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-rw-r--r--include/asm.inc.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/include/asm.inc.h b/include/asm.inc.h
index 8189914fa..9ee10aa58 100644
--- a/include/asm.inc.h
+++ b/include/asm.inc.h
@@ -38,14 +38,6 @@ void CreatePokeballSprite(u8 r0, u8 r1, u8 r2, u8 r3, u8 s1, u8 s2, u8 s3, u16 s
// asm/berry_blender.o
void sub_80516C4(u8, u16);
-// src/field_door.o
-void FieldSetDoorOpened(u32, u32);
-void FieldSetDoorClosed(u32, u32);
-s8 FieldAnimateDoorClose(u32, u32);
-s8 FieldAnimateDoorOpen(u32, u32);
-bool8 FieldIsDoorAnimationRunning(void);
-u32 sub_8058790(u32 x, u32 y);
-
// asm/field_map_obj.o
void sub_805AA98();
u8 sub_805AB54(void);
@@ -137,32 +129,11 @@ u8 ZCoordToPriority(u8);
void FieldObjectUpdateZCoord(struct MapObject *pObject);
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
-// src/field_map_obj_helpers.o
-bool8 FreezeMapObject(struct MapObject *);
-void FreezeMapObjects(void);
-void FreezeMapObjectsExceptOne(u8);
-void UnfreezeMapObjects(void);
-void sub_806487C(struct Sprite *sprite, bool8 invisible);
-void sub_8064990(u8, u8);
-
-// asm/field_control_avatar.o
-void FieldClearPlayerInput(struct FieldInput *pStruct);
-void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
-int sub_8068024(struct FieldInput *pStruct);
-u8 *sub_80682A8(struct MapPosition *, u8, u8);
-void overworld_poison_timer_set(void);
-void prev_quest_postbuffer_cursor_backup_reset(void);
-u8 *sub_8068E24(struct MapPosition *);
-u8 *GetFieldObjectScriptPointerForComparison();
-
// asm/field_tasks.o
void SetUpFieldTasks();
void ActivatePerStepCallback(u8);
void ResetFieldTasksArgs(void);
-// asm/clock.o
-void DoTimeBasedEvents(void);
-
// asm/reset_rtc_screen.o
void CB2_InitResetRtcScreen(void);
@@ -203,10 +174,6 @@ u8 sub_8083664(void);
void sub_8083A84(TaskFunc);
s32 sub_8083BF4(u8 id);
-// src/fldeff_emotion.o
-void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3);
-void objc_exclamation_mark_probably(struct Sprite *sprite);
-
// asm/rom_80859BC.o
u8 CreateTrainerSprite_BirchSpeech(u8, u16, u16, u8, void *);
void LoadTrainerGfx_TrainerCard(u8 gender, int, void *);
@@ -259,11 +226,6 @@ u8 sub_80A7D8C(u8 berry, int i, int i1);
void sub_80A7DD4(void);
u8 sub_80A7E5C(u8);
-// src/matsuda_debug_menu.o
-void sub_80AA280(u8);
-void sub_80AA5E8(u8);
-void sub_80AA658(u8);
-
// asm/contest.o
void sub_80AB1B0(void);
void sub_80AE098(u8);
@@ -279,18 +241,6 @@ void CreatePokemartMenu(void *);
void CreateDecorationShop1Menu(void *);
void CreateDecorationShop2Menu(void *);
-// src/script_menu.o
-bool8 sub_80B5054(u8, u8, u8, u8);
-bool8 sub_80B50B0(u8, u8, u8, u8, u8);
-bool8 Multichoice(u8, u8, u8, u8);
-bool8 yes_no_box(u8, u8);
-bool8 sub_80B5578(u8, u8, u8, u8, u8);
-bool8 sub_80B58C4(u16, u8, u8);
-void *picbox_close(void);
-
-// asm/naming_screen.o
-void DoNamingScreen(u8 r0, u8 *r1, u16 r2, u16 r3, u32 s0, MainCallback s4);
-
// asm/secret_base.o
void sub_80BB5B4(void);
u8 sub_80BBB24(void);
@@ -330,15 +280,6 @@ void sub_80C4940(void);
void sub_80C4980(u8);
u8 sub_80C4B34(u8 *);
-// asm/script_pokemon_util_80C4BF0.o
-u8 sub_80C4D50(void);
-void ShowContestWinner(void);
-void HealPlayerParty();
-u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8);
-u8 ScriptGiveEgg(u16);
-void ScriptWildBattle(u16, u8, u16);
-void ScriptSetMonMoveSlot(u8, u16, u8);
-
// asm/fldeff_80C5CD4.o
void DoFieldPoisonEffect(void);
bool32 FieldPoisonEffectIsRunning(void);
@@ -357,16 +298,6 @@ void sub_80C8E1C(u8);
void sub_80C8EBC(u8);
void sub_80C8F34(u8);
-// asm/bike.o
-void MovePlayerOnBike(u8, u16, u16);
-void sub_80E5B38(u16 i, u16 c);
-u8 IsRunningDisallowed(u8);
-bool8 player_should_look_direction_be_enforced_upon_movement(void);
-void BikeClearState(int i, int i1);
-void sub_80E6010(u8 i);
-s16 GetPlayerSpeed(void);
-void sub_80E6084();
-
// asm/easy_chat.o
void sub_80E6764(void);
void sub_80EB3FC(u8 *, u16);
@@ -385,13 +316,6 @@ bool8 sub_80F9344(void);
void sub_80F9368(void);
void sub_80F9438(void);
-// asm/script_pokemon_util_80F99CC.o
-void sub_80F99CC(void);
-
-// src/dewford_trend.o
-void sub_80FA17C(void);
-void sub_80FA4E4(void *, u32, u8);
-
// asm/region_map.o
void sub_80FBFB4(u8 *str, u8 region, u8);
void CopyMapName();
@@ -400,13 +324,6 @@ u8 *CopyLocationName(u8 *dest, u8 location);
// asm/slot_machine.o
void PlaySlotMachine(u8, void *);
-// asm/contest_painting.o
-void sub_8106630(u32);
-
-// asm/rom6.o
-bool8 npc_before_player_of_type(u8);
-u8 oei_task_add(void);
-
// asm/pokeblock.o
void sub_810C994(void);
void sub_810CA6C(s32);
@@ -464,13 +381,6 @@ void sub_8134AC0(void *);
// src/player_pc.o
void NewGameInitPCItems(void);
-// src/intro.o
-void sub_813CE30(u16, u16, u16, u16);
-
-// asm/braille_puzzles.o
-bool8 ShouldDoBrailleStrengthEffect(void);
-void DoBrailleStrengthEffect(void);
-
// asm/intro_credits_graphics.o
void load_intro_part2_graphics(/*TODO: arg types*/);
void sub_8148C78(/*TODO: arg types*/);
@@ -482,14 +392,3 @@ u8 intro_create_brendan_sprite(/*TODO: arg types*/);
u8 intro_create_may_sprite(/*TODO: arg types*/);
u8 intro_create_latios_sprite(/*TODO: arg types*/);
u8 intro_create_latias_sprite(/*TODO: arg types*/);
-
-// asm/name_string_util.o
-void SanitizeNameString(u8*);
-
-// src/agb_flash.o
-u16 ReadFlashId(void);
-u16 SetFlashTimerIntr(u8 timerNum, void (**intrFunc)(void));
-void ReadFlash(u16 sectorNum, u32 offset, u8 *dest, u32 size);
-u32 ProgramFlashSectorAndVerify();
-u32 ProgramFlashSectorAndVerifyNBytes(u16 sectorNum, u8 *src, u32 n);
-u16 IdentifyFlash(void);