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-rw-r--r--include/global.fieldmap.h211
1 files changed, 154 insertions, 57 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 9bcd9c3e7..7589de029 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -11,54 +11,98 @@ enum
CONNECTION_EMERGE
};
+// map types
+enum
+{
+ MAP_TYPE_0,
+ MAP_TYPE_TOWN,
+ MAP_TYPE_CITY,
+ MAP_TYPE_ROUTE,
+ MAP_TYPE_UNDERGROUND,
+ MAP_TYPE_UNDERWATER,
+ MAP_TYPE_6,
+ MAP_TYPE_7,
+ MAP_TYPE_INDOOR,
+ MAP_TYPE_SECRET_BASE
+};
+
+// map battle scenes
+enum
+{
+ MAP_BATTLE_SCENE_NORMAL, // 0
+ MAP_BATTLE_SCENE_GYM, // 1
+ MAP_BATTLE_SCENE_MAGMA, // 2
+ MAP_BATTLE_SCENE_AQUA, // 3
+ MAP_BATTLE_SCENE_SIDNEY, // 4
+ MAP_BATTLE_SCENE_PHOEBE, // 5
+ MAP_BATTLE_SCENE_GLACIA, // 6
+ MAP_BATTLE_SCENE_DRAKE, // 7
+ MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
+};
+
typedef void (*TilesetCB)(void);
struct Tileset
{
- bool8 isCompressed;
- bool8 isSecondary;
- void *tiles;
- void *palettes;
- void *metatiles;
- void *metatileAttributes;
- TilesetCB callback;
+ /*0x00*/ bool8 isCompressed;
+ /*0x01*/ bool8 isSecondary;
+ /*0x04*/ void *tiles;
+ /*0x08*/ void *palettes;
+ /*0x0c*/ void *metatiles;
+ /*0x10*/ void *metatileAttributes;
+ /*0x14*/ TilesetCB callback;
};
struct MapData
{
+ /*0x00*/ s32 width;
+ /*0x04*/ s32 height;
+ /*0x08*/ u16 *border;
+ /*0x0c*/ u16 *map;
+ /*0x10*/ struct Tileset *primaryTileset;
+ /*0x14*/ struct Tileset *secondaryTileset;
+};
+
+struct BackupMapData
+{
s32 width;
s32 height;
- u16 *border;
u16 *map;
- struct Tileset *primaryTileset;
- struct Tileset *secondaryTileset;
};
struct MapObjectTemplate
{
/*0x00*/ u8 localId;
- /*0x01*/ u8 filler_1[0x3];
+ /*0x01*/ u8 graphicsId;
+ /*0x02*/ u8 unk2;
/*0x04*/ s16 x;
/*0x06*/ s16 y;
/*0x08*/ u8 elevation;
/*0x09*/ u8 movementType;
- /*0x0A*/ u8 filler_A[0x6];
+ /*0x0A*/ u8 unkA_0:4;
+ u8 unkA_4:4;
+ ///*0x0B*/ u8 fillerB[1];
+ /*0x0C*/ u16 unkC;
+ /*0x0E*/ u16 unkE;
/*0x10*/ u8 *script;
- /*0x14*/ u8 filler_14[0x4];
+ /*0x14*/ u16 flagId;
+ /*0x16*/ u8 filler_16[2];
}; /*size = 0x18*/
struct WarpEvent
{
s16 x, y;
s8 warpId;
- s8 mapGroup;
- s8 mapNum;
+ u8 mapGroup;
+ u8 mapNum;
+ u8 unk7;
};
struct CoordEvent
{
s16 x, y;
- u8 filler_4[0x2];
+ u8 unk4;
+ u8 filler_5;
u16 trigger;
u16 index;
u8 filler_A[0x2];
@@ -67,11 +111,24 @@ struct CoordEvent
struct BgEvent
{
- s16 x, y;
- u8 filler_4;
+ u16 x, y;
+ u8 unk4;
u8 kind;
- s16 filler_6;
- u8 *script;
+ // 0x2 padding for the union beginning.
+ union { // carried over from diego's FR/LG work, seems to be the same struct
+ // in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
+ u8 *script;
+
+ // hidden item type probably
+ struct {
+ u8 filler6[0x2];
+ u16 hiddenItemId; // flag offset to determine flag lookup
+ } hiddenItem;
+
+ // secret base type
+ u32 secretBaseId;
+
+ } bgUnion;
};
struct MapEvents
@@ -89,10 +146,10 @@ struct MapEvents
struct MapConnection
{
- u8 direction;
- u32 offset;
- u8 mapGroup;
- u8 mapNum;
+ /*0x00*/ u8 direction;
+ /*0x01*/ u32 offset;
+ /*0x05*/ u8 mapGroup;
+ /*0x06*/ u8 mapNum;
};
struct MapConnections
@@ -103,20 +160,20 @@ struct MapConnections
struct MapHeader
{
- struct MapData *mapData;
- struct MapEvents *events;
- u8 *mapScripts;
- struct MapConnections *connections;
- u16 music;
- u16 mapDataId;
- u8 name;
- u8 cave;
- u8 weather;
- /* 0x17 */ u8 light;
- u8 filler_18;
- u8 escapeRope;
- u8 flags;
- u8 battleType;
+ /* 0x00 */ struct MapData *mapData;
+ /* 0x04 */ struct MapEvents *events;
+ /* 0x08 */ u8 *mapScripts;
+ /* 0x0C */ struct MapConnections *connections;
+ /* 0x10 */ u16 music;
+ /* 0x12 */ u16 mapDataId;
+ /* 0x14 */ u8 name;
+ /* 0x15 */ u8 cave;
+ /* 0x16 */ u8 weather;
+ /* 0x17 */ u8 mapType;
+ /* 0x18 */ u8 filler_18;
+ /* 0x19 */ u8 escapeRope;
+ /* 0x1A */ u8 flags;
+ /* 0x1B */ u8 battleType;
};
struct MapObject
@@ -165,7 +222,7 @@ struct MapObject
/*0x0C*/ struct Coords16 coords1;
/*0x10*/ struct Coords16 coords2;
/*0x14*/ struct Coords16 coords3;
- /*0x18*/ u8 mapobj_unk_18:4;
+ /*0x18*/ u8 mapobj_unk_18:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ u8 mapobj_unk_19;
/*0x1A*/ u8 mapobj_unk_1A;
@@ -176,7 +233,7 @@ struct MapObject
/*0x1F*/ u8 mapobj_unk_1F;
/*0x20*/ u8 mapobj_unk_20;
/*0x21*/ u8 mapobj_unk_21;
- /*0x22*/ u8 mapobj_unk_22;
+ /*0x22*/ u8 animId;
/*size = 0x24*/
};
@@ -244,22 +301,22 @@ struct MapObject2
struct MapObjectGraphicsInfo
{
- u16 tileTag;
- u16 paletteTag1;
- u16 paletteTag2;
- u16 size;
- s16 width;
- s16 height;
- u8 paletteSlot:4;
- u8 shadowSize:2;
- u8 inanimate:1;
- u8 disableReflectionPaletteLoad:1;
- u8 tracks;
- struct OamData *oam;
- struct SubspriteTable *subspriteTables;
- union AnimCmd **anims;
- struct SpriteFrameImage *images;
- union AffineAnimCmd **affineAnims;
+ /*0x00*/ u16 tileTag;
+ /*0x02*/ u16 paletteTag1;
+ /*0x04*/ u16 paletteTag2;
+ /*0x06*/ u16 size;
+ /*0x08*/ s16 width;
+ /*0x0A*/ s16 height;
+ /*0x0C*/ u8 paletteSlot:4;
+ u8 shadowSize:2;
+ u8 inanimate:1;
+ u8 disableReflectionPaletteLoad:1;
+ /*0x0D*/ u8 tracks;
+ /*0x10*/ const struct OamData *oam;
+ /*0x14*/ const struct SubspriteTable *subspriteTables;
+ /*0x18*/ const union AnimCmd *const *anims;
+ /*0x1C*/ const struct SpriteFrameImage *images;
+ /*0x20*/ const union AffineAnimCmd *const *affineAnims;
};
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
@@ -271,7 +328,32 @@ struct MapObjectGraphicsInfo
#define PLAYER_AVATAR_FLAG_6 (1 << 6)
#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
-struct PlayerAvatar
+enum
+{
+ ACRO_BIKE_NORMAL,
+ ACRO_BIKE_TURNING,
+ ACRO_BIKE_WHEELIE_STANDING,
+ ACRO_BIKE_BUNNY_HOP,
+ ACRO_BIKE_WHEELIE_MOVING,
+ ACRO_BIKE_STATE5,
+ ACRO_BIKE_STATE6,
+};
+
+enum
+{
+ DIR_NONE,
+ DIR_SOUTH,
+ DIR_NORTH,
+ DIR_WEST,
+ DIR_EAST,
+};
+
+enum
+{
+ COLLISION_LEDGE_JUMP = 6
+};
+
+struct PlayerAvatar /* 0x202E858 */
{
/*0x00*/ u8 flags;
/*0x01*/ u8 bike;
@@ -281,9 +363,24 @@ struct PlayerAvatar
/*0x05*/ u8 mapObjectId;
/*0x06*/ u8 unk6;
/*0x07*/ u8 gender;
+ u8 acroBikeState;
+ u8 unk9;
+ u8 bikeFrameCounter;
+ u8 unkB;
+ u32 unkC;
+ u32 unk10;
+ u8 unk14[8];
+ u8 unk1C[8];
// TODO: rest of struct
};
+struct Camera
+{
+ bool8 field_0:1;
+ s32 x;
+ s32 y;
+};
+
extern struct MapObject gMapObjects[];
extern u8 gSelectedMapObject;
extern struct MapHeader gMapHeader;