diff options
Diffstat (limited to 'asm/water.s')
-rw-r--r-- | asm/water.s | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/asm/water.s b/asm/water.s index 2f0ebb8f8..6f9c5cb9d 100644 --- a/asm/water.s +++ b/asm/water.s @@ -757,7 +757,7 @@ sub_80D40F4: @ 80D40F4 ldr r0, _080D4144 @ =gTasks adds r4, r0 movs r0, 0 - bl GetAnimBankSpriteId + bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] @@ -1085,11 +1085,11 @@ sub_80D4394: @ 80D4394 push {r4,r5,lr} ldr r4, _080D43B8 @ =gAnimBankAttacker ldrb r0, [r4] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _080D43C8 - ldr r1, _080D43BC @ =gBattlePartyID + ldr r1, _080D43BC @ =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -1100,13 +1100,13 @@ sub_80D4394: @ 80D4394 b _080D43D8 .align 2, 0 _080D43B8: .4byte gAnimBankAttacker -_080D43BC: .4byte gBattlePartyID +_080D43BC: .4byte gBattlerPartyIndexes _080D43C0: .4byte gPlayerParty _080D43C4: adds r0, r2, 0 b _080D440A _080D43C8: - ldr r1, _080D4410 @ =gBattlePartyID + ldr r1, _080D4410 @ =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 @@ -1144,7 +1144,7 @@ _080D440A: pop {r1} bx r1 .align 2, 0 -_080D4410: .4byte gBattlePartyID +_080D4410: .4byte gBattlerPartyIndexes _080D4414: .4byte gEnemyParty thumb_func_end sub_80D4394 @@ -1163,13 +1163,13 @@ sub_80D4418: @ 80D4418 ldr r4, _080D4520 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r8, r0 ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 movs r5, 0xAC @@ -1392,7 +1392,7 @@ sub_80D45D8: @ 80D45D8 strh r0, [r4, 0xA] ldr r0, _080D460C @ =gAnimBankAttacker ldrb r0, [r0] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _080D4610 @@ -1791,19 +1791,19 @@ sub_80D48F4: @ 80D48F4 ldr r4, _080D497C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r6, 0 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x10] ldrb r0, [r4] - bl GetBankSide + bl GetBattlerSide lsls r0, 24 movs r2, 0x1 negs r2, r2 @@ -2268,13 +2268,13 @@ sub_80D4CA4: @ 80D4CA4 ldr r5, _080D4CE0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] ldrb r0, [r5] movs r1, 0x3 - bl GetBankPosition + bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] |