diff options
Diffstat (limited to 'data/text')
-rw-r--r-- | data/text/battle_strings.inc | 1830 | ||||
-rw-r--r-- | data/text/contest_strings.inc | 2 | ||||
-rw-r--r-- | data/text/credits.inc | 1011 | ||||
-rw-r--r-- | data/text/easy_chat/words_by_letter.inc | 3716 | ||||
-rw-r--r-- | data/text/move_descriptions.inc | 1772 | ||||
-rw-r--r-- | data/text/nature_names.inc | 102 |
6 files changed, 1859 insertions, 6574 deletions
diff --git a/data/text/battle_strings.inc b/data/text/battle_strings.inc deleted file mode 100644 index 7a47caa0e..000000000 --- a/data/text/battle_strings.inc +++ /dev/null @@ -1,1830 +0,0 @@ -BattleText_UnknownString: - .string "{STRING 33}$" -BattleText_GainExpPoints: - .string "{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p$" -BattleText_Terminator: - .string "$" -BattleText_BoostedExp: - .string " a boosted$" -BattleText_GrewLevel: - .string "{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p$" -BattleText_LearnedMove: - .string "{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p$" -BattleText_TryingToLearnMove: - .string "{STRING 0} is trying to\nlearn {STRING 1}.\p$" -BattleText_CantLearnMore: - .string "But, {STRING 0} can’t learn\nmore than four moves.\p$" -BattleText_DeleteMove: - .string "Delete a move to make\nroom for {STRING 1}?$" -BattleText_DeletedMove: - .string "{STRING 0} forgot\n{STRING 1}.\p$" -BattleText_StopLearning: - .string "{PAUSE 32}Stop learning\n{STRING 1}?$" -BattleText_DidNotLearn: - .string "{STRING 0} did not learn\n{STRING 1}.\p$" -BattleText_UseNext: - .string "Use next POKéMON?$" -BattleText_AttackMissed: - .string "{ATTACKING_MON}’s\nattack missed!$" -BattleText_ProtectedItself: - .string "{DEFENDING_MON}\nprotected itself!$" -BattleText_AvoidedDamage: - .string "{DEFENDING_MON} avoided\ndamage with {STRING 22}!$" -BattleText_GroundMoveNegate: - .string "{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!$" -BattleText_AvoidedAttack: - .string "{DEFENDING_MON} avoided\nthe attack!$" -BattleText_DoesntAffect: - .string "It doesn’t affect\n{DEFENDING_MON}...$" -BattleText_AttackingFainted: - .string "{ATTACKING_MON}\nfainted!\p$" -BattleText_DefendingFainted: - .string "{DEFENDING_MON}\nfainted!\p$" -BattleText_WinningPrize: - .string "{STRING 32} got ¥{STRING 0}\nfor winning!\p$" -BattleText_OutOfUsablePoke: - .string "{STRING 32} is out of\nuseable POKéMON!\p$" -BattleText_WhitedOut: - .string "{STRING 32} whited out!{PAUSE_UNTIL_PRESS}$" -BattleText_PreventEscape: - .string "{STRING 16} prevents\nescape with {STRING 23}!\p$" -BattleText_CantEscape: - .string "Can’t escape!\p$" -BattleText_AttackingCantEscape: - .string "{ATTACKING_MON}\ncan’t escape!$" -BattleText_HitMulti: - .string "Hit {STRING 0} time(s)!$" -BattleText_FellAsleep: - .string "{STRING 14}\nfell asleep!$" -BattleText_MadeAsleep: - .string "{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!$" -BattleText_DefendingAsleep: - .string "{DEFENDING_MON} is\nalready asleep!$" -BattleText_AttackingAsleep: - .string "{ATTACKING_MON} is\nalready asleep!$" -BattleText_WasntAffected: - .string "{DEFENDING_MON}\nwasn’t affected!$" -BattleText_Poisoned: - .string "{STRING 14}\nwas poisoned!$" -BattleText_Poisoned2: - .string "{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!$" -BattleText_PoisonHurt: - .string "{ATTACKING_MON} is hurt\nby poison!$" -BattleText_AlreadyPoisoned: - .string "{DEFENDING_MON} is already\npoisoned.$" -BattleText_BadlyPoisoned: - .string "{STRING 14} is badly\npoisoned!$" -BattleText_EnergyDrained: - .string "{DEFENDING_MON} had its\nenergy drained!$" -BattleText_Burned: - .string "{STRING 14} was burned!$" -BattleText_Burned2: - .string "{STRING 16}’s {STRING 23}\nburned {STRING 14}!$" -BattleText_BurnHurt: - .string "{ATTACKING_MON} is hurt\nby its burn!$" -BattleText_AlreadyBurned: - .string "{DEFENDING_MON} already\nhas a burn.$" -BattleText_Frozen: - .string "{STRING 14} was\nfrozen solid!$" -BattleText_Frozen2: - .string "{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!$" -BattleText_FrozenSolid: - .string "{ATTACKING_MON} is\nfrozen solid!$" -BattleText_DefendingDefrosted: - .string "{DEFENDING_MON} was\ndefrosted!$" -BattleText_AttackingDefrosted: - .string "{ATTACKING_MON} was\ndefrosted!$" -BattleText_Defrosted: - .string "{ATTACKING_MON} was\ndefrosted by {STRING 17}!$" -BattleText_Paralyzed: - .string "{STRING 14} is paralyzed!\nIt may be unable to move!$" -BattleText_Paralyzed2: - .string "{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!$" -BattleText_Paralyzed3: - .string "{ATTACKING_MON} is paralyzed!\nIt can’t move!$" -BattleText_AlreadyParalyzed: - .string "{DEFENDING_MON} is\nalready paralyzed!$" -BattleText_ParalysisHealed: - .string "{DEFENDING_MON} was\nhealed of paralysis!$" -BattleText_DreamEaten: - .string "{DEFENDING_MON}’s\ndream was eaten!$" -BattleText_AttackingStatNoHigher: - .string "{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!$" -BattleText_DefendingStatNoHigher: - .string "{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!$" -BattleText_StoppedWorking: - .string "Your team’s {STRING 0}\nstopped working!$" -BattleText_StoppedWorking2: - .string "The foe’s {STRING 0}\nstopped working!$" -BattleText_Confused: - .string "{ATTACKING_MON} is\nconfused!$" -BattleText_ConfusionSnapOut: - .string "{ATTACKING_MON} snapped\nout of confusion!$" -BattleText_BecameConfused: - .string "{STRING 14} became\nconfused!$" -BattleText_AlreadyConfused: - .string "{DEFENDING_MON} is\nalready confused!$" -BattleText_FellLove: - .string "{DEFENDING_MON}\nfell in love!$" -BattleText_InLoveWith: - .string "{ATTACKING_MON} is in love\nwith {STRING 16}!$" -BattleText_ImmobilizedBy: - .string "{ATTACKING_MON} is\nimmobilized by love!$" -BattleText_BlownAway: - .string "{DEFENDING_MON} was\nblown away!$" -BattleText_TypeTransform: - .string "{ATTACKING_MON} transformed\ninto the {STRING 0} type!$" -BattleText_Flinched: - .string "{ATTACKING_MON} flinched!$" -BattleText_RegainedHealth: - .string "{DEFENDING_MON} regained\nhealth!$" -BattleText_HPFull: - .string "{DEFENDING_MON}’s\nHP is full!$" -BattleText_RaisedSpDef: - .string "{STRING 38}’s {STRING 17}\nraised SP. DEF!$" -BattleText_RaisedSpDefLittle: - .string "{STRING 38}’s {STRING 17}\nraised SP. DEF a little!$" -BattleText_RaisedDefense: - .string "{STRING 38}’s {STRING 17}\nraised DEFENSE!$" -BattleText_RaisedDefenseLittle: - .string "{STRING 38}’s {STRING 17}\nraised DEFENSE a little!$" -BattleText_CoveredVeil: - .string "{STRING 38} is covered\nby a veil!$" -BattleText_SafeguardActive: - .string "{DEFENDING_MON} is protected\nby SAFEGUARD!$" -BattleText_SafeguardFaded: - .string "{STRING 40}’s SAFEGUARD\nfaded!$" -BattleText_WentToSleep: - .string "{ATTACKING_MON} went\nto sleep!$" -BattleText_SpeltHealthy: - .string "{ATTACKING_MON} slept and\nbecame healthy!$" -BattleText_WhipWhirlwind: - .string "{ATTACKING_MON} whipped\nup a whirlwind!$" -BattleText_TookSunlight: - .string "{ATTACKING_MON} took\nin sunlight!$" -BattleText_LoweredHead: - .string "{ATTACKING_MON} lowered\nits head!$" -BattleText_IsGlowing: - .string "{ATTACKING_MON} is glowing!$" -BattleText_FlewHigh: - .string "{ATTACKING_MON} flew\nup high!$" -BattleText_DugHole: - .string "{ATTACKING_MON} dug a hole!$" -BattleText_HidUnderwater: - .string "{ATTACKING_MON} hid\nunderwater!$" -BattleText_SprangUp: - .string "{ATTACKING_MON} sprang up!$" -BattleText_SqueezedBind: - .string "{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!$" -BattleText_TrappedVortex: - .string "{DEFENDING_MON} was trapped\nin the vortex!$" -BattleText_SandTombTrapped: - .string "{DEFENDING_MON} was trapped\nby SAND TOMB!$" -BattleText_Wrapped: - .string "{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!$" -BattleText_Clamped: - .string "{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!$" -BattleText_HurtBy: - .string "{ATTACKING_MON} is hurt\nby {STRING 0}!$" -BattleText_FreedFrom: - .string "{ATTACKING_MON} was freed\nfrom {STRING 0}!$" -BattleText_KeptGoingCrash: - .string "{ATTACKING_MON} kept going\nand crashed!$" - -gUnknown_083FEE5D:: @ 83FEE5D -BattleText_MistShroud: - .string "{STRING 38} became\nshrouded in MIST!$" -BattleText_MistProtect: - .string "{STRING 16} is protected\nby MIST!$" - -gUnknown_083FEE92:: @ 83FEE92 -BattleText_GetPumped: - .string "{ATTACKING_MON} is getting\npumped!$" -BattleText_HitRecoil: - .string "{ATTACKING_MON} is hit\nwith recoil!$" -BattleText_ProtectedItself2: - .string "{ATTACKING_MON} protected\nitself!$" -BattleText_SandBuffeted: - .string "{ATTACKING_MON} is buffeted\nby the sandstorm!$" -BattleText_HailStricken: - .string "{ATTACKING_MON} is stricken\nby HAIL!$" -BattleText_WoreOff: - .string "{STRING 36}’s {STRING 0}\nwore off!$" -BattleText_WasSeeded: - .string "{DEFENDING_MON} was seeded!$" -BattleText_EvadedAttack: - .string "{DEFENDING_MON} evaded\nthe attack!$" -BattleText_HealthSapped: - .string "{ATTACKING_MON}’s health is\nsapped by LEECH SEED!$" -BattleText_FastAsleep: - .string "{ATTACKING_MON} is fast\nasleep.$" -BattleText_WokeUp: - .string "{ATTACKING_MON} woke up!$" -BattleText_UproarAwake: - .string "But {STRING 16}’s UPROAR\nkept it awake!$" -BattleText_UproarWoke: - .string "{ATTACKING_MON} woke up\nin the UPROAR!$" -BattleText_UproarCaused: - .string "{ATTACKING_MON} caused\nan UPROAR!$" -BattleText_UproarMaking: - .string "{ATTACKING_MON} is making\nan UPROAR!$" -BattleText_CalmedDown: - .string "{ATTACKING_MON} calmed down.$" -BattleText_UproarCantSleep: - .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" -BattleText_Stockpiled: - .string "{ATTACKING_MON} STOCKPILED\n{STRING 0}!$" -BattleText_StockpiledCant: - .string "{ATTACKING_MON} can’t\nSTOCKPILE any more!$" -BattleText_UproarCantSleep2: - .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" -BattleText_UproarKeptAwake: - .string "But the UPROAR kept\n{DEFENDING_MON} awake!$" -BattleText_StayedAwake: - .string "{DEFENDING_MON} stayed awake\nusing its {STRING 22}!$" -BattleText_StoringEnergy: - .string "{ATTACKING_MON} is storing\nenergy!$" -BattleText_UnleashedEnergy: - .string "{ATTACKING_MON} unleashed\nenergy!$" -BattleText_FatigueConfuse: - .string "{ATTACKING_MON} became\nconfused out of fatigue!$" -BattleText_PickedUpYen: - .string "{STRING 32} picked up\n¥{STRING 0}!\p$" -BattleText_Unaffected: - .string "{DEFENDING_MON} is\nunaffected!$" -BattleText_Transformed: - .string "{ATTACKING_MON} transformed\ninto {STRING 0}!$" -BattleText_SubMade: - .string "{ATTACKING_MON} made\na SUBSTITUTE!$" -BattleText_SubAlready: - .string "{ATTACKING_MON} already\nhas a SUBSTITUTE!$" -BattleText_SubTookDamage: - .string "The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p$" -BattleText_SubFaded: - .string "{DEFENDING_MON}’s\nSUBSTITUTE faded!\p$" -BattleText_MustRecharge: - .string "{ATTACKING_MON} must\nrecharge!$" -BattleText_RageBuilding: - .string "{DEFENDING_MON}’s RAGE\nis building!$" -BattleText_MoveWasDisabled: - .string "{DEFENDING_MON}’s {STRING 0}\nwas disabled!$" -BattleText_DisabledNoMore: - .string "{ATTACKING_MON} is disabled\nno more!$" -BattleText_EncoreGot: - .string "{DEFENDING_MON} got\nan ENCORE!$" -BattleText_EncoreEnded: - .string "{ATTACKING_MON}’s ENCORE\nended!$" -BattleText_TookAim: - .string "{ATTACKING_MON} took aim\nat {DEFENDING_MON}!$" -BattleText_SketchedMove: - .string "{ATTACKING_MON} SKETCHED\n{STRING 0}!$" -BattleText_DestinyBondTake: - .string "{ATTACKING_MON} is trying\nto take its foe with it!$" -BattleText_DestinyBondTaken: - .string "{DEFENDING_MON} took\n{ATTACKING_MON} with it!$" -BattleText_ReducedBy: - .string "Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!$" -BattleText_StoleSomething: - .string "{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!$" -BattleText_CantEscapeNow: - .string "{DEFENDING_MON} can’t\nescape now!$" -BattleText_NightmareStart: - .string "{DEFENDING_MON} fell into\na NIGHTMARE!$" -BattleText_NightmareLock: - .string "{ATTACKING_MON} is locked\nin a NIGHTMARE!$" -BattleText_CurseLay: - .string "{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!$" -BattleText_CurseAfflict: - .string "{ATTACKING_MON} is afflicted\nby the CURSE!$" -BattleText_SpikesScattered: - .string "{STRING 37} POKéMON team had SPIKES\nscattered around it!$" -BattleText_SpikesHurt: - .string "{STRING 16} is hurt\nby SPIKES!$" -BattleText_IdentifiedPoke: - .string "{ATTACKING_MON} identified\n{DEFENDING_MON}!$" -BattleText_PerishSongFell: - .string "{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!$" -BattleText_BracedItself: - .string "{ATTACKING_MON} braced\nitself!$" -BattleText_EnduredHit: - .string "{DEFENDING_MON} ENDURED\nthe hit!$" -BattleText_MagnitudeCount: - .string "MAGNITUDE {STRING 0}!$" -BattleText_CutHPMaxATK: - .string "{ATTACKING_MON} cut its own HP\nand maximized ATTACK!$" -BattleText_CopyStatChanges: - .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!$" -BattleText_GotFreeFrom: - .string "{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!$" -BattleText_LeechShed: - .string "{ATTACKING_MON} shed\nLEECH SEED!$" -BattleText_SpikesBlownAway: - .string "{ATTACKING_MON} blew away\nSPIKES!$" -BattleText_FledBattle: - .string "{ATTACKING_MON} fled from\nbattle!$" -BattleText_ForesawAttack: - .string "{ATTACKING_MON} foresaw\nan attack!$" -BattleText_TookAttack: - .string "{DEFENDING_MON} took\n{STRING 0}’s attack!$" -BattleText_ChoseDestiny: - .string "{ATTACKING_MON} chose\n{STRING 17} as its destiny!$" -BattleText_PokeAttack: - .string "{STRING 0}’s attack!$" -BattleText_CenterAttention: - .string "{ATTACKING_MON} became the\ncenter of attention!$" -BattleText_ChargingPower: - .string "{ATTACKING_MON} began\ncharging power!$" -BattleText_NaturePower: - .string "NATURE POWER turned into\n{STRING 17}!$" -BattleText_StatusNormal: - .string "{ATTACKING_MON}’s status\nreturned to normal!$" -BattleText_TormentSubject: - .string "{DEFENDING_MON} was subjected\nto TORMENT!$" -BattleText_TightenFocus: - .string "{ATTACKING_MON} is tightening\nits focus!$" -BattleText_TauntFell: - .string "{DEFENDING_MON} fell for\nthe TAUNT!$" -BattleText_ReadyToHelp: - .string "{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!$" -BattleText_SwitchedItems: - .string "{ATTACKING_MON} switched\nitems with its opponent!$" -BattleText_Obtained1: - .string "{ATTACKING_MON} obtained\n{STRING 0}.$" -BattleText_Obtained2: - .string "{DEFENDING_MON} obtained\n{STRING 1}.$" -BattleText_Obtained3: - .string "{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.$" -BattleText_CopiedObject: - .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!$" -BattleText_WishMade: - .string "{ATTACKING_MON} made a WISH!$" -BattleText_WishTrue: - .string "{STRING 0}’s WISH\ncame true!$" -BattleText_PlantedRoots: - .string "{ATTACKING_MON} planted its roots!$" -BattleText_AbsorbNutrients: - .string "{ATTACKING_MON} absorbed\nnutrients with its roots!$" -BattleText_AnchoredItself: - .string "{DEFENDING_MON} anchored\nitself with its roots!$" -BattleText_DrowsyMade: - .string "{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!$" -BattleText_KnockedOffItem: - .string "{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!$" -BattleText_AbilitySwap: - .string "{ATTACKING_MON} swapped abilities\nwith its opponent!$" -BattleText_SealedMove: - .string "{ATTACKING_MON} sealed the\nopponent’s move(s)!$" -BattleText_GrudgeBear: - .string "{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!$" -BattleText_GrudgeLosePP: - .string "{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!$" -BattleText_ShroudedItself: - .string "{ATTACKING_MON} shrouded\nitself in {STRING 17}!$" -BattleText_MagicCoatBounce: - .string "{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!$" -BattleText_AwaitMove: - .string "{ATTACKING_MON} awaits its foe\nto make a move!$" -BattleText_SnatchedMove: - .string "{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!$" -BattleText_ElecWeakened: - .string "Electricity’s power was\nweakened!$" -BattleText_FireWeakened: - .string "Fire’s power was\nweakened!$" -BattleText_FoundOne: - .string "{ATTACKING_MON} found\none {STRING 19}!$" -BattleText_SoothingAroma: - .string "A soothing aroma wafted\nthrough the area!$" -BattleText_CantUseItems: - .string "Items can’t be used now.{PAUSE 64}$" -BattleText_UnknownString2: - .string "For {STRING 16},\n{STRING 19} {STRING 0}$" -BattleText_HustleUse: - .string "{STRING 16} used\n{STRING 19} to hustle!$" -BattleText_LostFocus: - .string "{ATTACKING_MON} lost its\nfocus and couldn’t move!$" -BattleText_DraggedOut: - .string "{DEFENDING_MON} was\ndragged out!\p$" -BattleText_BrokeWall: - .string "The wall shattered!$" -BattleText_NoEffect: - .string "But it had no effect!$" -BattleText_NoMovesLeft: - .string "{STRING 15} has no\nmoves left!\p$" -BattleText_MoveIsDisabled: - .string "{STRING 15}’s {STRING 17}\nis disabled!\p$" -BattleText_TormentNoUse: - .string "{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p$" -BattleText_TauntNoUse: - .string "{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p$" -BattleText_SealedNoUse: - .string "{STRING 15} can’t use the\nsealed {STRING 17}!\p$" -BattleText_RainMade: - .string "{STRING 16}’s {STRING 23}\nmade it rain!$" -BattleText_SpeedRisen: - .string "{STRING 16}’s {STRING 23}\nraised its SPEED!$" -BattleText_ProtectedBy: - .string "{DEFENDING_MON} was protected\nby {STRING 22}!$" -BattleText_PreventedBy: - .string "{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!$" -BattleText_HPRestoredUsing: - .string "{DEFENDING_MON} restored HP\nusing its {STRING 22}!$" -BattleText_MadeUseless: - .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!$" -BattleText_MadeType: - .string "{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!$" -BattleText_PreventedPara: - .string "{STRING 14}’s {STRING 22}\nprevents paralysis!$" -BattleText_PreventedRomance: - .string "{DEFENDING_MON}’s {STRING 22}\nprevents romance!$" -BattleText_PreventedPoison: - .string "{STRING 14}’s {STRING 22}\nprevents poisoning!$" -BattleText_PreventedConfusion: - .string "{DEFENDING_MON}’s {STRING 22}\nprevents confusion!$" -BattleText_RaisedFirePower: - .string "{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!$" -BattleText_AnchorsItself: - .string "{DEFENDING_MON} anchors\nitself with {STRING 22}!$" -BattleText_CutsAttack: - .string "{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!$" -BattleText_PreventedStatLoss: - .string "{STRING 16}’s {STRING 23}\nprevents stat loss!$" -BattleText_HurtOther: - .string "{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!$" -BattleText_Traced: - .string "{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!$" -BattleText_PreventedBurn: - .string "{STRING 14}’s {STRING 24}\nprevents burns!$" -BattleText_BlocksOther: - .string "{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!$" -BattleText_BlocksOther2: - .string "{STRING 16}’s {STRING 23}\nblocks {STRING 17}!$" -BattleText_RestoredHPByItem: - .string "{ATTACKING_MON}’s {STRING 21}\nrestored some HP!$" -BattleText_WhipSandstorm: - .string "{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!$" -BattleText_SunIntensified: - .string "{STRING 16}’s {STRING 23}\nintensified the sun’s rays!$" -BattleText_PreventedLoss: - .string "{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!$" -BattleText_InfatuatedPoke: - .string "{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!$" -BattleText_MadeIneffective: - .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!$" -BattleText_CuredProblem: - .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" -BattleText_OozeSuckup: - .string "It sucked up the\nLIQUID OOZE!$" -BattleText_Transformed2: - .string "{STRING 16} transformed!$" -BattleText_TookAttack2: - .string "{DEFENDING_MON}’s {STRING 22}\ntook the attack!$" - -gUnknown_083FFCCA:: @ 83FFCCA -BattleText_PreventedSwitch:: - .string "{STRING 0}’s {STRING 20}\nprevents switching!\p$" -BattleText_PreventedOther: - .string "{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!$" -BattleText_MadeIneffective2: - .string "{STRING 16}’s {STRING 23}\nmade it ineffective!$" -BattleText_PreventedFlinching: - .string "{STRING 14}’s {STRING 24}\nprevents flinching!$" -BattleText_PreventedOther2: - .string "{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!$" -BattleText_CuredOfProblem: - .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" -BattleText_NoEffectOn: - .string "{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!$" -BattleText_Sharply: - .string "sharply $" - -gUnknown_083FFDB3:: @ 83FFDB3 -BattleText_Rose: - .string "rose!$" -BattleText_Harshly: - .string "harshly $" -BattleText_Fell: - .string "fell!$" -BattleText_UnknownString7: - .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" - -gUnknown_083FFDD3:: @ 83FFDD3 -BattleText_UnknownString3: - .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" -BattleText_UnknownString4: - .string "Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}$" -BattleText_UnknownString5: - .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" -BattleText_UnknownString6: - .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" -BattleText_StatNoHigher: - .string "{ATTACKING_MON}’s stats won’t\ngo any higher!$" -BattleText_StatNoLower: - .string "{DEFENDING_MON}’s stats won’t\ngo any lower!$" -BattleText_Critical: - .string "A critical hit!$" -BattleText_GrandSlam: - .string "It’s a one-hit KO!$" -BattleText_MoveForget123: - .string "{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p$" -BattleText_MoveForgetAnd: - .string "And...\p$" -BattleText_CantForgetHM: - .string "HM moves can’t be\nforgotten now.\p$" -BattleText_NotEffective: - .string "It’s not very effective...$" -BattleText_SuperEffective: - .string "It’s super effective!$" - -gUnknown_083FFEFC:: @ 83FFEFC -BattleText_GotAwaySafely: - .string "{PLAY_SE SE_NIGERU}Got away safely!\p$" -BattleText_FledUsingItem: - .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p$" -BattleText_FledUsingOther: - .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p$" -BattleText_FledWild: - .string "{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!$" - -gUnknown_083FFF56:: @ 83FFF56 -BattleText_PlayerDefeatedTrainer: - .string "Player defeated\n{STRING 29}!$" - -gUnknown_083FFF6A:: @ 83FFF6A -BattleText_PlayerDefeatedTrainers: - .string "Player beat {STRING 30}\nand {STRING 29}!$" - -gUnknown_083FFF81:: @ 83FFF81 -BattleText_PlayerLostTrainer: - .string "Player lost against\n{STRING 29}!$" - -gUnknown_083FFF99:: @ 83FFF99 -BattleText_PlayerLostTrainers: - .string "Player lost to {STRING 30}\nand {STRING 29}!$" - -gUnknown_083FFFB3:: @ 83FFFB3 -BattleText_PlayerTiedTrainer: - .string "Player tied against\n{STRING 29}!$" - -gUnknown_083FFFCB:: @ 83FFFCB -BattleText_PlayerTiedTrainers: - .string "Player tied against {STRING 30}\nand {STRING 29}!$" - -gUnknown_083FFFEA:: @ 83FFFEA -BattleText_FledSingle: - .string "{PLAY_SE SE_NIGERU}{STRING 29} fled!$" - -gUnknown_083FFFF7:: @ 83FFFF7 -BattleText_FledDouble: - .string "{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!$" -BattleText_NoRunning: - .string "No! There’s no running\nfrom a TRAINER battle!\p$" -BattleText_CantEscape2: - .string "Can’t escape!\p$" -BattleText_BirchDontLeaveMe: - .string "PROF. BIRCH: D-don’t leave\nme here like this!\p$" -BattleText_Nothing: - .string "But nothing happened!$" -BattleText_Failed: - .string "But it failed!$" -BattleText_HurtItself: - .string "It hurt itself in its\nconfusion!$" -BattleText_MirrorFail: - .string "The MIRROR MOVE failed!$" -BattleText_RainStart: - .string "It started to rain!$" -BattleText_PourStart: - .string "A downpour started!$" -BattleText_RainCont1: - .string "Rain continues to fall.$" -BattleText_PourCont: - .string "The downpour continues.$" -BattleText_RainStop: - .string "The rain stopped.$" -BattleText_SandBrewed: - .string "A sandstorm brewed!$" -BattleText_SandRages: - .string "The sandstorm rages.$" -BattleText_SandSubsided: - .string "The sandstorm subsided.$" -BattleText_SunBright: - .string "The sunlight got bright!$" -BattleText_SunStrong: - .string "The sunlight is strong.$" -BattleText_SunFaded: - .string "The sunlight faded.$" -BattleText_HailStart: - .string "It started to hail!$" -BattleText_HailCont: - .string "Hail continues to fall.$" -BattleText_HailStop: - .string "The hail stopped.$" -BattleText_SpitUpFail: - .string "But it failed to SPIT UP\na thing!$" -BattleText_SwallowFail: - .string "But it failed to SWALLOW\na thing!$" -BattleText_WindHeatWave: - .string "The wind turned into a\nHEAT WAVE!$" -BattleText_StatElim: - .string "All stat changes were\neliminated!$" -BattleText_CoinScatter: - .string "Coins scattered everywhere!$" -BattleText_SubWeak: - .string "It was too weak to make\na SUBSTITUTE!$" -BattleText_PainSplit: - .string "The battlers shared\ntheir pain!$" -BattleText_BellChime: - .string "A bell chimed!$" -BattleText_PerishSong: - .string "All affected POKéMON will\nfaint in 3 turns!$" -BattleText_NoPP1: - .string "There’s no PP left for\nthis move!\p$" -BattleText_NoPP2: - .string "But there was no PP left\nfor the move!$" -BattleText_IgnoredOrdersSLP: - .string "{ATTACKING_MON} ignored\norders while asleep!$" -BattleText_IgnoredOrders: - .string "{ATTACKING_MON} ignored\norders!$" -BattleText_BeganNap: - .string "{ATTACKING_MON} began to nap!$" -BattleText_LoafingAround: - .string "{ATTACKING_MON} is\nloafing around!$" -BattleText_WontObey: - .string "{ATTACKING_MON} won’t\nobey!$" -BattleText_TurnedAway: - .string "{ATTACKING_MON} turned away!$" -BattleText_NotNotice: - .string "{ATTACKING_MON} pretended\nto not notice!$" -BattleText_WillSwitch: - .string "{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?$" -BattleText_LearnedMove2: - .string "{ATTACKING_MON} learned\n{STRING 0}!$" -BattleText_PlayerDefeatedTrainer2: - .string "Player defeated\n{STRING 25} {STRING 26}!\p$" -BattleText_CreptCloser: - .string "{STRING 32} crept closer to\n{STRING 3}!$" -BattleText_CantGetCloser: - .string "{STRING 32} can’t get any closer!$" -BattleText_WatchingCarefully: - .string "{STRING 3} is watching\ncarefully!$" -BattleText_CuriousAbout: - .string "{STRING 3} is curious about\nthe {STRING 0}!$" -BattleText_EnthralledBy: - .string "{STRING 3} is enthralled by\nthe {STRING 0}!$" -BattleText_IgnoredThing: - .string "{STRING 3} completely ignored\nthe {STRING 0}!$" -BattleText_ThrewBlock: - .string "{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!$" -BattleText_SafariOver: - .string "{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$" - -gUnknown_08400555:: @ 8400555 -BattleText_WildAppeared1: - .string "Wild {STRING 3} appeared!\p$" - -gUnknown_08400568:: @ 8400568 -BattleText_WildAppeared2: - .string "Wild {STRING 3} appeared!\p$" - -gUnknown_0840057B:: @ 840057B -BattleText_WildAppeared3: - .string "Wild {STRING 3} appeared!{PAUSE 127}$" - -gUnknown_08400590:: @ 8400590 -BattleText_WildDoubleAppeared: - .string "Wild {STRING 5} and\n{STRING 3} appeared!\p$" - -gUnknown_084005AA:: @ 84005AA -BattleText_SingleWantToBattle1: - .string "{STRING 25} {STRING 26}\nwould like to battle!\p$" - -gUnknown_084005C7:: @ 84005C7 -BattleText_SingleWantToBattle2: - .string "{STRING 29}\nwants to battle!$" - -gUnknown_084005DB:: @ 84005DB -BattleText_DoubleWantToBattle: - .string "{STRING 29} and {STRING 30}\nwant to battle!$" - -gUnknown_084005F5:: @ 84005F5 -BattleText_SentOutSingle1: - .string "{STRING 25} {STRING 26} sent\nout {STRING 3}!$" - -gUnknown_08400608:: @ 8400608 -BattleText_SentOutDouble1: - .string "{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!$" - -gUnknown_08400622:: @ 8400622 -BattleText_SentOutSingle2: - .string "{STRING 25} {STRING 26} sent\nout {STRING 0}!$" - -gUnknown_08400635:: @ 8400635 -BattleText_SentOutSingle3: - .string "{STRING 29} sent\nout {STRING 3}!$" - -gUnknown_08400645:: @ 8400645 -BattleText_SentOutDouble2: - .string "{STRING 29} sent out\n{STRING 3} and {STRING 5}!$" - -gUnknown_0840065C:: @ 840065C -BattleText_SentOutDouble3: - .string "{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!$" - -gUnknown_0840067C:: @ 840067C -BattleText_SentOutSingle4: - .string "{STRING 29} sent out\n{STRING 0}!$" - -gUnknown_0840068C:: @ 840068C -BattleText_SentOutSingle5: - .string "{STRING 31} sent out\n{STRING 0}!$" - -gUnknown_0840069C:: @ 840069C -BattleText_SentOutSingle6: - .string "Go! {STRING 2}!$" - -gUnknown_084006A4:: @ 84006A4 -BattleText_SentOutDouble4: - .string "Go! {STRING 2} and\n{STRING 4}!$" - -gUnknown_084006B3:: @ 84006B3 -BattleText_SentOutSingle7: - .string "Go! {STRING 0}!$" - -gUnknown_084006BB:: @ 84006BB -BattleText_SentOutSingle8: - .string "Do it! {STRING 0}!$" - -gUnknown_084006C6:: @ 84006C6 -BattleText_SentOutSingle9: - .string "Go for it, {STRING 0}!$" - -gUnknown_084006D5:: @ 84006D5 -BattleText_SentOutSingle10: - .string "Your foe’s weak!\nGet’m, {STRING 0}!$" - -gUnknown_084006F1:: @ 84006F1 -BattleText_SentOutSingle11: - .string "{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!$" - -gUnknown_08400709:: @ 8400709 -BattleText_ComeBackSingle1: - .string "{STRING 0}, that’s enough!\nCome back!$" - -gUnknown_08400727:: @ 8400727 -BattleText_ComeBackSingle2: - .string "{STRING 0}, come back!$" - -gUnknown_08400736:: @ 8400736 -BattleText_ComeBackSingle3: - .string "{STRING 0}, OK!\nCome back!$" - -gUnknown_08400749:: @ 8400749 -BattleText_ComeBackSingle4: - .string "{STRING 0}, good!\nCome back!$" - -gUnknown_0840075E:: @ 840075E -BattleText_WithdrewPoke1: - .string "{STRING 25} {STRING 26}\nwithdrew {STRING 0}!$" - -gUnknown_08400771:: @ 8400771 -BattleText_WithdrewPoke2: - .string "{STRING 29} withdrew\n{STRING 0}!$" - -gUnknown_08400781:: @ 8400781 -BattleText_WithdrewPoke3: - .string "{STRING 31} withdrew\n{STRING 0}!$" - -gUnknown_08400791:: @ 8400791 -BattleText_Wild: - .string "Wild $" - -gUnknown_08400797:: @ 8400797 -BattleText_Foe: - .string "Foe $" - -gUnknown_0840079C:: @ 840079C -BattleText_Foe2: - .string "Foe $" - -gUnknown_084007A1:: @ 84007A1 -BattleText_Ally: - .string "Ally $" - -gUnknown_084007A7:: @ 84007A7 -BattleText_Foe3: - .string "Foe $" - -gUnknown_084007AC:: @ 84007AC -BattleText_Ally2: - .string "Ally $" - -gUnknown_084007B2:: @ 84007B2 -BattleText_Foe4: - .string "Foe $" - -gUnknown_084007B7:: @ 84007B7 -BattleText_Ally3: - .string "Ally $" - -gUnknown_084007BD:: @ 84007BD -BattleText_OpponentUsedMove: - .string "{ATTACKING_MON} used\n{STRING 1}$" - -gUnknown_084007C8:: @ 84007C8 -BattleText_Exclamation2: @ out of order but whatever - .string "!$" - -gUnknown_084007CA:: @ 84007CA -BattleText_Exclamation3: - .string "!$" - -gUnknown_084007CC:: @ 84007CC -BattleText_Exclamation4: - .string "!$" - -gUnknown_084007CE:: @ 84007CE -BattleText_Exclamation5: - .string "!$" - -gUnknown_084007D0:: @ 84007D0 -BattleText_Exclamation: - .string "!$" -BattleStatText_HP: - .string "HP$" -BattleStatText_Attack: - .string "ATTACK$" -BattleStatText_Defense: - .string "DEFENSE$" -BattleStatText_Speed: - .string "SPEED$" -BattleStatText_SpAtk: - .string "SP. ATK$" -BattleStatText_SpDef: - .string "SP. DEF$" -BattleStatText_Accuracy: - .string "accuracy$" -BattleStatText_Evasion: - .string "evasiveness$" -ContestStatText_TooSpicy: - .string "was too spicy!$" -ContestStatText_TooDry: - .string "was too dry!$" -ContestStatText_TooSweet: - .string "was too sweet!$" -ContestStatText_TooBitter: - .string "was too bitter!$" -ContestStatText_TooSour: - .string "was too sour!$" -BattleText_Used1: - .string "{STRING 32} used\n{STRING 19}!$" -BattleText_TutorialUsed: - .string "WALLY used\n{STRING 19}!$" -BattleText_Used2: - .string "{STRING 25} {STRING 26}\nused {STRING 19}!$" -BattleText_BlockBall: - .string "The TRAINER blocked the BALL!$" -BattleText_DontBeAThief: - .string "Don’t be a thief!$" -BattleText_DodgeBall: - .string "It dodged the thrown BALL!\nThis POKéMON can’t be caught!$" -BattleText_MissPoke: - .string "You missed the POKéMON!$" -BattleText_BallBrokeOhNo: - .string "Oh, no!\nThe POKéMON broke free!$" -BattleText_BallBrokeAppeared: - .string "Aww!\nIt appeared to be caught!$" -BattleText_BallBrokeAlmost: - .string "Aargh!\nAlmost had it!$" -BattleText_BallBrokeSoClose: - .string "Shoot!\nIt was so close, too!$" -BattleText_BallCaught1: - .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p$" -BattleText_BallCaught2: - .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}$" -BattleText_GiveNickname: - .string "Give a nickname to the\ncaptured {STRING 3}?$" -BattleText_SentToPC: - .string "{STRING 3} was sent to\n{STRING 35} PC.$" - -gUnknown_084009ED:: @ 84009ED -BattleText_Someone: - .string "someone’s$" - -gUnknown_084009F7:: @ 84009F7 -BattleText_Lanette: - .string "LANETTE’s$" -BattleText_AddedToDex: - .string "{STRING 3}’s data was\nadded to the POKéDEX.\p$" -BattleText_Raining: - .string "It is raining.$" -BattleText_Sandstorm: - .string "A sandstorm is raging.$" -BattleText_BoxFull: - .string "The BOX is full!\nYou can’t catch any more!\p$" - -gUnknown_08400A78:: @ 8400A78 -BattleText_EnigmaBerry: - .string "ENIGMA BERRY$" - -gUnknown_08400A85:: @ 8400A85 -BattleText_Berry: - .string " BERRY$" -BattleText_CuredParalysis: - .string "{STRING 16}’s {STRING 19}\ncured paralysis!$" -BattleText_CuredPoison: - .string "{STRING 16}’s {STRING 19}\ncured poison!$" -BattleText_CuredBurn: - .string "{STRING 16}’s {STRING 19}\nhealed its burn!$" -BattleText_CuredFreeze: - .string "{STRING 16}’s {STRING 19}\ndefrosted it!$" -BattleText_CuredSleep: - .string "{STRING 16}’s {STRING 19}\nwoke it from its sleep!$" -BattleText_CuredConfusion: - .string "{STRING 16}’s {STRING 19}\nsnapped it out of confusion!$" -BattleText_CuredStatus: - .string "{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!$" -BattleText_NormalizedStatus: - .string "{STRING 16}’s {STRING 19}\nnormalized its status!$" -BattleText_RestoredHealth: - .string "{STRING 16}’s {STRING 19}\nrestored health!$" -BattleText_RestoredPP: - .string "{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!$" -BattleText_RestoredStatus: - .string "{STRING 16}’s {STRING 19}\nrestored its status!$" -BattleText_RestoredHPLittle: - .string "{STRING 16}’s {STRING 19}\nrestored its HP a little!$" -BattleText_ChoiceBand: - .string "{STRING 19} allows the\nuse of only {STRING 17}!\p$" -BattleText_FocusSash: - .string "{DEFENDING_MON} hung on\nusing its {STRING 19}!$" -BattleText_Terminator2: - .string "$" -BattleText_WallyBall: - .string "You throw a BALL now, right?\nI... I’ll do my best!$" - -gUnknown_08400C4A:: @ 8400C4A -BattleText_StartEvo: - .string "What?\n{STRING 2} is evolving!$" - -gUnknown_08400C60:: @ 8400C60 -BattleText_FinishEvo: - .string "Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p$" - -gUnknown_08400C8D:: @ 8400C8D -BattleText_StopEvo: - .string "Huh? {STRING 2}\nstopped evolving!\p$" - -gUnknown_08400CA8:: @ 8400CA8 -BattleText_OtherMenu: - .string "What should\n{STRING 15} do?$" - -gUnknown_08400CBB:: @ 8400CBB -BattleText_PlayerMenu: - .string "What will\n{STRING 32} do?$" - -gUnknown_08400CCC:: @ 8400CCC -BattleText_WallyMenu: - .string "What will\nWALLY do?$" - -gUnknown_08400CE0:: @ 8400CE0 -BattleText_LinkStandby: - .string "{PAUSE 16}Link standby...$" - -gUnknown_08400CF3:: @ 8400CF3 -BattleText_MenuOptions: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN$" - -gUnknown_08400D15:: @ 8400D15 -BattleText_MenuOptionsSafari: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN$" - -gUnknown_08400D38:: @ 8400D38 -BattleText_PP: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/$" - -gUnknown_08400D49:: @ 8400D49 -BattleText_Format: @ cant think of a better name - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" - -gUnknown_08400D52:: @ 8400D52 -BattleText_ForgetMove: - .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?$" - -gUnknown_08400D7A:: @ 8400D7A -BattleText_YesNo: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo$" - -gUnknown_08400D89:: @ 8400D89 -BattleText_SwitchWhich: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?$" - -gUnknown_08400D9F:: @ 8400D9F -BattleText_Format2: - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" -BattleText_RightArrow: - .string "{RIGHT_ARROW}$" - -gUnknown_08400DAA:: @ 8400DAA -BattleText_Plus: - .string "+$" - -gUnknown_08400DAC:: @ 8400DAC -@ someone improve the formatting of this please -BattleText_Dash: - .string "-$" -BattleText_HP: - .string "HP $" -BattleText_Attack: - .string "ATTACK $" -BattleText_Defense: - .string "DEFENSE$" -BattleText_SpAtk: - .string "SP. ATK$" -BattleText_SpDef: - .string "SP. DEF$" - -gUnknown_08400DD6:: @ 8400DD6 -BattleText_SafariBalls:: - .string "{HIGHLIGHT RED}SAFARI BALLS$" - -gUnknown_08400DE6:: @ 8400DE6 -BattleText_SafariBallsLeft:: - .string "{HIGHLIGHT RED}Left: $" - -gUnknown_08400DF0:: @ 8400DF0 -BattleText_HighlightRed:: - .string "{HIGHLIGHT RED}$" - -BattleText_Sleep:: - .string "sleep$" -BattleText_PoisonStatus:: - .string "poison$" -BattleText_Burn:: - .string "burn$" -BattleText_Paralysis:: - .string "paralysis$" -BattleText_IceStatus:: - .string "ice$" -BattleText_Confusion:: - .string "confusion$" -BattleText_Love:: - .string "love$" - -gUnknown_08400E23:: @ 8400E23 -BattleText_Format3: - .string " and $" - -gUnknown_08400E29:: @ 8400E29 -BattleText_Format4: - .string ", $" - -gUnknown_08400E2C:: @ 8400E2C -BattleText_Format5: - .string " $" - -gUnknown_08400E2E:: @ 8400E2E -BattleText_Format6: - .string "\l$" - -gUnknown_08400E30:: @ 8400E30 -BattleText_Format7: - .string "\n$" - -gUnknown_08400E32:: @ 8400E32 -BattleText_Format8: - .string "are$" - -gUnknown_08400E36:: @ 8400E36 -BattleText_Format9: - .string "are$" - -gBadEggNickname:: @ 8400E3A - .string "Bad EGG$" - -gUnknown_08400E42:: @ 8400E42 -BattleText_Wally:: - .string "WALLY$" - -BattleText_Win:: @ 8400E48 - .string "{HIGHLIGHT TRANSPARENT}Win$" - -BattleText_Loss:: @ 8400E4F - .string "{HIGHLIGHT TRANSPARENT}Loss$" - -BattleText_Tie:: @ 8400E57 - .string "{HIGHLIGHT TRANSPARENT}Tie$" - -gUnknown_08400E5E:: @ 8400E5E -BattleText_Format10: - .string " is$" - -gUnknown_08400E62:: @ 8400E62 -BattleText_Format11: - .string "’s$" -BattleText_Normal: - .string "a NORMAL move$" -BattleText_Fighting: - .string "a FIGHTING move$" -BattleText_Flying: - .string "a FLYING move$" -BattleText_Poison: - .string "a POISON move$" -BattleText_Ground: - .string "a GROUND move$" -BattleText_Rock: - .string "a ROCK move$" -BattleText_Bug: - .string "a BUG move$" -BattleText_Ghost: - .string "a GHOST move$" -BattleText_Steel: - .string "a STEEL move$" -BattleText_Typeless: - .string "a ??? move$" -BattleText_Fire: - .string "a FIRE move$" -BattleText_Water: - .string "a WATER move$" -BattleText_Grass: - .string "a GRASS move$" -BattleText_Electric: - .string "an ELECTRIC move$" -BattleText_Psychic: - .string "a PSYCHIC move$" -BattleText_Ice: - .string "an ICE move$" -BattleText_Dragon: - .string "a DRAGON move$" -BattleText_Dark: - .string "a DARK move$" - - .align 2 -gUnknown_08400F58:: @ 8400F58 - .4byte BattleStatText_HP - .4byte BattleStatText_Attack - .4byte BattleStatText_Defense - .4byte BattleStatText_Speed - .4byte BattleStatText_SpAtk - .4byte BattleStatText_SpDef - .4byte BattleStatText_Accuracy - .4byte BattleStatText_Evasion - - .align 2 -gUnknown_08400F78:: @ 8400F78 - .4byte ContestStatText_TooSpicy - .4byte ContestStatText_TooDry - .4byte ContestStatText_TooSweet - .4byte ContestStatText_TooBitter - .4byte ContestStatText_TooSour - - .align 2 -gBattleStringsTable:: @ 8400F8C - .4byte BattleText_UnknownString - .4byte BattleText_GainExpPoints - .4byte BattleText_GrewLevel - .4byte BattleText_LearnedMove - .4byte BattleText_TryingToLearnMove - .4byte BattleText_CantLearnMore - .4byte BattleText_DeleteMove - .4byte BattleText_DeletedMove - .4byte BattleText_StopLearning - .4byte BattleText_DidNotLearn - .4byte BattleText_LearnedMove2 - .4byte BattleText_AttackMissed - .4byte BattleText_ProtectedItself - .4byte BattleText_StatNoHigher - .4byte BattleText_AvoidedDamage - .4byte BattleText_DoesntAffect - .4byte BattleText_AttackingFainted - .4byte BattleText_DefendingFainted - .4byte BattleText_WinningPrize - .4byte BattleText_OutOfUsablePoke - .4byte BattleText_WhitedOut - .4byte BattleText_PreventEscape - .4byte BattleText_HitMulti - .4byte BattleText_FellAsleep - .4byte BattleText_MadeAsleep - .4byte BattleText_DefendingAsleep - .4byte BattleText_AttackingAsleep - .4byte BattleText_WasntAffected - .4byte BattleText_Poisoned - .4byte BattleText_Poisoned2 - .4byte BattleText_PoisonHurt - .4byte BattleText_AlreadyPoisoned - .4byte BattleText_BadlyPoisoned - .4byte BattleText_EnergyDrained - .4byte BattleText_Burned - .4byte BattleText_Burned2 - .4byte BattleText_BurnHurt - .4byte BattleText_Frozen - .4byte BattleText_Frozen2 - .4byte BattleText_FrozenSolid - .4byte BattleText_DefendingDefrosted - .4byte BattleText_AttackingDefrosted - .4byte BattleText_Defrosted - .4byte BattleText_Paralyzed - .4byte BattleText_Paralyzed2 - .4byte BattleText_Paralyzed3 - .4byte BattleText_AlreadyParalyzed - .4byte BattleText_ParalysisHealed - .4byte BattleText_DreamEaten - .4byte BattleText_AttackingStatNoHigher - .4byte BattleText_DefendingStatNoHigher - .4byte BattleText_StoppedWorking - .4byte BattleText_StoppedWorking2 - .4byte BattleText_Confused - .4byte BattleText_ConfusionSnapOut - .4byte BattleText_BecameConfused - .4byte BattleText_AlreadyConfused - .4byte BattleText_FellLove - .4byte BattleText_InLoveWith - .4byte BattleText_ImmobilizedBy - .4byte BattleText_BlownAway - .4byte BattleText_TypeTransform - .4byte BattleText_Flinched - .4byte BattleText_RegainedHealth - .4byte BattleText_HPFull - .4byte BattleText_RaisedSpDef - .4byte BattleText_RaisedDefense - .4byte BattleText_CoveredVeil - .4byte BattleText_SafeguardActive - .4byte BattleText_SafeguardFaded - .4byte BattleText_WentToSleep - .4byte BattleText_SpeltHealthy - .4byte BattleText_WhipWhirlwind - .4byte BattleText_TookSunlight - .4byte BattleText_LoweredHead - .4byte BattleText_IsGlowing - .4byte BattleText_FlewHigh - .4byte BattleText_DugHole - .4byte BattleText_SqueezedBind - .4byte BattleText_TrappedVortex - .4byte BattleText_Wrapped - .4byte BattleText_Clamped - .4byte BattleText_HurtBy - .4byte BattleText_FreedFrom - .4byte BattleText_KeptGoingCrash - .4byte BattleText_MistShroud - .4byte BattleText_MistProtect - .4byte BattleText_GetPumped - .4byte BattleText_HitRecoil - .4byte BattleText_ProtectedItself2 - .4byte BattleText_SandBuffeted - .4byte BattleText_HailStricken - .4byte BattleText_WasSeeded - .4byte BattleText_EvadedAttack - .4byte BattleText_HealthSapped - .4byte BattleText_FastAsleep - .4byte BattleText_WokeUp - .4byte BattleText_UproarAwake - .4byte BattleText_UproarWoke - .4byte BattleText_UproarCaused - .4byte BattleText_UproarMaking - .4byte BattleText_CalmedDown - .4byte BattleText_UproarCantSleep - .4byte BattleText_Stockpiled - .4byte BattleText_StockpiledCant - .4byte BattleText_UproarCantSleep2 - .4byte BattleText_UproarKeptAwake - .4byte BattleText_StayedAwake - .4byte BattleText_StoringEnergy - .4byte BattleText_UnleashedEnergy - .4byte BattleText_FatigueConfuse - .4byte BattleText_PickedUpYen - .4byte BattleText_Unaffected - .4byte BattleText_Transformed - .4byte BattleText_SubMade - .4byte BattleText_SubAlready - .4byte BattleText_SubTookDamage - .4byte BattleText_SubFaded - .4byte BattleText_MustRecharge - .4byte BattleText_RageBuilding - .4byte BattleText_MoveWasDisabled - .4byte BattleText_MoveIsDisabled - .4byte BattleText_DisabledNoMore - .4byte BattleText_EncoreGot - .4byte BattleText_EncoreEnded - .4byte BattleText_TookAim - .4byte BattleText_SketchedMove - .4byte BattleText_DestinyBondTake - .4byte BattleText_DestinyBondTaken - .4byte BattleText_ReducedBy - .4byte BattleText_StoleSomething - .4byte BattleText_CantEscapeNow - .4byte BattleText_NightmareStart - .4byte BattleText_NightmareLock - .4byte BattleText_CurseLay - .4byte BattleText_CurseAfflict - .4byte BattleText_SpikesScattered - .4byte BattleText_SpikesHurt - .4byte BattleText_IdentifiedPoke - .4byte BattleText_PerishSongFell - .4byte BattleText_BracedItself - .4byte BattleText_EnduredHit - .4byte BattleText_MagnitudeCount - .4byte BattleText_CutHPMaxATK - .4byte BattleText_CopyStatChanges - .4byte BattleText_GotFreeFrom - .4byte BattleText_LeechShed - .4byte BattleText_SpikesBlownAway - .4byte BattleText_FledBattle - .4byte BattleText_ForesawAttack - .4byte BattleText_TookAttack - .4byte BattleText_PokeAttack - .4byte BattleText_CenterAttention - .4byte BattleText_ChargingPower - .4byte BattleText_NaturePower - .4byte BattleText_StatusNormal - .4byte BattleText_NoMovesLeft - .4byte BattleText_TormentSubject - .4byte BattleText_TormentNoUse - .4byte BattleText_TightenFocus - .4byte BattleText_TauntFell - .4byte BattleText_TauntNoUse - .4byte BattleText_ReadyToHelp - .4byte BattleText_SwitchedItems - .4byte BattleText_CopiedObject - .4byte BattleText_WishMade - .4byte BattleText_WishTrue - .4byte BattleText_PlantedRoots - .4byte BattleText_AbsorbNutrients - .4byte BattleText_AnchoredItself - .4byte BattleText_DrowsyMade - .4byte BattleText_KnockedOffItem - .4byte BattleText_AbilitySwap - .4byte BattleText_SealedMove - .4byte BattleText_SealedNoUse - .4byte BattleText_GrudgeBear - .4byte BattleText_GrudgeLosePP - .4byte BattleText_ShroudedItself - .4byte BattleText_MagicCoatBounce - .4byte BattleText_AwaitMove - .4byte BattleText_SnatchedMove - .4byte BattleText_RainMade - .4byte BattleText_SpeedRisen - .4byte BattleText_ProtectedBy - .4byte BattleText_PreventedBy - .4byte BattleText_HPRestoredUsing - .4byte BattleText_MadeType - .4byte BattleText_PreventedPara - .4byte BattleText_PreventedRomance - .4byte BattleText_PreventedPoison - .4byte BattleText_PreventedConfusion - .4byte BattleText_RaisedFirePower - .4byte BattleText_AnchorsItself - .4byte BattleText_CutsAttack - .4byte BattleText_PreventedStatLoss - .4byte BattleText_HurtOther - .4byte BattleText_Traced - .4byte BattleText_Sharply - .4byte BattleText_Rose - .4byte BattleText_Harshly - .4byte BattleText_Fell - .4byte BattleText_UnknownString7 - .4byte BattleText_UnknownString3 - .4byte BattleText_UnknownString5 - .4byte BattleText_UnknownString6 - .4byte BattleText_Critical - .4byte BattleText_GrandSlam - .4byte BattleText_MoveForget123 - .4byte BattleText_MoveForgetAnd - .4byte BattleText_NotEffective - .4byte BattleText_SuperEffective - .4byte BattleText_GotAwaySafely - .4byte BattleText_FledWild - .4byte BattleText_NoRunning - .4byte BattleText_CantEscape2 - .4byte BattleText_BirchDontLeaveMe - .4byte BattleText_Nothing - .4byte BattleText_Failed - .4byte BattleText_HurtItself - .4byte BattleText_MirrorFail - .4byte BattleText_RainStart - .4byte BattleText_PourStart - .4byte BattleText_RainCont1 - .4byte BattleText_PourCont - .4byte BattleText_RainStop - .4byte BattleText_SandBrewed - .4byte BattleText_SandRages - .4byte BattleText_SandSubsided - .4byte BattleText_SunBright - .4byte BattleText_SunStrong - .4byte BattleText_SunFaded - .4byte BattleText_HailStart - .4byte BattleText_HailCont - .4byte BattleText_HailStop - .4byte BattleText_SpitUpFail - .4byte BattleText_SwallowFail - .4byte BattleText_WindHeatWave - .4byte BattleText_StatElim - .4byte BattleText_CoinScatter - .4byte BattleText_SubWeak - .4byte BattleText_PainSplit - .4byte BattleText_BellChime - .4byte BattleText_PerishSong - .4byte BattleText_NoPP1 - .4byte BattleText_NoPP2 - .4byte BattleText_Used1 - .4byte BattleText_TutorialUsed - .4byte BattleText_BlockBall - .4byte BattleText_DontBeAThief - .4byte BattleText_DodgeBall - .4byte BattleText_MissPoke - .4byte BattleText_BallBrokeOhNo - .4byte BattleText_BallBrokeAppeared - .4byte BattleText_BallBrokeAlmost - .4byte BattleText_BallBrokeSoClose - .4byte BattleText_BallCaught1 - .4byte BattleText_BallCaught2 - .4byte BattleText_GiveNickname - .4byte BattleText_SentToPC - .4byte BattleText_AddedToDex - .4byte BattleText_Raining - .4byte BattleText_Sandstorm - .4byte BattleText_CantEscape - .4byte BattleText_IgnoredOrdersSLP - .4byte BattleText_IgnoredOrders - .4byte BattleText_BeganNap - .4byte BattleText_LoafingAround - .4byte BattleText_WontObey - .4byte BattleText_TurnedAway - .4byte BattleText_NotNotice - .4byte BattleText_WillSwitch - .4byte BattleText_CreptCloser - .4byte BattleText_CantGetCloser - .4byte BattleText_WatchingCarefully - .4byte BattleText_CuriousAbout - .4byte BattleText_EnthralledBy - .4byte BattleText_IgnoredThing - .4byte BattleText_ThrewBlock - .4byte BattleText_SafariOver - .4byte BattleText_CuredParalysis - .4byte BattleText_CuredPoison - .4byte BattleText_CuredBurn - .4byte BattleText_CuredFreeze - .4byte BattleText_CuredSleep - .4byte BattleText_CuredConfusion - .4byte BattleText_CuredStatus - .4byte BattleText_RestoredHealth - .4byte BattleText_RestoredPP - .4byte BattleText_RestoredStatus - .4byte BattleText_RestoredHPLittle - .4byte BattleText_ChoiceBand - .4byte BattleText_FocusSash - .4byte BattleText_Terminator2 @ terminator? - .4byte BattleText_PreventedBurn - .4byte BattleText_BlocksOther - .4byte BattleText_RestoredHPByItem - .4byte BattleText_WhipSandstorm - .4byte BattleText_PreventedLoss - .4byte BattleText_InfatuatedPoke - .4byte BattleText_MadeIneffective - .4byte BattleText_CuredProblem - .4byte BattleText_OozeSuckup - .4byte BattleText_Transformed2 - .4byte BattleText_ElecWeakened - .4byte BattleText_FireWeakened - .4byte BattleText_HidUnderwater - .4byte BattleText_SprangUp - .4byte BattleText_CantForgetHM - .4byte BattleText_FoundOne - .4byte BattleText_PlayerDefeatedTrainer2 - .4byte BattleText_SoothingAroma - .4byte BattleText_CantUseItems - .4byte BattleText_UnknownString2 - .4byte BattleText_UnknownString4 - .4byte BattleText_HustleUse - .4byte BattleText_MadeUseless - .4byte BattleText_SandTombTrapped @ sand tomb - .4byte BattleText_Terminator - .4byte BattleText_BoostedExp - .4byte BattleText_SunIntensified - .4byte BattleText_GroundMoveNegate - .4byte BattleText_WallyBall - .4byte BattleText_TookAttack2 - .4byte BattleText_ChoseDestiny - .4byte BattleText_LostFocus - .4byte BattleText_UseNext - .4byte BattleText_FledUsingItem - .4byte BattleText_FledUsingOther - .4byte BattleText_DraggedOut - .4byte BattleText_PreventedOther - .4byte BattleText_NormalizedStatus - .4byte BattleText_Used2 - .4byte BattleText_BoxFull - .4byte BattleText_AvoidedAttack - .4byte BattleText_MadeIneffective2 - .4byte BattleText_PreventedFlinching - .4byte BattleText_AlreadyBurned - .4byte BattleText_StatNoLower - .4byte BattleText_BlocksOther2 - .4byte BattleText_WoreOff - .4byte BattleText_RaisedDefenseLittle - .4byte BattleText_RaisedSpDefLittle - .4byte BattleText_BrokeWall - .4byte BattleText_PreventedOther2 - .4byte BattleText_CuredOfProblem - .4byte BattleText_AttackingCantEscape - .4byte BattleText_Obtained1 - .4byte BattleText_Obtained2 - .4byte BattleText_Obtained3 - .4byte BattleText_NoEffect - .4byte BattleText_NoEffectOn - - .align 1 -gMissStrings:: @ 8401508 -@ Each entry refers to a text pointer in gBattleStringsTable, but the values are offset -@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the -@ 11th entry in the pointer table. - .2byte BATTLE_TEXT_AttackMissed - .2byte BATTLE_TEXT_ProtectedItself - .2byte BATTLE_TEXT_AvoidedAttack - .2byte BATTLE_TEXT_AvoidedDamage - .2byte BATTLE_TEXT_GroundMoveNegate - -BattleTextList_401512:: @ 8401512 - .2byte BATTLE_TEXT_CantEscape2 - .2byte BATTLE_TEXT_BirchDontLeaveMe - .2byte BATTLE_TEXT_PreventEscape - .2byte BATTLE_TEXT_CantEscape - .2byte BATTLE_TEXT_AttackingCantEscape - -BattleTextList_40151C:: @ 840151C - .2byte BATTLE_TEXT_RainStart - .2byte BATTLE_TEXT_PourStart - .2byte BATTLE_TEXT_Failed - .2byte BATTLE_TEXT_SandBrewed - .2byte BATTLE_TEXT_SunBright - .2byte BATTLE_TEXT_HailStart - -BattleTextList_401528:: @ 8401528 - .2byte BATTLE_TEXT_SandRages - .2byte BATTLE_TEXT_HailCont - -BattleTextList_40152C:: @ 840152C - .2byte BATTLE_TEXT_SandBuffeted - .2byte BATTLE_TEXT_HailStricken - -BattleTextList_401530:: @ 8401530 - .2byte BATTLE_TEXT_SandSubsided - .2byte BATTLE_TEXT_HailStop - -BattleTextList_401534:: @ 8401534 - .2byte BATTLE_TEXT_RainCont1 - .2byte BATTLE_TEXT_PourCont - .2byte BATTLE_TEXT_RainStop - -BattleTextList_40153A:: @ 840153A - .2byte BATTLE_TEXT_ProtectedItself2 - .2byte BATTLE_TEXT_BracedItself - .2byte BATTLE_TEXT_Failed - -BattleTextList_401540:: @ 8401540 - .2byte BATTLE_TEXT_Failed - .2byte BATTLE_TEXT_RaisedDefense - .2byte BATTLE_TEXT_RaisedDefenseLittle - .2byte BATTLE_TEXT_RaisedSpDef - .2byte BATTLE_TEXT_RaisedSpDefLittle - .2byte BATTLE_TEXT_CoveredVeil - -BattleTextList_40154C:: @ 840154C - .2byte BATTLE_TEXT_WasSeeded - .2byte BATTLE_TEXT_EvadedAttack - .2byte BATTLE_TEXT_DoesntAffect - .2byte BATTLE_TEXT_HealthSapped - .2byte BATTLE_TEXT_OozeSuckup - -BattleTextList_401556:: @ 8401556 - .2byte BATTLE_TEXT_WentToSleep - .2byte BATTLE_TEXT_SpeltHealthy - -BattleTextList_40155A:: @ 840155A - .2byte BATTLE_TEXT_UproarMaking - .2byte BATTLE_TEXT_CalmedDown - -BattleTextList_40155E:: @ 840155E - .2byte BATTLE_TEXT_Stockpiled - .2byte BATTLE_TEXT_StockpiledCant - -BattleTextList_401562:: @ 8401562 - .2byte BATTLE_TEXT_WokeUp - .2byte BATTLE_TEXT_UproarWoke - -BattleTextList_401566:: @ 8401566 - .2byte BATTLE_TEXT_SwallowFail - .2byte BATTLE_TEXT_HPFull - -BattleTextList_40156A:: @ 840156A - .2byte BATTLE_TEXT_UproarCantSleep2 - .2byte BATTLE_TEXT_UproarKeptAwake - .2byte BATTLE_TEXT_StayedAwake - -BattleTextList_401570:: @ 8401570 - .2byte BATTLE_TEXT_UnknownString7 - .2byte BATTLE_TEXT_UnknownString3 - .2byte BATTLE_TEXT_AttackingStatNoHigher - .2byte BATTLE_TEXT_Terminator2 - .2byte BATTLE_TEXT_UnknownString4 - .2byte BATTLE_TEXT_HustleUse - -BattleTextList_40157C:: @ 840157C - .2byte BATTLE_TEXT_UnknownString5 - .2byte BATTLE_TEXT_UnknownString6 - .2byte BATTLE_TEXT_DefendingStatNoHigher - .2byte BATTLE_TEXT_Terminator2 - -BattleTextList_401584:: @ 8401584 - .2byte BATTLE_TEXT_WhipWhirlwind - .2byte BATTLE_TEXT_TookSunlight - .2byte BATTLE_TEXT_LoweredHead - .2byte BATTLE_TEXT_IsGlowing - .2byte BATTLE_TEXT_FlewHigh - .2byte BATTLE_TEXT_DugHole - .2byte BATTLE_TEXT_HidUnderwater - .2byte BATTLE_TEXT_SprangUp - -BattleTextList_401594:: @ 8401594 - .2byte BATTLE_TEXT_SqueezedBind - .2byte BATTLE_TEXT_Wrapped - .2byte BATTLE_TEXT_TrappedVortex - .2byte BATTLE_TEXT_Clamped - .2byte BATTLE_TEXT_TrappedVortex - .2byte BATTLE_TEXT_SandTombTrapped - -BattleTextList_4015A0:: @ 84015A0 - .2byte BATTLE_TEXT_MistShroud - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015A4:: @ 84015A4 - .2byte BATTLE_TEXT_GetPumped - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015A8:: @ 84015A8 - .2byte BATTLE_TEXT_Transformed - .2byte BATTLE_TEXT_Failed - -BattleTextList_4015AC:: @ 84015AC - .2byte BATTLE_TEXT_SubMade - .2byte BATTLE_TEXT_SubWeak - -BattleTextList_4015B0:: @ 84015B0 - .2byte BATTLE_TEXT_Poisoned - .2byte BATTLE_TEXT_Poisoned2 - -BattleTextList_4015B4:: @ 84015B4 - .2byte BATTLE_TEXT_Paralyzed - .2byte BATTLE_TEXT_Paralyzed2 - -BattleTextList_4015B8:: @ 84015B8 - .2byte BATTLE_TEXT_FellAsleep - .2byte BATTLE_TEXT_MadeAsleep - -BattleTextList_4015BC:: @ 84015BC - .2byte BATTLE_TEXT_Burned - .2byte BATTLE_TEXT_Burned2 - -BattleTextList_4015C0:: @ 84015C0 - .2byte BATTLE_TEXT_Frozen - .2byte BATTLE_TEXT_Frozen2 - -BattleTextList_4015C4:: @ 84015C4 - .2byte BATTLE_TEXT_AttackingDefrosted - .2byte BATTLE_TEXT_Defrosted - -BattleTextList_4015C8:: @ 84015C8 - .2byte BATTLE_TEXT_AttackMissed - .2byte BATTLE_TEXT_Unaffected - .2byte BATTLE_TEXT_FellLove - .2byte BATTLE_TEXT_InfatuatedPoke - -BattleTextList_4015D0:: @ 84015D0 - .2byte BATTLE_TEXT_EnergyDrained - .2byte BATTLE_TEXT_OozeSuckup - -BattleTextList_4015D4:: @ 84015D4 - .2byte BATTLE_TEXT_ElecWeakened - .2byte BATTLE_TEXT_FireWeakened - -BattleTextList_4015D8:: @ 84015D8 - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_BellChime - .2byte BATTLE_TEXT_SoothingAroma - -BattleTextList_4015E2:: @ 84015E2 - .2byte BATTLE_TEXT_ForesawAttack - .2byte BATTLE_TEXT_ChoseDestiny - -BattleTextList_4015E6:: @ 84015E6 - .2byte BATTLE_TEXT_BallBrokeOhNo - .2byte BATTLE_TEXT_BallBrokeAppeared - .2byte BATTLE_TEXT_BallBrokeAlmost - .2byte BATTLE_TEXT_BallBrokeSoClose - -BattleTextList_4015EE:: @ 84015EE - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Sandstorm - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_SunStrong - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - .2byte BATTLE_TEXT_Raining - -BattleTextList_40160E:: @ 840160E - .2byte BATTLE_TEXT_LoafingAround - .2byte BATTLE_TEXT_WontObey - .2byte BATTLE_TEXT_TurnedAway - .2byte BATTLE_TEXT_NotNotice - -BattleTextList_401616:: @ 8401616 - .2byte BATTLE_TEXT_CreptCloser - .2byte BATTLE_TEXT_CantGetCloser - -BattleTextList_40161A:: @ 840161A - .2byte BATTLE_TEXT_CuriousAbout - .2byte BATTLE_TEXT_EnthralledBy - .2byte BATTLE_TEXT_IgnoredThing - -BattleTextList_401620:: @ 8401620 - .2byte BATTLE_TEXT_CuredConfusion - .2byte BATTLE_TEXT_CuredParalysis - .2byte BATTLE_TEXT_CuredFreeze - .2byte BATTLE_TEXT_CuredBurn - .2byte BATTLE_TEXT_CuredPoison - .2byte BATTLE_TEXT_CuredSleep - -BattleTextList_40162C:: @ 840162C - .2byte BATTLE_TEXT_CuredStatus - .2byte BATTLE_TEXT_NormalizedStatus - -BattleTextList_401630:: @ 8401630 - .2byte BATTLE_TEXT_PreventedBurn - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_401636:: @ 8401636 - .2byte BATTLE_TEXT_PreventedPara - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_40163C:: @ 840163C - .2byte BATTLE_TEXT_PreventedPoison - .2byte BATTLE_TEXT_PreventedOther2 - .2byte BATTLE_TEXT_NoEffectOn - -BattleTextList_401642:: @ 8401642 - .2byte BATTLE_TEXT_Obtained1 - .2byte BATTLE_TEXT_Obtained2 - .2byte BATTLE_TEXT_Obtained3 - -BattleTextList_401648:: @ 8401648 - .2byte BATTLE_TEXT_RaisedFirePower - .2byte BATTLE_TEXT_MadeIneffective - -gTrappingMoves:: @ 840164C - .2byte MOVE_BIND - .2byte MOVE_WRAP - .2byte MOVE_FIRE_SPIN - .2byte MOVE_CLAMP - .2byte MOVE_WHIRLPOOL - .2byte MOVE_SAND_TOMB - .2byte 0xFFFF - - .align 2 -gUnknown_0840165C:: @ 840165C - .4byte BattleText_HP - .4byte BattleText_SpAtk - .4byte BattleText_Attack - .4byte BattleText_SpDef - .4byte BattleText_Defense - .4byte BattleStatText_Speed - - .align 2 -gUnknown_08401674:: @ 8401674 - .4byte BattleText_Normal - .4byte BattleText_Fighting - .4byte BattleText_Flying - .4byte BattleText_Poison - .4byte BattleText_Ground - .4byte BattleText_Rock - .4byte BattleText_Bug - .4byte BattleText_Ghost - .4byte BattleText_Steel - .4byte BattleText_Typeless - .4byte BattleText_Fire - .4byte BattleText_Water - .4byte BattleText_Grass - .4byte BattleText_Electric - .4byte BattleText_Psychic - .4byte BattleText_Ice - .4byte BattleText_Dragon - .4byte BattleText_Dark diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc index 4c4f37fc4..94366cc41 100644 --- a/data/text/contest_strings.inc +++ b/data/text/contest_strings.inc @@ -96,7 +96,7 @@ ContestString_DescStopExcitement: .string "Temporarily stops the\ncrowd from growing excited.$" .align 2 -gUnknown_083CADD4:: @ 83CADD4 +gContestEffectStrings:: @ 83CADD4 .4byte ContestString_DescHighlyAppealing .4byte ContestString_DescStartled1 .4byte ContestString_DescGreatLock diff --git a/data/text/credits.inc b/data/text/credits.inc deleted file mode 100644 index 29abccf91..000000000 --- a/data/text/credits.inc +++ /dev/null @@ -1,1011 +0,0 @@ -Category_Credits: - .string "{PALETTE 9}Credits$" -Category_ExecutiveDirector: - .string "{PALETTE 9}Executive Director$" -Category_Director: - .string "{PALETTE 9}Director$" -Category_ArtDirector: - .string "{PALETTE 9}Art Director$" -Category_BattleDirector: - .string "{PALETTE 9}Battle Director$" -Category_MainProgrammer: - .string "{PALETTE 9}Main Programmer$" -Category_BattleSystemProgrammer: - .string "{PALETTE 9}Battle System Programmer$" -Category_FieldSystemProgrammer: - .string "{PALETTE 9}Field System Programmer$" -Category_Programmers: - .string "{PALETTE 9}Programmers$" -Category_MainGraphicDesigner: - .string "{PALETTE 9}Main Graphic Designer$" -Category_POKeMONGraphicDesigners: - .string "{PALETTE 9}POKéMON & Graphic Designers$" -Category_POKeMONDesigners: - .string "{PALETTE 9}POKéMON Designers$" -Category_MusicComposition: - .string "{PALETTE 9}Music Composition$" -Category_SoundEffectsPOKeMONVoices: - .string "{PALETTE 9}Sound Effects & POKéMON Voices$" -Category_GameDesigners: - .string "{PALETTE 9}Game Designers$" -Category_PlotScenario: - .string "{PALETTE 9}Plot Scenario$" -Category_GameScenario: - .string "{PALETTE 9}Game Scenario$" -Category_ScriptDesigners: - .string "{PALETTE 9}Script Designers$" -Category_MapDesigners: - .string "{PALETTE 9}Map Designers$" -Category_MapDataDesigners: - .string "{PALETTE 9}Map Data Designers$" -Category_ParametricDesigners: - .string "{PALETTE 9}Parametric Designers$" -Category_POKeDEXText: - .string "{PALETTE 9}POKéDEX Text$" -Category_EnvironmentToolProgrammers: - .string "{PALETTE 9}Environment & Tool Programmers$" -Category_ProductTesting: - .string "{PALETTE 9}Product Testing$" -Category_SpecialThanks: - .string "{PALETTE 9}Special Thanks$" -Category_Coordinators: - .string "{PALETTE 9}Coordinators$" -Category_Producers: - .string "{PALETTE 9}Producers$" -Category_ExecutiveProducers: - .string "{PALETTE 9}Executive Producers$" -Category_InformationSupervisors: - .string "{PALETTE 9}Information Supervisors$" -Category_TaskManagers: - .string "{PALETTE 9}Task Managers$" -Category_BrailleCodeCheck: - .string "{PALETTE 9}Braille Code Check$" -Category_EnglishVersionCoordinators: - .string "{PALETTE 9}English Version Coordinators$" -Category_Translator: - .string "{PALETTE 9}Translator$" -Category_ProductSupport: - .string "{PALETTE 9}Product Support$" -Category_Artwork: - .string "{PALETTE 9}Artwork$" -Category_TextEditor: - .string "{PALETTE 9}Text Editor$" -Category_NOAProductTesting: - .string "{PALETTE 9}NOA Product Testing$" -Category_GraphicDesigners: - .string "{PALETTE 9}Graphic Designers$" -Text_SatoshiTajiri: - .string "Satoshi Tajiri$" -Text_Masuda: - .string "Junichi Masuda$" -Text_Sugimori: - .string "Ken Sugimori$" -Text_Morimoto: - .string "Shigeki Morimoto$" -Text_TetsuyaWatanabe: - .string "Tetsuya Watanabe$" -Text_Sogabe: - .string "Hisashi Sogabe$" -Text_Tamada: - .string "Sousuke Tamada$" -Text_Mori: - .string "Akito Mori$" -Text_Kagaya: - .string "Keita Kagaya$" -Text_Matsuda: - .string "Yoshinori Matsuda$" -Text_HiroyukiNakamura: - .string "Hiroyuki Nakamura$" -Text_Taya: - .string "Masao Taya$" -Text_Nohara: - .string "Satoshi Nohara$" -Text_TomomichiOhta: - .string "Tomomichi Ohta$" -Text_Iwasawa: - .string "Miyuki Iwasawa$" -Text_TakenoriOhta: - .string "Takenori Ohta$" -Text_Yoshida: - .string "Hironobu Yoshida$" -Text_Fujiwara: - .string "Motofumi Fujiwara$" -Text_SatoshiOhta: - .string "Satoshi Ohta$" -Text_Iwashita: - .string "Asuka Iwashita$" -Text_Tomita: - .string "Aimi Tomita$" -Text_Unno: - .string "Takao Unno$" -Text_Eo: - .string "Kanako Eo$" -Text_Okutani: - .string "Jun Okutani$" -Text_Nishida: - .string "Atsuko Nishida$" -Text_Saito: - .string "Muneo Saito$" -Text_Yoshikawa: - .string "Rena Yoshikawa$" -Text_Ichinose: - .string "Go Ichinose$" -Text_Aoki: - .string "Morikazu Aoki$" -Text_Nishino: - .string "Koji Nishino$" -Text_Matsushima: - .string "Kenji Matsushima$" -Text_TetsujiOhta: - .string "Tetsuji Ohta$" -Text_Sato: - .string "Hitomi Sato$" -Text_Kawachimaru: - .string "Takeshi Kawachimaru$" -Text_Shimoyamada: - .string "Teruyuki Shimoyamada$" -Text_Ohmori: - .string "Shigeru Ohmori$" -Text_Takahashi: - .string "Tadashi Takahashi$" -Text_ToshinobuMatsumiya: - .string "Toshinobu Matsumiya$" -Text_Tomisawa: - .string "Akihito Tomisawa$" -Text_Enomoto: - .string "Hiroki Enomoto$" -Text_Terada: - .string "Kazuyuki Terada$" -Text_Sakurai: - .string "Yuri Sakurai$" -Text_Sagawa: - .string "Hiromi Sagawa$" -Text_Tominaga: - .string "Kenji Tominaga$" -Text_YoshioTajiri: - .string "Yoshio Tajiri$" -Text_Sasaki: - .string "Teiko Sasaki$" -Text_Hamano: - .string "Sachiko Hamano$" -Text_ChieMatsumiya: - .string "Chie Matsumiya$" -Text_Shinozaki: - .string "Akiko Shinozaki$" -Text_Fujii: - .string "Atsuko Fujii$" -Text_SuperMarioClub: - .string "NCL Super Mario Club$" -Text_Tada: - .string "Atsushi Tada$" -Text_Ohnishi: - .string "Takahiro Ohnishi$" -Text_Okamura: - .string "Norihide Okamura$" -Text_HiroNakamura: - .string "Hiro Nakamura$" -Text_Uesugi: - .string "Hiroyuki Uesugi$" -Text_Murakawa: - .string "Teruki Murakawa$" -Text_Kinashi: - .string "Akira Kinashi$" -Text_Takizawa: - .string "Michiko Takizawa$" -Text_Takada: - .string "Makiko Takada$" -Text_Kondo: - .string "Takanao Kondo$" -Text_Mashima: - .string "Ai Mashima$" -Text_Nomoto: - .string "Gakuji Nomoto$" -Text_Izushi: - .string "Takehiro Izushi$" -Text_Yamagami: - .string "Hitoshi Yamagami$" -Text_KyokoWatanabe: - .string "Kyoko Watanabe$" -Text_Nakano: - .string "Takao Nakano$" -Text_Jinnai: - .string "Hiroyuki Jinnai$" -Text_Tsuru: - .string "Hiroaki Tsuru$" -Text_Ishihara: - .string "Tsunekaz Ishihara$" -Text_Iwata: - .string "Satoru Iwata$" -Text_Suyama: - .string "Kazuya Suyama$" -Text_Mitsuhara: - .string "Satoshi Mitsuhara$" -Text_JapanBrailleLibrary: - .string "Japan Braille Library$" -Text_Komura: - .string "Tomotaka Komura$" -Text_Ohashi: - .string "Mikiko Ohashi$" -Text_McMahill: - .string "Seth McMahill$" -Text_Ogasawara: - .string "Nob Ogasawara$" -Text_Yamamoto: - .string "Souichi Yamamoto$" -Text_Funakoshi: - .string "Masanori Funakoshi$" -Text_Fujihara: - .string "Kazuhiro Fujihara$" -Text_Nakamichi: - .string "Kimiko Nakamichi$" -Text_Hara: - .string "Daisuke Hara$" -Text_Okada: - .string "Atsushi Okada$" -Text_Lillygren: - .string "Teresa Lillygren$" -Text_Hertzog: - .string "Thomas Hertzog$" -Text_Ridgeway: - .string "Ed Ridgeway$" -Text_NFotB: - .string "National Federation of the Blind$" -Text_Maurer: - .string "Patricia A. Maurer$" -Text_Ford: - .string "Sayoko Blodgett-Ford$" -Text_Barlow: - .string "Nicola Pratt-Barlow$" -Text_Uyama: - .string "Koji Uyama$" -Text_Howitt: - .string "Anthony Howitt$" -Text_Tilden: - .string "Gail Tilden$" -Text_EBU: - .string "European Blind Union$" -Text_ABA: - .string "Australian Braille Authority$" -Text_RNZFotB: - .string "Royal New Zealand Federation for the Blind$" -Text_CreditsTerminator: - .string "$" -Text_Version: - .ifdef SAPPHIRE - .string "{PALETTE 9}POKéMON SAPPHIRE VERSION$" - .else - .string "{PALETTE 9}POKéMON RUBY VERSION$" - .endif - -@ pointer table - -CreditsTerminator:: - credits_entry 0, Text_CreditsTerminator - -CreditsVersion:: - .ifdef SAPPHIRE - credits_entry 7, Text_Version - .else - credits_entry 8, Text_Version - .endif - -CreditsCredits:: - credits_entry 11, Category_Credits - -CreditsExecutiveDirector:: - credits_entry 8, Category_ExecutiveDirector - -CreditsDirector:: - credits_entry 12, Category_Director - -CreditsArtDirector:: - credits_entry 10, Category_ArtDirector - -CreditsBattleDirector:: - credits_entry 10, Category_BattleDirector - -CreditsMainProgrammer:: - credits_entry 10, Category_MainProgrammer - -CreditsBattleSystemProgrammer:: - credits_entry 8, Category_BattleSystemProgrammer - -CreditsFieldSystemProgrammer:: - credits_entry 7, Category_FieldSystemProgrammer - -CreditsProgrammers:: - credits_entry 12, Category_Programmers - -CreditsMainGraphicDesigner:: - credits_entry 7, Category_MainGraphicDesigner - -CreditsPOKeMONGraphicDesigners:: - credits_entry 6, Category_POKeMONGraphicDesigners - -CreditsPOKeMONDesigners:: - credits_entry 10, Category_POKeMONDesigners - -CreditsMusicComposition:: - credits_entry 13, Category_MusicComposition - -CreditsSoundEffectsPOKeMONVoices:: - credits_entry 4, Category_SoundEffectsPOKeMONVoices - -CreditsGameDesigners:: - credits_entry 11, Category_GameDesigners - -CreditsPlotScenario:: - credits_entry 11, Category_PlotScenario - -CreditsGameScenario:: - credits_entry 13, Category_GameScenario - -CreditsScriptDesigners:: - credits_entry 10, Category_ScriptDesigners - -CreditsMapDesigners:: - credits_entry 11, Category_MapDesigners - -CreditsMapDataDesigners:: - credits_entry 9, Category_MapDataDesigners - -CreditsParametricDesigners:: - credits_entry 9, Category_ParametricDesigners - -CreditsPOKeDEXText:: - credits_entry 11, Category_POKeDEXText - -CreditsEnvironmentToolProgrammers:: - credits_entry 6, Category_EnvironmentToolProgrammers - -CreditsProductTesting:: - credits_entry 11, Category_ProductTesting - -CreditsSpecialThanks:: - credits_entry 10, Category_SpecialThanks - -CreditsCoordinators:: - credits_entry 11, Category_Coordinators - -CreditsProducers:: - credits_entry 11, Category_Producers - -CreditsExecutiveProducers:: - credits_entry 7, Category_ExecutiveProducers - -CreditsInformationSupervisors:: - credits_entry 10, Category_InformationSupervisors - -CreditsTaskManagers:: - credits_entry 8, Category_TaskManagers - -CreditsBrailleCodeCheck:: - credits_entry 10, Category_BrailleCodeCheck - -CreditsSatoshiTajiri:: - credits_entry 11, Text_SatoshiTajiri - -CreditsMasuda:: - credits_entry 11, Text_Masuda - -CreditsSugimori:: - credits_entry 11, Text_Sugimori - -CreditsMorimoto:: - credits_entry 11, Text_Morimoto - -CreditsTetsuyaWatanabe:: - credits_entry 11, Text_TetsuyaWatanabe - -CreditsSogabe:: - credits_entry 11, Text_Sogabe - -CreditsTamada:: - credits_entry 11, Text_Tamada - -CreditsMori:: - credits_entry 11, Text_Mori - -CreditsKagaya:: - credits_entry 11, Text_Kagaya - -CreditsMatsuda:: - credits_entry 11, Text_Matsuda - -CreditsHiroyukiNakamura:: - credits_entry 11, Text_HiroyukiNakamura - -CreditsTaya:: - credits_entry 11, Text_Taya - -CreditsNohara:: - credits_entry 11, Text_Nohara - -CreditsTomomichiOhta:: - credits_entry 11, Text_TomomichiOhta - -CreditsIwasawa:: - credits_entry 11, Text_Iwasawa - -CreditsTakenoriOhta:: - credits_entry 11, Text_TakenoriOhta - -CreditsYoshida:: - credits_entry 11, Text_Yoshida - -CreditsFujiwara:: - credits_entry 11, Text_Fujiwara - -CreditsSatoshiOhta:: - credits_entry 11, Text_SatoshiOhta - -CreditsIwashita:: - credits_entry 11, Text_Iwashita - -CreditsTomita:: - credits_entry 11, Text_Tomita - -CreditsUnno:: - credits_entry 11, Text_Unno - -CreditsEo:: - credits_entry 11, Text_Eo - -CreditsOkutani:: - credits_entry 11, Text_Okutani - -CreditsNishida:: - credits_entry 11, Text_Nishida - -CreditsSaito:: - credits_entry 11, Text_Saito - -CreditsYoshikawa:: - credits_entry 11, Text_Yoshikawa - -CreditsIchinose:: - credits_entry 11, Text_Ichinose - -CreditsAoki:: - credits_entry 11, Text_Aoki - -CreditsNishino:: - credits_entry 11, Text_Nishino - -CreditsMatsushima:: - credits_entry 11, Text_Matsushima - -CreditsTetsujiOhta:: - credits_entry 11, Text_TetsujiOhta - -CreditsSato:: - credits_entry 11, Text_Sato - -CreditsKawachimaru:: - credits_entry 11, Text_Kawachimaru - -CreditsShimoyamada:: - credits_entry 11, Text_Shimoyamada - -CreditsOhmori:: - credits_entry 11, Text_Ohmori - -CreditsTakahashi:: - credits_entry 11, Text_Takahashi - -CreditsToshinobuMatsumiya:: - credits_entry 11, Text_ToshinobuMatsumiya - -CreditsTomisawa:: - credits_entry 11, Text_Tomisawa - -CreditsEnomoto:: - credits_entry 11, Text_Enomoto - -CreditsTerada:: - credits_entry 11, Text_Terada - -CreditsSakurai:: - credits_entry 11, Text_Sakurai - -CreditsSagawa:: - credits_entry 11, Text_Sagawa - -CreditsTominaga:: - credits_entry 11, Text_Tominaga - -CreditsYoshiroTajiri:: - credits_entry 11, Text_YoshioTajiri - -CreditsSasaki:: - credits_entry 11, Text_Sasaki - -CreditsHamano:: - credits_entry 11, Text_Hamano - -CreditsChieMatsumiya:: - credits_entry 11, Text_ChieMatsumiya - -CreditsShinozaki:: - credits_entry 11, Text_Shinozaki - -CreditsFujii:: - credits_entry 11, Text_Fujii - -CreditsSuperMarioClub:: - credits_entry 11, Text_SuperMarioClub - -CreditsTada:: - credits_entry 11, Text_Tada - -CreditsOhnishi:: - credits_entry 11, Text_Ohnishi - -CreditsOkamura:: - credits_entry 11, Text_Okamura - -CreditsHiroNakamura:: - credits_entry 11, Text_HiroNakamura - -CreditsUesugi:: - credits_entry 11, Text_Uesugi - -CreditsMurakawa:: - credits_entry 11, Text_Murakawa - -CreditsKinashi:: - credits_entry 11, Text_Kinashi - -CreditsTakizawa:: - credits_entry 11, Text_Takizawa - -CreditsTakada:: - credits_entry 11, Text_Takada - -CreditsKondo:: - credits_entry 11, Text_Kondo - -CreditsMashima:: - credits_entry 11, Text_Mashima - -CreditsNomoto:: - credits_entry 11, Text_Nomoto - -CreditsIzushi:: - credits_entry 11, Text_Izushi - -CreditsYamagami:: - credits_entry 11, Text_Yamagami - -CreditsKyokoWatanabe:: - credits_entry 11, Text_KyokoWatanabe - -CreditsNakano:: - credits_entry 11, Text_Nakano - -CreditsJinnai:: - credits_entry 11, Text_Jinnai - -CreditsTsuru:: - credits_entry 11, Text_Tsuru - -CreditsIshihara:: - credits_entry 11, Text_Ishihara - -CreditsIwata:: - credits_entry 11, Text_Iwata - -CreditsSuyama:: - credits_entry 11, Text_Suyama - -CreditsMitsuhara:: - credits_entry 11, Text_Mitsuhara - -CreditsJapanBrailleLibrary:: - credits_entry 9, Text_JapanBrailleLibrary - -CreditsKomura:: - credits_entry 11, Text_Komura - -CreditsOhashi:: - credits_entry 11, Text_Ohashi - -CreditsEnglishVersionCoordinators:: - credits_entry 0, Category_EnglishVersionCoordinators - -CreditsTranslator:: - credits_entry 0, Category_Translator - -CreditsProductSupport:: - credits_entry 0, Category_ProductSupport - -CreditsArtwork:: - credits_entry 0, Category_Artwork - -CreditsTextEditor:: - credits_entry 0, Category_TextEditor - -CreditsNOAProductTesting:: - credits_entry 0, Category_NOAProductTesting - -CreditsGraphicDesigners:: - credits_entry 0, Category_GraphicDesigners - -CreditsMcMahill:: - credits_entry 0, Text_McMahill - -CreditsOgasawara:: - credits_entry 0, Text_Ogasawara - -CreditsYamamoto:: - credits_entry 0, Text_Yamamoto - -CreditsFunakoshi:: - credits_entry 0, Text_Funakoshi - -CreditsFujihara:: - credits_entry 0, Text_Fujihara - -CreditsNakamichi:: - credits_entry 0, Text_Nakamichi - -CreditsHara:: - credits_entry 0, Text_Hara - -CreditsOkada:: - credits_entry 0, Text_Okada - -CreditsLillygren:: - credits_entry 0, Text_Lillygren - -CreditsHertzog:: - credits_entry 0, Text_Hertzog - -CreditsRidgeway:: - credits_entry 0, Text_Ridgeway - -CreditsNFotB:: - credits_entry 0, Text_NFotB - -CreditsMaurer:: - credits_entry 0, Text_Maurer - -CreditsFord:: - credits_entry 0, Text_Ford - -CreditsBarlow:: - credits_entry 0, Text_Barlow - -CreditsUyama:: - credits_entry 0, Text_Uyama - -CreditsHowitt:: - credits_entry 0, Text_Howitt - -CreditsTilden:: - credits_entry 0, Text_Tilden - -CreditsEBU:: - credits_entry 0, Text_EBU - -CreditsABA:: - credits_entry 0, Text_ABA - -CreditsRNZFotB:: - credits_entry 0, Text_RNZFotB - -@ pointer table to credits entries - - .align 2 -gCreditsEntryPointerTable:: @ 840C5F0 - .4byte CreditsTerminator - .4byte CreditsVersion - .4byte CreditsCredits - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsDirector - .4byte CreditsMasuda - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsArtDirector - .4byte CreditsSugimori - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsBattleDirector - .4byte CreditsMorimoto - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsMainProgrammer - .4byte CreditsTetsuyaWatanabe - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsBattleSystemProgrammer - .4byte CreditsSogabe - .4byte CreditsFieldSystemProgrammer - .4byte CreditsTamada - .4byte CreditsTerminator - - .4byte CreditsProgrammers - .4byte CreditsMori - .4byte CreditsKagaya - .4byte CreditsMatsuda - .4byte CreditsTerminator - - .4byte CreditsProgrammers - .4byte CreditsHiroyukiNakamura - .4byte CreditsTaya - .4byte CreditsNohara - .4byte CreditsTerminator - - .4byte CreditsProgrammers - .4byte CreditsTomomichiOhta - .4byte CreditsIwasawa - .4byte CreditsTakenoriOhta - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsMainGraphicDesigner - .4byte CreditsYoshida - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsPOKeMONGraphicDesigners - .4byte CreditsSugimori - .4byte CreditsYoshida - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsPOKeMONGraphicDesigners - .4byte CreditsFujiwara - .4byte CreditsSatoshiOhta - .4byte CreditsIwashita - .4byte CreditsTerminator - - .4byte CreditsPOKeMONGraphicDesigners - .4byte CreditsTomita - .4byte CreditsUnno - .4byte CreditsEo - .4byte CreditsTerminator - - .4byte CreditsPOKeMONDesigners - .4byte CreditsMorimoto - .4byte CreditsOkutani - .4byte CreditsNishida - .4byte CreditsTerminator - - .4byte CreditsPOKeMONDesigners - .4byte CreditsSaito - .4byte CreditsYoshikawa - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsMusicComposition - .4byte CreditsIchinose - .4byte CreditsAoki - .4byte CreditsMasuda - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsSoundEffectsPOKeMONVoices - .4byte CreditsAoki - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsGameDesigners - .4byte CreditsMasuda - .4byte CreditsMorimoto - .4byte CreditsNishino - .4byte CreditsTerminator - - .4byte CreditsGameDesigners - .4byte CreditsMatsushima - .4byte CreditsTetsujiOhta - .4byte CreditsSato - .4byte CreditsKawachimaru - - .4byte CreditsGameDesigners - .4byte CreditsShimoyamada - .4byte CreditsOhmori - .4byte CreditsTakahashi - .4byte CreditsTerminator - - .4byte CreditsPlotScenario - .4byte CreditsMasuda - .4byte CreditsTomisawa - .4byte CreditsNishino - .4byte CreditsTerminator - - .4byte CreditsGameScenario - .4byte CreditsToshinobuMatsumiya - .4byte CreditsTomisawa - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsScriptDesigners - .4byte CreditsNohara - .4byte CreditsTetsujiOhta - .4byte CreditsTomomichiOhta - .4byte CreditsTerminator - - .4byte CreditsMapDesigners - .4byte CreditsOhmori - .4byte CreditsTetsujiOhta - .4byte CreditsNishino - .4byte CreditsTerminator - - .4byte CreditsMapDataDesigners - .4byte CreditsTetsujiOhta - .4byte CreditsTakahashi - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsParametricDesigners - .4byte CreditsNishino - .4byte CreditsMorimoto - .4byte CreditsTetsujiOhta - .4byte CreditsShimoyamada - - .4byte CreditsTerminator - .4byte CreditsPOKeDEXText - .4byte CreditsMatsushima - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsEnvironmentToolProgrammers - .4byte CreditsSogabe - .4byte CreditsTamada - .4byte CreditsHiroyukiNakamura - .4byte CreditsMori - - .4byte CreditsProductTesting - .4byte CreditsSuperMarioClub - .4byte CreditsTada - .4byte CreditsOhnishi - .4byte CreditsOkamura - - .4byte CreditsSpecialThanks - .4byte CreditsTominaga - .4byte CreditsYoshiroTajiri - .4byte CreditsSasaki - .4byte CreditsTerminator - - .4byte CreditsSpecialThanks - .4byte CreditsHamano - .4byte CreditsChieMatsumiya - .4byte CreditsShinozaki - .4byte CreditsFujii - - .4byte CreditsSpecialThanks - .4byte CreditsSuyama - .4byte CreditsMitsuhara - .4byte CreditsKomura - .4byte CreditsOhashi - - .4byte CreditsSpecialThanks - .4byte CreditsTakizawa - .4byte CreditsTakada - .4byte CreditsKondo - .4byte CreditsMashima - - .4byte CreditsInformationSupervisors - .4byte CreditsEnomoto - .4byte CreditsTerada - .4byte CreditsSakurai - .4byte CreditsSagawa - - .4byte CreditsCoordinators - .4byte CreditsKyokoWatanabe - .4byte CreditsNakano - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTaskManagers - .4byte CreditsYamagami - .4byte CreditsNomoto - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsProducers - .4byte CreditsJinnai - .4byte CreditsIzushi - .4byte CreditsTsuru - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsExecutiveDirector - .4byte CreditsSatoshiTajiri - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsExecutiveProducers - .4byte CreditsIwata - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsExecutiveProducers - .4byte CreditsIshihara - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsEnglishVersionCoordinators - .4byte CreditsHiroNakamura - .4byte CreditsMcMahill - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsTranslator - .4byte CreditsOgasawara - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsProgrammers - .4byte CreditsMurakawa - .4byte CreditsYamamoto - .4byte CreditsFunakoshi - .4byte CreditsKinashi - - .4byte CreditsGraphicDesigners - .4byte CreditsYamamoto - .4byte CreditsKinashi - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsProductSupport - .4byte CreditsNakamichi - .4byte CreditsHara - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsArtwork - .4byte CreditsOkada - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsTerminator - .4byte CreditsTextEditor - .4byte CreditsLillygren - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsNOAProductTesting - .4byte CreditsHertzog - .4byte CreditsRidgeway - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsBrailleCodeCheck - .4byte CreditsNFotB - .4byte CreditsMaurer - .4byte CreditsJapanBrailleLibrary - .4byte CreditsEBU - - .4byte CreditsBrailleCodeCheck - .4byte CreditsABA - .4byte CreditsRNZFotB - .4byte CreditsTerminator - .4byte CreditsTerminator - - .4byte CreditsSpecialThanks - .4byte CreditsFord - .4byte CreditsBarlow - .4byte CreditsUesugi - .4byte CreditsUyama - - .4byte CreditsSpecialThanks - .4byte CreditsHowitt - .4byte CreditsTilden - .4byte CreditsFujihara - .4byte CreditsTerminator diff --git a/data/text/easy_chat/words_by_letter.inc b/data/text/easy_chat/words_by_letter.inc index 86fba988e..3c7f5bafc 100644 --- a/data/text/easy_chat/words_by_letter.inc +++ b/data/text/easy_chat/words_by_letter.inc @@ -1,1893 +1,1893 @@ .align 1 gEasyChatWordsAlphabetized:: @ 83DE138 gEasyChatWordsByLetter_Others: - ec_word EXCL - ec_word EXCL_EXCL - ec_word DASH - ec_word DASH_DASH_DASH - ec_word ELLIPSIS - ec_word ELLIPSIS_EXCL - ec_word ELLIPSIS_ELLIPSIS_ELLIPSIS - ec_word 1_HIT_KO_EXCL - ec_word QUES - ec_word QUES_EXCL + .2byte EC_WORD_EXCL + .2byte EC_WORD_EXCL_EXCL + .2byte EC_WORD_DASH + .2byte EC_WORD_DASH_DASH_DASH + .2byte EC_WORD_ELLIPSIS + .2byte EC_WORD_ELLIPSIS_EXCL + .2byte EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS + .2byte EC_WORD_1_HIT_KO_EXCL + .2byte EC_WORD_QUES + .2byte EC_WORD_QUES_EXCL gEasyChatWordsByLetter_A: - ec_word A - ec_word A_LITTLE - ec_word A_LOT - ec_word A_TINY_BIT - ec_word ABOUT - ec_word ABOVE - ec_duplicates 2 - ec_pokemon1 ABRA - ec_pokemon2 ABRA - ec_word ABSENT - ec_pokemon1 ABSOL - ec_word ABSOLUTELY - ec_move1 ABSORB - ec_word ACCEPT - ec_move2 ACID - ec_move2 ACID_ARMOR - ec_word ADORE - ec_word ADULT - ec_word ADVENTURE - ec_move2 AERIAL_ACE - ec_move1 AEROBLAST - ec_pokemon2 AERODACTYL - ec_word AFTER - ec_word AGE - ec_pokemon1 AGGRON - ec_move1 AGILITY - ec_word AGREE - ec_word AHAHA - ec_word AIM - ec_pokemon2 AIPOM - ec_move1 AIR_CUTTER - ec_word AIR_LOCK - ec_word AIYEEH - ec_duplicates 2 - ec_pokemon1 ALAKAZAM - ec_pokemon2 ALAKAZAM - ec_word ALL - ec_word ALL_RIGHT - ec_word ALLOW - ec_word ALLOWANCE - ec_word ALLY - ec_word ALMOST - ec_word ALONE - ec_word ALSO - ec_word ALT_COLOR - ec_pokemon1 ALTARIA - ec_word ALTHOUGH - ec_word ALWAYS - ec_word AM - ec_move2 AMNESIA - ec_pokemon2 AMPHAROS - ec_word AMUSING - ec_word AN - ec_move1 ANCIENT_POWER - ec_word AND - ec_word ANGER - ec_word ANGERS - ec_word ANGRY - ec_word ANIME - ec_pokemon1 ANORITH - ec_word ANOTHER - ec_word ANTICIPATION - ec_word ANY - ec_word ANYWHERE - ec_word APOLOGIZE - ec_word APPEAL - ec_word APPEAR - ec_word APPEARS - ec_word APPRECIATE - ec_word APPROVED - ec_pokemon2 ARBOK - ec_pokemon2 ARCANINE - ec_word ARE - ec_word AREN_T - ec_word ARENA_TRAP - ec_pokemon2 ARIADOS - ec_move2 ARM_THRUST - ec_pokemon1 ARMALDO - ec_move1 AROMATHERAPY - ec_pokemon1 ARON - ec_word AROUND - ec_word ARRGH - ec_pokemon2 ARTICUNO - ec_word AS - ec_word AS_IF - ec_word AS_MUCH_AS - ec_move2 ASSIST - ec_move1 ASTONISH - ec_word AT - ec_word ATTACK - ec_move2 ATTRACT - ec_word AUNT - ec_move1 AURORA_BEAM - ec_word AVANT_GARDE - ec_word AWAY - ec_word AWESOME - ec_word AWFUL - ec_word AWFULLY - ec_word AWW - ec_duplicates 2 - ec_pokemon1 AZUMARILL - ec_pokemon2 AZUMARILL - ec_pokemon1 AZURILL + .2byte EC_WORD_A + .2byte EC_WORD_A_LITTLE + .2byte EC_WORD_A_LOT + .2byte EC_WORD_A_TINY_BIT + .2byte EC_WORD_ABOUT + .2byte EC_WORD_ABOVE + ec_duplicates 2 + .2byte EC_POKEMON(ABRA) + .2byte EC_POKEMON2(ABRA) + .2byte EC_WORD_ABSENT + .2byte EC_POKEMON(ABSOL) + .2byte EC_WORD_ABSOLUTELY + .2byte EC_MOVE(ABSORB) + .2byte EC_WORD_ACCEPT + .2byte EC_MOVE2(ACID) + .2byte EC_MOVE2(ACID_ARMOR) + .2byte EC_WORD_ADORE + .2byte EC_WORD_ADULT + .2byte EC_WORD_ADVENTURE + .2byte EC_MOVE2(AERIAL_ACE) + .2byte EC_MOVE(AEROBLAST) + .2byte EC_POKEMON2(AERODACTYL) + .2byte EC_WORD_AFTER + .2byte EC_WORD_AGE + .2byte EC_POKEMON(AGGRON) + .2byte EC_MOVE(AGILITY) + .2byte EC_WORD_AGREE + .2byte EC_WORD_AHAHA + .2byte EC_WORD_AIM + .2byte EC_POKEMON2(AIPOM) + .2byte EC_MOVE(AIR_CUTTER) + .2byte EC_WORD_AIR_LOCK + .2byte EC_WORD_AIYEEH + ec_duplicates 2 + .2byte EC_POKEMON(ALAKAZAM) + .2byte EC_POKEMON2(ALAKAZAM) + .2byte EC_WORD_ALL + .2byte EC_WORD_ALL_RIGHT + .2byte EC_WORD_ALLOW + .2byte EC_WORD_ALLOWANCE + .2byte EC_WORD_ALLY + .2byte EC_WORD_ALMOST + .2byte EC_WORD_ALONE + .2byte EC_WORD_ALSO + .2byte EC_WORD_ALT_COLOR + .2byte EC_POKEMON(ALTARIA) + .2byte EC_WORD_ALTHOUGH + .2byte EC_WORD_ALWAYS + .2byte EC_WORD_AM + .2byte EC_MOVE2(AMNESIA) + .2byte EC_POKEMON2(AMPHAROS) + .2byte EC_WORD_AMUSING + .2byte EC_WORD_AN + .2byte EC_MOVE(ANCIENT_POWER) + .2byte EC_WORD_AND + .2byte EC_WORD_ANGER + .2byte EC_WORD_ANGERS + .2byte EC_WORD_ANGRY + .2byte EC_WORD_ANIME + .2byte EC_POKEMON(ANORITH) + .2byte EC_WORD_ANOTHER + .2byte EC_WORD_ANTICIPATION + .2byte EC_WORD_ANY + .2byte EC_WORD_ANYWHERE + .2byte EC_WORD_APOLOGIZE + .2byte EC_WORD_APPEAL + .2byte EC_WORD_APPEAR + .2byte EC_WORD_APPEARS + .2byte EC_WORD_APPRECIATE + .2byte EC_WORD_APPROVED + .2byte EC_POKEMON2(ARBOK) + .2byte EC_POKEMON2(ARCANINE) + .2byte EC_WORD_ARE + .2byte EC_WORD_AREN_T + .2byte EC_WORD_ARENA_TRAP + .2byte EC_POKEMON2(ARIADOS) + .2byte EC_MOVE2(ARM_THRUST) + .2byte EC_POKEMON(ARMALDO) + .2byte EC_MOVE(AROMATHERAPY) + .2byte EC_POKEMON(ARON) + .2byte EC_WORD_AROUND + .2byte EC_WORD_ARRGH + .2byte EC_POKEMON2(ARTICUNO) + .2byte EC_WORD_AS + .2byte EC_WORD_AS_IF + .2byte EC_WORD_AS_MUCH_AS + .2byte EC_MOVE2(ASSIST) + .2byte EC_MOVE(ASTONISH) + .2byte EC_WORD_AT + .2byte EC_WORD_ATTACK + .2byte EC_MOVE2(ATTRACT) + .2byte EC_WORD_AUNT + .2byte EC_MOVE(AURORA_BEAM) + .2byte EC_WORD_AVANT_GARDE + .2byte EC_WORD_AWAY + .2byte EC_WORD_AWESOME + .2byte EC_WORD_AWFUL + .2byte EC_WORD_AWFULLY + .2byte EC_WORD_AWW + ec_duplicates 2 + .2byte EC_POKEMON(AZUMARILL) + .2byte EC_POKEMON2(AZUMARILL) + .2byte EC_POKEMON(AZURILL) gEasyChatWordsByLetter_B: - ec_word BABE - ec_word BABY - ec_word BACK - ec_word BAD - ec_word BADLY - ec_pokemon1 BAGON - ec_word BALL - ec_pokemon1 BALTOY - ec_pokemon1 BANETTE - ec_word BANG - ec_pokemon1 BARBOACH - ec_move2 BARRAGE - ec_move2 BARRIER - ec_word BATH - ec_move2 BATON_PASS - ec_word BATTLE - ec_word BATTLE_ARMOR - ec_word BATTLE_ROOM - ec_word BATTLE_TOWER - ec_pokemon2 BAYLEEF - ec_word BE - ec_word BEAT - ec_move2 BEAT_UP - ec_pokemon1 BEAUTIFLY - ec_word BEAUTIFUL - ec_word BEAUTY - ec_word BECOMES - ec_pokemon2 BEEDRILL - ec_word BEEN - ec_word BEFORE - ec_word BEGINNING - ec_word BEING - ec_pokemon1 BELDUM - ec_word BELIEVE - ec_duplicates 2 - ec_pokemon1 BELLOSSOM - ec_pokemon2 BELLOSSOM - ec_pokemon2 BELLSPROUT - ec_move2 BELLY_DRUM - ec_word BELONGS_TO - ec_word BELOW - ec_word BERRY - ec_word BESIDE - ec_word BEST - ec_word BETTER - ec_move1 BIDE - ec_word BIG - ec_word BIKE - ec_move1 BIND - ec_move1 BITE - ec_pokemon2 BLASTOISE - ec_word BLAZE - ec_move2 BLAZE_KICK - ec_pokemon1 BLAZIKEN - ec_word BLEND - ec_pokemon2 BLISSEY - ec_move2 BLIZZARD - ec_move2 BLOCK - ec_word BOARD - ec_move2 BODY_SLAM - ec_move2 BONE_CLUB - ec_move2 BONE_RUSH - ec_move2 BONEMERANG - ec_word BOOK - ec_word BORED - ec_word BORING - ec_move2 BOUNCE - ec_word BOY - ec_word BRAG - ec_word BREAK - ec_pokemon1 BRELOOM - ec_move1 BRICK_BREAK - ec_word BROTHER - ec_move1 BUBBLE - ec_move2 BUBBLE_BEAM - ec_word BUG - ec_pokemon2 BULBASAUR - ec_move2 BULK_UP - ec_move2 BULLET_SEED - ec_word BUSY - ec_word BUT - ec_pokemon2 BUTTERFREE - ec_word BYE_BYE + .2byte EC_WORD_BABE + .2byte EC_WORD_BABY + .2byte EC_WORD_BACK + .2byte EC_WORD_BAD + .2byte EC_WORD_BADLY + .2byte EC_POKEMON(BAGON) + .2byte EC_WORD_BALL + .2byte EC_POKEMON(BALTOY) + .2byte EC_POKEMON(BANETTE) + .2byte EC_WORD_BANG + .2byte EC_POKEMON(BARBOACH) + .2byte EC_MOVE2(BARRAGE) + .2byte EC_MOVE2(BARRIER) + .2byte EC_WORD_BATH + .2byte EC_MOVE2(BATON_PASS) + .2byte EC_WORD_BATTLE + .2byte EC_WORD_BATTLE_ARMOR + .2byte EC_WORD_BATTLE_ROOM + .2byte EC_WORD_BATTLE_TOWER + .2byte EC_POKEMON2(BAYLEEF) + .2byte EC_WORD_BE + .2byte EC_WORD_BEAT + .2byte EC_MOVE2(BEAT_UP) + .2byte EC_POKEMON(BEAUTIFLY) + .2byte EC_WORD_BEAUTIFUL + .2byte EC_WORD_BEAUTY + .2byte EC_WORD_BECOMES + .2byte EC_POKEMON2(BEEDRILL) + .2byte EC_WORD_BEEN + .2byte EC_WORD_BEFORE + .2byte EC_WORD_BEGINNING + .2byte EC_WORD_BEING + .2byte EC_POKEMON(BELDUM) + .2byte EC_WORD_BELIEVE + ec_duplicates 2 + .2byte EC_POKEMON(BELLOSSOM) + .2byte EC_POKEMON2(BELLOSSOM) + .2byte EC_POKEMON2(BELLSPROUT) + .2byte EC_MOVE2(BELLY_DRUM) + .2byte EC_WORD_BELONGS_TO + .2byte EC_WORD_BELOW + .2byte EC_WORD_BERRY + .2byte EC_WORD_BESIDE + .2byte EC_WORD_BEST + .2byte EC_WORD_BETTER + .2byte EC_MOVE(BIDE) + .2byte EC_WORD_BIG + .2byte EC_WORD_BIKE + .2byte EC_MOVE(BIND) + .2byte EC_MOVE(BITE) + .2byte EC_POKEMON2(BLASTOISE) + .2byte EC_WORD_BLAZE + .2byte EC_MOVE2(BLAZE_KICK) + .2byte EC_POKEMON(BLAZIKEN) + .2byte EC_WORD_BLEND + .2byte EC_POKEMON2(BLISSEY) + .2byte EC_MOVE2(BLIZZARD) + .2byte EC_MOVE2(BLOCK) + .2byte EC_WORD_BOARD + .2byte EC_MOVE2(BODY_SLAM) + .2byte EC_MOVE2(BONE_CLUB) + .2byte EC_MOVE2(BONE_RUSH) + .2byte EC_MOVE2(BONEMERANG) + .2byte EC_WORD_BOOK + .2byte EC_WORD_BORED + .2byte EC_WORD_BORING + .2byte EC_MOVE2(BOUNCE) + .2byte EC_WORD_BOY + .2byte EC_WORD_BRAG + .2byte EC_WORD_BREAK + .2byte EC_POKEMON(BRELOOM) + .2byte EC_MOVE(BRICK_BREAK) + .2byte EC_WORD_BROTHER + .2byte EC_MOVE(BUBBLE) + .2byte EC_MOVE2(BUBBLE_BEAM) + .2byte EC_WORD_BUG + .2byte EC_POKEMON2(BULBASAUR) + .2byte EC_MOVE2(BULK_UP) + .2byte EC_MOVE2(BULLET_SEED) + .2byte EC_WORD_BUSY + .2byte EC_WORD_BUT + .2byte EC_POKEMON2(BUTTERFREE) + .2byte EC_WORD_BYE_BYE gEasyChatWordsByLetter_C: - ec_pokemon1 CACNEA - ec_pokemon1 CACTURNE - ec_move2 CALM_MIND - ec_word CAME - ec_word CAMERA - ec_pokemon1 CAMERUPT - ec_move2 CAMOUFLAGE - ec_word CAN - ec_word CAN_WIN - ec_word CAN_T - ec_word CAN_T_WIN - ec_word CANCEL - ec_word CAPABLE - ec_word CARDS - ec_word CARE - ec_word CARES - ec_pokemon1 CARVANHA - ec_pokemon1 CASCOON - ec_word CASE - ec_pokemon1 CASTFORM - ec_pokemon2 CATERPIE - ec_word CAUSE - ec_pokemon2 CELEBI - ec_word CENTER - ec_word CHALLENGE - ec_word CHANGE - ec_word CHANNEL - ec_pokemon2 CHANSEY - ec_move1 CHARGE - ec_pokemon2 CHARIZARD - ec_move1 CHARM - ec_pokemon2 CHARMANDER - ec_pokemon2 CHARMELEON - ec_word CHAT - ec_pokemon2 CHIKORITA - ec_word CHILD_S_PLAY - ec_word CHILDREN - ec_pokemon1 CHIMECHO - ec_duplicates 2 - ec_pokemon1 CHINCHOU - ec_pokemon2 CHINCHOU - ec_word CHLOROPHYLL - ec_word CHOICE - ec_word CHOOSE - ec_word CHORES - ec_move1 CLAMP - ec_pokemon1 CLAMPERL - ec_word CLASS - ec_pokemon1 CLAYDOL - ec_word CLEAR_BODY - ec_pokemon2 CLEFABLE - ec_pokemon2 CLEFAIRY - ec_pokemon2 CLEFFA - ec_word CLOSE - ec_word CLOUD_NINE - ec_pokemon2 CLOYSTER - ec_word COLD - ec_word COLLECT - ec_word COLLECTION - ec_word COLOR - ec_word COLOR_CHANGE - ec_pokemon1 COMBUSKEN - ec_word COME - ec_word COME_ON - ec_word COME_OVER - ec_move2 COMET_PUNCH - ec_word COMICS - ec_word COMMEMORATE - ec_word COMPLETE - ec_word COMPOUNDEYES - ec_word CONCEDE - ec_move1 CONFUSE_RAY - ec_word CONFUSED - ec_move2 CONFUSION - ec_word CONGRATS - ec_move1 CONSTRICT - ec_word CONTEST - ec_word CONVERSATION - ec_move2 CONVERSION - ec_move2 CONVERSION_2 - ec_word COOL - ec_word COOLNESS - ec_pokemon1 CORPHISH - ec_word CORRECT - ec_duplicates 2 - ec_pokemon1 CORSOLA - ec_pokemon2 CORSOLA - ec_move1 COSMIC_POWER - ec_move2 COTTON_SPORE - ec_word COULD - ec_word COULDN_T - ec_word COUNT_ON - ec_move1 COUNTER - ec_word COUPLE - ec_move2 COVET - ec_move1 CRABHAMMER - ec_pokemon1 CRADILY - ec_pokemon1 CRAWDAUNT - ec_word CRIES - ec_duplicates 2 - ec_pokemon1 CROBAT - ec_pokemon2 CROBAT - ec_pokemon2 CROCONAW - ec_move1 CROSS_CHOP - ec_move1 CRUNCH - ec_move2 CRUSH_CLAW - ec_word CRY - ec_pokemon2 CUBONE - ec_word CURRENT - ec_move2 CURSE - ec_move1 CUT - ec_word CUTE - ec_word CUTE_CHARM - ec_word CUTENESS - ec_pokemon2 CYNDAQUIL + .2byte EC_POKEMON(CACNEA) + .2byte EC_POKEMON(CACTURNE) + .2byte EC_MOVE2(CALM_MIND) + .2byte EC_WORD_CAME + .2byte EC_WORD_CAMERA + .2byte EC_POKEMON(CAMERUPT) + .2byte EC_MOVE2(CAMOUFLAGE) + .2byte EC_WORD_CAN + .2byte EC_WORD_CAN_WIN + .2byte EC_WORD_CAN_T + .2byte EC_WORD_CAN_T_WIN + .2byte EC_WORD_CANCEL + .2byte EC_WORD_CAPABLE + .2byte EC_WORD_CARDS + .2byte EC_WORD_CARE + .2byte EC_WORD_CARES + .2byte EC_POKEMON(CARVANHA) + .2byte EC_POKEMON(CASCOON) + .2byte EC_WORD_CASE + .2byte EC_POKEMON(CASTFORM) + .2byte EC_POKEMON2(CATERPIE) + .2byte EC_WORD_CAUSE + .2byte EC_POKEMON2(CELEBI) + .2byte EC_WORD_CENTER + .2byte EC_WORD_CHALLENGE + .2byte EC_WORD_CHANGE + .2byte EC_WORD_CHANNEL + .2byte EC_POKEMON2(CHANSEY) + .2byte EC_MOVE(CHARGE) + .2byte EC_POKEMON2(CHARIZARD) + .2byte EC_MOVE(CHARM) + .2byte EC_POKEMON2(CHARMANDER) + .2byte EC_POKEMON2(CHARMELEON) + .2byte EC_WORD_CHAT + .2byte EC_POKEMON2(CHIKORITA) + .2byte EC_WORD_CHILD_S_PLAY + .2byte EC_WORD_CHILDREN + .2byte EC_POKEMON(CHIMECHO) + ec_duplicates 2 + .2byte EC_POKEMON(CHINCHOU) + .2byte EC_POKEMON2(CHINCHOU) + .2byte EC_WORD_CHLOROPHYLL + .2byte EC_WORD_CHOICE + .2byte EC_WORD_CHOOSE + .2byte EC_WORD_CHORES + .2byte EC_MOVE(CLAMP) + .2byte EC_POKEMON(CLAMPERL) + .2byte EC_WORD_CLASS + .2byte EC_POKEMON(CLAYDOL) + .2byte EC_WORD_CLEAR_BODY + .2byte EC_POKEMON2(CLEFABLE) + .2byte EC_POKEMON2(CLEFAIRY) + .2byte EC_POKEMON2(CLEFFA) + .2byte EC_WORD_CLOSE + .2byte EC_WORD_CLOUD_NINE + .2byte EC_POKEMON2(CLOYSTER) + .2byte EC_WORD_COLD + .2byte EC_WORD_COLLECT + .2byte EC_WORD_COLLECTION + .2byte EC_WORD_COLOR + .2byte EC_WORD_COLOR_CHANGE + .2byte EC_POKEMON(COMBUSKEN) + .2byte EC_WORD_COME + .2byte EC_WORD_COME_ON + .2byte EC_WORD_COME_OVER + .2byte EC_MOVE2(COMET_PUNCH) + .2byte EC_WORD_COMICS + .2byte EC_WORD_COMMEMORATE + .2byte EC_WORD_COMPLETE + .2byte EC_WORD_COMPOUNDEYES + .2byte EC_WORD_CONCEDE + .2byte EC_MOVE(CONFUSE_RAY) + .2byte EC_WORD_CONFUSED + .2byte EC_MOVE2(CONFUSION) + .2byte EC_WORD_CONGRATS + .2byte EC_MOVE(CONSTRICT) + .2byte EC_WORD_CONTEST + .2byte EC_WORD_CONVERSATION + .2byte EC_MOVE2(CONVERSION) + .2byte EC_MOVE2(CONVERSION_2) + .2byte EC_WORD_COOL + .2byte EC_WORD_COOLNESS + .2byte EC_POKEMON(CORPHISH) + .2byte EC_WORD_CORRECT + ec_duplicates 2 + .2byte EC_POKEMON(CORSOLA) + .2byte EC_POKEMON2(CORSOLA) + .2byte EC_MOVE(COSMIC_POWER) + .2byte EC_MOVE2(COTTON_SPORE) + .2byte EC_WORD_COULD + .2byte EC_WORD_COULDN_T + .2byte EC_WORD_COUNT_ON + .2byte EC_MOVE(COUNTER) + .2byte EC_WORD_COUPLE + .2byte EC_MOVE2(COVET) + .2byte EC_MOVE(CRABHAMMER) + .2byte EC_POKEMON(CRADILY) + .2byte EC_POKEMON(CRAWDAUNT) + .2byte EC_WORD_CRIES + ec_duplicates 2 + .2byte EC_POKEMON(CROBAT) + .2byte EC_POKEMON2(CROBAT) + .2byte EC_POKEMON2(CROCONAW) + .2byte EC_MOVE(CROSS_CHOP) + .2byte EC_MOVE(CRUNCH) + .2byte EC_MOVE2(CRUSH_CLAW) + .2byte EC_WORD_CRY + .2byte EC_POKEMON2(CUBONE) + .2byte EC_WORD_CURRENT + .2byte EC_MOVE2(CURSE) + .2byte EC_MOVE(CUT) + .2byte EC_WORD_CUTE + .2byte EC_WORD_CUTE_CHARM + .2byte EC_WORD_CUTENESS + .2byte EC_POKEMON2(CYNDAQUIL) gEasyChatWordsByLetter_D: - ec_word DAILY - ec_word DAMP - ec_word DANCE - ec_word DANGER - ec_word DARK - ec_word DARN - ec_word DATE - ec_word DAUGHTER - ec_word DAY - ec_word DAYS - ec_word DAYTIME - ec_word DECIDE - ec_word DECIDED - ec_word DEEP - ec_word DEFEATED - ec_move2 DEFENSE_CURL - ec_pokemon1 DELCATTY - ec_pokemon2 DELIBIRD - ec_pokemon1 DEOXYS - ec_word DEPT_STORE - ec_word DESIGN - ec_word DESTINY - ec_move2 DESTINY_BOND - ec_word DESTROYED - ec_move2 DETECT - ec_pokemon2 DEWGONG - ec_word DID - ec_word DIDN_T - ec_word DIET - ec_word DIFFERENT - ec_move1 DIG - ec_word DIGITAL - ec_pokemon2 DIGLETT - ec_move1 DISABLE - ec_word DISAPPEAR - ec_word DISAPPOINT - ec_word DISAPPOINTED - ec_word DISAPPOINTS - ec_word DISASTER - ec_word DISLIKE - ec_word DISLIKES - ec_pokemon2 DITTO - ec_move2 DIVE - ec_move2 DIZZY_PUNCH - ec_word DO - ec_word DOCILE - ec_duplicates 2 - ec_pokemon1 DODRIO - ec_pokemon2 DODRIO - ec_duplicates 2 - ec_pokemon1 DODUO - ec_pokemon2 DODUO - ec_word DOES - ec_word DOESN_T - ec_word DON_T - ec_word DONE - ec_duplicates 2 - ec_pokemon1 DONPHAN - ec_pokemon2 DONPHAN - ec_move2 DOUBLE_KICK - ec_move1 DOUBLE_TEAM - ec_move1 DOUBLE_EDGE - ec_move1 DOUBLE_SLAP - ec_word DOWN - ec_word DOWNCAST - ec_word DRAGON - ec_move2 DRAGON_CLAW - ec_move2 DRAGON_DANCE - ec_move2 DRAGON_RAGE - ec_pokemon2 DRAGONAIR - ec_move2 DRAGON_BREATH - ec_pokemon2 DRAGONITE - ec_pokemon2 DRATINI - ec_word DREAM - ec_move2 DREAM_EATER - ec_move2 DRILL_PECK - ec_word DRINK - ec_word DRINKS - ec_word DRIZZLE - ec_word DROOLING - ec_word DROUGHT - ec_pokemon2 DROWZEE - ec_word DUDE - ec_pokemon2 DUGTRIO - ec_pokemon2 DUNSPARCE - ec_pokemon1 DUSCLOPS - ec_pokemon1 DUSKULL - ec_pokemon1 DUSTOX - ec_move2 DYNAMIC_PUNCH + .2byte EC_WORD_DAILY + .2byte EC_WORD_DAMP + .2byte EC_WORD_DANCE + .2byte EC_WORD_DANGER + .2byte EC_WORD_DARK + .2byte EC_WORD_DARN + .2byte EC_WORD_DATE + .2byte EC_WORD_DAUGHTER + .2byte EC_WORD_DAY + .2byte EC_WORD_DAYS + .2byte EC_WORD_DAYTIME + .2byte EC_WORD_DECIDE + .2byte EC_WORD_DECIDED + .2byte EC_WORD_DEEP + .2byte EC_WORD_DEFEATED + .2byte EC_MOVE2(DEFENSE_CURL) + .2byte EC_POKEMON(DELCATTY) + .2byte EC_POKEMON2(DELIBIRD) + .2byte EC_POKEMON(DEOXYS) + .2byte EC_WORD_DEPT_STORE + .2byte EC_WORD_DESIGN + .2byte EC_WORD_DESTINY + .2byte EC_MOVE2(DESTINY_BOND) + .2byte EC_WORD_DESTROYED + .2byte EC_MOVE2(DETECT) + .2byte EC_POKEMON2(DEWGONG) + .2byte EC_WORD_DID + .2byte EC_WORD_DIDN_T + .2byte EC_WORD_DIET + .2byte EC_WORD_DIFFERENT + .2byte EC_MOVE(DIG) + .2byte EC_WORD_DIGITAL + .2byte EC_POKEMON2(DIGLETT) + .2byte EC_MOVE(DISABLE) + .2byte EC_WORD_DISAPPEAR + .2byte EC_WORD_DISAPPOINT + .2byte EC_WORD_DISAPPOINTED + .2byte EC_WORD_DISAPPOINTS + .2byte EC_WORD_DISASTER + .2byte EC_WORD_DISLIKE + .2byte EC_WORD_DISLIKES + .2byte EC_POKEMON2(DITTO) + .2byte EC_MOVE2(DIVE) + .2byte EC_MOVE2(DIZZY_PUNCH) + .2byte EC_WORD_DO + .2byte EC_WORD_DOCILE + ec_duplicates 2 + .2byte EC_POKEMON(DODRIO) + .2byte EC_POKEMON2(DODRIO) + ec_duplicates 2 + .2byte EC_POKEMON(DODUO) + .2byte EC_POKEMON2(DODUO) + .2byte EC_WORD_DOES + .2byte EC_WORD_DOESN_T + .2byte EC_WORD_DON_T + .2byte EC_WORD_DONE + ec_duplicates 2 + .2byte EC_POKEMON(DONPHAN) + .2byte EC_POKEMON2(DONPHAN) + .2byte EC_MOVE2(DOUBLE_KICK) + .2byte EC_MOVE(DOUBLE_TEAM) + .2byte EC_MOVE(DOUBLE_EDGE) + .2byte EC_MOVE(DOUBLE_SLAP) + .2byte EC_WORD_DOWN + .2byte EC_WORD_DOWNCAST + .2byte EC_WORD_DRAGON + .2byte EC_MOVE2(DRAGON_CLAW) + .2byte EC_MOVE2(DRAGON_DANCE) + .2byte EC_MOVE2(DRAGON_RAGE) + .2byte EC_POKEMON2(DRAGONAIR) + .2byte EC_MOVE2(DRAGON_BREATH) + .2byte EC_POKEMON2(DRAGONITE) + .2byte EC_POKEMON2(DRATINI) + .2byte EC_WORD_DREAM + .2byte EC_MOVE2(DREAM_EATER) + .2byte EC_MOVE2(DRILL_PECK) + .2byte EC_WORD_DRINK + .2byte EC_WORD_DRINKS + .2byte EC_WORD_DRIZZLE + .2byte EC_WORD_DROOLING + .2byte EC_WORD_DROUGHT + .2byte EC_POKEMON2(DROWZEE) + .2byte EC_WORD_DUDE + .2byte EC_POKEMON2(DUGTRIO) + .2byte EC_POKEMON2(DUNSPARCE) + .2byte EC_POKEMON(DUSCLOPS) + .2byte EC_POKEMON(DUSKULL) + .2byte EC_POKEMON(DUSTOX) + .2byte EC_MOVE2(DYNAMIC_PUNCH) gEasyChatWordsByLetter_E: - ec_word EARLIER - ec_word EARLY_BIRD - ec_move1 EARTHQUAKE - ec_word EASY - ec_word EAT - ec_word EATS - ec_word EEK - ec_pokemon2 EEVEE - ec_word EFFECT_SPORE - ec_word EGG - ec_move2 EGG_BOMB - ec_word EH_QUES - ec_word EHEHE - ec_pokemon2 EKANS - ec_pokemon2 ELECTABUZZ - ec_word ELECTRIC - ec_pokemon1 ELECTRIKE - ec_duplicates 2 - ec_pokemon1 ELECTRODE - ec_pokemon2 ELECTRODE - ec_pokemon2 ELEKID - ec_word ELSE - ec_move2 EMBER - ec_move1 ENCORE - ec_word ENCYCLOPEDIA - ec_word END - ec_move1 ENDEAVOR - ec_move1 ENDURE - ec_word ENJOY - ec_word ENJOYS - ec_word ENOUGH - ec_pokemon2 ENTEI - ec_word ENTERTAINING - ec_move2 ERUPTION - ec_word ESCAPE - ec_pokemon2 ESPEON - ec_word EVEN_SO - ec_word EVENT - ec_word EVENTS - ec_word EVER - ec_word EVERY - ec_word EVOLUTION - ec_word EVOLVE - ec_word EXCELLENT - ec_word EXCESS - ec_word EXCITE - ec_word EXCITING - ec_word EXCUSE - ec_word EXCUSE_ME - ec_pokemon2 EXEGGCUTE - ec_pokemon2 EXEGGUTOR - ec_word EXISTS - ec_word EXPENSIVE - ec_move2 EXPLOSION - ec_pokemon1 EXPLOUD - ec_move1 EXTRASENSORY - ec_move1 EXTREME_SPEED + .2byte EC_WORD_EARLIER + .2byte EC_WORD_EARLY_BIRD + .2byte EC_MOVE(EARTHQUAKE) + .2byte EC_WORD_EASY + .2byte EC_WORD_EAT + .2byte EC_WORD_EATS + .2byte EC_WORD_EEK + .2byte EC_POKEMON2(EEVEE) + .2byte EC_WORD_EFFECT_SPORE + .2byte EC_WORD_EGG + .2byte EC_MOVE2(EGG_BOMB) + .2byte EC_WORD_EH_QUES + .2byte EC_WORD_EHEHE + .2byte EC_POKEMON2(EKANS) + .2byte EC_POKEMON2(ELECTABUZZ) + .2byte EC_WORD_ELECTRIC + .2byte EC_POKEMON(ELECTRIKE) + ec_duplicates 2 + .2byte EC_POKEMON(ELECTRODE) + .2byte EC_POKEMON2(ELECTRODE) + .2byte EC_POKEMON2(ELEKID) + .2byte EC_WORD_ELSE + .2byte EC_MOVE2(EMBER) + .2byte EC_MOVE(ENCORE) + .2byte EC_WORD_ENCYCLOPEDIA + .2byte EC_WORD_END + .2byte EC_MOVE(ENDEAVOR) + .2byte EC_MOVE(ENDURE) + .2byte EC_WORD_ENJOY + .2byte EC_WORD_ENJOYS + .2byte EC_WORD_ENOUGH + .2byte EC_POKEMON2(ENTEI) + .2byte EC_WORD_ENTERTAINING + .2byte EC_MOVE2(ERUPTION) + .2byte EC_WORD_ESCAPE + .2byte EC_POKEMON2(ESPEON) + .2byte EC_WORD_EVEN_SO + .2byte EC_WORD_EVENT + .2byte EC_WORD_EVENTS + .2byte EC_WORD_EVER + .2byte EC_WORD_EVERY + .2byte EC_WORD_EVOLUTION + .2byte EC_WORD_EVOLVE + .2byte EC_WORD_EXCELLENT + .2byte EC_WORD_EXCESS + .2byte EC_WORD_EXCITE + .2byte EC_WORD_EXCITING + .2byte EC_WORD_EXCUSE + .2byte EC_WORD_EXCUSE_ME + .2byte EC_POKEMON2(EXEGGCUTE) + .2byte EC_POKEMON2(EXEGGUTOR) + .2byte EC_WORD_EXISTS + .2byte EC_WORD_EXPENSIVE + .2byte EC_MOVE2(EXPLOSION) + .2byte EC_POKEMON(EXPLOUD) + .2byte EC_MOVE(EXTRASENSORY) + .2byte EC_MOVE(EXTREME_SPEED) gEasyChatWordsByLetter_F: - ec_word FABULOUS - ec_move1 FACADE - ec_word FAINT - ec_move2 FAINT_ATTACK - ec_word FAINTED - ec_move2 FAKE_OUT - ec_move1 FAKE_TEARS - ec_word FALL - ec_move2 FALSE_SWIPE - ec_word FAMILY - ec_word FANTASTIC - ec_word FAR - ec_pokemon2 FARFETCHD - ec_word FASHION - ec_word FAST - ec_word FATHER - ec_word FEAR - ec_pokemon2 FEAROW - ec_move2 FEATHER_DANCE - ec_pokemon1 FEEBAS - ec_word FEELING - ec_pokemon2 FERALIGATR - ec_word FESTIVAL - ec_word FEVER - ec_word FIERY - ec_word FIGHT - ec_word FIGHTING - ec_word FIGHTS - ec_word FINAL - ec_word FINALLY - ec_word FINISH - ec_word FIRE - ec_move2 FIRE_BLAST - ec_move2 FIRE_PUNCH - ec_move2 FIRE_SPIN - ec_word FISHING - ec_move1 FISSURE - ec_pokemon2 FLAAFFY - ec_move1 FLAIL - ec_word FLAME_BODY - ec_move1 FLAME_WHEEL - ec_move1 FLAMETHROWER - ec_pokemon2 FLAREON - ec_move2 FLASH - ec_word FLASH_FIRE - ec_word FLATTEN - ec_move1 FLATTER - ec_word FLOWERS - ec_move1 FLY - ec_pokemon1 FLYGON - ec_word FLYING - ec_move1 FOCUS_ENERGY - ec_move1 FOCUS_PUNCH - ec_word FOE - ec_move1 FOLLOW_ME - ec_word FOR - ec_word FOR_NOW - ec_word FORECAST - ec_move2 FORESIGHT - ec_word FOREVER - ec_word FORGET - ec_word FORGETS - ec_word FORGIVE - ec_pokemon2 FORRETRESS - ec_word FRIDAY - ec_word FRIEND - ec_word FROM - ec_word FRONT - ec_move2 FRUSTRATION - ec_word FUFUFU - ec_word FULL - ec_word FUNNY - ec_pokemon2 FURRET - ec_move2 FURY_ATTACK - ec_move2 FURY_CUTTER - ec_move2 FURY_SWIPES - ec_move2 FUTURE_SIGHT + .2byte EC_WORD_FABULOUS + .2byte EC_MOVE(FACADE) + .2byte EC_WORD_FAINT + .2byte EC_MOVE2(FAINT_ATTACK) + .2byte EC_WORD_FAINTED + .2byte EC_MOVE2(FAKE_OUT) + .2byte EC_MOVE(FAKE_TEARS) + .2byte EC_WORD_FALL + .2byte EC_MOVE2(FALSE_SWIPE) + .2byte EC_WORD_FAMILY + .2byte EC_WORD_FANTASTIC + .2byte EC_WORD_FAR + .2byte EC_POKEMON2(FARFETCHD) + .2byte EC_WORD_FASHION + .2byte EC_WORD_FAST + .2byte EC_WORD_FATHER + .2byte EC_WORD_FEAR + .2byte EC_POKEMON2(FEAROW) + .2byte EC_MOVE2(FEATHER_DANCE) + .2byte EC_POKEMON(FEEBAS) + .2byte EC_WORD_FEELING + .2byte EC_POKEMON2(FERALIGATR) + .2byte EC_WORD_FESTIVAL + .2byte EC_WORD_FEVER + .2byte EC_WORD_FIERY + .2byte EC_WORD_FIGHT + .2byte EC_WORD_FIGHTING + .2byte EC_WORD_FIGHTS + .2byte EC_WORD_FINAL + .2byte EC_WORD_FINALLY + .2byte EC_WORD_FINISH + .2byte EC_WORD_FIRE + .2byte EC_MOVE2(FIRE_BLAST) + .2byte EC_MOVE2(FIRE_PUNCH) + .2byte EC_MOVE2(FIRE_SPIN) + .2byte EC_WORD_FISHING + .2byte EC_MOVE(FISSURE) + .2byte EC_POKEMON2(FLAAFFY) + .2byte EC_MOVE(FLAIL) + .2byte EC_WORD_FLAME_BODY + .2byte EC_MOVE(FLAME_WHEEL) + .2byte EC_MOVE(FLAMETHROWER) + .2byte EC_POKEMON2(FLAREON) + .2byte EC_MOVE2(FLASH) + .2byte EC_WORD_FLASH_FIRE + .2byte EC_WORD_FLATTEN + .2byte EC_MOVE(FLATTER) + .2byte EC_WORD_FLOWERS + .2byte EC_MOVE(FLY) + .2byte EC_POKEMON(FLYGON) + .2byte EC_WORD_FLYING + .2byte EC_MOVE(FOCUS_ENERGY) + .2byte EC_MOVE(FOCUS_PUNCH) + .2byte EC_WORD_FOE + .2byte EC_MOVE(FOLLOW_ME) + .2byte EC_WORD_FOR + .2byte EC_WORD_FOR_NOW + .2byte EC_WORD_FORECAST + .2byte EC_MOVE2(FORESIGHT) + .2byte EC_WORD_FOREVER + .2byte EC_WORD_FORGET + .2byte EC_WORD_FORGETS + .2byte EC_WORD_FORGIVE + .2byte EC_POKEMON2(FORRETRESS) + .2byte EC_WORD_FRIDAY + .2byte EC_WORD_FRIEND + .2byte EC_WORD_FROM + .2byte EC_WORD_FRONT + .2byte EC_MOVE2(FRUSTRATION) + .2byte EC_WORD_FUFUFU + .2byte EC_WORD_FULL + .2byte EC_WORD_FUNNY + .2byte EC_POKEMON2(FURRET) + .2byte EC_MOVE2(FURY_ATTACK) + .2byte EC_MOVE2(FURY_CUTTER) + .2byte EC_MOVE2(FURY_SWIPES) + .2byte EC_MOVE2(FUTURE_SIGHT) gEasyChatWordsByLetter_G: - ec_word GAME - ec_pokemon1 GARDEVOIR - ec_pokemon2 GASTLY - ec_pokemon2 GENGAR - ec_word GENIUS - ec_duplicates 2 - ec_pokemon1 GEODUDE - ec_pokemon2 GEODUDE - ec_word GET - ec_word GETS - ec_word GHOST - ec_word GIDDY - ec_move1 GIGA_DRAIN - ec_word GIGGLE - ec_word GIMME - ec_duplicates 2 - ec_pokemon1 GIRAFARIG - ec_pokemon2 GIRAFARIG - ec_word GIRL - ec_word GIVE - ec_word GIVE_ME - ec_word GIVE_UP - ec_word GIVES - ec_pokemon1 GLALIE - ec_move2 GLARE - ec_pokemon2 GLIGAR - ec_duplicates 2 - ec_pokemon1 GLOOM - ec_pokemon2 GLOOM - ec_word GO - ec_word GO_AHEAD - ec_word GO_EASY - ec_word GO_HOME - ec_word GOES - ec_word GOING - ec_duplicates 2 - ec_pokemon1 GOLBAT - ec_pokemon2 GOLBAT - ec_duplicates 2 - ec_pokemon1 GOLDEEN - ec_pokemon2 GOLDEEN - ec_duplicates 2 - ec_pokemon1 GOLDUCK - ec_pokemon2 GOLDUCK - ec_duplicates 2 - ec_pokemon1 GOLEM - ec_pokemon2 GOLEM - ec_word GOOD - ec_word GOOD_BYE - ec_pokemon1 GOREBYSS - ec_word GOT - ec_word GOTCHA - ec_word GOURMET - ec_word GRAAAH - ec_pokemon2 GRANBULL - ec_word GRANDFATHER - ec_word GRANDMOTHER - ec_word GRASS - ec_move1 GRASS_WHISTLE - ec_duplicates 2 - ec_pokemon1 GRAVELER - ec_pokemon2 GRAVELER - ec_word GREAT - ec_duplicates 2 - ec_pokemon1 GRIMER - ec_pokemon2 GRIMER - ec_pokemon1 GROUDON - ec_word GROUND - ec_word GROUP - ec_pokemon1 GROVYLE - ec_move2 GROWL - ec_pokemon2 GROWLITHE - ec_move1 GROWTH - ec_move1 GRUDGE - ec_pokemon1 GRUMPIG - ec_word GUARD - ec_move2 GUILLOTINE - ec_pokemon1 GULPIN - ec_move1 GUST - ec_word GUTS - ec_word GUTSY - ec_word GWAH - ec_word GWAHAHAHA - ec_duplicates 2 - ec_pokemon1 GYARADOS - ec_pokemon2 GYARADOS + .2byte EC_WORD_GAME + .2byte EC_POKEMON(GARDEVOIR) + .2byte EC_POKEMON2(GASTLY) + .2byte EC_POKEMON2(GENGAR) + .2byte EC_WORD_GENIUS + ec_duplicates 2 + .2byte EC_POKEMON(GEODUDE) + .2byte EC_POKEMON2(GEODUDE) + .2byte EC_WORD_GET + .2byte EC_WORD_GETS + .2byte EC_WORD_GHOST + .2byte EC_WORD_GIDDY + .2byte EC_MOVE(GIGA_DRAIN) + .2byte EC_WORD_GIGGLE + .2byte EC_WORD_GIMME + ec_duplicates 2 + .2byte EC_POKEMON(GIRAFARIG) + .2byte EC_POKEMON2(GIRAFARIG) + .2byte EC_WORD_GIRL + .2byte EC_WORD_GIVE + .2byte EC_WORD_GIVE_ME + .2byte EC_WORD_GIVE_UP + .2byte EC_WORD_GIVES + .2byte EC_POKEMON(GLALIE) + .2byte EC_MOVE2(GLARE) + .2byte EC_POKEMON2(GLIGAR) + ec_duplicates 2 + .2byte EC_POKEMON(GLOOM) + .2byte EC_POKEMON2(GLOOM) + .2byte EC_WORD_GO + .2byte EC_WORD_GO_AHEAD + .2byte EC_WORD_GO_EASY + .2byte EC_WORD_GO_HOME + .2byte EC_WORD_GOES + .2byte EC_WORD_GOING + ec_duplicates 2 + .2byte EC_POKEMON(GOLBAT) + .2byte EC_POKEMON2(GOLBAT) + ec_duplicates 2 + .2byte EC_POKEMON(GOLDEEN) + .2byte EC_POKEMON2(GOLDEEN) + ec_duplicates 2 + .2byte EC_POKEMON(GOLDUCK) + .2byte EC_POKEMON2(GOLDUCK) + ec_duplicates 2 + .2byte EC_POKEMON(GOLEM) + .2byte EC_POKEMON2(GOLEM) + .2byte EC_WORD_GOOD + .2byte EC_WORD_GOOD_BYE + .2byte EC_POKEMON(GOREBYSS) + .2byte EC_WORD_GOT + .2byte EC_WORD_GOTCHA + .2byte EC_WORD_GOURMET + .2byte EC_WORD_GRAAAH + .2byte EC_POKEMON2(GRANBULL) + .2byte EC_WORD_GRANDFATHER + .2byte EC_WORD_GRANDMOTHER + .2byte EC_WORD_GRASS + .2byte EC_MOVE(GRASS_WHISTLE) + ec_duplicates 2 + .2byte EC_POKEMON(GRAVELER) + .2byte EC_POKEMON2(GRAVELER) + .2byte EC_WORD_GREAT + ec_duplicates 2 + .2byte EC_POKEMON(GRIMER) + .2byte EC_POKEMON2(GRIMER) + .2byte EC_POKEMON(GROUDON) + .2byte EC_WORD_GROUND + .2byte EC_WORD_GROUP + .2byte EC_POKEMON(GROVYLE) + .2byte EC_MOVE2(GROWL) + .2byte EC_POKEMON2(GROWLITHE) + .2byte EC_MOVE(GROWTH) + .2byte EC_MOVE(GRUDGE) + .2byte EC_POKEMON(GRUMPIG) + .2byte EC_WORD_GUARD + .2byte EC_MOVE2(GUILLOTINE) + .2byte EC_POKEMON(GULPIN) + .2byte EC_MOVE(GUST) + .2byte EC_WORD_GUTS + .2byte EC_WORD_GUTSY + .2byte EC_WORD_GWAH + .2byte EC_WORD_GWAHAHAHA + ec_duplicates 2 + .2byte EC_POKEMON(GYARADOS) + .2byte EC_POKEMON2(GYARADOS) gEasyChatWordsByLetter_H: - ec_word HABIT - ec_word HAH - ec_word HAHAHA - ec_move1 HAIL - ec_word HALL_OF_FAME - ec_word HAPPENING - ec_word HAPPILY - ec_word HAPPINESS - ec_word HAPPY - ec_word HARD - ec_move1 HARDEN - ec_pokemon1 HARIYAMA - ec_word HAS - ec_word HASSLE - ec_pokemon2 HAUNTER - ec_word HAVE - ec_word HAVEN_T - ec_move1 HAZE - ec_word HE - ec_word HE_S - ec_move1 HEADBUTT - ec_move1 HEAL_BELL - ec_word HEALTHY - ec_word HEAR - ec_word HEARING - ec_word HEARS - ec_word HEART - ec_move2 HEAT_WAVE - ec_word HEH - ec_word HEHE - ec_word HEHEHE - ec_word HELLO - ec_move2 HELPING_HAND - ec_word HER - ec_word HERS - ec_duplicates 2 - ec_pokemon1 HERACROSS - ec_pokemon2 HERACROSS - ec_word HERE - ec_word HERE_GOES - ec_word HERE_I_COME - ec_word HERE_IT_IS - ec_word HERO - ec_word HEROINE - ec_word HEY - ec_word HEY_THERE - ec_word HEY_QUES - ec_word HI - ec_move2 HI_JUMP_KICK - ec_word HIDDEN - ec_move2 HIDDEN_POWER - ec_word HIGH - ec_word HIGHS - ec_word HIM - ec_word HIP_AND - ec_word HIS - ec_word HIT - ec_pokemon2 HITMONCHAN - ec_pokemon2 HITMONLEE - ec_pokemon2 HITMONTOP - ec_word HIYAH - ec_word HMM - ec_pokemon2 HO_OH - ec_word HOBBY - ec_word HOHOHO - ec_word HOLIDAY - ec_word HOME - ec_word HOO_HAH - ec_pokemon2 HOOTHOOT - ec_word HOPELESS - ec_pokemon2 HOPPIP - ec_move2 HORN_ATTACK - ec_move2 HORN_DRILL - ec_duplicates 2 - ec_pokemon1 HORSEA - ec_pokemon2 HORSEA - ec_word HOT - ec_pokemon2 HOUNDOOM - ec_pokemon2 HOUNDOUR - ec_word HOW - ec_word HOW_DO - ec_word HOWEVER - ec_move2 HOWL - ec_word HUGE_POWER - ec_word HUH_QUES - ec_word HUMPH - ec_word HUNGRY - ec_pokemon1 HUNTAIL - ec_word HURRIED - ec_word HUSTLE - ec_move2 HYDRO_PUMP - ec_word HYPER - ec_move2 HYPER_BEAM - ec_word HYPER_CUTTER - ec_move2 HYPER_FANG - ec_move2 HYPER_VOICE - ec_pokemon2 HYPNO - ec_move1 HYPNOSIS + .2byte EC_WORD_HABIT + .2byte EC_WORD_HAH + .2byte EC_WORD_HAHAHA + .2byte EC_MOVE(HAIL) + .2byte EC_WORD_HALL_OF_FAME + .2byte EC_WORD_HAPPENING + .2byte EC_WORD_HAPPILY + .2byte EC_WORD_HAPPINESS + .2byte EC_WORD_HAPPY + .2byte EC_WORD_HARD + .2byte EC_MOVE(HARDEN) + .2byte EC_POKEMON(HARIYAMA) + .2byte EC_WORD_HAS + .2byte EC_WORD_HASSLE + .2byte EC_POKEMON2(HAUNTER) + .2byte EC_WORD_HAVE + .2byte EC_WORD_HAVEN_T + .2byte EC_MOVE(HAZE) + .2byte EC_WORD_HE + .2byte EC_WORD_HE_S + .2byte EC_MOVE(HEADBUTT) + .2byte EC_MOVE(HEAL_BELL) + .2byte EC_WORD_HEALTHY + .2byte EC_WORD_HEAR + .2byte EC_WORD_HEARING + .2byte EC_WORD_HEARS + .2byte EC_WORD_HEART + .2byte EC_MOVE2(HEAT_WAVE) + .2byte EC_WORD_HEH + .2byte EC_WORD_HEHE + .2byte EC_WORD_HEHEHE + .2byte EC_WORD_HELLO + .2byte EC_MOVE2(HELPING_HAND) + .2byte EC_WORD_HER + .2byte EC_WORD_HERS + ec_duplicates 2 + .2byte EC_POKEMON(HERACROSS) + .2byte EC_POKEMON2(HERACROSS) + .2byte EC_WORD_HERE + .2byte EC_WORD_HERE_GOES + .2byte EC_WORD_HERE_I_COME + .2byte EC_WORD_HERE_IT_IS + .2byte EC_WORD_HERO + .2byte EC_WORD_HEROINE + .2byte EC_WORD_HEY + .2byte EC_WORD_HEY_THERE + .2byte EC_WORD_HEY_QUES + .2byte EC_WORD_HI + .2byte EC_MOVE2(HI_JUMP_KICK) + .2byte EC_WORD_HIDDEN + .2byte EC_MOVE2(HIDDEN_POWER) + .2byte EC_WORD_HIGH + .2byte EC_WORD_HIGHS + .2byte EC_WORD_HIM + .2byte EC_WORD_HIP_AND + .2byte EC_WORD_HIS + .2byte EC_WORD_HIT + .2byte EC_POKEMON2(HITMONCHAN) + .2byte EC_POKEMON2(HITMONLEE) + .2byte EC_POKEMON2(HITMONTOP) + .2byte EC_WORD_HIYAH + .2byte EC_WORD_HMM + .2byte EC_POKEMON2(HO_OH) + .2byte EC_WORD_HOBBY + .2byte EC_WORD_HOHOHO + .2byte EC_WORD_HOLIDAY + .2byte EC_WORD_HOME + .2byte EC_WORD_HOO_HAH + .2byte EC_POKEMON2(HOOTHOOT) + .2byte EC_WORD_HOPELESS + .2byte EC_POKEMON2(HOPPIP) + .2byte EC_MOVE2(HORN_ATTACK) + .2byte EC_MOVE2(HORN_DRILL) + ec_duplicates 2 + .2byte EC_POKEMON(HORSEA) + .2byte EC_POKEMON2(HORSEA) + .2byte EC_WORD_HOT + .2byte EC_POKEMON2(HOUNDOOM) + .2byte EC_POKEMON2(HOUNDOUR) + .2byte EC_WORD_HOW + .2byte EC_WORD_HOW_DO + .2byte EC_WORD_HOWEVER + .2byte EC_MOVE2(HOWL) + .2byte EC_WORD_HUGE_POWER + .2byte EC_WORD_HUH_QUES + .2byte EC_WORD_HUMPH + .2byte EC_WORD_HUNGRY + .2byte EC_POKEMON(HUNTAIL) + .2byte EC_WORD_HURRIED + .2byte EC_WORD_HUSTLE + .2byte EC_MOVE2(HYDRO_PUMP) + .2byte EC_WORD_HYPER + .2byte EC_MOVE2(HYPER_BEAM) + .2byte EC_WORD_HYPER_CUTTER + .2byte EC_MOVE2(HYPER_FANG) + .2byte EC_MOVE2(HYPER_VOICE) + .2byte EC_POKEMON2(HYPNO) + .2byte EC_MOVE(HYPNOSIS) gEasyChatWordsByLetter_I: - ec_word I - ec_word I_AM - ec_word I_CHOOSE_YOU - ec_word I_WAS - ec_word I_VE - ec_word I_VE_ARRIVED - ec_word ICE - ec_move1 ICE_BALL - ec_move2 ICE_BEAM - ec_move2 ICE_PUNCH - ec_move1 ICY_WIND - ec_word IDOL - ec_word IF - ec_word IF_I_LOSE - ec_word IF_I_WIN - ec_duplicates 2 - ec_pokemon1 IGGLYBUFF - ec_pokemon2 IGGLYBUFF - ec_word IGNORANT - ec_word ILLUMINATE - ec_pokemon1 ILLUMISE - ec_word IMMUNITY - ec_word IMPORTANT - ec_word IMPOSSIBLE - ec_move2 IMPRISON - ec_word IN - ec_word INCREASING - ec_word INCREDIBLE - ec_word INFORMATION - ec_move2 INGRAIN - ec_word INNER_FOCUS - ec_word INSIDE - ec_word INSOMNIA - ec_word INSTEAD - ec_word INTIMIDATE - ec_word INVINCIBLE - ec_move2 IRON_DEFENSE - ec_move1 IRON_TAIL - ec_word IS - ec_word IS_IT_QUES - ec_word ISN_T - ec_word ISN_T_IT_QUES - ec_word IT - ec_word IT_S - ec_word ITEM - ec_pokemon2 IVYSAUR + .2byte EC_WORD_I + .2byte EC_WORD_I_AM + .2byte EC_WORD_I_CHOOSE_YOU + .2byte EC_WORD_I_WAS + .2byte EC_WORD_I_VE + .2byte EC_WORD_I_VE_ARRIVED + .2byte EC_WORD_ICE + .2byte EC_MOVE(ICE_BALL) + .2byte EC_MOVE2(ICE_BEAM) + .2byte EC_MOVE2(ICE_PUNCH) + .2byte EC_MOVE(ICY_WIND) + .2byte EC_WORD_IDOL + .2byte EC_WORD_IF + .2byte EC_WORD_IF_I_LOSE + .2byte EC_WORD_IF_I_WIN + ec_duplicates 2 + .2byte EC_POKEMON(IGGLYBUFF) + .2byte EC_POKEMON2(IGGLYBUFF) + .2byte EC_WORD_IGNORANT + .2byte EC_WORD_ILLUMINATE + .2byte EC_POKEMON(ILLUMISE) + .2byte EC_WORD_IMMUNITY + .2byte EC_WORD_IMPORTANT + .2byte EC_WORD_IMPOSSIBLE + .2byte EC_MOVE2(IMPRISON) + .2byte EC_WORD_IN + .2byte EC_WORD_INCREASING + .2byte EC_WORD_INCREDIBLE + .2byte EC_WORD_INFORMATION + .2byte EC_MOVE2(INGRAIN) + .2byte EC_WORD_INNER_FOCUS + .2byte EC_WORD_INSIDE + .2byte EC_WORD_INSOMNIA + .2byte EC_WORD_INSTEAD + .2byte EC_WORD_INTIMIDATE + .2byte EC_WORD_INVINCIBLE + .2byte EC_MOVE2(IRON_DEFENSE) + .2byte EC_MOVE(IRON_TAIL) + .2byte EC_WORD_IS + .2byte EC_WORD_IS_IT_QUES + .2byte EC_WORD_ISN_T + .2byte EC_WORD_ISN_T_IT_QUES + .2byte EC_WORD_IT + .2byte EC_WORD_IT_S + .2byte EC_WORD_ITEM + .2byte EC_POKEMON2(IVYSAUR) gEasyChatWordsByLetter_J: ec_duplicates 2 - ec_pokemon1 JIGGLYPUFF - ec_pokemon2 JIGGLYPUFF - ec_pokemon1 JIRACHI - ec_word JOKING - ec_pokemon2 JOLTEON - ec_word JOY - ec_word JUDGE - ec_move2 JUMP_KICK - ec_pokemon2 JUMPLUFF - ec_word JUST - ec_pokemon2 JYNX + .2byte EC_POKEMON(JIGGLYPUFF) + .2byte EC_POKEMON2(JIGGLYPUFF) + .2byte EC_POKEMON(JIRACHI) + .2byte EC_WORD_JOKING + .2byte EC_POKEMON2(JOLTEON) + .2byte EC_WORD_JOY + .2byte EC_WORD_JUDGE + .2byte EC_MOVE2(JUMP_KICK) + .2byte EC_POKEMON2(JUMPLUFF) + .2byte EC_WORD_JUST + .2byte EC_POKEMON2(JYNX) gEasyChatWordsByLetter_K: - ec_pokemon2 KABUTO - ec_pokemon2 KABUTOPS - ec_duplicates 2 - ec_pokemon1 KADABRA - ec_pokemon2 KADABRA - ec_pokemon2 KAKUNA - ec_pokemon2 KANGASKHAN - ec_move1 KARATE_CHOP - ec_pokemon1 KECLEON - ec_word KEEN_EYE - ec_word KID - ec_word KIDDING - ec_word KIND - ec_word KINDERGARTEN - ec_move1 KINESIS - ec_duplicates 2 - ec_pokemon1 KINGDRA - ec_pokemon2 KINGDRA - ec_pokemon2 KINGLER - ec_pokemon1 KIRLIA - ec_move2 KNOCK_OFF - ec_word KNOCKOUT - ec_word KNOW - ec_word KNOWS - ec_duplicates 2 - ec_pokemon1 KOFFING - ec_pokemon2 KOFFING - ec_pokemon2 KRABBY - ec_word KTHX_BYE - ec_pokemon1 KYOGRE + .2byte EC_POKEMON2(KABUTO) + .2byte EC_POKEMON2(KABUTOPS) + ec_duplicates 2 + .2byte EC_POKEMON(KADABRA) + .2byte EC_POKEMON2(KADABRA) + .2byte EC_POKEMON2(KAKUNA) + .2byte EC_POKEMON2(KANGASKHAN) + .2byte EC_MOVE(KARATE_CHOP) + .2byte EC_POKEMON(KECLEON) + .2byte EC_WORD_KEEN_EYE + .2byte EC_WORD_KID + .2byte EC_WORD_KIDDING + .2byte EC_WORD_KIND + .2byte EC_WORD_KINDERGARTEN + .2byte EC_MOVE(KINESIS) + ec_duplicates 2 + .2byte EC_POKEMON(KINGDRA) + .2byte EC_POKEMON2(KINGDRA) + .2byte EC_POKEMON2(KINGLER) + .2byte EC_POKEMON(KIRLIA) + .2byte EC_MOVE2(KNOCK_OFF) + .2byte EC_WORD_KNOCKOUT + .2byte EC_WORD_KNOW + .2byte EC_WORD_KNOWS + ec_duplicates 2 + .2byte EC_POKEMON(KOFFING) + .2byte EC_POKEMON2(KOFFING) + .2byte EC_POKEMON2(KRABBY) + .2byte EC_WORD_KTHX_BYE + .2byte EC_POKEMON(KYOGRE) gEasyChatWordsByLetter_L: - ec_word LACKING - ec_word LACKS - ec_word LADY - ec_pokemon1 LAIRON - ec_word LALALA - ec_duplicates 2 - ec_pokemon1 LANTURN - ec_pokemon2 LANTURN - ec_pokemon2 LAPRAS - ec_pokemon2 LARVITAR - ec_word LAST - ec_word LATE - ec_word LATER - ec_pokemon1 LATIAS - ec_pokemon1 LATIOS - ec_word LAVISH - ec_word LAY - ec_word LEADER - ec_word LEADERS - ec_move2 LEAF_BLADE - ec_word LEARN - ec_pokemon2 LEDIAN - ec_pokemon2 LEDYBA - ec_move1 LEECH_LIFE - ec_move2 LEECH_SEED - ec_move2 LEER - ec_word LEFT - ec_word LEGEND - ec_word LESS - ec_word LESSONS - ec_word LET_ME_WIN - ec_word LET_S - ec_word LETTER - ec_word LEVEL - ec_word LEVITATE - ec_move1 LICK - ec_pokemon2 LICKITUNG - ec_word LIE - ec_word LIFE - ec_move2 LIGHT_SCREEN - ec_word LIGHTNINGROD - ec_word LIKE - ec_word LIKELY_TO - ec_word LIKES - ec_pokemon1 LILEEP - ec_word LIMBER - ec_word LINK - ec_pokemon1 LINOONE - ec_word LIQUID_OOZE - ec_word LISTEN - ec_word LISTENING - ec_word LISTENS - ec_word LIVING - ec_move2 LOCK_ON - ec_word LOCOMOTIVE - ec_word LOL - ec_word LOLLING - ec_pokemon1 LOMBRE - ec_word LONESOME - ec_word LOOK - ec_word LOOKS - ec_word LOSE - ec_word LOSER - ec_word LOSING - ec_word LOSS - ec_word LOST - ec_pokemon1 LOTAD - ec_pokemon1 LOUDRED - ec_word LOUSY - ec_move1 LOVELY_KISS - ec_word LOVEY_DOVEY - ec_word LOW - ec_move1 LOW_KICK - ec_word LOWS - ec_pokemon1 LUDICOLO - ec_pokemon2 LUGIA - ec_word LUKEWARM - ec_pokemon1 LUNATONE - ec_move2 LUSTER_PURGE - ec_pokemon1 LUVDISC + .2byte EC_WORD_LACKING + .2byte EC_WORD_LACKS + .2byte EC_WORD_LADY + .2byte EC_POKEMON(LAIRON) + .2byte EC_WORD_LALALA + ec_duplicates 2 + .2byte EC_POKEMON(LANTURN) + .2byte EC_POKEMON2(LANTURN) + .2byte EC_POKEMON2(LAPRAS) + .2byte EC_POKEMON2(LARVITAR) + .2byte EC_WORD_LAST + .2byte EC_WORD_LATE + .2byte EC_WORD_LATER + .2byte EC_POKEMON(LATIAS) + .2byte EC_POKEMON(LATIOS) + .2byte EC_WORD_LAVISH + .2byte EC_WORD_LAY + .2byte EC_WORD_LEADER + .2byte EC_WORD_LEADERS + .2byte EC_MOVE2(LEAF_BLADE) + .2byte EC_WORD_LEARN + .2byte EC_POKEMON2(LEDIAN) + .2byte EC_POKEMON2(LEDYBA) + .2byte EC_MOVE(LEECH_LIFE) + .2byte EC_MOVE2(LEECH_SEED) + .2byte EC_MOVE2(LEER) + .2byte EC_WORD_LEFT + .2byte EC_WORD_LEGEND + .2byte EC_WORD_LESS + .2byte EC_WORD_LESSONS + .2byte EC_WORD_LET_ME_WIN + .2byte EC_WORD_LET_S + .2byte EC_WORD_LETTER + .2byte EC_WORD_LEVEL + .2byte EC_WORD_LEVITATE + .2byte EC_MOVE(LICK) + .2byte EC_POKEMON2(LICKITUNG) + .2byte EC_WORD_LIE + .2byte EC_WORD_LIFE + .2byte EC_MOVE2(LIGHT_SCREEN) + .2byte EC_WORD_LIGHTNINGROD + .2byte EC_WORD_LIKE + .2byte EC_WORD_LIKELY_TO + .2byte EC_WORD_LIKES + .2byte EC_POKEMON(LILEEP) + .2byte EC_WORD_LIMBER + .2byte EC_WORD_LINK + .2byte EC_POKEMON(LINOONE) + .2byte EC_WORD_LIQUID_OOZE + .2byte EC_WORD_LISTEN + .2byte EC_WORD_LISTENING + .2byte EC_WORD_LISTENS + .2byte EC_WORD_LIVING + .2byte EC_MOVE2(LOCK_ON) + .2byte EC_WORD_LOCOMOTIVE + .2byte EC_WORD_LOL + .2byte EC_WORD_LOLLING + .2byte EC_POKEMON(LOMBRE) + .2byte EC_WORD_LONESOME + .2byte EC_WORD_LOOK + .2byte EC_WORD_LOOKS + .2byte EC_WORD_LOSE + .2byte EC_WORD_LOSER + .2byte EC_WORD_LOSING + .2byte EC_WORD_LOSS + .2byte EC_WORD_LOST + .2byte EC_POKEMON(LOTAD) + .2byte EC_POKEMON(LOUDRED) + .2byte EC_WORD_LOUSY + .2byte EC_MOVE(LOVELY_KISS) + .2byte EC_WORD_LOVEY_DOVEY + .2byte EC_WORD_LOW + .2byte EC_MOVE(LOW_KICK) + .2byte EC_WORD_LOWS + .2byte EC_POKEMON(LUDICOLO) + .2byte EC_POKEMON2(LUGIA) + .2byte EC_WORD_LUKEWARM + .2byte EC_POKEMON(LUNATONE) + .2byte EC_MOVE2(LUSTER_PURGE) + .2byte EC_POKEMON(LUVDISC) gEasyChatWordsByLetter_M: - ec_move2 MACH_PUNCH - ec_duplicates 2 - ec_pokemon1 MACHAMP - ec_pokemon2 MACHAMP - ec_word MACHINE - ec_duplicates 2 - ec_pokemon1 MACHOKE - ec_pokemon2 MACHOKE - ec_duplicates 2 - ec_pokemon1 MACHOP - ec_pokemon2 MACHOP - ec_word MAGAZINE - ec_pokemon2 MAGBY - ec_duplicates 2 - ec_pokemon1 MAGCARGO - ec_pokemon2 MAGCARGO - ec_move2 MAGIC_COAT - ec_move2 MAGICAL_LEAF - ec_duplicates 2 - ec_pokemon1 MAGIKARP - ec_pokemon2 MAGIKARP - ec_word MAGMA_ARMOR - ec_pokemon2 MAGMAR - ec_duplicates 2 - ec_pokemon1 MAGNEMITE - ec_pokemon2 MAGNEMITE - ec_word MAGNET_PULL - ec_duplicates 2 - ec_pokemon1 MAGNETON - ec_pokemon2 MAGNETON - ec_move2 MAGNITUDE - ec_word MAIL - ec_word MAKE - ec_word MAKING - ec_pokemon1 MAKUHITA - ec_word MAN - ec_pokemon1 MANECTRIC - ec_pokemon2 MANKEY - ec_pokemon2 MANTINE - ec_pokemon2 MAREEP - ec_duplicates 2 - ec_pokemon1 MARILL - ec_pokemon2 MARILL - ec_pokemon2 MAROWAK - ec_pokemon1 MARSHTOMP - ec_word MARVEL_SCALE - ec_pokemon1 MASQUERAIN - ec_word MASTER - ec_word MATCH - ec_word MATCH_UP - ec_pokemon1 MAWILE - ec_word MAYBE - ec_word MC - ec_word ME - ec_word MEAN - ec_move1 MEAN_LOOK - ec_pokemon1 MEDICHAM - ec_move2 MEDITATE - ec_pokemon1 MEDITITE - ec_word MEET - ec_word MEET_YOU - ec_word MEETS - ec_word MEGA - ec_move2 MEGA_DRAIN - ec_move2 MEGA_KICK - ec_move2 MEGA_PUNCH - ec_move2 MEGAHORN - ec_pokemon2 MEGANIUM - ec_move1 MEMENTO - ec_pokemon2 MEOWTH - ec_word MESSAGE - ec_pokemon1 METAGROSS - ec_move2 METAL_CLAW - ec_move1 METAL_SOUND - ec_pokemon1 METANG - ec_pokemon2 METAPOD - ec_move1 METEOR_MASH - ec_move2 METRONOME - ec_pokemon2 MEW - ec_pokemon2 MEWTWO - ec_pokemon1 MIGHTYENA - ec_move2 MILK_DRINK - ec_pokemon1 MILOTIC - ec_pokemon2 MILTANK - ec_move2 MIMIC - ec_move1 MIND_READER - ec_move2 MINIMIZE - ec_pokemon1 MINUN - ec_word MINUS - ec_move2 MIRROR_COAT - ec_move1 MIRROR_MOVE - ec_pokemon2 MISDREAVUS - ec_word MISHEARD - ec_word MISS - ec_move1 MIST - ec_move2 MIST_BALL - ec_word MISTAKE - ec_word MMM - ec_word MODE - ec_word MODERN - ec_pokemon2 MOLTRES - ec_word MOMENTUM - ec_word MONDAY - ec_word MONEY - ec_word MONTH - ec_word MOOD - ec_move2 MOONLIGHT - ec_word MORE - ec_word MORNING - ec_move1 MORNING_SUN - ec_word MOTHER - ec_word MOVE - ec_word MOVIE - ec_word MR - ec_pokemon2 MR_MIME - ec_word MRS - ec_word MUCH - ec_word MUCH_OBLIGED - ec_move2 MUD_SHOT - ec_move2 MUD_SPORT - ec_move2 MUD_SLAP - ec_move2 MUDDY_WATER - ec_pokemon1 MUDKIP - ec_word MUFUFU - ec_duplicates 2 - ec_pokemon1 MUK - ec_pokemon2 MUK - ec_pokemon2 MURKROW - ec_word MUSIC - ec_word MUST_BE - ec_word MY - ec_word MYSELF - ec_word MYSTERY + .2byte EC_MOVE2(MACH_PUNCH) + ec_duplicates 2 + .2byte EC_POKEMON(MACHAMP) + .2byte EC_POKEMON2(MACHAMP) + .2byte EC_WORD_MACHINE + ec_duplicates 2 + .2byte EC_POKEMON(MACHOKE) + .2byte EC_POKEMON2(MACHOKE) + ec_duplicates 2 + .2byte EC_POKEMON(MACHOP) + .2byte EC_POKEMON2(MACHOP) + .2byte EC_WORD_MAGAZINE + .2byte EC_POKEMON2(MAGBY) + ec_duplicates 2 + .2byte EC_POKEMON(MAGCARGO) + .2byte EC_POKEMON2(MAGCARGO) + .2byte EC_MOVE2(MAGIC_COAT) + .2byte EC_MOVE2(MAGICAL_LEAF) + ec_duplicates 2 + .2byte EC_POKEMON(MAGIKARP) + .2byte EC_POKEMON2(MAGIKARP) + .2byte EC_WORD_MAGMA_ARMOR + .2byte EC_POKEMON2(MAGMAR) + ec_duplicates 2 + .2byte EC_POKEMON(MAGNEMITE) + .2byte EC_POKEMON2(MAGNEMITE) + .2byte EC_WORD_MAGNET_PULL + ec_duplicates 2 + .2byte EC_POKEMON(MAGNETON) + .2byte EC_POKEMON2(MAGNETON) + .2byte EC_MOVE2(MAGNITUDE) + .2byte EC_WORD_MAIL + .2byte EC_WORD_MAKE + .2byte EC_WORD_MAKING + .2byte EC_POKEMON(MAKUHITA) + .2byte EC_WORD_MAN + .2byte EC_POKEMON(MANECTRIC) + .2byte EC_POKEMON2(MANKEY) + .2byte EC_POKEMON2(MANTINE) + .2byte EC_POKEMON2(MAREEP) + ec_duplicates 2 + .2byte EC_POKEMON(MARILL) + .2byte EC_POKEMON2(MARILL) + .2byte EC_POKEMON2(MAROWAK) + .2byte EC_POKEMON(MARSHTOMP) + .2byte EC_WORD_MARVEL_SCALE + .2byte EC_POKEMON(MASQUERAIN) + .2byte EC_WORD_MASTER + .2byte EC_WORD_MATCH + .2byte EC_WORD_MATCH_UP + .2byte EC_POKEMON(MAWILE) + .2byte EC_WORD_MAYBE + .2byte EC_WORD_MC + .2byte EC_WORD_ME + .2byte EC_WORD_MEAN + .2byte EC_MOVE(MEAN_LOOK) + .2byte EC_POKEMON(MEDICHAM) + .2byte EC_MOVE2(MEDITATE) + .2byte EC_POKEMON(MEDITITE) + .2byte EC_WORD_MEET + .2byte EC_WORD_MEET_YOU + .2byte EC_WORD_MEETS + .2byte EC_WORD_MEGA + .2byte EC_MOVE2(MEGA_DRAIN) + .2byte EC_MOVE2(MEGA_KICK) + .2byte EC_MOVE2(MEGA_PUNCH) + .2byte EC_MOVE2(MEGAHORN) + .2byte EC_POKEMON2(MEGANIUM) + .2byte EC_MOVE(MEMENTO) + .2byte EC_POKEMON2(MEOWTH) + .2byte EC_WORD_MESSAGE + .2byte EC_POKEMON(METAGROSS) + .2byte EC_MOVE2(METAL_CLAW) + .2byte EC_MOVE(METAL_SOUND) + .2byte EC_POKEMON(METANG) + .2byte EC_POKEMON2(METAPOD) + .2byte EC_MOVE(METEOR_MASH) + .2byte EC_MOVE2(METRONOME) + .2byte EC_POKEMON2(MEW) + .2byte EC_POKEMON2(MEWTWO) + .2byte EC_POKEMON(MIGHTYENA) + .2byte EC_MOVE2(MILK_DRINK) + .2byte EC_POKEMON(MILOTIC) + .2byte EC_POKEMON2(MILTANK) + .2byte EC_MOVE2(MIMIC) + .2byte EC_MOVE(MIND_READER) + .2byte EC_MOVE2(MINIMIZE) + .2byte EC_POKEMON(MINUN) + .2byte EC_WORD_MINUS + .2byte EC_MOVE2(MIRROR_COAT) + .2byte EC_MOVE(MIRROR_MOVE) + .2byte EC_POKEMON2(MISDREAVUS) + .2byte EC_WORD_MISHEARD + .2byte EC_WORD_MISS + .2byte EC_MOVE(MIST) + .2byte EC_MOVE2(MIST_BALL) + .2byte EC_WORD_MISTAKE + .2byte EC_WORD_MMM + .2byte EC_WORD_MODE + .2byte EC_WORD_MODERN + .2byte EC_POKEMON2(MOLTRES) + .2byte EC_WORD_MOMENTUM + .2byte EC_WORD_MONDAY + .2byte EC_WORD_MONEY + .2byte EC_WORD_MONTH + .2byte EC_WORD_MOOD + .2byte EC_MOVE2(MOONLIGHT) + .2byte EC_WORD_MORE + .2byte EC_WORD_MORNING + .2byte EC_MOVE(MORNING_SUN) + .2byte EC_WORD_MOTHER + .2byte EC_WORD_MOVE + .2byte EC_WORD_MOVIE + .2byte EC_WORD_MR + .2byte EC_POKEMON2(MR_MIME) + .2byte EC_WORD_MRS + .2byte EC_WORD_MUCH + .2byte EC_WORD_MUCH_OBLIGED + .2byte EC_MOVE2(MUD_SHOT) + .2byte EC_MOVE2(MUD_SPORT) + .2byte EC_MOVE2(MUD_SLAP) + .2byte EC_MOVE2(MUDDY_WATER) + .2byte EC_POKEMON(MUDKIP) + .2byte EC_WORD_MUFUFU + ec_duplicates 2 + .2byte EC_POKEMON(MUK) + .2byte EC_POKEMON2(MUK) + .2byte EC_POKEMON2(MURKROW) + .2byte EC_WORD_MUSIC + .2byte EC_WORD_MUST_BE + .2byte EC_WORD_MY + .2byte EC_WORD_MYSELF + .2byte EC_WORD_MYSTERY gEasyChatWordsByLetter_N: - ec_word NAME - ec_word NAP - ec_duplicates 2 - ec_pokemon1 NATU - ec_pokemon2 NATU - ec_word NATURAL - ec_word NATURAL_CURE - ec_word NATURALLY - ec_word NATURE - ec_move1 NATURE_POWER - ec_word NEAR - ec_word NEARLY - ec_word NEED - ec_move2 NEEDLE_ARM - ec_word NEGATIVE - ec_word NEVER - ec_word NEW - ec_word NEWS - ec_word NEXT - ec_word NICE - ec_pokemon2 NIDOKING - ec_pokemon2 NIDOQUEEN - ec_pokemon2 NIDORAN_F - ec_pokemon2 NIDORAN_M - ec_pokemon2 NIDORINA - ec_pokemon2 NIDORINO - ec_word NIGHT - ec_move2 NIGHT_SHADE - ec_move1 NIGHTMARE - ec_word NIGHTTIME - ec_pokemon1 NINCADA - ec_duplicates 2 - ec_pokemon1 NINETALES - ec_pokemon2 NINETALES - ec_pokemon1 NINJASK - ec_word NITWIT - ec_word NO - ec_word NO_MATCH - ec_word NO_1 - ec_pokemon2 NOCTOWL - ec_word NOISY - ec_word NON_STOP - ec_word NONE - ec_word NOPE - ec_word NORMAL - ec_pokemon1 NOSEPASS - ec_word NOT - ec_word NOT_VERY - ec_word NOTHING - ec_word NOW - ec_pokemon1 NUMEL - ec_pokemon1 NUZLEAF + .2byte EC_WORD_NAME + .2byte EC_WORD_NAP + ec_duplicates 2 + .2byte EC_POKEMON(NATU) + .2byte EC_POKEMON2(NATU) + .2byte EC_WORD_NATURAL + .2byte EC_WORD_NATURAL_CURE + .2byte EC_WORD_NATURALLY + .2byte EC_WORD_NATURE + .2byte EC_MOVE(NATURE_POWER) + .2byte EC_WORD_NEAR + .2byte EC_WORD_NEARLY + .2byte EC_WORD_NEED + .2byte EC_MOVE2(NEEDLE_ARM) + .2byte EC_WORD_NEGATIVE + .2byte EC_WORD_NEVER + .2byte EC_WORD_NEW + .2byte EC_WORD_NEWS + .2byte EC_WORD_NEXT + .2byte EC_WORD_NICE + .2byte EC_POKEMON2(NIDOKING) + .2byte EC_POKEMON2(NIDOQUEEN) + .2byte EC_POKEMON2(NIDORAN_F) + .2byte EC_POKEMON2(NIDORAN_M) + .2byte EC_POKEMON2(NIDORINA) + .2byte EC_POKEMON2(NIDORINO) + .2byte EC_WORD_NIGHT + .2byte EC_MOVE2(NIGHT_SHADE) + .2byte EC_MOVE(NIGHTMARE) + .2byte EC_WORD_NIGHTTIME + .2byte EC_POKEMON(NINCADA) + ec_duplicates 2 + .2byte EC_POKEMON(NINETALES) + .2byte EC_POKEMON2(NINETALES) + .2byte EC_POKEMON(NINJASK) + .2byte EC_WORD_NITWIT + .2byte EC_WORD_NO + .2byte EC_WORD_NO_MATCH + .2byte EC_WORD_NO_1 + .2byte EC_POKEMON2(NOCTOWL) + .2byte EC_WORD_NOISY + .2byte EC_WORD_NON_STOP + .2byte EC_WORD_NONE + .2byte EC_WORD_NOPE + .2byte EC_WORD_NORMAL + .2byte EC_POKEMON(NOSEPASS) + .2byte EC_WORD_NOT + .2byte EC_WORD_NOT_VERY + .2byte EC_WORD_NOTHING + .2byte EC_WORD_NOW + .2byte EC_POKEMON(NUMEL) + .2byte EC_POKEMON(NUZLEAF) gEasyChatWordsByLetter_O: - ec_word OBLIVIOUS - ec_move1 OCTAZOOKA - ec_pokemon2 OCTILLERY - ec_duplicates 2 - ec_pokemon1 ODDISH - ec_pokemon2 ODDISH - ec_move1 ODOR_SLEUTH - ec_word OF - ec_word OFF - ec_word OFFENSIVE - ec_word OH - ec_word OH_DEAR - ec_word OH_YEAH - ec_word OH_KAY - ec_word OH_QUES - ec_word OI - ec_word OI_OI_OI - ec_word OK_QUES - ec_word OKAY - ec_word OLD - ec_word OLDEN - ec_pokemon2 OMANYTE - ec_pokemon2 OMASTAR - ec_word ON - ec_word ONCE - ec_pokemon2 ONIX - ec_word ONLY - ec_word OOPS - ec_word OPPONENT - ec_word OPPOSITE - ec_word OR - ec_word OTHER - ec_word OUR - ec_word OUT - ec_move1 OUTRAGE - ec_word OUTSIDE - ec_word OVER - ec_word OVERDO - ec_word OVERGROW - ec_move1 OVERHEAT - ec_word OVERWHELMING - ec_word OWN - ec_word OWN_TEMPO + .2byte EC_WORD_OBLIVIOUS + .2byte EC_MOVE(OCTAZOOKA) + .2byte EC_POKEMON2(OCTILLERY) + ec_duplicates 2 + .2byte EC_POKEMON(ODDISH) + .2byte EC_POKEMON2(ODDISH) + .2byte EC_MOVE(ODOR_SLEUTH) + .2byte EC_WORD_OF + .2byte EC_WORD_OFF + .2byte EC_WORD_OFFENSIVE + .2byte EC_WORD_OH + .2byte EC_WORD_OH_DEAR + .2byte EC_WORD_OH_YEAH + .2byte EC_WORD_OH_KAY + .2byte EC_WORD_OH_QUES + .2byte EC_WORD_OI + .2byte EC_WORD_OI_OI_OI + .2byte EC_WORD_OK_QUES + .2byte EC_WORD_OKAY + .2byte EC_WORD_OLD + .2byte EC_WORD_OLDEN + .2byte EC_POKEMON2(OMANYTE) + .2byte EC_POKEMON2(OMASTAR) + .2byte EC_WORD_ON + .2byte EC_WORD_ONCE + .2byte EC_POKEMON2(ONIX) + .2byte EC_WORD_ONLY + .2byte EC_WORD_OOPS + .2byte EC_WORD_OPPONENT + .2byte EC_WORD_OPPOSITE + .2byte EC_WORD_OR + .2byte EC_WORD_OTHER + .2byte EC_WORD_OUR + .2byte EC_WORD_OUT + .2byte EC_MOVE(OUTRAGE) + .2byte EC_WORD_OUTSIDE + .2byte EC_WORD_OVER + .2byte EC_WORD_OVERDO + .2byte EC_WORD_OVERGROW + .2byte EC_MOVE(OVERHEAT) + .2byte EC_WORD_OVERWHELMING + .2byte EC_WORD_OWN + .2byte EC_WORD_OWN_TEMPO gEasyChatWordsByLetter_P: - ec_move1 PAIN_SPLIT - ec_pokemon2 PARAS - ec_pokemon2 PARASECT - ec_word PARDON - ec_word PARENT - ec_word PARTNER - ec_word PARTY - ec_word PATTERN - ec_move2 PAY_DAY - ec_word PC - ec_move2 PECK - ec_pokemon1 PELIPPER - ec_word PERFECT - ec_word PERFECTION - ec_move2 PERISH_SONG - ec_pokemon2 PERSIAN - ec_word PERSON - ec_move2 PETAL_DANCE - ec_duplicates 2 - ec_pokemon1 PHANPY - ec_pokemon2 PHANPY - ec_word PHONE - ec_duplicates 2 - ec_pokemon1 PICHU - ec_pokemon2 PICHU - ec_word PICKUP - ec_pokemon2 PIDGEOT - ec_pokemon2 PIDGEOTTO - ec_pokemon2 PIDGEY - ec_duplicates 2 - ec_pokemon1 PIKACHU - ec_pokemon2 PIKACHU - ec_pokemon2 PILOSWINE - ec_move2 PIN_MISSILE - ec_pokemon2 PINECO - ec_duplicates 2 - ec_pokemon1 PINSIR - ec_pokemon2 PINSIR - ec_word PKRS - ec_word PLACE - ec_word PLANS - ec_word PLAY - ec_word PLAYED - ec_word PLAYS - ec_word PLEASE - ec_word PLUS - ec_word PLUSH_DOLL - ec_pokemon1 PLUSLE - ec_word POINTS - ec_word POISON - ec_move2 POISON_FANG - ec_move2 POISON_GAS - ec_word POISON_POINT - ec_move2 POISON_STING - ec_move2 POISON_TAIL - ec_move2 POISON_POWDER - ec_word POKEBLOCK - ec_word POKEDEX - ec_word POKEMON - ec_word POKENAV - ec_pokemon2 POLITOED - ec_pokemon2 POLIWAG - ec_pokemon2 POLIWHIRL - ec_pokemon2 POLIWRATH - ec_pokemon2 PONYTA - ec_pokemon1 POOCHYENA - ec_word POPULAR - ec_pokemon2 PORYGON - ec_pokemon2 PORYGON2 - ec_move2 POUND - ec_move1 POWDER_SNOW - ec_word POWER - ec_word PRAISE - ec_word PREPOSTEROUS - ec_move2 PRESENT - ec_word PRESSURE - ec_word PRETEND - ec_word PRETTY - ec_pokemon2 PRIMEAPE - ec_word PROBABLY - ec_word PROMISE - ec_move2 PROTECT - ec_move1 PSYBEAM - ec_move1 PSYCH_UP - ec_duplicates 2 - ec_word PSYCHIC - ec_move1 PSYCHIC - ec_duplicates 2 - ec_pokemon1 PSYDUCK - ec_pokemon2 PSYDUCK - ec_move1 PSYWAVE - ec_pokemon2 PUPITAR - ec_word PURE_POWER - ec_move1 PURSUIT - ec_word PUSHOVER + .2byte EC_MOVE(PAIN_SPLIT) + .2byte EC_POKEMON2(PARAS) + .2byte EC_POKEMON2(PARASECT) + .2byte EC_WORD_PARDON + .2byte EC_WORD_PARENT + .2byte EC_WORD_PARTNER + .2byte EC_WORD_PARTY + .2byte EC_WORD_PATTERN + .2byte EC_MOVE2(PAY_DAY) + .2byte EC_WORD_PC + .2byte EC_MOVE2(PECK) + .2byte EC_POKEMON(PELIPPER) + .2byte EC_WORD_PERFECT + .2byte EC_WORD_PERFECTION + .2byte EC_MOVE2(PERISH_SONG) + .2byte EC_POKEMON2(PERSIAN) + .2byte EC_WORD_PERSON + .2byte EC_MOVE2(PETAL_DANCE) + ec_duplicates 2 + .2byte EC_POKEMON(PHANPY) + .2byte EC_POKEMON2(PHANPY) + .2byte EC_WORD_PHONE + ec_duplicates 2 + .2byte EC_POKEMON(PICHU) + .2byte EC_POKEMON2(PICHU) + .2byte EC_WORD_PICKUP + .2byte EC_POKEMON2(PIDGEOT) + .2byte EC_POKEMON2(PIDGEOTTO) + .2byte EC_POKEMON2(PIDGEY) + ec_duplicates 2 + .2byte EC_POKEMON(PIKACHU) + .2byte EC_POKEMON2(PIKACHU) + .2byte EC_POKEMON2(PILOSWINE) + .2byte EC_MOVE2(PIN_MISSILE) + .2byte EC_POKEMON2(PINECO) + ec_duplicates 2 + .2byte EC_POKEMON(PINSIR) + .2byte EC_POKEMON2(PINSIR) + .2byte EC_WORD_PKRS + .2byte EC_WORD_PLACE + .2byte EC_WORD_PLANS + .2byte EC_WORD_PLAY + .2byte EC_WORD_PLAYED + .2byte EC_WORD_PLAYS + .2byte EC_WORD_PLEASE + .2byte EC_WORD_PLUS + .2byte EC_WORD_PLUSH_DOLL + .2byte EC_POKEMON(PLUSLE) + .2byte EC_WORD_POINTS + .2byte EC_WORD_POISON + .2byte EC_MOVE2(POISON_FANG) + .2byte EC_MOVE2(POISON_GAS) + .2byte EC_WORD_POISON_POINT + .2byte EC_MOVE2(POISON_STING) + .2byte EC_MOVE2(POISON_TAIL) + .2byte EC_MOVE2(POISON_POWDER) + .2byte EC_WORD_POKEBLOCK + .2byte EC_WORD_POKEDEX + .2byte EC_WORD_POKEMON + .2byte EC_WORD_POKENAV + .2byte EC_POKEMON2(POLITOED) + .2byte EC_POKEMON2(POLIWAG) + .2byte EC_POKEMON2(POLIWHIRL) + .2byte EC_POKEMON2(POLIWRATH) + .2byte EC_POKEMON2(PONYTA) + .2byte EC_POKEMON(POOCHYENA) + .2byte EC_WORD_POPULAR + .2byte EC_POKEMON2(PORYGON) + .2byte EC_POKEMON2(PORYGON2) + .2byte EC_MOVE2(POUND) + .2byte EC_MOVE(POWDER_SNOW) + .2byte EC_WORD_POWER + .2byte EC_WORD_PRAISE + .2byte EC_WORD_PREPOSTEROUS + .2byte EC_MOVE2(PRESENT) + .2byte EC_WORD_PRESSURE + .2byte EC_WORD_PRETEND + .2byte EC_WORD_PRETTY + .2byte EC_POKEMON2(PRIMEAPE) + .2byte EC_WORD_PROBABLY + .2byte EC_WORD_PROMISE + .2byte EC_MOVE2(PROTECT) + .2byte EC_MOVE(PSYBEAM) + .2byte EC_MOVE(PSYCH_UP) + ec_duplicates 2 + .2byte EC_WORD_PSYCHIC + .2byte EC_MOVE(PSYCHIC) + ec_duplicates 2 + .2byte EC_POKEMON(PSYDUCK) + .2byte EC_POKEMON2(PSYDUCK) + .2byte EC_MOVE(PSYWAVE) + .2byte EC_POKEMON2(PUPITAR) + .2byte EC_WORD_PURE_POWER + .2byte EC_MOVE(PURSUIT) + .2byte EC_WORD_PUSHOVER gEasyChatWordsByLetter_Q: - ec_pokemon2 QUAGSIRE - ec_word QUESTION - ec_move2 QUICK_ATTACK - ec_pokemon2 QUILAVA - ec_word QUITE - ec_pokemon2 QWILFISH + .2byte EC_POKEMON2(QUAGSIRE) + .2byte EC_WORD_QUESTION + .2byte EC_MOVE2(QUICK_ATTACK) + .2byte EC_POKEMON2(QUILAVA) + .2byte EC_WORD_QUITE + .2byte EC_POKEMON2(QWILFISH) gEasyChatWordsByLetter_R: - ec_word RADIO - ec_move1 RAGE - ec_duplicates 2 - ec_pokemon1 RAICHU - ec_pokemon2 RAICHU - ec_pokemon2 RAIKOU - ec_move1 RAIN_DANCE - ec_word RAIN_DISH - ec_pokemon1 RALTS - ec_word RANK - ec_move1 RAPID_SPIN - ec_pokemon2 RAPIDASH - ec_word RARE - ec_word RATHER - ec_pokemon2 RATICATE - ec_pokemon2 RATTATA - ec_pokemon1 RAYQUAZA - ec_move2 RAZOR_LEAF - ec_move1 RAZOR_WIND - ec_word READY - ec_word REALLY - ec_word REAR - ec_word RECEIVED - ec_word RECOMMEND - ec_move1 RECOVER - ec_move2 RECYCLE - ec_move2 REFLECT - ec_move2 REFRESH - ec_word REFRESHING - ec_word REFUSE - ec_pokemon1 REGICE - ec_pokemon1 REGIROCK - ec_pokemon1 REGISTEEL - ec_word REJECT - ec_word RELEASE - ec_pokemon1 RELICANTH - ec_pokemon2 REMORAID - ec_word RENTAL - ec_move2 REST - ec_word RESUSCITATE - ec_move1 RETURN - ec_move2 REVENGE - ec_move1 REVERSAL - ec_duplicates 2 - ec_pokemon1 RHYDON - ec_pokemon2 RHYDON - ec_duplicates 2 - ec_pokemon1 RHYHORN - ec_pokemon2 RHYHORN - ec_word RIBBON - ec_word RICKETY - ec_word RIGHT - ec_word RIPPED - ec_word RIVAL - ec_move2 ROAR - ec_word ROCK - ec_move2 ROCK_BLAST - ec_word ROCK_HEAD - ec_move1 ROCK_SLIDE - ec_move1 ROCK_SMASH - ec_move1 ROCK_THROW - ec_move1 ROCK_TOMB - ec_word ROCK_SOLID - ec_move2 ROLE_PLAY - ec_move2 ROLLING_KICK - ec_move1 ROLLOUT - ec_word ROMANTIC - ec_pokemon1 ROSELIA - ec_word ROUGH_SKIN - ec_word RPG - ec_word RUBY - ec_word RULE - ec_word RUN - ec_word RUN_AWAY - ec_word RUNS + .2byte EC_WORD_RADIO + .2byte EC_MOVE(RAGE) + ec_duplicates 2 + .2byte EC_POKEMON(RAICHU) + .2byte EC_POKEMON2(RAICHU) + .2byte EC_POKEMON2(RAIKOU) + .2byte EC_MOVE(RAIN_DANCE) + .2byte EC_WORD_RAIN_DISH + .2byte EC_POKEMON(RALTS) + .2byte EC_WORD_RANK + .2byte EC_MOVE(RAPID_SPIN) + .2byte EC_POKEMON2(RAPIDASH) + .2byte EC_WORD_RARE + .2byte EC_WORD_RATHER + .2byte EC_POKEMON2(RATICATE) + .2byte EC_POKEMON2(RATTATA) + .2byte EC_POKEMON(RAYQUAZA) + .2byte EC_MOVE2(RAZOR_LEAF) + .2byte EC_MOVE(RAZOR_WIND) + .2byte EC_WORD_READY + .2byte EC_WORD_REALLY + .2byte EC_WORD_REAR + .2byte EC_WORD_RECEIVED + .2byte EC_WORD_RECOMMEND + .2byte EC_MOVE(RECOVER) + .2byte EC_MOVE2(RECYCLE) + .2byte EC_MOVE2(REFLECT) + .2byte EC_MOVE2(REFRESH) + .2byte EC_WORD_REFRESHING + .2byte EC_WORD_REFUSE + .2byte EC_POKEMON(REGICE) + .2byte EC_POKEMON(REGIROCK) + .2byte EC_POKEMON(REGISTEEL) + .2byte EC_WORD_REJECT + .2byte EC_WORD_RELEASE + .2byte EC_POKEMON(RELICANTH) + .2byte EC_POKEMON2(REMORAID) + .2byte EC_WORD_RENTAL + .2byte EC_MOVE2(REST) + .2byte EC_WORD_RESUSCITATE + .2byte EC_MOVE(RETURN) + .2byte EC_MOVE2(REVENGE) + .2byte EC_MOVE(REVERSAL) + ec_duplicates 2 + .2byte EC_POKEMON(RHYDON) + .2byte EC_POKEMON2(RHYDON) + ec_duplicates 2 + .2byte EC_POKEMON(RHYHORN) + .2byte EC_POKEMON2(RHYHORN) + .2byte EC_WORD_RIBBON + .2byte EC_WORD_RICKETY + .2byte EC_WORD_RIGHT + .2byte EC_WORD_RIPPED + .2byte EC_WORD_RIVAL + .2byte EC_MOVE2(ROAR) + .2byte EC_WORD_ROCK + .2byte EC_MOVE2(ROCK_BLAST) + .2byte EC_WORD_ROCK_HEAD + .2byte EC_MOVE(ROCK_SLIDE) + .2byte EC_MOVE(ROCK_SMASH) + .2byte EC_MOVE(ROCK_THROW) + .2byte EC_MOVE(ROCK_TOMB) + .2byte EC_WORD_ROCK_SOLID + .2byte EC_MOVE2(ROLE_PLAY) + .2byte EC_MOVE2(ROLLING_KICK) + .2byte EC_MOVE(ROLLOUT) + .2byte EC_WORD_ROMANTIC + .2byte EC_POKEMON(ROSELIA) + .2byte EC_WORD_ROUGH_SKIN + .2byte EC_WORD_RPG + .2byte EC_WORD_RUBY + .2byte EC_WORD_RULE + .2byte EC_WORD_RUN + .2byte EC_WORD_RUN_AWAY + .2byte EC_WORD_RUNS gEasyChatWordsByLetter_S: - ec_pokemon1 SABLEYE - ec_move1 SACRED_FIRE - ec_word SAD - ec_word SADLY - ec_move1 SAFEGUARD - ec_word SAID - ec_pokemon1 SALAMENCE - ec_word SAND_STREAM - ec_move1 SAND_TOMB - ec_word SAND_VEIL - ec_move1 SAND_ATTACK - ec_duplicates 2 - ec_pokemon1 SANDSHREW - ec_pokemon2 SANDSHREW - ec_duplicates 2 - ec_pokemon1 SANDSLASH - ec_pokemon2 SANDSLASH - ec_move1 SANDSTORM - ec_word SAPPHIRE - ec_word SATISFIED - ec_word SATURDAY - ec_word SAYS - ec_word SCARY - ec_move1 SCARY_FACE - ec_word SCATTER - ec_pokemon1 SCEPTILE - ec_word SCHOOL - ec_pokemon2 SCIZOR - ec_move2 SCRATCH - ec_move1 SCREECH - ec_pokemon2 SCYTHER - ec_duplicates 2 - ec_pokemon1 SEADRA - ec_pokemon2 SEADRA - ec_duplicates 2 - ec_pokemon1 SEAKING - ec_pokemon2 SEAKING - ec_pokemon1 SEALEO - ec_word SEARCH - ec_word SECRET - ec_word SECRET_BASE - ec_move2 SECRET_POWER - ec_word SEE - ec_word SEE_YA - ec_pokemon1 SEEDOT - ec_word SEEK - ec_pokemon2 SEEL - ec_word SEEMS - ec_word SEES - ec_move2 SEISMIC_TOSS - ec_move1 SELF_DESTRUCT - ec_word SENSE - ec_pokemon2 SENTRET - ec_word SERENE_GRACE - ec_word SERIOUS - ec_word SERIOUSLY - ec_word SERVICE - ec_pokemon1 SEVIPER - ec_move1 SHADOW_BALL - ec_move1 SHADOW_PUNCH - ec_word SHADOW_TAG - ec_word SHADY - ec_word SHAKE - ec_word SHAKY - ec_word SHALLOW - ec_pokemon1 SHARPEDO - ec_move1 SHARPEN - ec_word SHE - ec_word SHE_IS - ec_word SHE_WAS - ec_word SHED_SKIN - ec_pokemon1 SHEDINJA - ec_move1 SHEER_COLD - ec_pokemon1 SHELGON - ec_word SHELL_ARMOR - ec_pokemon2 SHELLDER - ec_word SHIELD_DUST - ec_pokemon1 SHIFTRY - ec_word SHINE - ec_move2 SHOCK_WAVE - ec_word SHOCKED - ec_word SHOPPING - ec_word SHOULD - ec_word SHOW - ec_word SHREDDED - ec_pokemon1 SHROOMISH - ec_pokemon2 SHUCKLE - ec_pokemon1 SHUPPET - ec_word SIBLINGS - ec_word SIGH - ec_move1 SIGNAL_BEAM - ec_pokemon1 SILCOON - ec_word SILKY - ec_move1 SILVER_WIND - ec_word SIMPLE - ec_word SINCE - ec_move1 SING - ec_word SINK - ec_word SISTER - ec_duplicates 2 - ec_pokemon1 SKARMORY - ec_pokemon2 SKARMORY - ec_move1 SKETCH - ec_word SKILL - ec_move1 SKILL_SWAP - ec_word SKILLED - ec_pokemon2 SKIPLOOM - ec_pokemon1 SKITTY - ec_move2 SKULL_BASH - ec_move1 SKY_ATTACK - ec_move1 SKY_UPPERCUT - ec_move2 SLACK_OFF - ec_pokemon1 SLAKING - ec_pokemon1 SLAKOTH - ec_move2 SLAM - ec_move1 SLASH - ec_word SLEEP - ec_move2 SLEEP_POWDER - ec_move2 SLEEP_TALK - ec_word SLEPT - ec_word SLIDE - ec_word SLIMY - ec_pokemon2 SLOWBRO - ec_pokemon2 SLOWKING - ec_pokemon2 SLOWPOKE - ec_move2 SLUDGE - ec_move2 SLUDGE_BOMB - ec_duplicates 2 - ec_pokemon1 SLUGMA - ec_pokemon2 SLUGMA - ec_word SMACK - ec_word SMALL - ec_word SMART - ec_word SMARTNESS - ec_pokemon2 SMEARGLE - ec_word SMELL - ec_word SMELL_YA - ec_move1 SMELLING_SALT - ec_word SMITE - ec_move1 SMOG - ec_move1 SMOKESCREEN - ec_pokemon2 SMOOCHUM - ec_word SMOOTH - ec_move2 SNATCH - ec_pokemon2 SNEASEL - ec_move1 SNORE - ec_pokemon2 SNORLAX - ec_word SNORT - ec_pokemon1 SNORUNT - ec_pokemon2 SNUBBULL - ec_word SO - ec_move2 SOFT_BOILED - ec_word SOFTWARE - ec_move1 SOLAR_BEAM - ec_pokemon1 SOLROCK - ec_word SOME - ec_word SOMEHOW - ec_word SOMEONE - ec_word SOMETHING - ec_word SOMETIME - ec_word SON - ec_word SONG - ec_word SONGS - ec_move1 SONIC_BOOM - ec_word SOON - ec_word SORRY - ec_word SOUNDPROOF - ec_word SP_ABILITY - ec_move1 SPARK - ec_pokemon2 SPEAROW - ec_word SPECTATOR - ec_word SPEED_BOOST - ec_pokemon1 SPHEAL - ec_move1 SPIDER_WEB - ec_move2 SPIKE_CANNON - ec_move2 SPIKES - ec_pokemon2 SPINARAK - ec_pokemon1 SPINDA - ec_word SPIRALING - ec_word SPIRIT - ec_move2 SPIT_UP - ec_move1 SPITE - ec_move2 SPLASH - ec_pokemon1 SPOINK - ec_move1 SPORE - ec_word SPORTS - ec_word SPRING - ec_pokemon2 SQUIRTLE - ec_word STAGE - ec_pokemon2 STANTLER - ec_duplicates 2 - ec_pokemon1 STARMIE - ec_pokemon2 STARMIE - ec_word START - ec_duplicates 2 - ec_pokemon1 STARYU - ec_pokemon2 STARYU - ec_word STATIC - ec_word STAY_AT_HOME - ec_word STEEL - ec_move2 STEEL_WING - ec_pokemon2 STEELIX - ec_word STENCH - ec_word STICKY_HOLD - ec_move2 STOCKPILE - ec_move2 STOMP - ec_word STOP - ec_word STORE - ec_word STORES - ec_word STORY - ec_word STRATEGY - ec_move1 STRENGTH - ec_move1 STRING_SHOT - ec_word STRONG - ec_move2 STRUGGLE - ec_word STUDY - ec_move1 STUN_SPORE - ec_word STURDY - ec_move1 SUBMISSION - ec_move2 SUBSTITUTE - ec_word SUCTION_CUPS - ec_pokemon2 SUDOWOODO - ec_pokemon2 SUICUNE - ec_word SUMMER - ec_word SUNDAY - ec_pokemon2 SUNFLORA - ec_pokemon2 SUNKERN - ec_move2 SUNNY_DAY - ec_word SUPER - ec_move1 SUPER_FANG - ec_move2 SUPERPOWER - ec_move2 SUPERSONIC - ec_move2 SURF - ec_word SURPRISE - ec_word SURRENDER - ec_pokemon1 SURSKIT - ec_pokemon1 SWABLU - ec_move1 SWAGGER - ec_move2 SWALLOW - ec_pokemon1 SWALOT - ec_pokemon1 SWAMPERT - ec_word SWARM - ec_move2 SWEET_KISS - ec_move1 SWEET_SCENT - ec_word SWEETS - ec_pokemon1 SWELLOW - ec_move1 SWIFT - ec_word SWIFT_SWIM - ec_pokemon2 SWINUB - ec_move2 SWORDS_DANCE - ec_word SYNCHRONIZE - ec_move1 SYNTHESIS - ec_word SYSTEM + .2byte EC_POKEMON(SABLEYE) + .2byte EC_MOVE(SACRED_FIRE) + .2byte EC_WORD_SAD + .2byte EC_WORD_SADLY + .2byte EC_MOVE(SAFEGUARD) + .2byte EC_WORD_SAID + .2byte EC_POKEMON(SALAMENCE) + .2byte EC_WORD_SAND_STREAM + .2byte EC_MOVE(SAND_TOMB) + .2byte EC_WORD_SAND_VEIL + .2byte EC_MOVE(SAND_ATTACK) + ec_duplicates 2 + .2byte EC_POKEMON(SANDSHREW) + .2byte EC_POKEMON2(SANDSHREW) + ec_duplicates 2 + .2byte EC_POKEMON(SANDSLASH) + .2byte EC_POKEMON2(SANDSLASH) + .2byte EC_MOVE(SANDSTORM) + .2byte EC_WORD_SAPPHIRE + .2byte EC_WORD_SATISFIED + .2byte EC_WORD_SATURDAY + .2byte EC_WORD_SAYS + .2byte EC_WORD_SCARY + .2byte EC_MOVE(SCARY_FACE) + .2byte EC_WORD_SCATTER + .2byte EC_POKEMON(SCEPTILE) + .2byte EC_WORD_SCHOOL + .2byte EC_POKEMON2(SCIZOR) + .2byte EC_MOVE2(SCRATCH) + .2byte EC_MOVE(SCREECH) + .2byte EC_POKEMON2(SCYTHER) + ec_duplicates 2 + .2byte EC_POKEMON(SEADRA) + .2byte EC_POKEMON2(SEADRA) + ec_duplicates 2 + .2byte EC_POKEMON(SEAKING) + .2byte EC_POKEMON2(SEAKING) + .2byte EC_POKEMON(SEALEO) + .2byte EC_WORD_SEARCH + .2byte EC_WORD_SECRET + .2byte EC_WORD_SECRET_BASE + .2byte EC_MOVE2(SECRET_POWER) + .2byte EC_WORD_SEE + .2byte EC_WORD_SEE_YA + .2byte EC_POKEMON(SEEDOT) + .2byte EC_WORD_SEEK + .2byte EC_POKEMON2(SEEL) + .2byte EC_WORD_SEEMS + .2byte EC_WORD_SEES + .2byte EC_MOVE2(SEISMIC_TOSS) + .2byte EC_MOVE(SELF_DESTRUCT) + .2byte EC_WORD_SENSE + .2byte EC_POKEMON2(SENTRET) + .2byte EC_WORD_SERENE_GRACE + .2byte EC_WORD_SERIOUS + .2byte EC_WORD_SERIOUSLY + .2byte EC_WORD_SERVICE + .2byte EC_POKEMON(SEVIPER) + .2byte EC_MOVE(SHADOW_BALL) + .2byte EC_MOVE(SHADOW_PUNCH) + .2byte EC_WORD_SHADOW_TAG + .2byte EC_WORD_SHADY + .2byte EC_WORD_SHAKE + .2byte EC_WORD_SHAKY + .2byte EC_WORD_SHALLOW + .2byte EC_POKEMON(SHARPEDO) + .2byte EC_MOVE(SHARPEN) + .2byte EC_WORD_SHE + .2byte EC_WORD_SHE_IS + .2byte EC_WORD_SHE_WAS + .2byte EC_WORD_SHED_SKIN + .2byte EC_POKEMON(SHEDINJA) + .2byte EC_MOVE(SHEER_COLD) + .2byte EC_POKEMON(SHELGON) + .2byte EC_WORD_SHELL_ARMOR + .2byte EC_POKEMON2(SHELLDER) + .2byte EC_WORD_SHIELD_DUST + .2byte EC_POKEMON(SHIFTRY) + .2byte EC_WORD_SHINE + .2byte EC_MOVE2(SHOCK_WAVE) + .2byte EC_WORD_SHOCKED + .2byte EC_WORD_SHOPPING + .2byte EC_WORD_SHOULD + .2byte EC_WORD_SHOW + .2byte EC_WORD_SHREDDED + .2byte EC_POKEMON(SHROOMISH) + .2byte EC_POKEMON2(SHUCKLE) + .2byte EC_POKEMON(SHUPPET) + .2byte EC_WORD_SIBLINGS + .2byte EC_WORD_SIGH + .2byte EC_MOVE(SIGNAL_BEAM) + .2byte EC_POKEMON(SILCOON) + .2byte EC_WORD_SILKY + .2byte EC_MOVE(SILVER_WIND) + .2byte EC_WORD_SIMPLE + .2byte EC_WORD_SINCE + .2byte EC_MOVE(SING) + .2byte EC_WORD_SINK + .2byte EC_WORD_SISTER + ec_duplicates 2 + .2byte EC_POKEMON(SKARMORY) + .2byte EC_POKEMON2(SKARMORY) + .2byte EC_MOVE(SKETCH) + .2byte EC_WORD_SKILL + .2byte EC_MOVE(SKILL_SWAP) + .2byte EC_WORD_SKILLED + .2byte EC_POKEMON2(SKIPLOOM) + .2byte EC_POKEMON(SKITTY) + .2byte EC_MOVE2(SKULL_BASH) + .2byte EC_MOVE(SKY_ATTACK) + .2byte EC_MOVE(SKY_UPPERCUT) + .2byte EC_MOVE2(SLACK_OFF) + .2byte EC_POKEMON(SLAKING) + .2byte EC_POKEMON(SLAKOTH) + .2byte EC_MOVE2(SLAM) + .2byte EC_MOVE(SLASH) + .2byte EC_WORD_SLEEP + .2byte EC_MOVE2(SLEEP_POWDER) + .2byte EC_MOVE2(SLEEP_TALK) + .2byte EC_WORD_SLEPT + .2byte EC_WORD_SLIDE + .2byte EC_WORD_SLIMY + .2byte EC_POKEMON2(SLOWBRO) + .2byte EC_POKEMON2(SLOWKING) + .2byte EC_POKEMON2(SLOWPOKE) + .2byte EC_MOVE2(SLUDGE) + .2byte EC_MOVE2(SLUDGE_BOMB) + ec_duplicates 2 + .2byte EC_POKEMON(SLUGMA) + .2byte EC_POKEMON2(SLUGMA) + .2byte EC_WORD_SMACK + .2byte EC_WORD_SMALL + .2byte EC_WORD_SMART + .2byte EC_WORD_SMARTNESS + .2byte EC_POKEMON2(SMEARGLE) + .2byte EC_WORD_SMELL + .2byte EC_WORD_SMELL_YA + .2byte EC_MOVE(SMELLING_SALT) + .2byte EC_WORD_SMITE + .2byte EC_MOVE(SMOG) + .2byte EC_MOVE(SMOKESCREEN) + .2byte EC_POKEMON2(SMOOCHUM) + .2byte EC_WORD_SMOOTH + .2byte EC_MOVE2(SNATCH) + .2byte EC_POKEMON2(SNEASEL) + .2byte EC_MOVE(SNORE) + .2byte EC_POKEMON2(SNORLAX) + .2byte EC_WORD_SNORT + .2byte EC_POKEMON(SNORUNT) + .2byte EC_POKEMON2(SNUBBULL) + .2byte EC_WORD_SO + .2byte EC_MOVE2(SOFT_BOILED) + .2byte EC_WORD_SOFTWARE + .2byte EC_MOVE(SOLAR_BEAM) + .2byte EC_POKEMON(SOLROCK) + .2byte EC_WORD_SOME + .2byte EC_WORD_SOMEHOW + .2byte EC_WORD_SOMEONE + .2byte EC_WORD_SOMETHING + .2byte EC_WORD_SOMETIME + .2byte EC_WORD_SON + .2byte EC_WORD_SONG + .2byte EC_WORD_SONGS + .2byte EC_MOVE(SONIC_BOOM) + .2byte EC_WORD_SOON + .2byte EC_WORD_SORRY + .2byte EC_WORD_SOUNDPROOF + .2byte EC_WORD_SP_ABILITY + .2byte EC_MOVE(SPARK) + .2byte EC_POKEMON2(SPEAROW) + .2byte EC_WORD_SPECTATOR + .2byte EC_WORD_SPEED_BOOST + .2byte EC_POKEMON(SPHEAL) + .2byte EC_MOVE(SPIDER_WEB) + .2byte EC_MOVE2(SPIKE_CANNON) + .2byte EC_MOVE2(SPIKES) + .2byte EC_POKEMON2(SPINARAK) + .2byte EC_POKEMON(SPINDA) + .2byte EC_WORD_SPIRALING + .2byte EC_WORD_SPIRIT + .2byte EC_MOVE2(SPIT_UP) + .2byte EC_MOVE(SPITE) + .2byte EC_MOVE2(SPLASH) + .2byte EC_POKEMON(SPOINK) + .2byte EC_MOVE(SPORE) + .2byte EC_WORD_SPORTS + .2byte EC_WORD_SPRING + .2byte EC_POKEMON2(SQUIRTLE) + .2byte EC_WORD_STAGE + .2byte EC_POKEMON2(STANTLER) + ec_duplicates 2 + .2byte EC_POKEMON(STARMIE) + .2byte EC_POKEMON2(STARMIE) + .2byte EC_WORD_START + ec_duplicates 2 + .2byte EC_POKEMON(STARYU) + .2byte EC_POKEMON2(STARYU) + .2byte EC_WORD_STATIC + .2byte EC_WORD_STAY_AT_HOME + .2byte EC_WORD_STEEL + .2byte EC_MOVE2(STEEL_WING) + .2byte EC_POKEMON2(STEELIX) + .2byte EC_WORD_STENCH + .2byte EC_WORD_STICKY_HOLD + .2byte EC_MOVE2(STOCKPILE) + .2byte EC_MOVE2(STOMP) + .2byte EC_WORD_STOP + .2byte EC_WORD_STORE + .2byte EC_WORD_STORES + .2byte EC_WORD_STORY + .2byte EC_WORD_STRATEGY + .2byte EC_MOVE(STRENGTH) + .2byte EC_MOVE(STRING_SHOT) + .2byte EC_WORD_STRONG + .2byte EC_MOVE2(STRUGGLE) + .2byte EC_WORD_STUDY + .2byte EC_MOVE(STUN_SPORE) + .2byte EC_WORD_STURDY + .2byte EC_MOVE(SUBMISSION) + .2byte EC_MOVE2(SUBSTITUTE) + .2byte EC_WORD_SUCTION_CUPS + .2byte EC_POKEMON2(SUDOWOODO) + .2byte EC_POKEMON2(SUICUNE) + .2byte EC_WORD_SUMMER + .2byte EC_WORD_SUNDAY + .2byte EC_POKEMON2(SUNFLORA) + .2byte EC_POKEMON2(SUNKERN) + .2byte EC_MOVE2(SUNNY_DAY) + .2byte EC_WORD_SUPER + .2byte EC_MOVE(SUPER_FANG) + .2byte EC_MOVE2(SUPERPOWER) + .2byte EC_MOVE2(SUPERSONIC) + .2byte EC_MOVE2(SURF) + .2byte EC_WORD_SURPRISE + .2byte EC_WORD_SURRENDER + .2byte EC_POKEMON(SURSKIT) + .2byte EC_POKEMON(SWABLU) + .2byte EC_MOVE(SWAGGER) + .2byte EC_MOVE2(SWALLOW) + .2byte EC_POKEMON(SWALOT) + .2byte EC_POKEMON(SWAMPERT) + .2byte EC_WORD_SWARM + .2byte EC_MOVE2(SWEET_KISS) + .2byte EC_MOVE(SWEET_SCENT) + .2byte EC_WORD_SWEETS + .2byte EC_POKEMON(SWELLOW) + .2byte EC_MOVE(SWIFT) + .2byte EC_WORD_SWIFT_SWIM + .2byte EC_POKEMON2(SWINUB) + .2byte EC_MOVE2(SWORDS_DANCE) + .2byte EC_WORD_SYNCHRONIZE + .2byte EC_MOVE(SYNTHESIS) + .2byte EC_WORD_SYSTEM gEasyChatWordsByLetter_T: - ec_move2 TACKLE - ec_move2 TAIL_GLOW - ec_move1 TAIL_WHIP - ec_pokemon1 TAILLOW - ec_word TAKE - ec_move2 TAKE_DOWN - ec_word TAKE_THAT - ec_word TALENT - ec_word TALK - ec_word TALKING - ec_pokemon2 TANGELA - ec_word TASTY - ec_move2 TAUNT - ec_pokemon2 TAUROS - ec_word TCH - ec_word TEACH - ec_word TEACHER - ec_word TEACHES - ec_pokemon2 TEDDIURSA - ec_move2 TEETER_DANCE - ec_move2 TELEPORT - ec_word TELEVISION - ec_duplicates 2 - ec_pokemon1 TENTACOOL - ec_pokemon2 TENTACOOL - ec_duplicates 2 - ec_pokemon1 TENTACRUEL - ec_pokemon2 TENTACRUEL - ec_word TERRIBLE - ec_word TEST - ec_word THAN - ec_word THANK_YOU - ec_word THANKS - ec_word THAT - ec_word THAT_WAS - ec_word THAT_S - ec_word THAT_S_IT_EXCL - ec_word THE - ec_word THEIR - ec_word THERE - ec_word THESE - ec_word THESE_WERE - ec_word THEY - ec_word THEY_WERE - ec_word THEY_RE - ec_word THEY_VE - ec_word THICK - ec_word THICK_FAT - ec_move2 THIEF - ec_word THIN - ec_word THING - ec_word THINGS - ec_word THINK - ec_word THINKS - ec_word THIRSTY - ec_word THIS - ec_word THIS_IS_IT_EXCL - ec_word THOSE - ec_word THOSE_ARE - ec_word THOSE_WERE - ec_move1 THRASH - ec_word THROW - ec_move1 THUNDER - ec_move2 THUNDER_WAVE - ec_move1 THUNDERBOLT - ec_move1 THUNDER_PUNCH - ec_move2 THUNDER_SHOCK - ec_word THURSDAY - ec_move1 TICKLE - ec_word TICKLISH - ec_word TIGHT - ec_word TIME - ec_word TIMES - ec_word TIRED - ec_word TO - ec_word TO_HER - ec_word TO_ME - ec_word TO_THEM - ec_word TO_US - ec_word TO_WHOM - ec_word TODAY - ec_pokemon2 TOGEPI - ec_word TOGETHER - ec_pokemon2 TOGETIC - ec_word TOMORROW - ec_word TOO - ec_word TOO_LATE - ec_word TOO_STRONG - ec_word TOO_WEAK - ec_word TOP - ec_pokemon1 TORCHIC - ec_pokemon1 TORKOAL - ec_move1 TORMENT - ec_word TORRENT - ec_word TOTALLY - ec_pokemon2 TOTODILE - ec_word TOUGH - ec_word TOUGHNESS - ec_word TOURNAMENT - ec_move2 TOXIC - ec_word TOYS - ec_word TRACE - ec_word TRADE - ec_word TRAIN - ec_word TRAINER - ec_word TRAINS - ec_move2 TRANSFORM - ec_pokemon1 TRAPINCH - ec_word TRAVEL - ec_word TREASURE - ec_pokemon1 TREECKO - ec_word TRENDY - ec_move2 TRI_ATTACK - ec_move2 TRICK - ec_word TRIES - ec_move2 TRIPLE_KICK - ec_pokemon1 TROPIUS - ec_word TRUANT - ec_word TRULY - ec_word TRUMP_CARD - ec_word TRUST - ec_word TRY - ec_word TUESDAY - ec_move2 TWINEEDLE - ec_word TWIRLING - ec_move2 TWISTER - ec_word TYPE - ec_pokemon2 TYPHLOSION - ec_pokemon2 TYRANITAR - ec_pokemon2 TYROGUE + .2byte EC_MOVE2(TACKLE) + .2byte EC_MOVE2(TAIL_GLOW) + .2byte EC_MOVE(TAIL_WHIP) + .2byte EC_POKEMON(TAILLOW) + .2byte EC_WORD_TAKE + .2byte EC_MOVE2(TAKE_DOWN) + .2byte EC_WORD_TAKE_THAT + .2byte EC_WORD_TALENT + .2byte EC_WORD_TALK + .2byte EC_WORD_TALKING + .2byte EC_POKEMON2(TANGELA) + .2byte EC_WORD_TASTY + .2byte EC_MOVE2(TAUNT) + .2byte EC_POKEMON2(TAUROS) + .2byte EC_WORD_TCH + .2byte EC_WORD_TEACH + .2byte EC_WORD_TEACHER + .2byte EC_WORD_TEACHES + .2byte EC_POKEMON2(TEDDIURSA) + .2byte EC_MOVE2(TEETER_DANCE) + .2byte EC_MOVE2(TELEPORT) + .2byte EC_WORD_TELEVISION + ec_duplicates 2 + .2byte EC_POKEMON(TENTACOOL) + .2byte EC_POKEMON2(TENTACOOL) + ec_duplicates 2 + .2byte EC_POKEMON(TENTACRUEL) + .2byte EC_POKEMON2(TENTACRUEL) + .2byte EC_WORD_TERRIBLE + .2byte EC_WORD_TEST + .2byte EC_WORD_THAN + .2byte EC_WORD_THANK_YOU + .2byte EC_WORD_THANKS + .2byte EC_WORD_THAT + .2byte EC_WORD_THAT_WAS + .2byte EC_WORD_THAT_S + .2byte EC_WORD_THAT_S_IT_EXCL + .2byte EC_WORD_THE + .2byte EC_WORD_THEIR + .2byte EC_WORD_THERE + .2byte EC_WORD_THESE + .2byte EC_WORD_THESE_WERE + .2byte EC_WORD_THEY + .2byte EC_WORD_THEY_WERE + .2byte EC_WORD_THEY_RE + .2byte EC_WORD_THEY_VE + .2byte EC_WORD_THICK + .2byte EC_WORD_THICK_FAT + .2byte EC_MOVE2(THIEF) + .2byte EC_WORD_THIN + .2byte EC_WORD_THING + .2byte EC_WORD_THINGS + .2byte EC_WORD_THINK + .2byte EC_WORD_THINKS + .2byte EC_WORD_THIRSTY + .2byte EC_WORD_THIS + .2byte EC_WORD_THIS_IS_IT_EXCL + .2byte EC_WORD_THOSE + .2byte EC_WORD_THOSE_ARE + .2byte EC_WORD_THOSE_WERE + .2byte EC_MOVE(THRASH) + .2byte EC_WORD_THROW + .2byte EC_MOVE(THUNDER) + .2byte EC_MOVE2(THUNDER_WAVE) + .2byte EC_MOVE(THUNDERBOLT) + .2byte EC_MOVE(THUNDER_PUNCH) + .2byte EC_MOVE2(THUNDER_SHOCK) + .2byte EC_WORD_THURSDAY + .2byte EC_MOVE(TICKLE) + .2byte EC_WORD_TICKLISH + .2byte EC_WORD_TIGHT + .2byte EC_WORD_TIME + .2byte EC_WORD_TIMES + .2byte EC_WORD_TIRED + .2byte EC_WORD_TO + .2byte EC_WORD_TO_HER + .2byte EC_WORD_TO_ME + .2byte EC_WORD_TO_THEM + .2byte EC_WORD_TO_US + .2byte EC_WORD_TO_WHOM + .2byte EC_WORD_TODAY + .2byte EC_POKEMON2(TOGEPI) + .2byte EC_WORD_TOGETHER + .2byte EC_POKEMON2(TOGETIC) + .2byte EC_WORD_TOMORROW + .2byte EC_WORD_TOO + .2byte EC_WORD_TOO_LATE + .2byte EC_WORD_TOO_STRONG + .2byte EC_WORD_TOO_WEAK + .2byte EC_WORD_TOP + .2byte EC_POKEMON(TORCHIC) + .2byte EC_POKEMON(TORKOAL) + .2byte EC_MOVE(TORMENT) + .2byte EC_WORD_TORRENT + .2byte EC_WORD_TOTALLY + .2byte EC_POKEMON2(TOTODILE) + .2byte EC_WORD_TOUGH + .2byte EC_WORD_TOUGHNESS + .2byte EC_WORD_TOURNAMENT + .2byte EC_MOVE2(TOXIC) + .2byte EC_WORD_TOYS + .2byte EC_WORD_TRACE + .2byte EC_WORD_TRADE + .2byte EC_WORD_TRAIN + .2byte EC_WORD_TRAINER + .2byte EC_WORD_TRAINS + .2byte EC_MOVE2(TRANSFORM) + .2byte EC_POKEMON(TRAPINCH) + .2byte EC_WORD_TRAVEL + .2byte EC_WORD_TREASURE + .2byte EC_POKEMON(TREECKO) + .2byte EC_WORD_TRENDY + .2byte EC_MOVE2(TRI_ATTACK) + .2byte EC_MOVE2(TRICK) + .2byte EC_WORD_TRIES + .2byte EC_MOVE2(TRIPLE_KICK) + .2byte EC_POKEMON(TROPIUS) + .2byte EC_WORD_TRUANT + .2byte EC_WORD_TRULY + .2byte EC_WORD_TRUMP_CARD + .2byte EC_WORD_TRUST + .2byte EC_WORD_TRY + .2byte EC_WORD_TUESDAY + .2byte EC_MOVE2(TWINEEDLE) + .2byte EC_WORD_TWIRLING + .2byte EC_MOVE2(TWISTER) + .2byte EC_WORD_TYPE + .2byte EC_POKEMON2(TYPHLOSION) + .2byte EC_POKEMON2(TYRANITAR) + .2byte EC_POKEMON2(TYROGUE) gEasyChatWordsByLetter_U: - ec_word UGLY - ec_word UH_HUH - ec_word UH_OH - ec_word UM - ec_pokemon2 UMBREON - ec_word UNAVOIDABLE - ec_word UNBELIEVABLE - ec_word UNCLE - ec_word UNDERSTAND - ec_word UNDERSTANDS - ec_word UNDERSTOOD - ec_pokemon2 UNOWN - ec_word UNTIL - ec_word UP - ec_word UPBEAT - ec_move1 UPROAR - ec_word UPSIDE_DOWN - ec_word URGH - ec_pokemon2 URSARING - ec_word USE - ec_word USELESS - ec_word USES - ec_word USING + .2byte EC_WORD_UGLY + .2byte EC_WORD_UH_HUH + .2byte EC_WORD_UH_OH + .2byte EC_WORD_UM + .2byte EC_POKEMON2(UMBREON) + .2byte EC_WORD_UNAVOIDABLE + .2byte EC_WORD_UNBELIEVABLE + .2byte EC_WORD_UNCLE + .2byte EC_WORD_UNDERSTAND + .2byte EC_WORD_UNDERSTANDS + .2byte EC_WORD_UNDERSTOOD + .2byte EC_POKEMON2(UNOWN) + .2byte EC_WORD_UNTIL + .2byte EC_WORD_UP + .2byte EC_WORD_UPBEAT + .2byte EC_MOVE(UPROAR) + .2byte EC_WORD_UPSIDE_DOWN + .2byte EC_WORD_URGH + .2byte EC_POKEMON2(URSARING) + .2byte EC_WORD_USE + .2byte EC_WORD_USELESS + .2byte EC_WORD_USES + .2byte EC_WORD_USING gEasyChatWordsByLetter_V: - ec_word VACATION - ec_pokemon2 VAPOREON - ec_pokemon2 VENOMOTH - ec_pokemon2 VENONAT - ec_pokemon2 VENUSAUR - ec_word VERSION - ec_word VERSUS - ec_word VERY - ec_pokemon1 VIBRAVA - ec_move2 VICE_GRIP - ec_word VICTORY - ec_pokemon2 VICTREEBEL - ec_word VIEWING - ec_pokemon1 VIGOROTH - ec_duplicates 2 - ec_pokemon1 VILEPLUME - ec_pokemon2 VILEPLUME - ec_move2 VINE_WHIP - ec_word VITAL_SPIRIT - ec_move1 VITAL_THROW - ec_pokemon1 VOLBEAT - ec_word VOLT_ABSORB - ec_duplicates 2 - ec_pokemon1 VOLTORB - ec_pokemon2 VOLTORB - ec_word VORACIOUS - ec_duplicates 2 - ec_pokemon1 VULPIX - ec_pokemon2 VULPIX + .2byte EC_WORD_VACATION + .2byte EC_POKEMON2(VAPOREON) + .2byte EC_POKEMON2(VENOMOTH) + .2byte EC_POKEMON2(VENONAT) + .2byte EC_POKEMON2(VENUSAUR) + .2byte EC_WORD_VERSION + .2byte EC_WORD_VERSUS + .2byte EC_WORD_VERY + .2byte EC_POKEMON(VIBRAVA) + .2byte EC_MOVE2(VICE_GRIP) + .2byte EC_WORD_VICTORY + .2byte EC_POKEMON2(VICTREEBEL) + .2byte EC_WORD_VIEWING + .2byte EC_POKEMON(VIGOROTH) + ec_duplicates 2 + .2byte EC_POKEMON(VILEPLUME) + .2byte EC_POKEMON2(VILEPLUME) + .2byte EC_MOVE2(VINE_WHIP) + .2byte EC_WORD_VITAL_SPIRIT + .2byte EC_MOVE(VITAL_THROW) + .2byte EC_POKEMON(VOLBEAT) + .2byte EC_WORD_VOLT_ABSORB + ec_duplicates 2 + .2byte EC_POKEMON(VOLTORB) + .2byte EC_POKEMON2(VOLTORB) + .2byte EC_WORD_VORACIOUS + ec_duplicates 2 + .2byte EC_POKEMON(VULPIX) + .2byte EC_POKEMON2(VULPIX) gEasyChatWordsByLetter_W: - ec_word WAAAH - ec_word WAHAHAHA - ec_pokemon1 WAILMER - ec_pokemon1 WAILORD - ec_word WAIT - ec_word WAKE_UP - ec_word WAKES_UP - ec_word WALK - ec_word WALKING - ec_word WALKS - ec_pokemon1 WALREIN - ec_word WANDERING - ec_word WANNABE - ec_word WANT - ec_word WANTS - ec_pokemon2 WARTORTLE - ec_word WAS - ec_word WASN_T - ec_word WATER - ec_word WATER_ABSORB - ec_move2 WATER_GUN - ec_move2 WATER_PULSE - ec_move2 WATER_SPORT - ec_move1 WATER_SPOUT - ec_word WATER_VEIL - ec_move2 WATERFALL - ec_word WAY - ec_word WE - ec_word WE_RE - ec_word WE_VE - ec_word WEAK - ec_word WEAKENED - ec_move1 WEATHER_BALL - ec_word WEDNESDAY - ec_pokemon2 WEEDLE - ec_word WEEK - ec_pokemon2 WEEPINBELL - ec_duplicates 2 - ec_pokemon1 WEEZING - ec_pokemon2 WEEZING - ec_word WEIRD - ec_word WELCOME - ec_word WELL - ec_word WELL_THEN - ec_word WENT - ec_word WERE - ec_word WEREN_T - ec_word WHAT - ec_word WHAT_S_UP_QUES - ec_word WHEN - ec_word WHEN_I_WIN - ec_word WHERE - ec_word WHICH - ec_word WHILE - ec_move1 WHIRLPOOL - ec_move2 WHIRLWIND - ec_pokemon1 WHISCASH - ec_pokemon1 WHISMUR - ec_word WHITE_SMOKE - ec_word WHO - ec_word WHO_IS - ec_word WHO_WAS - ec_word WHOAH - ec_word WHOM - ec_word WHOSE - ec_word WHY - ec_duplicates 2 - ec_pokemon1 WIGGLYTUFF - ec_pokemon2 WIGGLYTUFF - ec_word WILD - ec_word WILL - ec_word WILL_BE_HERE - ec_move1 WILL_O_WISP - ec_word WIMPY - ec_word WIN - ec_move2 WING_ATTACK - ec_pokemon1 WINGULL - ec_word WINNER - ec_word WINS - ec_word WINTER - ec_move2 WISH - ec_word WITH - ec_move1 WITHDRAW - ec_word WITHOUT - ec_word WOBBLY - ec_duplicates 2 - ec_pokemon1 WOBBUFFET - ec_pokemon2 WOBBUFFET - ec_word WOMAN - ec_word WON - ec_word WON_T - ec_word WONDER - ec_word WONDER_GUARD - ec_pokemon2 WOOPER - ec_word WORD - ec_word WORK - ec_word WORKING - ec_word WORKS - ec_word WORLD - ec_word WORRY - ec_word WOULD - ec_word WOW - ec_word WOWEE - ec_move2 WRAP - ec_word WROOOAAR_EXCL - ec_pokemon1 WURMPLE - ec_pokemon1 WYNAUT + .2byte EC_WORD_WAAAH + .2byte EC_WORD_WAHAHAHA + .2byte EC_POKEMON(WAILMER) + .2byte EC_POKEMON(WAILORD) + .2byte EC_WORD_WAIT + .2byte EC_WORD_WAKE_UP + .2byte EC_WORD_WAKES_UP + .2byte EC_WORD_WALK + .2byte EC_WORD_WALKING + .2byte EC_WORD_WALKS + .2byte EC_POKEMON(WALREIN) + .2byte EC_WORD_WANDERING + .2byte EC_WORD_WANNABE + .2byte EC_WORD_WANT + .2byte EC_WORD_WANTS + .2byte EC_POKEMON2(WARTORTLE) + .2byte EC_WORD_WAS + .2byte EC_WORD_WASN_T + .2byte EC_WORD_WATER + .2byte EC_WORD_WATER_ABSORB + .2byte EC_MOVE2(WATER_GUN) + .2byte EC_MOVE2(WATER_PULSE) + .2byte EC_MOVE2(WATER_SPORT) + .2byte EC_MOVE(WATER_SPOUT) + .2byte EC_WORD_WATER_VEIL + .2byte EC_MOVE2(WATERFALL) + .2byte EC_WORD_WAY + .2byte EC_WORD_WE + .2byte EC_WORD_WE_RE + .2byte EC_WORD_WE_VE + .2byte EC_WORD_WEAK + .2byte EC_WORD_WEAKENED + .2byte EC_MOVE(WEATHER_BALL) + .2byte EC_WORD_WEDNESDAY + .2byte EC_POKEMON2(WEEDLE) + .2byte EC_WORD_WEEK + .2byte EC_POKEMON2(WEEPINBELL) + ec_duplicates 2 + .2byte EC_POKEMON(WEEZING) + .2byte EC_POKEMON2(WEEZING) + .2byte EC_WORD_WEIRD + .2byte EC_WORD_WELCOME + .2byte EC_WORD_WELL + .2byte EC_WORD_WELL_THEN + .2byte EC_WORD_WENT + .2byte EC_WORD_WERE + .2byte EC_WORD_WEREN_T + .2byte EC_WORD_WHAT + .2byte EC_WORD_WHAT_S_UP_QUES + .2byte EC_WORD_WHEN + .2byte EC_WORD_WHEN_I_WIN + .2byte EC_WORD_WHERE + .2byte EC_WORD_WHICH + .2byte EC_WORD_WHILE + .2byte EC_MOVE(WHIRLPOOL) + .2byte EC_MOVE2(WHIRLWIND) + .2byte EC_POKEMON(WHISCASH) + .2byte EC_POKEMON(WHISMUR) + .2byte EC_WORD_WHITE_SMOKE + .2byte EC_WORD_WHO + .2byte EC_WORD_WHO_IS + .2byte EC_WORD_WHO_WAS + .2byte EC_WORD_WHOAH + .2byte EC_WORD_WHOM + .2byte EC_WORD_WHOSE + .2byte EC_WORD_WHY + ec_duplicates 2 + .2byte EC_POKEMON(WIGGLYTUFF) + .2byte EC_POKEMON2(WIGGLYTUFF) + .2byte EC_WORD_WILD + .2byte EC_WORD_WILL + .2byte EC_WORD_WILL_BE_HERE + .2byte EC_MOVE(WILL_O_WISP) + .2byte EC_WORD_WIMPY + .2byte EC_WORD_WIN + .2byte EC_MOVE2(WING_ATTACK) + .2byte EC_POKEMON(WINGULL) + .2byte EC_WORD_WINNER + .2byte EC_WORD_WINS + .2byte EC_WORD_WINTER + .2byte EC_MOVE2(WISH) + .2byte EC_WORD_WITH + .2byte EC_MOVE(WITHDRAW) + .2byte EC_WORD_WITHOUT + .2byte EC_WORD_WOBBLY + ec_duplicates 2 + .2byte EC_POKEMON(WOBBUFFET) + .2byte EC_POKEMON2(WOBBUFFET) + .2byte EC_WORD_WOMAN + .2byte EC_WORD_WON + .2byte EC_WORD_WON_T + .2byte EC_WORD_WONDER + .2byte EC_WORD_WONDER_GUARD + .2byte EC_POKEMON2(WOOPER) + .2byte EC_WORD_WORD + .2byte EC_WORD_WORK + .2byte EC_WORD_WORKING + .2byte EC_WORD_WORKS + .2byte EC_WORD_WORLD + .2byte EC_WORD_WORRY + .2byte EC_WORD_WOULD + .2byte EC_WORD_WOW + .2byte EC_WORD_WOWEE + .2byte EC_MOVE2(WRAP) + .2byte EC_WORD_WROOOAAR_EXCL + .2byte EC_POKEMON(WURMPLE) + .2byte EC_POKEMON(WYNAUT) gEasyChatWordsByLetter_X: ec_duplicates 2 - ec_pokemon1 XATU - ec_pokemon2 XATU + .2byte EC_POKEMON(XATU) + .2byte EC_POKEMON2(XATU) gEasyChatWordsByLetter_Y: - ec_word YAHOO - ec_pokemon2 YANMA - ec_move1 YAWN - ec_word YAY - ec_word YEAH - ec_word YEAH_YEAH - ec_word YEEHAW_EXCL - ec_word YES - ec_word YES_SIR_EXCL - ec_word YESTERDAY - ec_word YET - ec_word YO - ec_word YOU - ec_word YOU_RE - ec_word YOU_VE - ec_word YOUNG - ec_word YOUR - ec_word YOURS - ec_word YUP + .2byte EC_WORD_YAHOO + .2byte EC_POKEMON2(YANMA) + .2byte EC_MOVE(YAWN) + .2byte EC_WORD_YAY + .2byte EC_WORD_YEAH + .2byte EC_WORD_YEAH_YEAH + .2byte EC_WORD_YEEHAW_EXCL + .2byte EC_WORD_YES + .2byte EC_WORD_YES_SIR_EXCL + .2byte EC_WORD_YESTERDAY + .2byte EC_WORD_YET + .2byte EC_WORD_YO + .2byte EC_WORD_YOU + .2byte EC_WORD_YOU_RE + .2byte EC_WORD_YOU_VE + .2byte EC_WORD_YOUNG + .2byte EC_WORD_YOUR + .2byte EC_WORD_YOURS + .2byte EC_WORD_YUP gEasyChatWordsByLetter_Z: - ec_pokemon1 ZANGOOSE - ec_move2 ZAP_CANNON - ec_pokemon2 ZAPDOS - ec_pokemon1 ZIGZAGOON + .2byte EC_POKEMON(ZANGOOSE) + .2byte EC_MOVE2(ZAP_CANNON) + .2byte EC_POKEMON2(ZAPDOS) + .2byte EC_POKEMON(ZIGZAGOON) ec_duplicates 2 - ec_pokemon1 ZUBAT - ec_pokemon2 ZUBAT + .2byte EC_POKEMON(ZUBAT) + .2byte EC_POKEMON2(ZUBAT) gEasyChatWordsByLetter_End: .align 1 diff --git a/data/text/move_descriptions.inc b/data/text/move_descriptions.inc deleted file mode 100644 index 29e325ad7..000000000 --- a/data/text/move_descriptions.inc +++ /dev/null @@ -1,1772 +0,0 @@ -gMoveDescription_Pound: @ 83BC680 - .string "Pounds the foe with\n" - .string "forelegs or tail.$" - -gMoveDescription_KarateChop: @ 83BC6A6 - .string "A chopping attack with a\n" - .string "high critical-hit ratio.$" - -gMoveDescription_DoubleSlap: @ 83BC6D8 - .string "Repeatedly slaps the foe\n" - .string "2 to 5 times.$" - -gMoveDescription_CometPunch: @ 83BC6FF - .string "Repeatedly punches the foe\n" - .string "2 to 5 times.$" - -gMoveDescription_MegaPunch: @ 83BC728 - .string "A strong punch thrown with\n" - .string "incredible power.$" - -gMoveDescription_PayDay: @ 83BC755 - .string "Throws coins at the foe.\n" - .string "Money is recovered after.$" - -gMoveDescription_FirePunch: @ 83BC788 - .string "A fiery punch that may burn\n" - .string "the foe.$" - -gMoveDescription_IcePunch: @ 83BC7AD - .string "An icy punch that may\n" - .string "freeze the foe.$" - -gMoveDescription_ThunderPunch: @ 83BC7D3 - .string "An electrified punch that\n" - .string "may paralyze the foe.$" - -gMoveDescription_Scratch: @ 83BC803 - .string "Scratches the foe with\n" - .string "sharp claws.$" - -gMoveDescription_ViceGrip: @ 83BC827 - .string "Grips the foe with large and\n" - .string "powerful pincers.$" - -gMoveDescription_Guillotine: @ 83BC856 - .string "A powerful pincer attack\n" - .string "that may cause fainting.$" - -gMoveDescription_RazorWind: @ 83BC888 - .string "A 2-turn move that strikes\n" - .string "the foe on the 2nd turn.$" - -gMoveDescription_SwordsDance: @ 83BC8BC - .string "A fighting dance that\n" - .string "sharply raises ATTACK.$" - -gMoveDescription_Cut: @ 83BC8E9 - .string "Cuts the foe with sharp\n" - .string "scythes, claws, etc.$" - -gMoveDescription_Gust: @ 83BC916 - .string "Strikes the foe with a gust\n" - .string "of wind whipped up by wings.$" - -gMoveDescription_WingAttack: @ 83BC94F - .string "Strikes the foe with wings\n" - .string "spread wide.$" - -gMoveDescription_Whirlwind: @ 83BC977 - .string "Blows away the foe with\n" - .string "wind and ends the battle.$" - -gMoveDescription_Fly: @ 83BC9A9 - .string "Flies up on the first turn,\n" - .string "then strikes the next turn.$" - -gMoveDescription_Bind: @ 83BC9E1 - .string "Binds and squeezes the foe\n" - .string "for 2 to 5 turns.$" - -gMoveDescription_Slam: @ 83BCA0E - .string "Slams the foe with a long\n" - .string "tail, vine, etc.$" - -gMoveDescription_VineWhip: @ 83BCA39 - .string "Strikes the foe with\n" - .string "slender, whiplike vines.$" - -gMoveDescription_Stomp: @ 83BCA67 - .string "Stomps the enemy with a big\n" - .string "foot. May cause flinching.$" - -gMoveDescription_DoubleKick: @ 83BCA9E - .string "A double-kicking attack\n" - .string "that strikes the foe twice.$" - -gMoveDescription_MegaKick: @ 83BCAD2 - .string "An extremely powerful kick\n" - .string "with intense force.$" - -gMoveDescription_JumpKick: @ 83BCB01 - .string "A strong jumping kick. May\n" - .string "miss and hurt the kicker.$" - -gMoveDescription_RollingKick: @ 83BCB36 - .string "A fast kick delivered from\n" - .string "a rapid spin.$" - -gMoveDescription_SandAttack: @ 83BCB5F - .string "Reduces the foe’s accuracy\n" - .string "by hurling sand in its face.$" - -gMoveDescription_Headbutt: @ 83BCB97 - .string "A ramming attack that may\n" - .string "cause flinching.$" - -gMoveDescription_HornAttack: @ 83BCBC2 - .string "Jabs the foe with sharp\n" - .string "horns.$" - -gMoveDescription_FuryAttack: @ 83BCBE1 - .string "Jabs the foe 2 to 5 times\n" - .string "with sharp horns, etc.$" - -gMoveDescription_HornDrill: @ 83BCC12 - .string "A one-hit KO attack that\n" - .string "uses a horn like a drill.$" - -gMoveDescription_Tackle: @ 83BCC45 - .string "Charges the foe with a full-\n" - .string "body tackle.$" - -gMoveDescription_BodySlam: @ 83BCC6F - .string "A full-body slam that may\n" - .string "cause paralysis.$" - -gMoveDescription_Wrap: @ 83BCC9A - .string "Wraps and squeezes the foe\n" - .string "2 to 5 times with vines, etc.$" - -gMoveDescription_TakeDown: @ 83BCCD3 - .string "A reckless charge attack\n" - .string "that also hurts the user.$" - -gMoveDescription_Thrash: @ 83BCD06 - .string "A rampage of 2 to 3 turns\n" - .string "that confuses the user.$" - -gMoveDescription_DoubleEdge: @ 83BCD38 - .string "A life-risking tackle that\n" - .string "also hurts the user.$" - -gMoveDescription_TailWhip: @ 83BCD68 - .string "Wags the tail to lower the\n" - .string "foe’s DEFENSE.$" - -gMoveDescription_PoisonSting: @ 83BCD92 - .string "A toxic attack with barbs,\n" - .string "etc., that may poison.$" - -gMoveDescription_Twineedle: @ 83BCDC4 - .string "Stingers on the forelegs\n" - .string "jab the foe twice.$" - -gMoveDescription_PinMissile: @ 83BCDF0 - .string "Sharp pins are fired to\n" - .string "strike 2 to 5 times.$" - -gMoveDescription_Leer: @ 83BCE1D - .string "Frightens the foe with a\n" - .string "leer to lower DEFENSE.$" - -gMoveDescription_Bite: @ 83BCE4D - .string "Bites with vicious fangs.\n" - .string "May cause flinching.$" - -gMoveDescription_Growl: @ 83BCE7C - .string "Growls cutely to reduce the\n" - .string "foe’s ATTACK.$" - -gMoveDescription_Roar: @ 83BCEA6 - .string "Makes the foe flee to end\n" - .string "the battle.$" - -gMoveDescription_Sing: @ 83BCECC - .string "A soothing song lulls the\n" - .string "foe into a deep slumber.$" - -gMoveDescription_Supersonic: @ 83BCEFF - .string "Emits bizarre sound waves\n" - .string "that may confuse the foe.$" - -gMoveDescription_SonicBoom: @ 83BCF33 - .string "Launches shock waves that\n" - .string "always inflict 20 HP damage.$" - -gMoveDescription_Disable: @ 83BCF6A - .string "Psychically disables one of\n" - .string "the foe’s moves.$" - -gMoveDescription_Acid: @ 83BCF97 - .string "Sprays a hide-melting acid.\n" - .string "May lower DEFENSE.$" - -gMoveDescription_Ember: @ 83BCFC6 - .string "A weak fire attack that may\n" - .string "inflict a burn.$" - -gMoveDescription_Flamethrower: @ 83BCFF2 - .string "A powerful fire attack that\n" - .string "may inflict a burn.$" - -gMoveDescription_Mist: @ 83BD022 - .string "Creates a mist that stops\n" - .string "reduction of abilities.$" - -gMoveDescription_WaterGun: @ 83BD054 - .string "Squirts water to attack\n" - .string "the foe.$" - -gMoveDescription_HydroPump: @ 83BD075 - .string "Blasts water at high power\n" - .string "to strike the foe.$" - -gMoveDescription_Surf: @ 83BD0A3 - .string "Creates a huge wave, then\n" - .string "crashes it down on the foe.$" - -gMoveDescription_IceBeam: @ 83BD0D9 - .string "Blasts the foe with an icy\n" - .string "beam that may freeze it.$" - -gMoveDescription_Blizzard: @ 83BD10D - .string "Hits the foe with an icy\n" - .string "storm that may freeze it.$" - -gMoveDescription_Psybeam: @ 83BD140 - .string "Fires a peculiar ray that\n" - .string "may confuse the foe.$" - -gMoveDescription_BubbleBeam: @ 83BD16F - .string "Forcefully sprays bubbles\n" - .string "that may lower SPEED.$" - -gMoveDescription_AuroraBeam: @ 83BD19F - .string "Fires a rainbow-colored\n" - .string "beam that may lower ATTACK.$" - -gMoveDescription_HyperBeam: @ 83BD1D3 - .string "Powerful, but leaves the\n" - .string "user immobile the next turn.$" - -gMoveDescription_Peck: @ 83BD209 - .string "Attacks the foe with a\n" - .string "jabbing beak, etc.$" - -gMoveDescription_DrillPeck: @ 83BD233 - .string "A corkscrewing attack with\n" - .string "the beak acting as a drill.$" - -gMoveDescription_Submission: @ 83BD26A - .string "A reckless body slam that\n" - .string "also hurts the user.$" - -gMoveDescription_LowKick: @ 83BD299 - .string "A kick that inflicts more\n" - .string "damage on heavier foes.$" - -gMoveDescription_Counter: @ 83BD2CB - .string "Retaliates any physical hit\n" - .string "with double the power.$" - -gMoveDescription_SeismicToss: @ 83BD2FE - .string "Inflicts damage identical\n" - .string "to the user’s level.$" - -gMoveDescription_Strength: @ 83BD32D - .string "Builds enormous power,\n" - .string "then slams the foe.$" - -gMoveDescription_Absorb: @ 83BD358 - .string "An attack that absorbs\n" - .string "half the damage inflicted.$" - -gMoveDescription_MegaDrain: @ 83BD38A - .string "An attack that absorbs\n" - .string "half the damage inflicted.$" - -gMoveDescription_LeechSeed: @ 83BD3BC - .string "Plants a seed on the foe to\n" - .string "steal HP on every turn.$" - -gMoveDescription_Growth: @ 83BD3F0 - .string "Forces the body to grow\n" - .string "and heightens SP. ATK.$" - -gMoveDescription_RazorLeaf: @ 83BD41F - .string "Cuts the enemy with leaves.\n" - .string "High critical-hit ratio.$" - -gMoveDescription_SolarBeam: @ 83BD454 - .string "Absorbs light in one turn,\n" - .string "then attacks next turn.$" - -gMoveDescription_PoisonPowder: @ 83BD487 - .string "Scatters a toxic powder\n" - .string "that may poison the foe.$" - -gMoveDescription_StunSpore: @ 83BD4B8 - .string "Scatters a powder that may\n" - .string "paralyze the foe.$" - -gMoveDescription_SleepPowder: @ 83BD4E5 - .string "Scatters a powder that may\n" - .string "cause the foe to sleep.$" - -gMoveDescription_PetalDance: @ 83BD518 - .string "A rampage of 2 to 3 turns\n" - .string "that confuses the user.$" - -gMoveDescription_StringShot: @ 83BD54A - .string "Binds the foe with string\n" - .string "to reduce its SPEED.$" - -gMoveDescription_DragonRage: @ 83BD579 - .string "Launches shock waves that\n" - .string "always inflict 40 HP damage.$" - -gMoveDescription_FireSpin: @ 83BD5B0 - .string "Traps the foe in a ring of\n" - .string "fire for 2 to 5 turns.$" - -gMoveDescription_ThunderShock: @ 83BD5E2 - .string "An electrical attack that\n" - .string "may paralyze the foe.$" - -gMoveDescription_Thunderbolt: @ 83BD612 - .string "A strong electrical attack\n" - .string "that may paralyze the foe.$" - -gMoveDescription_ThunderWave: @ 83BD648 - .string "A weak jolt of electricity\n" - .string "that paralyzes the foe.$" - -gMoveDescription_Thunder: @ 83BD67B - .string "A lightning attack that may\n" - .string "cause paralysis.$" - -gMoveDescription_RockThrow: @ 83BD6A8 - .string "Throws small rocks to\n" - .string "strike the foe.$" - -gMoveDescription_Earthquake: @ 83BD6CE - .string "A powerful quake, but has\n" - .string "no effect on flying foes.$" - -gMoveDescription_Fissure: @ 83BD702 - .string "A one-hit KO move that\n" - .string "drops the foe in a fissure.$" - -gMoveDescription_Dig: @ 83BD735 - .string "Digs underground the first\n" - .string "turn and strikes next turn.$" - -gMoveDescription_Toxic: @ 83BD76C - .string "Poisons the foe with an\n" - .string "intensifying toxin.$" - -gMoveDescription_Confusion: @ 83BD798 - .string "A psychic attack that may\n" - .string "cause confusion.$" - -gMoveDescription_Psychic: @ 83BD7C3 - .string "A powerful psychic attack\n" - .string "that may lower SP. DEF.$" - -gMoveDescription_Hypnosis: @ 83BD7F5 - .string "A hypnotizing move that\n" - .string "may induce sleep.$" - -gMoveDescription_Meditate: @ 83BD81F - .string "Meditates in a peaceful\n" - .string "fashion to raise ATTACK.$" - -gMoveDescription_Agility: @ 83BD850 - .string "Relaxes the body to sharply\n" - .string "boost SPEED.$" - -gMoveDescription_QuickAttack: @ 83BD879 - .string "An extremely fast attack\n" - .string "that always strikes first.$" - -gMoveDescription_Rage: @ 83BD8AD - .string "Raises the user’s ATTACK\n" - .string "every time it is hit.$" - -gMoveDescription_Teleport: @ 83BD8DC - .string "A psychic move for fleeing\n" - .string "from battle instantly.$" - -gMoveDescription_NightShade: @ 83BD90E - .string "Inflicts damage identical\n" - .string "to the user’s level.$" - -gMoveDescription_Mimic: @ 83BD93D - .string "Copies a move used by the\n" - .string "foe during one battle.$" - -gMoveDescription_Screech: @ 83BD96E - .string "Emits a screech to sharply\n" - .string "reduce the foe’s DEFENSE.$" - -gMoveDescription_DoubleTeam: @ 83BD9A3 - .string "Creates illusory copies to\n" - .string "raise evasiveness.$" - -gMoveDescription_Recover: @ 83BD9D1 - .string "Recovers up to half the\n" - .string "user’s maximum HP.$" - -gMoveDescription_Harden: @ 83BD9FC - .string "Stiffens the body’s \n" - .string "muscles to raise DEFENSE.$" - -gMoveDescription_Minimize: @ 83BDA2B - .string "Minimizes the user’s size\n" - .string "to raise evasiveness.$" - -gMoveDescription_Smokescreen: @ 83BDA5B - .string "Lowers the foe’s accuracy\n" - .string "using smoke, ink, etc.$" - -gMoveDescription_ConfuseRay: @ 83BDA8C - .string "A sinister ray that\n" - .string "confuses the foe.$" - -gMoveDescription_Withdraw: @ 83BDAB2 - .string "Withdraws the body into its\n" - .string "hard shell to raise DEFENSE.$" - -gMoveDescription_DefenseCurl: @ 83BDAEB - .string "Curls up to conceal weak\n" - .string "spots and raise DEFENSE.$" - -gMoveDescription_Barrier: @ 83BDB1D - .string "Creates a barrier that\n" - .string "sharply raises DEFENSE.$" - -gMoveDescription_LightScreen: @ 83BDB4C - .string "Creates a wall of light that\n" - .string "lowers SP. ATK damage.$" - -gMoveDescription_Haze: @ 83BDB80 - .string "Creates a black haze that\n" - .string "eliminates all stat changes.$" - -gMoveDescription_Reflect: @ 83BDBB7 - .string "Creates a wall of light that\n" - .string "weakens physical attacks.$" - -gMoveDescription_FocusEnergy: @ 83BDBEE - .string "Focuses power to raise the\n" - .string "critical-hit ratio.$" - -gMoveDescription_Bide: @ 83BDC1D - .string "Endures attack for 2\n" - .string "turns to retaliate double.$" - -gMoveDescription_Metronome: @ 83BDC4D - .string "Waggles a finger to use any\n" - .string "POKéMON move at random.$" - -gMoveDescription_MirrorMove: @ 83BDC81 - .string "Counters the foe’s attack\n" - .string "with the same move.$" - -gMoveDescription_SelfDestruct: @ 83BDCAF - .string "Inflicts severe damage but\n" - .string "makes the user faint.$" - -gMoveDescription_EggBomb: @ 83BDCE0 - .string "An egg is forcibly hurled at\n" - .string "the foe.$" - -gMoveDescription_Lick: @ 83BDD06 - .string "Licks with a long tongue to\n" - .string "injure. May also paralyze.$" - -gMoveDescription_Smog: @ 83BDD3D - .string "An exhaust-gas attack\n" - .string "that may also poison.$" - -gMoveDescription_Sludge: @ 83BDD69 - .string "Sludge is hurled to inflict\n" - .string "damage. May also poison.$" - -gMoveDescription_BoneClub: @ 83BDD9E - .string "Clubs the foe with a bone.\n" - .string "May cause flinching.$" - -gMoveDescription_FireBlast: @ 83BDDCE - .string "A fiery blast that scorches\n" - .string "all. May cause a burn.$" - -gMoveDescription_Waterfall: @ 83BDE01 - .string "Charges the foe with speed\n" - .string "to climb waterfalls.$" - -gMoveDescription_Clamp: @ 83BDE31 - .string "Traps and squeezes the\n" - .string "foe for 2 to 5 turns.$" - -gMoveDescription_Swift: @ 83BDE5E - .string "Sprays star-shaped rays\n" - .string "that never miss.$" - -gMoveDescription_SkullBash: @ 83BDE87 - .string "Tucks in the head, then\n" - .string "attacks on the next turn.$" - -gMoveDescription_SpikeCannon: @ 83BDEB9 - .string "Launches sharp spikes that\n" - .string "strike 2 to 5 times.$" - -gMoveDescription_Constrict: @ 83BDEE9 - .string "Constricts to inflict pain.\n" - .string "May lower SPEED.$" - -gMoveDescription_Amnesia: @ 83BDF16 - .string "Forgets about something\n" - .string "and sharply raises SP. DEF.$" - -gMoveDescription_Kinesis: @ 83BDF4A - .string "Distracts the foe.\n" - .string "May lower accuracy.$" - -gMoveDescription_SoftBoiled: @ 83BDF71 - .string "Recovers up to half the\n" - .string "user’s maximum HP.$" - -gMoveDescription_HiJumpKick: @ 83BDF9C - .string "A jumping knee kick. If it\n" - .string "misses, the user is hurt.$" - -gMoveDescription_Glare: @ 83BDFD1 - .string "Intimidates and frightens\n" - .string "the foe into paralysis.$" - -gMoveDescription_DreamEater: @ 83BE003 - .string "Takes one half the damage\n" - .string "inflicted on a sleeping foe.$" - -gMoveDescription_PoisonGas: @ 83BE03A - .string "Envelops the foe in a toxic\n" - .string "gas that may poison.$" - -gMoveDescription_Barrage: @ 83BE06B - .string "Hurls round objects at the\n" - .string "foe 2 to 5 times.$" - -gMoveDescription_LeechLife: @ 83BE098 - .string "An attack that steals half\n" - .string "the damage inflicted.$" - -gMoveDescription_LovelyKiss: @ 83BE0C9 - .string "Demands a kiss with a scary\n" - .string "face that induces sleep.$" - -gMoveDescription_SkyAttack: @ 83BE0FE - .string "Searches out weak spots,\n" - .string "then strikes the next turn.$" - -gMoveDescription_Transform: @ 83BE133 - .string "Alters the user’s cells to\n" - .string "become a copy of the foe.$" - -gMoveDescription_Bubble: @ 83BE168 - .string "An attack using bubbles.\n" - .string "May lower the foe’s SPEED.$" - -gMoveDescription_DizzyPunch: @ 83BE19C - .string "A rhythmic punch that may\n" - .string "confuse the foe.$" - -gMoveDescription_Spore: @ 83BE1C7 - .string "Scatters a cloud of spores\n" - .string "that always induce sleep.$" - -gMoveDescription_Flash: @ 83BE1FC - .string "Looses a powerful blast of\n" - .string "light that cuts accuracy.$" - -gMoveDescription_Psywave: @ 83BE231 - .string "Attacks with a psychic\n" - .string "wave of varying intensity.$" - -gMoveDescription_Splash: @ 83BE263 - .string "It’s just a splash...\n" - .string "Has no effect whatsoever.$" - -gMoveDescription_AcidArmor: @ 83BE293 - .string "Liquifies the user’s body\n" - .string "to sharply raise DEFENSE.$" - -gMoveDescription_Crabhammer: @ 83BE2C7 - .string "Hammers with a pincer. Has a\n" - .string "high critical-hit ratio.$" - -gMoveDescription_Explosion: @ 83BE2FD - .string "Inflicts severe damage but\n" - .string "makes the user faint.$" - -gMoveDescription_FurySwipes: @ 83BE32E - .string "Rakes the foe with sharp\n" - .string "claws, etc., 2 to 5 times.$" - -gMoveDescription_Bonemerang: @ 83BE362 - .string "Throws a bone boomerang\n" - .string "that strikes twice.$" - -gMoveDescription_Rest: @ 83BE38E - .string "The user sleeps for 2 turns,\n" - .string "restoring HP and status.$" - -gMoveDescription_RockSlide: @ 83BE3C4 - .string "Large boulders are hurled.\n" - .string "May cause flinching.$" - -gMoveDescription_HyperFang: @ 83BE3F4 - .string "Attacks with sharp fangs.\n" - .string "May cause flinching.$" - -gMoveDescription_Sharpen: @ 83BE423 - .string "Reduces the polygon count\n" - .string "and raises ATTACK.$" - -gMoveDescription_Conversion: @ 83BE450 - .string "Changes the user’s type\n" - .string "into an own move’s type.$" - -gMoveDescription_TriAttack: @ 83BE481 - .string "Fires three types of beams\n" - .string "at the same time.$" - -gMoveDescription_SuperFang: @ 83BE4AE - .string "Attacks with sharp fangs\n" - .string "and cuts half the foe’s HP.$" - -gMoveDescription_Slash: @ 83BE4E3 - .string "Slashes with claws, etc. Has\n" - .string "a high critical-hit ratio.$" - -gMoveDescription_Substitute: @ 83BE51B - .string "Creates a decoy using 1/4\n" - .string "of the user’s maximum HP.$" - -gMoveDescription_Struggle: @ 83BE54F - .string "Used only if all PP are gone.\n" - .string "Also hurts the user a little.$" - -gMoveDescription_Sketch: @ 83BE58B - .string "Copies the foe’s last move\n" - .string "permanently.$" - -gMoveDescription_TripleKick: @ 83BE5B3 - .string "Kicks the foe 3 times in a\n" - .string "row with rising intensity.$" - -gMoveDescription_Thief: @ 83BE5E9 - .string "While attacking, it may\n" - .string "steal the foe’s held item.$" - -gMoveDescription_SpiderWeb: @ 83BE61C - .string "Ensnares the foe to stop it\n" - .string "from fleeing or switching.$" - -gMoveDescription_MindReader: @ 83BE653 - .string "Senses the foe’s action to\n" - .string "ensure the next move’s hit.$" - -gMoveDescription_Nightmare: @ 83BE68A - .string "Inflicts 1/4 damage on a\n" - .string "sleeping foe every turn.$" - -gMoveDescription_FlameWheel: @ 83BE6BC - .string "A fiery charge attack that\n" - .string "may inflict a burn.$" - -gMoveDescription_Snore: @ 83BE6EB - .string "A loud attack that can be\n" - .string "used only while asleep.$" - -gMoveDescription_Curse: @ 83BE71D - .string "A move that functions\n" - .string "differently for GHOSTS.$" - -gMoveDescription_Flail: @ 83BE74B - .string "Inflicts more damage when\n" - .string "the user’s HP is down.$" - -gMoveDescription_Conversion2: @ 83BE77C - .string "Makes the user resistant\n" - .string "to the last attack’s type.$" - -gMoveDescription_Aeroblast: @ 83BE7B0 - .string "Launches a vacuumed blast.\n" - .string "High critical-hit ratio.$" - -gMoveDescription_CottonSpore: @ 83BE7E4 - .string "Spores cling to the foe,\n" - .string "sharply reducing SPEED.$" - -gMoveDescription_Reversal: @ 83BE815 - .string "Inflicts more damage when\n" - .string "the user’s HP is down.$" - -gMoveDescription_Spite: @ 83BE846 - .string "Spitefully cuts the PP\n" - .string "of the foe’s last move.$" - -gMoveDescription_PowderSnow: @ 83BE875 - .string "Blasts the foe with a snowy\n" - .string "gust. May cause freezing.$" - -gMoveDescription_Protect: @ 83BE8AB - .string "Evades attack, but may fail\n" - .string "if used in succession.$" - -gMoveDescription_MachPunch: @ 83BE8DE - .string "A punch is thrown at wicked\n" - .string "speed to strike first.$" - -gMoveDescription_ScaryFace: @ 83BE911 - .string "Frightens with a scary face\n" - .string "to sharply reduce SPEED.$" - -gMoveDescription_FaintAttack: @ 83BE946 - .string "Draws the foe close, then\n" - .string "strikes without fail.$" - -gMoveDescription_SweetKiss: @ 83BE976 - .string "Demands a kiss with a cute\n" - .string "look. May cause confusion.$" - -gMoveDescription_BellyDrum: @ 83BE9AC - .string "Maximizes ATTACK while\n" - .string "sacrificing HP.$" - -gMoveDescription_SludgeBomb: @ 83BE9D3 - .string "Sludge is hurled to inflict\n" - .string "damage. May also poison.$" - -gMoveDescription_MudSlap: @ 83BEA08 - .string "Hurls mud in the foe’s face\n" - .string "to reduce its accuracy.$" - -gMoveDescription_Octazooka: @ 83BEA3C - .string "Fires a lump of ink to\n" - .string "damage and cut accuracy.$" - -gMoveDescription_Spikes: @ 83BEA6C - .string "Sets spikes that hurt a \n" - .string "foe switching out.$" - -gMoveDescription_ZapCannon: @ 83BEA98 - .string "Powerful and sure to cause\n" - .string "paralysis, but inaccurate.$" - -gMoveDescription_Foresight: @ 83BEACE - .string "Negates the foe’s efforts\n" - .string "to heighten evasiveness.$" - -gMoveDescription_DestinyBond: @ 83BEB01 - .string "If the user faints, the foe\n" - .string "is also made to faint.$" - -gMoveDescription_PerishSong: @ 83BEB34 - .string "Any POKéMON hearing this\n" - .string "song faints in 3 turns.$" - -gMoveDescription_IcyWind: @ 83BEB65 - .string "A chilling attack that\n" - .string "lowers the foe’s SPEED.$" - -gMoveDescription_Detect: @ 83BEB94 - .string "Evades attack, but may fail\n" - .string "if used in succession.$" - -gMoveDescription_BoneRush: @ 83BEBC7 - .string "Strikes the foe with a bone\n" - .string "in hand 2 to 5 times.$" - -gMoveDescription_LockOn: @ 83BEBF9 - .string "Locks on to the foe to\n" - .string "ensure the next move hits.$" - -gMoveDescription_Outrage: @ 83BEC2B - .string "A rampage of 2 to 3 turns\n" - .string "that confuses the user.$" - -gMoveDescription_Sandstorm: @ 83BEC5D - .string "Causes a sandstorm that\n" - .string "rages for several turns.$" - -gMoveDescription_GigaDrain: @ 83BEC8E - .string "An attack that steals half\n" - .string "the damage inflicted.$" - -gMoveDescription_Endure: @ 83BECBF - .string "Endures any attack for\n" - .string "1 turn, leaving at least 1HP.$" - -gMoveDescription_Charm: @ 83BECF4 - .string "Charms the foe and sharply\n" - .string "reduces its ATTACK.$" - -gMoveDescription_Rollout: @ 83BED23 - .string "An attack lasting 5 turns\n" - .string "with rising intensity.$" - -gMoveDescription_FalseSwipe: @ 83BED54 - .string "An attack that leaves the\n" - .string "foe with at least 1 HP.$" - -gMoveDescription_Swagger: @ 83BED86 - .string "Confuses the foe, but also\n" - .string "sharply raises ATTACK.$" - -gMoveDescription_MilkDrink: @ 83BEDB8 - .string "Recovers up to half the\n" - .string "user’s maximum HP.$" - -gMoveDescription_Spark: @ 83BEDE3 - .string "An electrified tackle that\n" - .string "may paralyze the foe.$" - -gMoveDescription_FuryCutter: @ 83BEE14 - .string "An attack that intensifies\n" - .string "on each successive hit.$" - -gMoveDescription_SteelWing: @ 83BEE47 - .string "Strikes the foe with hard\n" - .string "wings spread wide.$" - -gMoveDescription_MeanLook: @ 83BEE74 - .string "Fixes the foe with a mean\n" - .string "look that prevents escape.$" - -gMoveDescription_Attract: @ 83BEEA9 - .string "Makes the opposite gender\n" - .string "less likely to attack.$" - -gMoveDescription_SleepTalk: @ 83BEEDA - .string "Uses an own move randomly\n" - .string "while asleep.$" - -gMoveDescription_HealBell: @ 83BEF02 - .string "Chimes soothingly to heal\n" - .string "all status abnormalities.$" - -gMoveDescription_Return: @ 83BEF36 - .string "An attack that increases\n" - .string "in power with friendship.$" - -gMoveDescription_Present: @ 83BEF69 - .string "A gift in the form of a\n" - .string "bomb. May restore HP.$" - -gMoveDescription_Frustration: @ 83BEF97 - .string "An attack that is stronger\n" - .string "if the TRAINER is disliked.$" - -gMoveDescription_Safeguard: @ 83BEFCE - .string "A mystical force prevents\n" - .string "all status problems.$" - -gMoveDescription_PainSplit: @ 83BEFFD - .string "Adds the user and foe’s HP,\n" - .string "then shares them equally.$" - -gMoveDescription_SacredFire: @ 83BF033 - .string "A mystical fire attack that\n" - .string "may inflict a burn.$" - -gMoveDescription_Magnitude: @ 83BF063 - .string "A ground-shaking attack\n" - .string "of random intensity.$" - -gMoveDescription_DynamicPunch: @ 83BF090 - .string "Powerful and sure to cause\n" - .string "confusion, but inaccurate.$" - -gMoveDescription_Megahorn: @ 83BF0C6 - .string "A brutal ramming attack\n" - .string "using out-thrust horns.$" - -gMoveDescription_DragonBreath: @ 83BF0F6 - .string "Strikes the foe with an\n" - .string "incredible blast of breath.$" - -gMoveDescription_BatonPass: @ 83BF12A - .string "Switches out the user while\n" - .string "keeping effects in play.$" - -gMoveDescription_Encore: @ 83BF15F - .string "Makes the foe repeat its\n" - .string "last move over 2 to 6 turns.$" - -gMoveDescription_Pursuit: @ 83BF195 - .string "Inflicts bad damage if used\n" - .string "on a foe switching out.$" - -gMoveDescription_RapidSpin: @ 83BF1C9 - .string "Spins the body at high\n" - .string "speed to strike the foe.$" - -gMoveDescription_SweetScent: @ 83BF1F9 - .string "Allures the foe to reduce\n" - .string "evasiveness.$" - -gMoveDescription_IronTail: @ 83BF220 - .string "Attacks with a rock-hard\n" - .string "tail. May lower DEFENSE.$" - -gMoveDescription_MetalClaw: @ 83BF252 - .string "A claw attack that may\n" - .string "raise the user’s ATTACK.$" - -gMoveDescription_VitalThrow: @ 83BF282 - .string "Makes the user’s move last,\n" - .string "but it never misses.$" - -gMoveDescription_MorningSun: @ 83BF2B3 - .string "Restores HP. The amount\n" - .string "varies with the weather.$" - -gMoveDescription_Synthesis: @ 83BF2E4 - .string "Restores HP. The amount\n" - .string "varies with the weather.$" - -gMoveDescription_Moonlight: @ 83BF315 - .string "Restores HP. The amount\n" - .string "varies with the weather.$" - -gMoveDescription_HiddenPower: @ 83BF346 - .string "The effectiveness varies\n" - .string "with the user.$" - -gMoveDescription_CrossChop: @ 83BF36E - .string "A double-chopping attack.\n" - .string "High critical-hit ratio.$" - -gMoveDescription_Twister: @ 83BF3A1 - .string "Whips up a vicious twister\n" - .string "to tear at the foe.$" - -gMoveDescription_RainDance: @ 83BF3D0 - .string "Boosts the power of WATER-\n" - .string "type moves for 5 turns.$" - -gMoveDescription_SunnyDay: @ 83BF403 - .string "Boosts the power of FIRE-\n" - .string "type moves for 5 turns.$" - -gMoveDescription_Crunch: @ 83BF435 - .string "Crunches with sharp fangs.\n" - .string "May lower SP. DEF.$" - -gMoveDescription_MirrorCoat: @ 83BF463 - .string "Counters the foe’s special\n" - .string "attack at double the power.$" - -gMoveDescription_PsychUp: @ 83BF49A - .string "Copies the foe’s effect(s)\n" - .string "and gives to the user.$" - -gMoveDescription_ExtremeSpeed: @ 83BF4CC - .string "An extremely fast and\n" - .string "powerful attack.$" - -gMoveDescription_AncientPower: @ 83BF4F3 - .string "An attack that may raise\n" - .string "all stats.$" - -gMoveDescription_ShadowBall: @ 83BF517 - .string "Hurls a black blob that may\n" - .string "lower the foe’s SP. DEF.$" - -gMoveDescription_FutureSight: @ 83BF54C - .string "Heightens inner power to\n" - .string "strike 2 turns later.$" - -gMoveDescription_RockSmash: @ 83BF57B - .string "A rock-crushing attack\n" - .string "that may lower DEFENSE.$" - -gMoveDescription_Whirlpool: @ 83BF5AA - .string "Traps and hurts the foe in\n" - .string "a whirlpool for 2 to 5 turns.$" - -gMoveDescription_BeatUp: @ 83BF5E3 - .string "Summons party POKéMON to\n" - .string "join in the attack.$" - -gMoveDescription_FakeOut: @ 83BF610 - .string "A 1st-turn, 1st-strike move\n" - .string "that causes flinching.$" - -gMoveDescription_Uproar: @ 83BF643 - .string "Causes an uproar for 2 to 5\n" - .string "turns and prevents sleep.$" - -gMoveDescription_Stockpile: @ 83BF679 - .string "Charges up power for up to\n" - .string "3 turns.$" - -gMoveDescription_SpitUp: @ 83BF69D - .string "Releases stockpiled power\n" - .string "(the more the better).$" - -gMoveDescription_Swallow: @ 83BF6CE - .string "Absorbs stockpiled power\n" - .string "and restores HP.$" - -gMoveDescription_HeatWave: @ 83BF6F8 - .string "Exhales a hot breath on the\n" - .string "foe. May inflict a burn.$" - -gMoveDescription_Hail: @ 83BF72D - .string "Summons a hailstorm that\n" - .string "strikes every turn.$" - -gMoveDescription_Torment: @ 83BF75A - .string "Torments the foe and stops\n" - .string "successive use of a move.$" - -gMoveDescription_Flatter: @ 83BF78F - .string "Confuses the foe, but\n" - .string "raises its SP. ATK.$" - -gMoveDescription_WillOWisp: @ 83BF7B9 - .string "Inflicts a burn on the foe\n" - .string "with intense fire.$" - -gMoveDescription_Memento: @ 83BF7E7 - .string "The user faints and lowers\n" - .string "the foe’s abilities.$" - -gMoveDescription_Facade: @ 83BF817 - .string "Boosts ATTACK when burned,\n" - .string "paralyzed, or poisoned.$" - -gMoveDescription_FocusPunch: @ 83BF84A - .string "A powerful loyalty attack.\n" - .string "The user flinches if hit.$" - -gMoveDescription_SmellingSalt: @ 83BF87F - .string "Powerful against paralyzed\n" - .string "foes, but also heals them.$" - -gMoveDescription_FollowMe: @ 83BF8B5 - .string "Draws attention to make\n" - .string "foes attack only the user.$" - -gMoveDescription_NaturePower: @ 83BF8E8 - .string "The type of attack varies\n" - .string "depending on the location.$" - -gMoveDescription_Charge: @ 83BF91D - .string "Charges power to boost the\n" - .string "electric move used next.$" - -gMoveDescription_Taunt: @ 83BF951 - .string "Taunts the foe into only\n" - .string "using attack moves.$" - -gMoveDescription_HelpingHand: @ 83BF97E - .string "Boosts the power of the\n" - .string "recipient’s moves.$" - -gMoveDescription_Trick: @ 83BF9A9 - .string "Tricks the foe into trading\n" - .string "held items.$" - -gMoveDescription_RolePlay: @ 83BF9D1 - .string "Mimics the target and\n" - .string "copies its special ability.$" - -gMoveDescription_Wish: @ 83BFA03 - .string "A wish that restores HP.\n" - .string "It takes time to work.$" - -gMoveDescription_Assist: @ 83BFA33 - .string "Attacks randomly with one\n" - .string "of the partner’s moves.$" - -gMoveDescription_Ingrain: @ 83BFA65 - .string "Lays roots that restore HP.\n" - .string "The user can’t switch out.$" - -gMoveDescription_Superpower: @ 83BFA9C - .string "Boosts strength sharply,\n" - .string "but lowers abilities.$" - -gMoveDescription_MagicCoat: @ 83BFACB - .string "Reflects special effects\n" - .string "back to the attacker.$" - -gMoveDescription_Recycle: @ 83BFAFA - .string "Recycles a used item for\n" - .string "one more use.$" - -gMoveDescription_Revenge: @ 83BFB21 - .string "An attack that gains power\n" - .string "if injured by the foe.$" - -gMoveDescription_BrickBreak: @ 83BFB53 - .string "Destroys barriers such as\n" - .string "REFLECT and causes damage.$" - -gMoveDescription_Yawn: @ 83BFB88 - .string "Lulls the foe into yawning,\n" - .string "then sleeping next turn.$" - -gMoveDescription_KnockOff: @ 83BFBBD - .string "Knocks down the foe’s held\n" - .string "item to prevent its use.$" - -gMoveDescription_Endeavor: @ 83BFBF1 - .string "Gains power if the user’s HP\n" - .string "is lower than the foe’s HP.$" - -gMoveDescription_Eruption: @ 83BFC2A - .string "The higher the user’s HP,\n" - .string "the more damage caused.$" - -gMoveDescription_SkillSwap: @ 83BFC5C - .string "The user swaps special\n" - .string "abilities with the target.$" - -gMoveDescription_Imprison: @ 83BFC8E - .string "Prevents foes from using\n" - .string "moves known by the user.$" - -gMoveDescription_Refresh: @ 83BFCC0 - .string "Heals poisoning, paralysis,\n" - .string "or a burn.$" - -gMoveDescription_Grudge: @ 83BFCE7 - .string "If the user faints, deletes\n" - .string "the PP of the final move.$" - -gMoveDescription_Snatch: @ 83BFD1D - .string "Steals the effects of the\n" - .string "move the foe uses next.$" - -gMoveDescription_SecretPower: @ 83BFD4F - .string "An attack with effects\n" - .string "that vary by location.$" - -gMoveDescription_Dive: @ 83BFD7D - .string "Dives underwater the first\n" - .string "turn and strikes next turn.$" - -gMoveDescription_ArmThrust: @ 83BFDB4 - .string "Straight-arm punches that\n" - .string "strike the foe 2 to 5 times.$" - -gMoveDescription_Camouflage: @ 83BFDEB - .string "Alters the POKéMON’s type\n" - .string "depending on the location.$" - -gMoveDescription_TailGlow: @ 83BFE20 - .string "Flashes a light that sharply\n" - .string "raises SP. ATK.$" - -gMoveDescription_LusterPurge: @ 83BFE4D - .string "Attacks with a burst of\n" - .string "light. May lower SP. DEF.$" - -gMoveDescription_MistBall: @ 83BFE7F - .string "Attacks with a flurry of\n" - .string "down. May lower SP. ATK.$" - -gMoveDescription_FeatherDance: @ 83BFEB1 - .string "Envelops the foe with down\n" - .string "to sharply reduce ATTACK.$" - -gMoveDescription_TeeterDance: @ 83BFEE6 - .string "Confuses all POKéMON on\n" - .string "the scene.$" - -gMoveDescription_BlazeKick: @ 83BFF09 - .string "A kick with a high critical-\n" - .string "hit ratio. May cause a burn.$" - -gMoveDescription_MudSport: @ 83BFF43 - .string "Covers the user in mud to\n" - .string "raise electrical resistance.$" - -gMoveDescription_IceBall: @ 83BFF7A - .string "A 5-turn attack that gains\n" - .string "power on successive hits.$" - -gMoveDescription_NeedleArm: @ 83BFFAF - .string "Attacks with thorny arms.\n" - .string "May cause flinching.$" - -gMoveDescription_SlackOff: @ 83BFFDE - .string "Slacks off and restores\n" - .string "half the maximum HP.$" - -gMoveDescription_HyperVoice: @ 83C000B - .string "A loud attack that uses\n" - .string "sound waves to injure.$" - -gMoveDescription_PoisonFang: @ 83C003A - .string "A sharp-fanged attack.\n" - .string "May badly poison the foe.$" - -gMoveDescription_CrushClaw: @ 83C006B - .string "Tears at the foe with sharp\n" - .string "claws. May lower DEFENSE.$" - -gMoveDescription_BlastBurn: @ 83C00A1 - .string "Powerful, but leaves the\n" - .string "user immobile the next turn.$" - -gMoveDescription_HydroCannon: @ 83C00D7 - .string "Powerful, but leaves the\n" - .string "user immobile the next turn.$" - -gMoveDescription_MeteorMash: @ 83C010D - .string "Fires a meteor-like punch.\n" - .string "May raise ATTACK.$" - -gMoveDescription_Astonish: @ 83C013A - .string "An attack that may shock\n" - .string "the foe into flinching.$" - -gMoveDescription_WeatherBall: @ 83C016B - .string "The move’s type and power\n" - .string "change with the weather.$" - -gMoveDescription_Aromatherapy: @ 83C019E - .string "Heals all status problems\n" - .string "with a soothing scent.$" - -gMoveDescription_FakeTears: @ 83C01CF - .string "Feigns crying to sharply\n" - .string "lower the foe’s SP. DEF.$" - -gMoveDescription_AirCutter: @ 83C0201 - .string "Hacks with razorlike wind.\n" - .string "High critical-hit ratio.$" - -gMoveDescription_Overheat: @ 83C0235 - .string "Allows a full-power attack,\n" - .string "but sharply lowers SP. ATK.$" - -gMoveDescription_OdorSleuth: @ 83C026D - .string "Negates the foe’s efforts\n" - .string "to heighten evasiveness.$" - -gMoveDescription_RockTomb: @ 83C02A0 - .string "Stops the foe from moving\n" - .string "with rocks and cuts SPEED.$" - -gMoveDescription_SilverWind: @ 83C02D5 - .string "A powdery attack that may\n" - .string "raise abilities.$" - -gMoveDescription_MetalSound: @ 83C0300 - .string "Emits a horrible screech\n" - .string "that sharply lowers SP. DEF.$" - -gMoveDescription_GrassWhistle: @ 83C0336 - .string "Lulls the foe into sleep\n" - .string "with a pleasant melody.$" - -gMoveDescription_Tickle: @ 83C0367 - .string "Makes the foe laugh to\n" - .string "lower ATTACK and DEFENSE.$" - -gMoveDescription_CosmicPower: @ 83C0398 - .string "Raises DEFENSE and SP. DEF\n" - .string "with a mystic power.$" - -gMoveDescription_WaterSpout: @ 83C03C8 - .string "Inflicts more damage if the\n" - .string "user’s HP is high.$" - -gMoveDescription_SignalBeam: @ 83C03F7 - .string "A strange beam attack that\n" - .string "may confuse the foe.$" - -gMoveDescription_ShadowPunch: @ 83C0427 - .string "An unavoidable punch that\n" - .string "is thrown from shadows.$" - -gMoveDescription_Extrasensory: @ 83C0459 - .string "Attacks with a peculiar\n" - .string "power. May cause flinching.$" - -gMoveDescription_SkyUppercut: @ 83C048D - .string "An uppercut thrown as if\n" - .string "leaping into the sky.$" - -gMoveDescription_SandTomb: @ 83C04BC - .string "Traps and hurts the foe in\n" - .string "quicksand for 2 to 5 turns.$" - -gMoveDescription_SheerCold: @ 83C04F3 - .string "A chilling attack that\n" - .string "causes fainting if it hits.$" - -gMoveDescription_MuddyWater: @ 83C0526 - .string "Attacks with muddy water.\n" - .string "May lower accuracy.$" - -gMoveDescription_BulletSeed: @ 83C0554 - .string "Shoots 2 to 5 seeds in a row\n" - .string "to strike the foe.$" - -gMoveDescription_AerialAce: @ 83C0584 - .string "An extremely speedy and\n" - .string "unavoidable attack.$" - -gMoveDescription_IcicleSpear: @ 83C05B0 - .string "Attacks the foe by firing\n" - .string "2 to 5 icicles in a row.$" - -gMoveDescription_IronDefense: @ 83C05E3 - .string "Hardens the body’s surface\n" - .string "to sharply raise DEFENSE.$" - -gMoveDescription_Block: @ 83C0618 - .string "Blocks the foe’s way to\n" - .string "prevent escape.$" - -gMoveDescription_Howl: @ 83C0640 - .string "Howls to raise the spirit\n" - .string "and boosts ATTACK.$" - -gMoveDescription_DragonClaw: @ 83C066D - .string "Slashes the foe with sharp\n" - .string "claws.$" - -gMoveDescription_FrenzyPlant: @ 83C068F - .string "Powerful, but leaves the\n" - .string "user immobile the next turn.$" - -gMoveDescription_BulkUp: @ 83C06C5 - .string "Bulks up the body to boost\n" - .string "both ATTACK and DEFENSE.$" - -gMoveDescription_Bounce: @ 83C06F9 - .string "Bounces up, then down the\n" - .string "next turn. May paralyze.$" - -gMoveDescription_MudShot: @ 83C072C - .string "Hurls mud at the foe and\n" - .string "reduces SPEED.$" - -gMoveDescription_PoisonTail: @ 83C0754 - .string "Has a high critical-hit\n" - .string "ratio. May also poison.$" - -gMoveDescription_Covet: @ 83C0784 - .string "Cutely begs to obtain an\n" - .string "item held by the foe.$" - -gMoveDescription_VoltTackle: @ 83C07B3 - .string "A life-risking tackle that\n" - .string "slightly hurts the user.$" - -gMoveDescription_MagicalLeaf: @ 83C07E7 - .string "Attacks with a strange leaf\n" - .string "that cannot be evaded.$" - -gMoveDescription_WaterSport: @ 83C081A - .string "The user becomes soaked to\n" - .string "raise resistance to fire.$" - -gMoveDescription_CalmMind: @ 83C084F - .string "Raises SP. ATK and SP. DEF\n" - .string "by focusing the mind.$" - -gMoveDescription_LeafBlade: @ 83C0880 - .string "Slashes with a sharp leaf.\n" - .string "High critical-hit ratio.$" - -gMoveDescription_DragonDance: @ 83C08B4 - .string "A mystical dance that ups\n" - .string "ATTACK and SPEED.$" - -gMoveDescription_RockBlast: @ 83C08E0 - .string "Hurls boulders at the foe\n" - .string "2 to 5 times in a row.$" - -gMoveDescription_ShockWave: @ 83C0911 - .string "A fast and unavoidable\n" - .string "electric attack.$" - -gMoveDescription_WaterPulse: @ 83C0939 - .string "Attacks with ultrasonic\n" - .string "waves. May confuse the foe$" - -gMoveDescription_DoomDesire: @ 83C096C - .string "Summons strong sunlight to\n" - .string "attack 2 turns later.$" - -gMoveDescription_PsychoBoost: @ 83C099D - .string "Allows a full-power attack,\n" - .string "but sharply lowers SP. ATK.$" - - .align 2 -gMoveDescriptions:: @ 83C09D8 - .4byte gMoveDescription_Pound - .4byte gMoveDescription_KarateChop - .4byte gMoveDescription_DoubleSlap - .4byte gMoveDescription_CometPunch - .4byte gMoveDescription_MegaPunch - .4byte gMoveDescription_PayDay - .4byte gMoveDescription_FirePunch - .4byte gMoveDescription_IcePunch - .4byte gMoveDescription_ThunderPunch - .4byte gMoveDescription_Scratch - .4byte gMoveDescription_ViceGrip - .4byte gMoveDescription_Guillotine - .4byte gMoveDescription_RazorWind - .4byte gMoveDescription_SwordsDance - .4byte gMoveDescription_Cut - .4byte gMoveDescription_Gust - .4byte gMoveDescription_WingAttack - .4byte gMoveDescription_Whirlwind - .4byte gMoveDescription_Fly - .4byte gMoveDescription_Bind - .4byte gMoveDescription_Slam - .4byte gMoveDescription_VineWhip - .4byte gMoveDescription_Stomp - .4byte gMoveDescription_DoubleKick - .4byte gMoveDescription_MegaKick - .4byte gMoveDescription_JumpKick - .4byte gMoveDescription_RollingKick - .4byte gMoveDescription_SandAttack - .4byte gMoveDescription_Headbutt - .4byte gMoveDescription_HornAttack - .4byte gMoveDescription_FuryAttack - .4byte gMoveDescription_HornDrill - .4byte gMoveDescription_Tackle - .4byte gMoveDescription_BodySlam - .4byte gMoveDescription_Wrap - .4byte gMoveDescription_TakeDown - .4byte gMoveDescription_Thrash - .4byte gMoveDescription_DoubleEdge - .4byte gMoveDescription_TailWhip - .4byte gMoveDescription_PoisonSting - .4byte gMoveDescription_Twineedle - .4byte gMoveDescription_PinMissile - .4byte gMoveDescription_Leer - .4byte gMoveDescription_Bite - .4byte gMoveDescription_Growl - .4byte gMoveDescription_Roar - .4byte gMoveDescription_Sing - .4byte gMoveDescription_Supersonic - .4byte gMoveDescription_SonicBoom - .4byte gMoveDescription_Disable - .4byte gMoveDescription_Acid - .4byte gMoveDescription_Ember - .4byte gMoveDescription_Flamethrower - .4byte gMoveDescription_Mist - .4byte gMoveDescription_WaterGun - .4byte gMoveDescription_HydroPump - .4byte gMoveDescription_Surf - .4byte gMoveDescription_IceBeam - .4byte gMoveDescription_Blizzard - .4byte gMoveDescription_Psybeam - .4byte gMoveDescription_BubbleBeam - .4byte gMoveDescription_AuroraBeam - .4byte gMoveDescription_HyperBeam - .4byte gMoveDescription_Peck - .4byte gMoveDescription_DrillPeck - .4byte gMoveDescription_Submission - .4byte gMoveDescription_LowKick - .4byte gMoveDescription_Counter - .4byte gMoveDescription_SeismicToss - .4byte gMoveDescription_Strength - .4byte gMoveDescription_Absorb - .4byte gMoveDescription_MegaDrain - .4byte gMoveDescription_LeechSeed - .4byte gMoveDescription_Growth - .4byte gMoveDescription_RazorLeaf - .4byte gMoveDescription_SolarBeam - .4byte gMoveDescription_PoisonPowder - .4byte gMoveDescription_StunSpore - .4byte gMoveDescription_SleepPowder - .4byte gMoveDescription_PetalDance - .4byte gMoveDescription_StringShot - .4byte gMoveDescription_DragonRage - .4byte gMoveDescription_FireSpin - .4byte gMoveDescription_ThunderShock - .4byte gMoveDescription_Thunderbolt - .4byte gMoveDescription_ThunderWave - .4byte gMoveDescription_Thunder - .4byte gMoveDescription_RockThrow - .4byte gMoveDescription_Earthquake - .4byte gMoveDescription_Fissure - .4byte gMoveDescription_Dig - .4byte gMoveDescription_Toxic - .4byte gMoveDescription_Confusion - .4byte gMoveDescription_Psychic - .4byte gMoveDescription_Hypnosis - .4byte gMoveDescription_Meditate - .4byte gMoveDescription_Agility - .4byte gMoveDescription_QuickAttack - .4byte gMoveDescription_Rage - .4byte gMoveDescription_Teleport - .4byte gMoveDescription_NightShade - .4byte gMoveDescription_Mimic - .4byte gMoveDescription_Screech - .4byte gMoveDescription_DoubleTeam - .4byte gMoveDescription_Recover - .4byte gMoveDescription_Harden - .4byte gMoveDescription_Minimize - .4byte gMoveDescription_Smokescreen - .4byte gMoveDescription_ConfuseRay - .4byte gMoveDescription_Withdraw - .4byte gMoveDescription_DefenseCurl - .4byte gMoveDescription_Barrier - .4byte gMoveDescription_LightScreen - .4byte gMoveDescription_Haze - .4byte gMoveDescription_Reflect - .4byte gMoveDescription_FocusEnergy - .4byte gMoveDescription_Bide - .4byte gMoveDescription_Metronome - .4byte gMoveDescription_MirrorMove - .4byte gMoveDescription_SelfDestruct - .4byte gMoveDescription_EggBomb - .4byte gMoveDescription_Lick - .4byte gMoveDescription_Smog - .4byte gMoveDescription_Sludge - .4byte gMoveDescription_BoneClub - .4byte gMoveDescription_FireBlast - .4byte gMoveDescription_Waterfall - .4byte gMoveDescription_Clamp - .4byte gMoveDescription_Swift - .4byte gMoveDescription_SkullBash - .4byte gMoveDescription_SpikeCannon - .4byte gMoveDescription_Constrict - .4byte gMoveDescription_Amnesia - .4byte gMoveDescription_Kinesis - .4byte gMoveDescription_SoftBoiled - .4byte gMoveDescription_HiJumpKick - .4byte gMoveDescription_Glare - .4byte gMoveDescription_DreamEater - .4byte gMoveDescription_PoisonGas - .4byte gMoveDescription_Barrage - .4byte gMoveDescription_LeechLife - .4byte gMoveDescription_LovelyKiss - .4byte gMoveDescription_SkyAttack - .4byte gMoveDescription_Transform - .4byte gMoveDescription_Bubble - .4byte gMoveDescription_DizzyPunch - .4byte gMoveDescription_Spore - .4byte gMoveDescription_Flash - .4byte gMoveDescription_Psywave - .4byte gMoveDescription_Splash - .4byte gMoveDescription_AcidArmor - .4byte gMoveDescription_Crabhammer - .4byte gMoveDescription_Explosion - .4byte gMoveDescription_FurySwipes - .4byte gMoveDescription_Bonemerang - .4byte gMoveDescription_Rest - .4byte gMoveDescription_RockSlide - .4byte gMoveDescription_HyperFang - .4byte gMoveDescription_Sharpen - .4byte gMoveDescription_Conversion - .4byte gMoveDescription_TriAttack - .4byte gMoveDescription_SuperFang - .4byte gMoveDescription_Slash - .4byte gMoveDescription_Substitute - .4byte gMoveDescription_Struggle - .4byte gMoveDescription_Sketch - .4byte gMoveDescription_TripleKick - .4byte gMoveDescription_Thief - .4byte gMoveDescription_SpiderWeb - .4byte gMoveDescription_MindReader - .4byte gMoveDescription_Nightmare - .4byte gMoveDescription_FlameWheel - .4byte gMoveDescription_Snore - .4byte gMoveDescription_Curse - .4byte gMoveDescription_Flail - .4byte gMoveDescription_Conversion2 - .4byte gMoveDescription_Aeroblast - .4byte gMoveDescription_CottonSpore - .4byte gMoveDescription_Reversal - .4byte gMoveDescription_Spite - .4byte gMoveDescription_PowderSnow - .4byte gMoveDescription_Protect - .4byte gMoveDescription_MachPunch - .4byte gMoveDescription_ScaryFace - .4byte gMoveDescription_FaintAttack - .4byte gMoveDescription_SweetKiss - .4byte gMoveDescription_BellyDrum - .4byte gMoveDescription_SludgeBomb - .4byte gMoveDescription_MudSlap - .4byte gMoveDescription_Octazooka - .4byte gMoveDescription_Spikes - .4byte gMoveDescription_ZapCannon - .4byte gMoveDescription_Foresight - .4byte gMoveDescription_DestinyBond - .4byte gMoveDescription_PerishSong - .4byte gMoveDescription_IcyWind - .4byte gMoveDescription_Detect - .4byte gMoveDescription_BoneRush - .4byte gMoveDescription_LockOn - .4byte gMoveDescription_Outrage - .4byte gMoveDescription_Sandstorm - .4byte gMoveDescription_GigaDrain - .4byte gMoveDescription_Endure - .4byte gMoveDescription_Charm - .4byte gMoveDescription_Rollout - .4byte gMoveDescription_FalseSwipe - .4byte gMoveDescription_Swagger - .4byte gMoveDescription_MilkDrink - .4byte gMoveDescription_Spark - .4byte gMoveDescription_FuryCutter - .4byte gMoveDescription_SteelWing - .4byte gMoveDescription_MeanLook - .4byte gMoveDescription_Attract - .4byte gMoveDescription_SleepTalk - .4byte gMoveDescription_HealBell - .4byte gMoveDescription_Return - .4byte gMoveDescription_Present - .4byte gMoveDescription_Frustration - .4byte gMoveDescription_Safeguard - .4byte gMoveDescription_PainSplit - .4byte gMoveDescription_SacredFire - .4byte gMoveDescription_Magnitude - .4byte gMoveDescription_DynamicPunch - .4byte gMoveDescription_Megahorn - .4byte gMoveDescription_DragonBreath - .4byte gMoveDescription_BatonPass - .4byte gMoveDescription_Encore - .4byte gMoveDescription_Pursuit - .4byte gMoveDescription_RapidSpin - .4byte gMoveDescription_SweetScent - .4byte gMoveDescription_IronTail - .4byte gMoveDescription_MetalClaw - .4byte gMoveDescription_VitalThrow - .4byte gMoveDescription_MorningSun - .4byte gMoveDescription_Synthesis - .4byte gMoveDescription_Moonlight - .4byte gMoveDescription_HiddenPower - .4byte gMoveDescription_CrossChop - .4byte gMoveDescription_Twister - .4byte gMoveDescription_RainDance - .4byte gMoveDescription_SunnyDay - .4byte gMoveDescription_Crunch - .4byte gMoveDescription_MirrorCoat - .4byte gMoveDescription_PsychUp - .4byte gMoveDescription_ExtremeSpeed - .4byte gMoveDescription_AncientPower - .4byte gMoveDescription_ShadowBall - .4byte gMoveDescription_FutureSight - .4byte gMoveDescription_RockSmash - .4byte gMoveDescription_Whirlpool - .4byte gMoveDescription_BeatUp - .4byte gMoveDescription_FakeOut - .4byte gMoveDescription_Uproar - .4byte gMoveDescription_Stockpile - .4byte gMoveDescription_SpitUp - .4byte gMoveDescription_Swallow - .4byte gMoveDescription_HeatWave - .4byte gMoveDescription_Hail - .4byte gMoveDescription_Torment - .4byte gMoveDescription_Flatter - .4byte gMoveDescription_WillOWisp - .4byte gMoveDescription_Memento - .4byte gMoveDescription_Facade - .4byte gMoveDescription_FocusPunch - .4byte gMoveDescription_SmellingSalt - .4byte gMoveDescription_FollowMe - .4byte gMoveDescription_NaturePower - .4byte gMoveDescription_Charge - .4byte gMoveDescription_Taunt - .4byte gMoveDescription_HelpingHand - .4byte gMoveDescription_Trick - .4byte gMoveDescription_RolePlay - .4byte gMoveDescription_Wish - .4byte gMoveDescription_Assist - .4byte gMoveDescription_Ingrain - .4byte gMoveDescription_Superpower - .4byte gMoveDescription_MagicCoat - .4byte gMoveDescription_Recycle - .4byte gMoveDescription_Revenge - .4byte gMoveDescription_BrickBreak - .4byte gMoveDescription_Yawn - .4byte gMoveDescription_KnockOff - .4byte gMoveDescription_Endeavor - .4byte gMoveDescription_Eruption - .4byte gMoveDescription_SkillSwap - .4byte gMoveDescription_Imprison - .4byte gMoveDescription_Refresh - .4byte gMoveDescription_Grudge - .4byte gMoveDescription_Snatch - .4byte gMoveDescription_SecretPower - .4byte gMoveDescription_Dive - .4byte gMoveDescription_ArmThrust - .4byte gMoveDescription_Camouflage - .4byte gMoveDescription_TailGlow - .4byte gMoveDescription_LusterPurge - .4byte gMoveDescription_MistBall - .4byte gMoveDescription_FeatherDance - .4byte gMoveDescription_TeeterDance - .4byte gMoveDescription_BlazeKick - .4byte gMoveDescription_MudSport - .4byte gMoveDescription_IceBall - .4byte gMoveDescription_NeedleArm - .4byte gMoveDescription_SlackOff - .4byte gMoveDescription_HyperVoice - .4byte gMoveDescription_PoisonFang - .4byte gMoveDescription_CrushClaw - .4byte gMoveDescription_BlastBurn - .4byte gMoveDescription_HydroCannon - .4byte gMoveDescription_MeteorMash - .4byte gMoveDescription_Astonish - .4byte gMoveDescription_WeatherBall - .4byte gMoveDescription_Aromatherapy - .4byte gMoveDescription_FakeTears - .4byte gMoveDescription_AirCutter - .4byte gMoveDescription_Overheat - .4byte gMoveDescription_OdorSleuth - .4byte gMoveDescription_RockTomb - .4byte gMoveDescription_SilverWind - .4byte gMoveDescription_MetalSound - .4byte gMoveDescription_GrassWhistle - .4byte gMoveDescription_Tickle - .4byte gMoveDescription_CosmicPower - .4byte gMoveDescription_WaterSpout - .4byte gMoveDescription_SignalBeam - .4byte gMoveDescription_ShadowPunch - .4byte gMoveDescription_Extrasensory - .4byte gMoveDescription_SkyUppercut - .4byte gMoveDescription_SandTomb - .4byte gMoveDescription_SheerCold - .4byte gMoveDescription_MuddyWater - .4byte gMoveDescription_BulletSeed - .4byte gMoveDescription_AerialAce - .4byte gMoveDescription_IcicleSpear - .4byte gMoveDescription_IronDefense - .4byte gMoveDescription_Block - .4byte gMoveDescription_Howl - .4byte gMoveDescription_DragonClaw - .4byte gMoveDescription_FrenzyPlant - .4byte gMoveDescription_BulkUp - .4byte gMoveDescription_Bounce - .4byte gMoveDescription_MudShot - .4byte gMoveDescription_PoisonTail - .4byte gMoveDescription_Covet - .4byte gMoveDescription_VoltTackle - .4byte gMoveDescription_MagicalLeaf - .4byte gMoveDescription_WaterSport - .4byte gMoveDescription_CalmMind - .4byte gMoveDescription_LeafBlade - .4byte gMoveDescription_DragonDance - .4byte gMoveDescription_RockBlast - .4byte gMoveDescription_ShockWave - .4byte gMoveDescription_WaterPulse - .4byte gMoveDescription_DoomDesire - .4byte gMoveDescription_PsychoBoost diff --git a/data/text/nature_names.inc b/data/text/nature_names.inc deleted file mode 100644 index f191f80ba..000000000 --- a/data/text/nature_names.inc +++ /dev/null @@ -1,102 +0,0 @@ -gNatureName_Hardy: @ 83C0F60 - .string "HARDY$" - -gNatureName_Lonely: @ 83C0F66 - .string "LONELY$" - -gNatureName_Brave: @ 83C0F6D - .string "BRAVE$" - -gNatureName_Adamant: @ 83C0F73 - .string "ADAMANT$" - -gNatureName_Naughty: @ 83C0F7B - .string "NAUGHTY$" - -gNatureName_Bold: @ 83C0F83 - .string "BOLD$" - -gNatureName_Docile: @ 83C0F88 - .string "DOCILE$" - -gNatureName_Relaxed: @ 83C0F8F - .string "RELAXED$" - -gNatureName_Impish: @ 83C0F97 - .string "IMPISH$" - -gNatureName_Lax: @ 83C0F9E - .string "LAX$" - -gNatureName_Timid: @ 83C0FA2 - .string "TIMID$" - -gNatureName_Hasty: @ 83C0FA8 - .string "HASTY$" - -gNatureName_Serious: @ 83C0FAE - .string "SERIOUS$" - -gNatureName_Jolly: @ 83C0FB6 - .string "JOLLY$" - -gNatureName_Naive: @ 83C0FBC - .string "NAIVE$" - -gNatureName_Modest: @ 83C0FC2 - .string "MODEST$" - -gNatureName_Mild: @ 83C0FC9 - .string "MILD$" - -gNatureName_Quiet: @ 83C0FCE - .string "QUIET$" - -gNatureName_Bashful: @ 83C0FD4 - .string "BASHFUL$" - -gNatureName_Rash: @ 83C0FDC - .string "RASH$" - -gNatureName_Calm: @ 83C0FE1 - .string "CALM$" - -gNatureName_Gentle: @ 83C0FE6 - .string "GENTLE$" - -gNatureName_Sassy: @ 83C0FED - .string "SASSY$" - -gNatureName_Careful: @ 83C0FF3 - .string "CAREFUL$" - -gNatureName_Quirky: @ 83C0FFB - .string "QUIRKY$" - - .align 2 -gNatureNames:: @ 83C1004 - .4byte gNatureName_Hardy - .4byte gNatureName_Lonely - .4byte gNatureName_Brave - .4byte gNatureName_Adamant - .4byte gNatureName_Naughty - .4byte gNatureName_Bold - .4byte gNatureName_Docile - .4byte gNatureName_Relaxed - .4byte gNatureName_Impish - .4byte gNatureName_Lax - .4byte gNatureName_Timid - .4byte gNatureName_Hasty - .4byte gNatureName_Serious - .4byte gNatureName_Jolly - .4byte gNatureName_Naive - .4byte gNatureName_Modest - .4byte gNatureName_Mild - .4byte gNatureName_Quiet - .4byte gNatureName_Bashful - .4byte gNatureName_Rash - .4byte gNatureName_Calm - .4byte gNatureName_Gentle - .4byte gNatureName_Sassy - .4byte gNatureName_Careful - .4byte gNatureName_Quirky |