ createsprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 5, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 130, 5, 5
+ delay 4
+ playsewithpan SE_W010, 63
+ createsprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 7, 1
end
Move_INGRAIN: @ 81D255A
- loadsprite 10223
- loadsprite 10147
- sprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150
- panse_19 SE_W010, 192
- pause 10
- sprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140
- panse_19 SE_W010, 192
- pause 10
- sprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130
- panse_19 SE_W010, 192
- pause 10
- sprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120
- panse_19 SE_W010, 192
- pause 40
- sprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30
- pause 5
- panse_19 SE_W145C, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30
- panse_19 SE_W145C, 192
- pause 5
- panse_19 SE_W145C, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18
- panse_19 SE_W145C, 192
- pause 10
- wait
+ loadspritegfx 10223
+ loadspritegfx 10147
+ createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150
+ playsewithpan SE_W010, 192
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140
+ playsewithpan SE_W010, 192
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130
+ playsewithpan SE_W010, 192
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120
+ playsewithpan SE_W010, 192
+ delay 40
+ createsprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30
+ delay 5
+ playsewithpan SE_W145C, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30
+ playsewithpan SE_W145C, 192
+ delay 5
+ playsewithpan SE_W145C, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18
+ playsewithpan SE_W145C, 192
+ delay 10
+ waitforvisualfinish
end
Move_PRESENT: @ 81D260B
- loadsprite 10224
- createtask sub_812C960, 2
- sprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1
- panse_19 SE_W039, 192
- pause 14
- panse_19 SE_W145B, 192
- pause 14
- panse_19 SE_W145B, 0
- pause 20
- panse_19 SE_W145B, 63
- wait
- jumpvareq 7, 0, _81D264E
- jumpvareq 7, 1, _81D26B9
+ loadspritegfx 10224
+ createvisualtask sub_812C960, 2
+ createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1
+ playsewithpan SE_W039, 192
+ delay 14
+ playsewithpan SE_W145B, 192
+ delay 14
+ playsewithpan SE_W145B, 0
+ delay 20
+ playsewithpan SE_W145B, 63
+ waitforvisualfinish
+ jumpargeq 7, 0, _81D264E
+ jumpargeq 7, 1, _81D26B9
end
_81D264E:
- loadsprite 10198
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1
+ loadspritegfx 10198
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1
end
_81D26B9:
- loadsprite 10195
- loadsprite 10031
- panse_19 SE_W234, 63
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 32, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -32, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 0, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, 24, 32, -3, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D6764, 132, -24, 32, -3, 1
- wait
+ loadspritegfx 10195
+ loadspritegfx 10031
+ playsewithpan SE_W234, 63
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, 32, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -32, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, 0, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -8, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, 24, 32, -3, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D6764, 132, -24, 32, -3, 1
+ waitforvisualfinish
waitsound
call Unknown_81D5F3E
end
Move_BATON_PASS: @ 81D2762
- loadsprite 10226
- panse_19 SE_W226, 192
- createtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
- sprite gBattleAnimSpriteTemplate_84024D0, 2
+ loadspritegfx 10226
+ playsewithpan SE_W226, 192
+ createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
+ createsprite gBattleAnimSpriteTemplate_84024D0, 2
end
Move_PERISH_SONG: @ 81D2784
- loadsprite 10206
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 48
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 4, 2, 64
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 5, 0, 80
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 6, 0, 96
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 7, 1, 112
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 8, 2, 128
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 9, 0, 144
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 10, 2, 160
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 11, 0, 176
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 12, 1, 192
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 13, 3, 208
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 14, 3, 224
- sprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240
- sprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0
- pause 20
+ loadspritegfx 10206
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 3, 2, 48
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 4, 2, 64
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 5, 0, 80
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 6, 0, 96
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 7, 1, 112
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 8, 2, 128
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 9, 0, 144
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 10, 2, 160
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 11, 0, 176
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 12, 1, 192
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 13, 3, 208
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 14, 3, 224
+ createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240
+ createsprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0
+ delay 20
panse_1B SE_W195, 192, 63, 2, 0
- pause 80
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0
- createtask sub_80E0E24, 5, 4, 0
- createtask sub_80E0E24, 5, 5, 0
- createtask sub_80E0E24, 5, 6, 0
- createtask sub_80E0E24, 5, 7, 0
- pause 100
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0
- createtask sub_80E0E24, 5, 4, 1
- createtask sub_80E0E24, 5, 5, 1
- createtask sub_80E0E24, 5, 6, 1
- createtask sub_80E0E24, 5, 7, 1
- wait
+ delay 80
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0
+ createvisualtask sub_80E0E24, 5, 4, 0
+ createvisualtask sub_80E0E24, 5, 5, 0
+ createvisualtask sub_80E0E24, 5, 6, 0
+ createvisualtask sub_80E0E24, 5, 7, 0
+ delay 100
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0
+ createvisualtask sub_80E0E24, 5, 4, 1
+ createvisualtask sub_80E0E24, 5, 5, 1
+ createvisualtask sub_80E0E24, 5, 6, 1
+ createvisualtask sub_80E0E24, 5, 7, 1
+ waitforvisualfinish
end
Move_SLEEP_TALK: @ 81D28ED
- loadsprite 10228
- createtask sub_80A8B88, 5, 0, 4, 4096, 2, 0
- pause 20
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
- panse_19 SE_W173, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
- pause 20
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
- panse_19 SE_W173, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
- pause 20
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
- panse_19 SE_W173, 192
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
- pause 6
- sprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
- wait
+ loadspritegfx 10228
+ createvisualtask sub_80A8B88, 5, 0, 4, 4096, 2, 0
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
+ playsewithpan SE_W173, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
+ playsewithpan SE_W173, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5
+ delay 20
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
+ playsewithpan SE_W173, 192
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3
+ waitforvisualfinish
end
Move_HYPER_FANG: @ 81D29A8
- loadsprite 10192
- panse_19 SE_W044, 63
- pause 1
- pause 2
- createtask sub_80E4200, 2
- jumpvareq 7, 1, _81D2A08
- createtask sub_812C924, 2
- jumpvareq 7, 0, _81D29FA
- jump _81D2A01
+ loadspritegfx 10192
+ playsewithpan SE_W044, 63
+ delay 1
+ delay 2
+ createvisualtask sub_80E4200, 2
+ jumpargeq 7, 1, _81D2A08
+ createvisualtask sub_812C924, 2
+ jumpargeq 7, 0, _81D29FA
+ goto _81D2A01
_81D29D6:
waitbgfadeout
- sprite gBattleAnimSpriteTemplate_840233C, 130
+ createsprite gBattleAnimSpriteTemplate_840233C, 130
waitbgfadein
- createtask sub_80A7E7C, 3, 1, 0, 10, 10, 1
- panse_19 SE_W043, 63
- pause 20
+ createvisualtask sub_80A7E7C, 3, 1, 0, 10, 10, 1
+ playsewithpan SE_W043, 63
+ delay 20
restorebg
waitbgfadein
- wait
+ waitforvisualfinish
end
_81D29FA:
fadetobg 4
- jump _81D29D6
+ goto _81D29D6
_81D2A01:
fadetobg 5
- jump _81D29D6
+ goto _81D29D6
_81D2A08:
fadetobg 6
- jump _81D29D6
+ goto _81D29D6
Move_TRI_ATTACK: @ 81D2A0F
- loadsprite 10230
- sprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0
- panse_19 SE_W161, 192
- pause 20
- panse_19 SE_W161, 192
- pause 20
- createtask_1F sub_812B058, 220, -64, 63, 5, 6, 0, 7
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
- pause 16
- loadsprite 10033
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
- panse_19 SE_W172B, 63
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
- pause 1
- sprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
- pause 2
- createtask sub_80D60B4, 2, 20, 3, 1, 1
- wait
- loadsprite 10037
- createtask sub_80E2324, 2, 257, 257, 257
- panse_19 SE_W161B, 63
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
- pause 1
- sprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
- pause 20
- createtask sub_80D60B4, 2, 20, 3, 1, 0
- pause 2
- createtask sub_80E2324, 2, 257, 257, 257
- wait
- loadsprite 10141
+ loadspritegfx 10230
+ createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0
+ playsewithpan SE_W161, 192
+ delay 20
+ playsewithpan SE_W161, 192
+ delay 20
+ createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0
+ delay 16
+ loadspritegfx 10033
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
+ playsewithpan SE_W172B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 2, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 1, -2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 3, 1
+ delay 2
+ createvisualtask sub_80D60B4, 2, 20, 3, 1, 1
+ waitforvisualfinish
+ loadspritegfx 10037
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ playsewithpan SE_W161B, 63
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, 16
+ delay 20
+ createvisualtask sub_80D60B4, 2, 20, 3, 1, 0
+ delay 2
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ waitforvisualfinish
+ loadspritegfx 10141
call Unknown_81D5C36
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0
+ waitforvisualfinish
end
Move_WILL_O_WISP: @ 81D2B83
- loadsprite 10232
- loadsprite 10231
+ loadspritegfx 10232
+ loadspritegfx 10231
monbg 3
monbgprio_2A 1
- panse_19 SE_W052, 192
- panse_1D SE_W052, 192, 10
- createtask sub_812B374, 2, -64, -64, 1, 0
- sprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0
- pause 3
- sprite gBattleAnimSpriteTemplate_83D974C, 3, 0, 0, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 2
- pause 3
- sprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 3
- pause 40
- createtask sub_812B374, 2, -64, 63, 2, 0
- wait
+ playsewithpan SE_W052, 192
+ waitplaysewithpan SE_W052, 192, 10
+ createvisualtask sub_812B374, 2, -64, -64, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D974C, 3, 0, 0, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 2
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D974C, 4, 0, 0, 3
+ delay 40
+ createvisualtask sub_812B374, 2, -64, 63, 2, 0
+ waitforvisualfinish
monbgprio_29
- panse_19 SE_W172B, 63
- createtask sub_80A7FA0, 2, 1, 4, 0, 13, 1
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 0
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 42
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 84
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 126
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 168
- sprite gBattleAnimSpriteTemplate_83D977C, 2, 210
- wait
+ playsewithpan SE_W172B, 63
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 13, 1
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 0
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 42
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 84
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 126
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 168
+ createsprite gBattleAnimSpriteTemplate_83D977C, 2, 210
+ waitforvisualfinish
clearmonbg 3
end
Move_ENCORE: @ 81D2C41
- loadsprite 10227
- loadsprite 10247
- createtask sub_812CC44, 2
- createtask sub_80E2D78, 2, 248, 3, 0, 10, 0
- wait
- sprite gBattleAnimSpriteTemplate_840238C, 130, 0, -8
- sprite gBattleAnimSpriteTemplate_84023A4, 2, -2, 0, 0, 0, 9
- sprite gBattleAnimSpriteTemplate_84023A4, 2, 2, 0, 1, 0, 9
- sprite gBattleAnimSpriteTemplate_84023BC, 3, -2, 0, 0, 0, 9
- sprite gBattleAnimSpriteTemplate_84023BC, 3, 2, 0, 1, 0, 9
- pause 16
- createtask sub_812B340, 5, 223, 63
- createtask sub_80A8B88, 5, 1, 8, 1536, 5, 1
- wait
- createtask sub_80E2D78, 2, 248, 3, 10, 0, 1
- wait
- createtask sub_812CCA8, 2
+ loadspritegfx 10227
+ loadspritegfx 10247
+ createvisualtask sub_812CC44, 2
+ createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_840238C, 130, 0, -8
+ createsprite gBattleAnimSpriteTemplate_84023A4, 2, -2, 0, 0, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023A4, 2, 2, 0, 1, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023BC, 3, -2, 0, 0, 0, 9
+ createsprite gBattleAnimSpriteTemplate_84023BC, 3, 2, 0, 1, 0, 9
+ delay 16
+ createvisualtask sub_812B340, 5, 223, 63
+ createvisualtask sub_80A8B88, 5, 1, 8, 1536, 5, 1
+ waitforvisualfinish
+ createvisualtask sub_80E2D78, 2, 248, 3, 10, 0, 1
+ waitforvisualfinish
+ createvisualtask sub_812CCA8, 2
end
Move_TRICK: @ 81D2CE8
- loadsprite 10224
- loadsprite 10207
- sprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80
- sprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208
- pause 16
- panse_19 SE_W166, 0
- createtask sub_80D1E38, 3
- createtask sub_80D1EC8, 3
- pause 30
- panse_19 SE_W104, 0
- pause 24
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W104, 0
- pause 16
- panse_19 SE_W213, 0
- createtask sub_80A7E7C, 3, 0, 5, 0, 7, 2
- createtask sub_80A7E7C, 3, 1, 5, 0, 7, 2
- wait
+ loadspritegfx 10224
+ loadspritegfx 10207
+ createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80
+ createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208
+ delay 16
+ playsewithpan SE_W166, 0
+ createvisualtask sub_80D1E38, 3
+ createvisualtask sub_80D1EC8, 3
+ delay 30
+ playsewithpan SE_W104, 0
+ delay 24
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W104, 0
+ delay 16
+ playsewithpan SE_W213, 0
+ createvisualtask sub_80A7E7C, 3, 0, 5, 0, 7, 2
+ createvisualtask sub_80A7E7C, 3, 1, 5, 0, 7, 2
+ waitforvisualfinish
end
Move_WISH: @ 81D2D66
- loadsprite 10233
- loadsprite 10049
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
- wait
+ loadspritegfx 10233
+ loadspritegfx 10049
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
+ waitforvisualfinish
panse_27 SE_W115, 63, 192, 253, 0
- sprite gBattleAnimSpriteTemplate_84024E8, 40
- wait
- pause 60
- panse_1C SE_W215, 192, 16, 3
+ createsprite gBattleAnimSpriteTemplate_84024E8, 40
+ waitforvisualfinish
+ delay 60
+ loopsewithpan SE_W215, 192, 16, 3
call Unknown_81D5ECA
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
- wait
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
+ waitforvisualfinish
end
Move_STOCKPILE: @ 81D2DAE
- loadsprite 10235
- panse_19 SE_W025, 192
- createtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767
- createtask sub_812D674, 5
+ loadspritegfx 10235
+ playsewithpan SE_W025, 192
+ createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767
+ createvisualtask sub_812D674, 5
call _81D2DEC
call _81D2DEC
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767
end
_81D2DEC:
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -55, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 0, 55, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 0, -55, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, -34, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 34, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -34, 13
- pause 1
- sprite gBattleAnimSpriteTemplate_83D6350, 2, -55, 34, 13
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -55, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 0, 55, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 0, -55, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, -34, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 34, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, -34, 13
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D6350, 2, -55, 34, 13
+ delay 1
+ return
Move_SPIT_UP: @ 81D2E65
- loadsprite 10237
- loadsprite 10135
- panse_19 SE_W036, 192
- createtask sub_812D6CC, 5
- createtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
- pause 45
- panse_19 SE_W255, 192
- pause 3
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 64, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 96, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 128, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 160, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 192, 12
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 224, 12
- pause 5
- jumpif 2, _81D2F32
- jumpif 3, _81D2F5B
+ loadspritegfx 10237
+ loadspritegfx 10135
+ playsewithpan SE_W036, 192
+ createvisualtask sub_812D6CC, 5
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
+ delay 45
+ playsewithpan SE_W255, 192
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 64, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 96, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 128, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 160, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 192, 12
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 224, 12
+ delay 5
+ jumpifmoveturn 2, _81D2F32
+ jumpifmoveturn 3, _81D2F5B
_81D2EF5:
- pause 5
- createtask sub_80A9058, 2, 0, 1, 8, 1, 0
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1
- pause 5
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1
- wait
+ delay 5
+ createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
+ playsewithpan SE_W003, 63
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1
+ delay 5
+ playsewithpan SE_W003, 63
+ createsprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1
+ waitforvisualfinish
end
_81D2F32:
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
- jump _81D2EF5
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
+ goto _81D2EF5
_81D2F5B:
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 48
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 112
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 176
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
- sprite gBattleAnimSpriteTemplate_83D7B60, 2, 240
- jump _81D2EF5
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 16
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 48
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 80
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 112
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 144
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 176
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 208
+ createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 240
+ goto _81D2EF5
Move_SWALLOW: @ 81D2FA8
- loadsprite 10236
- loadsprite 10031
- panse_19 SE_W036, 192
- createtask sub_812D790, 5
- createtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
- pause 38
- panse_19 SE_W255, 192
- createtask sub_80A7FA0, 2, 0, 2, 0, 12, 1
+ loadspritegfx 10236
+ loadspritegfx 10031
+ playsewithpan SE_W036, 192
+ createvisualtask sub_812D790, 5
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 8, 2
+ delay 38
+ playsewithpan SE_W255, 192
+ createvisualtask sub_80A7FA0, 2, 0, 2, 0, 12, 1
call _81D2FF9
- jumpif 2, _81D303B
- jumpif 3, _81D3045
+ jumpifmoveturn 2, _81D303B
+ jumpifmoveturn 3, _81D3045
_81D2FF2:
- wait
+ waitforvisualfinish
call Unknown_81D5EF5
end
_81D2FF9:
- sprite gBattleAnimSpriteTemplate_8402578, 2, 0, -8
- pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, -24, -8
- pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, 16, -8
- pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, -16, -8
- pause 1
- sprite gBattleAnimSpriteTemplate_8402578, 2, 24, -8
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, 0, -8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, -24, -8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, 16, -8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, -16, -8
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_8402578, 2, 24, -8
+ delay 1
+ return
_81D303B:
call _81D2FF9
- jump _81D2FF2
+ goto _81D2FF2
_81D3045:
call _81D2FF9
call _81D2FF9
- jump _81D2FF2
+ goto _81D2FF2
Move_TRANSFORM: @ 81D3054
monbg 0
- panse_19 SE_W100, 192
- panse_1D SE_W107, 192, 48
- createtask sub_812D7E8, 2, 0
- wait
+ playsewithpan SE_W100, 192
+ waitplaysewithpan SE_W107, 192, 48
+ createvisualtask sub_812D7E8, 2, 0
+ waitforvisualfinish
clearmonbg 0
end
Move_MORNING_SUN: @ 81D306C
- loadsprite 10241
- loadsprite 10031
- createtask sub_812DB84, 5
- pause 8
- createtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767
- pause 14
+ loadspritegfx 10241
+ loadspritegfx 10031
+ createvisualtask sub_812DB84, 5
+ delay 8
+ createvisualtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767
+ delay 14
call _81D30F2
call _81D30F2
call _81D30F2
@@ -8267,73 +8268,73 @@ Move_MORNING_SUN: @ 81D306C
call _81D30F2
call _81D30F2
call _81D30F2
- createtask sub_80E2A38, 10, 1921, 3, 12, 0, 32767
- wait
+ createvisualtask sub_80E2A38, 10, 1921, 3, 12, 0, 32767
+ waitforvisualfinish
waitsound
call Unknown_81D5EF5
end
_81D30F2:
- sprite gBattleAnimSpriteTemplate_84025EC, 2, 30, 640
- pause 5
- ret
+ createsprite gBattleAnimSpriteTemplate_84025EC, 2, 30, 640
+ delay 5
+ return
Move_SWEET_SCENT: @ 81D3100
- loadsprite 10238
- panse_19 SE_W230, 192
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100
- pause 25
+ loadspritegfx 10238
+ playsewithpan SE_W230, 192
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100
+ delay 25
setpan 0
call _81D3144
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0
setpan 63
- createtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
+ createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207
call _81D3144
- wait
+ waitforvisualfinish
end
_81D3144:
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 70, 1, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 60, 0, 64
- pause 5
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 80, 1, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 58, 0, 120
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 90, 0, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 48, 0, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 95, 1, 80
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 75, 1, 64
- pause 2
- sprite gBattleAnimSpriteTemplate_84026A4, 2, 85, 0, 120
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 70, 1, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 60, 0, 64
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 80, 1, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 58, 0, 120
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 90, 0, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 48, 0, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 95, 1, 80
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 120
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 75, 1, 64
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_84026A4, 2, 85, 0, 120
+ delay 2
+ return
Move_HYPER_BEAM: @ 81D31EA
- loadsprite 10147
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0
- wait
- pause 10
- panse_19 SE_W063, 192
- createtask sub_80A7FA0, 2, 0, 1, 0, 4, 1
- wait
- pause 30
- createtask_1F sub_812B058, 247, -64, 63, 1, 15, 0, 5
- createtask sub_80A7E7C, 2, 0, 0, 4, 50, 1
- createtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0
+ loadspritegfx 10147
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0
+ waitforvisualfinish
+ delay 10
+ playsewithpan SE_W063, 192
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 4, 1
+ waitforvisualfinish
+ delay 30
+ createsoundtask sub_812B058, 247, -64, 63, 1, 15, 0, 5
+ createvisualtask sub_80A7E7C, 2, 0, 0, 4, 50, 1
+ createvisualtask sub_80E21A8, 2, 10147, 1, 12, 31, 16, 0, 0
call _81D331B
call _81D331B
call _81D331B
call _81D331B
call _81D331B
- createtask sub_80A7FA0, 2, 1, 4, 0, 50, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 11, 26425
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 50, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 11, 26425
call _81D331B
call _81D331B
call _81D331B
@@ -8355,30 +8356,30 @@ Move_HYPER_BEAM: @ 81D31EA
call _81D331B
call _81D331B
call _81D331B
- createtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0
+ createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0
end
_81D331B:
- sprite gBattleAnimSpriteTemplate_83D6394, 130
- sprite gBattleAnimSpriteTemplate_83D6394, 130
- pause 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83D6394, 130
+ createsprite gBattleAnimSpriteTemplate_83D6394, 130
+ delay 1
+ return
Move_FLATTER: @ 81D332C
- loadsprite 10227
- loadsprite 10240
- createtask sub_812B340, 5, 223, 63
- createtask sub_812CC44, 2
- createtask sub_80E2D78, 2, 248, 3, 0, 10, 0
- wait
- sprite gBattleAnimSpriteTemplate_8402720, 130, 0, -8, 80
- pause 0
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1
- pause 10
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1
- pause 0
- createtask sub_812B30C, 5, 229, -64
+ loadspritegfx 10227
+ loadspritegfx 10240
+ createvisualtask sub_812B340, 5, 223, 63
+ createvisualtask sub_812CC44, 2
+ createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_8402720, 130, 0, -8, 80
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 5, 2, 1
+ delay 0
+ createvisualtask sub_812B30C, 5, 229, -64
call _81D3415
call _81D3415
call _81D3415
@@ -8398,125 +8399,125 @@ Move_FLATTER: @ 81D332C
call _81D3415
call _81D3415
call _81D3415
- pause 5
- createtask sub_812B30C, 5, 229, 63
- wait
- createtask sub_80E2D78, 2, 248, 3, 10, 0, 1
- wait
- createtask sub_812CCA8, 2
+ delay 5
+ createvisualtask sub_812B30C, 5, 229, 63
+ waitforvisualfinish
+ createvisualtask sub_80E2D78, 2, 248, 3, 10, 0, 1
+ waitforvisualfinish
+ createvisualtask sub_812CCA8, 2
end
_81D3415:
- sprite gBattleAnimSpriteTemplate_8402708, 40, 0
- sprite gBattleAnimSpriteTemplate_8402708, 40, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_8402708, 40, 0
+ createsprite gBattleAnimSpriteTemplate_8402708, 40, 1
+ return
Move_ROLE_PLAY: @ 81D3428
monbg 2
- createtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0
- wait
- panse_19 SE_W161, 192
- panse_1D SE_W197, 192, 30
- createtask sub_812EFC8, 2
- wait
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0
+ waitforvisualfinish
+ playsewithpan SE_W161, 192
+ waitplaysewithpan SE_W197, 192, 30
+ createvisualtask sub_812EFC8, 2
+ waitforvisualfinish
clearmonbg 2
- createtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0
+ createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0
end
Move_REFRESH: @ 81D3485
- loadsprite 10203
- loadsprite 10049
- panse_19 SE_W287, 192
- createtask sub_81300A4, 2, 0
- wait
- panse_19 SE_W234, 192
+ loadspritegfx 10203
+ loadspritegfx 10049
+ playsewithpan SE_W287, 192
+ createvisualtask sub_81300A4, 2, 0
+ waitforvisualfinish
+ playsewithpan SE_W234, 192
call Unknown_81D5ECA
- wait
- panse_19 SE_REAPOKE, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK: @ 81D34C8
- loadsprite 10135
- loadsprite 10143
- loadsprite 10029
+ loadspritegfx 10135
+ loadspritegfx 10143
+ loadspritegfx 10029
monbg 1
setalpha 12, 8
- panse_19 SE_W172, 63
- sprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30
- createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
- pause 30
- panse_19 SE_W007, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
- createtask sub_80A7FA0, 2, 1, 3, 0, 14, 1
- createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
+ playsewithpan SE_W172, 63
+ createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
+ delay 30
+ playsewithpan SE_W007, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 0, 0, 1, 0
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 14, 1
+ createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
call _81D11A2
- wait
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_HYPER_VOICE: @ 81D3550
- loadsprite 10203
+ loadspritegfx 10203
call _81D3562
- wait
- pause 8
+ waitforvisualfinish
+ delay 8
call _81D3562
- wait
+ waitforvisualfinish
end
_81D3562:
- createtask sub_812B2B8, 5
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023
- createtask sub_80A8D34, 5, -5, -5, 5, 0, 0
- sprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1
- createtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
- createtask sub_80A7FA0, 2, 3, 1, 0, 6, 1
- createtask sub_80E26BC, 2, 1, 0, 6, 1
- ret
+ createvisualtask sub_812B2B8, 5
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023
+ createvisualtask sub_80A8D34, 5, -5, -5, 5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1
+ createvisualtask sub_80A7FA0, 2, 1, 1, 0, 6, 1
+ createvisualtask sub_80A7FA0, 2, 3, 1, 0, 6, 1
+ createvisualtask sub_80E26BC, 2, 1, 0, 6, 1
+ return
Move_SAND_TOMB: @ 81D35D2
- loadsprite 10074
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
- createtask sub_80A7E7C, 5, 1, 0, 2, 43, 1
- panse_19 SE_W328, 63
+ loadspritegfx 10074
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createvisualtask sub_80A7E7C, 5, 1, 0, 2, 43, 1
+ playsewithpan SE_W328, 63
call _81D361F
call _81D361F
call _81D361F
- pause 22
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
- wait
+ delay 22
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
+ waitforvisualfinish
end
_81D361F:
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 528, 30, 10, 50, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 36, 480, 20, 13, -46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 576, 20, 5, 42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 35, 400, 25, 8, -42, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 512, 25, 13, 46, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 464, 30, 12, -50, 1
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 528, 30, 10, 50, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 36, 480, 20, 13, -46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 576, 20, 5, 42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 35, 400, 25, 8, -42, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 32, 512, 25, 13, 46, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DAC7C, 130, 0, 37, 464, 30, 12, -50, 1
+ delay 2
+ return
Move_SHEER_COLD: @ 81D36AA
fadetobg 15
waitbgfadeout
- panse_19 SE_W196, 0
+ playsewithpan SE_W196, 0
waitbgfadein
- loadsprite 10010
+ loadspritegfx 10010
monbg 3
monbgprio_28 1
setalpha 12, 8
- createtask sub_807B920, 2
- panse_1D SE_W258, 63, 17
- wait
+ createvisualtask sub_807B920, 2
+ waitplaysewithpan SE_W258, 63, 17
+ waitforvisualfinish
clearmonbg 3
blendoff
restorebg
@@ -8524,138 +8525,138 @@ Move_SHEER_COLD: @ 81D36AA
end
Move_ARM_THRUST: @ 81D36CF
- loadsprite 10143
- loadsprite 10135
+ loadspritegfx 10143
+ loadspritegfx 10135
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A8E04, 5, 8, 5, 0, 0
- pause 6
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 3
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3
- wait
- createtask sub_80A8E04, 5, 8, 5, 0, 1
- panse_19 SE_W003, 63
- ifelse _81D373C, _81D3750
+ createvisualtask sub_80A8E04, 5, 8, 5, 0, 0
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 3
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3
+ waitforvisualfinish
+ createvisualtask sub_80A8E04, 5, 8, 5, 0, 1
+ playsewithpan SE_W003, 63
+ choosetwoturnanim _81D373C, _81D3750
_81D3728:
- createtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
- wait
+ createvisualtask sub_80A7E7C, 5, 1, 4, 0, 6, 1
+ waitforvisualfinish
blendoff
end
_81D373C:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2
- jump _81D3728
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, 8, 0, 1, 2
+ goto _81D3728
_81D3750:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 0, 1, 2
- jump _81D3728
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, -8, 0, 1, 2
+ goto _81D3728
Move_MUDDY_WATER: @ 81D3764
panse_1B SE_W250, 192, 63, 2, 0
- createtask sub_80D38BC, 2, 1
- wait
+ createvisualtask sub_80D38BC, 2, 1
+ waitforvisualfinish
end
Move_BULLET_SEED: @ 81D3776
- loadsprite 10006
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- createtask sub_80A7FA0, 2, 1, 2, 0, 30, 1
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
- wait
+ loadspritegfx 10006
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 30, 1
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
+ waitforvisualfinish
end
Move_DRAGON_CLAW: @ 81D380C
- loadsprite 10029
- loadsprite 10039
- panse_19 SE_W221B, 192
- createtask sub_80E2A38, 10, 2, 4, 0, 8, 639
- createtask sub_80A7E7C, 5, 0, 0, 2, 15, 1
+ loadspritegfx 10029
+ loadspritegfx 10039
+ playsewithpan SE_W221B, 192
+ createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639
+ createvisualtask sub_80A7E7C, 5, 0, 0, 2, 15, 1
call _81D39E9
call _81D39E9
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
- pause 2
- createtask sub_812B30C, 5, 136, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
- sprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
- sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
- pause 2
- createtask sub_812B30C, 5, 136, 63
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
- sprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
- createtask sub_80E2A38, 10, 2, 4, 8, 0, 639
- wait
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
+ delay 2
+ createvisualtask sub_812B30C, 5, 136, 63
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
+ delay 2
+ createvisualtask sub_812B30C, 5, 136, 63
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ createvisualtask sub_80E2A38, 10, 2, 4, 8, 0, 639
+ waitforvisualfinish
end
_81D39E9:
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 528, 30, 13, 50, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 32, 480, 20, 16, -46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 576, 20, 8, 42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 31, 400, 25, 11, -42, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 28, 512, 25, 16, 46, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DACD0, 2, 0, 33, 464, 30, 15, -50, 0
+ delay 2
+ return
Unknown_81D3A74: @ 81D3A74
end
Move_MUD_SHOT: @ 81D3A75
- loadsprite 10259
+ loadspritegfx 10259
monbg 3
monbgprio_28 1
setalpha 12, 8
- createtask sub_80A7E7C, 5, 0, 0, 2, 46, 1
- pause 6
- createtask sub_80D3630, 5, 100
+ createvisualtask sub_80A7E7C, 5, 0, 0, 2, 46, 1
+ delay 6
+ createvisualtask sub_80D3630, 5, 100
panse_1B SE_W250, 192, 63, 1, 0
call _81D3AEF
call _81D3AEF
call _81D3AEF
- createtask sub_80A7E7C, 5, 1, 3, 0, 43, 1
+ createvisualtask sub_80A7E7C, 5, 1, 3, 0, 43, 1
call _81D3AEF
call _81D3AEF
call _81D3AEF
@@ -8664,529 +8665,529 @@ Move_MUD_SHOT: @ 81D3A75
call _81D3AEF
call _81D3AEF
call _81D3AEF
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81D3AEF:
- sprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
- pause 2
- sprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D920C, 3, 10, 10, 0, 16
+ delay 2
+ return
Move_METEOR_MASH: @ 81D3B12
- loadsprite 10233
- loadsprite 10135
- loadsprite 10143
+ loadspritegfx 10233
+ loadspritegfx 10135
+ loadspritegfx 10143
panse_1B SE_W112, 192, 63, 3, 0
fadetobg 16
waitbgfadein
- wait
- sprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30
- pause 10
- sprite gBattleAnimSpriteTemplate_8402A3C, 131, -112, -64, 8, 32, 30
- pause 40
- sprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30
- sprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30
- pause 20
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- createtask sub_80A7FA0, 2, 1, 5, 0, 20, 1
- wait
- pause 10
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -112, -64, 8, 32, 30
+ delay 40
+ createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30
+ createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30
+ delay 20
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ createvisualtask sub_80A7FA0, 2, 1, 5, 0, 20, 1
+ waitforvisualfinish
+ delay 10
restorebg
waitbgfadein
- wait
+ waitforvisualfinish
end
Move_REVENGE: @ 81D3B99
- loadsprite 10245
+ loadspritegfx 10245
monbg 1
setalpha 12, 8
- panse_19 SE_W036, 192
- sprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10
- wait
- createtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
- wait
- unloadsprite 10245
- loadsprite 10246
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
- pause 4
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10
- wait
- unloadsprite 10246
- loadsprite 10135
- createtask sub_80A7FA0, 2, 1, 3, 0, 10, 1
- sprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8
- panse_19 SE_W025B, 63
- wait
+ playsewithpan SE_W036, 192
+ createsprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10
+ waitforvisualfinish
+ createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
+ waitforvisualfinish
+ unloadspritegfx 10245
+ loadspritegfx 10246
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 6, 4
+ delay 4
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10
+ waitforvisualfinish
+ unloadspritegfx 10246
+ loadspritegfx 10135
+ createvisualtask sub_80A7FA0, 2, 1, 3, 0, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_POISON_FANG: @ 81D3C30
- loadsprite 10192
- loadsprite 10150
- panse_19 SE_W044, 63
- sprite gBattleAnimSpriteTemplate_840233C, 130
- pause 10
- createtask sub_80A7E7C, 3, 1, 3, 0, 10, 1
- wait
- createtask sub_80E1F8C, 2, 4, 0, 4, 0, 12, 26650
+ loadspritegfx 10192
+ loadspritegfx 10150
+ playsewithpan SE_W044, 63
+ createsprite gBattleAnimSpriteTemplate_840233C, 130
+ delay 10
+ createvisualtask sub_80A7E7C, 3, 1, 3, 0, 10, 1
+ waitforvisualfinish
+ createvisualtask sub_80E1F8C, 2, 4, 0, 4, 0, 12, 26650
call Unknown_81D5F87
- wait
+ waitforvisualfinish
end
Move_SUBSTITUTE: @ 81D3C6F
- panse_19 SE_W213, 192
- createtask sub_81312E4, 2
+ playsewithpan SE_W213, 192
+ createvisualtask sub_81312E4, 2
end
Move_FRENZY_PLANT: @ 81D3C7B
- loadsprite 10223
- loadsprite 10135
+ loadspritegfx 10223
+ loadspritegfx 10135
monbg 1
monbgprio_28 1
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0
- wait
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
- panse_19 SE_W010, 192
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95
- panse_19 SE_W010, 213
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 30, 8, -4, 0, 0, 90
- panse_19 SE_W010, 234
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 40, -8, 4, 0, 1, 85
- panse_19 SE_W010, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 50, 8, 0, 0, 0, 85
- panse_19 SE_W010, 21
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 60, -8, -2, 0, 1, 85
- panse_19 SE_W010, 42
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85
- panse_19 SE_W010, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80
- panse_19 SE_W010, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75
- panse_19 SE_W010, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -10, 1, 3
- panse_19 SE_W003, 63
- createtask sub_80A7E7C, 3, 1, 8, 0, 20, 1
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 8, 1, 3
- panse_19 SE_W003, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -3, 1, 2
- panse_19 SE_W003, 63
- pause 3
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -3, 1, 1, 2
- panse_19 SE_W003, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, 1, 1, 1
- panse_19 SE_W003, 63
- pause 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 10, 1, 1
- panse_19 SE_W003, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100
+ playsewithpan SE_W010, 192
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95
+ playsewithpan SE_W010, 213
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 30, 8, -4, 0, 0, 90
+ playsewithpan SE_W010, 234
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 40, -8, 4, 0, 1, 85
+ playsewithpan SE_W010, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 50, 8, 0, 0, 0, 85
+ playsewithpan SE_W010, 21
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 60, -8, -2, 0, 1, 85
+ playsewithpan SE_W010, 42
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85
+ playsewithpan SE_W010, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80
+ playsewithpan SE_W010, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75
+ playsewithpan SE_W010, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -10, 1, 3
+ playsewithpan SE_W003, 63
+ createvisualtask sub_80A7E7C, 3, 1, 8, 0, 20, 1
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 8, 1, 3
+ playsewithpan SE_W003, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -3, 1, 2
+ playsewithpan SE_W003, 63
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -3, 1, 1, 2
+ playsewithpan SE_W003, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, 1, 1, 1
+ playsewithpan SE_W003, 63
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 10, 1, 1
+ playsewithpan SE_W003, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Move_METAL_SOUND: @ 81D3E1F
- loadsprite 10260
+ loadspritegfx 10260
monbg 3
monbgprio_2A 1
- createtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
+ createvisualtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
call _81D3E52
call _81D3E52
call _81D3E52
call _81D3E52
- wait
+ waitforvisualfinish
clearmonbg 3
- pause 0
- wait
+ delay 0
+ waitforvisualfinish
end
_81D3E52:
panse_1B SE_W103, 192, 63, 2, 0
- sprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0
- pause 2
- ret
+ createsprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0
+ delay 2
+ return
Move_FOCUS_PUNCH: @ 81D3E6F
- jump _81D3E76
+ goto _81D3E76
_81D3E74:
- wait
+ waitforvisualfinish
end
_81D3E76:
- loadsprite 10135
- loadsprite 10143
- pause 1
- createtask sub_80E4200, 2
- jumpvareq 7, 1, _81D3F2F
- createtask sub_812C924, 2
- jumpvareq 7, 0, _81D3F21
- jumpvareq 7, 1, _81D3F28
+ loadspritegfx 10135
+ loadspritegfx 10143
+ delay 1
+ createvisualtask sub_80E4200, 2
+ jumpargeq 7, 1, _81D3F2F
+ createvisualtask sub_812C924, 2
+ jumpargeq 7, 0, _81D3F21
+ jumpargeq 7, 1, _81D3F28
_81D3EA4:
waitbgfadein
monbg 3
setalpha 12, 8
- panse_19 SE_W207, 63
- sprite gBattleAnimSpriteTemplate_83DA214, 130
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0
- createtask sub_80A7E7C, 5, 1, 8, 0, 24, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 2, 1, 0
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -6, 1, 0
- panse_19 SE_W233B, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 8, 1, 0
- panse_19 SE_W025B, 63
- wait
+ playsewithpan SE_W207, 63
+ createsprite gBattleAnimSpriteTemplate_83DA214, 130
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0
+ createvisualtask sub_80A7E7C, 5, 1, 8, 0, 24, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 2, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, -6, 1, 0
+ playsewithpan SE_W233B, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 8, 1, 0
+ playsewithpan SE_W025B, 63
+ waitforvisualfinish
restorebg
waitbgfadein
clearmonbg 3
blendoff
- jump _81D3E74
+ goto _81D3E74
_81D3F21:
fadetobg 4
- jump _81D3EA4
+ goto _81D3EA4
_81D3F28:
fadetobg 5
- jump _81D3EA4
+ goto _81D3EA4
_81D3F2F:
fadetobg 6
- jump _81D3EA4
+ goto _81D3EA4
Move_RETURN: @ 81D3F36
- loadsprite 10135
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- createtask sub_81318F0, 2
- pause 2
- jumpvareq 7, 0, _81D3F6C
- jumpvareq 7, 1, _81D3FBE
- jumpvareq 7, 2, _81D401E
- jumpvareq 7, 3, _81D4139
+ createvisualtask sub_81318F0, 2
+ delay 2
+ jumpargeq 7, 0, _81D3F6C
+ jumpargeq 7, 1, _81D3FBE
+ jumpargeq 7, 2, _81D401E
+ jumpargeq 7, 3, _81D4139
_81D3F67:
- wait
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81D3F6C:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
- createtask sub_812B340, 5, 167, -64
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 139, 63
- jump _81D3F67
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 139, 63
+ goto _81D3F67
_81D3FBE:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- pause 11
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 4
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
- createtask sub_812B30C, 5, 141, 63
- jump _81D3F67
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ delay 11
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 5, 4
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
+ createvisualtask sub_812B30C, 5, 141, 63
+ goto _81D3F67
_81D401E:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
- createtask sub_812B340, 5, 167, -64
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- jump _81D3F67
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ goto _81D3F67
_81D4139:
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
- createtask sub_812B340, 5, 167, -64
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2
- createtask sub_812B30C, 5, 123, 63
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 12, 1, 0
- createtask sub_812B340, 5, 167, -64
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- wait
- pause 4
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0
- createtask sub_812B340, 5, 167, -64
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- wait
- pause 2
- createtask sub_80E2DD8, 2, 0, 4, 5, 1
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 1, 0
- createtask sub_812B340, 5, 167, -64
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- createtask sub_80E2DD8, 2, 0, 4, 5, 1
- wait
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 2, 0
- createtask sub_812B340, 5, 167, -64
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- createtask sub_80E2DD8, 2, 0, 4, 5, 1
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 16, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 12, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ waitforvisualfinish
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ waitforvisualfinish
+ delay 2
+ createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 1, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 2, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
+ waitforvisualfinish
call _81D4371
call _81D4371
call _81D4371
call _81D4371
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0
- createtask sub_812B30C, 5, 141, 63
- createtask sub_80A7E7C, 5, 1, 8, 0, 24, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 0
- createtask sub_812B30C, 5, 141, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 0
- createtask sub_812B30C, 5, 141, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 0
- createtask sub_812B30C, 5, 141, 63
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0
- jump _81D3F67
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -10, -8, 1, 0
+ createvisualtask sub_812B30C, 5, 141, 63
+ createvisualtask sub_80A7E7C, 5, 1, 8, 0, 24, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 10, 10, 1, 0
+ createvisualtask sub_812B30C, 5, 141, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 3, -5, 1, 0
+ createvisualtask sub_812B30C, 5, 141, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, -5, 3, 1, 0
+ createvisualtask sub_812B30C, 5, 141, 63
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0
+ goto _81D3F67
_81D4371:
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 3, 0
- createtask sub_812B340, 5, 167, -64
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_812B30C, 5, 123, 63
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- createtask sub_80E2DD8, 2, 0, 4, 5, 1
- wait
- ret
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 4, 3, 0
+ createvisualtask sub_812B340, 5, 167, -64
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_812B30C, 5, 123, 63
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ createvisualtask sub_80E2DD8, 2, 0, 4, 5, 1
+ waitforvisualfinish
+ return
Move_COSMIC_POWER: @ 81D43C5
- loadsprite 10049
- createtask sub_812B340, 5, 243, 0
- panse_19 SE_W322, 0
- createtask sub_80E3A08, 2, 0, 0, 15, 0
- wait
+ loadspritegfx 10049
+ createvisualtask sub_812B340, 5, 243, 0
+ playsewithpan SE_W322, 0
+ createvisualtask sub_80E3A08, 2, 0, 0, 15, 0
+ waitforvisualfinish
fadetobg 16
waitbgfadeout
- createtask sub_80E3A58, 2, 0, 128, 0, -1
+ createvisualtask sub_80E3A58, 2, 0, 128, 0, -1
waitbgfadein
- pause 70
- createtask sub_812B30C, 5, 228, -64
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
- pause 8
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
- pause 40
- createtask sub_80E3A08, 2, 0, 15, 0, 0
- wait
+ delay 70
+ createvisualtask sub_812B30C, 5, 228, -64
+ createsprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
+ delay 40
+ createvisualtask sub_80E3A08, 2, 0, 15, 0, 0
+ waitforvisualfinish
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
- wait
+ waitforvisualfinish
end
Move_BLAST_BURN: @ 81D444A
- loadsprite 10035
- loadsprite 10135
+ loadspritegfx 10035
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- panse_19 SE_W221, 192
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 32, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 20, 10, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0
- pause 25
- panse_19 SE_W172B, 192
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 40, -20, 24, 0, 0, 0
- createtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 64, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 40, 20, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 32, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0
- createtask sub_80E2324, 2, 257, 257, 257
- pause 25
- panse_19 SE_W172B, 192
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 70, 60, -30, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, 3, 1, 0
- createtask sub_80A7E7C, 5, 1, 12, 0, 20, 1
- createtask sub_80E26BC, 2, 2, 0, 10, 1
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 96, 0, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 66, 60, 30, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 48, 24, 0, 0, 0
- sprite gBattleAnimSpriteTemplate_83D9538, 2, -60, 30, 24, 0, 0, 0
- createtask sub_80E2324, 2, 257, 257, 257
- wait
+ playsewithpan SE_W221, 192
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, -10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 32, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 20, 10, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0
+ delay 25
+ playsewithpan SE_W172B, 192
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 70, 40, -20, 24, 0, 0, 0
+ createvisualtask sub_80A7E7C, 5, 1, 6, 0, 8, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 64, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 40, 20, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 32, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 25
+ playsewithpan SE_W172B, 192
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 70, 60, -30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, 3, 1, 0
+ createvisualtask sub_80A7E7C, 5, 1, 12, 0, 20, 1
+ createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 96, 0, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 66, 60, 30, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 48, 24, 0, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83D9538, 2, -60, 30, 24, 0, 0, 0
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_ROCK_TOMB: @ 81D468C
- loadsprite 10250
- loadsprite 10058
- createtask sub_80E26BC, 2, 2, 0, 10, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0
- pause 8
- createtask sub_80E26BC, 2, 0, 2, 3, 1
- panse_19 SE_W070, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0
- pause 8
- createtask sub_80E26BC, 2, 0, 2, 3, 1
- panse_19 SE_W070, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0
- pause 8
- createtask sub_80E26BC, 2, 0, 2, 3, 1
- panse_19 SE_W070, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0
- pause 8
- createtask sub_80E26BC, 2, 0, 2, 3, 1
- panse_19 SE_W070, 63
- pause 24
- panse_19 SE_W063, 63
- sprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50
- createtask sub_80A7E7C, 5, 1, 3, 0, 20, 1
- createtask sub_80E26BC, 2, 2, 0, 10, 1
- wait
+ loadspritegfx 10250
+ loadspritegfx 10058
+ createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0
+ delay 8
+ createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
+ playsewithpan SE_W070, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0
+ delay 8
+ createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
+ playsewithpan SE_W070, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0
+ delay 8
+ createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
+ playsewithpan SE_W070, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0
+ delay 8
+ createvisualtask sub_80E26BC, 2, 0, 2, 3, 1
+ playsewithpan SE_W070, 63
+ delay 24
+ playsewithpan SE_W063, 63
+ createsprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50
+ createvisualtask sub_80A7E7C, 5, 1, 3, 0, 20, 1
+ createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
+ waitforvisualfinish
end
Move_SILVER_WIND: @ 81D4773
- loadsprite 10271
+ loadspritegfx 10271
panse_1B SE_W016, 192, 63, 2, 0
- panse_19 SE_W234, 0
- pause 0
+ playsewithpan SE_W234, 0
+ delay 0
monbg 3
monbgprio_29
- pause 0
- createtask sub_80E2A7C, 10, 1, 0, 0, 4, 0
- createtask sub_80E3B78, 2
- jumpvareq 7, 1, _81D4974
+ delay 0
+ createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0
+ createvisualtask sub_80E3B78, 2
+ jumpargeq 7, 1, _81D4974
fadetobg 22
waitbgfadeout
- createtask sub_80E3A58, 5, 1536, 0, 0, -1
+ createvisualtask sub_80E3A58, 5, 1536, 0, 0, -1
_81D47BA:
- pause 0
- createtask sub_80E2A38, 10, 1, 0, 4, 4, 0
+ delay 0
+ createvisualtask sub_80E2A38, 10, 1, 0, 4, 4, 0
waitbgfadein
- sprite gBattleAnimSpriteTemplate_83D693C, 194, -32, 16, 0, 6, 2, 3, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 194, -8, 18, 64, 3, 2, 2, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 120, -24, 18, 90, 5, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 120, -40, 14, 128, 4, 1, 2, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D6954, 194, -32, 16, 0, 6, 2, 3, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 194, -8, 18, 64, 3, 2, 2, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 120, -24, 18, 90, 5, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 120, -40, 14, 128, 4, 1, 2, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D696C, 194, -32, 16, 0, 6, 2, 3, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 194, -8, 18, 64, 3, 2, 2, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 120, -24, 18, 90, 5, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 120, -40, 14, 128, 4, 1, 2, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83D693C, 194, -4, 16, 0, 6, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D693C, 194, -16, 12, 192, 5, 2, 3, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D6954, 194, -4, 16, 0, 6, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D6954, 194, -16, 12, 192, 5, 2, 3, 1
- pause 0
- sprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1
- sprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1
- wait
- panse_19 SE_W016B, 63
+ createsprite gBattleAnimSpriteTemplate_83D693C, 194, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, 194, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, 120, -40, 14, 128, 4, 1, 2, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D6954, 194, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, 194, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, 120, -40, 14, 128, 4, 1, 2, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D696C, 194, -32, 16, 0, 6, 2, 3, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, 194, -8, 18, 64, 3, 2, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, 120, -24, 18, 90, 5, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, 120, -40, 14, 128, 4, 1, 2, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83D693C, 194, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D693C, 194, -16, 12, 192, 5, 2, 3, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D6954, 194, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D6954, 194, -16, 12, 192, 5, 2, 3, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1
+ createsprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1
+ waitforvisualfinish
+ playsewithpan SE_W016B, 63
clearmonbg 3
- pause 0
+ delay 0
restorebg
waitbgfadeout
- createtask sub_80E2A7C, 10, 1, 0, 4, 0, 0
- setvar 7, -1
+ createvisualtask sub_80E2A7C, 10, 1, 0, 4, 0, 0
+ setarg 7, -1
waitbgfadein
end
_81D4974:
fadetobg 23
waitbgfadeout
- createtask sub_80E3A58, 5, -1536, 0, 0, -1
- jump _81D47BA
+ createvisualtask sub_80E3A58, 5, -1536, 0, 0, -1
+ goto _81D47BA
Move_SNATCH: @ 81D498B
- panse_19 SE_W036, 192
- createtask sub_80A8920, 5, 0, -12, 4, 10, 10, 12, 6
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8920, 5, 0, -12, 4, 10, 10, 12, 6
end
Move_DIVE: @ 81D49A5
- loadsprite 10272
- loadsprite 10273
- ifelse _81D49B4, _81D4A09
+ loadspritegfx 10272
+ loadspritegfx 10273
+ choosetwoturnanim _81D49B4, _81D4A09
_81D49B4:
- loadsprite 10156
- panse_19 SE_W029, 192
- sprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336
- wait
- panse_19 SE_W291, 192
- sprite gBattleAnimSpriteTemplate_83DA614, 3, 0
+ loadspritegfx 10156
+ playsewithpan SE_W029, 192
+ createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336
+ waitforvisualfinish
+ playsewithpan SE_W291, 192
+ createsprite gBattleAnimSpriteTemplate_83DA614, 3, 0
call _81D49F2
call _81D49F2
call _81D49F2
@@ -9194,578 +9195,578 @@ _81D49B4:
call _81D49F2
end
_81D49F2:
- sprite gBattleAnimSpriteTemplate_83DA62C, 5, 0, 0
- sprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0
+ return
_81D4A09:
- loadsprite 10148
- loadsprite 10155
+ loadspritegfx 10148
+ loadspritegfx 10155
monbg 3
setalpha 12, 8
- panse_19 SE_W153, 63
- sprite gBattleAnimSpriteTemplate_83DA614, 131, 1
+ playsewithpan SE_W153, 63
+ createsprite gBattleAnimSpriteTemplate_83DA614, 131, 1
call _81D4A48
call _81D4A48
call _81D4A48
call _81D4A48
call _81D4A48
- pause 12
+ delay 12
call _81C9502
- wait
+ waitforvisualfinish
visible 0
clearmonbg 3
blendoff
end
_81D4A48:
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
+ return
Move_ROCK_BLAST: @ 81D4A5F
- loadsprite 10058
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 3
- panse_19 SE_W207, 192
- sprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
- panse_19 SE_W088, 63
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 5, 1
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 5, 20, -24, 14, 2
- sprite gBattleAnimSpriteTemplate_83DAC64, 130, -5, 0, -20, -24, 14, 2
- wait
+ loadspritegfx 10058
+ loadspritegfx 10135
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
+ delay 3
+ playsewithpan SE_W207, 192
+ createsprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 1
+ playsewithpan SE_W088, 63
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 5, 20, -24, 14, 2
+ createsprite gBattleAnimSpriteTemplate_83DAC64, 130, -5, 0, -20, -24, 14, 2
+ waitforvisualfinish
end
Move_OVERHEAT: @ 81D4AFC
- loadsprite 10029
- loadsprite 10135
+ loadspritegfx 10029
+ loadspritegfx 10135
monbg 3
setalpha 12, 18
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28
- wait
- createtask sub_80E4028, 5, 0, 1
- pause 1
- createtask sub_80E4178, 5, 0
- pause 1
- panse_19 SE_W082, 192
- createtask sub_80E4028, 5, 1, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28
- createtask sub_80A7E7C, 5, 0, 2, 0, 15, 1
- wait
- panse_19 SE_W172B, 192
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, -20
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, -20
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 0
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 0
- pause 5
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 10
- sprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 10
- pause 5
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, 3, 1, 0
- panse_19 SE_W007, 63
- createtask sub_80A7E7C, 2, 1, 10, 0, 25, 1
- pause 6
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, -5, 1, 0
- panse_19 SE_W007, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, 10, 1, 0
- panse_19 SE_W007, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 0
- panse_19 SE_W007, 63
- createtask sub_80E4178, 5, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026
- createtask sub_80A7E7C, 5, 0, 3, 0, 15, 1
- wait
- createtask sub_80E40D0, 5, 0, 1
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28
+ waitforvisualfinish
+ createvisualtask sub_80E4028, 5, 0, 1
+ delay 1
+ createvisualtask sub_80E4178, 5, 0
+ delay 1
+ playsewithpan SE_W082, 192
+ createvisualtask sub_80E4028, 5, 1, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28
+ createvisualtask sub_80A7E7C, 5, 0, 2, 0, 15, 1
+ waitforvisualfinish
+ playsewithpan SE_W172B, 192
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, -20
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, -20
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 0
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 0
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 96, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 128, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 160, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 192, 30, 25, 10
+ createsprite gBattleAnimSpriteTemplate_83DB100, 66, 1, 224, 30, 25, 10
+ delay 5
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, 3, 1, 0
+ playsewithpan SE_W007, 63
+ createvisualtask sub_80A7E7C, 2, 1, 10, 0, 25, 1
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 8, -5, 1, 0
+ playsewithpan SE_W007, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, 10, 1, 0
+ playsewithpan SE_W007, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 0
+ playsewithpan SE_W007, 63
+ createvisualtask sub_80E4178, 5, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026
+ createvisualtask sub_80A7E7C, 5, 0, 3, 0, 15, 1
+ waitforvisualfinish
+ createvisualtask sub_80E40D0, 5, 0, 1
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28
+ waitforvisualfinish
clearmonbg 3
blendoff
- wait
- pause 15
- createtask sub_80E40D0, 5, 1, 0
- pause 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026
- wait
+ waitforvisualfinish
+ delay 15
+ createvisualtask sub_80E40D0, 5, 1, 0
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026
+ waitforvisualfinish
end
Move_HYDRO_CANNON: @ 81D4DDE
- loadsprite 10149
- loadsprite 10148
+ loadspritegfx 10149
+ loadspritegfx 10148
monbg 3
setalpha 12, 8
- panse_19 SE_W057, 192
- sprite gBattleAnimSpriteTemplate_83D92D0, 130
- pause 10
- createtask sub_80E2324, 2, 257, 257, 257
- pause 30
+ playsewithpan SE_W057, 192
+ createsprite gBattleAnimSpriteTemplate_83D92D0, 130
+ delay 10
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ delay 30
panse_1B SE_W056, 192, 63, 2, 0
call _81D4EA8
- createtask sub_80A7E7C, 5, 1, 10, 0, 40, 1
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createvisualtask sub_80A7E7C, 5, 1, 10, 0, 40, 1
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
call _81D4EA8
- sprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
- wait
- createtask sub_80E2324, 2, 257, 257, 257
- wait
+ createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0
+ waitforvisualfinish
+ createvisualtask sub_80E2324, 2, 257, 257, 257
+ waitforvisualfinish
clearmonbg 3
blendoff
end
_81D4EA8:
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- pause 1
- sprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
- ret
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D92E8, 130, 10, -10, 0, 0, 15, 257
+ return
Move_ASTONISH: @ 81D4F10
- loadsprite 10273
- panse_19 SE_W227, 192
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 25
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
- panse_19 SE_W166, 63
- sprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
- createtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
- createtask sub_80D1E38, 3
- wait
+ loadspritegfx 10273
+ playsewithpan SE_W227, 192
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
+ delay 25
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1
+ playsewithpan SE_W166, 63
+ createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 5, 1
+ createvisualtask sub_80D1E38, 3
+ waitforvisualfinish
end
Move_SEISMIC_TOSS: @ 81D4F58
- loadsprite 10135
- loadsprite 10058
- setvar 7, 0
+ loadspritegfx 10135
+ loadspritegfx 10058
+ setarg 7, 0
monbg 3
setalpha 12, 8
- wait
- createtask sub_80DDA4C, 3
- pause 1
+ waitforvisualfinish
+ createvisualtask sub_80DDA4C, 3
+ delay 1
fadetobg 17
waitbgfadeout
- createtask sub_80DDA8C, 3
- panse_19 SE_W327, 0
+ createvisualtask sub_80DDA8C, 3
+ playsewithpan SE_W327, 0
waitbgfadein
- wait
- createtask sub_80DDAF0, 3
- jumpvareq 7, 0, _81D4FAB
- jumpvareq 7, 1, _81D4FBC
- jumpvareq 7, 2, _81D4FD4
+ waitforvisualfinish
+ createvisualtask sub_80DDAF0, 3
+ jumpargeq 7, 0, _81D4FAB
+ jumpargeq 7, 1, _81D4FBC
+ jumpargeq 7, 2, _81D4FD4
_81D4FA0:
restorebg
waitbgfadeout
- setvar 7, 4095
+ setarg 7, 4095
waitbgfadein
clearmonbg 3
blendoff
end
_81D4FAB:
call _81D4FF3
- pause 16
+ delay 16
call _81D5054
- jump _81D4FA0
+ goto _81D4FA0
_81D4FBC:
call _81D4FF3
- pause 14
+ delay 14
call _81D5054
- pause 14
+ delay 14
call _81D4FF3
- jump _81D4FA0
+ goto _81D4FA0
_81D4FD4:
call _81D5054
- pause 10
+ delay 10
call _81D4FF3
- pause 10
+ delay 10
call _81D5054
- pause 10
+ delay 10
call _81D4FF3
- jump _81D4FA0
+ goto _81D4FA0
_81D4FF3:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -10, -8, 1, 1
- panse_19 SE_W070, 63
- createtask sub_80A7E7C, 2, 1, 0, 3, 5, 1
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, -10, -8, 1, 1
+ playsewithpan SE_W070, 63
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
+ return
_81D5054:
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, -8, 1, 1
- panse_19 SE_W088, 63
- createtask sub_80A7E7C, 2, 1, 0, 3, 5, 1
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 28, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 30, 4, 3
- ret
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 10, -8, 1, 1
+ playsewithpan SE_W088, 63
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 5, 1
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 28, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 30, 4, 3
+ return
Move_MAGIC_COAT: @ 81D50B5
- loadsprite 10170
+ loadspritegfx 10170
setalpha 0, 16
- panse_1D SE_W112, 192, 15
- sprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170
- wait
- pause 1
+ waitplaysewithpan SE_W112, 192, 15
+ createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170
+ waitforvisualfinish
+ delay 1
blendoff
end
Move_WATER_PULSE: @ 81D50D2
- loadsprite 10155
- loadsprite 10288
+ loadspritegfx 10155
+ loadspritegfx 10288
monbg 1
monbgprio_28 1
- panse_19 SE_W145C, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0
- sprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1
- panse_19 SE_W145C, 63
- wait
- panse_19 SE_W202, 192
- sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
- pause 5
- panse_19 SE_W202, 192
- sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
- pause 5
- panse_19 SE_W202, 192
- sprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
- pause 13
- createtask sub_80A7E7C, 2, 1, 0, 8, 18, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472
- wait
+ playsewithpan SE_W145C, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0
+ createsprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1
+ playsewithpan SE_W145C, 63
+ waitforvisualfinish
+ playsewithpan SE_W202, 192
+ createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
+ delay 5
+ playsewithpan SE_W202, 192
+ createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
+ delay 5
+ playsewithpan SE_W202, 192
+ createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15
+ delay 13
+ createvisualtask sub_80A7E7C, 2, 1, 0, 8, 18, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472
+ waitforvisualfinish
clearmonbg 3
end
Move_PSYCHO_BOOST: @ 81D51C7
- loadsprite 10212
+ loadspritegfx 10212
monbg 2
fadetobg 3
waitbgfadeout
- createtask sub_812C624, 5
+ createvisualtask sub_812C624, 5
waitbgfadein
- pause 6
- createtask sub_80E1F8C, 2, 1, 2, 8, 0, 10, 0
- pause 0
+ delay 6
+ createvisualtask sub_80E1F8C, 2, 1, 2, 8, 0, 10, 0
+ delay 0
monbgprio_28 0
setalpha 8, 8
- pause 10
- createtask sub_80A7E7C, 2, 0, 3, 0, 240, 0
- panse_1C SE_W060B, 192, 14, 10
- sprite gBattleAnimSpriteTemplate_83DAA68, 2
- pause 110
- panse_1C SE_W060B, 192, 7, 10
- wait
- createtask sub_80A7FA0, 2, 1, -8, 1, 24, 1
- panse_19 SE_W043, 63
- wait
+ delay 10
+ createvisualtask sub_80A7E7C, 2, 0, 3, 0, 240, 0
+ loopsewithpan SE_W060B, 192, 14, 10
+ createsprite gBattleAnimSpriteTemplate_83DAA68, 2
+ delay 110
+ loopsewithpan SE_W060B, 192, 7, 10
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 2, 1, -8, 1, 24, 1
+ playsewithpan SE_W043, 63
+ waitforvisualfinish
clearmonbg 2
blendoff
call Unknown_81D61F3
end
Move_KNOCK_OFF: @ 81D523B
- loadsprite 10277
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
- pause 4
- panse_19 SE_W233, 63
- sprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16
- pause 8
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2
- panse_19 SE_W004, 63
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
- pause 3
- createtask sub_80A8154, 2, 1, 0, 3, 6, 1
- pause 5
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
- pause 10
- wait
+ loadspritegfx 10277
+ loadspritegfx 10135
+ createsprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 6
+ delay 4
+ playsewithpan SE_W233, 63
+ createsprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, 0, 1, 2
+ playsewithpan SE_W004, 63
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -12, 10, 0, 3
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
+ delay 3
+ createvisualtask sub_80A8154, 2, 1, 0, 3, 6, 1
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
+ delay 10
+ waitforvisualfinish
end
Move_DOOM_DESIRE: @ 81D52CB
- createtask sub_80E0EE8, 2
- pause 1
+ createvisualtask sub_80E0EE8, 2
+ delay 1
monbg 2
- createtask sub_80E0E24, 5, 1, 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0
- wait
+ createvisualtask sub_80E0E24, 5, 1, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0
+ waitforvisualfinish
setalpha 8, 8
- panse_19 SE_W060, 192
- createtask sub_80A8D34, 5, -4, -4, 15, 0, 1
- wait
- pause 20
- createtask sub_80E0E24, 5, 1, 1
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0
- wait
+ playsewithpan SE_W060, 192
+ createvisualtask sub_80A8D34, 5, -4, -4, 15, 0, 1
+ waitforvisualfinish
+ delay 20
+ createvisualtask sub_80E0E24, 5, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0
+ waitforvisualfinish
clearmonbg 2
blendoff
end
Unknown_81D532F: @ 81D532F
- loadsprite 10198
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
- wait
- pause 10
- createtask sub_812E14C, 5
- pause 5
- panse_19 SE_W109, 192
- pause 10
- panse_19 SE_W109, 0
- pause 10
- panse_19 SE_W109, 63
- pause 23
- createtask sub_80A8154, 2, 1, 10, 0, 20, 1
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
- wait
+ loadspritegfx 10198
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_812E14C, 5
+ delay 5
+ playsewithpan SE_W109, 192
+ delay 10
+ playsewithpan SE_W109, 0
+ delay 10
+ playsewithpan SE_W109, 63
+ delay 23
+ createvisualtask sub_80A8154, 2, 1, 10, 0, 20, 1
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ waitforvisualfinish
end
Move_SKY_UPPERCUT: @ 81D53ED
- loadsprite 10135
+ loadspritegfx 10135
monbg 3
monbgprio_28 1
fadetobg 17
waitbgfadeout
- panse_19 SE_W327, 192
- createtask sub_80D9C80, 5, 55
+ playsewithpan SE_W327, 192
+ createvisualtask sub_80D9C80, 5, 55
waitbgfadein
setalpha 12, 8
- pause 38
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 28, 0, 0, 5
- pause 4
- createtask sub_80A7FA0, 2, 1, 4, 0, 6, 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -28, 28, 1, 1
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -15, 8, 1, 1
- panse_19 SE_W233B, 63
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, -12, 1, 1
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -32, 1, 1
- pause 1
- panse_19 SE_W233B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 5, -52, 1, 1
- sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -26, 16, 1, 4
- pause 4
- createtask sub_80A8154, 2, 1, 0, 3, 6, 1
- pause 30
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
- pause 4
- sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
+ delay 38
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 28, 0, 0, 5
+ delay 4
+ createvisualtask sub_80A7FA0, 2, 1, 4, 0, 6, 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, -28, 28, 1, 1
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, -15, 8, 1, 1
+ playsewithpan SE_W233B, 63
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, -5, -12, 1, 1
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 0, -32, 1, 1
+ delay 1
+ playsewithpan SE_W233B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 5, -52, 1, 1
+ createsprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -26, 16, 1, 4
+ delay 4
+ createvisualtask sub_80A8154, 2, 1, 0, 3, 6, 1
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
clearmonbg 3
blendoff
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
end
Move_SECRET_POWER: @ 81D54E6
- createtask sub_80E4008, 5
- jumpvareq 0, 0, Move_NEEDLE_ARM
- jumpvareq 0, 1, Move_MAGICAL_LEAF
- jumpvareq 0, 2, Move_MUD_SHOT
- jumpvareq 0, 3, Move_WATERFALL
- jumpvareq 0, 4, Move_SURF
- jumpvareq 0, 5, Move_BUBBLE_BEAM
- jumpvareq 0, 6, Move_ROCK_THROW
- jumpvareq 0, 7, Move_BITE
- jumpvareq 0, 8, Move_STRENGTH
- jump Move_SLAM
+ createvisualtask sub_80E4008, 5
+ jumpargeq 0, 0, Move_NEEDLE_ARM
+ jumpargeq 0, 1, Move_MAGICAL_LEAF
+ jumpargeq 0, 2, Move_MUD_SHOT
+ jumpargeq 0, 3, Move_WATERFALL
+ jumpargeq 0, 4, Move_SURF
+ jumpargeq 0, 5, Move_BUBBLE_BEAM
+ jumpargeq 0, 6, Move_ROCK_THROW
+ jumpargeq 0, 7, Move_BITE
+ jumpargeq 0, 8, Move_STRENGTH
+ goto Move_SLAM
Move_TWISTER: @ 81D553A
- loadsprite 10063
- loadsprite 10135
- loadsprite 10058
+ loadspritegfx 10063
+ loadspritegfx 10135
+ loadspritegfx 10058
monbg 3
monbgprio_28 1
- panse_19 SE_W239, 63
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30
- pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25
- pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 60, 7, 60, 30
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 10, 60, 30
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAE18, 130, 100, 50, 4, 50, 26
- pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 105, 25, 8, 60, 20
- pause 1
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 40, 10, 48, 30
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAE18, 130, 120, 30, 6, 45, 25
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 35, 10, 60, 30
- pause 3
- sprite gBattleAnimSpriteTemplate_83DAE18, 130, 105, 20, 8, 40, 0
- pause 3
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 20, 255, 15, 32, 0
- sprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20
- wait
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, -32, -16, 1, 3
- panse_19 SE_W004, 63
- createtask sub_80A8154, 2, 1, 3, 0, 12, 1
- createtask sub_80A8154, 2, 3, 3, 0, 12, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- panse_19 SE_W004, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
- panse_19 SE_W004, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83DB4A8, 131, 32, 20, 1, 3
- panse_19 SE_W004, 63
- wait
+ playsewithpan SE_W239, 63
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 60, 7, 60, 30
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 10, 60, 30
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 100, 50, 4, 50, 26
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 105, 25, 8, 60, 20
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 40, 10, 48, 30
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 120, 30, 6, 45, 25
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 35, 10, 60, 30
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83DAE18, 130, 105, 20, 8, 40, 0
+ delay 3
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 20, 255, 15, 32, 0
+ createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, -32, -16, 1, 3
+ playsewithpan SE_W004, 63
+ createvisualtask sub_80A8154, 2, 1, 3, 0, 12, 1
+ createvisualtask sub_80A8154, 2, 3, 3, 0, 12, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ playsewithpan SE_W004, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3
+ playsewithpan SE_W004, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 131, 32, 20, 1, 3
+ playsewithpan SE_W004, 63
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_MAGICAL_LEAF: @ 81D5699
- loadsprite 10063
- loadsprite 10160
- loadsprite 10135
+ loadspritegfx 10063
+ loadspritegfx 10160
+ loadspritegfx 10135
monbg 3
setalpha 12, 8
- pause 1
- panse_1C SE_W077, 192, 10, 5
- createtask sub_80CC5F8, 5
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
- pause 2
- sprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
- pause 60
- panse_19 SE_W013B, 192
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0
- sprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0
- pause 30
- panse_19 SE_W013, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, -4, 1, 2
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, 10, 4, 1, 2
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- pause 20
- setvar 7, -1
- wait
+ delay 1
+ loopsewithpan SE_W077, 192, 10, 5
+ createvisualtask sub_80CC5F8, 5
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -4, -4, 7
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 3, -3, 11
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -6, 8
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -1, 12
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -4, 13
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 4, -5, 7
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, 2, -6, 11
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8
+ delay 60
+ playsewithpan SE_W013B, 192
+ createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0
+ createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0
+ delay 30
+ playsewithpan SE_W013, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, -4, 1, 2
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 132, 10, 4, 1, 2
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ delay 20
+ setarg 7, -1
+ waitforvisualfinish
clearmonbg 3
blendoff
end
Move_ICE_BALL: @ 81D57BA
- loadsprite 10043
- loadsprite 10141
- createtask sub_80D8FC0, 5, 0
- jumpvareq 0, 4, _81D5831
+ loadspritegfx 10043
+ loadspritegfx 10141
+ createvisualtask sub_80D8FC0, 5, 0
+ jumpargeq 0, 4, _81D5831
_81D57D1:
- panse_19 SE_W196, 192
- sprite gBattleAnimSpriteTemplate_83D9EF4, 130, 15, 0, -12, -16, 30, -40
- pause 28
- panse_19 SE_W280, 63
- createtask sub_80D8FC0, 5, 0
- jumpvareq 0, 0, _81D5842
- jumpvareq 0, 1, _81D5871
- jumpvareq 0, 2, _81D58AA
- jumpvareq 0, 3, _81D58ED
- jumpvareq 0, 4, _81D5935
+ playsewithpan SE_W196, 192
+ createsprite gBattleAnimSpriteTemplate_83D9EF4, 130, 15, 0, -12, -16, 30, -40
+ delay 28
+ playsewithpan SE_W280, 63
+ createvisualtask sub_80D8FC0, 5, 0
+ jumpargeq 0, 0, _81D5842
+ jumpargeq 0, 1, _81D5871
+ jumpargeq 0, 2, _81D58AA
+ jumpargeq 0, 3, _81D58ED
+ jumpargeq 0, 4, _81D5935
_81D581F:
- createtask sub_80D8FC0, 5, 0
- jumpvareq 0, 4, _81D5838
+ createvisualtask sub_80D8FC0, 5, 0
+ jumpargeq 0, 4, _81D5838
_81D5830:
end
_81D5831:
fadetobg 15
- jump _81D57D1
+ goto _81D57D1
_81D5838:
waitbgfadein
- pause 45
+ delay 45
restorebg
waitbgfadein
- jump _81D5830
+ goto _81D5830
_81D5842:
- createtask sub_80A9058, 2, 0, 1, 8, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0
call _81D597D
call _81D597D
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D5871:
- createtask sub_80A9058, 2, 0, 1, 10, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9773,9 +9774,9 @@ _81D5871:
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D58AA:
- createtask sub_80A9058, 2, 0, 1, 14, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 14, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9785,9 +9786,9 @@ _81D58AA:
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D58ED:
- createtask sub_80A9058, 2, 0, 1, 18, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 18, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9798,9 +9799,9 @@ _81D58ED:
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D5935:
- createtask sub_80A9058, 2, 0, 1, 30, 1, 0
+ createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0
call _81D597D
call _81D597D
call _81D597D
@@ -9811,935 +9812,935 @@ _81D5935:
call _81D597D
call _81D597D
call _81D597D
- jump _81D581F
+ goto _81D581F
_81D597D:
- sprite gBattleAnimSpriteTemplate_83D9F0C, 132, -12, -16
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9F0C, 132, -12, -16
+ return
Move_WEATHER_BALL: @ 81D5989
- loadsprite 10283
- sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0
- pause 8
- panse_19 SE_W207, 192
- sprite gBattleAnimSpriteTemplate_83930A8, 2
- wait
- pause 15
- panse_19 SE_W197, 0
- sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
- wait
- createtask sub_8132528, 2
- pause 1
- jumpvareq 7, 0, _81D59F4
- jumpvareq 7, 1, _81D5A31
- jumpvareq 7, 2, _81D5A95
- jumpvareq 7, 3, _81D5AF9
- jumpvareq 7, 4, _81D5B99
+ loadspritegfx 10283
+ createsprite gBattleAnimSpriteTemplate_83C1FC8, 2, 8, 1, 0
+ delay 8
+ playsewithpan SE_W207, 192
+ createsprite gBattleAnimSpriteTemplate_83930A8, 2
+ waitforvisualfinish
+ delay 15
+ playsewithpan SE_W197, 0
+ createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0
+ waitforvisualfinish
+ createvisualtask sub_8132528, 2
+ delay 1
+ jumpargeq 7, 0, _81D59F4
+ jumpargeq 7, 1, _81D5A31
+ jumpargeq 7, 2, _81D5A95
+ jumpargeq 7, 3, _81D5AF9
+ jumpargeq 7, 4, _81D5B99
_81D59F4:
- loadsprite 10135
- sprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0
- wait
- panse_19 SE_W025B, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
- wait
+ loadspritegfx 10135
+ createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0
+ waitforvisualfinish
+ playsewithpan SE_W025B, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
+ waitforvisualfinish
end
_81D5A31:
- loadsprite 10029
- sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10
- panse_19 SE_W172, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20
- panse_19 SE_W172, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0
- panse_19 SE_W172, 63
- wait
- panse_19 SE_W172B, 63
- createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
- wait
+ loadspritegfx 10029
+ createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10
+ playsewithpan SE_W172, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20
+ playsewithpan SE_W172, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0
+ playsewithpan SE_W172, 63
+ waitforvisualfinish
+ playsewithpan SE_W172B, 63
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
+ waitforvisualfinish
end
_81D5A95:
- loadsprite 10155
- sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10
- panse_19 SE_W152, 63
- pause 8
- sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20
- panse_19 SE_W152, 63
- pause 13
- sprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0
- panse_19 SE_W152, 63
- wait
- createtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
- panse_19 SE_W202, 63
- wait
+ loadspritegfx 10155
+ createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10
+ playsewithpan SE_W152, 63
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20
+ playsewithpan SE_W152, 63
+ delay 13
+ createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0
+ playsewithpan SE_W152, 63
+ waitforvisualfinish
+ createvisualtask sub_80A7E7C, 2, 1, 0, 3, 8, 1
+ playsewithpan SE_W202, 63
+ waitforvisualfinish
end
_81D5AF9:
- loadsprite 10058
- sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0
- panse_19 SE_W088, 63
- pause 5
- sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20
- panse_19 SE_W088, 63
- pause 14
- sprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0
- panse_19 SE_W088, 63
- wait
- panse_19 SE_W070, 63
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
- sprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- wait
+ loadspritegfx 10058
+ createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0
+ playsewithpan SE_W088, 63
+ delay 5
+ createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20
+ playsewithpan SE_W088, 63
+ delay 14
+ createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0
+ playsewithpan SE_W088, 63
+ waitforvisualfinish
+ playsewithpan SE_W070, 63
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3
+ createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 12, 25, 4, 4
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ waitforvisualfinish
end
_81D5B99:
- loadsprite 10263
- loadsprite 10141
- sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, -40, 20
- panse_19 SE_W258, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 40, 0
- panse_19 SE_W258, 63
- pause 10
- sprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 0, 0
- panse_19 SE_W258, 63
- wait
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- panse_19 SE_W196, 63
+ loadspritegfx 10263
+ loadspritegfx 10141
+ createsprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, -40, 20
+ playsewithpan SE_W258, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 40, 0
+ playsewithpan SE_W258, 63
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83D9E54, 130, -30, -100, 25, 25, 0, 0
+ playsewithpan SE_W258, 63
+ waitforvisualfinish
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ playsewithpan SE_W196, 63
call Unknown_81D5C36
- wait
+ waitforvisualfinish
end
PoundCopy: @ 81D5C05
- loadsprite 10135
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
+ playsewithpan SE_W003, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
end
Unknown_81D5C36: @ 81D5C36
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 0
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 0
- panse_19 SE_W196, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 0
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 0
+ playsewithpan SE_W196, 63
+ return
Unknown_81D5CBA: @ 81D5CBA
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -29, 0, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 29, -20, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, -20, 0, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 26, -5, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 1
- panse_19 SE_W196, 63
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 1
- panse_19 SE_W196, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -10, -10, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 10, 20, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -29, 0, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 29, -20, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -5, 10, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 17, -12, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, -20, 0, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, -15, 15, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 26, -5, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C90, 130, 0, 0, 1
+ playsewithpan SE_W196, 63
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9C78, 130, 20, 2, 1
+ playsewithpan SE_W196, 63
+ return
Unknown_81D5D8A: @ 81D5D8A
- panse_1C SE_W196, 63, 6, 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 0
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 0
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 0
- ret
+ loopsewithpan SE_W196, 63, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 0
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 0
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 0
+ return
Unknown_81D5E0E: @ 81D5E0E
- panse_1C SE_W196, 63, 6, 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 40, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -40, 24, 1
- pause 4
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, 48, 24, 1
- sprite gBattleAnimSpriteTemplate_83D9D14, 130, -48, 24, 1
- ret
+ loopsewithpan SE_W196, 63, 6, 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 0, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 8, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -8, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 16, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -16, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 24, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -24, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 32, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -32, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 40, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -40, 24, 1
+ delay 4
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, 48, 24, 1
+ createsprite gBattleAnimSpriteTemplate_83D9D14, 130, -48, 24, 1
+ return
Unknown_81D5ECA: @ 81D5ECA
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
- pause 8
- sprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
- pause 8
- ret
+ createsprite gBattleAnimSpriteTemplate_83D6C88, 2, -15, 0, 0, 0, 32, 60
+ delay 8
+ createsprite gBattleAnimSpriteTemplate_83D6C88, 2, 12, -5, 0, 0, 32, 60
+ delay 8
+ return
Unknown_81D5EF5: @ 81D5EF5
- panse_19 SE_W071B, 192
- sprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 2, -15, -15, 0, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 2, 10, -5, 0, 0
- pause 7
- ret
+ playsewithpan SE_W071B, 192
+ createsprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, -15, 0, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 2, 10, -5, 0, 0
+ delay 7
+ return
Unknown_81D5F3E: @ 81D5F3E
- panse_19 SE_W071B, 63
- sprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 130, -15, -15, 1, 0
- pause 7
- sprite gBattleAnimSpriteTemplate_83D7038, 130, 10, -5, 1, 0
- pause 7
- ret
+ playsewithpan SE_W071B, 63
+ createsprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, -15, 1, 0
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D7038, 130, 10, -5, 1, 0
+ delay 7
+ return
Unknown_81D5F87: @ 81D5F87
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 10, 10, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 20, -20, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, -20, 15, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 0, 0, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, -20, -20, 0
- panse_19 SE_W092, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA350, 130, 16, -8, 0
- panse_19 SE_W092, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, 10, 10, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, 20, -20, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, -20, 15, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, 0, 0, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, -20, -20, 0
+ playsewithpan SE_W092, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA350, 130, 16, -8, 0
+ playsewithpan SE_W092, 63
+ return
Unknown_81D5FF8: @ 81D5FF8
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 0
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 0
- panse_19 SE_W145C, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 0
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 0
+ playsewithpan SE_W145C, 63
+ return
Unknown_81D6069: @ 81D6069
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -28, -10, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 27, 8, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 1
- panse_19 SE_W145C, 63
- pause 6
- sprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 1
- panse_19 SE_W145C, 63
- ret
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 10, 10, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -28, -10, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 20, -20, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -20, 15, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 0, 0, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 27, 8, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, -20, -20, 1
+ playsewithpan SE_W145C, 63
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83DA368, 2, 16, -8, 1
+ playsewithpan SE_W145C, 63
+ return
Unknown_81D6100: @ 81D6100
- panse_19 SE_W085B, 63
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 5, 0, 5, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, -5, 10, 5, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 15, 20, 5, 2
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, -15, -10, 5, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 25, 0, 5, 1
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, -8, 8, 5, 2
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, 2, -8, 5, 0
- pause 2
- sprite gBattleAnimSpriteTemplate_83D9920, 130, -20, 15, 5, 1
- ret
+ playsewithpan SE_W085B, 63
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, 5, 0, 5, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, -5, 10, 5, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, 15, 20, 5, 2
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, -15, -10, 5, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, 25, 0, 5, 1
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, -8, 8, 5, 2
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, 2, -8, 5, 0
+ delay 2
+ createsprite gBattleAnimSpriteTemplate_83D9920, 130, -20, 15, 5, 1
+ return
Unknown_81D618B: @ 81D618B
- panse_1C SE_W146, 63, 13, 6
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90
- sprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90
- ret
+ loopsewithpan SE_W146, 63, 13, 6
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90
+ createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90
+ return
Unknown_81D61E7: @ 81D61E7
fadetobg 3
waitbgfadeout
- createtask sub_812C560, 5
+ createvisualtask sub_812C560, 5
waitbgfadein
- ret
+ return
Unknown_81D61F3: @ 81D61F3
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
- ret
+ return
Unknown_81D61FB: @ 81D61FB
- jumpunkcond _81D6214
+ jumpifcontest _81D6214
fadetobg 18
waitbgfadeout
- createtask sub_80E3A58, 5, -2304, 768, 1, -1
+ createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81D6212:
waitbgfadein
- ret
+ return
_81D6214:
fadetobg 19
waitbgfadeout
- createtask sub_80E3A58, 5, 2304, 768, 0, -1
- jump _81D6212
+ createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
+ goto _81D6212
Unknown_81D622B: @ 81D622B
restorebg
waitbgfadeout
- setvar 7, -1
+ setarg 7, -1
waitbgfadein
- ret
+ return
Unknown_81D6233: @ 81D6233
- createtask sub_80E4200, 2
- jumpvareq 7, 1, Unknown_81D6258
- createtask sub_812C924, 2
- jumpvareq 7, 0, Unknown_81D6266
- jump Unknown_81D625F
+ createvisualtask sub_80E4200, 2
+ jumpargeq 7, 1, Unknown_81D6258
+ createvisualtask sub_812C924, 2
+ jumpargeq 7, 0, Unknown_81D6266
+ goto Unknown_81D625F
Unknown_81D6256: @ 81D6256
waitbgfadein
- ret
+ return
Unknown_81D6258: @ 81D6258
fadetobg 26
- jump Unknown_81D6256
+ goto Unknown_81D6256
Unknown_81D625F: @ 81D625F
fadetobg 25
- jump Unknown_81D6256
+ goto Unknown_81D6256
Unknown_81D6266: @ 81D6266
fadetobg 24
- jump Unknown_81D6256
+ goto Unknown_81D6256
Unknown_81D626D: @ 81D626D
restorebg
waitbgfadein
- ret
+ return
StatusCondition_Poison: @ 81D6270
- panse_1C SE_W092, 63, 13, 6
- createtask sub_80A7FA0, 2, 0, 1, 0, 18, 2
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
+ loopsewithpan SE_W092, 63, 13, 6
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 18, 2
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774
end
StatusCondition_Confusion: @ 81D629B
- loadsprite 10073
+ loadspritegfx 10073
call Unknown_81D618B
end
StatusCondition_Burn: @ 81D62A4
- loadsprite 10029
- panse_19 SE_W172, 63
+ loadspritegfx 10029
+ playsewithpan SE_W172, 63
call _81D62BC
call _81D62BC
call _81D62BC
- wait
+ waitforvisualfinish
end
_81D62BC:
- sprite gBattleAnimSpriteTemplate_83D9614, 130, -24, 24, 24, 24, 20, 1, 1
- pause 4
- ret
+ createsprite gBattleAnimSpriteTemplate_83D9614, 130, -24, 24, 24, 24, 20, 1, 1
+ delay 4
+ return
StatusCondition_Love: @ 81D62D4
- loadsprite 10210
- panse_19 SE_W204, 192
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
- pause 15
- panse_19 SE_W204, 192
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
- pause 15
- panse_19 SE_W204, 192
- sprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
+ loadspritegfx 10210
+ playsewithpan SE_W204, 192
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
+ delay 15
+ playsewithpan SE_W204, 192
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20
+ delay 15
+ playsewithpan SE_W204, 192
+ createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20
end
StatusCondition_Sleep: @ 81D6309
- loadsprite 10228
- panse_19 SE_W173, 192
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
- pause 30
- sprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ loadspritegfx 10228
+ playsewithpan SE_W173, 192
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
+ delay 30
+ createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
end
StatusCondition_Paralysis: @ 81D6335
- loadsprite 10011
- createtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
+ loadspritegfx 10011
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 10, 1
call Unknown_81D6100
end
StatusCondition_Ice: @ 81D634F
- panse_19 SE_W196, 0
- loadsprite 10010
+ playsewithpan SE_W196, 0
+ loadspritegfx 10010
monbg 3
monbgprio_28 1
- panse_1D SE_W258, 63, 17
- createtask sub_807B920, 2
- wait
+ waitplaysewithpan SE_W258, 63, 17
+ createvisualtask sub_807B920, 2
+ waitforvisualfinish
clearmonbg 3
end
StatusCondition_Curse: @ 81D636A
- loadsprite 10200
+ loadspritegfx 10200
monbg 3
- panse_19 SE_W171, 63
- sprite gBattleAnimSpriteTemplate_83DAF38, 130
- createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
- wait
+ playsewithpan SE_W171, 63
+ createsprite gBattleAnimSpriteTemplate_83DAF38, 130
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
+ waitforvisualfinish
clearmonbg 3
end
StatusCondition_Nightmare: @ 81D638F
- loadsprite 10221
+ loadspritegfx 10221
monbg 3
- panse_19 SE_W171, 63
- sprite gBattleAnimSpriteTemplate_83DAF50, 130
- createtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
- wait
+ playsewithpan SE_W171, 63
+ createsprite gBattleAnimSpriteTemplate_83DAF50, 130
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 14, 1
+ waitforvisualfinish
clearmonbg 3
end
General_CastformChange: @ 81D63B4
- createtask c3_80DFBE4, 2
- jumpvareq 7, 1, _81D63E0
- jump _81D63C8
+ createvisualtask c3_80DFBE4, 2
+ jumpargeq 7, 1, _81D63E0
+ goto _81D63C8
_81D63C8:
monbg 0
- panse_19 SE_W100, 192
- panse_1D SE_W107, 192, 48
- createtask sub_812D7E8, 2, 1
- wait
+ playsewithpan SE_W100, 192
+ waitplaysewithpan SE_W107, 192, 48
+ createvisualtask sub_812D7E8, 2, 1
+ waitforvisualfinish
clearmonbg 0
end
_81D63E0:
- createtask sub_812DB58, 2, 1
+ createvisualtask sub_812DB58, 2, 1
end
General_StatsChange: @ 81D63EA
- createtask sub_807BB88, 5
- wait
+ createvisualtask sub_807BB88, 5
+ waitforvisualfinish
end
General_SubstituteFade: @ 81D63F3
monbg 0
- createtask sub_81416C4, 5
- createtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
- wait
- pause 1
+ createvisualtask sub_81416C4, 5
+ createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
+ waitforvisualfinish
+ delay 1
clearmonbg 0
- pause 2
+ delay 2
blendoff
- createtask sub_80E2A38, 10, 2, 0, 0, 0, 32767
- createtask sub_814151C, 2, 1
+ createvisualtask sub_80E2A38, 10, 2, 0, 0, 0, 32767
+ createvisualtask sub_814151C, 2, 1
end
General_SubstituteAppear: @ 81D6430
- createtask sub_81312E4, 2
+ createvisualtask sub_81312E4, 2
end
General_PokeblockThrow: @ 81D6438
- createtask sub_8141D7C, 2
- createtask sub_8141BD4, 2
- pause 0
- panse_1D SE_W026, 192, 22
- sprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32
- pause 50
- panse_1C SE_W039, 63, 19, 2
- createtask sub_80A8B88, 5, 1, 8, 1536, 2, 1
- wait
- createtask sub_8141C08, 2
+ createvisualtask sub_8141D7C, 2
+ createvisualtask sub_8141BD4, 2
+ delay 0
+ waitplaysewithpan SE_W026, 192, 22
+ createsprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32
+ delay 50
+ loopsewithpan SE_W039, 63, 19, 2
+ createvisualtask sub_80A8B88, 5, 1, 8, 1536, 2, 1
+ waitforvisualfinish
+ createvisualtask sub_8141C08, 2
end
General_ItemKnockoff: @ 81D647E
- loadsprite 10224
- sprite gBattleAnimSpriteTemplate_83D6734, 130
+ loadspritegfx 10224
+ createsprite gBattleAnimSpriteTemplate_83D6734, 130
end
General_TurnTrap: @ 81D6489
- createtask sub_8141DAC, 5
- jumpvareq 0, 1, _81D64FD
- jumpvareq 0, 2, _81D6522
- jumpvareq 0, 3, _81D6576
- jumpvareq 0, 4, _81D65D3
- jump _81D64B5
+ createvisualtask sub_8141DAC, 5
+ jumpargeq 0, 1, _81D64FD
+ jumpargeq 0, 2, _81D6522
+ jumpargeq 0, 3, _81D6576
+ jumpargeq 0, 4, _81D65D3
+ goto _81D64B5
_81D64B5:
- loadsprite 10186
- panse_1C SE_W010, 63, 6, 2
- sprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1
- pause 7
- sprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1
- pause 3
- createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
- pause 20
- setvar 7, -1
- panse_19 SE_W020, 63
- wait
+ loadspritegfx 10186
+ loopsewithpan SE_W010, 63, 6, 2
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1
+ delay 7
+ createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1
+ delay 3
+ createvisualtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
+ delay 20
+ setarg 7, -1
+ playsewithpan SE_W020, 63
+ waitforvisualfinish
end
_81D64FD:
- loadsprite 10029
- panse_19 SE_W221B, 63
- createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
+ loadspritegfx 10029
+ playsewithpan SE_W221B, 63
+ createvisualtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
call _81C90BF
call _81C90BF
- wait
+ waitforvisualfinish
stopsound
end
_81D6522:
- loadsprite 10149
+ loadspritegfx 10149
monbg 3
monbgprio_28 1
setalpha 12, 8
- pause 0
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
- panse_19 SE_W250, 63
- createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968
+ playsewithpan SE_W250, 63
+ createvisualtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
call _81D03E4
call _81D03E4
- pause 12
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
- wait
+ delay 12
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968
+ waitforvisualfinish
stopsound
clearmonbg 3
end
_81D6576:
- loadsprite 10145
- loadsprite 10135
+ loadspritegfx 10145
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- panse_19 SE_W011, 63
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
- sprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
- pause 10
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
- wait
+ playsewithpan SE_W011, 63
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10
+ createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10
+ delay 10
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 5, 1, 3, 0, 5, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
- wait
+ waitforvisualfinish
end
_81D65D3:
- loadsprite 10074
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
- createtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
- panse_19 SE_W328, 63
+ loadspritegfx 10074
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563
+ createvisualtask sub_80A7E7C, 5, 1, 0, 2, 30, 1
+ playsewithpan SE_W328, 63
call _81D361F
call _81D361F
- pause 22
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
- wait
+ delay 22
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563
+ waitforvisualfinish
stopsound
end
General_ItemEffect: @ 81D661C
- loadsprite 10203
- loadsprite 10049
- pause 0
- panse_19 SE_W036, 192
- createtask sub_80A8EFC, 2, 16, 128, 0, 2
- wait
- panse_19 SE_W036, 192
- createtask sub_80A8EFC, 2, 16, 128, 0, 2
- wait
- panse_19 SE_W036, 192
- createtask sub_80A8EFC, 2, 16, 128, 0, 2
- wait
- panse_19 SE_W234, 192
+ loadspritegfx 10203
+ loadspritegfx 10049
+ delay 0
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
+ waitforvisualfinish
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
+ waitforvisualfinish
+ playsewithpan SE_W036, 192
+ createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
+ waitforvisualfinish
+ playsewithpan SE_W234, 192
call Unknown_81D5ECA
- wait
- panse_19 SE_REAPOKE, 192
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609
- sprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
- wait
+ waitforvisualfinish
+ playsewithpan SE_REAPOKE, 192
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609
+ createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0
+ waitforvisualfinish
end
General_SmokeballEscape: @ 81D6690
- loadsprite 10242
+ loadspritegfx 10242
monbg 0
setalpha 12, 4
- pause 0
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30
- pause 4
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30
- pause 12
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30
- pause 4
- pause 8
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30
- pause 4
- panse_19 SE_BOWA2, 63
- createtask sub_80DFC24, 2, 2
- sprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30
- pause 14
- panse_19 SE_BOWA2, 63
- sprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46
- pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46
- pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 120, 3, -12, -10, 46
- pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 119, 3, 14, 14, 46
- pause 0
- sprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46
- wait
+ delay 0
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30
+ delay 4
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30
+ delay 12
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30
+ delay 4
+ delay 8
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30
+ delay 4
+ playsewithpan SE_BOWA2, 63
+ createvisualtask sub_80DFC24, 2, 2
+ createsprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30
+ delay 14
+ playsewithpan SE_BOWA2, 63
+ createsprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8402894, 120, 3, -12, -10, 46
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8402894, 119, 3, 14, 14, 46
+ delay 0
+ createsprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46
+ waitforvisualfinish
clearmonbg 0
invisible 0
- pause 0
+ delay 0
blendoff
end
General_HangedOn: @ 81D676E
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31
- panse_19 SE_W082, 192
- createtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31
- wait
- pause 6
- sprite gBattleAnimSpriteTemplate_83C1FE0, 0, 0, 0, 15
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31
+ playsewithpan SE_W082, 192
+ createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31
+ waitforvisualfinish
+ delay 6
+ createsprite gBattleAnimSpriteTemplate_83C1FE0, 0, 0, 0, 15
end
General_Rain: @ 81D67BB
- loadsprite 10115
- panse_19 SE_W240, 192
- createtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
- wait
- createtask CreateAnimRaindrops, 2, 0, 3, 60
- createtask CreateAnimRaindrops, 2, 0, 3, 60
- pause 50
- wait
- createtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
- wait
+ loadspritegfx 10115
+ playsewithpan SE_W240, 192
+ createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
+ waitforvisualfinish
+ createvisualtask CreateAnimRaindrops, 2, 0, 3, 60
+ createvisualtask CreateAnimRaindrops, 2, 0, 3, 60
+ delay 50
+ waitforvisualfinish
+ createvisualtask sub_80E2A38, 10, 1921, 2, 4, 0, 0
+ waitforvisualfinish
end
General_Sun: @ 81D6804
- jump Move_SUNNY_DAY
+ goto Move_SUNNY_DAY
General_Sandstorm: @ 81D6809
- jump Move_SANDSTORM
+ goto Move_SANDSTORM
General_Hail: @ 81D680E
- jump Move_HAIL
+ goto Move_HAIL
General_LeechSeedDrain: @ 81D6813
- createtask sub_8141E10, 5
- pause 0
- jump Move_ABSORB
+ createvisualtask sub_8141E10, 5
+ delay 0
+ goto Move_ABSORB
General_MonHit: @ 81D6821
- loadsprite 10135
+ loadspritegfx 10135
monbg 1
setalpha 12, 8
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
- createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
- wait
+ playsewithpan SE_W003, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
+ createvisualtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
+ waitforvisualfinish
clearmonbg 1
blendoff
end
General_ItemSteal: @ 81D6852
- loadsprite 10224
- createtask sub_80E42D0, 2
- createtask sub_8141808, 2
- pause 1
- sprite gBattleAnimSpriteTemplate_83D677C, 2, 0, -5, 10, 2, -1
+ loadspritegfx 10224
+ createvisualtask sub_80E42D0, 2
+ createvisualtask sub_8141808, 2
+ delay 1
+ createsprite gBattleAnimSpriteTemplate_83D677C, 2, 0, -5, 10, 2, -1
end
General_SnatchMove: @ 81D6877
- loadsprite 10224
- createtask sub_80E4234, 2
+ loadspritegfx 10224
+ createvisualtask sub_80E4234, 2
call Unknown_81D6AB6
- pause 1
- createtask sub_80A8B88, 2, 0, 5, 5120, 4, 1
- wait
- createtask sub_80E4264, 2
- jumpvareq 7, 0, _81D68B5
- jump _81D68C5
+ delay 1
+ createvisualtask sub_80A8B88, 2, 0, 5, 5120, 4, 1
+ waitforvisualfinish
+ createvisualtask sub_80E4264, 2
+ jumpargeq 7, 0, _81D68B5
+ goto _81D68C5
_81D68AE:
- wait
+ waitforvisualfinish
call Unknown_81D6AD6
end
_81D68B5:
- panse_19 SE_W104, 192
- createtask sub_8131944, 2
- jump _81D68AE
+ playsewithpan SE_W104, 192
+ createvisualtask sub_8131944, 2
+ goto _81D68AE
_81D68C5:
- panse_19 SE_W104, 192
- createtask sub_8131FFC, 2
- jump _81D68AE
+ playsewithpan SE_W104, 192
+ createvisualtask sub_8131FFC, 2
+ goto _81D68AE
General_FutureSightHit: @ 81D68D5
- createtask sub_80E42B0, 2
+ createvisualtask sub_80E42B0, 2
monbg 3
- panse_19 SE_W060, 192
+ playsewithpan SE_W060, 192
call Unknown_81D61E7
setalpha 8, 8
- panse_19 SE_W048, 63
- panse_1D SE_W048, 63, 8
- createtask sub_80A7E7C, 2, 1, 4, 0, 15, 1
- createtask sub_80A8D34, 5, -5, -5, 15, 1, 1
- wait
- createtask sub_80A7E7C, 2, 1, 4, 0, 24, 1
- wait
+ playsewithpan SE_W048, 63
+ waitplaysewithpan SE_W048, 63, 8
+ createvisualtask sub_80A7E7C, 2, 1, 4, 0, 15, 1
+ createvisualtask sub_80A8D34, 5, -5, -5, 15, 1, 1
+ waitforvisualfinish
+ createvisualtask sub_80A7E7C, 2, 1, 4, 0, 24, 1
+ waitforvisualfinish
clearmonbg 3
blendoff
- wait
- pause 1
+ waitforvisualfinish
+ delay 1
call Unknown_81D61F3
end
General_DoomDesireHit: @ 81D6934
- createtask sub_80E42B0, 2
- loadsprite 10198
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
- wait
- pause 10
- createtask sub_812E14C, 5
- pause 9
- panse_19 SE_W109, 192
- pause 9
- panse_19 SE_W109, 0
- pause 9
- panse_19 SE_W109, 63
- pause 25
- createtask sub_80A8154, 2, 1, 10, 0, 20, 1
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
- pause 6
- panse_19 SE_W120, 63
- sprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
- wait
+ createvisualtask sub_80E42B0, 2
+ loadspritegfx 10198
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767
+ waitforvisualfinish
+ delay 10
+ createvisualtask sub_812E14C, 5
+ delay 9
+ playsewithpan SE_W109, 192
+ delay 9
+ playsewithpan SE_W109, 0
+ delay 9
+ playsewithpan SE_W109, 63
+ delay 25
+ createvisualtask sub_80A8154, 2, 1, 10, 0, 20, 1
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1
+ delay 6
+ playsewithpan SE_W120, 63
+ createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767
+ waitforvisualfinish
end
General_FocusPunchSetUp: @ 81D69F9
- loadsprite 10184
- panse_19 SE_W082, 192
+ loadspritegfx 10184
+ playsewithpan SE_W082, 192
call EndureFlamesAnim
- pause 8
- createtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
- createtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
+ delay 8
+ createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31
+ createvisualtask sub_80A7FA0, 2, 0, 1, 0, 32, 1
call EndureFlamesAnim
- pause 8
+ delay 8
call EndureFlamesAnim
- wait
+ waitforvisualfinish
end
General_IngrainHeal: @ 81D6A39
- loadsprite 10147
- loadsprite 10031
+ loadspritegfx 10147
+ loadspritegfx 10031
monbg 3
setalpha 12, 8
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
- wait
- pause 3
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293
+ waitforvisualfinish
+ delay 3
call _81CF496
- wait
- pause 15
+ waitforvisualfinish
+ delay 15
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
- wait
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293
+ waitforvisualfinish
clearmonbg 3
blendoff
end
General_WishHeal: @ 81D6A7C
- loadsprite 10031
- loadsprite 10049
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
- wait
- panse_19 SE_W025, 192
+ loadspritegfx 10031
+ loadspritegfx 10049
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0
+ waitforvisualfinish
+ playsewithpan SE_W025, 192
call Unknown_81D5ECA
- wait
+ waitforvisualfinish
call Unknown_81D5EF5
- wait
- sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
+ waitforvisualfinish
+ createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0
end
Unknown_81D6AB6: @ 81D6AB6
- createtask sub_81417D8, 2
- jumpvareq 7, 1, _81D6AC7
+ createvisualtask sub_81417D8, 2
+ jumpargeq 7, 1, _81D6AC7
_81D6AC5:
- wait
- ret
+ waitforvisualfinish
+ return
_81D6AC7:
- createtask sub_814151C, 2, 1
- wait
- jump _81D6AC5
+ createvisualtask sub_814151C, 2, 1
+ waitforvisualfinish
+ goto _81D6AC5
Unknown_81D6AD6: @ 81D6AD6
- createtask sub_81417D8, 2
- jumpvareq 7, 1, _81D6AE7
+ createvisualtask sub_81417D8, 2
+ jumpargeq 7, 1, _81D6AE7
_81D6AE5:
- wait
- ret
+ waitforvisualfinish
+ return
_81D6AE7:
- createtask sub_814151C, 2, 0
- wait
- jump _81D6AE5
+ createvisualtask sub_814151C, 2, 0
+ waitforvisualfinish
+ goto _81D6AE5
Special_LevelUp: @ 81D6AF6
- panse_19 SE_EXPMAX, 0
- createtask sub_813F4EC, 2
- pause 0
- createtask sub_813F6A0, 5, 0, 0
- wait
- createtask sub_813F5E8, 2
+ playsewithpan SE_EXPMAX, 0
+ createvisualtask sub_813F4EC, 2
+ delay 0
+ createvisualtask sub_813F6A0, 5, 0, 0
+ waitforvisualfinish
+ createvisualtask sub_813F5E8, 2
end
Special_SwitchOutPlayerMon: @ 81D6B17
- createtask sub_813F844, 2
- pause 10
- createtask sub_813F798, 2
+ createvisualtask sub_813F844, 2
+ delay 10
+ createvisualtask sub_813F798, 2
end
Special_SwitchOutOpponentMon: @ 81D6B28
- createtask sub_813F844, 2
- pause 10
- createtask sub_813F798, 2
+ createvisualtask sub_813F844, 2
+ delay 10
+ createvisualtask sub_813F798, 2
end
Special_BallThrow: @ 81D6B39
- createtask sub_813F990, 2
- pause 0
- panse_19 SE_NAGERU, 0
- createtask sub_813FA94, 2
- createtask sub_813F9E0, 2
- jumpvareq 7, -1, _81D6B65
+ createvisualtask sub_813F990, 2
+ delay 0
+ playsewithpan SE_NAGERU, 0
+ createvisualtask sub_813FA94, 2
+ createvisualtask sub_813F9E0, 2
+ jumpargeq 7, -1, _81D6B65
_81D6B5C:
- wait
- createtask sub_813F9B8, 2
+ waitforvisualfinish
+ createvisualtask sub_813F9B8, 2
end
_81D6B65:
- loadsprite 10135
- pause 25
+ loadspritegfx 10135
+ delay 25
monbg 3
setalpha 12, 8
- pause 0
- panse_19 SE_W003, 63
- sprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, -20, 1, 2
- wait
+ delay 0
+ playsewithpan SE_W003, 63
+ createsprite gBattleAnimSpriteTemplate_83DB4A8, 130, -4, -20, 1, 2
+ waitforvisualfinish
clearmonbg 3
blendoff
- jump _81D6B5C
+ goto _81D6B5C
Special_SafariBallThrow: @ 81D6B8D
- createtask sub_813F990, 2
- pause 0
- createtask sub_813FBB8, 2
- wait
- createtask sub_813F9B8, 2
+ createvisualtask sub_813F990, 2
+ delay 0
+ createvisualtask sub_813FBB8, 2
+ waitforvisualfinish
+ createvisualtask sub_813F9B8, 2
end
Special_SubstituteToMon: @ 81D6BA6
- createtask sub_814151C, 2, 1
+ createvisualtask sub_814151C, 2, 1
end
Special_MonToSubstitute: @ 81D6BB0
- createtask sub_814151C, 2, 0
+ createvisualtask sub_814151C, 2, 0
end
diff --git a/include/macros/battle_anim.inc b/include/macros/battle_anim.inc
index 4ff845032..bf409a848 100644
--- a/include/macros/battle_anim.inc
+++ b/include/macros/battle_anim.inc
@@ -1,14 +1,14 @@
- .macro loadsprite id
+ .macro loadspritegfx id
.byte 0x00
.2byte \id
.endm
- .macro unloadsprite id
+ .macro unloadspritegfx id
.byte 0x01
.2byte \id
.endm
- .macro sprite template, priority, argv:vararg
+ .macro createsprite template, priority, argv:vararg
.byte 0x02
.4byte \template
.byte \priority
@@ -18,7 +18,7 @@
.Lsprite_\@_2:
.endm
- .macro createtask addr, priority, argv:vararg
+ .macro createvisualtask addr, priority, argv:vararg
.byte 0x03
.4byte \addr
.byte \priority
@@ -28,12 +28,12 @@
.Lcreatetask_\@_2:
.endm
- .macro pause delay
+ .macro delay amount
.byte 0x04
- .byte \delay
+ .byte \amount
.endm
- .macro wait
+ .macro waitforvisualfinish
.byte 0x05
.endm
@@ -78,29 +78,29 @@
.4byte \addr
.endm
- .macro ret
+ .macro return
.byte 0x0F
.endm
- .macro setvar var_num, value
+ .macro setarg arg_num, value
.byte 0x10
- .byte \var_num
+ .byte \arg_num
.2byte \value
.endm
- .macro ifelse addr1, addr2
+ .macro choosetwoturnanim addr1, addr2
.byte 0x11
.4byte \addr1
.4byte \addr2
.endm
- .macro jumpif cond, addr
+ .macro jumpifmoveturn cond, addr
.byte 0x12
.byte \cond
.4byte \addr
.endm
- .macro jump addr
+ .macro goto addr
.byte 0x13
.4byte \addr
.endm
@@ -127,7 +127,7 @@
.byte \id
.endm
- .macro panse_19 id, pan
+ .macro playsewithpan id, pan
.byte 0x19
.2byte \id
.byte \pan
@@ -147,7 +147,7 @@
.byte \delay
.endm
- .macro panse_1C id, pan, delay, count
+ .macro loopsewithpan id, pan, delay, count
.byte 0x1C
.2byte \id
.byte \pan
@@ -155,7 +155,7 @@
.byte \count
.endm
- .macro panse_1D id, pan, count
+ .macro waitplaysewithpan id, pan, count
.byte 0x1D
.2byte \id
.byte \pan
@@ -167,7 +167,7 @@
.2byte \bldcnt
.endm
- .macro createtask_1F addr, argv:vararg
+ .macro createsoundtask addr, argv:vararg
.byte 0x1F
.4byte \addr
.byte (.Lcreatetask_1F_\@_2 - .Lcreatetask_1F_\@_1) / 2
@@ -180,29 +180,29 @@
.byte 0x20
.endm
- .macro jumpvareq var_num, value, addr
+ .macro jumpargeq arg_num, value, addr
.byte 0x21
- .byte \var_num
+ .byte \arg_num
.2byte \value
.4byte \addr
.endm
- .macro monbg_22 unk
+ .macro monbg_22 bank
.byte 0x22
- .byte \unk
+ .byte \bank
.endm
- .macro clearmonbg_23 unk
+ .macro clearmonbg_23 bank
.byte 0x23
- .byte \unk
+ .byte \bank
.endm
- .macro jumpunkcond addr
+ .macro jumpifcontest addr
.byte 0x24
.4byte \addr
.endm
- .macro fadetobg_25 a, b, c
+ .macro fadetobgfromset a, b, c
.byte 0x25
.byte \a
.byte \b
@@ -227,38 +227,38 @@
.byte \delay
.endm
- .macro monbgprio_28 unk
+ .macro monbgprio_28 bank
.byte 0x28
- .byte \unk
+ .byte \bank
.endm
.macro monbgprio_29
.byte 0x29
.endm
- .macro monbgprio_2A unk
+ .macro monbgprio_2A bank
.byte 0x2A
- .byte \unk
+ .byte \bank
.endm
- .macro invisible side
+ .macro invisible bank
.byte 0x2B
- .byte \side
+ .byte \bank
.endm
- .macro visible side
+ .macro visible bank
.byte 0x2C
- .byte \side
+ .byte \bank
.endm
- .macro doublebattle_2D unk
+ .macro doublebattle_2D bank
.byte 0x2D
- .byte \unk
+ .byte \bank
.endm
- .macro doublebattle_2E unk
+ .macro doublebattle_2E bank
.byte 0x2E
- .byte \unk
+ .byte \bank
.endm
.macro stopsound
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index c71c12ce7..476f2c910 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -1327,7 +1327,7 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlay_SE1;
extern struct MusicPlayerInfo gMPlay_SE2;
-extern const u16 gUnknown_081C7160[];
+extern const u16 gSingingMoves[];
extern const u8 *const gBattleAnims_Moves[];
static void RunAnimScriptCommand(void);
@@ -1521,10 +1521,11 @@ void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim)
if (isMoveAnim)
{
- for (i = 0; gUnknown_081C7160[i] != 0xFFFF; i++)
+ for (i = 0; gSingingMoves[i] != 0xFFFF; i++)
{
- if (move == gUnknown_081C7160[i])
+ if (move == gSingingMoves[i])
{
+ // Lower the volume for the short song that gets played.
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
break;
}