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-rw-r--r--constants/hold_effects.inc67
1 files changed, 0 insertions, 67 deletions
diff --git a/constants/hold_effects.inc b/constants/hold_effects.inc
deleted file mode 100644
index 349a195bd..000000000
--- a/constants/hold_effects.inc
+++ /dev/null
@@ -1,67 +0,0 @@
- .equiv HOLD_EFFECT_NONE, 0
- .equiv HOLD_EFFECT_RESTORE_HP, 1
- .equiv HOLD_EFFECT_CURE_PAR, 2
- .equiv HOLD_EFFECT_CURE_SLP, 3
- .equiv HOLD_EFFECT_CURE_PSN, 4
- .equiv HOLD_EFFECT_CURE_BRN, 5
- .equiv HOLD_EFFECT_CURE_FRZ, 6
- .equiv HOLD_EFFECT_RESTORE_PP, 7
- .equiv HOLD_EFFECT_CURE_CONFUSION, 8
- .equiv HOLD_EFFECT_CURE_STATUS, 9
- .equiv HOLD_EFFECT_CONFUSE_SPICY, 10
- .equiv HOLD_EFFECT_CONFUSE_DRY, 11
- .equiv HOLD_EFFECT_CONFUSE_SWEET, 12
- .equiv HOLD_EFFECT_CONFUSE_BITTER, 13
- .equiv HOLD_EFFECT_CONFUSE_SOUR, 14
- .equiv HOLD_EFFECT_ATTACK_UP, 15
- .equiv HOLD_EFFECT_DEFENSE_UP, 16
- .equiv HOLD_EFFECT_SPEED_UP, 17
- .equiv HOLD_EFFECT_SP_ATTACK_UP, 18
- .equiv HOLD_EFFECT_SP_DEFENSE_UP, 19
- .equiv HOLD_EFFECT_CRITICAL_UP, 20
- .equiv HOLD_EFFECT_RANDOM_STAT_UP, 21
- .equiv HOLD_EFFECT_EVASION_UP, 22
- .equiv HOLD_EFFECT_RESTORE_STATS, 23
- .equiv HOLD_EFFECT_MACHO_BRACE, 24
- .equiv HOLD_EFFECT_EXP_SHARE, 25
- .equiv HOLD_EFFECT_QUICK_CLAW, 26
- .equiv HOLD_EFFECT_HAPPINESS_UP, 27
- .equiv HOLD_EFFECT_CURE_ATTRACT, 28
- .equiv HOLD_EFFECT_CHOICE_BAND, 29
- .equiv HOLD_EFFECT_FLINCH, 30
- .equiv HOLD_EFFECT_BUG_POWER, 31
- .equiv HOLD_EFFECT_DOUBLE_PRIZE, 32
- .equiv HOLD_EFFECT_REPEL, 33
- .equiv HOLD_EFFECT_SOUL_DEW, 34
- .equiv HOLD_EFFECT_DEEP_SEA_TOOTH, 35
- .equiv HOLD_EFFECT_DEEP_SEA_SCALE, 36
- .equiv HOLD_EFFECT_CAN_ALWAYS_RUN, 37
- .equiv HOLD_EFFECT_PREVENT_EVOLVE, 38
- .equiv HOLD_EFFECT_FOCUS_BAND, 39
- .equiv HOLD_EFFECT_LUCKY_EGG, 40
- .equiv HOLD_EFFECT_SCOPE_LENS, 41
- .equiv HOLD_EFFECT_STEEL_POWER, 42
- .equiv HOLD_EFFECT_LEFTOVERS, 43
- .equiv HOLD_EFFECT_DRAGON_SCALE, 44
- .equiv HOLD_EFFECT_LIGHT_BALL, 45
- .equiv HOLD_EFFECT_GROUND_POWER, 46
- .equiv HOLD_EFFECT_ROCK_POWER, 47
- .equiv HOLD_EFFECT_GRASS_POWER, 48
- .equiv HOLD_EFFECT_DARK_POWER, 49
- .equiv HOLD_EFFECT_FIGHTING_POWER, 50
- .equiv HOLD_EFFECT_ELECTRIC_POWER, 51
- .equiv HOLD_EFFECT_WATER_POWER, 52
- .equiv HOLD_EFFECT_FLYING_POWER, 53
- .equiv HOLD_EFFECT_POISON_POWER, 54
- .equiv HOLD_EFFECT_ICE_POWER, 55
- .equiv HOLD_EFFECT_GHOST_POWER, 56
- .equiv HOLD_EFFECT_PSYCHIC_POWER, 57
- .equiv HOLD_EFFECT_FIRE_POWER, 58
- .equiv HOLD_EFFECT_DRAGON_POWER, 59
- .equiv HOLD_EFFECT_NORMAL_POWER, 60
- .equiv HOLD_EFFECT_UP_GRADE, 61
- .equiv HOLD_EFFECT_SHELL_BELL, 62
- .equiv HOLD_EFFECT_LUCKY_PUNCH, 63
- .equiv HOLD_EFFECT_METAL_POWDER, 64
- .equiv HOLD_EFFECT_THICK_CLUB, 65
- .equiv HOLD_EFFECT_STICK, 66