summaryrefslogtreecommitdiff
path: root/data/text
diff options
context:
space:
mode:
Diffstat (limited to 'data/text')
-rw-r--r--data/text/battle_strings.inc1830
-rw-r--r--data/text/contest_strings.inc2
-rw-r--r--data/text/credits.inc1011
-rw-r--r--data/text/easy_chat/words_by_letter.inc3716
-rw-r--r--data/text/move_descriptions.inc1772
-rw-r--r--data/text/nature_names.inc102
6 files changed, 1859 insertions, 6574 deletions
diff --git a/data/text/battle_strings.inc b/data/text/battle_strings.inc
deleted file mode 100644
index 7a47caa0e..000000000
--- a/data/text/battle_strings.inc
+++ /dev/null
@@ -1,1830 +0,0 @@
-BattleText_UnknownString:
- .string "{STRING 33}$"
-BattleText_GainExpPoints:
- .string "{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p$"
-BattleText_Terminator:
- .string "$"
-BattleText_BoostedExp:
- .string " a boosted$"
-BattleText_GrewLevel:
- .string "{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p$"
-BattleText_LearnedMove:
- .string "{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p$"
-BattleText_TryingToLearnMove:
- .string "{STRING 0} is trying to\nlearn {STRING 1}.\p$"
-BattleText_CantLearnMore:
- .string "But, {STRING 0} can’t learn\nmore than four moves.\p$"
-BattleText_DeleteMove:
- .string "Delete a move to make\nroom for {STRING 1}?$"
-BattleText_DeletedMove:
- .string "{STRING 0} forgot\n{STRING 1}.\p$"
-BattleText_StopLearning:
- .string "{PAUSE 32}Stop learning\n{STRING 1}?$"
-BattleText_DidNotLearn:
- .string "{STRING 0} did not learn\n{STRING 1}.\p$"
-BattleText_UseNext:
- .string "Use next POKéMON?$"
-BattleText_AttackMissed:
- .string "{ATTACKING_MON}’s\nattack missed!$"
-BattleText_ProtectedItself:
- .string "{DEFENDING_MON}\nprotected itself!$"
-BattleText_AvoidedDamage:
- .string "{DEFENDING_MON} avoided\ndamage with {STRING 22}!$"
-BattleText_GroundMoveNegate:
- .string "{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!$"
-BattleText_AvoidedAttack:
- .string "{DEFENDING_MON} avoided\nthe attack!$"
-BattleText_DoesntAffect:
- .string "It doesn’t affect\n{DEFENDING_MON}...$"
-BattleText_AttackingFainted:
- .string "{ATTACKING_MON}\nfainted!\p$"
-BattleText_DefendingFainted:
- .string "{DEFENDING_MON}\nfainted!\p$"
-BattleText_WinningPrize:
- .string "{STRING 32} got ¥{STRING 0}\nfor winning!\p$"
-BattleText_OutOfUsablePoke:
- .string "{STRING 32} is out of\nuseable POKéMON!\p$"
-BattleText_WhitedOut:
- .string "{STRING 32} whited out!{PAUSE_UNTIL_PRESS}$"
-BattleText_PreventEscape:
- .string "{STRING 16} prevents\nescape with {STRING 23}!\p$"
-BattleText_CantEscape:
- .string "Can’t escape!\p$"
-BattleText_AttackingCantEscape:
- .string "{ATTACKING_MON}\ncan’t escape!$"
-BattleText_HitMulti:
- .string "Hit {STRING 0} time(s)!$"
-BattleText_FellAsleep:
- .string "{STRING 14}\nfell asleep!$"
-BattleText_MadeAsleep:
- .string "{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!$"
-BattleText_DefendingAsleep:
- .string "{DEFENDING_MON} is\nalready asleep!$"
-BattleText_AttackingAsleep:
- .string "{ATTACKING_MON} is\nalready asleep!$"
-BattleText_WasntAffected:
- .string "{DEFENDING_MON}\nwasn’t affected!$"
-BattleText_Poisoned:
- .string "{STRING 14}\nwas poisoned!$"
-BattleText_Poisoned2:
- .string "{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!$"
-BattleText_PoisonHurt:
- .string "{ATTACKING_MON} is hurt\nby poison!$"
-BattleText_AlreadyPoisoned:
- .string "{DEFENDING_MON} is already\npoisoned.$"
-BattleText_BadlyPoisoned:
- .string "{STRING 14} is badly\npoisoned!$"
-BattleText_EnergyDrained:
- .string "{DEFENDING_MON} had its\nenergy drained!$"
-BattleText_Burned:
- .string "{STRING 14} was burned!$"
-BattleText_Burned2:
- .string "{STRING 16}’s {STRING 23}\nburned {STRING 14}!$"
-BattleText_BurnHurt:
- .string "{ATTACKING_MON} is hurt\nby its burn!$"
-BattleText_AlreadyBurned:
- .string "{DEFENDING_MON} already\nhas a burn.$"
-BattleText_Frozen:
- .string "{STRING 14} was\nfrozen solid!$"
-BattleText_Frozen2:
- .string "{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!$"
-BattleText_FrozenSolid:
- .string "{ATTACKING_MON} is\nfrozen solid!$"
-BattleText_DefendingDefrosted:
- .string "{DEFENDING_MON} was\ndefrosted!$"
-BattleText_AttackingDefrosted:
- .string "{ATTACKING_MON} was\ndefrosted!$"
-BattleText_Defrosted:
- .string "{ATTACKING_MON} was\ndefrosted by {STRING 17}!$"
-BattleText_Paralyzed:
- .string "{STRING 14} is paralyzed!\nIt may be unable to move!$"
-BattleText_Paralyzed2:
- .string "{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!$"
-BattleText_Paralyzed3:
- .string "{ATTACKING_MON} is paralyzed!\nIt can’t move!$"
-BattleText_AlreadyParalyzed:
- .string "{DEFENDING_MON} is\nalready paralyzed!$"
-BattleText_ParalysisHealed:
- .string "{DEFENDING_MON} was\nhealed of paralysis!$"
-BattleText_DreamEaten:
- .string "{DEFENDING_MON}’s\ndream was eaten!$"
-BattleText_AttackingStatNoHigher:
- .string "{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!$"
-BattleText_DefendingStatNoHigher:
- .string "{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!$"
-BattleText_StoppedWorking:
- .string "Your team’s {STRING 0}\nstopped working!$"
-BattleText_StoppedWorking2:
- .string "The foe’s {STRING 0}\nstopped working!$"
-BattleText_Confused:
- .string "{ATTACKING_MON} is\nconfused!$"
-BattleText_ConfusionSnapOut:
- .string "{ATTACKING_MON} snapped\nout of confusion!$"
-BattleText_BecameConfused:
- .string "{STRING 14} became\nconfused!$"
-BattleText_AlreadyConfused:
- .string "{DEFENDING_MON} is\nalready confused!$"
-BattleText_FellLove:
- .string "{DEFENDING_MON}\nfell in love!$"
-BattleText_InLoveWith:
- .string "{ATTACKING_MON} is in love\nwith {STRING 16}!$"
-BattleText_ImmobilizedBy:
- .string "{ATTACKING_MON} is\nimmobilized by love!$"
-BattleText_BlownAway:
- .string "{DEFENDING_MON} was\nblown away!$"
-BattleText_TypeTransform:
- .string "{ATTACKING_MON} transformed\ninto the {STRING 0} type!$"
-BattleText_Flinched:
- .string "{ATTACKING_MON} flinched!$"
-BattleText_RegainedHealth:
- .string "{DEFENDING_MON} regained\nhealth!$"
-BattleText_HPFull:
- .string "{DEFENDING_MON}’s\nHP is full!$"
-BattleText_RaisedSpDef:
- .string "{STRING 38}’s {STRING 17}\nraised SP. DEF!$"
-BattleText_RaisedSpDefLittle:
- .string "{STRING 38}’s {STRING 17}\nraised SP. DEF a little!$"
-BattleText_RaisedDefense:
- .string "{STRING 38}’s {STRING 17}\nraised DEFENSE!$"
-BattleText_RaisedDefenseLittle:
- .string "{STRING 38}’s {STRING 17}\nraised DEFENSE a little!$"
-BattleText_CoveredVeil:
- .string "{STRING 38} is covered\nby a veil!$"
-BattleText_SafeguardActive:
- .string "{DEFENDING_MON} is protected\nby SAFEGUARD!$"
-BattleText_SafeguardFaded:
- .string "{STRING 40}’s SAFEGUARD\nfaded!$"
-BattleText_WentToSleep:
- .string "{ATTACKING_MON} went\nto sleep!$"
-BattleText_SpeltHealthy:
- .string "{ATTACKING_MON} slept and\nbecame healthy!$"
-BattleText_WhipWhirlwind:
- .string "{ATTACKING_MON} whipped\nup a whirlwind!$"
-BattleText_TookSunlight:
- .string "{ATTACKING_MON} took\nin sunlight!$"
-BattleText_LoweredHead:
- .string "{ATTACKING_MON} lowered\nits head!$"
-BattleText_IsGlowing:
- .string "{ATTACKING_MON} is glowing!$"
-BattleText_FlewHigh:
- .string "{ATTACKING_MON} flew\nup high!$"
-BattleText_DugHole:
- .string "{ATTACKING_MON} dug a hole!$"
-BattleText_HidUnderwater:
- .string "{ATTACKING_MON} hid\nunderwater!$"
-BattleText_SprangUp:
- .string "{ATTACKING_MON} sprang up!$"
-BattleText_SqueezedBind:
- .string "{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!$"
-BattleText_TrappedVortex:
- .string "{DEFENDING_MON} was trapped\nin the vortex!$"
-BattleText_SandTombTrapped:
- .string "{DEFENDING_MON} was trapped\nby SAND TOMB!$"
-BattleText_Wrapped:
- .string "{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!$"
-BattleText_Clamped:
- .string "{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!$"
-BattleText_HurtBy:
- .string "{ATTACKING_MON} is hurt\nby {STRING 0}!$"
-BattleText_FreedFrom:
- .string "{ATTACKING_MON} was freed\nfrom {STRING 0}!$"
-BattleText_KeptGoingCrash:
- .string "{ATTACKING_MON} kept going\nand crashed!$"
-
-gUnknown_083FEE5D:: @ 83FEE5D
-BattleText_MistShroud:
- .string "{STRING 38} became\nshrouded in MIST!$"
-BattleText_MistProtect:
- .string "{STRING 16} is protected\nby MIST!$"
-
-gUnknown_083FEE92:: @ 83FEE92
-BattleText_GetPumped:
- .string "{ATTACKING_MON} is getting\npumped!$"
-BattleText_HitRecoil:
- .string "{ATTACKING_MON} is hit\nwith recoil!$"
-BattleText_ProtectedItself2:
- .string "{ATTACKING_MON} protected\nitself!$"
-BattleText_SandBuffeted:
- .string "{ATTACKING_MON} is buffeted\nby the sandstorm!$"
-BattleText_HailStricken:
- .string "{ATTACKING_MON} is stricken\nby HAIL!$"
-BattleText_WoreOff:
- .string "{STRING 36}’s {STRING 0}\nwore off!$"
-BattleText_WasSeeded:
- .string "{DEFENDING_MON} was seeded!$"
-BattleText_EvadedAttack:
- .string "{DEFENDING_MON} evaded\nthe attack!$"
-BattleText_HealthSapped:
- .string "{ATTACKING_MON}’s health is\nsapped by LEECH SEED!$"
-BattleText_FastAsleep:
- .string "{ATTACKING_MON} is fast\nasleep.$"
-BattleText_WokeUp:
- .string "{ATTACKING_MON} woke up!$"
-BattleText_UproarAwake:
- .string "But {STRING 16}’s UPROAR\nkept it awake!$"
-BattleText_UproarWoke:
- .string "{ATTACKING_MON} woke up\nin the UPROAR!$"
-BattleText_UproarCaused:
- .string "{ATTACKING_MON} caused\nan UPROAR!$"
-BattleText_UproarMaking:
- .string "{ATTACKING_MON} is making\nan UPROAR!$"
-BattleText_CalmedDown:
- .string "{ATTACKING_MON} calmed down.$"
-BattleText_UproarCantSleep:
- .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$"
-BattleText_Stockpiled:
- .string "{ATTACKING_MON} STOCKPILED\n{STRING 0}!$"
-BattleText_StockpiledCant:
- .string "{ATTACKING_MON} can’t\nSTOCKPILE any more!$"
-BattleText_UproarCantSleep2:
- .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$"
-BattleText_UproarKeptAwake:
- .string "But the UPROAR kept\n{DEFENDING_MON} awake!$"
-BattleText_StayedAwake:
- .string "{DEFENDING_MON} stayed awake\nusing its {STRING 22}!$"
-BattleText_StoringEnergy:
- .string "{ATTACKING_MON} is storing\nenergy!$"
-BattleText_UnleashedEnergy:
- .string "{ATTACKING_MON} unleashed\nenergy!$"
-BattleText_FatigueConfuse:
- .string "{ATTACKING_MON} became\nconfused out of fatigue!$"
-BattleText_PickedUpYen:
- .string "{STRING 32} picked up\n¥{STRING 0}!\p$"
-BattleText_Unaffected:
- .string "{DEFENDING_MON} is\nunaffected!$"
-BattleText_Transformed:
- .string "{ATTACKING_MON} transformed\ninto {STRING 0}!$"
-BattleText_SubMade:
- .string "{ATTACKING_MON} made\na SUBSTITUTE!$"
-BattleText_SubAlready:
- .string "{ATTACKING_MON} already\nhas a SUBSTITUTE!$"
-BattleText_SubTookDamage:
- .string "The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p$"
-BattleText_SubFaded:
- .string "{DEFENDING_MON}’s\nSUBSTITUTE faded!\p$"
-BattleText_MustRecharge:
- .string "{ATTACKING_MON} must\nrecharge!$"
-BattleText_RageBuilding:
- .string "{DEFENDING_MON}’s RAGE\nis building!$"
-BattleText_MoveWasDisabled:
- .string "{DEFENDING_MON}’s {STRING 0}\nwas disabled!$"
-BattleText_DisabledNoMore:
- .string "{ATTACKING_MON} is disabled\nno more!$"
-BattleText_EncoreGot:
- .string "{DEFENDING_MON} got\nan ENCORE!$"
-BattleText_EncoreEnded:
- .string "{ATTACKING_MON}’s ENCORE\nended!$"
-BattleText_TookAim:
- .string "{ATTACKING_MON} took aim\nat {DEFENDING_MON}!$"
-BattleText_SketchedMove:
- .string "{ATTACKING_MON} SKETCHED\n{STRING 0}!$"
-BattleText_DestinyBondTake:
- .string "{ATTACKING_MON} is trying\nto take its foe with it!$"
-BattleText_DestinyBondTaken:
- .string "{DEFENDING_MON} took\n{ATTACKING_MON} with it!$"
-BattleText_ReducedBy:
- .string "Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!$"
-BattleText_StoleSomething:
- .string "{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!$"
-BattleText_CantEscapeNow:
- .string "{DEFENDING_MON} can’t\nescape now!$"
-BattleText_NightmareStart:
- .string "{DEFENDING_MON} fell into\na NIGHTMARE!$"
-BattleText_NightmareLock:
- .string "{ATTACKING_MON} is locked\nin a NIGHTMARE!$"
-BattleText_CurseLay:
- .string "{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!$"
-BattleText_CurseAfflict:
- .string "{ATTACKING_MON} is afflicted\nby the CURSE!$"
-BattleText_SpikesScattered:
- .string "{STRING 37} POKéMON team had SPIKES\nscattered around it!$"
-BattleText_SpikesHurt:
- .string "{STRING 16} is hurt\nby SPIKES!$"
-BattleText_IdentifiedPoke:
- .string "{ATTACKING_MON} identified\n{DEFENDING_MON}!$"
-BattleText_PerishSongFell:
- .string "{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!$"
-BattleText_BracedItself:
- .string "{ATTACKING_MON} braced\nitself!$"
-BattleText_EnduredHit:
- .string "{DEFENDING_MON} ENDURED\nthe hit!$"
-BattleText_MagnitudeCount:
- .string "MAGNITUDE {STRING 0}!$"
-BattleText_CutHPMaxATK:
- .string "{ATTACKING_MON} cut its own HP\nand maximized ATTACK!$"
-BattleText_CopyStatChanges:
- .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!$"
-BattleText_GotFreeFrom:
- .string "{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!$"
-BattleText_LeechShed:
- .string "{ATTACKING_MON} shed\nLEECH SEED!$"
-BattleText_SpikesBlownAway:
- .string "{ATTACKING_MON} blew away\nSPIKES!$"
-BattleText_FledBattle:
- .string "{ATTACKING_MON} fled from\nbattle!$"
-BattleText_ForesawAttack:
- .string "{ATTACKING_MON} foresaw\nan attack!$"
-BattleText_TookAttack:
- .string "{DEFENDING_MON} took\n{STRING 0}’s attack!$"
-BattleText_ChoseDestiny:
- .string "{ATTACKING_MON} chose\n{STRING 17} as its destiny!$"
-BattleText_PokeAttack:
- .string "{STRING 0}’s attack!$"
-BattleText_CenterAttention:
- .string "{ATTACKING_MON} became the\ncenter of attention!$"
-BattleText_ChargingPower:
- .string "{ATTACKING_MON} began\ncharging power!$"
-BattleText_NaturePower:
- .string "NATURE POWER turned into\n{STRING 17}!$"
-BattleText_StatusNormal:
- .string "{ATTACKING_MON}’s status\nreturned to normal!$"
-BattleText_TormentSubject:
- .string "{DEFENDING_MON} was subjected\nto TORMENT!$"
-BattleText_TightenFocus:
- .string "{ATTACKING_MON} is tightening\nits focus!$"
-BattleText_TauntFell:
- .string "{DEFENDING_MON} fell for\nthe TAUNT!$"
-BattleText_ReadyToHelp:
- .string "{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!$"
-BattleText_SwitchedItems:
- .string "{ATTACKING_MON} switched\nitems with its opponent!$"
-BattleText_Obtained1:
- .string "{ATTACKING_MON} obtained\n{STRING 0}.$"
-BattleText_Obtained2:
- .string "{DEFENDING_MON} obtained\n{STRING 1}.$"
-BattleText_Obtained3:
- .string "{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.$"
-BattleText_CopiedObject:
- .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!$"
-BattleText_WishMade:
- .string "{ATTACKING_MON} made a WISH!$"
-BattleText_WishTrue:
- .string "{STRING 0}’s WISH\ncame true!$"
-BattleText_PlantedRoots:
- .string "{ATTACKING_MON} planted its roots!$"
-BattleText_AbsorbNutrients:
- .string "{ATTACKING_MON} absorbed\nnutrients with its roots!$"
-BattleText_AnchoredItself:
- .string "{DEFENDING_MON} anchored\nitself with its roots!$"
-BattleText_DrowsyMade:
- .string "{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!$"
-BattleText_KnockedOffItem:
- .string "{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!$"
-BattleText_AbilitySwap:
- .string "{ATTACKING_MON} swapped abilities\nwith its opponent!$"
-BattleText_SealedMove:
- .string "{ATTACKING_MON} sealed the\nopponent’s move(s)!$"
-BattleText_GrudgeBear:
- .string "{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!$"
-BattleText_GrudgeLosePP:
- .string "{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!$"
-BattleText_ShroudedItself:
- .string "{ATTACKING_MON} shrouded\nitself in {STRING 17}!$"
-BattleText_MagicCoatBounce:
- .string "{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!$"
-BattleText_AwaitMove:
- .string "{ATTACKING_MON} awaits its foe\nto make a move!$"
-BattleText_SnatchedMove:
- .string "{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!$"
-BattleText_ElecWeakened:
- .string "Electricity’s power was\nweakened!$"
-BattleText_FireWeakened:
- .string "Fire’s power was\nweakened!$"
-BattleText_FoundOne:
- .string "{ATTACKING_MON} found\none {STRING 19}!$"
-BattleText_SoothingAroma:
- .string "A soothing aroma wafted\nthrough the area!$"
-BattleText_CantUseItems:
- .string "Items can’t be used now.{PAUSE 64}$"
-BattleText_UnknownString2:
- .string "For {STRING 16},\n{STRING 19} {STRING 0}$"
-BattleText_HustleUse:
- .string "{STRING 16} used\n{STRING 19} to hustle!$"
-BattleText_LostFocus:
- .string "{ATTACKING_MON} lost its\nfocus and couldn’t move!$"
-BattleText_DraggedOut:
- .string "{DEFENDING_MON} was\ndragged out!\p$"
-BattleText_BrokeWall:
- .string "The wall shattered!$"
-BattleText_NoEffect:
- .string "But it had no effect!$"
-BattleText_NoMovesLeft:
- .string "{STRING 15} has no\nmoves left!\p$"
-BattleText_MoveIsDisabled:
- .string "{STRING 15}’s {STRING 17}\nis disabled!\p$"
-BattleText_TormentNoUse:
- .string "{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p$"
-BattleText_TauntNoUse:
- .string "{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p$"
-BattleText_SealedNoUse:
- .string "{STRING 15} can’t use the\nsealed {STRING 17}!\p$"
-BattleText_RainMade:
- .string "{STRING 16}’s {STRING 23}\nmade it rain!$"
-BattleText_SpeedRisen:
- .string "{STRING 16}’s {STRING 23}\nraised its SPEED!$"
-BattleText_ProtectedBy:
- .string "{DEFENDING_MON} was protected\nby {STRING 22}!$"
-BattleText_PreventedBy:
- .string "{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!$"
-BattleText_HPRestoredUsing:
- .string "{DEFENDING_MON} restored HP\nusing its {STRING 22}!$"
-BattleText_MadeUseless:
- .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!$"
-BattleText_MadeType:
- .string "{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!$"
-BattleText_PreventedPara:
- .string "{STRING 14}’s {STRING 22}\nprevents paralysis!$"
-BattleText_PreventedRomance:
- .string "{DEFENDING_MON}’s {STRING 22}\nprevents romance!$"
-BattleText_PreventedPoison:
- .string "{STRING 14}’s {STRING 22}\nprevents poisoning!$"
-BattleText_PreventedConfusion:
- .string "{DEFENDING_MON}’s {STRING 22}\nprevents confusion!$"
-BattleText_RaisedFirePower:
- .string "{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!$"
-BattleText_AnchorsItself:
- .string "{DEFENDING_MON} anchors\nitself with {STRING 22}!$"
-BattleText_CutsAttack:
- .string "{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!$"
-BattleText_PreventedStatLoss:
- .string "{STRING 16}’s {STRING 23}\nprevents stat loss!$"
-BattleText_HurtOther:
- .string "{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!$"
-BattleText_Traced:
- .string "{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!$"
-BattleText_PreventedBurn:
- .string "{STRING 14}’s {STRING 24}\nprevents burns!$"
-BattleText_BlocksOther:
- .string "{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!$"
-BattleText_BlocksOther2:
- .string "{STRING 16}’s {STRING 23}\nblocks {STRING 17}!$"
-BattleText_RestoredHPByItem:
- .string "{ATTACKING_MON}’s {STRING 21}\nrestored some HP!$"
-BattleText_WhipSandstorm:
- .string "{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!$"
-BattleText_SunIntensified:
- .string "{STRING 16}’s {STRING 23}\nintensified the sun’s rays!$"
-BattleText_PreventedLoss:
- .string "{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!$"
-BattleText_InfatuatedPoke:
- .string "{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!$"
-BattleText_MadeIneffective:
- .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!$"
-BattleText_CuredProblem:
- .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$"
-BattleText_OozeSuckup:
- .string "It sucked up the\nLIQUID OOZE!$"
-BattleText_Transformed2:
- .string "{STRING 16} transformed!$"
-BattleText_TookAttack2:
- .string "{DEFENDING_MON}’s {STRING 22}\ntook the attack!$"
-
-gUnknown_083FFCCA:: @ 83FFCCA
-BattleText_PreventedSwitch::
- .string "{STRING 0}’s {STRING 20}\nprevents switching!\p$"
-BattleText_PreventedOther:
- .string "{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!$"
-BattleText_MadeIneffective2:
- .string "{STRING 16}’s {STRING 23}\nmade it ineffective!$"
-BattleText_PreventedFlinching:
- .string "{STRING 14}’s {STRING 24}\nprevents flinching!$"
-BattleText_PreventedOther2:
- .string "{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!$"
-BattleText_CuredOfProblem:
- .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$"
-BattleText_NoEffectOn:
- .string "{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!$"
-BattleText_Sharply:
- .string "sharply $"
-
-gUnknown_083FFDB3:: @ 83FFDB3
-BattleText_Rose:
- .string "rose!$"
-BattleText_Harshly:
- .string "harshly $"
-BattleText_Fell:
- .string "fell!$"
-BattleText_UnknownString7:
- .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$"
-
-gUnknown_083FFDD3:: @ 83FFDD3
-BattleText_UnknownString3:
- .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$"
-BattleText_UnknownString4:
- .string "Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}$"
-BattleText_UnknownString5:
- .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$"
-BattleText_UnknownString6:
- .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$"
-BattleText_StatNoHigher:
- .string "{ATTACKING_MON}’s stats won’t\ngo any higher!$"
-BattleText_StatNoLower:
- .string "{DEFENDING_MON}’s stats won’t\ngo any lower!$"
-BattleText_Critical:
- .string "A critical hit!$"
-BattleText_GrandSlam:
- .string "It’s a one-hit KO!$"
-BattleText_MoveForget123:
- .string "{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p$"
-BattleText_MoveForgetAnd:
- .string "And...\p$"
-BattleText_CantForgetHM:
- .string "HM moves can’t be\nforgotten now.\p$"
-BattleText_NotEffective:
- .string "It’s not very effective...$"
-BattleText_SuperEffective:
- .string "It’s super effective!$"
-
-gUnknown_083FFEFC:: @ 83FFEFC
-BattleText_GotAwaySafely:
- .string "{PLAY_SE SE_NIGERU}Got away safely!\p$"
-BattleText_FledUsingItem:
- .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p$"
-BattleText_FledUsingOther:
- .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p$"
-BattleText_FledWild:
- .string "{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!$"
-
-gUnknown_083FFF56:: @ 83FFF56
-BattleText_PlayerDefeatedTrainer:
- .string "Player defeated\n{STRING 29}!$"
-
-gUnknown_083FFF6A:: @ 83FFF6A
-BattleText_PlayerDefeatedTrainers:
- .string "Player beat {STRING 30}\nand {STRING 29}!$"
-
-gUnknown_083FFF81:: @ 83FFF81
-BattleText_PlayerLostTrainer:
- .string "Player lost against\n{STRING 29}!$"
-
-gUnknown_083FFF99:: @ 83FFF99
-BattleText_PlayerLostTrainers:
- .string "Player lost to {STRING 30}\nand {STRING 29}!$"
-
-gUnknown_083FFFB3:: @ 83FFFB3
-BattleText_PlayerTiedTrainer:
- .string "Player tied against\n{STRING 29}!$"
-
-gUnknown_083FFFCB:: @ 83FFFCB
-BattleText_PlayerTiedTrainers:
- .string "Player tied against {STRING 30}\nand {STRING 29}!$"
-
-gUnknown_083FFFEA:: @ 83FFFEA
-BattleText_FledSingle:
- .string "{PLAY_SE SE_NIGERU}{STRING 29} fled!$"
-
-gUnknown_083FFFF7:: @ 83FFFF7
-BattleText_FledDouble:
- .string "{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!$"
-BattleText_NoRunning:
- .string "No! There’s no running\nfrom a TRAINER battle!\p$"
-BattleText_CantEscape2:
- .string "Can’t escape!\p$"
-BattleText_BirchDontLeaveMe:
- .string "PROF. BIRCH: D-don’t leave\nme here like this!\p$"
-BattleText_Nothing:
- .string "But nothing happened!$"
-BattleText_Failed:
- .string "But it failed!$"
-BattleText_HurtItself:
- .string "It hurt itself in its\nconfusion!$"
-BattleText_MirrorFail:
- .string "The MIRROR MOVE failed!$"
-BattleText_RainStart:
- .string "It started to rain!$"
-BattleText_PourStart:
- .string "A downpour started!$"
-BattleText_RainCont1:
- .string "Rain continues to fall.$"
-BattleText_PourCont:
- .string "The downpour continues.$"
-BattleText_RainStop:
- .string "The rain stopped.$"
-BattleText_SandBrewed:
- .string "A sandstorm brewed!$"
-BattleText_SandRages:
- .string "The sandstorm rages.$"
-BattleText_SandSubsided:
- .string "The sandstorm subsided.$"
-BattleText_SunBright:
- .string "The sunlight got bright!$"
-BattleText_SunStrong:
- .string "The sunlight is strong.$"
-BattleText_SunFaded:
- .string "The sunlight faded.$"
-BattleText_HailStart:
- .string "It started to hail!$"
-BattleText_HailCont:
- .string "Hail continues to fall.$"
-BattleText_HailStop:
- .string "The hail stopped.$"
-BattleText_SpitUpFail:
- .string "But it failed to SPIT UP\na thing!$"
-BattleText_SwallowFail:
- .string "But it failed to SWALLOW\na thing!$"
-BattleText_WindHeatWave:
- .string "The wind turned into a\nHEAT WAVE!$"
-BattleText_StatElim:
- .string "All stat changes were\neliminated!$"
-BattleText_CoinScatter:
- .string "Coins scattered everywhere!$"
-BattleText_SubWeak:
- .string "It was too weak to make\na SUBSTITUTE!$"
-BattleText_PainSplit:
- .string "The battlers shared\ntheir pain!$"
-BattleText_BellChime:
- .string "A bell chimed!$"
-BattleText_PerishSong:
- .string "All affected POKéMON will\nfaint in 3 turns!$"
-BattleText_NoPP1:
- .string "There’s no PP left for\nthis move!\p$"
-BattleText_NoPP2:
- .string "But there was no PP left\nfor the move!$"
-BattleText_IgnoredOrdersSLP:
- .string "{ATTACKING_MON} ignored\norders while asleep!$"
-BattleText_IgnoredOrders:
- .string "{ATTACKING_MON} ignored\norders!$"
-BattleText_BeganNap:
- .string "{ATTACKING_MON} began to nap!$"
-BattleText_LoafingAround:
- .string "{ATTACKING_MON} is\nloafing around!$"
-BattleText_WontObey:
- .string "{ATTACKING_MON} won’t\nobey!$"
-BattleText_TurnedAway:
- .string "{ATTACKING_MON} turned away!$"
-BattleText_NotNotice:
- .string "{ATTACKING_MON} pretended\nto not notice!$"
-BattleText_WillSwitch:
- .string "{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?$"
-BattleText_LearnedMove2:
- .string "{ATTACKING_MON} learned\n{STRING 0}!$"
-BattleText_PlayerDefeatedTrainer2:
- .string "Player defeated\n{STRING 25} {STRING 26}!\p$"
-BattleText_CreptCloser:
- .string "{STRING 32} crept closer to\n{STRING 3}!$"
-BattleText_CantGetCloser:
- .string "{STRING 32} can’t get any closer!$"
-BattleText_WatchingCarefully:
- .string "{STRING 3} is watching\ncarefully!$"
-BattleText_CuriousAbout:
- .string "{STRING 3} is curious about\nthe {STRING 0}!$"
-BattleText_EnthralledBy:
- .string "{STRING 3} is enthralled by\nthe {STRING 0}!$"
-BattleText_IgnoredThing:
- .string "{STRING 3} completely ignored\nthe {STRING 0}!$"
-BattleText_ThrewBlock:
- .string "{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!$"
-BattleText_SafariOver:
- .string "{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$"
-
-gUnknown_08400555:: @ 8400555
-BattleText_WildAppeared1:
- .string "Wild {STRING 3} appeared!\p$"
-
-gUnknown_08400568:: @ 8400568
-BattleText_WildAppeared2:
- .string "Wild {STRING 3} appeared!\p$"
-
-gUnknown_0840057B:: @ 840057B
-BattleText_WildAppeared3:
- .string "Wild {STRING 3} appeared!{PAUSE 127}$"
-
-gUnknown_08400590:: @ 8400590
-BattleText_WildDoubleAppeared:
- .string "Wild {STRING 5} and\n{STRING 3} appeared!\p$"
-
-gUnknown_084005AA:: @ 84005AA
-BattleText_SingleWantToBattle1:
- .string "{STRING 25} {STRING 26}\nwould like to battle!\p$"
-
-gUnknown_084005C7:: @ 84005C7
-BattleText_SingleWantToBattle2:
- .string "{STRING 29}\nwants to battle!$"
-
-gUnknown_084005DB:: @ 84005DB
-BattleText_DoubleWantToBattle:
- .string "{STRING 29} and {STRING 30}\nwant to battle!$"
-
-gUnknown_084005F5:: @ 84005F5
-BattleText_SentOutSingle1:
- .string "{STRING 25} {STRING 26} sent\nout {STRING 3}!$"
-
-gUnknown_08400608:: @ 8400608
-BattleText_SentOutDouble1:
- .string "{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!$"
-
-gUnknown_08400622:: @ 8400622
-BattleText_SentOutSingle2:
- .string "{STRING 25} {STRING 26} sent\nout {STRING 0}!$"
-
-gUnknown_08400635:: @ 8400635
-BattleText_SentOutSingle3:
- .string "{STRING 29} sent\nout {STRING 3}!$"
-
-gUnknown_08400645:: @ 8400645
-BattleText_SentOutDouble2:
- .string "{STRING 29} sent out\n{STRING 3} and {STRING 5}!$"
-
-gUnknown_0840065C:: @ 840065C
-BattleText_SentOutDouble3:
- .string "{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!$"
-
-gUnknown_0840067C:: @ 840067C
-BattleText_SentOutSingle4:
- .string "{STRING 29} sent out\n{STRING 0}!$"
-
-gUnknown_0840068C:: @ 840068C
-BattleText_SentOutSingle5:
- .string "{STRING 31} sent out\n{STRING 0}!$"
-
-gUnknown_0840069C:: @ 840069C
-BattleText_SentOutSingle6:
- .string "Go! {STRING 2}!$"
-
-gUnknown_084006A4:: @ 84006A4
-BattleText_SentOutDouble4:
- .string "Go! {STRING 2} and\n{STRING 4}!$"
-
-gUnknown_084006B3:: @ 84006B3
-BattleText_SentOutSingle7:
- .string "Go! {STRING 0}!$"
-
-gUnknown_084006BB:: @ 84006BB
-BattleText_SentOutSingle8:
- .string "Do it! {STRING 0}!$"
-
-gUnknown_084006C6:: @ 84006C6
-BattleText_SentOutSingle9:
- .string "Go for it, {STRING 0}!$"
-
-gUnknown_084006D5:: @ 84006D5
-BattleText_SentOutSingle10:
- .string "Your foe’s weak!\nGet’m, {STRING 0}!$"
-
-gUnknown_084006F1:: @ 84006F1
-BattleText_SentOutSingle11:
- .string "{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!$"
-
-gUnknown_08400709:: @ 8400709
-BattleText_ComeBackSingle1:
- .string "{STRING 0}, that’s enough!\nCome back!$"
-
-gUnknown_08400727:: @ 8400727
-BattleText_ComeBackSingle2:
- .string "{STRING 0}, come back!$"
-
-gUnknown_08400736:: @ 8400736
-BattleText_ComeBackSingle3:
- .string "{STRING 0}, OK!\nCome back!$"
-
-gUnknown_08400749:: @ 8400749
-BattleText_ComeBackSingle4:
- .string "{STRING 0}, good!\nCome back!$"
-
-gUnknown_0840075E:: @ 840075E
-BattleText_WithdrewPoke1:
- .string "{STRING 25} {STRING 26}\nwithdrew {STRING 0}!$"
-
-gUnknown_08400771:: @ 8400771
-BattleText_WithdrewPoke2:
- .string "{STRING 29} withdrew\n{STRING 0}!$"
-
-gUnknown_08400781:: @ 8400781
-BattleText_WithdrewPoke3:
- .string "{STRING 31} withdrew\n{STRING 0}!$"
-
-gUnknown_08400791:: @ 8400791
-BattleText_Wild:
- .string "Wild $"
-
-gUnknown_08400797:: @ 8400797
-BattleText_Foe:
- .string "Foe $"
-
-gUnknown_0840079C:: @ 840079C
-BattleText_Foe2:
- .string "Foe $"
-
-gUnknown_084007A1:: @ 84007A1
-BattleText_Ally:
- .string "Ally $"
-
-gUnknown_084007A7:: @ 84007A7
-BattleText_Foe3:
- .string "Foe $"
-
-gUnknown_084007AC:: @ 84007AC
-BattleText_Ally2:
- .string "Ally $"
-
-gUnknown_084007B2:: @ 84007B2
-BattleText_Foe4:
- .string "Foe $"
-
-gUnknown_084007B7:: @ 84007B7
-BattleText_Ally3:
- .string "Ally $"
-
-gUnknown_084007BD:: @ 84007BD
-BattleText_OpponentUsedMove:
- .string "{ATTACKING_MON} used\n{STRING 1}$"
-
-gUnknown_084007C8:: @ 84007C8
-BattleText_Exclamation2: @ out of order but whatever
- .string "!$"
-
-gUnknown_084007CA:: @ 84007CA
-BattleText_Exclamation3:
- .string "!$"
-
-gUnknown_084007CC:: @ 84007CC
-BattleText_Exclamation4:
- .string "!$"
-
-gUnknown_084007CE:: @ 84007CE
-BattleText_Exclamation5:
- .string "!$"
-
-gUnknown_084007D0:: @ 84007D0
-BattleText_Exclamation:
- .string "!$"
-BattleStatText_HP:
- .string "HP$"
-BattleStatText_Attack:
- .string "ATTACK$"
-BattleStatText_Defense:
- .string "DEFENSE$"
-BattleStatText_Speed:
- .string "SPEED$"
-BattleStatText_SpAtk:
- .string "SP. ATK$"
-BattleStatText_SpDef:
- .string "SP. DEF$"
-BattleStatText_Accuracy:
- .string "accuracy$"
-BattleStatText_Evasion:
- .string "evasiveness$"
-ContestStatText_TooSpicy:
- .string "was too spicy!$"
-ContestStatText_TooDry:
- .string "was too dry!$"
-ContestStatText_TooSweet:
- .string "was too sweet!$"
-ContestStatText_TooBitter:
- .string "was too bitter!$"
-ContestStatText_TooSour:
- .string "was too sour!$"
-BattleText_Used1:
- .string "{STRING 32} used\n{STRING 19}!$"
-BattleText_TutorialUsed:
- .string "WALLY used\n{STRING 19}!$"
-BattleText_Used2:
- .string "{STRING 25} {STRING 26}\nused {STRING 19}!$"
-BattleText_BlockBall:
- .string "The TRAINER blocked the BALL!$"
-BattleText_DontBeAThief:
- .string "Don’t be a thief!$"
-BattleText_DodgeBall:
- .string "It dodged the thrown BALL!\nThis POKéMON can’t be caught!$"
-BattleText_MissPoke:
- .string "You missed the POKéMON!$"
-BattleText_BallBrokeOhNo:
- .string "Oh, no!\nThe POKéMON broke free!$"
-BattleText_BallBrokeAppeared:
- .string "Aww!\nIt appeared to be caught!$"
-BattleText_BallBrokeAlmost:
- .string "Aargh!\nAlmost had it!$"
-BattleText_BallBrokeSoClose:
- .string "Shoot!\nIt was so close, too!$"
-BattleText_BallCaught1:
- .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p$"
-BattleText_BallCaught2:
- .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}$"
-BattleText_GiveNickname:
- .string "Give a nickname to the\ncaptured {STRING 3}?$"
-BattleText_SentToPC:
- .string "{STRING 3} was sent to\n{STRING 35} PC.$"
-
-gUnknown_084009ED:: @ 84009ED
-BattleText_Someone:
- .string "someone’s$"
-
-gUnknown_084009F7:: @ 84009F7
-BattleText_Lanette:
- .string "LANETTE’s$"
-BattleText_AddedToDex:
- .string "{STRING 3}’s data was\nadded to the POKéDEX.\p$"
-BattleText_Raining:
- .string "It is raining.$"
-BattleText_Sandstorm:
- .string "A sandstorm is raging.$"
-BattleText_BoxFull:
- .string "The BOX is full!\nYou can’t catch any more!\p$"
-
-gUnknown_08400A78:: @ 8400A78
-BattleText_EnigmaBerry:
- .string "ENIGMA BERRY$"
-
-gUnknown_08400A85:: @ 8400A85
-BattleText_Berry:
- .string " BERRY$"
-BattleText_CuredParalysis:
- .string "{STRING 16}’s {STRING 19}\ncured paralysis!$"
-BattleText_CuredPoison:
- .string "{STRING 16}’s {STRING 19}\ncured poison!$"
-BattleText_CuredBurn:
- .string "{STRING 16}’s {STRING 19}\nhealed its burn!$"
-BattleText_CuredFreeze:
- .string "{STRING 16}’s {STRING 19}\ndefrosted it!$"
-BattleText_CuredSleep:
- .string "{STRING 16}’s {STRING 19}\nwoke it from its sleep!$"
-BattleText_CuredConfusion:
- .string "{STRING 16}’s {STRING 19}\nsnapped it out of confusion!$"
-BattleText_CuredStatus:
- .string "{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!$"
-BattleText_NormalizedStatus:
- .string "{STRING 16}’s {STRING 19}\nnormalized its status!$"
-BattleText_RestoredHealth:
- .string "{STRING 16}’s {STRING 19}\nrestored health!$"
-BattleText_RestoredPP:
- .string "{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!$"
-BattleText_RestoredStatus:
- .string "{STRING 16}’s {STRING 19}\nrestored its status!$"
-BattleText_RestoredHPLittle:
- .string "{STRING 16}’s {STRING 19}\nrestored its HP a little!$"
-BattleText_ChoiceBand:
- .string "{STRING 19} allows the\nuse of only {STRING 17}!\p$"
-BattleText_FocusSash:
- .string "{DEFENDING_MON} hung on\nusing its {STRING 19}!$"
-BattleText_Terminator2:
- .string "$"
-BattleText_WallyBall:
- .string "You throw a BALL now, right?\nI... I’ll do my best!$"
-
-gUnknown_08400C4A:: @ 8400C4A
-BattleText_StartEvo:
- .string "What?\n{STRING 2} is evolving!$"
-
-gUnknown_08400C60:: @ 8400C60
-BattleText_FinishEvo:
- .string "Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p$"
-
-gUnknown_08400C8D:: @ 8400C8D
-BattleText_StopEvo:
- .string "Huh? {STRING 2}\nstopped evolving!\p$"
-
-gUnknown_08400CA8:: @ 8400CA8
-BattleText_OtherMenu:
- .string "What should\n{STRING 15} do?$"
-
-gUnknown_08400CBB:: @ 8400CBB
-BattleText_PlayerMenu:
- .string "What will\n{STRING 32} do?$"
-
-gUnknown_08400CCC:: @ 8400CCC
-BattleText_WallyMenu:
- .string "What will\nWALLY do?$"
-
-gUnknown_08400CE0:: @ 8400CE0
-BattleText_LinkStandby:
- .string "{PAUSE 16}Link standby...$"
-
-gUnknown_08400CF3:: @ 8400CF3
-BattleText_MenuOptions:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN$"
-
-gUnknown_08400D15:: @ 8400D15
-BattleText_MenuOptionsSafari:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN$"
-
-gUnknown_08400D38:: @ 8400D38
-BattleText_PP:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/$"
-
-gUnknown_08400D49:: @ 8400D49
-BattleText_Format: @ cant think of a better name
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
-
-gUnknown_08400D52:: @ 8400D52
-BattleText_ForgetMove:
- .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?$"
-
-gUnknown_08400D7A:: @ 8400D7A
-BattleText_YesNo:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo$"
-
-gUnknown_08400D89:: @ 8400D89
-BattleText_SwitchWhich:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?$"
-
-gUnknown_08400D9F:: @ 8400D9F
-BattleText_Format2:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
-BattleText_RightArrow:
- .string "{RIGHT_ARROW}$"
-
-gUnknown_08400DAA:: @ 8400DAA
-BattleText_Plus:
- .string "+$"
-
-gUnknown_08400DAC:: @ 8400DAC
-@ someone improve the formatting of this please
-BattleText_Dash:
- .string "-$"
-BattleText_HP:
- .string "HP $"
-BattleText_Attack:
- .string "ATTACK $"
-BattleText_Defense:
- .string "DEFENSE$"
-BattleText_SpAtk:
- .string "SP. ATK$"
-BattleText_SpDef:
- .string "SP. DEF$"
-
-gUnknown_08400DD6:: @ 8400DD6
-BattleText_SafariBalls::
- .string "{HIGHLIGHT RED}SAFARI BALLS$"
-
-gUnknown_08400DE6:: @ 8400DE6
-BattleText_SafariBallsLeft::
- .string "{HIGHLIGHT RED}Left: $"
-
-gUnknown_08400DF0:: @ 8400DF0
-BattleText_HighlightRed::
- .string "{HIGHLIGHT RED}$"
-
-BattleText_Sleep::
- .string "sleep$"
-BattleText_PoisonStatus::
- .string "poison$"
-BattleText_Burn::
- .string "burn$"
-BattleText_Paralysis::
- .string "paralysis$"
-BattleText_IceStatus::
- .string "ice$"
-BattleText_Confusion::
- .string "confusion$"
-BattleText_Love::
- .string "love$"
-
-gUnknown_08400E23:: @ 8400E23
-BattleText_Format3:
- .string " and $"
-
-gUnknown_08400E29:: @ 8400E29
-BattleText_Format4:
- .string ", $"
-
-gUnknown_08400E2C:: @ 8400E2C
-BattleText_Format5:
- .string " $"
-
-gUnknown_08400E2E:: @ 8400E2E
-BattleText_Format6:
- .string "\l$"
-
-gUnknown_08400E30:: @ 8400E30
-BattleText_Format7:
- .string "\n$"
-
-gUnknown_08400E32:: @ 8400E32
-BattleText_Format8:
- .string "are$"
-
-gUnknown_08400E36:: @ 8400E36
-BattleText_Format9:
- .string "are$"
-
-gBadEggNickname:: @ 8400E3A
- .string "Bad EGG$"
-
-gUnknown_08400E42:: @ 8400E42
-BattleText_Wally::
- .string "WALLY$"
-
-BattleText_Win:: @ 8400E48
- .string "{HIGHLIGHT TRANSPARENT}Win$"
-
-BattleText_Loss:: @ 8400E4F
- .string "{HIGHLIGHT TRANSPARENT}Loss$"
-
-BattleText_Tie:: @ 8400E57
- .string "{HIGHLIGHT TRANSPARENT}Tie$"
-
-gUnknown_08400E5E:: @ 8400E5E
-BattleText_Format10:
- .string " is$"
-
-gUnknown_08400E62:: @ 8400E62
-BattleText_Format11:
- .string "’s$"
-BattleText_Normal:
- .string "a NORMAL move$"
-BattleText_Fighting:
- .string "a FIGHTING move$"
-BattleText_Flying:
- .string "a FLYING move$"
-BattleText_Poison:
- .string "a POISON move$"
-BattleText_Ground:
- .string "a GROUND move$"
-BattleText_Rock:
- .string "a ROCK move$"
-BattleText_Bug:
- .string "a BUG move$"
-BattleText_Ghost:
- .string "a GHOST move$"
-BattleText_Steel:
- .string "a STEEL move$"
-BattleText_Typeless:
- .string "a ??? move$"
-BattleText_Fire:
- .string "a FIRE move$"
-BattleText_Water:
- .string "a WATER move$"
-BattleText_Grass:
- .string "a GRASS move$"
-BattleText_Electric:
- .string "an ELECTRIC move$"
-BattleText_Psychic:
- .string "a PSYCHIC move$"
-BattleText_Ice:
- .string "an ICE move$"
-BattleText_Dragon:
- .string "a DRAGON move$"
-BattleText_Dark:
- .string "a DARK move$"
-
- .align 2
-gUnknown_08400F58:: @ 8400F58
- .4byte BattleStatText_HP
- .4byte BattleStatText_Attack
- .4byte BattleStatText_Defense
- .4byte BattleStatText_Speed
- .4byte BattleStatText_SpAtk
- .4byte BattleStatText_SpDef
- .4byte BattleStatText_Accuracy
- .4byte BattleStatText_Evasion
-
- .align 2
-gUnknown_08400F78:: @ 8400F78
- .4byte ContestStatText_TooSpicy
- .4byte ContestStatText_TooDry
- .4byte ContestStatText_TooSweet
- .4byte ContestStatText_TooBitter
- .4byte ContestStatText_TooSour
-
- .align 2
-gBattleStringsTable:: @ 8400F8C
- .4byte BattleText_UnknownString
- .4byte BattleText_GainExpPoints
- .4byte BattleText_GrewLevel
- .4byte BattleText_LearnedMove
- .4byte BattleText_TryingToLearnMove
- .4byte BattleText_CantLearnMore
- .4byte BattleText_DeleteMove
- .4byte BattleText_DeletedMove
- .4byte BattleText_StopLearning
- .4byte BattleText_DidNotLearn
- .4byte BattleText_LearnedMove2
- .4byte BattleText_AttackMissed
- .4byte BattleText_ProtectedItself
- .4byte BattleText_StatNoHigher
- .4byte BattleText_AvoidedDamage
- .4byte BattleText_DoesntAffect
- .4byte BattleText_AttackingFainted
- .4byte BattleText_DefendingFainted
- .4byte BattleText_WinningPrize
- .4byte BattleText_OutOfUsablePoke
- .4byte BattleText_WhitedOut
- .4byte BattleText_PreventEscape
- .4byte BattleText_HitMulti
- .4byte BattleText_FellAsleep
- .4byte BattleText_MadeAsleep
- .4byte BattleText_DefendingAsleep
- .4byte BattleText_AttackingAsleep
- .4byte BattleText_WasntAffected
- .4byte BattleText_Poisoned
- .4byte BattleText_Poisoned2
- .4byte BattleText_PoisonHurt
- .4byte BattleText_AlreadyPoisoned
- .4byte BattleText_BadlyPoisoned
- .4byte BattleText_EnergyDrained
- .4byte BattleText_Burned
- .4byte BattleText_Burned2
- .4byte BattleText_BurnHurt
- .4byte BattleText_Frozen
- .4byte BattleText_Frozen2
- .4byte BattleText_FrozenSolid
- .4byte BattleText_DefendingDefrosted
- .4byte BattleText_AttackingDefrosted
- .4byte BattleText_Defrosted
- .4byte BattleText_Paralyzed
- .4byte BattleText_Paralyzed2
- .4byte BattleText_Paralyzed3
- .4byte BattleText_AlreadyParalyzed
- .4byte BattleText_ParalysisHealed
- .4byte BattleText_DreamEaten
- .4byte BattleText_AttackingStatNoHigher
- .4byte BattleText_DefendingStatNoHigher
- .4byte BattleText_StoppedWorking
- .4byte BattleText_StoppedWorking2
- .4byte BattleText_Confused
- .4byte BattleText_ConfusionSnapOut
- .4byte BattleText_BecameConfused
- .4byte BattleText_AlreadyConfused
- .4byte BattleText_FellLove
- .4byte BattleText_InLoveWith
- .4byte BattleText_ImmobilizedBy
- .4byte BattleText_BlownAway
- .4byte BattleText_TypeTransform
- .4byte BattleText_Flinched
- .4byte BattleText_RegainedHealth
- .4byte BattleText_HPFull
- .4byte BattleText_RaisedSpDef
- .4byte BattleText_RaisedDefense
- .4byte BattleText_CoveredVeil
- .4byte BattleText_SafeguardActive
- .4byte BattleText_SafeguardFaded
- .4byte BattleText_WentToSleep
- .4byte BattleText_SpeltHealthy
- .4byte BattleText_WhipWhirlwind
- .4byte BattleText_TookSunlight
- .4byte BattleText_LoweredHead
- .4byte BattleText_IsGlowing
- .4byte BattleText_FlewHigh
- .4byte BattleText_DugHole
- .4byte BattleText_SqueezedBind
- .4byte BattleText_TrappedVortex
- .4byte BattleText_Wrapped
- .4byte BattleText_Clamped
- .4byte BattleText_HurtBy
- .4byte BattleText_FreedFrom
- .4byte BattleText_KeptGoingCrash
- .4byte BattleText_MistShroud
- .4byte BattleText_MistProtect
- .4byte BattleText_GetPumped
- .4byte BattleText_HitRecoil
- .4byte BattleText_ProtectedItself2
- .4byte BattleText_SandBuffeted
- .4byte BattleText_HailStricken
- .4byte BattleText_WasSeeded
- .4byte BattleText_EvadedAttack
- .4byte BattleText_HealthSapped
- .4byte BattleText_FastAsleep
- .4byte BattleText_WokeUp
- .4byte BattleText_UproarAwake
- .4byte BattleText_UproarWoke
- .4byte BattleText_UproarCaused
- .4byte BattleText_UproarMaking
- .4byte BattleText_CalmedDown
- .4byte BattleText_UproarCantSleep
- .4byte BattleText_Stockpiled
- .4byte BattleText_StockpiledCant
- .4byte BattleText_UproarCantSleep2
- .4byte BattleText_UproarKeptAwake
- .4byte BattleText_StayedAwake
- .4byte BattleText_StoringEnergy
- .4byte BattleText_UnleashedEnergy
- .4byte BattleText_FatigueConfuse
- .4byte BattleText_PickedUpYen
- .4byte BattleText_Unaffected
- .4byte BattleText_Transformed
- .4byte BattleText_SubMade
- .4byte BattleText_SubAlready
- .4byte BattleText_SubTookDamage
- .4byte BattleText_SubFaded
- .4byte BattleText_MustRecharge
- .4byte BattleText_RageBuilding
- .4byte BattleText_MoveWasDisabled
- .4byte BattleText_MoveIsDisabled
- .4byte BattleText_DisabledNoMore
- .4byte BattleText_EncoreGot
- .4byte BattleText_EncoreEnded
- .4byte BattleText_TookAim
- .4byte BattleText_SketchedMove
- .4byte BattleText_DestinyBondTake
- .4byte BattleText_DestinyBondTaken
- .4byte BattleText_ReducedBy
- .4byte BattleText_StoleSomething
- .4byte BattleText_CantEscapeNow
- .4byte BattleText_NightmareStart
- .4byte BattleText_NightmareLock
- .4byte BattleText_CurseLay
- .4byte BattleText_CurseAfflict
- .4byte BattleText_SpikesScattered
- .4byte BattleText_SpikesHurt
- .4byte BattleText_IdentifiedPoke
- .4byte BattleText_PerishSongFell
- .4byte BattleText_BracedItself
- .4byte BattleText_EnduredHit
- .4byte BattleText_MagnitudeCount
- .4byte BattleText_CutHPMaxATK
- .4byte BattleText_CopyStatChanges
- .4byte BattleText_GotFreeFrom
- .4byte BattleText_LeechShed
- .4byte BattleText_SpikesBlownAway
- .4byte BattleText_FledBattle
- .4byte BattleText_ForesawAttack
- .4byte BattleText_TookAttack
- .4byte BattleText_PokeAttack
- .4byte BattleText_CenterAttention
- .4byte BattleText_ChargingPower
- .4byte BattleText_NaturePower
- .4byte BattleText_StatusNormal
- .4byte BattleText_NoMovesLeft
- .4byte BattleText_TormentSubject
- .4byte BattleText_TormentNoUse
- .4byte BattleText_TightenFocus
- .4byte BattleText_TauntFell
- .4byte BattleText_TauntNoUse
- .4byte BattleText_ReadyToHelp
- .4byte BattleText_SwitchedItems
- .4byte BattleText_CopiedObject
- .4byte BattleText_WishMade
- .4byte BattleText_WishTrue
- .4byte BattleText_PlantedRoots
- .4byte BattleText_AbsorbNutrients
- .4byte BattleText_AnchoredItself
- .4byte BattleText_DrowsyMade
- .4byte BattleText_KnockedOffItem
- .4byte BattleText_AbilitySwap
- .4byte BattleText_SealedMove
- .4byte BattleText_SealedNoUse
- .4byte BattleText_GrudgeBear
- .4byte BattleText_GrudgeLosePP
- .4byte BattleText_ShroudedItself
- .4byte BattleText_MagicCoatBounce
- .4byte BattleText_AwaitMove
- .4byte BattleText_SnatchedMove
- .4byte BattleText_RainMade
- .4byte BattleText_SpeedRisen
- .4byte BattleText_ProtectedBy
- .4byte BattleText_PreventedBy
- .4byte BattleText_HPRestoredUsing
- .4byte BattleText_MadeType
- .4byte BattleText_PreventedPara
- .4byte BattleText_PreventedRomance
- .4byte BattleText_PreventedPoison
- .4byte BattleText_PreventedConfusion
- .4byte BattleText_RaisedFirePower
- .4byte BattleText_AnchorsItself
- .4byte BattleText_CutsAttack
- .4byte BattleText_PreventedStatLoss
- .4byte BattleText_HurtOther
- .4byte BattleText_Traced
- .4byte BattleText_Sharply
- .4byte BattleText_Rose
- .4byte BattleText_Harshly
- .4byte BattleText_Fell
- .4byte BattleText_UnknownString7
- .4byte BattleText_UnknownString3
- .4byte BattleText_UnknownString5
- .4byte BattleText_UnknownString6
- .4byte BattleText_Critical
- .4byte BattleText_GrandSlam
- .4byte BattleText_MoveForget123
- .4byte BattleText_MoveForgetAnd
- .4byte BattleText_NotEffective
- .4byte BattleText_SuperEffective
- .4byte BattleText_GotAwaySafely
- .4byte BattleText_FledWild
- .4byte BattleText_NoRunning
- .4byte BattleText_CantEscape2
- .4byte BattleText_BirchDontLeaveMe
- .4byte BattleText_Nothing
- .4byte BattleText_Failed
- .4byte BattleText_HurtItself
- .4byte BattleText_MirrorFail
- .4byte BattleText_RainStart
- .4byte BattleText_PourStart
- .4byte BattleText_RainCont1
- .4byte BattleText_PourCont
- .4byte BattleText_RainStop
- .4byte BattleText_SandBrewed
- .4byte BattleText_SandRages
- .4byte BattleText_SandSubsided
- .4byte BattleText_SunBright
- .4byte BattleText_SunStrong
- .4byte BattleText_SunFaded
- .4byte BattleText_HailStart
- .4byte BattleText_HailCont
- .4byte BattleText_HailStop
- .4byte BattleText_SpitUpFail
- .4byte BattleText_SwallowFail
- .4byte BattleText_WindHeatWave
- .4byte BattleText_StatElim
- .4byte BattleText_CoinScatter
- .4byte BattleText_SubWeak
- .4byte BattleText_PainSplit
- .4byte BattleText_BellChime
- .4byte BattleText_PerishSong
- .4byte BattleText_NoPP1
- .4byte BattleText_NoPP2
- .4byte BattleText_Used1
- .4byte BattleText_TutorialUsed
- .4byte BattleText_BlockBall
- .4byte BattleText_DontBeAThief
- .4byte BattleText_DodgeBall
- .4byte BattleText_MissPoke
- .4byte BattleText_BallBrokeOhNo
- .4byte BattleText_BallBrokeAppeared
- .4byte BattleText_BallBrokeAlmost
- .4byte BattleText_BallBrokeSoClose
- .4byte BattleText_BallCaught1
- .4byte BattleText_BallCaught2
- .4byte BattleText_GiveNickname
- .4byte BattleText_SentToPC
- .4byte BattleText_AddedToDex
- .4byte BattleText_Raining
- .4byte BattleText_Sandstorm
- .4byte BattleText_CantEscape
- .4byte BattleText_IgnoredOrdersSLP
- .4byte BattleText_IgnoredOrders
- .4byte BattleText_BeganNap
- .4byte BattleText_LoafingAround
- .4byte BattleText_WontObey
- .4byte BattleText_TurnedAway
- .4byte BattleText_NotNotice
- .4byte BattleText_WillSwitch
- .4byte BattleText_CreptCloser
- .4byte BattleText_CantGetCloser
- .4byte BattleText_WatchingCarefully
- .4byte BattleText_CuriousAbout
- .4byte BattleText_EnthralledBy
- .4byte BattleText_IgnoredThing
- .4byte BattleText_ThrewBlock
- .4byte BattleText_SafariOver
- .4byte BattleText_CuredParalysis
- .4byte BattleText_CuredPoison
- .4byte BattleText_CuredBurn
- .4byte BattleText_CuredFreeze
- .4byte BattleText_CuredSleep
- .4byte BattleText_CuredConfusion
- .4byte BattleText_CuredStatus
- .4byte BattleText_RestoredHealth
- .4byte BattleText_RestoredPP
- .4byte BattleText_RestoredStatus
- .4byte BattleText_RestoredHPLittle
- .4byte BattleText_ChoiceBand
- .4byte BattleText_FocusSash
- .4byte BattleText_Terminator2 @ terminator?
- .4byte BattleText_PreventedBurn
- .4byte BattleText_BlocksOther
- .4byte BattleText_RestoredHPByItem
- .4byte BattleText_WhipSandstorm
- .4byte BattleText_PreventedLoss
- .4byte BattleText_InfatuatedPoke
- .4byte BattleText_MadeIneffective
- .4byte BattleText_CuredProblem
- .4byte BattleText_OozeSuckup
- .4byte BattleText_Transformed2
- .4byte BattleText_ElecWeakened
- .4byte BattleText_FireWeakened
- .4byte BattleText_HidUnderwater
- .4byte BattleText_SprangUp
- .4byte BattleText_CantForgetHM
- .4byte BattleText_FoundOne
- .4byte BattleText_PlayerDefeatedTrainer2
- .4byte BattleText_SoothingAroma
- .4byte BattleText_CantUseItems
- .4byte BattleText_UnknownString2
- .4byte BattleText_UnknownString4
- .4byte BattleText_HustleUse
- .4byte BattleText_MadeUseless
- .4byte BattleText_SandTombTrapped @ sand tomb
- .4byte BattleText_Terminator
- .4byte BattleText_BoostedExp
- .4byte BattleText_SunIntensified
- .4byte BattleText_GroundMoveNegate
- .4byte BattleText_WallyBall
- .4byte BattleText_TookAttack2
- .4byte BattleText_ChoseDestiny
- .4byte BattleText_LostFocus
- .4byte BattleText_UseNext
- .4byte BattleText_FledUsingItem
- .4byte BattleText_FledUsingOther
- .4byte BattleText_DraggedOut
- .4byte BattleText_PreventedOther
- .4byte BattleText_NormalizedStatus
- .4byte BattleText_Used2
- .4byte BattleText_BoxFull
- .4byte BattleText_AvoidedAttack
- .4byte BattleText_MadeIneffective2
- .4byte BattleText_PreventedFlinching
- .4byte BattleText_AlreadyBurned
- .4byte BattleText_StatNoLower
- .4byte BattleText_BlocksOther2
- .4byte BattleText_WoreOff
- .4byte BattleText_RaisedDefenseLittle
- .4byte BattleText_RaisedSpDefLittle
- .4byte BattleText_BrokeWall
- .4byte BattleText_PreventedOther2
- .4byte BattleText_CuredOfProblem
- .4byte BattleText_AttackingCantEscape
- .4byte BattleText_Obtained1
- .4byte BattleText_Obtained2
- .4byte BattleText_Obtained3
- .4byte BattleText_NoEffect
- .4byte BattleText_NoEffectOn
-
- .align 1
-gMissStrings:: @ 8401508
-@ Each entry refers to a text pointer in gBattleStringsTable, but the values are offset
-@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the
-@ 11th entry in the pointer table.
- .2byte BATTLE_TEXT_AttackMissed
- .2byte BATTLE_TEXT_ProtectedItself
- .2byte BATTLE_TEXT_AvoidedAttack
- .2byte BATTLE_TEXT_AvoidedDamage
- .2byte BATTLE_TEXT_GroundMoveNegate
-
-BattleTextList_401512:: @ 8401512
- .2byte BATTLE_TEXT_CantEscape2
- .2byte BATTLE_TEXT_BirchDontLeaveMe
- .2byte BATTLE_TEXT_PreventEscape
- .2byte BATTLE_TEXT_CantEscape
- .2byte BATTLE_TEXT_AttackingCantEscape
-
-BattleTextList_40151C:: @ 840151C
- .2byte BATTLE_TEXT_RainStart
- .2byte BATTLE_TEXT_PourStart
- .2byte BATTLE_TEXT_Failed
- .2byte BATTLE_TEXT_SandBrewed
- .2byte BATTLE_TEXT_SunBright
- .2byte BATTLE_TEXT_HailStart
-
-BattleTextList_401528:: @ 8401528
- .2byte BATTLE_TEXT_SandRages
- .2byte BATTLE_TEXT_HailCont
-
-BattleTextList_40152C:: @ 840152C
- .2byte BATTLE_TEXT_SandBuffeted
- .2byte BATTLE_TEXT_HailStricken
-
-BattleTextList_401530:: @ 8401530
- .2byte BATTLE_TEXT_SandSubsided
- .2byte BATTLE_TEXT_HailStop
-
-BattleTextList_401534:: @ 8401534
- .2byte BATTLE_TEXT_RainCont1
- .2byte BATTLE_TEXT_PourCont
- .2byte BATTLE_TEXT_RainStop
-
-BattleTextList_40153A:: @ 840153A
- .2byte BATTLE_TEXT_ProtectedItself2
- .2byte BATTLE_TEXT_BracedItself
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_401540:: @ 8401540
- .2byte BATTLE_TEXT_Failed
- .2byte BATTLE_TEXT_RaisedDefense
- .2byte BATTLE_TEXT_RaisedDefenseLittle
- .2byte BATTLE_TEXT_RaisedSpDef
- .2byte BATTLE_TEXT_RaisedSpDefLittle
- .2byte BATTLE_TEXT_CoveredVeil
-
-BattleTextList_40154C:: @ 840154C
- .2byte BATTLE_TEXT_WasSeeded
- .2byte BATTLE_TEXT_EvadedAttack
- .2byte BATTLE_TEXT_DoesntAffect
- .2byte BATTLE_TEXT_HealthSapped
- .2byte BATTLE_TEXT_OozeSuckup
-
-BattleTextList_401556:: @ 8401556
- .2byte BATTLE_TEXT_WentToSleep
- .2byte BATTLE_TEXT_SpeltHealthy
-
-BattleTextList_40155A:: @ 840155A
- .2byte BATTLE_TEXT_UproarMaking
- .2byte BATTLE_TEXT_CalmedDown
-
-BattleTextList_40155E:: @ 840155E
- .2byte BATTLE_TEXT_Stockpiled
- .2byte BATTLE_TEXT_StockpiledCant
-
-BattleTextList_401562:: @ 8401562
- .2byte BATTLE_TEXT_WokeUp
- .2byte BATTLE_TEXT_UproarWoke
-
-BattleTextList_401566:: @ 8401566
- .2byte BATTLE_TEXT_SwallowFail
- .2byte BATTLE_TEXT_HPFull
-
-BattleTextList_40156A:: @ 840156A
- .2byte BATTLE_TEXT_UproarCantSleep2
- .2byte BATTLE_TEXT_UproarKeptAwake
- .2byte BATTLE_TEXT_StayedAwake
-
-BattleTextList_401570:: @ 8401570
- .2byte BATTLE_TEXT_UnknownString7
- .2byte BATTLE_TEXT_UnknownString3
- .2byte BATTLE_TEXT_AttackingStatNoHigher
- .2byte BATTLE_TEXT_Terminator2
- .2byte BATTLE_TEXT_UnknownString4
- .2byte BATTLE_TEXT_HustleUse
-
-BattleTextList_40157C:: @ 840157C
- .2byte BATTLE_TEXT_UnknownString5
- .2byte BATTLE_TEXT_UnknownString6
- .2byte BATTLE_TEXT_DefendingStatNoHigher
- .2byte BATTLE_TEXT_Terminator2
-
-BattleTextList_401584:: @ 8401584
- .2byte BATTLE_TEXT_WhipWhirlwind
- .2byte BATTLE_TEXT_TookSunlight
- .2byte BATTLE_TEXT_LoweredHead
- .2byte BATTLE_TEXT_IsGlowing
- .2byte BATTLE_TEXT_FlewHigh
- .2byte BATTLE_TEXT_DugHole
- .2byte BATTLE_TEXT_HidUnderwater
- .2byte BATTLE_TEXT_SprangUp
-
-BattleTextList_401594:: @ 8401594
- .2byte BATTLE_TEXT_SqueezedBind
- .2byte BATTLE_TEXT_Wrapped
- .2byte BATTLE_TEXT_TrappedVortex
- .2byte BATTLE_TEXT_Clamped
- .2byte BATTLE_TEXT_TrappedVortex
- .2byte BATTLE_TEXT_SandTombTrapped
-
-BattleTextList_4015A0:: @ 84015A0
- .2byte BATTLE_TEXT_MistShroud
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_4015A4:: @ 84015A4
- .2byte BATTLE_TEXT_GetPumped
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_4015A8:: @ 84015A8
- .2byte BATTLE_TEXT_Transformed
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_4015AC:: @ 84015AC
- .2byte BATTLE_TEXT_SubMade
- .2byte BATTLE_TEXT_SubWeak
-
-BattleTextList_4015B0:: @ 84015B0
- .2byte BATTLE_TEXT_Poisoned
- .2byte BATTLE_TEXT_Poisoned2
-
-BattleTextList_4015B4:: @ 84015B4
- .2byte BATTLE_TEXT_Paralyzed
- .2byte BATTLE_TEXT_Paralyzed2
-
-BattleTextList_4015B8:: @ 84015B8
- .2byte BATTLE_TEXT_FellAsleep
- .2byte BATTLE_TEXT_MadeAsleep
-
-BattleTextList_4015BC:: @ 84015BC
- .2byte BATTLE_TEXT_Burned
- .2byte BATTLE_TEXT_Burned2
-
-BattleTextList_4015C0:: @ 84015C0
- .2byte BATTLE_TEXT_Frozen
- .2byte BATTLE_TEXT_Frozen2
-
-BattleTextList_4015C4:: @ 84015C4
- .2byte BATTLE_TEXT_AttackingDefrosted
- .2byte BATTLE_TEXT_Defrosted
-
-BattleTextList_4015C8:: @ 84015C8
- .2byte BATTLE_TEXT_AttackMissed
- .2byte BATTLE_TEXT_Unaffected
- .2byte BATTLE_TEXT_FellLove
- .2byte BATTLE_TEXT_InfatuatedPoke
-
-BattleTextList_4015D0:: @ 84015D0
- .2byte BATTLE_TEXT_EnergyDrained
- .2byte BATTLE_TEXT_OozeSuckup
-
-BattleTextList_4015D4:: @ 84015D4
- .2byte BATTLE_TEXT_ElecWeakened
- .2byte BATTLE_TEXT_FireWeakened
-
-BattleTextList_4015D8:: @ 84015D8
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_SoothingAroma
-
-BattleTextList_4015E2:: @ 84015E2
- .2byte BATTLE_TEXT_ForesawAttack
- .2byte BATTLE_TEXT_ChoseDestiny
-
-BattleTextList_4015E6:: @ 84015E6
- .2byte BATTLE_TEXT_BallBrokeOhNo
- .2byte BATTLE_TEXT_BallBrokeAppeared
- .2byte BATTLE_TEXT_BallBrokeAlmost
- .2byte BATTLE_TEXT_BallBrokeSoClose
-
-BattleTextList_4015EE:: @ 84015EE
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Sandstorm
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_SunStrong
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
-
-BattleTextList_40160E:: @ 840160E
- .2byte BATTLE_TEXT_LoafingAround
- .2byte BATTLE_TEXT_WontObey
- .2byte BATTLE_TEXT_TurnedAway
- .2byte BATTLE_TEXT_NotNotice
-
-BattleTextList_401616:: @ 8401616
- .2byte BATTLE_TEXT_CreptCloser
- .2byte BATTLE_TEXT_CantGetCloser
-
-BattleTextList_40161A:: @ 840161A
- .2byte BATTLE_TEXT_CuriousAbout
- .2byte BATTLE_TEXT_EnthralledBy
- .2byte BATTLE_TEXT_IgnoredThing
-
-BattleTextList_401620:: @ 8401620
- .2byte BATTLE_TEXT_CuredConfusion
- .2byte BATTLE_TEXT_CuredParalysis
- .2byte BATTLE_TEXT_CuredFreeze
- .2byte BATTLE_TEXT_CuredBurn
- .2byte BATTLE_TEXT_CuredPoison
- .2byte BATTLE_TEXT_CuredSleep
-
-BattleTextList_40162C:: @ 840162C
- .2byte BATTLE_TEXT_CuredStatus
- .2byte BATTLE_TEXT_NormalizedStatus
-
-BattleTextList_401630:: @ 8401630
- .2byte BATTLE_TEXT_PreventedBurn
- .2byte BATTLE_TEXT_PreventedOther2
- .2byte BATTLE_TEXT_NoEffectOn
-
-BattleTextList_401636:: @ 8401636
- .2byte BATTLE_TEXT_PreventedPara
- .2byte BATTLE_TEXT_PreventedOther2
- .2byte BATTLE_TEXT_NoEffectOn
-
-BattleTextList_40163C:: @ 840163C
- .2byte BATTLE_TEXT_PreventedPoison
- .2byte BATTLE_TEXT_PreventedOther2
- .2byte BATTLE_TEXT_NoEffectOn
-
-BattleTextList_401642:: @ 8401642
- .2byte BATTLE_TEXT_Obtained1
- .2byte BATTLE_TEXT_Obtained2
- .2byte BATTLE_TEXT_Obtained3
-
-BattleTextList_401648:: @ 8401648
- .2byte BATTLE_TEXT_RaisedFirePower
- .2byte BATTLE_TEXT_MadeIneffective
-
-gTrappingMoves:: @ 840164C
- .2byte MOVE_BIND
- .2byte MOVE_WRAP
- .2byte MOVE_FIRE_SPIN
- .2byte MOVE_CLAMP
- .2byte MOVE_WHIRLPOOL
- .2byte MOVE_SAND_TOMB
- .2byte 0xFFFF
-
- .align 2
-gUnknown_0840165C:: @ 840165C
- .4byte BattleText_HP
- .4byte BattleText_SpAtk
- .4byte BattleText_Attack
- .4byte BattleText_SpDef
- .4byte BattleText_Defense
- .4byte BattleStatText_Speed
-
- .align 2
-gUnknown_08401674:: @ 8401674
- .4byte BattleText_Normal
- .4byte BattleText_Fighting
- .4byte BattleText_Flying
- .4byte BattleText_Poison
- .4byte BattleText_Ground
- .4byte BattleText_Rock
- .4byte BattleText_Bug
- .4byte BattleText_Ghost
- .4byte BattleText_Steel
- .4byte BattleText_Typeless
- .4byte BattleText_Fire
- .4byte BattleText_Water
- .4byte BattleText_Grass
- .4byte BattleText_Electric
- .4byte BattleText_Psychic
- .4byte BattleText_Ice
- .4byte BattleText_Dragon
- .4byte BattleText_Dark
diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc
index 4c4f37fc4..94366cc41 100644
--- a/data/text/contest_strings.inc
+++ b/data/text/contest_strings.inc
@@ -96,7 +96,7 @@ ContestString_DescStopExcitement:
.string "Temporarily stops the\ncrowd from growing excited.$"
.align 2
-gUnknown_083CADD4:: @ 83CADD4
+gContestEffectStrings:: @ 83CADD4
.4byte ContestString_DescHighlyAppealing
.4byte ContestString_DescStartled1
.4byte ContestString_DescGreatLock
diff --git a/data/text/credits.inc b/data/text/credits.inc
deleted file mode 100644
index 29abccf91..000000000
--- a/data/text/credits.inc
+++ /dev/null
@@ -1,1011 +0,0 @@
-Category_Credits:
- .string "{PALETTE 9}Credits$"
-Category_ExecutiveDirector:
- .string "{PALETTE 9}Executive Director$"
-Category_Director:
- .string "{PALETTE 9}Director$"
-Category_ArtDirector:
- .string "{PALETTE 9}Art Director$"
-Category_BattleDirector:
- .string "{PALETTE 9}Battle Director$"
-Category_MainProgrammer:
- .string "{PALETTE 9}Main Programmer$"
-Category_BattleSystemProgrammer:
- .string "{PALETTE 9}Battle System Programmer$"
-Category_FieldSystemProgrammer:
- .string "{PALETTE 9}Field System Programmer$"
-Category_Programmers:
- .string "{PALETTE 9}Programmers$"
-Category_MainGraphicDesigner:
- .string "{PALETTE 9}Main Graphic Designer$"
-Category_POKeMONGraphicDesigners:
- .string "{PALETTE 9}POKéMON & Graphic Designers$"
-Category_POKeMONDesigners:
- .string "{PALETTE 9}POKéMON Designers$"
-Category_MusicComposition:
- .string "{PALETTE 9}Music Composition$"
-Category_SoundEffectsPOKeMONVoices:
- .string "{PALETTE 9}Sound Effects & POKéMON Voices$"
-Category_GameDesigners:
- .string "{PALETTE 9}Game Designers$"
-Category_PlotScenario:
- .string "{PALETTE 9}Plot Scenario$"
-Category_GameScenario:
- .string "{PALETTE 9}Game Scenario$"
-Category_ScriptDesigners:
- .string "{PALETTE 9}Script Designers$"
-Category_MapDesigners:
- .string "{PALETTE 9}Map Designers$"
-Category_MapDataDesigners:
- .string "{PALETTE 9}Map Data Designers$"
-Category_ParametricDesigners:
- .string "{PALETTE 9}Parametric Designers$"
-Category_POKeDEXText:
- .string "{PALETTE 9}POKéDEX Text$"
-Category_EnvironmentToolProgrammers:
- .string "{PALETTE 9}Environment & Tool Programmers$"
-Category_ProductTesting:
- .string "{PALETTE 9}Product Testing$"
-Category_SpecialThanks:
- .string "{PALETTE 9}Special Thanks$"
-Category_Coordinators:
- .string "{PALETTE 9}Coordinators$"
-Category_Producers:
- .string "{PALETTE 9}Producers$"
-Category_ExecutiveProducers:
- .string "{PALETTE 9}Executive Producers$"
-Category_InformationSupervisors:
- .string "{PALETTE 9}Information Supervisors$"
-Category_TaskManagers:
- .string "{PALETTE 9}Task Managers$"
-Category_BrailleCodeCheck:
- .string "{PALETTE 9}Braille Code Check$"
-Category_EnglishVersionCoordinators:
- .string "{PALETTE 9}English Version Coordinators$"
-Category_Translator:
- .string "{PALETTE 9}Translator$"
-Category_ProductSupport:
- .string "{PALETTE 9}Product Support$"
-Category_Artwork:
- .string "{PALETTE 9}Artwork$"
-Category_TextEditor:
- .string "{PALETTE 9}Text Editor$"
-Category_NOAProductTesting:
- .string "{PALETTE 9}NOA Product Testing$"
-Category_GraphicDesigners:
- .string "{PALETTE 9}Graphic Designers$"
-Text_SatoshiTajiri:
- .string "Satoshi Tajiri$"
-Text_Masuda:
- .string "Junichi Masuda$"
-Text_Sugimori:
- .string "Ken Sugimori$"
-Text_Morimoto:
- .string "Shigeki Morimoto$"
-Text_TetsuyaWatanabe:
- .string "Tetsuya Watanabe$"
-Text_Sogabe:
- .string "Hisashi Sogabe$"
-Text_Tamada:
- .string "Sousuke Tamada$"
-Text_Mori:
- .string "Akito Mori$"
-Text_Kagaya:
- .string "Keita Kagaya$"
-Text_Matsuda:
- .string "Yoshinori Matsuda$"
-Text_HiroyukiNakamura:
- .string "Hiroyuki Nakamura$"
-Text_Taya:
- .string "Masao Taya$"
-Text_Nohara:
- .string "Satoshi Nohara$"
-Text_TomomichiOhta:
- .string "Tomomichi Ohta$"
-Text_Iwasawa:
- .string "Miyuki Iwasawa$"
-Text_TakenoriOhta:
- .string "Takenori Ohta$"
-Text_Yoshida:
- .string "Hironobu Yoshida$"
-Text_Fujiwara:
- .string "Motofumi Fujiwara$"
-Text_SatoshiOhta:
- .string "Satoshi Ohta$"
-Text_Iwashita:
- .string "Asuka Iwashita$"
-Text_Tomita:
- .string "Aimi Tomita$"
-Text_Unno:
- .string "Takao Unno$"
-Text_Eo:
- .string "Kanako Eo$"
-Text_Okutani:
- .string "Jun Okutani$"
-Text_Nishida:
- .string "Atsuko Nishida$"
-Text_Saito:
- .string "Muneo Saito$"
-Text_Yoshikawa:
- .string "Rena Yoshikawa$"
-Text_Ichinose:
- .string "Go Ichinose$"
-Text_Aoki:
- .string "Morikazu Aoki$"
-Text_Nishino:
- .string "Koji Nishino$"
-Text_Matsushima:
- .string "Kenji Matsushima$"
-Text_TetsujiOhta:
- .string "Tetsuji Ohta$"
-Text_Sato:
- .string "Hitomi Sato$"
-Text_Kawachimaru:
- .string "Takeshi Kawachimaru$"
-Text_Shimoyamada:
- .string "Teruyuki Shimoyamada$"
-Text_Ohmori:
- .string "Shigeru Ohmori$"
-Text_Takahashi:
- .string "Tadashi Takahashi$"
-Text_ToshinobuMatsumiya:
- .string "Toshinobu Matsumiya$"
-Text_Tomisawa:
- .string "Akihito Tomisawa$"
-Text_Enomoto:
- .string "Hiroki Enomoto$"
-Text_Terada:
- .string "Kazuyuki Terada$"
-Text_Sakurai:
- .string "Yuri Sakurai$"
-Text_Sagawa:
- .string "Hiromi Sagawa$"
-Text_Tominaga:
- .string "Kenji Tominaga$"
-Text_YoshioTajiri:
- .string "Yoshio Tajiri$"
-Text_Sasaki:
- .string "Teiko Sasaki$"
-Text_Hamano:
- .string "Sachiko Hamano$"
-Text_ChieMatsumiya:
- .string "Chie Matsumiya$"
-Text_Shinozaki:
- .string "Akiko Shinozaki$"
-Text_Fujii:
- .string "Atsuko Fujii$"
-Text_SuperMarioClub:
- .string "NCL Super Mario Club$"
-Text_Tada:
- .string "Atsushi Tada$"
-Text_Ohnishi:
- .string "Takahiro Ohnishi$"
-Text_Okamura:
- .string "Norihide Okamura$"
-Text_HiroNakamura:
- .string "Hiro Nakamura$"
-Text_Uesugi:
- .string "Hiroyuki Uesugi$"
-Text_Murakawa:
- .string "Teruki Murakawa$"
-Text_Kinashi:
- .string "Akira Kinashi$"
-Text_Takizawa:
- .string "Michiko Takizawa$"
-Text_Takada:
- .string "Makiko Takada$"
-Text_Kondo:
- .string "Takanao Kondo$"
-Text_Mashima:
- .string "Ai Mashima$"
-Text_Nomoto:
- .string "Gakuji Nomoto$"
-Text_Izushi:
- .string "Takehiro Izushi$"
-Text_Yamagami:
- .string "Hitoshi Yamagami$"
-Text_KyokoWatanabe:
- .string "Kyoko Watanabe$"
-Text_Nakano:
- .string "Takao Nakano$"
-Text_Jinnai:
- .string "Hiroyuki Jinnai$"
-Text_Tsuru:
- .string "Hiroaki Tsuru$"
-Text_Ishihara:
- .string "Tsunekaz Ishihara$"
-Text_Iwata:
- .string "Satoru Iwata$"
-Text_Suyama:
- .string "Kazuya Suyama$"
-Text_Mitsuhara:
- .string "Satoshi Mitsuhara$"
-Text_JapanBrailleLibrary:
- .string "Japan Braille Library$"
-Text_Komura:
- .string "Tomotaka Komura$"
-Text_Ohashi:
- .string "Mikiko Ohashi$"
-Text_McMahill:
- .string "Seth McMahill$"
-Text_Ogasawara:
- .string "Nob Ogasawara$"
-Text_Yamamoto:
- .string "Souichi Yamamoto$"
-Text_Funakoshi:
- .string "Masanori Funakoshi$"
-Text_Fujihara:
- .string "Kazuhiro Fujihara$"
-Text_Nakamichi:
- .string "Kimiko Nakamichi$"
-Text_Hara:
- .string "Daisuke Hara$"
-Text_Okada:
- .string "Atsushi Okada$"
-Text_Lillygren:
- .string "Teresa Lillygren$"
-Text_Hertzog:
- .string "Thomas Hertzog$"
-Text_Ridgeway:
- .string "Ed Ridgeway$"
-Text_NFotB:
- .string "National Federation of the Blind$"
-Text_Maurer:
- .string "Patricia A. Maurer$"
-Text_Ford:
- .string "Sayoko Blodgett-Ford$"
-Text_Barlow:
- .string "Nicola Pratt-Barlow$"
-Text_Uyama:
- .string "Koji Uyama$"
-Text_Howitt:
- .string "Anthony Howitt$"
-Text_Tilden:
- .string "Gail Tilden$"
-Text_EBU:
- .string "European Blind Union$"
-Text_ABA:
- .string "Australian Braille Authority$"
-Text_RNZFotB:
- .string "Royal New Zealand Federation for the Blind$"
-Text_CreditsTerminator:
- .string "$"
-Text_Version:
- .ifdef SAPPHIRE
- .string "{PALETTE 9}POKéMON SAPPHIRE VERSION$"
- .else
- .string "{PALETTE 9}POKéMON RUBY VERSION$"
- .endif
-
-@ pointer table
-
-CreditsTerminator::
- credits_entry 0, Text_CreditsTerminator
-
-CreditsVersion::
- .ifdef SAPPHIRE
- credits_entry 7, Text_Version
- .else
- credits_entry 8, Text_Version
- .endif
-
-CreditsCredits::
- credits_entry 11, Category_Credits
-
-CreditsExecutiveDirector::
- credits_entry 8, Category_ExecutiveDirector
-
-CreditsDirector::
- credits_entry 12, Category_Director
-
-CreditsArtDirector::
- credits_entry 10, Category_ArtDirector
-
-CreditsBattleDirector::
- credits_entry 10, Category_BattleDirector
-
-CreditsMainProgrammer::
- credits_entry 10, Category_MainProgrammer
-
-CreditsBattleSystemProgrammer::
- credits_entry 8, Category_BattleSystemProgrammer
-
-CreditsFieldSystemProgrammer::
- credits_entry 7, Category_FieldSystemProgrammer
-
-CreditsProgrammers::
- credits_entry 12, Category_Programmers
-
-CreditsMainGraphicDesigner::
- credits_entry 7, Category_MainGraphicDesigner
-
-CreditsPOKeMONGraphicDesigners::
- credits_entry 6, Category_POKeMONGraphicDesigners
-
-CreditsPOKeMONDesigners::
- credits_entry 10, Category_POKeMONDesigners
-
-CreditsMusicComposition::
- credits_entry 13, Category_MusicComposition
-
-CreditsSoundEffectsPOKeMONVoices::
- credits_entry 4, Category_SoundEffectsPOKeMONVoices
-
-CreditsGameDesigners::
- credits_entry 11, Category_GameDesigners
-
-CreditsPlotScenario::
- credits_entry 11, Category_PlotScenario
-
-CreditsGameScenario::
- credits_entry 13, Category_GameScenario
-
-CreditsScriptDesigners::
- credits_entry 10, Category_ScriptDesigners
-
-CreditsMapDesigners::
- credits_entry 11, Category_MapDesigners
-
-CreditsMapDataDesigners::
- credits_entry 9, Category_MapDataDesigners
-
-CreditsParametricDesigners::
- credits_entry 9, Category_ParametricDesigners
-
-CreditsPOKeDEXText::
- credits_entry 11, Category_POKeDEXText
-
-CreditsEnvironmentToolProgrammers::
- credits_entry 6, Category_EnvironmentToolProgrammers
-
-CreditsProductTesting::
- credits_entry 11, Category_ProductTesting
-
-CreditsSpecialThanks::
- credits_entry 10, Category_SpecialThanks
-
-CreditsCoordinators::
- credits_entry 11, Category_Coordinators
-
-CreditsProducers::
- credits_entry 11, Category_Producers
-
-CreditsExecutiveProducers::
- credits_entry 7, Category_ExecutiveProducers
-
-CreditsInformationSupervisors::
- credits_entry 10, Category_InformationSupervisors
-
-CreditsTaskManagers::
- credits_entry 8, Category_TaskManagers
-
-CreditsBrailleCodeCheck::
- credits_entry 10, Category_BrailleCodeCheck
-
-CreditsSatoshiTajiri::
- credits_entry 11, Text_SatoshiTajiri
-
-CreditsMasuda::
- credits_entry 11, Text_Masuda
-
-CreditsSugimori::
- credits_entry 11, Text_Sugimori
-
-CreditsMorimoto::
- credits_entry 11, Text_Morimoto
-
-CreditsTetsuyaWatanabe::
- credits_entry 11, Text_TetsuyaWatanabe
-
-CreditsSogabe::
- credits_entry 11, Text_Sogabe
-
-CreditsTamada::
- credits_entry 11, Text_Tamada
-
-CreditsMori::
- credits_entry 11, Text_Mori
-
-CreditsKagaya::
- credits_entry 11, Text_Kagaya
-
-CreditsMatsuda::
- credits_entry 11, Text_Matsuda
-
-CreditsHiroyukiNakamura::
- credits_entry 11, Text_HiroyukiNakamura
-
-CreditsTaya::
- credits_entry 11, Text_Taya
-
-CreditsNohara::
- credits_entry 11, Text_Nohara
-
-CreditsTomomichiOhta::
- credits_entry 11, Text_TomomichiOhta
-
-CreditsIwasawa::
- credits_entry 11, Text_Iwasawa
-
-CreditsTakenoriOhta::
- credits_entry 11, Text_TakenoriOhta
-
-CreditsYoshida::
- credits_entry 11, Text_Yoshida
-
-CreditsFujiwara::
- credits_entry 11, Text_Fujiwara
-
-CreditsSatoshiOhta::
- credits_entry 11, Text_SatoshiOhta
-
-CreditsIwashita::
- credits_entry 11, Text_Iwashita
-
-CreditsTomita::
- credits_entry 11, Text_Tomita
-
-CreditsUnno::
- credits_entry 11, Text_Unno
-
-CreditsEo::
- credits_entry 11, Text_Eo
-
-CreditsOkutani::
- credits_entry 11, Text_Okutani
-
-CreditsNishida::
- credits_entry 11, Text_Nishida
-
-CreditsSaito::
- credits_entry 11, Text_Saito
-
-CreditsYoshikawa::
- credits_entry 11, Text_Yoshikawa
-
-CreditsIchinose::
- credits_entry 11, Text_Ichinose
-
-CreditsAoki::
- credits_entry 11, Text_Aoki
-
-CreditsNishino::
- credits_entry 11, Text_Nishino
-
-CreditsMatsushima::
- credits_entry 11, Text_Matsushima
-
-CreditsTetsujiOhta::
- credits_entry 11, Text_TetsujiOhta
-
-CreditsSato::
- credits_entry 11, Text_Sato
-
-CreditsKawachimaru::
- credits_entry 11, Text_Kawachimaru
-
-CreditsShimoyamada::
- credits_entry 11, Text_Shimoyamada
-
-CreditsOhmori::
- credits_entry 11, Text_Ohmori
-
-CreditsTakahashi::
- credits_entry 11, Text_Takahashi
-
-CreditsToshinobuMatsumiya::
- credits_entry 11, Text_ToshinobuMatsumiya
-
-CreditsTomisawa::
- credits_entry 11, Text_Tomisawa
-
-CreditsEnomoto::
- credits_entry 11, Text_Enomoto
-
-CreditsTerada::
- credits_entry 11, Text_Terada
-
-CreditsSakurai::
- credits_entry 11, Text_Sakurai
-
-CreditsSagawa::
- credits_entry 11, Text_Sagawa
-
-CreditsTominaga::
- credits_entry 11, Text_Tominaga
-
-CreditsYoshiroTajiri::
- credits_entry 11, Text_YoshioTajiri
-
-CreditsSasaki::
- credits_entry 11, Text_Sasaki
-
-CreditsHamano::
- credits_entry 11, Text_Hamano
-
-CreditsChieMatsumiya::
- credits_entry 11, Text_ChieMatsumiya
-
-CreditsShinozaki::
- credits_entry 11, Text_Shinozaki
-
-CreditsFujii::
- credits_entry 11, Text_Fujii
-
-CreditsSuperMarioClub::
- credits_entry 11, Text_SuperMarioClub
-
-CreditsTada::
- credits_entry 11, Text_Tada
-
-CreditsOhnishi::
- credits_entry 11, Text_Ohnishi
-
-CreditsOkamura::
- credits_entry 11, Text_Okamura
-
-CreditsHiroNakamura::
- credits_entry 11, Text_HiroNakamura
-
-CreditsUesugi::
- credits_entry 11, Text_Uesugi
-
-CreditsMurakawa::
- credits_entry 11, Text_Murakawa
-
-CreditsKinashi::
- credits_entry 11, Text_Kinashi
-
-CreditsTakizawa::
- credits_entry 11, Text_Takizawa
-
-CreditsTakada::
- credits_entry 11, Text_Takada
-
-CreditsKondo::
- credits_entry 11, Text_Kondo
-
-CreditsMashima::
- credits_entry 11, Text_Mashima
-
-CreditsNomoto::
- credits_entry 11, Text_Nomoto
-
-CreditsIzushi::
- credits_entry 11, Text_Izushi
-
-CreditsYamagami::
- credits_entry 11, Text_Yamagami
-
-CreditsKyokoWatanabe::
- credits_entry 11, Text_KyokoWatanabe
-
-CreditsNakano::
- credits_entry 11, Text_Nakano
-
-CreditsJinnai::
- credits_entry 11, Text_Jinnai
-
-CreditsTsuru::
- credits_entry 11, Text_Tsuru
-
-CreditsIshihara::
- credits_entry 11, Text_Ishihara
-
-CreditsIwata::
- credits_entry 11, Text_Iwata
-
-CreditsSuyama::
- credits_entry 11, Text_Suyama
-
-CreditsMitsuhara::
- credits_entry 11, Text_Mitsuhara
-
-CreditsJapanBrailleLibrary::
- credits_entry 9, Text_JapanBrailleLibrary
-
-CreditsKomura::
- credits_entry 11, Text_Komura
-
-CreditsOhashi::
- credits_entry 11, Text_Ohashi
-
-CreditsEnglishVersionCoordinators::
- credits_entry 0, Category_EnglishVersionCoordinators
-
-CreditsTranslator::
- credits_entry 0, Category_Translator
-
-CreditsProductSupport::
- credits_entry 0, Category_ProductSupport
-
-CreditsArtwork::
- credits_entry 0, Category_Artwork
-
-CreditsTextEditor::
- credits_entry 0, Category_TextEditor
-
-CreditsNOAProductTesting::
- credits_entry 0, Category_NOAProductTesting
-
-CreditsGraphicDesigners::
- credits_entry 0, Category_GraphicDesigners
-
-CreditsMcMahill::
- credits_entry 0, Text_McMahill
-
-CreditsOgasawara::
- credits_entry 0, Text_Ogasawara
-
-CreditsYamamoto::
- credits_entry 0, Text_Yamamoto
-
-CreditsFunakoshi::
- credits_entry 0, Text_Funakoshi
-
-CreditsFujihara::
- credits_entry 0, Text_Fujihara
-
-CreditsNakamichi::
- credits_entry 0, Text_Nakamichi
-
-CreditsHara::
- credits_entry 0, Text_Hara
-
-CreditsOkada::
- credits_entry 0, Text_Okada
-
-CreditsLillygren::
- credits_entry 0, Text_Lillygren
-
-CreditsHertzog::
- credits_entry 0, Text_Hertzog
-
-CreditsRidgeway::
- credits_entry 0, Text_Ridgeway
-
-CreditsNFotB::
- credits_entry 0, Text_NFotB
-
-CreditsMaurer::
- credits_entry 0, Text_Maurer
-
-CreditsFord::
- credits_entry 0, Text_Ford
-
-CreditsBarlow::
- credits_entry 0, Text_Barlow
-
-CreditsUyama::
- credits_entry 0, Text_Uyama
-
-CreditsHowitt::
- credits_entry 0, Text_Howitt
-
-CreditsTilden::
- credits_entry 0, Text_Tilden
-
-CreditsEBU::
- credits_entry 0, Text_EBU
-
-CreditsABA::
- credits_entry 0, Text_ABA
-
-CreditsRNZFotB::
- credits_entry 0, Text_RNZFotB
-
-@ pointer table to credits entries
-
- .align 2
-gCreditsEntryPointerTable:: @ 840C5F0
- .4byte CreditsTerminator
- .4byte CreditsVersion
- .4byte CreditsCredits
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsDirector
- .4byte CreditsMasuda
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsArtDirector
- .4byte CreditsSugimori
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsBattleDirector
- .4byte CreditsMorimoto
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsMainProgrammer
- .4byte CreditsTetsuyaWatanabe
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsBattleSystemProgrammer
- .4byte CreditsSogabe
- .4byte CreditsFieldSystemProgrammer
- .4byte CreditsTamada
- .4byte CreditsTerminator
-
- .4byte CreditsProgrammers
- .4byte CreditsMori
- .4byte CreditsKagaya
- .4byte CreditsMatsuda
- .4byte CreditsTerminator
-
- .4byte CreditsProgrammers
- .4byte CreditsHiroyukiNakamura
- .4byte CreditsTaya
- .4byte CreditsNohara
- .4byte CreditsTerminator
-
- .4byte CreditsProgrammers
- .4byte CreditsTomomichiOhta
- .4byte CreditsIwasawa
- .4byte CreditsTakenoriOhta
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsMainGraphicDesigner
- .4byte CreditsYoshida
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsPOKeMONGraphicDesigners
- .4byte CreditsSugimori
- .4byte CreditsYoshida
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsPOKeMONGraphicDesigners
- .4byte CreditsFujiwara
- .4byte CreditsSatoshiOhta
- .4byte CreditsIwashita
- .4byte CreditsTerminator
-
- .4byte CreditsPOKeMONGraphicDesigners
- .4byte CreditsTomita
- .4byte CreditsUnno
- .4byte CreditsEo
- .4byte CreditsTerminator
-
- .4byte CreditsPOKeMONDesigners
- .4byte CreditsMorimoto
- .4byte CreditsOkutani
- .4byte CreditsNishida
- .4byte CreditsTerminator
-
- .4byte CreditsPOKeMONDesigners
- .4byte CreditsSaito
- .4byte CreditsYoshikawa
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsMusicComposition
- .4byte CreditsIchinose
- .4byte CreditsAoki
- .4byte CreditsMasuda
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsSoundEffectsPOKeMONVoices
- .4byte CreditsAoki
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsGameDesigners
- .4byte CreditsMasuda
- .4byte CreditsMorimoto
- .4byte CreditsNishino
- .4byte CreditsTerminator
-
- .4byte CreditsGameDesigners
- .4byte CreditsMatsushima
- .4byte CreditsTetsujiOhta
- .4byte CreditsSato
- .4byte CreditsKawachimaru
-
- .4byte CreditsGameDesigners
- .4byte CreditsShimoyamada
- .4byte CreditsOhmori
- .4byte CreditsTakahashi
- .4byte CreditsTerminator
-
- .4byte CreditsPlotScenario
- .4byte CreditsMasuda
- .4byte CreditsTomisawa
- .4byte CreditsNishino
- .4byte CreditsTerminator
-
- .4byte CreditsGameScenario
- .4byte CreditsToshinobuMatsumiya
- .4byte CreditsTomisawa
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsScriptDesigners
- .4byte CreditsNohara
- .4byte CreditsTetsujiOhta
- .4byte CreditsTomomichiOhta
- .4byte CreditsTerminator
-
- .4byte CreditsMapDesigners
- .4byte CreditsOhmori
- .4byte CreditsTetsujiOhta
- .4byte CreditsNishino
- .4byte CreditsTerminator
-
- .4byte CreditsMapDataDesigners
- .4byte CreditsTetsujiOhta
- .4byte CreditsTakahashi
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsParametricDesigners
- .4byte CreditsNishino
- .4byte CreditsMorimoto
- .4byte CreditsTetsujiOhta
- .4byte CreditsShimoyamada
-
- .4byte CreditsTerminator
- .4byte CreditsPOKeDEXText
- .4byte CreditsMatsushima
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsEnvironmentToolProgrammers
- .4byte CreditsSogabe
- .4byte CreditsTamada
- .4byte CreditsHiroyukiNakamura
- .4byte CreditsMori
-
- .4byte CreditsProductTesting
- .4byte CreditsSuperMarioClub
- .4byte CreditsTada
- .4byte CreditsOhnishi
- .4byte CreditsOkamura
-
- .4byte CreditsSpecialThanks
- .4byte CreditsTominaga
- .4byte CreditsYoshiroTajiri
- .4byte CreditsSasaki
- .4byte CreditsTerminator
-
- .4byte CreditsSpecialThanks
- .4byte CreditsHamano
- .4byte CreditsChieMatsumiya
- .4byte CreditsShinozaki
- .4byte CreditsFujii
-
- .4byte CreditsSpecialThanks
- .4byte CreditsSuyama
- .4byte CreditsMitsuhara
- .4byte CreditsKomura
- .4byte CreditsOhashi
-
- .4byte CreditsSpecialThanks
- .4byte CreditsTakizawa
- .4byte CreditsTakada
- .4byte CreditsKondo
- .4byte CreditsMashima
-
- .4byte CreditsInformationSupervisors
- .4byte CreditsEnomoto
- .4byte CreditsTerada
- .4byte CreditsSakurai
- .4byte CreditsSagawa
-
- .4byte CreditsCoordinators
- .4byte CreditsKyokoWatanabe
- .4byte CreditsNakano
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTaskManagers
- .4byte CreditsYamagami
- .4byte CreditsNomoto
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsProducers
- .4byte CreditsJinnai
- .4byte CreditsIzushi
- .4byte CreditsTsuru
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsExecutiveDirector
- .4byte CreditsSatoshiTajiri
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsExecutiveProducers
- .4byte CreditsIwata
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsExecutiveProducers
- .4byte CreditsIshihara
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsEnglishVersionCoordinators
- .4byte CreditsHiroNakamura
- .4byte CreditsMcMahill
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsTranslator
- .4byte CreditsOgasawara
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsProgrammers
- .4byte CreditsMurakawa
- .4byte CreditsYamamoto
- .4byte CreditsFunakoshi
- .4byte CreditsKinashi
-
- .4byte CreditsGraphicDesigners
- .4byte CreditsYamamoto
- .4byte CreditsKinashi
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsProductSupport
- .4byte CreditsNakamichi
- .4byte CreditsHara
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsArtwork
- .4byte CreditsOkada
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsTerminator
- .4byte CreditsTextEditor
- .4byte CreditsLillygren
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsNOAProductTesting
- .4byte CreditsHertzog
- .4byte CreditsRidgeway
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsBrailleCodeCheck
- .4byte CreditsNFotB
- .4byte CreditsMaurer
- .4byte CreditsJapanBrailleLibrary
- .4byte CreditsEBU
-
- .4byte CreditsBrailleCodeCheck
- .4byte CreditsABA
- .4byte CreditsRNZFotB
- .4byte CreditsTerminator
- .4byte CreditsTerminator
-
- .4byte CreditsSpecialThanks
- .4byte CreditsFord
- .4byte CreditsBarlow
- .4byte CreditsUesugi
- .4byte CreditsUyama
-
- .4byte CreditsSpecialThanks
- .4byte CreditsHowitt
- .4byte CreditsTilden
- .4byte CreditsFujihara
- .4byte CreditsTerminator
diff --git a/data/text/easy_chat/words_by_letter.inc b/data/text/easy_chat/words_by_letter.inc
index 86fba988e..3c7f5bafc 100644
--- a/data/text/easy_chat/words_by_letter.inc
+++ b/data/text/easy_chat/words_by_letter.inc
@@ -1,1893 +1,1893 @@
.align 1
gEasyChatWordsAlphabetized:: @ 83DE138
gEasyChatWordsByLetter_Others:
- ec_word EXCL
- ec_word EXCL_EXCL
- ec_word DASH
- ec_word DASH_DASH_DASH
- ec_word ELLIPSIS
- ec_word ELLIPSIS_EXCL
- ec_word ELLIPSIS_ELLIPSIS_ELLIPSIS
- ec_word 1_HIT_KO_EXCL
- ec_word QUES
- ec_word QUES_EXCL
+ .2byte EC_WORD_EXCL
+ .2byte EC_WORD_EXCL_EXCL
+ .2byte EC_WORD_DASH
+ .2byte EC_WORD_DASH_DASH_DASH
+ .2byte EC_WORD_ELLIPSIS
+ .2byte EC_WORD_ELLIPSIS_EXCL
+ .2byte EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS
+ .2byte EC_WORD_1_HIT_KO_EXCL
+ .2byte EC_WORD_QUES
+ .2byte EC_WORD_QUES_EXCL
gEasyChatWordsByLetter_A:
- ec_word A
- ec_word A_LITTLE
- ec_word A_LOT
- ec_word A_TINY_BIT
- ec_word ABOUT
- ec_word ABOVE
- ec_duplicates 2
- ec_pokemon1 ABRA
- ec_pokemon2 ABRA
- ec_word ABSENT
- ec_pokemon1 ABSOL
- ec_word ABSOLUTELY
- ec_move1 ABSORB
- ec_word ACCEPT
- ec_move2 ACID
- ec_move2 ACID_ARMOR
- ec_word ADORE
- ec_word ADULT
- ec_word ADVENTURE
- ec_move2 AERIAL_ACE
- ec_move1 AEROBLAST
- ec_pokemon2 AERODACTYL
- ec_word AFTER
- ec_word AGE
- ec_pokemon1 AGGRON
- ec_move1 AGILITY
- ec_word AGREE
- ec_word AHAHA
- ec_word AIM
- ec_pokemon2 AIPOM
- ec_move1 AIR_CUTTER
- ec_word AIR_LOCK
- ec_word AIYEEH
- ec_duplicates 2
- ec_pokemon1 ALAKAZAM
- ec_pokemon2 ALAKAZAM
- ec_word ALL
- ec_word ALL_RIGHT
- ec_word ALLOW
- ec_word ALLOWANCE
- ec_word ALLY
- ec_word ALMOST
- ec_word ALONE
- ec_word ALSO
- ec_word ALT_COLOR
- ec_pokemon1 ALTARIA
- ec_word ALTHOUGH
- ec_word ALWAYS
- ec_word AM
- ec_move2 AMNESIA
- ec_pokemon2 AMPHAROS
- ec_word AMUSING
- ec_word AN
- ec_move1 ANCIENT_POWER
- ec_word AND
- ec_word ANGER
- ec_word ANGERS
- ec_word ANGRY
- ec_word ANIME
- ec_pokemon1 ANORITH
- ec_word ANOTHER
- ec_word ANTICIPATION
- ec_word ANY
- ec_word ANYWHERE
- ec_word APOLOGIZE
- ec_word APPEAL
- ec_word APPEAR
- ec_word APPEARS
- ec_word APPRECIATE
- ec_word APPROVED
- ec_pokemon2 ARBOK
- ec_pokemon2 ARCANINE
- ec_word ARE
- ec_word AREN_T
- ec_word ARENA_TRAP
- ec_pokemon2 ARIADOS
- ec_move2 ARM_THRUST
- ec_pokemon1 ARMALDO
- ec_move1 AROMATHERAPY
- ec_pokemon1 ARON
- ec_word AROUND
- ec_word ARRGH
- ec_pokemon2 ARTICUNO
- ec_word AS
- ec_word AS_IF
- ec_word AS_MUCH_AS
- ec_move2 ASSIST
- ec_move1 ASTONISH
- ec_word AT
- ec_word ATTACK
- ec_move2 ATTRACT
- ec_word AUNT
- ec_move1 AURORA_BEAM
- ec_word AVANT_GARDE
- ec_word AWAY
- ec_word AWESOME
- ec_word AWFUL
- ec_word AWFULLY
- ec_word AWW
- ec_duplicates 2
- ec_pokemon1 AZUMARILL
- ec_pokemon2 AZUMARILL
- ec_pokemon1 AZURILL
+ .2byte EC_WORD_A
+ .2byte EC_WORD_A_LITTLE
+ .2byte EC_WORD_A_LOT
+ .2byte EC_WORD_A_TINY_BIT
+ .2byte EC_WORD_ABOUT
+ .2byte EC_WORD_ABOVE
+ ec_duplicates 2
+ .2byte EC_POKEMON(ABRA)
+ .2byte EC_POKEMON2(ABRA)
+ .2byte EC_WORD_ABSENT
+ .2byte EC_POKEMON(ABSOL)
+ .2byte EC_WORD_ABSOLUTELY
+ .2byte EC_MOVE(ABSORB)
+ .2byte EC_WORD_ACCEPT
+ .2byte EC_MOVE2(ACID)
+ .2byte EC_MOVE2(ACID_ARMOR)
+ .2byte EC_WORD_ADORE
+ .2byte EC_WORD_ADULT
+ .2byte EC_WORD_ADVENTURE
+ .2byte EC_MOVE2(AERIAL_ACE)
+ .2byte EC_MOVE(AEROBLAST)
+ .2byte EC_POKEMON2(AERODACTYL)
+ .2byte EC_WORD_AFTER
+ .2byte EC_WORD_AGE
+ .2byte EC_POKEMON(AGGRON)
+ .2byte EC_MOVE(AGILITY)
+ .2byte EC_WORD_AGREE
+ .2byte EC_WORD_AHAHA
+ .2byte EC_WORD_AIM
+ .2byte EC_POKEMON2(AIPOM)
+ .2byte EC_MOVE(AIR_CUTTER)
+ .2byte EC_WORD_AIR_LOCK
+ .2byte EC_WORD_AIYEEH
+ ec_duplicates 2
+ .2byte EC_POKEMON(ALAKAZAM)
+ .2byte EC_POKEMON2(ALAKAZAM)
+ .2byte EC_WORD_ALL
+ .2byte EC_WORD_ALL_RIGHT
+ .2byte EC_WORD_ALLOW
+ .2byte EC_WORD_ALLOWANCE
+ .2byte EC_WORD_ALLY
+ .2byte EC_WORD_ALMOST
+ .2byte EC_WORD_ALONE
+ .2byte EC_WORD_ALSO
+ .2byte EC_WORD_ALT_COLOR
+ .2byte EC_POKEMON(ALTARIA)
+ .2byte EC_WORD_ALTHOUGH
+ .2byte EC_WORD_ALWAYS
+ .2byte EC_WORD_AM
+ .2byte EC_MOVE2(AMNESIA)
+ .2byte EC_POKEMON2(AMPHAROS)
+ .2byte EC_WORD_AMUSING
+ .2byte EC_WORD_AN
+ .2byte EC_MOVE(ANCIENT_POWER)
+ .2byte EC_WORD_AND
+ .2byte EC_WORD_ANGER
+ .2byte EC_WORD_ANGERS
+ .2byte EC_WORD_ANGRY
+ .2byte EC_WORD_ANIME
+ .2byte EC_POKEMON(ANORITH)
+ .2byte EC_WORD_ANOTHER
+ .2byte EC_WORD_ANTICIPATION
+ .2byte EC_WORD_ANY
+ .2byte EC_WORD_ANYWHERE
+ .2byte EC_WORD_APOLOGIZE
+ .2byte EC_WORD_APPEAL
+ .2byte EC_WORD_APPEAR
+ .2byte EC_WORD_APPEARS
+ .2byte EC_WORD_APPRECIATE
+ .2byte EC_WORD_APPROVED
+ .2byte EC_POKEMON2(ARBOK)
+ .2byte EC_POKEMON2(ARCANINE)
+ .2byte EC_WORD_ARE
+ .2byte EC_WORD_AREN_T
+ .2byte EC_WORD_ARENA_TRAP
+ .2byte EC_POKEMON2(ARIADOS)
+ .2byte EC_MOVE2(ARM_THRUST)
+ .2byte EC_POKEMON(ARMALDO)
+ .2byte EC_MOVE(AROMATHERAPY)
+ .2byte EC_POKEMON(ARON)
+ .2byte EC_WORD_AROUND
+ .2byte EC_WORD_ARRGH
+ .2byte EC_POKEMON2(ARTICUNO)
+ .2byte EC_WORD_AS
+ .2byte EC_WORD_AS_IF
+ .2byte EC_WORD_AS_MUCH_AS
+ .2byte EC_MOVE2(ASSIST)
+ .2byte EC_MOVE(ASTONISH)
+ .2byte EC_WORD_AT
+ .2byte EC_WORD_ATTACK
+ .2byte EC_MOVE2(ATTRACT)
+ .2byte EC_WORD_AUNT
+ .2byte EC_MOVE(AURORA_BEAM)
+ .2byte EC_WORD_AVANT_GARDE
+ .2byte EC_WORD_AWAY
+ .2byte EC_WORD_AWESOME
+ .2byte EC_WORD_AWFUL
+ .2byte EC_WORD_AWFULLY
+ .2byte EC_WORD_AWW
+ ec_duplicates 2
+ .2byte EC_POKEMON(AZUMARILL)
+ .2byte EC_POKEMON2(AZUMARILL)
+ .2byte EC_POKEMON(AZURILL)
gEasyChatWordsByLetter_B:
- ec_word BABE
- ec_word BABY
- ec_word BACK
- ec_word BAD
- ec_word BADLY
- ec_pokemon1 BAGON
- ec_word BALL
- ec_pokemon1 BALTOY
- ec_pokemon1 BANETTE
- ec_word BANG
- ec_pokemon1 BARBOACH
- ec_move2 BARRAGE
- ec_move2 BARRIER
- ec_word BATH
- ec_move2 BATON_PASS
- ec_word BATTLE
- ec_word BATTLE_ARMOR
- ec_word BATTLE_ROOM
- ec_word BATTLE_TOWER
- ec_pokemon2 BAYLEEF
- ec_word BE
- ec_word BEAT
- ec_move2 BEAT_UP
- ec_pokemon1 BEAUTIFLY
- ec_word BEAUTIFUL
- ec_word BEAUTY
- ec_word BECOMES
- ec_pokemon2 BEEDRILL
- ec_word BEEN
- ec_word BEFORE
- ec_word BEGINNING
- ec_word BEING
- ec_pokemon1 BELDUM
- ec_word BELIEVE
- ec_duplicates 2
- ec_pokemon1 BELLOSSOM
- ec_pokemon2 BELLOSSOM
- ec_pokemon2 BELLSPROUT
- ec_move2 BELLY_DRUM
- ec_word BELONGS_TO
- ec_word BELOW
- ec_word BERRY
- ec_word BESIDE
- ec_word BEST
- ec_word BETTER
- ec_move1 BIDE
- ec_word BIG
- ec_word BIKE
- ec_move1 BIND
- ec_move1 BITE
- ec_pokemon2 BLASTOISE
- ec_word BLAZE
- ec_move2 BLAZE_KICK
- ec_pokemon1 BLAZIKEN
- ec_word BLEND
- ec_pokemon2 BLISSEY
- ec_move2 BLIZZARD
- ec_move2 BLOCK
- ec_word BOARD
- ec_move2 BODY_SLAM
- ec_move2 BONE_CLUB
- ec_move2 BONE_RUSH
- ec_move2 BONEMERANG
- ec_word BOOK
- ec_word BORED
- ec_word BORING
- ec_move2 BOUNCE
- ec_word BOY
- ec_word BRAG
- ec_word BREAK
- ec_pokemon1 BRELOOM
- ec_move1 BRICK_BREAK
- ec_word BROTHER
- ec_move1 BUBBLE
- ec_move2 BUBBLE_BEAM
- ec_word BUG
- ec_pokemon2 BULBASAUR
- ec_move2 BULK_UP
- ec_move2 BULLET_SEED
- ec_word BUSY
- ec_word BUT
- ec_pokemon2 BUTTERFREE
- ec_word BYE_BYE
+ .2byte EC_WORD_BABE
+ .2byte EC_WORD_BABY
+ .2byte EC_WORD_BACK
+ .2byte EC_WORD_BAD
+ .2byte EC_WORD_BADLY
+ .2byte EC_POKEMON(BAGON)
+ .2byte EC_WORD_BALL
+ .2byte EC_POKEMON(BALTOY)
+ .2byte EC_POKEMON(BANETTE)
+ .2byte EC_WORD_BANG
+ .2byte EC_POKEMON(BARBOACH)
+ .2byte EC_MOVE2(BARRAGE)
+ .2byte EC_MOVE2(BARRIER)
+ .2byte EC_WORD_BATH
+ .2byte EC_MOVE2(BATON_PASS)
+ .2byte EC_WORD_BATTLE
+ .2byte EC_WORD_BATTLE_ARMOR
+ .2byte EC_WORD_BATTLE_ROOM
+ .2byte EC_WORD_BATTLE_TOWER
+ .2byte EC_POKEMON2(BAYLEEF)
+ .2byte EC_WORD_BE
+ .2byte EC_WORD_BEAT
+ .2byte EC_MOVE2(BEAT_UP)
+ .2byte EC_POKEMON(BEAUTIFLY)
+ .2byte EC_WORD_BEAUTIFUL
+ .2byte EC_WORD_BEAUTY
+ .2byte EC_WORD_BECOMES
+ .2byte EC_POKEMON2(BEEDRILL)
+ .2byte EC_WORD_BEEN
+ .2byte EC_WORD_BEFORE
+ .2byte EC_WORD_BEGINNING
+ .2byte EC_WORD_BEING
+ .2byte EC_POKEMON(BELDUM)
+ .2byte EC_WORD_BELIEVE
+ ec_duplicates 2
+ .2byte EC_POKEMON(BELLOSSOM)
+ .2byte EC_POKEMON2(BELLOSSOM)
+ .2byte EC_POKEMON2(BELLSPROUT)
+ .2byte EC_MOVE2(BELLY_DRUM)
+ .2byte EC_WORD_BELONGS_TO
+ .2byte EC_WORD_BELOW
+ .2byte EC_WORD_BERRY
+ .2byte EC_WORD_BESIDE
+ .2byte EC_WORD_BEST
+ .2byte EC_WORD_BETTER
+ .2byte EC_MOVE(BIDE)
+ .2byte EC_WORD_BIG
+ .2byte EC_WORD_BIKE
+ .2byte EC_MOVE(BIND)
+ .2byte EC_MOVE(BITE)
+ .2byte EC_POKEMON2(BLASTOISE)
+ .2byte EC_WORD_BLAZE
+ .2byte EC_MOVE2(BLAZE_KICK)
+ .2byte EC_POKEMON(BLAZIKEN)
+ .2byte EC_WORD_BLEND
+ .2byte EC_POKEMON2(BLISSEY)
+ .2byte EC_MOVE2(BLIZZARD)
+ .2byte EC_MOVE2(BLOCK)
+ .2byte EC_WORD_BOARD
+ .2byte EC_MOVE2(BODY_SLAM)
+ .2byte EC_MOVE2(BONE_CLUB)
+ .2byte EC_MOVE2(BONE_RUSH)
+ .2byte EC_MOVE2(BONEMERANG)
+ .2byte EC_WORD_BOOK
+ .2byte EC_WORD_BORED
+ .2byte EC_WORD_BORING
+ .2byte EC_MOVE2(BOUNCE)
+ .2byte EC_WORD_BOY
+ .2byte EC_WORD_BRAG
+ .2byte EC_WORD_BREAK
+ .2byte EC_POKEMON(BRELOOM)
+ .2byte EC_MOVE(BRICK_BREAK)
+ .2byte EC_WORD_BROTHER
+ .2byte EC_MOVE(BUBBLE)
+ .2byte EC_MOVE2(BUBBLE_BEAM)
+ .2byte EC_WORD_BUG
+ .2byte EC_POKEMON2(BULBASAUR)
+ .2byte EC_MOVE2(BULK_UP)
+ .2byte EC_MOVE2(BULLET_SEED)
+ .2byte EC_WORD_BUSY
+ .2byte EC_WORD_BUT
+ .2byte EC_POKEMON2(BUTTERFREE)
+ .2byte EC_WORD_BYE_BYE
gEasyChatWordsByLetter_C:
- ec_pokemon1 CACNEA
- ec_pokemon1 CACTURNE
- ec_move2 CALM_MIND
- ec_word CAME
- ec_word CAMERA
- ec_pokemon1 CAMERUPT
- ec_move2 CAMOUFLAGE
- ec_word CAN
- ec_word CAN_WIN
- ec_word CAN_T
- ec_word CAN_T_WIN
- ec_word CANCEL
- ec_word CAPABLE
- ec_word CARDS
- ec_word CARE
- ec_word CARES
- ec_pokemon1 CARVANHA
- ec_pokemon1 CASCOON
- ec_word CASE
- ec_pokemon1 CASTFORM
- ec_pokemon2 CATERPIE
- ec_word CAUSE
- ec_pokemon2 CELEBI
- ec_word CENTER
- ec_word CHALLENGE
- ec_word CHANGE
- ec_word CHANNEL
- ec_pokemon2 CHANSEY
- ec_move1 CHARGE
- ec_pokemon2 CHARIZARD
- ec_move1 CHARM
- ec_pokemon2 CHARMANDER
- ec_pokemon2 CHARMELEON
- ec_word CHAT
- ec_pokemon2 CHIKORITA
- ec_word CHILD_S_PLAY
- ec_word CHILDREN
- ec_pokemon1 CHIMECHO
- ec_duplicates 2
- ec_pokemon1 CHINCHOU
- ec_pokemon2 CHINCHOU
- ec_word CHLOROPHYLL
- ec_word CHOICE
- ec_word CHOOSE
- ec_word CHORES
- ec_move1 CLAMP
- ec_pokemon1 CLAMPERL
- ec_word CLASS
- ec_pokemon1 CLAYDOL
- ec_word CLEAR_BODY
- ec_pokemon2 CLEFABLE
- ec_pokemon2 CLEFAIRY
- ec_pokemon2 CLEFFA
- ec_word CLOSE
- ec_word CLOUD_NINE
- ec_pokemon2 CLOYSTER
- ec_word COLD
- ec_word COLLECT
- ec_word COLLECTION
- ec_word COLOR
- ec_word COLOR_CHANGE
- ec_pokemon1 COMBUSKEN
- ec_word COME
- ec_word COME_ON
- ec_word COME_OVER
- ec_move2 COMET_PUNCH
- ec_word COMICS
- ec_word COMMEMORATE
- ec_word COMPLETE
- ec_word COMPOUNDEYES
- ec_word CONCEDE
- ec_move1 CONFUSE_RAY
- ec_word CONFUSED
- ec_move2 CONFUSION
- ec_word CONGRATS
- ec_move1 CONSTRICT
- ec_word CONTEST
- ec_word CONVERSATION
- ec_move2 CONVERSION
- ec_move2 CONVERSION_2
- ec_word COOL
- ec_word COOLNESS
- ec_pokemon1 CORPHISH
- ec_word CORRECT
- ec_duplicates 2
- ec_pokemon1 CORSOLA
- ec_pokemon2 CORSOLA
- ec_move1 COSMIC_POWER
- ec_move2 COTTON_SPORE
- ec_word COULD
- ec_word COULDN_T
- ec_word COUNT_ON
- ec_move1 COUNTER
- ec_word COUPLE
- ec_move2 COVET
- ec_move1 CRABHAMMER
- ec_pokemon1 CRADILY
- ec_pokemon1 CRAWDAUNT
- ec_word CRIES
- ec_duplicates 2
- ec_pokemon1 CROBAT
- ec_pokemon2 CROBAT
- ec_pokemon2 CROCONAW
- ec_move1 CROSS_CHOP
- ec_move1 CRUNCH
- ec_move2 CRUSH_CLAW
- ec_word CRY
- ec_pokemon2 CUBONE
- ec_word CURRENT
- ec_move2 CURSE
- ec_move1 CUT
- ec_word CUTE
- ec_word CUTE_CHARM
- ec_word CUTENESS
- ec_pokemon2 CYNDAQUIL
+ .2byte EC_POKEMON(CACNEA)
+ .2byte EC_POKEMON(CACTURNE)
+ .2byte EC_MOVE2(CALM_MIND)
+ .2byte EC_WORD_CAME
+ .2byte EC_WORD_CAMERA
+ .2byte EC_POKEMON(CAMERUPT)
+ .2byte EC_MOVE2(CAMOUFLAGE)
+ .2byte EC_WORD_CAN
+ .2byte EC_WORD_CAN_WIN
+ .2byte EC_WORD_CAN_T
+ .2byte EC_WORD_CAN_T_WIN
+ .2byte EC_WORD_CANCEL
+ .2byte EC_WORD_CAPABLE
+ .2byte EC_WORD_CARDS
+ .2byte EC_WORD_CARE
+ .2byte EC_WORD_CARES
+ .2byte EC_POKEMON(CARVANHA)
+ .2byte EC_POKEMON(CASCOON)
+ .2byte EC_WORD_CASE
+ .2byte EC_POKEMON(CASTFORM)
+ .2byte EC_POKEMON2(CATERPIE)
+ .2byte EC_WORD_CAUSE
+ .2byte EC_POKEMON2(CELEBI)
+ .2byte EC_WORD_CENTER
+ .2byte EC_WORD_CHALLENGE
+ .2byte EC_WORD_CHANGE
+ .2byte EC_WORD_CHANNEL
+ .2byte EC_POKEMON2(CHANSEY)
+ .2byte EC_MOVE(CHARGE)
+ .2byte EC_POKEMON2(CHARIZARD)
+ .2byte EC_MOVE(CHARM)
+ .2byte EC_POKEMON2(CHARMANDER)
+ .2byte EC_POKEMON2(CHARMELEON)
+ .2byte EC_WORD_CHAT
+ .2byte EC_POKEMON2(CHIKORITA)
+ .2byte EC_WORD_CHILD_S_PLAY
+ .2byte EC_WORD_CHILDREN
+ .2byte EC_POKEMON(CHIMECHO)
+ ec_duplicates 2
+ .2byte EC_POKEMON(CHINCHOU)
+ .2byte EC_POKEMON2(CHINCHOU)
+ .2byte EC_WORD_CHLOROPHYLL
+ .2byte EC_WORD_CHOICE
+ .2byte EC_WORD_CHOOSE
+ .2byte EC_WORD_CHORES
+ .2byte EC_MOVE(CLAMP)
+ .2byte EC_POKEMON(CLAMPERL)
+ .2byte EC_WORD_CLASS
+ .2byte EC_POKEMON(CLAYDOL)
+ .2byte EC_WORD_CLEAR_BODY
+ .2byte EC_POKEMON2(CLEFABLE)
+ .2byte EC_POKEMON2(CLEFAIRY)
+ .2byte EC_POKEMON2(CLEFFA)
+ .2byte EC_WORD_CLOSE
+ .2byte EC_WORD_CLOUD_NINE
+ .2byte EC_POKEMON2(CLOYSTER)
+ .2byte EC_WORD_COLD
+ .2byte EC_WORD_COLLECT
+ .2byte EC_WORD_COLLECTION
+ .2byte EC_WORD_COLOR
+ .2byte EC_WORD_COLOR_CHANGE
+ .2byte EC_POKEMON(COMBUSKEN)
+ .2byte EC_WORD_COME
+ .2byte EC_WORD_COME_ON
+ .2byte EC_WORD_COME_OVER
+ .2byte EC_MOVE2(COMET_PUNCH)
+ .2byte EC_WORD_COMICS
+ .2byte EC_WORD_COMMEMORATE
+ .2byte EC_WORD_COMPLETE
+ .2byte EC_WORD_COMPOUNDEYES
+ .2byte EC_WORD_CONCEDE
+ .2byte EC_MOVE(CONFUSE_RAY)
+ .2byte EC_WORD_CONFUSED
+ .2byte EC_MOVE2(CONFUSION)
+ .2byte EC_WORD_CONGRATS
+ .2byte EC_MOVE(CONSTRICT)
+ .2byte EC_WORD_CONTEST
+ .2byte EC_WORD_CONVERSATION
+ .2byte EC_MOVE2(CONVERSION)
+ .2byte EC_MOVE2(CONVERSION_2)
+ .2byte EC_WORD_COOL
+ .2byte EC_WORD_COOLNESS
+ .2byte EC_POKEMON(CORPHISH)
+ .2byte EC_WORD_CORRECT
+ ec_duplicates 2
+ .2byte EC_POKEMON(CORSOLA)
+ .2byte EC_POKEMON2(CORSOLA)
+ .2byte EC_MOVE(COSMIC_POWER)
+ .2byte EC_MOVE2(COTTON_SPORE)
+ .2byte EC_WORD_COULD
+ .2byte EC_WORD_COULDN_T
+ .2byte EC_WORD_COUNT_ON
+ .2byte EC_MOVE(COUNTER)
+ .2byte EC_WORD_COUPLE
+ .2byte EC_MOVE2(COVET)
+ .2byte EC_MOVE(CRABHAMMER)
+ .2byte EC_POKEMON(CRADILY)
+ .2byte EC_POKEMON(CRAWDAUNT)
+ .2byte EC_WORD_CRIES
+ ec_duplicates 2
+ .2byte EC_POKEMON(CROBAT)
+ .2byte EC_POKEMON2(CROBAT)
+ .2byte EC_POKEMON2(CROCONAW)
+ .2byte EC_MOVE(CROSS_CHOP)
+ .2byte EC_MOVE(CRUNCH)
+ .2byte EC_MOVE2(CRUSH_CLAW)
+ .2byte EC_WORD_CRY
+ .2byte EC_POKEMON2(CUBONE)
+ .2byte EC_WORD_CURRENT
+ .2byte EC_MOVE2(CURSE)
+ .2byte EC_MOVE(CUT)
+ .2byte EC_WORD_CUTE
+ .2byte EC_WORD_CUTE_CHARM
+ .2byte EC_WORD_CUTENESS
+ .2byte EC_POKEMON2(CYNDAQUIL)
gEasyChatWordsByLetter_D:
- ec_word DAILY
- ec_word DAMP
- ec_word DANCE
- ec_word DANGER
- ec_word DARK
- ec_word DARN
- ec_word DATE
- ec_word DAUGHTER
- ec_word DAY
- ec_word DAYS
- ec_word DAYTIME
- ec_word DECIDE
- ec_word DECIDED
- ec_word DEEP
- ec_word DEFEATED
- ec_move2 DEFENSE_CURL
- ec_pokemon1 DELCATTY
- ec_pokemon2 DELIBIRD
- ec_pokemon1 DEOXYS
- ec_word DEPT_STORE
- ec_word DESIGN
- ec_word DESTINY
- ec_move2 DESTINY_BOND
- ec_word DESTROYED
- ec_move2 DETECT
- ec_pokemon2 DEWGONG
- ec_word DID
- ec_word DIDN_T
- ec_word DIET
- ec_word DIFFERENT
- ec_move1 DIG
- ec_word DIGITAL
- ec_pokemon2 DIGLETT
- ec_move1 DISABLE
- ec_word DISAPPEAR
- ec_word DISAPPOINT
- ec_word DISAPPOINTED
- ec_word DISAPPOINTS
- ec_word DISASTER
- ec_word DISLIKE
- ec_word DISLIKES
- ec_pokemon2 DITTO
- ec_move2 DIVE
- ec_move2 DIZZY_PUNCH
- ec_word DO
- ec_word DOCILE
- ec_duplicates 2
- ec_pokemon1 DODRIO
- ec_pokemon2 DODRIO
- ec_duplicates 2
- ec_pokemon1 DODUO
- ec_pokemon2 DODUO
- ec_word DOES
- ec_word DOESN_T
- ec_word DON_T
- ec_word DONE
- ec_duplicates 2
- ec_pokemon1 DONPHAN
- ec_pokemon2 DONPHAN
- ec_move2 DOUBLE_KICK
- ec_move1 DOUBLE_TEAM
- ec_move1 DOUBLE_EDGE
- ec_move1 DOUBLE_SLAP
- ec_word DOWN
- ec_word DOWNCAST
- ec_word DRAGON
- ec_move2 DRAGON_CLAW
- ec_move2 DRAGON_DANCE
- ec_move2 DRAGON_RAGE
- ec_pokemon2 DRAGONAIR
- ec_move2 DRAGON_BREATH
- ec_pokemon2 DRAGONITE
- ec_pokemon2 DRATINI
- ec_word DREAM
- ec_move2 DREAM_EATER
- ec_move2 DRILL_PECK
- ec_word DRINK
- ec_word DRINKS
- ec_word DRIZZLE
- ec_word DROOLING
- ec_word DROUGHT
- ec_pokemon2 DROWZEE
- ec_word DUDE
- ec_pokemon2 DUGTRIO
- ec_pokemon2 DUNSPARCE
- ec_pokemon1 DUSCLOPS
- ec_pokemon1 DUSKULL
- ec_pokemon1 DUSTOX
- ec_move2 DYNAMIC_PUNCH
+ .2byte EC_WORD_DAILY
+ .2byte EC_WORD_DAMP
+ .2byte EC_WORD_DANCE
+ .2byte EC_WORD_DANGER
+ .2byte EC_WORD_DARK
+ .2byte EC_WORD_DARN
+ .2byte EC_WORD_DATE
+ .2byte EC_WORD_DAUGHTER
+ .2byte EC_WORD_DAY
+ .2byte EC_WORD_DAYS
+ .2byte EC_WORD_DAYTIME
+ .2byte EC_WORD_DECIDE
+ .2byte EC_WORD_DECIDED
+ .2byte EC_WORD_DEEP
+ .2byte EC_WORD_DEFEATED
+ .2byte EC_MOVE2(DEFENSE_CURL)
+ .2byte EC_POKEMON(DELCATTY)
+ .2byte EC_POKEMON2(DELIBIRD)
+ .2byte EC_POKEMON(DEOXYS)
+ .2byte EC_WORD_DEPT_STORE
+ .2byte EC_WORD_DESIGN
+ .2byte EC_WORD_DESTINY
+ .2byte EC_MOVE2(DESTINY_BOND)
+ .2byte EC_WORD_DESTROYED
+ .2byte EC_MOVE2(DETECT)
+ .2byte EC_POKEMON2(DEWGONG)
+ .2byte EC_WORD_DID
+ .2byte EC_WORD_DIDN_T
+ .2byte EC_WORD_DIET
+ .2byte EC_WORD_DIFFERENT
+ .2byte EC_MOVE(DIG)
+ .2byte EC_WORD_DIGITAL
+ .2byte EC_POKEMON2(DIGLETT)
+ .2byte EC_MOVE(DISABLE)
+ .2byte EC_WORD_DISAPPEAR
+ .2byte EC_WORD_DISAPPOINT
+ .2byte EC_WORD_DISAPPOINTED
+ .2byte EC_WORD_DISAPPOINTS
+ .2byte EC_WORD_DISASTER
+ .2byte EC_WORD_DISLIKE
+ .2byte EC_WORD_DISLIKES
+ .2byte EC_POKEMON2(DITTO)
+ .2byte EC_MOVE2(DIVE)
+ .2byte EC_MOVE2(DIZZY_PUNCH)
+ .2byte EC_WORD_DO
+ .2byte EC_WORD_DOCILE
+ ec_duplicates 2
+ .2byte EC_POKEMON(DODRIO)
+ .2byte EC_POKEMON2(DODRIO)
+ ec_duplicates 2
+ .2byte EC_POKEMON(DODUO)
+ .2byte EC_POKEMON2(DODUO)
+ .2byte EC_WORD_DOES
+ .2byte EC_WORD_DOESN_T
+ .2byte EC_WORD_DON_T
+ .2byte EC_WORD_DONE
+ ec_duplicates 2
+ .2byte EC_POKEMON(DONPHAN)
+ .2byte EC_POKEMON2(DONPHAN)
+ .2byte EC_MOVE2(DOUBLE_KICK)
+ .2byte EC_MOVE(DOUBLE_TEAM)
+ .2byte EC_MOVE(DOUBLE_EDGE)
+ .2byte EC_MOVE(DOUBLE_SLAP)
+ .2byte EC_WORD_DOWN
+ .2byte EC_WORD_DOWNCAST
+ .2byte EC_WORD_DRAGON
+ .2byte EC_MOVE2(DRAGON_CLAW)
+ .2byte EC_MOVE2(DRAGON_DANCE)
+ .2byte EC_MOVE2(DRAGON_RAGE)
+ .2byte EC_POKEMON2(DRAGONAIR)
+ .2byte EC_MOVE2(DRAGON_BREATH)
+ .2byte EC_POKEMON2(DRAGONITE)
+ .2byte EC_POKEMON2(DRATINI)
+ .2byte EC_WORD_DREAM
+ .2byte EC_MOVE2(DREAM_EATER)
+ .2byte EC_MOVE2(DRILL_PECK)
+ .2byte EC_WORD_DRINK
+ .2byte EC_WORD_DRINKS
+ .2byte EC_WORD_DRIZZLE
+ .2byte EC_WORD_DROOLING
+ .2byte EC_WORD_DROUGHT
+ .2byte EC_POKEMON2(DROWZEE)
+ .2byte EC_WORD_DUDE
+ .2byte EC_POKEMON2(DUGTRIO)
+ .2byte EC_POKEMON2(DUNSPARCE)
+ .2byte EC_POKEMON(DUSCLOPS)
+ .2byte EC_POKEMON(DUSKULL)
+ .2byte EC_POKEMON(DUSTOX)
+ .2byte EC_MOVE2(DYNAMIC_PUNCH)
gEasyChatWordsByLetter_E:
- ec_word EARLIER
- ec_word EARLY_BIRD
- ec_move1 EARTHQUAKE
- ec_word EASY
- ec_word EAT
- ec_word EATS
- ec_word EEK
- ec_pokemon2 EEVEE
- ec_word EFFECT_SPORE
- ec_word EGG
- ec_move2 EGG_BOMB
- ec_word EH_QUES
- ec_word EHEHE
- ec_pokemon2 EKANS
- ec_pokemon2 ELECTABUZZ
- ec_word ELECTRIC
- ec_pokemon1 ELECTRIKE
- ec_duplicates 2
- ec_pokemon1 ELECTRODE
- ec_pokemon2 ELECTRODE
- ec_pokemon2 ELEKID
- ec_word ELSE
- ec_move2 EMBER
- ec_move1 ENCORE
- ec_word ENCYCLOPEDIA
- ec_word END
- ec_move1 ENDEAVOR
- ec_move1 ENDURE
- ec_word ENJOY
- ec_word ENJOYS
- ec_word ENOUGH
- ec_pokemon2 ENTEI
- ec_word ENTERTAINING
- ec_move2 ERUPTION
- ec_word ESCAPE
- ec_pokemon2 ESPEON
- ec_word EVEN_SO
- ec_word EVENT
- ec_word EVENTS
- ec_word EVER
- ec_word EVERY
- ec_word EVOLUTION
- ec_word EVOLVE
- ec_word EXCELLENT
- ec_word EXCESS
- ec_word EXCITE
- ec_word EXCITING
- ec_word EXCUSE
- ec_word EXCUSE_ME
- ec_pokemon2 EXEGGCUTE
- ec_pokemon2 EXEGGUTOR
- ec_word EXISTS
- ec_word EXPENSIVE
- ec_move2 EXPLOSION
- ec_pokemon1 EXPLOUD
- ec_move1 EXTRASENSORY
- ec_move1 EXTREME_SPEED
+ .2byte EC_WORD_EARLIER
+ .2byte EC_WORD_EARLY_BIRD
+ .2byte EC_MOVE(EARTHQUAKE)
+ .2byte EC_WORD_EASY
+ .2byte EC_WORD_EAT
+ .2byte EC_WORD_EATS
+ .2byte EC_WORD_EEK
+ .2byte EC_POKEMON2(EEVEE)
+ .2byte EC_WORD_EFFECT_SPORE
+ .2byte EC_WORD_EGG
+ .2byte EC_MOVE2(EGG_BOMB)
+ .2byte EC_WORD_EH_QUES
+ .2byte EC_WORD_EHEHE
+ .2byte EC_POKEMON2(EKANS)
+ .2byte EC_POKEMON2(ELECTABUZZ)
+ .2byte EC_WORD_ELECTRIC
+ .2byte EC_POKEMON(ELECTRIKE)
+ ec_duplicates 2
+ .2byte EC_POKEMON(ELECTRODE)
+ .2byte EC_POKEMON2(ELECTRODE)
+ .2byte EC_POKEMON2(ELEKID)
+ .2byte EC_WORD_ELSE
+ .2byte EC_MOVE2(EMBER)
+ .2byte EC_MOVE(ENCORE)
+ .2byte EC_WORD_ENCYCLOPEDIA
+ .2byte EC_WORD_END
+ .2byte EC_MOVE(ENDEAVOR)
+ .2byte EC_MOVE(ENDURE)
+ .2byte EC_WORD_ENJOY
+ .2byte EC_WORD_ENJOYS
+ .2byte EC_WORD_ENOUGH
+ .2byte EC_POKEMON2(ENTEI)
+ .2byte EC_WORD_ENTERTAINING
+ .2byte EC_MOVE2(ERUPTION)
+ .2byte EC_WORD_ESCAPE
+ .2byte EC_POKEMON2(ESPEON)
+ .2byte EC_WORD_EVEN_SO
+ .2byte EC_WORD_EVENT
+ .2byte EC_WORD_EVENTS
+ .2byte EC_WORD_EVER
+ .2byte EC_WORD_EVERY
+ .2byte EC_WORD_EVOLUTION
+ .2byte EC_WORD_EVOLVE
+ .2byte EC_WORD_EXCELLENT
+ .2byte EC_WORD_EXCESS
+ .2byte EC_WORD_EXCITE
+ .2byte EC_WORD_EXCITING
+ .2byte EC_WORD_EXCUSE
+ .2byte EC_WORD_EXCUSE_ME
+ .2byte EC_POKEMON2(EXEGGCUTE)
+ .2byte EC_POKEMON2(EXEGGUTOR)
+ .2byte EC_WORD_EXISTS
+ .2byte EC_WORD_EXPENSIVE
+ .2byte EC_MOVE2(EXPLOSION)
+ .2byte EC_POKEMON(EXPLOUD)
+ .2byte EC_MOVE(EXTRASENSORY)
+ .2byte EC_MOVE(EXTREME_SPEED)
gEasyChatWordsByLetter_F:
- ec_word FABULOUS
- ec_move1 FACADE
- ec_word FAINT
- ec_move2 FAINT_ATTACK
- ec_word FAINTED
- ec_move2 FAKE_OUT
- ec_move1 FAKE_TEARS
- ec_word FALL
- ec_move2 FALSE_SWIPE
- ec_word FAMILY
- ec_word FANTASTIC
- ec_word FAR
- ec_pokemon2 FARFETCHD
- ec_word FASHION
- ec_word FAST
- ec_word FATHER
- ec_word FEAR
- ec_pokemon2 FEAROW
- ec_move2 FEATHER_DANCE
- ec_pokemon1 FEEBAS
- ec_word FEELING
- ec_pokemon2 FERALIGATR
- ec_word FESTIVAL
- ec_word FEVER
- ec_word FIERY
- ec_word FIGHT
- ec_word FIGHTING
- ec_word FIGHTS
- ec_word FINAL
- ec_word FINALLY
- ec_word FINISH
- ec_word FIRE
- ec_move2 FIRE_BLAST
- ec_move2 FIRE_PUNCH
- ec_move2 FIRE_SPIN
- ec_word FISHING
- ec_move1 FISSURE
- ec_pokemon2 FLAAFFY
- ec_move1 FLAIL
- ec_word FLAME_BODY
- ec_move1 FLAME_WHEEL
- ec_move1 FLAMETHROWER
- ec_pokemon2 FLAREON
- ec_move2 FLASH
- ec_word FLASH_FIRE
- ec_word FLATTEN
- ec_move1 FLATTER
- ec_word FLOWERS
- ec_move1 FLY
- ec_pokemon1 FLYGON
- ec_word FLYING
- ec_move1 FOCUS_ENERGY
- ec_move1 FOCUS_PUNCH
- ec_word FOE
- ec_move1 FOLLOW_ME
- ec_word FOR
- ec_word FOR_NOW
- ec_word FORECAST
- ec_move2 FORESIGHT
- ec_word FOREVER
- ec_word FORGET
- ec_word FORGETS
- ec_word FORGIVE
- ec_pokemon2 FORRETRESS
- ec_word FRIDAY
- ec_word FRIEND
- ec_word FROM
- ec_word FRONT
- ec_move2 FRUSTRATION
- ec_word FUFUFU
- ec_word FULL
- ec_word FUNNY
- ec_pokemon2 FURRET
- ec_move2 FURY_ATTACK
- ec_move2 FURY_CUTTER
- ec_move2 FURY_SWIPES
- ec_move2 FUTURE_SIGHT
+ .2byte EC_WORD_FABULOUS
+ .2byte EC_MOVE(FACADE)
+ .2byte EC_WORD_FAINT
+ .2byte EC_MOVE2(FAINT_ATTACK)
+ .2byte EC_WORD_FAINTED
+ .2byte EC_MOVE2(FAKE_OUT)
+ .2byte EC_MOVE(FAKE_TEARS)
+ .2byte EC_WORD_FALL
+ .2byte EC_MOVE2(FALSE_SWIPE)
+ .2byte EC_WORD_FAMILY
+ .2byte EC_WORD_FANTASTIC
+ .2byte EC_WORD_FAR
+ .2byte EC_POKEMON2(FARFETCHD)
+ .2byte EC_WORD_FASHION
+ .2byte EC_WORD_FAST
+ .2byte EC_WORD_FATHER
+ .2byte EC_WORD_FEAR
+ .2byte EC_POKEMON2(FEAROW)
+ .2byte EC_MOVE2(FEATHER_DANCE)
+ .2byte EC_POKEMON(FEEBAS)
+ .2byte EC_WORD_FEELING
+ .2byte EC_POKEMON2(FERALIGATR)
+ .2byte EC_WORD_FESTIVAL
+ .2byte EC_WORD_FEVER
+ .2byte EC_WORD_FIERY
+ .2byte EC_WORD_FIGHT
+ .2byte EC_WORD_FIGHTING
+ .2byte EC_WORD_FIGHTS
+ .2byte EC_WORD_FINAL
+ .2byte EC_WORD_FINALLY
+ .2byte EC_WORD_FINISH
+ .2byte EC_WORD_FIRE
+ .2byte EC_MOVE2(FIRE_BLAST)
+ .2byte EC_MOVE2(FIRE_PUNCH)
+ .2byte EC_MOVE2(FIRE_SPIN)
+ .2byte EC_WORD_FISHING
+ .2byte EC_MOVE(FISSURE)
+ .2byte EC_POKEMON2(FLAAFFY)
+ .2byte EC_MOVE(FLAIL)
+ .2byte EC_WORD_FLAME_BODY
+ .2byte EC_MOVE(FLAME_WHEEL)
+ .2byte EC_MOVE(FLAMETHROWER)
+ .2byte EC_POKEMON2(FLAREON)
+ .2byte EC_MOVE2(FLASH)
+ .2byte EC_WORD_FLASH_FIRE
+ .2byte EC_WORD_FLATTEN
+ .2byte EC_MOVE(FLATTER)
+ .2byte EC_WORD_FLOWERS
+ .2byte EC_MOVE(FLY)
+ .2byte EC_POKEMON(FLYGON)
+ .2byte EC_WORD_FLYING
+ .2byte EC_MOVE(FOCUS_ENERGY)
+ .2byte EC_MOVE(FOCUS_PUNCH)
+ .2byte EC_WORD_FOE
+ .2byte EC_MOVE(FOLLOW_ME)
+ .2byte EC_WORD_FOR
+ .2byte EC_WORD_FOR_NOW
+ .2byte EC_WORD_FORECAST
+ .2byte EC_MOVE2(FORESIGHT)
+ .2byte EC_WORD_FOREVER
+ .2byte EC_WORD_FORGET
+ .2byte EC_WORD_FORGETS
+ .2byte EC_WORD_FORGIVE
+ .2byte EC_POKEMON2(FORRETRESS)
+ .2byte EC_WORD_FRIDAY
+ .2byte EC_WORD_FRIEND
+ .2byte EC_WORD_FROM
+ .2byte EC_WORD_FRONT
+ .2byte EC_MOVE2(FRUSTRATION)
+ .2byte EC_WORD_FUFUFU
+ .2byte EC_WORD_FULL
+ .2byte EC_WORD_FUNNY
+ .2byte EC_POKEMON2(FURRET)
+ .2byte EC_MOVE2(FURY_ATTACK)
+ .2byte EC_MOVE2(FURY_CUTTER)
+ .2byte EC_MOVE2(FURY_SWIPES)
+ .2byte EC_MOVE2(FUTURE_SIGHT)
gEasyChatWordsByLetter_G:
- ec_word GAME
- ec_pokemon1 GARDEVOIR
- ec_pokemon2 GASTLY
- ec_pokemon2 GENGAR
- ec_word GENIUS
- ec_duplicates 2
- ec_pokemon1 GEODUDE
- ec_pokemon2 GEODUDE
- ec_word GET
- ec_word GETS
- ec_word GHOST
- ec_word GIDDY
- ec_move1 GIGA_DRAIN
- ec_word GIGGLE
- ec_word GIMME
- ec_duplicates 2
- ec_pokemon1 GIRAFARIG
- ec_pokemon2 GIRAFARIG
- ec_word GIRL
- ec_word GIVE
- ec_word GIVE_ME
- ec_word GIVE_UP
- ec_word GIVES
- ec_pokemon1 GLALIE
- ec_move2 GLARE
- ec_pokemon2 GLIGAR
- ec_duplicates 2
- ec_pokemon1 GLOOM
- ec_pokemon2 GLOOM
- ec_word GO
- ec_word GO_AHEAD
- ec_word GO_EASY
- ec_word GO_HOME
- ec_word GOES
- ec_word GOING
- ec_duplicates 2
- ec_pokemon1 GOLBAT
- ec_pokemon2 GOLBAT
- ec_duplicates 2
- ec_pokemon1 GOLDEEN
- ec_pokemon2 GOLDEEN
- ec_duplicates 2
- ec_pokemon1 GOLDUCK
- ec_pokemon2 GOLDUCK
- ec_duplicates 2
- ec_pokemon1 GOLEM
- ec_pokemon2 GOLEM
- ec_word GOOD
- ec_word GOOD_BYE
- ec_pokemon1 GOREBYSS
- ec_word GOT
- ec_word GOTCHA
- ec_word GOURMET
- ec_word GRAAAH
- ec_pokemon2 GRANBULL
- ec_word GRANDFATHER
- ec_word GRANDMOTHER
- ec_word GRASS
- ec_move1 GRASS_WHISTLE
- ec_duplicates 2
- ec_pokemon1 GRAVELER
- ec_pokemon2 GRAVELER
- ec_word GREAT
- ec_duplicates 2
- ec_pokemon1 GRIMER
- ec_pokemon2 GRIMER
- ec_pokemon1 GROUDON
- ec_word GROUND
- ec_word GROUP
- ec_pokemon1 GROVYLE
- ec_move2 GROWL
- ec_pokemon2 GROWLITHE
- ec_move1 GROWTH
- ec_move1 GRUDGE
- ec_pokemon1 GRUMPIG
- ec_word GUARD
- ec_move2 GUILLOTINE
- ec_pokemon1 GULPIN
- ec_move1 GUST
- ec_word GUTS
- ec_word GUTSY
- ec_word GWAH
- ec_word GWAHAHAHA
- ec_duplicates 2
- ec_pokemon1 GYARADOS
- ec_pokemon2 GYARADOS
+ .2byte EC_WORD_GAME
+ .2byte EC_POKEMON(GARDEVOIR)
+ .2byte EC_POKEMON2(GASTLY)
+ .2byte EC_POKEMON2(GENGAR)
+ .2byte EC_WORD_GENIUS
+ ec_duplicates 2
+ .2byte EC_POKEMON(GEODUDE)
+ .2byte EC_POKEMON2(GEODUDE)
+ .2byte EC_WORD_GET
+ .2byte EC_WORD_GETS
+ .2byte EC_WORD_GHOST
+ .2byte EC_WORD_GIDDY
+ .2byte EC_MOVE(GIGA_DRAIN)
+ .2byte EC_WORD_GIGGLE
+ .2byte EC_WORD_GIMME
+ ec_duplicates 2
+ .2byte EC_POKEMON(GIRAFARIG)
+ .2byte EC_POKEMON2(GIRAFARIG)
+ .2byte EC_WORD_GIRL
+ .2byte EC_WORD_GIVE
+ .2byte EC_WORD_GIVE_ME
+ .2byte EC_WORD_GIVE_UP
+ .2byte EC_WORD_GIVES
+ .2byte EC_POKEMON(GLALIE)
+ .2byte EC_MOVE2(GLARE)
+ .2byte EC_POKEMON2(GLIGAR)
+ ec_duplicates 2
+ .2byte EC_POKEMON(GLOOM)
+ .2byte EC_POKEMON2(GLOOM)
+ .2byte EC_WORD_GO
+ .2byte EC_WORD_GO_AHEAD
+ .2byte EC_WORD_GO_EASY
+ .2byte EC_WORD_GO_HOME
+ .2byte EC_WORD_GOES
+ .2byte EC_WORD_GOING
+ ec_duplicates 2
+ .2byte EC_POKEMON(GOLBAT)
+ .2byte EC_POKEMON2(GOLBAT)
+ ec_duplicates 2
+ .2byte EC_POKEMON(GOLDEEN)
+ .2byte EC_POKEMON2(GOLDEEN)
+ ec_duplicates 2
+ .2byte EC_POKEMON(GOLDUCK)
+ .2byte EC_POKEMON2(GOLDUCK)
+ ec_duplicates 2
+ .2byte EC_POKEMON(GOLEM)
+ .2byte EC_POKEMON2(GOLEM)
+ .2byte EC_WORD_GOOD
+ .2byte EC_WORD_GOOD_BYE
+ .2byte EC_POKEMON(GOREBYSS)
+ .2byte EC_WORD_GOT
+ .2byte EC_WORD_GOTCHA
+ .2byte EC_WORD_GOURMET
+ .2byte EC_WORD_GRAAAH
+ .2byte EC_POKEMON2(GRANBULL)
+ .2byte EC_WORD_GRANDFATHER
+ .2byte EC_WORD_GRANDMOTHER
+ .2byte EC_WORD_GRASS
+ .2byte EC_MOVE(GRASS_WHISTLE)
+ ec_duplicates 2
+ .2byte EC_POKEMON(GRAVELER)
+ .2byte EC_POKEMON2(GRAVELER)
+ .2byte EC_WORD_GREAT
+ ec_duplicates 2
+ .2byte EC_POKEMON(GRIMER)
+ .2byte EC_POKEMON2(GRIMER)
+ .2byte EC_POKEMON(GROUDON)
+ .2byte EC_WORD_GROUND
+ .2byte EC_WORD_GROUP
+ .2byte EC_POKEMON(GROVYLE)
+ .2byte EC_MOVE2(GROWL)
+ .2byte EC_POKEMON2(GROWLITHE)
+ .2byte EC_MOVE(GROWTH)
+ .2byte EC_MOVE(GRUDGE)
+ .2byte EC_POKEMON(GRUMPIG)
+ .2byte EC_WORD_GUARD
+ .2byte EC_MOVE2(GUILLOTINE)
+ .2byte EC_POKEMON(GULPIN)
+ .2byte EC_MOVE(GUST)
+ .2byte EC_WORD_GUTS
+ .2byte EC_WORD_GUTSY
+ .2byte EC_WORD_GWAH
+ .2byte EC_WORD_GWAHAHAHA
+ ec_duplicates 2
+ .2byte EC_POKEMON(GYARADOS)
+ .2byte EC_POKEMON2(GYARADOS)
gEasyChatWordsByLetter_H:
- ec_word HABIT
- ec_word HAH
- ec_word HAHAHA
- ec_move1 HAIL
- ec_word HALL_OF_FAME
- ec_word HAPPENING
- ec_word HAPPILY
- ec_word HAPPINESS
- ec_word HAPPY
- ec_word HARD
- ec_move1 HARDEN
- ec_pokemon1 HARIYAMA
- ec_word HAS
- ec_word HASSLE
- ec_pokemon2 HAUNTER
- ec_word HAVE
- ec_word HAVEN_T
- ec_move1 HAZE
- ec_word HE
- ec_word HE_S
- ec_move1 HEADBUTT
- ec_move1 HEAL_BELL
- ec_word HEALTHY
- ec_word HEAR
- ec_word HEARING
- ec_word HEARS
- ec_word HEART
- ec_move2 HEAT_WAVE
- ec_word HEH
- ec_word HEHE
- ec_word HEHEHE
- ec_word HELLO
- ec_move2 HELPING_HAND
- ec_word HER
- ec_word HERS
- ec_duplicates 2
- ec_pokemon1 HERACROSS
- ec_pokemon2 HERACROSS
- ec_word HERE
- ec_word HERE_GOES
- ec_word HERE_I_COME
- ec_word HERE_IT_IS
- ec_word HERO
- ec_word HEROINE
- ec_word HEY
- ec_word HEY_THERE
- ec_word HEY_QUES
- ec_word HI
- ec_move2 HI_JUMP_KICK
- ec_word HIDDEN
- ec_move2 HIDDEN_POWER
- ec_word HIGH
- ec_word HIGHS
- ec_word HIM
- ec_word HIP_AND
- ec_word HIS
- ec_word HIT
- ec_pokemon2 HITMONCHAN
- ec_pokemon2 HITMONLEE
- ec_pokemon2 HITMONTOP
- ec_word HIYAH
- ec_word HMM
- ec_pokemon2 HO_OH
- ec_word HOBBY
- ec_word HOHOHO
- ec_word HOLIDAY
- ec_word HOME
- ec_word HOO_HAH
- ec_pokemon2 HOOTHOOT
- ec_word HOPELESS
- ec_pokemon2 HOPPIP
- ec_move2 HORN_ATTACK
- ec_move2 HORN_DRILL
- ec_duplicates 2
- ec_pokemon1 HORSEA
- ec_pokemon2 HORSEA
- ec_word HOT
- ec_pokemon2 HOUNDOOM
- ec_pokemon2 HOUNDOUR
- ec_word HOW
- ec_word HOW_DO
- ec_word HOWEVER
- ec_move2 HOWL
- ec_word HUGE_POWER
- ec_word HUH_QUES
- ec_word HUMPH
- ec_word HUNGRY
- ec_pokemon1 HUNTAIL
- ec_word HURRIED
- ec_word HUSTLE
- ec_move2 HYDRO_PUMP
- ec_word HYPER
- ec_move2 HYPER_BEAM
- ec_word HYPER_CUTTER
- ec_move2 HYPER_FANG
- ec_move2 HYPER_VOICE
- ec_pokemon2 HYPNO
- ec_move1 HYPNOSIS
+ .2byte EC_WORD_HABIT
+ .2byte EC_WORD_HAH
+ .2byte EC_WORD_HAHAHA
+ .2byte EC_MOVE(HAIL)
+ .2byte EC_WORD_HALL_OF_FAME
+ .2byte EC_WORD_HAPPENING
+ .2byte EC_WORD_HAPPILY
+ .2byte EC_WORD_HAPPINESS
+ .2byte EC_WORD_HAPPY
+ .2byte EC_WORD_HARD
+ .2byte EC_MOVE(HARDEN)
+ .2byte EC_POKEMON(HARIYAMA)
+ .2byte EC_WORD_HAS
+ .2byte EC_WORD_HASSLE
+ .2byte EC_POKEMON2(HAUNTER)
+ .2byte EC_WORD_HAVE
+ .2byte EC_WORD_HAVEN_T
+ .2byte EC_MOVE(HAZE)
+ .2byte EC_WORD_HE
+ .2byte EC_WORD_HE_S
+ .2byte EC_MOVE(HEADBUTT)
+ .2byte EC_MOVE(HEAL_BELL)
+ .2byte EC_WORD_HEALTHY
+ .2byte EC_WORD_HEAR
+ .2byte EC_WORD_HEARING
+ .2byte EC_WORD_HEARS
+ .2byte EC_WORD_HEART
+ .2byte EC_MOVE2(HEAT_WAVE)
+ .2byte EC_WORD_HEH
+ .2byte EC_WORD_HEHE
+ .2byte EC_WORD_HEHEHE
+ .2byte EC_WORD_HELLO
+ .2byte EC_MOVE2(HELPING_HAND)
+ .2byte EC_WORD_HER
+ .2byte EC_WORD_HERS
+ ec_duplicates 2
+ .2byte EC_POKEMON(HERACROSS)
+ .2byte EC_POKEMON2(HERACROSS)
+ .2byte EC_WORD_HERE
+ .2byte EC_WORD_HERE_GOES
+ .2byte EC_WORD_HERE_I_COME
+ .2byte EC_WORD_HERE_IT_IS
+ .2byte EC_WORD_HERO
+ .2byte EC_WORD_HEROINE
+ .2byte EC_WORD_HEY
+ .2byte EC_WORD_HEY_THERE
+ .2byte EC_WORD_HEY_QUES
+ .2byte EC_WORD_HI
+ .2byte EC_MOVE2(HI_JUMP_KICK)
+ .2byte EC_WORD_HIDDEN
+ .2byte EC_MOVE2(HIDDEN_POWER)
+ .2byte EC_WORD_HIGH
+ .2byte EC_WORD_HIGHS
+ .2byte EC_WORD_HIM
+ .2byte EC_WORD_HIP_AND
+ .2byte EC_WORD_HIS
+ .2byte EC_WORD_HIT
+ .2byte EC_POKEMON2(HITMONCHAN)
+ .2byte EC_POKEMON2(HITMONLEE)
+ .2byte EC_POKEMON2(HITMONTOP)
+ .2byte EC_WORD_HIYAH
+ .2byte EC_WORD_HMM
+ .2byte EC_POKEMON2(HO_OH)
+ .2byte EC_WORD_HOBBY
+ .2byte EC_WORD_HOHOHO
+ .2byte EC_WORD_HOLIDAY
+ .2byte EC_WORD_HOME
+ .2byte EC_WORD_HOO_HAH
+ .2byte EC_POKEMON2(HOOTHOOT)
+ .2byte EC_WORD_HOPELESS
+ .2byte EC_POKEMON2(HOPPIP)
+ .2byte EC_MOVE2(HORN_ATTACK)
+ .2byte EC_MOVE2(HORN_DRILL)
+ ec_duplicates 2
+ .2byte EC_POKEMON(HORSEA)
+ .2byte EC_POKEMON2(HORSEA)
+ .2byte EC_WORD_HOT
+ .2byte EC_POKEMON2(HOUNDOOM)
+ .2byte EC_POKEMON2(HOUNDOUR)
+ .2byte EC_WORD_HOW
+ .2byte EC_WORD_HOW_DO
+ .2byte EC_WORD_HOWEVER
+ .2byte EC_MOVE2(HOWL)
+ .2byte EC_WORD_HUGE_POWER
+ .2byte EC_WORD_HUH_QUES
+ .2byte EC_WORD_HUMPH
+ .2byte EC_WORD_HUNGRY
+ .2byte EC_POKEMON(HUNTAIL)
+ .2byte EC_WORD_HURRIED
+ .2byte EC_WORD_HUSTLE
+ .2byte EC_MOVE2(HYDRO_PUMP)
+ .2byte EC_WORD_HYPER
+ .2byte EC_MOVE2(HYPER_BEAM)
+ .2byte EC_WORD_HYPER_CUTTER
+ .2byte EC_MOVE2(HYPER_FANG)
+ .2byte EC_MOVE2(HYPER_VOICE)
+ .2byte EC_POKEMON2(HYPNO)
+ .2byte EC_MOVE(HYPNOSIS)
gEasyChatWordsByLetter_I:
- ec_word I
- ec_word I_AM
- ec_word I_CHOOSE_YOU
- ec_word I_WAS
- ec_word I_VE
- ec_word I_VE_ARRIVED
- ec_word ICE
- ec_move1 ICE_BALL
- ec_move2 ICE_BEAM
- ec_move2 ICE_PUNCH
- ec_move1 ICY_WIND
- ec_word IDOL
- ec_word IF
- ec_word IF_I_LOSE
- ec_word IF_I_WIN
- ec_duplicates 2
- ec_pokemon1 IGGLYBUFF
- ec_pokemon2 IGGLYBUFF
- ec_word IGNORANT
- ec_word ILLUMINATE
- ec_pokemon1 ILLUMISE
- ec_word IMMUNITY
- ec_word IMPORTANT
- ec_word IMPOSSIBLE
- ec_move2 IMPRISON
- ec_word IN
- ec_word INCREASING
- ec_word INCREDIBLE
- ec_word INFORMATION
- ec_move2 INGRAIN
- ec_word INNER_FOCUS
- ec_word INSIDE
- ec_word INSOMNIA
- ec_word INSTEAD
- ec_word INTIMIDATE
- ec_word INVINCIBLE
- ec_move2 IRON_DEFENSE
- ec_move1 IRON_TAIL
- ec_word IS
- ec_word IS_IT_QUES
- ec_word ISN_T
- ec_word ISN_T_IT_QUES
- ec_word IT
- ec_word IT_S
- ec_word ITEM
- ec_pokemon2 IVYSAUR
+ .2byte EC_WORD_I
+ .2byte EC_WORD_I_AM
+ .2byte EC_WORD_I_CHOOSE_YOU
+ .2byte EC_WORD_I_WAS
+ .2byte EC_WORD_I_VE
+ .2byte EC_WORD_I_VE_ARRIVED
+ .2byte EC_WORD_ICE
+ .2byte EC_MOVE(ICE_BALL)
+ .2byte EC_MOVE2(ICE_BEAM)
+ .2byte EC_MOVE2(ICE_PUNCH)
+ .2byte EC_MOVE(ICY_WIND)
+ .2byte EC_WORD_IDOL
+ .2byte EC_WORD_IF
+ .2byte EC_WORD_IF_I_LOSE
+ .2byte EC_WORD_IF_I_WIN
+ ec_duplicates 2
+ .2byte EC_POKEMON(IGGLYBUFF)
+ .2byte EC_POKEMON2(IGGLYBUFF)
+ .2byte EC_WORD_IGNORANT
+ .2byte EC_WORD_ILLUMINATE
+ .2byte EC_POKEMON(ILLUMISE)
+ .2byte EC_WORD_IMMUNITY
+ .2byte EC_WORD_IMPORTANT
+ .2byte EC_WORD_IMPOSSIBLE
+ .2byte EC_MOVE2(IMPRISON)
+ .2byte EC_WORD_IN
+ .2byte EC_WORD_INCREASING
+ .2byte EC_WORD_INCREDIBLE
+ .2byte EC_WORD_INFORMATION
+ .2byte EC_MOVE2(INGRAIN)
+ .2byte EC_WORD_INNER_FOCUS
+ .2byte EC_WORD_INSIDE
+ .2byte EC_WORD_INSOMNIA
+ .2byte EC_WORD_INSTEAD
+ .2byte EC_WORD_INTIMIDATE
+ .2byte EC_WORD_INVINCIBLE
+ .2byte EC_MOVE2(IRON_DEFENSE)
+ .2byte EC_MOVE(IRON_TAIL)
+ .2byte EC_WORD_IS
+ .2byte EC_WORD_IS_IT_QUES
+ .2byte EC_WORD_ISN_T
+ .2byte EC_WORD_ISN_T_IT_QUES
+ .2byte EC_WORD_IT
+ .2byte EC_WORD_IT_S
+ .2byte EC_WORD_ITEM
+ .2byte EC_POKEMON2(IVYSAUR)
gEasyChatWordsByLetter_J:
ec_duplicates 2
- ec_pokemon1 JIGGLYPUFF
- ec_pokemon2 JIGGLYPUFF
- ec_pokemon1 JIRACHI
- ec_word JOKING
- ec_pokemon2 JOLTEON
- ec_word JOY
- ec_word JUDGE
- ec_move2 JUMP_KICK
- ec_pokemon2 JUMPLUFF
- ec_word JUST
- ec_pokemon2 JYNX
+ .2byte EC_POKEMON(JIGGLYPUFF)
+ .2byte EC_POKEMON2(JIGGLYPUFF)
+ .2byte EC_POKEMON(JIRACHI)
+ .2byte EC_WORD_JOKING
+ .2byte EC_POKEMON2(JOLTEON)
+ .2byte EC_WORD_JOY
+ .2byte EC_WORD_JUDGE
+ .2byte EC_MOVE2(JUMP_KICK)
+ .2byte EC_POKEMON2(JUMPLUFF)
+ .2byte EC_WORD_JUST
+ .2byte EC_POKEMON2(JYNX)
gEasyChatWordsByLetter_K:
- ec_pokemon2 KABUTO
- ec_pokemon2 KABUTOPS
- ec_duplicates 2
- ec_pokemon1 KADABRA
- ec_pokemon2 KADABRA
- ec_pokemon2 KAKUNA
- ec_pokemon2 KANGASKHAN
- ec_move1 KARATE_CHOP
- ec_pokemon1 KECLEON
- ec_word KEEN_EYE
- ec_word KID
- ec_word KIDDING
- ec_word KIND
- ec_word KINDERGARTEN
- ec_move1 KINESIS
- ec_duplicates 2
- ec_pokemon1 KINGDRA
- ec_pokemon2 KINGDRA
- ec_pokemon2 KINGLER
- ec_pokemon1 KIRLIA
- ec_move2 KNOCK_OFF
- ec_word KNOCKOUT
- ec_word KNOW
- ec_word KNOWS
- ec_duplicates 2
- ec_pokemon1 KOFFING
- ec_pokemon2 KOFFING
- ec_pokemon2 KRABBY
- ec_word KTHX_BYE
- ec_pokemon1 KYOGRE
+ .2byte EC_POKEMON2(KABUTO)
+ .2byte EC_POKEMON2(KABUTOPS)
+ ec_duplicates 2
+ .2byte EC_POKEMON(KADABRA)
+ .2byte EC_POKEMON2(KADABRA)
+ .2byte EC_POKEMON2(KAKUNA)
+ .2byte EC_POKEMON2(KANGASKHAN)
+ .2byte EC_MOVE(KARATE_CHOP)
+ .2byte EC_POKEMON(KECLEON)
+ .2byte EC_WORD_KEEN_EYE
+ .2byte EC_WORD_KID
+ .2byte EC_WORD_KIDDING
+ .2byte EC_WORD_KIND
+ .2byte EC_WORD_KINDERGARTEN
+ .2byte EC_MOVE(KINESIS)
+ ec_duplicates 2
+ .2byte EC_POKEMON(KINGDRA)
+ .2byte EC_POKEMON2(KINGDRA)
+ .2byte EC_POKEMON2(KINGLER)
+ .2byte EC_POKEMON(KIRLIA)
+ .2byte EC_MOVE2(KNOCK_OFF)
+ .2byte EC_WORD_KNOCKOUT
+ .2byte EC_WORD_KNOW
+ .2byte EC_WORD_KNOWS
+ ec_duplicates 2
+ .2byte EC_POKEMON(KOFFING)
+ .2byte EC_POKEMON2(KOFFING)
+ .2byte EC_POKEMON2(KRABBY)
+ .2byte EC_WORD_KTHX_BYE
+ .2byte EC_POKEMON(KYOGRE)
gEasyChatWordsByLetter_L:
- ec_word LACKING
- ec_word LACKS
- ec_word LADY
- ec_pokemon1 LAIRON
- ec_word LALALA
- ec_duplicates 2
- ec_pokemon1 LANTURN
- ec_pokemon2 LANTURN
- ec_pokemon2 LAPRAS
- ec_pokemon2 LARVITAR
- ec_word LAST
- ec_word LATE
- ec_word LATER
- ec_pokemon1 LATIAS
- ec_pokemon1 LATIOS
- ec_word LAVISH
- ec_word LAY
- ec_word LEADER
- ec_word LEADERS
- ec_move2 LEAF_BLADE
- ec_word LEARN
- ec_pokemon2 LEDIAN
- ec_pokemon2 LEDYBA
- ec_move1 LEECH_LIFE
- ec_move2 LEECH_SEED
- ec_move2 LEER
- ec_word LEFT
- ec_word LEGEND
- ec_word LESS
- ec_word LESSONS
- ec_word LET_ME_WIN
- ec_word LET_S
- ec_word LETTER
- ec_word LEVEL
- ec_word LEVITATE
- ec_move1 LICK
- ec_pokemon2 LICKITUNG
- ec_word LIE
- ec_word LIFE
- ec_move2 LIGHT_SCREEN
- ec_word LIGHTNINGROD
- ec_word LIKE
- ec_word LIKELY_TO
- ec_word LIKES
- ec_pokemon1 LILEEP
- ec_word LIMBER
- ec_word LINK
- ec_pokemon1 LINOONE
- ec_word LIQUID_OOZE
- ec_word LISTEN
- ec_word LISTENING
- ec_word LISTENS
- ec_word LIVING
- ec_move2 LOCK_ON
- ec_word LOCOMOTIVE
- ec_word LOL
- ec_word LOLLING
- ec_pokemon1 LOMBRE
- ec_word LONESOME
- ec_word LOOK
- ec_word LOOKS
- ec_word LOSE
- ec_word LOSER
- ec_word LOSING
- ec_word LOSS
- ec_word LOST
- ec_pokemon1 LOTAD
- ec_pokemon1 LOUDRED
- ec_word LOUSY
- ec_move1 LOVELY_KISS
- ec_word LOVEY_DOVEY
- ec_word LOW
- ec_move1 LOW_KICK
- ec_word LOWS
- ec_pokemon1 LUDICOLO
- ec_pokemon2 LUGIA
- ec_word LUKEWARM
- ec_pokemon1 LUNATONE
- ec_move2 LUSTER_PURGE
- ec_pokemon1 LUVDISC
+ .2byte EC_WORD_LACKING
+ .2byte EC_WORD_LACKS
+ .2byte EC_WORD_LADY
+ .2byte EC_POKEMON(LAIRON)
+ .2byte EC_WORD_LALALA
+ ec_duplicates 2
+ .2byte EC_POKEMON(LANTURN)
+ .2byte EC_POKEMON2(LANTURN)
+ .2byte EC_POKEMON2(LAPRAS)
+ .2byte EC_POKEMON2(LARVITAR)
+ .2byte EC_WORD_LAST
+ .2byte EC_WORD_LATE
+ .2byte EC_WORD_LATER
+ .2byte EC_POKEMON(LATIAS)
+ .2byte EC_POKEMON(LATIOS)
+ .2byte EC_WORD_LAVISH
+ .2byte EC_WORD_LAY
+ .2byte EC_WORD_LEADER
+ .2byte EC_WORD_LEADERS
+ .2byte EC_MOVE2(LEAF_BLADE)
+ .2byte EC_WORD_LEARN
+ .2byte EC_POKEMON2(LEDIAN)
+ .2byte EC_POKEMON2(LEDYBA)
+ .2byte EC_MOVE(LEECH_LIFE)
+ .2byte EC_MOVE2(LEECH_SEED)
+ .2byte EC_MOVE2(LEER)
+ .2byte EC_WORD_LEFT
+ .2byte EC_WORD_LEGEND
+ .2byte EC_WORD_LESS
+ .2byte EC_WORD_LESSONS
+ .2byte EC_WORD_LET_ME_WIN
+ .2byte EC_WORD_LET_S
+ .2byte EC_WORD_LETTER
+ .2byte EC_WORD_LEVEL
+ .2byte EC_WORD_LEVITATE
+ .2byte EC_MOVE(LICK)
+ .2byte EC_POKEMON2(LICKITUNG)
+ .2byte EC_WORD_LIE
+ .2byte EC_WORD_LIFE
+ .2byte EC_MOVE2(LIGHT_SCREEN)
+ .2byte EC_WORD_LIGHTNINGROD
+ .2byte EC_WORD_LIKE
+ .2byte EC_WORD_LIKELY_TO
+ .2byte EC_WORD_LIKES
+ .2byte EC_POKEMON(LILEEP)
+ .2byte EC_WORD_LIMBER
+ .2byte EC_WORD_LINK
+ .2byte EC_POKEMON(LINOONE)
+ .2byte EC_WORD_LIQUID_OOZE
+ .2byte EC_WORD_LISTEN
+ .2byte EC_WORD_LISTENING
+ .2byte EC_WORD_LISTENS
+ .2byte EC_WORD_LIVING
+ .2byte EC_MOVE2(LOCK_ON)
+ .2byte EC_WORD_LOCOMOTIVE
+ .2byte EC_WORD_LOL
+ .2byte EC_WORD_LOLLING
+ .2byte EC_POKEMON(LOMBRE)
+ .2byte EC_WORD_LONESOME
+ .2byte EC_WORD_LOOK
+ .2byte EC_WORD_LOOKS
+ .2byte EC_WORD_LOSE
+ .2byte EC_WORD_LOSER
+ .2byte EC_WORD_LOSING
+ .2byte EC_WORD_LOSS
+ .2byte EC_WORD_LOST
+ .2byte EC_POKEMON(LOTAD)
+ .2byte EC_POKEMON(LOUDRED)
+ .2byte EC_WORD_LOUSY
+ .2byte EC_MOVE(LOVELY_KISS)
+ .2byte EC_WORD_LOVEY_DOVEY
+ .2byte EC_WORD_LOW
+ .2byte EC_MOVE(LOW_KICK)
+ .2byte EC_WORD_LOWS
+ .2byte EC_POKEMON(LUDICOLO)
+ .2byte EC_POKEMON2(LUGIA)
+ .2byte EC_WORD_LUKEWARM
+ .2byte EC_POKEMON(LUNATONE)
+ .2byte EC_MOVE2(LUSTER_PURGE)
+ .2byte EC_POKEMON(LUVDISC)
gEasyChatWordsByLetter_M:
- ec_move2 MACH_PUNCH
- ec_duplicates 2
- ec_pokemon1 MACHAMP
- ec_pokemon2 MACHAMP
- ec_word MACHINE
- ec_duplicates 2
- ec_pokemon1 MACHOKE
- ec_pokemon2 MACHOKE
- ec_duplicates 2
- ec_pokemon1 MACHOP
- ec_pokemon2 MACHOP
- ec_word MAGAZINE
- ec_pokemon2 MAGBY
- ec_duplicates 2
- ec_pokemon1 MAGCARGO
- ec_pokemon2 MAGCARGO
- ec_move2 MAGIC_COAT
- ec_move2 MAGICAL_LEAF
- ec_duplicates 2
- ec_pokemon1 MAGIKARP
- ec_pokemon2 MAGIKARP
- ec_word MAGMA_ARMOR
- ec_pokemon2 MAGMAR
- ec_duplicates 2
- ec_pokemon1 MAGNEMITE
- ec_pokemon2 MAGNEMITE
- ec_word MAGNET_PULL
- ec_duplicates 2
- ec_pokemon1 MAGNETON
- ec_pokemon2 MAGNETON
- ec_move2 MAGNITUDE
- ec_word MAIL
- ec_word MAKE
- ec_word MAKING
- ec_pokemon1 MAKUHITA
- ec_word MAN
- ec_pokemon1 MANECTRIC
- ec_pokemon2 MANKEY
- ec_pokemon2 MANTINE
- ec_pokemon2 MAREEP
- ec_duplicates 2
- ec_pokemon1 MARILL
- ec_pokemon2 MARILL
- ec_pokemon2 MAROWAK
- ec_pokemon1 MARSHTOMP
- ec_word MARVEL_SCALE
- ec_pokemon1 MASQUERAIN
- ec_word MASTER
- ec_word MATCH
- ec_word MATCH_UP
- ec_pokemon1 MAWILE
- ec_word MAYBE
- ec_word MC
- ec_word ME
- ec_word MEAN
- ec_move1 MEAN_LOOK
- ec_pokemon1 MEDICHAM
- ec_move2 MEDITATE
- ec_pokemon1 MEDITITE
- ec_word MEET
- ec_word MEET_YOU
- ec_word MEETS
- ec_word MEGA
- ec_move2 MEGA_DRAIN
- ec_move2 MEGA_KICK
- ec_move2 MEGA_PUNCH
- ec_move2 MEGAHORN
- ec_pokemon2 MEGANIUM
- ec_move1 MEMENTO
- ec_pokemon2 MEOWTH
- ec_word MESSAGE
- ec_pokemon1 METAGROSS
- ec_move2 METAL_CLAW
- ec_move1 METAL_SOUND
- ec_pokemon1 METANG
- ec_pokemon2 METAPOD
- ec_move1 METEOR_MASH
- ec_move2 METRONOME
- ec_pokemon2 MEW
- ec_pokemon2 MEWTWO
- ec_pokemon1 MIGHTYENA
- ec_move2 MILK_DRINK
- ec_pokemon1 MILOTIC
- ec_pokemon2 MILTANK
- ec_move2 MIMIC
- ec_move1 MIND_READER
- ec_move2 MINIMIZE
- ec_pokemon1 MINUN
- ec_word MINUS
- ec_move2 MIRROR_COAT
- ec_move1 MIRROR_MOVE
- ec_pokemon2 MISDREAVUS
- ec_word MISHEARD
- ec_word MISS
- ec_move1 MIST
- ec_move2 MIST_BALL
- ec_word MISTAKE
- ec_word MMM
- ec_word MODE
- ec_word MODERN
- ec_pokemon2 MOLTRES
- ec_word MOMENTUM
- ec_word MONDAY
- ec_word MONEY
- ec_word MONTH
- ec_word MOOD
- ec_move2 MOONLIGHT
- ec_word MORE
- ec_word MORNING
- ec_move1 MORNING_SUN
- ec_word MOTHER
- ec_word MOVE
- ec_word MOVIE
- ec_word MR
- ec_pokemon2 MR_MIME
- ec_word MRS
- ec_word MUCH
- ec_word MUCH_OBLIGED
- ec_move2 MUD_SHOT
- ec_move2 MUD_SPORT
- ec_move2 MUD_SLAP
- ec_move2 MUDDY_WATER
- ec_pokemon1 MUDKIP
- ec_word MUFUFU
- ec_duplicates 2
- ec_pokemon1 MUK
- ec_pokemon2 MUK
- ec_pokemon2 MURKROW
- ec_word MUSIC
- ec_word MUST_BE
- ec_word MY
- ec_word MYSELF
- ec_word MYSTERY
+ .2byte EC_MOVE2(MACH_PUNCH)
+ ec_duplicates 2
+ .2byte EC_POKEMON(MACHAMP)
+ .2byte EC_POKEMON2(MACHAMP)
+ .2byte EC_WORD_MACHINE
+ ec_duplicates 2
+ .2byte EC_POKEMON(MACHOKE)
+ .2byte EC_POKEMON2(MACHOKE)
+ ec_duplicates 2
+ .2byte EC_POKEMON(MACHOP)
+ .2byte EC_POKEMON2(MACHOP)
+ .2byte EC_WORD_MAGAZINE
+ .2byte EC_POKEMON2(MAGBY)
+ ec_duplicates 2
+ .2byte EC_POKEMON(MAGCARGO)
+ .2byte EC_POKEMON2(MAGCARGO)
+ .2byte EC_MOVE2(MAGIC_COAT)
+ .2byte EC_MOVE2(MAGICAL_LEAF)
+ ec_duplicates 2
+ .2byte EC_POKEMON(MAGIKARP)
+ .2byte EC_POKEMON2(MAGIKARP)
+ .2byte EC_WORD_MAGMA_ARMOR
+ .2byte EC_POKEMON2(MAGMAR)
+ ec_duplicates 2
+ .2byte EC_POKEMON(MAGNEMITE)
+ .2byte EC_POKEMON2(MAGNEMITE)
+ .2byte EC_WORD_MAGNET_PULL
+ ec_duplicates 2
+ .2byte EC_POKEMON(MAGNETON)
+ .2byte EC_POKEMON2(MAGNETON)
+ .2byte EC_MOVE2(MAGNITUDE)
+ .2byte EC_WORD_MAIL
+ .2byte EC_WORD_MAKE
+ .2byte EC_WORD_MAKING
+ .2byte EC_POKEMON(MAKUHITA)
+ .2byte EC_WORD_MAN
+ .2byte EC_POKEMON(MANECTRIC)
+ .2byte EC_POKEMON2(MANKEY)
+ .2byte EC_POKEMON2(MANTINE)
+ .2byte EC_POKEMON2(MAREEP)
+ ec_duplicates 2
+ .2byte EC_POKEMON(MARILL)
+ .2byte EC_POKEMON2(MARILL)
+ .2byte EC_POKEMON2(MAROWAK)
+ .2byte EC_POKEMON(MARSHTOMP)
+ .2byte EC_WORD_MARVEL_SCALE
+ .2byte EC_POKEMON(MASQUERAIN)
+ .2byte EC_WORD_MASTER
+ .2byte EC_WORD_MATCH
+ .2byte EC_WORD_MATCH_UP
+ .2byte EC_POKEMON(MAWILE)
+ .2byte EC_WORD_MAYBE
+ .2byte EC_WORD_MC
+ .2byte EC_WORD_ME
+ .2byte EC_WORD_MEAN
+ .2byte EC_MOVE(MEAN_LOOK)
+ .2byte EC_POKEMON(MEDICHAM)
+ .2byte EC_MOVE2(MEDITATE)
+ .2byte EC_POKEMON(MEDITITE)
+ .2byte EC_WORD_MEET
+ .2byte EC_WORD_MEET_YOU
+ .2byte EC_WORD_MEETS
+ .2byte EC_WORD_MEGA
+ .2byte EC_MOVE2(MEGA_DRAIN)
+ .2byte EC_MOVE2(MEGA_KICK)
+ .2byte EC_MOVE2(MEGA_PUNCH)
+ .2byte EC_MOVE2(MEGAHORN)
+ .2byte EC_POKEMON2(MEGANIUM)
+ .2byte EC_MOVE(MEMENTO)
+ .2byte EC_POKEMON2(MEOWTH)
+ .2byte EC_WORD_MESSAGE
+ .2byte EC_POKEMON(METAGROSS)
+ .2byte EC_MOVE2(METAL_CLAW)
+ .2byte EC_MOVE(METAL_SOUND)
+ .2byte EC_POKEMON(METANG)
+ .2byte EC_POKEMON2(METAPOD)
+ .2byte EC_MOVE(METEOR_MASH)
+ .2byte EC_MOVE2(METRONOME)
+ .2byte EC_POKEMON2(MEW)
+ .2byte EC_POKEMON2(MEWTWO)
+ .2byte EC_POKEMON(MIGHTYENA)
+ .2byte EC_MOVE2(MILK_DRINK)
+ .2byte EC_POKEMON(MILOTIC)
+ .2byte EC_POKEMON2(MILTANK)
+ .2byte EC_MOVE2(MIMIC)
+ .2byte EC_MOVE(MIND_READER)
+ .2byte EC_MOVE2(MINIMIZE)
+ .2byte EC_POKEMON(MINUN)
+ .2byte EC_WORD_MINUS
+ .2byte EC_MOVE2(MIRROR_COAT)
+ .2byte EC_MOVE(MIRROR_MOVE)
+ .2byte EC_POKEMON2(MISDREAVUS)
+ .2byte EC_WORD_MISHEARD
+ .2byte EC_WORD_MISS
+ .2byte EC_MOVE(MIST)
+ .2byte EC_MOVE2(MIST_BALL)
+ .2byte EC_WORD_MISTAKE
+ .2byte EC_WORD_MMM
+ .2byte EC_WORD_MODE
+ .2byte EC_WORD_MODERN
+ .2byte EC_POKEMON2(MOLTRES)
+ .2byte EC_WORD_MOMENTUM
+ .2byte EC_WORD_MONDAY
+ .2byte EC_WORD_MONEY
+ .2byte EC_WORD_MONTH
+ .2byte EC_WORD_MOOD
+ .2byte EC_MOVE2(MOONLIGHT)
+ .2byte EC_WORD_MORE
+ .2byte EC_WORD_MORNING
+ .2byte EC_MOVE(MORNING_SUN)
+ .2byte EC_WORD_MOTHER
+ .2byte EC_WORD_MOVE
+ .2byte EC_WORD_MOVIE
+ .2byte EC_WORD_MR
+ .2byte EC_POKEMON2(MR_MIME)
+ .2byte EC_WORD_MRS
+ .2byte EC_WORD_MUCH
+ .2byte EC_WORD_MUCH_OBLIGED
+ .2byte EC_MOVE2(MUD_SHOT)
+ .2byte EC_MOVE2(MUD_SPORT)
+ .2byte EC_MOVE2(MUD_SLAP)
+ .2byte EC_MOVE2(MUDDY_WATER)
+ .2byte EC_POKEMON(MUDKIP)
+ .2byte EC_WORD_MUFUFU
+ ec_duplicates 2
+ .2byte EC_POKEMON(MUK)
+ .2byte EC_POKEMON2(MUK)
+ .2byte EC_POKEMON2(MURKROW)
+ .2byte EC_WORD_MUSIC
+ .2byte EC_WORD_MUST_BE
+ .2byte EC_WORD_MY
+ .2byte EC_WORD_MYSELF
+ .2byte EC_WORD_MYSTERY
gEasyChatWordsByLetter_N:
- ec_word NAME
- ec_word NAP
- ec_duplicates 2
- ec_pokemon1 NATU
- ec_pokemon2 NATU
- ec_word NATURAL
- ec_word NATURAL_CURE
- ec_word NATURALLY
- ec_word NATURE
- ec_move1 NATURE_POWER
- ec_word NEAR
- ec_word NEARLY
- ec_word NEED
- ec_move2 NEEDLE_ARM
- ec_word NEGATIVE
- ec_word NEVER
- ec_word NEW
- ec_word NEWS
- ec_word NEXT
- ec_word NICE
- ec_pokemon2 NIDOKING
- ec_pokemon2 NIDOQUEEN
- ec_pokemon2 NIDORAN_F
- ec_pokemon2 NIDORAN_M
- ec_pokemon2 NIDORINA
- ec_pokemon2 NIDORINO
- ec_word NIGHT
- ec_move2 NIGHT_SHADE
- ec_move1 NIGHTMARE
- ec_word NIGHTTIME
- ec_pokemon1 NINCADA
- ec_duplicates 2
- ec_pokemon1 NINETALES
- ec_pokemon2 NINETALES
- ec_pokemon1 NINJASK
- ec_word NITWIT
- ec_word NO
- ec_word NO_MATCH
- ec_word NO_1
- ec_pokemon2 NOCTOWL
- ec_word NOISY
- ec_word NON_STOP
- ec_word NONE
- ec_word NOPE
- ec_word NORMAL
- ec_pokemon1 NOSEPASS
- ec_word NOT
- ec_word NOT_VERY
- ec_word NOTHING
- ec_word NOW
- ec_pokemon1 NUMEL
- ec_pokemon1 NUZLEAF
+ .2byte EC_WORD_NAME
+ .2byte EC_WORD_NAP
+ ec_duplicates 2
+ .2byte EC_POKEMON(NATU)
+ .2byte EC_POKEMON2(NATU)
+ .2byte EC_WORD_NATURAL
+ .2byte EC_WORD_NATURAL_CURE
+ .2byte EC_WORD_NATURALLY
+ .2byte EC_WORD_NATURE
+ .2byte EC_MOVE(NATURE_POWER)
+ .2byte EC_WORD_NEAR
+ .2byte EC_WORD_NEARLY
+ .2byte EC_WORD_NEED
+ .2byte EC_MOVE2(NEEDLE_ARM)
+ .2byte EC_WORD_NEGATIVE
+ .2byte EC_WORD_NEVER
+ .2byte EC_WORD_NEW
+ .2byte EC_WORD_NEWS
+ .2byte EC_WORD_NEXT
+ .2byte EC_WORD_NICE
+ .2byte EC_POKEMON2(NIDOKING)
+ .2byte EC_POKEMON2(NIDOQUEEN)
+ .2byte EC_POKEMON2(NIDORAN_F)
+ .2byte EC_POKEMON2(NIDORAN_M)
+ .2byte EC_POKEMON2(NIDORINA)
+ .2byte EC_POKEMON2(NIDORINO)
+ .2byte EC_WORD_NIGHT
+ .2byte EC_MOVE2(NIGHT_SHADE)
+ .2byte EC_MOVE(NIGHTMARE)
+ .2byte EC_WORD_NIGHTTIME
+ .2byte EC_POKEMON(NINCADA)
+ ec_duplicates 2
+ .2byte EC_POKEMON(NINETALES)
+ .2byte EC_POKEMON2(NINETALES)
+ .2byte EC_POKEMON(NINJASK)
+ .2byte EC_WORD_NITWIT
+ .2byte EC_WORD_NO
+ .2byte EC_WORD_NO_MATCH
+ .2byte EC_WORD_NO_1
+ .2byte EC_POKEMON2(NOCTOWL)
+ .2byte EC_WORD_NOISY
+ .2byte EC_WORD_NON_STOP
+ .2byte EC_WORD_NONE
+ .2byte EC_WORD_NOPE
+ .2byte EC_WORD_NORMAL
+ .2byte EC_POKEMON(NOSEPASS)
+ .2byte EC_WORD_NOT
+ .2byte EC_WORD_NOT_VERY
+ .2byte EC_WORD_NOTHING
+ .2byte EC_WORD_NOW
+ .2byte EC_POKEMON(NUMEL)
+ .2byte EC_POKEMON(NUZLEAF)
gEasyChatWordsByLetter_O:
- ec_word OBLIVIOUS
- ec_move1 OCTAZOOKA
- ec_pokemon2 OCTILLERY
- ec_duplicates 2
- ec_pokemon1 ODDISH
- ec_pokemon2 ODDISH
- ec_move1 ODOR_SLEUTH
- ec_word OF
- ec_word OFF
- ec_word OFFENSIVE
- ec_word OH
- ec_word OH_DEAR
- ec_word OH_YEAH
- ec_word OH_KAY
- ec_word OH_QUES
- ec_word OI
- ec_word OI_OI_OI
- ec_word OK_QUES
- ec_word OKAY
- ec_word OLD
- ec_word OLDEN
- ec_pokemon2 OMANYTE
- ec_pokemon2 OMASTAR
- ec_word ON
- ec_word ONCE
- ec_pokemon2 ONIX
- ec_word ONLY
- ec_word OOPS
- ec_word OPPONENT
- ec_word OPPOSITE
- ec_word OR
- ec_word OTHER
- ec_word OUR
- ec_word OUT
- ec_move1 OUTRAGE
- ec_word OUTSIDE
- ec_word OVER
- ec_word OVERDO
- ec_word OVERGROW
- ec_move1 OVERHEAT
- ec_word OVERWHELMING
- ec_word OWN
- ec_word OWN_TEMPO
+ .2byte EC_WORD_OBLIVIOUS
+ .2byte EC_MOVE(OCTAZOOKA)
+ .2byte EC_POKEMON2(OCTILLERY)
+ ec_duplicates 2
+ .2byte EC_POKEMON(ODDISH)
+ .2byte EC_POKEMON2(ODDISH)
+ .2byte EC_MOVE(ODOR_SLEUTH)
+ .2byte EC_WORD_OF
+ .2byte EC_WORD_OFF
+ .2byte EC_WORD_OFFENSIVE
+ .2byte EC_WORD_OH
+ .2byte EC_WORD_OH_DEAR
+ .2byte EC_WORD_OH_YEAH
+ .2byte EC_WORD_OH_KAY
+ .2byte EC_WORD_OH_QUES
+ .2byte EC_WORD_OI
+ .2byte EC_WORD_OI_OI_OI
+ .2byte EC_WORD_OK_QUES
+ .2byte EC_WORD_OKAY
+ .2byte EC_WORD_OLD
+ .2byte EC_WORD_OLDEN
+ .2byte EC_POKEMON2(OMANYTE)
+ .2byte EC_POKEMON2(OMASTAR)
+ .2byte EC_WORD_ON
+ .2byte EC_WORD_ONCE
+ .2byte EC_POKEMON2(ONIX)
+ .2byte EC_WORD_ONLY
+ .2byte EC_WORD_OOPS
+ .2byte EC_WORD_OPPONENT
+ .2byte EC_WORD_OPPOSITE
+ .2byte EC_WORD_OR
+ .2byte EC_WORD_OTHER
+ .2byte EC_WORD_OUR
+ .2byte EC_WORD_OUT
+ .2byte EC_MOVE(OUTRAGE)
+ .2byte EC_WORD_OUTSIDE
+ .2byte EC_WORD_OVER
+ .2byte EC_WORD_OVERDO
+ .2byte EC_WORD_OVERGROW
+ .2byte EC_MOVE(OVERHEAT)
+ .2byte EC_WORD_OVERWHELMING
+ .2byte EC_WORD_OWN
+ .2byte EC_WORD_OWN_TEMPO
gEasyChatWordsByLetter_P:
- ec_move1 PAIN_SPLIT
- ec_pokemon2 PARAS
- ec_pokemon2 PARASECT
- ec_word PARDON
- ec_word PARENT
- ec_word PARTNER
- ec_word PARTY
- ec_word PATTERN
- ec_move2 PAY_DAY
- ec_word PC
- ec_move2 PECK
- ec_pokemon1 PELIPPER
- ec_word PERFECT
- ec_word PERFECTION
- ec_move2 PERISH_SONG
- ec_pokemon2 PERSIAN
- ec_word PERSON
- ec_move2 PETAL_DANCE
- ec_duplicates 2
- ec_pokemon1 PHANPY
- ec_pokemon2 PHANPY
- ec_word PHONE
- ec_duplicates 2
- ec_pokemon1 PICHU
- ec_pokemon2 PICHU
- ec_word PICKUP
- ec_pokemon2 PIDGEOT
- ec_pokemon2 PIDGEOTTO
- ec_pokemon2 PIDGEY
- ec_duplicates 2
- ec_pokemon1 PIKACHU
- ec_pokemon2 PIKACHU
- ec_pokemon2 PILOSWINE
- ec_move2 PIN_MISSILE
- ec_pokemon2 PINECO
- ec_duplicates 2
- ec_pokemon1 PINSIR
- ec_pokemon2 PINSIR
- ec_word PKRS
- ec_word PLACE
- ec_word PLANS
- ec_word PLAY
- ec_word PLAYED
- ec_word PLAYS
- ec_word PLEASE
- ec_word PLUS
- ec_word PLUSH_DOLL
- ec_pokemon1 PLUSLE
- ec_word POINTS
- ec_word POISON
- ec_move2 POISON_FANG
- ec_move2 POISON_GAS
- ec_word POISON_POINT
- ec_move2 POISON_STING
- ec_move2 POISON_TAIL
- ec_move2 POISON_POWDER
- ec_word POKEBLOCK
- ec_word POKEDEX
- ec_word POKEMON
- ec_word POKENAV
- ec_pokemon2 POLITOED
- ec_pokemon2 POLIWAG
- ec_pokemon2 POLIWHIRL
- ec_pokemon2 POLIWRATH
- ec_pokemon2 PONYTA
- ec_pokemon1 POOCHYENA
- ec_word POPULAR
- ec_pokemon2 PORYGON
- ec_pokemon2 PORYGON2
- ec_move2 POUND
- ec_move1 POWDER_SNOW
- ec_word POWER
- ec_word PRAISE
- ec_word PREPOSTEROUS
- ec_move2 PRESENT
- ec_word PRESSURE
- ec_word PRETEND
- ec_word PRETTY
- ec_pokemon2 PRIMEAPE
- ec_word PROBABLY
- ec_word PROMISE
- ec_move2 PROTECT
- ec_move1 PSYBEAM
- ec_move1 PSYCH_UP
- ec_duplicates 2
- ec_word PSYCHIC
- ec_move1 PSYCHIC
- ec_duplicates 2
- ec_pokemon1 PSYDUCK
- ec_pokemon2 PSYDUCK
- ec_move1 PSYWAVE
- ec_pokemon2 PUPITAR
- ec_word PURE_POWER
- ec_move1 PURSUIT
- ec_word PUSHOVER
+ .2byte EC_MOVE(PAIN_SPLIT)
+ .2byte EC_POKEMON2(PARAS)
+ .2byte EC_POKEMON2(PARASECT)
+ .2byte EC_WORD_PARDON
+ .2byte EC_WORD_PARENT
+ .2byte EC_WORD_PARTNER
+ .2byte EC_WORD_PARTY
+ .2byte EC_WORD_PATTERN
+ .2byte EC_MOVE2(PAY_DAY)
+ .2byte EC_WORD_PC
+ .2byte EC_MOVE2(PECK)
+ .2byte EC_POKEMON(PELIPPER)
+ .2byte EC_WORD_PERFECT
+ .2byte EC_WORD_PERFECTION
+ .2byte EC_MOVE2(PERISH_SONG)
+ .2byte EC_POKEMON2(PERSIAN)
+ .2byte EC_WORD_PERSON
+ .2byte EC_MOVE2(PETAL_DANCE)
+ ec_duplicates 2
+ .2byte EC_POKEMON(PHANPY)
+ .2byte EC_POKEMON2(PHANPY)
+ .2byte EC_WORD_PHONE
+ ec_duplicates 2
+ .2byte EC_POKEMON(PICHU)
+ .2byte EC_POKEMON2(PICHU)
+ .2byte EC_WORD_PICKUP
+ .2byte EC_POKEMON2(PIDGEOT)
+ .2byte EC_POKEMON2(PIDGEOTTO)
+ .2byte EC_POKEMON2(PIDGEY)
+ ec_duplicates 2
+ .2byte EC_POKEMON(PIKACHU)
+ .2byte EC_POKEMON2(PIKACHU)
+ .2byte EC_POKEMON2(PILOSWINE)
+ .2byte EC_MOVE2(PIN_MISSILE)
+ .2byte EC_POKEMON2(PINECO)
+ ec_duplicates 2
+ .2byte EC_POKEMON(PINSIR)
+ .2byte EC_POKEMON2(PINSIR)
+ .2byte EC_WORD_PKRS
+ .2byte EC_WORD_PLACE
+ .2byte EC_WORD_PLANS
+ .2byte EC_WORD_PLAY
+ .2byte EC_WORD_PLAYED
+ .2byte EC_WORD_PLAYS
+ .2byte EC_WORD_PLEASE
+ .2byte EC_WORD_PLUS
+ .2byte EC_WORD_PLUSH_DOLL
+ .2byte EC_POKEMON(PLUSLE)
+ .2byte EC_WORD_POINTS
+ .2byte EC_WORD_POISON
+ .2byte EC_MOVE2(POISON_FANG)
+ .2byte EC_MOVE2(POISON_GAS)
+ .2byte EC_WORD_POISON_POINT
+ .2byte EC_MOVE2(POISON_STING)
+ .2byte EC_MOVE2(POISON_TAIL)
+ .2byte EC_MOVE2(POISON_POWDER)
+ .2byte EC_WORD_POKEBLOCK
+ .2byte EC_WORD_POKEDEX
+ .2byte EC_WORD_POKEMON
+ .2byte EC_WORD_POKENAV
+ .2byte EC_POKEMON2(POLITOED)
+ .2byte EC_POKEMON2(POLIWAG)
+ .2byte EC_POKEMON2(POLIWHIRL)
+ .2byte EC_POKEMON2(POLIWRATH)
+ .2byte EC_POKEMON2(PONYTA)
+ .2byte EC_POKEMON(POOCHYENA)
+ .2byte EC_WORD_POPULAR
+ .2byte EC_POKEMON2(PORYGON)
+ .2byte EC_POKEMON2(PORYGON2)
+ .2byte EC_MOVE2(POUND)
+ .2byte EC_MOVE(POWDER_SNOW)
+ .2byte EC_WORD_POWER
+ .2byte EC_WORD_PRAISE
+ .2byte EC_WORD_PREPOSTEROUS
+ .2byte EC_MOVE2(PRESENT)
+ .2byte EC_WORD_PRESSURE
+ .2byte EC_WORD_PRETEND
+ .2byte EC_WORD_PRETTY
+ .2byte EC_POKEMON2(PRIMEAPE)
+ .2byte EC_WORD_PROBABLY
+ .2byte EC_WORD_PROMISE
+ .2byte EC_MOVE2(PROTECT)
+ .2byte EC_MOVE(PSYBEAM)
+ .2byte EC_MOVE(PSYCH_UP)
+ ec_duplicates 2
+ .2byte EC_WORD_PSYCHIC
+ .2byte EC_MOVE(PSYCHIC)
+ ec_duplicates 2
+ .2byte EC_POKEMON(PSYDUCK)
+ .2byte EC_POKEMON2(PSYDUCK)
+ .2byte EC_MOVE(PSYWAVE)
+ .2byte EC_POKEMON2(PUPITAR)
+ .2byte EC_WORD_PURE_POWER
+ .2byte EC_MOVE(PURSUIT)
+ .2byte EC_WORD_PUSHOVER
gEasyChatWordsByLetter_Q:
- ec_pokemon2 QUAGSIRE
- ec_word QUESTION
- ec_move2 QUICK_ATTACK
- ec_pokemon2 QUILAVA
- ec_word QUITE
- ec_pokemon2 QWILFISH
+ .2byte EC_POKEMON2(QUAGSIRE)
+ .2byte EC_WORD_QUESTION
+ .2byte EC_MOVE2(QUICK_ATTACK)
+ .2byte EC_POKEMON2(QUILAVA)
+ .2byte EC_WORD_QUITE
+ .2byte EC_POKEMON2(QWILFISH)
gEasyChatWordsByLetter_R:
- ec_word RADIO
- ec_move1 RAGE
- ec_duplicates 2
- ec_pokemon1 RAICHU
- ec_pokemon2 RAICHU
- ec_pokemon2 RAIKOU
- ec_move1 RAIN_DANCE
- ec_word RAIN_DISH
- ec_pokemon1 RALTS
- ec_word RANK
- ec_move1 RAPID_SPIN
- ec_pokemon2 RAPIDASH
- ec_word RARE
- ec_word RATHER
- ec_pokemon2 RATICATE
- ec_pokemon2 RATTATA
- ec_pokemon1 RAYQUAZA
- ec_move2 RAZOR_LEAF
- ec_move1 RAZOR_WIND
- ec_word READY
- ec_word REALLY
- ec_word REAR
- ec_word RECEIVED
- ec_word RECOMMEND
- ec_move1 RECOVER
- ec_move2 RECYCLE
- ec_move2 REFLECT
- ec_move2 REFRESH
- ec_word REFRESHING
- ec_word REFUSE
- ec_pokemon1 REGICE
- ec_pokemon1 REGIROCK
- ec_pokemon1 REGISTEEL
- ec_word REJECT
- ec_word RELEASE
- ec_pokemon1 RELICANTH
- ec_pokemon2 REMORAID
- ec_word RENTAL
- ec_move2 REST
- ec_word RESUSCITATE
- ec_move1 RETURN
- ec_move2 REVENGE
- ec_move1 REVERSAL
- ec_duplicates 2
- ec_pokemon1 RHYDON
- ec_pokemon2 RHYDON
- ec_duplicates 2
- ec_pokemon1 RHYHORN
- ec_pokemon2 RHYHORN
- ec_word RIBBON
- ec_word RICKETY
- ec_word RIGHT
- ec_word RIPPED
- ec_word RIVAL
- ec_move2 ROAR
- ec_word ROCK
- ec_move2 ROCK_BLAST
- ec_word ROCK_HEAD
- ec_move1 ROCK_SLIDE
- ec_move1 ROCK_SMASH
- ec_move1 ROCK_THROW
- ec_move1 ROCK_TOMB
- ec_word ROCK_SOLID
- ec_move2 ROLE_PLAY
- ec_move2 ROLLING_KICK
- ec_move1 ROLLOUT
- ec_word ROMANTIC
- ec_pokemon1 ROSELIA
- ec_word ROUGH_SKIN
- ec_word RPG
- ec_word RUBY
- ec_word RULE
- ec_word RUN
- ec_word RUN_AWAY
- ec_word RUNS
+ .2byte EC_WORD_RADIO
+ .2byte EC_MOVE(RAGE)
+ ec_duplicates 2
+ .2byte EC_POKEMON(RAICHU)
+ .2byte EC_POKEMON2(RAICHU)
+ .2byte EC_POKEMON2(RAIKOU)
+ .2byte EC_MOVE(RAIN_DANCE)
+ .2byte EC_WORD_RAIN_DISH
+ .2byte EC_POKEMON(RALTS)
+ .2byte EC_WORD_RANK
+ .2byte EC_MOVE(RAPID_SPIN)
+ .2byte EC_POKEMON2(RAPIDASH)
+ .2byte EC_WORD_RARE
+ .2byte EC_WORD_RATHER
+ .2byte EC_POKEMON2(RATICATE)
+ .2byte EC_POKEMON2(RATTATA)
+ .2byte EC_POKEMON(RAYQUAZA)
+ .2byte EC_MOVE2(RAZOR_LEAF)
+ .2byte EC_MOVE(RAZOR_WIND)
+ .2byte EC_WORD_READY
+ .2byte EC_WORD_REALLY
+ .2byte EC_WORD_REAR
+ .2byte EC_WORD_RECEIVED
+ .2byte EC_WORD_RECOMMEND
+ .2byte EC_MOVE(RECOVER)
+ .2byte EC_MOVE2(RECYCLE)
+ .2byte EC_MOVE2(REFLECT)
+ .2byte EC_MOVE2(REFRESH)
+ .2byte EC_WORD_REFRESHING
+ .2byte EC_WORD_REFUSE
+ .2byte EC_POKEMON(REGICE)
+ .2byte EC_POKEMON(REGIROCK)
+ .2byte EC_POKEMON(REGISTEEL)
+ .2byte EC_WORD_REJECT
+ .2byte EC_WORD_RELEASE
+ .2byte EC_POKEMON(RELICANTH)
+ .2byte EC_POKEMON2(REMORAID)
+ .2byte EC_WORD_RENTAL
+ .2byte EC_MOVE2(REST)
+ .2byte EC_WORD_RESUSCITATE
+ .2byte EC_MOVE(RETURN)
+ .2byte EC_MOVE2(REVENGE)
+ .2byte EC_MOVE(REVERSAL)
+ ec_duplicates 2
+ .2byte EC_POKEMON(RHYDON)
+ .2byte EC_POKEMON2(RHYDON)
+ ec_duplicates 2
+ .2byte EC_POKEMON(RHYHORN)
+ .2byte EC_POKEMON2(RHYHORN)
+ .2byte EC_WORD_RIBBON
+ .2byte EC_WORD_RICKETY
+ .2byte EC_WORD_RIGHT
+ .2byte EC_WORD_RIPPED
+ .2byte EC_WORD_RIVAL
+ .2byte EC_MOVE2(ROAR)
+ .2byte EC_WORD_ROCK
+ .2byte EC_MOVE2(ROCK_BLAST)
+ .2byte EC_WORD_ROCK_HEAD
+ .2byte EC_MOVE(ROCK_SLIDE)
+ .2byte EC_MOVE(ROCK_SMASH)
+ .2byte EC_MOVE(ROCK_THROW)
+ .2byte EC_MOVE(ROCK_TOMB)
+ .2byte EC_WORD_ROCK_SOLID
+ .2byte EC_MOVE2(ROLE_PLAY)
+ .2byte EC_MOVE2(ROLLING_KICK)
+ .2byte EC_MOVE(ROLLOUT)
+ .2byte EC_WORD_ROMANTIC
+ .2byte EC_POKEMON(ROSELIA)
+ .2byte EC_WORD_ROUGH_SKIN
+ .2byte EC_WORD_RPG
+ .2byte EC_WORD_RUBY
+ .2byte EC_WORD_RULE
+ .2byte EC_WORD_RUN
+ .2byte EC_WORD_RUN_AWAY
+ .2byte EC_WORD_RUNS
gEasyChatWordsByLetter_S:
- ec_pokemon1 SABLEYE
- ec_move1 SACRED_FIRE
- ec_word SAD
- ec_word SADLY
- ec_move1 SAFEGUARD
- ec_word SAID
- ec_pokemon1 SALAMENCE
- ec_word SAND_STREAM
- ec_move1 SAND_TOMB
- ec_word SAND_VEIL
- ec_move1 SAND_ATTACK
- ec_duplicates 2
- ec_pokemon1 SANDSHREW
- ec_pokemon2 SANDSHREW
- ec_duplicates 2
- ec_pokemon1 SANDSLASH
- ec_pokemon2 SANDSLASH
- ec_move1 SANDSTORM
- ec_word SAPPHIRE
- ec_word SATISFIED
- ec_word SATURDAY
- ec_word SAYS
- ec_word SCARY
- ec_move1 SCARY_FACE
- ec_word SCATTER
- ec_pokemon1 SCEPTILE
- ec_word SCHOOL
- ec_pokemon2 SCIZOR
- ec_move2 SCRATCH
- ec_move1 SCREECH
- ec_pokemon2 SCYTHER
- ec_duplicates 2
- ec_pokemon1 SEADRA
- ec_pokemon2 SEADRA
- ec_duplicates 2
- ec_pokemon1 SEAKING
- ec_pokemon2 SEAKING
- ec_pokemon1 SEALEO
- ec_word SEARCH
- ec_word SECRET
- ec_word SECRET_BASE
- ec_move2 SECRET_POWER
- ec_word SEE
- ec_word SEE_YA
- ec_pokemon1 SEEDOT
- ec_word SEEK
- ec_pokemon2 SEEL
- ec_word SEEMS
- ec_word SEES
- ec_move2 SEISMIC_TOSS
- ec_move1 SELF_DESTRUCT
- ec_word SENSE
- ec_pokemon2 SENTRET
- ec_word SERENE_GRACE
- ec_word SERIOUS
- ec_word SERIOUSLY
- ec_word SERVICE
- ec_pokemon1 SEVIPER
- ec_move1 SHADOW_BALL
- ec_move1 SHADOW_PUNCH
- ec_word SHADOW_TAG
- ec_word SHADY
- ec_word SHAKE
- ec_word SHAKY
- ec_word SHALLOW
- ec_pokemon1 SHARPEDO
- ec_move1 SHARPEN
- ec_word SHE
- ec_word SHE_IS
- ec_word SHE_WAS
- ec_word SHED_SKIN
- ec_pokemon1 SHEDINJA
- ec_move1 SHEER_COLD
- ec_pokemon1 SHELGON
- ec_word SHELL_ARMOR
- ec_pokemon2 SHELLDER
- ec_word SHIELD_DUST
- ec_pokemon1 SHIFTRY
- ec_word SHINE
- ec_move2 SHOCK_WAVE
- ec_word SHOCKED
- ec_word SHOPPING
- ec_word SHOULD
- ec_word SHOW
- ec_word SHREDDED
- ec_pokemon1 SHROOMISH
- ec_pokemon2 SHUCKLE
- ec_pokemon1 SHUPPET
- ec_word SIBLINGS
- ec_word SIGH
- ec_move1 SIGNAL_BEAM
- ec_pokemon1 SILCOON
- ec_word SILKY
- ec_move1 SILVER_WIND
- ec_word SIMPLE
- ec_word SINCE
- ec_move1 SING
- ec_word SINK
- ec_word SISTER
- ec_duplicates 2
- ec_pokemon1 SKARMORY
- ec_pokemon2 SKARMORY
- ec_move1 SKETCH
- ec_word SKILL
- ec_move1 SKILL_SWAP
- ec_word SKILLED
- ec_pokemon2 SKIPLOOM
- ec_pokemon1 SKITTY
- ec_move2 SKULL_BASH
- ec_move1 SKY_ATTACK
- ec_move1 SKY_UPPERCUT
- ec_move2 SLACK_OFF
- ec_pokemon1 SLAKING
- ec_pokemon1 SLAKOTH
- ec_move2 SLAM
- ec_move1 SLASH
- ec_word SLEEP
- ec_move2 SLEEP_POWDER
- ec_move2 SLEEP_TALK
- ec_word SLEPT
- ec_word SLIDE
- ec_word SLIMY
- ec_pokemon2 SLOWBRO
- ec_pokemon2 SLOWKING
- ec_pokemon2 SLOWPOKE
- ec_move2 SLUDGE
- ec_move2 SLUDGE_BOMB
- ec_duplicates 2
- ec_pokemon1 SLUGMA
- ec_pokemon2 SLUGMA
- ec_word SMACK
- ec_word SMALL
- ec_word SMART
- ec_word SMARTNESS
- ec_pokemon2 SMEARGLE
- ec_word SMELL
- ec_word SMELL_YA
- ec_move1 SMELLING_SALT
- ec_word SMITE
- ec_move1 SMOG
- ec_move1 SMOKESCREEN
- ec_pokemon2 SMOOCHUM
- ec_word SMOOTH
- ec_move2 SNATCH
- ec_pokemon2 SNEASEL
- ec_move1 SNORE
- ec_pokemon2 SNORLAX
- ec_word SNORT
- ec_pokemon1 SNORUNT
- ec_pokemon2 SNUBBULL
- ec_word SO
- ec_move2 SOFT_BOILED
- ec_word SOFTWARE
- ec_move1 SOLAR_BEAM
- ec_pokemon1 SOLROCK
- ec_word SOME
- ec_word SOMEHOW
- ec_word SOMEONE
- ec_word SOMETHING
- ec_word SOMETIME
- ec_word SON
- ec_word SONG
- ec_word SONGS
- ec_move1 SONIC_BOOM
- ec_word SOON
- ec_word SORRY
- ec_word SOUNDPROOF
- ec_word SP_ABILITY
- ec_move1 SPARK
- ec_pokemon2 SPEAROW
- ec_word SPECTATOR
- ec_word SPEED_BOOST
- ec_pokemon1 SPHEAL
- ec_move1 SPIDER_WEB
- ec_move2 SPIKE_CANNON
- ec_move2 SPIKES
- ec_pokemon2 SPINARAK
- ec_pokemon1 SPINDA
- ec_word SPIRALING
- ec_word SPIRIT
- ec_move2 SPIT_UP
- ec_move1 SPITE
- ec_move2 SPLASH
- ec_pokemon1 SPOINK
- ec_move1 SPORE
- ec_word SPORTS
- ec_word SPRING
- ec_pokemon2 SQUIRTLE
- ec_word STAGE
- ec_pokemon2 STANTLER
- ec_duplicates 2
- ec_pokemon1 STARMIE
- ec_pokemon2 STARMIE
- ec_word START
- ec_duplicates 2
- ec_pokemon1 STARYU
- ec_pokemon2 STARYU
- ec_word STATIC
- ec_word STAY_AT_HOME
- ec_word STEEL
- ec_move2 STEEL_WING
- ec_pokemon2 STEELIX
- ec_word STENCH
- ec_word STICKY_HOLD
- ec_move2 STOCKPILE
- ec_move2 STOMP
- ec_word STOP
- ec_word STORE
- ec_word STORES
- ec_word STORY
- ec_word STRATEGY
- ec_move1 STRENGTH
- ec_move1 STRING_SHOT
- ec_word STRONG
- ec_move2 STRUGGLE
- ec_word STUDY
- ec_move1 STUN_SPORE
- ec_word STURDY
- ec_move1 SUBMISSION
- ec_move2 SUBSTITUTE
- ec_word SUCTION_CUPS
- ec_pokemon2 SUDOWOODO
- ec_pokemon2 SUICUNE
- ec_word SUMMER
- ec_word SUNDAY
- ec_pokemon2 SUNFLORA
- ec_pokemon2 SUNKERN
- ec_move2 SUNNY_DAY
- ec_word SUPER
- ec_move1 SUPER_FANG
- ec_move2 SUPERPOWER
- ec_move2 SUPERSONIC
- ec_move2 SURF
- ec_word SURPRISE
- ec_word SURRENDER
- ec_pokemon1 SURSKIT
- ec_pokemon1 SWABLU
- ec_move1 SWAGGER
- ec_move2 SWALLOW
- ec_pokemon1 SWALOT
- ec_pokemon1 SWAMPERT
- ec_word SWARM
- ec_move2 SWEET_KISS
- ec_move1 SWEET_SCENT
- ec_word SWEETS
- ec_pokemon1 SWELLOW
- ec_move1 SWIFT
- ec_word SWIFT_SWIM
- ec_pokemon2 SWINUB
- ec_move2 SWORDS_DANCE
- ec_word SYNCHRONIZE
- ec_move1 SYNTHESIS
- ec_word SYSTEM
+ .2byte EC_POKEMON(SABLEYE)
+ .2byte EC_MOVE(SACRED_FIRE)
+ .2byte EC_WORD_SAD
+ .2byte EC_WORD_SADLY
+ .2byte EC_MOVE(SAFEGUARD)
+ .2byte EC_WORD_SAID
+ .2byte EC_POKEMON(SALAMENCE)
+ .2byte EC_WORD_SAND_STREAM
+ .2byte EC_MOVE(SAND_TOMB)
+ .2byte EC_WORD_SAND_VEIL
+ .2byte EC_MOVE(SAND_ATTACK)
+ ec_duplicates 2
+ .2byte EC_POKEMON(SANDSHREW)
+ .2byte EC_POKEMON2(SANDSHREW)
+ ec_duplicates 2
+ .2byte EC_POKEMON(SANDSLASH)
+ .2byte EC_POKEMON2(SANDSLASH)
+ .2byte EC_MOVE(SANDSTORM)
+ .2byte EC_WORD_SAPPHIRE
+ .2byte EC_WORD_SATISFIED
+ .2byte EC_WORD_SATURDAY
+ .2byte EC_WORD_SAYS
+ .2byte EC_WORD_SCARY
+ .2byte EC_MOVE(SCARY_FACE)
+ .2byte EC_WORD_SCATTER
+ .2byte EC_POKEMON(SCEPTILE)
+ .2byte EC_WORD_SCHOOL
+ .2byte EC_POKEMON2(SCIZOR)
+ .2byte EC_MOVE2(SCRATCH)
+ .2byte EC_MOVE(SCREECH)
+ .2byte EC_POKEMON2(SCYTHER)
+ ec_duplicates 2
+ .2byte EC_POKEMON(SEADRA)
+ .2byte EC_POKEMON2(SEADRA)
+ ec_duplicates 2
+ .2byte EC_POKEMON(SEAKING)
+ .2byte EC_POKEMON2(SEAKING)
+ .2byte EC_POKEMON(SEALEO)
+ .2byte EC_WORD_SEARCH
+ .2byte EC_WORD_SECRET
+ .2byte EC_WORD_SECRET_BASE
+ .2byte EC_MOVE2(SECRET_POWER)
+ .2byte EC_WORD_SEE
+ .2byte EC_WORD_SEE_YA
+ .2byte EC_POKEMON(SEEDOT)
+ .2byte EC_WORD_SEEK
+ .2byte EC_POKEMON2(SEEL)
+ .2byte EC_WORD_SEEMS
+ .2byte EC_WORD_SEES
+ .2byte EC_MOVE2(SEISMIC_TOSS)
+ .2byte EC_MOVE(SELF_DESTRUCT)
+ .2byte EC_WORD_SENSE
+ .2byte EC_POKEMON2(SENTRET)
+ .2byte EC_WORD_SERENE_GRACE
+ .2byte EC_WORD_SERIOUS
+ .2byte EC_WORD_SERIOUSLY
+ .2byte EC_WORD_SERVICE
+ .2byte EC_POKEMON(SEVIPER)
+ .2byte EC_MOVE(SHADOW_BALL)
+ .2byte EC_MOVE(SHADOW_PUNCH)
+ .2byte EC_WORD_SHADOW_TAG
+ .2byte EC_WORD_SHADY
+ .2byte EC_WORD_SHAKE
+ .2byte EC_WORD_SHAKY
+ .2byte EC_WORD_SHALLOW
+ .2byte EC_POKEMON(SHARPEDO)
+ .2byte EC_MOVE(SHARPEN)
+ .2byte EC_WORD_SHE
+ .2byte EC_WORD_SHE_IS
+ .2byte EC_WORD_SHE_WAS
+ .2byte EC_WORD_SHED_SKIN
+ .2byte EC_POKEMON(SHEDINJA)
+ .2byte EC_MOVE(SHEER_COLD)
+ .2byte EC_POKEMON(SHELGON)
+ .2byte EC_WORD_SHELL_ARMOR
+ .2byte EC_POKEMON2(SHELLDER)
+ .2byte EC_WORD_SHIELD_DUST
+ .2byte EC_POKEMON(SHIFTRY)
+ .2byte EC_WORD_SHINE
+ .2byte EC_MOVE2(SHOCK_WAVE)
+ .2byte EC_WORD_SHOCKED
+ .2byte EC_WORD_SHOPPING
+ .2byte EC_WORD_SHOULD
+ .2byte EC_WORD_SHOW
+ .2byte EC_WORD_SHREDDED
+ .2byte EC_POKEMON(SHROOMISH)
+ .2byte EC_POKEMON2(SHUCKLE)
+ .2byte EC_POKEMON(SHUPPET)
+ .2byte EC_WORD_SIBLINGS
+ .2byte EC_WORD_SIGH
+ .2byte EC_MOVE(SIGNAL_BEAM)
+ .2byte EC_POKEMON(SILCOON)
+ .2byte EC_WORD_SILKY
+ .2byte EC_MOVE(SILVER_WIND)
+ .2byte EC_WORD_SIMPLE
+ .2byte EC_WORD_SINCE
+ .2byte EC_MOVE(SING)
+ .2byte EC_WORD_SINK
+ .2byte EC_WORD_SISTER
+ ec_duplicates 2
+ .2byte EC_POKEMON(SKARMORY)
+ .2byte EC_POKEMON2(SKARMORY)
+ .2byte EC_MOVE(SKETCH)
+ .2byte EC_WORD_SKILL
+ .2byte EC_MOVE(SKILL_SWAP)
+ .2byte EC_WORD_SKILLED
+ .2byte EC_POKEMON2(SKIPLOOM)
+ .2byte EC_POKEMON(SKITTY)
+ .2byte EC_MOVE2(SKULL_BASH)
+ .2byte EC_MOVE(SKY_ATTACK)
+ .2byte EC_MOVE(SKY_UPPERCUT)
+ .2byte EC_MOVE2(SLACK_OFF)
+ .2byte EC_POKEMON(SLAKING)
+ .2byte EC_POKEMON(SLAKOTH)
+ .2byte EC_MOVE2(SLAM)
+ .2byte EC_MOVE(SLASH)
+ .2byte EC_WORD_SLEEP
+ .2byte EC_MOVE2(SLEEP_POWDER)
+ .2byte EC_MOVE2(SLEEP_TALK)
+ .2byte EC_WORD_SLEPT
+ .2byte EC_WORD_SLIDE
+ .2byte EC_WORD_SLIMY
+ .2byte EC_POKEMON2(SLOWBRO)
+ .2byte EC_POKEMON2(SLOWKING)
+ .2byte EC_POKEMON2(SLOWPOKE)
+ .2byte EC_MOVE2(SLUDGE)
+ .2byte EC_MOVE2(SLUDGE_BOMB)
+ ec_duplicates 2
+ .2byte EC_POKEMON(SLUGMA)
+ .2byte EC_POKEMON2(SLUGMA)
+ .2byte EC_WORD_SMACK
+ .2byte EC_WORD_SMALL
+ .2byte EC_WORD_SMART
+ .2byte EC_WORD_SMARTNESS
+ .2byte EC_POKEMON2(SMEARGLE)
+ .2byte EC_WORD_SMELL
+ .2byte EC_WORD_SMELL_YA
+ .2byte EC_MOVE(SMELLING_SALT)
+ .2byte EC_WORD_SMITE
+ .2byte EC_MOVE(SMOG)
+ .2byte EC_MOVE(SMOKESCREEN)
+ .2byte EC_POKEMON2(SMOOCHUM)
+ .2byte EC_WORD_SMOOTH
+ .2byte EC_MOVE2(SNATCH)
+ .2byte EC_POKEMON2(SNEASEL)
+ .2byte EC_MOVE(SNORE)
+ .2byte EC_POKEMON2(SNORLAX)
+ .2byte EC_WORD_SNORT
+ .2byte EC_POKEMON(SNORUNT)
+ .2byte EC_POKEMON2(SNUBBULL)
+ .2byte EC_WORD_SO
+ .2byte EC_MOVE2(SOFT_BOILED)
+ .2byte EC_WORD_SOFTWARE
+ .2byte EC_MOVE(SOLAR_BEAM)
+ .2byte EC_POKEMON(SOLROCK)
+ .2byte EC_WORD_SOME
+ .2byte EC_WORD_SOMEHOW
+ .2byte EC_WORD_SOMEONE
+ .2byte EC_WORD_SOMETHING
+ .2byte EC_WORD_SOMETIME
+ .2byte EC_WORD_SON
+ .2byte EC_WORD_SONG
+ .2byte EC_WORD_SONGS
+ .2byte EC_MOVE(SONIC_BOOM)
+ .2byte EC_WORD_SOON
+ .2byte EC_WORD_SORRY
+ .2byte EC_WORD_SOUNDPROOF
+ .2byte EC_WORD_SP_ABILITY
+ .2byte EC_MOVE(SPARK)
+ .2byte EC_POKEMON2(SPEAROW)
+ .2byte EC_WORD_SPECTATOR
+ .2byte EC_WORD_SPEED_BOOST
+ .2byte EC_POKEMON(SPHEAL)
+ .2byte EC_MOVE(SPIDER_WEB)
+ .2byte EC_MOVE2(SPIKE_CANNON)
+ .2byte EC_MOVE2(SPIKES)
+ .2byte EC_POKEMON2(SPINARAK)
+ .2byte EC_POKEMON(SPINDA)
+ .2byte EC_WORD_SPIRALING
+ .2byte EC_WORD_SPIRIT
+ .2byte EC_MOVE2(SPIT_UP)
+ .2byte EC_MOVE(SPITE)
+ .2byte EC_MOVE2(SPLASH)
+ .2byte EC_POKEMON(SPOINK)
+ .2byte EC_MOVE(SPORE)
+ .2byte EC_WORD_SPORTS
+ .2byte EC_WORD_SPRING
+ .2byte EC_POKEMON2(SQUIRTLE)
+ .2byte EC_WORD_STAGE
+ .2byte EC_POKEMON2(STANTLER)
+ ec_duplicates 2
+ .2byte EC_POKEMON(STARMIE)
+ .2byte EC_POKEMON2(STARMIE)
+ .2byte EC_WORD_START
+ ec_duplicates 2
+ .2byte EC_POKEMON(STARYU)
+ .2byte EC_POKEMON2(STARYU)
+ .2byte EC_WORD_STATIC
+ .2byte EC_WORD_STAY_AT_HOME
+ .2byte EC_WORD_STEEL
+ .2byte EC_MOVE2(STEEL_WING)
+ .2byte EC_POKEMON2(STEELIX)
+ .2byte EC_WORD_STENCH
+ .2byte EC_WORD_STICKY_HOLD
+ .2byte EC_MOVE2(STOCKPILE)
+ .2byte EC_MOVE2(STOMP)
+ .2byte EC_WORD_STOP
+ .2byte EC_WORD_STORE
+ .2byte EC_WORD_STORES
+ .2byte EC_WORD_STORY
+ .2byte EC_WORD_STRATEGY
+ .2byte EC_MOVE(STRENGTH)
+ .2byte EC_MOVE(STRING_SHOT)
+ .2byte EC_WORD_STRONG
+ .2byte EC_MOVE2(STRUGGLE)
+ .2byte EC_WORD_STUDY
+ .2byte EC_MOVE(STUN_SPORE)
+ .2byte EC_WORD_STURDY
+ .2byte EC_MOVE(SUBMISSION)
+ .2byte EC_MOVE2(SUBSTITUTE)
+ .2byte EC_WORD_SUCTION_CUPS
+ .2byte EC_POKEMON2(SUDOWOODO)
+ .2byte EC_POKEMON2(SUICUNE)
+ .2byte EC_WORD_SUMMER
+ .2byte EC_WORD_SUNDAY
+ .2byte EC_POKEMON2(SUNFLORA)
+ .2byte EC_POKEMON2(SUNKERN)
+ .2byte EC_MOVE2(SUNNY_DAY)
+ .2byte EC_WORD_SUPER
+ .2byte EC_MOVE(SUPER_FANG)
+ .2byte EC_MOVE2(SUPERPOWER)
+ .2byte EC_MOVE2(SUPERSONIC)
+ .2byte EC_MOVE2(SURF)
+ .2byte EC_WORD_SURPRISE
+ .2byte EC_WORD_SURRENDER
+ .2byte EC_POKEMON(SURSKIT)
+ .2byte EC_POKEMON(SWABLU)
+ .2byte EC_MOVE(SWAGGER)
+ .2byte EC_MOVE2(SWALLOW)
+ .2byte EC_POKEMON(SWALOT)
+ .2byte EC_POKEMON(SWAMPERT)
+ .2byte EC_WORD_SWARM
+ .2byte EC_MOVE2(SWEET_KISS)
+ .2byte EC_MOVE(SWEET_SCENT)
+ .2byte EC_WORD_SWEETS
+ .2byte EC_POKEMON(SWELLOW)
+ .2byte EC_MOVE(SWIFT)
+ .2byte EC_WORD_SWIFT_SWIM
+ .2byte EC_POKEMON2(SWINUB)
+ .2byte EC_MOVE2(SWORDS_DANCE)
+ .2byte EC_WORD_SYNCHRONIZE
+ .2byte EC_MOVE(SYNTHESIS)
+ .2byte EC_WORD_SYSTEM
gEasyChatWordsByLetter_T:
- ec_move2 TACKLE
- ec_move2 TAIL_GLOW
- ec_move1 TAIL_WHIP
- ec_pokemon1 TAILLOW
- ec_word TAKE
- ec_move2 TAKE_DOWN
- ec_word TAKE_THAT
- ec_word TALENT
- ec_word TALK
- ec_word TALKING
- ec_pokemon2 TANGELA
- ec_word TASTY
- ec_move2 TAUNT
- ec_pokemon2 TAUROS
- ec_word TCH
- ec_word TEACH
- ec_word TEACHER
- ec_word TEACHES
- ec_pokemon2 TEDDIURSA
- ec_move2 TEETER_DANCE
- ec_move2 TELEPORT
- ec_word TELEVISION
- ec_duplicates 2
- ec_pokemon1 TENTACOOL
- ec_pokemon2 TENTACOOL
- ec_duplicates 2
- ec_pokemon1 TENTACRUEL
- ec_pokemon2 TENTACRUEL
- ec_word TERRIBLE
- ec_word TEST
- ec_word THAN
- ec_word THANK_YOU
- ec_word THANKS
- ec_word THAT
- ec_word THAT_WAS
- ec_word THAT_S
- ec_word THAT_S_IT_EXCL
- ec_word THE
- ec_word THEIR
- ec_word THERE
- ec_word THESE
- ec_word THESE_WERE
- ec_word THEY
- ec_word THEY_WERE
- ec_word THEY_RE
- ec_word THEY_VE
- ec_word THICK
- ec_word THICK_FAT
- ec_move2 THIEF
- ec_word THIN
- ec_word THING
- ec_word THINGS
- ec_word THINK
- ec_word THINKS
- ec_word THIRSTY
- ec_word THIS
- ec_word THIS_IS_IT_EXCL
- ec_word THOSE
- ec_word THOSE_ARE
- ec_word THOSE_WERE
- ec_move1 THRASH
- ec_word THROW
- ec_move1 THUNDER
- ec_move2 THUNDER_WAVE
- ec_move1 THUNDERBOLT
- ec_move1 THUNDER_PUNCH
- ec_move2 THUNDER_SHOCK
- ec_word THURSDAY
- ec_move1 TICKLE
- ec_word TICKLISH
- ec_word TIGHT
- ec_word TIME
- ec_word TIMES
- ec_word TIRED
- ec_word TO
- ec_word TO_HER
- ec_word TO_ME
- ec_word TO_THEM
- ec_word TO_US
- ec_word TO_WHOM
- ec_word TODAY
- ec_pokemon2 TOGEPI
- ec_word TOGETHER
- ec_pokemon2 TOGETIC
- ec_word TOMORROW
- ec_word TOO
- ec_word TOO_LATE
- ec_word TOO_STRONG
- ec_word TOO_WEAK
- ec_word TOP
- ec_pokemon1 TORCHIC
- ec_pokemon1 TORKOAL
- ec_move1 TORMENT
- ec_word TORRENT
- ec_word TOTALLY
- ec_pokemon2 TOTODILE
- ec_word TOUGH
- ec_word TOUGHNESS
- ec_word TOURNAMENT
- ec_move2 TOXIC
- ec_word TOYS
- ec_word TRACE
- ec_word TRADE
- ec_word TRAIN
- ec_word TRAINER
- ec_word TRAINS
- ec_move2 TRANSFORM
- ec_pokemon1 TRAPINCH
- ec_word TRAVEL
- ec_word TREASURE
- ec_pokemon1 TREECKO
- ec_word TRENDY
- ec_move2 TRI_ATTACK
- ec_move2 TRICK
- ec_word TRIES
- ec_move2 TRIPLE_KICK
- ec_pokemon1 TROPIUS
- ec_word TRUANT
- ec_word TRULY
- ec_word TRUMP_CARD
- ec_word TRUST
- ec_word TRY
- ec_word TUESDAY
- ec_move2 TWINEEDLE
- ec_word TWIRLING
- ec_move2 TWISTER
- ec_word TYPE
- ec_pokemon2 TYPHLOSION
- ec_pokemon2 TYRANITAR
- ec_pokemon2 TYROGUE
+ .2byte EC_MOVE2(TACKLE)
+ .2byte EC_MOVE2(TAIL_GLOW)
+ .2byte EC_MOVE(TAIL_WHIP)
+ .2byte EC_POKEMON(TAILLOW)
+ .2byte EC_WORD_TAKE
+ .2byte EC_MOVE2(TAKE_DOWN)
+ .2byte EC_WORD_TAKE_THAT
+ .2byte EC_WORD_TALENT
+ .2byte EC_WORD_TALK
+ .2byte EC_WORD_TALKING
+ .2byte EC_POKEMON2(TANGELA)
+ .2byte EC_WORD_TASTY
+ .2byte EC_MOVE2(TAUNT)
+ .2byte EC_POKEMON2(TAUROS)
+ .2byte EC_WORD_TCH
+ .2byte EC_WORD_TEACH
+ .2byte EC_WORD_TEACHER
+ .2byte EC_WORD_TEACHES
+ .2byte EC_POKEMON2(TEDDIURSA)
+ .2byte EC_MOVE2(TEETER_DANCE)
+ .2byte EC_MOVE2(TELEPORT)
+ .2byte EC_WORD_TELEVISION
+ ec_duplicates 2
+ .2byte EC_POKEMON(TENTACOOL)
+ .2byte EC_POKEMON2(TENTACOOL)
+ ec_duplicates 2
+ .2byte EC_POKEMON(TENTACRUEL)
+ .2byte EC_POKEMON2(TENTACRUEL)
+ .2byte EC_WORD_TERRIBLE
+ .2byte EC_WORD_TEST
+ .2byte EC_WORD_THAN
+ .2byte EC_WORD_THANK_YOU
+ .2byte EC_WORD_THANKS
+ .2byte EC_WORD_THAT
+ .2byte EC_WORD_THAT_WAS
+ .2byte EC_WORD_THAT_S
+ .2byte EC_WORD_THAT_S_IT_EXCL
+ .2byte EC_WORD_THE
+ .2byte EC_WORD_THEIR
+ .2byte EC_WORD_THERE
+ .2byte EC_WORD_THESE
+ .2byte EC_WORD_THESE_WERE
+ .2byte EC_WORD_THEY
+ .2byte EC_WORD_THEY_WERE
+ .2byte EC_WORD_THEY_RE
+ .2byte EC_WORD_THEY_VE
+ .2byte EC_WORD_THICK
+ .2byte EC_WORD_THICK_FAT
+ .2byte EC_MOVE2(THIEF)
+ .2byte EC_WORD_THIN
+ .2byte EC_WORD_THING
+ .2byte EC_WORD_THINGS
+ .2byte EC_WORD_THINK
+ .2byte EC_WORD_THINKS
+ .2byte EC_WORD_THIRSTY
+ .2byte EC_WORD_THIS
+ .2byte EC_WORD_THIS_IS_IT_EXCL
+ .2byte EC_WORD_THOSE
+ .2byte EC_WORD_THOSE_ARE
+ .2byte EC_WORD_THOSE_WERE
+ .2byte EC_MOVE(THRASH)
+ .2byte EC_WORD_THROW
+ .2byte EC_MOVE(THUNDER)
+ .2byte EC_MOVE2(THUNDER_WAVE)
+ .2byte EC_MOVE(THUNDERBOLT)
+ .2byte EC_MOVE(THUNDER_PUNCH)
+ .2byte EC_MOVE2(THUNDER_SHOCK)
+ .2byte EC_WORD_THURSDAY
+ .2byte EC_MOVE(TICKLE)
+ .2byte EC_WORD_TICKLISH
+ .2byte EC_WORD_TIGHT
+ .2byte EC_WORD_TIME
+ .2byte EC_WORD_TIMES
+ .2byte EC_WORD_TIRED
+ .2byte EC_WORD_TO
+ .2byte EC_WORD_TO_HER
+ .2byte EC_WORD_TO_ME
+ .2byte EC_WORD_TO_THEM
+ .2byte EC_WORD_TO_US
+ .2byte EC_WORD_TO_WHOM
+ .2byte EC_WORD_TODAY
+ .2byte EC_POKEMON2(TOGEPI)
+ .2byte EC_WORD_TOGETHER
+ .2byte EC_POKEMON2(TOGETIC)
+ .2byte EC_WORD_TOMORROW
+ .2byte EC_WORD_TOO
+ .2byte EC_WORD_TOO_LATE
+ .2byte EC_WORD_TOO_STRONG
+ .2byte EC_WORD_TOO_WEAK
+ .2byte EC_WORD_TOP
+ .2byte EC_POKEMON(TORCHIC)
+ .2byte EC_POKEMON(TORKOAL)
+ .2byte EC_MOVE(TORMENT)
+ .2byte EC_WORD_TORRENT
+ .2byte EC_WORD_TOTALLY
+ .2byte EC_POKEMON2(TOTODILE)
+ .2byte EC_WORD_TOUGH
+ .2byte EC_WORD_TOUGHNESS
+ .2byte EC_WORD_TOURNAMENT
+ .2byte EC_MOVE2(TOXIC)
+ .2byte EC_WORD_TOYS
+ .2byte EC_WORD_TRACE
+ .2byte EC_WORD_TRADE
+ .2byte EC_WORD_TRAIN
+ .2byte EC_WORD_TRAINER
+ .2byte EC_WORD_TRAINS
+ .2byte EC_MOVE2(TRANSFORM)
+ .2byte EC_POKEMON(TRAPINCH)
+ .2byte EC_WORD_TRAVEL
+ .2byte EC_WORD_TREASURE
+ .2byte EC_POKEMON(TREECKO)
+ .2byte EC_WORD_TRENDY
+ .2byte EC_MOVE2(TRI_ATTACK)
+ .2byte EC_MOVE2(TRICK)
+ .2byte EC_WORD_TRIES
+ .2byte EC_MOVE2(TRIPLE_KICK)
+ .2byte EC_POKEMON(TROPIUS)
+ .2byte EC_WORD_TRUANT
+ .2byte EC_WORD_TRULY
+ .2byte EC_WORD_TRUMP_CARD
+ .2byte EC_WORD_TRUST
+ .2byte EC_WORD_TRY
+ .2byte EC_WORD_TUESDAY
+ .2byte EC_MOVE2(TWINEEDLE)
+ .2byte EC_WORD_TWIRLING
+ .2byte EC_MOVE2(TWISTER)
+ .2byte EC_WORD_TYPE
+ .2byte EC_POKEMON2(TYPHLOSION)
+ .2byte EC_POKEMON2(TYRANITAR)
+ .2byte EC_POKEMON2(TYROGUE)
gEasyChatWordsByLetter_U:
- ec_word UGLY
- ec_word UH_HUH
- ec_word UH_OH
- ec_word UM
- ec_pokemon2 UMBREON
- ec_word UNAVOIDABLE
- ec_word UNBELIEVABLE
- ec_word UNCLE
- ec_word UNDERSTAND
- ec_word UNDERSTANDS
- ec_word UNDERSTOOD
- ec_pokemon2 UNOWN
- ec_word UNTIL
- ec_word UP
- ec_word UPBEAT
- ec_move1 UPROAR
- ec_word UPSIDE_DOWN
- ec_word URGH
- ec_pokemon2 URSARING
- ec_word USE
- ec_word USELESS
- ec_word USES
- ec_word USING
+ .2byte EC_WORD_UGLY
+ .2byte EC_WORD_UH_HUH
+ .2byte EC_WORD_UH_OH
+ .2byte EC_WORD_UM
+ .2byte EC_POKEMON2(UMBREON)
+ .2byte EC_WORD_UNAVOIDABLE
+ .2byte EC_WORD_UNBELIEVABLE
+ .2byte EC_WORD_UNCLE
+ .2byte EC_WORD_UNDERSTAND
+ .2byte EC_WORD_UNDERSTANDS
+ .2byte EC_WORD_UNDERSTOOD
+ .2byte EC_POKEMON2(UNOWN)
+ .2byte EC_WORD_UNTIL
+ .2byte EC_WORD_UP
+ .2byte EC_WORD_UPBEAT
+ .2byte EC_MOVE(UPROAR)
+ .2byte EC_WORD_UPSIDE_DOWN
+ .2byte EC_WORD_URGH
+ .2byte EC_POKEMON2(URSARING)
+ .2byte EC_WORD_USE
+ .2byte EC_WORD_USELESS
+ .2byte EC_WORD_USES
+ .2byte EC_WORD_USING
gEasyChatWordsByLetter_V:
- ec_word VACATION
- ec_pokemon2 VAPOREON
- ec_pokemon2 VENOMOTH
- ec_pokemon2 VENONAT
- ec_pokemon2 VENUSAUR
- ec_word VERSION
- ec_word VERSUS
- ec_word VERY
- ec_pokemon1 VIBRAVA
- ec_move2 VICE_GRIP
- ec_word VICTORY
- ec_pokemon2 VICTREEBEL
- ec_word VIEWING
- ec_pokemon1 VIGOROTH
- ec_duplicates 2
- ec_pokemon1 VILEPLUME
- ec_pokemon2 VILEPLUME
- ec_move2 VINE_WHIP
- ec_word VITAL_SPIRIT
- ec_move1 VITAL_THROW
- ec_pokemon1 VOLBEAT
- ec_word VOLT_ABSORB
- ec_duplicates 2
- ec_pokemon1 VOLTORB
- ec_pokemon2 VOLTORB
- ec_word VORACIOUS
- ec_duplicates 2
- ec_pokemon1 VULPIX
- ec_pokemon2 VULPIX
+ .2byte EC_WORD_VACATION
+ .2byte EC_POKEMON2(VAPOREON)
+ .2byte EC_POKEMON2(VENOMOTH)
+ .2byte EC_POKEMON2(VENONAT)
+ .2byte EC_POKEMON2(VENUSAUR)
+ .2byte EC_WORD_VERSION
+ .2byte EC_WORD_VERSUS
+ .2byte EC_WORD_VERY
+ .2byte EC_POKEMON(VIBRAVA)
+ .2byte EC_MOVE2(VICE_GRIP)
+ .2byte EC_WORD_VICTORY
+ .2byte EC_POKEMON2(VICTREEBEL)
+ .2byte EC_WORD_VIEWING
+ .2byte EC_POKEMON(VIGOROTH)
+ ec_duplicates 2
+ .2byte EC_POKEMON(VILEPLUME)
+ .2byte EC_POKEMON2(VILEPLUME)
+ .2byte EC_MOVE2(VINE_WHIP)
+ .2byte EC_WORD_VITAL_SPIRIT
+ .2byte EC_MOVE(VITAL_THROW)
+ .2byte EC_POKEMON(VOLBEAT)
+ .2byte EC_WORD_VOLT_ABSORB
+ ec_duplicates 2
+ .2byte EC_POKEMON(VOLTORB)
+ .2byte EC_POKEMON2(VOLTORB)
+ .2byte EC_WORD_VORACIOUS
+ ec_duplicates 2
+ .2byte EC_POKEMON(VULPIX)
+ .2byte EC_POKEMON2(VULPIX)
gEasyChatWordsByLetter_W:
- ec_word WAAAH
- ec_word WAHAHAHA
- ec_pokemon1 WAILMER
- ec_pokemon1 WAILORD
- ec_word WAIT
- ec_word WAKE_UP
- ec_word WAKES_UP
- ec_word WALK
- ec_word WALKING
- ec_word WALKS
- ec_pokemon1 WALREIN
- ec_word WANDERING
- ec_word WANNABE
- ec_word WANT
- ec_word WANTS
- ec_pokemon2 WARTORTLE
- ec_word WAS
- ec_word WASN_T
- ec_word WATER
- ec_word WATER_ABSORB
- ec_move2 WATER_GUN
- ec_move2 WATER_PULSE
- ec_move2 WATER_SPORT
- ec_move1 WATER_SPOUT
- ec_word WATER_VEIL
- ec_move2 WATERFALL
- ec_word WAY
- ec_word WE
- ec_word WE_RE
- ec_word WE_VE
- ec_word WEAK
- ec_word WEAKENED
- ec_move1 WEATHER_BALL
- ec_word WEDNESDAY
- ec_pokemon2 WEEDLE
- ec_word WEEK
- ec_pokemon2 WEEPINBELL
- ec_duplicates 2
- ec_pokemon1 WEEZING
- ec_pokemon2 WEEZING
- ec_word WEIRD
- ec_word WELCOME
- ec_word WELL
- ec_word WELL_THEN
- ec_word WENT
- ec_word WERE
- ec_word WEREN_T
- ec_word WHAT
- ec_word WHAT_S_UP_QUES
- ec_word WHEN
- ec_word WHEN_I_WIN
- ec_word WHERE
- ec_word WHICH
- ec_word WHILE
- ec_move1 WHIRLPOOL
- ec_move2 WHIRLWIND
- ec_pokemon1 WHISCASH
- ec_pokemon1 WHISMUR
- ec_word WHITE_SMOKE
- ec_word WHO
- ec_word WHO_IS
- ec_word WHO_WAS
- ec_word WHOAH
- ec_word WHOM
- ec_word WHOSE
- ec_word WHY
- ec_duplicates 2
- ec_pokemon1 WIGGLYTUFF
- ec_pokemon2 WIGGLYTUFF
- ec_word WILD
- ec_word WILL
- ec_word WILL_BE_HERE
- ec_move1 WILL_O_WISP
- ec_word WIMPY
- ec_word WIN
- ec_move2 WING_ATTACK
- ec_pokemon1 WINGULL
- ec_word WINNER
- ec_word WINS
- ec_word WINTER
- ec_move2 WISH
- ec_word WITH
- ec_move1 WITHDRAW
- ec_word WITHOUT
- ec_word WOBBLY
- ec_duplicates 2
- ec_pokemon1 WOBBUFFET
- ec_pokemon2 WOBBUFFET
- ec_word WOMAN
- ec_word WON
- ec_word WON_T
- ec_word WONDER
- ec_word WONDER_GUARD
- ec_pokemon2 WOOPER
- ec_word WORD
- ec_word WORK
- ec_word WORKING
- ec_word WORKS
- ec_word WORLD
- ec_word WORRY
- ec_word WOULD
- ec_word WOW
- ec_word WOWEE
- ec_move2 WRAP
- ec_word WROOOAAR_EXCL
- ec_pokemon1 WURMPLE
- ec_pokemon1 WYNAUT
+ .2byte EC_WORD_WAAAH
+ .2byte EC_WORD_WAHAHAHA
+ .2byte EC_POKEMON(WAILMER)
+ .2byte EC_POKEMON(WAILORD)
+ .2byte EC_WORD_WAIT
+ .2byte EC_WORD_WAKE_UP
+ .2byte EC_WORD_WAKES_UP
+ .2byte EC_WORD_WALK
+ .2byte EC_WORD_WALKING
+ .2byte EC_WORD_WALKS
+ .2byte EC_POKEMON(WALREIN)
+ .2byte EC_WORD_WANDERING
+ .2byte EC_WORD_WANNABE
+ .2byte EC_WORD_WANT
+ .2byte EC_WORD_WANTS
+ .2byte EC_POKEMON2(WARTORTLE)
+ .2byte EC_WORD_WAS
+ .2byte EC_WORD_WASN_T
+ .2byte EC_WORD_WATER
+ .2byte EC_WORD_WATER_ABSORB
+ .2byte EC_MOVE2(WATER_GUN)
+ .2byte EC_MOVE2(WATER_PULSE)
+ .2byte EC_MOVE2(WATER_SPORT)
+ .2byte EC_MOVE(WATER_SPOUT)
+ .2byte EC_WORD_WATER_VEIL
+ .2byte EC_MOVE2(WATERFALL)
+ .2byte EC_WORD_WAY
+ .2byte EC_WORD_WE
+ .2byte EC_WORD_WE_RE
+ .2byte EC_WORD_WE_VE
+ .2byte EC_WORD_WEAK
+ .2byte EC_WORD_WEAKENED
+ .2byte EC_MOVE(WEATHER_BALL)
+ .2byte EC_WORD_WEDNESDAY
+ .2byte EC_POKEMON2(WEEDLE)
+ .2byte EC_WORD_WEEK
+ .2byte EC_POKEMON2(WEEPINBELL)
+ ec_duplicates 2
+ .2byte EC_POKEMON(WEEZING)
+ .2byte EC_POKEMON2(WEEZING)
+ .2byte EC_WORD_WEIRD
+ .2byte EC_WORD_WELCOME
+ .2byte EC_WORD_WELL
+ .2byte EC_WORD_WELL_THEN
+ .2byte EC_WORD_WENT
+ .2byte EC_WORD_WERE
+ .2byte EC_WORD_WEREN_T
+ .2byte EC_WORD_WHAT
+ .2byte EC_WORD_WHAT_S_UP_QUES
+ .2byte EC_WORD_WHEN
+ .2byte EC_WORD_WHEN_I_WIN
+ .2byte EC_WORD_WHERE
+ .2byte EC_WORD_WHICH
+ .2byte EC_WORD_WHILE
+ .2byte EC_MOVE(WHIRLPOOL)
+ .2byte EC_MOVE2(WHIRLWIND)
+ .2byte EC_POKEMON(WHISCASH)
+ .2byte EC_POKEMON(WHISMUR)
+ .2byte EC_WORD_WHITE_SMOKE
+ .2byte EC_WORD_WHO
+ .2byte EC_WORD_WHO_IS
+ .2byte EC_WORD_WHO_WAS
+ .2byte EC_WORD_WHOAH
+ .2byte EC_WORD_WHOM
+ .2byte EC_WORD_WHOSE
+ .2byte EC_WORD_WHY
+ ec_duplicates 2
+ .2byte EC_POKEMON(WIGGLYTUFF)
+ .2byte EC_POKEMON2(WIGGLYTUFF)
+ .2byte EC_WORD_WILD
+ .2byte EC_WORD_WILL
+ .2byte EC_WORD_WILL_BE_HERE
+ .2byte EC_MOVE(WILL_O_WISP)
+ .2byte EC_WORD_WIMPY
+ .2byte EC_WORD_WIN
+ .2byte EC_MOVE2(WING_ATTACK)
+ .2byte EC_POKEMON(WINGULL)
+ .2byte EC_WORD_WINNER
+ .2byte EC_WORD_WINS
+ .2byte EC_WORD_WINTER
+ .2byte EC_MOVE2(WISH)
+ .2byte EC_WORD_WITH
+ .2byte EC_MOVE(WITHDRAW)
+ .2byte EC_WORD_WITHOUT
+ .2byte EC_WORD_WOBBLY
+ ec_duplicates 2
+ .2byte EC_POKEMON(WOBBUFFET)
+ .2byte EC_POKEMON2(WOBBUFFET)
+ .2byte EC_WORD_WOMAN
+ .2byte EC_WORD_WON
+ .2byte EC_WORD_WON_T
+ .2byte EC_WORD_WONDER
+ .2byte EC_WORD_WONDER_GUARD
+ .2byte EC_POKEMON2(WOOPER)
+ .2byte EC_WORD_WORD
+ .2byte EC_WORD_WORK
+ .2byte EC_WORD_WORKING
+ .2byte EC_WORD_WORKS
+ .2byte EC_WORD_WORLD
+ .2byte EC_WORD_WORRY
+ .2byte EC_WORD_WOULD
+ .2byte EC_WORD_WOW
+ .2byte EC_WORD_WOWEE
+ .2byte EC_MOVE2(WRAP)
+ .2byte EC_WORD_WROOOAAR_EXCL
+ .2byte EC_POKEMON(WURMPLE)
+ .2byte EC_POKEMON(WYNAUT)
gEasyChatWordsByLetter_X:
ec_duplicates 2
- ec_pokemon1 XATU
- ec_pokemon2 XATU
+ .2byte EC_POKEMON(XATU)
+ .2byte EC_POKEMON2(XATU)
gEasyChatWordsByLetter_Y:
- ec_word YAHOO
- ec_pokemon2 YANMA
- ec_move1 YAWN
- ec_word YAY
- ec_word YEAH
- ec_word YEAH_YEAH
- ec_word YEEHAW_EXCL
- ec_word YES
- ec_word YES_SIR_EXCL
- ec_word YESTERDAY
- ec_word YET
- ec_word YO
- ec_word YOU
- ec_word YOU_RE
- ec_word YOU_VE
- ec_word YOUNG
- ec_word YOUR
- ec_word YOURS
- ec_word YUP
+ .2byte EC_WORD_YAHOO
+ .2byte EC_POKEMON2(YANMA)
+ .2byte EC_MOVE(YAWN)
+ .2byte EC_WORD_YAY
+ .2byte EC_WORD_YEAH
+ .2byte EC_WORD_YEAH_YEAH
+ .2byte EC_WORD_YEEHAW_EXCL
+ .2byte EC_WORD_YES
+ .2byte EC_WORD_YES_SIR_EXCL
+ .2byte EC_WORD_YESTERDAY
+ .2byte EC_WORD_YET
+ .2byte EC_WORD_YO
+ .2byte EC_WORD_YOU
+ .2byte EC_WORD_YOU_RE
+ .2byte EC_WORD_YOU_VE
+ .2byte EC_WORD_YOUNG
+ .2byte EC_WORD_YOUR
+ .2byte EC_WORD_YOURS
+ .2byte EC_WORD_YUP
gEasyChatWordsByLetter_Z:
- ec_pokemon1 ZANGOOSE
- ec_move2 ZAP_CANNON
- ec_pokemon2 ZAPDOS
- ec_pokemon1 ZIGZAGOON
+ .2byte EC_POKEMON(ZANGOOSE)
+ .2byte EC_MOVE2(ZAP_CANNON)
+ .2byte EC_POKEMON2(ZAPDOS)
+ .2byte EC_POKEMON(ZIGZAGOON)
ec_duplicates 2
- ec_pokemon1 ZUBAT
- ec_pokemon2 ZUBAT
+ .2byte EC_POKEMON(ZUBAT)
+ .2byte EC_POKEMON2(ZUBAT)
gEasyChatWordsByLetter_End:
.align 1
diff --git a/data/text/move_descriptions.inc b/data/text/move_descriptions.inc
deleted file mode 100644
index 29e325ad7..000000000
--- a/data/text/move_descriptions.inc
+++ /dev/null
@@ -1,1772 +0,0 @@
-gMoveDescription_Pound: @ 83BC680
- .string "Pounds the foe with\n"
- .string "forelegs or tail.$"
-
-gMoveDescription_KarateChop: @ 83BC6A6
- .string "A chopping attack with a\n"
- .string "high critical-hit ratio.$"
-
-gMoveDescription_DoubleSlap: @ 83BC6D8
- .string "Repeatedly slaps the foe\n"
- .string "2 to 5 times.$"
-
-gMoveDescription_CometPunch: @ 83BC6FF
- .string "Repeatedly punches the foe\n"
- .string "2 to 5 times.$"
-
-gMoveDescription_MegaPunch: @ 83BC728
- .string "A strong punch thrown with\n"
- .string "incredible power.$"
-
-gMoveDescription_PayDay: @ 83BC755
- .string "Throws coins at the foe.\n"
- .string "Money is recovered after.$"
-
-gMoveDescription_FirePunch: @ 83BC788
- .string "A fiery punch that may burn\n"
- .string "the foe.$"
-
-gMoveDescription_IcePunch: @ 83BC7AD
- .string "An icy punch that may\n"
- .string "freeze the foe.$"
-
-gMoveDescription_ThunderPunch: @ 83BC7D3
- .string "An electrified punch that\n"
- .string "may paralyze the foe.$"
-
-gMoveDescription_Scratch: @ 83BC803
- .string "Scratches the foe with\n"
- .string "sharp claws.$"
-
-gMoveDescription_ViceGrip: @ 83BC827
- .string "Grips the foe with large and\n"
- .string "powerful pincers.$"
-
-gMoveDescription_Guillotine: @ 83BC856
- .string "A powerful pincer attack\n"
- .string "that may cause fainting.$"
-
-gMoveDescription_RazorWind: @ 83BC888
- .string "A 2-turn move that strikes\n"
- .string "the foe on the 2nd turn.$"
-
-gMoveDescription_SwordsDance: @ 83BC8BC
- .string "A fighting dance that\n"
- .string "sharply raises ATTACK.$"
-
-gMoveDescription_Cut: @ 83BC8E9
- .string "Cuts the foe with sharp\n"
- .string "scythes, claws, etc.$"
-
-gMoveDescription_Gust: @ 83BC916
- .string "Strikes the foe with a gust\n"
- .string "of wind whipped up by wings.$"
-
-gMoveDescription_WingAttack: @ 83BC94F
- .string "Strikes the foe with wings\n"
- .string "spread wide.$"
-
-gMoveDescription_Whirlwind: @ 83BC977
- .string "Blows away the foe with\n"
- .string "wind and ends the battle.$"
-
-gMoveDescription_Fly: @ 83BC9A9
- .string "Flies up on the first turn,\n"
- .string "then strikes the next turn.$"
-
-gMoveDescription_Bind: @ 83BC9E1
- .string "Binds and squeezes the foe\n"
- .string "for 2 to 5 turns.$"
-
-gMoveDescription_Slam: @ 83BCA0E
- .string "Slams the foe with a long\n"
- .string "tail, vine, etc.$"
-
-gMoveDescription_VineWhip: @ 83BCA39
- .string "Strikes the foe with\n"
- .string "slender, whiplike vines.$"
-
-gMoveDescription_Stomp: @ 83BCA67
- .string "Stomps the enemy with a big\n"
- .string "foot. May cause flinching.$"
-
-gMoveDescription_DoubleKick: @ 83BCA9E
- .string "A double-kicking attack\n"
- .string "that strikes the foe twice.$"
-
-gMoveDescription_MegaKick: @ 83BCAD2
- .string "An extremely powerful kick\n"
- .string "with intense force.$"
-
-gMoveDescription_JumpKick: @ 83BCB01
- .string "A strong jumping kick. May\n"
- .string "miss and hurt the kicker.$"
-
-gMoveDescription_RollingKick: @ 83BCB36
- .string "A fast kick delivered from\n"
- .string "a rapid spin.$"
-
-gMoveDescription_SandAttack: @ 83BCB5F
- .string "Reduces the foe’s accuracy\n"
- .string "by hurling sand in its face.$"
-
-gMoveDescription_Headbutt: @ 83BCB97
- .string "A ramming attack that may\n"
- .string "cause flinching.$"
-
-gMoveDescription_HornAttack: @ 83BCBC2
- .string "Jabs the foe with sharp\n"
- .string "horns.$"
-
-gMoveDescription_FuryAttack: @ 83BCBE1
- .string "Jabs the foe 2 to 5 times\n"
- .string "with sharp horns, etc.$"
-
-gMoveDescription_HornDrill: @ 83BCC12
- .string "A one-hit KO attack that\n"
- .string "uses a horn like a drill.$"
-
-gMoveDescription_Tackle: @ 83BCC45
- .string "Charges the foe with a full-\n"
- .string "body tackle.$"
-
-gMoveDescription_BodySlam: @ 83BCC6F
- .string "A full-body slam that may\n"
- .string "cause paralysis.$"
-
-gMoveDescription_Wrap: @ 83BCC9A
- .string "Wraps and squeezes the foe\n"
- .string "2 to 5 times with vines, etc.$"
-
-gMoveDescription_TakeDown: @ 83BCCD3
- .string "A reckless charge attack\n"
- .string "that also hurts the user.$"
-
-gMoveDescription_Thrash: @ 83BCD06
- .string "A rampage of 2 to 3 turns\n"
- .string "that confuses the user.$"
-
-gMoveDescription_DoubleEdge: @ 83BCD38
- .string "A life-risking tackle that\n"
- .string "also hurts the user.$"
-
-gMoveDescription_TailWhip: @ 83BCD68
- .string "Wags the tail to lower the\n"
- .string "foe’s DEFENSE.$"
-
-gMoveDescription_PoisonSting: @ 83BCD92
- .string "A toxic attack with barbs,\n"
- .string "etc., that may poison.$"
-
-gMoveDescription_Twineedle: @ 83BCDC4
- .string "Stingers on the forelegs\n"
- .string "jab the foe twice.$"
-
-gMoveDescription_PinMissile: @ 83BCDF0
- .string "Sharp pins are fired to\n"
- .string "strike 2 to 5 times.$"
-
-gMoveDescription_Leer: @ 83BCE1D
- .string "Frightens the foe with a\n"
- .string "leer to lower DEFENSE.$"
-
-gMoveDescription_Bite: @ 83BCE4D
- .string "Bites with vicious fangs.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_Growl: @ 83BCE7C
- .string "Growls cutely to reduce the\n"
- .string "foe’s ATTACK.$"
-
-gMoveDescription_Roar: @ 83BCEA6
- .string "Makes the foe flee to end\n"
- .string "the battle.$"
-
-gMoveDescription_Sing: @ 83BCECC
- .string "A soothing song lulls the\n"
- .string "foe into a deep slumber.$"
-
-gMoveDescription_Supersonic: @ 83BCEFF
- .string "Emits bizarre sound waves\n"
- .string "that may confuse the foe.$"
-
-gMoveDescription_SonicBoom: @ 83BCF33
- .string "Launches shock waves that\n"
- .string "always inflict 20 HP damage.$"
-
-gMoveDescription_Disable: @ 83BCF6A
- .string "Psychically disables one of\n"
- .string "the foe’s moves.$"
-
-gMoveDescription_Acid: @ 83BCF97
- .string "Sprays a hide-melting acid.\n"
- .string "May lower DEFENSE.$"
-
-gMoveDescription_Ember: @ 83BCFC6
- .string "A weak fire attack that may\n"
- .string "inflict a burn.$"
-
-gMoveDescription_Flamethrower: @ 83BCFF2
- .string "A powerful fire attack that\n"
- .string "may inflict a burn.$"
-
-gMoveDescription_Mist: @ 83BD022
- .string "Creates a mist that stops\n"
- .string "reduction of abilities.$"
-
-gMoveDescription_WaterGun: @ 83BD054
- .string "Squirts water to attack\n"
- .string "the foe.$"
-
-gMoveDescription_HydroPump: @ 83BD075
- .string "Blasts water at high power\n"
- .string "to strike the foe.$"
-
-gMoveDescription_Surf: @ 83BD0A3
- .string "Creates a huge wave, then\n"
- .string "crashes it down on the foe.$"
-
-gMoveDescription_IceBeam: @ 83BD0D9
- .string "Blasts the foe with an icy\n"
- .string "beam that may freeze it.$"
-
-gMoveDescription_Blizzard: @ 83BD10D
- .string "Hits the foe with an icy\n"
- .string "storm that may freeze it.$"
-
-gMoveDescription_Psybeam: @ 83BD140
- .string "Fires a peculiar ray that\n"
- .string "may confuse the foe.$"
-
-gMoveDescription_BubbleBeam: @ 83BD16F
- .string "Forcefully sprays bubbles\n"
- .string "that may lower SPEED.$"
-
-gMoveDescription_AuroraBeam: @ 83BD19F
- .string "Fires a rainbow-colored\n"
- .string "beam that may lower ATTACK.$"
-
-gMoveDescription_HyperBeam: @ 83BD1D3
- .string "Powerful, but leaves the\n"
- .string "user immobile the next turn.$"
-
-gMoveDescription_Peck: @ 83BD209
- .string "Attacks the foe with a\n"
- .string "jabbing beak, etc.$"
-
-gMoveDescription_DrillPeck: @ 83BD233
- .string "A corkscrewing attack with\n"
- .string "the beak acting as a drill.$"
-
-gMoveDescription_Submission: @ 83BD26A
- .string "A reckless body slam that\n"
- .string "also hurts the user.$"
-
-gMoveDescription_LowKick: @ 83BD299
- .string "A kick that inflicts more\n"
- .string "damage on heavier foes.$"
-
-gMoveDescription_Counter: @ 83BD2CB
- .string "Retaliates any physical hit\n"
- .string "with double the power.$"
-
-gMoveDescription_SeismicToss: @ 83BD2FE
- .string "Inflicts damage identical\n"
- .string "to the user’s level.$"
-
-gMoveDescription_Strength: @ 83BD32D
- .string "Builds enormous power,\n"
- .string "then slams the foe.$"
-
-gMoveDescription_Absorb: @ 83BD358
- .string "An attack that absorbs\n"
- .string "half the damage inflicted.$"
-
-gMoveDescription_MegaDrain: @ 83BD38A
- .string "An attack that absorbs\n"
- .string "half the damage inflicted.$"
-
-gMoveDescription_LeechSeed: @ 83BD3BC
- .string "Plants a seed on the foe to\n"
- .string "steal HP on every turn.$"
-
-gMoveDescription_Growth: @ 83BD3F0
- .string "Forces the body to grow\n"
- .string "and heightens SP. ATK.$"
-
-gMoveDescription_RazorLeaf: @ 83BD41F
- .string "Cuts the enemy with leaves.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_SolarBeam: @ 83BD454
- .string "Absorbs light in one turn,\n"
- .string "then attacks next turn.$"
-
-gMoveDescription_PoisonPowder: @ 83BD487
- .string "Scatters a toxic powder\n"
- .string "that may poison the foe.$"
-
-gMoveDescription_StunSpore: @ 83BD4B8
- .string "Scatters a powder that may\n"
- .string "paralyze the foe.$"
-
-gMoveDescription_SleepPowder: @ 83BD4E5
- .string "Scatters a powder that may\n"
- .string "cause the foe to sleep.$"
-
-gMoveDescription_PetalDance: @ 83BD518
- .string "A rampage of 2 to 3 turns\n"
- .string "that confuses the user.$"
-
-gMoveDescription_StringShot: @ 83BD54A
- .string "Binds the foe with string\n"
- .string "to reduce its SPEED.$"
-
-gMoveDescription_DragonRage: @ 83BD579
- .string "Launches shock waves that\n"
- .string "always inflict 40 HP damage.$"
-
-gMoveDescription_FireSpin: @ 83BD5B0
- .string "Traps the foe in a ring of\n"
- .string "fire for 2 to 5 turns.$"
-
-gMoveDescription_ThunderShock: @ 83BD5E2
- .string "An electrical attack that\n"
- .string "may paralyze the foe.$"
-
-gMoveDescription_Thunderbolt: @ 83BD612
- .string "A strong electrical attack\n"
- .string "that may paralyze the foe.$"
-
-gMoveDescription_ThunderWave: @ 83BD648
- .string "A weak jolt of electricity\n"
- .string "that paralyzes the foe.$"
-
-gMoveDescription_Thunder: @ 83BD67B
- .string "A lightning attack that may\n"
- .string "cause paralysis.$"
-
-gMoveDescription_RockThrow: @ 83BD6A8
- .string "Throws small rocks to\n"
- .string "strike the foe.$"
-
-gMoveDescription_Earthquake: @ 83BD6CE
- .string "A powerful quake, but has\n"
- .string "no effect on flying foes.$"
-
-gMoveDescription_Fissure: @ 83BD702
- .string "A one-hit KO move that\n"
- .string "drops the foe in a fissure.$"
-
-gMoveDescription_Dig: @ 83BD735
- .string "Digs underground the first\n"
- .string "turn and strikes next turn.$"
-
-gMoveDescription_Toxic: @ 83BD76C
- .string "Poisons the foe with an\n"
- .string "intensifying toxin.$"
-
-gMoveDescription_Confusion: @ 83BD798
- .string "A psychic attack that may\n"
- .string "cause confusion.$"
-
-gMoveDescription_Psychic: @ 83BD7C3
- .string "A powerful psychic attack\n"
- .string "that may lower SP. DEF.$"
-
-gMoveDescription_Hypnosis: @ 83BD7F5
- .string "A hypnotizing move that\n"
- .string "may induce sleep.$"
-
-gMoveDescription_Meditate: @ 83BD81F
- .string "Meditates in a peaceful\n"
- .string "fashion to raise ATTACK.$"
-
-gMoveDescription_Agility: @ 83BD850
- .string "Relaxes the body to sharply\n"
- .string "boost SPEED.$"
-
-gMoveDescription_QuickAttack: @ 83BD879
- .string "An extremely fast attack\n"
- .string "that always strikes first.$"
-
-gMoveDescription_Rage: @ 83BD8AD
- .string "Raises the user’s ATTACK\n"
- .string "every time it is hit.$"
-
-gMoveDescription_Teleport: @ 83BD8DC
- .string "A psychic move for fleeing\n"
- .string "from battle instantly.$"
-
-gMoveDescription_NightShade: @ 83BD90E
- .string "Inflicts damage identical\n"
- .string "to the user’s level.$"
-
-gMoveDescription_Mimic: @ 83BD93D
- .string "Copies a move used by the\n"
- .string "foe during one battle.$"
-
-gMoveDescription_Screech: @ 83BD96E
- .string "Emits a screech to sharply\n"
- .string "reduce the foe’s DEFENSE.$"
-
-gMoveDescription_DoubleTeam: @ 83BD9A3
- .string "Creates illusory copies to\n"
- .string "raise evasiveness.$"
-
-gMoveDescription_Recover: @ 83BD9D1
- .string "Recovers up to half the\n"
- .string "user’s maximum HP.$"
-
-gMoveDescription_Harden: @ 83BD9FC
- .string "Stiffens the body’s \n"
- .string "muscles to raise DEFENSE.$"
-
-gMoveDescription_Minimize: @ 83BDA2B
- .string "Minimizes the user’s size\n"
- .string "to raise evasiveness.$"
-
-gMoveDescription_Smokescreen: @ 83BDA5B
- .string "Lowers the foe’s accuracy\n"
- .string "using smoke, ink, etc.$"
-
-gMoveDescription_ConfuseRay: @ 83BDA8C
- .string "A sinister ray that\n"
- .string "confuses the foe.$"
-
-gMoveDescription_Withdraw: @ 83BDAB2
- .string "Withdraws the body into its\n"
- .string "hard shell to raise DEFENSE.$"
-
-gMoveDescription_DefenseCurl: @ 83BDAEB
- .string "Curls up to conceal weak\n"
- .string "spots and raise DEFENSE.$"
-
-gMoveDescription_Barrier: @ 83BDB1D
- .string "Creates a barrier that\n"
- .string "sharply raises DEFENSE.$"
-
-gMoveDescription_LightScreen: @ 83BDB4C
- .string "Creates a wall of light that\n"
- .string "lowers SP. ATK damage.$"
-
-gMoveDescription_Haze: @ 83BDB80
- .string "Creates a black haze that\n"
- .string "eliminates all stat changes.$"
-
-gMoveDescription_Reflect: @ 83BDBB7
- .string "Creates a wall of light that\n"
- .string "weakens physical attacks.$"
-
-gMoveDescription_FocusEnergy: @ 83BDBEE
- .string "Focuses power to raise the\n"
- .string "critical-hit ratio.$"
-
-gMoveDescription_Bide: @ 83BDC1D
- .string "Endures attack for 2\n"
- .string "turns to retaliate double.$"
-
-gMoveDescription_Metronome: @ 83BDC4D
- .string "Waggles a finger to use any\n"
- .string "POKéMON move at random.$"
-
-gMoveDescription_MirrorMove: @ 83BDC81
- .string "Counters the foe’s attack\n"
- .string "with the same move.$"
-
-gMoveDescription_SelfDestruct: @ 83BDCAF
- .string "Inflicts severe damage but\n"
- .string "makes the user faint.$"
-
-gMoveDescription_EggBomb: @ 83BDCE0
- .string "An egg is forcibly hurled at\n"
- .string "the foe.$"
-
-gMoveDescription_Lick: @ 83BDD06
- .string "Licks with a long tongue to\n"
- .string "injure. May also paralyze.$"
-
-gMoveDescription_Smog: @ 83BDD3D
- .string "An exhaust-gas attack\n"
- .string "that may also poison.$"
-
-gMoveDescription_Sludge: @ 83BDD69
- .string "Sludge is hurled to inflict\n"
- .string "damage. May also poison.$"
-
-gMoveDescription_BoneClub: @ 83BDD9E
- .string "Clubs the foe with a bone.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_FireBlast: @ 83BDDCE
- .string "A fiery blast that scorches\n"
- .string "all. May cause a burn.$"
-
-gMoveDescription_Waterfall: @ 83BDE01
- .string "Charges the foe with speed\n"
- .string "to climb waterfalls.$"
-
-gMoveDescription_Clamp: @ 83BDE31
- .string "Traps and squeezes the\n"
- .string "foe for 2 to 5 turns.$"
-
-gMoveDescription_Swift: @ 83BDE5E
- .string "Sprays star-shaped rays\n"
- .string "that never miss.$"
-
-gMoveDescription_SkullBash: @ 83BDE87
- .string "Tucks in the head, then\n"
- .string "attacks on the next turn.$"
-
-gMoveDescription_SpikeCannon: @ 83BDEB9
- .string "Launches sharp spikes that\n"
- .string "strike 2 to 5 times.$"
-
-gMoveDescription_Constrict: @ 83BDEE9
- .string "Constricts to inflict pain.\n"
- .string "May lower SPEED.$"
-
-gMoveDescription_Amnesia: @ 83BDF16
- .string "Forgets about something\n"
- .string "and sharply raises SP. DEF.$"
-
-gMoveDescription_Kinesis: @ 83BDF4A
- .string "Distracts the foe.\n"
- .string "May lower accuracy.$"
-
-gMoveDescription_SoftBoiled: @ 83BDF71
- .string "Recovers up to half the\n"
- .string "user’s maximum HP.$"
-
-gMoveDescription_HiJumpKick: @ 83BDF9C
- .string "A jumping knee kick. If it\n"
- .string "misses, the user is hurt.$"
-
-gMoveDescription_Glare: @ 83BDFD1
- .string "Intimidates and frightens\n"
- .string "the foe into paralysis.$"
-
-gMoveDescription_DreamEater: @ 83BE003
- .string "Takes one half the damage\n"
- .string "inflicted on a sleeping foe.$"
-
-gMoveDescription_PoisonGas: @ 83BE03A
- .string "Envelops the foe in a toxic\n"
- .string "gas that may poison.$"
-
-gMoveDescription_Barrage: @ 83BE06B
- .string "Hurls round objects at the\n"
- .string "foe 2 to 5 times.$"
-
-gMoveDescription_LeechLife: @ 83BE098
- .string "An attack that steals half\n"
- .string "the damage inflicted.$"
-
-gMoveDescription_LovelyKiss: @ 83BE0C9
- .string "Demands a kiss with a scary\n"
- .string "face that induces sleep.$"
-
-gMoveDescription_SkyAttack: @ 83BE0FE
- .string "Searches out weak spots,\n"
- .string "then strikes the next turn.$"
-
-gMoveDescription_Transform: @ 83BE133
- .string "Alters the user’s cells to\n"
- .string "become a copy of the foe.$"
-
-gMoveDescription_Bubble: @ 83BE168
- .string "An attack using bubbles.\n"
- .string "May lower the foe’s SPEED.$"
-
-gMoveDescription_DizzyPunch: @ 83BE19C
- .string "A rhythmic punch that may\n"
- .string "confuse the foe.$"
-
-gMoveDescription_Spore: @ 83BE1C7
- .string "Scatters a cloud of spores\n"
- .string "that always induce sleep.$"
-
-gMoveDescription_Flash: @ 83BE1FC
- .string "Looses a powerful blast of\n"
- .string "light that cuts accuracy.$"
-
-gMoveDescription_Psywave: @ 83BE231
- .string "Attacks with a psychic\n"
- .string "wave of varying intensity.$"
-
-gMoveDescription_Splash: @ 83BE263
- .string "It’s just a splash...\n"
- .string "Has no effect whatsoever.$"
-
-gMoveDescription_AcidArmor: @ 83BE293
- .string "Liquifies the user’s body\n"
- .string "to sharply raise DEFENSE.$"
-
-gMoveDescription_Crabhammer: @ 83BE2C7
- .string "Hammers with a pincer. Has a\n"
- .string "high critical-hit ratio.$"
-
-gMoveDescription_Explosion: @ 83BE2FD
- .string "Inflicts severe damage but\n"
- .string "makes the user faint.$"
-
-gMoveDescription_FurySwipes: @ 83BE32E
- .string "Rakes the foe with sharp\n"
- .string "claws, etc., 2 to 5 times.$"
-
-gMoveDescription_Bonemerang: @ 83BE362
- .string "Throws a bone boomerang\n"
- .string "that strikes twice.$"
-
-gMoveDescription_Rest: @ 83BE38E
- .string "The user sleeps for 2 turns,\n"
- .string "restoring HP and status.$"
-
-gMoveDescription_RockSlide: @ 83BE3C4
- .string "Large boulders are hurled.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_HyperFang: @ 83BE3F4
- .string "Attacks with sharp fangs.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_Sharpen: @ 83BE423
- .string "Reduces the polygon count\n"
- .string "and raises ATTACK.$"
-
-gMoveDescription_Conversion: @ 83BE450
- .string "Changes the user’s type\n"
- .string "into an own move’s type.$"
-
-gMoveDescription_TriAttack: @ 83BE481
- .string "Fires three types of beams\n"
- .string "at the same time.$"
-
-gMoveDescription_SuperFang: @ 83BE4AE
- .string "Attacks with sharp fangs\n"
- .string "and cuts half the foe’s HP.$"
-
-gMoveDescription_Slash: @ 83BE4E3
- .string "Slashes with claws, etc. Has\n"
- .string "a high critical-hit ratio.$"
-
-gMoveDescription_Substitute: @ 83BE51B
- .string "Creates a decoy using 1/4\n"
- .string "of the user’s maximum HP.$"
-
-gMoveDescription_Struggle: @ 83BE54F
- .string "Used only if all PP are gone.\n"
- .string "Also hurts the user a little.$"
-
-gMoveDescription_Sketch: @ 83BE58B
- .string "Copies the foe’s last move\n"
- .string "permanently.$"
-
-gMoveDescription_TripleKick: @ 83BE5B3
- .string "Kicks the foe 3 times in a\n"
- .string "row with rising intensity.$"
-
-gMoveDescription_Thief: @ 83BE5E9
- .string "While attacking, it may\n"
- .string "steal the foe’s held item.$"
-
-gMoveDescription_SpiderWeb: @ 83BE61C
- .string "Ensnares the foe to stop it\n"
- .string "from fleeing or switching.$"
-
-gMoveDescription_MindReader: @ 83BE653
- .string "Senses the foe’s action to\n"
- .string "ensure the next move’s hit.$"
-
-gMoveDescription_Nightmare: @ 83BE68A
- .string "Inflicts 1/4 damage on a\n"
- .string "sleeping foe every turn.$"
-
-gMoveDescription_FlameWheel: @ 83BE6BC
- .string "A fiery charge attack that\n"
- .string "may inflict a burn.$"
-
-gMoveDescription_Snore: @ 83BE6EB
- .string "A loud attack that can be\n"
- .string "used only while asleep.$"
-
-gMoveDescription_Curse: @ 83BE71D
- .string "A move that functions\n"
- .string "differently for GHOSTS.$"
-
-gMoveDescription_Flail: @ 83BE74B
- .string "Inflicts more damage when\n"
- .string "the user’s HP is down.$"
-
-gMoveDescription_Conversion2: @ 83BE77C
- .string "Makes the user resistant\n"
- .string "to the last attack’s type.$"
-
-gMoveDescription_Aeroblast: @ 83BE7B0
- .string "Launches a vacuumed blast.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_CottonSpore: @ 83BE7E4
- .string "Spores cling to the foe,\n"
- .string "sharply reducing SPEED.$"
-
-gMoveDescription_Reversal: @ 83BE815
- .string "Inflicts more damage when\n"
- .string "the user’s HP is down.$"
-
-gMoveDescription_Spite: @ 83BE846
- .string "Spitefully cuts the PP\n"
- .string "of the foe’s last move.$"
-
-gMoveDescription_PowderSnow: @ 83BE875
- .string "Blasts the foe with a snowy\n"
- .string "gust. May cause freezing.$"
-
-gMoveDescription_Protect: @ 83BE8AB
- .string "Evades attack, but may fail\n"
- .string "if used in succession.$"
-
-gMoveDescription_MachPunch: @ 83BE8DE
- .string "A punch is thrown at wicked\n"
- .string "speed to strike first.$"
-
-gMoveDescription_ScaryFace: @ 83BE911
- .string "Frightens with a scary face\n"
- .string "to sharply reduce SPEED.$"
-
-gMoveDescription_FaintAttack: @ 83BE946
- .string "Draws the foe close, then\n"
- .string "strikes without fail.$"
-
-gMoveDescription_SweetKiss: @ 83BE976
- .string "Demands a kiss with a cute\n"
- .string "look. May cause confusion.$"
-
-gMoveDescription_BellyDrum: @ 83BE9AC
- .string "Maximizes ATTACK while\n"
- .string "sacrificing HP.$"
-
-gMoveDescription_SludgeBomb: @ 83BE9D3
- .string "Sludge is hurled to inflict\n"
- .string "damage. May also poison.$"
-
-gMoveDescription_MudSlap: @ 83BEA08
- .string "Hurls mud in the foe’s face\n"
- .string "to reduce its accuracy.$"
-
-gMoveDescription_Octazooka: @ 83BEA3C
- .string "Fires a lump of ink to\n"
- .string "damage and cut accuracy.$"
-
-gMoveDescription_Spikes: @ 83BEA6C
- .string "Sets spikes that hurt a \n"
- .string "foe switching out.$"
-
-gMoveDescription_ZapCannon: @ 83BEA98
- .string "Powerful and sure to cause\n"
- .string "paralysis, but inaccurate.$"
-
-gMoveDescription_Foresight: @ 83BEACE
- .string "Negates the foe’s efforts\n"
- .string "to heighten evasiveness.$"
-
-gMoveDescription_DestinyBond: @ 83BEB01
- .string "If the user faints, the foe\n"
- .string "is also made to faint.$"
-
-gMoveDescription_PerishSong: @ 83BEB34
- .string "Any POKéMON hearing this\n"
- .string "song faints in 3 turns.$"
-
-gMoveDescription_IcyWind: @ 83BEB65
- .string "A chilling attack that\n"
- .string "lowers the foe’s SPEED.$"
-
-gMoveDescription_Detect: @ 83BEB94
- .string "Evades attack, but may fail\n"
- .string "if used in succession.$"
-
-gMoveDescription_BoneRush: @ 83BEBC7
- .string "Strikes the foe with a bone\n"
- .string "in hand 2 to 5 times.$"
-
-gMoveDescription_LockOn: @ 83BEBF9
- .string "Locks on to the foe to\n"
- .string "ensure the next move hits.$"
-
-gMoveDescription_Outrage: @ 83BEC2B
- .string "A rampage of 2 to 3 turns\n"
- .string "that confuses the user.$"
-
-gMoveDescription_Sandstorm: @ 83BEC5D
- .string "Causes a sandstorm that\n"
- .string "rages for several turns.$"
-
-gMoveDescription_GigaDrain: @ 83BEC8E
- .string "An attack that steals half\n"
- .string "the damage inflicted.$"
-
-gMoveDescription_Endure: @ 83BECBF
- .string "Endures any attack for\n"
- .string "1 turn, leaving at least 1HP.$"
-
-gMoveDescription_Charm: @ 83BECF4
- .string "Charms the foe and sharply\n"
- .string "reduces its ATTACK.$"
-
-gMoveDescription_Rollout: @ 83BED23
- .string "An attack lasting 5 turns\n"
- .string "with rising intensity.$"
-
-gMoveDescription_FalseSwipe: @ 83BED54
- .string "An attack that leaves the\n"
- .string "foe with at least 1 HP.$"
-
-gMoveDescription_Swagger: @ 83BED86
- .string "Confuses the foe, but also\n"
- .string "sharply raises ATTACK.$"
-
-gMoveDescription_MilkDrink: @ 83BEDB8
- .string "Recovers up to half the\n"
- .string "user’s maximum HP.$"
-
-gMoveDescription_Spark: @ 83BEDE3
- .string "An electrified tackle that\n"
- .string "may paralyze the foe.$"
-
-gMoveDescription_FuryCutter: @ 83BEE14
- .string "An attack that intensifies\n"
- .string "on each successive hit.$"
-
-gMoveDescription_SteelWing: @ 83BEE47
- .string "Strikes the foe with hard\n"
- .string "wings spread wide.$"
-
-gMoveDescription_MeanLook: @ 83BEE74
- .string "Fixes the foe with a mean\n"
- .string "look that prevents escape.$"
-
-gMoveDescription_Attract: @ 83BEEA9
- .string "Makes the opposite gender\n"
- .string "less likely to attack.$"
-
-gMoveDescription_SleepTalk: @ 83BEEDA
- .string "Uses an own move randomly\n"
- .string "while asleep.$"
-
-gMoveDescription_HealBell: @ 83BEF02
- .string "Chimes soothingly to heal\n"
- .string "all status abnormalities.$"
-
-gMoveDescription_Return: @ 83BEF36
- .string "An attack that increases\n"
- .string "in power with friendship.$"
-
-gMoveDescription_Present: @ 83BEF69
- .string "A gift in the form of a\n"
- .string "bomb. May restore HP.$"
-
-gMoveDescription_Frustration: @ 83BEF97
- .string "An attack that is stronger\n"
- .string "if the TRAINER is disliked.$"
-
-gMoveDescription_Safeguard: @ 83BEFCE
- .string "A mystical force prevents\n"
- .string "all status problems.$"
-
-gMoveDescription_PainSplit: @ 83BEFFD
- .string "Adds the user and foe’s HP,\n"
- .string "then shares them equally.$"
-
-gMoveDescription_SacredFire: @ 83BF033
- .string "A mystical fire attack that\n"
- .string "may inflict a burn.$"
-
-gMoveDescription_Magnitude: @ 83BF063
- .string "A ground-shaking attack\n"
- .string "of random intensity.$"
-
-gMoveDescription_DynamicPunch: @ 83BF090
- .string "Powerful and sure to cause\n"
- .string "confusion, but inaccurate.$"
-
-gMoveDescription_Megahorn: @ 83BF0C6
- .string "A brutal ramming attack\n"
- .string "using out-thrust horns.$"
-
-gMoveDescription_DragonBreath: @ 83BF0F6
- .string "Strikes the foe with an\n"
- .string "incredible blast of breath.$"
-
-gMoveDescription_BatonPass: @ 83BF12A
- .string "Switches out the user while\n"
- .string "keeping effects in play.$"
-
-gMoveDescription_Encore: @ 83BF15F
- .string "Makes the foe repeat its\n"
- .string "last move over 2 to 6 turns.$"
-
-gMoveDescription_Pursuit: @ 83BF195
- .string "Inflicts bad damage if used\n"
- .string "on a foe switching out.$"
-
-gMoveDescription_RapidSpin: @ 83BF1C9
- .string "Spins the body at high\n"
- .string "speed to strike the foe.$"
-
-gMoveDescription_SweetScent: @ 83BF1F9
- .string "Allures the foe to reduce\n"
- .string "evasiveness.$"
-
-gMoveDescription_IronTail: @ 83BF220
- .string "Attacks with a rock-hard\n"
- .string "tail. May lower DEFENSE.$"
-
-gMoveDescription_MetalClaw: @ 83BF252
- .string "A claw attack that may\n"
- .string "raise the user’s ATTACK.$"
-
-gMoveDescription_VitalThrow: @ 83BF282
- .string "Makes the user’s move last,\n"
- .string "but it never misses.$"
-
-gMoveDescription_MorningSun: @ 83BF2B3
- .string "Restores HP. The amount\n"
- .string "varies with the weather.$"
-
-gMoveDescription_Synthesis: @ 83BF2E4
- .string "Restores HP. The amount\n"
- .string "varies with the weather.$"
-
-gMoveDescription_Moonlight: @ 83BF315
- .string "Restores HP. The amount\n"
- .string "varies with the weather.$"
-
-gMoveDescription_HiddenPower: @ 83BF346
- .string "The effectiveness varies\n"
- .string "with the user.$"
-
-gMoveDescription_CrossChop: @ 83BF36E
- .string "A double-chopping attack.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_Twister: @ 83BF3A1
- .string "Whips up a vicious twister\n"
- .string "to tear at the foe.$"
-
-gMoveDescription_RainDance: @ 83BF3D0
- .string "Boosts the power of WATER-\n"
- .string "type moves for 5 turns.$"
-
-gMoveDescription_SunnyDay: @ 83BF403
- .string "Boosts the power of FIRE-\n"
- .string "type moves for 5 turns.$"
-
-gMoveDescription_Crunch: @ 83BF435
- .string "Crunches with sharp fangs.\n"
- .string "May lower SP. DEF.$"
-
-gMoveDescription_MirrorCoat: @ 83BF463
- .string "Counters the foe’s special\n"
- .string "attack at double the power.$"
-
-gMoveDescription_PsychUp: @ 83BF49A
- .string "Copies the foe’s effect(s)\n"
- .string "and gives to the user.$"
-
-gMoveDescription_ExtremeSpeed: @ 83BF4CC
- .string "An extremely fast and\n"
- .string "powerful attack.$"
-
-gMoveDescription_AncientPower: @ 83BF4F3
- .string "An attack that may raise\n"
- .string "all stats.$"
-
-gMoveDescription_ShadowBall: @ 83BF517
- .string "Hurls a black blob that may\n"
- .string "lower the foe’s SP. DEF.$"
-
-gMoveDescription_FutureSight: @ 83BF54C
- .string "Heightens inner power to\n"
- .string "strike 2 turns later.$"
-
-gMoveDescription_RockSmash: @ 83BF57B
- .string "A rock-crushing attack\n"
- .string "that may lower DEFENSE.$"
-
-gMoveDescription_Whirlpool: @ 83BF5AA
- .string "Traps and hurts the foe in\n"
- .string "a whirlpool for 2 to 5 turns.$"
-
-gMoveDescription_BeatUp: @ 83BF5E3
- .string "Summons party POKéMON to\n"
- .string "join in the attack.$"
-
-gMoveDescription_FakeOut: @ 83BF610
- .string "A 1st-turn, 1st-strike move\n"
- .string "that causes flinching.$"
-
-gMoveDescription_Uproar: @ 83BF643
- .string "Causes an uproar for 2 to 5\n"
- .string "turns and prevents sleep.$"
-
-gMoveDescription_Stockpile: @ 83BF679
- .string "Charges up power for up to\n"
- .string "3 turns.$"
-
-gMoveDescription_SpitUp: @ 83BF69D
- .string "Releases stockpiled power\n"
- .string "(the more the better).$"
-
-gMoveDescription_Swallow: @ 83BF6CE
- .string "Absorbs stockpiled power\n"
- .string "and restores HP.$"
-
-gMoveDescription_HeatWave: @ 83BF6F8
- .string "Exhales a hot breath on the\n"
- .string "foe. May inflict a burn.$"
-
-gMoveDescription_Hail: @ 83BF72D
- .string "Summons a hailstorm that\n"
- .string "strikes every turn.$"
-
-gMoveDescription_Torment: @ 83BF75A
- .string "Torments the foe and stops\n"
- .string "successive use of a move.$"
-
-gMoveDescription_Flatter: @ 83BF78F
- .string "Confuses the foe, but\n"
- .string "raises its SP. ATK.$"
-
-gMoveDescription_WillOWisp: @ 83BF7B9
- .string "Inflicts a burn on the foe\n"
- .string "with intense fire.$"
-
-gMoveDescription_Memento: @ 83BF7E7
- .string "The user faints and lowers\n"
- .string "the foe’s abilities.$"
-
-gMoveDescription_Facade: @ 83BF817
- .string "Boosts ATTACK when burned,\n"
- .string "paralyzed, or poisoned.$"
-
-gMoveDescription_FocusPunch: @ 83BF84A
- .string "A powerful loyalty attack.\n"
- .string "The user flinches if hit.$"
-
-gMoveDescription_SmellingSalt: @ 83BF87F
- .string "Powerful against paralyzed\n"
- .string "foes, but also heals them.$"
-
-gMoveDescription_FollowMe: @ 83BF8B5
- .string "Draws attention to make\n"
- .string "foes attack only the user.$"
-
-gMoveDescription_NaturePower: @ 83BF8E8
- .string "The type of attack varies\n"
- .string "depending on the location.$"
-
-gMoveDescription_Charge: @ 83BF91D
- .string "Charges power to boost the\n"
- .string "electric move used next.$"
-
-gMoveDescription_Taunt: @ 83BF951
- .string "Taunts the foe into only\n"
- .string "using attack moves.$"
-
-gMoveDescription_HelpingHand: @ 83BF97E
- .string "Boosts the power of the\n"
- .string "recipient’s moves.$"
-
-gMoveDescription_Trick: @ 83BF9A9
- .string "Tricks the foe into trading\n"
- .string "held items.$"
-
-gMoveDescription_RolePlay: @ 83BF9D1
- .string "Mimics the target and\n"
- .string "copies its special ability.$"
-
-gMoveDescription_Wish: @ 83BFA03
- .string "A wish that restores HP.\n"
- .string "It takes time to work.$"
-
-gMoveDescription_Assist: @ 83BFA33
- .string "Attacks randomly with one\n"
- .string "of the partner’s moves.$"
-
-gMoveDescription_Ingrain: @ 83BFA65
- .string "Lays roots that restore HP.\n"
- .string "The user can’t switch out.$"
-
-gMoveDescription_Superpower: @ 83BFA9C
- .string "Boosts strength sharply,\n"
- .string "but lowers abilities.$"
-
-gMoveDescription_MagicCoat: @ 83BFACB
- .string "Reflects special effects\n"
- .string "back to the attacker.$"
-
-gMoveDescription_Recycle: @ 83BFAFA
- .string "Recycles a used item for\n"
- .string "one more use.$"
-
-gMoveDescription_Revenge: @ 83BFB21
- .string "An attack that gains power\n"
- .string "if injured by the foe.$"
-
-gMoveDescription_BrickBreak: @ 83BFB53
- .string "Destroys barriers such as\n"
- .string "REFLECT and causes damage.$"
-
-gMoveDescription_Yawn: @ 83BFB88
- .string "Lulls the foe into yawning,\n"
- .string "then sleeping next turn.$"
-
-gMoveDescription_KnockOff: @ 83BFBBD
- .string "Knocks down the foe’s held\n"
- .string "item to prevent its use.$"
-
-gMoveDescription_Endeavor: @ 83BFBF1
- .string "Gains power if the user’s HP\n"
- .string "is lower than the foe’s HP.$"
-
-gMoveDescription_Eruption: @ 83BFC2A
- .string "The higher the user’s HP,\n"
- .string "the more damage caused.$"
-
-gMoveDescription_SkillSwap: @ 83BFC5C
- .string "The user swaps special\n"
- .string "abilities with the target.$"
-
-gMoveDescription_Imprison: @ 83BFC8E
- .string "Prevents foes from using\n"
- .string "moves known by the user.$"
-
-gMoveDescription_Refresh: @ 83BFCC0
- .string "Heals poisoning, paralysis,\n"
- .string "or a burn.$"
-
-gMoveDescription_Grudge: @ 83BFCE7
- .string "If the user faints, deletes\n"
- .string "the PP of the final move.$"
-
-gMoveDescription_Snatch: @ 83BFD1D
- .string "Steals the effects of the\n"
- .string "move the foe uses next.$"
-
-gMoveDescription_SecretPower: @ 83BFD4F
- .string "An attack with effects\n"
- .string "that vary by location.$"
-
-gMoveDescription_Dive: @ 83BFD7D
- .string "Dives underwater the first\n"
- .string "turn and strikes next turn.$"
-
-gMoveDescription_ArmThrust: @ 83BFDB4
- .string "Straight-arm punches that\n"
- .string "strike the foe 2 to 5 times.$"
-
-gMoveDescription_Camouflage: @ 83BFDEB
- .string "Alters the POKéMON’s type\n"
- .string "depending on the location.$"
-
-gMoveDescription_TailGlow: @ 83BFE20
- .string "Flashes a light that sharply\n"
- .string "raises SP. ATK.$"
-
-gMoveDescription_LusterPurge: @ 83BFE4D
- .string "Attacks with a burst of\n"
- .string "light. May lower SP. DEF.$"
-
-gMoveDescription_MistBall: @ 83BFE7F
- .string "Attacks with a flurry of\n"
- .string "down. May lower SP. ATK.$"
-
-gMoveDescription_FeatherDance: @ 83BFEB1
- .string "Envelops the foe with down\n"
- .string "to sharply reduce ATTACK.$"
-
-gMoveDescription_TeeterDance: @ 83BFEE6
- .string "Confuses all POKéMON on\n"
- .string "the scene.$"
-
-gMoveDescription_BlazeKick: @ 83BFF09
- .string "A kick with a high critical-\n"
- .string "hit ratio. May cause a burn.$"
-
-gMoveDescription_MudSport: @ 83BFF43
- .string "Covers the user in mud to\n"
- .string "raise electrical resistance.$"
-
-gMoveDescription_IceBall: @ 83BFF7A
- .string "A 5-turn attack that gains\n"
- .string "power on successive hits.$"
-
-gMoveDescription_NeedleArm: @ 83BFFAF
- .string "Attacks with thorny arms.\n"
- .string "May cause flinching.$"
-
-gMoveDescription_SlackOff: @ 83BFFDE
- .string "Slacks off and restores\n"
- .string "half the maximum HP.$"
-
-gMoveDescription_HyperVoice: @ 83C000B
- .string "A loud attack that uses\n"
- .string "sound waves to injure.$"
-
-gMoveDescription_PoisonFang: @ 83C003A
- .string "A sharp-fanged attack.\n"
- .string "May badly poison the foe.$"
-
-gMoveDescription_CrushClaw: @ 83C006B
- .string "Tears at the foe with sharp\n"
- .string "claws. May lower DEFENSE.$"
-
-gMoveDescription_BlastBurn: @ 83C00A1
- .string "Powerful, but leaves the\n"
- .string "user immobile the next turn.$"
-
-gMoveDescription_HydroCannon: @ 83C00D7
- .string "Powerful, but leaves the\n"
- .string "user immobile the next turn.$"
-
-gMoveDescription_MeteorMash: @ 83C010D
- .string "Fires a meteor-like punch.\n"
- .string "May raise ATTACK.$"
-
-gMoveDescription_Astonish: @ 83C013A
- .string "An attack that may shock\n"
- .string "the foe into flinching.$"
-
-gMoveDescription_WeatherBall: @ 83C016B
- .string "The move’s type and power\n"
- .string "change with the weather.$"
-
-gMoveDescription_Aromatherapy: @ 83C019E
- .string "Heals all status problems\n"
- .string "with a soothing scent.$"
-
-gMoveDescription_FakeTears: @ 83C01CF
- .string "Feigns crying to sharply\n"
- .string "lower the foe’s SP. DEF.$"
-
-gMoveDescription_AirCutter: @ 83C0201
- .string "Hacks with razorlike wind.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_Overheat: @ 83C0235
- .string "Allows a full-power attack,\n"
- .string "but sharply lowers SP. ATK.$"
-
-gMoveDescription_OdorSleuth: @ 83C026D
- .string "Negates the foe’s efforts\n"
- .string "to heighten evasiveness.$"
-
-gMoveDescription_RockTomb: @ 83C02A0
- .string "Stops the foe from moving\n"
- .string "with rocks and cuts SPEED.$"
-
-gMoveDescription_SilverWind: @ 83C02D5
- .string "A powdery attack that may\n"
- .string "raise abilities.$"
-
-gMoveDescription_MetalSound: @ 83C0300
- .string "Emits a horrible screech\n"
- .string "that sharply lowers SP. DEF.$"
-
-gMoveDescription_GrassWhistle: @ 83C0336
- .string "Lulls the foe into sleep\n"
- .string "with a pleasant melody.$"
-
-gMoveDescription_Tickle: @ 83C0367
- .string "Makes the foe laugh to\n"
- .string "lower ATTACK and DEFENSE.$"
-
-gMoveDescription_CosmicPower: @ 83C0398
- .string "Raises DEFENSE and SP. DEF\n"
- .string "with a mystic power.$"
-
-gMoveDescription_WaterSpout: @ 83C03C8
- .string "Inflicts more damage if the\n"
- .string "user’s HP is high.$"
-
-gMoveDescription_SignalBeam: @ 83C03F7
- .string "A strange beam attack that\n"
- .string "may confuse the foe.$"
-
-gMoveDescription_ShadowPunch: @ 83C0427
- .string "An unavoidable punch that\n"
- .string "is thrown from shadows.$"
-
-gMoveDescription_Extrasensory: @ 83C0459
- .string "Attacks with a peculiar\n"
- .string "power. May cause flinching.$"
-
-gMoveDescription_SkyUppercut: @ 83C048D
- .string "An uppercut thrown as if\n"
- .string "leaping into the sky.$"
-
-gMoveDescription_SandTomb: @ 83C04BC
- .string "Traps and hurts the foe in\n"
- .string "quicksand for 2 to 5 turns.$"
-
-gMoveDescription_SheerCold: @ 83C04F3
- .string "A chilling attack that\n"
- .string "causes fainting if it hits.$"
-
-gMoveDescription_MuddyWater: @ 83C0526
- .string "Attacks with muddy water.\n"
- .string "May lower accuracy.$"
-
-gMoveDescription_BulletSeed: @ 83C0554
- .string "Shoots 2 to 5 seeds in a row\n"
- .string "to strike the foe.$"
-
-gMoveDescription_AerialAce: @ 83C0584
- .string "An extremely speedy and\n"
- .string "unavoidable attack.$"
-
-gMoveDescription_IcicleSpear: @ 83C05B0
- .string "Attacks the foe by firing\n"
- .string "2 to 5 icicles in a row.$"
-
-gMoveDescription_IronDefense: @ 83C05E3
- .string "Hardens the body’s surface\n"
- .string "to sharply raise DEFENSE.$"
-
-gMoveDescription_Block: @ 83C0618
- .string "Blocks the foe’s way to\n"
- .string "prevent escape.$"
-
-gMoveDescription_Howl: @ 83C0640
- .string "Howls to raise the spirit\n"
- .string "and boosts ATTACK.$"
-
-gMoveDescription_DragonClaw: @ 83C066D
- .string "Slashes the foe with sharp\n"
- .string "claws.$"
-
-gMoveDescription_FrenzyPlant: @ 83C068F
- .string "Powerful, but leaves the\n"
- .string "user immobile the next turn.$"
-
-gMoveDescription_BulkUp: @ 83C06C5
- .string "Bulks up the body to boost\n"
- .string "both ATTACK and DEFENSE.$"
-
-gMoveDescription_Bounce: @ 83C06F9
- .string "Bounces up, then down the\n"
- .string "next turn. May paralyze.$"
-
-gMoveDescription_MudShot: @ 83C072C
- .string "Hurls mud at the foe and\n"
- .string "reduces SPEED.$"
-
-gMoveDescription_PoisonTail: @ 83C0754
- .string "Has a high critical-hit\n"
- .string "ratio. May also poison.$"
-
-gMoveDescription_Covet: @ 83C0784
- .string "Cutely begs to obtain an\n"
- .string "item held by the foe.$"
-
-gMoveDescription_VoltTackle: @ 83C07B3
- .string "A life-risking tackle that\n"
- .string "slightly hurts the user.$"
-
-gMoveDescription_MagicalLeaf: @ 83C07E7
- .string "Attacks with a strange leaf\n"
- .string "that cannot be evaded.$"
-
-gMoveDescription_WaterSport: @ 83C081A
- .string "The user becomes soaked to\n"
- .string "raise resistance to fire.$"
-
-gMoveDescription_CalmMind: @ 83C084F
- .string "Raises SP. ATK and SP. DEF\n"
- .string "by focusing the mind.$"
-
-gMoveDescription_LeafBlade: @ 83C0880
- .string "Slashes with a sharp leaf.\n"
- .string "High critical-hit ratio.$"
-
-gMoveDescription_DragonDance: @ 83C08B4
- .string "A mystical dance that ups\n"
- .string "ATTACK and SPEED.$"
-
-gMoveDescription_RockBlast: @ 83C08E0
- .string "Hurls boulders at the foe\n"
- .string "2 to 5 times in a row.$"
-
-gMoveDescription_ShockWave: @ 83C0911
- .string "A fast and unavoidable\n"
- .string "electric attack.$"
-
-gMoveDescription_WaterPulse: @ 83C0939
- .string "Attacks with ultrasonic\n"
- .string "waves. May confuse the foe$"
-
-gMoveDescription_DoomDesire: @ 83C096C
- .string "Summons strong sunlight to\n"
- .string "attack 2 turns later.$"
-
-gMoveDescription_PsychoBoost: @ 83C099D
- .string "Allows a full-power attack,\n"
- .string "but sharply lowers SP. ATK.$"
-
- .align 2
-gMoveDescriptions:: @ 83C09D8
- .4byte gMoveDescription_Pound
- .4byte gMoveDescription_KarateChop
- .4byte gMoveDescription_DoubleSlap
- .4byte gMoveDescription_CometPunch
- .4byte gMoveDescription_MegaPunch
- .4byte gMoveDescription_PayDay
- .4byte gMoveDescription_FirePunch
- .4byte gMoveDescription_IcePunch
- .4byte gMoveDescription_ThunderPunch
- .4byte gMoveDescription_Scratch
- .4byte gMoveDescription_ViceGrip
- .4byte gMoveDescription_Guillotine
- .4byte gMoveDescription_RazorWind
- .4byte gMoveDescription_SwordsDance
- .4byte gMoveDescription_Cut
- .4byte gMoveDescription_Gust
- .4byte gMoveDescription_WingAttack
- .4byte gMoveDescription_Whirlwind
- .4byte gMoveDescription_Fly
- .4byte gMoveDescription_Bind
- .4byte gMoveDescription_Slam
- .4byte gMoveDescription_VineWhip
- .4byte gMoveDescription_Stomp
- .4byte gMoveDescription_DoubleKick
- .4byte gMoveDescription_MegaKick
- .4byte gMoveDescription_JumpKick
- .4byte gMoveDescription_RollingKick
- .4byte gMoveDescription_SandAttack
- .4byte gMoveDescription_Headbutt
- .4byte gMoveDescription_HornAttack
- .4byte gMoveDescription_FuryAttack
- .4byte gMoveDescription_HornDrill
- .4byte gMoveDescription_Tackle
- .4byte gMoveDescription_BodySlam
- .4byte gMoveDescription_Wrap
- .4byte gMoveDescription_TakeDown
- .4byte gMoveDescription_Thrash
- .4byte gMoveDescription_DoubleEdge
- .4byte gMoveDescription_TailWhip
- .4byte gMoveDescription_PoisonSting
- .4byte gMoveDescription_Twineedle
- .4byte gMoveDescription_PinMissile
- .4byte gMoveDescription_Leer
- .4byte gMoveDescription_Bite
- .4byte gMoveDescription_Growl
- .4byte gMoveDescription_Roar
- .4byte gMoveDescription_Sing
- .4byte gMoveDescription_Supersonic
- .4byte gMoveDescription_SonicBoom
- .4byte gMoveDescription_Disable
- .4byte gMoveDescription_Acid
- .4byte gMoveDescription_Ember
- .4byte gMoveDescription_Flamethrower
- .4byte gMoveDescription_Mist
- .4byte gMoveDescription_WaterGun
- .4byte gMoveDescription_HydroPump
- .4byte gMoveDescription_Surf
- .4byte gMoveDescription_IceBeam
- .4byte gMoveDescription_Blizzard
- .4byte gMoveDescription_Psybeam
- .4byte gMoveDescription_BubbleBeam
- .4byte gMoveDescription_AuroraBeam
- .4byte gMoveDescription_HyperBeam
- .4byte gMoveDescription_Peck
- .4byte gMoveDescription_DrillPeck
- .4byte gMoveDescription_Submission
- .4byte gMoveDescription_LowKick
- .4byte gMoveDescription_Counter
- .4byte gMoveDescription_SeismicToss
- .4byte gMoveDescription_Strength
- .4byte gMoveDescription_Absorb
- .4byte gMoveDescription_MegaDrain
- .4byte gMoveDescription_LeechSeed
- .4byte gMoveDescription_Growth
- .4byte gMoveDescription_RazorLeaf
- .4byte gMoveDescription_SolarBeam
- .4byte gMoveDescription_PoisonPowder
- .4byte gMoveDescription_StunSpore
- .4byte gMoveDescription_SleepPowder
- .4byte gMoveDescription_PetalDance
- .4byte gMoveDescription_StringShot
- .4byte gMoveDescription_DragonRage
- .4byte gMoveDescription_FireSpin
- .4byte gMoveDescription_ThunderShock
- .4byte gMoveDescription_Thunderbolt
- .4byte gMoveDescription_ThunderWave
- .4byte gMoveDescription_Thunder
- .4byte gMoveDescription_RockThrow
- .4byte gMoveDescription_Earthquake
- .4byte gMoveDescription_Fissure
- .4byte gMoveDescription_Dig
- .4byte gMoveDescription_Toxic
- .4byte gMoveDescription_Confusion
- .4byte gMoveDescription_Psychic
- .4byte gMoveDescription_Hypnosis
- .4byte gMoveDescription_Meditate
- .4byte gMoveDescription_Agility
- .4byte gMoveDescription_QuickAttack
- .4byte gMoveDescription_Rage
- .4byte gMoveDescription_Teleport
- .4byte gMoveDescription_NightShade
- .4byte gMoveDescription_Mimic
- .4byte gMoveDescription_Screech
- .4byte gMoveDescription_DoubleTeam
- .4byte gMoveDescription_Recover
- .4byte gMoveDescription_Harden
- .4byte gMoveDescription_Minimize
- .4byte gMoveDescription_Smokescreen
- .4byte gMoveDescription_ConfuseRay
- .4byte gMoveDescription_Withdraw
- .4byte gMoveDescription_DefenseCurl
- .4byte gMoveDescription_Barrier
- .4byte gMoveDescription_LightScreen
- .4byte gMoveDescription_Haze
- .4byte gMoveDescription_Reflect
- .4byte gMoveDescription_FocusEnergy
- .4byte gMoveDescription_Bide
- .4byte gMoveDescription_Metronome
- .4byte gMoveDescription_MirrorMove
- .4byte gMoveDescription_SelfDestruct
- .4byte gMoveDescription_EggBomb
- .4byte gMoveDescription_Lick
- .4byte gMoveDescription_Smog
- .4byte gMoveDescription_Sludge
- .4byte gMoveDescription_BoneClub
- .4byte gMoveDescription_FireBlast
- .4byte gMoveDescription_Waterfall
- .4byte gMoveDescription_Clamp
- .4byte gMoveDescription_Swift
- .4byte gMoveDescription_SkullBash
- .4byte gMoveDescription_SpikeCannon
- .4byte gMoveDescription_Constrict
- .4byte gMoveDescription_Amnesia
- .4byte gMoveDescription_Kinesis
- .4byte gMoveDescription_SoftBoiled
- .4byte gMoveDescription_HiJumpKick
- .4byte gMoveDescription_Glare
- .4byte gMoveDescription_DreamEater
- .4byte gMoveDescription_PoisonGas
- .4byte gMoveDescription_Barrage
- .4byte gMoveDescription_LeechLife
- .4byte gMoveDescription_LovelyKiss
- .4byte gMoveDescription_SkyAttack
- .4byte gMoveDescription_Transform
- .4byte gMoveDescription_Bubble
- .4byte gMoveDescription_DizzyPunch
- .4byte gMoveDescription_Spore
- .4byte gMoveDescription_Flash
- .4byte gMoveDescription_Psywave
- .4byte gMoveDescription_Splash
- .4byte gMoveDescription_AcidArmor
- .4byte gMoveDescription_Crabhammer
- .4byte gMoveDescription_Explosion
- .4byte gMoveDescription_FurySwipes
- .4byte gMoveDescription_Bonemerang
- .4byte gMoveDescription_Rest
- .4byte gMoveDescription_RockSlide
- .4byte gMoveDescription_HyperFang
- .4byte gMoveDescription_Sharpen
- .4byte gMoveDescription_Conversion
- .4byte gMoveDescription_TriAttack
- .4byte gMoveDescription_SuperFang
- .4byte gMoveDescription_Slash
- .4byte gMoveDescription_Substitute
- .4byte gMoveDescription_Struggle
- .4byte gMoveDescription_Sketch
- .4byte gMoveDescription_TripleKick
- .4byte gMoveDescription_Thief
- .4byte gMoveDescription_SpiderWeb
- .4byte gMoveDescription_MindReader
- .4byte gMoveDescription_Nightmare
- .4byte gMoveDescription_FlameWheel
- .4byte gMoveDescription_Snore
- .4byte gMoveDescription_Curse
- .4byte gMoveDescription_Flail
- .4byte gMoveDescription_Conversion2
- .4byte gMoveDescription_Aeroblast
- .4byte gMoveDescription_CottonSpore
- .4byte gMoveDescription_Reversal
- .4byte gMoveDescription_Spite
- .4byte gMoveDescription_PowderSnow
- .4byte gMoveDescription_Protect
- .4byte gMoveDescription_MachPunch
- .4byte gMoveDescription_ScaryFace
- .4byte gMoveDescription_FaintAttack
- .4byte gMoveDescription_SweetKiss
- .4byte gMoveDescription_BellyDrum
- .4byte gMoveDescription_SludgeBomb
- .4byte gMoveDescription_MudSlap
- .4byte gMoveDescription_Octazooka
- .4byte gMoveDescription_Spikes
- .4byte gMoveDescription_ZapCannon
- .4byte gMoveDescription_Foresight
- .4byte gMoveDescription_DestinyBond
- .4byte gMoveDescription_PerishSong
- .4byte gMoveDescription_IcyWind
- .4byte gMoveDescription_Detect
- .4byte gMoveDescription_BoneRush
- .4byte gMoveDescription_LockOn
- .4byte gMoveDescription_Outrage
- .4byte gMoveDescription_Sandstorm
- .4byte gMoveDescription_GigaDrain
- .4byte gMoveDescription_Endure
- .4byte gMoveDescription_Charm
- .4byte gMoveDescription_Rollout
- .4byte gMoveDescription_FalseSwipe
- .4byte gMoveDescription_Swagger
- .4byte gMoveDescription_MilkDrink
- .4byte gMoveDescription_Spark
- .4byte gMoveDescription_FuryCutter
- .4byte gMoveDescription_SteelWing
- .4byte gMoveDescription_MeanLook
- .4byte gMoveDescription_Attract
- .4byte gMoveDescription_SleepTalk
- .4byte gMoveDescription_HealBell
- .4byte gMoveDescription_Return
- .4byte gMoveDescription_Present
- .4byte gMoveDescription_Frustration
- .4byte gMoveDescription_Safeguard
- .4byte gMoveDescription_PainSplit
- .4byte gMoveDescription_SacredFire
- .4byte gMoveDescription_Magnitude
- .4byte gMoveDescription_DynamicPunch
- .4byte gMoveDescription_Megahorn
- .4byte gMoveDescription_DragonBreath
- .4byte gMoveDescription_BatonPass
- .4byte gMoveDescription_Encore
- .4byte gMoveDescription_Pursuit
- .4byte gMoveDescription_RapidSpin
- .4byte gMoveDescription_SweetScent
- .4byte gMoveDescription_IronTail
- .4byte gMoveDescription_MetalClaw
- .4byte gMoveDescription_VitalThrow
- .4byte gMoveDescription_MorningSun
- .4byte gMoveDescription_Synthesis
- .4byte gMoveDescription_Moonlight
- .4byte gMoveDescription_HiddenPower
- .4byte gMoveDescription_CrossChop
- .4byte gMoveDescription_Twister
- .4byte gMoveDescription_RainDance
- .4byte gMoveDescription_SunnyDay
- .4byte gMoveDescription_Crunch
- .4byte gMoveDescription_MirrorCoat
- .4byte gMoveDescription_PsychUp
- .4byte gMoveDescription_ExtremeSpeed
- .4byte gMoveDescription_AncientPower
- .4byte gMoveDescription_ShadowBall
- .4byte gMoveDescription_FutureSight
- .4byte gMoveDescription_RockSmash
- .4byte gMoveDescription_Whirlpool
- .4byte gMoveDescription_BeatUp
- .4byte gMoveDescription_FakeOut
- .4byte gMoveDescription_Uproar
- .4byte gMoveDescription_Stockpile
- .4byte gMoveDescription_SpitUp
- .4byte gMoveDescription_Swallow
- .4byte gMoveDescription_HeatWave
- .4byte gMoveDescription_Hail
- .4byte gMoveDescription_Torment
- .4byte gMoveDescription_Flatter
- .4byte gMoveDescription_WillOWisp
- .4byte gMoveDescription_Memento
- .4byte gMoveDescription_Facade
- .4byte gMoveDescription_FocusPunch
- .4byte gMoveDescription_SmellingSalt
- .4byte gMoveDescription_FollowMe
- .4byte gMoveDescription_NaturePower
- .4byte gMoveDescription_Charge
- .4byte gMoveDescription_Taunt
- .4byte gMoveDescription_HelpingHand
- .4byte gMoveDescription_Trick
- .4byte gMoveDescription_RolePlay
- .4byte gMoveDescription_Wish
- .4byte gMoveDescription_Assist
- .4byte gMoveDescription_Ingrain
- .4byte gMoveDescription_Superpower
- .4byte gMoveDescription_MagicCoat
- .4byte gMoveDescription_Recycle
- .4byte gMoveDescription_Revenge
- .4byte gMoveDescription_BrickBreak
- .4byte gMoveDescription_Yawn
- .4byte gMoveDescription_KnockOff
- .4byte gMoveDescription_Endeavor
- .4byte gMoveDescription_Eruption
- .4byte gMoveDescription_SkillSwap
- .4byte gMoveDescription_Imprison
- .4byte gMoveDescription_Refresh
- .4byte gMoveDescription_Grudge
- .4byte gMoveDescription_Snatch
- .4byte gMoveDescription_SecretPower
- .4byte gMoveDescription_Dive
- .4byte gMoveDescription_ArmThrust
- .4byte gMoveDescription_Camouflage
- .4byte gMoveDescription_TailGlow
- .4byte gMoveDescription_LusterPurge
- .4byte gMoveDescription_MistBall
- .4byte gMoveDescription_FeatherDance
- .4byte gMoveDescription_TeeterDance
- .4byte gMoveDescription_BlazeKick
- .4byte gMoveDescription_MudSport
- .4byte gMoveDescription_IceBall
- .4byte gMoveDescription_NeedleArm
- .4byte gMoveDescription_SlackOff
- .4byte gMoveDescription_HyperVoice
- .4byte gMoveDescription_PoisonFang
- .4byte gMoveDescription_CrushClaw
- .4byte gMoveDescription_BlastBurn
- .4byte gMoveDescription_HydroCannon
- .4byte gMoveDescription_MeteorMash
- .4byte gMoveDescription_Astonish
- .4byte gMoveDescription_WeatherBall
- .4byte gMoveDescription_Aromatherapy
- .4byte gMoveDescription_FakeTears
- .4byte gMoveDescription_AirCutter
- .4byte gMoveDescription_Overheat
- .4byte gMoveDescription_OdorSleuth
- .4byte gMoveDescription_RockTomb
- .4byte gMoveDescription_SilverWind
- .4byte gMoveDescription_MetalSound
- .4byte gMoveDescription_GrassWhistle
- .4byte gMoveDescription_Tickle
- .4byte gMoveDescription_CosmicPower
- .4byte gMoveDescription_WaterSpout
- .4byte gMoveDescription_SignalBeam
- .4byte gMoveDescription_ShadowPunch
- .4byte gMoveDescription_Extrasensory
- .4byte gMoveDescription_SkyUppercut
- .4byte gMoveDescription_SandTomb
- .4byte gMoveDescription_SheerCold
- .4byte gMoveDescription_MuddyWater
- .4byte gMoveDescription_BulletSeed
- .4byte gMoveDescription_AerialAce
- .4byte gMoveDescription_IcicleSpear
- .4byte gMoveDescription_IronDefense
- .4byte gMoveDescription_Block
- .4byte gMoveDescription_Howl
- .4byte gMoveDescription_DragonClaw
- .4byte gMoveDescription_FrenzyPlant
- .4byte gMoveDescription_BulkUp
- .4byte gMoveDescription_Bounce
- .4byte gMoveDescription_MudShot
- .4byte gMoveDescription_PoisonTail
- .4byte gMoveDescription_Covet
- .4byte gMoveDescription_VoltTackle
- .4byte gMoveDescription_MagicalLeaf
- .4byte gMoveDescription_WaterSport
- .4byte gMoveDescription_CalmMind
- .4byte gMoveDescription_LeafBlade
- .4byte gMoveDescription_DragonDance
- .4byte gMoveDescription_RockBlast
- .4byte gMoveDescription_ShockWave
- .4byte gMoveDescription_WaterPulse
- .4byte gMoveDescription_DoomDesire
- .4byte gMoveDescription_PsychoBoost
diff --git a/data/text/nature_names.inc b/data/text/nature_names.inc
deleted file mode 100644
index f191f80ba..000000000
--- a/data/text/nature_names.inc
+++ /dev/null
@@ -1,102 +0,0 @@
-gNatureName_Hardy: @ 83C0F60
- .string "HARDY$"
-
-gNatureName_Lonely: @ 83C0F66
- .string "LONELY$"
-
-gNatureName_Brave: @ 83C0F6D
- .string "BRAVE$"
-
-gNatureName_Adamant: @ 83C0F73
- .string "ADAMANT$"
-
-gNatureName_Naughty: @ 83C0F7B
- .string "NAUGHTY$"
-
-gNatureName_Bold: @ 83C0F83
- .string "BOLD$"
-
-gNatureName_Docile: @ 83C0F88
- .string "DOCILE$"
-
-gNatureName_Relaxed: @ 83C0F8F
- .string "RELAXED$"
-
-gNatureName_Impish: @ 83C0F97
- .string "IMPISH$"
-
-gNatureName_Lax: @ 83C0F9E
- .string "LAX$"
-
-gNatureName_Timid: @ 83C0FA2
- .string "TIMID$"
-
-gNatureName_Hasty: @ 83C0FA8
- .string "HASTY$"
-
-gNatureName_Serious: @ 83C0FAE
- .string "SERIOUS$"
-
-gNatureName_Jolly: @ 83C0FB6
- .string "JOLLY$"
-
-gNatureName_Naive: @ 83C0FBC
- .string "NAIVE$"
-
-gNatureName_Modest: @ 83C0FC2
- .string "MODEST$"
-
-gNatureName_Mild: @ 83C0FC9
- .string "MILD$"
-
-gNatureName_Quiet: @ 83C0FCE
- .string "QUIET$"
-
-gNatureName_Bashful: @ 83C0FD4
- .string "BASHFUL$"
-
-gNatureName_Rash: @ 83C0FDC
- .string "RASH$"
-
-gNatureName_Calm: @ 83C0FE1
- .string "CALM$"
-
-gNatureName_Gentle: @ 83C0FE6
- .string "GENTLE$"
-
-gNatureName_Sassy: @ 83C0FED
- .string "SASSY$"
-
-gNatureName_Careful: @ 83C0FF3
- .string "CAREFUL$"
-
-gNatureName_Quirky: @ 83C0FFB
- .string "QUIRKY$"
-
- .align 2
-gNatureNames:: @ 83C1004
- .4byte gNatureName_Hardy
- .4byte gNatureName_Lonely
- .4byte gNatureName_Brave
- .4byte gNatureName_Adamant
- .4byte gNatureName_Naughty
- .4byte gNatureName_Bold
- .4byte gNatureName_Docile
- .4byte gNatureName_Relaxed
- .4byte gNatureName_Impish
- .4byte gNatureName_Lax
- .4byte gNatureName_Timid
- .4byte gNatureName_Hasty
- .4byte gNatureName_Serious
- .4byte gNatureName_Jolly
- .4byte gNatureName_Naive
- .4byte gNatureName_Modest
- .4byte gNatureName_Mild
- .4byte gNatureName_Quiet
- .4byte gNatureName_Bashful
- .4byte gNatureName_Rash
- .4byte gNatureName_Calm
- .4byte gNatureName_Gentle
- .4byte gNatureName_Sassy
- .4byte gNatureName_Careful
- .4byte gNatureName_Quirky