diff options
-rw-r--r-- | asm/flying.s | 539 |
1 files changed, 0 insertions, 539 deletions
diff --git a/asm/flying.s b/asm/flying.s index ad61c878e..126f18206 100644 --- a/asm/flying.s +++ b/asm/flying.s @@ -7,545 +7,6 @@ @ flying - thumb_func_start sub_80DA09C -sub_80DA09C: @ 80DA09C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080DA0CC @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r1, _080DA0D0 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x8] - ldrh r0, [r1] - strh r0, [r4, 0xA] - ldr r0, _080DA0D4 @ =0x00002719 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xC] - ldr r0, _080DA0D8 @ =sub_80DA0DC - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DA0CC: .4byte gTasks -_080DA0D0: .4byte gBattleAnimArgs -_080DA0D4: .4byte 0x00002719 -_080DA0D8: .4byte sub_80DA0DC - thumb_func_end sub_80DA09C - - thumb_func_start sub_80DA0DC -sub_80DA0DC: @ 80DA0DC - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r2, _080DA15C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1C] - adds r1, r0, 0x1 - strh r1, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r4, 0xA - ldrsh r1, [r3, r4] - adds r7, r2, 0 - cmp r0, r1 - bne _080DA13A - movs r0, 0 - strh r0, [r3, 0x1C] - ldrb r0, [r3, 0xC] - ldr r2, _080DA160 @ =gPlttBufferFaded - lsls r0, 4 - movs r3, 0x84 - lsls r3, 1 - adds r1, r0, r3 - lsls r1, 1 - adds r1, r2 - ldrh r6, [r1] - movs r4, 0x7 - mov r12, r0 - ldr r0, _080DA164 @ =0x00000107 - add r0, r12 - lsls r0, 1 - adds r3, r0, r2 -_080DA122: - ldrh r0, [r3] - strh r0, [r1] - subs r3, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _080DA122 - ldr r0, _080DA168 @ =0x00000101 - add r0, r12 - lsls r0, 1 - adds r0, r2 - strh r6, [r0] -_080DA13A: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r7 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - cmp r1, 0 - bne _080DA154 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DA154: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DA15C: .4byte gTasks -_080DA160: .4byte gPlttBufferFaded -_080DA164: .4byte 0x00000107 -_080DA168: .4byte 0x00000101 - thumb_func_end sub_80DA0DC - - thumb_func_start sub_80DA16C -sub_80DA16C: @ 80DA16C - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, _080DA1D8 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DA18C - ldr r1, _080DA1DC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080DA18C: - ldr r4, _080DA1DC @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldr r5, _080DA1E0 @ =gAnimBankTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl InitAnimSpriteTranslationDeltas - ldr r0, _080DA1E4 @ =sub_80785E4 - str r0, [r6, 0x1C] - ldr r1, _080DA1E8 @ =sub_80DA1EC - adds r0, r6, 0 - bl StoreSpriteCallbackInData - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DA1D8: .4byte gAnimBankAttacker -_080DA1DC: .4byte gBattleAnimArgs -_080DA1E0: .4byte gAnimBankTarget -_080DA1E4: .4byte sub_80785E4 -_080DA1E8: .4byte sub_80DA1EC - thumb_func_end sub_80DA16C - - thumb_func_start sub_80DA1EC -sub_80DA1EC: @ 80DA1EC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimSpriteByDeltas - lsls r0, 24 - cmp r0, 0 - beq _080DA200 - adds r0, r4, 0 - bl DestroyAnimSprite -_080DA200: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DA1EC - - thumb_func_start sub_80DA208 -sub_80DA208: @ 80DA208 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080DA2A4 @ =gAnimBankAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DA234 - ldr r1, _080DA2A8 @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_080DA234: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DA24C - ldr r0, _080DA2A8 @ =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0, 0x6] - negs r1, r1 - strh r1, [r0, 0x6] -_080DA24C: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r2, _080DA2A8 @ =gBattleAnimArgs - ldrh r1, [r2] - ldrh r3, [r5, 0x20] - adds r1, r3 - strh r1, [r5, 0x20] - lsrs r0, 24 - ldrh r1, [r2, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x2E] - movs r3, 0xC - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _080DA2B0 - ldr r4, _080DA2AC @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _080DA2C2 - .align 2, 0 -_080DA2A4: .4byte gAnimBankAttacker -_080DA2A8: .4byte gBattleAnimArgs -_080DA2AC: .4byte gAnimBankTarget -_080DA2B0: - ldr r0, _080DA2F0 @ =gAnimBankTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_080DA2C2: - ldr r4, _080DA2F4 @ =gBattleAnimArgs - ldrh r0, [r4, 0x4] - ldrh r1, [r5, 0x32] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x6] - ldrh r3, [r5, 0x36] - adds r0, r3 - strh r0, [r5, 0x36] - ldr r0, _080DA2F8 @ =StartTranslateAnimSpriteByDeltas - str r0, [r5, 0x1C] - ldr r1, _080DA2FC @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldrb r1, [r4, 0xA] - adds r0, r5, 0 - bl SeekSpriteAnim - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DA2F0: .4byte gAnimBankTarget -_080DA2F4: .4byte gBattleAnimArgs -_080DA2F8: .4byte StartTranslateAnimSpriteByDeltas -_080DA2FC: .4byte DestroyAnimSprite - thumb_func_end sub_80DA208 - - thumb_func_start sub_80DA300 -sub_80DA300: @ 80DA300 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r1, _080DA33C @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldr r0, _080DA340 @ =sub_80DA348 - str r0, [r4, 0x1C] - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, _080DA344 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DA33C: .4byte gBattleAnimArgs -_080DA340: .4byte sub_80DA348 -_080DA344: .4byte gSprites - thumb_func_end sub_80DA300 - - thumb_func_start sub_80DA348 -sub_80DA348: @ 80DA348 - push {lr} - adds r2, r0, 0 - ldrh r1, [r2, 0x2E] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _080DA35C - subs r0, r1, 0x1 - strh r0, [r2, 0x2E] - b _080DA36E -_080DA35C: - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - subs r1, r0 - strh r1, [r2, 0x26] -_080DA36E: - movs r3, 0x22 - ldrsh r0, [r2, r3] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _080DA386 - adds r0, r2, 0 - bl DestroyAnimSprite -_080DA386: - pop {r0} - bx r0 - thumb_func_end sub_80DA348 - - thumb_func_start sub_80DA38C -sub_80DA38C: @ 80DA38C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080DA3B4 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DA3BC - movs r0, 0x88 - lsls r0, 1 - strh r0, [r5, 0x20] - ldr r0, _080DA3B8 @ =0x0000ffe0 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080DA3C2 - .align 2, 0 -_080DA3B4: .4byte gAnimBankAttacker -_080DA3B8: .4byte 0x0000ffe0 -_080DA3BC: - ldr r0, _080DA400 @ =0x0000ffe0 - strh r0, [r5, 0x20] - strh r0, [r5, 0x22] -_080DA3C2: - ldr r0, _080DA404 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, _080DA408 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimSpriteTranslationDeltas - ldr r0, _080DA40C @ =sub_80DA410 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DA400: .4byte 0x0000ffe0 -_080DA404: .4byte gBattleAnimArgs -_080DA408: .4byte gAnimBankTarget -_080DA40C: .4byte sub_80DA410 - thumb_func_end sub_80DA38C - - thumb_func_start sub_80DA410 -sub_80DA410: @ 80DA410 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl TranslateAnimSpriteByDeltas - ldrh r1, [r4, 0x34] - lsrs r0, r1, 8 - cmp r0, 0xC8 - bls _080DA438 - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x24] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] -_080DA438: - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x20 - movs r1, 0x98 - lsls r1, 1 - cmp r0, r1 - bhi _080DA45A - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - cmp r0, 0xA0 - ble _080DA480 -_080DA45A: - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, _080DA488 @ =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl DestroyAnimSprite -_080DA480: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DA488: .4byte gSprites - thumb_func_end sub_80DA410 - - thumb_func_start sub_80DA48C -sub_80DA48C: @ 80DA48C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080DA4CC - ldrb r0, [r4, 0x1] - lsls r0, 30 - lsrs r0, 30 - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DA4BE - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] -_080DA4BE: - adds r0, r4, 0 - bl DestroySprite - ldr r1, _080DA4D4 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080DA4CC: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DA4D4: .4byte gAnimVisualTaskCount - thumb_func_end sub_80DA48C - thumb_func_start sub_80DA4D8 sub_80DA4D8: @ 80DA4D8 push {r4-r7,lr} |