diff options
Diffstat (limited to 'include/sprite.h')
-rw-r--r-- | include/sprite.h | 102 |
1 files changed, 76 insertions, 26 deletions
diff --git a/include/sprite.h b/include/sprite.h index 57926fc68..a65e71bd9 100644 --- a/include/sprite.h +++ b/include/sprite.h @@ -5,20 +5,35 @@ struct SpriteSheet { - u8 *data; + const u8 *data; // Raw uncompressed pixel data u16 size; u16 tag; }; +struct CompressedSpriteSheet +{ + const u8 *data; // LZ77 compressed pixel data + u16 size; // Uncompressed size of pixel data + u16 tag; +}; + struct SpriteFrameImage { u8 *data; u16 size; }; +#define obj_frame_tiles(ptr) {.data = (u8 *)ptr, .size = sizeof ptr} + struct SpritePalette { - u16 *data; + const u16 *data; // Raw uncompressed palette data + u16 tag; +}; + +struct CompressedSpritePalette +{ + const u8 *data; // LZ77 compressed palette data u16 tag; }; @@ -45,6 +60,9 @@ struct AnimJumpCmd u32 target:6; }; +// The first halfword of this union specifies the type of command. +// If it -2, then it is a jump command. If it is -1, then it is the end of the script. +// Otherwise, it is the imageValue for a frame command. union AnimCmd { s16 type; @@ -53,6 +71,15 @@ union AnimCmd struct AnimJumpCmd jump; }; +#define ANIMCMD_FRAME(...) \ + {.frame = {__VA_ARGS__}} +#define ANIMCMD_LOOP(_count) \ + {.loop = {.type = -3, .count = _count}} +#define ANIMCMD_JUMP(_target) \ + {.jump = {.type = -2, .target = _target}} +#define ANIMCMD_END \ + {.type = -1} + struct AffineAnimFrameCmd { s16 xScale; @@ -64,7 +91,7 @@ struct AffineAnimFrameCmd struct AffineAnimLoopCmd { s16 type; - u16 count; + s16 count; }; struct AffineAnimJumpCmd @@ -81,6 +108,23 @@ union AffineAnimCmd struct AffineAnimJumpCmd jump; }; +#define AFFINEANIMCMDTYPE_LOOP 0x7FFD +#define AFFINEANIMCMDTYPE_JUMP 0x7FFE +#define AFFINEANIMCMDTYPE_END 0x7FFF + +#define AFFINEANIMCMD_FRAME(_xScale, _yScale, _rotation, _duration) \ + {.frame = {.xScale = _xScale, .yScale = _yScale, .rotation = _rotation, .duration = _duration}} +#define AFFINEANIMCMD_LOOP(_count) \ + {.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}} +#define AFFINEANIMCMD_JUMP(_target) \ + {.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}} +#define AFFINEANIMCMD_END \ + {.type = AFFINEANIMCMDTYPE_END} +#define AFFINEANIMCMD_LOOP(_count) \ + {.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}} +#define AFFINEANIMCMD_JUMP(_target) \ + {.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}} + struct AffineAnimState { u8 animNum; @@ -112,7 +156,7 @@ struct Subsprite struct SubspriteTable { u8 subspriteCount; - struct Subsprite *subsprites; + const struct Subsprite *subsprites; }; struct Sprite; @@ -121,22 +165,22 @@ struct SpriteTemplate { u16 tileTag; u16 paletteTag; - struct OamData *oam; - union AnimCmd **anims; - struct SpriteFrameImage *images; - union AffineAnimCmd **affineAnims; + const struct OamData *oam; + const union AnimCmd *const *anims; + const struct SpriteFrameImage *images; + const union AffineAnimCmd *const *affineAnims; void (*callback)(struct Sprite *); }; struct Sprite { - struct OamData oam; - union AnimCmd **anims; - struct SpriteFrameImage *images; - union AffineAnimCmd **affineAnims; - const struct SpriteTemplate *template; - struct SubspriteTable *subspriteTables; - void (*callback)(struct Sprite *); + /*0x00*/ struct OamData oam; + /*0x08*/ const union AnimCmd *const *anims; + /*0x0C*/ const struct SpriteFrameImage *images; + /*0x10*/ const union AffineAnimCmd *const *affineAnims; + /*0x14*/ const struct SpriteTemplate *template; + /*0x18*/ const struct SubspriteTable *subspriteTables; + /*0x1C*/ void (*callback)(struct Sprite *); /*0x20*/ struct Coords16 pos1; /*0x24*/ struct Coords16 pos2; @@ -179,12 +223,16 @@ struct Sprite /*0x40*/ u16 sheetTileStart; - u8 subspriteTableNum:6; - u8 subspriteMode:2; + /*0x42*/ u8 subspriteTableNum:6; + u8 subspriteMode:2; - u8 subpriority; + /*0x43*/ u8 subpriority; }; +extern const struct OamData gDummyOamData; +extern const union AnimCmd *const gDummySpriteAnimTable[]; +extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[]; + extern s16 gSpriteCoordOffsetX; extern s16 gSpriteCoordOffsetY; @@ -194,7 +242,7 @@ void ResetSpriteData(void); void AnimateSprites(void); void BuildOamBuffer(void); u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); -u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, u16 x, u16 y, u8 subpriority); +u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); u8 CreateInvisibleSprite(void (*callback)(struct Sprite *)); u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); void DestroySprite(struct Sprite *sprite); @@ -204,7 +252,7 @@ void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d); void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode); void SpriteCallbackDummy(struct Sprite *sprite); void ProcessSpriteCopyRequests(void); -void RequestSpriteCopy(u8 *src, u8 *dest, u16 size); +void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size); void FreeSpriteTiles(struct Sprite *sprite); void FreeSpritePalette(struct Sprite *sprite); void FreeSpriteOamMatrix(struct Sprite *sprite); @@ -223,18 +271,18 @@ u8 AllocOamMatrix(void); void FreeOamMatrix(u8 matrixNum); void InitSpriteAffineAnim(struct Sprite *sprite); void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation); -u16 LoadSpriteSheet(struct SpriteSheet *sheet); -void LoadSpriteSheets(struct SpriteSheet *sheets); +u16 LoadSpriteSheet(const struct SpriteSheet *sheet); +void LoadSpriteSheets(const struct SpriteSheet *sheets); u16 AllocTilesForSpriteSheet(struct SpriteSheet *sheet); void AllocTilesForSpriteSheets(struct SpriteSheet *sheets); -void LoadTilesForSpriteSheet(struct SpriteSheet *sheet); +void LoadTilesForSpriteSheet(const struct SpriteSheet *sheet); void LoadTilesForSpriteSheets(struct SpriteSheet *sheets); void FreeSpriteTilesByTag(u16 tag); void FreeSpriteTileRanges(void); u16 GetSpriteTileStartByTag(u16 tag); u16 GetSpriteTileTagByTileStart(u16 start); -void RequestSpriteSheetCopy(struct SpriteSheet *sheet); -u16 LoadSpriteSheetDeferred(struct SpriteSheet *sheet); +void RequestSpriteSheetCopy(const struct SpriteSheet *sheet); +u16 LoadSpriteSheetDeferred(const struct SpriteSheet *sheet); void FreeAllSpritePalettes(void); u8 LoadSpritePalette(const struct SpritePalette *palette); void LoadSpritePalettes(const struct SpritePalette *palettes); @@ -242,11 +290,13 @@ u8 AllocSpritePalette(u16 tag); u8 IndexOfSpritePaletteTag(u16 tag); u16 GetSpritePaletteTagByPaletteNum(u8 paletteNum); void FreeSpritePaletteByTag(u16 tag); -void SetSubspriteTables(struct Sprite *sprite, struct SubspriteTable *subspriteTables); +void SetSubspriteTables(struct Sprite *sprite, const struct SubspriteTable *subspriteTables); bool8 AddSpriteToOamBuffer(struct Sprite *object, u8 *oamIndex); bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u8 *oamIndex); void CopyToSprites(u8 *src); void CopyFromSprites(u8 *dest); u8 SpriteTileAllocBitmapOp(u16 bit, u8 op); +extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[]; + #endif // GUARD_SPRITE_H |