summaryrefslogtreecommitdiff
path: root/include/global.fieldmap.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r--include/global.fieldmap.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 3eb8e59f1..f200c0061 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -70,7 +70,7 @@ struct BackupMapData
u16 *map;
};
-struct MapObjectTemplate
+struct EventObjectTemplate
{
/*0x00*/ u8 localId;
/*0x01*/ u8 graphicsId;
@@ -130,12 +130,12 @@ struct BgEvent
struct MapEvents
{
- u8 mapObjectCount;
+ u8 eventObjectCount;
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
- struct MapObjectTemplate *mapObjects;
+ struct EventObjectTemplate *eventObjects;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
struct BgEvent *bgEvents;
@@ -173,7 +173,7 @@ struct MapHeader
/* 0x1B */ u8 battleType;
};
-struct MapObject
+struct EventObject
{
/*0x00*/ u32 active:1;
u32 singleMovementActive:1;
@@ -235,7 +235,7 @@ struct MapObject
/*size = 0x24*/
};
-struct MapObjectGraphicsInfo
+struct EventObjectGraphicsInfo
{
/*0x00*/ u16 tileTag;
/*0x02*/ u16 paletteTag1;
@@ -316,7 +316,7 @@ struct PlayerAvatar /* 0x202E858 */
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
- /*0x05*/ u8 mapObjectId;
+ /*0x05*/ u8 eventObjectId;
/*0x06*/ bool8 preventStep;
/*0x07*/ u8 gender;
/*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie
@@ -338,8 +338,8 @@ struct Camera
s32 y;
};
-extern struct MapObject gMapObjects[];
-extern u8 gSelectedMapObject;
+extern struct EventObject gEventObjects[];
+extern u8 gSelectedEventObject;
extern struct MapHeader gMapHeader;
extern struct PlayerAvatar gPlayerAvatar;