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Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r--include/global.fieldmap.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index d87cd78f4..7408a9f9a 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -178,13 +178,13 @@ struct MapHeader
struct MapObject
{
/*0x00*/ u32 active:1;
- u32 regularAnimActive:1;
+ u32 singleMovementActive:1;
u32 triggerGroundEffectsOnMove:1;
u32 triggerGroundEffectsOnStop:1;
u32 disableCoveringGroundEffects:1; // disables ground effects that cover parts of the object's sprite
u32 landingJump:1;
- u32 specialAnimActive:1;
- u32 specialAnimFinished:1;
+ u32 heldMovementActive:1;
+ u32 heldMovementFinished:1;
/*0x01*/ u32 frozen:1;
u32 facingDirectionLocked:1;
u32 disableAnim:1; // used to disable forced movement sliding animations (like on ice)
@@ -206,7 +206,7 @@ struct MapObject
u32 fixedPriority:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
- /*0x06*/ u8 animPattern;
+ /*0x06*/ u8 movementType;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
@@ -227,13 +227,13 @@ struct MapObject
} range;
/*0x1A*/ u8 fieldEffectSpriteId;
/*0x1B*/ u8 warpArrowSpriteId;
- /*0x1C*/ u8 animId;
+ /*0x1C*/ u8 movementActionId;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 currentMetatileBehavior;
/*0x1F*/ u8 previousMetatileBehavior;
/*0x20*/ u8 previousMovementDirection;
/*0x21*/ u8 directionSequenceIndex;
- /*0x22*/ u8 playerAnimId;
+ /*0x22*/ u8 playerMovementActionId;
/*size = 0x24*/
};