diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 599 |
1 files changed, 393 insertions, 206 deletions
diff --git a/include/battle.h b/include/battle.h index d4cb53689..7850a9dd6 100644 --- a/include/battle.h +++ b/include/battle.h @@ -19,103 +19,177 @@ #define BATTLE_TYPE_LEGENDARY 0x2000 #define BATTLE_TYPE_REGI 0x4000 +#define BATTLE_WON 0x1 +#define BATTLE_LOST 0x2 +#define BATTLE_DREW 0x3 +#define BATTLE_RAN 0x4 +#define BATTLE_PLAYER_TELEPORTED 0x5 +#define BATTLE_POKE_FLED 0x6 +#define BATTLE_CAUGHT 0x7 +#define BATTLE_OPPONENT_TELEPORTED 0xA + #define AI_ACTION_DONE 0x0001 #define AI_ACTION_FLEE 0x0002 -#define AI_ACTION_WATCH 0x0004 -#define AI_ACTION_DO_NOT_ATTACK 0x0008 +#define AI_ACTION_WATCH 0x0004 +#define AI_ACTION_DO_NOT_ATTACK 0x0008 #define AI_ACTION_UNK5 0x0010 #define AI_ACTION_UNK6 0x0020 #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 -#define STATUS_SLEEP 0x7 -#define STATUS_POISON 0x8 -#define STATUS_BURN 0x10 -#define STATUS_FREEZE 0x20 -#define STATUS_PARALYSIS 0x40 -#define STATUS_TOXIC_POISON 0x80 +#define STATUS_SLEEP 0x7 +#define STATUS_POISON 0x8 +#define STATUS_BURN 0x10 +#define STATUS_FREEZE 0x20 +#define STATUS_PARALYSIS 0x40 +#define STATUS_TOXIC_POISON 0x80 +#define STATUS_TOXIC_COUNTER 0xF00 + +#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON)) +#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) #define STATUS2_CONFUSION 0x00000007 +#define STATUS2_FLINCHED 0x00000008 #define STATUS2_UPROAR 0x00000070 +#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200 #define STATUS2_LOCK_CONFUSE 0x00000C00 #define STATUS2_MULTIPLETURNS 0x00001000 #define STATUS2_WRAPPED 0x0000E000 +#define STATUS2_INFATUATION 0x000F0000 #define STATUS2_FOCUS_ENERGY 0x00100000 #define STATUS2_TRANSFORMED 0x00200000 #define STATUS2_RECHARGE 0x00400000 #define STATUS2_RAGE 0x00800000 #define STATUS2_SUBSTITUTE 0x01000000 +#define STATUS2_DESTINY_BOND 0x02000000 #define STATUS2_ESCAPE_PREVENTION 0x04000000 #define STATUS2_NIGHTMARE 0x08000000 #define STATUS2_CURSED 0x10000000 #define STATUS2_FORESIGHT 0x20000000 +#define STATUS2_DEFENSE_CURL 0x40000000 +#define STATUS2_TORMENT 0x80000000 -#define STATUS3_LEECHSEED_RECEIVER 0x3 //two bits for the bank that gets hp +#define STATUS3_LEECHSEED_BANK 0x3 #define STATUS3_LEECHSEED 0x4 #define STATUS3_ALWAYS_HITS 0x18 //two bits #define STATUS3_PERISH_SONG 0x20 #define STATUS3_ON_AIR 0x40 #define STATUS3_UNDERGROUND 0x80 #define STATUS3_MINIMIZED 0x100 -#define STATUS3_CHARGED_UP 0x200 #define STATUS3_ROOTED 0x400 +#define STATUS3_CHARGED_UP 0x200 +#define STATUS3_YAWN 0x1800 //two bits +#define STATUS3_IMPRISIONED 0x2000 #define STATUS3_GRUDGE 0x4000 #define STATUS3_CANT_SCORE_A_CRIT 0x8000 #define STATUS3_MUDSPORT 0x10000 #define STATUS3_WATERSPORT 0x20000 #define STATUS3_UNDERWATER 0x40000 - -#define HITMARKER_x20 0x0000020 -#define HITMARKER_DESTINYBOND 0x0000040 -#define HITMARKER_NO_ANIMATIONS 0x0000080 -#define HITMARKER_IGNORE_SUBSTITUTE 0x0000100 -#define HITMARKER_NO_ATTACKSTRING 0x0000200 -#define HITMARKER_ATTACKSTRING_PRINTED 0x0000400 -#define HITMARKER_NO_PPDEDUCT 0x0000800 -#define HITMARKER_IGNORE_SAFEGUARD 0x0002000 -#define HITMARKER_SYNCHRONISE_EFFECT 0x0004000 -#define HITMARKER_IGNORE_ON_AIR 0x0010000 -#define HITMARKER_IGNORE_UNDERGROUND 0x0020000 -#define HITMARKER_IGNORE_UNDERWATER 0x0040000 -#define HITMARKER_x80000 0x0080000 -#define HITMARKER_x100000 0x0100000 -#define HITMARKER_x400000 0x0400000 -#define HITMARKER_x800000 0x0800000 -#define HITMARKER_GRUDGE 0x1000000 -#define HITMARKER_OBEYS 0x2000000 +#define STATUS3_INTIMIDATE_POKES 0x80000 +#define STATUS3_TRACE 0x100000 + +#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)) + +#define HITMARKER_x20 0x00000020 +#define HITMARKER_DESTINYBOND 0x00000040 +#define HITMARKER_NO_ANIMATIONS 0x00000080 +#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 +#define HITMARKER_NO_ATTACKSTRING 0x00000200 +#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 +#define HITMARKER_NO_PPDEDUCT 0x00000800 +#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 +#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 +#define HITMARKER_IGNORE_ON_AIR 0x00010000 +#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 +#define HITMARKER_IGNORE_UNDERWATER 0x00040000 +#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 +#define HITMARKER_x100000 0x00100000 +#define HITMARKER_x200000 0x00200000 +#define HITMARKER_x400000 0x00400000 +#define HITMARKER_x800000 0x00800000 +#define HITMARKER_GRUDGE 0x01000000 +#define HITMARKER_OBEYS 0x02000000 +#define HITMARKER_x8000000 0x08000000 #define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C)) #define HITMARKER_UNK(bank) ((0x10000000 << bank)) +#define SIDE_STATUS_REFLECT (1 << 0) +#define SIDE_STATUS_LIGHTSCREEN (1 << 1) +#define SIDE_STATUS_X4 (1 << 2) +#define SIDE_STATUS_SPIKES (1 << 4) +#define SIDE_STATUS_SAFEGUARD (1 << 5) +#define SIDE_STATUS_FUTUREATTACK (1 << 6) +#define SIDE_STATUS_MIST (1 << 8) +#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) + +#define ABILITYEFFECT_ON_SWITCHIN 0x0 +#define ABILITYEFFECT_ENDTURN 0x1 +#define ABILITYEFFECT_MOVES_BLOCK 0x2 +#define ABILITYEFFECT_ABSORBING 0x3 +#define ABILITYEFFECT_CONTACT 0x4 +#define ABILITYEFFECT_IMMUNITY 0x5 +#define ABILITYEFFECT_FORECAST 0x6 +#define ABILITYEFFECT_SYNCHRONIZE 0x7 +#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 +#define ABILITYEFFECT_INTIMIDATE1 0x9 +#define ABILITYEFFECT_INTIMIDATE2 0xA +#define ABILITYEFFECT_TRACE 0xB +#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC +#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD +#define ABILITYEFFECT_FIELD_SPORT 0xE +#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF +#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10 +#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 +#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 +#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 + +#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) + +#define MOVESTATUS_MISSED (1 << 0) +#define MOVESTATUS_SUPEREFFECTIVE (1 << 1) +#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2) +#define MOVESTATUS_NOTAFFECTED (1 << 3) +#define MOVESTATUS_ONEHITKO (1 << 4) +#define MOVESTATUS_FAILED (1 << 5) +#define MOVESTATUS_ENDURED (1 << 6) +#define MOVESTATUS_HUNGON (1 << 7) + +#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)) + #define MAX_TRAINER_ITEMS 4 #define MAX_MON_MOVES 4 #define MAX_BANKS_BATTLE 4 -#define weather_rain 1 -#define weather_downpour 2 -#define weather_permament_rain 4 -#define WEATHER_RAINY ((weather_rain | weather_downpour | weather_permament_rain)) - -#define weather_sandstorm 8 -#define weather_permament_sandstorm 0x10 -#define WEATHER_SANDSTORMY ((weather_sandstorm | weather_permament_sandstorm)) - -#define weather_sun 0x20 -#define weather_permament_sun 0x40 -#define WEATHER_SUNNY ((weather_sun | weather_permament_sun)) - -#define weather_hail 0x80 - -// needed to match the hack that is get_item, thanks cam, someone else clean this up later. -extern u8 unk_2000000[]; +#define WEATHER_RAIN_TEMPORARY (1 << 0) +#define WEATHER_RAIN_DOWNPOUR (1 << 1) +#define WEATHER_RAIN_PERMANENT (1 << 2) +#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)) +#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) +#define WEATHER_SANDSTORM_PERMANENT (1 << 4) +#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)) +#define WEATHER_SUN_TEMPORARY (1 << 5) +#define WEATHER_SUN_PERMANENT (1 << 6) +#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)) +#define WEATHER_HAIL (1 << 7) enum { - WEATHER_SUN, - WEATHER_RAIN, - WEATHER_SANDSTORM, - WEATHER_HAIL, + BATTLE_TERRAIN_GRASS, + BATTLE_TERRAIN_LONG_GRASS, + BATTLE_TERRAIN_SAND, + BATTLE_TERRAIN_UNDERWATER, + BATTLE_TERRAIN_WATER, + BATTLE_TERRAIN_POND, + BATTLE_TERRAIN_MOUNTAIN, + BATTLE_TERRAIN_CAVE, + BATTLE_TERRAIN_BUILDING, + BATTLE_TERRAIN_PLAIN, }; +// needed to match the hack that is get_item, thanks cam, someone else clean this up later. +extern u8 unk_2000000[]; + struct Trainer { /*0x00*/ u8 partyFlags; @@ -164,32 +238,30 @@ struct BattleStruct /* 0x2000000 */ u8 filler0[0x15DDE]; /*0x15DDE*/ u8 unk15DDE; /*0x15DDF*/ u8 unk15DDF; - /*0x15DE0*/ u8 filler15DE0[0x222]; - /*0x16002*/ u8 AnimTurn; - /*0x16003*/ u8 ScriptingActive; - /*0x16004*/ u8 WrappedMove1[4]; - /*0x16008*/ u8 WrappedMove2[4]; + /*0x15DE0*/ u8 filler15DE0[0x220]; + /*0x16000*/ u8 turnEffectsTracker; + /*0x16001*/ u8 turnEffectsBank; + /*0x16002*/ u8 animTurn; + /*0x16003*/ u8 scriptingActive; + /*0x16004*/ u8 wrappedMove[8]; /*0x1600C*/ u8 cmd49StateTracker; /*0x1600D*/ u8 unk1600D; - /*0x1600E*/ u8 unk1600E; + /*0x1600E*/ u8 turncountersTracker; /*0x1600F*/ u8 atk23StateTracker; - /*0x16010*/ u8 unk16010; - /*0x16011*/ u8 unk16011; - /*0x16012*/ u8 unk16012; - /*0x16013*/ u8 unk16013; + /*0x16010*/ u8 moveTarget[4]; /*0x16014*/ u8 unk16014; /*0x16015*/ u8 unk16015; /*0x16016*/ u8 unk16016; /*0x16017*/ u8 unk16017; /*0x16018*/ u8 expGetterID; /*0x16019*/ u8 unk16019; - /*0x1601A*/ u8 unk1601A; + /*0x1601A*/ u8 atk5A_StateTracker; //also atk5B, statetracker /*0x1601B*/ u8 wildVictorySong; - /*0x1601C*/ u8 DynamicMoveType; + /*0x1601C*/ u8 dynamicMoveType; /*0x1601D*/ u8 unk1601D; /*0x1601E*/ u8 statChanger; - /*0x1601F*/ u8 DmgMultiplier; - /*0x16020*/ u8 WrappedBy[4]; + /*0x1601F*/ u8 dmgMultiplier; + /*0x16020*/ u8 wrappedBy[4]; /*0x16024*/ u8 unk16024; /*0x16025*/ u8 unk16025; /*0x16026*/ u8 unk16026; @@ -240,48 +312,21 @@ struct BattleStruct /* 0x2000000 */ /*0x16053*/ u8 unk16053; /*0x16054*/ u8 unk16054; /*0x16055*/ u8 unk16055; - /*0x16056*/ u8 unk16056; + /*0x16056*/ u8 moneyMultiplier; /*0x16057*/ u8 unk16057; /*0x16058*/ u8 unk16058; - /*0x16059*/ u8 unk16059; + /*0x16059*/ u8 sub80173A4_Tracker; /*0x1605A*/ u8 unk1605A; /*0x1605B*/ u8 unk1605B; /*0x1605C*/ u16 exp; /*0x1605E*/ u8 unk1605E; /*0x1605F*/ u8 sentInPokes; /*0x16060*/ u8 unk16060[4]; - /*0x16064*/ u8 unk16064; - /*0x16065*/ u8 unk16065; - /*0x16066*/ u8 unk16066; - /*0x16067*/ u8 unk16067; - /*0x16068*/ u8 unk16068; - /*0x16069*/ u8 unk16069; - /*0x1606A*/ u8 unk1606A; - /*0x1606B*/ u8 unk1606B; - /*0x1606C*/ u8 unk1606C; - /*0x1606D*/ u8 unk1606D; - /*0x1606E*/ u8 unk1606E; - /*0x1606F*/ u8 unk1606F; - /*0x16070*/ u8 unk16070; - /*0x16071*/ u8 unk16071; - /*0x16072*/ u8 unk16072; - /*0x16073*/ u8 unk16073; - /*0x16074*/ u8 unk16074; - /*0x16075*/ u8 unk16075; - /*0x16076*/ u8 unk16076; - /*0x16077*/ u8 unk16077; + /*0x16064*/ u8 unk16064[4]; + /*0x16068*/ u8 unk16068[4]; + /*0x1606C*/ u8 unk1606C[4][3]; /*0x16078*/ u8 unk16078; - /*0x16079*/ u8 unk16079; - /*0x1607A*/ u8 unk1607A; - /*0x1607B*/ u8 unk1607B; - /*0x1607C*/ u8 unk1607C; - /*0x1607D*/ u8 unk1607D; - /*0x1607E*/ u8 unk1607E; - /*0x1607F*/ u8 unk1607F; - /*0x16080*/ u8 unk16080; - /*0x16081*/ u8 unk16081; - /*0x16082*/ u8 unk16082; - /*0x16083*/ u8 unk16083; + /*0x16079*/ u8 caughtNick[11]; /*0x16084*/ u8 unk16084; /*0x16085*/ u8 unk16085; /*0x16086*/ u8 unk16086; @@ -291,10 +336,7 @@ struct BattleStruct /* 0x2000000 */ /*0x1608A*/ u8 unk1608A; /*0x1608B*/ u8 unk1608B; /*0x1608C*/ u8 ChosenMoveID[4]; - /*0x16090*/ u8 unk16090; - /*0x16091*/ u8 unk16091; - /*0x16092*/ u8 unk16092; - /*0x16093*/ u8 unk16093; + /*0x16090*/ s32 bideDmg; /*0x16094*/ u8 unk16094; /*0x16095*/ u8 unk16095; /*0x16096*/ u8 unk16096; @@ -302,17 +344,17 @@ struct BattleStruct /* 0x2000000 */ /*0x16098*/ u8 unk16098; /*0x16099*/ u8 unk16099; /*0x1609A*/ u8 unk1609a; - /*0x1609B*/ u8 unk1609b; - /*0x1609C*/ u8 unk1609C; + /*0x1609B*/ u8 castformToChangeInto; + /*0x1609C*/ u8 atk6C_statetracker; /*0x1609D*/ u8 unk1609D; /*0x1609E*/ u8 unk1609E; /*0x1609F*/ u8 unk1609F; - /*0x160A0*/ u8 unk160a0; - /*0x160A1*/ u8 AnimTargetsHit; + /*0x160A0*/ u8 stringMoveType; + /*0x160A1*/ u8 animTargetsHit; /*0x160A2*/ u8 expGetterBank; /*0x160A3*/ u8 unk160A3; - /*0x160A4*/ u8 AnimArg1; - /*0x160A5*/ u8 AnimArg2; + /*0x160A4*/ u8 animArg1; + /*0x160A5*/ u8 animArg2; /*0x160A6*/ u8 unk160A6; /*0x160A7*/ u8 unk160A7; /*0x160A8*/ u8 unk160A8; @@ -335,12 +377,9 @@ struct BattleStruct /* 0x2000000 */ /*0x160B9*/ u8 unk160B9; /*0x160BA*/ u8 unk160Ba; /*0x160BB*/ u8 unk160Bb; - /*0x160BC*/ u8 unk160BC; - /*0x160BD*/ u8 unk160BD; - /*0x160BE*/ u8 unk160BE; - /*0x160BF*/ u8 unk160BF; + /*0x160BC*/ u16 HP_OnSwitchout[2]; /*0x160C0*/ u8 unk160C0; - /*0x160C1*/ u8 unk160C1; + /*0x160C1*/ u8 hpScale; /*0x160C2*/ u8 unk160C2; /*0x160C3*/ u8 unk160C3; /*0x160C4*/ u8 unk160C4; @@ -349,69 +388,157 @@ struct BattleStruct /* 0x2000000 */ /*0x160C7*/ u8 unk160C7; /*0x160C8*/ u8 unk160C8; /*0x160C9*/ u8 unk160C9; - /*0x160CA*/ u8 SynchroniseEffect; + /*0x160CA*/ u8 synchroniseEffect; /*0x160CB*/ u8 linkPlayerIndex; - /*0x160CC*/ u16 UsedHeldItems[4]; - u8 filler2[0x72E]; + /*0x160CC*/ u16 usedHeldItems[4]; + /*0x160D4*/ u8 unk160D4; + /*0x160D5*/ u8 unk160D5; + /*0x160D6*/ u8 unk160D6; + /*0x160D7*/ u8 unk160D7; + /*0x160D8*/ u8 unk160D8; + /*0x160D9*/ u8 unk160D9; + /*0x160DA*/ u8 unk160DA; + /*0x160DB*/ u8 unk160DB; + /*0x160DC*/ u8 unk160DC; + /*0x160DD*/ u8 intimidateBank; + /*0x160DE*/ u8 unk160DE; + /*0x160DF*/ u8 unk160DF; + /*0x160E0*/ u8 unk160E0; + /*0x160E1*/ u8 unk160E1; + /*0x160E2*/ u8 unk160E2; + /*0x160E3*/ u8 unk160E3; + /*0x160E4*/ u8 unk160E4; + /*0x160E5*/ u8 unk160E5; + /*0x160E6*/ u8 unk160E6; + /*0x160E7*/ u8 atkCancellerTracker; + /*0x160E8*/ u8 unk160E8; + /*0x160E9*/ u8 unk160E9; + /*0x160EA*/ u8 unk160EA; + /*0x160EB*/ u8 unk160EB; + /*0x160EC*/ u8 unk160EC; + /*0x160ED*/ u8 unk160ED; + /*0x160EE*/ u8 unk160EE; + /*0x160EF*/ u8 unk160EF; + /*0x160F0*/ u8 unk160F0; + /*0x160F1*/ u8 unk160F1; + /*0x160F2*/ u8 unk160F2; + /*0x160F3*/ u8 unk160F3; + /*0x160F4*/ u8 unk160F4; + /*0x160F5*/ u8 unk160F5; + /*0x160F6*/ u8 unk160F6; + /*0x160F7*/ u8 unk160F7; + /*0x160F8*/ u8 unk160F8; + /*0x160F9*/ u8 unk160F9; + /*0x160FA*/ u8 unk160FA; + /*0x160FB*/ u8 unk160FB; + /*0x160FC*/ u8 turnSideTracker; + /*0x160FD*/ u8 unk160FD; + /*0x160FE*/ u8 unk160FE; + /*0x160FF*/ u8 unk160FF; + /*0x16100*/ u8 unk16100; + /*0x16101*/ u8 unk16101; + /*0x16102*/ u8 unk16102; + /*0x16103*/ u8 unk16103; + /*0x16104*/ u8 unk16104; + /*0x16105*/ u8 unk16105; + /*0x16106*/ u8 unk16106; + /*0x16107*/ u8 unk16107; + /*0x16108*/ u8 unk16108; + /*0x16109*/ u8 unk16109; + /*0x1610A*/ u8 unk1610A; + /*0x1610B*/ u8 unk1610B; + /*0x1610C*/ u8 unk1610C; + /*0x1610D*/ u8 unk1610D; + /*0x1610E*/ u8 unk1610E; + /*0x1610F*/ u8 unk1610F; + /*0x16110*/ u8 sub80170DC_Tracker; + /*0x16111*/ u8 sub80170DC_Bank; + /*0x16112*/ u8 unk16112; + /*0x16113*/ u8 unk16113; + /*0x16114*/ u8 unk16114; + /*0x16115*/ u8 unk16115; + /*0x16116*/ u8 unk16116; + /*0x16117*/ u8 unk16117; + /*0x16118*/ u8 unk16118; + /*0x16119*/ u8 unk16119; + /*0x1611A*/ u8 unk1611A; + /*0x1611B*/ u8 unk1611B; + /*0x1611C*/ u8 unk1611C; + /*0x1611D*/ u8 unk1611D; + /*0x1611E*/ u8 unk1611E; + /*0x1611F*/ u8 unk1611F; + + //u8 filler2[0x72E]; /* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2; }; struct DisableStruct { - /*0x00*/ u8 filler0[0x3]; - /*0x04*/ u16 DisabledMove; - /*0x06*/ u16 EncoredMove; - /*0x08*/ u8 ProtectUses; - /*0x09*/ u8 StockpileCounter; - /*0x0A*/ u8 SubstituteHP; - u8 fillerB[4]; - u8 unkF_0:4; - u8 unkF_4:4; - u8 filler10[3]; - /*0x13*/ u8 taunt:4; - /*0x13*/ u8 unkC:4; - /*0x14*/ u8 BankPreventingEscape; - /*0x15*/ u8 BankWithSureHit; - /*0x16*/ u8 IsFirstTurn; + /*0x00*/ u32 unk0; + /*0x04*/ u16 disabledMove; + /*0x06*/ u16 encoredMove; + /*0x08*/ u8 protectUses; + /*0x09*/ u8 stockpileCounter; + /*0x0A*/ u8 substituteHP; + /*0x0B*/ u8 disableTimer1 : 4; + /*0x0B*/ u8 disableTimer2 : 4; + /*0x0C*/ u8 encoredMovePos; + /*0x0D*/ u8 unkD; + /*0x0E*/ u8 encoreTimer1 : 4; + /*0x0E*/ u8 encoreTimer2 : 4; + /*0x0F*/ u8 perishSong1 : 4; + /*0x0F*/ u8 perishSong2 : 4; + /*0x10*/ u8 furyCutterCounter; + /*0x11*/ u8 rolloutTimer1 : 4; + /*0x11*/ u8 rolloutTimer2 : 4; + /*0x12*/ u8 chargeTimer1 : 4; + /*0x12*/ u8 chargeTimer2 : 4; + /*0x13*/ u8 tauntTimer1:4; + /*0x13*/ u8 tauntTimer2:4; + /*0x14*/ u8 bankPreventingEscape; + /*0x15*/ u8 bankWithSureHit; + /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; - /*0x18*/ u8 TruantCounter; - /*0x19*/ u8 RechargeCounter; + /*0x18*/ u8 truantCounter : 1; + /*0x18*/ u8 unk18_a : 3; + /*0x18*/ u8 unk18_b : 4; + /*0x19*/ u8 rechargeCounter; /*0x1A*/ u8 unk1A[2]; }; struct BattleResults { - u8 PlayerFaintCounter; // 0x0 - u8 OpponentFaintCounter; // 0x1 + u8 playerFaintCounter; // 0x0 + u8 opponentFaintCounter; // 0x1 u8 unk2; // 0x2 u8 unk3; // 0x3 u8 unk4; // 0x4 u8 unk5_0:1; // 0x5 u8 unk5_1:1; // 0x5 - u16 Poke1Species; // 0x6 - u8 PokeString1[10]; // 0x8 + u16 poke1Species; // 0x6 + u8 pokeString1[10]; // 0x8 u8 unk12; - u8 BattleTurnCounter; // 0x13 - u8 PokeString2[10]; // 0x14 + u8 battleTurnCounter; // 0x13 + u8 pokeString2[10]; // 0x14 u8 filler1E[2]; - u16 LastOpponentSpecies; // 0x20 - u16 LastUsedMove; // 0x22 - u16 OpponentMove; // 0x24 - u16 OpponentSpecies; // 0x26 - u16 CaughtPoke; // 0x28 - u8 CaughtNick[10]; // 0x2A + u16 lastOpponentSpecies; // 0x20 + u16 lastUsedMove; // 0x22 + u16 opponentMove; // 0x24 + u16 opponentSpecies; // 0x26 + u16 caughtPoke; // 0x28 + u8 caughtNick[10]; // 0x2A u8 filler34[2]; - u8 unk36[10]; + u8 unk36[10]; // usedBalls? }; struct Struct2017800 { - u8 unk0_0:1; + u8 invisible:1; u8 unk0_1:1; - u8 unk0_2:1; + u8 substituteSprite:1; u8 unk0_3:1; u8 unk0_4:1; - u16 unk2; + u16 transformedSpecies; }; struct Struct2017810 @@ -454,34 +581,34 @@ struct Struct20238C8 struct ProtectStruct { /*field0*/ - u32 Protected:1; - u32 Endured:1; - u32 OnlyStruggle:1; - u32 HelpingHand:1; - u32 BounceMove:1; - u32 StealMove:1; - u32 Flag0Unknown:1; - u32 PrlzImmobility:1; + u32 protected:1; + u32 endured:1; + u32 onlyStruggle:1; + u32 helpingHand:1; + u32 bounceMove:1; + u32 stealMove:1; + u32 flag0Unknown:1; + u32 prlzImmobility:1; /*field1*/ - u32 ConfusionSelfDmg:1; - u32 NotEffective:1; - u32 ChargingTurn:1; - u32 FleeFlag:2; //for RunAway and Smoke Ball - u32 UsedImprisionedMove:1; - u32 LoveImmobility:1; - u32 UsedDisabledMove:1; + u32 confusionSelfDmg:1; + u32 notEffective:1; + u32 chargingTurn:1; + u32 fleeFlag:2; //for RunAway and Smoke Ball + u32 usedImprisionedMove:1; + u32 loveImmobility:1; + u32 usedDisabledMove:1; /*field2*/ - u32 UsedTauntedMove:1; - u32 Flag2Unknown:1; - u32 FlinchImmobility:1; - u32 NotFirstStrike:1; - u32 Free : 4; + u32 usedTauntedMove:1; + u32 flag2Unknown:1; + u32 flinchImmobility:1; + u32 notFirstStrike:1; + u32 free : 4; /*field3*/ u32 field3 : 8; - u32 PhysicalDmg; - u32 SpecialDmg; - u8 PhysicalBank; - u8 SpecialBank; + u32 physicalDmg; + u32 specialDmg; + u8 physicalBank; + u8 specialBank; u16 fieldE; }; @@ -496,9 +623,9 @@ struct SpecialStatus u8 flag40 : 1; u8 focusBanded : 1; u8 field1[3]; - u32 moveturnLostHP; - u32 moveturnlostHP_physical; - u32 moveturnLostHP_special; + s32 moveturnLostHP; + s32 moveturnLostHP_physical; + s32 moveturnLostHP_special; u8 moveturnPhysicalBank; u8 moveturnSpecialBank; u8 field12; @@ -507,18 +634,17 @@ struct SpecialStatus struct sideTimer { - u8 reflectTimer; - u8 reflectBank; - u8 lightscreenTimer; - u8 lightscreenBank; - u8 mistTimer; - u8 mistBank; - u8 safeguardTimer; - u8 safeguardBank; - u8 followmeTimer; - u8 followmeTarget; - u8 spikesAmount; - u8 fieldB; + u8 reflectTimer; //0x0 + u8 lightscreenTimer; //0x1 + u8 mistTimer; //0x2 + u8 field3; //0x3 + u16 field4; //0x4 + u8 spikesAmount; //0x6 + u8 safeguardTimer; //0x7 + u8 followmeTimer; //0x8 + u8 followmeTarget; //0x9 + u8 fieldA; //0xA + u8 fieldB; //0xB }; struct WishFutureKnock @@ -528,9 +654,9 @@ struct WishFutureKnock s32 futureSightDmg[MAX_BANKS_BATTLE]; u16 futureSightMove[MAX_BANKS_BATTLE]; u8 wishCounter[MAX_BANKS_BATTLE]; - u8 wishUserBank[MAX_BANKS_BATTLE]; + u8 wishUserID[MAX_BANKS_BATTLE]; u8 weatherDuration; - u8 knockedOffPokes[2]; + u16 knockedOffPokes; }; extern struct UnkBattleStruct1 unk_2016A00; @@ -546,14 +672,76 @@ extern struct Struct20238C8 gUnknown_020238C8; // TODO: move ewram to global.h extern u8 ewram[]; -#define BATTLE_STRUCT ((struct BattleStruct *) (ewram + 0x00000)) -#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(ewram + 0x16800)) -#define UNK_2016A00_STRUCT ((struct UnkBattleStruct1 *) (ewram + 0x16A00)) -#define AI_STACK ((struct AI_Stack *) (ewram + 0x16C00)) -#define AI_ARRAY_160CC ((struct SmallItemStruct *) (ewram + 0x160CC)) -#define ewram17800 ((struct Struct2017800 *) (ewram + 0x17800)) -#define ewram17810 ((struct Struct2017810 *) (ewram + 0x17810)) -#define ewram17840 (*(struct Struct2017840 *) (ewram + 0x17840)) +#define BATTLE_STRUCT ((struct BattleStruct *) (ewram + 0x00000)) +#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(ewram + 0x16800)) +#define UNK_2016A00_STRUCT ((struct UnkBattleStruct1 *) (ewram + 0x16A00)) +#define AI_STACK ((struct AI_Stack *) (ewram + 0x16C00)) +#define AI_ARRAY_160CC ((struct SmallItemStruct *) (ewram + 0x160CC)) +#define B_BATTLESCRIPTS_STACK ((struct scriptsStack *) (ewram + 0x17110)) +#define B_FUNCTION_STACK ((struct funcStack *) (ewram + 0x17140)) +#define ewram17800 ((struct Struct2017800 *) (ewram + 0x17800)) +#define ewram17810 ((struct Struct2017810 *) (ewram + 0x17810)) +#define ewram17840 (*(struct Struct2017840 *) (ewram + 0x17840)) +#define ewram17000 ((u32 *) (ewram + 0x17100)) + +typedef void (*BattleCmdFunc)(void); + +struct funcStack +{ + void* ptr[8]; + u8 size; +}; + +struct scriptsStack +{ + u8* ptr[8]; + u8 size; +}; + +extern u8 gBattleTextBuff1[]; + +//function declarations of buffer emits +void EmitGetAttributes(u8 buffID, u8 request, u8 c); //0x0 +void Emitcmd1(u8 a, u8 b, u8 c); //0x1 +void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2 +void EmitSendOutPoke(u8 a, u8 b, u8 c); //0x5 +void EmitReturnPokeToBall(u8 a, u8 b); //0x6 +void EmitTrainerSlide(u8 a); //0x8 +void Emitcmd10(u8 a); //0xA +void EmitBallThrow(u8 a, u8 shakes); //0xD +//void EmitMoveAnimation(u8 a, u16 move, u8 turn, u16 power, s32 dmg, u8 happiness, void *disable_struct); //0xF +void EmitPrintString(u8 a, u16 stringID); //0x10 +//void EmitPrintStringPlayerOnly(u8 a, u16 stringID); //0x11 +void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e); //0x16 +//void EmitHealthBarUpdate(u8 a, u16 b); //0x18; Had to declare the second arg as u16 because s16 wont match in atk0b +//void EmitExpBarUpdate(u8 a, u8 b, u16 c); //0x19 +void EmitStatusIconUpdate(u8 a, u32 b, u32 c); //0x1A +void EmitStatusAnimation(u8 a, u8 b, u32 c); //0x1B +void EmitStatusXor(u8 a, u8 b); //0x1C +void EmitHitAnimation(u8 a); //0x29 +void EmitEffectivenessSound(u8 a, u16 sound); //0x2B +void Emitcmd44(u8 a, u16 sound); //0x2C +void EmitFaintingCry(u8 a); //0x2D +void EmitIntroSlide(u8 a, u8 b); //0x2E +void Emitcmd48(u8 a, u8 *b, u8 c); //0x30 +void Emitcmd49(u8 a); //0x31 +void EmitSpriteInvisibility(u8 a, u8 b); //0x33 +void EmitBattleAnimation(u8 a, u8 b, u16 c); //0x34 +void EmitResetActionMoveSelection(u8 a, u8 b); //0x36 +void Emitcmd55(u8 a, u8 b); //0x37 + +#define REQUEST_ALL_BATTLE 0x0 +#define REQUEST_SPECIES_BATTLE 0x1 +#define REQUEST_HELDITEM_BATTLE 0x2 +#define REQUEST_MOVES_PP_BATTLE 0x3 +#define REQUEST_PPMOVE1_BATTLE 0x9 +#define REQUEST_PPMOVE2_BATTLE 0xA +#define REQUEST_PPMOVE3_BATTLE 0xB +#define REQUEST_PPMOVE4_BATTLE 0xC +#define REQUEST_STATUS_BATTLE 0x28 +#define REQUEST_HP_BATTLE 0x2A + +void MarkBufferBankForExecution(u8 bank); extern u8 gBattleTextBuff1[]; @@ -607,29 +795,28 @@ void BattleTurnPassed(void); // asm/battle_2.o void sub_8012324(void); void sub_8012FBC(u8, u8); -u8 b_first_side(u8, u8, u8); +u8 GetWhoStrikesFirst(u8, u8, u8); void TurnValuesCleanUp(u8); void SpecialStatusesClear(void); void sub_80138F0(void); -void MarkBufferBankForExecution(); void sub_80155A4(); -void CancelMultiTurnMoves(u8); +void CancelMultiTurnMoves(u8 bank); void PrepareStringBattle(); void sub_80156DC(); void sub_80157C4(u8 index); // asm/battle_3.o -u8 sub_8015A98(u8, u8, u8); -u8 UpdateTurnCounters(); -u8 TurnBasedEffects(); +u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); +u8 UpdateTurnCounters(void); +u8 TurnBasedEffects(void); u8 sub_80170DC(); u8 sub_80173A4(); -u8 AbilityBattleEffects(u8, u8, u8, u8, u16); -u8 sub_801A02C(); +u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 move); +u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); // asm/battle_4.o void AI_CalcDmg(u8, u8); -void TypeCalc(u16, u8, u8); +u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def); // asm/battle_5.o void nullsub_91(void); |