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-rw-r--r--include/battle_setup.h72
1 files changed, 19 insertions, 53 deletions
diff --git a/include/battle_setup.h b/include/battle_setup.h
index c8c463f6d..444ab5467 100644
--- a/include/battle_setup.h
+++ b/include/battle_setup.h
@@ -40,72 +40,38 @@ struct TrainerPartyMember3
u16 moves[4];
};
-struct TrainerBattleSpec
-{
- void *ptr;
- u8 ptrType;
-};
-
struct TrainerEyeTrainer
{
- u16 trainerNums[5];
+ u16 opponentIDs[5]; // Each of these trainers has 5 increasingly stronger teams.
u16 mapGroup;
u16 mapNum;
};
-//void task01_battle_start(u8 taskId);
-//void task_add_01_battle_start(u8 transition, u16 song);
-void CheckForSafariZoneAndProceed(void);
-void StartBattle_StandardWild(void);
-void StartBattle_Roamer(void);
-void StartBattle_Safari(void);
-//void task_add_01_battle_start_with_music_and_stats(void);
-//void StartBattle_WallyTutorial(void);
-void StartBattle_ScriptedWild(void);
-//void StartBattle_SouthernIsland(void);
-//void StartBattle_Rayquaza(void);
-//void StartBattle_GroudonKyogre(void);
-//void StartBattle_Regi(void);
-void HandleWildBattleEnd(void);
-void HandleScriptedWildBattleEnd(void);
-s8 GetBattleTerrain(void);
-//s8 GetBattleTransitionTypeByMap(void);
-//u16 GetSumOfPartyMonLevel(u8 numMons);
-//u8 GetSumOfEnemyPartyLevel(u16 trainerNum, u8 numMons);
-u8 GetWildBattleTransition(void);
-u8 GetTrainerBattleTransition(void);
-u8 GetBattleTowerBattleTransition(void);
-//void ChooseStarter(void);
-void CB2_GiveStarter(void);
-void CB2_StartFirstBattle(void);
-void HandleFirstBattleEnd(void);
-//u32 TrainerBattleLoadArg32(u8 *ptr);
-//u16 TrainerBattleLoadArg16(u8 *ptr);
-//u8 TrainerBattleLoadArg8(u8 *ptr);
-//u16 trainerflag_opponent(void);
-bool32 battle_exit_is_player_defeat(u32 a1);
-//void sub_80822BC(void);
-//void TrainerBattleLoadArgs(const struct TrainerBattleSpec *specs, u8 *data);
-//void battle_80801F0(void);
-u8 *TrainerBattleConfigure(const u8 *data);
+void BattleSetup_StartWildBattle(void);
+void BattleSetup_StartRoamerBattle(void);
+void BattleSetup_StartScriptedWildBattle(void);
+s8 BattleSetup_GetTerrain(void);
+u8 BattleSetup_GetBattleTowerBattleTransition(void);
+u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
void TrainerWantsBattle(u8, u8 *);
+
bool32 GetTrainerFlagFromScriptPointer(u8 *data);
//void sub_8082524(void);
-//u8 sub_8082558(void);
-//u8 sub_8082564(void);
+//u8 ScrSpecial_GetTrainerBattleMode(void);
+//u8 ScrSpecial_HasTrainerBeenFought(void);
//void sub_808257C(void);
//void unref_sub_8082590(void); // unused
-u8 trainer_flag_check(u16);
+u8 HasTrainerAlreadyBeenFought(u16);
void trainer_flag_set(u16);
void trainer_flag_clear(u16);
-void sub_80825E4(void);
+void BattleSetup_StartTrainerBattle(void);
void sub_808260C(void);
void do_choose_name_or_words_screen(void);
-//void sub_80826B0(void);
-//void sub_80826D8(void);
-u8 *sub_80826E8(void);
-u8 *sub_8082700(void);
-//void sub_8082718(void);
+//void ScrSpecial_StartTrainerEyeRematch(void);
+//void ScrSpecial_ShowTrainerIntroSpeech(void);
+u8 *BattleSetup_GetScriptAddrAfterBattle(void);
+u8 *BattleSetup_GetTrainerPostBattleScript(void);
+//void ScrSpecial_ShowTrainerNonBattlingSpeech(void);
//void PlayTrainerEncounterMusic(void);
//u8 *SanitizeString(u8 *str);
u8 *sub_808281C(void);
@@ -118,7 +84,7 @@ u8 *sub_8082880(void);
//s32 sub_80829A8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum);
//s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum);
//bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
-//bool8 sub_8082A54(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
+//bool8 DoesTrainerEyeTrainerWantRematch(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//void sub_8082AE4(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
@@ -130,7 +96,7 @@ s32 sub_8082C0C(u16 mapGroup, u16 mapNum);
s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum);
u16 sub_8082C4C(u16 a1);
//s32 sub_8082C68(void);
-//u8 sub_8082C9C(void);
+//u8 ScrSpecial_GetTrainerEyeRematchFlag(void);
void sub_8082CB8(void);
#endif // GUARD_BATTLE_SETUP_H