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-rw-r--r--asm/battle_anim_80CA710.s819
-rwxr-xr-xsrc/battle_anim_80CA710.c355
2 files changed, 354 insertions, 820 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index 2a3ef3754..c4f68ee3e 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,825 +6,6 @@
.text
- thumb_func_start sub_80CE4D4
-sub_80CE4D4: @ 80CE4D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080CE4FC @ =gTasks
- adds r4, r0, r1
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080CE5C0
- cmp r1, 0x1
- bgt _080CE500
- cmp r1, 0
- beq _080CE50E
- b _080CE65E
- .align 2, 0
-_080CE4FC: .4byte gTasks
-_080CE500:
- cmp r1, 0x2
- bne _080CE506
- b _080CE618
-_080CE506:
- cmp r1, 0x3
- bne _080CE50C
- b _080CE64C
-_080CE50C:
- b _080CE65E
-_080CE50E:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- cmp r0, 0
- bgt _080CE51C
- b _080CE65E
-_080CE51C:
- strh r1, [r4, 0xA]
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bgt _080CE568
- ldrh r0, [r4, 0x16]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- ldrh r2, [r4, 0x18]
- ldrh r3, [r4, 0x12]
- adds r2, r3
- strh r2, [r4, 0x12]
- ldrh r1, [r4, 0x1A]
- ldrh r5, [r4, 0x14]
- adds r1, r5
- strh r1, [r4, 0x14]
- lsls r0, 16
- asrs r0, 19
- lsls r0, 16
- lsrs r0, 16
- lsls r2, 16
- asrs r2, 19
- lsls r2, 16
- lsls r1, 16
- asrs r1, 19
- lsls r1, 16
- lsrs r2, 11
- orrs r0, r2
- lsrs r1, 6
- orrs r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r12, r0
- b _080CE572
-_080CE568:
- ldr r7, _080CE5B8 @ =0x00007fbb
- mov r12, r7
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080CE572:
- movs r2, 0x1
- movs r3, 0
- movs r1, 0
-_080CE578:
- movs r5, 0xE
- ldrsh r0, [r4, r5]
- ands r0, r2
- lsls r5, r2, 17
- adds r6, r3, 0
- adds r6, 0x10
- adds r1, 0x1
- mov r8, r1
- cmp r0, 0
- beq _080CE5A4
- movs r1, 0x1
- ldr r2, _080CE5BC @ =gPlttBufferFaded
-_080CE590:
- adds r0, r3, r1
- lsls r0, 1
- adds r0, r2
- mov r7, r12
- strh r7, [r0]
- adds r0, r1, 0x1
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r1, 0xF
- bls _080CE590
-_080CE5A4:
- lsrs r2, r5, 16
- lsls r0, r6, 16
- lsrs r3, r0, 16
- mov r1, r8
- lsls r0, r1, 16
- lsrs r1, r0, 16
- cmp r1, 0xF
- bls _080CE578
- b _080CE65E
- .align 2, 0
-_080CE5B8: .4byte 0x00007fbb
-_080CE5BC: .4byte gPlttBufferFaded
-_080CE5C0:
- ldr r0, _080CE608 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080CE65E
- movs r2, 0
- ldr r3, _080CE60C @ =gSprites
- movs r5, 0x14
- adds r5, r3
- mov r12, r5
- ldr r7, _080CE610 @ =gBattleAnimSpriteTemplate_83D6FC8
- mov r8, r7
- ldr r6, _080CE614 @ =gBattleAnimSpriteTemplate_83D6FF8
- movs r5, 0x1
-_080CE5DE:
- lsls r0, r2, 4
- adds r0, r2
- lsls r1, r0, 2
- mov r7, r12
- adds r0, r1, r7
- ldr r0, [r0]
- cmp r0, r8
- beq _080CE5F2
- cmp r0, r6
- bne _080CE5F6
-_080CE5F2:
- adds r0, r1, r3
- strh r5, [r0, 0x2E]
-_080CE5F6:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x3F
- bls _080CE5DE
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080CE640
- .align 2, 0
-_080CE608: .4byte gPaletteFade
-_080CE60C: .4byte gSprites
-_080CE610: .4byte gBattleAnimSpriteTemplate_83D6FC8
-_080CE614: .4byte gBattleAnimSpriteTemplate_83D6FF8
-_080CE618:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- ble _080CE65E
- movs r1, 0x24
- ldrsh r0, [r4, r1]
- movs r2, 0x26
- ldrsh r1, [r4, r2]
- bl sub_8079BFC
- ldr r1, _080CE648 @ =0x00007fbb
- str r1, [sp]
- movs r1, 0
- movs r2, 0x10
- movs r3, 0
- bl BeginNormalPaletteFade
-_080CE640:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080CE65E
- .align 2, 0
-_080CE648: .4byte 0x00007fbb
-_080CE64C:
- ldr r0, _080CE66C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _080CE65E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080CE65E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE66C: .4byte gPaletteFade
- thumb_func_end sub_80CE4D4
-
- thumb_func_start sub_80CE670
-sub_80CE670: @ 80CE670
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080CE6F4 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0x1
- bgt _080CE682
- movs r0, 0x2
- strh r0, [r6, 0x4]
-_080CE682:
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0x7F
- ble _080CE68E
- movs r0, 0x7F
- strh r0, [r6, 0x4]
-_080CE68E:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r6, 0x4]
- strh r0, [r5, 0x30]
- ldr r4, _080CE6F8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x2]
- adds r0, r6
- strh r0, [r5, 0x22]
- ldrh r1, [r5, 0x20]
- strh r1, [r5, 0x3A]
- strh r0, [r5, 0x3C]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CE700
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r5, 0x3]
- ldrh r0, [r5, 0x20]
- adds r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r4, [r5, 0x22]
- adds r4, 0x14
- strh r4, [r5, 0x22]
- lsls r0, 7
- strh r0, [r5, 0x32]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- ldr r0, _080CE6FC @ =0xffffec00
- b _080CE726
- .align 2, 0
-_080CE6F4: .4byte gBattleAnimArgs
-_080CE6F8: .4byte gBattleAnimEnemyMonIndex
-_080CE6FC: .4byte 0xffffec00
-_080CE700:
- ldr r0, _080CE740 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CE748
- ldrh r0, [r5, 0x20]
- subs r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r4, [r5, 0x22]
- adds r4, 0x14
- strh r4, [r5, 0x22]
- lsls r0, 7
- strh r0, [r5, 0x32]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- movs r0, 0xA0
- lsls r0, 5
-_080CE726:
- bl __divsi3
- strh r0, [r5, 0x34]
- lsls r4, 7
- strh r4, [r5, 0x36]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- ldr r0, _080CE744 @ =0xfffff600
- bl __divsi3
- strh r0, [r5, 0x38]
- b _080CE784
- .align 2, 0
-_080CE740: .4byte gBattleAnimPlayerMonIndex
-_080CE744: .4byte 0xfffff600
-_080CE748:
- ldrh r0, [r5, 0x20]
- adds r0, 0x28
- strh r0, [r5, 0x20]
- ldrh r4, [r5, 0x22]
- subs r4, 0x14
- strh r4, [r5, 0x22]
- lsls r0, 7
- strh r0, [r5, 0x32]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- ldr r0, _080CE790 @ =0xffffec00
- bl __divsi3
- strh r0, [r5, 0x34]
- lsls r4, 7
- strh r4, [r5, 0x36]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- movs r0, 0xA0
- lsls r0, 4
- bl __divsi3
- strh r0, [r5, 0x38]
- ldrb r1, [r5, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- movs r1, 0x30
- orrs r0, r1
- strb r0, [r5, 0x3]
-_080CE784:
- ldr r0, _080CE794 @ =sub_80CE798
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE790: .4byte 0xffffec00
-_080CE794: .4byte sub_80CE798
- thumb_func_end sub_80CE670
-
- thumb_func_start sub_80CE798
-sub_80CE798: @ 80CE798
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- adds r0, r1
- strh r0, [r2, 0x32]
- ldrh r1, [r2, 0x38]
- ldrh r3, [r2, 0x36]
- adds r1, r3
- strh r1, [r2, 0x36]
- lsls r0, 16
- asrs r0, 23
- strh r0, [r2, 0x20]
- lsls r1, 16
- asrs r1, 23
- strh r1, [r2, 0x22]
- ldrh r0, [r2, 0x30]
- subs r0, 0x1
- strh r0, [r2, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080CE7CE
- ldrh r0, [r2, 0x3A]
- strh r0, [r2, 0x20]
- ldrh r0, [r2, 0x3C]
- strh r0, [r2, 0x22]
-_080CE7CE:
- movs r1, 0x30
- ldrsh r0, [r2, r1]
- cmp r0, 0
- bne _080CE7DC
- adds r0, r2, 0
- bl move_anim_8072740
-_080CE7DC:
- pop {r0}
- bx r0
- thumb_func_end sub_80CE798
-
- thumb_func_start sub_80CE7E0
-sub_80CE7E0: @ 80CE7E0
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- ldr r1, _080CE870 @ =gTasks
- adds r6, r0, r1
- movs r0, 0
- bl obj_id_for_side_relative_to_move
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x8]
- ldr r0, _080CE874 @ =0x00002771
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0xA]
- movs r1, 0xA
- ldrsh r0, [r6, r1]
- lsls r0, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r3, r0, 16
- ldr r2, _080CE878 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r6, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- lsls r4, r0, 4
- movs r5, 0x1
- ldr r2, _080CE87C @ =gPlttBufferUnfaded
-_080CE838:
- adds r1, r3, r5
- lsls r1, 1
- adds r1, r2
- adds r0, r4, r5
- lsls r0, 1
- adds r0, r2
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0xF
- bls _080CE838
- adds r0, r3, 0
- movs r1, 0x10
- movs r2, 0xB
- movs r3, 0
- bl BlendPalette
- movs r0, 0
- strh r0, [r6, 0xE]
- movs r5, 0
- ldr r7, _080CE878 @ =gSprites
- movs r1, 0x1C
- adds r1, r7
- mov r9, r1
- b _080CE8B4
- .align 2, 0
-_080CE870: .4byte gTasks
-_080CE874: .4byte 0x00002771
-_080CE878: .4byte gSprites
-_080CE87C: .4byte gPlttBufferUnfaded
-_080CE880:
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r4, r2, r7
- ldrb r1, [r6, 0xA]
- lsls r1, 4
- ldrb r3, [r4, 0x5]
- movs r0, 0xF
- ands r0, r3
- orrs r0, r1
- strb r0, [r4, 0x5]
- movs r0, 0
- strh r0, [r4, 0x2E]
- lsls r0, r5, 7
- strh r0, [r4, 0x30]
- mov r0, r8
- strh r0, [r4, 0x32]
- add r2, r9
- ldr r0, _080CE8E4 @ =sub_80CE974
- str r0, [r2]
- ldrh r0, [r6, 0xE]
- adds r0, 0x1
- strh r0, [r6, 0xE]
- adds r0, r5, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
-_080CE8B4:
- cmp r5, 0x1
- bhi _080CE8C6
- movs r0, 0
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080CE880
-_080CE8C6:
- ldr r0, _080CE8E8 @ =sub_80CE910
- str r0, [r6]
- ldr r0, _080CE8EC @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CE8F4
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080CE8F0 @ =0x0000fdff
- b _080CE8FC
- .align 2, 0
-_080CE8E4: .4byte sub_80CE974
-_080CE8E8: .4byte sub_80CE910
-_080CE8EC: .4byte gBattleAnimPlayerMonIndex
-_080CE8F0: .4byte 0x0000fdff
-_080CE8F4:
- movs r2, 0x80
- lsls r2, 19
- ldrh r1, [r2]
- ldr r0, _080CE90C @ =0x0000fbff
-_080CE8FC:
- ands r0, r1
- strh r0, [r2]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE90C: .4byte 0x0000fbff
- thumb_func_end sub_80CE7E0
-
- thumb_func_start sub_80CE910
-sub_80CE910: @ 80CE910
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080CE944 @ =gTasks
- adds r0, r1
- movs r1, 0xE
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CE968
- ldr r0, _080CE948 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankIdentity_permutated
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CE94C
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 2
- b _080CE956
- .align 2, 0
-_080CE944: .4byte gTasks
-_080CE948: .4byte gBattleAnimPlayerMonIndex
-_080CE94C:
- movs r0, 0x80
- lsls r0, 19
- ldrh r1, [r0]
- movs r3, 0x80
- lsls r3, 3
-_080CE956:
- adds r2, r3, 0
- orrs r1, r2
- strh r1, [r0]
- ldr r0, _080CE970 @ =0x00002771
- bl FreeSpritePaletteByTag
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080CE968:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE970: .4byte 0x00002771
- thumb_func_end sub_80CE910
-
- thumb_func_start sub_80CE974
-sub_80CE974: @ 80CE974
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x34]
- adds r0, 0x1
- strh r0, [r5, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CE990
- movs r0, 0
- strh r0, [r5, 0x34]
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
-_080CE990:
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0x40
- ble _080CE9B8
- ldr r2, _080CE9B4 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r5, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0xE]
- subs r1, 0x1
- strh r1, [r0, 0xE]
- adds r0, r5, 0
- bl obj_delete_but_dont_free_vram
- b _080CE9FA
- .align 2, 0
-_080CE9B4: .4byte gTasks
-_080CE9B8:
- ldr r4, _080CEA00 @ =gSineTable
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- lsls r0, 1
- adds r0, r4
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r1, 0x6
- bl __divsi3
- strh r0, [r5, 0x36]
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- lsls r0, 1
- adds r0, r4
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r1, 0xD
- bl __divsi3
- strh r0, [r5, 0x38]
- ldrh r1, [r5, 0x30]
- adds r1, r0
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r5, 0x30]
- movs r1, 0x30
- ldrsh r0, [r5, r1]
- movs r2, 0x36
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r5, 0x24]
-_080CE9FA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEA00: .4byte gSineTable
- thumb_func_end sub_80CE974
-
- thumb_func_start sub_80CEA04
-sub_80CEA04: @ 80CEA04
- push {r4,lr}
- adds r4, r0, 0
- ldr r1, _080CEA18 @ =move_anim_8072740
- bl oamt_set_x3A_32
- ldr r0, _080CEA1C @ =sub_8078600
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEA18: .4byte move_anim_8072740
-_080CEA1C: .4byte sub_8078600
- thumb_func_end sub_80CEA04
-
- thumb_func_start sub_80CEA20
-sub_80CEA20: @ 80CEA20
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r4, _080CEAD0 @ =gUnknown_083D712C
- ldrh r0, [r4]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xFF
- beq _080CEA64
- lsls r0, r3, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r3, r0, 16
- movs r2, 0x1
- ldr r5, _080CEAD4 @ =gPlttBufferFaded
-_080CEA4C:
- adds r1, r3, r2
- lsls r1, 1
- adds r1, r5
- lsls r0, r2, 1
- adds r0, r4
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, 0x5
- bls _080CEA4C
-_080CEA64:
- movs r4, 0x1
- ldr r0, _080CEAD0 @ =gUnknown_083D712C
- mov r8, r0
-_080CEA6A:
- lsls r0, r4, 1
- adds r0, r4
- lsls r5, r0, 2
- mov r1, r8
- adds r0, r5, r1
- ldrh r0, [r0]
- bl AllocSpritePalette
- lsls r0, 24
- lsrs r3, r0, 24
- adds r4, 0x1
- mov r12, r4
- cmp r3, 0xFF
- beq _080CEAB2
- lsls r0, r3, 20
- movs r1, 0x80
- lsls r1, 17
- adds r0, r1
- lsrs r3, r0, 16
- movs r2, 0x1
- ldr r7, _080CEAD4 @ =gPlttBufferFaded
- ldr r6, _080CEAD0 @ =gUnknown_083D712C
- adds r4, r5, 0
-_080CEA98:
- adds r1, r3, r2
- lsls r1, 1
- adds r1, r7
- lsls r0, r2, 1
- adds r0, r4
- adds r0, r6
- ldrh r0, [r0]
- strh r0, [r1]
- adds r0, r2, 0x1
- lsls r0, 16
- lsrs r2, r0, 16
- cmp r2, 0x5
- bls _080CEA98
-_080CEAB2:
- mov r1, r12
- lsls r0, r1, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080CEA6A
- mov r0, r9
- bl DestroyAnimVisualTask
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEAD0: .4byte gUnknown_083D712C
-_080CEAD4: .4byte gPlttBufferFaded
- thumb_func_end sub_80CEA20
-
- thumb_func_start sub_80CEAD8
-sub_80CEAD8: @ 80CEAD8
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r4, 0x1
- ldr r6, _080CEB08 @ =gUnknown_083D712C
-_080CEAE2:
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 2
- adds r0, r6
- ldrh r0, [r0]
- bl FreeSpritePaletteByTag
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0x3
- bls _080CEAE2
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEB08: .4byte gUnknown_083D712C
- thumb_func_end sub_80CEAD8
-
thumb_func_start sub_80CEB0C
sub_80CEB0C: @ 80CEB0C
push {r4-r6,lr}
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c
index 0146a551d..7b54b9e7c 100755
--- a/src/battle_anim_80CA710.c
+++ b/src/battle_anim_80CA710.c
@@ -20,6 +20,8 @@ extern u8 gBattleAnimPlayerMonIndex;
extern u8 gBattleAnimEnemyMonIndex;
extern struct SpriteTemplate gSpriteTemplate_83D631C;
extern struct SpriteTemplate gSpriteTemplate_83D6884;
+extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8;
+extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8;
extern s16 gUnknown_03000728[];
extern s8 gUnknown_083D680C[11][3];
extern u16 gUnknown_083D6984[];
@@ -27,6 +29,7 @@ extern s8 gUnknown_083D6DDC[4][2];
extern u8 gObjectBankIDs[];
extern u8 gNoOfAllBanks;
extern u8 gHealthboxIDs[];
+extern u16 gUnknown_083D712C[4][6];
void sub_80CA768(struct Sprite* sprite);
void sub_80CA8B4(struct Sprite* sprite);
@@ -79,6 +82,8 @@ void sub_80CE000(struct Sprite* sprite);
void sub_80CE1AC(struct Sprite* sprite);
void sub_80CE354(struct Sprite* sprite);
void sub_80CE3B0(struct Sprite* sprite);
+void sub_80CE798(struct Sprite* sprite);
+void sub_80CE974(struct Sprite* sprite);
s16 sub_80CC338(struct Sprite* sprite);
@@ -108,6 +113,8 @@ void sub_807867C(struct Sprite *sprite, s16 a2);
u8 sub_8077EE4(u8 slot, u8 a2);
u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
u32 sub_80792C0(u8 a1, u8 a2, u8 a3, u8 a4);
+s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 a1);
+void obj_delete_but_dont_free_vram(struct Sprite *sprite);
void move_anim_8074EE0(struct Sprite *sprite);
bool8 sub_8078718(struct Sprite *sprite);
@@ -119,6 +126,7 @@ void sub_80CBF5C(u8 taskId);
void sub_80CDB60(u8 taskId);
void sub_80CDD20(u8 taskId);
void sub_80CE4D4(u8 taskId);
+void sub_80CE910(u8 taskId);
void sub_80CC358(struct Task* task, u8 taskId);
@@ -3216,5 +3224,350 @@ void sub_80CE3EC(u8 taskId)
BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 0x10, 32699);
gTasks[taskId].func = sub_80CE4D4;
sub_80CE4D4(taskId);
-
+}
+
+void sub_80CE4D4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 0)
+ {
+ u16 color;
+ u16 bitmask;
+ u16 r3;
+ u16 i;
+ u16 j;
+ task->data[1] = 0;
+ if (++task->data[2] <= 15)
+ {
+ u16 red;
+ u16 green;
+ u16 blue;
+ task->data[4] += task->data[7];
+ task->data[5] += task->data[8];
+ task->data[6] += task->data[9];
+ red = task->data[4] >> 3;
+ green = task->data[5] >> 3;
+ blue = task->data[6] >> 3;
+ color = RGB(red, green, blue);
+ }
+ else
+ {
+ color = RGB(27, 29, 31);
+ task->data[0]++;
+ }
+ bitmask = 1;
+ r3 = 0;
+ for (i = 0; i <= 15; i++)
+ {
+ if (task->data[3] & bitmask)
+ {
+ for (j = 1; j <= 15; j++)
+ gPlttBufferFaded[r3 + j] = color;
+ }
+ bitmask <<= 1;
+ r3 += 16;
+ }
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ u8 spriteId;
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
+ {
+ if (gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FC8 || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FF8)
+ gSprites[spriteId].data0 = 1;
+ }
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 30)
+ {
+ BeginNormalPaletteFade((u32)sub_8079BFC(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80CE670(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[2] <= 1)
+ gBattleAnimArgs[2] = 2;
+ if (gBattleAnimArgs[2] > 0x7F)
+ gBattleAnimArgs[2] = 0x7F;
+ sprite->data0 = 0;
+ sprite->data1 = gBattleAnimArgs[2];
+ sprite->pos1.x = sub_8077ABC(gBattleAnimEnemyMonIndex, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimEnemyMonIndex, 3) + gBattleAnimArgs[1];
+ sprite->data6 = sprite->pos1.x;
+ sprite->data7 = sprite->pos1.y;
+ if (IsContest() != 0)
+ {
+ sprite->oam.matrixNum = 8;
+ sprite->pos1.x += 40;
+ sprite->pos1.y += 20;
+ sprite->data2 = sprite->pos1.x << 7;
+ sprite->data3 = -0x1400 / sprite->data1;
+ sprite->data4 = sprite->pos1.y << 7;
+ sprite->data5 = -0xA00 / sprite->data1;
+ }
+ else if (GetBankSide(gBattleAnimPlayerMonIndex) == 0)
+ {
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 20;
+ sprite->data2 = sprite->pos1.x << 7;
+ sprite->data3 = 0x1400 / sprite->data1;
+ sprite->data4 = sprite->pos1.y << 7;
+ sprite->data5 = -0xA00 / sprite->data1;
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 20;
+ sprite->data2 = sprite->pos1.x << 7;
+ sprite->data3 = -0x1400 / sprite->data1;
+ sprite->data4 = sprite->pos1.y << 7;
+ sprite->data5 = 0xA00 / sprite->data1;
+ sprite->oam.matrixNum = 24;
+ }
+ sprite->callback = sub_80CE798;
+}
+
+void sub_80CE798(struct Sprite* sprite)
+{
+ sprite->data2 += sprite->data3;
+ sprite->data4 += sprite->data5;
+ sprite->pos1.x = sprite->data2 >> 7;
+ sprite->pos1.y = sprite->data4 >> 7;
+ if (--sprite->data1 == 1)
+ {
+ sprite->pos1.x = sprite->data6;
+ sprite->pos1.y = sprite->data7;
+ }
+ if (sprite->data1 == 0)
+ move_anim_8072740(sprite);
+}
+
+// double team
+void sub_80CE7E0(u8 taskId)
+{
+ u16 i;
+ int obj;
+ u16 r3;
+ u16 r4;
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = obj_id_for_side_relative_to_move(0);
+ task->data[1] = AllocSpritePalette(0x2771);
+ r3 = (task->data[1] * 16) + 0x100;
+ r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
+ for (i = 1; i < 16; i++)
+ {
+ gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
+ }
+ BlendPalette(r3, 16, 11, 0);
+ task->data[3] = 0;
+ i = 0;
+ while (i <= 1 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0)
+ {
+ gSprites[obj].oam.paletteNum = task->data[1];
+ gSprites[obj].data0 = 0;
+ gSprites[obj].data1 = i << 7;
+ gSprites[obj].data2 = taskId;
+ gSprites[obj].callback = sub_80CE974;
+ task->data[3]++;
+ i++;
+ }
+ task->func = sub_80CE910;
+ if (GetBankIdentity_permutated(gBattleAnimPlayerMonIndex) == 1)
+ {
+ REG_DISPCNT &= 0xFDFF;
+ }
+ else
+ REG_DISPCNT &= 0xFBFF;
+}
+
+void sub_80CE910(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!task->data[3])
+ {
+ if (GetBankIdentity_permutated(gBattleAnimPlayerMonIndex) == 1)
+ REG_DISPCNT |= 0x200;
+ else
+ REG_DISPCNT |= 0x400;
+ FreeSpritePaletteByTag(0x2771);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80CE974(struct Sprite* sprite)
+{
+ if (++sprite->data3 > 1)
+ {
+ sprite->data3 = 0;
+ sprite->data0++;
+ }
+ if (sprite->data0 > 0x40)
+ {
+ gTasks[sprite->data2].data[3]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ else
+ {
+ sprite->data4 = gSineTable[sprite->data0] / 6;
+ sprite->data5 = gSineTable[sprite->data0] / 13;
+ sprite->data1 = (sprite->data1 + sprite->data5) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data1, sprite->data4);
+ }
+}
+
+void sub_80CEA04(struct Sprite* sprite)
+{
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+ sprite->callback = sub_8078600;
+}
+
+// grasswhistle
+#ifdef NONMATCHING
+void sub_80CEA20(u8 taskId)
+{
+ u16 i;
+ u16 j;
+ u16 a;
+ u16 index;
+ if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[0][0])) != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < 6; i++)
+ gPlttBufferFaded[index + i] = gUnknown_083D712C[0][i];
+ }
+ for (i = 1; i < 4; i++)
+ {
+ a = AllocSpritePalette(gUnknown_083D712C[i][0]);
+ if (a != 0xFF)
+ {
+ a = (a << 4) + 0x100;
+ for (j = 1; j < 6; j++)
+ gPlttBufferFaded[a + j] = gUnknown_083D712C[i][j];
+ }
+ }
+ DestroyAnimVisualTask(taskId);
+}
+#else
+__attribute__((naked))
+void sub_80CEA20(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ ldr r4, _080CEAD0 @ =gUnknown_083D712C\n\
+ ldrh r0, [r4]\n\
+ bl IndexOfSpritePaletteTag\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ cmp r3, 0xFF\n\
+ beq _080CEA64\n\
+ lsls r0, r3, 20\n\
+ movs r1, 0x80\n\
+ lsls r1, 17\n\
+ adds r0, r1\n\
+ lsrs r3, r0, 16\n\
+ movs r2, 0x1\n\
+ ldr r5, _080CEAD4 @ =gPlttBufferFaded\n\
+_080CEA4C:\n\
+ adds r1, r3, r2\n\
+ lsls r1, 1\n\
+ adds r1, r5\n\
+ lsls r0, r2, 1\n\
+ adds r0, r4\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r1]\n\
+ adds r0, r2, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r2, r0, 16\n\
+ cmp r2, 0x5\n\
+ bls _080CEA4C\n\
+_080CEA64:\n\
+ movs r4, 0x1\n\
+ ldr r0, _080CEAD0 @ =gUnknown_083D712C\n\
+ mov r8, r0\n\
+_080CEA6A:\n\
+ lsls r0, r4, 1\n\
+ adds r0, r4\n\
+ lsls r5, r0, 2\n\
+ mov r1, r8\n\
+ adds r0, r5, r1\n\
+ ldrh r0, [r0]\n\
+ bl AllocSpritePalette\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ adds r4, 0x1\n\
+ mov r12, r4\n\
+ cmp r3, 0xFF\n\
+ beq _080CEAB2\n\
+ lsls r0, r3, 20\n\
+ movs r1, 0x80\n\
+ lsls r1, 17\n\
+ adds r0, r1\n\
+ lsrs r3, r0, 16\n\
+ movs r2, 0x1\n\
+ ldr r7, _080CEAD4 @ =gPlttBufferFaded\n\
+ ldr r6, _080CEAD0 @ =gUnknown_083D712C\n\
+ adds r4, r5, 0\n\
+_080CEA98:\n\
+ adds r1, r3, r2\n\
+ lsls r1, 1\n\
+ adds r1, r7\n\
+ lsls r0, r2, 1\n\
+ adds r0, r4\n\
+ adds r0, r6\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r1]\n\
+ adds r0, r2, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r2, r0, 16\n\
+ cmp r2, 0x5\n\
+ bls _080CEA98\n\
+_080CEAB2:\n\
+ mov r1, r12\n\
+ lsls r0, r1, 16\n\
+ lsrs r4, r0, 16\n\
+ cmp r4, 0x3\n\
+ bls _080CEA6A\n\
+ mov r0, r9\n\
+ bl DestroyAnimVisualTask\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080CEAD0: .4byte gUnknown_083D712C\n\
+_080CEAD4: .4byte gPlttBufferFaded\n\
+.syntax divided\n");
+}
+#endif
+
+void sub_80CEAD8(u8 taskId)
+{
+ u16 i;
+ for (i = 1; i < 4; i++)
+ FreeSpritePaletteByTag(gUnknown_083D712C[i][0]);
+ DestroyAnimVisualTask(taskId);
} \ No newline at end of file