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Diffstat (limited to 'asm/ground.s')
-rw-r--r--asm/ground.s46
1 files changed, 23 insertions, 23 deletions
diff --git a/asm/ground.s b/asm/ground.s
index ac3f909b5..82e56fcc0 100644
--- a/asm/ground.s
+++ b/asm/ground.s
@@ -14,13 +14,13 @@ sub_80E0F1C: @ 80E0F1C
ldr r5, _080E0F74 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -29,13 +29,13 @@ sub_80E0F1C: @ 80E0F1C
ldr r5, _080E0F78 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -79,13 +79,13 @@ sub_80E0F84: @ 80E0F84
ldr r4, _080E0FE0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -128,7 +128,7 @@ sub_80E1004: @ 80E1004
bl sub_8078764
ldr r0, _080E1064 @ =gAnimBankAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080E1024
@@ -143,7 +143,7 @@ _080E1024:
ldr r5, _080E106C @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -151,7 +151,7 @@ _080E1024:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -264,7 +264,7 @@ sub_80E1108: @ 80E1108
ldr r4, _080E1174 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x2]
@@ -272,7 +272,7 @@ sub_80E1108: @ 80E1108
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r3, [r6, 0x4]
@@ -475,13 +475,13 @@ _080E12B0:
.4byte _080E1414
_080E12C4:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
ldr r0, _080E12EC @ =gAnimBankAttacker
ldrb r0, [r0]
- bl GetBankIdentity_permutated
+ bl GetBattlerPosition_permutated
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1E]
@@ -670,7 +670,7 @@ sub_80E143C: @ 80E143C
lsls r0, 24
lsrs r5, r0, 24
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, _080E147C @ =gSprites
@@ -689,7 +689,7 @@ sub_80E143C: @ 80E143C
strh r4, [r1, 0x26]
ldr r0, _080E1480 @ =gAnimBankAttacker
ldrb r0, [r0]
- bl GetBankIdentity_permutated
+ bl GetBattlerPosition_permutated
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -768,7 +768,7 @@ sub_80E14DC: @ 80E14DC
_080E14FC: .4byte gTasks
_080E1500:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
@@ -848,13 +848,13 @@ _080E158C:
.4byte _080E165C
_080E15A0:
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
ldr r0, _080E15C4 @ =gAnimBankAttacker
ldrb r0, [r0]
- bl GetBankIdentity_permutated
+ bl GetBattlerPosition_permutated
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1E]
@@ -1082,7 +1082,7 @@ _080E1746:
_080E1762:
adds r0, r4, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -1152,7 +1152,7 @@ _080E17EA:
ldrb r5, [r0]
adds r0, r5, 0
movs r1, 0
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r2, _080E184C @ =0x0000fff0
@@ -1288,7 +1288,7 @@ _080E18F8:
_080E1904: .4byte gBankSpriteIds
_080E1908:
ldrb r0, [r6]
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
@@ -1700,7 +1700,7 @@ _080E1BE2:
adds r4, r0
adds r0, r5, 0
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x20
@@ -1711,7 +1711,7 @@ _080E1BE2:
strh r1, [r4, 0xA]
adds r0, r5, 0
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x40