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-rwxr-xr-xasm/ghost.s3384
1 files changed, 3384 insertions, 0 deletions
diff --git a/asm/ghost.s b/asm/ghost.s
new file mode 100755
index 000000000..5d90a4aed
--- /dev/null
+++ b/asm/ghost.s
@@ -0,0 +1,3384 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ ghost
+
+ thumb_func_start sub_80DDB6C
+sub_80DDB6C: @ 80DDB6C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DDBC8 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r5, _080DDBCC @ =gBattleAnimBankTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_8078BD4
+ ldr r0, _080DDBD0 @ =sub_80DDBD8
+ str r0, [r4, 0x1C]
+ movs r0, 0x10
+ strh r0, [r4, 0x3A]
+ ldr r1, _080DDBD4 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldrh r0, [r4, 0x3A]
+ strh r0, [r1]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDBC8: .4byte gBattleAnimArgs
+_080DDBCC: .4byte gBattleAnimBankTarget
+_080DDBD0: .4byte sub_80DDBD8
+_080DDBD4: .4byte REG_BLDCNT
+ thumb_func_end sub_80DDB6C
+
+ thumb_func_start sub_80DDBD8
+sub_80DDBD8: @ 80DDBD8
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80DDCC8
+ adds r0, r4, 0
+ bl sub_8078B5C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DDBF8
+ ldr r0, _080DDBF4 @ =sub_80DDC4C
+ str r0, [r4, 0x1C]
+ b _080DDC42
+ .align 2, 0
+_080DDBF4: .4byte sub_80DDC4C
+_080DDBF8:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080DDC30
+ cmp r2, 0xC4
+ ble _080DDC42
+_080DDC30:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080DDC42
+ ldr r0, _080DDC48 @ =gUnknown_0202F7D2
+ movs r1, 0
+ ldrsb r1, [r0, r1]
+ movs r0, 0xC4
+ bl PlaySE12WithPanning
+_080DDC42:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDC48: .4byte gUnknown_0202F7D2
+ thumb_func_end sub_80DDBD8
+
+ thumb_func_start sub_80DDC4C
+sub_80DDC4C: @ 80DDC4C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ adds r0, r4, 0
+ bl sub_8078B5C
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xF
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x38]
+ adds r0, r2, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x38]
+ lsls r2, 16
+ asrs r2, 16
+ cmp r2, 0
+ beq _080DDC92
+ cmp r2, 0xC4
+ ble _080DDC9E
+_080DDC92:
+ lsls r0, 16
+ cmp r0, 0
+ ble _080DDC9E
+ movs r0, 0xC4
+ bl PlaySE
+_080DDC9E:
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DDCBC
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DDCB8 @ =sub_807861C
+ str r0, [r4, 0x1C]
+ b _080DDCC2
+ .align 2, 0
+_080DDCB8: .4byte sub_807861C
+_080DDCBC:
+ adds r0, r4, 0
+ bl sub_80DDCC8
+_080DDCC2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DDC4C
+
+ thumb_func_start sub_80DDCC8
+sub_80DDCC8: @ 80DDCC8
+ push {r4,lr}
+ adds r3, r0, 0
+ ldrh r2, [r3, 0x3A]
+ movs r1, 0x3A
+ ldrsh r0, [r3, r1]
+ cmp r0, 0xFF
+ ble _080DDCEC
+ adds r0, r2, 0x1
+ strh r0, [r3, 0x3A]
+ lsls r0, 16
+ ldr r1, _080DDCE8 @ =0x010d0000
+ cmp r0, r1
+ bne _080DDD4C
+ movs r0, 0
+ b _080DDD4A
+ .align 2, 0
+_080DDCE8: .4byte 0x010d0000
+_080DDCEC:
+ ldrh r1, [r3, 0x3C]
+ adds r4, r1, 0x1
+ strh r4, [r3, 0x3C]
+ movs r0, 0xFF
+ ands r0, r1
+ cmp r0, 0
+ bne _080DDD4C
+ ldr r1, _080DDD10 @ =0xffffff00
+ ands r1, r4
+ strh r1, [r3, 0x3C]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DDD14
+ adds r0, r2, 0x1
+ b _080DDD16
+ .align 2, 0
+_080DDD10: .4byte 0xffffff00
+_080DDD14:
+ subs r0, r2, 0x1
+_080DDD16:
+ strh r0, [r3, 0x3A]
+ ldr r2, _080DDD54 @ =REG_BLDALPHA
+ ldrh r1, [r3, 0x3A]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r0, r1
+ strh r0, [r2]
+ movs r2, 0x3A
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ beq _080DDD32
+ cmp r0, 0x10
+ bne _080DDD3E
+_080DDD32:
+ ldrh r0, [r3, 0x3C]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ eors r0, r1
+ strh r0, [r3, 0x3C]
+_080DDD3E:
+ movs r1, 0x3A
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080DDD4C
+ movs r0, 0x80
+ lsls r0, 1
+_080DDD4A:
+ strh r0, [r3, 0x3A]
+_080DDD4C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDD54: .4byte REG_BLDALPHA
+ thumb_func_end sub_80DDCC8
+
+ thumb_func_start sub_80DDD58
+sub_80DDD58: @ 80DDD58
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r1, _080DDD74 @ =sub_80DDD78
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDD74: .4byte sub_80DDD78
+ thumb_func_end sub_80DDD58
+
+ thumb_func_start sub_80DDD78
+sub_80DDD78: @ 80DDD78
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x20
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x82
+ bhi _080DDDAC
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x8
+ b _080DDDB6
+_080DDDAC:
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+_080DDDB6:
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x13
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x50
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3D
+ bne _080DDDE8
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080DDDE8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DDD78
+
+ thumb_func_start sub_80DDDF0
+sub_80DDDF0: @ 80DDDF0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r1, _080DDE68 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078E70
+ adds r0, r4, 0
+ movs r1, 0x80
+ movs r2, 0x80
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldr r1, _080DDE6C @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ ldr r1, _080DDE70 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0
+ movs r1, 0x80
+ strh r1, [r0, 0x8]
+ ldr r1, _080DDE74 @ =gBattleAnimArgs
+ ldrh r1, [r1]
+ strh r1, [r0, 0xA]
+ strh r2, [r0, 0xC]
+ movs r1, 0x10
+ strh r1, [r0, 0xE]
+ ldr r1, _080DDE78 @ =sub_80DDE7C
+ str r1, [r0]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDE68: .4byte REG_BLDCNT
+_080DDE6C: .4byte gSprites
+_080DDE70: .4byte gTasks
+_080DDE74: .4byte gBattleAnimArgs
+_080DDE78: .4byte sub_80DDE7C
+ thumb_func_end sub_80DDDF0
+
+ thumb_func_start sub_80DDE7C
+sub_80DDE7C: @ 80DDE7C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DDEC4 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r3, r1, r2
+ ldrh r0, [r3, 0x1C]
+ adds r0, 0x1
+ strh r0, [r3, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DDEBE
+ movs r0, 0
+ strh r0, [r3, 0x1C]
+ ldrh r1, [r3, 0xC]
+ adds r1, 0x1
+ strh r1, [r3, 0xC]
+ ldrh r0, [r3, 0xE]
+ subs r0, 0x1
+ strh r0, [r3, 0xE]
+ ldr r2, _080DDEC8 @ =REG_BLDALPHA
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r1, 0xC
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x9
+ bne _080DDEBE
+ ldr r0, _080DDECC @ =sub_80DDED0
+ str r0, [r3]
+_080DDEBE:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDEC4: .4byte gTasks
+_080DDEC8: .4byte REG_BLDALPHA
+_080DDECC: .4byte sub_80DDED0
+ thumb_func_end sub_80DDE7C
+
+ thumb_func_start sub_80DDED0
+sub_80DDED0: @ 80DDED0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080DDEF4 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080DDEF8
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xA]
+ b _080DDF36
+ .align 2, 0
+_080DDEF4: .4byte gTasks
+_080DDEF8:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r1, r0, 24
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x8
+ movs r6, 0
+ strh r0, [r4, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ bgt _080DDF22
+ movs r0, 0x8
+ ldrsh r2, [r4, r0]
+ adds r0, r1, 0
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ b _080DDF36
+_080DDF22:
+ adds r0, r1, 0
+ bl sub_8078F40
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ ldr r0, _080DDF3C @ =REG_BLDCNT
+ strh r6, [r0]
+ adds r0, 0x2
+ strh r6, [r0]
+_080DDF36:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDF3C: .4byte REG_BLDCNT
+ thumb_func_end sub_80DDED0
+
+ thumb_func_start sub_80DDF40
+sub_80DDF40: @ 80DDF40
+ push {r4-r6,lr}
+ mov r6, r9
+ mov r5, r8
+ push {r5,r6}
+ sub sp, 0x4
+ adds r4, r0, 0
+ ldrh r5, [r4, 0x20]
+ ldrh r6, [r4, 0x22]
+ ldr r0, _080DDFDC @ =gBattleAnimBankAttacker
+ mov r8, r0
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ mov r9, r1
+ strh r0, [r4, 0x20]
+ mov r1, r8
+ ldrb r0, [r1]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ mov r1, r9
+ strh r1, [r4, 0x2E]
+ ldr r2, _080DDFE0 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r4, 0x30]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r4, 0x32]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r4, 0x34]
+ ldrh r1, [r4, 0x20]
+ lsls r1, 4
+ strh r1, [r4, 0x36]
+ lsls r0, 4
+ strh r0, [r4, 0x38]
+ lsls r5, 16
+ asrs r5, 16
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ subs r5, r0
+ lsls r5, 4
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r5, 0
+ str r2, [sp]
+ bl __divsi3
+ strh r0, [r4, 0x3A]
+ lsls r6, 16
+ asrs r6, 16
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ subs r6, r0
+ lsls r6, 4
+ ldr r2, [sp]
+ movs r0, 0
+ ldrsh r1, [r2, r0]
+ lsls r1, 1
+ adds r0, r6, 0
+ bl __divsi3
+ strh r0, [r4, 0x3C]
+ ldr r0, _080DDFE4 @ =sub_80DDFE8
+ str r0, [r4, 0x1C]
+ add sp, 0x4
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DDFDC: .4byte gBattleAnimBankAttacker
+_080DDFE0: .4byte gBattleAnimArgs
+_080DDFE4: .4byte sub_80DDFE8
+ thumb_func_end sub_80DDF40
+
+ thumb_func_start sub_80DDFE8
+sub_80DDFE8: @ 80DDFE8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080DE032
+ cmp r0, 0x1
+ bgt _080DDFFE
+ cmp r0, 0
+ beq _080DE008
+ b _080DE0F6
+_080DDFFE:
+ cmp r0, 0x2
+ beq _080DE09C
+ cmp r0, 0x3
+ beq _080DE0F0
+ b _080DE0F6
+_080DE008:
+ ldrh r0, [r5, 0x3A]
+ ldrh r2, [r5, 0x36]
+ adds r0, r2
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x30]
+ subs r0, 0x1
+ strh r0, [r5, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DE0F6
+ b _080DE0E2
+_080DE032:
+ ldrh r0, [r5, 0x32]
+ subs r0, 0x1
+ strh r0, [r5, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DE0F6
+ ldr r4, _080DE098 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x30]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x20]
+ lsls r0, 4
+ strh r0, [r5, 0x36]
+ ldrh r0, [r5, 0x22]
+ lsls r0, 4
+ strh r0, [r5, 0x38]
+ movs r1, 0x30
+ ldrsh r0, [r5, r1]
+ movs r2, 0x20
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3A]
+ movs r1, 0x32
+ ldrsh r0, [r5, r1]
+ movs r2, 0x22
+ ldrsh r1, [r5, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r2, 0x34
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r5, 0x3C]
+ b _080DE0E2
+ .align 2, 0
+_080DE098: .4byte gBattleAnimBankTarget
+_080DE09C:
+ ldrh r0, [r5, 0x3A]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x3C]
+ ldrh r2, [r5, 0x38]
+ adds r1, r2
+ strh r1, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r5, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r5, 0x22]
+ ldrh r0, [r5, 0x34]
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080DE0F6
+ ldr r4, _080DE0EC @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+_080DE0E2:
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080DE0F6
+ .align 2, 0
+_080DE0EC: .4byte gBattleAnimBankTarget
+_080DE0F0:
+ adds r0, r5, 0
+ bl move_anim_8074EE0
+_080DE0F6:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DDFE8
+
+ thumb_func_start sub_80DE0FC
+sub_80DE0FC: @ 80DE0FC
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8078764
+ ldr r0, _080DE110 @ =sub_80DE114
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE110: .4byte sub_80DE114
+ thumb_func_end sub_80DE0FC
+
+ thumb_func_start sub_80DE114
+sub_80DE114: @ 80DE114
+ push {r4-r6,lr}
+ adds r3, r0, 0
+ movs r5, 0
+ movs r6, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080DE1AA
+ adds r1, r3, 0
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ movs r0, 0x4
+ ands r0, r2
+ adds r4, r1, 0
+ cmp r0, 0
+ bne _080DE13E
+ movs r0, 0x4
+ orrs r0, r2
+ strb r0, [r4]
+_080DE13E:
+ movs r1, 0x2E
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ beq _080DE14E
+ cmp r0, 0x1
+ beq _080DE158
+ movs r6, 0x1
+ b _080DE162
+_080DE14E:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x2
+ bne _080DE162
+ b _080DE166
+_080DE158:
+ movs r1, 0x30
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x4
+ bne _080DE162
+ movs r5, 0x1
+_080DE162:
+ cmp r5, 0
+ beq _080DE198
+_080DE166:
+ ldrb r2, [r4]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r3, 0x32]
+ strh r1, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ bne _080DE1AA
+ strh r1, [r3, 0x32]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ b _080DE1AA
+_080DE198:
+ cmp r6, 0
+ beq _080DE1A4
+ adds r0, r3, 0
+ bl move_anim_8072740
+ b _080DE1AA
+_080DE1A4:
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+_080DE1AA:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE114
+
+ thumb_func_start sub_80DE1B0
+sub_80DE1B0: @ 80DE1B0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DE1DC @ =gTasks
+ adds r5, r0, r1
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ movs r6, 0
+ movs r1, 0
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080DE1E0
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DE2C0
+ .align 2, 0
+_080DE1DC: .4byte gTasks
+_080DE1E0:
+ strh r1, [r5, 0xA]
+ movs r0, 0xF
+ strh r0, [r5, 0xC]
+ movs r0, 0x2
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+ ldr r1, _080DE244 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ ldr r2, _080DE248 @ =REG_BLDALPHA
+ ldrh r0, [r5, 0xE]
+ lsls r0, 8
+ ldrh r1, [r5, 0xC]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r4, _080DE24C @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x50
+ strh r1, [r0, 0x2E]
+ ldr r0, _080DE250 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DE258
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080DE254 @ =0x0000ff70
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x70
+ b _080DE276
+ .align 2, 0
+_080DE244: .4byte REG_BLDCNT
+_080DE248: .4byte REG_BLDALPHA
+_080DE24C: .4byte gSprites
+_080DE250: .4byte gBattleAnimBankTarget
+_080DE254: .4byte 0x0000ff70
+_080DE258:
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0x90
+ strh r1, [r0, 0x30]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080DE2C8 @ =0x0000ff90
+_080DE276:
+ strh r1, [r0, 0x32]
+ ldr r4, _080DE2CC @ =gSprites
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r2, 0
+ strh r2, [r0, 0x34]
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ strh r2, [r0, 0x36]
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldr r1, _080DE2D0 @ =SpriteCallbackDummy
+ bl StoreSpriteCallbackInData
+ movs r0, 0x8
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r4, 0x1C
+ adds r0, r4
+ ldr r1, _080DE2D4 @ =sub_8078394
+ str r1, [r0]
+ ldr r0, _080DE2D8 @ =sub_80DE2DC
+ str r0, [r5]
+_080DE2C0:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE2C8: .4byte 0x0000ff90
+_080DE2CC: .4byte gSprites
+_080DE2D0: .4byte SpriteCallbackDummy
+_080DE2D4: .4byte sub_8078394
+_080DE2D8: .4byte sub_80DE2DC
+ thumb_func_end sub_80DE1B0
+
+ thumb_func_start sub_80DE2DC
+sub_80DE2DC: @ 80DE2DC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DE300 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DE37C
+ cmp r0, 0x1
+ bgt _080DE304
+ cmp r0, 0
+ beq _080DE30A
+ b _080DE3A6
+ .align 2, 0
+_080DE300: .4byte gTasks
+_080DE304:
+ cmp r0, 0x2
+ beq _080DE3A0
+ b _080DE3A6
+_080DE30A:
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x3
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0x1
+ bne _080DE328
+ ldrh r1, [r4, 0xC]
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080DE328
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xC]
+_080DE328:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x3
+ bne _080DE33E
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DE33E
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+_080DE33E:
+ ldr r2, _080DE374 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0xE]
+ lsls r0, 8
+ ldrh r1, [r4, 0xC]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, [r4, 0xC]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080DE3A6
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x50
+ ble _080DE3A6
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DE378 @ =gSprites
+ adds r0, r1
+ bl obj_delete_but_dont_free_vram
+ movs r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080DE3A6
+ .align 2, 0
+_080DE374: .4byte REG_BLDALPHA
+_080DE378: .4byte gSprites
+_080DE37C:
+ ldrh r0, [r4, 0x14]
+ adds r0, 0x1
+ movs r1, 0
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DE3A6
+ ldr r0, _080DE39C @ =REG_BLDCNT
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ b _080DE3A6
+ .align 2, 0
+_080DE39C: .4byte REG_BLDCNT
+_080DE3A0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DE3A6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE2DC
+
+ thumb_func_start sub_80DE3AC
+sub_80DE3AC: @ 80DE3AC
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r2, _080DE3CC @ =gTasks
+ adds r1, r2
+ movs r2, 0
+ strh r2, [r1, 0x26]
+ ldr r2, _080DE3D0 @ =sub_80DE3D4
+ str r2, [r1]
+ bl _call_via_r2
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE3CC: .4byte gTasks
+_080DE3D0: .4byte sub_80DE3D4
+ thumb_func_end sub_80DE3AC
+
+ thumb_func_start sub_80DE3D4
+sub_80DE3D4: @ 80DE3D4
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080DE40C @ =gTasks
+ adds r5, r0, r1
+ ldr r0, _080DE410 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x4
+ bls _080DE400
+ b _080DE604
+_080DE400:
+ lsls r0, 2
+ ldr r1, _080DE414 @ =_080DE418
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DE40C: .4byte gTasks
+_080DE410: .4byte gBattleAnimBankTarget
+_080DE414: .4byte _080DE418
+ .align 2, 0
+_080DE418:
+ .4byte _080DE42C
+ .4byte _080DE500
+ .4byte _080DE544
+ .4byte _080DE5AC
+ .4byte _080DE5E0
+_080DE42C:
+ ldr r7, _080DE460 @ =0x00002771
+ adds r0, r7, 0
+ bl AllocSpritePalette
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0
+ mov r8, r2
+ strh r0, [r5, 0x24]
+ cmp r0, 0xFF
+ beq _080DE456
+ movs r0, 0x1
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080DE464
+ adds r0, r7, 0
+ bl FreeSpritePaletteByTag
+_080DE456:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080DE60A
+ .align 2, 0
+_080DE460: .4byte 0x00002771
+_080DE464:
+ ldr r4, _080DE4E4 @ =gSprites
+ movs r3, 0x8
+ ldrsh r0, [r5, r3]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrh r2, [r5, 0x24]
+ lsls r2, 4
+ ldrb r3, [r1, 0x5]
+ movs r0, 0xF
+ ands r0, r3
+ orrs r0, r2
+ strb r0, [r1, 0x5]
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ ldrb r2, [r1, 0x1]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ strb r0, [r1, 0x1]
+ movs r2, 0x8
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r1, [r0, 0x5]
+ movs r2, 0xC
+ orrs r1, r2
+ strb r1, [r0, 0x5]
+ mov r3, r8
+ strh r3, [r5, 0xA]
+ strh r3, [r5, 0xC]
+ movs r0, 0x10
+ strh r0, [r5, 0xE]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x10]
+ cmp r6, 0x1
+ bne _080DE4EC
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE4E8 @ =0x0000fdff
+ b _080DE4F4
+ .align 2, 0
+_080DE4E4: .4byte gSprites
+_080DE4E8: .4byte 0x0000fdff
+_080DE4EC:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE4FC @ =0x0000fbff
+_080DE4F4:
+ ands r0, r1
+ strh r0, [r2]
+ b _080DE604
+ .align 2, 0
+_080DE4FC: .4byte 0x0000fbff
+_080DE500:
+ movs r1, 0x24
+ ldrsh r0, [r5, r1]
+ adds r0, 0x10
+ lsls r0, 4
+ strh r0, [r5, 0x24]
+ movs r2, 0x10
+ ldrsh r0, [r5, r2]
+ lsls r0, 1
+ ldr r1, _080DE534 @ =gPlttBufferUnfaded
+ adds r0, r1
+ movs r3, 0x24
+ ldrsh r1, [r5, r3]
+ lsls r1, 1
+ ldr r2, _080DE538 @ =gPlttBufferFaded
+ adds r1, r2
+ ldr r2, _080DE53C @ =REG_BG0CNT
+ bl CpuSet
+ ldrh r0, [r5, 0x10]
+ ldr r3, _080DE540 @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0xA
+ bl BlendPalette
+ b _080DE604
+ .align 2, 0
+_080DE534: .4byte gPlttBufferUnfaded
+_080DE538: .4byte gPlttBufferFaded
+_080DE53C: .4byte REG_BG0CNT
+_080DE540: .4byte 0x00003c0d
+_080DE544:
+ ldr r2, _080DE580 @ =gSprites
+ movs r0, 0x22
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ subs r1, 0x20
+ lsls r1, 16
+ lsrs r2, r1, 16
+ cmp r1, 0
+ bge _080DE564
+ movs r2, 0
+_080DE564:
+ cmp r6, 0x1
+ bne _080DE584
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x4
+ str r2, [sp, 0x4]
+ str r6, [sp, 0x8]
+ b _080DE59C
+ .align 2, 0
+_080DE580: .4byte gSprites
+_080DE584:
+ lsls r0, r2, 24
+ lsrs r0, 24
+ adds r1, r2, 0
+ adds r1, 0x40
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ str r2, [sp]
+ movs r2, 0x8
+ str r2, [sp, 0x4]
+ movs r2, 0x1
+ str r2, [sp, 0x8]
+_080DE59C:
+ movs r2, 0x2
+ movs r3, 0x6
+ bl sub_8089944
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x1C]
+ b _080DE604
+_080DE5AC:
+ cmp r6, 0x1
+ bne _080DE5C0
+ ldr r1, _080DE5B8 @ =REG_BLDCNT
+ ldr r2, _080DE5BC @ =0x00003f42
+ adds r0, r2, 0
+ b _080DE5C6
+ .align 2, 0
+_080DE5B8: .4byte REG_BLDCNT
+_080DE5BC: .4byte 0x00003f42
+_080DE5C0:
+ ldr r1, _080DE5D4 @ =REG_BLDCNT
+ ldr r3, _080DE5D8 @ =0x00003f44
+ adds r0, r3, 0
+_080DE5C6:
+ strh r0, [r1]
+ ldr r1, _080DE5DC @ =REG_BLDALPHA
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ b _080DE604
+ .align 2, 0
+_080DE5D4: .4byte REG_BLDCNT
+_080DE5D8: .4byte 0x00003f44
+_080DE5DC: .4byte REG_BLDALPHA
+_080DE5E0:
+ cmp r6, 0x1
+ bne _080DE5F0
+ movs r0, 0x80
+ lsls r0, 19
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 2
+ b _080DE5FA
+_080DE5F0:
+ movs r0, 0x80
+ lsls r0, 19
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 3
+_080DE5FA:
+ adds r2, r3, 0
+ orrs r1, r2
+ strh r1, [r0]
+ ldr r0, _080DE618 @ =sub_80DE61C
+ str r0, [r5]
+_080DE604:
+ ldrh r0, [r5, 0x26]
+ adds r0, 0x1
+ strh r0, [r5, 0x26]
+_080DE60A:
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE618: .4byte sub_80DE61C
+ thumb_func_end sub_80DE3D4
+
+ thumb_func_start sub_80DE61C
+sub_80DE61C: @ 80DE61C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DE6A0 @ =gTasks
+ adds r4, r0, r1
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x1
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ cmp r0, 0
+ bne _080DE654
+ ldr r1, _080DE6A4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ strh r0, [r4, 0xC]
+_080DE654:
+ movs r2, 0x12
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x1
+ bne _080DE676
+ ldr r1, _080DE6A4 @ =gSineTable
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ movs r1, 0x12
+ bl __divsi3
+ movs r1, 0x10
+ subs r1, r0
+ strh r1, [r4, 0xE]
+_080DE676:
+ ldr r2, _080DE6A8 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0xE]
+ lsls r0, 8
+ ldrh r1, [r4, 0xC]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ bne _080DE698
+ movs r0, 0
+ strh r0, [r4, 0x26]
+ ldr r1, _080DE6AC @ =sub_80DE6B0
+ str r1, [r4]
+ adds r0, r5, 0
+ bl _call_via_r1
+_080DE698:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE6A0: .4byte gTasks
+_080DE6A4: .4byte gSineTable
+_080DE6A8: .4byte REG_BLDALPHA
+_080DE6AC: .4byte sub_80DE6B0
+ thumb_func_end sub_80DE61C
+
+ thumb_func_start sub_80DE6B0
+sub_80DE6B0: @ 80DE6B0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080DE6E0 @ =gTasks
+ adds r4, r0, r1
+ ldr r0, _080DE6E4 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankIdentity_permutated
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ beq _080DE72C
+ cmp r0, 0x1
+ bgt _080DE6E8
+ cmp r0, 0
+ beq _080DE6EE
+ b _080DE7AA
+ .align 2, 0
+_080DE6E0: .4byte gTasks
+_080DE6E4: .4byte gBattleAnimBankTarget
+_080DE6E8:
+ cmp r0, 0x2
+ beq _080DE740
+ b _080DE7AA
+_080DE6EE:
+ ldr r1, _080DE710 @ =gUnknown_03004DC0
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x24]
+ cmp r6, 0x1
+ bne _080DE718
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE714 @ =0x0000fdff
+ b _080DE720
+ .align 2, 0
+_080DE710: .4byte gUnknown_03004DC0
+_080DE714: .4byte 0x0000fdff
+_080DE718:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r1, [r2]
+ ldr r0, _080DE728 @ =0x0000fbff
+_080DE720:
+ ands r0, r1
+ strh r0, [r2]
+ b _080DE7AA
+ .align 2, 0
+_080DE728: .4byte 0x0000fbff
+_080DE72C:
+ ldrh r0, [r4, 0x10]
+ ldr r3, _080DE73C @ =0x00003c0d
+ movs r1, 0x10
+ movs r2, 0
+ bl BlendPalette
+ b _080DE7AA
+ .align 2, 0
+_080DE73C: .4byte 0x00003c0d
+_080DE740:
+ ldr r3, _080DE788 @ =gSprites
+ movs r0, 0x24
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ bl obj_delete_but_dont_free_vram
+ ldr r0, _080DE78C @ =0x00002771
+ bl FreeSpritePaletteByTag
+ ldr r0, _080DE790 @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ cmp r6, 0x1
+ bne _080DE794
+ subs r0, 0x52
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 2
+ b _080DE79E
+ .align 2, 0
+_080DE788: .4byte gSprites
+_080DE78C: .4byte 0x00002771
+_080DE790: .4byte REG_BLDCNT
+_080DE794:
+ movs r0, 0x80
+ lsls r0, 19
+ ldrh r1, [r0]
+ movs r3, 0x80
+ lsls r3, 3
+_080DE79E:
+ adds r2, r3, 0
+ orrs r1, r2
+ strh r1, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080DE7AA:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE6B0
+
+ thumb_func_start sub_80DE7B8
+sub_80DE7B8: @ 80DE7B8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ adds r7, r0, 0
+ ldr r0, _080DE7F4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080DE800
+ ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080DE7FC @ =gBattleAnimBankTarget
+ b _080DE824
+ .align 2, 0
+_080DE7F4: .4byte gBattleAnimArgs
+_080DE7F8: .4byte gBattleAnimBankAttacker
+_080DE7FC: .4byte gBattleAnimBankTarget
+_080DE800:
+ ldr r4, _080DE8C8 @ =gBattleAnimBankTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r2, 0xE0
+ lsls r2, 13
+ adds r0, r2
+ lsrs r5, r0, 16
+ ldr r4, _080DE8CC @ =gBattleAnimBankAttacker
+_080DE824:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 8
+ movs r1, 0xE0
+ lsls r1, 13
+ adds r0, r1
+ lsrs r0, 16
+ mov r9, r0
+ mov r8, r5
+ mov r2, r9
+ subs r4, r2, r5
+ lsls r4, 16
+ lsrs r4, 16
+ lsls r0, r6, 4
+ strh r0, [r7, 0x2E]
+ lsls r0, r5, 4
+ strh r0, [r7, 0x30]
+ mov r1, r10
+ subs r0, r1, r6
+ lsls r0, 4
+ ldr r5, _080DE8D0 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r5, r2]
+ bl __divsi3
+ strh r0, [r7, 0x32]
+ lsls r4, 16
+ asrs r4, 12
+ movs r0, 0x2
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl __divsi3
+ strh r0, [r7, 0x34]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r7, 0x36]
+ mov r1, r10
+ strh r1, [r7, 0x38]
+ mov r2, r9
+ strh r2, [r7, 0x3A]
+ movs r1, 0x36
+ ldrsh r0, [r7, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r7, 0x3C]
+ ldrb r1, [r7, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x8
+ orrs r0, r1
+ strb r0, [r7, 0x5]
+ strh r6, [r7, 0x20]
+ mov r2, r8
+ strh r2, [r7, 0x22]
+ ldr r0, _080DE8D4 @ =sub_80DE8D8
+ str r0, [r7, 0x1C]
+ adds r2, r7, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DE8C8: .4byte gBattleAnimBankTarget
+_080DE8CC: .4byte gBattleAnimBankAttacker
+_080DE8D0: .4byte gBattleAnimArgs
+_080DE8D4: .4byte sub_80DE8D8
+ thumb_func_end sub_80DE7B8
+
+ thumb_func_start sub_80DE8D8
+sub_80DE8D8: @ 80DE8D8
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r3, [r2, 0x36]
+ movs r1, 0x36
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ beq _080DE910
+ ldrh r0, [r2, 0x32]
+ ldrh r4, [r2, 0x2E]
+ adds r0, r4
+ strh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x34]
+ ldrh r4, [r2, 0x30]
+ adds r1, r4
+ strh r1, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r2, 0x22]
+ subs r0, r3, 0x1
+ strh r0, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080DE910
+ strh r0, [r2, 0x2E]
+_080DE910:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DE8D8
+
+ thumb_func_start sub_80DE918
+sub_80DE918: @ 80DE918
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x14
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080DEA68 @ =gTasks
+ adds r1, r0
+ str r1, [sp]
+ ldr r1, _080DEA6C @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r0, 0
+ ldr r1, [sp]
+ strh r0, [r1, 0x12]
+ strh r0, [r1, 0x14]
+ strh r0, [r1, 0x16]
+ strh r0, [r1, 0x18]
+ movs r0, 0x10
+ strh r0, [r1, 0x1A]
+ ldr r2, _080DEA70 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r1, 0x1C]
+ ldr r4, _080DEA74 @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x4]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_807A100
+ lsls r0, 16
+ lsrs r0, 16
+ str r0, [sp, 0x8]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DE988
+ b _080DEA88
+_080DE988:
+ movs r4, 0
+_080DE98A:
+ lsls r1, r4, 16
+ asrs r3, r1, 16
+ ldr r0, _080DEA74 @ =gBattleAnimBankAttacker
+ ldrb r2, [r0]
+ str r1, [sp, 0x10]
+ cmp r3, r2
+ beq _080DEA56
+ movs r0, 0x2
+ eors r2, r0
+ cmp r3, r2
+ beq _080DEA56
+ lsls r0, r4, 24
+ lsrs r4, r0, 24
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DEA56
+ ldr r6, [sp, 0x4]
+ ldr r3, [sp, 0x8]
+ lsls r0, r3, 16
+ asrs r7, r0, 16
+ ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08
+ adds r1, r6, 0
+ adds r2, r7, 0
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080DEA56
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r10, r0
+ adds r0, r4, 0
+ movs r1, 0x3
+ bl sub_807A100
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ mov r0, r8
+ lsls r5, r0, 4
+ add r5, r8
+ lsls r5, 2
+ ldr r1, _080DEA7C @ =gSprites
+ adds r4, r5, r1
+ lsls r0, r6, 4
+ strh r0, [r4, 0x2E]
+ lsls r0, r7, 4
+ strh r0, [r4, 0x30]
+ mov r2, r10
+ subs r0, r2, r6
+ lsls r0, 4
+ ldr r3, _080DEA70 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ lsls r0, r3, 16
+ asrs r0, 16
+ subs r0, r7
+ lsls r0, 4
+ ldr r2, _080DEA70 @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080DEA70 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ ldr r0, _080DEA80 @ =gSprites + 0x1C
+ adds r5, r0
+ ldr r0, _080DEA84 @ =sub_80DE8D8
+ str r0, [r5]
+ ldr r2, [sp]
+ movs r3, 0x20
+ ldrsh r1, [r2, r3]
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r2, 0
+ adds r0, 0x8
+ adds r0, r1
+ mov r1, r8
+ strh r1, [r0]
+ ldrh r0, [r2, 0x20]
+ adds r0, 0x1
+ strh r0, [r2, 0x20]
+_080DEA56:
+ ldr r2, [sp, 0x10]
+ movs r3, 0x80
+ lsls r3, 9
+ adds r0, r2, r3
+ lsrs r4, r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080DE98A
+ b _080DEB0C
+ .align 2, 0
+_080DEA68: .4byte gTasks
+_080DEA6C: .4byte REG_BLDCNT
+_080DEA70: .4byte gBattleAnimArgs
+_080DEA74: .4byte gBattleAnimBankAttacker
+_080DEA78: .4byte gSpriteTemplate_83DAF08
+_080DEA7C: .4byte gSprites
+_080DEA80: .4byte gSprites + 0x1C
+_080DEA84: .4byte sub_80DE8D8
+_080DEA88:
+ ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08
+ ldr r7, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ lsls r1, r2, 16
+ asrs r1, 16
+ str r1, [sp, 0xC]
+ adds r1, r7, 0
+ ldr r2, [sp, 0xC]
+ movs r3, 0x37
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ cmp r0, 0x40
+ beq _080DEB0C
+ movs r3, 0x30
+ mov r10, r3
+ movs r0, 0x28
+ mov r9, r0
+ ldr r6, _080DEB28 @ =gSprites
+ mov r1, r8
+ lsls r5, r1, 4
+ add r5, r8
+ lsls r5, 2
+ adds r4, r5, r6
+ lsls r0, r7, 4
+ strh r0, [r4, 0x2E]
+ ldr r2, [sp, 0xC]
+ lsls r0, r2, 4
+ strh r0, [r4, 0x30]
+ subs r0, r3, r7
+ lsls r0, 4
+ ldr r3, _080DEB2C @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r3, r2]
+ bl __divsi3
+ strh r0, [r4, 0x32]
+ mov r3, r9
+ ldr r1, [sp, 0xC]
+ subs r0, r3, r1
+ lsls r0, 4
+ ldr r2, _080DEB2C @ =gBattleAnimArgs
+ movs r3, 0x2
+ ldrsh r1, [r2, r3]
+ bl __divsi3
+ strh r0, [r4, 0x34]
+ ldr r1, _080DEB2C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x36]
+ mov r2, r10
+ strh r2, [r4, 0x38]
+ mov r3, r9
+ strh r3, [r4, 0x3A]
+ adds r6, 0x1C
+ adds r5, r6
+ ldr r0, _080DEB30 @ =sub_80DE8D8
+ str r0, [r5]
+ mov r1, r8
+ ldr r0, [sp]
+ strh r1, [r0, 0x22]
+ movs r0, 0x1
+ ldr r2, [sp]
+ strh r0, [r2, 0x20]
+_080DEB0C:
+ ldr r0, _080DEB34 @ =sub_80DEB38
+ ldr r3, [sp]
+ str r0, [r3]
+ add sp, 0x14
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEB24: .4byte gSpriteTemplate_83DAF08
+_080DEB28: .4byte gSprites
+_080DEB2C: .4byte gBattleAnimArgs
+_080DEB30: .4byte sub_80DE8D8
+_080DEB34: .4byte sub_80DEB38
+ thumb_func_end sub_80DE918
+
+ thumb_func_start sub_80DEB38
+sub_80DEB38: @ 80DEB38
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080DEB5C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080DEBEE
+ cmp r1, 0x1
+ bgt _080DEB60
+ cmp r1, 0
+ beq _080DEB6E
+ b _080DECA4
+ .align 2, 0
+_080DEB5C: .4byte gTasks
+_080DEB60:
+ cmp r1, 0x2
+ bne _080DEB66
+ b _080DEC80
+_080DEB66:
+ cmp r1, 0x3
+ bne _080DEB6C
+ b _080DEC94
+_080DEB6C:
+ b _080DECA4
+_080DEB6E:
+ movs r2, 0x14
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DEBCE
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DEBCE
+ strh r1, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DEBA4
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DEBB2
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080DEBB2
+_080DEBA4:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DEBB2
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080DEBB2:
+ ldr r2, _080DEBE0 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 8
+ ldrh r1, [r4, 0x18]
+ orrs r0, r1
+ strh r0, [r2]
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x17
+ ble _080DEBCE
+ movs r0, 0
+ strh r0, [r4, 0x16]
+ movs r0, 0x1
+ strh r0, [r4, 0x14]
+_080DEBCE:
+ ldrh r1, [r4, 0x1C]
+ movs r2, 0x1C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DEBE4
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x1C]
+ b _080DECA4
+ .align 2, 0
+_080DEBE0: .4byte REG_BLDALPHA
+_080DEBE4:
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080DECA4
+ b _080DEC8C
+_080DEBEE:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080DECA4
+ movs r0, 0
+ strh r0, [r4, 0x12]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+ ands r0, r1
+ lsls r0, 16
+ cmp r0, 0
+ beq _080DEC1E
+ ldrh r1, [r4, 0x18]
+ movs r2, 0x18
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080DEC2C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x18]
+ b _080DEC2C
+_080DEC1E:
+ ldrh r1, [r4, 0x1A]
+ movs r2, 0x1A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DEC2C
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x1A]
+_080DEC2C:
+ ldr r2, _080DEC48 @ =REG_BLDALPHA
+ ldrh r0, [r4, 0x1A]
+ lsls r0, 8
+ ldrh r1, [r4, 0x18]
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, [r4, 0x18]
+ movs r0, 0x80
+ lsls r0, 13
+ cmp r1, r0
+ bne _080DECA4
+ movs r5, 0
+ b _080DEC70
+ .align 2, 0
+_080DEC48: .4byte REG_BLDALPHA
+_080DEC4C:
+ adds r1, r5, 0
+ adds r1, 0xD
+ lsls r1, 1
+ adds r0, r4, 0
+ adds r0, 0x8
+ adds r0, r1
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080DEC7C @ =gSprites
+ adds r0, r1
+ bl DestroySprite
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080DEC70:
+ movs r1, 0x20
+ ldrsh r0, [r4, r1]
+ cmp r5, r0
+ blt _080DEC4C
+ b _080DEC8C
+ .align 2, 0
+_080DEC7C: .4byte gSprites
+_080DEC80:
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080DECA4
+_080DEC8C:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DECA4
+_080DEC94:
+ ldr r0, _080DECAC @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080DECA4:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DECAC: .4byte REG_BLDCNT
+ thumb_func_end sub_80DEB38
+
+ thumb_func_start sub_80DECB0
+sub_80DECB0: @ 80DECB0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r0, _080DECF8 @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080DECFC @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r1, _080DED00 @ =REG_WININ
+ ldr r2, _080DED04 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ subs r2, 0x20
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x6
+ movs r0, 0xC8
+ strh r0, [r1]
+ adds r1, 0x4
+ movs r0, 0x10
+ strh r0, [r1]
+ ldr r0, _080DED08 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DECF4
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DED0C
+_080DECF4:
+ movs r6, 0x28
+ b _080DED0E
+ .align 2, 0
+_080DECF8: .4byte gUnknown_030042C4
+_080DECFC: .4byte gUnknown_03004240
+_080DED00: .4byte REG_WININ
+_080DED04: .4byte 0x00003f3f
+_080DED08: .4byte gBattleAnimBankAttacker
+_080DED0C:
+ movs r6, 0xC8
+_080DED0E:
+ ldr r1, _080DED4C @ =gUnknown_030042C4
+ lsls r3, r6, 16
+ asrs r2, r3, 16
+ lsls r0, r2, 8
+ orrs r0, r2
+ strh r0, [r1]
+ ldr r1, _080DED50 @ =gUnknown_03004240
+ movs r5, 0x28
+ ldr r0, _080DED54 @ =0x00002828
+ strh r0, [r1]
+ lsrs r3, 16
+ movs r1, 0xF0
+ subs r1, r2
+ movs r4, 0x48
+ ldr r2, _080DED58 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r2
+ strh r3, [r0, 0xA]
+ strh r1, [r0, 0xC]
+ strh r5, [r0, 0xE]
+ strh r4, [r0, 0x10]
+ strh r6, [r0, 0x12]
+ strh r5, [r0, 0x14]
+ ldr r1, _080DED5C @ =sub_80DED60
+ str r1, [r0]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DED4C: .4byte gUnknown_030042C4
+_080DED50: .4byte gUnknown_03004240
+_080DED54: .4byte 0x00002828
+_080DED58: .4byte gTasks
+_080DED5C: .4byte sub_80DED60
+ thumb_func_end sub_80DECB0
+
+ thumb_func_start sub_80DED60
+sub_80DED60: @ 80DED60
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x20
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080DEE80 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r4, r1, r2
+ ldrh r1, [r4, 0x8]
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x8]
+ ldrh r5, [r4, 0xA]
+ ldrh r7, [r4, 0xC]
+ ldrh r0, [r4, 0xE]
+ mov r10, r0
+ ldrh r2, [r4, 0x10]
+ str r2, [sp, 0xC]
+ ldrh r0, [r4, 0x12]
+ ldrh r2, [r4, 0x14]
+ mov r8, r2
+ lsls r1, 16
+ asrs r6, r1, 16
+ cmp r6, 0xF
+ ble _080DED9C
+ b _080DEE8C
+_080DED9C:
+ lsls r0, 16
+ asrs r0, 16
+ bl __floatsidf
+ str r0, [sp, 0x10]
+ str r1, [sp, 0x14]
+ lsls r0, r5, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ adds r5, r1, 0
+ adds r4, r0, 0
+ adds r0, r6, 0
+ bl __floatsidf
+ str r0, [sp, 0x18]
+ str r1, [sp, 0x1C]
+ adds r1, r5, 0
+ adds r0, r4, 0
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ lsls r0, r7, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ ldr r0, [sp, 0x10]
+ ldr r1, [sp, 0x14]
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r7, r0, 16
+ mov r1, r8
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ adds r5, r1, 0
+ adds r4, r0, 0
+ mov r2, r10
+ lsls r0, r2, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __subdf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r6, r0, 16
+ ldr r1, [sp, 0xC]
+ lsls r0, r1, 16
+ asrs r0, 16
+ bl __floatsidf
+ ldr r2, _080DEE84 @ =0x3fb00000
+ ldr r3, _080DEE88 @ =0x00000000
+ bl __muldf3
+ ldr r2, [sp, 0x18]
+ ldr r3, [sp, 0x1C]
+ bl __muldf3
+ adds r3, r1, 0
+ adds r2, r0, 0
+ adds r1, r5, 0
+ adds r0, r4, 0
+ bl __adddf3
+ bl __fixunsdfsi
+ lsls r0, 16
+ lsrs r5, r0, 16
+ b _080DEEBA
+ .align 2, 0
+_080DEE80: .4byte gTasks
+_080DEE84: .4byte 0x3fb00000
+_080DEE88: .4byte 0x00000000
+_080DEE8C:
+ movs r2, 0
+ mov r9, r2
+ movs r7, 0xF0
+ movs r6, 0
+ movs r5, 0x70
+ str r6, [sp]
+ str r6, [sp, 0x4]
+ str r6, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r3, 0
+ bl sub_80791A8
+ lsls r0, 16
+ lsrs r0, 16
+ str r6, [sp]
+ movs r1, 0
+ movs r2, 0x10
+ movs r3, 0x10
+ bl BeginNormalPaletteFade
+ ldr r0, _080DEEDC @ =sub_80DEEE8
+ str r0, [r4]
+_080DEEBA:
+ ldr r1, _080DEEE0 @ =gUnknown_030042C4
+ mov r2, r9
+ lsls r0, r2, 8
+ orrs r7, r0
+ strh r7, [r1]
+ ldr r1, _080DEEE4 @ =gUnknown_03004240
+ lsls r0, r6, 8
+ orrs r5, r0
+ strh r5, [r1]
+ add sp, 0x20
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEEDC: .4byte sub_80DEEE8
+_080DEEE0: .4byte gUnknown_030042C4
+_080DEEE4: .4byte gUnknown_03004240
+ thumb_func_end sub_80DED60
+
+ thumb_func_start sub_80DEEE8
+sub_80DEEE8: @ 80DEEE8
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r0, _080DEF28 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0
+ bne _080DEF20
+ ldr r0, _080DEF2C @ =gUnknown_030042C4
+ strh r2, [r0]
+ ldr r0, _080DEF30 @ =gUnknown_03004240
+ strh r2, [r0]
+ ldr r0, _080DEF34 @ =REG_WININ
+ ldr r4, _080DEF38 @ =0x00003f3f
+ adds r1, r4, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, 0x6
+ strh r2, [r0]
+ adds r0, 0x4
+ strh r2, [r0]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080DEF20:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEF28: .4byte gPaletteFade
+_080DEF2C: .4byte gUnknown_030042C4
+_080DEF30: .4byte gUnknown_03004240
+_080DEF34: .4byte REG_WININ
+_080DEF38: .4byte 0x00003f3f
+ thumb_func_end sub_80DEEE8
+
+ thumb_func_start sub_80DEF3C
+sub_80DEF3C: @ 80DEF3C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ ldr r0, _080DEF68 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DEF70
+ movs r2, 0x18
+ ldr r3, _080DEF6C @ =0x0000fffe
+ ldrb r0, [r4, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ orrs r1, r0
+ strb r1, [r4, 0x3]
+ b _080DEF74
+ .align 2, 0
+_080DEF68: .4byte gBattleAnimBankAttacker
+_080DEF6C: .4byte 0x0000fffe
+_080DEF70:
+ ldr r2, _080DEF90 @ =0x0000ffe8
+ movs r3, 0x2
+_080DEF74:
+ lsls r0, r2, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ strh r3, [r4, 0x30]
+ movs r0, 0x3C
+ strh r0, [r4, 0x2E]
+ ldr r0, _080DEF94 @ =sub_80DEF98
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DEF90: .4byte 0x0000ffe8
+_080DEF94: .4byte sub_80DEF98
+ thumb_func_end sub_80DEF3C
+
+ thumb_func_start sub_80DEF98
+sub_80DEF98: @ 80DEF98
+ push {r4,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080DEFAA
+ subs r0, r1, 0x1
+ b _080DF00E
+_080DEFAA:
+ ldrh r0, [r3, 0x30]
+ ldrh r4, [r3, 0x24]
+ adds r1, r0, r4
+ strh r1, [r3, 0x24]
+ adds r0, r1, 0x7
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0xE
+ bls _080DF010
+ ldrh r0, [r3, 0x20]
+ adds r0, r1
+ strh r0, [r3, 0x20]
+ movs r0, 0
+ strh r0, [r3, 0x24]
+ ldrh r2, [r3, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x8
+ ldr r4, _080DEFFC @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080DF000 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080DF00C
+ movs r0, 0x1E
+ strh r0, [r3, 0x2E]
+ ldr r0, _080DF004 @ =sub_80782D8
+ str r0, [r3, 0x1C]
+ ldr r1, _080DF008 @ =sub_80DF018
+ adds r0, r3, 0
+ bl StoreSpriteCallbackInData
+ b _080DF010
+ .align 2, 0
+_080DEFFC: .4byte 0x000003ff
+_080DF000: .4byte 0xfffffc00
+_080DF004: .4byte sub_80782D8
+_080DF008: .4byte sub_80DF018
+_080DF00C:
+ movs r0, 0x28
+_080DF00E:
+ strh r0, [r3, 0x2E]
+_080DF010:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80DEF98
+
+ thumb_func_start sub_80DF018
+sub_80DF018: @ 80DF018
+ push {r4,lr}
+ adds r3, r0, 0
+ movs r0, 0x2E
+ ldrsh r2, [r3, r0]
+ cmp r2, 0
+ bne _080DF044
+ ldr r1, _080DF040 @ =REG_BLDCNT
+ movs r4, 0xFD
+ lsls r4, 6
+ adds r0, r4, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r0, 0x10
+ strh r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ strh r2, [r3, 0x30]
+ strh r2, [r3, 0x32]
+ b _080DF082
+ .align 2, 0
+_080DF040: .4byte REG_BLDCNT
+_080DF044:
+ ldrh r1, [r3, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r3, r2]
+ cmp r0, 0x1
+ bgt _080DF054
+ adds r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ b _080DF082
+_080DF054:
+ movs r0, 0
+ strh r0, [r3, 0x30]
+ ldrh r0, [r3, 0x32]
+ adds r0, 0x1
+ strh r0, [r3, 0x32]
+ ldr r2, _080DF088 @ =REG_BLDALPHA
+ movs r1, 0x10
+ subs r1, r0
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r4, 0x32
+ ldrsh r0, [r3, r4]
+ cmp r0, 0x10
+ bne _080DF082
+ adds r2, r3, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DF08C @ =sub_80DF090
+ str r0, [r3, 0x1C]
+_080DF082:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF088: .4byte REG_BLDALPHA
+_080DF08C: .4byte sub_80DF090
+ thumb_func_end sub_80DF018
+
+ thumb_func_start sub_80DF090
+sub_80DF090: @ 80DF090
+ push {lr}
+ ldr r1, _080DF0AC @ =REG_BLDCNT
+ movs r2, 0
+ strh r2, [r1]
+ adds r1, 0x2
+ strh r2, [r1]
+ ldr r1, _080DF0B0 @ =gUnknown_030042C4
+ strh r2, [r1]
+ ldr r1, _080DF0B4 @ =gUnknown_03004240
+ strh r2, [r1]
+ bl move_anim_8072740
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF0AC: .4byte REG_BLDCNT
+_080DF0B0: .4byte gUnknown_030042C4
+_080DF0B4: .4byte gUnknown_03004240
+ thumb_func_end sub_80DF090
+
+ thumb_func_start sub_80DF0B8
+sub_80DF0B8: @ 80DF0B8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0xC
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldr r0, _080DF120 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080DF0DC
+ ldrh r0, [r4, 0x24]
+ negs r0, r0
+ strh r0, [r4, 0x24]
+_080DF0DC:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r2, 0
+ ldrh r1, [r4, 0x30]
+ adds r0, r1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080DF12C
+ ldr r0, _080DF124 @ =0x0000050b
+ strh r0, [r4, 0x3A]
+ ldr r1, _080DF128 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldrh r0, [r4, 0x3A]
+ strh r0, [r1]
+ b _080DF17E
+ .align 2, 0
+_080DF120: .4byte gBattleAnimBankAttacker
+_080DF124: .4byte 0x0000050b
+_080DF128: .4byte REG_BLDCNT
+_080DF12C:
+ cmp r0, 0x1E
+ ble _080DF17E
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x3A]
+ lsls r0, r1, 16
+ asrs r0, 24
+ lsls r0, 16
+ movs r2, 0xFF
+ ands r2, r1
+ movs r1, 0x80
+ lsls r1, 9
+ adds r0, r1
+ lsrs r3, r0, 16
+ cmp r3, 0x10
+ bls _080DF150
+ movs r3, 0x10
+_080DF150:
+ subs r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r0, 0
+ bge _080DF15C
+ movs r2, 0
+_080DF15C:
+ ldr r1, _080DF184 @ =REG_BLDALPHA
+ lsls r0, r3, 8
+ orrs r0, r2
+ strh r0, [r1]
+ strh r0, [r4, 0x3A]
+ cmp r3, 0x10
+ bne _080DF17E
+ cmp r2, 0
+ bne _080DF17E
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080DF188 @ =sub_80DF18C
+ str r0, [r4, 0x1C]
+_080DF17E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF184: .4byte REG_BLDALPHA
+_080DF188: .4byte sub_80DF18C
+ thumb_func_end sub_80DF0B8
+
+ thumb_func_start sub_80DF18C
+sub_80DF18C: @ 80DF18C
+ push {lr}
+ ldr r1, _080DF1A0 @ =REG_BLDCNT
+ movs r2, 0
+ strh r2, [r1]
+ adds r1, 0x2
+ strh r2, [r1]
+ bl move_anim_8072740
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF1A0: .4byte REG_BLDCNT
+ thumb_func_end sub_80DF18C
+
+ thumb_func_start sub_80DF1A4
+sub_80DF1A4: @ 80DF1A4
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080DF23C @ =gTasks
+ adds r4, r0
+ movs r6, 0
+ strh r6, [r4, 0x8]
+ movs r0, 0x10
+ mov r8, r0
+ mov r2, r8
+ strh r2, [r4, 0xA]
+ ldr r5, _080DF240 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8077ABC
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ ldrb r0, [r5]
+ bl sub_8077FC0
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_807A100
+ lsls r0, 16
+ asrs r1, r0, 16
+ lsrs r0, 31
+ adds r1, r0
+ asrs r1, 1
+ adds r1, 0x8
+ strh r1, [r4, 0x1E]
+ strh r6, [r4, 0x16]
+ ldrb r0, [r5]
+ bl sub_8079ED4
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x12]
+ ldrb r0, [r5]
+ bl sub_8079E90
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x2
+ strh r0, [r4, 0x14]
+ strh r6, [r4, 0xE]
+ mov r0, r8
+ strh r0, [r4, 0x10]
+ ldr r1, _080DF244 @ =REG_BLDCNT
+ movs r2, 0xFD
+ lsls r2, 6
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r2, 0x80
+ lsls r2, 5
+ adds r0, r2, 0
+ strh r0, [r1]
+ strh r6, [r4, 0x18]
+ ldr r0, _080DF248 @ =sub_80DF24C
+ str r0, [r4]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF23C: .4byte gTasks
+_080DF240: .4byte gBattleAnimBankAttacker
+_080DF244: .4byte REG_BLDCNT
+_080DF248: .4byte sub_80DF24C
+ thumb_func_end sub_80DF1A4
+
+ thumb_func_start sub_80DF24C
+sub_80DF24C: @ 80DF24C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ ldr r1, _080DF270 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5
+ bls _080DF266
+ b _080DF3CC
+_080DF266:
+ lsls r0, 2
+ ldr r1, _080DF274 @ =_080DF278
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080DF270: .4byte gTasks
+_080DF274: .4byte _080DF278
+ .align 2, 0
+_080DF278:
+ .4byte _080DF290
+ .4byte _080DF300
+ .4byte _080DF342
+ .4byte _080DF356
+ .4byte _080DF3AC
+ .4byte _080DF3BC
+_080DF290:
+ movs r6, 0
+_080DF292:
+ movs r2, 0x1A
+ ldrsh r1, [r4, r2]
+ movs r0, 0x1C
+ ldrsh r2, [r4, r0]
+ ldrb r3, [r4, 0x14]
+ ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080DF2E6
+ ldr r1, _080DF2F8 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r5, r0, r1
+ strh r7, [r5, 0x2E]
+ ldr r0, _080DF2FC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ movs r1, 0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080DF2C8
+ movs r1, 0x1
+_080DF2C8:
+ strh r1, [r5, 0x30]
+ movs r0, 0x2A
+ muls r0, r6
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x1E]
+ strh r0, [r5, 0x34]
+ lsls r0, r6, 1
+ adds r0, r6
+ lsls r0, 1
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0x16]
+ adds r0, 0x1
+ strh r0, [r4, 0x16]
+_080DF2E6:
+ adds r0, r6, 0x1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ cmp r6, 0x5
+ bls _080DF292
+ b _080DF3B4
+ .align 2, 0
+_080DF2F4: .4byte gSpriteTemplate_83DAF80
+_080DF2F8: .4byte gSprites
+_080DF2FC: .4byte gBattleAnimBankAttacker
+_080DF300:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DF31E
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xD
+ bgt _080DF32C
+ adds r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080DF32C
+_080DF31E:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x4
+ ble _080DF32C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080DF32C:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r3, [r4, 0xE]
+ ldrh r2, [r4, 0x10]
+ cmp r0, 0xE
+ bne _080DF39C
+ cmp r2, 0x4
+ bne _080DF39C
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080DF396
+_080DF342:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1E
+ ble _080DF3CC
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080DF3B4
+_080DF356:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080DF374
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080DF382
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080DF382
+_080DF374:
+ ldrh r1, [r4, 0x10]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080DF382
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x10]
+_080DF382:
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ ldrh r3, [r4, 0xE]
+ ldrh r2, [r4, 0x10]
+ cmp r0, 0
+ bne _080DF39C
+ cmp r2, 0x10
+ bne _080DF39C
+ movs r0, 0x1
+ strh r0, [r4, 0x18]
+_080DF396:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080DF39C:
+ ldr r1, _080DF3A8 @ =REG_BLDALPHA
+ lsls r0, r2, 8
+ orrs r0, r3
+ strh r0, [r1]
+ b _080DF3CC
+ .align 2, 0
+_080DF3A8: .4byte REG_BLDALPHA
+_080DF3AC:
+ movs r2, 0x16
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080DF3CC
+_080DF3B4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080DF3CC
+_080DF3BC:
+ ldr r0, _080DF3D4 @ =REG_BLDCNT
+ movs r1, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+_080DF3CC:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF3D4: .4byte REG_BLDCNT
+ thumb_func_end sub_80DF24C
+
+ thumb_func_start sub_80DF3D8
+sub_80DF3D8: @ 80DF3D8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080DF3EA
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x2
+ b _080DF3EE
+_080DF3EA:
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x2
+_080DF3EE:
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x32]
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x41
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7E
+ bhi _080DF430
+ ldr r2, _080DF42C @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0x12]
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ b _080DF444
+ .align 2, 0
+_080DF42C: .4byte gTasks
+_080DF430:
+ ldr r2, _080DF498 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ movs r2, 0x3
+ ldrb r1, [r0, 0x12]
+ ands r1, r2
+_080DF444:
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ lsls r0, 3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x3A]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ movs r1, 0x7
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldr r2, _080DF498 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r1, r0, r2
+ movs r2, 0x18
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ beq _080DF492
+ ldrh r0, [r1, 0x16]
+ subs r0, 0x1
+ strh r0, [r1, 0x16]
+ adds r0, r4, 0
+ bl DestroySprite
+_080DF492:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF498: .4byte gTasks
+ thumb_func_end sub_80DF3D8
+
+ thumb_func_start sub_80DF49C
+sub_80DF49C: @ 80DF49C
+ adds r3, r0, 0
+ adds r3, 0x3E
+ ldrb r1, [r3]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r3]
+ ldr r2, _080DF4E0 @ =gObjectBankIDs
+ ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker
+ ldrb r1, [r1]
+ adds r1, r2
+ ldrb r1, [r1]
+ strh r1, [r0, 0x38]
+ movs r1, 0x80
+ strh r1, [r0, 0x2E]
+ movs r1, 0xA
+ strh r1, [r0, 0x30]
+ ldr r2, _080DF4E8 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0x34]
+ ldr r1, _080DF4EC @ =sub_80DF4F4
+ str r1, [r0, 0x1C]
+ ldr r2, _080DF4F0 @ =gSprites
+ movs r3, 0x38
+ ldrsh r1, [r0, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x8
+ strh r1, [r0, 0x22]
+ bx lr
+ .align 2, 0
+_080DF4E0: .4byte gObjectBankIDs
+_080DF4E4: .4byte gBattleAnimBankAttacker
+_080DF4E8: .4byte gBattleAnimArgs
+_080DF4EC: .4byte sub_80DF4F4
+_080DF4F0: .4byte gSprites
+ thumb_func_end sub_80DF49C
+
+ thumb_func_start sub_80DF4F4
+sub_80DF4F4: @ 80DF4F4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x34]
+ movs r1, 0x34
+ ldrsh r3, [r5, r1]
+ cmp r3, 0
+ beq _080DF55C
+ subs r0, 0x1
+ strh r0, [r5, 0x34]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Sin
+ ldr r4, _080DF554 @ =gSprites
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ movs r2, 0x30
+ ldrsh r1, [r5, r2]
+ bl Cos
+ movs r1, 0x38
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x26]
+ ldrh r0, [r5, 0x32]
+ ldrh r2, [r5, 0x2E]
+ adds r1, r0, r2
+ strh r1, [r5, 0x2E]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0xFF
+ ble _080DF590
+ ldr r2, _080DF558 @ =0xffffff00
+ adds r0, r1, r2
+ strh r0, [r5, 0x2E]
+ b _080DF590
+ .align 2, 0
+_080DF554: .4byte gSprites
+_080DF558: .4byte 0xffffff00
+_080DF55C:
+ ldr r2, _080DF598 @ =gSprites
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x24]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x26]
+ movs r0, 0x38
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x8
+ strh r1, [r0, 0x22]
+ ldr r0, _080DF59C @ =move_anim_8074EE0
+ str r0, [r5, 0x1C]
+_080DF590:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080DF598: .4byte gSprites
+_080DF59C: .4byte move_anim_8074EE0
+ thumb_func_end sub_80DF4F4
+
+ .align 2, 0 @ Don't pad with nop.