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-rw-r--r--asm/battle_anim_80CA710.s473
1 files changed, 0 insertions, 473 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index b24c5deb1..1cdc8865c 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,479 +6,6 @@
.text
- thumb_func_start sub_80CDD74
-sub_80CDD74: @ 80CDD74
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080CDD88 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CDD90
- ldr r4, _080CDD8C @ =gBattleAnimPlayerMonIndex
- b _080CDD92
- .align 2, 0
-_080CDD88: .4byte gBattleAnimArgs
-_080CDD8C: .4byte gBattleAnimPlayerMonIndex
-_080CDD90:
- ldr r4, _080CDDD0 @ =gBattleAnimEnemyMonIndex
-_080CDD92:
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- movs r0, 0
- strh r0, [r5, 0x2E]
- strh r0, [r5, 0x30]
- ldr r1, _080CDDD4 @ =sub_80CDEC0
- adds r0, r5, 0
- bl oamt_set_x3A_32
- ldr r0, _080CDDD8 @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDDD0: .4byte gBattleAnimEnemyMonIndex
-_080CDDD4: .4byte sub_80CDEC0
-_080CDDD8: .4byte sub_8078600
- thumb_func_end sub_80CDD74
-
- thumb_func_start sub_80CDDDC
-sub_80CDDDC: @ 80CDDDC
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080CDE14 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080CDE18 @ =0x0000ffd0
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r1, _080CDE1C @ =sub_80CDE78
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CDE20 @ =sub_8078600
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDE14: .4byte gBattleAnimEnemyMonIndex
-_080CDE18: .4byte 0x0000ffd0
-_080CDE1C: .4byte sub_80CDE78
-_080CDE20: .4byte sub_8078600
- thumb_func_end sub_80CDDDC
-
- thumb_func_start sub_80CDE24
-sub_80CDE24: @ 80CDE24
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r5, _080CDE68 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080CDE6C @ =gBattleAnimArgs
- ldr r2, _080CDE70 @ =0x0000ffd0
- adds r0, r2
- ldrh r1, [r1]
- adds r0, r1
- movs r6, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- strh r6, [r4, 0x2E]
- strh r6, [r4, 0x30]
- ldr r0, _080CDE74 @ =sub_80CDEC0
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDE68: .4byte gBattleAnimEnemyMonIndex
-_080CDE6C: .4byte gBattleAnimArgs
-_080CDE70: .4byte 0x0000ffd0
-_080CDE74: .4byte sub_80CDEC0
- thumb_func_end sub_80CDE24
-
- thumb_func_start sub_80CDE78
-sub_80CDE78: @ 80CDE78
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080CDEA2
- movs r0, 0xC
- strh r0, [r4, 0x2E]
- movs r0, 0x8
- strh r0, [r4, 0x30]
- movs r0, 0
- strh r0, [r4, 0x32]
- ldr r1, _080CDEA8 @ =sub_80CDEB0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CDEAC @ =sub_8078364
- str r0, [r4, 0x1C]
-_080CDEA2:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDEA8: .4byte sub_80CDEB0
-_080CDEAC: .4byte sub_8078364
- thumb_func_end sub_80CDE78
-
- thumb_func_start sub_80CDEB0
-sub_80CDEB0: @ 80CDEB0
- movs r1, 0
- strh r1, [r0, 0x2E]
- strh r1, [r0, 0x30]
- ldr r1, _080CDEBC @ =sub_80CDEC0
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080CDEBC: .4byte sub_80CDEC0
- thumb_func_end sub_80CDEB0
-
- thumb_func_start sub_80CDEC0
-sub_80CDEC0: @ 80CDEC0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CDF08
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- ble _080CDF08
- adds r0, r3, 0
- bl move_anim_8072740
-_080CDF08:
- pop {r0}
- bx r0
- thumb_func_end sub_80CDEC0
-
- thumb_func_start sub_80CDF0C
-sub_80CDF0C: @ 80CDF0C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r6, _080CDF20 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CDF28
- ldr r4, _080CDF24 @ =gBattleAnimPlayerMonIndex
- b _080CDF2A
- .align 2, 0
-_080CDF20: .4byte gBattleAnimArgs
-_080CDF24: .4byte gBattleAnimPlayerMonIndex
-_080CDF28:
- ldr r4, _080CDF64 @ =gBattleAnimEnemyMonIndex
-_080CDF2A:
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x2]
- adds r0, r1
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r6, [r6, 0x4]
- adds r0, r6
- strh r0, [r5, 0x22]
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldr r0, _080CDF68 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r5, 0x30]
- ldr r0, _080CDF6C @ =sub_80CDF70
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDF64: .4byte gBattleAnimEnemyMonIndex
-_080CDF68: .4byte gBattleAnimArgs
-_080CDF6C: .4byte sub_80CDF70
- thumb_func_end sub_80CDF0C
-
- thumb_func_start sub_80CDF70
-sub_80CDF70: @ 80CDF70
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r3, 0x30
- ldrsh r1, [r2, r3]
- cmp r0, r1
- ble _080CDF90
- movs r0, 0
- strh r0, [r2, 0x2E]
- ldrh r0, [r2, 0x22]
- subs r0, 0x1
- strh r0, [r2, 0x22]
-_080CDF90:
- ldrh r0, [r2, 0x22]
- ldrh r1, [r2, 0x2E]
- subs r0, r1
- strh r0, [r2, 0x22]
- adds r0, r2, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CDFAC
- adds r0, r2, 0
- bl move_anim_8072740
-_080CDFAC:
- pop {r0}
- bx r0
- thumb_func_end sub_80CDF70
-
- thumb_func_start sub_80CDFB0
-sub_80CDFB0: @ 80CDFB0
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r6, _080CDFF8 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r6]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x20]
- ldrb r0, [r6]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0xC
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x2E]
- movs r0, 0x2
- strh r0, [r4, 0x30]
- strh r5, [r4, 0x32]
- strh r5, [r4, 0x34]
- strh r5, [r4, 0x36]
- subs r0, 0x42
- bl sub_8076F98
- lsls r0, 24
- asrs r0, 24
- strh r0, [r4, 0x38]
- ldr r0, _080CDFFC @ =sub_80CE000
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CDFF8: .4byte gBattleAnimPlayerMonIndex
-_080CDFFC: .4byte sub_80CE000
- thumb_func_end sub_80CDFB0
-
- thumb_func_start sub_80CE000
-sub_80CE000: @ 80CE000
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x30
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _080CE06C
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- movs r1, 0x4
- ands r0, r1
- cmp r0, 0
- bne _080CE052
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- bne _080CE052
- ldrh r1, [r4, 0x38]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xC2
- bl PlaySE12WithPanning
-_080CE052:
- movs r1, 0
- strh r1, [r4, 0x2E]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080CE06C
- strh r1, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
-_080CE06C:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080CE096
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x10
- ble _080CE096
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _080CE096
- adds r0, r4, 0
- bl move_anim_8072740
-_080CE096:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CE000
-
- thumb_func_start sub_80CE09C
-sub_80CE09C: @ 80CE09C
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _080CE0E6
- ldr r4, _080CE0FC @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- ldr r5, _080CE100 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r4]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x2]
- adds r0, r5
- strh r0, [r6, 0x22]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CE0E0
- ldrh r0, [r6, 0x22]
- adds r0, 0xA
- strh r0, [r6, 0x22]
-_080CE0E0:
- ldrh r0, [r6, 0x2E]
- adds r0, 0x1
- strh r0, [r6, 0x2E]
-_080CE0E6:
- ldr r0, _080CE100 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080CE104 @ =0x0000ffff
- cmp r1, r0
- bne _080CE0F6
- adds r0, r6, 0
- bl move_anim_8072740
-_080CE0F6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CE0FC: .4byte gBattleAnimPlayerMonIndex
-_080CE100: .4byte gBattleAnimArgs
-_080CE104: .4byte 0x0000ffff
- thumb_func_end sub_80CE09C
-
thumb_func_start sub_80CE108
sub_80CE108: @ 80CE108
push {r4,lr}