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-rw-r--r--data/contest.s196
-rw-r--r--data/text/contest_strings.inc669
2 files changed, 0 insertions, 865 deletions
diff --git a/data/contest.s b/data/contest.s
index d1855e947..714d000a6 100644
--- a/data/contest.s
+++ b/data/contest.s
@@ -5,202 +5,6 @@
.section .rodata
-@ 83C9408
- @ .include "data/contest_opponents.inc"
-
-gUnknown_083CA308:: @ 83CA308
- .byte 19, 0
- .byte 19, 5
- .byte 19, 10
- .byte 19, 15
-
-gUnknown_083CA310:: @ 83CA310
- .byte 25, 0
- .byte 25, 5
- .byte 25, 10
- .byte 25, 15
-
-gUnknown_083CA318:: @ 83CA318
- .byte 20, 2
- .byte 20, 7
- .byte 20, 12
- .byte 20, 17
- .byte 24, 2
- .byte 24, 7
- .byte 24, 12
- .byte 24, 17
- .byte 220, 24
- .byte 220, 64
- .byte 220, 104
- .byte 220, 144
-
-gUnknown_083CA330:: @ 83CA330
- .byte 224, 24
- .byte 224, 64
- .byte 224, 104
- .byte 224, 144
-
-sSliderHeartYPositions:: @ 83CA338
- .byte 36, 76, 116, 156
-
-gUnknown_083CA33C:: @ 83CA33C
- .byte 36, 76, 116, 156
-
-gUnknown_083CA340:: @ 83CA340
- .byte 0, 31, 9, 39
- .byte 0, 33, 9, 39
- .byte 0, 35, 9, 39
- .byte 0, 37, 9, 39
-
- .align 2
-sSpriteSheet_SliderHeart:: @ 83CA350
- obj_tiles gTiles_8D1975C, 0x20, 20004
-
- .align 2
-gOamData_83CA358:: @ 83CA358
- .2byte 0x0000
- .2byte 0x0000
- .2byte 0x0000
-
- .align 2
-gSpriteAffineAnim_83CA360:: @ 83CA360
- obj_rot_scal_anim_frame 0x100, 0x100, 0, 0
- obj_rot_scal_anim_end
-
- .align 2
-gSpriteAffineAnim_83CA370:: @ 83CA370
- obj_rot_scal_anim_frame 0x100, 0x100, 0, 0
- obj_rot_scal_anim_frame 0xFFF6, 0xFFF6, -20, 20
- obj_rot_scal_anim_end
-
- .align 2
-gSpriteAffineAnim_83CA388:: @ 83CA388
- obj_rot_scal_anim_frame 0x38, 0x38, 0, 0
- obj_rot_scal_anim_frame 0xA, 0xA, 20, 20
- obj_rot_scal_anim_end
-
- .align 2
-gSpriteAffineAnimTable_83CA3A0:: @ 83CA3A0
- .4byte gSpriteAffineAnim_83CA360
- .4byte gSpriteAffineAnim_83CA370
- .4byte gSpriteAffineAnim_83CA388
-
- .align 2
-sSpriteTemplate_SliderHeart:: @ 83CA3AC
- spr_template 20004, 44000, gOamData_83CA358, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83CA3A0, SpriteCallbackDummy
-
- .align 2
-gUnknown_083CA3C4:: @ 83CA3C4
- obj_tiles gContestNextTurnGfx, 256, 0x4e26
- obj_tiles gContestNextTurnGfx, 256, 0x4e27
- obj_tiles gContestNextTurnGfx, 256, 0x4e28
- obj_tiles gContestNextTurnGfx, 256, 0x4e29
-
- .align 2
-gUnknown_083CA3E4:: @ 83CA3E4
- obj_pal gContestPal, 0x4E26
-
- .align 2
-gOamData_83CA3EC:: @ 83CA3EC
- .2byte 0x4000
- .2byte 0x4000
- .2byte 0x0000
-
- .align 2
-gSpriteTemplate_83CA3F4:: @ 83CA3F4
- spr_template 20006, 20006, gOamData_83CA3EC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gSpriteTemplate_83CA40C:: @ 83CA40C
- spr_template 20007, 20006, gOamData_83CA3EC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gSpriteTemplate_83CA424:: @ 83CA424
- spr_template 20008, 20006, gOamData_83CA3EC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gSpriteTemplate_83CA43C:: @ 83CA43C
- spr_template 20009, 20006, gOamData_83CA3EC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gSubspriteTable_83CA454:: @ 83CA454
- subsprite -26, -4, 0, 0, 32x8
- subsprite 6, -4, 0, 4, 32x8
-
- .align 2
-gSubspriteTables_83CA464:: @ 83CA464
- .4byte 2, gSubspriteTable_83CA454
-
- .align 2
-gUnknown_083CA46C:: @ 83CA46C
- obj_tiles gContestApplauseGfx, 1024, 44002
-
- .align 2
-gUnknown_083CA474:: @ 83CA474
- obj_pal gContestPal, 44002
-
- .align 2
-gOamData_83CA47C:: @ 83CA47C
- .2byte 0x4000
- .2byte 0xC000
- .2byte 0x0000
-
- .align 2
-gSpriteTemplate_83CA484:: @ 83CA484
- spr_template 44002, 44002, gOamData_83CA47C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-gOamData_83CA49C:: @ 83CA49C
- .2byte 0x0000
- .2byte 0xC000
- .2byte 0x2C00
-
- .align 2
-sSpriteTemplate_Judge:: @ 83CA4A4
- spr_template 20005, 20005, gOamData_83CA49C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .align 2
-sSpriteSheet_Judge:: @ 83CA4BC
- obj_tiles gContestJudgeGfx, 2048, 0x4e25
-
- .align 2
-sSpriteSheet_JudgeSymbols:: @ 83CA4C4
- obj_tiles gContestJudgeSymbolsGfx, 896, 0xabe0
-
- .align 2
-sSpritePalette_JudgeSymbols:: @ 83CA4CC
- obj_pal gContest3Pal, 0xabe0
-
- .align 2
-sSpriteTemplate_JudgeSpeechBubble:: @ 83CA4D4
- spr_template 0xABE0, 0xABE0, gOamData_837DF2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
-
- .include "data/text/contest_strings.inc"
-
-gUnknownText_MissedTurn:: @ 83CC355
-.ifdef ENGLISH
- .string "Missed turn$"
-.else
- .string "Verpasste Chance$"
-.endif
-
-gUnknownText_LinkStandbyAndWinner:: @ 83CC361
-.ifdef ENGLISH
- .string "Link standby...$"
- .string "{COLOR WHITE2}$"
- .string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\nCongratulations!$"
-.else
- .string "Verbindung...$"
- .string "{COLOR WHITE2}$"
- .string "Der Sieger ist {STR_VAR_2} von\n"
- .string "{STR_VAR_1}! Herzlichen Glückwunsch!$"
-.endif
-
- .align 1
-@ unknown, unreferenced data
- .byte 0x9C
- .byte 0x77
-
gUnknownText_UnknownFormatting2:: @ 83CC3A0
.string "{COLOR GREEN}{SHADOW RED}$"
diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc
deleted file mode 100644
index 2c1d7958e..000000000
--- a/data/text/contest_strings.inc
+++ /dev/null
@@ -1,669 +0,0 @@
-ContestString_DescHighlyAppealing:
- .string "A highly appealing move.$"
-ContestString_DescStartled1:
- .string "After this move, the user is\nmore easily startled.$"
-ContestString_DescGreatLock:
- .string "Makes a great appeal, but\nallows no more to the end.$"
-ContestString_DescRepeatable:
- .string "Can be repeatedly used\nwithout boring the JUDGE.$"
-ContestString_DescStartled2:
- .string "Can avoid being startled\nby others once.$"
-ContestString_DescStartled3:
- .string "Can avoid being startled\nby others.$"
-ContestString_DescStartled4:
- .string "Can avoid being startled\nby others a little.$"
-ContestString_DescStartled5:
- .string "After this move, the user is\nless likely to be startled.$"
-ContestString_DescStartled6:
- .string "Slightly startles the\nPOKéMON in front.$"
-ContestString_DescStartled7:
- .string "Slightly startles those\nthat have made appeals.$"
-ContestString_DescStartled8:
- .string "Startles the POKéMON that\nappealed before the user.$"
-ContestString_DescStartled9:
- .string "Startles all POKéMON that\nhave done their appeals.$"
-ContestString_DescStartled10:
- .string "Badly startles the\nPOKéMON in front.$"
-ContestString_DescStartled11:
- .string "Badly startles those that\nhave made appeals.$"
-ContestString_DescStartled12:
- .string "Startles the POKéMON that\nappealed before the user.$"
-ContestString_DescStartled13:
- .string "Startles all POKéMON that\nappealed before the user.$"
-ContestString_DescAttentionShift:
- .string "Shifts the JUDGE's\nattention from others.$"
-ContestString_DescStartled14:
- .string "Startles the POKéMON that\nhas the JUDGE's attention.$"
-ContestString_DescJamOthersMissTurn:
- .string "Jams the others, and misses\none turn of appeals.$"
-ContestString_DescStartled15:
- .string "Startles POKéMON that\nmade a same-type appeal.$"
-ContestString_DescStartled16:
- .string "Badly startles POKéMON\nthat made COOL appeals.$"
-ContestString_DescStartled17:
- .string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
-ContestString_DescStartled18:
- .string "Badly startles POKéMON\nthat made CUTE appeals.$"
-ContestString_DescStartled19:
- .string "Badly startles POKéMON\nthat made SMART appeals.$"
-ContestString_DescStartled20:
- .string "Badly startles POKéMON\nthat made TOUGH appeals.$"
-ContestString_DescNervousOne:
- .string "Makes one POKéMON after\nthe user nervous.$"
-ContestString_DescNervousAllAfter:
- .string "Makes all POKéMON after\nthe user nervous.$"
-ContestString_DescConditionWorseBefore:
- .string "Worsens the condition of\nthose that made appeals.$"
-ContestString_DescStartled21:
- .string "Badly startles POKéMON in\ngood condition.$"
-ContestString_DescGreatWhenFirst:
- .string "The appeal works great if\nperformed first.$"
-ContestString_DescGreatWhenLast:
- .string "The appeal works great if\nperformed last.$"
-ContestString_DescAppealGoodBeforeAll:
- .string "Makes the appeal as good\nas those before it.$"
-ContestString_DescAppealGoodBeforeOne:
- .string "Makes the appeal as good\nas the one before it.$"
-ContestString_DescBetterWhenLater:
- .string "The appeal works better\nthe later it is performed.$"
-ContestString_DescAffectedByTiming:
- .string "The appeal's quality varies\ndepending on its timing.$"
-ContestString_DescBetterWhenSameType:
- .string "Works well if it's the same\ntype as the one before.$"
-ContestString_DescBetterWhenDiffType:
- .string "Works well if different in\ntype than the one before.$"
-ContestString_DescAffectedByFront:
- .string "Affected by how well the\nappeal in front goes.$"
-ContestString_DescConditionUp:
- .string "Ups the user's condition.\nHelps prevent nervousness.$"
-ContestString_DescAffectedByCondition:
- .string "The appeal works well if the\nuser's condition is good.$"
-ContestString_DescAppealEarlier:
- .string "The next appeal can be made\nearlier next turn.$"
-ContestString_DescAppealLater:
- .string "The next appeal can be made\nlater next turn.$"
-ContestString_DescRandomOrderEasier:
- .string "Makes the next turn's order\nmore easily scrambled.$"
-ContestString_DescRandomOrder:
- .string "Scrambles the order of\nappeals on the next turn.$"
-ContestString_DescAnyExcitement:
- .string "An appeal that excites the\naudience in any CONTEST.$"
-ContestString_DescStartled22:
- .string "Badly startles all POKéMON\nthat made good appeals.$"
-ContestString_DescScaleWithExcitement:
- .string "The appeal works best the\nmore the crowd is excited.$"
-ContestString_DescStopExcitement:
- .string "Temporarily stops the\ncrowd from growing excited.$"
-
- .align 2
-gContestEffectStrings:: @ 83CADD4
- .4byte ContestString_DescHighlyAppealing
- .4byte ContestString_DescStartled1
- .4byte ContestString_DescGreatLock
- .4byte ContestString_DescRepeatable
- .4byte ContestString_DescStartled2
- .4byte ContestString_DescStartled3
- .4byte ContestString_DescStartled4
- .4byte ContestString_DescStartled5
- .4byte ContestString_DescStartled6
- .4byte ContestString_DescStartled7
- .4byte ContestString_DescStartled8
- .4byte ContestString_DescStartled9
- .4byte ContestString_DescStartled10
- .4byte ContestString_DescStartled11
- .4byte ContestString_DescStartled12
- .4byte ContestString_DescStartled13
- .4byte ContestString_DescAttentionShift
- .4byte ContestString_DescStartled14
- .4byte ContestString_DescJamOthersMissTurn
- .4byte ContestString_DescStartled15
- .4byte ContestString_DescStartled16
- .4byte ContestString_DescStartled17
- .4byte ContestString_DescStartled18
- .4byte ContestString_DescStartled19
- .4byte ContestString_DescStartled20
- .4byte ContestString_DescNervousOne
- .4byte ContestString_DescNervousAllAfter
- .4byte ContestString_DescConditionWorseBefore
- .4byte ContestString_DescStartled21
- .4byte ContestString_DescGreatWhenFirst
- .4byte ContestString_DescGreatWhenLast
- .4byte ContestString_DescAppealGoodBeforeAll
- .4byte ContestString_DescAppealGoodBeforeOne
- .4byte ContestString_DescBetterWhenLater
- .4byte ContestString_DescAffectedByTiming
- .4byte ContestString_DescBetterWhenSameType
- .4byte ContestString_DescBetterWhenDiffType
- .4byte ContestString_DescAffectedByFront
- .4byte ContestString_DescConditionUp
- .4byte ContestString_DescAffectedByCondition
- .4byte ContestString_DescAppealEarlier
- .4byte ContestString_DescAppealLater
- .4byte ContestString_DescRandomOrderEasier
- .4byte ContestString_DescRandomOrder
- .4byte ContestString_DescAnyExcitement
- .4byte ContestString_DescStartled22
- .4byte ContestString_DescScaleWithExcitement
- .4byte ContestString_DescStopExcitement
-
-ContestString_MoveRainDance:
- .string "RAIN DANCE$"
-ContestString_MoveRage:
- .string "RAGE$"
-ContestString_MoveFocusEnergy:
- .string "FOCUS ENERGY$"
-ContestString_MoveHypnosis:
- .string "HYPNOSIS$"
-ContestString_MoveSoftboiled:
- .string "SOFTBOILED$"
-ContestString_MoveHornAttack:
- .string "HORN ATTACK$"
-ContestString_MoveSwordsDance:
- .string "SWORDS DANCE$"
-ContestString_MoveConversion:
- .string "CONVERSION$"
-ContestString_MoveSunnyDay:
- .string "SUNNY DAY$"
-ContestString_MoveRest:
- .string "REST$"
-ContestString_MoveVicegrip:
- .string "VICEGRIP$"
-ContestString_MoveDefenseCurl:
- .string "DEFENSE CURL$"
-ContestString_MoveLockOn:
- .string "LOCK-ON$"
-
- .align 2
- .4byte ContestString_MoveRainDance
- .4byte ContestString_MoveRainDance
- .4byte ContestString_MoveRage
- .4byte ContestString_MoveFocusEnergy
- .4byte ContestString_MoveHypnosis
- .4byte ContestString_MoveSoftboiled
- .4byte ContestString_MoveHornAttack
- .4byte ContestString_MoveSwordsDance
- .4byte ContestString_MoveConversion
- .4byte ContestString_MoveSunnyDay
- .4byte ContestString_MoveRest
- .4byte ContestString_MoveVicegrip
- .4byte ContestString_MoveDefenseCurl
- .4byte ContestString_MoveLockOn
-
-ContestString_Cool:
- .string "COOL$"
-ContestString_Beauty:
- .string "BEAUTY$"
-ContestString_Cute:
- .string "CUTE$"
-ContestString_Smart:
- .string "SMART$"
-ContestString_Tough:
- .string "TOUGH$"
-
- .align 2
-gContestCategoryNames:: @ 83CAF70
- .4byte ContestString_Cool
- .4byte ContestString_Beauty
- .4byte ContestString_Cute
- .4byte ContestString_Smart
- .4byte ContestString_Tough
-
-gText_Contest_WhichMoveWillBePlayed:: @ 83CAF84
- .string "Appeal no. {NAME_END}!\nWhich move will be played?$"
-
-gText_Contest_ButItCantParticipate:: @ 83CAFAE
- .string "Appeal no. {NAME_END}!\nBut it can't participate!$"
-
-gText_MonAppealedWithMove:: @ 83CAFD7
- .string "{STR_VAR_1} appealed with\n{STR_VAR_2}!$"
- .string "The other POKéMON\nmade moves.{PAUSE 60}$"
-
-gText_MonWasWatchingOthers:: @ 83CB00D
- .string "{STR_VAR_1} was watching\nthe others.{PAUSE 60}$"
-
-gText_AllOutOfAppealTime:: @ 83CB02C
- .string "We're all out of\nAppeal Time!{PAUSE 60}$"
- .string "{STR_VAR_1}'s {STR_VAR_3}\nmove {STR_VAR_2}!{PAUSE 60}$"
- .string "TRICK$"
- .string "SPECIAL$"
-ContestString_AppealJammed:
- .string "But the appeal was\njammed.$"
-ContestString_FollowLead:
- .string "It followed another\nPOKéMON's lead.$"
-ContestString_MessedUp:
- .string "But it messed up.$"
-ContestString_BetterUsual:
- .string "It went better than\nusual.$"
-ContestString_JudgeLookAway:
- .string "The JUDGE looked away\nfor some reason.$"
-ContestString_WorkHard:
- .string "It worked hard to build on\npast mistakes.$"
-ContestString_NoMoreMoves:
- .string "It can't make any more\nmoves.$"
-ContestString_WorkReallyWell:
- .string "It worked frighteningly\nwell.$"
-ContestString_WorkHardStandout:
- .string "It worked as hard as the\nstandout POKéMON.$"
-ContestString_JudgeExpectantly:
- .string "The JUDGE looked on\nexpectantly.$"
-ContestString_WorkRatherWell:
- .string "It worked rather well.$"
-ContestString_WorkBetter:
- .string "It worked a little better\nthan usual.$"
-
- .align 2
- .4byte ContestString_AppealJammed
- .4byte ContestString_FollowLead
- .4byte ContestString_MessedUp
- .4byte ContestString_BetterUsual
- .4byte ContestString_BetterUsual
- .4byte ContestString_JudgeLookAway
- .4byte ContestString_WorkHard
- .4byte ContestString_NoMoreMoves
- .4byte ContestString_WorkReallyWell
- .4byte ContestString_WorkHardStandout
- .4byte ContestString_JudgeExpectantly
- .4byte ContestString_WorkRatherWell
- .4byte ContestString_WorkBetter
-
-ContestString_StandOutNone:
- .string "{STR_VAR_1} failed to\nstand out at all...{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutNotMuch:
- .string "{STR_VAR_1} didn't stand\nout very much...{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutLittle:
- .string "{STR_VAR_1} caught a\nlittle attention.{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutLot:
- .string "{STR_VAR_1} attracted a\nlot of attention.{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutTotal:
- .string "{STR_VAR_1} commanded\ntotal attention.{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutDidnt:
- .string "{STR_VAR_1} hasn't made\nits appeal.{PAUSE_UNTIL_PRESS}$"
-
- .align 2
-gContestStandOutStrings:: @ 83CB2F0
- .4byte ContestString_StandOutNone
- .4byte ContestString_StandOutNotMuch
- .4byte ContestString_StandOutLittle
- .4byte ContestString_StandOutLot
- .4byte ContestString_StandOutTotal
- .4byte ContestString_StandOutDidnt
-
-ContestString_AppealAnticipation3:
- .string "Anticipation swelled for\n{STR_VAR_1}'s appeal next.$"
-ContestString_JudgeSatisfied:
- .string "The JUDGE was very\nsatisfied.$"
-ContestString_Terminator:
- .string "$"
-ContestString_JudgeHeldFirm:
- .string "The JUDGE 's views on\n{STR_VAR_1} held firm.$"
-ContestString_ChangedPerceptions:
- .string "{STR_VAR_1}'s {STR_VAR_3}\nchanged perceptions.$"
-ContestString_AppealWoreOff:
- .string "{STR_VAR_1}'s appeal\neffect wore off.$"
-ContestString_AppealWoreOff2:
- .string "The special appeal's\neffect wore off.$"
-ContestString_AppealLookSame:
- .string "Everyone's appeals were\nmade to look the same.$"
-ContestString_AppealCheapened:
- .string "{STR_VAR_2}'s appeal was\ncheapened.$"
-ContestString_AppealCheapened2:
- .string "It cheapened the appeal\nof those ahead.$"
-ContestString_AppealAttentionStolen:
- .string "It stole attention away\nfrom {STR_VAR_2}.$"
-ContestString_AppealCheapened3:
- .string "It cheapened\n{STR_VAR_2}'s appeal.$"
-ContestString_AppealCheapened4:
- .string "It severely cheapened\nother appeals.$"
-ContestString_AppealAnticipation:
- .string "Anticipation swelled for\n{STR_VAR_1}'s appeal next.$"
-ContestString_AppealCheapened5:
- .string "It cheapened the appeal\nof those ahead.$"
-ContestString_AppealCheapened6:
- .string "It cheapened the JUDGE's\nfavorite appeal.$"
-ContestString_AppealCheapened7:
- .string "The appeals of others\nwere cheapened by half.$"
-ContestString_JammedStoodOut:
- .string "It stood out to make up\nfor being jammed.$"
-ContestString_AppealNoMore:
- .string "It can't participate in\nappeals any more.$"
-ContestString_AppealTouched:
- .string "It touched the JUDGE for\na fantastic appeal.$"
-ContestString_AppealAnticipation2:
- .string "Anticipation rose for\nupcoming appeals.$"
-ContestString_AppealStoodOut2:
- .string "It stood out as much as\nspecial appeals.$"
-ContestString_AppealStoodOut3:
- .string "It stood out as much as\n{STR_VAR_1}.$"
-ContestString_JammedAppealsNotice:
- .string "Jammed appeals were made\neven less noticeable.$"
-ContestString_AppealSame:
- .string "Everyone's appeals were\nmade the same.$"
-ContestString_AppealFullWorse:
- .string "Its {STR_VAR_1} is full.\nIt worsened its appeal.$"
-
- .align 2
- .4byte ContestString_JudgeHeldFirm
- .4byte ContestString_ChangedPerceptions
- .4byte ContestString_Terminator
- .4byte ContestString_AppealWoreOff
- .4byte ContestString_AppealWoreOff2
- .4byte ContestString_AppealLookSame
- .4byte ContestString_AppealCheapened
- .4byte ContestString_AppealCheapened2
- .4byte ContestString_AppealAttentionStolen
- .4byte ContestString_AppealCheapened3
- .4byte ContestString_AppealCheapened4
- .4byte ContestString_AppealAnticipation
- .4byte ContestString_AppealCheapened5
- .4byte ContestString_AppealCheapened6
- .4byte ContestString_AppealCheapened7
- .4byte ContestString_JammedStoodOut
- .4byte ContestString_AppealNoMore
- .4byte ContestString_AppealTouched
- .4byte ContestString_AppealAnticipation2
- .4byte ContestString_AppealStoodOut2
- .4byte ContestString_AppealStoodOut3
- .4byte ContestString_Terminator
- .4byte ContestString_Terminator
- .4byte ContestString_Terminator
- .4byte ContestString_JammedAppealsNotice
- .4byte ContestString_AppealSame
-ContestString_MoreConscious:
- .string "It became more conscious\nof the other POKéMON.{PAUSE 60}$"
-ContestString_NoAppeal:
- .string "{STR_VAR_1} can't make an\nappeal after this.{PAUSE 60}$"
-ContestString_SettleDown:
- .string "It settled down just a\nlittle bit.{PAUSE 60}$"
-ContestString_ObliviousToOthers:
- .string "It became oblivious to\nthe other POKéMON.{PAUSE 60}$"
-ContestString_LessAware:
- .string "It became less aware of\nthe other POKéMON.{PAUSE 60}$"
-ContestString_StoppedCaring:
- .string "It stopped caring about\nother POKéMON much.{PAUSE 60}$"
-ContestString_StartleAttempt:
- .string "It tried to startle the\nother POKéMON.{PAUSE 60}$"
-ContestString_DazzleAttempt:
- .string "It tried to dazzle the\nothers.{PAUSE 60}$"
-ContestString_JudgeLookAway2:
- .string "The JUDGE looked away\nfrom {STR_VAR_1}.{PAUSE 60}$"
-ContestString_UnnerveAttempt:
- .string "It tried to unnerve the\nnext POKéMON.{PAUSE 60}$"
-ContestString_Nervous:
- .string "{STR_VAR_1} became\nnervous.{PAUSE 60}$"
-ContestString_UnnerveWaiting:
- .string "The appeal tried to\nunnerve waiting POKéMON.{PAUSE 60}$"
-ContestString_TauntWell:
- .string "It taunted POKéMON\ndoing well.{PAUSE 60}$"
-ContestString_RegainedForm:
- .string "{STR_VAR_1} regained its\nform.{PAUSE 60}$"
-ContestString_JamWell:
- .string "It tried to jam POKéMON\ndoing well.{PAUSE 60}$"
-ContestString_HustleStandout:
- .string "The standout {STR_VAR_1}\nhustled even more.{PAUSE 60}$"
-ContestString_WorkHardUnnoticed:
- .string "The largely unnoticed\n{STR_VAR_1} worked hard.{PAUSE 60}$"
-ContestString_WorkBefore:
- .string "It worked as much as\nPOKéMON before it.{PAUSE 60}$"
-ContestString_AppealNotWell:
- .string "{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 60}$"
-ContestString_WorkPreceding:
- .string "It worked as much as the\npreceding POKéMON.{PAUSE 60}$"
-ContestString_AppealNotWell2:
- .string "{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 60}$"
-ContestString_AppealNotShownWell:
- .string "{STR_VAR_1}'s appeal\ncouldn't be shown well.{PAUSE 60}$"
-ContestString_AppealSlightlyWell:
- .string "{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 60}$"
-ContestString_AppealPrettyWell:
- .string "{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 60}$"
-ContestString_AppealExcellently:
- .string "{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 60}$"
-ContestString_AppealDud:
- .string "{STR_VAR_1}'s appeal was\na dud.{PAUSE 60}$"
-ContestString_AppealNotVeryWell:
- .string "{STR_VAR_1}'s appeal did\nnot work very well.{PAUSE 60}$"
-ContestString_AppealSlightlyWell2:
- .string "{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 60}$"
-ContestString_AppealPrettyWell2:
- .string "{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 60}$"
-ContestString_AppealVeryWell:
- .string "{STR_VAR_1}'s appeal\nwent very well.{PAUSE 60}$"
-ContestString_AppealExcellently2:
- .string "{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 60}$"
-ContestString_SameTypeGood:
- .string "It's the same type as the\nPOKéMON before - good!{PAUSE 60}$"
-ContestString_DiffTypeGood:
- .string "It's not the same type as\nthe one before - good!{PAUSE 60}$"
-ContestString_StoodOutAsMuch:
- .string "It stood out much more\nthan the POKéMON before.{PAUSE 60}$"
-ContestString_NotAsWell:
- .string "It didn't do as well as the\nPOKéMON before.{PAUSE 60}$"
-ContestString_ConditionRose:
- .string "{STR_VAR_1}'s condition\nrose above usual.{PAUSE 60}$"
-ContestString_HotStatus:
- .string "{STR_VAR_1}'s hot status\nmade it a great appeal!{PAUSE 60}$"
-ContestString_MoveUpLine:
- .string "It moved up in line for\nthe next appeal.{PAUSE 60}$"
-ContestString_MoveBackLine:
- .string "It moved back in line once\nfor the next appeal.{PAUSE 60}$"
-ContestString_ScrambleOrder:
- .string "It scrambled up the\norder for the next turn.{PAUSE 60}$"
-
-gUnknown_083CBD52:: @ 83CBD52
-ContestString_JudgeExpectantly2::
- .string "The JUDGE looked at\n{STR_VAR_1} expectantly.{PAUSE 60}$"
-
-gUnknown_083CBD79:: @ 83CBD79
-ContestString_WentOverWell::
- .string "The appeal combo went\nover well.{PAUSE 60}$"
-
-gUnknown_083CBD9D:: @ 83CBD9D
-ContestString_WentOverVeryWell::
- .string "The appeal combo went\nover very well.{PAUSE 60}$"
-
-gUnknown_083CBDC6:: @ 83CBDC6
-ContestString_AppealComboExcellently::
- .string "The appeal combo went\nover excellently.{PAUSE 60}$"
-ContestString_AvertGaze:
- .string "{STR_VAR_1} managed to\navert its gaze.{PAUSE 60}$"
-ContestString_AvoidSeeing:
- .string "{STR_VAR_1} managed to\navoid seeing it.{PAUSE 60}$"
-ContestString_NotFazed:
- .string "{STR_VAR_1} isn't fazed\nby that sort of thing.{PAUSE 60}$"
-ContestString_LittleDistracted:
- .string "{STR_VAR_1} became a\nlittle distracted.{PAUSE 60}$"
-ContestString_AttemptStartle:
- .string "It tried to startle the\nother POKéMON.{PAUSE 60}$"
-ContestString_LookedDown:
- .string "{STR_VAR_1} looked down\nout of distraction.{PAUSE 60}$"
-ContestString_TurnedBack:
- .string "{STR_VAR_1} turned back\nout of distraction.{PAUSE 60}$"
-ContestString_UtterCry:
- .string "{STR_VAR_1} couldn't help\nuttering a cry.{PAUSE 60}$"
-ContestString_LeaptUp:
- .string "{STR_VAR_1} couldn't help\nleaping up.{PAUSE 60}$"
-ContestString_TrippedOver:
- .string "{STR_VAR_1} tripped over\nout of distraction.{PAUSE 60}$"
-
-gText_MonWasTooNervousToMove:: @ 83CBF60
-ContestString_TooNervous:
- .string "{STR_VAR_1} was too\nnervous to move.{PAUSE 60}$"
-ContestString_MessedUp2:
- .string "But it messed up.{PAUSE 60}$"
-ContestString_FailedTargetNervous:
- .string "But it failed to make\nthe target nervous.{PAUSE 60}$"
-ContestString_FailedAnyoneNervous:
- .string "But it failed to make\nanyone nervous.{PAUSE 60}$"
-ContestString_Ignored:
- .string "But it was ignored...{PAUSE 60}$"
-ContestString_NoConditionImprove:
- .string "But it couldn't improve\nits condition...{PAUSE 60}$"
-ContestString_BadConditionWeakAppeal:
- .string "Its bad condition\nresulted in a weak appeal.{PAUSE 60}$"
-ContestString_Unaffected:
- .string "{STR_VAR_1} was\nunaffected.{PAUSE 60}$"
-
-gUnknown_083CC075:: @ 83CC075
-ContestString_DissapointedRepeat::
- .string "{STR_VAR_1} disappointed\nby repeating an appeal.{PAUSE 60}$"
-
-gUnknown_083CC0A0:: @ 83CC0A0
-ContestString_WentOverGreat::
- .string "{STR_VAR_1}'s {STR_VAR_3}\nwent over great.{PAUSE 60}$"
-
-gUnknown_083CC0BC:: @ 83CC0BC
-ContestString_DidntGoWell::
- .string "{STR_VAR_1}'s {STR_VAR_3}\ndidn't go over well here...{PAUSE 60}$"
-
-gUnknown_083CC0E3:: @ 83CC0E3
-ContestString_GotCrowdGoing::
- .string "{STR_VAR_1}'s {STR_VAR_3}\ngot the crowd going.{PAUSE 60}$"
-
-gUnknown_083CC103:: @ 83CC103
-ContestString_CantAppealNextTurn::
- .string "{STR_VAR_1} can't appeal\nnext turn...{PAUSE 60}$"
-ContestString_AttractedAttention::
- .string "It attracted the crowd's\nattention.{PAUSE 60}$"
-
-gUnknown_083CC14A:: @ 83CC14A
-ContestString_CrowdWatches::
- .string "The crowd continues to\nwatch {STR_VAR_3}.{PAUSE 60}$"
-
-gUnknown_083CC16E:: @ 83CC16E
-ContestString_Ignored2::
- .string "{STR_VAR_1}'s\n{STR_VAR_2} is ignored.{PAUSE 60}$"
-
- .align 2
-gUnknown_083CC188:: @ 83CC188
- .4byte ContestString_MoreConscious
- .4byte ContestString_NoAppeal
- .4byte ContestString_SettleDown
- .4byte ContestString_ObliviousToOthers
- .4byte ContestString_LessAware
- .4byte ContestString_StoppedCaring
- .4byte ContestString_StartleAttempt
- .4byte ContestString_DazzleAttempt
- .4byte ContestString_JudgeLookAway2
- .4byte ContestString_UnnerveAttempt
- .4byte ContestString_Nervous
- .4byte ContestString_UnnerveWaiting
- .4byte ContestString_TauntWell
- .4byte ContestString_RegainedForm
- .4byte ContestString_JamWell
- .4byte ContestString_HustleStandout
- .4byte ContestString_WorkHardUnnoticed
- .4byte ContestString_WorkBefore
- .4byte ContestString_AppealNotWell
- .4byte ContestString_WorkPreceding
- .4byte ContestString_AppealNotWell2
- .4byte ContestString_AppealNotShownWell
- .4byte ContestString_AppealSlightlyWell
- .4byte ContestString_AppealPrettyWell
- .4byte ContestString_AppealExcellently
- .4byte ContestString_AppealDud
- .4byte ContestString_AppealNotVeryWell
- .4byte ContestString_AppealSlightlyWell2
- .4byte ContestString_AppealPrettyWell2
- .4byte ContestString_AppealVeryWell
- .4byte ContestString_AppealExcellently2
- .4byte ContestString_SameTypeGood
- .4byte ContestString_DiffTypeGood
- .4byte ContestString_StoodOutAsMuch
- .4byte ContestString_NotAsWell
- .4byte ContestString_ConditionRose
- .4byte ContestString_HotStatus
- .4byte ContestString_MoveUpLine
- .4byte ContestString_MoveBackLine
- .4byte ContestString_ScrambleOrder
- .4byte ContestString_JudgeExpectantly2 @ expectantly
- .4byte ContestString_WentOverWell
- .4byte ContestString_WentOverVeryWell
- .4byte ContestString_AppealComboExcellently
- .4byte ContestString_AvertGaze
- .4byte ContestString_AvoidSeeing
- .4byte ContestString_NotFazed
- .4byte ContestString_LittleDistracted
- .4byte ContestString_AttemptStartle
- .4byte ContestString_LookedDown
- .4byte ContestString_TurnedBack
- .4byte ContestString_UtterCry
- .4byte ContestString_LeaptUp
- .4byte ContestString_TrippedOver
- .4byte ContestString_MessedUp2
- .4byte ContestString_FailedTargetNervous
- .4byte ContestString_FailedAnyoneNervous
- .4byte ContestString_Ignored
- .4byte ContestString_NoConditionImprove
- .4byte ContestString_BadConditionWeakAppeal
- .4byte ContestString_Unaffected
- .4byte ContestString_AttractedAttention
-
-gText_Contest_Shyness:: @ 83CC280
- .string "shyness$"
-
-gText_Contest_Anxiety:: @ 83CC288
- .string "anxiety$"
-
-gText_Contest_Laziness:: @ 83CC290
- .string "laziness$"
-
-gText_Contest_Hesitancy:: @ 83CC299
- .string "hesitancy$"
-
-gText_Contest_Fear:: @ 83CC2A3
- .string "fear$"
-
-ContestString_Coolness:
- .string "coolness$"
-ContestString_Beauty2:
- .string "beauty$"
-ContestString_Cuteness:
- .string "cuteness$"
-ContestString_Smartness:
- .string "smartness$"
-ContestString_Toughness:
- .string "toughness$"
-
- .align 2
-gContestCategoryStrings:: @ 83CC2D8
- .4byte ContestString_Coolness
- .4byte ContestString_Beauty2
- .4byte ContestString_Cuteness
- .4byte ContestString_Smartness
- .4byte ContestString_Toughness
-
-gUnknown_083CC2EC:: @ 83CC2EC
- .string "TENSION:$"
-
-ContestString_CoolMove:
- .string "COOL Move$"
-
-ContestString_BeautyMove:
- .string "BEAUTY Move$"
-
-ContestString_CuteMove:
- .string "CUTE Move$"
-
-ContestString_SmartMove:
- .string "SMART Move$"
-
-ContestString_ToughMove:
- .string "TOUGH Move$"
-
-ContestString_UnknownMoveType:
- .string "???$"
-
- .align 2
-sInvalidContestMoveNames:: @ 83CC330
- .4byte ContestString_CoolMove
- .4byte ContestString_BeautyMove
- .4byte ContestString_CuteMove
- .4byte ContestString_SmartMove
- .4byte ContestString_ToughMove
- .4byte ContestString_UnknownMoveType
-
-@ unused?
-ContestString_Rank:
- .string "RANK$"
-
- .string "{HIGHLIGHT TRANSPARENT}{COLOR MAGENTA} $"