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-rw-r--r--asm/battle_5.s1235
-rw-r--r--include/songs.h2
-rw-r--r--src/battle_5.c682
3 files changed, 514 insertions, 1405 deletions
diff --git a/asm/battle_5.s b/asm/battle_5.s
index 0f25638df..3332c8c51 100644
--- a/asm/battle_5.s
+++ b/asm/battle_5.s
@@ -6,1241 +6,6 @@
.text
- thumb_func_start sub_802D148
-sub_802D148: @ 802D148
- push {lr}
- ldr r0, _0802D178 @ =gReceivedRemoteLinkPlayers
- ldrb r0, [r0]
- cmp r0, 0
- bne _0802D174
- movs r0, 0x5A
- bl m4aSongNumStop
- ldr r3, _0802D17C @ =gMain
- ldr r0, _0802D180 @ =0x0000043d
- adds r2, r3, r0
- ldrb r1, [r2]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldr r0, _0802D184 @ =gPreBattleCallback1
- ldr r0, [r0]
- str r0, [r3]
- ldr r0, _0802D188 @ =c2_8011A1C
- bl SetMainCallback2
-_0802D174:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D178: .4byte gReceivedRemoteLinkPlayers
-_0802D17C: .4byte gMain
-_0802D180: .4byte 0x0000043d
-_0802D184: .4byte gPreBattleCallback1
-_0802D188: .4byte c2_8011A1C
- thumb_func_end sub_802D148
-
- thumb_func_start sub_802D18C
-sub_802D18C: @ 802D18C
- push {lr}
- ldr r0, _0802D1BC @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0802D1F2
- ldr r0, _0802D1C0 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0802D1D0
- bl sub_800832C
- ldr r1, _0802D1C4 @ =gBattleBankFunc
- ldr r0, _0802D1C8 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802D1CC @ =sub_802D148
- str r1, [r0]
- b _0802D1F2
- .align 2, 0
-_0802D1BC: .4byte gPaletteFade
-_0802D1C0: .4byte gBattleTypeFlags
-_0802D1C4: .4byte gBattleBankFunc
-_0802D1C8: .4byte gActiveBank
-_0802D1CC: .4byte sub_802D148
-_0802D1D0:
- movs r0, 0x5A
- bl m4aSongNumStop
- ldr r2, _0802D1F8 @ =gMain
- ldr r0, _0802D1FC @ =0x0000043d
- adds r3, r2, r0
- ldrb r1, [r3]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
- ldr r0, _0802D200 @ =gPreBattleCallback1
- ldr r0, [r0]
- str r0, [r2]
- ldr r0, [r2, 0x8]
- bl SetMainCallback2
-_0802D1F2:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D1F8: .4byte gMain
-_0802D1FC: .4byte 0x0000043d
-_0802D200: .4byte gPreBattleCallback1
- thumb_func_end sub_802D18C
-
- thumb_func_start sub_802D204
-sub_802D204: @ 802D204
- push {lr}
- ldr r2, _0802D22C @ =gSprites
- ldr r1, _0802D230 @ =gObjectBankIDs
- ldr r0, _0802D234 @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _0802D238 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D228
- bl PlayerBufferExecCompleted
-_0802D228:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D22C: .4byte gSprites
-_0802D230: .4byte gObjectBankIDs
-_0802D234: .4byte gActiveBank
-_0802D238: .4byte SpriteCallbackDummy
- thumb_func_end sub_802D204
-
- thumb_func_start sub_802D23C
-sub_802D23C: @ 802D23C
- push {lr}
- ldr r2, _0802D264 @ =gSprites
- ldr r1, _0802D268 @ =gObjectBankIDs
- ldr r0, _0802D26C @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _0802D270 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D260
- bl PlayerBufferExecCompleted
-_0802D260:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D264: .4byte gSprites
-_0802D268: .4byte gObjectBankIDs
-_0802D26C: .4byte gActiveBank
-_0802D270: .4byte SpriteCallbackDummy
- thumb_func_end sub_802D23C
-
- thumb_func_start sub_802D274
-sub_802D274: @ 802D274
- push {r4-r6,lr}
- ldr r6, _0802D2CC @ =gSprites
- ldr r5, _0802D2D0 @ =gObjectBankIDs
- ldr r4, _0802D2D4 @ =gActiveBank
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, [r0]
- ldr r0, _0802D2D8 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D2C6
- ldr r0, _0802D2DC @ =gSaveBlock2
- ldrb r0, [r0, 0x8]
- bl nullsub_10
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl FreeSpriteOamMatrix
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- bl PlayerBufferExecCompleted
-_0802D2C6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D2CC: .4byte gSprites
-_0802D2D0: .4byte gObjectBankIDs
-_0802D2D4: .4byte gActiveBank
-_0802D2D8: .4byte SpriteCallbackDummy
-_0802D2DC: .4byte gSaveBlock2
- thumb_func_end sub_802D274
-
- thumb_func_start sub_802D2E0
-sub_802D2E0: @ 802D2E0
- push {lr}
- ldr r3, _0802D314 @ =gActiveBank
- ldrb r0, [r3]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- ldr r2, _0802D318 @ =0x02017810
- adds r1, r2
- ldrb r0, [r1, 0x9]
- subs r0, 0x1
- strb r0, [r1, 0x9]
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- bne _0802D310
- ldrb r0, [r3]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0
- strb r0, [r1, 0x9]
- bl PlayerBufferExecCompleted
-_0802D310:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D314: .4byte gActiveBank
-_0802D318: .4byte 0x02017810
- thumb_func_end sub_802D2E0
-
- thumb_func_start sub_802D31C
-sub_802D31C: @ 802D31C
- push {r4-r7,lr}
- movs r6, 0
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0802D340
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0802D374
- ldr r0, _0802D360 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0802D374
-_0802D340:
- ldr r2, _0802D364 @ =gSprites
- ldr r1, _0802D368 @ =gHealthboxIDs
- ldr r0, _0802D36C @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _0802D370 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D3AA
- b _0802D3A8
- .align 2, 0
-_0802D360: .4byte gBattleTypeFlags
-_0802D364: .4byte gSprites
-_0802D368: .4byte gHealthboxIDs
-_0802D36C: .4byte gActiveBank
-_0802D370: .4byte SpriteCallbackDummy
-_0802D374:
- ldr r2, _0802D45C @ =gSprites
- ldr r5, _0802D460 @ =gHealthboxIDs
- ldr r0, _0802D464 @ =gActiveBank
- ldrb r3, [r0]
- adds r0, r3, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r4, [r0]
- ldr r0, _0802D468 @ =SpriteCallbackDummy
- cmp r4, r0
- bne _0802D3AA
- movs r0, 0x2
- eors r3, r0
- adds r0, r3, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- cmp r0, r4
- bne _0802D3AA
-_0802D3A8:
- movs r6, 0x1
-_0802D3AA:
- bl IsCryPlayingOrClearCrySongs
- lsls r0, 24
- cmp r0, 0
- beq _0802D3B6
- movs r6, 0
-_0802D3B6:
- cmp r6, 0
- bne _0802D3BC
- b _0802D4DA
-_0802D3BC:
- ldr r7, _0802D464 @ =gActiveBank
- ldrb r2, [r7]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- ldr r5, _0802D46C @ =0x02017810
- adds r4, r0, r5
- ldrb r1, [r4, 0x1]
- movs r3, 0x1
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D3D8
- b _0802D4DA
-_0802D3D8:
- movs r6, 0x2
- adds r1, r6, 0
- eors r1, r2
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x1]
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- beq _0802D4DA
- ldrb r1, [r4]
- movs r3, 0x7F
- adds r0, r3, 0
- ands r0, r1
- strb r0, [r4]
- ldrb r0, [r7]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x1]
- movs r4, 0x2
- negs r4, r4
- adds r0, r4, 0
- ands r0, r2
- strb r0, [r1, 0x1]
- ldrb r0, [r7]
- adds r1, r6, 0
- eors r1, r0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0]
- ands r3, r1
- strb r3, [r0]
- ldrb r0, [r7]
- adds r1, r6, 0
- eors r1, r0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x1]
- ands r4, r1
- strb r4, [r0, 0x1]
- ldr r4, _0802D470 @ =0x000027f9
- adds r0, r4, 0
- bl FreeSpriteTilesByTag
- adds r0, r4, 0
- bl FreeSpritePaletteByTag
- ldr r0, _0802D474 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0802D47C
- ldr r0, _0802D478 @ =gMPlay_BGM
- bl m4aMPlayContinue
- b _0802D488
- .align 2, 0
-_0802D45C: .4byte gSprites
-_0802D460: .4byte gHealthboxIDs
-_0802D464: .4byte gActiveBank
-_0802D468: .4byte SpriteCallbackDummy
-_0802D46C: .4byte 0x02017810
-_0802D470: .4byte 0x000027f9
-_0802D474: .4byte gBattleTypeFlags
-_0802D478: .4byte gMPlay_BGM
-_0802D47C:
- ldr r0, _0802D4E0 @ =gMPlay_BGM
- ldr r1, _0802D4E4 @ =0x0000ffff
- movs r2, 0x80
- lsls r2, 1
- bl m4aMPlayVolumeControl
-_0802D488:
- ldr r7, _0802D4E8 @ =gBattlePartyID
- ldr r4, _0802D4EC @ =gActiveBank
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, _0802D4F0 @ =gPlayerParty
- adds r0, r5
- bl sub_80324F8
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0802D4BE
- ldrb r0, [r4]
- movs r1, 0x2
- eors r1, r0
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- bl sub_80324F8
-_0802D4BE:
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802D4F4 @ =0x02017810
- adds r0, r1
- movs r1, 0x3
- strb r1, [r0, 0x9]
- ldr r1, _0802D4F8 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802D4FC @ =sub_802D2E0
- str r1, [r0]
-_0802D4DA:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D4E0: .4byte gMPlay_BGM
-_0802D4E4: .4byte 0x0000ffff
-_0802D4E8: .4byte gBattlePartyID
-_0802D4EC: .4byte gActiveBank
-_0802D4F0: .4byte gPlayerParty
-_0802D4F4: .4byte 0x02017810
-_0802D4F8: .4byte gBattleBankFunc
-_0802D4FC: .4byte sub_802D2E0
- thumb_func_end sub_802D31C
-
- thumb_func_start sub_802D500
-sub_802D500: @ 802D500
- push {r4-r7,lr}
- ldr r5, _0802D654 @ =gActiveBank
- ldrb r2, [r5]
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- ldr r4, _0802D658 @ =0x02017810
- adds r0, r4
- ldrb r1, [r0]
- movs r7, 0x88
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D530
- ldr r0, _0802D65C @ =gBattlePartyID
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0802D660 @ =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_8141828
-_0802D530:
- ldrb r0, [r5]
- movs r6, 0x2
- adds r2, r6, 0
- eors r2, r0
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D55E
- ldr r0, _0802D65C @ =gBattlePartyID
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0802D660 @ =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_8141828
-_0802D55E:
- ldrb r2, [r5]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0]
- movs r3, 0x8
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D64C
- adds r1, r6, 0
- eors r1, r2
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0]
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D64C
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0802D5EE
- ldr r0, _0802D664 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _0802D5EE
- ldr r1, _0802D668 @ =gUnknown_0300434C
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802D66C @ =gSprites
- adds r0, r1
- bl DestroySprite
- ldr r4, _0802D670 @ =gHealthboxIDs
- ldrb r0, [r5]
- adds r1, r6, 0
- eors r1, r0
- adds r0, r1, r4
- ldrb r0, [r0]
- ldr r2, _0802D65C @ =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _0802D660 @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl sub_8045A5C
- ldrb r0, [r5]
- eors r0, r6
- bl sub_804777C
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r4
- ldrb r0, [r0]
- bl sub_8043DFC
-_0802D5EE:
- ldr r1, _0802D668 @ =gUnknown_0300434C
- ldr r4, _0802D654 @ =gActiveBank
- ldrb r0, [r4]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802D66C @ =gSprites
- adds r0, r1
- bl DestroySprite
- ldr r5, _0802D670 @ =gHealthboxIDs
- ldrb r1, [r4]
- adds r0, r1, r5
- ldrb r0, [r0]
- ldr r2, _0802D65C @ =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _0802D660 @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl sub_8045A5C
- ldrb r0, [r4]
- bl sub_804777C
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl sub_8043DFC
- ldr r2, _0802D674 @ =0x02017840
- ldrb r1, [r2, 0x9]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x9]
- ldr r1, _0802D678 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802D67C @ =sub_802D31C
- str r1, [r0]
-_0802D64C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D654: .4byte gActiveBank
-_0802D658: .4byte 0x02017810
-_0802D65C: .4byte gBattlePartyID
-_0802D660: .4byte gPlayerParty
-_0802D664: .4byte gBattleTypeFlags
-_0802D668: .4byte gUnknown_0300434C
-_0802D66C: .4byte gSprites
-_0802D670: .4byte gHealthboxIDs
-_0802D674: .4byte 0x02017840
-_0802D678: .4byte gBattleBankFunc
-_0802D67C: .4byte sub_802D31C
- thumb_func_end sub_802D500
-
- thumb_func_start sub_802D680
-sub_802D680: @ 802D680
- push {r4-r6,lr}
- ldr r2, _0802D710 @ =gSprites
- ldr r0, _0802D714 @ =gHealthboxIDs
- ldr r6, _0802D718 @ =gActiveBank
- ldrb r3, [r6]
- adds r0, r3, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _0802D71C @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D708
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- ldr r5, _0802D720 @ =0x02017810
- adds r2, r0, r5
- ldrb r1, [r2, 0x1]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0802D708
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrb r0, [r6]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x1]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x1]
- ldr r4, _0802D724 @ =0x000027f9
- adds r0, r4, 0
- bl FreeSpriteTilesByTag
- adds r0, r4, 0
- bl FreeSpritePaletteByTag
- ldrb r2, [r6]
- lsls r0, r2, 2
- adds r1, r5, 0
- subs r1, 0x10
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _0802D6FC
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x6
- bl move_anim_start_t4
-_0802D6FC:
- ldr r0, _0802D728 @ =gBattleBankFunc
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r0, _0802D72C @ =sub_802D730
- str r0, [r1]
-_0802D708:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D710: .4byte gSprites
-_0802D714: .4byte gHealthboxIDs
-_0802D718: .4byte gActiveBank
-_0802D71C: .4byte SpriteCallbackDummy
-_0802D720: .4byte 0x02017810
-_0802D724: .4byte 0x000027f9
-_0802D728: .4byte gBattleBankFunc
-_0802D72C: .4byte sub_802D730
- thumb_func_end sub_802D680
-
- thumb_func_start sub_802D730
-sub_802D730: @ 802D730
- push {r4,lr}
- ldr r4, _0802D780 @ =gActiveBank
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802D784 @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _0802D77A
- bl IsCryPlayingOrClearCrySongs
- lsls r0, 24
- cmp r0, 0
- bne _0802D77A
- ldr r0, _0802D788 @ =gMPlay_BGM
- ldr r1, _0802D78C @ =0x0000ffff
- movs r2, 0x80
- lsls r2, 1
- bl m4aMPlayVolumeControl
- ldr r2, _0802D790 @ =gBattlePartyID
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _0802D794 @ =gPlayerParty
- adds r0, r2
- bl sub_80324F8
- bl PlayerBufferExecCompleted
-_0802D77A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D780: .4byte gActiveBank
-_0802D784: .4byte 0x02017810
-_0802D788: .4byte gMPlay_BGM
-_0802D78C: .4byte 0x0000ffff
-_0802D790: .4byte gBattlePartyID
-_0802D794: .4byte gPlayerParty
- thumb_func_end sub_802D730
-
- thumb_func_start sub_802D798
-sub_802D798: @ 802D798
- push {r4-r6,lr}
- ldr r5, _0802D844 @ =gActiveBank
- ldrb r2, [r5]
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- ldr r6, _0802D848 @ =0x02017810
- adds r0, r6
- ldrb r1, [r0]
- movs r0, 0x88
- ands r0, r1
- cmp r0, 0
- bne _0802D7C6
- ldr r0, _0802D84C @ =gBattlePartyID
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0802D850 @ =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_8141828
-_0802D7C6:
- ldr r4, _0802D854 @ =gSprites
- ldr r0, _0802D858 @ =gUnknown_0300434C
- ldrb r2, [r5]
- adds r0, r2, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r3, r0, 2
- adds r0, r4, 0
- adds r0, 0x1C
- adds r0, r3, r0
- ldr r1, [r0]
- ldr r0, _0802D85C @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D83C
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r6
- ldrb r1, [r0]
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- bne _0802D83C
- adds r0, r3, r4
- bl DestroySprite
- ldr r4, _0802D860 @ =gHealthboxIDs
- ldrb r1, [r5]
- adds r0, r1, r4
- ldrb r0, [r0]
- ldr r2, _0802D84C @ =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _0802D850 @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl sub_8045A5C
- ldrb r0, [r5]
- bl sub_804777C
- ldrb r0, [r5]
- adds r0, r4
- ldrb r0, [r0]
- bl sub_8043DFC
- ldrb r0, [r5]
- bl sub_8031F88
- ldr r1, _0802D864 @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802D868 @ =sub_802D680
- str r1, [r0]
-_0802D83C:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D844: .4byte gActiveBank
-_0802D848: .4byte 0x02017810
-_0802D84C: .4byte gBattlePartyID
-_0802D850: .4byte gPlayerParty
-_0802D854: .4byte gSprites
-_0802D858: .4byte gUnknown_0300434C
-_0802D85C: .4byte SpriteCallbackDummy
-_0802D860: .4byte gHealthboxIDs
-_0802D864: .4byte gBattleBankFunc
-_0802D868: .4byte sub_802D680
- thumb_func_end sub_802D798
-
- thumb_func_start c3_0802FDF4
-c3_0802FDF4: @ 802D86C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsCryPlayingOrClearCrySongs
- lsls r0, 24
- cmp r0, 0
- bne _0802D88E
- ldr r0, _0802D894 @ =gMPlay_BGM
- ldr r1, _0802D898 @ =0x0000ffff
- movs r2, 0x80
- lsls r2, 1
- bl m4aMPlayVolumeControl
- adds r0, r4, 0
- bl DestroyTask
-_0802D88E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D894: .4byte gMPlay_BGM
-_0802D898: .4byte 0x0000ffff
- thumb_func_end c3_0802FDF4
-
- thumb_func_start bx_t1_healthbar_update
-bx_t1_healthbar_update: @ 802D89C
- push {r4-r6,lr}
- ldr r5, _0802D8DC @ =gActiveBank
- ldrb r0, [r5]
- ldr r6, _0802D8E0 @ =gHealthboxIDs
- adds r1, r0, r6
- ldrb r1, [r1]
- movs r2, 0
- movs r3, 0
- bl sub_8045C78
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- adds r0, r6
- ldrb r0, [r0]
- bl sub_8043DFC
- lsls r4, 16
- asrs r1, r4, 16
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- beq _0802D8E4
- ldrb r0, [r5]
- adds r0, r6
- ldrb r0, [r0]
- movs r2, 0
- bl sub_80440EC
- b _0802D8FE
- .align 2, 0
-_0802D8DC: .4byte gActiveBank
-_0802D8E0: .4byte gHealthboxIDs
-_0802D8E4:
- ldr r2, _0802D904 @ =gBattlePartyID
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _0802D908 @ =gPlayerParty
- adds r0, r2
- bl sub_80324F8
- bl PlayerBufferExecCompleted
-_0802D8FE:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D904: .4byte gBattlePartyID
-_0802D908: .4byte gPlayerParty
- thumb_func_end bx_t1_healthbar_update
-
- thumb_func_start sub_802D90C
-sub_802D90C: @ 802D90C
- push {lr}
- ldr r0, _0802D920 @ =gUnknown_03004210
- ldrh r0, [r0, 0x16]
- cmp r0, 0
- bne _0802D91A
- bl PlayerBufferExecCompleted
-_0802D91A:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D920: .4byte gUnknown_03004210
- thumb_func_end sub_802D90C
-
- thumb_func_start sub_802D924
-sub_802D924: @ 802D924
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _0802DA24 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r8, r0
- ldrb r0, [r0, 0x8]
- mov r10, r0
- mov r1, r8
- ldrb r7, [r1, 0xC]
- str r7, [sp, 0x8]
- ldrh r2, [r1, 0xA]
- str r2, [sp, 0xC]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _0802D96A
- ldr r1, _0802DA28 @ =gBattlePartyID
- lsls r0, r7, 1
- adds r0, r1
- ldrh r0, [r0]
- cmp r10, r0
- bne _0802D96A
- b _0802DA80
-_0802D96A:
- movs r0, 0x64
- mov r1, r10
- muls r1, r0
- ldr r0, _0802DA2C @ =gPlayerParty
- adds r6, r1, r0
- adds r0, r6, 0
- movs r1, 0xB
- bl GetMonData
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r6, 0
- movs r1, 0x38
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- movs r1, 0x19
- bl GetMonData
- str r0, [sp, 0x4]
- ldr r3, _0802DA30 @ =gExperienceTables
- adds r4, 0x1
- lsls r4, 2
- ldr r2, _0802DA34 @ =gBaseStats
- lsls r1, r5, 3
- subs r1, r5
- lsls r1, 2
- adds r1, r2
- ldrb r2, [r1, 0x13]
- movs r1, 0xCA
- lsls r1, 1
- muls r1, r2
- adds r4, r1
- adds r4, r3
- ldr r2, [r4]
- str r2, [sp]
- ldr r3, [sp, 0xC]
- lsls r1, r3, 16
- asrs r1, 16
- adds r0, r1
- cmp r0, r2
- bcc _0802DA58
- adds r0, r6, 0
- movs r1, 0x19
- mov r2, sp
- bl SetMonData
- adds r0, r6, 0
- bl CalculateMonStats
- ldr r2, [sp]
- add r0, sp, 0x4
- ldrh r0, [r0]
- subs r2, r0
- ldr r0, [sp, 0xC]
- subs r2, r0, r2
- ldr r4, _0802DA38 @ =gActiveBank
- ldrb r5, [r4]
- strb r7, [r4]
- lsls r2, 16
- lsrs r2, 16
- movs r0, 0x1
- movs r1, 0xB
- bl dp01_build_cmdbuf_x21_a_bb
- strb r5, [r4]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0802DA40
- ldr r2, _0802DA28 @ =gBattlePartyID
- lsls r0, r7, 1
- adds r0, r2
- mov r1, r10
- ldrh r0, [r0]
- cmp r1, r0
- beq _0802DA1E
- movs r0, 0x2
- eors r7, r0
- lsls r0, r7, 1
- adds r0, r2
- ldrh r0, [r0]
- cmp r1, r0
- bne _0802DA40
-_0802DA1E:
- ldr r0, _0802DA3C @ =sub_802DCB0
- b _0802DA82
- .align 2, 0
-_0802DA24: .4byte gTasks
-_0802DA28: .4byte gBattlePartyID
-_0802DA2C: .4byte gPlayerParty
-_0802DA30: .4byte gExperienceTables
-_0802DA34: .4byte gBaseStats
-_0802DA38: .4byte gActiveBank
-_0802DA3C: .4byte sub_802DCB0
-_0802DA40:
- ldr r0, _0802DA50 @ =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldr r0, _0802DA54 @ =sub_802DDC4
- b _0802DA84
- .align 2, 0
-_0802DA50: .4byte gTasks
-_0802DA54: .4byte sub_802DDC4
-_0802DA58:
- str r0, [sp, 0x4]
- add r2, sp, 0x4
- adds r0, r6, 0
- movs r1, 0x19
- bl SetMonData
- ldr r1, _0802DA78 @ =gBattleBankFunc
- ldr r3, [sp, 0x8]
- lsls r0, r3, 2
- adds r0, r1
- ldr r1, _0802DA7C @ =sub_802D90C
- str r1, [r0]
- mov r0, r9
- bl DestroyTask
- b _0802DA86
- .align 2, 0
-_0802DA78: .4byte gBattleBankFunc
-_0802DA7C: .4byte sub_802D90C
-_0802DA80:
- ldr r0, _0802DA98 @ =sub_802DA9C
-_0802DA82:
- mov r1, r8
-_0802DA84:
- str r0, [r1]
-_0802DA86:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DA98: .4byte sub_802DA9C
- thumb_func_end sub_802D924
-
- thumb_func_start sub_802DA9C
-sub_802DA9C: @ 802DA9C
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0802DB54 @ =gTasks
- lsls r2, r0, 2
- mov r8, r2
- add r8, r0
- mov r0, r8
- lsls r0, 3
- mov r8, r0
- add r8, r1
- mov r2, r8
- ldrb r1, [r2, 0x8]
- movs r0, 0xA
- ldrsh r2, [r2, r0]
- mov r9, r2
- mov r2, r8
- ldrb r2, [r2, 0xC]
- mov r10, r2
- movs r0, 0x64
- adds r6, r1, 0
- muls r6, r0
- ldr r0, _0802DB58 @ =gPlayerParty
- adds r6, r0
- adds r0, r6, 0
- movs r1, 0x38
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- movs r1, 0xB
- bl GetMonData
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r6, 0
- movs r1, 0x19
- bl GetMonData
- adds r3, r0, 0
- ldr r6, _0802DB5C @ =gExperienceTables
- lsls r1, r4, 2
- ldr r2, _0802DB60 @ =gBaseStats
- lsls r0, r5, 3
- subs r0, r5
- lsls r0, 2
- adds r0, r2
- ldrb r2, [r0, 0x13]
- movs r0, 0xCA
- lsls r0, 1
- muls r0, r2
- adds r1, r0
- adds r1, r6
- ldr r1, [r1]
- subs r3, r1
- adds r4, 0x1
- lsls r4, 2
- adds r4, r0
- adds r4, r6
- ldr r2, [r4]
- subs r2, r1
- ldr r0, _0802DB64 @ =gHealthboxIDs
- add r0, r10
- ldrb r1, [r0]
- mov r0, r9
- negs r0, r0
- str r0, [sp]
- mov r0, r10
- bl sub_8043D84
- movs r0, 0x21
- bl PlaySE
- ldr r0, _0802DB68 @ =sub_802DB6C
- mov r1, r8
- str r0, [r1]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DB54: .4byte gTasks
-_0802DB58: .4byte gPlayerParty
-_0802DB5C: .4byte gExperienceTables
-_0802DB60: .4byte gBaseStats
-_0802DB64: .4byte gHealthboxIDs
-_0802DB68: .4byte sub_802DB6C
- thumb_func_end sub_802DA9C
-
thumb_func_start sub_802DB6C
sub_802DB6C: @ 802DB6C
push {r4-r7,lr}
diff --git a/include/songs.h b/include/songs.h
index 8cf7ee5e9..c4f693726 100644
--- a/include/songs.h
+++ b/include/songs.h
@@ -36,7 +36,7 @@ enum
/*0x1E*/ SE_N,
/*0x1F*/ SE_SEIKAI,
/*0x20*/ SE_HAZURE,
- SE_EXP,
+ /*0x21*/ SE_EXP,
SE_JITE_PYOKO,
SE_MU_PACHI,
SE_TK_KASYA,
diff --git a/src/battle_5.c b/src/battle_5.c
index 2ab1a2189..25c8ddc42 100644
--- a/src/battle_5.c
+++ b/src/battle_5.c
@@ -3,12 +3,15 @@
#include "battle_interface.h"
#include "item.h"
#include "link.h"
+#include "m4a.h"
#include "main.h"
#include "menu_cursor.h"
+#include "palette.h"
#include "pokemon.h"
#include "rom3.h"
#include "songs.h"
#include "sound.h"
+#include "task.h"
#include "text.h"
#include "util.h"
@@ -32,6 +35,10 @@ extern struct Window gUnknown_03004210;
extern const u8 gUnknown_08400D89[];
extern u8 gUnknown_03004348;
extern struct BattlePokemon gBattleMons[];
+extern MainCallback gPreBattleCallback1;
+extern u8 gHealthboxIDs[];
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u8 gUnknown_0300434C[];
extern void dp11b_obj_instanciate(u8, u8, s8, s8);
extern u8 GetBankIdentity(u8);
@@ -45,6 +52,9 @@ extern void sub_802E220();
extern void sub_802E2D4();
extern void sub_802E12C();
extern void sub_802E1B0(void);
+extern bool8 IsDoubleBattle();
+extern void sub_804777C();
+extern void sub_8141828();
void PlayerHandleGetAttributes(void);
void sub_802ECF0(void);
@@ -173,6 +183,11 @@ void PlayerBufferRunCommand(void);
void sub_802C2EC(void);
void sub_802C68C(void);
void sub_802CA60(void);
+void sub_802D730(void);
+void sub_802DA9C(u8);
+void sub_802DB6C(u8);
+void sub_802DCB0(u8);
+void sub_802DDC4(u8);
void nullsub_91(void)
{
@@ -455,7 +470,7 @@ struct UnknownStruct1
u8 unkC[0x12-0xC];
u8 unk12;
u8 unk13;
- u8 filler14[0x20-0x14];
+ u8 filler14[0x20-0x14];
};
void sub_802C68C(void)
@@ -598,172 +613,501 @@ extern const u8 gUnknown_08400D38[];
void sub_802CA60(void)
{
- u8 perMovePPBonuses[4];
- struct
- {
- u16 moves[4];
- u8 pp[4];
- u8 filler18[8]; // what is this?
- } sp0;
- //struct UnknownStruct1 sp0;
- u8 totalPPBonuses;
-
- if (gMain.newKeys & (A_BUTTON | SELECT_BUTTON))
- {
- PlaySE(SE_SELECT);
- if (gMoveSelectionCursor[gActiveBank] != gUnknown_03004344)
- {
- struct UnknownStruct1 *r9 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
- s32 i;
-
- i = r9->moves[gMoveSelectionCursor[gActiveBank]];
- r9->moves[gMoveSelectionCursor[gActiveBank]] = r9->moves[gUnknown_03004344];
- r9->moves[gUnknown_03004344] = i;
-
- i = r9->pp[gMoveSelectionCursor[gActiveBank]];
- r9->pp[gMoveSelectionCursor[gActiveBank]] = r9->pp[gUnknown_03004344];
- r9->pp[gUnknown_03004344] = i;
-
- i = r9->unkC[gMoveSelectionCursor[gActiveBank]];
- r9->unkC[gMoveSelectionCursor[gActiveBank]] = r9->unkC[gUnknown_03004344];
- r9->unkC[gUnknown_03004344] = i;
-
- if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]])
- {
- gDisableStructs[gActiveBank].unk18_b &= ~gBitTable[gMoveSelectionCursor[gActiveBank]];
- gDisableStructs[gActiveBank].unk18_b |= gBitTable[gUnknown_03004344];
- }
-
- sub_802E1B0();
-
- for (i = 0; i < 4; i++)
- perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2);
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
- perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
-
- totalPPBonuses = 0;
- for (i = 0; i < 4; i++)
- totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
- gBattleMons[gActiveBank].ppBonuses = totalPPBonuses;
-
- for (i = 0; i < 4; i++)
- {
- gBattleMons[gActiveBank].moves[i] = r9->moves[i];
- gBattleMons[gActiveBank].pp[i] = r9->pp[i];
- }
- if (!(gBattleMons[gActiveBank].status2 & 0x200000))
- {
- for (i = 0; i < 4; i++)
- {
- sp0.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
- sp0.pp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i);
- }
-
- totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES);
- for (i = 0; i < 4; i++)
- perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
-
- i = sp0.moves[gMoveSelectionCursor[gActiveBank]];
- sp0.moves[gMoveSelectionCursor[gActiveBank]] = sp0.moves[gUnknown_03004344];
- sp0.moves[gUnknown_03004344] = i;
-
- i = sp0.pp[gMoveSelectionCursor[gActiveBank]];
- sp0.pp[gMoveSelectionCursor[gActiveBank]] = sp0.pp[gUnknown_03004344];
- sp0.pp[gUnknown_03004344] = i;
-
- totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
- perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
- perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
-
- totalPPBonuses = 0;
- for (i = 0; i < 4; i++)
- totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
-
- for (i = 0; i < 4; i++)
- {
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, (u8 *)&sp0.moves[i]);
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &sp0.pp[i]);
- }
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses);
- }
- }
- else
- {
- sub_802E12C(gUnknown_03004344, gUnknown_08400D49);
- }
- gBattleBankFunc[gActiveBank] = sub_802C68C;
- gMoveSelectionCursor[gActiveBank] = gUnknown_03004344;
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
- FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
- InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37);
- sub_8002F44(&gUnknown_03004210);
- sub_802E220();
- sub_802E2D4();
- }
- if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON))
- {
- PlaySE(SE_SELECT);
- nullsub_7(gUnknown_03004344);
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
- sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_08400D49);
- gBattleBankFunc[gActiveBank] = sub_802C68C;
- FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
- InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37);
- sub_8002F44(&gUnknown_03004210);
- sub_802E220();
- sub_802E2D4();
- }
- if ((gMain.newKeys & DPAD_LEFT) && (gUnknown_03004344 & 1))
- {
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
- else
- nullsub_7(gUnknown_03004344);
- gUnknown_03004344 ^= 1;
- PlaySE(SE_SELECT);
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gUnknown_03004344, 0);
- else
- sub_802E3B4(gUnknown_03004344, 0x1B);
- }
- if ((gMain.newKeys & DPAD_RIGHT) && !(gUnknown_03004344 & 1) && (gUnknown_03004344 ^ 1) < gUnknown_03004348)
- {
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
- else
- nullsub_7(gUnknown_03004344);
- gUnknown_03004344 ^= 1;
- PlaySE(SE_SELECT);
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gUnknown_03004344, 0);
- else
- sub_802E3B4(gUnknown_03004344, 0x1B);
- }
- if ((gMain.newKeys & DPAD_UP) && (gUnknown_03004344 & 2))
- {
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
- else
- nullsub_7(gUnknown_03004344);
- gUnknown_03004344 ^= 2;
- PlaySE(SE_SELECT);
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gUnknown_03004344, 0);
- else
- sub_802E3B4(gUnknown_03004344, 0x1B);
- }
- if ((gMain.newKeys & DPAD_DOWN) && !(gUnknown_03004344 & 2) && (gUnknown_03004344 ^ 2) < gUnknown_03004348)
- {
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
- else
- nullsub_7(gUnknown_03004344);
- gUnknown_03004344 ^= 2;
- PlaySE(SE_SELECT);
- if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
- sub_802E3B4(gUnknown_03004344, 0);
- else
- sub_802E3B4(gUnknown_03004344, 0x1B);
- }
+ u8 perMovePPBonuses[4];
+ struct
+ {
+ u16 moves[4];
+ u8 pp[4];
+ u8 filler18[8]; // what is this?
+ } sp0;
+ //struct UnknownStruct1 sp0;
+ u8 totalPPBonuses;
+
+ if (gMain.newKeys & (A_BUTTON | SELECT_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ if (gMoveSelectionCursor[gActiveBank] != gUnknown_03004344)
+ {
+ struct UnknownStruct1 *r9 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ s32 i;
+
+ i = r9->moves[gMoveSelectionCursor[gActiveBank]];
+ r9->moves[gMoveSelectionCursor[gActiveBank]] = r9->moves[gUnknown_03004344];
+ r9->moves[gUnknown_03004344] = i;
+
+ i = r9->pp[gMoveSelectionCursor[gActiveBank]];
+ r9->pp[gMoveSelectionCursor[gActiveBank]] = r9->pp[gUnknown_03004344];
+ r9->pp[gUnknown_03004344] = i;
+
+ i = r9->unkC[gMoveSelectionCursor[gActiveBank]];
+ r9->unkC[gMoveSelectionCursor[gActiveBank]] = r9->unkC[gUnknown_03004344];
+ r9->unkC[gUnknown_03004344] = i;
+
+ if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]])
+ {
+ gDisableStructs[gActiveBank].unk18_b &= ~gBitTable[gMoveSelectionCursor[gActiveBank]];
+ gDisableStructs[gActiveBank].unk18_b |= gBitTable[gUnknown_03004344];
+ }
+
+ sub_802E1B0();
+
+ for (i = 0; i < 4; i++)
+ perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2);
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
+ perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
+
+ totalPPBonuses = 0;
+ for (i = 0; i < 4; i++)
+ totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
+ gBattleMons[gActiveBank].ppBonuses = totalPPBonuses;
+
+ for (i = 0; i < 4; i++)
+ {
+ gBattleMons[gActiveBank].moves[i] = r9->moves[i];
+ gBattleMons[gActiveBank].pp[i] = r9->pp[i];
+ }
+ if (!(gBattleMons[gActiveBank].status2 & 0x200000))
+ {
+ for (i = 0; i < 4; i++)
+ {
+ sp0.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
+ sp0.pp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i);
+ }
+
+ totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES);
+ for (i = 0; i < 4; i++)
+ perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
+
+ i = sp0.moves[gMoveSelectionCursor[gActiveBank]];
+ sp0.moves[gMoveSelectionCursor[gActiveBank]] = sp0.moves[gUnknown_03004344];
+ sp0.moves[gUnknown_03004344] = i;
+
+ i = sp0.pp[gMoveSelectionCursor[gActiveBank]];
+ sp0.pp[gMoveSelectionCursor[gActiveBank]] = sp0.pp[gUnknown_03004344];
+ sp0.pp[gUnknown_03004344] = i;
+
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
+ perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
+
+ totalPPBonuses = 0;
+ for (i = 0; i < 4; i++)
+ totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
+
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, (u8 *)&sp0.moves[i]);
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &sp0.pp[i]);
+ }
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses);
+ }
+ }
+ else
+ {
+ sub_802E12C(gUnknown_03004344, gUnknown_08400D49);
+ }
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ gMoveSelectionCursor[gActiveBank] = gUnknown_03004344;
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ nullsub_7(gUnknown_03004344);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_08400D49);
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ if ((gMain.newKeys & DPAD_LEFT) && (gUnknown_03004344 & 1))
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 1;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+ if ((gMain.newKeys & DPAD_RIGHT) && !(gUnknown_03004344 & 1) && (gUnknown_03004344 ^ 1) < gUnknown_03004348)
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 1;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+ if ((gMain.newKeys & DPAD_UP) && (gUnknown_03004344 & 2))
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 2;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+ if ((gMain.newKeys & DPAD_DOWN) && !(gUnknown_03004344 & 2) && (gUnknown_03004344 ^ 2) < gUnknown_03004348)
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 2;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+}
+
+void sub_802D148(void)
+{
+ if (gReceivedRemoteLinkPlayers == 0)
+ {
+ m4aSongNumStop(SE_HINSI);
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(c2_8011A1C);
+ }
+}
+
+void sub_802D18C(void)
+{
+ if (!gPaletteFade.active)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ sub_800832C();
+ gBattleBankFunc[gActiveBank] = sub_802D148;
+ }
+ else
+ {
+ m4aSongNumStop(SE_HINSI);
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+ }
+}
+
+void sub_802D204(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ PlayerBufferExecCompleted();
+}
+
+// duplicate of sub_802D204
+void sub_802D23C(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ PlayerBufferExecCompleted();
+}
+
+void sub_802D274(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ nullsub_10(gSaveBlock2.playerGender);
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D2E0(void)
+{
+ if (--ewram17810[gActiveBank].unk9 == 0xFF)
+ {
+ ewram17810[gActiveBank].unk9 = 0;
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D31C(void)
+{
+ bool8 r6 = FALSE;
+
+ if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ else
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ r6 = FALSE;
+
+ if (r6 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBank ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ m4aMPlayContinue(&gMPlay_BGM);
+ else
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ if (IsDoubleBattle())
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2);
+ ewram17810[gActiveBank].unk9 = 3;
+ gBattleBankFunc[gActiveBank] = sub_802D2E0;
+ }
+}
+
+void sub_802D500(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
+ sub_8141828(gActiveBank ^ 2, &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]]);
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank ^ 2],
+ &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]],
+ 0);
+ sub_804777C(gActiveBank ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ }
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank],
+ &gPlayerParty[gBattlePartyID[gActiveBank]],
+ 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ ewram17840.unk9_0 = 0;
+ gBattleBankFunc[gActiveBank] = sub_802D31C;
+ }
+}
+
+void sub_802D680(void)
+{
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
+ && ewram17810[gActiveBank].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ gBattleBankFunc[gActiveBank] = sub_802D730;
+ }
+}
+
+void sub_802D730(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6 && !IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D798(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBank].unk0_3)
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8031F88(gActiveBank);
+ gBattleBankFunc[gActiveBank] = sub_802D680;
+ }
+}
+
+void c3_0802FDF4(u8 taskId)
+{
+ if (!IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ DestroyTask(taskId);
+ }
+}
+
+void bx_t1_healthbar_update(void)
+{
+ s16 r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ if (r4 != -1)
+ {
+ sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ }
+ else
+ {
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D90C(void)
+{
+ if (gUnknown_03004210.state == 0)
+ PlayerBufferExecCompleted();
+}
+
+// Rare Candy usage, maybe?
+void sub_802D924(u8 taskId)
+{
+ u32 pkmnIndex = (u8)gTasks[taskId].data[0];
+ u8 bank = gTasks[taskId].data[2];
+ s16 gainedExp = gTasks[taskId].data[1];
+
+ if (IsDoubleBattle() == TRUE || pkmnIndex != gBattlePartyID[bank])
+ {
+ struct Pokemon *pkmn = &gPlayerParty[pkmnIndex];
+ u16 species = GetMonData(pkmn, MON_DATA_SPECIES);
+ u8 level = GetMonData(pkmn, MON_DATA_LEVEL);
+ u32 currExp = GetMonData(pkmn, MON_DATA_EXP);
+ u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+
+ if (currExp + gainedExp >= nextLvlExp)
+ {
+ u8 savedActiveBank;
+
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&nextLvlExp);
+ CalculateMonStats(pkmn);
+ gainedExp -= nextLvlExp - currExp;
+ savedActiveBank = gActiveBank;
+ gActiveBank = bank;
+ dp01_build_cmdbuf_x21_a_bb(1, 11, gainedExp);
+ gActiveBank = savedActiveBank;
+
+ if (IsDoubleBattle() == TRUE
+ && ((u16)pkmnIndex == gBattlePartyID[bank] || (u16)pkmnIndex == gBattlePartyID[bank ^ 2]))
+ gTasks[taskId].func = sub_802DCB0;
+ else
+ gTasks[taskId].func = sub_802DDC4;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&currExp);
+ gBattleBankFunc[bank] = sub_802D90C;
+ DestroyTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].func = sub_802DA9C;
+ }
+}
+
+void sub_802DA9C(u8 taskId)
+{
+ u8 pkmnIndex = gTasks[taskId].data[0];
+ s32 r9 = gTasks[taskId].data[1];
+ u8 bank = gTasks[taskId].data[2];
+ struct Pokemon *pkmn = &gPlayerParty[pkmnIndex];
+ u8 level = GetMonData(pkmn, MON_DATA_LEVEL);
+ u16 species = GetMonData(pkmn, MON_DATA_SPECIES);
+ u32 exp = GetMonData(pkmn, MON_DATA_EXP);
+ u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ u32 expToNextLvl;
+
+ exp -= currLvlExp;
+ expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
+ sub_8043D84(bank, gHealthboxIDs[bank], expToNextLvl, exp, -r9);
+ PlaySE(SE_EXP);
+ gTasks[taskId].func = sub_802DB6C;
+}
+
+/*
+void sub_802DB6C(u8 taskId)
+{
+ if (gTasks[taskId].data[10] < 13)
+ {
+ gTasks[taskId].data[10]++;
+ }
+ else
+ {
+ u8 r9 = gTasks[taskId].data[0];
+ s32 r10 = gTasks[taskId].data[1]; //s16?
+ u8 r7 = gTasks[taskId].data[2];
+ s16 r4;
+
+ r4 = sub_8045C78(r7, gHealthboxIDs[r7], 1, 0);
+ sub_8043DFC(gHealthboxIDs[r7]);
+ if (r4 == -1)
+ {
+ struct Pokemon *pkmn;
+ u8 r4;
+ u32 sp4;
+ u16 r0;
+ u32 sp0;
+
+ m4aSongNumStop(SE_EXP);
+ pkmn = &gPlayerParty[r9];
+ r4 = GetMonData(pkmn, MON_DATA_LEVEL);
+ sp4 = GetMonData(pkmn, MON_DATA_EXP);
+ r0 = GetMonData(pkmn, MON_DATA_SPECIES);
+ sp0 = gExperienceTables[gBaseStats[r0].growthRate][r4 + 1];
+ if (sp4 + r10 >= sp0)
+ {
+ u8 r5;
+ u32 asdf;
+
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp0);
+ CalculateMonStats(pkmn);
+ //r10 -= sp0 - sp4;
+ asdf = sp0 - sp4;
+ //asdf = r10 - (sp0 - sp4);
+ r10 -= asdf;
+ r5 = gActiveBank;
+ gActiveBank = r7;
+ dp01_build_cmdbuf_x21_a_bb(1, 11, r10);
+ gActiveBank = r5;
+ gTasks[taskId].func = sub_802DCB0;
+ }
+ else
+ {
+ //u32 asdf = sp4 + r10;
+ sp4 += r10;
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp4);
+ gBattleBankFunc[r7] = sub_802D90C;
+ DestroyTask(taskId);
+ }
+ }
+ }
}
+*/