diff options
Diffstat (limited to 'include/battle_setup.h')
-rw-r--r-- | include/battle_setup.h | 72 |
1 files changed, 19 insertions, 53 deletions
diff --git a/include/battle_setup.h b/include/battle_setup.h index c8c463f6d..444ab5467 100644 --- a/include/battle_setup.h +++ b/include/battle_setup.h @@ -40,72 +40,38 @@ struct TrainerPartyMember3 u16 moves[4]; }; -struct TrainerBattleSpec -{ - void *ptr; - u8 ptrType; -}; - struct TrainerEyeTrainer { - u16 trainerNums[5]; + u16 opponentIDs[5]; // Each of these trainers has 5 increasingly stronger teams. u16 mapGroup; u16 mapNum; }; -//void task01_battle_start(u8 taskId); -//void task_add_01_battle_start(u8 transition, u16 song); -void CheckForSafariZoneAndProceed(void); -void StartBattle_StandardWild(void); -void StartBattle_Roamer(void); -void StartBattle_Safari(void); -//void task_add_01_battle_start_with_music_and_stats(void); -//void StartBattle_WallyTutorial(void); -void StartBattle_ScriptedWild(void); -//void StartBattle_SouthernIsland(void); -//void StartBattle_Rayquaza(void); -//void StartBattle_GroudonKyogre(void); -//void StartBattle_Regi(void); -void HandleWildBattleEnd(void); -void HandleScriptedWildBattleEnd(void); -s8 GetBattleTerrain(void); -//s8 GetBattleTransitionTypeByMap(void); -//u16 GetSumOfPartyMonLevel(u8 numMons); -//u8 GetSumOfEnemyPartyLevel(u16 trainerNum, u8 numMons); -u8 GetWildBattleTransition(void); -u8 GetTrainerBattleTransition(void); -u8 GetBattleTowerBattleTransition(void); -//void ChooseStarter(void); -void CB2_GiveStarter(void); -void CB2_StartFirstBattle(void); -void HandleFirstBattleEnd(void); -//u32 TrainerBattleLoadArg32(u8 *ptr); -//u16 TrainerBattleLoadArg16(u8 *ptr); -//u8 TrainerBattleLoadArg8(u8 *ptr); -//u16 trainerflag_opponent(void); -bool32 battle_exit_is_player_defeat(u32 a1); -//void sub_80822BC(void); -//void TrainerBattleLoadArgs(const struct TrainerBattleSpec *specs, u8 *data); -//void battle_80801F0(void); -u8 *TrainerBattleConfigure(const u8 *data); +void BattleSetup_StartWildBattle(void); +void BattleSetup_StartRoamerBattle(void); +void BattleSetup_StartScriptedWildBattle(void); +s8 BattleSetup_GetTerrain(void); +u8 BattleSetup_GetBattleTowerBattleTransition(void); +u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data); void TrainerWantsBattle(u8, u8 *); + bool32 GetTrainerFlagFromScriptPointer(u8 *data); //void sub_8082524(void); -//u8 sub_8082558(void); -//u8 sub_8082564(void); +//u8 ScrSpecial_GetTrainerBattleMode(void); +//u8 ScrSpecial_HasTrainerBeenFought(void); //void sub_808257C(void); //void unref_sub_8082590(void); // unused -u8 trainer_flag_check(u16); +u8 HasTrainerAlreadyBeenFought(u16); void trainer_flag_set(u16); void trainer_flag_clear(u16); -void sub_80825E4(void); +void BattleSetup_StartTrainerBattle(void); void sub_808260C(void); void do_choose_name_or_words_screen(void); -//void sub_80826B0(void); -//void sub_80826D8(void); -u8 *sub_80826E8(void); -u8 *sub_8082700(void); -//void sub_8082718(void); +//void ScrSpecial_StartTrainerEyeRematch(void); +//void ScrSpecial_ShowTrainerIntroSpeech(void); +u8 *BattleSetup_GetScriptAddrAfterBattle(void); +u8 *BattleSetup_GetTrainerPostBattleScript(void); +//void ScrSpecial_ShowTrainerNonBattlingSpeech(void); //void PlayTrainerEncounterMusic(void); //u8 *SanitizeString(u8 *str); u8 *sub_808281C(void); @@ -118,7 +84,7 @@ u8 *sub_8082880(void); //s32 sub_80829A8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum); //s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum); //bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 trainerNum); -//bool8 sub_8082A54(const struct TrainerEyeTrainer *trainers, u16 trainerNum); +//bool8 DoesTrainerEyeTrainerWantRematch(const struct TrainerEyeTrainer *trainers, u16 trainerNum); //u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 trainerNum); //void sub_8082AE4(const struct TrainerEyeTrainer *trainers, u16 trainerNum); //bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 trainerNum); @@ -130,7 +96,7 @@ s32 sub_8082C0C(u16 mapGroup, u16 mapNum); s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum); u16 sub_8082C4C(u16 a1); //s32 sub_8082C68(void); -//u8 sub_8082C9C(void); +//u8 ScrSpecial_GetTrainerEyeRematchFlag(void); void sub_8082CB8(void); #endif // GUARD_BATTLE_SETUP_H |