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-rw-r--r--data/battle_scripts_1.s3592
-rw-r--r--data/battle_scripts_2.s145
2 files changed, 1868 insertions, 1869 deletions
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index 3041e7a48..3c255b461 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -1,4 +1,7 @@
#include "constants/abilities.h"
+#include "constants/battle_constants.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
.include "asm/macros.inc"
.include "asm/macros/battle_script.inc"
.include "constants/constants.inc"
@@ -6,268 +9,268 @@
.section script_data, "aw", %progbits
-gBattleScriptsEffectsTable:: @ 81D6BBC
- .4byte MoveEffect_Hit
- .4byte MoveEffect_Sleep
- .4byte MoveEffect_PoisonHit
- .4byte MoveEffect_Absorb
- .4byte MoveEffect_BurnHit
- .4byte MoveEffect_FreezeHit
- .4byte MoveEffect_ParalyzeHit
- .4byte MoveEffect_Explosion
- .4byte MoveEffect_DreamEater
- .4byte MoveEffect_MirrorMove
- .4byte MoveEffect_AttackUp
- .4byte MoveEffect_DefenseUp
- .4byte MoveEffect_SpeedUp
- .4byte MoveEffect_SpecialAttackUp
- .4byte MoveEffect_SpecialDefenseUp
- .4byte MoveEffect_AccuracyUp
- .4byte MoveEffect_EvasionUp
- .4byte MoveEffect_AlwaysHit
- .4byte MoveEffect_AttackDown
- .4byte MoveEffect_DefenseDown
- .4byte MoveEffect_SpeedDown
- .4byte MoveEffect_SpecialAttackDown
- .4byte MoveEffect_SpecialDefenseDown
- .4byte MoveEffect_AccuracyDown
- .4byte MoveEffect_EvasionDown
- .4byte MoveEffect_Haze
- .4byte MoveEffect_Bide
- .4byte MoveEffect_Rampage
- .4byte MoveEffect_Roar
- .4byte MoveEffect_MultiHit
- .4byte MoveEffect_Conversion
- .4byte MoveEffect_FlinchHit
- .4byte MoveEffect_RestoreHp
- .4byte MoveEffect_Toxic
- .4byte MoveEffect_PayDay
- .4byte MoveEffect_LightScreen
- .4byte MoveEffect_TriAttack
- .4byte MoveEffect_Rest
- .4byte MoveEffect_Ohko
- .4byte MoveEffect_RazorWind
- .4byte MoveEffect_SuperFang
- .4byte MoveEffect_DragonRage
- .4byte MoveEffect_Trap
- .4byte MoveEffect_HighCritical
- .4byte MoveEffect_DoubleHit
- .4byte MoveEffect_RecoilIfMiss
- .4byte MoveEffect_Mist
- .4byte MoveEffect_FocusEnergy
- .4byte MoveEffect_Recoil
- .4byte MoveEffect_Confuse
- .4byte MoveEffect_AttackUp2
- .4byte MoveEffect_DefenseUp2
- .4byte MoveEffect_SpeedUp2
- .4byte MoveEffect_SpecialAttackUp2
- .4byte MoveEffect_SpecialDefenseUp2
- .4byte MoveEffect_AccuracyUp2
- .4byte MoveEffect_EvasionUp2
- .4byte MoveEffect_Transform
- .4byte MoveEffect_AttackDown2
- .4byte MoveEffect_DefenseDown2
- .4byte MoveEffect_SpeedDown2
- .4byte MoveEffect_SpecialAttackDown2
- .4byte MoveEffect_SpecialDefenseDown2
- .4byte MoveEffect_AccuracyDown2
- .4byte MoveEffect_EvasionDown2
- .4byte MoveEffect_Reflect
- .4byte MoveEffect_Poison
- .4byte MoveEffect_Paralyze
- .4byte MoveEffect_AttackDownHit
- .4byte MoveEffect_DefenseDownHit
- .4byte MoveEffect_SpeedDownHit
- .4byte MoveEffect_SpecialAttackDownHit
- .4byte MoveEffect_SpecialDefenseDownHit
- .4byte MoveEffect_AccuracyDownHit
- .4byte MoveEffect_EvasionDownHit
- .4byte MoveEffect_SkyAttack
- .4byte MoveEffect_ConfuseHit
- .4byte MoveEffect_Twineedle
- .4byte MoveEffect_VitalThrow
- .4byte MoveEffect_Substitute
- .4byte MoveEffect_Recharge
- .4byte MoveEffect_Rage
- .4byte MoveEffect_Mimic
- .4byte MoveEffect_Metronome
- .4byte MoveEffect_LeechSeed
- .4byte MoveEffect_Splash
- .4byte MoveEffect_Disable
- .4byte MoveEffect_LevelDamage
- .4byte MoveEffect_Psywave
- .4byte MoveEffect_Counter
- .4byte MoveEffect_Encore
- .4byte MoveEffect_PainSplit
- .4byte MoveEffect_Snore
- .4byte MoveEffect_Conversion2
- .4byte MoveEffect_LockOn
- .4byte MoveEffect_Sketch
- .4byte MoveEffect_Unused60
- .4byte MoveEffect_SleepTalk
- .4byte MoveEffect_DestinyBond
- .4byte MoveEffect_Flail
- .4byte MoveEffect_Spite
- .4byte MoveEffect_FalseSwipe
- .4byte MoveEffect_HealBell
- .4byte MoveEffect_QuickAttack
- .4byte MoveEffect_TripleKick
- .4byte MoveEffect_Thief
- .4byte MoveEffect_MeanLook
- .4byte MoveEffect_Nightmare
- .4byte MoveEffect_Minimize
- .4byte MoveEffect_Curse
- .4byte MoveEffect_Unused6E
- .4byte MoveEffect_Protect
- .4byte MoveEffect_Spikes
- .4byte MoveEffect_Foresight
- .4byte MoveEffect_PerishSong
- .4byte MoveEffect_Sandstorm
- .4byte MoveEffect_Endure
- .4byte MoveEffect_Rollout
- .4byte MoveEffect_Swagger
- .4byte MoveEffect_FuryCutter
- .4byte MoveEffect_Attract
- .4byte MoveEffect_Return
- .4byte MoveEffect_Present
- .4byte MoveEffect_Frustration
- .4byte MoveEffect_Safeguard
- .4byte MoveEffect_ThawHit
- .4byte MoveEffect_Magnitude
- .4byte MoveEffect_BatonPass
- .4byte MoveEffect_Pursuit
- .4byte MoveEffect_RapidSpin
- .4byte MoveEffect_Sonicboom
- .4byte MoveEffect_Unused83
- .4byte MoveEffect_MorningSun
- .4byte MoveEffect_Synthesis
- .4byte MoveEffect_Moonlight
- .4byte MoveEffect_HiddenPower
- .4byte MoveEffect_RainDance
- .4byte MoveEffect_SunnyDay
- .4byte MoveEffect_DefenseUpHit
- .4byte MoveEffect_AttackUpHit
- .4byte MoveEffect_AllStatsUpHit
- .4byte MoveEffect_Unused8D
- .4byte MoveEffect_BellyDrum
- .4byte MoveEffect_PsychUp
- .4byte MoveEffect_MirrorCoat
- .4byte MoveEffect_SkullBash
- .4byte MoveEffect_Twister
- .4byte MoveEffect_Earthquake
- .4byte MoveEffect_FutureSight
- .4byte MoveEffect_Gust
- .4byte MoveEffect_FlinchHit2
- .4byte MoveEffect_Solarbeam
- .4byte MoveEffect_Thunder
- .4byte MoveEffect_Teleport
- .4byte MoveEffect_BeatUp
- .4byte MoveEffect_Fly
- .4byte MoveEffect_DefenseCurl
- .4byte MoveEffect_Softboiled
- .4byte MoveEffect_FakeOut
- .4byte MoveEffect_Uproar
- .4byte MoveEffect_Stockpile
- .4byte MoveEffect_SpitUp
- .4byte MoveEffect_Swallow
- .4byte MoveEffect_UnusedA3
- .4byte MoveEffect_Hail
- .4byte MoveEffect_Torment
- .4byte MoveEffect_Flatter
- .4byte MoveEffect_WillOWisp
- .4byte MoveEffect_Memento
- .4byte MoveEffect_Facade
- .4byte MoveEffect_FocusPunch
- .4byte MoveEffect_Smellingsalt
- .4byte MoveEffect_FollowMe
- .4byte MoveEffect_NaturePower
- .4byte MoveEffect_Charge
- .4byte MoveEffect_Taunt
- .4byte MoveEffect_HelpingHand
- .4byte MoveEffect_Trick
- .4byte MoveEffect_RolePlay
- .4byte MoveEffect_Wish
- .4byte MoveEffect_Assist
- .4byte MoveEffect_Ingrain
- .4byte MoveEffect_Superpower
- .4byte MoveEffect_MagicCoat
- .4byte MoveEffect_Recycle
- .4byte MoveEffect_Revenge
- .4byte MoveEffect_BrickBreak
- .4byte MoveEffect_Yawn
- .4byte MoveEffect_KnockOff
- .4byte MoveEffect_Endeavor
- .4byte MoveEffect_Eruption
- .4byte MoveEffect_SkillSwap
- .4byte MoveEffect_Imprison
- .4byte MoveEffect_Refresh
- .4byte MoveEffect_Grudge
- .4byte MoveEffect_Snatch
- .4byte MoveEffect_LowKick
- .4byte MoveEffect_SecretPower
- .4byte MoveEffect_DoubleEdge
- .4byte MoveEffect_TeeterDance
- .4byte MoveEffect_BlazeKick
- .4byte MoveEffect_MudSport
- .4byte MoveEffect_PoisonFang
- .4byte MoveEffect_WeatherBall
- .4byte MoveEffect_Overheat
- .4byte MoveEffect_Tickle
- .4byte MoveEffect_CosmicPower
- .4byte MoveEffect_SkyUppercut
- .4byte MoveEffect_BulkUp
- .4byte MoveEffect_PoisonTail
- .4byte MoveEffect_WaterSport
- .4byte MoveEffect_CalmMind
- .4byte MoveEffect_DragonDance
- .4byte MoveEffect_Camouflage
-
-BattleScript_1D6F14: @ 81D6F14
-MoveEffect_AccuracyDown2: @ 81D6F14
-MoveEffect_AccuracyUp2: @ 81D6F14
-MoveEffect_AccuracyUp: @ 81D6F14
-MoveEffect_AlwaysHit: @ 81D6F14
-MoveEffect_EvasionDown2: @ 81D6F14
-MoveEffect_EvasionDownHit: @ 81D6F14
-MoveEffect_EvasionUp2: @ 81D6F14
-MoveEffect_FalseSwipe: @ 81D6F14
-MoveEffect_HighCritical: @ 81D6F14
-MoveEffect_Hit: @ 81D6F14
-MoveEffect_Pursuit: @ 81D6F14
-MoveEffect_QuickAttack: @ 81D6F14
-MoveEffect_SpecialAttackDown2: @ 81D6F14
-MoveEffect_SpecialAttackDown: @ 81D6F14
-MoveEffect_SpecialDefenseDown: @ 81D6F14
-MoveEffect_SpecialDefenseUp: @ 81D6F14
-MoveEffect_SpeedUp: @ 81D6F14
-MoveEffect_Unused60: @ 81D6F14
-MoveEffect_Unused6E: @ 81D6F14
-MoveEffect_Unused83: @ 81D6F14
-MoveEffect_Unused8D: @ 81D6F14
-MoveEffect_UnusedA3: @ 81D6F14
-MoveEffect_VitalThrow: @ 81D6F14
- jumpifhalfword 1, gCurrentMove, 57, BattleScript_1D6F3A
- jumpifstatus3condition TARGET, 0x40000, 1, BattleScript_1D6F3A
- orword gHitMarker, 0x40000
- setbyte gSharedMem + 0x1601F, 2
-
-BattleScript_1D6F3A: @ 81D6F3A
- attackcanceler
-
-BattleScript_1D6F3B: @ 81D6F3B
- accuracycheck BattleScript_1D6F72, 0
-
-BattleScript_1D6F42: @ 81D6F42
- attackstring
- ppreduce
-
-BattleScript_1D6F44:: @ 81D6F44
+gBattleScriptsForMoveEffects:: @ 81D6BBC
+ .4byte BattleScript_EffectHit
+ .4byte BattleScript_EffectSleep
+ .4byte BattleScript_EffectPoisonHit
+ .4byte BattleScript_EffectAbsorb
+ .4byte BattleScript_EffectBurnHit
+ .4byte BattleScript_EffectFreezeHit
+ .4byte BattleScript_EffectParalyzeHit
+ .4byte BattleScript_EffectExplosion
+ .4byte BattleScript_EffectDreamEater
+ .4byte BattleScript_EffectMirrorMove
+ .4byte BattleScript_EffectAttackUp
+ .4byte BattleScript_EffectDefenseUp
+ .4byte BattleScript_EffectSpeedUp
+ .4byte BattleScript_EffectSpecialAttackUp
+ .4byte BattleScript_EffectSpecialDefenseUp
+ .4byte BattleScript_EffectAccuracyUp
+ .4byte BattleScript_EffectEvasionUp
+ .4byte BattleScript_EffectAlwaysHit
+ .4byte BattleScript_EffectAttackDown
+ .4byte BattleScript_EffectDefenseDown
+ .4byte BattleScript_EffectSpeedDown
+ .4byte BattleScript_EffectSpecialAttackDown
+ .4byte BattleScript_EffectSpecialDefenseDown
+ .4byte BattleScript_EffectAccuracyDown
+ .4byte BattleScript_EffectEvasionDown
+ .4byte BattleScript_EffectHaze
+ .4byte BattleScript_EffectBide
+ .4byte BattleScript_EffectRampage
+ .4byte BattleScript_EffectRoar
+ .4byte BattleScript_EffectMultiHit
+ .4byte BattleScript_EffectConversion
+ .4byte BattleScript_EffectFlinchHit
+ .4byte BattleScript_EffectRestoreHp
+ .4byte BattleScript_EffectToxic
+ .4byte BattleScript_EffectPayDay
+ .4byte BattleScript_EffectLightScreen
+ .4byte BattleScript_EffectTriAttack
+ .4byte BattleScript_EffectRest
+ .4byte BattleScript_EffectOHKO
+ .4byte BattleScript_EffectRazorWind
+ .4byte BattleScript_EffectSuperFang
+ .4byte BattleScript_EffectDragonRage
+ .4byte BattleScript_EffectTrap
+ .4byte BattleScript_EffectHighCritical
+ .4byte BattleScript_EffectDoubleHit
+ .4byte BattleScript_EffectRecoilIfMiss
+ .4byte BattleScript_EffectMist
+ .4byte BattleScript_EffectFocusEnergy
+ .4byte BattleScript_EffectRecoil
+ .4byte BattleScript_EffectConfuse
+ .4byte BattleScript_EffectAttackUp2
+ .4byte BattleScript_EffectDefenseUp2
+ .4byte BattleScript_EffectSpeedUp2
+ .4byte BattleScript_EffectSpecialAttackUp2
+ .4byte BattleScript_EffectSpecialDefenseUp2
+ .4byte BattleScript_EffectAccuracyUp2
+ .4byte BattleScript_EffectEvasionUp2
+ .4byte BattleScript_EffectTransform
+ .4byte BattleScript_EffectAttackDown2
+ .4byte BattleScript_EffectDefenseDown2
+ .4byte BattleScript_EffectSpeedDown2
+ .4byte BattleScript_EffectSpecialAttackDown2
+ .4byte BattleScript_EffectSpecialDefenseDown2
+ .4byte BattleScript_EffectAccuracyDown2
+ .4byte BattleScript_EffectEvasionDown2
+ .4byte BattleScript_EffectReflect
+ .4byte BattleScript_EffectPoison
+ .4byte BattleScript_EffectParalyze
+ .4byte BattleScript_EffectAttackDownHit
+ .4byte BattleScript_EffectDefenseDownHit
+ .4byte BattleScript_EffectSpeedDownHit
+ .4byte BattleScript_EffectSpecialAttackDownHit
+ .4byte BattleScript_EffectSpecialDefenseDownHit
+ .4byte BattleScript_EffectAccuracyDownHit
+ .4byte BattleScript_EffectEvasionDownHit
+ .4byte BattleScript_EffectSkyAttack
+ .4byte BattleScript_EffectConfuseHit
+ .4byte BattleScript_EffectTwineedle
+ .4byte BattleScript_EffectVitalThrow
+ .4byte BattleScript_EffectSubstitute
+ .4byte BattleScript_EffectRecharge
+ .4byte BattleScript_EffectRage
+ .4byte BattleScript_EffectMimic
+ .4byte BattleScript_EffectMetronome
+ .4byte BattleScript_EffectLeechSeed
+ .4byte BattleScript_EffectSplash
+ .4byte BattleScript_EffectDisable
+ .4byte BattleScript_EffectLevelDamage
+ .4byte BattleScript_EffectPsywave
+ .4byte BattleScript_EffectCounter
+ .4byte BattleScript_EffectEncore
+ .4byte BattleScript_EffectPainSplit
+ .4byte BattleScript_EffectSnore
+ .4byte BattleScript_EffectConversion2
+ .4byte BattleScript_EffectLockOn
+ .4byte BattleScript_EffectSketch
+ .4byte BattleScript_EffectUnused60//Thaw
+ .4byte BattleScript_EffectSleepTalk
+ .4byte BattleScript_EffectDestinyBond
+ .4byte BattleScript_EffectFlail
+ .4byte BattleScript_EffectSpite
+ .4byte BattleScript_EffectFalseSwipe
+ .4byte BattleScript_EffectHealBell
+ .4byte BattleScript_EffectQuickAttack
+ .4byte BattleScript_EffectTripleKick
+ .4byte BattleScript_EffectThief
+ .4byte BattleScript_EffectMeanLook
+ .4byte BattleScript_EffectNightmare
+ .4byte BattleScript_EffectMinimize
+ .4byte BattleScript_EffectCurse
+ .4byte BattleScript_EffectUnused6E
+ .4byte BattleScript_EffectProtect
+ .4byte BattleScript_EffectSpikes
+ .4byte BattleScript_EffectForesight
+ .4byte BattleScript_EffectPerishSong
+ .4byte BattleScript_EffectSandstorm
+ .4byte BattleScript_EffectEndure
+ .4byte BattleScript_EffectRollout
+ .4byte BattleScript_EffectSwagger
+ .4byte BattleScript_EffectFuryCutter
+ .4byte BattleScript_EffectAttract
+ .4byte BattleScript_EffectReturn
+ .4byte BattleScript_EffectPresent
+ .4byte BattleScript_EffectFrustration
+ .4byte BattleScript_EffectSafeguard
+ .4byte BattleScript_EffectThawHit
+ .4byte BattleScript_EffectMagnitude
+ .4byte BattleScript_EffectBatonPass
+ .4byte BattleScript_EffectPursuit
+ .4byte BattleScript_EffectRapidSpin
+ .4byte BattleScript_EffectSonicboom
+ .4byte BattleScript_EffectUnused83
+ .4byte BattleScript_EffectMorningSun
+ .4byte BattleScript_EffectSynthesis
+ .4byte BattleScript_EffectMoonlight
+ .4byte BattleScript_EffectHiddenPower
+ .4byte BattleScript_EffectRainDance
+ .4byte BattleScript_EffectSunnyDay
+ .4byte BattleScript_EffectDefenseUpHit
+ .4byte BattleScript_EffectAttackUpHit
+ .4byte BattleScript_EffectAllStatsUpHit
+ .4byte BattleScript_EffectUnused8D
+ .4byte BattleScript_EffectBellyDrum
+ .4byte BattleScript_EffectPsychUp
+ .4byte BattleScript_EffectMirrorCoat
+ .4byte BattleScript_EffectSkullBash
+ .4byte BattleScript_EffectTwister
+ .4byte BattleScript_EffectEarthquake
+ .4byte BattleScript_EffectFutureSight
+ .4byte BattleScript_EffectGust
+ .4byte BattleScript_EffectStomp
+ .4byte BattleScript_EffectSolarbeam
+ .4byte BattleScript_EffectThunder
+ .4byte BattleScript_EffectTeleport
+ .4byte BattleScript_EffectBeatUp
+ .4byte BattleScript_EffectSemiInvulnerable
+ .4byte BattleScript_EffectDefenseCurl
+ .4byte BattleScript_EffectSoftboiled
+ .4byte BattleScript_EffectFakeOut
+ .4byte BattleScript_EffectUproar
+ .4byte BattleScript_EffectStockpile
+ .4byte BattleScript_EffectSpitUp
+ .4byte BattleScript_EffectSwallow
+ .4byte BattleScript_EffectUnusedA3
+ .4byte BattleScript_EffectHail
+ .4byte BattleScript_EffectTorment
+ .4byte BattleScript_EffectFlatter
+ .4byte BattleScript_EffectWillOWisp
+ .4byte BattleScript_EffectMemento
+ .4byte BattleScript_EffectFacade
+ .4byte BattleScript_EffectFocusPunch
+ .4byte BattleScript_EffectSmellingsalt
+ .4byte BattleScript_EffectFollowMe
+ .4byte BattleScript_EffectNaturePower
+ .4byte BattleScript_EffectCharge
+ .4byte BattleScript_EffectTaunt
+ .4byte BattleScript_EffectHelpingHand
+ .4byte BattleScript_EffectTrick
+ .4byte BattleScript_EffectRolePlay
+ .4byte BattleScript_EffectWish
+ .4byte BattleScript_EffectAssist
+ .4byte BattleScript_EffectIngrain
+ .4byte BattleScript_EffectSuperpower
+ .4byte BattleScript_EffectMagicCoat
+ .4byte BattleScript_EffectRecycle
+ .4byte BattleScript_EffectRevenge
+ .4byte BattleScript_EffectBrickBreak
+ .4byte BattleScript_EffectYawn
+ .4byte BattleScript_EffectKnockOff
+ .4byte BattleScript_EffectEndeavor
+ .4byte BattleScript_EffectEruption
+ .4byte BattleScript_EffectSkillSwap
+ .4byte BattleScript_EffectImprison
+ .4byte BattleScript_EffectRefresh
+ .4byte BattleScript_EffectGrudge
+ .4byte BattleScript_EffectSnatch
+ .4byte BattleScript_EffectLowKick
+ .4byte BattleScript_EffectSecretPower
+ .4byte BattleScript_EffectDoubleEdge
+ .4byte BattleScript_EffectTeeterDance
+ .4byte BattleScript_EffectBlazeKick
+ .4byte BattleScript_EffectMudSport
+ .4byte BattleScript_EffectPoisonFang
+ .4byte BattleScript_EffectWeatherBall
+ .4byte BattleScript_EffectOverheat
+ .4byte BattleScript_EffectTickle
+ .4byte BattleScript_EffectCosmicPower
+ .4byte BattleScript_EffectSkyUppercut
+ .4byte BattleScript_EffectBulkUp
+ .4byte BattleScript_EffectPoisonTail
+ .4byte BattleScript_EffectWaterSport
+ .4byte BattleScript_EffectCalmMind
+ .4byte BattleScript_EffectDragonDance
+ .4byte BattleScript_EffectCamouflage
+
+BattleScript_EffectHit: @ 81D6F14
+BattleScript_EffectAccuracyDown2: @ 81D6F14
+BattleScript_EffectAccuracyUp2: @ 81D6F14
+BattleScript_EffectAccuracyUp: @ 81D6F14
+BattleScript_EffectAlwaysHit: @ 81D6F14
+BattleScript_EffectEvasionDown2: @ 81D6F14
+BattleScript_EffectEvasionDownHit: @ 81D6F14
+BattleScript_EffectEvasionUp2: @ 81D6F14
+BattleScript_EffectFalseSwipe: @ 81D6F14
+BattleScript_EffectHighCritical: @ 81D6F14
+BattleScript_EffectHit: @ 81D6F14
+BattleScript_EffectPursuit: @ 81D6F14
+BattleScript_EffectQuickAttack: @ 81D6F14
+BattleScript_EffectSpecialAttackDown2: @ 81D6F14
+BattleScript_EffectSpecialAttackDown: @ 81D6F14
+BattleScript_EffectSpecialDefenseDown: @ 81D6F14
+BattleScript_EffectSpecialDefenseUp: @ 81D6F14
+BattleScript_EffectSpeedUp: @ 81D6F14
+BattleScript_EffectUnused60: @ 81D6F14
+BattleScript_EffectUnused6E: @ 81D6F14
+BattleScript_EffectUnused83: @ 81D6F14
+BattleScript_EffectUnused8D: @ 81D6F14
+BattleScript_EffectUnusedA3: @ 81D6F14
+BattleScript_EffectVitalThrow: @ 81D6F14
+ jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler
+ jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler
+ orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
+ setbyte sDMG_MULTIPLIER, 2
+
+BattleScript_HitFromAtkCanceler: @ 81D6F3A
+ attackcanceler
+
+BattleScript_HitFromAccCheck: @ 81D6F3B
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
+
+BattleScript_HitFromAtkString: @ 81D6F42
+ attackstring
+ ppreduce
+
+BattleScript_HitFromCritCalc:: @ 81D6F44
critcalc
damagecalc
typecalc
adjustnormaldamage
-BattleScript_1D6F48: @ 81D6F48
+BattleScript_HitFromAtkAnimation: @ 81D6F48
attackanimation
waitanimation
effectivenesssound
@@ -280,71 +283,71 @@ BattleScript_1D6F48: @ 81D6F48
resultmessage
waitmessage 64
seteffectwithchance
- tryfaintmon TARGET, 0, 0x0
+ tryfaintmon TARGET, FALSE, NULL
-BattleScript_EndTurn:: @ 81D6F62
- setbyte gSharedMem + 0x1600C, 0
+BattleScript_MoveEnd:: @ 81D6F62
+ setbyte sMOVEEND_STATE, 0
moveend 0, 0
end
-BattleScript_1D6F6C: @ 81D6F6C
- orbyte gBattleMoveFlags, 1
+BattleScript_MakeMoveMissed: @ 81D6F6C
+ orbyte gBattleMoveFlags, MOVESTATUS_MISSED
-BattleScript_1D6F72: @ 81D6F72
+BattleScript_PrintMoveMissed: @ 81D6F72
attackstring
ppreduce
-BattleScript_1D6F74:: @ 81D6F74
+BattleScript_MoveMissedPause:: @ 81D6F74
pause 32
-BattleScript_1D6F77: @ 81D6F77
+BattleScript_MoveMissed: @ 81D6F77
effectivenesssound
resultmessage
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Sleep: @ 81D6F81
+BattleScript_EffectSleep: @ 81D6F81
attackcanceler
attackstring
ppreduce
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, SLP, BattleScript_1D6FC4
- jumpifcantmakeasleep BattleScript_1D6FE0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus TARGET, SLP, BattleScript_AlreadyAsleep
+ jumpifcantmakeasleep BattleScript_CantMakeAsleep
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
- jumpifsideaffecting TARGET, 32, BattleScript_1D9037
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 1
+ setmoveeffect EFFECT_SLEEP
seteffectprimary
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D6FC4: @ 81D6FC4
+BattleScript_AlreadyAsleep: @ 81D6FC4
pause 32
printstring BATTLE_TEXT_DefendingAsleep
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D6FD2: @ 81D6FD2
+BattleScript_WasntAffected: @ 81D6FD2
pause 32
printstring BATTLE_TEXT_WasntAffected
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D6FE0: @ 81D6FE0
+BattleScript_CantMakeAsleep: @ 81D6FE0
pause 32
- printfromtable BattleTextList_40156A
+ printfromtable gUproarAwakeStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PoisonHit: @ 81D6FF0
-MoveEffect_PoisonTail: @ 81D6FF0
- setbyte gUnknown_02024D1F + 0x2, 2
- goto BattleScript_1D6F14
+BattleScript_EffectPoisonHit: @ 81D6FF0
+BattleScript_EffectPoisonTail: @ 81D6FF0
+ setmoveeffect EFFECT_POISON
+ goto BattleScript_EffectHit
-MoveEffect_Absorb: @ 81D6FFB
+BattleScript_EffectAbsorb: @ 81D6FFB
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
@@ -363,48 +366,48 @@ MoveEffect_Absorb: @ 81D6FFB
resultmessage
waitmessage 64
negativedamage
- orword gHitMarker, 0x100
- jumpifability TARGET, ABILITY_LIQUID_OOZE, BattleScript_1D7037
- setbyte gUnknown_02024D1F + 0x4, 0
- goto BattleScript_1D703F
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ jumpifability TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze
+ setbyte cMULTISTRING_CHOOSER, 0
+ goto BattleScript_AbsorbUpdateHp
-BattleScript_1D7037: @ 81D7037
+BattleScript_AbsorbLiquidOoze: @ 81D7037
manipulatedamage 0
- setbyte gUnknown_02024D1F + 0x4, 1
+ setbyte cMULTISTRING_CHOOSER, 1
-BattleScript_1D703F: @ 81D703F
+BattleScript_AbsorbUpdateHp: @ 81D703F
healthbarupdate USER
datahpupdate USER
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7056
- printfromtable BattleTextList_4015D0
+ jumpifmovehadnoeffect BattleScript_AbsorbTryFainting
+ printfromtable gLeechSeedDrainStringIds
waitmessage 64
-BattleScript_1D7056: @ 81D7056
- tryfaintmon USER, 0, 0x0
- tryfaintmon TARGET, 0, 0x0
- goto BattleScript_EndTurn
+BattleScript_AbsorbTryFainting: @ 81D7056
+ tryfaintmon USER, FALSE, NULL
+ tryfaintmon TARGET, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_BlazeKick: @ 81D7069
-MoveEffect_BurnHit: @ 81D7069
- setbyte gUnknown_02024D1F + 0x2, 3
- goto BattleScript_1D6F14
+BattleScript_EffectBlazeKick: @ 81D7069
+BattleScript_EffectBurnHit: @ 81D7069
+ setmoveeffect EFFECT_BURN
+ goto BattleScript_EffectHit
-MoveEffect_FreezeHit: @ 81D7074
- setbyte gUnknown_02024D1F + 0x2, 4
- goto BattleScript_1D6F14
+BattleScript_EffectFreezeHit: @ 81D7074
+ setmoveeffect EFFECT_FREEZE
+ goto BattleScript_EffectHit
-MoveEffect_ParalyzeHit: @ 81D707F
- setbyte gUnknown_02024D1F + 0x2, 5
- goto BattleScript_1D6F14
+BattleScript_EffectParalyzeHit: @ 81D707F
+ setmoveeffect EFFECT_PARALYSIS
+ goto BattleScript_EffectHit
-MoveEffect_Explosion: @ 81D708A
+BattleScript_EffectExplosion: @ 81D708A
attackcanceler
attackstring
ppreduce
faintifabilitynotdamp
setatkhptozero
waitstate
- jumpifbyte 5, gBattleMoveFlags, 1, BattleScript_1D70A5
+ jumpifbyte NO_COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED, BattleScript_1D70A5
call BattleScript_1D70FB
goto BattleScript_1D70A7
@@ -418,7 +421,7 @@ BattleScript_1D70A7: @ 81D70A7
damagecalc
typecalc
adjustnormaldamage
- accuracycheck BattleScript_1D70E0, 0
+ accuracycheck BattleScript_1D70E0, ACC_CURR_MOVE
effectivenesssound
hitanimation TARGET
waitstate
@@ -428,43 +431,43 @@ BattleScript_1D70A7: @ 81D70A7
waitmessage 64
resultmessage
waitmessage 64
- tryfaintmon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 0
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
jumpifnexttargetvalid BattleScript_1D70A7
- tryfaintmon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
end
BattleScript_1D70E0: @ 81D70E0
effectivenesssound
resultmessage
waitmessage 64
- setbyte gSharedMem + 0x1600C, 0
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
jumpifnexttargetvalid BattleScript_1D70A7
- tryfaintmon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
end
BattleScript_1D70FB: @ 81D70FB
- bicbyte gBattleMoveFlags, 1
+ bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
attackanimation
waitanimation
- orbyte gBattleMoveFlags, 1
+ orbyte gBattleMoveFlags, MOVESTATUS_MISSED
return
-MoveEffect_DreamEater: @ 81D710A
+BattleScript_EffectDreamEater: @ 81D710A
attackcanceler
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_1D711F
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_1D711F
jumpifstatus TARGET, SLP, BattleScript_1D7129
BattleScript_1D711F: @ 81D711F
attackstring
ppreduce
waitmessage 64
- goto BattleScript_1D6FD2
+ goto BattleScript_WasntAffected
BattleScript_1D7129: @ 81D7129
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
@@ -483,126 +486,126 @@ BattleScript_1D7129: @ 81D7129
resultmessage
waitmessage 64
negativedamage
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7167
+ jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd
printstring BATTLE_TEXT_DreamEaten
waitmessage 64
-BattleScript_1D7167: @ 81D7167
- tryfaintmon TARGET, 0, 0x0
- goto BattleScript_EndTurn
+BattleScript_DreamEaterTryFaintEnd: @ 81D7167
+ tryfaintmon TARGET, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_MirrorMove: @ 81D7173
+BattleScript_EffectMirrorMove: @ 81D7173
attackcanceler
attackstring
pause 64
trymirrormove
ppreduce
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring BATTLE_TEXT_MirrorFail
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_AttackUp: @ 81D718B
- setbyte gSharedMem + 0x1601E, 17
- goto BattleScript_1D71B2
+BattleScript_EffectAttackUp: @ 81D718B
+ setstatchanger ATTACK, 1, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_DefenseUp: @ 81D7196
- setbyte gSharedMem + 0x1601E, 18
- goto BattleScript_1D71B2
+BattleScript_EffectDefenseUp: @ 81D7196
+ setstatchanger DEFENSE, 1, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_SpecialAttackUp: @ 81D71A1
- setbyte gSharedMem + 0x1601E, 20
- goto BattleScript_1D71B2
+BattleScript_EffectSpecialAttackUp: @ 81D71A1
+ setstatchanger SP_ATTACK, 1, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_EvasionUp: @ 81D71AC
- setbyte gSharedMem + 0x1601E, 23
+BattleScript_EffectEvasionUp: @ 81D71AC
+ setstatchanger EVASION, 1, FALSE
-BattleScript_1D71B2: @ 81D71B2
+BattleScript_EffectStatUp: @ 81D71B2
attackcanceler
-BattleScript_1D71B3: @ 81D71B3
+BattleScript_EffectStatUpAfterAtkCanceler: @ 81D71B3
attackstring
ppreduce
- statbuffchange 65, BattleScript_1D71E0
- jumpifbyte 1, gUnknown_02024D1F + 0x4, 2, BattleScript_1D71CE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_StatUpEnd
+ jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_StatUpAttackAnim
pause 32
- goto BattleScript_1D71D8
+ goto BattleScript_StatUpPrintString
-BattleScript_1D71CE: @ 81D71CE
+BattleScript_StatUpAttackAnim: @ 81D71CE
attackanimation
waitanimation
-BattleScript_1D71D0: @ 81D71D0
+BattleScript_StatUpDoAnim: @ 81D71D0
setgraphicalstatchangevalues
- playanimation USER, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
+ playanimation USER, B_ANIM_STATS_CHANGE, sANIM_ARG1
-BattleScript_1D71D8: @ 81D71D8
- printfromtable BattleTextList_401570
+BattleScript_StatUpPrintString: @ 81D71D8
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D71E0: @ 81D71E0
- goto BattleScript_EndTurn
+BattleScript_StatUpEnd: @ 81D71E0
+ goto BattleScript_MoveEnd
BattleScript_StatUp:: @ 81D71E5
- playanimation 2, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_401570
+ playanimation 2, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatUpStringIds
waitmessage 64
return
-MoveEffect_AttackDown: @ 81D71F5
- setbyte gSharedMem + 0x1601E, 145
- goto BattleScript_1D7227
+BattleScript_EffectAttackDown: @ 81D71F5
+ setstatchanger ATTACK, 1, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_DefenseDown: @ 81D7200
- setbyte gSharedMem + 0x1601E, 146
- goto BattleScript_1D7227
+BattleScript_EffectDefenseDown: @ 81D7200
+ setstatchanger DEFENSE, 1, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_SpeedDown: @ 81D720B
- setbyte gSharedMem + 0x1601E, 147
- goto BattleScript_1D7227
+BattleScript_EffectSpeedDown: @ 81D720B
+ setstatchanger SPEED, 1, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_AccuracyDown: @ 81D7216
- setbyte gSharedMem + 0x1601E, 150
- goto BattleScript_1D7227
+BattleScript_EffectAccuracyDown: @ 81D7216
+ setstatchanger ACCURACY, 1, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_EvasionDown: @ 81D7221
- setbyte gSharedMem + 0x1601E, 151
+BattleScript_EffectEvasionDown: @ 81D7221
+ setstatchanger EVASION, 1, TRUE
-BattleScript_1D7227: @ 81D7227
+BattleScript_EffectStatDown: @ 81D7227
attackcanceler
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_1D83D4
- accuracycheck BattleScript_1D6F72, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailedAtkStringPpReduce
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- statbuffchange 1, BattleScript_1D7271
- jumpifbyte 3, gUnknown_02024D1F + 0x4, 2, BattleScript_1D725F
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 3, BattleScript_1D7271
+ statbuffchange 1, BattleScript_StatDownEnd
+ jumpifbyte LESS_THAN, cMULTISTRING_CHOOSER, 2, BattleScript_StatDownDoAnim
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 3, BattleScript_StatDownEnd
pause 32
- goto BattleScript_1D7269
+ goto BattleScript_StatDownPrintString
-BattleScript_1D725F: @ 81D725F
+BattleScript_StatDownDoAnim: @ 81D725F
attackanimation
waitanimation
setgraphicalstatchangevalues
- playanimation TARGET, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
+ playanimation TARGET, B_ANIM_STATS_CHANGE, sANIM_ARG1
-BattleScript_1D7269: @ 81D7269
- printfromtable BattleTextList_40157C
+BattleScript_StatDownPrintString: @ 81D7269
+ printfromtable gStatDownStringIds
waitmessage 64
-BattleScript_1D7271: @ 81D7271
- goto BattleScript_EndTurn
+BattleScript_StatDownEnd: @ 81D7271
+ goto BattleScript_MoveEnd
BattleScript_StatDown:: @ 81D7276
- playanimation 2, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_40157C
+ playanimation 2, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatDownStringIds
waitmessage 64
return
-MoveEffect_Haze: @ 81D7286
+BattleScript_EffectHaze: @ 81D7286
attackcanceler
attackstring
ppreduce
@@ -611,61 +614,61 @@ MoveEffect_Haze: @ 81D7286
normalisebuffs
printstring BATTLE_TEXT_StatElim
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Bide: @ 81D7297
+BattleScript_EffectBide: @ 81D7297
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
- orword gHitMarker, 0x8000000
+ orword gHitMarker, HITMARKER_x8000000
setbide
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Rampage: @ 81D72AB
+BattleScript_EffectRampage: @ 81D72AB
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
- jumpifstatus2 USER, S_CONTINUE, BattleScript_1D72BF
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_1D72BF
ppreduce
BattleScript_1D72BF: @ 81D72BF
confuseifrepeatingattackends
- goto BattleScript_1D6F44
+ goto BattleScript_HitFromCritCalc
-MoveEffect_Roar: @ 81D72C5
+BattleScript_EffectRoar: @ 81D72C5
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_SUCTION_CUPS, BattleScript_1D988D
- jumpifstatus3condition TARGET, 0x400, 0, BattleScript_1D93EC
- accuracycheck BattleScript_ButItFailed, 65535
- accuracycheck BattleScript_1D6F77, 0
+ jumpifability TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
+ jumpifstatus3 TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
forcerandomswitch BattleScript_ButItFailed
-MoveEffect_MultiHit: @ 81D72ED
+BattleScript_EffectMultiHit: @ 81D72ED
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 0
initmultihitstring
- setbyte gSharedMem + 0x16112, 0
+ setbyte sMULTIHIT_EFFECT, 0
-BattleScript_1D7300: @ 81D7300
- jumpifhasnohp USER, BattleScript_1D7396
- jumpifhasnohp TARGET, BattleScript_1D7377
- jumpifhalfword 0, gUnknown_02024BE8, 214, BattleScript_1D7322
- jumpifstatus USER, SLP, BattleScript_1D7377
+BattleScript_MultiHitLoop: @ 81D7300
+ jumpifhasnohp USER, BattleScript_MultiHitEnd
+ jumpifhasnohp TARGET, BattleScript_MultiHitPrintStrings
+ jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit
+ jumpifstatus USER, SLP, BattleScript_MultiHitPrintStrings
-BattleScript_1D7322: @ 81D7322
+BattleScript_DoMultiHit: @ 81D7322
movevaluescleanup
- copyarray gUnknown_02024D1F + 0x2, gSharedMem + 0x16112, 1
+ copybyte cEFFECT_CHOOSER, sMULTIHIT_EFFECT
critcalc
damagecalc
typecalc
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7374
+ jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits
adjustnormaldamage
attackanimation
waitanimation
@@ -678,34 +681,34 @@ BattleScript_1D7322: @ 81D7322
waitmessage 64
printstring BATTLE_TEXT_Terminator2
waitmessage 1
- addbyte gSharedMem + 0x160E4, 1
- setbyte gSharedMem + 0x1600C, 0
+ addbyte sMULTIHIT_STRING + 4, 1
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
- jumpifbyte 4, gBattleMoveFlags, 64, BattleScript_1D7377
- decrementmultihit BattleScript_1D7300
- goto BattleScript_1D7377
+ jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_MultiHitPrintStrings
+ decrementmultihit BattleScript_MultiHitLoop
+ goto BattleScript_MultiHitPrintStrings
-BattleScript_1D7374: @ 81D7374
+BattleScript_MultiHitNoMoreHits: @ 81D7374
pause 32
-BattleScript_1D7377: @ 81D7377
+BattleScript_MultiHitPrintStrings: @ 81D7377
resultmessage
waitmessage 64
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7396
- copyarray gBattleTextBuff1, gSharedMem + 0x160E0, 6
+ jumpifmovehadnoeffect BattleScript_MultiHitEnd
+ copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
printstring BATTLE_TEXT_HitMulti
waitmessage 64
-BattleScript_1D7396: @ 81D7396
+BattleScript_MultiHitEnd: @ 81D7396
seteffectwithchance
- tryfaintmon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 2
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 2
moveend 1, 0
- setbyte gSharedMem + 0x1600C, 4
+ setbyte sMOVEEND_STATE, 4
moveend 0, 0
end
-MoveEffect_Conversion: @ 81D73B1
+BattleScript_EffectConversion: @ 81D73B1
attackcanceler
attackstring
ppreduce
@@ -714,520 +717,517 @@ MoveEffect_Conversion: @ 81D73B1
waitanimation
printstring BATTLE_TEXT_TypeTransform
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_FlinchHit: @ 81D73C6
- setbyte gUnknown_02024D1F + 0x2, 8
- goto BattleScript_1D6F14
+BattleScript_EffectFlinchHit: @ 81D73C6
+ setmoveeffect EFFECT_FLINCH
+ goto BattleScript_EffectHit
-MoveEffect_RestoreHp: @ 81D73D1
+BattleScript_EffectRestoreHp: @ 81D73D1
attackcanceler
attackstring
ppreduce
- tryhealhalfhealth BattleScript_1D83B5, 1
+ tryhealhalfhealth BattleScript_AlreadyAtFullHp, 1
attackanimation
waitanimation
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_RegainedHealth
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Toxic: @ 81D73F4
+BattleScript_EffectToxic: @ 81D73F4
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_1D7463
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, PSN, BattleScript_1D7455
- jumpifstatus TARGET, TOX, BattleScript_1D7455
+ jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus TARGET, PSN, BattleScript_AlreadyPoisoned
+ jumpifstatus TARGET, TOX, BattleScript_AlreadyPoisoned
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- jumpiftype TARGET, TYPE_POISON, BattleScript_1D83E8
- jumpiftype TARGET, TYPE_STEEL, BattleScript_1D83E8
- accuracycheck BattleScript_ButItFailed, 0
- jumpifsideaffecting TARGET, 32, BattleScript_1D9037
+ jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected
+ jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 6
+ setmoveeffect EFFECT_TOXIC
seteffectprimary
resultmessage
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D7455: @ 81D7455
+BattleScript_AlreadyPoisoned: @ 81D7455
pause 64
printstring BATTLE_TEXT_AlreadyPoisoned
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D7463: @ 81D7463
- copyarray gEffectBank, gBankTarget, 1
- setbyte gUnknown_02024D1F + 0x4, 0
+BattleScript_ImmunityProtected: @ 81D7463
+ copybyte gEffectBank, gBankTarget
+ setbyte cMULTISTRING_CHOOSER, 0
call BattleScript_PSNPrevention
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PayDay: @ 81D747D
- setbyte gUnknown_02024D1F + 0x2, 11
- goto BattleScript_1D6F14
+BattleScript_EffectPayDay: @ 81D747D
+ setmoveeffect EFFECT_PAYDAY
+ goto BattleScript_EffectHit
-MoveEffect_LightScreen: @ 81D7488
+BattleScript_EffectLightScreen: @ 81D7488
attackcanceler
attackstring
ppreduce
setlightscreen
- goto BattleScript_1D7786
+ goto BattleScript_PrintReflectLightScreenSafeguardString
-MoveEffect_TriAttack: @ 81D7491
- setbyte gUnknown_02024D1F + 0x2, 9
- goto BattleScript_1D6F14
+BattleScript_EffectTriAttack: @ 81D7491
+ setmoveeffect EFFECT_TRI_ATTACK
+ goto BattleScript_EffectHit
-MoveEffect_Rest: @ 81D749C
+BattleScript_EffectRest: @ 81D749C
attackcanceler
attackstring
ppreduce
- jumpifstatus USER, SLP, BattleScript_1D74D6
- jumpifcantmakeasleep BattleScript_1D74C6
- trysetrest BattleScript_1D83B5
+ jumpifstatus USER, SLP, BattleScript_RestIsAlreadyAsleep
+ jumpifcantmakeasleep BattleScript_RestCantSleep
+ trysetrest BattleScript_AlreadyAtFullHp
pause 32
- printfromtable BattleTextList_401556
+ printfromtable gRestUsedStringIds
waitmessage 64
- updatestatusicon 1
+ updatestatusicon USER
waitstate
- goto BattleScript_1D839B
+ goto BattleScript_PresentHealTarget
-BattleScript_1D74C6: @ 81D74C6
+BattleScript_RestCantSleep: @ 81D74C6
pause 64
- printfromtable BattleTextList_40156A
+ printfromtable gUproarAwakeStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D74D6: @ 81D74D6
+BattleScript_RestIsAlreadyAsleep: @ 81D74D6
pause 32
printstring BATTLE_TEXT_AttackingAsleep
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Ohko: @ 81D74E4
+BattleScript_EffectOHKO: @ 81D74E4
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65535
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
typecalc
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D6F48
- tryKO BattleScript_1D7505
+ jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
+ tryKO BattleScript_KOFail
trysetdestinybondtohappen
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
-BattleScript_1D7505: @ 81D7505
+BattleScript_KOFail: @ 81D7505
pause 64
- printfromtable BattleTextList_4015C8
+ printfromtable gKOFailedStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_RazorWind: @ 81D7515
- jumpifstatus2 USER, S_CONTINUE, BattleScript_1D753D
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D753D
- setbyte gSharedMem + 0x16055, 0
- call BattleScript_1D756C
- goto BattleScript_EndTurn
+BattleScript_EffectRazorWind: @ 81D7515
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
+ setbyte sTWOTURN_STRINGID, 0
+ call BattleScriptFirstChargingTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D753D: @ 81D753D
+BattleScript_TwoTurnMovesSecondTurn: @ 81D753D
attackcanceler
- setbyte gUnknown_02024D1F + 0x2, 12
- setbyte gSharedMem + 0x16002, 1
+ setmoveeffect EFFECT_CHARGING
+ setbyte sANIM_TURN, 1
clearstatusfromeffect USER
- orword gHitMarker, 0x800
- jumpifhalfword 1, gCurrentMove, 143, BattleScript_1D6F3B
- setbyte gUnknown_02024D1F + 0x2, 8
- goto BattleScript_1D6F3B
+ orword gHitMarker, HITMARKER_NO_PPDEDUCT
+ jumpifnotmove MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck
+ setmoveeffect EFFECT_FLINCH
+ goto BattleScript_HitFromAccCheck
-BattleScript_1D756C: @ 81D756C
+BattleScriptFirstChargingTurn: @ 81D756C
attackcanceler
printstring BATTLE_TEXT_Terminator2
ppreduce
attackanimation
waitanimation
- orword gHitMarker, 0x8000000
- setbyte gUnknown_02024D1F + 0x2, 76
+ orword gHitMarker, HITMARKER_x8000000
+ setbyte cEFFECT_CHOOSER, 76
seteffectprimary
- copyarray gUnknown_02024D1F + 0x4, gSharedMem + 0x16055, 1
- printfromtable BattleTextList_401584
+ copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID
+ printfromtable gFirstTurnOfTwoStringIds
waitmessage 64
return
-MoveEffect_SuperFang: @ 81D7596
+BattleScript_EffectSuperFang: @ 81D7596
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, 6
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
damagetohalftargethp
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_DragonRage: @ 81D75AD
+BattleScript_EffectDragonRage: @ 81D75AD
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, 6
- setbyte gBattleMoveDamage, 40
- setbyte gBattleMoveDamage + 0x1, 0
- setbyte gBattleMoveDamage + 0x2, 0
- setbyte gBattleMoveDamage + 0x3, 0
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ setword gBattleMoveDamage, 40
adjustsetdamage
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Trap: @ 81D75DC
- jumpifhalfword 1, gCurrentMove, 250, BattleScript_1D7602
- jumpifstatus3condition TARGET, 0x40000, 1, BattleScript_1D7602
- orword gHitMarker, 0x40000
- setbyte gSharedMem + 0x1601F, 2
+BattleScript_EffectTrap: @ 81D75DC
+ jumpifnotmove MOVE_WHIRLPOOL, BattleScript_DoWrapEffect
+ jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect
+ orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
+ setbyte sDMG_MULTIPLIER, 2
-BattleScript_1D7602: @ 81D7602
- setbyte gUnknown_02024D1F + 0x2, 13
- goto BattleScript_1D6F14
+BattleScript_DoWrapEffect: @ 81D7602
+ setmoveeffect EFFECT_WRAP
+ goto BattleScript_EffectHit
-MoveEffect_DoubleHit: @ 81D760D
+BattleScript_EffectDoubleHit: @ 81D760D
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 2
initmultihitstring
- setbyte gSharedMem + 0x16112, 0
- goto BattleScript_1D7300
+ setbyte sMULTIHIT_EFFECT, 0
+ goto BattleScript_MultiHitLoop
-MoveEffect_RecoilIfMiss: @ 81D7625
+BattleScript_EffectRecoilIfMiss: @ 81D7625
attackcanceler
- accuracycheck BattleScript_1D7632, 0
- goto BattleScript_1D6F42
+ accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
+ goto BattleScript_HitFromAtkString
-BattleScript_1D7632: @ 81D7632
+BattleScript_MoveMissedDoDamage: @ 81D7632
attackstring
ppreduce
pause 64
resultmessage
waitmessage 64
- jumpifbyte 4, gBattleMoveFlags, 8, BattleScript_EndTurn
+ jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_NOTAFFECTED, BattleScript_MoveEnd
printstring BATTLE_TEXT_KeptGoingCrash
waitmessage 64
damagecalc
typecalc
adjustnormaldamage
manipulatedamage 1
- bicbyte gBattleMoveFlags, 1
- orword gHitMarker, 0x100
+ bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
- tryfaintmon USER, 0, 0x0
- orbyte gBattleMoveFlags, 1
- goto BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ orbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ goto BattleScript_MoveEnd
-MoveEffect_Mist: @ 81D7676
+BattleScript_EffectMist: @ 81D7676
attackcanceler
attackstring
ppreduce
setmist
attackanimation
waitanimation
- printfromtable BattleTextList_4015A0
+ printfromtable gMistUsedStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_FocusEnergy: @ 81D7689
+BattleScript_EffectFocusEnergy: @ 81D7689
attackcanceler
attackstring
ppreduce
- jumpifstatus2 USER, S_FOCUS_ENERGY, BattleScript_ButItFailed
+ jumpifstatus2 USER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed
setfocusenergy
attackanimation
waitanimation
- printfromtable BattleTextList_4015A4
+ printfromtable gFocusEnergyUsedStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Recoil: @ 81D76A6
- setbyte gUnknown_02024D1F + 0x2, 206
- jumpifhalfword 1, gCurrentMove, 165, BattleScript_1D6F14
+BattleScript_EffectRecoil: @ 81D76A6
+ setmoveeffect EFFECT_RECOIL_25 | AFFECTS_USER | CERTAIN
+ jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
incrementgamestat 27
- goto BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_Confuse: @ 81D76BF
+BattleScript_EffectConfuse: @ 81D76BF
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_1D98E5
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus2 TARGET, S_CONFUSED, BattleScript_1D76FE
- accuracycheck BattleScript_ButItFailed, 0
- jumpifsideaffecting TARGET, 32, BattleScript_1D9037
+ jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 7
+ setmoveeffect EFFECT_CONFUSION
seteffectprimary
resultmessage
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D76FE: @ 81D76FE
+BattleScript_AlreadyConfused: @ 81D76FE
pause 32
printstring BATTLE_TEXT_AlreadyConfused
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_AttackUp2: @ 81D770C
- setbyte gSharedMem + 0x1601E, 33
- goto BattleScript_1D71B2
+BattleScript_EffectAttackUp2: @ 81D770C
+ setstatchanger ATTACK, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_DefenseUp2: @ 81D7717
- setbyte gSharedMem + 0x1601E, 34
- goto BattleScript_1D71B2
+BattleScript_EffectDefenseUp2: @ 81D7717
+ setstatchanger DEFENSE, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_SpeedUp2: @ 81D7722
- setbyte gSharedMem + 0x1601E, 35
- goto BattleScript_1D71B2
+BattleScript_EffectSpeedUp2: @ 81D7722
+ setstatchanger SPEED, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_SpecialAttackUp2: @ 81D772D
- setbyte gSharedMem + 0x1601E, 36
- goto BattleScript_1D71B2
+BattleScript_EffectSpecialAttackUp2: @ 81D772D
+ setstatchanger SP_ATTACK, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_SpecialDefenseUp2: @ 81D7738
- setbyte gSharedMem + 0x1601E, 37
- goto BattleScript_1D71B2
+BattleScript_EffectSpecialDefenseUp2: @ 81D7738
+ setstatchanger SP_DEFENSE, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_Transform: @ 81D7743
+BattleScript_EffectTransform: @ 81D7743
attackcanceler
attackstring
ppreduce
transformdataexecution
attackanimation
waitanimation
- printfromtable BattleTextList_4015A8
+ printfromtable gTransformUsedStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_AttackDown2: @ 81D7756
- setbyte gSharedMem + 0x1601E, 161
- goto BattleScript_1D7227
+BattleScript_EffectAttackDown2: @ 81D7756
+ setstatchanger ATTACK, 2, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_DefenseDown2: @ 81D7761
- setbyte gSharedMem + 0x1601E, 162
- goto BattleScript_1D7227
+BattleScript_EffectDefenseDown2: @ 81D7761
+ setstatchanger DEFENSE, 2, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_SpeedDown2: @ 81D776C
- setbyte gSharedMem + 0x1601E, 163
- goto BattleScript_1D7227
+BattleScript_EffectSpeedDown2: @ 81D776C
+ setstatchanger SPEED, 2, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_SpecialDefenseDown2: @ 81D7777
- setbyte gSharedMem + 0x1601E, 165
- goto BattleScript_1D7227
+BattleScript_EffectSpecialDefenseDown2: @ 81D7777
+ setstatchanger SP_DEFENSE, 2, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_Reflect: @ 81D7782
+BattleScript_EffectReflect: @ 81D7782
attackcanceler
attackstring
ppreduce
setreflect
-BattleScript_1D7786: @ 81D7786
+BattleScript_PrintReflectLightScreenSafeguardString: @ 81D7786
attackanimation
waitanimation
- printfromtable BattleTextList_401540
+ printfromtable gReflectLightScreenSafeguardStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Poison: @ 81D7795
+BattleScript_EffectPoison: @ 81D7795
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_1D7463
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, PSN, BattleScript_1D7455
- jumpifstatus TARGET, TOX, BattleScript_1D7455
- jumpiftype TARGET, TYPE_POISON, BattleScript_1D83E8
- jumpiftype TARGET, TYPE_STEEL, BattleScript_1D83E8
+ jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus TARGET, PSN, BattleScript_AlreadyPoisoned
+ jumpifstatus TARGET, TOX, BattleScript_AlreadyPoisoned
+ jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected
+ jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
- jumpifsideaffecting TARGET, 32, BattleScript_1D9037
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 2
+ setmoveeffect EFFECT_POISON
seteffectprimary
resultmessage
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Paralyze: @ 81D77F6
+BattleScript_EffectParalyze: @ 81D77F6
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_LIMBER, BattleScript_1D7859
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifability TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
typecalc
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_ButItFailed
- jumpifstatus TARGET, PAR, BattleScript_1D784B
+ jumpifmovehadnoeffect BattleScript_ButItFailed
+ jumpifstatus TARGET, PAR, BattleScript_AlreadyParalyzed
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
- jumpifsideaffecting TARGET, 32, BattleScript_1D9037
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 5
+ setmoveeffect EFFECT_PARALYSIS
seteffectprimary
resultmessage
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D784B: @ 81D784B
+BattleScript_AlreadyParalyzed: @ 81D784B
pause 32
printstring BATTLE_TEXT_AlreadyParalyzed
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D7859: @ 81D7859
- copyarray gEffectBank, gBankTarget, 1
- setbyte gUnknown_02024D1F + 0x4, 0
+BattleScript_LimberProtected: @ 81D7859
+ copybyte gEffectBank, gBankTarget
+ setbyte cMULTISTRING_CHOOSER, 0
call BattleScript_PRLZPrevention
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_AttackDownHit: @ 81D7873
- setbyte gUnknown_02024D1F + 0x2, 22
- goto BattleScript_1D6F14
+BattleScript_EffectAttackDownHit: @ 81D7873
+ setmoveeffect EFFECT_ATK_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_DefenseDownHit: @ 81D787E
- setbyte gUnknown_02024D1F + 0x2, 23
- goto BattleScript_1D6F14
+BattleScript_EffectDefenseDownHit: @ 81D787E
+ setmoveeffect EFFECT_DEF_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_SpeedDownHit: @ 81D7889
- setbyte gUnknown_02024D1F + 0x2, 24
- goto BattleScript_1D6F14
+BattleScript_EffectSpeedDownHit: @ 81D7889
+ setmoveeffect EFFECT_SPD_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_SpecialAttackDownHit: @ 81D7894
- setbyte gUnknown_02024D1F + 0x2, 25
- goto BattleScript_1D6F14
+BattleScript_EffectSpecialAttackDownHit: @ 81D7894
+ setmoveeffect EFFECT_SP_ATK_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_SpecialDefenseDownHit: @ 81D789F
- setbyte gUnknown_02024D1F + 0x2, 26
- goto BattleScript_1D6F14
+BattleScript_EffectSpecialDefenseDownHit: @ 81D789F
+ setmoveeffect EFFECT_SP_DEF_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_AccuracyDownHit: @ 81D78AA
- setbyte gUnknown_02024D1F + 0x2, 27
- goto BattleScript_1D6F14
+BattleScript_EffectAccuracyDownHit: @ 81D78AA
+ setmoveeffect EFFECT_ACC_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_SkyAttack: @ 81D78B5
- jumpifstatus2 USER, S_CONTINUE, BattleScript_1D753D
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D753D
- setbyte gSharedMem + 0x16055, 3
- call BattleScript_1D756C
- goto BattleScript_EndTurn
+BattleScript_EffectSkyAttack: @ 81D78B5
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
+ setbyte sTWOTURN_STRINGID, 3
+ call BattleScriptFirstChargingTurn
+ goto BattleScript_MoveEnd
-MoveEffect_ConfuseHit: @ 81D78DD
- setbyte gUnknown_02024D1F + 0x2, 7
- goto BattleScript_1D6F14
+BattleScript_EffectConfuseHit: @ 81D78DD
+ setmoveeffect EFFECT_CONFUSION
+ goto BattleScript_EffectHit
-MoveEffect_Twineedle: @ 81D78E8
+BattleScript_EffectTwineedle: @ 81D78E8
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
- setbyte gSharedMem + 0x16112, 2
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
+ setbyte sMULTIHIT_EFFECT, 2
attackstring
ppreduce
setmultihitcounter 2
initmultihitstring
- goto BattleScript_1D7300
+ goto BattleScript_MultiHitLoop
-MoveEffect_Substitute: @ 81D7900
+BattleScript_EffectSubstitute: @ 81D7900
attackcanceler
ppreduce
attackstring
waitstate
- jumpifstatus2 USER, S_SUBSTITUTE, BattleScript_1D7935
+ jumpifstatus2 USER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute
setsubstitute
- jumpifbyte 1, gUnknown_02024D1F + 0x4, 1, BattleScript_1D7922
+ jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 1, BattleScript_SubstituteAnim
pause 32
- goto BattleScript_1D7928
+ goto BattleScript_SubstituteString
-BattleScript_1D7922: @ 81D7922
+BattleScript_SubstituteAnim: @ 81D7922
attackanimation
waitanimation
healthbarupdate USER
datahpupdate USER
-BattleScript_1D7928: @ 81D7928
- printfromtable BattleTextList_4015AC
+BattleScript_SubstituteString: @ 81D7928
+ printfromtable gSubsituteUsedStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D7935: @ 81D7935
+BattleScript_AlreadyHasSubstitute: @ 81D7935
pause 32
printstring BATTLE_TEXT_SubAlready
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Recharge: @ 81D7943
+BattleScript_EffectRecharge: @ 81D7943
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
- setbyte gUnknown_02024D1F + 0x2, 221
- goto BattleScript_1D6F42
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
+ setmoveeffect EFFECT_RECHARGE | AFFECTS_USER | CERTAIN
+ goto BattleScript_HitFromAtkString
BattleScript_MoveUsedMustRecharge:: @ 81D7956
printstring BATTLE_TEXT_MustRecharge
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Rage: @ 81D7961
+BattleScript_EffectRage: @ 81D7961
attackcanceler
- accuracycheck BattleScript_1D797B, 0
- setbyte gUnknown_02024D1F + 0x2, 30
+ accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE
+ setmoveeffect EFFECT_RAGE
seteffectprimary
- setbyte gUnknown_02024D1F + 0x2, 0
- goto BattleScript_1D6F42
+ setmoveeffect 0
+ goto BattleScript_HitFromAtkString
-BattleScript_1D797B: @ 81D797B
- setbyte gUnknown_02024D1F + 0x2, 30
+BattleScript_RageMiss: @ 81D797B
+ setmoveeffect EFFECT_RAGE
clearstatusfromeffect USER
- goto BattleScript_1D6F72
+ goto BattleScript_PrintMoveMissed
-MoveEffect_Mimic: @ 81D7988
+BattleScript_EffectMimic: @ 81D7988
attackcanceler
attackstring
ppreduce
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 65535
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
mimicattackcopy BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_LearnedMove2
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Metronome: @ 81D79AE
+BattleScript_EffectMetronome: @ 81D79AE
attackcanceler
attackstring
pause 32
attackanimation
waitanimation
- setbyte gSharedMem + 0x16002, 0
- setbyte gSharedMem + 0x160A1, 0
+ setbyte sANIM_TURN, 0
+ setbyte sANIM_TARGETS_HIT, 0
metronome
-MoveEffect_LeechSeed: @ 81D79C2
+BattleScript_EffectLeechSeed: @ 81D79C2
attackcanceler
attackstring
pause 32
ppreduce
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_1D79D9, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
-BattleScript_1D79D9: @ 81D79D9
+BattleScript_DoLeechSeed: @ 81D79D9
setseeded
attackanimation
waitanimation
- printfromtable BattleTextList_40154C
+ printfromtable gLeechSeedStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Splash: @ 81D79E9
+BattleScript_EffectSplash: @ 81D79E9
attackcanceler
attackstring
ppreduce
@@ -1236,55 +1236,55 @@ MoveEffect_Splash: @ 81D79E9
incrementgamestat 26
printstring BATTLE_TEXT_Nothing
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Disable: @ 81D79FB
+BattleScript_EffectDisable: @ 81D79FB
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
disablelastusedattack BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_MoveWasDisabled
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_LevelDamage: @ 81D7A17
+BattleScript_EffectLevelDamage: @ 81D7A17
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, 6
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
dmgtolevel
adjustsetdamage
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Psywave: @ 81D7A2F
+BattleScript_EffectPsywave: @ 81D7A2F
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, 6
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
psywavedamageeffect
adjustsetdamage
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Counter: @ 81D7A47
+BattleScript_EffectCounter: @ 81D7A47
attackcanceler
- counterdamagecalculator BattleScript_1D83D4
- accuracycheck BattleScript_1D6F72, 0
+ counterdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc2
adjustsetdamage
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Encore: @ 81D7A5D
+BattleScript_EffectEncore: @ 81D7A5D
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trysetencore BattleScript_ButItFailed
@@ -1292,47 +1292,47 @@ MoveEffect_Encore: @ 81D7A5D
waitanimation
printstring BATTLE_TEXT_EncoreGot
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PainSplit: @ 81D7A79
+BattleScript_EffectPainSplit: @ 81D7A79
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65535
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
painsplitdmgcalc BattleScript_ButItFailed
attackanimation
waitanimation
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
- copyarray gBattleMoveDamage, gSharedMem + 0x16014, 4
+ copyword gBattleMoveDamage, sPAINSPLIT_HP
healthbarupdate TARGET
datahpupdate TARGET
printstring BATTLE_TEXT_PainSplit
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Snore: @ 81D7AB0
+BattleScript_EffectSnore: @ 81D7AB0
attackcanceler
- jumpifstatus USER, SLP, BattleScript_1D7AC2
+ jumpifstatus USER, SLP, BattleScript_SnoreIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
-BattleScript_1D7AC2: @ 81D7AC2
- jumpifhalfword 0, gUnknown_02024BE8, 214, BattleScript_1D7AD6
+BattleScript_SnoreIsAsleep: @ 81D7AC2
+ jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
printstring BATTLE_TEXT_FastAsleep
waitmessage 64
statusanimation USER
-BattleScript_1D7AD6: @ 81D7AD6
+BattleScript_DoSnore: @ 81D7AD6
attackstring
ppreduce
- accuracycheck BattleScript_1D6F77, 0
- setbyte gUnknown_02024D1F + 0x2, 8
- goto BattleScript_1D6F44
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
+ setmoveeffect EFFECT_FLINCH
+ goto BattleScript_HitFromCritCalc
-MoveEffect_Conversion2: @ 81D7AEA
+BattleScript_EffectConversion2: @ 81D7AEA
attackcanceler
attackstring
ppreduce
@@ -1341,34 +1341,34 @@ MoveEffect_Conversion2: @ 81D7AEA
waitanimation
printstring BATTLE_TEXT_TypeTransform
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_LockOn: @ 81D7AFF
+BattleScript_EffectLockOn: @ 81D7AFF
attackcanceler
attackstring
ppreduce
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
setalwayshitflag
attackanimation
waitanimation
printstring BATTLE_TEXT_TookAim
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Sketch: @ 81D7B21
+BattleScript_EffectSketch: @ 81D7B21
attackcanceler
attackstring
ppreduce
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
copymovepermanently BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_SketchedMove
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_SleepTalk: @ 81D7B40
+BattleScript_EffectSleepTalk: @ 81D7B40
attackcanceler
jumpifstatus USER, SLP, BattleScript_1D7B52
attackstring
@@ -1381,19 +1381,19 @@ BattleScript_1D7B52: @ 81D7B52
statusanimation USER
attackstring
ppreduce
- orword gHitMarker, 0x800
- trychoosesleeptalkmove BattleScript_1D7B72
+ orword gHitMarker, HITMARKER_NO_PPDEDUCT
+ trychoosesleeptalkmove BattleScript_SleepTalkIsAsleep
pause 64
goto BattleScript_ButItFailed
-BattleScript_1D7B72: @ 81D7B72
+BattleScript_SleepTalkIsAsleep: @ 81D7B72
attackanimation
waitanimation
- setbyte gSharedMem + 0x16002, 0
- setbyte gSharedMem + 0x160A1, 0
+ setbyte sANIM_TURN, 0
+ setbyte sANIM_TARGETS_HIT, 0
jumptorandomattack USER
-MoveEffect_DestinyBond: @ 81D7B82
+BattleScript_EffectDestinyBond: @ 81D7B82
attackcanceler
attackstring
ppreduce
@@ -1402,25 +1402,25 @@ MoveEffect_DestinyBond: @ 81D7B82
waitanimation
printstring BATTLE_TEXT_DestinyBondTake
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Flail: @ 81D7B93
+BattleScript_EffectFlail: @ 81D7B93
remaininghptopower
- goto BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_Spite: @ 81D7B99
+BattleScript_EffectSpite: @ 81D7B99
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryspiteppreduce BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_ReducedBy
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_HealBell: @ 81D7BB5
+BattleScript_EffectHealBell: @ 81D7BB5
attackcanceler
attackstring
ppreduce
@@ -1428,49 +1428,48 @@ MoveEffect_HealBell: @ 81D7BB5
waitstate
attackanimation
waitanimation
- printfromtable BattleTextList_4015D8
+ printfromtable gPartyStatusHealStringIds
waitmessage 64
- jumpifhalfword 1, gCurrentMove, 215, BattleScript_1D7BF2
- jumpifbyte 5, gUnknown_02024D1F + 0x4, 1, BattleScript_1D7BE1
+ jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd
+ jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 1, BattleScript_CheckHealBellMon2Unaffected
printstring BATTLE_TEXT_BlocksOther
waitmessage 64
-BattleScript_1D7BE1: @ 81D7BE1
- jumpifbyte 5, gUnknown_02024D1F + 0x4, 2, BattleScript_1D7BF2
+BattleScript_CheckHealBellMon2Unaffected: @ 81D7BE1
+ jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 2, BattleScript_PartyHealEnd
printstring BATTLE_TEXT_BlocksOther2
waitmessage 64
-BattleScript_1D7BF2: @ 81D7BF2
- updatestatusicon 4
+BattleScript_PartyHealEnd: @ 81D7BF2
+ updatestatusicon ATTACKER_WITH_PARTNER
waitstate
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_TripleKick: @ 81D7BFA
+BattleScript_EffectTripleKick: @ 81D7BFA
attackcanceler
attackstring
ppreduce
- setbyte gSharedMem + 0x160DE, 0
- setbyte gSharedMem + 0x160DF, 0
+ sethword sTRIPLE_KICK_POWER, 0
initmultihitstring
setmultihit 3
-BattleScript_1D7C0C: @ 81D7C0C
- jumpifhasnohp USER, BattleScript_1D7CAF
- jumpifhasnohp TARGET, BattleScript_1D7C8D
- jumpifhalfword 0, gUnknown_02024BE8, 214, BattleScript_1D7C2E
- jumpifstatus USER, SLP, BattleScript_1D7C8D
+BattleScript_TripleKickLoop: @ 81D7C0C
+ jumpifhasnohp USER, BattleScript_TripleKickEnd
+ jumpifhasnohp TARGET, BattleScript_TripleKickNoMoreHits
+ jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
+ jumpifstatus USER, SLP, BattleScript_TripleKickNoMoreHits
-BattleScript_1D7C2E: @ 81D7C2E
+BattleScript_DoTripleKickAttack: @ 81D7C2E
movevaluescleanup
- accuracycheck BattleScript_1D7C8D, 0
- addbyte gSharedMem + 0x160DE, 10
- addbyte gSharedMem + 0x160E4, 1
- copyarray gDynamicBasePower, gSharedMem + 0x160DE, 2
+ accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
+ addbyte sTRIPLE_KICK_POWER, 10
+ addbyte sMULTIHIT_STRING + 4, 1
+ copyhword gDynamicBasePower, sTRIPLE_KICK_POWER
critcalc
damagecalc
typecalc
adjustnormaldamage
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7C8D
+ jumpifmovehadnoeffect BattleScript_TripleKickNoMoreHits
attackanimation
waitanimation
effectivenesssound
@@ -1482,153 +1481,153 @@ BattleScript_1D7C2E: @ 81D7C2E
waitmessage 64
printstring BATTLE_TEXT_Terminator2
waitmessage 1
- setbyte gSharedMem + 0x1600C, 0
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
- jumpifbyte 4, gBattleMoveFlags, 64, BattleScript_1D7C90
- decrementmultihit BattleScript_1D7C0C
- goto BattleScript_1D7C90
+ jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_TripleKickPrintStrings
+ decrementmultihit BattleScript_TripleKickLoop
+ goto BattleScript_TripleKickPrintStrings
-BattleScript_1D7C8D: @ 81D7C8D
+BattleScript_TripleKickNoMoreHits: @ 81D7C8D
pause 32
-BattleScript_1D7C90: @ 81D7C90
+BattleScript_TripleKickPrintStrings: @ 81D7C90
resultmessage
waitmessage 64
- jumpifbyte 0, gSharedMem + 0x160E4, 0, BattleScript_1D7CAF
- copyarray gBattleTextBuff1, gSharedMem + 0x160E0, 6
+ jumpifbyte EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickEnd
+ copyarray gBattleTextBuff1,sMULTIHIT_STRING, 6
printstring BATTLE_TEXT_HitMulti
waitmessage 64
-BattleScript_1D7CAF: @ 81D7CAF
+BattleScript_TripleKickEnd: @ 81D7CAF
seteffectwithchance
- tryfaintmon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 14
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 14
moveend 0, 0
end
-MoveEffect_Thief: @ 81D7CC1
- setbyte gUnknown_02024D1F + 0x2, 31
- goto BattleScript_1D6F14
+BattleScript_EffectThief: @ 81D7CC1
+ setmoveeffect EFFECT_STEAL_ITEM
+ goto BattleScript_EffectHit
-MoveEffect_MeanLook: @ 81D7CCC
+BattleScript_EffectMeanLook: @ 81D7CCC
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65534
- jumpifstatus2 TARGET, S_MEAN_LOOK, BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC
+ jumpifstatus2 TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 32
+ setmoveeffect EFFECT_PREVENT_ESCAPE
seteffectprimary
printstring BATTLE_TEXT_CantEscapeNow
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Nightmare: @ 81D7CF4
+BattleScript_EffectNightmare: @ 81D7CF4
attackcanceler
attackstring
ppreduce
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus2 TARGET, S_NIGHTMARE, BattleScript_ButItFailed
- jumpifstatus TARGET, SLP, BattleScript_1D7D1A
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed
+ jumpifstatus TARGET, SLP, BattleScript_NightmareWorked
goto BattleScript_ButItFailed
-BattleScript_1D7D1A: @ 81D7D1A
+BattleScript_NightmareWorked: @ 81D7D1A
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 33
+ setmoveeffect EFFECT_NIGHTMARE
seteffectprimary
printstring BATTLE_TEXT_NightmareStart
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Minimize: @ 81D7D2E
+BattleScript_EffectMinimize: @ 81D7D2E
attackcanceler
setminimize
- setbyte gSharedMem + 0x1601E, 23
- goto BattleScript_1D71B3
+ setstatchanger EVASION, 1, FALSE
+ goto BattleScript_EffectStatUpAfterAtkCanceler
-MoveEffect_Curse: @ 81D7D3B
- jumpiftype2 USER, TYPE_GHOST, BattleScript_1D7DB3
+BattleScript_EffectCurse: @ 81D7D3B
+ jumpiftype2 USER, TYPE_GHOST, BattleScript_GhostCurse
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 2, 3, 0, BattleScript_1D7D60
- jumpifstat USER, 1, 1, 12, BattleScript_1D7D60
- jumpifstat USER, 0, 2, 12, BattleScript_ButItFailed
+ jumpifstat USER, GREATER_THAN, SPEED, 0, BattleScript_CurseTrySpeed
+ jumpifstat USER, NOT_EQUAL, ATTACK, 12, BattleScript_CurseTrySpeed
+ jumpifstat USER, EQUAL, DEFENSE, 12, BattleScript_ButItFailed
-BattleScript_1D7D60: @ 81D7D60
- copyarray gBankTarget, gBankAttacker, 1
- setbyte gSharedMem + 0x16002, 1
+BattleScript_CurseTrySpeed: @ 81D7D60
+ copybyte gBankTarget, gBankAttacker
+ setbyte sANIM_TURN, 1
attackanimation
waitanimation
- setbyte gSharedMem + 0x1601E, 147
- statbuffchange 65, BattleScript_1D7D86
- printfromtable BattleTextList_40157C
+ setstatchanger SPEED, 1, TRUE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryAttack
+ printfromtable gStatDownStringIds
waitmessage 64
-BattleScript_1D7D86: @ 81D7D86
- setbyte gSharedMem + 0x1601E, 17
- statbuffchange 65, BattleScript_1D7D9A
- printfromtable BattleTextList_401570
+BattleScript_CurseTryAttack: @ 81D7D86
+ setstatchanger ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryDefence
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D7D9A: @ 81D7D9A
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D7DAE
- printfromtable BattleTextList_401570
+BattleScript_CurseTryDefence: @ 81D7D9A
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D7DAE: @ 81D7DAE
- goto BattleScript_EndTurn
+BattleScript_CurseEnd: @ 81D7DAE
+ goto BattleScript_MoveEnd
-BattleScript_1D7DB3: @ 81D7DB3
- jumpifarraynotequal gBankAttacker, gBankTarget, 1, BattleScript_1D7DC4
+BattleScript_GhostCurse: @ 81D7DB3
+ jumpifbytenotequal gBankAttacker, gBankTarget, BattleScript_DoGhostCurse
getmovetarget USER
-BattleScript_1D7DC4: @ 81D7DC4
+BattleScript_DoGhostCurse: @ 81D7DC4
attackcanceler
attackstring
ppreduce
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
cursetarget BattleScript_ButItFailed
- orword gHitMarker, 0x100
- setbyte gSharedMem + 0x16002, 0
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ setbyte sANIM_TURN, 0
attackanimation
waitanimation
healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_CurseLay
waitmessage 64
- tryfaintmon USER, 0, 0x0
- goto BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_Endure: @ 81D7DFD
-MoveEffect_Protect: @ 81D7DFD
+BattleScript_EffectEndure: @ 81D7DFD
+BattleScript_EffectProtect: @ 81D7DFD
attackcanceler
attackstring
ppreduce
setprotectlike
attackanimation
waitanimation
- printfromtable BattleTextList_40153A
+ printfromtable gProtectLikeUsedStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Spikes: @ 81D7E10
+BattleScript_EffectSpikes: @ 81D7E10
attackcanceler
- trysetspikes BattleScript_1D83D4
+ trysetspikes BattleScript_ButItFailedAtkStringPpReduce
attackstring
ppreduce
attackanimation
waitanimation
printstring BATTLE_TEXT_SpikesScattered
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Foresight: @ 81D7E25
+BattleScript_EffectForesight: @ 81D7E25
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setforesight
@@ -1636,9 +1635,9 @@ MoveEffect_Foresight: @ 81D7E25
waitanimation
printstring BATTLE_TEXT_IdentifiedPoke
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PerishSong: @ 81D7E3D
+BattleScript_EffectPerishSong: @ 81D7E3D
attackcanceler
attackstring
ppreduce
@@ -1647,120 +1646,120 @@ MoveEffect_PerishSong: @ 81D7E3D
waitanimation
printstring BATTLE_TEXT_PerishSong
waitmessage 64
- setbyte gSharedMem + 0x16003, 0
+ setbyte sBANK, 0
-BattleScript_1D7E53: @ 81D7E53
- jumpifability 10, ABILITY_SOUNDPROOF, BattleScript_1D7E73
+BattleScript_PerishSongLoop: @ 81D7E53
+ jumpifability SCRIPTING_BANK, ABILITY_SOUNDPROOF, BattleScript_1D7E73
-BattleScript_1D7E5A: @ 81D7E5A
- addbyte gSharedMem + 0x16003, 1
- jumpifarraynotequal gSharedMem + 0x16003, gNoOfAllBanks, 1, BattleScript_1D7E53
- goto BattleScript_EndTurn
+BattleScript_PerishSongLoopIncrement: @ 81D7E5A
+ addbyte sBANK, 1
+ jumpifbytenotequal sBANK, gNoOfAllBanks, BattleScript_PerishSongLoop
+ goto BattleScript_MoveEnd
BattleScript_1D7E73: @ 81D7E73
printstring BATTLE_TEXT_BlocksOther2
waitmessage 64
- goto BattleScript_1D7E5A
+ goto BattleScript_PerishSongLoopIncrement
-MoveEffect_Sandstorm: @ 81D7E7E
+BattleScript_EffectSandstorm: @ 81D7E7E
attackcanceler
attackstring
ppreduce
setsandstorm
- goto BattleScript_1D7FFA
+ goto BattleScript_MoveWeatherChange
-MoveEffect_Rollout: @ 81D7E87
+BattleScript_EffectRollout: @ 81D7E87
attackcanceler
attackstring
- jumpifstatus2 USER, S_CONTINUE, BattleScript_1D7E94
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy
ppreduce
-BattleScript_1D7E94: @ 81D7E94
- accuracycheck BattleScript_1D7E9B, 0
+BattleScript_RolloutCheckAccuracy: @ 81D7E94
+ accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE
-BattleScript_1D7E9B: @ 81D7E9B
+BattleScript_RolloutHit: @ 81D7E9B
typecalc2
rolloutdamagecalculation
- goto BattleScript_1D6F44
+ goto BattleScript_HitFromCritCalc
-MoveEffect_Swagger: @ 81D7EA2
+BattleScript_EffectSwagger: @ 81D7EA2
attackcanceler
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_1D6F6C
- accuracycheck BattleScript_1D6F72, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifconfusedandstatmaxed 1, BattleScript_ButItFailed
attackanimation
waitanimation
- setbyte gSharedMem + 0x1601E, 33
- statbuffchange 1, BattleScript_1D7EE5
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D7EE5
+ setstatchanger ATTACK, 2, FALSE
+ statbuffchange 1, BattleScript_SwaggerTryConfuse
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues
- playanimation TARGET, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_401570
+ playanimation TARGET, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D7EE5: @ 81D7EE5
- jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_1D98E5
- jumpifsideaffecting TARGET, 32, BattleScript_1D9037
- setbyte gUnknown_02024D1F + 0x2, 7
+BattleScript_SwaggerTryConfuse: @ 81D7EE5
+ jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
+ setmoveeffect EFFECT_CONFUSION
seteffectprimary
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_FuryCutter: @ 81D7F00
+BattleScript_EffectFuryCutter: @ 81D7F00
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_1D7F0A, 0
+ accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE
-BattleScript_1D7F0A: @ 81D7F0A
+BattleScript_FuryCutterHit: @ 81D7F0A
furycuttercalc
critcalc
damagecalc
typecalc
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7F0A
+ jumpifmovehadnoeffect BattleScript_FuryCutterHit
adjustnormaldamage
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Attract: @ 81D7F1F
+BattleScript_EffectAttract: @ 81D7F1F
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryinfatuating BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_FellLove
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Frustration: @ 81D7F3B
-MoveEffect_Return: @ 81D7F3B
+BattleScript_EffectFrustration: @ 81D7F3B
+BattleScript_EffectReturn: @ 81D7F3B
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
happinesstodamagecalculation
- goto BattleScript_1D6F42
+ goto BattleScript_HitFromAtkString
-MoveEffect_Present: @ 81D7F49
+BattleScript_EffectPresent: @ 81D7F49
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
presentdamagecalculation
-MoveEffect_Safeguard: @ 81D7F55
+BattleScript_EffectSafeguard: @ 81D7F55
attackcanceler
attackstring
ppreduce
setsafeguard
- goto BattleScript_1D7786
+ goto BattleScript_PrintReflectLightScreenSafeguardString
-MoveEffect_ThawHit: @ 81D7F5E
- setbyte gUnknown_02024D1F + 0x2, 3
- goto BattleScript_1D6F14
+BattleScript_EffectThawHit: @ 81D7F5E
+ setmoveeffect EFFECT_BURN
+ goto BattleScript_EffectHit
-MoveEffect_Magnitude: @ 81D7F69
+BattleScript_EffectMagnitude: @ 81D7F69
attackcanceler
attackstring
ppreduce
@@ -1769,13 +1768,13 @@ MoveEffect_Magnitude: @ 81D7F69
pause 32
printstring BATTLE_TEXT_MagnitudeCount
waitmessage 64
- goto BattleScript_1D80FD
+ goto BattleScript_HitsAllWithUndergroundBonusLoop
-MoveEffect_BatonPass: @ 81D7F7C
+BattleScript_EffectBatonPass: @ 81D7F7C
attackcanceler
attackstring
ppreduce
- jumpifcantswitch 129, BattleScript_ButItFailed
+ jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | USER, BattleScript_ButItFailed
attackanimation
waitanimation
openpartyscreen USER, BattleScript_ButItFailed
@@ -1790,87 +1789,84 @@ MoveEffect_BatonPass: @ 81D7F7C
switchinanim USER, 1
waitstate
switchineffects USER
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_RapidSpin: @ 81D7FA9
- setbyte gUnknown_02024D1F + 0x2, 163
- goto BattleScript_1D6F14
+BattleScript_EffectRapidSpin: @ 81D7FA9
+ setmoveeffect EFFECT_RAPIDSPIN | CERTAIN
+ goto BattleScript_EffectHit
-MoveEffect_Sonicboom: @ 81D7FB4
+BattleScript_EffectSonicboom: @ 81D7FB4
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
- bicbyte gBattleMoveFlags, 6
- setbyte gBattleMoveDamage, 20
- setbyte gBattleMoveDamage + 0x1, 0
- setbyte gBattleMoveDamage + 0x2, 0
- setbyte gBattleMoveDamage + 0x3, 0
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ setword gBattleMoveDamage, 20
adjustsetdamage
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Moonlight: @ 81D7FE3
-MoveEffect_MorningSun: @ 81D7FE3
-MoveEffect_Synthesis: @ 81D7FE3
+BattleScript_EffectMoonlight: @ 81D7FE3
+BattleScript_EffectMorningSun: @ 81D7FE3
+BattleScript_EffectSynthesis: @ 81D7FE3
attackcanceler
attackstring
ppreduce
- recoverbasedonsunlight BattleScript_1D83B5
- goto BattleScript_1D839B
+ recoverbasedonsunlight BattleScript_AlreadyAtFullHp
+ goto BattleScript_PresentHealTarget
-MoveEffect_HiddenPower: @ 81D7FF0
+BattleScript_EffectHiddenPower: @ 81D7FF0
hiddenpowercalc
- goto BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_RainDance: @ 81D7FF6
+BattleScript_EffectRainDance: @ 81D7FF6
attackcanceler
attackstring
ppreduce
setrain
-BattleScript_1D7FFA: @ 81D7FFA
+BattleScript_MoveWeatherChange: @ 81D7FFA
attackanimation
waitanimation
- printfromtable BattleTextList_40151C
+ printfromtable gMoveWeatherChangeStringIds
waitmessage 64
- call BattleScript_1D9761
- goto BattleScript_EndTurn
+ call BattleScript_WeatherFormChanges
+ goto BattleScript_MoveEnd
-MoveEffect_SunnyDay: @ 81D800E
+BattleScript_EffectSunnyDay: @ 81D800E
attackcanceler
attackstring
ppreduce
setsunny
- goto BattleScript_1D7FFA
+ goto BattleScript_MoveWeatherChange
-MoveEffect_DefenseUpHit: @ 81D8017
- setbyte gUnknown_02024D1F + 0x2, 80
- goto BattleScript_1D6F14
+BattleScript_EffectDefenseUpHit: @ 81D8017
+ setbyte cEFFECT_CHOOSER, 80
+ goto BattleScript_EffectHit
-MoveEffect_AttackUpHit: @ 81D8022
- setbyte gUnknown_02024D1F + 0x2, 79
- goto BattleScript_1D6F14
+BattleScript_EffectAttackUpHit: @ 81D8022
+ setbyte cEFFECT_CHOOSER, 79
+ goto BattleScript_EffectHit
-MoveEffect_AllStatsUpHit: @ 81D802D
- setbyte gUnknown_02024D1F + 0x2, 98
- goto BattleScript_1D6F14
+BattleScript_EffectAllStatsUpHit: @ 81D802D
+ setbyte cEFFECT_CHOOSER, 98
+ goto BattleScript_EffectHit
-MoveEffect_BellyDrum: @ 81D8038
+BattleScript_EffectBellyDrum: @ 81D8038
attackcanceler
attackstring
ppreduce
maxattackhalvehp BattleScript_ButItFailed
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
attackanimation
waitanimation
healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_CutHPMaxATK
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PsychUp: @ 81D805A
+BattleScript_EffectPsychUp: @ 81D805A
attackcanceler
attackstring
ppreduce
@@ -1879,62 +1875,62 @@ MoveEffect_PsychUp: @ 81D805A
waitanimation
printstring BATTLE_TEXT_CopyStatChanges
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_MirrorCoat: @ 81D806F
+BattleScript_EffectMirrorCoat: @ 81D806F
attackcanceler
- mirrorcoatdamagecalculator BattleScript_1D83D4
- accuracycheck BattleScript_1D6F72, 0
+ mirrorcoatdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc2
adjustsetdamage
- goto BattleScript_1D6F48
-
-MoveEffect_SkullBash: @ 81D8085
- jumpifstatus2 USER, S_CONTINUE, BattleScript_1D753D
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D753D
- setbyte gSharedMem + 0x16055, 2
- call BattleScript_1D756C
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D80CF
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D80CF
+ goto BattleScript_HitFromAtkAnimation
+
+BattleScript_EffectSkullBash: @ 81D8085
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
+ setbyte sTWOTURN_STRINGID, 2
+ call BattleScriptFirstChargingTurn
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_SkullBashEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SkullBashEnd
setgraphicalstatchangevalues
- playanimation USER, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_401570
+ playanimation USER, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D80CF: @ 81D80CF
- goto BattleScript_EndTurn
+BattleScript_SkullBashEnd: @ 81D80CF
+ goto BattleScript_MoveEnd
-MoveEffect_Twister: @ 81D80D4
- jumpifstatus3condition TARGET, 0x40, 1, BattleScript_1D80EE
- orword gHitMarker, 0x10000
- setbyte gSharedMem + 0x1601F, 2
+BattleScript_EffectTwister: @ 81D80D4
+ jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect
+ orword gHitMarker, HITMARKER_IGNORE_ON_AIR
+ setbyte sDMG_MULTIPLIER, 2
-BattleScript_1D80EE: @ 81D80EE
- setbyte gUnknown_02024D1F + 0x2, 8
- goto BattleScript_1D6F14
+BattleScript_FlinchEffect: @ 81D80EE
+ setmoveeffect EFFECT_FLINCH
+ goto BattleScript_EffectHit
-MoveEffect_Earthquake: @ 81D80F9
+BattleScript_EffectEarthquake: @ 81D80F9
attackcanceler
attackstring
ppreduce
selectfirstvalidtarget
-BattleScript_1D80FD: @ 81D80FD
+BattleScript_HitsAllWithUndergroundBonusLoop: @ 81D80FD
movevaluescleanup
- jumpifstatus3condition TARGET, 0x80, 1, BattleScript_1D811D
- orword gHitMarker, 0x20000
- setbyte gSharedMem + 0x1601F, 2
- goto BattleScript_1D812C
+ jumpifnostatus3 TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus
+ orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_DoHitAllWithUndergroundBonus
-BattleScript_1D811D: @ 81D811D
- bicword gHitMarker, 0x20000
- setbyte gSharedMem + 0x1601F, 1
+BattleScript_HitsAllNoUndergroundBonus: @ 81D811D
+ bicword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
+ setbyte sDMG_MULTIPLIER, 1
-BattleScript_1D812C: @ 81D812C
- accuracycheck BattleScript_1D8165, 0
+BattleScript_DoHitAllWithUndergroundBonus: @ 81D812C
+ accuracycheck BattleScript_HitAllWithUndergroundBonusMissed, ACC_CURR_MOVE
critcalc
damagecalc
typecalc
@@ -1952,101 +1948,101 @@ BattleScript_1D812C: @ 81D812C
waitmessage 64
printstring BATTLE_TEXT_Terminator2
waitmessage 1
- tryfaintmon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 0
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
- jumpifnexttargetvalid BattleScript_1D80FD
+ jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
-BattleScript_1D8165: @ 81D8165
+BattleScript_HitAllWithUndergroundBonusMissed: @ 81D8165
pause 32
typecalc
effectivenesssound
resultmessage
waitmessage 64
- setbyte gSharedMem + 0x1600C, 0
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
- jumpifnexttargetvalid BattleScript_1D80FD
+ jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
-MoveEffect_FutureSight: @ 81D817D
+BattleScript_EffectFutureSight: @ 81D817D
attackcanceler
attackstring
ppreduce
trysetfutureattack BattleScript_ButItFailed
attackanimation
waitanimation
- printfromtable BattleTextList_4015E2
- waitmessage 64
- goto BattleScript_EndTurn
-
-MoveEffect_Gust: @ 81D8194
- jumpifstatus3condition TARGET, 0x40, 1, BattleScript_1D6F14
- orword gHitMarker, 0x10000
- setbyte gSharedMem + 0x1601F, 2
- goto BattleScript_1D6F14
-
-MoveEffect_FlinchHit2: @ 81D81B3
- jumpifstatus3condition TARGET, 0x100, 1, BattleScript_1D80EE
- setbyte gSharedMem + 0x1601F, 2
- goto BattleScript_1D80EE
-
-MoveEffect_Solarbeam: @ 81D81C9
- jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_1D81E1
- jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_1D81E1
- jumpifhalfword 4, gBattleWeather, 96, BattleScript_1D8209
-
-BattleScript_1D81E1: @ 81D81E1
- jumpifstatus2 USER, S_CONTINUE, BattleScript_1D753D
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D753D
- setbyte gSharedMem + 0x16055, 1
- call BattleScript_1D756C
- goto BattleScript_EndTurn
-
-BattleScript_1D8209: @ 81D8209
- orword gHitMarker, 0x8000000
- setbyte gUnknown_02024D1F + 0x2, 76
+ printfromtable gFutureMoveUsedStringIds
+ waitmessage 64
+ goto BattleScript_MoveEnd
+
+BattleScript_EffectGust: @ 81D8194
+ jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_EffectHit
+ orword gHitMarker, HITMARKER_IGNORE_ON_AIR
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_EffectHit
+
+BattleScript_EffectStomp: @ 81D81B3
+ jumpifnostatus3 TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_FlinchEffect
+
+BattleScript_EffectSolarbeam: @ 81D81C9
+ jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
+ jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
+ jumpifhalfword COMMON_BITS, gBattleWeather, 96, BattleScript_SolarbeamOnFirstTurn
+
+BattleScript_SolarbeamDecideTurn: @ 81D81E1
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
+ setbyte sTWOTURN_STRINGID, 1
+ call BattleScriptFirstChargingTurn
+ goto BattleScript_MoveEnd
+
+BattleScript_SolarbeamOnFirstTurn: @ 81D8209
+ orword gHitMarker, HITMARKER_x8000000
+ setbyte cEFFECT_CHOOSER, 76
seteffectprimary
ppreduce
- goto BattleScript_1D753D
+ goto BattleScript_TwoTurnMovesSecondTurn
-MoveEffect_Thunder: @ 81D821F
- setbyte gUnknown_02024D1F + 0x2, 5
- orword gHitMarker, 0x10000
- goto BattleScript_1D6F14
+BattleScript_EffectThunder: @ 81D821F
+ setmoveeffect EFFECT_PARALYSIS
+ orword gHitMarker, HITMARKER_IGNORE_ON_AIR
+ goto BattleScript_EffectHit
-MoveEffect_Teleport: @ 81D8233
+BattleScript_EffectTeleport: @ 81D8233
attackcanceler
attackstring
ppreduce
- jumpifhalfword 4, gBattleTypeFlags, 8, BattleScript_ButItFailed
+ jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
getifcantrunfrombattle USER
- jumpifbyte 0, gBattleCommunication, 1, BattleScript_ButItFailed
- jumpifbyte 0, gBattleCommunication, 2, BattleScript_1D8839
+ jumpifbyte EQUAL, gBattleCommunication, 1, BattleScript_ButItFailed
+ jumpifbyte EQUAL, gBattleCommunication, 2, BattleScript_PrintAbilityMadeIneffective
attackanimation
waitanimation
printstring BATTLE_TEXT_FledBattle
waitmessage 64
setbyte gBattleOutcome, 5
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_BeatUp: @ 81D826E
+BattleScript_EffectBeatUp: @ 81D826E
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
pause 32
ppreduce
setbyte gBattleCommunication, 0
-BattleScript_1D8281: @ 81D8281
+BattleScript_BeatUpLoop: @ 81D8281
movevaluescleanup
- trydobeatup BattleScript_1D82C4, BattleScript_ButItFailed
+ trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed
printstring BATTLE_TEXT_PokeAttack
critcalc
- jumpifbyte 1, gCritMultiplier, 2, BattleScript_1D829C
+ jumpifbyte NOT_EQUAL, gCritMultiplier, 2, BattleScript_BeatUpAttack
manipulatedamage 2
-BattleScript_1D829C: @ 81D829C
+BattleScript_BeatUpAttack: @ 81D829C
adjustnormaldamage
attackanimation
waitanimation
@@ -2059,283 +2055,283 @@ BattleScript_1D829C: @ 81D829C
waitmessage 64
resultmessage
waitmessage 64
- tryfaintmon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 0
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
- goto BattleScript_1D8281
+ goto BattleScript_BeatUpLoop
-BattleScript_1D82C4: @ 81D82C4
+BattleScript_BeatUpEnd: @ 81D82C4
end
-MoveEffect_Fly: @ 81D82C5
- jumpifstatus2 USER, S_CONTINUE, BattleScript_1D8333
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D8333
- jumpifhalfword 0, gCurrentMove, 19, BattleScript_1D8322
- jumpifhalfword 0, gCurrentMove, 291, BattleScript_1D8317
- jumpifhalfword 0, gCurrentMove, 340, BattleScript_1D830C
- setbyte gSharedMem + 0x16055, 5
- goto BattleScript_1D8328
+BattleScript_EffectSemiInvulnerable: @ 81D82C5
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable
+ jumpifmove MOVE_FLY, BattleScript_FirstTurnFly
+ jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive
+ jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce
+ setbyte sTWOTURN_STRINGID, 5
+ goto BattleScript_FirstTurnSemiInvulnerable
-BattleScript_1D830C: @ 81D830C
- setbyte gSharedMem + 0x16055, 7
- goto BattleScript_1D8328
+BattleScript_FirstTurnBounce: @ 81D830C
+ setbyte sTWOTURN_STRINGID, 7
+ goto BattleScript_FirstTurnSemiInvulnerable
-BattleScript_1D8317: @ 81D8317
- setbyte gSharedMem + 0x16055, 6
- goto BattleScript_1D8328
+BattleScript_FirstTurnDive: @ 81D8317
+ setbyte sTWOTURN_STRINGID, 6
+ goto BattleScript_FirstTurnSemiInvulnerable
-BattleScript_1D8322: @ 81D8322
- setbyte gSharedMem + 0x16055, 4
+BattleScript_FirstTurnFly: @ 81D8322
+ setbyte sTWOTURN_STRINGID, 4
-BattleScript_1D8328: @ 81D8328
- call BattleScript_1D756C
+BattleScript_FirstTurnSemiInvulnerable: @ 81D8328
+ call BattleScriptFirstChargingTurn
setsemiinvulnerablebit
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D8333: @ 81D8333
+BattleScript_SecondTurnSemiInvulnerable: @ 81D8333
attackcanceler
- setbyte gUnknown_02024D1F + 0x2, 12
- setbyte gSharedMem + 0x16002, 1
+ setmoveeffect EFFECT_CHARGING
+ setbyte sANIM_TURN, 1
clearstatusfromeffect USER
- orword gHitMarker, 0x800
- jumpifhalfword 1, gCurrentMove, 340, BattleScript_1D835D
- setbyte gUnknown_02024D1F + 0x2, 5
+ orword gHitMarker, HITMARKER_NO_PPDEDUCT
+ jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit
+ setmoveeffect EFFECT_PARALYSIS
-BattleScript_1D835D: @ 81D835D
- accuracycheck BattleScript_1D836A, 0
+BattleScript_SemiInvulnerableTryHit: @ 81D835D
+ accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
clearsemiinvulnerablebit
- goto BattleScript_1D6F42
+ goto BattleScript_HitFromAtkString
-BattleScript_1D836A: @ 81D836A
+BattleScript_SemiInvulnerableMiss: @ 81D836A
clearsemiinvulnerablebit
- goto BattleScript_1D6F72
+ goto BattleScript_PrintMoveMissed
-MoveEffect_DefenseCurl: @ 81D8370
+BattleScript_EffectDefenseCurl: @ 81D8370
attackcanceler
attackstring
ppreduce
setdefensecurlbit
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D838D
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D71D8
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_DefenseCurlDoStatUpAnim
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_StatUpPrintString
attackanimation
waitanimation
-BattleScript_1D838D: @ 81D838D
- goto BattleScript_1D71D0
+BattleScript_DefenseCurlDoStatUpAnim: @ 81D838D
+ goto BattleScript_StatUpDoAnim
-MoveEffect_Softboiled: @ 81D8392
+BattleScript_EffectSoftboiled: @ 81D8392
attackcanceler
attackstring
ppreduce
- tryhealhalfhealth BattleScript_1D83B5, 0
+ tryhealhalfhealth BattleScript_AlreadyAtFullHp, 0
-BattleScript_1D839B:: @ 81D839B
+BattleScript_PresentHealTarget:: @ 81D839B
attackanimation
waitanimation
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate TARGET
datahpupdate TARGET
printstring BATTLE_TEXT_RegainedHealth
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D83B5:: @ 81D83B5
+BattleScript_AlreadyAtFullHp:: @ 81D83B5
pause 32
printstring BATTLE_TEXT_HPFull
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_FakeOut: @ 81D83C3
+BattleScript_EffectFakeOut: @ 81D83C3
attackcanceler
- jumpifnotfirstturn BattleScript_1D83D4
- setbyte gUnknown_02024D1F + 0x2, 136
- goto BattleScript_1D6F14
+ jumpifnotfirstturn BattleScript_ButItFailedAtkStringPpReduce
+ setbyte cEFFECT_CHOOSER, 136
+ goto BattleScript_EffectHit
-BattleScript_1D83D4: @ 81D83D4
+BattleScript_ButItFailedAtkStringPpReduce: @ 81D83D4
attackstring
-BattleScript_1D83D5: @ 81D83D5
+BattleScript_ButItFailedPpReduce: @ 81D83D5
ppreduce
BattleScript_ButItFailed:: @ 81D83D6
pause 32
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
resultmessage
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D83E8: @ 81D83E8
+BattleScript_NotAffected: @ 81D83E8
pause 32
- orbyte gBattleMoveFlags, 8
+ orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
resultmessage
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Uproar: @ 81D83FA
+BattleScript_EffectUproar: @ 81D83FA
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
- setbyte gUnknown_02024D1F + 0x2, 74
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
+ setbyte cEFFECT_CHOOSER, 74
attackstring
- jumpifstatus2 USER, S_CONTINUE, BattleScript_1D8414
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit
ppreduce
-BattleScript_1D8414: @ 81D8414
+BattleScript_UproarHit: @ 81D8414
nop
- goto BattleScript_1D6F44
+ goto BattleScript_HitFromCritCalc
-MoveEffect_Stockpile: @ 81D841A
+BattleScript_EffectStockpile: @ 81D841A
attackcanceler
attackstring
ppreduce
stockpile
attackanimation
waitanimation
- printfromtable BattleTextList_40155E
+ printfromtable gStockpileUsedStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_SpitUp: @ 81D842D
+BattleScript_EffectSpitUp: @ 81D842D
attackcanceler
- jumpifbyte 0, gUnknown_02024D1F + 0x5, 1, BattleScript_1D845C
+ jumpifbyte EQUAL, gUnknown_02024D1F + 0x5, 1, BattleScript_SpitUpFail
attackstring
ppreduce
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
stockpiletobasedamage BattleScript_1D844E
typecalc
adjustsetdamage
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
BattleScript_1D844E: @ 81D844E
pause 32
printstring BATTLE_TEXT_SpitUpFail
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D845C: @ 81D845C
+BattleScript_SpitUpFail: @ 81D845C
attackstring
ppreduce
pause 64
stockpiletobasedamage BattleScript_1D844E
resultmessage
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Swallow: @ 81D846F
+BattleScript_EffectSwallow: @ 81D846F
attackcanceler
attackstring
ppreduce
- stockpiletohpheal BattleScript_1D847C
- goto BattleScript_1D839B
+ stockpiletohpheal BattleScript_SwallowFail
+ goto BattleScript_PresentHealTarget
-BattleScript_1D847C: @ 81D847C
+BattleScript_SwallowFail: @ 81D847C
pause 32
- printfromtable BattleTextList_401566
+ printfromtable gSwallowFailStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Hail: @ 81D848C
+BattleScript_EffectHail: @ 81D848C
attackcanceler
attackstring
ppreduce
sethail
- goto BattleScript_1D7FFA
+ goto BattleScript_MoveWeatherChange
-MoveEffect_Torment: @ 81D8495
+BattleScript_EffectTorment: @ 81D8495
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
settorment BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_TormentSubject
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Flatter: @ 81D84B1
+BattleScript_EffectFlatter: @ 81D84B1
attackcanceler
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_1D6F6C
- accuracycheck BattleScript_1D6F72, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifconfusedandstatmaxed 4, BattleScript_ButItFailed
attackanimation
waitanimation
- setbyte gSharedMem + 0x1601E, 20
- statbuffchange 1, BattleScript_1D84F4
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D84F4
+ setstatchanger SP_ATTACK, 1, FALSE
+ statbuffchange 1, BattleScript_FlatterTryConfuse
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues
- playanimation TARGET, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_401570
+ playanimation TARGET, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D84F4: @ 81D84F4
- jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_1D98E5
- jumpifsideaffecting TARGET, 32, BattleScript_1D9037
- setbyte gUnknown_02024D1F + 0x2, 7
+BattleScript_FlatterTryConfuse: @ 81D84F4
+ jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
+ setmoveeffect EFFECT_CONFUSION
seteffectprimary
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_WillOWisp: @ 81D850F
+BattleScript_EffectWillOWisp: @ 81D850F
attackcanceler
attackstring
ppreduce
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, BRN, BattleScript_1D8575
- jumpiftype TARGET, TYPE_FIRE, BattleScript_1D83E8
- jumpifability TARGET, ABILITY_WATER_VEIL, BattleScript_1D855B
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus TARGET, BRN, BattleScript_AlreadyBurned
+ jumpiftype TARGET, TYPE_FIRE, BattleScript_NotAffected
+ jumpifability TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
- jumpifsideaffecting TARGET, 32, BattleScript_1D9037
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 3
+ setmoveeffect EFFECT_BURN
seteffectprimary
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D855B: @ 81D855B
- copyarray gEffectBank, gBankTarget, 1
- setbyte gUnknown_02024D1F + 0x4, 0
+BattleScript_WaterVeilPrevents: @ 81D855B
+ copybyte gEffectBank, gBankTarget
+ setbyte cMULTISTRING_CHOOSER, 0
call BattleScript_BRNPrevention
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D8575: @ 81D8575
+BattleScript_AlreadyBurned: @ 81D8575
pause 32
printstring BATTLE_TEXT_AlreadyBurned
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Memento: @ 81D8583
+BattleScript_EffectMemento: @ 81D8583
attackcanceler
- jumpifbyte 0, gUnknown_02024D1F + 0x5, 1, BattleScript_1D860A
+ jumpifbyte EQUAL, gUnknown_02024D1F + 0x5, 1, BattleScript_1D860A
attackstring
ppreduce
jumpifattackandspecialattackcannotfall BattleScript_ButItFailed
setatkhptozero
attackanimation
waitanimation
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_1D85FF
- setbyte gSharedMem + 0x160DC, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_1D85FF
+ setbyte sFIELD_1B, 0
playstatchangeanimation TARGET, 18, 7
playstatchangeanimation TARGET, 2, 3
- setbyte gSharedMem + 0x1601E, 161
+ setstatchanger ATTACK, 2, TRUE
statbuffchange 1, BattleScript_1D85D0
- jumpifbyte 2, gUnknown_02024D1F + 0x4, 1, BattleScript_1D85D0
- printfromtable BattleTextList_40157C
+ jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_1D85D0
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D85D0: @ 81D85D0
playstatchangeanimation TARGET, 16, 3
- setbyte gSharedMem + 0x1601E, 164
+ setstatchanger SP_ATTACK, 2, TRUE
statbuffchange 1, BattleScript_1D85F3
- jumpifbyte 2, gUnknown_02024D1F + 0x4, 1, BattleScript_1D85F3
- printfromtable BattleTextList_40157C
+ jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_1D85F3
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D85F3: @ 81D85F3
- tryfaintmon USER, 0, 0x0
- goto BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ goto BattleScript_MoveEnd
BattleScript_1D85FF: @ 81D85FF
printstring BATTLE_TEXT_NoEffect
@@ -2353,36 +2349,36 @@ BattleScript_1D8611: @ 81D8611
effectivenesssound
resultmessage
waitmessage 64
- tryfaintmon USER, 0, 0x0
- goto BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_Facade: @ 81D8626
- jumpifstatus USER, PSN | BRN | PAR | TOX, BattleScript_1D8635
- goto BattleScript_1D6F14
+BattleScript_EffectFacade: @ 81D8626
+ jumpifstatus USER, PSN | BRN | PAR | TOX, BattleScript_FacadeDoubleDmg
+ goto BattleScript_EffectHit
-BattleScript_1D8635: @ 81D8635
- setbyte gSharedMem + 0x1601F, 2
- goto BattleScript_1D6F14
+BattleScript_FacadeDoubleDmg: @ 81D8635
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_EffectHit
-MoveEffect_FocusPunch: @ 81D8640
+BattleScript_EffectFocusPunch: @ 81D8640
attackcanceler
- jumpifnodamage BattleScript_1D6F3B
+ jumpifnodamage BattleScript_HitFromAccCheck
ppreduce
printstring BATTLE_TEXT_LostFocus
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Smellingsalt: @ 81D8652
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_1D6F14
- setbyte gUnknown_02024D1F + 0x2, 164
- jumpifstatus TARGET, PAR, BattleScript_1D8671
- goto BattleScript_1D6F14
+BattleScript_EffectSmellingsalt: @ 81D8652
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit
+ setmoveeffect EFFECT_REMOVE_PARALYSIS | CERTAIN
+ jumpifstatus TARGET, PAR, BattleScript_SmellingsaltDoubleDmg
+ goto BattleScript_EffectHit
-BattleScript_1D8671: @ 81D8671
- setbyte gSharedMem + 0x1601F, 2
- goto BattleScript_1D6F14
+BattleScript_SmellingsaltDoubleDmg: @ 81D8671
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_EffectHit
-MoveEffect_FollowMe: @ 81D867C
+BattleScript_EffectFollowMe: @ 81D867C
attackcanceler
attackstring
ppreduce
@@ -2391,9 +2387,9 @@ MoveEffect_FollowMe: @ 81D867C
waitanimation
printstring BATTLE_TEXT_CenterAttention
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_NaturePower: @ 81D868D
+BattleScript_EffectNaturePower: @ 81D868D
attackcanceler
attackstring
pause 32
@@ -2402,7 +2398,7 @@ MoveEffect_NaturePower: @ 81D868D
waitmessage 64
return
-MoveEffect_Charge: @ 81D869A
+BattleScript_EffectCharge: @ 81D869A
attackcanceler
attackstring
ppreduce
@@ -2411,21 +2407,21 @@ MoveEffect_Charge: @ 81D869A
waitanimation
printstring BATTLE_TEXT_ChargingPower
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Taunt: @ 81D86AB
+BattleScript_EffectTaunt: @ 81D86AB
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
settaunt BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_TauntFell
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_HelpingHand: @ 81D86C7
+BattleScript_EffectHelpingHand: @ 81D86C7
attackcanceler
attackstring
ppreduce
@@ -2434,55 +2430,55 @@ MoveEffect_HelpingHand: @ 81D86C7
waitanimation
printstring BATTLE_TEXT_ReadyToHelp
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Trick: @ 81D86DC
+BattleScript_EffectTrick: @ 81D86DC
attackcanceler
attackstring
ppreduce
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryswapitems BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_SwitchedItems
waitmessage 64
- printfromtable BattleTextList_401642
+ printfromtable gItemSwapStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_RolePlay: @ 81D870A
+BattleScript_EffectRolePlay: @ 81D870A
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65535
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
trycopyability BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_CopiedObject
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Wish: @ 81D8726
+BattleScript_EffectWish: @ 81D8726
attackcanceler
attackstring
ppreduce
trywish 0, BattleScript_ButItFailed
attackanimation
waitanimation
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Assist: @ 81D8736
+BattleScript_EffectAssist: @ 81D8736
attackcanceler
attackstring
- assistattackselect BattleScript_1D83D5
+ assistattackselect BattleScript_ButItFailedPpReduce
attackanimation
waitanimation
- setbyte gSharedMem + 0x16002, 0
- setbyte gSharedMem + 0x160A1, 0
+ setbyte sANIM_TURN, 0
+ setbyte sANIM_TARGETS_HIT, 0
jumptorandomattack USER
-MoveEffect_Ingrain: @ 81D874D
+BattleScript_EffectIngrain: @ 81D874D
attackcanceler
attackstring
ppreduce
@@ -2491,24 +2487,24 @@ MoveEffect_Ingrain: @ 81D874D
waitanimation
printstring BATTLE_TEXT_PlantedRoots
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Superpower: @ 81D8762
- setbyte gUnknown_02024D1F + 0x2, 229
- goto BattleScript_1D6F14
+BattleScript_EffectSuperpower: @ 81D8762
+ setmoveeffect EFFECT_ATK_DEF_DOWN | AFFECTS_USER | CERTAIN
+ goto BattleScript_EffectHit
-MoveEffect_MagicCoat: @ 81D876D
+BattleScript_EffectMagicCoat: @ 81D876D
attackcanceler
- trysetmagiccoat BattleScript_1D83D4
+ trysetmagiccoat BattleScript_ButItFailedAtkStringPpReduce
attackstring
ppreduce
attackanimation
waitanimation
printstring BATTLE_TEXT_ShroudedItself
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Recycle: @ 81D8782
+BattleScript_EffectRecycle: @ 81D8782
attackcanceler
attackstring
ppreduce
@@ -2517,15 +2513,15 @@ MoveEffect_Recycle: @ 81D8782
waitanimation
printstring BATTLE_TEXT_FoundOne
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Revenge: @ 81D8797
+BattleScript_EffectRevenge: @ 81D8797
doubledamagedealtifdamaged
- goto BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_BrickBreak: @ 81D879D
+BattleScript_EffectBrickBreak: @ 81D879D
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
removelightscreenreflect
@@ -2533,17 +2529,17 @@ MoveEffect_BrickBreak: @ 81D879D
damagecalc
typecalc
adjustnormaldamage
- jumpifbyte 0, gSharedMem + 0x16002, 0, BattleScript_1D87BD
+ jumpifbyte EQUAL, sANIM_TURN, 0, BattleScript_BrickBreakAnim
bicbyte gBattleMoveFlags, 9
-BattleScript_1D87BD: @ 81D87BD
+BattleScript_BrickBreakAnim: @ 81D87BD
attackanimation
waitanimation
- jumpifbyte 3, gSharedMem + 0x16002, 2, BattleScript_1D87D0
+ jumpifbyte LESS_THAN, sANIM_TURN, 2, BattleScript_BrickBreakDoHit
printstring BATTLE_TEXT_BrokeWall
waitmessage 64
-BattleScript_1D87D0: @ 81D87D0
+BattleScript_BrickBreakDoHit: @ 81D87D0
typecalc2
effectivenesssound
hitanimation TARGET
@@ -2555,70 +2551,70 @@ BattleScript_1D87D0: @ 81D87D0
resultmessage
waitmessage 64
seteffectwithchance
- tryfaintmon TARGET, 0, 0x0
- goto BattleScript_EndTurn
+ tryfaintmon TARGET, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_Yawn: @ 81D87EE
+BattleScript_EffectYawn: @ 81D87EE
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_1D882F
- jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_1D882F
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifsideaffecting TARGET, 32, BattleScript_1D9037
- accuracycheck BattleScript_ButItFailed, 65535
+ jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective
+ jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifcantmakeasleep BattleScript_ButItFailed
setyawn BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_DrowsyMade
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D882F: @ 81D882F
- copyarray gSharedMem + 0x16003, gSharedMem + 0x160F8, 1
+BattleScript_PrintBankAbilityMadeIneffective: @ 81D882F
+ copybyte sBANK, sBANK_WITH_ABILITY
-BattleScript_1D8839: @ 81D8839
+BattleScript_PrintAbilityMadeIneffective: @ 81D8839
pause 32
printstring BATTLE_TEXT_MadeIneffective2
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_KnockOff: @ 81D8847
- setbyte gUnknown_02024D1F + 0x2, 54
- goto BattleScript_1D6F14
+BattleScript_EffectKnockOff: @ 81D8847
+ setmoveeffect EFFECT_KNOCK_OFF
+ goto BattleScript_EffectHit
-MoveEffect_Endeavor: @ 81D8852
+BattleScript_EffectEndeavor: @ 81D8852
attackcanceler
attackstring
ppreduce
setdamagetohealthdifference BattleScript_ButItFailed
- copyarray gHP_dealt, gBattleMoveDamage, 4
- accuracycheck BattleScript_1D6F77, 0
+ copyword gHP_dealt, gBattleMoveDamage
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
typecalc
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D6F48
- bicbyte gBattleMoveFlags, 6
- copyarray gBattleMoveDamage, gHP_dealt, 4
+ jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ copyword gBattleMoveDamage, gHP_dealt
adjustsetdamage
- goto BattleScript_1D6F48
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Eruption: @ 81D888D
+BattleScript_EffectEruption: @ 81D888D
scaledamagebyhealthratio
- goto BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_SkillSwap: @ 81D8893
+BattleScript_EffectSkillSwap: @ 81D8893
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65535
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
tryswapabilities BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_AbilitySwap
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Imprison: @ 81D88AF
+BattleScript_EffectImprison: @ 81D88AF
attackcanceler
attackstring
ppreduce
@@ -2627,9 +2623,9 @@ MoveEffect_Imprison: @ 81D88AF
waitanimation
printstring BATTLE_TEXT_SealedMove
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Refresh: @ 81D88C4
+BattleScript_EffectRefresh: @ 81D88C4
attackcanceler
attackstring
ppreduce
@@ -2638,10 +2634,10 @@ MoveEffect_Refresh: @ 81D88C4
waitanimation
printstring BATTLE_TEXT_StatusNormal
waitmessage 64
- updatestatusicon 1
- goto BattleScript_EndTurn
+ updatestatusicon USER
+ goto BattleScript_MoveEnd
-MoveEffect_Grudge: @ 81D88DB
+BattleScript_EffectGrudge: @ 81D88DB
attackcanceler
attackstring
ppreduce
@@ -2650,11 +2646,11 @@ MoveEffect_Grudge: @ 81D88DB
waitanimation
printstring BATTLE_TEXT_GrudgeBear
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Snatch: @ 81D88F0
+BattleScript_EffectSnatch: @ 81D88F0
attackcanceler
- trysetsnatch BattleScript_1D83D4
+ trysetsnatch BattleScript_ButItFailedAtkStringPpReduce
attackstring
ppreduce
attackanimation
@@ -2662,267 +2658,267 @@ MoveEffect_Snatch: @ 81D88F0
pause 32
printstring BATTLE_TEXT_AwaitMove
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_LowKick: @ 81D8908
+BattleScript_EffectLowKick: @ 81D8908
attackcanceler
attackstring
ppreduce
weightdamagecalculation
- accuracycheck BattleScript_1D6F77, 0
- goto BattleScript_1D6F44
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
+ goto BattleScript_HitFromCritCalc
-MoveEffect_SecretPower: @ 81D8918
+BattleScript_EffectSecretPower: @ 81D8918
getsecretpowereffect
- goto BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_DoubleEdge: @ 81D891E
- setbyte gUnknown_02024D1F + 0x2, 230
- goto BattleScript_1D6F14
+BattleScript_EffectDoubleEdge: @ 81D891E
+ setmoveeffect EFFECT_RECOIL_33_PARALYSIS | AFFECTS_USER | CERTAIN
+ goto BattleScript_EffectHit
-MoveEffect_TeeterDance: @ 81D8929
+BattleScript_EffectTeeterDance: @ 81D8929
attackcanceler
attackstring
ppreduce
setbyte gBankTarget, 0
-BattleScript_1D8932: @ 81D8932
+BattleScript_TeeterDanceLoop: @ 81D8932
movevaluescleanup
- setbyte gUnknown_02024D1F + 0x2, 7
- jumpifarrayequal gBankAttacker, gBankTarget, 1, BattleScript_1D8978
- jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_1D8996
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_1D89B2
- jumpifstatus2 TARGET, S_CONFUSED, BattleScript_1D89C0
- accuracycheck BattleScript_1D89CE, 0
- jumpifsideaffecting TARGET, 32, BattleScript_1D89A4
+ setmoveeffect EFFECT_CONFUSION
+ jumpifbyteequal gBankAttacker, gBankTarget, BattleScript_TeeterDanceDoMoveEndIncrement
+ jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceLoopIncrement
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents
+ jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
+ accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_TeeterDanceSafeguardProtected
attackanimation
waitanimation
seteffectprimary
resultmessage
waitmessage 64
-BattleScript_1D8978: @ 81D8978
- setbyte gSharedMem + 0x1600C, 0
+BattleScript_TeeterDanceDoMoveEndIncrement: @ 81D8978
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
addbyte gBankTarget, 1
- jumpifarraynotequal gBankTarget, gNoOfAllBanks, 1, BattleScript_1D8932
+ jumpifbytenotequal gBankTarget, gNoOfAllBanks, BattleScript_TeeterDanceLoop
end
-BattleScript_1D8996: @ 81D8996
+BattleScript_TeeterDanceLoopIncrement: @ 81D8996
pause 32
printstring BATTLE_TEXT_PreventedConfusion
waitmessage 64
- goto BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-BattleScript_1D89A4: @ 81D89A4
+BattleScript_TeeterDanceSafeguardProtected: @ 81D89A4
pause 32
printstring BATTLE_TEXT_SafeguardActive
waitmessage 64
- goto BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-BattleScript_1D89B2: @ 81D89B2
+BattleScript_TeeterDanceSubstitutePrevents: @ 81D89B2
pause 32
printstring BATTLE_TEXT_Failed
waitmessage 64
- goto BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-BattleScript_1D89C0: @ 81D89C0
+BattleScript_TeeterDanceAlreadyConfused: @ 81D89C0
pause 32
printstring BATTLE_TEXT_AlreadyConfused
waitmessage 64
- goto BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-BattleScript_1D89CE: @ 81D89CE
+BattleScript_TeeterDanceMissed: @ 81D89CE
resultmessage
waitmessage 64
- goto BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-MoveEffect_MudSport: @ 81D89D7
-MoveEffect_WaterSport: @ 81D89D7
+BattleScript_EffectMudSport: @ 81D89D7
+BattleScript_EffectWaterSport: @ 81D89D7
attackcanceler
attackstring
ppreduce
settypebasedhalvers BattleScript_ButItFailed
attackanimation
waitanimation
- printfromtable BattleTextList_4015D4
+ printfromtable gSportsUsedStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PoisonFang: @ 81D89EE
- setbyte gUnknown_02024D1F + 0x2, 6
- goto BattleScript_1D6F14
+BattleScript_EffectPoisonFang: @ 81D89EE
+ setmoveeffect EFFECT_TOXIC
+ goto BattleScript_EffectHit
-MoveEffect_WeatherBall: @ 81D89F9
+BattleScript_EffectWeatherBall: @ 81D89F9
setweatherballtype
- goto BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_Overheat: @ 81D89FF
- setbyte gUnknown_02024D1F + 0x2, 251
- goto BattleScript_1D6F14
+BattleScript_EffectOverheat: @ 81D89FF
+ setmoveeffect EFFECT_SP_ATK_TWO_DOWN | AFFECTS_USER | CERTAIN
+ goto BattleScript_EffectHit
-MoveEffect_Tickle: @ 81D8A0A
+BattleScript_EffectTickle: @ 81D8A0A
attackcanceler
attackstring
ppreduce
- jumpifstat TARGET, 2, 1, 0, BattleScript_1D8A1F
- jumpifstat TARGET, 0, 2, 0, BattleScript_1D8A7D
+ jumpifstat TARGET, GREATER_THAN, ATTACK, 0, BattleScript_TickleDoMoveAnim
+ jumpifstat TARGET, EQUAL, DEFENSE, 0, BattleScript_CantLowerMultipleStats
-BattleScript_1D8A1F: @ 81D8A1F
- accuracycheck BattleScript_ButItFailed, 0
+BattleScript_TickleDoMoveAnim: @ 81D8A1F
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation TARGET, 6, 5
playstatchangeanimation TARGET, 2, 1
- setbyte gSharedMem + 0x1601E, 145
- statbuffchange 1, BattleScript_1D8A55
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8A55
- printfromtable BattleTextList_40157C
+ setstatchanger ATTACK, 1, TRUE
+ statbuffchange 1, BattleScript_TickleTryLowerDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_TickleTryLowerDef
+ printfromtable gStatDownStringIds
waitmessage 64
-BattleScript_1D8A55: @ 81D8A55
+BattleScript_TickleTryLowerDef: @ 81D8A55
playstatchangeanimation TARGET, 4, 1
- setbyte gSharedMem + 0x1601E, 146
- statbuffchange 1, BattleScript_1D8A78
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8A78
- printfromtable BattleTextList_40157C
+ setstatchanger DEFENSE, 1, TRUE
+ statbuffchange 1, BattleScript_TickleEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_TickleEnd
+ printfromtable gStatDownStringIds
waitmessage 64
-BattleScript_1D8A78: @ 81D8A78
- goto BattleScript_EndTurn
+BattleScript_TickleEnd: @ 81D8A78
+ goto BattleScript_MoveEnd
-BattleScript_1D8A7D: @ 81D8A7D
+BattleScript_CantLowerMultipleStats: @ 81D8A7D
pause 32
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring BATTLE_TEXT_StatNoLower
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_CosmicPower: @ 81D8A91
+BattleScript_EffectCosmicPower: @ 81D8A91
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 3, 2, 12, BattleScript_1D8AA6
- jumpifstat USER, 0, 5, 12, BattleScript_1D8BCB
+ jumpifstat USER, LESS_THAN, DEFENSE, 12, BattleScript_CosmicPowerDoMoveAnim
+ jumpifstat USER, EQUAL, SP_DEFENSE, 12, BattleScript_CantRaiseMultipleStats
-BattleScript_1D8AA6: @ 81D8AA6
+BattleScript_CosmicPowerDoMoveAnim: @ 81D8AA6
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 36, 0
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D8AD1
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8AD1
- printfromtable BattleTextList_401570
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerTrySpDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CosmicPowerTrySpDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8AD1: @ 81D8AD1
- setbyte gSharedMem + 0x1601E, 21
- statbuffchange 65, BattleScript_1D8AF0
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8AF0
- printfromtable BattleTextList_401570
+BattleScript_CosmicPowerTrySpDef: @ 81D8AD1
+ setstatchanger SP_DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CosmicPowerEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8AF0: @ 81D8AF0
- goto BattleScript_EndTurn
+BattleScript_CosmicPowerEnd: @ 81D8AF0
+ goto BattleScript_MoveEnd
-MoveEffect_SkyUppercut: @ 81D8AF5
- orword gHitMarker, 0x10000
- goto BattleScript_1D6F14
+BattleScript_EffectSkyUppercut: @ 81D8AF5
+ orword gHitMarker, HITMARKER_IGNORE_ON_AIR
+ goto BattleScript_EffectHit
-MoveEffect_BulkUp: @ 81D8B03
+BattleScript_EffectBulkUp: @ 81D8B03
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 3, 1, 12, BattleScript_1D8B18
- jumpifstat USER, 0, 2, 12, BattleScript_1D8BCB
+ jumpifstat USER, LESS_THAN, ATTACK, 12, BattleScript_BulkUpDoMoveAnim
+ jumpifstat USER, EQUAL, DEFENSE, 12, BattleScript_CantRaiseMultipleStats
-BattleScript_1D8B18: @ 81D8B18
+BattleScript_BulkUpDoMoveAnim: @ 81D8B18
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 6, 0
- setbyte gSharedMem + 0x1601E, 17
- statbuffchange 65, BattleScript_1D8B43
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8B43
- printfromtable BattleTextList_401570
+ setstatchanger ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpTryDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_BulkUpTryDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8B43: @ 81D8B43
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D8B62
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8B62
- printfromtable BattleTextList_401570
+BattleScript_BulkUpTryDef: @ 81D8B43
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_BulkUpEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8B62: @ 81D8B62
- goto BattleScript_EndTurn
+BattleScript_BulkUpEnd: @ 81D8B62
+ goto BattleScript_MoveEnd
-MoveEffect_CalmMind: @ 81D8B67
+BattleScript_EffectCalmMind: @ 81D8B67
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 3, 4, 12, BattleScript_1D8B7C
- jumpifstat USER, 0, 5, 12, BattleScript_1D8BCB
+ jumpifstat USER, LESS_THAN, SP_ATTACK, 12, BattleScript_CalmMindDoMoveAnim
+ jumpifstat USER, EQUAL, SP_DEFENSE, 12, BattleScript_CantRaiseMultipleStats
-BattleScript_1D8B7C: @ 81D8B7C
+BattleScript_CalmMindDoMoveAnim: @ 81D8B7C
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 48, 0
- setbyte gSharedMem + 0x1601E, 20
- statbuffchange 65, BattleScript_1D8BA7
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8BA7
- printfromtable BattleTextList_401570
+ setstatchanger SP_ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindTrySpDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CalmMindTrySpDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8BA7: @ 81D8BA7
- setbyte gSharedMem + 0x1601E, 21
- statbuffchange 65, BattleScript_1D8BC6
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8BC6
- printfromtable BattleTextList_401570
+BattleScript_CalmMindTrySpDef: @ 81D8BA7
+ setstatchanger SP_DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CalmMindEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8BC6: @ 81D8BC6
- goto BattleScript_EndTurn
+BattleScript_CalmMindEnd: @ 81D8BC6
+ goto BattleScript_MoveEnd
-BattleScript_1D8BCB: @ 81D8BCB
+BattleScript_CantRaiseMultipleStats: @ 81D8BCB
pause 32
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring BATTLE_TEXT_StatNoHigher
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_DragonDance: @ 81D8BDF
+BattleScript_EffectDragonDance: @ 81D8BDF
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 3, 1, 12, BattleScript_1D8BF4
- jumpifstat USER, 0, 3, 12, BattleScript_1D8BCB
+ jumpifstat USER, LESS_THAN, ATTACK, 12, BattleScript_DragonDanceDoMoveAnim
+ jumpifstat USER, EQUAL, SPEED, 12, BattleScript_CantRaiseMultipleStats
-BattleScript_1D8BF4: @ 81D8BF4
+BattleScript_DragonDanceDoMoveAnim: @ 81D8BF4
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 10, 0
- setbyte gSharedMem + 0x1601E, 17
- statbuffchange 65, BattleScript_1D8C1F
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8C1F
- printfromtable BattleTextList_401570
+ setstatchanger ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceTrySpeed
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_DragonDanceTrySpeed
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8C1F: @ 81D8C1F
- setbyte gSharedMem + 0x1601E, 19
- statbuffchange 65, BattleScript_1D8C3E
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8C3E
- printfromtable BattleTextList_401570
+BattleScript_DragonDanceTrySpeed: @ 81D8C1F
+ setstatchanger SPEED, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_DragonDanceEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8C3E: @ 81D8C3E
- goto BattleScript_EndTurn
+BattleScript_DragonDanceEnd: @ 81D8C3E
+ goto BattleScript_MoveEnd
-MoveEffect_Camouflage: @ 81D8C43
+BattleScript_EffectCamouflage: @ 81D8C43
attackcanceler
attackstring
ppreduce
@@ -2931,62 +2927,62 @@ MoveEffect_Camouflage: @ 81D8C43
waitanimation
printstring BATTLE_TEXT_TypeTransform
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-gUnknown_081D8C58:: @ 81D8C58
- playfaintcry 1
+BattleScript_FaintAttacker:: @ 81D8C58
+ playfaintcry USER
pause 64
- dofaintanimation 1
- cleareffectsonfaint 1
+ dofaintanimation USER
+ cleareffectsonfaint USER
printstring BATTLE_TEXT_AttackingFainted
return
-gUnknown_081D8C65:: @ 81D8C65
- playfaintcry 0
+BattleScript_FaintTarget:: @ 81D8C65
+ playfaintcry TARGET
pause 64
- dofaintanimation 0
- cleareffectsonfaint 0
+ dofaintanimation TARGET
+ cleareffectsonfaint TARGET
printstring BATTLE_TEXT_DefendingFainted
return
-gUnknown_081D8C72:: @ 81D8C72
- setbyte gSharedMem + 0x1600F, 0
- getexp 0
+BattleScript_GiveExp:: @ 81D8C72
+ setbyte sGIVEEXP_STATE, 0
+ getexp TARGET
end2
-gUnknown_081D8C7B:: @ 81D8C7B
+BattleScript_HandleFaintedMon:: @ 81D8C7B
atk24 BattleScript_1D8D87
- jumpifbyte 1, gBattleOutcome, 0, BattleScript_1D8D86
- jumpifhalfword 4, gBattleTypeFlags, 8, BattleScript_1D8CC2
- jumpifword 5, gHitMarker, 0x400000, BattleScript_1D8CC2
+ jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
+ jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother
+ jumpifword NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonTryChooseAnother
printstring BATTLE_TEXT_UseNext
setbyte gBattleCommunication, 0
yesnobox
- jumpifbyte 0, gUnknown_02024D1F, 0, BattleScript_1D8CC2
- jumpifplayerran BattleScript_1D8D86
+ jumpifbyte EQUAL, gUnknown_02024D1F, 0, BattleScript_FaintedMonTryChooseAnother
+ jumpifplayerran BattleScript_FaintedMonEnd
printstring BATTLE_TEXT_CantEscape
-BattleScript_1D8CC2: @ 81D8CC2
- openpartyscreen 3, BattleScript_1D8D86
+BattleScript_FaintedMonTryChooseAnother: @ 81D8CC2
+ openpartyscreen 3, BattleScript_FaintedMonEnd
switchhandleorder 3, 2
- jumpifhalfword 5, gBattleTypeFlags, 8, BattleScript_1D8D66
- jumpifhalfword 4, gBattleTypeFlags, 2, BattleScript_1D8D66
- jumpifhalfword 4, gBattleTypeFlags, 256, BattleScript_1D8D66
- jumpifhalfword 4, gBattleTypeFlags, 1, BattleScript_1D8D66
- jumpifword 4, gHitMarker, 0x400000, BattleScript_1D8D66
- jumpifbyte 0, gSharedMem + 0x16084, 1, BattleScript_1D8D66
- jumpifcantswitch USER, BattleScript_1D8D66
+ jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother
+ jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother
+ jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_FaintedMonChooseAnother
+ jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother
+ jumpifbyte EQUAL, sBATTLE_STYLE, 1, BattleScript_FaintedMonChooseAnother
+ jumpifcantswitch USER, BattleScript_FaintedMonChooseAnother
printstring BATTLE_TEXT_WillSwitch
setbyte gBattleCommunication, 0
yesnobox
- jumpifbyte 0, gUnknown_02024D1F, 1, BattleScript_1D8D66
+ jumpifbyte EQUAL, gUnknown_02024D1F, 1, BattleScript_FaintedMonChooseAnother
setatktoplayer0
- openpartyscreen 129, BattleScript_1D8D66
+ openpartyscreen 129, BattleScript_FaintedMonChooseAnother
switchhandleorder USER, 2
- jumpifbyte 0, gBattleCommunication, 6, BattleScript_1D8D66
+ jumpifbyte EQUAL, gBattleCommunication, 6, BattleScript_FaintedMonChooseAnother
atknameinbuff1
resetintrimidatetracebits USER
- hpthresholds2 1
+ hpthresholds2 USER
printstring 2
switchoutabilities USER
waitstate
@@ -3003,7 +2999,7 @@ BattleScript_1D8CC2: @ 81D8CC2
switchineffects USER
resetsentmonsvalue
-BattleScript_1D8D66: @ 81D8D66
+BattleScript_FaintedMonChooseAnother: @ 81D8D66
drawpartystatussummary 3
getswitchedmondata 3
switchindataupdate 3
@@ -3013,10 +3009,10 @@ BattleScript_1D8D66: @ 81D8D66
switchinanim 3, 0
waitstate
switchineffects 3
- jumpifhalfword 4, gBattleTypeFlags, 1, BattleScript_1D8D86
+ jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
cancelallactions
-BattleScript_1D8D86: @ 81D8D86
+BattleScript_FaintedMonEnd: @ 81D8D86
end2
BattleScript_1D8D87: @ 81D8D87
@@ -3038,12 +3034,12 @@ BattleScript_1D8D99: @ 81D8D99
switchinanim 3, 0
waitstate
switchineffects 5
- jumpifarraynotequal gBank1, gNoOfAllBanks, 1, BattleScript_1D8D99
+ jumpifbytenotequal gBank1, gNoOfAllBanks, BattleScript_1D8D99
BattleScript_1D8DBD: @ 81D8DBD
end2
-gUnknown_081D8DBE:: @ 81D8DBE
+BattleScript_LocalTrainerBattleWon:: @ 81D8DBE
printstring BATTLE_TEXT_PlayerDefeatedTrainer2
trainerslidein 1
waitstate
@@ -3052,21 +3048,21 @@ gUnknown_081D8DBE:: @ 81D8DBE
printstring BATTLE_TEXT_WinningPrize
waitmessage 64
-gUnknown_081D8DCE:: @ 81D8DCE
+BattleScript_PayDayMoneyAndPickUpItems:: @ 81D8DCE
givepaydaymoney
pickup
end2
-gUnknown_081D8DD1:: @ 81D8DD1
- jumpifhalfword 4, gBattleTypeFlags, 256, BattleScript_1D8E01
- jumpifhalfword 4, gBattleTypeFlags, 2048, BattleScript_1D8E01
- jumpifhalfword 0, gTrainerBattleOpponent, 1024, BattleScript_1D8E01
+BattleScript_LocalBattleLost:: @ 81D8DD1
+ jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_LocalBattleLostEnd
+ jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
+ jumpifhalfword EQUAL, gTrainerBattleOpponent, 1024, BattleScript_LocalBattleLostEnd
printstring BATTLE_TEXT_OutOfUsablePoke
waitmessage 64
printstring BATTLE_TEXT_WhitedOut
waitmessage 64
-BattleScript_1D8E01: @ 81D8E01
+BattleScript_LocalBattleLostEnd: @ 81D8E01
end2
gUnknown_081D8E02:: @ 81D8E02
@@ -3082,64 +3078,64 @@ gUnknown_081D8E0D:: @ 81D8E0D
waitstate
end2
-gUnknown_081D8E14:: @ 81D8E14
- playanimation USER, B_ANIM_SMOKEBALL_ESCAPE, 0x0
+BattleScript_SmokeBallEscape:: @ 81D8E14
+ playanimation USER, B_ANIM_SMOKEBALL_ESCAPE, NULL
printstring BATTLE_TEXT_FledUsingItem
waitmessage 64
end2
-gUnknown_081D8E22:: @ 81D8E22
+BattleScript_RanAwayUsingMonAbility:: @ 81D8E22
printstring BATTLE_TEXT_FledUsingOther
waitmessage 64
end2
-gUnknown_081D8E29:: @ 81D8E29
+BattleScript_GotAwaySafely:: @ 81D8E29
printstring BATTLE_TEXT_GotAwaySafely
waitmessage 64
end2
-gUnknown_081D8E30:: @ 81D8E30
+BattleScript_WildMonFled:: @ 81D8E30
printstring BATTLE_TEXT_FledWild
waitmessage 64
end2
-gUnknown_081D8E37:: @ 81D8E37
+BattleScript_PrintCantRunFromTrainer:: @ 81D8E37
printstring BATTLE_TEXT_NoRunning
end2
-gUnknown_081D8E3B:: @ 81D8E3B
- printfromtable BattleTextList_401512
+BattleScript_PrintFailedToRunString:: @ 81D8E3B
+ printfromtable gNoEscapeStringIds
waitmessage 64
end2
-gUnknown_081D8E44:: @ 81D8E44
- printselectionstringfromtable BattleTextList_401512
+BattleScript_PrintCantEscapeFromBattle:: @ 81D8E44
+ printselectionstringfromtable gNoEscapeStringIds
endselectionscript
-gUnknown_081D8E4A:: @ 81D8E4A
+BattleScript_PrintFullBox:: @ 81D8E4A
printselectionstring BATTLE_TEXT_BoxFull
endselectionscript
-gUnknown_081D8E4E:: @ 81D8E4E
- hpthresholds2 1
+BattleScript_ActionSwitch:: @ 81D8E4E
+ hpthresholds2 USER
printstring 2
- setbyte gSharedMem + 0x1601F, 2
- jumpifbyte 4, gBattleTypeFlags, 1, BattleScript_1D8E6B
+ setbyte sDMG_MULTIPLIER, 2
+ jumpifbyte COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit
setmultihit 1
- goto BattleScript_1D8E6D
+ goto BattleScript_PursuitSwitchDmgLoop
-BattleScript_1D8E6B: @ 81D8E6B
+BattleScript_PursuitSwitchDmgSetMultihit: @ 81D8E6B
setmultihit 2
-BattleScript_1D8E6D: @ 81D8E6D
- jumpifnopursuitswitchdmg BattleScript_1D8E7A
+BattleScript_PursuitSwitchDmgLoop: @ 81D8E6D
+ jumpifnopursuitswitchdmg BattleScript_DoSwitchOut
atk5f
trysetdestinybondtohappen
- call BattleScript_1D8EAD
+ call BattleScript_PursuitDmgOnSwitchOut
atk5f
-BattleScript_1D8E7A: @ 81D8E7A
- decrementmultihit BattleScript_1D8E6D
+BattleScript_DoSwitchOut: @ 81D8E7A
+ decrementmultihit BattleScript_PursuitSwitchDmgLoop
switchoutabilities USER
waitstate
returnatktoball
@@ -3154,13 +3150,13 @@ BattleScript_1D8E7A: @ 81D8E7A
switchinanim USER, 0
waitstate
switchineffects USER
- setbyte gSharedMem + 0x1600C, 4
+ setbyte sMOVEEND_STATE, 4
moveend 1, 0
- setbyte gSharedMem + 0x1600C, 15
+ setbyte sMOVEEND_STATE, 15
moveend 1, 0
end2
-BattleScript_1D8EAD: @ 81D8EAD
+BattleScript_PursuitDmgOnSwitchOut: @ 81D8EAD
pause 32
attackstring
ppreduce
@@ -3179,15 +3175,15 @@ BattleScript_1D8EAD: @ 81D8EAD
waitmessage 64
resultmessage
waitmessage 64
- tryfaintmon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 3
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 3
moveend 2, 6
various TARGET, 4
- jumpifbyte 0, gBattleCommunication, 0, BattleScript_1D8EEE
- setbyte gSharedMem + 0x1600F, 0
- getexp 0
+ jumpifbyte EQUAL, gBattleCommunication, 0, BattleScript_PursuitDmgOnSwitchOutRet
+ setbyte sGIVEEXP_STATE, 0
+ getexp TARGET
-BattleScript_1D8EEE: @ 81D8EEE
+BattleScript_PursuitDmgOnSwitchOutRet: @ 81D8EEE
return
BattleScript_Pausex20:: @ 81D8EEF
@@ -3195,162 +3191,162 @@ BattleScript_Pausex20:: @ 81D8EEF
return
BattleScript_LevelUp:: @ 81D8EF3
- fanfare 0xe10016f
- attackcanceler
- setbyte gSharedMem + 0x1609C, 0
+ fanfare BGM_FANFA1
+ printstring BATTLE_TEXT_GrewLevel
+ setbyte sLVLBOX_STATE, 0
drawlvlupbox
- handlelearnnewmove BattleScript_1D8F4F, BattleScript_1D8F61, 1
- goto BattleScript_1D8F19
+ handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, 1
+ goto BattleScript_AskToLearnMove
-BattleScript_1D8F0F: @ 81D8F0F
- handlelearnnewmove BattleScript_1D8F4F, BattleScript_1D8F61, 0
+BattleScript_TryLearnMoveLoop: @ 81D8F0F
+ handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, 0
-BattleScript_1D8F19: @ 81D8F19
+BattleScript_AskToLearnMove: @ 81D8F19
buffermovetolearn
printstring BATTLE_TEXT_TryingToLearnMove
printstring BATTLE_TEXT_CantLearnMore
printstring BATTLE_TEXT_DeleteMove
waitstate
- setbyte gSharedMem + 0x1601A, 0
- yesnoboxlearnmove BattleScript_1D8F46
+ setbyte sLEARNMOVE_STATE, 0
+ yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove
printstring BATTLE_TEXT_StopLearning
waitstate
- setbyte gSharedMem + 0x1601A, 0
- yesnoboxstoplearningmove BattleScript_1D8F19
+ setbyte sLEARNMOVE_STATE, 0
+ yesnoboxstoplearningmove BattleScript_AskToLearnMove
printstring BATTLE_TEXT_DidNotLearn
- goto BattleScript_1D8F0F
+ goto BattleScript_TryLearnMoveLoop
-BattleScript_1D8F46: @ 81D8F46
+BattleScript_ForgotAndLearnedNewMove: @ 81D8F46
printstring BATTLE_TEXT_MoveForget123
printstring BATTLE_TEXT_DeletedMove
printstring BATTLE_TEXT_MoveForgetAnd
-BattleScript_1D8F4F: @ 81D8F4F
+BattleScript_LearnedNewMove: @ 81D8F4F
buffermovetolearn
- fanfare 0xf10016f
- attackcanceler
+ fanfare BGM_FANFA1
+ printstring BATTLE_TEXT_LearnedMove
waitmessage 64
updatechoicemoveonlvlup USER
- goto BattleScript_1D8F0F
+ goto BattleScript_TryLearnMoveLoop
-BattleScript_1D8F61: @ 81D8F61
+BattleScript_LearnMoveReturn: @ 81D8F61
return
-gUnknown_081D8F62:: @ 81D8F62
- printfromtable BattleTextList_401534
+BattleScript_RainContinuesOrEnds:: @ 81D8F62
+ printfromtable gRainContinuesStringIds
waitmessage 64
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8F7C
- playanimation USER, B_ANIM_RAIN_CONTINUES, 0x0
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_RainContinuesOrEndsEnd
+ playanimation USER, B_ANIM_RAIN_CONTINUES, NULL
-BattleScript_1D8F7C: @ 81D8F7C
+BattleScript_RainContinuesOrEndsEnd: @ 81D8F7C
end2
-gUnknown_081D8F7D:: @ 81D8F7D
- printfromtable BattleTextList_401528
+BattleScript_DamagingWeatherContinues:: @ 81D8F7D
+ printfromtable gSandStormHailContinuesStringIds
waitmessage 64
- playanimation2 1, gSharedMem + 0x160A4, 0x0
+ playanimation2 USER, sANIM_ARG1, NULL
setbyte gBattleCommunication, 0
-BattleScript_1D8F95: @ 81D8F95
+BattleScript_DamagingWeatherLoop: @ 81D8F95
copyarraywithindex gBankAttacker, gTurnOrder, gBattleCommunication, 1
weatherdamage
- jumpifword 0, gBattleMoveDamage, 0x0, BattleScript_1D8FD6
- printfromtable BattleTextList_40152C
+ jumpifword EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
+ printfromtable gSandStormHailDmgStringIds
waitmessage 64
- orword gHitMarker, 0x1100120
+ orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
effectivenesssound
hitanimation USER
healthbarupdate USER
datahpupdate USER
- tryfaintmon USER, 0, 0x0
- atk24 BattleScript_1D8FD6
+ tryfaintmon USER, FALSE, NULL
+ atk24 BattleScript_DamagingWeatherLoopIncrement
-BattleScript_1D8FD6: @ 81D8FD6
- jumpifbyte 1, gBattleOutcome, 0, BattleScript_1D8FF5
+BattleScript_DamagingWeatherLoopIncrement: @ 81D8FD6
+ jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd
addbyte gBattleCommunication, 1
- jumpifarraynotequal gBattleCommunication, gNoOfAllBanks, 1, BattleScript_1D8F95
+ jumpifbytenotequal gBattleCommunication, gNoOfAllBanks, BattleScript_DamagingWeatherLoop
-BattleScript_1D8FF5: @ 81D8FF5
- bicword gHitMarker, 0x1100120
+BattleScript_DamagingWeatherContinuesEnd: @ 81D8FF5
+ bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
end2
-gUnknown_081D8FFF:: @ 81D8FFF
- printfromtable BattleTextList_401530
+BattleScript_SandStormHailEnds:: @ 81D8FFF
+ printfromtable gSandStormHailEndStringIds
waitmessage 64
end2
-gUnknown_081D9008:: @ 81D9008
+BattleScript_SunlightContinues:: @ 81D9008
printstring BATTLE_TEXT_SunStrong
waitmessage 64
- playanimation USER, B_ANIM_SUN_CONTINUES, 0x0
+ playanimation USER, B_ANIM_SUN_CONTINUES, NULL
end2
-gUnknown_081D9016:: @ 81D9016
+BattleScript_SunlightFaded:: @ 81D9016
printstring BATTLE_TEXT_SunFaded
waitmessage 64
end2
-gUnknown_081D901D:: @ 81D901D
- printfromtable BattleTextList_4015EE
+BattleScript_OverworldWeatherStarts:: @ 81D901D
+ printfromtable gWeatherContinuesStringIds
waitmessage 64
- playanimation2 1, gSharedMem + 0x160A4, 0x0
+ playanimation2 USER, sANIM_ARG1, NULL
end3
-gUnknown_081D9030:: @ 81D9030
+BattleScript_SideStatusWoreOff:: @ 81D9030
printstring BATTLE_TEXT_WoreOff
waitmessage 64
end2
-BattleScript_1D9037: @ 81D9037
+BattleScript_SafeguardProtected: @ 81D9037
pause 32
printstring BATTLE_TEXT_SafeguardActive
waitmessage 64
end2
-gUnknown_081D9041:: @ 81D9041
+BattleScript_SafeguardEnds:: @ 81D9041
pause 32
printstring BATTLE_TEXT_SafeguardFaded
waitmessage 64
end2
BattleScript_LeechSeedTurnDrain:: @ 81D904B
- playanimation USER, B_ANIM_LEECH_SEED_DRAIN, gSharedMem + 0x160A4
- orword gHitMarker, 0x100100
+ playanimation USER, B_ANIM_LEECH_SEED_DRAIN, sANIM_ARG1
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate USER
datahpupdate USER
- copyarray gBattleMoveDamage, gHP_dealt, 4
- jumpifability USER, ABILITY_LIQUID_OOZE, BattleScript_1D907D
+ copyword gBattleMoveDamage, gHP_dealt
+ jumpifability USER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
manipulatedamage 0
- setbyte gUnknown_02024D1F + 0x4, 3
- goto BattleScript_1D9083
+ setbyte cMULTISTRING_CHOOSER, 3
+ goto BattleScript_LeechSeedTurnPrintAndUpdateHp
-BattleScript_1D907D: @ 81D907D
- setbyte gUnknown_02024D1F + 0x4, 4
+BattleScript_LeechSeedTurnPrintLiquidOoze: @ 81D907D
+ setbyte cMULTISTRING_CHOOSER, 4
-BattleScript_1D9083: @ 81D9083
- orword gHitMarker, 0x100100
+BattleScript_LeechSeedTurnPrintAndUpdateHp: @ 81D9083
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate TARGET
datahpupdate TARGET
- printfromtable BattleTextList_40154C
+ printfromtable gLeechSeedStringIds
waitmessage 64
- tryfaintmon USER, 0, 0x0
- tryfaintmon TARGET, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
+ tryfaintmon TARGET, FALSE, NULL
end2
BattleScript_BideStoringEnergy:: @ 81D90A7
printstring BATTLE_TEXT_StoringEnergy
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_BideAttack:: @ 81D90B2
printstring BATTLE_TEXT_UnleashedEnergy
waitmessage 64
- accuracycheck BattleScript_1D6F77, 0
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
typecalc
- bicbyte gBattleMoveFlags, 6
- copyarray gBattleMoveDamage, gSharedMem + 0x16090, 4
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ copyword gBattleMoveDamage, sBIDE_DMG
adjustsetdamage
- setbyte gSharedMem + 0x16002, 1
+ setbyte sANIM_TURN, 1
attackanimation
waitanimation
effectivenesssound
@@ -3360,32 +3356,32 @@ BattleScript_BideAttack:: @ 81D90B2
datahpupdate TARGET
resultmessage
waitmessage 64
- tryfaintmon TARGET, 0, 0x0
- goto BattleScript_EndTurn
+ tryfaintmon TARGET, FALSE, NULL
+ goto BattleScript_MoveEnd
BattleScript_BideNoEnergyToAttack:: @ 81D90F1
printstring BATTLE_TEXT_UnleashedEnergy
waitmessage 64
goto BattleScript_ButItFailed
-gUnknown_081D90FC:: @ 81D90FC
+BattleScript_SuccessForceOut:: @ 81D90FC
attackanimation
waitanimation
switchoutabilities TARGET
returntoball TARGET
waitstate
- jumpifhalfword 4, gBattleTypeFlags, 8, BattleScript_1D9116
+ jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut
setbyte gBattleOutcome, 5
finishaction
-BattleScript_1D9116: @ 81D9116
+BattleScript_TrainerBattleForceOut: @ 81D9116
getswitchedmondata TARGET
switchindataupdate TARGET
switchinanim TARGET, 0
waitstate
printstring BATTLE_TEXT_DraggedOut
switchineffects TARGET
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MistProtected:: @ 81D9128
pause 32
@@ -3393,7 +3389,7 @@ BattleScript_MistProtected:: @ 81D9128
waitmessage 64
return
-gUnknown_081D9132:: @ 81D9132
+BattleScript_RageIsBuilding:: @ 81D9132
printstring BATTLE_TEXT_RageBuilding
waitmessage 64
return
@@ -3401,7 +3397,7 @@ gUnknown_081D9132:: @ 81D9132
BattleScript_MoveUsedIsDisabled:: @ 81D9139
printstring BATTLE_TEXT_MoveIsDisabled
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveSelectionDisabledMove:: @ 81D9144
printselectionstring BATTLE_TEXT_MoveIsDisabled
@@ -3417,58 +3413,58 @@ BattleScript_EncoredNoMore:: @ 81D914F
waitmessage 64
end2
-gUnknown_081D9156:: @ 81D9156
+BattleScript_DestinyBondTakesLife:: @ 81D9156
printstring BATTLE_TEXT_DestinyBondTaken
waitmessage 64
- orword gHitMarker, 0x100100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate USER
datahpupdate USER
- tryfaintmon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
return
-gUnknown_081D9171:: @ 81D9171
- orword gHitMarker, 0x100100
+BattleScript_SpikesOnAttacker:: @ 81D9171
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate USER
datahpupdate USER
- call BattleScript_1D91FB
- tryfaintmon USER, 0, 0x0
- tryfaintmon USER, 1, BattleScript_1D9192
+ call BattleScript_PrintHurtBySpikes
+ tryfaintmon USER, FALSE, NULL
+ tryfaintmon USER, TRUE, BattleScript_SpikesOnAttackerFainted
return
-BattleScript_1D9192: @ 81D9192
- setbyte gSharedMem + 0x1600F, 0
- getexp 1
- goto gUnknown_081D8C7B
+BattleScript_SpikesOnAttackerFainted: @ 81D9192
+ setbyte sGIVEEXP_STATE, 0
+ getexp USER
+ goto BattleScript_HandleFaintedMon
-gUnknown_081D919F:: @ 81D919F
- orword gHitMarker, 0x100100
+BattleScript_SpikesOnTarget:: @ 81D919F
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate TARGET
datahpupdate TARGET
- call BattleScript_1D91FB
- tryfaintmon TARGET, 0, 0x0
- tryfaintmon TARGET, 1, BattleScript_1D91C0
+ call BattleScript_PrintHurtBySpikes
+ tryfaintmon TARGET, FALSE, NULL
+ tryfaintmon TARGET, TRUE, BattleScript_SpikesOnTargetFainted
return
-BattleScript_1D91C0: @ 81D91C0
- setbyte gSharedMem + 0x1600F, 0
- getexp 0
- goto gUnknown_081D8C7B
+BattleScript_SpikesOnTargetFainted: @ 81D91C0
+ setbyte sGIVEEXP_STATE, 0
+ getexp TARGET
+ goto BattleScript_HandleFaintedMon
-gUnknown_081D91CD:: @ 81D91CD
- orword gHitMarker, 0x100100
+BattleScript_SpikesOngBank1:: @ 81D91CD
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate 3
datahpupdate 3
- call BattleScript_1D91FB
- tryfaintmon 3, 0, 0x0
- tryfaintmon 3, 1, BattleScript_1D91EE
+ call BattleScript_PrintHurtBySpikes
+ tryfaintmon GBANK_1, FALSE, NULL
+ tryfaintmon GBANK_1, TRUE, BattleScript_SpikesOngBank1Fainted
return
-BattleScript_1D91EE: @ 81D91EE
- setbyte gSharedMem + 0x1600F, 0
+BattleScript_SpikesOngBank1Fainted: @ 81D91EE
+ setbyte sGIVEEXP_STATE, 0
getexp 3
- goto gUnknown_081D8C7B
+ goto BattleScript_HandleFaintedMon
-BattleScript_1D91FB: @ 81D91FB
+BattleScript_PrintHurtBySpikes: @ 81D91FB
printstring BATTLE_TEXT_SpikesHurt
waitmessage 64
return
@@ -3476,10 +3472,10 @@ BattleScript_1D91FB: @ 81D91FB
BattleScript_PerishSongHits:: @ 81D9202
printstring BATTLE_TEXT_PerishSongFell
waitmessage 64
- orword gHitMarker, 0x100100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate USER
datahpupdate USER
- tryfaintmon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
end2
BattleScript_PerishSongTimerGoesDown:: @ 81D921D
@@ -3488,45 +3484,45 @@ BattleScript_PerishSongTimerGoesDown:: @ 81D921D
end2
BattleScript_AllStatsUp:: @ 81D9224
- jumpifstat USER, 3, 1, 12, BattleScript_1D9251
- jumpifstat USER, 3, 2, 12, BattleScript_1D9251
- jumpifstat USER, 3, 3, 12, BattleScript_1D9251
- jumpifstat USER, 3, 4, 12, BattleScript_1D9251
- jumpifstat USER, 0, 5, 12, BattleScript_1D92BF
-
-BattleScript_1D9251: @ 81D9251
- setbyte gSharedMem + 0x160DC, 0
+ jumpifstat USER, LESS_THAN, ATTACK, 12, BattleScript_AllStatsUpAtk
+ jumpifstat USER, LESS_THAN, DEFENSE, 12, BattleScript_AllStatsUpAtk
+ jumpifstat USER, LESS_THAN, SPEED, 12, BattleScript_AllStatsUpAtk
+ jumpifstat USER, LESS_THAN, SP_ATTACK, 12, BattleScript_AllStatsUpAtk
+ jumpifstat USER, EQUAL, SP_DEFENSE, 12, BattleScript_AllStatsUpRet
+
+BattleScript_AllStatsUpAtk: @ 81D9251
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 62, 0
- setbyte gSharedMem + 0x1601E, 17
- statbuffchange 65, BattleScript_1D926F
- printfromtable BattleTextList_401570
+ setstatchanger ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D926F: @ 81D926F
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D9283
- printfromtable BattleTextList_401570
+BattleScript_AllStatsUpDef: @ 81D926F
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpeed
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D9283: @ 81D9283
- setbyte gSharedMem + 0x1601E, 19
- statbuffchange 65, BattleScript_1D9297
- printfromtable BattleTextList_401570
+BattleScript_AllStatsUpSpeed: @ 81D9283
+ setstatchanger SPEED, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpAtk
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D9297: @ 81D9297
- setbyte gSharedMem + 0x1601E, 20
- statbuffchange 65, BattleScript_1D92AB
- printfromtable BattleTextList_401570
+BattleScript_AllStatsUpSpAtk: @ 81D9297
+ setstatchanger SP_ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D92AB: @ 81D92AB
- setbyte gSharedMem + 0x1601E, 21
- statbuffchange 65, BattleScript_1D92BF
- printfromtable BattleTextList_401570
+BattleScript_AllStatsUpSpDef: @ 81D92AB
+ setstatchanger SP_DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpRet
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D92BF: @ 81D92BF
+BattleScript_AllStatsUpRet: @ 81D92BF
return
BattleScript_RapidSpinAway:: @ 81D92C0
@@ -3548,26 +3544,26 @@ BattleScript_SpikesFree:: @ 81D92D0
waitmessage 64
return
-BattleScript_FutureSightHits:: @ 81D92D7
+BattleScript_MonTookFutureAttack:: @ 81D92D7
printstring BATTLE_TEXT_TookAttack
waitmessage 64
- jumpifbyte 1, gUnknown_02024D1F + 0x4, 0, BattleScript_1D92F4
- accuracycheck BattleScript_1D934B, 248
- goto BattleScript_1D92FB
+ jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_CheckDoomDesireMiss
+ accuracycheck BattleScript_FutureAttackMiss, 248
+ goto BattleScript_FutureAttackAnimate
-BattleScript_1D92F4: @ 81D92F4
- accuracycheck BattleScript_1D934B, 353
+BattleScript_CheckDoomDesireMiss: @ 81D92F4
+ accuracycheck BattleScript_FutureAttackMiss, 353
-BattleScript_1D92FB: @ 81D92FB
+BattleScript_FutureAttackAnimate: @ 81D92FB
adjustnormaldamage2
- jumpifbyte 1, gUnknown_02024D1F + 0x4, 0, BattleScript_1D9313
- playanimation USER, B_ANIM_FUTURE_SIGHT_HIT, 0x0
- goto BattleScript_1D931A
+ jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_FutureHitAnimDoomDesire
+ playanimation USER, B_ANIM_FUTURE_SIGHT_HIT, NULL
+ goto BattleScript_DoFutureAttackHit
-BattleScript_1D9313: @ 81D9313
- playanimation USER, B_ANIM_DOOM_DESIRE_HIT, 0x0
+BattleScript_FutureHitAnimDoomDesire: @ 81D9313
+ playanimation USER, B_ANIM_DOOM_DESIRE_HIT, NULL
-BattleScript_1D931A: @ 81D931A
+BattleScript_DoFutureAttackHit: @ 81D931A
effectivenesssound
hitanimation TARGET
waitstate
@@ -3575,21 +3571,21 @@ BattleScript_1D931A: @ 81D931A
datahpupdate TARGET
resultmessage
waitmessage 64
- tryfaintmon TARGET, 0, 0x0
- atk24 BattleScript_1D9332
+ tryfaintmon TARGET, FALSE, NULL
+ atk24 BattleScript_FutureAttackEnd
-BattleScript_1D9332: @ 81D9332
- setbyte gSharedMem + 0x1600C, 0
+BattleScript_FutureAttackEnd: @ 81D9332
+ setbyte sMOVEEND_STATE, 0
moveend 1, 0
- setbyte gSharedMem + 0x1600C, 8
+ setbyte sMOVEEND_STATE, 8
moveend 2, 14
setbyte gBattleMoveFlags, 0
end2
-BattleScript_1D934B: @ 81D934B
+BattleScript_FutureAttackMiss: @ 81D934B
pause 32
setbyte gBattleMoveFlags, 0
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
resultmessage
waitmessage 64
setbyte gBattleMoveFlags, 0
@@ -3608,14 +3604,14 @@ BattleScript_NoPPForMove:: @ 81D936D
pause 32
printstring BATTLE_TEXT_NoPP2
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveSelectionTormented:: @ 81D937C
printselectionstring BATTLE_TEXT_TormentNoUse
endselectionscript
printstring BATTLE_TEXT_TormentNoUse
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveSelectionTaunted:: @ 81D938B
printselectionstring BATTLE_TEXT_TauntNoUse
@@ -3624,21 +3620,21 @@ BattleScript_MoveSelectionTaunted:: @ 81D938B
BattleScript_MoveUsedIsTaunted:: @ 81D938F
printstring BATTLE_TEXT_TauntNoUse
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_WishComesTrue:: @ 81D939A
- trywish 1, BattleScript_1D93C1
- playanimation TARGET, B_ANIM_WISH_HEAL, 0x0
+ trywish 1, BattleScript_WishButFullHp
+ playanimation TARGET, B_ANIM_WISH_HEAL, NULL
printstring BATTLE_TEXT_WishTrue
waitmessage 64
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate TARGET
datahpupdate TARGET
printstring BATTLE_TEXT_RegainedHealth
waitmessage 64
end2
-BattleScript_1D93C1: @ 81D93C1
+BattleScript_WishButFullHp: @ 81D93C1
printstring BATTLE_TEXT_WishTrue
waitmessage 64
pause 32
@@ -3647,43 +3643,43 @@ BattleScript_1D93C1: @ 81D93C1
end2
BattleScript_IngrainTurnHeal:: @ 81D93D1
- playanimation USER, B_ANIM_INGRAIN_HEAL, 0x0
+ playanimation USER, B_ANIM_INGRAIN_HEAL, NULL
printstring BATTLE_TEXT_AbsorbNutrients
waitmessage 64
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
end2
-BattleScript_1D93EC: @ 81D93EC
+BattleScript_PrintMonIsRooted: @ 81D93EC
pause 32
printstring BATTLE_TEXT_AnchoredItself
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_AtkDefDown:: @ 81D93FA
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 6, 13
playstatchangeanimation USER, 2, 9
- setbyte gSharedMem + 0x1601E, 145
- statbuffchange 193, BattleScript_1D9427
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D9427
- printfromtable BattleTextList_40157C
+ setstatchanger ATTACK, 1, TRUE
+ statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_1D9427
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_1D9427
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D9427: @ 81D9427
playstatchangeanimation USER, 4, 9
- setbyte gSharedMem + 0x1601E, 146
- statbuffchange 193, BattleScript_1D944A
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D944A
- printfromtable BattleTextList_40157C
+ setstatchanger DEFENSE, 1, TRUE
+ statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_1D944A
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_1D944A
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D944A: @ 81D944A
return
BattleScript_KnockedOff:: @ 81D944B
- playanimation TARGET, B_ANIM_ITEM_KNOCKOFF, 0x0
+ playanimation TARGET, B_ANIM_ITEM_KNOCKOFF, NULL
printstring BATTLE_TEXT_KnockedOffItem
waitmessage 64
return
@@ -3691,13 +3687,13 @@ BattleScript_KnockedOff:: @ 81D944B
BattleScript_MoveUsedIsImprisoned:: @ 81D9459
printstring BATTLE_TEXT_SealedNoUse
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveSelectionImprisoned:: @ 81D9464
printselectionstring BATTLE_TEXT_SealedNoUse
endselectionscript
-gUnknown_081D9468:: @ 81D9468
+BattleScript_SelectingImprisionedMoveInPalace:: @ 81D9468
printstring BATTLE_TEXT_GrudgeLosePP
waitmessage 64
return
@@ -3708,7 +3704,7 @@ BattleScript_MagicCoatBounce:: @ 81D946F
pause 32
printstring BATTLE_TEXT_MagicCoatBounce
waitmessage 64
- orword gHitMarker, 0x800c00
+ orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
setmagiccoattarget USER
return
@@ -3716,10 +3712,10 @@ BattleScript_SnatchedMove:: @ 81D9487
attackstring
ppreduce
snatchsetbanks
- playanimation TARGET, B_ANIM_SNATCH_MOVE, 0x0
+ playanimation TARGET, B_ANIM_SNATCH_MOVE, NULL
printstring BATTLE_TEXT_SnatchedMove
waitmessage 64
- orword gHitMarker, 0x800c00
+ orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
atk5f
return
@@ -3734,12 +3730,12 @@ BattleScript_OneHitKOMsg:: @ 81D94A9
return
BattleScript_SAtkDown2:: @ 81D94B0
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 16, 11
- setbyte gSharedMem + 0x1601E, 164
- statbuffchange 193, BattleScript_1D94D9
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D94D9
- printfromtable BattleTextList_40157C
+ setstatchanger SP_ATTACK, 2, TRUE
+ statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_1D94D9
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_1D94D9
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D94D9: @ 81D94D9
@@ -3748,7 +3744,7 @@ BattleScript_1D94D9: @ 81D94D9
BattleScript_FocusPunchSetUp:: @ 81D94DA
printstring BATTLE_TEXT_Terminator2
waitmessage 1
- playanimation USER, B_ANIM_FOCUS_PUNCH_SET_UP, 0x0
+ playanimation USER, B_ANIM_FOCUS_PUNCH_SET_UP, NULL
printstring BATTLE_TEXT_TightenFocus
waitmessage 64
end2
@@ -3757,79 +3753,79 @@ BattleScript_MoveUsedIsAsleep:: @ 81D94EE
printstring BATTLE_TEXT_FastAsleep
waitmessage 64
statusanimation USER
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveUsedWokeUp:: @ 81D94FB
- bicword gHitMarker, 0x10
- printfromtable BattleTextList_401562
+ bicword gHitMarker, HITMARKER_x10
+ printfromtable gWokeUpStringIds
waitmessage 64
- updatestatusicon 1
+ updatestatusicon USER
return
-gUnknown_081D950F:: @ 81D950F
+BattleScript_MonWokeUpInUproar:: @ 81D950F
printstring BATTLE_TEXT_UproarWoke
waitmessage 64
- updatestatusicon 1
+ updatestatusicon USER
end2
BattleScript_PoisonTurnDmg:: @ 81D9518
printstring BATTLE_TEXT_PoisonHurt
waitmessage 64
-BattleScript_1D951E: @ 81D951E
+BattleScript_DoStatusTurnDmg: @ 81D951E
statusanimation USER
-BattleScript_1D9520: @ 81D9520
- orword gHitMarker, 0x100100
+BattleScript_DoTurnDmg: @ 81D9520
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate USER
datahpupdate USER
- tryfaintmon USER, 0, 0x0
- atk24 BattleScript_1D9539
+ tryfaintmon USER, FALSE, NULL
+ atk24 BattleScript_DoTurnDmgEnd
-BattleScript_1D9539: @ 81D9539
+BattleScript_DoTurnDmgEnd: @ 81D9539
end2
BattleScript_BurnTurnDmg:: @ 81D953A
printstring BATTLE_TEXT_BurnHurt
waitmessage 64
- goto BattleScript_1D951E
+ goto BattleScript_DoStatusTurnDmg
BattleScript_MoveUsedIsFrozen:: @ 81D9545
printstring BATTLE_TEXT_FrozenSolid
waitmessage 64
statusanimation USER
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveUsedUnfroze:: @ 81D9552
- printfromtable BattleTextList_4015C4
+ printfromtable gGotDefrostedStringIds
waitmessage 64
- updatestatusicon 1
+ updatestatusicon USER
return
-gUnknown_081D955D:: @ 81D955D
+BattleScript_DefrostedViaFireMove:: @ 81D955D
printstring BATTLE_TEXT_DefendingDefrosted
waitmessage 64
- updatestatusicon 0
+ updatestatusicon TARGET
return
BattleScript_MoveUsedIsParalyzed:: @ 81D9566
printstring BATTLE_TEXT_Paralyzed3
waitmessage 64
statusanimation USER
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveUsedFlinched:: @ 81D9573
printstring BATTLE_TEXT_Flinched
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-gUnknown_081D957E:: @ 81D957E
- printfromtable BattleTextList_40155A
+BattleScript_PrintUproarOverTurns:: @ 81D957E
+ printfromtable gUproarOverTurnStringIds
waitmessage 64
end2
BattleScript_ThrashConfuses:: @ 81D9587
- chosenstatusanimation 1, 1, S_CONFUSED
+ chosenstatus2animation USER, STATUS2_CONFUSION
printstring BATTLE_TEXT_FatigueConfuse
waitmessage 64
end2
@@ -3837,10 +3833,10 @@ BattleScript_ThrashConfuses:: @ 81D9587
BattleScript_MoveUsedIsConfused:: @ 81D9595
printstring BATTLE_TEXT_Confused
waitmessage 64
- status2animation 1, 0x7
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 0, BattleScript_1D95D3
+ status2animation USER, STATUS2_CONFUSION
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_MoveUsedIsConfusedRet
-BattleScript_1D95AC: @ 81D95AC
+BattleScript_DoSelfConfusionDmg: @ 81D95AC
cancelmultiturnmoves USER
adjustnormaldamage2
printstring BATTLE_TEXT_HurtItself
@@ -3848,13 +3844,13 @@ BattleScript_1D95AC: @ 81D95AC
effectivenesssound
hitanimation USER
waitstate
- orword gHitMarker, 0x100100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate USER
datahpupdate USER
- tryfaintmon USER, 0, 0x0
- goto BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ goto BattleScript_MoveEnd
-BattleScript_1D95D3: @ 81D95D3
+BattleScript_MoveUsedIsConfusedRet: @ 81D95D3
return
BattleScript_MoveUsedIsConfusedNoMore:: @ 81D95D4
@@ -3862,16 +3858,16 @@ BattleScript_MoveUsedIsConfusedNoMore:: @ 81D95D4
waitmessage 64
return
-gUnknown_081D95DB:: @ 81D95DB
+BattleScript_PrintPayDayMoneyString:: @ 81D95DB
printstring BATTLE_TEXT_PickedUpYen
waitmessage 64
return
BattleScript_WrapTurnDmg:: @ 81D95E2
- playanimation USER, B_ANIM_TURN_TRAP, gSharedMem + 0x160A4
+ playanimation USER, B_ANIM_TURN_TRAP, sANIM_ARG1
printstring BATTLE_TEXT_HurtBy
waitmessage 64
- goto BattleScript_1D9520
+ goto BattleScript_DoTurnDmg
BattleScript_WrapEnds:: @ 81D95F4
printstring BATTLE_TEXT_FreedFrom
@@ -3881,119 +3877,119 @@ BattleScript_WrapEnds:: @ 81D95F4
BattleScript_MoveUsedIsInLove:: @ 81D95FB
printstring BATTLE_TEXT_InLoveWith
waitmessage 64
- status2animation 1, 0xf0000
+ status2animation USER, STATUS2_INFATUATION
return
BattleScript_MoveUsedIsParalyzedCantAttack:: @ 81D9608
printstring BATTLE_TEXT_ImmobilizedBy
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_NightmareTurnDmg:: @ 81D9613
printstring BATTLE_TEXT_NightmareLock
waitmessage 64
- status2animation 1, Start
- goto BattleScript_1D9520
+ status2animation USER, STATUS2_NIGHTMARE
+ goto BattleScript_DoTurnDmg
BattleScript_CurseTurnDmg:: @ 81D9624
printstring BATTLE_TEXT_CurseAfflict
waitmessage 64
- status2animation 1, 0x10000000
- goto BattleScript_1D9520
+ status2animation USER, STATUS2_CURSED
+ goto BattleScript_DoTurnDmg
BattleScript_TargetPRLZHeal:: @ 81D9635
printstring BATTLE_TEXT_ParalysisHealed
waitmessage 64
- updatestatusicon 0
+ updatestatusicon TARGET
return
-BattleScript_1D963E:: @ 81D963E
- statusanimation 2
- printfromtable BattleTextList_4015B8
+BattleScript_MoveEffectSleep:: @ 81D963E
+ statusanimation EFFECT_BANK
+ printfromtable gFellAsleepStringIds
waitmessage 64
-BattleScript_1D9648: @ 81D9648
- updatestatusicon 2
+BattleScript_UpdateEffectStatusIconRet: @ 81D9648
+ updatestatusicon EFFECT_BANK
waitstate
return
BattleScript_YawnMakesAsleep:: @ 81D964C
- statusanimation 2
+ statusanimation EFFECT_BANK
printstring BATTLE_TEXT_FellAsleep
waitmessage 64
- updatestatusicon 2
+ updatestatusicon EFFECT_BANK
waitstate
makevisible 2
end2
-BattleScript_1D965A:: @ 81D965A
- statusanimation 2
- printfromtable BattleTextList_4015B0
+BattleScript_MoveEffectPoison:: @ 81D965A
+ statusanimation EFFECT_BANK
+ printfromtable gGotPoisonedStringIds
waitmessage 64
- goto BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D9669:: @ 81D9669
- statusanimation 2
- printfromtable BattleTextList_4015BC
+BattleScript_MoveEffectBurn:: @ 81D9669
+ statusanimation EFFECT_BANK
+ printfromtable gGotBurnedStringIds
waitmessage 64
- goto BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D9678:: @ 81D9678
- statusanimation 2
- printfromtable BattleTextList_4015C0
+BattleScript_MoveEffectFreeze:: @ 81D9678
+ statusanimation EFFECT_BANK
+ printfromtable gGotFrozenStringIds
waitmessage 64
- goto BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D9687:: @ 81D9687
- statusanimation 2
- printfromtable BattleTextList_4015B4
+BattleScript_MoveEffectParalysis:: @ 81D9687
+ statusanimation EFFECT_BANK
+ printfromtable gGotParalyzedStringIds
waitmessage 64
- goto BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D9696:: @ 81D9696
+BattleScript_MoveEffectUproar:: @ 81D9696
printstring BATTLE_TEXT_UproarCaused
waitmessage 64
return
-BattleScript_1D969D:: @ 81D969D
- statusanimation 2
+BattleScript_MoveEffectToxic:: @ 81D969D
+ statusanimation EFFECT_BANK
printstring BATTLE_TEXT_BadlyPoisoned
waitmessage 64
- goto BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D96AA:: @ 81D96AA
+BattleScript_MoveEffectPayDay:: @ 81D96AA
printstring BATTLE_TEXT_CoinScatter
waitmessage 64
return
-BattleScript_1D96B1:: @ 81D96B1
- printfromtable BattleTextList_401594
+BattleScript_MoveEffectWrap:: @ 81D96B1
+ printfromtable gWrappedStringIds
waitmessage 64
return
-BattleScript_1D96BA:: @ 81D96BA
- chosenstatusanimation 2, 1, S_CONFUSED
+BattleScript_MoveEffectConfusion:: @ 81D96BA
+ chosenstatus2animation EFFECT_BANK, STATUS2_CONFUSION
printstring BATTLE_TEXT_BecameConfused
waitmessage 64
return
-BattleScript_1D96C8:: @ 81D96C8
- jumpifhalfword 0, gCurrentMove, 165, BattleScript_1D96DB
- jumpifability USER, ABILITY_ROCK_HEAD, BattleScript_1D96F5
+BattleScript_MoveEffectRecoil33:: @ 81D96C8
+ jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil33
+ jumpifability USER, ABILITY_ROCK_HEAD, BattleScript_Recoil33End
-BattleScript_1D96DB: @ 81D96DB
- orword gHitMarker, 0x100100
+BattleScript_DoRecoil33: @ 81D96DB
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_HitRecoil
waitmessage 64
- tryfaintmon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
-BattleScript_1D96F5: @ 81D96F5
+BattleScript_Recoil33End: @ 81D96F5
return
BattleScript_ItemSteal:: @ 81D96F6
- playanimation TARGET, B_ANIM_ITEM_STEAL, 0x0
+ playanimation TARGET, B_ANIM_ITEM_STEAL, NULL
printstring BATTLE_TEXT_StoleSomething
waitmessage 64
return
@@ -4002,12 +3998,12 @@ BattleScript_DrizzleActivates:: @ 81D9704
pause 32
printstring BATTLE_TEXT_RainMade
waitstate
- playanimation 7, B_ANIM_RAIN_CONTINUES, 0x0
- call BattleScript_1D9761
+ playanimation 7, B_ANIM_RAIN_CONTINUES, NULL
+ call BattleScript_WeatherFormChanges
end3
BattleScript_SpeedBoostActivates:: @ 81D9718
- playanimation USER, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
+ playanimation USER, B_ANIM_STATS_CHANGE, sANIM_ARG1
printstring BATTLE_TEXT_SpeedRisen
waitmessage 64
end3
@@ -4021,7 +4017,7 @@ BattleScript_TraceActivates:: @ 81D9726
BattleScript_RainDishActivates:: @ 81D9730
printstring BATTLE_TEXT_RestoredHPByItem
waitmessage 64
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
end3
@@ -4030,23 +4026,23 @@ BattleScript_SandstreamActivates:: @ 81D9744
pause 32
printstring BATTLE_TEXT_WhipSandstorm
waitstate
- playanimation 7, B_ANIM_SANDSTORM_CONTINUES, 0x0
- call BattleScript_1D9761
+ playanimation 7, B_ANIM_SANDSTORM_CONTINUES, NULL
+ call BattleScript_WeatherFormChanges
end3
BattleScript_ShedSkinActivates:: @ 81D9758
printstring BATTLE_TEXT_CuredProblem
waitmessage 64
- updatestatusicon 1
+ updatestatusicon USER
end3
-BattleScript_1D9761: @ 81D9761
- setbyte gSharedMem + 0x16003, 0
+BattleScript_WeatherFormChanges: @ 81D9761
+ setbyte sBANK, 0
-BattleScript_1D9767: @ 81D9767
+BattleScript_WeatherFormChangesLoop: @ 81D9767
trycastformdatachange
- addbyte gSharedMem + 0x16003, 1
- jumpifarraynotequal gSharedMem + 0x16003, gNoOfAllBanks, 1, BattleScript_1D9767
+ addbyte sBANK, 1
+ jumpifbytenotequal sBANK, gNoOfAllBanks, BattleScript_WeatherFormChangesLoop
return
BattleScript_CastformChange:: @ 81D977D
@@ -4069,18 +4065,18 @@ BattleScript_1D9792: @ 81D9792
gUnknown_081D9795:: @ 81D9795
setbyte gBankTarget, 0
- setbyte gSharedMem + 0x1601E, 145
+ setstatchanger ATTACK, 1, TRUE
BattleScript_1D97A1: @ 81D97A1
trygetintimidatetarget BattleScript_1D97EF
- jumpifstatus2 TARGET, S_SUBSTITUTE, BattleScript_1D97E4
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_1D97E4
jumpifability TARGET, ABILITY_CLEAR_BODY, BattleScript_1D97F0
jumpifability TARGET, ABILITY_HYPER_CUTTER, BattleScript_1D97F0
jumpifability TARGET, ABILITY_WHITE_SMOKE, BattleScript_1D97F0
statbuffchange 33, BattleScript_1D97E4
- jumpifbyte 2, gUnknown_02024D1F + 0x4, 1, BattleScript_1D97E4
+ jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_1D97E4
setgraphicalstatchangevalues
- playanimation TARGET, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
+ playanimation TARGET, B_ANIM_STATS_CHANGE, sANIM_ARG1
printstring BATTLE_TEXT_CutsAttack
waitmessage 64
@@ -4101,8 +4097,8 @@ BattleScript_DroughtActivates:: @ 81D97FE
pause 32
printstring BATTLE_TEXT_SunIntensified
waitstate
- playanimation 7, B_ANIM_SUN_CONTINUES, 0x0
- call BattleScript_1D9761
+ playanimation 7, B_ANIM_SUN_CONTINUES, NULL
+ call BattleScript_WeatherFormChanges
end3
BattleScript_TookAttack:: @ 81D9812
@@ -4110,20 +4106,20 @@ BattleScript_TookAttack:: @ 81D9812
pause 32
printstring BATTLE_TEXT_TookAttack2
waitmessage 64
- orword gHitMarker, 0x400
+ orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED
return
-gUnknown_081D9826:: @ 81D9826
+BattleScript_SturdyPreventsOHKO:: @ 81D9826
pause 32
printstring BATTLE_TEXT_ProtectedBy
pause 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-gUnknown_081D9834:: @ 81D9834
+BattleScript_DampStopsExplosion:: @ 81D9834
pause 32
printstring BATTLE_TEXT_PreventedBy
pause 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveHPDrain_PPLoss:: @ 81D9842
ppreduce
@@ -4131,13 +4127,13 @@ BattleScript_MoveHPDrain_PPLoss:: @ 81D9842
BattleScript_MoveHPDrain:: @ 81D9843
attackstring
pause 32
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate TARGET
datahpupdate TARGET
printstring BATTLE_TEXT_HPRestoredUsing
waitmessage 64
- orbyte gBattleMoveFlags, 8
- goto BattleScript_EndTurn
+ orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
+ goto BattleScript_MoveEnd
BattleScript_MoveHPDrain_FullHP_PPLoss:: @ 81D9865
ppreduce
@@ -4147,8 +4143,8 @@ BattleScript_MoveHPDrain_FullHP:: @ 81D9866
pause 32
printstring BATTLE_TEXT_MadeUseless
waitmessage 64
- orbyte gBattleMoveFlags, 8
- goto BattleScript_EndTurn
+ orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
+ goto BattleScript_MoveEnd
BattleScript_FlashFireBoost_PPLoss:: @ 81D987B
ppreduce
@@ -4156,15 +4152,15 @@ BattleScript_FlashFireBoost_PPLoss:: @ 81D987B
BattleScript_FlashFireBoost:: @ 81D987C
attackstring
pause 32
- printfromtable BattleTextList_401648
+ printfromtable gFlashFireStringIds
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D988D: @ 81D988D
+BattleScript_AbilityPreventsPhasingOut: @ 81D988D
pause 32
printstring BATTLE_TEXT_AnchorsItself
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_AbilityNoStatLoss:: @ 81D989B
pause 32
@@ -4174,19 +4170,19 @@ BattleScript_AbilityNoStatLoss:: @ 81D989B
BattleScript_BRNPrevention:: @ 81D98A5
pause 32
- printfromtable BattleTextList_401630
+ printfromtable gBRNPreventionStringIds
waitmessage 64
return
BattleScript_PRLZPrevention:: @ 81D98B1
pause 32
- printfromtable BattleTextList_401636
+ printfromtable gPRLZPreventionStringIds
waitmessage 64
return
BattleScript_PSNPrevention:: @ 81D98BD
pause 32
- printfromtable BattleTextList_40163C
+ printfromtable gPSNPreventionStringIds
waitmessage 64
return
@@ -4194,19 +4190,19 @@ BattleScript_ObliviousPreventsAttraction:: @ 81D98C9
pause 32
printstring BATTLE_TEXT_PreventedRomance
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_FlinchPrevention:: @ 81D98D7
pause 32
printstring BATTLE_TEXT_PreventedFlinching
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D98E5: @ 81D98E5
+BattleScript_OwnTempoPrevents: @ 81D98E5
pause 32
printstring BATTLE_TEXT_PreventedConfusion
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_SoundproofProtected:: @ 81D98F3
attackstring
@@ -4214,20 +4210,20 @@ BattleScript_SoundproofProtected:: @ 81D98F3
pause 32
printstring BATTLE_TEXT_BlocksOther
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_AbilityNoSpecificStatLoss:: @ 81D9903
pause 32
printstring BATTLE_TEXT_PreventedLoss
waitmessage 64
- setbyte gUnknown_02024D1F + 0x4, 3
+ setbyte cMULTISTRING_CHOOSER, 3
return
BattleScript_NoItemSteal:: @ 81D9913
pause 32
printstring BATTLE_TEXT_MadeIneffective
waitmessage 64
- goto BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_ColorChangeActivates:: @ 81D9921
printstring BATTLE_TEXT_MadeType
@@ -4235,16 +4231,16 @@ BattleScript_ColorChangeActivates:: @ 81D9921
return
BattleScript_RoughSkinActivates:: @ 81D9928
- orword gHitMarker, 0x100100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_HurtOther
waitmessage 64
- tryfaintmon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
return
BattleScript_CuteCharmActivates:: @ 81D9943
- status2animation 1, 0xf0000
+ status2animation USER, STATUS2_INFATUATION
printstring BATTLE_TEXT_InfatuatedPoke
waitmessage 64
return
@@ -4259,47 +4255,47 @@ BattleScript_SynchronizeActivates:: @ 81D9953
seteffectprimary
return
-gUnknown_081D9956:: @ 81D9956
+BattleScript_AbilityCuredStatus:: @ 81D9956
printstring BATTLE_TEXT_CuredOfProblem
waitmessage 64
- updatestatusicon 10
+ updatestatusicon SCRIPTING_BANK
return
gUnknown_081D995F:: @ 81D995F
printstring BATTLE_TEXT_IgnoredOrdersSLP
waitmessage 64
- setbyte gSharedMem + 0x1600C, 0
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
end
-gUnknown_081D996F:: @ 81D996F
+BattleScript_IgnoresAndUsesRandomMove:: @ 81D996F
printstring BATTLE_TEXT_IgnoredOrders
waitmessage 64
jumptorandomattack TARGET
BattleScript_MoveUsedLoafingAround:: @ 81D9977
- printfromtable BattleTextList_40160E
+ printfromtable gInobedientStringIds
waitmessage 64
- setbyte gSharedMem + 0x1600C, 0
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
end
-gUnknown_081D9989:: @ 81D9989
+BattleScript_IgnoresAndFallsAsleep:: @ 81D9989
printstring BATTLE_TEXT_BeganNap
waitmessage 64
- setbyte gUnknown_02024D1F + 0x2, 65
+ setmoveeffect EFFECT_SLEEP | AFFECTS_USER
seteffectprimary
- setbyte gSharedMem + 0x1600C, 0
+ setbyte sMOVEEND_STATE, 0
moveend 2, 16
end
gUnknown_081D99A0:: @ 81D99A0
printstring BATTLE_TEXT_WontObey
waitmessage 64
- goto BattleScript_1D95AC
+ goto BattleScript_DoSelfConfusionDmg
BattleScript_SubstituteFade:: @ 81D99AB
- playanimation TARGET, B_ANIM_SUBSTITUTE_FADE, 0x0
+ playanimation TARGET, B_ANIM_SUBSTITUTE_FADE, NULL
printstring BATTLE_TEXT_SubFaded
return
@@ -4308,11 +4304,11 @@ BattleScript_BerryCurePrlzEnd2:: @ 81D99B6
end2
BattleScript_BerryCureParRet:: @ 81D99BC
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredParalysis
waitmessage 64
- updatestatusicon 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCurePsnEnd2:: @ 81D99CE
@@ -4320,11 +4316,11 @@ BattleScript_BerryCurePsnEnd2:: @ 81D99CE
end2
BattleScript_BerryCurePsnRet:: @ 81D99D4
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredPoison
waitmessage 64
- updatestatusicon 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCureBrnEnd2:: @ 81D99E6
@@ -4332,11 +4328,11 @@ BattleScript_BerryCureBrnEnd2:: @ 81D99E6
end2
BattleScript_BerryCureBrnRet:: @ 81D99EC
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredBurn
waitmessage 64
- updatestatusicon 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCureFrzEnd2:: @ 81D99FE
@@ -4344,11 +4340,11 @@ BattleScript_BerryCureFrzEnd2:: @ 81D99FE
end2
BattleScript_BerryCureFrzRet:: @ 81D9A04
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredFreeze
waitmessage 64
- updatestatusicon 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCureSlpEnd2:: @ 81D9A16
@@ -4356,11 +4352,11 @@ BattleScript_BerryCureSlpEnd2:: @ 81D9A16
end2
BattleScript_BerryCureSlpRet:: @ 81D9A1C
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredSleep
waitmessage 64
- updatestatusicon 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCureConfusionEnd2:: @ 81D9A2E
@@ -4368,22 +4364,22 @@ BattleScript_BerryCureConfusionEnd2:: @ 81D9A2E
end2
BattleScript_BerryCureConfusionRet:: @ 81D9A34
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredConfusion
waitmessage 64
- removeitem 10
+ removeitem SCRIPTING_BANK
return
-gUnknown_081D9A44:: @ 81D9A44
- call gUnknown_081D9A4A
+BattleScript_BerryCureChosenStatusEnd2:: @ 81D9A44
+ call BattleScript_BerryCureChosenStatusRet
end2
-gUnknown_081D9A4A:: @ 81D9A4A
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
- printfromtable BattleTextList_40162C
+BattleScript_BerryCureChosenStatusRet:: @ 81D9A4A
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
+ printfromtable gBerryEffectStringIds
waitmessage 64
- updatestatusicon 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_WhiteHerbEnd2:: @ 81D9A5E
@@ -4391,24 +4387,24 @@ BattleScript_WhiteHerbEnd2:: @ 81D9A5E
end2
BattleScript_WhiteHerbRet:: @ 81D9A64
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredStatus
waitmessage 64
- removeitem 10
+ removeitem SCRIPTING_BANK
return
BattleScript_ItemHealHP_RemoveItem:: @ 81D9A74
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredHealth
waitmessage 64
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
removeitem USER
end2
BattleScript_BerryPPHealEnd2:: @ 81D9A91
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredPP
waitmessage 64
removeitem USER
@@ -4419,10 +4415,10 @@ BattleScript_ItemHealHP_End2:: @ 81D9AA1
end2
BattleScript_ItemHealHP_Ret:: @ 81D9AA7
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredHPLittle
waitmessage 64
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
return
@@ -4432,43 +4428,43 @@ BattleScript_MoveSelectionChoiceBanded:: @ 81D9AC2
endselectionscript
BattleScript_HangedOnMsg:: @ 81D9AC6
- playanimation TARGET, B_ANIM_HANGED_ON, 0x0
+ playanimation TARGET, B_ANIM_HANGED_ON, NULL
printstring BATTLE_TEXT_FocusSash
waitmessage 64
return
BattleScript_BerryConfuseHealEnd2:: @ 81D9AD4
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredHealth
waitmessage 64
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_UnknownString2
waitmessage 64
- setbyte gUnknown_02024D1F + 0x2, 71
+ setmoveeffect EFFECT_CONFUSION | AFFECTS_USER
seteffectprimary
removeitem USER
end2
BattleScript_BerryStatRaiseEnd2:: @ 81D9AFE
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
- statbuffchange 65, BattleScript_1D9B0B
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_1D9B0B
BattleScript_1D9B0B: @ 81D9B0B
- setbyte gUnknown_02024D1F + 0x4, 4
+ setbyte cMULTISTRING_CHOOSER, 0x4
call BattleScript_StatUp
removeitem USER
end2
BattleScript_BerryFocusEnergyEnd2:: @ 81D9B19
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_HustleUse
waitmessage 64
removeitem USER
end2
-gUnknown_081D9B29:: @ 81D9B29
+BattleScript_ActionSelectionItemsCantBeUsed:: @ 81D9B29
printselectionstring BATTLE_TEXT_CantUseItems
endselectionscript
diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s
index c6112fdd3..26f28726d 100644
--- a/data/battle_scripts_2.s
+++ b/data/battle_scripts_2.s
@@ -1,3 +1,6 @@
+#include "constants/battle_constants.h"
+#include "constants/items.h"
+#include "constants/songs.h"
.include "asm/macros.inc"
.include "asm/macros/battle_script.inc"
.include "constants/constants.inc"
@@ -7,91 +10,91 @@
.align 2
gBattlescriptsForBallThrow:: @ 81D9E48
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EBC
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
-
-gUnknown_081D9E7C:: @ 81D9E7C
- .4byte BattleScript_1D9F45
- .4byte BattleScript_1D9F4F
- .4byte BattleScript_1D9F4F
- .4byte BattleScript_1D9F7B
- .4byte BattleScript_1D9F9C
- .4byte BattleScript_1D9FBB
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_SafariBallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+
+gBattlescriptsForUsingItem:: @ 81D9E7C
+ .4byte BattleScript_PlayerUsesItem
+ .4byte BattleScript_OpponentUsesHealItem
+ .4byte BattleScript_OpponentUsesHealItem
+ .4byte BattleScript_OpponentUsesStatusCureItem
+ .4byte BattleScript_OpponentUsesXItem
+ .4byte BattleScript_OpponentUsesGuardSpecs
gBattlescriptsForRunningByItem:: @ 81D9E94
- .4byte BattleScript_1D9FDA
+ .4byte BattleScript_RunByUsingItem
gBattlescriptsForSafariActions:: @ 81D9E98
- .4byte BattleScript_1D9FE4
- .4byte BattleScript_1D9FEB
- .4byte BattleScript_1D9FF4
+ .4byte BattleScript_ActionWatchesCarefully
+ .4byte BattleScript_ActionGetNear
+ .4byte BattleScript_ActionThrowPokeblock
.4byte BattleScript_1DA00A
-BattleScript_1D9EA8: @ 81D9EA8
- jumpifhalfword 4, gBattleTypeFlags, 512, BattleScript_1D9EB8
+BattleScript_BallThrow: @ 81D9EA8
+ jumpifhalfword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
printstring BATTLE_TEXT_Used1
handleballthrow
-BattleScript_1D9EB8: @ 81D9EB8
+BattleScript_BallThrowByWally: @ 81D9EB8
printstring BATTLE_TEXT_TutorialUsed
handleballthrow
-BattleScript_1D9EBC: @ 81D9EBC
+BattleScript_SafariBallThrow: @ 81D9EBC
printstring BATTLE_TEXT_Used1
- updatestatusicon 1
+ updatestatusicon USER
handleballthrow
BattleScript_SuccessBallThrow:: @ 81D9EC2
- jumpifhalfword 0, gLastUsedItem, 5, BattleScript_1D9ED0
+ jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
incrementgamestat 11
-BattleScript_1D9ED0: @ 81D9ED0
+BattleScript_PrintCaughtMonInfo: @ 81D9ED0
printstring BATTLE_TEXT_BallCaught1
- trysetcaughtmondexflags BattleScript_1D9EE3
+ trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
printstring BATTLE_TEXT_AddedToDex
waitstate
setbyte gBattleCommunication, 0
displaydexinfo
-BattleScript_1D9EE3: @ 81D9EE3
+BattleScript_TryNicknameCaughtMon: @ 81D9EE3
printstring BATTLE_TEXT_GiveNickname
waitstate
setbyte gBattleCommunication, 0
- trygivecaughtmonnick BattleScript_1D9EF8
+ trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
printstring BATTLE_TEXT_SentToPC
waitmessage 64
-BattleScript_1D9EF8: @ 81D9EF8
+BattleScript_GiveCaughtMonEnd: @ 81D9EF8
givecaughtmon
- setbyte gBattleOutcome, 7
+ setbyte gBattleOutcome, BATTLE_CAUGHT
finishturn
BattleScript_WallyBallThrow:: @ 81D9F00
printstring BATTLE_TEXT_BallCaught2
- setbyte gBattleOutcome, 7
+ setbyte gBattleOutcome, BATTLE_CAUGHT
finishturn
BattleScript_ShakeBallThrow:: @ 81D9F0A
- printfromtable BattleTextList_4015E6
+ printfromtable gBallEscapeStringIds
waitmessage 64
- jumpifbyte 5, gBattleTypeFlags, 128, BattleScript_1D9F34
- jumpifbyte 1, gNumSafariBalls, 0, BattleScript_1D9F34
+ jumpifbyte NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
+ jumpifbyte NOT_EQUAL, gNumSafariBalls, 0, BattleScript_ShakeBallThrowEnd
printstring BATTLE_TEXT_SafariOver
waitmessage 64
- setbyte gBattleOutcome, 8
+ setbyte gBattleOutcome, BATTLE_OUT_OF_BALLS
-BattleScript_1D9F34: @ 81D9F34
+BattleScript_ShakeBallThrowEnd: @ 81D9F34
finishaction
BattleScript_TrainerBallBlock:: @ 81D9F35
@@ -102,84 +105,84 @@ BattleScript_TrainerBallBlock:: @ 81D9F35
waitmessage 64
finishaction
-BattleScript_1D9F45: @ 81D9F45
- setbyte gSharedMem + 0x1600C, 15
+BattleScript_PlayerUsesItem: @ 81D9F45
+ setbyte sMOVEEND_STATE, 15
moveend 1, 0
end
-BattleScript_1D9F4F: @ 81D9F4F
+BattleScript_OpponentUsesHealItem: @ 81D9F4F
pause 48
- playse 1
+ playse SE_KAIFUKU
printstring BATTLE_TEXT_Used2
waitmessage 64
useitemonopponent
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_RestoredHealth
waitmessage 64
- updatestatusicon 1
- setbyte gSharedMem + 0x1600C, 15
+ updatestatusicon USER
+ setbyte sMOVEEND_STATE, 15
moveend 1, 0
finishaction
-BattleScript_1D9F7B: @ 81D9F7B
+BattleScript_OpponentUsesStatusCureItem: @ 81D9F7B
pause 48
- playse 1
+ playse SE_KAIFUKU
printstring BATTLE_TEXT_Used2
waitmessage 64
useitemonopponent
- printfromtable BattleTextList_401620
+ printfromtable gTrainerItemCuredStatusStringIds
waitmessage 64
- updatestatusicon 1
- setbyte gSharedMem + 0x1600C, 15
+ updatestatusicon USER
+ setbyte sMOVEEND_STATE, 15
moveend 1, 0
finishaction
-BattleScript_1D9F9C: @ 81D9F9C
+BattleScript_OpponentUsesXItem: @ 81D9F9C
pause 48
- playse 1
+ playse SE_KAIFUKU
printstring BATTLE_TEXT_Used2
waitmessage 64
useitemonopponent
- printfromtable BattleTextList_401570
+ printfromtable gStatUpStringIds
waitmessage 64
- setbyte gSharedMem + 0x1600C, 15
+ setbyte sMOVEEND_STATE, 15
moveend 1, 0
finishaction
-BattleScript_1D9FBB: @ 81D9FBB
+BattleScript_OpponentUsesGuardSpecs: @ 81D9FBB
pause 48
- playse 1
+ playse SE_KAIFUKU
printstring BATTLE_TEXT_Used2
waitmessage 64
useitemonopponent
- printfromtable BattleTextList_4015A0
+ printfromtable gMistUsedStringIds
waitmessage 64
- setbyte gSharedMem + 0x1600C, 15
+ setbyte sMOVEEND_STATE, 15
moveend 1, 0
finishaction
-BattleScript_1D9FDA: @ 81D9FDA
+BattleScript_RunByUsingItem: @ 81D9FDA
playse 17
- setbyte gBattleOutcome, 4
+ setbyte gBattleOutcome, BATTLE_RAN
finishturn
-BattleScript_1D9FE4: @ 81D9FE4
+BattleScript_ActionWatchesCarefully: @ 81D9FE4
printstring BATTLE_TEXT_WatchingCarefully
waitmessage 64
end2
-BattleScript_1D9FEB: @ 81D9FEB
- printfromtable BattleTextList_401616
+BattleScript_ActionGetNear: @ 81D9FEB
+ printfromtable gSafariGetNearStringIds
waitmessage 64
end2
-BattleScript_1D9FF4: @ 81D9FF4
+BattleScript_ActionThrowPokeblock: @ 81D9FF4
printstring BATTLE_TEXT_ThrewBlock
waitmessage 64
playanimation USER, B_ANIM_POKEBLOCK_THROW, 0x0
- printfromtable BattleTextList_40161A
+ printfromtable gSafariPokeblockResultStringIds
waitmessage 64
end2
@@ -188,7 +191,7 @@ BattleScript_1DA00A: @ 81DA00A
waitmessage 64
returnatktoball
waitstate
- trainerslidein 0
+ trainerslidein TARGET
waitstate
printstring BATTLE_TEXT_WallyBall
waitmessage 64