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-rw-r--r--include/event_object_movement.h21
-rw-r--r--include/global.fieldmap.h104
2 files changed, 70 insertions, 55 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 495942656..6105d1774 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -3,6 +3,27 @@
#include "sprite.h"
+#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
+#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
+#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN (1 << 2)
+#define GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE (1 << 3)
+#define GROUND_EFFECT_FLAG_ICE_REFLECTION (1 << 4)
+#define GROUND_EFFECT_FLAG_REFLECTION (1 << 5)
+#define GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER (1 << 6)
+#define GROUND_EFFECT_FLAG_SAND (1 << 7)
+#define GROUND_EFFECT_FLAG_DEEP_SAND (1 << 8)
+#define GROUND_EFFECT_FLAG_RIPPLES (1 << 9)
+#define GROUND_EFFECT_FLAG_PUDDLE (1 << 10)
+#define GROUND_EFFECT_FLAG_SAND_PILE (1 << 11)
+#define GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS (1 << 12)
+#define GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS (1 << 13)
+#define GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER (1 << 14)
+#define GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER (1 << 15)
+#define GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND (1 << 16)
+#define GROUND_EFFECT_FLAG_SHORT_GRASS (1 << 17)
+#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
+#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
+
extern const u8 gUnknown_0830FD14[];
#define fieldmap_object_cb(setup, callback, table) \
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 7260118a9..d87cd78f4 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -178,37 +178,32 @@ struct MapHeader
struct MapObject
{
/*0x00*/ u32 active:1;
- u32 mapobj_bit_1:1;
- u32 mapobj_bit_2:1;
- u32 mapobj_bit_3:1;
- u32 mapobj_bit_4:1;
- u32 mapobj_bit_5:1;
- u32 mapobj_bit_6:1;
- u32 mapobj_bit_7:1;
- /*0x01*/ u32 mapobj_bit_8:1;
- u32 mapobj_bit_9:1;
- u32 mapobj_bit_10:1;
- u32 mapobj_bit_11:1;
- u32 mapobj_bit_12:1;
- u32 mapobj_bit_13:1;
- u32 mapobj_bit_14:1;
- u32 mapobj_bit_15:1;
- /*0x02*/ u32 mapobj_bit_16:1;
- u32 mapobj_bit_17:1;
- u32 mapobj_bit_18:1;
- u32 mapobj_bit_19:1;
- u32 mapobj_bit_20:1;
- u32 mapobj_bit_21:1;
- u32 mapobj_bit_22:1;
- u32 mapobj_bit_23:1;
- /*0x03*/ u32 mapobj_bit_24:1;
- u32 mapobj_bit_25:1;
- u32 mapobj_bit_26:1;
- u32 mapobj_bit_27:1;
- u32 mapobj_bit_28:1;
- u32 mapobj_bit_29:1;
- u32 mapobj_bit_30:1;
- u32 mapobj_bit_31:1;
+ u32 regularAnimActive:1;
+ u32 triggerGroundEffectsOnMove:1;
+ u32 triggerGroundEffectsOnStop:1;
+ u32 disableCoveringGroundEffects:1; // disables ground effects that cover parts of the object's sprite
+ u32 landingJump:1;
+ u32 specialAnimActive:1;
+ u32 specialAnimFinished:1;
+ /*0x01*/ u32 frozen:1;
+ u32 facingDirectionLocked:1;
+ u32 disableAnim:1; // used to disable forced movement sliding animations (like on ice)
+ u32 enableAnim:1;
+ u32 inanimate:1;
+ u32 invisible:1;
+ u32 offScreen:1;
+ u32 trackedByCamera:1; // only set for the player object
+ /*0x02*/ u32 isPlayer:1;
+ u32 hasReflection:1;
+ u32 inShortGrass:1;
+ u32 inShallowFlowingWater:1;
+ u32 inSandPile:1;
+ u32 inHotSprings:1;
+ u32 hasShadow:1;
+ u32 spriteAnimPausedBackup:1;
+ /*0x03*/ u32 spriteAffineAnimPausedBackup:1;
+ u32 disableJumpLandingGroundEffect:1;
+ u32 fixedPriority:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 animPattern;
@@ -216,13 +211,13 @@ struct MapObject
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
- /*0x0B*/ u8 mapobj_unk_0B_0:4;
- u8 elevation:4;
- /*0x0C*/ struct Coords16 coords1;
- /*0x10*/ struct Coords16 coords2;
- /*0x14*/ struct Coords16 coords3;
- /*0x18*/ u8 mapobj_unk_18:4; //current direction?
- /*0x18*/ u8 placeholder18:4;
+ /*0x0B*/ u8 currentElevation:4;
+ u8 previousElevation:4;
+ /*0x0C*/ struct Coords16 initialCoords;
+ /*0x10*/ struct Coords16 currentCoords;
+ /*0x14*/ struct Coords16 previousCoords;
+ /*0x18*/ u8 facingDirection:4;
+ /*0x18*/ u8 movementDirection:4;
/*0x19*/ union __attribute__((packed)) {
u8 as_byte;
struct __attribute__((packed)) {
@@ -230,16 +225,15 @@ struct MapObject
u16 y:4;
} as_nybbles;
} range;
- // /*0x19*/ u8 mapobj_unk_19;
- /*0x1A*/ u8 mapobj_unk_1A;
- /*0x1B*/ u8 mapobj_unk_1B;
- /*0x1C*/ u8 mapobj_unk_1C;
+ /*0x1A*/ u8 fieldEffectSpriteId;
+ /*0x1B*/ u8 warpArrowSpriteId;
+ /*0x1C*/ u8 animId;
/*0x1D*/ u8 trainerRange_berryTreeId;
- /*0x1E*/ u8 mapobj_unk_1E;
- /*0x1F*/ u8 mapobj_unk_1F;
- /*0x20*/ u8 mapobj_unk_20;
- /*0x21*/ u8 mapobj_unk_21;
- /*0x22*/ u8 animId;
+ /*0x1E*/ u8 currentMetatileBehavior;
+ /*0x1F*/ u8 previousMetatileBehavior;
+ /*0x20*/ u8 previousMovementDirection;
+ /*0x21*/ u8 directionSequenceIndex;
+ /*0x22*/ u8 playerAnimId;
/*size = 0x24*/
};
@@ -263,14 +257,14 @@ struct MapObjectGraphicsInfo
/*0x20*/ const union AffineAnimCmd *const *affineAnims;
};
-#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
-#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
-#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
-#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
-#define PLAYER_AVATAR_FLAG_4 (1 << 4)
-#define PLAYER_AVATAR_FLAG_5 (1 << 5)
-#define PLAYER_AVATAR_FLAG_6 (1 << 6)
-#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
+#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
+#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
+#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
+#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
+#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
+#define PLAYER_AVATAR_FLAG_5 (1 << 5)
+#define PLAYER_AVATAR_FLAG_6 (1 << 6)
+#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
enum
{