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-rw-r--r--include/battle.h104
1 files changed, 58 insertions, 46 deletions
diff --git a/include/battle.h b/include/battle.h
index 6a5a97e90..af0b48013 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -4,29 +4,43 @@
#include "sprite.h"
#include "constants/battle_constants.h"
-/*
- Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
- Each bank has a value consisting of two bits.
- 0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side.
- 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.)
-*/
-
-#define BATTLE_BANKS_COUNT 4
-
-#define IDENTITY_PLAYER_MON1 0
-#define IDENTITY_OPPONENT_MON1 1
-#define IDENTITY_PLAYER_MON2 2
-#define IDENTITY_OPPONENT_MON2 3
-
-#define SIDE_PLAYER 0x0
-#define SIDE_OPPONENT 0x1
-
-#define BIT_SIDE 0x1
-#define BIT_MON 0x2
-
-#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
-#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
-#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
+#define GET_BATTLER_POSITION(bank)((gBattlerPositions[bank]))
+#define GET_BATTLER_SIDE(bank)((GetBattlerPosition(bank) & BIT_SIDE))
+#define GET_BATTLER_SIDE2(bank)((GET_BATTLER_POSITION(bank) & BIT_SIDE))
+
+// Battle Actions
+// These determine what each battler will do in a turn
+#define B_ACTION_USE_MOVE 0
+#define B_ACTION_USE_ITEM 1
+#define B_ACTION_SWITCH 2
+#define B_ACTION_RUN 3
+#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
+#define B_ACTION_SAFARI_BALL 5
+#define B_ACTION_SAFARI_POKEBLOCK 6
+#define B_ACTION_SAFARI_GO_NEAR 7
+#define B_ACTION_SAFARI_RUN 8
+// The exact purposes of these are unclear
+#define B_ACTION_UNKNOWN9 9
+#define B_ACTION_EXEC_SCRIPT 10 // when executing an action
+#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
+#define B_ACTION_FINISHED 12 // when executing an action
+#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
+#define B_ACTION_NONE 0xFF
+
+// defines for the u8 array gTypeEffectiveness
+#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
+#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
+#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
+
+// defines for the gTypeEffectiveness multipliers
+#define TYPE_MUL_NO_EFFECT 0
+#define TYPE_MUL_NOT_EFFECTIVE 5
+#define TYPE_MUL_NORMAL 10
+#define TYPE_MUL_SUPER_EFFECTIVE 20
+
+// special type table Ids
+#define TYPE_FORESIGHT 0xFE
+#define TYPE_ENDTABLE 0xFF
enum
{
@@ -56,13 +70,13 @@ struct Trainer
/*0x24*/ const void *party;
};
-struct UnkBattleStruct1 // AI_Opponent_Info?
+struct BattleHistory
{
- /*0x00*/ u16 movesUsed[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
- /*0x20*/ u8 unk20[2];
- /*0x22*/ u8 unk22[2];
- /*0x24*/ u16 items[4];
- /*0x2C*/ u8 numOfItems;
+ /*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
+ /*0x20*/ u8 abilities[MAX_BATTLERS_COUNT / 2];
+ /*0x22*/ u8 itemEffects[MAX_BATTLERS_COUNT / 2];
+ /*0x24*/ u16 trainerItems[MAX_BATTLERS_COUNT];
+ /*0x2C*/ u8 numItems;
};
struct AI_Stack
@@ -179,7 +193,7 @@ struct BattleStruct /* 0x2000000 */
/*0x1605F*/ u8 sentInPokes;
/*0x16060*/ u8 unk16060[4];
/*0x16064*/ u8 unk16064[4];
- /*0x16068*/ u8 unk16068[4];
+ /*0x16068*/ u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
/*0x1606C*/ u8 unk1606C[4][3];
/*0x16078*/ u8 unk16078;
/*0x16079*/ u8 caughtNick[11];
@@ -242,8 +256,7 @@ struct BattleStruct /* 0x2000000 */
/*0x160C5*/ u8 unk160C5;
/*0x160C6*/ u8 unk160C6;
/*0x160C7*/ u8 unk160C7;
- /*0x160C8*/ u8 unk160C8;
- /*0x160C9*/ u8 unk160C9;
+ /*0x160C8*/ u8 AI_monToSwitchIntoId[2];
/*0x160CA*/ u8 synchroniseEffect;
/*0x160CB*/ u8 linkPlayerIndex;
/*0x160CC*/ u16 usedHeldItems[4];
@@ -323,7 +336,7 @@ struct BattleStruct /* 0x2000000 */
/*0x1611F*/ u8 unk1611F;
//u8 filler2[0x72E];
- /* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2;
+ /* 0x16A00 */ struct BattleHistory unk_2016A00_2;
};
struct StatsArray
@@ -352,8 +365,8 @@ struct DisableStruct
/*0x0D*/ u8 unkD;
/*0x0E*/ u8 encoreTimer1 : 4;
/*0x0E*/ u8 encoreTimer2 : 4;
- /*0x0F*/ u8 perishSong1 : 4;
- /*0x0F*/ u8 perishSong2 : 4;
+ /*0x0F*/ u8 perishSongTimer1 : 4;
+ /*0x0F*/ u8 perishSongTimer2 : 4;
/*0x10*/ u8 furyCutterCounter;
/*0x11*/ u8 rolloutTimer1 : 4;
/*0x11*/ u8 rolloutTimer2 : 4;
@@ -520,21 +533,21 @@ struct sideTimer
struct WishFutureKnock
{
- u8 futureSightCounter[MAX_BANKS_BATTLE];
- u8 futureSightAttacker[MAX_BANKS_BATTLE];
- s32 futureSightDmg[MAX_BANKS_BATTLE];
- u16 futureSightMove[MAX_BANKS_BATTLE];
- u8 wishCounter[MAX_BANKS_BATTLE];
- u8 wishUserID[MAX_BANKS_BATTLE];
+ u8 futureSightCounter[MAX_BATTLERS_COUNT];
+ u8 futureSightAttacker[MAX_BATTLERS_COUNT];
+ s32 futureSightDmg[MAX_BATTLERS_COUNT];
+ u16 futureSightMove[MAX_BATTLERS_COUNT];
+ u8 wishCounter[MAX_BATTLERS_COUNT];
+ u8 wishUserID[MAX_BATTLERS_COUNT];
u8 weatherDuration;
u8 knockedOffPokes[2];
};
-extern struct UnkBattleStruct1 unk_2016A00;
-extern struct DisableStruct gDisableStructs[MAX_BANKS_BATTLE];
+extern struct BattleHistory unk_2016A00;
+extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
extern struct BattleResults gBattleResults;
-extern struct ProtectStruct gProtectStructs[MAX_BANKS_BATTLE];
-extern struct SpecialStatus gSpecialStatuses[MAX_BANKS_BATTLE];
+extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
+extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
extern struct sideTimer gSideTimers[2];
extern struct WishFutureKnock gWishFutureKnock;
extern struct AI_ThinkingStruct gAIThinkingSpace;
@@ -803,7 +816,6 @@ void sub_8032AA8(u8, u8);
void SetBankFuncToOpponentBufferRunCommand(void);
void BattleStopLowHpSound(void);
-// asm/battle_9.o
void SetBankFuncToLinkOpponentBufferRunCommand(void);
#endif // GUARD_BATTLE_H