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-rw-r--r--asm/battle_anim_80CA710.s1606
1 files changed, 0 insertions, 1606 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index 37345f41a..6052bda71 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,1612 +6,6 @@
.text
- thumb_func_start sub_80CFB04
-sub_80CFB04: @ 80CFB04
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r7, r0, 24
- movs r0, 0
- mov r9, r0
- movs r5, 0
- mov r0, sp
- mov r1, r9
- strh r1, [r0]
- mov r4, sp
- adds r4, 0x2
- strh r1, [r4]
- bl IsContest
- lsls r0, 24
- mov r10, r4
- cmp r0, 0
- beq _080CFB70
- ldr r1, _080CFB60 @ =gTasks
- lsls r2, r7, 2
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r1
- movs r1, 0x2
- strh r1, [r0, 0x10]
- ldr r3, _080CFB64 @ =gBattleAnimArgs
- ldrh r0, [r3]
- negs r0, r0
- strh r0, [r3]
- ldrh r1, [r3, 0x4]
- movs r0, 0x1
- ands r0, r1
- mov r8, r2
- cmp r0, 0
- beq _080CFB68
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- strh r0, [r3, 0x4]
- b _080CFBCA
- .align 2, 0
-_080CFB60: .4byte gTasks
-_080CFB64: .4byte gBattleAnimArgs
-_080CFB68:
- movs r0, 0x1
- orrs r0, r1
- strh r0, [r3, 0x4]
- b _080CFBCA
-_080CFB70:
- ldr r1, _080CFBB4 @ =gBanksBySide
- ldr r0, _080CFBB8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- movs r3, 0x1
- adds r0, r3, 0
- ands r0, r1
- lsls r2, r7, 2
- mov r8, r2
- cmp r0, 0
- bne _080CFBCA
- ldr r1, _080CFBBC @ =gTasks
- adds r0, r2, r7
- lsls r0, 3
- adds r0, r1
- strh r3, [r0, 0x10]
- ldr r2, _080CFBC0 @ =gBattleAnimArgs
- ldrh r0, [r2]
- negs r0, r0
- strh r0, [r2]
- ldrh r0, [r2, 0x2]
- negs r0, r0
- strh r0, [r2, 0x2]
- ldrh r1, [r2, 0x4]
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- beq _080CFBC4
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- b _080CFBC8
- .align 2, 0
-_080CFBB4: .4byte gBanksBySide
-_080CFBB8: .4byte gBattleAnimEnemyMonIndex
-_080CFBBC: .4byte gTasks
-_080CFBC0: .4byte gBattleAnimArgs
-_080CFBC4:
- movs r0, 0x1
- orrs r0, r1
-_080CFBC8:
- strh r0, [r2, 0x4]
-_080CFBCA:
- ldr r5, _080CFC24 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- ldr r1, _080CFC28 @ =gTasks
- mov r3, r8
- adds r4, r3, r7
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1A]
- adds r6, r0, 0
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x1C]
- mov r9, r0
- ldr r0, _080CFC2C @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080CFC34
- ldr r4, _080CFC30 @ =gBattleAnimEnemyMonIndex
- ldrb r1, [r4]
- movs r0, 0x2
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080CFC34
- ldrb r0, [r4]
- movs r1, 0
- mov r2, sp
- mov r3, r10
- bl sub_807A3FC
- b _080CFC56
- .align 2, 0
-_080CFC24: .4byte gBattleAnimPlayerMonIndex
-_080CFC28: .4byte gTasks
-_080CFC2C: .4byte gBattleTypeFlags
-_080CFC30: .4byte gBattleAnimEnemyMonIndex
-_080CFC34:
- mov r5, sp
- ldr r4, _080CFC90 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r1, r10
- strh r0, [r1]
-_080CFC56:
- mov r4, sp
- ldr r0, _080CFC94 @ =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r1, r0
- mov r2, sp
- ldr r3, _080CFC98 @ =gBattleAnimArgs
- ldrh r0, [r3]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r1, 0x1E]
- strh r0, [r4]
- ldrh r0, [r3, 0x2]
- mov r3, r10
- ldrh r3, [r3]
- adds r0, r3
- strh r0, [r1, 0x20]
- mov r1, r10
- strh r0, [r1]
- mov r0, sp
- ldrh r2, [r0] @loads sp1 into r2
- movs r3, 0
- ldrsh r0, [r0, r3] @loads sp1 into r0 as well
- adds r1, r6, 0
- cmp r0, r1
- blt _080CFC9C
- subs r0, r2, r1
- b _080CFC9E
- .align 2, 0
-_080CFC90: .4byte gBattleAnimEnemyMonIndex
-_080CFC94: .4byte gTasks
-_080CFC98: .4byte gBattleAnimArgs
-_080CFC9C:
- subs r0, r1, r2
-_080CFC9E:
- lsls r0, 16
- lsrs r0, 16
- lsls r4, r0, 16
- asrs r4, 16
- ldr r5, _080CFD14 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x4]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- lsls r0, 16
- asrs r0, 16
- bl sub_81174E0
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_81174C4
- ldr r2, _080CFD18 @ =gTasks
- mov r3, r8
- adds r1, r3, r7
- lsls r1, 3
- adds r6, r1, r2
- strh r0, [r6, 0x12]
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- movs r1, 0x80
- bl sub_81174C4
- strh r0, [r6, 0x14]
- ldrh r0, [r5, 0x4]
- strh r0, [r6, 0x16]
- mov r2, r10
- ldrh r1, [r2] @loads sp2 into r1
- movs r3, 0
- ldrsh r0, [r2, r3] @and into r0
- mov r4, r9
- cmp r0, r4
- blt _080CFD1C
- subs r4, r1, r4
- lsls r4, 16
- asrs r4, 16
- movs r1, 0x12
- ldrsh r0, [r6, r1]
- bl sub_81174E0
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_81174C4
- movs r1, 0x2
- negs r1, r1
- ands r1, r0
- strh r1, [r6, 0x18]
- b _080CFD3C
- .align 2, 0
-_080CFD14: .4byte gBattleAnimArgs
-_080CFD18: .4byte gTasks
-_080CFD1C:
- subs r4, r1
- lsls r4, 16
- asrs r4, 16
- movs r2, 0x12
- ldrsh r0, [r6, r2]
- bl sub_81174E0
- adds r1, r0, 0
- lsls r1, 16
- asrs r1, 16
- adds r0, r4, 0
- bl sub_81174C4
- movs r1, 0x1
- orrs r0, r1
- strh r0, [r6, 0x18]
-_080CFD3C:
- ldr r1, _080CFD7C @ =gTasks
- mov r3, r8
- adds r0, r3, r7
- lsls r0, 3
- adds r5, r0, r1
- ldr r4, _080CFD80 @ =gBattleAnimArgs
- ldrh r0, [r4, 0x6]
- strh r0, [r5, 0xE]
- ldrh r1, [r4, 0x8]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _080CFD8C
- movs r0, 0x80
- eors r0, r1
- strh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _080CFDB4
- ldr r0, _080CFD84 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080CFD88 @ =0x0000ffc0
- adds r1, r2, 0
- ldrh r4, [r4, 0x8]
- adds r1, r4
- adds r0, r1
- b _080CFDC4
- .align 2, 0
-_080CFD7C: .4byte gTasks
-_080CFD80: .4byte gBattleAnimArgs
-_080CFD84: .4byte gBattleAnimEnemyMonIndex
-_080CFD88: .4byte 0x0000ffc0
-_080CFD8C:
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x3F
- ble _080CFDB4
- ldr r0, _080CFDAC @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080CFDB0 @ =0x0000ffc0
- adds r1, r3, 0
- ldrh r4, [r4, 0x8]
- adds r1, r4
- adds r0, r1
- b _080CFDC4
- .align 2, 0
-_080CFDAC: .4byte gBattleAnimEnemyMonIndex
-_080CFDB0: .4byte 0x0000ffc0
-_080CFDB4:
- ldr r0, _080CFDF0 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x8]
- subs r0, r1
-_080CFDC4:
- strh r0, [r5, 0xC]
- ldr r0, _080CFDF4 @ =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r1, r0
- movs r3, 0xC
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bgt _080CFDDC
- movs r0, 0x3
- strh r0, [r1, 0xC]
-_080CFDDC:
- ldr r0, _080CFDF8 @ =sub_80CFA20
- str r0, [r1]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFDF0: .4byte gBattleAnimEnemyMonIndex
-_080CFDF4: .4byte gTasks
-_080CFDF8: .4byte sub_80CFA20
- thumb_func_end sub_80CFB04
-
- thumb_func_start sub_80CFDFC
-sub_80CFDFC: @ 80CFDFC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r0, _080CFE24 @ =gSpriteTemplate_83D75AC
- ldrh r0, [r0, 0x2]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0x2E]
- ldr r0, _080CFE28 @ =sub_80CFE2C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFE24: .4byte gSpriteTemplate_83D75AC
-_080CFE28: .4byte sub_80CFE2C
- thumb_func_end sub_80CFDFC
-
- thumb_func_start sub_80CFE2C
-sub_80CFE2C: @ 80CFE2C
- push {r4-r7,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080CFE90
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r5, [r4, 0x2E]
- ldr r1, _080CFE98 @ =gPlttBufferFaded
- adds r0, r5, 0
- adds r0, 0x8
- lsls r0, 1
- adds r0, r1
- ldrh r7, [r0]
- adds r6, r1, 0
- adds r1, r5, 0
- adds r1, 0x9
- lsls r0, r5, 1
- adds r0, r6
- adds r2, r0, 0
- adds r2, 0x10
- movs r3, 0x7
- lsls r1, 1
- adds r1, r6
-_080CFE64:
- ldrh r0, [r1]
- strh r0, [r2]
- adds r1, 0x2
- adds r2, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080CFE64
- adds r0, r5, 0
- adds r0, 0xF
- lsls r0, 1
- adds r0, r6
- strh r7, [r0]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- bne _080CFE90
- adds r0, r4, 0
- bl move_anim_8072740
-_080CFE90:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFE98: .4byte gPlttBufferFaded
- thumb_func_end sub_80CFE2C
-
- thumb_func_start sub_80CFE9C
-sub_80CFE9C: @ 80CFE9C
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r4, _080CFF3C @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080CFF40 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r0, _080CFF44 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CFEE0
- ldrh r0, [r4, 0x4]
- negs r0, r0
- strh r0, [r4, 0x4]
-_080CFEE0:
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r1, [r4, 0x4]
- adds r0, r1
- lsls r0, 16
- ldrh r1, [r5, 0x20]
- lsrs r6, r0, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x2E]
- strh r6, [r5, 0x32]
- strh r7, [r5, 0x36]
- ldr r0, _080CFF48 @ =sub_8078C00
- str r0, [r5, 0x1C]
- ldr r1, _080CFF4C @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFF3C: .4byte gBattleAnimEnemyMonIndex
-_080CFF40: .4byte gBattleAnimArgs
-_080CFF44: .4byte gBattleAnimPlayerMonIndex
-_080CFF48: .4byte sub_8078C00
-_080CFF4C: .4byte move_anim_8072740
- thumb_func_end sub_80CFE9C
-
- thumb_func_start sub_80CFF50
-sub_80CFF50: @ 80CFF50
- ldr r1, _080CFF60 @ =0x0000fff0
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- adds r1, 0x8
- strh r1, [r0, 0x22]
- ldr r1, _080CFF64 @ =sub_80CFF68
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080CFF60: .4byte 0x0000fff0
-_080CFF64: .4byte sub_80CFF68
- thumb_func_end sub_80CFF50
-
- thumb_func_start sub_80CFF68
-sub_80CFF68: @ 80CFF68
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x80
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldr r0, _080CFFD4 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CFF8C
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
-_080CFF8C:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x5
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7E
- ble _080CFFCC
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- bne _080CFFCC
- adds r0, r4, 0
- bl move_anim_8072740
-_080CFFCC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CFFD4: .4byte gBattleAnimPlayerMonIndex
- thumb_func_end sub_80CFF68
-
- thumb_func_start sub_80CFFD8
-sub_80CFFD8: @ 80CFFD8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- ldr r5, _080D0024 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- ldr r0, _080D0028 @ =sub_8078B34
- str r0, [r4, 0x1C]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _080D002C @ =sub_80D0030
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0024: .4byte gBattleAnimEnemyMonIndex
-_080D0028: .4byte sub_8078B34
-_080D002C: .4byte sub_80D0030
- thumb_func_end sub_80CFFD8
-
- thumb_func_start sub_80D0030
-sub_80D0030: @ 80D0030
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x3F
- bl sub_8076F98
- adds r1, r0, 0
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xA6
- bl PlaySE12WithPanning
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r4, 0x22]
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- movs r2, 0
- movs r1, 0x7
- adds r0, r4, 0
- adds r0, 0x3C
-_080D0064:
- strh r2, [r0]
- subs r0, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080D0064
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x7
- ands r0, r1
- ldr r2, _080D00AC @ =0x0000fff4
- adds r1, r2, 0
- subs r1, r0
- strh r1, [r4, 0x3A]
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA0
- bl __umodsi3
- adds r0, 0xA0
- strh r0, [r4, 0x3C]
- ldr r0, _080D00B0 @ =sub_80D00B4
- str r0, [r4, 0x1C]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D00AC: .4byte 0x0000fff4
-_080D00B0: .4byte sub_80D00B4
- thumb_func_end sub_80D0030
-
- thumb_func_start sub_80D00B4
-sub_80D00B4: @ 80D00B4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x3C]
- ldrh r2, [r4, 0x2E]
- adds r0, r1, r2
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r2, r0, 24
- strh r2, [r4, 0x24]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D00D2
- negs r0, r2
- strh r0, [r4, 0x24]
-_080D00D2:
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x3A
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r0, 0x8
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7E
- ble _080D0112
- movs r0, 0
- strh r0, [r4, 0x30]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- lsrs r1, r0, 31
- adds r0, r1
- asrs r0, 1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _080D0112
- adds r0, r4, 0
- bl move_anim_8072740
-_080D0112:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D00B4
-
- thumb_func_start sub_80D0118
-sub_80D0118: @ 80D0118
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r0, _080D0168 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080D0136
- ldrh r0, [r4, 0x22]
- adds r0, 0x10
- strh r0, [r4, 0x22]
-_080D0136:
- ldr r1, _080D016C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0xA]
- strh r0, [r4, 0x32]
- ldrh r0, [r1, 0xC]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldr r0, _080D0170 @ =sub_8078114
- str r0, [r4, 0x1C]
- ldr r1, _080D0174 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0168: .4byte gBattleAnimPlayerMonIndex
-_080D016C: .4byte gBattleAnimArgs
-_080D0170: .4byte sub_8078114
-_080D0174: .4byte move_anim_8072740
- thumb_func_end sub_80D0118
-
- thumb_func_start sub_80D0178
-sub_80D0178: @ 80D0178
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- movs r7, 0x20
- ldr r4, _080D01F4 @ =0x0000ffe0
- movs r0, 0x10
- mov r8, r0
- ldr r6, _080D01F8 @ =0x0000fff0
- ldr r0, _080D01FC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080D01A4
- adds r7, r4, 0
- movs r4, 0x20
- mov r8, r6
- movs r6, 0x10
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
-_080D01A4:
- lsls r0, r7, 16
- asrs r0, 16
- ldrh r1, [r5, 0x20]
- adds r0, r1
- strh r0, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- ldr r4, _080D0200 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- add r0, r8
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- ldr r0, _080D0204 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080D0208 @ =sub_80D020C
- adds r0, r5, 0
- bl oamt_set_x3A_32
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D01F4: .4byte 0x0000ffe0
-_080D01F8: .4byte 0x0000fff0
-_080D01FC: .4byte gBattleAnimArgs
-_080D0200: .4byte gBattleAnimEnemyMonIndex
-_080D0204: .4byte sub_8078B34
-_080D0208: .4byte sub_80D020C
- thumb_func_end sub_80D0178
-
- thumb_func_start sub_80D020C
-sub_80D020C: @ 80D020C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D0222
- adds r0, r2, 0
- bl move_anim_8072740
-_080D0222:
- pop {r0}
- bx r0
- thumb_func_end sub_80D020C
-
- thumb_func_start sub_80D0228
-sub_80D0228: @ 80D0228
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r5, r0, 0
- movs r0, 0x20
- mov r8, r0
- ldr r4, _080D02BC @ =0x0000ffe0
- movs r2, 0x10
- mov r9, r2
- ldr r6, _080D02C0 @ =0x0000fff0
- ldr r7, _080D02C4 @ =gBattleAnimArgs
- ldrh r1, [r7]
- movs r2, 0
- ldrsh r0, [r7, r2]
- cmp r0, 0
- beq _080D025C
- mov r8, r4
- movs r4, 0x20
- mov r9, r6
- movs r6, 0x10
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
-_080D025C:
- mov r0, r8
- lsls r1, r0, 16
- asrs r1, 16
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- movs r0, 0x6
- strh r0, [r5, 0x2E]
- strh r1, [r5, 0x30]
- ldr r4, _080D02C8 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- add r0, r9
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r7]
- strh r0, [r5, 0x38]
- ldrh r0, [r5, 0x2E]
- strh r0, [r5, 0x3A]
- ldr r0, _080D02CC @ =sub_80D02D0
- str r0, [r5, 0x1C]
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D02BC: .4byte 0x0000ffe0
-_080D02C0: .4byte 0x0000fff0
-_080D02C4: .4byte gBattleAnimArgs
-_080D02C8: .4byte gBattleAnimEnemyMonIndex
-_080D02CC: .4byte sub_80D02D0
- thumb_func_end sub_80D0228
-
- thumb_func_start sub_80D02D0
-sub_80D02D0: @ 80D02D0
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D0334
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D0334
- adds r0, r4, 0
- movs r1, 0
- bl SeekSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- movs r2, 0
- strh r0, [r4, 0x20]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x2
- strh r0, [r4, 0x24]
- ldr r0, _080D033C @ =0x0000fffe
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- movs r1, 0x1
- eors r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- eors r0, r1
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x36]
- strh r2, [r4, 0x34]
- ldr r0, _080D0340 @ =sub_80D0344
- str r0, [r4, 0x1C]
-_080D0334:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D033C: .4byte 0x0000fffe
-_080D0340: .4byte sub_80D0344
- thumb_func_end sub_80D02D0
-
- thumb_func_start sub_80D0344
-sub_80D0344: @ 80D0344
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x34
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D035C
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- negs r0, r0
- strh r0, [r4, 0x26]
-_080D035C:
- ldrh r0, [r4, 0x34]
- movs r1, 0x1
- eors r0, r1
- movs r1, 0
- strh r0, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080D039E
- strh r1, [r4, 0x26]
- strh r1, [r4, 0x24]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- movs r1, 0x1
- eors r1, r0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080D03A4 @ =sub_80D03A8
- str r0, [r4, 0x1C]
-_080D039E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D03A4: .4byte sub_80D03A8
- thumb_func_end sub_80D0344
-
- thumb_func_start sub_80D03A8
-sub_80D03A8: @ 80D03A8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D03BC
- adds r0, r4, 0
- bl move_anim_8072740
-_080D03BC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D03A8
-
- thumb_func_start sub_80D03C4
-sub_80D03C4: @ 80D03C4
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078E70
- adds r0, r4, 0
- movs r1, 0xD0
- movs r2, 0xD0
- movs r3, 0
- bl obj_id_set_rotscale
- ldr r1, _080D041C @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0
- bl sub_8079108
- ldr r1, _080D0420 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0x50
- strh r1, [r0, 0x8]
- ldr r1, _080D0424 @ =sub_80D0428
- str r1, [r0]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D041C: .4byte gSprites
-_080D0420: .4byte gTasks
-_080D0424: .4byte sub_80D0428
- thumb_func_end sub_80D03C4
-
- thumb_func_start sub_80D0428
-sub_80D0428: @ 80D0428
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080D0480 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- asrs r1, 16
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080D0478
- movs r0, 0x1
- bl obj_id_for_side_relative_to_move
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl sub_8078F40
- ldr r1, _080D0484 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrb r0, [r0, 0x5]
- lsrs r0, 4
- adds r0, 0x10
- movs r1, 0x1
- bl sub_8079108
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D0478:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0480: .4byte gTasks
-_080D0484: .4byte gSprites
- thumb_func_end sub_80D0428
-
- thumb_func_start sub_80D0488
-sub_80D0488: @ 80D0488
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080D04D4 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl obj_id_for_side_relative_to_move
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x8]
- movs r1, 0
- bl sub_8078E70
- strh r5, [r4, 0xA]
- strh r5, [r4, 0xC]
- strh r5, [r4, 0xE]
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r4, 0x10]
- strh r5, [r4, 0x12]
- strh r5, [r4, 0x14]
- ldr r0, _080D04D8 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x16]
- ldr r0, _080D04DC @ =sub_80D04E0
- str r0, [r4]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D04D4: .4byte gTasks
-_080D04D8: .4byte gBattleAnimPlayerMonIndex
-_080D04DC: .4byte sub_80D04E0
- thumb_func_end sub_80D0488
-
- thumb_func_start sub_80D04E0
-sub_80D04E0: @ 80D04E0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _080D0504 @ =gTasks
- adds r4, r0, r1
- movs r1, 0xA
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- bls _080D04FA
- b _080D060A
-_080D04FA:
- lsls r0, 2
- ldr r1, _080D0508 @ =_080D050C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D0504: .4byte gTasks
-_080D0508: .4byte _080D050C
- .align 2, 0
-_080D050C:
- .4byte _080D0524
- .4byte _080D056C
- .4byte _080D05A2
- .4byte _080D05A8
- .4byte _080D05B8
- .4byte _080D05EC
-_080D0524:
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _080D0534
- cmp r0, 0x3
- beq _080D0534
- cmp r0, 0x6
- bne _080D053C
-_080D0534:
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80D0614
-_080D053C:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- adds r0, 0x28
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r1, 0x10
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_8079A64
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _080D060A
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- b _080D05E4
-_080D056C:
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D060A
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- cmp r1, 0x3
- bne _080D0582
- strh r0, [r4, 0xC]
- strh r1, [r4, 0xA]
- b _080D060A
-_080D0582:
- strh r0, [r4, 0xC]
- strh r0, [r4, 0xE]
- movs r2, 0x80
- lsls r2, 1
- strh r2, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_8079A64
- movs r0, 0x2
- strh r0, [r4, 0xA]
- b _080D060A
-_080D05A2:
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080D060A
-_080D05A8:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x20
- ble _080D060A
- b _080D05E0
-_080D05B8:
- ldrh r0, [r4, 0xC]
- adds r0, 0x2
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x10]
- subs r0, 0x50
- strh r0, [r4, 0x10]
- ldrb r0, [r4, 0x8]
- movs r1, 0x10
- ldrsh r2, [r4, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x8]
- bl sub_8079A64
- movs r2, 0xC
- ldrsh r0, [r4, r2]
- cmp r0, 0x20
- bne _080D060A
-_080D05E0:
- movs r0, 0
- strh r0, [r4, 0xC]
-_080D05E4:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- b _080D060A
-_080D05EC:
- ldrb r0, [r4, 0x8]
- bl sub_8078F40
- ldr r2, _080D0610 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x26]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080D060A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0610: .4byte gSprites
- thumb_func_end sub_80D04E0
-
- thumb_func_start sub_80D0614
-sub_80D0614: @ 80D0614
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- adds r7, r0, 0
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- movs r0, 0
- bl duplicate_obj_of_side_rel2move_in_transparent_mode
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- lsls r0, 16
- asrs r4, r0, 16
- cmp r4, 0
- blt _080D06EE
- bl AllocOamMatrix
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0xFF
- bne _080D0658
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- ldr r1, _080D0654 @ =gSprites
- adds r0, r1
- bl obj_delete_but_dont_free_vram
- b _080D06EE
- .align 2, 0
-_080D0654: .4byte gSprites
-_080D0658:
- ldr r5, _080D06FC @ =gSprites
- lsls r3, r4, 4
- adds r3, r4
- lsls r3, 2
- adds r4, r3, r5
- ldrb r1, [r4, 0x1]
- movs r0, 0xD
- negs r0, r0
- ands r0, r1
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x3
- orrs r0, r1
- strb r0, [r4, 0x1]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1F
- ands r6, r0
- lsls r2, r6, 1
- ldrb r1, [r4, 0x3]
- movs r0, 0x3F
- negs r0, r0
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x3]
- ldrb r0, [r7, 0x16]
- ldrb r1, [r7, 0xE]
- subs r0, r1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldrh r0, [r7, 0xE]
- adds r0, 0x1
- strh r0, [r7, 0xE]
- ldrh r0, [r7, 0x14]
- adds r0, 0x1
- strh r0, [r7, 0x14]
- movs r0, 0x10
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- movs r0, 0x6
- strh r0, [r4, 0x32]
- adds r5, 0x1C
- adds r3, r5
- ldr r0, _080D0700 @ =sub_80D0704
- str r0, [r3]
- mov r1, r8
- lsls r0, r1, 24
- lsrs r0, 24
- movs r1, 0x10
- ldrsh r2, [r7, r1]
- adds r1, r2, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrb r0, [r4, 0x1]
- movs r3, 0x4
- negs r3, r3
- ands r3, r0
- movs r0, 0x1
- orrs r3, r0
- strb r3, [r4, 0x1]
- lsrs r1, r3, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- lsls r3, 30
- lsrs r3, 30
- adds r0, r4, 0
- bl CalcCenterToCornerVec
-_080D06EE:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D06FC: .4byte gSprites
-_080D0700: .4byte sub_80D0704
- thumb_func_end sub_80D0614
-
- thumb_func_start sub_80D0704
-sub_80D0704: @ 80D0704
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080D0742
- ldr r3, _080D0748 @ =gTasks
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x30
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl obj_delete_but_dont_free_vram
-_080D0742:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D0748: .4byte gTasks
- thumb_func_end sub_80D0704
-
- thumb_func_start sub_80D074C
-sub_80D074C: @ 80D074C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D0770 @ =gTasks
- adds r4, r0, r1
- ldr r5, _080D0774 @ =gBattleAnimArgs
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D0778
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080D079E
- .align 2, 0
-_080D0770: .4byte gTasks
-_080D0774: .4byte gBattleAnimArgs
-_080D0778:
- ldrb r0, [r5]
- bl obj_id_for_side_relative_to_move
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0
- strh r1, [r4, 0x8]
- strh r2, [r4, 0xA]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0xC]
- strh r2, [r4, 0xE]
- strh r2, [r4, 0x10]
- ldr r2, _080D07A4 @ =gUnknown_083D76F4
- adds r0, r4, 0
- bl sub_80798F4
- ldr r0, _080D07A8 @ =sub_80D07AC
- str r0, [r4]
-_080D079E:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D07A4: .4byte gUnknown_083D76F4
-_080D07A8: .4byte sub_80D07AC
- thumb_func_end sub_80D074C
-
thumb_func_start sub_80D07AC
sub_80D07AC: @ 80D07AC
push {r4-r6,lr}