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-rw-r--r--asm/battle_2.s8
-rw-r--r--asm/battle_9.s48
-rw-r--r--asm/battle_anim_80CA710.s2172
-rw-r--r--asm/battle_anim_81258BC.s22
-rw-r--r--asm/battle_anim_812C144.s454
-rw-r--r--asm/battle_anim_813F0F4.s120
-rw-r--r--asm/battle_tower.s4
-rw-r--r--asm/cable_car.s8
-rw-r--r--asm/contest.s2
-rw-r--r--asm/contest_link_80C2020.s4
-rw-r--r--asm/easy_chat.s2
-rw-r--r--asm/pokemon_storage_system.s4
-rw-r--r--asm/pokemon_summary_screen.s4
-rw-r--r--asm/pokenav.s2
-rw-r--r--asm/slot_machine.s4
-rw-r--r--asm/trade.s12
16 files changed, 1435 insertions, 1435 deletions
diff --git a/asm/battle_2.s b/asm/battle_2.s
index 7868f8492..f252e5716 100644
--- a/asm/battle_2.s
+++ b/asm/battle_2.s
@@ -1514,8 +1514,8 @@ _08012FE8: .4byte gUnknown_02024A76
_08012FEC: .4byte gTurnOrder
thumb_func_end sub_8012FBC
- thumb_func_start b_first_side
-b_first_side: @ 8012FF0
+ thumb_func_start GetWhoStrikesFirst
+GetWhoStrikesFirst: @ 8012FF0
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -2003,7 +2003,7 @@ _080133B6:
pop {r4-r7}
pop {r1}
bx r1
- thumb_func_end b_first_side
+ thumb_func_end GetWhoStrikesFirst
thumb_func_start sub_80133C8
sub_80133C8: @ 80133C8
@@ -2285,7 +2285,7 @@ _080135D0:
beq _0801360C
adds r0, r3, 0
movs r2, 0
- bl b_first_side
+ bl GetWhoStrikesFirst
lsls r0, 24
cmp r0, 0
beq _0801360C
diff --git a/asm/battle_9.s b/asm/battle_9.s
index 9f4beef55..e92c2db33 100644
--- a/asm/battle_9.s
+++ b/asm/battle_9.s
@@ -6,8 +6,8 @@
.text
- thumb_func_start ai_switch_perish_song
-ai_switch_perish_song: @ 8035FEC
+ thumb_func_start AI_SwitchIfPerishSong
+AI_SwitchIfPerishSong: @ 8035FEC
push {lr}
ldr r1, _08036038 @ =gStatuses3
ldr r0, _0803603C @ =gActiveBank
@@ -55,10 +55,10 @@ _0803604C:
_0803604E:
pop {r1}
bx r1
- thumb_func_end ai_switch_perish_song
+ thumb_func_end AI_SwitchIfPerishSong
- thumb_func_start sub_8036054
-sub_8036054: @ 8036054
+ thumb_func_start AI_SwitchIfWonderguard
+AI_SwitchIfWonderguard: @ 8036054
push {r4-r7,lr}
mov r7, r9
mov r6, r8
@@ -250,7 +250,7 @@ _080361D8: .4byte gBattleMons
_080361DC: .4byte gActiveBank
_080361E0: .4byte gEnemyParty
_080361E4: .4byte gBattlePartyID
- thumb_func_end sub_8036054
+ thumb_func_end AI_SwitchIfWonderguard
thumb_func_start sub_80361E8
sub_80361E8: @ 80361E8
@@ -521,8 +521,8 @@ _08036402:
bx r1
thumb_func_end sub_80361E8
- thumb_func_start ai_switchout_natural_cure
-ai_switchout_natural_cure: @ 8036410
+ thumb_func_start AI_SwitchIfNaturalCure
+AI_SwitchIfNaturalCure: @ 8036410
push {r4,r5,lr}
ldr r3, _08036468 @ =gBattleMons
ldr r5, _0803646C @ =gActiveBank
@@ -645,7 +645,7 @@ _08036500:
_08036508: .4byte gActiveBank
_0803650C: .4byte 0x02000000
_08036510: .4byte 0x000160c8
- thumb_func_end ai_switchout_natural_cure
+ thumb_func_end AI_SwitchIfNaturalCure
thumb_func_start ai_has_super_effective_move_on_field
ai_has_super_effective_move_on_field: @ 8036514
@@ -808,8 +808,8 @@ _08036654: .4byte gBattleMons
_08036658: .4byte gActiveBank
thumb_func_end ai_has_super_effective_move_on_field
- thumb_func_start ai_is_too_invested_in_stat_buffs
-ai_is_too_invested_in_stat_buffs: @ 803665C
+ thumb_func_start AI_AreStatsRaised
+AI_AreStatsRaised: @ 803665C
push {r4,lr}
movs r4, 0
ldr r1, _0803669C @ =gBattleMons
@@ -848,7 +848,7 @@ _08036696:
.align 2, 0
_0803669C: .4byte gBattleMons
_080366A0: .4byte gActiveBank
- thumb_func_end ai_is_too_invested_in_stat_buffs
+ thumb_func_end AI_AreStatsRaised
thumb_func_start sub_80366A4
sub_80366A4: @ 80366A4
@@ -1140,8 +1140,8 @@ _080368FC: .4byte gBattleMons
_08036900: .4byte gEnemyParty
thumb_func_end sub_80366A4
- thumb_func_start sub_8036904
-sub_8036904: @ 8036904
+ thumb_func_start AI_ShouldSwitch
+AI_ShouldSwitch: @ 8036904
push {r4-r7,lr}
mov r7, r8
push {r7}
@@ -1331,11 +1331,11 @@ _08036A7E:
mov r2, r8
cmp r2, 0
beq _08036AFC
- bl ai_switch_perish_song
+ bl AI_SwitchIfPerishSong
lsls r0, 24
cmp r0, 0
bne _08036AE4
- bl sub_8036054
+ bl AI_SwitchIfWonderguard
lsls r0, 24
cmp r0, 0
bne _08036AE4
@@ -1343,7 +1343,7 @@ _08036A7E:
lsls r0, 24
cmp r0, 0
bne _08036AE4
- bl ai_switchout_natural_cure
+ bl AI_SwitchIfNaturalCure
lsls r0, 24
cmp r0, 0
bne _08036AE4
@@ -1352,7 +1352,7 @@ _08036A7E:
lsls r0, 24
cmp r0, 0
bne _08036AFC
- bl ai_is_too_invested_in_stat_buffs
+ bl AI_AreStatsRaised
lsls r0, 24
cmp r0, 0
bne _08036AFC
@@ -1386,7 +1386,7 @@ _08036AFE:
pop {r4-r7}
pop {r1}
bx r1
- thumb_func_end sub_8036904
+ thumb_func_end AI_ShouldSwitch
thumb_func_start sub_8036B0C
sub_8036B0C: @ 8036B0C
@@ -1399,7 +1399,7 @@ sub_8036B0C: @ 8036B0C
bne _08036B1C
b _08036C2E
_08036B1C:
- bl sub_8036904
+ bl AI_ShouldSwitch
lsls r0, 24
cmp r0, 0
bne _08036B28
@@ -1521,7 +1521,7 @@ _08036C18: .4byte 0x00016068
_08036C1C: .4byte gActiveBank
_08036C20: .4byte 0x000160c8
_08036C24:
- bl sub_803708C
+ bl AI_ShouldUseItem
lsls r0, 24
cmp r0, 0
bne _08036C40
@@ -2083,8 +2083,8 @@ _08037086:
bx r1
thumb_func_end ai_identify_item_effect
- thumb_func_start sub_803708C
-sub_803708C: @ 803708C
+ thumb_func_start AI_ShouldUseItem
+AI_ShouldUseItem: @ 803708C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
@@ -2665,6 +2665,6 @@ _080374FA:
pop {r4-r7}
pop {r1}
bx r1
- thumb_func_end sub_803708C
+ thumb_func_end AI_ShouldUseItem
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index fd5b9fb88..7b506ac24 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -23,7 +23,7 @@ sub_80CA710: @ 80CA710
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x30]
- ldr r0, _080CA748 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CA748 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -34,7 +34,7 @@ sub_80CA710: @ 80CA710
b _080CA74E
.align 2, 0
_080CA744: .4byte gBattleAnimArgs
-_080CA748: .4byte gBattleAnimPlayerMonIndex
+_080CA748: .4byte gBattleAnimBankAttacker
_080CA74C:
ldrh r0, [r5, 0x8]
_080CA74E:
@@ -101,7 +101,7 @@ sub_80CA7B0: @ 80CA7B0
ldr r0, _080CA7F0 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
- ldr r5, _080CA7F4 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080CA7F4 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -118,13 +118,13 @@ sub_80CA7B0: @ 80CA7B0
str r0, [r4, 0x1C]
ldr r1, _080CA7FC @ =move_anim_8074EE0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080CA7F0: .4byte gBattleAnimArgs
-_080CA7F4: .4byte gBattleAnimPlayerMonIndex
+_080CA7F4: .4byte gBattleAnimBankAttacker
_080CA7F8: .4byte sub_8078B34
_080CA7FC: .4byte move_anim_8074EE0
thumb_func_end sub_80CA7B0
@@ -141,7 +141,7 @@ sub_80CA800: @ 80CA800
bl StartSpriteAnim
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
- ldr r5, _080CA84C @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080CA84C @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -158,13 +158,13 @@ sub_80CA800: @ 80CA800
str r0, [r4, 0x1C]
ldr r1, _080CA854 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080CA848: .4byte gBattleAnimArgs
-_080CA84C: .4byte gBattleAnimEnemyMonIndex
+_080CA84C: .4byte gBattleAnimBankTarget
_080CA850: .4byte sub_8078B34
_080CA854: .4byte move_anim_8072740
thumb_func_end sub_80CA800
@@ -180,7 +180,7 @@ sub_80CA858: @ 80CA858
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, _080CA8AC @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080CA8AC @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -208,7 +208,7 @@ sub_80CA858: @ 80CA858
bx r0
.align 2, 0
_080CA8A8: .4byte gBattleAnimArgs
-_080CA8AC: .4byte gBattleAnimEnemyMonIndex
+_080CA8AC: .4byte gBattleAnimBankTarget
_080CA8B0: .4byte sub_80CA8B4
thumb_func_end sub_80CA858
@@ -228,15 +228,15 @@ _080CA8CA:
ldrsh r0, [r4, r1]
cmp r0, 0x7F
ble _080CA8E4
- ldr r0, _080CA8E0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CA8E0 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079E90
adds r0, 0x1
b _080CA8EE
.align 2, 0
-_080CA8E0: .4byte gBattleAnimEnemyMonIndex
+_080CA8E0: .4byte gBattleAnimBankTarget
_080CA8E4:
- ldr r0, _080CA924 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CA924 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079E90
adds r0, 0x6
@@ -268,7 +268,7 @@ _080CA91E:
pop {r0}
bx r0
.align 2, 0
-_080CA924: .4byte gBattleAnimEnemyMonIndex
+_080CA924: .4byte gBattleAnimBankTarget
thumb_func_end sub_80CA8B4
thumb_func_start sub_80CA928
@@ -305,7 +305,7 @@ sub_80CA928: @ 80CA928
strh r0, [r1, 0x4]
strh r2, [r1, 0x6]
ldr r4, _080CA9A0 @ =gSpriteTemplate_83D631C
- ldr r0, _080CA9A4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CA9A4 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079E90
adds r3, r0, 0
@@ -331,7 +331,7 @@ _080CA990:
_080CA998: .4byte gTasks
_080CA99C: .4byte gBattleAnimArgs
_080CA9A0: .4byte gSpriteTemplate_83D631C
-_080CA9A4: .4byte gBattleAnimEnemyMonIndex
+_080CA9A4: .4byte gBattleAnimBankTarget
thumb_func_end sub_80CA928
thumb_func_start sub_80CA9A8
@@ -343,7 +343,7 @@ sub_80CA9A8: @ 80CA9A8
ldr r6, _080CA9EC @ =gBattleAnimArgs
ldrh r0, [r6, 0x6]
strh r0, [r4, 0x2E]
- ldr r5, _080CA9F0 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080CA9F0 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -367,7 +367,7 @@ sub_80CA9A8: @ 80CA9A8
bx r0
.align 2, 0
_080CA9EC: .4byte gBattleAnimArgs
-_080CA9F0: .4byte gBattleAnimPlayerMonIndex
+_080CA9F0: .4byte gBattleAnimBankAttacker
_080CA9F4: .4byte sub_80CA9F8
thumb_func_end sub_80CA9A8
@@ -399,7 +399,7 @@ sub_80CAA14: @ 80CAA14
ands r1, r0
adds r0, r5, 0
bl StartSpriteAnim
- ldr r4, _080CAA5C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CAA5C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -421,7 +421,7 @@ sub_80CAA14: @ 80CAA14
subs r0, 0x14
b _080CAA64
.align 2, 0
-_080CAA5C: .4byte gBattleAnimPlayerMonIndex
+_080CAA5C: .4byte gBattleAnimBankAttacker
_080CAA60:
ldrh r0, [r5, 0x20]
adds r0, 0x14
@@ -436,7 +436,7 @@ _080CAA64:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080CAAC4 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CAAC4 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -469,7 +469,7 @@ _080CAA64:
pop {r0}
bx r0
.align 2, 0
-_080CAAC4: .4byte gBattleAnimEnemyMonIndex
+_080CAAC4: .4byte gBattleAnimBankTarget
_080CAAC8: .4byte sub_80CAACC
thumb_func_end sub_80CAA14
@@ -522,7 +522,7 @@ sub_80CAB18: @ 80CAB18
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080CAB78 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CAB78 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -536,7 +536,7 @@ _080CAB38:
ldr r4, _080CAB7C @ =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, _080CAB80 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080CAB80 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0
bl sub_8077ABC
@@ -563,9 +563,9 @@ _080CAB38:
pop {r0}
bx r0
.align 2, 0
-_080CAB78: .4byte gBattleAnimPlayerMonIndex
+_080CAB78: .4byte gBattleAnimBankAttacker
_080CAB7C: .4byte gBattleAnimArgs
-_080CAB80: .4byte gBattleAnimEnemyMonIndex
+_080CAB80: .4byte gBattleAnimBankTarget
_080CAB84: .4byte sub_80CAB88
thumb_func_end sub_80CAB18
@@ -589,7 +589,7 @@ sub_80CAB88: @ 80CAB88
str r0, [r4, 0x1C]
ldr r1, _080CABBC @ =sub_80CABC0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
_080CABB2:
pop {r4}
pop {r0}
@@ -619,7 +619,7 @@ sub_80CABC0: @ 80CABC0
str r0, [r4, 0x1C]
ldr r1, _080CABF4 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
@@ -693,7 +693,7 @@ sub_80CAC44: @ 80CAC44
lsrs r0, 16
cmp r0, 0x7F
bhi _080CAC98
- ldr r0, _080CAC94 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CAC94 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -706,9 +706,9 @@ sub_80CAC44: @ 80CAC44
orrs r0, r1
b _080CACBC
.align 2, 0
-_080CAC94: .4byte gBattleAnimEnemyMonIndex
+_080CAC94: .4byte gBattleAnimBankTarget
_080CAC98:
- ldr r0, _080CACE8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CACE8 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
adds r0, 0x1
@@ -749,7 +749,7 @@ _080CACE0:
pop {r0}
bx r0
.align 2, 0
-_080CACE8: .4byte gBattleAnimEnemyMonIndex
+_080CACE8: .4byte gBattleAnimBankTarget
thumb_func_end sub_80CAC44
thumb_func_start sub_80CACEC
@@ -770,7 +770,7 @@ _080CAD06:
bl DestroyAnimVisualTask
b _080CAD4A
_080CAD0E:
- ldr r0, _080CAD2C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CAD2C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -784,7 +784,7 @@ _080CAD0E:
strb r1, [r0]
b _080CAD44
.align 2, 0
-_080CAD2C: .4byte gBattleAnimEnemyMonIndex
+_080CAD2C: .4byte gBattleAnimBankTarget
_080CAD30: .4byte REG_BG2CNT
_080CAD34:
ldr r2, _080CAD50 @ =REG_BG1CNT
@@ -820,7 +820,7 @@ sub_80CAD54: @ 80CAD54
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
- ldr r0, _080CADA0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CADA0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
movs r1, 0x3
bl sub_8077ABC
@@ -842,7 +842,7 @@ sub_80CAD54: @ 80CAD54
bx r0
.align 2, 0
_080CAD9C: .4byte gBattleAnimArgs
-_080CADA0: .4byte gBattleAnimPlayerMonIndex
+_080CADA0: .4byte gBattleAnimBankAttacker
_080CADA4: .4byte sub_80CADA8
thumb_func_end sub_80CAD54
@@ -875,15 +875,15 @@ sub_80CADA8: @ 80CADA8
lsrs r0, 16
cmp r0, 0x7F
bhi _080CADF4
- ldr r0, _080CADF0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CADF0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
b _080CADFE
.align 2, 0
-_080CADF0: .4byte gBattleAnimPlayerMonIndex
+_080CADF0: .4byte gBattleAnimBankAttacker
_080CADF4:
- ldr r0, _080CAE10 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CAE10 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
adds r0, 0x1
@@ -898,7 +898,7 @@ _080CADFE:
strh r0, [r4, 0x38]
b _080CAE1A
.align 2, 0
-_080CAE10: .4byte gBattleAnimPlayerMonIndex
+_080CAE10: .4byte gBattleAnimBankAttacker
_080CAE14:
adds r0, r4, 0
bl move_anim_8072740
@@ -922,7 +922,7 @@ sub_80CAE20: @ 80CAE20
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
- ldr r0, _080CAE6C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CAE6C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
movs r1, 0x3
bl sub_8077ABC
@@ -944,7 +944,7 @@ sub_80CAE20: @ 80CAE20
bx r0
.align 2, 0
_080CAE68: .4byte gBattleAnimArgs
-_080CAE6C: .4byte gBattleAnimPlayerMonIndex
+_080CAE6C: .4byte gBattleAnimBankAttacker
_080CAE70: .4byte sub_80CAE74
thumb_func_end sub_80CAE20
@@ -1007,7 +1007,7 @@ _080CAED2:
sub_80CAED8: @ 80CAED8
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080CAF14 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080CAF14 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -1033,7 +1033,7 @@ sub_80CAED8: @ 80CAED8
pop {r0}
bx r0
.align 2, 0
-_080CAF14: .4byte gBattleAnimPlayerMonIndex
+_080CAF14: .4byte gBattleAnimBankAttacker
_080CAF18: .4byte gBattleAnimArgs
_080CAF1C: .4byte sub_80CAF20
thumb_func_end sub_80CAED8
@@ -1087,7 +1087,7 @@ _080CAF68:
sub_80CAF6C: @ 80CAF6C
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080CAF8C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CAF8C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1100,7 +1100,7 @@ sub_80CAF6C: @ 80CAF6C
negs r0, r0
b _080CAF9A
.align 2, 0
-_080CAF8C: .4byte gBattleAnimPlayerMonIndex
+_080CAF8C: .4byte gBattleAnimBankAttacker
_080CAF90:
movs r1, 0x2E
ldrsh r0, [r4, r1]
@@ -1142,7 +1142,7 @@ sub_80CAFD0: @ 80CAFD0
adds r5, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080CB024 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CB024 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1160,7 +1160,7 @@ _080CAFF0:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080CB030
- ldr r4, _080CB02C @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CB02C @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -1178,11 +1178,11 @@ _080CAFF0:
adds r0, r6
b _080CB050
.align 2, 0
-_080CB024: .4byte gBattleAnimPlayerMonIndex
+_080CB024: .4byte gBattleAnimBankAttacker
_080CB028: .4byte gBattleAnimArgs
-_080CB02C: .4byte gBattleAnimEnemyMonIndex
+_080CB02C: .4byte gBattleAnimBankTarget
_080CB030:
- ldr r0, _080CB07C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CB07C @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -1204,11 +1204,11 @@ _080CB050:
strh r0, [r5, 0x38]
adds r0, r5, 0
bl sub_80786EC
- ldr r0, _080CB084 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CB084 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
adds r4, r0, 0
- ldr r0, _080CB07C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CB07C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r4, 24
@@ -1218,9 +1218,9 @@ _080CB050:
movs r0, 0x1
b _080CB08A
.align 2, 0
-_080CB07C: .4byte gBattleAnimEnemyMonIndex
+_080CB07C: .4byte gBattleAnimBankTarget
_080CB080: .4byte gBattleAnimArgs
-_080CB084: .4byte gBattleAnimPlayerMonIndex
+_080CB084: .4byte gBattleAnimBankAttacker
_080CB088:
movs r0, 0
_080CB08A:
@@ -1338,7 +1338,7 @@ sub_80CB144: @ 80CB144
lsrs r0, 24
cmp r0, 0x1
bne _080CB170
- ldr r0, _080CB198 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CB198 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -1367,7 +1367,7 @@ _080CB170:
pop {r0}
bx r0
.align 2, 0
-_080CB198: .4byte gBattleAnimEnemyMonIndex
+_080CB198: .4byte gBattleAnimBankTarget
_080CB19C: .4byte gBattleAnimArgs
_080CB1A0: .4byte sub_80CB1A4
thumb_func_end sub_80CB144
@@ -1426,7 +1426,7 @@ _080CB1E0:
ldrsh r0, [r4, r1]
cmp r0, 0x7F
bgt _080CB220
- ldr r0, _080CB21C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CB21C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
@@ -1434,9 +1434,9 @@ _080CB1E0:
subs r0, 0x1
b _080CB22E
.align 2, 0
-_080CB21C: .4byte gBattleAnimEnemyMonIndex
+_080CB21C: .4byte gBattleAnimBankTarget
_080CB220:
- ldr r0, _080CB258 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CB258 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
@@ -1465,7 +1465,7 @@ _080CB252:
pop {r0}
bx r0
.align 2, 0
-_080CB258: .4byte gBattleAnimEnemyMonIndex
+_080CB258: .4byte gBattleAnimBankTarget
thumb_func_end sub_80CB1A4
thumb_func_start sub_80CB25C
@@ -1514,7 +1514,7 @@ sub_80CB298: @ 80CB298
ands r0, r1
strb r0, [r2]
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
movs r0, 0x80
lsls r0, 1
strh r0, [r4, 0x2E]
@@ -1535,7 +1535,7 @@ sub_80CB2D4: @ 80CB2D4
push {r4,lr}
adds r4, r0, 0
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
movs r1, 0x32
ldrsh r0, [r4, r1]
cmp r0, 0
@@ -1596,7 +1596,7 @@ sub_80CB340: @ 80CB340
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r2, r0, 24
ldr r1, _080CB36C @ =gSprites
@@ -1650,7 +1650,7 @@ sub_80CB3A8: @ 80CB3A8
lsls r4, 24
lsrs r4, 24
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
@@ -1671,7 +1671,7 @@ sub_80CB3A8: @ 80CB3A8
lsls r1, 16
asrs r1, 24
strh r1, [r5, 0x24]
- ldr r0, _080CB430 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CB430 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1709,7 +1709,7 @@ _080CB420:
.align 2, 0
_080CB428: .4byte gTasks
_080CB42C: .4byte gSprites
-_080CB430: .4byte gBattleAnimEnemyMonIndex
+_080CB430: .4byte gBattleAnimBankTarget
_080CB434: .4byte sub_80CB438
thumb_func_end sub_80CB3A8
@@ -1734,7 +1734,7 @@ sub_80CB438: @ 80CB438
cmp r5, 0
bne _080CB4A8
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -1800,7 +1800,7 @@ sub_80CB4CC: @ 80CB4CC
beq _080CB538
b _080CB58A
_080CB4DE:
- ldr r6, _080CB530 @ =gBattleAnimEnemyMonIndex
+ ldr r6, _080CB530 @ =gBattleAnimBankTarget
ldrb r0, [r6]
bl GetBankSide
lsls r0, 24
@@ -1840,7 +1840,7 @@ _080CB4F6:
strh r0, [r5, 0x2E]
b _080CB58A
.align 2, 0
-_080CB530: .4byte gBattleAnimEnemyMonIndex
+_080CB530: .4byte gBattleAnimBankTarget
_080CB534: .4byte gBattleAnimArgs
_080CB538:
adds r2, r5, 0
@@ -1862,7 +1862,7 @@ _080CB538:
bl ChangeSpriteAffineAnim
movs r0, 0x19
strh r0, [r5, 0x2E]
- ldr r4, _080CB590 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CB590 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -1879,13 +1879,13 @@ _080CB538:
str r0, [r5, 0x1C]
ldr r1, _080CB598 @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
_080CB58A:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080CB590: .4byte gBattleAnimPlayerMonIndex
+_080CB590: .4byte gBattleAnimBankAttacker
_080CB594: .4byte sub_8078CC0
_080CB598: .4byte move_anim_8072740
thumb_func_end sub_80CB4CC
@@ -1898,7 +1898,7 @@ sub_80CB59C: @ 80CB59C
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080CB608
- ldr r4, _080CB614 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CB614 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -1950,7 +1950,7 @@ _080CB608:
pop {r0}
bx r0
.align 2, 0
-_080CB614: .4byte gBattleAnimPlayerMonIndex
+_080CB614: .4byte gBattleAnimBankAttacker
_080CB618: .4byte gBattleAnimArgs
_080CB61C: .4byte sub_80CB710
thumb_func_end sub_80CB59C
@@ -1964,7 +1964,7 @@ sub_80CB620: @ 80CB620
push {r4-r6}
sub sp, 0x4
mov r9, r0
- ldr r4, _080CB6FC @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CB6FC @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -1979,7 +1979,7 @@ sub_80CB620: @ 80CB620
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r6, _080CB700 @ =gBattleAnimEnemyMonIndex
+ ldr r6, _080CB700 @ =gBattleAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8077ABC
@@ -2060,8 +2060,8 @@ sub_80CB620: @ 80CB620
pop {r0}
bx r0
.align 2, 0
-_080CB6FC: .4byte gBattleAnimPlayerMonIndex
-_080CB700: .4byte gBattleAnimEnemyMonIndex
+_080CB6FC: .4byte gBattleAnimBankAttacker
+_080CB700: .4byte gBattleAnimBankTarget
_080CB704: .4byte gBattleAnimArgs
_080CB708: .4byte sub_80CB710
_080CB70C: .4byte gUnknown_03000728
@@ -2123,7 +2123,7 @@ sub_80CB768: @ 80CB768
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080CB7A8
- ldr r5, _080CB7E4 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080CB7E4 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -2178,7 +2178,7 @@ _080CB7DE:
pop {r0}
bx r0
.align 2, 0
-_080CB7E4: .4byte gBattleAnimPlayerMonIndex
+_080CB7E4: .4byte gBattleAnimBankAttacker
_080CB7E8: .4byte gBattleAnimArgs
thumb_func_end sub_80CB768
@@ -2380,7 +2380,7 @@ sub_80CB94C: @ 80CB94C
adds r5, r0, 0
movs r1, 0
bl sub_80787B0
- ldr r4, _080CB994 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CB994 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -2391,7 +2391,7 @@ sub_80CB94C: @ 80CB94C
bl sub_8077ABC
lsls r0, 24
lsrs r2, r0, 24
- ldr r0, _080CB998 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CB998 @ =gBattleAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -2408,8 +2408,8 @@ sub_80CB94C: @ 80CB94C
movs r0, 0x1
b _080CB9AE
.align 2, 0
-_080CB994: .4byte gBattleAnimEnemyMonIndex
-_080CB998: .4byte gBattleAnimPlayerMonIndex
+_080CB994: .4byte gBattleAnimBankTarget
+_080CB998: .4byte gBattleAnimBankAttacker
_080CB99C:
strh r6, [r5, 0x3A]
adds r0, r2, 0
@@ -2487,7 +2487,7 @@ _080CBA20:
sub_80CBA28: @ 80CBA28
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, _080CBA64 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CBA64 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x1
bl sub_8077ABC
@@ -2513,7 +2513,7 @@ sub_80CBA28: @ 80CBA28
ldr r0, _080CBA68 @ =sub_80CB8E8
b _080CBA96
.align 2, 0
-_080CBA64: .4byte gBattleAnimEnemyMonIndex
+_080CBA64: .4byte gBattleAnimBankTarget
_080CBA68: .4byte sub_80CB8E8
_080CBA6C:
movs r0, 0xFF
@@ -2589,7 +2589,7 @@ sub_80CBAE8: @ 80CBAE8
adds r5, r0, 0
movs r1, 0
bl sub_8078764
- ldr r4, _080CBB30 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CBB30 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -2600,7 +2600,7 @@ sub_80CBAE8: @ 80CBAE8
bl sub_8077ABC
lsls r0, 24
lsrs r2, r0, 24
- ldr r0, _080CBB34 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CBB34 @ =gBattleAnimBankTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -2617,8 +2617,8 @@ sub_80CBAE8: @ 80CBAE8
movs r0, 0x1
b _080CBB4A
.align 2, 0
-_080CBB30: .4byte gBattleAnimPlayerMonIndex
-_080CBB34: .4byte gBattleAnimEnemyMonIndex
+_080CBB30: .4byte gBattleAnimBankAttacker
+_080CBB34: .4byte gBattleAnimBankTarget
_080CBB38:
strh r6, [r5, 0x3A]
adds r0, r2, 0
@@ -3002,7 +3002,7 @@ sub_80CBDF4: @ 80CBDF4
lsls r0, 3
ldr r1, _080CBF48 @ =gTasks
adds r5, r0, r1
- ldr r4, _080CBF4C @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CBF4C @ =gBattleAnimBankTarget
ldrb r0, [r4]
bl sub_8079E90
lsls r0, 24
@@ -3156,7 +3156,7 @@ _080CBE94:
bx r0
.align 2, 0
_080CBF48: .4byte gTasks
-_080CBF4C: .4byte gBattleAnimEnemyMonIndex
+_080CBF4C: .4byte gBattleAnimBankTarget
_080CBF50: .4byte gSpriteTemplate_83D6884
_080CBF54: .4byte gSprites
_080CBF58: .4byte sub_80CBF5C
@@ -3832,13 +3832,13 @@ sub_80CC474: @ 80CC474
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080CC490
- ldr r0, _080CC48C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CC48C @ =gBattleAnimBankAttacker
b _080CC492
.align 2, 0
_080CC488: .4byte gBattleAnimArgs
-_080CC48C: .4byte gBattleAnimPlayerMonIndex
+_080CC48C: .4byte gBattleAnimBankAttacker
_080CC490:
- ldr r0, _080CC4B0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CC4B0 @ =gBattleAnimBankTarget
_080CC492:
ldrb r6, [r0]
adds r0, r6, 0
@@ -3854,7 +3854,7 @@ _080CC492:
ldr r0, _080CC4B8 @ =0x0000fff0
b _080CC4CC
.align 2, 0
-_080CC4B0: .4byte gBattleAnimEnemyMonIndex
+_080CC4B0: .4byte gBattleAnimBankTarget
_080CC4B4: .4byte gBattleAnimArgs
_080CC4B8: .4byte 0x0000fff0
_080CC4BC:
@@ -3923,7 +3923,7 @@ _080CC518:
strb r0, [r4, 0x5]
b _080CC56C
_080CC534:
- ldr r0, _080CC578 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CC578 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x3
bl sub_8077ABC
@@ -3933,7 +3933,7 @@ _080CC534:
adds r0, r7
strh r0, [r4, 0x22]
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
_080CC54E:
adds r0, r6, 0
bl sub_8079ED4
@@ -3956,7 +3956,7 @@ _080CC56C:
pop {r0}
bx r0
.align 2, 0
-_080CC578: .4byte gBattleAnimEnemyMonIndex
+_080CC578: .4byte gBattleAnimBankTarget
_080CC57C: .4byte sub_80CC580
thumb_func_end sub_80CC474
@@ -4149,12 +4149,12 @@ _080CC6E8:
ldrsh r0, [r1, r3]
cmp r0, 0
bne _080CC6F8
- ldr r4, _080CC6F4 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CC6F4 @ =gBattleAnimBankAttacker
b _080CC6FA
.align 2, 0
-_080CC6F4: .4byte gBattleAnimPlayerMonIndex
+_080CC6F4: .4byte gBattleAnimBankAttacker
_080CC6F8:
- ldr r4, _080CC734 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CC734 @ =gBattleAnimBankTarget
_080CC6FA:
ldrb r0, [r4]
movs r1, 0x2
@@ -4184,7 +4184,7 @@ _080CC6FA:
strh r2, [r6, 0x3A]
b _080CC74C
.align 2, 0
-_080CC734: .4byte gBattleAnimEnemyMonIndex
+_080CC734: .4byte gBattleAnimBankTarget
_080CC738: .4byte gBattleAnimArgs
_080CC73C:
strh r5, [r6, 0x20]
@@ -4317,7 +4317,7 @@ _080CC826:
sub_80CC82C: @ 80CC82C
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080CC84C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CC84C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4331,7 +4331,7 @@ sub_80CC82C: @ 80CC82C
ldrh r0, [r2, 0x2]
b _080CC860
.align 2, 0
-_080CC84C: .4byte gBattleAnimPlayerMonIndex
+_080CC84C: .4byte gBattleAnimBankAttacker
_080CC850: .4byte gBattleAnimArgs
_080CC854:
ldr r0, _080CC878 @ =gBattleAnimArgs
@@ -4348,7 +4348,7 @@ _080CC860:
str r0, [r4, 0x1C]
ldr r1, _080CC880 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
@@ -4362,7 +4362,7 @@ _080CC880: .4byte move_anim_8072740
sub_80CC884: @ 80CC884
push {r4,r5,lr}
adds r5, r0, 0
- ldr r0, _080CC8BC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CC8BC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4387,7 +4387,7 @@ _080CC89E:
pop {r0}
bx r0
.align 2, 0
-_080CC8BC: .4byte gBattleAnimPlayerMonIndex
+_080CC8BC: .4byte gBattleAnimBankAttacker
_080CC8C0: .4byte sub_80CC810
_080CC8C4: .4byte gBattleAnimArgs
thumb_func_end sub_80CC884
@@ -4418,7 +4418,7 @@ sub_80CC8C8: @ 80CC8C8
bl StartSpriteAffineAnim
ldr r1, _080CC90C @ =move_anim_8074EE0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CC910 @ =sub_8078504
str r0, [r4, 0x1C]
pop {r4}
@@ -4434,7 +4434,7 @@ _080CC910: .4byte sub_8078504
sub_80CC914: @ 80CC914
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080CC964 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CC964 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -4470,7 +4470,7 @@ _080CC948:
strh r0, [r5, 0x20]
b _080CC984
.align 2, 0
-_080CC964: .4byte gBattleAnimEnemyMonIndex
+_080CC964: .4byte gBattleAnimBankTarget
_080CC968: .4byte sub_80CCB00
_080CC96C: .4byte gBattleAnimArgs
_080CC970:
@@ -4535,7 +4535,7 @@ sub_80CC9BC: @ 80CC9BC
.align 2, 0
_080CC9D8: .4byte gBattleAnimArgs
_080CC9DC:
- ldr r5, _080CC9F8 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080CC9F8 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r4, 0x2
eors r0, r4
@@ -4548,9 +4548,9 @@ _080CC9DC:
adds r0, r4, 0
b _080CCA68
.align 2, 0
-_080CC9F8: .4byte gBattleAnimEnemyMonIndex
+_080CC9F8: .4byte gBattleAnimBankTarget
_080CC9FC:
- ldr r5, _080CCA54 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080CCA54 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0
bl sub_8077ABC
@@ -4566,7 +4566,7 @@ _080CC9FC:
mov r8, r2
mov r1, r8
eors r0, r1
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080CCA72
@@ -4590,9 +4590,9 @@ _080CC9FC:
lsrs r4, r0, 1
b _080CCA72
.align 2, 0
-_080CCA54: .4byte gBattleAnimEnemyMonIndex
+_080CCA54: .4byte gBattleAnimBankTarget
_080CCA58:
- ldr r4, _080CCAA4 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CCAA4 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -4607,7 +4607,7 @@ _080CCA68:
_080CCA72:
strh r7, [r6, 0x20]
strh r4, [r6, 0x22]
- ldr r0, _080CCAA4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CCAA4 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4631,7 +4631,7 @@ _080CCA8A:
strh r0, [r6, 0x20]
b _080CCAC4
.align 2, 0
-_080CCAA4: .4byte gBattleAnimEnemyMonIndex
+_080CCAA4: .4byte gBattleAnimBankTarget
_080CCAA8: .4byte sub_80CCB00
_080CCAAC: .4byte gBattleAnimArgs
_080CCAB0:
@@ -4723,7 +4723,7 @@ _080CCB26:
bne _080CCB5C
ldr r1, _080CCB64 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
movs r0, 0x3
strh r0, [r4, 0x2E]
ldr r0, _080CCB68 @ =sub_80782D8
@@ -4861,7 +4861,7 @@ sub_80CCC50: @ 80CCC50
ldr r4, _080CCC70 @ =gBattleAnimArgs
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
- ldr r0, _080CCC74 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CCC74 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4873,7 +4873,7 @@ sub_80CCC50: @ 80CCC50
b _080CCC7E
.align 2, 0
_080CCC70: .4byte gBattleAnimArgs
-_080CCC74: .4byte gBattleAnimPlayerMonIndex
+_080CCC74: .4byte gBattleAnimBankAttacker
_080CCC78:
ldrh r0, [r4]
ldrh r1, [r5, 0x20]
@@ -4977,7 +4977,7 @@ sub_80CCD24: @ 80CCD24
adds r0, 0x8
strh r0, [r1, 0x2]
_080CCD3A:
- ldr r6, _080CCD9C @ =gBattleAnimPlayerMonIndex
+ ldr r6, _080CCD9C @ =gBattleAnimBankAttacker
ldrb r0, [r6]
movs r1, 0
bl sub_8077EE4
@@ -5022,7 +5022,7 @@ _080CCD78:
b _080CCDB8
.align 2, 0
_080CCD98: .4byte gBattleAnimArgs
-_080CCD9C: .4byte gBattleAnimPlayerMonIndex
+_080CCD9C: .4byte gBattleAnimBankAttacker
_080CCDA0:
ldrb r0, [r6]
bl sub_8079ED4
@@ -5207,7 +5207,7 @@ _080CCF00: .4byte sub_807861C
sub_80CCF04: @ 80CCF04
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, _080CCF5C @ =gBattleAnimEnemyMonIndex
+ ldr r6, _080CCF5C @ =gBattleAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8077ABC
@@ -5248,7 +5248,7 @@ sub_80CCF04: @ 80CCF04
pop {r0}
bx r0
.align 2, 0
-_080CCF5C: .4byte gBattleAnimEnemyMonIndex
+_080CCF5C: .4byte gBattleAnimBankTarget
_080CCF60: .4byte 0x0000ffe8
_080CCF64: .4byte REG_BLDCNT
_080CCF68: .4byte REG_BLDALPHA
@@ -5531,7 +5531,7 @@ _080CD154:
strh r0, [r4, 0x32]
ldr r1, _080CD188 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CD18C @ =sub_8078394
str r0, [r4, 0x1C]
pop {r4,r5}
@@ -5552,13 +5552,13 @@ sub_80CD190: @ 80CD190
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080CD1AC
- ldr r0, _080CD1A8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CD1A8 @ =gBattleAnimBankAttacker
b _080CD1AE
.align 2, 0
_080CD1A4: .4byte gBattleAnimArgs
-_080CD1A8: .4byte gBattleAnimPlayerMonIndex
+_080CD1A8: .4byte gBattleAnimBankAttacker
_080CD1AC:
- ldr r0, _080CD1F0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CD1F0 @ =gBattleAnimBankTarget
_080CD1AE:
ldrb r6, [r0]
bl IsDoubleBattle
@@ -5568,7 +5568,7 @@ _080CD1AE:
movs r1, 0x2
adds r0, r6, 0
eors r0, r1
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080CD1F8
@@ -5590,7 +5590,7 @@ _080CD1AE:
strh r0, [r5, 0x22]
b _080CD248
.align 2, 0
-_080CD1F0: .4byte gBattleAnimEnemyMonIndex
+_080CD1F0: .4byte gBattleAnimBankTarget
_080CD1F4: .4byte gBattleAnimArgs
_080CD1F8:
ldr r4, _080CD218 @ =gBattleAnimArgs
@@ -5640,7 +5640,7 @@ _080CD248:
strh r0, [r5, 0x32]
ldr r1, _080CD26C @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CD270 @ =sub_8078394
str r0, [r5, 0x1C]
pop {r4-r6}
@@ -5657,7 +5657,7 @@ sub_80CD274: @ 80CD274
push {r4,lr}
adds r4, r0, 0
bl sub_8078650
- ldr r0, _080CD2A0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CD2A0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -5674,7 +5674,7 @@ sub_80CD274: @ 80CD274
strh r0, [r4, 0x22]
b _080CD2C2
.align 2, 0
-_080CD2A0: .4byte gBattleAnimPlayerMonIndex
+_080CD2A0: .4byte gBattleAnimBankAttacker
_080CD2A4: .4byte gBattleAnimArgs
_080CD2A8:
ldr r2, _080CD2CC @ =gBattleAnimArgs
@@ -5749,7 +5749,7 @@ sub_80CD328: @ 80CD328
push {r4,lr}
adds r4, r0, 0
bl sub_8078650
- ldr r0, _080CD358 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CD358 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -5768,7 +5768,7 @@ sub_80CD328: @ 80CD328
strh r0, [r4, 0x34]
b _080CD37E
.align 2, 0
-_080CD358: .4byte gBattleAnimPlayerMonIndex
+_080CD358: .4byte gBattleAnimBankAttacker
_080CD35C: .4byte gBattleAnimArgs
_080CD360:
ldr r2, _080CD388 @ =gBattleAnimArgs
@@ -5850,7 +5850,7 @@ sub_80CD3E0: @ 80CD3E0
ldr r1, _080CD400 @ =sub_80782D8
str r1, [r0, 0x1C]
ldr r1, _080CD404 @ =sub_80CD408
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
@@ -5877,7 +5877,7 @@ _080CD41E:
str r0, [r5, 0x1C]
ldr r1, _080CD434 @ =sub_80CD408
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
b _080CD49E
.align 2, 0
_080CD430: .4byte sub_80782D8
@@ -5917,7 +5917,7 @@ _080CD438:
str r0, [r5, 0x1C]
ldr r1, _080CD4B4 @ =sub_80CD4B8
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
movs r1, 0x80
lsls r1, 1
adds r0, r1, 0
@@ -5960,7 +5960,7 @@ sub_80CD4B8: @ 80CD4B8
str r0, [r2, 0x1C]
ldr r1, _080CD4DC @ =sub_80CD4EC
adds r0, r2, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
b _080CD4E4
.align 2, 0
_080CD4D8: .4byte sub_80782D8
@@ -5990,7 +5990,7 @@ sub_80CD4EC: @ 80CD4EC
str r0, [r5, 0x1C]
ldr r1, _080CD510 @ =sub_80CD5A8
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
b _080CD594
.align 2, 0
_080CD50C: .4byte sub_80782D8
@@ -6043,7 +6043,7 @@ _080CD54C:
strh r1, [r5, 0x24]
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, _080CD59C @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CD59C @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -6062,13 +6062,13 @@ _080CD54C:
str r0, [r5, 0x1C]
ldr r1, _080CD5A4 @ =sub_80CD654
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
_080CD594:
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
-_080CD59C: .4byte gBattleAnimEnemyMonIndex
+_080CD59C: .4byte gBattleAnimBankTarget
_080CD5A0: .4byte sub_8078B34
_080CD5A4: .4byte sub_80CD654
thumb_func_end sub_80CD4EC
@@ -6376,7 +6376,7 @@ sub_80CD7CC: @ 80CD7CC
adds r4, r0, 0
movs r0, 0x6
strh r0, [r4, 0x2E]
- ldr r5, _080CD80C @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080CD80C @ =gBattleAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -6397,14 +6397,14 @@ _080CD7EA:
strh r0, [r4, 0x34]
ldr r1, _080CD814 @ =sub_80CD81C
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CD818 @ =sub_8078458
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080CD80C: .4byte gBattleAnimPlayerMonIndex
+_080CD80C: .4byte gBattleAnimBankAttacker
_080CD810: .4byte gObjectBankIDs
_080CD814: .4byte sub_80CD81C
_080CD818: .4byte sub_8078458
@@ -6419,7 +6419,7 @@ sub_80CD81C: @ 80CD81C
cmp r6, 0
bne _080CD858
ldr r1, _080CD898 @ =gObjectBankIDs
- ldr r4, _080CD89C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CD89C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r0, [r0]
@@ -6475,7 +6475,7 @@ _080CD892:
bx r0
.align 2, 0
_080CD898: .4byte gObjectBankIDs
-_080CD89C: .4byte gBattleAnimPlayerMonIndex
+_080CD89C: .4byte gBattleAnimBankAttacker
_080CD8A0: .4byte 0xfffffd00
_080CD8A4: .4byte sub_80CD9B8
thumb_func_end sub_80CD81C
@@ -6486,7 +6486,7 @@ sub_80CD8A8: @ 80CD8A8
adds r4, r0, 0
movs r0, 0x4
strh r0, [r4, 0x2E]
- ldr r5, _080CD8E8 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080CD8E8 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -6507,14 +6507,14 @@ _080CD8C6:
strh r0, [r4, 0x34]
ldr r1, _080CD8F0 @ =sub_80CD9B8
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CD8F4 @ =sub_8078458
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080CD8E8: .4byte gBattleAnimPlayerMonIndex
+_080CD8E8: .4byte gBattleAnimBankAttacker
_080CD8EC: .4byte gObjectBankIDs
_080CD8F0: .4byte sub_80CD9B8
_080CD8F4: .4byte sub_8078458
@@ -6551,7 +6551,7 @@ sub_80CD91C: @ 80CD91C
cmp r0, 0
bne _080CD96C
ldr r1, _080CD958 @ =gObjectBankIDs
- ldr r4, _080CD95C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CD95C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
adds r0, r1
ldrb r0, [r0]
@@ -6574,7 +6574,7 @@ sub_80CD91C: @ 80CD91C
b _080CD96A
.align 2, 0
_080CD958: .4byte gObjectBankIDs
-_080CD95C: .4byte gBattleAnimPlayerMonIndex
+_080CD95C: .4byte gBattleAnimBankAttacker
_080CD960:
movs r0, 0x80
lsls r0, 3
@@ -6660,7 +6660,7 @@ _080CD9EA:
_080CD9F0:
strh r5, [r4, 0x30]
ldr r1, _080CDA74 @ =gObjectBankIDs
- ldr r2, _080CDA78 @ =gBattleAnimPlayerMonIndex
+ ldr r2, _080CDA78 @ =gBattleAnimBankAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
@@ -6724,7 +6724,7 @@ _080CDA2E:
b _080CDAC2
.align 2, 0
_080CDA74: .4byte gObjectBankIDs
-_080CDA78: .4byte gBattleAnimPlayerMonIndex
+_080CDA78: .4byte gBattleAnimBankAttacker
_080CDA7C: .4byte 0xfffffe00
_080CDA80:
ldrh r0, [r4, 0x36]
@@ -6773,7 +6773,7 @@ sub_80CDAC8: @ 80CDAC8
lsls r0, 3
adds r5, r0, r1
ldr r1, _080CDB10 @ =gObjectBankIDs
- ldr r2, _080CDB14 @ =gBattleAnimPlayerMonIndex
+ ldr r2, _080CDB14 @ =gBattleAnimBankAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
@@ -6798,7 +6798,7 @@ sub_80CDAC8: @ 80CDAC8
.align 2, 0
_080CDB0C: .4byte gTasks
_080CDB10: .4byte gObjectBankIDs
-_080CDB14: .4byte gBattleAnimPlayerMonIndex
+_080CDB14: .4byte gBattleAnimBankAttacker
_080CDB18: .4byte gBattleAnimArgs
_080CDB1C:
strh r1, [r5, 0xC]
@@ -7134,13 +7134,13 @@ sub_80CDD74: @ 80CDD74
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080CDD90
- ldr r4, _080CDD8C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CDD8C @ =gBattleAnimBankAttacker
b _080CDD92
.align 2, 0
_080CDD88: .4byte gBattleAnimArgs
-_080CDD8C: .4byte gBattleAnimPlayerMonIndex
+_080CDD8C: .4byte gBattleAnimBankAttacker
_080CDD90:
- ldr r4, _080CDDD0 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CDDD0 @ =gBattleAnimBankTarget
_080CDD92:
ldrb r0, [r4]
movs r1, 0x2
@@ -7163,14 +7163,14 @@ _080CDD92:
strh r0, [r5, 0x30]
ldr r1, _080CDDD4 @ =sub_80CDEC0
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CDDD8 @ =sub_8078600
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080CDDD0: .4byte gBattleAnimEnemyMonIndex
+_080CDDD0: .4byte gBattleAnimBankTarget
_080CDDD4: .4byte sub_80CDEC0
_080CDDD8: .4byte sub_8078600
thumb_func_end sub_80CDD74
@@ -7179,7 +7179,7 @@ _080CDDD8: .4byte sub_8078600
sub_80CDDDC: @ 80CDDDC
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080CDE14 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080CDE14 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -7196,14 +7196,14 @@ sub_80CDDDC: @ 80CDDDC
strh r0, [r4, 0x22]
ldr r1, _080CDE1C @ =sub_80CDE78
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CDE20 @ =sub_8078600
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080CDE14: .4byte gBattleAnimEnemyMonIndex
+_080CDE14: .4byte gBattleAnimBankTarget
_080CDE18: .4byte 0x0000ffd0
_080CDE1C: .4byte sub_80CDE78
_080CDE20: .4byte sub_8078600
@@ -7213,7 +7213,7 @@ _080CDE20: .4byte sub_8078600
sub_80CDE24: @ 80CDE24
push {r4-r6,lr}
adds r4, r0, 0
- ldr r5, _080CDE68 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080CDE68 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -7243,7 +7243,7 @@ sub_80CDE24: @ 80CDE24
pop {r0}
bx r0
.align 2, 0
-_080CDE68: .4byte gBattleAnimEnemyMonIndex
+_080CDE68: .4byte gBattleAnimBankTarget
_080CDE6C: .4byte gBattleAnimArgs
_080CDE70: .4byte 0x0000ffd0
_080CDE74: .4byte sub_80CDEC0
@@ -7268,7 +7268,7 @@ sub_80CDE78: @ 80CDE78
strh r0, [r4, 0x32]
ldr r1, _080CDEA8 @ =sub_80CDEB0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CDEAC @ =sub_8078364
str r0, [r4, 0x1C]
_080CDEA2:
@@ -7343,13 +7343,13 @@ sub_80CDF0C: @ 80CDF0C
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080CDF28
- ldr r4, _080CDF24 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CDF24 @ =gBattleAnimBankAttacker
b _080CDF2A
.align 2, 0
_080CDF20: .4byte gBattleAnimArgs
-_080CDF24: .4byte gBattleAnimPlayerMonIndex
+_080CDF24: .4byte gBattleAnimBankAttacker
_080CDF28:
- ldr r4, _080CDF64 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CDF64 @ =gBattleAnimBankTarget
_080CDF2A:
ldrb r0, [r4]
movs r1, 0
@@ -7378,7 +7378,7 @@ _080CDF2A:
pop {r0}
bx r0
.align 2, 0
-_080CDF64: .4byte gBattleAnimEnemyMonIndex
+_080CDF64: .4byte gBattleAnimBankTarget
_080CDF68: .4byte gBattleAnimArgs
_080CDF6C: .4byte sub_80CDF70
thumb_func_end sub_80CDF0C
@@ -7424,7 +7424,7 @@ _080CDFAC:
sub_80CDFB0: @ 80CDFB0
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, _080CDFF8 @ =gBattleAnimPlayerMonIndex
+ ldr r6, _080CDFF8 @ =gBattleAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x2
bl sub_8077ABC
@@ -7456,7 +7456,7 @@ sub_80CDFB0: @ 80CDFB0
pop {r0}
bx r0
.align 2, 0
-_080CDFF8: .4byte gBattleAnimPlayerMonIndex
+_080CDFF8: .4byte gBattleAnimBankAttacker
_080CDFFC: .4byte sub_80CE000
thumb_func_end sub_80CDFB0
@@ -7551,7 +7551,7 @@ sub_80CE09C: @ 80CE09C
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080CE0E6
- ldr r4, _080CE0FC @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CE0FC @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -7593,7 +7593,7 @@ _080CE0F6:
pop {r0}
bx r0
.align 2, 0
-_080CE0FC: .4byte gBattleAnimPlayerMonIndex
+_080CE0FC: .4byte gBattleAnimBankAttacker
_080CE100: .4byte gBattleAnimArgs
_080CE104: .4byte 0x0000ffff
thumb_func_end sub_80CE09C
@@ -7708,7 +7708,7 @@ _080CE1C0:
strb r0, [r2]
movs r0, 0x1E
strh r0, [r5, 0x2E]
- ldr r4, _080CE204 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CE204 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -7725,13 +7725,13 @@ _080CE1C0:
str r0, [r5, 0x1C]
ldr r1, _080CE20C @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
_080CE1FC:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080CE204: .4byte gBattleAnimPlayerMonIndex
+_080CE204: .4byte gBattleAnimBankAttacker
_080CE208: .4byte sub_8078B34
_080CE20C: .4byte move_anim_8072740
thumb_func_end sub_80CE1AC
@@ -7926,7 +7926,7 @@ _080CE366:
sub_80CE36C: @ 80CE36C
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080CE3A4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CE3A4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
movs r1, 0x2
bl sub_8077ABC
@@ -7951,7 +7951,7 @@ sub_80CE36C: @ 80CE36C
pop {r0}
bx r0
.align 2, 0
-_080CE3A4: .4byte gBattleAnimPlayerMonIndex
+_080CE3A4: .4byte gBattleAnimBankAttacker
_080CE3A8: .4byte gBattleAnimArgs
_080CE3AC: .4byte sub_80CE3B0
thumb_func_end sub_80CE36C
@@ -8339,7 +8339,7 @@ _080CE68E:
strh r0, [r5, 0x2E]
ldrh r0, [r6, 0x4]
strh r0, [r5, 0x30]
- ldr r4, _080CE6F8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CE6F8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -8384,10 +8384,10 @@ _080CE68E:
b _080CE726
.align 2, 0
_080CE6F4: .4byte gBattleAnimArgs
-_080CE6F8: .4byte gBattleAnimEnemyMonIndex
+_080CE6F8: .4byte gBattleAnimBankTarget
_080CE6FC: .4byte 0xffffec00
_080CE700:
- ldr r0, _080CE740 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CE740 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -8417,7 +8417,7 @@ _080CE726:
strh r0, [r5, 0x38]
b _080CE784
.align 2, 0
-_080CE740: .4byte gBattleAnimPlayerMonIndex
+_080CE740: .4byte gBattleAnimBankAttacker
_080CE744: .4byte 0xfffff600
_080CE748:
ldrh r0, [r5, 0x20]
@@ -8515,7 +8515,7 @@ sub_80CE7E0: @ 80CE7E0
ldr r1, _080CE870 @ =gTasks
adds r6, r0, r1
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x8]
@@ -8615,7 +8615,7 @@ _080CE8B4:
_080CE8C6:
ldr r0, _080CE8E8 @ =sub_80CE910
str r0, [r6]
- ldr r0, _080CE8EC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CE8EC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -8630,7 +8630,7 @@ _080CE8C6:
.align 2, 0
_080CE8E4: .4byte sub_80CE974
_080CE8E8: .4byte sub_80CE910
-_080CE8EC: .4byte gBattleAnimPlayerMonIndex
+_080CE8EC: .4byte gBattleAnimBankAttacker
_080CE8F0: .4byte 0x0000fdff
_080CE8F4:
movs r2, 0x80
@@ -8664,7 +8664,7 @@ sub_80CE910: @ 80CE910
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080CE968
- ldr r0, _080CE948 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CE948 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -8679,7 +8679,7 @@ sub_80CE910: @ 80CE910
b _080CE956
.align 2, 0
_080CE944: .4byte gTasks
-_080CE948: .4byte gBattleAnimPlayerMonIndex
+_080CE948: .4byte gBattleAnimBankAttacker
_080CE94C:
movs r0, 0x80
lsls r0, 19
@@ -8782,7 +8782,7 @@ sub_80CEA04: @ 80CEA04
push {r4,lr}
adds r4, r0, 0
ldr r1, _080CEA18 @ =move_anim_8072740
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CEA1C @ =sub_8078600
str r0, [r4, 0x1C]
pop {r4}
@@ -8964,7 +8964,7 @@ _080CEB48:
_080CEB64: .4byte gBattleAnimArgs
_080CEB68: .4byte gUnknown_083D712C
_080CEB6C:
- ldr r4, _080CEBBC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CEBBC @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -9002,7 +9002,7 @@ _080CEB86:
pop {r0}
bx r0
.align 2, 0
-_080CEBBC: .4byte gBattleAnimEnemyMonIndex
+_080CEBBC: .4byte gBattleAnimBankTarget
_080CEBC0: .4byte sub_80CEC1C
thumb_func_end sub_80CEB0C
@@ -9165,7 +9165,7 @@ _080CECE4: .4byte gUnknown_083D712C
sub_80CECE8: @ 80CECE8
push {r4-r7,lr}
adds r6, r0, 0
- ldr r7, _080CED6C @ =gBattleAnimPlayerMonIndex
+ ldr r7, _080CED6C @ =gBattleAnimBankAttacker
ldrb r0, [r7]
bl GetBankSide
lsls r0, 24
@@ -9225,7 +9225,7 @@ _080CED06:
pop {r0}
bx r0
.align 2, 0
-_080CED6C: .4byte gBattleAnimPlayerMonIndex
+_080CED6C: .4byte gBattleAnimBankAttacker
_080CED70: .4byte gBattleAnimArgs
_080CED74: .4byte sub_80CED78
thumb_func_end sub_80CECE8
@@ -9316,7 +9316,7 @@ _080CEE10: .4byte gBattleAnimArgs
_080CEE14:
ldr r6, _080CEE50 @ =0x0000fff0
_080CEE16:
- ldr r4, _080CEE54 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CEE54 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -9337,13 +9337,13 @@ _080CEE16:
str r0, [r5, 0x1C]
ldr r1, _080CEE5C @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080CEE50: .4byte 0x0000fff0
-_080CEE54: .4byte gBattleAnimPlayerMonIndex
+_080CEE54: .4byte gBattleAnimBankAttacker
_080CEE58: .4byte sub_80782D8
_080CEE5C: .4byte move_anim_8072740
thumb_func_end sub_80CEDF0
@@ -9519,13 +9519,13 @@ sub_80CEF9C: @ 80CEF9C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080CEFB8
- ldr r0, _080CEFB4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CEFB4 @ =gBattleAnimBankAttacker
b _080CEFBA
.align 2, 0
_080CEFB0: .4byte gBattleAnimArgs
-_080CEFB4: .4byte gBattleAnimPlayerMonIndex
+_080CEFB4: .4byte gBattleAnimBankAttacker
_080CEFB8:
- ldr r0, _080CEFF8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CEFF8 @ =gBattleAnimBankTarget
_080CEFBA:
ldrb r4, [r0]
adds r0, r4, 0
@@ -9547,14 +9547,14 @@ _080CEFBA:
bl StartSpriteAnim
ldr r1, _080CF000 @ =sub_80CF008
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CF004 @ =sub_8078600
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080CEFF8: .4byte gBattleAnimEnemyMonIndex
+_080CEFF8: .4byte gBattleAnimBankTarget
_080CEFFC: .4byte gBattleAnimArgs
_080CF000: .4byte sub_80CF008
_080CF004: .4byte sub_8078600
@@ -9572,7 +9572,7 @@ sub_80CF008: @ 80CF008
bne _080CF030
ldr r1, _080CF038 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldrh r1, [r4, 0x30]
lsls r1, 24
lsrs r1, 24
@@ -9598,13 +9598,13 @@ sub_80CF040: @ 80CF040
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080CF05C
- ldr r0, _080CF058 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CF058 @ =gBattleAnimBankAttacker
b _080CF05E
.align 2, 0
_080CF054: .4byte gBattleAnimArgs
-_080CF058: .4byte gBattleAnimPlayerMonIndex
+_080CF058: .4byte gBattleAnimBankAttacker
_080CF05C:
- ldr r0, _080CF07C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CF07C @ =gBattleAnimBankTarget
_080CF05E:
ldrb r0, [r0]
adds r1, r4, 0
@@ -9613,14 +9613,14 @@ _080CF05E:
strh r0, [r4, 0x2E]
ldr r1, _080CF080 @ =sub_80CF088
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CF084 @ =sub_80785E4
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
-_080CF07C: .4byte gBattleAnimEnemyMonIndex
+_080CF07C: .4byte gBattleAnimBankTarget
_080CF080: .4byte sub_80CF088
_080CF084: .4byte sub_80785E4
thumb_func_end sub_80CF040
@@ -9641,7 +9641,7 @@ sub_80CF088: @ 80CF088
bl StartSpriteAffineAnim
ldr r1, _080CF0B4 @ =move_anim_8074EE0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CF0B8 @ =sub_80785E4
str r0, [r4, 0x1C]
_080CF0AE:
@@ -9662,13 +9662,13 @@ sub_80CF0BC: @ 80CF0BC
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080CF0D8
- ldr r0, _080CF0D4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CF0D4 @ =gBattleAnimBankAttacker
b _080CF0DA
.align 2, 0
_080CF0D0: .4byte gBattleAnimArgs
-_080CF0D4: .4byte gBattleAnimPlayerMonIndex
+_080CF0D4: .4byte gBattleAnimBankAttacker
_080CF0D8:
- ldr r0, _080CF12C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CF12C @ =gBattleAnimBankTarget
_080CF0DA:
ldrb r5, [r0]
adds r0, r5, 0
@@ -9702,14 +9702,14 @@ _080CF102:
strh r6, [r4, 0x36]
ldr r1, _080CF130 @ =sub_80CF138
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CF134 @ =sub_80785E4
str r0, [r4, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080CF12C: .4byte gBattleAnimEnemyMonIndex
+_080CF12C: .4byte gBattleAnimBankTarget
_080CF130: .4byte sub_80CF138
_080CF134: .4byte sub_80785E4
thumb_func_end sub_80CF0BC
@@ -9808,13 +9808,13 @@ sub_80CF1C8: @ 80CF1C8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080CF1E4
- ldr r0, _080CF1E0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CF1E0 @ =gBattleAnimBankAttacker
b _080CF1E6
.align 2, 0
_080CF1DC: .4byte gBattleAnimArgs
-_080CF1E0: .4byte gBattleAnimPlayerMonIndex
+_080CF1E0: .4byte gBattleAnimBankAttacker
_080CF1E4:
- ldr r0, _080CF208 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CF208 @ =gBattleAnimBankTarget
_080CF1E6:
ldrb r4, [r0]
adds r0, r4, 0
@@ -9831,7 +9831,7 @@ _080CF1E6:
movs r0, 0x2
b _080CF216
.align 2, 0
-_080CF208: .4byte gBattleAnimEnemyMonIndex
+_080CF208: .4byte gBattleAnimBankTarget
_080CF20C:
adds r0, r5, 0
movs r1, 0x1
@@ -9868,7 +9868,7 @@ sub_80CF228: @ 80CF228
bl StartSpriteAnim
ldr r1, _080CF25C @ =sub_80CF264
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080CF260 @ =sub_8078600
str r0, [r4, 0x1C]
_080CF256:
@@ -9922,7 +9922,7 @@ sub_80CF280: @ 80CF280
strh r0, [r4, 0x36]
ldr r1, _080CF2C8 @ =move_anim_8074EE0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r1, _080CF2CC @ =sub_8078278
str r1, [r4, 0x1C]
adds r0, r4, 0
@@ -9945,13 +9945,13 @@ sub_80CF2D0: @ 80CF2D0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080CF2EC
- ldr r0, _080CF2E8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CF2E8 @ =gBattleAnimBankAttacker
b _080CF2EE
.align 2, 0
_080CF2E4: .4byte gBattleAnimArgs
-_080CF2E8: .4byte gBattleAnimPlayerMonIndex
+_080CF2E8: .4byte gBattleAnimBankAttacker
_080CF2EC:
- ldr r0, _080CF308 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CF308 @ =gBattleAnimBankTarget
_080CF2EE:
ldrb r0, [r0]
adds r1, r4, 0
@@ -9965,7 +9965,7 @@ _080CF2EE:
pop {r0}
bx r0
.align 2, 0
-_080CF308: .4byte gBattleAnimEnemyMonIndex
+_080CF308: .4byte gBattleAnimBankTarget
_080CF30C: .4byte sub_80CF310
thumb_func_end sub_80CF2D0
@@ -10075,7 +10075,7 @@ _080CF3C0: .4byte gSprites
sub_80CF3C4: @ 80CF3C4
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, _080CF40C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080CF40C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -10089,7 +10089,7 @@ sub_80CF3C4: @ 80CF3C4
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r1, _080CF410 @ =gObjectBankIDs
- ldr r0, _080CF414 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CF414 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
@@ -10106,9 +10106,9 @@ sub_80CF3C4: @ 80CF3C4
adds r1, r0, 0
b _080CF426
.align 2, 0
-_080CF40C: .4byte gBattleAnimPlayerMonIndex
+_080CF40C: .4byte gBattleAnimBankAttacker
_080CF410: .4byte gObjectBankIDs
-_080CF414: .4byte gBattleAnimEnemyMonIndex
+_080CF414: .4byte gBattleAnimBankTarget
_080CF418: .4byte gBattleAnimArgs
_080CF41C:
ldr r1, _080CF450 @ =gBattleAnimArgs
@@ -10159,7 +10159,7 @@ sub_80CF458: @ 80CF458
str r0, [r4, 0x1C]
ldr r1, _080CF48C @ =sub_80CF490
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
@@ -10182,7 +10182,7 @@ sub_80CF490: @ 80CF490
ldr r1, _080CF4B0 @ =sub_8078B34
str r1, [r0, 0x1C]
ldr r1, _080CF4B4 @ =sub_80CF4B8
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
@@ -10217,7 +10217,7 @@ sub_80CF4D8: @ 80CF4D8
lsls r4, 24
lsrs r4, 24
ldr r1, _080CF504 @ =gObjectBankIDs
- ldr r0, _080CF508 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CF508 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -10235,7 +10235,7 @@ sub_80CF4D8: @ 80CF4D8
bx r0
.align 2, 0
_080CF504: .4byte gObjectBankIDs
-_080CF508: .4byte gBattleAnimPlayerMonIndex
+_080CF508: .4byte gBattleAnimBankAttacker
_080CF50C: .4byte gTasks
_080CF510: .4byte sub_80CF514
thumb_func_end sub_80CF4D8
@@ -10246,7 +10246,7 @@ sub_80CF514: @ 80CF514
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _080CF544 @ =gObjectBankIDs
- ldr r0, _080CF548 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CF548 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r1, r0, r1
ldrb r4, [r1]
@@ -10267,7 +10267,7 @@ sub_80CF514: @ 80CF514
b _080CF55E
.align 2, 0
_080CF544: .4byte gObjectBankIDs
-_080CF548: .4byte gBattleAnimPlayerMonIndex
+_080CF548: .4byte gBattleAnimBankAttacker
_080CF54C: .4byte gTasks
_080CF550:
ldr r2, _080CF590 @ =gTasks
@@ -10382,7 +10382,7 @@ sub_80CF610: @ 80CF610
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, _080CF65C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CF65C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -10404,7 +10404,7 @@ sub_80CF610: @ 80CF610
b _080CF674
.align 2, 0
_080CF658: .4byte gBattleAnimArgs
-_080CF65C: .4byte gBattleAnimPlayerMonIndex
+_080CF65C: .4byte gBattleAnimBankAttacker
_080CF660:
movs r1, 0x4
ldrsh r0, [r5, r1]
@@ -10421,7 +10421,7 @@ _080CF674:
str r0, [r4, 0x1C]
ldr r1, _080CF68C @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -10440,7 +10440,7 @@ sub_80CF690: @ 80CF690
str r0, [r4, 0x1C]
ldr r1, _080CF6B0 @ =sub_80CF6B4
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
@@ -10462,7 +10462,7 @@ sub_80CF6B4: @ 80CF6B4
ldr r1, _080CF6D4 @ =sub_8078B34
str r1, [r0, 0x1C]
ldr r1, _080CF6D8 @ =move_anim_8072740
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
@@ -10489,7 +10489,7 @@ sub_80CF6DC: @ 80CF6DC
.align 2, 0
_080CF6FC: .4byte gBattleAnimArgs
_080CF700:
- ldr r0, _080CF7C8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CF7C8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -10509,7 +10509,7 @@ _080CF722:
adds r0, r5, 0
movs r1, 0x1
bl sub_80787B0
- ldr r4, _080CF7D0 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CF7D0 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -10575,7 +10575,7 @@ _080CF794:
str r0, [r5, 0x1C]
ldr r1, _080CF7DC @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
add sp, 0x4
pop {r3}
mov r8, r3
@@ -10583,9 +10583,9 @@ _080CF794:
pop {r0}
bx r0
.align 2, 0
-_080CF7C8: .4byte gBattleAnimPlayerMonIndex
+_080CF7C8: .4byte gBattleAnimBankAttacker
_080CF7CC: .4byte gBattleAnimArgs
-_080CF7D0: .4byte gBattleAnimEnemyMonIndex
+_080CF7D0: .4byte gBattleAnimBankTarget
_080CF7D4: .4byte 0xffffa000
_080CF7D8: .4byte sub_8078B34
_080CF7DC: .4byte move_anim_8072740
@@ -11068,7 +11068,7 @@ _080CFB68:
b _080CFBCA
_080CFB70:
ldr r1, _080CFBB4 @ =gBanksBySide
- ldr r0, _080CFBB8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CFBB8 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -11102,7 +11102,7 @@ _080CFB70:
b _080CFBC8
.align 2, 0
_080CFBB4: .4byte gBanksBySide
-_080CFBB8: .4byte gBattleAnimEnemyMonIndex
+_080CFBB8: .4byte gBattleAnimBankTarget
_080CFBBC: .4byte gTasks
_080CFBC0: .4byte gBattleAnimArgs
_080CFBC4:
@@ -11111,7 +11111,7 @@ _080CFBC4:
_080CFBC8:
strh r0, [r2, 0x4]
_080CFBCA:
- ldr r5, _080CFC24 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080CFC24 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8077ABC
@@ -11137,11 +11137,11 @@ _080CFBCA:
ands r0, r1
cmp r0, 0
beq _080CFC34
- ldr r4, _080CFC30 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CFC30 @ =gBattleAnimBankTarget
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080CFC34
@@ -11152,13 +11152,13 @@ _080CFBCA:
bl sub_807A3FC
b _080CFC56
.align 2, 0
-_080CFC24: .4byte gBattleAnimPlayerMonIndex
+_080CFC24: .4byte gBattleAnimBankAttacker
_080CFC28: .4byte gTasks
_080CFC2C: .4byte gBattleTypeFlags
-_080CFC30: .4byte gBattleAnimEnemyMonIndex
+_080CFC30: .4byte gBattleAnimBankTarget
_080CFC34:
mov r5, sp
- ldr r4, _080CFC90 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CFC90 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -11203,7 +11203,7 @@ _080CFC56:
subs r0, r2, r1
b _080CFC9E
.align 2, 0
-_080CFC90: .4byte gBattleAnimEnemyMonIndex
+_080CFC90: .4byte gBattleAnimBankTarget
_080CFC94: .4byte gTasks
_080CFC98: .4byte gBattleAnimArgs
_080CFC9C:
@@ -11301,7 +11301,7 @@ _080CFD3C:
asrs r0, 16
cmp r0, 0x3F
ble _080CFDB4
- ldr r0, _080CFD84 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CFD84 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079E90
lsls r0, 24
@@ -11315,14 +11315,14 @@ _080CFD3C:
.align 2, 0
_080CFD7C: .4byte gTasks
_080CFD80: .4byte gBattleAnimArgs
-_080CFD84: .4byte gBattleAnimEnemyMonIndex
+_080CFD84: .4byte gBattleAnimBankTarget
_080CFD88: .4byte 0x0000ffc0
_080CFD8C:
lsls r0, r1, 16
asrs r0, 16
cmp r0, 0x3F
ble _080CFDB4
- ldr r0, _080CFDAC @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CFDAC @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079E90
lsls r0, 24
@@ -11334,10 +11334,10 @@ _080CFD8C:
adds r0, r1
b _080CFDC4
.align 2, 0
-_080CFDAC: .4byte gBattleAnimEnemyMonIndex
+_080CFDAC: .4byte gBattleAnimBankTarget
_080CFDB0: .4byte 0x0000ffc0
_080CFDB4:
- ldr r0, _080CFDF0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080CFDF0 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079E90
lsls r0, 24
@@ -11369,7 +11369,7 @@ _080CFDDC:
pop {r0}
bx r0
.align 2, 0
-_080CFDF0: .4byte gBattleAnimEnemyMonIndex
+_080CFDF0: .4byte gBattleAnimBankTarget
_080CFDF4: .4byte gTasks
_080CFDF8: .4byte sub_80CFA20
thumb_func_end sub_80CFB04
@@ -11466,7 +11466,7 @@ sub_80CFE9C: @ 80CFE9C
adds r5, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r4, _080CFF3C @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080CFF3C @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -11482,7 +11482,7 @@ sub_80CFE9C: @ 80CFE9C
adds r0, r1
lsls r0, 16
lsrs r7, r0, 16
- ldr r0, _080CFF44 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CFF44 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11530,15 +11530,15 @@ _080CFEE0:
str r0, [r5, 0x1C]
ldr r1, _080CFF4C @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
add sp, 0x4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
-_080CFF3C: .4byte gBattleAnimEnemyMonIndex
+_080CFF3C: .4byte gBattleAnimBankTarget
_080CFF40: .4byte gBattleAnimArgs
-_080CFF44: .4byte gBattleAnimPlayerMonIndex
+_080CFF44: .4byte gBattleAnimBankAttacker
_080CFF48: .4byte sub_8078C00
_080CFF4C: .4byte move_anim_8072740
thumb_func_end sub_80CFE9C
@@ -11568,7 +11568,7 @@ sub_80CFF68: @ 80CFF68
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
- ldr r0, _080CFFD4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080CFFD4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11613,7 +11613,7 @@ _080CFFCC:
pop {r0}
bx r0
.align 2, 0
-_080CFFD4: .4byte gBattleAnimPlayerMonIndex
+_080CFFD4: .4byte gBattleAnimBankAttacker
thumb_func_end sub_80CFF68
thumb_func_start sub_80CFFD8
@@ -11624,7 +11624,7 @@ sub_80CFFD8: @ 80CFFD8
bl sub_80787B0
movs r0, 0x14
strh r0, [r4, 0x2E]
- ldr r5, _080D0024 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080D0024 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -11647,12 +11647,12 @@ sub_80CFFD8: @ 80CFFD8
strb r0, [r2]
ldr r1, _080D002C @ =sub_80D0030
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080D0024: .4byte gBattleAnimEnemyMonIndex
+_080D0024: .4byte gBattleAnimBankTarget
_080D0028: .4byte sub_8078B34
_080D002C: .4byte sub_80D0030
thumb_func_end sub_80CFFD8
@@ -11781,7 +11781,7 @@ sub_80D0118: @ 80D0118
adds r4, r0, 0
movs r1, 0
bl sub_80787B0
- ldr r0, _080D0168 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D0168 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11806,7 +11806,7 @@ _080D0136:
str r0, [r4, 0x1C]
ldr r1, _080D0174 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
@@ -11814,7 +11814,7 @@ _080D0136:
pop {r0}
bx r0
.align 2, 0
-_080D0168: .4byte gBattleAnimPlayerMonIndex
+_080D0168: .4byte gBattleAnimBankAttacker
_080D016C: .4byte gBattleAnimArgs
_080D0170: .4byte sub_8078114
_080D0174: .4byte move_anim_8072740
@@ -11856,7 +11856,7 @@ _080D01A4:
strh r0, [r5, 0x22]
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, _080D0200 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D0200 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -11875,7 +11875,7 @@ _080D01A4:
str r0, [r5, 0x1C]
ldr r1, _080D0208 @ =sub_80D020C
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r3}
mov r8, r3
pop {r4-r7}
@@ -11885,7 +11885,7 @@ _080D01A4:
_080D01F4: .4byte 0x0000ffe0
_080D01F8: .4byte 0x0000fff0
_080D01FC: .4byte gBattleAnimArgs
-_080D0200: .4byte gBattleAnimEnemyMonIndex
+_080D0200: .4byte gBattleAnimBankTarget
_080D0204: .4byte sub_8078B34
_080D0208: .4byte sub_80D020C
thumb_func_end sub_80D0178
@@ -11949,7 +11949,7 @@ _080D025C:
movs r0, 0x6
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
- ldr r4, _080D02C8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D02C8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -11984,7 +11984,7 @@ _080D025C:
_080D02BC: .4byte 0x0000ffe0
_080D02C0: .4byte 0x0000fff0
_080D02C4: .4byte gBattleAnimArgs
-_080D02C8: .4byte gBattleAnimEnemyMonIndex
+_080D02C8: .4byte gBattleAnimBankTarget
_080D02CC: .4byte sub_80D02D0
thumb_func_end sub_80D0228
@@ -12125,7 +12125,7 @@ sub_80D03C4: @ 80D03C4
lsls r5, 24
lsrs r5, 24
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -12185,7 +12185,7 @@ sub_80D0428: @ 80D0428
cmp r1, r0
bne _080D0478
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -12223,7 +12223,7 @@ sub_80D0488: @ 80D0488
ldr r0, _080D04D4 @ =gTasks
adds r4, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
@@ -12238,7 +12238,7 @@ sub_80D0488: @ 80D0488
strh r0, [r4, 0x10]
strh r5, [r4, 0x12]
strh r5, [r4, 0x14]
- ldr r0, _080D04D8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D04D8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
lsls r0, 24
@@ -12251,7 +12251,7 @@ sub_80D0488: @ 80D0488
bx r0
.align 2, 0
_080D04D4: .4byte gTasks
-_080D04D8: .4byte gBattleAnimPlayerMonIndex
+_080D04D8: .4byte gBattleAnimBankAttacker
_080D04DC: .4byte sub_80D04E0
thumb_func_end sub_80D0488
@@ -12593,7 +12593,7 @@ _080D0770: .4byte gTasks
_080D0774: .4byte gBattleAnimArgs
_080D0778:
ldrb r0, [r5]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -12775,7 +12775,7 @@ sub_80D08C8: @ 80D08C8
ldr r0, _080D08F8 @ =gTasks
adds r4, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -12821,7 +12821,7 @@ _080D092C: .4byte gTasks
sub_80D0930: @ 80D0930
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080D0960 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080D0960 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -12840,7 +12840,7 @@ sub_80D0930: @ 80D0930
movs r0, 0x40
b _080D097E
.align 2, 0
-_080D0960: .4byte gBattleAnimPlayerMonIndex
+_080D0960: .4byte gBattleAnimBankAttacker
_080D0964:
adds r0, r4, 0
movs r1, 0x1
@@ -12855,7 +12855,7 @@ _080D0964:
ldr r0, _080D09B0 @ =0x0000ffc0
_080D097E:
strh r0, [r4, 0x30]
- ldr r0, _080D09B4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D09B4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
movs r1, 0x3
bl sub_8077ABC
@@ -12870,7 +12870,7 @@ _080D097E:
strh r1, [r4, 0x36]
ldr r1, _080D09B8 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D09BC @ =sub_8078394
str r0, [r4, 0x1C]
pop {r4,r5}
@@ -12878,7 +12878,7 @@ _080D097E:
bx r0
.align 2, 0
_080D09B0: .4byte 0x0000ffc0
-_080D09B4: .4byte gBattleAnimPlayerMonIndex
+_080D09B4: .4byte gBattleAnimBankAttacker
_080D09B8: .4byte move_anim_8072740
_080D09BC: .4byte sub_8078394
thumb_func_end sub_80D0930
@@ -12892,13 +12892,13 @@ sub_80D09C0: @ 80D09C0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D09DC
- ldr r0, _080D09D8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D09D8 @ =gBattleAnimBankAttacker
b _080D09DE
.align 2, 0
_080D09D4: .4byte gBattleAnimArgs
-_080D09D8: .4byte gBattleAnimPlayerMonIndex
+_080D09D8: .4byte gBattleAnimBankAttacker
_080D09DC:
- ldr r0, _080D0A3C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D0A3C @ =gBattleAnimBankTarget
_080D09DE:
ldrb r5, [r0]
adds r0, r5, 0
@@ -12939,14 +12939,14 @@ _080D09F8:
_080D0A2A:
ldr r1, _080D0A44 @ =move_anim_8074EE0
adds r0, r6, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D0A48 @ =sub_80785E4
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080D0A3C: .4byte gBattleAnimEnemyMonIndex
+_080D0A3C: .4byte gBattleAnimBankTarget
_080D0A40: .4byte gBattleAnimArgs
_080D0A44: .4byte move_anim_8074EE0
_080D0A48: .4byte sub_80785E4
@@ -12963,7 +12963,7 @@ sub_80D0A4C: @ 80D0A4C
ldr r0, _080D0A80 @ =gTasks
adds r4, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -13019,7 +13019,7 @@ sub_80D0AB8: @ 80D0AB8
ldr r0, _080D0B2C @ =gTasks
adds r4, r1, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
movs r2, 0
@@ -13050,7 +13050,7 @@ sub_80D0AB8: @ 80D0AB8
strh r2, [r4, 0x18]
movs r0, 0x2
strh r0, [r4, 0x1A]
- ldr r0, _080D0B34 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D0B34 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -13070,7 +13070,7 @@ _080D0B22:
.align 2, 0
_080D0B2C: .4byte gTasks
_080D0B30: .4byte gSprites
-_080D0B34: .4byte gBattleAnimPlayerMonIndex
+_080D0B34: .4byte gBattleAnimBankAttacker
_080D0B38: .4byte sub_80D0B3C
thumb_func_end sub_80D0AB8
@@ -13260,7 +13260,7 @@ sub_80D0C88: @ 80D0C88
lsls r1, 3
ldr r0, _080D0CD8 @ =gTasks
adds r5, r1, r0
- ldr r4, _080D0CDC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D0CDC @ =gBattleAnimBankTarget
ldrb r0, [r4]
bl sub_8077FC0
lsls r0, 24
@@ -13290,7 +13290,7 @@ sub_80D0C88: @ 80D0C88
b _080D0CF0
.align 2, 0
_080D0CD8: .4byte gTasks
-_080D0CDC: .4byte gBattleAnimEnemyMonIndex
+_080D0CDC: .4byte gBattleAnimBankTarget
_080D0CE0: .4byte gUnknown_030042C0
_080D0CE4: .4byte REG_BG1HOFS
_080D0CE8:
@@ -13472,7 +13472,7 @@ _080D0E2C: .4byte gUnknown_03004DC0
sub_80D0E30: @ 80D0E30
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, _080D0E84 @ =gBattleAnimEnemyMonIndex
+ ldr r6, _080D0E84 @ =gBattleAnimBankTarget
ldrb r0, [r6]
movs r1, 0
bl sub_8077ABC
@@ -13509,7 +13509,7 @@ sub_80D0E30: @ 80D0E30
pop {r0}
bx r0
.align 2, 0
-_080D0E84: .4byte gBattleAnimEnemyMonIndex
+_080D0E84: .4byte gBattleAnimBankTarget
_080D0E88: .4byte sub_80D0E8C
thumb_func_end sub_80D0E30
@@ -13709,13 +13709,13 @@ sub_80D0FD8: @ 80D0FD8
adds r1, r0, 0
cmp r2, 0
bne _080D1004
- ldr r0, _080D1000 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D1000 @ =gBattleAnimBankAttacker
b _080D1006
.align 2, 0
_080D0FFC: .4byte gBattleAnimArgs
-_080D1000: .4byte gBattleAnimPlayerMonIndex
+_080D1000: .4byte gBattleAnimBankAttacker
_080D1004:
- ldr r0, _080D1040 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D1040 @ =gBattleAnimBankTarget
_080D1006:
ldrb r5, [r0]
ldrb r1, [r1, 0x6]
@@ -13729,7 +13729,7 @@ _080D1006:
movs r1, 0x2
adds r0, r5, 0
eors r0, r1
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D107E
@@ -13744,7 +13744,7 @@ _080D1006:
movs r1, 0
b _080D1048
.align 2, 0
-_080D1040: .4byte gBattleAnimEnemyMonIndex
+_080D1040: .4byte gBattleAnimBankTarget
_080D1044:
adds r0, r5, 0
movs r1, 0x2
@@ -13826,18 +13826,18 @@ sub_80D10B8: @ 80D10B8
ldrsh r0, [r0, r2]
cmp r0, 0
bne _080D10F0
- ldr r0, _080D10E8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D10E8 @ =gBattleAnimBankAttacker
ldrb r7, [r0]
- ldr r0, _080D10EC @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D10EC @ =gBattleAnimBankTarget
b _080D10F6
.align 2, 0
_080D10E4: .4byte gBattleAnimArgs
-_080D10E8: .4byte gBattleAnimPlayerMonIndex
-_080D10EC: .4byte gBattleAnimEnemyMonIndex
+_080D10E8: .4byte gBattleAnimBankAttacker
+_080D10EC: .4byte gBattleAnimBankTarget
_080D10F0:
- ldr r0, _080D1110 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D1110 @ =gBattleAnimBankTarget
ldrb r7, [r0]
- ldr r0, _080D1114 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D1114 @ =gBattleAnimBankAttacker
_080D10F6:
ldrb r0, [r0]
mov r8, r0
@@ -13852,8 +13852,8 @@ _080D10F6:
str r1, [sp, 0x4]
b _080D1124
.align 2, 0
-_080D1110: .4byte gBattleAnimEnemyMonIndex
-_080D1114: .4byte gBattleAnimPlayerMonIndex
+_080D1110: .4byte gBattleAnimBankTarget
+_080D1114: .4byte gBattleAnimBankAttacker
_080D1118: .4byte gBattleAnimArgs
_080D111C:
movs r2, 0x2
@@ -13881,7 +13881,7 @@ _080D1124:
mov r4, r8
eors r4, r0
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D1170
@@ -13925,7 +13925,7 @@ _080D1180:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D1204
@@ -14002,7 +14002,7 @@ _080D121A:
mov r0, r8
movs r1, 0x2
eors r0, r1
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D127C
@@ -14139,7 +14139,7 @@ sub_80D1368: @ 80D1368
adds r4, r0, 0
movs r1, 0
bl sub_80787B0
- ldr r0, _080D139C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D139C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -14161,7 +14161,7 @@ _080D1384:
pop {r0}
bx r0
.align 2, 0
-_080D139C: .4byte gBattleAnimPlayerMonIndex
+_080D139C: .4byte gBattleAnimBankAttacker
_080D13A0: .4byte 0x0000ff60
_080D13A4: .4byte gBattleAnimArgs
_080D13A8: .4byte sub_80D13AC
@@ -14184,7 +14184,7 @@ sub_80D13AC: @ 80D13AC
strh r0, [r4, 0x24]
subs r2, 0x20
strh r2, [r4, 0x2E]
- ldr r0, _080D1418 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D1418 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -14223,7 +14223,7 @@ _080D1410:
pop {r0}
bx r0
.align 2, 0
-_080D1418: .4byte gBattleAnimPlayerMonIndex
+_080D1418: .4byte gBattleAnimBankAttacker
_080D141C: .4byte 0x0000ff60
_080D1420: .4byte sub_80D1424
thumb_func_end sub_80D13AC
@@ -14449,7 +14449,7 @@ sub_80D15A4: @ 80D15A4
ldr r0, _080D15D4 @ =gTasks
adds r4, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -14531,7 +14531,7 @@ sub_80D1638: @ 80D1638
strh r0, [r4, 0xE]
movs r0, 0x3
strh r0, [r4, 0x20]
- ldr r0, _080D1670 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D1670 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -14543,7 +14543,7 @@ sub_80D1638: @ 80D1638
b _080D167E
.align 2, 0
_080D166C: .4byte gTasks
-_080D1670: .4byte gBattleAnimEnemyMonIndex
+_080D1670: .4byte gBattleAnimBankTarget
_080D1674: .4byte 0x0000ffff
_080D1678:
movs r0, 0x1
@@ -14552,7 +14552,7 @@ _080D1678:
_080D167E:
strh r0, [r4, 0x24]
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -14745,7 +14745,7 @@ sub_80D17C4: @ 80D17C4
movs r0, 0x2
strh r0, [r4, 0x24]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -14888,7 +14888,7 @@ sub_80D18D4: @ 80D18D4
strh r0, [r4, 0x16]
strh r0, [r4, 0x18]
strh r0, [r4, 0x22]
- ldr r5, _080D1928 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080D1928 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8077ABC
@@ -14908,7 +14908,7 @@ sub_80D18D4: @ 80D18D4
bx r0
.align 2, 0
_080D1924: .4byte gTasks
-_080D1928: .4byte gBattleAnimPlayerMonIndex
+_080D1928: .4byte gBattleAnimBankAttacker
_080D192C: .4byte sub_80D1930
thumb_func_end sub_80D18D4
@@ -15171,7 +15171,7 @@ _080D1AF4:
adds r1, r0
_080D1B1C:
adds r0, r4, 0
- bl sub_800D238
+ bl LZDecompressWram
movs r5, 0
_080D1B24:
lsls r4, r5, 5
@@ -15293,7 +15293,7 @@ sub_80D1C08: @ 80D1C08
adds r5, r0, 0
movs r1, 0
bl sub_80787B0
- ldr r6, _080D1C70 @ =gBattleAnimPlayerMonIndex
+ ldr r6, _080D1C70 @ =gBattleAnimBankAttacker
ldrb r0, [r6]
bl GetBankSide
lsls r0, 24
@@ -15327,7 +15327,7 @@ _080D1C28:
str r0, [r5, 0x1C]
ldr r1, _080D1C7C @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldrb r1, [r4, 0xA]
ldrb r2, [r4, 0xC]
adds r0, r5, 0
@@ -15336,7 +15336,7 @@ _080D1C28:
pop {r0}
bx r0
.align 2, 0
-_080D1C70: .4byte gBattleAnimPlayerMonIndex
+_080D1C70: .4byte gBattleAnimBankAttacker
_080D1C74: .4byte gBattleAnimArgs
_080D1C78: .4byte sub_8078B34
_080D1C7C: .4byte move_anim_8072740
@@ -15569,7 +15569,7 @@ sub_80D1E38: @ 80D1E38
lsrs r0, 24
adds r6, r0, 0
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080D1E88 @ =gTasks
@@ -15585,7 +15585,7 @@ sub_80D1E38: @ 80D1E38
cmp r0, 0x1
bne _080D1E94
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -15638,7 +15638,7 @@ sub_80D1EC8: @ 80D1EC8
lsrs r0, 24
adds r6, r0, 0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080D1F18 @ =gTasks
@@ -15654,7 +15654,7 @@ sub_80D1EC8: @ 80D1EC8
cmp r0, 0x1
bne _080D1F24
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -15710,7 +15710,7 @@ sub_80D1F58: @ 80D1F58
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, _080D1F9C @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080D1F9C @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -15733,7 +15733,7 @@ sub_80D1F58: @ 80D1F58
pop {r0}
bx r0
.align 2, 0
-_080D1F9C: .4byte gBattleAnimEnemyMonIndex
+_080D1F9C: .4byte gBattleAnimBankTarget
_080D1FA0: .4byte sub_80D1FA4
thumb_func_end sub_80D1F58
@@ -15853,7 +15853,7 @@ sub_80D2064: @ 80D2064
ldr r1, _080D208C @ =sub_80782D8
str r1, [r0, 0x1C]
ldr r1, _080D2090 @ =sub_80D2094
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
@@ -16330,7 +16330,7 @@ _080D2450: .4byte 0x040000d4
_080D2454: .4byte 0x85000400
_080D2458: .4byte gBattleAnimBackgroundTilemap_ScaryFaceContest
_080D245C:
- ldr r0, _080D2478 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D2478 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -16343,7 +16343,7 @@ _080D246E:
bl LZDecompressVram
b _080D2488
.align 2, 0
-_080D2478: .4byte gBattleAnimEnemyMonIndex
+_080D2478: .4byte gBattleAnimBankTarget
_080D247C: .4byte gBattleAnimBackgroundTilemap_ScaryFacePlayer
_080D2480:
ldr r0, _080D24CC @ =gBattleAnimBackgroundTilemap_ScaryFaceOpponent
@@ -16621,7 +16621,7 @@ _080D26A0: .4byte REG_BLDCNT
sub_80D26A4: @ 80D26A4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080D26F8 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080D26F8 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -16658,7 +16658,7 @@ sub_80D26A4: @ 80D26A4
pop {r0}
bx r0
.align 2, 0
-_080D26F8: .4byte gBattleAnimPlayerMonIndex
+_080D26F8: .4byte gBattleAnimBankAttacker
_080D26FC: .4byte gBattleAnimArgs
_080D2700: .4byte sub_80D2704
thumb_func_end sub_80D26A4
@@ -16779,7 +16779,7 @@ _080D27DC: .4byte 0x0000ffff
sub_80D27E0: @ 80D27E0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080D2828 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D2828 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -16809,7 +16809,7 @@ sub_80D27E0: @ 80D27E0
pop {r0}
bx r0
.align 2, 0
-_080D2828: .4byte gBattleAnimPlayerMonIndex
+_080D2828: .4byte gBattleAnimBankAttacker
_080D282C: .4byte gBattleAnimArgs
_080D2830: .4byte sub_80D2834
thumb_func_end sub_80D27E0
@@ -16887,7 +16887,7 @@ _080D28A8:
sub_80D28AC: @ 80D28AC
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080D28F8 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D28F8 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -16919,7 +16919,7 @@ sub_80D28AC: @ 80D28AC
pop {r0}
bx r0
.align 2, 0
-_080D28F8: .4byte gBattleAnimPlayerMonIndex
+_080D28F8: .4byte gBattleAnimBankAttacker
_080D28FC: .4byte gBattleAnimArgs
_080D2900: .4byte sub_80D287C
thumb_func_end sub_80D28AC
@@ -17179,7 +17179,7 @@ sub_80D2ABC: @ 80D2ABC
adds r0, r4, 0
movs r1, 0
bl StartSpriteAnim
- ldr r0, _080D2BBC @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D2BBC @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
@@ -17291,7 +17291,7 @@ _080D2B80:
b _080D2BD2
.align 2, 0
_080D2BB8: .4byte gBattleAnimArgs
-_080D2BBC: .4byte gBattleAnimEnemyMonIndex
+_080D2BBC: .4byte gBattleAnimBankTarget
_080D2BC0: .4byte 0x0000ffff
_080D2BC4:
adds r2, r4, 0
@@ -17375,12 +17375,12 @@ _080D2C54:
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080D2C64
- ldr r4, _080D2C60 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D2C60 @ =gBattleAnimBankAttacker
b _080D2C66
.align 2, 0
-_080D2C60: .4byte gBattleAnimPlayerMonIndex
+_080D2C60: .4byte gBattleAnimBankAttacker
_080D2C64:
- ldr r4, _080D2C94 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D2C94 @ =gBattleAnimBankTarget
_080D2C66:
ldrb r0, [r4]
movs r1, 0x2
@@ -17404,7 +17404,7 @@ _080D2C66:
adds r0, 0x20
b _080D2CA0
.align 2, 0
-_080D2C94: .4byte gBattleAnimEnemyMonIndex
+_080D2C94: .4byte gBattleAnimBankTarget
_080D2C98: .4byte gBattleAnimArgs
_080D2C9C:
ldrh r0, [r5, 0x20]
@@ -17467,7 +17467,7 @@ sub_80D2CF8: @ 80D2CF8
lsrs r5, 24
ldr r0, _080D2D2C @ =gBattleAnimArgs
ldrb r0, [r0]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -17524,13 +17524,13 @@ sub_80D2D68: @ 80D2D68
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D2D84
- ldr r0, _080D2D80 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D2D80 @ =gBattleAnimBankAttacker
b _080D2D86
.align 2, 0
_080D2D7C: .4byte gBattleAnimArgs
-_080D2D80: .4byte gBattleAnimPlayerMonIndex
+_080D2D80: .4byte gBattleAnimBankAttacker
_080D2D84:
- ldr r0, _080D2E1C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D2E1C @ =gBattleAnimBankTarget
_080D2D86:
ldrb r6, [r0]
adds r0, r6, 0
@@ -17607,7 +17607,7 @@ _080D2DF0:
pop {r0}
bx r0
.align 2, 0
-_080D2E1C: .4byte gBattleAnimEnemyMonIndex
+_080D2E1C: .4byte gBattleAnimBankTarget
_080D2E20: .4byte gBattleAnimArgs
_080D2E24: .4byte 0x000003ff
_080D2E28: .4byte 0xfffffc00
@@ -17882,11 +17882,11 @@ sub_80D3014: @ 80D3014
ands r0, r1
cmp r0, 0
beq _080D3060
- ldr r4, _080D305C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D305C @ =gBattleAnimBankAttacker
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D3060
@@ -17906,9 +17906,9 @@ sub_80D3014: @ 80D3014
b _080D3080
.align 2, 0
_080D3058: .4byte gBattleTypeFlags
-_080D305C: .4byte gBattleAnimPlayerMonIndex
+_080D305C: .4byte gBattleAnimBankAttacker
_080D3060:
- ldr r4, _080D30A0 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D30A0 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -17934,12 +17934,12 @@ _080D3080:
str r0, [r5, 0x1C]
ldr r1, _080D30A8 @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080D30A0: .4byte gBattleAnimPlayerMonIndex
+_080D30A0: .4byte gBattleAnimBankAttacker
_080D30A4: .4byte sub_8078B34
_080D30A8: .4byte move_anim_8072740
thumb_func_end sub_80D3014
@@ -18099,7 +18099,7 @@ _080D31C2:
sub_80D31C8: @ 80D31C8
push {r4-r6,lr}
adds r6, r0, 0
- ldr r5, _080D31F0 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080D31F0 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -18115,7 +18115,7 @@ sub_80D31C8: @ 80D31C8
subs r0, r1
b _080D320A
.align 2, 0
-_080D31F0: .4byte gBattleAnimPlayerMonIndex
+_080D31F0: .4byte gBattleAnimBankAttacker
_080D31F4: .4byte gBattleAnimArgs
_080D31F8:
ldrb r0, [r5]
@@ -18142,7 +18142,7 @@ _080D320A:
movs r1, 0x40
orrs r0, r1
strb r0, [r2]
- ldr r0, _080D32D4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D32D4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -18158,7 +18158,7 @@ _080D3240:
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
- ldr r4, _080D32D8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D32D8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -18220,8 +18220,8 @@ _080D3240:
bx r0
.align 2, 0
_080D32D0: .4byte gBattleAnimArgs
-_080D32D4: .4byte gBattleAnimPlayerMonIndex
-_080D32D8: .4byte gBattleAnimEnemyMonIndex
+_080D32D4: .4byte gBattleAnimBankAttacker
+_080D32D8: .4byte gBattleAnimBankTarget
_080D32DC: .4byte SpriteCallbackDummy
_080D32E0: .4byte gSprites
_080D32E4: .4byte sub_80D32E8
@@ -18309,7 +18309,7 @@ sub_80D3370: @ 80D3370
ldr r1, _080D3390 @ =sub_8078600
str r1, [r0, 0x1C]
ldr r1, _080D3394 @ =sub_80D3398
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
@@ -18325,7 +18325,7 @@ sub_80D3398: @ 80D3398
ldr r1, _080D33AC @ =sub_80782D8
str r1, [r0, 0x1C]
ldr r1, _080D33B0 @ =move_anim_8074EE0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
@@ -18339,7 +18339,7 @@ sub_80D33B4: @ 80D33B4
adds r5, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080D33DC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D33DC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -18353,7 +18353,7 @@ sub_80D33B4: @ 80D33B4
adds r7, r1, 0
b _080D33EA
.align 2, 0
-_080D33DC: .4byte gBattleAnimPlayerMonIndex
+_080D33DC: .4byte gBattleAnimBankAttacker
_080D33E0: .4byte gBattleAnimArgs
_080D33E4:
ldr r0, _080D3440 @ =gBattleAnimArgs
@@ -18364,7 +18364,7 @@ _080D33EA:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080D3444 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D3444 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -18400,7 +18400,7 @@ _080D33EA:
bx r0
.align 2, 0
_080D3440: .4byte gBattleAnimArgs
-_080D3444: .4byte gBattleAnimEnemyMonIndex
+_080D3444: .4byte gBattleAnimBankTarget
_080D3448: .4byte sub_80D344C
thumb_func_end sub_80D33B4
@@ -18551,7 +18551,7 @@ sub_80D3554: @ 80D3554
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080D35BC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D35BC @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -18590,7 +18590,7 @@ sub_80D3554: @ 80D3554
strh r0, [r5, 0x3C]
b _080D35C8
.align 2, 0
-_080D35BC: .4byte gBattleAnimEnemyMonIndex
+_080D35BC: .4byte gBattleAnimBankTarget
_080D35C0: .4byte gBattleAnimArgs
_080D35C4:
lsls r0, r1, 8
@@ -18711,7 +18711,7 @@ _080D3694: .4byte gTasks
sub_80D3698: @ 80D3698
push {r4-r7,lr}
adds r4, r0, 0
- ldr r7, _080D36E4 @ =gBattleAnimPlayerMonIndex
+ ldr r7, _080D36E4 @ =gBattleAnimBankAttacker
ldrb r0, [r7]
movs r1, 0
bl sub_8077ABC
@@ -18743,7 +18743,7 @@ sub_80D3698: @ 80D3698
strh r0, [r4, 0x24]
b _080D36F4
.align 2, 0
-_080D36E4: .4byte gBattleAnimPlayerMonIndex
+_080D36E4: .4byte gBattleAnimBankAttacker
_080D36E8: .4byte 0x0000fff6
_080D36EC:
strh r6, [r4, 0x24]
@@ -18787,11 +18787,11 @@ _080D3722:
sub_80D3728: @ 80D3728
push {r4-r7,lr}
adds r6, r0, 0
- ldr r5, _080D37E8 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080D37E8 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
adds r4, r0, 0
- ldr r0, _080D37EC @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D37EC @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r4, 24
@@ -18839,7 +18839,7 @@ _080D3786:
_080D3790:
adds r0, r6, 0
bl sub_80787B0
- ldr r0, _080D37E8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D37E8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -18851,7 +18851,7 @@ _080D3790:
_080D37AA:
ldrh r0, [r5, 0x8]
strh r0, [r6, 0x2E]
- ldr r4, _080D37EC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D37EC @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -18872,13 +18872,13 @@ _080D37AA:
str r0, [r6, 0x1C]
ldr r1, _080D37F8 @ =move_anim_8072740
adds r0, r6, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
-_080D37E8: .4byte gBattleAnimPlayerMonIndex
-_080D37EC: .4byte gBattleAnimEnemyMonIndex
+_080D37E8: .4byte gBattleAnimBankAttacker
+_080D37EC: .4byte gBattleAnimBankTarget
_080D37F0: .4byte gBattleAnimArgs
_080D37F4: .4byte sub_8078B34
_080D37F8: .4byte move_anim_8072740
@@ -18904,7 +18904,7 @@ sub_80D37FC: @ 80D37FC
str r0, [r4, 0x1C]
ldr r1, _080D3834 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
@@ -19080,7 +19080,7 @@ _080D3920:
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
- ldr r0, _080D39A0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D39A0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -19095,7 +19095,7 @@ _080D3990: .4byte 0x00003f42
_080D3994: .4byte REG_BG1CNT
_080D3998: .4byte 0x040000d4
_080D399C: .4byte 0x85000400
-_080D39A0: .4byte gBattleAnimPlayerMonIndex
+_080D39A0: .4byte gBattleAnimBankAttacker
_080D39A4: .4byte gUnknown_08E70968
_080D39A8:
ldr r0, _080D39B4 @ =gUnknown_08E70C38
@@ -19203,7 +19203,7 @@ _080D3A88: .4byte gUnknown_030042C0
_080D3A8C: .4byte 0x0000ffd0
_080D3A90: .4byte gUnknown_030041B4
_080D3A94:
- ldr r0, _080D3AC4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -19226,7 +19226,7 @@ _080D3A94:
strh r1, [r7, 0xE]
b _080D3AEE
.align 2, 0
-_080D3AC4: .4byte gBattleAnimPlayerMonIndex
+_080D3AC4: .4byte gBattleAnimBankAttacker
_080D3AC8: .4byte 0x0000ff20
_080D3ACC: .4byte gUnknown_030042C0
_080D3AD0: .4byte gUnknown_030041B4
@@ -20048,7 +20048,7 @@ sub_80D40F4: @ 80D40F4
ldr r0, _080D4144 @ =gTasks
adds r4, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -20374,7 +20374,7 @@ _080D438A:
thumb_func_start sub_80D4394
sub_80D4394: @ 80D4394
push {r4,r5,lr}
- ldr r4, _080D43B8 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D43B8 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -20390,7 +20390,7 @@ sub_80D4394: @ 80D4394
ldr r0, _080D43C0 @ =gPlayerParty
b _080D43D8
.align 2, 0
-_080D43B8: .4byte gBattleAnimPlayerMonIndex
+_080D43B8: .4byte gBattleAnimBankAttacker
_080D43BC: .4byte gBattlePartyID
_080D43C0: .4byte gPlayerParty
_080D43C4:
@@ -20451,7 +20451,7 @@ sub_80D4418: @ 80D4418
lsls r1, 24
lsrs r1, 24
str r1, [sp]
- ldr r4, _080D4520 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D4520 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -20571,7 +20571,7 @@ _080D44EA:
pop {r0}
bx r0
.align 2, 0
-_080D4520: .4byte gBattleAnimPlayerMonIndex
+_080D4520: .4byte gBattleAnimBankAttacker
_080D4524: .4byte gSpriteTemplate_83D9378
_080D4528: .4byte gSprites
thumb_func_end sub_80D4418
@@ -20681,7 +20681,7 @@ sub_80D45D8: @ 80D45D8
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xA]
- ldr r0, _080D460C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D460C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -20693,7 +20693,7 @@ sub_80D45D8: @ 80D45D8
b _080D4616
.align 2, 0
_080D4608: .4byte gTasks
-_080D460C: .4byte gBattleAnimPlayerMonIndex
+_080D460C: .4byte gBattleAnimBankAttacker
_080D4610:
movs r0, 0x10
strh r0, [r4, 0x10]
@@ -21079,7 +21079,7 @@ sub_80D48F4: @ 80D48F4
lsls r1, 3
ldr r0, _080D4978 @ =gTasks
adds r5, r1, r0
- ldr r4, _080D497C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D497C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -21136,7 +21136,7 @@ _080D494C:
bx r0
.align 2, 0
_080D4978: .4byte gTasks
-_080D497C: .4byte gBattleAnimPlayerMonIndex
+_080D497C: .4byte gBattleAnimBankAttacker
_080D4980: .4byte 0x0000ffe0
_080D4984: .4byte sub_80D4988
thumb_func_end sub_80D48F4
@@ -21556,7 +21556,7 @@ sub_80D4CA4: @ 80D4CA4
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r5, _080D4CE0 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080D4CE0 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -21580,7 +21580,7 @@ sub_80D4CA4: @ 80D4CA4
pop {r0}
bx r0
.align 2, 0
-_080D4CE0: .4byte gBattleAnimEnemyMonIndex
+_080D4CE0: .4byte gBattleAnimBankTarget
_080D4CE4: .4byte gBattleAnimArgs
_080D4CE8: .4byte sub_80D4CEC
thumb_func_end sub_80D4CA4
@@ -21734,7 +21734,7 @@ _080D4DF2:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4E3C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D4E3C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
@@ -21750,7 +21750,7 @@ _080D4DF2:
.align 2, 0
_080D4E34: .4byte gSpriteTemplate_83D9420
_080D4E38: .4byte gSprites
-_080D4E3C: .4byte gBattleAnimPlayerMonIndex
+_080D4E3C: .4byte gBattleAnimBankAttacker
_080D4E40:
strh r7, [r4, 0x32]
_080D4E42:
@@ -21792,7 +21792,7 @@ _080D4E68:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4EB4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
@@ -21808,7 +21808,7 @@ _080D4E68:
.align 2, 0
_080D4EAC: .4byte gSpriteTemplate_83D9420
_080D4EB0: .4byte gSprites
-_080D4EB4: .4byte gBattleAnimPlayerMonIndex
+_080D4EB4: .4byte gBattleAnimBankAttacker
_080D4EB8:
strh r7, [r4, 0x32]
_080D4EBA:
@@ -21847,7 +21847,7 @@ sub_80D4ED8: @ 80D4ED8
strh r0, [r4, 0x36]
ldr r1, _080D4F10 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r1, _080D4F14 @ =sub_8078174
str r1, [r4, 0x1C]
adds r0, r4, 0
@@ -21884,7 +21884,7 @@ sub_80D4F18: @ 80D4F18
str r0, [r4, 0x1C]
ldr r1, _080D4F58 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -21899,7 +21899,7 @@ sub_80D4F5C: @ 80D4F5C
push {r4,lr}
adds r4, r0, 0
bl sub_8078650
- ldr r0, _080D4F90 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D4F90 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -21920,7 +21920,7 @@ sub_80D4F5C: @ 80D4F5C
adds r1, r2, 0
b _080D4FAE
.align 2, 0
-_080D4F90: .4byte gBattleAnimPlayerMonIndex
+_080D4F90: .4byte gBattleAnimBankAttacker
_080D4F94: .4byte gBattleAnimArgs
_080D4F98:
ldr r1, _080D4FC4 @ =gBattleAnimArgs
@@ -21955,7 +21955,7 @@ _080D4FC8: .4byte sub_80D5038
sub_80D4FCC: @ 80D4FCC
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D4FF8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D4FF8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -21975,7 +21975,7 @@ sub_80D4FCC: @ 80D4FCC
adds r1, r2, 0
b _080D5018
.align 2, 0
-_080D4FF8: .4byte gBattleAnimPlayerMonIndex
+_080D4FF8: .4byte gBattleAnimBankAttacker
_080D4FFC: .4byte gBattleAnimArgs
_080D5000:
ldr r1, _080D5030 @ =gBattleAnimArgs
@@ -22047,7 +22047,7 @@ sub_80D5074: @ 80D5074
push {r4,lr}
adds r4, r0, 0
bl sub_8078650
- ldr r0, _080D5098 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D5098 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -22060,7 +22060,7 @@ sub_80D5074: @ 80D5074
strh r1, [r4, 0x20]
b _080D50B2
.align 2, 0
-_080D5098: .4byte gBattleAnimPlayerMonIndex
+_080D5098: .4byte gBattleAnimBankAttacker
_080D509C: .4byte gBattleAnimArgs
_080D50A0:
ldr r0, _080D50E0 @ =gBattleAnimArgs
@@ -22194,7 +22194,7 @@ sub_80D517C: @ 80D517C
ldr r1, _080D51A0 @ =sub_8078B34
str r1, [r0, 0x1C]
ldr r1, _080D51A4 @ =move_anim_8072740
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
@@ -22206,11 +22206,11 @@ _080D51A4: .4byte move_anim_8072740
sub_80D51A8: @ 80D51A8
push {r4-r6,lr}
adds r6, r0, 0
- ldr r5, _080D5200 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080D5200 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
adds r4, r0, 0
- ldr r0, _080D5204 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D5204 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r4, 24
@@ -22245,8 +22245,8 @@ _080D51EE:
pop {r0}
bx r0
.align 2, 0
-_080D5200: .4byte gBattleAnimPlayerMonIndex
-_080D5204: .4byte gBattleAnimEnemyMonIndex
+_080D5200: .4byte gBattleAnimBankAttacker
+_080D5204: .4byte gBattleAnimBankTarget
_080D5208: .4byte gBattleAnimArgs
_080D520C: .4byte sub_8079534
thumb_func_end sub_80D51A8
@@ -22305,7 +22305,7 @@ sub_80D5254: @ 80D5254
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080D52A4 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D52A4 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -22329,7 +22329,7 @@ _080D529E:
pop {r0}
bx r0
.align 2, 0
-_080D52A4: .4byte gBattleAnimEnemyMonIndex
+_080D52A4: .4byte gBattleAnimBankTarget
_080D52A8: .4byte sub_80D52AC
thumb_func_end sub_80D5254
@@ -22343,7 +22343,7 @@ sub_80D52AC: @ 80D52AC
beq _080D52F4
movs r4, 0
strh r4, [r6, 0x2E]
- ldr r5, _080D52EC @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080D52EC @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -22364,7 +22364,7 @@ sub_80D52AC: @ 80D52AC
bl _call_via_r1
b _080D531E
.align 2, 0
-_080D52EC: .4byte gBattleAnimEnemyMonIndex
+_080D52EC: .4byte gBattleAnimBankTarget
_080D52F0: .4byte sub_80D5324
_080D52F4:
movs r1, 0x3C
@@ -22457,7 +22457,7 @@ sub_80D5374: @ 80D5374
strh r0, [r4, 0x32]
ldr r1, _080D53AC @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D53B0 @ =sub_8078364
str r0, [r4, 0x1C]
pop {r4}
@@ -22490,7 +22490,7 @@ sub_80D53B4: @ 80D53B4
str r0, [r4, 0x1C]
ldr r1, _080D53F0 @ =sub_80D53F4
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
@@ -22577,7 +22577,7 @@ sub_80D5470: @ 80D5470
ldr r0, _080D54D0 @ =gTasks
adds r4, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
@@ -22595,7 +22595,7 @@ sub_80D5470: @ 80D5470
adds r0, r2
ldrh r0, [r0, 0x22]
strh r0, [r4, 0x10]
- ldr r0, _080D54D8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D54D8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -22615,7 +22615,7 @@ sub_80D5470: @ 80D5470
.align 2, 0
_080D54D0: .4byte gTasks
_080D54D4: .4byte gSprites
-_080D54D8: .4byte gBattleAnimPlayerMonIndex
+_080D54D8: .4byte gBattleAnimBankAttacker
_080D54DC: .4byte sub_80D54E0
thumb_func_end sub_80D5470
@@ -23021,7 +23021,7 @@ sub_80D57C4: @ 80D57C4
lsls r0, 2
adds r0, r1
ldrh r4, [r0, 0x20]
- ldr r0, _080D5818 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D5818 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -23035,7 +23035,7 @@ sub_80D57C4: @ 80D57C4
b _080D5826
.align 2, 0
_080D5814: .4byte gSprites
-_080D5818: .4byte gBattleAnimPlayerMonIndex
+_080D5818: .4byte gBattleAnimBankAttacker
_080D581C:
adds r0, r4, 0
adds r0, 0x10
@@ -23203,7 +23203,7 @@ sub_80D5940: @ 80D5940
adds r0, r2
lsls r0, 16
lsrs r4, r0, 16
- ldr r0, _080D597C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D597C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -23215,7 +23215,7 @@ sub_80D5940: @ 80D5940
b _080D5986
.align 2, 0
_080D5978: .4byte gSprites
-_080D597C: .4byte gBattleAnimPlayerMonIndex
+_080D597C: .4byte gBattleAnimBankAttacker
_080D5980:
lsls r0, r4, 16
movs r1, 0xB0
@@ -23466,7 +23466,7 @@ _080D5B28:
bl StartSpriteAnim
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x3C]
- ldr r0, _080D5B54 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D5B54 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -23476,12 +23476,12 @@ _080D5B28:
b _080D5B5A
.align 2, 0
_080D5B50: .4byte gBattleAnimArgs
-_080D5B54: .4byte gBattleAnimPlayerMonIndex
+_080D5B54: .4byte gBattleAnimBankAttacker
_080D5B58:
ldr r0, _080D5B78 @ =0x0000fffc
_080D5B5A:
strh r0, [r5, 0x36]
- ldr r0, _080D5B7C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D5B7C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -23496,12 +23496,12 @@ _080D5B5A:
b _080D5BD6
.align 2, 0
_080D5B78: .4byte 0x0000fffc
-_080D5B7C: .4byte gBattleAnimEnemyMonIndex
+_080D5B7C: .4byte gBattleAnimBankTarget
_080D5B80:
ldrh r0, [r5, 0x30]
adds r0, 0xC0
strh r0, [r5, 0x30]
- ldr r0, _080D5BA0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D5BA0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -23513,7 +23513,7 @@ _080D5B80:
negs r0, r0
b _080D5BAA
.align 2, 0
-_080D5BA0: .4byte gBattleAnimPlayerMonIndex
+_080D5BA0: .4byte gBattleAnimBankAttacker
_080D5BA4:
ldrh r0, [r5, 0x30]
lsls r0, 16
@@ -23579,7 +23579,7 @@ _080D5BDE:
lsls r0, 1
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
- ldr r4, _080D5C54 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D5C54 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -23603,7 +23603,7 @@ _080D5C4E:
pop {r0}
bx r0
.align 2, 0
-_080D5C54: .4byte gBattleAnimEnemyMonIndex
+_080D5C54: .4byte gBattleAnimBankTarget
_080D5C58: .4byte sub_80D5C5C
thumb_func_end sub_80D5B0C
@@ -23715,7 +23715,7 @@ _080D5CD8:
lsrs r0, 16
cmp r0, 0x83
bls _080D5D5C
- ldr r0, _080D5D58 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D5D58 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -23732,9 +23732,9 @@ _080D5CD8:
_080D5D4C: .4byte gBattleAnimArgs
_080D5D50: .4byte gMain
_080D5D54: .4byte 0x0000043d
-_080D5D58: .4byte gBattleAnimEnemyMonIndex
+_080D5D58: .4byte gBattleAnimBankTarget
_080D5D5C:
- ldr r0, _080D5D80 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D5D80 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
@@ -23751,7 +23751,7 @@ _080D5D5C:
strb r1, [r4, 0x5]
b _080D5DA0
.align 2, 0
-_080D5D80: .4byte gBattleAnimEnemyMonIndex
+_080D5D80: .4byte gBattleAnimBankTarget
_080D5D84:
adds r0, r2, 0
subs r0, 0x40
@@ -23813,7 +23813,7 @@ sub_80D5DDC: @ 80D5DDC
lsls r1, 3
ldr r0, _080D5E3C @ =gTasks
adds r4, r1, r0
- ldr r0, _080D5E40 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D5E40 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -23825,22 +23825,22 @@ sub_80D5DDC: @ 80D5DDC
movs r1, 0x1
_080D5E02:
strh r1, [r4, 0x20]
- ldr r0, _080D5E44 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D5E44 @ =gBattleAnimBankTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
strh r0, [r4, 0x22]
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
movs r0, 0x3
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -23851,8 +23851,8 @@ _080D5E02:
bx r0
.align 2, 0
_080D5E3C: .4byte gTasks
-_080D5E40: .4byte gBattleAnimPlayerMonIndex
-_080D5E44: .4byte gBattleAnimEnemyMonIndex
+_080D5E40: .4byte gBattleAnimBankAttacker
+_080D5E44: .4byte gBattleAnimBankTarget
_080D5E48: .4byte sub_80D5E4C
thumb_func_end sub_80D5DDC
@@ -24222,7 +24222,7 @@ _080D60EA:
adds r0, 0x1
strh r0, [r2, 0x8]
ldr r1, _080D6114 @ =gObjectBankIDs
- ldr r0, _080D6118 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D6118 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
@@ -24238,7 +24238,7 @@ _080D60EA:
_080D610C: .4byte gTasks
_080D6110: .4byte gBattleAnimArgs
_080D6114: .4byte gObjectBankIDs
-_080D6118: .4byte gBattleAnimEnemyMonIndex
+_080D6118: .4byte gBattleAnimBankTarget
_080D611C: .4byte gUnknown_083D9794
_080D6120:
ldr r4, _080D616C @ =gUnknown_083D97A4
@@ -24331,7 +24331,7 @@ _080D61C4: .4byte gSprites
sub_80D61C8: @ 80D61C8
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D61E8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D61E8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -24344,7 +24344,7 @@ sub_80D61C8: @ 80D61C8
strh r1, [r4, 0x20]
b _080D61FC
.align 2, 0
-_080D61E8: .4byte gBattleAnimPlayerMonIndex
+_080D61E8: .4byte gBattleAnimBankAttacker
_080D61EC: .4byte gBattleAnimArgs
_080D61F0:
ldr r1, _080D6210 @ =gBattleAnimArgs
@@ -24389,7 +24389,7 @@ _080D622E:
sub_80D6234: @ 80D6234
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D6254 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D6254 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -24402,7 +24402,7 @@ sub_80D6234: @ 80D6234
strh r1, [r4, 0x20]
b _080D6266
.align 2, 0
-_080D6254: .4byte gBattleAnimPlayerMonIndex
+_080D6254: .4byte gBattleAnimBankAttacker
_080D6258: .4byte gBattleAnimArgs
_080D625C:
ldr r0, _080D6270 @ =gBattleAnimArgs
@@ -24442,7 +24442,7 @@ _080D628E:
sub_80D6294: @ 80D6294
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080D62D8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D62D8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -24455,7 +24455,7 @@ sub_80D6294: @ 80D6294
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, _080D62DC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D62DC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -24472,8 +24472,8 @@ sub_80D6294: @ 80D6294
strh r0, [r5, 0x22]
b _080D62F8
.align 2, 0
-_080D62D8: .4byte gBattleAnimEnemyMonIndex
-_080D62DC: .4byte gBattleAnimPlayerMonIndex
+_080D62D8: .4byte gBattleAnimBankTarget
+_080D62DC: .4byte gBattleAnimBankAttacker
_080D62E0: .4byte gBattleAnimArgs
_080D62E4:
ldr r0, _080D631C @ =gBattleAnimArgs
@@ -24497,7 +24497,7 @@ _080D62F8:
strh r0, [r5, 0x34]
ldr r1, _080D6320 @ =move_anim_8074EE0
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D6324 @ =sub_8078114
str r0, [r5, 0x1C]
pop {r4,r5}
@@ -24532,46 +24532,46 @@ _080D6344:
beq _080D637C
b _080D63A0
_080D634E:
- ldr r0, _080D6354 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D6354 @ =gBattleAnimBankAttacker
b _080D63A2
.align 2, 0
-_080D6354: .4byte gBattleAnimPlayerMonIndex
+_080D6354: .4byte gBattleAnimBankAttacker
_080D6358:
- ldr r4, _080D6370 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D6370 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r6, 0x2
eors r0, r6
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080D6374
ldrb r4, [r4]
b _080D63A4
.align 2, 0
-_080D6370: .4byte gBattleAnimPlayerMonIndex
+_080D6370: .4byte gBattleAnimBankAttacker
_080D6374:
ldrb r0, [r4]
adds r4, r6, 0
eors r4, r0
b _080D63A4
_080D637C:
- ldr r0, _080D6398 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D6398 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
movs r4, 0x2
eors r0, r4
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D63A0
- ldr r0, _080D639C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D639C @ =gBattleAnimBankTarget
ldrb r0, [r0]
eors r4, r0
b _080D63A4
.align 2, 0
-_080D6398: .4byte gBattleAnimPlayerMonIndex
-_080D639C: .4byte gBattleAnimEnemyMonIndex
+_080D6398: .4byte gBattleAnimBankAttacker
+_080D639C: .4byte gBattleAnimBankTarget
_080D63A0:
- ldr r0, _080D63C4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D63C4 @ =gBattleAnimBankTarget
_080D63A2:
ldrb r4, [r0]
_080D63A4:
@@ -24590,7 +24590,7 @@ _080D63A4:
movs r1, 0x1
b _080D63DE
.align 2, 0
-_080D63C4: .4byte gBattleAnimEnemyMonIndex
+_080D63C4: .4byte gBattleAnimBankTarget
_080D63C8: .4byte gBattleAnimArgs
_080D63CC:
adds r0, r4, 0
@@ -24698,7 +24698,7 @@ sub_80D648C: @ 80D648C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r6, _080D6504 @ =gBattleAnimEnemyMonIndex
+ ldr r6, _080D6504 @ =gBattleAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8077ABC
@@ -24744,7 +24744,7 @@ sub_80D648C: @ 80D648C
bx r0
.align 2, 0
_080D6500: .4byte gBattleAnimArgs
-_080D6504: .4byte gBattleAnimEnemyMonIndex
+_080D6504: .4byte gBattleAnimBankTarget
_080D6508: .4byte 0x000003ff
_080D650C: .4byte 0xfffffc00
_080D6510: .4byte sub_80D6514
@@ -24866,7 +24866,7 @@ sub_80D65DC: @ 80D65DC
ands r0, r1
cmp r0, 0
beq _080D65FE
- ldr r0, _080D664C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D664C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -24878,7 +24878,7 @@ _080D65FE:
negs r0, r0
strh r0, [r1, 0x2]
_080D6606:
- ldr r5, _080D664C @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080D664C @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -24909,7 +24909,7 @@ _080D6606:
.align 2, 0
_080D6644: .4byte gMain
_080D6648: .4byte 0x0000043d
-_080D664C: .4byte gBattleAnimEnemyMonIndex
+_080D664C: .4byte gBattleAnimBankTarget
_080D6650: .4byte gBattleAnimArgs
_080D6654: .4byte sub_80D658C
thumb_func_end sub_80D65DC
@@ -24928,13 +24928,13 @@ sub_80D6658: @ 80D6658
ands r0, r1
cmp r0, 0
beq _080D667C
- ldr r0, _080D6678 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D6678 @ =gBattleAnimBankTarget
b _080D667E
.align 2, 0
_080D6674: .4byte gBattleAnimArgs
-_080D6678: .4byte gBattleAnimEnemyMonIndex
+_080D6678: .4byte gBattleAnimBankTarget
_080D667C:
- ldr r0, _080D670C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D670C @ =gBattleAnimBankAttacker
_080D667E:
ldrb r6, [r0]
ldr r0, _080D6710 @ =gMain
@@ -25005,7 +25005,7 @@ _080D66A4:
pop {r0}
bx r0
.align 2, 0
-_080D670C: .4byte gBattleAnimPlayerMonIndex
+_080D670C: .4byte gBattleAnimBankAttacker
_080D6710: .4byte gMain
_080D6714: .4byte 0x0000043d
_080D6718: .4byte gBattleAnimArgs
@@ -25126,7 +25126,7 @@ _080D67F6:
str r0, [r4, 0x1C]
ldr r1, _080D6818 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -25142,7 +25142,7 @@ sub_80D681C: @ 80D681C
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, _080D6864 @ =gBattleAnimEnemyMonIndex
+ ldr r6, _080D6864 @ =gBattleAnimBankTarget
ldrb r0, [r6]
movs r1, 0
bl sub_8077ABC
@@ -25173,7 +25173,7 @@ sub_80D681C: @ 80D681C
pop {r0}
bx r0
.align 2, 0
-_080D6864: .4byte gBattleAnimEnemyMonIndex
+_080D6864: .4byte gBattleAnimBankTarget
_080D6868: .4byte gTasks
_080D686C: .4byte gBattleAnimArgs
_080D6870: .4byte sub_80D6874
@@ -25556,14 +25556,14 @@ sub_80D6B3C: @ 80D6B3C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D6B68
- ldr r4, _080D6B64 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D6B64 @ =gBattleAnimBankAttacker
b _080D6B6A
.align 2, 0
_080D6B5C: .4byte gTasks
_080D6B60: .4byte gBattleAnimArgs
-_080D6B64: .4byte gBattleAnimPlayerMonIndex
+_080D6B64: .4byte gBattleAnimBankAttacker
_080D6B68:
- ldr r4, _080D6BAC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D6BAC @ =gBattleAnimBankTarget
_080D6B6A:
ldrb r0, [r4]
movs r1, 0x2
@@ -25596,7 +25596,7 @@ _080D6B6A:
pop {r0}
bx r0
.align 2, 0
-_080D6BAC: .4byte gBattleAnimEnemyMonIndex
+_080D6BAC: .4byte gBattleAnimBankTarget
_080D6BB0: .4byte gBattleAnimArgs
_080D6BB4: .4byte sub_80D6BB8
thumb_func_end sub_80D6B3C
@@ -25681,7 +25681,7 @@ sub_80D6BB8: @ 80D6BB8
bl obj_translate_based_on_private_1_2_3_4
ldr r1, _080D6CB0 @ =sub_80D6D00
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D6CB4 @ =sub_8078600
str r0, [r4, 0x1C]
ldrh r0, [r5, 0x1A]
@@ -25790,13 +25790,13 @@ sub_80D6D18: @ 80D6D18
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D6D34
- ldr r4, _080D6D30 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D6D30 @ =gBattleAnimBankAttacker
b _080D6D36
.align 2, 0
_080D6D2C: .4byte gBattleAnimArgs
-_080D6D30: .4byte gBattleAnimPlayerMonIndex
+_080D6D30: .4byte gBattleAnimBankAttacker
_080D6D34:
- ldr r4, _080D6D64 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D6D64 @ =gBattleAnimBankTarget
_080D6D36:
ldrb r0, [r4]
movs r1, 0x2
@@ -25812,14 +25812,14 @@ _080D6D36:
strh r0, [r5, 0x22]
ldr r1, _080D6D68 @ =move_anim_8074EE0
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D6D6C @ =sub_80785E4
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080D6D64: .4byte gBattleAnimEnemyMonIndex
+_080D6D64: .4byte gBattleAnimBankTarget
_080D6D68: .4byte move_anim_8074EE0
_080D6D6C: .4byte sub_80785E4
thumb_func_end sub_80D6D18
@@ -25833,13 +25833,13 @@ sub_80D6D70: @ 80D6D70
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D6D8C
- ldr r4, _080D6D88 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D6D88 @ =gBattleAnimBankAttacker
b _080D6D8E
.align 2, 0
_080D6D84: .4byte gBattleAnimArgs
-_080D6D88: .4byte gBattleAnimPlayerMonIndex
+_080D6D88: .4byte gBattleAnimBankAttacker
_080D6D8C:
- ldr r4, _080D6DC8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D6DC8 @ =gBattleAnimBankTarget
_080D6D8E:
ldrb r0, [r4]
movs r1, 0x2
@@ -25860,14 +25860,14 @@ _080D6D8E:
strh r0, [r5, 0x26]
ldr r1, _080D6DD0 @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D6DD4 @ =sub_8078600
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080D6DC8: .4byte gBattleAnimEnemyMonIndex
+_080D6DC8: .4byte gBattleAnimBankTarget
_080D6DCC: .4byte gBattleAnimArgs
_080D6DD0: .4byte move_anim_8072740
_080D6DD4: .4byte sub_8078600
@@ -25879,7 +25879,7 @@ sub_80D6DD8: @ 80D6DD8
adds r5, r0, 0
movs r1, 0x1
bl StartSpriteAffineAnim
- ldr r4, _080D6E30 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D6E30 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -25893,7 +25893,7 @@ sub_80D6DD8: @ 80D6DD8
lsrs r0, 24
strh r0, [r5, 0x22]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3A]
@@ -25916,7 +25916,7 @@ _080D6E26:
pop {r0}
bx r0
.align 2, 0
-_080D6E30: .4byte gBattleAnimPlayerMonIndex
+_080D6E30: .4byte gBattleAnimBankAttacker
_080D6E34: .4byte sub_80D6E38
thumb_func_end sub_80D6DD8
@@ -26006,12 +26006,12 @@ _080D6ECE:
b _080D7000
_080D6ED0:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x26]
- ldr r4, _080D6F04 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D6F04 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -26028,7 +26028,7 @@ _080D6ED0:
movs r0, 0x2
b _080D6F12
.align 2, 0
-_080D6F04: .4byte gBattleAnimPlayerMonIndex
+_080D6F04: .4byte gBattleAnimBankAttacker
_080D6F08: .4byte 0x0000ffe0
_080D6F0C:
movs r0, 0x20
@@ -26193,7 +26193,7 @@ _080D7034:
_080D703A:
b _080D718E
_080D703C:
- ldr r4, _080D707C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D707C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -26225,7 +26225,7 @@ _080D7052:
ldr r0, _080D7084 @ =0x0000fff0
b _080D70F0
.align 2, 0
-_080D707C: .4byte gBattleAnimPlayerMonIndex
+_080D707C: .4byte gBattleAnimBankAttacker
_080D7080: .4byte gBattleAnimArgs
_080D7084: .4byte 0x0000fff0
_080D7088:
@@ -26254,7 +26254,7 @@ _080D70B0:
movs r0, 0x78
subs r0, r1
strh r0, [r5, 0xE]
- ldr r4, _080D70E4 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D70E4 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x3
bl sub_8077ABC
@@ -26273,7 +26273,7 @@ _080D70B0:
strh r0, [r5, 0x10]
b _080D7126
.align 2, 0
-_080D70E4: .4byte gBattleAnimEnemyMonIndex
+_080D70E4: .4byte gBattleAnimBankTarget
_080D70E8:
ldr r0, _080D710C @ =0x0000fff0
strh r0, [r5, 0xE]
@@ -26506,7 +26506,7 @@ sub_80D727C: @ 80D727C
beq _080D72C0
b _080D72D4
_080D728E:
- ldr r4, _080D72BC @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D72BC @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -26527,7 +26527,7 @@ _080D728E:
strh r0, [r5, 0x2E]
b _080D72D4
.align 2, 0
-_080D72BC: .4byte gBattleAnimPlayerMonIndex
+_080D72BC: .4byte gBattleAnimBankAttacker
_080D72C0:
adds r0, r5, 0
adds r0, 0x3F
@@ -26576,7 +26576,7 @@ _080D7308:
.4byte _080D7444
.4byte _080D7454
_080D731C:
- ldr r4, _080D73A0 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D73A0 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -26591,7 +26591,7 @@ _080D731C:
strh r0, [r5, 0x16]
movs r0, 0x4
strh r0, [r5, 0x18]
- ldr r0, _080D73A4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D73A4 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x2
bl sub_8077ABC
@@ -26636,8 +26636,8 @@ _080D731C:
adds r0, 0x1
b _080D7466
.align 2, 0
-_080D73A0: .4byte gBattleAnimPlayerMonIndex
-_080D73A4: .4byte gBattleAnimEnemyMonIndex
+_080D73A0: .4byte gBattleAnimBankAttacker
+_080D73A4: .4byte gBattleAnimBankTarget
_080D73A8: .4byte 0x0000ffff
_080D73AC:
ldrh r0, [r5, 0xA]
@@ -26934,7 +26934,7 @@ _080D75C4:
beq _080D7640
b _080D764E
_080D75CA:
- ldr r0, _080D7614 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D7614 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8077ABC
@@ -26956,7 +26956,7 @@ _080D75E4:
bgt _080D75E4
strh r1, [r5, 0x24]
_080D75F4:
- ldr r4, _080D7614 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D7614 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -26971,7 +26971,7 @@ _080D75F4:
strh r0, [r5, 0x20]
b _080D7638
.align 2, 0
-_080D7614: .4byte gBattleAnimEnemyMonIndex
+_080D7614: .4byte gBattleAnimBankTarget
_080D7618:
ldrh r0, [r5, 0xA]
adds r0, 0x1
@@ -27121,7 +27121,7 @@ sub_80D7704: @ 80D7704
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
- ldr r4, _080D7814 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D7814 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -27134,7 +27134,7 @@ sub_80D7704: @ 80D7704
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r4, _080D7818 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D7818 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -27235,8 +27235,8 @@ _080D77DE:
.align 2, 0
_080D780C: .4byte 0x000003ff
_080D7810: .4byte 0xfffffc00
-_080D7814: .4byte gBattleAnimEnemyMonIndex
-_080D7818: .4byte gBattleAnimPlayerMonIndex
+_080D7814: .4byte gBattleAnimBankTarget
+_080D7818: .4byte gBattleAnimBankAttacker
_080D781C: .4byte gBattleAnimArgs
_080D7820:
lsls r1, r3, 16
@@ -27365,7 +27365,7 @@ sub_80D78EC: @ 80D78EC
strh r0, [r4, 0x36]
ldr r1, _080D7924 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r1, _080D7928 @ =sub_8078174
str r1, [r4, 0x1C]
adds r0, r4, 0
@@ -27385,14 +27385,14 @@ sub_80D792C: @ 80D792C
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080D7960 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D7960 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x2
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
- ldr r0, _080D7964 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D7964 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -27405,8 +27405,8 @@ sub_80D792C: @ 80D792C
strh r1, [r4, 0x32]
b _080D7976
.align 2, 0
-_080D7960: .4byte gBattleAnimEnemyMonIndex
-_080D7964: .4byte gBattleAnimPlayerMonIndex
+_080D7960: .4byte gBattleAnimBankTarget
+_080D7964: .4byte gBattleAnimBankAttacker
_080D7968: .4byte gBattleAnimArgs
_080D796C:
ldr r0, _080D79A4 @ =gBattleAnimArgs
@@ -27415,7 +27415,7 @@ _080D796C:
adds r0, r1
strh r0, [r4, 0x32]
_080D7976:
- ldr r0, _080D79A8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D79A8 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x3
bl sub_8077ABC
@@ -27429,7 +27429,7 @@ _080D7976:
strh r0, [r4, 0x2E]
ldr r1, _080D79AC @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D79B0 @ =sub_8078B34
str r0, [r4, 0x1C]
pop {r4}
@@ -27437,7 +27437,7 @@ _080D7976:
bx r0
.align 2, 0
_080D79A4: .4byte gBattleAnimArgs
-_080D79A8: .4byte gBattleAnimEnemyMonIndex
+_080D79A8: .4byte gBattleAnimBankTarget
_080D79AC: .4byte move_anim_8072740
_080D79B0: .4byte sub_8078B34
thumb_func_end sub_80D792C
@@ -27458,7 +27458,7 @@ sub_80D79B4: @ 80D79B4
.align 2, 0
_080D79CC: .4byte gBattleAnimArgs
_080D79D0:
- ldr r0, _080D7A18 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D7A18 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -27466,7 +27466,7 @@ _080D79D0:
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
- ldr r0, _080D7A1C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D7A1C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -27487,15 +27487,15 @@ _080D79F6:
_080D7A06:
ldr r1, _080D7A20 @ =sub_80D7A28
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D7A24 @ =sub_80785E4
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080D7A18: .4byte gBattleAnimEnemyMonIndex
-_080D7A1C: .4byte gBattleAnimPlayerMonIndex
+_080D7A18: .4byte gBattleAnimBankTarget
+_080D7A1C: .4byte gBattleAnimBankAttacker
_080D7A20: .4byte sub_80D7A28
_080D7A24: .4byte sub_80785E4
thumb_func_end sub_80D79B4
@@ -27551,7 +27551,7 @@ sub_80D7A64: @ 80D7A64
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D7AB4
- ldr r4, _080D7AB0 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D7AB0 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -27569,9 +27569,9 @@ sub_80D7A64: @ 80D7A64
b _080D7AC6
.align 2, 0
_080D7AAC: .4byte gBattleAnimArgs
-_080D7AB0: .4byte gBattleAnimEnemyMonIndex
+_080D7AB0: .4byte gBattleAnimBankTarget
_080D7AB4:
- ldr r0, _080D7AE0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D7AE0 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -27580,7 +27580,7 @@ _080D7AB4:
movs r1, 0x1
bl sub_807A3FC
_080D7AC6:
- ldr r0, _080D7AE4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -27593,8 +27593,8 @@ _080D7AC6:
strh r1, [r5, 0x32]
b _080D7AF6
.align 2, 0
-_080D7AE0: .4byte gBattleAnimEnemyMonIndex
-_080D7AE4: .4byte gBattleAnimPlayerMonIndex
+_080D7AE0: .4byte gBattleAnimBankTarget
+_080D7AE4: .4byte gBattleAnimBankAttacker
_080D7AE8: .4byte gBattleAnimArgs
_080D7AEC:
ldr r0, _080D7B94 @ =gBattleAnimArgs
@@ -27678,7 +27678,7 @@ _080D7B76:
bge _080D7B76
str r6, [r5, 0x1C]
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
add sp, 0x10
pop {r4-r7}
pop {r0}
@@ -27706,7 +27706,7 @@ sub_80D7BA0: @ 80D7BA0
strh r5, [r4, 0x24]
movs r0, 0x80
strh r0, [r4, 0x2E]
- ldr r0, _080D7BFC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D7BFC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -27735,7 +27735,7 @@ _080D7BD0:
pop {r0}
bx r0
.align 2, 0
-_080D7BFC: .4byte gBattleAnimPlayerMonIndex
+_080D7BFC: .4byte gBattleAnimBankAttacker
_080D7C00: .4byte 0x0000ffec
_080D7C04: .4byte sub_80D7C08
thumb_func_end sub_80D7BA0
@@ -27744,7 +27744,7 @@ _080D7C04: .4byte sub_80D7C08
sub_80D7C08: @ 80D7C08
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D7C5C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D7C5C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -27782,7 +27782,7 @@ _080D7C1E:
strh r0, [r4, 0x38]
b _080D7C82
.align 2, 0
-_080D7C5C: .4byte gBattleAnimPlayerMonIndex
+_080D7C5C: .4byte gBattleAnimBankAttacker
_080D7C60: .4byte 0x0000ffec
_080D7C64:
ldrh r0, [r4, 0x24]
@@ -27866,7 +27866,7 @@ sub_80D7CD4: @ 80D7CD4
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080D7D20
- ldr r4, _080D7D1C @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D7D1C @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -27882,9 +27882,9 @@ sub_80D7CD4: @ 80D7CD4
b _080D7D32
.align 2, 0
_080D7D18: .4byte gBattleAnimArgs
-_080D7D1C: .4byte gBattleAnimEnemyMonIndex
+_080D7D1C: .4byte gBattleAnimBankTarget
_080D7D20:
- ldr r0, _080D7D50 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D7D50 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -27893,7 +27893,7 @@ _080D7D20:
movs r1, 0x1
bl sub_807A3FC
_080D7D32:
- ldr r0, _080D7D54 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D7D54 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -27907,8 +27907,8 @@ _080D7D32:
adds r1, r0, 0
b _080D7D66
.align 2, 0
-_080D7D50: .4byte gBattleAnimEnemyMonIndex
-_080D7D54: .4byte gBattleAnimPlayerMonIndex
+_080D7D50: .4byte gBattleAnimBankTarget
+_080D7D54: .4byte gBattleAnimBankAttacker
_080D7D58: .4byte gBattleAnimArgs
_080D7D5C:
ldr r1, _080D7E10 @ =gBattleAnimArgs
@@ -28088,7 +28088,7 @@ sub_80D7E88: @ 80D7E88
.align 2, 0
_080D7EA8: .4byte gBattleAnimArgs
_080D7EAC:
- ldr r0, _080D7EEC @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D7EEC @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -28096,7 +28096,7 @@ _080D7EAC:
adds r3, 0x22
movs r1, 0
bl sub_807A3FC
- ldr r0, _080D7EF0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -28120,8 +28120,8 @@ _080D7EE2:
strh r0, [r4, 0x2E]
b _080D7F08
.align 2, 0
-_080D7EEC: .4byte gBattleAnimEnemyMonIndex
-_080D7EF0: .4byte gBattleAnimPlayerMonIndex
+_080D7EEC: .4byte gBattleAnimBankTarget
+_080D7EF0: .4byte gBattleAnimBankAttacker
_080D7EF4:
adds r0, r4, 0
adds r0, 0x3F
@@ -28158,7 +28158,7 @@ sub_80D7F10: @ 80D7F10
.align 2, 0
_080D7F30: .4byte gBattleAnimArgs
_080D7F34:
- ldr r4, _080D7F5C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D7F5C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -28176,7 +28176,7 @@ _080D7F34:
subs r0, r1
b _080D7F66
.align 2, 0
-_080D7F5C: .4byte gBattleAnimPlayerMonIndex
+_080D7F5C: .4byte gBattleAnimBankAttacker
_080D7F60:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
@@ -28189,11 +28189,11 @@ _080D7F66:
adds r0, r1
strh r0, [r5, 0x22]
_080D7F72:
- ldr r0, _080D7F7C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D7F7C @ =gBattleAnimBankAttacker
b _080D7FD0
.align 2, 0
_080D7F78: .4byte gBattleAnimArgs
-_080D7F7C: .4byte gBattleAnimPlayerMonIndex
+_080D7F7C: .4byte gBattleAnimBankAttacker
_080D7F80:
movs r1, 0xA
ldrsh r0, [r6, r1]
@@ -28204,7 +28204,7 @@ _080D7F80:
bl sub_8078764
b _080D7FCE
_080D7F92:
- ldr r4, _080D7FB8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D7FB8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -28222,7 +28222,7 @@ _080D7F92:
subs r0, r1
b _080D7FC2
.align 2, 0
-_080D7FB8: .4byte gBattleAnimEnemyMonIndex
+_080D7FB8: .4byte gBattleAnimBankTarget
_080D7FBC:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
@@ -28235,7 +28235,7 @@ _080D7FC2:
adds r0, r1
strh r0, [r5, 0x22]
_080D7FCE:
- ldr r0, _080D7FF0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D7FF0 @ =gBattleAnimBankTarget
_080D7FD0:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -28253,12 +28253,12 @@ _080D7FE8:
b _080D7FF6
.align 2, 0
_080D7FEC: .4byte gBattleAnimArgs
-_080D7FF0: .4byte gBattleAnimEnemyMonIndex
+_080D7FF0: .4byte gBattleAnimBankTarget
_080D7FF4:
movs r0, 0x40
_080D7FF6:
strh r0, [r5, 0x3A]
- ldr r0, _080D803C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D803C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -28291,7 +28291,7 @@ _080D800C:
pop {r0}
bx r0
.align 2, 0
-_080D803C: .4byte gBattleAnimEnemyMonIndex
+_080D803C: .4byte gBattleAnimBankTarget
_080D8040: .4byte gBattleAnimArgs
_080D8044: .4byte sub_80D8048
thumb_func_end sub_80D7F10
@@ -28742,7 +28742,7 @@ _080D83DC: .4byte REG_BLDCNT
sub_80D83E0: @ 80D83E0
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080D840C @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080D840C @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -28761,7 +28761,7 @@ sub_80D83E0: @ 80D83E0
pop {r0}
bx r0
.align 2, 0
-_080D840C: .4byte gBattleAnimPlayerMonIndex
+_080D840C: .4byte gBattleAnimBankAttacker
_080D8410: .4byte sub_807941C
thumb_func_end sub_80D83E0
@@ -29129,13 +29129,13 @@ sub_80D8700: @ 80D8700
ldr r6, _080D87E8 @ =gBattleAnimArgs
ldrh r0, [r6]
strh r0, [r5, 0x2E]
- ldr r0, _080D87EC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D87EC @ =gBattleAnimBankAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
bl sub_8077ABC
adds r4, r0, 0
- ldr r7, _080D87F0 @ =gBattleAnimEnemyMonIndex
+ ldr r7, _080D87F0 @ =gBattleAnimBankTarget
ldrb r0, [r7]
movs r1, 0x2
bl sub_8077ABC
@@ -29178,7 +29178,7 @@ _080D8734:
cmp r0, 0
bne _080D8790
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r2, _080D87F8 @ =gSprites
lsls r0, 24
lsrs r0, 24
@@ -29196,7 +29196,7 @@ _080D8790:
movs r0, 0x1
strh r0, [r5, 0x3A]
_080D8794:
- ldr r4, _080D87EC @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D87EC @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -29218,7 +29218,7 @@ _080D8794:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, _080D87F0 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D87F0 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -29236,8 +29236,8 @@ _080D8794:
b _080D8824
.align 2, 0
_080D87E8: .4byte gBattleAnimArgs
-_080D87EC: .4byte gBattleAnimPlayerMonIndex
-_080D87F0: .4byte gBattleAnimEnemyMonIndex
+_080D87EC: .4byte gBattleAnimBankAttacker
+_080D87F0: .4byte gBattleAnimBankTarget
_080D87F4: .4byte gBanksBySide
_080D87F8: .4byte gSprites
_080D87FC:
@@ -29245,7 +29245,7 @@ _080D87FC:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, _080D886C @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D886C @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -29295,7 +29295,7 @@ _080D8858:
pop {r0}
bx r0
.align 2, 0
-_080D886C: .4byte gBattleAnimEnemyMonIndex
+_080D886C: .4byte gBattleAnimBankTarget
_080D8870: .4byte sub_80D8874
thumb_func_end sub_80D8700
@@ -29357,7 +29357,7 @@ _080D88C8:
_080D88D6:
movs r5, 0x50
strh r5, [r4, 0x2E]
- ldr r6, _080D8928 @ =gBattleAnimEnemyMonIndex
+ ldr r6, _080D8928 @ =gBattleAnimBankTarget
ldrb r0, [r6]
movs r1, 0
bl sub_8077ABC
@@ -29396,7 +29396,7 @@ _080D88D6:
strh r0, [r4, 0x38]
b _080D893A
.align 2, 0
-_080D8928: .4byte gBattleAnimEnemyMonIndex
+_080D8928: .4byte gBattleAnimBankTarget
_080D892C: .4byte gMain
_080D8930: .4byte 0x0000043d
_080D8934: .4byte gBanksBySide
@@ -29545,7 +29545,7 @@ _080D8A12:
cmp r0, 0
beq _080D8A78
ldr r1, _080D8A70 @ =gBanksBySide
- ldr r0, _080D8A74 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D8A74 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -29560,7 +29560,7 @@ _080D8A12:
_080D8A68: .4byte gMain
_080D8A6C: .4byte 0x0000043d
_080D8A70: .4byte gBanksBySide
-_080D8A74: .4byte gBattleAnimEnemyMonIndex
+_080D8A74: .4byte gBattleAnimBankTarget
_080D8A78:
ldr r0, _080D8A90 @ =0x0000fff0
_080D8A7A:
@@ -29764,7 +29764,7 @@ sub_80D8BA8: @ 80D8BA8
lsls r0, 24
lsrs r5, r0, 24
adds r0, r5, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D8C94
@@ -30089,7 +30089,7 @@ _080D8E6A:
ldr r6, _080D8ED0 @ =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
- ldr r0, _080D8ED4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -30099,7 +30099,7 @@ _080D8E6A:
negs r0, r0
strh r0, [r6, 0x4]
_080D8E92:
- ldr r4, _080D8ED8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D8ED8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -30128,8 +30128,8 @@ _080D8E92:
.align 2, 0
_080D8ECC: .4byte gDisableStructMoveAnim
_080D8ED0: .4byte gBattleAnimArgs
-_080D8ED4: .4byte gBattleAnimPlayerMonIndex
-_080D8ED8: .4byte gBattleAnimEnemyMonIndex
+_080D8ED4: .4byte gBattleAnimBankAttacker
+_080D8ED8: .4byte gBattleAnimBankTarget
_080D8EDC: .4byte sub_80D8EE0
thumb_func_end unc_080B06FC
@@ -30148,7 +30148,7 @@ sub_80D8EE0: @ 80D8EE0
str r0, [r4, 0x1C]
ldr r1, _080D8F0C @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
_080D8F02:
pop {r4}
pop {r0}
@@ -30296,7 +30296,7 @@ unc_080B08A0: @ 80D8FF0
str r0, [r4, 0x1C]
ldr r1, _080D9028 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -30315,7 +30315,7 @@ sub_80D902C: @ 80D902C
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080D9054
- ldr r0, _080D9074 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9074 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -30341,7 +30341,7 @@ _080D9054:
bx r0
.align 2, 0
_080D9070: .4byte gBattleAnimArgs
-_080D9074: .4byte gBattleAnimPlayerMonIndex
+_080D9074: .4byte gBattleAnimBankAttacker
thumb_func_end sub_80D902C
thumb_func_start sub_80D9078
@@ -30398,7 +30398,7 @@ _080D90D0:
str r0, [r5, 0x1C]
ldr r1, _080D90F0 @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -30421,13 +30421,13 @@ sub_80D90F4: @ 80D90F4
mov r9, r0
cmp r1, 0
bne _080D9118
- ldr r0, _080D9114 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9114 @ =gBattleAnimBankAttacker
b _080D911A
.align 2, 0
_080D9110: .4byte gBattleAnimArgs
-_080D9114: .4byte gBattleAnimPlayerMonIndex
+_080D9114: .4byte gBattleAnimBankAttacker
_080D9118:
- ldr r0, _080D9260 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D9260 @ =gBattleAnimBankTarget
_080D911A:
ldrb r0, [r0]
mov r8, r0
@@ -30584,7 +30584,7 @@ _080D9250:
pop {r0}
bx r0
.align 2, 0
-_080D9260: .4byte gBattleAnimEnemyMonIndex
+_080D9260: .4byte gBattleAnimBankTarget
_080D9264: .4byte gBanksBySide
_080D9268: .4byte 0xfff00000
_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
@@ -30675,7 +30675,7 @@ _080D9306:
str r0, [r4, 0x1C]
ldr r1, _080D9324 @ =sub_80D9328
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
@@ -30716,7 +30716,7 @@ sub_80D9328: @ 80D9328
str r0, [r5, 0x1C]
ldr r1, _080D9374 @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
_080D9368:
pop {r4-r6}
pop {r0}
@@ -30730,10 +30730,10 @@ _080D9374: .4byte move_anim_8072740
sub_80D9378: @ 80D9378
push {r4-r6,lr}
adds r6, r0, 0
- ldr r0, _080D93F4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
- ldr r2, _080D93F8 @ =gBattleAnimEnemyMonIndex
+ ldr r2, _080D93F8 @ =gBattleAnimBankTarget
eors r0, r1
ldrb r1, [r2]
cmp r0, r1
@@ -30753,7 +30753,7 @@ _080D93A4:
adds r0, r6, 0
movs r1, 0x1
bl sub_8078764
- ldr r0, _080D93F4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -30789,8 +30789,8 @@ _080D93C2:
pop {r0}
bx r0
.align 2, 0
-_080D93F4: .4byte gBattleAnimPlayerMonIndex
-_080D93F8: .4byte gBattleAnimEnemyMonIndex
+_080D93F4: .4byte gBattleAnimBankAttacker
+_080D93F8: .4byte gBattleAnimBankTarget
_080D93FC: .4byte gBattleAnimArgs
_080D9400: .4byte sub_80D9404
thumb_func_end sub_80D9378
@@ -30842,7 +30842,7 @@ sub_80D943C: @ 80D943C
str r0, [r4, 0x1C]
ldr r1, _080D9470 @ =sub_80D9474
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -30870,7 +30870,7 @@ sub_80D9474: @ 80D9474
str r0, [r4, 0x1C]
ldr r1, _080D94A4 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
@@ -30913,7 +30913,7 @@ sub_80D94CC: @ 80D94CC
bne _080D9510
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, _080D9518 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D9518 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -30930,13 +30930,13 @@ sub_80D94CC: @ 80D94CC
str r0, [r5, 0x1C]
ldr r1, _080D9520 @ =sub_80D9524
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
_080D9510:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080D9518: .4byte gBattleAnimEnemyMonIndex
+_080D9518: .4byte gBattleAnimBankTarget
_080D951C: .4byte sub_8078B34
_080D9520: .4byte sub_80D9524
thumb_func_end sub_80D94CC
@@ -30949,7 +30949,7 @@ sub_80D9524: @ 80D9524
ldr r1, _080D9538 @ =sub_80782D8
str r1, [r0, 0x1C]
ldr r1, _080D953C @ =move_anim_8072740
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.align 2, 0
@@ -31040,13 +31040,13 @@ sub_80D95D0: @ 80D95D0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D95EC
- ldr r4, _080D95E8 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D95E8 @ =gBattleAnimBankAttacker
b _080D95EE
.align 2, 0
_080D95E4: .4byte gBattleAnimArgs
-_080D95E8: .4byte gBattleAnimPlayerMonIndex
+_080D95E8: .4byte gBattleAnimBankAttacker
_080D95EC:
- ldr r4, _080D9634 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D9634 @ =gBattleAnimBankTarget
_080D95EE:
ldrb r0, [r4]
movs r1, 0
@@ -31082,7 +31082,7 @@ _080D95EE:
pop {r0}
bx r0
.align 2, 0
-_080D9634: .4byte gBattleAnimEnemyMonIndex
+_080D9634: .4byte gBattleAnimBankTarget
_080D9638: .4byte gBattleAnimArgs
_080D963C: .4byte sub_80D9640
thumb_func_end sub_80D95D0
@@ -31165,7 +31165,7 @@ sub_80D96B8: @ 80D96B8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D96E4
- ldr r4, _080D96E0 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D96E0 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -31176,9 +31176,9 @@ sub_80D96B8: @ 80D96B8
b _080D96F6
.align 2, 0
_080D96DC: .4byte gBattleAnimArgs
-_080D96E0: .4byte gBattleAnimPlayerMonIndex
+_080D96E0: .4byte gBattleAnimBankAttacker
_080D96E4:
- ldr r4, _080D9740 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D9740 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -31224,7 +31224,7 @@ _080D96F6:
beq _080D975A
b _080D978A
.align 2, 0
-_080D9740: .4byte gBattleAnimEnemyMonIndex
+_080D9740: .4byte gBattleAnimBankTarget
_080D9744: .4byte gBattleAnimArgs
_080D9748: .4byte 0x000003ff
_080D974C: .4byte 0xfffffc00
@@ -31322,7 +31322,7 @@ sub_80D97CC: @ 80D97CC
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, _080D9820 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9820 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -31334,15 +31334,15 @@ sub_80D97CC: @ 80D97CC
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, _080D9824 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D9824 @ =gBattleAnimBankTarget
b _080D9844
.align 2, 0
_080D9818: .4byte gBattleAnimArgs
_080D981C: .4byte gBankAttacker
-_080D9820: .4byte gBattleAnimPlayerMonIndex
-_080D9824: .4byte gBattleAnimEnemyMonIndex
+_080D9820: .4byte gBattleAnimBankAttacker
+_080D9824: .4byte gBattleAnimBankTarget
_080D9828:
- ldr r0, _080D9860 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D9860 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -31354,7 +31354,7 @@ _080D9828:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, _080D9864 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9864 @ =gBattleAnimBankAttacker
_080D9844:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -31370,8 +31370,8 @@ _080D9844:
pop {r0}
bx r0
.align 2, 0
-_080D9860: .4byte gBattleAnimEnemyMonIndex
-_080D9864: .4byte gBattleAnimPlayerMonIndex
+_080D9860: .4byte gBattleAnimBankTarget
+_080D9864: .4byte gBattleAnimBankAttacker
_080D9868: .4byte sub_80D986C
thumb_func_end sub_80D97CC
@@ -31415,7 +31415,7 @@ sub_80D986C: @ 80D986C
bl obj_translate_based_on_private_1_2_3_4
ldr r1, _080D98D0 @ =move_anim_8074EE0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D98D4 @ =sub_8078BB8
str r0, [r4, 0x1C]
_080D98C6:
@@ -31515,7 +31515,7 @@ _080D997E:
strh r0, [r7, 0x2E]
b _080D99DC
_080D9986:
- ldr r4, _080D99E8 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080D99E8 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -31528,7 +31528,7 @@ _080D9986:
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r2, _080D99EC @ =gBattleAnimEnemyMonIndex
+ ldr r2, _080D99EC @ =gBattleAnimBankTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0x2
@@ -31561,8 +31561,8 @@ _080D99DC:
pop {r0}
bx r0
.align 2, 0
-_080D99E8: .4byte gBattleAnimPlayerMonIndex
-_080D99EC: .4byte gBattleAnimEnemyMonIndex
+_080D99E8: .4byte gBattleAnimBankAttacker
+_080D99EC: .4byte gBattleAnimBankTarget
_080D99F0: .4byte sub_80D99F4
thumb_func_end sub_80D9934
@@ -31627,19 +31627,19 @@ sub_80D9A38: @ 80D9A38
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, _080D9A74 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D9A74 @ =gBattleAnimBankTarget
ldrb r4, [r0]
- ldr r0, _080D9A78 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9A78 @ =gBattleAnimBankAttacker
b _080D9A82
.align 2, 0
_080D9A6C: .4byte gBattleAnimArgs
_080D9A70: .4byte gBankAttacker
-_080D9A74: .4byte gBattleAnimEnemyMonIndex
-_080D9A78: .4byte gBattleAnimPlayerMonIndex
+_080D9A74: .4byte gBattleAnimBankTarget
+_080D9A78: .4byte gBattleAnimBankAttacker
_080D9A7C:
- ldr r0, _080D9AB4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker
ldrb r4, [r0]
- ldr r0, _080D9AB8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D9AB8 @ =gBattleAnimBankTarget
_080D9A82:
ldrb r0, [r0]
bl sub_8079ED4
@@ -31665,8 +31665,8 @@ _080D9A82:
subs r0, 0x47
b _080D9AD6
.align 2, 0
-_080D9AB4: .4byte gBattleAnimPlayerMonIndex
-_080D9AB8: .4byte gBattleAnimEnemyMonIndex
+_080D9AB4: .4byte gBattleAnimBankAttacker
+_080D9AB8: .4byte gBattleAnimBankTarget
_080D9ABC:
adds r0, r4, 0
bl GetBankSide
@@ -31707,7 +31707,7 @@ _080D9ADC:
bl obj_translate_based_on_private_1_2_3_4
ldr r1, _080D9B1C @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080D9B20 @ =sub_8078BB8
str r0, [r5, 0x1C]
pop {r4,r5}
@@ -31743,7 +31743,7 @@ _080D9B3A:
sub_80D9B48: @ 80D9B48
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, _080D9BC4 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D9BC4 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -31802,7 +31802,7 @@ _080D9BA6:
pop {r0}
bx r0
.align 2, 0
-_080D9BC4: .4byte gBattleAnimEnemyMonIndex
+_080D9BC4: .4byte gBattleAnimBankTarget
_080D9BC8: .4byte gBattleAnimArgs
_080D9BCC: .4byte gUnknown_0202F7C4
_080D9BD0: .4byte sub_80D9B24
@@ -31837,7 +31837,7 @@ _080D9BF8:
bl StartSpriteAnim
b _080D9C22
_080D9C0C:
- ldr r0, _080D9C34 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9C34 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -31851,12 +31851,12 @@ _080D9C22:
str r0, [r4, 0x1C]
ldr r1, _080D9C3C @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.align 2, 0
-_080D9C34: .4byte gBattleAnimPlayerMonIndex
+_080D9C34: .4byte gBattleAnimBankAttacker
_080D9C38: .4byte sub_8078600
_080D9C3C: .4byte move_anim_8072740
thumb_func_end sub_80D9BD4
@@ -31952,7 +31952,7 @@ _080D9CDE:
ldrh r1, [r4, 0x1C]
adds r0, r1
strh r0, [r4, 0x1C]
- ldr r0, _080D9D0C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D9D0C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -31968,7 +31968,7 @@ _080D9CDE:
adds r7, r1, 0
b _080D9D24
.align 2, 0
-_080D9D0C: .4byte gBattleAnimEnemyMonIndex
+_080D9D0C: .4byte gBattleAnimBankTarget
_080D9D10: .4byte gUnknown_030041B0
_080D9D14:
ldr r2, _080D9D64 @ =gUnknown_030041B0
@@ -32034,7 +32034,7 @@ _080D9D86:
bl sub_80787B0
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
- ldr r4, _080D9DC8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080D9DC8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -32058,7 +32058,7 @@ _080D9D86:
bx r0
.align 2, 0
_080D9DC4: .4byte gBattleAnimArgs
-_080D9DC8: .4byte gBattleAnimEnemyMonIndex
+_080D9DC8: .4byte gBattleAnimBankTarget
_080D9DCC: .4byte 0x0000ffe2
_080D9DD0: .4byte sub_80D9DD4
thumb_func_end sub_80D9D70
@@ -32096,7 +32096,7 @@ _080D9E08:
adds r0, r4, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080D9E68 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D9E68 @ =gBattleAnimBankTarget
ldrb r0, [r0]
mov r6, sp
adds r6, 0x2
@@ -32104,7 +32104,7 @@ _080D9E08:
mov r2, sp
adds r3, r6, 0
bl sub_807A3FC
- ldr r0, _080D9E6C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9E6C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -32137,8 +32137,8 @@ _080D9E36:
bx r0
.align 2, 0
_080D9E64: .4byte gBattleAnimArgs
-_080D9E68: .4byte gBattleAnimEnemyMonIndex
-_080D9E6C: .4byte gBattleAnimPlayerMonIndex
+_080D9E68: .4byte gBattleAnimBankTarget
+_080D9E6C: .4byte gBattleAnimBankAttacker
_080D9E70: .4byte 0x0000ffe2
_080D9E74: .4byte sub_80D9E78
thumb_func_end sub_80D9DF0
@@ -32229,7 +32229,7 @@ _080D9F0E:
sub_80D9F14: @ 80D9F14
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D9F74 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D9F74 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -32237,7 +32237,7 @@ sub_80D9F14: @ 80D9F14
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
- ldr r0, _080D9F78 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9F78 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -32268,13 +32268,13 @@ _080D9F40:
str r0, [r4, 0x1C]
ldr r1, _080D9F84 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.align 2, 0
-_080D9F74: .4byte gBattleAnimEnemyMonIndex
-_080D9F78: .4byte gBattleAnimPlayerMonIndex
+_080D9F74: .4byte gBattleAnimBankTarget
+_080D9F78: .4byte gBattleAnimBankAttacker
_080D9F7C: .4byte gBattleAnimArgs
_080D9F80: .4byte sub_8078B34
_080D9F84: .4byte move_anim_8072740
@@ -32296,7 +32296,7 @@ sub_80D9F88: @ 80D9F88
.align 2, 0
_080D9FA0: .4byte gBattleAnimArgs
_080D9FA4:
- ldr r0, _080D9FE4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080D9FE4 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -32304,7 +32304,7 @@ _080D9FA4:
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
- ldr r0, _080D9FE8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -32329,8 +32329,8 @@ _080D9FDA:
pop {r0}
bx r0
.align 2, 0
-_080D9FE4: .4byte gBattleAnimEnemyMonIndex
-_080D9FE8: .4byte gBattleAnimPlayerMonIndex
+_080D9FE4: .4byte gBattleAnimBankTarget
+_080D9FE8: .4byte gBattleAnimBankAttacker
_080D9FEC: .4byte sub_80D9FF0
thumb_func_end sub_80D9F88
@@ -32538,7 +32538,7 @@ sub_80DA16C: @ 80DA16C
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DA1D8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -32554,7 +32554,7 @@ _080DA18C:
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
- ldr r5, _080DA1E0 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080DA1E0 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -32579,14 +32579,14 @@ _080DA18C:
str r0, [r6, 0x1C]
ldr r1, _080DA1E8 @ =sub_80DA1EC
adds r0, r6, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DA1D8: .4byte gBattleAnimPlayerMonIndex
+_080DA1D8: .4byte gBattleAnimBankAttacker
_080DA1DC: .4byte gBattleAnimArgs
-_080DA1E0: .4byte gBattleAnimEnemyMonIndex
+_080DA1E0: .4byte gBattleAnimBankTarget
_080DA1E4: .4byte sub_80785E4
_080DA1E8: .4byte sub_80DA1EC
thumb_func_end sub_80DA16C
@@ -32611,7 +32611,7 @@ _080DA200:
sub_80DA208: @ 80DA208
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DA2A4 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -32668,7 +32668,7 @@ _080DA24C:
ldrsh r0, [r2, r3]
cmp r0, 0
bne _080DA2B0
- ldr r4, _080DA2AC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DA2AC @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -32683,11 +32683,11 @@ _080DA24C:
strh r0, [r5, 0x36]
b _080DA2C2
.align 2, 0
-_080DA2A4: .4byte gBattleAnimPlayerMonIndex
+_080DA2A4: .4byte gBattleAnimBankAttacker
_080DA2A8: .4byte gBattleAnimArgs
-_080DA2AC: .4byte gBattleAnimEnemyMonIndex
+_080DA2AC: .4byte gBattleAnimBankTarget
_080DA2B0:
- ldr r0, _080DA2F0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DA2F0 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -32709,7 +32709,7 @@ _080DA2C2:
str r0, [r5, 0x1C]
ldr r1, _080DA2FC @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldrb r1, [r4, 0xA]
adds r0, r5, 0
bl SeekSpriteAnim
@@ -32717,7 +32717,7 @@ _080DA2C2:
pop {r0}
bx r0
.align 2, 0
-_080DA2F0: .4byte gBattleAnimEnemyMonIndex
+_080DA2F0: .4byte gBattleAnimBankTarget
_080DA2F4: .4byte gBattleAnimArgs
_080DA2F8: .4byte sub_8078B34
_080DA2FC: .4byte move_anim_8072740
@@ -32737,7 +32737,7 @@ sub_80DA300: @ 80DA300
ldr r0, _080DA340 @ =sub_80DA348
str r0, [r4, 0x1C]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r2, _080DA344 @ =gSprites
lsls r0, 24
lsrs r0, 24
@@ -32802,7 +32802,7 @@ _080DA386:
sub_80DA38C: @ 80DA38C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r0, _080DA3B4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -32818,7 +32818,7 @@ sub_80DA38C: @ 80DA38C
bl StartSpriteAffineAnim
b _080DA3C2
.align 2, 0
-_080DA3B4: .4byte gBattleAnimPlayerMonIndex
+_080DA3B4: .4byte gBattleAnimBankAttacker
_080DA3B8: .4byte 0x0000ffe0
_080DA3BC:
ldr r0, _080DA400 @ =0x0000ffe0
@@ -32830,7 +32830,7 @@ _080DA3C2:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080DA408 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DA408 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -32855,7 +32855,7 @@ _080DA3C2:
.align 2, 0
_080DA400: .4byte 0x0000ffe0
_080DA404: .4byte gBattleAnimArgs
-_080DA408: .4byte gBattleAnimEnemyMonIndex
+_080DA408: .4byte gBattleAnimBankTarget
_080DA40C: .4byte sub_80DA410
thumb_func_end sub_80DA38C
@@ -32900,7 +32900,7 @@ _080DA438:
ble _080DA480
_080DA45A:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r2, _080DA488 @ =gSprites
lsls r0, 24
lsrs r0, 24
@@ -32980,13 +32980,13 @@ sub_80DA4D8: @ 80DA4D8
ands r0, r1
cmp r0, 0
beq _080DA500
- ldr r0, _080DA4FC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DA4FC @ =gBattleAnimBankAttacker
b _080DA502
.align 2, 0
_080DA4F8: .4byte gBattleAnimArgs
-_080DA4FC: .4byte gBattleAnimPlayerMonIndex
+_080DA4FC: .4byte gBattleAnimBankAttacker
_080DA500:
- ldr r0, _080DA5B0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DA5B0 @ =gBattleAnimBankTarget
_080DA502:
ldrb r6, [r0]
adds r0, r6, 0
@@ -33073,7 +33073,7 @@ _080DA518:
strb r1, [r7, 0x5]
b _080DA5D8
.align 2, 0
-_080DA5B0: .4byte gBattleAnimEnemyMonIndex
+_080DA5B0: .4byte gBattleAnimBankTarget
_080DA5B4: .4byte gBattleAnimArgs
_080DA5B8: .4byte gMain
_080DA5BC: .4byte 0x0000043d
@@ -34081,7 +34081,7 @@ _080DAD2C: .4byte sub_80DA48C
sub_80DAD30: @ 80DAD30
push {r4,r5,lr}
adds r4, r0, 0
- ldr r0, _080DAD78 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DAD78 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -34093,7 +34093,7 @@ sub_80DAD30: @ 80DAD30
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
- ldr r5, _080DAD7C @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080DAD7C @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -34112,8 +34112,8 @@ sub_80DAD30: @ 80DAD30
pop {r0}
bx r0
.align 2, 0
-_080DAD78: .4byte gBattleAnimEnemyMonIndex
-_080DAD7C: .4byte gBattleAnimPlayerMonIndex
+_080DAD78: .4byte gBattleAnimBankTarget
+_080DAD7C: .4byte gBattleAnimBankAttacker
_080DAD80: .4byte sub_807941C
thumb_func_end sub_80DAD30
@@ -34137,7 +34137,7 @@ sub_80DAD84: @ 80DAD84
cmp r0, 0
beq _080DAE44
ldr r0, _080DADD8 @ =gBanksBySide
- ldr r1, _080DADDC @ =gBattleAnimEnemyMonIndex
+ ldr r1, _080DADDC @ =gBattleAnimBankTarget
ldrb r2, [r1]
adds r0, r2, r0
ldrb r1, [r0]
@@ -34158,7 +34158,7 @@ _080DADCC: .4byte gBattleAnimArgs
_080DADD0: .4byte gMain
_080DADD4: .4byte 0x0000043d
_080DADD8: .4byte gBanksBySide
-_080DADDC: .4byte gBattleAnimEnemyMonIndex
+_080DADDC: .4byte gBattleAnimBankTarget
_080DADE0:
adds r0, r2, 0
movs r1, 0x1
@@ -34173,7 +34173,7 @@ _080DADEE:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080DAE24
- ldr r0, _080DAE20 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DAE20 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
@@ -34191,9 +34191,9 @@ _080DADEE:
b _080DAE58
.align 2, 0
_080DAE1C: .4byte gBattleAnimArgs
-_080DAE20: .4byte gBattleAnimEnemyMonIndex
+_080DAE20: .4byte gBattleAnimBankTarget
_080DAE24:
- ldr r0, _080DAE40 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DAE40 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -34207,9 +34207,9 @@ _080DAE24:
strb r0, [r4, 0x5]
b _080DAE58
.align 2, 0
-_080DAE40: .4byte gBattleAnimEnemyMonIndex
+_080DAE40: .4byte gBattleAnimBankTarget
_080DAE44:
- ldr r0, _080DAEFC @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DAEFC @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8077ABC
@@ -34303,7 +34303,7 @@ _080DAEF2:
pop {r0}
bx r0
.align 2, 0
-_080DAEFC: .4byte gBattleAnimEnemyMonIndex
+_080DAEFC: .4byte gBattleAnimBankTarget
_080DAF00: .4byte gSineTable
_080DAF04: .4byte gOamMatrices
_080DAF08: .4byte sub_80DAF0C
@@ -34463,7 +34463,7 @@ _080DB024:
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080DB03C
- ldr r0, _080DB090 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DB090 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -34474,7 +34474,7 @@ _080DB03C:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080DB058
- ldr r0, _080DB094 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DB094 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -34512,8 +34512,8 @@ _080DB058:
bx r0
.align 2, 0
_080DB08C: .4byte gBattleAnimArgs
-_080DB090: .4byte gBattleAnimPlayerMonIndex
-_080DB094: .4byte gBattleAnimEnemyMonIndex
+_080DB090: .4byte gBattleAnimBankAttacker
+_080DB094: .4byte gBattleAnimBankTarget
_080DB098: .4byte 0x00000ccc
_080DB09C: .4byte sub_80DB0A0
thumb_func_end sub_80DB000
@@ -34599,7 +34599,7 @@ sub_80DB0E8: @ 80DB0E8
strh r0, [r4, 0x6]
ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
mov r8, r0
- ldr r5, _080DB190 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080DB190 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -34637,7 +34637,7 @@ _080DB180: .4byte gTasks
_080DB184: .4byte gAnimVisualTaskCount
_080DB188: .4byte gBattleAnimArgs
_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
-_080DB190: .4byte gBattleAnimEnemyMonIndex
+_080DB190: .4byte gBattleAnimBankTarget
thumb_func_end sub_80DB0E8
thumb_func_start sub_80DB194
@@ -34656,7 +34656,7 @@ _080DB1A6:
movs r1, 0x1
bl sub_80787B0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r2, _080DB1D4 @ =gSprites
lsls r0, 24
lsrs r0, 24
@@ -34709,7 +34709,7 @@ _080DB20A:
beq _080DB240
b _080DB27E
_080DB210:
- ldr r0, _080DB228 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DB228 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8077ABC
@@ -34721,7 +34721,7 @@ _080DB210:
strh r0, [r4, 0x26]
b _080DB238
.align 2, 0
-_080DB228: .4byte gBattleAnimEnemyMonIndex
+_080DB228: .4byte gBattleAnimBankTarget
_080DB22C:
ldrh r0, [r4, 0x26]
adds r0, 0xA
@@ -34748,7 +34748,7 @@ _080DB240:
cmp r0, r1
bge _080DB27E
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r2, _080DB284 @ =gSprites
lsls r0, 24
lsrs r0, 24
@@ -34786,7 +34786,7 @@ sub_80DB288: @ 80DB288
ldr r0, _080DB2C8 @ =sub_80DB2D0
str r0, [r4, 0x1C]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r2, _080DB2CC @ =gSprites
lsls r0, 24
lsrs r0, 24
@@ -34919,13 +34919,13 @@ _080DB388:
ldrsh r0, [r0, r2]
cmp r0, 0
bne _080DB3A0
- ldr r4, _080DB39C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DB39C @ =gBattleAnimBankAttacker
b _080DB3A2
.align 2, 0
_080DB398: .4byte gBattleAnimArgs
-_080DB39C: .4byte gBattleAnimPlayerMonIndex
+_080DB39C: .4byte gBattleAnimBankAttacker
_080DB3A0:
- ldr r4, _080DB3DC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DB3DC @ =gBattleAnimBankTarget
_080DB3A2:
ldrb r0, [r4]
movs r1, 0
@@ -34954,7 +34954,7 @@ _080DB3A2:
strh r0, [r5, 0x2E]
b _080DB44C
.align 2, 0
-_080DB3DC: .4byte gBattleAnimEnemyMonIndex
+_080DB3DC: .4byte gBattleAnimBankTarget
_080DB3E0:
movs r1, 0x32
ldrsh r0, [r5, r1]
@@ -35079,13 +35079,13 @@ _080DB4C0:
ldrsh r0, [r2, r1]
cmp r0, 0
bne _080DB4D4
- ldr r4, _080DB4D0 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker
b _080DB4D6
.align 2, 0
_080DB4CC: .4byte gBattleAnimArgs
-_080DB4D0: .4byte gBattleAnimPlayerMonIndex
+_080DB4D0: .4byte gBattleAnimBankAttacker
_080DB4D4:
- ldr r4, _080DB500 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DB500 @ =gBattleAnimBankTarget
_080DB4D6:
ldrb r0, [r4]
movs r1, 0
@@ -35106,7 +35106,7 @@ _080DB4D6:
pop {r0}
bx r0
.align 2, 0
-_080DB500: .4byte gBattleAnimEnemyMonIndex
+_080DB500: .4byte gBattleAnimBankTarget
_080DB504: .4byte sub_80DB508
thumb_func_end sub_80DB458
@@ -35245,7 +35245,7 @@ sub_80DB5E4: @ 80DB5E4
mov r8, r0
ldrh r4, [r0, 0x20]
ldrh r5, [r0, 0x22]
- ldr r6, _080DB698 @ =gBattleAnimPlayerMonIndex
+ ldr r6, _080DB698 @ =gBattleAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x2
bl sub_8077ABC
@@ -35321,7 +35321,7 @@ sub_80DB5E4: @ 80DB5E4
pop {r0}
bx r0
.align 2, 0
-_080DB698: .4byte gBattleAnimPlayerMonIndex
+_080DB698: .4byte gBattleAnimBankAttacker
_080DB69C: .4byte sub_80DB6A0
thumb_func_end sub_80DB5E4
@@ -35375,7 +35375,7 @@ unref_sub_80DB6E4: @ 80DB6E4
cmp r0, 0
bne _080DB71C
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, _080DB718 @ =gSprites
@@ -35393,7 +35393,7 @@ _080DB714: .4byte gBattleAnimArgs
_080DB718: .4byte gSprites
_080DB71C:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, _080DB748 @ =gSprites
@@ -35421,7 +35421,7 @@ _080DB748: .4byte gSprites
sub_80DB74C: @ 80DB74C
push {r4-r7,lr}
adds r6, r0, 0
- ldr r0, _080DB804 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DB804 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -35463,7 +35463,7 @@ _080DB77E:
orrs r1, r0
lsrs r5, r1, 31
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DB7BC
@@ -35475,7 +35475,7 @@ _080DB7BC:
adds r4, r0, 0
eors r4, r7
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DB7DA
@@ -35493,7 +35493,7 @@ _080DB7DA:
lsls r0, 24
cmp r0, 0
beq _080DB810
- ldr r0, _080DB804 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DB804 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -35504,14 +35504,14 @@ _080DB7DA:
movs r0, 0x50
b _080DB84A
.align 2, 0
-_080DB804: .4byte gBattleAnimPlayerMonIndex
+_080DB804: .4byte gBattleAnimBankAttacker
_080DB808:
movs r0, 0xB0
strh r0, [r6, 0x20]
movs r0, 0x28
b _080DB84A
_080DB810:
- ldr r5, _080DB880 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080DB880 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -35565,7 +35565,7 @@ _080DB85C:
pop {r0}
bx r0
.align 2, 0
-_080DB880: .4byte gBattleAnimPlayerMonIndex
+_080DB880: .4byte gBattleAnimBankAttacker
_080DB884: .4byte gBattleAnimArgs
_080DB888: .4byte sub_80DB88C
thumb_func_end sub_80DB74C
@@ -35689,7 +35689,7 @@ sub_80DB92C: @ 80DB92C
lsrs r4, r0, 24
adds r6, r4, 0
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DB98E
@@ -35712,7 +35712,7 @@ _080DB98E:
adds r4, r0, 0
eors r4, r6
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DB9BC
@@ -35772,7 +35772,7 @@ sub_80DB9E4: @ 80DB9E4
orrs r1, r0
lsrs r5, r1, 31
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DBA22
@@ -35782,7 +35782,7 @@ _080DBA22:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DBA3C
@@ -35824,7 +35824,7 @@ _080DBA66:
lsls r0, 24
cmp r0, 0
beq _080DBAAE
- ldr r0, _080DBA9C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DBA9C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -35840,7 +35840,7 @@ _080DBA66:
b _080DBAD0
.align 2, 0
_080DBA98: .4byte gBattleAnimArgs
-_080DBA9C: .4byte gBattleAnimPlayerMonIndex
+_080DBA9C: .4byte gBattleAnimBankAttacker
_080DBAA0:
ldrh r0, [r5]
adds r0, 0xB0
@@ -35890,7 +35890,7 @@ _080DBAEC:
sub_80DBAF4: @ 80DBAF4
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DBB3C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DBB3C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -35920,7 +35920,7 @@ sub_80DBAF4: @ 80DBAF4
ldr r0, _080DBB40 @ =0x0000ffff
b _080DBB52
.align 2, 0
-_080DBB3C: .4byte gBattleAnimPlayerMonIndex
+_080DBB3C: .4byte gBattleAnimBankAttacker
_080DBB40: .4byte 0x0000ffff
_080DBB44:
ldrh r0, [r5, 0x20]
@@ -35934,7 +35934,7 @@ _080DBB52:
strh r0, [r5, 0x30]
ldr r1, _080DBB68 @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080DBB6C @ =sub_8078600
str r0, [r5, 0x1C]
pop {r4,r5}
@@ -35949,7 +35949,7 @@ _080DBB6C: .4byte sub_8078600
sub_80DBB70: @ 80DBB70
push {r4-r7,lr}
adds r5, r0, 0
- ldr r6, _080DBBF4 @ =gBattleAnimPlayerMonIndex
+ ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x1
bl sub_807A100
@@ -36003,14 +36003,14 @@ _080DBBB6:
_080DBBE2:
ldr r1, _080DBBF8 @ =sub_80DBC00
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080DBBFC @ =sub_8078600
str r0, [r5, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
-_080DBBF4: .4byte gBattleAnimPlayerMonIndex
+_080DBBF4: .4byte gBattleAnimBankAttacker
_080DBBF8: .4byte sub_80DBC00
_080DBBFC: .4byte sub_8078600
thumb_func_end sub_80DBB70
@@ -36105,7 +36105,7 @@ sub_80DBC94: @ 80DBC94
ldr r0, _080DBCC4 @ =gTasks
adds r4, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -36159,14 +36159,14 @@ sub_80DBCFC: @ 80DBCFC
ldr r0, _080DBD48 @ =gTasks
adds r4, r1, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
movs r1, 0
strh r0, [r4, 0x8]
strh r1, [r4, 0xA]
strh r1, [r4, 0xC]
- ldr r0, _080DBD4C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DBD4C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -36187,7 +36187,7 @@ _080DBD30:
bx r0
.align 2, 0
_080DBD48: .4byte gTasks
-_080DBD4C: .4byte gBattleAnimPlayerMonIndex
+_080DBD4C: .4byte gBattleAnimBankAttacker
_080DBD50: .4byte gUnknown_083DA8C4
_080DBD54: .4byte sub_80DBD58
thumb_func_end sub_80DBCFC
@@ -36294,7 +36294,7 @@ sub_80DBE00: @ 80DBE00
movs r7, 0x10
strh r7, [r5, 0xE]
strh r0, [r5, 0x10]
- ldr r4, _080DBE88 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DBE88 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -36345,7 +36345,7 @@ _080DBE6A:
bx r0
.align 2, 0
_080DBE84: .4byte gTasks
-_080DBE88: .4byte gBattleAnimPlayerMonIndex
+_080DBE88: .4byte gBattleAnimBankAttacker
_080DBE8C: .4byte REG_BLDCNT
_080DBE90: .4byte REG_BLDALPHA
_080DBE94: .4byte sub_80DBE98
@@ -36614,7 +36614,7 @@ sub_80DC068: @ 80DC068
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080DC094
- ldr r4, _080DC0A8 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -36637,7 +36637,7 @@ _080DC094:
bx r0
.align 2, 0
_080DC0A4: .4byte gBattleAnimArgs
-_080DC0A8: .4byte gBattleAnimPlayerMonIndex
+_080DC0A8: .4byte gBattleAnimBankAttacker
_080DC0AC: .4byte sub_80DC020
thumb_func_end sub_80DC068
@@ -36662,7 +36662,7 @@ sub_80DC0B0: @ 80DC0B0
bne _080DC120
ldr r0, _080DC114 @ =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, _080DC118 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DC118 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -36673,7 +36673,7 @@ sub_80DC0B0: @ 80DC0B0
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC11C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DC11C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -36688,12 +36688,12 @@ sub_80DC0B0: @ 80DC0B0
_080DC10C: .4byte gTasks
_080DC110: .4byte gBattleAnimArgs
_080DC114: .4byte 0x0000fff6
-_080DC118: .4byte gBattleAnimEnemyMonIndex
-_080DC11C: .4byte gBattleAnimPlayerMonIndex
+_080DC118: .4byte gBattleAnimBankTarget
+_080DC11C: .4byte gBattleAnimBankAttacker
_080DC120:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, _080DC14C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DC14C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
@@ -36704,15 +36704,15 @@ _080DC120:
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC150 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DC150 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
adds r0, 0x8
b _080DC1D2
.align 2, 0
-_080DC14C: .4byte gBattleAnimPlayerMonIndex
-_080DC150: .4byte gBattleAnimEnemyMonIndex
+_080DC14C: .4byte gBattleAnimBankAttacker
+_080DC150: .4byte gBattleAnimBankTarget
_080DC154:
ldr r0, _080DC198 @ =gBattleAnimArgs
movs r1, 0
@@ -36721,7 +36721,7 @@ _080DC154:
bne _080DC1A8
ldr r0, _080DC19C @ =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, _080DC1A0 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DC1A0 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
@@ -36732,7 +36732,7 @@ _080DC154:
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC1A4 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
@@ -36746,12 +36746,12 @@ _080DC154:
.align 2, 0
_080DC198: .4byte gBattleAnimArgs
_080DC19C: .4byte 0x0000fff6
-_080DC1A0: .4byte gBattleAnimEnemyMonIndex
-_080DC1A4: .4byte gBattleAnimPlayerMonIndex
+_080DC1A0: .4byte gBattleAnimBankTarget
+_080DC1A4: .4byte gBattleAnimBankAttacker
_080DC1A8:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, _080DC1F0 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -36762,7 +36762,7 @@ _080DC1A8:
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC1F4 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DC1F4 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -36783,8 +36783,8 @@ _080DC1DE:
pop {r0}
bx r0
.align 2, 0
-_080DC1F0: .4byte gBattleAnimPlayerMonIndex
-_080DC1F4: .4byte gBattleAnimEnemyMonIndex
+_080DC1F0: .4byte gBattleAnimBankAttacker
+_080DC1F4: .4byte gBattleAnimBankTarget
_080DC1F8: .4byte sub_80DC1FC
thumb_func_end sub_80DC0B0
@@ -36909,7 +36909,7 @@ sub_80DC2D4: @ 80DC2D4
lsls r1, 3
ldr r0, _080DC30C @ =gTasks
adds r4, r1, r0
- ldr r0, _080DC310 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DC310 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -36929,7 +36929,7 @@ sub_80DC2D4: @ 80DC2D4
b _080DC346
.align 2, 0
_080DC30C: .4byte gTasks
-_080DC310: .4byte gBattleAnimEnemyMonIndex
+_080DC310: .4byte gBattleAnimBankTarget
_080DC314: .4byte gBattleAnimArgs
_080DC318:
cmp r0, 0x2
@@ -36967,7 +36967,7 @@ _080DC346:
movs r0, 0
strh r0, [r4, 0x24]
_080DC352:
- ldr r0, _080DC36C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DC36C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -36980,7 +36980,7 @@ _080DC352:
ldr r0, _080DC374 @ =REG_BG1HOFS
b _080DC380
.align 2, 0
-_080DC36C: .4byte gBattleAnimEnemyMonIndex
+_080DC36C: .4byte gBattleAnimBankTarget
_080DC370: .4byte gUnknown_030042C0
_080DC374: .4byte REG_BG1HOFS
_080DC378:
@@ -37282,7 +37282,7 @@ _080DC554:
bl CalcCenterToCornerVec
ldr r1, _080DC5EC @ =gBattleAnimArgs
ldrb r0, [r1]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
@@ -37461,7 +37461,7 @@ _080DC716:
beq _080DC808
b _080DC818
_080DC720:
- ldr r4, _080DC76C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DC76C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -37498,7 +37498,7 @@ _080DC74E:
strh r0, [r2]
b _080DC7A2
.align 2, 0
-_080DC76C: .4byte gBattleAnimPlayerMonIndex
+_080DC76C: .4byte gBattleAnimBankAttacker
_080DC770: .4byte REG_BLDCNT
_080DC774: .4byte REG_BLDALPHA
_080DC778:
@@ -37612,7 +37612,7 @@ sub_80DC824: @ 80DC824
.align 2, 0
_080DC84C: .4byte gBattleAnimArgs
_080DC850:
- ldr r0, _080DC8E4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DC8E4 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -37635,7 +37635,7 @@ _080DC850:
negs r0, r0
strh r0, [r1]
_080DC880:
- ldr r5, _080DC8E4 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080DC8E4 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077EE4
@@ -37675,12 +37675,12 @@ _080DC880:
str r0, [r6, 0x1C]
ldr r1, _080DC8F0 @ =move_anim_8072740
adds r0, r6, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DC8E4: .4byte gBattleAnimEnemyMonIndex
+_080DC8E4: .4byte gBattleAnimBankTarget
_080DC8E8: .4byte gBattleAnimArgs
_080DC8EC: .4byte sub_8078B34
_080DC8F0: .4byte move_anim_8072740
@@ -37705,7 +37705,7 @@ sub_80DC8F4: @ 80DC8F4
.align 2, 0
_080DC914: .4byte gBattleAnimArgs
_080DC918:
- ldr r0, _080DC990 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DC990 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -37719,7 +37719,7 @@ _080DC918:
negs r1, r1
strh r1, [r0]
_080DC934:
- ldr r5, _080DC990 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080DC990 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077EE4
@@ -37755,12 +37755,12 @@ _080DC934:
str r0, [r6, 0x1C]
ldr r1, _080DC99C @ =move_anim_8072740
adds r0, r6, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DC990: .4byte gBattleAnimEnemyMonIndex
+_080DC990: .4byte gBattleAnimBankTarget
_080DC994: .4byte gBattleAnimArgs
_080DC998: .4byte sub_8078B34
_080DC99C: .4byte move_anim_8072740
@@ -37796,7 +37796,7 @@ _080DC9BC:
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080DCA04
- ldr r4, _080DCA00 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DCA00 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -37812,9 +37812,9 @@ _080DC9BC:
b _080DCA16
.align 2, 0
_080DC9FC: .4byte gBattleAnimArgs
-_080DCA00: .4byte gBattleAnimEnemyMonIndex
+_080DCA00: .4byte gBattleAnimBankTarget
_080DCA04:
- ldr r0, _080DCA2C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DCA2C @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -37834,7 +37834,7 @@ _080DCA16:
pop {r0}
bx r0
.align 2, 0
-_080DCA2C: .4byte gBattleAnimEnemyMonIndex
+_080DCA2C: .4byte gBattleAnimBankTarget
_080DCA30: .4byte gBattleAnimArgs
_080DCA34: .4byte sub_80DCA38
thumb_func_end sub_80DC9A0
@@ -37874,7 +37874,7 @@ _080DCA6A:
sub_80DCA70: @ 80DCA70
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DCAA0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DCAA0 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -37882,7 +37882,7 @@ sub_80DCA70: @ 80DCA70
adds r3, 0x22
movs r1, 0
bl sub_807A3FC
- ldr r0, _080DCAA4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -37895,8 +37895,8 @@ sub_80DCA70: @ 80DCA70
strh r1, [r4, 0x20]
b _080DCAB8
.align 2, 0
-_080DCAA0: .4byte gBattleAnimEnemyMonIndex
-_080DCAA4: .4byte gBattleAnimPlayerMonIndex
+_080DCAA0: .4byte gBattleAnimBankTarget
+_080DCAA4: .4byte gBattleAnimBankAttacker
_080DCAA8: .4byte gBattleAnimArgs
_080DCAAC:
ldr r1, _080DCAE0 @ =gBattleAnimArgs
@@ -37910,7 +37910,7 @@ _080DCAB8:
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, _080DCAE4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DCAE4 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -37927,7 +37927,7 @@ _080DCAD4:
bx r0
.align 2, 0
_080DCAE0: .4byte gBattleAnimArgs
-_080DCAE4: .4byte gBattleAnimEnemyMonIndex
+_080DCAE4: .4byte gBattleAnimBankTarget
_080DCAE8: .4byte sub_80DCAEC
thumb_func_end sub_80DCA70
@@ -38075,7 +38075,7 @@ sub_80DCBCC: @ 80DCBCC
.align 2, 0
_080DCBE8: .4byte gBattleAnimArgs
_080DCBEC:
- ldr r0, _080DCCE8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -38096,11 +38096,11 @@ _080DCC0E:
lsls r0, 24
cmp r0, 0
bne _080DCC5E
- ldr r0, _080DCCE8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
adds r4, r0, 0
- ldr r5, _080DCCF0 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
ldrb r0, [r5]
bl GetBankSide
lsls r4, 24
@@ -38132,7 +38132,7 @@ _080DCC5E:
adds r0, r7, 0
movs r1, 0x1
bl sub_80787B0
- ldr r5, _080DCCF0 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -38186,15 +38186,15 @@ _080DCC5E:
str r0, [r7, 0x1C]
ldr r1, _080DCCF8 @ =move_anim_8072740
adds r0, r7, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
add sp, 0x4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
-_080DCCE8: .4byte gBattleAnimPlayerMonIndex
+_080DCCE8: .4byte gBattleAnimBankAttacker
_080DCCEC: .4byte gBattleAnimArgs
-_080DCCF0: .4byte gBattleAnimEnemyMonIndex
+_080DCCF0: .4byte gBattleAnimBankTarget
_080DCCF4: .4byte sub_8078B34
_080DCCF8: .4byte move_anim_8072740
thumb_func_end sub_80DCBCC
@@ -38205,7 +38205,7 @@ sub_80DCCFC: @ 80DCCFC
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DCD68 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DCD68 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -38219,7 +38219,7 @@ _080DCD1C:
ldr r4, _080DCD6C @ =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, _080DCD70 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080DCD70 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -38252,9 +38252,9 @@ _080DCD1C:
pop {r0}
bx r0
.align 2, 0
-_080DCD68: .4byte gBattleAnimPlayerMonIndex
+_080DCD68: .4byte gBattleAnimBankAttacker
_080DCD6C: .4byte gBattleAnimArgs
-_080DCD70: .4byte gBattleAnimEnemyMonIndex
+_080DCD70: .4byte gBattleAnimBankTarget
_080DCD74: .4byte sub_80DCD78
thumb_func_end sub_80DCCFC
@@ -38370,13 +38370,13 @@ sub_80DCE40: @ 80DCE40
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DCE5C
- ldr r4, _080DCE58 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DCE58 @ =gBattleAnimBankAttacker
b _080DCE5E
.align 2, 0
_080DCE54: .4byte gBattleAnimArgs
-_080DCE58: .4byte gBattleAnimPlayerMonIndex
+_080DCE58: .4byte gBattleAnimBankAttacker
_080DCE5C:
- ldr r4, _080DCE90 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DCE90 @ =gBattleAnimBankTarget
_080DCE5E:
ldrb r0, [r4]
movs r1, 0x2
@@ -38393,14 +38393,14 @@ _080DCE5E:
strh r0, [r5, 0x22]
ldr r1, _080DCE94 @ =move_anim_8074EE0
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080DCE98 @ =sub_80785E4
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080DCE90: .4byte gBattleAnimEnemyMonIndex
+_080DCE90: .4byte gBattleAnimBankTarget
_080DCE94: .4byte move_anim_8074EE0
_080DCE98: .4byte sub_80785E4
thumb_func_end sub_80DCE40
@@ -38414,7 +38414,7 @@ sub_80DCE9C: @ 80DCE9C
ldrsh r0, [r6, r1]
cmp r0, 0
beq _080DCEBC
- ldr r0, _080DCF0C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DCF0C @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x20
@@ -38448,7 +38448,7 @@ _080DCEBC:
strh r0, [r5, 0x38]
ldr r1, _080DCF14 @ =sub_80DCF1C
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r1, _080DCF18 @ =sub_8078278
str r1, [r5, 0x1C]
adds r0, r5, 0
@@ -38458,7 +38458,7 @@ _080DCEBC:
bx r0
.align 2, 0
_080DCF08: .4byte gBattleAnimArgs
-_080DCF0C: .4byte gBattleAnimEnemyMonIndex
+_080DCF0C: .4byte gBattleAnimBankTarget
_080DCF10: .4byte 0x0000ffba
_080DCF14: .4byte sub_80DCF1C
_080DCF18: .4byte sub_8078278
@@ -38483,7 +38483,7 @@ sub_80DCF1C: @ 80DCF1C
strh r0, [r4, 0x36]
ldr r1, _080DCF58 @ =move_anim_8074EE0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r1, _080DCF5C @ =sub_8078278
str r1, [r4, 0x1C]
adds r0, r4, 0
@@ -38506,7 +38506,7 @@ sub_80DCF60: @ 80DCF60
bl StartSpriteAnim
adds r0, r5, 0
bl AnimateSprite
- ldr r0, _080DCF8C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DCF8C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -38518,7 +38518,7 @@ sub_80DCF60: @ 80DCF60
b _080DCF96
.align 2, 0
_080DCF88: .4byte gBattleAnimArgs
-_080DCF8C: .4byte gBattleAnimPlayerMonIndex
+_080DCF8C: .4byte gBattleAnimBankAttacker
_080DCF90:
ldrh r0, [r4]
ldrh r1, [r5, 0x20]
@@ -38550,7 +38550,7 @@ _080DCF96:
str r0, [r5, 0x1C]
ldr r1, _080DCFE0 @ =move_anim_8074EE0
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -38726,7 +38726,7 @@ _080DD120:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080DD13A
- ldr r0, _080DD184 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DD184 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -38759,7 +38759,7 @@ _080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew
_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew
_080DD17C: .4byte gBattleAnimSpritePalette_261
_080DD180: .4byte gBattleAnimArgs
-_080DD184: .4byte gBattleAnimPlayerMonIndex
+_080DD184: .4byte gBattleAnimBankAttacker
_080DD188: .4byte gTasks
_080DD18C: .4byte sub_80DD190
thumb_func_end do_boulder_dust
@@ -39044,7 +39044,7 @@ sub_80DD3AC: @ 80DD3AC
ldrsh r0, [r4, r2]
cmp r0, 0
beq _080DD3F8
- ldr r0, _080DD3F4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -39067,7 +39067,7 @@ sub_80DD3AC: @ 80DD3AC
b _080DD3FC
.align 2, 0
_080DD3F0: .4byte gBattleAnimArgs
-_080DD3F4: .4byte gBattleAnimPlayerMonIndex
+_080DD3F4: .4byte gBattleAnimBankAttacker
_080DD3F8:
ldr r0, _080DD41C @ =0x0000ffc0
strh r0, [r5, 0x20]
@@ -39169,7 +39169,7 @@ sub_80DD490: @ 80DD490
str r0, [r4, 0x1C]
ldr r1, _080DD4D0 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -39193,7 +39193,7 @@ sub_80DD4D4: @ 80DD4D4
lsls r1, 3
ldr r0, _080DD554 @ =gTasks
adds r6, r1, r0
- ldr r5, _080DD558 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080DD558 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -39209,7 +39209,7 @@ sub_80DD4D4: @ 80DD4D4
lsls r1, 13
adds r0, r1
lsrs r7, r0, 16
- ldr r4, _080DD55C @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DD55C @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -39243,8 +39243,8 @@ _080DD544:
b _080DD566
.align 2, 0
_080DD554: .4byte gTasks
-_080DD558: .4byte gBattleAnimPlayerMonIndex
-_080DD55C: .4byte gBattleAnimEnemyMonIndex
+_080DD558: .4byte gBattleAnimBankAttacker
+_080DD55C: .4byte gBattleAnimBankTarget
_080DD560:
lsls r1, r5, 3
movs r0, 0x30
@@ -39308,7 +39308,7 @@ _080DD57E:
strh r0, [r6, 0x24]
strh r5, [r6, 0xA]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
@@ -39787,7 +39787,7 @@ _080DD972:
sub_80DD978: @ 80DD978
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DD9A0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -39804,14 +39804,14 @@ _080DD994:
pop {r0}
bx r0
.align 2, 0
-_080DD9A0: .4byte gBattleAnimPlayerMonIndex
+_080DD9A0: .4byte gBattleAnimBankAttacker
thumb_func_end sub_80DD978
thumb_func_start sub_80DD9A4
sub_80DD9A4: @ 80DD9A4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080DD9F0 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080DD9F0 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0
bl sub_8077ABC
@@ -39844,7 +39844,7 @@ sub_80DD9A4: @ 80DD9A4
pop {r0}
bx r0
.align 2, 0
-_080DD9F0: .4byte gBattleAnimEnemyMonIndex
+_080DD9F0: .4byte gBattleAnimBankTarget
_080DD9F4: .4byte gBattleAnimArgs
_080DD9F8: .4byte sub_80DD9FC
thumb_func_end sub_80DD9A4
@@ -40049,7 +40049,7 @@ sub_80DDB6C: @ 80DDB6C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, _080DDBCC @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080DDBCC @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -40083,7 +40083,7 @@ sub_80DDB6C: @ 80DDB6C
bx r0
.align 2, 0
_080DDBC8: .4byte gBattleAnimArgs
-_080DDBCC: .4byte gBattleAnimEnemyMonIndex
+_080DDBCC: .4byte gBattleAnimBankTarget
_080DDBD0: .4byte sub_80DDBD8
_080DDBD4: .4byte REG_BLDCNT
thumb_func_end sub_80DDB6C
@@ -40389,7 +40389,7 @@ sub_80DDDF0: @ 80DDDF0
adds r0, r2, 0
strh r0, [r1]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -40506,7 +40506,7 @@ sub_80DDED0: @ 80DDED0
_080DDEF4: .4byte gTasks
_080DDEF8:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r1, r0, 24
ldrh r0, [r4, 0x8]
@@ -40551,7 +40551,7 @@ sub_80DDF40: @ 80DDF40
adds r4, r0, 0
ldrh r5, [r4, 0x20]
ldrh r6, [r4, 0x22]
- ldr r0, _080DDFDC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DDFDC @ =gBattleAnimBankAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
@@ -40618,7 +40618,7 @@ sub_80DDF40: @ 80DDF40
pop {r0}
bx r0
.align 2, 0
-_080DDFDC: .4byte gBattleAnimPlayerMonIndex
+_080DDFDC: .4byte gBattleAnimBankAttacker
_080DDFE0: .4byte gBattleAnimArgs
_080DDFE4: .4byte sub_80DDFE8
thumb_func_end sub_80DDF40
@@ -40671,7 +40671,7 @@ _080DE032:
lsls r0, 16
cmp r0, 0
bgt _080DE0F6
- ldr r4, _080DE098 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DE098 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -40712,7 +40712,7 @@ _080DE032:
strh r0, [r5, 0x3C]
b _080DE0E2
.align 2, 0
-_080DE098: .4byte gBattleAnimEnemyMonIndex
+_080DE098: .4byte gBattleAnimBankTarget
_080DE09C:
ldrh r0, [r5, 0x3A]
ldrh r1, [r5, 0x36]
@@ -40734,7 +40734,7 @@ _080DE09C:
lsls r0, 16
cmp r0, 0
bgt _080DE0F6
- ldr r4, _080DE0EC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DE0EC @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -40753,7 +40753,7 @@ _080DE0E2:
strh r0, [r5, 0x2E]
b _080DE0F6
.align 2, 0
-_080DE0EC: .4byte gBattleAnimEnemyMonIndex
+_080DE0EC: .4byte gBattleAnimBankTarget
_080DE0F0:
adds r0, r5, 0
bl move_anim_8074EE0
@@ -40917,7 +40917,7 @@ _080DE1E0:
adds r0, r4
movs r1, 0x50
strh r1, [r0, 0x2E]
- ldr r0, _080DE250 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DE250 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -40943,7 +40943,7 @@ _080DE1E0:
_080DE244: .4byte REG_BLDCNT
_080DE248: .4byte REG_BLDALPHA
_080DE24C: .4byte gSprites
-_080DE250: .4byte gBattleAnimEnemyMonIndex
+_080DE250: .4byte gBattleAnimBankTarget
_080DE254: .4byte 0x0000ff70
_080DE258:
movs r2, 0x8
@@ -40986,7 +40986,7 @@ _080DE276:
lsls r0, 2
adds r0, r4
ldr r1, _080DE2D0 @ =SpriteCallbackDummy
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
@@ -41156,7 +41156,7 @@ sub_80DE3D4: @ 80DE3D4
lsls r0, 3
ldr r1, _080DE40C @ =gTasks
adds r5, r0, r1
- ldr r0, _080DE410 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DE410 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -41174,7 +41174,7 @@ _080DE400:
mov pc, r0
.align 2, 0
_080DE40C: .4byte gTasks
-_080DE410: .4byte gBattleAnimEnemyMonIndex
+_080DE410: .4byte gBattleAnimBankTarget
_080DE414: .4byte _080DE418
.align 2, 0
_080DE418:
@@ -41250,7 +41250,7 @@ _080DE464:
movs r0, 0x10
strh r0, [r5, 0xE]
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -41516,7 +41516,7 @@ sub_80DE6B0: @ 80DE6B0
lsls r0, 3
ldr r1, _080DE6E0 @ =gTasks
adds r4, r0, r1
- ldr r0, _080DE6E4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080DE6E4 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -41532,7 +41532,7 @@ sub_80DE6B0: @ 80DE6B0
b _080DE7AA
.align 2, 0
_080DE6E0: .4byte gTasks
-_080DE6E4: .4byte gBattleAnimEnemyMonIndex
+_080DE6E4: .4byte gBattleAnimBankTarget
_080DE6E8:
cmp r0, 0x2
beq _080DE740
@@ -41542,7 +41542,7 @@ _080DE6EE:
movs r0, 0x3
strb r0, [r1, 0x15]
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
@@ -41648,7 +41648,7 @@ sub_80DE7B8: @ 80DE7B8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DE800
- ldr r4, _080DE7F8 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -41663,14 +41663,14 @@ sub_80DE7B8: @ 80DE7B8
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, _080DE7FC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DE7FC @ =gBattleAnimBankTarget
b _080DE824
.align 2, 0
_080DE7F4: .4byte gBattleAnimArgs
-_080DE7F8: .4byte gBattleAnimPlayerMonIndex
-_080DE7FC: .4byte gBattleAnimEnemyMonIndex
+_080DE7F8: .4byte gBattleAnimBankAttacker
+_080DE7FC: .4byte gBattleAnimBankTarget
_080DE800:
- ldr r4, _080DE8C8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DE8C8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -41685,7 +41685,7 @@ _080DE800:
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, _080DE8CC @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DE8CC @ =gBattleAnimBankAttacker
_080DE824:
ldrb r0, [r4]
movs r1, 0
@@ -41765,8 +41765,8 @@ _080DE824:
pop {r0}
bx r0
.align 2, 0
-_080DE8C8: .4byte gBattleAnimEnemyMonIndex
-_080DE8CC: .4byte gBattleAnimPlayerMonIndex
+_080DE8C8: .4byte gBattleAnimBankTarget
+_080DE8CC: .4byte gBattleAnimBankAttacker
_080DE8D0: .4byte gBattleAnimArgs
_080DE8D4: .4byte sub_80DE8D8
thumb_func_end sub_80DE7B8
@@ -41844,7 +41844,7 @@ sub_80DE918: @ 80DE918
ldr r2, _080DEA70 @ =gBattleAnimArgs
ldrh r0, [r2]
strh r0, [r1, 0x1C]
- ldr r4, _080DEA74 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DEA74 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -41867,7 +41867,7 @@ _080DE988:
_080DE98A:
lsls r1, r4, 16
asrs r3, r1, 16
- ldr r0, _080DEA74 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DEA74 @ =gBattleAnimBankAttacker
ldrb r2, [r0]
str r1, [sp, 0x10]
cmp r3, r2
@@ -41879,7 +41879,7 @@ _080DE98A:
lsls r0, r4, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DEA56
@@ -41975,7 +41975,7 @@ _080DEA56:
_080DEA68: .4byte gTasks
_080DEA6C: .4byte REG_BLDCNT
_080DEA70: .4byte gBattleAnimArgs
-_080DEA74: .4byte gBattleAnimPlayerMonIndex
+_080DEA74: .4byte gBattleAnimBankAttacker
_080DEA78: .4byte gSpriteTemplate_83DAF08
_080DEA7C: .4byte gSprites
_080DEA80: .4byte gSprites + 0x1C
@@ -42290,7 +42290,7 @@ sub_80DECB0: @ 80DECB0
adds r1, 0x4
movs r0, 0x10
strh r0, [r1]
- ldr r0, _080DED08 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DED08 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -42308,7 +42308,7 @@ _080DECF8: .4byte gUnknown_030042C4
_080DECFC: .4byte gUnknown_03004240
_080DED00: .4byte REG_WININ
_080DED04: .4byte 0x00003f3f
-_080DED08: .4byte gBattleAnimPlayerMonIndex
+_080DED08: .4byte gBattleAnimBankAttacker
_080DED0C:
movs r6, 0xC8
_080DED0E:
@@ -42571,7 +42571,7 @@ sub_80DEF3C: @ 80DEF3C
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DEF68 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DEF68 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -42588,7 +42588,7 @@ sub_80DEF3C: @ 80DEF3C
strb r1, [r4, 0x3]
b _080DEF74
.align 2, 0
-_080DEF68: .4byte gBattleAnimPlayerMonIndex
+_080DEF68: .4byte gBattleAnimBankAttacker
_080DEF6C: .4byte 0x0000fffe
_080DEF70:
ldr r2, _080DEF90 @ =0x0000ffe8
@@ -42662,7 +42662,7 @@ _080DEFAA:
str r0, [r3, 0x1C]
ldr r1, _080DF008 @ =sub_80DF018
adds r0, r3, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
b _080DF010
.align 2, 0
_080DEFFC: .4byte 0x000003ff
@@ -42775,7 +42775,7 @@ sub_80DF0B8: @ 80DF0B8
movs r1, 0xC
bl Sin
strh r0, [r4, 0x24]
- ldr r0, _080DF120 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DF120 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -42819,7 +42819,7 @@ _080DF0DC:
strh r0, [r1]
b _080DF17E
.align 2, 0
-_080DF120: .4byte gBattleAnimPlayerMonIndex
+_080DF120: .4byte gBattleAnimBankAttacker
_080DF124: .4byte 0x0000050b
_080DF128: .4byte REG_BLDCNT
_080DF12C:
@@ -42908,7 +42908,7 @@ sub_80DF1A4: @ 80DF1A4
mov r8, r0
mov r2, r8
strh r2, [r4, 0xA]
- ldr r5, _080DF240 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080DF240 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -42965,7 +42965,7 @@ sub_80DF1A4: @ 80DF1A4
bx r0
.align 2, 0
_080DF23C: .4byte gTasks
-_080DF240: .4byte gBattleAnimPlayerMonIndex
+_080DF240: .4byte gBattleAnimBankAttacker
_080DF244: .4byte REG_BLDCNT
_080DF248: .4byte sub_80DF24C
thumb_func_end sub_80DF1A4
@@ -43022,7 +43022,7 @@ _080DF292:
lsls r0, 2
adds r5, r0, r1
strh r7, [r5, 0x2E]
- ldr r0, _080DF2FC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DF2FC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
movs r1, 0
@@ -43056,7 +43056,7 @@ _080DF2E6:
.align 2, 0
_080DF2F4: .4byte gSpriteTemplate_83DAF80
_080DF2F8: .4byte gSprites
-_080DF2FC: .4byte gBattleAnimPlayerMonIndex
+_080DF2FC: .4byte gBattleAnimBankAttacker
_080DF300:
ldrh r0, [r4, 0xA]
adds r0, 0x1
@@ -43289,7 +43289,7 @@ sub_80DF49C: @ 80DF49C
orrs r1, r2
strb r1, [r3]
ldr r2, _080DF4E0 @ =gObjectBankIDs
- ldr r1, _080DF4E4 @ =gBattleAnimPlayerMonIndex
+ ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r1, [r1]
@@ -43318,7 +43318,7 @@ sub_80DF49C: @ 80DF49C
bx lr
.align 2, 0
_080DF4E0: .4byte gObjectBankIDs
-_080DF4E4: .4byte gBattleAnimPlayerMonIndex
+_080DF4E4: .4byte gBattleAnimBankAttacker
_080DF4E8: .4byte gBattleAnimArgs
_080DF4EC: .4byte sub_80DF4F4
_080DF4F0: .4byte gSprites
@@ -43415,7 +43415,7 @@ _080DF59C: .4byte move_anim_8074EE0
sub_80DF5A0: @ 80DF5A0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DF5E8 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -43447,7 +43447,7 @@ sub_80DF5A0: @ 80DF5A0
adds r1, r2, 0
b _080DF5FA
.align 2, 0
-_080DF5E8: .4byte gBattleAnimPlayerMonIndex
+_080DF5E8: .4byte gBattleAnimBankAttacker
_080DF5EC: .4byte gBattleAnimArgs
_080DF5F0:
ldr r1, _080DF630 @ =gBattleAnimArgs
@@ -43476,7 +43476,7 @@ _080DF5FA:
strb r0, [r2]
ldr r1, _080DF634 @ =move_anim_8074EE0
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080DF638 @ =sub_8078504
str r0, [r5, 0x1C]
pop {r4,r5}
@@ -43493,7 +43493,7 @@ sub_80DF63C: @ 80DF63C
push {r4,r5,lr}
adds r5, r0, 0
bl sub_8078650
- ldr r4, _080DF694 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DF694 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -43506,7 +43506,7 @@ sub_80DF63C: @ 80DF63C
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, _080DF698 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DF698 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -43530,8 +43530,8 @@ sub_80DF63C: @ 80DF63C
strh r0, [r5, 0x36]
b _080DF6CA
.align 2, 0
-_080DF694: .4byte gBattleAnimEnemyMonIndex
-_080DF698: .4byte gBattleAnimPlayerMonIndex
+_080DF694: .4byte gBattleAnimBankTarget
+_080DF698: .4byte gBattleAnimBankAttacker
_080DF69C: .4byte gBattleAnimArgs
_080DF6A0:
ldr r1, _080DF6E4 @ =gBattleAnimArgs
@@ -43562,7 +43562,7 @@ _080DF6CA:
str r0, [r5, 0x1C]
ldr r1, _080DF6EC @ =move_anim_8074EE0
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -43581,13 +43581,13 @@ sub_80DF6F0: @ 80DF6F0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DF70C
- ldr r4, _080DF708 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DF708 @ =gBattleAnimBankAttacker
b _080DF70E
.align 2, 0
_080DF704: .4byte gBattleAnimArgs
-_080DF708: .4byte gBattleAnimPlayerMonIndex
+_080DF708: .4byte gBattleAnimBankAttacker
_080DF70C:
- ldr r4, _080DF750 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080DF750 @ =gBattleAnimBankTarget
_080DF70E:
ldrb r0, [r4]
movs r1, 0
@@ -43614,12 +43614,12 @@ _080DF70E:
str r0, [r5, 0x1C]
ldr r1, _080DF75C @ =move_anim_8074EE0
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080DF750: .4byte gBattleAnimEnemyMonIndex
+_080DF750: .4byte gBattleAnimBankTarget
_080DF754: .4byte gBattleAnimArgs
_080DF758: .4byte sub_8078600
_080DF75C: .4byte move_anim_8074EE0
@@ -43629,7 +43629,7 @@ _080DF75C: .4byte move_anim_8074EE0
sub_80DF760: @ 80DF760
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DF788 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DF788 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -43645,14 +43645,14 @@ _080DF77A:
pop {r0}
bx r0
.align 2, 0
-_080DF788: .4byte gBattleAnimPlayerMonIndex
+_080DF788: .4byte gBattleAnimBankAttacker
thumb_func_end sub_80DF760
thumb_func_start sub_80DF78C
sub_80DF78C: @ 80DF78C
push {r4-r7,lr}
adds r6, r0, 0
- ldr r4, _080DF7E0 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -43688,7 +43688,7 @@ sub_80DF78C: @ 80DF78C
lsrs r0, r7, 17
b _080DF7EE
.align 2, 0
-_080DF7E0: .4byte gBattleAnimPlayerMonIndex
+_080DF7E0: .4byte gBattleAnimBankAttacker
_080DF7E4: .4byte gBattleAnimArgs
_080DF7E8: .4byte gBankAttacker
_080DF7EC:
@@ -43864,7 +43864,7 @@ sub_80DF924: @ 80DF924
lsls r1, 3
ldr r0, _080DF950 @ =gTasks
adds r4, r1, r0
- ldr r0, _080DF954 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DF954 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -43877,7 +43877,7 @@ sub_80DF924: @ 80DF924
b _080DF966
.align 2, 0
_080DF950: .4byte gTasks
-_080DF954: .4byte gBattleAnimPlayerMonIndex
+_080DF954: .4byte gBattleAnimBankAttacker
_080DF958: .4byte REG_BG1HOFS
_080DF95C: .4byte gUnknown_030042C0
_080DF960:
@@ -43895,7 +43895,7 @@ _080DF966:
strb r0, [r1, 0x8]
mov r0, sp
strb r5, [r0, 0x9]
- ldr r0, _080DF9E8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -43948,7 +43948,7 @@ _080DF9C4:
_080DF9DC: .4byte REG_BG2HOFS
_080DF9E0: .4byte gUnknown_03004288
_080DF9E4: .4byte 0xa2600001
-_080DF9E8: .4byte gBattleAnimPlayerMonIndex
+_080DF9E8: .4byte gBattleAnimBankAttacker
_080DF9EC: .4byte gUnknown_03004DE0
_080DF9F0: .4byte sub_80DF9F4
thumb_func_end sub_80DF924
@@ -44128,7 +44128,7 @@ sub_80DFB28: @ 80DFB28
movs r1, 0x5
bl __divsi3
adds r6, r0, 0
- ldr r1, _080DFBCC @ =gBattleAnimPlayerMonIndex
+ ldr r1, _080DFBCC @ =gBattleAnimBankAttacker
mov r8, r1
ldrb r0, [r1]
movs r1, 0x2
@@ -44194,7 +44194,7 @@ _080DFBB0:
bx r0
.align 2, 0
_080DFBC8: .4byte gBattleAnimArgs
-_080DFBCC: .4byte gBattleAnimPlayerMonIndex
+_080DFBCC: .4byte gBattleAnimBankAttacker
_080DFBD0: .4byte sub_80DFBD8
_080DFBD4: .4byte gUnknown_03000730
thumb_func_end sub_80DFB28
@@ -44251,7 +44251,7 @@ sub_80DFC24: @ 80DFC24
ldr r0, _080DFC5C @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r1, 0x8]
- ldr r0, _080DFC60 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DFC60 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
movs r2, 0x10
strh r2, [r1, 0xA]
@@ -44268,7 +44268,7 @@ sub_80DFC24: @ 80DFC24
.align 2, 0
_080DFC58: .4byte gTasks
_080DFC5C: .4byte gBattleAnimArgs
-_080DFC60: .4byte gBattleAnimPlayerMonIndex
+_080DFC60: .4byte gBattleAnimBankAttacker
_080DFC64: .4byte REG_BLDALPHA
_080DFC68: .4byte REG_BLDCNT
_080DFC6C: .4byte 0x00003f42
@@ -44331,7 +44331,7 @@ sub_80DFC9C: @ 80DFC9C
bne _080DFD1E
ldr r2, _080DFD0C @ =gSprites
ldr r1, _080DFD10 @ =gObjectBankIDs
- ldr r0, _080DFD14 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DFD14 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -44352,7 +44352,7 @@ _080DFD04: .4byte gTasks
_080DFD08: .4byte REG_BLDALPHA
_080DFD0C: .4byte gSprites
_080DFD10: .4byte gObjectBankIDs
-_080DFD14: .4byte gBattleAnimPlayerMonIndex
+_080DFD14: .4byte gBattleAnimBankAttacker
_080DFD18:
ldrh r0, [r4, 0xC]
adds r0, 0x1
@@ -44454,7 +44454,7 @@ sub_80DFDC0: @ 80DFDC0
lsls r2, 5
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _080DFDEC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DFDEC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -44466,7 +44466,7 @@ sub_80DFDC0: @ 80DFDC0
b _080DFDFC
.align 2, 0
_080DFDE8: .4byte REG_BLDALPHA
-_080DFDEC: .4byte gBattleAnimPlayerMonIndex
+_080DFDEC: .4byte gBattleAnimBankAttacker
_080DFDF0: .4byte REG_BLDCNT
_080DFDF4: .4byte 0x00003f42
_080DFDF8:
@@ -44489,14 +44489,14 @@ _080DFE10: .4byte 0x00003f44
sub_80DFE14: @ 80DFE14
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, _080DFE80 @ =gBattleAnimEnemyMonIndex
+ ldr r6, _080DFE80 @ =gBattleAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
- ldr r5, _080DFE84 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080DFE84 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -44535,8 +44535,8 @@ sub_80DFE14: @ 80DFE14
pop {r0}
bx r0
.align 2, 0
-_080DFE80: .4byte gBattleAnimEnemyMonIndex
-_080DFE84: .4byte gBattleAnimPlayerMonIndex
+_080DFE80: .4byte gBattleAnimBankTarget
+_080DFE84: .4byte gBattleAnimBankAttacker
_080DFE88: .4byte 0x0000ffd8
_080DFE8C: .4byte sub_80DFE90
thumb_func_end sub_80DFE14
@@ -44724,13 +44724,13 @@ sub_80DFFD0: @ 80DFFD0
adds r3, r0, 0
cmp r1, 0
bne _080DFFEC
- ldr r0, _080DFFE8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker
b _080DFFEE
.align 2, 0
_080DFFE4: .4byte gBattleAnimArgs
-_080DFFE8: .4byte gBattleAnimPlayerMonIndex
+_080DFFE8: .4byte gBattleAnimBankAttacker
_080DFFEC:
- ldr r0, _080E001C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E001C @ =gBattleAnimBankTarget
_080DFFEE:
ldrb r5, [r0]
movs r6, 0x14
@@ -44755,7 +44755,7 @@ _080DFFEE:
beq _080E0032
b _080E00A0
.align 2, 0
-_080E001C: .4byte gBattleAnimEnemyMonIndex
+_080E001C: .4byte gBattleAnimBankTarget
_080E0020: .4byte 0x000003ff
_080E0024: .4byte 0xfffffc00
_080E0028:
@@ -44867,7 +44867,7 @@ sub_80E00EC: @ 80E00EC
lsls r1, 3
ldr r0, _080E0150 @ =gTasks
adds r5, r1, r0
- ldr r4, _080E0154 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080E0154 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x1
bl sub_8077ABC
@@ -44906,13 +44906,13 @@ sub_80E00EC: @ 80E00EC
b _080E015E
.align 2, 0
_080E0150: .4byte gTasks
-_080E0154: .4byte gBattleAnimPlayerMonIndex
+_080E0154: .4byte gBattleAnimBankAttacker
_080E0158: .4byte 0x0000fff4
_080E015C:
ldr r0, _080E01A8 @ =0x0000ffc0
_080E015E:
strh r0, [r5, 0x18]
- ldr r0, _080E01AC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E01AC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -44946,7 +44946,7 @@ _080E015E:
b _080E01EE
.align 2, 0
_080E01A8: .4byte 0x0000ffc0
-_080E01AC: .4byte gBattleAnimPlayerMonIndex
+_080E01AC: .4byte gBattleAnimBankAttacker
_080E01B0: .4byte gUnknown_030041B4
_080E01B4: .4byte REG_BLDCNT
_080E01B8: .4byte 0x00003f42
@@ -45260,7 +45260,7 @@ _080E0430: .4byte gUnknown_03004240
_080E0434: .4byte REG_WININ
_080E0438: .4byte 0x00003f3f
_080E043C:
- ldr r0, _080E045C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E045C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -45275,7 +45275,7 @@ _080E043C:
ldr r1, _080E0468 @ =gUnknown_03004288
b _080E0476
.align 2, 0
-_080E045C: .4byte gBattleAnimEnemyMonIndex
+_080E045C: .4byte gBattleAnimBankTarget
_080E0460: .4byte REG_BLDCNT
_080E0464: .4byte 0x00003f42
_080E0468: .4byte gUnknown_03004288
@@ -45328,7 +45328,7 @@ _080E04C4:
.align 2, 0
_080E04CC: .4byte gUnknown_03004280
_080E04D0:
- ldr r4, _080E051C @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080E051C @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x1
bl sub_8077ABC
@@ -45363,7 +45363,7 @@ _080E04D0:
ldr r0, _080E0520 @ =0x0000fff4
b _080E0526
.align 2, 0
-_080E051C: .4byte gBattleAnimEnemyMonIndex
+_080E051C: .4byte gBattleAnimBankTarget
_080E0520: .4byte 0x0000fff4
_080E0524:
ldr r0, _080E0538 @ =0x0000ffc0
@@ -45865,7 +45865,7 @@ sub_80E08CC: @ 80E08CC
_080E08E2:
lsls r0, r4, 24
lsrs r0, 24
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
@@ -45901,7 +45901,7 @@ sub_80E0918: @ 80E0918
lsls r0, 24
lsrs r0, 24
mov r10, r0
- ldr r6, _080E09B8 @ =gBattleAnimPlayerMonIndex
+ ldr r6, _080E09B8 @ =gBattleAnimBankAttacker
ldrb r0, [r6]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -45935,7 +45935,7 @@ sub_80E0918: @ 80E0918
ldrb r0, [r6]
movs r5, 0x2
eors r0, r5
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080E09A2
@@ -45969,7 +45969,7 @@ _080E09A2:
pop {r0}
bx r0
.align 2, 0
-_080E09B8: .4byte gBattleAnimPlayerMonIndex
+_080E09B8: .4byte gBattleAnimBankAttacker
_080E09BC: .4byte gSprites
_080E09C0: .4byte gObjectBankIDs
thumb_func_end sub_80E0918
@@ -45979,7 +45979,7 @@ sub_80E09C4: @ 80E09C4
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r4, _080E0A0C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080E0A0C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -45994,7 +45994,7 @@ sub_80E09C4: @ 80E09C4
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080E0A00
@@ -46009,7 +46009,7 @@ _080E0A00:
pop {r0}
bx r0
.align 2, 0
-_080E0A0C: .4byte gBattleAnimPlayerMonIndex
+_080E0A0C: .4byte gBattleAnimBankAttacker
thumb_func_end sub_80E09C4
thumb_func_start sub_80E0A10
@@ -46032,7 +46032,7 @@ sub_80E0A10: @ 80E0A10
str r0, [r4, 0x1C]
ldr r1, _080E0A48 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
@@ -46112,7 +46112,7 @@ _080E0AC4:
lsls r0, 24
cmp r0, 0
bne _080E0B40
- ldr r4, _080E0B74 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080E0B74 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
bl GetBankIdentity
lsls r0, 24
@@ -46128,7 +46128,7 @@ _080E0AF4:
ldrb r0, [r4]
movs r6, 0x2
eors r0, r6
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -46180,12 +46180,12 @@ _080E0B64: .4byte REG_BLDCNT
_080E0B68: .4byte 0x00003f42
_080E0B6C: .4byte 0x00000c08
_080E0B70: .4byte REG_BG1CNT
-_080E0B74: .4byte gBattleAnimPlayerMonIndex
+_080E0B74: .4byte gBattleAnimBankAttacker
_080E0B78: .4byte gSprites
_080E0B7C: .4byte gObjectBankIDs
_080E0B80: .4byte 0x02019348
_080E0B84:
- ldr r4, _080E0BA4 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -46201,7 +46201,7 @@ _080E0B84:
ldr r1, _080E0BAC @ =gEnemyParty
b _080E0BC0
.align 2, 0
-_080E0BA4: .4byte gBattleAnimPlayerMonIndex
+_080E0BA4: .4byte gBattleAnimBankAttacker
_080E0BA8: .4byte gBattlePartyID
_080E0BAC: .4byte gEnemyParty
_080E0BB0:
@@ -46221,11 +46221,11 @@ _080E0BC0:
lsrs r5, r0, 16
_080E0BCC:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _080E0C60 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E0C60 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r1, r4, 0
adds r2, r5, 0
@@ -46286,7 +46286,7 @@ _080E0BCC:
.align 2, 0
_080E0C58: .4byte gBattlePartyID
_080E0C5C: .4byte gPlayerParty
-_080E0C60: .4byte gBattleAnimPlayerMonIndex
+_080E0C60: .4byte gBattleAnimBankAttacker
_080E0C64: .4byte 0x040000d4
_080E0C68: .4byte 0x85000400
_080E0C6C: .4byte gUnknown_08D1D574
@@ -46403,7 +46403,7 @@ _080E0D40:
adds r0, 0x2
strh r5, [r0]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
ldr r6, _080E0E10 @ =gSprites
@@ -46446,7 +46446,7 @@ _080E0D84:
cmp r0, 0x1
bne _080E0DE2
ldr r2, _080E0E1C @ =gObjectBankIDs
- ldr r0, _080E0E20 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E0E20 @ =gBattleAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -46489,7 +46489,7 @@ _080E0E10: .4byte gSprites
_080E0E14: .4byte 0x040000d4
_080E0E18: .4byte 0x85000200
_080E0E1C: .4byte gObjectBankIDs
-_080E0E20: .4byte gBattleAnimPlayerMonIndex
+_080E0E20: .4byte gBattleAnimBankAttacker
thumb_func_end sub_80E0CD0
thumb_func_start sub_80E0E24
@@ -46524,7 +46524,7 @@ _080E0E4C:
.4byte _080E0E84
_080E0E6C:
ldrb r0, [r2]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r2, r0, 24
b _080E0E8A
@@ -46552,7 +46552,7 @@ _080E0E90:
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080E0EB4
@@ -46622,7 +46622,7 @@ _080E0F18: .4byte gBattleAnimArgs
sub_80E0F1C: @ 80E0F1C
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080E0F74 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080E0F74 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -46637,7 +46637,7 @@ sub_80E0F1C: @ 80E0F1C
strh r0, [r4, 0x22]
movs r0, 0x14
strh r0, [r4, 0x2E]
- ldr r5, _080E0F78 @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080E0F78 @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -46660,8 +46660,8 @@ sub_80E0F1C: @ 80E0F1C
pop {r0}
bx r0
.align 2, 0
-_080E0F74: .4byte gBattleAnimPlayerMonIndex
-_080E0F78: .4byte gBattleAnimEnemyMonIndex
+_080E0F74: .4byte gBattleAnimBankAttacker
+_080E0F78: .4byte gBattleAnimBankTarget
_080E0F7C: .4byte 0x0000ffd8
_080E0F80: .4byte sub_80E0F84
thumb_func_end sub_80E0F1C
@@ -46687,7 +46687,7 @@ sub_80E0F84: @ 80E0F84
strh r1, [r5, 0x24]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, _080E0FE0 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -46711,7 +46711,7 @@ _080E0FD8:
pop {r0}
bx r0
.align 2, 0
-_080E0FE0: .4byte gBattleAnimPlayerMonIndex
+_080E0FE0: .4byte gBattleAnimBankAttacker
_080E0FE4: .4byte sub_80E0FE8
thumb_func_end sub_80E0F84
@@ -46737,7 +46737,7 @@ sub_80E1004: @ 80E1004
adds r6, r0, 0
movs r1, 0x1
bl sub_8078764
- ldr r0, _080E1064 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E1064 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -46751,7 +46751,7 @@ _080E1024:
ldr r4, _080E1068 @ =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, _080E106C @ =gBattleAnimEnemyMonIndex
+ ldr r5, _080E106C @ =gBattleAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -46772,14 +46772,14 @@ _080E1024:
str r0, [r6, 0x1C]
ldr r1, _080E1074 @ =move_anim_8072740
adds r0, r6, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080E1064: .4byte gBattleAnimPlayerMonIndex
+_080E1064: .4byte gBattleAnimBankAttacker
_080E1068: .4byte gBattleAnimArgs
-_080E106C: .4byte gBattleAnimEnemyMonIndex
+_080E106C: .4byte gBattleAnimBankTarget
_080E1070: .4byte sub_8078B34
_080E1074: .4byte move_anim_8072740
thumb_func_end sub_80E1004
@@ -46792,7 +46792,7 @@ sub_80E1078: @ 80E1078
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r4, _080E10F8 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _080E10F8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077EE4
@@ -46839,14 +46839,14 @@ _080E10D0:
str r0, [r6, 0x1C]
ldr r1, _080E1104 @ =move_anim_8074EE0
adds r0, r6, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
-_080E10F8: .4byte gBattleAnimEnemyMonIndex
+_080E10F8: .4byte gBattleAnimBankTarget
_080E10FC: .4byte gBattleAnimArgs
_080E1100: .4byte sub_8078B34
_080E1104: .4byte move_anim_8074EE0
@@ -46872,7 +46872,7 @@ sub_80E1108: @ 80E1108
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080E117C
- ldr r4, _080E1174 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080E1174 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -46905,7 +46905,7 @@ _080E1162:
_080E1168: .4byte 0x000003ff
_080E116C: .4byte 0xfffffc00
_080E1170: .4byte gBattleAnimArgs
-_080E1174: .4byte gBattleAnimPlayerMonIndex
+_080E1174: .4byte gBattleAnimBankAttacker
_080E1178: .4byte sub_80E1198
_080E117C:
ldrh r0, [r6, 0x2]
@@ -47086,11 +47086,11 @@ _080E12B0:
.4byte _080E1414
_080E12C4:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, _080E12EC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E12EC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -47104,7 +47104,7 @@ _080E12C4:
ldr r0, _080E12F4 @ =gUnknown_030041B4
b _080E1300
.align 2, 0
-_080E12EC: .4byte gBattleAnimPlayerMonIndex
+_080E12EC: .4byte gBattleAnimBankAttacker
_080E12F0: .4byte gUnknown_030042C0
_080E12F4: .4byte gUnknown_030041B4
_080E12F8:
@@ -47115,7 +47115,7 @@ _080E12F8:
_080E1300:
ldrh r0, [r0]
strh r0, [r4, 0x22]
- ldr r0, _080E1344 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E1344 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -47146,7 +47146,7 @@ _080E1322:
.align 2, 0
_080E133C: .4byte gUnknown_03004288
_080E1340: .4byte gUnknown_03004280
-_080E1344: .4byte gBattleAnimPlayerMonIndex
+_080E1344: .4byte gBattleAnimBankAttacker
_080E1348: .4byte gSprites
_080E134C:
ldrb r0, [r4, 0x1E]
@@ -47281,7 +47281,7 @@ sub_80E143C: @ 80E143C
lsls r0, 24
lsrs r5, r0, 24
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, _080E147C @ =gSprites
@@ -47298,7 +47298,7 @@ sub_80E143C: @ 80E143C
movs r4, 0
strh r4, [r1, 0x24]
strh r4, [r1, 0x26]
- ldr r0, _080E1480 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E1480 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -47309,7 +47309,7 @@ sub_80E143C: @ 80E143C
b _080E148A
.align 2, 0
_080E147C: .4byte gSprites
-_080E1480: .4byte gBattleAnimPlayerMonIndex
+_080E1480: .4byte gBattleAnimBankAttacker
_080E1484: .4byte gUnknown_030041B4
_080E1488:
ldr r0, _080E1498 @ =gUnknown_03004280
@@ -47379,7 +47379,7 @@ sub_80E14DC: @ 80E14DC
_080E14FC: .4byte gTasks
_080E1500:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
@@ -47459,11 +47459,11 @@ _080E158C:
.4byte _080E165C
_080E15A0:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, _080E15C4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E15C4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -47474,14 +47474,14 @@ _080E15A0:
ldr r0, _080E15C8 @ =gUnknown_030042C0
b _080E15CE
.align 2, 0
-_080E15C4: .4byte gBattleAnimPlayerMonIndex
+_080E15C4: .4byte gBattleAnimBankAttacker
_080E15C8: .4byte gUnknown_030042C0
_080E15CC:
ldr r0, _080E15EC @ =gUnknown_03004288
_080E15CE:
ldrh r0, [r0]
strh r0, [r4, 0x20]
- ldr r0, _080E15F0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E15F0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -47494,7 +47494,7 @@ _080E15CE:
b _080E164A
.align 2, 0
_080E15EC: .4byte gUnknown_03004288
-_080E15F0: .4byte gBattleAnimPlayerMonIndex
+_080E15F0: .4byte gBattleAnimBankAttacker
_080E15F4:
ldrb r0, [r4, 0x1E]
movs r1, 0x26
@@ -47668,13 +47668,13 @@ sub_80E1728: @ 80E1728
adds r7, r0, 0
cmp r1, 0
bne _080E1744
- ldr r0, _080E1740 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E1740 @ =gBattleAnimBankAttacker
b _080E1746
.align 2, 0
_080E173C: .4byte gBattleAnimArgs
-_080E1740: .4byte gBattleAnimPlayerMonIndex
+_080E1740: .4byte gBattleAnimBankAttacker
_080E1744:
- ldr r0, _080E17A8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E17A8 @ =gBattleAnimBankTarget
_080E1746:
ldrb r4, [r0]
movs r6, 0x18
@@ -47723,7 +47723,7 @@ _080E1762:
pop {r0}
bx r0
.align 2, 0
-_080E17A8: .4byte gBattleAnimEnemyMonIndex
+_080E17A8: .4byte gBattleAnimBankTarget
_080E17AC: .4byte sub_80E17B0
thumb_func_end sub_80E1728
@@ -47752,13 +47752,13 @@ sub_80E17CC: @ 80E17CC
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080E17E8
- ldr r0, _080E17E4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E17E4 @ =gBattleAnimBankAttacker
b _080E17EA
.align 2, 0
_080E17E0: .4byte gBattleAnimArgs
-_080E17E4: .4byte gBattleAnimPlayerMonIndex
+_080E17E4: .4byte gBattleAnimBankAttacker
_080E17E8:
- ldr r0, _080E1848 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E1848 @ =gBattleAnimBankTarget
_080E17EA:
ldrb r5, [r0]
adds r0, r5, 0
@@ -47796,7 +47796,7 @@ _080E17EA:
strh r0, [r6, 0x4]
ldr r1, _080E185C @ =move_anim_8072740
adds r0, r6, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldrh r0, [r4, 0x4]
strh r0, [r6, 0x2E]
ldr r0, _080E1860 @ =sub_80782D8
@@ -47805,7 +47805,7 @@ _080E17EA:
pop {r0}
bx r0
.align 2, 0
-_080E1848: .4byte gBattleAnimEnemyMonIndex
+_080E1848: .4byte gBattleAnimBankTarget
_080E184C: .4byte 0x0000fff0
_080E1850: .4byte gBattleAnimArgs
_080E1854: .4byte 0x000003ff
@@ -47870,7 +47870,7 @@ _080E18C8:
_080E18CE:
lsls r0, r5, 24
lsrs r0, 24
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080E18F8
@@ -47899,7 +47899,7 @@ _080E18F8:
_080E1904: .4byte gObjectBankIDs
_080E1908:
ldrb r0, [r6]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
@@ -48282,13 +48282,13 @@ sub_80E1BB0: @ 80E1BB0
adds r6, r2, 0
cmp r0, 0
beq _080E1BD0
- ldr r0, _080E1BCC @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E1BCC @ =gBattleAnimBankTarget
b _080E1BD2
.align 2, 0
_080E1BC8: .4byte gBattleAnimArgs
-_080E1BCC: .4byte gBattleAnimEnemyMonIndex
+_080E1BCC: .4byte gBattleAnimBankTarget
_080E1BD0:
- ldr r0, _080E1C40 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E1C40 @ =gBattleAnimBankAttacker
_080E1BD2:
ldrb r0, [r0]
adds r5, r0, 0
@@ -48343,7 +48343,7 @@ _080E1BE2:
pop {r0}
bx r0
.align 2, 0
-_080E1C40: .4byte gBattleAnimPlayerMonIndex
+_080E1C40: .4byte gBattleAnimBankAttacker
_080E1C44: .4byte sub_80E1C58
_080E1C48: .4byte gTasks
_080E1C4C: .4byte 0x000001ff
@@ -48412,7 +48412,7 @@ sub_80E1CB4: @ 80E1CB4
strh r0, [r4, 0x22]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
- ldr r0, _080E1CF0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -48427,7 +48427,7 @@ sub_80E1CB4: @ 80E1CB4
b _080E1D02
.align 2, 0
_080E1CEC: .4byte gBattleAnimArgs
-_080E1CF0: .4byte gBattleAnimPlayerMonIndex
+_080E1CF0: .4byte gBattleAnimBankAttacker
_080E1CF4:
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x30]
@@ -48763,7 +48763,7 @@ sub_80E1F3C: @ 80E1F3C
strh r2, [r4, 0x38]
ldr r1, _080E1F84 @ =move_anim_8074EE0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r1, _080E1F88 @ =sub_8078174
str r1, [r4, 0x1C]
adds r0, r4, 0
@@ -49265,9 +49265,9 @@ sub_80E2324: @ 80E2324
lsrs r0, 24
mov r8, r0
movs r2, 0
- ldr r0, _080E239C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E239C @ =gBattleAnimBankAttacker
ldrb r6, [r0]
- ldr r0, _080E23A0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E23A0 @ =gBattleAnimBankTarget
ldrb r7, [r0]
ldr r4, _080E23A4 @ =gBattleAnimArgs
ldrh r1, [r4]
@@ -49317,8 +49317,8 @@ _080E2382:
pop {r0}
bx r0
.align 2, 0
-_080E239C: .4byte gBattleAnimPlayerMonIndex
-_080E23A0: .4byte gBattleAnimEnemyMonIndex
+_080E239C: .4byte gBattleAnimBankAttacker
+_080E23A0: .4byte gBattleAnimBankTarget
_080E23A4: .4byte gBattleAnimArgs
thumb_func_end sub_80E2324
@@ -49361,10 +49361,10 @@ _080E23EA:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
- ldr r0, _080E24A4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E24A4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
mov r9, r0
- ldr r0, _080E24A8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E24A8 @ =gBattleAnimBankTarget
ldrb r0, [r0]
mov r10, r0
ldrh r1, [r4, 0xC]
@@ -49451,8 +49451,8 @@ _080E248E:
.align 2, 0
_080E249C: .4byte gTasks
_080E24A0: .4byte gBattleAnimArgs
-_080E24A4: .4byte gBattleAnimPlayerMonIndex
-_080E24A8: .4byte gBattleAnimEnemyMonIndex
+_080E24A4: .4byte gBattleAnimBankAttacker
+_080E24A8: .4byte gBattleAnimBankTarget
_080E24AC: .4byte 0x0000ffff
_080E24B0: .4byte gSprites
_080E24B4: .4byte gHealthboxIDs
@@ -49506,14 +49506,14 @@ _080E2508:
ldr r1, _080E2514 @ =gSpriteCoordOffsetX
_080E250A:
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
b _080E2520
.align 2, 0
_080E2514: .4byte gSpriteCoordOffsetX
_080E2518:
ldr r1, _080E2550 @ =gSpriteCoordOffsetY
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
_080E2520:
movs r0, 0x3A
ldrsh r1, [r4, r0]
@@ -49643,7 +49643,7 @@ sub_80E260C: @ 80E260C
push {r4-r6,lr}
ldr r6, _080E2680 @ =gSprites
ldr r4, _080E2684 @ =gObjectBankIDs
- ldr r5, _080E2688 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080E2688 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
adds r0, r4
ldrb r0, [r0]
@@ -49658,7 +49658,7 @@ sub_80E260C: @ 80E260C
adds r0, r2, 0
ands r0, r3
strb r0, [r1]
- ldr r3, _080E268C @ =gBattleAnimEnemyMonIndex
+ ldr r3, _080E268C @ =gBattleAnimBankTarget
ldrb r0, [r3]
adds r0, r4
ldrb r1, [r0]
@@ -49700,8 +49700,8 @@ sub_80E260C: @ 80E260C
.align 2, 0
_080E2680: .4byte gSprites
_080E2684: .4byte gObjectBankIDs
-_080E2688: .4byte gBattleAnimPlayerMonIndex
-_080E268C: .4byte gBattleAnimEnemyMonIndex
+_080E2688: .4byte gBattleAnimBankAttacker
+_080E268C: .4byte gBattleAnimBankTarget
_080E2690: .4byte gBattleAnimArgs
_080E2694:
cmp r0, 0
@@ -49874,7 +49874,7 @@ _080E27CC:
str r0, [r5, 0x1C]
ldr r1, _080E27E4 @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -49912,7 +49912,7 @@ _080E2814:
str r0, [r5, 0x1C]
ldr r1, _080E2834 @ =sub_80DA48C
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -49926,7 +49926,7 @@ _080E2834: .4byte sub_80DA48C
sub_80E2838: @ 80E2838
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080E2868 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E2868 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -49947,7 +49947,7 @@ _080E285C:
pop {r0}
bx r0
.align 2, 0
-_080E2868: .4byte gBattleAnimPlayerMonIndex
+_080E2868: .4byte gBattleAnimBankAttacker
_080E286C: .4byte gBattleAnimArgs
thumb_func_end sub_80E2838
@@ -50007,7 +50007,7 @@ _080E28B4:
strh r0, [r4, 0x26]
ldr r1, _080E2900 @ =move_anim_8074EE0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080E2904 @ =sub_80785E4
str r0, [r4, 0x1C]
pop {r4,r5}
@@ -50026,7 +50026,7 @@ sub_80E2908: @ 80E2908
adds r4, r0, 0
ldr r5, _080E2968 @ =gBattleAnimArgs
ldrb r0, [r5]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x2E]
@@ -50060,7 +50060,7 @@ sub_80E2908: @ 80E2908
bl StartSpriteAffineAnim
ldr r1, _080E2970 @ =move_anim_8074EE0
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080E2974 @ =sub_80785E4
str r0, [r4, 0x1C]
pop {r4,r5}
@@ -50098,7 +50098,7 @@ _080E299C:
strh r0, [r4, 0x2E]
ldr r1, _080E29B8 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _080E29BC @ =sub_80782D8
str r0, [r4, 0x1C]
pop {r4}
@@ -50247,33 +50247,33 @@ _080E2AD0:
movs r5, 0
_080E2AD2:
mov r0, sp
- ldr r1, _080E2AD8 @ =gBattleAnimPlayerMonIndex
+ ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker
b _080E2AE2
.align 2, 0
-_080E2AD8: .4byte gBattleAnimPlayerMonIndex
+_080E2AD8: .4byte gBattleAnimBankAttacker
_080E2ADC:
movs r5, 0
_080E2ADE:
mov r0, sp
- ldr r1, _080E2AE8 @ =gBattleAnimEnemyMonIndex
+ ldr r1, _080E2AE8 @ =gBattleAnimBankTarget
_080E2AE2:
ldrb r1, [r1]
strb r1, [r0]
b _080E2B26
.align 2, 0
-_080E2AE8: .4byte gBattleAnimEnemyMonIndex
+_080E2AE8: .4byte gBattleAnimBankTarget
_080E2AEC:
mov r1, sp
- ldr r0, _080E2AFC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E2AFC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
strb r0, [r1]
- ldr r0, _080E2B00 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E2B00 @ =gBattleAnimBankTarget
ldrb r0, [r0]
strb r0, [r1, 0x1]
b _080E2B26
.align 2, 0
-_080E2AFC: .4byte gBattleAnimPlayerMonIndex
-_080E2B00: .4byte gBattleAnimEnemyMonIndex
+_080E2AFC: .4byte gBattleAnimBankAttacker
+_080E2B00: .4byte gBattleAnimBankTarget
_080E2B04:
mov r1, sp
movs r0, 0xFF
@@ -50282,14 +50282,14 @@ _080E2B04:
_080E2B0C:
movs r5, 0
mov r2, sp
- ldr r0, _080E2B14 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E2B14 @ =gBattleAnimBankAttacker
b _080E2B1E
.align 2, 0
-_080E2B14: .4byte gBattleAnimPlayerMonIndex
+_080E2B14: .4byte gBattleAnimBankAttacker
_080E2B18:
movs r5, 0
mov r2, sp
- ldr r0, _080E2B70 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E2B70 @ =gBattleAnimBankTarget
_080E2B1E:
ldrb r0, [r0]
movs r1, 0x2
@@ -50306,7 +50306,7 @@ _080E2B2A:
cmp r4, r0
beq _080E2B54
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080E2B54
@@ -50332,7 +50332,7 @@ _080E2B54:
pop {r0}
bx r0
.align 2, 0
-_080E2B70: .4byte gBattleAnimEnemyMonIndex
+_080E2B70: .4byte gBattleAnimBankTarget
thumb_func_end sub_80E2A7C
thumb_func_start sub_80E2B74
@@ -50900,7 +50900,7 @@ _080E2FAC:
lsls r0, 24
cmp r0, 0
bne _080E3028
- ldr r5, _080E305C @ =gBattleAnimPlayerMonIndex
+ ldr r5, _080E305C @ =gBattleAnimBankAttacker
ldrb r0, [r5]
bl GetBankIdentity
lsls r0, 24
@@ -50916,7 +50916,7 @@ _080E2FDC:
ldrb r0, [r5]
movs r6, 0x2
eors r0, r6
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -50968,12 +50968,12 @@ _080E304C: .4byte REG_BLDCNT
_080E3050: .4byte 0x00003f42
_080E3054: .4byte 0x00000c08
_080E3058: .4byte REG_BG1CNT
-_080E305C: .4byte gBattleAnimPlayerMonIndex
+_080E305C: .4byte gBattleAnimBankAttacker
_080E3060: .4byte gSprites
_080E3064: .4byte gObjectBankIDs
_080E3068: .4byte 0x02019348
_080E306C:
- ldr r4, _080E308C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _080E308C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -50989,7 +50989,7 @@ _080E306C:
ldr r1, _080E3094 @ =gEnemyParty
b _080E30A8
.align 2, 0
-_080E308C: .4byte gBattleAnimPlayerMonIndex
+_080E308C: .4byte gBattleAnimBankAttacker
_080E3090: .4byte gBattlePartyID
_080E3094: .4byte gEnemyParty
_080E3098:
@@ -51009,10 +51009,10 @@ _080E30A8:
lsrs r4, r0, 16
_080E30B4:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _080E3168 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E3168 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r1, r5, 0
adds r2, r4, 0
@@ -51089,7 +51089,7 @@ _080E3106:
.align 2, 0
_080E3160: .4byte gBattlePartyID
_080E3164: .4byte gPlayerParty
-_080E3168: .4byte gBattleAnimPlayerMonIndex
+_080E3168: .4byte gBattleAnimBankAttacker
_080E316C: .4byte 0x040000d4
_080E3170: .4byte 0x85000400
_080E3174: .4byte gUnknown_08D20A30
@@ -51174,7 +51174,7 @@ _080E3208:
adds r0, 0x2
strh r5, [r0]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r0, _080E32CC @ =gSprites
mov r8, r0
movs r2, 0x8
@@ -51200,7 +51200,7 @@ _080E3208:
cmp r0, 0x1
bne _080E3288
ldr r2, _080E32D8 @ =gObjectBankIDs
- ldr r0, _080E32DC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E32DC @ =gBattleAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -51253,7 +51253,7 @@ _080E32CC: .4byte gSprites
_080E32D0: .4byte 0x040000d4
_080E32D4: .4byte 0x85000200
_080E32D8: .4byte gObjectBankIDs
-_080E32DC: .4byte gBattleAnimPlayerMonIndex
+_080E32DC: .4byte gBattleAnimBankAttacker
thumb_func_end sub_80E3194
thumb_func_start sub_80E32E0
@@ -51344,13 +51344,13 @@ _080E336C:
ldrsh r0, [r7, r1]
cmp r0, 0
bne _080E3390
- ldr r0, _080E338C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E338C @ =gBattleAnimBankAttacker
b _080E3392
.align 2, 0
_080E3388: .4byte gTasks
-_080E338C: .4byte gBattleAnimPlayerMonIndex
+_080E338C: .4byte gBattleAnimBankAttacker
_080E3390:
- ldr r0, _080E34B4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E34B4 @ =gBattleAnimBankTarget
_080E3392:
ldrb r5, [r0]
movs r0, 0x2
@@ -51367,7 +51367,7 @@ _080E3392:
cmp r0, 0
beq _080E33C0
mov r0, r8
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080E33C0
@@ -51453,7 +51453,7 @@ _080E3432:
bne _080E34A4
_080E345E:
mov r0, r8
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -51495,7 +51495,7 @@ _080E34A4:
ldrh r4, [r0]
b _080E3522
.align 2, 0
-_080E34B4: .4byte gBattleAnimEnemyMonIndex
+_080E34B4: .4byte gBattleAnimBankTarget
_080E34B8: .4byte gUnknown_030042C4
_080E34BC: .4byte gUnknown_03004240
_080E34C0: .4byte REG_WININ
@@ -52181,7 +52181,7 @@ sub_80E3A08: @ 80E3A08
lsrs r6, r0, 24
movs r4, 0
movs r2, 0
- ldr r0, _080E3A50 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E3A50 @ =gBattleAnimBankAttacker
ldrb r3, [r0]
movs r5, 0x1
_080E3A18:
@@ -52214,7 +52214,7 @@ _080E3A34:
pop {r0}
bx r0
.align 2, 0
-_080E3A50: .4byte gBattleAnimPlayerMonIndex
+_080E3A50: .4byte gBattleAnimBankAttacker
_080E3A54: .4byte gBattleAnimArgs
thumb_func_end sub_80E3A08
@@ -52235,7 +52235,7 @@ sub_80E3A58: @ 80E3A58
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080E3A94
- ldr r0, _080E3AC8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -52271,7 +52271,7 @@ _080E3A94:
.align 2, 0
_080E3AC0: .4byte sub_80E3AD0
_080E3AC4: .4byte gBattleAnimArgs
-_080E3AC8: .4byte gBattleAnimPlayerMonIndex
+_080E3AC8: .4byte gBattleAnimBankAttacker
_080E3ACC: .4byte gTasks
thumb_func_end sub_80E3A58
@@ -52343,7 +52343,7 @@ sub_80E3B4C: @ 80E3B4C
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _080E3B70 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E3B70 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
ldr r1, _080E3B74 @ =gBattleAnimArgs
@@ -52356,7 +52356,7 @@ sub_80E3B4C: @ 80E3B4C
pop {r0}
bx r0
.align 2, 0
-_080E3B70: .4byte gBattleAnimPlayerMonIndex
+_080E3B70: .4byte gBattleAnimBankAttacker
_080E3B74: .4byte gBattleAnimArgs
thumb_func_end sub_80E3B4C
@@ -52366,7 +52366,7 @@ sub_80E3B78: @ 80E3B78
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _080E3B9C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E3B9C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
ldr r1, _080E3BA0 @ =gBattleAnimArgs
@@ -52379,7 +52379,7 @@ sub_80E3B78: @ 80E3B78
pop {r0}
bx r0
.align 2, 0
-_080E3B9C: .4byte gBattleAnimEnemyMonIndex
+_080E3B9C: .4byte gBattleAnimBankTarget
_080E3BA0: .4byte gBattleAnimArgs
thumb_func_end sub_80E3B78
@@ -52390,10 +52390,10 @@ sub_80E3BA4: @ 80E3BA4
lsrs r3, r0, 24
ldr r5, _080E3BD0 @ =gBattleAnimArgs
movs r4, 0
- ldr r0, _080E3BD4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker
ldrb r2, [r0]
movs r0, 0x2
- ldr r1, _080E3BD8 @ =gBattleAnimEnemyMonIndex
+ ldr r1, _080E3BD8 @ =gBattleAnimBankTarget
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
@@ -52408,8 +52408,8 @@ _080E3BC0:
bx r0
.align 2, 0
_080E3BD0: .4byte gBattleAnimArgs
-_080E3BD4: .4byte gBattleAnimPlayerMonIndex
-_080E3BD8: .4byte gBattleAnimEnemyMonIndex
+_080E3BD4: .4byte gBattleAnimBankAttacker
+_080E3BD8: .4byte gBattleAnimBankTarget
thumb_func_end sub_80E3BA4
thumb_func_start sub_80E3BDC
@@ -52420,13 +52420,13 @@ sub_80E3BDC: @ 80E3BDC
movs r4, 0
ldr r6, _080E3C3C @ =gSprites
_080E3BE6:
- ldr r0, _080E3C40 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E3C40 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
cmp r4, r0
beq _080E3C24
lsls r0, r4, 24
lsrs r0, 24
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080E3C24
@@ -52463,7 +52463,7 @@ _080E3C24:
bx r0
.align 2, 0
_080E3C3C: .4byte gSprites
-_080E3C40: .4byte gBattleAnimPlayerMonIndex
+_080E3C40: .4byte gBattleAnimBankAttacker
_080E3C44: .4byte gObjectBankIDs
_080E3C48: .4byte gBattleAnimArgs
thumb_func_end sub_80E3BDC
@@ -52513,7 +52513,7 @@ sub_80E3C4C: @ 80E3C4C
cmp r1, 0
beq _080E3CB2
adds r0, r6, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080E3CB2
@@ -52986,14 +52986,14 @@ _080E4068: .4byte gBattleAnimArgs
_080E406C:
cmp r0, 0x1
bne _080E4078
- ldr r0, _080E4074 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E4074 @ =gBattleAnimBankAttacker
b _080E407E
.align 2, 0
-_080E4074: .4byte gBattleAnimPlayerMonIndex
+_080E4074: .4byte gBattleAnimBankAttacker
_080E4078:
cmp r0, 0x2
bne _080E4084
- ldr r0, _080E409C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E409C @ =gBattleAnimBankTarget
_080E407E:
ldrb r0, [r0]
adds r4, r0, 0
@@ -53010,7 +53010,7 @@ _080E4084:
ldr r0, _080E40A4 @ =0x02014800
b _080E40AA
.align 2, 0
-_080E409C: .4byte gBattleAnimEnemyMonIndex
+_080E409C: .4byte gBattleAnimBankTarget
_080E40A0: .4byte gBattleAnimArgs
_080E40A4: .4byte 0x02014800
_080E40A8:
@@ -53073,14 +53073,14 @@ _080E4110: .4byte gBattleAnimArgs
_080E4114:
cmp r0, 0x1
bne _080E4120
- ldr r0, _080E411C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E411C @ =gBattleAnimBankAttacker
b _080E4126
.align 2, 0
-_080E411C: .4byte gBattleAnimPlayerMonIndex
+_080E411C: .4byte gBattleAnimBankAttacker
_080E4120:
cmp r0, 0x2
bne _080E412C
- ldr r0, _080E4148 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E4148 @ =gBattleAnimBankTarget
_080E4126:
ldrb r0, [r0]
adds r4, r0, 0
@@ -53100,7 +53100,7 @@ _080E412C:
ldr r0, _080E4154 @ =0x02014800
b _080E415A
.align 2, 0
-_080E4148: .4byte gBattleAnimEnemyMonIndex
+_080E4148: .4byte gBattleAnimBankTarget
_080E414C: .4byte gPlttBufferUnfaded
_080E4150: .4byte gBattleAnimArgs
_080E4154: .4byte 0x02014800
@@ -53160,14 +53160,14 @@ _080E41B8: .4byte gBattleAnimArgs
_080E41BC:
cmp r0, 0x1
bne _080E41C8
- ldr r0, _080E41C4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E41C4 @ =gBattleAnimBankAttacker
b _080E41CE
.align 2, 0
-_080E41C4: .4byte gBattleAnimPlayerMonIndex
+_080E41C4: .4byte gBattleAnimBankAttacker
_080E41C8:
cmp r0, 0x2
bne _080E41D4
- ldr r0, _080E41F4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E41F4 @ =gBattleAnimBankTarget
_080E41CE:
ldrb r0, [r0]
adds r4, r0, 0
@@ -53187,7 +53187,7 @@ _080E41D4:
pop {r0}
bx r0
.align 2, 0
-_080E41F4: .4byte gBattleAnimEnemyMonIndex
+_080E41F4: .4byte gBattleAnimBankTarget
_080E41F8: .4byte gPlttBufferUnfaded
_080E41FC: .4byte gPlttBufferFaded
thumb_func_end sub_80E4178
@@ -53226,11 +53226,11 @@ sub_80E4234: @ 80E4234
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _080E4254 @ =gBattleAnimPlayerMonIndex
+ ldr r2, _080E4254 @ =gBattleAnimBankAttacker
ldr r1, _080E4258 @ =gBankTarget
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, _080E425C @ =gBattleAnimEnemyMonIndex
+ ldr r2, _080E425C @ =gBattleAnimBankTarget
ldr r1, _080E4260 @ =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -53238,9 +53238,9 @@ sub_80E4234: @ 80E4234
pop {r0}
bx r0
.align 2, 0
-_080E4254: .4byte gBattleAnimPlayerMonIndex
+_080E4254: .4byte gBattleAnimBankAttacker
_080E4258: .4byte gBankTarget
-_080E425C: .4byte gBattleAnimEnemyMonIndex
+_080E425C: .4byte gBattleAnimBankTarget
_080E4260: .4byte gEffectBank
thumb_func_end sub_80E4234
@@ -53249,11 +53249,11 @@ sub_80E4264: @ 80E4264
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _080E428C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E428C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
adds r4, r0, 0
- ldr r0, _080E4290 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _080E4290 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r4, 24
@@ -53264,8 +53264,8 @@ sub_80E4264: @ 80E4264
movs r0, 0x1
b _080E429C
.align 2, 0
-_080E428C: .4byte gBattleAnimPlayerMonIndex
-_080E4290: .4byte gBattleAnimEnemyMonIndex
+_080E428C: .4byte gBattleAnimBankAttacker
+_080E4290: .4byte gBattleAnimBankTarget
_080E4294: .4byte gBattleAnimArgs
_080E4298:
ldr r1, _080E42AC @ =gBattleAnimArgs
@@ -53286,7 +53286,7 @@ sub_80E42B0: @ 80E42B0
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _080E42C8 @ =gBattleAnimEnemyMonIndex
+ ldr r2, _080E42C8 @ =gBattleAnimBankTarget
ldr r1, _080E42CC @ =gBankTarget
ldrb r1, [r1]
strb r1, [r2]
@@ -53294,7 +53294,7 @@ sub_80E42B0: @ 80E42B0
pop {r0}
bx r0
.align 2, 0
-_080E42C8: .4byte gBattleAnimEnemyMonIndex
+_080E42C8: .4byte gBattleAnimBankTarget
_080E42CC: .4byte gBankTarget
thumb_func_end sub_80E42B0
@@ -53303,11 +53303,11 @@ sub_80E42D0: @ 80E42D0
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _080E42F0 @ =gBattleAnimPlayerMonIndex
+ ldr r2, _080E42F0 @ =gBattleAnimBankAttacker
ldr r1, _080E42F4 @ =gBankAttacker
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, _080E42F8 @ =gBattleAnimEnemyMonIndex
+ ldr r2, _080E42F8 @ =gBattleAnimBankTarget
ldr r1, _080E42FC @ =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -53315,9 +53315,9 @@ sub_80E42D0: @ 80E42D0
pop {r0}
bx r0
.align 2, 0
-_080E42F0: .4byte gBattleAnimPlayerMonIndex
+_080E42F0: .4byte gBattleAnimBankAttacker
_080E42F4: .4byte gBankAttacker
-_080E42F8: .4byte gBattleAnimEnemyMonIndex
+_080E42F8: .4byte gBattleAnimBankTarget
_080E42FC: .4byte gEffectBank
thumb_func_end sub_80E42D0
@@ -53339,7 +53339,7 @@ _080E4318:
adds r3, r4
lsls r3, 3
adds r3, r0
- ldr r1, _080E4358 @ =gBattleAnimPlayerMonIndex
+ ldr r1, _080E4358 @ =gBattleAnimBankAttacker
ldrb r0, [r1]
lsls r0, 2
ldr r2, _080E435C @ =0x02017800
@@ -53367,7 +53367,7 @@ _080E434E:
bx r0
.align 2, 0
_080E4354: .4byte gTasks
-_080E4358: .4byte gBattleAnimPlayerMonIndex
+_080E4358: .4byte gBattleAnimBankAttacker
_080E435C: .4byte 0x02017800
_080E4360: .4byte sub_80E4368
_080E4364: .4byte gAnimVisualTaskCount
@@ -53385,7 +53385,7 @@ sub_80E4368: @ 80E4368
lsls r0, 5
cmp r1, r0
bne _080E43A8
- ldr r0, _080E43B4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _080E43B4 @ =gBattleAnimBankAttacker
ldrb r3, [r0]
lsls r3, 2
ldr r0, _080E43B8 @ =0x02017800
@@ -53412,7 +53412,7 @@ _080E43A8:
bx r0
.align 2, 0
_080E43B0: .4byte gBattleAnimArgs
-_080E43B4: .4byte gBattleAnimPlayerMonIndex
+_080E43B4: .4byte gBattleAnimBankAttacker
_080E43B8: .4byte 0x02017800
_080E43BC: .4byte gTasks
thumb_func_end sub_80E4368
diff --git a/asm/battle_anim_81258BC.s b/asm/battle_anim_81258BC.s
index 951c0e2fc..69b95b703 100644
--- a/asm/battle_anim_81258BC.s
+++ b/asm/battle_anim_81258BC.s
@@ -403,29 +403,29 @@ _0812B1CC:
adds r2, r0, 0
cmp r1, 0
bne _0812B1E8
- ldr r0, _0812B1E4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812B1E4 @ =gBattleAnimBankAttacker
ldrb r4, [r0]
b _0812B20E
.align 2, 0
_0812B1E0: .4byte gBattleAnimArgs
-_0812B1E4: .4byte gBattleAnimPlayerMonIndex
+_0812B1E4: .4byte gBattleAnimBankAttacker
_0812B1E8:
cmp r1, 0x1
bne _0812B1F8
- ldr r0, _0812B1F4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812B1F4 @ =gBattleAnimBankTarget
ldrb r4, [r0]
b _0812B20E
.align 2, 0
-_0812B1F4: .4byte gBattleAnimEnemyMonIndex
+_0812B1F4: .4byte gBattleAnimBankTarget
_0812B1F8:
cmp r1, 0x2
bne _0812B204
- ldr r0, _0812B200 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812B200 @ =gBattleAnimBankAttacker
b _0812B206
.align 2, 0
-_0812B200: .4byte gBattleAnimPlayerMonIndex
+_0812B200: .4byte gBattleAnimBankAttacker
_0812B204:
- ldr r0, _0812B230 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812B230 @ =gBattleAnimBankTarget
_0812B206:
ldrb r1, [r0]
movs r0, 0x2
@@ -440,7 +440,7 @@ _0812B20E:
bne _0812B234
_0812B21A:
adds r0, r4, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
bne _0812B234
@@ -448,7 +448,7 @@ _0812B21A:
bl DestroyAnimVisualTask
b _0812B2B0
.align 2, 0
-_0812B230: .4byte gBattleAnimEnemyMonIndex
+_0812B230: .4byte gBattleAnimBankTarget
_0812B234:
adds r0, r4, 0
bl GetBankSide
@@ -534,7 +534,7 @@ sub_812B2B8: @ 812B2B8
_0812B2D8: .4byte 0x02019348
_0812B2DC:
ldr r1, _0812B304 @ =gUnknown_0202F7CA
- ldr r0, _0812B308 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812B308 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -554,7 +554,7 @@ _0812B2F6:
bx r0
.align 2, 0
_0812B304: .4byte gUnknown_0202F7CA
-_0812B308: .4byte gBattleAnimPlayerMonIndex
+_0812B308: .4byte gBattleAnimBankAttacker
thumb_func_end sub_812B2B8
thumb_func_start sub_812B30C
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index bae3d9bc2..4562ad2f5 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -90,7 +90,7 @@ sub_812C1D0: @ 812C1D0
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, _0812C21C @ =gBattleAnimEnemyMonIndex
+ ldr r6, _0812C21C @ =gBattleAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
bl sub_8077ABC
@@ -120,7 +120,7 @@ sub_812C1D0: @ 812C1D0
pop {r0}
bx r0
.align 2, 0
-_0812C21C: .4byte gBattleAnimEnemyMonIndex
+_0812C21C: .4byte gBattleAnimBankTarget
thumb_func_end sub_812C1D0
thumb_func_start sub_812C220
@@ -135,7 +135,7 @@ sub_812C220: @ 812C220
strh r0, [r4, 0x30]
ldr r1, _0812C25C @ =sub_812C268
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r1, _0812C260 @ =REG_BLDCNT
movs r2, 0xFD
lsls r2, 6
@@ -211,7 +211,7 @@ sub_812C2BC: @ 812C2BC
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
- ldr r4, _0812C348 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _0812C348 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -267,13 +267,13 @@ _0812C31A:
str r0, [r5, 0x1C]
ldr r1, _0812C354 @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
add sp, 0x4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
-_0812C348: .4byte gBattleAnimEnemyMonIndex
+_0812C348: .4byte gBattleAnimBankTarget
_0812C34C: .4byte gBattleAnimArgs
_0812C350: .4byte sub_8078B34
_0812C354: .4byte move_anim_8072740
@@ -797,7 +797,7 @@ sub_812C720: @ 812C720
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _0812C784 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812C784 @ =gBattleAnimBankTarget
ldrb r0, [r0]
mov r5, sp
adds r5, 0x2
@@ -805,7 +805,7 @@ sub_812C720: @ 812C720
mov r2, sp
adds r3, r5, 0
bl sub_807A3FC
- ldr r0, _0812C788 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812C788 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -839,8 +839,8 @@ _0812C754:
pop {r0}
bx r0
.align 2, 0
-_0812C784: .4byte gBattleAnimEnemyMonIndex
-_0812C788: .4byte gBattleAnimPlayerMonIndex
+_0812C784: .4byte gBattleAnimBankTarget
+_0812C788: .4byte gBattleAnimBankAttacker
_0812C78C: .4byte gBattleAnimArgs
_0812C790: .4byte 0x0000ffce
_0812C794: .4byte sub_812C798
@@ -862,7 +862,7 @@ sub_812C798: @ 812C798
str r0, [r4, 0x1C]
ldr r1, _0812C7C4 @ =sub_812C7C8
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
_0812C7BA:
pop {r4}
pop {r0}
@@ -929,7 +929,7 @@ sub_812C80C: @ 812C80C
str r0, [r4, 0x1C]
ldr r1, _0812C844 @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
@@ -958,7 +958,7 @@ sub_812C848: @ 812C848
lsls r0, 24
cmp r0, 0
bne _0812C89C
- ldr r0, _0812C888 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812C888 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -968,7 +968,7 @@ sub_812C848: @ 812C848
b _0812C8A2
.align 2, 0
_0812C884: .4byte gBattleAnimArgs
-_0812C888: .4byte gBattleAnimPlayerMonIndex
+_0812C888: .4byte gBattleAnimBankAttacker
_0812C88C:
movs r1, 0x4
ldrsh r0, [r5, r1]
@@ -1058,7 +1058,7 @@ sub_812C924: @ 812C924
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, _0812C940 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812C940 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1069,7 +1069,7 @@ sub_812C924: @ 812C924
movs r0, 0
b _0812C94C
.align 2, 0
-_0812C940: .4byte gBattleAnimEnemyMonIndex
+_0812C940: .4byte gBattleAnimBankTarget
_0812C944: .4byte gBattleAnimArgs
_0812C948:
ldr r1, _0812C95C @ =gBattleAnimArgs
@@ -1307,7 +1307,7 @@ sub_812CAFC: @ 812CAFC
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0812CB28
- ldr r4, _0812CB74 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _0812CB74 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -1358,7 +1358,7 @@ _0812CB28:
b _0812CB8A
.align 2, 0
_0812CB70: .4byte gBattleAnimArgs
-_0812CB74: .4byte gBattleAnimPlayerMonIndex
+_0812CB74: .4byte gBattleAnimBankAttacker
_0812CB78: .4byte 0x000003ff
_0812CB7C: .4byte 0xfffffc00
_0812CB80: .4byte 0x0000fff4
@@ -1553,13 +1553,13 @@ sub_812CCE8: @ 812CCE8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0812CD04
- ldr r4, _0812CD00 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _0812CD00 @ =gBattleAnimBankAttacker
b _0812CD06
.align 2, 0
_0812CCFC: .4byte gBattleAnimArgs
-_0812CD00: .4byte gBattleAnimPlayerMonIndex
+_0812CD00: .4byte gBattleAnimBankAttacker
_0812CD04:
- ldr r4, _0812CD58 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _0812CD58 @ =gBattleAnimBankTarget
_0812CD06:
ldrb r0, [r4]
movs r1, 0
@@ -1602,7 +1602,7 @@ _0812CD3E:
pop {r0}
bx r0
.align 2, 0
-_0812CD58: .4byte gBattleAnimEnemyMonIndex
+_0812CD58: .4byte gBattleAnimBankTarget
_0812CD5C: .4byte gBattleAnimArgs
_0812CD60: .4byte sub_812CD64
thumb_func_end sub_812CCE8
@@ -1675,14 +1675,14 @@ sub_812CDC8: @ 812CDC8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0812CDF4
- ldr r4, _0812CDF0 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _0812CDF0 @ =gBattleAnimBankAttacker
b _0812CDF6
.align 2, 0
_0812CDE8: .4byte gTasks
_0812CDEC: .4byte gBattleAnimArgs
-_0812CDF0: .4byte gBattleAnimPlayerMonIndex
+_0812CDF0: .4byte gBattleAnimBankAttacker
_0812CDF4:
- ldr r4, _0812CE3C @ =gBattleAnimEnemyMonIndex
+ ldr r4, _0812CE3C @ =gBattleAnimBankTarget
_0812CDF6:
ldrb r0, [r4]
bl sub_8077FC0
@@ -1718,7 +1718,7 @@ _0812CE20:
ldr r0, _0812CE44 @ =gUnknown_030042C0
b _0812CE4A
.align 2, 0
-_0812CE3C: .4byte gBattleAnimEnemyMonIndex
+_0812CE3C: .4byte gBattleAnimBankTarget
_0812CE40: .4byte gBattleAnimArgs
_0812CE44: .4byte gUnknown_030042C0
_0812CE48:
@@ -1975,7 +1975,7 @@ sub_812D008: @ 812D008
movs r5, 0
strh r5, [r4, 0x8]
strh r5, [r4, 0xA]
- ldr r6, _0812D060 @ =gBattleAnimPlayerMonIndex
+ ldr r6, _0812D060 @ =gBattleAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x2
bl sub_8077ABC
@@ -1994,7 +1994,7 @@ sub_812D008: @ 812D008
strh r0, [r4, 0x12]
strh r5, [r4, 0x14]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -2005,7 +2005,7 @@ sub_812D008: @ 812D008
bx r0
.align 2, 0
_0812D05C: .4byte gTasks
-_0812D060: .4byte gBattleAnimPlayerMonIndex
+_0812D060: .4byte gBattleAnimBankAttacker
_0812D064: .4byte 0x0000ffec
_0812D068: .4byte sub_812D06C
thumb_func_end sub_812D008
@@ -2350,7 +2350,7 @@ _0812D2F0:
bne _0812D33C
ldr r1, _0812D344 @ =move_anim_8072740
adds r0, r5, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldrh r0, [r5, 0x24]
ldrh r2, [r5, 0x20]
adds r0, r2
@@ -2364,7 +2364,7 @@ _0812D2F0:
strh r1, [r5, 0x26]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, _0812D348 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _0812D348 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -2385,7 +2385,7 @@ _0812D33C:
bx r0
.align 2, 0
_0812D344: .4byte move_anim_8072740
-_0812D348: .4byte gBattleAnimEnemyMonIndex
+_0812D348: .4byte gBattleAnimBankTarget
_0812D34C: .4byte sub_8078B34
thumb_func_end sub_812D294
@@ -2410,7 +2410,7 @@ sub_812D350: @ 812D350
_0812D370: .4byte gTasks
_0812D374:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2442,7 +2442,7 @@ sub_812D3AC: @ 812D3AC
push {r4-r6,lr}
adds r5, r0, 0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r6, r0, 24
movs r1, 0x2E
@@ -2461,7 +2461,7 @@ _0812D3CC:
beq _0812D490
b _0812D4AE
_0812D3D6:
- ldr r4, _0812D408 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _0812D408 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -2483,7 +2483,7 @@ _0812D3D6:
strh r0, [r5, 0x32]
b _0812D484
.align 2, 0
-_0812D408: .4byte gBattleAnimPlayerMonIndex
+_0812D408: .4byte gBattleAnimBankAttacker
_0812D40C:
ldrh r0, [r5, 0x30]
adds r0, 0x60
@@ -2575,7 +2575,7 @@ _0812D4AE:
sub_812D4B4: @ 812D4B4
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0812D4CC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812D4CC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2584,7 +2584,7 @@ sub_812D4B4: @ 812D4B4
ldr r0, _0812D4D0 @ =0x0000fff0
b _0812D4D8
.align 2, 0
-_0812D4CC: .4byte gBattleAnimPlayerMonIndex
+_0812D4CC: .4byte gBattleAnimBankAttacker
_0812D4D0: .4byte 0x0000fff0
_0812D4D4:
movs r0, 0x80
@@ -2609,7 +2609,7 @@ sub_812D4EC: @ 812D4EC
ldrh r0, [r4, 0x2E]
adds r0, 0x48
strh r0, [r4, 0x2E]
- ldr r0, _0812D50C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812D50C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2620,7 +2620,7 @@ sub_812D4EC: @ 812D4EC
asrs r0, 20
b _0812D518
.align 2, 0
-_0812D50C: .4byte gBattleAnimPlayerMonIndex
+_0812D50C: .4byte gBattleAnimBankAttacker
_0812D510:
ldrh r0, [r4, 0x2E]
lsls r0, 16
@@ -2830,7 +2830,7 @@ sub_812D674: @ 812D674
cmp r0, 0
bne _0812D6B4
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2874,7 +2874,7 @@ sub_812D6CC: @ 812D6CC
cmp r0, 0
bne _0812D70C
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -2920,7 +2920,7 @@ _0812D736:
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
- ldr r0, _0812D75C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812D75C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
movs r1, 0x3
bl sub_8077ABC
@@ -2932,7 +2932,7 @@ _0812D736:
strh r0, [r4, 0x2E]
b _0812D788
.align 2, 0
-_0812D75C: .4byte gBattleAnimPlayerMonIndex
+_0812D75C: .4byte gBattleAnimBankAttacker
_0812D760:
ldrh r2, [r4, 0x30]
lsls r1, r2, 16
@@ -2975,7 +2975,7 @@ sub_812D790: @ 812D790
cmp r0, 0
bne _0812D7D0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -3044,7 +3044,7 @@ _0812D834:
ldr r1, _0812D850 @ =REG_MOSAIC
movs r0, 0
strh r0, [r1]
- ldr r0, _0812D854 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812D854 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -3055,7 +3055,7 @@ _0812D834:
b _0812D85E
.align 2, 0
_0812D850: .4byte REG_MOSAIC
-_0812D854: .4byte gBattleAnimPlayerMonIndex
+_0812D854: .4byte gBattleAnimBankAttacker
_0812D858: .4byte REG_BG1CNT
_0812D85C:
ldr r0, _0812D87C @ =REG_BG2CNT
@@ -3111,9 +3111,9 @@ _0812D8BC:
.align 2, 0
_0812D8C0: .4byte REG_MOSAIC
_0812D8C4:
- ldr r5, _0812D8F4 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _0812D8F4 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
- ldr r1, _0812D8F8 @ =gBattleAnimEnemyMonIndex
+ ldr r1, _0812D8F8 @ =gBattleAnimBankTarget
ldrb r1, [r1]
mov r2, r8
lsls r4, r2, 2
@@ -3133,8 +3133,8 @@ _0812D8C4:
movs r1, 0
b _0812D906
.align 2, 0
-_0812D8F4: .4byte gBattleAnimPlayerMonIndex
-_0812D8F8: .4byte gBattleAnimEnemyMonIndex
+_0812D8F4: .4byte gBattleAnimBankAttacker
+_0812D8F8: .4byte gBattleAnimBankTarget
_0812D8FC:
ldrb r0, [r5]
bl GetBankIdentity
@@ -3145,7 +3145,7 @@ _0812D906:
lsls r1, 2
adds r1, r0
ldr r2, _0812D9D0 @ =gBattleMonForms
- ldr r0, _0812D9D4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812D9D4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r2
ldrb r0, [r0]
@@ -3229,7 +3229,7 @@ _0812D9A2:
beq _0812D9F0
ldr r3, _0812D9E4 @ =gSprites
ldr r4, _0812D9E8 @ =gObjectBankIDs
- ldr r2, _0812D9D4 @ =gBattleAnimPlayerMonIndex
+ ldr r2, _0812D9D4 @ =gBattleAnimBankAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3244,7 +3244,7 @@ _0812D9A2:
.align 2, 0
_0812D9CC: .4byte gUnknown_081FAF4C
_0812D9D0: .4byte gBattleMonForms
-_0812D9D4: .4byte gBattleAnimPlayerMonIndex
+_0812D9D4: .4byte gBattleAnimBankAttacker
_0812D9D8: .4byte 0x040000d4
_0812D9DC: .4byte 0x84000200
_0812D9E0: .4byte 0x02019348
@@ -3254,7 +3254,7 @@ _0812D9EC: .4byte gSpriteAffineAnimTable_81E7C18
_0812D9F0:
ldr r3, _0812DA34 @ =gSprites
ldr r4, _0812DA38 @ =gObjectBankIDs
- ldr r2, _0812DA3C @ =gBattleAnimPlayerMonIndex
+ ldr r2, _0812DA3C @ =gBattleAnimBankAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3290,7 +3290,7 @@ _0812DA2A:
.align 2, 0
_0812DA34: .4byte gSprites
_0812DA38: .4byte gObjectBankIDs
-_0812DA3C: .4byte gBattleAnimPlayerMonIndex
+_0812DA3C: .4byte gBattleAnimBankAttacker
_0812DA40: .4byte gSpriteAffineAnimTable_81E7BEC
_0812DA44: .4byte gTasks
_0812DA48:
@@ -3329,7 +3329,7 @@ _0812DA84:
ldr r1, _0812DAA0 @ =REG_MOSAIC
movs r0, 0
strh r0, [r1]
- ldr r0, _0812DAA4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812DAA4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -3340,7 +3340,7 @@ _0812DA84:
b _0812DAAE
.align 2, 0
_0812DAA0: .4byte REG_MOSAIC
-_0812DAA4: .4byte gBattleAnimPlayerMonIndex
+_0812DAA4: .4byte gBattleAnimBankAttacker
_0812DAA8: .4byte REG_BG1CNT
_0812DAAC:
ldr r2, _0812DB08 @ =REG_BG2CNT
@@ -3354,7 +3354,7 @@ _0812DAAE:
lsls r0, 24
cmp r0, 0
bne _0812DAF4
- ldr r4, _0812DB0C @ =gBattleAnimPlayerMonIndex
+ ldr r4, _0812DB0C @ =gBattleAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -3390,7 +3390,7 @@ _0812DAFA:
bx r0
.align 2, 0
_0812DB08: .4byte REG_BG2CNT
-_0812DB0C: .4byte gBattleAnimPlayerMonIndex
+_0812DB0C: .4byte gBattleAnimBankAttacker
_0812DB10: .4byte gTasks
_0812DB14: .4byte 0x02017800
thumb_func_end sub_812D7E8
@@ -3403,7 +3403,7 @@ c3_80DFBE4: @ 812DB18
ldr r4, _0812DB48 @ =gBattleAnimArgs
ldr r3, _0812DB4C @ =gSprites
ldr r2, _0812DB50 @ =gObjectBankIDs
- ldr r1, _0812DB54 @ =gBattleAnimPlayerMonIndex
+ ldr r1, _0812DB54 @ =gBattleAnimBankAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r2, [r1]
@@ -3424,7 +3424,7 @@ c3_80DFBE4: @ 812DB18
_0812DB48: .4byte gBattleAnimArgs
_0812DB4C: .4byte gSprites
_0812DB50: .4byte gObjectBankIDs
-_0812DB54: .4byte gBattleAnimPlayerMonIndex
+_0812DB54: .4byte gBattleAnimBankAttacker
thumb_func_end c3_80DFBE4
thumb_func_start sub_812DB58
@@ -3433,9 +3433,9 @@ sub_812DB58: @ 812DB58
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _0812DB7C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812DB7C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
- ldr r1, _0812DB80 @ =gBattleAnimEnemyMonIndex
+ ldr r1, _0812DB80 @ =gBattleAnimBankTarget
ldrb r1, [r1]
movs r2, 0x1
bl sub_8031FC4
@@ -3445,8 +3445,8 @@ sub_812DB58: @ 812DB58
pop {r0}
bx r0
.align 2, 0
-_0812DB7C: .4byte gBattleAnimPlayerMonIndex
-_0812DB80: .4byte gBattleAnimEnemyMonIndex
+_0812DB7C: .4byte gBattleAnimBankAttacker
+_0812DB80: .4byte gBattleAnimBankTarget
thumb_func_end sub_812DB58
thumb_func_start sub_812DB84
@@ -3572,7 +3572,7 @@ _0812DC90: .4byte gUnknown_030042C0
_0812DC94: .4byte 0x0000ffc8
_0812DC98: .4byte gUnknown_030041B4
_0812DC9C:
- ldr r0, _0812DCB4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812DCB4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -3583,7 +3583,7 @@ _0812DC9C:
adds r0, r4, 0
b _0812DCC6
.align 2, 0
-_0812DCB4: .4byte gBattleAnimPlayerMonIndex
+_0812DCB4: .4byte gBattleAnimBankAttacker
_0812DCB8: .4byte gUnknown_030042C0
_0812DCBC: .4byte 0x0000ff79
_0812DCC0:
@@ -3856,7 +3856,7 @@ sub_812DEAC: @ 812DEAC
lsls r0, 16
lsrs r5, r0, 16
_0812DED6:
- ldr r4, _0812DFD0 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _0812DFD0 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_8077ABC
@@ -3975,7 +3975,7 @@ _0812DED6:
pop {r0}
bx r0
.align 2, 0
-_0812DFD0: .4byte gBattleAnimPlayerMonIndex
+_0812DFD0: .4byte gBattleAnimBankAttacker
_0812DFD4: .4byte gBattleAnimArgs
_0812DFD8: .4byte gBattleAnimSpriteTemplate_84025EC
_0812DFDC: .4byte gSprites
@@ -4292,7 +4292,7 @@ _0812E254: .4byte gUnknown_030042C0
_0812E258: .4byte 0x0000ffc8
_0812E25C: .4byte gUnknown_030041B4
_0812E260:
- ldr r0, _0812E2A0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812E2A0 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity
lsls r0, 24
@@ -4326,7 +4326,7 @@ _0812E296:
ldr r2, _0812E2B0 @ =0x0000ffec
b _0812E2C8
.align 2, 0
-_0812E2A0: .4byte gBattleAnimEnemyMonIndex
+_0812E2A0: .4byte gBattleAnimBankTarget
_0812E2A4: .4byte gUnknown_030042C0
_0812E2A8: .4byte 0x0000ff65
_0812E2AC: .4byte 0x0000ff8d
@@ -4377,7 +4377,7 @@ _0812E300:
adds r5, r0, r1
movs r0, 0
strh r0, [r5, 0xE]
- ldr r0, _0812E338 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812E338 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4397,7 +4397,7 @@ _0812E300:
b _0812E356
.align 2, 0
_0812E334: .4byte gTasks
-_0812E338: .4byte gBattleAnimEnemyMonIndex
+_0812E338: .4byte gBattleAnimBankTarget
_0812E33C: .4byte gUnknown_030042C0
_0812E340: .4byte gUnknown_08402604
_0812E344:
@@ -4588,7 +4588,7 @@ sub_812E498: @ 812E498
cmp r0, 0
bne _0812E4D8
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4643,7 +4643,7 @@ _0812E50E:
ldrh r0, [r4, 0x32]
adds r0, 0x80
strh r0, [r4, 0x32]
- ldr r0, _0812E53C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812E53C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4655,7 +4655,7 @@ _0812E50E:
negs r0, r0
b _0812E546
.align 2, 0
-_0812E53C: .4byte gBattleAnimPlayerMonIndex
+_0812E53C: .4byte gBattleAnimBankAttacker
_0812E540:
ldrh r0, [r4, 0x30]
lsls r0, 16
@@ -4740,7 +4740,7 @@ _0812E5AC:
subs r0, 0x1
strh r0, [r4, 0x14]
ldrb r0, [r5]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -4748,12 +4748,12 @@ _0812E5AC:
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0812E5F8
- ldr r0, _0812E5F4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812E5F4 @ =gBattleAnimBankAttacker
b _0812E5FA
.align 2, 0
-_0812E5F4: .4byte gBattleAnimPlayerMonIndex
+_0812E5F4: .4byte gBattleAnimBankAttacker
_0812E5F8:
- ldr r0, _0812E630 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812E630 @ =gBattleAnimBankTarget
_0812E5FA:
ldrb r0, [r0]
bl GetBankSide
@@ -4782,7 +4782,7 @@ _0812E628:
pop {r0}
bx r0
.align 2, 0
-_0812E630: .4byte gBattleAnimEnemyMonIndex
+_0812E630: .4byte gBattleAnimBankTarget
_0812E634: .4byte sub_812E638
thumb_func_end sub_812E568
@@ -4971,7 +4971,7 @@ _0812E798:
sub_812E7A0: @ 812E7A0
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0812E7BC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812E7BC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4983,7 +4983,7 @@ sub_812E7A0: @ 812E7A0
ldrh r0, [r1]
b _0812E7CE
.align 2, 0
-_0812E7BC: .4byte gBattleAnimPlayerMonIndex
+_0812E7BC: .4byte gBattleAnimBankAttacker
_0812E7C0: .4byte gBattleAnimArgs
_0812E7C4:
movs r0, 0xF0
@@ -5015,7 +5015,7 @@ sub_812E7F0: @ 812E7F0
ldrh r0, [r4, 0x2E]
adds r0, 0x3
strh r0, [r4, 0x2E]
- ldr r0, _0812E830 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812E830 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -5041,7 +5041,7 @@ _0812E822:
bl Sin
b _0812E858
.align 2, 0
-_0812E830: .4byte gBattleAnimPlayerMonIndex
+_0812E830: .4byte gBattleAnimBankAttacker
_0812E834:
ldrh r1, [r4, 0x20]
subs r1, 0x5
@@ -5091,7 +5091,7 @@ sub_812E860: @ 812E860
strh r0, [r4, 0x24]
ldr r0, _0812E8AC @ =gBattleAnimArgs
ldrb r0, [r0]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -5330,7 +5330,7 @@ sub_812EA4C: @ 812EA4C
ldrsh r0, [r6, r2]
cmp r0, 0
bne _0812EA80
- ldr r4, _0812EAA8 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _0812EAA8 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -5364,7 +5364,7 @@ _0812EA80:
b _0812EB0A
.align 2, 0
_0812EAA4: .4byte gBattleAnimArgs
-_0812EAA8: .4byte gBattleAnimPlayerMonIndex
+_0812EAA8: .4byte gBattleAnimBankAttacker
_0812EAAC:
ldrh r1, [r5, 0x30]
lsls r0, r1, 16
@@ -5441,20 +5441,20 @@ sub_812EB10: @ 812EB10
mov r8, r0
cmp r1, 0
bne _0812EB4C
- ldr r0, _0812EB48 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812EB48 @ =gBattleAnimBankAttacker
b _0812EB4E
.align 2, 0
_0812EB40: .4byte gTasks
_0812EB44: .4byte gBattleAnimArgs
-_0812EB48: .4byte gBattleAnimPlayerMonIndex
+_0812EB48: .4byte gBattleAnimBankAttacker
_0812EB4C:
- ldr r0, _0812EB88 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812EB88 @ =gBattleAnimBankTarget
_0812EB4E:
ldrb r0, [r0]
strh r0, [r2, 0x1E]
mov r1, r8
ldrb r0, [r1]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _0812EB8C @ =gTasks
@@ -5478,7 +5478,7 @@ _0812EB4E:
lsls r2, r5, 4
b _0812EBF8
.align 2, 0
-_0812EB88: .4byte gBattleAnimEnemyMonIndex
+_0812EB88: .4byte gBattleAnimBankTarget
_0812EB8C: .4byte gTasks
_0812EB90:
cmp r0, 0x2
@@ -5893,7 +5893,7 @@ _0812EEA0: .4byte 0x00003f3f
sub_812EEA4: @ 812EEA4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _0812EEE0 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _0812EEE0 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077ABC
@@ -5919,7 +5919,7 @@ sub_812EEA4: @ 812EEA4
pop {r0}
bx r0
.align 2, 0
-_0812EEE0: .4byte gBattleAnimPlayerMonIndex
+_0812EEE0: .4byte gBattleAnimBankAttacker
_0812EEE4: .4byte gBattleAnimArgs
_0812EEE8: .4byte sub_812EEEC
thumb_func_end sub_812EEA4
@@ -5954,15 +5954,15 @@ sub_812EEEC: @ 812EEEC
cmp r0, 0xC3
ble _0812EF38
_0812EF26:
- ldr r0, _0812EF34 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812EF34 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
b _0812EF42
.align 2, 0
-_0812EF34: .4byte gBattleAnimPlayerMonIndex
+_0812EF34: .4byte gBattleAnimBankAttacker
_0812EF38:
- ldr r0, _0812EF84 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812EF84 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
adds r0, 0x1
@@ -6000,7 +6000,7 @@ _0812EF42:
strh r0, [r4, 0x38]
b _0812EFB8
.align 2, 0
-_0812EF84: .4byte gBattleAnimPlayerMonIndex
+_0812EF84: .4byte gBattleAnimBankAttacker
_0812EF88:
cmp r2, 0x1
bne _0812EFB8
@@ -6046,7 +6046,7 @@ sub_812EFC8: @ 812EFC8
lsrs r0, 24
str r0, [sp, 0x10]
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
bl IsContest
lsls r0, 24
cmp r0, 0
@@ -6064,7 +6064,7 @@ sub_812EFC8: @ 812EFC8
.align 2, 0
_0812F000: .4byte 0x02019348
_0812F004:
- ldr r0, _0812F070 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812F070 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -6073,7 +6073,7 @@ _0812F004:
movs r0, 0
str r0, [sp, 0x14]
ldr r6, _0812F074 @ =gBattlePartyID
- ldr r4, _0812F078 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _0812F078 @ =gBattleAnimBankTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -6114,9 +6114,9 @@ _0812F004:
adds r0, r7
b _0812F092
.align 2, 0
-_0812F070: .4byte gBattleAnimPlayerMonIndex
+_0812F070: .4byte gBattleAnimBankAttacker
_0812F074: .4byte gBattlePartyID
-_0812F078: .4byte gBattleAnimEnemyMonIndex
+_0812F078: .4byte gBattleAnimBankTarget
_0812F07C: .4byte gPlayerParty
_0812F080: .4byte 0x02017800
_0812F084:
@@ -6145,7 +6145,7 @@ _0812F0AC:
movs r2, 0x1
str r2, [sp, 0x14]
ldr r6, _0812F10C @ =gBattlePartyID
- ldr r4, _0812F110 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _0812F110 @ =gBattleAnimBankTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -6188,7 +6188,7 @@ _0812F0AC:
b _0812F12C
.align 2, 0
_0812F10C: .4byte gBattlePartyID
-_0812F110: .4byte gBattleAnimEnemyMonIndex
+_0812F110: .4byte gBattleAnimBankTarget
_0812F114: .4byte gEnemyParty
_0812F118: .4byte 0x02017800
_0812F11C: .4byte gPlayerParty
@@ -6212,12 +6212,12 @@ _0812F13A:
_0812F13C:
mov r10, r3
_0812F13E:
- ldr r0, _0812F21C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812F21C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
lsrs r7, r0, 24
- ldr r5, _0812F21C @ =gBattleAnimPlayerMonIndex
+ ldr r5, _0812F21C @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8077ABC
@@ -6318,7 +6318,7 @@ _0812F13E:
bx r0
.align 2, 0
_0812F218: .4byte 0x0000ffec
-_0812F21C: .4byte gBattleAnimPlayerMonIndex
+_0812F21C: .4byte gBattleAnimBankAttacker
_0812F220: .4byte gSprites
_0812F224: .4byte 0x00007fff
_0812F228: .4byte REG_BLDCNT
@@ -6455,14 +6455,14 @@ sub_812F314: @ 812F314
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0812F340
- ldr r0, _0812F33C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812F33C @ =gBattleAnimBankAttacker
b _0812F342
.align 2, 0
_0812F334: .4byte gTasks
_0812F338: .4byte gBattleAnimArgs
-_0812F33C: .4byte gBattleAnimPlayerMonIndex
+_0812F33C: .4byte gBattleAnimBankAttacker
_0812F340:
- ldr r0, _0812F3C0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812F3C0 @ =gBattleAnimBankTarget
_0812F342:
ldrb r5, [r0]
movs r6, 0
@@ -6504,7 +6504,7 @@ _0812F388:
strh r0, [r4, 0x24]
ldr r0, _0812F3C4 @ =gBattleAnimArgs
ldrb r0, [r0]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
@@ -6525,7 +6525,7 @@ _0812F388:
ldr r0, _0812F3D8 @ =gUnknown_030041B4
b _0812F3EE
.align 2, 0
-_0812F3C0: .4byte gBattleAnimEnemyMonIndex
+_0812F3C0: .4byte gBattleAnimBankTarget
_0812F3C4: .4byte gBattleAnimArgs
_0812F3C8: .4byte REG_BG1HOFS
_0812F3CC: .4byte REG_BLDCNT
@@ -6975,7 +6975,7 @@ sub_812F724: @ 812F724
strh r0, [r4, 0x8]
ldr r0, _0812F760 @ =gBattleAnimArgs
ldrb r0, [r0]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -7250,7 +7250,7 @@ sub_812F948: @ 812F948
ldrb r1, [r6]
adds r0, r5, 0
bl StartSpriteAffineAnim
- ldr r0, _0812F9A4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812F9A4 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -7260,7 +7260,7 @@ sub_812F948: @ 812F948
negs r0, r0
strh r0, [r6, 0x2]
_0812F96E:
- ldr r4, _0812F9A8 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _0812F9A8 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -7284,8 +7284,8 @@ _0812F96E:
bx r0
.align 2, 0
_0812F9A0: .4byte gBattleAnimArgs
-_0812F9A4: .4byte gBattleAnimEnemyMonIndex
-_0812F9A8: .4byte gBattleAnimPlayerMonIndex
+_0812F9A4: .4byte gBattleAnimBankTarget
+_0812F9A8: .4byte gBattleAnimBankAttacker
_0812F9AC: .4byte sub_80DA48C
thumb_func_end sub_812F948
@@ -7674,7 +7674,7 @@ sub_812FC68: @ 812FC68
mov r1, r8
adds r4, r0, r1
ldr r1, _0812FCCC @ =gObjectBankIDs
- ldr r2, _0812FCD0 @ =gBattleAnimPlayerMonIndex
+ ldr r2, _0812FCD0 @ =gBattleAnimBankAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
@@ -7711,7 +7711,7 @@ _0812FCAC:
.align 2, 0
_0812FCC8: .4byte gTasks
_0812FCCC: .4byte gObjectBankIDs
-_0812FCD0: .4byte gBattleAnimPlayerMonIndex
+_0812FCD0: .4byte gBattleAnimBankAttacker
_0812FCD4: .4byte gBattleAnimArgs
_0812FCD8: .4byte 0xffff8000
_0812FCDC:
@@ -7822,14 +7822,14 @@ _0812FD9C:
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0812FDC0
- ldr r0, _0812FDBC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0812FDBC @ =gBattleAnimBankAttacker
b _0812FDC2
.align 2, 0
_0812FDB4: .4byte gTasks
_0812FDB8: .4byte gBattleAnimArgs
-_0812FDBC: .4byte gBattleAnimPlayerMonIndex
+_0812FDBC: .4byte gBattleAnimBankAttacker
_0812FDC0:
- ldr r0, _0812FE10 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0812FE10 @ =gBattleAnimBankTarget
_0812FDC2:
ldrb r4, [r0]
adds r0, r4, 0
@@ -7851,7 +7851,7 @@ _0812FDC2:
strh r0, [r5, 0x14]
ldr r0, _0812FE14 @ =gBattleAnimArgs
ldrb r0, [r0]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -7865,7 +7865,7 @@ _0812FDC2:
pop {r0}
bx r0
.align 2, 0
-_0812FE10: .4byte gBattleAnimEnemyMonIndex
+_0812FE10: .4byte gBattleAnimBankTarget
_0812FE14: .4byte gBattleAnimArgs
_0812FE18: .4byte gUnknown_084028AC
_0812FE1C: .4byte sub_812FE20
@@ -8124,7 +8124,7 @@ sub_812FFE4: @ 812FFE4
ldrh r0, [r1, 0x2]
strh r0, [r4, 0xA]
ldrb r0, [r1]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, _08130034 @ =gSprites
@@ -8215,7 +8215,7 @@ sub_81300A4: @ 81300A4
lsrs r0, 24
movs r2, 0xD0
lsls r2, 1
- ldr r1, _081300E0 @ =gBattleAnimPlayerMonIndex
+ ldr r1, _081300E0 @ =gBattleAnimBankAttacker
ldrb r3, [r1]
ldr r1, _081300E4 @ =gBattleAnimArgs
ldrb r1, [r1]
@@ -8238,7 +8238,7 @@ sub_81300A4: @ 81300A4
pop {r0}
bx r0
.align 2, 0
-_081300E0: .4byte gBattleAnimPlayerMonIndex
+_081300E0: .4byte gBattleAnimBankAttacker
_081300E4: .4byte gBattleAnimArgs
_081300E8: .4byte gUnknown_08D2E014
_081300EC: .4byte gUnknown_08D2E170
@@ -8249,7 +8249,7 @@ _081300F0: .4byte gUnknown_08D2E150
sub_81300F4: @ 81300F4
push {r4-r6,lr}
adds r5, r0, 0
- ldr r6, _0813014C @ =gBattleAnimPlayerMonIndex
+ ldr r6, _0813014C @ =gBattleAnimBankAttacker
ldrb r0, [r6]
bl GetBankSide
lsls r0, 24
@@ -8289,7 +8289,7 @@ _08130110:
strh r0, [r5, 0x30]
b _08130180
.align 2, 0
-_0813014C: .4byte gBattleAnimPlayerMonIndex
+_0813014C: .4byte gBattleAnimBankAttacker
_08130150: .4byte gBattleAnimArgs
_08130154: .4byte 0x0000fd80
_08130158:
@@ -8314,7 +8314,7 @@ _08130172:
lsls r0, 2
strh r0, [r5, 0x2E]
_08130180:
- ldr r0, _081301AC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _081301AC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -8336,7 +8336,7 @@ _081301A0:
pop {r0}
bx r0
.align 2, 0
-_081301AC: .4byte gBattleAnimPlayerMonIndex
+_081301AC: .4byte gBattleAnimBankAttacker
_081301B0: .4byte sub_81301B4
thumb_func_end sub_81300F4
@@ -8403,7 +8403,7 @@ _0813021C:
strh r0, [r6, 0x14]
strh r1, [r6, 0x16]
_08130226:
- ldr r5, _0813025C @ =gBattleAnimPlayerMonIndex
+ ldr r5, _0813025C @ =gBattleAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -8428,7 +8428,7 @@ _08130254:
adds r0, r4, r0
b _08130284
.align 2, 0
-_0813025C: .4byte gBattleAnimPlayerMonIndex
+_0813025C: .4byte gBattleAnimBankAttacker
_08130260:
ldrb r0, [r5]
movs r1, 0x2
@@ -8449,7 +8449,7 @@ _08130280:
subs r0, r4, r0
_08130284:
strh r0, [r6, 0x1E]
- ldr r5, _081302D8 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _081302D8 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x3
bl sub_8077ABC
@@ -8468,7 +8468,7 @@ _081302A8:
asrs r0, 2
subs r0, r4, r0
strh r0, [r6, 0x20]
- ldr r4, _081302DC @ =gBattleAnimEnemyMonIndex
+ ldr r4, _081302DC @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -8487,8 +8487,8 @@ _081302A8:
pop {r0}
bx r0
.align 2, 0
-_081302D8: .4byte gBattleAnimPlayerMonIndex
-_081302DC: .4byte gBattleAnimEnemyMonIndex
+_081302D8: .4byte gBattleAnimBankAttacker
+_081302DC: .4byte gBattleAnimBankTarget
_081302E0: .4byte sub_81302E4
thumb_func_end sub_81301EC
@@ -8810,7 +8810,7 @@ sub_813051C: @ 813051C
strh r0, [r4, 0x2E]
ldr r1, _0813054C @ =move_anim_8072740
adds r0, r4, 0
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r0, _08130550 @ =sub_8078CC0
str r0, [r4, 0x1C]
pop {r4}
@@ -8837,7 +8837,7 @@ sub_8130554: @ 8130554
lsls r0, 3
ldr r1, _08130674 @ =gTasks
adds r7, r0, r1
- ldr r0, _08130678 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08130678 @ =gBattleAnimBankAttacker
mov r10, r0
ldrb r0, [r0]
movs r1, 0x2
@@ -8852,7 +8852,7 @@ sub_8130554: @ 8130554
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x20]
- ldr r0, _0813067C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0813067C @ =gBattleAnimBankTarget
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
@@ -8962,8 +8962,8 @@ _0813066E:
b _08130696
.align 2, 0
_08130674: .4byte gTasks
-_08130678: .4byte gBattleAnimPlayerMonIndex
-_0813067C: .4byte gBattleAnimEnemyMonIndex
+_08130678: .4byte gBattleAnimBankAttacker
+_0813067C: .4byte gBattleAnimBankTarget
_08130680: .4byte gSpriteTemplate_84029AC
_08130684: .4byte gSprites
_08130688: .4byte 0x0000ffe0
@@ -9129,13 +9129,13 @@ sub_81307B0: @ 81307B0
adds r6, r0, 0
cmp r1, 0
bne _081307CC
- ldr r0, _081307C8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _081307C8 @ =gBattleAnimBankAttacker
b _081307CE
.align 2, 0
_081307C4: .4byte gBattleAnimArgs
-_081307C8: .4byte gBattleAnimPlayerMonIndex
+_081307C8: .4byte gBattleAnimBankAttacker
_081307CC:
- ldr r0, _08130834 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _08130834 @ =gBattleAnimBankTarget
_081307CE:
ldrb r5, [r0]
ldrh r2, [r4, 0x4]
@@ -9188,7 +9188,7 @@ _081307FC:
subs r0, 0x8
b _0813084A
.align 2, 0
-_08130834: .4byte gBattleAnimEnemyMonIndex
+_08130834: .4byte gBattleAnimBankTarget
_08130838: .4byte 0x000003ff
_0813083C: .4byte 0xfffffc00
_08130840:
@@ -9337,7 +9337,7 @@ _08130934:
ldrh r0, [r2, 0x2]
strh r0, [r4, 0x8]
ldrb r0, [r2]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -9461,13 +9461,13 @@ sub_8130A2C: @ 8130A2C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08130A48
- ldr r4, _08130A44 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _08130A44 @ =gBattleAnimBankAttacker
b _08130A4A
.align 2, 0
_08130A40: .4byte gBattleAnimArgs
-_08130A44: .4byte gBattleAnimPlayerMonIndex
+_08130A44: .4byte gBattleAnimBankAttacker
_08130A48:
- ldr r4, _08130A88 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _08130A88 @ =gBattleAnimBankTarget
_08130A4A:
ldrb r0, [r4]
movs r1, 0x2
@@ -9500,7 +9500,7 @@ _08130A6E:
pop {r0}
bx r0
.align 2, 0
-_08130A88: .4byte gBattleAnimEnemyMonIndex
+_08130A88: .4byte gBattleAnimBankTarget
_08130A8C: .4byte gBattleAnimArgs
_08130A90: .4byte sub_8130A94
thumb_func_end sub_8130A2C
@@ -9859,7 +9859,7 @@ sub_8130D20: @ 8130D20
ldr r0, _08130D7C @ =gTasks
adds r6, r1, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
@@ -9872,7 +9872,7 @@ sub_8130D20: @ 8130D20
lsrs r7, r0, 24
cmp r7, 0x1
bne _08130D8C
- ldr r5, _08130D80 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _08130D80 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8077ABC
@@ -9892,14 +9892,14 @@ sub_8130D20: @ 8130D20
b _08130DAC
.align 2, 0
_08130D7C: .4byte gTasks
-_08130D80: .4byte gBattleAnimPlayerMonIndex
+_08130D80: .4byte gBattleAnimBankAttacker
_08130D84:
ldr r0, _08130D88 @ =0x0000ffff
b _08130DAA
.align 2, 0
_08130D88: .4byte 0x0000ffff
_08130D8C:
- ldr r0, _08130DA0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08130DA0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -9908,7 +9908,7 @@ _08130D8C:
ldr r0, _08130DA4 @ =0x0000ffff
b _08130DAA
.align 2, 0
-_08130DA0: .4byte gBattleAnimPlayerMonIndex
+_08130DA0: .4byte gBattleAnimBankAttacker
_08130DA4: .4byte 0x0000ffff
_08130DA8:
movs r0, 0x1
@@ -10153,13 +10153,13 @@ sub_8130F5C: @ 8130F5C
adds r0, r4, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _08130F7C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08130F7C @ =gBattleAnimBankAttacker
b _08130F82
.align 2, 0
_08130F78: .4byte gBattleAnimArgs
-_08130F7C: .4byte gBattleAnimPlayerMonIndex
+_08130F7C: .4byte gBattleAnimBankAttacker
_08130F80:
- ldr r0, _08130FD8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _08130FD8 @ =gBattleAnimBankTarget
_08130F82:
ldrb r0, [r0]
strh r0, [r4, 0x3C]
@@ -10204,7 +10204,7 @@ _08130FA6:
pop {r0}
bx r0
.align 2, 0
-_08130FD8: .4byte gBattleAnimEnemyMonIndex
+_08130FD8: .4byte gBattleAnimBankTarget
_08130FDC: .4byte sub_8130FE0
thumb_func_end sub_8130F5C
@@ -10545,7 +10545,7 @@ _08131260: .4byte gSpriteTemplate_8402500
sub_8131264: @ 8131264
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _081312A0 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _081312A0 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -10571,7 +10571,7 @@ _08131290:
subs r1, r0
b _081312B6
.align 2, 0
-_081312A0: .4byte gBattleAnimEnemyMonIndex
+_081312A0: .4byte gBattleAnimBankTarget
_081312A4: .4byte gBattleAnimArgs
_081312A8:
ldr r2, _081312DC @ =gBattleAnimArgs
@@ -10615,7 +10615,7 @@ sub_81312E4: @ 81312E4
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r5, r0, 24
adds r2, r5, 0
@@ -10686,7 +10686,7 @@ _08131378:
.align 2, 0
_08131380: .4byte gSprites
_08131384:
- ldr r4, _081313F4 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _081313F4 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl refresh_graphics_maybe
@@ -10743,7 +10743,7 @@ _081313E8:
pop {r0}
bx r0
.align 2, 0
-_081313F4: .4byte gBattleAnimPlayerMonIndex
+_081313F4: .4byte gBattleAnimBankAttacker
_081313F8: .4byte gSprites
_081313FC: .4byte gObjectBankIDs
_08131400: .4byte gSpriteAffineAnimTable_81E7C18
@@ -10756,7 +10756,7 @@ sub_8131408: @ 8131408
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r3, r0, 24
ldr r1, _08131434 @ =gTasks
@@ -10932,7 +10932,7 @@ _08131560: .4byte gSprites
sub_8131564: @ 8131564
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _08131588 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _08131588 @ =gBattleAnimBankTarget
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -10947,7 +10947,7 @@ sub_8131564: @ 8131564
ldr r4, _0813158C @ =0x0000ff70
b _081315A0
.align 2, 0
-_08131588: .4byte gBattleAnimEnemyMonIndex
+_08131588: .4byte gBattleAnimBankTarget
_0813158C: .4byte 0x0000ff70
_08131590:
ldrb r0, [r4]
@@ -10958,7 +10958,7 @@ _08131590:
strb r0, [r1]
ldr r4, _081315BC @ =0x0000ffa0
_081315A0:
- ldr r0, _081315C0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _081315C0 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x3
bl sub_8077ABC
@@ -10973,7 +10973,7 @@ _081315A0:
bx r0
.align 2, 0
_081315BC: .4byte 0x0000ffa0
-_081315C0: .4byte gBattleAnimEnemyMonIndex
+_081315C0: .4byte gBattleAnimBankTarget
_081315C4: .4byte sub_81315C8
thumb_func_end sub_8131564
@@ -11474,7 +11474,7 @@ _0813197C:
.4byte _08131DC4
_08131990:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, _081319DC @ =gTasks
@@ -11489,7 +11489,7 @@ _08131990:
ldrh r1, [r6, 0xA]
adds r0, r1
strh r0, [r6, 0xA]
- ldr r0, _081319E0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _081319E0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11510,7 +11510,7 @@ _08131990:
b _08131A02
.align 2, 0
_081319DC: .4byte gTasks
-_081319E0: .4byte gBattleAnimPlayerMonIndex
+_081319E0: .4byte gBattleAnimBankAttacker
_081319E4: .4byte gSprites
_081319E8:
ldr r3, _08131A3C @ =gSprites
@@ -11570,7 +11570,7 @@ _08131A44:
ldr r3, [r0, 0xC]
mov r9, r3
ldrh r5, [r0]
- ldr r0, _08131A70 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08131A70 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
lsls r0, 24
@@ -11579,9 +11579,9 @@ _08131A44:
b _08131B92
.align 2, 0
_08131A6C: .4byte 0x02019348
-_08131A70: .4byte gBattleAnimPlayerMonIndex
+_08131A70: .4byte gBattleAnimBankAttacker
_08131A74:
- ldr r4, _08131AD4 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _08131AD4 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -11626,7 +11626,7 @@ _08131A74:
lsrs r5, r0, 16
b _08131AE6
.align 2, 0
-_08131AD4: .4byte gBattleAnimPlayerMonIndex
+_08131AD4: .4byte gBattleAnimBankAttacker
_08131AD8: .4byte gBattlePartyID
_08131ADC: .4byte gPlayerParty
_08131AE0: .4byte 0x02017800
@@ -11634,7 +11634,7 @@ _08131AE4:
ldrh r5, [r1, 0x2]
_08131AE6:
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r2, _08131B0C @ =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11700,7 +11700,7 @@ _08131B70:
ldrh r5, [r1, 0x2]
_08131B72:
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r2, _08131C04 @ =gSprites
lsls r0, 24
lsrs r0, 24
@@ -11717,7 +11717,7 @@ _08131B72:
_08131B92:
ldr r6, _08131C08 @ =0x0000ffe0
_08131B94:
- ldr r0, _08131C0C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _08131C0C @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8077ABC
@@ -11737,7 +11737,7 @@ _08131B94:
bl sub_8079F44
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _08131C10 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08131C10 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
lsls r0, 2
ldr r1, _08131C14 @ =0x02017800
@@ -11773,8 +11773,8 @@ _08131BF2:
.align 2, 0
_08131C04: .4byte gSprites
_08131C08: .4byte 0x0000ffe0
-_08131C0C: .4byte gBattleAnimEnemyMonIndex
-_08131C10: .4byte gBattleAnimPlayerMonIndex
+_08131C0C: .4byte gBattleAnimBankTarget
+_08131C10: .4byte gBattleAnimBankAttacker
_08131C14: .4byte 0x02017800
_08131C18: .4byte 0x00007fff
_08131C1C: .4byte gTasks
@@ -11794,7 +11794,7 @@ _08131C20:
ldrh r2, [r6, 0xA]
adds r0, r2
strh r0, [r6, 0xA]
- ldr r0, _08131C70 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08131C70 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11817,7 +11817,7 @@ _08131C20:
b _08131C8E
.align 2, 0
_08131C6C: .4byte gTasks
-_08131C70: .4byte gBattleAnimPlayerMonIndex
+_08131C70: .4byte gBattleAnimBankAttacker
_08131C74: .4byte gSprites
_08131C78:
ldr r2, _08131CDC @ =gSprites
@@ -11851,7 +11851,7 @@ _08131C8E:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08131D0E
- ldr r0, _08131CE4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08131CE4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11859,7 +11859,7 @@ _08131C8E:
bne _08131CEC
lsls r4, r5, 16
asrs r4, 16
- ldr r0, _08131CE8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _08131CE8 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0
bl sub_8077ABC
@@ -11871,12 +11871,12 @@ _08131C8E:
.align 2, 0
_08131CDC: .4byte gSprites
_08131CE0: .4byte gTasks
-_08131CE4: .4byte gBattleAnimPlayerMonIndex
-_08131CE8: .4byte gBattleAnimEnemyMonIndex
+_08131CE4: .4byte gBattleAnimBankAttacker
+_08131CE8: .4byte gBattleAnimBankTarget
_08131CEC:
lsls r4, r5, 16
asrs r4, 16
- ldr r0, _08131D30 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _08131D30 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0
bl sub_8077ABC
@@ -11911,13 +11911,13 @@ _08131D20:
strh r0, [r1, 0xA]
b _08131DB6
.align 2, 0
-_08131D30: .4byte gBattleAnimEnemyMonIndex
+_08131D30: .4byte gBattleAnimBankTarget
_08131D34: .4byte gBattleAnimArgs
_08131D38: .4byte 0x0000ffff
_08131D3C: .4byte gTasks
_08131D40:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, _08131D8C @ =gTasks
@@ -11935,7 +11935,7 @@ _08131D40:
ldr r5, _08131D90 @ =gSprites
adds r0, r5
bl sub_807A0F4
- ldr r0, _08131D94 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08131D94 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11954,7 +11954,7 @@ _08131D40:
.align 2, 0
_08131D8C: .4byte gTasks
_08131D90: .4byte gSprites
-_08131D94: .4byte gBattleAnimPlayerMonIndex
+_08131D94: .4byte gBattleAnimBankAttacker
_08131D98:
lsls r0, r7, 4
adds r0, r7
@@ -11981,7 +11981,7 @@ _08131DB6:
_08131DC0: .4byte gTasks
_08131DC4:
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r7, r0, 24
ldr r1, _08131E38 @ =gTasks
@@ -11996,7 +11996,7 @@ _08131DC4:
ldrh r3, [r2, 0xA]
adds r0, r3
strh r0, [r2, 0xA]
- ldr r0, _08131E3C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08131E3C @ =gBattleAnimBankAttacker
mov r10, r0
ldrb r0, [r0]
str r2, [sp, 0x10]
@@ -12036,7 +12036,7 @@ _08131DC4:
b _08131E7C
.align 2, 0
_08131E38: .4byte gTasks
-_08131E3C: .4byte gBattleAnimPlayerMonIndex
+_08131E3C: .4byte gBattleAnimBankAttacker
_08131E40: .4byte gSprites
_08131E44:
ldr r1, _08131EB0 @ =gSprites
@@ -12124,7 +12124,7 @@ _08131ECA:
asrs r1, 24
movs r0, 0x7A
bl PlaySE12WithPanning
- ldr r0, _08131F54 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _08131F54 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
bl sub_8077ABC
@@ -12144,7 +12144,7 @@ _08131ECA:
negs r0, r0
ands r0, r1
strb r0, [r2]
- ldr r0, _08131F5C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08131F5C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12156,7 +12156,7 @@ _08131ECA:
cmp r0, 0
bne _08131FF4
movs r0, 0x1
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
ldr r2, _08131F60 @ =gSprites
lsls r0, 24
lsrs r0, 24
@@ -12173,9 +12173,9 @@ _08131ECA:
b _08131FF4
.align 2, 0
_08131F50: .4byte gBattleAnimArgs
-_08131F54: .4byte gBattleAnimEnemyMonIndex
+_08131F54: .4byte gBattleAnimBankTarget
_08131F58: .4byte 0x0000ffe0
-_08131F5C: .4byte gBattleAnimPlayerMonIndex
+_08131F5C: .4byte gBattleAnimBankAttacker
_08131F60: .4byte gSprites
_08131F64:
adds r0, r4, 0
@@ -12218,7 +12218,7 @@ _08131FA6:
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
- ldr r0, _08131FD0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08131FD0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12233,7 +12233,7 @@ _08131FA6:
adds r1, r2, 0
b _08131FE0
.align 2, 0
-_08131FD0: .4byte gBattleAnimPlayerMonIndex
+_08131FD0: .4byte gBattleAnimBankAttacker
_08131FD4:
ldrh r1, [r4, 0x32]
lsls r0, r1, 16
@@ -12290,14 +12290,14 @@ _0813202C:
.4byte _08132104
.4byte _0813216A
_08132040:
- ldr r0, _08132084 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08132084 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
movs r1, 0
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
- ldr r0, _08132088 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _08132088 @ =gBattleAnimBankTarget
ldrb r0, [r0]
movs r1, 0
bl sub_8077ABC
@@ -12323,12 +12323,12 @@ _08132076:
strh r0, [r1, 0x26]
b _08132188
.align 2, 0
-_08132084: .4byte gBattleAnimPlayerMonIndex
-_08132088: .4byte gBattleAnimEnemyMonIndex
+_08132084: .4byte gBattleAnimBankAttacker
+_08132088: .4byte gBattleAnimBankTarget
_0813208C: .4byte gTasks
_08132090:
ldr r1, _081320CC @ =gObjectBankIDs
- ldr r0, _081320D0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _081320D0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -12359,7 +12359,7 @@ _08132090:
b _0813215E
.align 2, 0
_081320CC: .4byte gObjectBankIDs
-_081320D0: .4byte gBattleAnimPlayerMonIndex
+_081320D0: .4byte gBattleAnimBankAttacker
_081320D4: .4byte gSprites
_081320D8:
movs r3, 0x20
@@ -12387,7 +12387,7 @@ _081320EC:
b _08132188
_08132104:
ldr r1, _08132144 @ =gObjectBankIDs
- ldr r0, _08132148 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08132148 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -12420,7 +12420,7 @@ _08132104:
b _08132162
.align 2, 0
_08132144: .4byte gObjectBankIDs
-_08132148: .4byte gBattleAnimPlayerMonIndex
+_08132148: .4byte gBattleAnimBankAttacker
_0813214C: .4byte gSprites
_08132150:
movs r3, 0x20
@@ -12440,7 +12440,7 @@ _08132162:
b _08132188
_0813216A:
ldr r1, _08132190 @ =gObjectBankIDs
- ldr r0, _08132194 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08132194 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -12459,7 +12459,7 @@ _08132188:
bx r0
.align 2, 0
_08132190: .4byte gObjectBankIDs
-_08132194: .4byte gBattleAnimPlayerMonIndex
+_08132194: .4byte gBattleAnimBankAttacker
_08132198: .4byte gSprites
thumb_func_end sub_8131FFC
@@ -12474,12 +12474,12 @@ sub_813219C: @ 813219C
ldr r0, _08132204 @ =gTasks
adds r4, r1, r0
movs r0, 0
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0xE]
- ldr r0, _08132208 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08132208 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12518,7 +12518,7 @@ _081321D0:
bx r0
.align 2, 0
_08132204: .4byte gTasks
-_08132208: .4byte gBattleAnimPlayerMonIndex
+_08132208: .4byte gBattleAnimBankAttacker
_0813220C: .4byte gSprites
_08132210: .4byte sub_8132214
thumb_func_end sub_813219C
@@ -12662,7 +12662,7 @@ _08132312:
sub_8132318: @ 8132318
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0813236C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0813236C @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12699,14 +12699,14 @@ _0813235E:
pop {r0}
bx r0
.align 2, 0
-_0813236C: .4byte gBattleAnimEnemyMonIndex
+_0813236C: .4byte gBattleAnimBankTarget
thumb_func_end sub_8132318
thumb_func_start sub_8132370
sub_8132370: @ 8132370
push {r4,lr}
adds r4, r0, 0
- ldr r0, _081323A8 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _081323A8 @ =gBattleAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12730,7 +12730,7 @@ sub_8132370: @ 8132370
bl StartSpriteAffineAnim
b _081323CE
.align 2, 0
-_081323A8: .4byte gBattleAnimEnemyMonIndex
+_081323A8: .4byte gBattleAnimBankTarget
_081323AC: .4byte gBattleAnimArgs
_081323B0: .4byte 0x0000fff5
_081323B4:
@@ -12762,7 +12762,7 @@ _081323DC: .4byte sub_8132318
sub_81323E0: @ 81323E0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _08132424 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _08132424 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
@@ -12793,7 +12793,7 @@ _0813240A:
pop {r0}
bx r0
.align 2, 0
-_08132424: .4byte gBattleAnimPlayerMonIndex
+_08132424: .4byte gBattleAnimBankAttacker
_08132428: .4byte sub_8132430
_0813242C: .4byte REG_BLDALPHA
thumb_func_end sub_81323E0
@@ -12997,7 +12997,7 @@ sub_813257C: @ 813257C
strh r0, [r4, 0x8]
ldr r0, _081325B8 @ =gBattleAnimArgs
ldrb r0, [r0]
- bl obj_id_for_side_relative_to_move
+ bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s
index a5ab2fb83..ab8a222df 100644
--- a/asm/battle_anim_813F0F4.s
+++ b/asm/battle_anim_813F0F4.s
@@ -17,7 +17,7 @@ unref_sub_813F0F4: @ 813F0F4
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x10]
- ldr r0, _0813F2AC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0813F2AC @ =gBattleAnimBankAttacker
ldrb r3, [r0]
ldr r0, _0813F2B0 @ =gUnknown_030042C4
movs r1, 0
@@ -220,7 +220,7 @@ unref_sub_813F0F4: @ 813F0F4
pop {r0}
bx r0
.align 2, 0
-_0813F2AC: .4byte gBattleAnimPlayerMonIndex
+_0813F2AC: .4byte gBattleAnimBankAttacker
_0813F2B0: .4byte gUnknown_030042C4
_0813F2B4: .4byte gUnknown_03004240
_0813F2B8: .4byte REG_WININ
@@ -252,7 +252,7 @@ sub_813F300: @ 813F300
sub sp, 0x10
lsls r0, 24
lsrs r7, r0, 24
- ldr r0, _0813F34C @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0813F34C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
mov r9, r0
ldr r1, _0813F350 @ =gTasks
@@ -284,7 +284,7 @@ sub_813F300: @ 813F300
beq _0813F35E
b _0813F4B2
.align 2, 0
-_0813F34C: .4byte gBattleAnimPlayerMonIndex
+_0813F34C: .4byte gBattleAnimBankAttacker
_0813F350: .4byte gTasks
_0813F354: .4byte gUnknown_030041B4
_0813F358:
@@ -495,7 +495,7 @@ sub_813F4EC: @ 813F4EC
lsrs r0, 24
str r0, [sp]
ldr r1, _0813F5D0 @ =gHealthboxIDs
- ldr r0, _0813F5D4 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0813F5D4 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -595,7 +595,7 @@ sub_813F4EC: @ 813F4EC
bx r0
.align 2, 0
_0813F5D0: .4byte gHealthboxIDs
-_0813F5D4: .4byte gBattleAnimPlayerMonIndex
+_0813F5D4: .4byte gBattleAnimBankAttacker
_0813F5D8: .4byte gSprites
_0813F5DC: .4byte 0x0000d709
_0813F5E0: .4byte 0x0000d70a
@@ -614,7 +614,7 @@ sub_813F5E8: @ 813F5E8
lsrs r0, 24
mov r8, r0
ldr r1, _0813F684 @ =gHealthboxIDs
- ldr r0, _0813F688 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0813F688 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -678,7 +678,7 @@ sub_813F5E8: @ 813F5E8
bx r0
.align 2, 0
_0813F684: .4byte gHealthboxIDs
-_0813F688: .4byte gBattleAnimPlayerMonIndex
+_0813F688: .4byte gBattleAnimBankAttacker
_0813F68C: .4byte gSprites
_0813F690: .4byte 0x0000d709
_0813F694: .4byte 0x0000d70a
@@ -820,7 +820,7 @@ sub_813F798: @ 813F798
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _0813F7C4 @ =gObjectBankIDs
- ldr r0, _0813F7C8 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _0813F7C8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r5, [r0]
@@ -840,7 +840,7 @@ sub_813F798: @ 813F798
b _0813F838
.align 2, 0
_0813F7C4: .4byte gObjectBankIDs
-_0813F7C8: .4byte gBattleAnimPlayerMonIndex
+_0813F7C8: .4byte gBattleAnimBankAttacker
_0813F7CC: .4byte gTasks
_0813F7D0:
cmp r0, 0x2
@@ -911,7 +911,7 @@ sub_813F844: @ 813F844
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _0813F87C @ =gObjectBankIDs
- ldr r4, _0813F880 @ =gBattleAnimPlayerMonIndex
+ ldr r4, _0813F880 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
adds r1, r0, r1
ldrb r1, [r1]
@@ -931,7 +931,7 @@ sub_813F844: @ 813F844
b _0813F89C
.align 2, 0
_0813F87C: .4byte gObjectBankIDs
-_0813F880: .4byte gBattleAnimPlayerMonIndex
+_0813F880: .4byte gBattleAnimBankAttacker
_0813F884: .4byte gBattlePartyID
_0813F888: .4byte gPlayerParty
_0813F88C:
@@ -970,7 +970,7 @@ _0813F8CC: .4byte gBattlePartyID
_0813F8D0: .4byte gEnemyParty
_0813F8D4: .4byte gTasks
_0813F8D8:
- ldr r5, _0813F950 @ =gBattleAnimPlayerMonIndex
+ ldr r5, _0813F950 @ =gBattleAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
bl sub_8077ABC
@@ -1025,7 +1025,7 @@ _0813F8D8:
strh r0, [r6, 0x8]
b _0813F982
.align 2, 0
-_0813F950: .4byte gBattleAnimPlayerMonIndex
+_0813F950: .4byte gBattleAnimBankAttacker
_0813F954: .4byte gSprites
_0813F958:
movs r1, 0x1C
@@ -1235,7 +1235,7 @@ sub_813FA94: @ 813FA94
adds r6, r4, r1
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r2, _0813FB64 @ =gBattleAnimEnemyMonIndex
+ ldr r2, _0813FB64 @ =gBattleAnimBankTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0
@@ -1297,7 +1297,7 @@ sub_813FA94: @ 813FA94
_0813FB58: .4byte gLastUsedItem
_0813FB5C: .4byte gBallSpriteTemplates
_0813FB60: .4byte gSprites
-_0813FB64: .4byte gBattleAnimEnemyMonIndex
+_0813FB64: .4byte gBattleAnimBankTarget
_0813FB68: .4byte sub_813FD90
_0813FB6C: .4byte 0x02017840
_0813FB70: .4byte gObjectBankIDs
@@ -1397,7 +1397,7 @@ _0813FBE0:
adds r6, r4, r0
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r1, _0813FCA8 @ =gBattleAnimEnemyMonIndex
+ ldr r1, _0813FCA8 @ =gBattleAnimBankTarget
mov r8, r1
ldrb r0, [r1]
movs r1, 0
@@ -1449,7 +1449,7 @@ _0813FBE0:
_0813FC9C: .4byte gLastUsedItem
_0813FCA0: .4byte gBallSpriteTemplates
_0813FCA4: .4byte gSprites
-_0813FCA8: .4byte gBattleAnimEnemyMonIndex
+_0813FCA8: .4byte gBattleAnimBankTarget
_0813FCAC: .4byte SpriteCallbackDummy
_0813FCB0: .4byte gObjectBankIDs
_0813FCB4: .4byte gTasks
@@ -1652,7 +1652,7 @@ _0813FE10:
movs r2, 0x1
movs r3, 0x1C
bl sub_814086C
- ldr r0, _0813FE6C @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0813FE6C @ =gBattleAnimBankTarget
ldrb r1, [r0]
movs r0, 0
movs r2, 0xE
@@ -1666,7 +1666,7 @@ _0813FE5A:
.align 2, 0
_0813FE64: .4byte sub_813FE70
_0813FE68: .4byte gLastUsedItem
-_0813FE6C: .4byte gBattleAnimEnemyMonIndex
+_0813FE6C: .4byte gBattleAnimBankTarget
thumb_func_end sub_813FDC0
thumb_func_start sub_813FE70
@@ -1690,7 +1690,7 @@ sub_813FE70: @ 813FE70
str r0, [r4, 0x1C]
ldr r2, _0813FEBC @ =gSprites
ldr r1, _0813FEC0 @ =gObjectBankIDs
- ldr r0, _0813FEC4 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0813FEC4 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -1709,7 +1709,7 @@ _0813FEB4: .4byte TaskDummy
_0813FEB8: .4byte sub_813FEC8
_0813FEBC: .4byte gSprites
_0813FEC0: .4byte gObjectBankIDs
-_0813FEC4: .4byte gBattleAnimEnemyMonIndex
+_0813FEC4: .4byte gBattleAnimBankTarget
thumb_func_end sub_813FE70
thumb_func_start sub_813FEC8
@@ -1717,7 +1717,7 @@ sub_813FEC8: @ 813FEC8
push {r4-r7,lr}
adds r7, r0, 0
ldr r1, _0813FF0C @ =gObjectBankIDs
- ldr r0, _0813FF10 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _0813FF10 @ =gBattleAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r4, [r0]
@@ -1750,7 +1750,7 @@ _0813FEFA:
b _0813FFDC
.align 2, 0
_0813FF0C: .4byte gObjectBankIDs
-_0813FF10: .4byte gBattleAnimEnemyMonIndex
+_0813FF10: .4byte gBattleAnimBankTarget
_0813FF14: .4byte gTasks
_0813FF18:
cmp r0, 0x2
@@ -2451,7 +2451,7 @@ _08140450: .4byte sub_8140454
sub_8140454: @ 8140454
push {r4-r7,lr}
adds r6, r0, 0
- ldr r7, _08140484 @ =gBattleAnimEnemyMonIndex
+ ldr r7, _08140484 @ =gBattleAnimBankTarget
ldrh r0, [r6, 0x36]
adds r0, 0x1
strh r0, [r6, 0x36]
@@ -2471,7 +2471,7 @@ sub_8140454: @ 8140454
bl PlaySE
b _081404CC
.align 2, 0
-_08140484: .4byte gBattleAnimEnemyMonIndex
+_08140484: .4byte gBattleAnimBankTarget
_08140488: .4byte gDoingBattleAnim
_0814048C: .4byte 0x00000173
_08140490:
@@ -2690,7 +2690,7 @@ sub_81405F4: @ 81405F4
movs r2, 0x1
movs r3, 0x1C
bl sub_814086C
- ldr r0, _081406B0 @ =gBattleAnimEnemyMonIndex
+ ldr r0, _081406B0 @ =gBattleAnimBankTarget
ldrb r1, [r0]
movs r0, 0x1
movs r2, 0xE
@@ -2699,7 +2699,7 @@ sub_81405F4: @ 81405F4
_08140646:
ldr r6, _081406B4 @ =gSprites
ldr r5, _081406B8 @ =gObjectBankIDs
- ldr r4, _081406B0 @ =gBattleAnimEnemyMonIndex
+ ldr r4, _081406B0 @ =gBattleAnimBankTarget
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
@@ -2747,7 +2747,7 @@ _08140646:
.align 2, 0
_081406A8: .4byte sub_81406BC
_081406AC: .4byte gLastUsedItem
-_081406B0: .4byte gBattleAnimEnemyMonIndex
+_081406B0: .4byte gBattleAnimBankTarget
_081406B4: .4byte gSprites
_081406B8: .4byte gObjectBankIDs
thumb_func_end sub_81405F4
@@ -2772,7 +2772,7 @@ sub_81406BC: @ 81406BC
_081406DA:
ldr r4, _08140708 @ =gSprites
ldr r3, _0814070C @ =gObjectBankIDs
- ldr r2, _08140710 @ =gBattleAnimEnemyMonIndex
+ ldr r2, _08140710 @ =gBattleAnimBankTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -2794,7 +2794,7 @@ _081406DA:
.align 2, 0
_08140708: .4byte gSprites
_0814070C: .4byte gObjectBankIDs
-_08140710: .4byte gBattleAnimEnemyMonIndex
+_08140710: .4byte gBattleAnimBankTarget
_08140714:
ldr r6, _0814079C @ =0xfffffee0
adds r0, r6, 0
@@ -2824,7 +2824,7 @@ _08140734:
beq _08140796
ldr r4, _081407A0 @ =gSprites
ldr r3, _081407A4 @ =gObjectBankIDs
- ldr r2, _081407A8 @ =gBattleAnimEnemyMonIndex
+ ldr r2, _081407A8 @ =gBattleAnimBankTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -2869,7 +2869,7 @@ _08140796:
_0814079C: .4byte 0xfffffee0
_081407A0: .4byte gSprites
_081407A4: .4byte gObjectBankIDs
-_081407A8: .4byte gBattleAnimEnemyMonIndex
+_081407A8: .4byte gBattleAnimBankTarget
_081407AC: .4byte 0x02017840
_081407B0: .4byte sub_81405C8
_081407B4: .4byte gDoingBattleAnim
@@ -4583,7 +4583,7 @@ sub_814151C: @ 814151C
movs r0, 0
mov r8, r0
ldr r0, _08141550 @ =gObjectBankIDs
- ldr r3, _08141554 @ =gBattleAnimPlayerMonIndex
+ ldr r3, _08141554 @ =gBattleAnimBankAttacker
ldrb r2, [r3]
adds r0, r2, r0
ldrb r6, [r0]
@@ -4603,7 +4603,7 @@ sub_814151C: @ 814151C
b _081416B6
.align 2, 0
_08141550: .4byte gObjectBankIDs
-_08141554: .4byte gBattleAnimPlayerMonIndex
+_08141554: .4byte gBattleAnimBankAttacker
_08141558: .4byte gTasks
_0814155C:
cmp r0, 0x2
@@ -4738,7 +4738,7 @@ _08141654:
adds r0, r1
ldrb r1, [r0, 0x8]
strh r1, [r0, 0x8]
- ldr r0, _08141690 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08141690 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4759,7 +4759,7 @@ _08141654:
.align 2, 0
_08141688: .4byte gSprites
_0814168C: .4byte gTasks
-_08141690: .4byte gBattleAnimPlayerMonIndex
+_08141690: .4byte gBattleAnimBankAttacker
_08141694:
ldr r0, _081416C0 @ =gSprites
adds r1, r4, r6
@@ -4816,7 +4816,7 @@ _081416EC:
beq _0814177C
b _081417B8
_081416F2:
- ldr r0, _08141708 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08141708 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -4827,7 +4827,7 @@ _081416F2:
ldr r2, _08141710 @ =0x00003f42
b _08141718
.align 2, 0
-_08141708: .4byte gBattleAnimPlayerMonIndex
+_08141708: .4byte gBattleAnimBankAttacker
_0814170C: .4byte REG_BLDCNT
_08141710: .4byte 0x00003f42
_08141714:
@@ -4884,7 +4884,7 @@ _08141744:
_08141778: .4byte REG_BLDALPHA
_0814177C:
ldr r1, _081417C0 @ =gObjectBankIDs
- ldr r3, _081417C4 @ =gBattleAnimPlayerMonIndex
+ ldr r3, _081417C4 @ =gBattleAnimBankAttacker
ldrb r0, [r3]
adds r0, r1
ldrb r1, [r0]
@@ -4918,7 +4918,7 @@ _081417B8:
bx r0
.align 2, 0
_081417C0: .4byte gObjectBankIDs
-_081417C4: .4byte gBattleAnimPlayerMonIndex
+_081417C4: .4byte gBattleAnimBankAttacker
_081417C8: .4byte gSprites
_081417CC: .4byte 0x06010000
_081417D0: .4byte 0x040000d4
@@ -4931,7 +4931,7 @@ sub_81417D8: @ 81417D8
lsls r0, 24
lsrs r0, 24
ldr r3, _081417FC @ =gBattleAnimArgs
- ldr r1, _08141800 @ =gBattleAnimPlayerMonIndex
+ ldr r1, _08141800 @ =gBattleAnimBankAttacker
ldrb r1, [r1]
lsls r1, 2
ldr r2, _08141804 @ =0x02017800
@@ -4945,7 +4945,7 @@ sub_81417D8: @ 81417D8
bx r0
.align 2, 0
_081417FC: .4byte gBattleAnimArgs
-_08141800: .4byte gBattleAnimPlayerMonIndex
+_08141800: .4byte gBattleAnimBankAttacker
_08141804: .4byte 0x02017800
thumb_func_end sub_81417D8
@@ -4954,7 +4954,7 @@ sub_8141808: @ 8141808
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _08141820 @ =gBattleAnimEnemyMonIndex
+ ldr r2, _08141820 @ =gBattleAnimBankTarget
ldr r1, _08141824 @ =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -4962,7 +4962,7 @@ sub_8141808: @ 8141808
pop {r0}
bx r0
.align 2, 0
-_08141820: .4byte gBattleAnimEnemyMonIndex
+_08141820: .4byte gBattleAnimBankTarget
_08141824: .4byte gEffectBank
thumb_func_end sub_8141808
@@ -4994,7 +4994,7 @@ sub_8141828: @ 8141828
bl GetMonData
adds r4, r0, 0
adds r0, r6, 0
- bl b_side_obj__get_some_boolean
+ bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _081418FC
@@ -5511,7 +5511,7 @@ sub_8141C30: @ 8141C30
adds r0, r4, 0
bl sub_80786EC
ldr r1, _08141CAC @ =gObjectBankIDs
- ldr r0, _08141CB0 @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08141CB0 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5531,7 +5531,7 @@ sub_8141C30: @ 8141C30
_08141CA4: .4byte gBattleAnimArgs
_08141CA8: .4byte 0x0000ffe0
_08141CAC: .4byte gObjectBankIDs
-_08141CB0: .4byte gBattleAnimPlayerMonIndex
+_08141CB0: .4byte gBattleAnimBankAttacker
_08141CB4: .4byte gSprites
_08141CB8: .4byte sub_8141CBC
thumb_func_end sub_8141C30
@@ -5542,7 +5542,7 @@ sub_8141CBC: @ 8141CBC
adds r3, r0, 0
ldr r2, _08141CE4 @ =gSprites
ldr r1, _08141CE8 @ =gObjectBankIDs
- ldr r0, _08141CEC @ =gBattleAnimPlayerMonIndex
+ ldr r0, _08141CEC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5562,7 +5562,7 @@ _08141CE0:
.align 2, 0
_08141CE4: .4byte gSprites
_08141CE8: .4byte gObjectBankIDs
-_08141CEC: .4byte gBattleAnimPlayerMonIndex
+_08141CEC: .4byte gBattleAnimBankAttacker
_08141CF0: .4byte sub_8141CF4
thumb_func_end sub_8141CBC
@@ -5598,7 +5598,7 @@ sub_8141D20: @ 8141D20
adds r4, r0, 0
ldr r5, _08141D70 @ =gSprites
ldr r3, _08141D74 @ =gObjectBankIDs
- ldr r2, _08141D78 @ =gBattleAnimPlayerMonIndex
+ ldr r2, _08141D78 @ =gBattleAnimBankAttacker
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -5635,7 +5635,7 @@ _08141D68:
.align 2, 0
_08141D70: .4byte gSprites
_08141D74: .4byte gObjectBankIDs
-_08141D78: .4byte gBattleAnimPlayerMonIndex
+_08141D78: .4byte gBattleAnimBankAttacker
thumb_func_end sub_8141D20
thumb_func_start sub_8141D7C
@@ -5646,11 +5646,11 @@ sub_8141D7C: @ 8141D7C
lsrs r4, 24
movs r0, 0
bl GetBankByPlayerAI
- ldr r1, _08141DA4 @ =gBattleAnimPlayerMonIndex
+ ldr r1, _08141DA4 @ =gBattleAnimBankAttacker
strb r0, [r1]
movs r0, 0x1
bl GetBankByPlayerAI
- ldr r1, _08141DA8 @ =gBattleAnimEnemyMonIndex
+ ldr r1, _08141DA8 @ =gBattleAnimBankTarget
strb r0, [r1]
adds r0, r4, 0
bl DestroyAnimVisualTask
@@ -5658,8 +5658,8 @@ sub_8141D7C: @ 8141D7C
pop {r0}
bx r0
.align 2, 0
-_08141DA4: .4byte gBattleAnimPlayerMonIndex
-_08141DA8: .4byte gBattleAnimEnemyMonIndex
+_08141DA4: .4byte gBattleAnimBankAttacker
+_08141DA8: .4byte gBattleAnimBankTarget
thumb_func_end sub_8141D7C
thumb_func_start sub_8141DAC
@@ -5721,20 +5721,20 @@ sub_8141E10: @ 8141E10
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _08141E2C @ =gBattleAnimPlayerMonIndex
+ ldr r2, _08141E2C @ =gBattleAnimBankAttacker
ldr r1, _08141E30 @ =0x02017840
ldrh r1, [r1]
strb r1, [r2]
- ldr r2, _08141E34 @ =gBattleAnimEnemyMonIndex
+ ldr r2, _08141E34 @ =gBattleAnimBankTarget
lsrs r1, 8
strb r1, [r2]
bl DestroyAnimVisualTask
pop {r0}
bx r0
.align 2, 0
-_08141E2C: .4byte gBattleAnimPlayerMonIndex
+_08141E2C: .4byte gBattleAnimBankAttacker
_08141E30: .4byte 0x02017840
-_08141E34: .4byte gBattleAnimEnemyMonIndex
+_08141E34: .4byte gBattleAnimBankTarget
thumb_func_end sub_8141E10
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_tower.s b/asm/battle_tower.s
index 65fbd0c05..cd8eede60 100644
--- a/asm/battle_tower.s
+++ b/asm/battle_tower.s
@@ -1522,7 +1522,7 @@ _081350AE:
lsls r0, 16
lsrs r0, 16
movs r1, 0x1
- bl GetNationalPokedexFlag
+ bl GetSetPokedexFlag
lsls r0, 24
cmp r0, 0
beq _081350C6
@@ -1555,7 +1555,7 @@ AppendBattleTowerBannedSpeciesName: @ 81350E0
lsls r0, 16
lsrs r0, 16
movs r1, 0x1
- bl GetNationalPokedexFlag
+ bl GetSetPokedexFlag
lsls r0, 24
cmp r0, 0
beq _081351E6
diff --git a/asm/cable_car.s b/asm/cable_car.s
index e4d989844..385cd404d 100644
--- a/asm/cable_car.s
+++ b/asm/cable_car.s
@@ -256,22 +256,22 @@ _081233EC:
ldr r0, _0812345C @ =gCableCarMtChimneyTilemap
ldr r4, _08123460 @ =0x02019000
adds r1, r4, 0
- bl sub_800D238
+ bl LZDecompressWram
ldr r0, _08123464 @ =gCableCarTreeTilemap
movs r2, 0xB4
lsls r2, 1
adds r1, r4, r2
- bl sub_800D238
+ bl LZDecompressWram
ldr r0, _08123468 @ =gCableCarMountainTilemap
movs r2, 0xA5
lsls r2, 3
adds r1, r4, r2
- bl sub_800D238
+ bl LZDecompressWram
ldr r0, _0812346C @ =gCableCarPylonStemTilemap
ldr r1, _08123470 @ =0x000009d8
adds r4, r1
adds r1, r4, 0
- bl sub_800D238
+ bl LZDecompressWram
ldr r0, _08123474 @ =gCableCarBG_Pal
movs r1, 0
movs r2, 0x80
diff --git a/asm/contest.s b/asm/contest.s
index 4a85f3d16..c5dfe3e2e 100644
--- a/asm/contest.s
+++ b/asm/contest.s
@@ -6904,7 +6904,7 @@ sub_80AE9FC: @ 80AE9FC
adds r0, r5, 0
mov r1, r8
adds r2, r6, 0
- bl species_and_otid_get_pal
+ bl GetMonSpritePalFromOtIdPersonality
movs r1, 0x90
lsls r1, 1
movs r2, 0x20
diff --git a/asm/contest_link_80C2020.s b/asm/contest_link_80C2020.s
index 93dd26eee..b91a9665b 100644
--- a/asm/contest_link_80C2020.s
+++ b/asm/contest_link_80C2020.s
@@ -1361,7 +1361,7 @@ _080C2B14:
adds r0, r6, 0
ldr r1, [sp, 0xC]
adds r2, r4, 0
- bl sub_80409C8
+ bl GetMonSpritePalStructFromOtIdPersonality
adds r4, r0, 0
bl LoadCompressedObjectPalette
adds r0, r6, 0
@@ -1601,7 +1601,7 @@ _080C2D42:
lsls r0, 16
lsrs r0, 16
movs r1, 0x2
- bl GetNationalPokedexFlag
+ bl GetSetPokedexFlag
adds r5, 0x40
subs r4, 0x1
cmp r4, 0
diff --git a/asm/easy_chat.s b/asm/easy_chat.s
index 6b85e1e76..7bb496641 100644
--- a/asm/easy_chat.s
+++ b/asm/easy_chat.s
@@ -9975,7 +9975,7 @@ _080EAE50:
lsls r0, 16
lsrs r0, 16
movs r1, 0
- bl GetNationalPokedexFlag
+ bl GetSetPokedexFlag
b _080EAE7C
_080EAE62:
ldr r0, _080EAE74 @ =gUnknown_083DB694
diff --git a/asm/pokemon_storage_system.s b/asm/pokemon_storage_system.s
index db16c2788..eaf44749b 100644
--- a/asm/pokemon_storage_system.s
+++ b/asm/pokemon_storage_system.s
@@ -12958,7 +12958,7 @@ _0809C08C:
adds r1, r6, r2
str r0, [r1]
adds r0, r7, 0
- bl pokemon_get_pal
+ bl GetMonSpritePal
ldr r2, _0809C11C @ =0x000011e8
adds r1, r6, r2
str r0, [r1]
@@ -13031,7 +13031,7 @@ _0809C120:
str r2, [r4]
ldrh r0, [r5]
mov r1, r9
- bl species_and_otid_get_pal
+ bl GetMonSpritePalFromOtIdPersonality
ldr r2, _0809C1D0 @ =0x000011e8
adds r1, r6, r2
str r0, [r1]
diff --git a/asm/pokemon_summary_screen.s b/asm/pokemon_summary_screen.s
index fea619ac8..859fd177f 100644
--- a/asm/pokemon_summary_screen.s
+++ b/asm/pokemon_summary_screen.s
@@ -3859,7 +3859,7 @@ _0809F718:
adds r1, r0, 0
adds r0, r5, 0
adds r2, r6, 0
- bl sub_80409C8
+ bl GetMonSpritePalStructFromOtIdPersonality
adds r4, r0, 0
bl LoadCompressedObjectPalette
ldrh r0, [r4, 0x4]
@@ -7620,7 +7620,7 @@ sub_80A1808: @ 80A1808
ldr r0, _080A1868 @ =sub_80A1888
str r0, [r4]
adds r0, r6, 0
- bl sub_8040A3C
+ bl IsPokeSpriteNotFlipped
lsls r0, 24
cmp r0, 0
bne _080A186C
diff --git a/asm/pokenav.s b/asm/pokenav.s
index 1062abc48..a4d585815 100644
--- a/asm/pokenav.s
+++ b/asm/pokenav.s
@@ -17787,7 +17787,7 @@ sub_80F4824: @ 80F4824
adds r0, r5, 0
mov r1, r8
adds r2, r4, 0
- bl species_and_otid_get_pal
+ bl GetMonSpritePalFromOtIdPersonality
mov r2, r9
lsls r1, r2, 7
adds r1, r7, r1
diff --git a/asm/slot_machine.s b/asm/slot_machine.s
index 46af5bc0f..bebe3633e 100644
--- a/asm/slot_machine.s
+++ b/asm/slot_machine.s
@@ -10098,13 +10098,13 @@ sub_81063C0: @ 81063C0
ldr r0, _081063F0 @ =gSlotMachineReelTimeLights_Gfx
ldr r4, _081063F4 @ =0x02010000
adds r1, r4, 0
- bl sub_800D238
+ bl LZDecompressWram
ldr r0, _081063F8 @ =gUnknown_083EDE8C
movs r1, 0xC8
lsls r1, 6
adds r4, r1
adds r1, r4, 0
- bl sub_800D238
+ bl LZDecompressWram
ldr r0, _081063FC @ =gUnknown_083EDC2C
bl LoadSpriteSheets
ldr r0, _08106400 @ =gSlotMachineSpritePalettes
diff --git a/asm/trade.s b/asm/trade.s
index b07a3b632..fb5e8f199 100644
--- a/asm/trade.s
+++ b/asm/trade.s
@@ -4302,7 +4302,7 @@ _08049F8E:
lsls r0, 2
adds r0, r7
ldr r1, _0804A0A0 @ =sub_809D62C
- bl oamt_set_x3A_32
+ bl StoreSpriteCallbackInData6
ldr r2, _0804A09C @ =gUnknown_03004824
ldr r1, [r2]
adds r1, 0x80
@@ -6748,7 +6748,7 @@ _0804B330:
str r4, [sp, 0x8]
bl HandleLoadSpecialPokePic
mov r0, r10
- bl sub_8040990
+ bl GetMonSpritePalStruct
bl LoadCompressedObjectPalette
ldr r0, _0804B3A0 @ =gUnknown_03004828
ldr r0, [r0]
@@ -6766,7 +6766,7 @@ _0804B39C: .4byte gUnknown_081FAF4C
_0804B3A0: .4byte gUnknown_03004828
_0804B3A4:
mov r0, r10
- bl sub_8040990
+ bl GetMonSpritePalStruct
ldrh r0, [r0, 0x4]
adds r1, r4, 0
bl GetMonSpriteTemplate_803C56C
@@ -7501,10 +7501,10 @@ sub_804BA18: @ 804BA18
lsrs r4, 16
adds r0, r4, 0
movs r1, 0x2
- bl GetNationalPokedexFlag
+ bl GetSetPokedexFlag
adds r0, r4, 0
movs r1, 0x3
- bl GetNationalPokedexFlag
+ bl GetSetPokedexFlag
_0804BA5A:
pop {r4}
pop {r0}
@@ -9472,7 +9472,7 @@ _0804CC68:
lsls r1, 1
adds r0, r1
ldrh r0, [r0]
- bl sub_8040A3C
+ bl IsPokeSpriteNotFlipped
lsls r0, 24
cmp r0, 0
bne _0804CCE4