diff options
Diffstat (limited to 'include/field_map_obj.h')
-rw-r--r-- | include/field_map_obj.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/include/field_map_obj.h b/include/field_map_obj.h index 0347b90d4..e4999dee6 100644 --- a/include/field_map_obj.h +++ b/include/field_map_obj.h @@ -92,4 +92,110 @@ extern u16 gUnknown_0300489C; extern u32 gUnknown_0202FF84[]; int state_to_direction(u8, u8, u8); + +void sub_805AA98(); +void sub_805AAB0(void); +u8 sub_805AB54(void); +u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8); +bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); +u8 GetFieldObjectIdByXY(s16, s16); +u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8); +u8 GetFieldObjectIdByLocalId(u8); +u8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *); +void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8); +void RemoveFieldObjectInternal(struct MapObject *); +u8 SpawnSpecialFieldObject(struct MapObjectTemplate *); +u8 show_sprite(u8, u8, u8); +void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables); +u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 c, s16 d, u8 subpriority); +u8 sub_805B410(u8, u8, s16, s16, u8, u8); +void sub_805B55C(s16 a, s16 b); +void sub_805B710(u16 i, u16 i1); +void sub_805B980(struct MapObject *, u8); +void FieldObjectTurn(struct MapObject *, u8); +void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8); +const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8); +void FieldObjectHandleDynamicGraphicsId(struct MapObject *); +void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); +void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *); +void sub_805BCC0(s16 x, s16 y); +void sub_805BCF0(u8, u8, u8, u8); +void sub_805BD48(u8, u8, u8); +void sub_805BD90(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); +void gpu_pal_allocator_reset__manage_upper_four(void); +void sub_805BDF8(u16); +u8 sub_805BE58(const struct SpritePalette *); +void pal_patch_for_npc(u16, u16); +u8 FindFieldObjectPaletteIndexByTag(u16); +void npc_load_two_palettes__no_record(u16, u8); +void npc_load_two_palettes__and_record(u16, u8); +void npc_coords_shift(struct MapObject *pObject, s16 x, s16 y); +void sub_805C0F8(u8, u8, u8, s16, s16); +void npc_coords_shift_still(struct MapObject *pObject); +u8 GetFieldObjectIdByXYZ(u16, u16, u8); +void UpdateFieldObjectsForCameraUpdate(s16, s16); +u8 AddCameraObject(u8); +void CameraObjectReset1(void); +u8 * GetFieldObjectScriptPointerByFieldObjectId(u8); +u16 GetFieldObjectFlagIdByFieldObjectId(u8); +u8 FieldObjectGetBerryTreeId(u8); +struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8); +void sub_805C754(struct MapObject *pObject); +void sub_805C774(struct MapObject *, u8); +void sub_805C78C(u8, u8, u8); +void sub_805C7C4(u8 i); +u8 FieldObjectDirectionToImageAnimId(u8); +u8 get_go_image_anim_num(u8 unk_19); +u8 sub_805FD98(u8); +u8 sub_805FDE8(u8); +u8 sub_805FDF8(u8); +u8 sub_805FE08(u8); +void npc_set_running_behaviour_etc(struct MapObject *, u8); +u8 npc_running_behaviour_by_direction(u8); +u8 npc_block_way(struct MapObject *, s16, s16, u8); +u8 sub_8060024(struct MapObject *, s16, s16, u8); +u8 sub_8060234(u8, u8, u8); +void sub_8060288(u8, u8, u8); +void sub_8060388(s16, s16, s16 *, s16 *); +void sub_80603CC(s16 x, s16 y, s16 *pInt, s16 *pInt1); +void GetFieldObjectMovingCameraOffset(s16 *, s16 *); +void FieldObjectMoveDestCoords(struct MapObject *pObject, u8 unk_19, s16 *pInt, s16 *pInt1); +bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *); +bool8 FieldObjectIsSpecialAnimActive(struct MapObject *); +bool8 FieldObjectSetSpecialAnim(struct MapObject *, u8); +void FieldObjectForceSetSpecialAnim(struct MapObject *pObject, u8 a); +void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *); +void FieldObjectClearAnim(struct MapObject *); +bool8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *); +u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *); +u8 FieldObjectGetSpecialAnim(struct MapObject *); +u8 GetFaceDirectionAnimId(u8); +u8 GetSimpleGoAnimId(u8); +u8 GetGoSpeed0AnimId(u8 a); +u8 sub_8060744(u8 a); +u8 d2s_08064034(u8 a); +u8 sub_806079C(u8 a); +u8 sub_80607F4(u8 a); +u8 GetJumpLedgeAnimId(u8 a); +u8 sub_806084C(u8); +u8 sub_8060878(u8); +u8 sub_80608D0(u8); +u8 GetStepInPlaceDelay32AnimId(u8 a); +u8 GetStepInPlaceDelay16AnimId(u8); +u8 GetStepInPlaceDelay8AnimId(u8 a); +u8 GetStepInPlaceDelay4AnimId(u8 a); +u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8); +u8 sub_80609D8(u8); +u8 sub_8060A04(u8); +u8 sub_8060A30(u8); +u8 sub_8060A5C(u8); +u8 sub_8060A88(u8); +u8 sub_8060AB4(u8); +u8 sub_8060AE0(u8); +u8 sub_8060B0C(u8); +u8 sub_8060B38(u8); +u8 sub_8060B64(u8); +u8 GetOppositeDirection(u8); +void sub_80634D0(struct MapObject *, struct Sprite *); + #endif // GUARD_FIELD_MAP_OBJ_H |