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-rw-r--r--include/battle_string_ids.h214
1 files changed, 214 insertions, 0 deletions
diff --git a/include/battle_string_ids.h b/include/battle_string_ids.h
index f242284b0..ec43dbb90 100644
--- a/include/battle_string_ids.h
+++ b/include/battle_string_ids.h
@@ -384,4 +384,218 @@
#define STRINGID_TRAINER1WINTEXT 379
#define STRINGID_TRAINER2WINTEXT 380
+
+// The below IDs are all indexes into battle message tables,
+// used to determine which of a set of messages to print.
+// They are assigned to the MULTISTRING_CHOOSER byte of gBattleCommunication
+// and read when e.g. the command printfromtable is used.
+
+// gStatUpStringIds
+#define B_MSG_ATTACKER_STAT_ROSE 0
+#define B_MSG_DEFENDER_STAT_ROSE 1
+#define B_MSG_STAT_WONT_INCREASE 2
+#define B_MSG_STAT_ROSE_EMPTY 3
+#define B_MSG_STAT_ROSE_ITEM 4
+#define B_MSG_USED_DIRE_HIT 5
+
+// gStatDownStringIds
+#define B_MSG_ATTACKER_STAT_FELL 0
+#define B_MSG_DEFENDER_STAT_FELL 1
+#define B_MSG_STAT_WONT_DECREASE 2
+#define B_MSG_STAT_FELL_EMPTY 3
+
+// gMissStringIds
+#define B_MSG_MISSED 0
+#define B_MSG_PROTECTED 1
+#define B_MSG_AVOIDED_ATK 2
+#define B_MSG_AVOIDED_DMG 3
+#define B_MSG_GROUND_MISS 4
+
+// gAbsorbDrainStringIds
+#define B_MSG_ABSORB 0
+#define B_MSG_ABSORB_OOZE 1
+
+// gLeechSeedStringIds
+#define B_MSG_LEECH_SEED_SET 0
+#define B_MSG_LEECH_SEED_MISS 1
+#define B_MSG_LEECH_SEED_FAIL 2
+#define B_MSG_LEECH_SEED_DRAIN 3
+#define B_MSG_LEECH_SEED_OOZE 4
+
+// gFirstTurnOfTwoStringIds
+#define B_MSG_TURN1_RAZOR_WIND 0
+#define B_MSG_TURN1_SOLAR_BEAM 1
+#define B_MSG_TURN1_SKULL_BASH 2
+#define B_MSG_TURN1_SKY_ATTACK 3
+#define B_MSG_TURN1_FLY 4
+#define B_MSG_TURN1_DIG 5
+#define B_MSG_TURN1_DIVE 6
+#define B_MSG_TURN1_BOUNCE 7
+
+// gMoveWeatherChangeStringIds
+#define B_MSG_STARTED_RAIN 0
+#define B_MSG_STARTED_DOWNPOUR 1
+#define B_MSG_WEATHER_FAILED 2
+#define B_MSG_STARTED_SANDSTORM 3
+#define B_MSG_STARTED_SUNLIGHT 4
+#define B_MSG_STARTED_HAIL 5
+
+// gRainContinuesStringIds
+#define B_MSG_RAIN_CONTINUES 0
+#define B_MSG_DOWNPOUR_CONTINUES 1
+#define B_MSG_RAIN_STOPPED 2
+
+// gSandStormHailContinuesStringIds / gSandStormHailDmgStringIds/ gSandStormHailEndStringIds
+#define B_MSG_SANDSTORM 0
+#define B_MSG_HAIL 1
+
+// gReflectLightScreenSafeguardStringIds
+#define B_MSG_SIDE_STATUS_FAILED 0
+#define B_MSG_SET_REFLECT_SINGLE 1
+#define B_MSG_SET_REFLECT_DOUBLE 2
+#define B_MSG_SET_LIGHTSCREEN_SINGLE 3
+#define B_MSG_SET_LIGHTSCREEN_DOUBLE 4
+#define B_MSG_SET_SAFEGUARD 5
+
+// gProtectLikeUsedStringIds
+#define B_MSG_PROTECTED_ITSELF 0
+#define B_MSG_BRACED_ITSELF 1
+#define B_MSG_PROTECT_FAILED 2
+
+// gRestUsedStringIds
+#define B_MSG_REST 0
+#define B_MSG_REST_STATUSED 1
+
+// gWokeUpStringIds
+#define B_MSG_WOKE_UP 0
+#define B_MSG_WOKE_UP_UPROAR 1
+
+// gUproarAwakeStringIds
+#define B_MSG_CANT_SLEEP_UPROAR 0
+#define B_MSG_UPROAR_KEPT_AWAKE 1
+#define B_MSG_STAYED_AWAKE_USING 2
+
+// gUproarOverTurnStringIds
+#define B_MSG_UPROAR_CONTINUES 0
+#define B_MSG_UPROAR_ENDS 1
+
+// gStockpileUsedStringIds
+#define B_MSG_STOCKPILED 0
+#define B_MSG_CANT_STOCKPILE 1
+
+// gSwallowFailStringIds
+#define B_MSG_SWALLOW_FAILED 0
+#define B_MSG_SWALLOW_FULL_HP 1
+
+// gKOFailedStringIds
+#define B_MSG_KO_MISS 0
+#define B_MSG_KO_UNAFFECTED 1
+
+// gMistUsedStringIds
+#define B_MSG_SET_MIST 0
+#define B_MSG_MIST_FAILED 1
+
+// gFocusEnergyUsedStringIds
+#define B_MSG_GETTING_PUMPED 0
+#define B_MSG_FOCUS_ENERGY_FAILED 1
+
+// gTransformUsedStringIds
+#define B_MSG_TRANSFORMED 0
+#define B_MSG_TRANSFORM_FAILED 1
+
+// gSubstituteUsedStringIds
+#define B_MSG_SET_SUBSTITUTE 0
+#define B_MSG_SUBSTITUTE_FAILED 1
+
+// gPartyStatusHealStringIds
+#define B_MSG_BELL 0
+#define B_MSG_BELL_SOUNDPROOF_ATTACKER 1
+#define B_MSG_BELL_SOUNDPROOF_PARTNER 2
+#define B_MSG_BELL_BOTH_SOUNDPROOF 3
+#define B_MSG_SOOTHING_AROMA 4
+
+// gFutureMoveUsedStringIds
+#define B_MSG_FUTURE_SIGHT 0
+#define B_MSG_DOOM_DESIRE 1
+
+// gItemSwapStringIds
+#define B_MSG_ITEM_SWAP_TAKEN 0
+#define B_MSG_ITEM_SWAP_GIVEN 1
+#define B_MSG_ITEM_SWAP_BOTH 2
+
+// gSportsUsedStringIds
+#define B_MSG_WEAKEN_ELECTRIC 0
+#define B_MSG_WEAKEN_FIRE 1
+
+// gCaughtMonStringIds
+#define B_MSG_SENT_SOMEONES_PC 0
+#define B_MSG_SENT_LANETTES_PC 1
+#define B_MSG_SOMEONES_BOX_FULL 2
+#define B_MSG_LANETTES_BOX_FULL 3
+
+// gInobedientStringIds
+#define B_MSG_LOAFING 0
+#define B_MSG_WONT_OBEY 1
+#define B_MSG_TURNED_AWAY 2
+#define B_MSG_PRETEND_NOT_NOTICE 3
+#define B_MSG_INCAPABLE_OF_POWER 4
+// For randomly selecting a disobey string
+// Skips the one used for Battle Palace
+#define NUM_LOAF_STRINGS 4
+
+// gSafariGetNearStringIds
+#define B_MSG_CREPT_CLOSER 0
+#define B_MSG_CANT_GET_CLOSER 1
+
+// gSafariPokeblockResultStringIds
+#define B_MSG_MON_CURIOUS 0
+#define B_MSG_MON_ENTHRALLED 1
+#define B_MSG_MON_IGNORED 2
+
+// gFlashFireStringIds
+#define B_MSG_FLASH_FIRE_BOOST 0
+#define B_MSG_FLASH_FIRE_NO_BOOST 1
+
+// gBerryEffectStringIds
+#define B_MSG_CURED_PROBLEM 0
+#define B_MSG_NORMALIZED_STATUS 1
+
+// gNoEscapeStringIds
+#define B_MSG_CANT_ESCAPE 0
+#define B_MSG_DONT_LEAVE_BIRCH 1
+#define B_MSG_PREVENTS_ESCAPE 2
+#define B_MSG_CANT_ESCAPE_2 3
+#define B_MSG_ATTACKER_CANT_ESCAPE 4
+
+// gGotPoisonedStringIds / gGotParalyzedStringIds / gFellAsleepStringIds
+// gGotBurnedStringIds / gGotFrozenStringIds / gAttractUsedStringIds
+#define B_MSG_STATUSED 0
+#define B_MSG_STATUSED_BY_ABILITY 1
+
+// gBRNPreventionStringIds / gPRLZPreventionStringIds / gPSNPreventionStringIds
+#define B_MSG_ABILITY_PREVENTS_MOVE_STATUS 0
+#define B_MSG_ABILITY_PREVENTS_ABILITY_STATUS 1
+#define B_MSG_STATUS_HAD_NO_EFFECT 2
+
+// gGotDefrostedStringIds
+#define B_MSG_DEFROSTED 0
+#define B_MSG_DEFROSTED_BY_MOVE 1
+
+// gBattlePalaceFlavorTextTable
+#define B_MSG_GLINT_IN_EYE 0
+#define B_MSG_GETTING_IN_POS 1
+#define B_MSG_GROWL_DEEPLY 2
+#define B_MSG_EAGER_FOR_MORE 3
+
+// gRefereeStringsTable
+#define B_MSG_REF_NOTHING_IS_DECIDED 0
+#define B_MSG_REF_THATS_IT 1
+#define B_MSG_REF_JUDGE_MIND 2
+#define B_MSG_REF_JUDGE_SKILL 3
+#define B_MSG_REF_JUDGE_BODY 4
+#define B_MSG_REF_PLAYER_WON 5
+#define B_MSG_REF_OPPONENT_WON 6
+#define B_MSG_REF_DRAW 7
+#define B_MSG_REF_COMMENCE_BATTLE 8
+
#endif // GUARD_BATTLE_STRING_IDS_H