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-rw-r--r--asm/normal.s50
1 files changed, 25 insertions, 25 deletions
diff --git a/asm/normal.s b/asm/normal.s
index fffbc3870..732c049ab 100644
--- a/asm/normal.s
+++ b/asm/normal.s
@@ -1214,7 +1214,7 @@ _080E25A0:
bcs _080E25F4
ldr r2, _080E2604 @ =gSprites
mov r12, r2
- ldr r6, _080E2608 @ =gObjectBankIDs
+ ldr r6, _080E2608 @ =gBankSpriteIds
movs r7, 0x3
negs r7, r7
_080E25D2:
@@ -1245,14 +1245,14 @@ _080E25FA:
.align 2, 0
_080E2600: .4byte gNoOfAllBanks
_080E2604: .4byte gSprites
-_080E2608: .4byte gObjectBankIDs
+_080E2608: .4byte gBankSpriteIds
thumb_func_end sub_80E255C
thumb_func_start sub_80E260C
sub_80E260C: @ 80E260C
push {r4-r6,lr}
ldr r6, _080E2680 @ =gSprites
- ldr r4, _080E2684 @ =gObjectBankIDs
+ ldr r4, _080E2684 @ =gBankSpriteIds
ldr r5, _080E2688 @ =gAnimBankAttacker
ldrb r0, [r5]
adds r0, r4
@@ -1309,7 +1309,7 @@ sub_80E260C: @ 80E260C
b _080E26B0
.align 2, 0
_080E2680: .4byte gSprites
-_080E2684: .4byte gObjectBankIDs
+_080E2684: .4byte gBankSpriteIds
_080E2688: .4byte gAnimBankAttacker
_080E268C: .4byte gAnimBankTarget
_080E2690: .4byte gBattleAnimArgs
@@ -1471,7 +1471,7 @@ sub_80E27A0: @ 80E27A0
bne _080E27C4
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E27CC
.align 2, 0
_080E27C0: .4byte gBattleAnimArgs
@@ -1506,7 +1506,7 @@ sub_80E27E8: @ 80E27E8
bne _080E280C
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E2814
.align 2, 0
_080E2808: .4byte gBattleAnimArgs
@@ -1586,7 +1586,7 @@ _080E288C:
bne _080E28AC
adds r0, r4, 0
movs r1, 0
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E28B4
.align 2, 0
_080E28A8: .4byte gBattleAnimArgs
@@ -1694,7 +1694,7 @@ sub_80E2978: @ 80E2978
bne _080E2994
adds r0, r4, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E299C
.align 2, 0
_080E2990: .4byte gBattleAnimArgs
@@ -1709,7 +1709,7 @@ _080E299C:
ldr r1, _080E29B8 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
- ldr r0, _080E29BC @ =sub_80782D8
+ ldr r0, _080E29BC @ =WaitAnimForDuration
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
@@ -1717,7 +1717,7 @@ _080E299C:
.align 2, 0
_080E29B4: .4byte gBattleAnimArgs
_080E29B8: .4byte DestroyAnimSprite
-_080E29BC: .4byte sub_80782D8
+_080E29BC: .4byte WaitAnimForDuration
thumb_func_end sub_80E2978
thumb_func_start sub_80E29C0
@@ -1733,7 +1733,7 @@ sub_80E29C0: @ 80E29C0
bne _080E29E4
adds r0, r5, 0
movs r1, 0x1
- bl sub_80787B0
+ bl InitAnimSpritePos
b _080E29EC
.align 2, 0
_080E29E0: .4byte gBattleAnimArgs
@@ -2532,7 +2532,7 @@ _080E2FDC:
cmp r0, 0x1
bne _080E3028
ldr r3, _080E3060 @ =gSprites
- ldr r1, _080E3064 @ =gObjectBankIDs
+ ldr r1, _080E3064 @ =gBankSpriteIds
ldrb r0, [r5]
eors r0, r6
adds r0, r1
@@ -2580,7 +2580,7 @@ _080E3054: .4byte 0x00000c08
_080E3058: .4byte REG_BG1CNT
_080E305C: .4byte gAnimBankAttacker
_080E3060: .4byte gSprites
-_080E3064: .4byte gObjectBankIDs
+_080E3064: .4byte gBankSpriteIds
_080E3068: .4byte gSharedMem + 0x19348
_080E306C:
ldr r4, _080E308C @ =gAnimBankAttacker
@@ -2809,7 +2809,7 @@ _080E3208:
ldrsh r0, [r4, r3]
cmp r0, 0x1
bne _080E3288
- ldr r2, _080E32D8 @ =gObjectBankIDs
+ ldr r2, _080E32D8 @ =gBankSpriteIds
ldr r0, _080E32DC @ =gAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
@@ -2862,7 +2862,7 @@ _080E32C8: .4byte REG_BLDCNT
_080E32CC: .4byte gSprites
_080E32D0: .4byte 0x040000d4
_080E32D4: .4byte 0x85000200
-_080E32D8: .4byte gObjectBankIDs
+_080E32D8: .4byte gBankSpriteIds
_080E32DC: .4byte gAnimBankAttacker
thumb_func_end sub_80E3194
@@ -3069,7 +3069,7 @@ _080E345E:
cmp r0, 0x1
bne _080E34A4
ldr r1, _080E34D8 @ =gSprites
- ldr r0, _080E34DC @ =gObjectBankIDs
+ ldr r0, _080E34DC @ =gBankSpriteIds
add r0, r8
ldrb r0, [r0]
lsls r2, r0, 4
@@ -3115,7 +3115,7 @@ _080E34CC: .4byte REG_BLDCNT
_080E34D0: .4byte 0x00003f42
_080E34D4: .4byte REG_BG1CNT
_080E34D8: .4byte gSprites
-_080E34DC: .4byte gObjectBankIDs
+_080E34DC: .4byte gBankSpriteIds
_080E34E0: .4byte gSharedMem + 0x19348
_080E34E4:
adds r0, r5, 0
@@ -3149,7 +3149,7 @@ _080E3516:
lsls r0, 16
lsrs r4, r0, 16
_080E3522:
- ldr r6, _080E3570 @ =gObjectBankIDs
+ ldr r6, _080E3570 @ =gBankSpriteIds
adds r0, r5, r6
ldrb r1, [r0]
adds r0, r5, 0
@@ -3184,7 +3184,7 @@ _080E3550:
.align 2, 0
_080E3568: .4byte gBattlePartyID
_080E356C: .4byte gPlayerParty
-_080E3570: .4byte gObjectBankIDs
+_080E3570: .4byte gBankSpriteIds
_080E3574: .4byte gBattleStatMask1_Tilemap
_080E3578:
ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap
@@ -3344,7 +3344,7 @@ _080E3692:
mov r3, sp
ldrh r3, [r3, 0x20]
strh r3, [r1, 0x14]
- ldr r0, _080E36D8 @ =gObjectBankIDs
+ ldr r0, _080E36D8 @ =gBankSpriteIds
add r0, r8
ldrb r0, [r0]
strh r0, [r1, 0x16]
@@ -3364,7 +3364,7 @@ _080E3692:
bl PlaySE12WithPanning
b _080E36F4
.align 2, 0
-_080E36D8: .4byte gObjectBankIDs
+_080E36D8: .4byte gBankSpriteIds
_080E36DC: .4byte sub_80E3704
_080E36E0:
movs r0, 0x40
@@ -4040,7 +4040,7 @@ _080E3BE6:
lsls r0, 24
cmp r0, 0
beq _080E3C24
- ldr r0, _080E3C44 @ =gObjectBankIDs
+ ldr r0, _080E3C44 @ =gBankSpriteIds
adds r0, r4, r0
ldrb r0, [r0]
lsls r2, r0, 4
@@ -4074,7 +4074,7 @@ _080E3C24:
.align 2, 0
_080E3C3C: .4byte gSprites
_080E3C40: .4byte gAnimBankAttacker
-_080E3C44: .4byte gObjectBankIDs
+_080E3C44: .4byte gBankSpriteIds
_080E3C48: .4byte gBattleAnimArgs
thumb_func_end sub_80E3BDC
@@ -4236,7 +4236,7 @@ _080E3D8A:
lsls r0, 16
lsrs r4, r0, 16
_080E3D96:
- ldr r5, _080E3E50 @ =gObjectBankIDs
+ ldr r5, _080E3E50 @ =gBankSpriteIds
adds r0, r7, r5
ldrb r1, [r0]
adds r0, r7, 0
@@ -4322,7 +4322,7 @@ _080E3DE6:
.align 2, 0
_080E3E48: .4byte gBattlePartyID
_080E3E4C: .4byte gPlayerParty
-_080E3E50: .4byte gObjectBankIDs
+_080E3E50: .4byte gBankSpriteIds
_080E3E54: .4byte gBattle_BG1_X
_080E3E58: .4byte gBattle_BG1_Y
_080E3E5C: .4byte gTasks