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-rwxr-xr-xasm/field_effect.s131
-rwxr-xr-xsrc/field_effect.c41
2 files changed, 41 insertions, 131 deletions
diff --git a/asm/field_effect.s b/asm/field_effect.s
index 5ea82d1ca..e78d0af3b 100755
--- a/asm/field_effect.s
+++ b/asm/field_effect.s
@@ -6,137 +6,6 @@
.text
- thumb_func_start sub_8086748
-sub_8086748: @ 8086748
- push {lr}
- bl sub_8053E90
- bl pal_fill_for_map_transition
- bl ScriptContext2_Enable
- bl FreezeMapObjects
- ldr r0, _0808676C @ =sub_8086774
- movs r1, 0
- bl CreateTask
- ldr r1, _08086770 @ =gUnknown_0300485C
- movs r0, 0
- str r0, [r1]
- pop {r0}
- bx r0
- .align 2, 0
-_0808676C: .4byte sub_8086774
-_08086770: .4byte gUnknown_0300485C
- thumb_func_end sub_8086748
-
- thumb_func_start sub_8086774
-sub_8086774: @ 8086774
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080867A4 @ =gTasks
- adds r4, r1, r0
- ldr r5, _080867A8 @ =gUnknown_0839F2CC
-_08086786:
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r0, 2
- adds r0, r5
- ldr r1, [r0]
- adds r0, r4, 0
- bl _call_via_r1
- lsls r0, 24
- cmp r0, 0
- bne _08086786
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080867A4: .4byte gTasks
-_080867A8: .4byte gUnknown_0839F2CC
- thumb_func_end sub_8086774
-
- thumb_func_start sub_80867AC
-sub_80867AC: @ 80867AC
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- mov r9, r0
- ldr r6, _08086848 @ =gPlayerAvatar
- ldrb r0, [r6, 0x5]
- lsls r5, r0, 3
- adds r5, r0
- lsls r5, 2
- ldr r0, _0808684C @ =gMapObjects
- mov r8, r0
- add r5, r8
- ldrb r0, [r6, 0x4]
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, _08086850 @ =gSprites
- adds r4, r0
- bl CameraObjectReset2
- ldrb r1, [r6, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- add r0, r8
- ldrb r1, [r0, 0x1]
- movs r2, 0x20
- orrs r1, r2
- strb r1, [r0, 0x1]
- movs r0, 0x1
- strb r0, [r6, 0x6]
- bl player_get_direction_lower_nybble
- lsls r0, 24
- lsrs r0, 24
- bl GetFaceDirectionAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl FieldObjectSetSpecialAnim
- adds r3, r4, 0
- adds r3, 0x42
- ldrb r0, [r3]
- lsrs r0, 6
- mov r1, r9
- strh r0, [r1, 0x10]
- ldrb r0, [r5, 0x3]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r5, 0x3]
- ldrb r1, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
- ldrb r1, [r3]
- movs r0, 0x3F
- ands r0, r1
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r3]
- mov r1, r9
- ldrh r0, [r1, 0x8]
- adds r0, 0x1
- strh r0, [r1, 0x8]
- movs r0, 0x1
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_08086848: .4byte gPlayerAvatar
-_0808684C: .4byte gMapObjects
-_08086850: .4byte gSprites
- thumb_func_end sub_80867AC
-
thumb_func_start sub_8086854
sub_8086854: @ 8086854
push {r4,lr}
diff --git a/src/field_effect.c b/src/field_effect.c
index 931116c16..ad8fa3648 100755
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -13,6 +13,7 @@
#include "sound.h"
#include "songs.h"
#include "decoration.h"
+#include "field_player_avatar.h"
#include "field_map_obj_helpers.h"
#include "field_map_obj.h"
#include "field_effect.h"
@@ -873,3 +874,43 @@ void c3_080843F8(u8 taskId)
DestroyTask(taskId);
}
}
+
+extern void pal_fill_for_map_transition(void);
+void sub_8086774(u8);
+extern const bool8 (*gUnknown_0839F2CC[7])(struct Task *);
+extern void CameraObjectReset2(void);
+
+void sub_8086748(void)
+{
+ sub_8053E90();
+ pal_fill_for_map_transition();
+ ScriptContext2_Enable();
+ FreezeMapObjects();
+ CreateTask(sub_8086774, 0);
+ gUnknown_0300485C = NULL;
+}
+
+void sub_8086774(u8 taskId)
+{
+ struct Task *task;
+ task = &gTasks[taskId];
+ while (gUnknown_0839F2CC[task->data[0]](task));
+}
+
+bool8 sub_80867AC(struct Task *task)
+{
+ struct MapObject *playerObject;
+ struct Sprite *playerSprite;
+ playerObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ playerSprite = &gSprites[gPlayerAvatar.spriteId];
+ CameraObjectReset2();
+ gMapObjects[gPlayerAvatar.mapObjectId].mapobj_bit_13 = 1;
+ gPlayerAvatar.unk6 = 1;
+ FieldObjectSetSpecialAnim(playerObject, GetFaceDirectionAnimId(player_get_direction_lower_nybble()));
+ task->data[4] = playerSprite->subspriteMode;
+ playerObject->mapobj_bit_27 = 1;
+ playerSprite->oam.priority = 1;
+ playerSprite->subspriteMode = 2;
+ task->data[0]++;
+}
+