diff options
-rw-r--r-- | data/battle_ai_scripts.s | 272 |
1 files changed, 136 insertions, 136 deletions
diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 17b27fae5..ab83f2bf8 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -47,7 +47,7 @@ BattleAIs:: @ 81DA01C AI_CheckBadMove: @ 81DA09C is_most_powerful_move if_equal 0, AI_CheckBadMove_CheckSoundproof - if_damage_bonus 0, Score_Down10 + if_damage_bonus 0, Score_Minus10 get_ability TARGET if_equal ABILITY_VOLT_ABSORB, CheckIfVoltAbsorbCancelsElectric if_equal ABILITY_WATER_ABSORB, CheckIfWaterAbsorbCancelsWater @@ -58,39 +58,39 @@ AI_CheckBadMove: @ 81DA09C CheckIfVoltAbsorbCancelsElectric: @ 81DA0CE get_type CURRENT_MOVE - if_arg_equal TYPE_ELECTRIC, Score_Down12 + if_arg_equal TYPE_ELECTRIC, Score_Minus12 jump AI_CheckBadMove_CheckSoundproof CheckIfWaterAbsorbCancelsWater: @ 81DA0DB get_type CURRENT_MOVE - if_arg_equal TYPE_WATER, Score_Down12 + if_arg_equal TYPE_WATER, Score_Minus12 jump AI_CheckBadMove_CheckSoundproof CheckIfFlashFireCancelsFire: @ 81DA0E8 get_type CURRENT_MOVE - if_arg_equal TYPE_FIRE, Score_Down12 + if_arg_equal TYPE_FIRE, Score_Minus12 jump AI_CheckBadMove_CheckSoundproof CheckIfWonderGuardCancelsMove: @ 81DA0F5 if_damage_bonus 80, AI_CheckBadMove_CheckSoundproof - jump Score_Down10 + jump Score_Minus10 CheckIfLevitateCancelsGroundMove: @ 81DA100 get_type CURRENT_MOVE - if_arg_equal TYPE_GROUND, Score_Down10 + if_arg_equal TYPE_GROUND, Score_Minus10 AI_CheckBadMove_CheckSoundproof: @ 81DA108 get_ability TARGET if_not_equal ABILITY_SOUNDPROOF, AI_CheckBadMove_CheckEffect - if_move MOVE_GROWL, Score_Down10 - if_move MOVE_ROAR, Score_Down10 - if_move MOVE_SING, Score_Down10 - if_move MOVE_SUPERSONIC, Score_Down10 - if_move MOVE_SCREECH, Score_Down10 - if_move MOVE_SNORE, Score_Down10 - if_move MOVE_UPROAR, Score_Down10 - if_move MOVE_METAL_SOUND, Score_Down10 - if_move MOVE_GRASS_WHISTLE, Score_Down10 + if_move MOVE_GROWL, Score_Minus10 + if_move MOVE_ROAR, Score_Minus10 + if_move MOVE_SING, Score_Minus10 + if_move MOVE_SUPERSONIC, Score_Minus10 + if_move MOVE_SCREECH, Score_Minus10 + if_move MOVE_SNORE, Score_Minus10 + if_move MOVE_UPROAR, Score_Minus10 + if_move MOVE_METAL_SOUND, Score_Minus10 + if_move MOVE_GRASS_WHISTLE, Score_Minus10 AI_CheckBadMove_CheckEffect: @ 81DA14F if_effect EFFECT_SLEEP, AI_CBM_Sleep @@ -173,7 +173,7 @@ AI_CheckBadMove_CheckEffect: @ 81DA14F if_effect EFFECT_MIRROR_COAT, AI_CBM_HighRiskForDamage if_effect EFFECT_SKULL_BASH, AI_CBM_HighRiskForDamage if_effect EFFECT_FUTURE_SIGHT, AI_CBM_FutureSight - if_effect EFFECT_TELEPORT, Score_Down10 + if_effect EFFECT_TELEPORT, Score_Minus10 if_effect EFFECT_DEFENSE_CURL, AI_CBM_DefenseUp if_effect EFFECT_FAKE_OUT, AI_CBM_FakeOut if_effect EFFECT_STOCKPILE, AI_CBM_Stockpile @@ -206,100 +206,100 @@ AI_CheckBadMove_CheckEffect: @ 81DA14F AI_CBM_Sleep: @ 81DA3DE get_ability TARGET - if_equal ABILITY_INSOMNIA, Score_Down10 - if_equal ABILITY_VITAL_SPIRIT, Score_Down10 - if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Down10 + if_equal ABILITY_INSOMNIA, Score_Minus10 + if_equal ABILITY_VITAL_SPIRIT, Score_Minus10 + if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Minus10 end AI_CBM_Explosion: @ 81DA3F7 - if_damage_bonus 0, Score_Down10 + if_damage_bonus 0, Score_Minus10 get_ability TARGET - if_equal ABILITY_DAMP, Score_Down10 + if_equal ABILITY_DAMP, Score_Minus10 count_alive_pokemon USER if_not_equal 0, AI_CBM_Explosion_End count_alive_pokemon TARGET - if_not_equal 0, Score_Down10 - jump Score_Down1 + if_not_equal 0, Score_Minus10 + jump Score_Minus1 AI_CBM_Explosion_End: @ 81DA41A end AI_CBM_Nightmare: @ 81DA41B - if_status2 TARGET, S_NIGHTMARE, Score_Down10 - if_not_status TARGET, SLP, Score_Down8 + if_status2 TARGET, S_NIGHTMARE, Score_Minus10 + if_not_status TARGET, SLP, Score_Minus8 end AI_CBM_DreamEater: @ 81DA430 - if_not_status TARGET, SLP, Score_Down8 - if_damage_bonus 0, Score_Down10 + if_not_status TARGET, SLP, Score_Minus8 + if_damage_bonus 0, Score_Minus10 end AI_CBM_BellyDrum: @ 81DA441 - if_hp_less_than USER, 51, Score_Down10 + if_hp_less_than USER, 51, Score_Minus10 AI_CBM_AttackUp: @ 81DA448 - if_stat_level_equal USER, ATTACK, 12, Score_Down10 + if_stat_level_equal USER, ATTACK, 12, Score_Minus10 end AI_CBM_DefenseUp: @ 81DA451 - if_stat_level_equal USER, DEFENSE, 12, Score_Down10 + if_stat_level_equal USER, DEFENSE, 12, Score_Minus10 end AI_CBM_SpeedUp: @ 81DA45A - if_stat_level_equal USER, SPEED, 12, Score_Down10 + if_stat_level_equal USER, SPEED, 12, Score_Minus10 end AI_CBM_SpAtkUp: @ 81DA463 - if_stat_level_equal USER, SP_ATTACK, 12, Score_Down10 + if_stat_level_equal USER, SP_ATTACK, 12, Score_Minus10 end AI_CBM_SpDefUp: @ 81DA46C - if_stat_level_equal USER, SP_DEFENSE, 12, Score_Down10 + if_stat_level_equal USER, SP_DEFENSE, 12, Score_Minus10 end AI_CBM_AccUp: @ 81DA475 - if_stat_level_equal USER, ACCURACY, 12, Score_Down10 + if_stat_level_equal USER, ACCURACY, 12, Score_Minus10 end AI_CBM_EvasionUp: @ 81DA47E - if_stat_level_equal USER, EVASION, 12, Score_Down10 + if_stat_level_equal USER, EVASION, 12, Score_Minus10 end AI_CBM_AttackDown: @ 81DA487 - if_stat_level_equal TARGET, ATTACK, 0, Score_Down10 + if_stat_level_equal TARGET, ATTACK, 0, Score_Minus10 get_ability TARGET - if_equal ABILITY_HYPER_CUTTER, Score_Down10 + if_equal ABILITY_HYPER_CUTTER, Score_Minus10 jump CheckIfAbilityBlocksStatChange AI_CBM_DefenseDown: @ 81DA49C - if_stat_level_equal TARGET, DEFENSE, 0, Score_Down10 + if_stat_level_equal TARGET, DEFENSE, 0, Score_Minus10 jump CheckIfAbilityBlocksStatChange AI_CBM_SpeedDown: @ 81DA4A9 - if_stat_level_equal TARGET, SPEED, 0, Score_Down10 + if_stat_level_equal TARGET, SPEED, 0, Score_Minus10 jump CheckIfAbilityBlocksStatChange AI_CBM_SpAtkDown: @ 81DA4B6 - if_stat_level_equal TARGET, SP_ATTACK, 0, Score_Down10 + if_stat_level_equal TARGET, SP_ATTACK, 0, Score_Minus10 jump CheckIfAbilityBlocksStatChange AI_CBM_SpDefDown: @ 81DA4C3 - if_stat_level_equal TARGET, SP_DEFENSE, 0, Score_Down10 + if_stat_level_equal TARGET, SP_DEFENSE, 0, Score_Minus10 jump CheckIfAbilityBlocksStatChange AI_CBM_AccDown: @ 81DA4D0 - if_stat_level_equal TARGET, ACCURACY, 0, Score_Down10 + if_stat_level_equal TARGET, ACCURACY, 0, Score_Minus10 get_ability TARGET - if_equal ABILITY_KEEN_EYE, Score_Down10 + if_equal ABILITY_KEEN_EYE, Score_Minus10 jump CheckIfAbilityBlocksStatChange AI_CBM_EvasionDown: @ 81DA4E5 - if_stat_level_equal TARGET, EVASION, 0, Score_Down10 + if_stat_level_equal TARGET, EVASION, 0, Score_Minus10 CheckIfAbilityBlocksStatChange: @ 81DA4ED get_ability TARGET - if_equal ABILITY_CLEAR_BODY, Score_Down10 - if_equal ABILITY_WHITE_SMOKE, Score_Down10 + if_equal ABILITY_CLEAR_BODY, Score_Minus10 + if_equal ABILITY_WHITE_SMOKE, Score_Minus10 end AI_CBM_Haze: @ 81DA4FC @@ -317,299 +317,299 @@ AI_CBM_Haze: @ 81DA4FC if_stat_level_more_than TARGET, SP_DEFENSE, 6, AI_CBM_Haze_End if_stat_level_more_than TARGET, ACCURACY, 6, AI_CBM_Haze_End if_stat_level_more_than TARGET, EVASION, 6, AI_CBM_Haze_End - jump Score_Down10 + jump Score_Minus10 AI_CBM_Haze_End: @ 81DA571 end AI_CBM_Roar: @ 81DA572 count_alive_pokemon TARGET - if_equal 0, Score_Down10 + if_equal 0, Score_Minus10 get_ability TARGET - if_equal ABILITY_SUCTION_CUPS, Score_Down10 + if_equal ABILITY_SUCTION_CUPS, Score_Minus10 end AI_CBM_Toxic: @ 81DA583 get_type ENEMY_TYPE1 - if_equal TYPE_STEEL, Score_Down10 - if_equal TYPE_POISON, Score_Down10 + if_equal TYPE_STEEL, Score_Minus10 + if_equal TYPE_POISON, Score_Minus10 get_type PLAYER_TYPE1 - if_equal TYPE_STEEL, Score_Down10 - if_equal TYPE_POISON, Score_Down10 + if_equal TYPE_STEEL, Score_Minus10 + if_equal TYPE_POISON, Score_Minus10 get_ability TARGET - if_equal ABILITY_IMMUNITY, Score_Down10 - if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Down10 + if_equal ABILITY_IMMUNITY, Score_Minus10 + if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Minus10 end AI_CBM_LightScreen: @ 81DA5B2 - if_status4 USER, S_LIGHT_SCREEN, Score_Down8 + if_status4 USER, S_LIGHT_SCREEN, Score_Minus8 end AI_CBM_OneHitKO: @ 81DA5BD - if_damage_bonus 0, Score_Down10 + if_damage_bonus 0, Score_Minus10 get_ability TARGET - if_equal ABILITY_STURDY, Score_Down10 - if_target_higher_level Score_Down10 + if_equal ABILITY_STURDY, Score_Minus10 + if_target_higher_level Score_Minus10 end AI_CBM_Magnitude: @ 81DA5D2 get_ability TARGET - if_equal ABILITY_LEVITATE, Score_Down10 + if_equal ABILITY_LEVITATE, Score_Minus10 AI_CBM_HighRiskForDamage: @ 81DA5DA - if_damage_bonus 0, Score_Down10 + if_damage_bonus 0, Score_Minus10 get_ability TARGET if_not_equal ABILITY_WONDER_GUARD, AI_CBM_HighRiskForDamage_End if_damage_bonus 80, AI_CBM_HighRiskForDamage_End - jump Score_Down10 + jump Score_Minus10 AI_CBM_HighRiskForDamage_End: @ 81DA5F3 end AI_CBM_Mist: @ 81DA5F4 - if_status4 USER, S_MIST, Score_Down8 + if_status4 USER, S_MIST, Score_Minus8 end AI_CBM_FocusEnergy: @ 81DA5FF - if_status2 USER, S_FOCUS_ENERGY, Score_Down10 + if_status2 USER, S_FOCUS_ENERGY, Score_Minus10 end AI_CBM_Confuse: @ 81DA60A - if_status2 TARGET, S_CONFUSED, Score_Down5 + if_status2 TARGET, S_CONFUSED, Score_Minus5 get_ability TARGET - if_equal ABILITY_OWN_TEMPO, Score_Down10 + if_equal ABILITY_OWN_TEMPO, Score_Minus10 end AI_CBM_Reflect: @ 81DA61D - if_status4 USER, S_REFLECT, Score_Down8 + if_status4 USER, S_REFLECT, Score_Minus8 end AI_CBM_Paralyze: @ 81DA628 - if_damage_bonus 0, Score_Down10 + if_damage_bonus 0, Score_Minus10 get_ability TARGET - if_equal ABILITY_LIMBER, Score_Down10 - if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Down10 + if_equal ABILITY_LIMBER, Score_Minus10 + if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Minus10 end AI_CBM_Substitute: @ 81DA641 - if_status2 USER, S_SUBSTITUTE, Score_Down8 - if_hp_less_than USER, 26, Score_Down10 + if_status2 USER, S_SUBSTITUTE, Score_Minus8 + if_hp_less_than USER, 26, Score_Minus10 end AI_CBM_LeechSeed: @ 81DA653 - if_status3 TARGET, S_LEECH_SEED, Score_Down10 + if_status3 TARGET, S_LEECH_SEED, Score_Minus10 get_type ENEMY_TYPE1 - if_equal TYPE_GRASS, Score_Down10 + if_equal TYPE_GRASS, Score_Minus10 get_type PLAYER_TYPE1 - if_equal TYPE_GRASS, Score_Down10 + if_equal TYPE_GRASS, Score_Minus10 end AI_CBM_Disable: @ 81DA66E - if_last_move_did_damage TARGET, 0, Score_Down8 + if_last_move_did_damage TARGET, 0, Score_Minus8 end AI_CBM_Encore: @ 81DA676 - if_last_move_did_damage TARGET, 1, Score_Down8 + if_last_move_did_damage TARGET, 1, Score_Minus8 end AI_CBM_DamageDuringSleep: @ 81DA67E - if_not_status USER, SLP, Score_Down8 + if_not_status USER, SLP, Score_Minus8 end AI_CBM_CantEscape: @ 81DA689 - if_status2 TARGET, S_MEAN_LOOK, Score_Down10 + if_status2 TARGET, S_MEAN_LOOK, Score_Minus10 end AI_CBM_Curse: @ 81DA694 - if_stat_level_equal USER, ATTACK, 12, Score_Down10 - if_stat_level_equal USER, DEFENSE, 12, Score_Down8 + if_stat_level_equal USER, ATTACK, 12, Score_Minus10 + if_stat_level_equal USER, DEFENSE, 12, Score_Minus8 end AI_CBM_Spikes: @ 81DA6A5 - if_status4 TARGET, S_SPIKES, Score_Down10 + if_status4 TARGET, S_SPIKES, Score_Minus10 end AI_CBM_Foresight: @ 81DA6B0 - if_status2 TARGET, S_FORESIGHT, Score_Down10 + if_status2 TARGET, S_FORESIGHT, Score_Minus10 end AI_CBM_PerishSong: @ 81DA6BB - if_status3 TARGET, S_PERISH_SONG, Score_Down10 + if_status3 TARGET, S_PERISH_SONG, Score_Minus10 end AI_CBM_Sandstorm: @ 81DA6C6 get_weather - if_equal BATTLE_WEATHER_SANDSTORM, Score_Down8 + if_equal BATTLE_WEATHER_SANDSTORM, Score_Minus8 end AI_CBM_Attract: @ 81DA6CE - if_status2 TARGET, S_INFATUATED, Score_Down10 + if_status2 TARGET, S_INFATUATED, Score_Minus10 get_ability TARGET - if_equal ABILITY_OBLIVIOUS, Score_Down10 + if_equal ABILITY_OBLIVIOUS, Score_Minus10 get_gender USER if_equal 0, AI_CBM_Attract_CheckIfTargetIsFemale if_equal 254, AI_CBM_Attract_CheckIfTargetIsMale - jump Score_Down10 + jump Score_Minus10 AI_CBM_Attract_CheckIfTargetIsFemale: @ 81DA6F3 get_gender TARGET if_equal 254, AI_CBM_Attract_End - jump Score_Down10 + jump Score_Minus10 AI_CBM_Attract_CheckIfTargetIsMale: @ 81DA700 get_gender TARGET if_equal 0, AI_CBM_Attract_End - jump Score_Down10 + jump Score_Minus10 AI_CBM_Attract_End: @ 81DA70D end AI_CBM_Safeguard: @ 81DA70E - if_status4 USER, S_SAFEGUARD, Score_Down8 + if_status4 USER, S_SAFEGUARD, Score_Minus8 end AI_CBM_Memento: @ 81DA719 - if_stat_level_equal TARGET, ATTACK, 0, Score_Down10 - if_stat_level_equal TARGET, SP_ATTACK, 0, Score_Down8 + if_stat_level_equal TARGET, ATTACK, 0, Score_Minus10 + if_stat_level_equal TARGET, SP_ATTACK, 0, Score_Minus8 AI_CBM_BatonPass: @ 81DA729 count_alive_pokemon USER - if_equal 0, Score_Down10 + if_equal 0, Score_Minus10 end AI_CBM_RainDance: @ 81DA732 get_weather - if_equal BATTLE_WEATHER_RAIN, Score_Down8 + if_equal BATTLE_WEATHER_RAIN, Score_Minus8 end AI_CBM_SunnyDay: @ 81DA73A get_weather - if_equal BATTLE_WEATHER_SUN, Score_Down8 + if_equal BATTLE_WEATHER_SUN, Score_Minus8 end AI_CBM_FutureSight: @ 81DA742 - if_status4 TARGET, S_FUTURE_SIGHT, Score_Down10 + if_status4 TARGET, S_FUTURE_SIGHT, Score_Minus10 end AI_CBM_FakeOut: @ 81DA74D is_first_turn USER - if_equal 0, Score_Down10 + if_equal 0, Score_Minus10 end AI_CBM_Stockpile: @ 81DA756 get_stockpile_count USER - if_equal 3, Score_Down10 + if_equal 3, Score_Minus10 end AI_CBM_SpitUpAndSwallow: @ 81DA75F - if_damage_bonus 0, Score_Down10 + if_damage_bonus 0, Score_Minus10 get_stockpile_count USER - if_equal 0, Score_Down10 + if_equal 0, Score_Minus10 end AI_CBM_Hail: @ 81DA76E get_weather - if_equal BATTLE_WEATHER_HAIL, Score_Down8 + if_equal BATTLE_WEATHER_HAIL, Score_Minus8 end AI_CBM_Torment: @ 81DA776 - if_status2 TARGET, S_TORMENT, Score_Down10 + if_status2 TARGET, S_TORMENT, Score_Minus10 end AI_CBM_WillOWisp: @ 81DA781 get_ability TARGET - if_equal ABILITY_WATER_VEIL, Score_Down10 - if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Down10 - if_damage_bonus 0, Score_Down10 - if_damage_bonus 20, Score_Down10 - if_damage_bonus 10, Score_Down10 + if_equal ABILITY_WATER_VEIL, Score_Minus10 + if_status TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, Score_Minus10 + if_damage_bonus 0, Score_Minus10 + if_damage_bonus 20, Score_Minus10 + if_damage_bonus 10, Score_Minus10 end AI_CBM_HelpingHand: @ 81DA7A6 is_double_battle - if_equal 0, Score_Down10 + if_equal 0, Score_Minus10 end AI_CBM_TrickAndKnockOff: @ 81DA7AE get_ability TARGET - if_equal ABILITY_STICKY_HOLD, Score_Down10 + if_equal ABILITY_STICKY_HOLD, Score_Minus10 end AI_CBM_Ingrain: @ 81DA7B7 - if_status3 USER, S_ROOTED, Score_Down10 + if_status3 USER, S_ROOTED, Score_Minus10 end AI_CBM_Recycle: @ 81DA7C2 get_item USER - if_equal ITEM_NONE, Score_Down10 + if_equal ITEM_NONE, Score_Minus10 end AI_CBM_Imprison: @ 81DA7CB - if_status3 USER, S_IMPRISONED, Score_Down10 + if_status3 USER, S_IMPRISONED, Score_Minus10 end AI_CBM_Refresh: @ 81DA7D6 - if_not_status USER, PSN | BRN | PAR | TOX, Score_Down10 + if_not_status USER, PSN | BRN | PAR | TOX, Score_Minus10 end AI_CBM_MudSport: @ 81DA7E1 - if_status3 USER, S_MUD_SPORT, Score_Down10 + if_status3 USER, S_MUD_SPORT, Score_Minus10 end AI_CBM_Tickle: @ 81DA7EC - if_stat_level_equal TARGET, ATTACK, 0, Score_Down10 - if_stat_level_equal TARGET, DEFENSE, 0, Score_Down8 + if_stat_level_equal TARGET, ATTACK, 0, Score_Minus10 + if_stat_level_equal TARGET, DEFENSE, 0, Score_Minus8 end AI_CBM_CosmicPower: @ 81DA7FD - if_stat_level_equal USER, DEFENSE, 12, Score_Down10 - if_stat_level_equal USER, SP_DEFENSE, 12, Score_Down8 + if_stat_level_equal USER, DEFENSE, 12, Score_Minus10 + if_stat_level_equal USER, SP_DEFENSE, 12, Score_Minus8 end AI_CBM_BulkUp: @ 81DA80E - if_stat_level_equal USER, ATTACK, 12, Score_Down10 - if_stat_level_equal USER, DEFENSE, 12, Score_Down8 + if_stat_level_equal USER, ATTACK, 12, Score_Minus10 + if_stat_level_equal USER, DEFENSE, 12, Score_Minus8 end AI_CBM_WaterSport: @ 81DA81F - if_status3 USER, S_WATER_SPORT, Score_Down10 + if_status3 USER, S_WATER_SPORT, Score_Minus10 end AI_CBM_CalmMind: @ 81DA82A - if_stat_level_equal USER, SP_ATTACK, 12, Score_Down10 - if_stat_level_equal USER, SP_DEFENSE, 12, Score_Down8 + if_stat_level_equal USER, SP_ATTACK, 12, Score_Minus10 + if_stat_level_equal USER, SP_DEFENSE, 12, Score_Minus8 end AI_CBM_DragonDance: @ 81DA83B - if_stat_level_equal USER, ATTACK, 12, Score_Down10 - if_stat_level_equal USER, SPEED, 12, Score_Down8 + if_stat_level_equal USER, ATTACK, 12, Score_Minus10 + if_stat_level_equal USER, SPEED, 12, Score_Minus8 end -Score_Down1: @ 81DA84C +Score_Minus1: @ 81DA84C score -1 end -Score_Down2: @ 81DA84F +Score_Minus2: @ 81DA84F score -2 end -Score_Down3: @ 81DA852 +Score_Minus3: @ 81DA852 score -3 end -Score_Down5: @ 81DA855 +Score_Minus5: @ 81DA855 score -5 end -Score_Down8: @ 81DA858 +Score_Minus8: @ 81DA858 score -8 end -Score_Down10: @ 81DA85B +Score_Minus10: @ 81DA85B score -10 end -Score_Down12: @ 81DA85E +Score_Minus12: @ 81DA85E score -12 end @@ -788,7 +788,7 @@ AI_CV_SelfKO_Encourage1: @ 81DAB94 if_hp_less_than USER, 80, AI_CV_SelfKO_Encourage2 if_would_go_first USER, AI_CV_SelfKO_Encourage2 if_random_less_than 50, AI_CV_SelfKO_End - jump Score_Down3 + jump Score_Minus3 AI_CV_SelfKO_Encourage2: @ 81DABAC if_hp_more_than USER, 50, AI_CV_SelfKO_Encourage4 @@ -1354,7 +1354,7 @@ AI_CV_Conversion: @ 81DB17A AI_CV_Conversion2: @ 81DB183 get_turn_count if_equal 0, AI_CV_Conversion_End - if_random_less_than 200, Score_Down2 + if_random_less_than 200, Score_Minus2 AI_CV_Conversion_End: @ 81DB190 end @@ -2695,7 +2695,7 @@ AI_CV_DragonDance_End: @ 81DBE96 AI_TryToFaint: @ 81DBE97 if_can_faint AI_TryToFaint_TryToEncourageQuickAttack is_most_powerful_move - if_equal 1, Score_Down1 + if_equal 1, Score_Minus1 end AI_TryToFaint_TryToEncourageQuickAttack: @ 81DBEA4 |