diff options
Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r-- | include/global.fieldmap.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index eb99cc19f..488cc11d9 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -357,7 +357,7 @@ enum enum { NOT_MOVING, - TURN_FRAME, // not the same as turning! turns your avatar without moving. + TURN_DIRECTION, // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles MOVING, }; @@ -373,7 +373,7 @@ struct PlayerAvatar /* 0x202E858 */ { /*0x00*/ u8 flags; /*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags - /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is a turn frame, 02 is moving. + /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; /*0x05*/ u8 mapObjectId; |