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-rwxr-xr-xasm/fire.s360
-rwxr-xr-xasm/fire_2.s955
-rw-r--r--data/battle_anim_80CA710.s2
-rw-r--r--include/heated_rock.h10
-rw-r--r--include/rom_8077ABC.h5
-rw-r--r--ld_script.txt4
-rw-r--r--src/battle/anim/fire.c146
-rw-r--r--src/battle/anim/fire_2.c326
-rw-r--r--src/rom_8077ABC.c2
9 files changed, 491 insertions, 1319 deletions
diff --git a/asm/fire.s b/asm/fire.s
deleted file mode 100755
index dcf793e39..000000000
--- a/asm/fire.s
+++ /dev/null
@@ -1,360 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ fire
-
- thumb_func_start sub_80D4ED8
-sub_80D4ED8: @ 80D4ED8
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D4F0C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x2E]
- movs r0, 0x3C
- strh r0, [r4, 0x30]
- movs r0, 0x9
- strh r0, [r4, 0x32]
- movs r0, 0x1E
- strh r0, [r4, 0x34]
- movs r0, 0xFE
- lsls r0, 8
- strh r0, [r4, 0x36]
- ldr r1, _080D4F10 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r1, _080D4F14 @ =sub_8078174
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4F0C: .4byte gBattleAnimArgs
-_080D4F10: .4byte DestroyAnimSprite
-_080D4F14: .4byte sub_8078174
- thumb_func_end sub_80D4ED8
-
- thumb_func_start sub_80D4F18
-sub_80D4F18: @ 80D4F18
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D4F50 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x2E]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x32]
- ldr r0, _080D4F54 @ =sub_8078394
- str r0, [r4, 0x1C]
- ldr r1, _080D4F58 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4F50: .4byte gBattleAnimArgs
-_080D4F54: .4byte sub_8078394
-_080D4F58: .4byte DestroyAnimSprite
- thumb_func_end sub_80D4F18
-
- thumb_func_start sub_80D4F5C
-sub_80D4F5C: @ 80D4F5C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080D4F90 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D4F98
- ldr r2, _080D4F94 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x8]
- negs r0, r0
- strh r0, [r4, 0x32]
- adds r1, r2, 0
- b _080D4FAE
- .align 2, 0
-_080D4F90: .4byte gAnimBankAttacker
-_080D4F94: .4byte gBattleAnimArgs
-_080D4F98:
- ldr r1, _080D4FC4 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
-_080D4FAE:
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080D4FC8 @ =sub_80D5038
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D4FC4: .4byte gBattleAnimArgs
-_080D4FC8: .4byte sub_80D5038
- thumb_func_end sub_80D4F5C
-
- thumb_func_start sub_80D4FCC
-sub_80D4FCC: @ 80D4FCC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D4FF8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D5000
- ldr r2, _080D4FFC @ =gBattleAnimArgs
- ldrh r0, [r4, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x8]
- strh r0, [r4, 0x32]
- adds r1, r2, 0
- b _080D5018
- .align 2, 0
-_080D4FF8: .4byte gAnimBankAttacker
-_080D4FFC: .4byte gBattleAnimArgs
-_080D5000:
- ldr r1, _080D5030 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x8]
- negs r0, r0
- strh r0, [r4, 0x32]
-_080D5018:
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x34]
- ldr r0, _080D5034 @ =sub_80D5038
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5030: .4byte gBattleAnimArgs
-_080D5034: .4byte sub_80D5038
- thumb_func_end sub_80D4FCC
-
- thumb_func_start sub_80D5038
-sub_80D5038: @ 80D5038
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x36
- ldrsh r1, [r2, r3]
- cmp r0, r1
- bge _080D505E
- ldrh r0, [r2, 0x32]
- ldrh r1, [r2, 0x24]
- adds r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x34]
- ldrh r3, [r2, 0x26]
- adds r0, r3
- strh r0, [r2, 0x26]
-_080D505E:
- movs r0, 0x2E
- ldrsh r1, [r2, r0]
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bne _080D5070
- adds r0, r2, 0
- bl move_anim_8074EE0
-_080D5070:
- pop {r0}
- bx r0
- thumb_func_end sub_80D5038
-
- thumb_func_start sub_80D5074
-sub_80D5074: @ 80D5074
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r0, _080D5098 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D50A0
- ldr r0, _080D509C @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080D50B2
- .align 2, 0
-_080D5098: .4byte gAnimBankAttacker
-_080D509C: .4byte gBattleAnimArgs
-_080D50A0:
- ldr r0, _080D50E0 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- adds r2, r4, 0
- adds r2, 0x43
- movs r1, 0x8
- strb r1, [r2]
-_080D50B2:
- adds r2, r0, 0
- ldrh r0, [r2, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x22]
- ldrh r0, [r2, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r2, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r2, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r2, 0xA]
- strh r0, [r4, 0x34]
- ldrh r0, [r2, 0xC]
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- ldr r0, _080D50E4 @ =sub_80D50E8
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D50E0: .4byte gBattleAnimArgs
-_080D50E4: .4byte sub_80D50E8
- thumb_func_end sub_80D5074
-
- thumb_func_start sub_80D50E8
-sub_80D50E8: @ 80D50E8
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D5170
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- ldr r0, _080D5154 @ =0x00002710
- cmp r1, r0
- ble _080D5106
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1
- strb r0, [r1]
-_080D5106:
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 24
- ldrh r2, [r4, 0x30]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x32]
- ldrh r2, [r4, 0x2E]
- adds r1, r0, r2
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- strh r0, [r4, 0x38]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFF
- ble _080D515C
- ldr r2, _080D5158 @ =0xffffff00
- b _080D5164
- .align 2, 0
-_080D5154: .4byte 0x00002710
-_080D5158: .4byte 0xffffff00
-_080D515C:
- cmp r0, 0
- bge _080D5168
- movs r2, 0x80
- lsls r2, 1
-_080D5164:
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
-_080D5168:
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- b _080D5176
-_080D5170:
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080D5176:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D50E8
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/fire_2.s b/asm/fire_2.s
deleted file mode 100755
index 6e8ea7ce4..000000000
--- a/asm/fire_2.s
+++ /dev/null
@@ -1,955 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ fire_2
-
- thumb_func_start sub_80D51A8
-sub_80D51A8: @ 80D51A8
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080D5200 @ =gAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- adds r4, r0, 0
- ldr r0, _080D5204 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080D51EE
- movs r0, 0x2
- bl GetBankByPlayerAI
- ldrb r1, [r5]
- lsls r0, 24
- lsrs r0, 24
- cmp r1, r0
- beq _080D51E6
- movs r0, 0x3
- bl GetBankByPlayerAI
- ldrb r1, [r5]
- lsls r0, 24
- lsrs r0, 24
- cmp r1, r0
- bne _080D51EE
-_080D51E6:
- ldr r1, _080D5208 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D51EE:
- ldr r1, _080D520C @ =sub_8079534
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5200: .4byte gAnimBankAttacker
-_080D5204: .4byte gAnimBankTarget
-_080D5208: .4byte gBattleAnimArgs
-_080D520C: .4byte sub_8079534
- thumb_func_end sub_80D51A8
-
- thumb_func_start sub_80D5210
-sub_80D5210: @ 80D5210
- ldr r2, _080D5224 @ =gBattleAnimArgs
- ldrh r1, [r2]
- negs r1, r1
- strh r1, [r2]
- ldrh r1, [r2, 0x4]
- negs r1, r1
- strh r1, [r2, 0x4]
- ldr r1, _080D5228 @ =sub_8079534
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080D5224: .4byte gBattleAnimArgs
-_080D5228: .4byte sub_8079534
- thumb_func_end sub_80D5210
-
- thumb_func_start sub_80D522C
-sub_80D522C: @ 80D522C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D524C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- movs r1, 0
- strh r0, [r4, 0x3C]
- strh r1, [r4, 0x2E]
- ldr r0, _080D5250 @ =sub_80D5254
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D524C: .4byte gBattleAnimArgs
-_080D5250: .4byte sub_80D5254
- thumb_func_end sub_80D522C
-
- thumb_func_start sub_80D5254
-sub_80D5254: @ 80D5254
- push {r4,r5,lr}
- adds r5, r0, 0
- bl sub_80D5348
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x12
- bne _080D529E
- movs r0, 0x19
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080D52A4 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D52A8 @ =sub_80D52AC
- str r0, [r5, 0x1C]
-_080D529E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D52A4: .4byte gAnimBankTarget
-_080D52A8: .4byte sub_80D52AC
- thumb_func_end sub_80D5254
-
- thumb_func_start sub_80D52AC
-sub_80D52AC: @ 80D52AC
- push {r4-r6,lr}
- adds r6, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D52F4
- movs r4, 0
- strh r4, [r6, 0x2E]
- ldr r5, _080D52EC @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x22]
- strh r4, [r6, 0x26]
- strh r4, [r6, 0x24]
- ldr r1, _080D52F0 @ =sub_80D5324
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- b _080D531E
- .align 2, 0
-_080D52EC: .4byte gAnimBankTarget
-_080D52F0: .4byte sub_80D5324
-_080D52F4:
- movs r1, 0x3C
- ldrsh r0, [r6, r1]
- movs r1, 0x1C
- bl Sin
- ldrh r1, [r6, 0x24]
- adds r0, r1
- strh r0, [r6, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r6, r1]
- movs r1, 0x1C
- bl Cos
- ldrh r1, [r6, 0x26]
- adds r0, r1
- strh r0, [r6, 0x26]
- ldrh r0, [r6, 0x3C]
- adds r0, 0x14
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r6, 0x3C]
-_080D531E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D52AC
-
- thumb_func_start sub_80D5324
-sub_80D5324: @ 80D5324
- push {r4,lr}
- adds r4, r0, 0
- bl sub_80D5348
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _080D5340
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D5340:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5324
-
- thumb_func_start sub_80D5348
-sub_80D5348: @ 80D5348
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x1C
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x1C
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- adds r0, 0x14
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5348
-
- thumb_func_start sub_80D5374
-sub_80D5374: @ 80D5374
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080D53A8 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- ldrh r0, [r1, 0x2]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x32]
- ldr r1, _080D53AC @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D53B0 @ =sub_8078364
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D53A8: .4byte gBattleAnimArgs
-_080D53AC: .4byte DestroyAnimSprite
-_080D53B0: .4byte sub_8078364
- thumb_func_end sub_80D5374
-
- thumb_func_start sub_80D53B4
-sub_80D53B4: @ 80D53B4
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080D53E8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x2E]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D53EC @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080D53F0 @ =sub_80D53F4
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D53E8: .4byte gBattleAnimArgs
-_080D53EC: .4byte sub_80782D8
-_080D53F0: .4byte sub_80D53F4
- thumb_func_end sub_80D53B4
-
- thumb_func_start sub_80D53F4
-sub_80D53F4: @ 80D53F4
- push {lr}
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldrh r1, [r0, 0x30]
- movs r2, 0
- strh r1, [r0, 0x2E]
- strh r2, [r0, 0x30]
- ldr r1, _080D5418 @ =sub_80D541C
- str r1, [r0, 0x1C]
- bl _call_via_r1
- pop {r0}
- bx r0
- .align 2, 0
-_080D5418: .4byte sub_80D541C
- thumb_func_end sub_80D53F4
-
- thumb_func_start sub_80D541C
-sub_80D541C: @ 80D541C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x32]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0xA
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- adds r0, 0xD0
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080D5468
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D5468:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D541C
-
- thumb_func_start sub_80D5470
-sub_80D5470: @ 80D5470
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D54D0 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x26]
- strh r5, [r4, 0x8]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- ldr r2, _080D54D4 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x10]
- ldr r0, _080D54D8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x12]
- strh r5, [r4, 0x14]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl sub_8078E70
- ldr r0, _080D54DC @ =sub_80D54E0
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D54D0: .4byte gTasks
-_080D54D4: .4byte gSprites
-_080D54D8: .4byte gAnimBankAttacker
-_080D54DC: .4byte sub_80D54E0
- thumb_func_end sub_80D5470
-
- thumb_func_start sub_80D54E0
-sub_80D54E0: @ 80D54E0
- push {r4,r5,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080D5508 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bls _080D54FC
- b _080D57BA
-_080D54FC:
- lsls r0, 2
- ldr r1, _080D550C @ =_080D5510
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D5508: .4byte gTasks
-_080D550C: .4byte _080D5510
- .align 2, 0
-_080D5510:
- .4byte _080D552C
- .4byte _080D5552
- .4byte _080D5604
- .4byte _080D5664
- .4byte _080D5682
- .4byte _080D5758
- .4byte _080D57AC
-_080D552C:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0xE0
- str r0, [sp]
- movs r0, 0x80
- lsls r0, 2
- str r0, [sp, 0x4]
- movs r0, 0x20
- str r0, [sp, 0x8]
- adds r0, r4, 0
- adds r2, r3, 0
- bl sub_8079C08
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080D5552:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D559A
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5588
- ldr r2, _080D5584 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- b _080D5598
- .align 2, 0
-_080D5584: .4byte gSprites
-_080D5588:
- ldr r2, _080D55FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080D5600 @ =0x0000fffd
-_080D5598:
- strh r1, [r0, 0x24]
-_080D559A:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D55C8
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D55C8
- movs r0, 0
- strh r0, [r4, 0xE]
- ldr r2, _080D55FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
-_080D55C8:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080D55D8
- b _080D57BA
-_080D55D8:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8079A64
- ldr r2, _080D55FC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- b _080D57A0
- .align 2, 0
-_080D55FC: .4byte gSprites
-_080D5600: .4byte 0x0000fffd
-_080D5604:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080D5614
- b _080D57BA
-_080D5614:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D563E
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xF0
- str r0, [sp, 0x4]
- movs r0, 0x6
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_8079C08
- b _080D565E
-_080D563E:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xC0
- str r0, [sp, 0x4]
- movs r0, 0x6
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_8079C08
-_080D565E:
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D57A0
-_080D5664:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- cmp r0, 0
- beq _080D5672
- b _080D57BA
-_080D5672:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- adds r1, r5, 0
- movs r2, 0x6
- bl sub_80D57C4
- b _080D57A0
-_080D5682:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D56D0
- movs r0, 0
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D56BC
- ldr r2, _080D56B8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x3
- b _080D56CE
- .align 2, 0
-_080D56B8: .4byte gSprites
-_080D56BC:
- ldr r2, _080D5708 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x3
-_080D56CE:
- strh r1, [r0, 0x26]
-_080D56D0:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- ble _080D57BA
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D570C
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xF0
- bl sub_8079C08
- b _080D572A
- .align 2, 0
-_080D5708: .4byte gSprites
-_080D570C:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xC0
- bl sub_8079C08
-_080D572A:
- ldrh r1, [r4, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5748
- ldr r2, _080D5754 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x3
- strh r1, [r0, 0x26]
-_080D5748:
- movs r0, 0
- strh r0, [r4, 0xA]
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- b _080D57A0
- .align 2, 0
-_080D5754: .4byte gSprites
-_080D5758:
- movs r1, 0x12
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D5774
- ldr r2, _080D57A8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- subs r1, 0x1
- strh r1, [r0, 0x22]
-_080D5774:
- adds r0, r4, 0
- bl sub_8079C74
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080D57BA
- ldr r2, _080D57A8 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x10]
- strh r1, [r0, 0x22]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl sub_8078F40
- strh r5, [r4, 0xC]
-_080D57A0:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080D57BA
- .align 2, 0
-_080D57A8: .4byte gSprites
-_080D57AC:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D57BA
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D57BA:
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D54E0
-
- thumb_func_start sub_80D57C4
-sub_80D57C4: @ 80D57C4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r8, r2
- adds r0, r4, 0
- bl sub_80D5940
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r1, _080D5814 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r4, [r0, 0x20]
- ldr r0, _080D5818 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D581C
- adds r0, r4, 0
- subs r0, 0xC
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0x1
- b _080D5826
- .align 2, 0
-_080D5814: .4byte gSprites
-_080D5818: .4byte gAnimBankAttacker
-_080D581C:
- adds r0, r4, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r4, r0, 16
- movs r0, 0xFF
-_080D5826:
- movs r6, 0
- movs r5, 0
- lsls r4, 16
- str r4, [sp, 0x8]
- mov r1, r9
- lsls r1, 16
- str r1, [sp, 0x4]
- ldr r2, _080D58E0 @ =gUnknown_083D96DC
- mov r9, r2
- lsls r0, 24
- asrs r0, 24
- str r0, [sp]
- mov r3, r8
- lsls r3, 1
- mov r10, r3
-_080D5844:
- ldr r0, _080D58E4 @ =gSpriteTemplate_83D96C4
- ldr r2, [sp, 0x8]
- asrs r1, r2, 16
- ldr r3, [sp, 0x4]
- asrs r2, r3, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D58C6
- ldr r1, _080D58E8 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- lsls r0, r5, 2
- adds r0, 0x40
- adds r1, r0
- ldr r3, _080D58EC @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r3, _080D58F0 @ =0xfffffc00
- adds r0, r3, 0
- ands r2, r0
- orrs r2, r1
- strh r2, [r4, 0x4]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0x4
- bls _080D588E
- movs r5, 0
-_080D588E:
- lsls r2, r6, 2
- mov r1, r9
- adds r0, r2, r1
- ldrh r0, [r0]
- ldr r3, [sp]
- adds r1, r0, 0
- muls r1, r3
- lsls r1, 16
- asrs r1, 16
- ldr r0, _080D58F4 @ =gUnknown_083D96DC + 0x2
- adds r2, r0
- movs r3, 0
- ldrsh r2, [r2, r3]
- adds r0, r4, 0
- bl sub_80D5994
- strh r7, [r4, 0x3A]
- mov r0, r8
- strh r0, [r4, 0x3C]
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- add r0, r10
- ldr r1, _080D58F8 @ =gTasks + 0x8
- adds r0, r1
- ldrh r1, [r0]
- adds r1, 0x1
- strh r1, [r0]
-_080D58C6:
- adds r0, r6, 0x1
- lsls r0, 16
- lsrs r6, r0, 16
- cmp r6, 0x6
- bls _080D5844
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D58E0: .4byte gUnknown_083D96DC
-_080D58E4: .4byte gSpriteTemplate_83D96C4
-_080D58E8: .4byte gSprites
-_080D58EC: .4byte 0x000003ff
-_080D58F0: .4byte 0xfffffc00
-_080D58F4: .4byte gUnknown_083D96DC + 0x2
-_080D58F8: .4byte gTasks + 0x8
- thumb_func_end sub_80D57C4
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/battle_anim_80CA710.s b/data/battle_anim_80CA710.s
index ba5d9f533..4430cd372 100644
--- a/data/battle_anim_80CA710.s
+++ b/data/battle_anim_80CA710.s
@@ -2505,7 +2505,7 @@ gSpriteTemplate_83D96C4:: @ 83D96C4
spr_template 10201, 10201, gOamData_837DF2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80D58FC
.align 1
-gUnknown_083D96DC:: @ 83D96DC
+gHeatedRockCoords:: @ 83D96DC
.2byte -2, -5
.2byte -1, -1
.2byte 3, -6
diff --git a/include/heated_rock.h b/include/heated_rock.h
new file mode 100644
index 000000000..26856fe7f
--- /dev/null
+++ b/include/heated_rock.h
@@ -0,0 +1,10 @@
+#ifndef GUARD_HEATED_ROCK_H
+#define GUARD_HEATED_ROCK_H
+
+// heated_rock (moves heated rock sprites)
+// Used in Eruption.
+
+u16 sub_80D5940(u8 spriteId);
+void sub_80D5994(struct Sprite *sprite, s16 x, s16 y);
+
+#endif // GUARD_HEATED_ROCK_H \ No newline at end of file
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index 04d996a21..dda90c48f 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -46,6 +46,7 @@ void sub_8078E70(u8 sprite, u8);
void sub_8078F40(u8 sprite);
void sub_8078F9C(u8 sprite);
void sub_8079518(struct Sprite *sprite);
+void sub_8079534(struct Sprite *sprite);
void sub_80796F8(u8 task);
void sub_80797EC(struct Task *task);
void sub_8079814(u8 taskId);
@@ -53,6 +54,9 @@ void sub_8079A64(u8 sprite);
u16 sub_8079B10(u8 sprite);
void sub_8079BF4(s16 *bottom, s16 *top, const void *ptr);
void *sub_8079BFC(s16 bottom, s16 top);
+// u8 a2 := u8 sprite
+void sub_8079C08(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
+u8 sub_8079C74(struct Task *task);
void sub_8079E24();
u8 sub_8079E90(u8 slot);
u8 GetBankIdentity_permutated(u8 slot);
@@ -77,6 +81,7 @@ void sub_80785E4(struct Sprite *sprite);
void sub_8078278(struct Sprite *sprite);
void sub_8078C00(struct Sprite *sprite);
void sub_8078114(struct Sprite *sprite);
+void sub_8078174(struct Sprite *sprite);
void sub_80793C4(struct Sprite *sprite);
void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4);
u8 sub_8079ED4(u8 slot);
diff --git a/ld_script.txt b/ld_script.txt
index 62a7bf680..6d35da842 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -278,9 +278,9 @@ SECTIONS {
src/battle/anim/energy_wave.o(.text);
src/battle/anim/water.o(.text);
asm/water.o(.text);
- asm/fire.o(.text);
+ src/battle/anim/fire.o(.text);
src/battle/anim/sunlight.o(.text);
- asm/fire_2.o(.text);
+ src/battle/anim/fire_2.o(.text);
src/battle/anim/heated_rock.o(.text);
src/battle/anim/wisp_orb.o(.text);
asm/wisp_fire.o(.text);
diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c
new file mode 100644
index 000000000..253236805
--- /dev/null
+++ b/src/battle/anim/fire.c
@@ -0,0 +1,146 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+
+void sub_80D5038(struct Sprite *);
+void sub_80D50E8(struct Sprite *);
+
+void sub_80D4ED8(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 0x3C;
+ sprite->data[2] = 0x9;
+ sprite->data[3] = 0x1E;
+ sprite->data[4] = 0xFE00;
+
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+
+ sprite->callback = sub_8078174;
+ sub_8078174(sprite);
+}
+
+void sub_80D4F18(struct Sprite *sprite)
+{
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+
+ sprite->callback = sub_8078394;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D4F5C(struct Sprite *sprite)
+{
+ sub_8078650(sprite);
+
+ if (GetBankSide(gAnimBankAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_80D5038;
+}
+
+void sub_80D4FCC(struct Sprite *sprite)
+{
+ if (GetBankSide(gAnimBankAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_80D5038;
+}
+
+void sub_80D5038(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < sprite->data[4])
+ {
+ sprite->pos2.x += sprite->data[2];
+ sprite->pos2.y += sprite->data[3];
+ }
+
+ if (sprite->data[0] == sprite->data[1])
+ move_anim_8074EE0(sprite);
+}
+
+void sub_80D5074(struct Sprite *sprite)
+{
+ sub_8078650(sprite);
+
+ if (GetBankSide(gAnimBankAttacker))
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->subpriority = 8;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[6];
+ sprite->data[5] = 0;
+
+ sprite->callback = sub_80D50E8;
+}
+
+void sub_80D50E8(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ if(sprite->data[5] > 10000)
+ sprite->subpriority = 1;
+
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+
+ sprite->data[0] += sprite->data[2];
+ sprite->data[5] += sprite->data[4];
+
+ if (sprite->data[0] > 255)
+ sprite->data[0] -= 256;
+ else if (sprite->data[0] < 0)
+ sprite->data[0] += 256;
+
+ sprite->data[3]--;
+ }
+ else
+ {
+ move_anim_8074EE0(sprite);
+ }
+} \ No newline at end of file
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
new file mode 100644
index 000000000..6dc304232
--- /dev/null
+++ b/src/battle/anim/fire_2.c
@@ -0,0 +1,326 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "heated_rock.h"
+#include "rom_8077ABC.h"
+#include "task.h"
+#include "trig.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern struct SpriteTemplate gSpriteTemplate_83D96C4;
+extern s16 gHeatedRockCoords[7][2];
+
+void sub_80D5254(struct Sprite *);
+void sub_80D5348(struct Sprite *);
+void sub_80D52AC(struct Sprite *);
+void sub_80D5324(struct Sprite *);
+void sub_80D53F4(struct Sprite *);
+void sub_80D541C(struct Sprite *);
+void sub_80D54E0(u8 taskId);
+void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3);
+
+void sub_80D51A8(struct Sprite *sprite)
+{
+ if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)
+ && (gAnimBankAttacker == GetBankByPlayerAI(2)
+ || gAnimBankAttacker == GetBankByPlayerAI(3)))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->callback = sub_8079534;
+ sub_8079534(sprite);
+}
+
+struct Sprite *sub_80D5210(struct Sprite *sprite)
+{
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->callback = sub_8079534;
+ return sprite;
+}
+
+void sub_80D522C(struct Sprite *sprite)
+{
+ sub_80787B0(sprite, 1);
+
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->data[0] = 0;
+
+ sprite->callback = sub_80D5254;
+}
+
+void sub_80D5254(struct Sprite *sprite)
+{
+ sub_80D5348(sprite);
+
+ if (++sprite->data[0] == 0x12)
+ {
+ sprite->data[0] = 0x19;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+
+ obj_translate_based_on_private_1_2_3_4(sprite);
+
+ sprite->callback = sub_80D52AC;
+ }
+}
+
+void sub_80D52AC(struct Sprite *sprite)
+{
+ if (sub_8078B5C(sprite))
+ {
+ sprite->data[0] = 0;
+
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = sub_80D5324;
+ sub_80D5324(sprite);
+ }
+ else
+ {
+ sprite->pos2.x += Sin(sprite->data[7], 28);
+ sprite->pos2.y += Cos(sprite->data[7], 28);
+
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+ }
+}
+
+void sub_80D5324(struct Sprite *sprite)
+{
+ sub_80D5348(sprite);
+
+ if (++sprite->data[0] == 0x1F)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D5348(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[7], 28);
+ sprite->pos2.y = Cos(sprite->data[7], 28);
+
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+}
+
+void sub_80D5374(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+
+ sprite->callback = sub_8078364;
+}
+
+void sub_80D53B4(struct Sprite *sprite)
+{
+ sub_80787B0(sprite, 1);
+
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80782D8;
+
+ StoreSpriteCallbackInData(sprite, sub_80D53F4);
+}
+
+void sub_80D53F4(struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+
+ sprite->data[0] = sprite->data[1];
+ sprite->data[1] = 0;
+
+ sprite->callback = sub_80D541C;
+ sub_80D541C(sprite);
+}
+
+void sub_80D541C(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
+
+ sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
+ sprite->data[2] += 0xD0;
+
+ if (--sprite->data[0] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION?
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBankSpriteId(0);
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = gSprites[task->data[15]].pos1.y;
+ task->data[5] = GetBankSide(gAnimBankAttacker);
+ task->data[6] = 0;
+
+ sub_8078E70(task->data[15], 0);
+
+ task->func = sub_80D54E0;
+}
+
+void sub_80D54E0(u8 taskId) // animate Move_ERUPTION?
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_8079C08(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20);
+
+ task->data[0]++;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+
+ if (++task->data[2] & 0x1)
+ gSprites[task->data[15]].pos2.x = 3;
+ else
+ gSprites[task->data[15]].pos2.x = -3;
+ }
+
+ if (task->data[5])
+ {
+ if (++task->data[3] > 4)
+ {
+ task->data[3] = 0;
+ gSprites[task->data[15]].pos1.y++;
+ }
+ }
+
+ if(!sub_8079C74(task))
+ {
+ sub_8079A64(task->data[15]);
+ gSprites[task->data[15]].pos2.x = 0;
+
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 4)
+ {
+ if (task->data[5])
+ sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6);
+ else
+ sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6);
+
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (!sub_8079C74(task))
+ {
+ sub_80D57C4(task->data[15], taskId, 6);
+
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+
+ if (++task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y += 3;
+ else
+ gSprites[task->data[15]].pos2.y -= 3;
+ }
+
+ if (++task->data[3] > 0x18)
+ {
+ if (task->data[5])
+ sub_8079C08(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8);
+ else
+ sub_8079C08(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8);
+
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y -= 3;
+
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ if (task->data[5])
+ gSprites[task->data[15]].pos1.y--;
+
+ if (!sub_8079C74(task))
+ {
+ gSprites[task->data[15]].pos1.y = task->data[4];
+ sub_8078F40(task->data[15]);
+
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 6:
+ if (!task->data[6])
+ DestroyAnimVisualTask(taskId);
+
+ break;
+ default:
+ }
+}
+
+void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3)
+{
+ u16 i, j;
+ s8 sign;
+
+ u16 y = sub_80D5940(spriteId);
+ u16 x = gSprites[spriteId].pos1.x;
+
+ if(!GetBankSide(gAnimBankAttacker))
+ {
+ x -= 0xC;
+ sign = 1;
+ }
+ else
+ {
+ x += 0x10;
+ sign = -1;
+ }
+
+ for (i = 0, j = 0; i <= 6; i++)
+ {
+ u8 spriteId = CreateSprite(&gSpriteTemplate_83D96C4, x, y, 2);
+
+ if (spriteId != 0x40)
+ {
+ gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
+
+ if (++j >= 5)
+ j = 0;
+
+ sub_80D5994(&gSprites[spriteId], gHeatedRockCoords[i][0] * sign, gHeatedRockCoords[i][1]);
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = a3;
+
+ gTasks[taskId].data[a3]++;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index cf57f8823..9cf28a111 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -1565,7 +1565,7 @@ void *sub_8079BFC(s16 bottom, s16 top) {
void sub_8079C08(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7) {
task->data[8] = a7;
- task->data[15] = a2;
+ task->data[15] = a2; // spriteId
task->data[9] = a3;
task->data[10] = a4;
task->data[13] = a5;