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-rw-r--r--include/battle.h438
1 files changed, 383 insertions, 55 deletions
diff --git a/include/battle.h b/include/battle.h
index 395cf042a..a67dc70c5 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -28,8 +28,82 @@
#define AI_ACTION_UNK7 0x0040
#define AI_ACTION_UNK8 0x0080
+#define STATUS_SLEEP 0x7
+#define STATUS_POISON 0x8
+#define STATUS_BURN 0x10
+#define STATUS_FREEZE 0x20
+#define STATUS_PARALYSIS 0x40
+#define STATUS_TOXIC_POISON 0x80
+
+#define STATUS2_CONFUSION 0x00000007
+#define STATUS2_UPROAR 0x00000070
+#define STATUS2_LOCK_CONFUSE 0x00000C00
+#define STATUS2_MULTIPLETURNS 0x00001000
+#define STATUS2_WRAPPED 0x0000E000
+#define STATUS2_FOCUS_ENERGRY 0x00100000
+#define STATUS2_TRANSFORMED 0x00200000
+#define STATUS2_RECHARGE 0x00400000
+#define STATUS2_RAGE 0x00800000
+#define STATUS2_SUBSTITUTE 0x01000000
+#define STATUS2_ESCAPE_PREVENTION 0x04000000
+#define STATUS2_NIGHTMARE 0x08000000
+#define STATUS2_CURSED 0x10000000
+#define STATUS2_FORESIGHT 0x20000000
+
+#define STATUS3_LEECHSEED_RECEIVER 0x3 //two bits for the bank that gets hp
+#define STATUS3_LEECHSEED 0x4
+#define STATUS3_ALWAYS_HITS 0x18 //two bits
+#define STATUS3_PERISH_SONG 0x20
+#define STATUS3_ON_AIR 0x40
+#define STATUS3_UNDERGROUND 0x80
+#define STATUS3_MINIMIZED 0x100
+#define STATUS3_CHARGED_UP 0x200
+#define STATUS3_ROOTED 0x400
+#define STATUS3_GRUDGE 0x4000
+#define STATUS3_CANT_SCORE_A_CRIT 0x8000
+#define STATUS3_MUDSPORT 0x10000
+#define STATUS3_WATERSPORT 0x20000
+#define STATUS3_UNDERWATER 0x40000
+
+#define HITMARKER_x20 0x0000020
+#define HITMARKER_DESTINYBOND 0x0000040
+#define HITMARKER_NO_ANIMATIONS 0x0000080
+#define HITMARKER_IGNORE_SUBSTITUTE 0x0000100
+#define HITMARKER_NO_ATTACKSTRING 0x0000200
+#define HITMARKER_ATTACKSTRING_PRINTED 0x0000400
+#define HITMARKER_NO_PPDEDUCT 0x0000800
+#define HITMARKER_IGNORE_SAFEGUARD 0x0002000
+#define HITMARKER_SYNCHRONISE_EFFECT 0x0004000
+#define HITMARKER_IGNORE_ON_AIR 0x0010000
+#define HITMARKER_IGNORE_UNDERGROUND 0x0020000
+#define HITMARKER_IGNORE_UNDERWATER 0x0040000
+#define HITMARKER_x80000 0x0080000
+#define HITMARKER_x100000 0x0100000
+#define HITMARKER_x400000 0x0400000
+#define HITMARKER_x800000 0x0800000
+#define HITMARKER_GRUDGE 0x1000000
+#define HITMARKER_OBEYS 0x2000000
+#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
+#define HITMARKER_UNK(bank) ((0x10000000 << bank))
+
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
+#define MAX_BANKS_BATTLE 4
+
+#define weather_rain 1
+#define weather_downpour 2
+#define weather_permament_rain 4
+#define WEATHER_RAINY ((weather_rain | weather_downpour | weather_permament_rain))
+
+#define weather_sandstorm 8
+#define weather_permament_sandstorm 0x10
+#define WEATHER_SANDSTORMY ((weather_sandstorm | weather_permament_sandstorm))
+
+#define weather_sun 0x20
+#define weather_permament_sun 0x40
+#define WEATHER_SUNNY ((weather_sun | weather_permament_sun))
+
+#define weather_hail 0x80
// needed to match the hack that is get_item, thanks cam, someone else clean this up later.
extern u8 unk_2000000[];
@@ -85,79 +159,247 @@ struct AI_ThinkingStruct /* 0x2016800 */
/* 0x18 */ u8 simulatedRNG[4];
};
-struct SmallBattleStruct1
-{
- u8 unk1;
- u8 unk2;
- u8 unk3;
- u8 unk4;
- // unknown size
-};
-
-struct SmallItemStruct
-{
- u8 itemLocal[2][3];
-};
-
struct BattleStruct /* 0x2000000 */
{
u8 filler0[0x15DDE];
/*0x15DDE*/ u8 unk15DDE;
/*0x15DDF*/ u8 unk15DDF;
- /*0x15DE0*/ u8 filler15DE0[0x23C]; // 0xAF off?
- struct SmallBattleStruct1 unk;
- u8 filler1[0x68];
- /* 0x16089 */ u8 safariFleeRate;
- u8 filler1_2[0x42];
- /* 0x160CB */ u8 linkPlayerIndex;
- /* 0x160CC */ struct SmallItemStruct item;
+ /*0x15DE0*/ u8 filler15DE0[0x222];
+ /*0x16002*/ u8 AnimTurn;
+ /*0x16003*/ u8 ScriptingActive;
+ /*0x16004*/ u8 WrappedMove1[4];
+ /*0x16008*/ u8 WrappedMove2[4];
+ /*0x1600C*/ u8 cmd49StateTracker;
+ /*0x1600D*/ u8 unk1600D;
+ /*0x1600E*/ u8 unk1600E;
+ /*0x1600F*/ u8 atk23StateTracker;
+ /*0x16010*/ u8 unk16010;
+ /*0x16011*/ u8 unk16011;
+ /*0x16012*/ u8 unk16012;
+ /*0x16013*/ u8 unk16013;
+ /*0x16014*/ u8 unk16014;
+ /*0x16015*/ u8 unk16015;
+ /*0x16016*/ u8 unk16016;
+ /*0x16017*/ u8 unk16017;
+ /*0x16018*/ u8 expGetterID;
+ /*0x16019*/ u8 unk16019;
+ /*0x1601A*/ u8 unk1601A;
+ /*0x1601B*/ u8 wildVictorySong;
+ /*0x1601C*/ u8 DynamicMoveType;
+ /*0x1601D*/ u8 unk1601D;
+ /*0x1601E*/ u8 statChanger;
+ /*0x1601F*/ u8 DmgMultiplier;
+ /*0x16020*/ u8 WrappedBy[4];
+ /*0x16024*/ u8 unk16024;
+ /*0x16025*/ u8 unk16025;
+ /*0x16026*/ u8 unk16026;
+ /*0x16027*/ u8 unk16027;
+ /*0x16028*/ u8 unk16028;
+ /*0x16029*/ u8 unk16029;
+ /*0x1602A*/ u8 unk1602A;
+ /*0x1602B*/ u8 unk1602B;
+ /*0x1602C*/ u8 unk1602C;
+ /*0x1602D*/ u8 unk1602D;
+ /*0x1602E*/ u8 unk1602E;
+ /*0x1602F*/ u8 unk1602F;
+ /*0x16030*/ u8 unk16030;
+ /*0x16031*/ u8 unk16031;
+ /*0x16032*/ u8 unk16032;
+ /*0x16033*/ u8 unk16033;
+ /*0x16034*/ u8 unk16034;
+ /*0x16035*/ u8 unk16035;
+ /*0x16036*/ u8 unk16036;
+ /*0x16037*/ u8 unk16037;
+ /*0x16038*/ u8 unk16038;
+ /*0x16039*/ u8 unk16039;
+ /*0x1603A*/ u8 unk1603A;
+ /*0x1603B*/ u8 unk1603B;
+ /*0x1603C*/ u8 unk1603C;
+ /*0x1603D*/ u8 unk1603D;
+ /*0x1603E*/ u8 unk1603E;
+ /*0x1603F*/ u8 unk1603F;
+ /*0x16040*/ u8 unk16040;
+ /*0x16041*/ u8 unk16041;
+ /*0x16042*/ u8 unk16042;
+ /*0x16043*/ u8 unk16043;
+ /*0x16044*/ u8 unk16044;
+ /*0x16045*/ u8 unk16045;
+ /*0x16046*/ u8 unk16046;
+ /*0x16047*/ u8 unk16047;
+ /*0x16048*/ u8 unk16048;
+ /*0x16049*/ u8 unk16049;
+ /*0x1604A*/ u8 unk1604A;
+ /*0x1604B*/ u8 unk1604B;
+ /*0x1604C*/ u8 unk1604C;
+ /*0x1604D*/ u8 unk1604D;
+ /*0x1604E*/ u8 unk1604E;
+ /*0x1604F*/ u8 unk1604F;
+ /*0x16050*/ u8 unk16050;
+ /*0x16051*/ u8 unk16051;
+ /*0x16052*/ u8 unk16052;
+ /*0x16053*/ u8 unk16053;
+ /*0x16054*/ u8 unk16054;
+ /*0x16055*/ u8 unk16055;
+ /*0x16056*/ u8 unk16056;
+ /*0x16057*/ u8 unk16057;
+ /*0x16058*/ u8 unk16058;
+ /*0x16059*/ u8 unk16059;
+ /*0x1605A*/ u8 unk1605A;
+ /*0x1605B*/ u8 unk1605B;
+ /*0x1605C*/ u16 exp;
+ /*0x1605E*/ u8 unk1605E;
+ /*0x1605F*/ u8 sentInPokes;
+ /*0x16060*/ u8 unk16060[4];
+ /*0x16064*/ u8 unk16064;
+ /*0x16065*/ u8 unk16065;
+ /*0x16066*/ u8 unk16066;
+ /*0x16067*/ u8 unk16067;
+ /*0x16068*/ u8 unk16068;
+ /*0x16069*/ u8 unk16069;
+ /*0x1606A*/ u8 unk1606A;
+ /*0x1606B*/ u8 unk1606B;
+ /*0x1606C*/ u8 unk1606C;
+ /*0x1606D*/ u8 unk1606D;
+ /*0x1606E*/ u8 unk1606E;
+ /*0x1606F*/ u8 unk1606F;
+ /*0x16070*/ u8 unk16070;
+ /*0x16071*/ u8 unk16071;
+ /*0x16072*/ u8 unk16072;
+ /*0x16073*/ u8 unk16073;
+ /*0x16074*/ u8 unk16074;
+ /*0x16075*/ u8 unk16075;
+ /*0x16076*/ u8 unk16076;
+ /*0x16077*/ u8 unk16077;
+ /*0x16078*/ u8 unk16078;
+ /*0x16079*/ u8 unk16079;
+ /*0x1607A*/ u8 unk1607A;
+ /*0x1607B*/ u8 unk1607B;
+ /*0x1607C*/ u8 unk1607C;
+ /*0x1607D*/ u8 unk1607D;
+ /*0x1607E*/ u8 unk1607E;
+ /*0x1607F*/ u8 unk1607F;
+ /*0x16080*/ u8 unk16080;
+ /*0x16081*/ u8 unk16081;
+ /*0x16082*/ u8 unk16082;
+ /*0x16083*/ u8 unk16083;
+ /*0x16084*/ u8 unk16084;
+ /*0x16085*/ u8 unk16085;
+ /*0x16086*/ u8 unk16086;
+ /*0x16087*/ u8 unk16087;
+ /*0x16088*/ u8 safariFleeRate;
+ /*0x16089*/ u8 unk16089;
+ /*0x1608A*/ u8 unk1608A;
+ /*0x1608B*/ u8 unk1608B;
+ /*0x1608C*/ u8 ChosenMoveID[4];
+ /*0x16090*/ u8 unk16090;
+ /*0x16091*/ u8 unk16091;
+ /*0x16092*/ u8 unk16092;
+ /*0x16093*/ u8 unk16093;
+ /*0x16094*/ u8 unk16094;
+ /*0x16095*/ u8 unk16095;
+ /*0x16096*/ u8 unk16096;
+ /*0x16097*/ u8 unk16097;
+ /*0x16098*/ u8 unk16098;
+ /*0x16099*/ u8 unk16099;
+ /*0x1609A*/ u8 unk1609a;
+ /*0x1609B*/ u8 unk1609b;
+ /*0x1609C*/ u8 unk1609C;
+ /*0x1609D*/ u8 unk1609D;
+ /*0x1609E*/ u8 unk1609E;
+ /*0x1609F*/ u8 unk1609F;
+ /*0x160A0*/ u8 unk160a0;
+ /*0x160A1*/ u8 AnimTargetsHit;
+ /*0x160A2*/ u8 expGetterBank;
+ /*0x160A3*/ u8 unk160A3;
+ /*0x160A4*/ u8 AnimArg1;
+ /*0x160A5*/ u8 AnimArg2;
+ /*0x160A6*/ u8 unk160A6;
+ /*0x160A7*/ u8 unk160A7;
+ /*0x160A8*/ u8 unk160A8;
+ /*0x160A9*/ u8 unk160A9;
+ /*0x160AA*/ u8 unk160Aa;
+ /*0x160AB*/ u8 unk160Ab;
+ /*0x160AC*/ u8 unk160AC;
+ /*0x160AD*/ u8 unk160AD;
+ /*0x160AE*/ u8 unk160AE;
+ /*0x160AF*/ u8 unk160AF;
+ /*0x160B0*/ u8 unk160B0;
+ /*0x160B1*/ u8 unk160B1;
+ /*0x160B2*/ u8 unk160B2;
+ /*0x160B3*/ u8 unk160B3;
+ /*0x160B4*/ u8 unk160B4;
+ /*0x160B5*/ u8 unk160B5;
+ /*0x160B6*/ u8 unk160B6;
+ /*0x160B7*/ u8 unk160B7;
+ /*0x160B8*/ u8 unk160B8;
+ /*0x160B9*/ u8 unk160B9;
+ /*0x160BA*/ u8 unk160Ba;
+ /*0x160BB*/ u8 unk160Bb;
+ /*0x160BC*/ u8 unk160BC;
+ /*0x160BD*/ u8 unk160BD;
+ /*0x160BE*/ u8 unk160BE;
+ /*0x160BF*/ u8 unk160BF;
+ /*0x160C0*/ u8 unk160C0;
+ /*0x160C1*/ u8 unk160C1;
+ /*0x160C2*/ u8 unk160C2;
+ /*0x160C3*/ u8 unk160C3;
+ /*0x160C4*/ u8 unk160C4;
+ /*0x160C5*/ u8 unk160C5;
+ /*0x160C6*/ u8 unk160C6;
+ /*0x160C7*/ u8 unk160C7;
+ /*0x160C8*/ u8 unk160C8;
+ /*0x160C9*/ u8 unk160C9;
+ /*0x160CA*/ u8 SynchroniseEffect;
+ /*0x160CB*/ u8 linkPlayerIndex;
+ /*0x160CC*/ u16 UsedHeldItems[4];
u8 filler2[0x72E];
- /* 0x16800 */ struct AI_ThinkingStruct ai; /* 0x2016800 */
- u8 filler1681C[0x1E4];
/* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2;
};
-struct UnkBattleStruct4
+struct DisableStruct
{
/*0x00*/ u8 filler0[0x3];
- /*0x04*/ u16 unk4;
- /*0x06*/ u16 unk6;
- /*0x08*/ u8 unk8;
- /*0x09*/ u8 unk9;
- /*0x0A*/ u8 unkA;
+ /*0x04*/ u16 DisabledMove;
+ /*0x06*/ u16 EncoredMove;
+ /*0x08*/ u8 ProtectUses;
+ /*0x09*/ u8 StockpileCounter;
+ /*0x0A*/ u8 SubstituteHP;
u8 fillerB[4];
u8 unkF_0:4;
u8 unkF_4:4;
u8 filler10[3];
/*0x13*/ u8 taunt:4;
/*0x13*/ u8 unkC:4;
- /*0x14*/ u8 unk14;
- /*0x15*/ u8 unk15;
- /*0x16*/ u8 unk16;
- /*0x17*/ u8 filler17[0x4];
+ /*0x14*/ u8 BankPreventingEscape;
+ /*0x15*/ u8 BankWithSureHit;
+ /*0x16*/ u8 IsFirstTurn;
+ /*0x17*/ u8 unk17;
+ /*0x18*/ u8 TruantCounter;
+ /*0x19*/ u8 RechargeCounter;
+ /*0x1A*/ u8 unk1A[2];
};
-struct Struct30042E0
+struct BattleResults
{
- u8 unk0;
- u8 unk1;
- u8 unk2;
- u8 unk3;
- u8 unk4;
- u8 unk5_0:1;
- u8 unk5_1:1;
- u16 unk6;
- u8 unk8[10];
+ u8 PlayerFaintCounter; //0x0
+ u8 OpponentFaintCounter; //0x1
+ u8 unk2; //0x2
+ u8 unk3; //0x3
+ u8 unk4; //0x4
+ u8 unk5_0:1; //0x5
+ u8 unk5_1:1; //0x5
+ u16 Poke1Species; //0x6
+ u8 PokeString1[10]; //0x8
u8 unk12;
- u8 unk13;
- u8 unk14[10];
+ u8 BattleTurnCounter; //0x13
+ u8 PokeString2[10]; //0x14
u8 filler1E[2];
- u16 unk20;
- u16 unk22;
- u16 unk24;
- u16 unk26;
- u16 unk28;
- u8 unk2A[10];
+ u16 LastOpponentSpecies; //0x20
+ u16 LastUsedMove; //0x22
+ u16 OpponentMove; //0x24
+ u16 OpponentSpecies; //0x26
+ u16 CaughtPoke; //0x28
+ u8 CaughtNick[10]; //0x2A
u8 filler34[2];
u8 unk36[10];
};
@@ -202,8 +444,95 @@ struct Struct2017840
u8 unk9_0:1;
};
+struct ProtectStruct
+{
+ /*field0*/
+ u32 Protected:1;
+ u32 Endured:1;
+ u32 OnlyStruggle:1;
+ u32 HelpingHand:1;
+ u32 BounceMove:1;
+ u32 StealMove:1;
+ u32 Flag0Unknown:1;
+ u32 PrlzImmobility:1;
+ /*field1*/
+ u32 ConfusionSelfDmg:1;
+ u32 NotEffective:1;
+ u32 ChargingTurn:1;
+ u32 FleeFlag:2; //for RunAway and Smoke Ball
+ u32 UsedImprisionedMove:1;
+ u32 LoveImmobility:1;
+ u32 UsedDisabledMove:1;
+ /*field2*/
+ u32 UsedTauntedMove:1;
+ u32 Flag2Unknown:1;
+ u32 FlinchImmobility:1;
+ u32 NotFirstStrike:1;
+ u32 Free : 4;
+ /*field3*/
+ u32 field3 : 8;
+ u32 PhysicalDmg;
+ u32 SpecialDmg;
+ u8 PhysicalBank;
+ u8 SpecialBank;
+ u16 fieldE;
+};
+
+struct SpecialStatus
+{
+ u8 statLowered : 1;
+ u8 lightningRodRedirected : 1;
+ u8 restoredBankSprite: 1;
+ u8 intimidatedPoke : 1;
+ u8 traced : 1;
+ u8 flag20 : 1;
+ u8 flag40 : 1;
+ u8 focusBanded : 1;
+ u8 field1[3];
+ u32 moveturnLostHP;
+ u32 moveturnlostHP_physical;
+ u32 moveturnLostHP_special;
+ u8 moveturnPhysicalBank;
+ u8 moveturnSpecialBank;
+ u8 field12;
+ u8 field13;
+};
+
+struct sideTimer
+{
+ u8 reflectTimer;
+ u8 reflectBank;
+ u8 lightscreenTimer;
+ u8 lightscreenBank;
+ u8 mistTimer;
+ u8 mistBank;
+ u8 safeguardTimer;
+ u8 safeguardBank;
+ u8 followmeTimer;
+ u8 followmeTarget;
+ u8 spikesAmount;
+ u8 fieldB;
+};
+
+struct WishFutureKnock
+{
+ u8 futureSightCounter[MAX_BANKS_BATTLE];
+ u8 futureSightAttacker[MAX_BANKS_BATTLE];
+ s32 futureSightDmg[MAX_BANKS_BATTLE];
+ u16 futureSightMove[MAX_BANKS_BATTLE];
+ u8 wishCounter[MAX_BANKS_BATTLE];
+ u8 wishUserBank[MAX_BANKS_BATTLE];
+ u8 weatherDuration;
+ u8 knockedOffPokes[2];
+};
+
extern struct UnkBattleStruct1 unk_2016A00;
-extern struct UnkBattleStruct4 gDisableStructs[];
+extern struct DisableStruct gDisableStructs[MAX_BANKS_BATTLE];
+extern struct BattleResults gBattleResults;
+extern struct ProtectStruct gProtectStructs[MAX_BANKS_BATTLE];
+extern struct SpecialStatus gSpecialStatuses[MAX_BANKS_BATTLE];
+extern struct sideTimer gSideTimer[2];
+extern struct WishFutureKnock gWishFutureKnock;
extern struct AI_ThinkingStruct gAIThinkingSpace;
// TODO: move ewram to global.h
@@ -253,7 +582,6 @@ void sub_8010800(void);
void sub_8010824(void);
void sub_8010874(void);
void bc_8012FAC(void);
-void bc_load_battlefield(void);
void sub_8011384(void);
void bc_801333C(void);
void bc_battle_begin_message(void);
@@ -290,8 +618,8 @@ u8 AbilityBattleEffects(u8, u8, u8, u8, u16);
u8 sub_801A02C();
// asm/battle_4.o
-void sub_801CAF8(u8, u8);
-void move_effectiveness_something(u16, u8, u8);
+void AI_CalcDmg(u8, u8);
+void TypeCalc(u16, u8, u8);
// asm/battle_5.o
void nullsub_91(void);