diff options
Diffstat (limited to 'constants/hold_effects.inc')
-rw-r--r-- | constants/hold_effects.inc | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/constants/hold_effects.inc b/constants/hold_effects.inc deleted file mode 100644 index 349a195bd..000000000 --- a/constants/hold_effects.inc +++ /dev/null @@ -1,67 +0,0 @@ - .equiv HOLD_EFFECT_NONE, 0 - .equiv HOLD_EFFECT_RESTORE_HP, 1 - .equiv HOLD_EFFECT_CURE_PAR, 2 - .equiv HOLD_EFFECT_CURE_SLP, 3 - .equiv HOLD_EFFECT_CURE_PSN, 4 - .equiv HOLD_EFFECT_CURE_BRN, 5 - .equiv HOLD_EFFECT_CURE_FRZ, 6 - .equiv HOLD_EFFECT_RESTORE_PP, 7 - .equiv HOLD_EFFECT_CURE_CONFUSION, 8 - .equiv HOLD_EFFECT_CURE_STATUS, 9 - .equiv HOLD_EFFECT_CONFUSE_SPICY, 10 - .equiv HOLD_EFFECT_CONFUSE_DRY, 11 - .equiv HOLD_EFFECT_CONFUSE_SWEET, 12 - .equiv HOLD_EFFECT_CONFUSE_BITTER, 13 - .equiv HOLD_EFFECT_CONFUSE_SOUR, 14 - .equiv HOLD_EFFECT_ATTACK_UP, 15 - .equiv HOLD_EFFECT_DEFENSE_UP, 16 - .equiv HOLD_EFFECT_SPEED_UP, 17 - .equiv HOLD_EFFECT_SP_ATTACK_UP, 18 - .equiv HOLD_EFFECT_SP_DEFENSE_UP, 19 - .equiv HOLD_EFFECT_CRITICAL_UP, 20 - .equiv HOLD_EFFECT_RANDOM_STAT_UP, 21 - .equiv HOLD_EFFECT_EVASION_UP, 22 - .equiv HOLD_EFFECT_RESTORE_STATS, 23 - .equiv HOLD_EFFECT_MACHO_BRACE, 24 - .equiv HOLD_EFFECT_EXP_SHARE, 25 - .equiv HOLD_EFFECT_QUICK_CLAW, 26 - .equiv HOLD_EFFECT_HAPPINESS_UP, 27 - .equiv HOLD_EFFECT_CURE_ATTRACT, 28 - .equiv HOLD_EFFECT_CHOICE_BAND, 29 - .equiv HOLD_EFFECT_FLINCH, 30 - .equiv HOLD_EFFECT_BUG_POWER, 31 - .equiv HOLD_EFFECT_DOUBLE_PRIZE, 32 - .equiv HOLD_EFFECT_REPEL, 33 - .equiv HOLD_EFFECT_SOUL_DEW, 34 - .equiv HOLD_EFFECT_DEEP_SEA_TOOTH, 35 - .equiv HOLD_EFFECT_DEEP_SEA_SCALE, 36 - .equiv HOLD_EFFECT_CAN_ALWAYS_RUN, 37 - .equiv HOLD_EFFECT_PREVENT_EVOLVE, 38 - .equiv HOLD_EFFECT_FOCUS_BAND, 39 - .equiv HOLD_EFFECT_LUCKY_EGG, 40 - .equiv HOLD_EFFECT_SCOPE_LENS, 41 - .equiv HOLD_EFFECT_STEEL_POWER, 42 - .equiv HOLD_EFFECT_LEFTOVERS, 43 - .equiv HOLD_EFFECT_DRAGON_SCALE, 44 - .equiv HOLD_EFFECT_LIGHT_BALL, 45 - .equiv HOLD_EFFECT_GROUND_POWER, 46 - .equiv HOLD_EFFECT_ROCK_POWER, 47 - .equiv HOLD_EFFECT_GRASS_POWER, 48 - .equiv HOLD_EFFECT_DARK_POWER, 49 - .equiv HOLD_EFFECT_FIGHTING_POWER, 50 - .equiv HOLD_EFFECT_ELECTRIC_POWER, 51 - .equiv HOLD_EFFECT_WATER_POWER, 52 - .equiv HOLD_EFFECT_FLYING_POWER, 53 - .equiv HOLD_EFFECT_POISON_POWER, 54 - .equiv HOLD_EFFECT_ICE_POWER, 55 - .equiv HOLD_EFFECT_GHOST_POWER, 56 - .equiv HOLD_EFFECT_PSYCHIC_POWER, 57 - .equiv HOLD_EFFECT_FIRE_POWER, 58 - .equiv HOLD_EFFECT_DRAGON_POWER, 59 - .equiv HOLD_EFFECT_NORMAL_POWER, 60 - .equiv HOLD_EFFECT_UP_GRADE, 61 - .equiv HOLD_EFFECT_SHELL_BELL, 62 - .equiv HOLD_EFFECT_LUCKY_PUNCH, 63 - .equiv HOLD_EFFECT_METAL_POWDER, 64 - .equiv HOLD_EFFECT_THICK_CLUB, 65 - .equiv HOLD_EFFECT_STICK, 66 |