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-rwxr-xr-xasm/bug.s826
1 files changed, 826 insertions, 0 deletions
diff --git a/asm/bug.s b/asm/bug.s
new file mode 100755
index 000000000..329ed0753
--- /dev/null
+++ b/asm/bug.s
@@ -0,0 +1,826 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ bug
+
+ thumb_func_start sub_80DC824
+sub_80DC824: @ 80DC824
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC850
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ ldr r0, _080DC84C @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x4]
+ negs r1, r1
+ strh r1, [r0, 0x4]
+ ldrh r1, [r0]
+ negs r1, r1
+ strh r1, [r0]
+ b _080DC880
+ .align 2, 0
+_080DC84C: .4byte gBattleAnimArgs
+_080DC850:
+ ldr r0, _080DC8E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DC880
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r1, _080DC8E8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+_080DC880:
+ ldr r5, _080DC8E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077EE4
+ lsls r0, 24
+ ldr r4, _080DC8E8 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x6]
+ adds r0, r4
+ strh r0, [r6, 0x36]
+ ldr r0, _080DC8EC @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080DC8F0 @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC8E4: .4byte gBattleAnimBankTarget
+_080DC8E8: .4byte gBattleAnimArgs
+_080DC8EC: .4byte sub_8078B34
+_080DC8F0: .4byte move_anim_8072740
+ thumb_func_end sub_80DC824
+
+ thumb_func_start sub_80DC8F4
+sub_80DC8F4: @ 80DC8F4
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC918
+ ldr r1, _080DC914 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r1]
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ b _080DC934
+ .align 2, 0
+_080DC914: .4byte gBattleAnimArgs
+_080DC918:
+ ldr r0, _080DC990 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DC934
+ ldr r0, _080DC994 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ negs r1, r1
+ strh r1, [r0, 0x2]
+ ldrh r1, [r0]
+ negs r1, r1
+ strh r1, [r0]
+_080DC934:
+ ldr r5, _080DC990 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077EE4
+ lsls r0, 24
+ ldr r4, _080DC994 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077EE4
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x2E]
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x36]
+ ldr r0, _080DC998 @ =sub_8078B34
+ str r0, [r6, 0x1C]
+ ldr r1, _080DC99C @ =move_anim_8072740
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DC990: .4byte gBattleAnimBankTarget
+_080DC994: .4byte gBattleAnimArgs
+_080DC998: .4byte sub_8078B34
+_080DC99C: .4byte move_anim_8072740
+ thumb_func_end sub_80DC8F4
+
+ thumb_func_start sub_80DC9A0
+sub_80DC9A0: @ 80DC9A0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DC9BC
+ ldr r0, _080DC9FC @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ lsrs r2, r1, 31
+ adds r1, r2
+ asrs r1, 1
+ strh r1, [r0, 0x4]
+_080DC9BC:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r1, _080DC9FC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080DCA04
+ ldr r4, _080DCA00 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ b _080DCA16
+ .align 2, 0
+_080DC9FC: .4byte gBattleAnimArgs
+_080DCA00: .4byte gBattleAnimBankTarget
+_080DCA04:
+ ldr r0, _080DCA2C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_807A3FC
+_080DCA16:
+ adds r0, r5, 0
+ bl sub_8078BD4
+ ldr r0, _080DCA30 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r5, 0x38]
+ ldr r0, _080DCA34 @ =sub_80DCA38
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCA2C: .4byte gBattleAnimBankTarget
+_080DCA30: .4byte gBattleAnimArgs
+_080DCA34: .4byte sub_80DCA38
+ thumb_func_end sub_80DC9A0
+
+ thumb_func_start sub_80DCA38
+sub_80DCA38: @ 80DCA38
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCA4E
+ adds r0, r4, 0
+ bl move_anim_8072740
+ b _080DCA6A
+_080DCA4E:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ movs r2, 0x38
+ ldrsh r1, [r4, r2]
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0xD
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+_080DCA6A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DCA38
+
+ thumb_func_start sub_80DCA70
+sub_80DCA70: @ 80DCA70
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080DCAA0 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_807A3FC
+ ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCAAC
+ ldr r0, _080DCAA8 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ b _080DCAB8
+ .align 2, 0
+_080DCAA0: .4byte gBattleAnimBankTarget
+_080DCAA4: .4byte gBattleAnimBankAttacker
+_080DCAA8: .4byte gBattleAnimArgs
+_080DCAAC:
+ ldr r1, _080DCAE0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ adds r0, r1, 0
+_080DCAB8:
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, _080DCAE4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DCAD4
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x8
+ strh r0, [r4, 0x22]
+_080DCAD4:
+ ldr r0, _080DCAE8 @ =sub_80DCAEC
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCAE0: .4byte gBattleAnimArgs
+_080DCAE4: .4byte gBattleAnimBankTarget
+_080DCAE8: .4byte sub_80DCAEC
+ thumb_func_end sub_80DCA70
+
+ thumb_func_start sub_80DCAEC
+sub_80DCAEC: @ 80DCAEC
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DCB20
+ movs r0, 0
+ strh r0, [r3, 0x2E]
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+_080DCB20:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x33
+ bne _080DCB34
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080DCB34:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DCAEC
+
+ thumb_func_start sub_80DCB38
+sub_80DCB38: @ 80DCB38
+ ldr r2, _080DCB54 @ =REG_BLDCNT
+ movs r3, 0xFD
+ lsls r3, 6
+ adds r1, r3, 0
+ strh r1, [r2]
+ adds r2, 0x2
+ movs r1, 0x10
+ strh r1, [r2]
+ movs r1, 0x10
+ strh r1, [r0, 0x2E]
+ ldr r1, _080DCB58 @ =sub_80DCB5C
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080DCB54: .4byte REG_BLDCNT
+_080DCB58: .4byte sub_80DCB5C
+ thumb_func_end sub_80DCB38
+
+ thumb_func_start sub_80DCB5C
+sub_80DCB5C: @ 80DCB5C
+ push {lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x13
+ bgt _080DCB70
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x32]
+ b _080DCBA8
+_080DCB70:
+ ldrh r1, [r3, 0x30]
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DCBA8
+ ldrh r1, [r3, 0x2E]
+ subs r1, 0x1
+ strh r1, [r3, 0x2E]
+ ldr r2, _080DCBAC @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080DCBA8
+ adds r2, r3, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DCBB0 @ =sub_80DCBB4
+ str r0, [r3, 0x1C]
+_080DCBA8:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCBAC: .4byte REG_BLDALPHA
+_080DCBB0: .4byte sub_80DCBB4
+ thumb_func_end sub_80DCB5C
+
+ thumb_func_start sub_80DCBB4
+sub_80DCBB4: @ 80DCBB4
+ push {lr}
+ ldr r1, _080DCBC8 @ =REG_BLDCNT
+ movs r2, 0
+ strh r2, [r1]
+ adds r1, 0x2
+ strh r2, [r1]
+ bl move_anim_8072740
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCBC8: .4byte REG_BLDCNT
+ thumb_func_end sub_80DCBB4
+
+ thumb_func_start sub_80DCBCC
+sub_80DCBCC: @ 80DCBCC
+ push {r4-r7,lr}
+ sub sp, 0x4
+ adds r7, r0, 0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCBEC
+ ldr r1, _080DCBE8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ b _080DCC0E
+ .align 2, 0
+_080DCBE8: .4byte gBattleAnimArgs
+_080DCBEC:
+ ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCC0E
+ ldr r1, _080DCCEC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+_080DCC0E:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DCC5E
+ ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080DCC5E
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCC4C
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080DCC5E
+_080DCC4C:
+ ldr r0, _080DCCEC @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0, 0x4]
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ negs r1, r1
+ strh r1, [r0]
+_080DCC5E:
+ adds r0, r7, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ adds r4, r0, 0
+ lsls r4, 24
+ ldr r6, _080DCCEC @ =gBattleAnimArgs
+ lsrs r4, 24
+ ldrh r0, [r6, 0x4]
+ adds r4, r0
+ lsls r4, 16
+ lsrs r4, 16
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r6, 0x6]
+ adds r1, r2
+ lsls r1, 16
+ ldrh r2, [r7, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ subs r0, r2
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r7, 0x22]
+ lsrs r5, r1, 16
+ asrs r1, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_80790F0
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ adds r0, r7, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8078FDC
+ ldrh r0, [r6, 0x8]
+ strh r0, [r7, 0x2E]
+ strh r4, [r7, 0x32]
+ strh r5, [r7, 0x36]
+ ldr r0, _080DCCF4 @ =sub_8078B34
+ str r0, [r7, 0x1C]
+ ldr r1, _080DCCF8 @ =move_anim_8072740
+ adds r0, r7, 0
+ bl StoreSpriteCallbackInData
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCCE8: .4byte gBattleAnimBankAttacker
+_080DCCEC: .4byte gBattleAnimArgs
+_080DCCF0: .4byte gBattleAnimBankTarget
+_080DCCF4: .4byte sub_8078B34
+_080DCCF8: .4byte move_anim_8072740
+ thumb_func_end sub_80DCBCC
+
+ thumb_func_start sub_80DCCFC
+sub_80DCCFC: @ 80DCCFC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DCD68 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCD1C
+ ldr r1, _080DCD6C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080DCD1C:
+ ldr r4, _080DCD6C @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, _080DCD70 @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x6]
+ adds r0, r1
+ strh r0, [r6, 0x36]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ adds r0, r6, 0
+ bl sub_80786EC
+ ldr r0, _080DCD74 @ =sub_80DCD78
+ str r0, [r6, 0x1C]
+ adds r2, r6, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCD68: .4byte gBattleAnimBankAttacker
+_080DCD6C: .4byte gBattleAnimArgs
+_080DCD70: .4byte gBattleAnimBankTarget
+_080DCD74: .4byte sub_80DCD78
+ thumb_func_end sub_80DCCFC
+
+ thumb_func_start sub_80DCD78
+sub_80DCD78: @ 80DCD78
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x14
+ adds r4, r0, 0
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r2]
+ adds r0, r4, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DCDA4
+ adds r0, r4, 0
+ bl move_anim_8072740
+ b _080DCE34
+_080DCDA4:
+ movs r0, 0x2E
+ adds r0, r4
+ mov r8, r0
+ ldrh r7, [r4, 0x20]
+ ldrh r5, [r4, 0x24]
+ ldrh r1, [r4, 0x22]
+ mov r12, r1
+ ldrh r6, [r4, 0x26]
+ mov r2, r8
+ add r1, sp, 0x4
+ movs r3, 0x7
+_080DCDBA:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r3, 0x1
+ cmp r3, 0
+ bge _080DCDBA
+ adds r0, r7, r5
+ lsls r0, 16
+ lsrs r5, r0, 16
+ mov r2, r12
+ adds r0, r2, r6
+ lsls r0, 16
+ lsrs r6, r0, 16
+ adds r0, r4, 0
+ bl sub_8078718
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DCE34
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ lsls r1, r5, 16
+ asrs r1, 16
+ subs r0, r1
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ adds r1, r2
+ lsls r2, r6, 16
+ asrs r2, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_80790F0
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ adds r0, r4, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8078FDC
+ add r2, sp, 0x4
+ mov r1, r8
+ movs r3, 0x7
+_080DCE26:
+ ldrh r0, [r2]
+ strh r0, [r1]
+ adds r2, 0x2
+ adds r1, 0x2
+ subs r3, 0x1
+ cmp r3, 0
+ bge _080DCE26
+_080DCE34:
+ add sp, 0x14
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DCD78
+
+ thumb_func_start sub_80DCE40
+sub_80DCE40: @ 80DCE40
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080DCE54 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DCE5C
+ ldr r4, _080DCE58 @ =gBattleAnimBankAttacker
+ b _080DCE5E
+ .align 2, 0
+_080DCE54: .4byte gBattleAnimArgs
+_080DCE58: .4byte gBattleAnimBankAttacker
+_080DCE5C:
+ ldr r4, _080DCE90 @ =gBattleAnimBankTarget
+_080DCE5E:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x12
+ strh r0, [r5, 0x22]
+ ldr r1, _080DCE94 @ =move_anim_8074EE0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080DCE98 @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DCE90: .4byte gBattleAnimBankTarget
+_080DCE94: .4byte move_anim_8074EE0
+_080DCE98: .4byte sub_80785E4
+ thumb_func_end sub_80DCE40
+
+ .align 2, 0 @ Don't pad with nop.