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-rw-r--r--include/battle.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/battle.h b/include/battle.h
index d7396da58..81c39584e 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -293,13 +293,13 @@ struct BattleStruct /* 0x2000000 */
/*0x15DDF*/ u8 unk15DDF;
/*0x15DE0*/ u8 filler15DE0[0x220];
/*0x16000*/ u8 turnEffectsTracker;
- /*0x16001*/ u8 turnEffectsBank;
+ /*0x16001*/ u8 turnEffectsBattlerId;
/*0x16002*/ u8 animTurn;
/*0x16003*/ u8 scriptingActive;
/*0x16004*/ u8 wrappedMove[8];
/*0x1600C*/ u8 cmd49StateTracker;
/*0x1600D*/ u8 unk1600D;
- /*0x1600E*/ u8 turncountersTracker;
+ /*0x1600E*/ u8 turnCountersTracker;
/*0x1600F*/ u8 getexpStateTracker;
/*0x16010*/ u8 moveTarget[4];
/*0x16014*/ u8 unk16014;
@@ -501,8 +501,8 @@ struct BattleStruct /* 0x2000000 */
/*0x1610D*/ u8 unk1610D;
/*0x1610E*/ u8 unk1610E;
/*0x1610F*/ u8 unk1610F;
- /*0x16110*/ u8 sub80170DC_Tracker;
- /*0x16111*/ u8 sub80170DC_Bank;
+ /*0x16110*/ u8 wishPerishSongState;
+ /*0x16111*/ u8 wishPerishSongBattlerId;
/*0x16112*/ u8 unk16112;
/*0x16113*/ u8 unk16113;
/*0x16114*/ u8 unk16114;
@@ -762,7 +762,7 @@ void debug_sub_8010800(void);
// asm/battle_3.o
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
-u8 UpdateTurnCounters(void);
+u8 DoFieldEndTurnEffects(void);
u8 TurnBasedEffects(void);
u8 HandleFaintedMonActions();
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 move);