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-rw-r--r--include/global.fieldmap.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index eb99cc19f..488cc11d9 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -357,7 +357,7 @@ enum
enum
{
NOT_MOVING,
- TURN_FRAME, // not the same as turning! turns your avatar without moving.
+ TURN_DIRECTION, // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles
MOVING,
};
@@ -373,7 +373,7 @@ struct PlayerAvatar /* 0x202E858 */
{
/*0x00*/ u8 flags;
/*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags
- /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is a turn frame, 02 is moving.
+ /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 mapObjectId;