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Diffstat (limited to 'include/battle.h')
-rw-r--r--include/battle.h43
1 files changed, 28 insertions, 15 deletions
diff --git a/include/battle.h b/include/battle.h
index 669f65d0a..7850a9dd6 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -173,6 +173,20 @@
#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
#define WEATHER_HAIL (1 << 7)
+enum
+{
+ BATTLE_TERRAIN_GRASS,
+ BATTLE_TERRAIN_LONG_GRASS,
+ BATTLE_TERRAIN_SAND,
+ BATTLE_TERRAIN_UNDERWATER,
+ BATTLE_TERRAIN_WATER,
+ BATTLE_TERRAIN_POND,
+ BATTLE_TERRAIN_MOUNTAIN,
+ BATTLE_TERRAIN_CAVE,
+ BATTLE_TERRAIN_BUILDING,
+ BATTLE_TERRAIN_PLAIN,
+};
+
// needed to match the hack that is get_item, thanks cam, someone else clean this up later.
extern u8 unk_2000000[];
@@ -229,12 +243,11 @@ struct BattleStruct /* 0x2000000 */
/*0x16001*/ u8 turnEffectsBank;
/*0x16002*/ u8 animTurn;
/*0x16003*/ u8 scriptingActive;
- /*0x16004*/ u8 wrappedMove1[4];
- /*0x16008*/ u8 wrappedMove2[4];
+ /*0x16004*/ u8 wrappedMove[8];
/*0x1600C*/ u8 cmd49StateTracker;
/*0x1600D*/ u8 unk1600D;
/*0x1600E*/ u8 turncountersTracker;
- /*0x1600F*/ u8 cmd23StateTracker;
+ /*0x1600F*/ u8 atk23StateTracker;
/*0x16010*/ u8 moveTarget[4];
/*0x16014*/ u8 unk16014;
/*0x16015*/ u8 unk16015;
@@ -520,12 +533,12 @@ struct BattleResults
struct Struct2017800
{
- u8 unk0_0:1;
+ u8 invisible:1;
u8 unk0_1:1;
- u8 unk0_2:1;
+ u8 substituteSprite:1;
u8 unk0_3:1;
u8 unk0_4:1;
- u16 unk2;
+ u16 transformedSpecies;
};
struct Struct2017810
@@ -689,13 +702,13 @@ extern u8 gBattleTextBuff1[];
//function declarations of buffer emits
void EmitGetAttributes(u8 buffID, u8 request, u8 c); //0x0
-void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c); //0x1
+void Emitcmd1(u8 a, u8 b, u8 c); //0x1
void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2
-void EmitSwitchInAnim(u8 a, u8 b, u8 c); //0x5
+void EmitSendOutPoke(u8 a, u8 b, u8 c); //0x5
void EmitReturnPokeToBall(u8 a, u8 b); //0x6
void EmitTrainerSlide(u8 a); //0x8
-void EmitFaintAnimation(u8 a); //0xA
-void EmitBallThrowAnim(u8 a, u8 shakes); //0xD
+void Emitcmd10(u8 a); //0xA
+void EmitBallThrow(u8 a, u8 shakes); //0xD
//void EmitMoveAnimation(u8 a, u16 move, u8 turn, u16 power, s32 dmg, u8 happiness, void *disable_struct); //0xF
void EmitPrintString(u8 a, u16 stringID); //0x10
//void EmitPrintStringPlayerOnly(u8 a, u16 stringID); //0x11
@@ -707,15 +720,15 @@ void EmitStatusAnimation(u8 a, u8 b, u32 c); //0x1B
void EmitStatusXor(u8 a, u8 b); //0x1C
void EmitHitAnimation(u8 a); //0x29
void EmitEffectivenessSound(u8 a, u16 sound); //0x2B
-void EmitPlaySound(u8 a, u16 sound); //0x2C
+void Emitcmd44(u8 a, u16 sound); //0x2C
void EmitFaintingCry(u8 a); //0x2D
-void EmitBattleIntroSlide(u8 a, u8 b); //0x2E
-void dp01_build_cmdbuf_x30_TODO(u8 a, u8 *b, u8 c); //0x30
-void dp01_build_cmdbuf_x31_31_31_31(u8 a); //0x31
+void EmitIntroSlide(u8 a, u8 b); //0x2E
+void Emitcmd48(u8 a, u8 *b, u8 c); //0x30
+void Emitcmd49(u8 a); //0x31
void EmitSpriteInvisibility(u8 a, u8 b); //0x33
void EmitBattleAnimation(u8 a, u8 b, u16 c); //0x34
void EmitResetActionMoveSelection(u8 a, u8 b); //0x36
-void dp01_build_cmdbuf_x37_a(u8 a, u8 b); //0x37
+void Emitcmd55(u8 a, u8 b); //0x37
#define REQUEST_ALL_BATTLE 0x0
#define REQUEST_SPECIES_BATTLE 0x1