diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/data2.s | 4 | ||||
-rw-r--r-- | data/type_effectiveness.s | 119 |
2 files changed, 121 insertions, 2 deletions
diff --git a/data/data2.s b/data/data2.s index b938c2a39..4ce96c57d 100644 --- a/data/data2.s +++ b/data/data2.s @@ -931,8 +931,8 @@ gOamData_81F96F0:: @ 81F96F0 .align 2 .incbin "baserom.gba", 0x1f96f8, 0x28 -gUnknown_081F9720:: @ 81F9720 - .incbin "baserom.gba", 0x001f9720, 0x150 +@ 81F9720 + .include "data/type_effectiveness.s" @ 81F9870 .include "data/text/type_names.s" diff --git a/data/type_effectiveness.s b/data/type_effectiveness.s new file mode 100644 index 000000000..d0272d9e9 --- /dev/null +++ b/data/type_effectiveness.s @@ -0,0 +1,119 @@ +@ format: attacking type, defending type, damage multiplier +@ the multiplier is a (decimal) fixed-point number: +@ 20 is ×2.0 +@ 05 is ×0.5 +@ 00 is ×0 + +gTypeEffectiveness:: @ 81F9720 + .byte TYPE_NORMAL, TYPE_ROCK, 5 + .byte TYPE_NORMAL, TYPE_STEEL, 5 + .byte TYPE_FIRE, TYPE_FIRE, 5 + .byte TYPE_FIRE, TYPE_WATER, 5 + .byte TYPE_FIRE, TYPE_GRASS, 20 + .byte TYPE_FIRE, TYPE_ICE, 20 + .byte TYPE_FIRE, TYPE_BUG, 20 + .byte TYPE_FIRE, TYPE_ROCK, 5 + .byte TYPE_FIRE, TYPE_DRAGON, 5 + .byte TYPE_FIRE, TYPE_STEEL, 20 + .byte TYPE_WATER, TYPE_FIRE, 20 + .byte TYPE_WATER, TYPE_WATER, 5 + .byte TYPE_WATER, TYPE_GRASS, 5 + .byte TYPE_WATER, TYPE_GROUND, 20 + .byte TYPE_WATER, TYPE_ROCK, 20 + .byte TYPE_WATER, TYPE_DRAGON, 5 + .byte TYPE_ELECTRIC, TYPE_WATER, 20 + .byte TYPE_ELECTRIC, TYPE_ELECTRIC, 5 + .byte TYPE_ELECTRIC, TYPE_GRASS, 5 + .byte TYPE_ELECTRIC, TYPE_GROUND, 0 + .byte TYPE_ELECTRIC, TYPE_FLYING, 20 + .byte TYPE_ELECTRIC, TYPE_DRAGON, 5 + .byte TYPE_GRASS, TYPE_FIRE, 5 + .byte TYPE_GRASS, TYPE_WATER, 20 + .byte TYPE_GRASS, TYPE_GRASS, 5 + .byte TYPE_GRASS, TYPE_POISON, 5 + .byte TYPE_GRASS, TYPE_GROUND, 20 + .byte TYPE_GRASS, TYPE_FLYING, 5 + .byte TYPE_GRASS, TYPE_BUG, 5 + .byte TYPE_GRASS, TYPE_ROCK, 20 + .byte TYPE_GRASS, TYPE_DRAGON, 5 + .byte TYPE_GRASS, TYPE_STEEL, 5 + .byte TYPE_ICE, TYPE_WATER, 5 + .byte TYPE_ICE, TYPE_GRASS, 20 + .byte TYPE_ICE, TYPE_ICE, 5 + .byte TYPE_ICE, TYPE_GROUND, 20 + .byte TYPE_ICE, TYPE_FLYING, 20 + .byte TYPE_ICE, TYPE_DRAGON, 20 + .byte TYPE_ICE, TYPE_STEEL, 5 + .byte TYPE_ICE, TYPE_FIRE, 5 + .byte TYPE_FIGHTING, TYPE_NORMAL, 20 + .byte TYPE_FIGHTING, TYPE_ICE, 20 + .byte TYPE_FIGHTING, TYPE_POISON, 5 + .byte TYPE_FIGHTING, TYPE_FLYING, 5 + .byte TYPE_FIGHTING, TYPE_PSYCHIC, 5 + .byte TYPE_FIGHTING, TYPE_BUG, 5 + .byte TYPE_FIGHTING, TYPE_ROCK, 20 + .byte TYPE_FIGHTING, TYPE_DARK, 20 + .byte TYPE_FIGHTING, TYPE_STEEL, 20 + .byte TYPE_POISON, TYPE_GRASS, 20 + .byte TYPE_POISON, TYPE_POISON, 5 + .byte TYPE_POISON, TYPE_GROUND, 5 + .byte TYPE_POISON, TYPE_ROCK, 5 + .byte TYPE_POISON, TYPE_GHOST, 5 + .byte TYPE_POISON, TYPE_STEEL, 0 + .byte TYPE_GROUND, TYPE_FIRE, 20 + .byte TYPE_GROUND, TYPE_ELECTRIC, 20 + .byte TYPE_GROUND, TYPE_GRASS, 5 + .byte TYPE_GROUND, TYPE_POISON, 20 + .byte TYPE_GROUND, TYPE_FLYING, 0 + .byte TYPE_GROUND, TYPE_BUG, 5 + .byte TYPE_GROUND, TYPE_ROCK, 20 + .byte TYPE_GROUND, TYPE_STEEL, 20 + .byte TYPE_FLYING, TYPE_ELECTRIC, 5 + .byte TYPE_FLYING, TYPE_GRASS, 20 + .byte TYPE_FLYING, TYPE_FIGHTING, 20 + .byte TYPE_FLYING, TYPE_BUG, 20 + .byte TYPE_FLYING, TYPE_ROCK, 5 + .byte TYPE_FLYING, TYPE_STEEL, 5 + .byte TYPE_PSYCHIC, TYPE_FIGHTING, 20 + .byte TYPE_PSYCHIC, TYPE_POISON, 20 + .byte TYPE_PSYCHIC, TYPE_PSYCHIC, 5 + .byte TYPE_PSYCHIC, TYPE_DARK, 0 + .byte TYPE_PSYCHIC, TYPE_STEEL, 5 + .byte TYPE_BUG, TYPE_FIRE, 5 + .byte TYPE_BUG, TYPE_GRASS, 20 + .byte TYPE_BUG, TYPE_FIGHTING, 5 + .byte TYPE_BUG, TYPE_POISON, 5 + .byte TYPE_BUG, TYPE_FLYING, 5 + .byte TYPE_BUG, TYPE_PSYCHIC, 20 + .byte TYPE_BUG, TYPE_GHOST, 5 + .byte TYPE_BUG, TYPE_DARK, 20 + .byte TYPE_BUG, TYPE_STEEL, 5 + .byte TYPE_ROCK, TYPE_FIRE, 20 + .byte TYPE_ROCK, TYPE_ICE, 20 + .byte TYPE_ROCK, TYPE_FIGHTING, 5 + .byte TYPE_ROCK, TYPE_GROUND, 5 + .byte TYPE_ROCK, TYPE_FLYING, 20 + .byte TYPE_ROCK, TYPE_BUG, 20 + .byte TYPE_ROCK, TYPE_STEEL, 5 + .byte TYPE_GHOST, TYPE_NORMAL, 0 + .byte TYPE_GHOST, TYPE_PSYCHIC, 20 + .byte TYPE_GHOST, TYPE_DARK, 5 + .byte TYPE_GHOST, TYPE_STEEL, 5 + .byte TYPE_GHOST, TYPE_GHOST, 20 + .byte TYPE_DRAGON, TYPE_DRAGON, 20 + .byte TYPE_DRAGON, TYPE_STEEL, 5 + .byte TYPE_DARK, TYPE_FIGHTING, 5 + .byte TYPE_DARK, TYPE_PSYCHIC, 20 + .byte TYPE_DARK, TYPE_GHOST, 20 + .byte TYPE_DARK, TYPE_DARK, 5 + .byte TYPE_DARK, TYPE_STEEL, 5 + .byte TYPE_STEEL, TYPE_FIRE, 5 + .byte TYPE_STEEL, TYPE_WATER, 5 + .byte TYPE_STEEL, TYPE_ELECTRIC, 5 + .byte TYPE_STEEL, TYPE_ICE, 20 + .byte TYPE_STEEL, TYPE_ROCK, 20 + .byte TYPE_STEEL, TYPE_STEEL, 5 + .byte 0xFE, 0xFE, 0 + .byte TYPE_NORMAL, TYPE_GHOST, 0 + .byte TYPE_FIGHTING, TYPE_GHOST, 0 + .byte 0xFF, 0xFF, 0 |