diff options
Diffstat (limited to 'asm')
-rw-r--r-- | asm/battle_anim_80CA710.s | 761 |
1 files changed, 0 insertions, 761 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s index bc41f1d34..a2e82b0ad 100644 --- a/asm/battle_anim_80CA710.s +++ b/asm/battle_anim_80CA710.s @@ -6,767 +6,6 @@ .text - thumb_func_start sub_80CCE0C -sub_80CCE0C: @ 80CCE0C - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x60 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080CCE6A - movs r0, 0 - strh r0, [r4, 0x30] - ldr r1, _080CCEB0 @ =gPlttBufferFaded - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x1 - lsls r0, 1 - adds r0, r1 - ldrh r5, [r0] - movs r2, 0 - adds r6, r1, 0 - adds r3, r6, 0 -_080CCE44: - movs r1, 0x32 - ldrsh r0, [r4, r1] - adds r2, 0x1 - adds r0, r2 - lsls r1, r0, 1 - adds r1, r3 - adds r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - cmp r2, 0x5 - ble _080CCE44 - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x7 - lsls r0, 1 - adds r0, r6 - strh r5, [r0] -_080CCE6A: - ldrh r2, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x6 - ble _080CCE9E - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - ble _080CCEB8 - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080CCE9E - movs r0, 0 - strh r0, [r4, 0x3A] - subs r2, 0x1 - strh r2, [r4, 0x3C] - ldr r3, _080CCEB4 @ =REG_BLDALPHA - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - strh r1, [r3] -_080CCE9E: - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080CCEB8 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080CCEF4 - .align 2, 0 -_080CCEB0: .4byte gPlttBufferFaded -_080CCEB4: .4byte REG_BLDALPHA -_080CCEB8: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080CCEF4 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - adds r1, 0x1 - strh r1, [r4, 0x3C] - ldr r3, _080CCEFC @ =REG_BLDALPHA - lsls r2, r1, 8 - movs r0, 0x10 - subs r0, r1 - orrs r2, r0 - strh r2, [r3] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080CCEF4 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080CCF00 @ =sub_807861C - str r0, [r4, 0x1C] -_080CCEF4: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080CCEFC: .4byte REG_BLDALPHA -_080CCF00: .4byte sub_807861C - thumb_func_end sub_80CCE0C - - thumb_func_start sub_80CCF04 -sub_80CCF04: @ 80CCF04 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, _080CCF5C @ =gBattleAnimEnemyMonIndex - ldrb r0, [r6] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080CCF60 @ =0x0000ffe8 - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - strh r5, [r4, 0x3A] - movs r0, 0x10 - strh r0, [r4, 0x3C] - ldr r1, _080CCF64 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - ldr r2, _080CCF68 @ =REG_BLDALPHA - ldrh r0, [r4, 0x3C] - lsls r0, 8 - ldrh r1, [r4, 0x3A] - orrs r0, r1 - strh r0, [r2] - ldr r0, _080CCF6C @ =sub_80CCF70 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080CCF5C: .4byte gBattleAnimEnemyMonIndex -_080CCF60: .4byte 0x0000ffe8 -_080CCF64: .4byte REG_BLDCNT -_080CCF68: .4byte REG_BLDALPHA -_080CCF6C: .4byte sub_80CCF70 - thumb_func_end sub_80CCF04 - - thumb_func_start sub_80CCF70 -sub_80CCF70: @ 80CCF70 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080CCF7E - b _080CD0C0 -_080CCF7E: - lsls r0, 2 - ldr r1, _080CCF88 @ =_080CCF8C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080CCF88: .4byte _080CCF8C - .align 2, 0 -_080CCF8C: - .4byte _080CCFA0 - .4byte _080CD004 - .4byte _080CD020 - .4byte _080CD09C - .4byte _080CD0B0 -_080CCFA0: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _080CCFAE - b _080CD0C0 -_080CCFAE: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080CCFD0 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080CCFDE - adds r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _080CCFDE -_080CCFD0: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080CCFDE - subs r0, r1, 0x1 - strh r0, [r4, 0x3C] -_080CCFDE: - ldr r2, _080CD000 @ =REG_BLDALPHA - ldrh r0, [r4, 0x3C] - lsls r0, 8 - ldrh r1, [r4, 0x3A] - orrs r0, r1 - strh r0, [r2] - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080CD0C0 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080CD0C0 - strh r0, [r4, 0x30] - b _080CD0A8 - .align 2, 0 -_080CD000: .4byte REG_BLDALPHA -_080CD004: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _080CD0C0 - movs r0, 0 - strh r0, [r4, 0x30] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080CD0A8 -_080CD020: - adds r0, r4, 0 - movs r1, 0x10 - movs r2, 0x4 - bl sub_80CD0CC - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080CD042 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_080CD042: - ldrh r0, [r4, 0x32] - adds r1, r0, 0x1 - strh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x1D - ble _080CD0C0 - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _080CD068 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080CD076 - subs r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _080CD076 -_080CD068: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080CD076 - adds r0, r1, 0x1 - strh r0, [r4, 0x3C] -_080CD076: - ldr r0, _080CD098 @ =REG_BLDALPHA - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r2, [r4, 0x3A] - orrs r1, r2 - strh r1, [r0] - movs r0, 0x3A - ldrsh r1, [r4, r0] - cmp r1, 0 - bne _080CD0C0 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _080CD0C0 - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - b _080CD0A8 - .align 2, 0 -_080CD098: .4byte REG_BLDALPHA -_080CD09C: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080CD0A8: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080CD0C0 -_080CD0B0: - ldr r0, _080CD0C8 @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r4, 0 - bl move_anim_8072740 -_080CD0C0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CD0C8: .4byte REG_BLDCNT - thumb_func_end sub_80CCF70 - - thumb_func_start sub_80CD0CC -sub_80CD0CC: @ 80CD0CC - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0xB - bgt _080CD0DE - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_080CD0DE: - ldrh r5, [r4, 0x34] - adds r0, r5, 0 - subs r0, 0x12 - lsls r0, 16 - lsrs r0, 16 - adds r1, r5, 0 - cmp r0, 0x17 - bhi _080CD0F4 - ldrh r0, [r4, 0x36] - subs r0, 0x2 - strh r0, [r4, 0x36] -_080CD0F4: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x2F - ble _080CD102 - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_080CD102: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0x9 - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl __divsi3 - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bge _080CD128 - movs r1, 0x26 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x26] -_080CD128: - adds r0, r5, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3B - ble _080CD138 - movs r0, 0 - strh r0, [r4, 0x34] -_080CD138: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80CD0CC - - thumb_func_start sub_80CD140 -sub_80CD140: @ 80CD140 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080CD184 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080CD154 - adds r0, r4, 0 - bl sub_8078650 -_080CD154: - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_807867C - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldr r1, _080CD188 @ =move_anim_8072740 - adds r0, r4, 0 - bl oamt_set_x3A_32 - ldr r0, _080CD18C @ =sub_8078394 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080CD184: .4byte gBattleAnimArgs -_080CD188: .4byte move_anim_8072740 -_080CD18C: .4byte sub_8078394 - thumb_func_end sub_80CD140 - - thumb_func_start sub_80CD190 -sub_80CD190: @ 80CD190 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, _080CD1A4 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080CD1AC - ldr r0, _080CD1A8 @ =gBattleAnimPlayerMonIndex - b _080CD1AE - .align 2, 0 -_080CD1A4: .4byte gBattleAnimArgs -_080CD1A8: .4byte gBattleAnimPlayerMonIndex -_080CD1AC: - ldr r0, _080CD1F0 @ =gBattleAnimEnemyMonIndex -_080CD1AE: - ldrb r6, [r0] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080CD1F8 - movs r1, 0x2 - adds r0, r6, 0 - eors r0, r1 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080CD1F8 - ldr r4, _080CD1F4 @ =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - adds r0, r6, 0 - bl sub_807A3FC - movs r2, 0 - ldrsh r1, [r4, r2] - adds r0, r5, 0 - bl sub_807867C - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - b _080CD248 - .align 2, 0 -_080CD1F0: .4byte gBattleAnimEnemyMonIndex -_080CD1F4: .4byte gBattleAnimArgs -_080CD1F8: - ldr r4, _080CD218 @ =gBattleAnimArgs - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080CD21C - adds r0, r6, 0 - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - b _080CD22E - .align 2, 0 -_080CD218: .4byte gBattleAnimArgs -_080CD21C: - adds r0, r6, 0 - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 -_080CD22E: - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldr r0, _080CD268 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r0, r5, 0 - bl sub_807867C -_080CD248: - ldr r1, _080CD268 @ =gBattleAnimArgs - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - ldr r1, _080CD26C @ =move_anim_8072740 - adds r0, r5, 0 - bl oamt_set_x3A_32 - ldr r0, _080CD270 @ =sub_8078394 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080CD268: .4byte gBattleAnimArgs -_080CD26C: .4byte move_anim_8072740 -_080CD270: .4byte sub_8078394 - thumb_func_end sub_80CD190 - - thumb_func_start sub_80CD274 -sub_80CD274: @ 80CD274 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078650 - ldr r0, _080CD2A0 @ =gBattleAnimPlayerMonIndex - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080CD2A8 - ldr r0, _080CD2A4 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - b _080CD2C2 - .align 2, 0 -_080CD2A0: .4byte gBattleAnimPlayerMonIndex -_080CD2A4: .4byte gBattleAnimArgs -_080CD2A8: - ldr r2, _080CD2CC @ =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080CD2C2: - ldr r0, _080CD2D0 @ =sub_80CD2D4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CD2CC: .4byte gBattleAnimArgs -_080CD2D0: .4byte sub_80CD2D4 - thumb_func_end sub_80CD274 - - thumb_func_start sub_80CD2D4 -sub_80CD2D4: @ 80CD2D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _080CD30C - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r0, 0x1E - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r4, 0x26] - movs r1, 0x30 - ldrsh r0, [r4, r1] - lsls r0, 18 - asrs r0, 16 - movs r1, 0x3 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_080CD30C: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080CD320 - adds r0, r4, 0 - bl move_anim_8072740 -_080CD320: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80CD2D4 - - thumb_func_start sub_80CD328 -sub_80CD328: @ 80CD328 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078650 - ldr r0, _080CD358 @ =gBattleAnimPlayerMonIndex - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080CD360 - ldr r1, _080CD35C @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x1 - strh r0, [r4, 0x34] - b _080CD37E - .align 2, 0 -_080CD358: .4byte gBattleAnimPlayerMonIndex -_080CD35C: .4byte gBattleAnimArgs -_080CD360: - ldr r2, _080CD388 @ =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldr r0, _080CD38C @ =0x0000ffff - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080CD37E: - ldr r0, _080CD390 @ =sub_80CD394 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080CD388: .4byte gBattleAnimArgs -_080CD38C: .4byte 0x0000ffff -_080CD390: .4byte sub_80CD394 - thumb_func_end sub_80CD328 - - thumb_func_start sub_80CD394 -sub_80CD394: @ 80CD394 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x36 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 1 - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r1, r0, r2 - strh r1, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _080CD3D8 - adds r0, r4, 0 - bl move_anim_8074EE0 -_080CD3D8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80CD394 thumb_func_start sub_80CD3E0 sub_80CD3E0: @ 80CD3E0 |