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-rw-r--r--asm/battle_anim_80CA710.s1703
1 files changed, 0 insertions, 1703 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index c4f68ee3e..074153a75 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,1709 +6,6 @@
.text
- thumb_func_start sub_80CEB0C
-sub_80CEB0C: @ 80CEB0C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r0, 0
- bl sub_8078650
- ldr r4, _080CEB64 @ =gBattleAnimArgs
- ldrb r1, [r4]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r2, _080CEB68 @ =gUnknown_083D712C
- movs r0, 0x2
- ldrsh r1, [r4, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080CEB48
- lsls r2, r0, 4
- ldrb r1, [r5, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r5, 0x5]
-_080CEB48:
- ldrh r0, [r4, 0x2]
- movs r1, 0
- strh r0, [r5, 0x30]
- strh r1, [r5, 0x32]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x34]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CEB6C
- movs r6, 0x30
- movs r3, 0x28
- b _080CEB86
- .align 2, 0
-_080CEB64: .4byte gBattleAnimArgs
-_080CEB68: .4byte gUnknown_083D712C
-_080CEB6C:
- ldr r4, _080CEBBC @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r3, r0, 24
-_080CEB86:
- ldrh r0, [r5, 0x20]
- lsls r1, r0, 4
- strh r1, [r5, 0x36]
- ldrh r1, [r5, 0x22]
- lsls r2, r1, 4
- strh r2, [r5, 0x38]
- subs r0, r6, r0
- lsls r0, 16
- asrs r0, 16
- subs r1, r3, r1
- lsls r1, 16
- asrs r1, 16
- adds r2, r5, 0
- adds r2, 0x3A
- adds r3, r5, 0
- adds r3, 0x3C
- movs r4, 0x28
- str r4, [sp]
- bl sub_80CEBC4
- ldr r0, _080CEBC0 @ =sub_80CEC1C
- str r0, [r5, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEBBC: .4byte gBattleAnimEnemyMonIndex
-_080CEBC0: .4byte sub_80CEC1C
- thumb_func_end sub_80CEB0C
-
- thumb_func_start sub_80CEBC4
-sub_80CEBC4: @ 80CEBC4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r7, r2, 0
- mov r8, r3
- ldr r2, [sp, 0x18]
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r2, 24
- lsrs r1, r2, 24
- lsls r0, 16
- asrs r2, r0, 16
- cmp r2, 0
- bge _080CEBE6
- lsls r0, r1, 24
- negs r0, r0
- lsrs r1, r0, 24
-_080CEBE6:
- lsls r5, r2, 8
- lsls r1, 24
- asrs r1, 24
- adds r0, r5, 0
- bl __divsi3
- adds r4, r0, 0
- cmp r4, 0
- bne _080CEBFA
- movs r4, 0x1
-_080CEBFA:
- adds r0, r5, 0
- adds r1, r4, 0
- bl __divsi3
- strh r0, [r7]
- lsls r0, r6, 16
- asrs r0, 8
- adds r1, r4, 0
- bl __divsi3
- mov r1, r8
- strh r0, [r1]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80CEBC4
-
- thumb_func_start sub_80CEC1C
-sub_80CEC1C: @ 80CEC1C
- push {r4,r5,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- movs r5, 0
- strh r0, [r4, 0x2E]
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r1, r0, r1
- adds r0, r1, 0
- cmp r1, 0
- bge _080CEC38
- adds r0, 0xFF
-_080CEC38:
- asrs r0, 8
- lsls r0, 8
- subs r0, r1, r0
- ldrh r1, [r4, 0x3A]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- ldrh r2, [r4, 0x3C]
- ldrh r3, [r4, 0x38]
- adds r2, r3
- strh r2, [r4, 0x38]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r4, 0x20]
- lsls r2, 16
- asrs r2, 20
- strh r2, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0xF
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- ldrh r0, [r4, 0x20]
- adds r0, 0x10
- lsls r0, 16
- movs r1, 0x88
- lsls r1, 17
- cmp r0, r1
- bhi _080CEC86
- lsls r0, r2, 16
- asrs r1, r0, 16
- movs r0, 0x10
- negs r0, r0
- cmp r1, r0
- blt _080CEC86
- cmp r1, 0x80
- ble _080CEC8E
-_080CEC86:
- adds r0, r4, 0
- bl move_anim_8074EE0
- b _080CECDE
-_080CEC8E:
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- cmp r1, 0
- beq _080CECDE
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, r1
- ble _080CECDE
- strh r5, [r4, 0x32]
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080CECB6
- strh r5, [r4, 0x30]
-_080CECB6:
- ldr r2, _080CECE4 @ =gUnknown_083D712C
- movs r3, 0x30
- ldrsh r1, [r4, r3]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080CECDE
- lsls r2, r0, 4
- ldrb r1, [r4, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
-_080CECDE:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CECE4: .4byte gUnknown_083D712C
- thumb_func_end sub_80CEC1C
-
- thumb_func_start sub_80CECE8
-sub_80CECE8: @ 80CECE8
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r7, _080CED6C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r7]
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080CED06
- ldr r1, _080CED70 @ =gBattleAnimArgs
- movs r2, 0x2
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080CED06:
- ldrb r0, [r7]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080CED70 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- movs r5, 0
- strh r0, [r6, 0x20]
- ldrb r0, [r7]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r4, 0x4]
- adds r0, r2
- strh r0, [r6, 0x22]
- ldrb r1, [r4]
- adds r0, r6, 0
- bl StartSpriteAnim
- strh r5, [r6, 0x32]
- strh r5, [r6, 0x34]
- ldrh r0, [r6, 0x20]
- lsls r0, 4
- strh r0, [r6, 0x36]
- ldrh r0, [r6, 0x22]
- lsls r0, 4
- strh r0, [r6, 0x38]
- movs r1, 0x2
- ldrsh r0, [r4, r1]
- lsls r0, 4
- movs r1, 0x5
- bl __divsi3
- strh r0, [r6, 0x3A]
- movs r2, 0x4
- ldrsh r0, [r4, r2]
- lsls r0, 7
- movs r1, 0x5
- bl __divsi3
- strh r0, [r6, 0x3C]
- ldr r0, _080CED74 @ =sub_80CED78
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CED6C: .4byte gBattleAnimPlayerMonIndex
-_080CED70: .4byte gBattleAnimArgs
-_080CED74: .4byte sub_80CED78
- thumb_func_end sub_80CECE8
-
- thumb_func_start sub_80CED78
-sub_80CED78: @ 80CED78
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x36]
- adds r0, r1
- strh r0, [r4, 0x36]
- ldrh r1, [r4, 0x3C]
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r4, 0x20]
- lsls r1, 16
- asrs r1, 20
- strh r1, [r4, 0x22]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- ble _080CEDD6
- movs r2, 0x34
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080CEDD6
- ldrh r0, [r4, 0x32]
- adds r0, 0x10
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r1, 0x12
- bl Cos
- strh r0, [r4, 0x24]
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- movs r1, 0x12
- bl Sin
- strh r0, [r4, 0x26]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080CEDD6
- movs r0, 0x1
- strh r0, [r4, 0x34]
-_080CEDD6:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x30
- bne _080CEDEA
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CEDEA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CED78
-
- thumb_func_start sub_80CEDF0
-sub_80CEDF0: @ 80CEDF0
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080CEE10 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- bne _080CEE14
- ldrb r0, [r5, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- orrs r1, r0
- strb r1, [r5, 0x3]
- movs r6, 0x10
- b _080CEE16
- .align 2, 0
-_080CEE10: .4byte gBattleAnimArgs
-_080CEE14:
- ldr r6, _080CEE50 @ =0x0000fff0
-_080CEE16:
- ldr r4, _080CEE54 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x8
- strh r0, [r5, 0x22]
- movs r0, 0x8
- strh r0, [r5, 0x2E]
- ldr r0, _080CEE58 @ =sub_80782D8
- str r0, [r5, 0x1C]
- ldr r1, _080CEE5C @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEE50: .4byte 0x0000fff0
-_080CEE54: .4byte gBattleAnimPlayerMonIndex
-_080CEE58: .4byte sub_80782D8
-_080CEE5C: .4byte move_anim_8072740
- thumb_func_end sub_80CEDF0
-
- thumb_func_start sub_80CEE60
-sub_80CEE60: @ 80CEE60
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
- ldr r5, _080CEED8 @ =gBattleAnimArgs
- ldrb r1, [r5, 0x2]
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r2, _080CEEDC @ =gUnknown_083D712C
- movs r0, 0x4
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080CEEA0
- lsls r2, r0, 4
- ldrb r1, [r4, 0x5]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r4, 0x5]
-_080CEEA0:
- movs r1, 0
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- cmp r0, 0
- bne _080CEEAC
- ldr r2, _080CEEE0 @ =0x0000ffe0
-_080CEEAC:
- movs r0, 0x28
- strh r0, [r4, 0x2E]
- ldrh r1, [r4, 0x20]
- strh r1, [r4, 0x30]
- lsls r0, r2, 16
- asrs r0, 16
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- subs r0, 0x28
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x38]
- ldr r0, _080CEEE4 @ =sub_80CEEE8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEED8: .4byte gBattleAnimArgs
-_080CEEDC: .4byte gUnknown_083D712C
-_080CEEE0: .4byte 0x0000ffe0
-_080CEEE4: .4byte sub_80CEEE8
- thumb_func_end sub_80CEE60
-
- thumb_func_start sub_80CEEE8
-sub_80CEEE8: @ 80CEEE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- bne _080CEF38
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x8
- bl Sin
- lsls r0, 16
- lsrs r1, r0, 16
- ldrh r2, [r4, 0x24]
- movs r3, 0x24
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bge _080CEF14
- lsls r0, r1, 16
- negs r0, r0
- lsrs r1, r0, 16
-_080CEF14:
- lsls r0, r1, 16
- asrs r0, 16
- adds r0, r2
- strh r0, [r4, 0x24]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- ldrh r3, [r4, 0x26]
- adds r0, r3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x8
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- b _080CEF3E
-_080CEF38:
- adds r0, r4, 0
- bl move_anim_8072740
-_080CEF3E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80CEEE8
-
- thumb_func_start sub_80CEF44
-sub_80CEF44: @ 80CEF44
- push {r4-r6,lr}
- adds r6, r1, 0
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CEF64
- adds r0, r5, 0
- movs r1, 0x5
- bl sub_807A100
- adds r0, 0x8
- b _080CEF6E
-_080CEF64:
- adds r0, r5, 0
- movs r1, 0x4
- bl sub_807A100
- subs r0, 0x8
-_080CEF6E:
- strh r0, [r6, 0x20]
- adds r0, r5, 0
- movs r1, 0x3
- bl sub_8077ABC
- adds r4, r0, 0
- adds r0, r5, 0
- movs r1, 0
- bl sub_807A100
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bge _080CEF90
- adds r0, 0x3
-_080CEF90:
- asrs r0, 2
- subs r0, r4, r0
- strh r0, [r6, 0x22]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80CEF44
-
- thumb_func_start sub_80CEF9C
-sub_80CEF9C: @ 80CEF9C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080CEFB0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CEFB8
- ldr r0, _080CEFB4 @ =gBattleAnimPlayerMonIndex
- b _080CEFBA
- .align 2, 0
-_080CEFB0: .4byte gBattleAnimArgs
-_080CEFB4: .4byte gBattleAnimPlayerMonIndex
-_080CEFB8:
- ldr r0, _080CEFF8 @ =gBattleAnimEnemyMonIndex
-_080CEFBA:
- ldrb r4, [r0]
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80CEF44
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- lsrs r0, 24
- negs r1, r0
- orrs r1, r0
- lsrs r1, 31
- ldr r0, _080CEFFC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- strh r0, [r5, 0x2E]
- adds r0, r1, 0x2
- strh r0, [r5, 0x30]
- adds r0, r5, 0
- bl StartSpriteAnim
- ldr r1, _080CF000 @ =sub_80CF008
- adds r0, r5, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF004 @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CEFF8: .4byte gBattleAnimEnemyMonIndex
-_080CEFFC: .4byte gBattleAnimArgs
-_080CF000: .4byte sub_80CF008
-_080CF004: .4byte sub_8078600
- thumb_func_end sub_80CEF9C
-
- thumb_func_start sub_80CF008
-sub_80CF008: @ 80CF008
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080CF030
- ldr r1, _080CF038 @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldrh r1, [r4, 0x30]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r0, _080CF03C @ =sub_8078600
- str r0, [r4, 0x1C]
-_080CF030:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF038: .4byte move_anim_8072740
-_080CF03C: .4byte sub_8078600
- thumb_func_end sub_80CF008
-
- thumb_func_start sub_80CF040
-sub_80CF040: @ 80CF040
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CF054 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF05C
- ldr r0, _080CF058 @ =gBattleAnimPlayerMonIndex
- b _080CF05E
- .align 2, 0
-_080CF054: .4byte gBattleAnimArgs
-_080CF058: .4byte gBattleAnimPlayerMonIndex
-_080CF05C:
- ldr r0, _080CF07C @ =gBattleAnimEnemyMonIndex
-_080CF05E:
- ldrb r0, [r0]
- adds r1, r4, 0
- bl sub_80CEF44
- movs r0, 0
- strh r0, [r4, 0x2E]
- ldr r1, _080CF080 @ =sub_80CF088
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF084 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF07C: .4byte gBattleAnimEnemyMonIndex
-_080CF080: .4byte sub_80CF088
-_080CF084: .4byte sub_80785E4
- thumb_func_end sub_80CF040
-
- thumb_func_start sub_80CF088
-sub_80CF088: @ 80CF088
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080CF0AE
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, _080CF0B4 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF0B8 @ =sub_80785E4
- str r0, [r4, 0x1C]
-_080CF0AE:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF0B4: .4byte move_anim_8074EE0
-_080CF0B8: .4byte sub_80785E4
- thumb_func_end sub_80CF088
-
- thumb_func_start sub_80CF0BC
-sub_80CF0BC: @ 80CF0BC
- push {r4-r6,lr}
- adds r4, r0, 0
- ldr r0, _080CF0D0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF0D8
- ldr r0, _080CF0D4 @ =gBattleAnimPlayerMonIndex
- b _080CF0DA
- .align 2, 0
-_080CF0D0: .4byte gBattleAnimArgs
-_080CF0D4: .4byte gBattleAnimPlayerMonIndex
-_080CF0D8:
- ldr r0, _080CF12C @ =gBattleAnimEnemyMonIndex
-_080CF0DA:
- ldrb r5, [r0]
- adds r0, r5, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x2
- bl sub_807A100
- strh r0, [r4, 0x22]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x9
- bgt _080CF102
- movs r0, 0xA
- strh r0, [r4, 0x22]
-_080CF102:
- movs r0, 0x1
- strh r0, [r4, 0x2E]
- strh r6, [r4, 0x30]
- adds r1, r4, 0
- adds r1, 0x43
- ldrb r0, [r1]
- strh r0, [r4, 0x32]
- ldrb r0, [r1]
- adds r0, 0x4
- strh r0, [r4, 0x34]
- strh r6, [r4, 0x36]
- ldr r1, _080CF130 @ =sub_80CF138
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF134 @ =sub_80785E4
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF12C: .4byte gBattleAnimEnemyMonIndex
-_080CF130: .4byte sub_80CF138
-_080CF134: .4byte sub_80785E4
- thumb_func_end sub_80CF0BC
-
- thumb_func_start sub_80CF138
-sub_80CF138: @ 80CF138
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x36]
- adds r0, 0x1
- strh r0, [r1, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080CF14E
- ldr r0, _080CF154 @ =sub_80CF158
- str r0, [r1, 0x1C]
-_080CF14E:
- pop {r0}
- bx r0
- .align 2, 0
-_080CF154: .4byte sub_80CF158
- thumb_func_end sub_80CF138
-
- thumb_func_start sub_80CF158
-sub_80CF158: @ 80CF158
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- adds r1, r0, 0x4
- strh r1, [r2, 0x30]
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0xFE
- ble _080CF18A
- ldrh r0, [r2, 0x2E]
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0
- bne _080CF184
- strh r0, [r2, 0x24]
- ldr r0, _080CF180 @ =sub_80CF088
- str r0, [r2, 0x1C]
- b _080CF1C0
- .align 2, 0
-_080CF180: .4byte sub_80CF088
-_080CF184:
- movs r0, 0xFF
- ands r1, r0
- strh r1, [r2, 0x30]
-_080CF18A:
- movs r1, 0x30
- ldrsh r0, [r2, r1]
- cmp r0, 0x4F
- ble _080CF19A
- ldrh r0, [r2, 0x34]
- adds r1, r2, 0
- adds r1, 0x43
- strb r0, [r1]
-_080CF19A:
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- cmp r0, 0x9F
- ble _080CF1AA
- ldrh r0, [r2, 0x32]
- adds r1, r2, 0
- adds r1, 0x43
- strb r0, [r1]
-_080CF1AA:
- ldr r1, _080CF1C4 @ =gSineTable
- movs r3, 0x30
- ldrsh r0, [r2, r3]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 19
- asrs r1, r0, 1
- adds r0, r1
- strh r0, [r2, 0x24]
-_080CF1C0:
- pop {r0}
- bx r0
- .align 2, 0
-_080CF1C4: .4byte gSineTable
- thumb_func_end sub_80CF158
-
- thumb_func_start sub_80CF1C8
-sub_80CF1C8: @ 80CF1C8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080CF1DC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF1E4
- ldr r0, _080CF1E0 @ =gBattleAnimPlayerMonIndex
- b _080CF1E6
- .align 2, 0
-_080CF1DC: .4byte gBattleAnimArgs
-_080CF1E0: .4byte gBattleAnimPlayerMonIndex
-_080CF1E4:
- ldr r0, _080CF208 @ =gBattleAnimEnemyMonIndex
-_080CF1E6:
- ldrb r4, [r0]
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80CEF44
- adds r0, r4, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CF20C
- adds r0, r5, 0
- movs r1, 0
- bl StartSpriteAnim
- movs r0, 0x2
- b _080CF216
- .align 2, 0
-_080CF208: .4byte gBattleAnimEnemyMonIndex
-_080CF20C:
- adds r0, r5, 0
- movs r1, 0x1
- bl StartSpriteAnim
- movs r0, 0x3
-_080CF216:
- strh r0, [r5, 0x2E]
- ldr r0, _080CF224 @ =sub_80CF228
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF224: .4byte sub_80CF228
- thumb_func_end sub_80CF1C8
-
- thumb_func_start sub_80CF228
-sub_80CF228: @ 80CF228
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- ble _080CF256
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r1, [r4, 0x2E]
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldr r1, _080CF25C @ =sub_80CF264
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r0, _080CF260 @ =sub_8078600
- str r0, [r4, 0x1C]
-_080CF256:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF25C: .4byte sub_80CF264
-_080CF260: .4byte sub_8078600
- thumb_func_end sub_80CF228
-
- thumb_func_start sub_80CF264
-sub_80CF264: @ 80CF264
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x5
- ble _080CF27C
- adds r0, r1, 0
- bl move_anim_8072740
-_080CF27C:
- pop {r0}
- bx r0
- thumb_func_end sub_80CF264
-
- thumb_func_start sub_80CF280
-sub_80CF280: @ 80CF280
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r5, _080CF2C4 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x30]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x34]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x36]
- ldr r1, _080CF2C8 @ =move_anim_8074EE0
- adds r0, r4, 0
- bl oamt_set_x3A_32
- ldr r1, _080CF2CC @ =sub_8078278
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF2C4: .4byte gBattleAnimArgs
-_080CF2C8: .4byte move_anim_8074EE0
-_080CF2CC: .4byte sub_8078278
- thumb_func_end sub_80CF280
-
- thumb_func_start sub_80CF2D0
-sub_80CF2D0: @ 80CF2D0
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080CF2E4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080CF2EC
- ldr r0, _080CF2E8 @ =gBattleAnimPlayerMonIndex
- b _080CF2EE
- .align 2, 0
-_080CF2E4: .4byte gBattleAnimArgs
-_080CF2E8: .4byte gBattleAnimPlayerMonIndex
-_080CF2EC:
- ldr r0, _080CF308 @ =gBattleAnimEnemyMonIndex
-_080CF2EE:
- ldrb r0, [r0]
- adds r1, r4, 0
- bl sub_80CEF44
- movs r0, 0
- strh r0, [r4, 0x2E]
- strh r0, [r4, 0x30]
- ldr r0, _080CF30C @ =sub_80CF310
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF308: .4byte gBattleAnimEnemyMonIndex
-_080CF30C: .4byte sub_80CF310
- thumb_func_end sub_80CF2D0
-
- thumb_func_start sub_80CF310
-sub_80CF310: @ 80CF310
- push {lr}
- adds r1, r0, 0
- movs r2, 0x2E
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- beq _080CF342
- cmp r0, 0x1
- bgt _080CF326
- cmp r0, 0
- beq _080CF32C
- b _080CF370
-_080CF326:
- cmp r0, 0x2
- beq _080CF35C
- b _080CF370
-_080CF32C:
- ldrh r0, [r1, 0x26]
- subs r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6
- bne _080CF370
- b _080CF354
-_080CF342:
- ldrh r0, [r1, 0x26]
- adds r0, 0x3
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x30]
- subs r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- cmp r0, 0
- bne _080CF370
-_080CF354:
- ldrh r0, [r1, 0x2E]
- adds r0, 0x1
- strh r0, [r1, 0x2E]
- b _080CF370
-_080CF35C:
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x40
- bne _080CF370
- adds r0, r1, 0
- bl move_anim_8072740
-_080CF370:
- pop {r0}
- bx r0
- thumb_func_end sub_80CF310
-
- thumb_func_start sub_80CF374
-sub_80CF374: @ 80CF374
- push {r4,lr}
- adds r4, r0, 0
- ldr r3, _080CF3C0 @ =gSprites
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r4, 0x30]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0x30]
- movs r0, 0x2E
- ldrsh r2, [r4, r0]
- cmp r2, 0
- bne _080CF3B2
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x24]
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080CF3B2:
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF3C0: .4byte gSprites
- thumb_func_end sub_80CF374
-
- thumb_func_start sub_80CF3C4
-sub_80CF3C4: @ 80CF3C4
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r4, _080CF40C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080CF410 @ =gObjectBankIDs
- ldr r0, _080CF414 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r0]
- adds r0, r1
- ldrb r6, [r0]
- ldrb r0, [r4]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CF41C
- ldr r0, _080CF418 @ =gBattleAnimArgs
- ldrh r1, [r5, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r5, 0x20]
- adds r1, r0, 0
- b _080CF426
- .align 2, 0
-_080CF40C: .4byte gBattleAnimPlayerMonIndex
-_080CF410: .4byte gObjectBankIDs
-_080CF414: .4byte gBattleAnimEnemyMonIndex
-_080CF418: .4byte gBattleAnimArgs
-_080CF41C:
- ldr r1, _080CF450 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r5, 0x20]
- adds r0, r2
- strh r0, [r5, 0x20]
-_080CF426:
- ldrh r0, [r1, 0x2]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x30]
- strh r6, [r5, 0x32]
- ldr r0, _080CF454 @ =sub_80CF374
- str r0, [r5, 0x1C]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF450: .4byte gBattleAnimArgs
-_080CF454: .4byte sub_80CF374
- thumb_func_end sub_80CF3C4
-
- thumb_func_start sub_80CF458
-sub_80CF458: @ 80CF458
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080CF484 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x30]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x38]
- ldr r0, _080CF488 @ =sub_80782D8
- str r0, [r4, 0x1C]
- ldr r1, _080CF48C @ =sub_80CF490
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF484: .4byte gBattleAnimArgs
-_080CF488: .4byte sub_80782D8
-_080CF48C: .4byte sub_80CF490
- thumb_func_end sub_80CF458
-
- thumb_func_start sub_80CF490
-sub_80CF490: @ 80CF490
- push {lr}
- ldrh r1, [r0, 0x30]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- adds r1, 0xF
- strh r1, [r0, 0x36]
- ldr r1, _080CF4B0 @ =sub_8078B34
- str r1, [r0, 0x1C]
- ldr r1, _080CF4B4 @ =sub_80CF4B8
- bl oamt_set_x3A_32
- pop {r0}
- bx r0
- .align 2, 0
-_080CF4B0: .4byte sub_8078B34
-_080CF4B4: .4byte sub_80CF4B8
- thumb_func_end sub_80CF490
-
- thumb_func_start sub_80CF4B8
-sub_80CF4B8: @ 80CF4B8
- push {lr}
- adds r1, r0, 0
- ldrh r2, [r1, 0x38]
- movs r3, 0x38
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _080CF4CE
- adds r0, r1, 0
- bl move_anim_8072740
- b _080CF4D2
-_080CF4CE:
- subs r0, r2, 0x1
- strh r0, [r1, 0x38]
-_080CF4D2:
- pop {r0}
- bx r0
- thumb_func_end sub_80CF4B8
-
- thumb_func_start sub_80CF4D8
-sub_80CF4D8: @ 80CF4D8
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r1, _080CF504 @ =gObjectBankIDs
- ldr r0, _080CF508 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- movs r1, 0
- bl sub_8078E70
- ldr r1, _080CF50C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldr r1, _080CF510 @ =sub_80CF514
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF504: .4byte gObjectBankIDs
-_080CF508: .4byte gBattleAnimPlayerMonIndex
-_080CF50C: .4byte gTasks
-_080CF510: .4byte sub_80CF514
- thumb_func_end sub_80CF4D8
-
- thumb_func_start sub_80CF514
-sub_80CF514: @ 80CF514
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080CF544 @ =gObjectBankIDs
- ldr r0, _080CF548 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- adds r1, r0, r1
- ldrb r4, [r1]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080CF550
- ldr r1, _080CF54C @ =gTasks
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- adds r0, r1
- ldrh r0, [r0, 0x8]
- negs r0, r0
- lsls r0, 16
- lsrs r3, r0, 16
- adds r6, r2, 0
- b _080CF55E
- .align 2, 0
-_080CF544: .4byte gObjectBankIDs
-_080CF548: .4byte gBattleAnimPlayerMonIndex
-_080CF54C: .4byte gTasks
-_080CF550:
- ldr r2, _080CF590 @ =gTasks
- lsls r1, r5, 2
- adds r0, r1, r5
- lsls r0, 3
- adds r0, r2
- ldrh r3, [r0, 0x8]
- adds r6, r1, 0
-_080CF55E:
- movs r2, 0x80
- lsls r2, 1
- adds r0, r4, 0
- adds r1, r2, 0
- bl obj_id_set_rotscale
- ldr r1, _080CF590 @ =gTasks
- adds r0, r6, r5
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0xA
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080CF598
- ldrh r0, [r1, 0x8]
- adds r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, _080CF594 @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- adds r1, 0x1
- b _080CF5C2
- .align 2, 0
-_080CF590: .4byte gTasks
-_080CF594: .4byte gSprites
-_080CF598:
- cmp r0, 0x1
- bne _080CF5AE
- ldrh r0, [r1, 0xE]
- adds r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1E
- bne _080CF608
- movs r0, 0x2
- b _080CF606
-_080CF5AE:
- ldrh r0, [r1, 0x8]
- subs r0, 0xB0
- strh r0, [r1, 0x8]
- ldr r1, _080CF5FC @ =gSprites
- lsls r0, r4, 4
- adds r0, r4
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r0, 0x26]
- subs r1, 0x1
-_080CF5C2:
- strh r1, [r0, 0x26]
- adds r0, r4, 0
- bl sub_8078F9C
- ldr r0, _080CF600 @ =gTasks
- adds r1, r6, r5
- lsls r1, 3
- adds r1, r0
- movs r3, 0x8
- ldrsh r2, [r1, r3]
- movs r0, 0xF2
- lsls r0, 4
- cmp r2, r0
- beq _080CF5E2
- cmp r2, 0
- bne _080CF608
-_080CF5E2:
- ldrh r2, [r1, 0xA]
- movs r3, 0xA
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bne _080CF604
- adds r0, r4, 0
- bl sub_8078F40
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _080CF608
- .align 2, 0
-_080CF5FC: .4byte gSprites
-_080CF600: .4byte gTasks
-_080CF604:
- adds r0, r2, 0x1
-_080CF606:
- strh r0, [r1, 0xA]
-_080CF608:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80CF514
-
- thumb_func_start sub_80CF610
-sub_80CF610: @ 80CF610
- push {r4,r5,lr}
- adds r4, r0, 0
- bl sub_8078650
- ldr r5, _080CF658 @ =gBattleAnimArgs
- movs r0, 0
- ldrsh r1, [r5, r0]
- adds r0, r4, 0
- bl sub_807867C
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080CF65C @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CF660
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x1
- orrs r1, r0
- strb r1, [r2]
- movs r3, 0x4
- ldrsh r0, [r5, r3]
- cmp r0, 0
- beq _080CF674
- movs r0, 0x2
- orrs r1, r0
- strb r1, [r2]
- b _080CF674
- .align 2, 0
-_080CF658: .4byte gBattleAnimArgs
-_080CF65C: .4byte gBattleAnimPlayerMonIndex
-_080CF660:
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080CF674
- adds r2, r4, 0
- adds r2, 0x3F
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
-_080CF674:
- ldr r0, _080CF688 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldr r1, _080CF68C @ =move_anim_8072740
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF688: .4byte sub_8078600
-_080CF68C: .4byte move_anim_8072740
- thumb_func_end sub_80CF610
-
- thumb_func_start sub_80CF690
-sub_80CF690: @ 80CF690
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- bl sub_80787B0
- ldr r0, _080CF6AC @ =sub_80785E4
- str r0, [r4, 0x1C]
- ldr r1, _080CF6B0 @ =sub_80CF6B4
- adds r0, r4, 0
- bl oamt_set_x3A_32
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF6AC: .4byte sub_80785E4
-_080CF6B0: .4byte sub_80CF6B4
- thumb_func_end sub_80CF690
-
- thumb_func_start sub_80CF6B4
-sub_80CF6B4: @ 80CF6B4
- push {lr}
- movs r1, 0x6
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x20]
- strh r1, [r0, 0x32]
- ldrh r1, [r0, 0x22]
- subs r1, 0x20
- strh r1, [r0, 0x36]
- ldr r1, _080CF6D4 @ =sub_8078B34
- str r1, [r0, 0x1C]
- ldr r1, _080CF6D8 @ =move_anim_8072740
- bl oamt_set_x3A_32
- pop {r0}
- bx r0
- .align 2, 0
-_080CF6D4: .4byte sub_8078B34
-_080CF6D8: .4byte move_anim_8072740
- thumb_func_end sub_80CF6B4
-
- thumb_func_start sub_80CF6DC
-sub_80CF6DC: @ 80CF6DC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CF700
- ldr r1, _080CF6FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _080CF722
- .align 2, 0
-_080CF6FC: .4byte gBattleAnimArgs
-_080CF700:
- ldr r0, _080CF7C8 @ =gBattleAnimPlayerMonIndex
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080CF722
- ldr r1, _080CF7CC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080CF722:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r4, _080CF7D0 @ =gBattleAnimEnemyMonIndex
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r6, _080CF7CC @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r6, 0x4]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r6, 0x6]
- adds r0, r2
- lsls r0, 16
- lsrs r0, 16
- adds r7, r0, 0
- ldrh r1, [r5, 0x20]
- mov r2, r8
- lsls r0, r2, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r5, 0x22]
- lsls r1, r7, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xF0
- lsls r1, 24
- adds r0, r1
- lsrs r4, r0, 16
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080CF794
- ldr r2, _080CF7D4 @ =0xffffa000
- adds r0, r4, r2
- lsls r0, 16
- lsrs r4, r0, 16
-_080CF794:
- movs r3, 0x80
- lsls r3, 1
- str r4, [sp]
- adds r0, r5, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldrh r0, [r6, 0x8]
- strh r0, [r5, 0x2E]
- mov r0, r8
- strh r0, [r5, 0x32]
- strh r7, [r5, 0x36]
- ldr r0, _080CF7D8 @ =sub_8078B34
- str r0, [r5, 0x1C]
- ldr r1, _080CF7DC @ =move_anim_8072740
- adds r0, r5, 0
- bl oamt_set_x3A_32
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080CF7C8: .4byte gBattleAnimPlayerMonIndex
-_080CF7CC: .4byte gBattleAnimArgs
-_080CF7D0: .4byte gBattleAnimEnemyMonIndex
-_080CF7D4: .4byte 0xffffa000
-_080CF7D8: .4byte sub_8078B34
-_080CF7DC: .4byte move_anim_8072740
- thumb_func_end sub_80CF6DC
-
- thumb_func_start sub_80CF7E0
-sub_80CF7E0: @ 80CF7E0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r3, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080CF80A
- ldr r2, _080CF810 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0xA]
- subs r1, 0x1
- strh r1, [r0, 0xA]
- adds r0, r3, 0
- bl DestroySprite
-_080CF80A:
- pop {r0}
- bx r0
- .align 2, 0
-_080CF810: .4byte gTasks
- thumb_func_end sub_80CF7E0
-
thumb_func_start sub_80CF814
sub_80CF814: @ 80CF814
push {r4,lr}