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-rw-r--r--asm/water.s28
1 files changed, 14 insertions, 14 deletions
diff --git a/asm/water.s b/asm/water.s
index 2f0ebb8f8..6f9c5cb9d 100644
--- a/asm/water.s
+++ b/asm/water.s
@@ -757,7 +757,7 @@ sub_80D40F4: @ 80D40F4
ldr r0, _080D4144 @ =gTasks
adds r4, r0
movs r0, 0
- bl GetAnimBankSpriteId
+ bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -1085,11 +1085,11 @@ sub_80D4394: @ 80D4394
push {r4,r5,lr}
ldr r4, _080D43B8 @ =gAnimBankAttacker
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080D43C8
- ldr r1, _080D43BC @ =gBattlePartyID
+ ldr r1, _080D43BC @ =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -1100,13 +1100,13 @@ sub_80D4394: @ 80D4394
b _080D43D8
.align 2, 0
_080D43B8: .4byte gAnimBankAttacker
-_080D43BC: .4byte gBattlePartyID
+_080D43BC: .4byte gBattlerPartyIndexes
_080D43C0: .4byte gPlayerParty
_080D43C4:
adds r0, r2, 0
b _080D440A
_080D43C8:
- ldr r1, _080D4410 @ =gBattlePartyID
+ ldr r1, _080D4410 @ =gBattlerPartyIndexes
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
@@ -1144,7 +1144,7 @@ _080D440A:
pop {r1}
bx r1
.align 2, 0
-_080D4410: .4byte gBattlePartyID
+_080D4410: .4byte gBattlerPartyIndexes
_080D4414: .4byte gEnemyParty
thumb_func_end sub_80D4394
@@ -1163,13 +1163,13 @@ sub_80D4418: @ 80D4418
ldr r4, _080D4520 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0xAC
@@ -1392,7 +1392,7 @@ sub_80D45D8: @ 80D45D8
strh r0, [r4, 0xA]
ldr r0, _080D460C @ =gAnimBankAttacker
ldrb r0, [r0]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080D4610
@@ -1791,19 +1791,19 @@ sub_80D48F4: @ 80D48F4
ldr r4, _080D497C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
ldrb r0, [r4]
- bl GetBankSide
+ bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
@@ -2268,13 +2268,13 @@ sub_80D4CA4: @ 80D4CA4
ldr r5, _080D4CE0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldrb r0, [r5]
movs r1, 0x3
- bl GetBankPosition
+ bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]