diff options
Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r-- | include/global.fieldmap.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index d87cd78f4..7408a9f9a 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -178,13 +178,13 @@ struct MapHeader struct MapObject { /*0x00*/ u32 active:1; - u32 regularAnimActive:1; + u32 singleMovementActive:1; u32 triggerGroundEffectsOnMove:1; u32 triggerGroundEffectsOnStop:1; u32 disableCoveringGroundEffects:1; // disables ground effects that cover parts of the object's sprite u32 landingJump:1; - u32 specialAnimActive:1; - u32 specialAnimFinished:1; + u32 heldMovementActive:1; + u32 heldMovementFinished:1; /*0x01*/ u32 frozen:1; u32 facingDirectionLocked:1; u32 disableAnim:1; // used to disable forced movement sliding animations (like on ice) @@ -206,7 +206,7 @@ struct MapObject u32 fixedPriority:1; /*0x04*/ u8 spriteId; /*0x05*/ u8 graphicsId; - /*0x06*/ u8 animPattern; + /*0x06*/ u8 movementType; /*0x07*/ u8 trainerType; /*0x08*/ u8 localId; /*0x09*/ u8 mapNum; @@ -227,13 +227,13 @@ struct MapObject } range; /*0x1A*/ u8 fieldEffectSpriteId; /*0x1B*/ u8 warpArrowSpriteId; - /*0x1C*/ u8 animId; + /*0x1C*/ u8 movementActionId; /*0x1D*/ u8 trainerRange_berryTreeId; /*0x1E*/ u8 currentMetatileBehavior; /*0x1F*/ u8 previousMetatileBehavior; /*0x20*/ u8 previousMovementDirection; /*0x21*/ u8 directionSequenceIndex; - /*0x22*/ u8 playerAnimId; + /*0x22*/ u8 playerMovementActionId; /*size = 0x24*/ }; |