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-rw-r--r--asm/field_effect_helpers.s57
-rw-r--r--src/field_effect_helpers.c18
2 files changed, 18 insertions, 57 deletions
diff --git a/asm/field_effect_helpers.s b/asm/field_effect_helpers.s
index 7cfd69ea6..b57ce0db4 100644
--- a/asm/field_effect_helpers.s
+++ b/asm/field_effect_helpers.s
@@ -6,63 +6,6 @@
.text
- thumb_func_start FldEff_JumpBigSplash
-FldEff_JumpBigSplash: @ 81277B0
- push {r4,lr}
- ldr r4, _08127814 @ =gFieldEffectSpawnParams
- adds r1, r4, 0x4
- adds r0, r4, 0
- movs r2, 0x8
- movs r3, 0x8
- bl sub_8060470
- ldr r0, _08127818 @ =gFieldEffectObjectTemplatePointers
- ldr r0, [r0, 0x30]
- movs r2, 0
- ldrsh r1, [r4, r2]
- movs r3, 0x4
- ldrsh r2, [r4, r3]
- movs r3, 0
- bl CreateSpriteAtEnd
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _0812780C
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- ldr r0, _0812781C @ =gSprites
- adds r2, r0
- adds r3, r2, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r3]
- movs r0, 0x3
- ldrb r1, [r4, 0xC]
- ands r1, r0
- lsls r1, 2
- ldrb r3, [r2, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2, 0x5]
- ldr r0, [r4, 0x8]
- strh r0, [r2, 0x2E]
- movs r0, 0xE
- strh r0, [r2, 0x30]
-_0812780C:
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08127814: .4byte gFieldEffectSpawnParams
-_08127818: .4byte gFieldEffectObjectTemplatePointers
-_0812781C: .4byte gSprites
- thumb_func_end FldEff_JumpBigSplash
-
thumb_func_start FldEff_FeetInFlowingWater
FldEff_FeetInFlowingWater: @ 8127820
push {r4-r7,lr}
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index 0f91605c0..14634e2b4 100644
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -684,3 +684,21 @@ u8 FldEff_JumpSmallSplash(void)
}
return 0;
}
+
+u8 FldEff_JumpBigSplash(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_8060470((s16 *)&gFieldEffectSpawnParams[0], (s16 *)&gFieldEffectSpawnParams[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[12], gFieldEffectSpawnParams[0], gFieldEffectSpawnParams[1], 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectSpawnParams[3];
+ sprite->data0 = gFieldEffectSpawnParams[2];
+ sprite->data1 = FLDEFF_JUMP_BIG_SPLASH;
+ }
+ return 0;
+}