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-rw-r--r--include/global.berry.h71
1 files changed, 38 insertions, 33 deletions
diff --git a/include/global.berry.h b/include/global.berry.h
index 6632e55e2..21a0dd500 100644
--- a/include/global.berry.h
+++ b/include/global.berry.h
@@ -3,33 +3,33 @@
struct Berry
{
- const u8 name[7];
- u8 firmness;
- u16 size;
- u8 maxYield;
- u8 minYield;
- const u8 *description1;
- const u8 *description2;
- u8 stageDuration;
- u8 spicy;
- u8 dry;
- u8 sweet;
- u8 bitter;
- u8 sour;
- u8 smoothness;
+ /*0x00*/ const u8 name[7];
+ /*0x07*/ u8 firmness;
+ /*0x08*/ u16 size;
+ /*0x0A*/ u8 maxYield;
+ /*0x0B*/ u8 minYield;
+ /*0x0C*/ const u8 *description1;
+ /*0x10*/ const u8 *description2;
+ /*0x14*/ u8 stageDuration;
+ /*0x15*/ u8 spicy;
+ /*0x16*/ u8 dry;
+ /*0x17*/ u8 sweet;
+ /*0x18*/ u8 bitter;
+ /*0x19*/ u8 sour;
+ /*0x1A*/ u8 smoothness;
};
struct EnigmaBerry
{
- struct Berry berry;
- u8 pic[(6 * 6) * TILE_SIZE_4BPP];
- u16 palette[16];
- u8 description1[45];
- u8 description2[45];
- u8 itemEffect[18];
- u8 holdEffect;
- u8 holdEffectParam;
- u32 checksum;
+ /*0x000*/ struct Berry berry;
+ /*0x01B*/ u8 pic[(6 * 6) * TILE_SIZE_4BPP];
+ /*0x49C*/ u16 palette[16];
+ /*0x4BC*/ u8 description1[45];
+ /*0x4E9*/ u8 description2[45];
+ /*0x516*/ u8 itemEffect[18];
+ /*0x528*/ u8 holdEffect;
+ /*0x529*/ u8 holdEffectParam;
+ /*0x52C*/ u32 checksum;
};
struct BattleEnigmaBerry
@@ -42,16 +42,21 @@ struct BattleEnigmaBerry
struct BerryTree
{
- u8 berry;
- u8 stage:7;
- u8 growthSparkle:1;
- u16 minutesUntilNextStage;
- u8 berryYield;
- u8 regrowthCount:4;
- u8 watered1:1;
- u8 watered2:1;
- u8 watered3:1;
- u8 watered4:1;
+ /*0x00*/ u8 berry;
+ /*0x01*/ u8 stage:7;
+ /*
+ A berry sparkle is a state that a berry tree
+ can be in after growing within the player's
+ viewport.
+ */
+ /*0x01*/ bool8 growthSparkle:1;
+ /*0x02*/ u16 minutesUntilNextStage;
+ /*0x04*/ u8 berryYield;
+ /*0x05*/ u8 regrowthCount:4;
+ /*0x05*/ u8 watered1:1;
+ /*0x05*/ u8 watered2:1;
+ /*0x05*/ u8 watered3:1;
+ /*0x05*/ u8 watered4:1;
};
#endif // GUARD_GLOBAL_BERRY_H