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-rw-r--r--include/asm.inc.h9
-rw-r--r--include/global.fieldmap.h34
-rw-r--r--include/sprite.h2
3 files changed, 23 insertions, 22 deletions
diff --git a/include/asm.inc.h b/include/asm.inc.h
index 50d983852..f879f40c1 100644
--- a/include/asm.inc.h
+++ b/include/asm.inc.h
@@ -53,12 +53,13 @@ u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetFieldObjectIdByXY(s16, s16);
void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
-u8 SpawnSpecialFieldObject(struct UnknownStruct_FPA *);
+u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
u8 show_sprite(u8, u8, u8);
-u8 AddPseudoFieldObject(u8 val, void (*player)(struct Sprite *), int i, int i1, int i2);
+u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 c, s16 d, u8 subpriority);
u8 sub_805B410(u8, u8, s16, s16, u8, u8);
-void sub_805B55C(int i, int i1);
-void sub_805B710(int i, int i1);
+//void sub_805B55C(int i, int i1);
+void sub_805B55C(s16 a, s16 b);
+void sub_805B710(u16 i, u16 i1);
void sub_805B980(struct MapObject *, u8);
void FieldObjectTurn(struct MapObject *, u8);
void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 536e08cb3..c599e4278 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -67,7 +67,7 @@ struct MapObjectTemplate
{
/*0x00*/ u8 localId;
/*0x01*/ u8 graphicsId;
- /*0x02*/ u8 filler_2[0x2];
+ /*0x02*/ u8 unk2;
/*0x04*/ s16 x;
/*0x06*/ s16 y;
/*0x08*/ u8 elevation;
@@ -281,22 +281,22 @@ struct MapObject2
struct MapObjectGraphicsInfo
{
- u16 tileTag;
- u16 paletteTag1;
- u16 paletteTag2;
- u16 size;
- s16 width;
- s16 height;
- u8 paletteSlot:4;
- u8 shadowSize:2;
- u8 inanimate:1;
- u8 disableReflectionPaletteLoad:1;
- u8 tracks;
- struct OamData *oam;
- struct SubspriteTable *subspriteTables;
- union AnimCmd **anims;
- struct SpriteFrameImage *images;
- union AffineAnimCmd **affineAnims;
+ /*0x00*/ u16 tileTag;
+ /*0x02*/ u16 paletteTag1;
+ /*0x04*/ u16 paletteTag2;
+ /*0x06*/ u16 size;
+ /*0x08*/ s16 width;
+ /*0x0A*/ s16 height;
+ /*0x0C*/ u8 paletteSlot:4;
+ u8 shadowSize:2;
+ u8 inanimate:1;
+ u8 disableReflectionPaletteLoad:1;
+ /*0x0D*/ u8 tracks;
+ /*0x10*/ struct OamData *oam;
+ /*0x14*/ struct SubspriteTable *subspriteTables;
+ /*0x18*/ union AnimCmd **anims;
+ /*0x1C*/ struct SpriteFrameImage *images;
+ /*0x20*/ union AffineAnimCmd **affineAnims;
};
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
diff --git a/include/sprite.h b/include/sprite.h
index 447a8decb..54b0fd76b 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -194,7 +194,7 @@ void ResetSpriteData(void);
void AnimateSprites(void);
void BuildOamBuffer(void);
u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
-u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, u16 x, u16 y, u8 subpriority);
+u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
void DestroySprite(struct Sprite *sprite);