diff options
-rw-r--r-- | asm/battle_9.s | 24 | ||||
-rw-r--r-- | data/battle_scripts_1.s | 6 | ||||
-rw-r--r-- | include/battle.h | 146 | ||||
-rw-r--r-- | include/battle_script_commands.h | 65 | ||||
-rw-r--r-- | include/battle_string_ids.h | 387 | ||||
-rw-r--r-- | include/battle_util.h | 4 | ||||
-rw-r--r-- | include/ewram.h | 2 | ||||
-rw-r--r-- | src/battle/battle_2.c | 46 | ||||
-rw-r--r-- | src/battle/battle_4.c | 3264 | ||||
-rw-r--r-- | src/battle/battle_7.c | 8 | ||||
-rw-r--r-- | src/battle/battle_ai.c | 18 | ||||
-rw-r--r-- | src/battle/battle_controller_linkpartner.c | 10 | ||||
-rw-r--r-- | src/battle/battle_controller_player.c | 16 | ||||
-rw-r--r-- | src/battle/battle_controller_wally.c | 6 | ||||
-rw-r--r-- | src/battle/battle_message.c | 40 | ||||
-rw-r--r-- | src/battle/battle_util.c | 362 | ||||
-rw-r--r-- | src/data/battle_strings_de.h | 2 | ||||
-rw-r--r-- | src/data/battle_strings_en.h | 2 | ||||
-rw-r--r-- | src/pokemon/pokemon_3.c | 10 | ||||
-rw-r--r-- | src/rom3.c | 10 | ||||
-rw-r--r-- | src/rom_800D42C.c | 8 | ||||
-rw-r--r-- | src/script_pokemon_util_80C4BF0.c | 4 | ||||
-rw-r--r-- | sym_ewram.txt | 6 |
23 files changed, 1726 insertions, 2720 deletions
diff --git a/asm/battle_9.s b/asm/battle_9.s index fc4cbcf4b..9dbb7c619 100644 --- a/asm/battle_9.s +++ b/asm/battle_9.s @@ -273,7 +273,7 @@ sub_80361E8: @ 80361E8 beq _08036214 b _08036400 _08036214: - ldr r1, _0803627C @ =gMoveHitWith + ldr r1, _0803627C @ =gLastLandedMoves ldr r5, _08036280 @ =gActiveBank ldrb r3, [r5] lsls r0, r3, 1 @@ -326,7 +326,7 @@ _08036242: ldrb r7, [r5] b _080362B2 .align 2, 0 -_0803627C: .4byte gMoveHitWith +_0803627C: .4byte gLastLandedMoves _08036280: .4byte gActiveBank _08036284: .4byte 0x0000ffff _08036288: .4byte gBattleMoves @@ -348,7 +348,7 @@ _080362AE: mov r8, r7 _080362B2: ldr r3, _080362D4 @ =gBattleMoves - ldr r1, _080362D8 @ =gMoveHitWith + ldr r1, _080362D8 @ =gLastLandedMoves ldr r2, _080362DC @ =gActiveBank ldrb r0, [r2] lsls r0, 1 @@ -366,7 +366,7 @@ _080362B2: b _080362F2 .align 2, 0 _080362D4: .4byte gBattleMoves -_080362D8: .4byte gMoveHitWith +_080362D8: .4byte gLastLandedMoves _080362DC: .4byte gActiveBank _080362E0: cmp r0, 0xB @@ -548,7 +548,7 @@ AI_SwitchIfNaturalCure: @ 8036410 lsrs r0, 1 cmp r1, r0 bcc _080364D8 - ldr r1, _08036470 @ =gMoveHitWith + ldr r1, _08036470 @ =gLastLandedMoves lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] @@ -568,11 +568,11 @@ _08036456: .align 2, 0 _08036468: .4byte gBattleMons _0803646C: .4byte gActiveBank -_08036470: .4byte gMoveHitWith +_08036470: .4byte gLastLandedMoves _08036474: .4byte 0x0000ffff _08036478: ldr r2, _080364A4 @ =gBattleMoves - ldr r1, _080364A8 @ =gMoveHitWith + ldr r1, _080364A8 @ =gLastLandedMoves ldr r4, _080364AC @ =gActiveBank ldrb r0, [r4] lsls r0, 1 @@ -594,7 +594,7 @@ _08036478: b _080364E0 .align 2, 0 _080364A4: .4byte gBattleMoves -_080364A8: .4byte gMoveHitWith +_080364A8: .4byte gLastLandedMoves _080364AC: .4byte gActiveBank _080364B0: movs r0, 0x8 @@ -863,7 +863,7 @@ sub_80366A4: @ 80366A4 lsls r1, 24 lsrs r1, 24 str r1, [sp, 0x4] - ldr r1, _08036730 @ =gMoveHitWith + ldr r1, _08036730 @ =gLastLandedMoves ldr r5, _08036734 @ =gActiveBank ldrb r3, [r5] lsls r0, r3, 1 @@ -924,7 +924,7 @@ _080366F6: mov r10, r5 b _0803679C .align 2, 0 -_08036730: .4byte gMoveHitWith +_08036730: .4byte gLastLandedMoves _08036734: .4byte gActiveBank _08036738: .4byte 0x0000ffff _0803673C: .4byte gUnknown_02024C5C @@ -1053,7 +1053,7 @@ _08036844: adds r0, r2 ldrb r2, [r0, 0x16] _08036850: - ldr r1, _080368F0 @ =gMoveHitWith + ldr r1, _080368F0 @ =gLastLandedMoves ldr r5, _080368F4 @ =gActiveBank ldrb r0, [r5] lsls r0, 1 @@ -1132,7 +1132,7 @@ _080368DA: bx r1 .align 2, 0 _080368EC: .4byte gBaseStats -_080368F0: .4byte gMoveHitWith +_080368F0: .4byte gLastLandedMoves _080368F4: .4byte gActiveBank _080368F8: .4byte gUnknown_02024C5C _080368FC: .4byte gBattleMons diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index b04ebefe5..d309aea7e 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -2589,12 +2589,12 @@ BattleScript_EffectEndeavor: @ 81D8852 attackstring ppreduce setdamagetohealthdifference BattleScript_ButItFailed - copyword gHP_dealt, gBattleMoveDamage + copyword gHpDealt, gBattleMoveDamage accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE typecalc jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE - copyword gBattleMoveDamage, gHP_dealt + copyword gBattleMoveDamage, gHpDealt adjustsetdamage goto BattleScript_HitFromAtkAnimation @@ -3314,7 +3314,7 @@ BattleScript_LeechSeedTurnDrain:: @ 81D904B orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate USER datahpupdate USER - copyword gBattleMoveDamage, gHP_dealt + copyword gBattleMoveDamage, gHpDealt jumpifability USER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze manipulatedamage 0 setbyte cMULTISTRING_CHOOSER, 3 diff --git a/include/battle.h b/include/battle.h index c94325cd5..d3cbd24f5 100644 --- a/include/battle.h +++ b/include/battle.h @@ -4,6 +4,30 @@ #include "sprite.h" #include "constants/battle_constants.h" +/* + Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. + Each bank has a value consisting of two bits. + 0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side. + 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.) +*/ + +#define BATTLE_BANKS_COUNT 4 + +#define IDENTITY_PLAYER_MON1 0 +#define IDENTITY_OPPONENT_MON1 1 +#define IDENTITY_PLAYER_MON2 2 +#define IDENTITY_OPPONENT_MON2 3 + +#define SIDE_PLAYER 0x0 +#define SIDE_OPPONENT 0x1 + +#define BIT_SIDE 0x1 +#define BIT_MON 0x2 + +#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank])) +#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE)) +#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE)) + enum { BATTLE_TERRAIN_GRASS, @@ -49,16 +73,16 @@ struct AI_Stack struct AI_ThinkingStruct /* 0x2016800 */ { -/* 0x00 */ u8 aiState; -/* 0x01 */ u8 movesetIndex; -/* 0x02 */ u16 moveConsidered; -/* 0x04 */ s8 score[4]; // score? -/* 0x08 */ u32 funcResult; -/* 0x0C */ u32 aiFlags; -/* 0x10 */ u8 aiAction; -/* 0x11 */ u8 aiLogicId; -/* 0x12 */ u8 filler12[6]; -/* 0x18 */ u8 simulatedRNG[4]; + /*0x00*/ u8 aiState; + /*0x01*/ u8 movesetIndex; + /*0x02*/ u16 moveConsidered; + /*0x04*/ s8 score[4]; // score? + /*0x08*/ u32 funcResult; + /*0x0C*/ u32 aiFlags; + /*0x10*/ u8 aiAction; + /*0x11*/ u8 aiLogicId; + /*0x12*/ u8 filler12[6]; + /*0x18*/ u8 simulatedRNG[4]; }; struct BattleStruct /* 0x2000000 */ @@ -302,6 +326,18 @@ struct BattleStruct /* 0x2000000 */ /* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2; }; +struct StatsArray +{ + u16 hp; + u16 atk; + u16 def; + u16 spd; + u16 spAtk; + u16 spDef; +}; + +#define gBattleResources_statsBeforeLvlUp ((struct StatsArray *)(gSharedMem + 0x17180)) + struct DisableStruct { /*0x00*/ u32 transformedMonPersonality; @@ -491,7 +527,7 @@ struct WishFutureKnock u8 wishCounter[MAX_BANKS_BATTLE]; u8 wishUserID[MAX_BANKS_BATTLE]; u8 weatherDuration; - u16 knockedOffPokes; + u8 knockedOffPokes[2]; }; extern struct UnkBattleStruct1 unk_2016A00; @@ -504,6 +540,88 @@ extern struct WishFutureKnock gWishFutureKnock; extern struct AI_ThinkingStruct gAIThinkingSpace; extern struct Struct20238C8 gUnknown_020238C8; +#define GET_MOVE_TYPE(move, typeArg) \ +{ \ + if (gBattleStruct->dynamicMoveType) \ + typeArg = gBattleStruct->dynamicMoveType & 0x3F; \ + else \ + typeArg = gBattleMoves[move].type; \ +} + +#define MOVE_EFFECT_SLEEP 0x1 +#define MOVE_EFFECT_POISON 0x2 +#define MOVE_EFFECT_BURN 0x3 +#define MOVE_EFFECT_FREEZE 0x4 +#define MOVE_EFFECT_PARALYSIS 0x5 +#define MOVE_EFFECT_TOXIC 0x6 +#define MOVE_EFFECT_CONFUSION 0x7 +#define MOVE_EFFECT_FLINCH 0x8 +#define MOVE_EFFECT_TRI_ATTACK 0x9 +#define MOVE_EFFECT_UPROAR 0xA +#define MOVE_EFFECT_PAYDAY 0xB +#define MOVE_EFFECT_CHARGING 0xC +#define MOVE_EFFECT_WRAP 0xD +#define MOVE_EFFECT_RECOIL_25 0xE +#define MOVE_EFFECT_ATK_PLUS_1 0xF +#define MOVE_EFFECT_DEF_PLUS_1 0x10 +#define MOVE_EFFECT_SPD_PLUS_1 0x11 +#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 +#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 +#define MOVE_EFFECT_ACC_PLUS_1 0x14 +#define MOVE_EFFECT_EVS_PLUS_1 0x15 +#define MOVE_EFFECT_ATK_MINUS_1 0x16 +#define MOVE_EFFECT_DEF_MINUS_1 0x17 +#define MOVE_EFFECT_SPD_MINUS_1 0x18 +#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 +#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A +#define MOVE_EFFECT_ACC_MINUS_1 0x1B +#define MOVE_EFFECT_EVS_MINUS_1 0x1C +#define MOVE_EFFECT_RECHARGE 0x1D +#define MOVE_EFFECT_RAGE 0x1E +#define MOVE_EFFECT_STEAL_ITEM 0x1F +#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 +#define MOVE_EFFECT_NIGHTMARE 0x21 +#define MOVE_EFFECT_ALL_STATS_UP 0x22 +#define MOVE_EFFECT_RAPIDSPIN 0x23 +#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 +#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 +#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_ATK_PLUS_2 0x27 +#define MOVE_EFFECT_DEF_PLUS_2 0x28 +#define MOVE_EFFECT_SPD_PLUS_2 0x29 +#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A +#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B +#define MOVE_EFFECT_ACC_PLUS_2 0x2C +#define MOVE_EFFECT_EVS_PLUS_2 0x2D +#define MOVE_EFFECT_ATK_MINUS_2 0x2E +#define MOVE_EFFECT_DEF_MINUS_2 0x2F +#define MOVE_EFFECT_SPD_MINUS_2 0x30 +#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 +#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 +#define MOVE_EFFECT_ACC_MINUS_2 0x33 +#define MOVE_EFFECT_EVS_MINUS_2 0x34 +#define MOVE_EFFECT_THRASH 0x35 +#define MOVE_EFFECT_KNOCK_OFF 0x36 +#define MOVE_EFFECT_NOTHING_37 0x37 +#define MOVE_EFFECT_NOTHING_38 0x38 +#define MOVE_EFFECT_NOTHING_39 0x39 +#define MOVE_EFFECT_NOTHING_3A 0x3A +#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B +#define MOVE_EFFECT_NOTHING_3C 0x3C +#define MOVE_EFFECT_NOTHING_3D 0x3D +#define MOVE_EFFECT_NOTHING_3E 0x3E +#define MOVE_EFFECT_NOTHING_3F 0x3F +#define MOVE_EFFECT_AFFECTS_USER 0x40 +#define MOVE_EFFECT_CERTAIN 0x80 + +#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 +#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 +#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit + +#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0)) + +#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7)) + // used in many battle files, it seems as though Hisashi Sogabe wrote // some sort of macro to replace the use of actually calling memset. // Perhaps it was thought calling memset was much slower? @@ -540,7 +658,7 @@ struct funcStack struct scriptsStack { - u8* ptr[8]; + const u8 *ptr[8]; u8 size; }; @@ -676,11 +794,11 @@ void nullsub_10(int); void load_gfxc_health_bar(); u8 battle_load_something(); void sub_8031F88(u8); -void sub_80324F8(struct Pokemon *, u8); +void HandleLowHpMusicChange(struct Pokemon *, u8); void sub_8032638(); void sub_8032AA8(u8, u8); void SetBankFuncToOpponentBufferRunCommand(void); -void BattleMusicStop(void); +void BattleStopLowHpSound(void); // asm/battle_9.o void SetBankFuncToLinkOpponentBufferRunCommand(void); diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h new file mode 100644 index 000000000..030844ec3 --- /dev/null +++ b/include/battle_script_commands.h @@ -0,0 +1,65 @@ +#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H +#define GUARD_BATTLE_SCRIPT_COMMANDS_H + +#define NO_ACC_CALC 0xFFFE +#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF +#define ACC_CURR_MOVE 0 + +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability + +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_BIT_x4 0x4 +#define ATK48_LOWER_FAIL_CHECK 0x8 + +#define ATK4F_DONT_CHECK_STATUSES 0x80 + +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_EMIT_YESNOBOX 13 +#define VARIOUS_WAIT_CRY 18 +#define VARIOUS_RETURN_OPPONENT_MON1 19 +#define VARIOUS_RETURN_OPPONENT_MON2 20 +#define VARIOUS_SET_TELEPORT_OUTCOME 25 +#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 + +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 + +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + +#define WINDOW_CLEAR 0x1 +#define WINDOW_x80 0x80 + +void AI_CalcDmg(u8 bankAtk, u8 bankDef); +u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); +u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility); +u8 BankGetTurnOrder(u8 bank); +void SetMoveEffect(bool8 primary, u8 certain); +void BattleDestroyYesNoCursorAt(u8 cursorPosition); +void BattleCreateYesNoCursorAt(u8 cursorPosition); +void BufferMoveToLearnIntoBattleTextBuff2(void); +void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); +bool8 UproarWakeUpCheck(u8 bank); + +extern void (* const gBattleScriptingCommandsTable[])(void); + +#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/battle_string_ids.h b/include/battle_string_ids.h new file mode 100644 index 000000000..f242284b0 --- /dev/null +++ b/include/battle_string_ids.h @@ -0,0 +1,387 @@ +#ifndef GUARD_BATTLE_STRING_IDS_H +#define GUARD_BATTLE_STRING_IDS_H + +#define BATTLESTRINGS_COUNT 369 + +#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved + +#define STRINGID_INTROMSG 0 +#define STRINGID_INTROSENDOUT 1 +#define STRINGID_RETURNMON 2 +#define STRINGID_SWITCHINMON 3 +#define STRINGID_USEDMOVE 4 +#define STRINGID_BATTLEEND 5 + + +// todo: make some of those names less vague: attacker/target vs pkmn, etc. +#define STRINGID_TRAINER1LOSETEXT 12 +#define STRINGID_PKMNGAINEDEXP 13 +#define STRINGID_PKMNGREWTOLV 14 +#define STRINGID_PKMNLEARNEDMOVE 15 +#define STRINGID_TRYTOLEARNMOVE1 16 +#define STRINGID_TRYTOLEARNMOVE2 17 +#define STRINGID_TRYTOLEARNMOVE3 18 +#define STRINGID_PKMNFORGOTMOVE 19 +#define STRINGID_STOPLEARNINGMOVE 20 +#define STRINGID_DIDNOTLEARNMOVE 21 +#define STRINGID_PKMNLEARNEDMOVE2 22 +#define STRINGID_ATTACKMISSED 23 +#define STRINGID_PKMNPROTECTEDITSELF 24 +#define STRINGID_STATSWONTINCREASE2 25 +#define STRINGID_AVOIDEDDAMAGE 26 +#define STRINGID_ITDOESNTAFFECT 27 +#define STRINGID_ATTACKERFAINTED 28 +#define STRINGID_TARGETFAINTED 29 +#define STRINGID_PLAYERGOTMONEY 30 +#define STRINGID_PLAYERWHITEOUT 31 +#define STRINGID_PLAYERWHITEOUT2 32 +#define STRINGID_PREVENTSESCAPE 33 +#define STRINGID_HITXTIMES 34 +#define STRINGID_PKMNFELLASLEEP 35 +#define STRINGID_PKMNMADESLEEP 36 +#define STRINGID_PKMNALREADYASLEEP 37 +#define STRINGID_PKMNALREADYASLEEP2 38 +#define STRINGID_PKMNWASNTAFFECTED 39 +#define STRINGID_PKMNWASPOISONED 40 +#define STRINGID_PKMNPOISONEDBY 41 +#define STRINGID_PKMNHURTBYPOISON 42 +#define STRINGID_PKMNALREADYPOISONED 43 +#define STRINGID_PKMNBADLYPOISONED 44 +#define STRINGID_PKMNENERGYDRAINED 45 +#define STRINGID_PKMNWASBURNED 46 +#define STRINGID_PKMNBURNEDBY 47 +#define STRINGID_PKMNHURTBYBURN 48 +#define STRINGID_PKMNWASFROZEN 49 +#define STRINGID_PKMNFROZENBY 50 +#define STRINGID_PKMNISFROZEN 51 +#define STRINGID_PKMNWASDEFROSTED 52 +#define STRINGID_PKMNWASDEFROSTED2 53 +#define STRINGID_PKMNWASDEFROSTEDBY 54 +#define STRINGID_PKMNWASPARALYZED 55 +#define STRINGID_PKMNWASPARALYZEDBY 56 +#define STRINGID_PKMNISPARALYZED 57 +#define STRINGID_PKMNISALREADYPARALYZED 58 +#define STRINGID_PKMNHEALEDPARALYSIS 59 +#define STRINGID_PKMNDREAMEATEN 60 +#define STRINGID_STATSWONTINCREASE 61 +#define STRINGID_STATSWONTDECREASE 62 +#define STRINGID_TEAMSTOPPEDWORKING 63 +#define STRINGID_FOESTOPPEDWORKING 64 +#define STRINGID_PKMNISCONFUSED 65 +#define STRINGID_PKMNHEALEDCONFUSION 66 +#define STRINGID_PKMNWASCONFUSED 67 +#define STRINGID_PKMNALREADYCONFUSED 68 +#define STRINGID_PKMNFELLINLOVE 69 +#define STRINGID_PKMNINLOVE 70 +#define STRINGID_PKMNIMMOBILIZEDBYLOVE 71 +#define STRINGID_PKMNBLOWNAWAY 72 +#define STRINGID_PKMNCHANGEDTYPE 73 +#define STRINGID_PKMNFLINCHED 74 +#define STRINGID_PKMNREGAINEDHEALTH 75 +#define STRINGID_PKMNHPFULL 76 +#define STRINGID_PKMNRAISEDSPDEF 77 +#define STRINGID_PKMNRAISEDDEF 78 +#define STRINGID_PKMNCOVEREDBYVEIL 79 +#define STRINGID_PKMNUSEDSAFEGUARD 80 +#define STRINGID_PKMNSAFEGUARDEXPIRED 81 +#define STRINGID_PKMNWENTTOSLEEP 82 +#define STRINGID_PKMNSLEPTHEALTHY 83 +#define STRINGID_PKMNWHIPPEDWHIRLWIND 84 +#define STRINGID_PKMNTOOKSUNLIGHT 85 +#define STRINGID_PKMNLOWEREDHEAD 86 +#define STRINGID_PKMNISGLOWING 87 +#define STRINGID_PKMNFLEWHIGH 88 +#define STRINGID_PKMNDUGHOLE 89 +#define STRINGID_PKMNSQUEEZEDBYBIND 90 +#define STRINGID_PKMNTRAPPEDINVORTEX 91 +#define STRINGID_PKMNWRAPPEDBY 92 +#define STRINGID_PKMNCLAMPED 93 +#define STRINGID_PKMNHURTBY 94 +#define STRINGID_PKMNFREEDFROM 95 +#define STRINGID_PKMNCRASHED 96 +#define STRINGID_PKMNSHROUDEDINMIST 97 +#define STRINGID_PKMNPROTECTEDBYMIST 98 +#define STRINGID_PKMNGETTINGPUMPED 99 +#define STRINGID_PKMNHITWITHRECOIL 100 +#define STRINGID_PKMNPROTECTEDITSELF2 101 +#define STRINGID_PKMNBUFFETEDBYSANDSTORM 102 +#define STRINGID_PKMNPELTEDBYHAIL 103 +#define STRINGID_PKMNSEEDED 104 +#define STRINGID_PKMNEVADEDATTACK 105 +#define STRINGID_PKMNSAPPEDBYLEECHSEED 106 +#define STRINGID_PKMNFASTASLEEP 107 +#define STRINGID_PKMNWOKEUP 108 +#define STRINGID_PKMNUPROARKEPTAWAKE 109 +#define STRINGID_PKMNWOKEUPINUPROAR 110 +#define STRINGID_PKMNCAUSEDUPROAR 111 +#define STRINGID_PKMNMAKINGUPROAR 112 +#define STRINGID_PKMNCALMEDDOWN 113 +#define STRINGID_PKMNCANTSLEEPINUPROAR 114 +#define STRINGID_PKMNSTOCKPILED 115 +#define STRINGID_PKMNCANTSTOCKPILE 116 +#define STRINGID_PKMNCANTSLEEPINUPROAR2 117 +#define STRINGID_UPROARKEPTPKMNAWAKE 118 +#define STRINGID_PKMNSTAYEDAWAKEUSING 119 +#define STRINGID_PKMNSTORINGENERGY 120 +#define STRINGID_PKMNUNLEASHEDENERGY 121 +#define STRINGID_PKMNFATIGUECONFUSION 122 +#define STRINGID_PKMNPICKEDUPITEM 123 +#define STRINGID_PKMNUNAFFECTED 124 +#define STRINGID_PKMNTRANSFORMEDINTO 125 +#define STRINGID_PKMNMADESUBSTITUTE 126 +#define STRINGID_PKMNHASSUBSTITUTE 127 +#define STRINGID_SUBSTITUTEDAMAGED 128 +#define STRINGID_PKMNSUBSTITUTEFADED 129 +#define STRINGID_PKMNMUSTRECHARGE 130 +#define STRINGID_PKMNRAGEBUILDING 131 +#define STRINGID_PKMNMOVEWASDISABLED 132 +#define STRINGID_PKMNMOVEISDISABLED 133 +#define STRINGID_PKMNMOVEDISABLEDNOMORE 134 +#define STRINGID_PKMNGOTENCORE 135 +#define STRINGID_PKMNENCOREENDED 136 +#define STRINGID_PKMNTOOKAIM 137 +#define STRINGID_PKMNSKETCHEDMOVE 138 +#define STRINGID_PKMNTRYINGTOTAKEFOE 139 +#define STRINGID_PKMNTOOKFOE 140 +#define STRINGID_PKMNREDUCEDPP 141 +#define STRINGID_PKMNSTOLEITEM 142 +#define STRINGID_TARGETCANTESCAPENOW 143 +#define STRINGID_PKMNFELLINTONIGHTMARE 144 +#define STRINGID_PKMNLOCKEDINNIGHTMARE 145 +#define STRINGID_PKMNLAIDCURSE 146 +#define STRINGID_PKMNAFFLICTEDBYCURSE 147 +#define STRINGID_SPIKESSCATTERED 148 +#define STRINGID_PKMNHURTBYSPIKES 149 +#define STRINGID_PKMNIDENTIFIED 150 +#define STRINGID_PKMNPERISHCOUNTFELL 151 +#define STRINGID_PKMNBRACEDITSELF 152 +#define STRINGID_PKMNENDUREDHIT 153 +#define STRINGID_MAGNITUDESTRENGTH 154 +#define STRINGID_PKMNCUTHPMAXEDATTACK 155 +#define STRINGID_PKMNCOPIEDSTATCHANGES 156 +#define STRINGID_PKMNGOTFREE 157 +#define STRINGID_PKMNSHEDLEECHSEED 158 +#define STRINGID_PKMNBLEWAWAYSPIKES 159 +#define STRINGID_PKMNFLEDFROMBATTLE 160 +#define STRINGID_PKMNFORESAWATTACK 161 +#define STRINGID_PKMNTOOKATTACK 162 +#define STRINGID_PKMNATTACK 163 +#define STRINGID_PKMNCENTERATTENTION 164 +#define STRINGID_PKMNCHARGINGPOWER 165 +#define STRINGID_NATUREPOWERTURNEDINTO 166 +#define STRINGID_PKMNSTATUSNORMAL 167 +#define STRINGID_PKMNHASNOMOVESLEFT 168 +#define STRINGID_PKMNSUBJECTEDTOTORMENT 169 +#define STRINGID_PKMNCANTUSEMOVETORMENT 170 +#define STRINGID_PKMNTIGHTENINGFOCUS 171 +#define STRINGID_PKMNFELLFORTAUNT 172 +#define STRINGID_PKMNCANTUSEMOVETAUNT 173 +#define STRINGID_PKMNREADYTOHELP 174 +#define STRINGID_PKMNSWITCHEDITEMS 175 +#define STRINGID_PKMNCOPIEDFOE 176 +#define STRINGID_PKMNMADEWISH 177 +#define STRINGID_PKMNWISHCAMETRUE 178 +#define STRINGID_PKMNPLANTEDROOTS 179 +#define STRINGID_PKMNABSORBEDNUTRIENTS 180 +#define STRINGID_PKMNANCHOREDITSELF 181 +#define STRINGID_PKMNWASMADEDROWSY 182 +#define STRINGID_PKMNKNOCKEDOFF 183 +#define STRINGID_PKMNSWAPPEDABILITIES 184 +#define STRINGID_PKMNSEALEDOPPONENTMOVE 185 +#define STRINGID_PKMNCANTUSEMOVESEALED 186 +#define STRINGID_PKMNWANTSGRUDGE 187 +#define STRINGID_PKMNLOSTPPGRUDGE 188 +#define STRINGID_PKMNSHROUDEDITSELF 189 +#define STRINGID_PKMNMOVEBOUNCED 190 +#define STRINGID_PKMNWAITSFORTARGET 191 +#define STRINGID_PKMNSNATCHEDMOVE 192 +#define STRINGID_PKMNMADEITRAIN 193 +#define STRINGID_PKMNRAISEDSPEED 194 +#define STRINGID_PKMNPROTECTEDBY 195 +#define STRINGID_PKMNPREVENTSUSAGE 196 +#define STRINGID_PKMNRESTOREDHPUSING 197 +#define STRINGID_PKMNCHANGEDTYPEWITH 198 +#define STRINGID_PKMNPREVENTSPARALYSISWITH 199 +#define STRINGID_PKMNPREVENTSROMANCEWITH 200 +#define STRINGID_PKMNPREVENTSPOISONINGWITH 201 +#define STRINGID_PKMNPREVENTSCONFUSIONWITH 202 +#define STRINGID_PKMNRAISEDFIREPOWERWITH 203 +#define STRINGID_PKMNANCHORSITSELFWITH 204 +#define STRINGID_PKMNCUTSATTACKWITH 205 +#define STRINGID_PKMNPREVENTSSTATLOSSWITH 206 +#define STRINGID_PKMNHURTSWITH 207 +#define STRINGID_PKMNTRACED 208 +#define STRINGID_STATSHARPLY 209 +#define STRINGID_STATROSE 210 +#define STRINGID_STATHARSHLY 211 +#define STRINGID_STATFELL 212 +#define STRINGID_PKMNSSTATCHANGED 213 +#define STRINGID_PKMNSSTATCHANGED2 214 +#define STRINGID_PKMNSSTATCHANGED3 215 +#define STRINGID_PKMNSSTATCHANGED4 216 +#define STRINGID_CRITICALHIT 217 +#define STRINGID_ONEHITKO 218 +#define STRINGID_123POOF 219 +#define STRINGID_ANDELLIPSIS 220 +#define STRINGID_NOTVERYEFFECTIVE 221 +#define STRINGID_SUPEREFFECTIVE 222 +#define STRINGID_GOTAWAYSAFELY 223 +#define STRINGID_WILDPKMNFLED 224 +#define STRINGID_NORUNNINGFROMTRAINERS 225 +#define STRINGID_CANTESCAPE 226 +#define STRINGID_DONTLEAVEBIRCH 227 +#define STRINGID_BUTNOTHINGHAPPENED 228 +#define STRINGID_BUTITFAILED 229 +#define STRINGID_ITHURTCONFUSION 230 +#define STRINGID_MIRRORMOVEFAILED 231 +#define STRINGID_STARTEDTORAIN 232 +#define STRINGID_DOWNPOURSTARTED 233 +#define STRINGID_RAINCONTINUES 234 +#define STRINGID_DOWNPOURCONTINUES 235 +#define STRINGID_RAINSTOPPED 236 +#define STRINGID_SANDSTORMBREWED 237 +#define STRINGID_SANDSTORMRAGES 238 +#define STRINGID_SANDSTORMSUBSIDED 239 +#define STRINGID_SUNLIGHTGOTBRIGHT 240 +#define STRINGID_SUNLIGHTSTRONG 241 +#define STRINGID_SUNLIGHTFADED 242 +#define STRINGID_STARTEDHAIL 243 +#define STRINGID_HAILCONTINUES 244 +#define STRINGID_HAILSTOPPED 245 +#define STRINGID_FAILEDTOSPITUP 246 +#define STRINGID_FAILEDTOSWALLOW 247 +#define STRINGID_WINDBECAMEHEATWAVE 248 +#define STRINGID_STATCHANGESGONE 249 +#define STRINGID_COINSSCATTERED 250 +#define STRINGID_TOOWEAKFORSUBSTITUTE 251 +#define STRINGID_SHAREDPAIN 252 +#define STRINGID_BELLCHIMED 253 +#define STRINGID_FAINTINTHREE 254 +#define STRINGID_NOPPLEFT 255 +#define STRINGID_BUTNOPPLEFT 256 +#define STRINGID_PLAYERUSEDITEM 257 +#define STRINGID_WALLYUSEDITEM 258 +#define STRINGID_TRAINERBLOCKEDBALL 259 +#define STRINGID_DONTBEATHIEF 260 +#define STRINGID_ITDODGEDBALL 261 +#define STRINGID_YOUMISSEDPKMN 262 +#define STRINGID_PKMNBROKEFREE 263 +#define STRINGID_ITAPPEAREDCAUGHT 264 +#define STRINGID_AARGHALMOSTHADIT 265 +#define STRINGID_SHOOTSOCLOSE 266 +#define STRINGID_GOTCHAPKMNCAUGHT 267 +#define STRINGID_GOTCHAPKMNCAUGHT2 268 +#define STRINGID_GIVENICKNAMECAPTURED 269 +#define STRINGID_PKMNSENTTOPC 270 +#define STRINGID_PKMNDATAADDEDTODEX 271 +#define STRINGID_ITISRAINING 272 +#define STRINGID_SANDSTORMISRAGING 273 +#define STRINGID_CANTESCAPE2 274 +#define STRINGID_PKMNIGNORESASLEEP 275 +#define STRINGID_PKMNIGNOREDORDERS 276 +#define STRINGID_PKMNBEGANTONAP 277 +#define STRINGID_PKMNLOAFING 278 +#define STRINGID_PKMNWONTOBEY 279 +#define STRINGID_PKMNTURNEDAWAY 280 +#define STRINGID_PKMNPRETENDNOTNOTICE 281 +#define STRINGID_ENEMYABOUTTOSWITCHPKMN 282 +#define STRINGID_CREPTCLOSER 283 +#define STRINGID_CANTGETCLOSER 284 +#define STRINGID_PKMNWATCHINGCAREFULLY 285 +#define STRINGID_PKMNCURIOUSABOUTX 286 +#define STRINGID_PKMNENTHRALLEDBYX 287 +#define STRINGID_PKMNIGNOREDX 288 +#define STRINGID_THREWPOKEBLOCKATPKMN 289 +#define STRINGID_OUTOFSAFARIBALLS 290 +#define STRINGID_PKMNSITEMCUREDPARALYSIS 291 +#define STRINGID_PKMNSITEMCUREDPOISON 292 +#define STRINGID_PKMNSITEMHEALEDBURN 293 +#define STRINGID_PKMNSITEMDEFROSTEDIT 294 +#define STRINGID_PKMNSITEMWOKEIT 295 +#define STRINGID_PKMNSITEMSNAPPEDOUT 296 +#define STRINGID_PKMNSITEMCUREDPROBLEM 297 +#define STRINGID_PKMNSITEMRESTOREDHEALTH 298 +#define STRINGID_PKMNSITEMRESTOREDPP 299 +#define STRINGID_PKMNSITEMRESTOREDSTATUS 300 +#define STRINGID_PKMNSITEMRESTOREDHPALITTLE 301 +#define STRINGID_ITEMALLOWSONLYYMOVE 302 +#define STRINGID_PKMNHUNGONWITHX 303 +#define STRINGID_EMPTYSTRING3 304 +#define STRINGID_PKMNSXPREVENTSBURNS 305 +#define STRINGID_PKMNSXBLOCKSY 306 +#define STRINGID_PKMNSXRESTOREDHPALITTLE2 307 +#define STRINGID_PKMNSXWHIPPEDUPSANDSTORM 308 +#define STRINGID_PKMNSXPREVENTSYLOSS 309 +#define STRINGID_PKMNSXINFATUATEDY 310 +#define STRINGID_PKMNSXMADEYINEFFECTIVE 311 +#define STRINGID_PKMNSXCUREDYPROBLEM 312 +#define STRINGID_ITSUCKEDLIQUIDOOZE 313 +#define STRINGID_PKMNTRANSFORMED 314 +#define STRINGID_ELECTRICITYWEAKENED 315 +#define STRINGID_FIREWEAKENED 316 +#define STRINGID_PKMNHIDUNDERWATER 317 +#define STRINGID_PKMNSPRANGUP 318 +#define STRINGID_HMMOVESCANTBEFORGOTTEN 319 +#define STRINGID_XFOUNDONEY 320 +#define STRINGID_PLAYERDEFEATEDTRAINER1 321 +#define STRINGID_SOOTHINGAROMA 322 +#define STRINGID_ITEMSCANTBEUSEDNOW 323 +#define STRINGID_FORXCOMMAYZ 324 +#define STRINGID_USINGXTHEYOFZN 325 +#define STRINGID_PKMNUSEDXTOGETPUMPED 326 +#define STRINGID_PKMNSXMADEYUSELESS 327 +#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328 +#define STRINGID_EMPTYSTRING4 329 +#define STRINGID_ABOOSTED 330 +#define STRINGID_PKMNSXINTENSIFIEDSUN 331 +#define STRINGID_PKMNMAKESGROUNDMISS 332 +#define STRINGID_YOUTHROWABALLNOWRIGHT 333 +#define STRINGID_PKMNSXTOOKATTACK 334 +#define STRINGID_PKMNCHOSEXASDESTINY 335 +#define STRINGID_PKMNLOSTFOCUS 336 +#define STRINGID_USENEXTPKMN 337 +#define STRINGID_PKMNFLEDUSINGITS 338 +#define STRINGID_PKMNFLEDUSING 339 +#define STRINGID_PKMNWASDRAGGEDOUT 340 +#define STRINGID_PREVENTEDFROMWORKING 341 +#define STRINGID_PKMNSITEMNORMALIZEDSTATUS 342 +#define STRINGID_TRAINER1USEDITEM 343 +#define STRINGID_BOXISFULL 344 +#define STRINGID_PKMNAVOIDEDATTACK 345 +#define STRINGID_PKMNSXMADEITINEFFECTIVE 346 +#define STRINGID_PKMNSXPREVENTSFLINCHING 347 +#define STRINGID_PKMNALREADYHASBURN 348 +#define STRINGID_STATSWONTDECREASE2 349 +#define STRINGID_PKMNSXBLOCKSY2 350 +#define STRINGID_PKMNSXWOREOFF 351 +#define STRINGID_PKMNRAISEDDEFALITTLE 352 +#define STRINGID_PKMNRAISEDSPDEFALITTLE 353 +#define STRINGID_THEWALLSHATTERED 354 +#define STRINGID_PKMNSXPREVENTSYSZ 355 +#define STRINGID_PKMNSXCUREDITSYPROBLEM 356 +#define STRINGID_ATTACKERCANTESCAPE 357 +#define STRINGID_PKMNOBTAINEDX 358 +#define STRINGID_PKMNOBTAINEDX2 359 +#define STRINGID_PKMNOBTAINEDXYOBTAINEDZ 360 +#define STRINGID_BUTNOEFFECT 361 +#define STRINGID_PKMNSXHADNOEFFECTONY 362 +#define STRINGID_TWOENEMIESDEFEATED 363 +#define STRINGID_TRAINER2LOSETEXT 364 +#define STRINGID_PKMNINCAPABLEOFPOWER 365 +#define STRINGID_GLINTAPPEARSINEYE 366 +#define STRINGID_PKMNGETTINGINTOPOSITION 367 +#define STRINGID_PKMNBEGANGROWLINGDEEPLY 368 +#define STRINGID_PKMNEAGERFORMORE 369 +#define STRINGID_DEFEATEDOPPONENTBYREFEREE 370 +#define STRINGID_LOSTTOOPPONENTBYREFEREE 371 +#define STRINGID_TIEDOPPONENTBYREFEREE 372 +#define STRINGID_QUESTIONFORFEITMATCH 373 +#define STRINGID_FORFEITEDMATCH 374 +#define STRINGID_PKMNTRANSFERREDSOMEONESPC 375 +#define STRINGID_PKMNTRANSFERREDLANETTESPC 376 +#define STRINGID_PKMNBOXSOMEONESPCFULL 377 +#define STRINGID_PKMNBOXLANETTESPCFULL 378 +#define STRINGID_TRAINER1WINTEXT 379 +#define STRINGID_TRAINER2WINTEXT 380 + +#endif // GUARD_BATTLE_STRING_IDS_H diff --git a/include/battle_util.h b/include/battle_util.h index f47b00b2c..15fa39d1a 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -11,7 +11,7 @@ #define BS_GET_OPPONENT2 14 void TryClearRageStatuses(void); -void BattleScriptPush(u8* BS_ptr); +void BattleScriptPush(const u8* BS_ptr); void PressurePPLoseOnUsingImprision(u8 bankAtk); void PressurePPLoseOnUsingPerishSong(u8 bankAtk); void sub_80155A4(u8); @@ -22,7 +22,7 @@ void ResetSentPokesToOpponentValue(void); void sub_8015740(u8 bank); void sub_80157C4(u8 bank); bool8 HandleWishPerishSongOnTurnEnd(void); -void BattleScriptExecute(u8* BS_ptr); +void BattleScriptExecute(const u8* BS_ptr); void BattleScriptPushCursorAndCallback(u8* BS_ptr); u8 IsMonDisobedient(void); diff --git a/include/ewram.h b/include/ewram.h index 36081dd2a..6f42925c1 100644 --- a/include/ewram.h +++ b/include/ewram.h @@ -9,7 +9,7 @@ extern u8 gSharedMem[]; // dupes can be determined to be the same, they will be deliberate // seperated. #define eWeatherPaletteData (*(struct WeatherPaletteData *)gSharedMem) -#define BATTLE_STRUCT ((struct BattleStruct *) (gSharedMem + 0x0)) +#define gBattleStruct ((struct BattleStruct *) (gSharedMem + 0x0)) #define ewram0_2 (*(struct Struct2000000 *)(gSharedMem + 0x0)) #define namingScreenData (*(struct NamingScreenData *)(gSharedMem + 0x0)) #define ewramBerryPic (gSharedMem + 0x0) diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c index 990535b4e..b00c35312 100644 --- a/src/battle/battle_2.c +++ b/src/battle/battle_2.c @@ -87,8 +87,8 @@ extern u8 gMultiHitCounter; extern u8 gActionForBanks[]; extern u16 gUnknown_02024C2C[]; extern u16 gLastUsedMove[]; -extern u16 gMoveHitWith[]; -extern u16 gUnknown_02024C44[]; +extern u16 gLastLandedMoves[]; +extern u16 gLastHitByType[]; extern u16 gUnknown_02024C4C[]; extern u16 gLockedMoves[]; extern u8 gUnknown_02024C5C[]; @@ -301,8 +301,8 @@ void sub_800E9EC(void) if (species != SPECIES_EGG && hp == 0) r6 |= 3 << i * 2; } - BATTLE_STRUCT->unk2 = r6; - BATTLE_STRUCT->unk3 = r6 >> 8; + gBattleStruct->unk2 = r6; + gBattleStruct->unk3 = r6 >> 8; } void sub_800EAAC(void) @@ -398,11 +398,11 @@ void sub_800EC9C(void) { if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC()) { - BATTLE_STRUCT->unk0 = 1; - BATTLE_STRUCT->unk1 = 1; + gBattleStruct->unk0 = 1; + gBattleStruct->unk1 = 1; sub_800E9EC(); sub_800EAAC(); - SendBlock(bitmask_all_link_players_but_self(), BATTLE_STRUCT, 32); + SendBlock(bitmask_all_link_players_but_self(), gBattleStruct, 32); gBattleCommunication[0] = 1; } } @@ -458,7 +458,7 @@ void sub_800EC9C(void) gTasks[taskId].data[1] = 0x10E; gTasks[taskId].data[2] = 0x5A; gTasks[taskId].data[5] = 0; - gTasks[taskId].data[3] = BATTLE_STRUCT->unk2 | (BATTLE_STRUCT->unk3 << 8); + gTasks[taskId].data[3] = gBattleStruct->unk2 | (gBattleStruct->unk3 << 8); gTasks[taskId].data[4] = gBlockRecvBuffer[enemyId][1]; gBattleCommunication[0]++; } @@ -641,8 +641,8 @@ void sub_800F298(void) case 0: if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC()) { - BATTLE_STRUCT->unk0 = 1; - BATTLE_STRUCT->unk1 = 1; + gBattleStruct->unk0 = 1; + gBattleStruct->unk1 = 1; sub_800E9EC(); sub_800EAAC(); SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x20); @@ -1579,8 +1579,8 @@ void sub_8010874(void) gDisableStructs[i].isFirstTurn= 2; gUnknown_02024C70[i] = 0; gLastUsedMove[i] = 0; - gMoveHitWith[i] = 0; - gUnknown_02024C44[i] = 0; + gLastLandedMoves[i] = 0; + gLastHitByType[i] = 0; gUnknown_02024C4C[i] = 0; gUnknown_02024C5C[i] = 0xFF; gLockedMoves[i] = 0; @@ -1664,7 +1664,7 @@ void sub_8010874(void) } } -void SwitchInClearStructs(void) +void SwitchInClearSetData(void) { struct DisableStruct sp0 = gDisableStructs[gActiveBank]; s32 i; @@ -1732,8 +1732,8 @@ void SwitchInClearStructs(void) gDisableStructs[gActiveBank].isFirstTurn= 2; gLastUsedMove[gActiveBank] = 0; - gMoveHitWith[gActiveBank] = 0; - gUnknown_02024C44[gActiveBank] = 0; + gLastLandedMoves[gActiveBank] = 0; + gLastHitByType[gActiveBank] = 0; gUnknown_02024C4C[gActiveBank] = 0; gUnknown_02024C2C[gActiveBank] = 0; gUnknown_02024C5C[gActiveBank] = 0xFF; @@ -1796,8 +1796,8 @@ void UndoEffectsAfterFainting(void) gDisableStructs[gActiveBank].isFirstTurn= 2; gLastUsedMove[gActiveBank] = 0; - gMoveHitWith[gActiveBank] = 0; - gUnknown_02024C44[gActiveBank] = 0; + gLastLandedMoves[gActiveBank] = 0; + gLastHitByType[gActiveBank] = 0; gUnknown_02024C4C[gActiveBank] = 0; gUnknown_02024C2C[gActiveBank] = 0; gUnknown_02024C5C[gActiveBank] = 0xFF; @@ -4222,7 +4222,7 @@ void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; + gBattleStruct->dynamicMoveType = 0; gBattleMainFunc = RunTurnActionsFunctions; gBattleCommunication[3] = 0; gBattleCommunication[4] = 0; @@ -4235,7 +4235,7 @@ static void RunTurnActionsFunctions(void) if (gBattleOutcome != 0) gCurrentActionFuncId = 12; - BATTLE_STRUCT->unk16057 = gCurrentTurnActionNumber; + gBattleStruct->unk16057 = gCurrentTurnActionNumber; gUnknown_081FA640[gCurrentActionFuncId](); if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished @@ -4245,7 +4245,7 @@ static void RunTurnActionsFunctions(void) } else { - if (BATTLE_STRUCT->unk16057 != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank + if (gBattleStruct->unk16057 != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank { gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); @@ -4270,7 +4270,7 @@ void HandleEndTurn_BattleWon(void) } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) { - BattleMusicStop(); + BattleStopLowHpSound(); gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon; switch (gTrainers[gTrainerBattleOpponent].trainerClass) @@ -5378,8 +5378,8 @@ void HandleAction_ActionFinished(void) gBattleMoveDamage = 0; ewram16002 = 0; ewram160A1 = 0; - gMoveHitWith[gBankAttacker] = 0; - gUnknown_02024C44[gBankAttacker] = 0; + gLastLandedMoves[gBankAttacker] = 0; + gLastHitByType[gBankAttacker] = 0; eDynamicMoveType = 0; gDynamicBasePower = 0; ewram1600C = 0; diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c index 6b048f0ab..3763fc309 100644 --- a/src/battle/battle_4.c +++ b/src/battle/battle_4.c @@ -1,5 +1,8 @@ #include "global.h" #include "battle.h" +#include "battle_message.h" +#include "battle_string_ids.h" +#include "battle_script_commands.h" #include "battle_util.h" #include "constants/battle_move_effects.h" #include "constants/moves.h" @@ -22,22 +25,89 @@ #include "pokemon_summary_screen.h" #include "naming_screen.h" #include "ewram.h" +#include "util.h" + +// TODO: put this into battle_controllers.h + +#define RET_VALUE_LEVELLED_UP 11 + +enum +{ + CONTROLLER_GETMONDATA, + CONTROLLER_GETRAWMONDATA, + CONTROLLER_SETMONDATA, + CONTROLLER_SETRAWMONDATA, + CONTROLLER_LOADMONSPRITE, + CONTROLLER_SWITCHINANIM, + CONTROLLER_RETURNMONTOBALL, + CONTROLLER_DRAWTRAINERPIC, + CONTROLLER_TRAINERSLIDE, + CONTROLLER_TRAINERSLIDEBACK, + CONTROLLER_FAINTANIMATION, + CONTROLLER_PALETTEFADE, + CONTROLLER_SUCCESSBALLTHROWANIM, + CONTROLLER_BALLTHROWANIM, + CONTROLLER_PAUSE, + CONTROLLER_MOVEANIMATION, + CONTROLLER_PRINTSTRING, + CONTROLLER_PRINTSTRINGPLAYERONLY, + CONTROLLER_CHOOSEACTION, + CONTROLLER_UNKNOWNYESNOBOX, + CONTROLLER_CHOOSEMOVE, + CONTROLLER_OPENBAG, + CONTROLLER_CHOOSEPOKEMON, + CONTROLLER_23, + CONTROLLER_HEALTHBARUPDATE, + CONTROLLER_EXPUPDATE, + CONTROLLER_STATUSICONUPDATE, + CONTROLLER_STATUSANIMATION, + CONTROLLER_STATUSXOR, + CONTROLLER_DATATRANSFER, + CONTROLLER_DMA3TRANSFER, + CONTROLLER_31, + CONTROLLER_32, + CONTROLLER_TWORETURNVALUES, + CONTROLLER_CHOSENMONRETURNVALUE, + CONTROLLER_ONERETURNVALUE, + CONTROLLER_ONERETURNVALUE_DUPLICATE, + CONTROLLER_37, + CONTROLLER_38, + CONTROLLER_39, + CONTROLLER_40, + CONTROLLER_HITANIMATION, + CONTROLLER_42, + CONTROLLER_EFFECTIVENESSSOUND, + CONTROLLER_PLAYFANFAREORBGM, + CONTROLLER_FAINTINGCRY, + CONTROLLER_INTROSLIDE, + CONTROLLER_INTROTRAINERBALLTHROW, + CONTROLLER_DRAWPARTYSTATUSSUMMARY, + CONTROLLER_49, + CONTROLLER_50, + CONTROLLER_SPRITEINVISIBILITY, + CONTROLLER_BATTLEANIMATION, + CONTROLLER_LINKSTANDBYMSG, + CONTROLLER_RESETACTIONMOVESELECTION, + CONTROLLER_55, + /*new controllers should go here*/ + CONTROLLER_TERMINATOR_NOP, + CONTROLLER_CMDS_COUNT +}; //extern needed variables extern u8 gCritMultiplier; extern s32 gBattleMoveDamage; -extern u32 gStatuses3[4]; +extern u32 gStatuses3[BATTLE_BANKS_COUNT]; extern u16 gBattleTypeFlags; -extern const u32 gBitTable[]; extern const struct BaseStats gBaseStats[]; -extern struct BattleEnigmaBerry gEnigmaBerries[4]; -extern struct BattlePokemon gBattleMons[4]; +extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern u8 gActiveBank; extern u32 gBattleExecBuffer; extern u8 gNoOfAllBanks; -extern u16 gBattlePartyID[4]; -extern u8 gBanksByTurnOrder[4]; -extern u8 gActionsByTurnOrder[4]; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT]; extern u16 gCurrentMove; extern u8 gLastUsedAbility; extern u16 gBattleWeather; @@ -57,23 +127,23 @@ extern u8 gBattleTerrain; extern u16 gTrainerBattleOpponent; extern u8 gBankAttacker; extern u8 gBankTarget; -extern u8* gBattlescriptCurrInstr; +extern const u8* gBattlescriptCurrInstr; extern u8 gCurrMovePos; extern u8 gCurrentActionFuncId; extern u32 gHitMarker; extern u8 gBattleMoveFlags; extern u8 gBattleCommunication[]; -extern u16 gMoveHitWith[4]; -extern u16 gUnknown_02024C44[4]; +extern u16 gLastLandedMoves[4]; +extern u16 gLastHitByType[4]; extern u8 gStringBank; extern u16 gDynamicBasePower; extern const u8 gTypeEffectiveness[]; extern u16 gLastUsedItem; extern u16 gBattleMovePower; -extern s32 gHP_dealt; -extern s32 gTakenDmg[4]; -extern u8 gTakenDmgBanks[4]; -extern const u16 gMissStrings[]; +extern s32 gHpDealt; +extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; +extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; +extern const u16 gMissStringIds[]; extern u8 gSentPokesToOpponent[2]; extern u8 gBank1; extern u16 gExpShareExp; @@ -98,32 +168,44 @@ extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one extern u8 gCurrentTurnActionNumber; extern u16 gTrappingMoves[]; +extern u8 BattleScript_MoveEffectSleep[]; +extern u8 BattleScript_MoveEffectPoison[]; +extern u8 BattleScript_MoveEffectBurn[]; +extern u8 BattleScript_MoveEffectFreeze[]; +extern u8 BattleScript_MoveEffectParalysis[]; +extern u8 BattleScript_MoveEffectToxic[]; +extern u8 BattleScript_MoveEffectConfusion[]; +extern u8 BattleScript_MoveEffectUproar[]; +extern u8 BattleScript_MoveEffectWrap[]; +extern u8 BattleScript_MoveEffectPayDay[]; +extern u8 BattleScript_MoveEffectRecoil33[]; + //extern functions u8 AtkCanceller_UnableToUseMove(void); void PressurePPLose(u8 bank_atk, u8 bank_def, u16 move); void CancelMultiTurnMoves(u8 bank); -void BattleScriptPush(u8* BS_ptr); +void BattleScriptPush(const u8* BS_ptr); void BattleScriptPushCursor(void); void RecordAbilityBattle(u8 bank, u8 ability); void RecordItemBattle(u8 bank, u8 holdEffect); static bool8 IsTwoTurnsMove(u16 move); -static void DestinyBondFlagUpdate(void); -static void b_wonderguard_and_levitate(void); +static void TrySetDestinyBondToHappen(void); +static void CheckWonderGuardAndLevitate(void); u8 GetBankIdentity(u8 bank); u8 GetBankSide(u8 bank); u8 GetBattleBank(u8 bankValue); s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def); static u8 AttacksThisTurn(u8 bank, u16 move); //Note: returns 1 if it's a charging turn, otherwise 2 void UndoEffectsAfterFainting(void); -void BattleMusicStop(void); +void BattleStopLowHpSound(void); void PlayBGM(u16 songID); void MonGainEVs(struct Pokemon*, u16 defeatedSpecies); extern u8 gBattleBufferB[4][0x200]; -void sub_80324F8(struct Pokemon*, u8 bank); +void HandleLowHpMusicChange(struct Pokemon*, u8 bank); void AdjustFriendship(struct Pokemon*, u8 value); bool8 IsTradedMon(struct Pokemon*); void BattleScriptPop(void); -void SwitchInClearStructs(void); +void SwitchInClearSetData(void); u8* ConvertIntToDecimalStringN(u8*, s32, u8, u8); u8 GetSetPokedexFlag(u16 nationalNum, u8 caseID); u16 SpeciesToNationalPokedexNum(u16 species); @@ -225,7 +307,7 @@ extern u8 BattleScript_SelectingImprisionedMoveInPalace[]; #define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) #define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) -#define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) +#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) //array entries for battle communication #define MOVE_EFFECT_BYTE 0x3 @@ -267,7 +349,7 @@ extern u8 BattleScript_SelectingImprisionedMoveInPalace[]; #define RecordAbilitySetField6(ability, fieldValue) \ (gLastUsedAbility = ability, gBattleCommunication[6] = fieldValue, RecordAbilityBattle(gBankTarget, ability)) -#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special))) +#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))) #define HP_ON_SWITCHOUT (((u16*)(ewram_addr + 0x160BC))) @@ -344,7 +426,7 @@ static void atk45_playanimation(void); static void atk46_playanimation2(void); static void atk47_setgraphicalstatchangevalues(void); static void atk48_playstatchangeanimation(void); -static void atk49_moveend(void); +void atk49_moveend(void); static void atk4A_typecalc2(void); static void atk4B_returnatktoball(void); static void atk4C_getswitchedmondata(void); @@ -408,7 +490,7 @@ static void atk85_stockpile(void); static void atk86_stockpiletobasedamage(void); static void atk87_stockpiletohpheal(void); static void atk88_negativedamage(void); -static u8 ChangeStatBuffs(s8, u8, u8, u8*); +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr); static void atk89_statbuffchange(void); static void atk8A_normalisebuffs(void); static void atk8B_setbide(void); @@ -521,7 +603,7 @@ static void atkF5_removeattackerstatus1(void); static void atkF6_finishaction(void); static void atkF7_finishturn(void); -const BattleCmdFunc gBattleScriptingCommandsTable[] = +void (* const gBattleScriptingCommandsTable[])(void) = { atk00_attackcanceler, atk01_accuracycheck, @@ -773,13 +855,13 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] = atkF7_finishturn, }; -struct statFractions +struct StatFractions { u8 dividend; u8 divisor; }; -static const struct statFractions gAccuracyStageRatios[] = +static const struct StatFractions gAccuracyStageRatios[] = { { 33, 100}, // -6 { 36, 100}, // -5 @@ -796,25 +878,25 @@ static const struct statFractions gAccuracyStageRatios[] = { 3, 1}, // +6 }; -//The chance is 1/N for each stage. -static const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2}; +// The chance is 1/N for each stage. +static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; -static const u32 gStatusFlagsForMoveEffects[] = +static const u32 sStatusFlagsForMoveEffects[] = { 0x00000000, - 0x00000007, - 0x00000008, - 0x00000010, - 0x00000020, - 0x00000040, - 0x00000080, - 0x00000007, - 0x00000008, + STATUS_SLEEP, + STATUS_POISON, + STATUS_BURN, + STATUS_FREEZE, + STATUS_PARALYSIS, + STATUS_TOXIC_POISON, + STATUS2_CONFUSION, + STATUS2_FLINCHED, 0x00000000, - 0x00000070, + STATUS2_UPROAR, 0x00000000, - 0x00001000, - 0x0000E000, + STATUS2_MULTIPLETURNS, + STATUS2_WRAPPED, 0x00000000, 0x00000000, 0x00000000, @@ -830,11 +912,11 @@ static const u32 gStatusFlagsForMoveEffects[] = 0x00000000, 0x00000000, 0x00000000, - 0x00400000, + STATUS2_RECHARGE, 0x00000000, 0x00000000, - 0x04000000, - 0x08000000, + STATUS2_ESCAPE_PREVENTION, + STATUS2_NIGHTMARE, 0x00000000, 0x00000000, 0x00000000, @@ -854,7 +936,7 @@ static const u32 gStatusFlagsForMoveEffects[] = 0x00000000, 0x00000000, 0x00000000, - 0x00000C00, + STATUS2_LOCK_CONFUSE, 0x00000000, 0x00000000, 0x00000000, @@ -863,18 +945,6 @@ static const u32 gStatusFlagsForMoveEffects[] = 0x00000000 }; -extern u8 BattleScript_MoveEffectSleep[]; -extern u8 BattleScript_MoveEffectPoison[]; -extern u8 BattleScript_MoveEffectBurn[]; -extern u8 BattleScript_MoveEffectFreeze[]; -extern u8 BattleScript_MoveEffectParalysis[]; -extern u8 BattleScript_MoveEffectToxic[]; -extern u8 BattleScript_MoveEffectConfusion[]; -extern u8 BattleScript_MoveEffectUproar[]; -extern u8 BattleScript_MoveEffectWrap[]; -extern u8 BattleScript_MoveEffectPayDay[]; -extern u8 BattleScript_MoveEffectRecoil33[]; - u8* const gMoveEffectBS_Ptrs[] = { BattleScript_MoveEffectSleep, @@ -920,17 +990,25 @@ u8* const gMoveEffectBS_Ptrs[] = const u8 sUnreferencedBitMask1[] = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; -const u8 gLevelUpStatBoxStats[] = {MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED}; +const u8 gLevelUpStatBoxStats[] = +{ + MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, + MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED +}; static const u16 sProtectSuccessRates[] = {0xFFFF, 0x7FFF, 0x3FFF, 0x1FFF}; -static const u16 sUnknown_081FACFE[] = //banned moves to copy +#define MIMIC_FORBIDDEN_END 0xFFFE +#define METRONOME_FORBIDDEN_END 0xFFFF +#define ASSIST_FORBIDDEN_END 0xFFFF + +static const u16 sMovesForbiddenToCopy[] = { MOVE_METRONOME, MOVE_STRUGGLE, MOVE_SKETCH, MOVE_MIMIC, - 0xFFFE, + MIMIC_FORBIDDEN_END, MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_PROTECT, @@ -945,10 +1023,10 @@ static const u16 sUnknown_081FACFE[] = //banned moves to copy MOVE_COVET, MOVE_TRICK, MOVE_FOCUS_PUNCH, - 0xFFFF + METRONOME_FORBIDDEN_END }; -static const u8 sUnknown_081FAD26[] = //reversal+flail HP thresholds to power +static const u8 sFlailHpScaleToPowerTable[] = //reversal+flail HP thresholds to power { 1, 200, 4, 150, @@ -972,16 +1050,16 @@ static const u16 sNaturePowerMoves[] = MOVE_SWIFT }; -//weight-based damage table for Low Kick -//format: min. weight (hectograms), base power -static const u16 sWeightDamage[] = +// weight-based damage table for Low Kick +// format: min. weight (hectograms), base power +static const u16 sWeightToDamageTable[] = { 100, 20, 250, 40, 500, 60, 1000, 80, 2000, 100, - -1, -1 + 0xFFFF, 0xFFFF }; static const u16 sPickupItems[] = @@ -1006,23 +1084,24 @@ static const u8 sTerrainToType[] = TYPE_WATER, // underwater TYPE_WATER, // water TYPE_WATER, // pond water - TYPE_ROCK , // rock - TYPE_ROCK , // cave + TYPE_ROCK, // rock + TYPE_ROCK, // cave TYPE_NORMAL, // building TYPE_NORMAL, // plain }; static const u8 sBallCatchBonuses[] = { - 20, 15, 10, 15 //Ultra, Great, Poke, Safari + 20, 15, 10, 15 // Ultra, Great, Poke, Safari }; static void atk00_attackcanceler(void) { - int i; - if (gBattleOutcome) + s32 i; + + if (gBattleOutcome != 0) { - gCurrentActionFuncId = 0xC; + gCurrentActionFuncId = ACTION_FINISHED; return; } if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) @@ -1033,7 +1112,7 @@ static void atk00_attackcanceler(void) } if (AtkCanceller_UnableToUseMove()) return; - if (AbilityBattleEffects(2, gBankTarget, 0, 0, 0)) + if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0)) return; if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) @@ -1042,22 +1121,27 @@ static void atk00_attackcanceler(void) gBattleMoveFlags |= MOVESTATUS_MISSED; return; } + gHitMarker &= ~(HITMARKER_x800000); + if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) { - u8 disobedient = IsMonDisobedient(); - asm("":::"r0"); //It's impossible to match - asm("":::"r1"); - if ((disobedient)) + i = IsMonDisobedient(); // why use the 'i' variable...? + switch (i) { - if (disobedient == 2) - gHitMarker |= HITMARKER_OBEYS; - else - gBattleMoveFlags |= MOVESTATUS_MISSED; + case 0: + break; + case 2: + gHitMarker |= HITMARKER_OBEYS; + return; + default: + gBattleMoveFlags |= MOVESTATUS_MISSED; return; } } + gHitMarker |= HITMARKER_OBEYS; + if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) { PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); @@ -1066,18 +1150,20 @@ static void atk00_attackcanceler(void) gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; return; } + for (i = 0; i < gNoOfAllBanks; i++) { if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) { PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH); gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0; - BATTLE_STRUCT->scriptingActive = gBanksByTurnOrder[i]; + gBattleStruct->scriptingActive = gBanksByTurnOrder[i]; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SnatchedMove; return; } } + if (gSpecialStatuses[gBankTarget].lightningRodRedirected) { gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; @@ -1086,14 +1172,14 @@ static void atk00_attackcanceler(void) gBattlescriptCurrInstr = BattleScript_TookAttack; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } - else if (TargetProtectAffected + else if (TARGET_PROTECT_AFFECTED && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) { CancelMultiTurnMoves(gBankAttacker); gBattleMoveFlags |= MOVESTATUS_MISSED; - gMoveHitWith[gBankTarget] = 0; - gUnknown_02024C44[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; + gLastHitByType[gBankTarget] = 0; gBattleCommunication[6] = 1; gBattlescriptCurrInstr++; } @@ -1105,25 +1191,25 @@ static void atk00_attackcanceler(void) static void JumpIfMoveFailed(u8 adder, u16 move) { - void* to_store = gBattlescriptCurrInstr + adder; + const u8 *BS_ptr = gBattlescriptCurrInstr + adder; if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) { - gMoveHitWith[gBankTarget] = 0; - gUnknown_02024C44[gBankTarget] = 0; - to_store = T1_READ_PTR(gBattlescriptCurrInstr + 1); + gLastLandedMoves[gBankTarget] = 0; + gLastHitByType[gBankTarget] = 0; + BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else { - DestinyBondFlagUpdate(); - if (AbilityBattleEffects(3, gBankTarget, 0, 0, move)) + TrySetDestinyBondToHappen(); + if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move)) return; } - gBattlescriptCurrInstr = to_store; + gBattlescriptCurrInstr = BS_ptr; } static void atk40_jumpifaffectedbyprotect(void) { - if (TargetProtectAffected) + if (TARGET_PROTECT_AFFECTED) { gBattleMoveFlags |= MOVESTATUS_MISSED; JumpIfMoveFailed(5, 0); @@ -1137,13 +1223,13 @@ static void atk40_jumpifaffectedbyprotect(void) static bool8 JumpIfMoveAffectedByProtect(u16 move) { - bool8 affected = 0; - if (TargetProtectAffected) + bool8 affected = FALSE; + if (TARGET_PROTECT_AFFECTED) { gBattleMoveFlags |= MOVESTATUS_MISSED; JumpIfMoveFailed(7, move); gBattleCommunication[6] = 1; - affected = 1; + affected = TRUE; } return affected; } @@ -1162,6 +1248,7 @@ static bool8 AccuracyCalcHelper(u16 move) JumpIfMoveFailed(7, move); return TRUE; } + gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) @@ -1170,6 +1257,7 @@ static bool8 AccuracyCalcHelper(u16 move) JumpIfMoveFailed(7, move); return TRUE; } + gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) @@ -1178,6 +1266,7 @@ static bool8 AccuracyCalcHelper(u16 move) JumpIfMoveFailed(7, move); return TRUE; } + gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER) @@ -1186,12 +1275,14 @@ static bool8 AccuracyCalcHelper(u16 move) JumpIfMoveFailed(7, move); return TRUE; } + return FALSE; } static void atk01_accuracycheck(void) { u16 move = T2_READ_16(gBattlescriptCurrInstr + 5); + if (move == 0xFFFE || move == 0xFFFF) { if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) @@ -1203,13 +1294,14 @@ static void atk01_accuracycheck(void) } else { - u8 type; s8 buff; u8 MoveAcc; u16 calc; u8 hold_effect; u8 quality; - if (move == 0) {move = gCurrentMove;} + u8 type, moveAcc, holdEffect, quality; + s8 buff; + u16 calc; - if (BATTLE_STRUCT->dynamicMoveType) - type = BATTLE_STRUCT->dynamicMoveType & 0x3F; - else - type = gBattleMoves[move].type; + if (move == 0) + move = gCurrentMove; + + GET_MOVE_TYPE(move, type); if (JumpIfMoveAffectedByProtect(move)) return; @@ -1227,47 +1319,52 @@ static void atk01_accuracycheck(void) buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION]; } - if (buff < 0) {buff = 0;} - if (buff > 0xC) {buff = 0xC;} + if (buff < 0) + buff = 0; + if (buff > 0xC) + buff = 0xC; - MoveAcc = gBattleMoves[move].accuracy; - //check Thunder on sunny weather + moveAcc = gBattleMoves[move].accuracy; + // check Thunder on sunny weather if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) - MoveAcc = 50; + moveAcc = 50; - calc = gAccuracyStageRatios[buff].dividend * MoveAcc; + calc = gAccuracyStageRatios[buff].dividend * moveAcc; calc /= gAccuracyStageRatios[buff].divisor; if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) - calc = (calc * 130) / 100; //1.3 compound eyes boost + calc = (calc * 130) / 100; // 1.3 compound eyes boost if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) - calc = (calc * 80) / 100; //1.2 sand veil loss; + calc = (calc * 80) / 100; // 1.2 sand veil loss; if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) - calc = (calc * 80) / 100; //1.2 hustle loss; + calc = (calc * 80) / 100; // 1.2 hustle loss; if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) - hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect; + quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } else { - hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); } gStringBank = gBankTarget; - if (hold_effect == HOLD_EFFECT_EVASION_UP) + if (holdEffect == HOLD_EFFECT_EVASION_UP) calc = (calc * (100 - quality)) / 100; - //final calculation + // final calculation if ((Random() % 100 + 1) > calc) { gBattleMoveFlags |= MOVESTATUS_MISSED; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20)) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && + (gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20)) gBattleCommunication[6] = 2; else gBattleCommunication[6] = 0; - b_wonderguard_and_levitate(); - + CheckWonderGuardAndLevitate(); } JumpIfMoveFailed(7, move); } @@ -1288,31 +1385,35 @@ static void atk02_attackstring(void) static void atk03_ppreduce(void) { - int to_deduct = 1; + s32 ppToDeduct = 1; + if (gBattleExecBuffer) return; + if (!gSpecialStatuses[gBankAttacker].flag20) { switch (gBattleMoves[gCurrentMove].target) { case TARGET_FOES_AND_ALLY: - to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); break; case TARGET_BOTH: case TARGET_OPPONENTS_FIELD: - to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0); + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0); break; default: if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) - to_deduct++; + ppToDeduct++; break; } } + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) { gProtectStructs[gBankAttacker].notFirstStrike = 1; - if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct) - gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct; + + if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct) + gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct; else gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; @@ -1324,56 +1425,45 @@ static void atk03_ppreduce(void) MarkBufferBankForExecution(gBankAttacker); } } + gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); gBattlescriptCurrInstr++; } static void atk04_critcalc(void) { - u8 hold_effect; u16 item; u16 crit_chance; int adderv3, adderv5, adderv6, adderv7, adderv8, adderv9, adderv10, adderv11; u16 adderv12; + u8 holdEffect; + u16 item, critChance; + item = gBattleMons[gBankAttacker].item; + if (item == ITEM_ENIGMA_BERRY) - hold_effect = gEnigmaBerries[gBankAttacker].holdEffect; + holdEffect = gEnigmaBerries[gBankAttacker].holdEffect; else - hold_effect = ItemId_GetHoldEffect(item); + holdEffect = ItemId_GetHoldEffect(item); gStringBank = gBankAttacker; - if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) - adderv3 = 2; - else - adderv3 = 0; - - if (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) {adderv3++;} - adderv5 = adderv3; - if (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) {adderv5 = adderv3 + 1;} - - if (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) {adderv5++;} - adderv6 = adderv5; - if (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) {adderv6 = adderv5 + 1;} - - adderv7 = 0; - if (hold_effect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) {adderv7 = 1;} - adderv8 = 2 * adderv7; - adderv9 = 0; - if (hold_effect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD) {adderv9 = 1;} - adderv11 = 2 * adderv9; - if (hold_effect == HOLD_EFFECT_SCOPE_LENS) - {adderv10 = 1 + adderv6 + adderv8; adderv12 = adderv10 + adderv11;} - else - {adderv10 = adderv6 + adderv8; adderv12 = adderv10 + adderv11;} - - crit_chance = adderv12; + critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) + + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) + + (holdEffect == HOLD_EFFECT_SCOPE_LENS) + + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) + + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD); - if (crit_chance > 4) {crit_chance = 4;} + if (critChance > 4) + critChance = 4; if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) - && !(Random() % gCriticalHitChance[crit_chance])) + && !(Random() % sCriticalHitChance[critChance])) gCritMultiplier = 2; else gCritMultiplier = 1; + gBattlescriptCurrInstr++; } @@ -1382,8 +1472,8 @@ static void atk05_damagecalc(void) u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1]; gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, side_hword, gDynamicBasePower, - BATTLE_STRUCT->dynamicMoveType, gBankAttacker, gBankTarget); - gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier; + gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget); + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleStruct->dmgMultiplier; if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; @@ -1398,9 +1488,9 @@ void AI_CalcDmg(u8 BankAtk, u8 BankDef) u16 side_hword = gSideAffecting[GetBankIdentity(BankDef) & 1]; gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[BankAtk], &gBattleMons[BankDef], gCurrentMove, side_hword, gDynamicBasePower, - BATTLE_STRUCT->dynamicMoveType, BankAtk, BankDef); + gBattleStruct->dynamicMoveType, BankAtk, BankDef); gDynamicBasePower = 0; - gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier; + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleStruct->dmgMultiplier; if (gStatuses3[BankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) gBattleMoveDamage *= 2; @@ -1448,8 +1538,8 @@ static void atk06_typecalc(void) u8 move_type; if (gCurrentMove != MOVE_STRUGGLE) { - if (BATTLE_STRUCT->dynamicMoveType) - move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + if (gBattleStruct->dynamicMoveType) + move_type = gBattleStruct->dynamicMoveType & 0x3F; else move_type = gBattleMoves[gCurrentMove].type; @@ -1464,8 +1554,8 @@ static void atk06_typecalc(void) { gLastUsedAbility = gBattleMons[gBankTarget].ability; gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gMoveHitWith[gBankTarget] = 0; - gUnknown_02024C44[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; + gLastHitByType[gBankTarget] = 0; gBattleCommunication[6] = move_type; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -1501,8 +1591,8 @@ static void atk06_typecalc(void) { gLastUsedAbility = ABILITY_WONDER_GUARD; gBattleMoveFlags |= MOVESTATUS_MISSED; - gMoveHitWith[gBankTarget] = 0; - gUnknown_02024C44[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; + gLastHitByType[gBankTarget] = 0; gBattleCommunication[6] = 3; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -1511,7 +1601,7 @@ static void atk06_typecalc(void) } gBattlescriptCurrInstr++; } -static void b_wonderguard_and_levitate(void) +static void CheckWonderGuardAndLevitate(void) { u8 flags = 0; int i = 0; @@ -1520,8 +1610,8 @@ static void b_wonderguard_and_levitate(void) if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) return; - if (BATTLE_STRUCT->dynamicMoveType) - move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + if (gBattleStruct->dynamicMoveType) + move_type = gBattleStruct->dynamicMoveType & 0x3F; else move_type = gBattleMoves[gCurrentMove].type; @@ -1841,12 +1931,12 @@ static void atk09_attackanimation(void) { BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_Pausex20; - BATTLE_STRUCT->animTurn += 1; - BATTLE_STRUCT->animTargetsHit += 1; + gBattleStruct->animTurn += 1; + gBattleStruct->animTargetsHit += 1; } else { - if ((gBattleMoves[gCurrentMove].target & TARGET_BOTH || gBattleMoves[gCurrentMove].target & TARGET_FOES_AND_ALLY || gBattleMoves[gCurrentMove].target & TARGET_DEPENDS) && BATTLE_STRUCT->animTargetsHit) + if ((gBattleMoves[gCurrentMove].target & TARGET_BOTH || gBattleMoves[gCurrentMove].target & TARGET_FOES_AND_ALLY || gBattleMoves[gCurrentMove].target & TARGET_DEPENDS) && gBattleStruct->animTargetsHit) { gBattlescriptCurrInstr++; return; @@ -1855,9 +1945,9 @@ static void atk09_attackanimation(void) { gActiveBank = gBankAttacker; - EmitMoveAnimation(0, gCurrentMove, BATTLE_STRUCT->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]); - BATTLE_STRUCT->animTurn += 1; - BATTLE_STRUCT->animTargetsHit += 1; + EmitMoveAnimation(0, gCurrentMove, gBattleStruct->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]); + gBattleStruct->animTurn += 1; + gBattleStruct->animTargetsHit += 1; MarkBufferBankForExecution(gBankAttacker); gBattlescriptCurrInstr++; } @@ -1879,49 +1969,60 @@ static void atk0B_healthbarupdate(void) { if (gBattleExecBuffer) return; - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) - goto END; - - gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - PrepareStringBattle(0x80, gActiveBank); - goto END; - } + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); - EmitHealthBarUpdate(0, gBattleMoveDamage); - MarkBufferBankForExecution(gActiveBank); + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + PrepareStringBattle(0x80, gActiveBank); + } + else + { + // Emerald + /* + s16 healthValue; - if (!GetBankSide(gActiveBank) && gBattleMoveDamage > 0) - gBattleResults.unk5_0 = 1; + s32 currDmg = gBattleMoveDamage; + s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign - END: - gBattlescriptCurrInstr += 2; + if (currDmg <= maxPossibleDmgValue) + healthValue = currDmg; + else + healthValue = maxPossibleDmgValue; + + EmitHealthBarUpdate(0, healthValue); + */ + + EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) + gBattleResults.unk5_0 = 1; + } + } + + gBattlescriptCurrInstr += 2; } static void atk0C_datahpupdate(void) { - register u32 move_type asm("r6"); //no idea how to match it otherwise - u8 dynamic_move_type; + u32 moveType; if (gBattleExecBuffer) return; - dynamic_move_type = BATTLE_STRUCT->dynamicMoveType; - if (dynamic_move_type && !(dynamic_move_type & 0x40)) - { - move_type = 0x3F; - move_type &= dynamic_move_type; - } + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; else - { - move_type = gBattleMoves[gCurrentMove].type; - } + moveType = gBattleMoves[gCurrentMove].type; if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) { if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) @@ -1929,16 +2030,16 @@ static void atk0C_datahpupdate(void) if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; - gHP_dealt = gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; } else { if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; - gHP_dealt = gDisableStructs[gActiveBank].substituteHP; + gHpDealt = gDisableStructs[gActiveBank].substituteHP; gDisableStructs[gActiveBank].substituteHP = 0; } - //check substitute fading + // check substitute fading if (gDisableStructs[gActiveBank].substituteHP == 0) { gBattlescriptCurrInstr += 2; @@ -1950,14 +2051,14 @@ static void atk0C_datahpupdate(void) else { gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); - if (gBattleMoveDamage < 0) //hp goes up + if (gBattleMoveDamage < 0) // hp goes up { gBattleMons[gActiveBank].hp -= gBattleMoveDamage; if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; } - else //hp goes down + else // hp goes down { if (gHitMarker & HITMARKER_x20) { @@ -1966,7 +2067,7 @@ static void atk0C_datahpupdate(void) else { gTakenDmg[gActiveBank] += gBattleMoveDamage; - if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) gTakenDmgBanks[gActiveBank] = gBankAttacker; else gTakenDmgBanks[gActiveBank] = gBankTarget; @@ -1975,22 +2076,22 @@ static void atk0C_datahpupdate(void) if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) { gBattleMons[gActiveBank].hp -= gBattleMoveDamage; - gHP_dealt = gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; } else { - gHP_dealt = gBattleMons[gActiveBank].hp; + gHpDealt = gBattleMons[gActiveBank].hp; gBattleMons[gActiveBank].hp = 0; } if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) - gSpecialStatuses[gActiveBank].moveturnLostHP = gHP_dealt; + gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt; - if (move_type <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) { - gProtectStructs[gActiveBank].physicalDmg = gHP_dealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHP_dealt; - if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) + gProtectStructs[gActiveBank].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) { gProtectStructs[gActiveBank].physicalBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; @@ -2001,11 +2102,11 @@ static void atk0C_datahpupdate(void) gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; } } - else if (move_type > 8 && !(gHitMarker & HITMARKER_x100000)) + else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) { - gProtectStructs[gActiveBank].specialDmg = gHP_dealt; - gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHP_dealt; - if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) + gProtectStructs[gActiveBank].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) { gProtectStructs[gActiveBank].specialBank = gBankAttacker; gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; @@ -2024,7 +2125,7 @@ static void atk0C_datahpupdate(void) } else { - gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; } @@ -2048,6 +2149,7 @@ static void atk0E_effectivenesssound(void) { if (gBattleExecBuffer) return; + gActiveBank = gBankTarget; if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) { @@ -2092,37 +2194,39 @@ static void atk0E_effectivenesssound(void) static void atk0F_resultmessage(void) { - u16 stringID = 0; + u32 stringId = 0; if (gBattleExecBuffer) return; if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) { - stringID = gMissStrings[gBattleCommunication[6]]; + stringId = gMissStringIds[gBattleCommunication[6]]; gBattleCommunication[MSG_DISPLAY] = 1; } else { gBattleCommunication[MSG_DISPLAY] = 1; - switch (gBattleMoveFlags & 0xFE) + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) { case MOVESTATUS_SUPEREFFECTIVE: - stringID = 0xDE; + stringId = STRINGID_SUPEREFFECTIVE; break; case MOVESTATUS_NOTVERYEFFECTIVE: - stringID = 0xDD; + stringId = STRINGID_NOTVERYEFFECTIVE; break; case MOVESTATUS_ONEHITKO: - stringID = 0xDA; + stringId = STRINGID_ONEHITKO; break; case MOVESTATUS_ENDURED: - stringID = 0x99; + stringId = STRINGID_PKMNENDUREDHIT; break; case MOVESTATUS_FAILED: - goto FAILED; + stringId = STRINGID_BUTITFAILED; + break; case MOVESTATUS_NOTAFFECTED: - goto NOTAFFECTED; + stringId = STRINGID_ITDOESNTAFFECT; + break; case MOVESTATUS_HUNGON: gLastUsedItem = gBattleMons[gBankTarget].item; gStringBank = gBankTarget; @@ -2132,8 +2236,9 @@ static void atk0F_resultmessage(void) return; default: if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) - NOTAFFECTED: - stringID = 0x1B; + { + stringId = STRINGID_ITDOESNTAFFECT; + } else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) { gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); @@ -2160,18 +2265,19 @@ static void atk0F_resultmessage(void) return; } else if (gBattleMoveFlags & MOVESTATUS_FAILED) - FAILED: - stringID = 0xE5; + { + stringId = STRINGID_BUTITFAILED; + } else + { gBattleCommunication[MSG_DISPLAY] = 0; + } } } - if (stringID) - { - register u16 dummy asm("r0") = stringID; //Can't match it otherwise - PrepareStringBattle(dummy, gBankAttacker); - } + if (stringId) + PrepareStringBattle(stringId, gBankAttacker); + gBattlescriptCurrInstr++; } @@ -2268,12 +2374,12 @@ void SetMoveEffect(bool8 primary, u8 certainArg) gEffectBank = gBankAttacker; //bank that effects get applied on gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(EffectAffectsUser); AffectsUser = EffectAffectsUser; - BATTLE_STRUCT->scriptingActive = gBankTarget; //theoretically the attacker + gBattleStruct->scriptingActive = gBankTarget; //theoretically the attacker } else { gEffectBank = gBankTarget; - BATTLE_STRUCT->scriptingActive = gBankAttacker; + gBattleStruct->scriptingActive = gBankAttacker; } if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && @@ -2293,7 +2399,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) //status change { - switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { case STATUS_SLEEP: //check active uproar @@ -2342,7 +2448,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) {break;} if (gBattleMons[gEffectBank].status1) {break;} if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) {break;} - + StatusChanged = 1; break; case STATUS_BURN: @@ -2454,10 +2560,10 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (StatusChanged == 1) { BattleScriptPush(gBattlescriptCurrInstr + 1); - if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); else - gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; gActiveBank = gEffectBank; EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); @@ -2471,7 +2577,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) gBattleCommunication[MULTISTRING_CHOOSER] = 0; if (gBattleCommunication[MOVE_EFFECT_BYTE] == 2 || gBattleCommunication[MOVE_EFFECT_BYTE] == 6 || gBattleCommunication[MOVE_EFFECT_BYTE] == 5 || gBattleCommunication[MOVE_EFFECT_BYTE] == 3) { - BATTLE_STRUCT->synchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; + gBattleStruct->synchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; } return; @@ -2481,12 +2587,12 @@ void SetMoveEffect(bool8 primary, u8 certainArg) } else { - if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { gBattlescriptCurrInstr++; return; } - switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) { case 7: //confusion if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO) @@ -2513,7 +2619,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) else { if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber) - gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr++; return; } break; @@ -2553,9 +2659,9 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) {gBattlescriptCurrInstr++; return;} gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD; - BATTLE_STRUCT->wrappedMove[gEffectBank*2] = (u8)gCurrentMove; - (1 + BATTLE_STRUCT->wrappedMove)[gEffectBank*2] = gCurrentMove >> 8; //don't ask. - BATTLE_STRUCT->wrappedBy[gEffectBank] = gBankAttacker; + gBattleStruct->wrappedMove[gEffectBank*2] = (u8)gCurrentMove; + (1 + gBattleStruct->wrappedMove)[gEffectBank*2] = gCurrentMove >> 8; //don't ask. + gBattleStruct->wrappedBy[gEffectBank] = gBankAttacker; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattleCommunication[MULTISTRING_CHOOSER] = 0; @@ -2564,7 +2670,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) gBattleCommunication[MULTISTRING_CHOOSER]++; break; case 14: //25% recoil - gBattleMoveDamage = (gHP_dealt) / 4; + gBattleMoveDamage = (gHpDealt) / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptPush(gBattlescriptCurrInstr + 1); @@ -2574,8 +2680,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, certain, 0)) {gBattlescriptCurrInstr++;} else { - BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one + gBattleStruct->animArg2 = 0; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatUp; } @@ -2584,8 +2690,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, certain, 0)) {gBattlescriptCurrInstr++;} //TODO: negation doesnt work correctly else { - BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleStruct->animArg2 = 0; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatDown; } @@ -2594,8 +2700,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, certain, 0)) {gBattlescriptCurrInstr++;} else { - BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleStruct->animArg2 = 0; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatUp; } @@ -2604,8 +2710,8 @@ void SetMoveEffect(bool8 primary, u8 certainArg) if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, certain, 0)) {gBattlescriptCurrInstr++;} else { - BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleStruct->animArg2 = 0; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatDown; } @@ -2695,7 +2801,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg) gBattlescriptCurrInstr = BattleScript_AtkDefDown; return; case 38: //33% recoil - gBattleMoveDamage = gHP_dealt / 3; + gBattleMoveDamage = gHpDealt / 3; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptPush(gBattlescriptCurrInstr + 1); @@ -2894,7 +3000,7 @@ _0801E50C:\n\ bls _0801E518\n\ b _0801EB4A\n\ _0801E518:\n\ - ldr r1, _0801E55C @ =gStatusFlagsForMoveEffects\n\ + ldr r1, _0801E55C @ =sStatusFlagsForMoveEffects\n\ ldrb r0, [r7, 0x3]\n\ lsls r0, 2\n\ adds r0, r1\n\ @@ -2922,7 +3028,7 @@ _0801E54C: .4byte gBattleMons\n\ _0801E550: .4byte gHitMarker\n\ _0801E554: .4byte gSideAffecting\n\ _0801E558: .4byte gBattleCommunication\n\ -_0801E55C: .4byte gStatusFlagsForMoveEffects\n\ +_0801E55C: .4byte sStatusFlagsForMoveEffects\n\ _0801E560:\n\ cmp r0, 0x40\n\ bne _0801E566\n\ @@ -3552,7 +3658,7 @@ _0801EA1C:\n\ ldr r0, [r0]\n\ adds r0, 0x1\n\ bl BattleScriptPush\n\ - ldr r1, _0801EA60 @ =gStatusFlagsForMoveEffects\n\ + ldr r1, _0801EA60 @ =sStatusFlagsForMoveEffects\n\ ldr r0, _0801EA64 @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ @@ -3578,7 +3684,7 @@ _0801EA1C:\n\ .align 2, 0\n\ _0801EA58: .4byte gBattleMoveFlags\n\ _0801EA5C: .4byte gBattlescriptCurrInstr\n\ -_0801EA60: .4byte gStatusFlagsForMoveEffects\n\ +_0801EA60: .4byte sStatusFlagsForMoveEffects\n\ _0801EA64: .4byte gBattleCommunication\n\ _0801EA68: .4byte gBattleMons\n\ _0801EA6C: .4byte gEffectBank\n\ @@ -3688,7 +3794,7 @@ _0801EB4A:\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r1, r0\n\ - ldr r2, _0801EB84 @ =gStatusFlagsForMoveEffects\n\ + ldr r2, _0801EB84 @ =sStatusFlagsForMoveEffects\n\ ldrb r3, [r7, 0x3]\n\ lsls r0, r3, 2\n\ adds r0, r2\n\ @@ -3710,7 +3816,7 @@ _0801EB78:\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .align 2, 0\n\ -_0801EB84: .4byte gStatusFlagsForMoveEffects\n\ +_0801EB84: .4byte sStatusFlagsForMoveEffects\n\ _0801EB88: .4byte _0801EB8C\n\ .align 2, 0\n\ _0801EB8C:\n\ @@ -3870,7 +3976,7 @@ _0801ED2E:\n\ mov r0, r9\n\ adds r0, 0x50\n\ adds r2, r0\n\ - ldr r1, _0801ED58 @ =gStatusFlagsForMoveEffects\n\ + ldr r1, _0801ED58 @ =sStatusFlagsForMoveEffects\n\ ldr r0, _0801ED5C @ =gBattleCommunication\n\ ldrb r0, [r0, 0x3]\n\ lsls r0, 2\n\ @@ -3882,7 +3988,7 @@ _0801ED2E:\n\ bl _0801F5DC\n\ .align 2, 0\n\ _0801ED54: .4byte gCurrentTurnActionNumber\n\ -_0801ED58: .4byte gStatusFlagsForMoveEffects\n\ +_0801ED58: .4byte sStatusFlagsForMoveEffects\n\ _0801ED5C: .4byte gBattleCommunication\n\ _0801ED60:\n\ mov r3, r8\n\ @@ -4156,7 +4262,7 @@ _0801EFA0: .4byte gBattleCommunication\n\ _0801EFA4: .4byte gTrappingMoves\n\ _0801EFA8:\n\ ldr r1, _0801EFD8 @ =gBattleMoveDamage\n\ - ldr r0, _0801EFDC @ =gHP_dealt\n\ + ldr r0, _0801EFDC @ =gHpDealt\n\ ldr r0, [r0]\n\ cmp r0, 0\n\ bge _0801EFB4\n\ @@ -4182,7 +4288,7 @@ _0801EFC0:\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801EFD8: .4byte gBattleMoveDamage\n\ -_0801EFDC: .4byte gHP_dealt\n\ +_0801EFDC: .4byte gHpDealt\n\ _0801EFE0: .4byte gBattlescriptCurrInstr\n\ _0801EFE4: .4byte gMoveEffectBS_Ptrs\n\ _0801EFE8: .4byte gBattleCommunication\n\ @@ -4711,7 +4817,7 @@ _0801F45C: .4byte gBattlescriptCurrInstr\n\ _0801F460: .4byte BattleScript_AtkDefDown\n\ _0801F464:\n\ ldr r4, _0801F494 @ =gBattleMoveDamage\n\ - ldr r0, _0801F498 @ =gHP_dealt\n\ + ldr r0, _0801F498 @ =gHpDealt\n\ ldr r0, [r0]\n\ movs r1, 0x3\n\ bl __divsi3\n\ @@ -4734,7 +4840,7 @@ _0801F47A:\n\ b _0801F5F8\n\ .align 2, 0\n\ _0801F494: .4byte gBattleMoveDamage\n\ -_0801F498: .4byte gHP_dealt\n\ +_0801F498: .4byte gHpDealt\n\ _0801F49C: .4byte gBattlescriptCurrInstr\n\ _0801F4A0: .4byte gMoveEffectBS_Ptrs\n\ _0801F4A4: .4byte gBattleCommunication\n\ @@ -4935,7 +5041,7 @@ static void atk15_seteffectwithchance(void) else gBattlescriptCurrInstr++; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; - BATTLE_STRUCT->unk16112 = 0; + gBattleStruct->unk16112 = 0; } static void atk16_seteffectprimary(void) @@ -4952,13 +5058,13 @@ static void atk18_clearstatusfromeffect(void) { gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) - gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); else - gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattlescriptCurrInstr += 2; - BATTLE_STRUCT->unk16112 = 0; + gBattleStruct->unk16112 = 0; } static void atk19_tryfaintmon(void) @@ -5250,282 +5356,262 @@ static void atk22_jumpiftype(void) //u8 bank, u8 type, *ptr gBattlescriptCurrInstr += 7; } -//here we go again... -#ifdef NONMATCHING static void atk23_getexp(void) { - u8 hold_effect; - int via_expshare = 0, sent_in; - u16* exp = &BATTLE_STRUCT->exp; - gBank1 = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); - sent_in = gSentPokesToOpponent[(gBank1 & 2) >> 1]; - switch (BATTLE_STRUCT->getexpStateTracker) + u16 item; + s32 i; // also used as stringId + u8 holdEffect; + s32 sentIn; + + s32 viaExpShare = 0; + u16* exp = &gBattleStruct->exp; + + gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]); + sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; + + switch (gBattleStruct->getexpStateTracker) { - case 0: //check if should receive exp at all - if (GetBankSide(gBank1) != 1 || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))) - BATTLE_STRUCT->getexpStateTracker = 6; //goto last case + case 0: // check if should receive exp at all + if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_EREADER_TRAINER))) + { + gBattleStruct->getexpStateTracker = 6; // goto last case + } else { - BATTLE_STRUCT->getexpStateTracker++; - ((u8*)ewram)[0x16113] |= gBitTable[gBattlePartyID[gBank1]]; + gBattleStruct->getexpStateTracker++; + gBattleStruct->unk16113 |= gBitTable[gBattlePartyID[gBank1]]; } break; - case 1: //calculate experience points to redistribute + case 1: // calculate experience points to redistribute { - int via_sent_in = 0; u16 calculatedExp; - int i; - for (i = 0; i < 6; i++) + s32 viaSentIn; + + for (viaSentIn = 0, i = 0; i < 6; i++) { - u16 item; - if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == 0 || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) continue; - if (gBitTable[i] & sent_in) - via_sent_in++; + if (gBitTable[i] & sentIn) + viaSentIn++; item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + if (item == ITEM_ENIGMA_BERRY) - hold_effect = gSaveBlock1.enigmaBerry.holdEffect; + holdEffect = gSaveBlock1.enigmaBerry.holdEffect; else - hold_effect = ItemId_GetHoldEffect(item); + holdEffect = ItemId_GetHoldEffect(item); - if (hold_effect == HOLD_EFFECT_EXP_SHARE) - via_expshare++; + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + viaExpShare++; } + calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; - if (via_expshare) //at least one poke is getting exp via exp share + + if (viaExpShare) // at least one mon is getting exp via exp share { - calculatedExp /= 2; - *exp = calculatedExp / via_sent_in; + *exp = calculatedExp / 2 / viaSentIn; if (*exp == 0) *exp = 1; - gExpShareExp = calculatedExp / via_expshare; + gExpShareExp = calculatedExp / 2 / viaExpShare; if (gExpShareExp == 0) gExpShareExp = 1; } else { - *exp = calculatedExp / via_sent_in; + *exp = calculatedExp / viaSentIn; if (*exp == 0) *exp = 1; gExpShareExp = 0; } - BATTLE_STRUCT->getexpStateTracker++; - BATTLE_STRUCT->expGetterID = 0; - BATTLE_STRUCT->sentInPokes = sent_in; - } //no break statement - case 2: //loop; set exp value to the poke in expgetter_id and print message + + gBattleStruct->getexpStateTracker++; + gBattleStruct->expGetterID = 0; + gBattleStruct->sentInPokes = sentIn; + } + // fall through + case 2: // set exp value to the poke in expgetter_id and print message if (gBattleExecBuffer == 0) { - u16 item = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HELD_ITEM); - u8* tracker; u32 zero; + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HELD_ITEM); + if (item == ITEM_ENIGMA_BERRY) - hold_effect = gSaveBlock1.enigmaBerry.holdEffect; + holdEffect = gSaveBlock1.enigmaBerry.holdEffect; else - hold_effect = ItemId_GetHoldEffect(item); + holdEffect = ItemId_GetHoldEffect(item); - if ((hold_effect != HOLD_EFFECT_EXP_SHARE && !(BATTLE_STRUCT->sentInPokes & 1))) + if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1)) { - BATTLE_STRUCT->sentInPokes >>= 1; - tracker = &BATTLE_STRUCT->getexpStateTracker; - zero = 0; - *tracker = 5; //increment looper - gBattleMoveDamage = zero; //used for exp + gBattleStruct->sentInPokes >>= 1; + gBattleStruct->getexpStateTracker = 5; + gBattleMoveDamage = 0; // used for exp } - else if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) == 100) + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL) == 100) { - BATTLE_STRUCT->sentInPokes >>= 1; - tracker = &BATTLE_STRUCT->getexpStateTracker; - zero = 0; - *tracker = 5; //increment looper - gBattleMoveDamage = zero; //used for exp + gBattleStruct->sentInPokes >>= 1; + gBattleStruct->getexpStateTracker = 5; + gBattleMoveDamage = 0; // used for exp } else { - //music change in wild battle after fainting a poke - if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !BATTLE_STRUCT->wildVictorySong) + // music change in wild battle after fainting a poke + if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong) { - BattleMusicStop(); + BattleStopLowHpSound(); PlayBGM(0x161); - BATTLE_STRUCT->wildVictorySong++; + gBattleStruct->wildVictorySong++; } - if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP)) + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP)) { - s16 stringID; - if (BATTLE_STRUCT->sentInPokes & 1) + if (gBattleStruct->sentInPokes & 1) gBattleMoveDamage = *exp; else gBattleMoveDamage = 0; - if (hold_effect == HOLD_EFFECT_EXP_SHARE) + if (holdEffect == HOLD_EFFECT_EXP_SHARE) gBattleMoveDamage += gExpShareExp; - if (hold_effect == HOLD_EFFECT_LUCKY_EGG) + if (holdEffect == HOLD_EFFECT_LUCKY_EGG) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - if (IsTradedMon(&gPlayerParty[BATTLE_STRUCT->expGetterID])) + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterID])) { gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; - stringID = 0x14A; + i = 0x14A; } else { - stringID = 0x149; - } + i = 0x149; + } - //get exp getter bank + // get exp getter bank if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - if (!(gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) && !(gAbsentBankFlags & gBitTable[2])) - BATTLE_STRUCT->expGetterBank = 2; + if (!(gBattlePartyID[2] != gBattleStruct->expGetterID) && !(gAbsentBankFlags & gBitTable[2])) + gBattleStruct->expGetterBank = 2; else { if (!(gAbsentBankFlags & gBitTable[0])) - BATTLE_STRUCT->expGetterBank = 0; + gBattleStruct->expGetterBank = 0; else - BATTLE_STRUCT->expGetterBank = 2; + gBattleStruct->expGetterBank = 2; } } else - BATTLE_STRUCT->expGetterBank = 0; + gBattleStruct->expGetterBank = 0; - //buffer poke name - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = BATTLE_STRUCT->expGetterBank; - gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID; - gBattleTextBuff1[4] = 0xFF; - - //buffer 'gained' or 'gained a boosted' - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = stringID; - stringID = (stringID >> 8) & (0xFF); //this does not want to cooperate - gBattleTextBuff2[3] = stringID; - gBattleTextBuff2[4] = 0xFF; - - //buffer exp number - gBattleTextBuff3[0] = 0xFD; - gBattleTextBuff3[1] = 1; - gBattleTextBuff3[2] = 4; //word - gBattleTextBuff3[3] = 5; //max digits - gBattleTextBuff3[4] = gBattleMoveDamage; - gBattleTextBuff3[5] = sBYTE1_32(gBattleMoveDamage); - gBattleTextBuff3[6] = sBYTE2_32(gBattleMoveDamage); - gBattleTextBuff3[7] = sBYTE3_32(gBattleMoveDamage); - gBattleTextBuff3[8] = 0xFF; - - PrepareStringBattle(0xD, BATTLE_STRUCT->expGetterBank); - MonGainEVs(&gPlayerParty[BATTLE_STRUCT->expGetterID], gBattleMons[gBank1].species); + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterID) + + // buffer 'gained' or 'gained a boosted' + PREPARE_STRING_BUFFER(gBattleTextBuff2, i) + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) + + PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterID], gBattleMons[gBank1].species); } - BATTLE_STRUCT->sentInPokes >>= 1; - BATTLE_STRUCT->getexpStateTracker++; + gBattleStruct->sentInPokes >>= 1; + gBattleStruct->getexpStateTracker++; } } break; - case 3: //Set Stats and give exp + case 3: // Set stats and give exp if (gBattleExecBuffer == 0) { - gBattleBufferB[BATTLE_STRUCT->expGetterBank][0] = 0; - if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP) && GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) != 100) + gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL) != 100) { - // Doesn't match. - BATTLE_STRUCT->beforeLvlUp[0] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); - BATTLE_STRUCT->beforeLvlUp[1] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); - BATTLE_STRUCT->beforeLvlUp[2] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); - BATTLE_STRUCT->beforeLvlUp[3] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED); - BATTLE_STRUCT->beforeLvlUp[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); - BATTLE_STRUCT->beforeLvlUp[5] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF); - - gActiveBank = BATTLE_STRUCT->expGetterBank; - EmitExpBarUpdate(0, BATTLE_STRUCT->expGetterID, gBattleMoveDamage); + gBattleResources_statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MAX_HP); + gBattleResources_statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_ATK); + gBattleResources_statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_DEF); + gBattleResources_statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleResources_statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK); + gBattleResources_statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF); + + gActiveBank = gBattleStruct->expGetterBank; + EmitExpBarUpdate(0, gBattleStruct->expGetterID, gBattleMoveDamage); MarkBufferBankForExecution(gActiveBank); } - BATTLE_STRUCT->getexpStateTracker++; + gBattleStruct->getexpStateTracker++; } break; - case 4: //lvl up if necessary + case 4: // lvl up if necessary if (gBattleExecBuffer == 0) { - gActiveBank = BATTLE_STRUCT->expGetterBank; - if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) + gActiveBank = gBattleStruct->expGetterBank; + if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES + && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP) { - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID) - sub_80324F8(&gPlayerParty[gActiveBank], gActiveBank); + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID) + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - //buff poke name - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = gActiveBank; - gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID; - gBattleTextBuff1[4] = 0xFF; - - //buff level - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 1; - gBattleTextBuff2[2] = 1; - gBattleTextBuff2[3] = 3; - gBattleTextBuff2[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); - gBattleTextBuff2[5] = 0xFF; + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterID) + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL)) BattleScriptPushCursor(); - gLeveledUpInBattle |= gBitTable[BATTLE_STRUCT->expGetterID]; + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterID]; gBattlescriptCurrInstr = BattleScript_LevelUp; gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); - AdjustFriendship(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterID], 0); - //update battle mon structure after level up - if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && gBattleMons[0].hp) + // update battle mon structure after level up + if (gBattlePartyID[0] == gBattleStruct->expGetterID && gBattleMons[0].hp) { - gBattleMons[0].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); - gBattleMons[0].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP); - gBattleMons[0].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); - gBattleMons[0].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); - gBattleMons[0].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); - gBattleMons[0].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED); - gBattleMons[0].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); - gBattleMons[0].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF); + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_DEF); + // Why is this duplicated? + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF); } - //What is else if? Guess it's too advanced for GameFreak - if (gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + // What is else if? + if (gBattlePartyID[2] == gBattleStruct->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { - gBattleMons[2].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL); - gBattleMons[2].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP); - gBattleMons[2].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); - gBattleMons[2].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK); - gBattleMons[2].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF); - //There are no words...GF can't even copy&paste code properly - gBattleMons[2].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED); - gBattleMons[2].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED /*RIP*/); - gBattleMons[2].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK); + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_DEF); + // Duplicated again, but this time there's no Sp Defense + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPEED); + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK); } - BATTLE_STRUCT->getexpStateTracker = 5; } else { gBattleMoveDamage = 0; - BATTLE_STRUCT->getexpStateTracker = 5; } + gBattleStruct->getexpStateTracker = 5; } break; - case 5: //looper increment - if (gBattleMoveDamage) //there is exp to give, goto case 3 that gives exp - BATTLE_STRUCT->getexpStateTracker = 3; + case 5: // looper increment + if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp + gBattleStruct->getexpStateTracker = 3; else { - if (++BATTLE_STRUCT->expGetterID <= 5) - BATTLE_STRUCT->getexpStateTracker = 2; //loop again + gBattleStruct->expGetterID++; + if (gBattleStruct->expGetterID <= 5) + gBattleStruct->getexpStateTracker = 2; // loop again else - BATTLE_STRUCT->getexpStateTracker = 6; //we're done + gBattleStruct->getexpStateTracker = 6; // we're done } break; - case 6: //increment instruction + case 6: // increment instruction if (gBattleExecBuffer == 0) { - //not even sure why gamefreak clears that data in this place + // not sure why gf clears the item and ability here gBattleMons[gBank1].item = 0; gBattleMons[gBank1].ability = 0; gBattlescriptCurrInstr += 2; @@ -5533,1138 +5619,6 @@ static void atk23_getexp(void) break; } } -#else -__attribute__((naked)) -static void atk23_getexp(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - movs r6, 0\n\ - ldr r0, _0802004C @ =gSharedMem + 0x1605C\n\ - mov r10, r0\n\ - ldr r0, _08020050 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r0]\n\ - ldrb r0, [r0, 0x1]\n\ - bl GetBattleBank\n\ - ldr r1, _08020054 @ =gBank1\n\ - strb r0, [r1]\n\ - ldr r2, _08020058 @ =gSentPokesToOpponent\n\ - movs r1, 0x2\n\ - ands r1, r0\n\ - lsls r1, 24\n\ - lsrs r1, 25\n\ - adds r1, r2\n\ - ldrb r1, [r1]\n\ - mov r8, r1\n\ - mov r0, r10\n\ - subs r0, 0x4D\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x6\n\ - bls _08020040\n\ - bl _08020996\n\ -_08020040:\n\ - lsls r0, 2\n\ - ldr r1, _0802005C @ =_08020060\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - mov pc, r0\n\ - .align 2, 0\n\ -_0802004C: .4byte gSharedMem + 0x1605C\n\ -_08020050: .4byte gBattlescriptCurrInstr\n\ -_08020054: .4byte gBank1\n\ -_08020058: .4byte gSentPokesToOpponent\n\ -_0802005C: .4byte _08020060\n\ - .align 2, 0\n\ -_08020060:\n\ - .4byte _0802007C\n\ - .4byte _080200FC\n\ - .4byte _08020216\n\ - .4byte _0802055C\n\ - .4byte _08020648\n\ - .4byte _08020910\n\ - .4byte _0802096C\n\ -_0802007C:\n\ - ldr r4, _080200A8 @ =gBank1\n\ - ldrb r0, [r4]\n\ - bl GetBankSide\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x1\n\ - bne _08020098\n\ - ldr r0, _080200AC @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - ldr r0, _080200B0 @ =0x00000982\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080200BC\n\ -_08020098:\n\ - ldr r0, _080200B4 @ =gSharedMem\n\ - ldr r1, _080200B8 @ =0x0001600f\n\ - adds r0, r1\n\ - movs r1, 0x6\n\ - strb r1, [r0]\n\ - bl _08020996\n\ - .align 2, 0\n\ -_080200A8: .4byte gBank1\n\ -_080200AC: .4byte gBattleTypeFlags\n\ -_080200B0: .4byte 0x00000982\n\ -_080200B4: .4byte gSharedMem\n\ -_080200B8: .4byte 0x0001600f\n\ -_080200BC:\n\ - ldr r2, _080200E8 @ =gSharedMem\n\ - ldr r3, _080200EC @ =0x0001600f\n\ - adds r1, r2, r3\n\ - ldrb r0, [r1]\n\ - adds r0, 0x1\n\ - strb r0, [r1]\n\ - ldr r0, _080200F0 @ =0x00016113\n\ - adds r2, r0\n\ - ldr r3, _080200F4 @ =gBitTable\n\ - ldr r1, _080200F8 @ =gBattlePartyID\n\ - ldrb r0, [r4]\n\ - lsls r0, 1\n\ - adds r0, r1\n\ - ldrh r0, [r0]\n\ - lsls r0, 2\n\ - adds r0, r3\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - bl _08020996\n\ - .align 2, 0\n\ -_080200E8: .4byte gSharedMem\n\ -_080200EC: .4byte 0x0001600f\n\ -_080200F0: .4byte 0x00016113\n\ -_080200F4: .4byte gBitTable\n\ -_080200F8: .4byte gBattlePartyID\n\ -_080200FC:\n\ - movs r5, 0\n\ - movs r7, 0\n\ - ldr r1, _08020150 @ =gSaveBlock1 + 0x3688\n\ - mov r9, r1\n\ -_08020104:\n\ - movs r0, 0x64\n\ - adds r1, r7, 0\n\ - muls r1, r0\n\ - ldr r0, _08020154 @ =gPlayerParty\n\ - adds r4, r1, r0\n\ - adds r0, r4, 0\n\ - movs r1, 0xB\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _0802016A\n\ - adds r0, r4, 0\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _0802016A\n\ - ldr r0, _08020158 @ =gBitTable\n\ - lsls r1, r7, 2\n\ - adds r1, r0\n\ - ldr r0, [r1]\n\ - mov r2, r8\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - beq _08020138\n\ - adds r5, 0x1\n\ -_08020138:\n\ - adds r0, r4, 0\n\ - movs r1, 0xC\n\ - bl GetMonData\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - cmp r0, 0xAF\n\ - bne _0802015C\n\ - mov r3, r9\n\ - ldrb r4, [r3]\n\ - b _08020164\n\ - .align 2, 0\n\ -_08020150: .4byte gSaveBlock1 + 0x3688\n\ -_08020154: .4byte gPlayerParty\n\ -_08020158: .4byte gBitTable\n\ -_0802015C:\n\ - bl ItemId_GetHoldEffect\n\ - lsls r0, 24\n\ - lsrs r4, r0, 24\n\ -_08020164:\n\ - cmp r4, 0x19\n\ - bne _0802016A\n\ - adds r6, 0x1\n\ -_0802016A:\n\ - adds r7, 0x1\n\ - cmp r7, 0x5\n\ - ble _08020104\n\ - ldr r3, _080201D0 @ =gBaseStats\n\ - ldr r2, _080201D4 @ =gBattleMons\n\ - ldr r0, _080201D8 @ =gBank1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r1, r0\n\ - adds r1, r2\n\ - ldrh r2, [r1]\n\ - lsls r0, r2, 3\n\ - subs r0, r2\n\ - lsls r0, 2\n\ - adds r0, r3\n\ - ldrb r2, [r0, 0x9]\n\ - adds r1, 0x2A\n\ - ldrb r0, [r1]\n\ - muls r0, r2\n\ - movs r1, 0x7\n\ - bl __divsi3\n\ - lsls r0, 16\n\ - lsrs r1, r0, 16\n\ - cmp r6, 0\n\ - beq _080201E0\n\ - lsrs r4, r0, 17\n\ - adds r0, r4, 0\n\ - adds r1, r5, 0\n\ - bl __divsi3\n\ - mov r1, r10\n\ - strh r0, [r1]\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _080201B6\n\ - movs r0, 0x1\n\ - strh r0, [r1]\n\ -_080201B6:\n\ - ldr r5, _080201DC @ =gExpShareExp\n\ - adds r0, r4, 0\n\ - adds r1, r6, 0\n\ - bl __divsi3\n\ - strh r0, [r5]\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _080201FA\n\ - movs r0, 0x1\n\ - strh r0, [r5]\n\ - b _080201FA\n\ - .align 2, 0\n\ -_080201D0: .4byte gBaseStats\n\ -_080201D4: .4byte gBattleMons\n\ -_080201D8: .4byte gBank1\n\ -_080201DC: .4byte gExpShareExp\n\ -_080201E0:\n\ - adds r0, r1, 0\n\ - adds r1, r5, 0\n\ - bl __divsi3\n\ - mov r2, r10\n\ - strh r0, [r2]\n\ - lsls r0, 16\n\ - cmp r0, 0\n\ - bne _080201F6\n\ - movs r0, 0x1\n\ - strh r0, [r2]\n\ -_080201F6:\n\ - ldr r0, _08020248 @ =gExpShareExp\n\ - strh r6, [r0]\n\ -_080201FA:\n\ - ldr r1, _0802024C @ =gSharedMem\n\ - ldr r3, _08020250 @ =0x0001600f\n\ - adds r2, r1, r3\n\ - ldrb r0, [r2]\n\ - adds r0, 0x1\n\ - movs r3, 0\n\ - strb r0, [r2]\n\ - ldr r2, _08020254 @ =0x00016018\n\ - adds r0, r1, r2\n\ - strb r3, [r0]\n\ - ldr r3, _08020258 @ =0x0001605f\n\ - adds r1, r3\n\ - mov r0, r8\n\ - strb r0, [r1]\n\ -_08020216:\n\ - ldr r0, _0802025C @ =gBattleExecBuffer\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _08020220\n\ - b _08020996\n\ -_08020220:\n\ - ldr r0, _0802024C @ =gSharedMem\n\ - ldr r1, _08020254 @ =0x00016018\n\ - adds r0, r1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _08020260 @ =gPlayerParty\n\ - adds r0, r1\n\ - movs r1, 0xC\n\ - bl GetMonData\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - cmp r0, 0xAF\n\ - bne _0802026C\n\ - ldr r0, _08020264 @ =gSaveBlock1\n\ - ldr r2, _08020268 @ =0x00003688\n\ - adds r0, r2\n\ - ldrb r4, [r0]\n\ - b _08020274\n\ - .align 2, 0\n\ -_08020248: .4byte gExpShareExp\n\ -_0802024C: .4byte gSharedMem\n\ -_08020250: .4byte 0x0001600f\n\ -_08020254: .4byte 0x00016018\n\ -_08020258: .4byte 0x0001605f\n\ -_0802025C: .4byte gBattleExecBuffer\n\ -_08020260: .4byte gPlayerParty\n\ -_08020264: .4byte gSaveBlock1\n\ -_08020268: .4byte 0x00003688\n\ -_0802026C:\n\ - bl ItemId_GetHoldEffect\n\ - lsls r0, 24\n\ - lsrs r4, r0, 24\n\ -_08020274:\n\ - ldr r5, _08020294 @ =gSharedMem\n\ - cmp r4, 0x19\n\ - beq _080202A0\n\ - ldr r3, _08020298 @ =0x0001605f\n\ - adds r1, r5, r3\n\ - ldrb r0, [r1]\n\ - movs r2, 0x1\n\ - ands r2, r0\n\ - cmp r2, 0\n\ - bne _080202A0\n\ - lsrs r0, 1\n\ - strb r0, [r1]\n\ - ldr r0, _0802029C @ =0x0001600f\n\ - adds r1, r5, r0\n\ - b _080202C8\n\ - .align 2, 0\n\ -_08020294: .4byte gSharedMem\n\ -_08020298: .4byte 0x0001605f\n\ -_0802029C: .4byte 0x0001600f\n\ -_080202A0:\n\ - ldr r1, _080202D4 @ =0x00016018\n\ - adds r0, r5, r1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _080202D8 @ =gPlayerParty\n\ - adds r0, r1\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - cmp r0, 0x64\n\ - bne _080202E8\n\ - ldr r2, _080202DC @ =0x0001605f\n\ - adds r1, r5, r2\n\ - ldrb r0, [r1]\n\ - lsrs r0, 1\n\ - movs r2, 0\n\ - strb r0, [r1]\n\ - ldr r3, _080202E0 @ =0x0001600f\n\ - adds r1, r5, r3\n\ -_080202C8:\n\ - movs r0, 0x5\n\ - strb r0, [r1]\n\ - ldr r0, _080202E4 @ =gBattleMoveDamage\n\ - str r2, [r0]\n\ - b _08020996\n\ - .align 2, 0\n\ -_080202D4: .4byte 0x00016018\n\ -_080202D8: .4byte gPlayerParty\n\ -_080202DC: .4byte 0x0001605f\n\ -_080202E0: .4byte 0x0001600f\n\ -_080202E4: .4byte gBattleMoveDamage\n\ -_080202E8:\n\ - ldr r0, _0802034C @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _08020316\n\ - ldr r0, _08020350 @ =gBattleMons\n\ - ldrh r0, [r0, 0x28]\n\ - cmp r0, 0\n\ - beq _08020316\n\ - ldr r0, _08020354 @ =0x0001601b\n\ - adds r5, r0\n\ - ldrb r0, [r5]\n\ - cmp r0, 0\n\ - bne _08020316\n\ - bl BattleMusicStop\n\ - ldr r0, _08020358 @ =0x00000161\n\ - bl PlayBGM\n\ - ldrb r0, [r5]\n\ - adds r0, 0x1\n\ - strb r0, [r5]\n\ -_08020316:\n\ - ldr r5, _0802035C @ =gSharedMem\n\ - ldr r1, _08020360 @ =0x00016018\n\ - adds r0, r5, r1\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _08020364 @ =gPlayerParty\n\ - adds r0, r1\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - bne _08020332\n\ - b _0802051E\n\ -_08020332:\n\ - ldr r2, _08020368 @ =0x0001605f\n\ - adds r0, r5, r2\n\ - ldrb r0, [r0]\n\ - movs r3, 0x1\n\ - ands r3, r0\n\ - cmp r3, 0\n\ - beq _08020370\n\ - ldr r1, _0802036C @ =gBattleMoveDamage\n\ - mov r3, r10\n\ - ldrh r0, [r3]\n\ - str r0, [r1]\n\ - mov r8, r1\n\ - b _08020376\n\ - .align 2, 0\n\ -_0802034C: .4byte gBattleTypeFlags\n\ -_08020350: .4byte gBattleMons\n\ -_08020354: .4byte 0x0001601b\n\ -_08020358: .4byte 0x00000161\n\ -_0802035C: .4byte gSharedMem\n\ -_08020360: .4byte 0x00016018\n\ -_08020364: .4byte gPlayerParty\n\ -_08020368: .4byte 0x0001605f\n\ -_0802036C: .4byte gBattleMoveDamage\n\ -_08020370:\n\ - ldr r0, _080203EC @ =gBattleMoveDamage\n\ - str r3, [r0]\n\ - mov r8, r0\n\ -_08020376:\n\ - cmp r4, 0x19\n\ - bne _08020386\n\ - ldr r0, _080203F0 @ =gExpShareExp\n\ - ldrh r1, [r0]\n\ - mov r2, r8\n\ - ldr r0, [r2]\n\ - adds r0, r1\n\ - str r0, [r2]\n\ -_08020386:\n\ - cmp r4, 0x28\n\ - bne _0802039C\n\ - mov r3, r8\n\ - ldr r1, [r3]\n\ - movs r0, 0x96\n\ - muls r0, r1\n\ - movs r1, 0x64\n\ - bl __divsi3\n\ - mov r1, r8\n\ - str r0, [r1]\n\ -_0802039C:\n\ - ldr r0, _080203F4 @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080203B8\n\ - ldr r4, _080203EC @ =gBattleMoveDamage\n\ - ldr r1, [r4]\n\ - movs r0, 0x96\n\ - muls r0, r1\n\ - movs r1, 0x64\n\ - bl __divsi3\n\ - str r0, [r4]\n\ -_080203B8:\n\ - ldr r0, _080203F8 @ =gSharedMem\n\ - ldr r2, _080203FC @ =0x00016018\n\ - adds r0, r2\n\ - ldrb r1, [r0]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _08020400 @ =gPlayerParty\n\ - adds r0, r1\n\ - bl IsTradedMon\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08020404\n\ - ldr r4, _080203EC @ =gBattleMoveDamage\n\ - ldr r1, [r4]\n\ - movs r0, 0x96\n\ - muls r0, r1\n\ - movs r1, 0x64\n\ - bl __divsi3\n\ - str r0, [r4]\n\ - movs r7, 0xA5\n\ - lsls r7, 1\n\ - mov r8, r4\n\ - b _0802040A\n\ - .align 2, 0\n\ -_080203EC: .4byte gBattleMoveDamage\n\ -_080203F0: .4byte gExpShareExp\n\ -_080203F4: .4byte gBattleTypeFlags\n\ -_080203F8: .4byte gSharedMem\n\ -_080203FC: .4byte 0x00016018\n\ -_08020400: .4byte gPlayerParty\n\ -_08020404:\n\ - ldr r7, _0802043C @ =0x00000149\n\ - ldr r3, _08020440 @ =gBattleMoveDamage\n\ - mov r8, r3\n\ -_0802040A:\n\ - ldr r0, _08020444 @ =gBattleTypeFlags\n\ - ldrh r0, [r0]\n\ - movs r1, 0x1\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - beq _08020488\n\ - ldr r1, _08020448 @ =gBattlePartyID\n\ - ldr r0, _0802044C @ =gSharedMem\n\ - ldr r3, _08020450 @ =0x00016018\n\ - adds r2, r0, r3\n\ - ldrh r1, [r1, 0x4]\n\ - adds r5, r0, 0\n\ - ldr r4, _08020454 @ =gBitTable\n\ - ldr r3, _08020458 @ =gAbsentBankFlags\n\ - ldrb r2, [r2]\n\ - cmp r1, r2\n\ - bne _08020460\n\ - ldrb r1, [r3]\n\ - ldr r0, [r4, 0x8]\n\ - ands r1, r0\n\ - cmp r1, 0\n\ - bne _08020460\n\ - ldr r0, _0802045C @ =0x000160a2\n\ - adds r1, r5, r0\n\ - b _0802047C\n\ - .align 2, 0\n\ -_0802043C: .4byte 0x00000149\n\ -_08020440: .4byte gBattleMoveDamage\n\ -_08020444: .4byte gBattleTypeFlags\n\ -_08020448: .4byte gBattlePartyID\n\ -_0802044C: .4byte gSharedMem\n\ -_08020450: .4byte 0x00016018\n\ -_08020454: .4byte gBitTable\n\ -_08020458: .4byte gAbsentBankFlags\n\ -_0802045C: .4byte 0x000160a2\n\ -_08020460:\n\ - ldrb r2, [r3]\n\ - ldr r0, [r4]\n\ - ands r2, r0\n\ - cmp r2, 0\n\ - bne _08020478\n\ - ldr r1, _08020474 @ =0x000160a2\n\ - adds r0, r5, r1\n\ - strb r2, [r0]\n\ - b _08020490\n\ - .align 2, 0\n\ -_08020474: .4byte 0x000160a2\n\ -_08020478:\n\ - ldr r2, _08020484 @ =0x000160a2\n\ - adds r1, r5, r2\n\ -_0802047C:\n\ - movs r0, 0x2\n\ - strb r0, [r1]\n\ - b _08020490\n\ - .align 2, 0\n\ -_08020484: .4byte 0x000160a2\n\ -_08020488:\n\ - ldr r0, _08020530 @ =gSharedMem\n\ - ldr r3, _08020534 @ =0x000160a2\n\ - adds r0, r3\n\ - strb r1, [r0]\n\ -_08020490:\n\ - ldr r1, _08020538 @ =gBattleTextBuff1\n\ - movs r3, 0\n\ - movs r2, 0xFD\n\ - strb r2, [r1]\n\ - movs r5, 0x4\n\ - strb r5, [r1, 0x1]\n\ - ldr r4, _08020530 @ =gSharedMem\n\ - ldr r0, _08020534 @ =0x000160a2\n\ - adds r6, r4, r0\n\ - ldrb r0, [r6]\n\ - strb r0, [r1, 0x2]\n\ - ldr r0, _0802053C @ =0x00016018\n\ - adds r4, r0\n\ - ldrb r0, [r4]\n\ - strb r0, [r1, 0x3]\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x4]\n\ - ldr r1, _08020540 @ =gBattleTextBuff2\n\ - strb r2, [r1]\n\ - strb r3, [r1, 0x1]\n\ - strb r7, [r1, 0x2]\n\ - movs r3, 0xFF\n\ - lsls r3, 8\n\ - ands r7, r3\n\ - asrs r0, r7, 8\n\ - strb r0, [r1, 0x3]\n\ - movs r0, 0x1\n\ - negs r0, r0\n\ - strb r0, [r1, 0x4]\n\ - ldr r1, _08020544 @ =gBattleTextBuff3\n\ - strb r2, [r1]\n\ - movs r0, 0x1\n\ - strb r0, [r1, 0x1]\n\ - strb r5, [r1, 0x2]\n\ - movs r0, 0x5\n\ - strb r0, [r1, 0x3]\n\ - mov r0, r8\n\ - ldr r2, [r0]\n\ - strb r2, [r1, 0x4]\n\ - adds r0, r2, 0\n\ - ands r0, r3\n\ - asrs r0, 8\n\ - strb r0, [r1, 0x5]\n\ - movs r0, 0xFF\n\ - lsls r0, 16\n\ - ands r0, r2\n\ - asrs r0, 16\n\ - strb r0, [r1, 0x6]\n\ - lsrs r2, 24\n\ - strb r2, [r1, 0x7]\n\ - movs r0, 0x1\n\ - negs r0, r0\n\ - strb r0, [r1, 0x8]\n\ - ldrb r1, [r6]\n\ - movs r0, 0xD\n\ - bl PrepareStringBattle\n\ - ldrb r1, [r4]\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _08020548 @ =gPlayerParty\n\ - adds r0, r1\n\ - ldr r3, _0802054C @ =gBattleMons\n\ - ldr r1, _08020550 @ =gBank1\n\ - ldrb r2, [r1]\n\ - movs r1, 0x58\n\ - muls r1, r2\n\ - adds r1, r3\n\ - ldrh r1, [r1]\n\ - bl MonGainEVs\n\ -_0802051E:\n\ - ldr r1, _08020530 @ =gSharedMem\n\ - ldr r3, _08020554 @ =0x0001605f\n\ - adds r2, r1, r3\n\ - ldrb r0, [r2]\n\ - lsrs r0, 1\n\ - strb r0, [r2]\n\ - ldr r0, _08020558 @ =0x0001600f\n\ - adds r1, r0\n\ - b _08020618\n\ - .align 2, 0\n\ -_08020530: .4byte gSharedMem\n\ -_08020534: .4byte 0x000160a2\n\ -_08020538: .4byte gBattleTextBuff1\n\ -_0802053C: .4byte 0x00016018\n\ -_08020540: .4byte gBattleTextBuff2\n\ -_08020544: .4byte gBattleTextBuff3\n\ -_08020548: .4byte gPlayerParty\n\ -_0802054C: .4byte gBattleMons\n\ -_08020550: .4byte gBank1\n\ -_08020554: .4byte 0x0001605f\n\ -_08020558: .4byte 0x0001600f\n\ -_0802055C:\n\ - ldr r0, _08020620 @ =gBattleExecBuffer\n\ - ldr r2, [r0]\n\ - cmp r2, 0\n\ - beq _08020566\n\ - b _08020996\n\ -_08020566:\n\ - ldr r1, _08020624 @ =gBattleBufferB\n\ - ldr r4, _08020628 @ =gSharedMem\n\ - ldr r3, _0802062C @ =0x000160a2\n\ - adds r3, r4\n\ - mov r8, r3\n\ - ldrb r0, [r3]\n\ - lsls r0, 9\n\ - adds r0, r1\n\ - strb r2, [r0]\n\ - ldr r0, _08020630 @ =0x00016018\n\ - adds r7, r4, r0\n\ - ldrb r0, [r7]\n\ - movs r6, 0x64\n\ - muls r0, r6\n\ - ldr r5, _08020634 @ =gPlayerParty\n\ - adds r0, r5\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - cmp r0, 0\n\ - beq _08020612\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - cmp r0, 0x64\n\ - beq _08020612\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3A\n\ - bl GetMonData\n\ - ldr r1, _08020638 @ =0x00017180\n\ - adds r4, r1\n\ - strh r0, [r4]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3B\n\ - bl GetMonData\n\ - strh r0, [r4, 0x2]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3C\n\ - bl GetMonData\n\ - strh r0, [r4, 0x4]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - strh r0, [r4, 0x6]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3E\n\ - bl GetMonData\n\ - strh r0, [r4, 0x8]\n\ - ldrb r0, [r7]\n\ - muls r0, r6\n\ - adds r0, r5\n\ - movs r1, 0x3F\n\ - bl GetMonData\n\ - strh r0, [r4, 0xA]\n\ - ldr r4, _0802063C @ =gActiveBank\n\ - mov r2, r8\n\ - ldrb r0, [r2]\n\ - strb r0, [r4]\n\ - ldrb r1, [r7]\n\ - ldr r0, _08020640 @ =gBattleMoveDamage\n\ - ldrh r2, [r0]\n\ - movs r0, 0\n\ - bl EmitExpBarUpdate\n\ - ldrb r0, [r4]\n\ - bl MarkBufferBankForExecution\n\ -_08020612:\n\ - ldr r1, _08020628 @ =gSharedMem\n\ - ldr r3, _08020644 @ =0x0001600f\n\ - adds r1, r3\n\ -_08020618:\n\ - ldrb r0, [r1]\n\ - adds r0, 0x1\n\ - strb r0, [r1]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020620: .4byte gBattleExecBuffer\n\ -_08020624: .4byte gBattleBufferB\n\ -_08020628: .4byte gSharedMem\n\ -_0802062C: .4byte 0x000160a2\n\ -_08020630: .4byte 0x00016018\n\ -_08020634: .4byte gPlayerParty\n\ -_08020638: .4byte 0x00017180\n\ -_0802063C: .4byte gActiveBank\n\ -_08020640: .4byte gBattleMoveDamage\n\ -_08020644: .4byte 0x0001600f\n\ -_08020648:\n\ - ldr r0, _080208AC @ =gBattleExecBuffer\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _08020652\n\ - b _08020996\n\ -_08020652:\n\ - ldr r1, _080208B0 @ =gActiveBank\n\ - ldr r4, _080208B4 @ =gSharedMem\n\ - ldr r2, _080208B8 @ =0x000160a2\n\ - adds r0, r4, r2\n\ - ldrb r0, [r0]\n\ - strb r0, [r1]\n\ - ldr r2, _080208BC @ =gBattleBufferB\n\ - ldrb r3, [r1]\n\ - lsls r1, r3, 9\n\ - adds r0, r1, r2\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x21\n\ - beq _0802066E\n\ - b _080208F0\n\ -_0802066E:\n\ - adds r0, r2, 0x1\n\ - adds r0, r1, r0\n\ - ldrb r0, [r0]\n\ - cmp r0, 0xB\n\ - beq _0802067A\n\ - b _080208F0\n\ -_0802067A:\n\ - ldr r0, _080208C0 @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - movs r0, 0x8\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080206A8\n\ - ldr r1, _080208C4 @ =gBattlePartyID\n\ - lsls r0, r3, 1\n\ - adds r2, r0, r1\n\ - ldr r0, _080208C8 @ =0x00016018\n\ - adds r1, r4, r0\n\ - ldrh r0, [r2]\n\ - ldrb r1, [r1]\n\ - cmp r0, r1\n\ - bne _080206A8\n\ - adds r1, r0, 0\n\ - movs r0, 0x64\n\ - muls r0, r1\n\ - ldr r1, _080208CC @ =gPlayerParty\n\ - adds r0, r1\n\ - adds r1, r3, 0\n\ - bl sub_80324F8\n\ -_080206A8:\n\ - ldr r1, _080208D0 @ =gBattleTextBuff1\n\ - movs r2, 0xFD\n\ - strb r2, [r1]\n\ - movs r0, 0x4\n\ - strb r0, [r1, 0x1]\n\ - ldr r5, _080208B0 @ =gActiveBank\n\ - ldrb r0, [r5]\n\ - strb r0, [r1, 0x2]\n\ - ldr r0, _080208B4 @ =gSharedMem\n\ - ldr r3, _080208C8 @ =0x00016018\n\ - adds r6, r0, r3\n\ - ldrb r0, [r6]\n\ - strb r0, [r1, 0x3]\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x4]\n\ - ldr r4, _080208D4 @ =gBattleTextBuff2\n\ - strb r2, [r4]\n\ - movs r0, 0x1\n\ - strb r0, [r4, 0x1]\n\ - strb r0, [r4, 0x2]\n\ - movs r0, 0x3\n\ - strb r0, [r4, 0x3]\n\ - ldrb r0, [r6]\n\ - movs r1, 0x64\n\ - mov r8, r1\n\ - mov r2, r8\n\ - muls r2, r0\n\ - adds r0, r2, 0\n\ - ldr r7, _080208CC @ =gPlayerParty\n\ - adds r0, r7\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - strb r0, [r4, 0x4]\n\ - movs r0, 0x1\n\ - negs r0, r0\n\ - strb r0, [r4, 0x5]\n\ - bl BattleScriptPushCursor\n\ - ldr r2, _080208D8 @ =gLeveledUpInBattle\n\ - ldr r1, _080208DC @ =gBitTable\n\ - ldrb r0, [r6]\n\ - lsls r0, 2\n\ - adds r0, r1\n\ - ldr r0, [r0]\n\ - ldrb r1, [r2]\n\ - orrs r0, r1\n\ - strb r0, [r2]\n\ - ldr r1, _080208E0 @ =gBattlescriptCurrInstr\n\ - ldr r0, _080208E4 @ =BattleScript_LevelUp\n\ - str r0, [r1]\n\ - ldr r4, _080208E8 @ =gBattleMoveDamage\n\ - ldr r2, _080208BC @ =gBattleBufferB\n\ - ldrb r1, [r5]\n\ - lsls r1, 9\n\ - adds r0, r2, 0x2\n\ - adds r0, r1, r0\n\ - ldrb r3, [r0]\n\ - adds r2, 0x3\n\ - adds r1, r2\n\ - ldrb r0, [r1]\n\ - lsls r0, 8\n\ - orrs r3, r0\n\ - str r3, [r4]\n\ - ldrb r0, [r6]\n\ - mov r3, r8\n\ - muls r3, r0\n\ - adds r0, r3, 0\n\ - adds r0, r7\n\ - movs r1, 0\n\ - bl AdjustFriendship\n\ - ldr r0, _080208C4 @ =gBattlePartyID\n\ - ldrb r1, [r6]\n\ - ldrh r0, [r0]\n\ - cmp r0, r1\n\ - bne _080207EC\n\ - ldr r4, _080208EC @ =gBattleMons\n\ - ldrh r0, [r4, 0x28]\n\ - cmp r0, 0\n\ - beq _080207EC\n\ - mov r0, r8\n\ - muls r0, r1\n\ - adds r0, r7\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - adds r1, r4, 0\n\ - adds r1, 0x2A\n\ - strb r0, [r1]\n\ - ldrb r0, [r6]\n\ - mov r1, r8\n\ - muls r1, r0\n\ - adds r0, r1, 0\n\ - adds r0, r7\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - strh r0, [r4, 0x28]\n\ - ldrb r0, [r6]\n\ - mov r2, r8\n\ - muls r2, r0\n\ - adds r0, r2, 0\n\ - adds r0, r7\n\ - movs r1, 0x3A\n\ - bl GetMonData\n\ - strh r0, [r4, 0x2C]\n\ - ldrb r0, [r6]\n\ - mov r3, r8\n\ - muls r3, r0\n\ - adds r0, r3, 0\n\ - adds r0, r7\n\ - movs r1, 0x3B\n\ - bl GetMonData\n\ - strh r0, [r4, 0x2]\n\ - ldrb r0, [r6]\n\ - mov r1, r8\n\ - muls r1, r0\n\ - adds r0, r1, 0\n\ - adds r0, r7\n\ - movs r1, 0x3C\n\ - bl GetMonData\n\ - strh r0, [r4, 0x4]\n\ - ldrb r0, [r6]\n\ - mov r2, r8\n\ - muls r2, r0\n\ - adds r0, r2, 0\n\ - adds r0, r7\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - strh r0, [r4, 0x6]\n\ - ldrb r0, [r6]\n\ - mov r3, r8\n\ - muls r3, r0\n\ - adds r0, r3, 0\n\ - adds r0, r7\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - strh r0, [r4, 0x6]\n\ - ldrb r0, [r6]\n\ - mov r1, r8\n\ - muls r1, r0\n\ - adds r0, r1, 0\n\ - adds r0, r7\n\ - movs r1, 0x3E\n\ - bl GetMonData\n\ - strh r0, [r4, 0x8]\n\ - ldrb r0, [r6]\n\ - mov r2, r8\n\ - muls r2, r0\n\ - adds r0, r2, 0\n\ - adds r0, r7\n\ - movs r1, 0x3F\n\ - bl GetMonData\n\ - strh r0, [r4, 0xA]\n\ -_080207EC:\n\ - ldr r0, _080208C4 @ =gBattlePartyID\n\ - ldr r1, _080208B4 @ =gSharedMem\n\ - ldr r3, _080208C8 @ =0x00016018\n\ - adds r7, r1, r3\n\ - ldrb r2, [r7]\n\ - ldrh r0, [r0, 0x4]\n\ - cmp r0, r2\n\ - bne _080208F6\n\ - ldr r6, _080208EC @ =gBattleMons\n\ - movs r0, 0xD8\n\ - adds r0, r6\n\ - mov r8, r0\n\ - ldrh r0, [r0]\n\ - cmp r0, 0\n\ - beq _080208F6\n\ - ldr r0, _080208C0 @ =gBattleTypeFlags\n\ - ldrh r1, [r0]\n\ - movs r0, 0x1\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - beq _080208F6\n\ - movs r5, 0x64\n\ - adds r0, r2, 0\n\ - muls r0, r5\n\ - ldr r4, _080208CC @ =gPlayerParty\n\ - adds r0, r4\n\ - movs r1, 0x38\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xDA\n\ - strb r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x39\n\ - bl GetMonData\n\ - mov r1, r8\n\ - strh r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3A\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xDC\n\ - strh r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3B\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xB2\n\ - strh r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3C\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xB4\n\ - strh r0, [r1]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - movs r2, 0xB6\n\ - adds r2, r6\n\ - mov r8, r2\n\ - strh r0, [r2]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3D\n\ - bl GetMonData\n\ - mov r3, r8\n\ - strh r0, [r3]\n\ - ldrb r0, [r7]\n\ - muls r0, r5\n\ - adds r0, r4\n\ - movs r1, 0x3E\n\ - bl GetMonData\n\ - adds r1, r6, 0\n\ - adds r1, 0xB8\n\ - strh r0, [r1]\n\ - b _080208F6\n\ - .align 2, 0\n\ -_080208AC: .4byte gBattleExecBuffer\n\ -_080208B0: .4byte gActiveBank\n\ -_080208B4: .4byte gSharedMem\n\ -_080208B8: .4byte 0x000160a2\n\ -_080208BC: .4byte gBattleBufferB\n\ -_080208C0: .4byte gBattleTypeFlags\n\ -_080208C4: .4byte gBattlePartyID\n\ -_080208C8: .4byte 0x00016018\n\ -_080208CC: .4byte gPlayerParty\n\ -_080208D0: .4byte gBattleTextBuff1\n\ -_080208D4: .4byte gBattleTextBuff2\n\ -_080208D8: .4byte gLeveledUpInBattle\n\ -_080208DC: .4byte gBitTable\n\ -_080208E0: .4byte gBattlescriptCurrInstr\n\ -_080208E4: .4byte BattleScript_LevelUp\n\ -_080208E8: .4byte gBattleMoveDamage\n\ -_080208EC: .4byte gBattleMons\n\ -_080208F0:\n\ - ldr r1, _08020904 @ =gBattleMoveDamage\n\ - movs r0, 0\n\ - str r0, [r1]\n\ -_080208F6:\n\ - ldr r0, _08020908 @ =gSharedMem\n\ - ldr r1, _0802090C @ =0x0001600f\n\ - adds r0, r1\n\ - movs r1, 0x5\n\ - strb r1, [r0]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020904: .4byte gBattleMoveDamage\n\ -_08020908: .4byte gSharedMem\n\ -_0802090C: .4byte 0x0001600f\n\ -_08020910:\n\ - ldr r0, _08020924 @ =gBattleMoveDamage\n\ - ldr r0, [r0]\n\ - cmp r0, 0\n\ - beq _08020930\n\ - ldr r0, _08020928 @ =gSharedMem\n\ - ldr r2, _0802092C @ =0x0001600f\n\ - adds r0, r2\n\ - movs r1, 0x3\n\ - strb r1, [r0]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020924: .4byte gBattleMoveDamage\n\ -_08020928: .4byte gSharedMem\n\ -_0802092C: .4byte 0x0001600f\n\ -_08020930:\n\ - ldr r2, _08020950 @ =gSharedMem\n\ - ldr r3, _08020954 @ =0x00016018\n\ - adds r1, r2, r3\n\ - ldrb r0, [r1]\n\ - adds r0, 0x1\n\ - strb r0, [r1]\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, 0x5\n\ - bhi _0802095C\n\ - ldr r0, _08020958 @ =0x0001600f\n\ - adds r1, r2, r0\n\ - movs r0, 0x2\n\ - strb r0, [r1]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020950: .4byte gSharedMem\n\ -_08020954: .4byte 0x00016018\n\ -_08020958: .4byte 0x0001600f\n\ -_0802095C:\n\ - ldr r3, _08020968 @ =0x0001600f\n\ - adds r1, r2, r3\n\ - movs r0, 0x6\n\ - strb r0, [r1]\n\ - b _08020996\n\ - .align 2, 0\n\ -_08020968: .4byte 0x0001600f\n\ -_0802096C:\n\ - ldr r0, _080209A4 @ =gBattleExecBuffer\n\ - ldr r5, [r0]\n\ - cmp r5, 0\n\ - bne _08020996\n\ - ldr r4, _080209A8 @ =gBattleMons\n\ - ldr r2, _080209AC @ =gBank1\n\ - ldrb r0, [r2]\n\ - movs r1, 0x58\n\ - muls r0, r1\n\ - adds r0, r4\n\ - movs r3, 0\n\ - strh r5, [r0, 0x2E]\n\ - ldrb r0, [r2]\n\ - muls r0, r1\n\ - adds r0, r4\n\ - adds r0, 0x20\n\ - strb r3, [r0]\n\ - ldr r1, _080209B0 @ =gBattlescriptCurrInstr\n\ - ldr r0, [r1]\n\ - adds r0, 0x2\n\ - str r0, [r1]\n\ -_08020996:\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .align 2, 0\n\ -_080209A4: .4byte gBattleExecBuffer\n\ -_080209A8: .4byte gBattleMons\n\ -_080209AC: .4byte gBank1\n\ -_080209B0: .4byte gBattlescriptCurrInstr\n\ - .syntax divided\n"); -} - -#endif // NONMATCHING #ifdef NONMATCHING static void atk24(void) @@ -6952,7 +5906,7 @@ _08020B50: .4byte gBattlescriptCurrInstr\n\ static void MoveValuesCleanUp(void) { gBattleMoveFlags = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dmgMultiplier = 1; gCritMultiplier = 1; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattleCommunication[6] = 0; @@ -7417,7 +6371,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po static void atk47_setgraphicalstatchangevalues(void) { u8 to_add = 0; - switch (BATTLE_STRUCT->statChanger & 0xF0) + switch (gBattleStruct->statChanger & 0xF0) { case 0x10: //+1 to_add = 0xF; @@ -7432,8 +6386,8 @@ static void atk47_setgraphicalstatchangevalues(void) to_add = 0x2E; break; } - BATTLE_STRUCT->animArg1 = (BATTLE_STRUCT->statChanger & 0xF) + to_add - 1; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = (gBattleStruct->statChanger & 0xF) + to_add - 1; + gBattleStruct->animArg2 = 0; gBattlescriptCurrInstr++; } @@ -7507,14 +6461,14 @@ static void atk48_playstatchangeanimation(void) stat_animID = 0x38; } if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 2 && changeable_stats <= 1) - || changeable_stats == 0 || BATTLE_STRUCT->filler2[0] != 0) + || changeable_stats == 0 || gBattleStruct->filler2[0] != 0) gBattlescriptCurrInstr += 4; else { EmitBattleAnimation(0, 1, stat_animID); MarkBufferBankForExecution(gActiveBank); if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1) - BATTLE_STRUCT->filler2[0] = 1; + gBattleStruct->filler2[0] = 1; gBattlescriptCurrInstr += 4; } } @@ -7807,14 +6761,14 @@ static void atk49_moveend(void) hold_effect_atk = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); choiced_move_atk = (u16*)(gBankAttacker * (ewram_addr + 0x160E8)); - if (BATTLE_STRUCT->dynamicMoveType) - move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F; + if (gBattleStruct->dynamicMoveType) + move_type = gBattleStruct->dynamicMoveType & 0x3F; else move_type = gBattleMoves[gCurrentMove].type; do { - switch (BATTLE_STRUCT->cmd49StateTracker) + switch (gBattleStruct->cmd49StateTracker) { case 0: //rage check if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE @@ -7828,7 +6782,7 @@ static void atk49_moveend(void) gBattlescriptCurrInstr = BattleScript_RageIsBuilding; effect = 1; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 1: //defrosting check if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE @@ -7844,28 +6798,28 @@ static void atk49_moveend(void) gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; effect = 1; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 2: //target synchronize if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0)) effect = 1; - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 3: //contact abilities if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0)) effect = 1; - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 4: //status immunities if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) effect = 1; //it loops through 4 banks, so we increment after its done with all banks else - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 5: //attacker synchronize if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) effect = 1; - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 6: //update choice band move if (gHitMarker & HITMARKER_OBEYS && hold_effect_atk == HOLD_EFFECT_CHOICE_BAND @@ -7877,7 +6831,7 @@ static void atk49_moveend(void) if (i == 4) *choiced_move_atk = 0; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 7: //changed held items for (i = 0; i < gNoOfAllBanks; i++) @@ -7886,7 +6840,7 @@ static void atk49_moveend(void) if (CHANGED_ITEM(i)) gBattleMons[i].item = CHANGED_ITEM(i); } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 8: //make sprite invisible if (gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER) @@ -7896,7 +6850,7 @@ static void atk49_moveend(void) EmitSpriteInvisibility(0, 1); MarkBufferBankForExecution(gActiveBank); } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 9: //semi-invlurneable attacker make visible if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) @@ -7908,7 +6862,7 @@ static void atk49_moveend(void) gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER); gSpecialStatuses[gBankAttacker].restored_bank_sprite = 1; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 10: //semi-invlurneable target make visible if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) @@ -7920,7 +6874,7 @@ static void atk49_moveend(void) gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER); gSpecialStatuses[gBankTarget].restored_bank_sprite = 1; } - BATTLE_STRUCT->cmd49StateTracker++; + gBattleStruct->cmd49StateTracker++; break; case 11: // } @@ -7929,7 +6883,7 @@ static void atk49_moveend(void) } #else __attribute__((naked)) -static void atk49_moveend(void) +void atk49_moveend(void) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ @@ -8865,7 +7819,7 @@ _08021FA0:\n\ ldr r0, _08021FD4 @ =0x0000ffff\n\ cmp r2, r0\n\ bne _08021FEC\n\ - ldr r1, _08021FE8 @ =gMoveHitWith\n\ + ldr r1, _08021FE8 @ =gLastLandedMoves\n\ ldr r4, _08021FDC @ =gBankTarget\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ @@ -8879,9 +7833,9 @@ _08021FD8: .4byte gUnknown_02024C4C\n\ _08021FDC: .4byte gBankTarget\n\ _08021FE0: .4byte gUnknown_02024C5C\n\ _08021FE4: .4byte gBattleMoveFlags\n\ -_08021FE8: .4byte gMoveHitWith\n\ +_08021FE8: .4byte gLastLandedMoves\n\ _08021FEC:\n\ - ldr r0, _08022014 @ =gMoveHitWith\n\ + ldr r0, _08022014 @ =gLastLandedMoves\n\ ldr r5, _08022018 @ =gBankTarget\n\ ldrb r1, [r5]\n\ lsls r1, 1\n\ @@ -8894,7 +7848,7 @@ _08021FEC:\n\ ldrb r3, [r0]\n\ cmp r3, 0\n\ beq _08022028\n\ - ldr r0, _08022024 @ =gUnknown_02024C44\n\ + ldr r0, _08022024 @ =gLastHitByType\n\ ldrb r1, [r5]\n\ lsls r1, 1\n\ adds r1, r0\n\ @@ -8902,13 +7856,13 @@ _08021FEC:\n\ ands r0, r3\n\ b _08021C22\n\ .align 2, 0\n\ -_08022014: .4byte gMoveHitWith\n\ +_08022014: .4byte gLastLandedMoves\n\ _08022018: .4byte gBankTarget\n\ _0802201C: .4byte gCurrentMove\n\ _08022020: .4byte 0x0001601c\n\ -_08022024: .4byte gUnknown_02024C44\n\ +_08022024: .4byte gLastHitByType\n\ _08022028:\n\ - ldr r0, _08022044 @ =gUnknown_02024C44\n\ + ldr r0, _08022044 @ =gLastHitByType\n\ ldr r1, _08022048 @ =gBankTarget\n\ ldrb r2, [r1]\n\ lsls r2, 1\n\ @@ -8922,10 +7876,10 @@ _08022028:\n\ strh r0, [r2]\n\ b _08022244\n\ .align 2, 0\n\ -_08022044: .4byte gUnknown_02024C44\n\ +_08022044: .4byte gLastHitByType\n\ _08022048: .4byte gBankTarget\n\ _0802204C:\n\ - ldr r0, _0802205C @ =gMoveHitWith\n\ + ldr r0, _0802205C @ =gLastLandedMoves\n\ ldr r2, _08022060 @ =gBankTarget\n\ ldrb r1, [r2]\n\ lsls r1, 1\n\ @@ -8933,7 +7887,7 @@ _0802204C:\n\ ldr r0, _08022064 @ =0x0000ffff\n\ b _08021C22\n\ .align 2, 0\n\ -_0802205C: .4byte gMoveHitWith\n\ +_0802205C: .4byte gLastLandedMoves\n\ _08022060: .4byte gBankTarget\n\ _08022064: .4byte 0x0000ffff\n\ _08022068:\n\ @@ -9250,7 +8204,7 @@ static void atk4A_typecalc2(void) { gLastUsedAbility = gBattleMons[gBankTarget].ability; gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); - gMoveHitWith[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; gBattleCommunication[6] = move_type; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -9305,7 +8259,7 @@ static void atk4A_typecalc2(void) { gLastUsedAbility = ABILITY_WONDER_GUARD; gBattleMoveFlags |= MOVESTATUS_MISSED; - gMoveHitWith[gBankTarget] = 0; + gLastLandedMoves[gBankTarget] = 0; gBattleCommunication[6] = 3; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -9340,27 +8294,19 @@ static void atk4C_getswitchedmondata(void) gBattlescriptCurrInstr += 2; } -static inline u8 get_knocked_off_byte(u8 bank) -{ - register u32 side asm("r2") = GetBankSide(bank); - register struct WishFutureKnock* dummy = &gWishFutureKnock; - register u8* aa = ((u8*)((u8*)(dummy))); - register u8* bb = aa + 0x29; - register u8* cc asm("r0") = side + bb; - return *cc; -} - static void atk4D_switchindataupdate(void) { - struct BattlePokemon OldData; - int i; + struct BattlePokemon oldData; + s32 i; u8 *monData; + if (gBattleExecBuffer) return; - gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); - OldData = gBattleMons[gActiveBank]; + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + oldData = gBattleMons[gActiveBank]; monData = (u8*)(&gBattleMons[gActiveBank]); + for (i = 0; i < sizeof(struct BattlePokemon); i++) { monData[i] = gBattleBufferB[gActiveBank][4 + i]; @@ -9369,8 +8315,10 @@ static void atk4D_switchindataupdate(void) gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); - //check knocked off item - if (get_knocked_off_byte(gActiveBank) & gBitTable[gBattlePartyID[gActiveBank]]) + + // check knocked off item + i = GetBankSide(gActiveBank); + if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]]) { gBattleMons[gActiveBank].item = 0; } @@ -9379,17 +8327,16 @@ static void atk4D_switchindataupdate(void) { for (i = 0; i < 8; i++) { - gBattleMons[gActiveBank].statStages[i] = OldData.statStages[i]; + gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i]; } - gBattleMons[gActiveBank].status2 = OldData.status2; + gBattleMons[gActiveBank].status2 = oldData.status2; } - SwitchInClearStructs(); - BATTLE_STRUCT->scriptingActive = gActiveBank; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 7; - gBattleTextBuff1[2] = gActiveBank; - gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; - gBattleTextBuff1[4] = EOS; + + SwitchInClearSetData(); + + gBattleStruct->scriptingActive = gActiveBank; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]); gBattlescriptCurrInstr += 2; } @@ -9484,7 +8431,7 @@ static void atk4F_jumpifcantswitch(void) void sub_8022A3C(u8 unkown) { BATTLE_PARTY_ID(gActiveBank) = gBattlePartyID[gActiveBank]; - EmitChoosePokemon(0, 1, unkown, 0, BATTLE_STRUCT->unk1606C[gActiveBank]); + EmitChoosePokemon(0, 1, unkown, 0, gBattleStruct->unk1606C[gActiveBank]); MarkBufferBankForExecution(gActiveBank); } @@ -10630,7 +9577,7 @@ static void atk52_switchineffects(void) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - BATTLE_STRUCT->scriptingActive = gActiveBank; + gBattleStruct->scriptingActive = gActiveBank; BattleScriptPushCursor(); if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0) @@ -10737,9 +9684,9 @@ void atk59_handlelearnnewmove(void) u8* loc1 = T1_READ_PTR(gBattlescriptCurrInstr + 1); u8* loc2 = T1_READ_PTR(gBattlescriptCurrInstr + 5); - u16 ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], T2_READ_8(gBattlescriptCurrInstr + 9)); + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterID], T2_READ_8(gBattlescriptCurrInstr + 9)); while (ret == 0xFFFE) - ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); + ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterID], 0); if (ret == 0) { @@ -10752,12 +9699,12 @@ void atk59_handlelearnnewmove(void) else { gActiveBank = GetBankByIdentity(0); - if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) //what is else if { gActiveBank = GetBankByIdentity(2); - if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); } gBattlescriptCurrInstr = loc1; @@ -10781,11 +9728,11 @@ void sub_8023AD8(void) static void atk5A_yesnoboxlearnmove(void) { gActiveBank = 0; - switch (BATTLE_STRUCT->atk5A_StateTracker) + switch (gBattleStruct->atk5A_StateTracker) { case 0: sub_8023A80(); - BATTLE_STRUCT->atk5A_StateTracker++; + gBattleStruct->atk5A_StateTracker++; gBattleCommunication[1] = 0; sub_802BC6C(); break; @@ -10811,7 +9758,7 @@ static void atk5A_yesnoboxlearnmove(void) { sub_8023AD8(); BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - BATTLE_STRUCT->atk5A_StateTracker++; + gBattleStruct->atk5A_StateTracker++; return; } goto state_tracker_4; @@ -10820,14 +9767,14 @@ static void atk5A_yesnoboxlearnmove(void) { PlaySE(SE_SELECT); state_tracker_4: - BATTLE_STRUCT->atk5A_StateTracker = 4; + gBattleStruct->atk5A_StateTracker = 4; } break; case 2: if (!gPaletteFade.active) { - ShowSelectMovePokemonSummaryScreen(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); - BATTLE_STRUCT->atk5A_StateTracker++; + ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); + gBattleStruct->atk5A_StateTracker++; } break; case 3: @@ -10836,15 +9783,15 @@ static void atk5A_yesnoboxlearnmove(void) u8 move_pos = sub_809FA30(); if (move_pos == 4) { - BATTLE_STRUCT->atk5A_StateTracker = 4; + gBattleStruct->atk5A_StateTracker = 4; } else { - u16 move = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MOVE1 + move_pos); + u16 move = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MOVE1 + move_pos); if (IsHMMove2(move)) { PrepareStringBattle(0x13F, gActiveBank); - BATTLE_STRUCT->atk5A_StateTracker = 5; + gBattleStruct->atk5A_StateTracker = 5; } else { @@ -10860,15 +9807,15 @@ static void atk5A_yesnoboxlearnmove(void) ptr += 4; } ptr[0] = 0xFF; - RemoveMonPPBonus(&gPlayerParty[BATTLE_STRUCT->expGetterID], move_pos); - SetMonMoveSlot(&gPlayerParty[BATTLE_STRUCT->expGetterID], gMoveToLearn, move_pos); - if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) + RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterID], move_pos); + SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterID], gMoveToLearn, move_pos); + if (gBattlePartyID[0] == gBattleStruct->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[0].unk18_b & gBitTable[move_pos])) { RemoveBattleMonPPBonus(&gBattleMons[0], move_pos); SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, move_pos); } - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[2].unk18_b & gBitTable[move_pos])) { RemoveBattleMonPPBonus(&gBattleMons[2], move_pos); @@ -10885,7 +9832,7 @@ static void atk5A_yesnoboxlearnmove(void) case 5: if (gBattleExecBuffer == 0) { - BATTLE_STRUCT->atk5A_StateTracker = 2; + gBattleStruct->atk5A_StateTracker = 2; } break; } @@ -10893,11 +9840,11 @@ static void atk5A_yesnoboxlearnmove(void) static void atk5B_yesnoboxstoplearningmove(void) { - switch (BATTLE_STRUCT->atk5A_StateTracker) + switch (gBattleStruct->atk5A_StateTracker) { case 0: sub_8023A80(); - BATTLE_STRUCT->atk5A_StateTracker++; + gBattleStruct->atk5A_StateTracker++; gBattleCommunication[1] = 0; sub_802BC6C(); break; @@ -10959,7 +9906,7 @@ static void atk5D_getmoneyreward(void) u32 money_to_give; if (gTrainerBattleOpponent == 0x400) { - money_to_give = 2 * BATTLE_STRUCT->moneyMultiplier * MONEY_UNKNOWN; + money_to_give = 2 * gBattleStruct->moneyMultiplier * MONEY_UNKNOWN; } else { @@ -10987,7 +9934,7 @@ static void atk5D_getmoneyreward(void) } for (; gTrainerMoney[i * 4] != 0xFF && gTrainerMoney[i * 4 + 1] != gTrainers[gTrainerBattleOpponent].trainerClass ; i++) {} - money_to_give = (r5 << 2) * BATTLE_STRUCT->moneyMultiplier; + money_to_give = (r5 << 2) * gBattleStruct->moneyMultiplier; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) money_to_give = 2 * gTrainerMoney[i * 4 + 1] * money_to_give; else @@ -11207,6 +10154,76 @@ _08024190: .4byte gBattlescriptCurrInstr\n\ } #endif //NONMATCHING +/* +static u32 GetTrainerMoneyToGive(u16 trainerId) +{ + u32 i = 0; + u32 lastMonLevel = 0; + u32 moneyReward = 0; + + if (trainerId == SECRET_BASE_OPPONENT) + { + moneyReward = 20 * eSecretBaseRecord->partyLevels[0] * gBattleStruct->moneyMultiplier; + } + else + { + switch (gTrainers[trainerId].partyFlags) + { + case 0: + { + const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_CUSTOM_MOVESET: + { + const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + } + + for (; gTrainerMoneyTable[i].classId != 0xFF; i++) + { + if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass) + break; + } + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value; + else + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; + } + + return moneyReward; +} + +static void atk5D_getmoneyreward(void) +{ + u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A); + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B); + + AddMoney(&gSaveBlock1Ptr->money, moneyReward); + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward) + + gBattlescriptCurrInstr++; +} +*/ + static void atk5E_8025A70(void) { gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); @@ -11471,7 +10488,7 @@ static void atk6C_drawlvlupbox(void) { u8 r1 = 0; u8 r7 = 0; - switch (BATTLE_STRUCT->atk6C_statetracker) + switch (gBattleStruct->atk6C_statetracker) { case 0: sub_802BBD4(0xB, 0, 0x1D, 0x7, r1); @@ -11956,13 +10973,13 @@ static void atk73_hpthresholds(void) result = 1; if (result > 69 || !gBattleMons[opposing_bank].hp) - BATTLE_STRUCT->hpScale = 0; + gBattleStruct->hpScale = 0; else if (result > 39) - BATTLE_STRUCT->hpScale = 1; + gBattleStruct->hpScale = 1; else if (result > 9) - BATTLE_STRUCT->hpScale = 2; + gBattleStruct->hpScale = 2; else - BATTLE_STRUCT->hpScale = 3; + gBattleStruct->hpScale = 3; } gBattlescriptCurrInstr += 2; @@ -11977,17 +10994,17 @@ static void atk74_hpthresholds2(void) { gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1)); opposing_bank = gActiveBank ^ 1; - hp_switchout = ewram160BCarr(GetBankSide(opposing_bank)); //BATTLE_STRUCT->HP_OnSwitchout[GetBankSide(opposing_bank)]; + hp_switchout = ewram160BCarr(GetBankSide(opposing_bank)); //gBattleStruct->HP_OnSwitchout[GetBankSide(opposing_bank)]; result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout; if (gBattleMons[opposing_bank].hp >= hp_switchout) - BATTLE_STRUCT->hpScale = 0; + gBattleStruct->hpScale = 0; else if (result <= 29) - BATTLE_STRUCT->hpScale = 1; + gBattleStruct->hpScale = 1; else if (result <= 69) - BATTLE_STRUCT->hpScale = 2; + gBattleStruct->hpScale = 2; else - BATTLE_STRUCT->hpScale = 3; + gBattleStruct->hpScale = 3; } gBattlescriptCurrInstr += 2; @@ -12039,9 +11056,9 @@ static void atk76_various(void) { int i; u16* choiced_move; - if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID) + if (gBattlePartyID[0] == gBattleStruct->expGetterID) goto ACTIVE_0; - if (gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) + if (gBattlePartyID[2] != gBattleStruct->expGetterID) break; if (gBattlePartyID[0] == gBattlePartyID[2]) { @@ -12355,7 +11372,7 @@ bool8 UproarWakeUpCheck(u8 bank) { if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) //wtf gamefreak, you should check this only once, not every time in a loop... continue; - BATTLE_STRUCT->scriptingActive = i; + gBattleStruct->scriptingActive = i; if (gBankTarget == 0xFF) gBankTarget = i; else if (gBankTarget == i) @@ -12424,7 +11441,7 @@ static void atk86_stockpiletobasedamage(void) gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0, 0, gBankAttacker, gBankTarget) * gDisableStructs[gBankAttacker].stockpileCounter; - BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gBattleStruct->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; if (gProtectStructs[gBankAttacker].helpingHand) gBattleMoveDamage = gBattleMoveDamage * 15 / 10; @@ -12455,7 +11472,7 @@ static void atk87_stockpiletohpheal(void) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; - BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gBattleStruct->animTurn = gDisableStructs[gBankAttacker].stockpileCounter; gDisableStructs[gBankAttacker].stockpileCounter = 0; gBattlescriptCurrInstr += 5; gBankTarget = gBankAttacker; @@ -12464,767 +11481,186 @@ static void atk87_stockpiletohpheal(void) static void atk88_negativedamage(void) { - gBattleMoveDamage = -(gHP_dealt / 2); + gBattleMoveDamage = -(gHpDealt / 2); if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; gBattlescriptCurrInstr++; } -#ifdef NONMATCHING -u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr) +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) { - u8 r9 = 0; - u8 r10 = 0; - u8 index; - if (flags & 0x40) + bool8 certain = FALSE; + bool8 notProtectAffected = FALSE; + u32 index; + + if (flags & MOVE_EFFECT_AFFECTS_USER) gActiveBank = gBankAttacker; else gActiveBank = gBankTarget; - flags &= ~(0x40); - if (flags & 0x80) - r9++; - flags &= ~(0x80); - if (flags & 0x20) - r10++; - flags &= ~(0x20); - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = stat; - gBattleTextBuff1[3] = 0xFF; + flags &= ~(MOVE_EFFECT_AFFECTS_USER); + + if (flags & MOVE_EFFECT_CERTAIN) + certain++; + flags &= ~(MOVE_EFFECT_CERTAIN); + + if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED) + notProtectAffected++; + flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED); - if ((statchanger << 0x18) < 0) //stat decrease + PREPARE_STAT_BUFFER(gBattleTextBuff1, statId) + + if ((statValue << 0x18) < 0) // stat decrease { - if (gSideTimers[GetBankIdentity(gActiveBank) & 1].mistTimer && !r9 && gCurrentMove != MOVE_CURSE) + if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && !certain && gCurrentMove != MOVE_CURSE) { - if (flags == 1) + if (flags == STAT_CHANGE_BS_PTR) { - if (gSpecialStatuses[gActiveBank].statloweringflag) - gBattlescriptCurrInstr = bs_ptr; + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } else { - BattleScriptPush(bs_ptr); - BATTLE_STRUCT->scriptingActive = gActiveBank; + BattleScriptPush(BS_ptr); + gBattleStruct->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_MistProtected; - gSpecialStatuses[gActiveBank].statloweringflag = 1; + gSpecialStatuses[gActiveBank].statLowered = 1; } } - return 1; + return STAT_CHANGE_DIDNT_WORK; } - else if (gCurrentMove != MOVE_CURSE && r10 != 1 && JumpIfMoveAffectedByProtect(0)) + else if (gCurrentMove != MOVE_CURSE + && notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0)) { gBattlescriptCurrInstr = BattleScript_ButItFailed; - return 1; + return STAT_CHANGE_DIDNT_WORK; } - else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) && !r9 && gCurrentMove != MOVE_CURSE) + else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY + || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) + && !certain && gCurrentMove != MOVE_CURSE) { - if (flags == 1) + if (flags == STAT_CHANGE_BS_PTR) { - if (gSpecialStatuses[gActiveBank].statloweringflag) - gBattlescriptCurrInstr = bs_ptr; + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } else { - BattleScriptPush(bs_ptr); - BATTLE_STRUCT->scriptingActive = gActiveBank; + BattleScriptPush(BS_ptr); + gBattleStruct->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; gLastUsedAbility = gBattleMons[gActiveBank].ability; RecordAbilityBattle(gActiveBank, gLastUsedAbility); - gSpecialStatuses[gActiveBank].statloweringflag = 1; + gSpecialStatuses[gActiveBank].statLowered = 1; } } - return 1; + return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && !r9 && stat == STAT_STAGE_ACC) + else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE + && !certain && statId == STAT_STAGE_ACC) { - if (flags == 1) + if (flags == STAT_CHANGE_BS_PTR) { - BattleScriptPush(bs_ptr); - BATTLE_STRUCT->scriptingActive = gActiveBank; + BattleScriptPush(BS_ptr); + gBattleStruct->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; gLastUsedAbility = gBattleMons[gActiveBank].ability; RecordAbilityBattle(gActiveBank, gLastUsedAbility); } - return 1; + return STAT_CHANGE_DIDNT_WORK; } - else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && !r9 && stat == STAT_STAGE_ATK) + else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER + && !certain && statId == STAT_STAGE_ATK) { - if (flags == 1) + if (flags == STAT_CHANGE_BS_PTR) { - BattleScriptPush(bs_ptr); - BATTLE_STRUCT->scriptingActive = gActiveBank; + BattleScriptPush(BS_ptr); + gBattleStruct->scriptingActive = gActiveBank; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; gLastUsedAbility = gBattleMons[gActiveBank].ability; RecordAbilityBattle(gActiveBank, gLastUsedAbility); } - return 1; + return STAT_CHANGE_DIDNT_WORK; } else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) - return 1; - else //decrease { - statchanger = -((statchanger >> 4) & (7)); - gBattleTextBuff2[0] = 0xFD; + return STAT_CHANGE_DIDNT_WORK; + } + else // try to decrease + { + statValue = -GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; index = 1; - if (statchanger == -2) + if (statValue == -2) { - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = 0xD3; //harshly - gBattleTextBuff2[3] = 0x0; + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATHARSHLY; + gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8; index = 4; } - gBattleTextBuff2[index] = 0; + gBattleTextBuff2[index] = B_BUFF_STRING; index++; - gBattleTextBuff2[index] = 0xD4; //fell + gBattleTextBuff2[index] = STRINGID_STATFELL; index++; - gBattleTextBuff2[index] = 0; + gBattleTextBuff2[index] = STRINGID_STATFELL >> 8; index++; - gBattleTextBuff2[index] = 0xFF; + gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBank].statStages[stat] == 0) - { + if (gBattleMons[gActiveBank].statStages[statId] == 0) gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } else - { - u8 stringID = 0; - if (gBankTarget == gActiveBank) - stringID = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = stringID; - } + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + } } - else //stat increase + else // stat increase { - statchanger = (statchanger >> 4) & (7); - gBattleTextBuff2[0] = 0xFD; + statValue = GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; index = 1; - if (statchanger == 2) + if (statValue == 2) { - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = 0xD1; //sharply - gBattleTextBuff2[3] = 0x0; + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATSHARPLY; + gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; index = 4; } - gBattleTextBuff2[index] = 0; + gBattleTextBuff2[index] = B_BUFF_STRING; index++; - gBattleTextBuff2[index] = 0xD2; //rose + gBattleTextBuff2[index] = STRINGID_STATROSE; index++; - gBattleTextBuff2[index] = 0; + gBattleTextBuff2[index] = STRINGID_STATROSE >> 8; index++; - gBattleTextBuff2[index] = 0xFF; + gBattleTextBuff2[index] = B_BUFF_EOS; - if (gBattleMons[gActiveBank].statStages[stat] == 0xC) - { + if (gBattleMons[gActiveBank].statStages[statId] == 0xC) gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } else - { - u8 stringID = 0; - if (gBankTarget == gActiveBank) - stringID = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = stringID; - } + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); } - gBattleMons[gActiveBank].statStages[stat] += statchanger; - if (gBattleMons[gActiveBank].statStages[stat] < 0) - gBattleMons[gActiveBank].statStages[stat] = 0; - if (gBattleMons[gActiveBank].statStages[stat] > 0xC) - gBattleMons[gActiveBank].statStages[stat] = 0xC; + gBattleMons[gActiveBank].statStages[statId] += statValue; + if (gBattleMons[gActiveBank].statStages[statId] < 0) + gBattleMons[gActiveBank].statStages[statId] = 0; + if (gBattleMons[gActiveBank].statStages[statId] > 0xC) + gBattleMons[gActiveBank].statStages[statId] = 0xC; - if (gBattleCommunication[MULTISTRING_CHOOSER] == 2) - { - if (flags & 1) - gBattleMoveFlags |= MOVESTATUS_MISSED; - if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & 1)) //what the actual fuck gamefreak... - return 1; - } - return 0; -} + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) + gBattleMoveFlags |= MOVESTATUS_MISSED; -#else -__attribute__((naked)) -u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - mov r8, r3\n\ - lsls r0, 24\n\ - lsrs r6, r0, 24\n\ - lsls r1, 24\n\ - lsrs r7, r1, 24\n\ - lsls r2, 24\n\ - lsrs r5, r2, 24\n\ - movs r0, 0\n\ - mov r9, r0\n\ - mov r10, r0\n\ - movs r0, 0x40\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08025E54\n\ - ldr r0, _08025E4C @ =gActiveBank\n\ - ldr r1, _08025E50 @ =gBankAttacker\n\ - b _08025E58\n\ - .align 2, 0\n\ -_08025E4C: .4byte gActiveBank\n\ -_08025E50: .4byte gBankAttacker\n\ -_08025E54:\n\ - ldr r0, _08025EF8 @ =gActiveBank\n\ - ldr r1, _08025EFC @ =gBankTarget\n\ -_08025E58:\n\ - ldrb r1, [r1]\n\ - strb r1, [r0]\n\ - movs r0, 0xBF\n\ - ands r5, r0\n\ - movs r0, 0x80\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08025E72\n\ - mov r0, r9\n\ - adds r0, 0x1\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r9, r0\n\ -_08025E72:\n\ - movs r0, 0x7F\n\ - ands r5, r0\n\ - movs r0, 0x20\n\ - ands r0, r5\n\ - cmp r0, 0\n\ - beq _08025E88\n\ - mov r0, r10\n\ - adds r0, 0x1\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - mov r10, r0\n\ -_08025E88:\n\ - movs r0, 0xDF\n\ - ands r5, r0\n\ - ldr r1, _08025F00 @ =gBattleTextBuff1\n\ - movs r4, 0\n\ - movs r2, 0xFD\n\ - strb r2, [r1]\n\ - movs r0, 0x5\n\ - strb r0, [r1, 0x1]\n\ - strb r7, [r1, 0x2]\n\ - movs r3, 0x1\n\ - negs r3, r3\n\ - mov r12, r3\n\ - movs r0, 0xFF\n\ - strb r0, [r1, 0x3]\n\ - lsls r0, r6, 24\n\ - cmp r0, 0\n\ - blt _08025EAC\n\ - b _080261B0\n\ -_08025EAC:\n\ - ldr r4, _08025F04 @ =gSideTimers\n\ - ldr r1, _08025EF8 @ =gActiveBank\n\ - ldrb r0, [r1]\n\ - bl GetBankIdentity\n\ - movs r1, 0x1\n\ - ands r1, r0\n\ - lsls r0, r1, 1\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r0, [r0, 0x2]\n\ - cmp r0, 0\n\ - beq _08025F54\n\ - mov r2, r9\n\ - cmp r2, 0\n\ - bne _08025F54\n\ - ldr r0, _08025F08 @ =gCurrentMove\n\ - ldrh r0, [r0]\n\ - cmp r0, 0xAE\n\ - beq _08025F84\n\ - cmp r5, 0x1\n\ - bne _08025F74\n\ - ldr r4, _08025F0C @ =gSpecialStatuses\n\ - ldr r3, _08025EF8 @ =gActiveBank\n\ - ldrb r0, [r3]\n\ - lsls r1, r0, 2\n\ - adds r1, r0\n\ - lsls r1, 2\n\ - adds r1, r4\n\ - ldrb r0, [r1]\n\ - lsls r0, 31\n\ - cmp r0, 0\n\ - beq _08025F14\n\ - ldr r0, _08025F10 @ =gBattlescriptCurrInstr\n\ - mov r4, r8\n\ - str r4, [r0]\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08025EF8: .4byte gActiveBank\n\ -_08025EFC: .4byte gBankTarget\n\ -_08025F00: .4byte gBattleTextBuff1\n\ -_08025F04: .4byte gSideTimers\n\ -_08025F08: .4byte gCurrentMove\n\ -_08025F0C: .4byte gSpecialStatuses\n\ -_08025F10: .4byte gBattlescriptCurrInstr\n\ -_08025F14:\n\ - mov r0, r8\n\ - bl BattleScriptPush\n\ - ldr r0, _08025F40 @ =gSharedMem\n\ - ldr r6, _08025F44 @ =gActiveBank\n\ - ldrb r1, [r6]\n\ - ldr r2, _08025F48 @ =0x00016003\n\ - adds r0, r2\n\ - strb r1, [r0]\n\ - ldr r1, _08025F4C @ =gBattlescriptCurrInstr\n\ - ldr r0, _08025F50 @ =BattleScript_MistProtected\n\ - str r0, [r1]\n\ - ldrb r1, [r6]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r1, [r0]\n\ - movs r2, 0x1\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08025F40: .4byte gSharedMem\n\ -_08025F44: .4byte gActiveBank\n\ -_08025F48: .4byte 0x00016003\n\ -_08025F4C: .4byte gBattlescriptCurrInstr\n\ -_08025F50: .4byte BattleScript_MistProtected\n\ -_08025F54:\n\ - ldr r0, _08025F78 @ =gCurrentMove\n\ - ldrh r0, [r0]\n\ - cmp r0, 0xAE\n\ - beq _08025F84\n\ - mov r3, r10\n\ - cmp r3, 0x1\n\ - beq _08025F84\n\ - movs r0, 0\n\ - bl JumpIfMoveAffectedByProtect\n\ - lsls r0, 24\n\ - cmp r0, 0\n\ - beq _08025F84\n\ - ldr r1, _08025F7C @ =gBattlescriptCurrInstr\n\ - ldr r0, _08025F80 @ =BattleScript_ButItFailed\n\ - str r0, [r1]\n\ -_08025F74:\n\ - movs r0, 0x1\n\ - b _080262A4\n\ - .align 2, 0\n\ -_08025F78: .4byte gCurrentMove\n\ -_08025F7C: .4byte gBattlescriptCurrInstr\n\ -_08025F80: .4byte BattleScript_ButItFailed\n\ -_08025F84:\n\ - ldr r2, _08025FCC @ =gBattleMons\n\ - ldr r1, _08025FD0 @ =gActiveBank\n\ - ldrb r3, [r1]\n\ - movs r4, 0x58\n\ - adds r0, r3, 0\n\ - muls r0, r4\n\ - adds r0, r2\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - mov r10, r2\n\ - cmp r0, 0x1D\n\ - beq _08025FA0\n\ - cmp r0, 0x49\n\ - bne _08026040\n\ -_08025FA0:\n\ - mov r0, r9\n\ - cmp r0, 0\n\ - bne _08026040\n\ - ldr r0, _08025FD4 @ =gCurrentMove\n\ - ldrh r0, [r0]\n\ - cmp r0, 0xAE\n\ - beq _08026040\n\ - cmp r5, 0x1\n\ - bne _08025F74\n\ - ldr r4, _08025FD8 @ =gSpecialStatuses\n\ - lsls r0, r3, 2\n\ - adds r0, r3\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r0, [r0]\n\ - lsls r0, 31\n\ - cmp r0, 0\n\ - beq _08025FE0\n\ - ldr r0, _08025FDC @ =gBattlescriptCurrInstr\n\ - mov r1, r8\n\ - str r1, [r0]\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08025FCC: .4byte gBattleMons\n\ -_08025FD0: .4byte gActiveBank\n\ -_08025FD4: .4byte gCurrentMove\n\ -_08025FD8: .4byte gSpecialStatuses\n\ -_08025FDC: .4byte gBattlescriptCurrInstr\n\ -_08025FE0:\n\ - mov r0, r8\n\ - bl BattleScriptPush\n\ - ldr r0, _08026028 @ =gSharedMem\n\ - ldr r2, _0802602C @ =gActiveBank\n\ - ldrb r1, [r2]\n\ - ldr r3, _08026030 @ =0x00016003\n\ - adds r0, r3\n\ - strb r1, [r0]\n\ - ldr r1, _08026034 @ =gBattlescriptCurrInstr\n\ - ldr r0, _08026038 @ =BattleScript_AbilityNoStatLoss\n\ - str r0, [r1]\n\ - ldr r1, _0802603C @ =gLastUsedAbility\n\ - ldrb r0, [r2]\n\ - movs r6, 0x58\n\ - muls r0, r6\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - strb r0, [r1]\n\ - ldrb r0, [r2]\n\ - ldrb r1, [r1]\n\ - bl RecordAbilityBattle\n\ - ldr r0, _0802602C @ =gActiveBank\n\ - ldrb r1, [r0]\n\ - lsls r0, r1, 2\n\ - adds r0, r1\n\ - lsls r0, 2\n\ - adds r0, r4\n\ - ldrb r1, [r0]\n\ - movs r2, 0x1\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08026028: .4byte gSharedMem\n\ -_0802602C: .4byte gActiveBank\n\ -_08026030: .4byte 0x00016003\n\ -_08026034: .4byte gBattlescriptCurrInstr\n\ -_08026038: .4byte BattleScript_AbilityNoStatLoss\n\ -_0802603C: .4byte gLastUsedAbility\n\ -_08026040:\n\ - ldr r1, _08026090 @ =gActiveBank\n\ - ldrb r0, [r1]\n\ - movs r4, 0x58\n\ - muls r0, r4\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x33\n\ - bne _080260A8\n\ - mov r2, r9\n\ - cmp r2, 0\n\ - bne _080260A8\n\ - cmp r7, 0x6\n\ - bne _080260A8\n\ - cmp r5, 0x1\n\ - bne _08025F74\n\ - mov r0, r8\n\ - bl BattleScriptPush\n\ - ldr r0, _08026094 @ =gSharedMem\n\ - ldr r3, _08026090 @ =gActiveBank\n\ - ldrb r1, [r3]\n\ - ldr r6, _08026098 @ =0x00016003\n\ - adds r0, r6\n\ - strb r1, [r0]\n\ - ldr r1, _0802609C @ =gBattlescriptCurrInstr\n\ - ldr r0, _080260A0 @ =BattleScript_AbilityNoSpecificStatLoss\n\ - str r0, [r1]\n\ - ldr r1, _080260A4 @ =gLastUsedAbility\n\ - ldrb r0, [r3]\n\ - muls r0, r4\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - strb r0, [r1]\n\ - ldrb r0, [r3]\n\ - ldrb r1, [r1]\n\ - bl RecordAbilityBattle\n\ - b _08025F74\n\ - .align 2, 0\n\ -_08026090: .4byte gActiveBank\n\ -_08026094: .4byte gSharedMem\n\ -_08026098: .4byte 0x00016003\n\ -_0802609C: .4byte gBattlescriptCurrInstr\n\ -_080260A0: .4byte BattleScript_AbilityNoSpecificStatLoss\n\ -_080260A4: .4byte gLastUsedAbility\n\ -_080260A8:\n\ - ldr r1, _080260FC @ =gActiveBank\n\ - ldrb r0, [r1]\n\ - movs r4, 0x58\n\ - muls r0, r4\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x34\n\ - bne _08026114\n\ - mov r2, r9\n\ - cmp r2, 0\n\ - bne _08026114\n\ - cmp r7, 0x1\n\ - bne _08026114\n\ - cmp r5, 0x1\n\ - beq _080260CA\n\ - b _08025F74\n\ -_080260CA:\n\ - mov r0, r8\n\ - bl BattleScriptPush\n\ - ldr r0, _08026100 @ =gSharedMem\n\ - ldr r3, _080260FC @ =gActiveBank\n\ - ldrb r1, [r3]\n\ - ldr r6, _08026104 @ =0x00016003\n\ - adds r0, r6\n\ - strb r1, [r0]\n\ - ldr r1, _08026108 @ =gBattlescriptCurrInstr\n\ - ldr r0, _0802610C @ =BattleScript_AbilityNoSpecificStatLoss\n\ - str r0, [r1]\n\ - ldr r1, _08026110 @ =gLastUsedAbility\n\ - ldrb r0, [r3]\n\ - muls r0, r4\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - strb r0, [r1]\n\ - ldrb r0, [r3]\n\ - ldrb r1, [r1]\n\ - bl RecordAbilityBattle\n\ - b _08025F74\n\ - .align 2, 0\n\ -_080260FC: .4byte gActiveBank\n\ -_08026100: .4byte gSharedMem\n\ -_08026104: .4byte 0x00016003\n\ -_08026108: .4byte gBattlescriptCurrInstr\n\ -_0802610C: .4byte BattleScript_AbilityNoSpecificStatLoss\n\ -_08026110: .4byte gLastUsedAbility\n\ -_08026114:\n\ - ldr r0, _080261A0 @ =gActiveBank\n\ - ldrb r1, [r0]\n\ - movs r0, 0x58\n\ - muls r0, r1\n\ - add r0, r10\n\ - adds r0, 0x20\n\ - ldrb r0, [r0]\n\ - cmp r0, 0x13\n\ - bne _0802612C\n\ - cmp r5, 0\n\ - bne _0802612C\n\ - b _08025F74\n\ -_0802612C:\n\ - lsls r0, r6, 24\n\ - asrs r0, 28\n\ - movs r1, 0x7\n\ - ands r0, r1\n\ - negs r0, r0\n\ - lsls r0, 24\n\ - ldr r3, _080261A4 @ =gBattleTextBuff2\n\ - movs r4, 0\n\ - movs r1, 0xFD\n\ - strb r1, [r3]\n\ - movs r2, 0x1\n\ - lsrs r6, r0, 24\n\ - asrs r0, 24\n\ - subs r1, 0xFF\n\ - cmp r0, r1\n\ - bne _08026156\n\ - strb r4, [r3, 0x1]\n\ - movs r0, 0xD3\n\ - strb r0, [r3, 0x2]\n\ - strb r4, [r3, 0x3]\n\ - movs r2, 0x4\n\ -_08026156:\n\ - adds r0, r2, r3\n\ - strb r4, [r0]\n\ - adds r2, 0x1\n\ - adds r1, r2, r3\n\ - movs r0, 0xD4\n\ - strb r0, [r1]\n\ - adds r2, 0x1\n\ - adds r0, r2, r3\n\ - strb r4, [r0]\n\ - adds r2, 0x1\n\ - adds r1, r2, r3\n\ - movs r0, 0xFF\n\ - strb r0, [r1]\n\ - ldr r1, _080261A0 @ =gActiveBank\n\ - ldrb r2, [r1]\n\ - movs r0, 0x58\n\ - muls r0, r2\n\ - adds r0, r7, r0\n\ - mov r1, r10\n\ - adds r1, 0x18\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - cmp r0, 0\n\ - beq _08026206\n\ - movs r1, 0\n\ - ldr r0, _080261A8 @ =gBankTarget\n\ - ldrb r0, [r0]\n\ - ldr r3, _080261AC @ =gBattleCommunication\n\ - mov r8, r3\n\ - cmp r0, r2\n\ - bne _0802619A\n\ - movs r1, 0x1\n\ -_0802619A:\n\ - mov r4, r8\n\ - strb r1, [r4, 0x5]\n\ - b _08026234\n\ - .align 2, 0\n\ -_080261A0: .4byte gActiveBank\n\ -_080261A4: .4byte gBattleTextBuff2\n\ -_080261A8: .4byte gBankTarget\n\ -_080261AC: .4byte gBattleCommunication\n\ -_080261B0:\n\ - asrs r6, r0, 28\n\ - movs r0, 0x7\n\ - ands r6, r0\n\ - ldr r3, _08026210 @ =gBattleTextBuff2\n\ - strb r2, [r3]\n\ - movs r2, 0x1\n\ - cmp r6, 0x2\n\ - bne _080261CA\n\ - strb r4, [r3, 0x1]\n\ - movs r0, 0xD1\n\ - strb r0, [r3, 0x2]\n\ - strb r4, [r3, 0x3]\n\ - movs r2, 0x4\n\ -_080261CA:\n\ - adds r0, r2, r3\n\ - strb r4, [r0]\n\ - adds r2, 0x1\n\ - adds r1, r2, r3\n\ - movs r0, 0xD2\n\ - strb r0, [r1]\n\ - adds r2, 0x1\n\ - adds r0, r2, r3\n\ - strb r4, [r0]\n\ - adds r2, 0x1\n\ - adds r1, r2, r3\n\ - ldrb r0, [r1]\n\ - mov r2, r12\n\ - orrs r0, r2\n\ - strb r0, [r1]\n\ - ldr r2, _08026214 @ =gBattleMons\n\ - ldr r4, _08026218 @ =gActiveBank\n\ - ldrb r3, [r4]\n\ - movs r0, 0x58\n\ - muls r0, r3\n\ - adds r0, r7, r0\n\ - adds r1, r2, 0\n\ - adds r1, 0x18\n\ - adds r0, r1\n\ - ldrb r0, [r0]\n\ - lsls r0, 24\n\ - asrs r0, 24\n\ - mov r10, r2\n\ - cmp r0, 0xC\n\ - bne _08026220\n\ -_08026206:\n\ - ldr r1, _0802621C @ =gBattleCommunication\n\ - movs r0, 0x2\n\ - strb r0, [r1, 0x5]\n\ - mov r8, r1\n\ - b _08026234\n\ - .align 2, 0\n\ -_08026210: .4byte gBattleTextBuff2\n\ -_08026214: .4byte gBattleMons\n\ -_08026218: .4byte gActiveBank\n\ -_0802621C: .4byte gBattleCommunication\n\ -_08026220:\n\ - movs r1, 0\n\ - ldr r0, _080262B4 @ =gBankTarget\n\ - ldrb r0, [r0]\n\ - ldr r2, _080262B8 @ =gBattleCommunication\n\ - mov r8, r2\n\ - cmp r0, r3\n\ - bne _08026230\n\ - movs r1, 0x1\n\ -_08026230:\n\ - mov r3, r8\n\ - strb r1, [r3, 0x5]\n\ -_08026234:\n\ - ldr r2, _080262BC @ =gActiveBank\n\ - ldrb r0, [r2]\n\ - movs r4, 0x58\n\ - adds r1, r0, 0\n\ - muls r1, r4\n\ - adds r1, r7, r1\n\ - mov r3, r10\n\ - adds r3, 0x18\n\ - adds r1, r3\n\ - lsls r0, r6, 24\n\ - asrs r0, 24\n\ - ldrb r6, [r1]\n\ - adds r0, r6\n\ - strb r0, [r1]\n\ - ldrb r0, [r2]\n\ - muls r0, r4\n\ - adds r0, r7, r0\n\ - adds r1, r0, r3\n\ - movs r0, 0\n\ - ldrsb r0, [r1, r0]\n\ - cmp r0, 0\n\ - bge _08026264\n\ - movs r0, 0\n\ - strb r0, [r1]\n\ -_08026264:\n\ - ldr r1, _080262BC @ =gActiveBank\n\ - ldrb r0, [r1]\n\ - muls r0, r4\n\ - adds r0, r7, r0\n\ - adds r1, r0, r3\n\ - movs r0, 0\n\ - ldrsb r0, [r1, r0]\n\ - cmp r0, 0xC\n\ - ble _0802627A\n\ - movs r0, 0xC\n\ - strb r0, [r1]\n\ -_0802627A:\n\ - mov r2, r8\n\ - ldrb r0, [r2, 0x5]\n\ - cmp r0, 0x2\n\ - bne _080262A2\n\ - movs r3, 0x1\n\ - ands r3, r5\n\ - cmp r3, 0\n\ - beq _08026294\n\ - ldr r0, _080262C0 @ =gBattleMoveFlags\n\ - ldrb r1, [r0]\n\ - movs r2, 0x1\n\ - orrs r1, r2\n\ - strb r1, [r0]\n\ -_08026294:\n\ - mov r4, r8\n\ - ldrb r0, [r4, 0x5]\n\ - cmp r0, 0x2\n\ - bne _080262A2\n\ - cmp r3, 0\n\ - bne _080262A2\n\ - b _08025F74\n\ -_080262A2:\n\ - movs r0, 0\n\ -_080262A4:\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r1}\n\ - bx r1\n\ - .align 2, 0\n\ -_080262B4: .4byte gBankTarget\n\ -_080262B8: .4byte gBattleCommunication\n\ -_080262BC: .4byte gActiveBank\n\ -_080262C0: .4byte gBattleMoveFlags\n\ - .syntax divided"); + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) + return STAT_CHANGE_DIDNT_WORK; + + return STAT_CHANGE_WORKED; } -#endif // NONMATCHING static void atk89_statbuffchange(void) { u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 2); - if (ChangeStatBuffs(BATTLE_STRUCT->statChanger & 0xF0, BATTLE_STRUCT->statChanger & 0xF, T2_READ_8(gBattlescriptCurrInstr + 1), jump_loc) == 0) + if (ChangeStatBuffs(gBattleStruct->statChanger & 0xF0, gBattleStruct->statChanger & 0xF, T2_READ_8(gBattlescriptCurrInstr + 1), jump_loc) == 0) gBattlescriptCurrInstr += 6; } @@ -13456,7 +11892,7 @@ static void atk91_givepaydaymoney(void) { if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney) { - AddMoney(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier); + AddMoney(&gSaveBlock1.money, gPaydayMoney * gBattleStruct->moneyMultiplier); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 1; gBattleTextBuff1[2] = 2; @@ -14142,8 +12578,8 @@ static void atk9C_setsubstitute(void) static bool8 IsMoveUncopyable(u16 move) { int i; - for (i = 0; sUnknown_081FACFE[i] != 0xFFFE && sUnknown_081FACFE[i] != move; i++) {} - return (sUnknown_081FACFE[i] != 0xFFFE); + for (i = 0; sMovesForbiddenToCopy[i] != 0xFFFE && sMovesForbiddenToCopy[i] != move; i++) {} + return (sMovesForbiddenToCopy[i] != 0xFFFE); } static void atk9D_mimicattackcopy(void) @@ -14187,13 +12623,13 @@ static void atk9D_mimicattackcopy(void) #ifdef NONMATCHING static void atk9E_metronome(void) { - // sUnknown_081FACFE + // sMovesForbiddenToCopy int i; do { while ((gCurrentMove = (Random() & 0x1FF) + 1) > 0x162); - for (i = 0; sUnknown_081FACFE[i] != gCurrentMove && sUnknown_081FACFE[i] != 0xFFFF; i++); - } while (sUnknown_081FACFE[i] != 0xFFFF); + for (i = 0; sMovesForbiddenToCopy[i] != gCurrentMove && sMovesForbiddenToCopy[i] != 0xFFFF; i++); + } while (sMovesForbiddenToCopy[i] != 0xFFFF); gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; @@ -14211,7 +12647,7 @@ static void atk9E_metronome(void) ldr r7, _08027938 @ =gCurrentMove\n\ movs r6, 0xB1\n\ lsls r6, 1\n\ - ldr r5, _0802793C @ =sUnknown_081FACFE\n\ + ldr r5, _0802793C @ =sMovesForbiddenToCopy\n\ ldr r0, _08027940 @ =gBattlescriptCurrInstr\n\ mov r8, r0\n\ _080278CA:\n\ @@ -14273,7 +12709,7 @@ _080278F8:\n\ bx r0\n\ .align 2, 0\n\ _08027938: .4byte gCurrentMove\n\ -_0802793C: .4byte sUnknown_081FACFE\n\ +_0802793C: .4byte sMovesForbiddenToCopy\n\ _08027940: .4byte gBattlescriptCurrInstr\n\ _08027944: .4byte 0x000001ff\n\ _08027948: .4byte 0x0000ffff\n\ @@ -14398,10 +12834,10 @@ static void atkA5_painsplitdmgcalc(void) { s32 hp_diff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; s32 to_store = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hp_diff; - BATTLE_STRUCT->unk16014 = sBYTE0_32(to_store); - BATTLE_STRUCT->unk16015 = sBYTE1_32(to_store); - BATTLE_STRUCT->unk16016 = sBYTE2_32(to_store); - BATTLE_STRUCT->unk16017 = sBYTE3_32(to_store); + gBattleStruct->unk16014 = sBYTE0_32(to_store); + gBattleStruct->unk16015 = sBYTE1_32(to_store); + gBattleStruct->unk16016 = sBYTE2_32(to_store); + gBattleStruct->unk16017 = sBYTE3_32(to_store); gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hp_diff; gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; @@ -14415,7 +12851,7 @@ static void atkA5_painsplitdmgcalc(void) #ifdef NONMATCHING static void atkA6_settypetorandomresistance(void) { - if (gMoveHitWith[gBankAttacker] == 0 || gMoveHitWith[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gMoveHitWith[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg)) + if (gLastLandedMoves[gBankAttacker] == 0 || gLastLandedMoves[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gLastLandedMoves[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg)) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); else { @@ -14424,7 +12860,7 @@ static void atkA6_settypetorandomresistance(void) { while (((type = (Random() & 0x7F)) > 0x70)); type *= 3; - if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + if (gTypeEffectiveness[type] == gLastHitByType[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) { gBattleMons[gBankAttacker].type1 = type; gBattleMons[gBankAttacker].type2 = type; @@ -14443,7 +12879,7 @@ static void atkA6_settypetorandomresistance(void) { if (gTypeEffectiveness[type] == 0xFE || gTypeEffectiveness[type] != 0xFF) { - if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + if (gTypeEffectiveness[type] == gLastHitByType[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) { gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1]; gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1]; @@ -14472,7 +12908,7 @@ static void atkA6_settypetorandomresistance(void) mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ - ldr r1, _08027FA8 @ =gMoveHitWith\n\ + ldr r1, _08027FA8 @ =gLastLandedMoves\n\ ldr r4, _08027FAC @ =gBankAttacker\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ @@ -14518,7 +12954,7 @@ _08027F8C:\n\ str r1, [r3]\n\ b _08028110\n\ .align 2, 0\n\ -_08027FA8: .4byte gMoveHitWith\n\ +_08027FA8: .4byte gLastLandedMoves\n\ _08027FAC: .4byte gBankAttacker\n\ _08027FB0: .4byte 0x0000ffff\n\ _08027FB4: .4byte gProtectStructs\n\ @@ -14590,7 +13026,7 @@ _0802802C:\n\ adds r4, r0, r4\n\ ldr r6, _08028120 @ =gTypeEffectiveness\n\ adds r3, r4, r6\n\ - ldr r1, _08028124 @ =gUnknown_02024C44\n\ + ldr r1, _08028124 @ =gLastHitByType\n\ ldr r2, _08028128 @ =gBankAttacker\n\ ldrb r5, [r2]\n\ lsls r0, r5, 1\n\ @@ -14651,7 +13087,7 @@ _080280AE:\n\ mov r4, r10\n\ ldrb r2, [r4]\n\ lsls r0, r2, 1\n\ - ldr r7, _08028124 @ =gUnknown_02024C44\n\ + ldr r7, _08028124 @ =gLastHitByType\n\ adds r0, r7\n\ ldrh r0, [r0]\n\ cmp r1, r0\n\ @@ -14708,7 +13144,7 @@ _08028110:\n\ bx r0\n\ .align 2, 0\n\ _08028120: .4byte gTypeEffectiveness\n\ -_08028124: .4byte gUnknown_02024C44\n\ +_08028124: .4byte gLastHitByType\n\ _08028128: .4byte gBankAttacker\n\ _0802812C: .4byte gBattleMons\n\ _08028130: .4byte 0x000003e7\n\ @@ -14842,7 +13278,7 @@ static void atkAA_setdestinybond(void) gBattlescriptCurrInstr++; } -static void DestinyBondFlagUpdate(void) +static void TrySetDestinyBondToHappen(void) { u8 atk_side = GetBankSide(gBankAttacker); u8 def_side = GetBankSide(gBankTarget); @@ -14852,7 +13288,7 @@ static void DestinyBondFlagUpdate(void) static void atkAB_trysetdestinybondtohappen(void) { - DestinyBondFlagUpdate(); + TrySetDestinyBondToHappen(); gBattlescriptCurrInstr++; } @@ -14862,10 +13298,10 @@ static void atkAC_remaininghptopower(void) int i; for (i = 0; i < 12; i += 2) { - if (hp_fraction <= sUnknown_081FAD26[i]) + if (hp_fraction <= sFlailHpScaleToPowerTable[i]) break; } - gDynamicBasePower = sUnknown_081FAD26[i + 1]; + gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1]; gBattlescriptCurrInstr++; } @@ -14941,7 +13377,7 @@ static void atkAE_healpartystatus(void) gBattleCommunication[MULTISTRING_CHOOSER] |= 1; } - gActiveBank = BATTLE_STRUCT->scriptingActive = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2); + gActiveBank = gBattleStruct->scriptingActive = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank])) { if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) @@ -15250,7 +13686,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void) } gCurrentMove = MOVE_PURSUIT; gBattlescriptCurrInstr += 5; - BATTLE_STRUCT->animTurn = 1; + gBattleStruct->animTurn = 1; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); } else @@ -16400,7 +14836,7 @@ static void atkD6_doubledamagedealtifdamaged(void) { if ((gProtectStructs[gBankAttacker].physicalDmg && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) || (gProtectStructs[gBankAttacker].specialDmg && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) - BATTLE_STRUCT->dmgMultiplier = 2; + gBattleStruct->dmgMultiplier = 2; gBattlescriptCurrInstr++; } @@ -16509,13 +14945,13 @@ static void atkDC_trysetgrudge(void) static void atkDD_weightdamagecalculation(void) { int i; - for (i = 0; sWeightDamage[i] != 0xFFFF; i += 2) + for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) { - if (sWeightDamage[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) break; } - if (sWeightDamage[i] != 0xFFFF) - gDynamicBasePower = sWeightDamage[i + 1]; + if (sWeightToDamageTable[i] != 0xFFFF) + gDynamicBasePower = sWeightToDamageTable[i + 1]; else gDynamicBasePower = 120; gBattlescriptCurrInstr++; @@ -16539,17 +14975,17 @@ static void atkDE_asistattackselect(void) break; if (!GetMonData(&party[i], MON_DATA_SPECIES2) || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) break; - chooseable_moves = &BATTLE_STRUCT->assistMove[chooseable_moves_no]; + chooseable_moves = &gBattleStruct->assistMove[chooseable_moves_no]; for (j = 0; j < 4; j++) { int k; u16 move = GetMonData(&party[i], MON_DATA_MOVE1 + i); if (IsMoveUnchoosable(move)) break; - //sUnknown_081FACFE[k] + //sMovesForbiddenToCopy[k] for (k = 0; ;k++) { - if (sUnknown_081FACFE[k] == 0xFFFF) + if (sMovesForbiddenToCopy[k] == 0xFFFF) { if (move) { @@ -16559,7 +14995,7 @@ static void atkDE_asistattackselect(void) } break; } - if (sUnknown_081FACFE[k] == move) + if (sMovesForbiddenToCopy[k] == move) break; } } @@ -16567,7 +15003,7 @@ static void atkDE_asistattackselect(void) if (chooseable_moves_no) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gRandomMove = BATTLE_STRUCT->assistMove[Random() % chooseable_moves_no]; + gRandomMove = gBattleStruct->assistMove[Random() % chooseable_moves_no]; gBankTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr += 5; } @@ -16652,7 +15088,7 @@ _0802AAF8:\n\ adds r1, r5, 0x1\n\ cmp r0, 0\n\ bne _0802AB4E\n\ - ldr r0, _0802ABB4 @ =sUnknown_081FACFE\n\ + ldr r0, _0802ABB4 @ =sMovesForbiddenToCopy\n\ ldrh r2, [r0]\n\ adds r3, r0, 0\n\ cmp r2, r8\n\ @@ -16727,7 +15163,7 @@ _0802ABA4: .4byte gEnemyParty\n\ _0802ABA8: .4byte gBattlePartyID\n\ _0802ABAC: .4byte 0x0000ffff\n\ _0802ABB0: .4byte gSharedMem + 0x16024\n\ -_0802ABB4: .4byte sUnknown_081FACFE\n\ +_0802ABB4: .4byte sMovesForbiddenToCopy\n\ _0802ABB8: .4byte gHitMarker\n\ _0802ABBC: .4byte 0xfffffbff\n\ _0802ABC0: .4byte gRandomMove\n\ @@ -16792,11 +15228,11 @@ static void atkE1_trygetintimidatetarget(void) { u8 side; - BATTLE_STRUCT->scriptingActive = ewram160DD; - side = GetBankSide(BATTLE_STRUCT->scriptingActive); + gBattleStruct->scriptingActive = ewram160DD; + side = GetBankSide(gBattleStruct->scriptingActive); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 9; - gBattleTextBuff1[2] = gBattleMons[BATTLE_STRUCT->scriptingActive].ability; + gBattleTextBuff1[2] = gBattleMons[gBattleStruct->scriptingActive].ability; gBattleTextBuff1[3] = 0xFF; for (;gBankTarget < gNoOfAllBanks; gBankTarget++) @@ -16901,10 +15337,10 @@ static void atkE5_pickup(void) static void atkE6_docastformchangeanimation(void) { - gActiveBank = BATTLE_STRUCT->scriptingActive; + gActiveBank = gBattleStruct->scriptingActive; if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) - BATTLE_STRUCT->castformToChangeInto |= 0x80; - EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, BATTLE_STRUCT->castformToChangeInto); + gBattleStruct->castformToChangeInto |= 0x80; + EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->castformToChangeInto); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr++; } @@ -16913,11 +15349,11 @@ static void atkE7_trycastformdatachange(void) { u8 form; gBattlescriptCurrInstr++; - form = CastformDataTypeChange(BATTLE_STRUCT->scriptingActive); + form = CastformDataTypeChange(gBattleStruct->scriptingActive); if (form) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - BATTLE_STRUCT->castformToChangeInto = form - 1; + gBattleStruct->castformToChangeInto = form - 1; } } @@ -16953,17 +15389,17 @@ static void atkE9_setweatherballtype(void) if (WEATHER_HAS_EFFECT) { if ((u8)(gBattleWeather)) - BATTLE_STRUCT->dmgMultiplier = 2; + gBattleStruct->dmgMultiplier = 2; if (gBattleWeather & WEATHER_RAIN_ANY) - BATTLE_STRUCT->dynamicMoveType = TYPE_WATER | 0x80; + gBattleStruct->dynamicMoveType = TYPE_WATER | 0x80; else if (gBattleWeather & WEATHER_SANDSTORM_ANY) - BATTLE_STRUCT->dynamicMoveType = TYPE_ROCK | 0x80; + gBattleStruct->dynamicMoveType = TYPE_ROCK | 0x80; else if (gBattleWeather & WEATHER_SUN_ANY) - BATTLE_STRUCT->dynamicMoveType = TYPE_FIRE | 0x80; + gBattleStruct->dynamicMoveType = TYPE_FIRE | 0x80; else if (gBattleWeather & WEATHER_HAIL) - BATTLE_STRUCT->dynamicMoveType = TYPE_ICE | 0x80; + gBattleStruct->dynamicMoveType = TYPE_ICE | 0x80; else - BATTLE_STRUCT->dynamicMoveType = TYPE_NORMAL | 0x80; + gBattleStruct->dynamicMoveType = TYPE_NORMAL | 0x80; } gBattlescriptCurrInstr++; } @@ -17010,8 +15446,8 @@ static void atkEC_pursuitrelated(void) gActionsByTurnOrder[gActiveBank] = 11; gCurrentMove = MOVE_PURSUIT; gBattlescriptCurrInstr += 5; - BATTLE_STRUCT->animTurn = 1; - BATTLE_STRUCT->unk160A7 = gBankAttacker; + gBattleStruct->animTurn = 1; + gBattleStruct->unk160A7 = gBankAttacker; gBankAttacker = gActiveBank; } else @@ -17022,10 +15458,10 @@ static void atkED_snatchsetbanks(void) { gEffectBank = gBankAttacker; if (gBankAttacker == gBankTarget) - gBankAttacker = gBankTarget = BATTLE_STRUCT->scriptingActive; + gBankAttacker = gBankTarget = gBattleStruct->scriptingActive; else - gBankTarget = BATTLE_STRUCT->scriptingActive; - BATTLE_STRUCT->scriptingActive = gEffectBank; + gBankTarget = gBattleStruct->scriptingActive; + gBattleStruct->scriptingActive = gEffectBank; gBattlescriptCurrInstr++; } @@ -17038,13 +15474,13 @@ static void atkEE_removelightscreenreflect(void) //brick break gSideAffecting[side] &= ~(SIDE_STATUS_LIGHTSCREEN); gSideTimers[side].reflectTimer = 0; gSideTimers[side].lightscreenTimer = 0; - BATTLE_STRUCT->animTurn = 1; - BATTLE_STRUCT->animTargetsHit = 1; + gBattleStruct->animTurn = 1; + gBattleStruct->animTargetsHit = 1; } else { - BATTLE_STRUCT->animTurn = 0; - BATTLE_STRUCT->animTargetsHit = 0; + gBattleStruct->animTurn = 0; + gBattleStruct->animTargetsHit = 0; } gBattlescriptCurrInstr++; } @@ -17074,7 +15510,7 @@ void atkEF_handleballthrow(void) u32 odds; u8 catch_rate; if (gLastUsedItem == ITEM_SAFARI_BALL) - catch_rate = BATTLE_STRUCT->unk16089 * 1275 / 100; //correct the name to safariFleeRate + catch_rate = gBattleStruct->unk16089 * 1275 / 100; //correct the name to safariFleeRate else catch_rate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; if (gLastUsedItem > 5) @@ -17386,15 +15822,15 @@ static void atkF3_trygivecaughtmonnick(void) case 2: if (!gPaletteFade.active) { - GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick); - DoNamingScreen(2, BATTLE_STRUCT->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick); + DoNamingScreen(2, gBattleStruct->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2); gBattleCommunication[0]++; } break; case 3: if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active ) { - SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick); + SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } break; diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c index 1c79d7ebf..00216ce05 100644 --- a/src/battle/battle_7.c +++ b/src/battle/battle_7.c @@ -763,7 +763,7 @@ void sub_80324E0(u8 a) ewram17800[a].substituteSprite = 0; } -void sub_80324F8(struct Pokemon *pkmn, u8 b) +void HandleLowHpMusicChange(struct Pokemon *pkmn, u8 b) { u16 hp = GetMonData(pkmn, MON_DATA_HP); u16 maxHP = GetMonData(pkmn, MON_DATA_MAX_HP); @@ -793,7 +793,7 @@ void sub_80324F8(struct Pokemon *pkmn, u8 b) } } -void BattleMusicStop(void) +void BattleStopLowHpSound(void) { u8 r4 = GetBankByIdentity(0); @@ -821,11 +821,11 @@ void sub_8032638(void) u8 r5 = pokemon_order_func(gBattlePartyID[r9]); if (GetMonData(&gPlayerParty[r4], MON_DATA_HP) != 0) - sub_80324F8(&gPlayerParty[r4], r8); + HandleLowHpMusicChange(&gPlayerParty[r4], r8); if (IsDoubleBattle()) { if (GetMonData(&gPlayerParty[r5], MON_DATA_HP) != 0) - sub_80324F8(&gPlayerParty[r5], r9); + HandleLowHpMusicChange(&gPlayerParty[r5], r9); } } } diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c index 80848d2fd..2ac9df2b9 100644 --- a/src/battle/battle_ai.c +++ b/src/battle/battle_ai.c @@ -1422,8 +1422,8 @@ static void BattleAICmd_get_highest_possible_damage(void) s32 i; gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dynamicMoveType = 0; + gBattleStruct->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; AI_THINKING_STRUCT->funcResult = 0; @@ -1462,8 +1462,8 @@ static void BattleAICmd_if_damage_bonus(void) u8 damageVar; gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dynamicMoveType = 0; + gBattleStruct->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; @@ -1669,8 +1669,8 @@ static void BattleAICmd_if_can_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dynamicMoveType = 0; + gBattleStruct->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; @@ -1698,8 +1698,8 @@ static void BattleAICmd_if_cant_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; - BATTLE_STRUCT->dmgMultiplier = 1; + gBattleStruct->dynamicMoveType = 0; + gBattleStruct->dmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; @@ -1907,7 +1907,7 @@ static void BattleAICmd_flee(void) static void BattleAICmd_if_random_100(void) { - u8 safariFleeRate = BATTLE_STRUCT->safariFleeRate * 5; // safari flee rate, from 0-20 + u8 safariFleeRate = gBattleStruct->safariFleeRate * 5; // safari flee rate, from 0-20 if ((u8)(Random() % 100) < safariFleeRate) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c index e39d98997..3a16e12e6 100644 --- a/src/battle/battle_controller_linkpartner.c +++ b/src/battle/battle_controller_linkpartner.c @@ -94,7 +94,7 @@ extern void sub_804777C(); extern void sub_8043DFC(); //extern s16 sub_8045C78(); extern void sub_80440EC(); -extern void sub_80324F8(); +extern void HandleLowHpMusicChange(); extern void nullsub_9(u16); extern void sub_8043DB0(); extern void move_anim_start_t4(); @@ -355,7 +355,7 @@ void bx_t3_healthbar_update(void) } else { - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); LinkPartnerBufferExecCompleted(); } } @@ -434,7 +434,7 @@ void sub_811E0CC(void) FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0); sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0); sub_804777C(gActiveBank); @@ -1084,7 +1084,7 @@ void sub_811EC68(u8 a) SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); break; } - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); } void LinkPartnerHandlecmd3(void) @@ -1243,7 +1243,7 @@ void LinkPartnerHandlecmd10(void) else if (!ewram17810[gActiveBank].unk0_6) { ewram17810[gActiveBank].unk4 = 0; - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlaySE12WithPanning(SE_POKE_DEAD, -64); gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0; gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5; diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index 2bdf448db..0d05b7aed 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -87,7 +87,7 @@ extern void sub_802E220(); extern void sub_802E2D4(); extern void sub_802E004(void); extern void sub_802DF30(void); -extern void BattleMusicStop(void); +extern void BattleStopLowHpSound(void); extern void PlayerBufferExecCompleted(void); extern void bx_t1_healthbar_update(void); extern void nullsub_91(void); @@ -1019,9 +1019,9 @@ void sub_802D31C(void) m4aMPlayContinue(&gMPlay_BGM); else m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); if (IsDoubleBattle()) - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2); ewram17810[gActiveBank].unk9 = 3; gBattleBankFunc[gActiveBank] = sub_802D2E0; } @@ -1077,7 +1077,7 @@ void sub_802D730(void) if (!ewram17810[gActiveBank].unk0_6 && !IsCryPlayingOrClearCrySongs()) { m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlayerBufferExecCompleted(); } } @@ -1118,7 +1118,7 @@ void bx_t1_healthbar_update(void) } else { - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlayerBufferExecCompleted(); } } @@ -2278,7 +2278,7 @@ void dp01_setattr_by_ch1_for_player_pokemon(u8 a) SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); break; } - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); } void PlayerHandlecmd3(void) @@ -2438,7 +2438,7 @@ void PlayerHandlecmd10(void) if (ewram17810[gActiveBank].unk0_6 == 0) { ewram17810[gActiveBank].unk4 = 0; - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlaySE12WithPanning(SE_POKE_DEAD, -64); gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0; gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5; @@ -2655,7 +2655,7 @@ void PlayerHandlecmd22(void) void PlayerHandlecmd23(void) { - BattleMusicStop(); + BattleStopLowHpSound(); BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0); PlayerBufferExecCompleted(); } diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c index 4c0adab5e..49f530129 100644 --- a/src/battle/battle_controller_wally.c +++ b/src/battle/battle_controller_wally.c @@ -412,7 +412,7 @@ void sub_81376B8(void) FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); WallyBufferExecCompleted(); } } @@ -429,7 +429,7 @@ void sub_81377B0(void) } else { - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); WallyBufferExecCompleted(); } } @@ -1066,7 +1066,7 @@ void sub_8138294(u8 a) SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); break; } - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); } void WallyHandlecmd3(void) diff --git a/src/battle/battle_message.c b/src/battle/battle_message.c index d8efc09c5..18e07acf6 100644 --- a/src/battle/battle_message.c +++ b/src/battle/battle_message.c @@ -214,11 +214,11 @@ void BufferStringBattle(u16 stringID) gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBank][4]); gLastUsedItem = gStringInfo->lastItem; gLastUsedAbility = gStringInfo->lastAbility; - BATTLE_STRUCT->scriptingActive = gStringInfo->scrActive; - BATTLE_STRUCT->unk1605E = gStringInfo->unk1605E; - BATTLE_STRUCT->hpScale = gStringInfo->hpScale; + gBattleStruct->scriptingActive = gStringInfo->scrActive; + gBattleStruct->unk1605E = gStringInfo->unk1605E; + gBattleStruct->hpScale = gStringInfo->hpScale; gStringBank = gStringInfo->StringBank; - BATTLE_STRUCT->stringMoveType = gStringInfo->moveType; + gBattleStruct->stringMoveType = gStringInfo->moveType; for (i = 0; i < 4; i++) { gAbilitiesPerBank[i] = gStringInfo->abilities[i]; @@ -304,11 +304,11 @@ void BufferStringBattle(u16 stringID) case 2: // sending poke to ball msg if (GetBankSide(gActiveBank) == 0) { - if (BATTLE_STRUCT->hpScale == 0) + if (gBattleStruct->hpScale == 0) stringPtr = BattleText_ComeBackSingle1; - else if (BATTLE_STRUCT->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + else if (gBattleStruct->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) stringPtr = BattleText_ComeBackSingle2; - else if (BATTLE_STRUCT->hpScale == 2) + else if (gBattleStruct->hpScale == 2) stringPtr = BattleText_ComeBackSingle3; else stringPtr = BattleText_ComeBackSingle4; @@ -332,13 +332,13 @@ void BufferStringBattle(u16 stringID) } break; case 3: // switch-in msg - if (GetBankSide(BATTLE_STRUCT->scriptingActive) == 0) + if (GetBankSide(gBattleStruct->scriptingActive) == 0) { - if (BATTLE_STRUCT->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + if (gBattleStruct->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE) stringPtr = BattleText_SentOutSingle7; - else if (BATTLE_STRUCT->hpScale == 1) + else if (gBattleStruct->hpScale == 1) stringPtr = BattleText_SentOutSingle8; - else if (BATTLE_STRUCT->hpScale == 2) + else if (gBattleStruct->hpScale == 2) stringPtr = BattleText_SentOutSingle9; else stringPtr = BattleText_SentOutSingle10; @@ -364,7 +364,7 @@ void BufferStringBattle(u16 stringID) case 4: // pokemon used a move msg sub_8121D1C(gBattleTextBuff1); if (gStringInfo->currentMove > 0x162) - StringCopy(gBattleTextBuff2, gUnknown_08401674[BATTLE_STRUCT->stringMoveType]); + StringCopy(gBattleTextBuff2, gUnknown_08401674[gBattleStruct->stringMoveType]); else StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]); sub_8121D74(gBattleTextBuff2); @@ -636,17 +636,17 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank]) break; case 16: // scripting active bank name with prefix - HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, gBattlePartyID[BATTLE_STRUCT->scriptingActive]) + HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattlePartyID[gBattleStruct->scriptingActive]) break; case 17: // current move name if (gStringInfo->currentMove > 0x162) - toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType]; + toCpy = (void*) &gUnknown_08401674[gBattleStruct->stringMoveType]; else toCpy = gMoveNames[gStringInfo->currentMove]; break; case 18: // last used move name if (gStringInfo->lastMove > 0x162) - toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType]; + toCpy = (void*) &gUnknown_08401674[gBattleStruct->stringMoveType]; else toCpy = gMoveNames[gStringInfo->lastMove]; break; @@ -655,7 +655,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) { if (gLastUsedItem == ITEM_ENIGMA_BERRY) { - if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank) + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 == gStringBank) { StringCopy(text, gEnigmaBerries[gStringBank].name); #ifdef ENGLISH @@ -690,7 +690,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]]; break; case 23: // scripting active ability - toCpy = gAbilityNames[gAbilitiesPerBank[BATTLE_STRUCT->scriptingActive]]; + toCpy = gAbilityNames[gAbilitiesPerBank[gBattleStruct->scriptingActive]]; break; case 24: // effect bank ability toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]]; @@ -750,7 +750,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) toCpy = gLinkPlayers[sub_803FC34(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name; break; case 31: // link scripting active name - toCpy = gLinkPlayers[sub_803FC34(BATTLE_STRUCT->scriptingActive)].name; + toCpy = gLinkPlayers[sub_803FC34(gBattleStruct->scriptingActive)].name; break; case 32: // player name toCpy = gSaveBlock2.playerName; @@ -759,7 +759,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst) toCpy = GetTrainerLoseText(); break; case 34: // ? - HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, BATTLE_STRUCT->unk1605E) + HANDLE_NICKNAME_STRING_CASE(gBattleStruct->scriptingActive, gBattleStruct->unk1605E) break; case 35: // lanette pc if (FlagGet(FLAG_SYS_PC_LANETTE)) @@ -946,7 +946,7 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst) { if (hword == ITEM_ENIGMA_BERRY) { - if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank) + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 == gStringBank) { StringCopy(dst, gEnigmaBerries[gStringBank].name); #ifdef ENGLISH diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c index 9dc030a1a..f93664593 100644 --- a/src/battle/battle_util.c +++ b/src/battle/battle_util.c @@ -21,7 +21,7 @@ #include "constants/species.h" #include "constants/weather.h" -extern u8* gBattlescriptCurrInstr; +extern const u8* gBattlescriptCurrInstr; extern u8 gActiveBank; extern u8 gBattleBufferB[4][0x200]; extern u8* gUnknown_02024C1C[4]; //battlescript location when you try to choose a move you're not allowed to @@ -454,7 +454,7 @@ void sub_80157C4(u8 bank) } } -void BattleScriptPush(u8* BS_ptr) +void BattleScriptPush(const u8* BS_ptr) { B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = BS_ptr; } @@ -477,7 +477,7 @@ u8 TrySetCantSelectMoveBattleScript(void) //msg can't select a move u16* choicedMove = CHOICED_MOVE(gActiveBank); if (gDisableStructs[gActiveBank].disabledMove == move && move) { - BATTLE_STRUCT->scriptingActive = gActiveBank; + gBattleStruct->scriptingActive = gActiveBank; gCurrentMove = move; gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionDisabledMove; limitations++; @@ -615,7 +615,7 @@ u8 UpdateTurnCounters(void) { u8 sideBank; - switch (BATTLE_STRUCT->turncountersTracker) + switch (gBattleStruct->turncountersTracker) { case 0: for (i = 0; i < gNoOfAllBanks; i++) @@ -631,12 +631,12 @@ u8 UpdateTurnCounters(void) SwapTurnOrder(i, j); } } - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; case 1: - while (BATTLE_STRUCT->turnSideTracker < 2) + while (gBattleStruct->turnSideTracker < 2) { - gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker; + gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT) { @@ -653,20 +653,20 @@ u8 UpdateTurnCounters(void) effect++; } } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; } break; case 2: - while (BATTLE_STRUCT->turnSideTracker < 2) + while (gBattleStruct->turnSideTracker < 2) { - gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker; + gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN) { if (--gSideTimers[sideBank].lightscreenTimer == 0) @@ -682,20 +682,20 @@ u8 UpdateTurnCounters(void) effect++; } } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; } break; case 3: - while (BATTLE_STRUCT->turnSideTracker < 2) + while (gBattleStruct->turnSideTracker < 2) { - gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker; + gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; if (gSideTimers[sideBank].mistTimer && --gSideTimers[sideBank].mistTimer == 0) { gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST; @@ -708,20 +708,20 @@ u8 UpdateTurnCounters(void) gBattleTextBuff1[4] = EOS; effect++; } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; } break; case 4: - while (BATTLE_STRUCT->turnSideTracker < 2) + while (gBattleStruct->turnSideTracker < 2) { - gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker; + gActiveBank = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD) { if (--gSideTimers[sideBank].safeguardTimer == 0) @@ -731,33 +731,33 @@ u8 UpdateTurnCounters(void) effect++; } } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; - BATTLE_STRUCT->turnSideTracker = 0; + gBattleStruct->turncountersTracker++; + gBattleStruct->turnSideTracker = 0; } break; case 5: - while (BATTLE_STRUCT->turnSideTracker < gNoOfAllBanks) + while (gBattleStruct->turnSideTracker < gNoOfAllBanks) { - gActiveBank = gBanksByTurnOrder[BATTLE_STRUCT->turnSideTracker]; + gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker]; if (gWishFutureKnock.wishCounter[gActiveBank] && --gWishFutureKnock.wishCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp) { gBankTarget = gActiveBank; BattleScriptExecute(BattleScript_WishComesTrue); effect++; } - BATTLE_STRUCT->turnSideTracker++; + gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; } break; case 6: @@ -783,7 +783,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(BattleScript_RainContinuesOrEnds); effect++; } - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; break; case 7: if (gBattleWeather & WEATHER_SANDSTORM_ANY) @@ -796,12 +796,12 @@ u8 UpdateTurnCounters(void) else gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; - BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleStruct->animArg1 = B_ANIM_SANDSTORM_CONTINUES; gBattleCommunication[MULTISTRING_CHOOSER] = 0; BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; break; case 8: if (gBattleWeather & WEATHER_SUN_ANY) @@ -817,7 +817,7 @@ u8 UpdateTurnCounters(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; break; case 9: if (gBattleWeather & WEATHER_HAIL) @@ -830,12 +830,12 @@ u8 UpdateTurnCounters(void) else gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; - BATTLE_STRUCT->animArg1 = B_ANIM_HAIL_CONTINUES; + gBattleStruct->animArg1 = B_ANIM_HAIL_CONTINUES; gBattleCommunication[MULTISTRING_CHOOSER] = 1; BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - BATTLE_STRUCT->turncountersTracker++; + gBattleStruct->turncountersTracker++; break; case 10: effect++; @@ -852,16 +852,16 @@ u8 TurnBasedEffects(void) u8 effect = 0; gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - while (BATTLE_STRUCT->turnEffectsBank < gNoOfAllBanks && BATTLE_STRUCT->turnEffectsTracker <= TURNBASED_MAX_CASE) + while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) { - gActiveBank = gBankAttacker = gBanksByTurnOrder[BATTLE_STRUCT->turnEffectsBank]; + gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank]; if (gAbsentBankFlags & gBitTable[gActiveBank]) { - BATTLE_STRUCT->turnEffectsBank++; + gBattleStruct->turnEffectsBank++; } else { - switch (BATTLE_STRUCT->turnEffectsTracker) + switch (gBattleStruct->turnEffectsTracker) { case 0: // ingrain if ((gStatuses3[gActiveBank] & STATUS3_ROOTED) @@ -875,22 +875,22 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_IngrainTurnHeal); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 1: // end turn abilities if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0)) effect++; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 2: // item effects if (ItemBattleEffects(1, gActiveBank, 0)) effect++; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 18: // item effects again if (ItemBattleEffects(1, gActiveBank, 1)) effect++; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 3: // leech seed if (gStatuses3[gActiveBank] & STATUS3_LEECHSEED && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBank].hp != 0) @@ -899,12 +899,12 @@ u8 TurnBasedEffects(void) gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - BATTLE_STRUCT->animArg1 = gBankTarget; - BATTLE_STRUCT->animArg2 = gBankAttacker; + gBattleStruct->animArg1 = gBankTarget; + gBattleStruct->animArg2 = gBankAttacker; BattleScriptExecute(BattleScript_LeechSeedTurnDrain); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 4: // poison if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0) @@ -915,7 +915,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 5: // toxic poison if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0) @@ -929,7 +929,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 6: // burn if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0) @@ -940,7 +940,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_BurnTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 7: // spooky nightmares if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0) @@ -952,7 +952,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_NightmareTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 8: // curse if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0) @@ -963,7 +963,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(BattleScript_CurseTurnDmg); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 9: // wrap if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0) @@ -971,8 +971,8 @@ u8 TurnBasedEffects(void) gBattleMons[gActiveBank].status2 -= 0x2000; if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap { - BATTLE_STRUCT->animArg1 = ewram16004arr(0, gActiveBank); - BATTLE_STRUCT->animArg2 = ewram16004arr(1, gActiveBank); + gBattleStruct->animArg1 = ewram16004arr(0, gActiveBank); + gBattleStruct->animArg2 = ewram16004arr(1, gActiveBank); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 2; gBattleTextBuff1[2] = ewram16004arr(0, gActiveBank); @@ -995,7 +995,7 @@ u8 TurnBasedEffects(void) BattleScriptExecute(gBattlescriptCurrInstr); effect++; } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 10: // uproar if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR) @@ -1044,7 +1044,7 @@ u8 TurnBasedEffects(void) } } if (effect != 2) - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 11: // thrash if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE) @@ -1066,7 +1066,7 @@ u8 TurnBasedEffects(void) } } } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 12: // disable if (gDisableStructs[gActiveBank].disableTimer1 != 0) @@ -1089,7 +1089,7 @@ u8 TurnBasedEffects(void) effect++; } } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 13: // encore if (gDisableStructs[gActiveBank].encoreTimer1 != 0) @@ -1108,22 +1108,22 @@ u8 TurnBasedEffects(void) effect++; } } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 14: // lock-on decrement if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS) gStatuses3[gActiveBank] -= 0x8; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 15: // charge if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0) gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 16: // taunt if (gDisableStructs[gActiveBank].tauntTimer1) gDisableStructs[gActiveBank].tauntTimer1--; - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 17: // yawn if (gStatuses3[gActiveBank] & STATUS3_YAWN) @@ -1142,11 +1142,11 @@ u8 TurnBasedEffects(void) effect++; } } - BATTLE_STRUCT->turnEffectsTracker++; + gBattleStruct->turnEffectsTracker++; break; case 19: // done - BATTLE_STRUCT->turnEffectsTracker = 0; - BATTLE_STRUCT->turnEffectsBank++; + gBattleStruct->turnEffectsTracker = 0; + gBattleStruct->turnEffectsBank++; break; } if (effect != 0) @@ -1160,17 +1160,17 @@ u8 TurnBasedEffects(void) bool8 HandleWishPerishSongOnTurnEnd(void) { gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - switch (BATTLE_STRUCT->sub80170DC_Tracker) + switch (gBattleStruct->sub80170DC_Tracker) { case 0: // future sight - while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks) + while (gBattleStruct->sub80170DC_Bank < gNoOfAllBanks) { - gActiveBank = BATTLE_STRUCT->sub80170DC_Bank; + gActiveBank = gBattleStruct->sub80170DC_Bank; if (gAbsentBankFlags & gBitTable[gActiveBank]) - BATTLE_STRUCT->sub80170DC_Bank++; + gBattleStruct->sub80170DC_Bank++; else { - BATTLE_STRUCT->sub80170DC_Bank++; + gBattleStruct->sub80170DC_Bank++; if (gWishFutureKnock.futureSightCounter[gActiveBank] && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp) { if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT) @@ -1191,17 +1191,17 @@ bool8 HandleWishPerishSongOnTurnEnd(void) } } } - BATTLE_STRUCT->sub80170DC_Tracker = 1; - BATTLE_STRUCT->sub80170DC_Bank = 0; + gBattleStruct->sub80170DC_Tracker = 1; + gBattleStruct->sub80170DC_Bank = 0; case 1: // perish song - while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks) + while (gBattleStruct->sub80170DC_Bank < gNoOfAllBanks) { - gActiveBank = gBankAttacker = gBanksByTurnOrder[BATTLE_STRUCT->sub80170DC_Bank]; + gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->sub80170DC_Bank]; if (gAbsentBankFlags & gBitTable[gActiveBank]) - BATTLE_STRUCT->sub80170DC_Bank++; + gBattleStruct->sub80170DC_Bank++; else { - BATTLE_STRUCT->sub80170DC_Bank++; + gBattleStruct->sub80170DC_Bank++; if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG) { gBattleTextBuff1[0] = 0xFD; @@ -1241,11 +1241,11 @@ bool8 HandleFaintedMonActions(void) do { int i; - switch (BATTLE_STRUCT->sub80173A4_Tracker) + switch (gBattleStruct->sub80173A4_Tracker) { case 0: - BATTLE_STRUCT->unk1605A = 0; - BATTLE_STRUCT->sub80173A4_Tracker++; + gBattleStruct->unk1605A = 0; + gBattleStruct->sub80173A4_Tracker++; for (i = 0; i < gNoOfAllBanks; i++) { if (gAbsentBankFlags & gBitTable[i] && !sub_8018018(i, 6, 6)) @@ -1254,54 +1254,54 @@ bool8 HandleFaintedMonActions(void) case 1: do { - gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; - if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(BATTLE_STRUCT->unk16113 & gBitTable[gBattlePartyID[BATTLE_STRUCT->unk1605A]]) && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A])) + gBank1 = gBankTarget = gBattleStruct->unk1605A; + if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gBattleStruct->unk16113 & gBitTable[gBattlePartyID[gBattleStruct->unk1605A]]) && !(gAbsentBankFlags & gBitTable[gBattleStruct->unk1605A])) { BattleScriptExecute(BattleScript_GiveExp); - BATTLE_STRUCT->sub80173A4_Tracker = 2; + gBattleStruct->sub80173A4_Tracker = 2; return 1; } - } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks); - BATTLE_STRUCT->sub80173A4_Tracker = 3; + } while (++gBattleStruct->unk1605A != gNoOfAllBanks); + gBattleStruct->sub80173A4_Tracker = 3; break; case 2: sub_8015740(gBank1); - if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks) - BATTLE_STRUCT->sub80173A4_Tracker = 3; + if (++gBattleStruct->unk1605A == gNoOfAllBanks) + gBattleStruct->sub80173A4_Tracker = 3; else - BATTLE_STRUCT->sub80173A4_Tracker = 1; + gBattleStruct->sub80173A4_Tracker = 1; break; case 3: - BATTLE_STRUCT->unk1605A = 0; - BATTLE_STRUCT->sub80173A4_Tracker++; + gBattleStruct->unk1605A = 0; + gBattleStruct->sub80173A4_Tracker++; case 4: do { - gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; //or should banks be switched? - if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A])) + gBank1 = gBankTarget = gBattleStruct->unk1605A; //or should banks be switched? + if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[gBattleStruct->unk1605A])) { BattleScriptExecute(BattleScript_HandleFaintedMon); - BATTLE_STRUCT->sub80173A4_Tracker = 5; + gBattleStruct->sub80173A4_Tracker = 5; return 1; } - } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks); - BATTLE_STRUCT->sub80173A4_Tracker = 6; + } while (++gBattleStruct->unk1605A != gNoOfAllBanks); + gBattleStruct->sub80173A4_Tracker = 6; break; case 5: - if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks) - BATTLE_STRUCT->sub80173A4_Tracker = 6; + if (++gBattleStruct->unk1605A == gNoOfAllBanks) + gBattleStruct->sub80173A4_Tracker = 6; else - BATTLE_STRUCT->sub80173A4_Tracker = 4; + gBattleStruct->sub80173A4_Tracker = 4; break; case 6: if (AbilityBattleEffects(9, 0, 0, 0, 0) || AbilityBattleEffects(0xB, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(6, 0, 0, 0, 0)) return 1; - BATTLE_STRUCT->sub80173A4_Tracker++; + gBattleStruct->sub80173A4_Tracker++; break; case 7: break; } - } while (BATTLE_STRUCT->sub80173A4_Tracker != HandleFaintedMonActions_MAX_CASE); + } while (gBattleStruct->sub80173A4_Tracker != HandleFaintedMonActions_MAX_CASE); return 0; } @@ -1320,15 +1320,15 @@ void TryClearRageStatuses(void) u8 AtkCanceller_UnableToUseMove(void) { u8 effect = 0; - s32* bideDmg = &BATTLE_STRUCT->bideDmg; + s32* bideDmg = &gBattleStruct->bideDmg; do { - switch (BATTLE_STRUCT->atkCancellerTracker) + switch (gBattleStruct->atkCancellerTracker) { case 0: // flags clear gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND); gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE); - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 1: // check being asleep if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) @@ -1372,7 +1372,7 @@ u8 AtkCanceller_UnableToUseMove(void) } } } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 2: // check being frozen if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) @@ -1386,7 +1386,7 @@ u8 AtkCanceller_UnableToUseMove(void) } else { - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; } } @@ -1399,7 +1399,7 @@ u8 AtkCanceller_UnableToUseMove(void) } effect = 2; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 3: // truant if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter) @@ -1411,7 +1411,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleMoveFlags |= MOVESTATUS_MISSED; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 4: // recharge if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) @@ -1423,7 +1423,7 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 5: // flinch if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED) @@ -1435,19 +1435,19 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 6: // disabled move if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0) { gProtectStructs[gBankAttacker].usedDisabledMove = 1; - BATTLE_STRUCT->scriptingActive = gBankAttacker; + gBattleStruct->scriptingActive = gBankAttacker; CancelMultiTurnMoves(gBankAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 7: // taunt if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0) @@ -1458,7 +1458,7 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 8: // imprisoned if (IsImprisoned(gBankAttacker, gCurrentMove)) @@ -1469,7 +1469,7 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 9: // confusion if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) @@ -1499,7 +1499,7 @@ u8 AtkCanceller_UnableToUseMove(void) } effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 10: // paralysis if (gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS && (Random() % 4) == 0) @@ -1510,12 +1510,12 @@ u8 AtkCanceller_UnableToUseMove(void) gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 11: // infatuation if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) { - BATTLE_STRUCT->scriptingActive = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); + gBattleStruct->scriptingActive = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); if (Random() & 1) BattleScriptPushCursor(); else @@ -1528,7 +1528,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove; effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 12: // bide if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) @@ -1553,7 +1553,7 @@ u8 AtkCanceller_UnableToUseMove(void) } effect = 1; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 13: // move thawing if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) @@ -1567,13 +1567,13 @@ u8 AtkCanceller_UnableToUseMove(void) } effect = 2; } - BATTLE_STRUCT->atkCancellerTracker++; + gBattleStruct->atkCancellerTracker++; break; case 14: // last case break; } - } while (BATTLE_STRUCT->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0); + } while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0); if (effect == 2) { @@ -1731,8 +1731,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) else move = gCurrentMove; - if (BATTLE_STRUCT->dynamicMoveType) - moveType = BATTLE_STRUCT->dynamicMoveType & 0x3F; + if (gBattleStruct->dynamicMoveType) + moveType = gBattleStruct->dynamicMoveType & 0x3F; else moveType = gBattleMoves[move].type; @@ -1755,8 +1755,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_RAIN_ANY)) { gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); - BATTLE_STRUCT->animArg1 = B_ANIM_RAIN_CONTINUES; - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->animArg1 = B_ANIM_RAIN_CONTINUES; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1764,8 +1764,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SANDSTORM_ANY)) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); - BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES; - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1773,8 +1773,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SUN_ANY)) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); - BATTLE_STRUCT->animArg1 = B_ANIM_SUN_CONTINUES; - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->animArg1 = B_ANIM_SUN_CONTINUES; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1791,7 +1791,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1801,7 +1801,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1811,7 +1811,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -1829,8 +1829,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (effect != 0) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - BATTLE_STRUCT->scriptingActive = bank; - BATTLE_STRUCT->castformToChangeInto = effect - 1; + gBattleStruct->scriptingActive = bank; + gBattleStruct->castformToChangeInto = effect - 1; } break; case ABILITY_TRACE: @@ -1852,8 +1852,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (effect != 0) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - BATTLE_STRUCT->scriptingActive = target1; - BATTLE_STRUCT->castformToChangeInto = effect - 1; + gBattleStruct->scriptingActive = target1; + gBattleStruct->castformToChangeInto = effect - 1; break; } } @@ -1897,7 +1897,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[bank].status1 = 0; // BUG: The nightmare status does not get cleared here. This was fixed in Emerald. //gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - BATTLE_STRUCT->scriptingActive = gActiveBank = bank; + gBattleStruct->scriptingActive = gActiveBank = bank; BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); MarkBufferBankForExecution(gActiveBank); @@ -1908,10 +1908,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2) { gBattleMons[bank].statStages[STAT_STAGE_SPEED]++; - BATTLE_STRUCT->animArg1 = 0x11; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->animArg1 = 0x11; + gBattleStruct->animArg2 = 0; BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; effect++; } break; @@ -2218,7 +2218,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gActiveBank = bank; EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); @@ -2238,8 +2238,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (effect) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - BATTLE_STRUCT->scriptingActive = bank; - BATTLE_STRUCT->castformToChangeInto = effect - 1; + gBattleStruct->scriptingActive = bank; + gBattleStruct->castformToChangeInto = effect - 1; return effect; } } @@ -2251,11 +2251,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) { gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); - BATTLE_STRUCT->synchroniseEffect &= 0x3F; - if (BATTLE_STRUCT->synchroniseEffect == 6) - BATTLE_STRUCT->synchroniseEffect = 2; - gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect + 0x40; - BATTLE_STRUCT->scriptingActive = gBankTarget; + gBattleStruct->synchroniseEffect &= 0x3F; + if (gBattleStruct->synchroniseEffect == 6) + gBattleStruct->synchroniseEffect = 2; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchroniseEffect + 0x40; + gBattleStruct->scriptingActive = gBankTarget; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; @@ -2267,11 +2267,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) { gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); - BATTLE_STRUCT->synchroniseEffect &= 0x3F; - if (BATTLE_STRUCT->synchroniseEffect == 6) - BATTLE_STRUCT->synchroniseEffect = 2; - gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect; - BATTLE_STRUCT->scriptingActive = gBankAttacker; + gBattleStruct->synchroniseEffect &= 0x3F; + if (gBattleStruct->synchroniseEffect == 6) + gBattleStruct->synchroniseEffect = 2; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchroniseEffect; + gBattleStruct->scriptingActive = gBankAttacker; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; @@ -2287,7 +2287,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gLastUsedAbility = ABILITY_INTIMIDATE; gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); BattleScriptPushCursorAndCallback(gUnknown_081D978C); - BATTLE_STRUCT->intimidateBank = i; + gBattleStruct->intimidateBank = i; effect++; break; } @@ -2346,7 +2346,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { BattleScriptPushCursorAndCallback(BattleScript_TraceActivates); gStatuses3[i] &= ~(STATUS3_TRACE); - BATTLE_STRUCT->scriptingActive = i; + gBattleStruct->scriptingActive = i; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 4; @@ -2373,7 +2373,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); BattleScriptPushCursor(); gBattlescriptCurrInstr = gUnknown_081D9795; - BATTLE_STRUCT->intimidateBank = i; + gBattleStruct->intimidateBank = i; effect++; break; } @@ -2499,7 +2499,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) return effect; } -void BattleScriptExecute(u8* BS_ptr) +void BattleScriptExecute(const u8* BS_ptr) { gBattlescriptCurrInstr = BS_ptr; B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc; @@ -2586,7 +2586,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (bankHoldEffect) { case HOLD_EFFECT_DOUBLE_PRIZE: - BATTLE_STRUCT->moneyMultiplier = 2; + gBattleStruct->moneyMultiplier = 2; break; case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < 8; i++) @@ -2599,7 +2599,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; BattleScriptExecute(BattleScript_WhiteHerbEnd2); @@ -2672,7 +2672,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; BattleScriptExecute(BattleScript_WhiteHerbEnd2); @@ -2809,9 +2809,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff2[4] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_ATK; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_ATK; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_ATK; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_ATK; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2825,9 +2825,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[3] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_DEF; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_DEF; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_DEF; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_DEF; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2841,9 +2841,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[3] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPEED; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPEED; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPEED; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPEED; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2857,9 +2857,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[3] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPATK; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPATK; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPATK; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPATK; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2873,9 +2873,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff1[3] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPDEF; - BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPDEF; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPDEF; + gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPDEF; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -2918,9 +2918,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) gBattleTextBuff2[7] = EOS; gEffectBank = bank; - BATTLE_STRUCT->statChanger = 0x21 + i; - BATTLE_STRUCT->animArg1 = 0x21 + i + 6; - BATTLE_STRUCT->animArg2 = 0; + gBattleStruct->statChanger = 0x21 + i; + gBattleStruct->animArg1 = 0x21 + i + 6; + gBattleStruct->animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; } @@ -3033,7 +3033,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; gActiveBank = gBankAttacker = bank; switch (effect) @@ -3181,7 +3181,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; @@ -3191,7 +3191,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } if (effect) { - BATTLE_STRUCT->scriptingActive = bank; + gBattleStruct->scriptingActive = bank; gStringBank = bank; gActiveBank = bank; EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); @@ -3228,7 +3228,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gLastUsedItem = atkItem; gStringBank = gBankAttacker; - BATTLE_STRUCT->scriptingActive = gBankAttacker; + gBattleStruct->scriptingActive = gBankAttacker; gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1; if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; @@ -3433,7 +3433,7 @@ u8 IsMonDisobedient(void) gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; gBattleCommunication[3] = 0; gDynamicBasePower = 0; - BATTLE_STRUCT->dynamicMoveType = 0; + gBattleStruct->dynamicMoveType = 0; gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove; gBankTarget = GetMoveTarget(gRandomMove, 0); gHitMarker |= HITMARKER_x200000; diff --git a/src/data/battle_strings_de.h b/src/data/battle_strings_de.h index a3d51f2a5..a19c0fc6c 100644 --- a/src/data/battle_strings_de.h +++ b/src/data/battle_strings_de.h @@ -1218,7 +1218,7 @@ const u8 *const gBattleStringsTable[] = }; // below are lists of battle string enums and NOT pointers to the strings. -const u16 gMissStrings[] = +const u16 gMissStringIds[] = { BATTLE_TEXT_AttackMissed, BATTLE_TEXT_ProtectedItself, diff --git a/src/data/battle_strings_en.h b/src/data/battle_strings_en.h index f29e48410..67eb70ee1 100644 --- a/src/data/battle_strings_en.h +++ b/src/data/battle_strings_en.h @@ -1218,7 +1218,7 @@ const u8 *const gBattleStringsTable[] = }; // below are lists of battle string enums and NOT pointers to the strings. -const u16 gMissStrings[] = +const u16 gMissStringIds[] = { BATTLE_TEXT_AttackMissed, BATTLE_TEXT_ProtectedItself, diff --git a/src/pokemon/pokemon_3.c b/src/pokemon/pokemon_3.c index 221de831a..9346031a6 100644 --- a/src/pokemon/pokemon_3.c +++ b/src/pokemon/pokemon_3.c @@ -1293,15 +1293,15 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon) void sub_8040B8C(void) { - gLastUsedAbility = BATTLE_STRUCT->unk160C0;; + gLastUsedAbility = gBattleStruct->unk160C0;; gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = BATTLE_STRUCT->unk16054; + gBattleTextBuff1[2] = gBattleStruct->unk16054; gBattleTextBuff1[4] = EOS; - if (!GetBankSide(BATTLE_STRUCT->unk16054)) - gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[BATTLE_STRUCT->unk16054]); + if (!GetBankSide(gBattleStruct->unk16054)) + gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->unk16054]); else - gBattleTextBuff1[3] = gBattlePartyID[BATTLE_STRUCT->unk16054]; + gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->unk16054]; gBattleTextBuff2[0] = 0xFD; gBattleTextBuff2[1] = 4; gBattleTextBuff2[2] = gBankInMenu; diff --git a/src/rom3.c b/src/rom3.c index 11239a681..713713162 100644 --- a/src/rom3.c +++ b/src/rom3.c @@ -749,9 +749,9 @@ void EmitPrintString(u8 a, u16 stringID) stringInfo->lastMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; - stringInfo->scrActive = BATTLE_STRUCT->scriptingActive; - stringInfo->unk1605E = BATTLE_STRUCT->unk1605E; - stringInfo->hpScale = BATTLE_STRUCT->hpScale; + stringInfo->scrActive = gBattleStruct->scriptingActive; + stringInfo->unk1605E = gBattleStruct->unk1605E; + stringInfo->hpScale = gBattleStruct->hpScale; stringInfo->StringBank = gStringBank; stringInfo->moveType = gBattleMoves[gCurrentMove].type; @@ -781,8 +781,8 @@ void EmitPrintStringPlayerOnly(u8 a, u16 stringID) stringInfo->lastMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; - stringInfo->scrActive = BATTLE_STRUCT->scriptingActive; - stringInfo->unk1605E = BATTLE_STRUCT->unk1605E; + stringInfo->scrActive = gBattleStruct->scriptingActive; + stringInfo->unk1605E = gBattleStruct->unk1605E; for (i = 0; i < 4; i++) stringInfo->abilities[i] = gBattleMons[i].ability; diff --git a/src/rom_800D42C.c b/src/rom_800D42C.c index 9449ca0d1..a1b0f5ecb 100644 --- a/src/rom_800D42C.c +++ b/src/rom_800D42C.c @@ -52,7 +52,7 @@ void PrintLinkBattleWinLossTie(void) { // lp_field_18 = player position? - switch (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18) + switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18) { case 0: case 2: @@ -70,7 +70,7 @@ void PrintLinkBattleWinLossTie(void) else { - switch (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18) + switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18) { case 1: case 3: @@ -92,7 +92,7 @@ void PrintLinkBattleWinLossTie(void) if (gBattleOutcome == 1) { - if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 != 0) + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0) { PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN); PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS); @@ -105,7 +105,7 @@ void PrintLinkBattleWinLossTie(void) } else { - if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 != 0) + if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0) { PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN); PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS); diff --git a/src/script_pokemon_util_80C4BF0.c b/src/script_pokemon_util_80C4BF0.c index b13006c13..f991297ab 100644 --- a/src/script_pokemon_util_80C4BF0.c +++ b/src/script_pokemon_util_80C4BF0.c @@ -238,8 +238,8 @@ void ShowContestWinner(void) if(gUnknown_0203856C) { sub_80AAF30(); - BATTLE_STRUCT->unk15DDF = 1; - BATTLE_STRUCT->unk15DDE = sub_80B2C4C(254, 0); + gBattleStruct->unk15DDF = 1; + gBattleStruct->unk15DDE = sub_80B2C4C(254, 0); Contest_SaveWinner(3); gUnknown_0203856C = 0; } diff --git a/sym_ewram.txt b/sym_ewram.txt index b9c08aac6..0bb35e8c2 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -119,7 +119,7 @@ gRandomMove: @ 2024BEA gBattleMoveDamage: @ 2024BEC .space 0x4 -gHP_dealt: @ 2024BF0 +gHpDealt: @ 2024BF0 .space 0x4 gTakenDmg: @ 2024BF4 @@ -170,10 +170,10 @@ gUnknown_02024C2C: @ 2024C2C gLastUsedMove: @ 2024C34 .space 0x8 -gMoveHitWith: @ 2024C3C +gLastLandedMoves: @ 2024C3C .space 0x8 -gUnknown_02024C44: @ 2024C44 +gLastHitByType: @ 2024C44 .space 0x8 gUnknown_02024C4C: @ 2024C4C |