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-rwxr-xr-xasm/normal.s5031
1 files changed, 5031 insertions, 0 deletions
diff --git a/asm/normal.s b/asm/normal.s
new file mode 100755
index 000000000..38c5b7141
--- /dev/null
+++ b/asm/normal.s
@@ -0,0 +1,5031 @@
+ .include "constants/gba_constants.inc"
+ .include "constants/species_constants.inc"
+ .include "asm/macros.inc"
+
+ .syntax unified
+
+ .text
+
+ @ normal
+
+ thumb_func_start sub_80E1CB4
+sub_80E1CB4: @ 80E1CB4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E1CEC @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ beq _080E1CF4
+ ldrh r0, [r5, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x30]
+ movs r0, 0x1
+ strh r0, [r4, 0x36]
+ b _080E1D02
+ .align 2, 0
+_080E1CEC: .4byte gBattleAnimArgs
+_080E1CF0: .4byte gBattleAnimBankAttacker
+_080E1CF4:
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ strh r1, [r4, 0x36]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080E1D02:
+ ldr r0, _080E1D18 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r4, 0x34]
+ ldr r1, _080E1D1C @ =sub_80E1D20
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1D18: .4byte gBattleAnimArgs
+_080E1D1C: .4byte sub_80E1D20
+ thumb_func_end sub_80E1CB4
+
+ thumb_func_start sub_80E1D20
+sub_80E1D20: @ 80E1D20
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x1E
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r1, 0xA
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ cmp r0, 0x7F
+ bhi _080E1D52
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ b _080E1D5A
+_080E1D52:
+ ldrb r0, [r4, 0x5]
+ movs r1, 0xC
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+_080E1D5A:
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x2E]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080E1D7E
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E1D7E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1D20
+
+ thumb_func_start sub_80E1D84
+sub_80E1D84: @ 80E1D84
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ ldr r4, _080E1DBC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ movs r1, 0x2
+ ldrsb r1, [r4, r1]
+ ldrb r2, [r4, 0x4]
+ ldrb r3, [r4, 0x6]
+ ldrh r4, [r4, 0x8]
+ str r4, [sp]
+ bl BeginNormalPaletteFade
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080E1DC0 @ =sub_80E1E0C
+ str r0, [r5, 0x1C]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1DBC: .4byte gBattleAnimArgs
+_080E1DC0: .4byte sub_80E1E0C
+ thumb_func_end sub_80E1D84
+
+ thumb_func_start sub_80E1DC4
+sub_80E1DC4: @ 80E1DC4
+ push {r4-r6,lr}
+ mov r6, r8
+ push {r6}
+ sub sp, 0xC
+ lsls r0, 16
+ lsrs r0, 16
+ movs r4, 0x1
+ mov r8, r0
+ mov r1, r8
+ ands r1, r4
+ mov r8, r1
+ lsls r0, 16
+ asrs r1, r0, 17
+ ands r1, r4
+ asrs r2, r0, 18
+ ands r2, r4
+ asrs r3, r0, 19
+ ands r3, r4
+ asrs r6, r0, 20
+ ands r6, r4
+ asrs r5, r0, 21
+ ands r5, r4
+ asrs r0, 22
+ ands r0, r4
+ str r6, [sp]
+ str r5, [sp, 0x4]
+ str r0, [sp, 0x8]
+ mov r0, r8
+ bl sub_80791A8
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r6}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80E1DC4
+
+ thumb_func_start sub_80E1E0C
+sub_80E1E0C: @ 80E1E0C
+ push {lr}
+ adds r2, r0, 0
+ ldr r0, _080E1E28 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1E22
+ adds r0, r2, 0
+ bl move_anim_8072740
+_080E1E22:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1E28: .4byte gPaletteFade
+ thumb_func_end sub_80E1E0C
+
+ thumb_func_start sub_80E1E2C
+sub_80E1E2C: @ 80E1E2C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E1E78 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x2E]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x34]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x36]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r4, 0xC]
+ strh r0, [r5, 0x3A]
+ ldrh r0, [r4]
+ strh r0, [r5, 0x3C]
+ movs r1, 0x3C
+ ldrsh r0, [r5, r1]
+ bl sub_80E1DC4
+ ldrb r1, [r4, 0x8]
+ ldrh r2, [r4, 0x6]
+ bl BlendPalettes
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080E1E7C @ =sub_80E1E80
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1E78: .4byte gBattleAnimArgs
+_080E1E7C: .4byte sub_80E1E80
+ thumb_func_end sub_80E1E2C
+
+ thumb_func_start sub_80E1E80
+sub_80E1E80: @ 80E1E80
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080E1E94
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ b _080E1F04
+_080E1E94:
+ ldr r0, _080E1EB0 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1F04
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E1EB8
+ ldr r0, _080E1EB4 @ =sub_80E1F0C
+ str r0, [r4, 0x1C]
+ b _080E1F04
+ .align 2, 0
+_080E1EB0: .4byte gPaletteFade
+_080E1EB4: .4byte sub_80E1F0C
+_080E1EB8:
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ bl sub_80E1DC4
+ adds r3, r0, 0
+ ldrh r1, [r4, 0x30]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E1EDE
+ ldrh r1, [r4, 0x36]
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r4, 0x34]
+ adds r0, r3, 0
+ bl BlendPalettes
+ b _080E1EEC
+_080E1EDE:
+ ldrh r1, [r4, 0x3A]
+ lsls r1, 24
+ lsrs r1, 24
+ ldrh r2, [r4, 0x38]
+ adds r0, r3, 0
+ bl BlendPalettes
+_080E1EEC:
+ ldrh r0, [r4, 0x30]
+ movs r2, 0x80
+ lsls r2, 1
+ adds r1, r2, 0
+ eors r0, r1
+ strh r0, [r4, 0x30]
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x1
+ strh r0, [r4, 0x32]
+_080E1F04:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E1E80
+
+ thumb_func_start sub_80E1F0C
+sub_80E1F0C: @ 80E1F0C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080E1F38 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E1F32
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ movs r1, 0
+ movs r2, 0
+ bl BlendPalettes
+ adds r0, r4, 0
+ bl move_anim_8072740
+_080E1F32:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1F38: .4byte gPaletteFade
+ thumb_func_end sub_80E1F0C
+
+ thumb_func_start sub_80E1F3C
+sub_80E1F3C: @ 80E1F3C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080E1F80 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ movs r2, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r2, [r4, 0x2E]
+ movs r0, 0xA
+ strh r0, [r4, 0x30]
+ movs r0, 0x8
+ strh r0, [r4, 0x32]
+ movs r0, 0x28
+ strh r0, [r4, 0x34]
+ movs r0, 0x70
+ strh r0, [r4, 0x36]
+ strh r2, [r4, 0x38]
+ ldr r1, _080E1F84 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r1, _080E1F88 @ =sub_8078174
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1F80: .4byte gBattleAnimArgs
+_080E1F84: .4byte move_anim_8074EE0
+_080E1F88: .4byte sub_8078174
+ thumb_func_end sub_80E1F3C
+
+ thumb_func_start sub_80E1F8C
+sub_80E1F8C: @ 80E1F8C
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E1FD0 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r3, _080E1FD4 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r5, 0
+ strh r1, [r4, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r4, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r4, 0xE]
+ ldrh r2, [r3, 0x8]
+ strh r2, [r4, 0x10]
+ ldrh r1, [r3, 0xA]
+ strh r1, [r4, 0x12]
+ strh r5, [r4, 0x18]
+ lsls r2, 24
+ lsrs r2, 24
+ movs r1, 0
+ bl sub_80E1FDC
+ ldr r0, _080E1FD8 @ =sub_80E202C
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E1FD0: .4byte gTasks
+_080E1FD4: .4byte gBattleAnimArgs
+_080E1FD8: .4byte sub_80E202C
+ thumb_func_end sub_80E1F8C
+
+ thumb_func_start sub_80E1FDC
+sub_80E1FDC: @ 80E1FDC
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r5, r1, 0
+ adds r6, r2, 0
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r5, 24
+ lsrs r5, 24
+ lsls r6, 24
+ lsrs r6, 24
+ ldr r1, _080E2028 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ movs r1, 0xA
+ ldrsb r1, [r4, r1]
+ ldrh r2, [r4, 0x12]
+ str r2, [sp]
+ adds r2, r5, 0
+ adds r3, r6, 0
+ bl BeginNormalPaletteFade
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x18]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x18]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2028: .4byte gTasks
+ thumb_func_end sub_80E1FDC
+
+ thumb_func_start sub_80E202C
+sub_80E202C: @ 80E202C
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, r3, 0
+ ldr r0, _080E2064 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E208E
+ ldr r1, _080E2068 @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r5, 0xC
+ ldrsh r0, [r3, r5]
+ adds r6, r1, 0
+ adds r5, r2, 0
+ cmp r0, 0
+ ble _080E2088
+ movs r1, 0x18
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080E206C
+ ldrb r1, [r3, 0xE]
+ ldrb r2, [r3, 0x10]
+ b _080E2070
+ .align 2, 0
+_080E2064: .4byte gPaletteFade
+_080E2068: .4byte gTasks
+_080E206C:
+ ldrb r1, [r3, 0x10]
+ ldrb r2, [r3, 0xE]
+_080E2070:
+ adds r0, r5, r4
+ lsls r0, 3
+ adds r0, r6
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x1
+ bne _080E2080
+ movs r2, 0
+_080E2080:
+ adds r0, r4, 0
+ bl sub_80E1FDC
+ b _080E208E
+_080E2088:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080E208E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E202C
+
+ thumb_func_start sub_80E2094
+sub_80E2094: @ 80E2094
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E20D8 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r3, _080E20DC @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ movs r5, 0
+ strh r1, [r4, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r4, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r4, 0xE]
+ ldrh r2, [r3, 0x8]
+ strh r2, [r4, 0x10]
+ ldrh r1, [r3, 0xA]
+ strh r1, [r4, 0x12]
+ strh r5, [r4, 0x18]
+ lsls r2, 24
+ lsrs r2, 24
+ movs r1, 0
+ bl sub_80E20E4
+ ldr r0, _080E20E0 @ =sub_80E2140
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E20D8: .4byte gTasks
+_080E20DC: .4byte gBattleAnimArgs
+_080E20E0: .4byte sub_80E2140
+ thumb_func_end sub_80E2094
+
+ thumb_func_start sub_80E20E4
+sub_80E20E4: @ 80E20E4
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r5, r1, 0
+ adds r6, r2, 0
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r5, 24
+ lsrs r5, 24
+ lsls r6, 24
+ lsrs r6, 24
+ ldr r1, _080E213C @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldrh r0, [r4, 0x8]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r2, 0x1
+ lsls r2, r0
+ movs r1, 0xA
+ ldrsb r1, [r4, r1]
+ ldrh r0, [r4, 0x12]
+ str r0, [sp]
+ adds r0, r2, 0
+ adds r2, r5, 0
+ adds r3, r6, 0
+ bl BeginNormalPaletteFade
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x18]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x18]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E213C: .4byte gTasks
+ thumb_func_end sub_80E20E4
+
+ thumb_func_start sub_80E2140
+sub_80E2140: @ 80E2140
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, r3, 0
+ ldr r0, _080E2178 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E21A2
+ ldr r1, _080E217C @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r5, 0xC
+ ldrsh r0, [r3, r5]
+ adds r6, r1, 0
+ adds r5, r2, 0
+ cmp r0, 0
+ ble _080E219C
+ movs r1, 0x18
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080E2180
+ ldrb r1, [r3, 0xE]
+ ldrb r2, [r3, 0x10]
+ b _080E2184
+ .align 2, 0
+_080E2178: .4byte gPaletteFade
+_080E217C: .4byte gTasks
+_080E2180:
+ ldrb r1, [r3, 0x10]
+ ldrb r2, [r3, 0xE]
+_080E2184:
+ adds r0, r5, r4
+ lsls r0, 3
+ adds r0, r6
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0x1
+ bne _080E2194
+ movs r2, 0
+_080E2194:
+ adds r0, r4, 0
+ bl sub_80E20E4
+ b _080E21A2
+_080E219C:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080E21A2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2140
+
+ thumb_func_start sub_80E21A8
+sub_80E21A8: @ 80E21A8
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E2208 @ =gTasks
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ adds r4, r1
+ ldr r5, _080E220C @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x8]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0xA]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0xC]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0xE]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x10]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x12]
+ ldrh r0, [r5, 0xC]
+ strh r0, [r4, 0x14]
+ ldrh r0, [r5]
+ strh r0, [r4, 0x16]
+ ldrh r0, [r5]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ ldrb r3, [r5, 0x8]
+ ldrh r0, [r5, 0x6]
+ str r0, [sp]
+ adds r0, r1, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+ ldr r0, _080E2210 @ =sub_80E2214
+ str r0, [r4]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2208: .4byte gTasks
+_080E220C: .4byte gBattleAnimArgs
+_080E2210: .4byte sub_80E2214
+ thumb_func_end sub_80E21A8
+
+ thumb_func_start sub_80E2214
+sub_80E2214: @ 80E2214
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080E2238 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0x8]
+ movs r2, 0x8
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080E223C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x8]
+ b _080E22C0
+ .align 2, 0
+_080E2238: .4byte gTasks
+_080E223C:
+ ldr r0, _080E2258 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E22C0
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bne _080E2260
+ ldr r0, _080E225C @ =sub_80E22CC
+ str r0, [r4]
+ b _080E22C0
+ .align 2, 0
+_080E2258: .4byte gPaletteFade
+_080E225C: .4byte sub_80E22CC
+_080E2260:
+ ldrh r0, [r4, 0x16]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r2, 0x1
+ lsls r2, r0
+ ldrh r1, [r4, 0xA]
+ movs r0, 0x80
+ lsls r0, 1
+ ands r0, r1
+ cmp r0, 0
+ beq _080E228E
+ ldrb r3, [r4, 0x10]
+ ldrh r0, [r4, 0xE]
+ str r0, [sp]
+ adds r0, r2, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+ b _080E229E
+_080E228E:
+ ldrb r3, [r4, 0x14]
+ ldrh r0, [r4, 0x12]
+ str r0, [sp]
+ adds r0, r2, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl BeginNormalPaletteFade
+_080E229E:
+ ldr r0, _080E22C8 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0xA]
+ movs r3, 0x80
+ lsls r3, 1
+ adds r2, r3, 0
+ eors r0, r2
+ strh r0, [r1, 0xA]
+ movs r2, 0xFF
+ ands r0, r2
+ strh r0, [r1, 0x8]
+ ldrh r0, [r1, 0xC]
+ subs r0, 0x1
+ strh r0, [r1, 0xC]
+_080E22C0:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E22C8: .4byte gTasks
+ thumb_func_end sub_80E2214
+
+ thumb_func_start sub_80E22CC
+sub_80E22CC: @ 80E22CC
+ push {r4,r5,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E231C @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080E2312
+ ldr r1, _080E2320 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldrh r0, [r0, 0x16]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ str r5, [sp]
+ adds r0, r1, 0
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl BeginNormalPaletteFade
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080E2312:
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E231C: .4byte gPaletteFade
+_080E2320: .4byte gTasks
+ thumb_func_end sub_80E22CC
+
+ thumb_func_start sub_80E2324
+sub_80E2324: @ 80E2324
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r2, 0
+ ldr r0, _080E239C @ =gBattleAnimBankAttacker
+ ldrb r6, [r0]
+ ldr r0, _080E23A0 @ =gBattleAnimBankTarget
+ ldrb r7, [r0]
+ ldr r4, _080E23A4 @ =gBattleAnimArgs
+ ldrh r1, [r4]
+ movs r5, 0x80
+ lsls r5, 1
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E235E
+ str r2, [sp]
+ str r2, [sp, 0x4]
+ str r2, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r2, r0, 0
+_080E235E:
+ ldrh r1, [r4, 0x2]
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2370
+ movs r0, 0x80
+ lsls r0, 9
+ lsls r0, r6
+ orrs r2, r0
+_080E2370:
+ ldrh r1, [r4, 0x4]
+ adds r0, r5, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2382
+ movs r0, 0x80
+ lsls r0, 9
+ lsls r0, r7
+ orrs r2, r0
+_080E2382:
+ adds r0, r2, 0
+ bl InvertPlttBuffer
+ mov r0, r8
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E239C: .4byte gBattleAnimBankAttacker
+_080E23A0: .4byte gBattleAnimBankTarget
+_080E23A4: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2324
+
+ thumb_func_start unref_sub_80E23A8
+unref_sub_80E23A8: @ 80E23A8
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ movs r5, 0
+ ldr r1, _080E249C @ =gTasks
+ lsls r0, 2
+ add r0, r8
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E23EA
+ ldr r1, _080E24A0 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r4, 0xC]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0xE]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x10]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0xA]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x12]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x14]
+ ldrh r0, [r1, 0xC]
+ strh r0, [r4, 0x16]
+_080E23EA:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ ldr r0, _080E24A4 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ mov r9, r0
+ ldr r0, _080E24A8 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ mov r10, r0
+ ldrh r1, [r4, 0xC]
+ movs r7, 0x80
+ lsls r7, 1
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E240C
+ ldr r5, _080E24AC @ =0x0000ffff
+_080E240C:
+ movs r6, 0x1
+ adds r0, r6, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E243C
+ ldr r2, _080E24B0 @ =gSprites
+ ldr r0, _080E24B4 @ =gHealthboxIDs
+ add r0, r9
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r2, 0x14
+ adds r0, r2
+ ldr r0, [r0]
+ ldrh r0, [r0, 0x2]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r1, r6, 0
+ lsls r1, r0
+ lsls r1, 16
+ orrs r5, r1
+_080E243C:
+ ldrh r1, [r4, 0xE]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2450
+ adds r0, r6, 0
+ mov r2, r9
+ lsls r0, r2
+ lsls r0, 16
+ orrs r5, r0
+_080E2450:
+ ldrh r1, [r4, 0x10]
+ adds r0, r7, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080E2464
+ adds r0, r6, 0
+ mov r1, r10
+ lsls r0, r1
+ lsls r0, 16
+ orrs r5, r0
+_080E2464:
+ movs r1, 0x12
+ ldrsb r1, [r4, r1]
+ movs r2, 0x14
+ ldrsb r2, [r4, r2]
+ movs r3, 0x16
+ ldrsb r3, [r4, r3]
+ adds r0, r5, 0
+ bl TintPlttBuffer
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E248E
+ adds r0, r5, 0
+ bl UnfadePlttBuffer
+ mov r0, r8
+ bl DestroyAnimVisualTask
+_080E248E:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E249C: .4byte gTasks
+_080E24A0: .4byte gBattleAnimArgs
+_080E24A4: .4byte gBattleAnimBankAttacker
+_080E24A8: .4byte gBattleAnimBankTarget
+_080E24AC: .4byte 0x0000ffff
+_080E24B0: .4byte gSprites
+_080E24B4: .4byte gHealthboxIDs
+ thumb_func_end unref_sub_80E23A8
+
+ thumb_func_start sub_80E24B8
+sub_80E24B8: @ 80E24B8
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080E24EC @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ negs r0, r0
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x30]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x34]
+ movs r2, 0x6
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ beq _080E2500
+ cmp r0, 0x1
+ bgt _080E24F0
+ cmp r0, 0
+ beq _080E24F6
+ b _080E2518
+ .align 2, 0
+_080E24EC: .4byte gBattleAnimArgs
+_080E24F0:
+ cmp r0, 0x2
+ beq _080E2508
+ b _080E2518
+_080E24F6:
+ ldr r1, _080E24FC @ =gUnknown_030041B0
+ b _080E250A
+ .align 2, 0
+_080E24FC: .4byte gUnknown_030041B0
+_080E2500:
+ ldr r1, _080E2504 @ =gUnknown_030041B8
+ b _080E250A
+ .align 2, 0
+_080E2504: .4byte gUnknown_030041B8
+_080E2508:
+ ldr r1, _080E2514 @ =gSpriteCoordOffsetX
+_080E250A:
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ b _080E2520
+ .align 2, 0
+_080E2514: .4byte gSpriteCoordOffsetX
+_080E2518:
+ ldr r1, _080E2550 @ =gSpriteCoordOffsetY
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+_080E2520:
+ movs r0, 0x3A
+ ldrsh r1, [r4, r0]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ lsls r0, 16
+ orrs r1, r0
+ ldr r0, [r1]
+ strh r0, [r4, 0x36]
+ ldr r0, _080E2554 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r4, 0x38]
+ subs r0, 0x2
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x1
+ bhi _080E2544
+ bl sub_80E260C
+_080E2544:
+ ldr r0, _080E2558 @ =sub_80E255C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2550: .4byte gSpriteCoordOffsetY
+_080E2554: .4byte gBattleAnimArgs
+_080E2558: .4byte sub_80E255C
+ thumb_func_end sub_80E24B8
+
+ thumb_func_start sub_80E255C
+sub_80E255C: @ 80E255C
+ push {r4-r7,lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x34]
+ movs r2, 0x34
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080E25A0
+ subs r0, r1, 0x1
+ strh r0, [r3, 0x34]
+ ldrh r1, [r3, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r3, r2]
+ cmp r0, 0
+ ble _080E257E
+ subs r0, r1, 0x1
+ strh r0, [r3, 0x30]
+ b _080E25FA
+_080E257E:
+ ldrh r0, [r3, 0x32]
+ strh r0, [r3, 0x30]
+ movs r0, 0x3A
+ ldrsh r1, [r3, r0]
+ movs r2, 0x3C
+ ldrsh r0, [r3, r2]
+ lsls r0, 16
+ orrs r1, r0
+ movs r0, 0x2E
+ ldrsh r2, [r3, r0]
+ ldr r0, [r1]
+ adds r0, r2
+ str r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ negs r0, r0
+ strh r0, [r3, 0x2E]
+ b _080E25FA
+_080E25A0:
+ movs r2, 0x3A
+ ldrsh r1, [r3, r2]
+ movs r2, 0x3C
+ ldrsh r0, [r3, r2]
+ lsls r0, 16
+ orrs r1, r0
+ movs r2, 0x36
+ ldrsh r0, [r3, r2]
+ str r0, [r1]
+ ldrh r0, [r3, 0x38]
+ subs r0, 0x2
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x1
+ bhi _080E25F4
+ movs r4, 0
+ ldr r5, _080E2600 @ =gNoOfAllBanks
+ ldrb r0, [r5]
+ cmp r4, r0
+ bcs _080E25F4
+ ldr r2, _080E2604 @ =gSprites
+ mov r12, r2
+ ldr r6, _080E2608 @ =gObjectBankIDs
+ movs r7, 0x3
+ negs r7, r7
+_080E25D2:
+ adds r0, r4, r6
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ add r1, r12
+ adds r1, 0x3E
+ ldrb r2, [r1]
+ adds r0, r7, 0
+ ands r0, r2
+ strb r0, [r1]
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldrb r0, [r5]
+ cmp r4, r0
+ bcc _080E25D2
+_080E25F4:
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080E25FA:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2600: .4byte gNoOfAllBanks
+_080E2604: .4byte gSprites
+_080E2608: .4byte gObjectBankIDs
+ thumb_func_end sub_80E255C
+
+ thumb_func_start sub_80E260C
+sub_80E260C: @ 80E260C
+ push {r4-r6,lr}
+ ldr r6, _080E2680 @ =gSprites
+ ldr r4, _080E2684 @ =gObjectBankIDs
+ ldr r5, _080E2688 @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ adds r0, r4
+ ldrb r0, [r0]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r6
+ adds r1, 0x3E
+ ldrb r3, [r1]
+ movs r2, 0x3
+ negs r2, r2
+ adds r0, r2, 0
+ ands r0, r3
+ strb r0, [r1]
+ ldr r3, _080E268C @ =gBattleAnimBankTarget
+ ldrb r0, [r3]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ ands r2, r1
+ strb r2, [r0]
+ ldr r0, _080E2690 @ =gBattleAnimArgs
+ movs r1, 0x8
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x2
+ bne _080E2694
+ ldrb r0, [r5]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x2
+ orrs r1, r2
+ strb r1, [r0]
+ ldrb r0, [r3]
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ b _080E26B0
+ .align 2, 0
+_080E2680: .4byte gSprites
+_080E2684: .4byte gObjectBankIDs
+_080E2688: .4byte gBattleAnimBankAttacker
+_080E268C: .4byte gBattleAnimBankTarget
+_080E2690: .4byte gBattleAnimArgs
+_080E2694:
+ cmp r0, 0
+ bne _080E269C
+ ldrb r0, [r5]
+ b _080E269E
+_080E269C:
+ ldrb r0, [r3]
+_080E269E:
+ adds r0, r4
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x2
+_080E26B0:
+ orrs r1, r2
+ strb r1, [r0]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E260C
+
+ thumb_func_start sub_80E26BC
+sub_80E26BC: @ 80E26BC
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080E26FC @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r1
+ ldr r3, _080E2700 @ =gBattleAnimArgs
+ ldrh r1, [r3]
+ strh r1, [r2, 0x8]
+ ldrh r1, [r3, 0x2]
+ strh r1, [r2, 0xA]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0xC]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0xE]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0x18]
+ ldr r4, _080E2704 @ =gUnknown_030041B0
+ ldrh r1, [r3]
+ strh r1, [r4]
+ ldr r4, _080E2708 @ =gUnknown_030041B8
+ ldrh r1, [r3, 0x2]
+ strh r1, [r4]
+ ldr r1, _080E270C @ =sub_80E2710
+ str r1, [r2]
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E26FC: .4byte gTasks
+_080E2700: .4byte gBattleAnimArgs
+_080E2704: .4byte gUnknown_030041B0
+_080E2708: .4byte gUnknown_030041B8
+_080E270C: .4byte sub_80E2710
+ thumb_func_end sub_80E26BC
+
+ thumb_func_start sub_80E2710
+sub_80E2710: @ 80E2710
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080E2740 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r3, r0, r1
+ ldrh r2, [r3, 0xE]
+ movs r4, 0xE
+ ldrsh r0, [r3, r4]
+ mov r12, r1
+ cmp r0, 0
+ bne _080E2796
+ ldr r0, _080E2744 @ =gUnknown_030041B0
+ ldrh r2, [r0]
+ movs r7, 0x8
+ ldrsh r1, [r3, r7]
+ adds r6, r0, 0
+ cmp r2, r1
+ bne _080E2748
+ ldrh r0, [r3, 0x8]
+ negs r0, r0
+ b _080E274A
+ .align 2, 0
+_080E2740: .4byte gTasks
+_080E2744: .4byte gUnknown_030041B0
+_080E2748:
+ ldrh r0, [r3, 0x8]
+_080E274A:
+ strh r0, [r6]
+ ldr r2, _080E2768 @ =gUnknown_030041B8
+ ldrh r3, [r2]
+ lsls r1, r5, 2
+ adds r0, r1, r5
+ lsls r0, 3
+ mov r7, r12
+ adds r4, r0, r7
+ movs r7, 0xA
+ ldrsh r0, [r4, r7]
+ cmn r3, r0
+ bne _080E276C
+ movs r0, 0
+ b _080E2770
+ .align 2, 0
+_080E2768: .4byte gUnknown_030041B8
+_080E276C:
+ ldrh r0, [r4, 0xA]
+ negs r0, r0
+_080E2770:
+ strh r0, [r2]
+ adds r0, r1, r5
+ lsls r0, 3
+ add r0, r12
+ ldrh r1, [r0, 0x18]
+ strh r1, [r0, 0xE]
+ ldrh r1, [r0, 0xC]
+ subs r1, 0x1
+ strh r1, [r0, 0xC]
+ lsls r1, 16
+ asrs r1, 16
+ cmp r1, 0
+ bne _080E279A
+ strh r1, [r6]
+ strh r1, [r2]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080E279A
+_080E2796:
+ subs r0, r2, 0x1
+ strh r0, [r3, 0xE]
+_080E279A:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2710
+
+ thumb_func_start sub_80E27A0
+sub_80E27A0: @ 80E27A0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E27C0 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E27C4
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E27CC
+ .align 2, 0
+_080E27C0: .4byte gBattleAnimArgs
+_080E27C4:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E27CC:
+ ldr r0, _080E27E0 @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ ldr r1, _080E27E4 @ =move_anim_8072740
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E27E0: .4byte sub_80785E4
+_080E27E4: .4byte move_anim_8072740
+ thumb_func_end sub_80E27A0
+
+ thumb_func_start sub_80E27E8
+sub_80E27E8: @ 80E27E8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E2808 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E280C
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E2814
+ .align 2, 0
+_080E2808: .4byte gBattleAnimArgs
+_080E280C:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E2814:
+ ldr r0, _080E282C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x8]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080E2830 @ =sub_80785E4
+ str r0, [r5, 0x1C]
+ ldr r1, _080E2834 @ =sub_80DA48C
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E282C: .4byte gBattleAnimArgs
+_080E2830: .4byte sub_80785E4
+_080E2834: .4byte sub_80DA48C
+ thumb_func_end sub_80E27E8
+
+ thumb_func_start sub_80E2838
+sub_80E2838: @ 80E2838
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080E2868 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E285C
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E285C
+ ldr r1, _080E286C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080E285C:
+ adds r0, r4, 0
+ bl sub_80E27A0
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2868: .4byte gBattleAnimBankAttacker
+_080E286C: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2838
+
+ thumb_func_start sub_80E2870
+sub_80E2870: @ 80E2870
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E28A8 @ =gBattleAnimArgs
+ movs r0, 0x2
+ ldrsh r1, [r5, r0]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080E288C
+ bl Random
+ movs r1, 0x3
+ ands r1, r0
+ strh r1, [r5, 0x2]
+_080E288C:
+ ldrb r1, [r5, 0x2]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ movs r1, 0
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080E28AC
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_80787B0
+ b _080E28B4
+ .align 2, 0
+_080E28A8: .4byte gBattleAnimArgs
+_080E28AC:
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8078764
+_080E28B4:
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x30
+ bl __umodsi3
+ ldr r1, _080E28F8 @ =0x0000ffe8
+ adds r0, r1
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x18
+ bl __umodsi3
+ ldr r1, _080E28FC @ =0x0000fff4
+ adds r0, r1
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldr r1, _080E2900 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080E2904 @ =sub_80785E4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E28F8: .4byte 0x0000ffe8
+_080E28FC: .4byte 0x0000fff4
+_080E2900: .4byte move_anim_8074EE0
+_080E2904: .4byte sub_80785E4
+ thumb_func_end sub_80E2870
+
+ thumb_func_start sub_80E2908
+sub_80E2908: @ 80E2908
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080E2968 @ =gBattleAnimArgs
+ ldrb r0, [r5]
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x2E]
+ ldr r2, _080E296C @ =gSprites
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x24]
+ ldrh r0, [r0, 0x20]
+ adds r1, r0
+ strh r1, [r4, 0x20]
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r1, r0
+ strh r1, [r4, 0x22]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x24]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x26]
+ ldrb r1, [r5, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ ldr r1, _080E2970 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080E2974 @ =sub_80785E4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2968: .4byte gBattleAnimArgs
+_080E296C: .4byte gSprites
+_080E2970: .4byte move_anim_8074EE0
+_080E2974: .4byte sub_80785E4
+ thumb_func_end sub_80E2908
+
+ thumb_func_start sub_80E2978
+sub_80E2978: @ 80E2978
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080E2990 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E2994
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E299C
+ .align 2, 0
+_080E2990: .4byte gBattleAnimArgs
+_080E2994:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E299C:
+ ldr r0, _080E29B4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r1, _080E29B8 @ =move_anim_8072740
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData
+ ldr r0, _080E29BC @ =sub_80782D8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E29B4: .4byte gBattleAnimArgs
+_080E29B8: .4byte move_anim_8072740
+_080E29BC: .4byte sub_80782D8
+ thumb_func_end sub_80E2978
+
+ thumb_func_start sub_80E29C0
+sub_80E29C0: @ 80E29C0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080E29E0 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x6]
+ bl StartSpriteAffineAnim
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E29E4
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_80787B0
+ b _080E29EC
+ .align 2, 0
+_080E29E0: .4byte gBattleAnimArgs
+_080E29E4:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8078764
+_080E29EC:
+ ldr r0, _080E29F8 @ =sub_80E29FC
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E29F8: .4byte sub_80E29FC
+ thumb_func_end sub_80E29C0
+
+ thumb_func_start sub_80E29FC
+sub_80E29FC: @ 80E29FC
+ push {lr}
+ adds r3, r0, 0
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x2E]
+ adds r1, r0, 0x1
+ strh r1, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080E2A32
+ adds r0, r3, 0
+ bl move_anim_8072740
+_080E2A32:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E29FC
+
+ thumb_func_start sub_80E2A38
+sub_80E2A38: @ 80E2A38
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r4, _080E2A78 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ bl sub_80E1DC4
+ adds r6, r0, 0
+ ldrh r3, [r4]
+ lsls r3, 16
+ asrs r0, r3, 23
+ movs r4, 0x1
+ ands r0, r4
+ asrs r1, r3, 24
+ ands r1, r4
+ asrs r2, r3, 25
+ ands r2, r4
+ asrs r3, 26
+ ands r3, r4
+ bl sub_80792C0
+ orrs r6, r0
+ adds r0, r5, 0
+ adds r1, r6, 0
+ bl sub_80E2C8C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2A78: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2A38
+
+ thumb_func_start sub_80E2A7C
+sub_80E2A7C: @ 80E2A7C
+ push {r4-r7,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r7, r0, 24
+ mov r1, sp
+ movs r0, 0xFF
+ strb r0, [r1, 0x1]
+ movs r0, 0x1
+ bl sub_80E1DC4
+ adds r5, r0, 0
+ ldr r0, _080E2AA8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x7
+ bhi _080E2B26
+ lsls r0, 2
+ ldr r1, _080E2AAC @ =_080E2AB0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E2AA8: .4byte gBattleAnimArgs
+_080E2AAC: .4byte _080E2AB0
+ .align 2, 0
+_080E2AB0:
+ .4byte _080E2AD2
+ .4byte _080E2ADE
+ .4byte _080E2AD0
+ .4byte _080E2ADC
+ .4byte _080E2AEC
+ .4byte _080E2B04
+ .4byte _080E2B0C
+ .4byte _080E2B18
+_080E2AD0:
+ movs r5, 0
+_080E2AD2:
+ mov r0, sp
+ ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker
+ b _080E2AE2
+ .align 2, 0
+_080E2AD8: .4byte gBattleAnimBankAttacker
+_080E2ADC:
+ movs r5, 0
+_080E2ADE:
+ mov r0, sp
+ ldr r1, _080E2AE8 @ =gBattleAnimBankTarget
+_080E2AE2:
+ ldrb r1, [r1]
+ strb r1, [r0]
+ b _080E2B26
+ .align 2, 0
+_080E2AE8: .4byte gBattleAnimBankTarget
+_080E2AEC:
+ mov r1, sp
+ ldr r0, _080E2AFC @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ strb r0, [r1]
+ ldr r0, _080E2B00 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ strb r0, [r1, 0x1]
+ b _080E2B26
+ .align 2, 0
+_080E2AFC: .4byte gBattleAnimBankAttacker
+_080E2B00: .4byte gBattleAnimBankTarget
+_080E2B04:
+ mov r1, sp
+ movs r0, 0xFF
+ strb r0, [r1]
+ b _080E2B26
+_080E2B0C:
+ movs r5, 0
+ mov r2, sp
+ ldr r0, _080E2B14 @ =gBattleAnimBankAttacker
+ b _080E2B1E
+ .align 2, 0
+_080E2B14: .4byte gBattleAnimBankAttacker
+_080E2B18:
+ movs r5, 0
+ mov r2, sp
+ ldr r0, _080E2B70 @ =gBattleAnimBankTarget
+_080E2B1E:
+ ldrb r0, [r0]
+ movs r1, 0x2
+ eors r0, r1
+ strb r0, [r2]
+_080E2B26:
+ movs r4, 0
+ mov r6, sp
+_080E2B2A:
+ ldrb r0, [r6]
+ cmp r4, r0
+ beq _080E2B54
+ ldrb r0, [r6, 0x1]
+ cmp r4, r0
+ beq _080E2B54
+ adds r0, r4, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E2B54
+ adds r0, r4, 0
+ bl sub_80793A8
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0x80
+ lsls r1, 9
+ lsls r1, r0
+ orrs r5, r1
+_080E2B54:
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ cmp r4, 0x3
+ bls _080E2B2A
+ adds r0, r7, 0
+ adds r1, r5, 0
+ bl sub_80E2C8C
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2B70: .4byte gBattleAnimBankTarget
+ thumb_func_end sub_80E2A7C
+
+ thumb_func_start sub_80E2B74
+sub_80E2B74: @ 80E2B74
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E2B98 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ bl sub_80E1DC4
+ adds r2, r0, 0
+ ldr r0, _080E2B9C @ =gBattleTerrain
+ ldrb r0, [r0]
+ cmp r0, 0x9
+ bhi _080E2C4A
+ lsls r0, 2
+ ldr r1, _080E2BA0 @ =_080E2BA4
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080E2B98: .4byte gBattleAnimArgs
+_080E2B9C: .4byte gBattleTerrain
+_080E2BA0: .4byte _080E2BA4
+ .align 2, 0
+_080E2BA4:
+ .4byte _080E2BCC
+ .4byte _080E2BDC
+ .4byte _080E2BE8
+ .4byte _080E2BF8
+ .4byte _080E2C04
+ .4byte _080E2C14
+ .4byte _080E2C24
+ .4byte _080E2C34
+ .4byte _080E2C44
+ .4byte _080E2C44
+_080E2BCC:
+ ldr r1, _080E2BD4 @ =gBattleAnimArgs
+ ldr r0, _080E2BD8 @ =0x00000b0c
+ b _080E2C48
+ .align 2, 0
+_080E2BD4: .4byte gBattleAnimArgs
+_080E2BD8: .4byte 0x00000b0c
+_080E2BDC:
+ ldr r1, _080E2BE4 @ =gBattleAnimArgs
+ movs r0, 0x9E
+ lsls r0, 4
+ b _080E2C48
+ .align 2, 0
+_080E2BE4: .4byte gBattleAnimArgs
+_080E2BE8:
+ ldr r1, _080E2BF0 @ =gBattleAnimArgs
+ ldr r0, _080E2BF4 @ =0x00002f1e
+ b _080E2C48
+ .align 2, 0
+_080E2BF0: .4byte gBattleAnimArgs
+_080E2BF4: .4byte 0x00002f1e
+_080E2BF8:
+ ldr r1, _080E2C00 @ =gBattleAnimArgs
+ movs r0, 0x90
+ lsls r0, 7
+ b _080E2C48
+ .align 2, 0
+_080E2C00: .4byte gBattleAnimArgs
+_080E2C04:
+ ldr r1, _080E2C0C @ =gBattleAnimArgs
+ ldr r0, _080E2C10 @ =0x00007ecb
+ b _080E2C48
+ .align 2, 0
+_080E2C0C: .4byte gBattleAnimArgs
+_080E2C10: .4byte 0x00007ecb
+_080E2C14:
+ ldr r1, _080E2C1C @ =gBattleAnimArgs
+ ldr r0, _080E2C20 @ =0x00007ecb
+ b _080E2C48
+ .align 2, 0
+_080E2C1C: .4byte gBattleAnimArgs
+_080E2C20: .4byte 0x00007ecb
+_080E2C24:
+ ldr r1, _080E2C2C @ =gBattleAnimArgs
+ ldr r0, _080E2C30 @ =0x00002a16
+ b _080E2C48
+ .align 2, 0
+_080E2C2C: .4byte gBattleAnimArgs
+_080E2C30: .4byte 0x00002a16
+_080E2C34:
+ ldr r1, _080E2C3C @ =gBattleAnimArgs
+ ldr r0, _080E2C40 @ =0x00000d2e
+ b _080E2C48
+ .align 2, 0
+_080E2C3C: .4byte gBattleAnimArgs
+_080E2C40: .4byte 0x00000d2e
+_080E2C44:
+ ldr r1, _080E2C58 @ =gBattleAnimArgs
+ ldr r0, _080E2C5C @ =0x00007fff
+_080E2C48:
+ strh r0, [r1, 0x8]
+_080E2C4A:
+ adds r0, r4, 0
+ adds r1, r2, 0
+ bl sub_80E2C8C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2C58: .4byte gBattleAnimArgs
+_080E2C5C: .4byte 0x00007fff
+ thumb_func_end sub_80E2B74
+
+ thumb_func_start sub_80E2C60
+sub_80E2C60: @ 80E2C60
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E2C88 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ movs r1, 0x1
+ lsls r1, r0
+ adds r0, r4, 0
+ bl sub_80E2C8C
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2C88: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E2C60
+
+ thumb_func_start sub_80E2C8C
+sub_80E2C8C: @ 80E2C8C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080E2CC4 @ =gTasks
+ lsls r2, r0, 2
+ adds r2, r0
+ lsls r2, 3
+ adds r2, r3
+ strh r1, [r2, 0x8]
+ lsrs r1, 16
+ strh r1, [r2, 0xA]
+ ldr r3, _080E2CC8 @ =gBattleAnimArgs
+ ldrh r1, [r3, 0x2]
+ strh r1, [r2, 0xC]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0xE]
+ ldrh r1, [r3, 0x6]
+ strh r1, [r2, 0x10]
+ ldrh r1, [r3, 0x8]
+ strh r1, [r2, 0x12]
+ ldrh r1, [r3, 0x4]
+ strh r1, [r2, 0x1C]
+ ldr r1, _080E2CCC @ =sub_80E2CD0
+ str r1, [r2]
+ bl _call_via_r1
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2CC4: .4byte gTasks
+_080E2CC8: .4byte gBattleAnimArgs
+_080E2CCC: .4byte sub_80E2CD0
+ thumb_func_end sub_80E2C8C
+
+ thumb_func_start sub_80E2CD0
+sub_80E2CD0: @ 80E2CD0
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ movs r6, 0
+ ldr r2, _080E2D50 @ =gTasks
+ lsls r5, r7, 2
+ adds r0, r5, r7
+ lsls r0, 3
+ adds r3, r0, r2
+ ldrh r0, [r3, 0x1A]
+ mov r8, r0
+ movs r4, 0x1A
+ ldrsh r1, [r3, r4]
+ movs r4, 0xC
+ ldrsh r0, [r3, r4]
+ mov r9, r2
+ cmp r1, r0
+ bne _080E2D66
+ strh r6, [r3, 0x1A]
+ movs r0, 0x8
+ ldrsh r4, [r3, r0]
+ movs r1, 0xA
+ ldrsh r0, [r3, r1]
+ lsls r0, 16
+ orrs r4, r0
+ mov r8, r5
+ cmp r4, 0
+ beq _080E2D32
+ adds r5, r3, 0
+_080E2D10:
+ movs r0, 0x1
+ ands r0, r4
+ cmp r0, 0
+ beq _080E2D24
+ ldrb r2, [r5, 0x1C]
+ ldrh r3, [r5, 0x12]
+ adds r0, r6, 0
+ movs r1, 0x10
+ bl BlendPalette
+_080E2D24:
+ adds r0, r6, 0
+ adds r0, 0x10
+ lsls r0, 16
+ lsrs r6, r0, 16
+ lsrs r4, 1
+ cmp r4, 0
+ bne _080E2D10
+_080E2D32:
+ mov r4, r8
+ adds r0, r4, r7
+ lsls r0, 3
+ mov r1, r9
+ adds r2, r0, r1
+ ldrh r0, [r2, 0x1C]
+ movs r4, 0x1C
+ ldrsh r3, [r2, r4]
+ movs r4, 0x10
+ ldrsh r1, [r2, r4]
+ cmp r3, r1
+ bge _080E2D54
+ adds r0, 0x1
+ strh r0, [r2, 0x1C]
+ b _080E2D6C
+ .align 2, 0
+_080E2D50: .4byte gTasks
+_080E2D54:
+ cmp r3, r1
+ ble _080E2D5E
+ subs r0, 0x1
+ strh r0, [r2, 0x1C]
+ b _080E2D6C
+_080E2D5E:
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ b _080E2D6C
+_080E2D66:
+ mov r0, r8
+ adds r0, 0x1
+ strh r0, [r3, 0x1A]
+_080E2D6C:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2CD0
+
+ thumb_func_start sub_80E2D78
+sub_80E2D78: @ 80E2D78
+ push {r4,r5,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r4, _080E2DAC @ =gBattleAnimArgs
+ ldrb r0, [r4]
+ ldrb r1, [r4, 0x2]
+ ldrb r2, [r4, 0x4]
+ ldrb r3, [r4, 0x6]
+ ldrb r4, [r4, 0x8]
+ str r4, [sp]
+ bl BeginHardwarePaletteFade
+ ldr r1, _080E2DB0 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ ldr r1, _080E2DB4 @ =sub_80E2DB8
+ str r1, [r0]
+ add sp, 0x4
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2DAC: .4byte gBattleAnimArgs
+_080E2DB0: .4byte gTasks
+_080E2DB4: .4byte sub_80E2DB8
+ thumb_func_end sub_80E2D78
+
+ thumb_func_start sub_80E2DB8
+sub_80E2DB8: @ 80E2DB8
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080E2DD4 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080E2DD0
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E2DD0:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2DD4: .4byte gPaletteFade
+ thumb_func_end sub_80E2DB8
+
+ thumb_func_start sub_80E2DD8
+sub_80E2DD8: @ 80E2DD8
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080E2E04 @ =gTasks
+ adds r1, r0
+ ldr r2, _080E2E08 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ movs r3, 0
+ strh r0, [r1, 0x8]
+ strh r3, [r1, 0xA]
+ ldrh r0, [r2, 0x2]
+ strh r0, [r1, 0xC]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r1, 0xE]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r1, 0x10]
+ strh r3, [r1, 0x12]
+ ldr r0, _080E2E0C @ =sub_80E2E10
+ str r0, [r1]
+ bx lr
+ .align 2, 0
+_080E2E04: .4byte gTasks
+_080E2E08: .4byte gBattleAnimArgs
+_080E2E0C: .4byte sub_80E2E10
+ thumb_func_end sub_80E2DD8
+
+ thumb_func_start sub_80E2E10
+sub_80E2E10: @ 80E2E10
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r2, r5, 0
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080E2E3C @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E2ED4
+ ldrh r1, [r4, 0xA]
+ movs r2, 0xA
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080E2E40
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xA]
+ b _080E2EE2
+ .align 2, 0
+_080E2E3C: .4byte gTasks
+_080E2E40:
+ ldrb r0, [r4, 0x8]
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080E2EBE
+ ldr r6, _080E2ECC @ =gSprites
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r3, r1, r6
+ movs r2, 0x8
+ ldrsh r0, [r4, r2]
+ movs r2, 0x2
+ cmp r0, 0
+ beq _080E2E68
+ movs r2, 0x1
+_080E2E68:
+ lsls r2, 2
+ ldrb r1, [r3, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r3, 0x5]
+ movs r0, 0x14
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ ldrh r1, [r4, 0xE]
+ strh r1, [r0, 0x2E]
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ strh r5, [r0, 0x30]
+ movs r0, 0x14
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r6
+ movs r1, 0x5
+ strh r1, [r0, 0x32]
+ movs r2, 0x14
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r1, r6, 0
+ adds r1, 0x1C
+ adds r0, r1
+ ldr r1, _080E2ED0 @ =sub_80E2EE8
+ str r1, [r0]
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+_080E2EBE:
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x1
+ strh r0, [r4, 0x10]
+ ldrh r0, [r4, 0xC]
+ strh r0, [r4, 0xA]
+ b _080E2EE2
+ .align 2, 0
+_080E2ECC: .4byte gSprites
+_080E2ED0: .4byte sub_80E2EE8
+_080E2ED4:
+ movs r1, 0x12
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E2EE2
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E2EE2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E2E10
+
+ thumb_func_start sub_80E2EE8
+sub_80E2EE8: @ 80E2EE8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080E2EFC
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ b _080E2F20
+_080E2EFC:
+ ldr r3, _080E2F28 @ =gTasks
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl obj_delete_but_dont_free_vram
+_080E2F20:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E2F28: .4byte gTasks
+ thumb_func_end sub_80E2EE8
+
+ thumb_func_start sub_80E2F2C
+sub_80E2F2C: @ 80E2F2C
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r7, 0
+ ldr r0, _080E3038 @ =gUnknown_030042C4
+ strh r7, [r0]
+ ldr r0, _080E303C @ =gUnknown_03004240
+ strh r7, [r0]
+ ldr r1, _080E3040 @ =REG_WININ
+ ldr r2, _080E3044 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E3048 @ =0x00003f3d
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E304C @ =REG_BLDCNT
+ ldr r2, _080E3050 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E3054 @ =0x00000c08
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r4, _080E3058 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ mov r8, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E2FAC
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080E2FAC:
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3028
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3028
+ ldr r5, _080E305C @ =gBattleAnimBankAttacker
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080E2FDC
+ ldrb r0, [r5]
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3028
+_080E2FDC:
+ ldrb r0, [r5]
+ movs r6, 0x2
+ eors r0, r6
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E3028
+ ldr r3, _080E3060 @ =gSprites
+ ldr r1, _080E3064 @ =gObjectBankIDs
+ ldrb r0, [r5]
+ eors r0, r6
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r3
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ ldrb r1, [r4]
+ mov r0, r8
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ movs r7, 0x1
+_080E3028:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E306C
+ ldr r0, _080E3068 @ =gSharedMem + 0x19348
+ ldrh r4, [r0]
+ b _080E30B4
+ .align 2, 0
+_080E3038: .4byte gUnknown_030042C4
+_080E303C: .4byte gUnknown_03004240
+_080E3040: .4byte REG_WININ
+_080E3044: .4byte 0x00003f3f
+_080E3048: .4byte 0x00003f3d
+_080E304C: .4byte REG_BLDCNT
+_080E3050: .4byte 0x00003f42
+_080E3054: .4byte 0x00000c08
+_080E3058: .4byte REG_BG1CNT
+_080E305C: .4byte gBattleAnimBankAttacker
+_080E3060: .4byte gSprites
+_080E3064: .4byte gObjectBankIDs
+_080E3068: .4byte gSharedMem + 0x19348
+_080E306C:
+ ldr r4, _080E308C @ =gBattleAnimBankAttacker
+ ldrb r0, [r4]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3098
+ ldr r1, _080E3090 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3094 @ =gEnemyParty
+ b _080E30A8
+ .align 2, 0
+_080E308C: .4byte gBattleAnimBankAttacker
+_080E3090: .4byte gBattlePartyID
+_080E3094: .4byte gEnemyParty
+_080E3098:
+ ldr r1, _080E3160 @ =gBattlePartyID
+ ldrb r0, [r4]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3164 @ =gPlayerParty
+_080E30A8:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E30B4:
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080E3168 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ adds r1, r5, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r4, r0, 24
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ movs r0, 0
+ str r0, [sp, 0xC]
+ ldr r2, _080E316C @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r2]
+ str r1, [r2, 0x4]
+ ldr r0, _080E3170 @ =0x85000400
+ str r0, [r2, 0x8]
+ ldr r0, [r2, 0x8]
+ ldr r0, _080E3174 @ =gUnknown_08D20A30
+ bl LZDecompressVram
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3106
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080E3106:
+ ldr r0, _080E3178 @ =gUnknown_08D20A14
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldr r0, _080E317C @ =gUnknown_083DB568
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ adds r1, 0x1
+ movs r2, 0x2
+ bl LoadPalette
+ ldr r2, _080E3180 @ =gUnknown_030042C0
+ ldr r0, _080E3184 @ =gSprites
+ lsls r1, r5, 4
+ adds r1, r5
+ lsls r1, 2
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldr r2, _080E3188 @ =gUnknown_030041B4
+ ldrh r0, [r1, 0x22]
+ negs r0, r0
+ adds r0, 0x20
+ strh r0, [r2]
+ ldr r1, _080E318C @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ strh r4, [r0, 0x8]
+ strh r7, [r0, 0x14]
+ ldr r1, _080E3190 @ =sub_80E3194
+ str r1, [r0]
+ add sp, 0x10
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3160: .4byte gBattlePartyID
+_080E3164: .4byte gPlayerParty
+_080E3168: .4byte gBattleAnimBankAttacker
+_080E316C: .4byte 0x040000d4
+_080E3170: .4byte 0x85000400
+_080E3174: .4byte gUnknown_08D20A30
+_080E3178: .4byte gUnknown_08D20A14
+_080E317C: .4byte gUnknown_083DB568
+_080E3180: .4byte gUnknown_030042C0
+_080E3184: .4byte gSprites
+_080E3188: .4byte gUnknown_030041B4
+_080E318C: .4byte gTasks
+_080E3190: .4byte sub_80E3194
+ thumb_func_end sub_80E2F2C
+
+ thumb_func_start sub_80E3194
+sub_80E3194: @ 80E3194
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080E32AC @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x4
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ ldr r7, _080E32B0 @ =gUnknown_030041B4
+ ldrh r2, [r7]
+ subs r1, r2, 0x4
+ strh r1, [r7]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x40
+ bne _080E329E
+ strh r5, [r4, 0x1C]
+ adds r0, r2, 0
+ adds r0, 0x3C
+ strh r0, [r7]
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x1
+ strh r0, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080E329E
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E32B4 @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E32B8 @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E32BC @ =REG_WININ
+ ldr r2, _080E32C0 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3208
+ ldr r2, _080E32C4 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E3208:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E32C8 @ =REG_BLDCNT
+ strh r5, [r0]
+ adds r0, 0x2
+ strh r5, [r0]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ ldr r0, _080E32CC @ =gSprites
+ mov r8, r0
+ movs r2, 0x8
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r8
+ bl DestroySprite
+ mov r0, sp
+ bl sub_8078914
+ ldr r2, [sp, 0x4]
+ str r5, [sp, 0xC]
+ ldr r1, _080E32D0 @ =0x040000d4
+ add r0, sp, 0xC
+ str r0, [r1]
+ str r2, [r1, 0x4]
+ ldr r0, _080E32D4 @ =0x85000200
+ str r0, [r1, 0x8]
+ ldr r0, [r1, 0x8]
+ movs r3, 0x14
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080E3288
+ ldr r2, _080E32D8 @ =gObjectBankIDs
+ ldr r0, _080E32DC @ =gBattleAnimBankAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ add r2, r8
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080E3288:
+ ldr r2, _080E32C4 @ =REG_BG1CNT
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2, 0x1]
+ movs r0, 0
+ strh r0, [r7]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080E329E:
+ add sp, 0x10
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E32AC: .4byte gTasks
+_080E32B0: .4byte gUnknown_030041B4
+_080E32B4: .4byte gUnknown_030042C4
+_080E32B8: .4byte gUnknown_03004240
+_080E32BC: .4byte REG_WININ
+_080E32C0: .4byte 0x00003f3f
+_080E32C4: .4byte REG_BG1CNT
+_080E32C8: .4byte REG_BLDCNT
+_080E32CC: .4byte gSprites
+_080E32D0: .4byte 0x040000d4
+_080E32D4: .4byte 0x85000200
+_080E32D8: .4byte gObjectBankIDs
+_080E32DC: .4byte gBattleAnimBankAttacker
+ thumb_func_end sub_80E3194
+
+ thumb_func_start sub_80E32E0
+sub_80E32E0: @ 80E32E0
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ movs r2, 0
+ ldr r0, _080E332C @ =gTasks
+ mov r12, r0
+ ldr r1, _080E3330 @ =sub_80E3338
+ mov r8, r1
+ lsls r1, r3, 2
+ adds r0, r1, r3
+ lsls r4, r0, 3
+ mov r7, r12
+ adds r7, 0x8
+ adds r5, r1, 0
+ ldr r6, _080E3334 @ =gBattleAnimArgs
+_080E3302:
+ lsls r0, r2, 1
+ adds r1, r0, r4
+ adds r1, r7
+ adds r0, r6
+ ldrh r0, [r0]
+ strh r0, [r1]
+ adds r0, r2, 0x1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x7
+ bls _080E3302
+ adds r0, r5, r3
+ lsls r0, 3
+ add r0, r12
+ mov r1, r8
+ str r1, [r0]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E332C: .4byte gTasks
+_080E3330: .4byte sub_80E3338
+_080E3334: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E32E0
+
+ thumb_func_start sub_80E3338
+sub_80E3338: @ 80E3338
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x24
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ movs r0, 0
+ str r0, [sp, 0x1C]
+ movs r1, 0
+ str r1, [sp, 0x20]
+ add r7, sp, 0xC
+ ldr r2, _080E3388 @ =gTasks
+ mov r3, r9
+ lsls r1, r3, 2
+ adds r0, r1, r3
+ lsls r0, 3
+ mov r10, r1
+ adds r1, r2, 0
+ adds r1, 0x8
+ adds r1, r0, r1
+ adds r3, r7, 0
+ movs r4, 0
+ movs r2, 0x7
+_080E336C:
+ ldrh r0, [r1]
+ strh r0, [r3]
+ strh r4, [r1]
+ adds r1, 0x2
+ adds r3, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bge _080E336C
+ movs r1, 0x4
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E3390
+ ldr r0, _080E338C @ =gBattleAnimBankAttacker
+ b _080E3392
+ .align 2, 0
+_080E3388: .4byte gTasks
+_080E338C: .4byte gBattleAnimBankAttacker
+_080E3390:
+ ldr r0, _080E34B4 @ =gBattleAnimBankTarget
+_080E3392:
+ ldrb r5, [r0]
+ movs r0, 0x2
+ mov r8, r5
+ mov r2, r8
+ eors r2, r0
+ mov r8, r2
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E33BC
+ movs r3, 0x6
+ ldrsh r0, [r7, r3]
+ cmp r0, 0
+ beq _080E33C0
+ mov r0, r8
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E33C0
+_080E33BC:
+ movs r0, 0
+ strh r0, [r7, 0x6]
+_080E33C0:
+ ldr r0, _080E34B8 @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E34BC @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r1, _080E34C0 @ =REG_WININ
+ ldr r2, _080E34C4 @ =0x00003f3f
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r3, _080E34C8 @ =0x00003f3d
+ adds r0, r3, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E34CC @ =REG_BLDCNT
+ ldr r2, _080E34D0 @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r4, _080E34D4 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r6, 0x4
+ negs r6, r6
+ adds r0, r6, 0
+ ands r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3432
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080E3432:
+ bl IsDoubleBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E34A4
+ movs r1, 0x6
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E34A4
+ adds r0, r5, 0
+ bl GetBankIdentity
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x3
+ beq _080E345E
+ adds r0, r5, 0
+ bl GetBankIdentity
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E34A4
+_080E345E:
+ mov r0, r8
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080E34A4
+ ldr r1, _080E34D8 @ =gSprites
+ ldr r0, _080E34DC @ =gObjectBankIDs
+ add r0, r8
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r1
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ subs r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+ ldrb r1, [r4]
+ adds r0, r6, 0
+ ands r0, r1
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r4]
+ movs r2, 0x1
+ str r2, [sp, 0x20]
+_080E34A4:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E34E4
+ ldr r0, _080E34E0 @ =gSharedMem + 0x19348
+ ldrh r4, [r0]
+ b _080E3522
+ .align 2, 0
+_080E34B4: .4byte gBattleAnimBankTarget
+_080E34B8: .4byte gUnknown_030042C4
+_080E34BC: .4byte gUnknown_03004240
+_080E34C0: .4byte REG_WININ
+_080E34C4: .4byte 0x00003f3f
+_080E34C8: .4byte 0x00003f3d
+_080E34CC: .4byte REG_BLDCNT
+_080E34D0: .4byte 0x00003f42
+_080E34D4: .4byte REG_BG1CNT
+_080E34D8: .4byte gSprites
+_080E34DC: .4byte gObjectBankIDs
+_080E34E0: .4byte gSharedMem + 0x19348
+_080E34E4:
+ adds r0, r5, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3508
+ ldr r1, _080E3500 @ =gBattlePartyID
+ lsls r0, r5, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3504 @ =gEnemyParty
+ b _080E3516
+ .align 2, 0
+_080E3500: .4byte gBattlePartyID
+_080E3504: .4byte gEnemyParty
+_080E3508:
+ ldr r1, _080E3568 @ =gBattlePartyID
+ lsls r0, r5, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E356C @ =gPlayerParty
+_080E3516:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E3522:
+ ldr r6, _080E3570 @ =gObjectBankIDs
+ adds r0, r5, r6
+ ldrb r1, [r0]
+ adds r0, r5, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r3, 0x6
+ ldrsh r0, [r7, r3]
+ cmp r0, 0
+ beq _080E3550
+ mov r1, r8
+ adds r0, r1, r6
+ ldrb r1, [r0]
+ mov r0, r8
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x1C]
+_080E3550:
+ mov r0, sp
+ bl sub_8078914
+ movs r2, 0
+ ldrsh r0, [r7, r2]
+ cmp r0, 0
+ bne _080E3578
+ ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+ b _080E3580
+ .align 2, 0
+_080E3568: .4byte gBattlePartyID
+_080E356C: .4byte gPlayerParty
+_080E3570: .4byte gObjectBankIDs
+_080E3574: .4byte gBattleStatMask1_Tilemap
+_080E3578:
+ ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+_080E3580:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3598
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080E3598:
+ ldr r0, _080E35B4 @ =gBattleStatMask_Gfx
+ ldr r1, [sp]
+ bl LZDecompressVram
+ ldrh r0, [r7, 0x2]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080E35BC
+ ldr r0, _080E35B8 @ =gBattleStatMask2_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35B0: .4byte gBattleStatMask2_Tilemap
+_080E35B4: .4byte gBattleStatMask_Gfx
+_080E35B8: .4byte gBattleStatMask2_Pal
+_080E35BC:
+ cmp r0, 0x1
+ bne _080E35C8
+ ldr r0, _080E35C4 @ =gBattleStatMask1_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35C4: .4byte gBattleStatMask1_Pal
+_080E35C8:
+ cmp r0, 0x2
+ bne _080E35D4
+ ldr r0, _080E35D0 @ =gBattleStatMask3_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35D0: .4byte gBattleStatMask3_Pal
+_080E35D4:
+ cmp r0, 0x3
+ bne _080E35E0
+ ldr r0, _080E35DC @ =gBattleStatMask4_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35DC: .4byte gBattleStatMask4_Pal
+_080E35E0:
+ cmp r0, 0x4
+ bne _080E35EC
+ ldr r0, _080E35E8 @ =gBattleStatMask6_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35E8: .4byte gBattleStatMask6_Pal
+_080E35EC:
+ cmp r0, 0x5
+ bne _080E35F8
+ ldr r0, _080E35F4 @ =gBattleStatMask7_Pal
+ b _080E35FE
+ .align 2, 0
+_080E35F4: .4byte gBattleStatMask7_Pal
+_080E35F8:
+ cmp r0, 0x6
+ bne _080E3610
+ ldr r0, _080E360C @ =gBattleStatMask8_Pal
+_080E35FE:
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ b _080E361E
+ .align 2, 0
+_080E360C: .4byte gBattleStatMask8_Pal
+_080E3610:
+ ldr r0, _080E3644 @ =gBattleStatMask5_Pal
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+_080E361E:
+ ldr r2, _080E3648 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r2]
+ ldr r0, _080E364C @ =gUnknown_030041B4
+ strh r1, [r0]
+ movs r3, 0
+ ldrsh r0, [r7, r3]
+ cmp r0, 0x1
+ bne _080E3658
+ movs r0, 0x40
+ strh r0, [r2]
+ ldr r2, _080E3650 @ =gTasks
+ mov r0, r10
+ add r0, r9
+ lsls r0, 3
+ adds r0, r2
+ ldr r1, _080E3654 @ =0x0000fffd
+ strh r1, [r0, 0xA]
+ b _080E3668
+ .align 2, 0
+_080E3644: .4byte gBattleStatMask5_Pal
+_080E3648: .4byte gUnknown_030042C0
+_080E364C: .4byte gUnknown_030041B4
+_080E3650: .4byte gTasks
+_080E3654: .4byte 0x0000fffd
+_080E3658:
+ ldr r0, _080E3680 @ =gTasks
+ mov r1, r10
+ add r1, r9
+ lsls r1, 3
+ adds r1, r0
+ movs r2, 0x3
+ strh r2, [r1, 0xA]
+ adds r2, r0, 0
+_080E3668:
+ movs r1, 0x8
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E3684
+ mov r0, r10
+ add r0, r9
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0xA
+ strh r1, [r0, 0x10]
+ movs r1, 0x14
+ b _080E3692
+ .align 2, 0
+_080E3680: .4byte gTasks
+_080E3684:
+ mov r0, r10
+ add r0, r9
+ lsls r0, 3
+ adds r0, r2
+ movs r1, 0xD
+ strh r1, [r0, 0x10]
+ movs r1, 0x1E
+_080E3692:
+ strh r1, [r0, 0x12]
+ mov r1, r10
+ add r1, r9
+ lsls r1, 3
+ adds r1, r2
+ strh r5, [r1, 0x8]
+ ldrh r0, [r7, 0x6]
+ strh r0, [r1, 0xC]
+ mov r2, sp
+ ldrh r2, [r2, 0x1C]
+ strh r2, [r1, 0xE]
+ mov r3, sp
+ ldrh r3, [r3, 0x20]
+ strh r3, [r1, 0x14]
+ ldr r0, _080E36D8 @ =gObjectBankIDs
+ add r0, r8
+ ldrb r0, [r0]
+ strh r0, [r1, 0x16]
+ ldr r0, _080E36DC @ =sub_80E3704
+ str r0, [r1]
+ movs r1, 0
+ ldrsh r0, [r7, r1]
+ cmp r0, 0
+ bne _080E36E0
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8077094
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xEF
+ bl PlaySE12WithPanning
+ b _080E36F4
+ .align 2, 0
+_080E36D8: .4byte gObjectBankIDs
+_080E36DC: .4byte sub_80E3704
+_080E36E0:
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8077094
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xF5
+ bl PlaySE12WithPanning
+_080E36F4:
+ add sp, 0x24
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E3338
+
+ thumb_func_start sub_80E3704
+sub_80E3704: @ 80E3704
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r2, _080E3730 @ =gUnknown_030041B4
+ ldr r1, _080E3734 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0xA]
+ ldrh r1, [r2]
+ adds r0, r1
+ strh r0, [r2]
+ movs r3, 0x26
+ ldrsh r2, [r4, r3]
+ cmp r2, 0x1
+ beq _080E3774
+ cmp r2, 0x1
+ bgt _080E3738
+ cmp r2, 0
+ beq _080E373E
+ b _080E3866
+ .align 2, 0
+_080E3730: .4byte gUnknown_030041B4
+_080E3734: .4byte gTasks
+_080E3738:
+ cmp r2, 0x2
+ beq _080E378E
+ b _080E3866
+_080E373E:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080E374C
+ b _080E3866
+_080E374C:
+ strh r2, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ adds r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r2, _080E3770 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r0, 0x20
+ ldrsh r1, [r4, r0]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E3866
+ b _080E3786
+ .align 2, 0
+_080E3770: .4byte REG_BLDALPHA
+_080E3774:
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x12
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ bne _080E3866
+_080E3786:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ b _080E3866
+_080E378E:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080E3866
+ movs r0, 0
+ strh r0, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ subs r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r7, _080E386C @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r7]
+ movs r0, 0x20
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ bne _080E3866
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E3870 @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E3874 @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E3878 @ =REG_WININ
+ ldr r2, _080E387C @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E37E8
+ ldr r2, _080E3880 @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E37E8:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E3884 @ =REG_BLDCNT
+ strh r5, [r0]
+ strh r5, [r7]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r5, _080E3888 @ =gSprites
+ adds r0, r5
+ bl DestroySprite
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E3828
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ bl DestroySprite
+_080E3828:
+ movs r3, 0x14
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ bne _080E3854
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r5
+ ldrb r3, [r2, 0x5]
+ lsls r1, r3, 28
+ lsrs r1, 30
+ adds r1, 0x1
+ movs r0, 0x3
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r2, 0x5]
+_080E3854:
+ ldr r2, _080E3880 @ =REG_BG1CNT
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2, 0x1]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080E3866:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E386C: .4byte REG_BLDALPHA
+_080E3870: .4byte gUnknown_030042C4
+_080E3874: .4byte gUnknown_03004240
+_080E3878: .4byte REG_WININ
+_080E387C: .4byte 0x00003f3f
+_080E3880: .4byte REG_BG1CNT
+_080E3884: .4byte REG_BLDCNT
+_080E3888: .4byte gSprites
+ thumb_func_end sub_80E3704
+
+ thumb_func_start sub_80E388C
+sub_80E388C: @ 80E388C
+ push {r4-r6,lr}
+ sub sp, 0xC
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0x1
+ movs r3, 0x1
+ bl sub_80792C0
+ adds r6, r0, 0
+ movs r1, 0
+ bl sub_80E39BC
+ ldr r0, _080E38EC @ =gTasks
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ adds r4, r0
+ lsrs r0, r6, 16
+ movs r5, 0
+ strh r0, [r4, 0x24]
+ str r5, [sp]
+ str r5, [sp, 0x4]
+ str r5, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r6, r0, 0
+ ldr r1, _080E38F0 @ =0x0000ffff
+ ands r6, r1
+ adds r0, r6, 0
+ bl sub_80E39BC
+ strh r6, [r4, 0x26]
+ strh r5, [r4, 0x8]
+ strh r5, [r4, 0xA]
+ ldr r0, _080E38F4 @ =sub_80E38F8
+ str r0, [r4]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E38EC: .4byte gTasks
+_080E38F0: .4byte 0x0000ffff
+_080E38F4: .4byte sub_80E38F8
+ thumb_func_end sub_80E388C
+
+ thumb_func_start sub_80E38F8
+sub_80E38F8: @ 80E38F8
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080E391C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080E393C
+ cmp r1, 0x1
+ bgt _080E3920
+ cmp r1, 0
+ beq _080E3926
+ b _080E39B6
+ .align 2, 0
+_080E391C: .4byte gTasks
+_080E3920:
+ cmp r1, 0x2
+ beq _080E39B0
+ b _080E39B6
+_080E3926:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ ble _080E39B6
+ strh r1, [r4, 0xA]
+ movs r0, 0x10
+ strh r0, [r4, 0xC]
+ b _080E39A4
+_080E393C:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080E39B6
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r5, 0
+ movs r6, 0x1
+_080E3958:
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ asrs r0, r5
+ ands r0, r6
+ cmp r0, 0
+ beq _080E3972
+ lsls r0, r5, 20
+ lsrs r0, 16
+ ldrb r2, [r4, 0xC]
+ movs r1, 0x10
+ ldr r3, _080E39AC @ =0x0000ffff
+ bl BlendPalette
+_080E3972:
+ movs r1, 0x24
+ ldrsh r0, [r4, r1]
+ asrs r0, r5
+ ands r0, r6
+ cmp r0, 0
+ beq _080E3992
+ lsls r0, r5, 20
+ movs r1, 0x80
+ lsls r1, 17
+ adds r0, r1
+ lsrs r0, 16
+ ldrb r2, [r4, 0xC]
+ movs r1, 0x10
+ movs r3, 0
+ bl BlendPalette
+_080E3992:
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0xF
+ bls _080E3958
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080E39B6
+_080E39A4:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080E39B6
+ .align 2, 0
+_080E39AC: .4byte 0x0000ffff
+_080E39B0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080E39B6:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80E38F8
+
+ thumb_func_start sub_80E39BC
+sub_80E39BC: @ 80E39BC
+ push {r4-r6,lr}
+ adds r3, r0, 0
+ lsls r1, 16
+ lsrs r6, r1, 16
+ movs r2, 0
+_080E39C6:
+ movs r0, 0x1
+ ands r0, r3
+ lsrs r4, r3, 1
+ adds r5, r2, 0x1
+ cmp r0, 0
+ beq _080E39F2
+ lsls r0, r2, 20
+ lsrs r2, r0, 16
+ adds r0, r2, 0
+ adds r0, 0x10
+ cmp r2, r0
+ bge _080E39F2
+ ldr r1, _080E3A04 @ =gPlttBufferFaded
+ adds r3, r0, 0
+_080E39E2:
+ lsls r0, r2, 1
+ adds r0, r1
+ strh r6, [r0]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r2, r3
+ blt _080E39E2
+_080E39F2:
+ adds r3, r4, 0
+ lsls r0, r5, 16
+ lsrs r2, r0, 16
+ cmp r2, 0x1F
+ bls _080E39C6
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3A04: .4byte gPlttBufferFaded
+ thumb_func_end sub_80E39BC
+
+ thumb_func_start sub_80E3A08
+sub_80E3A08: @ 80E3A08
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ movs r2, 0
+ ldr r0, _080E3A50 @ =gBattleAnimBankAttacker
+ ldrb r3, [r0]
+ movs r5, 0x1
+_080E3A18:
+ cmp r3, r2
+ beq _080E3A26
+ adds r1, r2, 0
+ adds r1, 0x10
+ adds r0, r5, 0
+ lsls r0, r1
+ orrs r4, r0
+_080E3A26:
+ adds r2, 0x1
+ cmp r2, 0x3
+ bls _080E3A18
+ movs r2, 0x5
+ ldr r0, _080E3A54 @ =gBattleAnimArgs
+ adds r1, r0, 0
+ adds r1, 0x8
+_080E3A34:
+ ldrh r0, [r1]
+ strh r0, [r1, 0x2]
+ subs r1, 0x2
+ subs r2, 0x1
+ cmp r2, 0
+ bne _080E3A34
+ adds r0, r6, 0
+ adds r1, r4, 0
+ bl sub_80E2C8C
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3A50: .4byte gBattleAnimBankAttacker
+_080E3A54: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3A08
+
+ thumb_func_start sub_80E3A58
+sub_80E3A58: @ 80E3A58
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r0, 0
+ bl sub_80789D4
+ ldr r0, _080E3AC0 @ =sub_80E3AD0
+ movs r1, 0x5
+ bl CreateTask
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r4, _080E3AC4 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E3A94
+ ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3A94
+ ldrh r0, [r4]
+ negs r0, r0
+ strh r0, [r4]
+ ldrh r0, [r4, 0x2]
+ negs r0, r0
+ strh r0, [r4, 0x2]
+_080E3A94:
+ ldr r0, _080E3ACC @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r2, _080E3AC4 @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ strh r0, [r1, 0xA]
+ ldrh r0, [r2, 0x2]
+ strh r0, [r1, 0xC]
+ ldrh r0, [r2, 0x6]
+ strh r0, [r1, 0xE]
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3AC0: .4byte sub_80E3AD0
+_080E3AC4: .4byte gBattleAnimArgs
+_080E3AC8: .4byte gBattleAnimBankAttacker
+_080E3ACC: .4byte gTasks
+ thumb_func_end sub_80E3A58
+
+ thumb_func_start sub_80E3AD0
+sub_80E3AD0: @ 80E3AD0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080E3B3C @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldrh r3, [r1, 0xA]
+ ldrh r0, [r1, 0x1C]
+ adds r3, r0
+ movs r4, 0
+ mov r12, r4
+ strh r3, [r1, 0x1C]
+ ldrh r2, [r1, 0xC]
+ ldrh r7, [r1, 0x1E]
+ adds r2, r7
+ strh r2, [r1, 0x1E]
+ ldr r6, _080E3B40 @ =gUnknown_030041B0
+ lsls r0, r3, 16
+ asrs r0, 24
+ ldrh r4, [r6]
+ adds r0, r4
+ strh r0, [r6]
+ ldr r4, _080E3B44 @ =gUnknown_030041B8
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r7, [r4]
+ adds r0, r7
+ strh r0, [r4]
+ movs r0, 0xFF
+ ands r3, r0
+ strh r3, [r1, 0x1C]
+ ands r2, r0
+ strh r2, [r1, 0x1E]
+ ldr r0, _080E3B48 @ =gBattleAnimArgs
+ movs r3, 0xE
+ ldrsh r2, [r0, r3]
+ movs r7, 0xE
+ ldrsh r0, [r1, r7]
+ cmp r2, r0
+ bne _080E3B36
+ mov r0, r12
+ strh r0, [r6]
+ strh r0, [r4]
+ movs r0, 0x1
+ bl sub_80789D4
+ adds r0, r5, 0
+ bl DestroyTask
+_080E3B36:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3B3C: .4byte gTasks
+_080E3B40: .4byte gUnknown_030041B0
+_080E3B44: .4byte gUnknown_030041B8
+_080E3B48: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3AD0
+
+ thumb_func_start sub_80E3B4C
+sub_80E3B4C: @ 80E3B4C
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E3B70 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ ldr r1, _080E3B74 @ =gBattleAnimArgs
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r1, 0xE]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3B70: .4byte gBattleAnimBankAttacker
+_080E3B74: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3B4C
+
+ thumb_func_start sub_80E3B78
+sub_80E3B78: @ 80E3B78
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r0, _080E3B9C @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ ldr r1, _080E3BA0 @ =gBattleAnimArgs
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r1, 0xE]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3B9C: .4byte gBattleAnimBankTarget
+_080E3BA0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3B78
+
+ thumb_func_start sub_80E3BA4
+sub_80E3BA4: @ 80E3BA4
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r5, _080E3BD0 @ =gBattleAnimArgs
+ movs r4, 0
+ ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker
+ ldrb r2, [r0]
+ movs r0, 0x2
+ ldr r1, _080E3BD8 @ =gBattleAnimBankTarget
+ eors r0, r2
+ ldrb r1, [r1]
+ cmp r0, r1
+ bne _080E3BC0
+ movs r4, 0x1
+_080E3BC0:
+ strh r4, [r5, 0xE]
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3BD0: .4byte gBattleAnimArgs
+_080E3BD4: .4byte gBattleAnimBankAttacker
+_080E3BD8: .4byte gBattleAnimBankTarget
+ thumb_func_end sub_80E3BA4
+
+ thumb_func_start sub_80E3BDC
+sub_80E3BDC: @ 80E3BDC
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r6, _080E3C3C @ =gSprites
+_080E3BE6:
+ ldr r0, _080E3C40 @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ cmp r4, r0
+ beq _080E3C24
+ lsls r0, r4, 24
+ lsrs r0, 24
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3C24
+ ldr r0, _080E3C44 @ =gObjectBankIDs
+ adds r0, r4, r0
+ ldrb r0, [r0]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r6
+ ldr r1, _080E3C48 @ =gBattleAnimArgs
+ adds r2, 0x3E
+ movs r0, 0x1
+ ldrb r3, [r1]
+ ands r3, r0
+ lsls r3, 2
+ ldrb r0, [r2]
+ movs r7, 0x5
+ negs r7, r7
+ adds r1, r7, 0
+ ands r0, r1
+ orrs r0, r3
+ strb r0, [r2]
+_080E3C24:
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080E3BE6
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3C3C: .4byte gSprites
+_080E3C40: .4byte gBattleAnimBankAttacker
+_080E3C44: .4byte gObjectBankIDs
+_080E3C48: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E3BDC
+
+ thumb_func_start sub_80E3C4C
+sub_80E3C4C: @ 80E3C4C
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x1C
+ ldr r1, [sp, 0x3C]
+ ldr r4, [sp, 0x40]
+ ldr r5, [sp, 0x44]
+ ldr r6, [sp, 0x48]
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ lsls r2, 16
+ lsrs r2, 16
+ str r2, [sp, 0xC]
+ lsls r3, 24
+ lsrs r7, r3, 24
+ lsls r1, 24
+ lsrs r1, 24
+ mov r8, r1
+ lsls r4, 24
+ lsrs r4, 24
+ str r4, [sp, 0x10]
+ lsls r5, 24
+ lsrs r5, 24
+ str r5, [sp, 0x14]
+ lsls r6, 24
+ lsrs r6, 24
+ mov r10, r6
+ movs r0, 0
+ str r0, [sp, 0x18]
+ movs r0, 0x2
+ adds r6, r7, 0
+ eors r6, r0
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3CAE
+ mov r1, r8
+ cmp r1, 0
+ beq _080E3CB2
+ adds r0, r6, 0
+ bl IsAnimBankSpriteVisible
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3CB2
+_080E3CAE:
+ movs r2, 0
+ mov r8, r2
+_080E3CB2:
+ ldr r0, _080E3D34 @ =gUnknown_030042C4
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E3D38 @ =gUnknown_03004240
+ strh r1, [r0]
+ ldr r1, _080E3D3C @ =REG_WININ
+ ldr r3, _080E3D40 @ =0x00003f3f
+ adds r0, r3, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ ldr r2, _080E3D44 @ =0x00003f3d
+ adds r0, r2, 0
+ strh r0, [r1]
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ orrs r0, r1
+ strh r0, [r2]
+ ldr r1, _080E3D48 @ =REG_BLDCNT
+ ldr r2, _080E3D4C @ =0x00003f42
+ adds r0, r2, 0
+ strh r0, [r1]
+ adds r1, 0x2
+ movs r3, 0x80
+ lsls r3, 5
+ adds r0, r3, 0
+ strh r0, [r1]
+ ldr r4, _080E3D50 @ =REG_BG1CNT
+ ldrb r1, [r4]
+ movs r0, 0x4
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r4]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x1]
+ movs r1, 0x20
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3D22
+ ldrb r0, [r4]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4]
+_080E3D22:
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3D58
+ ldr r0, _080E3D54 @ =gSharedMem + 0x19348
+ ldrh r4, [r0]
+ b _080E3D96
+ .align 2, 0
+_080E3D34: .4byte gUnknown_030042C4
+_080E3D38: .4byte gUnknown_03004240
+_080E3D3C: .4byte REG_WININ
+_080E3D40: .4byte 0x00003f3f
+_080E3D44: .4byte 0x00003f3d
+_080E3D48: .4byte REG_BLDCNT
+_080E3D4C: .4byte 0x00003f42
+_080E3D50: .4byte REG_BG1CNT
+_080E3D54: .4byte gSharedMem + 0x19348
+_080E3D58:
+ adds r0, r7, 0
+ bl GetBankSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3D7C
+ ldr r1, _080E3D74 @ =gBattlePartyID
+ lsls r0, r7, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3D78 @ =gEnemyParty
+ b _080E3D8A
+ .align 2, 0
+_080E3D74: .4byte gBattlePartyID
+_080E3D78: .4byte gEnemyParty
+_080E3D7C:
+ ldr r1, _080E3E48 @ =gBattlePartyID
+ lsls r0, r7, 1
+ adds r0, r1
+ ldrh r1, [r0]
+ movs r0, 0x64
+ muls r0, r1
+ ldr r1, _080E3E4C @ =gPlayerParty
+_080E3D8A:
+ adds r0, r1
+ movs r1, 0xB
+ bl GetMonData
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080E3D96:
+ ldr r5, _080E3E50 @ =gObjectBankIDs
+ adds r0, r7, r5
+ ldrb r1, [r0]
+ adds r0, r7, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r7, r0, 24
+ mov r0, r8
+ cmp r0, 0
+ beq _080E3DC0
+ adds r0, r6, r5
+ ldrb r1, [r0]
+ adds r0, r6, 0
+ adds r2, r4, 0
+ bl sub_807A4A0
+ lsls r0, 24
+ lsrs r0, 24
+ str r0, [sp, 0x18]
+_080E3DC0:
+ mov r0, sp
+ bl sub_8078914
+ ldr r1, [sp, 0x4]
+ ldr r0, [sp, 0x50]
+ bl LZDecompressVram
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E3DE6
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80763FC
+_080E3DE6:
+ ldr r1, [sp]
+ ldr r0, [sp, 0x4C]
+ bl LZDecompressVram
+ mov r0, sp
+ ldrb r1, [r0, 0x8]
+ lsls r1, 4
+ ldr r0, [sp, 0x54]
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ ldr r0, _080E3E54 @ =gUnknown_030042C0
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080E3E58 @ =gUnknown_030041B4
+ strh r1, [r0]
+ ldr r1, _080E3E5C @ =gTasks
+ mov r2, r9
+ lsls r0, r2, 2
+ add r0, r9
+ lsls r0, 3
+ adds r0, r1
+ mov r3, sp
+ ldrh r3, [r3, 0xC]
+ strh r3, [r0, 0xA]
+ mov r1, sp
+ ldrh r1, [r1, 0x10]
+ strh r1, [r0, 0x10]
+ mov r2, r10
+ strh r2, [r0, 0x12]
+ mov r3, sp
+ ldrh r3, [r3, 0x14]
+ strh r3, [r0, 0x14]
+ strh r7, [r0, 0x8]
+ mov r1, r8
+ strh r1, [r0, 0xC]
+ mov r2, sp
+ ldrh r2, [r2, 0x18]
+ strh r2, [r0, 0xE]
+ ldr r1, _080E3E60 @ =sub_80E3E64
+ str r1, [r0]
+ add sp, 0x1C
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3E48: .4byte gBattlePartyID
+_080E3E4C: .4byte gPlayerParty
+_080E3E50: .4byte gObjectBankIDs
+_080E3E54: .4byte gUnknown_030042C0
+_080E3E58: .4byte gUnknown_030041B4
+_080E3E5C: .4byte gTasks
+_080E3E60: .4byte sub_80E3E64
+ thumb_func_end sub_80E3C4C
+
+ thumb_func_start sub_80E3E64
+sub_80E3E64: @ 80E3E64
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080E3E9C @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r3, r0, r1
+ movs r0, 0xA
+ ldrsh r2, [r3, r0]
+ adds r5, r1, 0
+ cmp r2, 0
+ bge _080E3E80
+ negs r2, r2
+_080E3E80:
+ ldrh r0, [r3, 0x22]
+ adds r4, r0, r2
+ strh r4, [r3, 0x22]
+ movs r1, 0xA
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bge _080E3EA4
+ ldr r2, _080E3EA0 @ =gUnknown_030041B4
+ lsls r1, r4, 16
+ asrs r1, 24
+ ldrh r0, [r2]
+ subs r0, r1
+ strh r0, [r2]
+ b _080E3EB0
+ .align 2, 0
+_080E3E9C: .4byte gTasks
+_080E3EA0: .4byte gUnknown_030041B4
+_080E3EA4:
+ ldr r1, _080E3ED4 @ =gUnknown_030041B4
+ lsls r0, r4, 16
+ asrs r0, 24
+ ldrh r2, [r1]
+ adds r0, r2
+ strh r0, [r1]
+_080E3EB0:
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r4, r0, r5
+ ldrh r1, [r4, 0x22]
+ movs r0, 0xFF
+ ands r0, r1
+ movs r2, 0
+ strh r0, [r4, 0x22]
+ movs r3, 0x26
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x1
+ beq _080E3F18
+ cmp r0, 0x1
+ bgt _080E3ED8
+ cmp r0, 0
+ beq _080E3EDE
+ b _080E3FE2
+ .align 2, 0
+_080E3ED4: .4byte gUnknown_030041B4
+_080E3ED8:
+ cmp r0, 0x2
+ beq _080E3F32
+ b _080E3FE2
+_080E3EDE:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E3FE2
+ strh r2, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ adds r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r2, _080E3F14 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r2]
+ movs r0, 0x20
+ ldrsh r1, [r4, r0]
+ movs r2, 0x10
+ ldrsh r0, [r4, r2]
+ cmp r1, r0
+ bne _080E3FE2
+ b _080E3F2A
+ .align 2, 0
+_080E3F14: .4byte REG_BLDALPHA
+_080E3F18:
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x12
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ bne _080E3FE2
+_080E3F2A:
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+ b _080E3FE2
+_080E3F32:
+ ldrh r0, [r4, 0x1E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x14
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ blt _080E3FE2
+ strh r2, [r4, 0x1E]
+ ldrh r1, [r4, 0x20]
+ subs r1, 0x1
+ strh r1, [r4, 0x20]
+ ldr r7, _080E3FE8 @ =REG_BLDALPHA
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ strh r1, [r7]
+ movs r0, 0x20
+ ldrsh r5, [r4, r0]
+ cmp r5, 0
+ bne _080E3FE2
+ movs r0, 0
+ bl sub_8076464
+ ldr r0, _080E3FEC @ =gUnknown_030042C4
+ strh r5, [r0]
+ ldr r0, _080E3FF0 @ =gUnknown_03004240
+ strh r5, [r0]
+ ldr r0, _080E3FF4 @ =REG_WININ
+ ldr r2, _080E3FF8 @ =0x00003f3f
+ adds r1, r2, 0
+ strh r1, [r0]
+ adds r0, 0x2
+ strh r1, [r0]
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ bne _080E3F90
+ ldr r2, _080E3FFC @ =REG_BG1CNT
+ ldrb r1, [r2]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080E3F90:
+ movs r2, 0x80
+ lsls r2, 19
+ ldrh r0, [r2]
+ movs r3, 0x80
+ lsls r3, 8
+ adds r1, r3, 0
+ eors r0, r1
+ strh r0, [r2]
+ ldr r0, _080E4000 @ =REG_BLDCNT
+ strh r5, [r0]
+ strh r5, [r7]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r5, _080E4004 @ =gSprites
+ adds r0, r5
+ bl DestroySprite
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080E3FD0
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r5
+ bl DestroySprite
+_080E3FD0:
+ ldr r2, _080E3FFC @ =REG_BG1CNT
+ ldrb r1, [r2, 0x1]
+ movs r0, 0x21
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2, 0x1]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080E3FE2:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E3FE8: .4byte REG_BLDALPHA
+_080E3FEC: .4byte gUnknown_030042C4
+_080E3FF0: .4byte gUnknown_03004240
+_080E3FF4: .4byte REG_WININ
+_080E3FF8: .4byte 0x00003f3f
+_080E3FFC: .4byte REG_BG1CNT
+_080E4000: .4byte REG_BLDCNT
+_080E4004: .4byte gSprites
+ thumb_func_end sub_80E3E64
+
+ thumb_func_start sub_80E4008
+sub_80E4008: @ 80E4008
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E4020 @ =gBattleAnimArgs
+ ldr r1, _080E4024 @ =gBattleTerrain
+ ldrb r1, [r1]
+ strh r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4020: .4byte gBattleAnimArgs
+_080E4024: .4byte gBattleTerrain
+ thumb_func_end sub_80E4008
+
+ thumb_func_start sub_80E4028
+sub_80E4028: @ 80E4028
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ ldr r0, _080E4068 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E406C
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E4084
+ movs r2, 0x1
+_080E405A:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080E405A
+ b _080E4084
+ .align 2, 0
+_080E4068: .4byte gBattleAnimArgs
+_080E406C:
+ cmp r0, 0x1
+ bne _080E4078
+ ldr r0, _080E4074 @ =gBattleAnimBankAttacker
+ b _080E407E
+ .align 2, 0
+_080E4074: .4byte gBattleAnimBankAttacker
+_080E4078:
+ cmp r0, 0x2
+ bne _080E4084
+ ldr r0, _080E409C @ =gBattleAnimBankTarget
+_080E407E:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080E4084:
+ ldr r0, _080E40A0 @ =gBattleAnimArgs
+ movs r1, 0x2
+ ldrsh r0, [r0, r1]
+ lsls r5, r0, 5
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E40A8
+ ldr r0, _080E40A4 @ =gSharedMem + 0x14800
+ b _080E40AA
+ .align 2, 0
+_080E409C: .4byte gBattleAnimBankTarget
+_080E40A0: .4byte gBattleAnimArgs
+_080E40A4: .4byte gSharedMem + 0x14800
+_080E40A8:
+ ldr r0, _080E40C8 @ =gSharedMem + 0x18000
+_080E40AA:
+ adds r2, r5, r0
+ lsls r1, r4, 5
+ ldr r0, _080E40CC @ =gPlttBufferUnfaded
+ adds r1, r0
+ adds r0, r2, 0
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E40C8: .4byte gSharedMem + 0x18000
+_080E40CC: .4byte gPlttBufferUnfaded
+ thumb_func_end sub_80E4028
+
+ thumb_func_start sub_80E40D0
+sub_80E40D0: @ 80E40D0
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r6, r0, 24
+ movs r4, 0
+ ldr r0, _080E4110 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E4114
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E412C
+ movs r2, 0x1
+_080E4102:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080E4102
+ b _080E412C
+ .align 2, 0
+_080E4110: .4byte gBattleAnimArgs
+_080E4114:
+ cmp r0, 0x1
+ bne _080E4120
+ ldr r0, _080E411C @ =gBattleAnimBankAttacker
+ b _080E4126
+ .align 2, 0
+_080E411C: .4byte gBattleAnimBankAttacker
+_080E4120:
+ cmp r0, 0x2
+ bne _080E412C
+ ldr r0, _080E4148 @ =gBattleAnimBankTarget
+_080E4126:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080E412C:
+ lsls r1, r4, 5
+ ldr r0, _080E414C @ =gPlttBufferUnfaded
+ adds r5, r1, r0
+ ldr r0, _080E4150 @ =gBattleAnimArgs
+ movs r1, 0x2
+ ldrsh r0, [r0, r1]
+ lsls r4, r0, 5
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E4158
+ ldr r0, _080E4154 @ =gSharedMem + 0x14800
+ b _080E415A
+ .align 2, 0
+_080E4148: .4byte gBattleAnimBankTarget
+_080E414C: .4byte gPlttBufferUnfaded
+_080E4150: .4byte gBattleAnimArgs
+_080E4154: .4byte gSharedMem + 0x14800
+_080E4158:
+ ldr r0, _080E4174 @ =gSharedMem + 0x18000
+_080E415A:
+ adds r1, r4, r0
+ adds r0, r5, 0
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4174: .4byte gSharedMem + 0x18000
+ thumb_func_end sub_80E40D0
+
+ thumb_func_start sub_80E4178
+sub_80E4178: @ 80E4178
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ ldr r0, _080E41B8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080E41BC
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_80791A8
+ adds r1, r0, 0
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080E41D4
+ movs r2, 0x1
+_080E41AA:
+ lsrs r1, 1
+ adds r4, 0x1
+ adds r0, r1, 0
+ ands r0, r2
+ cmp r0, 0
+ beq _080E41AA
+ b _080E41D4
+ .align 2, 0
+_080E41B8: .4byte gBattleAnimArgs
+_080E41BC:
+ cmp r0, 0x1
+ bne _080E41C8
+ ldr r0, _080E41C4 @ =gBattleAnimBankAttacker
+ b _080E41CE
+ .align 2, 0
+_080E41C4: .4byte gBattleAnimBankAttacker
+_080E41C8:
+ cmp r0, 0x2
+ bne _080E41D4
+ ldr r0, _080E41F4 @ =gBattleAnimBankTarget
+_080E41CE:
+ ldrb r0, [r0]
+ adds r4, r0, 0
+ adds r4, 0x10
+_080E41D4:
+ lsls r1, r4, 5
+ ldr r0, _080E41F8 @ =gPlttBufferUnfaded
+ adds r0, r1, r0
+ ldr r2, _080E41FC @ =gPlttBufferFaded
+ adds r1, r2
+ movs r2, 0x20
+ bl memcpy
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E41F4: .4byte gBattleAnimBankTarget
+_080E41F8: .4byte gPlttBufferUnfaded
+_080E41FC: .4byte gPlttBufferFaded
+ thumb_func_end sub_80E4178
+
+ thumb_func_start sub_80E4200
+sub_80E4200: @ 80E4200
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ bl NotInBattle
+ lsls r0, 24
+ lsrs r1, r0, 24
+ cmp r1, 0
+ beq _080E4220
+ ldr r1, _080E421C @ =gBattleAnimArgs
+ movs r0, 0x1
+ strh r0, [r1, 0xE]
+ b _080E4224
+ .align 2, 0
+_080E421C: .4byte gBattleAnimArgs
+_080E4220:
+ ldr r0, _080E4230 @ =gBattleAnimArgs
+ strh r1, [r0, 0xE]
+_080E4224:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4230: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E4200
+
+ thumb_func_start sub_80E4234
+sub_80E4234: @ 80E4234
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E4254 @ =gBattleAnimBankAttacker
+ ldr r1, _080E4258 @ =gBankTarget
+ ldrb r1, [r1]
+ strb r1, [r2]
+ ldr r2, _080E425C @ =gBattleAnimBankTarget
+ ldr r1, _080E4260 @ =gEffectBank
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4254: .4byte gBattleAnimBankAttacker
+_080E4258: .4byte gBankTarget
+_080E425C: .4byte gBattleAnimBankTarget
+_080E4260: .4byte gEffectBank
+ thumb_func_end sub_80E4234
+
+ thumb_func_start sub_80E4264
+sub_80E4264: @ 80E4264
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r0, _080E428C @ =gBattleAnimBankAttacker
+ ldrb r0, [r0]
+ bl GetBankSide
+ adds r4, r0, 0
+ ldr r0, _080E4290 @ =gBattleAnimBankTarget
+ ldrb r0, [r0]
+ bl GetBankSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080E4298
+ ldr r1, _080E4294 @ =gBattleAnimArgs
+ movs r0, 0x1
+ b _080E429C
+ .align 2, 0
+_080E428C: .4byte gBattleAnimBankAttacker
+_080E4290: .4byte gBattleAnimBankTarget
+_080E4294: .4byte gBattleAnimArgs
+_080E4298:
+ ldr r1, _080E42AC @ =gBattleAnimArgs
+ movs r0, 0
+_080E429C:
+ strh r0, [r1, 0xE]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E42AC: .4byte gBattleAnimArgs
+ thumb_func_end sub_80E4264
+
+ thumb_func_start sub_80E42B0
+sub_80E42B0: @ 80E42B0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E42C8 @ =gBattleAnimBankTarget
+ ldr r1, _080E42CC @ =gBankTarget
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E42C8: .4byte gBattleAnimBankTarget
+_080E42CC: .4byte gBankTarget
+ thumb_func_end sub_80E42B0
+
+ thumb_func_start sub_80E42D0
+sub_80E42D0: @ 80E42D0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080E42F0 @ =gBattleAnimBankAttacker
+ ldr r1, _080E42F4 @ =gBankAttacker
+ ldrb r1, [r1]
+ strb r1, [r2]
+ ldr r2, _080E42F8 @ =gBattleAnimBankTarget
+ ldr r1, _080E42FC @ =gEffectBank
+ ldrb r1, [r1]
+ strb r1, [r2]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E42F0: .4byte gBattleAnimBankAttacker
+_080E42F4: .4byte gBankAttacker
+_080E42F8: .4byte gBattleAnimBankTarget
+_080E42FC: .4byte gEffectBank
+ thumb_func_end sub_80E42D0
+
+ thumb_func_start sub_80E4300
+sub_80E4300: @ 80E4300
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ bl NotInBattle
+ lsls r0, 24
+ cmp r0, 0
+ beq _080E4318
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080E434E
+_080E4318:
+ ldr r0, _080E4354 @ =gTasks
+ lsls r3, r4, 2
+ adds r3, r4
+ lsls r3, 3
+ adds r3, r0
+ ldr r1, _080E4358 @ =gBattleAnimBankAttacker
+ ldrb r0, [r1]
+ lsls r0, 2
+ ldr r2, _080E435C @ =gSharedMem + 0x17800
+ adds r0, r2
+ ldr r0, [r0]
+ lsls r0, 31
+ lsrs r0, 31
+ strh r0, [r3, 0x8]
+ ldrb r1, [r1]
+ lsls r1, 2
+ adds r1, r2
+ ldrb r0, [r1]
+ movs r2, 0x1
+ orrs r0, r2
+ strb r0, [r1]
+ ldr r0, _080E4360 @ =sub_80E4368
+ str r0, [r3]
+ ldr r1, _080E4364 @ =gAnimVisualTaskCount
+ ldrb r0, [r1]
+ subs r0, 0x1
+ strb r0, [r1]
+_080E434E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E4354: .4byte gTasks
+_080E4358: .4byte gBattleAnimBankAttacker
+_080E435C: .4byte gSharedMem + 0x17800
+_080E4360: .4byte sub_80E4368
+_080E4364: .4byte gAnimVisualTaskCount
+ thumb_func_end sub_80E4300
+
+ thumb_func_start sub_80E4368
+sub_80E4368: @ 80E4368
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080E43B0 @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x80
+ lsls r0, 5
+ cmp r1, r0
+ bne _080E43A8
+ ldr r0, _080E43B4 @ =gBattleAnimBankAttacker
+ ldrb r3, [r0]
+ lsls r3, 2
+ ldr r0, _080E43B8 @ =gSharedMem + 0x17800
+ adds r3, r0
+ ldr r1, _080E43BC @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldrb r0, [r0, 0x8]
+ movs r1, 0x1
+ ands r1, r0
+ ldrb r2, [r3]
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ adds r0, r4, 0
+ bl DestroyTask
+_080E43A8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080E43B0: .4byte gBattleAnimArgs
+_080E43B4: .4byte gBattleAnimBankAttacker
+_080E43B8: .4byte gSharedMem + 0x17800
+_080E43BC: .4byte gTasks
+ thumb_func_end sub_80E4368
+
+ .align 2, 0 @ Don't pad with nop.