diff options
Diffstat (limited to 'asm/current.s')
-rw-r--r-- | asm/current.s | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/asm/current.s b/asm/current.s index fa3fec58a..2010b0336 100644 --- a/asm/current.s +++ b/asm/current.s @@ -21,7 +21,7 @@ sub_80D648C: @ 80D648C ldr r6, _080D6504 @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -29,7 +29,7 @@ sub_80D648C: @ 80D648C strh r0, [r4, 0x34] ldrb r0, [r6] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] @@ -188,7 +188,7 @@ sub_80D65DC: @ 80D65DC beq _080D65FE ldr r0, _080D664C @ =gAnimBankTarget ldrb r0, [r0] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _080D6606 @@ -201,7 +201,7 @@ _080D6606: ldr r5, _080D664C @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080D6650 @ =gBattleAnimArgs lsrs r0, 24 @@ -210,7 +210,7 @@ _080D6606: strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -266,7 +266,7 @@ _080D667E: cmp r0, 0 beq _080D669C adds r0, r6, 0 - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _080D66A4 @@ -278,7 +278,7 @@ _080D669C: _080D66A4: adds r0, r6, 0 movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, _080D6718 @ =gBattleAnimArgs lsrs r0, 24 @@ -287,7 +287,7 @@ _080D66A4: strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r4, 0x2] @@ -465,7 +465,7 @@ sub_80D681C: @ 80D681C ldr r6, _080D6864 @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0 - bl GetBankPosition + bl GetBattlerSpriteCoord ldr r1, _080D6868 @ =gTasks lsls r4, r5, 2 adds r4, r5 @@ -479,7 +479,7 @@ sub_80D681C: @ 80D681C strh r0, [r4, 0x8] ldrb r0, [r6] movs r1, 0x1 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r5, 0x2] @@ -887,13 +887,13 @@ _080D6B68: _080D6B6A: ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x26] @@ -1120,13 +1120,13 @@ _080D6D34: _080D6D36: ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1163,13 +1163,13 @@ _080D6D8C: _080D6D8E: ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1202,25 +1202,25 @@ sub_80D6DD8: @ 80D6DD8 ldr r4, _080D6E30 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x3A] movs r0, 0x10 strh r0, [r5, 0x3C] ldrb r0, [r4] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 @@ -1326,7 +1326,7 @@ _080D6ECE: b _080D7000 _080D6ED0: movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r6, 0 @@ -1334,12 +1334,12 @@ _080D6ED0: ldr r4, _080D6F04 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x24] ldrb r0, [r4] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _080D6F0C @@ -1515,7 +1515,7 @@ _080D703A: _080D703C: ldr r4, _080D707C @ =gAnimBankAttacker ldrb r0, [r4] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 movs r2, 0x1 negs r2, r2 @@ -1551,13 +1551,13 @@ _080D7084: .4byte 0x0000fff0 _080D7088: ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] @@ -1577,13 +1577,13 @@ _080D70B0: ldr r4, _080D70E4 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r2, 0xA @@ -1829,13 +1829,13 @@ _080D728E: ldr r4, _080D72BC @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] @@ -1899,13 +1899,13 @@ _080D731C: ldr r4, _080D73A0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x16] @@ -1914,7 +1914,7 @@ _080D731C: ldr r0, _080D73A4 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x1C] @@ -2257,7 +2257,7 @@ _080D75CA: ldr r0, _080D7614 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x1 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 @@ -2279,7 +2279,7 @@ _080D75F4: ldr r4, _080D7614 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] |