diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_anim_812C144.s | 30 | ||||
-rw-r--r-- | asm/battle_anim_813F0F4.s | 6 | ||||
-rw-r--r-- | asm/current.s | 10 | ||||
-rw-r--r-- | asm/flying.s | 28 | ||||
-rw-r--r-- | asm/ghost.s | 8 | ||||
-rw-r--r-- | asm/ground.s | 16 | ||||
-rw-r--r-- | asm/ice.s | 46 | ||||
-rw-r--r-- | asm/normal.s | 10 | ||||
-rw-r--r-- | asm/water.s | 6 |
9 files changed, 80 insertions, 80 deletions
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s index 2aa2f911b..dd0e9bac1 100644 --- a/asm/battle_anim_812C144.s +++ b/asm/battle_anim_812C144.s @@ -262,7 +262,7 @@ _0812C31A: strh r0, [r5, 0x2E] strh r7, [r5, 0x32] strh r6, [r5, 0x36] - ldr r0, _0812C350 @ =sub_8078B34 + ldr r0, _0812C350 @ =StartTranslateAnimSpriteByDeltas str r0, [r5, 0x1C] ldr r1, _0812C354 @ =DestroyAnimSprite adds r0, r5, 0 @@ -274,7 +274,7 @@ _0812C31A: .align 2, 0 _0812C348: .4byte gAnimBankTarget _0812C34C: .4byte gBattleAnimArgs -_0812C350: .4byte sub_8078B34 +_0812C350: .4byte StartTranslateAnimSpriteByDeltas _0812C354: .4byte DestroyAnimSprite thumb_func_end sub_812C2BC @@ -795,7 +795,7 @@ sub_812C720: @ 812C720 sub sp, 0x4 adds r4, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r0, _0812C784 @ =gAnimBankTarget ldrb r0, [r0] mov r5, sp @@ -803,7 +803,7 @@ sub_812C720: @ 812C720 movs r1, 0 mov r2, sp adds r3, r5, 0 - bl sub_807A3FC + bl SetAverageBattlerPositions ldr r0, _0812C788 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide @@ -849,7 +849,7 @@ _0812C794: .4byte sub_812C798 sub_812C798: @ 812C798 push {r4,lr} adds r4, r0, 0 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _0812C7BA @@ -2301,7 +2301,7 @@ sub_812D294: @ 812D294 bne _0812D2A8 adds r0, r5, 0 movs r1, 0 - bl sub_80787B0 + bl InitAnimSpritePos _0812D2A8: ldrh r0, [r5, 0x2E] adds r0, 0x1 @@ -2376,7 +2376,7 @@ _0812D2F0: lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] - ldr r0, _0812D34C @ =sub_8078B34 + ldr r0, _0812D34C @ =StartTranslateAnimSpriteByDeltas str r0, [r5, 0x1C] _0812D33C: pop {r4,r5} @@ -2385,7 +2385,7 @@ _0812D33C: .align 2, 0 _0812D344: .4byte DestroyAnimSprite _0812D348: .4byte gAnimBankTarget -_0812D34C: .4byte sub_8078B34 +_0812D34C: .4byte StartTranslateAnimSpriteByDeltas thumb_func_end sub_812D294 thumb_func_start sub_812D350 @@ -2915,7 +2915,7 @@ sub_812D724: @ 812D724 _0812D736: adds r0, r4, 0 movs r1, 0 - bl sub_80787B0 + bl InitAnimSpritePos movs r0, 0x90 lsls r0, 4 strh r0, [r4, 0x30] @@ -4626,7 +4626,7 @@ sub_812E4F0: @ 812E4F0 bne _0812E50E adds r0, r4, 0 movs r1, 0 - bl sub_80787B0 + bl InitAnimSpritePos ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] @@ -9023,7 +9023,7 @@ _081306D6: lsls r0, 2 ldr r1, _08130708 @ =gSprites adds r0, r1 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] @@ -9042,7 +9042,7 @@ _0813070C: lsls r0, 2 ldr r1, _0813072C @ =gSprites adds r0, r1 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _081307AA @@ -10151,7 +10151,7 @@ sub_8130F5C: @ 8130F5C bne _08130F80 adds r0, r4, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r0, _08130F7C @ =gAnimBankAttacker b _08130F82 .align 2, 0 @@ -10356,11 +10356,11 @@ _081310FA: strh r0, [r4, 0x34] strh r1, [r4, 0x36] adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimSpriteTranslationDeltas b _081311CA _08131110: adds r0, r4, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas lsls r0, 24 cmp r0, 0 beq _081311DE diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s index 578704b60..d7172bde6 100644 --- a/asm/battle_anim_813F0F4.s +++ b/asm/battle_anim_813F0F4.s @@ -1588,7 +1588,7 @@ sub_813FDC0: @ 813FDC0 push {r4,r5,lr} sub sp, 0x4 adds r4, r0, 0 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _0813FE5A @@ -5479,7 +5479,7 @@ sub_8141C30: @ 8141C30 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0 - bl sub_80787B0 + bl InitAnimSpritePos movs r0, 0x1E strh r0, [r4, 0x2E] movs r0, 0x1 @@ -5569,7 +5569,7 @@ _08141CF0: .4byte sub_8141CF4 sub_8141CF4: @ 8141CF4 push {r4,lr} adds r4, r0, 0 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _08141D16 diff --git a/asm/current.s b/asm/current.s index 4ef537dc3..69927ea23 100644 --- a/asm/current.s +++ b/asm/current.s @@ -12,7 +12,7 @@ sub_80D648C: @ 80D648C push {r4-r6,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r5, _080D6500 @ =gBattleAnimArgs ldrh r0, [r5, 0x6] strh r0, [r4, 0x2E] @@ -34,7 +34,7 @@ sub_80D648C: @ 80D648C lsrs r0, 24 strh r0, [r4, 0x36] adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimSpriteTranslationDeltas ldrh r0, [r5, 0x4] strh r0, [r4, 0x38] ldrh r0, [r5, 0xA] @@ -74,7 +74,7 @@ _080D6510: .4byte sub_80D6514 sub_80D6514: @ 80D6514 push {r4,lr} adds r4, r0, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas lsls r0, 24 cmp r0, 0 bne _080D657E @@ -998,7 +998,7 @@ sub_80D6BB8: @ 80D6BB8 strh r0, [r4, 0x36] strh r6, [r4, 0x38] adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimSpriteTranslationDeltas ldr r1, _080D6CB0 @ =sub_80D6D00 adds r0, r4, 0 bl StoreSpriteCallbackInData @@ -1062,7 +1062,7 @@ _080D6CC6: sub_80D6CCC: @ 80D6CCC push {r4,lr} adds r4, r0, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas lsls r0, 24 cmp r0, 0 beq _080D6CF4 diff --git a/asm/flying.s b/asm/flying.s index ce3fb050b..a9872c903 100644 --- a/asm/flying.s +++ b/asm/flying.s @@ -174,7 +174,7 @@ sub_80DA16C: @ 80DA16C push {r4-r6,lr} adds r6, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r0, _080DA1D8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide @@ -211,7 +211,7 @@ _080DA18C: adds r0, r4 strh r0, [r6, 0x36] adds r0, r6, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimSpriteTranslationDeltas ldr r0, _080DA1E4 @ =sub_80785E4 str r0, [r6, 0x1C] ldr r1, _080DA1E8 @ =sub_80DA1EC @@ -232,7 +232,7 @@ _080DA1E8: .4byte sub_80DA1EC sub_80DA1EC: @ 80DA1EC push {r4,lr} adds r4, r0, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas lsls r0, 24 cmp r0, 0 beq _080DA200 @@ -331,7 +331,7 @@ _080DA2B0: adds r3, r5, 0 adds r3, 0x36 movs r1, 0x1 - bl sub_807A3FC + bl SetAverageBattlerPositions _080DA2C2: ldr r4, _080DA2F4 @ =gBattleAnimArgs ldrh r0, [r4, 0x4] @@ -342,7 +342,7 @@ _080DA2C2: ldrh r3, [r5, 0x36] adds r0, r3 strh r0, [r5, 0x36] - ldr r0, _080DA2F8 @ =sub_8078B34 + ldr r0, _080DA2F8 @ =StartTranslateAnimSpriteByDeltas str r0, [r5, 0x1C] ldr r1, _080DA2FC @ =DestroyAnimSprite adds r0, r5, 0 @@ -356,7 +356,7 @@ _080DA2C2: .align 2, 0 _080DA2F0: .4byte gAnimBankTarget _080DA2F4: .4byte gBattleAnimArgs -_080DA2F8: .4byte sub_8078B34 +_080DA2F8: .4byte StartTranslateAnimSpriteByDeltas _080DA2FC: .4byte DestroyAnimSprite thumb_func_end sub_80DA208 @@ -365,7 +365,7 @@ sub_80DA300: @ 80DA300 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r1, _080DA33C @ =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] @@ -483,7 +483,7 @@ _080DA3C2: lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimSpriteTranslationDeltas ldr r0, _080DA40C @ =sub_80DA410 str r0, [r5, 0x1C] pop {r4,r5} @@ -503,7 +503,7 @@ sub_80DA410: @ 80DA410 movs r0, 0x1 strh r0, [r4, 0x2E] adds r0, r4, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas ldrh r1, [r4, 0x34] lsrs r0, r1, 8 cmp r0, 0xC8 @@ -1743,7 +1743,7 @@ sub_80DAD30: @ 80DAD30 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] - ldr r0, _080DAD80 @ =sub_807941C + ldr r0, _080DAD80 @ =TranslateAnimSpriteToTargetMonLocation str r0, [r4, 0x1C] pop {r4,r5} pop {r0} @@ -1751,7 +1751,7 @@ sub_80DAD30: @ 80DAD30 .align 2, 0 _080DAD78: .4byte gAnimBankTarget _080DAD7C: .4byte gAnimBankAttacker -_080DAD80: .4byte sub_807941C +_080DAD80: .4byte TranslateAnimSpriteToTargetMonLocation thumb_func_end sub_80DAD30 thumb_func_start sub_80DAD84 @@ -2086,7 +2086,7 @@ sub_80DB000: @ 80DB000 bne _080DB01C adds r0, r5, 0 movs r1, 0 - bl sub_80787B0 + bl InitAnimSpritePos b _080DB024 .align 2, 0 _080DB018: .4byte gBattleAnimArgs @@ -2291,7 +2291,7 @@ sub_80DB194: @ 80DB194 _080DB1A6: adds r0, r4, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos movs r0, 0 bl GetAnimBankSpriteId ldr r2, _080DB1D4 @ =gSprites @@ -2414,7 +2414,7 @@ sub_80DB288: @ 80DB288 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r1, _080DB2C4 @ =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] diff --git a/asm/ghost.s b/asm/ghost.s index 928d940b5..df20a7b20 100644 --- a/asm/ghost.s +++ b/asm/ghost.s @@ -12,7 +12,7 @@ sub_80DDB6C: @ 80DDB6C push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r0, _080DDBC8 @ =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] @@ -63,7 +63,7 @@ sub_80DDBD8: @ 80DDBD8 adds r4, r0, 0 bl sub_80DDCC8 adds r0, r4, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas lsls r0, 24 cmp r0, 0 beq _080DDBF8 @@ -123,7 +123,7 @@ sub_80DDC4C: @ 80DDC4C movs r0, 0x1 strh r0, [r4, 0x2E] adds r0, r4, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas movs r1, 0x38 ldrsh r0, [r4, r1] movs r1, 0xA @@ -2539,7 +2539,7 @@ sub_80DEF3C: @ 80DEF3C push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r0, _080DEF68 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide diff --git a/asm/ground.s b/asm/ground.s index 3be7d74ac..607065061 100644 --- a/asm/ground.s +++ b/asm/ground.s @@ -59,7 +59,7 @@ _080E0F80: .4byte sub_80E0F84 sub_80E0F84: @ 80E0F84 push {r4,r5,lr} adds r5, r0, 0 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _080E0FD8 @@ -108,7 +108,7 @@ _080E0FE4: .4byte sub_80E0FE8 sub_80E0FE8: @ 80E0FE8 push {r4,lr} adds r4, r0, 0 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _080E0FFC @@ -157,7 +157,7 @@ _080E1024: ldrh r4, [r4, 0x6] adds r0, r4 strh r0, [r6, 0x36] - ldr r0, _080E1070 @ =sub_8078B34 + ldr r0, _080E1070 @ =StartTranslateAnimSpriteByDeltas str r0, [r6, 0x1C] ldr r1, _080E1074 @ =DestroyAnimSprite adds r0, r6, 0 @@ -169,7 +169,7 @@ _080E1024: _080E1064: .4byte gAnimBankAttacker _080E1068: .4byte gBattleAnimArgs _080E106C: .4byte gAnimBankTarget -_080E1070: .4byte sub_8078B34 +_080E1070: .4byte StartTranslateAnimSpriteByDeltas _080E1074: .4byte DestroyAnimSprite thumb_func_end sub_80E1004 @@ -180,7 +180,7 @@ sub_80E1078: @ 80E1078 push {r7} adds r6, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r4, _080E10F8 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 @@ -224,7 +224,7 @@ _080E10D0: strh r0, [r6, 0x32] adds r0, r7, r4 strh r0, [r6, 0x36] - ldr r0, _080E1100 @ =sub_8078B34 + ldr r0, _080E1100 @ =StartTranslateAnimSpriteByDeltas str r0, [r6, 0x1C] ldr r1, _080E1104 @ =move_anim_8074EE0 adds r0, r6, 0 @@ -237,7 +237,7 @@ _080E10D0: .align 2, 0 _080E10F8: .4byte gAnimBankTarget _080E10FC: .4byte gBattleAnimArgs -_080E1100: .4byte sub_8078B34 +_080E1100: .4byte StartTranslateAnimSpriteByDeltas _080E1104: .4byte move_anim_8074EE0 thumb_func_end sub_80E1078 @@ -1120,7 +1120,7 @@ _080E17AC: .4byte sub_80E17B0 sub_80E17B0: @ 80E17B0 push {r4,lr} adds r4, r0, 0 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _080E17C4 @@ -325,7 +325,7 @@ sub_80D792C: @ 80D792C push {r4,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r0, _080D7960 @ =gAnimBankTarget ldrb r0, [r0] movs r1, 0x2 @@ -371,7 +371,7 @@ _080D7976: ldr r1, _080D79AC @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData - ldr r0, _080D79B0 @ =sub_8078B34 + ldr r0, _080D79B0 @ =StartTranslateAnimSpriteByDeltas str r0, [r4, 0x1C] pop {r4} pop {r0} @@ -380,7 +380,7 @@ _080D7976: _080D79A4: .4byte gBattleAnimArgs _080D79A8: .4byte gAnimBankTarget _080D79AC: .4byte DestroyAnimSprite -_080D79B0: .4byte sub_8078B34 +_080D79B0: .4byte StartTranslateAnimSpriteByDeltas thumb_func_end sub_80D792C thumb_func_start sub_80D79B4 @@ -406,7 +406,7 @@ _080D79D0: adds r3, r4, 0 adds r3, 0x22 movs r1, 0x1 - bl sub_807A3FC + bl SetAverageBattlerPositions ldr r0, _080D7A1C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide @@ -480,7 +480,7 @@ sub_80D7A64: @ 80D7A64 sub sp, 0x10 adds r5, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r6, _080D7AAC @ =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] @@ -519,7 +519,7 @@ _080D7AB4: adds r3, r5, 0 adds r3, 0x36 movs r1, 0x1 - bl sub_807A3FC + bl SetAverageBattlerPositions _080D7AC6: ldr r0, _080D7AE4 @ =gAnimBankAttacker ldrb r0, [r0] @@ -795,7 +795,7 @@ sub_80D7CD4: @ 80D7CD4 sub sp, 0x10 adds r5, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r1, _080D7D18 @ =gBattleAnimArgs ldrh r0, [r1, 0x8] strh r0, [r5, 0x2E] @@ -832,7 +832,7 @@ _080D7D20: adds r3, r5, 0 adds r3, 0x36 movs r1, 0x1 - bl sub_807A3FC + bl SetAverageBattlerPositions _080D7D32: ldr r0, _080D7D54 @ =gAnimBankAttacker ldrb r0, [r0] @@ -1036,7 +1036,7 @@ _080D7EAC: adds r3, r4, 0 adds r3, 0x22 movs r1, 0 - bl sub_807A3FC + bl SetAverageBattlerPositions ldr r0, _080D7EF0 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide @@ -1094,7 +1094,7 @@ sub_80D7F10: @ 80D7F10 bne _080D7F34 adds r0, r5, 0 movs r1, 0 - bl sub_80787B0 + bl InitAnimSpritePos b _080D7F72 .align 2, 0 _080D7F30: .4byte gBattleAnimArgs @@ -1106,7 +1106,7 @@ _080D7F34: adds r3, r5, 0 adds r3, 0x22 movs r1, 0 - bl sub_807A3FC + bl SetAverageBattlerPositions ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -1152,7 +1152,7 @@ _080D7F92: adds r3, r5, 0 adds r3, 0x22 movs r1, 0 - bl sub_807A3FC + bl SetAverageBattlerPositions ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -1221,7 +1221,7 @@ _080D800C: adds r0, r1 strh r0, [r5, 0x36] adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimSpriteTranslationDeltas movs r0, 0x40 strh r0, [r5, 0x38] ldr r1, _080D8044 @ =sub_80D8048 @@ -1241,7 +1241,7 @@ _080D8044: .4byte sub_80D8048 sub_80D8048: @ 80D8048 push {r4,lr} adds r4, r0, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas lsls r0, 24 cmp r0, 0 bne _080D80D2 @@ -1696,14 +1696,14 @@ sub_80D83E0: @ 80D83E0 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] - ldr r0, _080D8410 @ =sub_807941C + ldr r0, _080D8410 @ =TranslateAnimSpriteToTargetMonLocation str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080D840C: .4byte gAnimBankAttacker -_080D8410: .4byte sub_807941C +_080D8410: .4byte TranslateAnimSpriteToTargetMonLocation thumb_func_end sub_80D83E0 thumb_func_start sub_80D8414 @@ -2227,7 +2227,7 @@ _080D8824: strb r0, [r1] _080D8858: adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimSpriteTranslationDeltas ldr r0, _080D8870 @ =sub_80D8874 str r0, [r5, 0x1C] pop {r3} @@ -2263,7 +2263,7 @@ _080D8894: b _080D8AD0 _080D8896: adds r0, r4, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas ldr r1, _080D88C0 @ =gSineTable movs r2, 0x38 ldrsh r0, [r4, r2] @@ -2361,13 +2361,13 @@ _080D893A: ands r0, r1 strh r0, [r4, 0x38] adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 + bl InitAnimSpriteTranslationDeltas b _080D8AD0 .align 2, 0 _080D8964: .4byte gSineTable _080D8968: adds r0, r4, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas ldr r1, _080D89C8 @ =gSineTable movs r2, 0x38 ldrsh r0, [r4, r2] @@ -2519,7 +2519,7 @@ _080D8A7A: _080D8A90: .4byte 0x0000fff0 _080D8A94: adds r0, r4, 0 - bl sub_8078B5C + bl TranslateAnimSpriteByDeltas lsls r0, 24 cmp r0, 0 beq _080D8AD0 @@ -3026,7 +3026,7 @@ _080D8E6A: bl StartSpriteAffineAnim adds r0, r5, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r6, _080D8ED0 @ =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] @@ -3078,7 +3078,7 @@ _080D8EDC: .4byte sub_80D8EE0 sub_80D8EE0: @ 80D8EE0 push {r4,lr} adds r4, r0, 0 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _080D8F02 diff --git a/asm/normal.s b/asm/normal.s index f56ca6ec6..c92b4563c 100644 --- a/asm/normal.s +++ b/asm/normal.s @@ -1471,7 +1471,7 @@ sub_80E27A0: @ 80E27A0 bne _080E27C4 adds r0, r5, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos b _080E27CC .align 2, 0 _080E27C0: .4byte gBattleAnimArgs @@ -1506,7 +1506,7 @@ sub_80E27E8: @ 80E27E8 bne _080E280C adds r0, r5, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos b _080E2814 .align 2, 0 _080E2808: .4byte gBattleAnimArgs @@ -1586,7 +1586,7 @@ _080E288C: bne _080E28AC adds r0, r4, 0 movs r1, 0 - bl sub_80787B0 + bl InitAnimSpritePos b _080E28B4 .align 2, 0 _080E28A8: .4byte gBattleAnimArgs @@ -1694,7 +1694,7 @@ sub_80E2978: @ 80E2978 bne _080E2994 adds r0, r4, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos b _080E299C .align 2, 0 _080E2990: .4byte gBattleAnimArgs @@ -1733,7 +1733,7 @@ sub_80E29C0: @ 80E29C0 bne _080E29E4 adds r0, r5, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos b _080E29EC .align 2, 0 _080E29E0: .4byte gBattleAnimArgs diff --git a/asm/water.s b/asm/water.s index 45fb7f82a..0bbddd2ca 100644 --- a/asm/water.s +++ b/asm/water.s @@ -2075,7 +2075,7 @@ _080D4B38: .4byte sub_80D4B3C sub_80D4B3C: @ 80D4B3C push {r4-r6,lr} adds r6, r0, 0 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _080D4B96 @@ -2126,7 +2126,7 @@ _080D4BA0: .4byte sub_80D4BA4 sub_80D4BA4: @ 80D4BA4 push {r4-r6,lr} adds r5, r0, 0 - bl sub_8078718 + bl TranslateAnimSpriteLinearAndSine lsls r0, 24 cmp r0, 0 beq _080D4BE0 @@ -2264,7 +2264,7 @@ sub_80D4CA4: @ 80D4CA4 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 - bl sub_80787B0 + bl InitAnimSpritePos ldr r5, _080D4CE0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 |